{
    "augments": [
        {
            "apiName": "WarmupRoutine",
            "calculations": {},
            "dataValues": {
                "DamagePerStack": 0.009999999776482582,
                "MaxStacks": 24.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Warmup Routine</spellName>.<br><br><rules><spellName>Warmup Routine:</spellName> Channeling inner dancer-mu untuk meningkatkan damage selama sisa ronde.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/warmuproutine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/warmuproutine_small.png",
            "id": 93,
            "name": "Warmup Routine",
            "rarity": 0,
            "tooltip": "Mendapatkan Summoner Spell <spellName>Warmup Routine</spellName>.<br><br>Channeling inner dancer-mu untuk meningkatkan damage sebanyak 2% per detik, hingga maksimum 24%.<br><br>Damage Bonus Ronde Ini: @f1@<br>Total Damage Bonus: @f2@"
        },
        {
            "apiName": "Vanish",
            "calculations": {},
            "dataValues": {
                "StealthDuration": 4.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Vanish</spellName>.<br><br><rules><spellName>Vanish</spellName> membuatmu <keywordStealth>Tak Terlihat</keywordStealth>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/vanish_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vanish_small.png",
            "id": 89,
            "name": "Vanish",
            "rarity": 1,
            "tooltip": "Menjadi <keywordStealth>Tak Terlihat</keywordStealth> selama @StealthDuration@ detik atau sampai kamu menyerang atau menggunakan Ability."
        },
        {
            "apiName": "ChainLightning",
            "calculations": {},
            "dataValues": {
                "DamageMod": 0.4000000059604645,
                "Range": 800.0
            },
            "desc": "Menghasilkan damage pada musuh juga akan memberi damage pada rekan mereka sebesar <trueDamage>@DamageMod*100@% true damage yang dihasilkan</trueDamage> jika mereka ada di sekitar.",
            "iconLarge": "assets/ux/cherry/augments/icons/chainlightning_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chainlightning_small.png",
            "id": 166,
            "name": "Chain Lightning",
            "rarity": 2,
            "tooltip": "{{Cherry_ChainLightning_Summary}}<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Cerberus",
            "calculations": {},
            "dataValues": {
                "APRatio": 0,
                "ASBoostMax": 1.399999976158142,
                "ASBoostMin": 1.399999976158142,
                "ASBoostRanged": 0.800000011920929,
                "AmpDuration": 5.0,
                "AmpPotencyMaxOthers": 0.15000000596046448,
                "AmpPotencyMaxSelf": 0.15000000596046448,
                "AmpPotencyStartOthers": 0.15000000596046448,
                "AmpPotencyStartSelf": 0.15000000596046448,
                "BonusADRatio": 0,
                "BonusPercentDamage": 0.15000000596046448,
                "Cooldown": 6.0,
                "Duration": 3.0,
                "HitsRequired": 3.0,
                "MaxDamage": 360.0,
                "MinDamage": 120.0,
                "NumHits": 3.0,
                "OutOfCombatTimer": 5.0,
                "TimeBetweenHits": 4.0
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Hail of Blades</spellName> dan <spellName>Press the Attack</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/cerberus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cerberus_small.png",
            "id": 323,
            "name": "Cerberus",
            "rarity": 2,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Hail of Blades</spellName> dan <spellName>Press the Attack</spellName>.<br><br><spellName>Hail of Blades</spellName> - 3 Serangan pertamamu memiliki peningkatan <attackSpeed>Attack Speed</attackSpeed> yang sangat besar.<br><spellName>Press the Attack</spellName> - Mengenai 3 Serangan pada musuh yang sama memberikan burst damage dan meningkatkan damage-mu hingga kamu keluar dari combat."
        },
        {
            "apiName": "Typhoon",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.30000001192092896
            },
            "desc": "Seranganmu menembakkan bolt ke target tambahan, menghasilkan pengurangan damage dan menerapkan efek {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/typhoon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/typhoon_small.png",
            "id": 87,
            "name": "Typhoon",
            "rarity": 0,
            "tooltip": "Seranganmu menembakkan bolt ke target tambahan, menghasilkan @ADRatio*100@% damage dan menerapkan efek {{ Item_Keyword_OnHit }}."
        },
        {
            "apiName": "SelfDestruct",
            "calculations": {},
            "dataValues": {
                "BombDelay": 15.0,
                "KnockupDuration": 0.75,
                "MaxHealthDamage": 0.20000000298023224,
                "Radius": 350.0
            },
            "desc": "Memulai setiap ronde dengan bom yang menempel padamu. Setelah @BombDelay@ detik, bom ini meledak, menghasilkan <trueDamage>true damage besar</trueDamage> dan <status>Knock Up</status> musuh di sekitar.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/selfdestruct_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/selfdestruct_small.png",
            "id": 108,
            "name": "Self Destruct",
            "rarity": 0,
            "tooltip": "Memulai setiap ronde dengan bom yang menempel padamu. Setelah @BombDelay@ detik, bom ini meledak, menghasilkan <trueDamage>@MaxHealthDamage*100@% true damage Health maksimum</trueDamage> dan <status>Knock Up</status> selama @KnockupDuration@ detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "ServeBeyondDeath",
            "calculations": {
                "{85d7d7f0}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "TicksBeforeDeath"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.25
                    }
                }
            },
            "dataValues": {
                "DecayDuration": 3.0,
                "Duration": 6.0,
                "MaxStatMultiplier": 2.0,
                "TagDuration": 6.0,
                "TicksBeforeDeath": 10.0,
                "TicksPerSecond": 4.0,
                "TriumphPercent": 20.0
            },
            "desc": "Kali pertama kamu mati di tiap ronde, Health-mu akan kembali penuh, yang berkurang dalam kurun waktu @DecayDuration@ detik. Takedown champion musuh saat Health-mu berkurang akan menghentikan pengurangan tersebut dan menetapkan Health-mu ke <healing>@TriumphPercent@% Health maksimum</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/servebeyonddeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/servebeyonddeath_small.png",
            "id": 120,
            "name": "Serve Beyond Death",
            "rarity": 0,
            "tooltip": "Kali pertama kamu mati di tiap ronde, Health-mu akan kembali penuh, yang berkurang dalam kurun waktu @DecayDuration@ detik. Takedown champion musuh saat Health-mu berkurang akan menghentikan pengurangan tersebut dan menetapkan Health-mu ke <healing>@TriumphPercent@% Health maksimum</healing>."
        },
        {
            "apiName": "UndyingGuard",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.100000023841858
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "{72c5c2a8}": 0
                }
            },
            "dataValues": {
                "BaseDamage": -25.0,
                "MarkDuration": 3.0,
                "MissileDefenseBaseDuration": 4.0,
                "MissileDefenseRadius": 450.0,
                "MovementSpeedBoost": 0.30000001192092896,
                "PercentCurrentHealthDamage": 0.15000000596046448
            },
            "desc": "Saat hidup kembali dengan Cultivation of War, Zaahen menghasilkan damage pada musuh di sekitar berdasarkan Health mereka saat ini dan knock back semua target, menjadi kebal terhadap damage dari champion di luar lingkaran yang dibuat, dan mendapatkan burst movement speed singkat.",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 327,
            "name": "Undying Guard",
            "rarity": 1,
            "tooltip": "Saat mengaktifkan Revive dari <spell>Cultivation of War</spell>, Zaahen melepaskan sapuan ke sekelilingnya yang menghasilkan <physicalDamage>@TotalDamage@ ditambah @PercentCurrentHealthDamage*100@% dari Health saat ini sebagai physical damage</physicalDamage> dan menyebabkan <status>Knock Back</status> pada semua musuh. <br>  <br>Setelah itu, Zaahen menjadi <status>Immune</status> terhadap damage dari musuh di luar jangkauan sapuan dan mendapatkan <speed>@MovementSpeedBoost*100@% Movement Speed</speed> selama @MissileDefenseBaseDuration@ detik. "
        },
        {
            "apiName": "QuantumComputing",
            "calculations": {
                "BaseDamageTotal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 200.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.8500000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                },
                "OuterEdgeTooltip": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "OuterConeMaxHPDamage"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRequiredTooltipOnly",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRequiredTooltipOnly"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusHPRequiredTooltipOnly",
                            "mStat": 12,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRequiredFor1PercentDamage": 35.0,
                "ADRequiredTooltipOnly": 0.0002500000118743628,
                "APRequiredFor1PercentDamage": 60.0,
                "APRequiredTooltipOnly": 0.00015999999595806003,
                "AutoCastCooldown": 10.0,
                "BADRatio": 0.6000000238418579,
                "BaseDamage": 40.0,
                "BlastLength": 650.0,
                "BonusHPRequiredFor1PercentDamag": 600.0,
                "BonusHPRequiredTooltipOnly": 9.999999747378752e-6,
                "ChargeDuration": 0.75,
                "ConeAngle": 45.0,
                "MonsterDamageReduction": 50.0,
                "MonsterHealingCap": 0.10000000149011612,
                "OuterConeHealingRatio": 80.0,
                "OuterConeMaxHPDamage": 0.10000000149011612,
                "SlowDuration": 2.0,
                "SlowPercentage": 80.0
            },
            "desc": "Secara berkala <keywordMajor>Autocast</keywordMajor> tebasan besar di sekitarmu, menghasilkan <physicalDamage>physical damage</physicalDamage>. Musuh yang terkena di separuh bagian luarnya akan terkena efek <status>Slow</status>, menerima <physicalDamage>physical damage Health maksimum</physicalDamage> tambahan, dan kamu mendapatkan heal sebesar persentase dari damage bonus.",
            "iconLarge": "assets/ux/cherry/augments/icons/quantumcomputing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quantumcomputing_small.png",
            "id": 66,
            "name": "Quantum Computing",
            "rarity": 2,
            "tooltip": "Tiap @AutoCastCooldown@ detik <keywordMajor>Autocast</keywordMajor> tebasan besar di sekitarmu, menghasilkan <physicalDamage>@BaseDamageTotal@ physical damage</physicalDamage>. Musuh yang terkena di separuh bagian luarnya akan terkena efek <status>Slow</status> sebesar @SlowPercentage@% yang berkurang selama @SlowDuration@ detik, menerima <physicalDamage>@OuterEdgeTooltip@ physical damage Health maksimum</physicalDamage> tambahan, dan kamu memulihkan <healing>@OuterConeHealingRatio@% Health damage yang dihasilkan champion</healing>.<br><br>Total Damage Dihasilkan: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "DemonsDance",
            "calculations": {},
            "dataValues": {
                "FFHealAPRatio": 0.20000000298023224,
                "FFHealBase": 20.0,
                "FFHealBonusADRatio": 0.30000001192092896,
                "FFHealCritMod": 0,
                "FFHealMax": 150.0,
                "FFMSBuff": 0.20000000298023224,
                "FFMSBuffMelee": 0.20000000298023224,
                "FFMSDuration": 1.0,
                "GRMaxHealthPerProc": 7.0,
                "GRMeleeFlatHeal": 3.0,
                "GRPercentHealthDamage": 3.5,
                "GRPercentHealthHeal": 0.05000000074505806,
                "GRRangedHealthPerProc": 4.0,
                "GRRangedPenaltyMod": 0.4000000059604645,
                "GRTriggerTime": 4.0,
                "GRWindow": 5.0
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Fleet Footwork</spellName> dan <spellName>Grasp of The Undying</spellName>.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/demonsdance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/demonsdance_small.png",
            "id": 23,
            "name": "Demon's Dance",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Fleet Footwork</spellName> dan <spellName>Grasp of The Undying</spellName>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@<br>Health Maksimum Diperoleh: @f3@<br><br><spellName>Fleet Footwork</spellName> - Bergerak dan melakukan Serangan menghasilkan charge <keywordMajor>Energize</keywordMajor>. Saat mencapai 100 charge, Serangan berikutnya menghasilkan damage bonus, heal dirimu sendiri, dan memberimu burst <speed>Move Speed</speed>.<br><spellName>Grasp of the Undying</spellName> – Berada dalam combat selama 3 detik dengan musuh akan menandai mereka. Serangan akan mengonsumsi tanda tersebut untuk menghasilkan damage bonus, heal dirimu sendiri, dan memberimu <scaleHealth>Health maksimum</scaleHealth> permanen."
        },
        {
            "apiName": "DefensiveManeuvers",
            "calculations": {
                "BarrierAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 440.0,
                            "mStartValue": 110.0
                        }
                    ]
                },
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 318.0,
                            "mStartValue": 80.0
                        }
                    ]
                }
            },
            "dataValues": {
                "AllyRange": 835.0,
                "MoveSpeed": 0.30000001192092896,
                "ShieldDuration": 2.5
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Defensive Maneuvers</spellName>.<br><br><rules><spellName>Defensive Maneuvers</spellName> cast Summoner <spellName>Barrier</spellName> dan <spellName>Heal</spellName> padamu dan rekan timmu.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/defensivemaneuvers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/defensivemaneuvers_small.png",
            "id": 21,
            "name": "Defensive Maneuvers",
            "rarity": 1,
            "tooltip": "Cast Summoner <abilityName>Barrier</abilityName> dan <abilityName>Heal</abilityName> padamu dan sekutumu. Memberikan <shield>@BarrierAmount@ Shield</shield>, memulihkan <healing>@HealAmount@ Health</healing>, dan memberikan <speed>30% Move Speed</speed> selama 1 detik.<br><br>Total Heal Diberikan: @f1@<br>Total Shield Dihasilkan: @f2@"
        },
        {
            "apiName": "TransmuteChaos",
            "calculations": {},
            "dataValues": {
                "Augment1GoldChance": 70.0,
                "Augment1SilverChance": 30.0,
                "Augment2GoldChance": 70.0,
                "Augment2SilverChance": 30.0
            },
            "desc": "Mendapatkan 2 Augment random.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutechaos_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutechaos_small.png",
            "id": 243,
            "name": "Transmute: Chaos",
            "rarity": 2,
            "tooltip": "Mendapatkan 2 Augment random."
        },
        {
            "apiName": "Chauffeur",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6499999761581421,
                "Haste": 175.0
            },
            "desc": "Kamu menempel pada sekutumu dan tidak bisa bergerak sendiri. <speed>Move Speed bonusmu</speed> juga diberikan ke sekutumu, dan kamu mendapatkan Ability Haste serta <attackSpeed>Attack Speed</attackSpeed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/chauffeur_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chauffeur_small.png",
            "id": 14,
            "name": "Chauffeur",
            "rarity": 2,
            "tooltip": "Kamu menempel pada sekutumu. Move Speed bonusmu juga diberikan ke sekutumu, dan kamu mendapatkan <scaleLevel>@Haste@ Ability Haste</scaleLevel> serta <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>. <br><br>Menggunakan ability Dash atau Blink akan menghapus tether selama 1,5 detik sebelum kembali ke sekutumu."
        },
        {
            "apiName": "Marksmage",
            "calculations": {
                "APDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 1.0
            },
            "desc": "Seranganmu menghasilkan <physicalDamage>physical damage</physicalDamage> tambahan setara dengan <scaleAP>@APRatio*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/marksmage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/marksmage_small.png",
            "id": 129,
            "name": "Marksmage",
            "rarity": 1,
            "tooltip": "Seranganmu menghasilkan <physicalDamage>@APDamage@ physical damage</physicalDamage> tambahan.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "LightWarden",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 100.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.30000001192092896
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 8.0,
                "ShieldDuration": 2.5
            },
            "desc": "Setiap beberapa detik, <keywordMajor>Autocast</keywordMajor> warding light ke arah sekutumu, memberikan <shield>Shield</shield> ke dirimu sendiri dan sekutu yang dilewatinya. Dan akan kembali, mengulangi efeknya.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightwarden_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightwarden_small.png",
            "id": 231,
            "name": "Light Warden",
            "rarity": 1,
            "tooltip": "Setiap @Cooldown@ detik, <keywordMajor>Autocast</keywordMajor> warding light ke arah sekutumu, memberikan <shield>@TotalShield@ Shield</shield> ke dirimu sendiri dan sekutu yang dilewatinya. Dan akan kembali, mengulangi efeknya."
        },
        {
            "apiName": "Quest_MadHatter",
            "calculations": {},
            "dataValues": {
                "AFPerHat": 12.0,
                "ArmorMRPerHat": 6.0,
                "HatGrowDelay": 0.05000000074505806,
                "MSPerHat": 3.0,
                "PercentHatsLostOnRoundLoss": 0.5,
                "QuestThreshold": 10.0,
                "TenacityPerHat": 0.004999999888241291
            },
            "desc": "Persyaratan: Memakai @QuestThreshold@ topi di akhir combat.<br><br>Reward: Mendapatkan <scaleAF>@AFPerHat@ Adaptive Force</scaleAF>, @ArmorMRPerHat@ <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR>, @TenacityPerHat*100@% Tenacity, serta <speed>@MSPerHat@ Movement Speed</speed> per topi.<br><br><rules>Kehilangan setengah topi saat kamu kalah dalam satu ronde.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/mad_hatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mad_hatter_small.png",
            "id": 318,
            "name": "Quest: Mad Hatter",
            "rarity": 1,
            "tooltip": "{{ Cherry_Quest_MadHatter_Summary }}<br><br>Saat Ini Memberikan: <scaleAF>@f1@ Adaptive Force</scaleAF>, @f2@ <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR>, @f3*100@% Tenacity, serta <speed>@f4@ Movement Speed</speed>."
        },
        {
            "apiName": "BladeWaltz",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 30.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        }
                    ]
                }
            },
            "dataValues": {
                "TotalHits": 8.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Blade Waltz</spellName>.<br><br><rules><spellName>Blade Waltz</spellName> membuatmu tak bisa ditarget saat melakukan dash ke arah musuh dan menghasilkan damage pada musuh @TotalHits@ kali.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bladewaltz_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bladewaltz_small.png",
            "id": 6,
            "name": "Blade Waltz",
            "rarity": 2,
            "tooltip": "Membuatmu tak bisa ditarget saat dash dan menghasilkan @Damage@ damage pada musuh @TotalHits@ kali (menghasilkan 50% damage on-hit).<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@<br>"
        },
        {
            "apiName": "WillingSacrifice",
            "calculations": {},
            "dataValues": {
                "AllyHealthThreshold": 0.30000001192092896,
                "CurrentHealthToDrain": 0.25
            },
            "desc": "Saat Health sekutumu di bawah <scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>, menukarkan sejumlah Health-mu dengan <shield>Shield</shield> untuk sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/willingsacrifice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/willingsacrifice_small.png",
            "id": 94,
            "name": "Willing Sacrifice",
            "rarity": 1,
            "tooltip": "Saat Health sekutumu di bawah <scaleHealth>@AllyHealthThreshold*100@%</scaleHealth>, menukarkan <scaleHealth>@CurrentHealthToDrain*100@% dari Health-mu saat ini</scaleHealth> dengan <shield>Shield</shield> dalam jumlah itu untuk sekutumu.<br><br>Shield Dihasilkan Ronde Ini: @f1@<br>Total Shield Dihasilkan: @f2@"
        },
        {
            "apiName": "Firefox",
            "calculations": {
                "MultiFireDamage": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "SingleFireDamage",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "RepeatDamageMod"
                    },
                    "mSimpleTooltipCalculationDisplay": 6
                },
                "SingleFireDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 160.0,
                            "mStartValue": 35.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AcquisitionRange": 550.0,
                "BaseDamage": 20.0,
                "BonusAcquisitionRange": 725.0,
                "Cooldown": 7.0,
                "FlameDuration": 2.5,
                "InitialDelay": 0.25,
                "MinionBonusDamageMultiplier": 2.0,
                "MinionBonusDamageThreshold": 0.20000000298023224,
                "MovementSpeed": 0.4000000059604645,
                "MovementSpeedDuration": 2.0,
                "OrbitRadius": 150.0,
                "RepeatDamageMod": 0.30000001192092896,
                "SecondaryDelay": 0.4000000059604645
            },
            "desc": "<keywordMajor>Autocast</keywordMajor><br>Mendapatkan Movement Speed dan memanggil tiga api yang memutari dirimu, menargetkan musuh terlihat paling dekat dalam range dan menghasilkan Adaptive Damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/firfox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firfox_small.png",
            "id": 308,
            "name": "Firefox",
            "rarity": 0,
            "tooltip": "<keywordMajor>Autocast</keywordMajor>: Dapatkan <speed>@MovementSpeed*100@% movement speed</speed> dan panggil tiga api yang memutari dirimu setiap @Cooldown@ detik, menargetkan musuh terlihat paling dekat dalam range dan menghasilkan @SingleFireDamage@ adaptive damage. Serangan berikutnya menghasilkan @RepeatDamageMod*100@% damage.<br><br>Damage yang Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "SummonerRevolution",
            "calculations": {},
            "dataValues": {
                "CooldownBetweenCasts": 3.0
            },
            "desc": "Summoner Spell-mu mendapatkan satu charge tambahan. <br><br>Selain itu, Flash akan direset setiap ronde.",
            "iconLarge": "assets/ux/cherry/augments/icons/summonerrevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonerrevolution_small.png",
            "id": 223,
            "name": "Summoner Revolution",
            "rarity": 1,
            "tooltip": "Summoner Spell-mu mendapatkan satu charge tambahan. <br><br>Selain itu, Flash akan direset setiap ronde."
        },
        {
            "apiName": "IceCold",
            "calculations": {},
            "dataValues": {
                "ExtraSlowAmount": 100.0
            },
            "desc": "Efek <status>Slow</status> darimu mengurangi <speed>Move Speed</speed> sebanyak 100 lagi.",
            "iconLarge": "assets/ux/cherry/augments/icons/icecold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/icecold_small.png",
            "id": 44,
            "name": "Ice Cold",
            "rarity": 0,
            "tooltip": "Efek <status>Slow</status> darimu mengurangi <speed>Move Speed</speed> sebanyak 100 lagi."
        },
        {
            "apiName": "SpinToWin",
            "calculations": {},
            "dataValues": {
                "SpinDamageAmp": 0.30000001192092896,
                "SpinHaste": 30.0
            },
            "desc": "Ability putaranmu mendapatkan @SpinHaste@ Ability Haste dan menghasilkan @SpinDamageAmp*100@% lebih banyak damage!",
            "iconLarge": "assets/ux/cherry/augments/icons/spintowin_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spintowin_small.png",
            "id": 214,
            "name": "Spin To Win",
            "rarity": 0,
            "tooltip": "{{ Cherry_SpinToWin_Summary }}<br><br>Damage ronde ini: @f1@<br>Damage game ini: @f2@"
        },
        {
            "apiName": "BannerofCommand",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 10.0,
                "EmpowermentValue": 0.15000000596046448
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Banner of Command</spellName>.<br><br><rules><spellName>Banner of Command</spellName> memperkuat sekutumu selama beberapa saat.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bannerofcommand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bannerofcommand_small.png",
            "id": 5,
            "name": "Banner of Command",
            "rarity": 1,
            "tooltip": "Rekanmu mendapatkan bonus @EmpowermentValue*100@% <scaleHealth>Health</scaleHealth>, <scaleAD>Attack Damage</scaleAD>, <scaleAP>Ability Power</scaleAP>, dan <attackSpeed>Attack Speed</attackSpeed> selama 10 detik."
        },
        {
            "apiName": "TankItOrLeaveIt",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "DamageReduction": 0.20000000298023224,
                "MaxChance": 0.5
            },
            "desc": "Kamu bisa menerapkan <crit>Critical Defend</crit> menggunakan Crit Chance (maksimum @MaxChance*100@% peluang), memberimu peluang untuk mengurangi damage. Mendapatkan @CritChance*100@% Crit Chance.",
            "iconLarge": "assets/ux/cherry/augments/icons/tankitorleaveit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tankitorleaveit_small.png",
            "id": 80,
            "name": "Tank It Or Leave It",
            "rarity": 0,
            "tooltip": "Kamu bisa menerapkan <crit>Critical Defend</crit> menggunakan Crit Chance (maksimum @MaxChance*100@% peluang), memberimu peluang untuk mengurangi damage diterima sebesar @DamageReduction*100@%. Mendapatkan @CritChance*100@% Crit Chance.<br><br>Damage Dikurangi Ronde Ini: @f1@<br>Total Damage Dikurangi: @f2@"
        },
        {
            "apiName": "WitchfulThinking",
            "calculations": {},
            "dataValues": {
                "AP": 70.0
            },
            "desc": "Mendapatkan <scaleAP>@AP@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/witchfulthinking_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/witchfulthinking_small.png",
            "id": 97,
            "name": "Witchful Thinking",
            "rarity": 0,
            "tooltip": "Mendapatkan <scaleAP>@AP@ Ability Power</scaleAP>."
        },
        {
            "apiName": "Quest_UrfsChampion",
            "calculations": {},
            "dataValues": {
                "TakedownsNeeded": 8.0
            },
            "desc": "Persyaratan: Melakukan @TakedownsNeeded@ takedown.<br><br>Reward: Golden Spatula",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_urfschampion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_urfschampion_small.png",
            "id": 154,
            "name": "Quest: Urf's Champion",
            "rarity": 1,
            "tooltip": "{{Cherry_Quest_UrfsChampion_Summary}}<br><br>Takedown: @f1@"
        },
        {
            "apiName": "Vengeance",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.2800000011920929,
                "Omnivamp": 0.2800000011920929
            },
            "desc": "Setelah partnermu mati, mendapatkan peningkatan damage dan <lifeSteal>Omnivamp</lifeSteal> secara masif selama sisa ronde.",
            "iconLarge": "assets/ux/cherry/augments/icons/vengeance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vengeance_small.png",
            "id": 90,
            "name": "Vengeance",
            "rarity": 1,
            "tooltip": "Mendapatkan @DamageAmp*100@% peningkatan damage dan <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal> setelah partnermu mati.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Erosion",
            "calculations": {
                "MaxShredTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "Shred"
                        },
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MaxStacks"
                        },
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 10.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 20.0,
                "Shred": 0.014999999664723873,
                "ShredDuration": 4.0
            },
            "desc": "Menghasilkan damage pada musuh menerapkan satu shred <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> yang bisa stack selama @ShredDuration@ dtk. ",
            "iconLarge": "assets/ux/cherry/augments/icons/erosion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/erosion_small.png",
            "id": 28,
            "name": "Erosion",
            "rarity": 0,
            "tooltip": "Menghasilkan damage pada musuh akan mengurangi @Shred*100@% <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> selama @ShredDuration@ detik, hingga @MaxShredTooltipOnly@% pada @MaxStacks@ stack. "
        },
        {
            "apiName": "Stats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 2.0
            },
            "desc": "Mendapatkan @AmountOfStatAnvils@ Anvil Stat!",
            "iconLarge": "assets/ux/cherry/augments/icons/stats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stats_small.png",
            "id": 226,
            "name": "Stats!",
            "rarity": 0,
            "tooltip": "Mendapatkan @AmountOfStatAnvils@ Anvil Stat!"
        },
        {
            "apiName": "MasterofDuality",
            "calculations": {
                "ADGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 9.0,
                            "mStartValue": 3.0
                        }
                    ]
                },
                "APGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 18.0,
                            "mStartValue": 6.0
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "Seranganmu memberikan <scaleAP>Ability Power</scaleAP> {{ Item_Keyword_OnHit }} dan Ability memberimu <scaleAD>Attack Damage</scaleAD>, bisa stack tanpa batas sampai akhir ronde.",
            "iconLarge": "assets/ux/cherry/augments/icons/masterofduality_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/masterofduality_small.png",
            "id": 54,
            "name": "Master of Duality",
            "rarity": 2,
            "tooltip": "Seranganmu memberikan <scaleAP>@APGained@ Ability Power</scaleAP> {{ Item_Keyword_OnHit }} dan Ability memberimu <scaleAD>@ADGained@ Attack Damage</scaleAD>, bisa stack tanpa batas sampai akhir ronde."
        },
        {
            "apiName": "LightemUp",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 11.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.1899999976158142
                        }
                    ]
                },
                "TOOLTIPONLYDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 320.0,
                            "mStartValue": 44.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.399999976158142,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.7599999904632568
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "Tiap Serangan ke-4 menghasilkan tambahan <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightemup_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightemup_small.png",
            "id": 51,
            "name": "Light 'em Up!",
            "rarity": 0,
            "tooltip": "Tiap Serangan ke-4 menghasilkan tambahan <magicDamage>@TOOLTIPONLYDamage@ magic damage</magicDamage> {{ Item_Keyword_OnHit }}.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "SearingDawn",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHPDamage": 0.029999999329447746,
                "ProcCooldown": 0.75
            },
            "desc": "Ability-mu menandai musuh, membuat musuh menerima <magicDamage>magic damage</magicDamage> ekstra dari Serangan atau Ability sekutumu berikutnya.",
            "iconLarge": "assets/ux/cherry/augments/icons/searingdawn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/searingdawn_small.png",
            "id": 72,
            "name": "Searing Dawn",
            "rarity": 1,
            "tooltip": "Ability-mu menandai musuh, menyebabkan mereka menerima tambahan <magicDamage>@Damage@ + @MaxHPDamage*100@% magic damage Hp maksimum </magicDamage> dari Serangan atau Ability sekutu berikutnya.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "SlapAround",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 20.0,
                "SpellIDCD": 5.0
            },
            "desc": "Setiap kali menerapkan efek <status>Immobilize</status> atau <status>Ground</status> pada musuh, mendapatkan <font color = '#8347ff'>@AdaptiveForce@ Adaptive Force</font> untuk ronde itu, bisa stack tanpa batas.",
            "iconLarge": "assets/ux/cherry/augments/icons/slaparound_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slaparound_small.png",
            "id": 136,
            "name": "Slap Around",
            "rarity": 0,
            "tooltip": "{{ Cherry_SlapAround_Summary }}<br><br>Adaptive Force Saat Ini: @f1@"
        },
        {
            "apiName": "MagicMissile",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0,
                "MaxHealthDamagePerMissile": 0.0033400000538676977,
                "MaxHealthDamageTooltip": 1.0,
                "MaxRangeThreshold": 1000.0,
                "NumberOfMissiles": 3.0
            },
            "desc": "Menghasilkan damage dengan Ability akan menembakkan @NumberOfMissiles@ magic missile pada mereka, masing-masing menghasilkan <trueDamage>persentase true damage dari Health maksimum</trueDamage> berdasarkan jarak yang ditempuh.",
            "iconLarge": "assets/ux/cherry/augments/icons/magicmissile_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/magicmissile_small.png",
            "id": 133,
            "name": "Magic Missile",
            "rarity": 1,
            "tooltip": "Menghasilkan damage dengan Ability akan menembakkan @NumberOfMissiles@ magic missile pada tiap musuh yang terkena, masing-masing menghasilkan hingga <trueDamage>@MaxHealthDamageTooltip@% true damage dari Health maksimum</trueDamage> berdasarkan jarak yang ditempuh.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Spellwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 325.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.649999976158142,
                "Cooldown": 6.0,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 100.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "Menyerang musuh dengan Ability akan menciptakan ledakan yang menghasilkan <magicDamage>magic damage</magicDamage> darimu ke lokasi kamu mengenai mereka.",
            "iconLarge": "assets/ux/cherry/augments/icons/spellwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spellwake_small.png",
            "id": 135,
            "name": "Spellwake",
            "rarity": 2,
            "tooltip": "Menyerang musuh dengan Ability akan menciptakan ledakan yang menghasilkan <magicDamage>@Damage@ magic damage</magicDamage> darimu ke lokasi kamu mengenai mereka.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "CenterOfTheUniverse",
            "calculations": {
                "StarDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 7.0,
                            "mLevel1Value": 5.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.11999999731779099
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "MissileWidth": 50.0
            },
            "desc": "Bintang-bintang mengorbit di sekelilingmu pada Attack Range-mu, menghasilkan <magicDamage>magic damage</magicDamage> pada musuh yang dilewati.",
            "iconLarge": "assets/ux/cherry/augments/icons/centeroftheuniverse_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/centeroftheuniverse_small.png",
            "id": 193,
            "name": "Center of the Universe",
            "rarity": 2,
            "tooltip": "Bintang-bintang mengorbit di sekelilingmu pada Attack Range-mu, menghasilkan <magicDamage>@StarDamage@ magic damage</magicDamage> pada musuh yang dilewati.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "PhenomenalEvil",
            "calculations": {},
            "dataValues": {
                "APPerProc": 1.0,
                "ProcCooldown": 1.0,
                "SpellIDCD": 5.0,
                "StartingAPIfSecondAugment": 40.0
            },
            "desc": "Mendapatkan <scaleAP>@APPerProc@ Ability Power</scaleAP> secara permanen saat mengenai musuh dengan Ability.<br><br>Jika diambil sebagai Augment keduamu, mulai dengan <scaleAP>@StartingAPIfSecondAugment@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/phenomenalevil_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/phenomenalevil_small.png",
            "id": 65,
            "name": "Phenomenal Evil",
            "rarity": 1,
            "tooltip": "Mendapatkan <scaleAP>@APPerProc@ Ability Power</scaleAP> secara permanen saat mengenai musuh dengan Ability.<br><br>Cooldown @SpellIDCD@ detik per Ability.<br><br>Jika diambil sebagai Augment keduamu, mulai dengan <scaleAP>@StartingAPIfSecondAugment@ Ability Power</scaleAP>.<br><br>AP Diperoleh: @f1@"
        },
        {
            "apiName": "BigBrain",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "AP": 1.0,
                "APRatio": 3.0,
                "ShieldBase": 3.0
            },
            "desc": "Di awal setiap ronde, mendapatkan<shield> @ShieldBase@ Shield </shield>untuk setiap <scaleAP>%i:scaleAP% @AP@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/bigbrain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bigbrain_small.png",
            "id": 180,
            "name": "Big Brain",
            "rarity": 1,
            "tooltip": "Di awal setiap ronde, mendapatkan <shield>@TotalShield@ Shield</shield>."
        },
        {
            "apiName": "Vulnerability",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritDamage": 1.5499999523162842
            },
            "desc": "Itemmu dan efek damage berkelanjutan bisa memberikan Critical Strike. Mendapatkan @CritChance*100@% Crit Chance.",
            "iconLarge": "assets/ux/cherry/augments/icons/vulnerability_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vulnerability_small.png",
            "id": 92,
            "name": "Vulnerability",
            "rarity": 1,
            "tooltip": "Itemmu dan efek damage berkelanjutan bisa memberikan Critical Strike sebesar @CritDamage*100@% damage ekstra. Mendapatkan @CritChance*100@% Crit Chance.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "CannonFodder",
            "calculations": {},
            "dataValues": {},
            "desc": "Kamu memasuki combat dari tembakan meriam.",
            "iconLarge": "assets/ux/cherry/augments/icons/cannonfodder_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cannonfodder_small.png",
            "id": 10,
            "name": "Cannon Fodder",
            "rarity": 0,
            "tooltip": "Kamu memasuki combat dari tembakan meriam."
        },
        {
            "apiName": "UltimateRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "Menggantikan Summoner Flee dengan Ultima random. Setelah cast Ultima, menggantikannya dengan Ultima random baru.",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 233,
            "name": "Ultimate Roulette",
            "rarity": 2,
            "tooltip": "Ganti Summoner Flee dengan satu Ultima random. Setelah casting Ultima, ganti dengan Ultima random yang lain.<br><br><br><rules>Spell ini masih merupakan ultima.</rules>"
        },
        {
            "apiName": "ClownCollege",
            "calculations": {
                "BasicAttackDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 35.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                },
                "QCritDamageMod": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NumberCalculationPart",
                                    "mNumber": 1.5499999523162842
                                },
                                {
                                    "__type": "StatByCoefficientCalculationPart",
                                    "mCoefficient": 1.0,
                                    "mStat": 9,
                                    "mStatFormula": 2
                                }
                            ]
                        }
                    ]
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseDamage": 100.0,
                "CastRange": 400.0,
                "EDITDECEIVEFORREALVALUES": 0,
                "ExtraAATime": 1.0,
                "FearDamage": 0.25,
                "FearDuration": 1.0,
                "FearRadius": 350.0,
                "PseudoCastTime": 0.125,
                "StealthDuration": 3.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Deceive</spellName>.<br>Mendapatkan Pasif <spellName>Backstab</spellName>.<br><br>Saat tewas, memunculkan kotak peledak yang menghasilkan sejumlah besar <trueDamage>True Damage</trueDamage> dan <status>Fear</status> pada musuh di sekitar.",
            "iconLarge": "assets/ux/cherry/augments/icons/clowncollege_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clowncollege_small.png",
            "id": 310,
            "name": "Clown College",
            "rarity": 2,
            "tooltip": "<spellName>Backstab</spellName>: Kamu menghasilkan @BasicAttackDamage@ <physicalDamage>physical damage bonus</physicalDamage> jika menyerang dari belakang.<br><br><spellName>Deceive</spellName>: Kamu berteleportasi dan menjadi <keywordStealth>Invisible</keywordStealth> selama @StealthDuration@ detik. Seranganmu berikutnya saat <keywordStealth>Invisible</keywordStealth> menghasilkan <physicalDamage>@TotalDamage@ physical damage</physicalDamage> tambahan. Jika menyerang dari belakang, Serangan ini akan menghasilkan critical strike sebesar @QCritDamageMod@ damage.<br><br><spellName>Hallucinate: Death</spellName>: Saat tewas, menghasilkan <trueDamage>true damage sebesar @FearDamage*100@% Health maksimum</trueDamage> dan menerapkan fear selama @FearDuration@ detik di sekitarmu."
        },
        {
            "apiName": "NumbToPain",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}"
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "RangedReduction"
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MeleeReduction"
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 6.0,
                "MeleeReduction": 0.30000001192092896,
                "RangedReduction": 0.15000000596046448
            },
            "desc": "@MeleeReduction*100@% dari damage yang kamu terima berlangsung selama @BleedDuration@ detik (@RangedReduction*100@% untuk champion ranged).",
            "iconLarge": "assets/ux/cherry/augments/icons/numbtopain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/numbtopain_small.png",
            "id": 251,
            "name": "Numb to Pain",
            "rarity": 0,
            "tooltip": "@MeleeReduction*100@% dari damage yang kamu terima berlangsung selama @BleedDuration@ detik (@RangedReduction*100@% untuk champion ranged)."
        },
        {
            "apiName": "AugmentedPower",
            "calculations": {
                "DamageAmp": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamageAmp"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 9.999999747378752e-5,
                "BaseDamageAmp": 0.15000000596046448,
                "BaseDamageAmpTooltip": 0.20000000298023224,
                "BonusADRatio": 9.999999747378752e-5
            },
            "desc": "Meningkatkan damage yang diberikan oleh augment dan itemmu sebesar @DamageAmp@.",
            "iconLarge": "assets/ux/cherry/augments/icons/augmented_power_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augmented_power_small.png",
            "id": 322,
            "name": "Augmented Power",
            "rarity": 0,
            "tooltip": "{{ Cherry_AugmentedPower_Summary }}<br><br>Damage meningkat ronde ini: @f1@<br>Total peningkatan damage: @f2@"
        },
        {
            "apiName": "MadScientist",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.30000001192092896,
                "APAmp": 0.30000001192092896,
                "Haste": 70.0,
                "HealthAmp": 0.20000000298023224,
                "MovespeedAmp": 0.4000000059604645,
                "SizeAmp": 0.4000000059604645
            },
            "desc": "Di awal Ronde, kamu bisa membesar (<font color = '#8347ff'>Adaptive Force</font> dan <scaleHealth>Health</scaleHealth>) atau mengecil (Ability Haste dan <speed>Move Speed</speed>).",
            "iconLarge": "assets/ux/cherry/augments/icons/madscientist_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/madscientist_small.png",
            "id": 53,
            "name": "Mad Scientist",
            "rarity": 2,
            "tooltip": "Di awal Ronde, kamu bisa membesar, mendapatkan (<font color = '#8347ff'>@ADAmp*100@% Adaptive Force</font> dan <scaleHealth>@HealthAmp*100@% Health</scaleHealth>) atau mengecil (@Haste@ Ability Haste dan <speed>@MovespeedAmp*100@% Move Speed</speed>)."
        },
        {
            "apiName": "MountainSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "Kamu mendapatkan Mountain Soul, mendapatkan <shield>Shield</shield> setelah berada di luar combat selama beberapa saat.",
            "iconLarge": "assets/ux/cherry/augments/icons/mountainsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mountainsoul_small.png",
            "id": 57,
            "name": "Mountain Soul",
            "rarity": 0,
            "tooltip": "Kamu mendapatkan Mountain Soul, mendapatkan <shield>Shield</shield> setelah berada di luar kombat selama beberapa saat.<br><br>Total Shield Dihasilkan: @f1@"
        },
        {
            "apiName": "UltimateRevolution",
            "calculations": {},
            "dataValues": {},
            "desc": "Satu kali di tiap ronde, memperbarui Ability Ultimamu setelah cast.",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 88,
            "name": "Ultimate Revolution",
            "rarity": 2,
            "tooltip": "Satu kali di tiap ronde, memperbarui Ability Ultimamu setelah cast."
        },
        {
            "apiName": "TricksterDemon",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.6000000238418579,
                "BaseDamage": 100.0,
                "Radius": 300.0,
                "bonusADRatio": 0.4000000059604645
            },
            "desc": "Saat kamu keluar dari status stealth, meledak dan menghasilkan <magicDamage>@TotalDamage@ Magic Damage</magicDamage>, versi kloning dan jebakanmu juga akan melakukannya saat mati.",
            "iconLarge": "assets/ux/cherry/augments/icons/tricksterdemon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tricksterdemon_small.png",
            "id": 236,
            "name": "Trickster Demon",
            "rarity": 1,
            "tooltip": "{{ Cherry_TricksterDemon_Summary }}<br><br>Damage yang Dihasilkan ronde ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Dematerialize",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 15.0,
                "SecondPickBonus": 30.0
            },
            "desc": "Mendapatkan <font color = '#8347ff'>@AdaptiveForce@ Adaptive Force</font> tiap takedown, sekali per champion per ronde.<br><br>Jika diambil sebagai Augment keduamu, mulai dengan <font color = '#8347ff'>@SecondPickBonus@ Adaptive Force</font>.",
            "iconLarge": "assets/ux/cherry/augments/icons/dematerialize_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dematerialize_small.png",
            "id": 171,
            "name": "Dematerialize",
            "rarity": 0,
            "tooltip": "{{Cherry_Dematerialize_Summary}}<br><br>Adaptive Force didapatkan: @f1@"
        },
        {
            "apiName": "SlowAndSteady",
            "calculations": {
                "ADPerAS": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "ASMultiplier"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    },
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "ASMultiplier": 75.0,
                "StaticRatio": 1.0
            },
            "desc": "<speed>Attack Speed</speed>-mu menjadi @StaticRatio@. Semua <speed>Attack Speed</speed> Bonus diubah menjadi <scaleAD>Attack Damage</scaleAD>. (<scaleAD>@ADPerAS@AD</scaleAD> per <speed>1% AS</speed>).<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/slowandsteady_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowandsteady_small.png",
            "id": 250,
            "name": "Slow and Steady",
            "rarity": 1,
            "tooltip": "<speed>Attack Speed</speed>-mu menjadi @StaticRatio@. Semua <speed>Attack Speed</speed> bonus diubah menjadi <scaleAD>Attack Damage</scaleAD> (<scaleAD>@ADPerAS@AD</scaleAD> per <speed>1% AS</speed>).<br><br>Perolehan Saat Ini: @f1@ <scaleAD>Attack Damage</scaleAD>"
        },
        {
            "apiName": "FrostWraith",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.5,
                "Radius": 450.0,
                "RootDuration": 1.25
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> menerapkan <status>Root</status> pada musuh di sekitar selama @RootDuration@ detik setiap @Cooldown@ detik.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/frostwraith_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frostwraith_small.png",
            "id": 39,
            "name": "Frost Wraith",
            "rarity": 0,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> menerapkan <status>Root</status> pada musuh di sekitar selama @RootDuration@ detik setiap @Cooldown@ detik.<br><br>Musuh yang Terkena Root Ronde Ini: @f1@<br>Total Musuh yang Terkena Root: @f2@"
        },
        {
            "apiName": "SymphonyofWar",
            "calculations": {
                "ASMelee": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.12999999523162842
                        }
                    ]
                },
                "ASRanged": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                }
                            ],
                            "mLevel1Value": 0.07999999821186066
                        }
                    ]
                }
            },
            "dataValues": {
                "ASCap": 10.0,
                "BuffDuration": 5.0,
                "Duration": 6.0,
                "HealingPercent": 0.10000000149011612,
                "MaxAdaptivePerStack": 5.5,
                "MaxStacks": 12.0,
                "MinAdaptivePerStack": 3.0,
                "PerCastIDLockout": 10.0,
                "RangeBonus": 50.0,
                "RangedHealingPercent": 0.07999999821186066,
                "StackCap": 6.0,
                "TimeUntilNextStackFromSameSpell": 5.0
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Lethal Tempo</spellName> dan <spellName>Conqueror</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/symphonyofwar_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symphonyofwar_small.png",
            "id": 79,
            "name": "Symphony of War",
            "rarity": 2,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Lethal Tempo</spellName> dan <spellName>Conqueror</spellName>.<br><br><spellName>Lethal Tempo</spellName> - Menyerang champion memberikan <attackSpeed>Attack Speed</attackSpeed> yang stack hingga 6 kali. Saat mencapai 6 stack, Seranganmu meluncurkan petir yang menghasilkan damage tambahan.<br><spellName>Conqueror</spellName> – Mengenai champion dengan Serangan dan Ability memberimu <physicalDamage>Adaptive</physicalDamage> <magicDamage>Force</magicDamage> yang stack hingga 12 kali. Saat mencapai 12 stack, heal sekian persen damage yang kamu berikan ke champion."
        },
        {
            "apiName": "TrueshotProdigy",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 525.0,
                            "mStartValue": 175.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 5.0,
                "SnipeDistance": 700.0
            },
            "desc": "Saat kamu menghasilkan damage ke champion dari jauh, akan menembakkan <abilityName>Trueshot Barrage</abilityName> padanya.",
            "iconLarge": "assets/ux/cherry/augments/icons/trueshotprodigy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trueshotprodigy_small.png",
            "id": 86,
            "name": "Trueshot Prodigy",
            "rarity": 2,
            "tooltip": "Saat kamu menghasilkan damage ke musuh dari jarak lebih dari @SnipeDistance@ unit, akan menembakkan <abilityName>Trueshot Barrage</abilityName>, menghasilkan <magicDamage>@Damage@ magic damage</magicDamage>. Cooldown @Cooldown@ detik per target.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Eureka",
            "calculations": {
                "APToHasteConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APToHasteConversion"
                        }
                    ]
                }
            },
            "dataValues": {
                "APToHasteConversion": 0.30000001192092896
            },
            "desc": "Mendapatkan Ability Haste setara dengan <scaleAP>@APToHasteConversion*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/eureka_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/eureka_small.png",
            "id": 30,
            "name": "Eureka",
            "rarity": 2,
            "tooltip": "Mendapatkan @APToHasteConversionCalc@ Ability Haste."
        },
        {
            "apiName": "OceanSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "Mendapatkan Ocean Soul, memberikan <healing>Health</healing> tinggi dan <scaleMana>Mana</scaleMana> regen setelah menghasilkan damage ke musuh.",
            "iconLarge": "assets/ux/cherry/augments/icons/oceansoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oceansoul_small.png",
            "id": 60,
            "name": "Ocean Soul",
            "rarity": 0,
            "tooltip": "Mendapatkan Ocean Soul, memberikan <healing>Health</healing> tinggi dan <scaleMana>Mana</scaleMana> regen setelah menghasilkan damage ke musuh.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "Bodyguard",
            "calculations": {
                "MaxShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 400.0,
                            "mStartValue": 100.0
                        }
                    ]
                },
                "MinShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 25.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MaxCDCheck": 12.0,
                "MaxStacks": 5.0,
                "MinCDCheck": 1.0,
                "PerSpellSlotCD": 0.10000000149011612,
                "ShieldBaseValue": 25.0,
                "ShieldDuration": 2.5,
                "ShieldMaxValue": 250.0,
                "ShieldRadius": 350.0,
                "SpellIDCD": 3.0
            },
            "desc": "Menggunakan dash, blink, atau teleport akan memberimu <shield>shield</shield> selama @ShieldDuration@ detik. Shield ini juga diberikan pada sekutu yang kamu lewati. Kekuatan <shield>shield</shield> ini bergantung pada cooldown dasar ability di level 1.",
            "iconLarge": "assets/ux/cherry/augments/icons/bodyguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bodyguard_small.png",
            "id": 321,
            "name": "Bodyguard",
            "rarity": 1,
            "tooltip": "Menggunakan dash, blink, atau teleport akan memberimu <shield>@MinShieldPerLevel@ shield, yang bertambah hingga @MaxShieldPerLevel@</shield> bergantung pada cooldown dasar ability di level 1, yang berlangsung selama @ShieldDuration@ detik. Shield ini juga diberikan pada sekutu yang kamu lewati.<br><br><rules>Shield mencapai ability maksimum dengan waktu cooldown minimal @MaxCDCheck@ detik.</rules><br><br>Damage yang dicegah di ronde ini: @f1@<br>Total damage dicegah: @f2@"
        },
        {
            "apiName": "CircleofDeath",
            "calculations": {},
            "dataValues": {
                "DamageRange": 1000.0,
                "HealToDamageConversion": 0.699999988079071
            },
            "desc": "<healing>Heal</healing> dan <healing>Health Regen</healing> yang kamu terapkan menghasilkan sebagian dari nilai itu sebagai <magicDamage>Magic Damage</magicDamage> pada champion musuh terdekat.",
            "iconLarge": "assets/ux/cherry/augments/icons/circleofdeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/circleofdeath_small.png",
            "id": 15,
            "name": "Circle of Death",
            "rarity": 2,
            "tooltip": "<health>Heal</health> dan <health>Health Regen</health> yang kamu terapkan menghasilkan <magicDamage>@HealToDamageConversion*100@% dari nilai Magic Damage itu</magicDamage> pada champion musuh terdekat.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Quest_WoogletsWitchcap",
            "calculations": {},
            "dataValues": {},
            "desc": "Langsung: Mendapatkan Needlessly Large Rod.<br><br>Persyaratan: Memiliki Rabadon's Deathcap dan Zhonya's Hourglass.<br><br>Reward: Mendapatkan Wooglet's Witchcap",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_small.png",
            "id": 156,
            "name": "Quest: Wooglet's Witchcap",
            "rarity": 2,
            "tooltip": "Langsung: Mendapatkan Needlessly Large Rod.<br><br>Persyaratan: Memiliki Rabadon's Deathcap dan Zhonya's Hourglass.<br><br>Reward: Mendapatkan Wooglet's Witchcap"
        },
        {
            "apiName": "Earthwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 140.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.25,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 300.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "Ability dash, blink, atau teleport meninggalkan jejak yang meledak setelah 1 detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/earthwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/earthwake_small.png",
            "id": 27,
            "name": "Earthwake",
            "rarity": 2,
            "tooltip": "Ability dash, leap, blink, atau teleport meninggalkan jejak yang meledak setelah 1 detik, menghasilkan <physicalDamage>@Damage@ physical damage</physicalDamage>.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "ScopedWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 75.0,
                "RangedRangeIncrease": 50.0
            },
            "desc": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged.",
            "iconLarge": "assets/ux/cherry/augments/icons/scopedweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopedweapons_small.png",
            "id": 170,
            "name": "Scoped Weapons",
            "rarity": 0,
            "tooltip": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged."
        },
        {
            "apiName": "BreadAndButter",
            "calculations": {},
            "dataValues": {
                "QAbilityHaste": 200.0,
                "QReducedAbilityHaste": 200.0
            },
            "desc": "@spell1KeyBind@ milikmu mendapatkan @QAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandbutter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandbutter_small.png",
            "id": 103,
            "name": "Bread And Butter",
            "rarity": 1,
            "tooltip": "@spell1KeyBind@ milikmu mendapatkan @QAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "TheBrutalizer",
            "calculations": {},
            "dataValues": {
                "AD": 25.0,
                "AbilityHaste": 10.0,
                "Lethality": 5.0
            },
            "desc": "Mendapatkan <scaleAD>@AD@ Attack Damage</scaleAD>, @AbilityHaste@ Ability Haste, dan <scaleLethality>@Lethality@ Lethality</scaleLethality>.",
            "iconLarge": "assets/ux/cherry/augments/icons/thebrutalizer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thebrutalizer_small.png",
            "id": 82,
            "name": "The Brutalizer",
            "rarity": 0,
            "tooltip": "Mendapatkan <scaleAD>@AD@ Attack Damage</scaleAD>, @AbilityHaste@ Ability Haste, dan <scaleLethality>@Lethality@ Lethality</scaleLethality>."
        },
        {
            "apiName": "SonicBoom",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ProcCooldown": 2.0,
                "Radius": 450.0,
                "SlowAmount": -0.30000001192092896
            },
            "desc": "Memberi buff, <healing>Heal</healing>, atau <shield>Shield</shield> kepada sekutumu akan menghasilkan damage dan menerapkan <status>Slow</status> ke musuh di sekitar mereka.",
            "iconLarge": "assets/ux/cherry/augments/icons/sonicboom_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/sonicboom_small.png",
            "id": 76,
            "name": "Sonic Boom",
            "rarity": 0,
            "tooltip": "Memberi buff, <healing>Heal</healing>, atau <shield>Shield</shield> kepada sekutumu akan menghasilkan <trueDamage>@Damage@ true damage</trueDamage> dan menerapkan <status>Slow ke musuh di sekitar mereka</status> sebesar @SlowAmount*-100@% selama 2 detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "TwiceThrice",
            "calculations": {},
            "dataValues": {
                "ProcMultiplier": 1.5
            },
            "desc": "Tiap Serangan ketiga, efek {{ Item_Keyword_OnHit }} akan terpicu kedua kalinya.",
            "iconLarge": "assets/ux/cherry/augments/icons/twicethrice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/twicethrice_small.png",
            "id": 107,
            "name": "Twice Thrice",
            "rarity": 1,
            "tooltip": "Tiap Serangan ketiga, efek {{ Item_Keyword_OnHit }} akan terpicu kedua kalinya."
        },
        {
            "apiName": "SymbioticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu augment sekutumu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/symbioticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symbioticmutation_small.png",
            "id": 239,
            "name": "Symbiotic Mutation",
            "rarity": 1,
            "tooltip": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu augment sekutumu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>"
        },
        {
            "apiName": "CelestialBody",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.10000000149011612,
                "Health": 1250.0
            },
            "desc": "Mendapatkan <scaleHealth>@Health@ Health</scaleHealth>, tetapi kamu menghasilkan @DamageReduction*100@% lebih sedikit damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/celestialbody_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/celestialbody_small.png",
            "id": 13,
            "name": "Celestial Body",
            "rarity": 1,
            "tooltip": "Mendapatkan <scaleHealth>@Health@ Health</scaleHealth>, tetapi kamu menghasilkan @DamageReduction*100@% lebih sedikit damage."
        },
        {
            "apiName": "BravestoftheBrave",
            "calculations": {},
            "dataValues": {
                "GoldAmount": 500.0,
                "tierValueIncrease": 1.0
            },
            "desc": "Meningkatkan penawaran augment mendatang sebesar @tierValueIncrease@ tier. Jika augment itu sudah ada di tier Prismatic, kamu mendapatkan bonus @GoldAmount@ gold",
            "iconLarge": "assets/ux/cherry/augments/icons/bravestofthebrave_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bravestofthebrave_small.png",
            "id": 324,
            "name": "Bravest of the Brave",
            "rarity": 0,
            "tooltip": "Meningkatkan penawaran augment mendatang sebesar @tierValueIncrease@ tier. Jika augment itu sudah ada di tier Prismatic, kamu mendapatkan bonus @GoldAmount@ gold"
        },
        {
            "apiName": "BreadAndJam",
            "calculations": {},
            "dataValues": {
                "WAbilityHaste": 200.0
            },
            "desc": "@spell2KeyBind@ milikmu mendapatkan @WAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandjam_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandjam_small.png",
            "id": 150,
            "name": "Bread And Jam",
            "rarity": 1,
            "tooltip": "@spell2KeyBind@ milikmu mendapatkan @WAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "WithHaste",
            "calculations": {
                "AbilityHasteToMSConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AbilityHasteToMSConversion",
                            "mStat": 11
                        }
                    ]
                }
            },
            "dataValues": {
                "AbilityHasteToMSConversion": 1.5
            },
            "desc": "Mendapatkan <speed>Move Speed</speed> setara dengan @AbilityHasteToMSConversion*100@% dari Ability Haste-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/withhaste_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/withhaste_small.png",
            "id": 98,
            "name": "With Haste",
            "rarity": 1,
            "tooltip": "Mendapatkan <speed>@AbilityHasteToMSConversionCalc@ Move Speed</speed>."
        },
        {
            "apiName": "FallenAegis",
            "calculations": {
                "ShieldAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ShieldDuration": 12.0
            },
            "desc": "Memulai combat dengan <abilityName>Black Shield</abilityName> selama @ShieldDuration@ dtk.<br><br><rules><abilityName>Black Shield</abilityName> memblokir Magic Damage dan menerapkan efek <status>Immobilize</status>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/fallenaegis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fallenaegis_small.png",
            "id": 34,
            "name": "Fallen Aegis",
            "rarity": 0,
            "tooltip": "Memulai combat dengan <abilityName>Black Shield</abilityName> yang memblokir <shield>@ShieldAmount@ magic damage</shield> selama @ShieldDuration@ detik. Shield tersebut mencegah efek <status>Disable</status> dan <status>Immobilize</status> sampai shield pecah.<br><br>Total Shield Dihasilkan: @f1@<br>Total Spell Immobilize Diblokir: @f2@"
        },
        {
            "apiName": "HolyFire",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                }
            },
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercentMax": 0.03999999910593033,
                "BurnPercentMin": 0.009999999776482582,
                "Cooldown": 1.5,
                "Radius": 650.0
            },
            "desc": "Memberi <healing>Heal</healing> atau <shield>Shield</shield> menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada musuh di sekitar, menghasilkan <magicDamage>persentase Magic Damage Health maksimum</magicDamage> selama beberapa detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/holyfire_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holyfire_small.png",
            "id": 198,
            "name": "Holy Fire",
            "rarity": 1,
            "tooltip": "Memberi <healing>Heal</healing> atau <shield>Shield</shield> menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada musuh di sekitar, menghasilkan hingga <magicDamage>@BurnPercentMax*100@% Magic Damage Health maksimum</magicDamage> selama @BurnDuration@ detik (min: @BurnPercentMin*100@%).<br><br>Damage meningkat sesuai dengan ukuran relatif <healing>Heal</healing> atau <shield>Shield</shield> pada <scaleHealth>Health maksimum</scaleHealth> dari champion yang dibantu.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Overflow",
            "calculations": {
                "ManaCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "{89ba3820}"
                        },
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    }
                }
            },
            "dataValues": {
                "InitialAmpPercent": 10.0
            },
            "desc": "Biaya <scaleMana>Mana</scaleMana>-mu digandakan. <healing>Heal</healing>, <shield>Shield</shield>, dan damage Ability-mu meningkat berdasarkan <scaleMana>Mana maksimum</scaleMana>.",
            "iconLarge": "assets/ux/cherry/augments/icons/overflow_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/overflow_small.png",
            "id": 311,
            "name": "Overflow",
            "rarity": 1,
            "tooltip": "Biaya <scaleMana>Mana</scaleMana>-mu digandakan. <healing>Heal</healing>, <shield>Shield</shield>, dan damage Ability-mu <scaleMana>@ManaCalc@</scaleMana> lebih efektif."
        },
        {
            "apiName": "FeeltheBurn",
            "calculations": {
                "DamagePerSecond": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "TooltipTrueDamageCalculation",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "InverseDuration"
                    }
                },
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "DamageReductionTOOLTIPONLY": 0.3499999940395355,
                "DotDuration": 5.0,
                "ExhaustDuration": 3.0,
                "GrievousAmount": 0.4000000059604645,
                "InverseDuration": 0.20000000298023224,
                "Range": 1000.0,
                "SightRadius": 100.0,
                "SlowAmount": 0.5
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Feel the Burn</spellName>.<br><br><rules><spellName>Feel the Burn</spellName> cast <spellName>Ignite</spellName> dan <spellName>Exhaust</spellName> pada semua champion musuh di sekitar.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/feeltheburn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feeltheburn_small.png",
            "id": 35,
            "name": "Feel the Burn",
            "rarity": 2,
            "tooltip": "<rules>Cast <spellName>Ignite</spellName> dan <spellName>Exhaust</spellName> pada semua champion musuh di sekitar.</rules>"
        },
        {
            "apiName": "GuiltyPleasure",
            "calculations": {
                "TotalHeal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 10.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPercentage",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealPercentage": 0.014999999664723873,
                "SpellIDCD": 5.0
            },
            "desc": "Menerapkan <status>Immobilize</status> atau <status>Ground</status> pada champion musuh <healing>akan memberimu heal</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/guiltypleasure_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/guiltypleasure_small.png",
            "id": 42,
            "name": "Guilty Pleasure",
            "rarity": 0,
            "tooltip": "Menerapkan <status>Immobilize</status> atau <status>Ground</status> ke champion musuh <healing>akan memulihkan @TotalHeal@ Health</healing>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "ScopierWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 200.0,
                "RangedRangeIncrease": 100.0
            },
            "desc": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged.",
            "iconLarge": "assets/ux/cherry/augments/icons/scopierweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopierweapons_small.png",
            "id": 71,
            "name": "Scopier Weapons",
            "rarity": 1,
            "tooltip": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged."
        },
        {
            "apiName": "BuffBuddies",
            "calculations": {},
            "dataValues": {},
            "desc": "Kamu mendapatkan <font color = '#f30c1a'>Crest of Cinders</font> dan <font color = '#1542ea'>Crest of Insight</font>.",
            "iconLarge": "assets/ux/cherry/augments/icons/buffbuddies_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/buffbuddies_small.png",
            "id": 9,
            "name": "Buff Buddies",
            "rarity": 0,
            "tooltip": "{{Cherry_BuffBuddies_Summary}}<br><br><rules><font color = '#f30c1a'>Crest of Cinders</font>: Basic attack menerapkan <keywordMajor>Burn</keywordMajor> dan <status>Slow</status> pada champion musuh. Saat berada di luar combat <healing>mendapatkan heal sekian persen dari health maksimum</healing>.<br><br><font color = '#1542ea'>Crest of Insight</font>: Mendapatkan Ability Haste, serta memulihkan <scaleMana>Mana</scaleMana> dan <energy>Energy</energy> tiap detik.</rules>"
        },
        {
            "apiName": "RaidBoss",
            "calculations": {},
            "dataValues": {
                "BreakoutHealthThreshold": 0.5,
                "DamageReductionMax": 0.699999988079071,
                "DamageReductionMin": 0.4000000059604645,
                "DamageReductionRoundCap": 11.0,
                "ImprisonDuration": 9.0,
                "MissingHPHealUponRelease": 0.30000001192092896,
                "ShieldHealthRatio": 0.3499999940395355,
                "StatIncrease": 0.5
            },
            "desc": "Kamu memulai setiap ronde dalam keadaan terpenjara di tengah arena, tidak bisa bertindak. Saat dipenjara, kamu memiliki pengurangan damage besar serta mengumpulkan ukuran, <scaleHealth>Health</scaleHealth>, <physicalDamage>Attack Damage</physicalDamage>, dan <scaleAP>Ability Power</scaleAP> berkelanjutan. Setelah @ImprisonDuration@ detik atau mencapai <scaleHealth>@BreakoutHealthThreshold*100@% Health</scaleHealth>, kamu melepaskan diri, <status>Knock Back</status> musuh dan mendapatkan <shield>Shield</shield> berdasarkan <scaleHealth>Health maksimum</scaleHealth>.",
            "iconLarge": "assets/ux/cherry/augments/icons/raidboss_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/raidboss_small.png",
            "id": 125,
            "name": "Raid Boss",
            "rarity": 2,
            "tooltip": "Kamu memulai setiap ronde dalam keadaan terpenjara di tengah arena, tidak bisa bertindak. Saat dipenjara, kamu memiliki hingga @DamageReductionMax*100@% pengurangan damage dan mendapatkan ukuran, <scaleHealth>Health</scaleHealth>, <physicalDamage>Attack Damage</physicalDamage>, dan <scaleAP>Ability Power</scaleAP> berkelanjutan (maksimum @StatIncrease*100@%). Setelah @ImprisonDuration@ detik atau mencapai <scaleHealth>@BreakoutHealthThreshold*100@% Health</scaleHealth>, kamu melepaskan diri, <status>Knock Back</status> musuh dan mendapatkan <shield>@ShieldHealthRatio*100@% Shield dari Health maksimum</shield>."
        },
        {
            "apiName": "OutlawsGrit",
            "calculations": {
                "MaxResistTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ResistsPerStack"
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "MaxStacks"
                            }
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 5.0,
                "ResistsPerStack": 12.0
            },
            "desc": "Setelah menggunakan dash, blink, atau teleport, kamu mendapatkan <scaleArmor>@ResistsPerStack@ Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> hingga @MaxResistTooltipOnly@ pada @MaxStacks@ stack.",
            "iconLarge": "assets/ux/cherry/augments/icons/outlawsgrit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/outlawsgrit_small.png",
            "id": 63,
            "name": "Outlaw's Grit",
            "rarity": 1,
            "tooltip": "Setelah menggunakan Ability dash, leap, blink, atau teleport, kamu mendapatkan <scaleArmor>@ResistsPerStack@ Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> hingga @MaxResistTooltipOnly@ pada @MaxStacks@ stack."
        },
        {
            "apiName": "DontBlink",
            "calculations": {},
            "dataValues": {
                "BonusDamagePerMSDifference": 0.0010000000474974513
            },
            "desc": "Menghasilkan lebih banyak damage pada musuh jika kamu lebih cepat dari mereka.",
            "iconLarge": "assets/ux/cherry/augments/icons/dontblink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontblink_small.png",
            "id": 26,
            "name": "Don't Blink",
            "rarity": 0,
            "tooltip": "Mendapatkan @BonusDamagePerMSDifference*1000@% damage bonus per <speed>10 Move Speed</speed> yang kamu miliki lebih dari target.<br><br>Damage Bonus Ronde Ini: @f1@<br>Total Damage Bonus: @f2@"
        },
        {
            "apiName": "ShadowRunner",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 2.0,
                "MSAmount": 300.0
            },
            "desc": "Setelah menggunakan Ability dash, leap, blink, atau teleport atau keluar dari <stealth>Stealth</stealth>, mendapatkan <speed>@spell.Augment_ShadowRunner:MSAmount@ Move Speed</speed> selama @spell.Augment_ShadowRunner:BuffDuration@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/shadowrunner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shadowrunner_small.png",
            "id": 73,
            "name": "Shadow Runner",
            "rarity": 0,
            "tooltip": "Setelah menggunakan Ability dash, leap, blink, atau teleport atau keluar dari <stealth>Stealth</stealth>, mendapatkan <speed>@spell.Augment_ShadowRunner:MSAmount@ Move Speed</speed> selama @spell.Augment_ShadowRunner:BuffDuration@ detik."
        },
        {
            "apiName": "InfernalConduit",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 6.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.14000000059604645,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "FlatCooldownRefundPerTick": 0.07999999821186066,
                "ProcCooldown": 1.0
            },
            "desc": "Ability-mu menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas, menghasilkan <magicDamage>Magic Damage</magicDamage> berkelanjutan.<br><br>Efek <keywordMajor>Burn</keywordMajor> mengurangi Cooldown Ability dasarmu.",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalconduit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalconduit_small.png",
            "id": 45,
            "name": "Infernal Conduit",
            "rarity": 2,
            "tooltip": "Ability-mu menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas, menghasilkan <magicDamage>@BleedDamageTooltip@ Magic Damage</magicDamage> per detik sebanyak @BleedDuration@ detik.<br><br>Semua efek <keywordMajor>Burn</keywordMajor> mengurangi Cooldown Ability dasar sebanyak @FlatCooldownRefundPerTick@ detik saat menghasilkan damage pada musuh.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@<br>"
        },
        {
            "apiName": "ADAPt",
            "calculations": {
                "APAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APAmp"
                        }
                    ]
                }
            },
            "dataValues": {
                "APAmp": 0.15000000596046448,
                "ConversionRate": 1.666659951210022,
                "InverseRate": 0.6000000238418579
            },
            "desc": "Mengonversi <scaleAD>Attack Damage Bonus</scaleAD> menjadi <scaleAP>Ability Power</scaleAP>. Mendapatkan <scaleAP>@APAmp*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/adapt_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/adapt_small.png",
            "id": 205,
            "name": "ADAPt",
            "rarity": 0,
            "tooltip": "Mengonversi <scaleAD>Attack Damage Bonus</scaleAD> menjadi <scaleAP>Ability Power</scaleAP> dan mendapatkan <scaleAP>@APAmpCalcTooltip@ Ability Power</scaleAP>.<br><br>Konversi Saat Ini: @f1@<br><br><rules>Mengonversi pada tingkat <scaleAP>@ConversionRate@ Ability Power</scaleAP> per poin <scaleAD>Attack Damage</scaleAD>.</rules>"
        },
        {
            "apiName": "BacktoBasics",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.3499999940395355,
                "Haste": 70.0,
                "HealingAmp": 0.3499999940395355,
                "ShieldingAmp": 0.3499999940395355
            },
            "desc": "Mendapatkan peningkatan Ability Damage, <healing>Heal</healing>, <shield>Shield</shield>, dan Ability Haste, tetapi kamu <keywordMajor>tidak bisa menggunakan Ability Ultima</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/backtobasics_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/backtobasics_small.png",
            "id": 4,
            "name": "Back To Basics",
            "rarity": 2,
            "tooltip": "Ability Ultimamu disegel. Mendapatkan @DamageAmp*100@% Ability Damage, <healing>Heal</healing>, <shield>Shield</shield>, dan @Haste@ Ability Haste."
        },
        {
            "apiName": "PrismaticEgg",
            "calculations": {},
            "dataValues": {
                "KillStackCredit": 1.0,
                "RequiredKillCount": 5.0,
                "RerollsToGrant": 1.0
            },
            "desc": "Mendapatkan @KillStackCredit@ stack tiap takedown, sekali per champion per ronde.<br><br>Tiap @RequiredKillCount@ stack, telur akan menetas menjadi Anvil Prismatic dan @RerollsToGrant@ bonus reroll.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_prismaticegg_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_prismaticegg_small.png",
            "id": 224,
            "name": "Egg Prismatic",
            "rarity": 2,
            "tooltip": "{{Cherry_PrismaticEgg_Summary}}<br><br>Stack Saat Ini: @f1@<br>Total Stack: @f2@"
        },
        {
            "apiName": "Clothesline",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 50.0,
                            "mStartValue": 1.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05000000074505806,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.07500000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.0
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "RectangleHalfWidth": 50.0
            },
            "desc": "Ada tether antara dirimu dan rekanmu yang selalu menghasilkan <magicDamage>magic damage</magicDamage> pada musuh di dalam.",
            "iconLarge": "assets/ux/cherry/augments/icons/clothesline_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clothesline_small.png",
            "id": 110,
            "name": "Clothesline",
            "rarity": 0,
            "tooltip": "Ada tether antara dirimu dan rekanmu yang menghasilkan <magicDamage>@BurnDamageTooltip@ magic damage</magicDamage> per detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "DontChase",
            "calculations": {
                "ApproximateTotalDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerSecond",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.25
                    },
                    "tooltipOnly": true
                },
                "DamagePerSecond": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 125.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioPerSecond"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatioPerSecond": 0.10000000149011612,
                "CloudDuration": 3.25,
                "PoisonDuration": 2.0999999046325684,
                "TicksPerSecond": 4.0,
                "ToggleCooldown": 1.0
            },
            "desc": "Kamu menjadi Ghost dan meninggalkan jejak gas beracun di belakangmu, menghasilkan <magicDamage>magic damage</magicDamage> pada musuh di dalamnya.",
            "iconLarge": "assets/ux/cherry/augments/icons/dontchase_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontchase_small.png",
            "id": 102,
            "name": "Don't Chase",
            "rarity": 0,
            "tooltip": "Kamu menjadi Ghost dan meninggalkan jejak gas beracun di belakangmu, menghasilkan <magicDamage>@DamagePerSecond@ magic damage</magicDamage> per detik pada musuh di dalamnya.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "SoulSiphon",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "HealPercentage": 0.11999999731779099
            },
            "desc": "Mendapatkan <crit>@CritChance*100@% Crit Chance</crit> dan <lifeSteal>@HealPercentage*100@% lifesteal saat menghasilkan <crit>Critical Strike</crit></lifeSteal>.",
            "iconLarge": "assets/ux/cherry/augments/icons/soulsiphon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/soulsiphon_small.png",
            "id": 77,
            "name": "Soul Siphon",
            "rarity": 1,
            "tooltip": "Mendapatkan <crit>@CritChance*100@% Crit Chance</crit> dan <lifeSteal>@HealPercentage*100@% lifesteal saat menghasilkan <crit>Critical Strike</crit></lifeSteal>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "GambaAnvil",
            "calculations": {},
            "dataValues": {
                "GoldBonus": 1000.0,
                "LegendaryCostReduction": -500.0,
                "LegendaryGoldBasisDiscount": 1000.0,
                "PrismaticCostReduction": -1500.0,
                "PrismaticGoldBasisDiscount": 1250.0,
                "StatCostReduction": -150.0
            },
            "desc": "Mendapatkan @GoldBonus@ gold dan mengurangi harga semua anvil.<br><br>Anvil Prismatic: @PrismaticCostReduction@<br>Anvil Legendary: @LegendaryCostReduction@<br>Anvil Stat: @StatCostReduction@<br><br><rules>Item yang diperoleh dari anvil dijual dengan harga 500 gold lebih murah.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/thiefsgloves_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thiefsgloves_small.png",
            "id": 234,
            "name": "Gamba Anvil",
            "rarity": 2,
            "tooltip": "Mendapatkan @GoldBonus@ gold dan mengurangi harga semua anvil.<br><br>Anvil Prismatic: @PrismaticCostReduction@<br>Anvil Legendary: @LegendaryCostReduction@<br>Anvil Stat: @StatCostReduction@<br><br><rules>Item yang diperoleh dari anvil dijual dengan harga 500 gold lebih murah.</rules>"
        },
        {
            "apiName": "DivineIntervention",
            "calculations": {},
            "dataValues": {
                "BaseCD": 35.0,
                "InitalDelay": 12.0,
                "InvulnerabilityDuration": 2.5,
                "Radius": 400.0,
                "WarningDelay": 2.5
            },
            "desc": "@InitalDelay@ detik setelah combat berlangsung, panggil bintang pelindung yang perlahan turun ke arahmu. Setelah mendarat, kamu dan sekutu di sekitar menjadi <keywordMajor>Invulnerable</keywordMajor> selama beberapa detik. Lalu <keywordMajor>Autocast</keywordMajor> ini tiap @BaseCD@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/slowactingpainkillers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowactingpainkillers_small.png",
            "id": 301,
            "name": "Divine Intervention",
            "rarity": 1,
            "tooltip": "@InitalDelay@ detik setelah combat berlangsung, panggil bintang pelindung yang perlahan turun ke arahmu. Setelah mendarat, kamu dan sekutu di sekitar menjadi <keywordMajor>Invulnerable</keywordMajor> selama @InvulnerabilityDuration@ detik. Lalu <keywordMajor>Autocast</keywordMajor> ini tiap @BaseCD@ detik."
        },
        {
            "apiName": "ThreadtheNeedle",
            "calculations": {},
            "dataValues": {
                "PercentPen": 0.20000000298023224
            },
            "desc": "Mendapatkan @PercentPen*100@% <physicalDamage>Armor Penetration</physicalDamage> dan <magicDamage>Magic Penetration</magicDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/threadtheneedle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threadtheneedle_small.png",
            "id": 84,
            "name": "Thread the Needle",
            "rarity": 1,
            "tooltip": "Mendapatkan @PercentPen*100@% <physicalDamage>Armor Penetration</physicalDamage> dan <magicDamage>Magic Penetration</magicDamage>."
        },
        {
            "apiName": "BreadAndCheese",
            "calculations": {},
            "dataValues": {
                "EAbilityHaste": 200.0
            },
            "desc": "@spell3KeyBind@ milikmu mendapatkan @EAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandcheese_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandcheese_small.png",
            "id": 151,
            "name": "Bread And Cheese",
            "rarity": 1,
            "tooltip": "@spell3KeyBind@ milikmu mendapatkan @EAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "Impassable",
            "calculations": {},
            "dataValues": {
                "BeamPosIndent": 100.0,
                "BonusResistsMax": 150.0,
                "BonusResistsMin": 80.0,
                "CCCarryOverRatio": 1.0,
                "Cooldown": 15.0,
                "DamageRadius": 350.0,
                "DamageRatioAD": 0,
                "DamageRatioAP": 0,
                "DelayBeforeBurst": 2.5,
                "DmgReduction": 0.15000000596046448,
                "FlatResists": 35.0,
                "FlatResistsMax": 35.0,
                "HealthRatio": 8.0,
                "MRRatio": 0,
                "MaxBaseDamage": 120.0,
                "PercentBonusResists": 0.800000011920929,
                "RayCount": 3.0,
                "ResistInc": 0,
                "SizeInc": 0.25,
                "SlowAmount": 0.15000000596046448,
                "SlowDuration": 2.5,
                "SlowZoneDuration": 3.0,
                "SlowZoneLength": 700.0,
                "SlowZoneSlowAPRatio": 0.05999999865889549,
                "SlowZoneSlowBase": 0.20000000298023224,
                "SlowZoneSlowHealShieldRatio": 0.09000000357627869,
                "SlowZoneSlowbADRatio": 0.07000000029802322,
                "SlowZoneWidth": 80.0,
                "StartingBaseDamage": 25.0
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Aftershock</spellName> dan <spellName>Glacial Augment</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/impassable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/impassable_small.png",
            "id": 149,
            "name": "Impassable",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Aftershock</spellName> dan <spellName>Glacial Augment</spellName>.<br><br><spellName>Aftershock</spellName> - Menerapkan <status>Immobilize</status> pada champion memberimu <scaleArmor>Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> selama 2,5 detik, lalu kamu meledak, memberikan damage ke musuh di dekatmu berdasarkan <scaleHealth>Health maksimum</scaleHealth> kamu.<br><spellName>Glacial Augment</spellName> - Menerapkan <status>Immobilize</status> pada champion menciptakan es di bawah mereka, <status>Slow</status> musuh di area tersebut dan mengurangi damage mereka."
        },
        {
            "apiName": "PandorasBox",
            "calculations": {},
            "dataValues": {},
            "desc": "Transmute semua augment kamu langsung menjadi augment Prismatic random.",
            "iconLarge": "assets/ux/cherry/augments/icons/pandoras_box_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/pandoras_box_small.png",
            "id": 317,
            "name": "Pandora's Box",
            "rarity": 2,
            "tooltip": "Transmute semua augment kamu langsung menjadi augment Prismatic random."
        },
        {
            "apiName": "ExtendoArm",
            "calculations": {},
            "dataValues": {
                "Cooldown": 12.0
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> menembakkan Blitzcrank hook tiap 12 detik pada champion musuh di sekitar.",
            "iconLarge": "assets/ux/cherry/augments/icons/extendoarm_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/extendoarm_small.png",
            "id": 33,
            "name": "Extendo-Arm",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> menembakkan Blitzcrank hook tiap 12 detik pada champion musuh di sekitar.<br><br>Hook Ditembakkan: @f1@"
        },
        {
            "apiName": "SlowCooker",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.017500000074505806,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "Range": 500.0
            },
            "desc": "Tiap detik, menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada champion musuh di sekitar, meningkat sesuai dengan <scaleHealth>Health maksimum</scaleHealth>.",
            "iconLarge": "assets/ux/cherry/augments/icons/slowcooker_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowcooker_small.png",
            "id": 75,
            "name": "Slow Cooker",
            "rarity": 2,
            "tooltip": "Tiap detik, menerapkan stack <keywordMajor>Burn</keywordMajor> tanpa batas pada champion musuh di sekitar, menghasilkan <magicDamage>@BleedDamageTooltip@ Magic Damage</magicDamage> per detik selama @BleedDuration@ detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "DieAnotherDay",
            "calculations": {},
            "dataValues": {
                "HealFlatTooltip": 250.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Die Another Day</spellName>.<br><br><rules><spellName>Die Another Day</spellName> menciptakan zona yang di dalamnya tidak ada unit yang bisa mati selama 4 detik.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/dieanotherday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dieanotherday_small.png",
            "id": 24,
            "name": "Die Another Day",
            "rarity": 1,
            "tooltip": "Memberkati tanah di bawahmu selama 4 detik, mencegah unit apa pun di dalamnya memiliki <scaleHealth>kurang dari 10% dari Health maksimum mereka</scaleHealth>. Di akhir, semua unit di dalamnya menerima heal sebesar <healing>@HealFlatTooltip@ Health</healing>. "
        },
        {
            "apiName": "Augment404",
            "calculations": {},
            "dataValues": {
                "HatsToGrant": 3.0
            },
            "desc": "Bagaimana kamu menemukannya?!?!? <br><br>Kamu mendapatkan @HatsToGrant@ topi.",
            "iconLarge": "assets/ux/cherry/augments/icons/augment404_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment404_small.png",
            "id": 404,
            "name": "404 Augment Tidak Ditemukan",
            "rarity": 0,
            "tooltip": "Bagaimana kamu menemukannya?!?!? <br><br>Kamu mendapatkan @HatsToGrant@ topi."
        },
        {
            "apiName": "DualWield",
            "calculations": {
                "{84eb6ffe}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AttackReduction",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AttackReduction": 0.4000000059604645,
                "AttackSpeed": 0.25,
                "OnHitMod": 0.4000000059604645,
                "SecondMissileDelay": 0.15000000596046448
            },
            "desc": "Saat kamu menyerang, menembakkan bolt yang menghasilkan @AttackReduction*100@% damage dan menerapkan efek {{ Item_Keyword_OnHit }} dengan efektivitas @OnHitMod*100@%. Dapatkan <attackSpeed>@AttackSpeed*100@% total Attack Speed</attackSpeed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/dualwield_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dualwield_small.png",
            "id": 225,
            "name": "Dual Wield",
            "rarity": 2,
            "tooltip": "Saat kamu menyerang, menembakkan bolt yang menghasilkan @AttackReduction*100@% damage dan menerapkan efek {{ Item_Keyword_OnHit }} dengan efektivitas @OnHitMod*100@%. Dapatkan <attackSpeed>@AttackSpeed*100@% total Attack Speed</attackSpeed>."
        },
        {
            "apiName": "Augment405",
            "calculations": {},
            "dataValues": {
                "DamageAmpPerHat": 0.05000000074505806
            },
            "desc": "Dapatkan @DamageAmpPerHat*100@% damage per topi yang kamu pakai.",
            "iconLarge": "assets/ux/cherry/augments/icons/augment405_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment405_small.png",
            "id": 405,
            "name": "Augment 405",
            "rarity": 2,
            "tooltip": "Dapatkan @DamageAmpPerHat*100@% damage per topi yang kamu pakai."
        },
        {
            "apiName": "SpiritLink",
            "calculations": {},
            "dataValues": {
                "DamageRedirectPercentage": 0.15000000596046448,
                "HealCopyPercentage": 0.5
            },
            "desc": "@DamageRedirectPercentage*100@% dari damage yang dihasilkan pada sekutumu diarahkan kepadamu, dan <healing>@HealCopyPercentage*100@% dari heal</healing> yang mereka terima juga diberikan kepadamu.",
            "iconLarge": "assets/ux/cherry/augments/icons/spiritlink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spiritlink_small.png",
            "id": 78,
            "name": "Spirit Link",
            "rarity": 2,
            "tooltip": "@DamageRedirectPercentage*100@% dari damage yang dihasilkan pada sekutumu diarahkan kepadamu, dan <healing>@HealCopyPercentage*100@% dari heal yang mereka terima</healing> juga diberikan kepadamu.<br><br>Total Damage Dialihkan: @f1@<br>Total Heal Dilakukan: @f2@<br>"
        },
        {
            "apiName": "Deathtouch",
            "calculations": {},
            "dataValues": {
                "AttackSpeedRatio": 0.0010000000474974513,
                "BleedDuration": 5.0,
                "CurseCounter": 2.0,
                "OnHitDamageRatio": 0.30000001192092896,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "Menyerang champion musuh memberikan <keywordMajor>Cursed Power</keywordMajor> permanen dan menghasilkan <magicDamage>magic damage</magicDamage> tambahan berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.<br><br><keywordMajor>Cursed Power</keywordMajor> maksimum yang kamu dapatkan per ronde meningkat sesuai dengan total sumber <keywordMajor>Curse</keywordMajor> di antara dirimu dan sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/deathtouch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deathtouch_small.png",
            "id": 217,
            "name": "Deathtouch",
            "rarity": 1,
            "tooltip": "Menyerang champion musuh memberimu @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Seranganmu menghasilkan <magicDamage>@f1@ Magic Damage</magicDamage> tambahan (@OnHitDamageRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Quest_AngelofRetribution",
            "calculations": {
                "FinalDamageTooltip": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 6,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{ae70438b}",
                            "mStat": 34
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "tooltipOnly": true
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPowerToDamageConversion",
                            "mStat": 34
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 100.0
                    }
                }
            },
            "dataValues": {
                "AttackSpeed": 1.0,
                "HealPowerToDamageConversion": 3.5,
                "HealPowerToDamageTooltip": 350.0,
                "RequirementAmount": 2500.0,
                "Test": 100.0
            },
            "desc": "Persyaratan: Memberikan <healing>heal</healing> atau mencegah @RequirementAmount@ damage kepada sekutu.<br><br>Reward: Mendapatkan <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>, dan Seranganmu menghasilkan <magicDamage>magic damage</magicDamage> tambahan setara dengan <healing>@HealPowerToDamageConversion*100@% Heal/Shield Power</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_angelofretribution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_angelofretribution_small.png",
            "id": 192,
            "name": "Quest: Angel of Retribution",
            "rarity": 1,
            "tooltip": "Persyaratan: Memberikan <healing>heal</healing> atau mencegah @RequirementAmount@ damage kepada sekutu.<br><br>Reward: Mendapatkan <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>, dan Seranganmu menghasilkan <magicDamage>@FinalDamageTooltip@ magic damage</magicDamage> tambahan setara dengan <healing>@HealPowerToDamageConversion*100@% Heal/Shield Power</healing>.<br><br>Damage Di-heal atau Ditahan: @f1@<br>Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "ContractKiller",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.15000000596046448,
                "Gold": 150.0
            },
            "desc": "Tiap ronde, tandai lawan yang akan menerima @spell.Augment_ContractKiller:DamageAmp*100@% lebih banyak damage dan memberikan @spell.Augment_ContractKiller:Gold@ gold ekstra saat mati.",
            "iconLarge": "assets/ux/cherry/augments/icons/contractkiller_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/contractkiller_small.png",
            "id": 17,
            "name": "Contract Killer",
            "rarity": 0,
            "tooltip": "Tiap ronde, tandai champion lawan. Champion itu menerima @DamageAmp*100@% damage ekstra dan memberikan @Gold@ gold bonus kepadamu dan rekan timmu saat terbunuh.<br><br>Damage Bonus Ronde Ini: @f1@<br>Total Damage Bonus: @f2@<br>Total Gold yang Didapatkan per Rekan Tim: @f3@"
        },
        {
            "apiName": "Goredrink",
            "calculations": {},
            "dataValues": {
                "Omnivamp": 0.20000000298023224
            },
            "desc": "Mendapatkan <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal>.",
            "iconLarge": "assets/ux/cherry/augments/icons/goredrink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goredrink_small.png",
            "id": 138,
            "name": "Goredrink",
            "rarity": 0,
            "tooltip": "Mendapatkan <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal>."
        },
        {
            "apiName": "WellBeRightBack",
            "calculations": {
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAmountPercent": 0.4000000059604645,
                "Range": 600.0,
                "SelfDuration": 1.75,
                "StasisDuration": 2.5
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Time Stop</spellName>.<br><br><rules><spellName>Time Stop</spellName>: SEMUA champion di sekitar akan memasuki mode <status>Stasis</status>. Mode <status>Stasis</status> lebih singkat untukmu, dan selama mode ini kamu mendapatkan Heal berdasarkan Health yang hilang.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/wellberightback_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wellberightback_small.png",
            "id": 312,
            "name": "We'll Be Right Back",
            "rarity": 1,
            "tooltip": "<spellName>Time Stop</spellName>: Semua champion di sekitar akan memasuki mode <status>Stasis</status> selama @StasisDuration@ detik, atau @SelfDuration@ detik untukmu. Selama mode ini, kamu memulihkan <healing>@HealAmountPercent*100@% Health yang hilang</healing>."
        },
        {
            "apiName": "Quest_RiteOfTheForgeGod",
            "calculations": {},
            "dataValues": {
                "AnvilsReqToComplete": 2.0,
                "ItemPercentAmp": 0.30000001192092896
            },
            "desc": "Persyaratan: Membeli @AnvilsReqToComplete@ Anvil Item.<br><br>Reward: Semua item kamu berubah menjadi <keywordMajor>Masterwork</keywordMajor>, meningkatkan stat-nya sebesar @ItemPercentAmp*100@%.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_small.png",
            "id": 333,
            "name": "Quest: Rite Of The Forge God",
            "rarity": 2,
            "tooltip": "Persyaratan: Membeli @AnvilsReqToComplete@ Anvil Item.<br><br>Reward: Semua item kamu berubah menjadi <keywordMajor>Masterwork</keywordMajor>, meningkatkan stat-nya sebesar @ItemPercentAmp*100@%."
        },
        {
            "apiName": "FirstAidKit",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.20000000298023224
            },
            "desc": "Mendapatkan <healing>@HealShieldAmp*100@% Heal dan Shield Power</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/firstaidkit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firstaidkit_small.png",
            "id": 37,
            "name": "First-Aid Kit",
            "rarity": 0,
            "tooltip": "Mendapatkan <healing>@HealShieldAmp*100@% Heal dan Shield Power</healing>."
        },
        {
            "apiName": "OkBoomerang",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.2199999988079071,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseCooldown": 7.0
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> melemparkan bumerang ke musuh di sekitar setiap @BaseCooldown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/okboomerang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/okboomerang_small.png",
            "id": 61,
            "name": "OK Boomerang",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> melemparkan bumerang ke musuh di sekitar setiap @BaseCooldown@ detik, menghasilkan @Damage@ adaptive damage pada musuh yang terkena.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Hybrid",
            "calculations": {},
            "dataValues": {
                "AbilityBoost": 0.30000001192092896,
                "AttackBoost": 0.30000001192092896
            },
            "desc": "Saat kamu menghasilkan damage dengan Serangan, Ability berikutnya memberikan @AbilityBoost*100@% peningkatan damage.<br><br>Saat kamu menghasilkan damage dengan Ability, Seranganmu berikutnya memberikan @AttackBoost*100@% peningkatan damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/hybrid_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hybrid_small.png",
            "id": 357,
            "name": "Hybrid",
            "rarity": 1,
            "tooltip": "{{Cherry_Hybrid_Summary}}<br><br><rules>Ability memperkuat satu Serangan per cast.</rules>"
        },
        {
            "apiName": "HiveMind",
            "calculations": {
                "BeeDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{ee18a47b}",
                            "{0589a59c}": "BaseDamageMin",
                            "{0b65bc23}": "BaseDamageMax"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASReductionPerCounter": -0.029999999329447746,
                "BaseDamageMax": 100.0,
                "BaseDamageMin": 40.0,
                "BeeRange": 25000.0,
                "DebuffDuration": 2.0,
                "MaxBeeStacks": 8.0,
                "StartingBees": 1.0
            },
            "desc": "Mulai tiap ronde dengan @StartingBees@ Bee, mendapatkan Bee lagi dengan memanen bunga. Menghasilkan damage pada champion musuh akan mengirim satu Bee yang menghasilkan <magicDamage>@BeeDamage@ magic damage</magicDamage> selama @DebuffDuration@ detik saat mendarat, sebelum kembali padamu.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/hive_mind_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hive_mind_small.png",
            "id": 338,
            "name": "Hive Mind",
            "rarity": 2,
            "tooltip": "Mulai tiap ronde dengan @StartingBees@ Bee, mendapatkan Bee lagi dengan memanen bunga. Menghasilkan damage pada champion musuh akan mengirim satu Bee yang menghasilkan <magicDamage>@BeeDamage@ magic damage</magicDamage> selama @DebuffDuration@ detik saat mendarat, sebelum kembali padamu.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Quest_ThreeSacredTreasures",
            "calculations": {
                "Calc_Magic_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.75,
                            "mStat": 2
                        }
                    ]
                },
                "Calc_Physical_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "Persyaratan: Memiliki Infinity Edge, Perplexity, dan Hextech Gunblade.<br><br>Reward: Serangan Yunara digantikan dengan laser yang menghasilkan damage campuran.",
            "iconLarge": "assets/ux/cherry/augments/icons/threesacredtreasures_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threesacredtreasures_small.png",
            "id": 319,
            "name": "Quest: Three Sacred Treasures",
            "rarity": 1,
            "tooltip": "Persyaratan: Memiliki Infinity Edge, Perplexity, dan Hextech Gunblade.<br><br>Reward: Serangan Yunara digantikan dengan laser yang menghasilkan <physicalDamage>@Calc_Physical_Damage@ physical damage</physicalDamage> + <magicDamage>@Calc_Magic_Damage@ magic damage</magicDamage> serta menerapkan efek <OnHit>%i:OnHit% On-Hit</OnHit> dua kali."
        },
        {
            "apiName": "JuiceBox",
            "calculations": {},
            "dataValues": {},
            "desc": "Setiap ronde, kamu dan rekan tim mendapatkan Juice tambahan secara gratis.",
            "iconLarge": "assets/ux/cherry/augments/icons/juicebox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicebox_small.png",
            "id": 49,
            "name": "Juice Box",
            "rarity": 0,
            "tooltip": "Setiap ronde, kamu dan rekan tim mendapatkan Juice tambahan secara gratis."
        },
        {
            "apiName": "ScopiestWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 250.0,
                "RangedRangeIncrease": 150.0
            },
            "desc": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged.",
            "iconLarge": "assets/ux/cherry/augments/icons/scopiestweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopiestweapons_small.png",
            "id": 115,
            "name": "Scopiest Weapons",
            "rarity": 2,
            "tooltip": "Mendapatkan @MeleeRangeIncrease@ Attack Range, berkurang menjadi @RangedRangeIncrease@ kalau kamu Ranged."
        },
        {
            "apiName": "SlimeTime",
            "calculations": {
                "BaseDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 40.0
                        }
                    ]
                },
                "BlobHeal": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.05999999865889549,
                            "mStartValue": 0.029999999329447746
                        }
                    ]
                },
                "PercentDamage": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.07000000029802322,
                            "mStartValue": 0.029999999329447746
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ],
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "Cooldown": 7.0,
                "Radius": 450.0
            },
            "desc": "Setiap beberapa detik <keywordMajor>Autocast</keywordMajor> burst slime dari tubuh, menghasilkan <magicDamage>magic damage</magicDamage> ke musuh di sekitar. Jika mengenai champion, mengeluarkan gumpalan yang akan memberimu heal saat diinjak.",
            "iconLarge": "assets/ux/cherry/augments/icons/slimetime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slimetime_small.png",
            "id": 232,
            "name": "Slime Time",
            "rarity": 0,
            "tooltip": "Setiap @Cooldown@ detik <keywordMajor>Autocast</keywordMajor> burst slime dari tubuh, menghasilkan <magicDamage>@BaseDamage@ ditambah @PercentDamage@ magic damage Health maksimum</magicDamage> ke musuh di sekitar. Jika mengenai champion, mengeluarkan gumpalan di sekitarnya. Berjalan di atas gumpalan akan memulihkan <healing>@BlobHeal@ Health</healing>. Jika musuh berjalan di atasnya, gumpalan akan hancur."
        },
        {
            "apiName": "Dreadbringer",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "CurseStacksPerTick": 1.0,
                "MaxHealthRatio": 4.0,
                "Range": 500.0,
                "TickCadence": 0.25
            },
            "desc": "Mendapatkan aura yang terus mengumpulkan <keywordMajor>Cursed Power</keywordMajor> permanen per champion musuh di dalam. Mendapatkan <scaleHealth>Health maksimum</scaleHealth> berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.<br><br><keywordMajor>Cursed Power</keywordMajor> maksimum yang kamu dapatkan per ronde meningkat sesuai dengan total sumber <keywordMajor>Curse</keywordMajor> di antara dirimu dan sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/plaguebearer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/plaguebearer_small.png",
            "id": 216,
            "name": "Dreadbringer",
            "rarity": 2,
            "tooltip": "Tiap @TickCadence@ detik, mendapatkan @CurseStacksPerTick@ <keywordMajor>Cursed Power</keywordMajor> per champion musuh di sekitar.<br><br>Mendapatkan <scaleHealth>@f1@ Health</scaleHealth> (@MaxHealthRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "StackosaurusRex",
            "calculations": {},
            "dataValues": {
                "StackModifier": 0.75
            },
            "desc": "Saat kamu mendapatkan <keywordMajor>Stack</keywordMajor> Ability permanen, akan mendapatkan @StackModifier*100@% lebih banyak!",
            "iconLarge": "assets/ux/cherry/augments/icons/stackosaurusrex_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stackosaurusrex_small.png",
            "id": 204,
            "name": "Stackosaurus Rex",
            "rarity": 0,
            "tooltip": "Saat kamu mendapatkan <keywordMajor>Stack</keywordMajor> Ability permanen, akan mendapatkan @StackModifier*100@% lebih banyak!"
        },
        {
            "apiName": "escAPADe",
            "calculations": {
                "ADAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADAmp",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "ConversionRate": 0.6000000238418579,
                "InverseRate": 1.666659951210022
            },
            "desc": "Mengonversi <scaleAP>Ability Power</scaleAP> menjadi <scaleAD>Attack Damage Bonus</scaleAD>. Mendapatkan <scaleAD>@ADAmp*100@% Attack Damage</scaleAD>.",
            "iconLarge": "assets/ux/cherry/augments/icons/escapade_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/escapade_small.png",
            "id": 206,
            "name": "escAPADe",
            "rarity": 0,
            "tooltip": "Mengonversi <scaleAP>Ability Power</scaleAP> menjadi <scaleAD>Attack Damage Bonus</scaleAD> dan mendapatkan <scaleAD>@ADAmpCalcTooltip@ Attack Damage</scaleAD>.<br><br>Konversi Saat Ini: @f1@<br><br><rules>Mengonversi dengan rasio <scaleAD>@ConversionRate@ Attack Damage</scaleAD> per poin <scaleAP>Ability Power</scaleAP>.</rules>"
        },
        {
            "apiName": "FeyMagic",
            "calculations": {},
            "dataValues": {
                "PolyCooldown": 15.0,
                "PolyDuration": 2.0,
                "WEnemySlow": 60.0
            },
            "desc": "Menghasilkan damage dengan Ultima akan menerapkan <status>Polymorph</status> pada musuhmu selama beberapa detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/feymagic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feymagic_small.png",
            "id": 194,
            "name": "Fey Magic",
            "rarity": 2,
            "tooltip": "Menghasilkan damage pada musuh dengan Ultima akan menerapkan <status>Polymorph</status> selama @PolyDuration@ detik (cooldown @PolyCooldown@ detik)."
        },
        {
            "apiName": "Firebrand",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.019999999552965164
            },
            "desc": "Seranganmu menerapkan <keywordMajor>Burn</keywordMajor> {{ Item_Keyword_OnHit }} yang bisa stack tanpa batas, menghasilkan damage berkelanjutan.",
            "iconLarge": "assets/ux/cherry/augments/icons/firebrand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firebrand_small.png",
            "id": 36,
            "name": "Firebrand",
            "rarity": 1,
            "tooltip": "Seranganmu menerapkan <keywordMajor>Burn</keywordMajor> pada musuh {{ Item_Keyword_OnHit }}, menghasilkan <magicDamage>@PercentMaxHPDamagePer5Seconds*20@% Magic Damage Health maksimum</magicDamage> per detik selama @BleedDuration@ detik. <keywordMajor>Burn</keywordMajor> bisa stack tanpa batas.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Doomsayer",
            "calculations": {},
            "dataValues": {
                "AdaptiveForceRatio": 1.25,
                "BleedDuration": 5.0,
                "Cooldown": 3.0,
                "CurseCounter": 2.0,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "Mengenai champion musuh dengan ability memberimu <keywordMajor>Cursed Power</keywordMajor> permanen. Mendapatkan <font color = '#8347ff'>Adaptive Force</font> berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.<br><br><keywordMajor>Cursed Power</keywordMajor> maksimum yang kamu dapatkan per ronde meningkat sesuai dengan total sumber <keywordMajor>Curse</keywordMajor> antara kamu dan sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/doomsayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/doomsayer_small.png",
            "id": 219,
            "name": "Doomsayer",
            "rarity": 2,
            "tooltip": "Mengenai champion musuh dengan ability memberimu @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Mendapatkan @f1@ <font color = '#8347ff'>Adaptive Force</font> (@AdaptiveForceRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Flashy",
            "calculations": {},
            "dataValues": {
                "FlashAmmoTooltip": 3.0,
                "FlashCooldown": 2.0
            },
            "desc": "Flash-mu memiliki @FlashAmmoTooltip@ Ammo dan Cooldown @FlashCooldown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/flashy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashy_small.png",
            "id": 116,
            "name": "Flashy",
            "rarity": 1,
            "tooltip": "Flash-mu memiliki @FlashAmmoTooltip@ Ammo dan Cooldown @FlashCooldown@ detik."
        },
        {
            "apiName": "NestingDoll",
            "calculations": {},
            "dataValues": {
                "ReviveArmTime": 2.0,
                "ReviveDuration": 1.5,
                "ReviveMod": 0.800000011920929,
                "SecondReviveMod": 0.6398299932479858,
                "SecondSizeMod": -0.4000000059604645,
                "SelfReviveTimerModMax": 0.5,
                "SelfReviveTimerModMin": 0.4000000059604645,
                "SizeMod": -0.20000000298023224
            },
            "desc": "Kamu secara otomatis mulai Revive dirimu sendiri setelah @ReviveArmTime@ detik dan kamu bisa mendapat Revive untuk waktu tambahan. Setiap kali kamu Revive, akan kembali dalam keadaan lebih kecil dan dengan <scaleHealth>Health maksimum</scaleHealth> yang berkurang.<br><br>Saat revive, kamu akan <status>Knock Back</status> musuh di sekitarmu.",
            "iconLarge": "assets/ux/cherry/augments/icons/nestingdoll_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nestingdoll_small.png",
            "id": 177,
            "name": "Nesting Doll",
            "rarity": 2,
            "tooltip": "Kamu secara otomatis mulai Revive dirimu sendiri setelah @ReviveArmTime@ detik dan kamu bisa mendapat Revive untuk waktu tambahan. Setiap kali kamu Revive, akan kembali dalam keadaan lebih kecil dan dengan <scaleHealth>@ReviveMod*100@% Health maksimum</scaleHealth>.<br><br>Saat revive, kamu akan <status>Knock Back</status> musuh di sekitarmu."
        },
        {
            "apiName": "TapDancer",
            "calculations": {
                "MSToASConversionCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MSToASConversion",
                            "mStat": 7
                        }
                    ]
                }
            },
            "dataValues": {
                "MSPerHit": 10.0,
                "MSToASConversion": 0.0010000000474974513
            },
            "desc": "Seranganmu memberimu <speed>@MSPerHit@ Move Speed</speed>, bisa stack tanpa batas. Mendapatkan <attackSpeed>Attack Speed</attackSpeed> setara dengan @MSToASConversion*10000@% <speed>Move Speed</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/tapdancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tapdancer_small.png",
            "id": 81,
            "name": "Tap Dancer",
            "rarity": 2,
            "tooltip": "Seranganmu memberimu <speed>@MSPerHit@ Move Speed</speed>, bisa stack tanpa batas. Mendapatkan <attackSpeed>@MSToASConversionCalc@ Attack Speed</attackSpeed>."
        },
        {
            "apiName": "FanTheHammer",
            "calculations": {
                "DamagePerBolt": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 2.5,
                            "mLevel1Value": 10.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AdditionalBolts": 5.0,
                "Cooldown": 5.0,
                "MaxDamageAmp": 0.5,
                "MaxDamageAmpDistance": 750.0,
                "OnHitRatio": 0.20000000298023224
            },
            "desc": "Saat menyerang, menembakkan @AdditionalBolts@ bolt tambahan yang masing-masing menghasilkan <physicalDamage>physical damage</physicalDamage> berdasarkan jarak yang ditempuh. Memiliki cooldown per arah.",
            "iconLarge": "assets/ux/cherry/augments/icons/fanthehammer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fanthehammer_small.png",
            "id": 220,
            "name": "Fan the Hammer",
            "rarity": 2,
            "tooltip": "Saat menyerang, menembakkan @AdditionalBolts@ bolt tambahan yang masing-masing menghasilkan <physicalDamage>@DamagePerBolt@ physical damage</physicalDamage>, meningkat hingga @MaxDamageAmp*100@% berdasarkan jarak yang ditempuh. Setiap arah mata angin memiliki Cooldown @Cooldown@ detik.<br><br>Setiap bolt bisa menghasilkan Critical Strike dan menerapkan efek On-Hit dengan efektivitas @OnHitRatio*100@%.<br><br>Damage Dihasilkan Ronde ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Tormentor",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.03999999910593033,
                "SpellIDCD": 5.0
            },
            "desc": "Menerapkan efek <status>Immobilize</status> atau <status>Ground</status> ke champion musuh akan menerapkan <keywordMajor>Burn</keywordMajor> yang menghasilkan damage berkelanjutan, bisa stack tanpa batas.",
            "iconLarge": "assets/ux/cherry/augments/icons/tormentor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tormentor_small.png",
            "id": 85,
            "name": "Tormentor",
            "rarity": 0,
            "tooltip": "Menerapkan efek <status>Immobilize</status> atau <status>Ground</status> ke champion musuh akan menerapkan <keywordMajor>Burn</keywordMajor>, menghasilkan <scaleAP>Magic Damage sebesar @PercentMaxHPDamagePer5Seconds*20@% Health maksimum</scaleAP> per detik selama @BleedDuration@ detik. <keywordMajor>Burn</keywordMajor> bisa stack tanpa batas.<br><br>Damage yang Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "Minionmancer",
            "calculations": {},
            "dataValues": {
                "MinionDamageIncrease": 0.4000000059604645,
                "MinionHealthIncrease": 0.4000000059604645,
                "MinionSizeIncrease": 0.4000000059604645
            },
            "desc": "Unit yang kamu panggil memperoleh @MinionSizeIncrease*100@% peningkatan ukuran, health, dan damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/minionmancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/minionmancer_small.png",
            "id": 104,
            "name": "Minionmancer",
            "rarity": 1,
            "tooltip": "Unit yang kamu panggil memperoleh @MinionSizeIncrease*100@% peningkatan ukuran, health, dan damage."
        },
        {
            "apiName": "Multitool",
            "calculations": {},
            "dataValues": {
                "AmountOfItemsToRoll": 5.0,
                "PrismaticRound": 4.0,
                "SellableRound": 9.0
            },
            "desc": "Menambahkan Multitool ke inventory-mu. Pada setiap Fase Belanja, pilih 1 dari 5 item random, dan Multitool akan berubah menjadi item tersebut untuk ronde combat berikutnya.",
            "iconLarge": "assets/ux/cherry/augments/icons/multitool_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/multitool_small.png",
            "id": 331,
            "name": "Multitool",
            "rarity": 1,
            "tooltip": "Menambahkan Multitool ke inventory-mu. Pada setiap Fase Belanja, pilih 1 dari 5 item random, dan Multitool akan berubah menjadi item tersebut untuk ronde combat berikutnya.<br><br>Pada ronde @PrismaticRound@, Multitool bisa menggulir Item Prismatic."
        },
        {
            "apiName": "TankEngine",
            "calculations": {},
            "dataValues": {
                "MaxHPIncrement": 0.05000000074505806,
                "SizeIncrement": 0.15000000596046448
            },
            "desc": "Ukuran bertambah @SizeIncrement*100@% dan mendapatkan <scaleHealth>@MaxHPIncrement*100@% Health bonus</scaleHealth> per takedown.",
            "iconLarge": "assets/ux/cherry/augments/icons/tank_engine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tank_engine_small.png",
            "id": 313,
            "name": "Tank Engine",
            "rarity": 1,
            "tooltip": "Ukuran bertambah @SizeIncrement*100@% dan mendapatkan <scaleHealth>@f2@% Health Bonus</scaleHealth> (<scaleHealth>@MaxHPIncrement*100@% (@f1@)</scaleHealth> per takedown).<br><br>Takedown: @f3@"
        },
        {
            "apiName": "EtherealWeapon",
            "calculations": {},
            "dataValues": {
                "Cooldown": 1.5
            },
            "desc": "Ability-mu menerapkan efek {{ Item_Keyword_OnHit }}. Cooldown 1 detik per target.",
            "iconLarge": "assets/ux/cherry/augments/icons/etherealweapon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/etherealweapon_small.png",
            "id": 29,
            "name": "Ethereal Weapon",
            "rarity": 1,
            "tooltip": "Ability-mu menerapkan efek {{ Item_Keyword_OnHit }}. Cooldown 1 detik per target.<br><br>Jumlah Terpicu Ronde Ini: @f1@<br>Total Jumlah Terpicu: @f2@"
        },
        {
            "apiName": "OmniSoul",
            "calculations": {},
            "dataValues": {
                "SoulsToAdd": 3.0
            },
            "desc": "Mendapatkan 3 Dragon Soul random.",
            "iconLarge": "assets/ux/cherry/augments/icons/omnisoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/omnisoul_small.png",
            "id": 62,
            "name": "Omni Soul",
            "rarity": 2,
            "tooltip": "Mendapatkan 3 Dragon Soul random."
        },
        {
            "apiName": "DawnbringersResolve",
            "calculations": {
                "HealCalc": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealAmount",
                            "mStat": 12
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.08299999684095383
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                }
            },
            "dataValues": {
                "Duration": 3.0,
                "HealAmount": 0.30000001192092896,
                "HealthThreshold": 0.5
            },
            "desc": "Setelah Health drop di bawah <scaleHealth>@HealthThreshold*100@%</scaleHealth>, <healing>heal sebanyak @HealAmount*100@% Health maksimum selama 3 detik</healing>.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 20,
            "name": "Dawnbringer's Resolve",
            "rarity": 1,
            "tooltip": "{{Cherry_DawnbringersResolve_Summary}}<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "HoldVeryStill",
            "calculations": {
                "BonusAS": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 5
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 10
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.20000000298023224
                        }
                    ]
                },
                "BonusHitDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASDuration": 5.0,
                "BonusDamage": 0.10000000149011612,
                "BonusMS": 1.0,
                "HoldStillDuration": 0.75
            },
            "desc": "Mendapatkan <spellName>Guerrilla Warfare</spellName>.<br><br><rules>Setelah tidak bergerak selama @HoldStillDuration@ detik, menjadi <keywordStealth>Invisible</keywordStealth> sampai kamu bergerak. Saat kamu keluar dari <keywordStealth>Invisibility</keywordStealth> ini, serangan pertamamu memberikan <magicDamage>magic damage</magicDamage> bonus, mendapatkan <attackSpeed>@BonusAS@ Attack Speed dan @BonusMS*100@% <movementSpeed>Move Speed yang berangsur berkurang</movementSpeed></attackSpeed>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/holdverystill_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holdverystill_small.png",
            "id": 207,
            "name": "Hold Very Still",
            "rarity": 0,
            "tooltip": "Mendapatkan <spellName>Guerrilla Warfare</spellName><br><br><rules>Setelah tidak bergerak selama @HoldStillDuration@ detik, menjadi <keywordStealth>Invisible</keywordStealth> sampai kamu bergerak. Saat keluar dari <keywordStealth>Invisibility</keywordStealth> ini, kamu mendapatkan <attackSpeed>@BonusAS@ Attack Speed</attackSpeed> dan <speed>@BonusMS*100@% Movement Speed</speed> yang berangsur berkurang selama @ASDuration@ detik. Damage berikutnya yang dihasilkan pada musuh akan menghasilkan <magicDamage>@BonusHitDamage@ magic damage</magicDamage> tambahan.</rules>"
        },
        {
            "apiName": "FromBeginningToEnd",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mSimpleTooltipCalculationDisplay": 5
                },
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "ByCharLevelInterpolationCalculationPart",
                                "mEndValue": 15.0,
                                "mStartValue": 25.0
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ModesCooldownReduction"
                            }
                        }
                    ]
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 2.0
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.25,
                "BaseDamageHigh": 100.0,
                "BaseDamageLow": 50.0,
                "CooldownResetValue": 1.5,
                "DHCooldown": 45.0,
                "DamageAmp": 0.15000000596046448,
                "DamagePerSoulEssence": 20.0,
                "Duration": 3.0,
                "GoldPercentBonus": 1.2000000476837158,
                "GoldPercentBonusRanged": 0.8999999761581421,
                "GoldProcBonus": 6.0,
                "GraceWindow": 0.25,
                "HarvestThreshold": 0.5,
                "MissileNoiseNumberLimiter": 3.0,
                "MissileNoiseRangeLimiter": 1500.0,
                "ModesCooldownReduction": 1.0,
                "OOCTimer": 10.0,
                "StartingSoulsPerAugment": 8.0
            },
            "desc": "Mendapatkan Rune Keystone <spellName>First Strike</spellName> dan <spellName>Dark Harvest</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/frombeginningtoend_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frombeginningtoend_small.png",
            "id": 38,
            "name": "From Beginning to End",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>First Strike</spellName> dan <spellName>Dark Harvest</spellName>.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@<br>Total Gold Didapatkan: @f3@<br><br><spellName>First Strike</spellName> - Memberi damage ke champion membuat mereka menerima damage tambahan selama 3 detik. Di akhir durasi, dapatkan Gold berdasarkan damage bonus yang dihasilkan.<br><spellName>Dark Harvest</spellName> - Memberi damage ke musuh dengan Health di bawah <scaleHealth>50%</scaleHealth> memberikan damage bonus dan meningkatkan bonus tersebut secara permanen."
        },
        {
            "apiName": "PanicRoom",
            "calculations": {},
            "dataValues": {
                "DelayMovingTime": 1.0,
                "HealthLock": 0.20000000298023224,
                "MaximumDistanceRoF": 1500.0,
                "MaxmimumDistance": 3000.0,
                "MinimumDistance": 1500.0,
                "WispSpeed": 3500.0
            },
            "desc": "Sekali tiap combat, saat akan mati, kamu malah berubah menjadi wisp, mengatur Health-mu menjadi <scaleHealth>@HealthLock*100@% Health</scaleHealth>, lalu bergerak ke lokasi random di arena.",
            "iconLarge": "assets/ux/cherry/augments/icons/panic_room_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/panic_room_small.png",
            "id": 335,
            "name": "Panic Room",
            "rarity": 0,
            "tooltip": "Sekali tiap combat, saat akan mati, kamu malah berubah menjadi wisp, mengatur Health-mu menjadi <scaleHealth>@HealthLock*100@% Health</scaleHealth>, lalu bergerak ke lokasi random di arena."
        },
        {
            "apiName": "ParasiticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu Augment lawanmu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticmutation_small.png",
            "id": 240,
            "name": "Parasitic Mutation",
            "rarity": 0,
            "tooltip": "Setiap ronde, ini <keyword>bermutasi</keyword> menjadi salah satu Augment lawanmu.<br><br><rules>Hanya bermutasi menjadi augment yang bisa kamu roll.</rules>"
        },
        {
            "apiName": "CantTouchThis",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "InvulnDuration": 2.0
            },
            "desc": "Casting Ultimamu akan membuatmu <keywordMajor>Invulnerable</keywordMajor> selama beberapa saat.",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 11,
            "name": "Can't Touch This",
            "rarity": 2,
            "tooltip": "Casting Ultimamu akan membuatmu <status>Invulnerable</status> selama @InvulnDuration@ detik (Cooldown @Cooldown@ dtk)."
        },
        {
            "apiName": "SnowballFight",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "Menggantikan Summoner Flee dengan Mark.<br><br><rules>Mark melemparkan bola salju yang menandai musuh pertama yang terkena dan menghasilkan damage. <recast>Recast</recast> untuk dash ke musuh yang ditandai.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/snowballfight_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/snowballfight_small.png",
            "id": 176,
            "name": "Snowball Fight!",
            "rarity": 0,
            "tooltip": "Menggantikan Summoner Flee dengan Mark.<br><br><rules>Mark melemparkan bola salju yang menandai musuh pertama yang terkena dan menghasilkan damage. <recast>Recast</recast> untuk dash ke musuh yang ditandai.</rules>"
        },
        {
            "apiName": "ItsCritical",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.5
            },
            "desc": "Mendapatkan <crit>@CritChance*100@% Crit Chance</crit>.",
            "iconLarge": "assets/ux/cherry/augments/icons/itscritical_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itscritical_small.png",
            "id": 47,
            "name": "It's Critical",
            "rarity": 1,
            "tooltip": "Mendapatkan <crit>@CritChance*100@% Crit Chance</crit>."
        },
        {
            "apiName": "BloodBrother",
            "calculations": {
                "BleedDamagePerStack": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 45.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645,
                            "mStat": 2
                        }
                    ]
                },
                "NoxianMightBonusAD": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 15.0,
                                    "mLevel": 11
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 30.0,
                                    "mLevel": 14
                                }
                            ],
                            "mInitialBonusPerLevel": 5.0,
                            "mLevel1Value": 30.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "MaxStacks": 5.0,
                "SecondsPerTick": 1.2599999904632568
            },
            "desc": "Mendapatkan Pasif <spellName>Hemorrhage</spellName> Darius.<br><br><rules>Serangan dan Ability yang menghasilkan damage menerapkan efek <keywordMajor>Hemorrhage</keywordMajor> pada target, menghasilkan <physicalDamage>@BleedDamagePerStack@ physical damage</physicalDamage> selama @BleedDuration@ detik, bisa stack hingga @MaxStacks@ kali.<br><br>Draven mendapatkan <scaleAD>@NoxianMightBonusAD@ Attack Damage</scaleAD> pada @MaxStacks@ stack <keywordMajor>Hemorrhage</keywordMajor>.</rules><br><br>",
            "iconLarge": "assets/ux/cherry/augments/icons/bloodbrother_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bloodbrother_small.png",
            "id": 200,
            "name": "Blood Brother",
            "rarity": 1,
            "tooltip": "Mendapatkan Pasif <spellName>Hemorrhage</spellName> Darius.<br><br><rules>Serangan dan Ability yang menghasilkan damage menerapkan efek <keywordMajor>Hemorrhage</keywordMajor> pada target, menghasilkan <physicalDamage>@BleedDamagePerStack@ physical damage</physicalDamage> selama @BleedDuration@ detik, bisa stack hingga @MaxStacks@ kali.<br><br>Draven mendapatkan <scaleAD>@NoxianMightBonusAD@ Attack Damage</scaleAD> pada @MaxStacks@ stack <keywordMajor>Hemorrhage</keywordMajor>.</rules><br><br>"
        },
        {
            "apiName": "UltimateUnstoppable",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "UnstoppableDuration": 3.0
            },
            "desc": "Setelah menggunakan Ultimamu, kamu menjadi kebal terhadap crowd control selama @UnstoppableDuration@ detik. (Cooldown @Cooldown@ detik).",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimateunstoppable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimateunstoppable_small.png",
            "id": 112,
            "name": "Ultimate Unstoppable",
            "rarity": 0,
            "tooltip": "Setelah menggunakan Ultimamu, kamu menjadi kebal terhadap crowd control selama @UnstoppableDuration@ detik. (Cooldown @Cooldown@ detik)."
        },
        {
            "apiName": "Recursion",
            "calculations": {},
            "dataValues": {
                "AbilityHaste": 60.0
            },
            "desc": "Mendapatkan @AbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/recursion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/recursion_small.png",
            "id": 68,
            "name": "Recursion",
            "rarity": 1,
            "tooltip": "Mendapatkan @AbilityHaste@ Ability Haste."
        },
        {
            "apiName": "StatsOnStatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 4.0
            },
            "desc": "Mendapatkan @AmountOfStatAnvils@ Anvil Stat!",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstatsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstatsonstats_small.png",
            "id": 228,
            "name": "Stats on Stats on Stats!",
            "rarity": 2,
            "tooltip": "Mendapatkan @AmountOfStatAnvils@ Anvil Stat!"
        },
        {
            "apiName": "Deft",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6000000238418579
            },
            "desc": "Mendapatkan @AttackSpeed*100@% <speed>Attack Speed</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/deft_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deft_small.png",
            "id": 22,
            "name": "Deft",
            "rarity": 0,
            "tooltip": "Mendapatkan @AttackSpeed*100@% <speed>Attack Speed</speed>."
        },
        {
            "apiName": "Goliath",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "APAmp": 0.15000000596046448,
                "HealthAmp": 0.3499999940395355,
                "SizeAmp": 0.5
            },
            "desc": "Menjadi besar, mendapatkan <scaleHealth>@HealthAmp*100@% Health</scaleHealth> dan <scaleAP>@ADAmp*100@% Adaptive Force</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/goliath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goliath_small.png",
            "id": 41,
            "name": "Goliath",
            "rarity": 2,
            "tooltip": "Menjadi besar, mendapatkan <scaleHealth>@HealthAmp*100@% Health</scaleHealth> dan <scaleAP>@ADAmp*100@% Adaptive Force</scaleAP>."
        },
        {
            "apiName": "JuicePress",
            "calculations": {},
            "dataValues": {
                "BonusHats": 1.0,
                "JuiceAmp": 0.5,
                "PowerJuicePercentPen": 0.15000000596046448,
                "PriceReduction": 0.5,
                "SpeedJuiceMSBoost": 0.20000000298023224,
                "VitalityJuiceHealShieldPower": 0.25
            },
            "desc": "Juice memberikan efek tambahan untukmu dan timmu.<br><br>Biaya juice buff @PriceReduction*100@% lebih sedikit.",
            "iconLarge": "assets/ux/cherry/augments/icons/juicepress_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicepress_small.png",
            "id": 242,
            "name": "Juice Press",
            "rarity": 0,
            "tooltip": "Timmu mendapatkan efek tambahan dari juice dan biaya juice buff @PriceReduction*100@% lebih sedikit.<br><br>Juice of Power: @PowerJuicePercentPen*100@% <scaleAD>Armor</scaleAD> atau <scaleAP>Magic Pen</scaleAP><br>Juice of Vitality: @VitalityJuiceHealShieldPower*100@% <healing>Heal dan Shield Power</healing><br>Juice of Haste: @SpeedJuiceMSBoost*100@% <speed>Movement Speed</speed><br>Cappa Juice: @BonusHats@ topi tambahan."
        },
        {
            "apiName": "LegDay",
            "calculations": {},
            "dataValues": {
                "MovementSpeed": 50.0,
                "SlowResist": 0.4000000059604645
            },
            "desc": "Mendapatkan <speed>@MovementSpeed@ Movement Speed</speed> dan <speed>@SlowResist*100@% Slow Resist</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/legday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/legday_small.png",
            "id": 305,
            "name": "Leg Day",
            "rarity": 0,
            "tooltip": "Mendapatkan <speed>@MovementSpeed@ Movement Speed</speed> dan <speed>@SlowResist*100@% Slow Resist</speed>."
        },
        {
            "apiName": "Trailblazer",
            "calculations": {},
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercent": 0.03999999910593033,
                "Radius": 650.0,
                "SpellIDCD": 1.5
            },
            "desc": "Melakukan Dash atau Blink akan memberikan efek <keywordMajor>Burn</keywordMajor> ke musuh di sekitarnya dan memberikan damage berkelanjutan, stack tanpa batas.",
            "iconLarge": "assets/ux/cherry/augments/icons/trailblazer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trailblazer_small.png",
            "id": 221,
            "name": "Trailblazer",
            "rarity": 0,
            "tooltip": "Saat kamu Dash atau Blink, memberikan efek <keywordMajor>Burn</keywordMajor> ke musuh di sekitar sebesar <magicDamage>@BurnPercent*100@% magic damage Health maksimum</magicDamage> selama @BurnDuration@ detik.<br><br>Damage dihasilkan ronde ini: @f1@<br>Damage dihasilkan di game ini: @f2@"
        },
        {
            "apiName": "AcceleratingSorcery",
            "calculations": {},
            "dataValues": {
                "HastePerCast": 12.0
            },
            "desc": "Menggunakan Ability akan memberimu Ability Haste yang bisa stack tanpa batas, yang direset tiap ronde.",
            "iconLarge": "assets/ux/cherry/augments/icons/acceleratingsorcery_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/acceleratingsorcery_small.png",
            "id": 1,
            "name": "Accelerating Sorcery",
            "rarity": 2,
            "tooltip": "Menggunakan Ability akan memberimu <scaleBonus>@HastePerCast@ Ability Haste</scaleBonus> yang bisa stack tanpa batas, yang direset tiap ronde."
        },
        {
            "apiName": "RighteousFury",
            "calculations": {},
            "dataValues": {
                "ADPerStack": 2.0,
                "ASPerStack": 0.019999999552965164,
                "Cooldown": 3.0,
                "MinimumTrigger": 1.0,
                "SpellDamagePerStack": 0.029999999329447746
            },
            "desc": "Memberi <healing>Heal</healing> atau <Shield>Shield</Shield> meningkatkan damage Ability-mu sebesar @SpellDamagePerStack*100@%, di-stack tanpa batas untuk ronde tersebut.",
            "iconLarge": "assets/ux/cherry/augments/icons/righteous_fury_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/righteous_fury_small.png",
            "id": 343,
            "name": "Righteous Fury",
            "rarity": 2,
            "tooltip": "{{Cherry_RighteousFury_Summary}}<br><br>Cooldown @Cooldown@ dtk per cast Ability, Augment, dan Item.<br><br>Damage Bonus Ability Saat Ini: @f1@%<br>Damage bonus ronde ini: @f2@<br>Total damage bonus: @f3@"
        },
        {
            "apiName": "OrbitalLaser",
            "calculations": {
                "DamagePerTick": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 45.0
                        }
                    ]
                },
                "TotalDamageOverTimeTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerTick",
                    "mMultiplier": {
                        "__type": "ProductOfSubPartsCalculationPart",
                        "mPart1": {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "GroundDuration"
                        },
                        "mPart2": {
                            "__type": "NumberCalculationPart",
                            "mNumber": 4.0
                        }
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "AOESize": 550.0,
                "CastRange": 5500.0,
                "DamagetoChampions": 0.30000001192092896,
                "GroundDuration": 3.0,
                "LaserDelay": 2.5,
                "TickRate": 0.25
            },
            "desc": "Menggantikan Summoner Flee dengan <spellName>Orbital Laser</spellName>.<br><br><rules>Setelah beberapa saat, memanggil orbital laser yang menghasilkan <trueDamage>@DamagetoChampions*100@% true damage dari Health maksimum</trueDamage> plus <magicDamage>@TotalDamageOverTimeTooltip@ magic damage</magicDamage> selama @GroundDuration@ detik.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/orbitallaser_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/orbitallaser_small.png",
            "id": 208,
            "name": "Orbital Laser",
            "rarity": 2,
            "tooltip": "{{Cherry_OrbitalLaser_Summary}}<br><br>Damage Dihasilkan Ronde Ini:@f1@<br>Total Damage Dihasilkan:@f2@"
        },
        {
            "apiName": "Energetic",
            "calculations": {},
            "dataValues": {
                "AmountOfMissiles": 1.0,
                "EnergizeAmpAttackCharge": 2.0,
                "EnergizeAmpMovementCharge": 2.0,
                "MaxHealthDamagePerMissile": 0.003000000026077032,
                "MaxRangeThreshold": 0
            },
            "desc": "Mendapatkan <keyword>Energized</keyword> dua kali lebih cepat. Memicu <keyword>Energized</keyword> akan menembakkan <keywordMajor>Magic Missile</keywordMajor>, menghasilkan hingga <trueDamage>@MaxHealthDamagePerMissile*100@% true damage Health maksimum</trueDamage> berdasarkan jarak tempuh.",
            "iconLarge": "assets/ux/cherry/augments/icons/energetic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/energetic_small.png",
            "id": 344,
            "name": "Energetic",
            "rarity": 0,
            "tooltip": "Mendapatkan <keyword>Energized</keyword> dua kali lebih cepat. Memicu <keyword>Energized</keyword> akan menembakkan <keywordMajor>Magic Missile</keywordMajor>, menghasilkan hingga <trueDamage>@MaxHealthDamagePerMissile*100@% true damage Health maksimum</trueDamage> berdasarkan jarak tempuh.<br><br>Damage yang Dihasilkan Magic Missile di Ronde Ini: @f1@<br>Total Damage yang Dihasilkan Magic Missile: @f2@"
        },
        {
            "apiName": "MysticPunch",
            "calculations": {},
            "dataValues": {
                "CooldownRefund": 1.25,
                "MinCDR": 0.5
            },
            "desc": "{{ Item_Keyword_OnHit }} mengurangi cooldown ability-mu sebanyak @CooldownRefund@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/mysticpunch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mysticpunch_small.png",
            "id": 58,
            "name": "Mystic Punch",
            "rarity": 2,
            "tooltip": "{{ Item_Keyword_OnHit }} mengurangi cooldown ability-mu sebanyak @CooldownRefund@ detik."
        },
        {
            "apiName": "Homeguard",
            "calculations": {},
            "dataValues": {
                "DisableCooldown": 3.0,
                "Duration": 10.0,
                "MovementSpeed": 1.0
            },
            "desc": "Mendapatkan <speed>@spell.Augment_Homeguard:MovementSpeed*100@% Move Speed</speed>, terkena efek disable selama @spell.Augment_Homeguard:DisableCooldown@ detik setelah menerima damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/homeguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/homeguard_small.png",
            "id": 105,
            "name": "Homeguard",
            "rarity": 0,
            "tooltip": "Mendapatkan <speed>@spell.Augment_Homeguard:MovementSpeed*100@% Move Speed</speed>, terkena efek disable selama @spell.Augment_Homeguard:DisableCooldown@ detik setelah menerima damage."
        },
        {
            "apiName": "NullAugment",
            "calculations": {},
            "dataValues": {},
            "desc": "Null",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 3,
            "name": "Null Augment",
            "rarity": 0,
            "tooltip": "Null"
        },
        {
            "apiName": "HatTrick",
            "calculations": {
                "ShieldHealth": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 300.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{8bfcfef7}",
                            "mStat": 7,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 3.0,
                "HatTrickPriceReduction": 350.0,
                "HatsToGrant": 3.0,
                "LowHealthThreshold": 0.30000001192092896,
                "MovespeedBoostPercent": 0.3499999940395355,
                "MovespeedShieldPercent": 0.75,
                "ShieldDuration": 3.0
            },
            "desc": "Langsung mendapatkan @HatsToGrant@ topi dan mengurangi harga Cappa Juice sebesar @HatTrickPriceReduction@.<br>Menerima damage yang akan mengurangi Health-mu ke bawah @LowHealthThreshold*100@% memberimu <speed>@MoveSpeedBoostPercent*100@% Move Speed</speed> dan <shield>@ShieldHealth@ shield</shield> selama @ShieldDuration@, tetapi kehilangan satu topi. Cooldown @Cooldown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/hattrick_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hattrick_small.png",
            "id": 241,
            "name": "Hat Trick",
            "rarity": 1,
            "tooltip": "{{ Cherry_HatTrick_Summary }}<br><br><rules>Kamu tidak akan kehilangan topi saat mati.</rules>"
        },
        {
            "apiName": "HeavyHitter",
            "calculations": {
                "HealthPercentDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthPercent",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthPercent": 0.03500000014901161
            },
            "desc": "Seranganmu menghasilkan <physicalDamage>physical damage</physicalDamage> tambahan setara dengan @HealthPercent*100@% dari <scaleHealth>Health maksimum.</scaleHealth>",
            "iconLarge": "assets/ux/cherry/augments/icons/heavyhitter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/heavyhitter_small.png",
            "id": 181,
            "name": "Heavy Hitter",
            "rarity": 0,
            "tooltip": "Seranganmu memberikan tambahan <physicalDamage>@HealthPercentDamage@ physical damage</physicalDamage> setara dengan @HealthPercent*100@% dari <scaleHealth>Health maksimummu.</scaleHealth>"
        },
        {
            "apiName": "RabbleRousing",
            "calculations": {
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MaxHealthPercentageHeal",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHealthPercentageHeal": 0.009999999776482582
            },
            "desc": "Menggunakan Ability akan memulihkan <healing>@HealAmount@ Health</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/rabblerousing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/rabblerousing_small.png",
            "id": 67,
            "name": "Rabble Rousing",
            "rarity": 1,
            "tooltip": "Menggunakan Ability akan memulihkan <healing>@HealAmount@ Health</healing>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "GiantSlayer",
            "calculations": {},
            "dataValues": {
                "LargeBonusDamage": 0.25,
                "MedBonusDamage": 0.15000000596046448,
                "MovespeedMod": 0.30000001192092896,
                "SizeMod": 0.25,
                "SmallBonusDamage": 0.10000000149011612,
                "XLargeBonusDamage": 0.30000001192092896
            },
            "desc": "Menjadi kecil, mendapatkan <speed>Move Speed</speed>, dan damage bonus ke champion berdasarkan seberapa besar mereka dibandingkan kamu.",
            "iconLarge": "assets/ux/cherry/augments/icons/giantslayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/giantslayer_small.png",
            "id": 195,
            "name": "Giant Slayer",
            "rarity": 2,
            "tooltip": "Menjadi mini, mendapatkan <speed>@MovespeedMod*100@% Move Speed</speed>, dan menghasilkan antara @SmallBonusDamage*100@% dan @XLargeBonusDamage*100@% damage bonus pada champion berdasarkan seberapa besar mereka dibandingkan kamu.<br><br>Damage Ronde ini: @f1@<br>Damage Game ini: @f2@"
        },
        {
            "apiName": "TransmutePrismatic",
            "calculations": {},
            "dataValues": {},
            "desc": "Mendapatkan satu Augment Prismatic random.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmuteprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmuteprismatic_small.png",
            "id": 238,
            "name": "Transmute: Prismatic",
            "rarity": 1,
            "tooltip": "Mendapatkan satu Augment Prismatic random."
        },
        {
            "apiName": "FrozenFoundations",
            "calculations": {},
            "dataValues": {
                "ChampPushDistance": 120.0,
                "NonChampPushDistance": 250.0,
                "WallDuration": 5.0,
                "WallWidth": 400.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Frozen Foundations</spellName>.<br><br><rules><spellName>Frozen Foundations</spellName> memanggil dinding es di suatu lokasi.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/frozenfoundations_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frozenfoundations_small.png",
            "id": 40,
            "name": "Frozen Foundations",
            "rarity": 0,
            "tooltip": "<rules>Memanggil dinding es di suatu lokasi.</rules>"
        },
        {
            "apiName": "CriticalHealing",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritHeal": 0.5
            },
            "desc": "<healing>Heal</healing> dan <shield>Shield</shield> darimu bisa menghasilkan Critical Strike sebesar @CritHeal*100@% jumlah bonus. Mendapatkan @CritChance*100@% Crit Chance. ",
            "iconLarge": "assets/ux/cherry/augments/icons/criticalhealing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/criticalhealing_small.png",
            "id": 118,
            "name": "Critical Healing",
            "rarity": 1,
            "tooltip": "{{Cherry_CriticalHealing_Summary}}<br><br>Heal Bonus: @f1@<br>Shield Bonus: @f2@"
        },
        {
            "apiName": "TransmuteGold",
            "calculations": {},
            "dataValues": {},
            "desc": "Mendapatkan satu Augment Gold random.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutegold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutegold_small.png",
            "id": 237,
            "name": "Transmute: Gold",
            "rarity": 0,
            "tooltip": "Mendapatkan satu Augment Gold random."
        },
        {
            "apiName": "ApexInventor",
            "calculations": {},
            "dataValues": {
                "ItemHaste": 300.0,
                "TooltipCDR": 75.0
            },
            "desc": "Mendapatkan <scaleBonus>@ItemHaste@ Item Haste</scaleBonus> (setara dengan @TooltipCDR@% Item CDR).<br><br><rules>Item Haste mengurangi cooldown %i:cooldown% dari semua Ability Item.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/apexinventor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/apexinventor_small.png",
            "id": 2,
            "name": "Apex Inventor",
            "rarity": 1,
            "tooltip": "Mendapatkan <scaleBonus>@ItemHaste@ Item Haste</scaleBonus> (setara dengan @TooltipCDR@% Item CDR).<br><br><rules>Item Haste mengurangi cooldown %i:cooldown% dari semua Ability Item.</rules>"
        },
        {
            "apiName": "MirrorImage",
            "calculations": {},
            "dataValues": {
                "AugmentCooldown": 30.0,
                "CloneDuration": 8.0,
                "HealthThreshold": 0.30000001192092896,
                "StealthDuration": 1.25
            },
            "desc": "Saat Health-mu turun di bawah <scaleHealth>@HealthThreshold*100@%</scaleHealth>, menjadi <keywordStealth>Tak Terlihat</keywordStealth> sesaat dan menciptakan 4 versi kloning dirimu.",
            "iconLarge": "assets/ux/cherry/augments/icons/mirrorimage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mirrorimage_small.png",
            "id": 172,
            "name": "Mirror Image",
            "rarity": 0,
            "tooltip": "Saat Health-mu turun di bawah <scaleHealth>@HealthThreshold*100@%</scaleHealth>, menjadi <keywordStealth>Tak Terlihat</keywordStealth> sesaat dan menciptakan 4 versi kloning dirimu."
        },
        {
            "apiName": "Desecrator",
            "calculations": {},
            "dataValues": {
                "ArmorMRRatio": 0.25,
                "BleedDuration": 5.0,
                "CurseCounter": 10.0,
                "PercentMaxHPDamagePer5Seconds": 0.05000000074505806
            },
            "desc": "Menerapkan <status>Immobilize</status> pada champion musuh memberimu <keywordMajor>Cursed Power</keywordMajor> permanen. Mendapatkan <armor>Armor</armor> dan <magicresistance>Magic Resistance</magicresistance> berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.<br><br><keywordMajor>Cursed Power</keywordMajor> maksimum yang kamu dapatkan per ronde meningkat sesuai dengan total sumber <keywordMajor>Curse</keywordMajor> di antara dirimu dan sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/desecrator_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/desecrator_small.png",
            "id": 218,
            "name": "Desecrator",
            "rarity": 0,
            "tooltip": "Menerapkan <status>Immobilize</status> pada champion musuh memberimu @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Mendapatkan <armor>@f1@ Armor</armor> dan <magicresistance>@f1@ Magic Resistance</magicresistance> (@ArmorMRRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "AllForYou",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.30000001192092896
            },
            "desc": "<healing>Heal</healing> dan <shield>Shield</shield> darimu @HealShieldAmp*100@% lebih kuat saat digunakan pada sekutu.",
            "iconLarge": "assets/ux/cherry/augments/icons/allforyou_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/allforyou_small.png",
            "id": 141,
            "name": "All For You",
            "rarity": 1,
            "tooltip": "{{ Cherry_AllForYou_Summary }}<br><br>Heal Bonus: @f1@<br>Shield Bonus: @f2@"
        },
        {
            "apiName": "KeystoneConjurer",
            "calculations": {},
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.20000000298023224,
                "AoEPercentRefund": 0.10000000149011612,
                "DamageADRatio": 0.15000000596046448,
                "DamageAPRatio": 0.10000000149011612,
                "DamageBase": 10.0,
                "DamageMax": 40.0,
                "DotPercentRefund": 0.05000000074505806,
                "PercentRefund": 0.20000000298023224,
                "RechargeTime": 20.0,
                "RechargeTimeMin": 8.0,
                "ShieldBase": 30.0,
                "ShieldMax": 75.0,
                "ShieldRatio": 0.22499999403953552,
                "ShieldRatioAD": 0.3499999940395355
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Summon Aery</spellName> dan <spellName>Arcane Comet</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/keystoneconjurer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/keystoneconjurer_small.png",
            "id": 50,
            "name": "Keystone Conjurer",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Summon Aery</spellName> dan <spellName>Arcane Comet</spellName>.<br><br>Total Damage Dihasilkan: @f1@<br>Total Shield Dihasilkan: @f2@<br><br><spellName>Summon Aery</spellName> - Aery melompat ke musuh yang kamu beri damage atau ke sekutu yang kamu <healing>Heal</healing>, <shield>Shield</shield>, atau Buff, memberikan damage ke musuh atau <shield>Shield</shield> ke sekutu.<br><spellName>Arcane Comet</spellName> - Menghasilkan damage Ability akan meluncurkan komet yang memberikan damage ke semua musuh di area."
        },
        {
            "apiName": "LaserEyes",
            "calculations": {
                "LaserDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                },
                "LaserEyesTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 240.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioTooltip"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatioTooltip",
                            "mStat": 2
                        }
                    ],
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "ADRatio": 0.14000000059604645,
                "ADRatioTooltip": 0.5600000023841858,
                "APRatio": 0.09000000357627869,
                "APRatioTooltip": 0.36000001430511475,
                "LaserLength": 700.0,
                "RectHalfWidth": 60.0
            },
            "desc": "Ada laser ke arahmu menghadap yang menghasilkan <magicDamage>magic damage</magicDamage> terus-menerus.",
            "iconLarge": "assets/ux/cherry/augments/icons/lasereyes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lasereyes_small.png",
            "id": 174,
            "name": "Laser Eyes",
            "rarity": 2,
            "tooltip": "Ada laser ke arahmu menghadap yang menghasilkan <magicDamage>@LaserEyesTooltip@ magic damage</magicDamage> per detik.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "SpiritInfusion",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.5,
                "Cooldown": 10.0,
                "FlatHS": 0.10000000149011612,
                "HSDuration": 10.0
            },
            "desc": "Mendapatkan Kekuatan Heal dan Shield, meningkat saat Health rendah. Saat casting Ultima, Kekuatan Heal dan Shield kamu menjadi dua kali lipat.",
            "iconLarge": "assets/ux/cherry/augments/icons/spirit_infusion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spirit_infusion_small.png",
            "id": 326,
            "name": "Spirit Infusion",
            "rarity": 0,
            "tooltip": "Mendapatkan <healing>@FlatHS*100@% Kekuatan Heal dan Shield</healing>.<br><br>Saat casting Ultima, <healing>Kekuatan Heal dan Shield kamu</healing> meningkat sebesar @AmpAmount*100@% selama @HSDuration@ detik (Cooldown @Cooldown@ detik)."
        },
        {
            "apiName": "StatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 3.0
            },
            "desc": "Mendapatkan @AmountOfStatAnvils@ Anvil Stat!",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstats_small.png",
            "id": 227,
            "name": "Stats on Stats!",
            "rarity": 1,
            "tooltip": "Mendapatkan @AmountOfStatAnvils@ Anvil Stat!"
        },
        {
            "apiName": "Dashing",
            "calculations": {},
            "dataValues": {
                "Haste": 300.0
            },
            "desc": "Ability dash, leap, blink, atau teleport mendapatkan @Haste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/dashing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dashing_small.png",
            "id": 19,
            "name": "Dashing",
            "rarity": 2,
            "tooltip": "Ability dash, leap, blink, atau teleport mendapatkan @Haste@ Ability Haste."
        },
        {
            "apiName": "FireSale",
            "calculations": {},
            "dataValues": {
                "BootsStarterSellValue": 500.0,
                "LegendarySellValue": 2500.0,
                "PrismaticSellValue": 3750.0,
                "SellValueTooltip": 100.0
            },
            "desc": "Jual instan semua item non-quest kamu seharga @SellValueTooltip@% dari harga belinya. Cocok untuk menjual semua anvil diskon.",
            "iconLarge": "assets/ux/cherry/augments/icons/firesale_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firesale_small.png",
            "id": 229,
            "name": "Fire Sale",
            "rarity": 0,
            "tooltip": "Jual instan semua item non-quest kamu seharga @SellValueTooltip@% dari harga belinya. Cocok untuk menjual semua anvil diskon."
        },
        {
            "apiName": "LightningStrikes",
            "calculations": {},
            "dataValues": {
                "Breakpoint1": 3.0,
                "OnHitDamage": 40.0,
                "SlowResistValue": 1.0,
                "TotalASValue": 0.20000000298023224
            },
            "desc": "Mendapatkan <attackSpeed>@TotalASValue*100@% total Attack Speed</attackSpeed>. <br><br>Pada @Breakpoint1@ <attackSpeed>Serangan per detik</attackSpeed>, menghasilkan tambahan <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightningstrikes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightningstrikes_small.png",
            "id": 52,
            "name": "Lightning Strikes",
            "rarity": 1,
            "tooltip": "Mendapatkan <attackSpeed>@TotalASValue*100@% total Attack Speed</attackSpeed>.<br><br>Pada @Breakpoint1@ <attackSpeed>Serangan per detik</attackSpeed>, mendapatkan @OnHitDamage@ <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.<br><br><rules><attackSpeed>Total Attack Speed</attackSpeed> dihitung sebagai pengganda <attackSpeed>Attack Speed Bonusmu</attackSpeed></rules><br><br>Magic Damage On-Hit Dihasilkan: @f1@"
        },
        {
            "apiName": "Unshackled",
            "calculations": {},
            "dataValues": {
                "MaxLevel": 3.0,
                "UltimateHaste": 50.0
            },
            "desc": "Kamu bisa cast <spellName>Hijack</spellName> pada partnermu. Dapatkan @UltimateHaste@ Ultimate Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/unshackled_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/unshackled_small.png",
            "id": 314,
            "name": "Unshackled",
            "rarity": 1,
            "tooltip": "Kamu bisa cast <spellName>Hijack</spellName> pada partnermu. Dapatkan @UltimateHaste@ Ultimate Haste."
        },
        {
            "apiName": "Repulsor",
            "calculations": {},
            "dataValues": {
                "HealthThreshold1": 0.6000000238418579,
                "HealthThreshold2": 0.30000001192092896,
                "KnockbackDistance": 750.0,
                "KnockbackRange": 500.0
            },
            "desc": "Saat Health-mu di bawah @HealthThreshold1*100@% atau @HealthThreshold2*100@%, musuh di sekitar terkena <status>Knock Back</status>.",
            "iconLarge": "assets/ux/cherry/augments/icons/repulsor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/repulsor_small.png",
            "id": 69,
            "name": "Repulsor",
            "rarity": 0,
            "tooltip": "Saat Health-mu di bawah @HealthThreshold1*100@% atau @HealthThreshold2*100@%, musuh di sekitar terkena <status>Knock Back</status>."
        },
        {
            "apiName": "SkilledSniper",
            "calculations": {},
            "dataValues": {
                "PeriodicReductionAmount": 3.0,
                "ReducedCooldown": 0.5,
                "SnipeDistance": 700.0
            },
            "desc": "Mengenai musuh dengan Ability non-Ultima pada range jauh akan mengurangi Cooldown-nya menjadi @ReducedCooldown@ detik (@PeriodicReductionAmount@ untuk Ability berkala).",
            "iconLarge": "assets/ux/cherry/augments/icons/skilledsniper_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/skilledsniper_small.png",
            "id": 113,
            "name": "Skilled Sniper",
            "rarity": 1,
            "tooltip": "Mengenai musuh dengan Ability non-Ultima pada range lebih dari @SnipeDistance@ akan mengurangi Cooldown-nya ke @ReducedCooldown@ detik, sedangkan ability berkala direset ke @PeriodicReductionAmount@ detik."
        },
        {
            "apiName": "ParasiticRelationship",
            "calculations": {},
            "dataValues": {
                "HealPercent": 0.15000000596046448
            },
            "desc": "Kamu <healing>heal sebesar @HealPercent*100@%</healing> dari damage yang dihasilkan partnermu.",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticrelationship_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticrelationship_small.png",
            "id": 175,
            "name": "Parasitic Relationship",
            "rarity": 1,
            "tooltip": "{{ Cherry_ParasiticRelationship_Summary }}<br><br>Heal dalam ronde ini: @f1@<br>Total Heal: @f2@"
        },
        {
            "apiName": "Restart",
            "calculations": {},
            "dataValues": {
                "CoolDown": 10.0
            },
            "desc": "Ability non-Ultimamu <keywordMajor>Secara Otomatis</keywordMajor> diperbarui tiap @CoolDown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/restart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restart_small.png",
            "id": 165,
            "name": "Restart",
            "rarity": 1,
            "tooltip": "Ability non-Ultimamu <keywordMajor>Secara Otomatis</keywordMajor> diperbarui tiap @CoolDown@ detik."
        },
        {
            "apiName": "DrawYourSword",
            "calculations": {},
            "dataValues": {
                "BonusAD": 0.3499999940395355,
                "BonusAS": 0.25,
                "BonusHP": 0.3499999940395355,
                "BonusLifesteal": 0.25,
                "BonusMS": 0.25,
                "ExtraStackAttackRangeCeiling": 650.0,
                "ExtraStackAttackRangeFloor": 500.0,
                "MaxStatMod": 0.30000001192092896,
                "MeleeAttackRange": 200.0
            },
            "desc": "Kini kamu menjadi unit melee. Mendapatkan <physicalDamage>@BonusAD*100@% Attack Damage</physicalDamage>, <healing>@BonusHP*100@% Health</healing>, <attackSpeed>@BonusAS*100@% Attack Speed</attackSpeed>, <lifesteal>@BonusLifesteal*100@% Lifesteal</lifesteal>, dan <speed>@BonusMS*100@% Move Speed</speed> (masing-masing meningkat lagi berdasarkan Attack Range yang hilang).",
            "iconLarge": "assets/ux/cherry/augments/icons/drawyoursword_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/drawyoursword_small.png",
            "id": 134,
            "name": "Draw Your Sword",
            "rarity": 2,
            "tooltip": "Kini kamu menjadi unit melee. Mendapatkan <physicalDamage>@BonusAD*100@% Attack Damage</physicalDamage>, <healing>@BonusHP*100@% Health</healing>, <attackSpeed>@BonusAS*100@% Attack Speed</attackSpeed>, <lifesteal>@BonusLifesteal*100@% Lifesteal</lifesteal>, dan <speed>@BonusMS*100@% Move Speed</speed> (masing-masing meningkat lagi berdasarkan Attack Range yang hilang)."
        },
        {
            "apiName": "RestlessRestoration",
            "calculations": {
                "HealCalcPer1000Units": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthRatioPer1000Units",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 20.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthRatioPer1000Units": 0.019999999552965164
            },
            "desc": "Kamu terus-menerus mendapatkan <healing>heal</healing> saat bergerak.",
            "iconLarge": "assets/ux/cherry/augments/icons/restlessrestoration_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restlessrestoration_small.png",
            "id": 70,
            "name": "Restless Restoration",
            "rarity": 1,
            "tooltip": "Kamu memulihkan <healing>@HealCalcPer1000Units@ Health</healing> per 1.000 jarak yang ditempuh.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "DiveBomber",
            "calculations": {},
            "dataValues": {
                "ExplosionRadius": 500.0,
                "PercentMaxHPDamage": 0.20000000298023224
            },
            "desc": "Kematian pertama timmu di tiap ronde akan memicu ledakan, menghasilkan <trueDamage>true damage dalam jumlah besar</trueDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/divebomber_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/divebomber_small.png",
            "id": 25,
            "name": "Dive Bomber",
            "rarity": 0,
            "tooltip": "Kematian pertama timmu di tiap ronde akan meledak, menghasilkan <trueDamage>@PercentMaxHPDamage*100@% dari Health maksimum target sebagai true damage</trueDamage> pada musuh di sekitar.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "GoHSacrificeForGold",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.25,
                "RoundCountCap": 4.0
            },
            "desc": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Gold</keywordMajor> bonus dan memulihkan health-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforgold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 303,
            "name": "Sacrifice: For Gold",
            "rarity": 1,
            "tooltip": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Gold</keywordMajor> bonus dan memulihkan health-mu.<br><br>Sisa Ronde: @f1@"
        },
        {
            "apiName": "BluntForce",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.20000000298023224
            },
            "desc": "Mendapatkan <scaleAD>@ADAmp*100@% Attack Damage</scaleAD>.",
            "iconLarge": "assets/ux/cherry/augments/icons/bluntforce_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bluntforce_small.png",
            "id": 7,
            "name": "Blunt Force",
            "rarity": 0,
            "tooltip": "Mendapatkan <scaleAD>@ADAmp*100@% (@f1@) Attack Damage</scaleAD>."
        },
        {
            "apiName": "Oathsworn",
            "calculations": {},
            "dataValues": {},
            "desc": "Menggantikan Summoner Flee dengan <spellName>Fate's Call</spellName>.<br><br><rules><spellName>Fate's Call</spellName> membuat sekutumu tidak bisa ditarget selama hingga 4 detik. Sekutumu bisa melontarkan diri sendiri, <status>Knock Back</status> musuh.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/oathsworn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oathsworn_small.png",
            "id": 109,
            "name": "Oathsworn",
            "rarity": 1,
            "tooltip": "Menggantikan Summoner Flee dengan <spellName>Fate's Call</spellName>.<br><br><rules><spellName>Fate's Call</spellName> membuat sekutumu tidak bisa ditarget selama hingga 4 detik. Sekutumu bisa melontarkan diri sendiri, <status>Knock Back</status> musuh.</rules>"
        },
        {
            "apiName": "Flashbang",
            "calculations": {
                "ExplosiveDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071,
                            "mStat": 2
                        },
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 10.0,
                            "mLevel1Value": 70.0
                        }
                    ]
                }
            },
            "dataValues": {
                "SlowAmount": 0.3499999940395355,
                "SlowDuration": 1.25
            },
            "desc": "Ketika kamu melakukan Flash, terjadi ledakan di sekitarmu yang menghasilkan <magicDamage>magic damage</magicDamage> dan menerapkan <status>Slow</status> pada musuh yang terkena. Selain itu, Flash akan direset setiap ronde.",
            "iconLarge": "assets/ux/cherry/augments/icons/flashbang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashbang_small.png",
            "id": 187,
            "name": "Flashbang",
            "rarity": 0,
            "tooltip": "Ketika kamu melakukan Flash, terjadi ledakan di sekitarmu yang menghasilkan <magicDamage>@ExplosiveDamage@ magic damage</magicDamage> dan menerapkan <status>Slow</status> sebesar @SlowAmount*100@% selama @SlowDuration@ detik. Selain itu, Flash akan direset setiap ronde.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "AimForTheHead",
            "calculations": {},
            "dataValues": {
                "CritChanceBonus": 0.25,
                "CritChanceCeiling": 0.5,
                "CritChanceToDamageRatio": 0.5,
                "CritDamageBonus": 0.25
            },
            "desc": "Mendapatkan @CritChanceBonus*100@% Critical Strike Chance dan @CritDamageBonus*100@% Critical Strike Damage. Critical Strike Chance-mu dibatasi sebesar @CritChanceCeiling*100@%.<br><br> @CritChanceToDamageRatio*100@% Dari Critical Strike Chance di atas @CritChanceCeiling*100@% akan dikonversi menjadi Critical Strike Damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/aim_for_the_head_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/aim_for_the_head_small.png",
            "id": 336,
            "name": "Aim for the Head",
            "rarity": 1,
            "tooltip": "{{Cherry_AimForTheHead_Summary}}<br><br>Total Critical Strike Damage Bonus: @f1*100@%"
        },
        {
            "apiName": "SummonersRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 5.0
            },
            "desc": "Menggantikan Summoner Spell dengan yang random. Saat menggunakan Summoner Spell, menggantikannya dengan spell random lain pada Cooldown @Cooldown@ detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/summonersroulette_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonersroulette_small.png",
            "id": 123,
            "name": "Summoner's Roulette",
            "rarity": 2,
            "tooltip": "Menggantikan Summoner Spell dengan yang random. Saat menggunakan Summoner Spell, menggantikannya dengan spell random lain pada Cooldown @Cooldown@ detik."
        },
        {
            "apiName": "GoHSacrificeForSilver",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0,
                "RoundCountCap": 2.0
            },
            "desc": "Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Silver</keywordMajor> bonus.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificefor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 302,
            "name": "Sacrifice: For Silver",
            "rarity": 0,
            "tooltip": "Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Silver</keywordMajor> bonus.<br><br>Sisa Ronde: @f1@"
        },
        {
            "apiName": "ShrinkRay",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.15000000596046448
            },
            "desc": "Seranganmu mengurangi damage musuh sebesar @DamageReduction*100@% selama 3 detik.",
            "iconLarge": "assets/ux/cherry/augments/icons/shrinkray_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shrinkray_small.png",
            "id": 74,
            "name": "Shrink Ray",
            "rarity": 1,
            "tooltip": "Seranganmu mengurangi damage musuh sebesar @DamageReduction*100@% selama 3 detik.<br><br>Damage Dikurangi Ronde Ini: @f1@<br>Total Damage Dikurangi: @f2@"
        },
        {
            "apiName": "Castle",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 250.0,
                            "mStartValue": 80.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MSBuffAmount": 0.6000000238418579,
                "MSBuffDuration": 4.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Castle</spellName>.<br><br><rules><spellName>Castle:</spellName> Bertukar tempat dengan sekutumu, mendapatkan <speed>Move Speed</speed> dan <shield>Shield</shield>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/castle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/castle_small.png",
            "id": 12,
            "name": "Castle",
            "rarity": 0,
            "tooltip": "Mendapatkan Summoner Spell <spellName>Castle</spellName>.<br><br><rules>Bertukar tempat dengan sekutumu, memberikan <speed>@MSBuffAmount*100@% Move Speed</speed> dan <shield>@TotalShield@ Shield</shield> selama @MSBuffDuration@ detik kepadamu dan sekutumu.</rules>"
        },
        {
            "apiName": "Quest_SteelYourHeart",
            "calculations": {},
            "dataValues": {
                "StackMultiplication": 3.0,
                "StackThreshold": 400.0,
                "StacktoRegenConversion": 0.125
            },
            "desc": "Persyaratan: Memiliki Heartsteel dengan @StackThreshold@+ stack.<br><br>Reward: Mengalikan stack Heartsteel sebanyak @StackMultiplication@. Meningkatkan <healing>Regenerasi Health</healing> sebesar @StacktoRegenConversion*100@% dari stack Heartsteel.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_steelyourheart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_steelyourheart_small.png",
            "id": 152,
            "name": "Quest: Steel Your Heart",
            "rarity": 1,
            "tooltip": "Persyaratan: Memiliki Heartsteel dengan @StackThreshold@+ stack.<br><br>Reward: Mengalikan stack Heartsteel sebanyak @StackMultiplication@. Meningkatkan <healing>Regenerasi Health</healing> sebesar @StacktoRegenConversion*100@% dari stack Heartsteel."
        },
        {
            "apiName": "Executioner",
            "calculations": {},
            "dataValues": {
                "BonusDamage": 0.15000000596046448,
                "HealthThreshold": 0.5
            },
            "desc": "Menghasilkan @BonusDamage*100@% lebih banyak damage pada musuh dengan health di bawah @HealthThreshold*100@%. Mereset ability dasar saat takedown.",
            "iconLarge": "assets/ux/cherry/augments/icons/executioner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/executioner_small.png",
            "id": 32,
            "name": "Executioner",
            "rarity": 0,
            "tooltip": "Menghasilkan @BonusDamage*100@% lebih banyak damage pada musuh dengan health di bawah @HealthThreshold*100@%. Mereset ability dasar saat takedown.<br><br>Damage Bonus Ronde Ini: @f1@<br>Total Damage Bonus: @f2@"
        },
        {
            "apiName": "CourageoftheColossus",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "SpellIDCD": 5.0
            },
            "desc": "Mendapatkan <shield>@TotalShield@ Shield</shield> setelah menerapkan <status>Immobilize</status> atau <status>Ground</status> pada champion musuh.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/courageofthecolossus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/courageofthecolossus_small.png",
            "id": 18,
            "name": "Courage of the Colossus",
            "rarity": 2,
            "tooltip": "Mendapatkan <shield>@TotalShield@ Shield</shield> setelah menerapkan <status>Immobilize</status> atau <status>Ground</status> pada champion musuh.<br><br>Shield Dihasilkan Ronde Ini: @f1@<br>Total Shield Dihasilkan: @f2@"
        },
        {
            "apiName": "FruitsOfYourLabor",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.25,
                "AmpAmountTooltip": 25.0,
                "Duration": 2.0,
                "MSBoost": 0.4000000059604645
            },
            "desc": "Power Flower @AmpAmountTooltip@% lebih efektif terhadapmu dan dibagikan ke sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/fruitarian_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fruitarian_small.png",
            "id": 222,
            "name": "Fruits of Your Labor",
            "rarity": 0,
            "tooltip": "{{Cherry_FruitsOfYourLabor_Summary}}"
        },
        {
            "apiName": "InfernalSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "Kamu mendapatkan Infernal Soul, menghasilkan damage bonus saat mengenai musuh dengan Ability atau Serangan.",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalsoul_small.png",
            "id": 46,
            "name": "Infernal Soul",
            "rarity": 0,
            "tooltip": "Kamu mendapatkan Infernal Soul, menghasilkan damage bonus saat mengenai musuh dengan Ability atau Serangan.<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "ComboMaster",
            "calculations": {
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 10.0,
                            "mStartValue": 20.0
                        }
                    ]
                },
                "{4120d321}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        }
                    ]
                }
            },
            "dataValues": {
                "HasteBase": 0.30000001192092896,
                "HasteBaseMelee": 0.4000000059604645,
                "HasteDuration": 3.0,
                "HasteMax": 0.800000011920929,
                "HasteMaxMelee": 0.800000011920929,
                "MaxBonusSeconds": 4.0,
                "NumberToProc": 3.0,
                "SlowResist": 0.75,
                "WindowDuration": 4.0
            },
            "desc": "Mendapatkan Rune Keystone <spellName>Electrocute</spellName> dan <spellName>Phase Rush</spellName>.",
            "iconLarge": "assets/ux/cherry/augments/icons/combomaster_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/combomaster_small.png",
            "id": 16,
            "name": "Combo Master",
            "rarity": 1,
            "tooltip": "Mendapatkan Rune Keystone <spellName>Electrocute</spellName> dan <spellName>Phase Rush</spellName>.<br><br>Damage Electrocute di Ronde Ini: @f1@<br>Total Damage Electrocute: @f2@<br><br><spellName>Electrocute</spellName> - Mengenai 3 Serangan atau Ability berbeda dalam 3 detik memberikan burst damage.<br><spellName>Phase Rush</spellName> - Mengenai 3 Serangan atau Ability berbeda dalam 4 detik memberimu <speed>Move Speed</speed> dan Slow Resist selama beberapa detik."
        },
        {
            "apiName": "DarkBlessing",
            "calculations": {},
            "dataValues": {
                "AbilityHasteRatio": 0.4000000059604645,
                "BleedDuration": 5.0,
                "Cooldown": 1.5,
                "CurseCounter": 5.0,
                "Radius": 25000.0
            },
            "desc": "Heal/Shield memberimu <keywordMajor>Cursed Power</keywordMajor> permanen. Mendapatkan Ability Haste berdasarkan <keywordMajor>Cursed Power</keywordMajor>-mu.<br><br><keywordMajor>Cursed Power</keywordMajor> maksimum yang kamu dapatkan per ronde meningkat sesuai dengan total sumber <keywordMajor>Curse</keywordMajor> di antara dirimu dan sekutumu.",
            "iconLarge": "assets/ux/cherry/augments/icons/darkblessing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/darkblessing_small.png",
            "id": 215,
            "name": "Dark Blessing",
            "rarity": 1,
            "tooltip": "Saat memberi Heal/Shield kepada champion sekutu, kamu mendapatkan @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Mendapatkan @f1@ Ability Haste (@AbilityHasteRatio*100@% dari <keywordMajor>Cursed Power</keywordMajor>-mu).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "MindtoMatter",
            "calculations": {
                "ManaToHealthCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                }
            },
            "dataValues": {
                "ConvertCap": 99999.0,
                "Modifier": 0.5
            },
            "desc": "Meningkatkan <scaleHealth>Health maksimum</scaleHealth> sebesar setengah dari <scaleMana>Mana</scaleMana>.",
            "iconLarge": "assets/ux/cherry/augments/icons/mindtomatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mindtomatter_small.png",
            "id": 56,
            "name": "Mind to Matter",
            "rarity": 0,
            "tooltip": "Mendapatkan <scaleHealth>@ManaToHealthCalc@ Health</scaleHealth>."
        },
        {
            "apiName": "ItsKillingTime",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "DamageStorePercentage": 0.4000000059604645,
                "MarkDuration": 5.0,
                "VFXHighDamageThreshold": 500.0
            },
            "desc": "Setelah cast Ultimamu, menandai semua champion musuh untuk dibunuh. Saat ditandai, menyimpan persentase damage yang dihasilkan ke mereka, dan meledakkan damage saat tanda berakhir.",
            "iconLarge": "assets/ux/cherry/augments/icons/itskillingtime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itskillingtime_small.png",
            "id": 211,
            "name": "It's Killing Time",
            "rarity": 1,
            "tooltip": "Setelah cast Ultimamu, menandai semua champion musuh untuk dibunuh. Tanda ini menyimpan @DamageStorePercentage*100@% dari damage yang dihasilkan pada mereka, lalu meledak sesuai dengan damage yang disimpan setelah @MarkDuration@ detik. (Cooldown @Cooldown@ detik).<br><br>Damage Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@"
        },
        {
            "apiName": "WisdomofAges",
            "calculations": {},
            "dataValues": {},
            "desc": "Mendapatkan 1 level sekarang, dan 1 level bonus setiap ronde lainnya. Batasan levelmu dihapus.<br><br>Jika diterima sebagai Augment kedua, mendapatkan 3 level sebagai gantinya.",
            "iconLarge": "assets/ux/cherry/augments/icons/wisdomofages_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wisdomofages_small.png",
            "id": 96,
            "name": "Wisdom of Ages",
            "rarity": 2,
            "tooltip": "Mendapatkan 1 level sekarang, dan 1 level bonus setiap ronde lainnya. Batasan levelmu dihapus.<br><br>Jika diterima sebagai Augment kedua, mendapatkan 3 level sebagai gantinya."
        },
        {
            "apiName": "GoHSacrificeForPrismatic",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.5,
                "RoundCountCap": 7.0
            },
            "desc": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Prismatic</keywordMajor> bonus dan memulihkan health-mu.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 304,
            "name": "Sacrifice: For Prismatic",
            "rarity": 2,
            "tooltip": "Mengorbankan <lifeSteal>@HealthReduction*100@% dari health saat ini</lifeSteal>. <br><br>Setelah @RoundCountCap@ ronde, kamu mendapatkan satu <keywordMajor>Augment Prismatic</keywordMajor> bonus dan memulihkan health-mu.<br><br>Sisa Ronde: @f1@"
        },
        {
            "apiName": "NowYouSeeMe",
            "calculations": {},
            "dataValues": {
                "MSBuffAmount": 0.5,
                "MSBuffDuration": 2.0
            },
            "desc": "Mendapatkan Summoner Spell <spellName>Now You See Me</spellName>.<br><br><rules><spellName>Now You See Me</spellName> memindahkanmu kembali ke posisi awal Movement Ability terakhirmu.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/nowyouseeme_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nowyouseeme_small.png",
            "id": 43,
            "name": "Now You See Me",
            "rarity": 0,
            "tooltip": "<passive>Pasif:</passive> Meninggalkan tanda setiap kali kamu menggunakan Ability Gerakan.<br><br><active>Aktif:</active> Kembali ke tanda terakhir yang kamu tinggalkan. Kamu kemudian mendapatkan @MSBuffAmount*100@% Move Speed selama @MSBuffDuration@ detik."
        },
        {
            "apiName": "Perseverance",
            "calculations": {},
            "dataValues": {
                "AmpedHPThreshold": 0.25,
                "AmpedRegen": 16.0,
                "BaseRegen": 8.0
            },
            "desc": "Mendapatkan peningkatan besar <healing>Health Regen</healing>, meningkat lagi saat <scaleHealth>Health</scaleHealth> rendah.",
            "iconLarge": "assets/ux/cherry/augments/icons/perseverance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/perseverance_small.png",
            "id": 64,
            "name": "Perseverance",
            "rarity": 1,
            "tooltip": "Mendapatkan <healing>@BaseRegen*100@% Health Regen dasar</healing>, meningkat hingga <healing>@AmpedRegen*100@% Health Regen dasar</healing> saat Health di bawah <scaleHealth>25%</scaleHealth>.<br><br>Heal Diberikan Ronde Ini: @f1@<br>Total Heal Diberikan: @f2@"
        },
        {
            "apiName": "JeweledGauntlet",
            "calculations": {
                "APToCritConversion": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{a1904faf}"
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": 0.25,
                "CritConverRatio": 0.00044999999227002263,
                "CritDamage": 1.649999976158142
            },
            "desc": "Ability-mu bisa menghasilkan Critical Strike. Mendapatkan @CritChance*100@% Crit Chance.",
            "iconLarge": "assets/ux/cherry/augments/icons/jeweledgauntlet_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/jeweledgauntlet_small.png",
            "id": 48,
            "name": "Jeweled Gauntlet",
            "rarity": 2,
            "tooltip": "Ability-mu bisa menghasilkan Critical Strike sebesar @CritDamage*100@% total damage. Mendapatkan @CritChance*100@% Crit Chance. Mendapatkan @APToCritConversion@ Crit Chance tambahan.<br><br>Damage Bonus Ronde Ini: @f1@<br>Total Damage Bonus: @f2@"
        },
        {
            "apiName": "AndMyAxe",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.800000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.44999998807907104
                        }
                    ]
                }
            },
            "dataValues": {
                "AutoCastRange": 950.0,
                "BaseDamage": 10.0,
                "CDIfPickedUp": 1.5,
                "Cooldown": 12.0,
                "DebuffDuration": 4.0,
                "ShredAmount": 0.20000000298023224,
                "SlowAmount": 0.4000000059604645,
                "SlowDuration": 1.5
            },
            "desc": "<keywordMajor>Autocast</keywordMajor>: <br>Melemparkan kapak ke musuh terdekat secara berkala, menghasilkan damage, menerapkan efek slow, dan mengurangi armor serta magic resist-nya. Cooldown berkurang jika kapak diambil.",
            "iconLarge": "assets/ux/cherry/augments/icons/andmyaxe_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/andmyaxe_small.png",
            "id": 309,
            "name": "And My Axe!",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor>: Melemparkan kapak ke musuh terdekat setiap @Cooldown@ dtk, menghasilkan @TotalDamage@ adaptive damage, menerapkan <status>Slow</status> ke target sebanyak @SlowAmount*100@% selama @SlowDuration@ dtk, dan mengurangi <scaleArmor>@ShredAmount*100@% Armor</scaleArmor> dan <scaleMR>Magic Resist</scaleMR> selama @DebuffDuration@ detik. Cooldown berkurang menjadi @CDIfPickedUp@ dtk (%i:cooldown%) jika kamu mengambil kapaknya.<br><br>Damage yang Dihasilkan Ronde Ini: @f1@<br>Total Damage Dihasilkan: @f2@<br>"
        }
    ]
}