[{"display_name":"アサシン","trait_id":"Assassin","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Assassin.png","tooltip_text":"インネイト: 戦闘開始時に、最も遠くにいる敵のもとへとジャンプする。<br><br>クリティカルダメージとクリティカル率が増加する。<br><br><expandRow>(@MinUnits@) クリティカルダメージ +@CritAmpPercent@%、クリティカル率 +@CritChanceAmpPercent@%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブレードマスター","trait_id":"Blademaster","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Blademaster.png","tooltip_text":"攻撃対象としている敵に対して、通常攻撃が@ProcChance@%の確率で複数回ヒットする。<br><br>追加で行った攻撃は通常攻撃と同じようにダメージを与え、通常攻撃時効果が適用される。<br><br><row>(@MinUnits@) 1回追加</row><br><row>(@MinUnits@) 2回追加</row><br><row>(@MinUnits@) 4回追加</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブローラー","trait_id":"Brawler","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Brawler.png","tooltip_text":"増加体力を獲得する。<br><br><expandRow>(@MinUnits@) 体力 +@BonusHealth@</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"デーモン","trait_id":"Demon","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Demon.png","tooltip_text":"通常攻撃時に@ManaDrainProcChance@%の確率で、対象のマナを@ManaDrainBurn@減少させて自身のマナを回復する。<br><br><expandRow>(@MinUnits@) マナ回復量@ManaDrainDrain@</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ドラゴン","trait_id":"Dragon","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Dragon.png","tooltip_text":"<row>(@MinUnits@) 魔法ダメージに対する耐性が@MagicReduction@上昇する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エレメンタリスト","trait_id":"Elementalist","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Elementalist.png","tooltip_text":"インネイト: 通常攻撃で2倍のマナを回復する。<br><br><row>(@MinUnits@) 戦闘開始時に体力2200のゴーレム1体を味方として召喚する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エグザイル","trait_id":"Exile","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Exile.png","tooltip_text":"<row>(@MinUnits@) 戦闘開始時に味方が隣接していない場合、最大体力の@ShieldPercent@%と同量のシールドを獲得する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"グレイシャル","trait_id":"Glacial","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Glacial.png","tooltip_text":"(@MinUnits@) 通常攻撃が@ProcPercent@%の確率で対象を@StunDuration@秒間スタンさせ、追加魔法ダメージを与える。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ガーディアン","trait_id":"Guardian","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Guardian.png","tooltip_text":"<row>(@MinUnits@) 戦闘開始時に、隣接する味方に@Armor@の物理防御を付与する(効果のスタック数に上限なし)。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ガンスリンガー","trait_id":"Gunslinger","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Gunslinger.png","tooltip_text":"通常攻撃時に@ProcPercent@%の確率で、射程内の他の敵に向かって追加の弾丸を放つ。<br><br>この弾丸は通常攻撃と同じようにダメージを与え、通常攻撃時効果が適用される。<br><br><row>(@MinUnits@) 追加で@ExtraTargetsHit@体の敵を攻撃</row><br><row>(@MinUnits@) 追加で@ExtraTargetsHit@体の敵を攻撃</row><br><row>(@MinUnits@) 追加で@ExtraTargetsHit@体の敵を攻撃</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヘクステック","trait_id":"Hextech","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Hextech.png","tooltip_text":"戦闘開始時に「パルスボム」を発射して爆発させ、@DisableDuration@秒間、周囲にいる敵のアイテムを無効化する。<br><br><row>(@MinUnits@) 半径@HexSize@マス以内</row><br><row>(@MinUnits@) 半径@HexSize@マス以内</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"インペリアル","trait_id":"Imperial","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Imperial.png","tooltip_text":"戦闘開始時に一部のインペリアルが強化されて2倍のダメージを与える。<br><br><row>(@MinUnits@) ランダムなインペリアル1体</row><br><row>(@MinUnits@) 全てのインペリアル</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ナイト","trait_id":"Knight","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"すべての味方があらゆるダメージソースから受けるダメージを一定量軽減させる。<br><br><expandRow>(@MinUnits@) @BlockAmount@ダメージを軽減</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ニンジャ","trait_id":"Ninja","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"攻撃力とスキルパワーが増加する。<br><br>この特性は「ニンジャが1体」または「異なるニンジャが4体」いる時のみ有効となる。<br><br><row>(@MinUnits@) 「ニンジャ」1体の攻撃力が@ADValue@増加し、スキルパワーが@APValue@%上昇</row><br><row>(@MinUnits@) 全ての「ニンジャ」の攻撃力が@ADValue@増加し、スキルパワーが@APValue@%上昇</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ノーブル","trait_id":"Noble","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Noble.png","tooltip_text":"戦闘開始時に一部の味方の物理防御が@Armor@、魔法防御が@MagicResist@増加し、通常攻撃命中時に体力を@Heal@回復する。<br><br><row>(@MinUnits@) ランダムな味方1体</row><br><row>(@MinUnits@) 味方全員</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ファントム","trait_id":"Phantom","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Phantom.png","tooltip_text":"<row>(@MinUnits@) 戦闘開始時にランダムな敵1体の体力が@HPToSet@になる。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"パイレーツ","trait_id":"Pirate","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"<row>(@MinUnits@) 他のプレイヤーとの戦闘終了時に、自身のアリーナに最大4ゴールドが入った宝箱が出現する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"レンジャー","trait_id":"Ranger","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"@ProcRate@秒ごとに、一定確率で攻撃速度が@ProcRate@秒間増加する。<br><br><expandRow>(@MinUnits@) 発動確率@ProcPercent@%で攻撃速度x@ASMultTooltip@</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ロボット","trait_id":"Robot","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"(@MinUnits@) マナが満タンな状態で戦闘を開始する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"シェイプシフター","trait_id":"Shapeshifter","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"変身時に最大体力が増加する。<br><br><expandRow>(@MinUnits@) 最大体力 +@HPPercent@%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ソーサラー","trait_id":"Sorcerer","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Sorcerer.png","tooltip_text":"インネイト: 通常攻撃で2倍のマナを回復する。<br><br>全ての味方のスキルパワーが増加する。<br><br><expandRow>(@MinUnits@) スキルパワーが@AP@%増加</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヴォイド","trait_id":"Void","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Void.png","tooltip_text":"(@MinUnits@) 通常攻撃とスキルが確定ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ワイルド","trait_id":"Wild","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Wild.png","tooltip_text":"一部の味方が通常攻撃で@AttackSpeedPercent@%の攻撃速度を獲得するようになる(最大5スタック)。<br><br><row>(@MinUnits@) ワイルドの味方のみ</row><br><row>(@MinUnits@) 全ての味方に適用され、通常攻撃が回避されなくなる</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヨードル","trait_id":"Yordle","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Yordle.png","tooltip_text":"一定確率で通常攻撃を回避するようになる。<br><br><expandRow>(@MinUnits@) 回避する確率@MissPercent@%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アーティスト","trait_id":"TFT11_Arcanist","set":"TFTSet11","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Arcanist.png","tooltip_text":"","innate_trait_sets":[],"conditional_trait_sets":[]},{"display_name":"アカデミー","trait_id":"TFT13_Academy","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Academy.TFT_Set13.png","tooltip_text":"「アカデミー」が毎試合3つのアイテムのスポンサーになる。<br><br>スポンサーから提供されたアイテムは追加の最大体力とダメージ増加効果を与える。スポンサーアイテムを装備した「アカデミー」ユニットは2倍の値を獲得し、さらに追加で@BaseValues*100@%の体力とダメージ増加効果を獲得する。<br><br><row>(@MinUnits@) @PercentIncreaseSponsored*100@% %i:scaleHealth% %i:scaleDA%、<br>スポンサーアイテムを1個獲得</row><br><row>(@MinUnits@) @PercentIncreaseSponsored*100@% %i:scaleHealth% %i:scaleDA%、<br>スポンサーアイテムを1個獲得</row><br><row>(@MinUnits@) @PercentIncreaseSponsored*100@% %i:scaleHealth% %i:scaleDA%、<br>スポンサーアイテムを1個獲得</row><br><row>(@MinUnits@) @PercentIncreaseSponsored*100@% %i:scaleHealth% %i:scaleDA%</row>","innate_trait_sets":[{"constants":[{"name":"BaseValues","value":0.0500}]}],"conditional_trait_sets":[{"constants":[{"name":"NumOfItems","value":1.0000},{"name":"PercentIncreaseSponsored","value":0.0200}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"NumOfItems","value":2.0000},{"name":"PercentIncreaseSponsored","value":0.0300}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"NumOfItems","value":3.0000},{"name":"PercentIncreaseSponsored","value":0.0500}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"NumOfItems","value":3.0000},{"name":"PercentIncreaseSponsored","value":0.0900}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"使者","trait_id":"TFT13_Ambassador","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Diplomat.TFT_Set13.png","tooltip_text":"この特性は「使者が1体のみ」または「異なる使者が4体」いる時のみ有効となる。<br><br><row>(@MinUnits@) その「使者」のボーナスを獲得する。</row><br><row>(@MinUnits@) すべてのボーナスを獲得する。 @BonusHealth@&nbsp;%i:scaleHealth%と@SelfishDamageAmp*100@%&nbsp;%i:scaleDA%を獲得する。</row><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveDomina alternate=TFTGuildInactive>アンベッサ: 勝利した相手プレイヤーごとに味方の物理防御と魔法防御が@AmbessaArmor@増加する。(@TFTUnitProperty.trait:TFT13_Ambassador_PlayersDefeated@/7)</TFTGuildActive><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveJarvan alternate=TFTGuildInactive>ガレン: 戦闘開始時、ガレンと左右にいる味方は、ガレンの最大体力の@GarenHealthPercent*100@%を獲得する。</TFTGuildActive><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveNami alternate=TFTGuildInactive>ナミ: 味方の通常攻撃が@NamiMana@マナを追加で獲得する。</TFTGuildActive><br><br><TFTGuildActive enabled=TFT13_Trait_Ambassador_ActiveTristana alternate=TFTGuildInactive>トリスターナ: 味方ユニットが各自のスターレベルごとに追加攻撃速度@StarAS*100@%を得る。</TFTGuildActive>","innate_trait_sets":[{"constants":[{"name":"AmbessaArmor","value":2.0000},{"name":"AmbessaArmor_PVE","value":4.0000},{"name":"AmbessaMR","value":2.0000},{"name":"AmbessaMR_PVE","value":4.0000},{"name":"BonusAS","value":0.0000},{"name":"BonusHealth","value":250.0000},{"name":"CCImmuneDuration","value":8.0000},{"name":"DiplomatMultiplier","value":0.0000},{"name":"GarenHealthPercent","value":0.1200},{"name":"NamiMana","value":3.0000},{"name":"SelfishDamageAmp","value":0.2000},{"name":"StarAS","value":0.0600}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"伏兵","trait_id":"TFT13_Ambusher","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Ambusher.TFT_Set13.png","tooltip_text":"「伏兵」のスキルダメージがクリティカル判定を持つ。さらに、クリティカル率とクリティカルダメージが増加する。<br><br><row>(@MinUnits@) @CritChance*100@%&nbsp;%i:scaleCrit%、@CritDamage*100@%&nbsp;%i:scaleCritMult%</row><br><row>(@MinUnits@) @CritChance*100@%&nbsp;%i:scaleCrit%、@CritDamage*100@%&nbsp;%i:scaleCritMult%</row><br><row>(@MinUnits@) @CritChance*100@%&nbsp;%i:scaleCrit%、@CritDamage*100@%&nbsp;%i:scaleCritMult%</row><br><row>(@MinUnits@) @CritChance*100@%&nbsp;%i:scaleCrit%、@CritDamage*100@%&nbsp;%i:scaleCritMult%、さらに耐久力が@DamageReductionPct*100@%増加</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CritChance","value":0.2500},{"name":"CritDamage","value":0.1000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritChance","value":0.3500},{"name":"CritDamage","value":0.2000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritChance","value":0.4500},{"name":"CritDamage","value":0.2500}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritChance","value":0.5500},{"name":"CritDamage","value":0.2500},{"name":"DamageReductionPct","value":0.1500}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"血の追跡者","trait_id":"TFT13_BloodHunter","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_BloodHunter.TFT_Set13.png","tooltip_text":"体力が@EnemyHealthPercentThreshold*100@%未満に低下した敵に喰らいつき、自身の体力を@DevourHealing@回復し、マナが@ManaPerKill@増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ChampsToDevour","value":5.0000},{"name":"DevourHealing","value":450.0000},{"name":"EnemyHealthPercentThreshold","value":0.1200},{"name":"ManaPerKill","value":50.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ブルーザー","trait_id":"TFT13_Bruiser","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Bruiser.png","tooltip_text":"味方チームの最大体力が@TeamFlatHealth@増加する。「ブルーザー」はより多く増加する。<br><br><expandRow>(@MinUnits@) @BonusPercentHealth*100@%&nbsp;%i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusPercentHealth","value":0.2000},{"name":"TeamFlatHealth","value":100.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusPercentHealth","value":0.4500},{"name":"TeamFlatHealth","value":100.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusPercentHealth","value":0.8000},{"name":"TeamFlatHealth","value":100.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"黒薔薇団","trait_id":"TFT13_Cabal","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Cabal.TFT_Set13.png","tooltip_text":"<row>(@MinUnits@) 鎖に繋がれたサイオンを1体召喚する。「黒薔薇団」ユニットが@NumCastsToUnlock@回スキルを使用するか、サイオンの体力が@PercentHealthUnlock*100@%未満に低下すると、サイオンが解放される。</row><br><row>(@MinUnits@) サイオンが成長して強化され、「黒薔薇団」ユニットが敵に与えるダメージが増加する。</row><br><row>(@MinUnits@) サイオンが闇の魔法を解き放ち、解放時に体力が最大まで回復する。</row><br><row>(@MinUnits@) サイオンが倒されると、死すら超える力で復活する！</row><br><br><rules>「黒薔薇団」チャンピオンのスターレベルに応じてサイオンのパワーが増加する。</rules>","innate_trait_sets":[{"constants":[{"name":"NumCastsToUnlock","value":5.0000},{"name":"NumShackles","value":4.0000},{"name":"PercentADPerStarLevel","value":0.1500},{"name":"PercentHealthPerStarLevel","value":0.1500},{"name":"PercentHealthUnlock","value":0.6500},{"name":"PercentShieldOnUnshackle","value":0.3500}]}],"conditional_trait_sets":[{"constants":[{"name":"SionResistances","value":40.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"SionResistances","value":45.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"SionResistances","value":50.0000}],"min_units":5,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"SionResistances","value":100.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"韋駄天","trait_id":"TFT13_Challenger","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Quickstriker.TFT_Set13.png","tooltip_text":"「韋駄天」は移動速度が増加し、対象の減少体力に応じて攻撃速度が増加する。<br><br><row>(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@%&nbsp;%i:scaleAS%。対象が倒されると、「韋駄天」は新たな対象までダッシュして、@ShieldDuration@秒間、耐久値@ShieldAmount@のシールドを獲得する。</row>","innate_trait_sets":[{"constants":[{"name":"MovementSpeedIncrease","value":200.0000},{"name":"TeamwideAS","value":0.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"MaxBonusAS","value":0.6000},{"name":"MinBonusAS","value":0.2000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MaxBonusAS","value":0.8000},{"name":"MinBonusAS","value":0.3000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MaxBonusAS","value":1.0000},{"name":"MinBonusAS","value":0.4000},{"name":"ShieldAmount","value":200.0000},{"name":"ShieldDuration","value":3.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ケミ長者","trait_id":"TFT13_Crime","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Crime.TFT_Set13.png","tooltip_text":"対人戦ラウンドが終了するたびに「シマー」を獲得する。現在、@MinStreakLength@連敗以上なら、獲得する数が増加する。<br><br>「シマー」を@ShimmerBreakpoint@スタック獲得するごとに、ブラックマーケットで「ケミ長者」しか使用できない禁制品が提示される。ブラックマーケットをパスするたびに、「ケミ長者」の最大体力が増加する。<br><br><expandRow>(@MinUnits@) @ShimmerPerCombat@または@ShimmerPerCombatStreaking@、@HealthPerSkip@&nbsp;%i:scaleHealth%</expandRow><br><br><rules>マーケットをパスした回数: @TFTUnitProperty.trait:TFT13_Crime_PassedMarkets@</rules><br><rules>現在体力: @TFTUnitProperty.trait:TFT13_Crime_CurrentHealth@&nbsp;%i:scaleHealth%</rules>","innate_trait_sets":[{"constants":[{"name":"MinStreakLength","value":3.0000},{"name":"ShimmerBreakpoint","value":100.0000},{"name":"TacticianHeal","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"HealthPerSkip","value":20.0000},{"name":"ShimmerPerCombat","value":15.0000},{"name":"ShimmerPerCombatStreaking","value":35.0000},{"name":"ShimmerPerCombatStreaking_DU","value":25.0000},{"name":"ShimmerPerCombatStreaking_HR","value":50.0000},{"name":"ShimmerPerCombat_DU","value":10.0000},{"name":"ShimmerPerCombat_HR","value":25.0000},{"name":"ShimmerPerDeath_PVE","value":1.0000},{"name":"ShimmerPerRound_PVE","value":15.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealthPerSkip","value":60.0000},{"name":"ShimmerPerCombat","value":15.0000},{"name":"ShimmerPerCombatStreaking","value":50.0000},{"name":"ShimmerPerCombatStreaking_DU","value":35.0000},{"name":"ShimmerPerCombatStreaking_HR","value":60.0000},{"name":"ShimmerPerCombat_DU","value":10.0000},{"name":"ShimmerPerCombat_HR","value":30.0000},{"name":"ShimmerPerDeath_PVE","value":1.0000},{"name":"ShimmerPerRound_PVE","value":20.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HealthPerSkip","value":100.0000},{"name":"ShimmerPerCombat","value":20.0000},{"name":"ShimmerPerCombatStreaking","value":70.0000},{"name":"ShimmerPerCombatStreaking_DU","value":50.0000},{"name":"ShimmerPerCombatStreaking_HR","value":70.0000},{"name":"ShimmerPerCombat_DU","value":15.0000},{"name":"ShimmerPerCombat_HR","value":35.0000},{"name":"ShimmerPerDeath_PVE","value":2.0000},{"name":"ShimmerPerRound_PVE","value":30.0000}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HealthPerSkip","value":150.0000},{"name":"ShimmerPerCombat","value":25.0000},{"name":"ShimmerPerCombatStreaking","value":90.0000},{"name":"ShimmerPerCombatStreaking_DU","value":70.0000},{"name":"ShimmerPerCombatStreaking_HR","value":90.0000},{"name":"ShimmerPerCombat_DU","value":20.0000},{"name":"ShimmerPerCombat_HR","value":45.0000},{"name":"ShimmerPerDeath_PVE","value":3.0000},{"name":"ShimmerPerRound_PVE","value":40.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エクスペリメント","trait_id":"TFT13_Experiment","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Experiment.TFT_Set13.png","tooltip_text":"自分のボードに「研究室」マスが出現する。<br><br>戦闘開始時: 「研究室」マス上にいる「エクスペリメント」は、「研究室」マス上にいるすべての「エクスペリメント」のボーナスを獲得し、さらに最大体力が増加する。<br><br><row>(@MinUnits@) 研究室@NumLaboratory@マス、@MaxHealth@&nbsp;%i:scaleHealth%</row><br><row>(@MinUnits@) 研究室@NumLaboratory@マス、@MaxHealth@&nbsp;%i:scaleHealth%</row><br><row>(@MinUnits@) 「エクスペリメント」ボーナスが@ExperimentBonusIncrease*100@%増加！</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ExperimentBonusIncrease","value":0.0000},{"name":"MaxHealth","value":100.0000},{"name":"NumLaboratory","value":2.0000},{"name":"Scaling","value":1.1500}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ExperimentBonusIncrease","value":0.0000},{"name":"MaxHealth","value":450.0000},{"name":"NumLaboratory","value":3.0000},{"name":"Scaling","value":1.3000}],"min_units":5,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ExperimentBonusIncrease","value":1.0000},{"name":"MaxHealth","value":450.0000},{"name":"NumLaboratory","value":3.0000},{"name":"Scaling","value":1.5000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ファミリー","trait_id":"TFT13_Family","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Family.TFT_Set13.png","tooltip_text":"「ファミリー」のメンバーたちはお互いをサポートし、最大マナが減少し、追加のボーナスを獲得する。<br><br><row>(@MinUnits@) @ManaReduction*100@%減少、@DamageReduction*100@%&nbsp;%i:scaleDR%</row><br><row>(@MinUnits@) @ManaReduction*100@%減少、@AttackSpeed*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @ManaReduction*100@%減少、上層に押し入る！戦闘終了後、強奪が進行し、生き残った「ファミリー」のメンバーの数に応じて進行度が増加する！</row><br><br><rules>@TFTUnitProperty.trait:TFT13_JunkerKing_SelfDestructTRA@</rules>","innate_trait_sets":[{"constants":[{"name":"AttackSpeed","value":0.2000},{"name":"DamageReduction","value":0.2000}]}],"conditional_trait_sets":[{"constants":[{"name":"ManaReduction","value":0.2500}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ManaReduction","value":0.3000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseGoldReward","value":2.5000},{"name":"FirstRewardMaxGoldValue","value":17.0000},{"name":"GoldPerSurvivor","value":1.5000},{"name":"GoldPerSurvivorPVE","value":2.0000},{"name":"HyperRollScaling","value":2.0000},{"name":"ManaReduction","value":0.4000},{"name":"Stage2Scaling","value":0.5000},{"name":"Stage3Scaling","value":0.7500},{"name":"Stage5plusScaling","value":1.2500}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"フォームスワッパー","trait_id":"TFT13_FormSwapper","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_FormSwapper.TFT_Set13.png","tooltip_text":"インネイト: 前衛2列と後衛2列のどちらに配置されているかで、ステータスとスキルが変化する。<br><br>前衛に配置された場合、耐久力が増加する。後衛に配置された場合、ダメージ増加効果を獲得する。<br><br><expandRow>(@MinUnits@) @DR*100@%&nbsp;%i:scaleDR%または@DA*100@%&nbsp;%i:scaleDA%</expandRow>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.2000},{"name":"DR","value":0.1500}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.3000},{"name":"DR","value":0.2200}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.4400},{"name":"DR","value":0.3300}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"オートマタ","trait_id":"TFT13_Hextech","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Automata.TFT_Set13.png","tooltip_text":"「オートマタ」はダメージを与えるとクリスタルを1個獲得する。クリスタルが@TriggerNumCrystals@個になると、現在の対象にエネルギー波を放ち、魔法ダメージ + 前回のエネルギー波およびリセット以降に与えたダメージの<magicDamage>@ConversionDamagePct*100@%</magicDamage>のダメージを与える。また、物理防御と魔法防御が増加する。<br><br><expandRow>(@MinUnits@) <magicDamage>@MagicDamage@</magicDamage>ダメージ、@Resists@&nbsp;%i:scaleArmor%%i:scaleMR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ConversionDamagePct","value":0.2500},{"name":"NumCrystals","value":1.0000},{"name":"TriggerNumCrystals","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"MagicDamage","value":150.0000},{"name":"Resists","value":25.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicDamage","value":450.0000},{"name":"Resists","value":60.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicDamage","value":1337.0000},{"name":"Resists","value":111.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ギャンブラー","trait_id":"TFT13_HighRoller","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_HighRoller.TFT_Set13.png","tooltip_text":"スキル使用時、セヴィカが抽選でランダムなジンクスの改造を獲得し、@Duration@秒間、耐久力が@Durability*100@%増加する。<br><br>改造: <br>-ロケット: @Bonus1NumRockets@発のロケットを発射して、それぞれ@Bonus1RocketDamage@の物理ダメージを与える<br>-シールド: @Bonus2ShieldDuration@秒間、耐久値@Bonus2ShieldAmount@のシールドを獲得する。<br>-コイン: @Bonus4Gold@ゴールドを獲得する<br>-トリプル: 抽選されたスキルを強化する。<br><br><ShowIfCustom.Set=TFTSetEventCT>「チョンクのお宝」では、コインの改造で獲得するゴールドが序盤ステージで少なくなる。</ShowIfCustom.Set=TFTSetEventCT>","innate_trait_sets":[{"constants":[{"name":"Bonus1NumRockets","value":8.0000},{"name":"Bonus1Probability","value":0.3500},{"name":"Bonus1RocketDamage","value":100.0000},{"name":"Bonus2Probability","value":0.3500},{"name":"Bonus2ShieldAmount","value":500.0000},{"name":"Bonus2ShieldDuration","value":4.0000},{"name":"Bonus3Probability","value":0.0000},{"name":"Bonus3StunDuration","value":1.5000},{"name":"Bonus4Gold","value":3.0000},{"name":"Bonus4Probability","value":0.2000},{"name":"Durability","value":0.8000},{"name":"Duration","value":1.5000},{"name":"Spell1Probability","value":0.4000},{"name":"Spell2Probability","value":0.3500},{"name":"Spell3Probability","value":0.2450},{"name":"Spell4Probability","value":0.0050},{"name":"SpellBonusProbability","value":0.1000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ファイヤーライト","trait_id":"TFT13_Hoverboard","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Hoverboard.TFT_Set13.png","tooltip_text":"@Duration@秒ごとに「ファイヤーライト」がダッシュする。ダッシュ中は通常攻撃の射程が無限になり、直前のダッシュ以降に受けたダメージの一定割合を回復する。<br><br><row>(@MinUnits@) 受けたダメージの@PercentDamageTakenHeal*100@%</row><br><row>(@MinUnits@) 受けたダメージの@PercentDamageTakenHeal*100@%</row><br><row>(@MinUnits@) 受けたダメージの@PercentDamageTakenHeal*100@%。ダッシュ中は攻撃速度が大幅に増加する。</row>","innate_trait_sets":[{"constants":[{"name":"Duration","value":6.0000},{"name":"TotalHealTime","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ASMultWhileDashing","value":0.0000},{"name":"PercentDamageTakenHeal","value":0.2500}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ASMultWhileDashing","value":0.0000},{"name":"PercentDamageTakenHeal","value":0.4000}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ASMultWhileDashing","value":3.5000},{"name":"PercentDamageTakenHeal","value":0.4500}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ドミネーター","trait_id":"TFT13_Infused","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Dominator.TFT_Set13.png","tooltip_text":"戦闘開始時: 「ドミネーター」が@ShieldDuration@秒間シールドを獲得する。<br><br>スキルを使用した際、消費したマナに応じて魔力が増加するスタックを獲得する。<br><br><expandRow>(@MinUnits@) 耐久値@ShieldAmount@のシールド、@APPercent*100@%&nbsp;%i:scaleAP%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ShieldDuration","value":15.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"APPercent","value":0.2500},{"name":"ShieldAmount","value":350.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"APPercent","value":0.4500},{"name":"ShieldAmount","value":550.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"APPercent","value":0.6500},{"name":"ShieldAmount","value":800.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ビジョナリー","trait_id":"TFT13_Invoker","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Visionary.TFT_Set13.png","tooltip_text":"マナ獲得時に、追加のマナを獲得できる。<br><br><row>(@MinUnits@) @EnlightenedBonusMana*100@% %i:scaleMana%</row><br><row>(@MinUnits@) @EnlightenedBonusMana*100@%&nbsp;%i:scaleMana%</row><br><row>(@MinUnits@) @EnlightenedBonusMana*100@%&nbsp;%i:scaleMana%、スキルが与えたダメージの@AllyHealing*100@%だけ味方の体力を回復する。</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"EnlightenedBonusMana","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"EnlightenedBonusMana","value":0.5000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AllyHealing","value":0.1600},{"name":"EnlightenedBonusMana","value":0.7500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ジャンク王","trait_id":"TFT13_JunkerKing","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_JunkerKing.TFT_Set13.png","tooltip_text":"@NumRounds1Star@ラウンドごとにアーマリーが開き、最も強いランブルのメカに恒久的なアップグレードを購入する。<br><br><rules>アップグレードまでのラウンド数: @TFTUnitProperty.trait:TFT13_JunkerKing_RoundsUntilOpening@</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumRounds1Star","value":3.0000},{"name":"NumRounds1Star_HR","value":2.0000},{"name":"NumRounds2Star","value":3.0000},{"name":"NumRounds2Star_HR","value":2.0000},{"name":"NumRounds3Star","value":1.0000},{"name":"NumRounds3Star_HR","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"機械文明の先触れ","trait_id":"TFT13_MachineHerald","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_MachineHerald.TFT_Set13.png","tooltip_text":"ビクターは攻撃速度が固定されており、毎秒@AS@回通常攻撃を行い、攻撃力、攻撃速度、マナの増加分はすべて魔力に変換される。<br><br>マナを回復する代わりに、通常攻撃1回につきカオスエネルギーを1獲得し、このエネルギーが@MaxMana@になるとスキルを使用する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.5500},{"name":"MaxMana","value":8.0000},{"name":"StartingMana","value":3.0000},{"name":"StatConversion","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"砲兵","trait_id":"TFT13_Martialist","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Artillerist.TFT_Set13.png","tooltip_text":"通常攻撃を@NumOfAttacks@回行うたび、ロケットを発射し、対象の周囲に攻撃力の@PercentDamage*100@%のダメージを与える。また、攻撃力が増加する。<br><br><row>(@MinUnits@) @AD*100@% %i:scaleAD%</row><br><row>(@MinUnits@) @AD*100@%&nbsp;%i:scaleAD%</row><br><row>(@MinUnits@) @AD*100@%&nbsp;%i:scaleAD%、通常攻撃@NumOfAttacks@回ごとにロケットを発射して2倍のダメージを与える。</row>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.1000},{"name":"NumOfAttacks","value":5.0000},{"name":"PercentDamage","value":1.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AD","value":0.4500},{"name":"NumOfAttacks","value":5.0000},{"name":"PercentDamage","value":1.2500}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AD","value":0.7000},{"name":"NumOfAttacks","value":3.0000},{"name":"PercentDamage","value":2.5000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"追放されしメイジ","trait_id":"TFT13_MissMageTrait","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_BanishedMage.TFT_Set13.png","tooltip_text":"最初に敗退の危機に瀕したとき、メルがこの試合の対人戦ラウンドで合計@MinimumCasts@回スキルを使用している場合はプレイヤーを救って生存させる。<br><br>その後、メルは恒久的にダメージ増加効果を@ProcDamageAmp*100@%獲得する。<br><br>@TFTUnitProperty.:TFT13_MissMageTrait_TrackerTRA@","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MinimumCasts","value":12.0000},{"name":"MinimumCastsDU","value":12.0000},{"name":"MinimumCastsHR","value":6.0000},{"name":"MissMageHealDU","value":15.0000},{"name":"PlayerHealth","value":1.0000},{"name":"ProcDamageAmp","value":0.1000},{"name":"ProcDamageAmpDU","value":0.1000},{"name":"ProcDamageAmpHR","value":0.1000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ピットファイター","trait_id":"TFT13_Pugilist","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_PitFighter.TFT_Set13.png","tooltip_text":"オムニヴァンプが@OmnivampPercent*100@%増加し、追加確定ダメージを与える。各戦闘で1回のみ、体力が@HealthThreshold*100@%になると@Duration@秒かけて最大体力の一定割合を回復する。<br><br><expandRow>(@MinUnits@) @TrueDamagePercent*100@%の確定ダメージ、@HealPercent*100@%&nbsp;%i:scaleHealth%</expandRow>","innate_trait_sets":[{"constants":[{"name":"Duration","value":2.0000},{"name":"HealthThreshold","value":0.5000},{"name":"OmnivampPercent","value":0.1500}]}],"conditional_trait_sets":[{"constants":[{"name":"HealPercent","value":0.1000},{"name":"TrueDamagePercent","value":0.0600}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealPercent","value":0.3500},{"name":"TrueDamagePercent","value":0.1200}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HealPercent","value":0.5500},{"name":"TrueDamagePercent","value":0.2200}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HealPercent","value":0.8000},{"name":"TrueDamagePercent","value":0.3500}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ラムス","trait_id":"TFT13_RammusTrait","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Threat.png","tooltip_text":"ラムスはどんなチームでも無理やり入り込める。<br><br>チームサイズ+1。ただし、ラムスがチームにいる場合のみ。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"反逆者","trait_id":"TFT13_Rebel","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Rebel.TFT_Set13.png","tooltip_text":"最大体力が@MaxHealthIncrease*100@%増加する。<br><br>味方チームが体力を@PercentHealthTrigger*100@%以上失うと狼煙が上がり、@BurstDuration@秒間、「反逆者」の攻撃速度が@BurstAS*100@%増加して、戦闘終了まで追加のパワーを獲得する。<br><br><row>(@MinUnits@) @ADAP*100@%&nbsp;%i:scaleAD%%i:scaleAP%</row><br><row>(@MinUnits@) @ADAP*100@%&nbsp;%i:scaleAD%%i:scaleAP%、@PercentMaxHealthBonus*100@%&nbsp;%i:scaleHealth%</row><br><row>(@MinUnits@) @ADAP*100@%&nbsp;%i:scaleAD%%i:scaleAP%、@PercentMaxHealthBonus*100@%&nbsp;%i:scaleHealth%。@StunDuration@秒間、すべての敵をスタンさせる。</row><br><row>(@MinUnits@) 戦闘開始時および@ForceDuration@秒ごとに狼煙が上がる。</row>","innate_trait_sets":[{"constants":[{"name":"BurstAS","value":0.6000},{"name":"BurstDuration","value":5.0000},{"name":"MaxHealthIncrease","value":0.1500},{"name":"PercentHealthTrigger","value":0.2500}]},{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":0.2000},{"name":"CombatStart","value":0.0000},{"name":"ForceDuration","value":0.0000},{"name":"PercentMaxHealthBonus","value":0.0000},{"name":"StunDuration","value":0.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADAP","value":0.4000},{"name":"CombatStart","value":0.0000},{"name":"ForceDuration","value":0.0000},{"name":"PercentMaxHealthBonus","value":0.1200},{"name":"StunDuration","value":0.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":0.4500},{"name":"CombatStart","value":0.0000},{"name":"ForceDuration","value":0.0000},{"name":"PercentMaxHealthBonus","value":0.1500},{"name":"StunDuration","value":2.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ADAP","value":0.5000},{"name":"CombatStart","value":1.0000},{"name":"ForceDuration","value":12.0000},{"name":"PercentMaxHealthBonus","value":0.3000},{"name":"StunDuration","value":2.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"スクラップ","trait_id":"TFT13_Scrap","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Scrap.png","tooltip_text":"戦闘開始時: 「スクラップ」が装備する素材アイテムが、一時的に完成アイテムに変化する。完成アイテムに変化したものを含め、味方チームが装備している素材アイテム1個ごとに、「スクラップ」ユニットが@ShieldDuration@秒間シールドを獲得する。<br><br><row>(@MinUnits@) 素材@NumComponents@個、耐久値@HPShieldAmount@のシールド</row><br><row>(@MinUnits@) 素材@NumComponents@個、耐久値@HPShieldAmount@のシールド</row><br><row>(@MinUnits@) すべての素材アイテム、完成アイテムはラッキーに！耐久値@HPShieldAmount@のシールド</row><br><row>(@MinUnits@) レディアントアイテムを生成！耐久値@HPShieldAmount@のシールド</row><br><br><rules>シールド量:&nbsp;@TFTUnitProperty.:TFT13_Trait_Scrap_ShieldTotal@ </rules> <br>","innate_trait_sets":[{"constants":[{"name":"ShieldDuration","value":24.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"HPShieldAmount","value":25.0000},{"name":"HPShieldAmountCT","value":25.0000},{"name":"LuckyItems","value":0.0000},{"name":"NumComponents","value":1.0000},{"name":"RadiantItems","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HPShieldAmount","value":35.0000},{"name":"HPShieldAmountCT","value":35.0000},{"name":"LuckyItems","value":0.0000},{"name":"NumComponents","value":3.0000},{"name":"RadiantItems","value":0.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HPShieldAmount","value":45.0000},{"name":"HPShieldAmountCT","value":45.0000},{"name":"LuckyItems","value":1.0000},{"name":"NumComponents","value":20.0000},{"name":"RadiantItems","value":0.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HPShieldAmount","value":60.0000},{"name":"HPShieldAmountCT","value":60.0000},{"name":"LuckyItems","value":1.0000},{"name":"NumComponents","value":20.0000},{"name":"RadiantItems","value":1.0000}],"min_units":9,"style_idx":5,"style_name":"kGold"}]},{"display_name":"スナイパー","trait_id":"TFT13_Sniper","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sniper.png","tooltip_text":"「スナイパー」はダメージ増加効果を獲得し、対象が遠いほど与えるダメージが増加する。<br><br><row>(@MinUnits@) @BaseDamageAmp*100@% %i:scaleDA%、1マスあたり@PercentDamageIncrease@%のダメージ</row><br><row>(@MinUnits@) @BaseDamageAmp*100@% %i:scaleDA%、1マスあたり@PercentDamageIncrease@%のダメージ</row><br><row>(@MinUnits@) @BaseDamageAmp*100@% %i:scaleDA%、1マスあたり@PercentDamageIncrease@%のダメージ、射程距離が +@BonusHexRangeIncrease@増加</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDamageAmp","value":0.0500},{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PercentDamageIncrease","value":5.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDamageAmp","value":0.3500},{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PercentDamageIncrease","value":10.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDamageAmp","value":0.7500},{"name":"BonusHexRangeIncrease","value":5.0000},{"name":"PercentDamageIncrease","value":20.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ソーサラー","trait_id":"TFT13_Sorcerer","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Sorcerer.png","tooltip_text":"味方チームの魔力が@TeamAP@増加する。「ソーサラー」は獲得量が増加する。<br><br><row>(@MinUnits@) @BaseAP@&nbsp;%i:scaleAP%</row><br><row>(@MinUnits@) @BaseAP@&nbsp;%i:scaleAP%</row><br><row>(@MinUnits@) @BaseAP@&nbsp;%i:scaleAP%。スキルが@DamageDecreaseDuration@秒間、対象のダメージを@DamageDecrease*100@%低下させる。</row>","innate_trait_sets":[{"constants":[{"name":"TeamAP","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseAP","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseAP","value":55.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseAP","value":90.0000},{"name":"DamageDecrease","value":0.2000},{"name":"DamageDecreaseDuration","value":3.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"執行官","trait_id":"TFT13_Squad","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Squad.TFT_Set13.png","tooltip_text":"戦闘開始時: シールドとダメージ増加効果を獲得する。最も体力が多い敵ユニットを指名手配する。<br><br>指名手配された敵が倒されると、「執行官」の攻撃速度が@AttackSpeedPerWantedKill*100@%増加する。<br><br><row>(@MinUnits@) @NumOfWantedEnemies@体のユニット、@PercentMaxHealthShield*100*100@%&nbsp;%i:scaleHealth%、@BaseDA*100@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@) @NumOfWantedEnemies@体のユニット、@PercentMaxHealthShield*100*100@%&nbsp;%i:scaleHealth%、@BaseDA*100@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@) @NumOfWantedEnemies@体のユニット、@PercentMaxHealthShield*100*100@%&nbsp;%i:scaleHealth%、@BaseDA*100@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@) @NumOfWantedEnemies@体のユニット、@PercentMaxHealthShield*100*100@%&nbsp;%i:scaleHealth%、@BaseDA*100@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@) すべての敵、@PercentMaxHealthShield*100*100@%&nbsp;%i:scaleHealth%、@BaseDA*100@%&nbsp;%i:scaleDA%。戦闘開始時: 敵が倒されると、そのアイテムを押収する！</row>","innate_trait_sets":[{"constants":[{"name":"AttackSpeedPerWantedKill","value":0.3000},{"name":"IncAgainstWantedEnemies","value":0.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseDA","value":0.1200},{"name":"NumOfWantedEnemies","value":1.0000},{"name":"PercentMaxHealthShield","value":0.1200},{"name":"TakeItems","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDA","value":0.2000},{"name":"NumOfWantedEnemies","value":2.0000},{"name":"PercentMaxHealthShield","value":0.2200},{"name":"TakeItems","value":0.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDA","value":0.3300},{"name":"NumOfWantedEnemies","value":4.0000},{"name":"PercentMaxHealthShield","value":0.3300},{"name":"TakeItems","value":0.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDA","value":0.4400},{"name":"NumOfWantedEnemies","value":5.0000},{"name":"PercentMaxHealthShield","value":0.4400},{"name":"TakeItems","value":0.0000}],"min_units":8,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDA","value":1.5000},{"name":"NumOfWantedEnemies","value":99.0000},{"name":"PercentMaxHealthShield","value":1.0000},{"name":"TakeItems","value":1.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"裏切り","trait_id":"TFT13_Teamup_Betrayal","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Betrayal.TFT_Set13.png","tooltip_text":"マディーがスキルおよび通常攻撃で常にアンベッサの対象を攻撃する。ラウンド中にどちらかが@NumKills@キル以上を獲得した場合、マディーを1体獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumKills","value":2.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"かつての夢","trait_id":"TFT13_Teamup_BloodBrothers","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_BloodBrothers.TFT_Set13.png","tooltip_text":"シルコがスキルを使用するたびに、ヴァンダーの最大体力が恒久的に@TFTTrait.TFT13_Teamup_BloodBrothers.1:MaxHealthGainPerCast@増加する。ヴァンダーが倒されるたびに、シルコの魔力が恒久的に@TFTTrait.TFT13_Teamup_BloodBrothers.1:APGainPerDeath@増加する。<br><br>ボーナス: @TFTUnitProperty.trait:TFT13_Sidekick_BloodBrothers_HealthGained@ %i:scaleHealth% | @TFTUnitProperty.trait:TFT13_Sidekick_BloodBrothers_APGained@ %i:scaleAP%","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APGainPerDeath","value":6.0000},{"name":"MaxHealthGainPerCast","value":30.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"天才たち","trait_id":"TFT13_Teamup_Geniuses","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Geniuses.TFT_Set13.png","tooltip_text":"ハイマーディンガーがスキルを使用すると、エコーが@NumEkkoAfterImages@体の残像を解き放ち、それぞれが@ReducedEkkoDamage*100@%のダメージを与える。エコーがスキルを使用すると、ハイマーディンガーが@NumHeimerMissiles@発のミサイルを発射して、それぞれが@ReducedHeimerDamage*100@%のダメージを与える。 ","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumEkkoAfterImages","value":3.0000},{"name":"NumHeimerMissiles","value":3.0000},{"name":"ReducedEkkoDamage","value":0.5000},{"name":"ReducedHeimerDamage","value":1.5000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"脅威","trait_id":"TFT13_Teamup_Menaces","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Menaces.TFT_Set13.png","tooltip_text":"パウダーが「ドミネーター」を獲得するが、「ファミリー」の効果を得られなくなる。パウダーのモンキーが爆発すると、シルコの怪物が@NumMonstrosities@体作り出される。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumMonstrosities","value":3.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"戒厳令","trait_id":"TFT13_Teamup_Mentorship","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Mentorship.TFT_Set13.png","tooltip_text":"アンベッサがスキルを使用すると、ケイトリンが対象に強化された通常攻撃を放ち、@CaitAD*100@%のダメージを与える。アンベッサがケイトリンの@ADShare*100@%の攻撃力を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADShare","value":0.1800},{"name":"CaitAD","value":2.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"再会","trait_id":"TFT13_Teamup_Reunion","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Reunion.TFT_Set13.png","tooltip_text":"ヴァイがスキルを使用すると、エコーが3体の残像をヴァイの対象に向けて解き放ち、それぞれが@EkkoAfterImageReducedDamage*100@%のダメージを与える。エコーがスキルを使用すると、ヴァイが地面を叩きつけてエコーの対象に向けて地震を発生させ、@ViEarthquakeReducedDamage*100@%のダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"EkkoAfterImageReducedDamage","value":0.4000},{"name":"ViEarthquakeReducedDamage","value":1.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"シスター","trait_id":"TFT13_Teamup_Sisters","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Sisters.TFT_Set13.png","tooltip_text":"ジンクスがキルまたはアシストを獲得すると、@ViDuration@秒間、ヴァイの増加攻撃力が@ADBuff*100@%増加する。ヴァイがキルまたはアシストを獲得すると、@JinxDuration@秒間、ジンクスの攻撃速度が@ASBuff*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADBuff","value":0.8000},{"name":"ASBuff","value":0.8000},{"name":"JinxDuration","value":10.0000},{"name":"ViDuration","value":10.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"意外なコンビ","trait_id":"TFT13_Teamup_UnlikelyDuo","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_UnlikelyDuo.TFT_Set13.png","tooltip_text":"ジンクスとセヴィカの攻撃力が@AD*100@%、体力が@Health@増加する。いずれかがスキルを使用するたびに、もう一方に@Mana@マナを付与する。セヴィカの腕がよりラッキーになる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.1000},{"name":"Health","value":100.0000},{"name":"Mana","value":10.0000},{"name":"SevikaLuck","value":0.1000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"センチネル","trait_id":"TFT13_Titan","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_10_Warden.png","tooltip_text":"味方チームの物理防御と魔法防御が増加する。「センチネル」は効果が3倍になる。<br><br><expandRow>(@MinUnits@) @BonusArmor@&nbsp;%i:scaleArmor%%i:scaleMR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"PercentIncreaseForSentinels","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusArmor","value":12.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusArmor","value":25.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusArmor","value":42.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"征服者","trait_id":"TFT13_Warband","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Conqueror.TFT_Set13.png","tooltip_text":"キルまたはアシストで「征服」スタックを獲得する。十分な「征服」スタックを獲得すると、戦利品が詰まった「戦争の宝箱」を開けることができる。<br><br>攻撃力と魔力が増加し、開いた宝箱1つごとに@PercentIncreasePerChest*100@%追加で増加する。<br><br><expandRow>(@MinUnits@) @ADAPBase*100@%&nbsp;%i:scaleAD%%i:scaleAP%、@StacksPerKill@x「征服」</expandRow><br><br><rules>開けた「戦争の宝箱」の数: @TFTUnitProperty.trait:TFT13_Warband_ChestsCompleted@</rules><br><rules>現在のステータス: @TFTUnitProperty.trait:TFT13_Warband_CurrentADAP@%&nbsp;%i:scaleAD%%i:scaleAP%</rules><br>","innate_trait_sets":[{"constants":[{"name":"PercentIncreasePerChest","value":0.0800}]}],"conditional_trait_sets":[{"constants":[{"name":"ADAPBase","value":0.2200},{"name":"StacksPerKill","value":1.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADAPBase","value":0.3300},{"name":"StacksPerKill","value":3.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAPBase","value":0.4000},{"name":"StacksPerKill","value":6.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ADAPBase","value":1.2000},{"name":"StacksPerKill","value":20.0000}],"min_units":9,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ウォッチャー","trait_id":"TFT13_Watcher","set":"TFTSet13","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Watcher.TFT_Set13.png","tooltip_text":"耐久力が増加し、体力が@HealthBreakpoint*100@%を上回っている間はさらに増加する。<br><br><expandRow>(@MinUnits@) @BaseDR*100@%または@IncreasedDR*100@%&nbsp;%i:scaleDR%</expandRow><br>","innate_trait_sets":[{"constants":[{"name":"HealthBreakpoint","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseDR","value":0.1500},{"name":"IncreasedDR","value":0.3000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDR","value":0.2500},{"name":"IncreasedDR","value":0.4500}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDR","value":0.4000},{"name":"IncreasedDR","value":0.5000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アニマ部隊","trait_id":"TFT14_AnimaSquad","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_AnimaSquad.TFT_Set14.png","tooltip_text":"各ティアで、ランダムな「アニマ部隊」チャンピオン1体が戦闘中に一定間隔で発射する武器を選ぶ。「アニマ部隊」チャンピオンは物理防御、魔法防御、ダメージ増加効果を獲得する。<br><row>(@MinUnits@) @Resists@ %i:scaleArmor%%i:scaleMR%、@DamageAmp*100@% %i:scaleDA%、<br>@TFTUnitProperty.trait:TFT14_AnimaSquad_Bonus_1@</row><br><row>(@MinUnits@) @Resists@ %i:scaleArmor%%i:scaleMR%、@DamageAmp*100@% %i:scaleDA%、<br>@TFTUnitProperty.trait:TFT14_AnimaSquad_Bonus_2@</row><br><row>(@MinUnits@) @Resists@ %i:scaleArmor%%i:scaleMR%、@DamageAmp*100@% %i:scaleDA%、<br>@TFTUnitProperty.trait:TFT14_AnimaSquad_Bonus_3@</row><br><row>(@MinUnits@) @Resists@ %i:scaleArmor%%i:scaleMR%、@DamageAmp*100@% %i:scaleDA%、<br>@TFTUnitProperty.trait:TFT14_AnimaSquad_Bonus_4@</row><br><rules>武器は「アニマ部隊」のスターレベルとステージに応じて強化される。</rules>","innate_trait_sets":[{"constants":[{"name":"MaxTier","value":4.0000},{"name":"StarLevelMult","value":0.0600}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0500},{"name":"Resists","value":10.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":0.1000},{"name":"Resists","value":25.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":0.1500},{"name":"Resists","value":40.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DamageAmp","value":0.2500},{"name":"Resists","value":75.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"バスティオン","trait_id":"TFT14_Armorclad","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Bastion.png","tooltip_text":"味方チームの物理防御と魔法防御が@TeamwideArmor@増加する。「バスティオン」はより多く増加する。<br><br>戦闘開始から@Duration@秒間、「バスティオン」はボーナスが@StatMultiplier*100@%増加する。<br><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR% </row><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR% </row><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR% 「バスティオン」以外は追加で@EnhancedTeamwideArmor@ %i:scaleArmor%%i:scaleMR%を獲得する。</row>","innate_trait_sets":[{"constants":[{"name":"Duration","value":10.0000},{"name":"EnhancedTeamwideArmor","value":25.0000},{"name":"MaxReputation","value":20.0000},{"name":"StatMultiplier","value":1.0000},{"name":"TeamwideArmor","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusArmor","value":18.0000},{"name":"BonusMR","value":18.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusArmor","value":36.0000},{"name":"BonusMR","value":36.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusArmor","value":70.0000},{"name":"BonusMR","value":70.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブームボット","trait_id":"TFT14_BallisTek","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_BoomBots.TFT_Set14.png","tooltip_text":"「ブームボット」が近くの敵にダメージを@DamageDealtThreshold@与えるごとにミサイルを発射する。ミサイルは魔法ダメージを与える。被ダメージの@DamageTakenMod*100@%が与ダメージに加味される。<br><br><row>(@MinUnits@) @MissileDamage@の魔法ダメージ</row><br><row>(@MinUnits@) @MissileDamage@の魔法ダメージ</row><br><row>(@MinUnits@) ミサイルを2つ発射する。それぞれ@MissileDamage@の魔法ダメージを与える。</row>","innate_trait_sets":[{"constants":[{"name":"DamageDealtThreshold","value":400.0000},{"name":"DamageTakenMod","value":0.0800}]}],"conditional_trait_sets":[{"constants":[{"name":"MissileDamage","value":150.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MissileDamage","value":325.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MissileDamage","value":260.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブルーザー","trait_id":"TFT14_Bruiser","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Bruiser.TFT_Set14.png","tooltip_text":"味方チームの体力が@TeamwideHealth@増加する。「ブルーザー」はより多く増加する。<br><br><expandRow>(@MinUnits@) @HealthBonus*100@% %i:scaleHealth% </expandRow>","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000},{"name":"TeamwideHealth","value":100.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"HealthBonus","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealthBonus","value":0.4500}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HealthBonus","value":0.7000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ストラテジスト","trait_id":"TFT14_Controller","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Strategist.png","tooltip_text":"<spellPassive>戦闘開始時:</spellPassive> 後衛の2列にいる味方はダメージ増加効果を獲得する。前衛の2列にいる味方は耐久力が増加する。「ストラテジスト」は効果が3倍になる。<br><br><expandRow>(@MinUnits@) @DamageAmp*100@% %i:scaleDA%、@Durability*100@% %i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ControllerBonus","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0600},{"name":"Durability","value":0.0400}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":0.0900},{"name":"Durability","value":0.0600}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":0.1200},{"name":"Durability","value":0.0800}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":0.1500},{"name":"Durability","value":0.1000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エクセキューショナー","trait_id":"TFT14_Cutter","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Executioner.png","tooltip_text":"「エクセキューショナー」のスキルがクリティカル判定を持つようになる。さらに、クリティカル率とクリティカルダメージが増加する。<br><br>対象の体力が@HealthThreshold*100@%未満だった場合は、追加クリティカルダメージが2倍になる。<br><br><row>(@MinUnits@) @CRIT_PERCENT*100@%&nbsp;%i:scaleCrit%、@CRIT_DAMAGE*100@%&nbsp;%i:scaleCritMult%</row><br><row>(@MinUnits@) @CRIT_PERCENT*100@%&nbsp;%i:scaleCrit%、@CRIT_DAMAGE*100@%&nbsp;%i:scaleCritMult%</row><br><row>(@MinUnits@) @CRIT_PERCENT*100@%&nbsp;%i:scaleCrit%、@CRIT_DAMAGE*100@%&nbsp;%i:scaleCritMult%</row><br><row>(@MinUnits@) @CRIT_PERCENT*100@%&nbsp;%i:scaleCrit%、@CRIT_DAMAGE*100@%&nbsp;%i:scaleCritMult%、さらに耐久力が@DamageReduction*100@%増加する。</row>","innate_trait_sets":[{"constants":[{"name":"HealthThreshold","value":0.2000},{"name":"MaxReputation","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"CRIT_DAMAGE","value":0.0500},{"name":"CRIT_PERCENT","value":0.2500},{"name":"DamageReduction","value":0.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CRIT_DAMAGE","value":0.1000},{"name":"CRIT_PERCENT","value":0.3500},{"name":"DamageReduction","value":0.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CRIT_DAMAGE","value":0.1500},{"name":"CRIT_PERCENT","value":0.5000},{"name":"DamageReduction","value":0.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CRIT_DAMAGE","value":0.1500},{"name":"CRIT_PERCENT","value":0.5500},{"name":"DamageReduction","value":0.1200}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"サイバーボス","trait_id":"TFT14_Cyberboss","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Cyberbosses.TFT_Set14.png","tooltip_text":"最も強い味方の「サイバーボス」が最終形態にアップグレードし、体力と魔力が増加して、スキルがさらに多くの敵に命中するようになる。<br><br><row>(@MinUnits@) @BossPercentHealth*100@%&nbsp;%i:scaleHealth%、@BossAP@&nbsp;%i:scaleAP% </row><br><row>(@MinUnits@) @BossPercentHealth*100@%&nbsp;%i:scaleHealth%、@BossAP@&nbsp;%i:scaleAP% </row><br><row>(@MinUnits@) すべての「サイバーボス」がアップグレードする。最も強い味方の「サイバーボス」が@BigBossPercentHealth*100@% %i:scaleHealth%と@BigBossAP@ %i:scaleAP%を獲得する。</row>","innate_trait_sets":[{"constants":[{"name":"BigBossAP","value":40.0000},{"name":"BigBossPercentHealth","value":0.4000},{"name":"BigBossSize","value":0.8000},{"name":"BossSize","value":0.3500},{"name":"DamageMod","value":0.3000}]}],"conditional_trait_sets":[{"constants":[{"name":"BossAP","value":20.0000},{"name":"BossPercentHealth","value":0.2500}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BossAP","value":30.0000},{"name":"BossPercentHealth","value":0.3300}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BossAP","value":30.0000},{"name":"BossPercentHealth","value":0.3300}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ディヴィニコープ","trait_id":"TFT14_Divinicorp","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Divinicorp.TFT_Set14.png","tooltip_text":"この特性のチャンピオンは、すべての味方にユニークなステータスを付与する。ボード上の「ディヴィニコープ」が増えるほどステータスが増加する。<br>「ディヴィニコープ」のチャンピオンは効果が2倍になる。<br><expandRow>(@MinUnits@) <TFTGuildActive>@DivinicorpBonus*100@%</TFTGuildActive>増加</expandRow><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAP alternate=TFTGuildInactive>モルガナ - </TFTGuildActive>&nbsp;%i:scaleAP% <spellActive enabled=TFT14_Trait_Divinicorp_ActiveAP alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_AP@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveDefenses alternate=TFTGuildInactive>ラースト - </TFTGuildActive>&nbsp;%i:scaleArmor%&nbsp;%i:scaleMR% <spellActive enabled=TFT14_Trait_Divinicorp_ActiveDefenses alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Defenses@</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAttackDamage alternate=TFTGuildInactive>セナ - </TFTGuildActive>&nbsp;%i:scaleAD% <spellActive enabled=TFT14_Trait_Divinicorp_ActiveAttackDamage alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_AD@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveHealth alternate=TFTGuildInactive>グラガス - </TFTGuildActive>&nbsp;%i:scaleHealth% <spellActive enabled=TFT14_Trait_Divinicorp_ActiveHealth alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Health@</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveCrit alternate=TFTGuildInactive>ヴェックス - &nbsp;%i:scaleCrit% </TFTGuildActive><spellActive enabled=TFT14_Trait_Divinicorp_ActiveCrit alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Crit@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveAttackSpeed alternate=TFTGuildInactive>レネクトン - </TFTGuildActive>&nbsp;%i:scaleAS% <spellActive enabled=TFT14_Trait_Divinicorp_ActiveAttackSpeed alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_AS@%</spellActive><br><TFTGuildActive enabled=TFT14_Trait_Divinicorp_ActiveOmnivamp alternate=TFTGuildInactive>紋章 - </TFTGuildActive>&nbsp;%i:scaleSV% <spellActive enabled=TFT14_Trait_Divinicorp_ActiveOmnivamp alternate=TFTGuildInactive>@TFTUnitProperty.trait:TFT14_Trait_Divinicorp_Omnivamp@%</spellActive>","innate_trait_sets":[{"constants":[{"name":"ADOneStar","value":8.0000},{"name":"APOneStar","value":9.0000},{"name":"ASOneStar","value":5.0000},{"name":"CritOneStar","value":7.0000},{"name":"DefensesOneStar","value":6.0000},{"name":"HealthOneStar","value":50.0000},{"name":"OmnivampOneStar","value":3.0000},{"name":"SelfishDivinicorpBonus","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DivinicorpBonus","value":1.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DivinicorpBonus","value":1.1000}],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DivinicorpBonus","value":1.2500}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DivinicorpBonus","value":1.4000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DivinicorpBonus","value":1.6500}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DivinicorpBonus","value":1.9000}],"min_units":6,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DivinicorpBonus","value":2.1000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エグゾテック","trait_id":"TFT14_EdgeRunner","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Exotech.TFT_Set14.png","tooltip_text":"「エグゾテック」のチャンピオンのみ装備できるユニークアイテムを獲得する。チャンピオンは、装備しているアイテム1個につき体力と攻撃速度が増加する。<br><br><row>(@MinUnits@) @HealthBonus@ %i:scaleHealth%、@ASBonus@% %i:scaleAS%、<br>@TFTUnitProperty.trait:TFT14_Cybernetic_Item1@</row><br><row>(@MinUnits@) @HealthBonus@ %i:scaleHealth%、@ASBonus@% %i:scaleAS%、<br>@TFTUnitProperty.trait:TFT14_Cybernetic_Item2@</row><br><row>(@MinUnits@) @HealthBonus@ %i:scaleHealth%、@ASBonus@% %i:scaleAS%、<br>@TFTUnitProperty.trait:TFT14_Cybernetic_Item3@</row> <br><row>(@MinUnits@) @HealthBonus@ %i:scaleHealth%、@ASBonus@% %i:scaleAS%、<br>強化</row> ","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ASBonus","value":2.0000},{"name":"HealthBonus","value":50.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ASBonus","value":6.0000},{"name":"HealthBonus","value":160.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ASBonus","value":13.0000},{"name":"HealthBonus","value":270.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ASBonus","value":40.0000},{"name":"HealthBonus","value":500.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ニトロ","trait_id":"TFT14_HotRod","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_NitroForge.TFT_Set14.png","tooltip_text":"毎ラウンド、種類の異なる「ニトロ」チャンピオンがそれぞれ自身のスターレベルに応じてR-080Tにクロムを付与する。クロム1つあたり、体力が@HealthPerScrap@、魔力が@APPerScrap@増加する。<br><br>クロム@FourStarScrapThreshold@個で、T-43Xにアップグレードする！<br><br><row>(@MinUnits@) R-080Tを召喚する！</row><br><row>(@MinUnits@) 巨大なレーザーを発射する！</row><br><br><rules>スターごとのクロム: @ScrapPerOneStar@/@ScrapPerTwoStar@/@ScrapPerThreeStar@/@ScrapPerFourStar@</rules>","innate_trait_sets":[{"constants":[{"name":"APPerScrap","value":1.0000},{"name":"FourStarScrapThreshold","value":200.0000},{"name":"HealthPerScrap","value":14.0000},{"name":"ScrapPerFourStar","value":25.0000},{"name":"ScrapPerOneStar","value":2.0000},{"name":"ScrapPerThreeStar","value":7.0000},{"name":"ScrapPerTwoStar","value":3.0000},{"name":"Stage2BonusHP","value":0.0000},{"name":"Stage3BonusHP","value":100.0000},{"name":"Stage4BonusHP","value":300.0000},{"name":"Stage5BonusHP","value":500.0000},{"name":"Stage6BonusHP","value":800.0000},{"name":"ThreeStarScrapThreshold","value":130.0000},{"name":"TwoStarScrapThreshold","value":60.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ゴールデンOX","trait_id":"TFT14_Immortal","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_GoldenOx.TFT_Set14.png","tooltip_text":"「ゴールデンOX」ユニットはダメージ増加効果を獲得し、キル獲得時に一定確率でゴールドをドロップさせる。<br><br>1回のターンでリロールまたはXPに@TFTUnitProperty.trait:TFT14_Immortal_GoldNeededForBreakpoint@ゴールドを使用すると、ダメージ増加効果と、次のボーナスに必要なゴールドが恒久的に増加する。リロールの使用ゴールドは2倍にカウントされる。<br><rules>(直前のラウンドで「ゴールデンOX」が戦う必要あり)</rules><br><br><row>(@MinUnits@) @DamageAmp*100@% %i:scaleDA%、ゴールドドロップ @KillDrop*100@%</row><br><row>(@MinUnits@) @DamageAmp*100@% %i:scaleDA%、ゴールドドロップ @KillDrop*100@%</row><br><row>(@MinUnits@) @DamageAmp*100@% %i:scaleDA%、戦利品ドロップ @KillDrop*100@%、@ComponentDropChance*100@%の確率で戦利品が素材アイテムになる。</row><br>現在のボーナス: @TFTUnitProperty.trait:TFT14_Immortal_GoldBonusStacks@% %i:scaleDA%","innate_trait_sets":[{"constants":[{"name":"GoldBreakpointIncrease","value":4.0000},{"name":"GoldRangeMax","value":1.0000},{"name":"GoldRangeMin","value":1.0000},{"name":"InitialGoldBreakpoint","value":8.0000},{"name":"RerollMultiplier","value":2.0000},{"name":"StartingGoldBonus","value":0.0800}]}],"conditional_trait_sets":[{"constants":[{"name":"BLPThreshold","value":7.0000},{"name":"ComponentDropChance","value":0.0000},{"name":"DamageAmp","value":0.1200},{"name":"KillDrop","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BLPThreshold","value":4.0000},{"name":"ComponentDropChance","value":0.0000},{"name":"DamageAmp","value":0.2400},{"name":"KillDrop","value":0.6000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BLPThreshold","value":3.0000},{"name":"ComponentDropChance","value":0.0600},{"name":"DamageAmp","value":0.2500},{"name":"KillDrop","value":1.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"マークスマン","trait_id":"TFT14_Marksman","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Marksman.TFT_Set14.png","tooltip_text":"「マークスマン」の攻撃力が増加する。戦闘開始から@EnhancedTime@秒後、ボーナスが@EnhancedBonus*100@%増加する。<br><br><row>(@MinUnits@) @BonusAD*100@%&nbsp;%i:scaleAD%</row><br><row>(@MinUnits@) @BonusAD*100@%&nbsp;%i:scaleAD%。@EnhancedTime@秒後、@RepeatTime@&nbsp;秒ごとに@RepeatBonus*100@%&nbsp;%i:scaleAD%増加する。</row>","innate_trait_sets":[{"constants":[{"name":"EnhancedBonus","value":1.0000},{"name":"EnhancedTime","value":8.0000},{"name":"MaxReputation","value":20.0000},{"name":"TeamBonus","value":0.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAD","value":0.1800},{"name":"RepeatBonus","value":0.0000},{"name":"RepeatTime","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAD","value":0.3500},{"name":"RepeatBonus","value":0.2500},{"name":"RepeatTime","value":6.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"シンジケート","trait_id":"TFT14_Mob","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Mob.TFT_Set14.png","tooltip_text":"「シンジケート」チャンピオンのスキルをアップグレードする親玉の帽子を獲得する。<br><br>「シンジケート」チャンピオンの体力とダメージが増加する。<br><br><row>(@MinUnits@) @MobHealth@ %i:scaleHealth%、@DamageAmp*100@% %i:scaleDA%、親玉x@NumBosses@</row><br><row>(@MinUnits@) @MobHealth@ %i:scaleHealth%、@DamageAmp*100@% %i:scaleDA%、親玉x@NumBosses@</row><br><row>(@MinUnits@) @MobHealth@ %i:scaleHealth%, @DamageAmp*100@% %i:scaleDA%、親玉の効果がアップグレードされる。</row>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0500},{"name":"HatVersion","value":1.0000},{"name":"MobHealth","value":100.0000},{"name":"NumBosses","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":0.1800},{"name":"HatVersion","value":2.0000},{"name":"MobHealth","value":450.0000},{"name":"NumBosses","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":0.2000},{"name":"HatVersion","value":2.0000},{"name":"MobHealth","value":550.0000},{"name":"NumBosses","value":2.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ネットの神","trait_id":"TFT14_Netgod","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_GodoftheNet.TFT_Set14.png","tooltip_text":"対人戦@Rounds@ラウンド終了後、特性MODのアーマリーを開く。MODはチャンピオンを恒久的に再プログラムし、特性からの恩恵を授ける(ただし、特性のユニット数は増加させない)。<br><br>特性MODを獲得するたびに、次のMODのアーマリーには追加で@RoundIncrement@ラウンドが必要になる。<br><br>残りラウンド: @TFTUnitProperty.trait:TFT14_Netgod_RoundsRemaining@<br><rules>チャンピオンに使用できる特性MODは1つのみ。</rules><br><br>装備中のMOD: <br><ShowIf.TFT14_Netgod_Slot1>@TFTUnitProperty.trait:TFT14_Netgod_Trait1@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ1@<br><ShowIf.TFT14_Netgod_Slot2>@TFTUnitProperty.trait:TFT14_Netgod_Trait2@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ2@<br><ShowIf.TFT14_Netgod_Slot3>@TFTUnitProperty.trait:TFT14_Netgod_Trait3@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ3@<br><ShowIf.TFT14_Netgod_Slot4>@TFTUnitProperty.trait:TFT14_Netgod_Trait4@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ4@<br><ShowIf.TFT14_Netgod_Slot5>@TFTUnitProperty.trait:TFT14_Netgod_Trait5@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ5@<br><ShowIf.TFT14_Netgod_Slot6>@TFTUnitProperty.trait:TFT14_Netgod_Trait6@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ6@<br><ShowIf.TFT14_Netgod_Slot7>@TFTUnitProperty.trait:TFT14_Netgod_Trait7@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ7@<br><ShowIf.TFT14_Netgod_Slot8>@TFTUnitProperty.trait:TFT14_Netgod_Trait8@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ8@<br><ShowIf.TFT14_Netgod_Slot9>@TFTUnitProperty.trait:TFT14_Netgod_Trait9@ - @TFTUnitProperty.trait:TFT14_Netgod_Champ9@</ShowIf.TFT14_Netgod_Slot9></ShowIf.TFT14_Netgod_Slot8></ShowIf.TFT14_Netgod_Slot7></ShowIf.TFT14_Netgod_Slot6></ShowIf.TFT14_Netgod_Slot5></ShowIf.TFT14_Netgod_Slot4></ShowIf.TFT14_Netgod_Slot3></ShowIf.TFT14_Netgod_Slot2></ShowIf.TFT14_Netgod_Slot1>","innate_trait_sets":[{"constants":[{"name":"MaxNumReprogram","value":9.0000},{"name":"RoundIncrement","value":1.0000},{"name":"Rounds","value":2.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"オーバーロード","trait_id":"TFT14_Overlord","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Overlord.TFT_Set14.png","tooltip_text":"背後のマスにいるユニットをかじり、対象の最大体力の@HPPercentDamage*100@%を確定ダメージとして与える。体力が@PercentHPGain*100@%、攻撃力が@PercentADGain*100@%増加する。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"HPPercentDamage","value":0.4000},{"name":"NumHexes","value":1.0000},{"name":"PercentADGain","value":0.2500},{"name":"PercentADGainThreeStar","value":1.0000},{"name":"PercentHPGain","value":0.4000},{"name":"PercentHPGainThreeStar","value":1.0000},{"name":"SummonReducePct","value":0.3300}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"スナイパー","trait_id":"TFT14_Sniper","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sniper.png","tooltip_text":"「スナイパー」は、対象が遠いほど与えるダメージが増加する。<br><br><row>(@MinUnits@) 1マスあたり@PercentDamageIncrease@%のダメージ</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDamageAmp","value":0.0000},{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PercentDamageIncrease","value":1.0000}],"min_units":1,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"ストリートデーモン","trait_id":"TFT14_StreetDemon","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_StreetDemon.TFT_Set14.png","tooltip_text":"ペイントされたマスにいる味方は、体力、魔力、攻撃力が増加する。一部のマスはシグネチャーマスとなり、さらに@EmpoweredHexPercentBonus*100@%増加する。 <br><br>「ストリートデーモン」は増加効果が2倍になる。<br><br><row>(@MinUnits@) +@HP*100@%&nbsp;%i:scaleHealth%、@ADAP@&nbsp;%i:scaleAP%、@ADAP@%&nbsp;%i:scaleAD%</row><br><row>(@MinUnits@) +@HP*100@%&nbsp;%i:scaleHealth%、@ADAP@&nbsp;%i:scaleAP%、@ADAP@%&nbsp;%i:scaleAD%</row><br><row>(@MinUnits@) +@HP*100@%&nbsp;%i:scaleHealth%、@ADAP@&nbsp;%i:scaleAP%、@ADAP@%&nbsp;%i:scaleAD%</row><br><row>(@MinUnits@) +@HP*100@%&nbsp;%i:scaleHealth%、@ADAP@&nbsp;%i:scaleAP%、@ADAP@%&nbsp;%i:scaleAD%<br>街を染め上げろ！</row>","innate_trait_sets":[{"constants":[{"name":"EmpoweredHexPercentBonus","value":0.5000},{"name":"MaxReputation","value":20.0000},{"name":"UnitMultiplier","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":6.0000},{"name":"HP","value":0.0600}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADAP","value":10.0000},{"name":"HP","value":0.1000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":16.0000},{"name":"HP","value":0.1600}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ADAP","value":45.0000},{"name":"HP","value":0.4500}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"スレイヤー","trait_id":"TFT14_Strong","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Slayer.png","tooltip_text":"「スレイヤー」の攻撃力とオムニヴァンプが増加する。余剰の回復量は、残り体力の割合が最も低い「スレイヤー」を余剰分の@OverhealPercent*100@%回復する。<br><br><expandRow>(@MinUnits@) @AttackDamage*100@% %i:scaleAD%、@Healing*100@% %i:scaleSV%</expandRow>","innate_trait_sets":[{"constants":[{"name":"OverhealPercent","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackDamage","value":0.1500},{"name":"Healing","value":0.1500},{"name":"MaxReputation","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackDamage","value":0.4000},{"name":"Healing","value":0.1500}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackDamage","value":0.7000},{"name":"Healing","value":0.2000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"サイファー","trait_id":"TFT14_Suits","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Cypher.TFT_Set14.png","tooltip_text":"戦闘に敗北すると「インテル」を獲得する。連敗すると獲得量が増加する。敵をキルしても少量を獲得する。<br><br>「インテル」は、<br>@CashoutStage1@-@CashoutRound1@、@CashoutStage2@-@CashoutRound2@、@CashoutStage3@-@CashoutRound3@、@CashoutStage4@-@CashoutRound4@、または@CashoutStage5@-@CashoutRound5@のいずれかのラウンドで1度だけ戦利品と交換できる。<br>「インテル」の交換後、「サイファー」チャンピオンは攻撃力と魔力を獲得する。<br><br><expandRow>(@MinUnits@) @ValueMultiplier@x 「インテル」、@AttackDamage*100@% %i:scaleAD%%i:scaleAP%</expandRow>","innate_trait_sets":[{"constants":[{"name":"BitsPerKill","value":2.0000},{"name":"BitsPerLoss","value":13.0000},{"name":"BonusASPerBitsTier","value":0.0300},{"name":"BonusBitsPerStage","value":5.0000},{"name":"CashoutRound1","value":3.0000},{"name":"CashoutRound2","value":7.0000},{"name":"CashoutRound3","value":3.0000},{"name":"CashoutRound4","value":7.0000},{"name":"CashoutRound5","value":5.0000},{"name":"CashoutStage1","value":3.0000},{"name":"CashoutStage2","value":3.0000},{"name":"CashoutStage3","value":4.0000},{"name":"CashoutStage4","value":4.0000},{"name":"CashoutStage5","value":5.0000},{"name":"IntelPerDeathPVE","value":5.0000},{"name":"LossStreakBonus","value":4.0000},{"name":"PartnerWinRatio_DU","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":30.0000},{"name":"AttackDamage","value":0.3000},{"name":"ValueMultiplier","value":1.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":50.0000},{"name":"AttackDamage","value":0.5000},{"name":"ValueMultiplier","value":1.5000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":70.0000},{"name":"AttackDamage","value":0.7000},{"name":"ValueMultiplier","value":2.0000}],"min_units":5,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":90.0000},{"name":"AttackDamage","value":0.9000},{"name":"ValueMultiplier","value":2.5000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"A.M.P.","trait_id":"TFT14_Supercharge","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Amp.TFT_Set14.png","tooltip_text":"「A.M.P.」チャンピオンは増幅素 (%i:set14AmpIcon%) でスキルを独自にアップグレードする。体力も獲得する。<br><br><expandRow>(@MinUnits@) @SuperchargeAmount@ %i:set14AmpIcon%、@HPAmt@ %i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HPAmt","value":100.0000},{"name":"SuperchargeAmount","value":1.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HPAmt","value":200.0000},{"name":"SuperchargeAmount","value":2.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HPAmt","value":300.0000},{"name":"SuperchargeAmount","value":4.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"HPAmt","value":500.0000},{"name":"SuperchargeAmount","value":5.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ラピッドファイア","trait_id":"TFT14_Swift","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_10_Rapidfire.png","tooltip_text":"味方チームの攻撃速度が@TeamBonus*100@%増加する。「ラピッドファイア」のチャンピオンは攻撃ごとにさらに増加する(最大@MaxStacks@スタック)。<br><br><expandRow>(@MinUnits@) スタックごとに@AttackSpeed*100@% %i:scaleAS%</expandRow>","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000},{"name":"MaxStacks","value":10.0000},{"name":"TeamBonus","value":0.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":0.0400}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeed","value":0.1100}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeed","value":0.2200}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"テッキー","trait_id":"TFT14_Techie","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Techie.TFT_Set14.png","tooltip_text":"「テッキー」の魔力が増加する。<br><br>スキルが命中した敵は@DebuffDuration@秒間、与えるダメージが@DamageAmpDebuff*100@%減少する。<br><br><row>(@MinUnits@) @APBonus@ %i:scaleAP%</row><br><row>(@MinUnits@) @APBonus@ %i:scaleAP%</row><br><row>(@MinUnits@) @APBonus@ %i:scaleAP%</row><br><row>(@MinUnits@) @APBonus@ %i:scaleAP% 命中した敵は、与えるダメージが@EnhancedDebuff*100@%減少する。</row>","innate_trait_sets":[{"constants":[{"name":"DamageAmpDebuff","value":0.1000},{"name":"DebuffDuration","value":3.0000},{"name":"EnhancedDebuff","value":0.1800}]}],"conditional_trait_sets":[{"constants":[{"name":"APBonus","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"APBonus","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"APBonus","value":95.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"APBonus","value":140.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ダイナモ","trait_id":"TFT14_Thirsty","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Dynamo.TFT_Set14.png","tooltip_text":"@Timer@秒ごとにすべての味方がマナを獲得する。「ダイナモ」は@ThirstyBonus*100@%多く獲得する。<br><br><row>(@MinUnits@) @Mana@ %i:scaleMana% </row><br><row>(@MinUnits@) @Mana@ %i:scaleMana% </row><br><row>(@MinUnits@) @Mana@ %i:scaleMana% </row>","innate_trait_sets":[{"constants":[{"name":"MaxReputation","value":20.0000},{"name":"ThirstyBonus","value":1.0000},{"name":"Timer","value":3.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"Mana","value":4.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Mana","value":6.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Mana","value":10.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヴァンガード","trait_id":"TFT14_Vanguard","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_12_Vanguard.TFT_Set12.png","tooltip_text":"「ヴァンガード」はシールドを獲得している間、耐久力が@DamageReductionPct*100@%増加する。 <br><br>戦闘開始時および体力が@HealthThreshold*100@%のとき: 自身の最大体力の一定割合にあたるシールドを@ShieldDuration@秒間獲得する。<br><br><row>(@MinUnits@) 最大体力の@ShieldPercentAmount*100@%</row><br><row>(@MinUnits@) 最大体力の@ShieldPercentAmount*100@%</row><br><row>(@MinUnits@) 最大体力の@ShieldPercentAmount*100@%、<br>シールド獲得中は@EnhancedDurability*100@%&nbsp;%i:scaleDR%</row>","innate_trait_sets":[{"constants":[{"name":"HealthThreshold","value":0.5000},{"name":"ShieldDuration","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageReductionPct","value":0.1200},{"name":"EnhancedDurability","value":0.1800},{"name":"ShieldPercentAmount","value":0.1600}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageReductionPct","value":0.1200},{"name":"EnhancedDurability","value":0.1800},{"name":"ShieldPercentAmount","value":0.3200}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageReductionPct","value":0.1200},{"name":"EnhancedDurability","value":0.1800},{"name":"ShieldPercentAmount","value":0.4500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ソウルキラー","trait_id":"TFT14_ViegoUniqueTrait","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_SoulKiller.TFT_Set14.png","tooltip_text":"直前のラウンドでヴィエゴがキルに貢献した、最もコストが高い敵のホログラムコピーを獲得する。コピーは@Level1Health@/@Level2Health@/@Level3Health@の体力があり、@Level1Damage*100@%/@Level2Damage*100@%/@Level3Damage*100@%のダメージを与え、@ItemCount@個の推奨アイテムを持っている。","innate_trait_sets":[{"constants":[{"name":"ItemCount","value":1.0000},{"name":"Level1Damage","value":0.3000},{"name":"Level1Health","value":900.0000},{"name":"Level2Damage","value":0.4000},{"name":"Level2Health","value":1350.0000},{"name":"Level3Damage","value":2.0000},{"name":"Level3Health","value":9001.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ウイルス","trait_id":"TFT14_Virus","set":"TFTSet14","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_14_Virus.TFT_Set14.png","tooltip_text":"ショップが「ウイルス」に感染し、@ChanceToSee@%の確率でスライムを出現させる。購入するとスライムは合体し、最も強い味方のザックの最大体力を@BonusPercentHPPerStack*100@%、魔力を@BonusAPPerStack@%増加させる<rules>(ハイパーロールの場合は2倍)</rules>。<br><br><TFTTracker>(スライムの数の合計: <TFTBonus>@TFTUnitProperty.trait:TFT14_Virus_Stacks@</TFTBonus>)</TFTTracker>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusAPPerStack","value":1.0000},{"name":"BonusPercentHPPerStack","value":0.0150},{"name":"ChanceToSee","value":20.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"バスティオン","trait_id":"TFT15_Bastion","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Bastion.png","tooltip_text":"味方チームの物理防御と魔法防御が@TeamwideResists@増加する。<br><br>「バスティオン」はさらに増加し、戦闘開始後@Duration@秒間は値が2倍になる。<br><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%</row><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%</row><br><row>(@MinUnits@) @BonusArmor@ %i:scaleArmor%%i:scaleMR%、「バスティオン」以外は追加で@EnhancedTeamwideArmor@ %i:scaleArmor%%i:scaleMR%を獲得する。</row>","innate_trait_sets":[{"constants":[{"name":"EnhancedTeamwideArmor","value":25.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusArmor","value":18.0000},{"name":"BonusMR","value":18.0000},{"name":"Duration","value":10.0000},{"name":"StatMultiplier","value":2.0000},{"name":"TeamwideResists","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusArmor","value":40.0000},{"name":"BonusMR","value":40.0000},{"name":"Duration","value":10.0000},{"name":"StatMultiplier","value":2.0000},{"name":"TeamwideResists","value":10.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusArmor","value":75.0000},{"name":"BonusMR","value":75.0000},{"name":"Duration","value":10.0000},{"name":"StatMultiplier","value":2.0000},{"name":"TeamwideResists","value":10.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"バトルアカデミア","trait_id":"TFT15_BattleAcademia","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_BattleClub.TFT_Set15.png","tooltip_text":"「バトルアカデミア」チャンピオンが自身のスキルをアップグレードし、ポテンシャル%i:set14AmpIcon%を獲得する。ポテンシャルはスキル効果を上昇させる。<br><ShowIf.TFT15_BattleAcademia_NoPrismatic><br><rules>プリズム: 「バトルアカデミア」チャンピオンを7体配置すると、チャンピオンにアイテムを装備させるごとに@PrismaticItemRequirement@ポイントを獲得する。</rules><br></ShowIf.TFT15_BattleAcademia_NoPrismatic><ShowIf.TFT15_BattleAcademia_PrismaticPending><br><TFTRadiantItemBonus>プリズム: </TFTRadiantItemBonus>チャンピオンが戦闘で完成アイテムを使用するごとに1ポイント獲得する。@PrismaticItemRequirement@ポイントで卒業(@TFTUnitProperty.trait:TFT15_BattleAcademia_PrismaticNumItems@/@PrismaticItemRequirement@)。<br></ShowIf.TFT15_BattleAcademia_PrismaticPending><ShowIf.TFT15_BattleAcademia_PrismaticActive><br><TFTRadiantItemBonus><br>真のポテンシャル解放: +@UltimateNumPotential@ %i:set14AmpIcon%</TFTRadiantItemBonus><br></ShowIf.TFT15_BattleAcademia_PrismaticActive><br><row>(@MinUnits@) @NumPotential@ %i:set14AmpIcon%</row><br><row>(@MinUnits@) @NumPotential@ %i:set14AmpIcon%</row><br><row>(@MinUnits@) @NumPotential@ %i:set14AmpIcon%</row>","innate_trait_sets":[{"constants":[{"name":"PrismaticItemRequirement","value":140.0000},{"name":"UltimateNumPotential","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.1000},{"name":"DR","value":0.0500},{"name":"NumPotential","value":3.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.2500},{"name":"DR","value":0.1000},{"name":"NumPotential","value":5.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.5000},{"name":"DR","value":0.2500},{"name":"NumPotential","value":7.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ローグキャプテン","trait_id":"TFT15_Captain","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_RogueCaptain.TFT_Set15.png","tooltip_text":"ツイステッド・フェイトがクルーシップをアップグレードして、そのダメージの@Bounty_TheCrew_RocketUpgrade_TrueDamagePercent*100@%を確定ダメージとして与え、毎ラウンド、「賞金カード」を引いてランダムな報酬を獲得する。<br><br><rules>賞金カードは対人戦を行うごとに強化される(ボードに配置したラウンド数: @TFTUnitProperty.trait:TFT15_Trait_RogueCaptain_Bounty_NumRoundsLeft@)</rules><br><br>現在の賞金カード:<br>@TFTUnitProperty.trait:TFT15_Trait_RogueCaptain_CurrentBounty@<ShowIfCustom.Set=TFTSetEventCT><br><br>「チョンクのお宝」では、ツイステッド・フェイトがステージ3-5まで賞金カードを引かない。</ShowIfCustom.Set=TFTSetEventCT>","innate_trait_sets":[{"constants":[{"name":"Bounty_CasterEmpower_DA","value":0.0200},{"name":"Bounty_FreeRerolls_NumRerolls","value":2.0000},{"name":"Bounty_GainAttackSpeed_AS","value":0.1500},{"name":"Bounty_GainAttackSpeed_PermanentAS","value":0.1000},{"name":"Bounty_GainGoldLarge_MaxGold","value":12.0000},{"name":"Bounty_GainGoldLarge_MinGold","value":12.0000},{"name":"Bounty_GainGoldMedium","value":6.0000},{"name":"Bounty_GainGold_MaxGold","value":2.0000},{"name":"Bounty_GainGold_MinGold","value":2.0000},{"name":"Bounty_GainXP_Amount","value":12.0000},{"name":"Bounty_Omnivamp_Omnivamp","value":0.1500},{"name":"Bounty_PermanentAP_AP","value":18.0000},{"name":"Bounty_TankEmpower_MaxHealth","value":40.0000},{"name":"Bounty_TeamShield_Duration","value":8.0000},{"name":"Bounty_TeamShield_Shield","value":160.0000},{"name":"Bounty_TemporaryItem_NumItems","value":1.0000},{"name":"Bounty_TheCrew_GainHealth_PermanentADAP","value":5.0000},{"name":"Bounty_TheCrew_GainHealth_PermanentHealth","value":60.0000},{"name":"Bounty_TheCrew_GoldPerStar_GoldAmount","value":1.0000},{"name":"Bounty_TheCrew_RocketUpgrade_TrueDamagePercent","value":0.1500},{"name":"Bounty_ThinkFast_Cadence","value":3.0000},{"name":"Bounty_ThinkFast_Gold","value":5.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"MinRoundsFielded","value":1.0000}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"エクセキューショナー","trait_id":"TFT15_Destroyer","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Destroyer.TFT_Set15.png","tooltip_text":"「エクセキューショナー」のクリティカル率とクリティカルダメージが増加する。スキルはクリティカル判定を持つ。<br><br><expandRow>(@MinUnits@) @CritChanceAmpPercent@% %i:scaleCrit%、@CritAmpPercent@% %i:scaleCritMult%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CritAmpPercent","value":10.0000},{"name":"CritChanceAmpPercent","value":25.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritAmpPercent","value":12.0000},{"name":"CritChanceAmpPercent","value":35.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritAmpPercent","value":18.0000},{"name":"CritChanceAmpPercent","value":50.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritAmpPercent","value":28.0000},{"name":"CritChanceAmpPercent","value":55.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"構えを極めし者","trait_id":"TFT15_DragonFist","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_DragonFist.TFT_Set15.png","tooltip_text":"リー・シンをボードに配置する際、デュエリストの構え、エクセキューショナーの構え、ジャガーノートの構えのいずれかを選択する。構えごとに独自のスキルがあり、さらにリー・シンが追加の特性を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PunchPower","value":8.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"デュエリスト","trait_id":"TFT15_Duelist","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Duelist.png","tooltip_text":"「デュエリスト」は通常攻撃を行うたびに攻撃速度が増加する。この効果は最大@MaxStacks@回までスタックする。<br><br><row>(@MinUnits@) @AttackSpeedPercent*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @AttackSpeedPercent*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @AttackSpeedPercent*100@%&nbsp;%i:scaleAS%、「デュエリスト」は@DamageReduction@%&nbsp;%i:scaleDR%増加する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":0.0400},{"name":"DamageReduction","value":0.0000},{"name":"MaxStacks","value":12.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeedPercent","value":0.0700},{"name":"DamageReduction","value":0.0000},{"name":"MaxStacks","value":12.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":0.1000},{"name":"DamageReduction","value":12.0000},{"name":"MaxStacks","value":12.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エッジロード","trait_id":"TFT15_Edgelord","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_10_Edgelord.png","tooltip_text":"「エッジロード」のオムニヴァンプと攻撃力が増加する。体力が@HealthThreshold*100@%以下の敵を攻撃中は、攻撃速度が@BonusAS*100@%増加する。<br><br><expandRow>(@MinUnits@) @Omnivamp*100@% %i:scaleSV%、@AD*100@% %i:scaleAD%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.1500},{"name":"BonusAS","value":0.4000},{"name":"HealthThreshold","value":0.5000},{"name":"Omnivamp","value":0.1000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AD","value":0.3000},{"name":"BonusAS","value":0.4000},{"name":"HealthThreshold","value":0.5000},{"name":"Omnivamp","value":0.1200}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AD","value":0.6000},{"name":"BonusAS","value":0.4000},{"name":"HealthThreshold","value":0.5000},{"name":"Omnivamp","value":0.1500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ザ・チャンピオン","trait_id":"TFT15_ElTigre","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_TheChamp.TFT_Set15.png","tooltip_text":"ポロたちのチャンピオンが対人戦で勝利するとスターレベルと同数のポロファンを獲得する。敗北時、ポロファンがタクティシャンのダメージを@PlayerDamagePrevented@防ぐ。その後ポロファン全員が立ち去る。<br><br>ポロのファンベース: @TFTUnitProperty.trait:TFT15_Trait_ElTigre_NumPoros@","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctPorosLost","value":100.0000},{"name":"PlayerDamagePrevented","value":1.0000},{"name":"PlayerHealthPerVictoryDU","value":1.0000},{"name":"PoroAmountForHealPVE","value":20.0000},{"name":"PorosPerVictory","value":1.0000},{"name":"PorosPerVictoryDU","value":1.0000},{"name":"TacticianHealPVE","value":1.0000},{"name":"TwoStarPoros","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"レイス","trait_id":"TFT15_Empyrean","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Empyrean.TFT_Set15.png","tooltip_text":"@RealmTimer@秒ごとに、「影の領域」が最も近くの敵@NumEnemy@体を攻撃し、前回の発動から「レイス」が与えたダメージの一定割合にあたる合計魔法ダメージを与える。<br><br>最も体力の低い「レイス」が、「レイス」および「影の領域」が与えたダメージの@HealPercent*100@%を回復する。<br><br><row>(@MinUnits@) @DamagePercent*100@%ダメージ</row><br><row>(@MinUnits@) @DamagePercent*100@%ダメージ</row><br><row>(@MinUnits@) @DamagePercent*100@%ダメージ</row>","innate_trait_sets":[{"constants":[{"name":"HealPercent","value":0.1800},{"name":"NumEnemy","value":3.0000},{"name":"RealmTimer","value":4.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamagePercent","value":0.4500}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamagePercent","value":0.6000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"クリスタルガンビット","trait_id":"TFT15_GemForce","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_GemForce.TFT_Set15.png","tooltip_text":"対人戦中にキルまたは敗北するとジェムパワーを獲得する。対人戦@NumCombats@回ごとに、ジェムパワーを報酬と交換するか、ダブルダウンするかを選択する。<br><br>ダブルダウンが有効になっているあいだ、敗北時に獲得できるジェムパワーが@PercentIncreasedGP*100@%増加するが、勝利時はジェムパワーが@PercentLost*100@%減少し、即座にキャッシュアウトする。<br><rules>ジェムパワーの獲得量はステージ3とステージ4で増加する。</rules><br><row>(@MinUnits@) キルごとに@TFTUnitProperty.trait:TFT15_GemForce_GemPowerPerKill@、敗北ごとに@TFTUnitProperty.trait:TFT15_GemForce_GemPowerPerLoss@</row><br><row>(@MinUnits@) そしてキル@TFTUnitProperty.trait:TFT15_GemForce_KillRequirement@回ごとに追加の戦利品を獲得し、新しいキル数が抽選される(キル:&nbsp;@TFTUnitProperty.trait:TFT15_GemForce_TotalKills@)。</row><br><row>(@MinUnits@) @7PeiceMult*100@%の報酬。「クリスタルガンビット」のユニットが@7PieceHealth@ %i:scaleHealth%と@7PieceAmp*100@% %i:scaleDA%を獲得する。</row><br>","innate_trait_sets":[{"constants":[{"name":"7PeiceMult","value":1.3000},{"name":"7PieceAmp","value":0.1500},{"name":"7PieceHealth","value":300.0000},{"name":"BaseMultiplier","value":1.0000},{"name":"GemPowerPerKill","value":2.0000},{"name":"GemPowerPerLoss","value":15.0000},{"name":"NumCombats","value":3.0000},{"name":"NumCombatsPM","value":2.0000},{"name":"NumCombatsPVE","value":3.0000},{"name":"PM_Mult","value":10.0000},{"name":"PM_Mult_Odds","value":1.0000},{"name":"PercentIncreaseGPPVE","value":1.0000},{"name":"PercentIncreasedGP","value":1.0000},{"name":"PercentLossPVE","value":0.5000},{"name":"PercentLost","value":0.5000},{"name":"Stage3Multiplier","value":1.4000},{"name":"Stage4Multiplier","value":1.7500}]}],"conditional_trait_sets":[{"constants":[{"name":"GPPerDeathPMHigh","value":5.0000},{"name":"GPPerDeathPVE","value":2.0000},{"name":"GPPerRoundPVE","value":10.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"GPPerDeathPMHigh","value":7.0000},{"name":"GPPerDeathPVE","value":3.0000},{"name":"GPPerRoundPVE","value":15.0000}],"min_units":5,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"GPPerDeathPMHigh","value":7.0000},{"name":"GPPerDeathPVE","value":3.0000},{"name":"GPPerRoundPVE","value":15.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DamageReduction","value":0.9900},{"name":"GPPerDeathPMHigh","value":8.0000},{"name":"GPPerDeathPVE","value":3.0000},{"name":"GPPerRoundPVE","value":15.0000},{"name":"TrueDamagePerSecond","value":500.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"魅惑の魔女","trait_id":"TFT15_General","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_13_Conqueror.TFT_Set13.png","tooltip_text":"毎ラウンド、ジャンナからランダムなエンチャントをもらえる。このエンチャントは、戦闘中に味方1体の挙動を変化させることができる。エンチャントは1回の戦闘中持続し、使用されなかった場合はラウンド終了時に消滅する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ヘビーウェイト","trait_id":"TFT15_Heavyweight","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Heavyweight.TFT_Set15.png","tooltip_text":"味方チームの体力が@TeamBonusHealth@増加する。<br><br>「ヘビーウェイト」は、体力の一定割合と同量の追加体力と攻撃力を獲得する。<br><br><expandRow>(@MinUnits@) @BonusPercentHealth*100@% %i:scaleHealth% | @HealthPercentToAD@% %i:scaleHealth%から%i:scaleAD%</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamBonusHealth","value":100.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusPercentHealth","value":0.2000},{"name":"HealthPercentToAD","value":0.2000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusPercentHealth","value":0.4000},{"name":"HealthPercentToAD","value":0.4000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusPercentHealth","value":0.6500},{"name":"HealthPercentToAD","value":0.6000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ジャガーノート","trait_id":"TFT15_Juggernaut","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Juggernaut.png","tooltip_text":"「ジャガーノート」は体力が@HealthBreakpoint*100@%を上回っている間は耐久力が増加する。「ジャガーノート」が倒されると、他の「ジャガーノート」が最大体力の@HealRatio*100@%を回復する。<br><br><expandRow>(@MinUnits@) @BaseDR*100@%または@IncreasedDR*100@%&nbsp;%i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"HealRatio","value":0.1000},{"name":"HealthBreakpoint","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseDR","value":0.1500},{"name":"IncreasedDR","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDR","value":0.2000},{"name":"IncreasedDR","value":0.3000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDR","value":0.2500},{"name":"IncreasedDR","value":0.3500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ルチャドール","trait_id":"TFT15_Luchador","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_RingKings.TFT_Set15.png","tooltip_text":"「ルチャドール」は増加攻撃力を獲得する。<br><br>体力が@HealthRatio*100@%になると、「ルチャドール」はステータス弱化効果を消去し、戦いに舞い戻り、@StunDuration@秒間、1マス以内の敵を<TFTKeyword>スタン</TFTKeyword>させる。<br><br><row>(@MinUnits@) @ADBonus*100@% %i:scaleAD%、@HealRatio*100@% %i:scaleHealth%回復</row><br><row>(@MinUnits@) @ADBonus*100@% %i:scaleAD%、@HealRatio*100@% %i:scaleHealth%回復</row>","innate_trait_sets":[{"constants":[{"name":"HealthRatio","value":0.5000},{"name":"ShieldDuration","value":5.0000},{"name":"StunDuration","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ADBonus","value":0.1500},{"name":"HealRatio","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADBonus","value":0.4000},{"name":"HealRatio","value":0.5000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"メカ","trait_id":"TFT15_Mecha","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_MechaPrime.png","tooltip_text":"「パワーメカ」は試合ごとに@TotalNumCores@個のユニークなパワーコアを作り出す。パワーコアは「メカ」に装備可能。<br><br>味方チームが装備するパワーコアごとに、「メカ」はダメージ増加効果と耐久力が増加する。<br><br><row>(@MinUnits@)最初のパワーコアを獲得、@DA*100@% %i:scaleDA% @DR*100@% %i:scaleDR%</row><br><row>(@MinUnits@)2番目のパワーコアを獲得、@DA*100@% %i:scaleDA% @DR*100@% %i:scaleDR%</row><br><row>(@MinUnits@)全部のパワーコアを獲得、@DA*100@% %i:scaleDA% @DR*100@% %i:scaleDR%</row>","innate_trait_sets":[{"constants":[{"name":"TotalNumCores","value":4.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.1000},{"name":"DR","value":0.0500}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.1200},{"name":"DR","value":0.0800}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.1500},{"name":"DR","value":0.1000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"モンスタートレーナー","trait_id":"TFT15_MonsterTrainer","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_MonsterTrainer.TFT_Set15.png","tooltip_text":"戦闘中にルル自身と交代する召喚モンスターを選択！","innate_trait_sets":[{"constants":[{"name":"FirstEvolveLevel","value":15.0000},{"name":"HealthGainPerLevel","value":0.0100},{"name":"SecondEvolveLevel","value":30.0000},{"name":"ShinyAD","value":0.0300},{"name":"ShinyAP","value":3.0000},{"name":"ShinyHealth","value":50.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"メンター","trait_id":"TFT15_OldMentor","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_OldMentor.TFT_Set15.png","tooltip_text":"この特性は「メンターが1体」または「異なるメンターが4体」いる時のみ有効となる。<br><br><row>(1) 味方はボーナスを獲得する。</row><br><tftActiveRank enabled=TFT15_Trait_OldMentor_SpellsUpgraded><row>(4) 「メンター」は全ボーナスを獲得し、スキルがアップグレードされる。他の味方は何も獲得しない。</row></tftActiveRank><br><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveKobuko alternate=TFTGuildInactive>コブコ: ダメージ軽減率@Durability*100@%</TFTGuildActive><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveUdyr alternate=TFTGuildInactive>ウディア: 攻撃力と魔力@ADAP*100@%</TFTGuildActive><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveYasuo alternate=TFTGuildInactive>ヤスオ: 攻撃速度@AS*100@%</TFTGuildActive><br><TFTGuildActive enabled=TFT15_Trait_OldMentor_ActiveRyze alternate=TFTGuildInactive>ライズ: 通常攻撃時に@Mana@マナを追加で獲得</TFTGuildActive>","innate_trait_sets":[{"constants":[{"name":"ADAP","value":0.0800},{"name":"AS","value":0.1000},{"name":"Durability","value":0.0600},{"name":"Mana","value":2.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"プレースホルダー","trait_id":"TFT15_Placeholder","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_12_Ascendant.TFT_Set12.png","tooltip_text":"","innate_trait_sets":[],"conditional_trait_sets":[]},{"display_name":"プロディジー","trait_id":"TFT15_Prodigy","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Prodigy.TFT_Set15.png","tooltip_text":"味方チームがマナ自動回復を獲得する。「プロディジー」はより多く増加する。<br><br><row>(@MinUnits@) @TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen%</row><br><row>(@MinUnits@) @TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen%</row><br><row>(@MinUnits@) @TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen%</row><br><row>(@MinUnits@) @TeamBonusMana@ %i:TFTManaRegen% | @ProdigyBonusMana@ %i:TFTManaRegen% | 「プロディジー」スキルは与ダメージの@AllyHealing*100@%味方を回復する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ProdigyBonusMana","value":3.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ProdigyBonusMana","value":4.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ProdigyBonusMana","value":6.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AllyHealing","value":0.1200},{"name":"ProdigyBonusMana","value":7.0000},{"name":"TeamBonusMana","value":1.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"プロテクター","trait_id":"TFT15_Protector","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Protector.png","tooltip_text":"シールドを獲得している間、ユニットの耐久力が@DamageReductionPct*100@%増加する。<br><br>各戦闘で1回のみ、体力が@HealthThreshold*100@%になると自身および最も近くの味方1体に最大体力に応じたシールドを付与する。このシールドはスタックする。<br><br><expandRow>(@MinUnits@) @ShieldPercentAmount*100@% %i:scaleHealth%のシールド</expandRow><br>","innate_trait_sets":[{"constants":[{"name":"DamageReductionPct","value":0.0500},{"name":"HealthThreshold","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"ShieldPercentAmount","value":0.1800}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ShieldPercentAmount","value":0.3600}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ShieldPercentAmount","value":0.5500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ローズマザー","trait_id":"TFT15_Rosemother","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Rosemother.TFT_Set15.png","tooltip_text":"ザイラのスターレベルに応じて、@1Star@/@2Star@/@3Star@個の設置可能な植物を獲得する。植物を前衛2列に配置すると頑丈な「捕縛の根」へと成長し、後衛2列に配置すると「死華の棘」へと成長する。<br><br>「ローズマザー」の植物はザイラの魔力と攻撃速度から恩恵を受ける。<br><br>ザイラがスキルを発動すると、植物は@BonusHealthAndAS*100@%の体力を回復し、戦闘の間@BonusHealthAndAS*100@%の攻撃速度を獲得する。植物が倒されている場合は、代わりに植物を復活させる。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"1Star","value":1.0000},{"name":"2Star","value":1.0000},{"name":"3Star","value":8.0000},{"name":"BonusHealthAndAS","value":0.3500}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"マイティーロボ","trait_id":"TFT15_SentaiRanger","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_RoboRangers.TFT_Set15.png","tooltip_text":"「マイティーロボ」を獲得する。「マイティーロボ」は、「マイティーロボ」チャンピオンが与えたダメージの@GalioHealRatio*100@%にあたる体力を回復する。<br><ShowIf.TFT15_SentaiRanger_PrismaticActive><br><TFTRadiantItemBonus>最高にマイティーなロボをアンロックする</TFTRadiantItemBonus><br></ShowIf.TFT15_SentaiRanger_PrismaticActive><br><row>(@MinUnits@) 「マイティーロボ」が到着</row><br><row>(@MinUnits@) ブレードプロトコル: レベル1</row><br><row>(@MinUnits@) ブレードプロトコル: レベル2</row><br><br><rules>「マイティーロボ」チャンピオンのスターレベルごとに、「マイティーロボ」のパワーが増加する。</rules><br>","innate_trait_sets":[{"constants":[{"name":"APPerCharge","value":5.0000},{"name":"GalioHealRatio","value":0.1200},{"name":"LandingZoneHexRadius","value":2.0000},{"name":"PercentADPerCharge","value":0.0500},{"name":"PercentHealthPerCharge","value":0.1500}]}],"conditional_trait_sets":[{"constants":[{"name":"AutoAttackDamage","value":65.0000},{"name":"CultistStarMultiplier","value":0.1600},{"name":"GalioBonusArmor","value":0.0000},{"name":"GalioBonusMR","value":0.0000},{"name":"GalioHealth","value":599.0000},{"name":"GalioResists","value":50.0000},{"name":"NumItems","value":1.0000},{"name":"TierLevel","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AutoAttackDamage","value":100.0000},{"name":"CultistStarMultiplier","value":0.1600},{"name":"GalioBonusArmor","value":0.0000},{"name":"GalioBonusMR","value":0.0000},{"name":"GalioHealth","value":699.0000},{"name":"GalioResists","value":75.0000},{"name":"Health","value":1300.0000},{"name":"NumItems","value":2.0000},{"name":"TierLevel","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AutoAttackDamage","value":110.0000},{"name":"CultistStarMultiplier","value":0.1600},{"name":"GalioBonusArmor","value":20.0000},{"name":"GalioBonusMR","value":60.0000},{"name":"GalioHealth","value":949.0000},{"name":"GalioResists","value":85.0000},{"name":"Health","value":2000.0000},{"name":"NumItems","value":3.0000},{"name":"TierLevel","value":3.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"スナイパー","trait_id":"TFT15_Sniper","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sniper.png","tooltip_text":"「スナイパー」はダメージ増加効果を獲得する。対象が遠いほど効果が増加する。<br><br><row>(@MinUnits@) @PercentDamageIncrease@%&nbsp;%i:scaleDA%、マスごとに+@PerHexIncrease@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@) @PercentDamageIncrease@%&nbsp;%i:scaleDA%、マスごとに+@PerHexIncrease@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@) @PercentDamageIncrease@%&nbsp;%i:scaleDA%、マスごとに+@PerHexIncrease@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@) @PercentDamageIncrease@%&nbsp;%i:scaleDA%、マスごとに+@PerHexIncrease@%&nbsp;%i:scaleDA%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":3.0000},{"name":"PercentDamageIncrease","value":13.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":5.0000},{"name":"PercentDamageIncrease","value":18.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":7.0000},{"name":"PercentDamageIncrease","value":25.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusHexRangeIncrease","value":0.0000},{"name":"PerHexIncrease","value":10.0000},{"name":"PercentDamageIncrease","value":25.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ソウルファイター","trait_id":"TFT15_SoulFighter","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SoulFighter.TFT_Set15.png","tooltip_text":"「ソウルファイター」の体力が増加し、攻撃力と魔力が毎秒増加する(最大@MaxStacks@スタック)。最大スタックになると追加確定ダメージを与える。<br><ShowIf.TFT15_SoulFighter_NoPrismatic><br><rules>プリズム: ユニットを8体配置した後、戦闘に@PlayerDamageToPrismatic@回勝利する。</rules><br></ShowIf.TFT15_SoulFighter_NoPrismatic><ShowIf.TFT15_SoulFighter_PrismaticPending><br><TFTRadiantItemBonus>プリズム: </TFTRadiantItemBonus>戦闘でプレイヤー@PlayerDamageToPrismatic@人に勝利する(@TFTUnitProperty.trait:TFT15_SoulFighter_PlayerDamageDealt@)<br></ShowIf.TFT15_SoulFighter_PrismaticPending><ShowIf.TFT15_SoulFighter_PrismaticActive><br><TFTRadiantItemBonus>ソウルパワー最大。<br></TFTRadiantItemBonus></ShowIf.TFT15_SoulFighter_PrismaticActive><br><row>(@MinUnits@) @FlatHealth@&nbsp;%i:scaleHealth%、@StatsPerSecond*100@%&nbsp;%i:scaleAD%%i:scaleAP%、ダメージ+@BonusTrueDamage*100@%</row><br><row>(@MinUnits@) @FlatHealth@&nbsp;%i:scaleHealth%、@StatsPerSecond*100@%&nbsp;%i:scaleAD%%i:scaleAP%、ダメージ+@BonusTrueDamage*100@%</row><br><row>(@MinUnits@) @FlatHealth@&nbsp;%i:scaleHealth%、@StatsPerSecond*100@%&nbsp;%i:scaleAD%%i:scaleAP%、ダメージ+@BonusTrueDamage*100@%</row><br><row>(@MinUnits@) @FlatHealth@&nbsp;%i:scaleHealth%、@StatsPerSecond*100@%&nbsp;%i:scaleAD%%i:scaleAP%、ダメージ+@BonusTrueDamage*100@%</row>","innate_trait_sets":[{"constants":[{"name":"PlayerDamageToPrismatic","value":10.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusTrueDamage","value":0.1000},{"name":"FlatHealth","value":120.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0100}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusTrueDamage","value":0.1600},{"name":"FlatHealth","value":240.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0250}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusTrueDamage","value":0.2200},{"name":"FlatHealth","value":425.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0400}],"min_units":6,"max_units":7,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusTrueDamage","value":0.2800},{"name":"FlatHealth","value":600.0000},{"name":"MaxStacks","value":8.0000},{"name":"StatsPerSecond","value":0.0400}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ソーサラー","trait_id":"TFT15_Spellslinger","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_Sorcerer.TFT_Set15.png","tooltip_text":"「ソーサラー」の魔力が増加する。<br><br>「ソーサラー」がダメージを与えた敵が倒されると、敵の最大体力の一定割合にあたるダメージを別の敵に与える。<br><br><row>(@MinUnits@) @AbilityPower@% %i:scaleAP%、最大@HealthPct*100@% %i:scaleHealth%</row><br><row>(@MinUnits@) @AbilityPower@% %i:scaleAP%、最大@HealthPct*100@% %i:scaleHealth%</row><br><row>(@MinUnits@) @AbilityPower@% %i:scaleAP%、@TargetNum@体の敵へ最大@HealthPct*100@% %i:scaleHealth%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":20.0000},{"name":"HealthPct","value":0.0800},{"name":"HexRangePriority","value":3.0000},{"name":"TargetNum","value":1.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":55.0000},{"name":"HealthPct","value":0.1000},{"name":"HexRangePriority","value":3.0000},{"name":"TargetNum","value":1.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":80.0000},{"name":"HealthPct","value":0.1200},{"name":"HexRangePriority","value":3.0000},{"name":"TargetNum","value":2.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"スターガーディアン","trait_id":"TFT15_StarGuardian","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_StarGuardian.png","tooltip_text":"「スターガーディアン」にはユニークなチームワークボーナスがあり、全「スターガーディアン」が獲得する。配置された「スターガーディアン」1体につきボーナスが増加する！<ShowIf.TFT15_StarGuardian_NoPrismatic><br><br><rules>プリズム: ユニットを8体配置した後、@ManaToPrismatic@マナを使用する。</rules></ShowIf.TFT15_StarGuardian_NoPrismatic><ShowIf.TFT15_StarGuardian_PrismaticPending><br><br><TFTRadiantItemBonus>プリズム:</TFTRadiantItemBonus> @ManaToPrismatic@マナ(@TFTUnitProperty.trait:TFT15_StarGuardian_ManaSpent@)</ShowIf.TFT15_StarGuardian_PrismaticPending><ShowIf.TFT15_StarGuardian_PrismaticActive>を使用<br><br><TFTRadiantItemBonus>星々が目覚めた。</TFTRadiantItemBonus></ShowIf.TFT15_StarGuardian_PrismaticActive><br><br><ShowIf.TFT15_StarGuardian_HasRell><status>レル: </status>@TFTUnitProperty.trait:TFT15_StarGuardian_RellValue@のシールドを獲得</ShowIf.TFT15_StarGuardian_HasRell><ShowIfNot.TFT15_StarGuardian_HasRell><TFTGuildInactive>レル: シールドを獲得</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasRell><br><ShowIf.TFT15_StarGuardian_HasSyndra><status>シンドラ: </status>@SyndraTimer@秒ごとに魔力が@TFTUnitProperty.trait:TFT15_StarGuardian_SyndraValue@%増加</ShowIf.TFT15_StarGuardian_HasSyndra><ShowIfNot.TFT15_StarGuardian_HasSyndra><TFTGuildInactive>シンドラ: 魔力が増加</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasSyndra><br><ShowIf.TFT15_StarGuardian_HasXayah><status>ザヤ: </status>通常攻撃3回ごとに<magicDamage>@TFTUnitProperty.trait:TFT15_StarGuardian_XayahValue@(ステージごとに増加)</magicDamage>の魔法ダメージを与える</ShowIf.TFT15_StarGuardian_HasXayah><ShowIfNot.TFT15_StarGuardian_HasXayah><TFTGuildInactive>ザヤ: 通常攻撃で魔法ダメージを与える</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasXayah><br><ShowIf.TFT15_StarGuardian_HasAhri><status>アーリ: </status>スキルの使用後、@AhriDuration@秒かけて@TFTUnitProperty.trait:TFT15_StarGuardian_AhriValue@のマナを獲得</ShowIf.TFT15_StarGuardian_HasAhri><ShowIfNot.TFT15_StarGuardian_HasAhri><TFTGuildInactive>アーリ: スキルの使用時、マナを獲得</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasAhri><br><ShowIf.TFT15_StarGuardian_HasNeeko><status>ニーコ: </status>回復とシールドが+@TFTUnitProperty.trait:TFT15_StarGuardian_NeekoValue@%</ShowIf.TFT15_StarGuardian_HasNeeko><ShowIfNot.TFT15_StarGuardian_HasNeeko><TFTGuildInactive>ニーコ: 回復＆シールドが増加</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasNeeko><br><ShowIf.TFT15_StarGuardian_HasPoppy><status>ポッピー: </status>体力が40%になると、%i:scaleHealth%の@TFTUnitProperty.trait:TFT15_StarGuardian_PoppyValue@%を回復</ShowIf.TFT15_StarGuardian_HasPoppy><ShowIfNot.TFT15_StarGuardian_HasPoppy><TFTGuildInactive>ポッピー: 体力が低下すると回復</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasPoppy><br><ShowIf.TFT15_StarGuardian_HasJinx><status>ジンクス: </status>キルまたはアシスト後、攻撃速度が+@TFTUnitProperty.trait:TFT15_StarGuardian_JinxValue@%増加する。%i:scaleAS%が+@TFTUnitProperty.trait:TFT15_StarGuardian_JinxBonusASValue@%増加する。3秒かけて減衰する。</ShowIf.TFT15_StarGuardian_HasJinx><ShowIfNot.TFT15_StarGuardian_HasJinx><TFTGuildInactive>ジンクス: 攻撃速度が増加</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasJinx><br><ShowIf.TFT15_StarGuardian_HasSeraphine><status>セラフィーン: </status>%i:scaleArmor%%i:scaleMR%%i:scaleHealth%が@TFTUnitProperty.trait:TFT15_StarGuardian_SeraphineValue@増加し、%i:scaleAD%%i:scaleAS%%i:scaleCrit%%i:scaleCritMult%が@TFTUnitProperty.trait:TFT15_StarGuardian_SeraphineValue@%増加</ShowIf.TFT15_StarGuardian_HasSeraphine><ShowIfNot.TFT15_StarGuardian_HasSeraphine><TFTGuildInactive>セラフィーン: 各ステータスが増加</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasSeraphine><br><ShowIf.TFT15_StarGuardian_HasEmblem><status>紋章: </status>ボーナスが@EmblemBonus*100@%増加！</ShowIf.TFT15_StarGuardian_HasEmblem><ShowIfNot.TFT15_StarGuardian_HasEmblem><TFTGuildInactive>紋章: 他のボーナスが増加</TFTGuildInactive></ShowIfNot.TFT15_StarGuardian_HasEmblem>","innate_trait_sets":[{"constants":[{"name":"AhriDuration","value":2.0000},{"name":"AhriMana","value":5.0000},{"name":"EmblemBonus","value":0.1000},{"name":"IF YOU CHANGE THESE, CHANGE THE TFT15_STARGUARDIAN_[NAME]VALUE unit property to match!","value":0.0000},{"name":"JinxAttackSpeedTotal","value":0.0800},{"name":"JinxBonusASTotal","value":0.2000},{"name":"ManaToPrismatic","value":16000.0000},{"name":"NeekoIncrease","value":0.1200},{"name":"PoppyDuration","value":2.0000},{"name":"PoppyHealing","value":0.1800},{"name":"RellShieldValue","value":240.0000},{"name":"SeraphineStats","value":0.0500},{"name":"StarGuardianHealing","value":500.0000},{"name":"StarGuardianMagicDamage","value":750.0000},{"name":"SyndraHealthPercent","value":6.0000},{"name":"SyndraTimer","value":3.0000},{"name":"XayahAPRatio","value":0.0000},{"name":"XayahAttackMagicDamage","value":50.0000},{"name":"XayahPerStageIncrease","value":60.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"Multiplier","value":1.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Multiplier","value":1.0500}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":1.1000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":1.1200}],"min_units":5,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":1.1400}],"min_units":6,"max_units":6,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.1600}],"min_units":7,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.1800}],"min_units":8,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.1800}],"min_units":8,"max_units":8,"style_idx":6,"style_name":"kChromatic"},{"constants":[{"name":"Multiplier","value":1.2000}],"min_units":9,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":1.2000}],"min_units":9,"max_units":9,"style_idx":6,"style_name":"kChromatic"},{"constants":[{"name":"Multiplier","value":1.5000}],"min_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":2.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ストラテジスト","trait_id":"TFT15_Strategist","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Strategist.png","tooltip_text":"戦闘開始時: 前衛の2列にいる味方が@ShieldDuration@秒間シールドを獲得する。後衛の2列にいる味方はダメージ増加効果を獲得する。「ストラテジスト」は効果が3倍になる。<br><br><expandRow>(@MinUnits@) @Shield@シールド、@DamageAmp@% %i:scaleDA%</expandRow>","innate_trait_sets":[{"constants":[{"name":"ShieldDuration","value":15.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":4.0000},{"name":"Shield","value":150.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":6.0000},{"name":"Shield","value":200.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":10.0000},{"name":"Shield","value":300.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DamageAmp","value":14.0000},{"name":"Shield","value":400.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"百機一門","trait_id":"TFT15_SupremeCells","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SupremeCells.TFT_Set15.png","tooltip_text":"前回の戦闘で与ダメージが最も大きかった「百機一門」が「至高」となる。「百機一門」ユニットが倒されると、現在の与ダメージが最も大きい「百機一門」ユニットが「至高」になる。<br><br>「百機一門」はダメージ増加効果を獲得する。「至高」チャンピオンはダメージ増加効果をさらに獲得し、体力@OverlordExecute*100@%未満の敵にとどめを刺す。<br><br><row>(@MinUnits@) @DamageAmp@% %i:scaleDA% | @OverlordDamageAmp@% %i:scaleDA%</row><br><row>(@MinUnits@) @DamageAmp@% %i:scaleDA% | @OverlordDamageAmp@% %i:scaleDA%</row><br><row>(@MinUnits@) @DamageAmp@% %i:scaleDA% | @OverlordDamageAmp@% %i:scaleDA%。2体目の「至高」を獲得する。</row>","innate_trait_sets":[{"constants":[{"name":"OverlordExecute","value":0.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":8.0000},{"name":"NumSupremes","value":1.0000},{"name":"OverlordDamageAmp","value":12.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":18.0000},{"name":"NumSupremes","value":1.0000},{"name":"OverlordDamageAmp","value":30.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":28.0000},{"name":"NumSupremes","value":2.0000},{"name":"OverlordDamageAmp","value":50.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ザ・クルー","trait_id":"TFT15_TheCrew","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_StarCrew.TFT_Set15.png","tooltip_text":"「ザ・クルー」のチャンピオンは、配置された「ザ・クルー」メンバーごとに@StatBonus*100@%の体力と攻撃速度を獲得する。<br><br>★3の「ザ・クルー」チャンピオン1体ごとに追加ボーナスが付与される。<br><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus1Active default=false alternate=TFTGuildInactive>(1x <ShowIf.TFT15_Trait_WildcardCrew_Bonus1Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus1Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus1Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus1Active>): 有償のリロール1回ごとにXPが+@XPPerReroll@、さらに「ザ・クルー」ユニットの出現率がプレイヤーレベルで低下しなくなる。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus2Active default=false alternate=TFTGuildInactive>(2x <ShowIf.TFT15_Trait_WildcardCrew_Bonus2Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus2Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus2Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus2Active>): ラウンドごとに無料リロール+1。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus3Active default=false alternate=TFTGuildInactive>(3x <ShowIf.TFT15_Trait_WildcardCrew_Bonus3Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus3Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus3Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus3Active>): @BaseDamageThreshold@のダメージを与えると、<magicDamage>@BaseRocketDamage@</magicDamage>のダメージを与えるロケットを発射する。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus4Active default=false alternate=TFTGuildInactive>(4x <ShowIf.TFT15_Trait_WildcardCrew_Bonus4Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus4Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus4Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus4Active>): プレイヤーレベルごとに、ロケットを@RocketRatePerLevel*100@%さらに多く発射する。</tftActiveRank><br><tftActiveRank enabled=TFT15_Trait_WildcardCrew_Bonus5Active default=false alternate=TFTGuildInactive>(5x <ShowIf.TFT15_Trait_WildcardCrew_Bonus5Active>%i:3StarEnabled%</ShowIf.TFT15_Trait_WildcardCrew_Bonus5Active><ShowIfNot.TFT15_Trait_WildcardCrew_Bonus5Active>%i:3StarDisabled%</ShowIfNot.TFT15_Trait_WildcardCrew_Bonus5Active>): プラネットクラッカーを発射する。</tftActiveRank>","innate_trait_sets":[{"constants":[{"name":"BaseDamageThreshold","value":280.0000},{"name":"BaseRocketDamage","value":75.0000},{"name":"RocketRatePerLevel","value":0.0250},{"name":"StatBonus","value":0.0500},{"name":"XPPerReroll","value":1.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":2,"style_idx":5,"style_name":"kGold"},{"constants":[],"min_units":2,"style_idx":5,"style_name":"kGold"},{"constants":[],"min_units":2,"style_idx":6,"style_name":"kChromatic"},{"constants":[],"min_units":2,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"苦みの種","trait_id":"TFT15_Tormentor","set":"TFTSet15","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Soulstealer.png","tooltip_text":"<row>(@MinUnits@) 苦みの種のダメージは、@Duration@秒間、<TFTKeyword>脆弱</TFTKeyword>を付与し、対象は被ダメージが@BonusDamagePercent*100@%増加する。</row><br><row>(@MinUnits@)およびスタックする出血効果は@Duration@秒かけて@BleedDamage@確定ダメージを与える。</row><br><row>(@MinUnits@) NYI</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamagePercent","value":0.2500},{"name":"Duration","value":4.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BleedDamage","value":25.0000},{"name":"BonusDamagePercent","value":0.2500},{"name":"Duration","value":4.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BleedDamage","value":25.0000},{"name":"BonusDamagePercent","value":0.2500},{"name":"Duration","value":4.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"腕立て100回","trait_id":"TFT15_MechanicTrait_100PushUps","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ダメージ軽減率が@TFTTrait.TFT15_MechanicTrait_100PushUps.1:DR*100@%増加する。ゴールドを消費して@NumRerolls@回リロールするたびに、@TFTTrait.TFT15_MechanicTrait_100PushUps.1:DAPerReroll*100@%の恒久的なダメージ増加効果を獲得する(現在: @TFTUnitProperty.trait:TFT15_MechanicTrait_100PushUps_TotalPercentDA@%&nbsp;%i:scaleDA%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAPerReroll","value":0.0100},{"name":"DR","value":0.1500},{"name":"HPPerReroll","value":0.0000},{"name":"InitialHP","value":0.0000},{"name":"NumRerolls","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"10トンの衝撃","trait_id":"TFT15_MechanicTrait_10TonSlam","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキル使用時に@Duration@秒間、メインの対象がスタンし、ジェイスの最大体力の@Percent*100@にあたる追加物理ダメージを受ける。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":1.0000},{"name":"Percent","value":0.1200}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"2XKOに参戦","trait_id":"TFT15_MechanicTrait_2XContender","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ヴァイ、アーリ、ダリウス、ヤスオ、ジンクス、ブラウム、エコーのいずれかがボードに配置されるたびに、これらのユニットのダメージ増加効果が@Amp*100@%、耐久力が@DR*100@%増加する。このユニットはさらに@Percent*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amp","value":0.0500},{"name":"DR","value":0.0300},{"name":"Percent","value":0.7500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"2XKO","trait_id":"TFT15_MechanicTrait_2XKO","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"キルまたはアシストを2回獲得すると、2マス以内の敵を@StunDuration@秒間スタンさせて、戦闘終了まで@DamageAmp*100@%のダメージ増加効果を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.3500},{"name":"StunDuration","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"宇宙のエース","trait_id":"TFT15_MechanicTrait_AcePilot","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このチャンピオンの与ダメージは、「ザ・クルー」シップが発射するロケットのダメージ反映率を@Percent*100@%上昇させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Percent","value":0.7500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"適応する皮膚","trait_id":"TFT15_MechanicTrait_AdaptiveSkin","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ダメージを受けると、ダメージの種類に応じて物理防御@TFTTrait.TFT15_MechanicTrait_AdaptiveSkin.1:ResistsPerDamageInstancePhysical@または魔法防御@TFTTrait.TFT15_MechanicTrait_AdaptiveSkin.1:ResistsPerDamageInstanceMagic@を獲得する。最大で合計防御力@TFTTrait.TFT15_MechanicTrait_AdaptiveSkin.1:TotalResists@まで。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ResistsPerDamageInstanceMagic","value":10.0000},{"name":"ResistsPerDamageInstancePhysical","value":3.0000},{"name":"TotalResists","value":80.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"オールアウト","trait_id":"TFT15_MechanicTrait_AllOut","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時に「オールアウト」状態になり、ダメージ軽減率が@Durability*100@%、攻撃力が@AD*100@%増加する。「オールアウト」中に体力が減衰しなくなる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.6000},{"name":"Durability","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"殲滅","trait_id":"TFT15_MechanicTrait_Annihilation","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@BaseDA@%のダメージ増加効果を獲得し、各戦闘の最初のキルまたはアシスト獲得後はダメージ増加量が@IncreasedDA@%まで上がる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDA","value":12.0000},{"name":"IncreasedDA","value":28.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"芸術的KO","trait_id":"TFT15_MechanicTrait_ArtisticKO","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃を4回行うごとに@IncreasedDamage*100@%の追加ダメージを与える。オーバーキルダメージは近くの敵にバウンドする。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedDamage","value":0.3500},{"name":"NumEnemies","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"アトミック","trait_id":"TFT15_MechanicTrait_Atomic","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時、最大体力の@PercentMaxHealthInitial@%を蓄え、毎秒@PercentMaxHealthPerSecond@%を追加で蓄える。デス時、蓄えた体力を広範囲に魔法ダメージとして与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DelayBeforeExplosion","value":1.7500},{"name":"MaxHexRadius","value":4.0000},{"name":"PercentDamageFalloffPerHex","value":15.0000},{"name":"PercentMaxHealthInitial","value":10.0000},{"name":"PercentMaxHealthPerSecond","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"マックスアタック","trait_id":"TFT15_MechanicTrait_Attack","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃力が@Base*100@%増加し、キルまたはアシストを2回獲得するごとに、恒久的に@Amount*100@%増加する(現在: @TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property*100@%&nbsp;%i:scaleAD%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":0.0100},{"name":"Base","value":0.1200}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"攻撃の達人","trait_id":"TFT15_MechanicTrait_AttackExpert","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃力が@BaseAD*100@%増加する。他のあらゆるソースから得る攻撃力が、@TFTTrait.TFT15_MechanicTrait_AttackExpert.1:PctBonusAD@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAD","value":0.0500},{"name":"PctBonusAD","value":35.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"アテンプト #37","trait_id":"TFT15_MechanicTrait_Attempt37","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"エコーのスキルは最も近い敵を優先して攻撃する。スキル使用時に自身の最大体力の@HealPercent*100@%を回復し、スキルが対象に命中するたびに@BonusDamagePerAttack*100@%の追加魔法ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamagePerAttack","value":0.0600},{"name":"HealPercent","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"歴戦","trait_id":"TFT15_MechanicTrait_BattleScarred","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このユニットは「メンター」である。物理防御を@Defenses@、魔法防御を@Defenses@付与し、「メンター(4)」でスキルがアップグレードされる代わりに耐久力が@Durability*100@%増加する。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"Defenses","value":5.0000},{"name":"Durability","value":0.1500}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最大の防御","trait_id":"TFT15_MechanicTrait_BestDefense","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"シールドを付与するまたは付与されるたび、そのシールド量の@PercentDamage*100@%を次の通常攻撃で追加物理ダメージとして与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"一番いい子","trait_id":"TFT15_MechanicTrait_BestestBoy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@Cadence@秒ごとに、ルルがモンスターにおやつをあげる: ラムスには%i:scaleHealth%回復@PercentHeal*100@%、スモルダーには攻撃力@AD*100@%、コグ＝マウには魔力@AP@%。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.1400},{"name":"AP","value":14.0000},{"name":"Cadence","value":5.0000},{"name":"PercentHeal","value":0.1300}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ブレードネード","trait_id":"TFT15_MechanicTrait_Bladenado","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃が対象から射程距離内にいる敵に基本攻撃力の@PercentDamage*100@%にあたる物理ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.2500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"腹ペコヒーロー","trait_id":"TFT15_MechanicTrait_BloodFury","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Tempest.png","tooltip_text":"体力が@TFTTrait.TFT15_MechanicTrait_BloodFury.1:BaseHealth@、攻撃力が@TFTTrait.TFT15_MechanicTrait_BloodFury.1:BaseAD*100@%増加する。毎ラウンド、プレイヤーの体力を@TFTTrait.TFT15_MechanicTrait_BloodFury.1:PlayerHealthPerSacrifice@支払うことで%i:scaleHealth%を@TFTTrait.TFT15_MechanicTrait_BloodFury.1:HealthPerSacrifice@、%i:scaleAD%を@TFTTrait.TFT15_MechanicTrait_BloodFury.1:ADPerSacrifice*100@獲得できる。<br><br><TFTTrackerLabel>(合計: @TFTUnitProperty.:TFT15_MechanicTrait_BloodFury_Health@ %i:scaleHealth% @TFTUnitProperty.:TFT15_MechanicTrait_BloodFury_AD*100@ %i:scaleAD%)</TFTTrackerLabel>","innate_trait_sets":[{"constants":[{"name":"ADPerSacrifice","value":0.0400},{"name":"APPerSacrifice","value":2.0000},{"name":"BaseAD","value":0.1000},{"name":"BaseAP","value":0.0000},{"name":"BaseHealth","value":100.0000},{"name":"HealthPerSacrifice","value":150.0000},{"name":"PlayerHealthPerSacrifice","value":3.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"重い一撃","trait_id":"TFT15_MechanicTrait_Bludgeoner","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃とスキルが敵の物理防御を@PercentIgnore@%貫通する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentIgnore","value":45.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"変身","trait_id":"TFT15_MechanicTrait_BodyChange","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時、最も近くにいる味方の姿になり、その味方とこのチャンピオンに体力の@TFTTrait.TFT15_MechanicTrait_BodyChange.1:PctHealth*100@%にあたる耐久値のシールドを付与する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctHealth","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"追い咲き","trait_id":"TFT15_MechanicTrait_BonusBloom","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"追加の植物を獲得する。植物の与ダメージは@PctOfDamage*100@%低下し、体力は@PctOfHealth*100@%低下する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctOfDamage","value":0.2000},{"name":"PctOfHealth","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"凡庸","trait_id":"TFT15_MechanicTrait_BuiltDifferent","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このチャンピオンの特性が1つも発動していない場合、(現在のステージに応じて)体力が@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:HP1@-@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:HP4@、攻撃速度が@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:AS1@-@TFTTrait.TFT15_MechanicTrait_BuiltDifferent.1:AS4@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS1","value":40.0000},{"name":"AS2","value":55.0000},{"name":"AS3","value":80.0000},{"name":"AS4","value":100.0000},{"name":"HP1","value":300.0000},{"name":"HP2","value":400.0000},{"name":"HP3","value":750.0000},{"name":"HP4","value":1000.0000},{"name":"Multiplier","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"バレットヘル","trait_id":"TFT15_MechanicTrait_BulletHell","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルの発射物が@TFTTrait.TFT15_MechanicTrait_BulletHell.1:IncreasedProjectiles@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedProjectiles","value":30.0000},{"name":"ProjectileDamagePercent","value":30.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"宝石コア","trait_id":"TFT15_MechanicTrait_CRMechCashout","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"「マイティーロボ」は被ダメージの@Absorption*100@%を攻撃力と魔力に変換し、物理防御と魔法防御を@Resists@獲得する。<br><br>「水晶の薔薇」チャンピオンは「メカ」のスキルでは「マイティーロボ」とみなされる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Absorption","value":0.0800},{"name":"Resists","value":100.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ケアテイカー","trait_id":"TFT15_MechanicTrait_Caretaker","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキル使用時、最も体力割合が低い味方が@TFTTrait.TFT15_MechanicTrait_Caretaker.1:Duration@秒間、耐久値<TFTBonus>@TFTTrait.TFT15_MechanicTrait_Caretaker.1:ShieldAmount@&nbsp;(%i:scaleAP%)</TFTBonus>のシールドを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":6.0000},{"name":"ShieldAmount","value":135.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"テストコスト","trait_id":"TFT15_MechanicTrait_ChallengerSoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"テストコスト","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ストームベンダー","trait_id":"TFT15_MechanicTrait_ChaosStorm","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@MinUnits@) 嵐を召喚する。嵐は与えたダメージを反響させ、その@PercentDamageEcho*100@%を魔法ダメージとして与える。</row> <br><row>(@MinUnits@) 両方のユニットのダメージが反映される。嵐が大きくなる。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageWindowSeconds","value":2.0000},{"name":"GrowSeconds","value":8.0000},{"name":"PercentDamageEcho","value":0.2200},{"name":"StormHexes","value":1.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"DamageWindowSeconds","value":2.0000},{"name":"GrowSeconds","value":10.0000},{"name":"PercentDamageEcho","value":0.2500},{"name":"StormHexes","value":1.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"洗練","trait_id":"TFT15_MechanicTrait_Classy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このチャンピオンの最後に記載された特性の効果が、このチャンピオンに対して@TFTTrait.TFT15_MechanicTrait_Classy.1:IncreasedEffectiveness@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedEffectiveness","value":45.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"画面端キャリー","trait_id":"TFT15_MechanicTrait_CornerCarry","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@AS*100@%増加する。体力が75%および25%になると、安全な位置までダッシュして、射程が無限になる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"腐食","trait_id":"TFT15_MechanicTrait_Corrosive","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"2マス以内の敵に@Shred@%の「細断」と「分解」を付与する。「細断」または「分解」を付与した敵から受けるダメージが@DamageReduction@%減少する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageReduction","value":10.0000},{"name":"Shred","value":30.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"穢れ","trait_id":"TFT15_MechanicTrait_Corrupted","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"休眠状態になる。いずれかのユニットが倒されるたびに、@TFTTrait.TFT15_MechanicTrait_Corrupted.1:DAPerSoul*100@%のダメージ増加効果を獲得し、体力が@TFTTrait.TFT15_MechanicTrait_Corrupted.1:HealthPerSoul@増加する。体力が@TFTTrait.TFT15_MechanicTrait_Corrupted.1:HealthThreshold*100@%になると目覚め、敵までブリンクして、@TFTTrait.TFT15_MechanicTrait_Corrupted.1:StunDuration@秒間スタンさせる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAPerSoul","value":0.0450},{"name":"HealthPerSoul","value":80.0000},{"name":"HealthThreshold","value":0.6000},{"name":"StunDuration","value":1.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"真紅のヴェール","trait_id":"TFT15_MechanicTrait_CrimsonVeil","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@Omnivamp@%のオムニヴァンプを獲得する。オムニヴァンプによる余剰回復分をシールドに変換する(最大: 最大体力の@MaxPercentHealthShield@%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MaxPercentHealthShield","value":40.0000},{"name":"Omnivamp","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"クリティカルな脅威","trait_id":"TFT15_MechanicTrait_CriticalThreat","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルがクリティカル判定を持つ。@TFTTrait.TFT15_MechanicTrait_CriticalThreat.1:Interval@秒ごとに、クリティカル率が@TFTTrait.TFT15_MechanicTrait_CriticalThreat.1:CriticalStrikeChance@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CriticalStrikeChance","value":5.0000},{"name":"Interval","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"サイクロンラッシュ","trait_id":"TFT15_MechanicTrait_CycloneRush","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が増加する。戦闘開始時、@Duration@秒間、対面の敵を行動不能にする。<br><row>(@MinUnits@) @ASBoost*100@% %i:scaleAS%</row><br><row>(@MinUnits@) @ASBoost*100@% %i:scaleAS%。2体の敵を行動不能にする。</row><br>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"ASBoost","value":0.1500},{"name":"Duration","value":3.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"ASBoost","value":0.2500},{"name":"Duration","value":3.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ダークアミュレット","trait_id":"TFT15_MechanicTrait_DarkAmulet","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"与えた魔法ダメージの@HealPct@%にあたる体力を回復する。スキル使用時、最大体力の@HealthLossPct@%にあたる確定ダメージを受けるが、魔力が@StackingAP@%増加するスタックを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealPct","value":15.0000},{"name":"HealthLossPct","value":8.0000},{"name":"StackingAP","value":12.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"デッドアイ","trait_id":"TFT15_MechanicTrait_Deadeye","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このユニットと敵の間にあるマス1つにつき、@Amp*100@%の追加ダメージを与え、相手から受けるダメージが@Reduce*100@%減少する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amp","value":0.0350},{"name":"Reduce","value":0.0100}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"デモリッショニスト","trait_id":"TFT15_MechanicTrait_Demolitionist","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルダメージが@TFTTrait.TFT15_MechanicTrait_Demolitionist.1:StunDuration@秒間<TFTKeyword>スタン</TFTKeyword>させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"StunDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"メッタ打ち","trait_id":"TFT15_MechanicTrait_DentingBlows","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ヴァイのスキルで、体力を回復する代わりに@ShieldDuration@秒間のシールドを獲得するが、増加分は@ShieldBoost*100@%となる。変換後、素早く@FlurryCount@回攻撃を行う。攻撃が命中するごとに対象の防御力は@ResistShred@減少する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"FlurryCount","value":4.0000},{"name":"ResistShred","value":5.0000},{"name":"ShieldBoost","value":0.3000},{"name":"ShieldDuration","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"デスペラード","trait_id":"TFT15_MechanicTrait_Desperado","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃を@NumAttacks@回行うごとに、最も近くにいる複数の敵に5発の発射物を飛ばす。各発射物は通常攻撃ダメージの@PercentBADDamage@%を物理ダメージとして与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumAttacks","value":8.0000},{"name":"PercentBADDamage","value":100.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ドゥームバラージ","trait_id":"TFT15_MechanicTrait_DoomBarrage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ヴァルスのスキル使用中、矢のマナコストが@ManaReduction@減少する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaReduction","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"終末の予言者","trait_id":"TFT15_MechanicTrait_Doomsayer","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@TFTTrait.TFT15_MechanicTrait_Doomsayer.1:Countdown@秒後にまだ生存している場合は、この戦闘で受けたダメージの<magicDamage>@TFTTrait.TFT15_MechanicTrait_Doomsayer.1:PercentOfDamageTaken*100@%</magicDamage>を魔法ダメージとしてすべての敵に与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Countdown","value":15.0000},{"name":"PercentOfDamageTaken","value":0.4000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ダブルダウン","trait_id":"TFT15_MechanicTrait_DoubleDown","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@DamageAmp*100@%のダメージ増加効果を獲得する。このユニットがスキルを使用すると、他のパワーアップされた味方ユニットが消費したマナの@ManaPercent*100@%を回復する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.1800},{"name":"ManaPercent","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ダブルストライク","trait_id":"TFT15_MechanicTrait_Doublestrike","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃の際に@TFTTrait.TFT15_MechanicTrait_Doublestrike.1:ProcChance@%の確率で追加の通常攻撃が発動する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ProcChance","value":30.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"抜刀","trait_id":"TFT15_MechanicTrait_DrawYourSword","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"射程が1に短縮されるが、オムニヴァンプが増加する。失った射程1マスごとに、攻撃速度と攻撃力が増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ドレッドノート","trait_id":"TFT15_MechanicTrait_DreadNote","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@TFTTrait.TFT15_MechanicTrait_DreadNote.1:MinUnits@) @TFTTrait.TFT15_MechanicTrait_DreadNote.1:FirstDeath@秒時点と@TFTTrait.TFT15_MechanicTrait_DreadNote.1:SecondDeath@秒時点で生きていた場合に、最も体力が多い敵をキルする</row><br><row>(@TFTTrait.TFT15_MechanicTrait_DreadNote.2:MinUnits@) タイミングが@TFTTrait.TFT15_MechanicTrait_DreadNote.2:FirstDeath@秒時点と@TFTTrait.TFT15_MechanicTrait_DreadNote.2:SecondDeath@秒時点になる</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"FirstDeath","value":18.0000},{"name":"SecondDeath","value":30.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"FirstDeath","value":15.0000},{"name":"SecondDeath","value":25.0000}],"min_units":2,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"ドリフトデュオ","trait_id":"TFT15_MechanicTrait_DriftDuo","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"セナとルシアンのマナ自動回復が@ManaRegen@増加する。両方が★3の場合、「マイティーロボ」のカウントが1増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaRegen","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"効率","trait_id":"TFT15_MechanicTrait_Efficient","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルのマナコストが@Reduction@減少する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Reduction","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"エッセンスシェア","trait_id":"TFT15_MechanicTrait_EssenceShare","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキル使用時、周囲の味方@NumAllies@体が消費マナの@TFTTrait.TFT15_MechanicTrait_EssenceShare.1:ManaPct*100@%を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaPct","value":0.3500},{"name":"NumAllies","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"血を分けた兄弟","trait_id":"TFT15_MechanicTrait_ExilesEdge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ヨネとヤスオがダメージを与えると敵を出血させ、与えたダメージの@BleedPct@%のダメージを@BleedDuration@秒かけて与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BleedDuration","value":2.0000},{"name":"BleedPct","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"フェアリーテール","trait_id":"TFT15_MechanicTrait_FairyTail","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキル使用時に2体の妖精が出現し、それぞれが対象に@TFTTrait.TFT15_MechanicTrait_FairyTail.1:Duration@秒かけて<magicDamage>@TFTTrait.TFT15_MechanicTrait_FairyTail.1:APDamage1@-@TFTTrait.TFT15_MechanicTrait_FairyTail.1:APDamage4@</magicDamage>(ステージに応じて)の魔法ダメージを与える。 ","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APDamage1","value":75.0000},{"name":"APDamage2","value":120.0000},{"name":"APDamage3","value":170.0000},{"name":"APDamage4","value":260.0000},{"name":"Duration","value":8.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ファイタースピリット","trait_id":"TFT15_MechanicTrait_FighterSpirit","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@MinUnits@) ボードに配置したファイターまたはアサシン1体ごとに、体力が@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:Health@、攻撃力が@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%、魔力が@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%増加する。</row><br><row>(@MinUnits@) %i:scaleHealth%が@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:Health@、%i:scaleAD%が@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%、%i:scaleAP%が@TFTTrait.TFT15_MechanicTrait_FighterSpirit.1:ADAP@%に増加。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":5.0000},{"name":"Health","value":75.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ファイナルアセント","trait_id":"TFT15_MechanicTrait_FinalAscent","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"レベル@Level1@とレベル@Level2@で追加で超越する。<br><br>レベル@Level1@: 通常攻撃@NumAttacks@回ごとに魔力が@APPerAttack@%増加する。<br>レベル@Level2@: 追加で2つのウェーブを放ち、@ReducedWaveDamage*100@%のダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APPerAttack","value":6.0000},{"name":"Level1","value":7.0000},{"name":"Level2","value":10.0000},{"name":"NumAttacks","value":3.0000},{"name":"ReducedWaveDamage","value":0.6000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ラスボス","trait_id":"TFT15_MechanicTrait_FinalBoss","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@Omnivamp*100@%のオムニヴァンプを獲得する。味方が倒されるたびに、@DamageAmp*100@%のダメージ増加効果のスタックを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0450},{"name":"Omnivamp","value":0.1000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最終形態","trait_id":"TFT15_MechanicTrait_FinalForm","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@AppropriateStage@-@AppropriateRound@の後、戦闘開始時に、このチャンピオンが★3の場合は、★4になる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AppropriateRound","value":2.0000},{"name":"AppropriateRoundEventPM","value":6.0000},{"name":"AppropriateRoundPVE","value":7.0000},{"name":"AppropriateStage","value":5.0000},{"name":"AppropriateStageEventPM","value":3.0000},{"name":"AppropriateStagePVE","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ファイナリスト","trait_id":"TFT15_MechanicTrait_Finalist","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@TFTTrait.TFT15_MechanicTrait_Finalist.1:InitialDA*100@%のダメージ増加効果を獲得し、ダメージ軽減率が@TFTTrait.TFT15_MechanicTrait_Finalist.1:InitialDR*100@%増加する。この割合は敗退させたプレイヤー1人ごとに、%i:scaleDA%が@TFTTrait.TFT15_MechanicTrait_Finalist.1:IncreasedDA*100@%、%i:scaleDR%が@TFTTrait.TFT15_MechanicTrait_Finalist.1:IncreasedDR*100@%追加で増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedDA","value":0.0300},{"name":"IncreasedDR","value":0.0300},{"name":"InitialDA","value":0.1500},{"name":"InitialDR","value":0.0800}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"氷の指先","trait_id":"TFT15_MechanicTrait_FrostTouch","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃が@PercentageChanceToTrigger@%の確率で@StunDuration@秒間<TFTKeyword>スタン</TFTKeyword>させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePerStage","value":55.0000},{"name":"PercentageChanceToTrigger","value":15.0000},{"name":"StunDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"フューリーブレイク","trait_id":"TFT15_MechanicTrait_FuryBreak","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@AS*100@%増加する。他のパワーアップされた味方ユニットが倒されると、攻撃速度が@ASBurst*100@%増加して、@Duration@秒かけて元に戻る。自身が先に倒されると、代わりに仲間の攻撃速度を増加させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.3000},{"name":"ASBurst","value":3.0000},{"name":"Duration","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"フュージョンダンス","trait_id":"TFT15_MechanicTrait_FusionDance","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時、最も近くの味方と融合し、対象の体力、攻撃力、魔力の@TFTTrait.TFT15_MechanicTrait_FusionDance.1:StatShare*100@%を獲得する。 ","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"StatShare","value":0.4500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"力を集めて","trait_id":"TFT15_MechanicTrait_GatherForce","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキル使用時、消費マナの@ADPctFromMana@%にあたる攻撃力が増加するスタックを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADPctFromMana","value":40.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ゴールデン エッジ","trait_id":"TFT15_MechanicTrait_GoldenEdge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@NumAttacksPerProc@回通常攻撃すると@TFTUnitProperty.trait:TFT15_MechanicTrait_GoldenEdge_Gold@ゴールドを獲得する。ゴールドの値は、効果発動のたびに1ずつ増える(通常攻撃回数: @TFTUnitProperty.trait:TFT15_MechanicTrait_GoldenEdge_NumAttacks@ / @NumAttacksPerProc@)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumAttacksPerProc","value":72.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"黄金のグローブ","trait_id":"TFT15_MechanicTrait_GoldenGloves","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"利子を獲得するたびに、1ゴールドにつき@AD*100@%の攻撃力が恒久的に増加する(現在のボーナス: @TFTUnitProperty.trait:TFT15_SetMechanic_GoldenGlovesStacks*100@%&nbsp;%i:scaleAD%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.0200}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"あふれる生命力","trait_id":"TFT15_MechanicTrait_Health","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時、体力が恒久的に@PerCombatAmount@増加する。このチャンピオンが@Interval@秒生き延びるごとに、体力が追加で@Amount@恒久的に増加する。<br><br>(現在: @TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property@&nbsp;%i:scaleHealth%)","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":20.0000},{"name":"Interval","value":10.0000},{"name":"PerCombatAmount","value":40.0000},{"name":"PerCombatAmountEventPM","value":80.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"黄金の心","trait_id":"TFT15_MechanicTrait_HeartOfGold","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このチャンピオンが対人戦で生き残ると、@NumGold@ゴールドを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumGold","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"大出血","trait_id":"TFT15_MechanicTrait_Hemorrhage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルが@BleedDuration@秒かけて、@PercentBleed@%の追加ダメージを確定ダメージとして与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BleedDuration","value":4.0000},{"name":"PercentBleed","value":60.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ヒーローの物語","trait_id":"TFT15_MechanicTrait_HerosArc","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"プレイヤーレベルごとに@TFTTrait.TFT15_MechanicTrait_HerosArc.1:DA*100@%のダメージ増加効果を獲得する。レベル10で@TFTTrait.TFT15_MechanicTrait_HerosArc.1:DamageIncrease*100@%の追加ダメージ増加効果を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.0450},{"name":"DamageIncrease","value":0.3500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"超アクティブ","trait_id":"TFT15_MechanicTrait_Hyperactive","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"キルまたはアシストを奪うと、@AttackSpeed@%の攻撃速度を獲得する。この速度は@DecayDuration@秒かけて急速に減衰する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":100.0000},{"name":"DecayDuration","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"アイスベンダー","trait_id":"TFT15_MechanicTrait_IceBender","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時: ライズは戦闘開始から@Duration@秒間、凍結状態になる。スキルが敵に@ChillDuration@秒間、@Chill@%の「冷気」を付与し、@PctSpellDamage*100@%の追加ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Chill","value":20.0000},{"name":"ChillDuration","value":1.0000},{"name":"Duration","value":3.0000},{"name":"PctSpellDamage","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"業火の速度","trait_id":"TFT15_MechanicTrait_InfernalSpeed","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@TFTTrait.TFT15_MechanicTrait_InfernalSpeed.1:BaseAS@%増加する。キルまたはアシストで燃え殻を1個生成する。燃え殻@TFTTrait.TFT15_MechanicTrait_InfernalSpeed.1:NumCinders@個ごとに、味方チームが@TFTTrait.TFT15_MechanicTrait_InfernalSpeed.1:CinderAS@%の追加%i:scaleAS%を獲得する(燃え殻:&nbsp;@TFTUnitProperty.trait:TFT15_MechanicTrait_InfernalSpeed_CindersCollected@、チームの%i:scaleAS%:&nbsp;@TFTUnitProperty.trait:TFT15_MechanicTrait_InfernalSpeed_PermanentAS@%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAS","value":10.0000},{"name":"CinderAS","value":2.0000},{"name":"NumCinders","value":8.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"内なる炎","trait_id":"TFT15_MechanicTrait_InnerFire","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@ICD@秒ごとに、最も近くにいる「燃焼」を付与されていない敵に、@Duration@秒間「燃焼」と「負傷」を付与する。「燃焼」が付与されている敵から受けるダメージが@DamageReduction*100@%減少する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageReduction","value":0.1500},{"name":"Duration","value":10.0000},{"name":"ICD","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"テストコスト","trait_id":"TFT15_MechanicTrait_JuggernautSoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"テストコスト","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"カフナフナ","trait_id":"TFT15_MechanicTrait_Kahunahuna","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃@TFTTrait.TFT15_MechanicTrait_Kahunahuna.1:NumAttacks@回ごとに、<trueDamage>@TFTTrait.TFT15_MechanicTrait_Kahunahuna.1:ADDamage@</trueDamage>&nbsp;(%i:scaleAD%)の確定ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADDamage","value":175.0000},{"name":"NumAttacks","value":6.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"タンクジラ","trait_id":"TFT15_MechanicTrait_KaijuSize","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"最大体力が@TFTTrait.TFT15_MechanicTrait_KaijuSize.1:HealthRatio*100@%増加し、サイズが増加する。@TFTTrait.TFT15_MechanicTrait_KaijuSize.1:Countdown@秒後、すべての敵を1.5秒間<TFTKeyword>スタン</TFTKeyword>させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Countdown","value":15.0000},{"name":"HealthRatio","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"慧眼","trait_id":"TFT15_MechanicTrait_KeenEye","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃とスキルが敵の魔法防御の@PercentIgnore@%を貫通する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentIgnore","value":45.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"キラーヴォイド","trait_id":"TFT15_MechanicTrait_KillerInstinct","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルが代わりに、射程内で最も体力が低い敵を対象にする。マナ自動回復が@TFTTrait.TFT15_MechanicTrait_KillerInstinct.1:ManaRegen@増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaRegen","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"生物防壁","trait_id":"TFT15_MechanicTrait_LivingWall","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"物理防御と魔法防御が@Resists@増加する。戦闘開始時、このチャンピオンの%i:scaleArmor%と%i:scaleMR%の合計@PerXResists@ごとに、後衛の味方の攻撃速度が@AS@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":1.5000},{"name":"PerXResists","value":30.0000},{"name":"Resists","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ファンサービス","trait_id":"TFT15_MechanicTrait_Lovers","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ザヤとラカンのステータスがお互いのスターレベルに応じて増加する。<br><row>(@MinUnits@) @AD@% %i:scaleAD%%i:scaleAS% | @Health@ %i:scaleHealth%、@Resists@ %i:scaleArmor%%i:scaleMR%</row><br><row>(@MinUnits@) @AD@% %i:scaleAD%%i:scaleAS% | @Health@ %i:scaleHealth%、@Resists@ %i:scaleArmor%%i:scaleMR%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":8.0000},{"name":"AS","value":8.0000},{"name":"Health","value":150.0000},{"name":"Resists","value":5.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"AD","value":15.0000},{"name":"AS","value":15.0000},{"name":"Health","value":275.0000},{"name":"Resists","value":10.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"メイジ","trait_id":"TFT15_MechanicTrait_Mage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルを2回発動するが、与える合計ダメージが@TFTTrait.TFT15_MechanicTrait_Mage.1:DAMultiplier*100@%低下する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAMultiplier","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"メイジ","trait_id":"TFT15_MechanicTrait_MageAD","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキル使用時、1回おきにスキルを2回発動する。このチャンピオンの合計攻撃力がX%低下する。<br><row>(@MinUnits@) @TFTTrait.TFT15_MechanicTrait_MageAD.1:ADMultiplier*100@% %i:scaleAD%</row><br><row>(@MinUnits@) @TFTTrait.TFT15_MechanicTrait_MageAD.2:ADMultiplier*100@% %i:scaleAD%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADMultiplier","value":0.9000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"ADMultiplier","value":1.0500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"マックス アルカナ","trait_id":"TFT15_MechanicTrait_Magic","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"魔力が@Base@%増加し、キルまたはアシストを2回獲得するごとに、恒久的に@Amount@%増加する(現在: @TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property@%&nbsp;%i:scaleAP%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":1.0000},{"name":"Base","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"魔法の達人","trait_id":"TFT15_MechanicTrait_MagicExpert","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"魔力が@TFTTrait.TFT15_MechanicTrait_MagicExpert.1:BaseAP@%増加する。他のあらゆるソースから得る魔力が@TFTTrait.TFT15_MechanicTrait_MagicExpert.1:PctBonusAP@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAP","value":10.0000},{"name":"PctBonusAP","value":35.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"マナラッシュ","trait_id":"TFT15_MechanicTrait_ManaRush","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"マナが満タンの状態で戦闘を開始する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"マスターマインド","trait_id":"TFT15_MechanicTrait_Mastermind","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時、マナが@SelfishMana@増加し、このチャンピオンの前方の直線上にいるすべての味方に@AllyMana@マナを付与する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AllyMana","value":25.0000},{"name":"SelfishMana","value":50.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ハットトリック","trait_id":"TFT15_MechanicTrait_MaxCap","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃力と魔力が@BaseADAP@%増加する。キルまたはアシストを獲得するごとに、それぞれを@ADAPPerHat@%付与する帽子を被る。デス時、自分の帽子の@PercentHatLoss*100@%を失う(現在の帽子の数: @TFTUnitProperty.trait:TFT15_SetMechanic_MaxCap_Hats@)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADAPPerHat","value":1.0000},{"name":"BaseADAP","value":16.0000},{"name":"PercentHatLoss","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"メカパイロット","trait_id":"TFT15_MechanicTrait_MechPilot","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@MinUnits@) ロボを操縦し、自身の@HealthShare*100@% %i:scaleHealth%、@OtherStatShare*100@% %i:scaleAD%%i:scaleAP%%i:scaleAS%を付与する。体力が@MechHealth*100@%になると機体から脱出する。</row><br><row>(@MinUnits@) メカはパイロットの特性からメリットを受ける。</row>","innate_trait_sets":[{"constants":[{"name":"MechHealth","value":0.6000}]}],"conditional_trait_sets":[{"constants":[{"name":"HealthShare","value":0.3500},{"name":"OtherStatShare","value":0.4500}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"HealthShare","value":0.3500},{"name":"OtherStatShare","value":0.4500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"メカブレード","trait_id":"TFT15_MechanicTrait_Mechablade","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"最大体力の@PercentHealthAsAS*100@%にあたる攻撃速度を獲得する。通常攻撃時に@BonusMana@マナを追加で獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusMana","value":5.0000},{"name":"PercentHealthAsAS","value":0.0500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"自己再生","trait_id":"TFT15_MechanicTrait_MetabolicExplosion","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@TFTTrait.TFT15_MechanicTrait_MetabolicExplosion.1:Interval@秒ごとに最大体力の@TFTTrait.TFT15_MechanicTrait_MetabolicExplosion.1:PctRegen@%を回復する。あらゆるソースから得る体力回復量が@IncreasedHealing@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"IncreasedHealing","value":10.0000},{"name":"Interval","value":3.0000},{"name":"PctRegen","value":6.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ミダスの指先","trait_id":"TFT15_MechanicTrait_MidasTouch","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃とスキルが、体力が@PercentHealthThreshold@%未満の敵にとどめを刺す。キル時に@PercentChanceGold@%の確率でゴールドがドロップする。(ゴールド: @TFTUnitProperty.trait:TFT15_MechanicTrait_MidasTouch_GoldEarned@)","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentChanceGold","value":35.0000},{"name":"PercentHealthThreshold","value":10.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"マインドバッテリー","trait_id":"TFT15_MechanicTrait_MindBattery","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"各戦闘で初めてスキルを使用した後、マナ自動回復が@ManaRegen@、魔力が@AP@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":30.0000},{"name":"ManaRegen","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"モメンタム","trait_id":"TFT15_MechanicTrait_Momentum","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"(@MinUnits@) 攻撃速度が@BonusAS*100@%増加し、移動速度が大幅に上がる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusAS","value":0.6000},{"name":"BonusMS","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"針仕事","trait_id":"TFT15_MechanicTrait_Needlework","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルを1回および2回使用するごとに、@BonusNeedles@本の追加の針を発射し、@ReducedDamage*100@%のダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusNeedles","value":2.0000},{"name":"ReducedDamage","value":0.4500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"勝負はこれから","trait_id":"TFT15_MechanicTrait_NotDoneYet","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このチャンピオンが@NumDeathsStage2@回倒されると、体力が@TFTTrait.TFT15_MechanicTrait_NotDoneYet.1:PctHealth@%、オムニヴァンプが@TFTTrait.TFT15_MechanicTrait_NotDoneYet.1:Omnivamp@%増加し、@TFTTrait.TFT15_MechanicTrait_NotDoneYet.1:Stats@%のダメージ増加効果を獲得する(デス数: @TFTUnitProperty.trait:TFT15_MechanicTrait_NotDoneYet_DeathsAchieved@)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumDeathsStage2","value":6.0000},{"name":"NumDeathsStage3","value":6.0000},{"name":"NumDeathsStage4","value":6.0000},{"name":"Omnivamp","value":10.0000},{"name":"PctHealth","value":18.0000},{"name":"Stats","value":25.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"毒キノコ","trait_id":"TFT15_MechanicTrait_NoxiousTrap","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ダメージを与えると@Duration@秒間、敵に<TFTKeyword>燃焼</TFTKeyword>、<TFTKeyword>負傷</TFTKeyword>、20%の<TFTKeyword>細断</TFTKeyword>、20%の<TFTKeyword>分解</TFTKeyword>を付与する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"オン・ジ・エッジ","trait_id":"TFT15_MechanicTrait_OnTheEdge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘を@HealthPercent*100@%の体力で開始するが、@DA*100@%のダメージ増加効果を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.3500},{"name":"HealthPercent","value":0.6500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"9000以上","trait_id":"TFT15_MechanicTrait_Over9000","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"各ラウンドの開始時に、ランダムな恒久ステータスボーナスを獲得する。<br><br><TFTBonus>現在: </TFTBonus>+@TFTUnitProperty.trait:TFT15_Over9000_AD*100@%&nbsp;%i:scaleAD%、+@TFTUnitProperty.trait:TFT15_Over9000_AP@%&nbsp;%i:scaleAP%、+@TFTUnitProperty.trait:TFT15_Over9000_AS*100@%&nbsp;%i:scaleAS%、+@TFTUnitProperty.trait:TFT15_Over9000_Armor@&nbsp;%i:scaleArmor%、+@TFTUnitProperty.trait:TFT15_Over9000_MR@&nbsp;%i:scaleMR%、+@TFTUnitProperty.trait:TFT15_Over9000_Health@&nbsp;%i:scaleHealth%、+@TFTUnitProperty.trait:TFT15_Over9000_Mana@&nbsp;%i:TFTManaRegen%","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.0400},{"name":"AP","value":4.0000},{"name":"AS","value":0.0400},{"name":"Armor","value":8.0000},{"name":"Health","value":35.0000},{"name":"MR","value":8.0000},{"name":"Mana","value":1.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"群れの戦術","trait_id":"TFT15_MechanicTrait_PackTactics","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<physicalDamage>@DamagePercent*100@%&nbsp;(%i:TFTBaseAD%)</physicalDamage>の物理ダメージを与える群れの同胞を@NumPackmates@体獲得する。スキルを使用すると、群れの同胞が@NumHexes@マス以内で最も体力の低い敵にダッシュする。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":0.2200},{"name":"NumHexes","value":2.0000},{"name":"NumPackmates","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最前線","trait_id":"TFT15_MechanicTrait_PowerFont","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時および@Cadence@秒ごとに、マナ自動回復が@Mana@増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":3.0000},{"name":"Mana","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"正確無比","trait_id":"TFT15_MechanicTrait_Precision","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@TFTTrait.TFT15_MechanicTrait_Precision.1:ForcedAttackSpeed@で固定される。攻撃速度の@TFTTrait.TFT15_MechanicTrait_Precision.1:ASScale*100@%を攻撃力の@TFTTrait.TFT15_MechanicTrait_Precision.1:ADScale*100@%に変換する。通常攻撃のダメージが@TFTTrait.TFT15_MechanicTrait_Precision.1:AttackAmount*100@%増加し、追加でマナを@TFTTrait.TFT15_MechanicTrait_Precision.1:Mana@獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADScale","value":0.0080},{"name":"ASScale","value":0.0100},{"name":"AttackAmount","value":1.3000},{"name":"ForcedAttackSpeed","value":0.7000},{"name":"Mana","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"テストコスト","trait_id":"TFT15_MechanicTrait_ProdigySoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"テストコスト","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ピュアハート","trait_id":"TFT15_MechanicTrait_PureHeart","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@HealTickRate@秒ごとに、このチャンピオンと2マス以内の味方を、減少体力の@MissingHealthHeal*100@%回復する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealTickRate","value":4.0000},{"name":"MissingHealthHeal","value":0.1800}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"追い撃ち","trait_id":"TFT15_MechanicTrait_Pursuit","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ルシアンのスキルによりダッシュし、追加の弾丸を+@NumAdditionalShots@発放ち、戦闘終了まで魔力が@APGain@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APGain","value":8.0000},{"name":"NumAdditionalShots","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"クイックタッグ","trait_id":"TFT15_MechanicTrait_QuickTag","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"倒されると、同じ役割で同じ数のアイテムを持ったユニットが1体出現する。このユニットはコストが1つ低くなり、体力が@PercentHealth*100%@%低下する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentHealth","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"高まる怒り","trait_id":"TFT15_MechanicTrait_RampingRage","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"通常攻撃するたびに、攻撃速度が@ASPerAttack*100@%増加するスタックを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ASPerAttack","value":0.0350}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"レアなおやつ","trait_id":"TFT15_MechanicTrait_RareCandy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"モンスターのモンスタートレーナーレベルが+@Levels@になる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Levels","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"抵抗","trait_id":"TFT15_MechanicTrait_Resistant","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"受けるダメージが@TFTTrait.TFT15_MechanicTrait_Resistant.1:FlatDR@軽減される。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"FlatDR","value":25.0000},{"name":"Resists","value":0.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"沸き上がる混沌","trait_id":"TFT15_MechanicTrait_RisingChaos","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキル使用時、追加のオーブを放ち、ランダムな敵1体に@PercentDamage*100@%のダメージを与える。次のスキル使用時にオーブの数が1つ増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.0700}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"メカドール","trait_id":"TFT15_MechanicTrait_RoboRumble","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"「マイティーロボ」および「ルチャドール」を配置すると、「マイティーロボ」の体力が@Health@増加し、「ルチャドール」に変身して特性+1を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Health","value":100.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ロボレンジャー","trait_id":"TFT15_MechanicTrait_RobustRanger","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"「マイティーロボ」の攻撃力、魔力の@TFTTrait.TFT15_MechanicTrait_RobustRanger.1:StatsPct@%、および体力の@TFTTrait.TFT15_MechanicTrait_RobustRanger.1:HealthPct@%を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealthPct","value":10.0000},{"name":"StatsPct","value":50.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ロケットグラブ","trait_id":"TFT15_MechanicTrait_RocketGrab","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@ShieldDuration@秒間、体力の@ShieldPercent*100@%にあたる耐久値を持つシールドを獲得する。対象が倒されると、次の対象を近接射程内に引き寄せ、シールドを再度獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ShieldDuration","value":4.0000},{"name":"ShieldPercent","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"暗殺","trait_id":"TFT15_MechanicTrait_Rogue","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@TFTTrait.TFT15_MechanicTrait_Rogue.1:MinUnits@) 戦闘開始時: 敵の後衛にジャンプし、戦闘開始から@Duration@秒間、与ダメージが@ReducedDamage*100@%減少する。</row><br><row>(@TFTTrait.TFT15_MechanicTrait_Rogue.2:MinUnits@) 両チャンピオンがジャンプする。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":8.0000},{"name":"ReducedDamage","value":0.2000}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"},{"constants":[{"name":"Duration","value":8.0000},{"name":"ReducedDamage","value":0.1500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ラウンド2","trait_id":"TFT15_MechanicTrait_RoundTwo","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"キルされると、同じアイテムを装備した「ダミー」を召喚する。「ダミー」はユニットの体力の@TFTTrait.TFT15_MechanicTrait_RoundTwo.1:PercentHealth@%相当の体力を持つ。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentHealth","value":60.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"自己完結型","trait_id":"TFT15_MechanicTrait_Selfish","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"耐久力が@TFTTrait.TFT15_MechanicTrait_Selfish.1:DR@%増加する。他の味方全員による与ダメージの@TFTTrait.TFT15_MechanicTrait_Selfish.1:HealPct@%にあたる体力を回復する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DR","value":10.0000},{"name":"HealPct","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"本気のスラム","trait_id":"TFT15_MechanicTrait_SeriousSlam","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"各敵への最初の通常攻撃が<physicalDamage>@TFTTrait.TFT15_MechanicTrait_SeriousSlam.1:AttackScale*100@% (%i:TFTBaseAD%)</physicalDamage>の物理ダメージを与え、@TFTTrait.TFT15_MechanicTrait_SeriousSlam.1:KnockupDuration@秒間<TFTKeyword>スタン</TFTKeyword>させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackScale","value":2.1000},{"name":"HealthScale","value":0.0000},{"name":"KnockupDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"影分身","trait_id":"TFT15_MechanicTrait_ShadowJutsu","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"同じアイテムを装備した自身の完璧なコピーを作る。このコピーは@TFTTrait.TFT15_MechanicTrait_ShadowJutsu.1:DamagePercent*100@%のダメージを与え、@TFTTrait.TFT15_MechanicTrait_ShadowJutsu.1:HealthMod*100@%の体力を持つ。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":0.2200},{"name":"HealthMod","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"もっと輝け","trait_id":"TFT15_MechanicTrait_ShineBrighter","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルを2回使用するたびに、ラックスのスキルが半径2マスの爆発を起こし、与えるダメージが@Percent*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Percent","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"特異点","trait_id":"TFT15_MechanicTrait_Singularity","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@NumHexes@マスの特異点になり、毎秒@PercentHealth*100@% (%i:scaleHealth%)を魔法ダメージとして与える。敵が範囲内で倒されると、恒久的に体力が@PermanentHealth@増加する(合計: @TFTUnitProperty.:TFT15_MechanicTrait_Singularity_Health@ %i:scaleHealth%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumHexes","value":2.0000},{"name":"PercentHealth","value":0.0100},{"name":"PermanentHealth","value":15.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"スカイピアサー","trait_id":"TFT15_MechanicTrait_SkyPiercer","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@Duration@秒間、敵に30%の「細断」と「分解」を付与する。「細断」と「分解」を付与された敵には、与えるダメージが@DamageAmp*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0500},{"name":"Duration","value":6.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"おやつの時間だ","trait_id":"TFT15_MechanicTrait_SnaxTime","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ブラウムがスキル使用時に、追加でランダムな敵に@PoroNum@体のポロを投げる。それぞれがブラウムの基本攻撃力の@DamagePercent*100@%にあたる物理ダメージを与える。<br><rules>ポロの安全に配慮して行っています。ブラウムはこの道のプロです。</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamagePercent","value":2.0000},{"name":"PoroNum","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ソーシャライト","trait_id":"TFT15_MechanicTrait_Socialite","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時: 隣接するマスをマークする。マークされたマスにいる味方が@DamageAmp*100@%のダメージ増加効果と@Health@の体力を獲得する。このチャンピオンのボーナスが@PercentIncrease*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0600},{"name":"Health","value":60.0000},{"name":"ManaPerSecond","value":0.0000},{"name":"NumRounds","value":99.0000},{"name":"PercentIncrease","value":3.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"太陽の息吹","trait_id":"TFT15_MechanicTrait_SolarBreath","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@ICD@秒ごとに、最も近くにいる「燃焼」を付与されていない敵に、@Duration@秒間「燃焼」と「負傷」を付与する。「燃焼」中の敵にはダメージが@DamageAmp*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.1000},{"name":"Duration","value":10.0000},{"name":"HexRange","value":12.0000},{"name":"ICD","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"孤高のソウル","trait_id":"TFT15_MechanicTrait_SoleFighter","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このチャンピオンが味方盤面で唯一のソウルファイターである場合、ソウルファイター(4)のボーナスを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"魂削り","trait_id":"TFT15_MechanicTrait_SoulChipper","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"魔法ダメージを与えると、戦闘終了まで魔法防御を@MagicResistReduce@低下させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResistReduce","value":5.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ソウルサバイバー","trait_id":"TFT15_MechanicTrait_SoulSurvivor","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"スキルを使用すると戦闘終了まで、攻撃力が@AD*100@、攻撃速度が@AS*100@%、オムニヴァンプが@Vamp*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.2000},{"name":"AS","value":0.4000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"最大速度","trait_id":"TFT15_MechanicTrait_Speed","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@Base*100@%増加し、キルまたはアシストを3回獲得するごとに、恒久的に@Amount*100@%増加する(現在: @TFTUnitProperty.trait:TFT15_SetMechanic_PlusPlus_Property*100@%&nbsp;%i:scaleAS%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Amount","value":0.0100},{"name":"Base","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"テストコスト","trait_id":"TFT15_MechanicTrait_SpellslingerSoul","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"テストコスト","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAP","value":20.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"トゲトゲシェル","trait_id":"TFT15_MechanicTrait_SpikyShell","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"物理防御が@Armor@増加する。攻撃してきた敵に@Damage@ + ステージごとに@DamagePerStage@の物理ダメージを与える(敵ごとにクールダウン@ICD@秒)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Armor","value":40.0000},{"name":"Damage","value":25.0000},{"name":"DamagePerStage","value":8.0000},{"name":"ICD","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"精霊剣","trait_id":"TFT15_MechanicTrait_SpiritSword","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"クリティカル率が@CritChance*100@%増加する。通常攻撃がクリティカルになると@TFTTrait.TFT15_MechanicTrait_SpiritSword.1:BonusMagicDamage@%の追加魔法ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusMagicDamage","value":30.0000},{"name":"CritChance","value":0.2000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"追跡する矢","trait_id":"TFT15_MechanicTrait_StalkingDart","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"アーリが10マナ獲得するごとに対象に向かって狐火が発射され、スキルダメージの@PercentDamage*100@%の魔法ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.0750}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"背負い立つ者","trait_id":"TFT15_MechanicTrait_StandStrong","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"横列にこのチャンピオンしかいない状態で戦闘を開始した場合、体力が@TFTTrait.TFT15_MechanicTrait_StandStrong.1:HealthRatio*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealthRatio","value":0.3000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"瞬身護法","trait_id":"TFT15_MechanicTrait_StandUnited","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"最も体力が低い味方1体に、自身のシールドの@ShieldPercent*100@%の耐久値のシールドを付与し、発動時に@MagicResist@スタックの魔法防御を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResist","value":25.0000},{"name":"ShieldPercent","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"スターセーラー","trait_id":"TFT15_MechanicTrait_StarSailor","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@MinUnits@) 「スターガーディアン」から@StatIncrease*100@%の追加ボーナスを獲得する。</row><br><row>(@MinUnits@) さらにもう一方の「スターセーラー」の体力を与ダメージの@HealingPercent*100@%回復する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealingPercent","value":0.0000},{"name":"StatIncrease","value":0.3300}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"HealingPercent","value":0.1500},{"name":"StatIncrease","value":0.2500}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"スター学生","trait_id":"TFT15_MechanicTrait_StarStudent","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@MinUnits@) 体力が@BaseHealth@増加し、+@PctAdditionalPotential@%のポテンシャル%i:set14AmpIcon%を獲得する。</row><br><row>(@MinUnits@) ラウンドごとに@BaseXP@のXPを獲得し、生存している「スター学生」1人ごとに追加XPを@XPPerSurvival@獲得する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseHealth","value":200.0000},{"name":"PctAdditionalPotential","value":40.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"BaseHealth","value":200.0000},{"name":"BaseXP","value":1.0000},{"name":"PctAdditionalPotential","value":40.0000},{"name":"XPPerSurvival","value":1.0000}],"min_units":2,"style_idx":2,"style_name":"kBronze"}]},{"display_name":"星の騎士","trait_id":"TFT15_MechanicTrait_StarryKnight","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"フィールドに配置されたコスト1のユニット1体ごとに、体力が@Health*100@%、魔力が@AP@%増加する。★3の場合は効果が倍になる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":10.0000},{"name":"Health","value":0.0700},{"name":"Mult","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"伸びる腕","trait_id":"TFT15_MechanicTrait_StretchyArms","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@BaseAS*100@%増加する。キルまたはアシストを奪うと、射程が1増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseAS","value":0.1000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"強烈スパーク","trait_id":"TFT15_MechanicTrait_StrongSpark","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@Cadence@秒ごとに、最も近い敵に電撃を与え、対象の最大体力の@Damage*100@%にあたる魔法ダメージを与える。なんらかのソースによって敵が<TFTKeyword>スタン</TFTKeyword>を受けると、電撃を与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":3.0000},{"name":"Damage","value":0.1100}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"超天才","trait_id":"TFT15_MechanicTrait_SuperGenius","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@Cadence@秒ごとに、マナ自動回復量に等しい魔力を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":2.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"スーパーメガ","trait_id":"TFT15_MechanicTrait_SuperMega","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ジンクスの攻撃力が@AD*100@%増加する。スキルを3回使用するごとにスキルの効果が2倍になり、@SplitDamageIncrease*100@%の追加ダメージを命中したすべての敵に分散して与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.3000},{"name":"SplitDamageIncrease","value":0.5000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"スーパースター","trait_id":"TFT15_MechanicTrait_Superstar","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"味方チームが@DABase@%のダメージ増加効果を獲得し、味方の★3ユニット1体ごとに効果量が@TFTTrait.TFT15_MechanicTrait_Superstar.1:DAPer3Star@%増加する。このチャンピオンのボーナスが@Multiplier*100@%増加する","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DABase","value":4.0000},{"name":"DAPer3Star","value":3.0000},{"name":"Multiplier","value":2.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"至高","trait_id":"TFT15_MechanicTrait_Supremacy","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このチャンピオンが「百機一門」であるとき、代わりに体力が@ExecutePct*100@%未満の敵にとどめを刺す。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"ExecutePct","value":0.1800}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"至高の波動","trait_id":"TFT15_MechanicTrait_SupremeSurge","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"「百機一門」が敵を倒すたびに、減少体力の@Percent*100@%を回復し、マナを@mana@獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Mana","value":15.0000},{"name":"Percent","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"サージ66","trait_id":"TFT15_MechanicTrait_Surge66","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@AS@%、魔力が@AP@%増加する。通常攻撃を@FirstThreshold@回および@SecondThreshold@回行うと、この量が2倍になる(通常攻撃回数: @TFTUnitProperty.trait:TFT15_MechanicTrait_Surge66_NumAttacks@)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":10.0000},{"name":"AS","value":20.0000},{"name":"FirstThreshold","value":15.0000},{"name":"SecondThreshold","value":66.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"チームキャプテン","trait_id":"TFT15_MechanicTrait_TeamCaptain","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@MinUnits@) このチャンピオンの「スターガーディアン」のチームワークボーナスがスターレベルごとに@StatIncrease*100@%増加する。</row><br><row>(@MinUnits@) スターレベルごとに@StatIncrease*100@%のボーナス。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"StatIncrease","value":0.1500}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"StatIncrease","value":0.2000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"テストコスト","trait_id":"TFT15_MechanicTrait_Template","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"これはテンプレート特性です","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"触手の鉄槌","trait_id":"TFT15_MechanicTrait_TentacleSmash","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@InitialDelay@秒後、3マス以内のすべての敵を@StunDuration@秒間スタンさせる。@Cadence@秒ごとに繰り返す。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Cadence","value":8.0000},{"name":"InitialDelay","value":4.0000},{"name":"StunDuration","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"スリルシーカー","trait_id":"TFT15_MechanicTrait_Thrillseeker","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@TFTTrait.TFT15_MechanicTrait_Thrillseeker.1:MinUnits@) キルするごとに最大体力の@TFTTrait.TFT15_MechanicTrait_Thrillseeker.1:HealPercent@%を回復し、攻撃速度が@Duration@秒間@TFTTrait.TFT15_MechanicTrait_Thrillseeker.1:AS*100@%増加する。</row><br><row>(@TFTTrait.TFT15_MechanicTrait_Thrillseeker.2:MinUnits@) キル時に@TFTTrait.TFT15_MechanicTrait_Thrillseeker.2:AS*100@% %i:scaleAS%。体力@TFTTrait.TFT15_MechanicTrait_Thrillseeker.2:ExecuteThreshold*100@%未満の敵にとどめを刺す。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.4000},{"name":"Duration","value":3.0000},{"name":"HealPercent","value":15.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"AS","value":0.4000},{"name":"Duration","value":3.0000},{"name":"ExecuteThreshold","value":0.1000},{"name":"HealPercent","value":15.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ブリンク攻撃","trait_id":"TFT15_MechanicTrait_TimeSkip","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"対象を切り替える時、次の対象にブリンクする。次の攻撃が追加で<magicDamage>@TFTTrait.TFT15_MechanicTrait_TimeSkip.1:PctAdditionalDamage@%</magicDamage>を魔法ダメージとして与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PctAdditionalDamage","value":200.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"小さな恐怖","trait_id":"TFT15_MechanicTrait_TinyTerror","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃速度が@TFTTrait.TFT15_MechanicTrait_TinyTerror.1:AS*100@%増加する。体力が@TFTTrait.TFT15_MechanicTrait_TinyTerror.1:Threshold*100@になると、戦闘終了まで効果が2倍になる。その後、@TFTTrait.TFT15_MechanicTrait_TinyTerror.1:Duration@秒間サイズが縮み、すべての通常攻撃を回避する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.1500},{"name":"Duration","value":3.0000},{"name":"Threshold","value":0.7000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"巨体","trait_id":"TFT15_MechanicTrait_TitanForm","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ユニットスロットを2つ使用する。体力、耐久力が増加し、ダメージ増加効果を獲得する。<br><row>(@MinUnits@) @BonusHealth@ %i:scaleHealth%、@BonusDR*100@% %i:scaleDR%、@BonusDA*100@% %i:scaleDA%</row><br><row>(@MinUnits@) @BonusHealth@ %i:scaleHealth%、@BonusDR*100@% %i:scaleDR%、@BonusDA*100@% %i:scaleDA%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDA","value":0.1000},{"name":"BonusDR","value":0.2000},{"name":"BonusHealth","value":900.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"BonusDA","value":0.2000},{"name":"BonusDR","value":0.2500},{"name":"BonusHealth","value":1250.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"トリックスター","trait_id":"TFT15_MechanicTrait_Trickster","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@MinUnits@) 体力低下時、@DA*100@%のダメージ増加効果を獲得し、「ダミー」を残し、最も遠い敵にダッシュする。</row><br><row>(@MinUnits@) @DA*100@% %i:scaleDA%、「ダミー」が@DummyHealth@ %i:scaleHealth%を獲得する。</row>","innate_trait_sets":[{"constants":[{"name":"HealthThreshold","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.0400},{"name":"DummyHealth","value":250.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"DA","value":0.0600},{"name":"DummyHealth","value":1250.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"超越の構え","trait_id":"TFT15_MechanicTrait_UltraStance","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"体力が@BonusHealth@増加し、選択した構えの特性に+@BonusTraitAmount@追加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":100.0000},{"name":"BonusTraitAmount","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"タダでは転ばぬ","trait_id":"TFT15_MechanicTrait_Undefeated","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"対人戦で勝利するごとに恒久的に@HealthPerWin@の体力を、敗北するごとに@DAPerLoss@%のダメージ増加効果を獲得する(合計: @TFTUnitProperty.:TFT15_MechanicTrait_Undefeated_Health@ %i:scaleHealth%、@TFTUnitProperty.:TFT15_MechanicTrait_Undefeated_DA*100@% %i:scaleDA%)。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DAPerLoss","value":0.0200},{"name":"HealthPerWin","value":50.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"気迫","trait_id":"TFT15_MechanicTrait_Unflinching","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"@TFTTrait.TFT15_MechanicTrait_Unflinching.1:OmnivampPct@%のオムニヴァンプを獲得する。戦闘の最初の@TFTTrait.TFT15_MechanicTrait_Unflinching.1:Duration@秒間、行動妨害を受けなくなる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":15.0000},{"name":"OmnivampPct","value":25.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"アンストッパブル","trait_id":"TFT15_MechanicTrait_Unstoppable","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"体力が@Health@増加し、行動妨害効果を受けなくなる。新しい対象に突撃し、接触した敵を@StunDuration@秒間<TFTKeyword>スタン</TFTKeyword>させる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Health","value":100.0000},{"name":"StunDuration","value":0.7500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"触れられざる者","trait_id":"TFT15_MechanicTrait_Untouchable","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"味方が@TFTTrait.TFT15_MechanicTrait_Untouchable.1:NumAllies@体以上生存している間は対象指定不可になる。最大体力で戦いを終了した場合、@TFTTrait.TFT15_MechanicTrait_Untouchable.1:DamageAmpScaling*100@%のダメージ増加効果を恒久的に獲得する(現在: @TFTUnitProperty.:TFT15_Untouchable_DamageAmp*100@% %i:scaleDA%)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmpScaling","value":0.0200},{"name":"NumAllies","value":4.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"猛者","trait_id":"TFT15_MechanicTrait_Veteran","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"このユニットは「メンター」である。ダメージ増加効果を@Amp*100@%付与し、「メンター(4)」でスキルをアップグレードする代わりに攻撃力と魔力が@Stats*100@%増加する。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"Amp","value":0.0400},{"name":"Stats","value":0.3000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ウォームアップ","trait_id":"TFT15_MechanicTrait_WarmingUp","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"戦闘開始時またはこの効果が発動した時、物理防御と魔法防御が@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Resists@増加する。毎秒、@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Conversion@の防御力を@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Conversion@%の攻撃力に変換する(最大@TFTTrait.TFT15_MechanicTrait_WarmingUp.1:Resists@)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Conversion","value":3.0000},{"name":"Resists","value":48.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"重り","trait_id":"TFT15_MechanicTrait_Weights","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"「重り」が@NumWeights@個増加する。1個以上で、移動速度と攻撃速度が@PercentReduction*100@%低下する。対人戦で勝利すると「重り」が@WeightPerCombat@個落ち、敗北すると2個落ちる。0個になると、移動速度が増加し、攻撃速度が@AS*100@%、ダメージ軽減率が@Durability*100@%増加する(残りの「重り」: @TFTUnitProperty.trait:TFT15_MechanicTrait_Weights_NumWeights@)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AS","value":0.5000},{"name":"Durability","value":0.1200},{"name":"NumWeights","value":10.0000},{"name":"PercentReduction","value":0.5000},{"name":"WeightPerCombat","value":1.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"404パワーアップ","trait_id":"TFT15_MechanicTrait_WellRounded","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"攻撃力、魔力、ダメージ増加を@Stats@%獲得し、物理防御と魔法防御が@Stats@増加する。<br><br><rules>どうやってこれを見つけたの？</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Stats","value":8.0000}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"風殺の壁","trait_id":"TFT15_MechanicTrait_WindWall","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"ヤスオのクリティカル率が@CritChance*100@%増加し、隣接していない敵から受けるダメージが@ReducedDamage*100@%軽減される。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CritChance","value":0.6000},{"name":"ReducedDamage","value":0.1500}],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"驚異の双子","trait_id":"TFT15_MechanicTrait_WonderTwins","set":"TFTSet15/TFT15_SetMechanic","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_15_SecretTechnique.TFT_Set15.png","tooltip_text":"<row>(@TFTTrait.TFT15_MechanicTrait_WonderTwins.1:MinUnits@) このユニットを2体以上ボードに配置すると、その役割に応じて両方のステータスが@TFTTrait.TFT15_MechanicTrait_WonderTwins.2:Stats@%増加する。★3にアップグレードすると、★2のコピーを1体獲得する。</row><br><row>(@TFTTrait.TFT15_MechanicTrait_WonderTwins.2:MinUnits@) @TFTTrait.TFT15_MechanicTrait_WonderTwins.2:Stats@%のボーナスステータス。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Stats","value":40.0000}],"min_units":1,"max_units":1,"style_idx":1,"style_name":"kThreat"},{"constants":[{"name":"NumItems","value":0.0000},{"name":"Stats","value":60.0000}],"min_units":2,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"ワールドエンダー","trait_id":"TFT16_AatroxUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Darkin.png","tooltip_text":"エイトロックスの攻撃力が自身のオムニヴァンプの@OmnivampToADRatio*100@%と同量だけ増加する。<br><br>最初に倒されたとき、少しの間対象指定不可になり、@HealDuration@秒かけて体力を完全に回復する。その後最大マナが@ManaReduction@低下し、耐久力が@Durability*100@%増加する。","innate_trait_sets":[{"constants":[{"name":"Durability","value":0.2000},{"name":"HealDuration","value":2.0000},{"name":"ManaReduction","value":10.0000},{"name":"OmnivampToADRatio","value":2.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"スターフォージャー","trait_id":"TFT16_AurelionSolUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_StarForger.TFT_Set16.png","tooltip_text":"戦闘に配置されている他の「ターゴン」1種類ごとに、オレリオン・ソルの「星屑」が@BonusStardustPerOneStar*100@/@BonusStardustPerTwoStar*100@/@BonusStardustPerThreeStar*100@%増加する。<br><br><rules>現在のボーナス:&nbsp;@TFTUnitProperty.:TFT16_AurelionSol_StarMod@%</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusStardustPerOneStar","value":0.2500},{"name":"BonusStardustPerThreeStar","value":1.0000},{"name":"BonusStardustPerTwoStar","value":0.3000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"リフトスカージ","trait_id":"TFT16_BaronUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Riftscourge.png","tooltip_text":"2スロットを使用するが、「ヴォイド」特性を2獲得する。<br><br>@VoidTime@秒後、ボードが「ヴォイドの裂谷」に入る。「裂谷」では「ヴォイド」ユニットが@DamageAmp*100@%のダメージ増加効果を獲得し、継続的に敵に向かってプラズマボルトで攻撃して最大体力の@LightningPercentHealth*100@%を魔法ダメージとして与える。","innate_trait_sets":[{"constants":[{"name":"LightningPercentHealth","value":0.0500},{"name":"LightningRefreshSeconds","value":0.5000},{"name":"VoidTime","value":8.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.3000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ビルジウォーター","trait_id":"TFT16_Bilgewater","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_9_Bilgewater.png","tooltip_text":"対人戦ラウンドごとに、シルバーサーペント(%i:scaleSerpents%)を獲得し、「ビルジウォーター」がキルまたはアシストを獲得するごとに、さらに追加で@SerpentsPerTakedown@獲得する。<br><br>シルバーサーペントはブラックマーケットで使用することで、「ビルジウォーター」チャンピオンのステータスを増加させたり、彼らに特別な戦利品を付与できる。ティアが上がるとレア度の高い戦利品が解除される。<br><br><row>(@MinUnits@) @SerpentsPerRound@ %i:scaleSerpents%</row><br><row>(@MinUnits@) @SerpentsPerRound@ %i:scaleSerpents%、優れた戦利品</row><br><row>(@MinUnits@) @SerpentsPerRound@ %i:scaleSerpents%、極上の戦利品</row><br><row>(@MinUnits@) @SerpentsPerRound@ %i:scaleSerpents%、ステータスx@StatMult@、大砲発射！</row><br><br>現在のボーナスステータス:<br>@TFTUnitProperty.:TFT16_Bilgewater_BonusAD*100@% %i:scaleAD%%i:scaleAP%、@TFTUnitProperty.:TFT16_Bilgewater_BonusAS*100@%&nbsp;%i:scaleAS%、@TFTUnitProperty.:TFT16_Bilgewater_BonusHealth*100@%&nbsp;%i:scaleHealth%<br><br>現在のサーペント: @TFTUnitProperty.:TFT16_Bilgewater_SilverSerpents@&nbsp;%i:scaleSerpents%","innate_trait_sets":[{"constants":[{"name":"MaxDuplicators","value":2.0000},{"name":"MaxItems","value":8.0000},{"name":"PrismaticBroadsideDamage","value":300.0000},{"name":"PrismaticBroadsideTickRate","value":1.5000},{"name":"SerpentsPerTakedown","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"SerpentsPerRound","value":15.0000},{"name":"StatMult","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"SerpentsPerRound","value":35.0000},{"name":"StatMult","value":1.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"SerpentsPerRound","value":65.0000},{"name":"StatMult","value":1.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"SerpentsPerRound","value":150.0000},{"name":"StatMult","value":2.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ブラックスミス","trait_id":"TFT16_Blacksmith","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Blacksmith.TFT_Set16.png","tooltip_text":"対人戦が終了するたびに、その戦闘に参加していた味方の最も強いオーンがアーティファクトアイテムの鍛造を進める。<br><br>オーンが装備しているアイテム1個ごとに、最大体力が@FlatHealthPerItem1Star@/@FlatHealthPerItem2Star@/@FlatHealthPerItem3Star@増加する。アーティファクトの場合は、効果が@ArtifactMult*100@%増加する。<br><br><rules>鍛造の進行状況: @TFTUnitProperty.:TFT16_OrnnProgress@/@RoundsToCraft@</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ArtifactMult","value":3.0000},{"name":"FlatHealthPerItem1Star","value":350.0000},{"name":"FlatHealthPerItem2Star","value":600.0000},{"name":"FlatHealthPerItem3Star","value":2000.0000},{"name":"ManaRegenPerItem","value":0.0000},{"name":"RoundsToCraft","value":4.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ブレードマスター","trait_id":"TFT16_Blademaster","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Blademaster.png","tooltip_text":"「ブレードマスター」の通常攻撃が一定確率で2回攻撃になる。キルまたはアシストを獲得すると、次の対象までダッシュする。<br><br><expandRow>(@MinUnits@) 確率@AttackChance*100@%</expandRow>","innate_trait_sets":[{"constants":[{"name":"NumBonusAttacks","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackChance","value":0.3000},{"name":"ForecProcThreshold","value":4.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackChance","value":0.4000},{"name":"ForceProcThreshold","value":3.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackChance","value":0.5500},{"name":"ForceProcThreshold","value":3.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブルーザー","trait_id":"TFT16_Brawler","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Bruiser.TFT_Set16.png","tooltip_text":"味方チームの最大体力が@TeamFlatHealth@増加する。「ブルーザー」はより多く増加する。<br><br><expandRow>(@MinUnits@) @BonusPercentHealth*100@% %i:scaleHealth%</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamFlatHealth","value":150.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusPercentHealth","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusPercentHealth","value":0.4000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusPercentHealth","value":0.6000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ケアテイカー","trait_id":"TFT16_Caretaker","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Caretaker.TFT_Set16.png","tooltip_text":"対人戦に勝利すると、ルーンテラのユニットを1体ランダムに獲得する。対人戦に敗北すると無料リロールを獲得する。回数はステージごとに増える。<br><br><rules>敗北時のリロール: @TFTUnitProperty.:TFT16_Caretaker_NumRerolls@</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"クロノキーパー","trait_id":"TFT16_Chronokeeper","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Chronokeeper.TFT_Set16.png","tooltip_text":"スキルを@CastsToGainXP@回使用するたびに、「クロノキーパー」はXPを<TFTBonus>@XPPerCast@</TFTBonus>蓄積する。レベルアップに必要なXPを蓄積すると、そのXPをプレイヤーに移行する。<br><br>プレイヤーレベルが10の場合、代わりに<TFTBonus>@DAGainAtMaxLevel@%</TFTBonus>のダメージ増加効果を獲得する。<br><br><rules>XP蓄積量: @TFTUnitProperty.trait:TFT16_ChronoKeeperStoredXP@</rules><ShowIfCustom.Set=TFTSetEventCT><br><br>「チョンクのお宝」では、ステージ3-5までXPを獲得するために必要な詠唱回数が@CastsToGainXPCT@に増加する。</ShowIfCustom.Set=TFTSetEventCT>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"CastsToGainXP","value":2.0000},{"name":"CastsToGainXPCT","value":3.0000},{"name":"CastsToGainXPPAIRS","value":2.0000},{"name":"DAGainAtMaxLevel","value":15.0000},{"name":"DAPerXP","value":0.0000},{"name":"XPPerCast","value":1.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ダークチャイルド","trait_id":"TFT16_DarkChild","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_DarkChild.TFT_Set16.png","tooltip_text":"アニーがベンチにティバーズを召喚する。ティバーズはボードに配置可能で、チームスロットを1つ消費する。また、個別にアイテムを装備することができる。ティバーズのスターレベルはアニーと同じである。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ダーキン","trait_id":"TFT16_DarkinWeapon","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Darkin.TFT_Set16.png","tooltip_text":"<row>(@MinUnits@) 「ダーキン」のオムニヴァンプが@Vamp*100@%増加する。</row><br><row>(@MinUnits@) さらに、自身が与えたプレイヤーダメージの@TacticianPercent*100@%にあたる体力を回復する。</row><br><row>(@MinUnits@) さらに、「ダーキン」が体力を@HealThreshold@回復するたびに、最も近くにいる@EnemyNum@体の敵に@Damage@の魔法ダメージを与える。</row>","innate_trait_sets":[{"constants":[{"name":"Damage","value":333.0000},{"name":"EnemyNum","value":2.0000},{"name":"HealThreshold","value":600.0000},{"name":"TacticianPercent","value":0.2500},{"name":"Vamp","value":0.1500}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ディフェンダー","trait_id":"TFT16_Defender","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Defender.png","tooltip_text":"味方チームの物理防御と魔法防御が@TeamwideArmorMR@増加する。「ディフェンダー」はより多く増加する。<br><br><expandRow>(@MinUnits@) @BonusArmorMR@ %i:scaleArmor%%i:scaleMR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamwideArmorMR","value":12.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusArmorMR","value":30.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusArmorMR","value":55.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusArmorMR","value":80.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"デマーシア","trait_id":"TFT16_Demacia","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Demacia.TFT_Set16.png","tooltip_text":"味方チームが最大体力の@MaxHealthLost*100@%を失うたびに、「デマーシア」が「奮起」し、スキルのマナコストが@ManaReductionPct*100@%低下する。「デマーシア」の物理防御と魔法防御が増加する。<br><br><row>(@MinUnits@) @ArmorMR@&nbsp;%i:scaleArmor%%i:scaleMR%</row><br><row>(@MinUnits@) @ArmorMR@&nbsp;%i:scaleArmor%%i:scaleMR%</row><br><row>(@MinUnits@) @ArmorMR@&nbsp;%i:scaleArmor%%i:scaleMR%。「奮起」すると、対象の最大体力の@EnemyTrueDamage*100@%にあたるダメージを与える。</row><br><row>(@MinUnits@) @ArmorMR@&nbsp;%i:scaleArmor%%i:scaleMR%。デマーシアのために戦え！</row><br>","innate_trait_sets":[{"constants":[{"name":"EnemyTrueDamage","value":0.0500},{"name":"ManaReductionPct","value":0.1000},{"name":"MaxHealthLost","value":0.2500},{"name":"MaxHealthLostSummonGalio","value":0.2500},{"name":"MaxNumberOfRallies","value":3.0000},{"name":"PrismaticDamageAmp","value":0.5000},{"name":"PrismaticShield","value":1500.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ArmorMR","value":12.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ArmorMR","value":35.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ArmorMR","value":35.0000}],"min_units":7,"max_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ArmorMR","value":150.0000}],"min_units":11,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"エンペラー","trait_id":"TFT16_Emperor","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Emperor.TFT_Set16.png","tooltip_text":"2体の「近衛兵」を配備する。「近衛兵」はフィールドのどこにでも配置できる。「近衛兵」は移動も攻撃もせず、アジールが倒されると消滅する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"イシュタル","trait_id":"TFT16_Explorer","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Ixtal.TFT_Set16.png","tooltip_text":"<row>(@MinUnits@) クエストを完了して「サンシャード」(%i:Set16Ixtal%)を獲得し、集めた「サンシャード」を消費して戦利品を手に入れよう！</row><br><row>(@MinUnits@) PvPラウンドの開始時にプレイヤーの体力を2回復する。</row><br><row>(@MinUnits@) 戦闘に勝利すると、@BonusClues@ %i:Set16Ixtal%と追加の埋もれた戦利品を獲得する。</row><br><br><rules>戦闘終了前にクエストを1つ完了すると、次のラウンド開始時に新しいクエストが与えられる。</rules>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth_PAIRS","value":0.0000},{"name":"Heal","value":0.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth_PAIRS","value":250.0000},{"name":"Heal","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusClues","value":50.0000},{"name":"BonusHealth_PAIRS","value":250.0000},{"name":"Heal","value":2.0000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"フレヨルド","trait_id":"TFT16_Freljord","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Freljord.TFT_Set16.png","tooltip_text":"「凍った塔」を召喚する。塔の前にいる味方は体力が増加し、塔の後ろにいる味方はダメージ増加効果を獲得する。<br><br>「フレヨルド」チャンピオンは追加で@FreljordBonus*100@%増加する。<br><br><row>(@MinUnits@) @HealthPercent*100@% %i:scaleHealth%、@DA*100@% %i:scaleDA%</row><br><row>(@MinUnits@)２つの塔。@HealthPercent*100@% %i:scaleHealth%、@DA*100@% %i:scaleDA%</row><br><row>(@MinUnits@)塔が倒壊時に敵を@StunDuration@秒間スタンさせる。@HealthPercent*100@% %i:scaleHealth%、@DA*100@% %i:scaleDA%</row>","innate_trait_sets":[{"constants":[{"name":"FreljordBonus","value":1.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"DA","value":0.1000},{"name":"HealthPercent","value":0.0800},{"name":"NumShrines","value":1.0000},{"name":"SecondStoneMaxHealthPercent","value":0.0000},{"name":"StunDuration","value":0.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DA","value":0.1600},{"name":"HealthPercent","value":0.1200},{"name":"NumShrines","value":2.0000},{"name":"SecondStoneMaxHealthPercent","value":1.0000},{"name":"StunDuration","value":0.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DA","value":0.2200},{"name":"HealthPercent","value":0.1600},{"name":"NumShrines","value":2.0000},{"name":"SecondStoneMaxHealthPercent","value":1.0000},{"name":"StunDuration","value":1.5000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"グラットン","trait_id":"TFT16_Glutton","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Glutton.TFT_Set16.png","tooltip_text":"戦闘準備フェーズごとに1回、タム・ケンチにチャンピオン1体を食べさせ、そのチャンピオンのロールとスターレベルに応じて、タム・ケンチの体力、攻撃速度、魔力のいずれかを恒久的に増加させる。<br><br><tftitemrules>ベンチの味方を食べさせる際は、タム・ケンチまでドラッグして、口が開いてから手をはなす。</tftitemrules><br><br>現在のステータス: @TFTUnitProperty.:TFT16_GluttonStat_HP@&nbsp;%i:scaleHealth%、@TFTUnitProperty.:TFT16_GluttonStat_AS@%&nbsp;%i:scaleAS%、@TFTUnitProperty.:TFT16_GluttonStat_AP@%&nbsp;%i:scaleAP%","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"3StarTKMult","value":20.0000},{"name":"7CostFeedMult","value":1.2500}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ガンスリンガー","trait_id":"TFT16_Gunslinger","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Gunslinger.TFT_Set16.png","tooltip_text":"「ガンスリンガー」の攻撃力が増加する。「ガンスリンガー」の通常攻撃@NumAttacks@回ごとに追加物理ダメージを与える。<br><br><expandRow>(@MinUnits@) @AD*100@%&nbsp;%i:scaleAD%、@BonusDamage@の追加ダメージ</expandRow>","innate_trait_sets":[{"constants":[{"name":"NumAttacks","value":4.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"AD","value":0.2200},{"name":"BonusDamage","value":100.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AD","value":0.4000},{"name":"BonusDamage","value":200.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ハーベスター","trait_id":"TFT16_Harvester","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Harvester.TFT_Set16.png","tooltip_text":"敵チャンピオンがデスするたびに、@ManaPerEnemyDeath@マナを獲得する。スキルを使用してもマナを消費しない。<br><br>すべての敵が物理防御と魔法防御を@EnemyArmorMRReduction@失う。","innate_trait_sets":[{"constants":[{"name":"EnemyArmorMRReduction","value":10.0000},{"name":"ManaPerEnemyDeath","value":10.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ヒロイック","trait_id":"TFT16_Heroic","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Heroic.TFT_Set16.png","tooltip_text":"ガリオは戦闘に配置できない。その代わり、ベンチのガリオの特性がカウントされ、「デマーシア」が「奮起」すると戦闘に参加する。<br><br>ボードに着地時、@HexRadius@マス範囲の衝撃波を作り出し、最大体力の@PercentMaxHP*100@%にあたる魔法ダメージを与える。命中した敵は@KnockupDuration@秒間ノックアップする。この効果は中心から離れるほど低下する。","innate_trait_sets":[{"constants":[{"name":"HexRadius","value":3.0000},{"name":"KnockupDuration","value":1.0000},{"name":"PercentMaxHP","value":0.1000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ヘクスメック","trait_id":"TFT16_HexMech","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Hexmech.TFT_Set16.png","tooltip_text":"「パイロット」のマスを1個獲得する。戦闘開始時: マス内のユニットがT-Hexに乗り込み、体力の@PercentHealth*100@%と、役割とスターレベルに応じた追加ステータスをT-Hexに付与する。<br><br><TFTBonus>タンク:</TFTBonus> +@Vamp1@/@Vamp2@/@Vamp3@%のオムニヴァンプ<br><TFTBonus>ファイター:</TFTBonus> +@AD1@/@AD2@/@AD3@%の攻撃力<br><TFTBonus>マークスマン:</TFTBonus> +@Amp1@/@Amp2@/@Amp3@%のダメージ増加効果<br><TFTBonus>キャスター:</TFTBonus> +@Mana1@/@Mana2@/@Mana3@のマナ自動回復<br><TFTBonus>アサシン:</TFTBonus> +@Crit1@/@Crit2@/@Crit3@%のクリティカル率<br><br>デス時にパイロットが脱出し、T-Hexが周囲の敵をノックバックして@StunDuration@秒間スタンさせる。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"AD1","value":20.0000},{"name":"AD2","value":30.0000},{"name":"AD3","value":40.0000},{"name":"Amp1","value":12.0000},{"name":"Amp2","value":20.0000},{"name":"Amp3","value":30.0000},{"name":"Crit1","value":40.0000},{"name":"Crit2","value":70.0000},{"name":"Crit3","value":100.0000},{"name":"Mana1","value":2.0000},{"name":"Mana2","value":4.0000},{"name":"Mana3","value":5.0000},{"name":"PercentHealth","value":0.8000},{"name":"StunDuration","value":1.5000},{"name":"SummonReducePct","value":0.5000},{"name":"Vamp1","value":20.0000},{"name":"Vamp2","value":30.0000},{"name":"Vamp3","value":40.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ハントレス","trait_id":"TFT16_Huntress","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Huntress.TFT_Set16.png","tooltip_text":"最も強いニーコが生存している間、最も強いニダリーは敵の通常攻撃の対象にならず、耐久力が@Durability*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Durability","value":0.5000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"インヴォーカー","trait_id":"TFT16_Invoker","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Invoker.png","tooltip_text":"味方チームが@TeamBonusMana@のマナ自動回復を獲得する。「インヴォーカー」があらゆるソースから獲得するマナが増加する。<br><br><expandRow>(@MinUnits@) マナが@PercentManaIncrease*100@%増加</expandRow>","innate_trait_sets":[{"constants":[{"name":"TeamBonusMana","value":1.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"PercentManaIncrease","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"PercentManaIncrease","value":0.4000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アイオニア","trait_id":"TFT16_Ionia","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Ionia.TFT_Set16.png","tooltip_text":"「アイオニア」がシールド、攻撃力、魔力を獲得する。試合ごとに、別の道を歩む。<br><br>@TFTUnitProperty.trait:TFT16_Ionia_PathTooltip@<br><br><row>(@MinUnits@) ゲームごとに変化する効果を得る</row><br><row>(@MinUnits@) ゲームごとに変化する効果を得る</row><br><row>(@MinUnits@) ゲームごとに変化する効果を得る</row>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"BladesAP","value":15.0000},{"name":"BladesFlatDamage","value":0.0000},{"name":"BladesForceProcThreshold","value":5.0000},{"name":"BladesPercentChance","value":30.0000},{"name":"DeterminationFlatDamage","value":20.0000},{"name":"DeterminationResists","value":15.0000},{"name":"EnlightenmentADAP","value":10.0000},{"name":"EnlightenmentADAPPerLevel","value":2.0000},{"name":"EnlightenmentXP","value":1.0000},{"name":"GenerosityADAP","value":10.0000},{"name":"GenerosityIncreasePerGold","value":0.0200},{"name":"SpiritADAP","value":3.0000},{"name":"SpiritHealth","value":0.2500},{"name":"Transcendence3StarBuff","value":1.3000},{"name":"TranscendenceHealth","value":0.1000},{"name":"TranscendenceMagicDamage","value":0.2000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BladesAP","value":25.0000},{"name":"BladesFlatDamage","value":0.0000},{"name":"BladesForceProcThreshold","value":4.0000},{"name":"BladesPercentChance","value":38.0000},{"name":"DeterminationFlatDamage","value":40.0000},{"name":"DeterminationResists","value":25.0000},{"name":"EnlightenmentADAP","value":15.0000},{"name":"EnlightenmentADAPPerLevel","value":3.0000},{"name":"EnlightenmentXP","value":2.0000},{"name":"GenerosityADAP","value":25.0000},{"name":"GenerosityIncreasePerGold","value":0.0200},{"name":"SpiritADAP","value":4.0000},{"name":"SpiritHealth","value":0.3000},{"name":"Transcendence3StarBuff","value":1.3000},{"name":"TranscendenceHealth","value":0.1500},{"name":"TranscendenceMagicDamage","value":0.2500}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BladesAP","value":50.0000},{"name":"BladesFlatDamage","value":0.0000},{"name":"BladesForceProcThreshold","value":3.0000},{"name":"BladesPercentChance","value":45.0000},{"name":"DeterminationFlatDamage","value":60.0000},{"name":"DeterminationResists","value":40.0000},{"name":"EnlightenmentADAP","value":20.0000},{"name":"EnlightenmentADAPPerLevel","value":4.0000},{"name":"EnlightenmentXP","value":4.0000},{"name":"GenerosityADAP","value":40.0000},{"name":"GenerosityIncreasePerGold","value":0.0200},{"name":"SpiritADAP","value":5.0000},{"name":"SpiritHealth","value":0.3500},{"name":"Transcendence3StarBuff","value":1.3000},{"name":"TranscendenceHealth","value":0.2000},{"name":"TranscendenceMagicDamage","value":0.3000}],"min_units":7,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ジャガーノート","trait_id":"TFT16_Juggernaut","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Juggernaut.png","tooltip_text":"「ジャガーノート」は体力が@HealthBreakpoint*100@%を上回っている間は耐久力が増加する。「ジャガーノート」が倒されると、他の「ジャガーノート」が最大体力の@HealRatio*100@%を回復する。<br><br><expandRow>(@MinUnits@) @BaseDR*100@%または@IncreasedDR*100@%&nbsp;%i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[{"name":"HealRatio","value":0.0500},{"name":"HealthBreakpoint","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"BaseDR","value":0.1800},{"name":"IncreasedDR","value":0.2500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDR","value":0.2000},{"name":"IncreasedDR","value":0.3000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDR","value":0.2600},{"name":"IncreasedDR","value":0.3600}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アシミレーター","trait_id":"TFT16_KaisaUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Assimilator.TFT_Set16.png","tooltip_text":"攻撃力と魔力のどちらが高いかによって、カイ＝サのスキルが変化する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"エターナル","trait_id":"TFT16_KindredUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Eternal.png","tooltip_text":"キンドレッドが同じ敵に行う通常攻撃3回ごとに、@PercentDamageMult*100@%のダメージを与え、狼が対象に噛みつく。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamageMult","value":3.2500}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ロングショット","trait_id":"TFT16_Longshot","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Longshot.TFT_Set16.png","tooltip_text":"「ロングショット」はダメージ増加効果を獲得し、対象が遠いほど与えるダメージが増加する。<br><expandRow>(@MinUnits@) @BaseDamageAmp*100@%&nbsp;%i:scaleDA% + 1マスあたり@PercentDamageIncrease*100@%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseDamageAmp","value":0.1800},{"name":"PercentDamageIncrease","value":0.0200}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseDamageAmp","value":0.2400},{"name":"PercentDamageIncrease","value":0.0300}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseDamageAmp","value":0.2800},{"name":"PercentDamageIncrease","value":0.0400}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BaseDamageAmp","value":0.3200},{"name":"PercentDamageIncrease","value":0.0500}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ルナリ","trait_id":"TFT16_Lunari","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_11_Umbral.png","tooltip_text":"","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ディスラプター","trait_id":"TFT16_Magus","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Disruptor.png","tooltip_text":"「ディスラプター」のスキルが命中した敵に<TFTKeyword>ダズル</TFTKeyword>を付与する。「ディスラプター」はダズルが付与された敵に追加ダメージを与える。<br><br><expandRow>(@MinUnits@) @DamageAmp*100@%の追加ダメージ</expandRow><br><br><rules>ダズル: 与えるダメージが@DamageReduction*100@%減少</rules><br><br><br>","innate_trait_sets":[{"constants":[{"name":"DamageReduction","value":0.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.1800}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":0.4000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ノクサス","trait_id":"TFT16_Noxus","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Noxus.TFT_Set16.png","tooltip_text":"敵チームが体力の@HPLostTrigger*100@%を失うと、災禍の使者アタカンをを召喚する。自身のスターレベルによって各「ノクサス」チャンピオンのパワーが増加する。<br><br><row>(@MinUnits@) 敵を切りつけ、魔法ダメージを与える。</row> <br><row>(@MinUnits@) アタカンが長く生存するほど、「ノクサス」チャンピオンがより強力になる。</row> <br><row>(@MinUnits@) スキル発動時に敵の魂を吸い取る。</row><br><row>(@MinUnits@) @RuinTimer@秒後、破滅をもたらす。</row>","innate_trait_sets":[{"constants":[{"name":"HPLostTrigger","value":0.1500},{"name":"RuinTimer","value":10.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ピルトーヴァー","trait_id":"TFT16_Piltover","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Piltover.TFT_Set16.png","tooltip_text":"ボードの右側に発明品を組み立てる。@InventionFireTime@秒後、発明品が起動し、各モジュールを発動させる。<br><br><row>(@MinUnits@) モジュールを選択</row><br><row>(@MinUnits@) 2つ目のモジュールを選択</row><br><row>(@MinUnits@) 3つ目のモジュールを選択</row>","innate_trait_sets":[{"constants":[{"name":"InventionFireTime","value":8.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"韋駄天","trait_id":"TFT16_Rapidfire","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Quickstriker.png","tooltip_text":"味方チームの攻撃速度が@TeamwideAS*100@%増加する。「韋駄天」は対象の減少体力に応じて攻撃速度が増加する。<br><br><row>(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) @MinBonusAS*100@-@MaxBonusAS*100@%&nbsp;%i:scaleAS%</row>","innate_trait_sets":[{"constants":[{"name":"TeamwideAS","value":0.1500}]}],"conditional_trait_sets":[{"constants":[{"name":"MaxBonusAS","value":0.3000},{"name":"MinBonusAS","value":0.1000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MaxBonusAS","value":0.4500},{"name":"MinBonusAS","value":0.2000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MaxBonusAS","value":0.6000},{"name":"MinBonusAS","value":0.3000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MaxBonusAS","value":0.8000},{"name":"MinBonusAS","value":0.4000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ルーンメイジ","trait_id":"TFT16_RuneMage","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_RuneMage.TFT_Set16.png","tooltip_text":"「ルーンメイジ」はすべての発動中の地域特性から恩恵を受けるが、いずれの地域にもカウントされない。<br><br>発動中の地域特性からルーンの力を利用して自身のスキルを変化させ、独自の方法で強化する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"シャドウアイル","trait_id":"TFT16_ShadowIsles","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_ShadowIsles.TFT_Set16.png","tooltip_text":"対人戦ラウンドでいずれかのチャンピオンがデスするたび、魂(%i:scaleSouls%)を獲得する。「シャドウアイル」チャンピオンのスキルが、持っている魂の数に応じて独自に強化される。<br><br>「シャドウアイル」チャンピオンの攻撃力と魔力が増加する。<br><br><row>(@MinUnits@) @SoulMult@x&nbsp;%i:scaleSouls%、@ADAP*100@%&nbsp;%i:scaleAD%%i:scaleAP%</row><br><row>(@MinUnits@) @SoulMult@x&nbsp;%i:scaleSouls%、@ADAP*100@%&nbsp;%i:scaleAD%%i:scaleAP%</row><br><row>(@MinUnits@) @SoulMult@x&nbsp;%i:scaleSouls%、@ADAP*100@%&nbsp;%i:scaleAD%%i:scaleAP%</row><br><row>(@MinUnits@) @SoulMult@x&nbsp;%i:scaleSouls%、@ADAP*100@%&nbsp;%i:scaleAD%%i:scaleAP%</row><br><br><rules>集めた魂: @TFTUnitProperty.trait:TFT16_ShadowIsles_SoulsPlayerFacing@&nbsp;%i:scaleSouls%</rules>","innate_trait_sets":[{"constants":[{"name":"BaseSoulsGainedPerDeath","value":1.0000},{"name":"BaseStage2Souls","value":25.0000},{"name":"BaseStage3Souls","value":65.0000},{"name":"BaseStage4Souls","value":135.0000},{"name":"BaseStage5Souls","value":160.0000},{"name":"BaseStage6Souls","value":185.0000},{"name":"BaseStage7Souls","value":215.0000},{"name":"BaseStage8Sousls","value":255.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ADAP","value":0.1800},{"name":"SoulMult","value":1.0000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADAP","value":0.2000},{"name":"SoulMult","value":1.3000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":0.2500},{"name":"SoulMult","value":1.6000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADAP","value":0.3300},{"name":"SoulMult","value":1.9000},{"name":"SoulsToGetOneGold","value":0.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"シュリーマ","trait_id":"TFT16_Shurima","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Shurima.TFT_Set16.png","tooltip_text":"毎秒、「シュリーマ」チャンピオンの攻撃速度が@ASPerSecond*100@%増加し、体力を@HealthRestorePerSecond@回復する。戦闘開始時、追加効果を獲得する。<ShowIfCustom.Set=TFTSetEventCT><ShowIf.TFT16_Shurima_NoPrismatic><rules><br><br>プリズム: ナサス、レネクトン、ゼラスを解除してから、シュリーマを4体配置する</rules></ShowIf.TFT16_Shurima_NoPrismatic></ShowIfCustom.Set=TFTSetEventCT><br><br><row>(@MinUnits@) 最大体力@BonusHealth*100@%</row><br><row>(@MinUnits@) 物理防御と魔法防御@ArmorMR@</row><br><row>(@MinUnits@)<ShowIf.TFT16_Shurima_PrismaticActive> @GodhoodCadence@秒ごとに、「シュリーマ」1体が超越して「神」になる。</ShowIf.TFT16_Shurima_PrismaticActive><ShowIfCustom.Set=TFTSetEventCT><ShowIf.TFT16_Shurima_NoPrismatic>ナサス、レネクトン、ゼラスを解除している場合のみ有効。</ShowIf.TFT16_Shurima_NoPrismatic></ShowIfCustom.Set=TFTSetEventCT></row>","innate_trait_sets":[{"constants":[{"name":"ASPerSecond","value":0.0200},{"name":"HealthRestorePerSecond","value":20.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"ArmorMR","value":0.0000},{"name":"Ascend","value":0.0000},{"name":"BonusHealth","value":0.2000},{"name":"GodhoodCadence","value":0.0000},{"name":"SkinScale","value":0.0800}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ArmorMR","value":50.0000},{"name":"Ascend","value":0.0000},{"name":"BonusHealth","value":0.2000},{"name":"GodhoodCadence","value":0.0000},{"name":"SkinScale","value":0.0800}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ArmorMR","value":50.0000},{"name":"Ascend","value":0.0000},{"name":"BonusHealth","value":0.2000},{"name":"GodhoodCadence","value":0.0000},{"name":"SkinScale","value":0.0800}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ドラゴンボーン","trait_id":"TFT16_ShyvanaUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Dragonborn.TFT_Set16.png","tooltip_text":"スキル発動時、シヴァーナのスキルが「フレイムブレス」に置き換わる。変身時は、すべての味方が敵のスキルにより受けるダメージが@AbilityDamageReduction*100@%低下する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityDamageReduction","value":0.0800}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"スレイヤー","trait_id":"TFT16_Slayer","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Slayer.png","tooltip_text":"「スレイヤー」のオムニヴァンプと攻撃力が増加する。自身の減少体力に応じて、攻撃力が追加で最大@AmountIncrease*100@%増加する。<br><br><expandRow>(@MinUnits@) @BonusAD*100@% %i:scaleAD%、@BonusOmnivamp*100@% %i:scaleSV%</expandRow><br>","innate_trait_sets":[{"constants":[{"name":"AmountIncrease","value":0.5000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAD","value":0.2000},{"name":"BonusOmnivamp","value":0.1000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAD","value":0.3000},{"name":"BonusOmnivamp","value":0.1600}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAD","value":0.4000},{"name":"BonusOmnivamp","value":0.2000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アルカニスト","trait_id":"TFT16_Sorcerer","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Arcanist.png","tooltip_text":"味方チームの魔力が増加する。「アルカニスト」はさらに増加する。<br><br><expandRow>(@MinUnits@) @AllyAP@% %i:scaleAP%、「アルカニスト」は@BonusAP@% %i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AllyAP","value":15.0000},{"name":"BonusAP","value":25.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AllyAP","value":20.0000},{"name":"BonusAP","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AllyAP","value":35.0000},{"name":"BonusAP","value":70.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ソウルバウンド","trait_id":"TFT16_Soulbound","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Soulbound.TFT_Set16.png","tooltip_text":"ルシアンとセナは共に戦い、どちらかがスキルを発動するたびに交替する。各チャンピオンは固有スキルを持つ。<br><br>味方の最も強い「ソウルバウンド」のペアが、生存中に味方チームにボーナスを付与する。セナが出ている間は、すべての味方が@SennaDR*100@%のダメージ軽減率を獲得する。ルシアンが出ている間は、すべての味方が@LucianDA*100@%のダメージ増加効果を獲得する。","innate_trait_sets":[{"constants":[{"name":"LucianDA","value":0.0700},{"name":"SennaDR","value":0.0700}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"チェインブレイカー","trait_id":"TFT16_SylasTrait","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Chainbreaker.TFT_Set16.png","tooltip_text":"サイラスは、その時にどれが最も効果的かによって、3つの異なるスキルを使い分ける。同じスキルを連続して使用することはできない。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ターゴン","trait_id":"TFT16_Targon","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Targon.TFT_Set16.png","tooltip_text":"「ターゴン」チャンピオンは星によって生み出され、特性はないが、通常のチャンピオンよりも強力だ。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"選ばれし狼","trait_id":"TFT16_Teamup_AmbessaKindred","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_ChosenWolves.TFT_Set16.png","tooltip_text":"キンドレッドがスキルを使用するたびにアンベッサは死を免れる保護を獲得し、その効果中は攻撃力が@AmbessaBonusAD*100@%増加する。<br><br>アンベッサがスキルを使用すると、狼がすべての敵を攻撃して@WolfDamage*100@%のダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AmbessaBonusAD","value":0.4000},{"name":"WolfDamage","value":0.3000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"タイムワインダー","trait_id":"TFT16_Teamup_EkkoZilean","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Timewinders.TFT_Set16.png","tooltip_text":"<row>エコーが戦闘に参加した後、経験値を@TOOLTIPONLYXP@XP獲得する。エコーが★3になると、ジリアンを1体獲得する。</row><br><row>エコーの強化通常攻撃は、最も強いジリアンによってダメージを受けているすべての敵に反響し、元のダメージの@DamageShare*100@%を与える。</row><br><br><br><br>","innate_trait_sets":[{"constants":[{"name":"DamageShare","value":0.1000},{"name":"TOOLTIPONLYXP","value":2.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"},{"constants":[],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ドラゴンの守護者","trait_id":"TFT16_Teamup_JarvanShyvana","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_UncompromisingWill.TFT_Set16.png","tooltip_text":"ジャーヴァンⅣがスキルを発動すると、シヴァーナが@JarvanShieldShare*100@%のシールドを獲得する。シヴァーナがスキルを使用すると、ジャーヴァンⅣが飛び込んできて、2マスの範囲に物理防御と魔法防御の@JarvanResistDamage1*100@/@JarvanResistDamage2*100@/@JarvanResistDamage3*100@/@JarvanResistDamage4*100@%にあたる魔法ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"JarvanResistDamage1","value":1.0000},{"name":"JarvanResistDamage2","value":1.2000},{"name":"JarvanResistDamage3","value":1.4000},{"name":"JarvanResistDamage4","value":1.7500},{"name":"JarvanShieldShare","value":1.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"光の番人","trait_id":"TFT16_Teamup_LucianVayne","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_SentinelsOfLight.TFT_Set16.png","tooltip_text":"ヴェインが「黒き霧」の影響化にある敵にスキルを使用すると、通常の@BoltEffectiveness*100@%の効果で追加の矢を@NumBonusBolts@本放つ。ヴェインがキルまたはアシストを獲得すると、ルシアンとセナの攻撃速度が@LucianSennaAS*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BoltEffectiveness","value":0.2500},{"name":"LucianSennaAS","value":0.5000},{"name":"NumBonusBolts","value":2.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"共有アルバム","trait_id":"TFT16_Teamup_SeraphineSona","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_Joint-Album.TFT_16_3.png","tooltip_text":"セラフィーンを1体獲得する。最も強いセラフィーンの回復が、味方の減少体力の@HealPercent@%も追加で回復する。最も強いソナは「ディスラプター」の特性を獲得し、スキル発動ごとに追加のボルトを1発放つ。対人戦が終了するたびに、ソナを1体獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealPercent","value":10.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ポイズンパル","trait_id":"TFT16_Teamup_SingedTeemo","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/TeamUp_Trait_PoisonPals.TFT_Set16.png","tooltip_text":"★2のティーモを1体獲得する。シンジドのダメージはティーモの毒効果をリフレッシュし、ティーモのダメージはシンジドの魔力を徐々に増加させる。対人戦が終了するたびに、ティーモを1体獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"SingedAPGain","value":2.0000},{"name":"TeemoDamageReq","value":100.0000}],"min_units":2,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"勝利への回転","trait_id":"TFT16_Teamup_SpinToWin","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Astral.png","tooltip_text":"回転する味方チャンピオンが合計@ManaToSpend@マナを消費すると、そのチャンピオンの体力が@Health@、ダメージ増加効果が@DamageAmp*100@%恒久的に増加する。<br><br><row>(@MinUnits@) @TFTUnitProperty.trait:TFT16_Teamup_SpinToWin_TotalHealth@&nbsp;%i:scaleHealth%、&nbsp;@TFTUnitProperty.trait:TFT16_Teamup_SpinToWin_TotalDA*100@%&nbsp;%i:scaleDA%</row><br><row>(@MinUnits@)最も強いユニットの回転範囲が1マス増加する。</row><br><row>(@MinUnits@)全員の回転範囲が1マス増加する。</row>","innate_trait_sets":[{"constants":[{"name":"DamageAmp","value":0.0050},{"name":"Health","value":8.0000},{"name":"ManaToSpend","value":120.0000}]}],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":3,"style_idx":4,"style_name":"kUnique"},{"constants":[],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kUnique"},{"constants":[],"min_units":6,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ザ・ボス","trait_id":"TFT16_TheBoss","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Theboss.png","tooltip_text":"セトの体力が最初に最大体力の@MaxHealthThreshold*100@%まで低下したとき、戦線離脱して腹筋を始める。腹筋を1回行うごとに最大体力の@HealPercent@%を回復し、攻撃速度と移動速度が@AttackSpeedPercent@%増加する。<br><br>体力が最大になると戦闘に戻り、「パンプアップ」状態となって通常攻撃とスキルによるすべてのダメージが確定ダメージになる。すべての味方が倒された場合は、その時点で戦闘に復帰する。","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":60.0000},{"name":"HealPercent","value":15.0000},{"name":"MaxHealthThreshold","value":0.4500}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ヴァンキッシャー","trait_id":"TFT16_Vanquisher","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Vanquisher.png","tooltip_text":"「ヴァンキッシャー」のスキルがクリティカル判定を持つようになる。さらに、クリティカル率とクリティカルダメージが増加する。<br><br><expandRow>(@MinUnits@) @BaseCritChance@% %i:scaleCrit%、@CritDmg@% %i:scaleCritMult%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BaseCritChance","value":15.0000},{"name":"CritDmg","value":15.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BaseCritChance","value":20.0000},{"name":"CritDmg","value":20.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseCritChance","value":25.0000},{"name":"CritDmg","value":25.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BaseCritChance","value":30.0000},{"name":"CritDmg","value":30.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヴォイド","trait_id":"TFT16_Void","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Void.TFT_Set16.png","tooltip_text":"「ヴォイド」チャンピオンのみに使用可能な「変異」を獲得する。「ヴォイド」チャンピオンの攻撃速度が増加する。<br><br><row>(@MinUnits@) 「変異」@NumMutations@つ、@BonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) 「変異」@NumMutations@つ、@BonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) 「変異」@NumMutations@つ、@BonusAS*100@%&nbsp;%i:scaleAS%</row><br><row>(@MinUnits@) 「変異」がスーパーチャージされ、そのパワーが@SuperchargedMult*100@%増加する。@BonusAS*100@%&nbsp;%i:scaleAS%</row><br><br><rules>チャンピオンが一度に所持できる「変異」は１つのみ。チャンピオンをベンチに配置すると「変異」は外れる。</rules><br>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAS","value":0.0800},{"name":"NumMutations","value":1.0000},{"name":"SuperchargedMult","value":0.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAS","value":0.1800},{"name":"NumMutations","value":2.0000},{"name":"SuperchargedMutations","value":0.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAS","value":0.3300},{"name":"NumMutations","value":3.0000},{"name":"SuperchargedMult","value":0.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusAS","value":0.4000},{"name":"NumMutations","value":3.0000},{"name":"SuperchargedMult","value":1.0000}],"min_units":9,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ワーデン","trait_id":"TFT16_Warden","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Warden.TFT_Set16.png","tooltip_text":"「ワーデン」の体力が初めて@FirstShieldPercentHealth*100@%を下回った時、および@SecondShieldPercentHealth*100@%を下回った時に最大体力に応じたシールドを獲得する。<br><br><expandRow>(@MinUnits@) @PercentHealthShield*100@% %i:scaleHealth%</expandRow>","innate_trait_sets":[{"constants":[{"name":"FirstShieldPercentHealth","value":0.7500},{"name":"SecondShieldPercentHealth","value":0.2500}]}],"conditional_trait_sets":[{"constants":[{"name":"PercentHealthShield","value":0.1600}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"PercentHealthShield","value":0.2000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"PercentHealthShield","value":0.2600}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"PercentHealthShield","value":0.3300}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"超越者","trait_id":"TFT16_XerathUnique","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_12_Ascendant.TFT_Set12.png","tooltip_text":"各戦闘後、「超越のチャーム」がショップに出現する。ゴールドで購入可能なこれらのチャームは、強力な効果を持つ。@TFTUnitProperty.trait:TFT16_XerathUnique_PurchasedCharmDisplay@<br><br><ShowIfCustom.Set=TFTSetEventCT>「チョンクのお宝」では、レベル7になるまで「忠実な信者チャーム」は出現しない。</ShowIfCustom.Set=TFTSetEventCT>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ヨードル","trait_id":"TFT16_Yordle","set":"TFTSet16","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_16_Yordle.TFT_Set16.png","tooltip_text":"<row>(@MinUnits@) ボードに配置した固有のヨードル1体ごとに、ヨードルの体力が@BonusHealth@、攻撃速度が@AS*100@%増加する。★3のヨードルなら、追加で@BonusMultiplier*100@%増加！</row><br><row>(@MinUnits@) さらに、毎ラウンド最初のショップにヨードルが登場する！</row><br><row>(@MinUnits@) さらに、毎ラウンド@FreeRerolls@回分の無料のリロールを獲得する！</row><br><row>(@MinUnits@) 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毎秒@ManaPerSecond@マナを獲得する。ボード内を動き回り、移動不能効果を受けないが、通常攻撃は行えない。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaPerSecond","value":40.0000}],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ヴァルキリー","trait_id":"Valkyrie","set":"TFTSet3","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Valkyrie.png","tooltip_text":"<expandRow>(@MinUnits@) 対象の体力が@PercentHealth@%未満の場合、通常攻撃とスキルが常にクリティカルになる。</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentHealth","value":40.0000}],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヴァンガード","trait_id":"Vanguard","set":"TFTSet3","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Vanguard.png","tooltip_text":"物理防御が増加する。<br><br><expandRow>(@MinUnits@) @Armor@ %i:scaleArmor%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Armor","value":70.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Armor","value":150.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Armor","value":350.0000}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アデプト","trait_id":"TFT4_Adept","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Master.png","tooltip_text":"戦闘の流れをコントロールし、戦闘開始から数秒間、すべての敵の攻撃速度を50%低下させる。<br><br><expandRow>(@MinUnits@) @AttackSpeedSlowDuration@秒</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedSlowDuration","value":1.7500}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeedSlowDuration","value":3.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedSlowDuration","value":4.7500}],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アサシン","trait_id":"TFT4_Assassin","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Assassin.png","tooltip_text":"インネイト: 戦闘開始時に、敵の後衛へとジャンプする。<br><br>スキルにクリティカル判定が付与され、クリティカル率 %i:scaleCrit%とクリティカルダメージ %i:scaleCritMult%が増加する。<br><br><expandRow>(@MinUnits@) @CritChanceAmpPercent@% %i:scaleCrit%、@CritAmpPercent@% %i:scaleCritMult%</expandRow><br>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"CritAmpPercent","value":25.0000},{"name":"CritChanceAmpPercent","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritAmpPercent","value":55.0000},{"name":"CritChanceAmpPercent","value":30.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritAmpPercent","value":90.0000},{"name":"CritChanceAmpPercent","value":50.0000}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブラックスミス","trait_id":"TFT4_Blacksmith","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Blacksmith.png","tooltip_text":"オーンは戦闘に参加後、アーティファクトアイテムの鍛造を進める。スターレベルが上がるほど鍛造にかかる時間も短くなる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ザ・ボス","trait_id":"TFT4_Boss","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Theboss.png","tooltip_text":"セトの体力が最初に40%まで低下したとき、戦線離脱して腹筋を始める。腹筋を1回行うごとに最大体力の@HealPercent@%を回復し、攻撃速度と移動速度が@AttackSpeedPercent@%増加する。体力が最大になると戦闘に戻り、「パンプアップ」状態となって通常攻撃とスキルが確定ダメージを与える。すべての味方が倒された場合は、その時点で戦闘に復帰する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":40.0000},{"name":"HealPercent","value":15.0000}],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ブローラー","trait_id":"TFT4_Brawler","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Brawler.png","tooltip_text":"追加の体力 %i:scaleHealth%と攻撃力 %i:scaleAD%を得る。<br><br><expandRow>(@MinUnits@) @BonusHealth@ %i:scaleHealth%、@BonusAD@% %i:scaleAD%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusAD","value":10.0000},{"name":"BonusHealth","value":425.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAD","value":20.0000},{"name":"BonusHealth","value":750.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAD","value":40.0000},{"name":"BonusHealth","value":1100.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusAD","value":80.0000},{"name":"BonusHealth","value":1400.0000}],"min_units":8,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"カルティスト","trait_id":"TFT4_Cultist","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Cultist.png","tooltip_text":"味方チームが体力を@CultistHealthPercentTaken@%以上失うとガリオが召喚される。ガリオは敵が最も密集した場所に突撃して、敵をスタンさせる。ガリオは戦闘に参加している「カルティスト」チャンピオンのスターレベルの合計数に応じて強化される。<br><br><row>(@MinUnits@) 暴君ガリオ</row><br><row>(@MinUnits@) 魔王ガリオ</row><br><row>(@MinUnits@) 大魔王ガリオ</row><br><row>(@MinUnits@) 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攻撃力低下@ADReduction@%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADReduction","value":40.0000},{"name":"Duration","value":8.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADReduction","value":80.0000},{"name":"Duration","value":8.0000}],"min_units":4,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ディヴァイン","trait_id":"TFT4_Divine","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Divine.png","tooltip_text":"通常攻撃を@NumAttacksToProc@回行うか、体力が@HealthThreshold@%を下回ると、すべての行動妨害効果を除去して聖なる力を解放し、@Duration@秒間、耐久力 %i:scaleDR%を獲得して、追加確定ダメージを与える。<br><br><expandRow>(@MinUnits@) @DamageReductionPercent@% %i:scaleDR%、確定ダメージ@BonusTrueDamagePercent@%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusTrueDamagePercent","value":25.0000},{"name":"DamageReductionPercent","value":25.0000},{"name":"Duration","value":6.0000},{"name":"HealthThreshold","value":50.0000},{"name":"NumAttacksToProc","value":6.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusTrueDamagePercent","value":40.0000},{"name":"DamageReductionPercent","value":40.0000},{"name":"Duration","value":6.0000},{"name":"HealthThreshold","value":50.0000},{"name":"NumAttacksToProc","value":6.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusTrueDamagePercent","value":55.0000},{"name":"DamageReductionPercent","value":55.0000},{"name":"Duration","value":6.0000},{"name":"HealthThreshold","value":50.0000},{"name":"NumAttacksToProc","value":6.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusTrueDamagePercent","value":70.0000},{"name":"DamageReductionPercent","value":70.0000},{"name":"Duration","value":6.0000},{"name":"HealthThreshold","value":50.0000},{"name":"NumAttacksToProc","value":6.0000}],"min_units":8,"max_units":2500,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ドラゴンソウル","trait_id":"TFT4_Dragonsoul","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Dragonblood.png","tooltip_text":"戦闘開始時: 戦闘で最初にダメージを受けた味方の「ドラゴンソウル」複数が「ドラゴンの祝福」を獲得する。祝福を受けたユニットはステータスが上昇し、通常攻撃5回ごとにドラゴンソウルブラストを発射して、対象の最大体力の@DragonBreathDamage@%にあたる魔法ダメージを与える。<br><br>倒されると、最も近くにいる祝福を持たない味方の「ドラゴンソウル」に祝福が移行する。<br><br><expandRow>(@MinUnits@) @NumBlessings@体に祝福、@BonusSP@% %i:scaleAS%%i:scaleAP% </expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusAS","value":50.0000},{"name":"BonusSP","value":50.0000},{"name":"DragonBreathDamage","value":40.0000},{"name":"NumBlessings","value":1.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAS","value":75.0000},{"name":"BonusSP","value":75.0000},{"name":"DragonBreathDamage","value":40.0000},{"name":"NumBlessings","value":3.0000}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAS","value":140.0000},{"name":"BonusSP","value":140.0000},{"name":"DragonBreathDamage","value":40.0000},{"name":"NumBlessings","value":6.0000}],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"デュエリスト","trait_id":"TFT4_Duelist","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Duelist.png","tooltip_text":"インネイト: 増加移動速度を獲得する。<br><br>通常攻撃を行うと攻撃速度 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すべての味方のスキルパワーが@TeamSpellPower@%増加</row><br><row>(@MinUnits@) さらに「ダスク」チャンピオンは追加で@DuskSpellPower@%獲得</row><br><row>(@MinUnits@) すべての味方のスキルパワーが@TeamSpellPower@%、「ダスク」チャンピオンは追加で@DuskSpellPower@%</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DuskSpellPower","value":0.0000},{"name":"TeamSpellPower","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DuskSpellPower","value":50.0000},{"name":"TeamSpellPower","value":20.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DuskSpellPower","value":70.0000},{"name":"TeamSpellPower","value":40.0000}],"min_units":6,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"エルダーウッド","trait_id":"TFT4_Elderwood","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Wilderness.png","tooltip_text":"2秒ごとにすべての「エルダーウッド」チャンピオンは成長し、ステータスが増加する。この効果は最大5回までスタックする。<br><br><expandRow>(@MinUnits@) @BonusResists@ %i:scaleArmor% %i:scaleMR%、@BonusADSP@ %i:scaleAD% %i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusADSP","value":10.0000},{"name":"BonusResists","value":15.0000},{"name":"MaxStacks","value":5.0000},{"name":"PercentVisualGrowth","value":0.0200},{"name":"TickRate","value":2.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusADSP","value":14.0000},{"name":"BonusResists","value":20.0000},{"name":"MaxStacks","value":5.0000},{"name":"PercentVisualGrowth","value":0.0400},{"name":"TickRate","value":2.0000}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusADSP","value":22.0000},{"name":"BonusResists","value":30.0000},{"name":"MaxStacks","value":5.0000},{"name":"PercentVisualGrowth","value":0.0600},{"name":"TickRate","value":2.0000}],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エンペラー","trait_id":"TFT4_Emperor","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Emperor.png","tooltip_text":"2体の「砂塵の近衛兵」を配備する。「砂塵の近衛兵」はフィールドのどこにでも配置できる。「砂塵の近衛兵」は移動も攻撃もせず、アジールが倒されると消滅する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"エンライト","trait_id":"TFT4_Enlightened","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Enlightened.png","tooltip_text":"マナの獲得量が増加する。<br><br><expandRow>(@MinUnits@) @ManaAmp@%増加</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaAmp","value":50.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ManaAmp","value":100.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ManaAmp","value":150.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ManaAmp","value":250.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エクセキューショナー","trait_id":"TFT4_Executioner","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Executioner.png","tooltip_text":"対象の体力が一定割合を下回っている場合、通常攻撃とスキルが常にクリティカルになる。<br><br><expandRow>(@MinUnits@) 体力が@PercentHealth@%未満</expandRow><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentHealth","value":33.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"PercentHealth","value":66.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"PercentHealth","value":99.0000}],"min_units":4,"max_units":9999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エグザイル","trait_id":"TFT4_Exile","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Exile.png","tooltip_text":"戦闘開始時、「エグザイル」に味方が隣接していない場合、以下を獲得する:<br><br><row>(@MinUnits@) 最大体力の@ShieldPercent@%の耐久値を持つシールド</row><br><row>(@MinUnits@) さらに、@LifeSteal@% %i:scaleSV%</row><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Lifesteal","value":0.0000},{"name":"ShieldPercent","value":50.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Lifesteal","value":60.0000},{"name":"ShieldPercent","value":50.0000}],"min_units":2,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"フェイブルド","trait_id":"TFT4_Fabled","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Myth.png","tooltip_text":"<row>(@MinUnits@) 「フェイブルド」チャンピオンのスキルが追加効果で強化される。</row><br><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"フォーチュン","trait_id":"TFT4_Fortune","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Fortune.png","tooltip_text":"<row>(@MinUnits@) プレイヤーとの戦闘に勝利すると、ボーナスオーブを獲得する。オーブを獲得していなかった期間が長いほど、オーブの内容が豪華になる。 </row><br><row>(@MinUnits@) 勝利時にレアな戦利品が入った追加のボーナスオーブを1つ獲得する。</row><br><row>(@MinUnits@) 伝説によると、いつの日か「おかねの木」が戦いに手を貸すと言われている。</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"FortuneLevel","value":1.0000},{"name":"Heal","value":0.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusPercentDamagePerGold","value":0.0000},{"name":"FortuneLevel","value":3.0000},{"name":"Heal","value":0.0000}],"min_units":6,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusPercentDamagePerGold","value":0.0000},{"name":"FortuneLevel","value":3.0000},{"name":"Heal","value":2.0000}],"min_units":10,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ハンター","trait_id":"TFT4_Hunter","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Hunter.png","tooltip_text":"数秒ごとに、すべての「ハンター」が最も体力の割合が低い敵を攻撃し、追加ダメージを与える。<br><br><expandRow>(@MinUnits@) @ShotFrequency@秒ごとに@DamageAmp@%の追加ダメージ</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageAmp","value":125.0000},{"name":"ShotFrequency","value":3.5000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageAmp","value":150.0000},{"name":"ShotFrequency","value":3.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageAmp","value":175.0000},{"name":"ShotFrequency","value":2.5000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DamageAmp","value":200.0000},{"name":"ShotFrequency","value":2.0000}],"min_units":5,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"キーパー","trait_id":"TFT4_Keeper","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Keeper.png","tooltip_text":"戦闘開始時に、自身と隣接するすべての味方に一定時間シールドを付与する。「キーパー」は耐久値が50%高いシールドを獲得する。<br><br><expandRow>(@MinUnits@) 耐久値@ShieldAmount@のシールド、@Duration@秒間</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":12.0000},{"name":"KeeperBonus","value":50.0000},{"name":"ShieldAmount","value":225.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Duration","value":12.0000},{"name":"KeeperBonus","value":50.0000},{"name":"ShieldAmount","value":275.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Duration","value":12.0000},{"name":"KeeperBonus","value":50.0000},{"name":"ShieldAmount","value":325.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Duration","value":12.0000},{"name":"KeeperBonus","value":50.0000},{"name":"ShieldAmount","value":550.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"メイジ","trait_id":"TFT4_Mage","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mage.png","tooltip_text":"スキルを2回発動し、合計魔力 %i:scaleAP%がボーナスに応じて変化する。<br><br><row>(@MinUnits@) @SPPercent@% %i:scaleAP%</row><br><row>(@MinUnits@) @SPPercent@% %i:scaleAP%</row><br><row>(@MinUnits@) @SPPercent@% %i:scaleAP%</row><br><row>(@MinUnits@) @SPPercent@% %i:scaleAP%、スキル使用頻度が大幅に増加する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ProcChance","value":100.0000},{"name":"SPPercent","value":90.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ProcChance","value":100.0000},{"name":"SPPercent","value":115.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ProcChance","value":100.0000},{"name":"SPPercent","value":140.0000}],"min_units":7,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"MaxMana","value":20.0000},{"name":"ProcChance","value":100.0000},{"name":"SPPercent","value":200.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ムーンライト","trait_id":"TFT4_Moonlight","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Moonlight.png","tooltip_text":"(@MinUnits@) 戦闘開始時に、一定数の「ムーンライト」チャンピオンが戦闘終了まで一段階スターアップする。<br><br>(対象はスターレベルが低い順に選ばれ、スターレベルが同じ場合はアイテム数の多いチャンピオンが選ばれる。)<br><br><row>(@MinUnits@) @NumberOfChampions@体のチャンピオン</row><br><row>(@MinUnits@) @NumberOfChampions@体のチャンピオン</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"NumberOfChampions","value":1.0000}],"min_units":3,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"NumberOfChampions","value":2.0000}],"min_units":5,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ミスティック","trait_id":"TFT4_Mystic","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mystic.png","tooltip_text":"味方チームの魔法防御 %i:scaleMR%が増加する。<br><br><expandRow>(@MinUnits@) @MagicResist@ %i:scaleMR%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResist","value":40.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicResist","value":80.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicResist","value":150.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"MagicResist","value":250.0000}],"min_units":5,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ニンジャ","trait_id":"TFT4_Ninja","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"「ニンジャ」の攻撃力 %i:scaleAD%と魔力 %i:scaleAP%が増加する。<br><br>この特性は「ニンジャが1体」または「異なるニンジャが4体」いる時のみ有効となる。<br><br><row>(@MinUnits@) 「ニンジャ」が@ADValue@% %i:scaleAD%と@APValue@% %i:scaleAP%を獲得</row><br><row>(@MinUnits@) すべての「ニンジャ」が@ADValue@% %i:scaleAD%と@APValue@% %i:scaleAP%を獲得</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADValue","value":50.0000},{"name":"APValue","value":50.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADValue","value":140.0000},{"name":"APValue","value":140.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"シェイド","trait_id":"TFT4_Shade","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Shade.png","tooltip_text":"インネイト: 戦闘開始時に敵の後衛に瞬間移動する。<br><br>通常攻撃を@NumberOfAttacks@回行うごとに影に潜み、ステルス状態になって次の通常攻撃が追加魔法ダメージを与える。<br><br><expandRow>(@MinUnits@) 追加ダメージ@Damage@</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Damage","value":125.0000},{"name":"NumberOfAttacks","value":3.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Damage","value":400.0000},{"name":"NumberOfAttacks","value":3.0000}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Damage","value":750.0000},{"name":"NumberOfAttacks","value":3.0000}],"min_units":4,"max_units":28,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"シャープシューター","trait_id":"TFT4_Sharpshooter","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Sharpshooter.png","tooltip_text":"通常攻撃とスキルが周囲の敵に跳弾して、一定の割合だけ低下したダメージを与える。<br><br><expandRow>(@MinUnits@) @PercentDamageReduction@%の減少ダメージで@MaxBounces@回跳弾</expandRow><br><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MaxBounces","value":1.0000},{"name":"PercentDamageReduction","value":55.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MaxBounces","value":2.0000},{"name":"PercentDamageReduction","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MaxBounces","value":3.0000},{"name":"PercentDamageReduction","value":45.0000}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"スレイヤー","trait_id":"TFT4_Slayer","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Slayer.png","tooltip_text":"自身の体力低下にともなってオムニヴァンプ %i:scaleSV%が増加し、対象の減少体力に応じてダメージ増加効果 %i:scaleDA%が増加する。<br><br><expandRow>(@MinUnits@) @LifestealBase@% - @LifestealMax@% %i:scaleSV%、@BonusDamageBase@% - @BonusDamageMax@% %i:scaleDA%</expandRow><br><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamageBase","value":10.0000},{"name":"BonusDamageMax","value":30.0000},{"name":"LifestealBase","value":15.0000},{"name":"LifestealMax","value":30.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusDamageBase","value":20.0000},{"name":"BonusDamageMax","value":40.0000},{"name":"LifestealBase","value":30.0000},{"name":"LifestealMax","value":55.0000}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusDamageBase","value":30.0000},{"name":"BonusDamageMax","value":50.0000},{"name":"LifestealBase","value":45.0000},{"name":"LifestealMax","value":75.0000}],"min_units":9,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"スピリット","trait_id":"TFT4_Spirit","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Spirit.png","tooltip_text":"各「スピリット」が最初にスキルを発動した際、すべての味方の攻撃速度 %i:scaleAS%が増加する。<br><br><expandRow>(@MinUnits@) @AttackSpeedPercent@% %i:scaleAS%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":15.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeedPercent","value":25.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":40.0000}],"min_units":6,"max_units":9999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"サイフォナー","trait_id":"TFT4_Syphoner","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Soulstealer.png","tooltip_text":"味方チームがオムニヴァンプ %i:scaleSV%を獲得する。<br><br><expandRow>(@MinUnits@) 味方は@AlliedOmnivampPercent@% %i:scaleSV%、「サイフォナー」は@TraitOmnivampPercent@% %i:scaleSV%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AlliedOmnivampPercent","value":15.0000},{"name":"TraitOmnivampPercent","value":60.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AlliedOmnivampPercent","value":30.0000},{"name":"TraitOmnivampPercent","value":120.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AlliedOmnivampPercent","value":60.0000},{"name":"TraitOmnivampPercent","value":145.0000}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"トーメント","trait_id":"TFT4_Tormented","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Tormented.png","tooltip_text":"戦闘に@RoundsToTransform@回参加すると変身が可能になり、スキルが強化される。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"RoundsToTransform","value":3.0000}],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヴァンガード","trait_id":"TFT4_Vanguard","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Vanguard.png","tooltip_text":"物理防御 %i:scaleArmor%と魔法防御 %i:scaleMR%が増加する。<br><br><expandRow> (@MinUnits@) @Armor@ %i:scaleArmor%、@MR@ %i:scaleMR%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Armor","value":125.0000},{"name":"MR","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Armor","value":275.0000},{"name":"MR","value":40.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Armor","value":450.0000},{"name":"MR","value":60.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Armor","value":800.0000},{"name":"MR","value":100.0000}],"min_units":8,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ウォーロード","trait_id":"TFT4_Warlord","set":"TFTSet4","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Warlord.png","tooltip_text":"追加の体力 %i:scaleHealth%と魔力 %i:scaleAP%を得る。対人戦で勝利するたびに、このボーナスは@VictoryPercent@%増加し、最大@MaxCombats@回までスタックする。<br><br><row>(@MinUnits@) @InitialHealth@ %i:scaleHealth%、@InitialSP@% %i:scaleAP%</row><br><row>(@MinUnits@) @InitialHealth@ %i:scaleHealth%、@InitialSP@% %i:scaleAP%</row><br><row>(@MinUnits@) @InitialHealth@ %i:scaleHealth%、@InitialSP@% %i:scaleAP%</row><br><row>(@MinUnits@) @InitialHealth@ %i:scaleHealth%、@InitialSP@% %i:scaleAP%。戦闘開始時: 「ウォーロード」の戦力が強化される。</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"InitialHealth","value":300.0000},{"name":"InitialSP","value":30.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"InitialHealth","value":450.0000},{"name":"InitialSP","value":45.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"InitialHealth","value":700.0000},{"name":"InitialSP","value":70.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":9,"max_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"InitialHealth","value":888.0000},{"name":"InitialSP","value":88.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":88.0000}],"min_units":11,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"アボミネーション","trait_id":"TFT5_Abomination","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Aberration.png","tooltip_text":"味方が@AllyDeaths@体倒されると、墓から「死を喰らう者」が目覚める。「死を喰らう者」は味方の「アボミネーション」チャンピオンのスターレベルに応じて、体力と攻撃力が増加する。<br><br>戦闘開始時、墓から最も近い3体の「アボミネーション」チャンピオンは、自身のアイテムのうち1つをランダムにコピーして「死を喰らう者」に付与する。<br><br><expandRow>(@MinUnits@) @FlatHealth@ %i:scaleHealth%、@FlatAD@% %i:scaleAD%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AllyDeaths","value":2.0000},{"name":"BonusAD","value":7.0000},{"name":"BonusHealth","value":90.0000},{"name":"FlatAD","value":70.0000},{"name":"FlatArmor","value":30.0000},{"name":"FlatHealth","value":900.0000},{"name":"FlatMR","value":30.0000},{"name":"StageMultiplierPercent","value":13.0000},{"name":"StageMultiplierStart","value":3.0000},{"name":"StarLevel","value":2.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AllyDeaths","value":2.0000},{"name":"BonusAD","value":9.0000},{"name":"BonusHealth","value":150.0000},{"name":"FlatAD","value":90.0000},{"name":"FlatArmor","value":45.0000},{"name":"FlatHealth","value":1500.0000},{"name":"FlatMR","value":45.0000},{"name":"StageMultiplierPercent","value":13.0000},{"name":"StageMultiplierStart","value":4.0000},{"name":"StarLevel","value":3.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AllyDeaths","value":2.0000},{"name":"BonusAD","value":11.0000},{"name":"BonusHealth","value":200.0000},{"name":"FlatAD","value":110.0000},{"name":"FlatArmor","value":60.0000},{"name":"FlatHealth","value":2000.0000},{"name":"FlatMR","value":60.0000},{"name":"StageMultiplierPercent","value":13.0000},{"name":"StageMultiplierStart","value":5.0000},{"name":"StarLevel","value":4.0000}],"min_units":5,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"アサシン","trait_id":"TFT5_Assassin","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Assassin.png","tooltip_text":"インネイト: 戦闘開始時に、敵の後方へとジャンプする。<br><br>スキルにクリティカル判定が付与され、クリティカル率とクリティカルダメージが増加する。<br><br><expandRow>(@MinUnits@) @CritChanceAmpPercent@% %i:scaleCrit%、@CritAmpPercent@% %i:scaleCritMult%</expandRow>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"CritAmpPercent","value":30.0000},{"name":"CritChanceAmpPercent","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritAmpPercent","value":40.0000},{"name":"CritChanceAmpPercent","value":40.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"CritAmpPercent","value":50.0000},{"name":"CritChanceAmpPercent","value":75.0000}],"min_units":6,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ブローラー","trait_id":"TFT5_Brawler","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Brawler.png","tooltip_text":"最大体力が増加する。<br><br><expandRow>(@MinUnits@) @BonusHealth@ %i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":400.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":1000.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusHealth","value":1600.0000}],"min_units":6,"max_units":2500,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"砲手","trait_id":"TFT5_Cannoneer","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cannoneer.png","tooltip_text":"通常攻撃が5回ごとに大砲の砲弾に置き換わって爆発し、対象の周囲に通常攻撃ダメージの一定割合の物理ダメージを与える。<br><br><expandRow>(@MinUnits@) @AttackPercent@%のダメージ</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackPercent","value":225.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackPercent","value":475.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackPercent","value":1200.0000}],"min_units":6,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ケアテイカー","trait_id":"TFT5_Caretaker","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Caretaker.png","tooltip_text":"(@MinUnits@) フィールドのどこにでも配置できる「ベビードラゴン」を登場させる。「ベビードラゴン」は自分の「ケアテイカー」の攻撃速度の@AttackSpeed@%を獲得し、倒されると自分の「ケアテイカー」のマナを@ManaRefund@回復する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":100.0000},{"name":"ManaRefund","value":80.0000}],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"キャバリエ","trait_id":"TFT5_Cavalier","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cavalry.png","tooltip_text":"インネイト: 移動時、常に対象に向かって素早く突撃する。<br><br>耐久力が増加する。戦闘開始時および突撃が終了するたびに、この効果が@Duration@秒間2倍になる。<br><br><expandRow>(@MinUnits@) @DamageReductionPercent@% %i:scaleDR%</expandRow>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"DamageReductionPercent","value":20.0000},{"name":"Duration","value":4.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageReductionPercent","value":25.0000},{"name":"Duration","value":4.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"DamageReductionPercent","value":30.0000},{"name":"Duration","value":4.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"魔女","trait_id":"TFT5_Coven","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Coven.png","tooltip_text":"戦闘開始時、「魔女」チャンピオンの中心に最も近いチャンピオンが「魔女の盟主」に選ばれ、魔力が増加する。<br><br>「魔女」チャンピオンがスキルを使用するたびに、そのコストの一定割合にあたるマナが「魔女の盟主」に付与される。<br><br><expandRow>(@MinUnits@) 魔力@AbilityPower@、@PercentMana@%のマナ</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":60.0000},{"name":"PercentMana","value":15.0000}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":100.0000},{"name":"PercentMana","value":18.0000}],"min_units":4,"max_units":2500,"style_idx":5,"style_name":"kGold"}]},{"display_name":"クルーエル","trait_id":"TFT5_Cruel","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cruel.png","tooltip_text":"ティーモは最後に自身と敵1体だけを残そうとする。<br><br>ティーモはゴールドではなく、プレイヤーの体力を支払って購入する。売却するとゴールドは手に入るが、体力は元に戻らない。悪しからず。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"CompletionDelay","value":4.5000}],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ドーンブリンガー","trait_id":"TFT5_Dawnbringer","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Dawnbringer.png","tooltip_text":"各戦闘で1回のみ、体力が@FirstThreshold@%になると、体力を急速に回復する。この効果が発動すると、すべての味方の「ドーンブリンガー」が@BonusDamage@%の追加ダメージを与えるようになる。<br><br><expandRow>(@MinUnits@) 最大%i:scaleHealth%の@PercentOfMaximumHealth@%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":30.0000},{"name":"Ticks","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":55.0000},{"name":"Ticks","value":15.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":80.0000},{"name":"Ticks","value":20.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusDamage","value":10.0000},{"name":"FirstThreshold","value":50.0000},{"name":"PercentOfMaximumHealth","value":120.0000},{"name":"Ticks","value":25.0000}],"min_units":8,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ドラコニック","trait_id":"TFT5_Draconic","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Draconic.png","tooltip_text":"<row>(@MinUnits@) 戦闘終了時: ドラゴンのタマゴが1個ベンチに出現する。タマゴは大きいほど孵化するまでに時間がかかるが、中身も豪華になる。</row><br><row>(@MinUnits@) ドラゴンのタマゴが金色に！金のタマゴからは、より貴重な戦利品が現れる。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":0.0000},{"name":"EggLevel","value":1.0000},{"name":"GiveGoldPercent","value":50.0000},{"name":"GoldAmount","value":2.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":300.0000},{"name":"EggLevel","value":2.0000},{"name":"GiveGoldPercent","value":50.0000},{"name":"GoldAmount","value":2.0000}],"min_units":5,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ドラゴンスレイヤー","trait_id":"TFT5_Dragonslayer","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Dragonslayer.png","tooltip_text":"常に魔力が増加する。<br><br>味方の「ドラゴンスレイヤー」が最大体力@MaxHealthThreshold@以上の敵から初めてキルまたはアシストを獲得する、戦闘終了まですべての味方の魔力が増加する。<br><br><expandRow>(@MinUnits@) ドラゴンスレイヤーの魔力 @DragonslayerAP@、チームの魔力 @TeamAP@</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DragonslayerAP","value":30.0000},{"name":"MaxHealthThreshold","value":1400.0000},{"name":"TeamAP","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DragonslayerAP","value":70.0000},{"name":"MaxHealthThreshold","value":1400.0000},{"name":"TeamAP","value":60.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"DragonslayerAP","value":140.0000},{"name":"MaxHealthThreshold","value":1400.0000},{"name":"TeamAP","value":100.0000}],"min_units":6,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"エターナル","trait_id":"TFT5_Eternal","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Eternal.png","tooltip_text":"(@MinUnits@) 狼が子羊から離れて、フィールド上の任意の場所に配置可能になる。狼はチームサイズ上限にはカウントされず、子羊の全ステータスボーナスを獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"忘れ去られし者","trait_id":"TFT5_Forgotten","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Forgotten.png","tooltip_text":"攻撃力と魔力が増加する。戦闘で勝利するたびに、このボーナスは@VictoryPercent@%増加し、最大@MaxCombats@回までスタックする。<br><br><expandRow>(@MinUnits@) @InitialADandAP@ %i:scaleAD% %i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"InitialADandAP","value":20.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"InitialADandAP","value":40.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"InitialADandAP","value":60.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"InitialADandAP","value":150.0000},{"name":"MaxCombats","value":5.0000},{"name":"VictoryPercent","value":10.0000}],"min_units":8,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ゴッドキング","trait_id":"TFT5_GodKing","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Godking.png","tooltip_text":"(@MinUnits@) 「勝利の栄光」チャンピオンは、シャドウアイテムを装備している敵に@PercentDamageAmp@%の追加ダメージを与える。 ","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamageAmp","value":20.0000}],"min_units":1,"max_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"悪鬼","trait_id":"TFT5_Hellion","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Hellion.png","tooltip_text":"攻撃速度が増加する。<br><br>「悪鬼」が倒されると、「悪鬼の写し身」(スターレベルが1つ低下したコピー)が即座に悪の門から飛び出してきて戦闘に参加する。<br><br><expandRow>(@MinUnits@) @AttackSpeedPercent@% %i:scaleAS% </expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeedPercent","value":30.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":70.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackSpeedPercent","value":125.0000}],"min_units":8,"max_units":25000,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"インアニメイト","trait_id":"TFT5_Inanimate","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Inanimate.png","tooltip_text":"(@MinUnits@) 戦闘開始時: 隣接マスに「聖なる霧」を@Duration@秒間召喚し、範囲内のすべての味方の耐久力を@DamageReductionPercent*100@%増加させる。この効果は味方が霧の中にいる限り持続する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageReductionPercent","value":0.3300},{"name":"Duration","value":8.0000}],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"インヴォーカー","trait_id":"TFT5_Invoker","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Invoker.png","tooltip_text":"味方チームのマナが通常攻撃で増加する。<br><br><expandRow>(@MinUnits@) @ManaPerAttack@ %i:scaleMana%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaPerAttack","value":3.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ManaPerAttack","value":6.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アイアンクラッド","trait_id":"TFT5_Ironclad","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Ironclad.png","tooltip_text":"味方チームの物理防御が増加する。<br><br><expandRow>(@MinUnits@) @Armor@ %i:scaleArmor%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Armor","value":30.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Armor","value":70.0000}],"min_units":3,"max_units":3,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Armor","value":125.0000}],"min_units":4,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ナイト","trait_id":"TFT5_Knight","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"味方チームが受けるあらゆるダメージを一定量軽減させる。<br><br><expandRow>(@MinUnits@) @BlockAmount@ダメージを軽減</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BlockAmount","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BlockAmount","value":40.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BlockAmount","value":70.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"レギオン","trait_id":"TFT5_Legionnaire","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Vanquisher.png","tooltip_text":"攻撃速度とオムニヴァンプが増加する。<br><br><expandRow>(@MinUnits@) @ASBoostPercent@% %i:scaleAS%、@Omnivamp*100@% %i:scaleSV%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ASBoostPercent","value":25.0000},{"name":"HealPercent","value":15.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ASBoostPercent","value":70.0000},{"name":"HealPercent","value":20.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ASBoostPercent","value":135.0000},{"name":"HealPercent","value":25.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"ASBoostPercent","value":250.0000},{"name":"HealPercent","value":35.0000}],"min_units":8,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ミスティック","trait_id":"TFT5_Mystic","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mystic.png","tooltip_text":"味方チームの魔法防御 %i:scaleMR%が増加する。<br><br><expandRow>(@MinUnits@) @MagicResist@ %i:scaleMR%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResist","value":40.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicResist","value":80.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicResist","value":175.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"MagicResist","value":300.0000}],"min_units":5,"max_units":2500,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ナイトブリンガー","trait_id":"TFT5_Nightbringer","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Nightbringer.png","tooltip_text":"体力が初めて@FirstThreshold@%を下回った際、@ShieldDuration@秒間、最大体力の一定割合にあたるシールドを獲得する。この効果が発動すると、その「ナイトブリンガー」は追加ダメージを与える。<br><br><expandRow>(@MinUnits@) @MaxPercentHealthShield@%のシールド、@BonusDamage@% %i:scaleDA%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusDamage","value":20.0000},{"name":"FirstThreshold","value":50.0000},{"name":"MaxPercentHealthShield","value":30.0000},{"name":"ShieldDuration","value":8.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusDamage","value":30.0000},{"name":"FirstThreshold","value":50.0000},{"name":"MaxPercentHealthShield","value":60.0000},{"name":"ShieldDuration","value":8.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusDamage","value":40.0000},{"name":"FirstThreshold","value":50.0000},{"name":"MaxPercentHealthShield","value":90.0000},{"name":"ShieldDuration","value":8.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusDamage","value":70.0000},{"name":"FirstThreshold","value":50.0000},{"name":"MaxPercentHealthShield","value":200.0000},{"name":"ShieldDuration","value":8.0000}],"min_units":8,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"レンジャー","trait_id":"TFT5_Ranger","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Ranger.png","tooltip_text":"@BuffDuration@秒ごとにオンとオフが切り替わる攻撃速度のバフを獲得する。このバフは「レンジャー」の合計攻撃速度に適用される。<br><br><expandRow>(@MinUnits@) @AttackSpeed@% %i:scaleAS%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":80.0000},{"name":"BuffDuration","value":4.0000},{"name":"DelayBetweenBuffs","value":4.0000},{"name":"InitialDelay","value":4.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeed","value":200.0000},{"name":"BuffDuration","value":4.0000},{"name":"DelayBetweenBuffs","value":4.0000},{"name":"InitialDelay","value":4.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackSpeed","value":500.0000},{"name":"BuffDuration","value":4.0000},{"name":"DelayBetweenBuffs","value":4.0000},{"name":"InitialDelay","value":4.0000}],"min_units":6,"max_units":2500,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"救われし者","trait_id":"TFT5_Redeemed","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Redeemed.png","tooltip_text":"物理防御、魔法防御、魔力が増加する。倒されると、このボーナスは残った「救われし者」の味方に分配される。<br><br><expandRow>(@MinUnits@) 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シールド量@Shield@、@AttackSpeed*100@% %i:scaleAS%、@Duration@秒</row><br><row>(@MinUnits@) シールド量@Shield@、@AttackSpeed*100@% %i:scaleAS%、@Duration@秒</row><br><row>(@MinUnits@) シールド量@Shield@、@AttackSpeed*100@% %i:scaleAS%、@Duration@秒</row><br><row>(@MinUnits@) シールド量@Shield@、@AttackSpeed*100@% %i:scaleAS%、@Duration@秒。他のユニットに移った際にシールドが破壊されない。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":0.2000},{"name":"Duration","value":4.0000},{"name":"Shield","value":175.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeed","value":0.8000},{"name":"Duration","value":2.0000},{"name":"Shield","value":800.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackSpeed","value":6.0000},{"name":"Duration","value":1.0000},{"name":"Shield","value":2000.0000}],"min_units":9,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"スカーミッシャー","trait_id":"TFT5_Skirmisher","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Skirmisher.png","tooltip_text":"戦闘開始時: シールドを獲得し、毎秒攻撃力が増加する。<br><br><expandRow>(@MinUnits@) 最大%i:scaleHealth%の@PercentHealthShield@%にあたるシールド、@AttackDamage*100@% %i:scaleAD%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackDamage","value":4.0000},{"name":"PercentHealthShield","value":20.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackDamage","value":10.0000},{"name":"PercentHealthShield","value":50.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackDamage","value":20.0000},{"name":"PercentHealthShield","value":100.0000}],"min_units":9,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"スペルウィーバー","trait_id":"TFT5_Spellweaver","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Sorcerer.png","tooltip_text":"魔力が増加する。また、戦闘終了まで、チャンピオンがスキルを使用するたびに増加魔力を獲得する。<br><br><expandRow>(@MinUnits@) @AP@ %i:scaleAP%、@BonusAP@の増加%i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":15.0000},{"name":"BonusAP","value":2.0000},{"name":"StackCap","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AP","value":35.0000},{"name":"BonusAP","value":4.0000},{"name":"StackCap","value":10.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AP","value":70.0000},{"name":"BonusAP","value":8.0000},{"name":"StackCap","value":10.0000}],"min_units":6,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ヴァーダント","trait_id":"TFT5_Verdant","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Verdant.png","tooltip_text":"戦闘開始時に1体以上の味方「ヴァーダント」と隣接しているチャンピオンは、一定時間、行動妨害効果を受けなくなる。<br><br><expandRow>(@MinUnits@) @Duration@秒</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":5.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Duration","value":8.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"勝利の栄光","trait_id":"TFT5_Victorious","set":"TFTSet5","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Victorious.png","tooltip_text":"敵をキルすると、次の通常攻撃が強化されて、対象の減少体力の@PercentDamage*100@%にあたる追加魔法ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.6000}],"min_units":1,"max_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アサシン","trait_id":"TFT7_Assassin","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Assassin.png","tooltip_text":"インネイト: 戦闘開始時に、敵の後衛へとジャンプする。<br><br>「アサシン」のクリティカル率とクリティカルダメージが増加する。スキルはクリティカル判定を持つ。<br><br><expandRow>(@MinUnits@) +@CritChanceAmpPercent@% %i:scaleCrit%、@CritAmpPercent@% %i:scaleCritMult%</expandRow><br><br>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"CritAmpPercent","value":5.0000},{"name":"CritChanceAmpPercent","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritAmpPercent","value":15.0000},{"name":"CritChanceAmpPercent","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"CritAmpPercent","value":65.0000},{"name":"CritChanceAmpPercent","value":75.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アストラル","trait_id":"TFT7_Astral","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Astral.png","tooltip_text":"対人戦ラウンドが終了するたびに、「アストラルオーブ」を1個獲得する。各「アストラル」チャンピオンのスターレベルを合計した数に応じて、オーブの内容は向上する。<br><br>「アストラル」チャンピオンの魔力が増加する。<br><br><row>(@MinUnits@) @AbilityPower@ %i:scaleAP%</row><br><row>(@MinUnits@) @AbilityPower@ %i:scaleAP%</row><br><row>(@MinUnits@) @AbilityPower@ %i:scaleAP%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":10.0000},{"name":"AstralUnitDiscount","value":1.0000},{"name":"AttackDamage","value":0.0500},{"name":"RerollsForAstralShop","value":4.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":50.0000},{"name":"AstralUnitDiscount","value":1.0000},{"name":"AttackDamage","value":0.1000},{"name":"RerollsForAstralShop","value":4.0000}],"min_units":5,"max_units":7,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":100.0000},{"name":"AstralUnitDiscount","value":1.0000},{"name":"AttackDamage","value":0.2500},{"name":"RerollsForAstralShop","value":4.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"バード","trait_id":"TFT7_Bard","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Bard.png","tooltip_text":"対人戦で生き残った味方は、@DropChancePercent@%の確率で「ドゥート」を出現させる。バードはダンスを踊ると必ず「ドゥート」を出現させる。<br><br>集めた「ドゥート」ごとに、ショップに高ティアのユニットが出現する確率が1%ずつ上昇する。 ","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DropChancePercent","value":2.0000}],"min_units":1,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ブルーザー","trait_id":"TFT7_Bruiser","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Bruiser.png","tooltip_text":"味方チームの体力が増加する。「ブルーザー」は2倍増加する。<br><br><expandRow>(@MinUnits@) @BonusHealth@ %i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":180.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":375.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusHealth","value":700.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusHealth","value":1500.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"砲手","trait_id":"TFT7_Cannoneer","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cannoneer.png","tooltip_text":"通常攻撃5回ごとに爆発する砲弾を発射し、対象の周囲に物理ダメージを与える。ダメージは基本攻撃力に応じて上昇する。<br><br><expandRow>(@MinUnits@) @AttackPercent*100@% %i:TFTBaseAD%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackPercent","value":1.7500}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackPercent","value":3.5000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackPercent","value":5.7500}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"キャバリエ","trait_id":"TFT7_Cavalier","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cavalry.png","tooltip_text":"インネイト: 移動時は毎回、対象に向かって素早く突撃する。<br><br>物理防御と魔法防御が増加する。戦闘開始時および突撃後のチャージごとに@Duration@秒間、このボーナスの@ChargeIncreasePct@%を獲得する。<br><br><expandRow>(@MinUnits@) @Armor@ %i:scaleArmor%%i:scaleMR%</expandRow>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"Armor","value":35.0000},{"name":"ChargeIncreasePct","value":200.0000},{"name":"Duration","value":4.0000},{"name":"MagicResist","value":35.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Armor","value":50.0000},{"name":"ChargeIncreasePct","value":200.0000},{"name":"Duration","value":4.0000},{"name":"MagicResist","value":50.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Armor","value":65.0000},{"name":"ChargeIncreasePct","value":200.0000},{"name":"Duration","value":4.0000},{"name":"MagicResist","value":65.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Armor","value":85.0000},{"name":"ChargeIncreasePct","value":200.0000},{"name":"Duration","value":4.0000},{"name":"MagicResist","value":85.0000}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Armor","value":110.0000},{"name":"ChargeIncreasePct","value":200.0000},{"name":"Duration","value":4.0000},{"name":"MagicResist","value":110.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ダークフライト","trait_id":"TFT7_Darkflight","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Darkflight.png","tooltip_text":"生贄の祭壇を召喚する。戦闘開始時: 祭壇に配置されたユニットは生贄になり、いずれかのアイテムのコピー1個と体力を各「ダークフライト」チャンピオンに付与する。<br><br><tftitemrules>紋章およびクラフト不可アイテムはコピー時に破壊されて、「ダークフライト エッセンス」になる。</tftitemrules><br><br><expandRow>(@MinUnits@) @BonusHealth@ %i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":750.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":1050.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusHealth","value":1650.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusHealth","value":2400.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ドラゴン","trait_id":"TFT7_Dragon","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Dragon.png","tooltip_text":"インネイト: チームスロットを2つ必要とする。<br><br>印の付いた特性を+3し、追加ボーナスを獲得する。<br><br><row>(@MinUnits@) 体力 @BonusHealth@</row><br><row>(@MinUnits@) さらに物理防御と魔法防御 @Defenses@</row><br><row>(@MinUnits@) さらにダメージ増加 @PercentBonusDamage*100@%</row><br><row>(@MinUnits@) さらにチームサイズ +@TeamSizeIncrease@</row><br><row>(@MinUnits@) さらに体力が毎秒@Healing@回復</row><br><row>(@MinUnits@) さらに味方のドラゴンが究極の高みへ！300 %i:scaleHealth%、30 %i:scaleArmor%および%i:scaleMR%、攻撃力 30、魔力 30、攻撃速度 30%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AscendedStats","value":0.0000},{"name":"AttackSpeed","value":0.0000},{"name":"BonusHealth","value":500.0000},{"name":"Defenses","value":0.0000},{"name":"Healing","value":0.0000},{"name":"PercentBonusDamage","value":0.0000},{"name":"TeamSizeIncrease","value":0.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AscendedStats","value":0.0000},{"name":"AttackSpeed","value":0.0000},{"name":"BonusHealth","value":500.0000},{"name":"Defenses","value":20.0000},{"name":"Healing","value":0.0000},{"name":"PercentBonusDamage","value":0.0000},{"name":"TeamSizeIncrease","value":0.0000}],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AscendedStats","value":0.0000},{"name":"AttackSpeed","value":0.0000},{"name":"BonusHealth","value":500.0000},{"name":"Defenses","value":20.0000},{"name":"Healing","value":0.0000},{"name":"PercentBonusDamage","value":0.1000},{"name":"TeamSizeIncrease","value":0.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AscendedStats","value":0.0000},{"name":"AttackSpeed","value":0.0000},{"name":"BonusHealth","value":500.0000},{"name":"Defenses","value":20.0000},{"name":"Healing","value":0.0000},{"name":"PercentBonusDamage","value":0.1000},{"name":"TeamSizeIncrease","value":1.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AscendedStats","value":0.0000},{"name":"AttackSpeed","value":0.1000},{"name":"BonusHealth","value":500.0000},{"name":"Defenses","value":20.0000},{"name":"Healing","value":40.0000},{"name":"PercentBonusDamage","value":0.1000},{"name":"TeamSizeIncrease","value":1.0000}],"min_units":5,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AscendedStats","value":30.0000},{"name":"AttackSpeed","value":0.1000},{"name":"BonusHealth","value":500.0000},{"name":"Defenses","value":20.0000},{"name":"Healing","value":40.0000},{"name":"PercentBonusDamage","value":0.1000},{"name":"TeamSizeIncrease","value":1.0000}],"min_units":6,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"龍術師","trait_id":"TFT7_Dragonmancer","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Dragonmancer.png","tooltip_text":"「龍術師の祝福」アイテムを使用して、「英雄」を選ぶことができる。「英雄」は体力と魔力が大幅に増加する。このボーナスは、各「龍術師」のスターレベルごとに@StatIncreasePercent@%ずつ追加で増加する。<br><br><expandRow>(@MinUnits@) +@BonusHealth@ %i:scaleHealth%、+@BonusAP@% %i:scaleAP% </expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusAP","value":30.0000},{"name":"BonusHealth","value":300.0000},{"name":"StatIncreasePercent","value":20.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAP","value":45.0000},{"name":"BonusHealth","value":600.0000},{"name":"StatIncreasePercent","value":20.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAP","value":60.0000},{"name":"BonusHealth","value":850.0000},{"name":"StatIncreasePercent","value":20.0000}],"min_units":6,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusAP","value":145.0000},{"name":"BonusHealth","value":1600.0000},{"name":"StatIncreasePercent","value":20.0000}],"min_units":9,"max_units":999,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"イヴォーカー","trait_id":"TFT7_Evoker","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Evoker.png","tooltip_text":"敵または味方がスキルを発動するたびにマナを獲得する。<br><br><expandRow>(@MinUnits@) @ManaAmount@ %i:scaleMana%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaAmount","value":3.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ManaAmount","value":6.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ManaAmount","value":8.0000}],"min_units":4,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ガーディアン","trait_id":"TFT7_Guardian","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Guardian.png","tooltip_text":"各戦闘で1回のみ、体力が@HealthThreshold@%になると自身および最も近くの味方1体に最大体力に応じたシールドを付与する。このシールドはスタック可能！<br><br><expandRow>(@MinUnits@) @ShieldPercentAmount@% %i:scaleHealth%のシールド</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":35.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":100.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Duration","value":60.0000},{"name":"HealthThreshold","value":50.0000},{"name":"ShieldPercentAmount","value":150.0000}],"min_units":8,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ギルド","trait_id":"TFT7_Guild","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Guild.png","tooltip_text":"味方チームに固有のボーナスを付与する。「ギルド」のメンバーは獲得するボーナスが2倍になる。ボーナスの効果は「ギルド」の特性発動人数に応じて増加する。<br><br><ShowIf.TFT7_Trait_Guild_ActiveSejuani><status>セジュアニ:</status> 体力+@TFTUnitProperty.trait:TFT7_Trait_Guild_SejuaniBonus@</ShowIf.TFT7_Trait_Guild_ActiveSejuani><ShowIfNot.TFT7_Trait_Guild_ActiveSejuani><TFTGuildInactive>セジュアニ: 体力が増加</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveSejuani><br><ShowIf.TFT7_Trait_Guild_ActiveTwitch><status>トゥイッチ:</status> 攻撃速度+@TFTUnitProperty.trait:TFT7_Trait_Guild_TwitchBonus@%</ShowIf.TFT7_Trait_Guild_ActiveTwitch><ShowIfNot.TFT7_Trait_Guild_ActiveTwitch><TFTGuildInactive>トゥイッチ: 攻撃速度が増加</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveTwitch><br><ShowIf.TFT7_Trait_Guild_ActiveDragon><status>ジッピー:</status> 物理/魔法防御+@TFTUnitProperty.trait:TFT7_Trait_Guild_DragonBonus@</ShowIf.TFT7_Trait_Guild_ActiveDragon><ShowIfNot.TFT7_Trait_Guild_ActiveDragon><TFTGuildInactive>ジッピー: 物理防御と魔法防御が増加</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveDragon><br><ShowIf.TFT7_Trait_Guild_ActiveJayce><status>ジェイス:</status> 攻撃力と魔力+@TFTUnitProperty.trait:TFT7_Trait_Guild_JayceBonus@%</ShowIf.TFT7_Trait_Guild_ActiveJayce><ShowIfNot.TFT7_Trait_Guild_ActiveJayce><TFTGuildInactive>ジェイス: 攻撃力と魔力が増加</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveJayce><br><ShowIf.TFT7_Trait_Guild_ActiveBard><status>バード:</status> 通常攻撃ごとの獲得マナ+@TFTUnitProperty.trait:TFT7_Trait_Guild_BardBonus@</ShowIf.TFT7_Trait_Guild_ActiveBard><ShowIfNot.TFT7_Trait_Guild_ActiveBard><TFTGuildInactive>バード: 通常攻撃ごとの獲得マナ</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveBard><br><ShowIf.TFT7_Trait_Guild_ActiveEmblem><status>紋章:</status> オムニヴァンプ+@TFTUnitProperty.trait:TFT7_Trait_Guild_EmblemBonus@%</ShowIf.TFT7_Trait_Guild_ActiveEmblem><ShowIfNot.TFT7_Trait_Guild_ActiveEmblem><TFTGuildInactive>紋章: オムニヴァンプ</TFTGuildInactive></ShowIfNot.TFT7_Trait_Guild_ActiveEmblem><br><br><expandRow>(@MinUnits@) ギルドボーナス@Multiplier@%</expandRow><br><br><br><br>","innate_trait_sets":[{"constants":[{"name":"BardBaseBonus","value":2.0000},{"name":"DragonBaseBonus","value":8.0000},{"name":"EmblemBaseBonus","value":0.0300},{"name":"GuildMultiplier","value":2.0000},{"name":"JayceBaseBonus","value":5.0000},{"name":"SejuaniBaseBonus","value":130.0000},{"name":"TwitchBaseBonus","value":0.1100}]}],"conditional_trait_sets":[{"constants":[{"name":"Multiplier","value":100.0000}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Multiplier","value":110.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"Multiplier","value":120.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":130.0000}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":140.0000}],"min_units":5,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":150.0000}],"min_units":6,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"Multiplier","value":160.0000}],"min_units":7,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"Multiplier","value":175.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ジェイド","trait_id":"TFT7_Jade","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Jade.png","tooltip_text":"「翡翠の像」を召喚し、任意の場所に配置できる。<br><br>戦闘開始時: 像と隣接して戦闘を開始した味方は@Interval@秒ごとに最大体力の一定割合を回復し、攻撃速度が増加する。像は破壊されると、その体力の@PercentHealth@%にあたる魔法ダメージを周囲の敵に与える。<br><br><row>(@MinUnits@) 石像1体、@HealthRegen@% %i:scaleHealth%、@AttackSpeed*100@% %i:scaleAS%</row><br><row>(@MinUnits@) 石像2体、@HealthRegen@% %i:scaleHealth%、@AttackSpeed*100@% %i:scaleAS%</row><br><row>(@MinUnits@) 石像3体、@HealthRegen@% %i:scaleHealth%、@AttackSpeed*100@% %i:scaleAS%</row><br><row>(@MinUnits@) 特殊な石像4体、@HealthRegen@% %i:scaleHealth%、@AttackSpeed*100@% %i:scaleAS%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":0.1000},{"name":"HealthRegen","value":2.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":1.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeed","value":0.2200},{"name":"HealthRegen","value":3.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":2.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeed","value":0.5500},{"name":"HealthRegen","value":5.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":3.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":7,"max_units":10,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AttackSpeed","value":0.8800},{"name":"HealthRegen","value":8.0000},{"name":"Interval","value":2.0000},{"name":"PercentHealth","value":33.0000},{"name":"StatueCount","value":4.0000},{"name":"StatueStarMultiplier","value":0.2500}],"min_units":11,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"ラグーン","trait_id":"TFT7_Lagoon","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Lagoon.png","tooltip_text":"「ラグーン」チャンピオンがスキルを発動するたびに戦利品を獲得するシーストーンを召喚する。「ラグーン」チャンピオンは魔力と攻撃速度が増加する。<br><br><row>(@MinUnits@) @AbilityPower@% %i:scaleAP%、@AttackSpeed*100@% %i:scaleAS%</row><br><row>(@MinUnits@) @AbilityPower@% %i:scaleAP%、@AttackSpeed*100@% %i:scaleAS%</row><br><row>(@MinUnits@) @AbilityPower@% %i:scaleAP%、@AttackSpeed*100@% %i:scaleAS%</row><br><row>(@MinUnits@) @AbilityPower@% %i:scaleAP%、@AttackSpeed*100@% %i:scaleAS%。使用回数が追加でカウントされ、戦利品を追加で獲得する。</row><br><br>合計使用回数: <active>@TFTUnitProperty.trait:TFT7_LagoonCount@</active><br>獲得ゴールド: <active>@TFTUnitProperty.trait:TFT7_LagoonRewardCountGold@</active><br>獲得した報酬: <active>@TFTUnitProperty.trait:TFT7_LagoonRewardCount@</active>@TFTUnitProperty.trait:TFT_Modes_TRA1@","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AbilityPower","value":10.0000},{"name":"AttackSpeed","value":0.1000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AbilityPower","value":35.0000},{"name":"AttackSpeed","value":0.3500}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AbilityPower","value":60.0000},{"name":"AttackSpeed","value":0.6000}],"min_units":9,"max_units":11,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"AbilityPower","value":200.0000},{"name":"AttackSpeed","value":2.0000}],"min_units":12,"max_units":999,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"レジェンド","trait_id":"TFT7_Legend","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Legend.png","tooltip_text":"(3)各戦闘: 隣接する味方チャンピオン1体が「レジェンド」に自身の命を捧げる。「レジェンド」はその味方の体力、物理防御、魔法防御の@StatPercent@%、そして魔力の@APPercent@%を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APPercent","value":30.0000},{"name":"StatPercent","value":100.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"メイジ","trait_id":"TFT7_Mage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mage.png","tooltip_text":"「メイジ」がスキルを2回発動し、合計魔力 %i:scaleAP%が増加する。<br><br><expandRow>(@MinUnits@) @APMultiplier*100@% %i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"APMultiplier","value":0.9000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"APMultiplier","value":1.2000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"APMultiplier","value":1.5000}],"min_units":7,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"APMultiplier","value":1.9000}],"min_units":9,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ミラージュ","trait_id":"TFT7_Mirage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Mirage.png","tooltip_text":"「ミラージュ」チャンピオンは、試合ごとに異なる特性ボーナスを獲得する。","innate_trait_sets":[{"constants":[{"name":"DuelistBonusMoveSpeed","value":200.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BrillianceTableNum","value":2.0000},{"name":"DawnbringerPercentHealing","value":40.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":6.0000},{"name":"Durability","value":0.0000},{"name":"ElectricChance","value":20.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":20.0000},{"name":"ExecutionerHealthThreshold","value":50.0000},{"name":"SpellswordAPPerAttack","value":5.0000},{"name":"WarlordBonusAP","value":18.0000},{"name":"WarlordBonusHealth","value":150.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BrillianceTableNum","value":4.0000},{"name":"DawnbringerPercentHealing","value":65.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":12.0000},{"name":"Durability","value":0.0000},{"name":"ElectricChance","value":33.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":33.0000},{"name":"ExecutionerHealthThreshold","value":65.0000},{"name":"SpellswordAPPerAttack","value":8.0000},{"name":"WarlordBonusAP","value":33.0000},{"name":"WarlordBonusHealth","value":300.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BrillianceTableNum","value":6.0000},{"name":"DawnbringerPercentHealing","value":65.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":20.0000},{"name":"Durability","value":0.0000},{"name":"ElectricChance","value":50.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":45.0000},{"name":"ExecutionerHealthThreshold","value":80.0000},{"name":"SpellswordAPPerAttack","value":12.0000},{"name":"WarlordBonusAP","value":50.0000},{"name":"WarlordBonusHealth","value":500.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BrillianceTableNum","value":8.0000},{"name":"DawnbringerPercentHealing","value":110.0000},{"name":"DawnbringerPercentHealthThreshold","value":50.0000},{"name":"DuelistMaxStacks","value":10.0000},{"name":"DuelistStackingAttackSpeed","value":30.0000},{"name":"Durability","value":12.0000},{"name":"ElectricChance","value":100.0000},{"name":"ElectricDamagePercent","value":9.0000},{"name":"ExecutionerCritDamage","value":60.0000},{"name":"ExecutionerHealthThreshold","value":100.0000},{"name":"SpellswordAPPerAttack","value":20.0000},{"name":"WarlordBonusAP","value":75.0000},{"name":"WarlordBonusHealth","value":750.0000},{"name":"WarlordPercentIncreasePerStack","value":10.0000}],"min_units":8,"style_idx":5,"style_name":"kGold"}]},{"display_name":"モノリス","trait_id":"TFT7_Monolith","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Monolith.png","tooltip_text":"(@MinUnits@) テラがフィールドのマス(3/3/全)を強化する。戦闘開始時: そのマスに立っているユニットは、@DamageReductionPercent@%の耐久力を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageReductionPercent","value":18.0000}],"min_units":3,"style_idx":4,"style_name":"kUnique"}]},{"display_name":"ミスティック","trait_id":"TFT7_Mystic","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mystic.png","tooltip_text":"味方チームの魔法防御が増加する。<br><br><expandRow>(@MinUnits@) @MagicResist@ %i:scaleMR%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicResist","value":30.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicResist","value":60.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicResist","value":130.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"MagicResist","value":280.0000}],"min_units":5,"style_idx":5,"style_name":"kGold"}]},{"display_name":"プロディジー","trait_id":"TFT7_Prodigy","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Prodigy.png","tooltip_text":"(@MinUnits@) 毎試合、ノムジーはランダムな特性を獲得し、その特性を持ったかつての「龍使い」を召喚して一緒に戦う。<br><br>「龍使い」の魔力は常にノムジーの魔力と同じになる。ノムジーが倒されると、「龍使い」の攻撃速度が@AttackSpeed*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":1.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"レイジウィング","trait_id":"TFT7_Ragewing","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Ragewing.png","tooltip_text":"インネイト: マナを「レイジ」に変換し、通常攻撃するたびに「レイジ」が15溜まる。スキルを発動すると4秒間激昂する。攻撃速度が25%増加するが、「レイジ」は獲得できなくなる。<br><br>激昂中は攻撃速度とオムニヴァンプが増加する。<br><br><row>(@MinUnits@) @AttackSpeedPercent@% %i:scaleAS%、@Omnivamp@% %i:scaleSV%</row><br><row>(@MinUnits@) @AttackSpeedPercent@% %i:scaleAS%、@Omnivamp@% %i:scaleSV%</row><br><row>(@MinUnits@) @AttackSpeedPercent@% %i:scaleAS%、@Omnivamp@% %i:scaleSV%</row><br><row>(@MinUnits@) @AttackSpeedPercent@% %i:scaleAS%、@Omnivamp@%  %i:scaleSV%</row><br><br><tftitemrules>「レイジウィング」は攻撃時の基本マナも、被ダメージによるマナも獲得しない。</tftitemrules>","innate_trait_sets":[{"constants":[{"name":"EnrageDuration","value":4.0000},{"name":"InnateAttackSpeedPercent","value":25.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":50.0000},{"name":"Omnivamp","value":10.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackSpeedPercent","value":100.0000},{"name":"Omnivamp","value":25.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":150.0000},{"name":"Omnivamp","value":40.0000}],"min_units":6,"max_units":7,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackSpeedPercent","value":325.0000},{"name":"Omnivamp","value":80.0000}],"min_units":8,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"フェスティバル","trait_id":"TFT7_Revel","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Revel.png","tooltip_text":"スキルでダメージを与えると、ランダムな敵1体に魔法ダメージを与える爆竹を放つ。<br><br><expandRow>(@MinUnits@) @MagicDamage@の魔法ダメージ</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MagicDamage","value":110.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"MagicDamage","value":150.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"MagicDamage","value":210.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"MagicDamage","value":290.0000}],"min_units":5,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"スケールスコーン","trait_id":"TFT7_Scalescorn","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Dragonbane.png","tooltip_text":"「スケールスコーン」は与えるダメージの一定割合を追加の魔法ダメージとして与える。体力が@HealthThreshold@を超える敵から受けるダメージが@PercentDamageReduction@%軽減される。<br><br><expandRow>(@MinUnits@) @PercentBonusDamage@%の追加魔法ダメージ</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealthThreshold","value":1900.0000},{"name":"PercentBonusDamage","value":15.0000},{"name":"PercentDamageReduction","value":15.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HealthThreshold","value":1900.0000},{"name":"PercentBonusDamage","value":35.0000},{"name":"PercentDamageReduction","value":15.0000}],"min_units":4,"max_units":5,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"HealthThreshold","value":1900.0000},{"name":"PercentBonusDamage","value":80.0000},{"name":"PercentDamageReduction","value":15.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"シェイプシフター","trait_id":"TFT7_Shapeshifter","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"スキルで変身した後、体力が増加する。<br><br><expandRow>(@MinUnits@) @HPPercent@% %i:scaleHealth%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HPPercent","value":55.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"HPPercent","value":140.0000}],"min_units":4,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"シマースケール","trait_id":"TFT7_Shimmerscale","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Shimmerscale.png","tooltip_text":"固有の「シマースケール」アイテムを獲得する。<br><br><row>(@MinUnits@) 「@TFTUnitProperty.trait:TFT7_Shimmerscale_Item1@」<ShowIfNot.TFT7_Shimmerscale_IsChoiceMade>または「強欲のオーブ」</ShowIfNot.TFT7_Shimmerscale_IsChoiceMade></row><br><row>(@MinUnits@) 「@TFTUnitProperty.trait:TFT7_Shimmerscale_Item2@」</row><br><row>(@MinUnits@) 「@TFTUnitProperty.trait:TFT7_Shimmerscale_Item3@」と「@TFTUnitProperty.trait:TFT7_Shimmerscale_Item4@」</row><br><row>(@MinUnits@) 「チャンピオンの王冠」</row><br><row>(@MinUnits@) アイテムがレディアントになる。</row>","innate_trait_sets":[{"constants":[{"name":"HighStakesInterestRatio","value":1.1000}]}],"conditional_trait_sets":[{"constants":[{"name":"NumItems","value":1.0000}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"NumItems","value":2.0000}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"NumItems","value":4.0000}],"min_units":7,"max_units":8,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"NumItems","value":5.0000}],"min_units":9,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"NumItems","value":5.0000}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"スペルシーフ","trait_id":"TFT7_SpellThief","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_SpellThief.png","tooltip_text":"(@MinUnits@) スキル発動後と各ラウンドの開始時に、新しいスキルを手に入れる。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"スターコーラー","trait_id":"TFT7_Starcaller","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_StarCaller.png","tooltip_text":"(@MinUnits@) プレイヤーとの戦闘時に、最初にスキルを発動した「スターコーラー」が、そのスターレベルに応じてタクティシャンのダメージ分(@Tier1Heal@/@Tier2Heal@/@Tier3Heal@)、プレイヤーの体力を回復する。最大体力を越えて回復した場合、余剰回復量ごとに敵チャンピオンを1体キルする。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HealLimit","value":1.0000},{"name":"Tier1Heal","value":2.0000},{"name":"Tier1HealDU","value":1.0000},{"name":"Tier1HealHR","value":1.0000},{"name":"Tier2Heal","value":3.0000},{"name":"Tier2HealDU","value":2.0000},{"name":"Tier2HealHR","value":2.0000},{"name":"Tier3Heal","value":75.0000},{"name":"Tier3HealDU","value":30.0000},{"name":"Tier3HealHR","value":20.0000}],"min_units":1,"style_idx":5,"style_name":"kGold"}]},{"display_name":"スイフトショット","trait_id":"TFT7_Swiftshot","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Swiftshot.png","tooltip_text":"インネイト: 射程距離が@HexRangeIncrease@増加する。<br><br>対象との距離1マスごとに攻撃速度が上昇する。<br><br><expandRow>(@MinUnits@) @BonusAS@% %i:scaleAS%</expandRow>","innate_trait_sets":[{"constants":[{"name":"HexRangeIncrease","value":2.0000}]}],"conditional_trait_sets":[{"constants":[{"name":"BonusAS","value":10.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusAS","value":20.0000}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BonusAS","value":30.0000}],"min_units":4,"max_units":4,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BonusAS","value":45.0000}],"min_units":5,"max_units":999,"style_idx":5,"style_name":"kGold"}]},{"display_name":"テンペスト","trait_id":"TFT7_Tempest","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Tempest.png","tooltip_text":"@DelayTime@秒後、稲妻が戦場を貫き、敵に確定ダメージを与えて@StunDuration@秒間スタンさせ、残りの戦闘の間、「テンペスト」チャンピオンはダメージ増加効果を獲得する。<br><br><row>(@MinUnits@) <trueDamage>@TrueDamageHPRatio*100@%&nbsp;%i:scaleHealth%</trueDamage>ダメージ、@DamageAmp*100@% %i:scaleDA%</row><br><row>(@MinUnits@) <trueDamage>@TrueDamageHPRatio*100@%&nbsp;%i:scaleHealth%</trueDamage>ダメージ、@DamageAmp*100@% %i:scaleDA%</row><br><row>(@MinUnits@) <trueDamage>@TrueDamageHPRatio*100@%&nbsp;%i:scaleHealth%</trueDamage>ダメージ、@DamageAmp*100@% %i:scaleDA%</row><br><row>(@MinUnits@) <trueDamage>@TrueDamageHPRatio*100@%&nbsp;%i:scaleHealth%</trueDamage>ダメージ、@DamageAmp*100@% %i:scaleDA%</row><br><row>(@MinUnits@) <trueDamage>@TrueDamageHPRatio*100@%&nbsp;%i:scaleHealth%</trueDamage>ダメージ、@DamageAmp*100@% %i:scaleDA%、2回攻撃する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.1000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":1.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.1000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.3000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":2.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.2000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.6000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":3.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.3000}],"min_units":6,"max_units":7,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.9000},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":3.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.4000}],"min_units":8,"max_units":9,"style_idx":5,"style_name":"kGold"},{"constants":[{"name":"BuffDuration","value":60.0000},{"name":"DamageAmp","value":0.6500},{"name":"DelayTime","value":8.0000},{"name":"StrikeLevel","value":4.0000},{"name":"StunDuration","value":1.0000},{"name":"TrueDamageHPRatio","value":0.3500}],"min_units":10,"style_idx":6,"style_name":"kChromatic"}]},{"display_name":"龍使い","trait_id":"TFT7_Trainer","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Trainers.png","tooltip_text":"戦闘後、それぞれの「龍使い」がスターレベル1につきおやつを1個「ノムジー」に与え、体力と魔力を増加させる。おやつ25個ごとに「ノムジー」のスターレベルが上昇する！<br><br><row>(@MinUnits@) 「ノムジー」を召喚！</row><br><row>(@MinUnits@) 「ノムジー」のスキルダメージが@DamageInc*100@%増加</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageInc","value":0.0000},{"name":"DragonlingTier","value":1.0000}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"DamageInc","value":2.0000},{"name":"DragonlingTier","value":2.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ウォーリアー","trait_id":"TFT7_Warrior","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Warrior.png","tooltip_text":"通常攻撃が@ProcChance@%の確率で、次の通常攻撃のダメージを増加させる。<br><br><expandRow>(@MinUnits@) ダメージ +@PercentDamage*100@%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"PercentDamage","value":0.7500},{"name":"ProcChance","value":50.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"PercentDamage","value":1.5000},{"name":"ProcChance","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"PercentDamage","value":2.7500},{"name":"ProcChance","value":50.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ウィスパー","trait_id":"TFT7_Whispers","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Whispers.png","tooltip_text":"ダメージが敵を小さくして、@Duration@秒間20%の<TFTKeyword>細断</TFTKeyword>と<TFTKeyword>分解</TFTKeyword>を付与する。小さくなった敵にダメージを与えると、スタック可能な攻撃力と魔力を獲得する。<br><br><rules><tftbold>細断:</tftbold> 魔法防御を低下させる</rules><br><tftitemrules><tftbold>分解:</tftbold> 物理防御を低下させる</tftitemrules><br><br><expandRow>(@MinUnits@) +@ADandAP@% %i:scaleAD%%i:scaleAP%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADandAP","value":1.0000},{"name":"Duration","value":6.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ADandAP","value":3.0000},{"name":"Duration","value":6.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"ADandAP","value":7.0000},{"name":"Duration","value":6.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"アサシン","trait_id":"TFTTutorial_Assassin","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Assassin.png","tooltip_text":"インネイト: 戦闘開始時に、敵の後衛へとジャンプする。<br><br>クリティカルダメージとクリティカル率が増加する。<br><br><expandRow>(@MinUnits@) クリティカルダメージ +@CritAmpPercent@%、クリティカル率 +@CritChanceAmpPercent@%</expandRow><br>","innate_trait_sets":[{"constants":[]}],"conditional_trait_sets":[{"constants":[{"name":"CritAmpPercent","value":75.0000},{"name":"CritChanceAmpPercent","value":5.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"CritAmpPercent","value":150.0000},{"name":"CritChanceAmpPercent","value":20.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブレードマスター","trait_id":"TFTTutorial_Blademaster","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Blademaster.png","tooltip_text":"(@MinUnits@) 通常攻撃時に@ProcChance@%の確率で、対象に即座に追加の通常攻撃を行う。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ExtraAttacks","value":1.0000},{"name":"ProcChance","value":45.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ブローラー","trait_id":"TFTTutorial_Brawler","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Brawler.png","tooltip_text":"増加体力を獲得する。<br><br><expandRow>(@MinUnits@) 体力 +@BonusHealth@</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BonusHealth","value":250.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BonusHealth","value":500.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"デーモン","trait_id":"TFTTutorial_Demon","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Demon.png","tooltip_text":"(@MinUnits@) 通常攻撃時に@ManaDrainProcChance@%の確率で、対象のマナを@ManaDrainBurn@減少させて自身のマナを@ManaDrainDrain@回復する。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ManaDrainBurn","value":20.0000},{"name":"ManaDrainDrain","value":30.0000},{"name":"ManaDrainProcChance","value":40.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"グレイシャル","trait_id":"TFTTutorial_Glacial","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Glacial.png","tooltip_text":"(@MinUnits@) 通常攻撃が@ProcPercent@%の確率で対象を@StunDuration@秒間スタンさせる。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ProcPercent","value":20.0000},{"name":"StunDuration","value":1.5000}],"min_units":2,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ガンスリンガー","trait_id":"TFTTutorial_Gunslinger","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Gunslinger.png","tooltip_text":"通常攻撃時に@ProcPercent@%の確率で、射程内の他の敵に向かって追加の弾丸を放つ。弾丸はそれぞれ、対象に自身の攻撃力の100%のダメージを与える。<br><br><row>(@MinUnits@) 追加で@ExtraTargetsHit@体の敵を攻撃</row><br><row>(@MinUnits@) 追加で@ExtraTargetsHit@体の敵を攻撃</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ExtraTargetsHit","value":1.0000},{"name":"GunslingerTier","value":1.0000},{"name":"ProcPercent","value":50.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ExtraTargetsHit","value":2.0000},{"name":"GunslingerTier","value":2.0000},{"name":"ProcPercent","value":50.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヘクステック","trait_id":"TFTTutorial_Hextech","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Hextech.png","tooltip_text":"戦闘開始時に味方の「へクステック」チャンピオン1体が、ランダムな敵1体にパルスボムを投げる。ボムは爆発すると数秒間、周囲の敵の攻撃速度を@AttackSpeedReductionPercent@%低下させる。<br><br><expandRow>(@MinUnits@) 半径@HexSize@マス、@DebuffDuration@秒間</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ArrivalPhaseAnimationBuffer","value":1.2500},{"name":"AttackSpeedReductionPercent","value":35.0000},{"name":"DebuffDuration","value":3.0000},{"name":"HexSize","value":1.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"ArrivalPhaseAnimationBuffer","value":1.2500},{"name":"AttackSpeedReductionPercent","value":35.0000},{"name":"DebuffDuration","value":5.0000},{"name":"HexSize","value":2.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"インペリアル","trait_id":"TFTTutorial_Imperial","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Imperial.png","tooltip_text":"(@MinUnits@) 戦闘開始時にすべての「インペリアル」チャンピオンが強化されて2倍のダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"DamageMultiplier","value":2.0000}],"min_units":2,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ナイト","trait_id":"TFTTutorial_Knight","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"すべての味方があらゆるダメージソースから受けるダメージを一定量軽減させる。<br><br><expandRow>(@MinUnits@) @BlockAmount@ダメージを軽減</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BlockAmount","value":15.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BlockAmount","value":30.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"BlockAmount","value":60.0000}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ニンジャ","trait_id":"TFTTutorial_Ninja","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"(@MinUnits@) 攻撃力が@ADValue@、魔力が@APValue@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"ADValue","value":80.0000},{"name":"APValue","value":80.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"パイレーツ","trait_id":"TFTTutorial_Pirate","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"(@MinUnits@) 他のプレイヤーとの戦闘終了時に、自身のボードに最大4ゴールドが入った宝箱が出現する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"レンジャー","trait_id":"TFTTutorial_Ranger","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"(@MinUnits@) @DelayBetweenBuffs@秒ごとに、@BuffDuration@秒間攻撃速度が@AttackSpeed@%増加する。この効果は戦闘開始から@InitialDelay@秒後に始まる。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeed","value":100.0000},{"name":"BuffDuration","value":4.0000},{"name":"DelayBetweenBuffs","value":4.0000},{"name":"InitialDelay","value":4.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ロボット","trait_id":"TFTTutorial_Robot","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"(@MinUnits@) マナが満タンな状態で戦闘を開始する。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":1,"max_units":25000,"style_idx":5,"style_name":"kGold"}]},{"display_name":"シェイプシフター","trait_id":"TFTTutorial_Shapeshifter","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"(@MinUnits@) 変身時に最大体力が@HPPercent@%増加する。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"HPPercent","value":60.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ソーサラー","trait_id":"TFTTutorial_Sorcerer","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Sorcerer.png","tooltip_text":"インネイト: 通常攻撃で2倍のマナを回復する。<br><br>すべての味方の魔力が増加する。<br><br><expandRow>(@MinUnits@) 魔力 +@AP@%</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AP","value":40.0000}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AP","value":120.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"エグゼンプラー","trait_id":"TFTTutorial_TutorialPrimary","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Exemplar.png","tooltip_text":"戦闘開始時に一部の「エグゼンプラー」が正義によって強化され、攻撃力が@AttackDamage@増加し、敵から受けるダメージが@DamageReductionPercent@%軽減される。<br><br><row>(@MinUnits@) ランダムな1体の「エグゼンプラー」が強化される</row><br><row>(@MinUnits@) すべての「エグゼンプラー」が強化される</row><br><row>(@MinUnits@) 「エグゼンプラー」が力を合わせて「正義の化身」を召喚する！</row>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackDamage","value":50.0000},{"name":"DamageReductionPercent","value":50.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"AttackDamage","value":50.0000},{"name":"DamageReductionPercent","value":50.0000}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"constants":[{"name":"AttackDamage","value":50.0000},{"name":"DamageReductionPercent","value":50.0000}],"min_units":6,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ガーディアン","trait_id":"TFTTutorial_TutorialSecondary","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"体力が増加して、自身が受けるあらゆるダメージが軽減される。<br><br><expandRow>(@MinUnits@) @BlockAmount@ダメージをブロック、体力@BonusHealth@</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"BlockAmount","value":15.0000},{"name":"BonusHealth","value":200.0000}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"constants":[{"name":"BlockAmount","value":30.0000},{"name":"BonusHealth","value":400.0000}],"min_units":4,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヴォイド","trait_id":"TFTTutorial_Void","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Void.png","tooltip_text":"(@MinUnits@) 通常攻撃とスキルが確定ダメージを与える。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ワイルド","trait_id":"TFTTutorial_Wild","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Wild.png","tooltip_text":"(@MinUnits@) 通常攻撃を行うたびに攻撃速度が@AttackSpeedPercent@%増加する(最大@MaxStacks@回までスタック)。","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"AttackSpeedPercent","value":10.0000},{"name":"MaxStacks","value":5.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]},{"display_name":"ヨードル","trait_id":"TFTTutorial_Yordle","set":"TFTSetTutorial","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Yordle.png","tooltip_text":"(@MinUnits@) 回避率が@MissPercent@%増加する。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"constants":[{"name":"MissPercent","value":30.0000}],"min_units":3,"style_idx":5,"style_name":"kGold"}]}]