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%i:cooldown%","description":"子羊が対象に狙いを定めて攻撃し、スロウ効果を与える。子羊が同じ対象をさらに2回攻撃すると、その次の攻撃で狼が代わりに襲撃して大ダメージを与える。","dynamicDescription":"敵を衰弱させて、@SlowDuration@秒間@TotalSlow@%の<status>スロウ効果</status>を与える。<br><br>同じ対象に間隔を@TotalDuration@秒以上開けずに連続で通常攻撃を行うと、3回目の通常攻撃で狼にその敵を襲撃させて<physicalDamage>@BaseBiteDamage@</physicalDamage><physicalDamage>(+減少体力の@PercentBiteDamage@)の物理ダメージ</physicalDamage>を与える。<br><br>対象の体力が@HealthThreshold@未満の場合は、狼の襲撃がクリティカルになり、代わりに<physicalDamage>@BaseBiteDamage@</physicalDamage><physicalDamage>(+減少体力の@CritDamage@)の物理ダメージ</physicalDamage>を与える。@SpellModifierDescriptionAppend@","range":[500.0000,500.0000,500.0000,500.0000,500.0000,500.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[14.0000,13.0000,12.0000,11.0000,10.0000,9.0000],"coefficients":{"coefficient1":0.8000,"coefficient2":1.0000},"effectAmounts":{"Effect1Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect2Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect3Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect4Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"r","name":"羊の執行猶予","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Kindred/HUD/Icons2D/Kindred_R.png","abilityVideoPath":"champion-abilities/0203/ability_0203_R1.webm","abilityVideoImagePath":"champion-abilities/0203/ability_0203_R1.jpg","cost":"@Cost@@AbilityResourceName@","cooldown":"@Cooldown@秒 %i:cooldown%","description":"子羊が展開した効果範囲内にいるすべての生命は死から免れる。効果時間中は誰も倒されることはない。効果時間終了時に全ユニットの体力が一定数回復する。","dynamicDescription":"@Effect2Amount@秒間、地面に祝福を与えて、その中にいる味方、敵、中立のあらゆるユニットが死を免れる。残り体力が10%になったユニットは、範囲内にいる間はダメージも回復効果も受けなくなる。<br><br>祝福が終了すると、範囲内にいる全ユニットの<healing>体力が@Effect1Amount@</healing>回復する。@SpellModifierDescriptionAppend@","range":[500.0000,500.0000,500.0000,500.0000,500.0000,500.0000],"costCoefficients":[100.0000,100.0000,100.0000,100.0000,100.0000,100.0000],"cooldownCoefficients":[180.0000,150.0000,120.0000,120.0000,120.0000,120.0000],"coefficients":{"coefficient1":0.2200,"coefficient2":0.3300},"effectAmounts":{"Effect1Amount":[225.0000,225.0000,300.0000,375.0000,400.0000,400.0000,400.0000],"Effect2Amount":[4.0000,4.0000,4.0000,4.0000,0.0000,0.0000,0.0000],"Effect3Amount":[530.0000,530.0000,530.0000,530.0000,0.0000,0.0000,0.0000],"Effect4Amount":[400.0000,400.0000,400.0000,400.0000,400.0000,400.0000,400.0000],"Effect5Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0}]}