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魔法防御，持续时间相同。@SpellModifierDescriptionAppend@","range":[650.0000,650.0000,650.0000,650.0000,650.0000,650.0000],"costCoefficients":[40.0000,40.0000,40.0000,40.0000,40.0000,40.0000],"cooldownCoefficients":[12.0000,11.0000,10.0000,9.0000,8.0000,7.0000],"coefficients":{"coefficient1":0.2000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[3.0000,3.0000,3.0000,3.0000,3.0000,3.0000,3.0000],"Effect2Amount":[750.0000,750.0000,750.0000,750.0000,750.0000,750.0000,750.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[40.0000,40.0000,40.0000,40.0000,40.0000,40.0000,40.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"e","name":"雄心重盾","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Braum/HUD/Icons2D/Braum_E.png","abilityVideoPath":"champion-abilities/0201/ability_0201_E1.webm","abilityVideoImagePath":"champion-abilities/0201/ability_0201_E1.jpg","cost":"@Cost@ @AbilityResourceName@","cooldown":"@Cooldown@ 秒 %i:cooldown%","description":"布郎姆朝目标方向举起盾牌数秒，拦截所有朝布郎姆袭来的远程火力并使其集火在他身上。盾牌可完全阻挡第一个攻击的伤害，并减少接下来攻击的伤害。","dynamicDescription":"布郎姆对着固定方向举盾 @Effect2Amount@ 秒，拦截来自选定方向的所有敌方飞射物，使其命中布朗姆然后被摧毁。布朗姆格挡的首个飞射物不会造成伤害，并且后续飞射物造成的伤害降低 @Effect3Amount@%。<br><br>布朗姆在举盾时获得 <speed>@Effect4Amount@% 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@AbilityResourceName@","cooldown":"@Cooldown@ 秒 %i:cooldown%","description":"布郎姆用盾牌猛击地面，击飞周围和前方一直线上的敌人。留在地面的裂隙会使行经的敌人缓速。","dynamicDescription":"布郎姆猛砸地面并且留下一个极寒裂隙，<status>击飞</status>路径上和布郎姆身边的敌人，并造成 <magicDamage>@TotalDamage@ 魔法伤害</magicDamage>。被命中的第一个目标会被<status>击飞</status>@MinKnockup@ 到 @MaxKnockup@ 秒，取决于其与布郎姆之间的距离。被命中的其他目标也会被击飞 @MinKnockup@ 秒。<br><br>裂隙还会留下一个持续 @SlowZoneDuration@ 秒的区域，可使敌人<status>缓速</status> 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