{
    "augments": [
        {
            "apiName": "WarmupRoutine",
            "calculations": {},
            "dataValues": {
                "DamagePerStack": 0.009999999776482582,
                "MaxStacks": 24.0
            },
            "desc": "获得召唤师技能<spellName>热身动作</spellName>。<br><br><rules><spellName>热身动作：</spellName>引导你的内在之舞来提升你的伤害，持续至回合结束。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/warmuproutine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/warmuproutine_small.png",
            "id": 93,
            "name": "热身动作",
            "rarity": 0,
            "tooltip": "获得召唤师技能<spellName>热身动作</spellName>。<br><br>引导你的内在之舞，每秒使你的伤害提升2%，至多至24%。<br><br>这个回合的额外伤害：@f1@<br>额外伤害的总和：@f2@"
        },
        {
            "apiName": "Vanish",
            "calculations": {},
            "dataValues": {
                "StealthDuration": 4.0
            },
            "desc": "获得召唤师技能<spellName>遁入暗影</spellName>。<br><br><rules><spellName>遁入暗影</spellName>会使你进入<keywordStealth>潜行</keywordStealth>状态。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/vanish_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vanish_small.png",
            "id": 89,
            "name": "遁入暗影",
            "rarity": 1,
            "tooltip": "进入<keywordStealth>潜行</keywordStealth>状态，持续@StealthDuration@秒或直到你进行攻击或施放技能为止。"
        },
        {
            "apiName": "ChainLightning",
            "calculations": {},
            "dataValues": {
                "DamageMod": 0.4000000059604645,
                "Range": 800.0
            },
            "desc": "对一个敌人造成伤害时，还会对其搭档造成<trueDamage>@DamageMod*100@%已造成伤害的真实伤害</trueDamage>，前提是其友军在附近。",
            "iconLarge": "assets/ux/cherry/augments/icons/chainlightning_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chainlightning_small.png",
            "id": 166,
            "name": "连锁闪电",
            "rarity": 2,
            "tooltip": " {{Cherry_ChainLightning_Summary}}<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Cerberus",
            "calculations": {},
            "dataValues": {
                "APRatio": 0,
                "ASBoostMax": 1.399999976158142,
                "ASBoostMin": 1.399999976158142,
                "ASBoostRanged": 0.800000011920929,
                "AmpDuration": 5.0,
                "AmpPotencyMaxOthers": 0.15000000596046448,
                "AmpPotencyMaxSelf": 0.15000000596046448,
                "AmpPotencyStartOthers": 0.15000000596046448,
                "AmpPotencyStartSelf": 0.15000000596046448,
                "BonusADRatio": 0,
                "BonusPercentDamage": 0.15000000596046448,
                "Cooldown": 6.0,
                "Duration": 3.0,
                "HitsRequired": 3.0,
                "MaxDamage": 360.0,
                "MinDamage": 120.0,
                "NumHits": 3.0,
                "OutOfCombatTimer": 5.0,
                "TimeBetweenHits": 4.0
            },
            "desc": "获得<spellName>丛刃</spellName>和<spellName>强攻</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/cerberus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cerberus_small.png",
            "id": 323,
            "name": "地狱三头犬",
            "rarity": 2,
            "tooltip": "获得<spellName>丛刃</spellName>和<spellName>强攻</spellName>基石符文。<br><br><spellName>丛刃</spellName> - 你的最初3次攻击获得巨幅提升过的<attackSpeed>攻击速度</attackSpeed>。<br><spellName>强攻</spellName> - 对相同敌人命中3次攻击后，会造成爆发性的伤害并提升你的伤害，直到你离开战斗。"
        },
        {
            "apiName": "Typhoon",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.30000001192092896
            },
            "desc": "你的攻击会对一个额外目标发射一根弩箭，这个弩箭会造成削减过的伤害并施加{{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/typhoon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/typhoon_small.png",
            "id": 87,
            "name": "台风",
            "rarity": 0,
            "tooltip": "你的攻击会对一个额外目标发射一根弩箭，这个弩箭会造成@ADRatio*100@%伤害并施加{{ Item_Keyword_OnHit }}。"
        },
        {
            "apiName": "SelfDestruct",
            "calculations": {},
            "dataValues": {
                "BombDelay": 15.0,
                "KnockupDuration": 0.75,
                "MaxHealthDamage": 0.20000000298023224,
                "Radius": 350.0
            },
            "desc": "每个回合开始时会有一个炸弹附在你身上。在@BombDelay@秒后，它会爆炸，造成<trueDamage>巨额真实伤害</trueDamage>并<status>击飞</status>附近的敌人们。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/selfdestruct_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/selfdestruct_small.png",
            "id": 108,
            "name": "自我毁灭",
            "rarity": 0,
            "tooltip": "每个回合开始时会有一个炸弹附在你身上。在@BombDelay@秒后，它会爆炸，造成<trueDamage>@MaxHealthDamage*100@%最大生命值的真实伤害</trueDamage>和@KnockupDuration@秒<status>击飞</status>效果。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "ServeBeyondDeath",
            "calculations": {
                "{85d7d7f0}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "TicksBeforeDeath"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.25
                    }
                }
            },
            "dataValues": {
                "DecayDuration": 3.0,
                "Duration": 6.0,
                "MaxStatMultiplier": 2.0,
                "TagDuration": 6.0,
                "TicksBeforeDeath": 10.0,
                "TicksPerSecond": 4.0,
                "TriumphPercent": 20.0
            },
            "desc": "在你每回合第一次即将阵亡时，转而回满生命值并在@DecayDuration@秒里持续衰减。在你的生命值正在衰减的状态下，参与击杀一名敌方英雄后，会使衰减停止并将你的生命值设置为<healing>@TriumphPercent@%最大生命值</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/servebeyonddeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/servebeyonddeath_small.png",
            "id": 120,
            "name": "超越死亡的效劳",
            "rarity": 0,
            "tooltip": "在你每回合第一次即将阵亡时，转而回满生命值并在@DecayDuration@秒里持续衰减。在你的生命值正在衰减的状态下，参与击杀一名敌方英雄后，会使衰减停止并将你的生命值设置为<healing>@TriumphPercent@%最大生命值</healing>。"
        },
        {
            "apiName": "UndyingGuard",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.100000023841858
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "{72c5c2a8}": 0
                }
            },
            "dataValues": {
                "BaseDamage": -25.0,
                "MarkDuration": 3.0,
                "MissileDefenseBaseDuration": 4.0,
                "MissileDefenseRadius": 450.0,
                "MovementSpeedBoost": 0.30000001192092896,
                "PercentCurrentHealthDamage": 0.15000000596046448
            },
            "desc": "在通过【不落之志】复活时，亚恒对附近的敌人造成基于目标当前生命值的伤害，并击退所有目标，同时自身不会受到来自生成圆环之外的敌人所造成的伤害并且获得短暂的爆发性移动速度。",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 327,
            "name": "不灭守护",
            "rarity": 1,
            "tooltip": "在激活<spell>不落之志</spell>的复活时，亚恒环绕他自身进行横扫，造成<physicalDamage>@TotalDamage@外加@PercentCurrentHealthDamage*100@%当前生命值的物理伤害</physicalDamage>并<status>击退</status>所有敌人。<br>  <br>随后，亚恒变得<status>免疫</status>来自横扫范围外敌人造成的伤害并获得<speed>@MovementSpeedBoost*100@%移动速度</speed>，持续@MissileDefenseBaseDuration@秒。 "
        },
        {
            "apiName": "QuantumComputing",
            "calculations": {
                "BaseDamageTotal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 200.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.8500000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                },
                "OuterEdgeTooltip": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "OuterConeMaxHPDamage"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRequiredTooltipOnly",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRequiredTooltipOnly"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusHPRequiredTooltipOnly",
                            "mStat": 12,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRequiredFor1PercentDamage": 35.0,
                "ADRequiredTooltipOnly": 0.0002500000118743628,
                "APRequiredFor1PercentDamage": 60.0,
                "APRequiredTooltipOnly": 0.00015999999595806003,
                "AutoCastCooldown": 10.0,
                "BADRatio": 0.6000000238418579,
                "BaseDamage": 40.0,
                "BlastLength": 650.0,
                "BonusHPRequiredFor1PercentDamag": 600.0,
                "BonusHPRequiredTooltipOnly": 9.999999747378752e-6,
                "ChargeDuration": 0.75,
                "ConeAngle": 45.0,
                "MonsterDamageReduction": 50.0,
                "MonsterHealingCap": 0.10000000149011612,
                "OuterConeHealingRatio": 80.0,
                "OuterConeMaxHPDamage": 0.10000000149011612,
                "SlowDuration": 2.0,
                "SlowPercentage": 80.0
            },
            "desc": "周期性地在你周围<keywordMajor>自动施放</keywordMajor>一次巨型斩击，造成<physicalDamage>物理伤害</physicalDamage>。被外沿命中的敌人会被<status>减速</status>，会受到额外的<physicalDamage>最大生命值的物理伤害</physicalDamage>，并且你会回复生命值，数额相当于一部分该额外伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/quantumcomputing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quantumcomputing_small.png",
            "id": 66,
            "name": "量子计算",
            "rarity": 2,
            "tooltip": "每@AutoCastCooldown@秒在你周围<keywordMajor>自动施放</keywordMajor>一次巨型斩击，造成<physicalDamage>@BaseDamageTotal@物理伤害</physicalDamage>。被外沿命中的敌人会被施加在@SlowDuration@秒里持续衰减的@SlowPercentage@%<status>减速</status>，受到额外的<physicalDamage>@OuterEdgeTooltip@最大生命值的物理伤害</physicalDamage>，并且你回复<healing>相当于@OuterConeHealingRatio@%英雄已造成伤害的生命值</healing>。<br><br>已造成伤害的总和：@f1@<br>已造成治疗效果的总和：@f2@"
        },
        {
            "apiName": "DemonsDance",
            "calculations": {},
            "dataValues": {
                "FFHealAPRatio": 0.20000000298023224,
                "FFHealBase": 20.0,
                "FFHealBonusADRatio": 0.30000001192092896,
                "FFHealCritMod": 0,
                "FFHealMax": 150.0,
                "FFMSBuff": 0.20000000298023224,
                "FFMSBuffMelee": 0.20000000298023224,
                "FFMSDuration": 1.0,
                "GRMaxHealthPerProc": 7.0,
                "GRMeleeFlatHeal": 3.0,
                "GRPercentHealthDamage": 3.5,
                "GRPercentHealthHeal": 0.05000000074505806,
                "GRRangedHealthPerProc": 4.0,
                "GRRangedPenaltyMod": 0.4000000059604645,
                "GRTriggerTime": 4.0,
                "GRWindow": 5.0
            },
            "desc": "获得<spellName>迅捷步法</spellName>和<spellName>不灭之握</spellName>基石符文。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/demonsdance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/demonsdance_small.png",
            "id": 23,
            "name": "魔鬼之舞",
            "rarity": 1,
            "tooltip": "获得<spellName>迅捷步法</spellName>和<spellName>不灭之握</spellName>基石符文。<br><br>这个回合已造成的治疗效果：@f1@<br>已造成治疗效果的总和：@f2@<br>已获得的最大生命值：@f3@<br><br><spellName>迅捷步法</spellName> - 移动和攻击会生成<keywordMajor>盈能</keywordMajor>充能数。在100时，你的下一次攻击造成额外伤害、治疗你、并为你提供爆发性的<speed>移动速度</speed>。<br><spellName>不灭之握</spellName> - 在处于与一个敌人的战斗状态达3秒时，会将其标记。攻击会消耗该标记，以造成额外伤害、治疗你并提供永久的<scaleHealth>最大生命值</scaleHealth>。"
        },
        {
            "apiName": "DefensiveManeuvers",
            "calculations": {
                "BarrierAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 440.0,
                            "mStartValue": 110.0
                        }
                    ]
                },
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 318.0,
                            "mStartValue": 80.0
                        }
                    ]
                }
            },
            "dataValues": {
                "AllyRange": 835.0,
                "MoveSpeed": 0.30000001192092896,
                "ShieldDuration": 2.5
            },
            "desc": "获得召唤师技能<spellName>防御计略</spellName>。<br><br><rules><spellName>防御计略</spellName>会对你和你的队友施放<spellName>屏障</spellName>和<spellName>治疗术</spellName>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/defensivemaneuvers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/defensivemaneuvers_small.png",
            "id": 21,
            "name": "防御计略",
            "rarity": 1,
            "tooltip": "对你和你的友军施放<abilityName>屏障</abilityName>和<abilityName>治疗术</abilityName>。提供<shield>@BarrierAmount@护盾值</shield>，回复<healing>@HealAmount@生命值</healing>并提供持续1秒的<speed>30%移动速度</speed>。<br><br>已造成的治疗效果总和：@f1@<br>已生成的护盾值总和：@f2@"
        },
        {
            "apiName": "TransmuteChaos",
            "calculations": {},
            "dataValues": {
                "Augment1GoldChance": 70.0,
                "Augment1SilverChance": 30.0,
                "Augment2GoldChance": 70.0,
                "Augment2SilverChance": 30.0
            },
            "desc": "获得2个随机的强化符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutechaos_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutechaos_small.png",
            "id": 243,
            "name": "质变：混沌",
            "rarity": 2,
            "tooltip": "获得2个随机的强化符文。"
        },
        {
            "apiName": "Chauffeur",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6499999761581421,
                "Haste": 175.0
            },
            "desc": "你附身于你的友军，并且无法自行移动。你的<speed>额外移动速度</speed>还会提供给你的友军，并且你获得技能急速和<attackSpeed>攻击速度</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/chauffeur_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chauffeur_small.png",
            "id": 14,
            "name": "专属司机",
            "rarity": 2,
            "tooltip": "你附身于你的友军。你的额外移动速度还会提供给你的友军，并且你获得<scaleLevel>@Haste@技能急速</scaleLevel>和<attackSpeed>@AttackSpeed*100@%攻击速度</attackSpeed>。<br><br>使用一个冲刺类或闪烁类技能会使灵链被移除1.5秒，然后回链至你的友军。"
        },
        {
            "apiName": "Marksmage",
            "calculations": {
                "APDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 1.0
            },
            "desc": "你的攻击造成相当于你<scaleAP>@APRatio*100@%法术强度</scaleAP>的额外<physicalDamage>物理伤害</physicalDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/marksmage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/marksmage_small.png",
            "id": 129,
            "name": "神射法师",
            "rarity": 1,
            "tooltip": "你的攻击造成额外<physicalDamage>@APDamage@物理伤害</physicalDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "LightWarden",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 100.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.30000001192092896
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 8.0,
                "ShieldDuration": 2.5
            },
            "desc": "每几秒，朝你的友军<keywordMajor>自动施放</keywordMajor>一道防护之光，为你自身及其途经的友军提供<shield>护盾</shield>。它随后会折返，重复该效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightwarden_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightwarden_small.png",
            "id": 231,
            "name": "光明守望者",
            "rarity": 1,
            "tooltip": "每@Cooldown@秒，朝你的友军<keywordMajor>自动施放</keywordMajor>一道防护之光，为你自身及其途经的友军提供<shield>@TotalShield@护盾值</shield>。它随后会折返，在返程时重复该效果。"
        },
        {
            "apiName": "Quest_MadHatter",
            "calculations": {},
            "dataValues": {
                "AFPerHat": 12.0,
                "ArmorMRPerHat": 6.0,
                "HatGrowDelay": 0.05000000074505806,
                "MSPerHat": 3.0,
                "PercentHatsLostOnRoundLoss": 0.5,
                "QuestThreshold": 10.0,
                "TenacityPerHat": 0.004999999888241291
            },
            "desc": "需求：在战斗结束时戴着@QuestThreshold@顶帽子。<br><br>奖励：从每顶帽子获得<scaleAF>@AFPerHat@适应之力</scaleAF>、@ArmorMRPerHat@<scaleArmor>护甲</scaleArmor>和<scaleMR>魔法抗性</scaleMR>、@TenacityPerHat*100@%韧性，以及<speed>@MSPerHat@移动速度</speed>。<br><br><rules>当你输掉一个回合时，失去你一半的帽子。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/mad_hatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mad_hatter_small.png",
            "id": 318,
            "name": "任务：疯狂帽子人",
            "rarity": 1,
            "tooltip": "{{ Cherry_Quest_MadHatter_Summary }}<br><br>当前提供：<scaleAF>@f1@适应之力</scaleAF>、@f2@<scaleArmor>护甲</scaleArmor>和<scaleMR>魔法抗性</scaleMR>、@f3*100@%韧性，以及<speed>@f4@移动速度</speed>。"
        },
        {
            "apiName": "BladeWaltz",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 30.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        }
                    ]
                }
            },
            "dataValues": {
                "TotalHits": 8.0
            },
            "desc": "获得召唤师技能<spellName>利刃华尔兹</spellName>。<br><br><rules><spellName>利刃华尔兹</spellName>会让你进入不可被选取状态，在此期间对敌人进行反复突进并造成@TotalHits@次伤害。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bladewaltz_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bladewaltz_small.png",
            "id": 6,
            "name": "利刃华尔兹",
            "rarity": 2,
            "tooltip": "让你进入不可被选取状态，在此期间对敌人进行突进并造成@Damage@伤害@TotalHits@次（可造成50%攻击特效伤害）。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@<br>"
        },
        {
            "apiName": "WillingSacrifice",
            "calculations": {},
            "dataValues": {
                "AllyHealthThreshold": 0.30000001192092896,
                "CurrentHealthToDrain": 0.25
            },
            "desc": "当你的友军跌到<scaleHealth>@AllyHealthThreshold*100@%生命值</scaleHealth>以下时，将你的一些生命值换成<shield>护盾值</shield>来提供给你的友军。",
            "iconLarge": "assets/ux/cherry/augments/icons/willingsacrifice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/willingsacrifice_small.png",
            "id": 94,
            "name": "自愿牺牲",
            "rarity": 1,
            "tooltip": "当你的友军跌到<scaleHealth>@AllyHealthThreshold*100@%生命值</scaleHealth>以下时，将<scaleHealth>你的@CurrentHealthToDrain*100@%当前生命值</scaleHealth>换成等额<shield>护盾值</shield>来提供给你的队友。<br><br>这个回合已生成的护盾值：@f1@<br>已生成的护盾值总和：@f2@"
        },
        {
            "apiName": "Firefox",
            "calculations": {
                "MultiFireDamage": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "SingleFireDamage",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "RepeatDamageMod"
                    },
                    "mSimpleTooltipCalculationDisplay": 6
                },
                "SingleFireDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 160.0,
                            "mStartValue": 35.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AcquisitionRange": 550.0,
                "BaseDamage": 20.0,
                "BonusAcquisitionRange": 725.0,
                "Cooldown": 7.0,
                "FlameDuration": 2.5,
                "InitialDelay": 0.25,
                "MinionBonusDamageMultiplier": 2.0,
                "MinionBonusDamageThreshold": 0.20000000298023224,
                "MovementSpeed": 0.4000000059604645,
                "MovementSpeedDuration": 2.0,
                "OrbitRadius": 150.0,
                "RepeatDamageMod": 0.30000001192092896,
                "SecondaryDelay": 0.4000000059604645
            },
            "desc": "<keywordMajor>自动施放</keywordMajor><br>获得移动速度并召唤3道烈焰环绕于你，瞄准距离内相距最近的那个可见英雄并造成自适应伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/firfox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firfox_small.png",
            "id": 308,
            "name": "火狐",
            "rarity": 0,
            "tooltip": "<keywordMajor>自动施放</keywordMajor>：每@Cooldown@秒获得<speed>@MovementSpeed*100@%移动速度</speed>并召唤3道烈焰环绕于你，瞄准距离内相距最近的那个可见英雄并造成@SingleFireDamage@自适应伤害。后续命中造成@RepeatDamageMod*100@%伤害。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "SummonerRevolution",
            "calculations": {},
            "dataValues": {
                "CooldownBetweenCasts": 3.0
            },
            "desc": "你的召唤师技能获得一层额外的充能。<br><br>此外，【闪现】每回合都会重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/summonerrevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonerrevolution_small.png",
            "id": 223,
            "name": "召唤师革新",
            "rarity": 1,
            "tooltip": "你的召唤师技能获得一层额外的充能。<br><br>此外，【闪现】每回合都会重置。"
        },
        {
            "apiName": "IceCold",
            "calculations": {},
            "dataValues": {
                "ExtraSlowAmount": 100.0
            },
            "desc": "你的<status>减速</status>效果可使<speed>移动速度</speed>降低额外的100。",
            "iconLarge": "assets/ux/cherry/augments/icons/icecold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/icecold_small.png",
            "id": 44,
            "name": "冰寒",
            "rarity": 0,
            "tooltip": "你的<status>减速</status>效果可使<speed>移动速度</speed>降低额外的100。"
        },
        {
            "apiName": "SpinToWin",
            "calculations": {},
            "dataValues": {
                "SpinDamageAmp": 0.30000001192092896,
                "SpinHaste": 30.0
            },
            "desc": "你的旋转类技能获得@SpinHaste@技能急速并且多造成@SpinDamageAmp*100@%伤害！",
            "iconLarge": "assets/ux/cherry/augments/icons/spintowin_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spintowin_small.png",
            "id": 214,
            "name": "旋转至胜",
            "rarity": 0,
            "tooltip": "{{ Cherry_SpinToWin_Summary }}<br><br>这个回合的伤害：@f1@<br>这局游戏的伤害：@f2@"
        },
        {
            "apiName": "BannerofCommand",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 10.0,
                "EmpowermentValue": 0.15000000596046448
            },
            "desc": "获得召唤师技能<spellName>号令之旗</spellName>。<br><br><rules><spellName>号令之旗</spellName>可短暂增强你的友军</rules>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bannerofcommand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bannerofcommand_small.png",
            "id": 5,
            "name": "号令之旗",
            "rarity": 1,
            "tooltip": "你的搭档获得额外的@EmpowermentValue*100@%<scaleHealth>生命值</scaleHealth>、<scaleAD>攻击力</scaleAD>、<scaleAP>法术强度</scaleAP>和<attackSpeed>攻击速度</attackSpeed>，持续10秒。"
        },
        {
            "apiName": "TankItOrLeaveIt",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "DamageReduction": 0.20000000298023224,
                "MaxChance": 0.5
            },
            "desc": "你可以使用你的暴击几率(最大@MaxChance*100@%几率)来进行<crit>会心防御</crit>，使你有一定几率来使所受伤害降低。获得@CritChance*100@%暴击几率。",
            "iconLarge": "assets/ux/cherry/augments/icons/tankitorleaveit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tankitorleaveit_small.png",
            "id": 80,
            "name": "会心防守",
            "rarity": 0,
            "tooltip": "你可以使用你的暴击几率(最大@MaxChance*100@%几率)来进行<crit>会心防御</crit>，使你有一定几率来使所受伤害降低@DamageReduction*100@%。获得@CritChance*100@%暴击几率。<br><br>这个回合已降低的伤害：@f1@<br>已降低伤害的总和：@f2@"
        },
        {
            "apiName": "WitchfulThinking",
            "calculations": {},
            "dataValues": {
                "AP": 70.0
            },
            "desc": "获得<scaleAP>@AP@法术强度</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/witchfulthinking_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/witchfulthinking_small.png",
            "id": 97,
            "name": "巫师式思考",
            "rarity": 0,
            "tooltip": "获得<scaleAP>@AP@法术强度</scaleAP>。"
        },
        {
            "apiName": "Quest_UrfsChampion",
            "calculations": {},
            "dataValues": {
                "TakedownsNeeded": 8.0
            },
            "desc": "需求：参与击杀@TakedownsNeeded@次。<br><br>奖励：金铲铲",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_urfschampion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_urfschampion_small.png",
            "id": 154,
            "name": "任务：海牛阿福的勇士",
            "rarity": 1,
            "tooltip": "{{Cherry_Quest_UrfsChampion_Summary}}<br><br>参与击杀：@f1@"
        },
        {
            "apiName": "Vengeance",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.2800000011920929,
                "Omnivamp": 0.2800000011920929
            },
            "desc": "在你的搭档阵亡后，获得大幅提升伤害和<lifeSteal>全能吸血</lifeSteal>，持续到该回合结束。",
            "iconLarge": "assets/ux/cherry/augments/icons/vengeance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vengeance_small.png",
            "id": 90,
            "name": "复仇",
            "rarity": 1,
            "tooltip": "在你的搭档阵亡后，获得@DamageAmp*100@%提升伤害和<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Erosion",
            "calculations": {
                "MaxShredTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "Shred"
                        },
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MaxStacks"
                        },
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 10.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 20.0,
                "Shred": 0.014999999664723873,
                "ShredDuration": 4.0
            },
            "desc": "对敌人造成伤害时会施加一层持续@ShredDuration@秒且可叠加的<scaleArmor>护甲</scaleArmor>和<scaleMR>魔法抗性</scaleMR>击碎效果。 ",
            "iconLarge": "assets/ux/cherry/augments/icons/erosion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/erosion_small.png",
            "id": 28,
            "name": "侵蚀",
            "rarity": 0,
            "tooltip": "对敌人造成伤害时会施加一层持续@ShredDuration@秒的@Shred*100@%<scaleArmor>护甲</scaleArmor>和<scaleMR>魔法抗性</scaleMR>击碎效果，至多在@MaxStacks@层时击碎@MaxShredTooltipOnly@%。 "
        },
        {
            "apiName": "Stats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 2.0
            },
            "desc": "获得@AmountOfStatAnvils@个【属性锻造器】！",
            "iconLarge": "assets/ux/cherry/augments/icons/stats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stats_small.png",
            "id": 226,
            "name": "属性！",
            "rarity": 0,
            "tooltip": "获得@AmountOfStatAnvils@个【属性锻造器】！"
        },
        {
            "apiName": "MasterofDuality",
            "calculations": {
                "ADGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 9.0,
                            "mStartValue": 3.0
                        }
                    ]
                },
                "APGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 18.0,
                            "mStartValue": 6.0
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "你的每次攻击为你提供<scaleAP>法术强度</scaleAP>{{ Item_Keyword_OnHit }}，并且你的每次技能为你提供<scaleAD>攻击力</scaleAD>，可无限叠加，持续到战斗结束。",
            "iconLarge": "assets/ux/cherry/augments/icons/masterofduality_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/masterofduality_small.png",
            "id": 54,
            "name": "物法皆修",
            "rarity": 2,
            "tooltip": "你的每次攻击为你提供<scaleAP>@APGained@法术强度</scaleAP>{{ Item_Keyword_OnHit }}，并且你的每次技能为你提供<scaleAD>@ADGained@攻击力</scaleAD>，可无限叠加，持续到战斗结束。"
        },
        {
            "apiName": "LightemUp",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 11.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.1899999976158142
                        }
                    ]
                },
                "TOOLTIPONLYDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 320.0,
                            "mStartValue": 44.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.399999976158142,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.7599999904632568
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "每第4次攻击造成额外<magicDamage>魔法伤害</magicDamage>{{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightemup_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightemup_small.png",
            "id": 51,
            "name": "点亮他们！",
            "rarity": 0,
            "tooltip": "每第4次攻击造成额外<magicDamage>@TOOLTIPONLYDamage@魔法伤害</magicDamage>{{ Item_Keyword_OnHit }}。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "SearingDawn",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHPDamage": 0.029999999329447746,
                "ProcCooldown": 0.75
            },
            "desc": "你的技能会标记敌人，使其在被你的友军的下一个攻击或技能命中时会受到额外<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/searingdawn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/searingdawn_small.png",
            "id": 72,
            "name": "炽烈黎明",
            "rarity": 1,
            "tooltip": "你的技能会标记敌人，使其在被你的友军的下一个攻击或技能命中时会受到额外<magicDamage>@Damage@+ @MaxHPDamage*100@%最大生命值的魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "SlapAround",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 20.0,
                "SpellIDCD": 5.0
            },
            "desc": "每当你<status>定身</status>或<status>缚地</status>一个敌人时，获得持续到回合结束的<font color = '#8347ff'>@AdaptiveForce@适应之力</font>，可无限叠加。",
            "iconLarge": "assets/ux/cherry/augments/icons/slaparound_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slaparound_small.png",
            "id": 136,
            "name": "扇巴掌",
            "rarity": 0,
            "tooltip": "{{ Cherry_SlapAround_Summary }}<br><br>当前适应之力：@f1@"
        },
        {
            "apiName": "MagicMissile",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0,
                "MaxHealthDamagePerMissile": 0.0033400000538676977,
                "MaxHealthDamageTooltip": 1.0,
                "MaxRangeThreshold": 1000.0,
                "NumberOfMissiles": 3.0
            },
            "desc": "用一个技能造成伤害时，会对其发射@NumberOfMissiles@个魔法飞弹，每个魔法飞弹基于飞行距离造成<trueDamage>百分比最大生命值的真实伤害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/magicmissile_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/magicmissile_small.png",
            "id": 133,
            "name": "魔法飞弹",
            "rarity": 1,
            "tooltip": "用一个技能造成伤害时，会对每个被命中的敌人发射@NumberOfMissiles@个魔法飞弹，每个魔法飞弹基于飞行距离至多造成<trueDamage>@MaxHealthDamageTooltip@%最大生命值的真实伤害</trueDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Spellwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 325.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.649999976158142,
                "Cooldown": 6.0,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 100.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "用技能命中敌人时会从你的位置生成一道通向命中敌人位置的震波，来造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/spellwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spellwake_small.png",
            "id": 135,
            "name": "法术苏醒",
            "rarity": 2,
            "tooltip": "用主动技能命中敌人时会从你的位置生成一道通向命中敌人位置的震波，来造成<magicDamage>@Damage@魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "CenterOfTheUniverse",
            "calculations": {
                "StarDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 7.0,
                            "mLevel1Value": 5.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.11999999731779099
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "MissileWidth": 50.0
            },
            "desc": "卫星会以你的攻击距离为半径环绕于你，对途经的敌人们造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/centeroftheuniverse_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/centeroftheuniverse_small.png",
            "id": 193,
            "name": "星原之准",
            "rarity": 2,
            "tooltip": "卫星会以你的攻击距离为半径环绕于你，对途经的敌人们造成<magicDamage>@StarDamage@魔法伤害</magicDamage>。 <br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "PhenomenalEvil",
            "calculations": {},
            "dataValues": {
                "APPerProc": 1.0,
                "ProcCooldown": 1.0,
                "SpellIDCD": 5.0,
                "StartingAPIfSecondAugment": 40.0
            },
            "desc": "在你用技能命中敌人时永久获得<scaleAP>@APPerProc@法术强度</scaleAP>。<br><br>如果是作为你的第二个强化符文，则自带<scaleAP>@StartingAPIfSecondAugment@法术强度</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/phenomenalevil_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/phenomenalevil_small.png",
            "id": 65,
            "name": "超凡邪恶",
            "rarity": 1,
            "tooltip": "在你用技能命中敌人时永久提供<scaleAP>@APPerProc@法术强度</scaleAP>(每个技能<br><br>@SpellIDCD@秒冷却时间)。<br><br>如果是作为你的第二个强化符文，则自带<scaleAP>@StartingAPIfSecondAugment@法术强度</scaleAP>。<br><br>已获得的法术强度：@f1@"
        },
        {
            "apiName": "BigBrain",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "AP": 1.0,
                "APRatio": 3.0,
                "ShieldBase": 3.0
            },
            "desc": "在每个回合开始时，每拥有<scaleAP>%i:scaleAP% @AP@法术强度</scaleAP>就会获得<shield> @ShieldBase@护盾值</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bigbrain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bigbrain_small.png",
            "id": 180,
            "name": "超强大脑",
            "rarity": 1,
            "tooltip": "在每个回合开始时，获得<shield>@TotalShield@护盾值</shield>。"
        },
        {
            "apiName": "Vulnerability",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritDamage": 1.5499999523162842
            },
            "desc": "你的装备和持续伤害效果可以暴击。获得@CritChance*100@%暴击几率。",
            "iconLarge": "assets/ux/cherry/augments/icons/vulnerability_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vulnerability_small.png",
            "id": 92,
            "name": "易损",
            "rarity": 1,
            "tooltip": "你的装备效果和持续伤害效果可以暴击来造成@CritDamage*100@%额外伤害。获得@CritChance*100@%暴击几率。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "CannonFodder",
            "calculations": {},
            "dataValues": {},
            "desc": "你会被一门大炮给发射进战斗中。",
            "iconLarge": "assets/ux/cherry/augments/icons/cannonfodder_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cannonfodder_small.png",
            "id": 10,
            "name": "炮灰",
            "rarity": 0,
            "tooltip": "你会被一门大炮给发射进战斗中。"
        },
        {
            "apiName": "UltimateRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "将召唤师技能【闪人】替换成一个随机英雄的终极技能。在施放这个技能后，会将它随机替换为另一个终极技能。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 233,
            "name": "终极转盘",
            "rarity": 2,
            "tooltip": "将召唤师技能【闪人】替换成一个随机英雄的终极技能。在施放这个技能后，会将它随机替换为另一个终极技能。<br><br><br><rules>这些技能依然是终极技能。</rules>"
        },
        {
            "apiName": "ClownCollege",
            "calculations": {
                "BasicAttackDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 35.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                },
                "QCritDamageMod": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NumberCalculationPart",
                                    "mNumber": 1.5499999523162842
                                },
                                {
                                    "__type": "StatByCoefficientCalculationPart",
                                    "mCoefficient": 1.0,
                                    "mStat": 9,
                                    "mStatFormula": 2
                                }
                            ]
                        }
                    ]
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseDamage": 100.0,
                "CastRange": 400.0,
                "EDITDECEIVEFORREALVALUES": 0,
                "ExtraAATime": 1.0,
                "FearDamage": 0.25,
                "FearDuration": 1.0,
                "FearRadius": 350.0,
                "PseudoCastTime": 0.125,
                "StealthDuration": 3.0
            },
            "desc": "获得召唤师技能<spellName>欺诈魔术</spellName>。<br>获得<spellName>背刺</spellName>被动。<br>在你阵亡时，生成一个爆炸盒子来对附近的敌人们造成大量<trueDamage>真实伤害</trueDamage>和<status>恐惧</status>。",
            "iconLarge": "assets/ux/cherry/augments/icons/clowncollege_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clowncollege_small.png",
            "id": 310,
            "name": "小丑学院",
            "rarity": 2,
            "tooltip": "<spellName>背刺</spellName>：你从背后袭击敌人时，会造成@BasicAttackDamage@<physicalDamage>额外物理伤害</physicalDamage>。<br><br><spellName>欺诈魔术</spellName>：你传送并变为<keywordStealth>隐形</keywordStealth>，持续@StealthDuration@秒。你在<keywordStealth>隐形</keywordStealth>状态下的第一次攻击将造成额外的<physicalDamage>@TotalDamage@物理伤害</physicalDamage>。如果从背后进行打击，那么这个攻击会暴击，造成@QCritDamageMod@伤害。<br><br><spellName>幻像：阵亡</spellName>：在阵亡时，在你周围造成<trueDamage>@FearDamage*100@%最大生命值的真实伤害</trueDamage>以及@FearDuration@秒恐惧。"
        },
        {
            "apiName": "NumbToPain",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}"
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "RangedReduction"
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MeleeReduction"
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 6.0,
                "MeleeReduction": 0.30000001192092896,
                "RangedReduction": 0.15000000596046448
            },
            "desc": "你所受的@MeleeReduction*100@%伤害会转而在@BleedDuration@秒里持续发生(远程英雄为@RangedReduction*100@%)。",
            "iconLarge": "assets/ux/cherry/augments/icons/numbtopain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/numbtopain_small.png",
            "id": 251,
            "name": "疼痛钝感",
            "rarity": 0,
            "tooltip": "你所受的@MeleeReduction*100@%伤害会转而在@BleedDuration@秒里持续发生(远程英雄为@RangedReduction*100@%)。"
        },
        {
            "apiName": "AugmentedPower",
            "calculations": {
                "DamageAmp": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamageAmp"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 9.999999747378752e-5,
                "BaseDamageAmp": 0.15000000596046448,
                "BaseDamageAmpTooltip": 0.20000000298023224,
                "BonusADRatio": 9.999999747378752e-5
            },
            "desc": "使你的强化符文和装备的伤害提升@DamageAmp@。",
            "iconLarge": "assets/ux/cherry/augments/icons/augmented_power_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augmented_power_small.png",
            "id": 322,
            "name": "强化之能量",
            "rarity": 0,
            "tooltip": "{{ Cherry_AugmentedPower_Summary }}<br><br>这个回合的伤害提升：@f1@<br>已提升的伤害总和：@f2@"
        },
        {
            "apiName": "MadScientist",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.30000001192092896,
                "APAmp": 0.30000001192092896,
                "Haste": 70.0,
                "HealthAmp": 0.20000000298023224,
                "MovespeedAmp": 0.4000000059604645,
                "SizeAmp": 0.4000000059604645
            },
            "desc": "在回合开始时，你的体型要么变大(<font color = '#8347ff'>适应之力</font>和<scaleHealth>生命值</scaleHealth>)要么变小(技能急速和<speed>移动速度</speed>)。",
            "iconLarge": "assets/ux/cherry/augments/icons/madscientist_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/madscientist_small.png",
            "id": 53,
            "name": "科学狂人",
            "rarity": 2,
            "tooltip": "在回合开始时，你的体型要么变大(获得<font color = '#8347ff'>@ADAmp*100@%适应之力</font>和<scaleHealth>@HealthAmp*100@%生命值</scaleHealth>)要么变小(获得@Haste@技能急速和<speed>@MovespeedAmp*100@%移动速度</speed>)。"
        },
        {
            "apiName": "MountainSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "你获得山脉龙魂，在脱离战斗之后获得一个持续一小段时间的<shield>护盾</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/mountainsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mountainsoul_small.png",
            "id": 57,
            "name": "山脉龙魂",
            "rarity": 0,
            "tooltip": "你获得【山脉龙魂】，在脱离战斗之后获得持续一小段时间的<shield>护盾值</shield>。<br><br>已生成的护盾值总和：@f1@"
        },
        {
            "apiName": "UltimateRevolution",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合一次，在你施放终极技能后刷新你的终极技能。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 88,
            "name": "终极刷新",
            "rarity": 2,
            "tooltip": "每回合一次，在你施放终极技能后刷新你的终极技能。"
        },
        {
            "apiName": "TricksterDemon",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.6000000238418579,
                "BaseDamage": 100.0,
                "Radius": 300.0,
                "bonusADRatio": 0.4000000059604645
            },
            "desc": "当你离开潜行状态时会引发爆炸，造成<magicDamage>@TotalDamage@魔法伤害</magicDamage>，你的复制体和陷阱将在阵亡时造成相同效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/tricksterdemon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tricksterdemon_small.png",
            "id": 236,
            "name": "诡术恶魔",
            "rarity": 1,
            "tooltip": "{{ Cherry_TricksterDemon_Summary }}<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Dematerialize",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 15.0,
                "SecondPickBonus": 30.0
            },
            "desc": "参与击杀后获得<font color = '#8347ff'>@AdaptiveForce@适应之力</font> ，每回合每个英雄1次。<br><br>如果是你的第二个强化符文，会自带<font color = '#8347ff'>@SecondPickBonus@初始适应之力</font>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dematerialize_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dematerialize_small.png",
            "id": 171,
            "name": "去质",
            "rarity": 0,
            "tooltip": "{{Cherry_Dematerialize_Summary}}<br><br>已获得的适应之力：@f1@"
        },
        {
            "apiName": "SlowAndSteady",
            "calculations": {
                "ADPerAS": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "ASMultiplier"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    },
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "ASMultiplier": 75.0,
                "StaticRatio": 1.0
            },
            "desc": "你的<speed>攻击速度</speed>变为@StaticRatio@。所有额外<speed>攻击速度</speed>会被转化为<scaleAD>攻击力</scaleAD>。(每<speed>1%攻速</speed>转<scaleAD>@ADPerAS@攻击力</scaleAD>)。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/slowandsteady_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowandsteady_small.png",
            "id": 250,
            "name": "一板一眼",
            "rarity": 1,
            "tooltip": "你的<speed>攻击速度</speed>变为@StaticRatio@。所有额外<speed>攻击速度</speed>加成会被转化为<scaleAD>攻击力</scaleAD> (每<speed>1%攻速</speed>转<scaleAD>@ADPerAS@攻击力</scaleAD>)。<br><br>目前获得：@f1@ <scaleAD>攻击力</scaleAD>"
        },
        {
            "apiName": "FrostWraith",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.5,
                "Radius": 450.0,
                "RootDuration": 1.25
            },
            "desc": "每@Cooldown@秒，<keywordMajor>自动施放</keywordMajor>@RootDuration@秒<status>禁锢</status>给附近的敌人们。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/frostwraith_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frostwraith_small.png",
            "id": 39,
            "name": "冰霜 幽灵",
            "rarity": 0,
            "tooltip": "每@Cooldown@秒，<keywordMajor>自动施放</keywordMajor>@RootDuration@秒<status>禁锢</status>给附近的敌人们。<br><br>这个回合已禁锢的敌人数量：@f1@<br>已禁锢敌人的总数：@f2@"
        },
        {
            "apiName": "SymphonyofWar",
            "calculations": {
                "ASMelee": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.12999999523162842
                        }
                    ]
                },
                "ASRanged": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                }
                            ],
                            "mLevel1Value": 0.07999999821186066
                        }
                    ]
                }
            },
            "dataValues": {
                "ASCap": 10.0,
                "BuffDuration": 5.0,
                "Duration": 6.0,
                "HealingPercent": 0.10000000149011612,
                "MaxAdaptivePerStack": 5.5,
                "MaxStacks": 12.0,
                "MinAdaptivePerStack": 3.0,
                "PerCastIDLockout": 10.0,
                "RangeBonus": 50.0,
                "RangedHealingPercent": 0.07999999821186066,
                "StackCap": 6.0,
                "TimeUntilNextStackFromSameSpell": 5.0
            },
            "desc": "获得<spellName>致命节奏</spellName>和<spellName>征服者</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/symphonyofwar_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symphonyofwar_small.png",
            "id": 79,
            "name": "战争交响乐",
            "rarity": 2,
            "tooltip": "获得<spellName>致命节奏</spellName>和<spellName>征服者</spellName>基石符文。<br><br><spellName>致命节奏</spellName> - 攻击英雄提供<attackSpeed>攻击速度</attackSpeed>，至多叠加6层。在6层时，你的攻击发射造成额外伤害的一个弩箭。<br><spellName>征服者</spellName> - 对英雄的攻击和技能为你提供<physicalDamage>适应</physicalDamage><magicDamage>之力</magicDamage>，至多叠加12层。在12层时，将你的一部分对敌人的伤害转化为等额的治疗效果。"
        },
        {
            "apiName": "TrueshotProdigy",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 525.0,
                            "mStartValue": 175.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 5.0,
                "SnipeDistance": 700.0
            },
            "desc": "在你从远处对一名敌人造成伤害时，对其发射一道<abilityName>精准弹幕</abilityName>。",
            "iconLarge": "assets/ux/cherry/augments/icons/trueshotprodigy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trueshotprodigy_small.png",
            "id": 86,
            "name": "精准奇才",
            "rarity": 2,
            "tooltip": "在你从@SnipeDistance@码外对一名敌人造成伤害时， 发射一道<abilityName>精准弹幕</abilityName>，造成<magicDamage>@Damage@魔法伤害</magicDamage>。每个目标@Cooldown@秒冷却时间。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Eureka",
            "calculations": {
                "APToHasteConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APToHasteConversion"
                        }
                    ]
                }
            },
            "dataValues": {
                "APToHasteConversion": 0.30000001192092896
            },
            "desc": "获得相当于<scaleAP>@APToHasteConversion*100@%法术强度</scaleAP>的技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/eureka_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/eureka_small.png",
            "id": 30,
            "name": "尤里卡",
            "rarity": 2,
            "tooltip": "获得@APToHasteConversionCalc@技能急速。"
        },
        {
            "apiName": "OceanSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "获得【海洋龙魂】，在对敌方英雄造成伤害后提供高额的<healing>生命</healing>和<scaleMana>法力</scaleMana>回复。",
            "iconLarge": "assets/ux/cherry/augments/icons/oceansoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oceansoul_small.png",
            "id": 60,
            "name": "海洋龙魂",
            "rarity": 0,
            "tooltip": "获得【海洋龙魂】，在对敌方英雄造成伤害后提供高额的<healing>生命</healing>和<scaleMana>法力</scaleMana>回复。<br><br>这个回合已造成的治疗效果：@f1@<br>已造成的治疗效果总和：@f2@"
        },
        {
            "apiName": "Bodyguard",
            "calculations": {
                "MaxShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 400.0,
                            "mStartValue": 100.0
                        }
                    ]
                },
                "MinShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 25.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MaxCDCheck": 12.0,
                "MaxStacks": 5.0,
                "MinCDCheck": 1.0,
                "PerSpellSlotCD": 0.10000000149011612,
                "ShieldBaseValue": 25.0,
                "ShieldDuration": 2.5,
                "ShieldMaxValue": 250.0,
                "ShieldRadius": 350.0,
                "SpellIDCD": 3.0
            },
            "desc": "使用一次冲刺、闪烁或传送时可为你自己提供持续@ShieldDuration@秒的<shield>护盾</shield>，这个护盾也会提供给你途经的任何友军。这个<shield>护盾</shield>的护盾值基于你的技能在1级时的基础冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/bodyguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bodyguard_small.png",
            "id": 321,
            "name": "保镖",
            "rarity": 1,
            "tooltip": "使用一次冲刺、闪烁或传送时可为你自己提供持续@ShieldDuration@秒的<shield>@MinShieldPerLevel@护盾值，至多提升至@MaxShieldPerLevel@</shield>，基于你的技能在1级时的基础冷却时间，这个护盾也会提供给你途经的任何友军。<br><br><rules>在技能拥有至少@MaxCDCheck@秒冷却时间时，这个护盾会达到最大值。</rules><br><br>这个回合已防止的伤害：@f1@<br>已防止的伤害总和：@f2@"
        },
        {
            "apiName": "CircleofDeath",
            "calculations": {},
            "dataValues": {
                "DamageRange": 1000.0,
                "HealToDamageConversion": 0.699999988079071
            },
            "desc": "你造成的<healing>治疗效果</healing>和<healing>生命回复效果</healing>会对相距最近的那个敌方英雄造成一部分治疗数额的<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/circleofdeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/circleofdeath_small.png",
            "id": 15,
            "name": "生机绽放",
            "rarity": 2,
            "tooltip": "你造成的<health>治疗效果</health>和<health>生命回复效果</health>会对相距最近的那个敌方英雄造成<magicDamage>@HealToDamageConversion*100@%该治疗数额的魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Quest_WoogletsWitchcap",
            "calculations": {},
            "dataValues": {},
            "desc": "即刻：获得【无用大棒】。<br><br>需求：持有【灭世者的死亡之帽】和【中娅沙漏】。<br><br>奖励：获得【沃格勒特的巫师帽】。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_small.png",
            "id": 156,
            "name": "任务：沃格勒特的巫师帽",
            "rarity": 2,
            "tooltip": "即刻：获得【无用大棒】。<br><br>需求：持有【灭世者的死亡之帽】和【中娅沙漏】。<br><br>奖励：获得【沃格勒特的巫师帽】。"
        },
        {
            "apiName": "Earthwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 140.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.25,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 300.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "你的冲刺、闪烁或传送类技能会留下一条在1秒后爆炸的轨迹。",
            "iconLarge": "assets/ux/cherry/augments/icons/earthwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/earthwake_small.png",
            "id": 27,
            "name": "大地苏醒",
            "rarity": 2,
            "tooltip": "你的冲刺、跳跃、闪烁或传送类技能会留下一条在1秒后爆炸的轨迹，造成<physicalDamage>@Damage@物理伤害</physicalDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "ScopedWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 75.0,
                "RangedRangeIncrease": 50.0
            },
            "desc": "获得@MeleeRangeIncrease@攻击距离，如果你是远程英雄则降低至@RangedRangeIncrease@攻击距离。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopedweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopedweapons_small.png",
            "id": 170,
            "name": "万用瞄准镜",
            "rarity": 0,
            "tooltip": "获得@MeleeRangeIncrease@攻击距离，如果你是远程英雄则降低至@RangedRangeIncrease@攻击距离。"
        },
        {
            "apiName": "BreadAndButter",
            "calculations": {},
            "dataValues": {
                "QAbilityHaste": 200.0,
                "QReducedAbilityHaste": 200.0
            },
            "desc": "你的@spell1KeyBind@获得@QAbilityHaste@技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandbutter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandbutter_small.png",
            "id": 103,
            "name": "面包和黄油",
            "rarity": 1,
            "tooltip": "你的@spell1KeyBind@获得@QAbilityHaste@技能急速。"
        },
        {
            "apiName": "TheBrutalizer",
            "calculations": {},
            "dataValues": {
                "AD": 25.0,
                "AbilityHaste": 10.0,
                "Lethality": 5.0
            },
            "desc": "获得<scaleAD>@AD@攻击力</scaleAD>、@AbilityHaste@技能急速和<scaleLethality>@Lethality@穿甲</scaleLethality>。",
            "iconLarge": "assets/ux/cherry/augments/icons/thebrutalizer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thebrutalizer_small.png",
            "id": 82,
            "name": "残暴之力",
            "rarity": 0,
            "tooltip": "获得<scaleAD>@AD@攻击力</scaleAD>、@AbilityHaste@技能急速和<scaleLethality>@Lethality@穿甲</scaleLethality>。"
        },
        {
            "apiName": "SonicBoom",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ProcCooldown": 2.0,
                "Radius": 450.0,
                "SlowAmount": -0.30000001192092896
            },
            "desc": "在为你的友军提供增益效果、<healing>治疗效果</healing>或<shield>护盾效果</shield>时，会对其附近的敌人们造成伤害和<status>减速</status>。",
            "iconLarge": "assets/ux/cherry/augments/icons/sonicboom_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/sonicboom_small.png",
            "id": 76,
            "name": "天音爆",
            "rarity": 0,
            "tooltip": "在为你的友军提供增益效果、<healing>治疗效果</healing>或<shield>护盾效果</shield>时，会对其附近的敌人们造成<trueDamage>@Damage@真实伤害</trueDamage>和持续2秒的@SlowAmount*-100@%<status>减速</status>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "TwiceThrice",
            "calculations": {},
            "dataValues": {
                "ProcMultiplier": 1.5
            },
            "desc": "每第三次攻击，你附带的{{ Item_Keyword_OnHit }}会触发第二次。",
            "iconLarge": "assets/ux/cherry/augments/icons/twicethrice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/twicethrice_small.png",
            "id": 107,
            "name": "接二连三",
            "rarity": 1,
            "tooltip": "每第三次攻击，你附带的{{ Item_Keyword_OnHit }}会触发第二次。"
        },
        {
            "apiName": "SymbioticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合，这个会<keyword>转变</keyword>为你友军的强化符文之一。 <br><br><rules>仅会突变为你能够刷新到的强化符文。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/symbioticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symbioticmutation_small.png",
            "id": 239,
            "name": "共生突变",
            "rarity": 1,
            "tooltip": "每回合，这个会<keyword>转变</keyword>为你友军的强化符文之一。 <br><br><rules>仅会突变为你能够刷新到的强化符文。</rules>"
        },
        {
            "apiName": "CelestialBody",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.10000000149011612,
                "Health": 1250.0
            },
            "desc": "获得<scaleHealth>@Health@生命值</scaleHealth>，但你造成的伤害降低@DamageReduction*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/celestialbody_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/celestialbody_small.png",
            "id": 13,
            "name": "星界躯体",
            "rarity": 1,
            "tooltip": "获得<scaleHealth>@Health@生命值</scaleHealth>，但你造成的伤害降低@DamageReduction*100@%。"
        },
        {
            "apiName": "BravestoftheBrave",
            "calculations": {},
            "dataValues": {
                "GoldAmount": 500.0,
                "tierValueIncrease": 1.0
            },
            "desc": "将未来的强化符文供应提升@tierValueIncrease@阶。如果强化符文已经是棱彩阶，则获得额外的@GoldAmount@金币。",
            "iconLarge": "assets/ux/cherry/augments/icons/bravestofthebrave_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bravestofthebrave_small.png",
            "id": 324,
            "name": "勇中最勇",
            "rarity": 0,
            "tooltip": "将未来的强化符文供应提升@tierValueIncrease@阶。如果强化符文已经是棱彩阶，则获得额外的@GoldAmount@金币。"
        },
        {
            "apiName": "BreadAndJam",
            "calculations": {},
            "dataValues": {
                "WAbilityHaste": 200.0
            },
            "desc": "你的@spell2KeyBind@获得@WAbilityHaste@技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandjam_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandjam_small.png",
            "id": 150,
            "name": "面包和果酱",
            "rarity": 1,
            "tooltip": "你的@spell2KeyBind@获得@WAbilityHaste@技能急速。"
        },
        {
            "apiName": "WithHaste",
            "calculations": {
                "AbilityHasteToMSConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AbilityHasteToMSConversion",
                            "mStat": 11
                        }
                    ]
                }
            },
            "dataValues": {
                "AbilityHasteToMSConversion": 1.5
            },
            "desc": "获得<speed>移动速度</speed>，相当于你的@AbilityHasteToMSConversion*100@%技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/withhaste_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/withhaste_small.png",
            "id": 98,
            "name": "急急小子",
            "rarity": 1,
            "tooltip": "获得<speed>@AbilityHasteToMSConversionCalc@移动速度</speed>。"
        },
        {
            "apiName": "FallenAegis",
            "calculations": {
                "ShieldAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ShieldDuration": 12.0
            },
            "desc": "带着一个持续@ShieldDuration@秒的<abilityName>黑暗之盾</abilityName>开始战斗。<br><br><rules><abilityName>黑暗之盾</abilityName>会格挡魔法伤害和<status>定身</status>效果。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/fallenaegis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fallenaegis_small.png",
            "id": 34,
            "name": "堕落圣盾",
            "rarity": 0,
            "tooltip": "带着一个持续@ShieldDuration@秒且可吸收<shield>@ShieldAmount@魔法伤害</shield>的<abilityName>黑暗之盾</abilityName>开始战斗。黑暗之盾会阻挡<status>限制效果</status>和<status>定身效果</status>，直到它被打破。<br><br>已生成的护盾值总和：@f1@<br>已阻挡的定身类技能总数：@f2@"
        },
        {
            "apiName": "HolyFire",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                }
            },
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercentMax": 0.03999999910593033,
                "BurnPercentMin": 0.009999999776482582,
                "Cooldown": 1.5,
                "Radius": 650.0
            },
            "desc": "你的<healing>治疗</healing>或<shield>护盾</shield>会对一个附近的敌人施加一层无限叠加的<keywordMajor>灼烧</keywordMajor>，在若干秒内持续造成<magicDamage>百分比最大生命值的魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/holyfire_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holyfire_small.png",
            "id": 198,
            "name": "圣火",
            "rarity": 1,
            "tooltip": "你的<healing>治疗</healing>或<shield>护盾</shield>会对一个附近的敌人施加一层无限叠加的<keywordMajor>灼烧</keywordMajor>，在@BurnDuration@秒里持续造成至多<magicDamage>@BurnPercentMax*100@%最大生命值的魔法伤害</magicDamage>(最小值：@BurnPercentMin*100@%)。<br><br>这个伤害基于<healing>治疗</healing>或<shield>护盾</shield>对被援助英雄的<scaleHealth>最大生命值</scaleHealth>的相对占比。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Overflow",
            "calculations": {
                "ManaCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "{89ba3820}"
                        },
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    }
                }
            },
            "dataValues": {
                "InitialAmpPercent": 10.0
            },
            "desc": "你的<scaleMana>法力值</scaleMana>消耗翻倍。你的技能的<healing>治疗效果</healing>、<shield>护盾效果</shield>和伤害获得提升，提升幅度基于你的<scaleMana>最大法力值</scaleMana>。",
            "iconLarge": "assets/ux/cherry/augments/icons/overflow_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/overflow_small.png",
            "id": 311,
            "name": "溢流",
            "rarity": 1,
            "tooltip": "你的<scaleMana>法力值</scaleMana>消耗翻倍。你的技能的<healing>治疗效果</healing>、<shield>护盾效果</shield>和伤害的效能提升<scaleMana>@ManaCalc@</scaleMana>。"
        },
        {
            "apiName": "FeeltheBurn",
            "calculations": {
                "DamagePerSecond": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "TooltipTrueDamageCalculation",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "InverseDuration"
                    }
                },
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "DamageReductionTOOLTIPONLY": 0.3499999940395355,
                "DotDuration": 5.0,
                "ExhaustDuration": 3.0,
                "GrievousAmount": 0.4000000059604645,
                "InverseDuration": 0.20000000298023224,
                "Range": 1000.0,
                "SightRadius": 100.0,
                "SlowAmount": 0.5
            },
            "desc": "获得召唤师技能<spellName>感受灼烧</spellName>。<br><br><rules><spellName>感受灼烧</spellName>会对所有附近的敌人们施放<spellName>引燃</spellName>和<spellName>虚弱</spellName>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/feeltheburn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feeltheburn_small.png",
            "id": 35,
            "name": "感受燃烧",
            "rarity": 2,
            "tooltip": "<rules>对附近的所有敌方英雄施放<spellName>引燃</spellName>和<spellName>虚弱</spellName>。</rules>"
        },
        {
            "apiName": "GuiltyPleasure",
            "calculations": {
                "TotalHeal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 10.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPercentage",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealPercentage": 0.014999999664723873,
                "SpellIDCD": 5.0
            },
            "desc": "<status>定身</status>或<status>缚地</status>敌方英雄时<healing>对你进行治疗</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/guiltypleasure_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/guiltypleasure_small.png",
            "id": 42,
            "name": "恶趣味",
            "rarity": 0,
            "tooltip": "<status>定身</status>或<status>缚地</status>敌方英雄时<healing>回复@TotalHeal@生命值</healing>。<br><br>这个回合已造成的治疗效果：@f1@<br>已造成治疗效果的总和：@f2@"
        },
        {
            "apiName": "ScopierWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 200.0,
                "RangedRangeIncrease": 100.0
            },
            "desc": "获得@MeleeRangeIncrease@攻击距离，如果你是远程英雄则降低至@RangedRangeIncrease@攻击距离。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopierweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopierweapons_small.png",
            "id": 71,
            "name": "更万用的瞄准镜",
            "rarity": 1,
            "tooltip": "获得@MeleeRangeIncrease@攻击距离，如果你是远程英雄则降低至@RangedRangeIncrease@攻击距离。"
        },
        {
            "apiName": "BuffBuddies",
            "calculations": {},
            "dataValues": {},
            "desc": "你获得<font color = '#f30c1a'>余烬之冠</font>和<font color = '#1542ea'>洞悉之冠</font>。",
            "iconLarge": "assets/ux/cherry/augments/icons/buffbuddies_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/buffbuddies_small.png",
            "id": 9,
            "name": "霸符兄弟",
            "rarity": 0,
            "tooltip": "{{Cherry_BuffBuddies_Summary}}<br><br><rules><font color = '#f30c1a'>余烬之冠</font>：普攻会<keywordMajor>灼烧</keywordMajor>和<status>减速</status>敌方英雄。在非战斗状态下，<healing>治疗你的一部分最大生命值</healing>。<br><br><font color = '#1542ea'>洞悉之冠</font>：获得技能急速，并且每秒回复<scaleMana>法力值</scaleMana>和<energy>能量值</energy>。</rules>"
        },
        {
            "apiName": "RaidBoss",
            "calculations": {},
            "dataValues": {
                "BreakoutHealthThreshold": 0.5,
                "DamageReductionMax": 0.699999988079071,
                "DamageReductionMin": 0.4000000059604645,
                "DamageReductionRoundCap": 11.0,
                "ImprisonDuration": 9.0,
                "MissingHPHealUponRelease": 0.30000001192092896,
                "ShieldHealthRatio": 0.3499999940395355,
                "StatIncrease": 0.5
            },
            "desc": "你每个回合开始时都会被封印在竞技场中心，无法进行任何行动。在被封印的状态下，你拥有巨额伤害减免并持续积攒体型、<scaleHealth>生命值</scaleHealth>、<physicalDamage>攻击力</physicalDamage>和<scaleAP>法术强度</scaleAP>。在@ImprisonDuration@秒之后或在达到<scaleHealth>@BreakoutHealthThreshold*100@%生命值</scaleHealth>时，你会打破封印，<status>击退</status>敌人们并获得基于你<scaleHealth>最大生命值</scaleHealth>的<shield>护盾值</shield>。",
            "iconLarge": "assets/ux/cherry/augments/icons/raidboss_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/raidboss_small.png",
            "id": 125,
            "name": "副本BOSS",
            "rarity": 2,
            "tooltip": "你每个回合开始时都会被封印在竞技场中心，无法进行任何行动。在被封印的状态下，你拥有至多@DamageReductionMax*100@%伤害减免并持续获得体型、<scaleHealth>生命值</scaleHealth>、<physicalDamage>攻击力</physicalDamage>和<scaleAP>法术强度</scaleAP>(最大值为@StatIncrease*100@%)。在@ImprisonDuration@秒之后或在达到<scaleHealth>@BreakoutHealthThreshold*100@%生命值</scaleHealth>时，你会打破封印，<status>击退</status>敌人们并获得<shield>@ShieldHealthRatio*100@%最大生命值的护盾值</shield>。"
        },
        {
            "apiName": "OutlawsGrit",
            "calculations": {
                "MaxResistTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ResistsPerStack"
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "MaxStacks"
                            }
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 5.0,
                "ResistsPerStack": 12.0
            },
            "desc": "你的冲刺、闪烁或传送会为你提供<scaleArmor>@ResistsPerStack@护甲</scaleArmor>和<scaleMR>魔法抗性</scaleMR>，至多在@MaxStacks@层时提供@MaxResistTooltipOnly@。",
            "iconLarge": "assets/ux/cherry/augments/icons/outlawsgrit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/outlawsgrit_small.png",
            "id": 63,
            "name": "狂徒豪气",
            "rarity": 1,
            "tooltip": "你的冲刺、跳跃、闪烁或传送类技能会为你提供<scaleArmor>@ResistsPerStack@护甲</scaleArmor>和<scaleMR>魔法抗性</scaleMR>，至多在@MaxStacks@层时提供@MaxResistTooltipOnly@。"
        },
        {
            "apiName": "DontBlink",
            "calculations": {},
            "dataValues": {
                "BonusDamagePerMSDifference": 0.0010000000474974513
            },
            "desc": "你的移动速度比目标越快，则对其造成越多伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/dontblink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontblink_small.png",
            "id": 26,
            "name": "唯快不破",
            "rarity": 0,
            "tooltip": "你每比目标多<speed>10移动速度</speed>，则对其多造成@BonusDamagePerMSDifference*1000@%额外伤害。<br><br>这个回合的额外伤害：@f1@<br>额外伤害总和：@f2@"
        },
        {
            "apiName": "ShadowRunner",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 2.0,
                "MSAmount": 300.0
            },
            "desc": "在使用一个冲刺、跳跃、闪烁或传送类技能或离开<stealth>潜行</stealth>状态之后，获得持续@spell.Augment_ShadowRunner:BuffDuration@秒的<speed>@spell.Augment_ShadowRunner:MSAmount@移动速度</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/shadowrunner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shadowrunner_small.png",
            "id": 73,
            "name": "暗影疾奔",
            "rarity": 0,
            "tooltip": "在使用一个冲刺、跳跃、闪烁或传送类技能或离开<stealth>潜行</stealth>状态之后，获得持续@spell.Augment_ShadowRunner:BuffDuration@秒的<speed>@spell.Augment_ShadowRunner:MSAmount@移动速度</speed>。"
        },
        {
            "apiName": "InfernalConduit",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 6.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.14000000059604645,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "FlatCooldownRefundPerTick": 0.07999999821186066,
                "ProcCooldown": 1.0
            },
            "desc": "你的技能会施加一层可无限叠加的<keywordMajor>灼烧</keywordMajor>，持续造成<magicDamage>魔法伤害</magicDamage>。<br><br>你的<keywordMajor>灼烧</keywordMajor>效果会降低你各基础技能的冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalconduit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalconduit_small.png",
            "id": 45,
            "name": "炼狱导管",
            "rarity": 2,
            "tooltip": "你的技能会施加一层可无限叠加的<keywordMajor>灼烧</keywordMajor>，在@BleedDuration@秒的持续时间里每秒造成<magicDamage>@BleedDamageTooltip@魔法伤害</magicDamage>。<br>你的所有<keywordMajor>灼烧</keywordMajor>效果会在对敌人们造成伤害时使你的各基础技能的冷却时间缩短@FlatCooldownRefundPerTick@秒。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@<br>"
        },
        {
            "apiName": "ADAPt",
            "calculations": {
                "APAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APAmp"
                        }
                    ]
                }
            },
            "dataValues": {
                "APAmp": 0.15000000596046448,
                "ConversionRate": 1.666659951210022,
                "InverseRate": 0.6000000238418579
            },
            "desc": "将<scaleAD>额外攻击力</scaleAD>转化为<scaleAP>法术强度</scaleAP>。获得<scaleAP>@APAmp*100@%法术强度</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/adapt_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/adapt_small.png",
            "id": 205,
            "name": "物理转魔法",
            "rarity": 0,
            "tooltip": "将<scaleAD>额外攻击力</scaleAD>转化为<scaleAP>法术强度</scaleAP>，并获得<scaleAP>@APAmpCalcTooltip@法术强度</scaleAP>。<br><br>当前转化：@f1@<br><br><rules>每点<scaleAD>攻击力</scaleAD>转化为<scaleAP>@ConversionRate@法术强度</scaleAP>。</rules>"
        },
        {
            "apiName": "BacktoBasics",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.3499999940395355,
                "Haste": 70.0,
                "HealingAmp": 0.3499999940395355,
                "ShieldingAmp": 0.3499999940395355
            },
            "desc": "获得提升过的技能伤害、<healing>治疗效果</healing>、<shield>护盾</shield>和技能急速，但你<keywordMajor>不能使用你的终极技能</keywordMajor>。",
            "iconLarge": "assets/ux/cherry/augments/icons/backtobasics_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/backtobasics_small.png",
            "id": 4,
            "name": "回归基本功",
            "rarity": 2,
            "tooltip": "你的终极技能已被封印。获得@DamageAmp*100@%技能伤害、<healing>治疗效果</healing>、<shield>护盾</shield>，和@Haste@技能急速。"
        },
        {
            "apiName": "PrismaticEgg",
            "calculations": {},
            "dataValues": {
                "KillStackCredit": 1.0,
                "RequiredKillCount": 5.0,
                "RerollsToGrant": 1.0
            },
            "desc": "参与击杀时获得@KillStackCredit@层，每回合每个英雄仅触发一次此效果。<br><br>每@RequiredKillCount@层，这会孵化出一个【棱彩锻造器】和@RerollsToGrant@次额外刷新。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_prismaticegg_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_prismaticegg_small.png",
            "id": 224,
            "name": "棱彩蛋",
            "rarity": 2,
            "tooltip": "{{Cherry_PrismaticEgg_Summary}}<br><br>当前层数：@f1@<br>层数总和：@f2@"
        },
        {
            "apiName": "Clothesline",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 50.0,
                            "mStartValue": 1.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05000000074505806,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.07500000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.0
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "RectangleHalfWidth": 50.0
            },
            "desc": "在你和你的搭档之间有一条灵链，它可以不断地对其中的敌人们造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/clothesline_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clothesline_small.png",
            "id": 110,
            "name": "晾衣绳",
            "rarity": 0,
            "tooltip": "在你和你的搭档之间有一条灵链，它每秒造成<magicDamage>@BurnDamageTooltip@魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "DontChase",
            "calculations": {
                "ApproximateTotalDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerSecond",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.25
                    },
                    "tooltipOnly": true
                },
                "DamagePerSecond": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 125.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioPerSecond"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatioPerSecond": 0.10000000149011612,
                "CloudDuration": 3.25,
                "PoisonDuration": 2.0999999046325684,
                "TicksPerSecond": 4.0,
                "ToggleCooldown": 1.0
            },
            "desc": "你无视单位的碰撞体积并在身后留下一条剧毒踪迹，对其中的敌人造成<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dontchase_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontchase_small.png",
            "id": 102,
            "name": "请勿追击",
            "rarity": 0,
            "tooltip": "你无视单位的碰撞体积并在身后留下一条剧毒踪迹，对其中的敌人造成每秒<magicDamage>@DamagePerSecond@魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "SoulSiphon",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "HealPercentage": 0.11999999731779099
            },
            "desc": "获得<crit>@CritChance*100@%暴击几率</crit>和<lifeSteal>作用于<crit>暴击</crit>的@HealPercentage*100@%生命偷取</lifeSteal>。",
            "iconLarge": "assets/ux/cherry/augments/icons/soulsiphon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/soulsiphon_small.png",
            "id": 77,
            "name": "灵魂虹吸",
            "rarity": 1,
            "tooltip": "获得<crit>@CritChance*100@%暴击几率</crit>和<lifeSteal>作用于<crit>暴击</crit>的@HealPercentage*100@%生命偷取</lifeSteal>。<br><br>这个回合已造成的治疗：@f1@<br>已造成治疗的总和：@f2@"
        },
        {
            "apiName": "GambaAnvil",
            "calculations": {},
            "dataValues": {
                "GoldBonus": 1000.0,
                "LegendaryCostReduction": -500.0,
                "LegendaryGoldBasisDiscount": 1000.0,
                "PrismaticCostReduction": -1500.0,
                "PrismaticGoldBasisDiscount": 1250.0,
                "StatCostReduction": -150.0
            },
            "desc": "获得@GoldBonus@金币并降低所有锻造器的价格。<br><br>棱彩锻造器数量：@PrismaticCostReduction@<br>传说锻造器数量：@LegendaryCostReduction@<br>属性锻造器数量：@StatCostReduction@<br><br><rules>从锻造器中获得的装备的售价降低500金币。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/thiefsgloves_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thiefsgloves_small.png",
            "id": 234,
            "name": "财运锻造器",
            "rarity": 2,
            "tooltip": "获得@GoldBonus@金币并降低所有锻造器的价格。<br><br>棱彩锻造器数量：@PrismaticCostReduction@<br>传说锻造器数量：@LegendaryCostReduction@<br>属性锻造器数量：@StatCostReduction@<br><br><rules>从锻造器中获得的装备的售价降低500金币。</rules>"
        },
        {
            "apiName": "DivineIntervention",
            "calculations": {},
            "dataValues": {
                "BaseCD": 35.0,
                "InitalDelay": 12.0,
                "InvulnerabilityDuration": 2.5,
                "Radius": 400.0,
                "WarningDelay": 2.5
            },
            "desc": "在战斗开始@InitalDelay@秒后，召唤一颗护体星星缓慢地降落在你身上。在它着陆时，你和附近的友军们进入持续若干秒的<keywordMajor>免疫伤害</keywordMajor>状态。随后每@BaseCD@秒<keywordMajor>自动施放</keywordMajor>这个效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/slowactingpainkillers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowactingpainkillers_small.png",
            "id": 301,
            "name": "神圣干预",
            "rarity": 1,
            "tooltip": "在战斗开始@InitalDelay@秒后，召唤一颗护体星星缓慢地降落在你身上。在它着陆时，你和附近的友军们进入持续@InvulnerabilityDuration@秒的<keywordMajor>免疫伤害</keywordMajor>状态。随后每@BaseCD@秒<keywordMajor>自动施放</keywordMajor>这个效果。"
        },
        {
            "apiName": "ThreadtheNeedle",
            "calculations": {},
            "dataValues": {
                "PercentPen": 0.20000000298023224
            },
            "desc": "获得@PercentPen*100@%<physicalDamage>护甲穿透</physicalDamage>和<magicDamage>法术穿透</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/threadtheneedle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threadtheneedle_small.png",
            "id": 84,
            "name": "穿针引线",
            "rarity": 1,
            "tooltip": "获得@PercentPen*100@%<physicalDamage>护甲穿透</physicalDamage>和<magicDamage>法术穿透</magicDamage>。"
        },
        {
            "apiName": "BreadAndCheese",
            "calculations": {},
            "dataValues": {
                "EAbilityHaste": 200.0
            },
            "desc": "你的@spell3KeyBind@获得@EAbilityHaste@技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandcheese_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandcheese_small.png",
            "id": 151,
            "name": "面包和奶酪",
            "rarity": 1,
            "tooltip": "你的@spell3KeyBind@获得@EAbilityHaste@技能急速。"
        },
        {
            "apiName": "Impassable",
            "calculations": {},
            "dataValues": {
                "BeamPosIndent": 100.0,
                "BonusResistsMax": 150.0,
                "BonusResistsMin": 80.0,
                "CCCarryOverRatio": 1.0,
                "Cooldown": 15.0,
                "DamageRadius": 350.0,
                "DamageRatioAD": 0,
                "DamageRatioAP": 0,
                "DelayBeforeBurst": 2.5,
                "DmgReduction": 0.15000000596046448,
                "FlatResists": 35.0,
                "FlatResistsMax": 35.0,
                "HealthRatio": 8.0,
                "MRRatio": 0,
                "MaxBaseDamage": 120.0,
                "PercentBonusResists": 0.800000011920929,
                "RayCount": 3.0,
                "ResistInc": 0,
                "SizeInc": 0.25,
                "SlowAmount": 0.15000000596046448,
                "SlowDuration": 2.5,
                "SlowZoneDuration": 3.0,
                "SlowZoneLength": 700.0,
                "SlowZoneSlowAPRatio": 0.05999999865889549,
                "SlowZoneSlowBase": 0.20000000298023224,
                "SlowZoneSlowHealShieldRatio": 0.09000000357627869,
                "SlowZoneSlowbADRatio": 0.07000000029802322,
                "SlowZoneWidth": 80.0,
                "StartingBaseDamage": 25.0
            },
            "desc": "获<spellName>余震</spellName>和<spellName>冰川增幅</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/impassable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/impassable_small.png",
            "id": 149,
            "name": "不动如山",
            "rarity": 1,
            "tooltip": "获得<spellName>余震</spellName>和<spellName>冰川增幅</spellName>基石符文。<br><br><spellName>余震</spellName> - <status>定身</status>敌方英雄会为你提供持续2.5秒的<scaleArmor>护甲</scaleArmor>和<scaleMR>魔抗</scaleMR>，随后会爆炸，对附近敌人造成基于你<scaleHealth>最大生命值</scaleHealth>的伤害。<br><spellName>冰川增幅</spellName> - <status>定身</status>敌方英雄会在他们下方生成冰面，<status>减速</status>其中的敌人并降低他们的伤害。"
        },
        {
            "apiName": "PandorasBox",
            "calculations": {},
            "dataValues": {},
            "desc": "将你的所有强化符文变为随机的棱彩阶强化符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/pandoras_box_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/pandoras_box_small.png",
            "id": 317,
            "name": "潘朵拉的盒子",
            "rarity": 2,
            "tooltip": "将你的所有强化符文变为随机的棱彩阶强化符文。"
        },
        {
            "apiName": "ExtendoArm",
            "calculations": {},
            "dataValues": {
                "Cooldown": 12.0
            },
            "desc": "<keywordMajor>自动施放</keywordMajor>每12秒朝一个附近的敌方英雄发射一个布里茨的飞爪。",
            "iconLarge": "assets/ux/cherry/augments/icons/extendoarm_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/extendoarm_small.png",
            "id": 33,
            "name": "弹簧飞爪",
            "rarity": 1,
            "tooltip": "<keywordMajor>自动施放</keywordMajor>每12秒朝一个附近的敌方英雄发射一个布里茨的飞爪。<br><br>飞爪的命中次数：@f1@"
        },
        {
            "apiName": "SlowCooker",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.017500000074505806,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "Range": 500.0
            },
            "desc": "每一秒，对附近的敌方英雄们施加一层可无限叠加的<keywordMajor>灼烧</keywordMajor>，这个效果受益于你的<scaleHealth>最大生命值</scaleHealth>。",
            "iconLarge": "assets/ux/cherry/augments/icons/slowcooker_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowcooker_small.png",
            "id": 75,
            "name": "慢炖",
            "rarity": 2,
            "tooltip": "每一秒，对附近的敌方英雄们施加一层可无限叠加的<keywordMajor>灼烧</keywordMajor>，在@BleedDuration@秒的持续时间里每秒造成<magicDamage>@BleedDamageTooltip@魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "DieAnotherDay",
            "calculations": {},
            "dataValues": {
                "HealFlatTooltip": 250.0
            },
            "desc": "获得召唤师技能<spellName>择日赴死</spellName>。<br><br><rules><spellName>择日赴死</spellName>会生成一个持续4秒的地带，期间内其中的单位都不会阵亡。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/dieanotherday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dieanotherday_small.png",
            "id": 24,
            "name": "择日赴死",
            "rarity": 1,
            "tooltip": "赐福你脚下的大地4秒，防止其中的任一单位跌到<scaleHealth>10%最大生命值以下</scaleHealth>。在效果结束时，其中的单位们都会被治疗<healing>@HealFlatTooltip@生命值</healing>。 "
        },
        {
            "apiName": "Augment404",
            "calculations": {},
            "dataValues": {
                "HatsToGrant": 3.0
            },
            "desc": "你怎么找到这个的？！？！？<br><br>获得@HatsToGrant@顶帽子。",
            "iconLarge": "assets/ux/cherry/augments/icons/augment404_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment404_small.png",
            "id": 404,
            "name": "404 强化符文未找到",
            "rarity": 0,
            "tooltip": "你怎么找到这个的？！？！？<br><br>获得@HatsToGrant@顶帽子。"
        },
        {
            "apiName": "DualWield",
            "calculations": {
                "{84eb6ffe}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AttackReduction",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AttackReduction": 0.4000000059604645,
                "AttackSpeed": 0.25,
                "OnHitMod": 0.4000000059604645,
                "SecondMissileDelay": 0.15000000596046448
            },
            "desc": "在你攻击时，发射一个弩箭，它造成@AttackReduction*100@%伤害并以@OnHitMod*100@%效能施加你的{{ Item_Keyword_OnHit }}。获得<attackSpeed>@AttackSpeed*100@%总攻击速度</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/dualwield_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dualwield_small.png",
            "id": 225,
            "name": "双刀流",
            "rarity": 2,
            "tooltip": "在你攻击时，发射一个弩箭，它造成@AttackReduction*100@%伤害并以@OnHitMod*100@%效能施加你的{{ Item_Keyword_OnHit }}。获得<attackSpeed>@AttackSpeed*100@%总攻击速度</attackSpeed>。"
        },
        {
            "apiName": "Augment405",
            "calculations": {},
            "dataValues": {
                "DamageAmpPerHat": 0.05000000074505806
            },
            "desc": "你每穿戴一顶帽子，就会获得@DamageAmpPerHat*100@%伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/augment405_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment405_small.png",
            "id": 405,
            "name": "强化符文405",
            "rarity": 2,
            "tooltip": "你每穿戴一顶帽子，就会获得@DamageAmpPerHat*100@%伤害。"
        },
        {
            "apiName": "SpiritLink",
            "calculations": {},
            "dataValues": {
                "DamageRedirectPercentage": 0.15000000596046448,
                "HealCopyPercentage": 0.5
            },
            "desc": "你的友军受到的@DamageRedirectPercentage*100@%实际伤害值将被转移给你，并且其所受的<healing>@HealCopyPercentage*100@%治疗效果</healing>也会转移给你。",
            "iconLarge": "assets/ux/cherry/augments/icons/spiritlink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spiritlink_small.png",
            "id": 78,
            "name": "灵魂连接",
            "rarity": 2,
            "tooltip": "你的友军受到的@DamageRedirectPercentage*100@%实际伤害值将被转移给你，并且<healing>其所受的@HealCopyPercentage*100@%治疗效果</healing>也会转移给你。<br><br>已转移伤害的总和：@f1@<br>已造成治疗效果的总和：@f2@<br>"
        },
        {
            "apiName": "Deathtouch",
            "calculations": {},
            "dataValues": {
                "AttackSpeedRatio": 0.0010000000474974513,
                "BleedDuration": 5.0,
                "CurseCounter": 2.0,
                "OnHitDamageRatio": 0.30000001192092896,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "攻击敌方英雄时提供永久的<keywordMajor>诅咒能量</keywordMajor>并造成基于你<keywordMajor>诅咒能量的</keywordMajor>的额外<magicDamage>魔法伤害</magicDamage>。<br><br>你每回合可以获得的最大<keywordMajor>诅咒能量</keywordMajor>会随着你和你的友军的<keywordMajor>诅咒</keywordMajor>来源总和而增长。",
            "iconLarge": "assets/ux/cherry/augments/icons/deathtouch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deathtouch_small.png",
            "id": 217,
            "name": "死亡触摸",
            "rarity": 1,
            "tooltip": "攻击敌方英雄时提供@CurseCounter@<keywordMajor>诅咒能量</keywordMajor>。<br><br>你的攻击造成额外的<magicDamage>@f1@魔法伤害</magicDamage> (你的@OnHitDamageRatio*100@%<keywordMajor>诅咒能量</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Quest_AngelofRetribution",
            "calculations": {
                "FinalDamageTooltip": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 6,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{ae70438b}",
                            "mStat": 34
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "tooltipOnly": true
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPowerToDamageConversion",
                            "mStat": 34
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 100.0
                    }
                }
            },
            "dataValues": {
                "AttackSpeed": 1.0,
                "HealPowerToDamageConversion": 3.5,
                "HealPowerToDamageTooltip": 350.0,
                "RequirementAmount": 2500.0,
                "Test": 100.0
            },
            "desc": "需求：给友军<healing>治疗</healing>或预防@RequirementAmount@伤害。<br><br>奖励：获得<attackSpeed>@AttackSpeed*100@%攻击速度</attackSpeed>，并且你的攻击造成相当于<healing>@HealPowerToDamageConversion*100@%治疗/护盾强度</healing>的额外<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_angelofretribution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_angelofretribution_small.png",
            "id": 192,
            "name": "任务：惩戒天使",
            "rarity": 1,
            "tooltip": "需求：给友军<healing>治疗</healing>或预防@RequirementAmount@伤害。<br><br>奖励：获得<attackSpeed>@AttackSpeed*100@%攻击速度</attackSpeed>，并且你的攻击造成相当于<healing>@HealPowerToDamageConversion*100@%治疗/护盾强度</healing>的额外<magicDamage>@FinalDamageTooltip@魔法伤害</magicDamage>。<br><br>已治疗或预防的伤害：@f1@<br>已造成的伤害：@f2@"
        },
        {
            "apiName": "ContractKiller",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.15000000596046448,
                "Gold": 150.0
            },
            "desc": "每一回合，标记一个对方英雄来对其造成@spell.Augment_ContractKiller:DamageAmp*100@%额外伤害并在其阵亡时获得额外的@spell.Augment_ContractKiller:Gold@金币。",
            "iconLarge": "assets/ux/cherry/augments/icons/contractkiller_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/contractkiller_small.png",
            "id": 17,
            "name": "职业杀手",
            "rarity": 0,
            "tooltip": "每一回合，标记一个对方英雄。该英雄受到@DamageAmp*100@%额外伤害并且在阵亡时会为你和你的队友提供@Gold@金币。<br><br>这个回合的额外伤害：  @f1@<br>额外伤害总和：@f2@<br>各个队员获得的金币总和：@f3@"
        },
        {
            "apiName": "Goredrink",
            "calculations": {},
            "dataValues": {
                "Omnivamp": 0.20000000298023224
            },
            "desc": "获得<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>。",
            "iconLarge": "assets/ux/cherry/augments/icons/goredrink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goredrink_small.png",
            "id": 138,
            "name": "渴血",
            "rarity": 0,
            "tooltip": "获得<lifeSteal>@Omnivamp*100@%全能吸血</lifeSteal>。"
        },
        {
            "apiName": "WellBeRightBack",
            "calculations": {
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAmountPercent": 0.4000000059604645,
                "Range": 600.0,
                "SelfDuration": 1.75,
                "StasisDuration": 2.5
            },
            "desc": "获得召唤师技能<spellName>时间停止</spellName>。<br><br><rules><spellName>时间停止</spellName>：所有附近的英雄都被置入<status>凝滞</status>状态。你离开<status>凝滞</status>状态的时间加快，并且在此效果期间，基于你的已损失生命值为你提供治疗。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/wellberightback_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wellberightback_small.png",
            "id": 312,
            "name": "我们马上就回来",
            "rarity": 1,
            "tooltip": "<spellName>时间停止</spellName>：所有附近的英雄都被置入持续@StasisDuration@秒的<status>凝滞</status>状态，对你则持续@SelfDuration@秒。在此效果期间，你回复<healing>@HealAmountPercent*100@%已损失生命值</healing>。"
        },
        {
            "apiName": "Quest_RiteOfTheForgeGod",
            "calculations": {},
            "dataValues": {
                "AnvilsReqToComplete": 2.0,
                "ItemPercentAmp": 0.30000001192092896
            },
            "desc": "需求：购买@AnvilsReqToComplete@个装备锻造器。<br><br>奖励：你的所有装备升级为<keywordMajor>杰作装备</keywordMajor>，提高其@ItemPercentAmp*100@%属性。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_small.png",
            "id": 333,
            "name": "任务：熔铸之神的仪式",
            "rarity": 2,
            "tooltip": "需求：购买@AnvilsReqToComplete@个装备锻造器。<br><br>奖励：你的所有装备升级为<keywordMajor>杰作装备</keywordMajor>，提高其@ItemPercentAmp*100@%属性。"
        },
        {
            "apiName": "FirstAidKit",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.20000000298023224
            },
            "desc": "获得<healing>@HealShieldAmp*100@%治疗和护盾强度</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/firstaidkit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firstaidkit_small.png",
            "id": 37,
            "name": "急救用具",
            "rarity": 0,
            "tooltip": "获得<healing>@HealShieldAmp*100@%治疗和护盾强度</healing>。"
        },
        {
            "apiName": "OkBoomerang",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.2199999988079071,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseCooldown": 7.0
            },
            "desc": "每@BaseCooldown@秒朝着一个附近的敌人<keywordMajor>自动施放</keywordMajor>投掷一个回力镖。",
            "iconLarge": "assets/ux/cherry/augments/icons/okboomerang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/okboomerang_small.png",
            "id": 61,
            "name": "回力OK镖",
            "rarity": 1,
            "tooltip": "每@BaseCooldown@秒朝着一个附近的敌人<keywordMajor>自动施放</keywordMajor>投掷一个回力镖，对命中的敌人们造成@Damage@自适应伤害。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Hybrid",
            "calculations": {},
            "dataValues": {
                "AbilityBoost": 0.30000001192092896,
                "AttackBoost": 0.30000001192092896
            },
            "desc": "当你用一次攻击造成伤害时，你的下一个技能造成的伤害提升@AbilityBoost*100@%。<br><br>当你用一个技能造成伤害时，你的下一次攻击造成的伤害提升@AttackBoost*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/hybrid_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hybrid_small.png",
            "id": 357,
            "name": "双管齐下",
            "rarity": 1,
            "tooltip": "{{Cherry_Hybrid_Summary}}<br><br><rules>每施放一个技能会强化一次攻击。</rules>"
        },
        {
            "apiName": "HiveMind",
            "calculations": {
                "BeeDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{ee18a47b}",
                            "{0589a59c}": "BaseDamageMin",
                            "{0b65bc23}": "BaseDamageMax"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASReductionPerCounter": -0.029999999329447746,
                "BaseDamageMax": 100.0,
                "BaseDamageMin": 40.0,
                "BeeRange": 25000.0,
                "DebuffDuration": 2.0,
                "MaxBeeStacks": 8.0,
                "StartingBees": 1.0
            },
            "desc": "每回合开始时有@StartingBees@只【小蜜蜂】。通过收集花朵来获得额外的【小蜜蜂】。伤害一个敌方英雄时，将派出一只【小蜜蜂】，它在抵达后的@DebuffDuration@秒里持续造成<magicDamage>@BeeDamage@魔法伤害</magicDamage>，然后会折返。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/hive_mind_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hive_mind_small.png",
            "id": 338,
            "name": "蜂巢思维",
            "rarity": 2,
            "tooltip": "每回合开始时有@StartingBees@只【小蜜蜂】。通过收集花朵来获得额外的【小蜜蜂】。伤害一个敌方英雄时，将派出一只【小蜜蜂】，它在抵达后的@DebuffDuration@秒里持续造成<magicDamage>@BeeDamage@魔法伤害</magicDamage>，然后会折返。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Quest_ThreeSacredTreasures",
            "calculations": {
                "Calc_Magic_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.75,
                            "mStat": 2
                        }
                    ]
                },
                "Calc_Physical_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "需求：持有【无尽之刃】、【困惑】和【海克斯科技枪刃】。<br><br>奖励：芸阿娜的攻击被替换为造成混合伤害的激光。",
            "iconLarge": "assets/ux/cherry/augments/icons/threesacredtreasures_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threesacredtreasures_small.png",
            "id": 319,
            "name": "任务：三圣宝",
            "rarity": 1,
            "tooltip": "需求：持有【无尽之刃】、【困惑】和【海克斯科技枪刃】。<br><br>奖励：芸阿娜的攻击被替换为激光，造成<physicalDamage>@Calc_Physical_Damage@物理伤害</physicalDamage> + <magicDamage>@Calc_Magic_Damage@魔法伤害</magicDamage>并施加两次<OnHit>%i:OnHit%攻击特效</OnHit>。"
        },
        {
            "apiName": "JuiceBox",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合，你和你的队友免费获得一份额外的果汁。",
            "iconLarge": "assets/ux/cherry/augments/icons/juicebox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicebox_small.png",
            "id": 49,
            "name": "果汁盒",
            "rarity": 0,
            "tooltip": "每回合，你和你的队友免费获得一份额外的果汁。"
        },
        {
            "apiName": "ScopiestWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 250.0,
                "RangedRangeIncrease": 150.0
            },
            "desc": "获得@MeleeRangeIncrease@攻击距离，如果你是远程英雄则降低至@RangedRangeIncrease@攻击距离。",
            "iconLarge": "assets/ux/cherry/augments/icons/scopiestweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopiestweapons_small.png",
            "id": 115,
            "name": "最万用的瞄准镜",
            "rarity": 2,
            "tooltip": "获得@MeleeRangeIncrease@攻击距离，如果你是远程英雄则降低至@RangedRangeIncrease@攻击距离。"
        },
        {
            "apiName": "SlimeTime",
            "calculations": {
                "BaseDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 40.0
                        }
                    ]
                },
                "BlobHeal": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.05999999865889549,
                            "mStartValue": 0.029999999329447746
                        }
                    ]
                },
                "PercentDamage": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.07000000029802322,
                            "mStartValue": 0.029999999329447746
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ],
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "Cooldown": 7.0,
                "Radius": 450.0
            },
            "desc": "每几秒，<keywordMajor>自动施放</keywordMajor>来自你身体的一团粘液，对附近的敌人们造成<magicDamage>魔法伤害</magicDamage>。如果你命中了一个英雄，则会分泌出一个液团，在你走上去时治疗你。",
            "iconLarge": "assets/ux/cherry/augments/icons/slimetime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slimetime_small.png",
            "id": 232,
            "name": "史莱姆时间",
            "rarity": 0,
            "tooltip": "每@Cooldown@秒，<keywordMajor>自动施放</keywordMajor>来自你身体的一团粘液，对附近的敌人们造成<magicDamage>@BaseDamage@外加@PercentDamage@最大生命值的魔法伤害</magicDamage>。如果你命中了一个英雄，则会分泌出一个液团。走到液团上会回复<healing>@BlobHeal@生命值</healing>，而敌人可以摧毁该液团。"
        },
        {
            "apiName": "Dreadbringer",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "CurseStacksPerTick": 1.0,
                "MaxHealthRatio": 4.0,
                "Range": 500.0,
                "TickCadence": 0.25
            },
            "desc": "获得一个光环，从其中每个的敌方英雄处持续收割永久的<keywordMajor>诅咒能量</keywordMajor>。获得基于你的<keywordMajor>诅咒能量</keywordMajor>的<scaleHealth>最大生命值</scaleHealth>。<br><br>你每回合可以获得的最大<keywordMajor>诅咒能量</keywordMajor>会随着你和你的友军的<keywordMajor>诅咒</keywordMajor>来源总和而增长。",
            "iconLarge": "assets/ux/cherry/augments/icons/plaguebearer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/plaguebearer_small.png",
            "id": 216,
            "name": "恐惧使者",
            "rarity": 2,
            "tooltip": "每@TickCadence@秒，从每个附近的敌方英雄那里获得@CurseStacksPerTick@<keywordMajor>诅咒能量</keywordMajor>。<br><br>获得<scaleHealth>@f1@生命值</scaleHealth> (你的@MaxHealthRatio*100@%<keywordMajor>诅咒能量</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "StackosaurusRex",
            "calculations": {},
            "dataValues": {
                "StackModifier": 0.75
            },
            "desc": "在你获得一个技能的永久<keywordMajor>层数</keywordMajor>时，多获得@StackModifier*100@%！",
            "iconLarge": "assets/ux/cherry/augments/icons/stackosaurusrex_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stackosaurusrex_small.png",
            "id": 204,
            "name": "叠角龙",
            "rarity": 0,
            "tooltip": "在你获得一个技能的永久<keywordMajor>层数</keywordMajor>时，多获得@StackModifier*100@%！"
        },
        {
            "apiName": "escAPADe",
            "calculations": {
                "ADAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADAmp",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "ConversionRate": 0.6000000238418579,
                "InverseRate": 1.666659951210022
            },
            "desc": "将<scaleAP>法术强度</scaleAP>转化为<scaleAD>额外攻击力</scaleAD>。获得<scaleAD>@ADAmp*100@%攻击力</scaleAD>。",
            "iconLarge": "assets/ux/cherry/augments/icons/escapade_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/escapade_small.png",
            "id": 206,
            "name": "魔法转物理",
            "rarity": 0,
            "tooltip": "将<scaleAP>法术强度</scaleAP>转化为<scaleAD>额外攻击力</scaleAD>，并获得<scaleAD>@ADAmpCalcTooltip@攻击力</scaleAD>。<br><br>当前转化：@f1@<br><br><rules>每点<scaleAP>法术强度</scaleAP>转化为<scaleAD>@ConversionRate@攻击力</scaleAD>。</rules>"
        },
        {
            "apiName": "FeyMagic",
            "calculations": {},
            "dataValues": {
                "PolyCooldown": 15.0,
                "PolyDuration": 2.0,
                "WEnemySlow": 60.0
            },
            "desc": "你的终极技能的伤害会对敌人造成持续若干秒的<status>变形</status>效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/feymagic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feymagic_small.png",
            "id": 194,
            "name": "精怪魔法",
            "rarity": 2,
            "tooltip": "你的终极技能的伤害会对敌人造成@PolyDuration@秒<status>变形</status>效果(@PolyCooldown@秒冷却时间)。"
        },
        {
            "apiName": "Firebrand",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.019999999552965164
            },
            "desc": "你的攻击会施加一个可无限叠加的<keywordMajor>灼烧</keywordMajor>{{ Item_Keyword_OnHit }}，持续造成伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/firebrand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firebrand_small.png",
            "id": 36,
            "name": "火上浇油",
            "rarity": 1,
            "tooltip": "你的攻击会<keywordMajor>灼烧</keywordMajor>敌人{{ Item_Keyword_OnHit }}，在@BleedDuration@秒的持续时间里每秒持续造成<magicDamage>@PercentMaxHPDamagePer5Seconds*20@%最大生命值的魔法伤害</magicDamage>。<keywordMajor>灼烧</keywordMajor>可无限叠加。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Doomsayer",
            "calculations": {},
            "dataValues": {
                "AdaptiveForceRatio": 1.25,
                "BleedDuration": 5.0,
                "Cooldown": 3.0,
                "CurseCounter": 2.0,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "用技能命中敌方英雄会为你提供永久的<keywordMajor>诅咒能量</keywordMajor>。获得基于你的<keywordMajor>诅咒能量</keywordMajor>的<font color = '#8347ff'>适应之力</font>。<br><br>你每回合可以获得的最大<keywordMajor>诅咒能量</keywordMajor>会随着你和你的友军的<keywordMajor>诅咒</keywordMajor>来源总和而增长。",
            "iconLarge": "assets/ux/cherry/augments/icons/doomsayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/doomsayer_small.png",
            "id": 219,
            "name": "末日预言者",
            "rarity": 2,
            "tooltip": "用技能命中敌方英雄会为你提供@CurseCounter@<keywordMajor>诅咒能量</keywordMajor>。<br><br>获得@f1@<font color = '#8347ff'>适应之力 </font>(你的@AdaptiveForceRatio*100@%<keywordMajor>诅咒能量</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Flashy",
            "calculations": {},
            "dataValues": {
                "FlashAmmoTooltip": 3.0,
                "FlashCooldown": 2.0
            },
            "desc": "你的【闪现】有@FlashAmmoTooltip@层充能，并且冷却时间为@FlashCooldown@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/flashy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashy_small.png",
            "id": 116,
            "name": "闪现向前",
            "rarity": 1,
            "tooltip": "你的【闪现】有@FlashAmmoTooltip@层充能，并且冷却时间为@FlashCooldown@秒。"
        },
        {
            "apiName": "NestingDoll",
            "calculations": {},
            "dataValues": {
                "ReviveArmTime": 2.0,
                "ReviveDuration": 1.5,
                "ReviveMod": 0.800000011920929,
                "SecondReviveMod": 0.6398299932479858,
                "SecondSizeMod": -0.4000000059604645,
                "SelfReviveTimerModMax": 0.5,
                "SelfReviveTimerModMin": 0.4000000059604645,
                "SizeMod": -0.20000000298023224
            },
            "desc": "你在@ReviveArmTime@秒后自动开始复活你自己，并且你可以被额外复活一次。你每次复活时，都会变得更小并且具有降低过的<scaleHealth>最大生命值</scaleHealth>。<br><br>在你复活时，<status>击退</status>你周围的敌人们。",
            "iconLarge": "assets/ux/cherry/augments/icons/nestingdoll_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nestingdoll_small.png",
            "id": 177,
            "name": "套娃",
            "rarity": 2,
            "tooltip": "你在@ReviveArmTime@秒后自动开始复活你自己，并且你可以被额外复活一次。你每次复活时，都会变得更小并且具有<scaleHealth>@ReviveMod*100@%最大生命值</scaleHealth>。<br><br>在你复活时，<status>击退</status>你周围的敌人们。"
        },
        {
            "apiName": "TapDancer",
            "calculations": {
                "MSToASConversionCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MSToASConversion",
                            "mStat": 7
                        }
                    ]
                }
            },
            "dataValues": {
                "MSPerHit": 10.0,
                "MSToASConversion": 0.0010000000474974513
            },
            "desc": "你的攻击会为你提供<speed>@MSPerHit@移动速度</speed>，可无限叠加。获得相当于你@MSToASConversion*10000@% <speed>移动速度</speed>的<attackSpeed>攻击速度</attackSpeed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/tapdancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tapdancer_small.png",
            "id": 81,
            "name": "踢踏舞",
            "rarity": 2,
            "tooltip": "你的攻击会为你提供<speed>@MSPerHit@移动速度</speed>，可无限叠加。获得<attackSpeed>@MSToASConversionCalc@攻击速度</attackSpeed>。"
        },
        {
            "apiName": "FanTheHammer",
            "calculations": {
                "DamagePerBolt": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 2.5,
                            "mLevel1Value": 10.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AdditionalBolts": 5.0,
                "Cooldown": 5.0,
                "MaxDamageAmp": 0.5,
                "MaxDamageAmpDistance": 750.0,
                "OnHitRatio": 0.20000000298023224
            },
            "desc": "在你攻击时，发射@AdditionalBolts@个额外箭矢，每个箭矢基于移动的距离造成<physicalDamage>物理伤害</physicalDamage>。每个方向都有单独的冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/fanthehammer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fanthehammer_small.png",
            "id": 220,
            "name": "连拨击锤",
            "rarity": 2,
            "tooltip": "在你攻击时，发射@AdditionalBolts@个额外箭矢，每个箭矢造成<physicalDamage>@DamagePerBolt@物理伤害</physicalDamage>，基于移动的距离至多提升@MaxDamageAmp*100@%。每个方向都有单独的@Cooldown@秒冷却时间。<br><br>每个箭矢都能暴击，并且附带@OnHitRatio*100@%效能的攻击特效。<br><br>本回合造成伤害：@f1@<br>总计造成伤害：@f2@"
        },
        {
            "apiName": "Tormentor",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.03999999910593033,
                "SpellIDCD": 5.0
            },
            "desc": "<status>定身</status>或<status>缚地</status>敌方英雄时提供一层<keywordMajor>灼烧</keywordMajor>，这个效果会持续造成伤害并可无限叠加。",
            "iconLarge": "assets/ux/cherry/augments/icons/tormentor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tormentor_small.png",
            "id": 85,
            "name": "折磨之叉",
            "rarity": 0,
            "tooltip": "<status>定身</status>或<status>缚地</status>敌方英雄时还会施加一层<keywordMajor>灼烧</keywordMajor>，在@BleedDuration@秒的持续时间里每秒持续造成<scaleAP>@PercentMaxHPDamagePer5Seconds*20@%最大生命值的魔法伤害</scaleAP>。 这个<keywordMajor>灼烧</keywordMajor>可无限叠加。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Minionmancer",
            "calculations": {},
            "dataValues": {
                "MinionDamageIncrease": 0.4000000059604645,
                "MinionHealthIncrease": 0.4000000059604645,
                "MinionSizeIncrease": 0.4000000059604645
            },
            "desc": "你的召唤物获得@MinionSizeIncrease*100@%体型提升、生命值和伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/minionmancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/minionmancer_small.png",
            "id": 104,
            "name": "仆从大师",
            "rarity": 1,
            "tooltip": "你的召唤物获得@MinionSizeIncrease*100@%体型提升、生命值和伤害。"
        },
        {
            "apiName": "Multitool",
            "calculations": {},
            "dataValues": {
                "AmountOfItemsToRoll": 5.0,
                "PrismaticRound": 4.0,
                "SellableRound": 9.0
            },
            "desc": "将【多功能工具】加入你的装备栏。在每个购物环节期间，从5个随机装备中选择1件，【多功能工具】会在下个对战回合变为那件装备。",
            "iconLarge": "assets/ux/cherry/augments/icons/multitool_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/multitool_small.png",
            "id": 331,
            "name": "多功能工具",
            "rarity": 1,
            "tooltip": "将【多功能工具】加入你的装备栏。在每个购物环节期间，从5个随机装备中选择1件，【多功能工具】会在下个对战回合变为那件装备。<br><br>在@PrismaticRound@回合，【多功能工具】可随出棱彩装备。"
        },
        {
            "apiName": "TankEngine",
            "calculations": {},
            "dataValues": {
                "MaxHPIncrement": 0.05000000074505806,
                "SizeIncrement": 0.15000000596046448
            },
            "desc": "每次参与击杀获得@SizeIncrement*100@%体型提升和<scaleHealth>@MaxHPIncrement*100@%额外生命值</scaleHealth>。",
            "iconLarge": "assets/ux/cherry/augments/icons/tank_engine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tank_engine_small.png",
            "id": 313,
            "name": "坦克引擎",
            "rarity": 1,
            "tooltip": "获得@SizeIncrement*100@%体型提升和<scaleHealth>@f2@额外生命值</scaleHealth> (<scaleHealth>@MaxHPIncrement*100@% (@f1@)</scaleHealth>x参与击杀数)。<br><br>参与击杀数：@f3@"
        },
        {
            "apiName": "EtherealWeapon",
            "calculations": {},
            "dataValues": {
                "Cooldown": 1.5
            },
            "desc": "你的技能可施加{{ Item_Keyword_OnHit }}。每个目标有1秒冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/etherealweapon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/etherealweapon_small.png",
            "id": 29,
            "name": "虚幻武器",
            "rarity": 1,
            "tooltip": "你的技能可施加{{ Item_Keyword_OnHit }}。每个目标有1秒冷却时间。<br><br>这个回合的触发次数：@f1@<br>触发次数总和：@f2@"
        },
        {
            "apiName": "OmniSoul",
            "calculations": {},
            "dataValues": {
                "SoulsToAdd": 3.0
            },
            "desc": "获得3个随机龙魂。",
            "iconLarge": "assets/ux/cherry/augments/icons/omnisoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/omnisoul_small.png",
            "id": 62,
            "name": "全能龙魂",
            "rarity": 2,
            "tooltip": "获得3个随机龙魂。"
        },
        {
            "apiName": "DawnbringersResolve",
            "calculations": {
                "HealCalc": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealAmount",
                            "mStat": 12
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.08299999684095383
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                }
            },
            "dataValues": {
                "Duration": 3.0,
                "HealAmount": 0.30000001192092896,
                "HealthThreshold": 0.5
            },
            "desc": "在跌到<scaleHealth>@HealthThreshold*100@%生命值</scaleHealth>以下时，<healing>在3秒里持续回复共@HealAmount*100@%最大生命值</healing>。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 20,
            "name": "黎明使者的坚决",
            "rarity": 1,
            "tooltip": "{{Cherry_DawnbringersResolve_Summary}}<br><br>这个回合已造成的治疗效果：@f1@<br>已造成治疗效果的总和：@f2@"
        },
        {
            "apiName": "HoldVeryStill",
            "calculations": {
                "BonusAS": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 5
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 10
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.20000000298023224
                        }
                    ]
                },
                "BonusHitDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASDuration": 5.0,
                "BonusDamage": 0.10000000149011612,
                "BonusMS": 1.0,
                "HoldStillDuration": 0.75
            },
            "desc": "获得<spellName>游击队军备</spellName>。<br><br><rules>在原地不动@HoldStillDuration@秒后，获得<keywordStealth>隐形</keywordStealth>，持续到你移动为止。在你离开这个<keywordStealth>隐形</keywordStealth>状态时，你的第一次命中造成额外<magicDamage>魔法伤害</magicDamage>、获得<attackSpeed>@BonusAS@攻击速度和@BonusMS*100@%<movementSpeed>持续衰减的移动速度</movementSpeed></attackSpeed>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/holdverystill_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holdverystill_small.png",
            "id": 207,
            "name": "纹丝不动",
            "rarity": 0,
            "tooltip": "获得<spellName>游击队军备</spellName><br><br><rules>在原地不动@HoldStillDuration@秒后，获得<keywordStealth>隐形</keywordStealth>，持续到你移动为止。在你离开这个<keywordStealth>隐形</keywordStealth>状态时，获得持续@ASDuration@秒的<attackSpeed>@BonusAS@攻击速度</attackSpeed>和<speed>@BonusMS*100@%持续衰减的移动速度</speed>。你在下一次对敌人造成伤害时，会造成额外的<magicDamage>@BonusHitDamage@魔法伤害</magicDamage>。</rules>"
        },
        {
            "apiName": "FromBeginningToEnd",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mSimpleTooltipCalculationDisplay": 5
                },
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "ByCharLevelInterpolationCalculationPart",
                                "mEndValue": 15.0,
                                "mStartValue": 25.0
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ModesCooldownReduction"
                            }
                        }
                    ]
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 2.0
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.25,
                "BaseDamageHigh": 100.0,
                "BaseDamageLow": 50.0,
                "CooldownResetValue": 1.5,
                "DHCooldown": 45.0,
                "DamageAmp": 0.15000000596046448,
                "DamagePerSoulEssence": 20.0,
                "Duration": 3.0,
                "GoldPercentBonus": 1.2000000476837158,
                "GoldPercentBonusRanged": 0.8999999761581421,
                "GoldProcBonus": 6.0,
                "GraceWindow": 0.25,
                "HarvestThreshold": 0.5,
                "MissileNoiseNumberLimiter": 3.0,
                "MissileNoiseRangeLimiter": 1500.0,
                "ModesCooldownReduction": 1.0,
                "OOCTimer": 10.0,
                "StartingSoulsPerAugment": 8.0
            },
            "desc": "获得<spellName>先攻</spellName>和<spellName>黑暗收割</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/frombeginningtoend_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frombeginningtoend_small.png",
            "id": 38,
            "name": "有始有终",
            "rarity": 1,
            "tooltip": "获得<spellName>先攻</spellName>和<spellName>黑暗收割</spellName>基石符文。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@<br>已获得金币的总和：@f3@<br><br><spellName>先攻</spellName> - 伤害一个英雄时会使其在3秒内受到的伤害获得提升。在结束时，获得基于你已造成额外伤害值的金币。<br><spellName>黑暗收割</spellName> - 伤害一个低于<scaleHealth>50%生命值</scaleHealth>的敌人时会造成额外伤害然后永久提升该额外伤害。"
        },
        {
            "apiName": "PanicRoom",
            "calculations": {},
            "dataValues": {
                "DelayMovingTime": 1.0,
                "HealthLock": 0.20000000298023224,
                "MaximumDistanceRoF": 1500.0,
                "MaxmimumDistance": 3000.0,
                "MinimumDistance": 1500.0,
                "WispSpeed": 3500.0
            },
            "desc": "每场战斗仅触发一次，当你即将阵亡时，转而化为一个精魂，将你自身设置为<scaleHealth>@HealthLock*100@%生命值</scaleHealth>，并传送到竞技场内的一个随机地点。",
            "iconLarge": "assets/ux/cherry/augments/icons/panic_room_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/panic_room_small.png",
            "id": 335,
            "name": "避难所",
            "rarity": 0,
            "tooltip": "每场战斗仅触发一次，当你即将阵亡时，转而化为一个精魂，将你自身设置为<scaleHealth>@HealthLock*100@%生命值</scaleHealth>，并传送到竞技场内的一个随机地点。"
        },
        {
            "apiName": "ParasiticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "每回合，这个会<keyword>突变</keyword>为你对手们的强化符文之一。<br><br><rules>仅会突变为你能够刷新到的强化符文。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticmutation_small.png",
            "id": 240,
            "name": "寄生突变",
            "rarity": 0,
            "tooltip": "每回合，这个会<keyword>突变</keyword>为你对手们的强化符文之一。<br><br><rules>仅会突变为你能够刷新到的强化符文。</rules>"
        },
        {
            "apiName": "CantTouchThis",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "InvulnDuration": 2.0
            },
            "desc": "施放你的终极技能会使你进入短时间的<keywordMajor>免疫伤害</keywordMajor>状态。",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 11,
            "name": "你摸不到",
            "rarity": 2,
            "tooltip": "施放你的终极技能会使你进入持续@InvulnDuration@秒的的<status>免疫伤害</status>状态(@Cooldown@秒冷却时间)。"
        },
        {
            "apiName": "SnowballFight",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "将召唤师技能【闪人】替换为【标记】。<br><br><rules>扔出一团雪球来标记命中的第一个敌人并造成伤害。<recast>再次施放</recast>来冲刺到被标记敌人的位置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/snowballfight_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/snowballfight_small.png",
            "id": 176,
            "name": "雪球大战！",
            "rarity": 0,
            "tooltip": "将召唤师技能【闪人】替换为【标记】。<br><br><rules>扔出一团雪球来标记命中的第一个敌人并造成伤害。<recast>再次施放</recast>来冲刺到被标记敌人的位置。</rules>"
        },
        {
            "apiName": "ItsCritical",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.5
            },
            "desc": "获得<crit>@CritChance*100@%暴击几率</crit>。",
            "iconLarge": "assets/ux/cherry/augments/icons/itscritical_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itscritical_small.png",
            "id": 47,
            "name": "关键暴击",
            "rarity": 1,
            "tooltip": "获得<crit>@CritChance*100@%暴击几率</crit>。"
        },
        {
            "apiName": "BloodBrother",
            "calculations": {
                "BleedDamagePerStack": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 45.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645,
                            "mStat": 2
                        }
                    ]
                },
                "NoxianMightBonusAD": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 15.0,
                                    "mLevel": 11
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 30.0,
                                    "mLevel": 14
                                }
                            ],
                            "mInitialBonusPerLevel": 5.0,
                            "mLevel1Value": 30.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "MaxStacks": 5.0,
                "SecondsPerTick": 1.2599999904632568
            },
            "desc": "获得德莱厄斯的<spellName>出血</spellName>被动。<br><br><rules>攻击和伤害型技能会使目标<keywordMajor>出血</keywordMajor>，在@BleedDuration@秒里持续造成共<physicalDamage>@BleedDamagePerStack@物理伤害</physicalDamage>，至多可叠加@MaxStacks@层。<br><br>德莱文在<keywordMajor>出血</keywordMajor>达到@MaxStacks@层时会获得<scaleAD>@NoxianMightBonusAD@攻击力</scaleAD>。</rules><br><br>",
            "iconLarge": "assets/ux/cherry/augments/icons/bloodbrother_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bloodbrother_small.png",
            "id": 200,
            "name": "血亲兄弟",
            "rarity": 1,
            "tooltip": "获得德莱厄斯的<spellName>出血</spellName>被动。<br><br><rules>攻击和伤害型技能会使目标<keywordMajor>出血</keywordMajor>，在@BleedDuration@秒里持续造成共<physicalDamage>@BleedDamagePerStack@物理伤害</physicalDamage>，至多可叠加@MaxStacks@层。<br><br>德莱文在<keywordMajor>出血</keywordMajor>达到@MaxStacks@层时会获得<scaleAD>@NoxianMightBonusAD@攻击力</scaleAD>。</rules><br><br>"
        },
        {
            "apiName": "UltimateUnstoppable",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "UnstoppableDuration": 3.0
            },
            "desc": "在你使用你的终极技能后，你获得持续@UnstoppableDuration@秒的控制免疫。 (@Cooldown@秒冷却时间)。",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimateunstoppable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimateunstoppable_small.png",
            "id": 112,
            "name": "终极不可阻挡",
            "rarity": 0,
            "tooltip": "在你使用你的终极技能后，你获得持续@UnstoppableDuration@秒的控制免疫。 (@Cooldown@秒冷却时间)。"
        },
        {
            "apiName": "Recursion",
            "calculations": {},
            "dataValues": {
                "AbilityHaste": 60.0
            },
            "desc": "获得@AbilityHaste@技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/recursion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/recursion_small.png",
            "id": 68,
            "name": "循环往复",
            "rarity": 1,
            "tooltip": "获得@AbilityHaste@技能急速。"
        },
        {
            "apiName": "StatsOnStatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 4.0
            },
            "desc": "获得@AmountOfStatAnvils@个【属性锻造器】！",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstatsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstatsonstats_small.png",
            "id": 228,
            "name": "属性叠属性叠属性！",
            "rarity": 2,
            "tooltip": "获得@AmountOfStatAnvils@个【属性锻造器】！"
        },
        {
            "apiName": "Deft",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6000000238418579
            },
            "desc": "获得@AttackSpeed*100@%<speed>攻击速度</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/deft_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deft_small.png",
            "id": 22,
            "name": "灵巧",
            "rarity": 0,
            "tooltip": "获得@AttackSpeed*100@%<speed>攻击速度</speed>。"
        },
        {
            "apiName": "Goliath",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "APAmp": 0.15000000596046448,
                "HealthAmp": 0.3499999940395355,
                "SizeAmp": 0.5
            },
            "desc": "体型变大，获得<scaleHealth>@HealthAmp*100@%生命值</scaleHealth>和<scaleAP>@ADAmp*100@%适应之力</scaleAP>。",
            "iconLarge": "assets/ux/cherry/augments/icons/goliath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goliath_small.png",
            "id": 41,
            "name": "歌利亚巨人",
            "rarity": 2,
            "tooltip": "体型变大，获得<scaleHealth>@HealthAmp*100@%生命值</scaleHealth>和<scaleAP>@ADAmp*100@%适应之力</scaleAP>。"
        },
        {
            "apiName": "JuicePress",
            "calculations": {},
            "dataValues": {
                "BonusHats": 1.0,
                "JuiceAmp": 0.5,
                "PowerJuicePercentPen": 0.15000000596046448,
                "PriceReduction": 0.5,
                "SpeedJuiceMSBoost": 0.20000000298023224,
                "VitalityJuiceHealShieldPower": 0.25
            },
            "desc": "各饮品会为你和你的队友提供额外效果。<br><br>增益类饮品的花费减少@PriceReduction*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/juicepress_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicepress_small.png",
            "id": 242,
            "name": "榨汁机",
            "rarity": 0,
            "tooltip": "你的队伍会从各饮品中获得额外效果，并且增益类饮品的花费降低@PriceReduction*100@%。<br><br>威能饮品：@PowerJuicePercentPen*100@% <scaleAD>护甲穿透</scaleAD>或<scaleAP>法术穿透</scaleAP><br>活力饮品：@VitalityJuiceHealShieldPower*100@%<healing>治疗和护盾强度</healing><br>急速饮品： @SpeedJuiceMSBoost*100@%<speed>移动速度</speed><br>帽子饮品：额外的@BonusHats@顶帽子。"
        },
        {
            "apiName": "LegDay",
            "calculations": {},
            "dataValues": {
                "MovementSpeed": 50.0,
                "SlowResist": 0.4000000059604645
            },
            "desc": "获得<speed>@MovementSpeed@移动速度</speed>和<speed>@SlowResist*100@%减速抗性</speed>。",
            "iconLarge": "assets/ux/cherry/augments/icons/legday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/legday_small.png",
            "id": 305,
            "name": "练腿日",
            "rarity": 0,
            "tooltip": "获得<speed>@MovementSpeed@移动速度</speed>和<speed>@SlowResist*100@%减速抗性</speed>。"
        },
        {
            "apiName": "Trailblazer",
            "calculations": {},
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercent": 0.03999999910593033,
                "Radius": 650.0,
                "SpellIDCD": 1.5
            },
            "desc": "冲刺或闪烁会对一名附近的敌方英雄时施加一层<keywordMajor>灼烧</keywordMajor>，这个效果会持续造成伤害并可无限叠加。",
            "iconLarge": "assets/ux/cherry/augments/icons/trailblazer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trailblazer_small.png",
            "id": 221,
            "name": "引路者",
            "rarity": 0,
            "tooltip": "在你冲刺或闪烁时，<keywordMajor>灼烧</keywordMajor>一名附近的敌方英雄，在@BurnDuration@秒里持续造成<magicDamage>@BurnPercent*100@%最大生命值的魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害： @f1@<br>这局游戏已造成的伤害：@f2@"
        },
        {
            "apiName": "AcceleratingSorcery",
            "calculations": {},
            "dataValues": {
                "HastePerCast": 12.0
            },
            "desc": "使用技能时会为你提供可无限叠加的技能急速，这个效果会在每回合重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/acceleratingsorcery_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/acceleratingsorcery_small.png",
            "id": 1,
            "name": "加速巫术",
            "rarity": 2,
            "tooltip": "使用一个技能时提供<scaleBonus>@HastePerCast@技能急速</scaleBonus>，可无限叠加，这个效果会在每回合重置。"
        },
        {
            "apiName": "RighteousFury",
            "calculations": {},
            "dataValues": {
                "ADPerStack": 2.0,
                "ASPerStack": 0.019999999552965164,
                "Cooldown": 3.0,
                "MinimumTrigger": 1.0,
                "SpellDamagePerStack": 0.029999999329447746
            },
            "desc": "<healing>治疗</healing>或<Shield>护盾</Shield>会提高你@SpellDamagePerStack*100@%技能伤害，回合内可无限叠加层数。",
            "iconLarge": "assets/ux/cherry/augments/icons/righteous_fury_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/righteous_fury_small.png",
            "id": 343,
            "name": "正义之怒",
            "rarity": 2,
            "tooltip": "{{Cherry_RighteousFury_Summary}}<br><br>每个技能施放、强化符文和装备有@Cooldown@秒冷却时间。<br><br>当前技能伤害加成：@f1@%<br>本回合造成的额外伤害：@f2@<br>造成额外伤害的总和：@f3@"
        },
        {
            "apiName": "OrbitalLaser",
            "calculations": {
                "DamagePerTick": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 45.0
                        }
                    ]
                },
                "TotalDamageOverTimeTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerTick",
                    "mMultiplier": {
                        "__type": "ProductOfSubPartsCalculationPart",
                        "mPart1": {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "GroundDuration"
                        },
                        "mPart2": {
                            "__type": "NumberCalculationPart",
                            "mNumber": 4.0
                        }
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "AOESize": 550.0,
                "CastRange": 5500.0,
                "DamagetoChampions": 0.30000001192092896,
                "GroundDuration": 3.0,
                "LaserDelay": 2.5,
                "TickRate": 0.25
            },
            "desc": "将召唤师技能【闪人】替换为<spellName>轨道镭射</spellName>。<br><br><rules>在一阵延迟后，召唤一道轨道镭射光束落下，在@GroundDuration@秒里持续造成<trueDamage>@DamagetoChampions*100@%最大生命值的真实伤害</trueDamage>外加<magicDamage>@TotalDamageOverTimeTooltip@魔法伤害</magicDamage>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/orbitallaser_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/orbitallaser_small.png",
            "id": 208,
            "name": "轨道镭射",
            "rarity": 2,
            "tooltip": " {{Cherry_OrbitalLaser_Summary}}<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "Energetic",
            "calculations": {},
            "dataValues": {
                "AmountOfMissiles": 1.0,
                "EnergizeAmpAttackCharge": 2.0,
                "EnergizeAmpMovementCharge": 2.0,
                "MaxHealthDamagePerMissile": 0.003000000026077032,
                "MaxRangeThreshold": 0
            },
            "desc": "以两倍速度获得<keyword>盈能</keyword>。触发<keyword>盈能</keyword>时会发射一个<keywordMajor>魔法飞弹</keywordMajor>，基于飞行距离至多造成<trueDamage>@MaxHealthDamagePerMissile*100@%最大生命值的真实伤害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/energetic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/energetic_small.png",
            "id": 344,
            "name": "能量充沛",
            "rarity": 0,
            "tooltip": "以两倍速度获得<keyword>盈能</keyword>。触发<keyword>盈能</keyword>时会发射一个<keywordMajor>魔法飞弹</keywordMajor>，基于飞行距离至多造成<trueDamage>@MaxHealthDamagePerMissile*100@%最大生命值的真实伤害</trueDamage>。<br><br>这个回合已造成的【魔法飞弹】伤害：@f1@<br>已造成【魔法飞弹】伤害的总和：@f2@"
        },
        {
            "apiName": "MysticPunch",
            "calculations": {},
            "dataValues": {
                "CooldownRefund": 1.25,
                "MinCDR": 0.5
            },
            "desc": "{{ Item_Keyword_OnHit }}使你的各个技能的冷却时间缩减@CooldownRefund@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/mysticpunch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mysticpunch_small.png",
            "id": 58,
            "name": "秘术冲拳",
            "rarity": 2,
            "tooltip": "{{ Item_Keyword_OnHit }}使你的各个技能的冷却时间缩减@CooldownRefund@秒。"
        },
        {
            "apiName": "Homeguard",
            "calculations": {},
            "dataValues": {
                "DisableCooldown": 3.0,
                "Duration": 10.0,
                "MovementSpeed": 1.0
            },
            "desc": "获得<speed>@spell.Augment_Homeguard:MovementSpeed*100@%移动速度</speed>，在受到伤害后失效@spell.Augment_Homeguard:DisableCooldown@秒。",
            "iconLarge": "assets/ux/cherry/augments/icons/homeguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/homeguard_small.png",
            "id": 105,
            "name": "家园卫士",
            "rarity": 0,
            "tooltip": "获得<speed>@spell.Augment_Homeguard:MovementSpeed*100@%移动速度</speed>，在受到伤害后失效@spell.Augment_Homeguard:DisableCooldown@秒。"
        },
        {
            "apiName": "NullAugment",
            "calculations": {},
            "dataValues": {},
            "desc": "虚无",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 3,
            "name": "虚无强化符文",
            "rarity": 0,
            "tooltip": "虚无"
        },
        {
            "apiName": "HatTrick",
            "calculations": {
                "ShieldHealth": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 300.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{8bfcfef7}",
                            "mStat": 7,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 3.0,
                "HatTrickPriceReduction": 350.0,
                "HatsToGrant": 3.0,
                "LowHealthThreshold": 0.30000001192092896,
                "MovespeedBoostPercent": 0.3499999940395355,
                "MovespeedShieldPercent": 0.75,
                "ShieldDuration": 3.0
            },
            "desc": "即刻获得@HatsToGrant@顶帽子，并且【帽子饮品】的价格降低@HatTrickPriceReduction@。<br>在受到将使你的生命值跌入@LowHealthThreshold*100@%以下的伤害时，获得<speed>@MoveSpeedBoostPercent*100@%移动速度</speed>和<shield>@ShieldHealth@护盾值</shield>，持续@ShieldDuration@秒，但失去一顶帽子。@Cooldown@秒冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/hattrick_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hattrick_small.png",
            "id": 241,
            "name": "帽子戏法",
            "rarity": 1,
            "tooltip": "{{ Cherry_HatTrick_Summary }}<br><br><rules>你在阵亡时不再失去帽子。</rules>"
        },
        {
            "apiName": "HeavyHitter",
            "calculations": {
                "HealthPercentDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthPercent",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthPercent": 0.03500000014901161
            },
            "desc": "你的攻击造成相当于你@HealthPercent*100@%<scaleHealth>最大生命值</scaleHealth>的额外<physicalDamage>物理伤害</physicalDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/heavyhitter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/heavyhitter_small.png",
            "id": 181,
            "name": "重量级打击手",
            "rarity": 0,
            "tooltip": "你的攻击造成相当于你@HealthPercent*100@%<scaleHealth>最大生命值</scaleHealth>的额外<physicalDamage>@HealthPercentDamage@物理伤害</physicalDamage>。"
        },
        {
            "apiName": "RabbleRousing",
            "calculations": {
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MaxHealthPercentageHeal",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHealthPercentageHeal": 0.009999999776482582
            },
            "desc": "使用一个技能时会回复<healing>@HealAmount@生命值</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/rabblerousing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/rabblerousing_small.png",
            "id": 67,
            "name": "古式佳酿",
            "rarity": 1,
            "tooltip": "使用一个技能时会回复<healing>@HealAmount@生命值</healing>。<br><br>这个回合已造成的治疗效果：@f1@<br>已造成治疗效果的总和：@f2@"
        },
        {
            "apiName": "GiantSlayer",
            "calculations": {},
            "dataValues": {
                "LargeBonusDamage": 0.25,
                "MedBonusDamage": 0.15000000596046448,
                "MovespeedMod": 0.30000001192092896,
                "SizeMod": 0.25,
                "SmallBonusDamage": 0.10000000149011612,
                "XLargeBonusDamage": 0.30000001192092896
            },
            "desc": "体型变小，获得<speed>移动速度</speed>，并基于敌方英雄体型大于你的程度造成额外伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/giantslayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/giantslayer_small.png",
            "id": 195,
            "name": "巨人杀手",
            "rarity": 2,
            "tooltip": "体型变小，获得<speed>@MovespeedMod*100@%移动速度</speed>，并基于敌方英雄体型大于你的程度造成@SmallBonusDamage*100@%到@XLargeBonusDamage*100@%额外伤害。<br><br>这个回合已造成的伤害：@f1@<br>这局游戏的伤害：@f2@"
        },
        {
            "apiName": "TransmutePrismatic",
            "calculations": {},
            "dataValues": {},
            "desc": "获得1个随机棱彩阶强化符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmuteprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmuteprismatic_small.png",
            "id": 238,
            "name": "质变：棱彩阶",
            "rarity": 1,
            "tooltip": "获得1个随机棱彩阶强化符文。"
        },
        {
            "apiName": "FrozenFoundations",
            "calculations": {},
            "dataValues": {
                "ChampPushDistance": 120.0,
                "NonChampPushDistance": 250.0,
                "WallDuration": 5.0,
                "WallWidth": 400.0
            },
            "desc": "获得召唤师技能<spellName>冰封地基</spellName>。<br><br><rules><spellName>冰封地基</spellName>会在一个位置上召唤一道冰墙。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/frozenfoundations_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frozenfoundations_small.png",
            "id": 40,
            "name": "冰封地基",
            "rarity": 0,
            "tooltip": "<rules>在目标位置上召唤一道冰墙。</rules>"
        },
        {
            "apiName": "CriticalHealing",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritHeal": 0.5
            },
            "desc": "你的<healing>治疗</healing>和<shield>护盾</shield>可以暴击，获得@CritHeal*100@%额外数额的效果。获得@CritChance*100@%暴击几率。 ",
            "iconLarge": "assets/ux/cherry/augments/icons/criticalhealing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/criticalhealing_small.png",
            "id": 118,
            "name": "会心治疗",
            "rarity": 1,
            "tooltip": "{{Cherry_CriticalHealing_Summary}}<br><br>额外治疗效果：@f1@<br>额外护盾：@f2@"
        },
        {
            "apiName": "TransmuteGold",
            "calculations": {},
            "dataValues": {},
            "desc": "获得1个随机黄金阶强化符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutegold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutegold_small.png",
            "id": 237,
            "name": "质变：黄金阶",
            "rarity": 0,
            "tooltip": "获得1个随机黄金阶强化符文。"
        },
        {
            "apiName": "ApexInventor",
            "calculations": {},
            "dataValues": {
                "ItemHaste": 300.0,
                "TooltipCDR": 75.0
            },
            "desc": "获得<scaleBonus>@ItemHaste@装备急速</scaleBonus>(相当于@TooltipCDR@%装备冷却缩减)。<br><br><rules>装备急速可缩减所有装备技能的冷却时间%i:cooldown%。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/apexinventor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/apexinventor_small.png",
            "id": 2,
            "name": "尖端发明家",
            "rarity": 1,
            "tooltip": "获得<scaleBonus>@ItemHaste@装备急速</scaleBonus>(相当于@TooltipCDR@%装备冷却缩减)。<br><br><rules>装备急速可缩减所有装备技能的冷却时间%i:cooldown%。</rules>"
        },
        {
            "apiName": "MirrorImage",
            "calculations": {},
            "dataValues": {
                "AugmentCooldown": 30.0,
                "CloneDuration": 8.0,
                "HealthThreshold": 0.30000001192092896,
                "StealthDuration": 1.25
            },
            "desc": "当你跌下<scaleHealth>@HealthThreshold*100@%生命值</scaleHealth>时，暂时<keywordStealth>隐形</keywordStealth>并生成你自己的4个复制体。",
            "iconLarge": "assets/ux/cherry/augments/icons/mirrorimage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mirrorimage_small.png",
            "id": 172,
            "name": "镜花水月",
            "rarity": 0,
            "tooltip": "当你跌下<scaleHealth>@HealthThreshold*100@%生命值</scaleHealth>时，暂时<keywordStealth>隐形</keywordStealth>并生成你自己的4个复制体。"
        },
        {
            "apiName": "Desecrator",
            "calculations": {},
            "dataValues": {
                "ArmorMRRatio": 0.25,
                "BleedDuration": 5.0,
                "CurseCounter": 10.0,
                "PercentMaxHPDamagePer5Seconds": 0.05000000074505806
            },
            "desc": "<status>定身</status>敌方英雄时为你提供永久的<keywordMajor>诅咒能量</keywordMajor>。获得基于你的<keywordMajor>诅咒能量</keywordMajor>的<armor>护甲</armor>和<magicresistance>魔法抗性</magicresistance>。<br><br>你每回合可以获得的最大<keywordMajor>诅咒能量</keywordMajor>会随着你和你的友军的<keywordMajor>诅咒</keywordMajor>来源总和而增长。",
            "iconLarge": "assets/ux/cherry/augments/icons/desecrator_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/desecrator_small.png",
            "id": 218,
            "name": "亵渎者",
            "rarity": 0,
            "tooltip": "<status>定身</status>敌方英雄时为你提供@CurseCounter@<keywordMajor>诅咒能量</keywordMajor>。<br><br>获得<armor>@f1@护甲</armor>和<magicresistance>@f1@魔法抗性</magicresistance> (你的@ArmorMRRatio*100@%<keywordMajor>诅咒能量</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "AllForYou",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.30000001192092896
            },
            "desc": "你的<healing>治疗</healing>和<shield>护盾</shield>在用在一个友军身上时会变强@HealShieldAmp*100@%。",
            "iconLarge": "assets/ux/cherry/augments/icons/allforyou_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/allforyou_small.png",
            "id": 141,
            "name": "全心为你",
            "rarity": 1,
            "tooltip": "{{ Cherry_AllForYou_Summary }}<br><br>额外治疗效果：@f1@<br>额外护盾：@f2@"
        },
        {
            "apiName": "KeystoneConjurer",
            "calculations": {},
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.20000000298023224,
                "AoEPercentRefund": 0.10000000149011612,
                "DamageADRatio": 0.15000000596046448,
                "DamageAPRatio": 0.10000000149011612,
                "DamageBase": 10.0,
                "DamageMax": 40.0,
                "DotPercentRefund": 0.05000000074505806,
                "PercentRefund": 0.20000000298023224,
                "RechargeTime": 20.0,
                "RechargeTimeMin": 8.0,
                "ShieldBase": 30.0,
                "ShieldMax": 75.0,
                "ShieldRatio": 0.22499999403953552,
                "ShieldRatioAD": 0.3499999940395355
            },
            "desc": "获得<spellName>召唤：艾黎</spellName>和<spellName>奥术彗星</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/keystoneconjurer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/keystoneconjurer_small.png",
            "id": 50,
            "name": "基石法师",
            "rarity": 1,
            "tooltip": "获得<spellName>召唤：艾黎</spellName>和<spellName>奥术彗星</spellName>基石符文。<br><br>已造成伤害的总和：@f1@<br>已提供护盾值的总和：@f2@<br><br><spellName>召唤：艾黎</spellName> - 艾黎会跳向受到你伤害的敌人或受到你<healing>治疗</healing>、<shield>护盾</shield>或增益的友军，对敌人造成伤害或为友军提供<shield>护盾</shield>。<br><spellName>奥术彗星</spellName> - 用技能造成伤害会发射一颗彗星，对范围内的所有敌人造成伤害。"
        },
        {
            "apiName": "LaserEyes",
            "calculations": {
                "LaserDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                },
                "LaserEyesTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 240.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioTooltip"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatioTooltip",
                            "mStat": 2
                        }
                    ],
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "ADRatio": 0.14000000059604645,
                "ADRatioTooltip": 0.5600000023841858,
                "APRatio": 0.09000000357627869,
                "APRatioTooltip": 0.36000001430511475,
                "LaserLength": 700.0,
                "RectHalfWidth": 60.0
            },
            "desc": "你正在面对的方向会出现一道镭射光束，可造成持续的<magicDamage>魔法伤害</magicDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/lasereyes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lasereyes_small.png",
            "id": 174,
            "name": "镭射眼",
            "rarity": 2,
            "tooltip": "你正在面对的方向会出现一道镭射光束，可每秒造成<magicDamage>@LaserEyesTooltip@魔法伤害</magicDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "SpiritInfusion",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.5,
                "Cooldown": 10.0,
                "FlatHS": 0.10000000149011612,
                "HSDuration": 10.0
            },
            "desc": "获得治疗和护盾强度，这个效果在低生命值时会提升。在施放终极技能时，将你的治疗和护盾强度翻倍。",
            "iconLarge": "assets/ux/cherry/augments/icons/spirit_infusion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spirit_infusion_small.png",
            "id": 326,
            "name": "灵之灌注",
            "rarity": 0,
            "tooltip": "获得<healing>@FlatHS*100@%治疗和护盾强度</healing>。<br><br>在施放终极技能时，将你的<healing>治疗和护盾强度</healing>提升@AmpAmount*100@%，持续@HSDuration@秒(@Cooldown@秒冷却时间)。"
        },
        {
            "apiName": "StatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 3.0
            },
            "desc": "获得@AmountOfStatAnvils@个【属性锻造器】！",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstats_small.png",
            "id": 227,
            "name": "属性叠属性！",
            "rarity": 1,
            "tooltip": "获得@AmountOfStatAnvils@个【属性锻造器】！"
        },
        {
            "apiName": "Dashing",
            "calculations": {},
            "dataValues": {
                "Haste": 300.0
            },
            "desc": "你的冲刺、跳跃、闪烁或传送类技能获得@Haste@技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/dashing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dashing_small.png",
            "id": 19,
            "name": "全凭身法",
            "rarity": 2,
            "tooltip": "你的冲刺、跳跃、闪烁或传送类技能获得@Haste@技能急速。"
        },
        {
            "apiName": "FireSale",
            "calculations": {},
            "dataValues": {
                "BootsStarterSellValue": 500.0,
                "LegendarySellValue": 2500.0,
                "PrismaticSellValue": 3750.0,
                "SellValueTooltip": 100.0
            },
            "desc": "立刻售出你的所有非任务装备，换取它们的@SellValueTooltip@%直购价格。对那些打折购买的锻造器来说非常不错。",
            "iconLarge": "assets/ux/cherry/augments/icons/firesale_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firesale_small.png",
            "id": 229,
            "name": "火爆甩卖",
            "rarity": 0,
            "tooltip": "立刻售出你的所有非任务装备，换取它们的@SellValueTooltip@%直购价格。对那些打折购买的锻造器来说非常不错。"
        },
        {
            "apiName": "LightningStrikes",
            "calculations": {},
            "dataValues": {
                "Breakpoint1": 3.0,
                "OnHitDamage": 40.0,
                "SlowResistValue": 1.0,
                "TotalASValue": 0.20000000298023224
            },
            "desc": "获得<attackSpeed>@TotalASValue*100@%总攻击速度</attackSpeed>。<br><br>在@Breakpoint1@<attackSpeed>攻击次数/秒</attackSpeed>时，造成额外的<magicDamage>魔法伤害</magicDamage> {{ Item_Keyword_OnHit }}。",
            "iconLarge": "assets/ux/cherry/augments/icons/lightningstrikes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightningstrikes_small.png",
            "id": 52,
            "name": "闪电打击",
            "rarity": 1,
            "tooltip": "获得<attackSpeed>@TotalASValue*100@%总攻击速度</attackSpeed>。<br><br>在每秒@Breakpoint1@<attackSpeed>攻击次数</attackSpeed>时，获得@OnHitDamage@ <magicDamage>魔法伤害</magicDamage> {{ Item_Keyword_OnHit }}。<br><br><rules><attackSpeed>总攻击速度</attackSpeed>会被计为你的<attackSpeed>额外攻击速度</attackSpeed>的一个乘数。</rules><br><br>已造成的附带特效魔法伤害：@f1@"
        },
        {
            "apiName": "Unshackled",
            "calculations": {},
            "dataValues": {
                "MaxLevel": 3.0,
                "UltimateHaste": 50.0
            },
            "desc": "你可以对你的同伴施放<spellName>其人之道</spellName>。获得@UltimateHaste@终极技能急速。",
            "iconLarge": "assets/ux/cherry/augments/icons/unshackled_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/unshackled_small.png",
            "id": 314,
            "name": "解脱者",
            "rarity": 1,
            "tooltip": "你可以对你的同伴施放<spellName>其人之道</spellName>。获得@UltimateHaste@终极技能急速。"
        },
        {
            "apiName": "Repulsor",
            "calculations": {},
            "dataValues": {
                "HealthThreshold1": 0.6000000238418579,
                "HealthThreshold2": 0.30000001192092896,
                "KnockbackDistance": 750.0,
                "KnockbackRange": 500.0
            },
            "desc": "在你跌下@HealthThreshold1*100@%或@HealthThreshold2*100@%生命值时，附近的敌人们会被<status>击退</status>。",
            "iconLarge": "assets/ux/cherry/augments/icons/repulsor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/repulsor_small.png",
            "id": 69,
            "name": "退敌力场",
            "rarity": 0,
            "tooltip": "在你跌下@HealthThreshold1*100@%或@HealthThreshold2*100@%生命值时，附近的敌人们会被<status>击退</status>。"
        },
        {
            "apiName": "SkilledSniper",
            "calculations": {},
            "dataValues": {
                "PeriodicReductionAmount": 3.0,
                "ReducedCooldown": 0.5,
                "SnipeDistance": 700.0
            },
            "desc": "用一个非终极技能命中一个远处的敌人时，将这个技能的冷却时间缩短至@ReducedCooldown@秒(周期性技能为@PeriodicReductionAmount@秒)。",
            "iconLarge": "assets/ux/cherry/augments/icons/skilledsniper_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/skilledsniper_small.png",
            "id": 113,
            "name": "老练狙神",
            "rarity": 1,
            "tooltip": "用一个非终极技能命中一个@SnipeDistance@码外的敌人时，将这个技能的冷却时间缩短至@ReducedCooldown@秒，周期型技能会被重置至@PeriodicReductionAmount@秒。"
        },
        {
            "apiName": "ParasiticRelationship",
            "calculations": {},
            "dataValues": {
                "HealPercent": 0.15000000596046448
            },
            "desc": "你获得你搭档<healing>@HealPercent*100@%已造成伤害值的治疗效果</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticrelationship_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticrelationship_small.png",
            "id": 175,
            "name": "寄生关系",
            "rarity": 1,
            "tooltip": "{{ Cherry_ParasiticRelationship_Summary }}<br><br>这个回合的治疗效果：@f1@<br>治疗效果总和：@f2@"
        },
        {
            "apiName": "Restart",
            "calculations": {},
            "dataValues": {
                "CoolDown": 10.0
            },
            "desc": "你的非终极技能每@CoolDown@秒<keywordMajor>自动</keywordMajor>刷新一次。",
            "iconLarge": "assets/ux/cherry/augments/icons/restart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restart_small.png",
            "id": 165,
            "name": "重启",
            "rarity": 1,
            "tooltip": "你的非终极技能每@CoolDown@秒<keywordMajor>自动</keywordMajor>刷新一次。"
        },
        {
            "apiName": "DrawYourSword",
            "calculations": {},
            "dataValues": {
                "BonusAD": 0.3499999940395355,
                "BonusAS": 0.25,
                "BonusHP": 0.3499999940395355,
                "BonusLifesteal": 0.25,
                "BonusMS": 0.25,
                "ExtraStackAttackRangeCeiling": 650.0,
                "ExtraStackAttackRangeFloor": 500.0,
                "MaxStatMod": 0.30000001192092896,
                "MeleeAttackRange": 200.0
            },
            "desc": "你现在是近战状态。获得<physicalDamage>@BonusAD*100@%攻击力</physicalDamage>、<healing>@BonusHP*100@%生命值</healing>、<attackSpeed>@BonusAS*100@%攻击速度</attackSpeed>、<lifesteal>@BonusLifesteal*100@%生命偷取</lifesteal>和<speed>@BonusMS*100@%移动速度</speed> (每个属性都已基于攻击距离的损失而进一步提升)。",
            "iconLarge": "assets/ux/cherry/augments/icons/drawyoursword_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/drawyoursword_small.png",
            "id": 134,
            "name": "亮出你的剑",
            "rarity": 2,
            "tooltip": "你现在是近战状态。获得<physicalDamage>@BonusAD*100@%攻击力</physicalDamage>、<healing>@BonusHP*100@%生命值</healing>、<attackSpeed>@BonusAS*100@%攻击速度</attackSpeed>、<lifesteal>@BonusLifesteal*100@%生命偷取</lifesteal>和<speed>@BonusMS*100@%移动速度</speed> (每个属性都已基于攻击距离的损失而进一步提升)。"
        },
        {
            "apiName": "RestlessRestoration",
            "calculations": {
                "HealCalcPer1000Units": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthRatioPer1000Units",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 20.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthRatioPer1000Units": 0.019999999552965164
            },
            "desc": "你在移动时持续获得<healing>治疗</healing>。",
            "iconLarge": "assets/ux/cherry/augments/icons/restlessrestoration_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restlessrestoration_small.png",
            "id": 70,
            "name": "无休回复",
            "rarity": 1,
            "tooltip": "你每移动1000码距离就会回复<healing>@HealCalcPer1000Units@生命值</healing>。<br><br>这个回合已造成的治疗效果：@f1@<br>已造成治疗效果的总和：@f2@"
        },
        {
            "apiName": "DiveBomber",
            "calculations": {},
            "dataValues": {
                "ExplosionRadius": 500.0,
                "PercentMaxHPDamage": 0.20000000298023224
            },
            "desc": "你的队伍在每回合的第一次阵亡会爆炸，造成<trueDamage>巨额真实伤害</trueDamage>。",
            "iconLarge": "assets/ux/cherry/augments/icons/divebomber_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/divebomber_small.png",
            "id": 25,
            "name": "俯冲轰炸",
            "rarity": 0,
            "tooltip": "你的队伍在每回合的第一次阵亡会爆炸，对附近的敌人们造成<trueDamage>目标@PercentMaxHPDamage*100@%最大生命值的真实伤害</trueDamage>。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "GoHSacrificeForGold",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.25,
                "RoundCountCap": 4.0
            },
            "desc": "献祭<lifeSteal>你的@HealthReduction*100@%当前生命值</lifeSteal>。<br><br>在@RoundCountCap@回合后，获得一个额外的<keywordMajor>黄金阶强化符文</keywordMajor>并回复你的生命值。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforgold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 303,
            "name": "献祭：换取黄金阶",
            "rarity": 1,
            "tooltip": "献祭<lifeSteal>你的@HealthReduction*100@%当前生命值</lifeSteal>。<br><br>在@RoundCountCap@回合后，获得一个额外的<keywordMajor>黄金阶强化符文</keywordMajor>并回复你的生命值。<br><br>剩余回合数：@f1@"
        },
        {
            "apiName": "BluntForce",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.20000000298023224
            },
            "desc": "获得<scaleAD>@ADAmp*100@%攻击力</scaleAD>。",
            "iconLarge": "assets/ux/cherry/augments/icons/bluntforce_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bluntforce_small.png",
            "id": 7,
            "name": "大力",
            "rarity": 0,
            "tooltip": "获得<scaleAD>@ADAmp*100@% (@f1@) 攻击力</scaleAD>。"
        },
        {
            "apiName": "Oathsworn",
            "calculations": {},
            "dataValues": {},
            "desc": "将召唤师技能【闪人】替换为<spellName>命运的召唤</spellName>。<br><br><rules><spellName>命运的召唤</spellName>会将你的搭档变为不可被选取状态，持续至多4秒。你的友军可以自行脱身，从而<status>击退</status>敌人们。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/oathsworn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oathsworn_small.png",
            "id": 109,
            "name": "誓约者",
            "rarity": 1,
            "tooltip": "将召唤师技能【闪人】替换为<spellName>命运的召唤</spellName>。<br><br><rules><spellName>命运的召唤</spellName>会将你的搭档变为不可被选取状态，持续至多4秒。你的友军可以自行脱身，从而<status>击退</status>敌人们。</rules>"
        },
        {
            "apiName": "Flashbang",
            "calculations": {
                "ExplosiveDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071,
                            "mStat": 2
                        },
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 10.0,
                            "mLevel1Value": 70.0
                        }
                    ]
                }
            },
            "dataValues": {
                "SlowAmount": 0.3499999940395355,
                "SlowDuration": 1.25
            },
            "desc": "你在【闪现】时会在你周围引发爆炸，对命中的敌人们造成<magicDamage>魔法伤害</magicDamage>和<status>减速</status>。此外，【闪现】每回合都会重置。",
            "iconLarge": "assets/ux/cherry/augments/icons/flashbang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashbang_small.png",
            "id": 187,
            "name": "闪光弹",
            "rarity": 0,
            "tooltip": "你在【闪现】时会在你周围引发爆炸，造成<magicDamage>@ExplosiveDamage@魔法伤害</magicDamage>和持续@SlowDuration@秒的@SlowAmount*100@%<status>减速</status>。此外，【闪现】每回合都会重置。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "AimForTheHead",
            "calculations": {},
            "dataValues": {
                "CritChanceBonus": 0.25,
                "CritChanceCeiling": 0.5,
                "CritChanceToDamageRatio": 0.5,
                "CritDamageBonus": 0.25
            },
            "desc": "获得@CritChanceBonus*100@%暴击几率和@CritDamageBonus*100@%暴击伤害。你的暴击几率封顶值为@CritChanceCeiling*100@%。<br><br>将@CritChanceCeiling*100@%之上的暴击几率的@CritChanceToDamageRatio*100@%转化为暴击伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/aim_for_the_head_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/aim_for_the_head_small.png",
            "id": 336,
            "name": "瞄准脑袋",
            "rarity": 1,
            "tooltip": "{{Cherry_AimForTheHead_Summary}}<br><br>额外暴击伤害总和：@f1*100@%"
        },
        {
            "apiName": "SummonersRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 5.0
            },
            "desc": "将你的召唤师技能替换为随机一个召唤师技能。在你使用一个召唤师技能时，将其换成另一个随机的召唤师技能，并设置@Cooldown@秒的冷却时间。",
            "iconLarge": "assets/ux/cherry/augments/icons/summonersroulette_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonersroulette_small.png",
            "id": 123,
            "name": "召唤师峡谷的轮盘",
            "rarity": 2,
            "tooltip": "将你的召唤师技能替换为随机一个召唤师技能。在你使用一个召唤师技能时，将其换成另一个随机的召唤师技能，并设置@Cooldown@秒的冷却时间。"
        },
        {
            "apiName": "GoHSacrificeForSilver",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0,
                "RoundCountCap": 2.0
            },
            "desc": "在@RoundCountCap@回合后，获得一个额外的<keywordMajor>白银阶强化符文</keywordMajor>。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificefor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 302,
            "name": "献祭：换取白银阶",
            "rarity": 0,
            "tooltip": "在@RoundCountCap@回合后，获得一个额外的<keywordMajor>白银阶强化符文</keywordMajor>。<br><br>剩余回合数：@f1@"
        },
        {
            "apiName": "ShrinkRay",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.15000000596046448
            },
            "desc": "你的攻击会对敌人造成持续3秒的@DamageReduction*100@%伤害削减效果。",
            "iconLarge": "assets/ux/cherry/augments/icons/shrinkray_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shrinkray_small.png",
            "id": 74,
            "name": "缩小射线",
            "rarity": 1,
            "tooltip": "你的攻击会对敌人造成持续3秒的@DamageReduction*100@%伤害削减效果。<br><br>这个回合已削减的伤害：@f1@<br>已削减的伤害总和：@f2@"
        },
        {
            "apiName": "Castle",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 250.0,
                            "mStartValue": 80.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MSBuffAmount": 0.6000000238418579,
                "MSBuffDuration": 4.0
            },
            "desc": "获得召唤师技能<spellName>王车易位</spellName>。<br><br><rules><spellName>王车易位：</spellName>与你的友军交换位置，并获得<speed>移动速度</speed>和一个<shield>护盾</shield>。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/castle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/castle_small.png",
            "id": 12,
            "name": "王车易位",
            "rarity": 0,
            "tooltip": "获得召唤师技能<spellName>王车易位</spellName>。<br><br><rules>与你的友军交换位置，并为你俩都提供<speed>@MSBuffAmount*100@%移动速度</speed>和<shield>@TotalShield@护盾值</shield>，持续@MSBuffDuration@秒。</rules>"
        },
        {
            "apiName": "Quest_SteelYourHeart",
            "calculations": {},
            "dataValues": {
                "StackMultiplication": 3.0,
                "StackThreshold": 400.0,
                "StacktoRegenConversion": 0.125
            },
            "desc": "需求：持有【心之钢】且层数在@StackThreshold@层或以上。<br><br>奖励：将你的心之钢层数乘以@StackMultiplication@。使你的<healing>生命回复</healing>提升@StacktoRegenConversion*100@%x你的【心之钢】层数。",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_steelyourheart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_steelyourheart_small.png",
            "id": 152,
            "name": "任务：钢化你心",
            "rarity": 1,
            "tooltip": "需求：持有【心之钢】且层数在@StackThreshold@层或以上。<br><br>奖励：将你的心之钢层数乘以@StackMultiplication@。使你的<healing>生命回复</healing>提升@StacktoRegenConversion*100@%x你的【心之钢】层数。"
        },
        {
            "apiName": "Executioner",
            "calculations": {},
            "dataValues": {
                "BonusDamage": 0.15000000596046448,
                "HealthThreshold": 0.5
            },
            "desc": "对生命值低于@HealthThreshold*100@%的敌人们多造成@BonusDamage*100@%伤害。在参与击杀后重置你的基础技能。",
            "iconLarge": "assets/ux/cherry/augments/icons/executioner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/executioner_small.png",
            "id": 32,
            "name": "裁决使",
            "rarity": 0,
            "tooltip": "对生命值低于@HealthThreshold*100@%的敌人们多造成@BonusDamage*100@%伤害。在参与击杀后重置你的基础技能。<br><br>这个回合的额外伤害：@f1@<br>额外伤害总和：@f2@"
        },
        {
            "apiName": "CourageoftheColossus",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "SpellIDCD": 5.0
            },
            "desc": "<status>定身</status>或<status>缚地</status>一个敌方英雄后获得<shield>@TotalShield@护盾值</shield>。<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/courageofthecolossus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/courageofthecolossus_small.png",
            "id": 18,
            "name": "巨像的勇气",
            "rarity": 2,
            "tooltip": "<status>定身</status>或<status>缚地</status>一个敌方英雄后获得<shield>@TotalShield@护盾值</shield>。<br><br>这个回合已生成的护盾值：@f1@<br>已生成护盾值的总和：@f2@"
        },
        {
            "apiName": "FruitsOfYourLabor",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.25,
                "AmpAmountTooltip": 25.0,
                "Duration": 2.0,
                "MSBoost": 0.4000000059604645
            },
            "desc": "能量花卉在你身上的效能提升@AmpAmountTooltip@%，并且还会分享给你的友军。",
            "iconLarge": "assets/ux/cherry/augments/icons/fruitarian_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fruitarian_small.png",
            "id": 222,
            "name": "你的劳动果实",
            "rarity": 0,
            "tooltip": "{{Cherry_FruitsOfYourLabor_Summary}}"
        },
        {
            "apiName": "InfernalSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "你获得炼狱龙魂，在你用技能或攻击命中敌人时造成额外伤害。",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalsoul_small.png",
            "id": 46,
            "name": "炼狱龙魂",
            "rarity": 0,
            "tooltip": "你获得炼狱龙魂，在你用技能或攻击命中敌人时造成额外伤害。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "ComboMaster",
            "calculations": {
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 10.0,
                            "mStartValue": 20.0
                        }
                    ]
                },
                "{4120d321}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        }
                    ]
                }
            },
            "dataValues": {
                "HasteBase": 0.30000001192092896,
                "HasteBaseMelee": 0.4000000059604645,
                "HasteDuration": 3.0,
                "HasteMax": 0.800000011920929,
                "HasteMaxMelee": 0.800000011920929,
                "MaxBonusSeconds": 4.0,
                "NumberToProc": 3.0,
                "SlowResist": 0.75,
                "WindowDuration": 4.0
            },
            "desc": "获得<spellName>电刑</spellName>和<spellName>相位猛冲</spellName>基石符文。",
            "iconLarge": "assets/ux/cherry/augments/icons/combomaster_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/combomaster_small.png",
            "id": 16,
            "name": "连招大师",
            "rarity": 1,
            "tooltip": "获得<spellName>电刑</spellName>和<spellName>相位猛冲</spellName>基石符文。<br><br>这回合的【电刑】伤害：@f1@<br>【电刑】伤害总和：@f2@<br><br><spellName>电刑</spellName> - 3秒内命中3个单独的攻击或技能，会造成爆发性的伤害。<br><spellName>相位猛冲</spellName> - 4秒内命中3个单独的攻击或技能，会为你提供持续若干秒的<speed>移动速度</speed>和减速抗性。"
        },
        {
            "apiName": "DarkBlessing",
            "calculations": {},
            "dataValues": {
                "AbilityHasteRatio": 0.4000000059604645,
                "BleedDuration": 5.0,
                "Cooldown": 1.5,
                "CurseCounter": 5.0,
                "Radius": 25000.0
            },
            "desc": "治疗/护盾为你提供永久的<keywordMajor>诅咒能量</keywordMajor>。从每层<keywordMajor>诅咒能量</keywordMajor>中获得技能急速。<br><br>你每回合可以获得的最大<keywordMajor>诅咒能量</keywordMajor>会随着你和你的友军的<keywordMajor>诅咒</keywordMajor>来源总和而增长。",
            "iconLarge": "assets/ux/cherry/augments/icons/darkblessing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/darkblessing_small.png",
            "id": 215,
            "name": "黑暗赐福",
            "rarity": 1,
            "tooltip": "在你为一个友方英雄提供治疗/护盾时，获得@CurseCounter@<keywordMajor>诅咒能量</keywordMajor>。<br><br>获得@f1@技能急速(你@AbilityHasteRatio*100@%的<keywordMajor>诅咒能量</keywordMajor>)。<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "MindtoMatter",
            "calculations": {
                "ManaToHealthCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                }
            },
            "dataValues": {
                "ConvertCap": 99999.0,
                "Modifier": 0.5
            },
            "desc": "使你的<scaleHealth>最大生命值</scaleHealth>提升，数额相当于你一半的<scaleMana>法力值</scaleMana>。",
            "iconLarge": "assets/ux/cherry/augments/icons/mindtomatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mindtomatter_small.png",
            "id": 56,
            "name": "由心及物",
            "rarity": 0,
            "tooltip": "获得<scaleHealth>@ManaToHealthCalc@生命值</scaleHealth>。"
        },
        {
            "apiName": "ItsKillingTime",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "DamageStorePercentage": 0.4000000059604645,
                "MarkDuration": 5.0,
                "VFXHighDamageThreshold": 500.0
            },
            "desc": "在施放你的终极技能后，将所有敌人打上死亡标记。对带标记的敌人造成伤害时，会将一部分已造成伤害储存起来，然后在标记结束时将已储存的伤害引爆。",
            "iconLarge": "assets/ux/cherry/augments/icons/itskillingtime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itskillingtime_small.png",
            "id": 211,
            "name": "杀戮时间到了",
            "rarity": 1,
            "tooltip": "在施放你的终极技能后，将所有敌人打上死亡标记。这个标记会将对其造成的@DamageStorePercentage*100@%伤害储存起来，然后在@MarkDuration@秒后引爆，造成已储存的伤害(@Cooldown@秒冷却时间)。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@"
        },
        {
            "apiName": "WisdomofAges",
            "calculations": {},
            "dataValues": {},
            "desc": "立刻提升1级，并且每隔一回合额外提升1级。你的等级上限已被移除。<br><br>如果是作为你的第二个强化符文，则转而提升3级。",
            "iconLarge": "assets/ux/cherry/augments/icons/wisdomofages_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wisdomofages_small.png",
            "id": 96,
            "name": "时光之智慧",
            "rarity": 2,
            "tooltip": "立刻提升1级，并且每隔一回合额外提升1级。你的等级上限已被移除。<br><br>如果是作为你的第二个强化符文，则转而提升3级。"
        },
        {
            "apiName": "GoHSacrificeForPrismatic",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.5,
                "RoundCountCap": 7.0
            },
            "desc": "献祭<lifeSteal>你的@HealthReduction*100@%当前生命值</lifeSteal>。<br><br>在@RoundCountCap@回合后，获得一个额外的<keywordMajor>棱彩阶强化符文</keywordMajor>并回复你的生命值。",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 304,
            "name": "献祭：换取棱彩阶",
            "rarity": 2,
            "tooltip": "献祭<lifeSteal>你的@HealthReduction*100@%当前生命值</lifeSteal>。<br><br>在@RoundCountCap@回合后，获得一个额外的<keywordMajor>棱彩阶强化符文</keywordMajor>并回复你的生命值。<br><br>剩余回合数：@f1@"
        },
        {
            "apiName": "NowYouSeeMe",
            "calculations": {},
            "dataValues": {
                "MSBuffAmount": 0.5,
                "MSBuffDuration": 2.0
            },
            "desc": "获得召唤师技能<spellName>位移魔术</spellName>。<br><br><rules><spellName>位移魔术</spellName>可将你传送回你最后一个移动技能的初始位置。</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/nowyouseeme_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nowyouseeme_small.png",
            "id": 43,
            "name": "位移魔术",
            "rarity": 0,
            "tooltip": "<passive>被动：</passive>每当你使用一个移动技能时留下一个标记。<br><br><active>主动：</active>回到你最后留下的那个标记的位置。然后你会获得持续@MSBuffDuration@秒的@MSBuffAmount*100@%移动速度。"
        },
        {
            "apiName": "Perseverance",
            "calculations": {},
            "dataValues": {
                "AmpedHPThreshold": 0.25,
                "AmpedRegen": 16.0,
                "BaseRegen": 8.0
            },
            "desc": "获得巨幅提升的<healing>生命回复</healing>，这个数额会在低<scaleHealth>生命值</scaleHealth>时进一步提升。",
            "iconLarge": "assets/ux/cherry/augments/icons/perseverance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/perseverance_small.png",
            "id": 64,
            "name": "坚韧",
            "rarity": 1,
            "tooltip": "获得<healing>@BaseRegen*100@%基础生命回复</healing>，在低于<scaleHealth>25%生命值</scaleHealth>时提升至<healing>@AmpedRegen*100@%基础生命回复</healing>。<br><br>这个回合已造成的治疗效果：@f1@<br>已造成治疗效果的总和：@f2@"
        },
        {
            "apiName": "JeweledGauntlet",
            "calculations": {
                "APToCritConversion": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{a1904faf}"
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": 0.25,
                "CritConverRatio": 0.00044999999227002263,
                "CritDamage": 1.649999976158142
            },
            "desc": "你的技能可以造成暴击。获得@CritChance*100@%暴击几率。",
            "iconLarge": "assets/ux/cherry/augments/icons/jeweledgauntlet_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/jeweledgauntlet_small.png",
            "id": 48,
            "name": "珠光护手",
            "rarity": 2,
            "tooltip": "你的技能可以造成暴击，造成@CritDamage*100@%总伤害。获得@CritChance*100@%暴击几率。获得额外@APToCritConversion@暴击几率。<br><br>这个回合的额外伤害：@f1@<br>额外伤害总和：@f2@"
        },
        {
            "apiName": "AndMyAxe",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.800000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.44999998807907104
                        }
                    ]
                }
            },
            "dataValues": {
                "AutoCastRange": 950.0,
                "BaseDamage": 10.0,
                "CDIfPickedUp": 1.5,
                "Cooldown": 12.0,
                "DebuffDuration": 4.0,
                "ShredAmount": 0.20000000298023224,
                "SlowAmount": 0.4000000059604645,
                "SlowDuration": 1.5
            },
            "desc": "<keywordMajor>自动施放</keywordMajor>：<br>周期性地向相距最近的那个对手投掷一柄斧头，造成伤害、减速、护甲击碎和魔抗击碎。如果这柄斧头被拾取，那么这个冷却时间会缩短。",
            "iconLarge": "assets/ux/cherry/augments/icons/andmyaxe_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/andmyaxe_small.png",
            "id": 309,
            "name": "还有我的斧头！",
            "rarity": 1,
            "tooltip": "<keywordMajor>自动施放</keywordMajor>： 每@Cooldown@秒向相距最近的那个对手投掷一柄斧头，对目标造成@TotalDamage@自适应伤害、持续@SlowDuration@秒的@SlowAmount*100@%<status>减速</status>、持续@DebuffDuration@秒的<scaleArmor>@ShredAmount*100@%护甲击碎</scaleArmor>和<scaleMR>魔抗击碎</scaleMR>。 如果你拾取了该斧头，那么这个冷却时间会缩短至@CDIfPickedUp@秒(%i:cooldown%)。<br><br>这个回合已造成的伤害：@f1@<br>已造成伤害的总和：@f2@<br>"
        }
    ]
}