{"id":66608,"name":"Horror-Bot-Lee Sin","alias":"Ruby_LeeSin","title":"","shortBio":"","isVisibleInClient":false,"tacticalInfo":{"style":6,"difficulty":3,"damageType":"kPhysical","attackType":"melee"},"playstyleInfo":{"damage":3,"durability":2,"crowdControl":2,"mobility":3,"utility":1},"championTagInfo":{"championTagPrimary":"","championTagSecondary":""},"squarePortraitPath":"/lol-game-data/assets/v1/champion-icons/66608.png","stingerSfxPath":"/lol-game-data/assets/v1/champion-sfx-audios/66608.ogg","chooseVoPath":"/lol-game-data/assets/v1/champion-choose-vo/66608.ogg","banVoPath":"/lol-game-data/assets/v1/champion-ban-vo/66608.ogg","roles":["fighter","assassin"],"recommendedItemDefaults":[],"skins":[{"id":66608000,"contentId":"","isBase":true,"name":"Horror-Bot-Lee Sin","skinClassification":"kChampion","splashPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_centered_27.Ruby.jpg","uncenteredSplashPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_uncentered_27.Ruby.jpg","tilePath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Images/Ruby_LeeSin_splash_tile_27.Ruby.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Ruby_LeeSinLoadscreen_27.Ruby.jpg","loadScreenVintagePath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/Skins/Skin27/Ruby_LeeSinLoadscreen_27_LE.Ruby.jpg","skinType":"","rarity":"kEpic","isLegacy":false,"splashVideoPath":null,"previewVideoUrl":null,"collectionSplashVideoPath":null,"collectionCardHoverVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":[{"id":193}],"description":"Lee Sin blüht in der Hitze des Gefechts regelrecht auf. Er verkörpert Leidenschaft und Zorn und herrscht über die unverfälschten, chaotischen Gefühle des Herzens. Während seine Geschwister für ihre unterschiedlichen Ideale kämpfen, ist Lee Sin von reiner Kampflust getrieben und schlägt kräftig und unberechenbar zu."}],"passive":{"name":"Unruhe","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinP.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","description":"Nachdem Lee Sin eine Fähigkeit eingesetzt hat, ist das Angriffstempo seiner nächsten 2 normalen Angriffe erhöht und er erhält durch sie Energie zurück."},"spells":[{"spellKey":"q","name":"Schallwelle / Resonanzschlag","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinQ1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@&nbsp;s %i:cooldown%","description":"Schallwelle: Lee Sin erzeugt eine disharmonische Schallwelle, um seine Gegner aufzudecken, und verursacht am 1.&nbsp;getroffenen Gegner normalen Schaden. Trifft „Schallwelle“ einen Gegner, kann Lee Sin innerhalb von 3&nbsp;Sekunden „Resonanzschlag“ einsetzen.<br>Resonanzschlag: Lee Sin springt zum von „Schallwelle“ getroffenen Gegner und verursacht normalen Schaden basierend auf dem fehlenden Leben des Ziels.","dynamicDescription":"Lee Sin erzeugt eine disharmonische Schallwelle, die dem ersten getroffenen Gegner <physicalDamage>@InitialDamage@ normalen Schaden</physicalDamage> zufügt und <keywordStealth>absolute Sicht</keywordStealth> auf ihn gewährt. Lee Sin kann diese Fähigkeit innerhalb der nächsten @ReactivateTime@&nbsp;Sekunden <recast>reaktivieren</recast>.<br><br><recast>Reaktivierung:</recast> Lee Sin springt zu dem getroffenen Gegner und verursacht zwischen <physicalDamage>@RecastDamage@ und @EmpoweredDamage@ normalen Schaden</physicalDamage>, der sich mit dem fehlenden Leben des Ziels erhöht. @SpellModifierDescriptionAppend@","range":[1200.0000,1200.0000,1200.0000,1200.0000,1200.0000,1200.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[14.0000,13.0000,12.0000,11.0000,10.0000,10.0000],"coefficients":{"coefficient1":1.1500,"coefficient2":2.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"w","name":"Lebensretter / Eiserner Wille","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinW1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@&nbsp;s %i:cooldown%","description":"Lebensretter: Lee Sin springt zum anvisierten Verbündeten und schützt sich vor Schaden. Falls der Verbündete ein Champion ist, wird dieser ebenfalls geschützt. Nutzt er „Lebensretter“, kann Lee Sin „Eiserner Wille“ einsetzen.<br>Eiserner Wille: Lee Sins intensive Ausbildung erlaubt es ihm, im Kampf aufzublühen. Lee Sin erhält Omnivampir.","dynamicDescription":"Lee Sin springt zu einem Verbündeten oder einem Auge. Ist das Ziel ein Champion, gewährt Lee Sin ihm und sich selbst @ShieldDuration@&nbsp;Sekunden lang einen <shield>Schild</shield> in Höhe von @ShieldAmount@ und verringert die Abklingzeit dieser Fähigkeit um @W1CooldownRecovered*100@&nbsp;%. Lee Sin kann diese Fähigkeit innerhalb der nächsten @W1ReactivateTime@&nbsp;Sekunden <recast>reaktivieren</recast>.<br><br><recast>Reaktivierung:</recast> Lee Sin erhält für @LifestealAndSpellVampTime@&nbsp;Sekunden @LifestealAndSpellVamp@&nbsp;% Omnivampir.@SpellModifierDescriptionAppend@","range":[700.0000,700.0000,700.0000,700.0000,700.0000,700.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[22.0000,22.0000,22.0000,22.0000,22.0000,22.0000],"coefficients":{"coefficient1":0.8000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"e","name":"Orkan / Verkrüppeln","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinE1.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@&nbsp;s %i:cooldown%","description":"Orkan: Lee Sin schlägt auf den Boden und erzeugt eine Druckwelle, die magischen Schaden verursacht und getroffene gegnerische Einheiten aufdeckt. Trifft „Orkan“ einen Gegner, kann Lee Sin „Verkrüppeln“ einsetzen.<br>Verkrüppeln: Lee Sin verringert das Lauftempo von Gegnern in der Nähe, die durch „Orkan“ Schaden erlitten haben. Das Lauftempo wird während der Dauer langsam wiederhergestellt.","dynamicDescription":"Lee Sin schlägt auf den Boden und erzeugt eine Schockwelle, die Gegnern <magicDamage>@InitialDamage@&nbsp;magischen Schaden</magicDamage> zufügt und sie @SlowDuration@&nbsp;Sekunden lang aufdeckt. Wird ein Gegner von ihr getroffen, kann Lee Sin die Fähigkeit innerhalb der nächsten @ReactivateTime@&nbsp;Sekunden <recast>reaktivieren</recast>.<br><br><recast>Reaktivierung:</recast> Nahe Gegner, die von der Schockwelle getroffen werden, werden um @SlowAmount@&nbsp;% <status>verlangsamt</status>. Die Verlangsamung fällt über @SlowDuration@&nbsp;Sekunden ab.@SpellModifierDescriptionAppend@","range":[515.0000,515.0000,515.0000,515.0000,515.0000,515.0000],"costCoefficients":[50.0000,50.0000,50.0000,50.0000,50.0000,50.0000],"cooldownCoefficients":[9.0000,9.0000,9.0000,9.0000,9.0000,9.0000],"coefficients":{"coefficient1":1.0000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"r","name":"Zorn des Drachen","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Ruby_LeeSin/HUD/Icons2D/Ruby_LeeSinR.Ruby.png","abilityVideoPath":"","abilityVideoImagePath":"","cost":"Keine Kosten","cooldown":"@Cooldown@&nbsp;s %i:cooldown%","description":"Lee Sin führt einen kräftigen Roundhouse-Kick aus, der sein Ziel und alle Gegner, mit dem dieses Ziel zusammentrifft, zurückschleudert. Gegner, mit denen es kollidiert, werden für kurze Zeit in die Luft geworfen. Diese Technik hat er von Jesse Perring erlernt, auch wenn Lee Sin keine Gegner von der Karte kickt.","dynamicDescription":"Lee Sin führt einen kräftigen Roundhouse-Kick aus, der einen gegnerischen Champion <status>zurückschleudert</status> und <physicalDamage>@Damage@&nbsp;normalen Schaden</physicalDamage> verursacht.<br><br>Gegner, mit denen das Ziel zusammenstößt, werden kurz <status>hochgeschleudert</status> und erleiden <physicalDamage>@Damage@ plus @PercentHPCarryThrough@&nbsp;% des zusätzlichen Lebens des gekickten Gegners als normalen Schaden</physicalDamage>.@SpellModifierDescriptionAppend@","range":[375.0000,375.0000,375.0000,375.0000,375.0000,375.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[120.0000,95.0000,70.0000,60.0000,60.0000,60.0000],"coefficients":{"coefficient1":0.0000,"coefficient2":0.5000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0}]}