{"id":66608,"name":"Lee Sin bot du chaos","alias":"Ruby_LeeSin","title":"","shortBio":"","isVisibleInClient":false,"tacticalInfo":{"style":6,"difficulty":3,"damageType":"kPhysical","attackType":"melee"},"playstyleInfo":{"damage":3,"durability":2,"crowdControl":2,"mobility":3,"utility":1},"championTagInfo":{"championTagPrimary":"","championTagSecondary":""},"squarePortraitPath":"/lol-game-data/assets/v1/champion-icons/66608.png","stingerSfxPath":"/lol-game-data/assets/v1/champion-sfx-audios/66608.ogg","chooseVoPath":"/lol-game-data/assets/v1/champion-choose-vo/66608.ogg","banVoPath":"/lol-game-data/assets/v1/champion-ban-vo/66608.ogg","roles":["fighter","assassin"],"recommendedItemDefaults":[],"skins":[{"id":66608000,"contentId":"","isBase":true,"name":"Lee Sin bot du chaos","skinClassification":"kChampion","splashPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_centered_27.Ruby.jpg","uncenteredSplashPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_uncentered_27.Ruby.jpg","tilePath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_tile_27.Ruby.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Ruby_LeeSinLoadscreen_27.Ruby.jpg","loadScreenVintagePath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Ruby_LeeSinLoadscreen_27_LE.Ruby.jpg","skinType":"","rarity":"kEpic","isLegacy":false,"splashVideoPath":null,"previewVideoUrl":null,"collectionSplashVideoPath":null,"collectionCardHoverVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":[{"id":193}],"description":"Lee Sin se révèle dans la fureur du combat. Incarnation de la passion et de la rage, il règne sur les émotions chaotiques et brutes du cœur. Ses semblables luttent pour différents idéaux, mais Lee Sin combat pour le seul frisson de la bataille. Il s'y montre puissant et imprévisible."}],"passive":{"name":"Rafale","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinP.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","description":"Après avoir utilisé une compétence, Lee Sin voit sa vitesse d'attaque augmenter pour ses 2 prochaines attaques de base. Ces attaques accélérées lui rendent de l'énergie."},"spells":[{"spellKey":"q","name":"Onde sonore/Coup résonant","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinQ1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Onde sonore : Lee Sin émet une onde sonore pour localiser ses ennemis, infligeant des dégâts physiques au premier ennemi touché. Si Onde sonore touche un ennemi, Lee Sin peut lancer Coup résonant dans les 3 sec qui suivent.<br>Coup résonant : Lee Sin fonce vers l'ennemi touché par Onde sonore, infligeant des dégâts physiques en fonction des PV manquants de l'ennemi.","dynamicDescription":"Lee Sin émet une onde sonore, infligeant <physicalDamage>@InitialDamage@ pts de dégâts physiques</physicalDamage> au premier ennemi touché, octroyant une <keywordStealth>vision pure</keywordStealth> de la cible et permettant à Lee Sin de <recast>réactiver</recast> cette compétence dans les @ReactivateTime@ sec qui suivent.<br><br><recast>Réactivation</recast> : Lee Sin se rue vers l'ennemi touché par l'onde sonore, infligeant de <physicalDamage>@RecastDamage@ à @EmpoweredDamage@ pts de dégâts physiques</physicalDamage> selon les PV manquants de sa cible. @SpellModifierDescriptionAppend@","range":[1200.0000,1200.0000,1200.0000,1200.0000,1200.0000,1200.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[14.0000,13.0000,12.0000,11.0000,10.0000,10.0000],"coefficients":{"coefficient1":1.1500,"coefficient2":2.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"w","name":"Rempart/Force d'âme","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinW1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Rempart : Lee Sin fonce vers un allié, se protégeant contre les dégâts. Si l'allié est un champion, il est également protégé. Après avoir lancé Rempart, Lee Sin peut lancer Force d'âme.<br>Force d'âme : l'entraînement intense de Lee Sin lui permet de décupler ses forces pendant un combat. Lee Sin gagne de l'omnivampirisme.","dynamicDescription":"Lee Sin se rue sur un allié ou une balise. Si la cible est un champion, Lee Sin et la cible gagnent chacun un <shield>bouclier de @ShieldAmount@ PV</shield> pendant @ShieldDuration@ sec et le délai de récupération de cette compétence est réduit de @W1CooldownRecovered*100@%. Lee Sin peut <recast>réactiver</recast> cette compétence dans les @W1ReactivateTime@ sec qui suivent.<br><br><recast>Réactivation</recast> : Lee Sin gagne @LifestealAndSpellVamp@% d'omnivampirisme pendant @LifestealAndSpellVampTime@ sec.@SpellModifierDescriptionAppend@","range":[700.0000,700.0000,700.0000,700.0000,700.0000,700.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[22.0000,22.0000,22.0000,22.0000,22.0000,22.0000],"coefficients":{"coefficient1":0.8000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"e","name":"Trombe/Fracture","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinE1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Trombe : Lee Sin frappe le sol, envoyant une onde de choc qui inflige des dégâts magiques et révèle les unités ennemies touchées. Si Trombe touche un ennemi, Lee Sin peut lancer Fracture.<br>Fracture : Lee Sin estropie les ennemis proches blessés par Trombe, réduisant leur vitesse de déplacement. La vitesse de déplacement revient peu à peu à la normale pendant la durée de la compétence.","dynamicDescription":"Lee Sin frappe le sol, envoyant une onde de choc qui inflige <magicDamage>@InitialDamage@ pts de dégâts magiques</magicDamage> et révèle les cibles touchées pendant @SlowDuration@ sec. Si la compétence touche un ennemi, Lee Sin peut la <recast>réactiver</recast> dans les @ReactivateTime@ sec qui suivent.<br><br><recast>Réactivation :</recast> Lee Sin <status>ralentit</status> de @SlowAmount@% les ennemis proches frappés par l'onde de choc (diminue en @SlowDuration@ sec).@SpellModifierDescriptionAppend@","range":[515.0000,515.0000,515.0000,515.0000,515.0000,515.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[9.0000,9.0000,9.0000,9.0000,9.0000,9.0000],"coefficients":{"coefficient1":1.0000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"r","name":"Rage du dragon","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinR.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"Pas de coût","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Lee Sin donne un puissant coup de pied qui projette sa cible en arrière, infligeant des dégâts physiques à la cible et à tous les ennemis qu'elle percute. Les ennemis ainsi percutés sont également projetés en l'air un court instant. Cette technique lui a été enseignée par Jesse Perring, mais Lee Sin ne sait pas encore éjecter les joueurs de la carte.","dynamicDescription":"Lee Sin donne un puissant coup de pied qui <status>repousse</status> un champion ennemi et lui inflige <physicalDamage>@Damage@ pts de dégâts physiques</physicalDamage>.<br><br>Les ennemis percutés par la cible sont <status>projetés dans les airs</status> un court moment et subissent des <physicalDamage>dégâts physiques équivalents à @Damage@ plus @PercentHPCarryThrough@% des PV supplémentaires de l'ennemi repoussé</physicalDamage>.@SpellModifierDescriptionAppend@","range":[375.0000,375.0000,375.0000,375.0000,375.0000,375.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[120.0000,95.0000,70.0000,60.0000,60.0000,60.0000],"coefficients":{"coefficient1":0.0000,"coefficient2":0.5000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0}]}