{
    "augments": [
        {
            "apiName": "WarmupRoutine",
            "calculations": {},
            "dataValues": {
                "DamagePerStack": 0.009999999776482582,
                "MaxStacks": 24.0
            },
            "desc": "獲得召喚師技能「<spellName>例行熱身</spellName>」。<br><br><rules><spellName>例行熱身：</spellName>釋放內心的舞者魂提升傷害，直到該回合結束。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/warmuproutine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/warmuproutine_small.png",
            "id": 93,
            "name": "例行熱身",
            "rarity": 0,
            "tooltip": "獲得召喚師技能「<spellName>例行熱身</spellName>」。<br><br>釋放內心的舞者魂，每秒增加2%傷害，最高可達24%。<br><br>本回合額外傷害：@f1@<br>額外傷害總計：@f2@"
        },
        {
            "apiName": "Vanish",
            "calculations": {},
            "dataValues": {
                "StealthDuration": 4.0
            },
            "desc": "獲得召喚師技能「<spellName>消失</spellName>」。<br><br><rules>施展<spellName>消失</spellName>後能使英雄<keywordStealth>隱形</keywordStealth>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/vanish_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vanish_small.png",
            "id": 89,
            "name": "消失",
            "rarity": 1,
            "tooltip": "進入<keywordStealth>隱形</keywordStealth>狀態@StealthDuration@秒，直到進行普攻或施放技能。"
        },
        {
            "apiName": "ChainLightning",
            "calculations": {},
            "dataValues": {
                "DamageMod": 0.4000000059604645,
                "Range": 800.0
            },
            "desc": "若敵軍的搭檔在附近，對敵軍造成傷害也會對其造成<trueDamage>@DamageMod*100@%所受真實傷害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/chainlightning_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chainlightning_small.png",
            "id": 166,
            "name": "連鎖閃電",
            "rarity": 2,
            "tooltip": "{{Cherry_ChainLightning_Summary}}<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "Cerberus",
            "calculations": {},
            "dataValues": {
                "APRatio": 0,
                "ASBoostMax": 1.399999976158142,
                "ASBoostMin": 1.399999976158142,
                "ASBoostRanged": 0.800000011920929,
                "AmpDuration": 5.0,
                "AmpPotencyMaxOthers": 0.15000000596046448,
                "AmpPotencyMaxSelf": 0.15000000596046448,
                "AmpPotencyStartOthers": 0.15000000596046448,
                "AmpPotencyStartSelf": 0.15000000596046448,
                "BonusADRatio": 0,
                "BonusPercentDamage": 0.15000000596046448,
                "Cooldown": 6.0,
                "Duration": 3.0,
                "HitsRequired": 3.0,
                "MaxDamage": 360.0,
                "MinDamage": 120.0,
                "NumHits": 3.0,
                "OutOfCombatTimer": 5.0,
                "TimeBetweenHits": 4.0
            },
            "desc": "獲得<spellName>刀鋒之雹</spellName>及<spellName>強攻</spellName>關鍵符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/cerberus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cerberus_small.png",
            "id": 323,
            "name": "地獄三頭犬",
            "rarity": 2,
            "tooltip": "獲得<spellName>刀鋒之雹</spellName>及<spellName>強攻</spellName>關鍵符文。<br><br><spellName>刀鋒之雹</spellName> - 前三次普攻增加大量<attackSpeed>攻速</attackSpeed>。<br><spellName>強攻</spellName> - 普攻命中同一位敵軍會造成爆發性傷害，並在脫離戰鬥前增加傷害。"
        },
        {
            "apiName": "Typhoon",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.30000001192092896
            },
            "desc": "普攻會朝額外一名目標射出箭矢，造成較低傷害，並附加{{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/typhoon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/typhoon_small.png",
            "id": 87,
            "name": "颱風",
            "rarity": 0,
            "tooltip": "普攻會朝額外一個目標射出箭矢，造成@ADRatio*100@%傷害，並附加{{ Item_Keyword_OnHit }}。"
        },
        {
            "apiName": "SelfDestruct",
            "calculations": {},
            "dataValues": {
                "BombDelay": 15.0,
                "KnockupDuration": 0.75,
                "MaxHealthDamage": 0.20000000298023224,
                "Radius": 350.0
            },
            "desc": "每回合開始你身上都會附有一枚炸彈。@BombDelay@秒後，它會爆炸，造成<trueDamage>大量真實傷害</trueDamage>並<status>擊飛</status>鄰近敵軍。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/selfdestruct_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/selfdestruct_small.png",
            "id": 108,
            "name": "自我毀滅",
            "rarity": 0,
            "tooltip": "每回合開始你身上都會附有一枚炸彈。@BombDelay@秒後，炸彈會爆炸，造成等同於<trueDamage>@MaxHealthDamage*100@%最大生命的真實傷害</trueDamage>，並<status>擊飛</status>@KnockupDuration@秒。<br><br>本回合造成的傷害：@f1@<br>總計造成的傷害：@f2@"
        },
        {
            "apiName": "ServeBeyondDeath",
            "calculations": {
                "{85d7d7f0}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "TicksBeforeDeath"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.25
                    }
                }
            },
            "dataValues": {
                "DecayDuration": 3.0,
                "Duration": 6.0,
                "MaxStatMultiplier": 2.0,
                "TagDuration": 6.0,
                "TicksBeforeDeath": 10.0,
                "TicksPerSecond": 4.0,
                "TriumphPercent": 20.0
            },
            "desc": "每回合第一次死亡時，改為回滿生命並在@DecayDuration@秒內衰減至零。生命衰減時擊殺敵方英雄可停止衰減，並將生命設為<healing>@TriumphPercent@%最大生命</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/servebeyonddeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/servebeyonddeath_small.png",
            "id": 120,
            "name": "不得好死",
            "rarity": 0,
            "tooltip": "每回合第一次死亡時，改為回滿生命並在@DecayDuration@秒內衰減至零。生命衰減時擊殺敵方英雄可停止衰減，並將生命設為<healing>@TriumphPercent@%最大生命</healing>。"
        },
        {
            "apiName": "UndyingGuard",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.100000023841858
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "{72c5c2a8}": 0
                }
            },
            "dataValues": {
                "BaseDamage": -25.0,
                "MarkDuration": 3.0,
                "MissileDefenseBaseDuration": 4.0,
                "MissileDefenseRadius": 450.0,
                "MovementSpeedBoost": 0.30000001192092896,
                "PercentCurrentHealthDamage": 0.15000000596046448
            },
            "desc": "使用「邪心修真」復活時，薩亨對鄰近敵軍造成傷害，傷害值取決於目標的當前生命，同時擊退所有目標。薩亨可以抵擋所有來自領域外英雄的傷害，並短暫大幅提升跑速。",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 327,
            "name": "不朽守衛",
            "rarity": 1,
            "tooltip": "啟動「<spell>邪心修真</spell>」復活時，薩亨揮舞大刀橫掃周圍敵軍，造成<physicalDamage>@TotalDamage@ + @PercentCurrentHealthDamage*100@%當前生命的物理傷害</physicalDamage>，並<status>擊退</status>所有敵軍。<br>  <br>隨後，薩亨對所有來自掃擊範圍外敵軍的傷害<status>免疫</status>，並增加<speed>@MovementSpeedBoost*100@%跑速</speed>，持續@MissileDefenseBaseDuration@秒。 "
        },
        {
            "apiName": "QuantumComputing",
            "calculations": {
                "BaseDamageTotal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 200.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.8500000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                },
                "OuterEdgeTooltip": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "OuterConeMaxHPDamage"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRequiredTooltipOnly",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRequiredTooltipOnly"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusHPRequiredTooltipOnly",
                            "mStat": 12,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRequiredFor1PercentDamage": 35.0,
                "ADRequiredTooltipOnly": 0.0002500000118743628,
                "APRequiredFor1PercentDamage": 60.0,
                "APRequiredTooltipOnly": 0.00015999999595806003,
                "AutoCastCooldown": 10.0,
                "BADRatio": 0.6000000238418579,
                "BaseDamage": 40.0,
                "BlastLength": 650.0,
                "BonusHPRequiredFor1PercentDamag": 600.0,
                "BonusHPRequiredTooltipOnly": 9.999999747378752e-6,
                "ChargeDuration": 0.75,
                "ConeAngle": 45.0,
                "MonsterDamageReduction": 50.0,
                "MonsterHealingCap": 0.10000000149011612,
                "OuterConeHealingRatio": 80.0,
                "OuterConeMaxHPDamage": 0.10000000149011612,
                "SlowDuration": 2.0,
                "SlowPercentage": 80.0
            },
            "desc": "定期<keywordMajor>自動施放</keywordMajor>一次大範圍斬擊，造成<physicalDamage>物理傷害</physicalDamage>。命中目標若位於技能範圍後半部，將被<status>緩速</status>並承受額外<physicalDamage>最大生命物理傷害</physicalDamage>，且你會回復部分額外傷害的生命。",
            "iconLarge": "assets/ux/cherry/augments/icons/quantumcomputing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quantumcomputing_small.png",
            "id": 66,
            "name": "量子計算",
            "rarity": 2,
            "tooltip": "每@AutoCastCooldown@秒<keywordMajor>自動施放</keywordMajor>一次大範圍斬擊，造成<physicalDamage>@BaseDamageTotal@物理傷害</physicalDamage>。命中目標若位於技能範圍後半部，將被<status>緩速</status>@SlowPercentage@%，在@SlowDuration@秒內遞減至失效，並造成額外<physicalDamage>@OuterEdgeTooltip@最大生命物理傷害</physicalDamage>，且你會回復<healing>@OuterConeHealingRatio@%對英雄造成傷害的生命</healing>。<br><br>總計造成的傷害：@f1@<br>總計治療量：@f2@"
        },
        {
            "apiName": "DemonsDance",
            "calculations": {},
            "dataValues": {
                "FFHealAPRatio": 0.20000000298023224,
                "FFHealBase": 20.0,
                "FFHealBonusADRatio": 0.30000001192092896,
                "FFHealCritMod": 0,
                "FFHealMax": 150.0,
                "FFMSBuff": 0.20000000298023224,
                "FFMSBuffMelee": 0.20000000298023224,
                "FFMSDuration": 1.0,
                "GRMaxHealthPerProc": 7.0,
                "GRMeleeFlatHeal": 3.0,
                "GRPercentHealthDamage": 3.5,
                "GRPercentHealthHeal": 0.05000000074505806,
                "GRRangedHealthPerProc": 4.0,
                "GRRangedPenaltyMod": 0.4000000059604645,
                "GRTriggerTime": 4.0,
                "GRWindow": 5.0
            },
            "desc": "獲得<spellName>瞬疾步法</spellName>及<spellName>不死之握</spellName>關鍵符文。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/demonsdance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/demonsdance_small.png",
            "id": 23,
            "name": "不死魔舞",
            "rarity": 1,
            "tooltip": "獲得<spellName>瞬疾步法</spellName>及<spellName>不死之握</spellName>關鍵符文。<br><br>本回合治療量：@f1@<br>治療量總計：@f2@<br>獲得最大生命：@f3@<br><br><spellName>瞬疾步法</spellName> - 移動與普攻會產生<keywordMajor>充能</keywordMajor>堆層。達到100層後，下一次普攻造成額外傷害、回復自身生命，並賦予爆發性<speed>跑速</speed>。<br><spellName>不死之握</spellName> - 與敵軍戰鬥3秒後會標記目標。普攻將消耗標記以造成額外傷害、回復自身生命，並賦予永久<scaleHealth>最大生命</scaleHealth>。"
        },
        {
            "apiName": "DefensiveManeuvers",
            "calculations": {
                "BarrierAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 440.0,
                            "mStartValue": 110.0
                        }
                    ]
                },
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 318.0,
                            "mStartValue": 80.0
                        }
                    ]
                }
            },
            "dataValues": {
                "AllyRange": 835.0,
                "MoveSpeed": 0.30000001192092896,
                "ShieldDuration": 2.5
            },
            "desc": "獲得召喚師技能「<spellName>防禦行動</spellName>」。<br><br><rules>施放「<spellName>防禦行動</spellName>」後，對自身和隊友施放召喚師技能「<spellName>光盾</spellName>」及「<spellName>治療</spellName>」。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/defensivemaneuvers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/defensivemaneuvers_small.png",
            "id": 21,
            "name": "防禦行動",
            "rarity": 1,
            "tooltip": "對自身和隊友施放召喚師技能<abilityName>光盾</abilityName>及<abilityName>治療</abilityName>。獲得<shield>可吸收@BarrierAmount@傷害的護盾</shield>、回復<healing>@HealAmount@生命</healing>，以及增加<speed>30%跑速</speed>，持續1秒。<br><br>總治療量：@f1@<br>總護盾量：@f2@"
        },
        {
            "apiName": "TransmuteChaos",
            "calculations": {},
            "dataValues": {
                "Augment1GoldChance": 70.0,
                "Augment1SilverChance": 30.0,
                "Augment2GoldChance": 70.0,
                "Augment2SilverChance": 30.0
            },
            "desc": "獲得2件隨機增幅裝置。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutechaos_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutechaos_small.png",
            "id": 243,
            "name": "質變：大混亂",
            "rarity": 2,
            "tooltip": "獲得2件隨機增幅裝置。"
        },
        {
            "apiName": "Chauffeur",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6499999761581421,
                "Haste": 175.0
            },
            "desc": "附著在友軍身上，無法自行移動。友軍也會獲得你的<speed>額外跑速</speed>，你則會增加技能加速及<attackSpeed>攻速</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/chauffeur_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chauffeur_small.png",
            "id": 14,
            "name": "私人司機",
            "rarity": 2,
            "tooltip": "附著在友軍身上，友軍也會獲得你的額外跑速，你則會增加<scaleLevel>@Haste@技能加速</scaleLevel>及<attackSpeed>@AttackSpeed*100@%攻速</attackSpeed>。<br><br>使用衝刺或瞬移技能可解除附著1.5秒，之後再黏回友軍身上。"
        },
        {
            "apiName": "Marksmage",
            "calculations": {
                "APDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 1.0
            },
            "desc": "你的普攻造成等同於<scaleAP>@APRatio*100@%魔攻</scaleAP>的額外<physicalDamage>物理傷害</physicalDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/marksmage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/marksmage_small.png",
            "id": 129,
            "name": "射手法師",
            "rarity": 1,
            "tooltip": "普攻造成額外<physicalDamage>@APDamage@物理傷害</physicalDamage>。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "LightWarden",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 100.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.30000001192092896
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 8.0,
                "ShieldDuration": 2.5
            },
            "desc": "每隔數秒，<keywordMajor>自動朝友軍施放</keywordMajor>一道守護之光，賦予自身與穿過的友軍<shield>護盾</shield>。然後守護之光會折返，重複發動效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightwarden_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightwarden_small.png",
            "id": 231,
            "name": "光之守衛",
            "rarity": 1,
            "tooltip": "每@Cooldown@秒，<keywordMajor>自動朝友軍施放</keywordMajor>一道守護之光，賦予自身與穿過的友軍<shield>@TotalShield@護盾</shield>。然後守護之光會折返，重複發動效果。"
        },
        {
            "apiName": "Quest_MadHatter",
            "calculations": {},
            "dataValues": {
                "AFPerHat": 12.0,
                "ArmorMRPerHat": 6.0,
                "HatGrowDelay": 0.05000000074505806,
                "MSPerHat": 3.0,
                "PercentHatsLostOnRoundLoss": 0.5,
                "QuestThreshold": 10.0,
                "TenacityPerHat": 0.004999999888241291
            },
            "desc": "條件：在戰鬥結束時戴著@QuestThreshold@頂帽子。<br><br>獎勵：每頂帽子賦予<scaleAF>@AFPerHat@適性之力</scaleAF>，@ArmorMRPerHat@ <scaleArmor>物防</scaleArmor>及<scaleMR>魔防</scaleMR>，@TenacityPerHat*100@%韌性及<speed>@MSPerHat@跑速</speed>。<br><br><rules>當回合落敗時會失去半數帽子。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/mad_hatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mad_hatter_small.png",
            "id": 318,
            "name": "任務：瘋狂帽匠",
            "rarity": 1,
            "tooltip": "{{ Cherry_Quest_MadHatter_Summary }}<br><br>目前增加量：每頂帽子賦予<scaleAF>@f1@適性之力</scaleAF>，@f2@ <scaleArmor>物防</scaleArmor>及<scaleMR>魔防</scaleMR>，@f3*100@%韌性及<speed>@f4@跑速</speed>。"
        },
        {
            "apiName": "BladeWaltz",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 30.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        }
                    ]
                }
            },
            "dataValues": {
                "TotalHits": 8.0
            },
            "desc": "獲得<spellName>劍舞之心</spellName>召喚師技能。<br><br><rules>施放<spellName>劍舞之心</spellName>後，衝刺時進入無法指定狀態，並對敵軍造成@TotalHits@次傷害。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bladewaltz_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bladewaltz_small.png",
            "id": 6,
            "name": "劍舞之心",
            "rarity": 2,
            "tooltip": "衝刺時進入無法指定狀態，並對敵軍造成@Damage@傷害@TotalHits@次(50%命中傷害)。<br><br>本回合的傷害量：@f1@<br>總傷害量：@f2@<br>"
        },
        {
            "apiName": "WillingSacrifice",
            "calculations": {},
            "dataValues": {
                "AllyHealthThreshold": 0.30000001192092896,
                "CurrentHealthToDrain": 0.25
            },
            "desc": "當友軍生命低於<scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>時，犧牲你部分生命值賦予隊友<shield>護盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/willingsacrifice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/willingsacrifice_small.png",
            "id": 94,
            "name": "犧牲奉獻",
            "rarity": 1,
            "tooltip": "當友軍生命低於<scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>時，犧牲<scaleHealth>@CurrentHealthToDrain*100@%目前生命</scaleHealth>賦予友軍相同數值的<shield>護盾</shield>。<br><br>本回合生成的護盾：@f1@<br>生成護盾總計：@f2@"
        },
        {
            "apiName": "Firefox",
            "calculations": {
                "MultiFireDamage": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "SingleFireDamage",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "RepeatDamageMod"
                    },
                    "mSimpleTooltipCalculationDisplay": 6
                },
                "SingleFireDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 160.0,
                            "mStartValue": 35.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AcquisitionRange": 550.0,
                "BaseDamage": 20.0,
                "BonusAcquisitionRange": 725.0,
                "Cooldown": 7.0,
                "FlameDuration": 2.5,
                "InitialDelay": 0.25,
                "MinionBonusDamageMultiplier": 2.0,
                "MinionBonusDamageThreshold": 0.20000000298023224,
                "MovementSpeed": 0.4000000059604645,
                "MovementSpeedDuration": 2.0,
                "OrbitRadius": 150.0,
                "RepeatDamageMod": 0.30000001192092896,
                "SecondaryDelay": 0.4000000059604645
            },
            "desc": "<keywordMajor>自動施放</keywordMajor><br>獲得跑速並召喚三團環繞你的火焰，指定最靠近的可見敵軍並造成適性傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/firfox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firfox_small.png",
            "id": 308,
            "name": "火狐",
            "rarity": 0,
            "tooltip": "<keywordMajor>自動施放</keywordMajor>：獲得<speed>@MovementSpeed*100@%跑速</speed>並每@Cooldown@秒召喚三團環繞你的火焰，指定範圍內最靠近的可見敵軍並造成@SingleFireDamage@適性傷害。後續命中造成@RepeatDamageMod*100@%傷害。<br><br>本回合造成的傷害：@f1@<br>總計造成的傷害：@f2@"
        },
        {
            "apiName": "SummonerRevolution",
            "calculations": {},
            "dataValues": {
                "CooldownBetweenCasts": 3.0
            },
            "desc": "你的召喚師技能獲得一次額外充能次數。<br><br>另外，閃現每回合會重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/summonerrevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonerrevolution_small.png",
            "id": 223,
            "name": "召喚革新",
            "rarity": 1,
            "tooltip": "你的召喚師技能獲得一次額外充能次數。<br><br>另外，閃現每回合會重置。"
        },
        {
            "apiName": "IceCold",
            "calculations": {},
            "dataValues": {
                "ExtraSlowAmount": 100.0
            },
            "desc": "造成的<status>緩速</status>效果額外降低100<speed>跑速</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/icecold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/icecold_small.png",
            "id": 44,
            "name": "雪地踱步",
            "rarity": 0,
            "tooltip": "造成的<status>緩速</status>效果額外降低100<speed>跑速</speed>。"
        },
        {
            "apiName": "SpinToWin",
            "calculations": {},
            "dataValues": {
                "SpinDamageAmp": 0.30000001192092896,
                "SpinHaste": 30.0
            },
            "desc": "旋轉技能增加@SpinHaste@技能加速，並額外造成@SpinDamageAmp*100@%傷害！",
            "iconLarge": "assets/ux/cherry/augments/icons/spintowin_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spintowin_small.png",
            "id": 214,
            "name": "一轉就贏",
            "rarity": 0,
            "tooltip": "{{ Cherry_SpinToWin_Summary }}<br><br>本回合造成傷害：@f1@<br>本對戰造成傷害：@f2@"
        },
        {
            "apiName": "BannerofCommand",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 10.0,
                "EmpowermentValue": 0.15000000596046448
            },
            "desc": "獲得召喚師技能「<spellName>指揮旗幟</spellName>」。<br><br><rules>施放「<spellName>指揮旗幟</spellName>」後，隊友會暫時強化</rules>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bannerofcommand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bannerofcommand_small.png",
            "id": 5,
            "name": "指揮旗幟",
            "rarity": 1,
            "tooltip": "拍檔增加@EmpowermentValue*100@%<scaleHealth>生命</scaleHealth>、<scaleAD>物理攻擊</scaleAD>、<scaleAP>魔法攻擊</scaleAP>，以及<attackSpeed>攻速</attackSpeed>，持續10秒。"
        },
        {
            "apiName": "TankItOrLeaveIt",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "DamageReduction": 0.20000000298023224,
                "MaxChance": 0.5
            },
            "desc": "你可以根據自身暴擊率進行<crit>完美防禦</crit>（上限為@MaxChance*100@%機率），觸發時減少承受的傷害。增加@CritChance*100@%暴擊率。",
            "iconLarge": "assets/ux/cherry/augments/icons/tankitorleaveit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tankitorleaveit_small.png",
            "id": 80,
            "name": "毫髮無傷",
            "rarity": 0,
            "tooltip": "你可以根據自身暴擊率進行<crit>完美防禦</crit>（上限為@MaxChance*100@%機率），觸發時減少承受的傷害@DamageReduction*100@%。增加@CritChance*100@%暴擊率。<br><br>本回合降低的傷害：@f1@<br>總降低傷害量：@f2@"
        },
        {
            "apiName": "WitchfulThinking",
            "calculations": {},
            "dataValues": {
                "AP": 70.0
            },
            "desc": "增加<scaleAP>@AP@魔法攻擊</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/witchfulthinking_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/witchfulthinking_small.png",
            "id": 97,
            "name": "女巫思維",
            "rarity": 0,
            "tooltip": "增加<scaleAP>@AP@魔法攻擊</scaleAP>。"
        },
        {
            "apiName": "Quest_UrfsChampion",
            "calculations": {},
            "dataValues": {
                "TakedownsNeeded": 8.0
            },
            "desc": "資格：獲得@TakedownsNeeded@次擊殺或助攻。<br><br>獎勵：黃金鍋鏟",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_urfschampion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_urfschampion_small.png",
            "id": 154,
            "name": "任務：阿福英雄",
            "rarity": 1,
            "tooltip": "{{Cherry_Quest_UrfsChampion_Summary}}<br><br>擊殺或助攻數：@f1@"
        },
        {
            "apiName": "Vengeance",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.2800000011920929,
                "Omnivamp": 0.2800000011920929
            },
            "desc": "拍檔陣亡後，大幅增加傷害並獲得<lifeSteal>全能吸血</lifeSteal>，直到回合結束。",
            "iconLarge": "assets/ux/cherry/augments/icons/vengeance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vengeance_small.png",
            "id": 90,
            "name": "報仇雪恨",
            "rarity": 1,
            "tooltip": "拍檔死亡後，增加@DamageAmp*100@%傷害，並獲得<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Erosion",
            "calculations": {
                "MaxShredTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "Shred"
                        },
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MaxStacks"
                        },
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 10.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 20.0,
                "Shred": 0.014999999664723873,
                "ShredDuration": 4.0
            },
            "desc": "對敵軍造成傷害可累加一層<scaleArmor>物理</scaleArmor>與<scaleMR>魔法防禦</scaleMR>削弱，持續@ShredDuration@秒。 ",
            "iconLarge": "assets/ux/cherry/augments/icons/erosion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/erosion_small.png",
            "id": 28,
            "name": "侵蝕裝甲",
            "rarity": 0,
            "tooltip": "對敵軍造成傷害可削弱@Shred*100@%<scaleArmor>物防</scaleArmor>與<scaleMR>魔防</scaleMR>，持續@ShredDuration@秒，達@MaxStacks@層時，效果最高可達@MaxShredTooltipOnly@%。 "
        },
        {
            "apiName": "Stats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 2.0
            },
            "desc": "獲得@AmountOfStatAnvils@個能力值鐵砧！",
            "iconLarge": "assets/ux/cherry/augments/icons/stats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stats_small.png",
            "id": 226,
            "name": "能力值！",
            "rarity": 0,
            "tooltip": "獲得@AmountOfStatAnvils@個能力值鐵砧！"
        },
        {
            "apiName": "MasterofDuality",
            "calculations": {
                "ADGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 9.0,
                            "mStartValue": 3.0
                        }
                    ]
                },
                "APGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 18.0,
                            "mStartValue": 6.0
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "普攻{{ Item_Keyword_OnHit }}時增加<scaleAP>魔攻</scaleAP>，技能則可增加<scaleAD>物攻</scaleAD>，可無限累加，直到回合結束為止。",
            "iconLarge": "assets/ux/cherry/augments/icons/masterofduality_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/masterofduality_small.png",
            "id": 54,
            "name": "雙修大師",
            "rarity": 2,
            "tooltip": "普攻{{ Item_Keyword_OnHit }}可增加<scaleAP>@APGained@魔攻</scaleAP>，技能則可增加<scaleAD>@ADGained@物攻</scaleAD>，可無限累加，直到回合結束為止。"
        },
        {
            "apiName": "LightemUp",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 11.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.1899999976158142
                        }
                    ]
                },
                "TOOLTIPONLYDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 320.0,
                            "mStartValue": 44.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.399999976158142,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.7599999904632568
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "每四下普攻{{ Item_Keyword_OnHit }}可額外造成<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightemup_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightemup_small.png",
            "id": 51,
            "name": "來點顏色",
            "rarity": 0,
            "tooltip": "每四下普攻{{ Item_Keyword_OnHit }}可額外造成<magicDamage>@TOOLTIPONLYDamage@魔法傷害</magicDamage>。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "SearingDawn",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHPDamage": 0.029999999329447746,
                "ProcCooldown": 0.75
            },
            "desc": "技能會標記敵軍，隊友的下一次普攻或技能會對其額外造成<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/searingdawn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/searingdawn_small.png",
            "id": 72,
            "name": "灼熱黎明",
            "rarity": 1,
            "tooltip": "技能會標記敵軍，隊友的下一次普攻或技能會對其造成額外<magicDamage>@Damage@ + @MaxHPDamage*100@%最大生命的魔法傷害</magicDamage>。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "SlapAround",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 20.0,
                "SpellIDCD": 5.0
            },
            "desc": "每次<status>硬控場</status>或<status>禁錮</status>敵軍時，獲得<font color = '#8347ff'>@AdaptiveForce@層適性之力</font>，持續整個回合，可無限累加。",
            "iconLarge": "assets/ux/cherry/augments/icons/slaparound_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slaparound_small.png",
            "id": 136,
            "name": "痛打一頓",
            "rarity": 0,
            "tooltip": "{{ Cherry_SlapAround_Summary }}<br><br>目前適性之力：@f1@"
        },
        {
            "apiName": "MagicMissile",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0,
                "MaxHealthDamagePerMissile": 0.0033400000538676977,
                "MaxHealthDamageTooltip": 1.0,
                "MaxRangeThreshold": 1000.0,
                "NumberOfMissiles": 3.0
            },
            "desc": "使用技能造成傷害會對命中的敵軍發射@NumberOfMissiles@枚魔法飛彈，每發會根據飛行距離造成<trueDamage>部分最大生命的真實傷害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/magicmissile_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/magicmissile_small.png",
            "id": 133,
            "name": "魔法導彈",
            "rarity": 1,
            "tooltip": "使用技能造成傷害會對每位命中的敵軍發射@NumberOfMissiles@枚魔法飛彈，每發會根據飛行距離造成最高<trueDamage>@MaxHealthDamageTooltip@%最大生命的真實傷害</trueDamage>。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Spellwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 325.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.649999976158142,
                "Cooldown": 6.0,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 100.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "使用技能命中敵軍會從你的位置發射一道衝擊波到命中敵軍的位置，造成<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/spellwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spellwake_small.png",
            "id": 135,
            "name": "法術餘波",
            "rarity": 2,
            "tooltip": "使用技能命中敵軍會從你到命中敵軍的位置發射一道衝擊波，造成<magicDamage>@Damage@魔法傷害</magicDamage>。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "CenterOfTheUniverse",
            "calculations": {
                "StarDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 7.0,
                            "mLevel1Value": 5.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.11999999731779099
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "MissileWidth": 50.0
            },
            "desc": "星星繞著攻擊範圍邊緣轉，對碰到的敵軍造成<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/centeroftheuniverse_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/centeroftheuniverse_small.png",
            "id": 193,
            "name": "宇宙奇點",
            "rarity": 2,
            "tooltip": "星星繞著攻擊範圍邊緣轉，對碰到的敵軍造成<magicDamage>@StarDamage@魔法傷害</magicDamage>。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "PhenomenalEvil",
            "calculations": {},
            "dataValues": {
                "APPerProc": 1.0,
                "ProcCooldown": 1.0,
                "SpellIDCD": 5.0,
                "StartingAPIfSecondAugment": 40.0
            },
            "desc": "使用技能命中敵軍後，可永久增加<scaleAP>@APPerProc@魔法攻擊</scaleAP>。<br><br>若這是你拿的第二件增幅裝置，開始時有<scaleAP>@StartingAPIfSecondAugment@魔法攻擊</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/phenomenalevil_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/phenomenalevil_small.png",
            "id": 65,
            "name": "極度邪惡",
            "rarity": 1,
            "tooltip": "使用技能命中敵軍後，可永久增加<scaleAP>@APPerProc@魔法攻擊</scaleAP>。<br><br>每項技能有@SpellIDCD@秒冷卻時間。<br><br>若這是你拿的第二件增幅裝置，開始時有<scaleAP>@StartingAPIfSecondAugment@魔法攻擊</scaleAP>。<br><br>魔攻增加量：@f1@"
        },
        {
            "apiName": "BigBrain",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "AP": 1.0,
                "APRatio": 3.0,
                "ShieldBase": 3.0
            },
            "desc": "回合開始時，每有<scaleAP>%i:scaleAP% @AP@魔攻</scaleAP>便獲得<shield>@ShieldBase@護盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bigbrain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bigbrain_small.png",
            "id": 180,
            "name": "超強大腦",
            "rarity": 1,
            "tooltip": "每回合開始時，獲得<shield>@TotalShield@護盾</shield>。"
        },
        {
            "apiName": "Vulnerability",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritDamage": 1.5499999523162842
            },
            "desc": "道具與持續傷害效果可以暴擊。增加@CritChance*100@%暴擊率。",
            "iconLarge": "assets/ux/cherry/augments/icons/vulnerability_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vulnerability_small.png",
            "id": 92,
            "name": "見縫插針",
            "rarity": 1,
            "tooltip": "道具與持續傷害效果可以暴擊，造成@CritDamage*100@%額外傷害。增加@CritChance*100@%暴擊率。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "CannonFodder",
            "calculations": {},
            "dataValues": {},
            "desc": "自身會從大炮發射飛入戰場。",
            "iconLarge": "assets/ux/cherry/augments/icons/cannonfodder_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cannonfodder_small.png",
            "id": 10,
            "name": "炮灰",
            "rarity": 0,
            "tooltip": "自身會從大炮發射飛入戰場。"
        },
        {
            "apiName": "UltimateRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "將召喚師逃亡換為隨機大絕。施放大絕後，換為新的隨機大絕。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 233,
            "name": "大絕轉盤",
            "rarity": 2,
            "tooltip": "將「召喚師逃亡」換成隨機大絕。施放大絕後，換成新的隨機大絕。<br><br><br><rules>這些召喚師技能仍是大絕。</rules>"
        },
        {
            "apiName": "ClownCollege",
            "calculations": {
                "BasicAttackDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 35.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                },
                "QCritDamageMod": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NumberCalculationPart",
                                    "mNumber": 1.5499999523162842
                                },
                                {
                                    "__type": "StatByCoefficientCalculationPart",
                                    "mCoefficient": 1.0,
                                    "mStat": 9,
                                    "mStatFormula": 2
                                }
                            ]
                        }
                    ]
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseDamage": 100.0,
                "CastRange": 400.0,
                "EDITDECEIVEFORREALVALUES": 0,
                "ExtraAATime": 1.0,
                "FearDamage": 0.25,
                "FearDuration": 1.0,
                "FearRadius": 350.0,
                "PseudoCastTime": 0.125,
                "StealthDuration": 3.0
            },
            "desc": "獲得「<spellName>欺詐魔術</spellName>」召喚師技能。<br>獲得「<spellName>背刺</spellName>」被動技能。<br><br>死亡時生成一個會爆炸的盒子，對鄰近敵軍造成大量<trueDamage>真實傷害</trueDamage>和<status>恐懼效果</status>。",
            "iconLarge": "assets/ux/cherry/augments/icons/clowncollege_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clowncollege_small.png",
            "id": 310,
            "name": "小丑學院",
            "rarity": 2,
            "tooltip": "<spellName>背刺</spellName>：從背後攻擊時造成@BasicAttackDamage@<physicalDamage>額外物理傷害</physicalDamage>。<br><br><spellName>欺詐魔術</spellName>：傳送並進入<keywordStealth>隱形</keywordStealth>狀態，持續@StealthDuration@秒。處於<keywordStealth>隱形</keywordStealth>狀態時，下一次普攻額外造成<physicalDamage>@TotalDamage@物理傷害</physicalDamage>。若從背後攻擊，此普攻將造成@QCritDamageMod@暴擊傷害。<br><br><spellName>幻象：死亡</spellName>：死亡時，在周圍造成<trueDamage>@FearDamage*100@%最大生命的真實傷害</trueDamage>及恐懼效果，持續@FearDuration@秒。"
        },
        {
            "apiName": "NumbToPain",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}"
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "RangedReduction"
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MeleeReduction"
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 6.0,
                "MeleeReduction": 0.30000001192092896,
                "RangedReduction": 0.15000000596046448
            },
            "desc": "@MeleeReduction*100@%受到的傷害會在@BleedDuration@秒內發生(遠程英雄為@RangedReduction*100@%)。",
            "iconLarge": "assets/ux/cherry/augments/icons/numbtopain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/numbtopain_small.png",
            "id": 251,
            "name": "痛苦麻木",
            "rarity": 0,
            "tooltip": "@MeleeReduction*100@%受到的傷害會在@BleedDuration@秒內發生(遠程英雄為@RangedReduction*100@%)。"
        },
        {
            "apiName": "AugmentedPower",
            "calculations": {
                "DamageAmp": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamageAmp"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 9.999999747378752e-5,
                "BaseDamageAmp": 0.15000000596046448,
                "BaseDamageAmpTooltip": 0.20000000298023224,
                "BonusADRatio": 9.999999747378752e-5
            },
            "desc": "增幅裝置及道具造成的傷害提升@DamageAmp@。",
            "iconLarge": "assets/ux/cherry/augments/icons/augmented_power_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augmented_power_small.png",
            "id": 322,
            "name": "增幅之力",
            "rarity": 0,
            "tooltip": "{{ Cherry_AugmentedPower_Summary }}<br><br>本回合提升的傷害：@f1@<br>提升總傷害：@f2@"
        },
        {
            "apiName": "MadScientist",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.30000001192092896,
                "APAmp": 0.30000001192092896,
                "Haste": 70.0,
                "HealthAmp": 0.20000000298023224,
                "MovespeedAmp": 0.4000000059604645,
                "SizeAmp": 0.4000000059604645
            },
            "desc": "回合開始時，體型變大(增加<font color = '#8347ff'>適性之力</font>及<scaleHealth>生命</scaleHealth>)或變小(增加技能加速及<speed>跑速</speed>)。",
            "iconLarge": "assets/ux/cherry/augments/icons/madscientist_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/madscientist_small.png",
            "id": 53,
            "name": "瘋狂科學家",
            "rarity": 2,
            "tooltip": "回合開始時，體型變大(增加<font color = '#8347ff'>@ADAmp*100@%適性之力</font>及<scaleHealth>@HealthAmp*100@%生命</scaleHealth>)或變小(增加@Haste@技能加速及<speed>@MovespeedAmp*100@%跑速</speed>)。"
        },
        {
            "apiName": "MountainSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "獲得裂地龍魂，脫離戰鬥一段時間後可獲得一道<shield>護盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/mountainsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mountainsoul_small.png",
            "id": 57,
            "name": "高山之魂",
            "rarity": 0,
            "tooltip": "獲得高山之魂，脫離戰鬥一段時間後可獲得<shield>護盾</shield>。<br><br>總護盾量：@f1@"
        },
        {
            "apiName": "UltimateRevolution",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合可以在施放大絕後重置其冷卻時間一次。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 88,
            "name": "終極革新",
            "rarity": 2,
            "tooltip": "每回合可以在施放大絕後重置其冷卻時間一次。"
        },
        {
            "apiName": "TricksterDemon",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.6000000238418579,
                "BaseDamage": 100.0,
                "Radius": 300.0,
                "bonusADRatio": 0.4000000059604645
            },
            "desc": "當你離開潛行狀態時爆炸，造成<magicDamage>@TotalDamage@魔法傷害</magicDamage>，你的分身和陷阱在死亡時也會產生相同效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/tricksterdemon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tricksterdemon_small.png",
            "id": 236,
            "name": "詭術惡魔",
            "rarity": 1,
            "tooltip": "{{ Cherry_TricksterDemon_Summary }}<br><br>本回合造成的傷害：@f1@<br>總計造成的傷害：@f2@"
        },
        {
            "apiName": "Dematerialize",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 15.0,
                "SecondPickBonus": 30.0
            },
            "desc": "每回合每位英雄僅限一次，參與擊殺時獲得<font color = '#8347ff'>@AdaptiveForce@適性之力</font>。<br><br>若這是你拿的第二件增幅裝置，開始時有<font color = '#8347ff'>@SecondPickBonus@適性之力</font>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dematerialize_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dematerialize_small.png",
            "id": 171,
            "name": "去質",
            "rarity": 0,
            "tooltip": "{{Cherry_Dematerialize_Summary}}<br><br>已獲得的適性之力：@f1@"
        },
        {
            "apiName": "SlowAndSteady",
            "calculations": {
                "ADPerAS": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "ASMultiplier"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    },
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "ASMultiplier": 75.0,
                "StaticRatio": 1.0
            },
            "desc": "我方<speed>攻速</speed>變為@StaticRatio@。所有額外<speed>攻速</speed>轉換為<scaleAD>物攻</scaleAD>。(每<speed>1%攻速</speed>轉換為<scaleAD>@ADPerAS@物攻</scaleAD>)。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/slowandsteady_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowandsteady_small.png",
            "id": 250,
            "name": "穩紮穩打",
            "rarity": 1,
            "tooltip": "我方<speed>攻速</speed>變為@StaticRatio@。所有額外<speed>攻速</speed>轉換為<scaleAD>物攻</scaleAD>(每<speed>1%攻速</speed>轉換為<scaleAD>@ADPerAS@物攻</scaleAD>)。<br><br>目前獲得：@f1@<scaleAD>物攻</scaleAD>"
        },
        {
            "apiName": "FrostWraith",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.5,
                "Radius": 450.0,
                "RootDuration": 1.25
            },
            "desc": "每@Cooldown@秒<keywordMajor>自動施放</keywordMajor>，對鄰近敵軍造成<status>定身</status>效果，持續@RootDuration@秒。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/frostwraith_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frostwraith_small.png",
            "id": 39,
            "name": "寒霜幽魂",
            "rarity": 0,
            "tooltip": "每@Cooldown@秒<keywordMajor>自動施放</keywordMajor>，對鄰近敵軍造成<status>定身</status>效果，持續@RootDuration@秒。<br><br>本回合定身敵軍數：@f1@<br>定身敵軍總數：@f2@"
        },
        {
            "apiName": "SymphonyofWar",
            "calculations": {
                "ASMelee": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.12999999523162842
                        }
                    ]
                },
                "ASRanged": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                }
                            ],
                            "mLevel1Value": 0.07999999821186066
                        }
                    ]
                }
            },
            "dataValues": {
                "ASCap": 10.0,
                "BuffDuration": 5.0,
                "Duration": 6.0,
                "HealingPercent": 0.10000000149011612,
                "MaxAdaptivePerStack": 5.5,
                "MaxStacks": 12.0,
                "MinAdaptivePerStack": 3.0,
                "PerCastIDLockout": 10.0,
                "RangeBonus": 50.0,
                "RangedHealingPercent": 0.07999999821186066,
                "StackCap": 6.0,
                "TimeUntilNextStackFromSameSpell": 5.0
            },
            "desc": "獲得<spellName>致命節奏</spellName>與<spellName>征服者</spellName>關鍵符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/symphonyofwar_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symphonyofwar_small.png",
            "id": 79,
            "name": "戰爭交響曲",
            "rarity": 2,
            "tooltip": "獲得<spellName>致命節奏</spellName>與<spellName>征服者</spellName>關鍵符文。<br><br><spellName>致命節奏</spellName> - 普攻英雄會賦予<attackSpeed>攻速</attackSpeed>，最高累加6層。達到6層後，普攻會發射箭矢，造成額外傷害。<br><spellName>征服者</spellName> - 普攻及技能命中英雄時，賦予你<physicalDamage>適性</physicalDamage><magicDamage>之力</magicDamage>，最高累加12層。達到12層後，將你對英雄造成的一部分傷害轉化為等比例的回復量。"
        },
        {
            "apiName": "TrueshotProdigy",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 525.0,
                            "mStartValue": 175.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 5.0,
                "SnipeDistance": 700.0
            },
            "desc": "從遠處對敵方英雄造成傷害後，向對方發射<abilityName>精準彈幕</abilityName>。",
            "iconLarge": "assets/ux/cherry/augments/icons/trueshotprodigy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trueshotprodigy_small.png",
            "id": 86,
            "name": "彈幕神童",
            "rarity": 2,
            "tooltip": "在@SnipeDistance@單位距離以外對目標造成傷害時，會施放<abilityName>精準彈幕</abilityName>，造成<magicDamage>@Damage@魔法傷害</magicDamage>。每個目標冷卻時間@Cooldown@秒。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Eureka",
            "calculations": {
                "APToHasteConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APToHasteConversion"
                        }
                    ]
                }
            },
            "dataValues": {
                "APToHasteConversion": 0.30000001192092896
            },
            "desc": "增加相當於<scaleAP>@APToHasteConversion*100@%魔攻</scaleAP>的技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/eureka_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/eureka_small.png",
            "id": 30,
            "name": "靈光一閃",
            "rarity": 2,
            "tooltip": "增加@APToHasteConversionCalc@技能加速。"
        },
        {
            "apiName": "OceanSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "獲得海洋之魂，對敵軍造成傷害後可增加大量<healing>生命</healing>及<scaleMana>魔力</scaleMana>回復。",
            "iconLarge": "assets/ux/cherry/augments/icons/oceansoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oceansoul_small.png",
            "id": 60,
            "name": "海洋之魂",
            "rarity": 0,
            "tooltip": "獲得海洋之魂，對敵軍造成傷害後可增加大量<healing>生命</healing>及<scaleMana>魔力</scaleMana>回復。<br><br>本回合治療量：@f1@<br>總治療量：@f2@"
        },
        {
            "apiName": "Bodyguard",
            "calculations": {
                "MaxShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 400.0,
                            "mStartValue": 100.0
                        }
                    ]
                },
                "MinShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 25.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MaxCDCheck": 12.0,
                "MaxStacks": 5.0,
                "MinCDCheck": 1.0,
                "PerSpellSlotCD": 0.10000000149011612,
                "ShieldBaseValue": 25.0,
                "ShieldDuration": 2.5,
                "ShieldMaxValue": 250.0,
                "ShieldRadius": 350.0,
                "SpellIDCD": 3.0
            },
            "desc": "使用衝刺、閃現或傳送時，會賦予自身持續@ShieldDuration@秒的<shield>護盾</shield>，移動時穿越的所有友軍也會獲得相同護盾。此<shield>護盾</shield>的強度取決於你1級時技能的基礎冷卻時間。",
            "iconLarge": "assets/ux/cherry/augments/icons/bodyguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bodyguard_small.png",
            "id": 321,
            "name": "保鑣",
            "rarity": 1,
            "tooltip": "使用衝刺、閃現或傳送時，會賦予自身持續@ShieldDuration@秒的<shield>@MinShieldPerLevel@護盾，護盾最大值為@MaxShieldPerLevel@</shield>，強度取決於你技能1級時的基礎冷卻時間，移動時穿越的所有友軍也會獲得相同護盾。<br><br><rules>技能的冷卻時間低於@MaxCDCheck@秒，護盾就會達到最大值。</rules><br><br>本回合阻擋傷害：@f1@<br>總阻擋傷害：@f2@"
        },
        {
            "apiName": "CircleofDeath",
            "calculations": {},
            "dataValues": {
                "DamageRange": 1000.0,
                "HealToDamageConversion": 0.699999988079071
            },
            "desc": "進行<healing>治療</healing>和<healing>生命回復</healing>後，對最靠近的敵方英雄造成等同於部分治療量的<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/circleofdeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/circleofdeath_small.png",
            "id": 15,
            "name": "死亡循環",
            "rarity": 2,
            "tooltip": "進行<health>治療</health>和<health>生命回復</health>後，對最靠近的敵方英雄造成<magicDamage>@HealToDamageConversion*100@%治療量的魔法傷害</magicDamage>。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Quest_WoogletsWitchcap",
            "calculations": {},
            "dataValues": {},
            "desc": "立即：獲得巨型魔棒。<br><br>資格：擁有死亡之帽和中婭沙漏。<br><br>獎勵：獲得烏莉特的法帽",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_small.png",
            "id": 156,
            "name": "任務：烏莉特的法帽",
            "rarity": 2,
            "tooltip": "立即：獲得巨型魔棒。<br><br>資格：擁有死亡之帽和中婭沙漏。<br><br>獎勵：獲得烏莉特的法帽"
        },
        {
            "apiName": "Earthwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 140.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.25,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 300.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "施放衝刺、閃現或傳送技能後會留下軌跡，軌跡會在1秒後引爆。",
            "iconLarge": "assets/ux/cherry/augments/icons/earthwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/earthwake_small.png",
            "id": 27,
            "name": "大地覺醒",
            "rarity": 2,
            "tooltip": "施放衝刺、跳躍、閃現或傳送技能後會留下軌跡，軌跡會在1秒後引爆，造成<physicalDamage>@Damage@物理傷害</physicalDamage>。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "ScopedWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 75.0,
                "RangedRangeIncrease": 50.0
            },
            "desc": "增加@MeleeRangeIncrease@攻擊距離，遠攻英雄則減至只增加@RangedRangeIncrease@攻擊距離。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopedweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopedweapons_small.png",
            "id": 170,
            "name": "狙擊武器",
            "rarity": 0,
            "tooltip": "增加@MeleeRangeIncrease@攻擊距離，遠攻英雄則減至只增加@RangedRangeIncrease@攻擊距離。"
        },
        {
            "apiName": "BreadAndButter",
            "calculations": {},
            "dataValues": {
                "QAbilityHaste": 200.0,
                "QReducedAbilityHaste": 200.0
            },
            "desc": "你的@spell1KeyBind@獲得@QAbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandbutter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandbutter_small.png",
            "id": 103,
            "name": "土司和奶油",
            "rarity": 1,
            "tooltip": "你的@spell1KeyBind@獲得@QAbilityHaste@技能加速。"
        },
        {
            "apiName": "TheBrutalizer",
            "calculations": {},
            "dataValues": {
                "AD": 25.0,
                "AbilityHaste": 10.0,
                "Lethality": 5.0
            },
            "desc": "增加<scaleAD>@AD@物攻</scaleAD>、@AbilityHaste@技能加速、以及<scaleLethality>@Lethality@物理致命</scaleLethality>。",
            "iconLarge": "assets/ux/cherry/augments/icons/thebrutalizer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thebrutalizer_small.png",
            "id": 82,
            "name": "兇殘之柄",
            "rarity": 0,
            "tooltip": "增加<scaleAD>@AD@物攻</scaleAD>、@AbilityHaste@技能加速、以及<scaleLethality>@Lethality@物理致命</scaleLethality>。"
        },
        {
            "apiName": "SonicBoom",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ProcCooldown": 2.0,
                "Radius": 450.0,
                "SlowAmount": -0.30000001192092896
            },
            "desc": "強化、<healing>治療</healing>、或<shield>賦予友軍護盾</shield>時，會對友軍周圍的敵人造成傷害與<status>緩速</status>。",
            "iconLarge": "assets/ux/cherry/augments/icons/sonicboom_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/sonicboom_small.png",
            "id": 76,
            "name": "餘音震盪",
            "rarity": 0,
            "tooltip": "強化、<healing>治療</healing>、或<shield>賦予友軍護盾</shield>時，會對友軍周圍的敵軍造成<trueDamage>@Damage@真實傷害</trueDamage>，並<status>緩速@SlowAmount*-100@%</status>，持續2秒。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "TwiceThrice",
            "calculations": {},
            "dataValues": {
                "ProcMultiplier": 1.5
            },
            "desc": "每第三次普攻會觸發兩次{{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/twicethrice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/twicethrice_small.png",
            "id": 107,
            "name": "二次三次",
            "rarity": 1,
            "tooltip": "每第三次普攻會觸發兩次{{ Item_Keyword_OnHit }}。"
        },
        {
            "apiName": "SymbioticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合<keyword>突變</keyword>為友軍的一件增幅裝置。<br><br><rules>只會突變為能夠刷新到的增幅裝置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/symbioticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symbioticmutation_small.png",
            "id": 239,
            "name": "共生突變",
            "rarity": 1,
            "tooltip": "每回合<keyword>突變</keyword>為友軍的一件增幅裝置。<br><br><rules>只會突變為能夠刷新到的增幅裝置。</rules>"
        },
        {
            "apiName": "CelestialBody",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.10000000149011612,
                "Health": 1250.0
            },
            "desc": "增加<scaleHealth>@Health@生命</scaleHealth>，但造成的傷害降低@DamageReduction*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/celestialbody_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/celestialbody_small.png",
            "id": 13,
            "name": "天界之身",
            "rarity": 1,
            "tooltip": "增加<scaleHealth>@Health@生命</scaleHealth>，但造成的傷害降低@DamageReduction*100@%。"
        },
        {
            "apiName": "BravestoftheBrave",
            "calculations": {},
            "dataValues": {
                "GoldAmount": 500.0,
                "tierValueIncrease": 1.0
            },
            "desc": "提升未來增幅裝置祭品階級@tierValueIncrease@級。若增幅裝置已為稜鏡級，則獲得額外@GoldAmount@金錢。",
            "iconLarge": "assets/ux/cherry/augments/icons/bravestofthebrave_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bravestofthebrave_small.png",
            "id": 324,
            "name": "勇者中的勇者",
            "rarity": 0,
            "tooltip": "提升未來增幅裝置祭品階級@tierValueIncrease@級。若增幅裝置已為稜鏡級，則獲得額外@GoldAmount@金錢。"
        },
        {
            "apiName": "BreadAndJam",
            "calculations": {},
            "dataValues": {
                "WAbilityHaste": 200.0
            },
            "desc": "你的@spell2KeyBind@獲得@WAbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandjam_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandjam_small.png",
            "id": 150,
            "name": "土司和果醬",
            "rarity": 1,
            "tooltip": "你的@spell2KeyBind@獲得@WAbilityHaste@技能加速。"
        },
        {
            "apiName": "WithHaste",
            "calculations": {
                "AbilityHasteToMSConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AbilityHasteToMSConversion",
                            "mStat": 11
                        }
                    ]
                }
            },
            "dataValues": {
                "AbilityHasteToMSConversion": 1.5
            },
            "desc": "獲得等同於技能加速@AbilityHasteToMSConversion*100@%的<speed>跑速</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/withhaste_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/withhaste_small.png",
            "id": 98,
            "name": "腳程加速",
            "rarity": 1,
            "tooltip": "增加<speed>@AbilityHasteToMSConversionCalc@跑速</speed>。"
        },
        {
            "apiName": "FallenAegis",
            "calculations": {
                "ShieldAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ShieldDuration": 12.0
            },
            "desc": "戰鬥開始時，獲得「<abilityName>黑暗之盾</abilityName>」，持續@ShieldDuration@秒。<br><br><rules>「<abilityName>黑暗之盾</abilityName>」可擋下魔法傷害及<status>硬控場</status>效果。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/fallenaegis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fallenaegis_small.png",
            "id": 34,
            "name": "墮落神盾",
            "rarity": 0,
            "tooltip": "戰鬥開始時獲得一道可阻擋<shield>@ShieldAmount@魔法傷害</shield>的<abilityName>黑暗之盾</abilityName>，持續@ShieldDuration@秒。護盾會阻擋<status>限制</status>和<status>硬控場</status>效果，直至其破裂為止。<br><br>生成護盾總計：@f1@<br>阻擋硬控場總數：@f2@"
        },
        {
            "apiName": "HolyFire",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                }
            },
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercentMax": 0.03999999910593033,
                "BurnPercentMin": 0.009999999776482582,
                "Cooldown": 1.5,
                "Radius": 650.0
            },
            "desc": "<healing>治療</healing>或賦予<shield>護盾</shield>時，可對鄰近敵軍附加可無限累加的<keywordMajor>燃燒</keywordMajor>效果，在數秒內造成<magicDamage>部分最大生命的魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/holyfire_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holyfire_small.png",
            "id": 198,
            "name": "神聖之火",
            "rarity": 1,
            "tooltip": "<healing>治療</healing>或賦予<shield>護盾</shield>時，可對鄰近敵軍附加可無限累加的<keywordMajor>燃燒</keywordMajor>效果，在@BurnDuration@秒內造成最多<magicDamage>@BurnPercentMax*100@%最大生命的魔法傷害</magicDamage>(最低@BurnPercentMin*100@%)。<br><br>傷害量取決於目標友軍的<scaleHealth>最大生命</scaleHealth>與所受<healing>治療</healing>或<shield>護盾量</shield>的比例。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Overflow",
            "calculations": {
                "ManaCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "{89ba3820}"
                        },
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    }
                }
            },
            "dataValues": {
                "InitialAmpPercent": 10.0
            },
            "desc": "技能的<scaleMana>魔力</scaleMana>消耗加倍。技能的<healing>治療</healing>、<shield>護盾</shield>以及傷害提升，提升幅度取決於<scaleMana>最大魔力</scaleMana>。",
            "iconLarge": "assets/ux/cherry/augments/icons/overflow_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/overflow_small.png",
            "id": 311,
            "name": "溢流",
            "rarity": 1,
            "tooltip": "技能的<scaleMana>魔力</scaleMana>消耗加倍。技能的<healing>治療</healing>、<shield>護盾</shield>及傷害效果增強<scaleMana>@ManaCalc@</scaleMana>。"
        },
        {
            "apiName": "FeeltheBurn",
            "calculations": {
                "DamagePerSecond": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "TooltipTrueDamageCalculation",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "InverseDuration"
                    }
                },
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "DamageReductionTOOLTIPONLY": 0.3499999940395355,
                "DotDuration": 5.0,
                "ExhaustDuration": 3.0,
                "GrievousAmount": 0.4000000059604645,
                "InverseDuration": 0.20000000298023224,
                "Range": 1000.0,
                "SightRadius": 100.0,
                "SlowAmount": 0.5
            },
            "desc": "獲得<spellName>感受灼燒</spellName>召喚師技能。<br><br><rules>施放<spellName>感受灼燒</spellName>後，對所有鄰近敵方英雄施放<spellName>點燃</spellName>及<spellName>虛弱</spellName>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/feeltheburn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feeltheburn_small.png",
            "id": 35,
            "name": "感受灼燒",
            "rarity": 2,
            "tooltip": "<rules>對附近所有敵方英雄施放<spellName>點燃</spellName>及<spellName>虛弱</spellName>。</rules>"
        },
        {
            "apiName": "GuiltyPleasure",
            "calculations": {
                "TotalHeal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 10.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPercentage",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealPercentage": 0.014999999664723873,
                "SpellIDCD": 5.0
            },
            "desc": "<status>硬控場</status>或<status>禁錮</status>敵方英雄時<healing>使你回復生命</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/guiltypleasure_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/guiltypleasure_small.png",
            "id": 42,
            "name": "惡趣味",
            "rarity": 0,
            "tooltip": "<status>硬控場</status>或<status>禁錮</status>敵方英雄時<healing>回復@TotalHeal@點生命</healing>。<br><br>本回合治療量：@f1@<br>治療量總計：@f2@"
        },
        {
            "apiName": "ScopierWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 200.0,
                "RangedRangeIncrease": 100.0
            },
            "desc": "增加@MeleeRangeIncrease@攻擊距離，遠攻英雄則減至增加@RangedRangeIncrease@攻擊距離。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopierweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopierweapons_small.png",
            "id": 71,
            "name": "超狙武器",
            "rarity": 1,
            "tooltip": "增加@MeleeRangeIncrease@攻擊距離，遠攻英雄則減至增加@RangedRangeIncrease@攻擊距離。"
        },
        {
            "apiName": "BuffBuddies",
            "calculations": {},
            "dataValues": {},
            "desc": "你獲得<font color = '#f30c1a'>力量的餘燼</font>和<font color = '#1542ea'>智慧的餘燼</font>。",
            "iconLarge": "assets/ux/cherry/augments/icons/buffbuddies_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/buffbuddies_small.png",
            "id": 9,
            "name": "增益麻吉",
            "rarity": 0,
            "tooltip": "{{Cherry_BuffBuddies_Summary}}<br><br><rules><font color = '#f30c1a'>力量的餘燼</font>：普攻對敵方英雄造成<keywordMajor>燃燒</keywordMajor>和<status>緩速</status>效果。脫離戰鬥時<healing>回復一定比例的最大生命值</healing>。<br><br><font color = '#1542ea'>智慧的餘燼</font>：獲得技能加速，且每秒回復<scaleMana>魔力</scaleMana>和<energy>能量</energy>。</rules>"
        },
        {
            "apiName": "RaidBoss",
            "calculations": {},
            "dataValues": {
                "BreakoutHealthThreshold": 0.5,
                "DamageReductionMax": 0.699999988079071,
                "DamageReductionMin": 0.4000000059604645,
                "DamageReductionRoundCap": 11.0,
                "ImprisonDuration": 9.0,
                "MissingHPHealUponRelease": 0.30000001192092896,
                "ShieldHealthRatio": 0.3499999940395355,
                "StatIncrease": 0.5
            },
            "desc": "每回合開始時，你會被困在競技場中間，無法行動。期間，獲得大量傷害減免，並隨時間體型變大、增加<scaleHealth>生命</scaleHealth>、<physicalDamage>物攻</physicalDamage>，以及<scaleAP>魔攻</scaleAP>。@ImprisonDuration@秒後或達到<scaleHealth>@BreakoutHealthThreshold*100@%生命</scaleHealth>時，你會掙脫束縛，<status>擊退</status>敵軍並根據<scaleHealth>最大生命</scaleHealth>獲得<shield>護盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/raidboss_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/raidboss_small.png",
            "id": 125,
            "name": "突襲頭目",
            "rarity": 2,
            "tooltip": "每回合開始時，你會被困在競技場中間，無法行動。期間，獲得最多@DamageReductionMax*100@%傷害減免，並隨時間體型變大、增加<scaleHealth>生命</scaleHealth>、<physicalDamage>物攻</physicalDamage>，以及<scaleAP>魔攻</scaleAP>(最大@StatIncrease*100@%)。@ImprisonDuration@秒後或達到<scaleHealth>@BreakoutHealthThreshold*100@%生命</scaleHealth>時，你會掙脫束縛，<status>擊退</status>敵軍並獲得等同於<shield>@ShieldHealthRatio*100@%最大生命的護盾</shield>。"
        },
        {
            "apiName": "OutlawsGrit",
            "calculations": {
                "MaxResistTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ResistsPerStack"
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "MaxStacks"
                            }
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 5.0,
                "ResistsPerStack": 12.0
            },
            "desc": "使用衝刺、閃現或傳送後，增加<scaleArmor>@ResistsPerStack@物防</scaleArmor>和<scaleMR>魔防</scaleMR>，達@MaxStacks@層時，最高可達@MaxResistTooltipOnly@。",
            "iconLarge": "assets/ux/cherry/augments/icons/outlawsgrit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/outlawsgrit_small.png",
            "id": 63,
            "name": "俠盜恆毅",
            "rarity": 1,
            "tooltip": "使用衝刺、跳躍、閃現或傳送技能後，增加<scaleArmor>@ResistsPerStack@物防</scaleArmor>和<scaleMR>魔防</scaleMR>，達@MaxStacks@層時，最高可達@MaxResistTooltipOnly@。"
        },
        {
            "apiName": "DontBlink",
            "calculations": {},
            "dataValues": {
                "BonusDamagePerMSDifference": 0.0010000000474974513
            },
            "desc": "高出敵軍的跑速越多，造成的傷害越多。",
            "iconLarge": "assets/ux/cherry/augments/icons/dontblink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontblink_small.png",
            "id": 26,
            "name": "別眨眼",
            "rarity": 0,
            "tooltip": "每高出目標<speed>10跑速</speed>，傷害便增加@BonusDamagePerMSDifference*1000@%。<br><br>本回合額外傷害：@f1@<br>額外傷害總計：@f2@"
        },
        {
            "apiName": "ShadowRunner",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 2.0,
                "MSAmount": 300.0
            },
            "desc": "使用衝刺、跳躍、閃現或傳送技能或脫離<stealth>潛行</stealth>後，增加<speed>@spell.Augment_ShadowRunner:MSAmount@跑速</speed>，持續@spell.Augment_ShadowRunner:BuffDuration@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/shadowrunner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shadowrunner_small.png",
            "id": 73,
            "name": "飛影跑法",
            "rarity": 0,
            "tooltip": "使用衝刺、跳躍、閃現或傳送技能或脫離<stealth>潛行</stealth>後，增加<speed>@spell.Augment_ShadowRunner:MSAmount@跑速</speed>，持續@spell.Augment_ShadowRunner:BuffDuration@秒。"
        },
        {
            "apiName": "InfernalConduit",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 6.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.14000000059604645,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "FlatCooldownRefundPerTick": 0.07999999821186066,
                "ProcCooldown": 1.0
            },
            "desc": "技能可附加<keywordMajor>燃燒</keywordMajor>效果，並持續造成<magicDamage>魔法傷害</magicDamage>，可無限累加。<br><br>自身造成的<keywordMajor>燃燒</keywordMajor>效果可降低基礎技能冷卻時間。",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalconduit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalconduit_small.png",
            "id": 45,
            "name": "煉獄使者",
            "rarity": 2,
            "tooltip": "技能附加無限累加的<keywordMajor>燃燒</keywordMajor>效果，在@BleedDuration@秒內每秒造成<magicDamage>@BleedDamageTooltip@魔法傷害</magicDamage>。<br><br>自身造成的所有<keywordMajor>燃燒</keywordMajor>效果傷害敵軍時可降低基礎技能冷卻時間@FlatCooldownRefundPerTick@秒。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@<br>"
        },
        {
            "apiName": "ADAPt",
            "calculations": {
                "APAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APAmp"
                        }
                    ]
                }
            },
            "dataValues": {
                "APAmp": 0.15000000596046448,
                "ConversionRate": 1.666659951210022,
                "InverseRate": 0.6000000238418579
            },
            "desc": "將<scaleAD>額外物攻</scaleAD>轉換為<scaleAP>魔攻</scaleAP>。增加<scaleAP>@APAmp*100@%魔攻</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/adapt_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/adapt_small.png",
            "id": 205,
            "name": "靈活轉換",
            "rarity": 0,
            "tooltip": "將<scaleAD>額外物攻</scaleAD>轉換為<scaleAP>魔攻</scaleAP>，並增加<scaleAP>@APAmpCalcTooltip@魔攻</scaleAP>。<br><br>目前轉換量：@f1@<br><br><rules>每1點<scaleAD>物攻</scaleAD>轉換為<scaleAP>@ConversionRate@魔攻</scaleAP>。</rules>"
        },
        {
            "apiName": "BacktoBasics",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.3499999940395355,
                "Haste": 70.0,
                "HealingAmp": 0.3499999940395355,
                "ShieldingAmp": 0.3499999940395355
            },
            "desc": "增加技能傷害、<healing>治療</healing>、<shield>護盾</shield>，並獲得技能加速，但<keywordMajor>無法使用大絕</keywordMajor>。",
            "iconLarge": "assets/ux/cherry/augments/icons/backtobasics_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/backtobasics_small.png",
            "id": 4,
            "name": "基本功夫",
            "rarity": 2,
            "tooltip": "無法使用大絕。增加@DamageAmp*100@%技能傷害、<healing>治療</healing>、@Haste@技能加速，並獲得<shield>護盾</shield>。"
        },
        {
            "apiName": "PrismaticEgg",
            "calculations": {},
            "dataValues": {
                "KillStackCredit": 1.0,
                "RequiredKillCount": 5.0,
                "RerollsToGrant": 1.0
            },
            "desc": "每回合每位英雄限一次，參與擊殺時獲得@KillStackCredit@層。<br><br>每@RequiredKillCount@層，孵化成1個稜鏡鐵砧，並獲得額外@RerollsToGrant@次重抽。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_prismaticegg_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_prismaticegg_small.png",
            "id": 224,
            "name": "稜鏡蛋",
            "rarity": 2,
            "tooltip": "{{Cherry_PrismaticEgg_Summary}}<br><br>目前層數：@f1@<br>總層數：@f2@"
        },
        {
            "apiName": "Clothesline",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 50.0,
                            "mStartValue": 1.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05000000074505806,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.07500000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.0
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "RectangleHalfWidth": 50.0
            },
            "desc": "自身和搭檔之間有著一條會持續對敵軍造成<magicDamage>魔法傷害</magicDamage>的繫繩。",
            "iconLarge": "assets/ux/cherry/augments/icons/clothesline_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clothesline_small.png",
            "id": 110,
            "name": "曬衣繩",
            "rarity": 0,
            "tooltip": "自身和搭檔之間有著一條會每秒造成<magicDamage>@BurnDamageTooltip@魔法傷害</magicDamage>的繫繩。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "DontChase",
            "calculations": {
                "ApproximateTotalDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerSecond",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.25
                    },
                    "tooltipOnly": true
                },
                "DamagePerSecond": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 125.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioPerSecond"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatioPerSecond": 0.10000000149011612,
                "CloudDuration": 3.25,
                "PoisonDuration": 2.0999999046325684,
                "TicksPerSecond": 4.0,
                "ToggleCooldown": 1.0
            },
            "desc": "你進入鬼步狀態，在身後留下劇毒蹤跡，對經過上面的敵軍造成<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dontchase_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontchase_small.png",
            "id": 102,
            "name": "你追不到我",
            "rarity": 0,
            "tooltip": "你進入鬼步狀態，在身後留下劇毒蹤跡，對經過上面的敵軍每秒造成<magicDamage>@DamagePerSecond@魔法傷害</magicDamage>。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "SoulSiphon",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "HealPercentage": 0.11999999731779099
            },
            "desc": "增加<crit>@CritChance*100@%暴擊率</crit>，<lifeSteal><crit>暴擊</crit>時會附帶@HealPercentage*100@%普攻吸血</lifeSteal>。",
            "iconLarge": "assets/ux/cherry/augments/icons/soulsiphon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/soulsiphon_small.png",
            "id": 77,
            "name": "靈魂虹吸",
            "rarity": 1,
            "tooltip": "增加<crit>@CritChance*100@%暴擊率</crit>，<lifeSteal><crit>暴擊</crit>時會附帶@HealPercentage*100@%普攻吸血</lifeSteal>。<br><br>本回合治療量：@f1@<br>總計治療量：@f2@"
        },
        {
            "apiName": "GambaAnvil",
            "calculations": {},
            "dataValues": {
                "GoldBonus": 1000.0,
                "LegendaryCostReduction": -500.0,
                "LegendaryGoldBasisDiscount": 1000.0,
                "PrismaticCostReduction": -1500.0,
                "PrismaticGoldBasisDiscount": 1250.0,
                "StatCostReduction": -150.0
            },
            "desc": "獲得@GoldBonus@金錢，並降低所有鐵砧的價格<br>。<br>稜鏡鐵砧：@PrismaticCostReduction@<br>傳說鐵砧：@LegendaryCostReduction@<br>能力值鐵砧：@StatCostReduction@<br><br><rules>從鐵砧獲得的物品轉售價格減少500金錢。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/thiefsgloves_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thiefsgloves_small.png",
            "id": 234,
            "name": "甘巴鐵砧",
            "rarity": 2,
            "tooltip": "獲得@GoldBonus@金錢，並降低所有鐵砧的價格<br>。<br>稜鏡鐵砧：@PrismaticCostReduction@<br>傳說鐵砧：@LegendaryCostReduction@<br>能力值鐵砧：@StatCostReduction@<br><br><rules>從鐵砧獲得的物品轉售價格減少500金錢。</rules>"
        },
        {
            "apiName": "DivineIntervention",
            "calculations": {},
            "dataValues": {
                "BaseCD": 35.0,
                "InitalDelay": 12.0,
                "InvulnerabilityDuration": 2.5,
                "Radius": 400.0,
                "WarningDelay": 2.5
            },
            "desc": "戰鬥開始@InitalDelay@秒後，召喚一顆守護之星緩慢降臨在你身上。當它落地，你和附近的友軍獲得幾秒鐘的<keywordMajor>無敵</keywordMajor>狀態。隨後每隔@BaseCD@秒<keywordMajor>自動施放</keywordMajor>一次。",
            "iconLarge": "assets/ux/cherry/augments/icons/slowactingpainkillers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowactingpainkillers_small.png",
            "id": 301,
            "name": "神聖加護",
            "rarity": 1,
            "tooltip": "戰鬥開始@InitalDelay@秒後，召喚一顆守護之星緩慢降臨在你身上。當它落地，你和附近的友軍獲得@InvulnerabilityDuration@秒的<keywordMajor>無敵</keywordMajor>狀態。隨後每隔@BaseCD@秒<keywordMajor>自動施放</keywordMajor>一次。"
        },
        {
            "apiName": "ThreadtheNeedle",
            "calculations": {},
            "dataValues": {
                "PercentPen": 0.20000000298023224
            },
            "desc": "獲得@PercentPen*100@%<physicalDamage>物理穿透</physicalDamage>與<magicDamage>魔法穿透</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/threadtheneedle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threadtheneedle_small.png",
            "id": 84,
            "name": "穿針引線",
            "rarity": 1,
            "tooltip": "獲得@PercentPen*100@%<physicalDamage>物理穿透</physicalDamage>與<magicDamage>魔法穿透</magicDamage>。"
        },
        {
            "apiName": "BreadAndCheese",
            "calculations": {},
            "dataValues": {
                "EAbilityHaste": 200.0
            },
            "desc": "你的@spell3KeyBind@獲得@EAbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandcheese_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandcheese_small.png",
            "id": 151,
            "name": "土司和起司",
            "rarity": 1,
            "tooltip": "你的@spell3KeyBind@獲得@EAbilityHaste@技能加速。"
        },
        {
            "apiName": "Impassable",
            "calculations": {},
            "dataValues": {
                "BeamPosIndent": 100.0,
                "BonusResistsMax": 150.0,
                "BonusResistsMin": 80.0,
                "CCCarryOverRatio": 1.0,
                "Cooldown": 15.0,
                "DamageRadius": 350.0,
                "DamageRatioAD": 0,
                "DamageRatioAP": 0,
                "DelayBeforeBurst": 2.5,
                "DmgReduction": 0.15000000596046448,
                "FlatResists": 35.0,
                "FlatResistsMax": 35.0,
                "HealthRatio": 8.0,
                "MRRatio": 0,
                "MaxBaseDamage": 120.0,
                "PercentBonusResists": 0.800000011920929,
                "RayCount": 3.0,
                "ResistInc": 0,
                "SizeInc": 0.25,
                "SlowAmount": 0.15000000596046448,
                "SlowDuration": 2.5,
                "SlowZoneDuration": 3.0,
                "SlowZoneLength": 700.0,
                "SlowZoneSlowAPRatio": 0.05999999865889549,
                "SlowZoneSlowBase": 0.20000000298023224,
                "SlowZoneSlowHealShieldRatio": 0.09000000357627869,
                "SlowZoneSlowbADRatio": 0.07000000029802322,
                "SlowZoneWidth": 80.0,
                "StartingBaseDamage": 25.0
            },
            "desc": "獲得<spellName>裂地衝擊</spellName>與<spellName>冰川增幅</spellName>關鍵符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/impassable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/impassable_small.png",
            "id": 149,
            "name": "不可通行",
            "rarity": 1,
            "tooltip": "獲得<spellName>裂地衝擊</spellName>與<spellName>冰川增幅</spellName>關鍵符文。<br><br><spellName>裂地衝擊</spellName> - 對英雄施加<status>硬控場</status>時，賦予你<scaleArmor>物防</scaleArmor>及<scaleMR>魔防</scaleMR>，持續2.5秒，之後產生爆炸，根據你的<scaleHealth>最大生命</scaleHealth>對鄰近敵軍造成傷害。<br><spellName>冰川增幅</spellName> - 對英雄施加<status>硬控場</status>時，在目標下方創造冰霜，<status>緩速</status>範圍內的敵軍並減少其傷害。"
        },
        {
            "apiName": "PandorasBox",
            "calculations": {},
            "dataValues": {},
            "desc": "將所有的增幅裝置物轉化為隨機稜鏡增幅裝置。",
            "iconLarge": "assets/ux/cherry/augments/icons/pandoras_box_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/pandoras_box_small.png",
            "id": 317,
            "name": "潘朵拉的寶盒",
            "rarity": 2,
            "tooltip": "將所有的增幅裝置物轉化為隨機稜鏡增幅裝置。"
        },
        {
            "apiName": "ExtendoArm",
            "calculations": {},
            "dataValues": {
                "Cooldown": 12.0
            },
            "desc": "每12秒<keywordMajor>自動</keywordMajor>對鄰近敵方英雄發射布里茨鉤子。",
            "iconLarge": "assets/ux/cherry/augments/icons/extendoarm_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/extendoarm_small.png",
            "id": 33,
            "name": "伸縮手臂",
            "rarity": 1,
            "tooltip": "每12秒<keywordMajor>自動</keywordMajor>對鄰近敵方英雄發射布里茨鉤子。<br><br>鉤中次數：@f1@"
        },
        {
            "apiName": "SlowCooker",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.017500000074505806,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "Range": 500.0
            },
            "desc": "每秒對鄰近敵方英雄附加可無限累加的<keywordMajor>燃燒</keywordMajor>，傷害隨你的<scaleHealth>最大生命</scaleHealth>成長。",
            "iconLarge": "assets/ux/cherry/augments/icons/slowcooker_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowcooker_small.png",
            "id": 75,
            "name": "細煮慢燉",
            "rarity": 2,
            "tooltip": "每秒對鄰近敵方英雄附加可無限累加的<keywordMajor>燃燒</keywordMajor>效果，在@BleedDuration@秒內每秒造成<magicDamage>@BleedDamageTooltip@魔法傷害</magicDamage>。<br><br>本回合造成的傷害：@f1@<br>總計造成的傷害：@f2@"
        },
        {
            "apiName": "DieAnotherDay",
            "calculations": {},
            "dataValues": {
                "HealFlatTooltip": 250.0
            },
            "desc": "獲得召喚師技能「<spellName>死期未至</spellName>」。<br><br><rules>「<spellName>死期未至</spellName>」會生成一塊沒有任何單位會死亡的區域，持續4秒。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/dieanotherday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dieanotherday_small.png",
            "id": 24,
            "name": "擇日而亡",
            "rarity": 1,
            "tooltip": "祝福腳下的大地，範圍內所有單位生命無法降到其<scaleHealth>最大生命10%以下</scaleHealth>，持續4秒。效果結束後，範圍內的單位回復<healing>@HealFlatTooltip@生命</healing>。 "
        },
        {
            "apiName": "Augment404",
            "calculations": {},
            "dataValues": {
                "HatsToGrant": 3.0
            },
            "desc": "你是怎麼找到這個的？！ <br><br>獲得@HatsToGrant@頂帽子。",
            "iconLarge": "assets/ux/cherry/augments/icons/augment404_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment404_small.png",
            "id": 404,
            "name": "404找不到增幅裝置",
            "rarity": 0,
            "tooltip": "你是怎麼找到這個的？！ <br><br>獲得@HatsToGrant@頂帽子。"
        },
        {
            "apiName": "DualWield",
            "calculations": {
                "{84eb6ffe}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AttackReduction",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AttackReduction": 0.4000000059604645,
                "AttackSpeed": 0.25,
                "OnHitMod": 0.4000000059604645,
                "SecondMissileDelay": 0.15000000596046448
            },
            "desc": "普攻時，發射一支箭矢，造成@AttackReduction*100@%傷害並觸發@OnHitMod*100@%的{{ Item_Keyword_OnHit }}。增加<attackSpeed>@AttackSpeed*100@%總攻速</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dualwield_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dualwield_small.png",
            "id": 225,
            "name": "雙刀流",
            "rarity": 2,
            "tooltip": "普攻時，發射一支箭矢，造成@AttackReduction*100@%傷害並觸發@OnHitMod*100@%的{{ Item_Keyword_OnHit }}。增加<attackSpeed>@AttackSpeed*100@%總攻速</attackSpeed>。"
        },
        {
            "apiName": "Augment405",
            "calculations": {},
            "dataValues": {
                "DamageAmpPerHat": 0.05000000074505806
            },
            "desc": "每戴一頂帽子獲得@DamageAmpPerHat*100@%傷害增幅。",
            "iconLarge": "assets/ux/cherry/augments/icons/augment405_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment405_small.png",
            "id": 405,
            "name": "增幅裝置405",
            "rarity": 2,
            "tooltip": "每戴一頂帽子獲得@DamageAmpPerHat*100@%傷害增幅。"
        },
        {
            "apiName": "SpiritLink",
            "calculations": {},
            "dataValues": {
                "DamageRedirectPercentage": 0.15000000596046448,
                "HealCopyPercentage": 0.5
            },
            "desc": "友軍承受的@DamageRedirectPercentage*100@%傷害將轉移至你身上，同時你也能獲得<healing>@HealCopyPercentage*100@%友軍受到的治療</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/spiritlink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spiritlink_small.png",
            "id": 78,
            "name": "靈魂連結",
            "rarity": 2,
            "tooltip": "友軍承受的@DamageRedirectPercentage*100@%傷害將轉移至你身上，同時你也能獲得<healing>@HealCopyPercentage*100@%友軍受到的治療</healing>。<br><br>總計轉移的傷害：@f1@<br>總計治療量：@f2@<br>"
        },
        {
            "apiName": "Deathtouch",
            "calculations": {},
            "dataValues": {
                "AttackSpeedRatio": 0.0010000000474974513,
                "BleedDuration": 5.0,
                "CurseCounter": 2.0,
                "OnHitDamageRatio": 0.30000001192092896,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "普攻敵方英雄會獲得永久的<keywordMajor>詛咒之力</keywordMajor>，並根據你的<keywordMajor>詛咒之力</keywordMajor>造成額外<magicDamage>魔法傷害</magicDamage>。<br><br>可獲得的<keywordMajor>詛咒之力</keywordMajor>上限每回合根據自身與友方英雄之間的<keywordMajor>詛咒</keywordMajor>來源總數增加。",
            "iconLarge": "assets/ux/cherry/augments/icons/deathtouch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deathtouch_small.png",
            "id": 217,
            "name": "死亡之觸",
            "rarity": 1,
            "tooltip": "普攻敵方英雄時獲得@CurseCounter@<keywordMajor>詛咒之力</keywordMajor>。<br><br>普攻可額外造成<magicDamage>@f1@魔法傷害</magicDamage>(相當於自身@OnHitDamageRatio*100@%<keywordMajor>詛咒之力</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Quest_AngelofRetribution",
            "calculations": {
                "FinalDamageTooltip": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 6,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{ae70438b}",
                            "mStat": 34
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "tooltipOnly": true
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPowerToDamageConversion",
                            "mStat": 34
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 100.0
                    }
                }
            },
            "dataValues": {
                "AttackSpeed": 1.0,
                "HealPowerToDamageConversion": 3.5,
                "HealPowerToDamageTooltip": 350.0,
                "RequirementAmount": 2500.0,
                "Test": 100.0
            },
            "desc": "資格：<healing>治療</healing>或為友軍阻擋@RequirementAmount@傷害。<br><br>獎勵：增加<attackSpeed>@AttackSpeed*100@%攻速</attackSpeed>，且普攻額外造成等同於<healing>@HealPowerToDamageConversion*100@%治療/護盾強度</healing>的<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_angelofretribution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_angelofretribution_small.png",
            "id": 192,
            "name": "任務：復仇天使",
            "rarity": 1,
            "tooltip": "資格：<healing>治療</healing>或為友軍阻擋@RequirementAmount@傷害。<br><br>獎勵：增加<attackSpeed>@AttackSpeed*100@%攻速</attackSpeed>，且普攻額外造成等同於<healing>@HealPowerToDamageConversion*100@%治療/護盾強度</healing>的<magicDamage>@FinalDamageTooltip@魔法傷害</magicDamage>。<br><br>回復與阻擋的傷害：@f1@<br>造成傷害：@f2@"
        },
        {
            "apiName": "ContractKiller",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.15000000596046448,
                "Gold": 150.0
            },
            "desc": "每回合標記1名敵方英雄，使其受到的傷害增加@spell.Augment_ContractKiller:DamageAmp*100@%，並在陣亡時額外掉落@spell.Augment_ContractKiller:Gold@金錢。",
            "iconLarge": "assets/ux/cherry/augments/icons/contractkiller_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/contractkiller_small.png",
            "id": 17,
            "name": "契約殺手",
            "rarity": 0,
            "tooltip": "每回合標記一名敵方英雄，使其受到的傷害增加@DamageAmp*100@%。擊殺該英雄時你和隊友可獲得@Gold@金幣。<br><br>本回合額外傷害：@f1@<br>總額外傷害：@f2@<br>每個隊友獲得的總金幣數：@f3@"
        },
        {
            "apiName": "Goredrink",
            "calculations": {},
            "dataValues": {
                "Omnivamp": 0.20000000298023224
            },
            "desc": "獲得<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/goredrink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goredrink_small.png",
            "id": 138,
            "name": "飲血",
            "rarity": 0,
            "tooltip": "獲得<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>效果。"
        },
        {
            "apiName": "WellBeRightBack",
            "calculations": {
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAmountPercent": 0.4000000059604645,
                "Range": 600.0,
                "SelfDuration": 1.75,
                "StasisDuration": 2.5
            },
            "desc": "獲得<spellName>時間暫停</spellName>召喚師技能。<br><br><rules><spellName>時間暫停</spellName>：所有鄰近英雄都會進入<status>凝滯</status>狀態。你的<status>凝滯</status>持續時間較短，期間會根據已損失生命進行治療。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/wellberightback_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wellberightback_small.png",
            "id": 312,
            "name": "我們馬上回來",
            "rarity": 1,
            "tooltip": "<spellName>時間暫停</spellName>：所有鄰近英雄都會進入<status>凝滯</status>狀態，持續@StasisDuration@秒，對你則為@SelfDuration@秒。期間回復<healing>@HealAmountPercent*100@%已損失生命</healing>。"
        },
        {
            "apiName": "Quest_RiteOfTheForgeGod",
            "calculations": {},
            "dataValues": {
                "AnvilsReqToComplete": 2.0,
                "ItemPercentAmp": 0.30000001192092896
            },
            "desc": "條件：購買@AnvilsReqToComplete@個道具鐵砧。<br><br>獎勵：所有道具都會變成<keywordMajor>傑作</keywordMajor>，使其能力值增加@ItemPercentAmp*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_small.png",
            "id": 333,
            "name": "任務：鑄火者之祭",
            "rarity": 2,
            "tooltip": "條件：購買@AnvilsReqToComplete@個道具鐵砧。<br><br>獎勵：所有道具都會變成<keywordMajor>傑作</keywordMajor>，使其能力值增加@ItemPercentAmp*100@%。"
        },
        {
            "apiName": "FirstAidKit",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.20000000298023224
            },
            "desc": "增加<healing>@HealShieldAmp*100@%治療與護盾強度</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/firstaidkit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firstaidkit_small.png",
            "id": 37,
            "name": "急救箱",
            "rarity": 0,
            "tooltip": "增加<healing>@HealShieldAmp*100@%治療與護盾強度</healing>。"
        },
        {
            "apiName": "OkBoomerang",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.2199999988079071,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseCooldown": 7.0
            },
            "desc": "每@BaseCooldown@秒<keywordMajor>自動施放</keywordMajor>，對鄰近敵軍發射回力鏢。",
            "iconLarge": "assets/ux/cherry/augments/icons/okboomerang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/okboomerang_small.png",
            "id": 61,
            "name": "棒棒回力鏢",
            "rarity": 1,
            "tooltip": "每@BaseCooldown@秒<keywordMajor>自動施放</keywordMajor>，對鄰近敵軍發射回力鏢，對命中的敵軍造成@Damage@適性傷害。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Hybrid",
            "calculations": {},
            "dataValues": {
                "AbilityBoost": 0.30000001192092896,
                "AttackBoost": 0.30000001192092896
            },
            "desc": "普攻造成傷害時，下一個技能會造成@AbilityBoost*100@%額外傷害。<br><br>技能造成傷害時，下一個普攻會造成@AttackBoost*100@%額外傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/hybrid_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hybrid_small.png",
            "id": 357,
            "name": "混傷",
            "rarity": 1,
            "tooltip": "{{Cherry_Hybrid_Summary}}<br><br><rules>每次施放技能可強化一次普攻。</rules>"
        },
        {
            "apiName": "HiveMind",
            "calculations": {
                "BeeDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{ee18a47b}",
                            "{0589a59c}": "BaseDamageMin",
                            "{0b65bc23}": "BaseDamageMax"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASReductionPerCounter": -0.029999999329447746,
                "BaseDamageMax": 100.0,
                "BaseDamageMin": 40.0,
                "BeeRange": 25000.0,
                "DebuffDuration": 2.0,
                "MaxBeeStacks": 8.0,
                "StartingBees": 1.0
            },
            "desc": "每回合開始時獲得@StartingBees@隻蜜蜂，可藉由採集花朵獲得額外的蜜蜂。對敵方英雄造成傷害時，會派出一隻蜜蜂，在抵達時造成<magicDamage>@BeeDamage@魔法傷害</magicDamage>，持續@DebuffDuration@秒，然後回到你身邊。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/hive_mind_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hive_mind_small.png",
            "id": 338,
            "name": "蜂群意識",
            "rarity": 2,
            "tooltip": "每回合開始時獲得@StartingBees@隻蜜蜂，可藉由採集花朵獲得額外的蜜蜂。對敵方英雄造成傷害時，會派出一隻蜜蜂，在抵達時造成<magicDamage>@BeeDamage@魔法傷害</magicDamage>，持續@DebuffDuration@秒，然後回到你身邊。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Quest_ThreeSacredTreasures",
            "calculations": {
                "Calc_Magic_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.75,
                            "mStat": 2
                        }
                    ]
                },
                "Calc_Physical_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "資格：擁有無盡之刃、困惑，以及海克斯科技槍刃。<br><br>獎勵：尤娜拉的普攻改為雷射，造成混合傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/threesacredtreasures_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threesacredtreasures_small.png",
            "id": 319,
            "name": "任務：三神器",
            "rarity": 1,
            "tooltip": "資格：擁有無盡之刃、困惑，以及海克斯科技槍刃。<br><br>獎勵：尤娜拉的普攻改為雷射，造成<physicalDamage>@Calc_Physical_Damage@物理傷害</physicalDamage> + <magicDamage>@Calc_Magic_Damage@魔法傷害</magicDamage>，並附加2次<OnHit>%i:OnHit%命中</OnHit>效果。"
        },
        {
            "apiName": "JuiceBox",
            "calculations": {},
            "dataValues": {},
            "desc": "自身和隊友每回合額外免費獲得1瓶果汁。",
            "iconLarge": "assets/ux/cherry/augments/icons/juicebox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicebox_small.png",
            "id": 49,
            "name": "果汁盒",
            "rarity": 0,
            "tooltip": "自身和隊友每回合額外免費獲得1瓶果汁。"
        },
        {
            "apiName": "ScopiestWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 250.0,
                "RangedRangeIncrease": 150.0
            },
            "desc": "增加@MeleeRangeIncrease@攻擊距離，遠攻英雄則減至@RangedRangeIncrease@。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopiestweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopiestweapons_small.png",
            "id": 115,
            "name": "頂狙武器",
            "rarity": 2,
            "tooltip": "增加@MeleeRangeIncrease@攻擊距離，遠攻英雄則減至@RangedRangeIncrease@。"
        },
        {
            "apiName": "SlimeTime",
            "calculations": {
                "BaseDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 40.0
                        }
                    ]
                },
                "BlobHeal": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.05999999865889549,
                            "mStartValue": 0.029999999329447746
                        }
                    ]
                },
                "PercentDamage": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.07000000029802322,
                            "mStartValue": 0.029999999329447746
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ],
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "Cooldown": 7.0,
                "Radius": 450.0
            },
            "desc": "每隔數秒，<keywordMajor>自動施放</keywordMajor>爆炸史萊姆，對鄰近敵軍造成<magicDamage>魔法傷害</magicDamage>。若你命中英雄，則在附近生成1坨黏液，踏過黏液可回復生命。",
            "iconLarge": "assets/ux/cherry/augments/icons/slimetime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slimetime_small.png",
            "id": 232,
            "name": "史萊姆時間",
            "rarity": 0,
            "tooltip": "每@Cooldown@秒<keywordMajor>自動施放</keywordMajor>爆炸史萊姆，對鄰近敵軍造成<magicDamage>@BaseDamage@加上@PercentDamage@最大生命的魔法傷害</magicDamage>。若命中英雄，則在附近生成1坨黏液。走過黏液會回復<healing>@BlobHeal@生命</healing>，敵軍走過則會破壞黏液。"
        },
        {
            "apiName": "Dreadbringer",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "CurseStacksPerTick": 1.0,
                "MaxHealthRatio": 4.0,
                "Range": 500.0,
                "TickCadence": 0.25
            },
            "desc": "獲得一個氣場，對每位位於氣場內的敵方英雄持續收割永久<keywordMajor>詛咒之力</keywordMajor>。根據你的<keywordMajor>詛咒之力</keywordMajor>增加<scaleHealth>最大生命</scaleHealth>。<br><br>可獲得的<keywordMajor>詛咒之力</keywordMajor>上限每回合根據自身與友方英雄之間的<keywordMajor>詛咒</keywordMajor>來源總數增加。",
            "iconLarge": "assets/ux/cherry/augments/icons/plaguebearer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/plaguebearer_small.png",
            "id": 216,
            "name": "恐懼使者",
            "rarity": 2,
            "tooltip": "每@TickCadence@秒從每位鄰近敵方英雄身上獲得@CurseStacksPerTick@<keywordMajor>詛咒之力</keywordMajor>。<br><br>增加<scaleHealth>@f1@生命</scaleHealth>(相當於自身@MaxHealthRatio*100@%<keywordMajor>詛咒之力</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "StackosaurusRex",
            "calculations": {},
            "dataValues": {
                "StackModifier": 0.75
            },
            "desc": "永久獲得技能的<keywordMajor>堆層</keywordMajor>時，額外獲得@StackModifier*100@%！",
            "iconLarge": "assets/ux/cherry/augments/icons/stackosaurusrex_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stackosaurusrex_small.png",
            "id": 204,
            "name": "堆層暴龍",
            "rarity": 0,
            "tooltip": "永久獲得技能的<keywordMajor>堆層</keywordMajor>時，額外獲得@StackModifier*100@%！"
        },
        {
            "apiName": "escAPADe",
            "calculations": {
                "ADAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADAmp",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "ConversionRate": 0.6000000238418579,
                "InverseRate": 1.666659951210022
            },
            "desc": "將<scaleAP>魔攻</scaleAP>轉換為<scaleAD>額外物攻</scaleAD>。增加<scaleAD>@ADAmp*100@%物攻</scaleAD>。",
            "iconLarge": "assets/ux/cherry/augments/icons/escapade_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/escapade_small.png",
            "id": 206,
            "name": "轉換惡作劇",
            "rarity": 0,
            "tooltip": "將<scaleAP>魔攻</scaleAP>轉換為<scaleAD>額外物攻</scaleAD>，並增加<scaleAD>@ADAmpCalcTooltip@物攻</scaleAD>。<br><br>目前轉換量：@f1@<br><br><rules>每1點<scaleAP>物攻</scaleAP>轉換為<scaleAD>@ConversionRate@魔攻</scaleAD>。</rules>"
        },
        {
            "apiName": "FeyMagic",
            "calculations": {},
            "dataValues": {
                "PolyCooldown": 15.0,
                "PolyDuration": 2.0,
                "WEnemySlow": 60.0
            },
            "desc": "使用大絕造成傷害會<status>變形</status>敵軍幾秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/feymagic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feymagic_small.png",
            "id": 194,
            "name": "妖精魔法",
            "rarity": 2,
            "tooltip": "使用大絕造成傷害會<status>變形</status>敵軍@PolyDuration@秒(冷卻時間：@PolyCooldown@秒)。"
        },
        {
            "apiName": "Firebrand",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.019999999552965164
            },
            "desc": "普攻{{ Item_Keyword_OnHit }}造成<keywordMajor>燃燒</keywordMajor>效果，並持續造成傷害，可無限累加。",
            "iconLarge": "assets/ux/cherry/augments/icons/firebrand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firebrand_small.png",
            "id": 36,
            "name": "煽風點火",
            "rarity": 1,
            "tooltip": "普攻{{ Item_Keyword_OnHit }}可<keywordMajor>燃燒</keywordMajor>敵軍，在@BleedDuration@秒內每秒造成<magicDamage>@PercentMaxHPDamagePer5Seconds*20@%最大生命的魔法傷害</magicDamage>。<keywordMajor>燃燒</keywordMajor>可以無限累加。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "Doomsayer",
            "calculations": {},
            "dataValues": {
                "AdaptiveForceRatio": 1.25,
                "BleedDuration": 5.0,
                "Cooldown": 3.0,
                "CurseCounter": 2.0,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "技能命中敵方英雄時，賦予你永久<keywordMajor>詛咒之力</keywordMajor>。根據你的<keywordMajor>詛咒之力</keywordMajor>增加<font color = '#8347ff'>適性之力</font>。<br><br>每回合可獲得的<keywordMajor>詛咒之力</keywordMajor>上限，是根據自身與友方英雄之間的<keywordMajor>詛咒</keywordMajor>來源總數增加。",
            "iconLarge": "assets/ux/cherry/augments/icons/doomsayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/doomsayer_small.png",
            "id": 219,
            "name": "末日預言",
            "rarity": 2,
            "tooltip": "技能命中敵方英雄時，賦予你@CurseCounter@<keywordMajor>詛咒之力</keywordMajor>。<br><br>獲得@f1@<font color = '#8347ff'>適性之力</font>(相當於自身@AdaptiveForceRatio*100@%<keywordMajor>詛咒之力</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Flashy",
            "calculations": {},
            "dataValues": {
                "FlashAmmoTooltip": 3.0,
                "FlashCooldown": 2.0
            },
            "desc": "你的閃現有@FlashAmmoTooltip@發，冷卻時間為@FlashCooldown@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/flashy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashy_small.png",
            "id": 116,
            "name": "閃光俠",
            "rarity": 1,
            "tooltip": "你的閃現有@FlashAmmoTooltip@發，冷卻時間為@FlashCooldown@秒。"
        },
        {
            "apiName": "NestingDoll",
            "calculations": {},
            "dataValues": {
                "ReviveArmTime": 2.0,
                "ReviveDuration": 1.5,
                "ReviveMod": 0.800000011920929,
                "SecondReviveMod": 0.6398299932479858,
                "SecondSizeMod": -0.4000000059604645,
                "SelfReviveTimerModMax": 0.5,
                "SelfReviveTimerModMin": 0.4000000059604645,
                "SizeMod": -0.20000000298023224
            },
            "desc": "@ReviveArmTime@秒後自己會開始自動復活，而且可以額外復活一次。每次復活體型都會變小，且擁有較少的<scaleHealth>最大生命</scaleHealth>。<br><br>復活時，<status>擊退</status>周遭敵軍。",
            "iconLarge": "assets/ux/cherry/augments/icons/nestingdoll_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nestingdoll_small.png",
            "id": 177,
            "name": "套娃",
            "rarity": 2,
            "tooltip": "@ReviveArmTime@秒後自己會開始自動復活，而且可以額外復活一次。每次復活體型都會變小，且擁有<scaleHealth>@ReviveMod*100@%最大生命</scaleHealth>。<br><br>復活時，<status>擊退</status>周遭敵軍。"
        },
        {
            "apiName": "TapDancer",
            "calculations": {
                "MSToASConversionCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MSToASConversion",
                            "mStat": 7
                        }
                    ]
                }
            },
            "dataValues": {
                "MSPerHit": 10.0,
                "MSToASConversion": 0.0010000000474974513
            },
            "desc": "普攻可增加<speed>@MSPerHit@跑速</speed>，可無限累加。提升相當於@MSToASConversion*10000@%<speed>跑速</speed>的<attackSpeed>攻速</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/tapdancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tapdancer_small.png",
            "id": 81,
            "name": "輕舞飛揚",
            "rarity": 2,
            "tooltip": "普攻可增加<speed>@MSPerHit@跑速</speed>，可無限累加。增加<attackSpeed>@MSToASConversionCalc@攻速</attackSpeed>。"
        },
        {
            "apiName": "FanTheHammer",
            "calculations": {
                "DamagePerBolt": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 2.5,
                            "mLevel1Value": 10.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AdditionalBolts": 5.0,
                "Cooldown": 5.0,
                "MaxDamageAmp": 0.5,
                "MaxDamageAmpDistance": 750.0,
                "OnHitRatio": 0.20000000298023224
            },
            "desc": "攻擊時，額外發射@AdditionalBolts@道閃電，每道造成<physicalDamage>物理傷害</physicalDamage>，傷害量隨飛行距離提升。不同方向具有個別冷卻時間。",
            "iconLarge": "assets/ux/cherry/augments/icons/fanthehammer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fanthehammer_small.png",
            "id": 220,
            "name": "旋風鎚",
            "rarity": 2,
            "tooltip": "攻擊時，額外發射@AdditionalBolts@道閃電，每道造成<physicalDamage>@DamagePerBolt@物理傷害</physicalDamage>，隨著飛行距離提升最多@MaxDamageAmp*100@%。每個方向有@Cooldown@秒冷卻時間。<br><br>每道閃電可以暴擊，且造成@OnHitRatio*100@%的命中效果。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "Tormentor",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.03999999910593033,
                "SpellIDCD": 5.0
            },
            "desc": "<status>硬控場</status>或<status>禁錮</status>敵方英雄時對其施加一項<keywordMajor>燃燒</keywordMajor>效果，造成持續傷害，可無限累加。",
            "iconLarge": "assets/ux/cherry/augments/icons/tormentor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tormentor_small.png",
            "id": 85,
            "name": "烈焰折磨",
            "rarity": 0,
            "tooltip": "<status>硬控場</status>或<status>禁錮</status>敵方英雄時對其施加一項<keywordMajor>燃燒</keywordMajor>效果，每秒造成<scaleAP>@PercentMaxHPDamagePer5Seconds*20@%最大生命魔法傷害</scaleAP>，持續@BleedDuration@秒。<keywordMajor>燃燒</keywordMajor>可以無限累加。<br><br>本回合造成的傷害：@f1@<br>總計造成的傷害：@f2@"
        },
        {
            "apiName": "Minionmancer",
            "calculations": {},
            "dataValues": {
                "MinionDamageIncrease": 0.4000000059604645,
                "MinionHealthIncrease": 0.4000000059604645,
                "MinionSizeIncrease": 0.4000000059604645
            },
            "desc": "你的召喚物增加@MinionSizeIncrease*100@%體型、生命與傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/minionmancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/minionmancer_small.png",
            "id": 104,
            "name": "士兵術師",
            "rarity": 1,
            "tooltip": "你的召喚物增加@MinionSizeIncrease*100@%體型、生命與傷害。"
        },
        {
            "apiName": "Multitool",
            "calculations": {},
            "dataValues": {
                "AmountOfItemsToRoll": 5.0,
                "PrismaticRound": 4.0,
                "SellableRound": 9.0
            },
            "desc": "將萬能工具加入道具欄。每個購物階段，在5件隨機道具中挑選1件，萬能工具將在下個戰鬥回合變成該道具。",
            "iconLarge": "assets/ux/cherry/augments/icons/multitool_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/multitool_small.png",
            "id": 331,
            "name": "萬能工具",
            "rarity": 1,
            "tooltip": "將萬能工具加入道具欄。每個購物階段，在5件隨機道具中挑選1件，萬能工具將在下個戰鬥回合變成該道具。<br><br>在@PrismaticRound@回合，萬能工具有機率變成稜鏡道具。"
        },
        {
            "apiName": "TankEngine",
            "calculations": {},
            "dataValues": {
                "MaxHPIncrement": 0.05000000074505806,
                "SizeIncrement": 0.15000000596046448
            },
            "desc": "每次參與擊殺，體型增加@SizeIncrement*100@%並獲得<scaleHealth>@MaxHPIncrement*100@%額外生命</scaleHealth>。",
            "iconLarge": "assets/ux/cherry/augments/icons/tank_engine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tank_engine_small.png",
            "id": 313,
            "name": "坦克引擎",
            "rarity": 1,
            "tooltip": "體型增加@SizeIncrement*100@%，增加<scaleHealth>@f2@額外生命</scaleHealth>(每次參與擊殺增加<scaleHealth>@MaxHPIncrement*100@% (@f1@)</scaleHealth>)。<br><br>參與擊殺：@f3@"
        },
        {
            "apiName": "EtherealWeapon",
            "calculations": {},
            "dataValues": {
                "Cooldown": 1.5
            },
            "desc": "技能可造成{{ Item_Keyword_OnHit }}。對每個目標有1秒冷卻時間。",
            "iconLarge": "assets/ux/cherry/augments/icons/etherealweapon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/etherealweapon_small.png",
            "id": 29,
            "name": "幻影武器",
            "rarity": 1,
            "tooltip": "技能可造成{{ Item_Keyword_OnHit }}。對每個目標有1秒冷卻時間。<br><br>本回合觸發次數：@f1@<br>總觸發次數：@f2@"
        },
        {
            "apiName": "OmniSoul",
            "calculations": {},
            "dataValues": {
                "SoulsToAdd": 3.0
            },
            "desc": "獲得3個隨機龍魂。",
            "iconLarge": "assets/ux/cherry/augments/icons/omnisoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/omnisoul_small.png",
            "id": 62,
            "name": "全能之魂",
            "rarity": 2,
            "tooltip": "獲得3個隨機龍魂。"
        },
        {
            "apiName": "DawnbringersResolve",
            "calculations": {
                "HealCalc": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealAmount",
                            "mStat": 12
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.08299999684095383
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                }
            },
            "dataValues": {
                "Duration": 3.0,
                "HealAmount": 0.30000001192092896,
                "HealthThreshold": 0.5
            },
            "desc": "生命低於<scaleHealth>@HealthThreshold*100@%</scaleHealth>時，在3秒內<healing>回復@HealAmount*100@%最大生命</healing>。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 20,
            "name": "黎明使者之決意",
            "rarity": 1,
            "tooltip": "{{Cherry_DawnbringersResolve_Summary}}<br><br>本回合治療量：@f1@<br>治療量總計：@f2@"
        },
        {
            "apiName": "HoldVeryStill",
            "calculations": {
                "BonusAS": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 5
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 10
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.20000000298023224
                        }
                    ]
                },
                "BonusHitDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASDuration": 5.0,
                "BonusDamage": 0.10000000149011612,
                "BonusMS": 1.0,
                "HoldStillDuration": 0.75
            },
            "desc": "獲得「<spellName>約德爾游擊隊</spellName>」<br><br><rules>停止移動@HoldStillDuration@秒後，進入<keywordStealth>潛隱</keywordStealth>狀態，直到下次移動為止。脫離<keywordStealth>潛隱</keywordStealth>狀態時，下次普攻將造成額外<magicDamage>魔法傷害</magicDamage>，增加<attackSpeed>@BonusAS@攻速，以及@BonusMS*100@%<movementSpeed>會逐漸衰減的跑速</movementSpeed></attackSpeed>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/holdverystill_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holdverystill_small.png",
            "id": 207,
            "name": "一動也不動",
            "rarity": 0,
            "tooltip": "獲得「<spellName>約德爾游擊隊</spellName>」<br><br><rules>停止移動@HoldStillDuration@秒後，進入<keywordStealth>潛隱</keywordStealth>狀態，直到下次移動為止。脫離<keywordStealth>潛隱</keywordStealth>狀態時，增加<attackSpeed>@BonusAS@攻速</attackSpeed>，以及<speed>@BonusMS*100@%會逐漸衰減的跑速</speed>，持續@ASDuration@秒。下一次對敵軍造成傷害時，額外造成<magicDamage>@BonusHitDamage@魔法傷害</magicDamage>。</rules>"
        },
        {
            "apiName": "FromBeginningToEnd",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mSimpleTooltipCalculationDisplay": 5
                },
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "ByCharLevelInterpolationCalculationPart",
                                "mEndValue": 15.0,
                                "mStartValue": 25.0
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ModesCooldownReduction"
                            }
                        }
                    ]
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 2.0
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.25,
                "BaseDamageHigh": 100.0,
                "BaseDamageLow": 50.0,
                "CooldownResetValue": 1.5,
                "DHCooldown": 45.0,
                "DamageAmp": 0.15000000596046448,
                "DamagePerSoulEssence": 20.0,
                "Duration": 3.0,
                "GoldPercentBonus": 1.2000000476837158,
                "GoldPercentBonusRanged": 0.8999999761581421,
                "GoldProcBonus": 6.0,
                "GraceWindow": 0.25,
                "HarvestThreshold": 0.5,
                "MissileNoiseNumberLimiter": 3.0,
                "MissileNoiseRangeLimiter": 1500.0,
                "ModesCooldownReduction": 1.0,
                "OOCTimer": 10.0,
                "StartingSoulsPerAugment": 8.0
            },
            "desc": "獲得<spellName>先發制人</spellName>及<spellName>靈魂收割</spellName>關鍵符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/frombeginningtoend_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frombeginningtoend_small.png",
            "id": 38,
            "name": "自始至終",
            "rarity": 1,
            "tooltip": "獲得<spellName>先發制人</spellName>及<spellName>靈魂收割</spellName>關鍵符文。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@<br>獲得的金錢總計：@f3@<br><br><spellName>先發制人</spellName> - 傷害英雄會使其受到額外傷害，持續3秒。效果結束後，根據你所造成的額外傷害獲得金錢。<br><spellName>黑闇收割</spellName> - 傷害低於<scaleHealth>50%生命</scaleHealth>的敵軍會造成額外傷害，並永久提升此效果的傷害。"
        },
        {
            "apiName": "PanicRoom",
            "calculations": {},
            "dataValues": {
                "DelayMovingTime": 1.0,
                "HealthLock": 0.20000000298023224,
                "MaximumDistanceRoF": 1500.0,
                "MaxmimumDistance": 3000.0,
                "MinimumDistance": 1500.0,
                "WispSpeed": 3500.0
            },
            "desc": "每場戰鬥一次，死亡時不會化身為幻靈，而是回復到<scaleHealth>@HealthLock*100@%生命</scaleHealth>，並移動至競技場中的隨機位置。",
            "iconLarge": "assets/ux/cherry/augments/icons/panic_room_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/panic_room_small.png",
            "id": 335,
            "name": "避難密室",
            "rarity": 0,
            "tooltip": "每場戰鬥一次，死亡時不會化身為幻靈，而是回復到<scaleHealth>@HealthLock*100@%生命</scaleHealth>，並移動至競技場中的隨機位置。"
        },
        {
            "apiName": "ParasiticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合<keyword>突變</keyword>為對手的一件增幅裝置。<br><br><rules>只會突變為能夠刷新到的增幅裝置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticmutation_small.png",
            "id": 240,
            "name": "寄生突變",
            "rarity": 0,
            "tooltip": "每回合<keyword>突變</keyword>為對手的一件增幅裝置。<br><br><rules>只會突變為能夠刷新到的增幅裝置。</rules>"
        },
        {
            "apiName": "CantTouchThis",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "InvulnDuration": 2.0
            },
            "desc": "施放大絕時，進入<keywordMajor>無敵</keywordMajor>狀態，持續一小段時間。",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 11,
            "name": "別想碰我",
            "rarity": 2,
            "tooltip": "施放大絕後進入@InvulnDuration@秒的<status>無敵</status>狀態(冷卻時間：@Cooldown@秒)。"
        },
        {
            "apiName": "SnowballFight",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "將召喚師逃亡換為標記。<br><br><rules>投出一顆雪球，標記第一位命中的敵軍並造成傷害，<recast>重施</recast>技能可衝向被標記的敵軍。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/snowballfight_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/snowballfight_small.png",
            "id": 176,
            "name": "雪球大戰！",
            "rarity": 0,
            "tooltip": "將召喚師逃亡換為標記。<br><br><rules>投出一顆雪球，標記第一位命中的敵軍並造成傷害，<recast>重施</recast>技能可衝向被標記的敵軍。</rules>"
        },
        {
            "apiName": "ItsCritical",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.5
            },
            "desc": "增加<crit>@CritChance*100@%暴擊率</crit>。",
            "iconLarge": "assets/ux/cherry/augments/icons/itscritical_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itscritical_small.png",
            "id": 47,
            "name": "痛恨一擊",
            "rarity": 1,
            "tooltip": "增加<crit>@CritChance*100@%暴擊率</crit>。"
        },
        {
            "apiName": "BloodBrother",
            "calculations": {
                "BleedDamagePerStack": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 45.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645,
                            "mStat": 2
                        }
                    ]
                },
                "NoxianMightBonusAD": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 15.0,
                                    "mLevel": 11
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 30.0,
                                    "mLevel": 14
                                }
                            ],
                            "mInitialBonusPerLevel": 5.0,
                            "mLevel1Value": 30.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "MaxStacks": 5.0,
                "SecondsPerTick": 1.2599999904632568
            },
            "desc": "獲得達瑞斯的被動「<spellName>絞喉</spellName>」。<br><br><rules>普攻與傷害性技能會對目標造成<keywordMajor>絞喉</keywordMajor>，在@BleedDuration@秒內造成<physicalDamage>@BleedDamagePerStack@物理傷害</physicalDamage>，累加最多@MaxStacks@層。<br><br><keywordMajor>絞喉</keywordMajor>達到@MaxStacks@層時，達瑞文增加<scaleAD>@NoxianMightBonusAD@物理攻擊</scaleAD>。</rules><br><br>",
            "iconLarge": "assets/ux/cherry/augments/icons/bloodbrother_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bloodbrother_small.png",
            "id": 200,
            "name": "結拜兄弟",
            "rarity": 1,
            "tooltip": "獲得達瑞斯的被動「<spellName>絞喉</spellName>」。<br><br><rules>普攻與傷害性技能會對目標造成<keywordMajor>絞喉</keywordMajor>，在@BleedDuration@秒內造成<physicalDamage>@BleedDamagePerStack@物理傷害</physicalDamage>，累加最多@MaxStacks@層。<br><br><keywordMajor>絞喉</keywordMajor>達到@MaxStacks@層時，達瑞文增加<scaleAD>@NoxianMightBonusAD@物理攻擊</scaleAD>。</rules><br><br>"
        },
        {
            "apiName": "UltimateUnstoppable",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "UnstoppableDuration": 3.0
            },
            "desc": "使用大絕後會免疫控場效果@UnstoppableDuration@秒(冷卻時間：@Cooldown@秒)。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimateunstoppable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimateunstoppable_small.png",
            "id": 112,
            "name": "無敵大絕",
            "rarity": 0,
            "tooltip": "使用大絕後會免疫控場效果@UnstoppableDuration@秒(冷卻時間：@Cooldown@秒)。"
        },
        {
            "apiName": "Recursion",
            "calculations": {},
            "dataValues": {
                "AbilityHaste": 60.0
            },
            "desc": "增加@AbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/recursion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/recursion_small.png",
            "id": 68,
            "name": "循環利用",
            "rarity": 1,
            "tooltip": "增加@AbilityHaste@技能加速。"
        },
        {
            "apiName": "StatsOnStatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 4.0
            },
            "desc": "獲得@AmountOfStatAnvils@個能力值鐵砧！",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstatsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstatsonstats_small.png",
            "id": 228,
            "name": "能力值堆堆堆起來！",
            "rarity": 2,
            "tooltip": "獲得@AmountOfStatAnvils@個能力值鐵砧！"
        },
        {
            "apiName": "Deft",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6000000238418579
            },
            "desc": "增加@AttackSpeed*100@%<speed>攻速</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/deft_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deft_small.png",
            "id": 22,
            "name": "手腳麻利",
            "rarity": 0,
            "tooltip": "增加@AttackSpeed*100@%<speed>攻速</speed>。"
        },
        {
            "apiName": "Goliath",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "APAmp": 0.15000000596046448,
                "HealthAmp": 0.3499999940395355,
                "SizeAmp": 0.5
            },
            "desc": "體型變大，增加<scaleHealth>@HealthAmp*100@%生命</scaleHealth>及<scaleAP>@ADAmp*100@%適性之力</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/goliath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goliath_small.png",
            "id": 41,
            "name": "巨人",
            "rarity": 2,
            "tooltip": "體型變大，增加<scaleHealth>@HealthAmp*100@%生命</scaleHealth>及<scaleAP>@ADAmp*100@%適性之力</scaleAP>。"
        },
        {
            "apiName": "JuicePress",
            "calculations": {},
            "dataValues": {
                "BonusHats": 1.0,
                "JuiceAmp": 0.5,
                "PowerJuicePercentPen": 0.15000000596046448,
                "PriceReduction": 0.5,
                "SpeedJuiceMSBoost": 0.20000000298023224,
                "VitalityJuiceHealShieldPower": 0.25
            },
            "desc": "果汁能為你和隊友提供額外效果。<br><br>強化果汁費用減少@PriceReduction*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/juicepress_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicepress_small.png",
            "id": 242,
            "name": "果汁榨取機",
            "rarity": 0,
            "tooltip": "你的隊伍從果汁中獲得額外效果，且強化果汁費用減少@PriceReduction*100@%。<br><br>力量果汁：@PowerJuicePercentPen*100@%<scaleAD>物防</scaleAD>或<scaleAP>魔法穿透</scaleAP><br>活力果汁：@VitalityJuiceHealShieldPower*100@%<healing>治療與護盾強度</healing><br>疾速果汁：@SpeedJuiceMSBoost*100@%<speed>跑速</speed><br>帽帽果汁：額外@BonusHats@頂帽子。"
        },
        {
            "apiName": "LegDay",
            "calculations": {},
            "dataValues": {
                "MovementSpeed": 50.0,
                "SlowResist": 0.4000000059604645
            },
            "desc": "獲得<speed>@MovementSpeed@跑速</speed>和<speed>@SlowResist*100@%緩速抗性</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/legday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/legday_small.png",
            "id": 305,
            "name": "腿部訓練日",
            "rarity": 0,
            "tooltip": "獲得<speed>@MovementSpeed@跑速</speed>和<speed>@SlowResist*100@%緩速抗性</speed>。"
        },
        {
            "apiName": "Trailblazer",
            "calculations": {},
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercent": 0.03999999910593033,
                "Radius": 650.0,
                "SpellIDCD": 1.5
            },
            "desc": "衝刺或瞬移會對1名鄰近敵軍附加<keywordMajor>燃燒</keywordMajor>，持續造成傷害，可無限累加。",
            "iconLarge": "assets/ux/cherry/augments/icons/trailblazer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trailblazer_small.png",
            "id": 221,
            "name": "開拓者",
            "rarity": 0,
            "tooltip": "衝刺或瞬移時，<keywordMajor>燃燒</keywordMajor>1名鄰近敵軍<magicDamage>@BurnPercent*100@%最大生命的魔法傷害</magicDamage>，持續@BurnDuration@秒。<br><br>本回合造成傷害：@f1@<br>本對戰造成傷害：@f2@"
        },
        {
            "apiName": "AcceleratingSorcery",
            "calculations": {},
            "dataValues": {
                "HastePerCast": 12.0
            },
            "desc": "使用技能可增加技能加速，可無限累加。每回合重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/acceleratingsorcery_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/acceleratingsorcery_small.png",
            "id": 1,
            "name": "加速巫術",
            "rarity": 2,
            "tooltip": "使用技能可增加<scaleBonus>@HastePerCast@技能加速</scaleBonus>，可無限累加。每回合重置。"
        },
        {
            "apiName": "RighteousFury",
            "calculations": {},
            "dataValues": {
                "ADPerStack": 2.0,
                "ASPerStack": 0.019999999552965164,
                "Cooldown": 3.0,
                "MinimumTrigger": 1.0,
                "SpellDamagePerStack": 0.029999999329447746
            },
            "desc": "使用<healing>治療</healing>或<Shield>護盾</Shield>時，技能傷害提升@SpellDamagePerStack*100@%，效果能在該回合無限累加。",
            "iconLarge": "assets/ux/cherry/augments/icons/righteous_fury_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/righteous_fury_small.png",
            "id": 343,
            "name": "正義之怒",
            "rarity": 2,
            "tooltip": "{{Cherry_RighteousFury_Summary}}<br><br>每次施放技能、增幅裝置和道具，冷卻時間為@Cooldown@秒。<br><br>目前技能傷害增益：@f1@%<br>本回合額外傷害：@f2@<br>額外傷害總計：@f3@"
        },
        {
            "apiName": "OrbitalLaser",
            "calculations": {
                "DamagePerTick": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 45.0
                        }
                    ]
                },
                "TotalDamageOverTimeTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerTick",
                    "mMultiplier": {
                        "__type": "ProductOfSubPartsCalculationPart",
                        "mPart1": {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "GroundDuration"
                        },
                        "mPart2": {
                            "__type": "NumberCalculationPart",
                            "mNumber": 4.0
                        }
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "AOESize": 550.0,
                "CastRange": 5500.0,
                "DamagetoChampions": 0.30000001192092896,
                "GroundDuration": 3.0,
                "LaserDelay": 2.5,
                "TickRate": 0.25
            },
            "desc": "將召喚師逃亡換為<spellName>衛星雷射炮</spellName>。<br><br><rules>在短暫延遲後，發射衛星雷射炮，造成<trueDamage>@DamagetoChampions*100@%最大生命的真實傷害</trueDamage>，且在@GroundDuration@秒內造成<magicDamage>@TotalDamageOverTimeTooltip@魔法傷害</magicDamage>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/orbitallaser_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/orbitallaser_small.png",
            "id": 208,
            "name": "衛星雷射炮",
            "rarity": 2,
            "tooltip": "{{Cherry_OrbitalLaser_Summary}}<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "Energetic",
            "calculations": {},
            "dataValues": {
                "AmountOfMissiles": 1.0,
                "EnergizeAmpAttackCharge": 2.0,
                "EnergizeAmpMovementCharge": 2.0,
                "MaxHealthDamagePerMissile": 0.003000000026077032,
                "MaxRangeThreshold": 0
            },
            "desc": "<keyword>充能</keyword>累加速度翻倍。觸發<keyword>充能</keyword>效果會發射<keywordMajor>魔法導彈</keywordMajor>，根據飛行距離造成最高<trueDamage>@MaxHealthDamagePerMissile*100@%最大生命的真實傷害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/energetic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/energetic_small.png",
            "id": 344,
            "name": "精力充沛",
            "rarity": 0,
            "tooltip": "<keyword>充能</keyword>累加速度翻倍。觸發<keyword>充能</keyword>效果會發射<keywordMajor>魔法導彈</keywordMajor>，根據飛行距離造成最高<trueDamage>@MaxHealthDamagePerMissile*100@%最大生命的真實傷害</trueDamage>。<br><br>本回合魔法導彈造成的傷害：@f1@<br>魔法導彈傷害總計：@f2@"
        },
        {
            "apiName": "MysticPunch",
            "calculations": {},
            "dataValues": {
                "CooldownRefund": 1.25,
                "MinCDR": 0.5
            },
            "desc": "{{ Item_Keyword_OnHit }}縮短技能冷卻時間@CooldownRefund@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/mysticpunch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mysticpunch_small.png",
            "id": 58,
            "name": "祕術拳擊",
            "rarity": 2,
            "tooltip": "{{ Item_Keyword_OnHit }}縮短技能冷卻時間@CooldownRefund@秒。"
        },
        {
            "apiName": "Homeguard",
            "calculations": {},
            "dataValues": {
                "DisableCooldown": 3.0,
                "Duration": 10.0,
                "MovementSpeed": 1.0
            },
            "desc": "獲得<speed>@spell.Augment_Homeguard:MovementSpeed*100@%跑速</speed>，承受傷害後@spell.Augment_Homeguard:DisableCooldown@秒內會失效。",
            "iconLarge": "assets/ux/cherry/augments/icons/homeguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/homeguard_small.png",
            "id": 105,
            "name": "守護家園",
            "rarity": 0,
            "tooltip": "獲得<speed>@spell.Augment_Homeguard:MovementSpeed*100@%跑速</speed>，承受傷害後@spell.Augment_Homeguard:DisableCooldown@秒內會失效。"
        },
        {
            "apiName": "NullAugment",
            "calculations": {},
            "dataValues": {},
            "desc": "無效",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 3,
            "name": "空增幅裝置",
            "rarity": 0,
            "tooltip": "無效"
        },
        {
            "apiName": "HatTrick",
            "calculations": {
                "ShieldHealth": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 300.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{8bfcfef7}",
                            "mStat": 7,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 3.0,
                "HatTrickPriceReduction": 350.0,
                "HatsToGrant": 3.0,
                "LowHealthThreshold": 0.30000001192092896,
                "MovespeedBoostPercent": 0.3499999940395355,
                "MovespeedShieldPercent": 0.75,
                "ShieldDuration": 3.0
            },
            "desc": "立即獲得@HatsToGrant@頂帽子，並降低帽帽果汁的價格@HatTrickPriceReduction@。<br>受到會將你的生命降至@LowHealthThreshold*100@%以下的傷害時，獲得<speed>@MoveSpeedBoostPercent*100@%跑速</speed>和一道持續@ShieldDuration@秒的<shield>@ShieldHealth@護盾</shield>，但失去一頂帽子。冷卻時間@Cooldown@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/hattrick_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hattrick_small.png",
            "id": 241,
            "name": "帽子戲法",
            "rarity": 1,
            "tooltip": "{{ Cherry_HatTrick_Summary }}<br><br><rules>死亡時不再失去帽子。</rules>"
        },
        {
            "apiName": "HeavyHitter",
            "calculations": {
                "HealthPercentDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthPercent",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthPercent": 0.03500000014901161
            },
            "desc": "你的普攻額外造成等同於自身<scaleHealth>最大生命</scaleHealth>@HealthPercent*100@%的<physicalDamage>物理傷害</physicalDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/heavyhitter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/heavyhitter_small.png",
            "id": 181,
            "name": "重型打手",
            "rarity": 0,
            "tooltip": "你的普攻額外造成等同於自身<scaleHealth>最大生命</scaleHealth>@HealthPercent*100@%的<physicalDamage>@HealthPercentDamage@物理傷害</physicalDamage>。"
        },
        {
            "apiName": "RabbleRousing",
            "calculations": {
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MaxHealthPercentageHeal",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHealthPercentageHeal": 0.009999999776482582
            },
            "desc": "施放技能時回復<healing>@HealAmount@生命</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/rabblerousing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/rabblerousing_small.png",
            "id": 67,
            "name": "煽動群眾",
            "rarity": 1,
            "tooltip": "施放技能時回復<healing>@HealAmount@生命</healing>。<br><br>本回合治療量：@f1@<br>總計治療量：@f2@"
        },
        {
            "apiName": "GiantSlayer",
            "calculations": {},
            "dataValues": {
                "LargeBonusDamage": 0.25,
                "MedBonusDamage": 0.15000000596046448,
                "MovespeedMod": 0.30000001192092896,
                "SizeMod": 0.25,
                "SmallBonusDamage": 0.10000000149011612,
                "XLargeBonusDamage": 0.30000001192092896
            },
            "desc": "體型變小，增加<speed>跑速</speed>，並根據目標英雄與你的體型差距造成額外傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/giantslayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/giantslayer_small.png",
            "id": 195,
            "name": "巨人殺手",
            "rarity": 2,
            "tooltip": "體型變小，增加<speed>@MovespeedMod*100@%跑速</speed>，並根據目標英雄與自身體型差距造成@SmallBonusDamage*100@%至@XLargeBonusDamage*100@%額外傷害。<br><br>本回合造成傷害：@f1@<br>本對戰造成傷害：@f2@"
        },
        {
            "apiName": "TransmutePrismatic",
            "calculations": {},
            "dataValues": {},
            "desc": "獲得一件隨機稜鏡增幅裝置。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmuteprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmuteprismatic_small.png",
            "id": 238,
            "name": "質變：稜鏡",
            "rarity": 1,
            "tooltip": "獲得一件隨機稜鏡增幅裝置。"
        },
        {
            "apiName": "FrozenFoundations",
            "calculations": {},
            "dataValues": {
                "ChampPushDistance": 120.0,
                "NonChampPushDistance": 250.0,
                "WallDuration": 5.0,
                "WallWidth": 400.0
            },
            "desc": "獲得「<spellName>冰封地基</spellName>」召喚師技能。<br><br><rules>「<spellName>冰封地基</spellName>」可在任意位置召喚冰牆。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/frozenfoundations_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frozenfoundations_small.png",
            "id": 40,
            "name": "冰封地基",
            "rarity": 0,
            "tooltip": "<rules>在目標位置召喚冰牆。</rules>"
        },
        {
            "apiName": "CriticalHealing",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritHeal": 0.5
            },
            "desc": "你的<healing>治療</healing>與<shield>護盾</shield>可以暴擊，治療量或護盾量提升@CritHeal*100@%。增加@CritChance*100@%暴擊率。 ",
            "iconLarge": "assets/ux/cherry/augments/icons/criticalhealing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/criticalhealing_small.png",
            "id": 118,
            "name": "暴擊治療",
            "rarity": 1,
            "tooltip": "{{Cherry_CriticalHealing_Summary}}<br><br>額外治療量：@f1@<br>額外護盾：@f2@"
        },
        {
            "apiName": "TransmuteGold",
            "calculations": {},
            "dataValues": {},
            "desc": "獲得一件隨機金色增幅裝置。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutegold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutegold_small.png",
            "id": 237,
            "name": "質變：金級",
            "rarity": 0,
            "tooltip": "獲得一件隨機金色增幅裝置。"
        },
        {
            "apiName": "ApexInventor",
            "calculations": {},
            "dataValues": {
                "ItemHaste": 300.0,
                "TooltipCDR": 75.0
            },
            "desc": "獲得<scaleBonus>@ItemHaste@道具加速</scaleBonus>(等同於@TooltipCDR@%道具冷卻時間減免)。<br><br><rules>道具加速會縮短所有道具技能的冷卻時間%i:cooldown%。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/apexinventor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/apexinventor_small.png",
            "id": 2,
            "name": "頂尖發明家",
            "rarity": 1,
            "tooltip": "獲得<scaleBonus>@ItemHaste@道具加速</scaleBonus>(等同於@TooltipCDR@%道具冷卻時間減免)。<br><br><rules>道具加速會縮短所有道具技能的冷卻時間%i:cooldown%。</rules>"
        },
        {
            "apiName": "MirrorImage",
            "calculations": {},
            "dataValues": {
                "AugmentCooldown": 30.0,
                "CloneDuration": 8.0,
                "HealthThreshold": 0.30000001192092896,
                "StealthDuration": 1.25
            },
            "desc": "生命低於<scaleHealth>@HealthThreshold*100@%</scaleHealth>時，短暫進入<keywordStealth>隱形</keywordStealth>狀態並創造4個分身。",
            "iconLarge": "assets/ux/cherry/augments/icons/mirrorimage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mirrorimage_small.png",
            "id": 172,
            "name": "鏡像",
            "rarity": 0,
            "tooltip": "生命低於<scaleHealth>@HealthThreshold*100@%</scaleHealth>時，短暫進入<keywordStealth>隱形</keywordStealth>狀態並創造4個分身。"
        },
        {
            "apiName": "Desecrator",
            "calculations": {},
            "dataValues": {
                "ArmorMRRatio": 0.25,
                "BleedDuration": 5.0,
                "CurseCounter": 10.0,
                "PercentMaxHPDamagePer5Seconds": 0.05000000074505806
            },
            "desc": "<status>硬控場</status>敵方英雄時永久獲得<keywordMajor>詛咒之力</keywordMajor>。根據你的<keywordMajor>詛咒之力</keywordMajor>增加<armor>物防</armor>和<magicresistance>魔防</magicresistance>。<br><br>可獲得的<keywordMajor>詛咒之力</keywordMajor>上限每回合根據自身與友方英雄之間的<keywordMajor>詛咒</keywordMajor>來源總數增加。",
            "iconLarge": "assets/ux/cherry/augments/icons/desecrator_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/desecrator_small.png",
            "id": 218,
            "name": "褻瀆者",
            "rarity": 0,
            "tooltip": "<status>硬控場</status>敵方英雄時獲得@CurseCounter@<keywordMajor>詛咒之力</keywordMajor>。<br><br>增加<armor>@f1@物防</armor>和<magicresistance>@f1@魔防</magicresistance>(相當於自身@ArmorMRRatio*100@%<keywordMajor>詛咒之力</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "AllForYou",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.30000001192092896
            },
            "desc": "對友軍使用時，你的<healing>治療</healing>和<shield>護盾</shield>效果提升@HealShieldAmp*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/allforyou_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/allforyou_small.png",
            "id": 141,
            "name": "全部都給你",
            "rarity": 1,
            "tooltip": "{{ Cherry_AllForYou_Summary }}<br><br>額外治療量：@f1@<br>額外護盾量：@f2@"
        },
        {
            "apiName": "KeystoneConjurer",
            "calculations": {},
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.20000000298023224,
                "AoEPercentRefund": 0.10000000149011612,
                "DamageADRatio": 0.15000000596046448,
                "DamageAPRatio": 0.10000000149011612,
                "DamageBase": 10.0,
                "DamageMax": 40.0,
                "DotPercentRefund": 0.05000000074505806,
                "PercentRefund": 0.20000000298023224,
                "RechargeTime": 20.0,
                "RechargeTimeMin": 8.0,
                "ShieldBase": 30.0,
                "ShieldMax": 75.0,
                "ShieldRatio": 0.22499999403953552,
                "ShieldRatioAD": 0.3499999940395355
            },
            "desc": "獲得<spellName>召喚：艾莉</spellName>及<spellName>奧術彗星</spellName>關鍵符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/keystoneconjurer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/keystoneconjurer_small.png",
            "id": 50,
            "name": "符文術士",
            "rarity": 1,
            "tooltip": "獲得<spellName>召喚艾莉</spellName>及<spellName>奧術彗星</spellName>關鍵符文。<br><br>造成傷害總計：@f1@<br>生成護盾總計：@f2@<br><br><spellName>召喚艾莉</spellName> - 艾莉跳到你傷害的敵軍，或你賦予<healing>治療</healing>、<shield>護盾</shield>或增益的友軍身上，傷害敵軍或賦予友軍<shield>護盾</shield>。<br><spellName>奧術彗星</spellName> - 造成技能傷害會發射彗星，傷害範圍內所有敵軍。"
        },
        {
            "apiName": "LaserEyes",
            "calculations": {
                "LaserDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                },
                "LaserEyesTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 240.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioTooltip"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatioTooltip",
                            "mStat": 2
                        }
                    ],
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "ADRatio": 0.14000000059604645,
                "ADRatioTooltip": 0.5600000023841858,
                "APRatio": 0.09000000357627869,
                "APRatioTooltip": 0.36000001430511475,
                "LaserLength": 700.0,
                "RectHalfWidth": 60.0
            },
            "desc": "你會對面對的方向發射雷射，持續造成<magicDamage>魔法傷害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/lasereyes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lasereyes_small.png",
            "id": 174,
            "name": "雷射眼",
            "rarity": 2,
            "tooltip": "你會對面對的方向發射雷射，每秒造成<magicDamage>@LaserEyesTooltip@魔法傷害</magicDamage>。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "SpiritInfusion",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.5,
                "Cooldown": 10.0,
                "FlatHS": 0.10000000149011612,
                "HSDuration": 10.0
            },
            "desc": "生命值過低時可提升治療和護盾量。施放大絕時治療和護盾量翻倍。",
            "iconLarge": "assets/ux/cherry/augments/icons/spirit_infusion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spirit_infusion_small.png",
            "id": 326,
            "name": "靈魂注入",
            "rarity": 0,
            "tooltip": "增加<healing>@FlatHS*100@%治療與護盾量</healing>。<br><br>施放大絕時<healing>治療和護盾量</healing> 提升@AmpAmount*100@%，持續@HSDuration@秒（@Cooldown@秒冷卻時間）。"
        },
        {
            "apiName": "StatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 3.0
            },
            "desc": "獲得@AmountOfStatAnvils@個能力值鐵砧！",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstats_small.png",
            "id": 227,
            "name": "能力值堆起來！",
            "rarity": 1,
            "tooltip": "獲得@AmountOfStatAnvils@個能力值鐵砧！"
        },
        {
            "apiName": "Dashing",
            "calculations": {},
            "dataValues": {
                "Haste": 300.0
            },
            "desc": "施放衝刺、跳躍、閃現或傳送技能會獲得@Haste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/dashing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dashing_small.png",
            "id": 19,
            "name": "衝鋒",
            "rarity": 2,
            "tooltip": "施放衝刺、跳躍、閃現或傳送技能會獲得@Haste@技能加速。"
        },
        {
            "apiName": "FireSale",
            "calculations": {},
            "dataValues": {
                "BootsStarterSellValue": 500.0,
                "LegendarySellValue": 2500.0,
                "PrismaticSellValue": 3750.0,
                "SellValueTooltip": 100.0
            },
            "desc": "立即以@SellValueTooltip@%直購價賣掉所有非任務道具。最適合拿來賣打過折的鐵砧。",
            "iconLarge": "assets/ux/cherry/augments/icons/firesale_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firesale_small.png",
            "id": 229,
            "name": "火速賣裝",
            "rarity": 0,
            "tooltip": "立即以@SellValueTooltip@%直購價賣掉所有非任務道具。最適合拿來賣打過折的鐵砧。"
        },
        {
            "apiName": "LightningStrikes",
            "calculations": {},
            "dataValues": {
                "Breakpoint1": 3.0,
                "OnHitDamage": 40.0,
                "SlowResistValue": 1.0,
                "TotalASValue": 0.20000000298023224
            },
            "desc": "增加<attackSpeed>@TotalASValue*100@%總攻速</attackSpeed>。<br><br><attackSpeed>每秒普攻次數</attackSpeed>達@Breakpoint1@次時，造成額外<magicDamage>魔法傷害</magicDamage>{{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightningstrikes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightningstrikes_small.png",
            "id": 52,
            "name": "電光石火",
            "rarity": 1,
            "tooltip": "增加<attackSpeed>@TotalASValue*100@%總攻速</attackSpeed>。<br><br><attackSpeed>每秒普攻次數</attackSpeed>達@Breakpoint1@次時，增加@OnHitDamage@<magicDamage>魔法傷害</magicDamage>{{ Item_Keyword_OnHit }}。<br><br><rules><attackSpeed>總攻速</attackSpeed>計為<attackSpeed>額外攻速</attackSpeed></rules>的加成倍數<br><br>命中魔法傷害輸出：@f1@"
        },
        {
            "apiName": "Unshackled",
            "calculations": {},
            "dataValues": {
                "MaxLevel": 3.0,
                "UltimateHaste": 50.0
            },
            "desc": "你能在搭檔身上施放<spellName>盜技禁鍊</spellName>。獲得@UltimateHaste@大絕加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/unshackled_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/unshackled_small.png",
            "id": 314,
            "name": "罪鍊術士",
            "rarity": 1,
            "tooltip": "你能在搭檔身上施放<spellName>盜技禁鍊</spellName>。獲得@UltimateHaste@大絕加速。"
        },
        {
            "apiName": "Repulsor",
            "calculations": {},
            "dataValues": {
                "HealthThreshold1": 0.6000000238418579,
                "HealthThreshold2": 0.30000001192092896,
                "KnockbackDistance": 750.0,
                "KnockbackRange": 500.0
            },
            "desc": "生命低於@HealthThreshold1*100@%或@HealthThreshold2*100@%時，可<status>擊退</status>鄰近敵軍。",
            "iconLarge": "assets/ux/cherry/augments/icons/repulsor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/repulsor_small.png",
            "id": 69,
            "name": "反重力裝置",
            "rarity": 0,
            "tooltip": "生命低於@HealthThreshold1*100@%或@HealthThreshold2*100@%時，可<status>擊退</status>鄰近敵軍。"
        },
        {
            "apiName": "SkilledSniper",
            "calculations": {},
            "dataValues": {
                "PeriodicReductionAmount": 3.0,
                "ReducedCooldown": 0.5,
                "SnipeDistance": 700.0
            },
            "desc": "在遠距離以非大絕技能命中敵軍時，可將該技能冷卻時間縮短為@ReducedCooldown@秒(持續性技能為@PeriodicReductionAmount@秒)。",
            "iconLarge": "assets/ux/cherry/augments/icons/skilledsniper_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/skilledsniper_small.png",
            "id": 113,
            "name": "老練狙擊手",
            "rarity": 1,
            "tooltip": "在@SnipeDistance@距離單位以外以非大絕技能命中敵軍時，可將該技能冷卻時間縮短為@ReducedCooldown@秒，持續性技能則重置為@PeriodicReductionAmount@秒。"
        },
        {
            "apiName": "ParasiticRelationship",
            "calculations": {},
            "dataValues": {
                "HealPercent": 0.15000000596046448
            },
            "desc": "自身<healing>回復拍檔所造成傷害@HealPercent*100@%的生命</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticrelationship_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticrelationship_small.png",
            "id": 175,
            "name": "寄生關係",
            "rarity": 1,
            "tooltip": "{{ Cherry_ParasiticRelationship_Summary }}<br><br>本回合治療量：@f1@<br>總治療量：@f2@"
        },
        {
            "apiName": "Restart",
            "calculations": {},
            "dataValues": {
                "CoolDown": 10.0
            },
            "desc": "非大絕技能每@CoolDown@秒會<keywordMajor>自動</keywordMajor>重置一次。",
            "iconLarge": "assets/ux/cherry/augments/icons/restart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restart_small.png",
            "id": 165,
            "name": "重啟",
            "rarity": 1,
            "tooltip": "非大絕技能每@CoolDown@秒會<keywordMajor>自動</keywordMajor>重置一次。"
        },
        {
            "apiName": "DrawYourSword",
            "calculations": {},
            "dataValues": {
                "BonusAD": 0.3499999940395355,
                "BonusAS": 0.25,
                "BonusHP": 0.3499999940395355,
                "BonusLifesteal": 0.25,
                "BonusMS": 0.25,
                "ExtraStackAttackRangeCeiling": 650.0,
                "ExtraStackAttackRangeFloor": 500.0,
                "MaxStatMod": 0.30000001192092896,
                "MeleeAttackRange": 200.0
            },
            "desc": "你成為近戰英雄。增加<physicalDamage>@BonusAD*100@物理攻擊</physicalDamage>、<healing>@BonusHP*100@%生命</healing>、<attackSpeed>@BonusAS*100@%攻速</attackSpeed>、<lifesteal>@BonusLifesteal*100@%普攻吸血</lifesteal>與<speed>@BonusMS*100@%跑速</speed>(失去越多攻擊距離，增加越多)。",
            "iconLarge": "assets/ux/cherry/augments/icons/drawyoursword_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/drawyoursword_small.png",
            "id": 134,
            "name": "拔劍吧",
            "rarity": 2,
            "tooltip": "你成為近戰英雄。增加<physicalDamage>@BonusAD*100@物理攻擊</physicalDamage>、<healing>@BonusHP*100@%生命</healing>、<attackSpeed>@BonusAS*100@%攻速</attackSpeed>、<lifesteal>@BonusLifesteal*100@%普攻吸血</lifesteal>與<speed>@BonusMS*100@%跑速</speed>(失去越多攻擊距離，增加越多)。"
        },
        {
            "apiName": "RestlessRestoration",
            "calculations": {
                "HealCalcPer1000Units": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthRatioPer1000Units",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 20.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthRatioPer1000Units": 0.019999999552965164
            },
            "desc": "移動時持續<healing>回復生命</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/restlessrestoration_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restlessrestoration_small.png",
            "id": 70,
            "name": "回復不休",
            "rarity": 1,
            "tooltip": "每移動1,000距離，回復<healing>@HealCalcPer1000Units@生命</healing>。<br><br>本回合治療量：@f1@<br>總計治療量：@f2@"
        },
        {
            "apiName": "DiveBomber",
            "calculations": {},
            "dataValues": {
                "ExplosionRadius": 500.0,
                "PercentMaxHPDamage": 0.20000000298023224
            },
            "desc": "我方每回合第一個陣亡的單位會爆炸並造成<trueDamage>大量真實傷害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/divebomber_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/divebomber_small.png",
            "id": 25,
            "name": "自爆炸彈客",
            "rarity": 0,
            "tooltip": "我方每回合第一個陣亡的單位會爆炸，並對鄰近敵軍造成目標最大生命<trueDamage>@PercentMaxHPDamage*100@%的真實傷害</trueDamage>。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "GoHSacrificeForGold",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.25,
                "RoundCountCap": 4.0
            },
            "desc": "犧牲<lifeSteal>@HealthReduction*100@%當前生命</lifeSteal>。 <br><br>@RoundCountCap@回合後，獲得一件額外<keywordMajor>金級增幅裝置</keywordMajor>，並回復生命。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforgold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 303,
            "name": "犧牲：為了黃金",
            "rarity": 1,
            "tooltip": "犧牲<lifeSteal>@HealthReduction*100@%當前生命</lifeSteal>。 <br><br>@RoundCountCap@回合後，獲得一件額外<keywordMajor>金級增幅裝置</keywordMajor>，並回復生命。<br><br>剩餘回合：@f1@"
        },
        {
            "apiName": "BluntForce",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.20000000298023224
            },
            "desc": "增加<scaleAD>@ADAmp*100@%物攻</scaleAD>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bluntforce_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bluntforce_small.png",
            "id": 7,
            "name": "蠻力重擊",
            "rarity": 0,
            "tooltip": "增加<scaleAD>@ADAmp*100@% (@f1@)物攻</scaleAD>。"
        },
        {
            "apiName": "Oathsworn",
            "calculations": {},
            "dataValues": {},
            "desc": "將召喚師技能「逃亡」換為「<spellName>命運呼喚</spellName>」。<br><br><rules><spellName>命運呼喚</spellName>使友軍進入無法被指定的狀態，最多持續4秒。友軍可釋放自身，<status>擊退</status>敵軍。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/oathsworn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oathsworn_small.png",
            "id": 109,
            "name": "血誓同盟",
            "rarity": 1,
            "tooltip": "將召喚師技能「逃亡」換為「<spellName>命運呼喚</spellName>」。<br><br><rules><spellName>命運呼喚</spellName>使友軍進入無法被指定的狀態，最多持續4秒。友軍可釋放自身，<status>擊退</status>敵軍。</rules>"
        },
        {
            "apiName": "Flashbang",
            "calculations": {
                "ExplosiveDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071,
                            "mStat": 2
                        },
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 10.0,
                            "mLevel1Value": 70.0
                        }
                    ]
                }
            },
            "dataValues": {
                "SlowAmount": 0.3499999940395355,
                "SlowDuration": 1.25
            },
            "desc": "閃現時在周圍發生爆炸，對命中的敵軍造成<magicDamage>魔法傷害</magicDamage>和<status>緩速</status>效果。另外，閃現每回合會重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/flashbang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashbang_small.png",
            "id": 187,
            "name": "閃光彈",
            "rarity": 0,
            "tooltip": "閃現時在周圍發生爆炸，造成<magicDamage>@ExplosiveDamage@魔法傷害</magicDamage>，並在@SlowDuration@秒內<status>緩速</status>目標@SlowAmount*100@%。另外，閃現每回合會重置。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "AimForTheHead",
            "calculations": {},
            "dataValues": {
                "CritChanceBonus": 0.25,
                "CritChanceCeiling": 0.5,
                "CritChanceToDamageRatio": 0.5,
                "CritDamageBonus": 0.25
            },
            "desc": "獲得@CritChanceBonus*100@%暴擊率與@CritDamageBonus*100@%暴擊傷害。暴擊率上限為@CritChanceCeiling*100@%。<br><br>將@CritChanceCeiling*100@%以上的暴擊率轉換為@CritChanceToDamageRatio*100@%的暴擊傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/aim_for_the_head_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/aim_for_the_head_small.png",
            "id": 336,
            "name": "瞄準頭部",
            "rarity": 1,
            "tooltip": "{{Cherry_AimForTheHead_Summary}}<br><br>總額外暴擊傷害：@f1*100@%"
        },
        {
            "apiName": "SummonersRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 5.0
            },
            "desc": "隨機替換你的召喚師技能。使用召喚師技能時，將其隨機替換成另一個，冷卻時間為@Cooldown@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/summonersroulette_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonersroulette_small.png",
            "id": 123,
            "name": "召喚師輪盤",
            "rarity": 2,
            "tooltip": "隨機替換你的召喚師技能。使用召喚師技能時，將其隨機替換成另一個，冷卻時間為@Cooldown@秒。"
        },
        {
            "apiName": "GoHSacrificeForSilver",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0,
                "RoundCountCap": 2.0
            },
            "desc": "@RoundCountCap@回合後，獲得一件額外<keywordMajor>銀級增幅裝置</keywordMajor>。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificefor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 302,
            "name": "犧牲：為了銀色",
            "rarity": 0,
            "tooltip": "@RoundCountCap@回合後，獲得一件額外<keywordMajor>銀級增幅裝置</keywordMajor>。<br><br>剩餘回合：@f1@"
        },
        {
            "apiName": "ShrinkRay",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.15000000596046448
            },
            "desc": "你的普攻可以降低敵軍造成的傷害@DamageReduction*100@%，持續3秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/shrinkray_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shrinkray_small.png",
            "id": 74,
            "name": "縮小光線",
            "rarity": 1,
            "tooltip": "你的普攻可以降低敵軍造成的傷害@DamageReduction*100@%，持續3秒。<br><br>本回合降低的傷害：@f1@<br>總降低傷害量：@f2@"
        },
        {
            "apiName": "Castle",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 250.0,
                            "mStartValue": 80.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MSBuffAmount": 0.6000000238418579,
                "MSBuffDuration": 4.0
            },
            "desc": "獲得召喚師技能「<spellName>換斗移星</spellName>」。<br><br><rules><spellName>換斗移星：</spellName>與友軍交換位置，獲得<speed>跑速</speed>和一道<shield>護盾</shield>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/castle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/castle_small.png",
            "id": 12,
            "name": "換斗移星",
            "rarity": 0,
            "tooltip": "獲得召喚師技能「<spellName>換斗移星</spellName>」。<br><br><rules>與友軍交換位置，你們雙方獲得<speed>@MSBuffAmount*100@%跑速</speed>和一道<shield>@TotalShield@護盾</shield>，持續@MSBuffDuration@秒。</rules>"
        },
        {
            "apiName": "Quest_SteelYourHeart",
            "calculations": {},
            "dataValues": {
                "StackMultiplication": 3.0,
                "StackThreshold": 400.0,
                "StacktoRegenConversion": 0.125
            },
            "desc": "條件：擁有@StackThreshold@層以上的雄心之鋼。<br><br>獎勵：將雄心之鋼堆層乘以@StackMultiplication@。增加相當於@StacktoRegenConversion*100@%雄心之鋼堆層的<healing>生命回復</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_steelyourheart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_steelyourheart_small.png",
            "id": 152,
            "name": "任務：心鋼起來",
            "rarity": 1,
            "tooltip": "條件：擁有@StackThreshold@層以上的雄心之鋼。<br><br>獎勵：將雄心之鋼堆層乘以@StackMultiplication@。增加相當於@StacktoRegenConversion*100@%雄心之鋼堆層的<healing>生命回復</healing>。"
        },
        {
            "apiName": "Executioner",
            "calculations": {},
            "dataValues": {
                "BonusDamage": 0.15000000596046448,
                "HealthThreshold": 0.5
            },
            "desc": "對生命低於@HealthThreshold*100@%的敵軍額外造成@BonusDamage*100@%傷害。擊殺或助攻時，重置基本技能。",
            "iconLarge": "assets/ux/cherry/augments/icons/executioner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/executioner_small.png",
            "id": 32,
            "name": "處刑者",
            "rarity": 0,
            "tooltip": "對生命低於@HealthThreshold*100@%的敵軍額外造成@BonusDamage*100@%傷害。擊殺或助攻時，重置基本技能。<br><br>本回合額外傷害：@f1@<br>總額外傷害：@f2@"
        },
        {
            "apiName": "CourageoftheColossus",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "SpellIDCD": 5.0
            },
            "desc": "在<status>硬控場</status>或<status>禁錮</status>敵方英雄後獲得<shield>@TotalShield@護盾</shield>。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/courageofthecolossus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/courageofthecolossus_small.png",
            "id": 18,
            "name": "巨像勇氣",
            "rarity": 2,
            "tooltip": "在<status>硬控場</status>或<status>禁錮</status>敵方英雄後獲得<shield>@TotalShield@護盾</shield>。<br><br>本回合生成的護盾：@f1@<br>生成護盾總計：@f2@"
        },
        {
            "apiName": "FruitsOfYourLabor",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.25,
                "AmpAmountTooltip": 25.0,
                "Duration": 2.0,
                "MSBoost": 0.4000000059604645
            },
            "desc": "力量之花對自身效果提升@AmpAmountTooltip@%，友方英雄也可分享此效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/fruitarian_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fruitarian_small.png",
            "id": 222,
            "name": "勞動之果",
            "rarity": 0,
            "tooltip": "{{Cherry_FruitsOfYourLabor_Summary}}"
        },
        {
            "apiName": "InfernalSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "獲得煉獄惡靈，使用技能或普攻命中敵軍時，可額外造成傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalsoul_small.png",
            "id": 46,
            "name": "煉獄惡靈",
            "rarity": 0,
            "tooltip": "獲得煉獄惡靈，使用技能或普攻命中敵軍時，可額外造成傷害。<br><br>本回合造成傷害：@f1@<br>總輸出傷害：@f2@"
        },
        {
            "apiName": "ComboMaster",
            "calculations": {
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 10.0,
                            "mStartValue": 20.0
                        }
                    ]
                },
                "{4120d321}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        }
                    ]
                }
            },
            "dataValues": {
                "HasteBase": 0.30000001192092896,
                "HasteBaseMelee": 0.4000000059604645,
                "HasteDuration": 3.0,
                "HasteMax": 0.800000011920929,
                "HasteMaxMelee": 0.800000011920929,
                "MaxBonusSeconds": 4.0,
                "NumberToProc": 3.0,
                "SlowResist": 0.75,
                "WindowDuration": 4.0
            },
            "desc": "獲得<spellName>死亡電刑</spellName>及<spellName>相位衝擊</spellName>關鍵符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/combomaster_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/combomaster_small.png",
            "id": 16,
            "name": "連招大師",
            "rarity": 1,
            "tooltip": "獲得<spellName>死亡電刑</spellName>及<spellName>相位衝擊</spellName>關鍵符文。<br><br>本回合死亡電刑傷害：@f1@<br>死亡電刑傷害總計：@f2@<br><br><spellName>死亡電刑</spellName> - 在3秒內命中三個不同的普攻或技能，會造成爆發性傷害。<br><spellName>相位衝擊</spellName> - 在4秒內命中三個不同的普攻或技能，會賦予你<speed>跑速</speed>及緩速抗性，效果持續數秒。"
        },
        {
            "apiName": "DarkBlessing",
            "calculations": {},
            "dataValues": {
                "AbilityHasteRatio": 0.4000000059604645,
                "BleedDuration": 5.0,
                "Cooldown": 1.5,
                "CurseCounter": 5.0,
                "Radius": 25000.0
            },
            "desc": "治療/護盾賦予你永久<keywordMajor>詛咒之力</keywordMajor>。根據你的<keywordMajor>詛咒之力</keywordMajor>增加技能加速。<br><br>可獲得的<keywordMajor>詛咒之力</keywordMajor>上限每回合根據自身與友方英雄之間的<keywordMajor>詛咒</keywordMajor>來源總數增加。",
            "iconLarge": "assets/ux/cherry/augments/icons/darkblessing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/darkblessing_small.png",
            "id": 215,
            "name": "闇黑之賜",
            "rarity": 1,
            "tooltip": "治療/賦予護盾給友方英雄時，獲得@CurseCounter@ <keywordMajor>詛咒之力</keywordMajor>。<br><br>獲得@f1@技能加速(相當於自身@AbilityHasteRatio*100@%<keywordMajor>詛咒之力</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "MindtoMatter",
            "calculations": {
                "ManaToHealthCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                }
            },
            "dataValues": {
                "ConvertCap": 99999.0,
                "Modifier": 0.5
            },
            "desc": "增加<scaleHealth>最大生命</scaleHealth>，增加量為<scaleMana>魔力</scaleMana>的一半。",
            "iconLarge": "assets/ux/cherry/augments/icons/mindtomatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mindtomatter_small.png",
            "id": 56,
            "name": "因心成體",
            "rarity": 0,
            "tooltip": "增加<scaleHealth>@ManaToHealthCalc@生命</scaleHealth>。"
        },
        {
            "apiName": "ItsKillingTime",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "DamageStorePercentage": 0.4000000059604645,
                "MarkDuration": 5.0,
                "VFXHighDamageThreshold": 500.0
            },
            "desc": "施放大絕後，對所有敵方英雄附加死亡標記。被標記後，會儲存對敵方英雄的部分傷害，並在標記結束後引爆傷害。",
            "iconLarge": "assets/ux/cherry/augments/icons/itskillingtime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itskillingtime_small.png",
            "id": 211,
            "name": "殺戮時間",
            "rarity": 1,
            "tooltip": "施放大絕後，對所有敵方英雄附加死亡標記。此標記會儲存@DamageStorePercentage*100@%對其造成的傷害，然後在@MarkDuration@秒後爆炸，造成該傷害(冷卻時間為@Cooldown@秒)。<br><br>本回合造成的傷害：@f1@<br>造成傷害總計：@f2@"
        },
        {
            "apiName": "WisdomofAges",
            "calculations": {},
            "dataValues": {},
            "desc": "立刻升級，且每回合獲得1次額外升級。移除等級的上限。<br><br>若這是你拿的第二件增幅裝置，立刻獲得3等等級。",
            "iconLarge": "assets/ux/cherry/augments/icons/wisdomofages_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wisdomofages_small.png",
            "id": 96,
            "name": "亙古智慧",
            "rarity": 2,
            "tooltip": "立刻升級，且每回合獲得1次額外升級。移除等級的上限。<br><br>若這是你拿的第二件增幅裝置，立刻獲得3等等級。"
        },
        {
            "apiName": "GoHSacrificeForPrismatic",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.5,
                "RoundCountCap": 7.0
            },
            "desc": "犧牲<lifeSteal>@HealthReduction*100@%當前生命</lifeSteal>。 <br><br>@RoundCountCap@回合後，獲得一件額外<keywordMajor>稜鏡增幅裝置</keywordMajor>，並回復生命。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 304,
            "name": "犧牲：為了稜鏡",
            "rarity": 2,
            "tooltip": "犧牲<lifeSteal>@HealthReduction*100@%當前生命</lifeSteal>。 <br><br>@RoundCountCap@回合後，獲得一件額外<keywordMajor>稜鏡增幅裝置</keywordMajor>，並回復生命。<br><br>剩餘回合：@f1@"
        },
        {
            "apiName": "NowYouSeeMe",
            "calculations": {},
            "dataValues": {
                "MSBuffAmount": 0.5,
                "MSBuffDuration": 2.0
            },
            "desc": "獲得召喚師技能「<spellName>遁術高手</spellName>」。<br><br><rules>施放「<spellName>遁術高手</spellName>」後，可瞬移到上一次使用移動技能時的起始位置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/nowyouseeme_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nowyouseeme_small.png",
            "id": 43,
            "name": "遁術高手",
            "rarity": 0,
            "tooltip": "<passive>被動：</passive>使用位移技能時留下印記。<br><br><active>主動：</active>返回最後一個印記的位置。然後增加@MSBuffAmount*100@%跑速，持續@MSBuffDuration@秒。"
        },
        {
            "apiName": "Perseverance",
            "calculations": {},
            "dataValues": {
                "AmpedHPThreshold": 0.25,
                "AmpedRegen": 16.0,
                "BaseRegen": 8.0
            },
            "desc": "增加大量<healing>生命回復</healing>，<scaleHealth>生命</scaleHealth>低於一定值時增加更多。",
            "iconLarge": "assets/ux/cherry/augments/icons/perseverance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/perseverance_small.png",
            "id": 64,
            "name": "剛毅",
            "rarity": 1,
            "tooltip": "獲得<healing>@BaseRegen*100@%基礎生命回復</healing>，生命低於<scaleHealth>25%生命</scaleHealth>時提升至<healing>@AmpedRegen*100@%基礎生命回復</healing>。<br><br>本回合治療量：@f1@<br>治療量總計：@f2@"
        },
        {
            "apiName": "JeweledGauntlet",
            "calculations": {
                "APToCritConversion": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{a1904faf}"
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": 0.25,
                "CritConverRatio": 0.00044999999227002263,
                "CritDamage": 1.649999976158142
            },
            "desc": "技能可以暴擊。增加@CritChance*100@%暴擊率。",
            "iconLarge": "assets/ux/cherry/augments/icons/jeweledgauntlet_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/jeweledgauntlet_small.png",
            "id": 48,
            "name": "寶石手套",
            "rarity": 2,
            "tooltip": "技能可以暴擊，造成@CritDamage*100@%總傷害。增加@CritChance*100@%暴擊率。獲得額外@APToCritConversion@%暴擊率。<br><br>本回合額外傷害：@f1@<br>額外傷害總計：@f2@"
        },
        {
            "apiName": "AndMyAxe",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.800000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.44999998807907104
                        }
                    ]
                }
            },
            "dataValues": {
                "AutoCastRange": 950.0,
                "BaseDamage": 10.0,
                "CDIfPickedUp": 1.5,
                "Cooldown": 12.0,
                "DebuffDuration": 4.0,
                "ShredAmount": 0.20000000298023224,
                "SlowAmount": 0.4000000059604645,
                "SlowDuration": 1.5
            },
            "desc": "<keywordMajor>自動施放</keywordMajor>： <br>每隔一段時間向最靠近的對手投擲斧頭，造成傷害、減速，並削弱其物理防禦和魔法防禦。撿起斧頭可減少冷卻時間。",
            "iconLarge": "assets/ux/cherry/augments/icons/andmyaxe_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/andmyaxe_small.png",
            "id": 309,
            "name": "還有我的斧頭！",
            "rarity": 1,
            "tooltip": "<keywordMajor>自動施放</keywordMajor>：每@Cooldown@秒向最靠近的對手投擲斧頭，造成@TotalDamage@適性傷害，<status>減速</status>目標@SlowAmount*100@%，持續@SlowDuration@秒，並削弱<scaleArmor>@ShredAmount*100@%物理防禦</scaleArmor>和<scaleMR>魔法防禦</scaleMR>，持續@DebuffDuration@秒。如果你撿起斧頭，此冷卻時間降低至@CDIfPickedUp@秒(%i:cooldown%)。<br><br>本回合造成的傷害：@f1@<br>總計造成的傷害：@f2@<br>"
        }
    ]
}