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et1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Knight.png","tooltip_text":"すべての味方があらゆるダメージソースから受けるダメージを一定量軽減させる。<br><br><expandRow>(@MinUnits@)@BlockAmount@ダメージを軽減</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"BlockAmount","value":15.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"BlockAmount","value":30.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"BlockAmount","value":60.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ニンジャ","trait_id":"Ninja","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ninja.png","tooltip_text":"攻撃力とスキルパワーが増加する。<br><br>この特性は「ニンジャが1体」または「異なるニンジャが4体」いる時のみ有効となる。<br><br><row>(@MinUnits@)ニンジャ1体の攻撃力が@ADValue@増加し、スキルパワーが@APValue@%上昇</row><br><row>(@MinUnits@)全てのニンジャの攻撃力が@ADValue@増加し、スキルパワーが@APValue@%上昇</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ADValue","value":50.0000,"format_string":""},{"name":"APValue","value":50.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ADValue","value":80.0000,"format_string":""},{"name":"APValue","value":80.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ノーブル","trait_id":"Noble","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Noble.png","tooltip_text":"戦闘開始時に一部の味方の物理防御が@Armor@、魔法防御が@MagicResist@増加し、通常攻撃命中時に体力を@Heal@回復する。<br><br><row>(@MinUnits@)ランダムな味方1体</row><br><row>(@MinUnits@)味方全員</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"Armor","value":50.0000,"format_string":""},{"name":"Heal","value":30.0000,"format_string":""},{"name":"MagicResist","value":50.0000,"format_string":""}],"min_units":3,"max_units":5,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"Armor","value":50.0000,"format_string":""},{"name":"Heal","value":30.0000,"format_string":""},{"name":"MagicResist","value":50.0000,"format_string":""}],"min_units":6,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ファントム","trait_id":"Phantom","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Phantom.png","tooltip_text":"<row>(@MinUnits@)戦闘開始時にランダムな敵1体の体力が@HPToSet@になる。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPToSet","value":100.0000,"format_string":""}],"min_units":2,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"パイレーツ","trait_id":"Pirate","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"<row>(@MinUnits@)他のプレイヤーとの戦闘終了時に、自身のアリーナに最大4ゴールドが入った宝箱が出現する。</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":3,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"レンジャー","trait_id":"Ranger","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"@ProcRate@秒ごとに、一定確率で攻撃速度が@ProcRate@秒間増加する。<br><br><expandRow>(@MinUnits@)発動確率@ProcPercent@%で攻撃速度x@ASMultTooltip@</expandRow><br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"ProcPercent","value":40.0000,"format_string":""},{"name":"ASMultiplier","value":2.0000,"format_string":""},{"name":"ProcRate","value":3.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"ProcPercent","value":70.0000,"format_string":""},{"name":"ASMultiplier","value":2.0000,"format_string":""},{"name":"ProcRate","value":3.0000,"format_string":""}],"min_units":4,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ロボット","trait_id":"Robot","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"(@MinUnits@)マナが満タンな状態で戦闘を開始する。","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"シェイプシフター","trait_id":"Shapeshifter","set":"TFTSet1","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"変身時に最大体力が増加する。<br><br><expandRow>(@MinUnits@)最大体力 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ialBonusDamage","value":0.0000,"format_string":""},{"name":"TyrantTooltipBonusDamage","value":75.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"BonusDamage","value":60.0000,"format_string":""},{"name":"ImperialBonusDamage","value":75.0000,"format_string":""},{"name":"TyrantTooltipBonusDamage","value":135.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"イノベーター","trait_id":"Set6_Innovator","set":"TFTSet6","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_6_Innovator.png","tooltip_text":"メカを製造して戦闘に参加させる。お供は味方「イノベーター」のスターレベルに応じて体力と攻撃力が増加する。<br><br><row>(@MinUnits@)メカ 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+@HealthRegen@%、攻撃速度 +@AttackSpeed*100@%</row><br><row>(@MinUnits@)像2体、体力回復 +@HealthRegen@%、攻撃速度 +@AttackSpeed*100@%</row><br><row>(@MinUnits@)像3体、体力回復 +@HealthRegen@%、攻撃速度 +@AttackSpeed*100@%</row><br><row>(@MinUnits@)像4体、体力回復 +@HealthRegen@%、攻撃速度 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+@AbilityPower@、攻撃速度 +@AttackSpeed*100@%</expandRow><br><br>合計スキル発動回数: <active>@TFTUnitProperty.trait:TFT7_LagoonCount@</active><br>獲得したゴールド額: <active>@TFTUnitProperty.trait:TFT7_LagoonRewardCountGold@</active><br>獲得した報酬数: 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隣接する味方チャンピオン1体が「レジェンド」に自身の命を捧げる。「レジェンド」はその味方の体力、物理防御、魔法防御の@StatPercent@%、そして魔力の@APPercent@%を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"StatPercent","value":100.0000,"format_string":""},{"name":"APPercent","value":30.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"メイジ","trait_id":"Set7_Mage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mage.png","tooltip_text":"スキルを2回発動する。また、合計魔力が増加する。<br><br><expandRow>(@MinUnits@)魔力 +@APMultiplier*100@%</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"APMultiplier","value":0.8000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"APMultiplier","value":1.0500,"format_string":""}],"min_units":5,"max_units":6,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"APMultiplier","value":1.3500,"format_string":""}],"min_units":7,"max_units":8,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"APMultiplier","value":1.9500,"format_string":""}],"min_units":9,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"ミラージュ","trait_id":"Set7_Mirage","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Mirage.png","tooltip_text":"「ミラージュ」チャンピオンは、試合ごとに異なる特性ボーナスを獲得する。","innate_trait_sets":[{"effect_amounts":[{"name":"DuelistBonusMoveSpeed","value":200.0000,"format_string":""}]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":40.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":50.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":20.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":6.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":20.0000,"format_string":""},{"name":"WarlordBonusHealth","value":200.0000,"format_string":""},{"name":"WarlordBonusAP","value":20.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":5.0000,"format_string":""},{"name":"BrillianceTableNum","value":2.0000,"format_string":""}],"min_units":2,"max_units":3,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":65.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":65.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":30.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":12.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":33.0000,"format_string":""},{"name":"WarlordBonusHealth","value":300.0000,"format_string":""},{"name":"WarlordBonusAP","value":30.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":8.0000,"format_string":""},{"name":"BrillianceTableNum","value":4.0000,"format_string":""}],"min_units":4,"max_units":5,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":65.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":80.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":40.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":20.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":50.0000,"format_string":""},{"name":"WarlordBonusHealth","value":450.0000,"format_string":""},{"name":"WarlordBonusAP","value":45.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":12.0000,"format_string":""},{"name":"BrillianceTableNum","value":6.0000,"format_string":""}],"min_units":6,"max_units":7,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"DawnbringerPercentHealthThreshold","value":50.0000,"format_string":""},{"name":"DawnbringerPercentHealing","value":110.0000,"format_string":""},{"name":"ExecutionerHealthThreshold","value":100.0000,"format_string":""},{"name":"ExecutionerCritDamage","value":50.0000,"format_string":""},{"name":"DuelistStackingAttackSpeed","value":30.0000,"format_string":""},{"name":"DuelistMaxStacks","value":10.0000,"format_string":""},{"name":"ElectricDamagePercent","value":9.0000,"format_string":""},{"name":"ElectricChance","value":100.0000,"format_string":""},{"name":"WarlordBonusHealth","value":600.0000,"format_string":""},{"name":"WarlordBonusAP","value":60.0000,"format_string":""},{"name":"WarlordPercentIncreasePerStack","value":10.0000,"format_string":""},{"name":"SpellswordAPPerAttack","value":20.0000,"format_string":""},{"name":"BrillianceTableNum","value":8.0000,"format_string":""}],"min_units":8,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"モノリス","trait_id":"Set7_Monolith","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Monolith.TFT_Set7_Stage2.png","tooltip_text":"(@MinUnits@)フィールド上の3つのマスを強化する。戦闘開始時: そのマスに立っているユニットは、@DamageReductionPercent@%のダメージ軽減効果を獲得する。","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"DamageReductionPercent","value":18.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ミスティック","trait_id":"Set7_Mystic","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_2_Mystic.png","tooltip_text":"味方チームの魔法防御が増加する。<br><br><expandRow>(@MinUnits@)魔法防御 +@MagicResist@</expandRow>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"MagicResist","value":40.0000,"format_string":""}],"min_units":2,"max_units":2,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"MagicResist","value":80.0000,"format_string":""}],"min_units":3,"max_units":3,"style_idx":3,"style_name":"kSilver"},{"effect_amounts":[{"name":"MagicResist","value":150.0000,"format_string":""}],"min_units":4,"max_units":4,"style_idx":4,"style_name":"kGold"},{"effect_amounts":[{"name":"MagicResist","value":300.0000,"format_string":""}],"min_units":5,"style_idx":5,"style_name":"kChromatic"}]},{"display_name":"プロディジー","trait_id":"Set7_Prodigy","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Prodigy.TFT_Set7_Stage2.png","tooltip_text":"(@MinUnits@)毎試合、ノムジーはランダムな特性を獲得し、その特性を持ったかつての「龍使い」を召喚して一緒に戦う。<br><br>「龍使い」の魔力は常にノムジーの魔力と同じになる。ノムジーが倒されると、「龍使い」の攻撃速度が@AttackSpeed*100@%増加する。","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeed","value":1.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"レイジウィング","trait_id":"Set7_Ragewing","set":"TFTSet7","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_7_Ragewing.png","tooltip_text":"インネイト: マナを「レイジ」に変換し、通常攻撃のたびに「レイジ」が15溜まる。スキルを発動すると4秒間激昂し、攻撃速度が25%増加する。ただしその間、「レイジ」は獲得できない。<br><br>激昂時に以下のステータスを獲得:<br><br><row>(@MinUnits@)攻撃速度 +@AttackSpeedPercent@%、オムニヴァンプ(与ダメージの一定割合にあたる体力を回復) +@Omnivamp@%</row><br><row>(@MinUnits@)攻撃速度 +@AttackSpeedPercent@%、オムニヴァンプ +@Omnivamp@%</row><br><row>(@MinUnits@)攻撃速度 +@AttackSpeedPercent@%、オムニヴァンプ +@Omnivamp@%</row><br><row>(@MinUnits@)攻撃速度 +@AttackSpeedPercent@%、オムニヴァンプ 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休眠状態となり、倒された味方の魂を吸収する。魂1個につき魔力が@BonusAP@増加する。<br><br>各戦闘で1回のみ、体力が@HealthThreshold@%になるか、味方チームが全滅すると、覚醒して戦い始める。","innate_trait_sets":[{"effect_amounts":[]}],"conditional_trait_sets":[{"effect_amounts":[{"name":"BonusAP","value":40.0000,"format_string":""},{"name":"HealthThreshold","value":70.0000,"format_string":""}],"min_units":1,"max_units":1,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ショアショット","trait_id":"Set8_Deadeye","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Sureshot.png","tooltip_text":"戦闘開始時: 攻撃力が即座に増加し、その後は@Frequency@秒ごとに増加する。<br><br><expandRow>(@MinUnits@)攻撃力 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移動速度が増加する。<br><br>通常攻撃を行うと攻撃速度が増加する。最大@MaxStacks@スタック。<br><br><row>(@MinUnits@)スタックごとの増加攻撃速度 +@ASPerStack@%</row><br><row>(@MinUnits@)スタックごとの増加攻撃速度 +@ASPerStack@%</row><br><row>(@MinUnits@)スタックごとの増加攻撃速度 +@ASPerStack@%、「デュエリスト」の被ダメージ@DRPercent@%軽減</row><br><row>(@MinUnits@)スタックごとの増加攻撃速度 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「プライム」が最も近くにいる「メカ」2体と合体して、その基本体力の@HealthPercent@%を獲得する。<br><br><row>(@MinUnits@)「プライム」の魔力が@APAmount@、攻撃力が@ADPercent@%増加する</row><br><row>(@MinUnits@)すべての「メカ」の魔力が@APAmount@、攻撃力が@ADPercent@%増加する。「プライム」はこの増加量が2倍になる</row>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HealthPercent","value":90.0000,"format_string":""},{"name":"ADPercent","value":60.0000,"format_string":""},{"name":"APAmount","value":60.0000,"format_string":""}],"min_units":3,"max_units":4,"style_idx":2,"style_name":"kBronze"},{"effect_amounts":[{"name":"HealthPercent","value":90.0000,"format_string":""},{"name":"ADPercent","value":55.0000,"format_string":""},{"name":"APAmount","value":55.0000,"format_string":""}],"min_units":5,"style_idx":4,"style_name":"kGold"}]},{"display_name":"予報士","trait_id":"Set8_Forecaster","set":"TFTSet8","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_8_Forecaster.png","tooltip_text":"隣接する味方に、天気に応じたボーナスを付与する。天気は試合ごとに変化する。 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射程距離が@BonusRange@マス増加する。<br><br>周囲に敵がいる場合、安全な場所までダッシュしてからスキルを発動する。<br><br><row>(@MinUnits@)クリティカル率 +@CritChanceAmpPercent@%</row><br><row>(@MinUnits@)クリティカル率 +@CritChanceAmpPercent@%</row><br><row>(@MinUnits@)クリティカル率 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決めポーズを取り、味方チームが与えるダメージを@BaseBonusDamage@%増加させる。この追加ダメージは、味方チームの★★★チャンピオン1体ごとに@BonusDamagePer3Star@%増加する。</row><br><br>追加ダメージ: 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戦闘開始時に、敵の後衛へとジャンプする。<br><br>クリティカルダメージとクリティカル率が増加する。<br><br><expandRow>(@MinUnits@)クリティカルダメージ +@CritAmpPercent@%、クリティカル率 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at_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"パイレーツ","trait_id":"TFTTutorial_Pirate","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Pirate.png","tooltip_text":"(@MinUnits@)他のプレイヤーとの戦闘終了時に、自身のボードに最大4ゴールドが入った宝箱が出現する。","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":3,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"レンジャー","trait_id":"TFTTutorial_Ranger","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Ranger.png","tooltip_text":"(@MinUnits@)@DelayBetweenBuffs@秒ごとに、@BuffDuration@秒間攻撃速度が@AttackSpeed@%増加する。この効果は戦闘開始から@InitialDelay@秒後に始まる。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"AttackSpeed","value":100.0000,"format_string":""},{"name":"BuffDuration","value":4.0000,"format_string":""},{"name":"DelayBetweenBuffs","value":4.0000,"format_string":""},{"name":"InitialDelay","value":4.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ロボット","trait_id":"TFTTutorial_Robot","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Robot.png","tooltip_text":"(@MinUnits@)マナが満タンな状態で戦闘を開始する。","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[],"min_units":1,"max_units":25000,"style_idx":4,"style_name":"kGold"}]},{"display_name":"シェイプシフター","trait_id":"TFTTutorial_Shapeshifter","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Shapeshifter.png","tooltip_text":"(@MinUnits@)変身時に最大体力が@HPPercent@%増加する。<br>","innate_trait_sets":[],"conditional_trait_sets":[{"effect_amounts":[{"name":"HPPercent","value":60.0000,"format_string":""}],"min_units":3,"style_idx":4,"style_name":"kGold"}]},{"display_name":"ソーサラー","trait_id":"TFTTutorial_Sorcerer","set":"TFTTutorialSet","icon_path":"/lol-game-data/assets/ASSETS/UX/TraitIcons/Trait_Icon_Sorcerer.png","tooltip_text":"インネイト: 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