{
    "augments": [
        {
            "apiName": "WarmupRoutine",
            "calculations": {},
            "dataValues": {
                "DamagePerStack": 0.009999999776482582,
                "MaxStacks": 24.0
            },
            "desc": "Gain the <spellName>Warmup Routine</spellName> Summoner Spell.<br><br><rules><spellName>Warmup Routine:</spellName> Channel your inner dancer to increase your damage for the rest of the round.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/warmuproutine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/warmuproutine_small.png",
            "id": 93,
            "name": "Warmup Routine",
            "rarity": 0,
            "tooltip": "Gain the <spellName>Warmup Routine</spellName> Summoner Spell.<br><br>Channel your inner dancer to increase your damage by 2% per second, up to 24% max.<br><br>Bonus Damage This Round: @f1@<br>Bonus Damage Total: @f2@"
        },
        {
            "apiName": "Vanish",
            "calculations": {},
            "dataValues": {
                "StealthDuration": 4.0
            },
            "desc": "Gain the <spellName>Vanish</spellName> Summoner Spell.<br><br><rules><spellName>Vanish</spellName> turns you <keywordStealth>Invisible</keywordStealth>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/vanish_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vanish_small.png",
            "id": 89,
            "name": "Vanish",
            "rarity": 1,
            "tooltip": "Become <keywordStealth>Invisible</keywordStealth> for @StealthDuration@ seconds or until you Attack or use an Ability."
        },
        {
            "apiName": "ChainLightning",
            "calculations": {},
            "dataValues": {
                "DamageMod": 0.4000000059604645,
                "Range": 800.0
            },
            "desc": "Dealing damage to an enemy also damages their partner for <trueDamage>@DamageMod*100@% damage dealt true damage</trueDamage> if they're nearby.",
            "iconLarge": "assets/ux/cherry/augments/icons/chainlightning_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chainlightning_small.png",
            "id": 166,
            "name": "Chain Lightning",
            "rarity": 2,
            "tooltip": "{{Cherry_ChainLightning_Summary}}<br><br>Damage Dealt this round: @f1@<br>Damage Dealt total: @f2@"
        },
        {
            "apiName": "Cerberus",
            "calculations": {},
            "dataValues": {
                "APRatio": 0,
                "ASBoostMax": 1.399999976158142,
                "ASBoostMin": 1.399999976158142,
                "ASBoostRanged": 0.800000011920929,
                "AmpDuration": 5.0,
                "AmpPotencyMaxOthers": 0.15000000596046448,
                "AmpPotencyMaxSelf": 0.15000000596046448,
                "AmpPotencyStartOthers": 0.15000000596046448,
                "AmpPotencyStartSelf": 0.15000000596046448,
                "BonusADRatio": 0,
                "BonusPercentDamage": 0.15000000596046448,
                "Cooldown": 6.0,
                "Duration": 3.0,
                "HitsRequired": 3.0,
                "MaxDamage": 360.0,
                "MinDamage": 120.0,
                "NumHits": 3.0,
                "OutOfCombatTimer": 5.0,
                "TimeBetweenHits": 4.0
            },
            "desc": "Gain the <spellName>Hail of Blades</spellName> and <spellName>Press the Attack</spellName> Keystone Runes.",
            "iconLarge": "assets/ux/cherry/augments/icons/cerberus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cerberus_small.png",
            "id": 323,
            "name": "Cerberus",
            "rarity": 2,
            "tooltip": "Gain the <spellName>Hail of Blades</spellName> and <spellName>Press the Attack</spellName> Keystone Runes.<br><br><spellName>Hail of Blades</spellName> - Your first 3 Attacks have massively increased <attackSpeed>Attack Speed</attackSpeed>.<br><spellName>Press the Attack</spellName> - Hitting 3 Attacks against the same enemy deals a burst of damage and increases your damage until you leave combat."
        },
        {
            "apiName": "Typhoon",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.30000001192092896
            },
            "desc": "Your Attacks fire a bolt at an additional target dealing reduced damage and applying {{ Item_Keyword_OnHit }} effects.",
            "iconLarge": "assets/ux/cherry/augments/icons/typhoon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/typhoon_small.png",
            "id": 87,
            "name": "Typhoon",
            "rarity": 0,
            "tooltip": "Your Attacks fire a bolt at an additional target dealing @ADRatio*100@% damage and applying {{ Item_Keyword_OnHit }} effects."
        },
        {
            "apiName": "SelfDestruct",
            "calculations": {},
            "dataValues": {
                "BombDelay": 15.0,
                "KnockupDuration": 0.75,
                "MaxHealthDamage": 0.20000000298023224,
                "Radius": 350.0
            },
            "desc": "Start each round with a bomb attached to you. After @BombDelay@ seconds, it explodes, dealing <trueDamage>massive true damage</trueDamage> and <status>Knocking Up</status> nearby enemies.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/selfdestruct_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/selfdestruct_small.png",
            "id": 108,
            "name": "Self Destruct",
            "rarity": 0,
            "tooltip": "Start each round with a bomb attached to you. After @BombDelay@ seconds, it explodes for <trueDamage>@MaxHealthDamage*100@% max Health true damage</trueDamage> and <status>Knocks Up</status> for @KnockupDuration@ seconds.<br><br>Damage Dealt this round: @f1@<br>Damage Dealt total: @f2@"
        },
        {
            "apiName": "ServeBeyondDeath",
            "calculations": {
                "{85d7d7f0}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "TicksBeforeDeath"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.25
                    }
                }
            },
            "dataValues": {
                "DecayDuration": 3.0,
                "Duration": 6.0,
                "MaxStatMultiplier": 2.0,
                "TagDuration": 6.0,
                "TicksBeforeDeath": 10.0,
                "TicksPerSecond": 4.0,
                "TriumphPercent": 20.0
            },
            "desc": "The first time you would die each round, instead return to full Health, decaying over @DecayDuration@ seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to <healing>@TriumphPercent@% max Health</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/servebeyonddeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/servebeyonddeath_small.png",
            "id": 120,
            "name": "Serve Beyond Death",
            "rarity": 0,
            "tooltip": "The first time you would die each round, instead return to full Health, decaying over @DecayDuration@ seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to <healing>@TriumphPercent@% max Health</healing>."
        },
        {
            "apiName": "UndyingGuard",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.100000023841858
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "{72c5c2a8}": 0
                }
            },
            "dataValues": {
                "BaseDamage": -25.0,
                "MarkDuration": 3.0,
                "MissileDefenseBaseDuration": 4.0,
                "MissileDefenseRadius": 450.0,
                "MovementSpeedBoost": 0.30000001192092896,
                "PercentCurrentHealthDamage": 0.15000000596046448
            },
            "desc": "Upon reviving with Cultivation of War, Zaahen deals damage to nearby enemies based on their current Health and knocks all targets back, becoming impervious to damage dealt by champions outside of the circle created and gains a brief burst of movement speed.",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 327,
            "name": "Undying Guard",
            "rarity": 1,
            "tooltip": "Upon activating <spell>Cultivation of War</spell>'s revive, Zaahen unleashes a sweep around him that deals <physicalDamage>@TotalDamage@ plus @PercentCurrentHealthDamage*100@% current Health physical damage</physicalDamage> and <status>Knocks Back</status> all enemies. <br>  <br>Afterwards, Zaahen becomes <status>Immune</status> to damage from enemies outside the sweep range and gains <speed>@MovementSpeedBoost*100@% Movement Speed</speed> for @MissileDefenseBaseDuration@ seconds. "
        },
        {
            "apiName": "QuantumComputing",
            "calculations": {
                "BaseDamageTotal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 200.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.8500000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                },
                "OuterEdgeTooltip": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "OuterConeMaxHPDamage"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRequiredTooltipOnly",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRequiredTooltipOnly"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusHPRequiredTooltipOnly",
                            "mStat": 12,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRequiredFor1PercentDamage": 35.0,
                "ADRequiredTooltipOnly": 0.0002500000118743628,
                "APRequiredFor1PercentDamage": 60.0,
                "APRequiredTooltipOnly": 0.00015999999595806003,
                "AutoCastCooldown": 10.0,
                "BADRatio": 0.6000000238418579,
                "BaseDamage": 40.0,
                "BlastLength": 650.0,
                "BonusHPRequiredFor1PercentDamag": 600.0,
                "BonusHPRequiredTooltipOnly": 9.999999747378752e-6,
                "ChargeDuration": 0.75,
                "ConeAngle": 45.0,
                "MonsterDamageReduction": 50.0,
                "MonsterHealingCap": 0.10000000149011612,
                "OuterConeHealingRatio": 80.0,
                "OuterConeMaxHPDamage": 0.10000000149011612,
                "SlowDuration": 2.0,
                "SlowPercentage": 80.0
            },
            "desc": "Periodically <keywordMajor>Autocast</keywordMajor> a massive slash around you, dealing <physicalDamage>physical damage</physicalDamage>. Enemies hit by the outer half are <status>Slowed</status>, take additional <physicalDamage>max Health physical damage</physicalDamage>, and you heal for a percent of the bonus damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/quantumcomputing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quantumcomputing_small.png",
            "id": 66,
            "name": "Quantum Computing",
            "rarity": 2,
            "tooltip": "Every @AutoCastCooldown@ seconds <keywordMajor>Autocast</keywordMajor> a massive slash around you, dealing <physicalDamage>@BaseDamageTotal@ physical damage</physicalDamage>. Enemies hit by the outer half are <status>Slowed</status> by @SlowPercentage@% decaying over @SlowDuration@ seconds, take an additional <physicalDamage>@OuterEdgeTooltip@ max Health physical damage</physicalDamage>, and you restore <healing>@OuterConeHealingRatio@% champion damage dealt Health</healing>.<br><br>Damage Dealt Total: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "DemonsDance",
            "calculations": {},
            "dataValues": {
                "FFHealAPRatio": 0.20000000298023224,
                "FFHealBase": 20.0,
                "FFHealBonusADRatio": 0.30000001192092896,
                "FFHealCritMod": 0,
                "FFHealMax": 150.0,
                "FFMSBuff": 0.20000000298023224,
                "FFMSBuffMelee": 0.20000000298023224,
                "FFMSDuration": 1.0,
                "GRMaxHealthPerProc": 7.0,
                "GRMeleeFlatHeal": 3.0,
                "GRPercentHealthDamage": 3.5,
                "GRPercentHealthHeal": 0.05000000074505806,
                "GRRangedHealthPerProc": 4.0,
                "GRRangedPenaltyMod": 0.4000000059604645,
                "GRTriggerTime": 4.0,
                "GRWindow": 5.0
            },
            "desc": "Gain the <spellName>Fleet Footwork</spellName> and <spellName>Grasp of the Undying</spellName> Keystone Runes.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/demonsdance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/demonsdance_small.png",
            "id": 23,
            "name": "Demon's Dance",
            "rarity": 1,
            "tooltip": "Gain the <spellName>Fleet Footwork</spellName> and <spellName>Grasp of the Undying</spellName> Keystone Runes.<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@<br>Max Health Gained: @f3@<br><br><spellName>Fleet Footwork</spellName> - Moving and Attacking generates charges of <keywordMajor>Energize</keywordMajor>. At 100, your next Attack deals bonus damage, heals you, and grants you a burst of <speed>Move Speed</speed>.<br><spellName>Grasp of the Undying</spellName> - Being in combat for 3 seconds with an enemy marks them. Attacks consume the mark to deal bonus damage, heal you, and grant permanent <scaleHealth>max Health</scaleHealth>."
        },
        {
            "apiName": "DefensiveManeuvers",
            "calculations": {
                "BarrierAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 440.0,
                            "mStartValue": 110.0
                        }
                    ]
                },
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 318.0,
                            "mStartValue": 80.0
                        }
                    ]
                }
            },
            "dataValues": {
                "AllyRange": 835.0,
                "MoveSpeed": 0.30000001192092896,
                "ShieldDuration": 2.5
            },
            "desc": "Gain the <spellName>Defensive Maneuvers</spellName> Summoner Spell.<br><br><rules><spellName>Defensive Maneuvers</spellName> Casts both Summoner <spellName>Barrier</spellName> and <spellName>Heal</spellName> on you and your teammate.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/defensivemaneuvers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/defensivemaneuvers_small.png",
            "id": 21,
            "name": "Defensive Maneuvers",
            "rarity": 1,
            "tooltip": "Cast Summoner <abilityName>Barrier</abilityName> and <abilityName>Heal</abilityName> on you and your ally. Grants <shield>@BarrierAmount@ Shield</shield>, restores <healing>@HealAmount@ Health</healing>, and gives <speed>30% Move Speed</speed> for 1 second.<br><br>Healing Done Total: @f1@<br>Shields Created Total: @f2@"
        },
        {
            "apiName": "TransmuteChaos",
            "calculations": {},
            "dataValues": {
                "Augment1GoldChance": 70.0,
                "Augment1SilverChance": 30.0,
                "Augment2GoldChance": 70.0,
                "Augment2SilverChance": 30.0
            },
            "desc": "Gain 2 random Augments.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutechaos_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutechaos_small.png",
            "id": 243,
            "name": "Transmute: Chaos",
            "rarity": 2,
            "tooltip": "Gain 2 random Augments."
        },
        {
            "apiName": "Chauffeur",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6499999761581421,
                "Haste": 175.0
            },
            "desc": "You are attached to your ally and can't move on your own. Your <speed>bonus Move Speed</speed> is also granted to your ally, and you gain Ability Haste and <attackSpeed>Attack Speed</attackSpeed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/chauffeur_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/chauffeur_small.png",
            "id": 14,
            "name": "Chauffeur",
            "rarity": 2,
            "tooltip": "You are attached to your ally. Your bonus movespeed is also granted to your ally and you gain <scaleLevel>@Haste@ Ability Haste</scaleLevel> and <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>. <br><br>Using a Dash or Blink ability removes the tether for 1.5s before snapping back to your ally."
        },
        {
            "apiName": "Marksmage",
            "calculations": {
                "APDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 1.0
            },
            "desc": "Your Attacks deal additional <physicalDamage>physical damage</physicalDamage> equal to <scaleAP>@APRatio*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/marksmage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/marksmage_small.png",
            "id": 129,
            "name": "Marksmage",
            "rarity": 1,
            "tooltip": "Your Attacks deal additional <physicalDamage>@APDamage@ physical damage</physicalDamage>.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "LightWarden",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 100.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.30000001192092896
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 8.0,
                "ShieldDuration": 2.5
            },
            "desc": "Every few seconds, <keywordMajor>Autocast</keywordMajor> a warding light towards your ally, <shield>Shielding</shield> yourself and allies it passes through. It then returns, repeating the effect.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightwarden_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightwarden_small.png",
            "id": 231,
            "name": "Light Warden",
            "rarity": 1,
            "tooltip": "Every @Cooldown@ seconds, <keywordMajor>Autocast</keywordMajor> a warding light towards your ally, granting <shield>@TotalShield@ Shield</shield> to yourself and allies it passes through. It then returns, repeating the effect on its return."
        },
        {
            "apiName": "Quest_MadHatter",
            "calculations": {},
            "dataValues": {
                "AFPerHat": 12.0,
                "ArmorMRPerHat": 6.0,
                "HatGrowDelay": 0.05000000074505806,
                "MSPerHat": 3.0,
                "PercentHatsLostOnRoundLoss": 0.5,
                "QuestThreshold": 10.0,
                "TenacityPerHat": 0.004999999888241291
            },
            "desc": "Requirement: Wear @QuestThreshold@ hats at the end of combat.<br><br>Reward: Gain <scaleAF>@AFPerHat@ Adaptive Force</scaleAF>, @ArmorMRPerHat@ <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR>, @TenacityPerHat*100@% Tenacity, and <speed>@MSPerHat@ Movement Speed</speed> per hat.<br><br><rules>Lose half of your hats when you lose a round.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/mad_hatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mad_hatter_small.png",
            "id": 318,
            "name": "Quest: Mad Hatter",
            "rarity": 1,
            "tooltip": "{{ Cherry_Quest_MadHatter_Summary }}<br><br>Currently Granting: <scaleAF>@f1@ Adaptive Force</scaleAF>, @f2@ <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR>, @f3*100@% Tenacity, and <speed>@f4@ Movement Speed</speed>."
        },
        {
            "apiName": "BladeWaltz",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 30.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.10000000149011612,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        }
                    ]
                }
            },
            "dataValues": {
                "TotalHits": 8.0
            },
            "desc": "Gain the <spellName>Blade Waltz</spellName> Summoner Spell.<br><br><rules><spellName>Blade Waltz</spellName> makes you untargetable while you dash at and damage enemies @TotalHits@ times.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bladewaltz_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bladewaltz_small.png",
            "id": 6,
            "name": "Blade Waltz",
            "rarity": 2,
            "tooltip": "Makes you untargetable while you dash at and deal @Damage@ damage to enemies @TotalHits@ times (deals 50% on-hit damage).<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@<br>"
        },
        {
            "apiName": "WillingSacrifice",
            "calculations": {},
            "dataValues": {
                "AllyHealthThreshold": 0.30000001192092896,
                "CurrentHealthToDrain": 0.25
            },
            "desc": "When your ally drops below <scaleHealth>@AllyHealthThreshold*100@% Health</scaleHealth>, trade some of your health for a <shield>Shield</shield> on your ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/willingsacrifice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/willingsacrifice_small.png",
            "id": 94,
            "name": "Willing Sacrifice",
            "rarity": 1,
            "tooltip": "When your ally drops below <scaleHealth>@AllyHealthThreshold*100@% Health</scaleHealth>, trade <scaleHealth>@CurrentHealthToDrain*100@% of your current Health</scaleHealth> for that much <shield>Shield</shield> on your ally.<br><br>Shields Generated This Round: @f1@<br>Shields Generated Total: @f2@"
        },
        {
            "apiName": "Firefox",
            "calculations": {
                "MultiFireDamage": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "SingleFireDamage",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "RepeatDamageMod"
                    },
                    "mSimpleTooltipCalculationDisplay": 6
                },
                "SingleFireDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 160.0,
                            "mStartValue": 35.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AcquisitionRange": 550.0,
                "BaseDamage": 20.0,
                "BonusAcquisitionRange": 725.0,
                "Cooldown": 7.0,
                "FlameDuration": 2.5,
                "InitialDelay": 0.25,
                "MinionBonusDamageMultiplier": 2.0,
                "MinionBonusDamageThreshold": 0.20000000298023224,
                "MovementSpeed": 0.4000000059604645,
                "MovementSpeedDuration": 2.0,
                "OrbitRadius": 150.0,
                "RepeatDamageMod": 0.30000001192092896,
                "SecondaryDelay": 0.4000000059604645
            },
            "desc": "<keywordMajor>Autocast</keywordMajor><br>Gain movement speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing adaptive damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/firfox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firfox_small.png",
            "id": 308,
            "name": "Firefox",
            "rarity": 0,
            "tooltip": "<keywordMajor>Autocast</keywordMajor>: Gain <speed>@MovementSpeed*100@% movement speed</speed> and conjure three flames that orbit you every @Cooldown@ seconds, targetting the closest visible enemy in range and dealing @SingleFireDamage@ adaptive damage. Subsequent hits do @RepeatDamageMod*100@% damage.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "SummonerRevolution",
            "calculations": {},
            "dataValues": {
                "CooldownBetweenCasts": 3.0
            },
            "desc": "Your Summoner Spells gain an additional charge. <br><br>Additionally, Flash resets every round.",
            "iconLarge": "assets/ux/cherry/augments/icons/summonerrevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonerrevolution_small.png",
            "id": 223,
            "name": "Summoner Revolution",
            "rarity": 1,
            "tooltip": "Your Summoner Spells gain an additional charge. <br><br>Additionally, Flash resets every round."
        },
        {
            "apiName": "IceCold",
            "calculations": {},
            "dataValues": {
                "ExtraSlowAmount": 100.0
            },
            "desc": "Your <status>Slowing</status> effects reduce <speed>Move Speed</speed> by an extra 100.",
            "iconLarge": "assets/ux/cherry/augments/icons/icecold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/icecold_small.png",
            "id": 44,
            "name": "Ice Cold",
            "rarity": 0,
            "tooltip": "Your <status>Slowing</status> effects reduce <speed>Move Speed</speed> by an extra 100."
        },
        {
            "apiName": "SpinToWin",
            "calculations": {},
            "dataValues": {
                "SpinDamageAmp": 0.30000001192092896,
                "SpinHaste": 30.0
            },
            "desc": "Your spin Abilities gain @SpinHaste@ Ability Haste and deal @SpinDamageAmp*100@% more damage!",
            "iconLarge": "assets/ux/cherry/augments/icons/spintowin_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spintowin_small.png",
            "id": 214,
            "name": "Spin To Win",
            "rarity": 0,
            "tooltip": "{{ Cherry_SpinToWin_Summary }}<br><br>Damage this round: @f1@<br>Damage this game: @f2@"
        },
        {
            "apiName": "BannerofCommand",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 10.0,
                "EmpowermentValue": 0.15000000596046448
            },
            "desc": "Gain the <spellName>Banner of Command</spellName> Summoner Spell.<br><br><rules><spellName>Banner of Command</spellName> empowers your ally for a brief duration.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/bannerofcommand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bannerofcommand_small.png",
            "id": 5,
            "name": "Banner of Command",
            "rarity": 1,
            "tooltip": "Your Partner gains a bonus @EmpowermentValue*100@% <scaleHealth>Health</scaleHealth>, <scaleAD>Attack Damage</scaleAD>, <scaleAP>Ability Power</scaleAP>, and <attackSpeed>Attack Speed</attackSpeed> for 10 seconds."
        },
        {
            "apiName": "TankItOrLeaveIt",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "DamageReduction": 0.20000000298023224,
                "MaxChance": 0.5
            },
            "desc": "You can <crit>Critically Defend</crit> using your Crit Chance (max @MaxChance*100@% chance), giving you a chance to reduce damage. Gain @CritChance*100@% Crit Chance.",
            "iconLarge": "assets/ux/cherry/augments/icons/tankitorleaveit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tankitorleaveit_small.png",
            "id": 80,
            "name": "Tank It Or Leave It",
            "rarity": 0,
            "tooltip": "You can <crit>Critically Defend</crit> using your Crit Chance (max @MaxChance*100@% chance), giving you a chance to reduce damage taken by @DamageReduction*100@%. Gain @CritChance*100@% Crit Chance.<br><br>Damage Reduced This Round: @f1@<br>Damage Reduced Total: @f2@"
        },
        {
            "apiName": "WitchfulThinking",
            "calculations": {},
            "dataValues": {
                "AP": 70.0
            },
            "desc": "Gain <scaleAP>@AP@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/witchfulthinking_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/witchfulthinking_small.png",
            "id": 97,
            "name": "Witchful Thinking",
            "rarity": 0,
            "tooltip": "Gain <scaleAP>@AP@ Ability Power</scaleAP>."
        },
        {
            "apiName": "Quest_UrfsChampion",
            "calculations": {},
            "dataValues": {
                "TakedownsNeeded": 8.0
            },
            "desc": "Requirement: Score @TakedownsNeeded@ takedowns.<br><br>Reward: Golden Spatula",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_urfschampion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_urfschampion_small.png",
            "id": 154,
            "name": "Quest: Urf's Champion",
            "rarity": 1,
            "tooltip": "{{Cherry_Quest_UrfsChampion_Summary}}<br><br>Takedowns: @f1@"
        },
        {
            "apiName": "Vengeance",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.2800000011920929,
                "Omnivamp": 0.2800000011920929
            },
            "desc": "After your partner dies, gain massively increased damage and <lifeSteal>Omnivamp</lifeSteal> for the remainder of the round.",
            "iconLarge": "assets/ux/cherry/augments/icons/vengeance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vengeance_small.png",
            "id": 90,
            "name": "Vengeance",
            "rarity": 1,
            "tooltip": "Gain @DamageAmp*100@% increased damage and <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal> after your partner dies.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Erosion",
            "calculations": {
                "MaxShredTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "Shred"
                        },
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MaxStacks"
                        },
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 10.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 20.0,
                "Shred": 0.014999999664723873,
                "ShredDuration": 4.0
            },
            "desc": "Damaging enemies adds a stacking <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> shred for @ShredDuration@s. ",
            "iconLarge": "assets/ux/cherry/augments/icons/erosion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/erosion_small.png",
            "id": 28,
            "name": "Erosion",
            "rarity": 0,
            "tooltip": "Damaging enemies shreds @Shred*100@% <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> for @ShredDuration@s, up to @MaxShredTooltipOnly@% at @MaxStacks@ stacks. "
        },
        {
            "apiName": "Stats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 2.0
            },
            "desc": "Gain @AmountOfStatAnvils@ Stat Anvils!",
            "iconLarge": "assets/ux/cherry/augments/icons/stats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stats_small.png",
            "id": 226,
            "name": "Stats!",
            "rarity": 0,
            "tooltip": "Gain @AmountOfStatAnvils@ Stat Anvils!"
        },
        {
            "apiName": "MasterofDuality",
            "calculations": {
                "ADGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 9.0,
                            "mStartValue": 3.0
                        }
                    ]
                },
                "APGained": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 18.0,
                            "mStartValue": 6.0
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "Your Attacks grant you <scaleAP>Ability Power</scaleAP> {{ Item_Keyword_OnHit }} and your Abilities grant you <scaleAD>Attack Damage</scaleAD>, stacking infinitely until the end of the round.",
            "iconLarge": "assets/ux/cherry/augments/icons/masterofduality_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/masterofduality_small.png",
            "id": 54,
            "name": "Master of Duality",
            "rarity": 2,
            "tooltip": "Your Attacks grant you <scaleAP>@APGained@ Ability Power</scaleAP> {{ Item_Keyword_OnHit }} and your Abilities grant you <scaleAD>@ADGained@ Attack Damage</scaleAD>, stacking infinitely until the end of the round."
        },
        {
            "apiName": "LightemUp",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 11.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.1899999976158142
                        }
                    ]
                },
                "TOOLTIPONLYDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 320.0,
                            "mStartValue": 44.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.399999976158142,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.7599999904632568
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "Every 4th Attack deals additional <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightemup_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightemup_small.png",
            "id": 51,
            "name": "Light 'em Up!",
            "rarity": 0,
            "tooltip": "Every 4th Attack deals additional <magicDamage>@TOOLTIPONLYDamage@ magic damage</magicDamage> {{ Item_Keyword_OnHit }}.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "SearingDawn",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHPDamage": 0.029999999329447746,
                "ProcCooldown": 0.75
            },
            "desc": "Your Abilities mark enemies, causing them to take extra <magicDamage>magic damage</magicDamage> from your ally's next Attack or Ability.",
            "iconLarge": "assets/ux/cherry/augments/icons/searingdawn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/searingdawn_small.png",
            "id": 72,
            "name": "Searing Dawn",
            "rarity": 1,
            "tooltip": "Your Abilities mark enemies, causing them to take an additional <magicDamage>@Damage@ + @MaxHPDamage*100@% max HP magic damage </magicDamage> from your ally's next Attack or Ability.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "SlapAround",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 20.0,
                "SpellIDCD": 5.0
            },
            "desc": "Each time you <status>Immobilize</status> or <status>Ground</status> an enemy, gain <font color = '#8347ff'>@AdaptiveForce@ Adaptive Force</font> for the round, stacking infinitely.",
            "iconLarge": "assets/ux/cherry/augments/icons/slaparound_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slaparound_small.png",
            "id": 136,
            "name": "Slap Around",
            "rarity": 0,
            "tooltip": "{{ Cherry_SlapAround_Summary }}<br><br>Current Adaptive Force: @f1@"
        },
        {
            "apiName": "MagicMissile",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0,
                "MaxHealthDamagePerMissile": 0.0033400000538676977,
                "MaxHealthDamageTooltip": 1.0,
                "MaxRangeThreshold": 1000.0,
                "NumberOfMissiles": 3.0
            },
            "desc": "Dealing damage with an Ability fires @NumberOfMissiles@ magic missiles at them, each dealing <trueDamage>percent max Health true damage</trueDamage> based on distance traveled.",
            "iconLarge": "assets/ux/cherry/augments/icons/magicmissile_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/magicmissile_small.png",
            "id": 133,
            "name": "Magic Missile",
            "rarity": 1,
            "tooltip": "Dealing damage with an Ability fires @NumberOfMissiles@ magic missiles at each enemy hit, each dealing up to <trueDamage>@MaxHealthDamageTooltip@% max Health true damage</trueDamage> based on distance traveled.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Spellwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 325.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.649999976158142,
                "Cooldown": 6.0,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 100.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "Hitting enemies with Abilities creates a blast that deals <magicDamage>magic damage</magicDamage> from you to the location you hit them.",
            "iconLarge": "assets/ux/cherry/augments/icons/spellwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spellwake_small.png",
            "id": 135,
            "name": "Spellwake",
            "rarity": 2,
            "tooltip": "Hitting enemies with Abilities creates a blast that deals <magicDamage>@Damage@ magic damage</magicDamage> from you to the location you hit them.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "CenterOfTheUniverse",
            "calculations": {
                "StarDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 7.0,
                            "mLevel1Value": 5.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.11999999731779099
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.25,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "MissileWidth": 50.0
            },
            "desc": "Stars orbit you at your Attack Range, dealing <magicDamage>magic damage</magicDamage> to enemies they pass through.",
            "iconLarge": "assets/ux/cherry/augments/icons/centeroftheuniverse_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/centeroftheuniverse_small.png",
            "id": 193,
            "name": "Center of the Universe",
            "rarity": 2,
            "tooltip": "Stars orbit you at your Attack Range, dealing <magicDamage>@StarDamage@ magic damage</magicDamage> to enemies they pass through.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "PhenomenalEvil",
            "calculations": {},
            "dataValues": {
                "APPerProc": 1.0,
                "ProcCooldown": 1.0,
                "SpellIDCD": 5.0,
                "StartingAPIfSecondAugment": 40.0
            },
            "desc": "Permanently gain <scaleAP>@APPerProc@ Ability Power</scaleAP> when you hit enemies with Abilities.<br><br>If taken as your second Augment, starts with  <scaleAP>@StartingAPIfSecondAugment@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/phenomenalevil_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/phenomenalevil_small.png",
            "id": 65,
            "name": "Phenomenal Evil",
            "rarity": 1,
            "tooltip": "Permanently gain <scaleAP>@APPerProc@ Ability Power</scaleAP> when you hit enemies with Abilities.<br><br>@SpellIDCD@ second Cooldown per Ability.<br><br>If taken as your second Augment, starts with  <scaleAP>@StartingAPIfSecondAugment@ Ability Power</scaleAP>.<br><br>AP Gained: @f1@"
        },
        {
            "apiName": "BigBrain",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "AP": 1.0,
                "APRatio": 3.0,
                "ShieldBase": 3.0
            },
            "desc": "At the start of each round, gain<shield> @ShieldBase@ Shield </shield>for every <scaleAP>%i:scaleAP% @AP@ Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/bigbrain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bigbrain_small.png",
            "id": 180,
            "name": "Big Brain",
            "rarity": 1,
            "tooltip": "At the start of each round, gain a <shield>@TotalShield@ Shield</shield>."
        },
        {
            "apiName": "Vulnerability",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritDamage": 1.5499999523162842
            },
            "desc": "Your Item and damage over time effects can Critically Strike. Gain @CritChance*100@% Crit chance.",
            "iconLarge": "assets/ux/cherry/augments/icons/vulnerability_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/vulnerability_small.png",
            "id": 92,
            "name": "Vulnerability",
            "rarity": 1,
            "tooltip": "Your Item and damage over time effects can Critically Strike for @CritDamage*100@% extra damage. Gain @CritChance*100@% Crit chance.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "CannonFodder",
            "calculations": {},
            "dataValues": {},
            "desc": "You enter combat launching from a cannon.",
            "iconLarge": "assets/ux/cherry/augments/icons/cannonfodder_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/cannonfodder_small.png",
            "id": 10,
            "name": "Cannon Fodder",
            "rarity": 0,
            "tooltip": "You enter combat launching from a cannon."
        },
        {
            "apiName": "UltimateRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "Replace Summoner Flee with a random Ultimate. After casting the Ultimate, replace it with new random Ultimate.",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 233,
            "name": "Ultimate Roulette",
            "rarity": 2,
            "tooltip": "Replace Summoner Flee with a random Ultimate. After casting the Ultimate, replace it with new random Ultimate.<br><br><br><rules>These spells are still ultimates.</rules>"
        },
        {
            "apiName": "ClownCollege",
            "calculations": {
                "BasicAttackDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 35.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.3499999940395355
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                },
                "QCritDamageMod": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "SumOfSubPartsCalculationPart",
                            "mSubparts": [
                                {
                                    "__type": "NumberCalculationPart",
                                    "mNumber": 1.5499999523162842
                                },
                                {
                                    "__type": "StatByCoefficientCalculationPart",
                                    "mCoefficient": 1.0,
                                    "mStat": 9,
                                    "mStatFormula": 2
                                }
                            ]
                        }
                    ]
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamage"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.5,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseDamage": 100.0,
                "CastRange": 400.0,
                "EDITDECEIVEFORREALVALUES": 0,
                "ExtraAATime": 1.0,
                "FearDamage": 0.25,
                "FearDuration": 1.0,
                "FearRadius": 350.0,
                "PseudoCastTime": 0.125,
                "StealthDuration": 3.0
            },
            "desc": "Gain <spellName>Deceive</spellName> Summoner Spell.<br>Gain <spellName>Backstab</spellName> Passive.<br><br>When you die, spawn an exploding box that deals a large amount of <trueDamage>true damage</trueDamage> and <status>Fear</status> nearby enemies.",
            "iconLarge": "assets/ux/cherry/augments/icons/clowncollege_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clowncollege_small.png",
            "id": 310,
            "name": "Clown College",
            "rarity": 2,
            "tooltip": "<spellName>Backstab</spellName>: You deal @BasicAttackDamage@ <physicalDamage>bonus physical damage</physicalDamage> when striking from behind.<br><br><spellName>Deceive</spellName>: You teleport and become <keywordStealth>Invisible</keywordStealth> for @StealthDuration@ seconds. Your next Attack while <keywordStealth>Invisible</keywordStealth> deals an additional <physicalDamage>@TotalDamage@ physical damage</physicalDamage>. If striking from behind, this Attack critically strikes for @QCritDamageMod@ damage.<br><br><spellName>Hallucinate: Death</spellName>: On death, deal <trueDamage>@FearDamage*100@% maximum Health true damage</trueDamage> and fear for @FearDuration@s around you."
        },
        {
            "apiName": "NumbToPain",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}"
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "RangedReduction"
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "MeleeReduction"
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 6.0,
                "MeleeReduction": 0.30000001192092896,
                "RangedReduction": 0.15000000596046448
            },
            "desc": "@MeleeReduction*100@% of damage you take instead happens over @BleedDuration@ seconds (@RangedReduction*100@% for ranged champions).",
            "iconLarge": "assets/ux/cherry/augments/icons/numbtopain_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/numbtopain_small.png",
            "id": 251,
            "name": "Numb to Pain",
            "rarity": 0,
            "tooltip": "@MeleeReduction*100@% of damage you take instead happens over @BleedDuration@ seconds (@RangedReduction*100@% for ranged champions)."
        },
        {
            "apiName": "AugmentedPower",
            "calculations": {
                "DamageAmp": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "BaseDamageAmp"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 9.999999747378752e-5,
                "BaseDamageAmp": 0.15000000596046448,
                "BaseDamageAmpTooltip": 0.20000000298023224,
                "BonusADRatio": 9.999999747378752e-5
            },
            "desc": "Increase the damage done by your augments and items by @DamageAmp@.",
            "iconLarge": "assets/ux/cherry/augments/icons/augmented_power_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augmented_power_small.png",
            "id": 322,
            "name": "Augmented Power",
            "rarity": 0,
            "tooltip": "{{ Cherry_AugmentedPower_Summary }}<br><br>Damage increase this round: @f1@<br>Total damage increased: @f2@"
        },
        {
            "apiName": "MadScientist",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.30000001192092896,
                "APAmp": 0.30000001192092896,
                "Haste": 70.0,
                "HealthAmp": 0.20000000298023224,
                "MovespeedAmp": 0.4000000059604645,
                "SizeAmp": 0.4000000059604645
            },
            "desc": "On Round start you grow large (<font color = '#8347ff'>Adaptive Force</font> and <scaleHealth>Health</scaleHealth>) or tiny (Ability Haste and <speed>Move Speed</speed>).",
            "iconLarge": "assets/ux/cherry/augments/icons/madscientist_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/madscientist_small.png",
            "id": 53,
            "name": "Mad Scientist",
            "rarity": 2,
            "tooltip": "On Round start you grow large, gaining (<font color = '#8347ff'>@ADAmp*100@% Adaptive Force</font> and <scaleHealth>@HealthAmp*100@% Health</scaleHealth>) or tiny (@Haste@ Ability Haste and <speed>@MovespeedAmp*100@% Move Speed</speed>)."
        },
        {
            "apiName": "MountainSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "You gain the Mountain Soul, gaining a <shield>Shield</shield> after being out of combat for a short time.",
            "iconLarge": "assets/ux/cherry/augments/icons/mountainsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mountainsoul_small.png",
            "id": 57,
            "name": "Mountain Soul",
            "rarity": 0,
            "tooltip": "You gain the Mountain Soul, gaining <shield>Shield</shield> after being out of combat for a short time.<br><br>Shields Generated Total: @f1@"
        },
        {
            "apiName": "UltimateRevolution",
            "calculations": {},
            "dataValues": {},
            "desc": "Once per round, refresh your Ultimate Ability after casting it.",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimaterevolution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimaterevolution_small.png",
            "id": 88,
            "name": "Ultimate Revolution",
            "rarity": 2,
            "tooltip": "Once per round, refresh your Ultimate Ability after casting it."
        },
        {
            "apiName": "TricksterDemon",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.6000000238418579,
                "BaseDamage": 100.0,
                "Radius": 300.0,
                "bonusADRatio": 0.4000000059604645
            },
            "desc": "When you exit stealth explode for <magicDamage>@TotalDamage@ Magic Damage</magicDamage>, your clones and traps will do the same on death.",
            "iconLarge": "assets/ux/cherry/augments/icons/tricksterdemon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tricksterdemon_small.png",
            "id": 236,
            "name": "Trickster Demon",
            "rarity": 1,
            "tooltip": "{{ Cherry_TricksterDemon_Summary }}<br><br>Damage Dealt this round: @f1@<br>Damage Dealt total: @f2@"
        },
        {
            "apiName": "Dematerialize",
            "calculations": {},
            "dataValues": {
                "AdaptiveForce": 15.0,
                "SecondPickBonus": 30.0
            },
            "desc": "Gain <font color = '#8347ff'>@AdaptiveForce@ Adaptive Force</font> on takedown, once per champion per round.<br><br>If taken as your second Augment, starts with <font color = '#8347ff'>@SecondPickBonus@ Adaptive Force</font>.",
            "iconLarge": "assets/ux/cherry/augments/icons/dematerialize_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dematerialize_small.png",
            "id": 171,
            "name": "Dematerialize",
            "rarity": 0,
            "tooltip": "{{Cherry_Dematerialize_Summary}}<br><br>Adaptive Force gained: @f1@"
        },
        {
            "apiName": "SlowAndSteady",
            "calculations": {
                "ADPerAS": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "ASMultiplier"
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    },
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "ASMultiplier": 75.0,
                "StaticRatio": 1.0
            },
            "desc": "Your <speed>Attack Speed</speed> becomes @StaticRatio@. All Bonus <speed>Attack Speed</speed> is converted to <scaleAD>Attack Damage</scaleAD>. (<scaleAD>@ADPerAS@AD</scaleAD> per <speed>1% AS</speed>).<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/slowandsteady_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowandsteady_small.png",
            "id": 250,
            "name": "Slow and Steady",
            "rarity": 1,
            "tooltip": "Your <speed>Attack Speed</speed> becomes @StaticRatio@. All bonus <speed>Attack Speed</speed> is converted to <scaleAD>Attack Damage</scaleAD> (<scaleAD>@ADPerAS@ AD</scaleAD> per <speed>1% AS</speed>).<br><br>Currently Gaining: @f1@ <scaleAD>Attack Damage</scaleAD>"
        },
        {
            "apiName": "FrostWraith",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.5,
                "Radius": 450.0,
                "RootDuration": 1.25
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> <status>Root</status> nearby enemies for @RootDuration@ seconds every @Cooldown@ seconds.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/frostwraith_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frostwraith_small.png",
            "id": 39,
            "name": "Frost Wraith",
            "rarity": 0,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> <status>Root</status> nearby enemies for @RootDuration@ seconds every @Cooldown@ seconds.<br><br>Enemies Rooted This Round: @f1@<br>Enemies Rooted Total: @f2@"
        },
        {
            "apiName": "SymphonyofWar",
            "calculations": {
                "ASMelee": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.12999999523162842
                        }
                    ]
                },
                "ASRanged": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 3
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 6
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 9
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.009999999776482582,
                                    "mLevel": 12
                                }
                            ],
                            "mLevel1Value": 0.07999999821186066
                        }
                    ]
                }
            },
            "dataValues": {
                "ASCap": 10.0,
                "BuffDuration": 5.0,
                "Duration": 6.0,
                "HealingPercent": 0.10000000149011612,
                "MaxAdaptivePerStack": 5.5,
                "MaxStacks": 12.0,
                "MinAdaptivePerStack": 3.0,
                "PerCastIDLockout": 10.0,
                "RangeBonus": 50.0,
                "RangedHealingPercent": 0.07999999821186066,
                "StackCap": 6.0,
                "TimeUntilNextStackFromSameSpell": 5.0
            },
            "desc": "Gain the <spellName>Lethal Tempo</spellName> and <spellName>Conqueror</spellName> Keystone Runes.",
            "iconLarge": "assets/ux/cherry/augments/icons/symphonyofwar_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symphonyofwar_small.png",
            "id": 79,
            "name": "Symphony of War",
            "rarity": 2,
            "tooltip": "Gain the <spellName>Lethal Tempo</spellName> and <spellName>Conqueror</spellName> Keystone Runes.<br><br><spellName>Lethal Tempo</spellName> - Attacking champions grants <attackSpeed>Attack Speed</attackSpeed>, stacking up to 6 times. At 6 stacks, your Attacks launch a bolt that deals additional damage.<br><spellName>Conqueror</spellName> - Attacks and Ability hits against champions grant you <physicalDamage>Adaptive</physicalDamage><magicDamage>Force</magicDamage>, stacking up to 12 times. At 12 stacks, heal for a percentage of damage you deal to champions."
        },
        {
            "apiName": "TrueshotProdigy",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 525.0,
                            "mStartValue": 175.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 1.0,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 5.0,
                "SnipeDistance": 700.0
            },
            "desc": "When you damage a champion from far away, fire a <abilityName>Trueshot Barrage</abilityName> at them.",
            "iconLarge": "assets/ux/cherry/augments/icons/trueshotprodigy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trueshotprodigy_small.png",
            "id": 86,
            "name": "Trueshot Prodigy",
            "rarity": 2,
            "tooltip": "When you damage someone from over @SnipeDistance@ units away, fire a <abilityName>Trueshot Barrage</abilityName>, dealing <magicDamage>@Damage@ magic damage</magicDamage>. @Cooldown@s per target cooldown.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Eureka",
            "calculations": {
                "APToHasteConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APToHasteConversion"
                        }
                    ]
                }
            },
            "dataValues": {
                "APToHasteConversion": 0.30000001192092896
            },
            "desc": "Gain Ability Haste equal to <scaleAP>@APToHasteConversion*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/eureka_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/eureka_small.png",
            "id": 30,
            "name": "Eureka",
            "rarity": 2,
            "tooltip": "Gain @APToHasteConversionCalc@ Ability Haste."
        },
        {
            "apiName": "OceanSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "Gain the Ocean Soul, granting high <healing>Health</healing> and <scaleMana>Mana</scaleMana> regen after damaging enemies.",
            "iconLarge": "assets/ux/cherry/augments/icons/oceansoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oceansoul_small.png",
            "id": 60,
            "name": "Ocean Soul",
            "rarity": 0,
            "tooltip": "Gain the Ocean Soul, granting high <healing>Health</healing> and <scaleMana>Mana</scaleMana> regen after damaging enemies.<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "Bodyguard",
            "calculations": {
                "MaxShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 400.0,
                            "mStartValue": 100.0
                        }
                    ]
                },
                "MinShieldPerLevel": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 25.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MaxCDCheck": 12.0,
                "MaxStacks": 5.0,
                "MinCDCheck": 1.0,
                "PerSpellSlotCD": 0.10000000149011612,
                "ShieldBaseValue": 25.0,
                "ShieldDuration": 2.5,
                "ShieldMaxValue": 250.0,
                "ShieldRadius": 350.0,
                "SpellIDCD": 3.0
            },
            "desc": "Using a dash, blink, or teleport grants yourself a <shield>shield</shield> for @ShieldDuration@ seconds, this shield is also granted to any allies you pass through. The strength of this <shield>shield</shield> depends on your abilities base cooldown at level 1.",
            "iconLarge": "assets/ux/cherry/augments/icons/bodyguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bodyguard_small.png",
            "id": 321,
            "name": "Bodyguard",
            "rarity": 1,
            "tooltip": "Using a dash, blink, or teleport grants yourself a <shield>@MinShieldPerLevel@ shield, increased up to @MaxShieldPerLevel@</shield> based on the abilities base cooldown at level 1, lasting for @ShieldDuration@ seconds, this shield is also granted to any allies you pass through.<br><br><rules>Shields reach their maximum on abilities with at least a @MaxCDCheck@ second cooldown.</rules><br><br>Damage prevented this round: @f1@<br>Total damage prevented: @f2@"
        },
        {
            "apiName": "CircleofDeath",
            "calculations": {},
            "dataValues": {
                "DamageRange": 1000.0,
                "HealToDamageConversion": 0.699999988079071
            },
            "desc": "<healing>Healing</healing> and <healing>Health Regen</healing> you do deals a portion of the value as <magicDamage>magic damage</magicDamage> to the nearest enemy champion.",
            "iconLarge": "assets/ux/cherry/augments/icons/circleofdeath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/circleofdeath_small.png",
            "id": 15,
            "name": "Circle of Death",
            "rarity": 2,
            "tooltip": "<health>Healing</health> and <health>Health Regen</health> you do deals <magicDamage>@HealToDamageConversion*100@% of the value magic damage</magicDamage> to the nearest enemy champion.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Quest_WoogletsWitchcap",
            "calculations": {},
            "dataValues": {},
            "desc": "Immediate: Gain Needlessly Large Rod.<br><br>Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.<br><br>Reward: Gain Wooglet's Witchcap",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_woogletswitchcap_small.png",
            "id": 156,
            "name": "Quest: Wooglet's Witchcap",
            "rarity": 2,
            "tooltip": "Immediate: Gain Needlessly Large Rod.<br><br>Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass.<br><br>Reward: Gain Wooglet's Witchcap"
        },
        {
            "apiName": "Earthwake",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 140.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "BonusADRatio",
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatio": 0.4000000059604645,
                "BonusADRatio": 1.25,
                "ExplosionDelayTime": 0.75,
                "ExplosionRadius": 300.0,
                "PerwaveDamageCD": 0.5
            },
            "desc": "Your dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.",
            "iconLarge": "assets/ux/cherry/augments/icons/earthwake_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/earthwake_small.png",
            "id": 27,
            "name": "Earthwake",
            "rarity": 2,
            "tooltip": "Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing <physicalDamage>@Damage@ physical damage</physicalDamage>.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "ScopedWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 75.0,
                "RangedRangeIncrease": 50.0
            },
            "desc": "Gain @MeleeRangeIncrease@ Attack Range, reduced to @RangedRangeIncrease@ if you are Ranged.",
            "iconLarge": "assets/ux/cherry/augments/icons/scopedweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopedweapons_small.png",
            "id": 170,
            "name": "Scoped Weapons",
            "rarity": 0,
            "tooltip": "Gain @MeleeRangeIncrease@ Attack Range, reduced to @RangedRangeIncrease@ if you are Ranged."
        },
        {
            "apiName": "BreadAndButter",
            "calculations": {},
            "dataValues": {
                "QAbilityHaste": 200.0,
                "QReducedAbilityHaste": 200.0
            },
            "desc": "Your @spell1KeyBind@ gains @QAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandbutter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandbutter_small.png",
            "id": 103,
            "name": "Bread And Butter",
            "rarity": 1,
            "tooltip": "Your @spell1KeyBind@ gains @QAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "TheBrutalizer",
            "calculations": {},
            "dataValues": {
                "AD": 25.0,
                "AbilityHaste": 10.0,
                "Lethality": 5.0
            },
            "desc": "Gain <scaleAD>@AD@ Attack Damage</scaleAD>, @AbilityHaste@ Ability Haste, and <scaleLethality>@Lethality@ Lethality</scaleLethality>.",
            "iconLarge": "assets/ux/cherry/augments/icons/thebrutalizer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thebrutalizer_small.png",
            "id": 82,
            "name": "The Brutalizer",
            "rarity": 0,
            "tooltip": "Gain <scaleAD>@AD@ Attack Damage</scaleAD>, @AbilityHaste@ Ability Haste, and <scaleLethality>@Lethality@ Lethality</scaleLethality>."
        },
        {
            "apiName": "SonicBoom",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ProcCooldown": 2.0,
                "Radius": 450.0,
                "SlowAmount": -0.30000001192092896
            },
            "desc": "Buffing, <healing>Healing</healing>, or <shield>Shielding</shield> your ally deals damage and <status>Slows</status> enemies surrounding them.",
            "iconLarge": "assets/ux/cherry/augments/icons/sonicboom_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/sonicboom_small.png",
            "id": 76,
            "name": "Sonic Boom",
            "rarity": 0,
            "tooltip": "Buffing, <healing>Healing</healing>, or <shield>Shielding</shield> your ally deals <trueDamage>@Damage@ true damage</trueDamage> and <status>Slows enemies surrounding them</status> by @SlowAmount*-100@% for 2 seconds.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "TwiceThrice",
            "calculations": {},
            "dataValues": {
                "ProcMultiplier": 1.5
            },
            "desc": "Every third Attack, your {{ Item_Keyword_OnHit }} effects trigger a second time.",
            "iconLarge": "assets/ux/cherry/augments/icons/twicethrice_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/twicethrice_small.png",
            "id": 107,
            "name": "Twice Thrice",
            "rarity": 1,
            "tooltip": "Every third Attack, your {{ Item_Keyword_OnHit }} effects trigger a second time."
        },
        {
            "apiName": "SymbioticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "Every round this <keyword>mutates</keyword> into one of your ally's augments.<br><br><rules>Only mutates into augments you could roll.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/symbioticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/symbioticmutation_small.png",
            "id": 239,
            "name": "Symbiotic Mutation",
            "rarity": 1,
            "tooltip": "Every round this <keyword>mutates</keyword> into one of your ally's augments.<br><br><rules>Only mutates into augments you could roll.</rules>"
        },
        {
            "apiName": "CelestialBody",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.10000000149011612,
                "Health": 1250.0
            },
            "desc": "Gain <scaleHealth>@Health@ Health</scaleHealth>, but you deal @DamageReduction*100@% less damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/celestialbody_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/celestialbody_small.png",
            "id": 13,
            "name": "Celestial Body",
            "rarity": 1,
            "tooltip": "Gain <scaleHealth>@Health@ Health</scaleHealth>, but you deal @DamageReduction*100@% less damage."
        },
        {
            "apiName": "BravestoftheBrave",
            "calculations": {},
            "dataValues": {
                "GoldAmount": 500.0,
                "tierValueIncrease": 1.0
            },
            "desc": "Increase future augment offerings by @tierValueIncrease@ tier. If the augments were already Prismatic tier, gain a bonus @GoldAmount@ gold.",
            "iconLarge": "assets/ux/cherry/augments/icons/bravestofthebrave_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bravestofthebrave_small.png",
            "id": 324,
            "name": "Bravest of the Brave",
            "rarity": 0,
            "tooltip": "Increase future augment offerings by @tierValueIncrease@ tier. If the augments were already Prismatic tier, gain a bonus @GoldAmount@ gold."
        },
        {
            "apiName": "BreadAndJam",
            "calculations": {},
            "dataValues": {
                "WAbilityHaste": 200.0
            },
            "desc": "Your @spell2KeyBind@ gains @WAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandjam_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandjam_small.png",
            "id": 150,
            "name": "Bread And Jam",
            "rarity": 1,
            "tooltip": "Your @spell2KeyBind@ gains @WAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "WithHaste",
            "calculations": {
                "AbilityHasteToMSConversionCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AbilityHasteToMSConversion",
                            "mStat": 11
                        }
                    ]
                }
            },
            "dataValues": {
                "AbilityHasteToMSConversion": 1.5
            },
            "desc": "Gain <speed>Move Speed</speed> equal to @AbilityHasteToMSConversion*100@% of your Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/withhaste_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/withhaste_small.png",
            "id": 98,
            "name": "With Haste",
            "rarity": 1,
            "tooltip": "Gain <speed>@AbilityHasteToMSConversionCalc@ Move Speed</speed>."
        },
        {
            "apiName": "FallenAegis",
            "calculations": {
                "ShieldAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 350.0,
                            "mStartValue": 50.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ShieldDuration": 12.0
            },
            "desc": "Start combat with a <abilityName>Black Shield</abilityName> for @ShieldDuration@s.<br><br><rules><abilityName>Black Shield</abilityName> blocks Magic Damage and <status>Immobilizing</status> effects.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/fallenaegis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fallenaegis_small.png",
            "id": 34,
            "name": "Fallen Aegis",
            "rarity": 0,
            "tooltip": "Start combat with a <abilityName>Black Shield</abilityName> that blocks <shield>@ShieldAmount@ magic damage</shield> for @ShieldDuration@s. The shield prevents <status>Disabling</status> and <status>Immobilizing</status> effects until it breaks.<br><br>Shields Generated Total: @f1@<br>Immobilizing Spells Blocked Total: @f2@"
        },
        {
            "apiName": "HolyFire",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                }
            },
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercentMax": 0.03999999910593033,
                "BurnPercentMin": 0.009999999776482582,
                "Cooldown": 1.5,
                "Radius": 650.0
            },
            "desc": "<healing>Healing</healing> or <shield>Shielding</shield> applies an infinitely stacking <keywordMajor>Burn</keywordMajor> to a nearby enemy, dealing <magicDamage>percent max Health magic damage</magicDamage> over a few seconds.",
            "iconLarge": "assets/ux/cherry/augments/icons/holyfire_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holyfire_small.png",
            "id": 198,
            "name": "Holy Fire",
            "rarity": 1,
            "tooltip": "<healing>Healing</healing> or <shield>Shielding</shield> applies an infinitely stacking <keywordMajor>Burn</keywordMajor> to a nearby enemy, dealing up to <magicDamage>@BurnPercentMax*100@% max Health magic damage</magicDamage> over @BurnDuration@ seconds (min: @BurnPercentMin*100@%).<br><br>The damage scales with the relative size of the <healing>Heal</healing> or <shield>Shielding</shield> to the <scaleHealth>max Health</scaleHealth> of the champion being aided.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Overflow",
            "calculations": {
                "ManaCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "{89ba3820}"
                        },
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.009999999776482582
                    }
                }
            },
            "dataValues": {
                "InitialAmpPercent": 10.0
            },
            "desc": "Your <scaleMana>Mana</scaleMana> costs double. Your Ability <healing>Heals</healing>, <shield>Shields</shield>, and damage are increased based on your <scaleMana>max Mana</scaleMana>.",
            "iconLarge": "assets/ux/cherry/augments/icons/overflow_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/overflow_small.png",
            "id": 311,
            "name": "Overflow",
            "rarity": 1,
            "tooltip": "Your <scaleMana>Mana</scaleMana> costs double. Your Ability <healing>Heals</healing>, <shield>Shields</shield>, and damage are <scaleMana>@ManaCalc@</scaleMana> more effective."
        },
        {
            "apiName": "FeeltheBurn",
            "calculations": {
                "DamagePerSecond": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "TooltipTrueDamageCalculation",
                    "mMultiplier": {
                        "__type": "NamedDataValueCalculationPart",
                        "mDataValue": "InverseDuration"
                    }
                },
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "DamageReductionTOOLTIPONLY": 0.3499999940395355,
                "DotDuration": 5.0,
                "ExhaustDuration": 3.0,
                "GrievousAmount": 0.4000000059604645,
                "InverseDuration": 0.20000000298023224,
                "Range": 1000.0,
                "SightRadius": 100.0,
                "SlowAmount": 0.5
            },
            "desc": "Gain the <spellName>Feel the Burn</spellName> Summoner Spell.<br><br><rules><spellName>Feel the Burn</spellName> casts <spellName>Ignite</spellName> and <spellName>Exhaust</spellName> on all nearby enemy champions.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/feeltheburn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feeltheburn_small.png",
            "id": 35,
            "name": "Feel the Burn",
            "rarity": 2,
            "tooltip": "<rules>Casts <spellName>Ignite</spellName> and <spellName>Exhaust</spellName> on all nearby enemy champions.</rules>"
        },
        {
            "apiName": "GuiltyPleasure",
            "calculations": {
                "TotalHeal": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 150.0,
                            "mStartValue": 10.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPercentage",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealPercentage": 0.014999999664723873,
                "SpellIDCD": 5.0
            },
            "desc": "<status>Immobilizing</status> or <status>Grounding</status> enemy champions <healing>heals you</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/guiltypleasure_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/guiltypleasure_small.png",
            "id": 42,
            "name": "Guilty Pleasure",
            "rarity": 0,
            "tooltip": "<status>Immobilizing</status> or <status>Grounding</status> enemy champions <healing>restores @TotalHeal@ Health</healing>.<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "ScopierWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 200.0,
                "RangedRangeIncrease": 100.0
            },
            "desc": "Gain @MeleeRangeIncrease@ Attack Range, reduced to @RangedRangeIncrease@ if you are Ranged.",
            "iconLarge": "assets/ux/cherry/augments/icons/scopierweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopierweapons_small.png",
            "id": 71,
            "name": "Scopier Weapons",
            "rarity": 1,
            "tooltip": "Gain @MeleeRangeIncrease@ Attack Range, reduced to @RangedRangeIncrease@ if you are Ranged."
        },
        {
            "apiName": "BuffBuddies",
            "calculations": {},
            "dataValues": {},
            "desc": "You gain <font color = '#f30c1a'>Crest of Cinders</font> and <font color = '#1542ea'>Crest of Insight</font>.",
            "iconLarge": "assets/ux/cherry/augments/icons/buffbuddies_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/buffbuddies_small.png",
            "id": 9,
            "name": "Buff Buddies",
            "rarity": 0,
            "tooltip": "{{Cherry_BuffBuddies_Summary}}<br><br><rules><font color = '#f30c1a'>Crest of Cinders</font>: Basic attacks <keywordMajor>Burn</keywordMajor> and <status>Slow</status> enemy champions. While out of combat <healing>heal a percentage of your maximum health</healing>.<br><br><font color = '#1542ea'>Crest of Insight</font>: Gain Ability Haste, and restore <scaleMana>Mana</scaleMana> and <energy>Energy</energy> each second.</rules>"
        },
        {
            "apiName": "RaidBoss",
            "calculations": {},
            "dataValues": {
                "BreakoutHealthThreshold": 0.5,
                "DamageReductionMax": 0.699999988079071,
                "DamageReductionMin": 0.4000000059604645,
                "DamageReductionRoundCap": 11.0,
                "ImprisonDuration": 9.0,
                "MissingHPHealUponRelease": 0.30000001192092896,
                "ShieldHealthRatio": 0.3499999940395355,
                "StatIncrease": 0.5
            },
            "desc": "You start each round imprisoned in the center of the arena, unable to act. While imprisoned, you have massive damage reduction and accumulate size, <scaleHealth>Health</scaleHealth>, <physicalDamage>Attack Damage</physicalDamage>, and <scaleAP>Ability Power</scaleAP> over time. After @ImprisonDuration@ seconds or reaching <scaleHealth>@BreakoutHealthThreshold*100@% Health</scaleHealth>, you break out, <status>Knocking Back</status> enemies and gaining <shield>Shield</shield> based on your <scaleHealth>max Health</scaleHealth>.",
            "iconLarge": "assets/ux/cherry/augments/icons/raidboss_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/raidboss_small.png",
            "id": 125,
            "name": "Raid Boss",
            "rarity": 2,
            "tooltip": "You start each round imprisoned in the center of the arena, unable to act. While imprisoned, you have up to @DamageReductionMax*100@% damage reduction and gain size, <scaleHealth>Health</scaleHealth>, <physicalDamage>Attack Damage</physicalDamage>, and <scaleAP>Ability Power</scaleAP> over time (max @StatIncrease*100@%). After @ImprisonDuration@ seconds or reaching <scaleHealth>@BreakoutHealthThreshold*100@% Health</scaleHealth>, you break out, <status>Knocking Back</status> enemies and gaining <shield>@ShieldHealthRatio*100@% max Health Shield</shield>."
        },
        {
            "apiName": "OutlawsGrit",
            "calculations": {
                "MaxResistTooltipOnly": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ResistsPerStack"
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "MaxStacks"
                            }
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxStacks": 5.0,
                "ResistsPerStack": 12.0
            },
            "desc": "After using a dash, blink, or teleport you gain <scaleArmor>@ResistsPerStack@ Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> up to @MaxResistTooltipOnly@ at @MaxStacks@ stacks.",
            "iconLarge": "assets/ux/cherry/augments/icons/outlawsgrit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/outlawsgrit_small.png",
            "id": 63,
            "name": "Outlaw's Grit",
            "rarity": 1,
            "tooltip": "After using a dash, leap, blink, or teleport Ability you gain <scaleArmor>@ResistsPerStack@ Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> up to @MaxResistTooltipOnly@ at @MaxStacks@ stacks."
        },
        {
            "apiName": "DontBlink",
            "calculations": {},
            "dataValues": {
                "BonusDamagePerMSDifference": 0.0010000000474974513
            },
            "desc": "Deal more damage to enemies the faster you are than them.",
            "iconLarge": "assets/ux/cherry/augments/icons/dontblink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontblink_small.png",
            "id": 26,
            "name": "Don't Blink",
            "rarity": 0,
            "tooltip": "Gain @BonusDamagePerMSDifference*1000@% bonus damage per <speed>10 Move Speed</speed> you have more than the target.<br><br>Bonus Damage This Round: @f1@<br>Bonus Damage Total: @f2@"
        },
        {
            "apiName": "ShadowRunner",
            "calculations": {},
            "dataValues": {
                "BuffDuration": 2.0,
                "MSAmount": 300.0
            },
            "desc": "After using a dash, leap, blink, or teleport Ability or exiting <stealth>Stealth</stealth>, gain <speed>@spell.Augment_ShadowRunner:MSAmount@ Move Speed</speed> for @spell.Augment_ShadowRunner:BuffDuration@ seconds.",
            "iconLarge": "assets/ux/cherry/augments/icons/shadowrunner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shadowrunner_small.png",
            "id": 73,
            "name": "Shadow Runner",
            "rarity": 0,
            "tooltip": "After using a dash, leap, blink, or teleport Ability or exiting <stealth>Stealth</stealth>, gain <speed>@spell.Augment_ShadowRunner:MSAmount@ Move Speed</speed> for @spell.Augment_ShadowRunner:BuffDuration@ seconds."
        },
        {
            "apiName": "InfernalConduit",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 6.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05999999865889549
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.14000000059604645,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "FlatCooldownRefundPerTick": 0.07999999821186066,
                "ProcCooldown": 1.0
            },
            "desc": "Your Abilities apply an infinitely stacking <keywordMajor>Burn</keywordMajor>, dealing <magicDamage>magic damage</magicDamage> over time.<br><br>Your <keywordMajor>Burn</keywordMajor> effects reduce your basic Ability Cooldowns.",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalconduit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalconduit_small.png",
            "id": 45,
            "name": "Infernal Conduit",
            "rarity": 2,
            "tooltip": "Your Abilities apply an infinitely stacking <keywordMajor>Burn</keywordMajor>, dealing <magicDamage>@BleedDamageTooltip@ magic damage</magicDamage> per second for @BleedDuration@ seconds.<br><br>All your <keywordMajor>Burn</keywordMajor> effects lower your basic Ability Cooldowns by @FlatCooldownRefundPerTick@ seconds when they damage enemies.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@<br>"
        },
        {
            "apiName": "ADAPt",
            "calculations": {
                "APAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APAmp"
                        }
                    ]
                }
            },
            "dataValues": {
                "APAmp": 0.15000000596046448,
                "ConversionRate": 1.666659951210022,
                "InverseRate": 0.6000000238418579
            },
            "desc": "Convert <scaleAD>Bonus Attack Damage</scaleAD> to <scaleAP>Ability Power</scaleAP>. Gain <scaleAP>@APAmp*100@% Ability Power</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/adapt_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/adapt_small.png",
            "id": 205,
            "name": "ADAPt",
            "rarity": 0,
            "tooltip": "Convert <scaleAD>Bonus Attack Damage</scaleAD> to <scaleAP>Ability Power</scaleAP>, and gain <scaleAP>@APAmpCalcTooltip@ Ability Power</scaleAP>.<br><br>Current Conversion: @f1@<br><br><rules>Converts at a rate of <scaleAP>@ConversionRate@ Ability Power</scaleAP> per point of <scaleAD>Attack Damage</scaleAD>.</rules>"
        },
        {
            "apiName": "BacktoBasics",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.3499999940395355,
                "Haste": 70.0,
                "HealingAmp": 0.3499999940395355,
                "ShieldingAmp": 0.3499999940395355
            },
            "desc": "Gain increased Ability Damage, <healing>Healing</healing>, <shield>Shielding</shield>, and Ability Haste, but you <keywordMajor>cannot use your Ultimate Ability</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/backtobasics_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/backtobasics_small.png",
            "id": 4,
            "name": "Back To Basics",
            "rarity": 2,
            "tooltip": "Your Ultimate Ability is sealed. Gain @DamageAmp*100@% Ability Damage, <healing>Healing</healing>, <shield>Shielding</shield>, and @Haste@ Ability Haste."
        },
        {
            "apiName": "PrismaticEgg",
            "calculations": {},
            "dataValues": {
                "KillStackCredit": 1.0,
                "RequiredKillCount": 5.0,
                "RerollsToGrant": 1.0
            },
            "desc": "Gain @KillStackCredit@ stack on takedown, once per champion per round.<br><br>Every @RequiredKillCount@ stacks, this hatches into a Prismatic Anvil and @RerollsToGrant@ bonus reroll.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_prismaticegg_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_prismaticegg_small.png",
            "id": 224,
            "name": "Prismatic Egg",
            "rarity": 2,
            "tooltip": "{{Cherry_PrismaticEgg_Summary}}<br><br>Current Stacks: @f1@<br>Total Stacks: @f2@"
        },
        {
            "apiName": "Clothesline",
            "calculations": {
                "BurnDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 50.0,
                            "mStartValue": 1.25
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.05000000074505806,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.07500000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.004999999888241291,
                            "mStat": 12
                        }
                    ]
                },
                "BurnDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "BurnDamage",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.0
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "RectangleHalfWidth": 50.0
            },
            "desc": "There is a tether between you and your partner that deals constant <magicDamage>magic damage</magicDamage> to enemies inside.",
            "iconLarge": "assets/ux/cherry/augments/icons/clothesline_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/clothesline_small.png",
            "id": 110,
            "name": "Clothesline",
            "rarity": 0,
            "tooltip": "There is a tether between you and your partner that deals <magicDamage>@BurnDamageTooltip@ magic damage</magicDamage> per second.<br><br>Damage Dealt this Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "DontChase",
            "calculations": {
                "ApproximateTotalDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerSecond",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 4.25
                    },
                    "tooltipOnly": true
                },
                "DamagePerSecond": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 125.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioPerSecond"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "APRatioPerSecond": 0.10000000149011612,
                "CloudDuration": 3.25,
                "PoisonDuration": 2.0999999046325684,
                "TicksPerSecond": 4.0,
                "ToggleCooldown": 1.0
            },
            "desc": "You become Ghosted and leave a trail of poisonous gas behind you, dealing <magicDamage>magic damage</magicDamage> to enemies inside.",
            "iconLarge": "assets/ux/cherry/augments/icons/dontchase_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dontchase_small.png",
            "id": 102,
            "name": "Don't Chase",
            "rarity": 0,
            "tooltip": "You become Ghosted and leave a trail of poisonous gas behind you, dealing <magicDamage>@DamagePerSecond@ magic damage</magicDamage> per second to enemies inside.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "SoulSiphon",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "HealPercentage": 0.11999999731779099
            },
            "desc": "Gain <crit>@CritChance*100@% Crit Chance</crit> and <lifeSteal>@HealPercentage*100@% lifesteal on <crit>Critical Strikes</crit></lifeSteal>.",
            "iconLarge": "assets/ux/cherry/augments/icons/soulsiphon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/soulsiphon_small.png",
            "id": 77,
            "name": "Soul Siphon",
            "rarity": 1,
            "tooltip": "Gain <crit>@CritChance*100@% Crit Chance</crit> and <lifeSteal>@HealPercentage*100@% lifesteal on <crit>Critical Strikes</crit></lifeSteal>.<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "GambaAnvil",
            "calculations": {},
            "dataValues": {
                "GoldBonus": 1000.0,
                "LegendaryCostReduction": -500.0,
                "LegendaryGoldBasisDiscount": 1000.0,
                "PrismaticCostReduction": -1500.0,
                "PrismaticGoldBasisDiscount": 1250.0,
                "StatCostReduction": -150.0
            },
            "desc": "Gain @GoldBonus@ gold and reduce the price of all anvils.<br><br>Prismatic Anvils: @PrismaticCostReduction@<br>Legendary Anvils: @LegendaryCostReduction@<br>Stat Anvils: @StatCostReduction@<br><br><rules>Items acquired from anvils resell for 500 gold less.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/thiefsgloves_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/thiefsgloves_small.png",
            "id": 234,
            "name": "Gamba Anvil",
            "rarity": 2,
            "tooltip": "Gain @GoldBonus@ gold and reduce the price of all anvils.<br><br>Prismatic Anvils: @PrismaticCostReduction@<br>Legendary Anvils: @LegendaryCostReduction@<br>Stat Anvils: @StatCostReduction@<br><br><rules>Items acquired from anvils resell for 500 gold less.</rules>"
        },
        {
            "apiName": "DivineIntervention",
            "calculations": {},
            "dataValues": {
                "BaseCD": 35.0,
                "InitalDelay": 12.0,
                "InvulnerabilityDuration": 2.5,
                "Radius": 400.0,
                "WarningDelay": 2.5
            },
            "desc": "@InitalDelay@ seconds into combat, call upon a protective star that slowly descends upon you. When it lands, you and nearby allies become <keywordMajor>Invulnerable</keywordMajor> for a few seconds. Then <keywordMajor>Autocast</keywordMajor> this every @BaseCD@ seconds.",
            "iconLarge": "assets/ux/cherry/augments/icons/slowactingpainkillers_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowactingpainkillers_small.png",
            "id": 301,
            "name": "Divine Intervention",
            "rarity": 1,
            "tooltip": "@InitalDelay@ seconds into combat, call upon a protective star that slowly descends upon you. When it lands, you and nearby allies become <keywordMajor>Invulnerable</keywordMajor> for @InvulnerabilityDuration@ seconds. Then <keywordMajor>Autocast</keywordMajor> this every @BaseCD@ seconds."
        },
        {
            "apiName": "ThreadtheNeedle",
            "calculations": {},
            "dataValues": {
                "PercentPen": 0.20000000298023224
            },
            "desc": "Gain @PercentPen*100@% <physicalDamage>Armor Penetration</physicalDamage> and <magicDamage>Magic Penetration</magicDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/threadtheneedle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threadtheneedle_small.png",
            "id": 84,
            "name": "Thread the Needle",
            "rarity": 1,
            "tooltip": "Gain @PercentPen*100@% <physicalDamage>Armor Penetration</physicalDamage> and <magicDamage>Magic Penetration</magicDamage>."
        },
        {
            "apiName": "BreadAndCheese",
            "calculations": {},
            "dataValues": {
                "EAbilityHaste": 200.0
            },
            "desc": "Your @spell3KeyBind@ gains @EAbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/breadandcheese_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/breadandcheese_small.png",
            "id": 151,
            "name": "Bread And Cheese",
            "rarity": 1,
            "tooltip": "Your @spell3KeyBind@ gains @EAbilityHaste@ Ability Haste."
        },
        {
            "apiName": "Impassable",
            "calculations": {},
            "dataValues": {
                "BeamPosIndent": 100.0,
                "BonusResistsMax": 150.0,
                "BonusResistsMin": 80.0,
                "CCCarryOverRatio": 1.0,
                "Cooldown": 15.0,
                "DamageRadius": 350.0,
                "DamageRatioAD": 0,
                "DamageRatioAP": 0,
                "DelayBeforeBurst": 2.5,
                "DmgReduction": 0.15000000596046448,
                "FlatResists": 35.0,
                "FlatResistsMax": 35.0,
                "HealthRatio": 8.0,
                "MRRatio": 0,
                "MaxBaseDamage": 120.0,
                "PercentBonusResists": 0.800000011920929,
                "RayCount": 3.0,
                "ResistInc": 0,
                "SizeInc": 0.25,
                "SlowAmount": 0.15000000596046448,
                "SlowDuration": 2.5,
                "SlowZoneDuration": 3.0,
                "SlowZoneLength": 700.0,
                "SlowZoneSlowAPRatio": 0.05999999865889549,
                "SlowZoneSlowBase": 0.20000000298023224,
                "SlowZoneSlowHealShieldRatio": 0.09000000357627869,
                "SlowZoneSlowbADRatio": 0.07000000029802322,
                "SlowZoneWidth": 80.0,
                "StartingBaseDamage": 25.0
            },
            "desc": "Gain the <spellName>Aftershock</spellName> and <spellName>Glacial Augment</spellName> Keystone Runes.",
            "iconLarge": "assets/ux/cherry/augments/icons/impassable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/impassable_small.png",
            "id": 149,
            "name": "Impassable",
            "rarity": 1,
            "tooltip": "Gain the <spellName>Aftershock</spellName> and <spellName>Glacial Augment</spellName> Keystone Runes.<br><br><spellName>Aftershock</spellName> - <status>Immobilizing</status> champions grants you <scaleArmor>Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> for 2.5 seconds, after which you explode, damaging nearby enemies based on your <scaleHealth>max Health</scaleHealth>.<br><spellName>Glacial Augment</spellName> - <status>Immobilizing</status> champions creates ice beneath them, <status>Slowing</status> enemies inside and reducing their damage."
        },
        {
            "apiName": "PandorasBox",
            "calculations": {},
            "dataValues": {},
            "desc": "Transmute all of your augments into random Prismatic augments.",
            "iconLarge": "assets/ux/cherry/augments/icons/pandoras_box_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/pandoras_box_small.png",
            "id": 317,
            "name": "Pandora's Box",
            "rarity": 2,
            "tooltip": "Transmute all of your augments into random Prismatic augments."
        },
        {
            "apiName": "ExtendoArm",
            "calculations": {},
            "dataValues": {
                "Cooldown": 12.0
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.",
            "iconLarge": "assets/ux/cherry/augments/icons/extendoarm_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/extendoarm_small.png",
            "id": 33,
            "name": "Extendo-Arm",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.<br><br>Hooks Landed: @f1@"
        },
        {
            "apiName": "SlowCooker",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    }
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.017500000074505806,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "Range": 500.0
            },
            "desc": "Every second, apply an infinitely stacking <keywordMajor>Burn</keywordMajor> to nearby enemy champions, scaling with your <scaleHealth>max Health</scaleHealth>.",
            "iconLarge": "assets/ux/cherry/augments/icons/slowcooker_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slowcooker_small.png",
            "id": 75,
            "name": "Slow Cooker",
            "rarity": 2,
            "tooltip": "Every second, apply an infinitely stacking <keywordMajor>Burn</keywordMajor> to nearby enemy champions, dealing <magicDamage>@BleedDamageTooltip@ magic damage</magicDamage> per second for @BleedDuration@ seconds.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "DieAnotherDay",
            "calculations": {},
            "dataValues": {
                "HealFlatTooltip": 250.0
            },
            "desc": "Gain the <spellName>Die Another Day</spellName> Summoner Spell.<br><br><rules><spellName>Die Another Day</spellName> creates a zone where no unit can die for 4 seconds.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/dieanotherday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dieanotherday_small.png",
            "id": 24,
            "name": "Die Another Day",
            "rarity": 1,
            "tooltip": "Bless the ground under you for 4s, preventing any unit inside from falling <scaleHealth>below 10% of their max Health</scaleHealth>. At the end, units inside are healed for <healing>@HealFlatTooltip@ Health</healing>. "
        },
        {
            "apiName": "Augment404",
            "calculations": {},
            "dataValues": {
                "HatsToGrant": 3.0
            },
            "desc": "How did you find this?!?!? <br><br>Gain @HatsToGrant@ hats.",
            "iconLarge": "assets/ux/cherry/augments/icons/augment404_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment404_small.png",
            "id": 404,
            "name": "404 Augment Not Found",
            "rarity": 0,
            "tooltip": "How did you find this?!?!? <br><br>Gain @HatsToGrant@ hats."
        },
        {
            "apiName": "DualWield",
            "calculations": {
                "{84eb6ffe}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "AttackReduction",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AttackReduction": 0.4000000059604645,
                "AttackSpeed": 0.25,
                "OnHitMod": 0.4000000059604645,
                "SecondMissileDelay": 0.15000000596046448
            },
            "desc": "When you Attack, fire a bolt that deals @AttackReduction*100@% damage and applies your {{ Item_Keyword_OnHit }} effects at @OnHitMod*100@% effectiveness. Gain <attackSpeed>@AttackSpeed*100@% total Attack Speed</attackSpeed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/dualwield_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dualwield_small.png",
            "id": 225,
            "name": "Dual Wield",
            "rarity": 2,
            "tooltip": "When you Attack, fire a bolt that deals @AttackReduction*100@% damage and applies your {{ Item_Keyword_OnHit }} effects at @OnHitMod*100@% effectiveness. Gain <attackSpeed>@AttackSpeed*100@% total Attack Speed</attackSpeed>."
        },
        {
            "apiName": "Augment405",
            "calculations": {},
            "dataValues": {
                "DamageAmpPerHat": 0.05000000074505806
            },
            "desc": "Gain @DamageAmpPerHat*100@% damage per hat you're wearing.",
            "iconLarge": "assets/ux/cherry/augments/icons/augment405_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/augment405_small.png",
            "id": 405,
            "name": "Augment 405",
            "rarity": 2,
            "tooltip": "Gain @DamageAmpPerHat*100@% damage per hat you're wearing."
        },
        {
            "apiName": "SpiritLink",
            "calculations": {},
            "dataValues": {
                "DamageRedirectPercentage": 0.15000000596046448,
                "HealCopyPercentage": 0.5
            },
            "desc": "@DamageRedirectPercentage*100@% of damage dealt to your ally is redirected to you, and <healing>@HealCopyPercentage*100@% of healing</healing> they receive is also given to you.",
            "iconLarge": "assets/ux/cherry/augments/icons/spiritlink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spiritlink_small.png",
            "id": 78,
            "name": "Spirit Link",
            "rarity": 2,
            "tooltip": "@DamageRedirectPercentage*100@% of damage dealt to your ally is redirected to you, and <healing>@HealCopyPercentage*100@% of healing they receive</healing> is also given to you.<br><br>Damage Redirected Total: @f1@<br>Healing Done Total: @f2@<br>"
        },
        {
            "apiName": "Deathtouch",
            "calculations": {},
            "dataValues": {
                "AttackSpeedRatio": 0.0010000000474974513,
                "BleedDuration": 5.0,
                "CurseCounter": 2.0,
                "OnHitDamageRatio": 0.30000001192092896,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "Attacking enemy champions grants permanent <keywordMajor>Cursed Power</keywordMajor> and deal additional <magicDamage>magic damage</magicDamage> based on your <keywordMajor>Cursed Power</keywordMajor>.<br><br>The max <keywordMajor>Cursed Power</keywordMajor> you can gain per round scales with total <keywordMajor>Curse</keywordMajor> sources between you and your ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/deathtouch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deathtouch_small.png",
            "id": 217,
            "name": "Deathtouch",
            "rarity": 1,
            "tooltip": "Attacking enemy champions grant you @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Your Attacks deal an additional <magicDamage>@f1@ magic damage</magicDamage> (@OnHitDamageRatio*100@% of your <keywordMajor>Cursed Power</keywordMajor>).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Quest_AngelofRetribution",
            "calculations": {
                "FinalDamageTooltip": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 6,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{ae70438b}",
                            "mStat": 34
                        }
                    ],
                    "mSimpleTooltipCalculationDisplay": 6,
                    "tooltipOnly": true
                },
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealPowerToDamageConversion",
                            "mStat": 34
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 100.0
                    }
                }
            },
            "dataValues": {
                "AttackSpeed": 1.0,
                "HealPowerToDamageConversion": 3.5,
                "HealPowerToDamageTooltip": 350.0,
                "RequirementAmount": 2500.0,
                "Test": 100.0
            },
            "desc": "Requirement: <healing>Heal</healing> or prevent @RequirementAmount@ damage to allies.<br><br>Reward: Gain <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>, and your Attacks deal additional <magicDamage>magic damage</magicDamage> equal to <healing>@HealPowerToDamageConversion*100@% Heal/Shield Power</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_angelofretribution_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_angelofretribution_small.png",
            "id": 192,
            "name": "Quest: Angel of Retribution",
            "rarity": 1,
            "tooltip": "Requirement: <healing>Heal</healing> or prevent @RequirementAmount@ damage to allies.<br><br>Reward: Gain <attackSpeed>@AttackSpeed*100@% Attack Speed</attackSpeed>, and your Attacks deal additional <magicDamage>@FinalDamageTooltip@ magic damage</magicDamage> equal to <healing>@HealPowerToDamageConversion*100@% Heal/Shield Power</healing>.<br><br>Damage Healed or Blocked: @f1@<br>Damage Dealt: @f2@"
        },
        {
            "apiName": "ContractKiller",
            "calculations": {},
            "dataValues": {
                "DamageAmp": 0.15000000596046448,
                "Gold": 150.0
            },
            "desc": "Each round, mark an opponent to take @spell.Augment_ContractKiller:DamageAmp*100@% more damage and grant an extra @spell.Augment_ContractKiller:Gold@ gold on death.",
            "iconLarge": "assets/ux/cherry/augments/icons/contractkiller_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/contractkiller_small.png",
            "id": 17,
            "name": "Contract Killer",
            "rarity": 0,
            "tooltip": "Each round, mark an opposing champion. That champion takes @DamageAmp*100@% extra damage and grants an @Gold@ gold to you and your teammate when killed.<br><br>Bonus Damage This Round: @f1@<br>Bonus Damage Total: @f2@<br>Total Gold Gained per Teammate: @f3@"
        },
        {
            "apiName": "Goredrink",
            "calculations": {},
            "dataValues": {
                "Omnivamp": 0.20000000298023224
            },
            "desc": "Gain <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal>.",
            "iconLarge": "assets/ux/cherry/augments/icons/goredrink_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goredrink_small.png",
            "id": 138,
            "name": "Goredrink",
            "rarity": 0,
            "tooltip": "Gain <lifeSteal>@Omnivamp*100@% Omnivamp</lifeSteal>."
        },
        {
            "apiName": "WellBeRightBack",
            "calculations": {
                "TooltipTrueDamageCalculation": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 410.0,
                            "mStartValue": 70.0
                        }
                    ]
                },
                "{7c50d74e}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 600.0,
                            "mStartValue": 100.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealAmountPercent": 0.4000000059604645,
                "Range": 600.0,
                "SelfDuration": 1.75,
                "StasisDuration": 2.5
            },
            "desc": "Gain <spellName>Time Stop</spellName> Summoner Spell.<br><br><rules><spellName>Time Stop</spellName>: ALL nearby champions are put in <status>Stasis</status>. The <status>Stasis</status> is shorter on you, and during it you Heal based on missing Health.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/wellberightback_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wellberightback_small.png",
            "id": 312,
            "name": "We'll Be Right Back",
            "rarity": 1,
            "tooltip": "<spellName>Time Stop</spellName>: All nearby champions are put in <status>Stasis</status> for @StasisDuration@ seconds, or @SelfDuration@ seconds for you. During which you restore <healing>@HealAmountPercent*100@% missing Health</healing>."
        },
        {
            "apiName": "Quest_RiteOfTheForgeGod",
            "calculations": {},
            "dataValues": {
                "AnvilsReqToComplete": 2.0,
                "ItemPercentAmp": 0.30000001192092896
            },
            "desc": "Requirement: Purchase @AnvilsReqToComplete@ Item Anvils.<br><br>Reward: All of your items become <keywordMajor>Masterwork</keywordMajor>, increasing their stats by @ItemPercentAmp*100@%.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_rite_of_the_forge_god_small.png",
            "id": 333,
            "name": "Quest: Rite Of The Forge God",
            "rarity": 2,
            "tooltip": "Requirement: Purchase @AnvilsReqToComplete@ Item Anvils.<br><br>Reward: All of your items become <keywordMajor>Masterwork</keywordMajor>, increasing their stats by @ItemPercentAmp*100@%."
        },
        {
            "apiName": "FirstAidKit",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.20000000298023224
            },
            "desc": "Gain <healing>@HealShieldAmp*100@% Heal and Shield Power</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/firstaidkit_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firstaidkit_small.png",
            "id": 37,
            "name": "First-Aid Kit",
            "rarity": 0,
            "tooltip": "Gain <healing>@HealShieldAmp*100@% Heal and Shield Power</healing>."
        },
        {
            "apiName": "OkBoomerang",
            "calculations": {
                "Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 40.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.2199999988079071,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448
                        }
                    ]
                }
            },
            "dataValues": {
                "BaseCooldown": 7.0
            },
            "desc": "<keywordMajor>Autocast</keywordMajor> throw a boomerang at a nearby enemy every @BaseCooldown@s.",
            "iconLarge": "assets/ux/cherry/augments/icons/okboomerang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/okboomerang_small.png",
            "id": 61,
            "name": "OK Boomerang",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor> throw a boomerang at a nearby enemy every @BaseCooldown@s, dealing @Damage@ adaptive damage to enemies hit.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Hybrid",
            "calculations": {},
            "dataValues": {
                "AbilityBoost": 0.30000001192092896,
                "AttackBoost": 0.30000001192092896
            },
            "desc": "When you deal damage with an Attack, your next Ability deals @AbilityBoost*100@% increased damage.<br><br>When you deal damage with an Ability, your next Attack deals @AttackBoost*100@% increased damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/hybrid_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hybrid_small.png",
            "id": 357,
            "name": "Hybrid",
            "rarity": 1,
            "tooltip": "{{Cherry_Hybrid_Summary}}<br><br><rules>Abilities empower one Attack per cast.</rules>"
        },
        {
            "apiName": "HiveMind",
            "calculations": {
                "BeeDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "{ee18a47b}",
                            "{0589a59c}": "BaseDamageMin",
                            "{0b65bc23}": "BaseDamageMax"
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.20000000298023224,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASReductionPerCounter": -0.029999999329447746,
                "BaseDamageMax": 100.0,
                "BaseDamageMin": 40.0,
                "BeeRange": 25000.0,
                "DebuffDuration": 2.0,
                "MaxBeeStacks": 8.0,
                "StartingBees": 1.0
            },
            "desc": "Start each round with @StartingBees@ Bee, gain additonal Bees by harvesting flowers. Damaging an enemy champion sends a Bee dealing <magicDamage>@BeeDamage@ magic damage</magicDamage> over @DebuffDuration@ seconds on arrival, before returning to you.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/hive_mind_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hive_mind_small.png",
            "id": 338,
            "name": "Hive Mind",
            "rarity": 2,
            "tooltip": "Start each round with @StartingBees@ Bee, gain additonal Bees by harvesting flowers. Damaging an enemy champion sends a Bee dealing <magicDamage>@BeeDamage@ magic damage</magicDamage> over @DebuffDuration@ seconds on arrival, before returning to you.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Quest_ThreeSacredTreasures",
            "calculations": {
                "Calc_Magic_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.75,
                            "mStat": 2
                        }
                    ]
                },
                "Calc_Physical_Damage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        }
                    ]
                }
            },
            "dataValues": {},
            "desc": "Requirement: Possess Infinity Edge, Perplexity, and Hextech Gunblade.<br><br>Reward: Yunara's Attacks are replaced with lasers that deal mixed damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/threesacredtreasures_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/threesacredtreasures_small.png",
            "id": 319,
            "name": "Quest: Three Sacred Treasures",
            "rarity": 1,
            "tooltip": "Requirement: Possess Infinity Edge, Perplexity, and Hextech Gunblade.<br><br>Reward: Yunara's Attacks are replaced with lasers that deal <physicalDamage>@Calc_Physical_Damage@ physical damage</physicalDamage> + <magicDamage>@Calc_Magic_Damage@ magic damage</magicDamage> and apply <OnHit>%i:OnHit% On-Hit</OnHit> effects twice."
        },
        {
            "apiName": "JuiceBox",
            "calculations": {},
            "dataValues": {},
            "desc": "Each round, you and your teammate get an additional Juice for free.",
            "iconLarge": "assets/ux/cherry/augments/icons/juicebox_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicebox_small.png",
            "id": 49,
            "name": "Juice Box",
            "rarity": 0,
            "tooltip": "Each round, you and your teammate get an additional Juice for free."
        },
        {
            "apiName": "ScopiestWeapons",
            "calculations": {},
            "dataValues": {
                "MeleeRangeIncrease": 250.0,
                "RangedRangeIncrease": 150.0
            },
            "desc": "Gain @MeleeRangeIncrease@ Attack Range, reduced to @RangedRangeIncrease@ if you are Ranged.",
            "iconLarge": "assets/ux/cherry/augments/icons/scopiestweapons_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/scopiestweapons_small.png",
            "id": 115,
            "name": "Scopiest Weapons",
            "rarity": 2,
            "tooltip": "Gain @MeleeRangeIncrease@ Attack Range, reduced to @RangedRangeIncrease@ if you are Ranged."
        },
        {
            "apiName": "SlimeTime",
            "calculations": {
                "BaseDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 80.0,
                            "mStartValue": 40.0
                        }
                    ]
                },
                "BlobHeal": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.05999999865889549,
                            "mStartValue": 0.029999999329447746
                        }
                    ]
                },
                "PercentDamage": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 0.07000000029802322,
                            "mStartValue": 0.029999999329447746
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.0001500000071246177,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ],
                    "mPrecision": 2
                }
            },
            "dataValues": {
                "Cooldown": 7.0,
                "Radius": 450.0
            },
            "desc": "Every few seconds <keywordMajor>Autocast</keywordMajor> a burst slime from your body, dealing <magicDamage>magic damage</magicDamage> to nearby enemies. If you hit a champion, secrete a blob that heals you when walked over.",
            "iconLarge": "assets/ux/cherry/augments/icons/slimetime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/slimetime_small.png",
            "id": 232,
            "name": "Slime Time",
            "rarity": 0,
            "tooltip": "Every @Cooldown@ seconds <keywordMajor>Autocast</keywordMajor> a burst slime from your body, dealing <magicDamage>@BaseDamage@ plus @PercentDamage@ max Health magic damage</magicDamage> to nearby enemies. If you hit a champion, secrete a blob nearby. Walking over the blob restores <healing>@BlobHeal@ Health</healing>, while enemies destroy the blob."
        },
        {
            "apiName": "Dreadbringer",
            "calculations": {
                "BleedDamageTooltip": {
                    "__type": "GameCalculationModified",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mModifiedGameCalculation": "{0a242b94}",
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.20000000298023224
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                },
                "{0a242b94}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.02500000037252903,
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "CurseStacksPerTick": 1.0,
                "MaxHealthRatio": 4.0,
                "Range": 500.0,
                "TickCadence": 0.25
            },
            "desc": "Gain an aura that continuously harvests permanent <keywordMajor>Cursed Power</keywordMajor> per enemy champion inside. Gain <scaleHealth>max Health</scaleHealth> based on your <keywordMajor>Cursed Power</keywordMajor>.<br><br>The max <keywordMajor>Cursed Power</keywordMajor> you can gain per round scales with total <keywordMajor>Curse</keywordMajor> sources between you and your ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/plaguebearer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/plaguebearer_small.png",
            "id": 216,
            "name": "Dreadbringer",
            "rarity": 2,
            "tooltip": "Every @TickCadence@ second, gain @CurseStacksPerTick@ <keywordMajor>Cursed Power</keywordMajor> per nearby enemy champion.<br><br>Gain <scaleHealth>@f1@ Health</scaleHealth> (@MaxHealthRatio*100@% of your <keywordMajor>Cursed Power</keywordMajor>).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "StackosaurusRex",
            "calculations": {},
            "dataValues": {
                "StackModifier": 0.75
            },
            "desc": "When you gain permanent <keywordMajor>Stacks</keywordMajor> of an Ability, gain @StackModifier*100@% more!",
            "iconLarge": "assets/ux/cherry/augments/icons/stackosaurusrex_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/stackosaurusrex_small.png",
            "id": 204,
            "name": "Stackosaurus Rex",
            "rarity": 0,
            "tooltip": "When you gain permanent <keywordMajor>Stacks</keywordMajor> of an Ability, gain @StackModifier*100@% more!"
        },
        {
            "apiName": "escAPADe",
            "calculations": {
                "ADAmpCalcTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADAmp",
                            "mStat": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "ConversionRate": 0.6000000238418579,
                "InverseRate": 1.666659951210022
            },
            "desc": "Convert <scaleAP>Ability Power</scaleAP> to <scaleAD>Bonus Attack Damage</scaleAD>. Gain <scaleAD>@ADAmp*100@% Attack Damage</scaleAD>.",
            "iconLarge": "assets/ux/cherry/augments/icons/escapade_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/escapade_small.png",
            "id": 206,
            "name": "escAPADe",
            "rarity": 0,
            "tooltip": "Convert <scaleAP>Ability Power</scaleAP> to <scaleAD>Bonus Attack Damage</scaleAD> and gain <scaleAD>@ADAmpCalcTooltip@ Attack Damage</scaleAD>.<br><br>Current Conversion: @f1@<br><br><rules>Converts at a rate of <scaleAD>@ConversionRate@ Attack Damage</scaleAD> per point of <scaleAP>Ability Power</scaleAP>.</rules>"
        },
        {
            "apiName": "FeyMagic",
            "calculations": {},
            "dataValues": {
                "PolyCooldown": 15.0,
                "PolyDuration": 2.0,
                "WEnemySlow": 60.0
            },
            "desc": "Damaging with your Ultimate <status>Polymorphs</status> enemies for a few seconds.",
            "iconLarge": "assets/ux/cherry/augments/icons/feymagic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/feymagic_small.png",
            "id": 194,
            "name": "Fey Magic",
            "rarity": 2,
            "tooltip": "Damaging with your Ultimate <status>Polymorphs</status> enemies for @PolyDuration@ seconds (@PolyCooldown@ second Cooldown)."
        },
        {
            "apiName": "Firebrand",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.019999999552965164
            },
            "desc": "Your Attacks apply an infinitely stacking <keywordMajor>Burn</keywordMajor> {{ Item_Keyword_OnHit }}, dealing damage over time.",
            "iconLarge": "assets/ux/cherry/augments/icons/firebrand_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firebrand_small.png",
            "id": 36,
            "name": "Firebrand",
            "rarity": 1,
            "tooltip": "Your Attacks <keywordMajor>Burn</keywordMajor> enemies {{ Item_Keyword_OnHit }}, dealing <magicDamage>@PercentMaxHPDamagePer5Seconds*20@% max Health Magic Damage</magicDamage> damage per second over @BleedDuration@ seconds. The <keywordMajor>Burn</keywordMajor> stacks infinitely.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Doomsayer",
            "calculations": {},
            "dataValues": {
                "AdaptiveForceRatio": 1.25,
                "BleedDuration": 5.0,
                "Cooldown": 3.0,
                "CurseCounter": 2.0,
                "PercentMaxHPDamagePer5Seconds": 0.029999999329447746
            },
            "desc": "Hitting enemy champions with abilities grants you permanent <keywordMajor>Cursed Power</keywordMajor>. Gain <font color = '#8347ff'>Adaptive Force</font> based on your <keywordMajor>Cursed Power</keywordMajor>.<br><br>The max <keywordMajor>Cursed Power</keywordMajor> you can gain per round scales with total <keywordMajor>Curse</keywordMajor> sources between you and your ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/doomsayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/doomsayer_small.png",
            "id": 219,
            "name": "Doomsayer",
            "rarity": 2,
            "tooltip": "Hitting enemy champions with abilities grants you @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Gain @f1@ <font color = '#8347ff'>Adaptive Force</font> (@AdaptiveForceRatio*100@% of your <keywordMajor>Cursed Power</keywordMajor>).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "Flashy",
            "calculations": {},
            "dataValues": {
                "FlashAmmoTooltip": 3.0,
                "FlashCooldown": 2.0
            },
            "desc": "Your Flash has @FlashAmmoTooltip@ Ammo and a @FlashCooldown@ second Cooldown.",
            "iconLarge": "assets/ux/cherry/augments/icons/flashy_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashy_small.png",
            "id": 116,
            "name": "Flashy",
            "rarity": 1,
            "tooltip": "Your Flash has @FlashAmmoTooltip@ Ammo and a @FlashCooldown@ second Cooldown."
        },
        {
            "apiName": "NestingDoll",
            "calculations": {},
            "dataValues": {
                "ReviveArmTime": 2.0,
                "ReviveDuration": 1.5,
                "ReviveMod": 0.800000011920929,
                "SecondReviveMod": 0.6398299932479858,
                "SecondSizeMod": -0.4000000059604645,
                "SelfReviveTimerModMax": 0.5,
                "SelfReviveTimerModMin": 0.4000000059604645,
                "SizeMod": -0.20000000298023224
            },
            "desc": "You automatically begin Reviving yourself after @ReviveArmTime@ seconds and you can be Revived an additional time. Each time you Revive, come back smaller and with reduced <scaleHealth>max Health</scaleHealth>.<br><br>When you revive, <status>Knockback</status> enemies around you.",
            "iconLarge": "assets/ux/cherry/augments/icons/nestingdoll_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nestingdoll_small.png",
            "id": 177,
            "name": "Nesting Doll",
            "rarity": 2,
            "tooltip": "You automatically begin Reviving yourself after @ReviveArmTime@ seconds and you can be Revived an additional time. Each time you Revive, come back smaller and with <scaleHealth>@ReviveMod*100@% max Health</scaleHealth>.<br><br>When you revive, <status>Knockback</status> enemies around you."
        },
        {
            "apiName": "TapDancer",
            "calculations": {
                "MSToASConversionCalc": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MSToASConversion",
                            "mStat": 7
                        }
                    ]
                }
            },
            "dataValues": {
                "MSPerHit": 10.0,
                "MSToASConversion": 0.0010000000474974513
            },
            "desc": "Your Attacks grant you <speed>@MSPerHit@ Move Speed</speed>, stacking infinitely. Gain <attackSpeed>Attack Speed</attackSpeed> equal to @MSToASConversion*10000@% of your <speed>Move Speed</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/tapdancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tapdancer_small.png",
            "id": 81,
            "name": "Tap Dancer",
            "rarity": 2,
            "tooltip": "Your Attacks grant you <speed>@MSPerHit@ Move Speed</speed>, stacking infinitely. Gain <attackSpeed>@MSToASConversionCalc@ Attack Speed</attackSpeed>."
        },
        {
            "apiName": "FanTheHammer",
            "calculations": {
                "DamagePerBolt": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 2.5,
                            "mLevel1Value": 10.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.15000000596046448,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "AdditionalBolts": 5.0,
                "Cooldown": 5.0,
                "MaxDamageAmp": 0.5,
                "MaxDamageAmpDistance": 750.0,
                "OnHitRatio": 0.20000000298023224
            },
            "desc": "When you Attack, fire @AdditionalBolts@ additional bolts that each deal <physicalDamage>physical damage</physicalDamage> based on distance travelled. Has a per direction Cooldown.",
            "iconLarge": "assets/ux/cherry/augments/icons/fanthehammer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fanthehammer_small.png",
            "id": 220,
            "name": "Fan the Hammer",
            "rarity": 2,
            "tooltip": "When you Attack, fire @AdditionalBolts@ additional bolts that each deal <physicalDamage>@DamagePerBolt@ physical damage</physicalDamage>, increased up to @MaxDamageAmp*100@% with distance travelled. Each cardinal direction has a @Cooldown@ second Cooldown.<br><br>Each bolt can Critically Strike and applies On-Hits at @OnHitRatio*100@% effectiveness.<br><br>Damage Dealt this Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Tormentor",
            "calculations": {},
            "dataValues": {
                "BleedDuration": 5.0,
                "PercentMaxHPDamagePer5Seconds": 0.03999999910593033,
                "SpellIDCD": 5.0
            },
            "desc": "<status>Immobilizing</status> or <status>Grounding</status> enemy champions applies a <keywordMajor>Burn</keywordMajor> that deals damage over time, stacking infinitely.",
            "iconLarge": "assets/ux/cherry/augments/icons/tormentor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tormentor_small.png",
            "id": 85,
            "name": "Tormentor",
            "rarity": 0,
            "tooltip": "<status>Immobilizing</status> or <status>Grounding</status> enemy champions applies a <keywordMajor>Burn</keywordMajor>, dealing <scaleAP>@PercentMaxHPDamagePer5Seconds*20@% max Health Magic Damage</scaleAP> per second for @BleedDuration@ seconds. The <keywordMajor>Burn</keywordMajor> stacks infinitely.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "Minionmancer",
            "calculations": {},
            "dataValues": {
                "MinionDamageIncrease": 0.4000000059604645,
                "MinionHealthIncrease": 0.4000000059604645,
                "MinionSizeIncrease": 0.4000000059604645
            },
            "desc": "Your summons gain @MinionSizeIncrease*100@% increased size, health, and damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/minionmancer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/minionmancer_small.png",
            "id": 104,
            "name": "Minionmancer",
            "rarity": 1,
            "tooltip": "Your summons gain @MinionSizeIncrease*100@% increased size, health, and damage."
        },
        {
            "apiName": "Multitool",
            "calculations": {},
            "dataValues": {
                "AmountOfItemsToRoll": 5.0,
                "PrismaticRound": 4.0,
                "SellableRound": 9.0
            },
            "desc": "Add Multitool to your inventory. During each Shopping Phase, choose 1 of 5 random items, and Multitool becomes that item for the next combat round.",
            "iconLarge": "assets/ux/cherry/augments/icons/multitool_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/multitool_small.png",
            "id": 331,
            "name": "Multitool",
            "rarity": 1,
            "tooltip": "Add Multitool to your inventory. During each Shopping Phase, choose 1 of 5 random items, and Multitool becomes that item for the next combat round.<br><br>At round @PrismaticRound@, Multitool can roll Prismatic Items."
        },
        {
            "apiName": "TankEngine",
            "calculations": {},
            "dataValues": {
                "MaxHPIncrement": 0.05000000074505806,
                "SizeIncrement": 0.15000000596046448
            },
            "desc": "Gain @SizeIncrement*100@% increase in size and <scaleHealth>@MaxHPIncrement*100@% bonus Health</scaleHealth> per takedown.",
            "iconLarge": "assets/ux/cherry/augments/icons/tank_engine_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/tank_engine_small.png",
            "id": 313,
            "name": "Tank Engine",
            "rarity": 1,
            "tooltip": "Gain @SizeIncrement*100@% increase in size and <scaleHealth>@f2@ Bonus Health</scaleHealth> (<scaleHealth>@MaxHPIncrement*100@% (@f1@)</scaleHealth> per takedown).<br><br>Takedowns: @f3@"
        },
        {
            "apiName": "EtherealWeapon",
            "calculations": {},
            "dataValues": {
                "Cooldown": 1.5
            },
            "desc": "Your Abilities apply {{ Item_Keyword_OnHit }} effects. 1 second cooldown per target.",
            "iconLarge": "assets/ux/cherry/augments/icons/etherealweapon_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/etherealweapon_small.png",
            "id": 29,
            "name": "Ethereal Weapon",
            "rarity": 1,
            "tooltip": "Your Abilities apply {{ Item_Keyword_OnHit }} effects. 1 second cooldown per target.<br><br>Times Triggered This Round: @f1@<br>Times Triggered Total: @f2@"
        },
        {
            "apiName": "OmniSoul",
            "calculations": {},
            "dataValues": {
                "SoulsToAdd": 3.0
            },
            "desc": "Gain 3 random Dragon Souls.",
            "iconLarge": "assets/ux/cherry/augments/icons/omnisoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/omnisoul_small.png",
            "id": 62,
            "name": "Omni Soul",
            "rarity": 2,
            "tooltip": "Gain 3 random Dragon Souls."
        },
        {
            "apiName": "DawnbringersResolve",
            "calculations": {
                "HealCalc": {
                    "__type": "GameCalculation",
                    "mExpandedTooltipCalculationDisplay": 4,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealAmount",
                            "mStat": 12
                        }
                    ],
                    "mMultiplier": {
                        "__type": "NumberCalculationPart",
                        "mNumber": 0.08299999684095383
                    },
                    "mSimpleTooltipCalculationDisplay": 4
                }
            },
            "dataValues": {
                "Duration": 3.0,
                "HealAmount": 0.30000001192092896,
                "HealthThreshold": 0.5
            },
            "desc": "Upon dropping below <scaleHealth>@HealthThreshold*100@% Health</scaleHealth>, <healing>heal for @HealAmount*100@% max Health over 3 seconds</healing>.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/dawnbringersresolve_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dawnbringersresolve_small.png",
            "id": 20,
            "name": "Dawnbringer's Resolve",
            "rarity": 1,
            "tooltip": "{{Cherry_DawnbringersResolve_Summary}}<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "HoldVeryStill",
            "calculations": {
                "BonusAS": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 5
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 10
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mAdditionalBonusAtThisLevel": 0.20000000298023224,
                                    "mLevel": 15
                                }
                            ],
                            "mLevel1Value": 0.20000000298023224
                        }
                    ]
                },
                "BonusHitDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579,
                            "mStat": 2,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "ASDuration": 5.0,
                "BonusDamage": 0.10000000149011612,
                "BonusMS": 1.0,
                "HoldStillDuration": 0.75
            },
            "desc": "Gain <spellName>Guerrilla Warfare</spellName>.<br><br><rules>After not moving for @HoldStillDuration@ seconds, turn <keywordStealth>Invisibile</keywordStealth> until you move. When you exit this <keywordStealth>Invisibility</keywordStealth>,your first hit deals bonus <magicDamage>magic damage</magicDamage> gain <attackSpeed>@BonusAS@ Attack Speed and @BonusMS*100@% <movementSpeed>decaying Move Speed</movementSpeed></attackSpeed>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/holdverystill_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/holdverystill_small.png",
            "id": 207,
            "name": "Hold Very Still",
            "rarity": 0,
            "tooltip": "Gain <spellName>Guerrilla Warfare</spellName><br><br><rules>After not moving for @HoldStillDuration@ seconds, turn <keywordStealth>Invisibile</keywordStealth> until you move. When you exit this <keywordStealth>Invisibility</keywordStealth>, gain <attackSpeed>@BonusAS@ Attack Speed</attackSpeed> and <speed>@BonusMS*100@% decaying Movement Speed</speed> for @ASDuration@ seconds. The next time you damage an enemy deal an additional <magicDamage>@BonusHitDamage@ magic damage</magicDamage>.</rules>"
        },
        {
            "apiName": "FromBeginningToEnd",
            "calculations": {
                "ChampRange": {
                    "__type": "GameCalculationConditional",
                    "mConditionalCalculationRequirements": {
                        "__type": "IsRangedCastRequirement"
                    },
                    "mConditionalGameCalculation": "{06387172}",
                    "mDefaultGameCalculation": "{792cf56b}",
                    "mExpandedTooltipCalculationDisplay": 5,
                    "mSimpleTooltipCalculationDisplay": 5
                },
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ProductOfSubPartsCalculationPart",
                            "mPart1": {
                                "__type": "ByCharLevelInterpolationCalculationPart",
                                "mEndValue": 15.0,
                                "mStartValue": 25.0
                            },
                            "mPart2": {
                                "__type": "NamedDataValueCalculationPart",
                                "mDataValue": "ModesCooldownReduction"
                            }
                        }
                    ]
                },
                "{06387172}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 2.0
                        }
                    ]
                },
                "{792cf56b}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "NumberCalculationPart",
                            "mNumber": 1.0
                        }
                    ]
                }
            },
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.25,
                "BaseDamageHigh": 100.0,
                "BaseDamageLow": 50.0,
                "CooldownResetValue": 1.5,
                "DHCooldown": 45.0,
                "DamageAmp": 0.15000000596046448,
                "DamagePerSoulEssence": 20.0,
                "Duration": 3.0,
                "GoldPercentBonus": 1.2000000476837158,
                "GoldPercentBonusRanged": 0.8999999761581421,
                "GoldProcBonus": 6.0,
                "GraceWindow": 0.25,
                "HarvestThreshold": 0.5,
                "MissileNoiseNumberLimiter": 3.0,
                "MissileNoiseRangeLimiter": 1500.0,
                "ModesCooldownReduction": 1.0,
                "OOCTimer": 10.0,
                "StartingSoulsPerAugment": 8.0
            },
            "desc": "Gain the <spellName>First Strike</spellName> and <spellName>Dark Harvest</spellName> Keystone Runes.",
            "iconLarge": "assets/ux/cherry/augments/icons/frombeginningtoend_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frombeginningtoend_small.png",
            "id": 38,
            "name": "From Beginning to End",
            "rarity": 1,
            "tooltip": "Gain the <spellName>First Strike</spellName> and <spellName>Dark Harvest</spellName> Keystone Runes.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@<br>Gold Gained Total: @f3@<br><br><spellName>First Strike</spellName> - Damaging a champion makes them take increased damage for 3 seconds. At the end, gain Gold based on your bonus damage dealt.<br><spellName>Dark Harvest</spellName> - Damaging an enemy below <scaleHealth>50% Health</scaleHealth> deals bonus damage and increases that bonus damage permanently."
        },
        {
            "apiName": "PanicRoom",
            "calculations": {},
            "dataValues": {
                "DelayMovingTime": 1.0,
                "HealthLock": 0.20000000298023224,
                "MaximumDistanceRoF": 1500.0,
                "MaxmimumDistance": 3000.0,
                "MinimumDistance": 1500.0,
                "WispSpeed": 3500.0
            },
            "desc": "Once per combat, when you would die, instead turn into a wisp, set yourself to <scaleHealth>@HealthLock*100@% Health</scaleHealth>, and travel to a random spot in the arena.",
            "iconLarge": "assets/ux/cherry/augments/icons/panic_room_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/panic_room_small.png",
            "id": 335,
            "name": "Panic Room",
            "rarity": 0,
            "tooltip": "Once per combat, when you would die, instead turn into a wisp, set yourself to <scaleHealth>@HealthLock*100@% Health</scaleHealth>, and travel to a random spot in the arena."
        },
        {
            "apiName": "ParasiticMutation",
            "calculations": {},
            "dataValues": {},
            "desc": "Every round this <keyword>mutates</keyword> into one of your opponent's augments.<br><br><rules>Only mutates into augments you could roll.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticmutation_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticmutation_small.png",
            "id": 240,
            "name": "Parasitic Mutation",
            "rarity": 0,
            "tooltip": "Every round this <keyword>mutates</keyword> into one of your opponent's augments.<br><br><rules>Only mutates into augments you could roll.</rules>"
        },
        {
            "apiName": "CantTouchThis",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "InvulnDuration": 2.0
            },
            "desc": "Casting your Ultimate makes you <keywordMajor>Invulnerable</keywordMajor> for a short duration.",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 11,
            "name": "Can't Touch This",
            "rarity": 2,
            "tooltip": "Casting your Ultimate makes you <status>Invulnerable</status> for @InvulnDuration@ seconds (@Cooldown@s Cooldown)."
        },
        {
            "apiName": "SnowballFight",
            "calculations": {},
            "dataValues": {
                "Cooldown": 6.0
            },
            "desc": "Replace Summoner Flee with Mark.<br><br><rules>Mark throws a snowball that marks the first enemy hit and deals damage. <recast>Recast</recast> to dash to the marked enemy.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/snowballfight_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/snowballfight_small.png",
            "id": 176,
            "name": "Snowball Fight!",
            "rarity": 0,
            "tooltip": "Replace Summoner Flee with Mark.<br><br><rules>Mark throws a snowball that marks the first enemy hit and deals damage. <recast>Recast</recast> to dash to the marked enemy.</rules>"
        },
        {
            "apiName": "ItsCritical",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.5
            },
            "desc": "Gain <crit>@CritChance*100@% Crit Chance</crit>.",
            "iconLarge": "assets/ux/cherry/augments/icons/itscritical_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itscritical_small.png",
            "id": 47,
            "name": "It's Critical",
            "rarity": 1,
            "tooltip": "Gain <crit>@CritChance*100@% Crit Chance</crit>."
        },
        {
            "apiName": "BloodBrother",
            "calculations": {
                "BleedDamagePerStack": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 45.0,
                            "mStartValue": 15.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645,
                            "mStat": 2
                        }
                    ]
                },
                "NoxianMightBonusAD": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mBreakpoints": [
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 15.0,
                                    "mLevel": 11
                                },
                                {
                                    "__type": "Breakpoint",
                                    "mBonusPerLevelAtAndAfter": 30.0,
                                    "mLevel": 14
                                }
                            ],
                            "mInitialBonusPerLevel": 5.0,
                            "mLevel1Value": 30.0
                        }
                    ]
                }
            },
            "dataValues": {
                "BleedDuration": 5.0,
                "MaxStacks": 5.0,
                "SecondsPerTick": 1.2599999904632568
            },
            "desc": "Gain Darius's Passive <spellName>Hemorrhage</spellName>.<br><br><rules>Attacks and damaging Abilities cause the target to <keywordMajor>Hemorrhage</keywordMajor>, dealing <physicalDamage>@BleedDamagePerStack@ physical damage</physicalDamage> over @BleedDuration@ seconds, stacking up to @MaxStacks@ times.<br><br>Draven gains  <scaleAD>@NoxianMightBonusAD@ Attack Damage</scaleAD> at @MaxStacks@ <keywordMajor>Hemorrhage</keywordMajor> stacks.</rules><br><br>",
            "iconLarge": "assets/ux/cherry/augments/icons/bloodbrother_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bloodbrother_small.png",
            "id": 200,
            "name": "Blood Brother",
            "rarity": 1,
            "tooltip": "Gain Darius's Passive <spellName>Hemorrhage</spellName>.<br><br><rules>Attacks and damaging Abilities cause the target to <keywordMajor>Hemorrhage</keywordMajor>, dealing <physicalDamage>@BleedDamagePerStack@ physical damage</physicalDamage> over @BleedDuration@ seconds, stacking up to @MaxStacks@ times.<br><br>Draven gains  <scaleAD>@NoxianMightBonusAD@ Attack Damage</scaleAD> at @MaxStacks@ <keywordMajor>Hemorrhage</keywordMajor> stacks.</rules><br><br>"
        },
        {
            "apiName": "UltimateUnstoppable",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "UnstoppableDuration": 3.0
            },
            "desc": "After using your Ultimate, you become immune to crowd control for @UnstoppableDuration@ seconds. (@Cooldown@ second Cooldown).",
            "iconLarge": "assets/ux/cherry/augments/icons/ultimateunstoppable_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/ultimateunstoppable_small.png",
            "id": 112,
            "name": "Ultimate Unstoppable",
            "rarity": 0,
            "tooltip": "After using your Ultimate, you become immune to crowd control for @UnstoppableDuration@ seconds. (@Cooldown@ second Cooldown)."
        },
        {
            "apiName": "Recursion",
            "calculations": {},
            "dataValues": {
                "AbilityHaste": 60.0
            },
            "desc": "Gain @AbilityHaste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/recursion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/recursion_small.png",
            "id": 68,
            "name": "Recursion",
            "rarity": 1,
            "tooltip": "Gain @AbilityHaste@ Ability Haste."
        },
        {
            "apiName": "StatsOnStatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 4.0
            },
            "desc": "Gain @AmountOfStatAnvils@ Stat Anvils!",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstatsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstatsonstats_small.png",
            "id": 228,
            "name": "Stats on Stats on Stats!",
            "rarity": 2,
            "tooltip": "Gain @AmountOfStatAnvils@ Stat Anvils!"
        },
        {
            "apiName": "Deft",
            "calculations": {},
            "dataValues": {
                "AttackSpeed": 0.6000000238418579
            },
            "desc": "Gain @AttackSpeed*100@% <speed>Attack Speed</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/deft_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/deft_small.png",
            "id": 22,
            "name": "Deft",
            "rarity": 0,
            "tooltip": "Gain @AttackSpeed*100@% <speed>Attack Speed</speed>."
        },
        {
            "apiName": "Goliath",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.15000000596046448,
                "APAmp": 0.15000000596046448,
                "HealthAmp": 0.3499999940395355,
                "SizeAmp": 0.5
            },
            "desc": "Become large, gaining <scaleHealth>@HealthAmp*100@% Health</scaleHealth> and <scaleAP>@ADAmp*100@% Adaptive Force</scaleAP>.",
            "iconLarge": "assets/ux/cherry/augments/icons/goliath_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/goliath_small.png",
            "id": 41,
            "name": "Goliath",
            "rarity": 2,
            "tooltip": "Become large, gaining <scaleHealth>@HealthAmp*100@% Health</scaleHealth> and <scaleAP>@ADAmp*100@% Adaptive Force</scaleAP>."
        },
        {
            "apiName": "JuicePress",
            "calculations": {},
            "dataValues": {
                "BonusHats": 1.0,
                "JuiceAmp": 0.5,
                "PowerJuicePercentPen": 0.15000000596046448,
                "PriceReduction": 0.5,
                "SpeedJuiceMSBoost": 0.20000000298023224,
                "VitalityJuiceHealShieldPower": 0.25
            },
            "desc": "Juices grant you and your teammate additional effects.<br><br>Buff juices cost @PriceReduction*100@% less.",
            "iconLarge": "assets/ux/cherry/augments/icons/juicepress_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/juicepress_small.png",
            "id": 242,
            "name": "Juice Press",
            "rarity": 0,
            "tooltip": "Your team gains additional effects from juices and buff juices cost @PriceReduction*100@% less.<br><br>Juice of Power: @PowerJuicePercentPen*100@% <scaleAD>Armor</scaleAD> or <scaleAP>Magic Pen</scaleAP><br>Juice of Vitality: @VitalityJuiceHealShieldPower*100@% <healing>Healing and Shield Power</healing><br>Juice of Haste: @SpeedJuiceMSBoost*100@% <speed>Movement Speed</speed><br>Cappa Juice: @BonusHats@ additional hats."
        },
        {
            "apiName": "LegDay",
            "calculations": {},
            "dataValues": {
                "MovementSpeed": 50.0,
                "SlowResist": 0.4000000059604645
            },
            "desc": "Gain <speed>@MovementSpeed@ Movement Speed</speed> and <speed>@SlowResist*100@% Slow Resist</speed>.",
            "iconLarge": "assets/ux/cherry/augments/icons/legday_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/legday_small.png",
            "id": 305,
            "name": "Leg Day",
            "rarity": 0,
            "tooltip": "Gain <speed>@MovementSpeed@ Movement Speed</speed> and <speed>@SlowResist*100@% Slow Resist</speed>."
        },
        {
            "apiName": "Trailblazer",
            "calculations": {},
            "dataValues": {
                "BurnDuration": 5.0,
                "BurnPercent": 0.03999999910593033,
                "Radius": 650.0,
                "SpellIDCD": 1.5
            },
            "desc": "Dashing or Blinking applies a <keywordMajor>Burn</keywordMajor> to a nearby enemy that deals damage over time, stacking infinitely.",
            "iconLarge": "assets/ux/cherry/augments/icons/trailblazer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/trailblazer_small.png",
            "id": 221,
            "name": "Trailblazer",
            "rarity": 0,
            "tooltip": "When you Dash or Blink, <keywordMajor>Burn</keywordMajor> a nearby enemy for <magicDamage>@BurnPercent*100@% max Health magic damage</magicDamage> over @BurnDuration@ seconds.<br><br>Damage dealt this round: @f1@<br>Damage dealt this game: @f2@"
        },
        {
            "apiName": "AcceleratingSorcery",
            "calculations": {},
            "dataValues": {
                "HastePerCast": 12.0
            },
            "desc": "Using Abilities grant you infinitely stacking Ability Haste, this resets each round.",
            "iconLarge": "assets/ux/cherry/augments/icons/acceleratingsorcery_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/acceleratingsorcery_small.png",
            "id": 1,
            "name": "Accelerating Sorcery",
            "rarity": 2,
            "tooltip": "Using an Ability grants <scaleBonus>@HastePerCast@ Ability Haste</scaleBonus>, stacking infinitely, this resets each round."
        },
        {
            "apiName": "RighteousFury",
            "calculations": {},
            "dataValues": {
                "ADPerStack": 2.0,
                "ASPerStack": 0.019999999552965164,
                "Cooldown": 3.0,
                "MinimumTrigger": 1.0,
                "SpellDamagePerStack": 0.029999999329447746
            },
            "desc": "<healing>Healing</healing> or <Shield>Shielding</Shield> increases your Ability damage by @SpellDamagePerStack*100@%, stacking infinitely for the round.",
            "iconLarge": "assets/ux/cherry/augments/icons/righteous_fury_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/righteous_fury_small.png",
            "id": 343,
            "name": "Righteous Fury",
            "rarity": 2,
            "tooltip": "{{Cherry_RighteousFury_Summary}}<br><br>@Cooldown@s Cooldown per Ability cast, Augment, and Item.<br><br>Current Ability Damage Bonus: @f1@%<br>Bonus damage this round: @f2@<br>Bonus damage total: @f3@"
        },
        {
            "apiName": "OrbitalLaser",
            "calculations": {
                "DamagePerTick": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 45.0
                        }
                    ]
                },
                "TotalDamageOverTimeTooltip": {
                    "__type": "GameCalculationModified",
                    "mModifiedGameCalculation": "DamagePerTick",
                    "mMultiplier": {
                        "__type": "ProductOfSubPartsCalculationPart",
                        "mPart1": {
                            "__type": "NamedDataValueCalculationPart",
                            "mDataValue": "GroundDuration"
                        },
                        "mPart2": {
                            "__type": "NumberCalculationPart",
                            "mNumber": 4.0
                        }
                    },
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "AOESize": 550.0,
                "CastRange": 5500.0,
                "DamagetoChampions": 0.30000001192092896,
                "GroundDuration": 3.0,
                "LaserDelay": 2.5,
                "TickRate": 0.25
            },
            "desc": "Replace Summoner Flee with <spellName>Orbital Laser</spellName>.<br><br><rules>After a delay, call down an orbital laser that deals <trueDamage>@DamagetoChampions*100@% max Health true damage</trueDamage> plus <magicDamage>@TotalDamageOverTimeTooltip@ magic damage</magicDamage> over @GroundDuration@ seconds.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/orbitallaser_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/orbitallaser_small.png",
            "id": 208,
            "name": "Orbital Laser",
            "rarity": 2,
            "tooltip": "{{Cherry_OrbitalLaser_Summary}}<br><br>Damage Dealt This Round:@f1@<br>Damage Dealt Total:@f2@"
        },
        {
            "apiName": "Energetic",
            "calculations": {},
            "dataValues": {
                "AmountOfMissiles": 1.0,
                "EnergizeAmpAttackCharge": 2.0,
                "EnergizeAmpMovementCharge": 2.0,
                "MaxHealthDamagePerMissile": 0.003000000026077032,
                "MaxRangeThreshold": 0
            },
            "desc": "Gain <keyword>Energized</keyword> twice as quickly. Triggering <keyword>Energized</keyword> fires a <keywordMajor>Magic Missile</keywordMajor>, dealing up to <trueDamage>@MaxHealthDamagePerMissile*100@% max Health true damage</trueDamage> based on distance travelled.",
            "iconLarge": "assets/ux/cherry/augments/icons/energetic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/energetic_small.png",
            "id": 344,
            "name": "Energetic",
            "rarity": 0,
            "tooltip": "Gain <keyword>Energized</keyword> twice as quickly. Triggering <keyword>Energized</keyword> fires a <keywordMajor>Magic Missile</keywordMajor>, dealing up to <trueDamage>@MaxHealthDamagePerMissile*100@% max Health true damage</trueDamage> based on distance travelled.<br><br>Magic Missile Damage Dealt This Round: @f1@<br>Magic Missile Damage Dealt Total: @f2@"
        },
        {
            "apiName": "MysticPunch",
            "calculations": {},
            "dataValues": {
                "CooldownRefund": 1.25,
                "MinCDR": 0.5
            },
            "desc": "{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by @CooldownRefund@ seconds.",
            "iconLarge": "assets/ux/cherry/augments/icons/mysticpunch_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mysticpunch_small.png",
            "id": 58,
            "name": "Mystic Punch",
            "rarity": 2,
            "tooltip": "{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by @CooldownRefund@ seconds."
        },
        {
            "apiName": "Homeguard",
            "calculations": {},
            "dataValues": {
                "DisableCooldown": 3.0,
                "Duration": 10.0,
                "MovementSpeed": 1.0
            },
            "desc": "Gain <speed>@spell.Augment_Homeguard:MovementSpeed*100@% Move Speed</speed>, disabled for @spell.Augment_Homeguard:DisableCooldown@ seconds after taking damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/homeguard_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/homeguard_small.png",
            "id": 105,
            "name": "Homeguard",
            "rarity": 0,
            "tooltip": "Gain <speed>@spell.Augment_Homeguard:MovementSpeed*100@% Move Speed</speed>, disabled for @spell.Augment_Homeguard:DisableCooldown@ seconds after taking damage."
        },
        {
            "apiName": "NullAugment",
            "calculations": {},
            "dataValues": {},
            "desc": "Null",
            "iconLarge": "assets/ux/cherry/augments/icons/canttouchthis_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/canttouchthis_small.png",
            "id": 3,
            "name": "Null Augment",
            "rarity": 0,
            "tooltip": "Null"
        },
        {
            "apiName": "HatTrick",
            "calculations": {
                "ShieldHealth": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 500.0,
                            "mStartValue": 300.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{8bfcfef7}",
                            "mStat": 7,
                            "mStatFormula": 2
                        }
                    ]
                }
            },
            "dataValues": {
                "Cooldown": 3.0,
                "HatTrickPriceReduction": 350.0,
                "HatsToGrant": 3.0,
                "LowHealthThreshold": 0.30000001192092896,
                "MovespeedBoostPercent": 0.3499999940395355,
                "MovespeedShieldPercent": 0.75,
                "ShieldDuration": 3.0
            },
            "desc": "Instantly gain @HatsToGrant@ hats, and reduce the price of Cappa Juice by @HatTrickPriceReduction@.<br>Taking damage that would reduce your Health below @LowHealthThreshold*100@% gain <speed>@MoveSpeedBoostPercent*100@% Move Speed</speed> and a <shield>@ShieldHealth@ shield</shield> for @ShieldDuration@, but lose one hat. @Cooldown@ second Cooldown.",
            "iconLarge": "assets/ux/cherry/augments/icons/hattrick_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/hattrick_small.png",
            "id": 241,
            "name": "Hat Trick",
            "rarity": 1,
            "tooltip": "{{ Cherry_HatTrick_Summary }}<br><br><rules>You no longer lose hats on death.</rules>"
        },
        {
            "apiName": "HeavyHitter",
            "calculations": {
                "HealthPercentDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthPercent",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthPercent": 0.03500000014901161
            },
            "desc": "Your Attacks deal additional <physicalDamage>physical damage</physicalDamage> equal to @HealthPercent*100@% of your <scaleHealth>max Health.</scaleHealth>",
            "iconLarge": "assets/ux/cherry/augments/icons/heavyhitter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/heavyhitter_small.png",
            "id": 181,
            "name": "Heavy Hitter",
            "rarity": 0,
            "tooltip": "Your Attacks deal additional <physicalDamage>@HealthPercentDamage@ physical damage</physicalDamage> equal to @HealthPercent*100@% of your <scaleHealth>max Health.</scaleHealth>"
        },
        {
            "apiName": "RabbleRousing",
            "calculations": {
                "HealAmount": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "MaxHealthPercentageHeal",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        }
                    ]
                }
            },
            "dataValues": {
                "MaxHealthPercentageHeal": 0.009999999776482582
            },
            "desc": "Using an Ability restores <healing>@HealAmount@ Health</healing>.",
            "iconLarge": "assets/ux/cherry/augments/icons/rabblerousing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/rabblerousing_small.png",
            "id": 67,
            "name": "Rabble Rousing",
            "rarity": 1,
            "tooltip": "Using an Ability restores <healing>@HealAmount@ Health</healing>.<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "GiantSlayer",
            "calculations": {},
            "dataValues": {
                "LargeBonusDamage": 0.25,
                "MedBonusDamage": 0.15000000596046448,
                "MovespeedMod": 0.30000001192092896,
                "SizeMod": 0.25,
                "SmallBonusDamage": 0.10000000149011612,
                "XLargeBonusDamage": 0.30000001192092896
            },
            "desc": "Become tiny, gain <speed>Move Speed</speed>, and bonus damage to champions based on how much larger they are than you.",
            "iconLarge": "assets/ux/cherry/augments/icons/giantslayer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/giantslayer_small.png",
            "id": 195,
            "name": "Giant Slayer",
            "rarity": 2,
            "tooltip": "Become tiny, gain <speed>@MovespeedMod*100@% Move Speed</speed>, and deal between @SmallBonusDamage*100@% and @XLargeBonusDamage*100@% bonus damage to champions based on how much larger they are than you.<br><br>Damage this Round: @f1@<br>Damage this Game: @f2@"
        },
        {
            "apiName": "TransmutePrismatic",
            "calculations": {},
            "dataValues": {},
            "desc": "Gain a random Prismatic Augment.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmuteprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmuteprismatic_small.png",
            "id": 238,
            "name": "Transmute: Prismatic",
            "rarity": 1,
            "tooltip": "Gain a random Prismatic Augment."
        },
        {
            "apiName": "FrozenFoundations",
            "calculations": {},
            "dataValues": {
                "ChampPushDistance": 120.0,
                "NonChampPushDistance": 250.0,
                "WallDuration": 5.0,
                "WallWidth": 400.0
            },
            "desc": "Gain the <spellName>Frozen Foundations</spellName> Summoner Spell.<br><br><rules><spellName>Frozen Foundations</spellName> summons a wall of ice at a location.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/frozenfoundations_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/frozenfoundations_small.png",
            "id": 40,
            "name": "Frozen Foundations",
            "rarity": 0,
            "tooltip": "<rules>Summon a wall of ice at target location.</rules>"
        },
        {
            "apiName": "CriticalHealing",
            "calculations": {},
            "dataValues": {
                "CritChance": 0.25,
                "CritHeal": 0.5
            },
            "desc": "Your <healing>Heals</healing> and <shield>Shields</shield> can Critically Strike for @CritHeal*100@% bonus amount. Gain @CritChance*100@% Crit Chance. ",
            "iconLarge": "assets/ux/cherry/augments/icons/criticalhealing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/criticalhealing_small.png",
            "id": 118,
            "name": "Critical Healing",
            "rarity": 1,
            "tooltip": "{{Cherry_CriticalHealing_Summary}}<br><br>Bonus Healing: @f1@<br>Bonus Shielding: @f2@"
        },
        {
            "apiName": "TransmuteGold",
            "calculations": {},
            "dataValues": {},
            "desc": "Gain a random Gold Augment.",
            "iconLarge": "assets/ux/cherry/augments/icons/transmutegold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/transmutegold_small.png",
            "id": 237,
            "name": "Transmute: Gold",
            "rarity": 0,
            "tooltip": "Gain a random Gold Augment."
        },
        {
            "apiName": "ApexInventor",
            "calculations": {},
            "dataValues": {
                "ItemHaste": 300.0,
                "TooltipCDR": 75.0
            },
            "desc": "Gain <scaleBonus>@ItemHaste@ Item Haste</scaleBonus> (equivalent to @TooltipCDR@% Item CDR).<br><br><rules>Item Haste reduces the cooldown %i:cooldown% of all Item Abilities.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/apexinventor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/apexinventor_small.png",
            "id": 2,
            "name": "Apex Inventor",
            "rarity": 1,
            "tooltip": "Gain <scaleBonus>@ItemHaste@ Item Haste</scaleBonus> (equivalent to @TooltipCDR@% Item CDR).<br><br><rules>Item Haste reduces the cooldown %i:cooldown% of all Item Abilities.</rules>"
        },
        {
            "apiName": "MirrorImage",
            "calculations": {},
            "dataValues": {
                "AugmentCooldown": 30.0,
                "CloneDuration": 8.0,
                "HealthThreshold": 0.30000001192092896,
                "StealthDuration": 1.25
            },
            "desc": "When you drop below <scaleHealth>@HealthThreshold*100@% Health</scaleHealth>, briefly become <keywordStealth>Invisible</keywordStealth> and create 4 clones of yourself.",
            "iconLarge": "assets/ux/cherry/augments/icons/mirrorimage_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mirrorimage_small.png",
            "id": 172,
            "name": "Mirror Image",
            "rarity": 0,
            "tooltip": "When you drop below <scaleHealth>@HealthThreshold*100@% Health</scaleHealth>, briefly become <keywordStealth>Invisible</keywordStealth> and create 4 clones of yourself."
        },
        {
            "apiName": "Desecrator",
            "calculations": {},
            "dataValues": {
                "ArmorMRRatio": 0.25,
                "BleedDuration": 5.0,
                "CurseCounter": 10.0,
                "PercentMaxHPDamagePer5Seconds": 0.05000000074505806
            },
            "desc": "<status>Immobilizing</status> enemy champions grants you permanent <keywordMajor>Cursed Power</keywordMajor>. Gain <armor>Armor</armor> and <magicresistance>Magic Resistance</magicresistance> based on your <keywordMajor>Cursed Power</keywordMajor>.<br><br>The max <keywordMajor>Cursed Power</keywordMajor> you can gain per round scales with total <keywordMajor>Curse</keywordMajor> sources between you and your ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/desecrator_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/desecrator_small.png",
            "id": 218,
            "name": "Desecrator",
            "rarity": 0,
            "tooltip": "<status>Immobilizing</status> enemy champions grants you @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Gain <armor>@f1@ Armor</armor> and <magicresistance>@f1@ Magic Resistance</magicresistance> (@ArmorMRRatio*100@% of your <keywordMajor>Cursed Power</keywordMajor>).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "AllForYou",
            "calculations": {},
            "dataValues": {
                "HealShieldAmp": 0.30000001192092896
            },
            "desc": "Your <healing>Heals</healing> and <shield>Shields</shield> are @HealShieldAmp*100@% stronger when used on an ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/allforyou_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/allforyou_small.png",
            "id": 141,
            "name": "All For You",
            "rarity": 1,
            "tooltip": "{{ Cherry_AllForYou_Summary }}<br><br>Bonus Healing: @f1@<br>Bonus Shielding: @f2@"
        },
        {
            "apiName": "KeystoneConjurer",
            "calculations": {},
            "dataValues": {
                "ADRatio": 0.3499999940395355,
                "APRatio": 0.20000000298023224,
                "AoEPercentRefund": 0.10000000149011612,
                "DamageADRatio": 0.15000000596046448,
                "DamageAPRatio": 0.10000000149011612,
                "DamageBase": 10.0,
                "DamageMax": 40.0,
                "DotPercentRefund": 0.05000000074505806,
                "PercentRefund": 0.20000000298023224,
                "RechargeTime": 20.0,
                "RechargeTimeMin": 8.0,
                "ShieldBase": 30.0,
                "ShieldMax": 75.0,
                "ShieldRatio": 0.22499999403953552,
                "ShieldRatioAD": 0.3499999940395355
            },
            "desc": "Gain the <spellName>Summon Aery</spellName> and <spellName>Arcane Comet</spellName> Keystone Runes.",
            "iconLarge": "assets/ux/cherry/augments/icons/keystoneconjurer_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/keystoneconjurer_small.png",
            "id": 50,
            "name": "Keystone Conjurer",
            "rarity": 1,
            "tooltip": "Gain the <spellName>Summon Aery</spellName> and <spellName>Arcane Comet</spellName> Keystone Runes.<br><br>Damage Dealt Total: @f1@<br>Shields Generated Total: @f2@<br><br><spellName>Summon Aery</spellName> - Aery jumps onto enemies you damage or allies you <healing>Heal</healing>, <shield>Shield</shield>, or Buff, damaging enemies or <shield>Shielding</shield> allies.<br><spellName>Arcane Comet</spellName> - Dealing Ability damage launches a comet, damaing all enemies in an area."
        },
        {
            "apiName": "LaserEyes",
            "calculations": {
                "LaserDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 60.0,
                            "mStartValue": 5.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatio"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatio",
                            "mStat": 2
                        }
                    ]
                },
                "LaserEyesTooltip": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 240.0,
                            "mStartValue": 20.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "APRatioTooltip"
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "ADRatioTooltip",
                            "mStat": 2
                        }
                    ],
                    "tooltipOnly": true
                }
            },
            "dataValues": {
                "ADRatio": 0.14000000059604645,
                "ADRatioTooltip": 0.5600000023841858,
                "APRatio": 0.09000000357627869,
                "APRatioTooltip": 0.36000001430511475,
                "LaserLength": 700.0,
                "RectHalfWidth": 60.0
            },
            "desc": "There is a laser in the direction you are facing that deals continuous <magicDamage>magic damage</magicDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/lasereyes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lasereyes_small.png",
            "id": 174,
            "name": "Laser Eyes",
            "rarity": 2,
            "tooltip": "There is a laser in the direction you are facing that deals <magicDamage>@LaserEyesTooltip@ magic damage</magicDamage> per second.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "SpiritInfusion",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.5,
                "Cooldown": 10.0,
                "FlatHS": 0.10000000149011612,
                "HSDuration": 10.0
            },
            "desc": "Gain Heal and Shield Power, increased when low Health. On Ultimate cast, double your Heal and Shield Power.",
            "iconLarge": "assets/ux/cherry/augments/icons/spirit_infusion_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/spirit_infusion_small.png",
            "id": 326,
            "name": "Spirit Infusion",
            "rarity": 0,
            "tooltip": "Gain <healing>@FlatHS*100@% Heal and Shield Power</healing>.<br><br>On Ultimate cast, increase your <healing>Heal and Shield Power</healing> by @AmpAmount*100@% for @HSDuration@s(@Cooldown@s cooldown)."
        },
        {
            "apiName": "StatsOnStats",
            "calculations": {},
            "dataValues": {
                "AmountOfStatAnvils": 3.0
            },
            "desc": "Gain @AmountOfStatAnvils@ Stat Anvils!",
            "iconLarge": "assets/ux/cherry/augments/icons/statsonstats_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/statsonstats_small.png",
            "id": 227,
            "name": "Stats on Stats!",
            "rarity": 1,
            "tooltip": "Gain @AmountOfStatAnvils@ Stat Anvils!"
        },
        {
            "apiName": "Dashing",
            "calculations": {},
            "dataValues": {
                "Haste": 300.0
            },
            "desc": "Your dash, leap, blink, or teleport Abilities gain @Haste@ Ability Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/dashing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/dashing_small.png",
            "id": 19,
            "name": "Dashing",
            "rarity": 2,
            "tooltip": "Your dash, leap, blink, or teleport Abilities gain @Haste@ Ability Haste."
        },
        {
            "apiName": "FireSale",
            "calculations": {},
            "dataValues": {
                "BootsStarterSellValue": 500.0,
                "LegendarySellValue": 2500.0,
                "PrismaticSellValue": 3750.0,
                "SellValueTooltip": 100.0
            },
            "desc": "Instantly sell all your non-quest items for @SellValueTooltip@% of their direct buy price. Great for all those discounted anvils.",
            "iconLarge": "assets/ux/cherry/augments/icons/firesale_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/firesale_small.png",
            "id": 229,
            "name": "Fire Sale",
            "rarity": 0,
            "tooltip": "Instantly sell all your non-quest items for @SellValueTooltip@% of their direct buy price. Great for all those discounted anvils."
        },
        {
            "apiName": "LightningStrikes",
            "calculations": {},
            "dataValues": {
                "Breakpoint1": 3.0,
                "OnHitDamage": 40.0,
                "SlowResistValue": 1.0,
                "TotalASValue": 0.20000000298023224
            },
            "desc": "Gain <attackSpeed>@TotalASValue*100@% total Attack Speed</attackSpeed>. <br><br>At @Breakpoint1@ <attackSpeed>Attacks per second</attackSpeed>, deal additional <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.",
            "iconLarge": "assets/ux/cherry/augments/icons/lightningstrikes_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/lightningstrikes_small.png",
            "id": 52,
            "name": "Lightning Strikes",
            "rarity": 1,
            "tooltip": "Gain <attackSpeed>@TotalASValue*100@% total Attack Speed</attackSpeed>.<br><br>At @Breakpoint1@ <attackSpeed>Attacks per second</attackSpeed>, gain @OnHitDamage@ <magicDamage>magic damage</magicDamage> {{ Item_Keyword_OnHit }}.<br><br><rules><attackSpeed>Total Attack Speed</attackSpeed> is calculated as a multiplier of your <attackSpeed>Bonus Attack Speed</attackSpeed></rules><br><br>On-hit Magic Damage Dealt: @f1@"
        },
        {
            "apiName": "Unshackled",
            "calculations": {},
            "dataValues": {
                "MaxLevel": 3.0,
                "UltimateHaste": 50.0
            },
            "desc": "You can cast <spellName>Hijack</spellName> on your partner. Gain @UltimateHaste@ Ultimate Haste.",
            "iconLarge": "assets/ux/cherry/augments/icons/unshackled_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/unshackled_small.png",
            "id": 314,
            "name": "Unshackled",
            "rarity": 1,
            "tooltip": "You can cast <spellName>Hijack</spellName> on your partner. Gain @UltimateHaste@ Ultimate Haste."
        },
        {
            "apiName": "Repulsor",
            "calculations": {},
            "dataValues": {
                "HealthThreshold1": 0.6000000238418579,
                "HealthThreshold2": 0.30000001192092896,
                "KnockbackDistance": 750.0,
                "KnockbackRange": 500.0
            },
            "desc": "On dropping below @HealthThreshold1*100@% or @HealthThreshold2*100@% Health, nearby enemies are <status>Knocked Back</status>.",
            "iconLarge": "assets/ux/cherry/augments/icons/repulsor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/repulsor_small.png",
            "id": 69,
            "name": "Repulsor",
            "rarity": 0,
            "tooltip": "On dropping below @HealthThreshold1*100@% or @HealthThreshold2*100@% Health, nearby enemies are <status>Knocked Back</status>."
        },
        {
            "apiName": "SkilledSniper",
            "calculations": {},
            "dataValues": {
                "PeriodicReductionAmount": 3.0,
                "ReducedCooldown": 0.5,
                "SnipeDistance": 700.0
            },
            "desc": "Hitting an enemy with a non-Ultimate Ability at far range reduces its Cooldown to @ReducedCooldown@ seconds (@PeriodicReductionAmount@ for periodic Abilities).",
            "iconLarge": "assets/ux/cherry/augments/icons/skilledsniper_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/skilledsniper_small.png",
            "id": 113,
            "name": "Skilled Sniper",
            "rarity": 1,
            "tooltip": "Hitting an enemy with a non-Ultimate Ability at over @SnipeDistance@ range reduces its Cooldown to @ReducedCooldown@ seconds, periodic abilities are instead reset to @PeriodicReductionAmount@ seconds."
        },
        {
            "apiName": "ParasiticRelationship",
            "calculations": {},
            "dataValues": {
                "HealPercent": 0.15000000596046448
            },
            "desc": "You <healing>heal for @HealPercent*100@%</healing> of the damage dealt by your partner.",
            "iconLarge": "assets/ux/cherry/augments/icons/parasiticrelationship_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/parasiticrelationship_small.png",
            "id": 175,
            "name": "Parasitic Relationship",
            "rarity": 1,
            "tooltip": "{{ Cherry_ParasiticRelationship_Summary }}<br><br>Healing this round: @f1@<br>Healing total: @f2@"
        },
        {
            "apiName": "Restart",
            "calculations": {},
            "dataValues": {
                "CoolDown": 10.0
            },
            "desc": "Your non-Ultimate Abilities <keywordMajor>Automatically</keywordMajor> refresh every @CoolDown@ seconds.",
            "iconLarge": "assets/ux/cherry/augments/icons/restart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restart_small.png",
            "id": 165,
            "name": "Restart",
            "rarity": 1,
            "tooltip": "Your non-Ultimate Abilities <keywordMajor>Automatically</keywordMajor> refresh every @CoolDown@ seconds."
        },
        {
            "apiName": "DrawYourSword",
            "calculations": {},
            "dataValues": {
                "BonusAD": 0.3499999940395355,
                "BonusAS": 0.25,
                "BonusHP": 0.3499999940395355,
                "BonusLifesteal": 0.25,
                "BonusMS": 0.25,
                "ExtraStackAttackRangeCeiling": 650.0,
                "ExtraStackAttackRangeFloor": 500.0,
                "MaxStatMod": 0.30000001192092896,
                "MeleeAttackRange": 200.0
            },
            "desc": "You are now melee. Gain <physicalDamage>@BonusAD*100@% Attack Damage</physicalDamage>, <healing>@BonusHP*100@% Health</healing>, <attackSpeed>@BonusAS*100@% Attack Speed</attackSpeed>, <lifesteal>@BonusLifesteal*100@% Lifesteal</lifesteal>, and <speed>@BonusMS*100@% Move Speed</speed> (each further increased based on Attack Range lost).",
            "iconLarge": "assets/ux/cherry/augments/icons/drawyoursword_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/drawyoursword_small.png",
            "id": 134,
            "name": "Draw Your Sword",
            "rarity": 2,
            "tooltip": "You are now melee. Gain <physicalDamage>@BonusAD*100@% Attack Damage</physicalDamage>, <healing>@BonusHP*100@% Health</healing>, <attackSpeed>@BonusAS*100@% Attack Speed</attackSpeed>, <lifesteal>@BonusLifesteal*100@% Lifesteal</lifesteal>, and <speed>@BonusMS*100@% Move Speed</speed> (each further increased based on Attack Range lost)."
        },
        {
            "apiName": "RestlessRestoration",
            "calculations": {
                "HealCalcPer1000Units": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthRatioPer1000Units",
                            "mStat": 12
                        },
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 120.0,
                            "mStartValue": 20.0
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthRatioPer1000Units": 0.019999999552965164
            },
            "desc": "You constantly <healing>heal</healing> while moving.",
            "iconLarge": "assets/ux/cherry/augments/icons/restlessrestoration_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/restlessrestoration_small.png",
            "id": 70,
            "name": "Restless Restoration",
            "rarity": 1,
            "tooltip": "You restore <healing>@HealCalcPer1000Units@ Health</healing> per 1000 distance traveled.<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "DiveBomber",
            "calculations": {},
            "dataValues": {
                "ExplosionRadius": 500.0,
                "PercentMaxHPDamage": 0.20000000298023224
            },
            "desc": "Your team's first death each round explodes, dealing <trueDamage>massive damage true damage</trueDamage>.",
            "iconLarge": "assets/ux/cherry/augments/icons/divebomber_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/divebomber_small.png",
            "id": 25,
            "name": "Dive Bomber",
            "rarity": 0,
            "tooltip": "Your team's first death each round explodes, dealing <trueDamage>@PercentMaxHPDamage*100@% of the targets max health as true damage</trueDamage> to nearby enemies.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "GoHSacrificeForGold",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.25,
                "RoundCountCap": 4.0
            },
            "desc": "Sacrifice <lifeSteal>@HealthReduction*100@% of your current health</lifeSteal>. <br><br>After @RoundCountCap@ rounds, gain a bonus <keywordMajor>Gold Augment</keywordMajor> and restore your health.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforgold_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 303,
            "name": "Sacrifice: For Gold",
            "rarity": 1,
            "tooltip": "Sacrifice <lifeSteal>@HealthReduction*100@% of your current health</lifeSteal>. <br><br>After @RoundCountCap@ rounds, gain a bonus <keywordMajor>Gold Augment</keywordMajor> and restore your health.<br><br>Rounds Remaining: @f1@"
        },
        {
            "apiName": "BluntForce",
            "calculations": {},
            "dataValues": {
                "ADAmp": 0.20000000298023224
            },
            "desc": "Gain <scaleAD>@ADAmp*100@% Attack Damage</scaleAD>.",
            "iconLarge": "assets/ux/cherry/augments/icons/bluntforce_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/bluntforce_small.png",
            "id": 7,
            "name": "Blunt Force",
            "rarity": 0,
            "tooltip": "Gain <scaleAD>@ADAmp*100@% (@f1@) Attack Damage</scaleAD>."
        },
        {
            "apiName": "Oathsworn",
            "calculations": {},
            "dataValues": {},
            "desc": "Replace Summoner Flee with <spellName>Fate's Call</spellName>.<br><br><rules><spellName>Fate's Call</spellName> making your ally Untargetable for up to 4 seconds. your ally can launch themself out, <status>Knocking Back</status> enemies.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/oathsworn_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/oathsworn_small.png",
            "id": 109,
            "name": "Oathsworn",
            "rarity": 1,
            "tooltip": "Replace Summoner Flee with <spellName>Fate's Call</spellName>.<br><br><rules><spellName>Fate's Call</spellName> making your ally Untargetable for up to 4 seconds. your ally can launch themself out, <status>Knocking Back</status> enemies.</rules>"
        },
        {
            "apiName": "Flashbang",
            "calculations": {
                "ExplosiveDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.6000000238418579
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.699999988079071,
                            "mStat": 2
                        },
                        {
                            "__type": "ByCharLevelBreakpointsCalculationPart",
                            "mInitialBonusPerLevel": 10.0,
                            "mLevel1Value": 70.0
                        }
                    ]
                }
            },
            "dataValues": {
                "SlowAmount": 0.3499999940395355,
                "SlowDuration": 1.25
            },
            "desc": "When you Flash, there is an explosion around you dealing <magicDamage>magic damage</magicDamage> and <status>Slowing</status> enemies hit. Additionally, Flash resets every round.",
            "iconLarge": "assets/ux/cherry/augments/icons/flashbang_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/flashbang_small.png",
            "id": 187,
            "name": "Flashbang",
            "rarity": 0,
            "tooltip": "When you Flash, there is an explosion around you dealing <magicDamage>@ExplosiveDamage@ magic damage</magicDamage> and <status>Slowing</status> by @SlowAmount*100@% for @SlowDuration@ seconds. Additionally, Flash resets every round.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "AimForTheHead",
            "calculations": {},
            "dataValues": {
                "CritChanceBonus": 0.25,
                "CritChanceCeiling": 0.5,
                "CritChanceToDamageRatio": 0.5,
                "CritDamageBonus": 0.25
            },
            "desc": "Gain @CritChanceBonus*100@% Critical Strike Chance and @CritDamageBonus*100@% Critical Strike Damage. Your Critical Strike Chance is capped at @CritChanceCeiling*100@%.<br><br>Convert @CritChanceToDamageRatio*100@% of Critical Strike Chance above @CritChanceCeiling*100@% into Critical Strike Damage.",
            "iconLarge": "assets/ux/cherry/augments/icons/aim_for_the_head_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/aim_for_the_head_small.png",
            "id": 336,
            "name": "Aim for the Head",
            "rarity": 1,
            "tooltip": "{{Cherry_AimForTheHead_Summary}}<br><br>Total Bonus Critical Strike Damage: @f1*100@%"
        },
        {
            "apiName": "SummonersRoulette",
            "calculations": {},
            "dataValues": {
                "Cooldown": 5.0
            },
            "desc": "Replace your Summoner Spells with random ones. When you use a Summoner Spell, replace it with another random one on a @Cooldown@ second Cooldown.",
            "iconLarge": "assets/ux/cherry/augments/icons/summonersroulette_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/summonersroulette_small.png",
            "id": 123,
            "name": "Summoner's Roulette",
            "rarity": 2,
            "tooltip": "Replace your Summoner Spells with random ones. When you use a Summoner Spell, replace it with another random one on a @Cooldown@ second Cooldown."
        },
        {
            "apiName": "GoHSacrificeForSilver",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0,
                "RoundCountCap": 2.0
            },
            "desc": "After @RoundCountCap@ rounds, gain a bonus <keywordMajor>Silver Augment</keywordMajor>.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificefor_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 302,
            "name": "Sacrifice: For Silver",
            "rarity": 0,
            "tooltip": "After @RoundCountCap@ rounds, gain a bonus <keywordMajor>Silver Augment</keywordMajor>.<br><br>Rounds Remaining: @f1@"
        },
        {
            "apiName": "ShrinkRay",
            "calculations": {},
            "dataValues": {
                "DamageReduction": 0.15000000596046448
            },
            "desc": "Your Attacks reduce an enemy's damage by @DamageReduction*100@% for 3 seconds.",
            "iconLarge": "assets/ux/cherry/augments/icons/shrinkray_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/shrinkray_small.png",
            "id": 74,
            "name": "Shrink Ray",
            "rarity": 1,
            "tooltip": "Your Attacks reduce an enemy's damage by @DamageReduction*100@% for 3 seconds.<br><br>Damage Reduced This Round: @f1@<br>Damage Reduced Total: @f2@"
        },
        {
            "apiName": "Castle",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 250.0,
                            "mStartValue": 80.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "MSBuffAmount": 0.6000000238418579,
                "MSBuffDuration": 4.0
            },
            "desc": "Gain the <spellName>Castle</spellName> Summoner Spell.<br><br><rules><spellName>Castle:</spellName> Swap places with your ally, gaining <speed>Move Speed</speed> and a <shield>Shield</shield>.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/castle_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/castle_small.png",
            "id": 12,
            "name": "Castle",
            "rarity": 0,
            "tooltip": "Gain the <spellName>Castle</spellName> Summoner Spell.<br><br><rules>Swap places with your ally, granting you both <speed>@MSBuffAmount*100@% Move Speed</speed> and a <shield>@TotalShield@ Shield</shield> for @MSBuffDuration@ seconds.</rules>"
        },
        {
            "apiName": "Quest_SteelYourHeart",
            "calculations": {},
            "dataValues": {
                "StackMultiplication": 3.0,
                "StackThreshold": 400.0,
                "StacktoRegenConversion": 0.125
            },
            "desc": "Requirement: Possess Heartsteel with @StackThreshold@+ stacks.<br><br>Reward: Multiply your Heartsteel stacks by @StackMultiplication@. Increase your <healing>Health Regeneration</healing> by @StacktoRegenConversion*100@% of your Heartsteel stacks.",
            "iconLarge": "assets/ux/cherry/augments/icons/quest_steelyourheart_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/quest_steelyourheart_small.png",
            "id": 152,
            "name": "Quest: Steel Your Heart",
            "rarity": 1,
            "tooltip": "Requirement: Possess Heartsteel with @StackThreshold@+ stacks.<br><br>Reward: Multiply your Heartsteel stacks by @StackMultiplication@. Increase your <healing>Health Regeneration</healing> by @StacktoRegenConversion*100@% of your Heartsteel stacks."
        },
        {
            "apiName": "Executioner",
            "calculations": {},
            "dataValues": {
                "BonusDamage": 0.15000000596046448,
                "HealthThreshold": 0.5
            },
            "desc": "Deal @BonusDamage*100@% more damage to enemies below @HealthThreshold*100@% health. Reset your basic abilities on takedown.",
            "iconLarge": "assets/ux/cherry/augments/icons/executioner_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/executioner_small.png",
            "id": 32,
            "name": "Executioner",
            "rarity": 0,
            "tooltip": "Deal @BonusDamage*100@% more damage to enemies below @HealthThreshold*100@% health. Reset your basic abilities on takedown.<br><br>Bonus Damage This Round: @f1@<br>Bonus Damage Total: @f2@"
        },
        {
            "apiName": "CourageoftheColossus",
            "calculations": {
                "TotalShield": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 100.0
                        },
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "HealthScalar",
                            "mStat": 12
                        }
                    ]
                }
            },
            "dataValues": {
                "HealthScalar": 0.05000000074505806,
                "SpellIDCD": 5.0
            },
            "desc": "Gain <shield>@TotalShield@ Shield</shield> after <status>Immobilizing</status> or <status>Grounding</status> an enemy champion.<br>",
            "iconLarge": "assets/ux/cherry/augments/icons/courageofthecolossus_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/courageofthecolossus_small.png",
            "id": 18,
            "name": "Courage of the Colossus",
            "rarity": 2,
            "tooltip": "Gain <shield>@TotalShield@ Shield</shield> after <status>Immobilizing</status> or <status>Grounding</status> an enemy champion.<br><br>Shields Generated This Round: @f1@<br>Shields Generated Total: @f2@"
        },
        {
            "apiName": "FruitsOfYourLabor",
            "calculations": {},
            "dataValues": {
                "AmpAmount": 0.25,
                "AmpAmountTooltip": 25.0,
                "Duration": 2.0,
                "MSBoost": 0.4000000059604645
            },
            "desc": "Power Flowers are @AmpAmountTooltip@% more effective on you and are shared with your ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/fruitarian_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/fruitarian_small.png",
            "id": 222,
            "name": "Fruits of Your Labor",
            "rarity": 0,
            "tooltip": "{{Cherry_FruitsOfYourLabor_Summary}}"
        },
        {
            "apiName": "InfernalSoul",
            "calculations": {},
            "dataValues": {},
            "desc": "You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.",
            "iconLarge": "assets/ux/cherry/augments/icons/infernalsoul_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/infernalsoul_small.png",
            "id": 46,
            "name": "Infernal Soul",
            "rarity": 0,
            "tooltip": "You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "ComboMaster",
            "calculations": {
                "Cooldown": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 10.0,
                            "mStartValue": 20.0
                        }
                    ]
                },
                "{4120d321}": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 300.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.550000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.4000000059604645
                        }
                    ]
                }
            },
            "dataValues": {
                "HasteBase": 0.30000001192092896,
                "HasteBaseMelee": 0.4000000059604645,
                "HasteDuration": 3.0,
                "HasteMax": 0.800000011920929,
                "HasteMaxMelee": 0.800000011920929,
                "MaxBonusSeconds": 4.0,
                "NumberToProc": 3.0,
                "SlowResist": 0.75,
                "WindowDuration": 4.0
            },
            "desc": "Gain the <spellName>Electrocute</spellName> and <spellName>Phase Rush</spellName> Keystone Runes.",
            "iconLarge": "assets/ux/cherry/augments/icons/combomaster_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/combomaster_small.png",
            "id": 16,
            "name": "Combo Master",
            "rarity": 1,
            "tooltip": "Gain the <spellName>Electrocute</spellName> and <spellName>Phase Rush</spellName> Keystone Runes.<br><br>Electrocute Damage This Round: @f1@<br>Electrocute Damage Total: @f2@<br><br><spellName>Electrocute</spellName> - Hitting 3 separate Attacks or Abilities within 3 seconds deals a burst of damage.<br><spellName>Phase Rush</spellName> - Hitting 3 separate Attacks or Abilities within 4 seconds grants you <speed>Move Speed</speed> and Slow Resist for a few seconds."
        },
        {
            "apiName": "DarkBlessing",
            "calculations": {},
            "dataValues": {
                "AbilityHasteRatio": 0.4000000059604645,
                "BleedDuration": 5.0,
                "Cooldown": 1.5,
                "CurseCounter": 5.0,
                "Radius": 25000.0
            },
            "desc": "Healing/Shielding grants you permanent <keywordMajor>Cursed Power</keywordMajor>. Gain Ability Haste based on your <keywordMajor>Cursed Power</keywordMajor>.<br><br>The max <keywordMajor>Cursed Power</keywordMajor> you can gain per round scales with total <keywordMajor>Curse</keywordMajor> sources between you and your ally.",
            "iconLarge": "assets/ux/cherry/augments/icons/darkblessing_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/darkblessing_small.png",
            "id": 215,
            "name": "Dark Blessing",
            "rarity": 1,
            "tooltip": "When you Heal/Shield an allied champion, gain @CurseCounter@ <keywordMajor>Cursed Power</keywordMajor>.<br><br>Gain @f1@ Ability Haste (@AbilityHasteRatio*100@% of your <keywordMajor>Cursed Power</keywordMajor>).<br><br>{{ Cherry_CurseShared }}"
        },
        {
            "apiName": "MindtoMatter",
            "calculations": {
                "ManaToHealthCalc": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "AbilityResourceByCoefficientCalculationPart",
                            "mCoefficient": 0.5
                        }
                    ]
                }
            },
            "dataValues": {
                "ConvertCap": 99999.0,
                "Modifier": 0.5
            },
            "desc": "Increase <scaleHealth>max Health</scaleHealth> by half of your <scaleMana>Mana</scaleMana>.",
            "iconLarge": "assets/ux/cherry/augments/icons/mindtomatter_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/mindtomatter_small.png",
            "id": 56,
            "name": "Mind to Matter",
            "rarity": 0,
            "tooltip": "Gain <scaleHealth>@ManaToHealthCalc@ Health</scaleHealth>."
        },
        {
            "apiName": "ItsKillingTime",
            "calculations": {},
            "dataValues": {
                "Cooldown": 8.0,
                "DamageStorePercentage": 0.4000000059604645,
                "MarkDuration": 5.0,
                "VFXHighDamageThreshold": 500.0
            },
            "desc": "After casting your Ultimate, mark all enemy champions for death. While marked, store a percentage of damage dealt to them, and detonate the damage when the mark ends.",
            "iconLarge": "assets/ux/cherry/augments/icons/itskillingtime_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/itskillingtime_small.png",
            "id": 211,
            "name": "It's Killing Time",
            "rarity": 1,
            "tooltip": "After casting your Ultimate, mark all enemy champions for death. The mark stores @DamageStorePercentage*100@% of damage dealt to them, then detonates for the stored damage after @MarkDuration@ seconds. (@Cooldown@ second Cooldown).<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@"
        },
        {
            "apiName": "WisdomofAges",
            "calculations": {},
            "dataValues": {},
            "desc": "Gain 1 level now, and 1 bonus level every other round. Your level cap is removed.<br><br>If taken as your second Augment, instead gain 3 levels.",
            "iconLarge": "assets/ux/cherry/augments/icons/wisdomofages_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/wisdomofages_small.png",
            "id": 96,
            "name": "Wisdom of Ages",
            "rarity": 2,
            "tooltip": "Gain 1 level now, and 1 bonus level every other round. Your level cap is removed.<br><br>If taken as your second Augment, instead gain 3 levels."
        },
        {
            "apiName": "GoHSacrificeForPrismatic",
            "calculations": {},
            "dataValues": {
                "HealthReduction": 0.5,
                "RoundCountCap": 7.0
            },
            "desc": "Sacrifice <lifeSteal>@HealthReduction*100@% of your current health</lifeSteal>. <br><br>After @RoundCountCap@ rounds, gain a bonus <keywordMajor>Prismatic Augment</keywordMajor> and restore your health.",
            "iconLarge": "assets/ux/cherry/augments/icons/gohsacrificeforprismatic_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/gohsacrificefor_small.png",
            "id": 304,
            "name": "Sacrifice: For Prismatic",
            "rarity": 2,
            "tooltip": "Sacrifice <lifeSteal>@HealthReduction*100@% of your current health</lifeSteal>. <br><br>After @RoundCountCap@ rounds, gain a bonus <keywordMajor>Prismatic Augment</keywordMajor> and restore your health.<br><br>Rounds Remaining: @f1@"
        },
        {
            "apiName": "NowYouSeeMe",
            "calculations": {},
            "dataValues": {
                "MSBuffAmount": 0.5,
                "MSBuffDuration": 2.0
            },
            "desc": "Gain the <spellName>Now You See Me</spellName> Summoner Spell.<br><br><rules><spellName>Now You See Me</spellName> teleports you back to the starting position of your last Movement Ability.</rules>",
            "iconLarge": "assets/ux/cherry/augments/icons/nowyouseeme_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/nowyouseeme_small.png",
            "id": 43,
            "name": "Now You See Me",
            "rarity": 0,
            "tooltip": "<passive>Passive:</passive> Leave a mark behind whenever you use a Movement Ability.<br><br><active>Active:</active> Return to the last mark you left. You then gain @MSBuffAmount*100@% Move Speed for @MSBuffDuration@ seconds."
        },
        {
            "apiName": "Perseverance",
            "calculations": {},
            "dataValues": {
                "AmpedHPThreshold": 0.25,
                "AmpedRegen": 16.0,
                "BaseRegen": 8.0
            },
            "desc": "Gain hugely increased <healing>Health Regen</healing>, even further increased at low <scaleHealth>Health</scaleHealth>.",
            "iconLarge": "assets/ux/cherry/augments/icons/perseverance_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/perseverance_small.png",
            "id": 64,
            "name": "Perseverance",
            "rarity": 1,
            "tooltip": "Gain <healing>@BaseRegen*100@% base Health Regen</healing>, increased to <healing>@AmpedRegen*100@% base Health Regen</healing> below <scaleHealth>25% Health</scaleHealth>.<br><br>Healing Done This Round: @f1@<br>Healing Done Total: @f2@"
        },
        {
            "apiName": "JeweledGauntlet",
            "calculations": {
                "APToCritConversion": {
                    "__type": "GameCalculation",
                    "mDisplayAsPercent": true,
                    "mFormulaParts": [
                        {
                            "__type": "StatByNamedDataValueCalculationPart",
                            "mDataValue": "{a1904faf}"
                        }
                    ]
                }
            },
            "dataValues": {
                "CritChance": 0.25,
                "CritConverRatio": 0.00044999999227002263,
                "CritDamage": 1.649999976158142
            },
            "desc": "Your Abilities can Critically Strike. Gain @CritChance*100@% Crit Chance.",
            "iconLarge": "assets/ux/cherry/augments/icons/jeweledgauntlet_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/jeweledgauntlet_small.png",
            "id": 48,
            "name": "Jeweled Gauntlet",
            "rarity": 2,
            "tooltip": "Your Abilities can Critically Strike for @CritDamage*100@% total damage. Gain @CritChance*100@% Crit Chance. Gain an additional @APToCritConversion@ Crit Chance.<br><br>Bonus Damage This Round: @f1@<br>Bonus Damage Total: @f2@"
        },
        {
            "apiName": "AndMyAxe",
            "calculations": {
                "TotalDamage": {
                    "__type": "GameCalculation",
                    "mFormulaParts": [
                        {
                            "__type": "ByCharLevelInterpolationCalculationPart",
                            "mEndValue": 200.0,
                            "mStartValue": 60.0
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.800000011920929,
                            "mStat": 2,
                            "mStatFormula": 2
                        },
                        {
                            "__type": "StatByCoefficientCalculationPart",
                            "mCoefficient": 0.44999998807907104
                        }
                    ]
                }
            },
            "dataValues": {
                "AutoCastRange": 950.0,
                "BaseDamage": 10.0,
                "CDIfPickedUp": 1.5,
                "Cooldown": 12.0,
                "DebuffDuration": 4.0,
                "ShredAmount": 0.20000000298023224,
                "SlowAmount": 0.4000000059604645,
                "SlowDuration": 1.5
            },
            "desc": "<keywordMajor>Autocast</keywordMajor>: <br>Periodically throws an axe at the nearest opponent, dealing damage, slowing, and shredding their armor and magic resist. The cooldown is reduced if the axe is picked up.",
            "iconLarge": "assets/ux/cherry/augments/icons/andmyaxe_large.png",
            "iconSmall": "assets/ux/cherry/augments/icons/andmyaxe_small.png",
            "id": 309,
            "name": "And My Axe!",
            "rarity": 1,
            "tooltip": "<keywordMajor>Autocast</keywordMajor>: Throws an axe at the nearest opponent every @Cooldown@s, dealing @TotalDamage@ adaptive damage, <status>Slowing</status> the target for @SlowAmount*100@% for @SlowDuration@s, and shredding <scaleArmor>@ShredAmount*100@% Armor</scaleArmor> and <scaleMR>Magic Resist</scaleMR> for @DebuffDuration@ seconds. This cooldown is reduced to @CDIfPickedUp@s (%i:cooldown%) if you pick up the axe.<br><br>Damage Dealt This Round: @f1@<br>Damage Dealt Total: @f2@<br>"
        }
    ]
}