{
    "augments": [
        {
            "apiName": "WarmupRoutine",
            "calculations": {},
            "dataValues": {
                "DamagePerStack": 0.009999999776482582,
                "MaxStacks": 24.0
            },
            "desc": "获得召唤师技能<spellName>热身步骤</spellName>。<br><br><rules><spellName>热身步骤：</spellName>引导你内心的舞者，提升自身伤害，持续至回合结束。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/warmuproutine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/warmuproutine_small.png",
            "id": 93,
            "name": "热身运动",
            "rarity": 0,
            "tooltip": "获得召唤师技能<spellName>热身步骤</spellName>。<br><br>引导你内心的舞者，每秒使自身伤害提升2%，最多可提升24%。<br><br>本回合造成额外伤害：@f1@<br>总计额外伤害：@f2@"
        },
        {
            "apiName": "Vanish",
            "calculations": {},
            "dataValues": {
                "StealthDuration": 4.0
            },
            "desc": "获得召唤师技能<spellName>无影无踪</spellName>。<br><br><rules><spellName>无影无踪</spellName>会使你进入<keywordStealth>隐形</keywordStealth>状态。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/vanish_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vanish_small.png",
            "id": 89,
            "name": "无影无踪",
            "rarity": 1,
            "tooltip": "进入<keywordStealth>隐形</keywordStealth>状态，持续@StealthDuration@秒，或直到你施放普攻或技能会结束隐形。"
        },
        {
            "apiName": "ChainLightning",
            "calculations": {},
            "dataValues": {
                "DamageMod": 0.4000000059604645,
                "Range": 800.0
            },
            "desc": "对敌人造成伤害时，对其附近搭档也会造成<trueDamage>相当于造成伤害@DamageMod*100@%的真实伤害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/chainlightning_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chainlightning_small.png",
            "id": 166,
            "name": "连锁闪电",
            "rarity": 2,
            "tooltip": "{{Cherry_ChainLightning_Summary}}<br><br>本回合造成伤害：@f1@<br>合计造成伤害：@f2@"
        },
        {
            "apiName": "Cerberus",
            "calculations": {},
            "dataValues": {
                "APRatio": 0,
                "ASBoostMax": 1.399999976158142,
                "ASBoostMin": 1.399999976158142,
                "ASBoostRanged": 0.800000011920929,
                "AmpDuration": 5.0,
                "AmpPotencyMaxOthers": 0.15000000596046448,
                "AmpPotencyMaxSelf": 0.15000000596046448,
                "AmpPotencyStartOthers": 0.15000000596046448,
                "AmpPotencyStartSelf": 0.15000000596046448,
                "BonusADRatio": 0,
                "BonusPercentDamage": 0.15000000596046448,
                "Cooldown": 6.0,
                "Duration": 3.0,
                "HitsRequired": 3.0,
                "MaxDamage": 360.0,
                "MinDamage": 120.0,
                "NumHits": 3.0,
                "OutOfCombatTimer": 5.0,
                "TimeBetweenHits": 4.0
            },
            "desc": "获得<spellName>刀锋之雨</spellName>和<spellName>强攻</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/cerberus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cerberus_small.png",
            "id": 323,
            "name": "地狱三头犬",
            "rarity": 2,
            "tooltip": "获得基石符文<spellName>刀锋之雨</spellName>和<spellName>强攻</spellName>。<br><br><spellName>刀锋之雨</spellName> - 你的前3次普攻将大幅提升<attackSpeed>攻击速度</attackSpeed>。<br><spellName>强攻</spellName> - 对同一名敌人进行3次普攻会造成爆发伤害，并提升你造成的伤害，持续至脱离战斗。"
        },
        {
            "apiName": "Typhoon",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.30000001192092896
            },
            "desc": "普攻会向一个额外目标发射一道闪电，造成较低伤害，并施加{{ Item_Keyword_OnHit }}效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/typhoon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/typhoon_small.png",
            "id": 87,
            "name": "台风",
            "rarity": 0,
            "tooltip": "普攻会向一个额外目标发射一道闪电，造成@ADRatio*100@%伤害，并施加{{ Item_Keyword_OnHit }}效果。"
        },
        {
            "apiName": "SelfDestruct",
            "calculations": {},
            "dataValues": {
                "BombDelay": 15.0,
                "KnockupDuration": 0.75,
                "MaxHealthDamage": 0.20000000298023224,
                "Radius": 350.0
            },
            "desc": "每个回合开始时，你的身上都会带有一颗炸弹。@BombDelay@秒后炸弹引爆，造成<trueDamage>巨额真实伤害</trueDamage>并<status>击飞</status>附近敌人。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/selfdestruct_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/selfdestruct_small.png",
            "id": 108,
            "name": "自毁",
            "rarity": 0,
            "tooltip": "每个回合开始时，你的身上都会获得一颗炸弹。@BombDelay@秒后炸弹引爆，造成<trueDamage>@MaxHealthDamage*100@%最大生命值的真实伤害</trueDamage>和@KnockupDuration@秒的<status>击飞</status>效果。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "ServeBeyondDeath",
            "calculations": {
                "{85d7d7f0}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "TicksBeforeDeath"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.25
                    }
                }
            },
            "dataValues": {
                "DecayDuration": 3.0,
                "Duration": 6.0,
                "MaxStatMultiplier": 2.0,
                "TagDuration": 6.0,
                "TicksBeforeDeath": 10.0,
                "TicksPerSecond": 4.0,
                "TriumphPercent": 20.0
            },
            "desc": "每回合首次濒临死亡时，你的生命值会恢复到全满，并在@DecayDuration@秒内持续衰减。生命值衰减期间击杀敌方英雄会停止衰减，并将你的生命值设定为<healing>@TriumphPercent@%最大生命值</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/servebeyonddeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/servebeyonddeath_small.png",
            "id": 120,
            "name": "死后侍奉",
            "rarity": 0,
            "tooltip": "每回合首次濒临死亡时，你的生命值会恢复到全满，并在@DecayDuration@秒内持续衰减。生命值衰减期间击杀敌方英雄会停止衰减，并将你的生命值设定为<healing>@TriumphPercent@%最大生命值</healing>。"
        },
        {
            "apiName": "UndyingGuard",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.100000023841858
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "{72c5c2a8}": 0
                }
            },
            "dataValues": {
                "BaseDamage": -25.0,
                "MarkDuration": 3.0,
                "MissileDefenseBaseDuration": 4.0,
                "MissileDefenseRadius": 450.0,
                "MovementSpeedBoost": 0.30000001192092896,
                "PercentCurrentHealthDamage": 0.15000000596046448
            },
            "desc": "当以“战火铸魂”复活时，扎罕对附近敌人造成基于其当前生命值的伤害，击退目标，并免疫来自区域外英雄的所有伤害，并获得短暂的移动速度爆发。",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 327,
            "name": "不灭守卫",
            "rarity": 1,
            "tooltip": "激活<spell>战火铸魂</spell>的复活效果时，扎罕围绕自身释放一次横扫，造成<physicalDamage>@TotalDamage@外加@PercentCurrentHealthDamage*100@%当前生命值的物理伤害</physicalDamage>，并<status>击退</status>所有敌人。<br> <br>随后，扎罕会<status>免疫</status>来自横扫范围外侧敌人的伤害，获得<speed>@MovementSpeedBoost*100@%移动速度</speed>，持续@MissileDefenseBaseDuration@秒。 "
        },
        {
            "apiName": "QuantumComputing",
            "calculations": {
                "BaseDamageTotal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 200.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.8500000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                },
                "OuterEdgeTooltip": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "OuterConeMaxHPDamage"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRequiredTooltipOnly",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRequiredTooltipOnly"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusHPRequiredTooltipOnly",
                            "mStat": 12,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRequiredFor1PercentDamage": 35.0,
                "ADRequiredTooltipOnly": 0.0002500000118743628,
                "APRequiredFor1PercentDamage": 60.0,
                "APRequiredTooltipOnly": 0.00015999999595806003,
                "AutoCastCooldown": 10.0,
                "BADRatio": 0.6000000238418579,
                "BaseDamage": 40.0,
                "BlastLength": 650.0,
                "BonusHPRequiredFor1PercentDamag": 600.0,
                "BonusHPRequiredTooltipOnly": 9.999999747378752e-6,
                "ChargeDuration": 0.75,
                "ConeAngle": 45.0,
                "MonsterDamageReduction": 50.0,
                "MonsterHealingCap": 0.10000000149011612,
                "OuterConeHealingRatio": 80.0,
                "OuterConeMaxHPDamage": 0.10000000149011612,
                "SlowDuration": 2.0,
                "SlowPercentage": 80.0
            },
            "desc": "周期性在自身周围<keywordMajor>自动施放</keywordMajor>一次大范围斩击，造成<physicalDamage>物理伤害</physicalDamage>。外围命中的敌人会被<status>减速</status>，并承受额外<physicalDamage>最大生命值的物理伤害</physicalDamage>，你也会根据额外伤害的一定比例获得治疗。",
            "iconLarge": "assets/ux/cherry/augments/icons/quantumcomputing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quantumcomputing_small.png",
            "id": 66,
            "name": "量子运算",
            "rarity": 2,
            "tooltip": "每过@AutoCastCooldown@秒，在自身周围<keywordMajor>自动施放</keywordMajor>一次大范围斩击，造成<physicalDamage>@BaseDamageTotal@物理伤害</physicalDamage>。外围命中的敌人会被<status>减速</status>@SlowPercentage@%，在@SlowDuration@秒内持续衰减，并承受额外<physicalDamage>@OuterEdgeTooltip@最大生命值的物理伤害</physicalDamage>，并回复相当于<healing>英雄造成伤害@OuterConeHealingRatio@%的生命值</healing>。<br><br>总计造成伤害：@f1@<br>总计造成治疗：@f2@"
        },
        {
            "apiName": "DemonsDance",
            "calculations": {},
            "dataValues": {
                "FFHealAPRatio": 0.20000000298023224,
                "FFHealBase": 20.0,
                "FFHealBonusADRatio": 0.30000001192092896,
                "FFHealCritMod": 0,
                "FFHealMax": 150.0,
                "FFMSBuff": 0.20000000298023224,
                "FFMSBuffMelee": 0.20000000298023224,
                "FFMSDuration": 1.0,
                "GRMaxHealthPerProc": 7.0,
                "GRMeleeFlatHeal": 3.0,
                "GRPercentHealthDamage": 3.5,
                "GRPercentHealthHeal": 0.05000000074505806,
                "GRRangedHealthPerProc": 4.0,
                "GRRangedPenaltyMod": 0.4000000059604645,
                "GRTriggerTime": 4.0,
                "GRWindow": 5.0
            },
            "desc": "获得<spellName>瞬疾步法</spellName>和<spellName>不灭之握</spellName>基石符文。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/demonsdance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/demonsdance_small.png",
            "id": 23,
            "name": "恶魔之舞",
            "rarity": 1,
            "tooltip": "获得基石符文<spellName>瞬疾步法</spellName>和<spellName>不灭之握</spellName>。<br><br>本回合造成治疗：@f1@<br>总计造成治疗：@f2@<br>已获得最大生命值：@f3@<br><br><spellName>瞬疾步法</spellName> - 移动和普攻会积攒<keywordMajor>充盈能量</keywordMajor>层数。叠至100层时，你的下一次普攻造成额外伤害，回复自身生命值，并提供爆发性<speed>移速</speed>加成。<br><spellName>不灭之握</spellName> - 与敌人交战3秒后会将其标记。普攻会消耗标记，造成额外伤害，回复自身生命值，并提供永久<scaleHealth>最大生命值</scaleHealth>。"
        },
        {
            "apiName": "DefensiveManeuvers",
            "calculations": {
                "BarrierAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 440.0,
                            "mStartValue": 110.0
                        }
                    ]
                },
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 318.0,
                            "mStartValue": 80.0
                        }
                    ]
                }
            },
            "dataValues": {
                "AllyRange": 835.0,
                "MoveSpeed": 0.30000001192092896,
                "ShieldDuration": 2.5
            },
            "desc": "获得召唤师技能<spellName>规避动作</spellName>。<br><br><rules><spellName>规避动作</spellName>可同时对自身和队友施放召唤师技能<spellName>屏障</spellName>和<spellName>治疗</spellName>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/defensivemaneuvers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/defensivemaneuvers_small.png",
            "id": 21,
            "name": "规避",
            "rarity": 1,
            "tooltip": "同时对自身和队友施放召唤师<abilityName>光盾</abilityName>和<abilityName>治疗</abilityName>。获得<shield>@BarrierAmount@护盾</shield>，回复<healing>@HealAmount@生命值</healing>，获得<speed>30%移动速度</speed>，持续1秒。<br><br>合计造成治疗：@f1@<br>合计生成护盾：@f2@"
        },
        {
            "apiName": "TransmuteChaos",
            "calculations": {},
            "dataValues": {
                "Augment1GoldChance": 70.0,
                "Augment1SilverChance": 30.0,
                "Augment2GoldChance": 70.0,
                "Augment2SilverChance": 30.0
            },
            "desc": "随机获得2个增幅装置。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutechaos_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutechaos_small.png",
            "id": 243,
            "name": "质变：混沌",
            "rarity": 2,
            "tooltip": "随机获得2个增幅装置。"
        },
        {
            "apiName": "Chauffeur",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6499999761581421,
                "Haste": 175.0
            },
            "desc": "你附着在队友身上，无法独自行动。你的队友也会获得你的<speed>额外移动速度</speed>，并且你会获得技能加速和<attackSpeed>攻速</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/chauffeur_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chauffeur_small.png",
            "id": 14,
            "name": "车夫",
            "rarity": 2,
            "tooltip": "你附着在友军身上。你的额外移动速度也会提供给友军，且你获得<scaleLevel>@Haste@技能加速</scaleLevel>和<attackSpeed>@AttackSpeed*100@%攻击速度</attackSpeed>。<br><br>使用冲刺或闪现技能会在1.5秒内暂时解除连接效果，随后你将瞬间回到友军身上。"
        },
        {
            "apiName": "Marksmage",
            "calculations": {
                "APDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 1.0
            },
            "desc": "你的普攻可造成相当于<scaleAP>@APRatio*100@%魔法攻击</scaleAP>的额外<physicalDamage>物理伤害</physicalDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/marksmage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/marksmage_small.png",
            "id": 129,
            "name": "射手法师",
            "rarity": 1,
            "tooltip": "你的普攻造成额外<physicalDamage>@APDamage@物理伤害</physicalDamage>。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "LightWarden",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 100.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.30000001192092896
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 8.0,
                "ShieldDuration": 2.5
            },
            "desc": "每过几秒，向你的友军<keywordMajor>自动施放</keywordMajor>一道守护圣光，为自身和圣光穿过的友军<shield>提供护盾</shield>。圣光随后折返，重复该效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightwarden_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightwarden_small.png",
            "id": 231,
            "name": "圣光护卫",
            "rarity": 1,
            "tooltip": "每过@Cooldown@秒，向你的友军<keywordMajor>自动施放</keywordMajor>一道守护圣光，为自身和圣光穿过的友军提供<shield>@TotalShield@护盾</shield>。圣光随后折返，重复返回时的效果。"
        },
        {
            "apiName": "Quest_MadHatter",
            "calculations": {},
            "dataValues": {
                "AFPerHat": 12.0,
                "ArmorMRPerHat": 6.0,
                "HatGrowDelay": 0.05000000074505806,
                "MSPerHat": 3.0,
                "PercentHatsLostOnRoundLoss": 0.5,
                "QuestThreshold": 10.0,
                "TenacityPerHat": 0.004999999888241291
            },
            "desc": "要求：战斗结束时佩戴@QuestThreshold@顶帽子。<br><br>奖励：每顶帽子提供<scaleAF>@AFPerHat@适性之力</scaleAF>、@ArmorMRPerHat@<scaleArmor>物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>、@TenacityPerHat*100@%韧性和<speed>@MSPerHat@移动速度</speed>。<br><br><rules>输掉回合时，失去一半的帽子。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/mad_hatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mad_hatter_small.png",
            "id": 318,
            "name": "任务：疯帽匠",
            "rarity": 1,
            "tooltip": "{{ Cherry_Quest_MadHatter_Summary }}<br><br>当前获得量：<scaleAF>@f1@适性之力</scaleAF>、@f2@<scaleArmor>物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>、@f3*100@%韧性和<speed>@f4@移动速度</speed>。"
        },
        {
            "apiName": "BladeWaltz",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 30.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        }
                    ]
                }
            },
            "dataValues": {
                "TotalHits": 8.0
            },
            "desc": "获得<spellName>剑舞之心</spellName>召唤师技能。<br><br><rules><spellName>剑舞之心</spellName>可令你冲向敌人、对敌人造成@TotalHits@次伤害，同时变为不可选取状态。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bladewaltz_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bladewaltz_small.png",
            "id": 6,
            "name": "剑舞之心",
            "rarity": 2,
            "tooltip": "令你变为不可选取状态，同时冲向敌人，造成@Damage@伤害@TotalHits@次（造成50%命中伤害）。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@<br>"
        },
        {
            "apiName": "WillingSacrifice",
            "calculations": {},
            "dataValues": {
                "AllyHealthThreshold": 0.30000001192092896,
                "CurrentHealthToDrain": 0.25
            },
            "desc": "友军生命值低于<scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>时，将自身部分生命值转化成友军的<shield>护盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/willingsacrifice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/willingsacrifice_small.png",
            "id": 94,
            "name": "自愿牺牲",
            "rarity": 1,
            "tooltip": "友军生命值降至<scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>以下时，将自身<scaleHealth>@CurrentHealthToDrain*100@%当前生命值</scaleHealth>转化成该友军的等量<shield>护盾</shield>。<br><br>本回合生成护盾：@f1@<br>总计生成护盾：@f2@"
        },
        {
            "apiName": "Firefox",
            "calculations": {
                "MultiFireDamage": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "SingleFireDamage",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "RepeatDamageMod"
                    },
                    "mSimpleTooltipCalculationDisplay": 6
                },
                "SingleFireDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 160.0,
                            "mStartValue": 35.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AcquisitionRange": 550.0,
                "BaseDamage": 20.0,
                "BonusAcquisitionRange": 725.0,
                "Cooldown": 7.0,
                "FlameDuration": 2.5,
                "InitialDelay": 0.25,
                "MinionBonusDamageMultiplier": 2.0,
                "MinionBonusDamageThreshold": 0.20000000298023224,
                "MovementSpeed": 0.4000000059604645,
                "MovementSpeedDuration": 2.0,
                "OrbitRadius": 150.0,
                "RepeatDamageMod": 0.30000001192092896,
                "SecondaryDelay": 0.4000000059604645
            },
            "desc": "<keywordMajor>自动施放</keywordMajor><br>提升移动速度，并召唤三团环绕自身的火焰，锁定范围内距离最近的可见敌人，造成适性伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/firfox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firfox_small.png",
            "id": 308,
            "name": "火狐",
            "rarity": 0,
            "tooltip": "<keywordMajor>自动施放</keywordMajor>：提升<speed>@MovementSpeed*100@%移动速度</speed>，每@Cooldown@秒召唤三团环绕自身的火焰，锁定范围内距离最近的可见敌人，造成@SingleFireDamage@适性伤害。后续命中造成@RepeatDamageMod*100@%伤害。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "SummonerRevolution",
            "calculations": {},
            "dataValues": {
                "CooldownBetweenCasts": 3.0
            },
            "desc": "你的召唤师技能获得一次额外充能。<br><br>此外，闪现会在每回合重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/summonerrevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonerrevolution_small.png",
            "id": 223,
            "name": "召唤师变革",
            "rarity": 1,
            "tooltip": "你的召唤师技能获得一次额外充能。<br><br>此外，闪现会在每回合重置。"
        },
        {
            "apiName": "IceCold",
            "calculations": {},
            "dataValues": {
                "ExtraSlowAmount": 100.0
            },
            "desc": "<status>减速</status>效果会使<speed>移动速度</speed>额外降低100。",
            "iconLarge": "assets/ux/cherry/augments/icons/icecold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/icecold_small.png",
            "id": 44,
            "name": "冷若冰霜",
            "rarity": 0,
            "tooltip": "<status>减速</status>效果会使<speed>移动速度</speed>额外降低100。"
        },
        {
            "apiName": "SpinToWin",
            "calculations": {},
            "dataValues": {
                "SpinDamageAmp": 0.30000001192092896,
                "SpinHaste": 30.0
            },
            "desc": "你的旋转技能获得@SpinHaste@技能加速，并造成@SpinDamageAmp*100@%额外伤害！",
            "iconLarge": "assets/ux/cherry/augments/icons/spintowin_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spintowin_small.png",
            "id": 214,
            "name": "转出胜利",
            "rarity": 0,
            "tooltip": "{{ Cherry_SpinToWin_Summary }}<br><br>本回合伤害：@f1@<br>本场对战伤害：@f2@"
        },
        {
            "apiName": "BannerofCommand",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 10.0,
                "EmpowermentValue": 0.15000000596046448
            },
            "desc": "获得召唤师技能<spellName>指挥旗帜</spellName>。<br><br><rules><spellName>指挥旗帜</spellName>可以短暂强化你的友军</rules>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bannerofcommand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bannerofcommand_small.png",
            "id": 5,
            "name": "指挥旗帜",
            "rarity": 1,
            "tooltip": "你的搭档额外获得@EmpowermentValue*100@%<scaleHealth>生命值</scaleHealth>、<scaleAD>物理攻击</scaleAD>、<scaleAP>魔法攻击</scaleAP>和<attackSpeed>攻击速度</attackSpeed>，持续10秒。"
        },
        {
            "apiName": "TankItOrLeaveIt",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "DamageReduction": 0.20000000298023224,
                "MaxChance": 0.5
            },
            "desc": "根据自身暴击率（最高@MaxChance*100@%机率）进行<crit>暴击防御</crit>，有几率降低受到的伤害。获得@CritChance*100@%暴击率。",
            "iconLarge": "assets/ux/cherry/augments/icons/tankitorleaveit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tankitorleaveit_small.png",
            "id": 80,
            "name": "或扛或跑",
            "rarity": 0,
            "tooltip": "根据自身暴击率（最高@MaxChance*100@%机率）进行<crit>暴击防御</crit>，有几率将受到的伤害降低@DamageReduction*100@%。获得@CritChance*100@%暴击率。<br><br>本回合降低伤害：@f1@<br>合计降低伤害：@f2@"
        },
        {
            "apiName": "WitchfulThinking",
            "calculations": {},
            "dataValues": {
                "AP": 70.0
            },
            "desc": "获得<scaleAP>@AP@魔法攻击</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/witchfulthinking_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/witchfulthinking_small.png",
            "id": 97,
            "name": "巫师思维",
            "rarity": 0,
            "tooltip": "获得<scaleAP>@AP@魔法攻击</scaleAP>。"
        },
        {
            "apiName": "Quest_UrfsChampion",
            "calculations": {},
            "dataValues": {
                "TakedownsNeeded": 8.0
            },
            "desc": "要求：取得@TakedownsNeeded@次击杀/助攻。<br><br>奖励：黄金锅铲",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_urfschampion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_urfschampion_small.png",
            "id": 154,
            "name": "任务：阿福的英雄",
            "rarity": 1,
            "tooltip": "{{Cherry_Quest_UrfsChampion_Summary}}<br><br>击杀/助攻数：@f1@"
        },
        {
            "apiName": "Vengeance",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.2800000011920929,
                "Omnivamp": 0.2800000011920929
            },
            "desc": "搭档死亡后，会大幅增加伤害和<lifeSteal>全能吸血</lifeSteal>，持续至回合结束。",
            "iconLarge": "assets/ux/cherry/augments/icons/vengeance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vengeance_small.png",
            "id": 90,
            "name": "复仇",
            "rarity": 1,
            "tooltip": "搭档死亡后，你会获得@DamageAmp*100@%伤害提升和<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Erosion",
            "calculations": {
                "MaxShredTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "Shred"
                        },
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MaxStacks"
                        },
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 10.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 20.0,
                "Shred": 0.014999999664723873,
                "ShredDuration": 4.0
            },
            "desc": "对敌人造成伤害会附加一个可叠加的<scaleArmor>物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>削弱效果，持续@ShredDuration@秒。 ",
            "iconLarge": "assets/ux/cherry/augments/icons/erosion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/erosion_small.png",
            "id": 28,
            "name": "腐蚀",
            "rarity": 0,
            "tooltip": "对敌人造成伤害会削弱其@Shred*100@%<scaleArmor>物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>，持续@ShredDuration@秒，至多在@MaxStacks@层时击碎@MaxShredTooltipOnly@%。 "
        },
        {
            "apiName": "Stats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 2.0
            },
            "desc": "获得@AmountOfStatAnvils@个属性铁砧！",
            "iconLarge": "assets/ux/cherry/augments/icons/stats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stats_small.png",
            "id": 226,
            "name": "属性！",
            "rarity": 0,
            "tooltip": "获得@AmountOfStatAnvils@个属性铁砧！"
        },
        {
            "apiName": "MasterofDuality",
            "calculations": {
                "ADGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 9.0,
                            "mStartValue": 3.0
                        }
                    ]
                },
                "APGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 18.0,
                            "mStartValue": 6.0
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "普攻可获得<scaleAP>魔法攻击</scaleAP>{{ Item_Keyword_OnHit }}，使用技能可获得<scaleAD>物理攻击</scaleAD>，效果可无限叠加，持续至回合结束。",
            "iconLarge": "assets/ux/cherry/augments/icons/masterofduality_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/masterofduality_small.png",
            "id": 54,
            "name": "双相大师",
            "rarity": 2,
            "tooltip": "普攻可获得<scaleAP>@APGained@魔法攻击</scaleAP>{{ Item_Keyword_OnHit }}，使用技能可获得<scaleAD>@ADGained@物理攻击</scaleAD>，效果可无限叠加，持续至回合结束。"
        },
        {
            "apiName": "LightemUp",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 11.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.1899999976158142
                        }
                    ]
                },
                "TOOLTIPONLYDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 320.0,
                            "mStartValue": 44.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.399999976158142,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.7599999904632568
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "每第四次攻击造成额外<magicDamage>魔法伤害</magicDamage>{{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightemup_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightemup_small.png",
            "id": 51,
            "name": "除恶之光",
            "rarity": 0,
            "tooltip": "每第四次攻击造成额外<magicDamage>@TOOLTIPONLYDamage@魔法伤害</magicDamage>{{ Item_Keyword_OnHit }}。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "SearingDawn",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHPDamage": 0.029999999329447746,
                "ProcCooldown": 0.75
            },
            "desc": "技能会标记敌人，友军的下一次攻击或技能会使其承受额外<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/searingdawn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/searingdawn_small.png",
            "id": 72,
            "name": "炙热黎明",
            "rarity": 1,
            "tooltip": "技能会标记敌人，友军的下一次攻击或技能会使其承受额外<magicDamage>@Damage@+@MaxHPDamage*100@%最大生命值的魔法伤害</magicDamage>。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "SlapAround",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 20.0,
                "SpellIDCD": 5.0
            },
            "desc": "每次<status>定身</status>或<status>束缚</status>一名敌人可获得<font color = '#8347ff'>@AdaptiveForce@适性之力</font>，持续至回合结束。可无限叠加。",
            "iconLarge": "assets/ux/cherry/augments/icons/slaparound_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slaparound_small.png",
            "id": 136,
            "name": "肆意打击",
            "rarity": 0,
            "tooltip": "{{ Cherry_SlapAround_Summary }}<br><br>当前适性之力：@f1@"
        },
        {
            "apiName": "MagicMissile",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0,
                "MaxHealthDamagePerMissile": 0.0033400000538676977,
                "MaxHealthDamageTooltip": 1.0,
                "MaxRangeThreshold": 1000.0,
                "NumberOfMissiles": 3.0
            },
            "desc": "使用技能造成伤害会向目标发射@NumberOfMissiles@道魔法飞弹，每道飞弹造成<trueDamage>百分比最大生命值的真实伤害</trueDamage>（基于飞弹的移动距离）。",
            "iconLarge": "assets/ux/cherry/augments/icons/magicmissile_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/magicmissile_small.png",
            "id": 133,
            "name": "魔法飞弹",
            "rarity": 1,
            "tooltip": "使用技能造成伤害会向每个被击中的敌人发射@NumberOfMissiles@道魔法飞弹，每道飞弹最多可造成<trueDamage>@MaxHealthDamageTooltip@%最大生命值的真实伤害</trueDamage>（基于飞弹的移动距离）。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Spellwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 325.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.649999976158142,
                "Cooldown": 6.0,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 100.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "使用技能击中敌人会引发爆炸，在你和被命中的敌人位置之间造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/spellwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spellwake_small.png",
            "id": 135,
            "name": "咒术觉醒",
            "rarity": 2,
            "tooltip": "使用技能击中敌人会引发爆炸，在你和被命中的敌人位置之间造成<magicDamage>@Damage@魔法伤害</magicDamage>。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "CenterOfTheUniverse",
            "calculations": {
                "StarDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 7.0,
                            "mLevel1Value": 5.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.11999999731779099
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "MissileWidth": 50.0
            },
            "desc": "召唤星体在自身的攻击距离内环绕，星体穿过敌人时造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/centeroftheuniverse_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/centeroftheuniverse_small.png",
            "id": 193,
            "name": "宇宙奇点",
            "rarity": 2,
            "tooltip": "召唤星体在自身的攻击距离内环绕，星体穿过敌人时造成<magicDamage>@StarDamage@魔法伤害</magicDamage>。<br><br>本回合已造成伤害：@f1@<br>总计已造成伤害：@f2@"
        },
        {
            "apiName": "PhenomenalEvil",
            "calculations": {},
            "dataValues": {
                "APPerProc": 1.0,
                "ProcCooldown": 1.0,
                "SpellIDCD": 5.0,
                "StartingAPIfSecondAugment": 40.0
            },
            "desc": "使用技能命中敌人时，永久获得<scaleAP>@APPerProc@魔法攻击</scaleAP>。<br><br>如果作为你的第二个增幅装置，则在开局时获得<scaleAP>@StartingAPIfSecondAugment@魔法攻击</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/phenomenalevil_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/phenomenalevil_small.png",
            "id": 65,
            "name": "极度邪恶",
            "rarity": 1,
            "tooltip": "使用技能命中敌人时，永久获得<scaleAP>@APPerProc@魔法攻击</scaleAP>。<br><br>每个技能@SpellIDCD@秒冷却时间。<br><br>如果作为你的第二个增幅装置，则在开局时获得<scaleAP>@StartingAPIfSecondAugment@魔法攻击</scaleAP>。<br><br>已获得魔法攻击：@f1@"
        },
        {
            "apiName": "BigBrain",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "AP": 1.0,
                "APRatio": 3.0,
                "ShieldBase": 3.0
            },
            "desc": "每个回合开始时，每拥有<scaleAP>%i:scaleAP%@AP@魔法攻击</scaleAP>，获得<shield>@ShieldBase@护盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bigbrain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bigbrain_small.png",
            "id": 180,
            "name": "聪明绝顶",
            "rarity": 1,
            "tooltip": "每个回合开始时，获得<shield>@TotalShield@护盾</shield>。"
        },
        {
            "apiName": "Vulnerability",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritDamage": 1.5499999523162842
            },
            "desc": "你的道具和持续伤害效果可触发暴击。获得@CritChance*100@%暴击率。",
            "iconLarge": "assets/ux/cherry/augments/icons/vulnerability_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vulnerability_small.png",
            "id": 92,
            "name": "弱点",
            "rarity": 1,
            "tooltip": "你的道具和持续伤害效果可触发暴击，造成@CritDamage*100@%额外伤害。获得@CritChance*100@%暴击率。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "CannonFodder",
            "calculations": {},
            "dataValues": {},
            "desc": "进入战斗时，从加农重炮发射出去。",
            "iconLarge": "assets/ux/cherry/augments/icons/cannonfodder_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cannonfodder_small.png",
            "id": 10,
            "name": "炮灰",
            "rarity": 0,
            "tooltip": "进入战斗时，从加农重炮发射出去。"
        },
        {
            "apiName": "UltimateRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "使用随机终极技能替换召唤师奔逃。每次施放终极技能后，随机替换为新的终极技能。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 233,
            "name": "终极轮盘",
            "rarity": 2,
            "tooltip": "使用随机终极技能替换召唤师奔逃。每次施放终极技能后，替换为新的终极技能。<br><br><br><rules>这些召唤师技能仍然是终极技能。</rules>"
        },
        {
            "apiName": "ClownCollege",
            "calculations": {
                "BasicAttackDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 35.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                },
                "QCritDamageMod": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NumberCalculationPart",
                                    "mNumber": 1.5499999523162842
                                },
                                {
                                    "__type": "StatByCoefficientCalculationPart",
                                    "mCoefficient": 1.0,
                                    "mStat": 9,
                                    "mStatFormula": 2
                                }
                            ]
                        }
                    ]
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseDamage": 100.0,
                "CastRange": 400.0,
                "EDITDECEIVEFORREALVALUES": 0,
                "ExtraAATime": 1.0,
                "FearDamage": 0.25,
                "FearDuration": 1.0,
                "FearRadius": 350.0,
                "PseudoCastTime": 0.125,
                "StealthDuration": 3.0
            },
            "desc": "获得召唤师技能<spellName>欺诈魔术</spellName>。<br>获得被动技能<spellName>背刺</spellName>。<br><br>死亡时，生成一个会爆炸的盒子，对附近敌人造成大量<trueDamage>真实伤害</trueDamage>和<status>恐惧</status>效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/clowncollege_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clowncollege_small.png",
            "id": 310,
            "name": "小丑学院",
            "rarity": 2,
            "tooltip": "<spellName>背刺</spellName>：从身后发动攻击时，造成@BasicAttackDamage@<physicalDamage>额外物理伤害</physicalDamage>。<br><br><spellName>欺诈魔术</spellName>：传送并进入<keywordStealth>隐形</keywordStealth>状态，持续@StealthDuration@秒。在<keywordStealth>隐形</keywordStealth>期间的下一次普攻可造成额外<physicalDamage>@TotalDamage@物理伤害</physicalDamage>。如果从背后进行打击，那么这次普攻会触发暴击，造成@QCritDamageMod@伤害。<br><br><spellName>幻象：死亡</spellName>：死亡时，在周围造成<trueDamage>@FearDamage*100@%最大生命值的真实伤害</trueDamage>及恐惧效果，持续@FearDuration@秒。"
        },
        {
            "apiName": "NumbToPain",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}"
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "RangedReduction"
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MeleeReduction"
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 6.0,
                "MeleeReduction": 0.30000001192092896,
                "RangedReduction": 0.15000000596046448
            },
            "desc": "你承受伤害的@MeleeReduction*100@%转而在@BleedDuration@秒内逐渐扣除（远程英雄为@RangedReduction*100@%）。",
            "iconLarge": "assets/ux/cherry/augments/icons/numbtopain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/numbtopain_small.png",
            "id": 251,
            "name": "无视痛苦",
            "rarity": 0,
            "tooltip": "你承受伤害的@MeleeReduction*100@%转而在@BleedDuration@秒内逐渐扣除（远程英雄为@RangedReduction*100@%）。"
        },
        {
            "apiName": "AugmentedPower",
            "calculations": {
                "DamageAmp": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamageAmp"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 9.999999747378752e-5,
                "BaseDamageAmp": 0.15000000596046448,
                "BaseDamageAmpTooltip": 0.20000000298023224,
                "BonusADRatio": 9.999999747378752e-5
            },
            "desc": "使你的增幅装置和道具造成的伤害提升@DamageAmp@。",
            "iconLarge": "assets/ux/cherry/augments/icons/augmented_power_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augmented_power_small.png",
            "id": 322,
            "name": "增幅之力",
            "rarity": 0,
            "tooltip": "{{ Cherry_AugmentedPower_Summary }}<br><br>本回合提升伤害：@f1@<br>总计提升伤害：@f2@"
        },
        {
            "apiName": "MadScientist",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.30000001192092896,
                "APAmp": 0.30000001192092896,
                "Haste": 70.0,
                "HealthAmp": 0.20000000298023224,
                "MovespeedAmp": 0.4000000059604645,
                "SizeAmp": 0.4000000059604645
            },
            "desc": "回合开始时体型变大（<font color = '#8347ff'>适性之力</font>和<scaleHealth>生命值</scaleHealth>）或变小（技能加速和<speed>移动速度</speed>）。",
            "iconLarge": "assets/ux/cherry/augments/icons/madscientist_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/madscientist_small.png",
            "id": 53,
            "name": "疯狂科学家",
            "rarity": 2,
            "tooltip": "回合开始时体型变大（获得<font color = '#8347ff'>@ADAmp*100@%适性之力</font>和<scaleHealth>@HealthAmp*100@%生命值</scaleHealth>）或变小（@Haste@技能加速和<speed>@MovespeedAmp*100@%移动速度</speed>）。"
        },
        {
            "apiName": "MountainSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "获得裂地龙魂，脱战后短暂获得一道<shield>护盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/mountainsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mountainsoul_small.png",
            "id": 57,
            "name": "裂地之魂",
            "rarity": 0,
            "tooltip": "获得裂地之魂，短时间脱战即可获得<shield>护盾</shield>。<br><br>合计生成护盾：@f1@"
        },
        {
            "apiName": "UltimateRevolution",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合一次，在施放终极技能后刷新你的终极技能。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 88,
            "name": "终极变革",
            "rarity": 2,
            "tooltip": "每回合一次，在施放终极技能后刷新你的终极技能。"
        },
        {
            "apiName": "TricksterDemon",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.6000000238418579,
                "BaseDamage": 100.0,
                "Radius": 300.0,
                "bonusADRatio": 0.4000000059604645
            },
            "desc": "脱离潜行状态时，会引发爆炸，造成<magicDamage>@TotalDamage@魔法伤害</magicDamage>，你的分身和陷阱在死亡时也会触发相同效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/tricksterdemon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tricksterdemon_small.png",
            "id": 236,
            "name": "欺诈魔",
            "rarity": 1,
            "tooltip": "{{ Cherry_TricksterDemon_Summary }}<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Dematerialize",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 15.0,
                "SecondPickBonus": 30.0
            },
            "desc": "参与击杀/助攻时获得<font color = '#8347ff'>@AdaptiveForce@适性之力</font>，每回合每名英雄一次。<br><br>如果作为你的第二个增幅装置，则在开局时获得<font color = '#8347ff'>@SecondPickBonus@适性之力</font>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dematerialize_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dematerialize_small.png",
            "id": 171,
            "name": "去质器",
            "rarity": 0,
            "tooltip": "{{Cherry_Dematerialize_Summary}}<br><br>已获得适性之力：@f1@"
        },
        {
            "apiName": "SlowAndSteady",
            "calculations": {
                "ADPerAS": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "ASMultiplier"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    },
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "ASMultiplier": 75.0,
                "StaticRatio": 1.0
            },
            "desc": "你的<speed>攻击速度</speed>变为@StaticRatio@。所有额外<speed>攻击速度</speed>会转换为<scaleAD>物理攻击</scaleAD>。（每<speed>1%攻击速度</speed>提供<scaleAD>@ADPerAS@物理攻击</scaleAD>）。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/slowandsteady_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowandsteady_small.png",
            "id": 250,
            "name": "稳扎稳打",
            "rarity": 1,
            "tooltip": "你的<speed>攻击速度</speed>变为@StaticRatio@。所有额外<speed>攻击速度</speed>会转换为<scaleAD>物理攻击</scaleAD>（每<speed>1%攻击速度</speed>提供<scaleAD>@ADPerAS@物理攻击</scaleAD>）。<br><br>当前获得量：@f1@<scaleAD>物理攻击</scaleAD>"
        },
        {
            "apiName": "FrostWraith",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.5,
                "Radius": 450.0,
                "RootDuration": 1.25
            },
            "desc": "每@Cooldown@秒，<keywordMajor>自动施放</keywordMajor>@RootDuration@秒<status>定身</status>给附近的敌人。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/frostwraith_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frostwraith_small.png",
            "id": 39,
            "name": "寒霜幽魂",
            "rarity": 0,
            "tooltip": "每@Cooldown@秒，<keywordMajor>自动施放</keywordMajor>@RootDuration@秒<status>定身</status>给附近的敌人。<br><br>本回合禁锢的敌人：@f1@<br>本回合禁锢的敌人：@f2@"
        },
        {
            "apiName": "SymphonyofWar",
            "calculations": {
                "ASMelee": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.12999999523162842
                        }
                    ]
                },
                "ASRanged": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                }
                            ],
                            "mLevel1Value": 0.07999999821186066
                        }
                    ]
                }
            },
            "dataValues": {
                "ASCap": 10.0,
                "BuffDuration": 5.0,
                "Duration": 6.0,
                "HealingPercent": 0.10000000149011612,
                "MaxAdaptivePerStack": 5.5,
                "MaxStacks": 12.0,
                "MinAdaptivePerStack": 3.0,
                "PerCastIDLockout": 10.0,
                "RangeBonus": 50.0,
                "RangedHealingPercent": 0.07999999821186066,
                "StackCap": 6.0,
                "TimeUntilNextStackFromSameSpell": 5.0
            },
            "desc": "获得<spellName>致命节奏</spellName>和<spellName>征服者</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/symphonyofwar_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symphonyofwar_small.png",
            "id": 79,
            "name": "战争交响曲",
            "rarity": 2,
            "tooltip": "获得基石符文<spellName>致命节奏</spellName>和<spellName>征服者</spellName>。<br><br><spellName>致命节奏</spellName> - 攻击英雄时会提供<attackSpeed>攻击速度</attackSpeed>，最多可叠加6次。叠至6层时，你的普攻会发射发射一枚飞弹，造成额外伤害。<br><spellName>征服者</spellName> - 对英雄的普攻和技能命中时会提供<physicalDamage>适性</physicalDamage><magicDamage>之力</magicDamage>，最多可叠加12层。叠至12层时，你对英雄造成伤害的一定百分比会转化为治疗。"
        },
        {
            "apiName": "TrueshotProdigy",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 525.0,
                            "mStartValue": 175.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 5.0,
                "SnipeDistance": 700.0
            },
            "desc": "从远处对英雄造成伤害时，可对其发射一道<abilityName>精准弹幕</abilityName>。",
            "iconLarge": "assets/ux/cherry/augments/icons/trueshotprodigy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trueshotprodigy_small.png",
            "id": 86,
            "name": "狙击天才",
            "rarity": 2,
            "tooltip": "从@SnipeDistance@距离之外对敌人造成伤害时，可对其发射一道<abilityName>精准弹幕</abilityName>，造成<magicDamage>@Damage@魔法伤害</magicDamage>。每个目标@Cooldown@秒冷却时间。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Eureka",
            "calculations": {
                "APToHasteConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APToHasteConversion"
                        }
                    ]
                }
            },
            "dataValues": {
                "APToHasteConversion": 0.30000001192092896
            },
            "desc": "获得相当于<scaleAP>@APToHasteConversion*100@%魔法攻击</scaleAP>的技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/eureka_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/eureka_small.png",
            "id": 30,
            "name": "尤里卡",
            "rarity": 2,
            "tooltip": "获得@APToHasteConversionCalc@技能加速。"
        },
        {
            "apiName": "OceanSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "获得海洋之魂，对敌人造成伤害可获得高额<healing>生命值</healing>和<scaleMana>魔力</scaleMana>回复。",
            "iconLarge": "assets/ux/cherry/augments/icons/oceansoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oceansoul_small.png",
            "id": 60,
            "name": "愈水龙魂",
            "rarity": 0,
            "tooltip": "获得海洋之魂，对敌人造成伤害可大幅获得<healing>生命值</healing>和<scaleMana>魔力</scaleMana>回复。<br><br>本回合造成治疗：@f1@<br>合计造成治疗：@f2@"
        },
        {
            "apiName": "Bodyguard",
            "calculations": {
                "MaxShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 400.0,
                            "mStartValue": 100.0
                        }
                    ]
                },
                "MinShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 25.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MaxCDCheck": 12.0,
                "MaxStacks": 5.0,
                "MinCDCheck": 1.0,
                "PerSpellSlotCD": 0.10000000149011612,
                "ShieldBaseValue": 25.0,
                "ShieldDuration": 2.5,
                "ShieldMaxValue": 250.0,
                "ShieldRadius": 350.0,
                "SpellIDCD": 3.0
            },
            "desc": "使用冲刺、闪现或传送时，获得持续@ShieldDuration@秒的<shield>护盾</shield>，你经过的友军也会获得该护盾。此<shield>护盾</shield>的强度取决于技能在1级时的基础冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/bodyguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bodyguard_small.png",
            "id": 321,
            "name": "保镖",
            "rarity": 1,
            "tooltip": "使用冲刺、闪现或传送时，获得<shield>@MinShieldPerLevel@护盾，最多可提升至@MaxShieldPerLevel@</shield>（基于技能在1级时的基础冷却时间），持续@ShieldDuration@秒，你经过的友军也会获得该护盾。<br><br><rules>护盾会在技能的冷却时间至少为@MaxCDCheck@秒时达到最大值。</rules><br><br>本回合阻挡伤害：@f1@<br>总计阻挡伤害：@f2@"
        },
        {
            "apiName": "CircleofDeath",
            "calculations": {},
            "dataValues": {
                "DamageRange": 1000.0,
                "HealToDamageConversion": 0.699999988079071
            },
            "desc": "你所提供的<healing>治疗</healing>和<healing>生命回复</healing>效果会对距离最近的敌方英雄造成部分回复量的<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/circleofdeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/circleofdeath_small.png",
            "id": 15,
            "name": "死亡循环",
            "rarity": 2,
            "tooltip": "你所提供的<health>治疗</health>和<health>生命回复</health>效果会对距离最近的敌方英雄造成<magicDamage>@HealToDamageConversion*100@%回复量的魔法伤害</magicDamage>。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Quest_WoogletsWitchcap",
            "calculations": {},
            "dataValues": {},
            "desc": "立即：获得巨型魔棒。<br><br>要求：拥有死亡之帽和中娅沙漏。<br><br>奖励：获得乌莉特的法帽",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_small.png",
            "id": 156,
            "name": "任务：乌莉特的法帽",
            "rarity": 2,
            "tooltip": "立即：获得巨型魔棒。<br><br>要求：拥有死亡之帽和中娅沙漏。<br><br>奖励：获得乌莉特的法帽"
        },
        {
            "apiName": "Earthwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 140.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.25,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 300.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "你的冲刺、闪现和传送技能会留下一条踪迹，1秒后引爆。",
            "iconLarge": "assets/ux/cherry/augments/icons/earthwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/earthwake_small.png",
            "id": 27,
            "name": "地行尾迹",
            "rarity": 2,
            "tooltip": "你的冲刺、跳跃、闪现和传送技能会留下一条踪迹，1秒后引爆，造成<physicalDamage>@Damage@物理伤害</physicalDamage>。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "ScopedWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 75.0,
                "RangedRangeIncrease": 50.0
            },
            "desc": "获得@MeleeRangeIncrease@攻击距离（远程角色减少至@RangedRangeIncrease@）。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopedweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopedweapons_small.png",
            "id": 170,
            "name": "狙击镜强化",
            "rarity": 0,
            "tooltip": "获得@MeleeRangeIncrease@攻击距离（远程角色减少至@RangedRangeIncrease@）。"
        },
        {
            "apiName": "BreadAndButter",
            "calculations": {},
            "dataValues": {
                "QAbilityHaste": 200.0,
                "QReducedAbilityHaste": 200.0
            },
            "desc": "你的@spell1KeyBind@获得@QAbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandbutter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandbutter_small.png",
            "id": 103,
            "name": "面包黄油",
            "rarity": 1,
            "tooltip": "你的@spell1KeyBind@获得@QAbilityHaste@技能加速。"
        },
        {
            "apiName": "TheBrutalizer",
            "calculations": {},
            "dataValues": {
                "AD": 25.0,
                "AbilityHaste": 10.0,
                "Lethality": 5.0
            },
            "desc": "获得<scaleAD>@AD@物理攻击</scaleAD>、@AbilityHaste@技能加速和<scaleLethality>@Lethality@物理致命</scaleLethality>。",
            "iconLarge": "assets/ux/cherry/augments/icons/thebrutalizer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thebrutalizer_small.png",
            "id": 82,
            "name": "残暴之力",
            "rarity": 0,
            "tooltip": "获得<scaleAD>@AD@物理攻击</scaleAD>、@AbilityHaste@技能加速和<scaleLethality>@Lethality@物理致命</scaleLethality>。"
        },
        {
            "apiName": "SonicBoom",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ProcCooldown": 2.0,
                "Radius": 450.0,
                "SlowAmount": -0.30000001192092896
            },
            "desc": "对友军施放的增益、<healing>治疗</healing>或<shield>护盾</shield>会对附近敌人造成伤害和<status>减速</status>效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/sonicboom_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/sonicboom_small.png",
            "id": 76,
            "name": "音爆",
            "rarity": 0,
            "tooltip": "为友军提供增益、<healing>治疗</healing>或<shield>护盾</shield>会对附近敌人造成<trueDamage>@Damage@真实伤害</trueDamage>和@SlowAmount*-100@%<status>减速效果</status>，持续2秒。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "TwiceThrice",
            "calculations": {},
            "dataValues": {
                "ProcMultiplier": 1.5
            },
            "desc": "每第三次普攻会再次触发你的{{ Item_Keyword_OnHit }}效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/twicethrice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/twicethrice_small.png",
            "id": 107,
            "name": "三番两次",
            "rarity": 1,
            "tooltip": "每第三次普攻会再次触发你的{{ Item_Keyword_OnHit }}效果。"
        },
        {
            "apiName": "SymbioticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "每个回合，这个会<keyword>突变</keyword>为你友军的增幅装置之一。<br><br><rules>只会突变为你能抽取的增幅装置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/symbioticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symbioticmutation_small.png",
            "id": 239,
            "name": "共生变异",
            "rarity": 1,
            "tooltip": "每个回合，这个会<keyword>突变</keyword>为你友军的增幅装置之一。<br><br><rules>只会突变为你能抽取的增幅装置。</rules>"
        },
        {
            "apiName": "CelestialBody",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.10000000149011612,
                "Health": 1250.0
            },
            "desc": "获得<scaleHealth>@Health@生命值</scaleHealth>，但你造成的伤害会降低@DamageReduction*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/celestialbody_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/celestialbody_small.png",
            "id": 13,
            "name": "天界之身",
            "rarity": 1,
            "tooltip": "获得<scaleHealth>@Health@生命值</scaleHealth>，但你造成的伤害会降低@DamageReduction*100@%。"
        },
        {
            "apiName": "BravestoftheBrave",
            "calculations": {},
            "dataValues": {
                "GoldAmount": 500.0,
                "tierValueIncrease": 1.0
            },
            "desc": "后续增幅装置选项的阶级提升@tierValueIncrease@阶。若增幅装置已经是棱彩阶级，则获得额外@GoldAmount@金钱。",
            "iconLarge": "assets/ux/cherry/augments/icons/bravestofthebrave_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bravestofthebrave_small.png",
            "id": 324,
            "name": "勇士中的勇士",
            "rarity": 0,
            "tooltip": "后续增幅装置选项的阶级提升@tierValueIncrease@阶。若增幅装置已经是棱彩阶级，则获得额外@GoldAmount@金钱。"
        },
        {
            "apiName": "BreadAndJam",
            "calculations": {},
            "dataValues": {
                "WAbilityHaste": 200.0
            },
            "desc": "你的@spell2KeyBind@获得@WAbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandjam_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandjam_small.png",
            "id": 150,
            "name": "面包果酱",
            "rarity": 1,
            "tooltip": "你的@spell2KeyBind@获得@WAbilityHaste@技能加速。"
        },
        {
            "apiName": "WithHaste",
            "calculations": {
                "AbilityHasteToMSConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AbilityHasteToMSConversion",
                            "mStat": 11
                        }
                    ]
                }
            },
            "dataValues": {
                "AbilityHasteToMSConversion": 1.5
            },
            "desc": "获得相当于@AbilityHasteToMSConversion*100@%自身技能加速的<speed>移动速度</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/withhaste_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/withhaste_small.png",
            "id": 98,
            "name": "迫不及待",
            "rarity": 1,
            "tooltip": "获得<speed>@AbilityHasteToMSConversionCalc@移动速度</speed>。"
        },
        {
            "apiName": "FallenAegis",
            "calculations": {
                "ShieldAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ShieldDuration": 12.0
            },
            "desc": "开始战斗时获得一道<abilityName>黑暗之盾</abilityName>，持续@ShieldDuration@秒。<br><br><rules><abilityName>黑暗之盾</abilityName>可阻挡魔法伤害和<status>定身</status>效果。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/fallenaegis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fallenaegis_small.png",
            "id": 34,
            "name": "殒落之盾",
            "rarity": 0,
            "tooltip": "战斗开始时获得一道<abilityName>黑暗之盾</abilityName>，可阻挡<shield>@ShieldAmount@魔法伤害</shield>，持续@ShieldDuration@秒。黑暗之盾会阻挡<status>控制</status>和<status>定身</status>效果，直到它被打碎。<br><br>总计生成护盾：@f1@<br>已阻挡的定身类技能总数：@f2@"
        },
        {
            "apiName": "HolyFire",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                }
            },
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercentMax": 0.03999999910593033,
                "BurnPercentMin": 0.009999999776482582,
                "Cooldown": 1.5,
                "Radius": 650.0
            },
            "desc": "你提供的<healing>治疗</healing>或<shield>护盾</shield>会对一名附近敌人施加可无限叠加的<keywordMajor>燃烧</keywordMajor>效果，在数秒内持续造成<magicDamage>百分比最大生命值的魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/holyfire_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holyfire_small.png",
            "id": 198,
            "name": "神圣之火",
            "rarity": 1,
            "tooltip": "你提供的<healing>治疗</healing>或<shield>护盾</shield>会对一名附近敌人施加可无限叠加的<keywordMajor>燃烧</keywordMajor>效果，在@BurnDuration@秒内最多可造成<magicDamage>@BurnPercentMax*100@%最大生命值的魔法伤害</magicDamage>（最低：@BurnPercentMin*100@%）。<br><br>燃烧伤害会随着<healing>治疗</healing>或<shield>护盾</shield>相对于被援助英雄<scaleHealth>最大生命值</scaleHealth>的比例而提升。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Overflow",
            "calculations": {
                "ManaCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "{89ba3820}"
                        },
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    }
                }
            },
            "dataValues": {
                "InitialAmpPercent": 10.0
            },
            "desc": "你的<scaleMana>魔力</scaleMana>消耗翻倍。根据你的最大<scaleMana>魔力值</scaleMana>，你的技能的<healing>治疗效果</healing>、<shield>护盾效果</shield>和伤害获得了提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/overflow_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/overflow_small.png",
            "id": 311,
            "name": "溢流",
            "rarity": 1,
            "tooltip": "你的<scaleMana>魔力</scaleMana>消耗翻倍。你的技能的<healing>治疗效果</healing>、<shield>护盾效果</shield>和伤害效能提升<scaleMana>@ManaCalc@</scaleMana>。"
        },
        {
            "apiName": "FeeltheBurn",
            "calculations": {
                "DamagePerSecond": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "TooltipTrueDamageCalculation",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "InverseDuration"
                    }
                },
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "DamageReductionTOOLTIPONLY": 0.3499999940395355,
                "DotDuration": 5.0,
                "ExhaustDuration": 3.0,
                "GrievousAmount": 0.4000000059604645,
                "InverseDuration": 0.20000000298023224,
                "Range": 1000.0,
                "SightRadius": 100.0,
                "SlowAmount": 0.5
            },
            "desc": "获得<spellName>热情爆燃</spellName>召唤师技能。<br><br><rules><spellName>热情爆燃</spellName>同时向附近所有敌方英雄施放<spellName>点燃</spellName>和<spellName>虚弱</spellName>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/feeltheburn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feeltheburn_small.png",
            "id": 35,
            "name": "热情爆燃",
            "rarity": 2,
            "tooltip": "<rules>同时向附近所有敌方英雄施放<spellName>点燃</spellName>和<spellName>虚弱</spellName>。</rules>"
        },
        {
            "apiName": "GuiltyPleasure",
            "calculations": {
                "TotalHeal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 10.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPercentage",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealPercentage": 0.014999999664723873,
                "SpellIDCD": 5.0
            },
            "desc": "<status>定身</status>或<status>束缚</status>敌方英雄<healing>可治疗自身</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/guiltypleasure_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/guiltypleasure_small.png",
            "id": 42,
            "name": "罪恶快感",
            "rarity": 0,
            "tooltip": "<status>定身</status>或<status>束缚</status>敌方英雄<healing>可回复@TotalHeal@生命值</healing>。<br><br>本回合造成治疗：@f1@<br>总计造成治疗：@f2@"
        },
        {
            "apiName": "ScopierWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 200.0,
                "RangedRangeIncrease": 100.0
            },
            "desc": "获得@MeleeRangeIncrease@攻击距离（远程角色减少至@RangedRangeIncrease@）。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopierweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopierweapons_small.png",
            "id": 71,
            "name": "广域武器",
            "rarity": 1,
            "tooltip": "获得@MeleeRangeIncrease@攻击距离（远程角色减少至@RangedRangeIncrease@）。"
        },
        {
            "apiName": "BuffBuddies",
            "calculations": {},
            "dataValues": {},
            "desc": "获得<font color = '#f30c1a'>余烬之冠</font>和<font color = '#1542ea'>洞悉之冠</font>。",
            "iconLarge": "assets/ux/cherry/augments/icons/buffbuddies_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/buffbuddies_small.png",
            "id": 9,
            "name": "增益伙伴",
            "rarity": 0,
            "tooltip": "{{Cherry_BuffBuddies_Summary}}<br><br><rules><font color = '#f30c1a'>余烬之冠</font>：普攻会使敌方英雄<keywordMajor>燃烧</keywordMajor>和<status>减速</status>。脱战后，<healing>获得一定百分比最大生命值的治疗</healing>。<br><br><font color = '#1542ea'>洞悉之冠</font>：获得技能加速；每秒回复<scaleMana>魔力</scaleMana>与<energy>能量</energy>。</rules>"
        },
        {
            "apiName": "RaidBoss",
            "calculations": {},
            "dataValues": {
                "BreakoutHealthThreshold": 0.5,
                "DamageReductionMax": 0.699999988079071,
                "DamageReductionMin": 0.4000000059604645,
                "DamageReductionRoundCap": 11.0,
                "ImprisonDuration": 9.0,
                "MissingHPHealUponRelease": 0.30000001192092896,
                "ShieldHealthRatio": 0.3499999940395355,
                "StatIncrease": 0.5
            },
            "desc": "每个回合开始时，你都会被囚禁在竞技场中央，无法行动。囚禁期间，你会获得大量伤害减免，体型逐渐变大，持续获得<scaleHealth>生命值</scaleHealth>、<physicalDamage>物理攻击</physicalDamage>和<scaleAP>魔法攻击</scaleAP>。@ImprisonDuration@秒后或达到<scaleHealth>@BreakoutHealthThreshold*100@%生命值</scaleHealth>时，你将挣脱束缚，<status>击退</status>敌人并获得基于自身<scaleHealth>最大生命值</scaleHealth>的<shield>护盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/raidboss_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/raidboss_small.png",
            "id": 125,
            "name": "强袭头目",
            "rarity": 2,
            "tooltip": "每个回合开始时，你都会被囚禁在竞技场中央，无法行动。在囚禁期间，你会获得最多@DamageReductionMax*100@%伤害减免，体型逐渐变大，持续获得<scaleHealth>生命值</scaleHealth>、<physicalDamage>物理攻击</physicalDamage>和<scaleAP>魔法攻击</scaleAP>（上限为@StatIncrease*100@%）。@ImprisonDuration@秒后或达到<scaleHealth>@BreakoutHealthThreshold*100@%生命值</scaleHealth>时，你将挣脱束缚，<status>击退</status>敌人并获得<shield>@ShieldHealthRatio*100@%最大生命值的护盾</shield>。"
        },
        {
            "apiName": "OutlawsGrit",
            "calculations": {
                "MaxResistTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ResistsPerStack"
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "MaxStacks"
                            }
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 5.0,
                "ResistsPerStack": 12.0
            },
            "desc": "使用冲刺、闪现和传送时，获得<scaleArmor>@ResistsPerStack@物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>。此效果最多在@MaxStacks@层时提供@MaxResistTooltipOnly@。",
            "iconLarge": "assets/ux/cherry/augments/icons/outlawsgrit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/outlawsgrit_small.png",
            "id": 63,
            "name": "歹徒本色",
            "rarity": 1,
            "tooltip": "使用冲刺、跳跃、闪现和传送技能时，获得<scaleArmor>@ResistsPerStack@物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>。此效果最多在@MaxStacks@层时提供@MaxResistTooltipOnly@。"
        },
        {
            "apiName": "DontBlink",
            "calculations": {},
            "dataValues": {
                "BonusDamagePerMSDifference": 0.0010000000474974513
            },
            "desc": "你的速度比敌人快得越多，对其造成的伤害就越多。",
            "iconLarge": "assets/ux/cherry/augments/icons/dontblink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontblink_small.png",
            "id": 26,
            "name": "不要眨眼",
            "rarity": 0,
            "tooltip": "每多出目标<speed>10点移动速度</speed>，即可获得@BonusDamagePerMSDifference*1000@%额外伤害。<br><br>本回合造成额外伤害：@f1@<br>总计额外伤害：@f2@"
        },
        {
            "apiName": "ShadowRunner",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 2.0,
                "MSAmount": 300.0
            },
            "desc": "使用冲刺、跳跃、闪现和传送技能或脱离<stealth>潜行</stealth>状态后，获得<speed>@spell.Augment_ShadowRunner:MSAmount@移动速度</speed>，持续@spell.Augment_ShadowRunner:BuffDuration@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/shadowrunner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shadowrunner_small.png",
            "id": 73,
            "name": "暗影狂奔",
            "rarity": 0,
            "tooltip": "使用冲刺、跳跃、闪现和传送技能或脱离<stealth>潜行</stealth>状态后，获得<speed>@spell.Augment_ShadowRunner:MSAmount@移动速度</speed>，持续@spell.Augment_ShadowRunner:BuffDuration@秒。"
        },
        {
            "apiName": "InfernalConduit",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 6.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.14000000059604645,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "FlatCooldownRefundPerTick": 0.07999999821186066,
                "ProcCooldown": 1.0
            },
            "desc": "技能会施加一层可无限叠加的<keywordMajor>燃烧</keywordMajor>效果，持续造成<magicDamage>魔法伤害</magicDamage>。<br><br><keywordMajor>燃烧</keywordMajor>效果会缩短自身基础技能的冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalconduit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalconduit_small.png",
            "id": 45,
            "name": "狱火传导",
            "rarity": 2,
            "tooltip": "技能会施加一层可无限叠加的<keywordMajor>燃烧</keywordMajor>效果，每秒造成<magicDamage>@BleedDamageTooltip@魔法伤害</magicDamage>，持续@BleedDuration@秒。<br><br>你的全部<keywordMajor>燃烧</keywordMajor>效果对敌人造成伤害时，缩短自身基础技能@FlatCooldownRefundPerTick@%的冷却时间。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@<br>"
        },
        {
            "apiName": "ADAPt",
            "calculations": {
                "APAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APAmp"
                        }
                    ]
                }
            },
            "dataValues": {
                "APAmp": 0.15000000596046448,
                "ConversionRate": 1.666659951210022,
                "InverseRate": 0.6000000238418579
            },
            "desc": "<scaleAD>额外物理攻击</scaleAD>转化为<scaleAP>魔法攻击</scaleAP>。获得<scaleAP>@APAmp*100@%魔法攻击</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/adapt_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/adapt_small.png",
            "id": 205,
            "name": "适应",
            "rarity": 0,
            "tooltip": "<scaleAD>额外物理攻击</scaleAD>转化为<scaleAP>魔法攻击</scaleAP>，并获得<scaleAP>@APAmpCalcTooltip@魔法攻击</scaleAP>。<br><br>当前转化量：@f1@<br><br><rules>每1点<scaleAD>物理攻击</scaleAD>转化为<scaleAP>@ConversionRate@魔法攻击</scaleAP>。</rules>"
        },
        {
            "apiName": "BacktoBasics",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.3499999940395355,
                "Haste": 70.0,
                "HealingAmp": 0.3499999940395355,
                "ShieldingAmp": 0.3499999940395355
            },
            "desc": "获得额外技能伤害、<healing>治疗</healing>和<shield>护盾</shield>效果以及技能加速，但你<keywordMajor>无法使用终极技能</keywordMajor>。",
            "iconLarge": "assets/ux/cherry/augments/icons/backtobasics_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/backtobasics_small.png",
            "id": 4,
            "name": "返璞归真",
            "rarity": 2,
            "tooltip": "你的终极技能已被封锁。获得@DamageAmp*100@%技能伤害、<healing>治疗</healing>和<shield>护盾</shield>效果以及@Haste@技能加速。"
        },
        {
            "apiName": "PrismaticEgg",
            "calculations": {},
            "dataValues": {
                "KillStackCredit": 1.0,
                "RequiredKillCount": 5.0,
                "RerollsToGrant": 1.0
            },
            "desc": "取得击杀/助攻时获得@KillStackCredit@层叠加，每回合每名英雄一次。<br><br>每累积@RequiredKillCount@层，彩蛋会孵化出一个棱彩铁砧和@RerollsToGrant@个额外重骰。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_prismaticegg_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_prismaticegg_small.png",
            "id": 224,
            "name": "棱镜彩蛋",
            "rarity": 2,
            "tooltip": "{{Cherry_PrismaticEgg_Summary}}<br><br>当前层数：@f1@<br>总计层数：@f2@"
        },
        {
            "apiName": "Clothesline",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 50.0,
                            "mStartValue": 1.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05000000074505806,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.07500000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.0
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "RectangleHalfWidth": 50.0
            },
            "desc": "你和搭档之间出现一条纽带，对位于其中的敌人持续造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/clothesline_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clothesline_small.png",
            "id": 110,
            "name": "晾衣绳",
            "rarity": 0,
            "tooltip": "你和搭档之间出现一条纽带，每秒造成<magicDamage>@BurnDamageTooltip@魔法伤害</magicDamage>。<br><br>本回合造成伤害：@f1@<br>合计造成伤害：@f2@"
        },
        {
            "apiName": "DontChase",
            "calculations": {
                "ApproximateTotalDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerSecond",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.25
                    },
                    "tooltipOnly": true
                },
                "DamagePerSecond": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 125.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioPerSecond"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatioPerSecond": 0.10000000149011612,
                "CloudDuration": 3.25,
                "PoisonDuration": 2.0999999046325684,
                "TicksPerSecond": 4.0,
                "ToggleCooldown": 1.0
            },
            "desc": "你无视单位碰撞并在身后留下剧毒烟雾，对位于毒雾之中的敌人造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dontchase_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontchase_small.png",
            "id": 102,
            "name": "请勿追击",
            "rarity": 0,
            "tooltip": "无视单位碰撞并在身后留下剧毒烟雾，对位于毒雾中的敌人每秒造成<magicDamage>@DamagePerSecond@魔法伤害</magicDamage>。<br><br>本回合造成伤害：@f1@<br>合计造成伤害：@f2@"
        },
        {
            "apiName": "SoulSiphon",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "HealPercentage": 0.11999999731779099
            },
            "desc": "获得<crit>@CritChance*100@%暴击机率</crit>和<lifeSteal>@HealPercentage*100@%<crit>暴击</crit>吸血</lifeSteal>。",
            "iconLarge": "assets/ux/cherry/augments/icons/soulsiphon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/soulsiphon_small.png",
            "id": 77,
            "name": "灵魂虹吸",
            "rarity": 1,
            "tooltip": "获得<crit>@CritChance*100@%暴击机率</crit>和<lifeSteal>@HealPercentage*100@%<crit>暴击</crit>吸血</lifeSteal>。<br><br>本回合造成治疗：@f1@<br>总计造成治疗：@f2@"
        },
        {
            "apiName": "GambaAnvil",
            "calculations": {},
            "dataValues": {
                "GoldBonus": 1000.0,
                "LegendaryCostReduction": -500.0,
                "LegendaryGoldBasisDiscount": 1000.0,
                "PrismaticCostReduction": -1500.0,
                "PrismaticGoldBasisDiscount": 1250.0,
                "StatCostReduction": -150.0
            },
            "desc": "获得@GoldBonus@金钱，并降低所有铁砧的价格。<br><br>棱彩铁砧：@PrismaticCostReduction@<br>传说铁砧：@LegendaryCostReduction@<br>属性铁砧：@StatCostReduction@<br><br><rules>从铁砧获得的道具的转售价格减少500金钱。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/thiefsgloves_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thiefsgloves_small.png",
            "id": 234,
            "name": "冈巴铁砧",
            "rarity": 2,
            "tooltip": "获得@GoldBonus@金钱，并降低所有铁砧的价格。<br><br>棱彩铁砧：@PrismaticCostReduction@<br>传说铁砧：@LegendaryCostReduction@<br>属性铁砧：@StatCostReduction@<br><br><rules>从铁砧获得的道具的转售价格减少500金钱。</rules>"
        },
        {
            "apiName": "DivineIntervention",
            "calculations": {},
            "dataValues": {
                "BaseCD": 35.0,
                "InitalDelay": 12.0,
                "InvulnerabilityDuration": 2.5,
                "Radius": 400.0,
                "WarningDelay": 2.5
            },
            "desc": "进入战斗@InitalDelay@秒后，召唤一颗守护星缓缓降临在你身上。抵达后，你和附近友军将进入数秒的<keywordMajor>无敌</keywordMajor>状态。随后每过@BaseCD@秒<keywordMajor>自动施放</keywordMajor>一次。",
            "iconLarge": "assets/ux/cherry/augments/icons/slowactingpainkillers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowactingpainkillers_small.png",
            "id": 301,
            "name": "圣光显灵",
            "rarity": 1,
            "tooltip": "进入战斗@InitalDelay@秒后，召唤一颗守护星缓缓降临在你身上。抵达后，你和附近友军将进入@InvulnerabilityDuration@秒的<keywordMajor>无敌</keywordMajor>状态。随后每过@BaseCD@秒<keywordMajor>自动施放</keywordMajor>一次。"
        },
        {
            "apiName": "ThreadtheNeedle",
            "calculations": {},
            "dataValues": {
                "PercentPen": 0.20000000298023224
            },
            "desc": "获得@PercentPen*100@%<physicalDamage>物理穿透</physicalDamage>和<magicDamage>魔法穿透</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/threadtheneedle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threadtheneedle_small.png",
            "id": 84,
            "name": "穿针引线",
            "rarity": 1,
            "tooltip": "获得@PercentPen*100@%<physicalDamage>物理穿透</physicalDamage>和<magicDamage>魔法穿透</magicDamage>。"
        },
        {
            "apiName": "BreadAndCheese",
            "calculations": {},
            "dataValues": {
                "EAbilityHaste": 200.0
            },
            "desc": "你的@spell3KeyBind@获得@EAbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandcheese_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandcheese_small.png",
            "id": 151,
            "name": "面包奶酪",
            "rarity": 1,
            "tooltip": "你的@spell3KeyBind@获得@EAbilityHaste@技能加速。"
        },
        {
            "apiName": "Impassable",
            "calculations": {},
            "dataValues": {
                "BeamPosIndent": 100.0,
                "BonusResistsMax": 150.0,
                "BonusResistsMin": 80.0,
                "CCCarryOverRatio": 1.0,
                "Cooldown": 15.0,
                "DamageRadius": 350.0,
                "DamageRatioAD": 0,
                "DamageRatioAP": 0,
                "DelayBeforeBurst": 2.5,
                "DmgReduction": 0.15000000596046448,
                "FlatResists": 35.0,
                "FlatResistsMax": 35.0,
                "HealthRatio": 8.0,
                "MRRatio": 0,
                "MaxBaseDamage": 120.0,
                "PercentBonusResists": 0.800000011920929,
                "RayCount": 3.0,
                "ResistInc": 0,
                "SizeInc": 0.25,
                "SlowAmount": 0.15000000596046448,
                "SlowDuration": 2.5,
                "SlowZoneDuration": 3.0,
                "SlowZoneLength": 700.0,
                "SlowZoneSlowAPRatio": 0.05999999865889549,
                "SlowZoneSlowBase": 0.20000000298023224,
                "SlowZoneSlowHealShieldRatio": 0.09000000357627869,
                "SlowZoneSlowbADRatio": 0.07000000029802322,
                "SlowZoneWidth": 80.0,
                "StartingBaseDamage": 25.0
            },
            "desc": "获得基石符文<spellName>余震</spellName>和<spellName>冰川增幅</spellName>。",
            "iconLarge": "assets/ux/cherry/augments/icons/impassable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/impassable_small.png",
            "id": 149,
            "name": "此路不通",
            "rarity": 1,
            "tooltip": "获得基石符文<spellName>余震</spellName>和<spellName>冰川增幅</spellName>。<br><br><spellName>余震</spellName> - <status>定身</status>英雄时会提供<scaleArmor>物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>，持续2.5秒。随后引发爆炸，对附近敌人造成基于自身<scaleHealth>最大生命值</scaleHealth>的伤害。<br><spellName>冰川增幅</spellName> - <status>定身</status>英雄会在其脚下生成冰川，<status>减速</status>位于其中的敌人并降低其造成的伤害。"
        },
        {
            "apiName": "PandorasBox",
            "calculations": {},
            "dataValues": {},
            "desc": "你的所有增幅装置质变为随机棱彩增幅装置。",
            "iconLarge": "assets/ux/cherry/augments/icons/pandoras_box_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/pandoras_box_small.png",
            "id": 317,
            "name": "潘多拉之盒",
            "rarity": 2,
            "tooltip": "你的所有增幅装置质变为随机棱彩增幅装置。"
        },
        {
            "apiName": "ExtendoArm",
            "calculations": {},
            "dataValues": {
                "Cooldown": 12.0
            },
            "desc": "每12秒向一个附近的敌方英雄<keywordMajor>自动施放</keywordMajor>布里茨抓钩。",
            "iconLarge": "assets/ux/cherry/augments/icons/extendoarm_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/extendoarm_small.png",
            "id": 33,
            "name": "延长手臂",
            "rarity": 1,
            "tooltip": "每12秒向一个附近的敌方英雄<keywordMajor>自动施放</keywordMajor>布里茨抓钩。<br><br>抓钩命中次数：@f1@"
        },
        {
            "apiName": "SlowCooker",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.017500000074505806,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "Range": 500.0
            },
            "desc": "每秒对附近敌方英雄施加一层可无限叠加的<keywordMajor>燃烧</keywordMajor>效果，伤害会随着自身<scaleHealth>最大生命值</scaleHealth>而提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/slowcooker_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowcooker_small.png",
            "id": 75,
            "name": "细火慢炖",
            "rarity": 2,
            "tooltip": "每秒对附近敌方英雄施加一层可无限叠加的<keywordMajor>燃烧</keywordMajor>效果，每秒造成<magicDamage>@BleedDamageTooltip@魔法伤害</magicDamage>，持续@BleedDuration@秒。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "DieAnotherDay",
            "calculations": {},
            "dataValues": {
                "HealFlatTooltip": 250.0
            },
            "desc": "获得召唤师技能<spellName>择日而亡</spellName>。<br><br><rules><spellName>择日而亡</spellName>会创建一个区域，位于该区域的任何单位在4秒内都不会死亡。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/dieanotherday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dieanotherday_small.png",
            "id": 24,
            "name": "择日而亡",
            "rarity": 1,
            "tooltip": "为脚下的土地进行赐福，持续4秒，范围内单位的最大生命值不会<scaleHealth>降至10%以下</scaleHealth>。赐福结束后，范围内的单位都会治疗<healing>@HealFlatTooltip@生命值</healing>。 "
        },
        {
            "apiName": "Augment404",
            "calculations": {},
            "dataValues": {
                "HatsToGrant": 3.0
            },
            "desc": "你是怎么发现这个的？！ <br><br>获得@HatsToGrant@顶帽子。",
            "iconLarge": "assets/ux/cherry/augments/icons/augment404_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment404_small.png",
            "id": 404,
            "name": "未找到404增幅装置",
            "rarity": 0,
            "tooltip": "你是怎么发现这个的？！ <br><br>获得@HatsToGrant@顶帽子。"
        },
        {
            "apiName": "DualWield",
            "calculations": {
                "{84eb6ffe}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AttackReduction",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AttackReduction": 0.4000000059604645,
                "AttackSpeed": 0.25,
                "OnHitMod": 0.4000000059604645,
                "SecondMissileDelay": 0.15000000596046448
            },
            "desc": "攻击会发射一枚飞弹，对目标造成@AttackReduction*100@%伤害并附加@OnHitMod*100@%效能的{{ Item_Keyword_OnHit }}效果。获得<attackSpeed>@AttackSpeed*100@%总攻击速度</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dualwield_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dualwield_small.png",
            "id": 225,
            "name": "双持武器",
            "rarity": 2,
            "tooltip": "攻击会发射一枚飞弹，对目标造成@AttackReduction*100@%伤害并附加@OnHitMod*100@%效能的{{ Item_Keyword_OnHit }}效果。获得<attackSpeed>@AttackSpeed*100@%总攻击速度</attackSpeed>。"
        },
        {
            "apiName": "Augment405",
            "calculations": {},
            "dataValues": {
                "DamageAmpPerHat": 0.05000000074505806
            },
            "desc": "每戴上一顶帽子都会使伤害提升@DamageAmpPerHat*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/augment405_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment405_small.png",
            "id": 405,
            "name": "增幅装置405",
            "rarity": 2,
            "tooltip": "每戴上一顶帽子都会使伤害提升@DamageAmpPerHat*100@%。"
        },
        {
            "apiName": "SpiritLink",
            "calculations": {},
            "dataValues": {
                "DamageRedirectPercentage": 0.15000000596046448,
                "HealCopyPercentage": 0.5
            },
            "desc": "友军所受伤害的@DamageRedirectPercentage*100@%会转移到你的身上，你也会获得友军所受治疗的<healing>@HealCopyPercentage*100@%</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/spiritlink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spiritlink_small.png",
            "id": 78,
            "name": "灵魂链接",
            "rarity": 2,
            "tooltip": "友军所受伤害的@DamageRedirectPercentage*100@%会转移到你的身上，你也会获得<healing>友军所受治疗的@HealCopyPercentage*100@%</healing>。<br><br>总计转移伤害：@f1@<br>总计造成治疗：@f2@<br>"
        },
        {
            "apiName": "Deathtouch",
            "calculations": {},
            "dataValues": {
                "AttackSpeedRatio": 0.0010000000474974513,
                "BleedDuration": 5.0,
                "CurseCounter": 2.0,
                "OnHitDamageRatio": 0.30000001192092896,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "根据你的<keywordMajor>诅咒之力</keywordMajor>，攻击敌方英雄可永久提供<keywordMajor>诅咒之力</keywordMajor>，并能造成额外<magicDamage>魔法伤害</magicDamage>。<br><br>你每回合可获得的<keywordMajor>诅咒之力</keywordMajor>上限会随着你与友军之间的<keywordMajor>诅咒</keywordMajor>来源总数而提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/deathtouch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deathtouch_small.png",
            "id": 217,
            "name": "死亡之触",
            "rarity": 1,
            "tooltip": "攻击敌方英雄会为你提供@CurseCounter@<keywordMajor>诅咒之力</keywordMajor>。<br><br>普攻会造成额外<magicDamage>@f1@魔法伤害</magicDamage>（@OnHitDamageRatio*100@%自身<keywordMajor>诅咒之力</keywordMajor>）。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Quest_AngelofRetribution",
            "calculations": {
                "FinalDamageTooltip": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 6,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{ae70438b}",
                            "mStat": 34
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "tooltipOnly": true
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPowerToDamageConversion",
                            "mStat": 34
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 100.0
                    }
                }
            },
            "dataValues": {
                "AttackSpeed": 1.0,
                "HealPowerToDamageConversion": 3.5,
                "HealPowerToDamageTooltip": 350.0,
                "RequirementAmount": 2500.0,
                "Test": 100.0
            },
            "desc": "要求：<healing>回复</healing>或格挡友军承受的@RequirementAmount@伤害。<br><br>奖励：获得<attackSpeed>@AttackSpeed*100@%攻击速度</attackSpeed>，普攻造成相当于<healing>@HealPowerToDamageConversion*100@%治疗和护盾强度</healing>的额外<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_angelofretribution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_angelofretribution_small.png",
            "id": 192,
            "name": "任务：复仇天使",
            "rarity": 1,
            "tooltip": "要求：<healing>回复</healing>或格挡友军承受的@RequirementAmount@伤害。<br><br>奖励：获得<attackSpeed>@AttackSpeed*100@%攻击速度</attackSpeed>，你的普攻造成相当于<healing>@HealPowerToDamageConversion*100@%治疗和护盾强度</healing>的额外<magicDamage>@FinalDamageTooltip@魔法伤害</magicDamage>。<br><br>已回复或格挡伤害：@f1@<br>已造成伤害：@f2@"
        },
        {
            "apiName": "ContractKiller",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.15000000596046448,
                "Gold": 150.0
            },
            "desc": "每回合标记一名对手，使其额外承受@spell.Augment_ContractKiller:DamageAmp*100@%伤害，其死亡时额外提供@spell.Augment_ContractKiller:Gold@金钱。",
            "iconLarge": "assets/ux/cherry/augments/icons/contractkiller_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/contractkiller_small.png",
            "id": 17,
            "name": "契约杀手",
            "rarity": 0,
            "tooltip": "每回合标记一名敌方英雄。被标记的英雄额外承受@DamageAmp*100@%的伤害，其被击杀时，你和队友获得@Gold@金钱。<br><br>本回合额外伤害：@f1@<br>合计额外伤害：@f2@<br>每名队友合计获得金钱：@f3@"
        },
        {
            "apiName": "Goredrink",
            "calculations": {},
            "dataValues": {
                "Omnivamp": 0.20000000298023224
            },
            "desc": "获得<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>。",
            "iconLarge": "assets/ux/cherry/augments/icons/goredrink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goredrink_small.png",
            "id": 138,
            "name": "饮血",
            "rarity": 0,
            "tooltip": "获得<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>。"
        },
        {
            "apiName": "WellBeRightBack",
            "calculations": {
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAmountPercent": 0.4000000059604645,
                "Range": 600.0,
                "SelfDuration": 1.75,
                "StasisDuration": 2.5
            },
            "desc": "获得召唤师技能<spellName>时间暂停</spellName>。<br><br><rules><spellName>时间暂停</spellName>：所有附近英雄进入<status>凝滞</status>状态。你的<status>凝滞</status>状态持续时间变得更短，在此期间还会获得已损失生命值的治疗。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/wellberightback_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wellberightback_small.png",
            "id": 312,
            "name": "马上回来",
            "rarity": 1,
            "tooltip": "<spellName>时间暂停</spellName>：附近所有英雄进入@StasisDuration@秒的<status>凝滞</status>状态，而你所受的效果只会持续@SelfDuration@秒。在此期间你还会回复<healing>@HealAmountPercent*100@%已损失生命值</healing>。"
        },
        {
            "apiName": "Quest_RiteOfTheForgeGod",
            "calculations": {},
            "dataValues": {
                "AnvilsReqToComplete": 2.0,
                "ItemPercentAmp": 0.30000001192092896
            },
            "desc": "要求：购买@AnvilsReqToComplete@个道具铁砧。<br><br>奖励：你的所有道具都会变为<keywordMajor>杰作级</keywordMajor>，其属性提升@ItemPercentAmp*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_small.png",
            "id": 333,
            "name": "任务：铸火者的仪式",
            "rarity": 2,
            "tooltip": "要求：购买@AnvilsReqToComplete@个道具铁砧。<br><br>奖励：你的所有道具都会变为<keywordMajor>杰作级</keywordMajor>，其属性提升@ItemPercentAmp*100@%。"
        },
        {
            "apiName": "FirstAidKit",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.20000000298023224
            },
            "desc": "获得<healing>@HealShieldAmp*100@%治疗效果和护盾强度</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/firstaidkit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firstaidkit_small.png",
            "id": 37,
            "name": "急救箱",
            "rarity": 0,
            "tooltip": "获得<healing>@HealShieldAmp*100@%治疗效果和护盾强度</healing>。"
        },
        {
            "apiName": "OkBoomerang",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.2199999988079071,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseCooldown": 7.0
            },
            "desc": "每@BaseCooldown@秒，<keywordMajor>自动施放</keywordMajor>会将一个回力镖投向附近敌人。",
            "iconLarge": "assets/ux/cherry/augments/icons/okboomerang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/okboomerang_small.png",
            "id": 61,
            "name": "OK回力镖",
            "rarity": 1,
            "tooltip": "每@BaseCooldown@秒，<keywordMajor>自动施放</keywordMajor>会将一个回力镖投向附近敌人，对命中的敌人造成@Damage@适性伤害。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Hybrid",
            "calculations": {},
            "dataValues": {
                "AbilityBoost": 0.30000001192092896,
                "AttackBoost": 0.30000001192092896
            },
            "desc": "普攻造成伤害时，你的下一个技能会造成@AbilityBoost*100@%额外伤害。<br><br>技能造成伤害时，你的下一次普攻会造成@AttackBoost*100@%额外伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/hybrid_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hybrid_small.png",
            "id": 357,
            "name": "混合",
            "rarity": 1,
            "tooltip": "{{Cherry_Hybrid_Summary}}<br><br><rules>每次施法都会强化一次普攻。</rules>"
        },
        {
            "apiName": "HiveMind",
            "calculations": {
                "BeeDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{ee18a47b}",
                            "{0589a59c}": "BaseDamageMin",
                            "{0b65bc23}": "BaseDamageMax"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASReductionPerCounter": -0.029999999329447746,
                "BaseDamageMax": 100.0,
                "BaseDamageMin": 40.0,
                "BeeRange": 25000.0,
                "DebuffDuration": 2.0,
                "MaxBeeStacks": 8.0,
                "StartingBees": 1.0
            },
            "desc": "回合开始时拥有@StartingBees@只蜜蜂，采集花朵时会获得额外蜜蜂。对敌方英雄造成伤害时会放出一只蜜蜂，蜜蜂抵达后会在@DebuffDuration@秒内造成<magicDamage>@BeeDamage@魔法伤害</magicDamage>，然后返回你的身边。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/hive_mind_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hive_mind_small.png",
            "id": 338,
            "name": "巢群意志",
            "rarity": 2,
            "tooltip": "回合开始时拥有@StartingBees@只蜜蜂，采集花朵时会获得额外蜜蜂。对敌方英雄造成伤害时会放出一只蜜蜂，蜜蜂抵达后会在@DebuffDuration@秒内造成<magicDamage>@BeeDamage@魔法伤害</magicDamage>，然后返回你的身边。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Quest_ThreeSacredTreasures",
            "calculations": {
                "Calc_Magic_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.75,
                            "mStat": 2
                        }
                    ]
                },
                "Calc_Physical_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "要求：持有无尽之刃、困惑和海克斯科技枪刃。<br><br>奖励：尤娜拉的普攻会被替换为激光，造成混合伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/threesacredtreasures_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threesacredtreasures_small.png",
            "id": 319,
            "name": "任务：三圣宝器",
            "rarity": 1,
            "tooltip": "要求：持有无尽之刃、困惑和海克斯科技枪刃。<br><br>奖励：尤娜拉的普攻会被替换为激光，造成<physicalDamage>@Calc_Physical_Damage@物理伤害</physicalDamage> + <magicDamage>@Calc_Magic_Damage@魔法伤害</magicDamage>，并会施加<OnHit>%i:OnHit%命中效果</OnHit>两次。"
        },
        {
            "apiName": "JuiceBox",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合，你和你的队伍可额外免费获得一杯果汁。",
            "iconLarge": "assets/ux/cherry/augments/icons/juicebox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicebox_small.png",
            "id": 49,
            "name": "果汁盒子",
            "rarity": 0,
            "tooltip": "每回合，你和你的队伍可额外免费获得一杯果汁。"
        },
        {
            "apiName": "ScopiestWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 250.0,
                "RangedRangeIncrease": 150.0
            },
            "desc": "获得@MeleeRangeIncrease@攻击距离（远程角色减少至@RangedRangeIncrease@）。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopiestweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopiestweapons_small.png",
            "id": 115,
            "name": "超广域武器",
            "rarity": 2,
            "tooltip": "获得@MeleeRangeIncrease@攻击距离（远程角色减少至@RangedRangeIncrease@）。"
        },
        {
            "apiName": "SlimeTime",
            "calculations": {
                "BaseDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 40.0
                        }
                    ]
                },
                "BlobHeal": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.05999999865889549,
                            "mStartValue": 0.029999999329447746
                        }
                    ]
                },
                "PercentDamage": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.07000000029802322,
                            "mStartValue": 0.029999999329447746
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ],
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "Cooldown": 7.0,
                "Radius": 450.0
            },
            "desc": "每过几秒，从体内<keywordMajor>自动施放</keywordMajor>爆裂黏液，对附近敌人造成<magicDamage>魔法伤害</magicDamage>。如果黏液击中英雄，会分泌出一个软泥，在你走过时为你提供治疗。",
            "iconLarge": "assets/ux/cherry/augments/icons/slimetime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slimetime_small.png",
            "id": 232,
            "name": "黏液时间",
            "rarity": 0,
            "tooltip": "每过@Cooldown@秒，从你的体内<keywordMajor>自动施放</keywordMajor>爆裂黏液，对附近敌人造成<magicDamage>@BaseDamage@外加@PercentDamage@最大生命值的魔法伤害</magicDamage>。如果你击中英雄，则会在附近分泌出一个软泥。走过软泥时，软泥会回复<healing>@BlobHeal@生命值</healing>，而敌人则会摧毁软泥。"
        },
        {
            "apiName": "Dreadbringer",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "CurseStacksPerTick": 1.0,
                "MaxHealthRatio": 4.0,
                "Range": 500.0,
                "TickCadence": 0.25
            },
            "desc": "获得一道光环，持续收割范围内每名敌方英雄的永久<keywordMajor>诅咒之力</keywordMajor>。基于自身<keywordMajor>诅咒之力</keywordMajor>获得<scaleHealth>最大生命值</scaleHealth>。<br><br>你每回合可获得的<keywordMajor>诅咒之力</keywordMajor>上限会随着你与友军之间的<keywordMajor>诅咒</keywordMajor>来源总数而提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/plaguebearer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/plaguebearer_small.png",
            "id": 216,
            "name": "恐惧使者",
            "rarity": 2,
            "tooltip": "每过@TickCadence@秒，从附近每名敌方英雄身上获得@CurseStacksPerTick@<keywordMajor>诅咒之力</keywordMajor>。<br><br>获得<scaleHealth>@f1@生命值</scaleHealth>（@MaxHealthRatio*100@%自身<keywordMajor>诅咒之力</keywordMajor>）。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "StackosaurusRex",
            "calculations": {},
            "dataValues": {
                "StackModifier": 0.75
            },
            "desc": "你获得一项技能的永久<keywordMajor>叠层</keywordMajor>时，获得的叠层数额外提升@StackModifier*100@%！",
            "iconLarge": "assets/ux/cherry/augments/icons/stackosaurusrex_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stackosaurusrex_small.png",
            "id": 204,
            "name": "叠层霸王龙",
            "rarity": 0,
            "tooltip": "你获得一项技能的永久<keywordMajor>叠层</keywordMajor>时，获得的叠层数额外提升@StackModifier*100@%！"
        },
        {
            "apiName": "escAPADe",
            "calculations": {
                "ADAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADAmp",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "ConversionRate": 0.6000000238418579,
                "InverseRate": 1.666659951210022
            },
            "desc": "<scaleAP>魔法攻击</scaleAP>转化为<scaleAD>额外物理攻击</scaleAD>。获得<scaleAD>@ADAmp*100@%物理攻击</scaleAD>。",
            "iconLarge": "assets/ux/cherry/augments/icons/escapade_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/escapade_small.png",
            "id": 206,
            "name": "赴险如夷",
            "rarity": 0,
            "tooltip": "<scaleAP>魔法攻击</scaleAP>转化为<scaleAD>额外物理攻击</scaleAD>，并获得<scaleAD>@ADAmpCalcTooltip@物理攻击</scaleAD>。<br><br>当前转化量：@f1@<br><br><rules>每1点<scaleAP>魔法攻击</scaleAP>转化为<scaleAD>@ConversionRate@物理攻击</scaleAD>。</rules>"
        },
        {
            "apiName": "FeyMagic",
            "calculations": {},
            "dataValues": {
                "PolyCooldown": 15.0,
                "PolyDuration": 2.0,
                "WEnemySlow": 60.0
            },
            "desc": "使用终极技能对敌人造成伤害，可使其<status>变形</status>数秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/feymagic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feymagic_small.png",
            "id": 194,
            "name": "奇异法术",
            "rarity": 2,
            "tooltip": "使用终极技能对敌人造成伤害，可使其<status>变形</status>，持续@PolyDuration@秒（@PolyCooldown@秒冷却时间）。"
        },
        {
            "apiName": "Firebrand",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.019999999552965164
            },
            "desc": "普攻可无限叠加<keywordMajor>燃烧</keywordMajor>{{ Item_Keyword_OnHit }}，造成持续伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/firebrand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firebrand_small.png",
            "id": 36,
            "name": "火焰烙印",
            "rarity": 1,
            "tooltip": "普攻会对敌人施加<keywordMajor>燃烧</keywordMajor>{{ Item_Keyword_OnHit }}效果，@BleedDuration@秒内持续造成<magicDamage>@PercentMaxHPDamagePer5Seconds*20@%最大生命值的魔法伤害</magicDamage>。<keywordMajor>燃烧</keywordMajor>效果可无限叠加。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Doomsayer",
            "calculations": {},
            "dataValues": {
                "AdaptiveForceRatio": 1.25,
                "BleedDuration": 5.0,
                "Cooldown": 3.0,
                "CurseCounter": 2.0,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "技能命中敌方英雄会为你提供永久<keywordMajor>诅咒之力</keywordMajor>。基于自身<keywordMajor>诅咒之力</keywordMajor>获得<font color = '#8347ff'>适性之力</font>。<br><br>你每回合可获得的<keywordMajor>诅咒之力</keywordMajor>上限会随着你与友军之间的<keywordMajor>诅咒</keywordMajor>来源总数而提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/doomsayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/doomsayer_small.png",
            "id": 219,
            "name": "死亡预言",
            "rarity": 2,
            "tooltip": "技能命中敌方英雄会为你提供@CurseCounter@<keywordMajor>诅咒之力</keywordMajor>。<br><br>获得@f1@<font color = '#8347ff'>适性之力</font>（@AdaptiveForceRatio*100@%自身<keywordMajor>诅咒之力</keywordMajor>）。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Flashy",
            "calculations": {},
            "dataValues": {
                "FlashAmmoTooltip": 3.0,
                "FlashCooldown": 2.0
            },
            "desc": "你的闪现有@FlashAmmoTooltip@发，冷却时间变为@FlashCooldown@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/flashy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashy_small.png",
            "id": 116,
            "name": "闪现向前",
            "rarity": 1,
            "tooltip": "你的闪现有@FlashAmmoTooltip@发，冷却时间变为@FlashCooldown@秒。"
        },
        {
            "apiName": "NestingDoll",
            "calculations": {},
            "dataValues": {
                "ReviveArmTime": 2.0,
                "ReviveDuration": 1.5,
                "ReviveMod": 0.800000011920929,
                "SecondReviveMod": 0.6398299932479858,
                "SecondSizeMod": -0.4000000059604645,
                "SelfReviveTimerModMax": 0.5,
                "SelfReviveTimerModMin": 0.4000000059604645,
                "SizeMod": -0.20000000298023224
            },
            "desc": "在@ReviveArmTime@秒后，你会自动开始复活，并可以额外复活一次。每复活一次，返回时体型都会缩小，<scaleHealth>最大生命值</scaleHealth>也会降低。<br><br>复活时，<status>击退</status>附近敌人。",
            "iconLarge": "assets/ux/cherry/augments/icons/nestingdoll_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nestingdoll_small.png",
            "id": 177,
            "name": "嵌套娃娃",
            "rarity": 2,
            "tooltip": "在@ReviveArmTime@秒后，你会自动开始复活，并可以额外复活一次。每复活一次，你的体型都会缩小，最大生命值变为<scaleHealth>@ReviveMod*100@%</scaleHealth>。<br><br>复活时，<status>击退</status>附近敌人。"
        },
        {
            "apiName": "TapDancer",
            "calculations": {
                "MSToASConversionCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MSToASConversion",
                            "mStat": 7
                        }
                    ]
                }
            },
            "dataValues": {
                "MSPerHit": 10.0,
                "MSToASConversion": 0.0010000000474974513
            },
            "desc": "普攻可获得<speed>@MSPerHit@移动速度</speed>，效果可无限叠加。获得相当于@MSToASConversion*10000@%自身<speed>移速</speed>的<attackSpeed>攻击速度</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/tapdancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tapdancer_small.png",
            "id": 81,
            "name": "踢踏舞者",
            "rarity": 2,
            "tooltip": "普攻可获得<speed>@MSPerHit@移动速度</speed>，效果可无限叠加。获得<attackSpeed>@MSToASConversionCalc@攻击速度</attackSpeed>。"
        },
        {
            "apiName": "FanTheHammer",
            "calculations": {
                "DamagePerBolt": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 2.5,
                            "mLevel1Value": 10.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AdditionalBolts": 5.0,
                "Cooldown": 5.0,
                "MaxDamageAmp": 0.5,
                "MaxDamageAmpDistance": 750.0,
                "OnHitRatio": 0.20000000298023224
            },
            "desc": "普攻时，发射@AdditionalBolts@道额外飞弹，基于飞弹飞行的距离，每道飞弹造成<physicalDamage>物理伤害</physicalDamage>。每个方向有冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/fanthehammer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fanthehammer_small.png",
            "id": 220,
            "name": "连发射击",
            "rarity": 2,
            "tooltip": "普攻时，发射@AdditionalBolts@道额外飞弹，每道飞弹造成<physicalDamage>@DamagePerBolt@物理伤害</physicalDamage>，伤害随飞行距离而增加，最多可造成@MaxDamageAmp*100@%伤害。每个基本方向有@Cooldown@秒的冷却时间。<br><br>每道飞弹可触发暴击并会施加@OnHitRatio*100@%命中效果。<br><br>本回合造成的伤害：@f1@<br>总计造成的伤害：@f2@"
        },
        {
            "apiName": "Tormentor",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.03999999910593033,
                "SpellIDCD": 5.0
            },
            "desc": "<status>定身</status>或<status>束缚</status>敌方英雄会对其施加持续造成伤害的<keywordMajor>燃烧</keywordMajor>效果，可无限叠加。",
            "iconLarge": "assets/ux/cherry/augments/icons/tormentor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tormentor_small.png",
            "id": 85,
            "name": "折磨",
            "rarity": 0,
            "tooltip": "<status>定身</status>或<status>束缚</status>敌方英雄会对其施加<keywordMajor>燃烧</keywordMajor>效果，@BleedDuration@秒内造成<scaleAP>@PercentMaxHPDamagePer5Seconds*20@%最大生命值的魔法伤害</scaleAP>。<keywordMajor>燃烧</keywordMajor>效果可无限叠加。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Minionmancer",
            "calculations": {},
            "dataValues": {
                "MinionDamageIncrease": 0.4000000059604645,
                "MinionHealthIncrease": 0.4000000059604645,
                "MinionSizeIncrease": 0.4000000059604645
            },
            "desc": "你的召唤物体型、生命值和伤害都会提升@MinionSizeIncrease*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/minionmancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/minionmancer_small.png",
            "id": 104,
            "name": "士兵法师",
            "rarity": 1,
            "tooltip": "你的召唤物体型、生命值和伤害都会提升@MinionSizeIncrease*100@%。"
        },
        {
            "apiName": "Multitool",
            "calculations": {},
            "dataValues": {
                "AmountOfItemsToRoll": 5.0,
                "PrismaticRound": 4.0,
                "SellableRound": 9.0
            },
            "desc": "将多功能工具放入你的道具栏。在每个购买阶段，从5件随机道具中选择1件，多功能工具将在下个战斗回合中转变为该道具。",
            "iconLarge": "assets/ux/cherry/augments/icons/multitool_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/multitool_small.png",
            "id": 331,
            "name": "多功能工具",
            "rarity": 1,
            "tooltip": "将多功能工具放入你的道具栏。在每个购买阶段，从5件随机道具中选择1件，多功能工具将在下个战斗回合中转变为该道具。<br><br>在第@PrismaticRound@回合，多功能工具可以重骰出棱彩道具。"
        },
        {
            "apiName": "TankEngine",
            "calculations": {},
            "dataValues": {
                "MaxHPIncrement": 0.05000000074505806,
                "SizeIncrement": 0.15000000596046448
            },
            "desc": "体型增长@SizeIncrement*100@%，每次击杀/助攻获得<scaleHealth>@MaxHPIncrement*100@%额外生命值</scaleHealth>。",
            "iconLarge": "assets/ux/cherry/augments/icons/tank_engine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tank_engine_small.png",
            "id": 313,
            "name": "坦克引擎",
            "rarity": 1,
            "tooltip": "体型增长@SizeIncrement*100@%，获得<scaleHealth>@f2@额外生命值</scaleHealth>（每次击杀/助攻<scaleHealth>@MaxHPIncrement*100@%（@f1@）</scaleHealth>）。<br><br>击杀/助攻数：@f3@"
        },
        {
            "apiName": "EtherealWeapon",
            "calculations": {},
            "dataValues": {
                "Cooldown": 1.5
            },
            "desc": "你的技能会施加{{ Item_Keyword_OnHit }}效果。每个目标的冷却时间为1秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/etherealweapon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/etherealweapon_small.png",
            "id": 29,
            "name": "幻影武器",
            "rarity": 1,
            "tooltip": "你的技能会施加{{ Item_Keyword_OnHit }}效果。每个目标的冷却时间为1秒。<br><br>本回合触发次数：@f1@<br>总触发次数：@f2@"
        },
        {
            "apiName": "OmniSoul",
            "calculations": {},
            "dataValues": {
                "SoulsToAdd": 3.0
            },
            "desc": "获得3个随机龙魂。",
            "iconLarge": "assets/ux/cherry/augments/icons/omnisoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/omnisoul_small.png",
            "id": 62,
            "name": "全能龙魂",
            "rarity": 2,
            "tooltip": "获得3个随机龙魂。"
        },
        {
            "apiName": "DawnbringersResolve",
            "calculations": {
                "HealCalc": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealAmount",
                            "mStat": 12
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.08299999684095383
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                }
            },
            "dataValues": {
                "Duration": 3.0,
                "HealAmount": 0.30000001192092896,
                "HealthThreshold": 0.5
            },
            "desc": "生命值降至<scaleHealth>@HealthThreshold*100@%</scaleHealth>以下时，<healing>在3秒内获得@HealAmount*100@%最大生命值的治疗</healing>。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 20,
            "name": "黎明使者的决意",
            "rarity": 1,
            "tooltip": "{{Cherry_DawnbringersResolve_Summary}}<br><br>本回合造成治疗：@f1@<br>总计造成治疗：@f2@"
        },
        {
            "apiName": "HoldVeryStill",
            "calculations": {
                "BonusAS": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 5
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 10
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.20000000298023224
                        }
                    ]
                },
                "BonusHitDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASDuration": 5.0,
                "BonusDamage": 0.10000000149011612,
                "BonusMS": 1.0,
                "HoldStillDuration": 0.75
            },
            "desc": "获得<spellName>约德尔游击队</spellName>。<br><br><rules>静止不动@HoldStillDuration@秒后进入<keywordStealth>隐形</keywordStealth>状态，直到移动时才会解除。脱离此<keywordStealth>隐形</keywordStealth>状态后，你的首次命中会造成额外<magicDamage>魔法伤害</magicDamage>，获得<attackSpeed>@BonusAS@攻速和@BonusMS*100@%<movementSpeed>持续衰减的移动速度</movementSpeed></attackSpeed>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/holdverystill_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holdverystill_small.png",
            "id": 207,
            "name": "按兵不动",
            "rarity": 0,
            "tooltip": "获得<spellName>约德尔游击队</spellName><br><br><rules>静止不动@HoldStillDuration@秒后进入<keywordStealth>隐形</keywordStealth>状态，直到移动时才会解除。脱离此<keywordStealth>隐形</keywordStealth>状态后，获得<attackSpeed>@BonusAS@攻速</attackSpeed>和<speed>@BonusMS*100@%随时间衰退的移动速度</speed>，持续@ASDuration@秒。下次伤害一名敌人造成额外<magicDamage>@BonusHitDamage@魔法伤害</magicDamage>。</rules>"
        },
        {
            "apiName": "FromBeginningToEnd",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mSimpleTooltipCalculationDisplay": 5
                },
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "ByCharLevelInterpolationCalculationPart",
                                "mEndValue": 15.0,
                                "mStartValue": 25.0
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ModesCooldownReduction"
                            }
                        }
                    ]
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 2.0
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.25,
                "BaseDamageHigh": 100.0,
                "BaseDamageLow": 50.0,
                "CooldownResetValue": 1.5,
                "DHCooldown": 45.0,
                "DamageAmp": 0.15000000596046448,
                "DamagePerSoulEssence": 20.0,
                "Duration": 3.0,
                "GoldPercentBonus": 1.2000000476837158,
                "GoldPercentBonusRanged": 0.8999999761581421,
                "GoldProcBonus": 6.0,
                "GraceWindow": 0.25,
                "HarvestThreshold": 0.5,
                "MissileNoiseNumberLimiter": 3.0,
                "MissileNoiseRangeLimiter": 1500.0,
                "ModesCooldownReduction": 1.0,
                "OOCTimer": 10.0,
                "StartingSoulsPerAugment": 8.0
            },
            "desc": "获得<spellName>先发制人</spellName>和<spellName>暗影收割</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/frombeginningtoend_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frombeginningtoend_small.png",
            "id": 38,
            "name": "自始至终",
            "rarity": 1,
            "tooltip": "获得基石符文<spellName>先发制人</spellName>和<spellName>暗影收割</spellName>。<br><br>本回合造成的伤害：@f1@<br>总计造成伤害：@f2@<br>总计获得金钱：@f3@<br><br><spellName>先攻</spellName> - 对英雄造成伤害会使其在3秒内承受更多伤害。效果结束时，根据你造成的额外伤害获得金钱。<br><spellName>暗影收割</spellName> - 对低于<scaleHealth>50%生命值</scaleHealth>的敌人造成伤害时会造成额外伤害，并永久提升该额外伤害。"
        },
        {
            "apiName": "PanicRoom",
            "calculations": {},
            "dataValues": {
                "DelayMovingTime": 1.0,
                "HealthLock": 0.20000000298023224,
                "MaximumDistanceRoF": 1500.0,
                "MaxmimumDistance": 3000.0,
                "MinimumDistance": 1500.0,
                "WispSpeed": 3500.0
            },
            "desc": "每场战斗一次，受到致命伤害时，改为变成一团灵火，生命值设定为<scaleHealth>@HealthLock*100@%</scaleHealth>，并传送至竞技场内的随机位置。",
            "iconLarge": "assets/ux/cherry/augments/icons/panic_room_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/panic_room_small.png",
            "id": 335,
            "name": "避难所",
            "rarity": 0,
            "tooltip": "每场战斗一次，受到致命伤害时，改为变成一团灵火，生命值设定为<scaleHealth>@HealthLock*100@%</scaleHealth>，并传送至竞技场内的随机位置。"
        },
        {
            "apiName": "ParasiticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "每个回合，这个会<keyword>突变</keyword>为你对手的增幅装置之一。<br><br><rules>只会突变为你能抽取的增幅装置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticmutation_small.png",
            "id": 240,
            "name": "寄生变异",
            "rarity": 0,
            "tooltip": "每个回合，这个会<keyword>突变</keyword>为你对手的增幅装置之一。<br><br><rules>只会突变为你能抽取的增幅装置。</rules>"
        },
        {
            "apiName": "CantTouchThis",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "InvulnDuration": 2.0
            },
            "desc": "施放终极技能可短暂进入<keywordMajor>无敌状态</keywordMajor>。",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 11,
            "name": "碰不到的",
            "rarity": 2,
            "tooltip": "施放终极技能可进入<status>无敌状态</status>，持续@InvulnDuration@秒。（@Cooldown@秒冷却时间）"
        },
        {
            "apiName": "SnowballFight",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "使用标记替换召唤师奔逃。<br><br><rules>标记扔出一个雪球，标记命中的首个敌人并造成伤害。<recast>再次施放</recast>会冲向被标记的敌人。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/snowballfight_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/snowballfight_small.png",
            "id": 176,
            "name": "雪球大战！",
            "rarity": 0,
            "tooltip": "使用标记替换召唤师奔逃。<br><br><rules>标记扔出一个雪球，标记命中的首个敌人并造成伤害。<recast>再次施放</recast>会冲向被标记的敌人。</rules>"
        },
        {
            "apiName": "ItsCritical",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.5
            },
            "desc": "获得<crit>@CritChance*100@%暴击率</crit>。",
            "iconLarge": "assets/ux/cherry/augments/icons/itscritical_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itscritical_small.png",
            "id": 47,
            "name": "至关重要",
            "rarity": 1,
            "tooltip": "获得<crit>@CritChance*100@%暴击率</crit>。"
        },
        {
            "apiName": "BloodBrother",
            "calculations": {
                "BleedDamagePerStack": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 45.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645,
                            "mStat": 2
                        }
                    ]
                },
                "NoxianMightBonusAD": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 15.0,
                                    "mLevel": 11
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 30.0,
                                    "mLevel": 14
                                }
                            ],
                            "mInitialBonusPerLevel": 5.0,
                            "mLevel1Value": 30.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "MaxStacks": 5.0,
                "SecondsPerTick": 1.2599999904632568
            },
            "desc": "获得达瑞斯的被动<spellName>绞喉</spellName>。<br><br><rules>普攻和伤害性技能可对目标施加<keywordMajor>绞喉</keywordMajor>，在@BleedDuration@秒内持续造成<physicalDamage>@BleedDamagePerStack@物理伤害</physicalDamage>，最多可叠加@MaxStacks@层。<br><br>达到@MaxStacks@层<keywordMajor>绞喉</keywordMajor>时，达瑞文获得<scaleAD>@NoxianMightBonusAD@物理攻击</scaleAD>。</rules><br><br>",
            "iconLarge": "assets/ux/cherry/augments/icons/bloodbrother_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bloodbrother_small.png",
            "id": 200,
            "name": "血亲兄弟",
            "rarity": 1,
            "tooltip": "获得达瑞斯的被动<spellName>绞喉</spellName>。<br><br><rules>普攻和伤害性技能可对目标施加<keywordMajor>绞喉</keywordMajor>，在@BleedDuration@秒内持续造成<physicalDamage>@BleedDamagePerStack@物理伤害</physicalDamage>，最多可叠加@MaxStacks@层。<br><br>达到@MaxStacks@层<keywordMajor>绞喉</keywordMajor>时，达瑞文获得<scaleAD>@NoxianMightBonusAD@物理攻击</scaleAD>。</rules><br><br>"
        },
        {
            "apiName": "UltimateUnstoppable",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "UnstoppableDuration": 3.0
            },
            "desc": "使用终极技能后，免疫群体控制效果可持续@UnstoppableDuration@秒。（@Cooldown@秒冷却时间）。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimateunstoppable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimateunstoppable_small.png",
            "id": 112,
            "name": "终极无阻",
            "rarity": 0,
            "tooltip": "使用终极技能后，免疫群体控制效果可持续@UnstoppableDuration@秒。（@Cooldown@秒冷却时间）。"
        },
        {
            "apiName": "Recursion",
            "calculations": {},
            "dataValues": {
                "AbilityHaste": 60.0
            },
            "desc": "获得@AbilityHaste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/recursion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/recursion_small.png",
            "id": 68,
            "name": "递归",
            "rarity": 1,
            "tooltip": "获得@AbilityHaste@技能加速。"
        },
        {
            "apiName": "StatsOnStatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 4.0
            },
            "desc": "获得@AmountOfStatAnvils@个属性铁砧！",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstatsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstatsonstats_small.png",
            "id": 228,
            "name": "属性叠加再叠加！",
            "rarity": 2,
            "tooltip": "获得@AmountOfStatAnvils@个属性铁砧！"
        },
        {
            "apiName": "Deft",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6000000238418579
            },
            "desc": "获得@AttackSpeed*100@%<speed>攻击速度</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/deft_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deft_small.png",
            "id": 22,
            "name": "机敏",
            "rarity": 0,
            "tooltip": "获得@AttackSpeed*100@%<speed>攻击速度</speed>。"
        },
        {
            "apiName": "Goliath",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "APAmp": 0.15000000596046448,
                "HealthAmp": 0.3499999940395355,
                "SizeAmp": 0.5
            },
            "desc": "体型变大，获得<scaleHealth>@HealthAmp*100@%生命值</scaleHealth>和<scaleAP>@ADAmp*100@%适性之力</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/goliath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goliath_small.png",
            "id": 41,
            "name": "巨人",
            "rarity": 2,
            "tooltip": "体型变大，获得<scaleHealth>@HealthAmp*100@%生命值</scaleHealth>和<scaleAP>@ADAmp*100@%适性之力</scaleAP>。"
        },
        {
            "apiName": "JuicePress",
            "calculations": {},
            "dataValues": {
                "BonusHats": 1.0,
                "JuiceAmp": 0.5,
                "PowerJuicePercentPen": 0.15000000596046448,
                "PriceReduction": 0.5,
                "SpeedJuiceMSBoost": 0.20000000298023224,
                "VitalityJuiceHealShieldPower": 0.25
            },
            "desc": "果汁会为你和队友提供额外效果。<br><br>增益果汁的价格降低@PriceReduction*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/juicepress_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicepress_small.png",
            "id": 242,
            "name": "榨汁机",
            "rarity": 0,
            "tooltip": "你的队伍从果汁中获得额外效果；增益果汁的价格降低@PriceReduction*100@%。<br><br>力量果汁：@PowerJuicePercentPen*100@%<scaleAD>物理穿透</scaleAD>或<scaleAP>魔法穿透</scaleAP><br>活力果汁：@VitalityJuiceHealShieldPower*100@%<healing>治疗和护盾强度</healing><br>加速果汁：@SpeedJuiceMSBoost*100@%<speed>移动速度</speed><br>卡帕果汁：@BonusHats@顶额外帽子。"
        },
        {
            "apiName": "LegDay",
            "calculations": {},
            "dataValues": {
                "MovementSpeed": 50.0,
                "SlowResist": 0.4000000059604645
            },
            "desc": "获得<speed>@MovementSpeed@移动速度</speed>和<speed>@SlowResist*100@%减速抗性</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/legday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/legday_small.png",
            "id": 305,
            "name": "练腿日",
            "rarity": 0,
            "tooltip": "获得<speed>@MovementSpeed@移动速度</speed>和<speed>@SlowResist*100@%减速抗性</speed>。"
        },
        {
            "apiName": "Trailblazer",
            "calculations": {},
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercent": 0.03999999910593033,
                "Radius": 650.0,
                "SpellIDCD": 1.5
            },
            "desc": "冲刺或闪现会对附近敌人施加持续造成伤害的<keywordMajor>燃烧</keywordMajor>效果，效果可无限叠加。",
            "iconLarge": "assets/ux/cherry/augments/icons/trailblazer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trailblazer_small.png",
            "id": 221,
            "name": "先行者",
            "rarity": 0,
            "tooltip": "当你冲刺或闪现时，<keywordMajor>燃烧</keywordMajor>附近敌人，在@BurnDuration@秒内造成<magicDamage>@BurnPercent*100@%最大生命值的魔法伤害</magicDamage>。<br><br>本回合造成伤害：@f1@<br>本场对战造成伤害：@f2@"
        },
        {
            "apiName": "AcceleratingSorcery",
            "calculations": {},
            "dataValues": {
                "HastePerCast": 12.0
            },
            "desc": "使用技能可以无限叠加技能加速，每回合重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/acceleratingsorcery_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/acceleratingsorcery_small.png",
            "id": 1,
            "name": "加速魔法",
            "rarity": 2,
            "tooltip": "使用技能可获得<scaleBonus>@HastePerCast@技能加速</scaleBonus>，叠加次数不限，每回合重置。"
        },
        {
            "apiName": "RighteousFury",
            "calculations": {},
            "dataValues": {
                "ADPerStack": 2.0,
                "ASPerStack": 0.019999999552965164,
                "Cooldown": 3.0,
                "MinimumTrigger": 1.0,
                "SpellDamagePerStack": 0.029999999329447746
            },
            "desc": "<healing>治疗</healing>或<Shield>护盾</Shield>效果会使你的技能伤害提升@SpellDamagePerStack*100@%，可无限叠加，持续至回合结束。",
            "iconLarge": "assets/ux/cherry/augments/icons/righteous_fury_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/righteous_fury_small.png",
            "id": 343,
            "name": "正义之怒",
            "rarity": 2,
            "tooltip": "{{Cherry_RighteousFury_Summary}}<br><br>每次施法、增幅装置和道具效果有@Cooldown@秒的冷却时间。<br><br>当前技能伤害加成：@f1@%<br>本回合造成额外伤害：@f2@<br>总计额外伤害：@f3@"
        },
        {
            "apiName": "OrbitalLaser",
            "calculations": {
                "DamagePerTick": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 45.0
                        }
                    ]
                },
                "TotalDamageOverTimeTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerTick",
                    "mMultiplier": {
                        "__type": "ProductOfSubPartsCalculationPart",
                        "mPart1": {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "GroundDuration"
                        },
                        "mPart2": {
                            "__type": "NumberCalculationPart",
                            "mNumber": 4.0
                        }
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "AOESize": 550.0,
                "CastRange": 5500.0,
                "DamagetoChampions": 0.30000001192092896,
                "GroundDuration": 3.0,
                "LaserDelay": 2.5,
                "TickRate": 0.25
            },
            "desc": "使用<spellName>轨道激光</spellName>替换召唤师奔逃。<br><br><rules>短暂延迟后，召唤一束轨道激光，在@GroundDuration@秒内造成<trueDamage>@DamagetoChampions*100@%最大生命值的真实伤害</trueDamage>外加<magicDamage>@TotalDamageOverTimeTooltip@魔法伤害</magicDamage>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/orbitallaser_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/orbitallaser_small.png",
            "id": 208,
            "name": "轨道激光",
            "rarity": 2,
            "tooltip": "{{Cherry_OrbitalLaser_Summary}}<br><br>本回合造成伤害：@f1@<br>合计造成伤害：@f2@"
        },
        {
            "apiName": "Energetic",
            "calculations": {},
            "dataValues": {
                "AmountOfMissiles": 1.0,
                "EnergizeAmpAttackCharge": 2.0,
                "EnergizeAmpMovementCharge": 2.0,
                "MaxHealthDamagePerMissile": 0.003000000026077032,
                "MaxRangeThreshold": 0
            },
            "desc": "<keyword>充盈能量</keyword>的积攒速度翻倍。触发<keyword>充盈能量</keyword>会发射一道<keywordMajor>魔法飞弹</keywordMajor>，最多可造成<trueDamage>@MaxHealthDamagePerMissile*100@%最大生命值的真实伤害</trueDamage>（基于飞弹的移动距离）。",
            "iconLarge": "assets/ux/cherry/augments/icons/energetic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/energetic_small.png",
            "id": 344,
            "name": "能量充沛",
            "rarity": 0,
            "tooltip": "<keyword>充盈能量</keyword>的积攒速度翻倍。触发<keyword>充盈能量</keyword>会发射一道<keywordMajor>魔法飞弹</keywordMajor>，最多可造成<trueDamage>@MaxHealthDamagePerMissile*100@%最大生命值的真实伤害</trueDamage>（基于飞弹的移动距离）。<br><br>本回合造成的魔法飞弹伤害：@f1@<br>累计造成魔法飞弹伤害：@f2@"
        },
        {
            "apiName": "MysticPunch",
            "calculations": {},
            "dataValues": {
                "CooldownRefund": 1.25,
                "MinCDR": 0.5
            },
            "desc": "{{ Item_Keyword_OnHit }}使你技能的冷却时间缩短@CooldownRefund@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/mysticpunch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mysticpunch_small.png",
            "id": 58,
            "name": "秘术之拳",
            "rarity": 2,
            "tooltip": "{{ Item_Keyword_OnHit }}使你技能的冷却时间缩短@CooldownRefund@秒。"
        },
        {
            "apiName": "Homeguard",
            "calculations": {},
            "dataValues": {
                "DisableCooldown": 3.0,
                "Duration": 10.0,
                "MovementSpeed": 1.0
            },
            "desc": "获得<speed>@spell.Augment_Homeguard:MovementSpeed*100@%移动速度</speed>，受到伤害后失效@spell.Augment_Homeguard:DisableCooldown@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/homeguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/homeguard_small.png",
            "id": 105,
            "name": "家园护卫",
            "rarity": 0,
            "tooltip": "获得<speed>@spell.Augment_Homeguard:MovementSpeed*100@%移动速度</speed>，受到伤害后失效@spell.Augment_Homeguard:DisableCooldown@秒。"
        },
        {
            "apiName": "NullAugment",
            "calculations": {},
            "dataValues": {},
            "desc": "无",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 3,
            "name": "无增幅装置",
            "rarity": 0,
            "tooltip": "无"
        },
        {
            "apiName": "HatTrick",
            "calculations": {
                "ShieldHealth": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 300.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{8bfcfef7}",
                            "mStat": 7,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 3.0,
                "HatTrickPriceReduction": 350.0,
                "HatsToGrant": 3.0,
                "LowHealthThreshold": 0.30000001192092896,
                "MovespeedBoostPercent": 0.3499999940395355,
                "MovespeedShieldPercent": 0.75,
                "ShieldDuration": 3.0
            },
            "desc": "立即获得@HatsToGrant@顶帽子，且卡帕果汁的价格降低@HatTrickPriceReduction@。<br>受到使你生命值低于@LowHealthThreshold*100@%的伤害时，获得<speed>@MoveSpeedBoostPercent*100@%移动速度</speed>和持续@ShieldDuration@秒的<shield>@ShieldHealth@护盾</shield>，但会失去1顶帽子。@Cooldown@秒冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/hattrick_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hattrick_small.png",
            "id": 241,
            "name": "帽子戏法",
            "rarity": 1,
            "tooltip": "{{ Cherry_HatTrick_Summary }}<br><br><rules>死亡时不再失去帽子。</rules>"
        },
        {
            "apiName": "HeavyHitter",
            "calculations": {
                "HealthPercentDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthPercent",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthPercent": 0.03500000014901161
            },
            "desc": "你的普攻可造成相当于@HealthPercent*100@%自身<scaleHealth>最大生命值</scaleHealth>的额外<physicalDamage>物理伤害</physicalDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/heavyhitter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/heavyhitter_small.png",
            "id": 181,
            "name": "重装打手",
            "rarity": 0,
            "tooltip": "你的普攻可造成相当于@HealthPercent*100@%自身<scaleHealth>最大生命值</scaleHealth>的额外<physicalDamage>@HealthPercentDamage@物理伤害</physicalDamage>。"
        },
        {
            "apiName": "RabbleRousing",
            "calculations": {
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MaxHealthPercentageHeal",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHealthPercentageHeal": 0.009999999776482582
            },
            "desc": "使用技能可回复<healing>@HealAmount@生命值</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/rabblerousing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/rabblerousing_small.png",
            "id": 67,
            "name": "酒桶之力",
            "rarity": 1,
            "tooltip": "使用技能可回复<healing>@HealAmount@生命值</healing>。<br><br>本回合造成治疗：@f1@<br>总计造成治疗：@f2@"
        },
        {
            "apiName": "GiantSlayer",
            "calculations": {},
            "dataValues": {
                "LargeBonusDamage": 0.25,
                "MedBonusDamage": 0.15000000596046448,
                "MovespeedMod": 0.30000001192092896,
                "SizeMod": 0.25,
                "SmallBonusDamage": 0.10000000149011612,
                "XLargeBonusDamage": 0.30000001192092896
            },
            "desc": "体型变小，获得<speed>移动速度</speed>，并对英雄造成额外伤害，伤害量基于其体型比你大多少而定。",
            "iconLarge": "assets/ux/cherry/augments/icons/giantslayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/giantslayer_small.png",
            "id": 195,
            "name": "巨人杀手",
            "rarity": 2,
            "tooltip": "体型变小，获得<speed>@MovespeedMod*100@%移动速度</speed>，并对英雄造成@SmallBonusDamage*100@%至@XLargeBonusDamage*100@%额外伤害，伤害量基于其体型比你大多少而定。<br><br>本回合造成伤害：@f1@<br>本场对战造成伤害：@f2@"
        },
        {
            "apiName": "TransmutePrismatic",
            "calculations": {},
            "dataValues": {},
            "desc": "获得1个随机棱彩增幅装置。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmuteprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmuteprismatic_small.png",
            "id": 238,
            "name": "质变：棱彩",
            "rarity": 1,
            "tooltip": "获得1个随机棱彩增幅装置。"
        },
        {
            "apiName": "FrozenFoundations",
            "calculations": {},
            "dataValues": {
                "ChampPushDistance": 120.0,
                "NonChampPushDistance": 250.0,
                "WallDuration": 5.0,
                "WallWidth": 400.0
            },
            "desc": "获得召唤师技能<spellName>极冻基域</spellName>。<br><br><rules><spellName>极冻基域</spellName>可在指定区域召唤一道冰墙。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/frozenfoundations_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frozenfoundations_small.png",
            "id": 40,
            "name": "极冻基域",
            "rarity": 0,
            "tooltip": "<rules>在目标区域召唤一道冰墙。</rules>"
        },
        {
            "apiName": "CriticalHealing",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritHeal": 0.5
            },
            "desc": "你的<healing>治疗</healing>和<shield>护盾</shield>可触发暴击，产生@CritHeal*100@%额外效果。获得@CritChance*100@%暴击机率。 ",
            "iconLarge": "assets/ux/cherry/augments/icons/criticalhealing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/criticalhealing_small.png",
            "id": 118,
            "name": "暴击治疗",
            "rarity": 1,
            "tooltip": "{{Cherry_CriticalHealing_Summary}}<br><br>额外治疗：@f1@<br>额外护盾：@f2@"
        },
        {
            "apiName": "TransmuteGold",
            "calculations": {},
            "dataValues": {},
            "desc": "获得1个随机金色增幅装置。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutegold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutegold_small.png",
            "id": 237,
            "name": "质变：金色",
            "rarity": 0,
            "tooltip": "获得1个随机金色增幅装置。"
        },
        {
            "apiName": "ApexInventor",
            "calculations": {},
            "dataValues": {
                "ItemHaste": 300.0,
                "TooltipCDR": 75.0
            },
            "desc": "获得<scaleBonus>@ItemHaste@道具加速</scaleBonus>（相当于@TooltipCDR@%道具冷却时间减免）。<br><br><rules>道具加速可缩短所有道具技能%i:cooldown%的冷却时间。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/apexinventor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/apexinventor_small.png",
            "id": 2,
            "name": "究极发明家",
            "rarity": 1,
            "tooltip": "获得<scaleBonus>@ItemHaste@道具加速</scaleBonus>（相当于@TooltipCDR@%道具冷却时间减免）。<br><br><rules>道具加速可缩短所有道具技能%i:cooldown%的冷却时间。</rules>"
        },
        {
            "apiName": "MirrorImage",
            "calculations": {},
            "dataValues": {
                "AugmentCooldown": 30.0,
                "CloneDuration": 8.0,
                "HealthThreshold": 0.30000001192092896,
                "StealthDuration": 1.25
            },
            "desc": "你的生命值降至<scaleHealth>@HealthThreshold*100@%</scaleHealth>以下时，短暂进入<keywordStealth>隐形</keywordStealth>状态并创造4个复制体。",
            "iconLarge": "assets/ux/cherry/augments/icons/mirrorimage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mirrorimage_small.png",
            "id": 172,
            "name": "镜像",
            "rarity": 0,
            "tooltip": "你的生命值降至<scaleHealth>@HealthThreshold*100@%</scaleHealth>以下时，短暂进入<keywordStealth>隐形</keywordStealth>状态并创造4个复制体。"
        },
        {
            "apiName": "Desecrator",
            "calculations": {},
            "dataValues": {
                "ArmorMRRatio": 0.25,
                "BleedDuration": 5.0,
                "CurseCounter": 10.0,
                "PercentMaxHPDamagePer5Seconds": 0.05000000074505806
            },
            "desc": "<status>定身</status>敌方英雄会为你提供永久<keywordMajor>诅咒之力</keywordMajor>。基于自身<keywordMajor>诅咒之力</keywordMajor>获得<armor>物理防御</armor>和<magicresistance>魔法防御</magicresistance>。<br><br>你每回合可获得的<keywordMajor>诅咒之力</keywordMajor>上限会随着你与友军之间的<keywordMajor>诅咒</keywordMajor>来源总数而提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/desecrator_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/desecrator_small.png",
            "id": 218,
            "name": "亵渎者",
            "rarity": 0,
            "tooltip": "<status>定身</status>敌方英雄会为你提供@CurseCounter@<keywordMajor>诅咒之力</keywordMajor>。<br><br>获得<armor>@f1@物理防御</armor>和<magicresistance>@f1@魔法防御</magicresistance>（@ArmorMRRatio*100@%的自身<keywordMajor>诅咒之力</keywordMajor>）。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "AllForYou",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.30000001192092896
            },
            "desc": "对友军使用时，你的<healing>治疗</healing>和<shield>护盾</shield>效果会增强@HealShieldAmp*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/allforyou_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/allforyou_small.png",
            "id": 141,
            "name": "为你而战",
            "rarity": 1,
            "tooltip": "{{ Cherry_AllForYou_Summary }}<br><br>额外治疗：@f1@<br>额外护盾：@f2@"
        },
        {
            "apiName": "KeystoneConjurer",
            "calculations": {},
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.20000000298023224,
                "AoEPercentRefund": 0.10000000149011612,
                "DamageADRatio": 0.15000000596046448,
                "DamageAPRatio": 0.10000000149011612,
                "DamageBase": 10.0,
                "DamageMax": 40.0,
                "DotPercentRefund": 0.05000000074505806,
                "PercentRefund": 0.20000000298023224,
                "RechargeTime": 20.0,
                "RechargeTimeMin": 8.0,
                "ShieldBase": 30.0,
                "ShieldMax": 75.0,
                "ShieldRatio": 0.22499999403953552,
                "ShieldRatioAD": 0.3499999940395355
            },
            "desc": "获得<spellName>召唤艾黎</spellName>和<spellName>奥术彗星</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/keystoneconjurer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/keystoneconjurer_small.png",
            "id": 50,
            "name": "基石巫师",
            "rarity": 1,
            "tooltip": "获得基石符文<spellName>召唤艾黎</spellName>和<spellName>奥术彗星</spellName>。<br><br>总计造成伤害：@f1@<br>总计生成护盾：@f2@<br><br><spellName>召唤艾黎</spellName> - 对敌人造成伤害，或为友军提供<healing>治疗</healing>、<shield>护盾</shield>或增益时，艾黎会飞向目标，对敌人造成伤害或为友军提供<shield>护盾</shield>。<br><spellName>奥术彗星</spellName> - 造成技能伤害时会发射一颗彗星，对区域内的所有敌人造成伤害。"
        },
        {
            "apiName": "LaserEyes",
            "calculations": {
                "LaserDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                },
                "LaserEyesTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 240.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioTooltip"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatioTooltip",
                            "mStat": 2
                        }
                    ],
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "ADRatio": 0.14000000059604645,
                "ADRatioTooltip": 0.5600000023841858,
                "APRatio": 0.09000000357627869,
                "APRatioTooltip": 0.36000001430511475,
                "LaserLength": 700.0,
                "RectHalfWidth": 60.0
            },
            "desc": "你的正前方射出一道激光，持续造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/lasereyes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lasereyes_small.png",
            "id": 174,
            "name": "镭射眼",
            "rarity": 2,
            "tooltip": "你的正前方射出一道激光，每秒造成<magicDamage>@LaserEyesTooltip@魔法伤害</magicDamage>。<br><br>本回合已造成伤害：@f1@<br>总计已造成伤害：@f2@"
        },
        {
            "apiName": "SpiritInfusion",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.5,
                "Cooldown": 10.0,
                "FlatHS": 0.10000000149011612,
                "HSDuration": 10.0
            },
            "desc": "获得治疗与护盾强度，低生命值时获得更多。施放终极技能时，你的治疗与护盾强度翻倍。",
            "iconLarge": "assets/ux/cherry/augments/icons/spirit_infusion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spirit_infusion_small.png",
            "id": 326,
            "name": "异灵灌输",
            "rarity": 0,
            "tooltip": "获得<healing>@FlatHS*100@%治疗与护盾强度</healing>。<br><br>施放终极技能时，你的<healing>治疗与护盾强度</healing>提升@AmpAmount*100@%，持续@HSDuration@秒（@Cooldown@秒冷却时间）。"
        },
        {
            "apiName": "StatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 3.0
            },
            "desc": "获得@AmountOfStatAnvils@个属性铁砧！",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstats_small.png",
            "id": 227,
            "name": "属性叠加！",
            "rarity": 1,
            "tooltip": "获得@AmountOfStatAnvils@个属性铁砧！"
        },
        {
            "apiName": "Dashing",
            "calculations": {},
            "dataValues": {
                "Haste": 300.0
            },
            "desc": "你的冲刺、跳跃、闪现和传送技能获得@Haste@技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/dashing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dashing_small.png",
            "id": 19,
            "name": "冲锋",
            "rarity": 2,
            "tooltip": "你的冲刺、跳跃、闪现和传送技能获得@Haste@技能加速。"
        },
        {
            "apiName": "FireSale",
            "calculations": {},
            "dataValues": {
                "BootsStarterSellValue": 500.0,
                "LegendarySellValue": 2500.0,
                "PrismaticSellValue": 3750.0,
                "SellValueTooltip": 100.0
            },
            "desc": "立即出售你的所有非任务道具，获得其直接买入价的@SellValueTooltip@%金钱。非常适合处理那些打折的铁砧。",
            "iconLarge": "assets/ux/cherry/augments/icons/firesale_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firesale_small.png",
            "id": 229,
            "name": "火热促销",
            "rarity": 0,
            "tooltip": "立即出售你的所有非任务道具，获得其直接买入价的@SellValueTooltip@%金钱。非常适合处理那些打折的铁砧。"
        },
        {
            "apiName": "LightningStrikes",
            "calculations": {},
            "dataValues": {
                "Breakpoint1": 3.0,
                "OnHitDamage": 40.0,
                "SlowResistValue": 1.0,
                "TotalASValue": 0.20000000298023224
            },
            "desc": "获得<attackSpeed>@TotalASValue*100@%总攻速</attackSpeed>。<br><br><attackSpeed>每秒普攻次数</attackSpeed>达到@Breakpoint1@时，造成额外<magicDamage>魔法伤害</magicDamage>{{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightningstrikes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightningstrikes_small.png",
            "id": 52,
            "name": "闪电打击",
            "rarity": 1,
            "tooltip": "获得<attackSpeed>@TotalASValue*100@%总攻击速度</attackSpeed>。<br><br><attackSpeed>每秒普攻次数</attackSpeed>达到@Breakpoint1@时，获得@OnHitDamage@<magicDamage>魔法伤害</magicDamage>{{ Item_Keyword_OnHit }}。<br><br><rules><attackSpeed>总攻速</attackSpeed>计为你的<attackSpeed>额外攻速</attackSpeed>的加成倍数</rules><br><br>命中造成的魔法伤害：@f1@"
        },
        {
            "apiName": "Unshackled",
            "calculations": {},
            "dataValues": {
                "MaxLevel": 3.0,
                "UltimateHaste": 50.0
            },
            "desc": "你可以对搭档施放<spellName>盗技禁链</spellName>。获得@UltimateHaste@终极技能加速。",
            "iconLarge": "assets/ux/cherry/augments/icons/unshackled_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/unshackled_small.png",
            "id": 314,
            "name": "罪链术士",
            "rarity": 1,
            "tooltip": "你可以对搭档施放<spellName>盗技禁链</spellName>。获得@UltimateHaste@终极技能加速。"
        },
        {
            "apiName": "Repulsor",
            "calculations": {},
            "dataValues": {
                "HealthThreshold1": 0.6000000238418579,
                "HealthThreshold2": 0.30000001192092896,
                "KnockbackDistance": 750.0,
                "KnockbackRange": 500.0
            },
            "desc": "生命值低于@HealthThreshold1*100@%或@HealthThreshold2*100@%时，<status>击退</status>附近敌人。",
            "iconLarge": "assets/ux/cherry/augments/icons/repulsor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/repulsor_small.png",
            "id": 69,
            "name": "冲击波",
            "rarity": 0,
            "tooltip": "生命值低于@HealthThreshold1*100@%或@HealthThreshold2*100@%时，<status>击退</status>附近敌人。"
        },
        {
            "apiName": "SkilledSniper",
            "calculations": {},
            "dataValues": {
                "PeriodicReductionAmount": 3.0,
                "ReducedCooldown": 0.5,
                "SnipeDistance": 700.0
            },
            "desc": "使用非终极技能远距离击中敌人时，该技能的冷却时间缩短至@ReducedCooldown@秒（周期性技能为@PeriodicReductionAmount@秒）。",
            "iconLarge": "assets/ux/cherry/augments/icons/skilledsniper_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/skilledsniper_small.png",
            "id": 113,
            "name": "狙击精英",
            "rarity": 1,
            "tooltip": "使用非终极技能击中@SnipeDistance@距离之外的敌人时，该技能的冷却时间缩短至@ReducedCooldown@秒，周期性技能转而重置为@PeriodicReductionAmount@秒。"
        },
        {
            "apiName": "ParasiticRelationship",
            "calculations": {},
            "dataValues": {
                "HealPercent": 0.15000000596046448
            },
            "desc": "你会获得搭档造成伤害<healing>@HealPercent*100@%的治疗</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticrelationship_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticrelationship_small.png",
            "id": 175,
            "name": "寄生关系",
            "rarity": 1,
            "tooltip": "{{ Cherry_ParasiticRelationship_Summary }}<br><br>本回合治疗量：@f1@<br>合计治疗量：@f2@"
        },
        {
            "apiName": "Restart",
            "calculations": {},
            "dataValues": {
                "CoolDown": 10.0
            },
            "desc": "你的非终极技能每@CoolDown@秒<keywordMajor>自动</keywordMajor>刷新一次。",
            "iconLarge": "assets/ux/cherry/augments/icons/restart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restart_small.png",
            "id": 165,
            "name": "重新开始",
            "rarity": 1,
            "tooltip": "你的非终极技能每@CoolDown@秒<keywordMajor>自动</keywordMajor>刷新一次。"
        },
        {
            "apiName": "DrawYourSword",
            "calculations": {},
            "dataValues": {
                "BonusAD": 0.3499999940395355,
                "BonusAS": 0.25,
                "BonusHP": 0.3499999940395355,
                "BonusLifesteal": 0.25,
                "BonusMS": 0.25,
                "ExtraStackAttackRangeCeiling": 650.0,
                "ExtraStackAttackRangeFloor": 500.0,
                "MaxStatMod": 0.30000001192092896,
                "MeleeAttackRange": 200.0
            },
            "desc": "你现在开始使用近战攻击。获得<physicalDamage>@BonusAD*100@%物理攻击</physicalDamage>、<healing>@BonusHP*100@%生命值</healing>、<attackSpeed>@BonusAS*100@%攻速</attackSpeed>、<lifesteal>@BonusLifesteal*100@%普攻吸血</lifesteal>和<speed>@BonusMS*100@%移动速度</speed>（基于损失的攻击距离，每项都会进一步增加）。",
            "iconLarge": "assets/ux/cherry/augments/icons/drawyoursword_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/drawyoursword_small.png",
            "id": 134,
            "name": "拔剑",
            "rarity": 2,
            "tooltip": "你现在开始使用近战攻击。获得<physicalDamage>@BonusAD*100@%物理攻击</physicalDamage>、<healing>@BonusHP*100@%生命值</healing>、<attackSpeed>@BonusAS*100@%攻速</attackSpeed>、<lifesteal>@BonusLifesteal*100@%普攻吸血</lifesteal>和<speed>@BonusMS*100@%移动速度</speed>（基于损失的攻击距离，每项都会进一步增加）。"
        },
        {
            "apiName": "RestlessRestoration",
            "calculations": {
                "HealCalcPer1000Units": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthRatioPer1000Units",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 20.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthRatioPer1000Units": 0.019999999552965164
            },
            "desc": "移动时持续<healing>治疗</healing>自身。",
            "iconLarge": "assets/ux/cherry/augments/icons/restlessrestoration_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restlessrestoration_small.png",
            "id": 70,
            "name": "不休回复",
            "rarity": 1,
            "tooltip": "每移动1000距离，回复<healing>@HealCalcPer1000Units@生命值</healing>。<br><br>本回合造成治疗：@f1@<br>总计造成治疗：@f2@"
        },
        {
            "apiName": "DiveBomber",
            "calculations": {},
            "dataValues": {
                "ExplosionRadius": 500.0,
                "PercentMaxHPDamage": 0.20000000298023224
            },
            "desc": "己方队伍每回合的首次死亡会发生爆炸，造成<trueDamage>巨额真实伤害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/divebomber_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/divebomber_small.png",
            "id": 25,
            "name": "俯冲轰炸",
            "rarity": 0,
            "tooltip": "每回合你的队伍首个死亡的单位爆炸，对附近的敌人造成<trueDamage>相当于目标最大生命值@PercentMaxHPDamage*100@%的真实伤害</trueDamage>。<br><br>本回合造成伤害：@f1@<br>合计造成伤害：@f2@"
        },
        {
            "apiName": "GoHSacrificeForGold",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.25,
                "RoundCountCap": 4.0
            },
            "desc": "消耗<lifeSteal>@HealthReduction*100@%你的当前生命值</lifeSteal>。 <br><br>@RoundCountCap@回合后，获得1个额外<keywordMajor>金色增幅装置金钱</keywordMajor>并回复生命值。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforgold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 303,
            "name": "牺牲：换取金色",
            "rarity": 1,
            "tooltip": "消耗<lifeSteal>@HealthReduction*100@%你的当前生命值</lifeSteal>。 <br><br>@RoundCountCap@回合后，获得1个额外<keywordMajor>金色增幅装置金钱</keywordMajor>并回复生命值。<br><br>剩余回合数：@f1@"
        },
        {
            "apiName": "BluntForce",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.20000000298023224
            },
            "desc": "获得<scaleAD>@ADAmp*100@%物理攻击</scaleAD>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bluntforce_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bluntforce_small.png",
            "id": 7,
            "name": "重锤出击",
            "rarity": 0,
            "tooltip": "获得<scaleAD>@ADAmp*100@%（@f1@）物理攻击</scaleAD>。"
        },
        {
            "apiName": "Oathsworn",
            "calculations": {},
            "dataValues": {},
            "desc": "使用<spellName>命运呼唤</spellName>替换召唤师奔逃。<br><br><rules><spellName>命运呼唤</spellName>使你的友军进入不可选定状态，最多持续4秒。友军可以发射自己，<status>击退</status>敌人。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/oathsworn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oathsworn_small.png",
            "id": 109,
            "name": "血誓同盟",
            "rarity": 1,
            "tooltip": "使用<spellName>命运呼唤</spellName>替换召唤师奔逃。<br><br><rules><spellName>命运呼唤</spellName>使你的友军进入不可选定状态，最多持续4秒。友军可以发射自己，<status>击退</status>敌人。</rules>"
        },
        {
            "apiName": "Flashbang",
            "calculations": {
                "ExplosiveDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071,
                            "mStat": 2
                        },
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 10.0,
                            "mLevel1Value": 70.0
                        }
                    ]
                }
            },
            "dataValues": {
                "SlowAmount": 0.3499999940395355,
                "SlowDuration": 1.25
            },
            "desc": "闪现时，自身周围会发生爆炸，对击中的敌人造成<magicDamage>魔法伤害</magicDamage>和<status>减速</status>效果。此外，闪现会在每回合重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/flashbang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashbang_small.png",
            "id": 187,
            "name": "闪光弹",
            "rarity": 0,
            "tooltip": "闪现时，自身周围会发生爆炸，造成<magicDamage>@ExplosiveDamage@魔法伤害</magicDamage>和@SlowAmount*100@%<status>减速</status>效果，持续@SlowDuration@秒。此外，闪现会在每回合重置。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "AimForTheHead",
            "calculations": {},
            "dataValues": {
                "CritChanceBonus": 0.25,
                "CritChanceCeiling": 0.5,
                "CritChanceToDamageRatio": 0.5,
                "CritDamageBonus": 0.25
            },
            "desc": "获得@CritChanceBonus*100@%暴击机率和@CritDamageBonus*100@%暴击伤害。你的暴击机率的上限为@CritChanceCeiling*100@%。<br><br>超出@CritChanceCeiling*100@%的暴击机率会按@CritChanceToDamageRatio*100@%的比例转化为暴击伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/aim_for_the_head_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/aim_for_the_head_small.png",
            "id": 336,
            "name": "瞄准头部",
            "rarity": 1,
            "tooltip": "{{Cherry_AimForTheHead_Summary}}<br><br>%总计额外暴击伤害：@f1*100@%"
        },
        {
            "apiName": "SummonersRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 5.0
            },
            "desc": "随机替换你的召唤师技能。每次使用召唤师技能后，随机替换为另一个召唤师技能，@Cooldown@秒冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/summonersroulette_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonersroulette_small.png",
            "id": 123,
            "name": "召唤师轮盘",
            "rarity": 2,
            "tooltip": "随机替换你的召唤师技能。每次使用召唤师技能后，随机替换为另一个召唤师技能，@Cooldown@秒冷却时间。"
        },
        {
            "apiName": "GoHSacrificeForSilver",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0,
                "RoundCountCap": 2.0
            },
            "desc": "@RoundCountCap@个回合后，获得1个额外<keywordMajor>银色增幅装置</keywordMajor>。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificefor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 302,
            "name": "牺牲：换取银色",
            "rarity": 0,
            "tooltip": "@RoundCountCap@个回合后，获得1个额外<keywordMajor>银色增幅装置</keywordMajor>。<br><br>剩余回合数：@f1@"
        },
        {
            "apiName": "ShrinkRay",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.15000000596046448
            },
            "desc": "普攻会使敌人造成的伤害降低@DamageReduction*100@%，持续3秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/shrinkray_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shrinkray_small.png",
            "id": 74,
            "name": "收缩射线",
            "rarity": 1,
            "tooltip": "普攻会使敌人造成的伤害降低@DamageReduction*100@%，持续3秒。<br><br>本回合降低伤害：@f1@<br>合计降低伤害：@f2@"
        },
        {
            "apiName": "Castle",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 250.0,
                            "mStartValue": 80.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MSBuffAmount": 0.6000000238418579,
                "MSBuffDuration": 4.0
            },
            "desc": "获得召唤师技能<spellName>城堡</spellName>。<br><br><rules><spellName>城堡：</spellName>与友军交换位置，并获得<speed>移速</speed>加成和一道<shield>护盾</shield>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/castle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/castle_small.png",
            "id": 12,
            "name": "城堡",
            "rarity": 0,
            "tooltip": "获得召唤师技能<spellName>城堡</spellName>。<br><br><rules>与友军交换位置，你和友军均获得<speed>@MSBuffAmount*100@%移速</speed>加成和<shield>@TotalShield@护盾</shield>，持续@MSBuffDuration@秒。</rules>"
        },
        {
            "apiName": "Quest_SteelYourHeart",
            "calculations": {},
            "dataValues": {
                "StackMultiplication": 3.0,
                "StackThreshold": 400.0,
                "StacktoRegenConversion": 0.125
            },
            "desc": "要求：拥有雄心之钢并叠加至@StackThreshold@+层。<br><br>奖励：雄心之钢的叠层增加@StackMultiplication@倍。<healing>生命回复</healing>获得提升，数值为雄心之钢叠层数的@StacktoRegenConversion*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_steelyourheart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_steelyourheart_small.png",
            "id": 152,
            "name": "任务：钢铁之心",
            "rarity": 1,
            "tooltip": "要求：拥有雄心之钢并叠加至@StackThreshold@+层。<br><br>奖励：雄心之钢的叠层增加@StackMultiplication@倍。<healing>生命回复</healing>获得提升，数值为雄心之钢叠层数的@StacktoRegenConversion*100@%。"
        },
        {
            "apiName": "Executioner",
            "calculations": {},
            "dataValues": {
                "BonusDamage": 0.15000000596046448,
                "HealthThreshold": 0.5
            },
            "desc": "对生命值低于@HealthThreshold*100@%的敌人造成@BonusDamage*100@%额外伤害。完成击杀/助攻时重置基础技能。",
            "iconLarge": "assets/ux/cherry/augments/icons/executioner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/executioner_small.png",
            "id": 32,
            "name": "处刑者",
            "rarity": 0,
            "tooltip": "对生命值低于@HealthThreshold*100@%的敌人造成@BonusDamage*100@%额外伤害。完成击杀/助攻时重置基础技能。<br><br>本回合额外伤害：@f1@<br>合计额外伤害：@f2@"
        },
        {
            "apiName": "CourageoftheColossus",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "SpellIDCD": 5.0
            },
            "desc": "<status>定身</status>或<status>束缚</status>一名敌方英雄后，获得<shield>@TotalShield@护盾</shield>。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/courageofthecolossus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/courageofthecolossus_small.png",
            "id": 18,
            "name": "巨像之勇",
            "rarity": 2,
            "tooltip": "<status>定身</status>或<status>束缚</status>一名敌方英雄后，获得<shield>@TotalShield@护盾</shield>。<br><br>本回合生成护盾：@f1@<br>总计生成护盾：@f2@"
        },
        {
            "apiName": "FruitsOfYourLabor",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.25,
                "AmpAmountTooltip": 25.0,
                "Duration": 2.0,
                "MSBoost": 0.4000000059604645
            },
            "desc": "力量之花对你的效能提升了@AmpAmountTooltip@%，且效果也会共享给你的友军。",
            "iconLarge": "assets/ux/cherry/augments/icons/fruitarian_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fruitarian_small.png",
            "id": 222,
            "name": "劳动果实",
            "rarity": 0,
            "tooltip": "{{Cherry_FruitsOfYourLabor_Summary}}"
        },
        {
            "apiName": "InfernalSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "获得炼狱恶灵，技能或普攻命中敌人时造成额外伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalsoul_small.png",
            "id": 46,
            "name": "炼狱恶灵",
            "rarity": 0,
            "tooltip": "获得炼狱恶灵，技能或普攻命中敌人时造成额外伤害。<br><br>本回合造成伤害：@f1@<br>合计造成伤害：@f2@"
        },
        {
            "apiName": "ComboMaster",
            "calculations": {
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 10.0,
                            "mStartValue": 20.0
                        }
                    ]
                },
                "{4120d321}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        }
                    ]
                }
            },
            "dataValues": {
                "HasteBase": 0.30000001192092896,
                "HasteBaseMelee": 0.4000000059604645,
                "HasteDuration": 3.0,
                "HasteMax": 0.800000011920929,
                "HasteMaxMelee": 0.800000011920929,
                "MaxBonusSeconds": 4.0,
                "NumberToProc": 3.0,
                "SlowResist": 0.75,
                "WindowDuration": 4.0
            },
            "desc": "获得<spellName>电罚</spellName>和<spellName>相位冲击</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/combomaster_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/combomaster_small.png",
            "id": 16,
            "name": "连击大师",
            "rarity": 1,
            "tooltip": "获得基石符文<spellName>电罚</spellName>和<spellName>相位冲击</spellName>。<br><br>本回合造成电罚伤害：@f1@<br>总计造成电罚伤害：@f2@<br><br><spellName>电罚</spellName> - 在3秒内使用3次不同的普攻或技能命中时，会造成爆发伤害。<br><spellName>相位冲击</spellName> - 在4秒内使用3次不同的普攻或技能命中时，会在数秒内获得<speed>移动速度</speed>和减速抗性。"
        },
        {
            "apiName": "DarkBlessing",
            "calculations": {},
            "dataValues": {
                "AbilityHasteRatio": 0.4000000059604645,
                "BleedDuration": 5.0,
                "Cooldown": 1.5,
                "CurseCounter": 5.0,
                "Radius": 25000.0
            },
            "desc": "治疗/护盾效果会为你提供永久的<keywordMajor>诅咒之力</keywordMajor>。基于自身<keywordMajor>诅咒之力</keywordMajor>获得技能加速。<br><br>你每回合可获得的<keywordMajor>诅咒之力</keywordMajor>上限会随着你与友军之间的<keywordMajor>诅咒</keywordMajor>来源总数而提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/darkblessing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/darkblessing_small.png",
            "id": 215,
            "name": "黑暗赐福",
            "rarity": 1,
            "tooltip": "对友方英雄提供治疗/护盾时，获得@CurseCounter@<keywordMajor>诅咒之力</keywordMajor>。<br><br>获得@f1@技能加速（@AbilityHasteRatio*100@%的自身<keywordMajor>诅咒之力</keywordMajor>）。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "MindtoMatter",
            "calculations": {
                "ManaToHealthCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                }
            },
            "dataValues": {
                "ConvertCap": 99999.0,
                "Modifier": 0.5
            },
            "desc": "提升自身一半<scaleMana>魔力值</scaleMana>的<scaleHealth>最大生命值</scaleHealth>。",
            "iconLarge": "assets/ux/cherry/augments/icons/mindtomatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mindtomatter_small.png",
            "id": 56,
            "name": "化虚为实",
            "rarity": 0,
            "tooltip": "获得<scaleHealth>@ManaToHealthCalc@生命值</scaleHealth>。"
        },
        {
            "apiName": "ItsKillingTime",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "DamageStorePercentage": 0.4000000059604645,
                "MarkDuration": 5.0,
                "VFXHighDamageThreshold": 500.0
            },
            "desc": "施放终极技能后，所有敌方英雄都会被标记上死亡命运。被标记敌人承受的一部分伤害会被储存起来，并在标记结束时引爆伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/itskillingtime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itskillingtime_small.png",
            "id": 211,
            "name": "杀戮时间",
            "rarity": 1,
            "tooltip": "施放终极技能后，所有敌方英雄都会被标记上死亡命运。标记会储存其承受伤害的@DamageStorePercentage*100@%，并在@MarkDuration@秒后引爆，造成已储存的伤害（@Cooldown@秒冷却时间）。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "WisdomofAges",
            "calculations": {},
            "dataValues": {},
            "desc": "立即提升1级，每隔一回合额外提升1级。移除你的等级上限。<br><br>如果作为你的第二个增幅装置，改为提升3级。",
            "iconLarge": "assets/ux/cherry/augments/icons/wisdomofages_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wisdomofages_small.png",
            "id": 96,
            "name": "世代智慧",
            "rarity": 2,
            "tooltip": "立即提升1级，每隔一回合额外提升1级。移除你的等级上限。<br><br>如果作为你的第二个增幅装置，改为提升3级。"
        },
        {
            "apiName": "GoHSacrificeForPrismatic",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.5,
                "RoundCountCap": 7.0
            },
            "desc": "消耗<lifeSteal>@HealthReduction*100@%你的当前生命值</lifeSteal>。 <br><br>@RoundCountCap@回合后，获得1个额外<keywordMajor>棱彩增幅装置</keywordMajor>并回复生命值。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 304,
            "name": "牺牲：换取棱彩",
            "rarity": 2,
            "tooltip": "消耗<lifeSteal>@HealthReduction*100@%你的当前生命值</lifeSteal>。 <br><br>@RoundCountCap@回合后，获得1个额外<keywordMajor>棱彩增幅装置</keywordMajor>并回复生命值。<br><br>剩余回合数：@f1@"
        },
        {
            "apiName": "NowYouSeeMe",
            "calculations": {},
            "dataValues": {
                "MSBuffAmount": 0.5,
                "MSBuffDuration": 2.0
            },
            "desc": "获得召唤师技能<spellName>神奇魔术</spellName>。<br><br><rules><spellName>神奇魔术</spellName>会将你传送回上一个位移技能的起始位置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/nowyouseeme_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nowyouseeme_small.png",
            "id": 43,
            "name": "神奇魔术",
            "rarity": 0,
            "tooltip": "<passive>被动：</passive>使用位移技能时，在身后留下一个标记。<br><br><active>主动：</active>返回上次留下标记的位置。随后你获得@MSBuffAmount*100@%移动速度，持续@MSBuffDuration@秒。"
        },
        {
            "apiName": "Perseverance",
            "calculations": {},
            "dataValues": {
                "AmpedHPThreshold": 0.25,
                "AmpedRegen": 16.0,
                "BaseRegen": 8.0
            },
            "desc": "大幅提升<healing>生命回复</healing>，<scaleHealth>生命值</scaleHealth>较低时进一步提升此效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/perseverance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/perseverance_small.png",
            "id": 64,
            "name": "坚韧",
            "rarity": 1,
            "tooltip": "获得<healing>@BaseRegen*100@%基础生命回复</healing>，生命值低于<scaleHealth>25%</scaleHealth>时提升至<healing>@AmpedRegen*100@%基础生命回复</healing>。<br><br>本回合造成治疗：@f1@<br>总计造成治疗：@f2@"
        },
        {
            "apiName": "JeweledGauntlet",
            "calculations": {
                "APToCritConversion": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{a1904faf}"
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": 0.25,
                "CritConverRatio": 0.00044999999227002263,
                "CritDamage": 1.649999976158142
            },
            "desc": "技能可造成暴击。获得@CritChance*100@%暴击率。",
            "iconLarge": "assets/ux/cherry/augments/icons/jeweledgauntlet_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/jeweledgauntlet_small.png",
            "id": 48,
            "name": "宝石手套",
            "rarity": 2,
            "tooltip": "技能可触发暴击，总计造成@CritDamage*100@%伤害。获得@CritChance*100@%暴击机率。获得额外@APToCritConversion@暴击机率。<br><br>本回合造成额外伤害：@f1@<br>总计额外伤害：@f2@"
        },
        {
            "apiName": "AndMyAxe",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.800000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.44999998807907104
                        }
                    ]
                }
            },
            "dataValues": {
                "AutoCastRange": 950.0,
                "BaseDamage": 10.0,
                "CDIfPickedUp": 1.5,
                "Cooldown": 12.0,
                "DebuffDuration": 4.0,
                "ShredAmount": 0.20000000298023224,
                "SlowAmount": 0.4000000059604645,
                "SlowDuration": 1.5
            },
            "desc": "<keywordMajor>自动施放</keywordMajor>： <br>周期性向距离最近的对手投掷斧头，造成伤害和减速效果，并削弱其物理防御和魔法防御。拾取斧头可缩短冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/andmyaxe_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/andmyaxe_small.png",
            "id": 309,
            "name": "斧随我行！",
            "rarity": 1,
            "tooltip": "<keywordMajor>自动施放</keywordMajor>：每隔@Cooldown@秒，向距离最近的对手投掷一把斧头，造成@TotalDamage@适性伤害，使目标<status>减速</status>@SlowAmount*100@%，持续@SlowDuration@秒，并削减其<scaleArmor>@ShredAmount*100@%物理防御</scaleArmor>和<scaleMR>魔法防御</scaleMR>，持续@DebuffDuration@秒。拾取斧头可使冷却时间缩短至@CDIfPickedUp@秒（%i:cooldown%）。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@<br>"
        }
    ]
}