[{"display_name":"Zabójca","trait_id":"Assassin","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Assassin.png","tooltip_text":"Umiejętność wrodzona: na początku walki zabójcy skaczą do najdalszego wroga.<br><br>Zabójcy zyskują dodatkową szansę na trafienie krytyczne i dodatkowe obrażenia trafienia krytycznego.<br><br><expandRow>(@MinUnits@) +@CritAmpPercent@% obrażeń trafienia krytycznego i +@CritChanceAmpPercent@% szansy na trafienie krytyczne</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"CritAmpPercent","value":75.0000,"format_string":""},{"name":"CritChanceAmpPercent","value":5.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"CritAmpPercent","value":150.0000,"format_string":""},{"name":"CritChanceAmpPercent","value":20.0000,"format_string":""}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"CritAmpPercent","value":225.0000,"format_string":""},{"name":"CritChanceAmpPercent","value":30.0000,"format_string":""}],"min_units":9,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mistrz miecza","trait_id":"Blademaster","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Blademaster.png","tooltip_text":"Ataki podstawowe mistrzów miecza mają przy trafieniu @ProcChance@% szansy na aktywację dodatkowych ataków wymierzonych w ten sam cel.<br><br>Dodatkowe ataki zadają obrażenia tak jak ataki podstawowe i nakładają efekty przy trafieniu.<br><br><row>(@MinUnits@) Jeden dodatkowy atak</row><br><row>(@MinUnits@) Dwa dodatkowe ataki</row><br><row>(@MinUnits@) Cztery dodatkowe ataki</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcChance","value":45.0000,"format_string":""},{"name":"ExtraAttacks","value":1.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ProcChance","value":45.0000,"format_string":""},{"name":"ExtraAttacks","value":2.0000,"format_string":""}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ProcChance","value":45.0000,"format_string":""},{"name":"ExtraAttacks","value":4.0000,"format_string":""}],"min_units":9,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Osiłek","trait_id":"Brawler","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Brawler.png","tooltip_text":"Osiłki zyskują dodatkowe zdrowie.<br><br><expandRow>(@MinUnits@) @BonusHealth@ pkt. zdrowia</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusHealth","value":250.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusHealth","value":900.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Demon","trait_id":"Demon","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Demon.png","tooltip_text":"Ataki podstawowe demonów mają @ManaDrainProcChance@% szansy na zmniejszenie many celu o @ManaDrainBurn@ pkt. i przywrócenie many atakującemu.<br><br><expandRow>(@MinUnits@) @ManaDrainDrain@ pkt. przywróconej many</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ManaDrainProcChance","value":40.0000,"format_string":""},{"name":"ManaDrainBurn","value":20.0000,"format_string":""},{"name":"ManaDrainDrain","value":15.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ManaDrainProcChance","value":40.0000,"format_string":""},{"name":"ManaDrainBurn","value":20.0000,"format_string":""},{"name":"ManaDrainDrain","value":30.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ManaDrainProcChance","value":40.0000,"format_string":""},{"name":"ManaDrainBurn","value":20.0000,"format_string":""},{"name":"ManaDrainDrain","value":45.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Smok","trait_id":"Dragon","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Dragon.png","tooltip_text":"<row>(@MinUnits@) Smoki zyskują odporność na obrażenia magiczne równą @MagicReduction@%.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MagicReduction","value":75.0000,"format_string":""}],"min_units":2,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mistrz żywiołów","trait_id":"Elementalist","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Elementalist.png","tooltip_text":"Umiejętność wrodzona: mistrzowie żywiołów zyskują dwa razy więcej many dzięki atakom podstawowym.<br><br><row>(@MinUnits@) Na początku walki przyzywasz golema, który ma 2200 pkt. zdrowia i który będzie walczył razem z twoimi sojusznikami.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPMultiplier","value":0.0000,"format_string":""},{"name":"ADMultiplier","value":0.0000,"format_string":""},{"name":"SizeCoefficient","value":0.0000,"format_string":""}],"min_units":3,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Wygnaniec","trait_id":"Exile","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Exile.png","tooltip_text":"<row>(@MinUnits@) Jeśli wygnaniec nie sąsiaduje z żadnym sojusznikiem na początku walki, zyskuje tarczę o wytrzymałości równej @ShieldPercent@% jego maksymalnego zdrowia.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ShieldPercent","value":100.0000,"format_string":""}],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mroźny","trait_id":"Glacial","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Glacial.png","tooltip_text":"(@MinUnits@) Ataki podstawowe mroźnych mają @ProcPercent@% szansy na ogłuszenie celu na @StunDuration@ sek. i zadanie dodatkowych obrażeń magicznych.<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcPercent","value":20.0000,"format_string":""},{"name":"StunDuration","value":1.5000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ProcPercent","value":33.0000,"format_string":""},{"name":"StunDuration","value":1.5000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ProcPercent","value":50.0000,"format_string":""},{"name":"StunDuration","value":1.5000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Strażnik","trait_id":"Guardian","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Guardian.png","tooltip_text":"<row>(@MinUnits@) Na początku walki strażnicy dają @Armor@ pkt. pancerza sąsiadującym z nimi sojusznikom (ta premia może zostać skumulowana dowolną liczbę razy).</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Armor","value":40.0000,"format_string":""}],"min_units":2,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Rewolwerowiec","trait_id":"Gunslinger","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Gunslinger.png","tooltip_text":"Ataki podstawowe rewolwerowców mają @ProcPercent@% szansy na wystrzelenie dodatkowych pocisków w innych wrogów w ich zasięgu.<br><br>Te pociski zadają obrażenia tak jak ataki podstawowe i nakładają efekty przy trafieniu.<br><br><row>(@MinUnits@) Zaatakowanie @ExtraTargetsHit@ dodatkowego wroga</row><br><row>(@MinUnits@) Zaatakowanie @ExtraTargetsHit@ dodatkowych wrogów</row><br><row>(@MinUnits@) Zaatakowanie @ExtraTargetsHit@ dodatkowych wrogów</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcPercent","value":50.0000,"format_string":""},{"name":"GunslingerTier","value":1.0000,"format_string":""},{"name":"ExtraTargetsHit","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ProcPercent","value":50.0000,"format_string":""},{"name":"GunslingerTier","value":2.0000,"format_string":""},{"name":"ExtraTargetsHit","value":2.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ProcPercent","value":50.0000,"format_string":""},{"name":"GunslingerTier","value":3.0000,"format_string":""},{"name":"ExtraTargetsHit","value":4.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Hextech","trait_id":"Hextech","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Hextech.png","tooltip_text":"Na początku walki sojuszniczy hexpert wystrzeliwuje i wysadza bombę pulsacyjną, tymczasowo wyłączając przedmioty pobliskich wrogów na @DisableDuration@ sek.<br><br><row>(@MinUnits@) Wyłączenie przedmiotów w zasięgu @HexSize@ pól</row><br><row>(@MinUnits@) Wyłączenie przedmiotów w zasięgu @HexSize@ pól</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DisableDuration","value":5.0000,"format_string":""},{"name":"HexSize","value":1.0000,"format_string":""},{"name":"ArrivalPhaseAnimationBuffer","value":1.2500,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DisableDuration","value":5.0000,"format_string":""},{"name":"HexSize","value":2.0000,"format_string":""},{"name":"ArrivalPhaseAnimationBuffer","value":1.2500,"format_string":""}],"min_units":4,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Imperialny","trait_id":"Imperial","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Imperial.png","tooltip_text":"Na początku walki wybrani imperialni zostają wzmocnieni, dzięki czemu zadają podwójne obrażenia.<br><br><row>(@MinUnits@) 1 losowy imperialny</row><br><row>(@MinUnits@) Wszyscy imperialni</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DamageMultiplier","value":2.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DamageMultiplier","value":2.0000,"format_string":""}],"min_units":4,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Rycerz","trait_id":"Knight","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"Wszyscy sojusznicy blokują stałą wartość obrażeń ze wszystkich źródeł.<br><br><expandRow>(@MinUnits@) @BlockAmount@ pkt. blokowanych obrażeń</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BlockAmount","value":15.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BlockAmount","value":30.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BlockAmount","value":60.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Ninja","trait_id":"Ninja","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"Ninja zyskują dodatkowe obrażenia od ataku i moc zaklęć.<br><br>Cecha ninja jest aktywna wyłącznie wtedy, kiedy masz dokładnie 1 albo 4 ninja (tacy sami ninja się nie liczą).<br><br><row>(@MinUnits@) Ninja zyskuje @ADValue@ pkt. obrażeń od ataku i @APValue@% mocy zaklęć</row><br><row>(@MinUnits@) Wszyscy ninja zyskują @ADValue@ pkt. obrażeń od ataku i @APValue@% mocy zaklęć</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ADValue","value":50.0000,"format_string":""},{"name":"APValue","value":50.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ADValue","value":80.0000,"format_string":""},{"name":"APValue","value":80.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Szlachcic","trait_id":"Noble","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Noble.png","tooltip_text":"Na początku walki wybrani sojusznicy zyskują @Armor@ pkt. pancerza, @MagicResist@ pkt. odporności na magię i leczą się o @Heal@ pkt. zdrowia przy trafieniu.<br><br><row>(@MinUnits@) 1 losowy sojusznik</row><br><row>(@MinUnits@) Wszyscy sojusznicy</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Armor","value":50.0000,"format_string":""},{"name":"Heal","value":30.0000,"format_string":""},{"name":"MagicResist","value":50.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Armor","value":50.0000,"format_string":""},{"name":"Heal","value":30.0000,"format_string":""},{"name":"MagicResist","value":50.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Widmo","trait_id":"Phantom","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Phantom.png","tooltip_text":"<row>(@MinUnits@) Na początku walki wartość punktów zdrowia losowego wroga zostaje zmieniona na @HPToSet@ pkt.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPToSet","value":100.0000,"format_string":""}],"min_units":2,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Pirat","trait_id":"Pirate","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"<row>(@MinUnits@) Na koniec każdej walki z innym graczem pojawia się skrzynia skarbów, która zawiera maksymalnie 4 sztuki złota.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":3,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Zwiadowca","trait_id":"Ranger","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"Zwiadowcy co @ProcRate@ sek. mają szansę na zwiększenie prędkości ataku na następne @ProcRate@ sek. <br><br><expandRow>(@MinUnits@) @ProcPercent@% szansy na @ASMultTooltip@x prędkość ataku</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcPercent","value":40.0000,"format_string":""},{"name":"ASMultiplier","value":2.0000,"format_string":""},{"name":"ProcRate","value":3.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ProcPercent","value":70.0000,"format_string":""},{"name":"ASMultiplier","value":2.0000,"format_string":""},{"name":"ProcRate","value":3.0000,"format_string":""}],"min_units":4,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Robot","trait_id":"Robot","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"(@MinUnits@) Roboty zaczynają walkę z pełną maną.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Zmiennokształtny","trait_id":"Shapeshifter","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"Zmiennokształtni zyskują dodatkowe maksymalne zdrowie, kiedy zmieniają postać.<br><br><expandRow>(@MinUnits@) @HPPercent@% dodatkowego maksymalnego zdrowia</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPPercent","value":60.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"HPPercent","value":100.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Czarodziej","trait_id":"Sorcerer","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Sorcerer.png","tooltip_text":"Umiejętność wrodzona: czarodzieje zyskują dwa razy więcej many dzięki atakom podstawowym.<br><br>Wszyscy sojusznicy mają zwiększoną moc zaklęć.<br><br><expandRow>(@MinUnits@) +@AP@% mocy zaklęć</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AP","value":40.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AP","value":120.0000,"format_string":""}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AP","value":200.0000,"format_string":""}],"min_units":9,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mieszkaniec Pustki","trait_id":"Void","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Void.png","tooltip_text":"(@MinUnits@) Ataki i zaklęcia mieszkańców Pustki zadają obrażenia nieuchronne.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"PercentArmorPen","value":100.0000,"format_string":""},{"name":"IsActive","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"PercentArmorPen","value":100.0000,"format_string":""},{"name":"IsActive","value":1.0000,"format_string":""}],"min_units":4,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Dziki","trait_id":"Wild","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Wild.png","tooltip_text":"Ataki podstawowe wybranych sojuszników zostają wzmocnione, przez co zapewniają @AttackSpeedPercent@% dodatkowej prędkości ataku (efekt kumuluje się do 5 razy).<br><br><row>(@MinUnits@) Tylko dzicy sojusznicy</row><br><row>(@MinUnits@) Wszyscy sojusznicy, nie można uniknąć ich ataków podstawowych</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeedPercent","value":10.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AttackSpeedPercent","value":10.0000,"format_string":""}],"min_units":4,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Yordle","trait_id":"Yordle","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Yordle.png","tooltip_text":"Yordlowie mają szansę na uniknięcie ataków podstawowych wroga.<br><br><expandRow>(@MinUnits@) @MissPercent@% szansy na unik</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MissPercent","value":30.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"MissPercent","value":60.0000,"format_string":""}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"MissPercent","value":90.0000,"format_string":""}],"min_units":9,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Akademik ","trait_id":"Set6_Academy","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Academy.png","tooltip_text":"Akademicy mają dodatkowe obrażenia od ataku i moc umiejętności. Mogą również uczyć się od swoich sojuszników, dzięki czemu zyskują dodatkowe premie za każdym razem, gdy sojusznik używa umiejętności.<br><br><expandRow>(@MinUnits@) @ADAPBase@ pkt. obrażeń od ataku i mocy umiejętności, @ADAPPerCast@ pkt. z użyć umiejętności przez sojuszników</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ADAPBase","value":18.0000,"format_string":""},{"name":"ADAPPerCast","value":3.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ADAPBase","value":40.0000,"format_string":""},{"name":"ADAPPerCast","value":5.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ADAPBase","value":50.0000,"format_string":""},{"name":"ADAPPerCast","value":10.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"ADAPBase","value":70.0000,"format_string":""},{"name":"ADAPPerCast","value":15.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Adept Arkanów","trait_id":"Set6_Arcanist","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Arcanist.png","tooltip_text":"Adepci Arkanów zwiększają moc umiejętności twojej drużyny.<br><row>(@MinUnits@) Twoja drużyna zyskuje @TeamAbilityPower@ pkt. mocy umiejętności</row><br><row>(@MinUnits@) Twoja drużyna zyskuje @TeamAbilityPower@ pkt. mocy umiejętności, a Adepci Arkanów zyskują dodatkowo @ArcanistAbilityPower@ pkt.</row><br><row>(@MinUnits@) Twoja drużyna zyskuje @TeamAbilityPower@ pkt. mocy umiejętności, a Adepci Arkanów zyskują dodatkowo @ArcanistAbilityPower@ pkt.</row><br><row>(@MinUnits@) Twoja drużyna zyskuje @TeamAbilityPower@ pkt. mocy umiejętności</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"TeamAbilityPower","value":20.0000,"format_string":""},{"name":"ArcanistAbilityPower","value":0.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"TeamAbilityPower","value":20.0000,"format_string":""},{"name":"ArcanistAbilityPower","value":30.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"TeamAbilityPower","value":50.0000,"format_string":""},{"name":"ArcanistAbilityPower","value":50.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"TeamAbilityPower","value":150.0000,"format_string":""},{"name":"ArcanistAbilityPower","value":0.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Zabójca","trait_id":"Set6_Assassin","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Assassin.png","tooltip_text":"Umiejętność wrodzona: Na początku walki zabójcy skaczą na tyły wroga.<br><br>Umiejętności zabójców mogą trafić krytycznie, zyskują oni dodatkową szansę na trafienie krytyczne i dodatkowe obrażenia trafienia krytycznego.<br><br><expandRow>(@MinUnits@) @CritChanceAmpPercent@% szansy na trafienie krytyczne i @CritAmpPercent@% obrażeń trafienia krytycznego</expandRow><br>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"CritChanceAmpPercent","value":10.0000,"format_string":""},{"name":"CritAmpPercent","value":20.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"CritChanceAmpPercent","value":30.0000,"format_string":""},{"name":"CritAmpPercent","value":40.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"CritChanceAmpPercent","value":60.0000,"format_string":""},{"name":"CritAmpPercent","value":75.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Ochroniarz","trait_id":"Set6_Bodyguard","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Hero.png","tooltip_text":"Ochroniarze mają zwiększony pancerz. Chwilę po rozpoczęciu walki ochroniarze zyskują tarczę i prowokują sąsiadujących wrogów, zmuszając ich do zaatakowania ochroniarza.<br><br><expandRow>(@MinUnits@) @BonusArmor@ pkt. pancerza, @ShieldAmount@ pkt. tarczy</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusArmor","value":80.0000,"format_string":""},{"name":"ShieldAmount","value":200.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusArmor","value":160.0000,"format_string":""},{"name":"ShieldAmount","value":400.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusArmor","value":250.0000,"format_string":""},{"name":"ShieldAmount","value":800.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusArmor","value":450.0000,"format_string":""},{"name":"ShieldAmount","value":1800.0000,"format_string":""}],"min_units":8,"max_units":9999,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Osiłek","trait_id":"Set6_Bruiser","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Bruiser.png","tooltip_text":"Twoja drużyna zyskuje dodatkowe maks. zdrowie. Osiłki zyskują podwójną premię.<br><expandRow>(@MinUnits@) @BonusHealth@ pkt. zdrowia</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusHealth","value":125.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusHealth","value":225.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusHealth","value":450.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusHealth","value":800.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Pretendent","trait_id":"Set6_Challenger","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Challenger.png","tooltip_text":"Pretendenci zyskują dodatkową prędkość ataku. Po udziale w zabójstwie pretendenci doskakują do nowego celu i zyskują podwójną premię na @BurstDuration@ sek.<br><expandRow>(@MinUnits@) @BonusAS@% prędkości ataku</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusAS","value":25.0000,"format_string":""},{"name":"BurstDuration","value":2.5000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusAS","value":50.0000,"format_string":""},{"name":"BurstDuration","value":2.5000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusAS","value":85.0000,"format_string":""},{"name":"BurstDuration","value":2.5000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusAS","value":160.0000,"format_string":""},{"name":"BurstDuration","value":2.5000,"format_string":""}],"min_units":8,"max_units":9999,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Chemtechowiec","trait_id":"Set6_Chemtech","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Chemtech.png","tooltip_text":"Jeśli ich zdrowie spadnie poniżej @HealthThreshold@%, chemtechowcy dostają zastrzyk chemtechu, dzięki czemu zyskują prędkość ataku i @DamageReduction@% zmniejszenia obrażeń, a także regenerują procent swojego maks. zdrowia co sekundę przez @Duration@ sek.<br><br><expandRow>(@MinUnits@) @AttackSpeed@% prędkości ataku, @HealthRegen@% zdrowia</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DamageReduction","value":15.0000,"format_string":""},{"name":"AttackSpeed","value":15.0000,"format_string":""},{"name":"HealthRegen","value":4.0000,"format_string":""},{"name":"Duration","value":8.0000,"format_string":""},{"name":"HealthThreshold","value":75.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DamageReduction","value":15.0000,"format_string":""},{"name":"AttackSpeed","value":40.0000,"format_string":""},{"name":"HealthRegen","value":8.0000,"format_string":""},{"name":"Duration","value":8.0000,"format_string":""},{"name":"HealthThreshold","value":75.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"DamageReduction","value":15.0000,"format_string":""},{"name":"AttackSpeed","value":90.0000,"format_string":""},{"name":"HealthRegen","value":15.0000,"format_string":""},{"name":"Duration","value":8.0000,"format_string":""},{"name":"HealthThreshold","value":75.0000,"format_string":""}],"min_units":7,"max_units":8,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"DamageReduction","value":15.0000,"format_string":""},{"name":"AttackSpeed","value":200.0000,"format_string":""},{"name":"HealthRegen","value":25.0000,"format_string":""},{"name":"Duration","value":8.0000,"format_string":""},{"name":"HealthThreshold","value":75.0000,"format_string":""}],"min_units":9,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Nakręcany","trait_id":"Set6_Clockwork","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Clockwork.png","tooltip_text":"Twoja drużyna ma zwiększoną prędkość ataku, która zwiększa się jeszcze bardziej za każde ulepszenie w Hexrdzeniu.<br><br><expandRow>(@MinUnits@) @AttackSpeedBonus*100@% prędkości ataku + @BonusPerAugment*100@% za każde ulepszenie </expandRow><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeedBonus","value":0.1000,"format_string":""},{"name":"BonusPerAugment","value":0.0500,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AttackSpeedBonus","value":0.3500,"format_string":""},{"name":"BonusPerAugment","value":0.1000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"AttackSpeedBonus","value":0.7000,"format_string":""},{"name":"BonusPerAugment","value":0.1500,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Kolos","trait_id":"Set6_Colossus","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Colossus.png","tooltip_text":"Umiejętność wrodzona: Kolosi są więksi i silniejsi. Zyskują @BonusHealthTooltip@ pkt. dodatkowego zdrowia i są niewrażliwi na efekty kontroli tłumu. Każdy kolos zajmuje jednak 2 miejsca w drużynie.<br><row>(@MinUnits@) Kolosi otrzymują o @DamageReduction*100@% mniej obrażeń</row><br><row>(@MinUnits@) Zamiast tego kolosi otrzymują @BonusHealthTooltip2@ pkt. dodatkowego zdrowia.</row>","innate_trait_sets":[{"effect_amounts":[{"name":"BonusHealth","value":800.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"DamageReduction","value":0.2500,"format_string":""},{"name":"Tier","value":2.0000,"format_string":""},{"name":"BonusHealthTooltip","value":800.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"DamageReduction","value":0.2500,"format_string":""},{"name":"Tier","value":3.0000,"format_string":""},{"name":"BonusHealthTooltip","value":800.0000,"format_string":""},{"name":"BonusHealthTooltip2","value":1888.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Przytulas","trait_id":"Set6_Cuddly","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Cuddly.png","tooltip_text":"Na początku walki Yuumi przywiązuje się do sojusznika znajdującego się najbliżej lub do sojusznika o najniższym poziomie zdrowia, jeśli nie była przywiązana przez @AttachCooldown@ sek. Przywiązanie zapewnia sojusznikowi tarczę o wartości @ShieldPercent@% maks. zdrowia Yuumi. Yuumi zrywa więź, gdy tarcza zostanie zniszczona.<br><br>Gdy Yuumi jest przywiązana, nie może atakować oraz nie można jej obrać za cel, ale zyskuje @ManaPerSecond@ pkt. many na sekundę oraz @ManaPerAllyAttack@ pkt. many za każdy atak sojusznika.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttachCooldown","value":2.0000,"format_string":""},{"name":"ShieldPercent","value":60.0000,"format_string":""},{"name":"ManaPerSecond","value":5.0000,"format_string":""},{"name":"ManaPerAllyAttack","value":10.0000,"format_string":""}],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Wytworny","trait_id":"Set6_Debonair","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Debonair.png","tooltip_text":"Wytworni zyskują dodatkowe zdrowie i moc umiejętności, a ty masz większą szansę na pojawienie się wytwornych VIP-ów w twoim sklepie. <br><br>Jeśli w grze jest wytworny VIP, to aktywuje się jego unikalny bonus. Sprzedaj starego VIP-a, aby zyskać szansę na pojawienie się nowego w twoim sklepie.<br><br><expandRow>(@MinUnits@) @Health@ pkt. zdrowia, @AbilityPower@ pkt. mocy umiejętności</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Health","value":200.0000,"format_string":""},{"name":"AbilityPower","value":20.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Health","value":450.0000,"format_string":""},{"name":"AbilityPower","value":45.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"Health","value":800.0000,"format_string":""},{"name":"AbilityPower","value":80.0000,"format_string":""}],"min_units":7,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Zaklinacz","trait_id":"Set6_Enchanter","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Enchanter.png","tooltip_text":"Twoja drużyna zyskuje dodatkową odporność na magię. Zaklinacze zyskują lepszą efektywność leczenia i tarcz.<br><expandRow>(@MinUnits@)@MagicResistance@ pkt. odporności na magię, @HealShieldBoost*100@% siły leczenia i tarcz</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HealShieldBoost","value":0.2500,"format_string":""},{"name":"MagicResistance","value":25.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"HealShieldBoost","value":0.5000,"format_string":""},{"name":"MagicResistance","value":50.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"HealShieldBoost","value":0.8000,"format_string":""},{"name":"MagicResistance","value":80.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"HealShieldBoost","value":1.2500,"format_string":""},{"name":"MagicResistance","value":125.0000,"format_string":""}],"min_units":5,"max_units":9999,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Stróż prawa","trait_id":"Set6_Enforcer","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Enforcer.png","tooltip_text":"<row>(@MinUnits@) Na początku walki stróże prawa ogłuszają wroga, który ma najwięcej zdrowia. Cel uwalnia się po upływie @DetainDuration@ sek. lub po utracie @HPPercent*100@% swojego maks. zdrowia. Stróże prawa nie będą próbować ogłuszyć wrogów niewrażliwych na efekty kontroli tłumu.</row><br><row>(@MinUnits@) Na początku walki stróże prawa otrzymają @AttackSpeed*100@% prędkości ataku do końca walki.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DetainDuration","value":4.0000,"format_string":""},{"name":"EnforcerLevel","value":1.0000,"format_string":""},{"name":"HPPercent","value":0.4000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"DetainDuration","value":4.0000,"format_string":""},{"name":"EnforcerLevel","value":2.0000,"format_string":""},{"name":"HPPercent","value":0.4000,"format_string":""},{"name":"AttackSpeed","value":1.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Żarłok","trait_id":"Set6_Glutton","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Glutton.png","tooltip_text":"Tahma Kencha można nakarmić sojusznikiem z ławki raz na fazę planowania, co na stałe zwiększa moc umiejętności, zdrowie, pancerz lub odporność na magię Rzecznego Króla.<br><br><tftitemrules>By nakarmić Tahma Kencha, przytrzymaj nad nim sojusznika z ławki, poczekaj, aż Rzeczny Król otworzy paszczę, i puść.</tftitemrules>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Hexpert","trait_id":"Set6_Hextech","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Hextech.png","tooltip_text":"Na początku każdej walki i później co każde @Frequency@ sek. Hexrdzeń wytwarza impuls zapewniający sojuszniczym hexpertom tarczę na @ShieldDuration@ sek. Efekt się nie kumuluje. Gdy tarcza jest aktywna, ataki zadają dodatkowe obrażenia magiczne przy trafieniu. Ponadto tarcza i dodatkowe obrażenia magiczne są o @BonusPercentPerAugment@% silniejsze za każde ulepszenie w Hexrdzeniu.<br><br><expandRow>(@MinUnits@) @ShieldAmount@ pkt. tarczy, @MagicDamage@ pkt. obrażeń magicznych</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Frequency","value":6.0000,"format_string":""},{"name":"MagicDamage","value":15.0000,"format_string":""},{"name":"ShieldAmount","value":100.0000,"format_string":""},{"name":"ShieldDuration","value":4.0000,"format_string":""},{"name":"BonusPercentPerAugment","value":20.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Frequency","value":6.0000,"format_string":""},{"name":"MagicDamage","value":30.0000,"format_string":""},{"name":"ShieldAmount","value":175.0000,"format_string":""},{"name":"ShieldDuration","value":4.0000,"format_string":""},{"name":"BonusPercentPerAugment","value":20.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"Frequency","value":6.0000,"format_string":""},{"name":"MagicDamage","value":55.0000,"format_string":""},{"name":"ShieldAmount","value":300.0000,"format_string":""},{"name":"ShieldDuration","value":4.0000,"format_string":""},{"name":"BonusPercentPerAugment","value":20.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"Frequency","value":6.0000,"format_string":""},{"name":"MagicDamage","value":90.0000,"format_string":""},{"name":"ShieldAmount","value":425.0000,"format_string":""},{"name":"ShieldDuration","value":4.0000,"format_string":""},{"name":"BonusPercentPerAugment","value":20.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Imperialny","trait_id":"Set6_Imperial","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Imperial.png","tooltip_text":"Na początku walki imperialny, który zadał najwięcej obrażeń w ostatniej walce, staje się tyranem. Tyran zadaje dodatkowe obrażenia. Po śmierci tyrana imperialny, który zadał najwięcej obrażeń w trakcie trwającej walki, staje się nowym tyranem.<br><br><row>(@MinUnits@) Tyran zadaje @TyrantTooltipBonusDamage@% dodatkowych obrażeń</row><br><row>(@MinUnits@) Tyran zadaje @TyrantTooltipBonusDamage@% dodatkowych obrażeń, a inni imperialni zadają @ImperialBonusDamage@% dodatkowych obrażeń</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusDamage","value":75.0000,"format_string":""},{"name":"ImperialBonusDamage","value":0.0000,"format_string":""},{"name":"TyrantTooltipBonusDamage","value":75.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusDamage","value":60.0000,"format_string":""},{"name":"ImperialBonusDamage","value":75.0000,"format_string":""},{"name":"TyrantTooltipBonusDamage","value":135.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Innowator","trait_id":"Set6_Innovator","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Innovator.png","tooltip_text":"Innowatorzy konstruują mechanicznego towarzysza, który dołącza do walki. Towarzysz otrzymuje dodatkowe zdrowie i obrażenia od ataku w zależności od poziomu gwiazdek sojuszniczych innowatorów.<br><br><row>(@MinUnits@) Mechaniczny Skarabeusz </row><br><row>(@MinUnits@) Mechaniczny Niedźwiedź</row><br><row>(@MinUnits@) Mechaniczny Smok </row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"InnovationLevel","value":1.0000,"format_string":""},{"name":"StarLevelModifier","value":0.2500,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"InnovationLevel","value":2.0000,"format_string":""},{"name":"StarLevelModifier","value":0.2500,"format_string":""}],"min_units":5,"max_units":6,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"InnovationLevel","value":3.0000,"format_string":""},{"name":"StarLevelModifier","value":0.2500,"format_string":""}],"min_units":7,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Mistrzowski umysł","trait_id":"Set6_Mastermind","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Mastermind.png","tooltip_text":"Na początku walki mistrzowski umysł przyznaje 2 sojusznikom bezpośrednio przed nim @ManaGrant@ pkt. many (ten efekt się nie kumuluje).","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ManaGrant","value":30.0000,"format_string":""}],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Najemnik","trait_id":"Set6_Mercenary","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Mercenary.png","tooltip_text":"Zyskujesz skrzynię z łupami, która otwiera się po pokonaniu gracza. Na początku każdej fazy planowania w walce przeciwko graczowi rzuć kośćmi, by dodać łupy do skrzyni! Im więcej czasu upłynie, nim otworzysz skrzynię, tym lepszy będzie twój rzut kośćmi.<br><br><row>(@MinUnits@) Rzut dwoma kośćmi </row><br><row>(@MinUnits@) Jeszcze większy fart przy rzucie kośćmi! </row><br><row>(@MinUnits@) Po wygranej rzuć trzecią kością, która zapewnia dodatkowy łup </row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[],"min_units":5,"max_units":6,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[],"min_units":7,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Mutant","trait_id":"Set6_Mutant","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Experimental.png","tooltip_text":"W każdej grze mutanci zyskują inną premię.<br><br><tftstrong>Cybernetyczne Wzmocnienie</tftstrong> zapewnia dodatkowe statystyki mutantom, którzy posiadają co najmniej 1 przedmiot.<br><tftstrong>Niepohamowany Głód</tftstrong> wzmacnia mutantów za każdym razem, gdy polegnie sojusznik.<br><tftstrong>Dziecko Pustki</tftstrong> wykańcza cele, których poziom zdrowia spadnie poniżej określonego poziomu, i zadaje obrażenia nieuchronne. <br><tftstrong>Gruczoły Hipernadnerczowe</tftstrong> zapewniają mutantom szansę na wyprowadzenie dodatkowych ataków.<br><tftstrong>Sieć Synaptyczna</tftstrong> zmniejsza koszt many umiejętności mutantów.<br><tftstrong>Biożerowanie</tftstrong> sprawia, że twoja drużyna zyskuje wszechwampiryzm (leczenie o pewien procent wszystkich zadawanych obrażeń).<br><tftstrong>Metamorfoza</tftstrong> zapewnia mutantom kumulujące się premie w równych odstępach czasu.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Tier","value":1.0000,"format_string":""},{"name":"AstroManaReduction","value":20.0000,"format_string":""},{"name":"OmnivampValue","value":30.0000,"format_string":""},{"name":"KeeperShieldValue","value":175.0000,"format_string":""},{"name":"KeeperShieldDuration","value":8.0000,"format_string":""},{"name":"KeeperShieldBonus","value":50.0000,"format_string":""},{"name":"BlademasterProcChance","value":40.0000,"format_string":""},{"name":"BlademasterExtraAttacks","value":2.0000,"format_string":""},{"name":"CyberneticHealth","value":450.0000,"format_string":""},{"name":"CyberneticAD","value":30.0000,"format_string":""},{"name":"ElderwoodDefense","value":18.0000,"format_string":""},{"name":"ElderwoodOffense","value":2.0000,"format_string":""},{"name":"ElderwoodGrowth","value":0.0200,"format_string":""},{"name":"DarkStarBonus","value":18.0000,"format_string":""},{"name":"PredatorThreshold","value":20.0000,"format_string":""},{"name":"VoidPercent","value":0.0000,"format_string":""},{"name":"AstroBonusAP","value":0.0000,"format_string":""},{"name":"BlademasterBonusAD","value":0.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Tier","value":2.0000,"format_string":""},{"name":"AstroManaReduction","value":40.0000,"format_string":""},{"name":"OmnivampValue","value":65.0000,"format_string":""},{"name":"KeeperShieldValue","value":225.0000,"format_string":""},{"name":"KeeperShieldDuration","value":12.0000,"format_string":""},{"name":"KeeperShieldBonus","value":50.0000,"format_string":""},{"name":"BlademasterProcChance","value":75.0000,"format_string":""},{"name":"BlademasterExtraAttacks","value":2.0000,"format_string":""},{"name":"CyberneticHealth","value":800.0000,"format_string":""},{"name":"CyberneticAD","value":60.0000,"format_string":""},{"name":"ElderwoodDefense","value":25.0000,"format_string":""},{"name":"ElderwoodOffense","value":4.0000,"format_string":""},{"name":"ElderwoodGrowth","value":0.0300,"format_string":""},{"name":"DarkStarBonus","value":25.0000,"format_string":""},{"name":"PredatorThreshold","value":20.0000,"format_string":""},{"name":"VoidPercent","value":40.0000,"format_string":""},{"name":"AstroBonusAP","value":0.0000,"format_string":""},{"name":"BlademasterBonusAD","value":0.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"Tier","value":3.0000,"format_string":""},{"name":"AstroManaReduction","value":40.0000,"format_string":""},{"name":"OmnivampValue","value":100.0000,"format_string":""},{"name":"KeeperShieldValue","value":175.0000,"format_string":""},{"name":"KeeperShieldDuration","value":8.0000,"format_string":""},{"name":"KeeperShieldBonus","value":50.0000,"format_string":""},{"name":"BlademasterProcChance","value":100.0000,"format_string":""},{"name":"BlademasterExtraAttacks","value":2.0000,"format_string":""},{"name":"CyberneticHealth","value":1250.0000,"format_string":""},{"name":"CyberneticAD","value":90.0000,"format_string":""},{"name":"ElderwoodDefense","value":35.0000,"format_string":""},{"name":"ElderwoodOffense","value":7.0000,"format_string":""},{"name":"ElderwoodGrowth","value":0.0400,"format_string":""},{"name":"DarkStarBonus","value":35.0000,"format_string":""},{"name":"PredatorThreshold","value":20.0000,"format_string":""},{"name":"VoidPercent","value":80.0000,"format_string":""},{"name":"AstroBonusAP","value":50.0000,"format_string":""},{"name":"BlademasterBonusAD","value":40.0000,"format_string":""}],"min_units":7,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Protektor","trait_id":"Set6_Protector","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Protector.png","tooltip_text":"Protektorzy osłaniają się tarczą na @Duration@ sek., ilekroć używają umiejętności. Tarcze te się nie kumulują.<br><br><expandRow> (@MinUnits@) Tarcza o wytrzymałości @ShieldPercent@% maks. zdrowia</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ShieldPercent","value":20.0000,"format_string":""},{"name":"Duration","value":4.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ShieldPercent","value":35.0000,"format_string":""},{"name":"Duration","value":4.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ShieldPercent","value":45.0000,"format_string":""},{"name":"Duration","value":4.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"ShieldPercent","value":60.0000,"format_string":""},{"name":"Duration","value":4.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Rywal","trait_id":"Set6_Rivals","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Rivals.png","tooltip_text":"Ten efekt jest aktywny wyłącznie wtedy, kiedy masz dokładnie jednego wyjątkowego rywala, ponieważ rywale nie chcą ze sobą współpracować.<br><br>Koszt many Vi zostaje zmniejszony o @ViManaReduction@ pkt.<br><br>Jinx zyskuje @JinxEmpoweredAS*100@% prędkości ataku na @JinxASDuration@ sek. po udziale w zabójstwie.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"JinxEmpoweredAS","value":0.4000,"format_string":""},{"name":"JinxASDuration","value":3.0000,"format_string":""},{"name":"JinxASMaxStacks","value":4.0000,"format_string":""},{"name":"ViManaReduction","value":20.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Uczony","trait_id":"Set6_Scholar","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Scholar.png","tooltip_text":"Cała drużyna zyskuję manę co @TickRate@ sek.<br><br><expandRow>(@MinUnits@) @ManaPerTick@ pkt. many</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ManaPerTick","value":5.0000,"format_string":""},{"name":"TickRate","value":2.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ManaPerTick","value":15.0000,"format_string":""},{"name":"TickRate","value":2.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"ManaPerTick","value":30.0000,"format_string":""},{"name":"TickRate","value":2.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Sokole oko","trait_id":"Set6_Scoped","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Scoped.png","tooltip_text":"Zdobywasz znacznik, który można umieścić na planszy po stronie wroga. Wroga jednostka znajdująca się najbliżej znacznika staje się wrogiem sokolego oka.<br><br>Ataki podstawowe i zaklęcia sokolego oka zawsze będą namierzać jego wroga.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Złomiarz","trait_id":"Set6_Scrap","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Scrap.png","tooltip_text":"Na początku walki składniki przedmiotów w posiadaniu złomiarzy przemieniają się w ukończone przedmioty do końca walki. Dodatkowo twoja drużyna zyskuje tarczę za każdy posiadany składnik przedmiotu, w jaki jest wyposażona, wliczając w to składniki będące częścią ukończonego przedmiotu.<br><br><row>(@MinUnits@) Składniki: @NumComponents@, @HPShieldAmount@ pkt. tarczy</row><br><row>(@MinUnits@) Składniki: @NumComponents@, @HPShieldAmount@ pkt. tarczy</row><br><row>(@MinUnits@) Wszystkie składniki, @HPShieldAmount@ pkt. tarczy</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPShieldAmount","value":20.0000,"format_string":""},{"name":"NumComponents","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"HPShieldAmount","value":30.0000,"format_string":""},{"name":"NumComponents","value":3.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"HPShieldAmount","value":50.0000,"format_string":""},{"name":"NumComponents","value":12.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Siostra","trait_id":"Set6_Sister","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sisters.png","tooltip_text":"(@MinUnits@) Siostry zyskują wzmocnione umiejętności, by ze sobą rywalizować. <br>Zasięg umiejętności Vi zostaje zwiększony o 2 pola.<br><br>Jinx zyskuje @JinxEmpoweredAS*100@% kumulującej się prędkości ataku na @JinxASDuration@ sek. po wzięciu udziału w zabójstwie.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"JinxEmpoweredAS","value":0.4000,"format_string":""},{"name":"JinxASDuration","value":3.0000,"format_string":""},{"name":"JinxASMaxStacks","value":4.0000,"format_string":""}],"min_units":2,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Snajper","trait_id":"Set6_Sniper","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Sniper.png","tooltip_text":"Umiejętność wrodzona: Snajperzy zyskują zasięg ataku wynoszący następującą liczbę pól: @HexRangeIncrease@. <br><br>Snajperzy zadają dodatkowe obrażenia za każde pole pomiędzy nimi a celem.<br><expandRow>(@MinUnits@) @PercentDamageIncrease@% dodatkowych obrażeń</expandRow>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"PercentDamageIncrease","value":8.0000,"format_string":""},{"name":"HexRangeIncrease","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"PercentDamageIncrease","value":16.0000,"format_string":""},{"name":"HexRangeIncrease","value":1.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"PercentDamageIncrease","value":30.0000,"format_string":""},{"name":"HexRangeIncrease","value":1.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Dusza towarzystwa","trait_id":"Set6_Socialite","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Socialite.png","tooltip_text":"Dusze towarzystwa ujawniają centrum uwagi na polu walki. Jednostka w centrum uwagi otrzymuje unikalne premie na początku walki.<br><br><row>(@MinUnits@) @DamagePercent*100@% dodatkowych obrażeń,</row><br><row>(@MinUnits@) i @ManaPerSecond@ pkt. many na sekundę</row><br><row>(@MinUnits@) oraz leczenie równe @OmnivampPercent*100@% wszystkich zadawanych przez tę jednostkę obrażeń</row><br><row>(@MinUnits@) wszystkie premie ulegają podwojeniu</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"OmnivampPercent","value":0.0000,"format_string":""},{"name":"DamagePercent","value":0.1800,"format_string":""},{"name":"DamageReductionPercent","value":0.0000,"format_string":""},{"name":"Tier","value":1.0000,"format_string":""},{"name":"ManaPerSecond","value":0.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"OmnivampPercent","value":0.0000,"format_string":""},{"name":"DamagePercent","value":0.1800,"format_string":""},{"name":"DamageReductionPercent","value":0.0000,"format_string":""},{"name":"Tier","value":2.0000,"format_string":""},{"name":"ManaPerSecond","value":4.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"OmnivampPercent","value":0.3300,"format_string":""},{"name":"DamagePercent","value":0.1800,"format_string":""},{"name":"DamageReductionPercent","value":0.0000,"format_string":""},{"name":"Tier","value":3.0000,"format_string":""},{"name":"ManaPerSecond","value":4.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"OmnivampPercent","value":0.6600,"format_string":""},{"name":"DamagePercent","value":0.3600,"format_string":""},{"name":"DamageReductionPercent","value":0.0000,"format_string":""},{"name":"Tier","value":4.0000,"format_string":""},{"name":"ManaPerSecond","value":8.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Napastnik","trait_id":"Set6_Striker","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Striker.png","tooltip_text":"Napastnicy otrzymują dodatkowe obrażenia od ataku.<br><expandRow>(@MinUnits@) +@ADBoost@ pkt. obrażeń od ataku</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ADBoost","value":30.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ADBoost","value":70.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"ADBoost","value":120.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Mafioso","trait_id":"Set6_Syndicate","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Syndicate.png","tooltip_text":"Niektórzy sojusznicy są spowici cieniem, zyskując @Armor@ pkt. pancerza, @MagicResist@ pkt. odporności na magię oraz @PercentOmnivamp@% wszechwampiryzmu (leczenia o pewien procent wszystkich zadawanych obrażeń.)<br><br><row>(@MinUnits@) Mafioso z najmniejszą procentową ilością zdrowia</row><br><row>(@MinUnits@) Wszyscy mafiosi</row><br><row>(@MinUnits@) Cała twoja drużyna, a efekty zostają zwiększone o 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przyjmuje postawę do walki w zwarciu, gdy zostaje umieszczony w którymś z 2 pierwszych rzędów, lub postawę do walki dystansowej, gdy zostaje umieszczony w którymś z 2 tylnych rzędów.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Dwustrzałowiec","trait_id":"Set6_Twinshot","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Twinshot.png","tooltip_text":"Dwustrzałowcy zyskują dodatkowe obrażenia od ataku i mają szansę na podwójny wystrzał przy każdym ataku lub użyciu umiejętności.<br><br><expandRow>(@MinUnits@) @BonusAD@ pkt. obrażeń od ataku, @ProcChance@% 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Po każdej walce z graczem losowy Yordle zostaje dodany do twojej ławki za darmo.</row><br><row>(@MinUnits@) Używanie umiejętności Yordlów kosztuje o @PercentManaReduction@% many mniej.</row><br>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"PercentManaReduction","value":0.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"PercentManaReduction","value":40.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Władca Yordlów","trait_id":"Set6_YordleLord","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_YordleLord.png","tooltip_text":"(1) Korzyści cechy Yordle.<br><br>Veigar zostaje przywołany z Portalu Yordli, gdy każdy Yordle jest 3-gwiazdkowy.<br><br>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Zabójca","trait_id":"Set7_Assassin","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Assassin.png","tooltip_text":"Umiejętność wrodzona: na początku walki doskakuje na tyły wroga.<br><br>Umiejętności zabójców mogą trafić krytycznie, zyskują oni dodatkową szansę na trafienie krytyczne oraz na dodatkowe obrażenia trafienia krytycznego.<br><br><expandRow>(@MinUnits@)@CritChanceAmpPercent@% szansy na trafienie krytyczne i @CritAmpPercent@% obrażeń trafienia krytycznego</expandRow>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"CritChanceAmpPercent","value":20.0000,"format_string":""},{"name":"CritAmpPercent","value":10.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"CritChanceAmpPercent","value":50.0000,"format_string":""},{"name":"CritAmpPercent","value":25.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"CritChanceAmpPercent","value":75.0000,"format_string":""},{"name":"CritAmpPercent","value":75.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Gwiezdny","trait_id":"Set7_Astral","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Astral.png","tooltip_text":"Po każdej walce z graczem otrzymasz gwiezdną kulę. Łączny poziom gwiazdek twoich gwiezdnych bohaterów podnosi jakość kuli.<br><br>Gwiezdni otrzymują też dodatkową moc umiejętności. <br><br><row>(@MinUnits@) @AbilityPower@ pkt. mocy umiejętności</row><br><row>(@MinUnits@) @AbilityPower@ pkt. mocy umiejętności</row><br><row>(@MinUnits@) @AbilityPower@ pkt. mocy umiejętności</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AbilityPower","value":5.0000,"format_string":""},{"name":"AstralUnitDiscount","value":1.0000,"format_string":""},{"name":"RerollsForAstralShop","value":4.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AbilityPower","value":30.0000,"format_string":""},{"name":"AstralUnitDiscount","value":1.0000,"format_string":""},{"name":"RerollsForAstralShop","value":4.0000,"format_string":""}],"min_units":5,"max_units":7,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AbilityPower","value":75.0000,"format_string":""},{"name":"AstralUnitDiscount","value":1.0000,"format_string":""},{"name":"RerollsForAstralShop","value":4.0000,"format_string":""}],"min_units":8,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Bard","trait_id":"Set7_Bard","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Bard.png","tooltip_text":"(@MinUnits@) Sojusznicy, którzy przeżyją walkę z graczami, mają @DropChancePercent@% szans na stworzenie Duutu. 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Dla osiłków ta premia zostaje podwojona.<br><br><expandRow>(@MinUnits@) @BonusHealth@ pkt. zdrowia.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusHealth","value":180.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusHealth","value":375.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusHealth","value":700.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusHealth","value":1500.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Kanonier","trait_id":"Set7_Cannoneer","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cannoneer.png","tooltip_text":"Każdy co piąty atak powoduje wystrzał z armaty, który eksploduje, zadając obrażenia fizyczne wokół celu.<br><br><expandRow>(@MinUnits@) @AttackPercent*100@% obrażeń od ataku.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackPercent","value":1.5000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AttackPercent","value":3.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AttackPercent","value":5.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Kawalerzysta","trait_id":"Set7_Cavalier","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_5_Cavalry.png","tooltip_text":"Umiejętność wrodzona: przy poruszaniu się szarżują z dużą prędkością w stronę swojego celu.<br><br>Kawalerzyści zyskują pancerz i odporność na magię. 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@BonusHealth@ dodatkowych pkt. zdrowia</row><br><row>(@MinUnits@) i @Defenses@ pkt. pancerza i odporności na magię</row><br><row>(@MinUnits@) i @PercentBonusDamage*100@% obrażeń dodatkowych</row><br><row>(@MinUnits@) i +@TeamSizeIncrease@ maksymalnego rozmiaru drużyny</row><br><row>(@MinUnits@) i odzyskują @Healing@ pkt. zdrowia co sekundę</row><br><row>(@MinUnits@) i twoje Smoki zostają Wyniesione!</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""},{"name":"Defenses","value":0.0000,"format_string":""},{"name":"PercentBonusDamage","value":0.0000,"format_string":""},{"name":"TeamSizeIncrease","value":0.0000,"format_string":""},{"name":"AttackSpeed","value":0.0000,"format_string":""},{"name":"AscendedStats","value":0.0000,"format_string":""},{"name":"Healing","value":0.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""},{"name":"Defenses","value":20.0000,"format_string":""},{"name":"PercentBonusDamage","value":0.0000,"format_string":""},{"name":"TeamSizeIncrease","value":0.0000,"format_string":""},{"name":"AttackSpeed","value":0.0000,"format_string":""},{"name":"AscendedStats","value":0.0000,"format_string":""},{"name":"Healing","value":0.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""},{"name":"Defenses","value":20.0000,"format_string":""},{"name":"PercentBonusDamage","value":0.1000,"format_string":""},{"name":"TeamSizeIncrease","value":0.0000,"format_string":""},{"name":"AttackSpeed","value":0.0000,"format_string":""},{"name":"AscendedStats","value":0.0000,"format_string":""},{"name":"Healing","value":0.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""},{"name":"Defenses","value":20.0000,"format_string":""},{"name":"PercentBonusDamage","value":0.1000,"format_string":""},{"name":"TeamSizeIncrease","value":1.0000,"format_string":""},{"name":"AttackSpeed","value":0.0000,"format_string":""},{"name":"AscendedStats","value":0.0000,"format_string":""},{"name":"Healing","value":0.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""},{"name":"Defenses","value":20.0000,"format_string":""},{"name":"PercentBonusDamage","value":0.1000,"format_string":""},{"name":"TeamSizeIncrease","value":1.0000,"format_string":""},{"name":"AttackSpeed","value":0.1000,"format_string":""},{"name":"AscendedStats","value":0.0000,"format_string":""},{"name":"Healing","value":40.0000,"format_string":""}],"min_units":5,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""},{"name":"Defenses","value":20.0000,"format_string":""},{"name":"PercentBonusDamage","value":0.1000,"format_string":""},{"name":"TeamSizeIncrease","value":1.0000,"format_string":""},{"name":"AttackSpeed","value":0.1000,"format_string":""},{"name":"AscendedStats","value":30.0000,"format_string":""},{"name":"Healing","value":40.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Wysłannik 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Heros zyskuje wielki przypływ zdrowia i mocy umiejętności, który zwiększa się o @StatIncreasePercent@% za każdy poziom gwiazdek twoich Wysłanników Smoków.<br><br><expandRow>(@MinUnits@) +@BonusHealth@ pkt. zdrowia, +@BonusAP@ pkt. mocy umiejętności. </expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusHealth","value":275.0000,"format_string":""},{"name":"BonusAP","value":25.0000,"format_string":""},{"name":"StatIncreasePercent","value":20.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusHealth","value":575.0000,"format_string":""},{"name":"BonusAP","value":40.0000,"format_string":""},{"name":"StatIncreasePercent","value":20.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusHealth","value":775.0000,"format_string":""},{"name":"BonusAP","value":50.0000,"format_string":""},{"name":"StatIncreasePercent","value":20.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusHealth","value":1000.0000,"format_string":""},{"name":"BonusAP","value":70.0000,"format_string":""},{"name":"StatIncreasePercent","value":20.0000,"format_string":""}],"min_units":8,"max_units":999,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Przyzywacz","trait_id":"Set7_Evoker","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Evoker.png","tooltip_text":"Przyzywacze zyskują manę za każdym razem, gdy sojusznik lub wróg używa umiejętności.<br><br><expandRow>(@MinUnits@) @ManaAmount@ pkt. many.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ManaAmount","value":5.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ManaAmount","value":8.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ManaAmount","value":10.0000,"format_string":""}],"min_units":4,"max_units":999,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Strażnik","trait_id":"Set7_Guardian","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Guardian.png","tooltip_text":"Raz na walkę, gdy poziom zdrowia wynosi @HealthThreshold@%, strażnicy osłaniają siebie i najbliższego sojusznika tarczą o wartości równej procentowi ich maks. zdrowia. Tarcze kumulują się!<br><br><expandRow> (@MinUnits@) wartość tarczy równa @ShieldPercentAmount@% maks. zdrowia.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ShieldPercentAmount","value":25.0000,"format_string":""},{"name":"Duration","value":60.0000,"format_string":""},{"name":"HealthThreshold","value":50.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ShieldPercentAmount","value":40.0000,"format_string":""},{"name":"Duration","value":60.0000,"format_string":""},{"name":"HealthThreshold","value":50.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ShieldPercentAmount","value":80.0000,"format_string":""},{"name":"Duration","value":60.0000,"format_string":""},{"name":"HealthThreshold","value":50.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"ShieldPercentAmount","value":130.0000,"format_string":""},{"name":"Duration","value":60.0000,"format_string":""},{"name":"HealthThreshold","value":50.0000,"format_string":""}],"min_units":8,"max_units":999,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Z gildii","trait_id":"Set7_Guild","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Guild.png","tooltip_text":"Drużyna otrzymuje wyjątkową premię za każdego członka gildii, a oni jej podwójną wartość. Zwiększa się dla każdego członka gildii w grze!<br><br><TFTGuildActive enabled=TFT7_Trait_Guild_ActiveSejuani alternate=TFTGuildInactive>Sejuani: +@TFTUnitProperty.trait:TFT7_Trait_Guild_SejuaniBonus@ pkt. zdrowia.</TFTGuildActive><br><TFTGuildActive enabled=TFT7_Trait_Guild_ActiveTwitch alternate=TFTGuildInactive>Twitch: +@TFTUnitProperty.trait:TFT7_Trait_Guild_TwitchBonus@% prędkości ataku.</TFTGuildActive><br><TFTGuildActive enabled=TFT7_Trait_Guild_ActiveDragon alternate=TFTGuildInactive>Zippy: +@TFTUnitProperty.trait:TFT7_Trait_Guild_DragonBonus@ pkt. pancerza i odporności na magię.</TFTGuildActive><br><TFTGuildActive enabled=TFT7_Trait_Guild_ActiveJayce alternate=TFTGuildInactive>Jayce: +@TFTUnitProperty.trait:TFT7_Trait_Guild_JayceBonus@ pkt. obrażeń od ataku i mocy umiejętności.</TFTGuildActive><br><TFTGuildActive enabled=TFT7_Trait_Guild_ActiveBard alternate=TFTGuildInactive>Bard: +@TFTUnitProperty.trait:TFT7_Trait_Guild_BardBonus@ pkt. many na atak.</TFTGuildActive><br><TFTGuildActive enabled=TFT7_Trait_Guild_ActiveEmblem alternate=TFTGuildInactive>Emblemat: +@TFTUnitProperty.trait:TFT7_Trait_Guild_EmblemBonus@% wszechwampiryzmu</TFTGuildActive><br><br><expandRow>(@MinUnits@) @Multiplier@% premii gildii.</expandRow><br><br><br><br>","innate_trait_sets":[{"effect_amounts":[{"name":"SejuaniBaseBonus","value":130.0000,"format_string":""},{"name":"TwitchBaseBonus","value":0.1100,"format_string":""},{"name":"DragonBaseBonus","value":8.0000,"format_string":""},{"name":"JayceBaseBonus","value":5.0000,"format_string":""},{"name":"BardBaseBonus","value":2.0000,"format_string":""},{"name":"EmblemBaseBonus","value":0.0300,"format_string":""},{"name":"GuildMultiplier","value":2.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"Multiplier","value":100.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Multiplier","value":110.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Multiplier","value":120.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"Multiplier","value":130.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"Multiplier","value":140.0000,"format_string":""}],"min_units":5,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"Multiplier","value":150.0000,"format_string":""}],"min_units":6,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"Multiplier","value":160.0000,"format_string":""}],"min_units":7,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"Multiplier","value":175.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Nefrytowy","trait_id":"Set7_Jade","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Jade.png","tooltip_text":"Przywołaj ruchome Nefrytowe Statuetki, których moc rośnie. <br><br>Podczas każdej walki sojusznicy, którzy rozpoczną walkę na polu sąsiadującym ze statuetką, zyskują leczenie zależne od maks. zdrowia co @Interval@ sek. oraz premię do prędkości ataku. Gdy statuetka zostanie zniszczona, zadaje obrażenia magiczne równe @PercentHealth@% swojego zdrowia pobliskim wrogom.<br><br><row>(@MinUnits@) 1 statuetka, +@HealthRegen@% leczenia, +@AttackSpeed*100@% prędkości ataku.</row><br><row>(@MinUnits@) 2 statuetki, +@HealthRegen@% leczenia, +@AttackSpeed*100@% prędkości ataku.</row><br><row>(@MinUnits@) 3 statuetki, +@HealthRegen@% leczenia, +@AttackSpeed*100@% prędkości ataku.</row><br><row>(@MinUnits@) 4 statuetki, +@HealthRegen@% leczenia, +@AttackSpeed*100@% prędkości ataku.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Interval","value":2.0000,"format_string":""},{"name":"HealthRegen","value":2.0000,"format_string":""},{"name":"AttackSpeed","value":0.1000,"format_string":""},{"name":"StatueCount","value":1.0000,"format_string":""},{"name":"StatueStarMultiplier","value":0.2500,"format_string":""},{"name":"PercentHealth","value":33.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Interval","value":2.0000,"format_string":""},{"name":"HealthRegen","value":3.0000,"format_string":""},{"name":"AttackSpeed","value":0.2200,"format_string":""},{"name":"StatueCount","value":2.0000,"format_string":""},{"name":"StatueStarMultiplier","value":0.2500,"format_string":""},{"name":"PercentHealth","value":33.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"Interval","value":2.0000,"format_string":""},{"name":"HealthRegen","value":5.0000,"format_string":""},{"name":"AttackSpeed","value":0.5500,"format_string":""},{"name":"StatueCount","value":3.0000,"format_string":""},{"name":"StatueStarMultiplier","value":0.2500,"format_string":""},{"name":"PercentHealth","value":33.0000,"format_string":""}],"min_units":7,"max_units":8,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"Interval","value":2.0000,"format_string":""},{"name":"HealthRegen","value":8.0000,"format_string":""},{"name":"AttackSpeed","value":0.8800,"format_string":""},{"name":"StatueCount","value":4.0000,"format_string":""},{"name":"StatueStarMultiplier","value":0.2500,"format_string":""},{"name":"PercentHealth","value":33.0000,"format_string":""}],"min_units":9,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Lagunowy","trait_id":"Set7_Lagoon","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Lagoon.TFT_Set7_Stage2.png","tooltip_text":"Przywołaj Morski Kamień, który przyznaje łupy w oparciu o liczbę umiejętności rzuconych z czasem przez lagunowych. Lagunowi zyskują również moc umiejętności i prędkość ataku.<br><br><expandRow>(@MinUnits@) @AbilityPower@ pkt. mocy umiejętności, @AttackSpeed*100@% prędkości ataku</expandRow><br><br>Łączne użycia umiejętności: <active>@TFTUnitProperty.trait:TFT7_LagoonCount@</active><br>Przyznane złoto: <active>@TFTUnitProperty.trait:TFT7_LagoonRewardCountGold@ szt.</active><br>Przyznane nagrody: <active>@TFTUnitProperty.trait:TFT7_LagoonRewardCount@</active>@TFTUnitProperty.trait:TFT_Modes_TRA1@","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AbilityPower","value":8.0000,"format_string":""},{"name":"AttackSpeed","value":0.0800,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AbilityPower","value":30.0000,"format_string":""},{"name":"AttackSpeed","value":0.3000,"format_string":""}],"min_units":6,"max_units":8,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AbilityPower","value":55.0000,"format_string":""},{"name":"AttackSpeed","value":0.5500,"format_string":""}],"min_units":9,"max_units":11,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"AbilityPower","value":200.0000,"format_string":""},{"name":"AttackSpeed","value":2.0000,"format_string":""}],"min_units":12,"max_units":999,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Legenda","trait_id":"Set7_Legend","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Legend.png","tooltip_text":"(3) Każda walka: sąsiadujący sojuszniczy bohater ofiaruje swoje życie legendarnemu, który zyskuje @StatPercent@% jego zdrowia, pancerza i odporności na magię oraz @APPercent@% mocy umiejętności tego sojusznika.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"StatPercent","value":100.0000,"format_string":""},{"name":"APPercent","value":30.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mag","trait_id":"Set7_Mage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mage.png","tooltip_text":"Magowie dwukrotnie używają umiejętności i mają zmodyfikowaną łączną moc umiejętności.<br><br><expandRow>(@MinUnits@) @APMultiplier*100@% mocy umiejętności.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"APMultiplier","value":0.8000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"APMultiplier","value":1.0500,"format_string":""}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"APMultiplier","value":1.3500,"format_string":""}],"min_units":7,"max_units":8,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"APMultiplier","value":1.9500,"format_string":""}],"min_units":9,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Miraż","trait_id":"Set7_Mirage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Mirage.png","tooltip_text":"Miraże zyskują inną premię za cechę w każdej grze.","innate_trait_sets":[{"effect_amounts":[{"name":"DuelistBonusMoveSpeed","value":200.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":40.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":50.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":20.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":6.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":20.0000,"format_string":""},{"name":"WarlordBonusHealth","value":200.0000,"format_string":""},{"name":"WarlordBonusAP","value":20.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":5.0000,"format_string":""},{"name":"BrillianceTableNum","value":2.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":65.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":65.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":30.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":12.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":33.0000,"format_string":""},{"name":"WarlordBonusHealth","value":300.0000,"format_string":""},{"name":"WarlordBonusAP","value":30.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":8.0000,"format_string":""},{"name":"BrillianceTableNum","value":4.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":65.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":80.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":40.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":20.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":50.0000,"format_string":""},{"name":"WarlordBonusHealth","value":450.0000,"format_string":""},{"name":"WarlordBonusAP","value":45.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":12.0000,"format_string":""},{"name":"BrillianceTableNum","value":6.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":110.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":100.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":50.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":30.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":100.0000,"format_string":""},{"name":"WarlordBonusHealth","value":600.0000,"format_string":""},{"name":"WarlordBonusAP","value":60.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":20.0000,"format_string":""},{"name":"BrillianceTableNum","value":8.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Monolit","trait_id":"Set7_Monolith","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Monolith.TFT_Set7_Stage2.png","tooltip_text":"(@MinUnits@) Terra wzmacnia 3 pola na polu walki. Początek walki: Jednostki stojące w odpowiednich polach na początku walki zyskują @DamageReductionPercent@% zmniejszenia obrażeń.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DamageReductionPercent","value":18.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mistyk","trait_id":"Set7_Mystic","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mystic.png","tooltip_text":"Twoja drużyna otrzymuje odporność na magię.<br><br><expandRow>(@MinUnits@) Odporność na magię: @MagicResist@ pkt.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MagicResist","value":40.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"MagicResist","value":80.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"MagicResist","value":150.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"MagicResist","value":300.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Geniusz","trait_id":"Set7_Prodigy","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Prodigy.TFT_Set7_Stage2.png","tooltip_text":"(@MinUnits@) Nomsy zyskuje losową cechę co grę. Przyzywa dawnego trenera z tą samą cechą, by wspomógł go w bitwie.<br><br>Moc umiejętności trenera jest zawsze równa mocy umiejętności Nomsy'ego. Gdy Nomsy ginie, trener zyskuje @AttackSpeed*100@% prędkości ataku.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeed","value":1.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Skrzydło gniewu","trait_id":"Set7_Ragewing","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Ragewing.png","tooltip_text":"Umiejętność wrodzona: zamienia manę w gniew. Ataki generują 15 pkt. gniewu. Po rzuceniu umiejętności wpada w szał na 4 sek.: 25% prędkości ataku, ale nie może zyskiwać gniewu.<br><br>Zyskuje dodatkowe statystyki po wpadnięciu w szał:<br><br><row>(@MinUnits@) @AttackSpeedPercent@% prędkości ataku i @Omnivamp@% wszechwampiryzmu (leczenie o pewien procent wszystkich zadawanych obrażeń)</row><br><row>(@MinUnits@) @AttackSpeedPercent@% prędkości ataku i @Omnivamp@% wszechwampiryzmu</row><br><row>(@MinUnits@) @AttackSpeedPercent@% prędkości ataku i @Omnivamp@% wszechwampiryzmu</row><br><row>(@MinUnits@) @AttackSpeedPercent@% prędkości ataku i @Omnivamp@% wszechwampiryzmu</row>","innate_trait_sets":[{"effect_amounts":[{"name":"EnrageDuration","value":4.0000,"format_string":""},{"name":"InnateAttackSpeedPercent","value":25.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeedPercent","value":50.0000,"format_string":""},{"name":"Omnivamp","value":15.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AttackSpeedPercent","value":100.0000,"format_string":""},{"name":"Omnivamp","value":30.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AttackSpeedPercent","value":150.0000,"format_string":""},{"name":"Omnivamp","value":45.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AttackSpeedPercent","value":325.0000,"format_string":""},{"name":"Omnivamp","value":85.0000,"format_string":""}],"min_units":8,"max_units":999,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Festynowy","trait_id":"Set7_Revel","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Revel.png","tooltip_text":"Po zadaniu obrażeń umiejętnością wystrzeliwuje petardę, która zadaje obrażenia magiczne losowemu wrogowi.<br><br><expandRow>(@MinUnits@) @MagicDamage@ pkt. obrażeń magicznych.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MagicDamage","value":110.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"MagicDamage","value":150.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"MagicDamage","value":210.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"MagicDamage","value":290.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Łuskobójca","trait_id":"Set7_Scalescorn","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Dragonbane.png","tooltip_text":"Łuskobójcy otrzymują o @PercentDamageReduction@% zmniejszone obrażenia od wrogów, których poziom zdrowia jest większy niż @HealthThreshold@ pkt., oraz zadają dodatkowe obrażenia magiczne równe procentowi swoich obrażeń.<br><br><expandRow>(@MinUnits@) @PercentBonusDamage@% obrażeń magicznych</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"PercentDamageReduction","value":15.0000,"format_string":""},{"name":"HealthThreshold","value":1900.0000,"format_string":""},{"name":"PercentBonusDamage","value":15.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"PercentDamageReduction","value":15.0000,"format_string":""},{"name":"HealthThreshold","value":1900.0000,"format_string":""},{"name":"PercentBonusDamage","value":50.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"PercentDamageReduction","value":15.0000,"format_string":""},{"name":"HealthThreshold","value":1900.0000,"format_string":""},{"name":"PercentBonusDamage","value":90.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Zmiennokształtny","trait_id":"Set7_Shapeshifter","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"Przemiana zapewnia dodatkowe maks. zdrowie.<br><br><expandRow>(@MinUnits@) @HPPercent@% dodatkowego zdrowia.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPPercent","value":60.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"HPPercent","value":150.0000,"format_string":""}],"min_units":4,"max_units":999,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Migocząca łuska","trait_id":"Set7_Shimmerscale","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Shimmerscale.png","tooltip_text":"Zapewnia wyjątkowe losowe przedmioty migoczącej łuski.<br><br><row>(@MinUnits@) liczba wyjątkowych przedmiotów: @NumItems@.</row><br><row>(@MinUnits@) liczba wyjątkowych przedmiotów: @NumItems@.</row><br><row>(@MinUnits@) liczba wyjątkowych przedmiotów: @NumItems@.</row><br><row>(@MinUnits@) liczba wyjątkowych przedmiotów: @NumItems@. Obejmuje Koronę Bohaterów.</row><br><br><tftitemrules>Przedmioty migoczącej łuski można usunąć, sadzając ich właściciela na ławce.</tftitemrules>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"NumItems","value":1.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"NumItems","value":2.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"NumItems","value":4.0000,"format_string":""}],"min_units":7,"max_units":8,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"NumItems","value":5.0000,"format_string":""}],"min_units":9,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Złodziejka czarów","trait_id":"Set7_SpellThief","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_SpellThief.png","tooltip_text":"(@MinUnits@) Zoe podkrada nową umiejętność po każdym rzuceniu umiejętności i na początku każdej rundy.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Zaklinacz gwiazd","trait_id":"Set7_Starcaller","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_StarCaller.png","tooltip_text":"(@MinUnits@) Pierwszy zaklinacz gwiazd, który rzuci umiejętność w trakcie walki z graczem, leczy cię o (@Tier1Heal@/@Tier2Heal@/@Tier3Heal@) w zależności od jego poziomu gwiazdek. Przeleczenie dezintegruje wrogiego bohatera.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Tier1Heal","value":2.0000,"format_string":""},{"name":"Tier2Heal","value":3.0000,"format_string":""},{"name":"Tier3Heal","value":75.0000,"format_string":""},{"name":"HealLimit","value":1.0000,"format_string":""},{"name":"Tier1HealDU","value":1.0000,"format_string":""},{"name":"Tier2HealDU","value":2.0000,"format_string":""},{"name":"Tier3HealDU","value":30.0000,"format_string":""},{"name":"Tier1HealHR","value":1.0000,"format_string":""},{"name":"Tier2HealHR","value":2.0000,"format_string":""},{"name":"Tier3HealHR","value":20.0000,"format_string":""}],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Szybkostrzelny","trait_id":"Set7_Swiftshot","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Swiftshot.png","tooltip_text":"Umiejętność wrodzona: zyskują 2 pola zasięgu ataku.<br><br>Szybkostrzelni zyskują prędkość ataku za każde pole, które dzieli ich od celu.<br><br><expandRow>(@MinUnits@) @BonusAS@% prędkości ataku.</expandRow>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusAS","value":10.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusAS","value":15.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusAS","value":25.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusAS","value":40.0000,"format_string":""}],"min_units":5,"max_units":999,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Nawałnica","trait_id":"Set7_Tempest","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Tempest.png","tooltip_text":"Po upływie @DelayTime@ sek. w pole bitwy uderza piorun. Wrogowie zostają ogłuszeni na @StunDuration@ sek. i otrzymują obrażenia nieuchronne równe procentowi swojego maks. zdrowia. Następnie bohaterowie nawałnicy zadają wyższe obrażenia.<br><br><expandRow>(@MinUnits@) @PercentHealthDamage@% błyskawic, @DamageAmp@% obrażeń jednostki</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DelayTime","value":8.0000,"format_string":""},{"name":"PercentHealthDamage","value":10.0000,"format_string":""},{"name":"StunDuration","value":1.0000,"format_string":""},{"name":"DamageAmp","value":10.0000,"format_string":""},{"name":"BuffDuration","value":60.0000,"format_string":""},{"name":"StrikeLevel","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DelayTime","value":8.0000,"format_string":""},{"name":"PercentHealthDamage","value":20.0000,"format_string":""},{"name":"StunDuration","value":1.0000,"format_string":""},{"name":"DamageAmp","value":30.0000,"format_string":""},{"name":"BuffDuration","value":60.0000,"format_string":""},{"name":"StrikeLevel","value":2.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"DelayTime","value":8.0000,"format_string":""},{"name":"PercentHealthDamage","value":30.0000,"format_string":""},{"name":"StunDuration","value":1.0000,"format_string":""},{"name":"DamageAmp","value":60.0000,"format_string":""},{"name":"BuffDuration","value":60.0000,"format_string":""},{"name":"StrikeLevel","value":3.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"DelayTime","value":8.0000,"format_string":""},{"name":"PercentHealthDamage","value":45.0000,"format_string":""},{"name":"StunDuration","value":1.0000,"format_string":""},{"name":"DamageAmp","value":120.0000,"format_string":""},{"name":"BuffDuration","value":60.0000,"format_string":""},{"name":"StrikeLevel","value":4.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Trener","trait_id":"Set7_Trainer","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Trainers.png","tooltip_text":"Po walce każdy trener karmi Nomsy'ego 1 Chrupkiem za każdy poziom gwiazdek, dzięki czemu rosną jego zdrowie i moc umiejętności. Poziom gwiazdek Nomsy'ego rośnie co każde 25 Chrupków!<br><br><row>(@MinUnits@) Przywołaj Nomsy'ego!</row><br><row>(@MinUnits@) Umiejętność Nomsy'ego zadaje o @DamageInc*100@% więcej obrażeń.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DragonlingTier","value":1.0000,"format_string":""},{"name":"DamageInc","value":0.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DragonlingTier","value":2.0000,"format_string":""},{"name":"DamageInc","value":2.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Wojownik","trait_id":"Set7_Warrior","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Warrior.png","tooltip_text":"Ataki wojowników mają @ProcChance@% szans na zwiększenie obrażeń następnego ataku.<br><br><expandRow>(@MinUnits@) +@PercentDamage@% obrażeń.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcChance","value":50.0000,"format_string":""},{"name":"PercentDamage","value":75.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ProcChance","value":50.0000,"format_string":""},{"name":"PercentDamage","value":150.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"ProcChance","value":50.0000,"format_string":""},{"name":"PercentDamage","value":275.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Szepty","trait_id":"Set7_Whispers","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Whispers.png","tooltip_text":"Obrażenia szeptów zmniejszają wrogów, obniżając ich pancerz i odporność na magię o 40% na @Duration@ sek.<br>Gdy zadają obrażenia pomniejszonemu wrogowi, zyskują kumulujące się premie:<br><br><expandRow>(@MinUnits@) +@ADandAP@ pkt. obrażeń od ataku i mocy umiejętności.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ADandAP","value":1.0000,"format_string":""},{"name":"Duration","value":6.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ADandAP","value":3.0000,"format_string":""},{"name":"Duration","value":6.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ADandAP","value":7.0000,"format_string":""},{"name":"Duration","value":6.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"As","trait_id":"Set8_Ace","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Ace.png","tooltip_text":"Ta cecha jest aktywna tylko wtedy, gdy masz dokładnie 1 albo 4 unikalnych asów.<br><br><expandRow>(@MinUnits@) Asy wykańczają trafionych wrogów, którzy mają poniżej @ExecuteThreshhold@% zdrowia. </expandRow><br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ExecuteThreshhold","value":15.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ExecuteThreshhold","value":33.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"A.D.M.I.N.","trait_id":"Set8_Admin","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_ADMIN.png","tooltip_text":"A.D.M.I.N. w każdej grze programuje niestandardową konfigurację dla każdego gracza.<br><br><row>(@MinUnits@) [Inicjuj związek przyczynowo-skutkowy A.D.M.I.N.]</row><br><row>(@MinUnits@) [Dodaj kolejny efekt do programu]. Wzmocnij wszystkie kategorie o @4Tooltip@%</row><br><row>(@MinUnits@) Wzmocnij poprzednie kategorie o @6Tooltip@%</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"OutputMultiplier","value":1.0000,"format_string":""},{"name":"6Tooltip","value":100.0000,"format_string":""},{"name":"4Tooltip","value":25.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"OutputMultiplier","value":1.2500,"format_string":""},{"name":"6Tooltip","value":100.0000,"format_string":""},{"name":"4Tooltip","value":25.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"OutputMultiplier","value":2.0000,"format_string":""},{"name":"6Tooltip","value":100.0000,"format_string":""},{"name":"4Tooltip","value":25.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Egida","trait_id":"Set8_Aegis","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Aegis.png","tooltip_text":"Twoja drużyna zyskuje dodatkową odporność na magię, przy czym egidy zyskują więcej.<br><br><expandRow>(@MinUnits@) +@MagicResist@ pkt. odporności na magię, +@AegisMagicResist@ pkt. dla egid</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MagicResist","value":20.0000,"format_string":""},{"name":"AegisMagicResist","value":40.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"MagicResist","value":40.0000,"format_string":""},{"name":"AegisMagicResist","value":80.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"MagicResist","value":60.0000,"format_string":""},{"name":"AegisMagicResist","value":120.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"MagicResist","value":90.0000,"format_string":""},{"name":"AegisMagicResist","value":180.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Oddział Anima","trait_id":"Set8_AnimaSquad","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_AnimaSquad.png","tooltip_text":"Członkowie Oddziału Anima pozują po zabójstwie bohatera, tym samym zwiększając swoją sławę. Każdy punkt sławy zapewnia na stałe @HealthPerStack@ pkt. zdrowia każdemu członkowi Oddziału Anima.<br><br>Zyskują oni również: <br><expandRow>(@MinUnits@) @InitialAD@% obrażeń od ataku i @InitialAP@ pkt. mocy umiejętności</expandRow><br><br>Całkowita sława: @TFTUnitProperty.trait:TFT8_AnimaFameStacks@<br>Dodatkowe zdrowie: @TFTUnitProperty.trait:TFT8_AnimaFameHP@ pkt.","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"InitialAD","value":15.0000,"format_string":""},{"name":"InitialAP","value":15.0000,"format_string":""},{"name":"HealthPerStack","value":5.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"InitialAD","value":35.0000,"format_string":""},{"name":"InitialAP","value":35.0000,"format_string":""},{"name":"HealthPerStack","value":5.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"InitialAD","value":60.0000,"format_string":""},{"name":"InitialAP","value":60.0000,"format_string":""},{"name":"HealthPerStack","value":5.0000,"format_string":""}],"min_units":7,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Arsenał","trait_id":"Set8_Arsenal","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Arsenal.png","tooltip_text":"(@MinUnits@) Przy umieszczaniu bohatera arsenału na planszy gracz może zdecydować, którą broń ma on wyposażyć.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Osiłek","trait_id":"Set8_Brawler","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_Brawler.png","tooltip_text":"Osiłki zyskują dodatkowe maksymalne zdrowie.<br><br><expandRow>(@MinUnits@) +@BonusPercentHealth*100@% maksymalnego zdrowia</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusPercentHealth","value":0.2000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusPercentHealth","value":0.4500,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusPercentHealth","value":0.7000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusPercentHealth","value":1.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Miotacz zaklęć","trait_id":"Set8_Channeler","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Spellslinger.png","tooltip_text":"Co każde @RefreshSeconds@ sek. kolejny atak miotacza zaklęć wystrzeliwuje magiczną kulę skierowaną na losowy cel. Kula wybucha, zadając obrażenia magiczne równe @MagicDamage@% mocy umiejętności.<br><br>Miotacze zaklęć zyskują:<br><row>(@MinUnits@) + @AP@ pkt. mocy umiejętności</row><br><row>(@MinUnits@) + @AP@ pkt. mocy umiejętności</row><br><row>(@MinUnits@) +@AP@ pkt. mocy umiejętności</row><br><row>(@MinUnits@) +@AP@ pkt. mocy umiejętności, a kule zadają obrażenia równe @MagicDamage@% mocy umiejętności</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"RefreshSeconds","value":5.0000,"format_string":""},{"name":"AP","value":25.0000,"format_string":""},{"name":"MagicDamage","value":50.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"RefreshSeconds","value":5.0000,"format_string":""},{"name":"AP","value":45.0000,"format_string":""},{"name":"MagicDamage","value":50.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"RefreshSeconds","value":5.0000,"format_string":""},{"name":"AP","value":70.0000,"format_string":""},{"name":"MagicDamage","value":50.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"RefreshSeconds","value":5.0000,"format_string":""},{"name":"AP","value":110.0000,"format_string":""},{"name":"MagicDamage","value":100.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Cywil","trait_id":"Set8_Civilian","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Civilian.png","tooltip_text":"Jeśli przy życiu jest cywil, twoja drużyna jest zainspirowana, by zaciekle walczyć w jego obronie, zyskując manę co @Seconds@ sek.<br><br><expandRow>(@MinUnits@) +@ManaRegen@ pkt. many</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ManaRegen","value":2.0000,"format_string":""},{"name":"Seconds","value":2.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ManaRegen","value":4.0000,"format_string":""},{"name":"Seconds","value":2.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ManaRegen","value":10.0000,"format_string":""},{"name":"Seconds","value":2.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Spaczony","trait_id":"Set8_Corrupted","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Corrupted.png","tooltip_text":"(@MinUnits@) Początek walki: Trwa w uśpieniu, absorbując dusze poległych sojuszników. Zyskuje @BonusAP@ pkt. mocy umiejętności za każdą duszę.<br><br>Raz na walkę: Gdy poziom zdrowia wyniesie @HealthThreshold@% (lub jeśli twoja drużyna zginęła), przebudza się do życia i walczy.","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusAP","value":40.0000,"format_string":""},{"name":"HealthThreshold","value":70.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Pewnoręki","trait_id":"Set8_Deadeye","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Sureshot.png","tooltip_text":"Początek walki: Pewnoręcy zyskują dodatkowe obrażenia od ataku od razu i co @Frequency@ sek.<br><br><expandRow>(@MinUnits@) +@BonusAD*100@% obrażeń od ataku</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusAD","value":0.0700,"format_string":""},{"name":"Frequency","value":4.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusAD","value":0.1200,"format_string":""},{"name":"Frequency","value":4.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusAD","value":0.1800,"format_string":""},{"name":"Frequency","value":4.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusAD","value":0.2500,"format_string":""},{"name":"Frequency","value":4.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Obrońca","trait_id":"Set8_Defender","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Defender.png","tooltip_text":"Twoja drużyna zyskuje dodatkowy pancerz, przy czym obrońcy zyskują go więcej. <br><br><expandRow> (@MinUnits@) +@BonusArmor@ pkt. pancerza, +@DefenderBonusArmor@ pkt. dla obrońców. </expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusArmor","value":25.0000,"format_string":""},{"name":"DefenderBonusArmor","value":50.0000,"format_string":""},{"name":"HexRadius","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusArmor","value":70.0000,"format_string":""},{"name":"DefenderBonusArmor","value":140.0000,"format_string":""},{"name":"HexRadius","value":1.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BonusArmor","value":180.0000,"format_string":""},{"name":"DefenderBonusArmor","value":360.0000,"format_string":""},{"name":"HexRadius","value":1.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Pojedynkowicz","trait_id":"Set8_Duelist","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Duelist.png","tooltip_text":"Umiejętność wrodzona: Zwiększona prędkość ruchu.<br><br>Ataki pojedynkowiczów dodatkowo zwiększają ich prędkość ataku. Efekt kumuluje się do @MaxStacks@ razy.<br><br><row>(@MinUnits@) +@ASPerStack@% prędkości ataku za ładunek</row><br><row> (@MinUnits@) +@ASPerStack@% prędkości ataku za ładunek</row><br><row> (@MinUnits@) +@ASPerStack@% prędkości ataku za ładunek; pojedynkowicze otrzymują o @DRPercent@% mniej obrażeń</row><br><row> (@MinUnits@) +@ASPerStack@% prędkości ataku za ładunek; pojedynkowicze otrzymują o @DRPercent@% mniej obrażeń</row>","innate_trait_sets":[{"effect_amounts":[{"name":"MovementSpeedBonus","value":200.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"ASPerStack","value":5.0000,"format_string":""},{"name":"MaxStacks","value":12.0000,"format_string":""},{"name":"DRPercent","value":0.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ASPerStack","value":8.0000,"format_string":""},{"name":"MaxStacks","value":12.0000,"format_string":""},{"name":"DRPercent","value":0.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"ASPerStack","value":10.0000,"format_string":""},{"name":"MaxStacks","value":12.0000,"format_string":""},{"name":"DRPercent","value":10.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"ASPerStack","value":16.0000,"format_string":""},{"name":"MaxStacks","value":12.0000,"format_string":""},{"name":"DRPercent","value":20.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Mecha: PRIME","trait_id":"Set8_ExoPrime","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_MechaPrime.png","tooltip_text":"Użyj selektora Mecha, aby wybrać jednostkę PRIME.<br><br>Początek walki: Jednostka PRIME łączy się z 2 najbliższymi jednostkami Mecha, przejmując @HealthPercent@% ich podstawowego zdrowia.<br><br><row>(@MinUnits@) Jednostka PRIME zyskuje @APAmount@ pkt. mocy umiejętności i @ADPercent@% obrażeń od ataku.</row><br><row>(@MinUnits@) Wszystkie jednostki Mecha zyskują @APAmount@ pkt. mocy umiejętności i @ADPercent@% obrażeń od ataku. Jednostka PRIME zyskuje dwukrotność tych wartości.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HealthPercent","value":90.0000,"format_string":""},{"name":"ADPercent","value":60.0000,"format_string":""},{"name":"APAmount","value":60.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"HealthPercent","value":90.0000,"format_string":""},{"name":"ADPercent","value":55.0000,"format_string":""},{"name":"APAmount","value":55.0000,"format_string":""}],"min_units":5,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Synoptyk","trait_id":"Set8_Forecaster","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Forecaster.png","tooltip_text":"W zależności od pogody synoptyk zapewnia różne premie sąsiednim sojusznikom. Pogoda zmienia się w każdej grze. ","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"SunnyHealthShieldTier1","value":400.0000,"format_string":""},{"name":"SunnyHealthShieldTier2","value":600.0000,"format_string":""},{"name":"SunnyHealthShieldTier3","value":2000.0000,"format_string":""},{"name":"SunnyDurationTier1","value":10.0000,"format_string":""},{"name":"SunnyDurationTier2","value":10.0000,"format_string":""},{"name":"SunnyDurationTier3","value":45.0000,"format_string":""},{"name":"RainyManaTier1","value":20.0000,"format_string":""},{"name":"RainyManaTier2","value":40.0000,"format_string":""},{"name":"RainyManaTier3","value":100.0000,"format_string":""},{"name":"WindyBonusTier1","value":8.0000,"format_string":""},{"name":"WindyBonusTier2","value":15.0000,"format_string":""},{"name":"WindyBonusTier3","value":99.0000,"format_string":""},{"name":"WindyRefresh","value":5.0000,"format_string":""}],"min_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Gadżeciak","trait_id":"Set8_GenAE","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Gadgeteens.png","tooltip_text":"Gadżeciaki co rundę tworzą losowe, zmodyfikowane bronie o potężnych efektach, które rozpadają się po jednej rundzie. Gadżeciaki zyskują również obrażenia oraz zmniejszenie obrażeń za każdy wyposażony przedmiot.<br><br><row>(@MinUnits@) Tworzy następującą liczbę przedmiotów: @ItemsToMake@, @Itembuff@% za każdy przedmiot.</row><br><row>(@MinUnits@) Tworzy następującą liczbę przedmiotów: @ItemsToMake@, @Itembuff@% za każdy przedmiot.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ItemsToMake","value":1.0000,"format_string":""},{"name":"Itembuff","value":4.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ItemsToMake","value":2.0000,"format_string":""},{"name":"Itembuff","value":8.0000,"format_string":""}],"min_units":5,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Rozpędzeni","trait_id":"Set8_GunMage","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Quickdraw.TFT_Set8_Stage2.png","tooltip_text":"Po każdych 2 zadających obrażenia pociskach umiejętności rozpędzeni wystrzeliwują dodatkowy pocisk umiejętności. Dodatkowe strzały zadają:<br><br><row>(@MinUnits@) @DamageModifier*100@% całkowitych obrażeń. </row><br><row>(@MinUnits@) @DamageModifier*100@% całkowitych obrażeń. </row><br><row>(@MinUnits@) @DamageModifier*100@% całkowitych obrażeń. </row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DamageModifier","value":0.7000,"format_string":""},{"name":"HitsToTrigger","value":2.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DamageModifier","value":1.5000,"format_string":""},{"name":"HitsToTrigger","value":2.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"DamageModifier","value":2.3500,"format_string":""},{"name":"HitsToTrigger","value":2.0000,"format_string":""}],"min_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Haker","trait_id":"Set8_Hacker","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Hacker.png","tooltip_text":"Hakerzy zyskują <TFTKeyword>wszechwampiryzm</TFTKeyword> i przywołują H4ckerr!m4. Dowolna jednostka znajdująca się na polu jeźdźca zostanie posłana na tyły wroga i będzie niemożliwa do obrania za cel przez pierwsze @SecondsUntargetable@ sek. walki.<br><br><row>(@MinUnits@) +@Omnivamp*100@% wszechwampiryzmu dla hakerów</row><br><row>(@MinUnits@) +@Omnivamp*100@% wszechwampiryzmu dla hakerów, +@Horsevamp*100@% dla jeźdźca</row><br><row>(@MinUnits@) +@Omnivamp*100@% wszechwampiryzmu dla hakerów, +@Horsevamp*100@% dla jeźdźca</row><br><br><tftitemrules><tftbold>Wszechwampiryzm</tftbold>: Leczy się o część zadanych obrażeń.</tftitemrules>","innate_trait_sets":[{"effect_amounts":[{"name":"SecondsUntargetable","value":2.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"Omnivamp","value":0.1000,"format_string":""},{"name":"Horsevamp","value":0.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Omnivamp","value":0.2000,"format_string":""},{"name":"Horsevamp","value":0.1500,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"Omnivamp","value":0.4000,"format_string":""},{"name":"Horsevamp","value":0.3000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Serce","trait_id":"Set8_Heart","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Heart.png","tooltip_text":"Kiedy serca rzucają swoja umiejętność, twoja drużyna otrzymuje kumulującą się moc umiejętności do końca walki.<br><br><expandRow>(@MinUnits@) +@APPerCast@ pkt. mocy umiejętności</expandRow>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"APPerCast","value":4.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"APPerCast","value":7.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"APPerCast","value":11.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Maskotka","trait_id":"Set8_Mascot","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Mascot.png","tooltip_text":"Twoja drużyna leczy się o pewien procent swojego maksymalnego zdrowia co @Seconds@ sek. Maskotki odzyskują dwukrotność tej wartości.<br><br>Gdy maskotki umierają, schodzą za linie boczne, aby kibicować twojej drużynie. Leczenie twojej drużyny wzrasta o @HealthRegenPerMascot@% za każdą kibicującą maskotkę.<br><br><expandRow>(@MinUnits@) @BaseHealthRegen@% leczenia</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Seconds","value":2.0000,"format_string":""},{"name":"BaseHealthRegen","value":1.5000,"format_string":""},{"name":"HealthRegenPerMascot","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Seconds","value":2.0000,"format_string":""},{"name":"BaseHealthRegen","value":3.0000,"format_string":""},{"name":"HealthRegenPerMascot","value":1.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"Seconds","value":2.0000,"format_string":""},{"name":"BaseHealthRegen","value":6.0000,"format_string":""},{"name":"HealthRegenPerMascot","value":1.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Wołownik","trait_id":"Set8_OxForce","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_OxForce.png","tooltip_text":"Jednostki wołowników zyskują premie defensywne. Raz na walkę, kiedy ich zdrowie miałoby spaść poniżej jednego punktu, osłaniają się tarczą o wartości @ShieldPercent@% swojego maksymalnego zdrowia na @Duration@ sek.<br><br><expandRow>(@MinUnits@) @Defenses@ pkt. pancerza i odporności na magię</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Defenses","value":5.0000,"format_string":""},{"name":"ShieldPercent","value":50.0000,"format_string":""},{"name":"Duration","value":1.5000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Defenses","value":35.0000,"format_string":""},{"name":"ShieldPercent","value":50.0000,"format_string":""},{"name":"Duration","value":1.5000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"Defenses","value":75.0000,"format_string":""},{"name":"ShieldPercent","value":50.0000,"format_string":""},{"name":"Duration","value":1.5000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Paralela","trait_id":"Set8_Parallel","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Parallel.TFT_Set8_Stage2.png","tooltip_text":"(@MinUnits@) Ezreal uczy się od starszego i — rzecz jasna — przystojniejszego siebie i dołącza do swoich przygód w przyszłości. <br><br>Umiejętność Ezreala staje się wybuchem, który uderza we wszystkich wrogów w linii. <br><br>Umiejętność Ezreala z Przyszłości przywołuje dwa dodatkowe duplikaty temporalne. ","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":2,"max_units":2,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Psotnik","trait_id":"Set8_Prankster","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Prankster.png","tooltip_text":"<row>(@MinUnits@) Raz na walkę: Gdy poziom zdrowia wyniesie @HealthThreshold@%, psotnicy tworzą kukłę treningową, przenoszą się w bezpieczne miejsce i przywracają sobie @HealthRegen@ pkt. zdrowia.</row><br><row>(@MinUnits@) Kukły psotników na @StunDuration@ sek. ogłuszają wroga, który dokonał ich zabójstwa.</row><br><row>(@MinUnits@) Przywrócenie zdrowia jest zwiększone do @HealthRegen@ pkt., a czas ogłuszenia wynosi @StunDuration@ sek.</row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HealthThreshold","value":50.0000,"format_string":""},{"name":"StunDuration","value":0.0000,"format_string":""},{"name":"HealthRegen","value":150.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"HealthThreshold","value":50.0000,"format_string":""},{"name":"StunDuration","value":1.5000,"format_string":""},{"name":"HealthRegen","value":150.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"HealthThreshold","value":50.0000,"format_string":""},{"name":"HealthRegen","value":350.0000,"format_string":""},{"name":"StunDuration","value":2.0000,"format_string":""}],"min_units":4,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Drużyna Nieskończon.","trait_id":"Set8_Pulsefire","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_InfiniTeam.TFT_Set8_Stage2.png","tooltip_text":"Drużyna Nieskończoności otwiera portal do alternatywnej osi czasu. Na początku walki każda jednostka Drużyny Nieskończoności umieszczona w portalu przyzywa alternatywną wersję samej siebie z innymi przedmiotami. Przyzwana jednostka ma 1 przedmiot za każde ulepszenie, jakie posiadasz. <br><br><tftitemrules>Kopie mają zmniejszone zdrowie i zadają mniejsze obrażenia.</tftitemrules><br><br><row>(@MinUnits@) Liczba portali: @NumberOfPortals@, @DamageReduction@% obrażeń i @PercentHealth@% zdrowia</row><br><row>(@MinUnits@) Liczba portali: @NumberOfPortals@, @DamageReduction@% obrażeń i @PercentHealth@% zdrowia</row><br><row>(@MinUnits@) Liczba portali: @NumberOfPortals@, @DamageReduction@% obrażeń i @PercentHealth@% zdrowia</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"NumberOfPortals","value":1.0000,"format_string":""},{"name":"PercentHealth","value":45.0000,"format_string":""},{"name":"DamageReduction","value":45.0000,"format_string":""},{"name":"OnlyInfiniteamUnits","value":1.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"NumberOfPortals","value":2.0000,"format_string":""},{"name":"PercentHealth","value":50.0000,"format_string":""},{"name":"DamageReduction","value":50.0000,"format_string":""},{"name":"OnlyInfiniteamUnits","value":1.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"NumberOfPortals","value":2.0000,"format_string":""},{"name":"PercentHealth","value":85.0000,"format_string":""},{"name":"DamageReduction","value":85.0000,"format_string":""},{"name":"OnlyInfiniteamUnits","value":1.0000,"format_string":""}],"min_units":7,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Komandos","trait_id":"Set8_Recon","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Recon.png","tooltip_text":"Umiejętność wrodzona: Zyskuje zasięg ataku wynoszący następującą liczbę pól: @BonusRange@.<br><br>Jeśli w pobliżu znajduje się wróg, komandosi odskoczą w bezpieczne miejsce, zanim użyją swojej umiejętności.<br><br><row>(@MinUnits@) +@CritChanceAmpPercent@% szansy na trafienie krytyczne</row><br><row>(@MinUnits@) +@CritChanceAmpPercent@% szansy na trafienie krytyczne</row><br><row>(@MinUnits@) +@CritChanceAmpPercent@% szansy na trafienie krytyczne, a do tego umiejętności komandosów mogą trafić krytycznie</row>","innate_trait_sets":[{"effect_amounts":[{"name":"BonusRange","value":2.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"CritChanceAmpPercent","value":20.0000,"format_string":""},{"name":"SpellCrit","value":0.0000,"format_string":""},{"name":"DashSpeed","value":1500.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"CritChanceAmpPercent","value":75.0000,"format_string":""},{"name":"SpellCrit","value":0.0000,"format_string":""},{"name":"DashSpeed","value":1500.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"CritChanceAmpPercent","value":100.0000,"format_string":""},{"name":"SpellCrit","value":1.0000,"format_string":""},{"name":"DashSpeed","value":1500.0000,"format_string":""}],"min_units":4,"max_units":999,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Renegat","trait_id":"Set8_Renegade","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Renegade.png","tooltip_text":"Renegaci zadają obrażenia dodatkowe, a ostatni z nich pozostały na polu bitwy zadaje ich jeszcze więcej.<br><br><expandRow>(@MinUnits@) @BasePercentBonusDamage@% dodatkowych obrażeń, dodatkowo @AdditionalBonusDamage@% w przypadku ostatniego renegata na polu bitwy</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BasePercentBonusDamage","value":25.0000,"format_string":""},{"name":"AdditionalBonusDamage","value":20.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BasePercentBonusDamage","value":40.0000,"format_string":""},{"name":"AdditionalBonusDamage","value":30.0000,"format_string":""}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BasePercentBonusDamage","value":70.0000,"format_string":""},{"name":"AdditionalBonusDamage","value":40.0000,"format_string":""}],"min_units":7,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Kroczący przez Wym.","trait_id":"Set8_Riftwalker","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Riftwalker.TFT_Set8_Stage2.png","tooltip_text":"<row>(@MinUnits@) Kroczący przez Wymiary otwierają lukę pomiędzy wymiarami i wzywają swojego sojusznika Zaca, który rośnie w siłę wraz z całkowitą liczbą gwiazdek Kroczących przez Wymiary.<br><br>Zac zyskuje ostatnią wymienioną cechę najbliższego Kroczącego przez Wymiary.</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ZacBloblets","value":0.0000,"format_string":""},{"name":"ZacBlobletsHealthPercent","value":50.0000,"format_string":""},{"name":"ZacStarMultiplier","value":1.5000,"format_string":""},{"name":"ZacGainsTrait","value":1.0000,"format_string":""},{"name":"ZacBaseHP","value":175.0000,"format_string":""},{"name":"ZacBaseAD","value":12.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Laserowy Korpus","trait_id":"Set8_SpaceCorps","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Lasercorps.png","tooltip_text":"Gdy agent Laserowego Korpusu atakuje lub zostanie trafiony atakiem, jego dron zadaje obrażenia magiczne celowi agenta (czas odnowienia: @ICD@ sek.). Gdy jednostka z dronem zginie, zostanie on przypisany do innej jednostki z dronem.<br><br>Lasery drona zadają:<br><row>(@MinUnits@) @MagicDamage@ pkt. obrażeń magicznych.</row><br><row>(@MinUnits@) @MagicDamage@ pkt. obrażeń magicznych oraz WSZYSCY bohaterowie otrzymują drona.</row><br><row>(@MinUnits@) @MagicDamage@ pkt. obrażeń magicznych. </row> <br><row>(@MinUnits@) @MagicDamage@ pkt. obrażeń magicznych. </row><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MagicDamage","value":27.0000,"format_string":""},{"name":"PercentChance","value":1.0000,"format_string":""},{"name":"ICD","value":0.4000,"format_string":""},{"name":"DronesForNonLaserCorps","value":0.0000,"format_string":""},{"name":"DronesForLaserCorps","value":1.0000,"format_string":""},{"name":"DroneHeal","value":0.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"MagicDamage","value":35.0000,"format_string":""},{"name":"PercentChance","value":1.0000,"format_string":""},{"name":"ICD","value":0.4000,"format_string":""},{"name":"DronesForNonLaserCorps","value":1.0000,"format_string":""},{"name":"DronesForLaserCorps","value":1.0000,"format_string":""},{"name":"DroneHeal","value":0.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"MagicDamage","value":55.0000,"format_string":""},{"name":"PercentChance","value":1.0000,"format_string":""},{"name":"ICD","value":0.4000,"format_string":""},{"name":"DronesForNonLaserCorps","value":1.0000,"format_string":""},{"name":"DronesForLaserCorps","value":1.0000,"format_string":""},{"name":"DroneHeal","value":0.0000,"format_string":""}],"min_units":5,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"MagicDamage","value":80.0000,"format_string":""},{"name":"PercentChance","value":1.0000,"format_string":""},{"name":"ICD","value":0.4000,"format_string":""},{"name":"DronesForNonLaserCorps","value":1.0000,"format_string":""},{"name":"DronesForLaserCorps","value":1.0000,"format_string":""},{"name":"DroneHeal","value":0.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Czarodziejka Gwiazd","trait_id":"Set8_StarGuardian","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_3_StarGuardian.png","tooltip_text":"Czarodziejki Gwiazd zyskują więcej many w walce.<br><br><expandRow>(@MinUnits@) @AdditionalManaPercentage@% many</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AdditionalManaPercentage","value":30.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AdditionalManaPercentage","value":60.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AdditionalManaPercentage","value":100.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"AdditionalManaPercentage","value":175.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Supers","trait_id":"Set8_Supers","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Supers.png","tooltip_text":"<row>(@MinUnits@) Początek walki: Przyjmują postawę, która zapewnia twojej drużynie @BaseBonusDamage@% dodatkowych obrażeń wzrastających dodatkowo o @BonusDamagePer3Star@% za każdego <br>3-gwiazdkowego bohatera w drużynie.</row><br><br>Dodatkowe obrażenia: @TFTUnitProperty.trait:TFT8_Supers_TotalBonusDamage@%<br>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"BaseBonusDamage","value":18.0000,"format_string":""},{"name":"BonusDamagePer3Star","value":3.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Zagrożenie","trait_id":"Set8_Threat","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Threat.png","tooltip_text":"Zagrożenia nie mają premii z tytułu cechy, ale w zamian dysponują potężnymi umiejętnościami i zwiększonymi podstawowymi statystykami.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"style_idx":1,"style_name":"kThreat"}]},{"display_name":"Z podziemia","trait_id":"Set8_UndergroundThe","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Underground.png","tooltip_text":"Jednostki z podziemia muszą przekradać się przez kanały po każdej rundzie walki z graczami i otworzyć następującą liczbę zamków: @RoundCount@, aby otworzyć skarbiec. Gdy skarbiec zostanie otwarty, możesz wybrać, czy chcesz zabrać łupy od razu, czy wolisz podejść do kolejnego Skoku z szansą na jeszcze lepsze nagrody.<br><br><expandRow>(@MinUnits@) Otwiera następującą liczbę zamków po wygranej rundzie: @WinProgress@ oraz następującą liczbę zamków po przegranej rundzie: @LossProgress@</expandRow><br><br>Obecny poziom Skoku: @TFTUnitProperty.trait:TFT8_Underground_CurrentStage@<br><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"RoundCount","value":10.0000,"format_string":""},{"name":"TableQueryBonus","value":0.0000,"format_string":""},{"name":"WinProgress","value":2.0000,"format_string":""},{"name":"LossProgress","value":3.0000,"format_string":""},{"name":"WinProgressHR","value":4.0000,"format_string":""},{"name":"LossProgressHR","value":6.0000,"format_string":""},{"name":"RoundCountDU","value":20.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"RoundCount","value":10.0000,"format_string":""},{"name":"TableQueryBonus","value":0.0000,"format_string":""},{"name":"WinProgress","value":2.0000,"format_string":""},{"name":"LossProgress","value":4.0000,"format_string":""},{"name":"WinProgressHR","value":4.0000,"format_string":""},{"name":"LossProgressHR","value":8.0000,"format_string":""},{"name":"RoundCountDU","value":20.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"RoundCount","value":10.0000,"format_string":""},{"name":"TableQueryBonus","value":0.0000,"format_string":""},{"name":"WinProgress","value":3.0000,"format_string":""},{"name":"LossProgress","value":5.0000,"format_string":""},{"name":"WinProgressHR","value":6.0000,"format_string":""},{"name":"LossProgressHR","value":10.0000,"format_string":""},{"name":"RoundCountDU","value":20.0000,"format_string":""}],"min_units":5,"max_units":5,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"RoundCount","value":10.0000,"format_string":""},{"name":"TableQueryBonus","value":0.0000,"format_string":""},{"name":"WinProgress","value":4.0000,"format_string":""},{"name":"LossProgress","value":7.0000,"format_string":""},{"name":"WinProgressHR","value":8.0000,"format_string":""},{"name":"LossProgressHR","value":14.0000,"format_string":""},{"name":"RoundCountDU","value":20.0000,"format_string":""}],"min_units":6,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"Zabójca","trait_id":"TFTTutorial_Assassin","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Assassin.png","tooltip_text":"Umiejętność wrodzona: Na początku walki zabójcy skaczą na tyły wroga.<br><br>Zabójcy zyskują dodatkową szansę na trafienie krytyczne i dodatkowe obrażenia trafienia krytycznego.<br><br><expandRow>(@MinUnits@) +@CritAmpPercent@% obrażeń trafienia krytycznego i +@CritChanceAmpPercent@% szansy na trafienie krytyczne</expandRow><br>","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"CritAmpPercent","value":75.0000,"format_string":""},{"name":"CritChanceAmpPercent","value":5.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"CritAmpPercent","value":150.0000,"format_string":""},{"name":"CritChanceAmpPercent","value":20.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mistrz 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zdrowia</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusHealth","value":250.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BonusHealth","value":500.0000,"format_string":""}],"min_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Demon","trait_id":"TFTTutorial_Demon","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Demon.png","tooltip_text":"(@MinUnits@) Ataki demonów mają @ManaDrainProcChance@% szansy na zmniejszenie many celu o @ManaDrainBurn@ pkt. i przywrócenie @ManaDrainDrain@ pkt. many atakującemu.<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ManaDrainProcChance","value":40.0000,"format_string":""},{"name":"ManaDrainBurn","value":20.0000,"format_string":""},{"name":"ManaDrainDrain","value":30.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mroźny","trait_id":"TFTTutorial_Glacial","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Glacial.png","tooltip_text":"(@MinUnits@) Ataki mroźnych mają @ProcPercent@% szansy na ogłuszenie celu na @StunDuration@ sek.<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcPercent","value":20.0000,"format_string":""},{"name":"StunDuration","value":1.5000,"format_string":""}],"min_units":2,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Rewolwerowiec","trait_id":"TFTTutorial_Gunslinger","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Gunslinger.png","tooltip_text":"Ataki rewolwerowców mają @ProcPercent@% szansy na wystrzelenie dodatkowych pocisków w innych wrogów w ich zasięgu. Każdy z tych pocisków zadaje wrogowi 100% obrażeń od ataku rewolwerowca.<br><br><row>(@MinUnits@) Zaatakowanie @ExtraTargetsHit@ dodatkowych wrogów</row><br><row>(@MinUnits@) Zaatakowanie @ExtraTargetsHit@ dodatkowych wrogów</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcPercent","value":50.0000,"format_string":""},{"name":"GunslingerTier","value":1.0000,"format_string":""},{"name":"ExtraTargetsHit","value":1.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ProcPercent","value":50.0000,"format_string":""},{"name":"GunslingerTier","value":2.0000,"format_string":""},{"name":"ExtraTargetsHit","value":2.0000,"format_string":""}],"min_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Hexpert","trait_id":"TFTTutorial_Hextech","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Hextech.png","tooltip_text":"Na początku walki sojuszniczy hexpert wystrzeliwuje bombę pulsacyjną w kierunku losowego wroga. Wybuch bomby obniża prędkość ataku pobliskich wrogów o @AttackSpeedReductionPercent@% na kilka sekund.<br><br><expandRow>(@MinUnits@) Zasięg @HexSize@ pól, @DebuffDuration@ sek.</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DebuffDuration","value":3.0000,"format_string":""},{"name":"HexSize","value":1.0000,"format_string":""},{"name":"ArrivalPhaseAnimationBuffer","value":1.2500,"format_string":""},{"name":"AttackSpeedReductionPercent","value":35.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DebuffDuration","value":5.0000,"format_string":""},{"name":"HexSize","value":2.0000,"format_string":""},{"name":"ArrivalPhaseAnimationBuffer","value":1.2500,"format_string":""},{"name":"AttackSpeedReductionPercent","value":35.0000,"format_string":""}],"min_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Imperialny","trait_id":"TFTTutorial_Imperial","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Imperial.png","tooltip_text":"(@MinUnits@) Na początku walki wszyscy imperialni zostają wzmocnieni, dzięki czemu zadają podwójne obrażenia.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DamageMultiplier","value":2.0000,"format_string":""}],"min_units":2,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Rycerz","trait_id":"TFTTutorial_Knight","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"Wszyscy sojusznicy blokują stałą wartość obrażeń ze wszystkich źródeł.<br><br><expandRow>(@MinUnits@) @BlockAmount@ pkt. blokowanych obrażeń</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BlockAmount","value":15.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BlockAmount","value":30.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BlockAmount","value":60.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Ninja","trait_id":"TFTTutorial_Ninja","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"(@MinUnits@) Ninja zyskują @ADValue@ pkt. obrażeń od ataku i @APValue@% mocy umiejętności.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ADValue","value":80.0000,"format_string":""},{"name":"APValue","value":80.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Pirat","trait_id":"TFTTutorial_Pirate","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"(@MinUnits@) Na koniec każdej walki z innym graczem pojawia się skrzynia skarbów, która zawiera do 4 szt. złota.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":3,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Zwiadowca","trait_id":"TFTTutorial_Ranger","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"(@MinUnits@) Zwiadowcy co @DelayBetweenBuffs@ sek. zyskują @AttackSpeed@% prędkości ataku na @BuffDuration@ sek. Efekt zaczyna się po @InitialDelay@ sek. od rozpoczęcia walki.<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeed","value":100.0000,"format_string":""},{"name":"BuffDuration","value":4.0000,"format_string":""},{"name":"DelayBetweenBuffs","value":4.0000,"format_string":""},{"name":"InitialDelay","value":4.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Robot","trait_id":"TFTTutorial_Robot","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"(@MinUnits@) Roboty zaczynają walkę z pełną maną.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Zmiennokształtny","trait_id":"TFTTutorial_Shapeshifter","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"(@MinUnits@) Zmiennokształtni zyskują @HPPercent@% dodatkowego maksymalnego zdrowia, kiedy zmieniają postać.<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPPercent","value":60.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Czarodziej","trait_id":"TFTTutorial_Sorcerer","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Sorcerer.png","tooltip_text":"Umiejętność wrodzona: Czarodzieje zyskują dwa razy więcej many dzięki atakom.<br><br>Wszyscy sojusznicy mają zwiększoną moc umiejętności.<br><br><expandRow>(@MinUnits@) +@AP@% mocy umiejętności</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AP","value":40.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AP","value":120.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Ideał","trait_id":"TFTTutorial_TutorialPrimary","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_4_Exemplar.png","tooltip_text":"Na początku walki bohaterowie z cechą ideał zostają wzmocnieni Sprawiedliwością i zyskują @AttackDamage@ pkt. obrażeń od ataku oraz otrzymują o @DamageReductionPercent@% mniej obrażeń od wrogów.<br><br><row>(@MinUnits@) Jeden losowy bohater z cechą ideał zostaje wzmocniony</row><br><row>(@MinUnits@) Wszyscy bohaterowie z cechą ideał zostają wzmocnieni</row><br><row>(@MinUnits@) Ideały łączą swe siły, by przyzwać Wcielenie Sprawiedliwości!</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackDamage","value":50.0000,"format_string":""},{"name":"DamageReductionPercent","value":50.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"AttackDamage","value":50.0000,"format_string":""},{"name":"DamageReductionPercent","value":50.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"AttackDamage","value":50.0000,"format_string":""},{"name":"DamageReductionPercent","value":50.0000,"format_string":""}],"min_units":6,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Strażnik","trait_id":"TFTTutorial_TutorialSecondary","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"Strażnicy zyskują dodatkowe zdrowie i otrzymują zmniejszone obrażenia ze wszystkich źródeł.<br><br><expandRow>(@MinUnits@) @BlockAmount@ pkt. blokowanych obrażeń. @BonusHealth@ pkt. zdrowia</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BlockAmount","value":15.0000,"format_string":""},{"name":"BonusHealth","value":200.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BlockAmount","value":30.0000,"format_string":""},{"name":"BonusHealth","value":400.0000,"format_string":""}],"min_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Mieszkaniec Pustki","trait_id":"TFTTutorial_Void","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Void.png","tooltip_text":"(@MinUnits@) Ataki i umiejętności mieszkańców Pustki zadają obrażenia nieuchronne.","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Dziki","trait_id":"TFTTutorial_Wild","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Wild.png","tooltip_text":"(@MinUnits@) Dzicy bohaterowie zyskują @AttackSpeedPercent@% dodatkowej prędkości ataku co każdy atak (kumuluje się do maks. @MaxStacks@ razy).","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeedPercent","value":10.0000,"format_string":""},{"name":"MaxStacks","value":5.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"Yordle","trait_id":"TFTTutorial_Yordle","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Yordle.png","tooltip_text":"(@MinUnits@) Yordlowie zyskują @MissPercent@% dodatkowej szansy na unik.<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MissPercent","value":30.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]}]