{"id":66608,"name":"ドゥームボット リー・シン","alias":"Ruby_LeeSin","title":"","shortBio":"","isVisibleInClient":false,"tacticalInfo":{"style":6,"difficulty":3,"damageType":"kPhysical","attackType":"melee"},"playstyleInfo":{"damage":3,"durability":2,"crowdControl":2,"mobility":3,"utility":1},"championTagInfo":{"championTagPrimary":"","championTagSecondary":""},"squarePortraitPath":"/lol-game-data/assets/v1/champion-icons/66608.png","stingerSfxPath":"/lol-game-data/assets/v1/champion-sfx-audios/66608.ogg","chooseVoPath":"/lol-game-data/assets/v1/champion-choose-vo/66608.ogg","banVoPath":"/lol-game-data/assets/v1/champion-ban-vo/66608.ogg","roles":["fighter","assassin"],"recommendedItemDefaults":[],"skins":[{"id":66608000,"contentId":"","isBase":true,"name":"ドゥームボット リー・シン","skinClassification":"kChampion","splashPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_centered_27.Ruby.jpg","uncenteredSplashPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_uncentered_27.Ruby.jpg","tilePath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_tile_27.Ruby.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Ruby_LeeSinLoadscreen_27.Ruby.jpg","loadScreenVintagePath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Ruby_LeeSinLoadscreen_27_LE.Ruby.jpg","skinType":"","rarity":"kEpic","isLegacy":false,"splashVideoPath":null,"previewVideoUrl":null,"collectionSplashVideoPath":null,"collectionCardHoverVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":[{"id":193}],"description":"リー・シンは激しい戦いでこそ喜びを感じる。彼は情熱と激憤を体現した存在であり、精神が持つ純粋な混沌とした感情を支配する。彼の兄弟たちは様々な理想を掲げて戦っているが、リー・シンは戦いで得られるスリルそのものが戦う目的であり、その力と予測不可能な動きで敵を攻撃し続ける。"}],"passive":{"name":"練気","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinP.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","description":"スキル使用後、次の通常攻撃2回の攻撃速度が増加し、それぞれ気を回復する。"},"spells":[{"spellKey":"q","name":"響掌/共鳴撃","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinQ1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@@AbilityResourceName@","cooldown":"@Cooldown@秒 %i:cooldown%","description":"響掌: 敵の位置を探るひずんだ音波を発射して、最初に当たった敵に物理ダメージを与える。また、命中してから3秒間は「共鳴撃」を発動できる。<br><br>共鳴撃: 「響掌」が命中した敵に素早く接近し、対象の減少体力に応じた物理ダメージを与える。","dynamicDescription":"ひずんだ音波を発射して、最初に当たった敵ユニットに<physicalDamage>@InitialDamage@の物理ダメージ</physicalDamage>を与え、対象の<keywordStealth>真の視界</keywordStealth>を得る。命中してから@ReactivateTime@秒間は<recast>再発動</recast>できる。<br><br><recast>再発動</recast>: 「響掌」が命中した敵に素早く接近し、対象の減少体力に応じて<physicalDamage>@RecastDamage@ - @EmpoweredDamage@の物理ダメージ</physicalDamage>を与える。 @SpellModifierDescriptionAppend@","range":[1200.0000,1200.0000,1200.0000,1200.0000,1200.0000,1200.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[14.0000,13.0000,12.0000,11.0000,10.0000,10.0000],"coefficients":{"coefficient1":1.1500,"coefficient2":2.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"w","name":"守りの型/鉄の意志","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinW1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@@AbilityResourceName@","cooldown":"@Cooldown@秒 %i:cooldown%","description":"守りの型: 指定した味方に素早く接近し、シールドを出現させてダメージから自身を守る。接近した相手が味方チャンピオンの場合、自身と相手を両方シールドで保護する。また、使用後は「鉄の意志」を発動できる。<br>鉄の意志: 厳しい修行の成果により、オムニヴァンプを獲得する。","dynamicDescription":"味方のユニットかワードのもとへ素早く移動する。対象が味方チャンピオンの場合、自身とその味方に@ShieldDuration@秒間、<shield>耐久値@ShieldAmount@のシールド</shield>を付与する。さらに、このスキルのクールダウンが@W1CooldownRecovered*100@%短縮される。使用後@W1ReactivateTime@秒間は<recast>再発動</recast>できる。<br><br><recast>再発動:</recast> @LifestealAndSpellVampTime@秒間、@LifestealAndSpellVamp@%のオムニヴァンプを獲得する。@SpellModifierDescriptionAppend@","range":[700.0000,700.0000,700.0000,700.0000,700.0000,700.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[22.0000,22.0000,22.0000,22.0000,22.0000,22.0000],"coefficients":{"coefficient1":0.8000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"e","name":"破風/縛脚","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinE1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@@AbilityResourceName@","cooldown":"@Cooldown@秒 %i:cooldown%","description":"破風: 地面を強打して衝撃波を発生させることで魔法ダメージを与え、命中した敵ユニットを可視状態にする。「破風」が敵に命中した場合は、「縛脚」で追撃できる。<br><br>縛脚: 「破風」でダメージを受けた敵にスロウ効果を付与する。低下した移動速度は時間の経過とともに徐々に元に戻る。","dynamicDescription":"破風: 地面を強打して衝撃波を発生させることで<magicDamage>@InitialDamage@の魔法ダメージ</magicDamage>を与え、命中した敵ユニットを@SlowDuration@秒間、可視状態にする。このスキルが敵に命中した場合は、その後@ReactivateTime@秒間<recast>再発動</recast>できる。<br><br><recast>再発動:</recast> 衝撃波を受けた周囲の敵に@SlowAmount@%の<status>スロウ効果</status>を与える。この効果は@SlowDuration@秒かけて元に戻る。@SpellModifierDescriptionAppend@","range":[515.0000,515.0000,515.0000,515.0000,515.0000,515.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[9.0000,9.0000,9.0000,9.0000,9.0000,9.0000],"coefficients":{"coefficient1":1.0000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"r","name":"龍の怒り","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinR.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"コスト無し","cooldown":"@Cooldown@秒 %i:cooldown%","description":"対象に強力な回し蹴りを食らわせ、物理ダメージを与えると同時に後方へノックバックさせ、その際に衝突した敵ユニットにも物理ダメージを与える。ノックバックした対象と接触した敵は、短時間ノックアップ状態になる(この技はジェシー・パーリングにより伝授されたものだが、リー・シンはプレイヤーをゲームからキックすることはない…きっと)。","dynamicDescription":"敵チャンピオン1体に強力な回し蹴りを食らわせて後方に<status>ノックバック</status>させ、<physicalDamage>@Damage@の物理ダメージ</physicalDamage>を与える。<br><br>蹴られたチャンピオンと衝突した敵は短時間<status>ノックアップ</status>されて、<physicalDamage>@Damage@(+蹴られたチャンピオンの増加体力の@PercentHPCarryThrough@%)の物理ダメージ</physicalDamage>を受ける。@SpellModifierDescriptionAppend@","range":[375.0000,375.0000,375.0000,375.0000,375.0000,375.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[120.0000,95.0000,70.0000,60.0000,60.0000,60.0000],"coefficients":{"coefficient1":0.0000,"coefficient2":0.5000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0}]}