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Select an element to add it to her current form.

"The wind sweeps through everything."
Elemental Form: AirLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

Elemental Power: @MotePercent@%

"The wind sweeps through everything."
Elemental Mastery: AirAdd the element of Air to Lux's current form.

"Winds, lift me to new heights!"
Increased Attack Range. Ability damage dealt by this weapon marks the victim and grants Aphelios a bonus long-range Attack.Attacks with this weapon restore Health and can overheal you.Attacks with this weapon deal 110% damage and explode behind the target.Aphelios Attacks faster with this weapon the closer he is to his target and gains bonus damage on Ability hits.Attacks with this weapon apply a decaying Slow.RifleScythe PistolFlamethrowerChakramCannon{{ApheliosGun_LoreName_5}}CalibrumSeverumInfernumCrescendummirror ChakramGravitum{{ ApheliosGun_LoreName_1 }} ({{ ApheliosGun_GameplayDesc_1 }}){{ ApheliosGun_LoreName_2 }} ({{ ApheliosGun_GameplayDesc_2 }}){{ ApheliosGun_LoreName_3 }} ({{ ApheliosGun_GameplayDesc_3 }}){{ ApheliosGun_LoreName_4 }} ({{ ApheliosGun_GameplayDesc_4 }}){{ ApheliosGun_LoreName_5 }} ({{ ApheliosGun_GameplayDesc_5 }})Fire a long range shot, damaging the first enemy.Move fast and continuously fire both guns at closest enemy over @spell.ApheliosSeverumQ:Duration@ seconds.Blast flames in the target direction and Attack all enemies hit with your off-hand weapon.Deploy a sentry equipped with a copy of Aphelios' off-hand weapon that Attacks nearby enemies.Root all enemies currently Slowed by {{ApheliosGun_LoreName_5}}.Next: CalibrumNext: SeverumNext: InfernumNext: CrescendumNext: GravitumAbility unlocks at level 2@keyTooltip@{{ Item_3050_Name }}An ally with {{ Item_3050_Name }} has chosen this unit as their Accomplice.This unit has used {{ Item_3050_Name }} to choose an Accomplice.This unit reduces the Attack Speed of nearby enemies.Liandry's Anguish - BurnBurning for magic damage each second.Liandry's Anguish - Penetration@f1*100@% Magic Resist penetrated by this effect's caster.Luden's Tempest+@Item.6655:SpeedAmount*100@% Move SpeedEverfrost - RootRootedEverfrost - SlowSlowed by @Item.6656:SlowAmount*100@%.{{ Item_Active_Named }} Supercharged: This unit has increased movespeed towards enemy champions and structures, and will unleash a slowing shockwave when it gets near an enemy or at the end of the effect.Kraken SlayerAt 2 stacks, deal additional true damage on next Attack.Immortal Shieldbow - Lifesteal+@f1*100@% Life StealImmortal Shieldbow - Shield@f1@ ShieldDuskblade of Draktharr - StealthInvisibleEclipse - ShieldEclipse - Speed+@Item.6692:MovementSpeedAmount*100@% Move SpeedProwler's Claw - VulnerabilityTaking @Item.6693:AmpAmount*100@% increased damage from this effect's caster.Umbral DashAatrox has increased Attack Damage.Source: @SourceName@Deathbringer Stance - MutilatorHealing and shielding on this champion is reduced.Source: @SourceName@Deathbringer StanceAatrox's next basic attack will deal bonus damage.Source: @SourceName@World EnderAatrox is reviving.Source: @SourceName@World EnderAatrox has increased Movement Speed, Attack Damage, and increased healing. If he gets a takedown, this effect is extended.Source: @SourceName@Infernal ChainsThis unit is slowed.Source: @SourceName@Infernal ChainsThis unit needs to leave the area or will get pulled back to the center.Source: @SourceName@This unit takes amplified damage.Essence TheftMulti-striking an enemy champion with abilities grants Ahri a burst of movement speed.Whenever Ahri hits with an Ability, she gains a stack, up to 3 per Ability. After reaching 9 stacks, Ahri's next Ability restores @EssenceTheftBaseHeal@ Health per enemy hit.When Ahri strikes 9 enemies with her abilities, her next ability also heals her for each enemy hit.Shuriken FlipAkali can dash to the marked target and strike themAssassin's MarkDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.Akali gains increased movement speed.ObscuredAkali is Invisible and cannot be seen by enemies.This unit takes bonus true damage whenever it is hit by magic damage.Sentry: {{ ApheliosGun_LoreName_@f1@ }}Aphelios summoned a Sentry equipped with {{ ApheliosGun_LoreName_@f1@ }}. Sentries periodically attack the nearest enemy, prioritizing champions (rate is based on Aphelios' attack speed).Source: @SourceName@{{ ApheliosGun_LoreName_2 }}SeverumGain a shield when the {{ ApheliosGun_LoreName_2 }} heals you above max health.Source: @SourceName@Concussive Blows ImmunityThis unit is immune to receiving stacks of Concussive Blows.Braum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.This unit is stunned.
This unit deals @f8@% of its normal damage.
This unit receives @f9@% of its normal damage.
This unit's heals are @f2@% as effective.
This unit's shields are @f13@% as effective.@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@s %i:cooldown%Cloud Dragon SoulGain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased by an additional @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown). Gain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Move Speed, increased to @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Move Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate Ability. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown).@Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@s %i:cooldown%Infernal Dragon SoulDamaging Abilities and Attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:TotalDamage@ adaptive damage.Damaging Abilities and Attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:BaseDamage@ (+@Spell.SRX_DragonSoulBuffInfernal:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffInfernal:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffInfernal:BonusHPRatio*100@% bonus health) adaptive damage.Mountain Dragon SoulAvoid taking damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s to regain your Mountain Soul Shield.Gain a @Spell.SRX_DragonSoulBuffMountain:TotalShield@ Shield after avoiding damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@ seconds.Become shielded for @Spell.SRX_DragonSoulBuffMountain:BaseShieldValue@ (+@Spell.SRX_DragonSoulBuffMountain:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffMountain:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffMountain:BonusHPRatio*100@% bonus health) after avoiding champion damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@ seconds.Ocean Dragon SoulRestore @Spell.SRX_DragonSoulBuffOcean:TotalHeal@ Health and @Spell.SRX_DragonSoulBuffOcean:TotalMana@ Mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.Regenerate @Spell.SRX_DragonSoulBuffOcean:BaseHealValue@ (+@Spell.SRX_DragonSoulBuffOcean:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffOcean:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffOcean:BonusHPRatio*100@% bonus health) health and @Spell.SRX_DragonSoulBuffOcean:BaseManaValue@ (+@Spell.SRX_DragonSoulBuffOcean:ManaRatioForTooltip*100@% maximum mana) mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.Aspect of the DragonDamaging enemies causes them to burn for @f1*3@ true damage (based on game duration) over @Spell.ElderDragonBuff:DebuffDuration@ seconds. Damaging an enemy champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% Health blasts them with Dragonfire, dealing 100% of their max Health as true damage.Rising Spell ForceEzreal has @f1@% increased Attack Speed.Ezreal can detonate this to deal extra damage.Garen's spinning sword shreds armor, reducing this unit's armor by a percentage.Garen is spinning to win.Garen has taken damage recently and Perseverance is on cooldown.Garen is regenerating health.Garen's next attack silences his target and deals bonus damage.Garen's movement speed is increased.Garen is taking reduced damage.Restoring mana every second.Restoring health and mana every second.This unit is about to get Converged on.Immolate: This unit deals continuous magic damage around them.Flametouch: This unit is taking extra damage from being on fire.This unit has increased movement speed towards it's partner.Cooldown for the movement speed boost effect.This unit's Attack Speed is reduced.This unit is temporarily shielded.Fortify: Increase your Bonus Armor and Bonus Magic Resist for a few seconds when a Champion deals damage to you (stacks once per Champion).This unit has extra health regeneration from taking damage from champions recently.This unit has been Slowed or Immobilized. If an ally damages them, they deal bonus damage and the ally and original caster gain Move Speed. This unit deals continuous magic damage around them.Endure: This unit is regenerating healthMadnessThis unit deals increasing damage while in combat with enemy champions through the power of being really really angry.This unit is slowed.SearThis unit is suffering magic damage every second.Starfire SpellbladeThis unit's next attack is ranged and deals bonus damage to low health enemies.ZealThis unit has increased Attack Speed.ExaltedThis unit has increased Movement Speed.SunderedThis unit has reduced Armor and Magic Resistance.Radiant BlastThis unit's Movement Speed has been reduced.InterventionThis unit is immune to damage.Celestial BlessingSlowed by LilliaDream Dust
Lillia is dealing periodic damage to this unit, and it can be affected by her Ultimate.PranceLillia has increased Movement Speed. This effect stacks.Shhh.. They're AsleepThis unit is Asleep and will be woken up when they take damage...

Sorry....IlluminationLux's damaging Abilities mark enemies for 6 seconds. Lux's Attacks consume the mark, dealing @TotalDamage@ magic damage.

Final Spark will consume marks on enemies it hits and refresh them.Damaging spells afflict enemies with Illumination.

Lux's basic attacks consume Illumination, dealing bonus damage.Zz'Rot SwarmSummons an additional Voidling the next time Void Swarm is cast.Love TapMiss Fortune's basic attacks deal @f1@ bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions.Miss Fortune's first basic attack on a new target deals bonus damage.Strength of StoneThis unit has increased Armor and Health Regeneration. He is also extra tricky!Spinning is WinningWukong's ultimate is available to be cast a second time!Death's GraspThis unit is being displaced.Darkness RiseThis unit has increased speed and is dealing persistant area damage.Stolen SpiritThis unit has had their spirit stolen, and is missing some of their stats.This unit has stolen the spirit of another, gaining some of their stats.IndestructibleThis unit is shielded.Black ShieldThis unit is immune to disables and absorbs incoming magic damage.Dark BindingThis unit is unable to move. Lasts for roughly 3 years.Soul ShacklesThis unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.
Morgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.
Inherent GlamourNeeko gains magic penetration.Umbra BladesEvery 10 seconds, Nocturne's next attack will strike surrounding enemies for 120% physical damage and restore @f1@ (+@f2@) Health per target hit.

Nocturne's basic attacks reduce this cooldown by 1 second (2 against champions).Periodically, Nocturne's next basic attack will cleave through all nearby enemies and heal him.
This unit deals @f8@% of its normal damage.
This unit receives @f9@% of its normal damage.
This unit's heals are @f15@% as effective.
This unit has @f7@% of its normal movement speed.
This unit's shields are @f14@% as effective.Item Ready!Ornn is able to upgrade an ally's item!Pantheon's Move Speed is increasedAegis AssaultPantheon is invulnerable to attacks from the front and striking rapidly.Mortal WillPantheon is stacking towards an empowered spell.Pantheon's next base spell is empowered.Comet Spear SlowThis unit's Movement Speed is reduced.Shield VaultPantheon's next basic attack is empowered.FrozenThis unit is rooted and unable to move.SlowedQiyana has chilled this target, slowing them. Brush EnchantmentQiyana is stealthed and has additional movement speed.ShovedQiyana has blasted this unit backwards with a massive shockwave.StunnedThis unit is stunned and unable to move or act. Rakan has knocked this unit in the air.This unit's Attack Damage and Critical Strike Damage are reduced.ShreddedRell has attacked this unit with her lance and has stolen a portion of their Armor and MR.Cloud ZoneGaining @Spell.SRX_CloudZoneSpeedBuff:SpeedBuff*100@% Move Speed whilst inside Cloud Zones. @Spell.SRX_DragonSoulBuffInfernal:Cooldown@s %i:cooldown%Damage Dealt: @BaseDamage@ - @f1@
Damage Type: Physical/Magical

Your next damaging ability or basic attack explodes, dealing DAMAGE NUMBER / DAMAGE TYPE damage to the target and nearby enemies.Blade WhirlBlocking enemy missiles.Source: @SourceName@Cloak of MistThis unit is camouflaged while hiding in the Mist.Wraith FormThis unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.Curse of the Black MistThis unit has dissolved into Mist and hides nearby allies from view.Essence TapWeakened SoulSenna will absorb Mist from this unit and deal bonus damage if she hits it a second time.AbsolutionSenna has increased stats from absorbing Mist:
Attack Damage - @f4@
Range - @f2@
Critical Strike Chance - @f1@%
Lifesteal - @f3@%Oh the eternity we shall spend together.Senna and Lucian seem tired. Why not put them to rest?

If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.Sentinels of Light don't fear the darkThresh is on the move. This monster needs to be put down.

If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the Black Mist, gaining some of his power.Relax, just... let go.Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.
Welcome HomePoor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.Purity… peaceThresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.SanctuaryThis unit absorbs incoming damage.Grasp of the Shadow IslesThis unit is unable to move.This unit and its nearby allies will be immobilized after a brief delay.RootThis unit is rooted.SlowThis unit has reduced Movement Speed.StunEchoSeraphine's next basic spell cast will Echo.NotesSeraphine's next basic attack has bonus range and deals additional magic damage.HealSeraphine will heal nearby allied champions.HasteThis unit has increased Movement Speed. Such grace!ShieldThis unit is shielded from damage.Looking for a FightGain movement speed toward enemy champions.This unit's movement speed is slowed.Not Mad YetSett has increased defenses.asdSett has a rapidly decaying shield.Down But Not OutTotal bonus Armor and Magic Resistance: @f1@Sion has +@f1@ Max Health.Static FieldAbout to be shocked by Blitzcrank!AbscondSylas is shielded against magic damage.UnshackledSylas' next attack will be empowered.HijackSylas is holding onto a stolen ultimate!Sylas has stolen this enemy's ultimate!Varus has increased Attack Speed after killing an enemy.Varus is readying a powerful shot.Glorious EvolutionViktor is prototyping a Hex Upgrade.Slowed by Volibear's lightning energy.Volibear is shielded by electrical energy.Volibear has increased attack speed. At 5 stacks his attacks create chain lightning.Stunned by Volibear.Volibear's next attack will deal bonus damage and stun his target.Volibear has increased health and attack range, and can pass through units.Volibear has temporarily disabled this tower.OhmwreckerVolibear's next Frenzied Maul will deal bonus damage and heal him.ZoomiesThis character has been healed and has extra Movement Speed and Attack Speed. Zoom!Bop 'n' BlockYuumi is granting this unit a shield that follows wherever she goes!Prowling ProjectileSlowed by Yuumi's Prowling Projectile.Final ChapterRooted by Yuumi's Final ChapterIf this character is hit with three waves of Yuumi's ult, they are rooted!You and Me!Yuumi is attached to this champion and is untargetable. Yuumi is untargetable and attached to one of her allies.Yuumi is Attached to this unit and is untargetable.Let's Bounce!Slowed by Zac's bouncing.the Darkin BladeAatrox

QiyanaMist WraithSenna can attack this soul to absorb its power, freeing it from the Black Mist.Mist WraithSennaBorn in Piltover to Zaunite parents, Seraphine can hear the souls of others—the world sings to her, and she sings back. Though these sounds overwhelmed her in her youth, she now draws on them for inspiration, turning the chaos into a symphony. She performs for the sister cities to remind their citizens that they're not alone, that they're stronger together, and that, in her eyes, their potential is limitless.SeraphineElemental Form: DarkLux has mastered opposing elements and has transcended to a higher form.

"Relinquish your spark."
Twisted TreelineSummoner's RiftHowling AbyssTeamfight TacticsARAMCo-op vs. AICustomNormalRankedIn Champion SelectIn LobbyHosting custom gameIn GameIn QueueOut of gameAhriAnnieAsheAurelion SolBardMeepBlitzcrankCaitlynCassiopeiaCho'GathDariusEkkoEzrealFioraFizzGangplankGnarGravesIllaoiIreliaJannaJarvan IVJayceJhinJinxKai'SaKarmaKassadinKayleKha'ZixKog'MawLeonaLucianLuluLuxMalphiteMaster YiMiss FortuneMordekaiserNautilusNeekoNocturnePoppyRakanRivenRumbleShacoShenSonaSorakaSyndraTeemoThreshTwisted FateUrgotVayneVel'KozViViktorWukongXayahXin ZhaoYasuoZedZiggsZoeAkaliApheliosSentry TurretAzirAzirSoldierAzirUltSoldierDianaEliseEliseSpiderEvelynnGalioGarenHecarimJaxKalistaKatarinaKaynKennenKindredLee SinLilliaLissandraMaokaiMorganaNexus MinionNamiNidaleeNunu & WillumpPykeSejuaniSettSylasTahm KenchTalonVeigarWarwickYoneYuumiZileanDummyInvincible DummyMelee DummyRanged DummyElemental Form: NatureLux has gained enough elemental power to master an element! Select an element to add it to her current form.

"The seeds of conflict bear bitter fruit."
Elemental Form: NatureLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

Elemental Power: @MotePercent@%

"The seeds of conflict bear bitter fruit."
Elemental Mastery: NatureAdd the element of Nature to Lux's current form.

"The seeds of potential have blossomed!"
Spiderlings deal @spell.EliseR:SpiderTotalDamage@ magic damage and take @Effect4Amount@% reduced damage from multi-target Abilities.30% chance to swap to botlaneNo manatees were harmed in the making of this modeThank you for reading me+100% damage to Elder Lizards and associated spiritsThis champion would like you to buff them, please{{ Extra_Awesome_13_@f14@ }}+10000 gold for killing Teemo+10000 gold for killing ZoeYou did it. You found the secret tooltip. Go you+10000 gold for killing Shaco+10000 gold for killing Zed+10000 gold for killing Akali+10000 gold for killing Yuumi+10000 gold for killing Sylas+10000 gold for killing Azir+10000 gold for killing Blitzcrank+10000 gold for killing Fizz100% chance to place, at least, second@SpellSlot.R:DisplayName@ will be used extra effectively this gameTakes 30% reduced damage from UnicornsCurrent Forecast: Chilly, with a moderate to high chance of violent deathThis unit deals tons of damageEvery third hit will deal 100% of the damage it was going to doChampion reroll cost reduced by 1 goldParticipation Bonus: Activated!+1 Really Useful Tooltips+40000 Potato AffinityThis unit wants to be the very best, like no one ever was.Your attacks have a small change to rework RyzeDamage received by champions not in this game is reduced by 200%.Protection against superfluous decisivenessThis unit is vulnerable to consequences{{ Extra_Awesome_28_@f14@ }}This unit wants to be an astronaut when it grows upThis unit is grown upPlease do not feed the manatees (unless you have ice cream sandwiches)Golden Spatulas' shininess increased by 87.4%The damage you deal is dealt as damage10 years is 5256000 minutes+100% chance to befriend VilemawThis line will randomly change colors#800000#9A6324#4363d8#911eb4#f032e6#fabebe#ffd8b1#fffac8#aaffc3#e6beff#eeeeee#808000#469990#e6194B#f58231#ffe119#bfef45#3cb44b#42d4f4Pew pew pew %i:scaleAP% %i:scaleAP% %i:scaleAP%And my axe %i:scaleAD%This champion is secretly NeekoThis tooltip believes in youThis tooltip reminds you to drink plenty of waterElemental Form: MysticLux has mastered the elements of Nature and Water and has transcended to a higher form.

"This is a dream come true!"
Elemental Form: FireLux has gained enough elemental power to master an element! Select an element to add it to her current form.

"Well, this place isn't going to burn itself down."
Elemental Form: FireLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

Elemental Power: @MotePercent@%

"Well, this place isn't going to burn itself down."
Elemental Mastery: FireAdd the element of Fire to Lux's current form.

"Is it hot in here, or is it just me?"
Luden's Tempest+@Item.6655:SpeedAmount*100@% Move SpeedLuden's TempestLuden's Tempest+@Item.6655:SpeedAmount*100@% Move Speed
Press [Shift] to show more infoKraken SlayerAt 2 stacks, deal additional true damage on next Attack.Kraken SlayerKraken SlayerAt 2 stacks, deal additional true damage on next Attack.
Press [Shift] to show more infoImmortal Shieldbow - Lifesteal+@f1*100@% Life StealImmortal Shieldbow - LifestealImmortal Shieldbow - Lifesteal+@f1*100@% Life Steal
Press [Shift] to show more infoDuskblade of Draktharr - StealthInvisibleDuskblade of Draktharr - StealthDuskblade of Draktharr - StealthInvisible
Press [Shift] to show more infoEclipse - Shield@f1@ ShieldEclipse - ShieldEclipse - Shield@f1@ Shield
Press [Shift] to show more infoEclipse - Speed+@Item.6692:MovementSpeedAmount*100@% Move SpeedEclipse - SpeedEclipse - Speed+@Item.6692:MovementSpeedAmount*100@% Move Speed
Press [Shift] to show more infoChilling Smite ProgressSmites Remaining until Chilling Smite is unlockedChilling Smite ProgressChilling Smite ProgressSmites Remaining until Chilling Smite is unlocked
Press [Shift] to show more infoImmolating Smite ProgressSmites Remaining until Immolating Smite is unlockedImmolating Smite ProgressImmolating Smite ProgressSmites Remaining until Immolating Smite is unlocked
Press [Shift] to show more infoMountain Dragon SoulAvoid taking damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s to regain your Mountain Soul Shield.Mountain Dragon SoulMountain Dragon SoulAvoid taking damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s to regain your Mountain Soul Shield.
Press [Shift] to show more infoMountain Dragon SoulGain a @Spell.SRX_DragonSoulBuffMountain:TotalShield@ Shield after avoiding damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@ seconds.Mountain Dragon SoulGain a @Spell.SRX_DragonSoulBuffMountain:TotalShield@ Shield after avoiding damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@ seconds.
Press [Shift] to show more infoCloud Dragon Soul@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@s %i:cooldown%Gain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Move Speed, increased to @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Move Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate Ability. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown).Cloud Dragon Soul@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@s %i:cooldown%Cloud Dragon Soul@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@s %i:cooldown%Gain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Move Speed, increased to @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Move Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate Ability. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown).
Press [Shift] to show more infoCloud Dragon Soul@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@s %i:cooldown%Gain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased by an additional @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown). Cloud Dragon Soul@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@s %i:cooldown%Gain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased by an additional @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown).
Press [Shift] to show more infoInfernal Dragon Soul@Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@s %i:cooldown%Damaging Abilities and Attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:BaseDamage@ (+@Spell.SRX_DragonSoulBuffInfernal:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffInfernal:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffInfernal:BonusHPRatio*100@% bonus health) adaptive damage.Infernal Dragon Soul@Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@s %i:cooldown%Infernal Dragon Soul@Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@s %i:cooldown%Damaging Abilities and Attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:BaseDamage@ (+@Spell.SRX_DragonSoulBuffInfernal:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffInfernal:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffInfernal:BonusHPRatio*100@% bonus health) adaptive damage.
Press [Shift] to show more infoInfernal Dragon Soul@Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@s %i:cooldown%Damaging Abilities and Attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:TotalDamage@ adaptive damage.Infernal Dragon Soul@Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@s %i:cooldown%Damaging Abilities and Attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:TotalDamage@ adaptive damage.
Press [Shift] to show more infoMountain Dragon SoulBecome shielded for @Spell.SRX_DragonSoulBuffMountain:BaseShieldValue@ (+@Spell.SRX_DragonSoulBuffMountain:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffMountain:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffMountain:BonusHPRatio*100@% bonus health) after avoiding champion damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@ seconds.Mountain Dragon SoulBecome shielded for @Spell.SRX_DragonSoulBuffMountain:BaseShieldValue@ (+@Spell.SRX_DragonSoulBuffMountain:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffMountain:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffMountain:BonusHPRatio*100@% bonus health) after avoiding champion damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@ seconds.
Press [Shift] to show more infoOcean Dragon SoulRegenerate @Spell.SRX_DragonSoulBuffOcean:BaseHealValue@ (+@Spell.SRX_DragonSoulBuffOcean:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffOcean:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffOcean:BonusHPRatio*100@% bonus health) health and @Spell.SRX_DragonSoulBuffOcean:BaseManaValue@ (+@Spell.SRX_DragonSoulBuffOcean:ManaRatioForTooltip*100@% maximum mana) mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.
Ocean Dragon SoulOcean Dragon SoulRegenerate @Spell.SRX_DragonSoulBuffOcean:BaseHealValue@ (+@Spell.SRX_DragonSoulBuffOcean:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffOcean:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffOcean:BonusHPRatio*100@% bonus health) health and @Spell.SRX_DragonSoulBuffOcean:BaseManaValue@ (+@Spell.SRX_DragonSoulBuffOcean:ManaRatioForTooltip*100@% maximum mana) mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.

Press [Shift] to show more infoOcean Dragon SoulRestore @Spell.SRX_DragonSoulBuffOcean:TotalHeal@ Health and @Spell.SRX_DragonSoulBuffOcean:TotalMana@ Mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.
Ocean Dragon SoulRestore @Spell.SRX_DragonSoulBuffOcean:TotalHeal@ Health and @Spell.SRX_DragonSoulBuffOcean:TotalMana@ Mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.

Press [Shift] to show more infoSoul FurnaceSion has +@f1@ Max Health.Soul FurnaceSoul FurnaceSion has +@f1@ Max Health.
Press [Shift] to show more infoShurelya's BattlesongThis unit's spells and attacks are dealing extra damage. Source: @SourceName@Shurelya's BattlesongThis unit's spells and attacks are dealing extra damage.
Press [Shift] to show more infoSource: @SourceName@Shurelya's BattlesongThis unit is moving faster. Source: @SourceName@Shurelya's BattlesongThis unit is moving faster.
Press [Shift] to show more infoSource: @SourceName@{{ Item_3050_Name }}An ally with {{ Item_3050_Name }} has chosen this unit as their Accomplice.Source: @SourceName@{{ Item_3050_Name }}An ally with {{ Item_3050_Name }} has chosen this unit as their Accomplice.
Press [Shift] to show more infoSource: @SourceName@{{ Item_3050_Name }}This unit has used {{ Item_3050_Name }} to choose an Accomplice.Source: @SourceName@{{ Item_3050_Name }}This unit has used {{ Item_3050_Name }} to choose an Accomplice.
Press [Shift] to show more infoSource: @SourceName@Frozen HeartThis unit reduces the Attack Speed of nearby enemies.Source: @SourceName@Frozen HeartThis unit reduces the Attack Speed of nearby enemies.
Press [Shift] to show more infoSource: @SourceName@Rylai's Crystal ScepterThis unit is slowed. Source: @SourceName@Rylai's Crystal ScepterThis unit is slowed.
Press [Shift] to show more infoSource: @SourceName@Hextech RocketbeltThis unit is moving faster towards enemy champions. Source: @SourceName@Hextech RocketbeltThis unit is moving faster towards enemy champions.
Press [Shift] to show more infoSource: @SourceName@Locket of the Iron SolariThis unit has bonus Armor and Magic Resist. Source: @SourceName@Locket of the Iron SolariThis unit has bonus Armor and Magic Resist.
Press [Shift] to show more infoSource: @SourceName@Locket of the Iron SolariThe next Locket of the Iron Solari shield will have reduced effect on this unit. Source: @SourceName@Locket of the Iron SolariThe next Locket of the Iron Solari shield will have reduced effect on this unit.
Press [Shift] to show more infoSource: @SourceName@Locket of the Iron SolariThis unit is shielded. Source: @SourceName@Locket of the Iron SolariThis unit is shielded.
Press [Shift] to show more infoSource: @SourceName@Ardent CenserThis unit has increased Attack Speed and is dealing bonus magic damage On-Hit. Source: @SourceName@Ardent CenserThis unit has increased Attack Speed and is dealing bonus magic damage On-Hit.
Press [Shift] to show more infoSource: @SourceName@Imperial MandateThis unit has been Slowed or Immobilized. If an ally damages them, they deal bonus damage and the ally and original caster gain Move Speed. Source: @SourceName@Imperial MandateThis unit has been Slowed or Immobilized. If an ally damages them, they deal bonus damage and the ally and original caster gain Move Speed.
Press [Shift] to show more infoSource: @SourceName@Imperial MandateThis unit is moving faster. Source: @SourceName@Imperial MandateThis unit is moving faster.
Press [Shift] to show more infoSource: @SourceName@Horizon FocusThis unit is taking bonus damage from the debuff applier. Source: @SourceName@Horizon FocusThis unit is taking bonus damage from the debuff applier.
Press [Shift] to show more infoSource: @SourceName@Cosmic DriveThis unit is moving faster after hitting an Ability on a target. Source: @SourceName@Cosmic DriveThis unit is moving faster after hitting an Ability on a target.
Press [Shift] to show more infoSource: @SourceName@RiftmakerThis unit is doing a portion of its damage as true damage. Source: @SourceName@RiftmakerThis unit is doing a portion of its damage as true damage.
Press [Shift] to show more infoSource: @SourceName@RiftmakerThis unit is getting stronger while in champion combat. Source: @SourceName@RiftmakerThis unit is getting stronger while in champion combat.
Press [Shift] to show more infoSource: @SourceName@Night HarvesterThis unit is moving faster. Source: @SourceName@Night HarvesterThis unit is moving faster.
Press [Shift] to show more infoSource: @SourceName@Demonic EmbraceThis unit is burning for a percentage of their health per second. Source: @SourceName@Demonic EmbraceThis unit is burning for a percentage of their health per second.
Press [Shift] to show more infoSource: @SourceName@Staff of Flowing WaterThis unit has increased Move Speed and Ability Power. Source: @SourceName@Staff of Flowing WaterThis unit has increased Move Speed and Ability Power.
Press [Shift] to show more infoSource: @SourceName@Moonstone RenewerThis item's heals get stronger while in champion combat. Source: @SourceName@Moonstone RenewerThis item's heals get stronger while in champion combat.
Press [Shift] to show more infoSource: @SourceName@Liandry's Anguish - BurnBurning for magic damage each second.Source: @SourceName@Liandry's Anguish - BurnBurning for magic damage each second.
Press [Shift] to show more infoSource: @SourceName@Liandry's Anguish - Penetration@f1*100@% Magic Resist penetrated by this effect's caster.Source: @SourceName@Liandry's Anguish - Penetration@f1*100@% Magic Resist penetrated by this effect's caster.
Press [Shift] to show more infoSource: @SourceName@Everfrost - RootRootedSource: @SourceName@Everfrost - RootRooted
Press [Shift] to show more infoSource: @SourceName@Everfrost - SlowSlowed by @Item.6656:SlowAmount*100@%.Source: @SourceName@Everfrost - SlowSlowed by @Item.6656:SlowAmount*100@%.
Press [Shift] to show more infoSource: @SourceName@Turbo ChemtankThis unit is slowed.Source: @SourceName@Turbo ChemtankThis unit is slowed.
Press [Shift] to show more infoSource: @SourceName@Turbo Chemtank{{ Item_Active_Named }} Supercharged: This unit has increased movespeed towards enemy champions and structures, and will unleash a slowing shockwave when it gets near an enemy or at the end of the effect.Source: @SourceName@Turbo Chemtank{{ Item_Active_Named }} Supercharged: This unit has increased movespeed towards enemy champions and structures, and will unleash a slowing shockwave when it gets near an enemy or at the end of the effect.
Press [Shift] to show more infoSource: @SourceName@Immortal Shieldbow - Shield@f1@ ShieldSource: @SourceName@Immortal Shieldbow - Shield@f1@ Shield
Press [Shift] to show more infoSource: @SourceName@Prowler's Claw - VulnerabilityTaking @Item.6693:AmpAmount*100@% increased damage from this effect's caster.Source: @SourceName@Prowler's Claw - VulnerabilityTaking @Item.6693:AmpAmount*100@% increased damage from this effect's caster.
Press [Shift] to show more infoSource: @SourceName@Serylda's GrudgeThis unit is slowed. Source: @SourceName@Serylda's GrudgeThis unit is slowed.
Press [Shift] to show more infoSource: @SourceName@Shuriken FlipAkali can dash to the marked target and strike themSource: @SourceName@Shuriken FlipAkali can dash to the marked target and strike them
Press [Shift] to show more infoSource: @SourceName@Assassin's MarkDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.Source: @SourceName@Assassin's MarkDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.
Press [Shift] to show more infoSource: @SourceName@Twilight ShroudAkali gains increased movement speed.Source: @SourceName@Twilight ShroudAkali gains increased movement speed.
Press [Shift] to show more infoSource: @SourceName@ObscuredAkali is Invisible and cannot be seen by enemies.Source: @SourceName@ObscuredAkali is Invisible and cannot be seen by enemies.
Press [Shift] to show more infoSource: @SourceName@Cursed TouchThis unit takes bonus true damage whenever it is hit by magic damage.Source: @SourceName@Cursed TouchThis unit takes bonus true damage whenever it is hit by magic damage.
Press [Shift] to show more infoSource: @SourceName@Concussive Blows ImmunityThis unit is immune to receiving stacks of Concussive Blows.Source: @SourceName@Concussive Blows ImmunityThis unit is immune to receiving stacks of Concussive Blows.
Press [Shift] to show more infoSource: @SourceName@Concussive BlowsBraum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.Source: @SourceName@Concussive BlowsBraum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.
Press [Shift] to show more infoSource: @SourceName@Concussive BlowsThis unit is stunned.Source: @SourceName@Concussive BlowsThis unit is stunned.
Press [Shift] to show more infoSource: @SourceName@Blessing of the LunariDiana has increased attack speed.Source: @SourceName@Blessing of the LunariDiana has increased attack speed.
Press [Shift] to show more infoSource: @SourceName@Aspect of the DragonDamaging enemies causes them to burn for @f1*3@ true damage (based on game duration) over @Spell.ElderDragonBuff:DebuffDuration@ seconds. Damaging an enemy champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% Health blasts them with Dragonfire, dealing 100% of their max Health as true damage.Source: @SourceName@Aspect of the DragonDamaging enemies causes them to burn for @f1*3@ true damage (based on game duration) over @Spell.ElderDragonBuff:DebuffDuration@ seconds. Damaging an enemy champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% Health blasts them with Dragonfire, dealing 100% of their max Health as true damage.
Press [Shift] to show more infoSource: @SourceName@Rising Spell ForceEzreal has @f1@% increased Attack Speed.Source: @SourceName@Rising Spell ForceEzreal has @f1@% increased Attack Speed.
Press [Shift] to show more infoSource: @SourceName@Essence FluxEzreal can detonate this to deal extra damage.Source: @SourceName@Essence FluxEzreal can detonate this to deal extra damage.
Press [Shift] to show more infoSource: @SourceName@Duelist's DanceFiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.Source: @SourceName@Duelist's DanceFiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.
Press [Shift] to show more infoSource: @SourceName@JudgmentGaren's spinning sword shreds armor, reducing this unit's armor by a percentage.Source: @SourceName@JudgmentGaren's spinning sword shreds armor, reducing this unit's armor by a percentage.
Press [Shift] to show more infoSource: @SourceName@JudgmentGaren is spinning to win.Source: @SourceName@JudgmentGaren is spinning to win.
Press [Shift] to show more infoSource: @SourceName@PerseveranceGaren has taken damage recently and Perseverance is on cooldown.Source: @SourceName@PerseveranceGaren has taken damage recently and Perseverance is on cooldown.
Press [Shift] to show more infoSource: @SourceName@PerseveranceGaren is regenerating health.Source: @SourceName@PerseveranceGaren is regenerating health.
Press [Shift] to show more infoSource: @SourceName@Decisive StrikeGaren's next attack silences his target and deals bonus damage.Source: @SourceName@Decisive StrikeGaren's next attack silences his target and deals bonus damage.
Press [Shift] to show more infoSource: @SourceName@Decisive StrikeGaren's movement speed is increased.Source: @SourceName@Decisive StrikeGaren's movement speed is increased.
Press [Shift] to show more infoSource: @SourceName@CourageGaren is taking reduced damage.Source: @SourceName@CourageGaren is taking reduced damage.
Press [Shift] to show more infoSource: @SourceName@Mana PotionRestoring mana every second.Source: @SourceName@Mana PotionRestoring mana every second.
Press [Shift] to show more infoSource: @SourceName@Total Biscuit of Everlasting WillRestoring health and mana every second.Source: @SourceName@Total Biscuit of Everlasting WillRestoring health and mana every second.
Press [Shift] to show more infoSource: @SourceName@Abyssal MaskThis unit takes amplified damage.Source: @SourceName@Abyssal MaskThis unit takes amplified damage.
Press [Shift] to show more infoSource: @SourceName@Zeke's ConvergenceThis unit is about to get Converged on.Source: @SourceName@Zeke's ConvergenceThis unit is about to get Converged on.
Press [Shift] to show more infoSource: @SourceName@Sunfire AegisImmolate: This unit deals continuous magic damage around them.Source: @SourceName@Sunfire AegisImmolate: This unit deals continuous magic damage around them.
Press [Shift] to show more infoSource: @SourceName@Sunfire AegisFlametouch: This unit is taking extra damage from being on fire.Source: @SourceName@Sunfire AegisFlametouch: This unit is taking extra damage from being on fire.
Press [Shift] to show more infoSource: @SourceName@Knight's VowThis unit has increased movement speed towards it's partner.Source: @SourceName@Knight's VowThis unit has increased movement speed towards it's partner.
Press [Shift] to show more infoSource: @SourceName@Frozen HeartThis unit's Attack Speed is reduced.Source: @SourceName@Frozen HeartThis unit's Attack Speed is reduced.
Press [Shift] to show more infoSource: @SourceName@Gargoyle StoneplateThis unit is temporarily shielded.Source: @SourceName@Gargoyle StoneplateThis unit is temporarily shielded.
Press [Shift] to show more infoSource: @SourceName@Gargoyle StoneplateFortify: Increase your Bonus Armor and Bonus Magic Resist for a few seconds when a Champion deals damage to you (stacks once per Champion).Source: @SourceName@Gargoyle StoneplateFortify: Increase your Bonus Armor and Bonus Magic Resist for a few seconds when a Champion deals damage to you (stacks once per Champion).
Press [Shift] to show more infoSource: @SourceName@Spectre's CowlThis unit has extra health regeneration from taking damage from champions recently.Source: @SourceName@Spectre's CowlThis unit has extra health regeneration from taking damage from champions recently.
Press [Shift] to show more infoSource: @SourceName@Bami's CinderThis unit deals continuous magic damage around them.Source: @SourceName@Bami's CinderThis unit deals continuous magic damage around them.
Press [Shift] to show more infoSource: @SourceName@Frostfire GauntletImmolate: This unit deals continuous magic damage around them.Source: @SourceName@Frostfire GauntletImmolate: This unit deals continuous magic damage around them.
Press [Shift] to show more infoSource: @SourceName@Turbo ChemtankImmolate: This unit deals continuous magic damage around them.Source: @SourceName@Turbo ChemtankImmolate: This unit deals continuous magic damage around them.
Press [Shift] to show more infoSource: @SourceName@Doran's ShieldEndure: This unit is regenerating healthSource: @SourceName@Doran's ShieldEndure: This unit is regenerating health
Press [Shift] to show more infoSource: @SourceName@SearThis unit is suffering magic damage every second.Source: @SourceName@SearThis unit is suffering magic damage every second.
Press [Shift] to show more infoSource: @SourceName@Starfire SpellbladeThis unit's next attack is ranged and deals bonus damage to low health enemies.Source: @SourceName@Starfire SpellbladeThis unit's next attack is ranged and deals bonus damage to low health enemies.
Press [Shift] to show more infoSource: @SourceName@ZealThis unit has increased Attack Speed.Source: @SourceName@ZealThis unit has increased Attack Speed.
Press [Shift] to show more infoSource: @SourceName@ExaltedThis unit has increased Movement Speed.Source: @SourceName@ExaltedThis unit has increased Movement Speed.
Press [Shift] to show more infoSource: @SourceName@SunderedThis unit has reduced Armor and Magic Resistance.Source: @SourceName@SunderedThis unit has reduced Armor and Magic Resistance.
Press [Shift] to show more infoSource: @SourceName@Radiant BlastThis unit's Movement Speed has been reduced.Source: @SourceName@Radiant BlastThis unit's Movement Speed has been reduced.
Press [Shift] to show more infoSource: @SourceName@InterventionThis unit is immune to damage.Source: @SourceName@InterventionThis unit is immune to damage.
Press [Shift] to show more infoSource: @SourceName@Celestial BlessingThis unit has increased Movement Speed.Source: @SourceName@Celestial BlessingThis unit has increased Movement Speed.
Press [Shift] to show more infoSource: @SourceName@SwirlseedSlowed by LilliaSource: @SourceName@SwirlseedSlowed by Lillia
Press [Shift] to show more infoSource: @SourceName@Dream Dust
Lillia is dealing periodic damage to this unit, and it can be affected by her Ultimate.Source: @SourceName@Dream Dust
Lillia is dealing periodic damage to this unit, and it can be affected by her Ultimate.
Press [Shift] to show more infoSource: @SourceName@PranceLillia has increased Movement Speed. This effect stacks.Source: @SourceName@PranceLillia has increased Movement Speed. This effect stacks.
Press [Shift] to show more infoSource: @SourceName@Shhh.. They're AsleepThis unit is Asleep and will be woken up when they take damage...

Sorry....
Source: @SourceName@Shhh.. They're AsleepThis unit is Asleep and will be woken up when they take damage...

Sorry....

Press [Shift] to show more infoSource: @SourceName@Lucent SingularityThis unit is slowed.Source: @SourceName@Lucent SingularityThis unit is slowed.
Press [Shift] to show more infoSource: @SourceName@Strength of StoneThis unit has increased Armor and Health Regeneration. He is also extra tricky!Source: @SourceName@Strength of StoneThis unit has increased Armor and Health Regeneration. He is also extra tricky!
Press [Shift] to show more infoSource: @SourceName@Spinning is WinningWukong's ultimate is available to be cast a second time!Source: @SourceName@Spinning is WinningWukong's ultimate is available to be cast a second time!
Press [Shift] to show more infoSource: @SourceName@Death's GraspThis unit is being displaced.Source: @SourceName@Death's GraspThis unit is being displaced.
Press [Shift] to show more infoSource: @SourceName@Darkness RiseThis unit has increased speed and is dealing persistant area damage.Source: @SourceName@Darkness RiseThis unit has increased speed and is dealing persistant area damage.
Press [Shift] to show more infoSource: @SourceName@Stolen SpiritThis unit has had their spirit stolen, and is missing some of their stats.Source: @SourceName@Stolen SpiritThis unit has had their spirit stolen, and is missing some of their stats.
Press [Shift] to show more infoSource: @SourceName@Stolen SpiritThis unit has stolen the spirit of another, gaining some of their stats.Source: @SourceName@Stolen SpiritThis unit has stolen the spirit of another, gaining some of their stats.
Press [Shift] to show more infoSource: @SourceName@IndestructibleThis unit is shielded.Source: @SourceName@IndestructibleThis unit is shielded.
Press [Shift] to show more infoSource: @SourceName@Black ShieldThis unit is immune to disables and absorbs incoming magic damage.Source: @SourceName@Black ShieldThis unit is immune to disables and absorbs incoming magic damage.
Press [Shift] to show more infoSource: @SourceName@Dark BindingThis unit is unable to move. Lasts for roughly 3 years.Source: @SourceName@Dark BindingThis unit is unable to move. Lasts for roughly 3 years.
Press [Shift] to show more infoSource: @SourceName@Soul ShacklesThis unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.
Source: @SourceName@Soul ShacklesThis unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.

Press [Shift] to show more infoSource: @SourceName@Soul ShacklesMorgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.
Source: @SourceName@Soul ShacklesMorgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.

Press [Shift] to show more infoSource: @SourceName@Aspect of the DragonDamaging an enemy Champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% health blasts them with Dragonfire, dealing 100% of their maximum HP as true damage.Source: @SourceName@Aspect of the DragonDamaging an enemy Champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% health blasts them with Dragonfire, dealing 100% of their maximum HP as true damage.
Press [Shift] to show more infoSource: @SourceName@Tidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.Source: @SourceName@Tidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
Press [Shift] to show more infoSource: @SourceName@RootedThis unit cannot move.Source: @SourceName@RootedThis unit cannot move.
Press [Shift] to show more infoSource: @SourceName@Inherent GlamourNeeko gains magic penetration.Source: @SourceName@Inherent GlamourNeeko gains magic penetration.
Press [Shift] to show more infoSource: @SourceName@Pop BlossomNeeko is shielded from damage.Source: @SourceName@Pop BlossomNeeko is shielded from damage.
Press [Shift] to show more infoSource: @SourceName@StunnedThis unit cannot take actions.Source: @SourceName@StunnedThis unit cannot take actions.
Press [Shift] to show more infoSource: @SourceName@ShapesplitterNeeko's third basic attack will deal bonus magic damage.Source: @SourceName@ShapesplitterNeeko's third basic attack will deal bonus magic damage.
Press [Shift] to show more infoSource: @SourceName@ShapesplitterNeeko's next basic attack will deal bonus magic damage.Source: @SourceName@ShapesplitterNeeko's next basic attack will deal bonus magic damage.
Press [Shift] to show more infoSource: @SourceName@Poro DodgeballCharge up and launch a Poro at your foes!Source: @SourceName@Poro DodgeballCharge up and launch a Poro at your foes!
Press [Shift] to show more infoSource: @SourceName@Static FieldAbout to be shocked by Blitzcrank!Source: @SourceName@Static FieldAbout to be shocked by Blitzcrank!
Press [Shift] to show more infoSource: @SourceName@Umbra BladesNocturne's next attack will cleave through all nearby enemies and heal him for each one hit.Source: @SourceName@Umbra BladesNocturne's next attack will cleave through all nearby enemies and heal him for each one hit.
Press [Shift] to show more infoSource: @SourceName@Call of the FreljordNunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.Source: @SourceName@Call of the FreljordNunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
Press [Shift] to show more infoSource: @SourceName@Clockwork WindupOrianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.Source: @SourceName@Clockwork WindupOrianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Press [Shift] to show more infoSource: @SourceName@Item Ready!Ornn is able to upgrade an ally's item!Source: @SourceName@Item Ready!Ornn is able to upgrade an ally's item!
Press [Shift] to show more infoSource: @SourceName@Aegis AssaultPantheon's Move Speed is increasedSource: @SourceName@Aegis AssaultPantheon's Move Speed is increased
Press [Shift] to show more infoSource: @SourceName@Aegis AssaultPantheon is invulnerable to attacks from the front and striking rapidly.Source: @SourceName@Aegis AssaultPantheon is invulnerable to attacks from the front and striking rapidly.
Press [Shift] to show more infoSource: @SourceName@Mortal WillPantheon is stacking towards an empowered spell.Source: @SourceName@Mortal WillPantheon is stacking towards an empowered spell.
Press [Shift] to show more infoSource: @SourceName@Mortal WillPantheon's next base spell is empowered.Source: @SourceName@Mortal WillPantheon's next base spell is empowered.
Press [Shift] to show more infoSource: @SourceName@Comet Spear SlowThis unit's Movement Speed is reduced.Source: @SourceName@Comet Spear SlowThis unit's Movement Speed is reduced.
Press [Shift] to show more infoSource: @SourceName@Shield VaultPantheon's next basic attack is empowered.Source: @SourceName@Shield VaultPantheon's next basic attack is empowered.
Press [Shift] to show more infoSource: @SourceName@Royal PrivilegeQiyana's Attacks and Abilities deal an additional @FinalDamage@ bonus physical damage. This effect has a 25 second per-target Cooldown.

Using {{Spell_QiyanaEnchant_Name}} to gain a different weapon Enchantment resets this effect's Cooldown on all targets.
Source: @SourceName@Royal PrivilegeQiyana's Attacks and Abilities deal an additional @FinalDamage@ bonus physical damage. This effect has a 25 second per-target Cooldown.

Using {{Spell_QiyanaEnchant_Name}} to gain a different weapon Enchantment resets this effect's Cooldown on all targets.

Press [Shift] to show more infoSource: @SourceName@FrozenThis unit is rooted and unable to move.Source: @SourceName@FrozenThis unit is rooted and unable to move.
Press [Shift] to show more infoSource: @SourceName@SlowedQiyana has chilled this target, slowing them. Source: @SourceName@SlowedQiyana has chilled this target, slowing them.
Press [Shift] to show more infoSource: @SourceName@Brush EnchantmentQiyana is stealthed and has additional movement speed.Source: @SourceName@Brush EnchantmentQiyana is stealthed and has additional movement speed.
Press [Shift] to show more infoSource: @SourceName@ShovedQiyana has blasted this unit backwards with a massive shockwave.Source: @SourceName@ShovedQiyana has blasted this unit backwards with a massive shockwave.
Press [Shift] to show more infoSource: @SourceName@StunnedThis unit is stunned and unable to move or act. Source: @SourceName@StunnedThis unit is stunned and unable to move or act.
Press [Shift] to show more infoSource: @SourceName@TerrashapeQiyana has increased movement speed while near her Terrashaped element.Source: @SourceName@TerrashapeQiyana has increased movement speed while near her Terrashaped element.
Press [Shift] to show more infoSource: @SourceName@Grand EntranceRakan has knocked this unit in the air.Source: @SourceName@Grand EntranceRakan has knocked this unit in the air.
Press [Shift] to show more infoSource: @SourceName@Randuin's OmenThis unit's Attack Damage and Critical Strike Damage are reduced.Source: @SourceName@Randuin's OmenThis unit's Attack Damage and Critical Strike Damage are reduced.
Press [Shift] to show more infoSource: @SourceName@Cloak of MistThis unit is camouflaged while hiding in the Mist.Source: @SourceName@Cloak of MistThis unit is camouflaged while hiding in the Mist.
Press [Shift] to show more infoSource: @SourceName@Wraith FormThis unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.Source: @SourceName@Wraith FormThis unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.
Press [Shift] to show more infoSource: @SourceName@Curse of the Black MistThis unit has dissolved into Mist and hides nearby allies from view.Source: @SourceName@Curse of the Black MistThis unit has dissolved into Mist and hides nearby allies from view.
Press [Shift] to show more infoSource: @SourceName@Essence TapThis unit has increased Movement Speed.Source: @SourceName@Essence TapThis unit has increased Movement Speed.
Press [Shift] to show more infoSource: @SourceName@Weakened SoulSenna will absorb Mist from this unit and deal bonus damage if she hits it a second time.Source: @SourceName@Weakened SoulSenna will absorb Mist from this unit and deal bonus damage if she hits it a second time.
Press [Shift] to show more infoSource: @SourceName@AbsolutionSenna has increased stats from absorbing Mist:
Attack Damage - @f4@
Range - @f2@
Critical Strike Chance - @f1@%
Lifesteal - @f3@%
Source: @SourceName@AbsolutionSenna has increased stats from absorbing Mist:
Attack Damage - @f4@
Range - @f2@
Critical Strike Chance - @f1@%
Lifesteal - @f3@%

Press [Shift] to show more infoSource: @SourceName@Oh the eternity we shall spend together.Senna and Lucian seem tired. Why not put them to rest?

If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.
Source: @SourceName@Oh the eternity we shall spend together.Senna and Lucian seem tired. Why not put them to rest?

If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.

Press [Shift] to show more infoSource: @SourceName@Sentinels of Light don't fear the darkThresh is on the move. This monster needs to be put down.

If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the Black Mist, gaining some of his power.
Source: @SourceName@Sentinels of Light don't fear the darkThresh is on the move. This monster needs to be put down.

If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the Black Mist, gaining some of his power.

Press [Shift] to show more infoSource: @SourceName@Relax, just... let go.Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.
Source: @SourceName@Relax, just... let go.Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.

Press [Shift] to show more infoSource: @SourceName@Welcome HomePoor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.Source: @SourceName@Welcome HomePoor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.
Press [Shift] to show more infoSource: @SourceName@Purity… peaceThresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.Source: @SourceName@Purity… peaceThresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.
Press [Shift] to show more infoSource: @SourceName@SanctuaryThis unit absorbs incoming damage.Source: @SourceName@SanctuaryThis unit absorbs incoming damage.
Press [Shift] to show more infoSource: @SourceName@Last EmbraceThis unit is unable to move.Source: @SourceName@Last EmbraceThis unit is unable to move.
Press [Shift] to show more infoSource: @SourceName@Last EmbraceThis unit and its nearby allies will be immobilized after a brief delay.Source: @SourceName@Last EmbraceThis unit and its nearby allies will be immobilized after a brief delay.
Press [Shift] to show more infoSource: @SourceName@RootThis unit is rooted.Source: @SourceName@RootThis unit is rooted.
Press [Shift] to show more infoSource: @SourceName@SlowThis unit has reduced Movement Speed.Source: @SourceName@SlowThis unit has reduced Movement Speed.
Press [Shift] to show more infoSource: @SourceName@StunThis unit is stunned.Source: @SourceName@StunThis unit is stunned.
Press [Shift] to show more infoSource: @SourceName@EchoSeraphine's next basic spell cast will Echo.Source: @SourceName@EchoSeraphine's next basic spell cast will Echo.
Press [Shift] to show more infoSource: @SourceName@NotesSeraphine's next basic attack has bonus range and deals additional magic damage.Source: @SourceName@NotesSeraphine's next basic attack has bonus range and deals additional magic damage.
Press [Shift] to show more infoSource: @SourceName@HealSeraphine will heal nearby allied champions.Source: @SourceName@HealSeraphine will heal nearby allied champions.
Press [Shift] to show more infoSource: @SourceName@HasteThis unit has increased Movement Speed. Such grace!Source: @SourceName@HasteThis unit has increased Movement Speed. Such grace!
Press [Shift] to show more infoSource: @SourceName@ShieldThis unit is shielded from damage.Source: @SourceName@ShieldThis unit is shielded from damage.
Press [Shift] to show more infoSource: @SourceName@Looking for a FightGain movement speed toward enemy champions.Source: @SourceName@Looking for a FightGain movement speed toward enemy champions.
Press [Shift] to show more infoSource: @SourceName@Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.Source: @SourceName@Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
Press [Shift] to show more infoSource: @SourceName@SlowThis unit's movement speed is slowed.Source: @SourceName@SlowThis unit's movement speed is slowed.
Press [Shift] to show more infoSource: @SourceName@Down But Not OutSett has a rapidly decaying shield.Source: @SourceName@Down But Not OutSett has a rapidly decaying shield.
Press [Shift] to show more infoSource: @SourceName@Fury of the DragonbornTotal bonus Armor and Magic Resistance: @f1@Source: @SourceName@Fury of the DragonbornTotal bonus Armor and Magic Resistance: @f1@
Press [Shift] to show more infoSource: @SourceName@AbscondSylas is shielded against magic damage.Source: @SourceName@AbscondSylas is shielded against magic damage.
Press [Shift] to show more infoSource: @SourceName@UnshackledSylas' next attack will be empowered.Source: @SourceName@UnshackledSylas' next attack will be empowered.
Press [Shift] to show more infoSource: @SourceName@HijackSylas is holding onto a stolen ultimate!Source: @SourceName@HijackSylas is holding onto a stolen ultimate!
Press [Shift] to show more infoSource: @SourceName@HijackSylas has stolen this enemy's ultimate!Source: @SourceName@HijackSylas has stolen this enemy's ultimate!
Press [Shift] to show more infoSource: @SourceName@Source: @SourceName@
Press [Shift] to show more infoSource: @SourceName@BravadoSpellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.Source: @SourceName@BravadoSpellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.
Press [Shift] to show more infoSource: @SourceName@Varus has increased Attack Speed after killing an enemy.Source: @SourceName@Varus has increased Attack Speed after killing an enemy.
Press [Shift] to show more infoSource: @SourceName@Piercing ArrowVarus is readying a powerful shot.Source: @SourceName@Piercing ArrowVarus is readying a powerful shot.
Press [Shift] to show more infoSource: @SourceName@Glorious EvolutionViktor is prototyping a Hex Upgrade.Source: @SourceName@Glorious EvolutionViktor is prototyping a Hex Upgrade.
Press [Shift] to show more infoSource: @SourceName@Sky SplitterVolibear is shielded by electrical energy.Source: @SourceName@Sky SplitterVolibear is shielded by electrical energy.
Press [Shift] to show more infoSource: @SourceName@Sky SplitterSlowed by Volibear's lightning energy.Source: @SourceName@Sky SplitterSlowed by Volibear's lightning energy.
Press [Shift] to show more infoSource: @SourceName@The Relentless StormVolibear has increased attack speed. At 5 stacks his attacks create chain lightning.Source: @SourceName@The Relentless StormVolibear has increased attack speed. At 5 stacks his attacks create chain lightning.
Press [Shift] to show more infoSource: @SourceName@Thundering SmashStunned by Volibear.Source: @SourceName@Thundering SmashStunned by Volibear.
Press [Shift] to show more infoSource: @SourceName@Thundering SmashVolibear's next attack will deal bonus damage and stun his target.Source: @SourceName@Thundering SmashVolibear's next attack will deal bonus damage and stun his target.
Press [Shift] to show more infoSource: @SourceName@StormbringerSlowed by Volibear's lightning energy.Source: @SourceName@StormbringerSlowed by Volibear's lightning energy.
Press [Shift] to show more infoSource: @SourceName@OhmwreckerVolibear has temporarily disabled this tower.Source: @SourceName@OhmwreckerVolibear has temporarily disabled this tower.
Press [Shift] to show more infoSource: @SourceName@StormbringerVolibear has increased health and attack range, and can pass through units.Source: @SourceName@StormbringerVolibear has increased health and attack range, and can pass through units.
Press [Shift] to show more infoSource: @SourceName@Frenzied MaulVolibear's next Frenzied Maul will deal bonus damage and heal him.Source: @SourceName@Frenzied MaulVolibear's next Frenzied Maul will deal bonus damage and heal him.
Press [Shift] to show more infoSource: @SourceName@DeterminationEvery third attack deals bonus damage and heals Xin Zhao.Source: @SourceName@DeterminationEvery third attack deals bonus damage and heals Xin Zhao.
Press [Shift] to show more infoSource: @SourceName@ZoomiesThis character has been healed and has extra Movement Speed and Attack Speed. Zoom!Source: @SourceName@ZoomiesThis character has been healed and has extra Movement Speed and Attack Speed. Zoom!
Press [Shift] to show more infoSource: @SourceName@Bop 'n' BlockYuumi is granting this unit a shield that follows wherever she goes!Source: @SourceName@Bop 'n' BlockYuumi is granting this unit a shield that follows wherever she goes!
Press [Shift] to show more infoSource: @SourceName@Prowling ProjectileSlowed by Yuumi's Prowling Projectile.Source: @SourceName@Prowling ProjectileSlowed by Yuumi's Prowling Projectile.
Press [Shift] to show more infoSource: @SourceName@Final ChapterIf this character is hit with three waves of Yuumi's ult, they are rooted!Source: @SourceName@Final ChapterIf this character is hit with three waves of Yuumi's ult, they are rooted!
Press [Shift] to show more infoSource: @SourceName@You and Me!Yuumi is Attached to this unit and is untargetable.Source: @SourceName@You and Me!Yuumi is Attached to this unit and is untargetable.
Press [Shift] to show more infoSource: @SourceName@Final ChapterRooted by Yuumi's Final ChapterSource: @SourceName@Final ChapterRooted by Yuumi's Final Chapter
Press [Shift] to show more infoSource: @SourceName@You and Me!Yuumi is attached to this champion and is untargetable. Source: @SourceName@You and Me!Yuumi is attached to this champion and is untargetable.
Press [Shift] to show more infoSource: @SourceName@You and Me!Yuumi is untargetable and attached to one of her allies.Source: @SourceName@You and Me!Yuumi is untargetable and attached to one of her allies.
Press [Shift] to show more infoSource: @SourceName@Let's Bounce!Slowed by Zac's bouncing.Source: @SourceName@Let's Bounce!Slowed by Zac's bouncing.
Press [Shift] to show more infoSource: @SourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}@listLevelUpType@@listLevelUpGrid@@listLevelUpType@@listLevelUpValue@[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more info[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} @SpellTags@ {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Cause Whirling Death to reverse direction early, returning to Draven.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} @SpellTags@ Cause Whirling Death to reverse direction early, returning to Draven.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoAscends into the air, briefly becoming untargetable, and then descends upon an enemy.Rappel / Cocoon[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Spider Form: Elise and her Spiderlings lift into the air, becoming Untargetable. If she targets an enemy, she descends on them, increasing the bonus damage and healing from Spider Queen by @spell.EliseSpiderE:Effect6Amount@% for @spell.EliseSpiderE:Effect8Amount@ seconds.

If she does not target an enemy, she can remain Untargetable for up to 2 seconds. She may Recast to land early at a specified location.
[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}Cooldown
Spider Queen Amplification
[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
[ @Effect6Amount1Prefix@@Effect6Amount1@%@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@%@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@%@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@%@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@%@Effect6Amount5Postfix@ ]
Cooldown
Spider Queen Amplification
@Cooldown@ -> @CooldownNL@
@Effect6Amount@% -> @Effect6AmountNL@%
[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%@SpellTags@No CostSpider Form: Elise and her Spiderlings lift into the air, becoming Untargetable. If she targets an enemy, she descends on them, increasing the bonus damage and healing from Spider Queen by @spell.EliseSpiderE:Effect6Amount@% for @spell.EliseSpiderE:Effect8Amount@ seconds.

If she does not target an enemy, she can remain Untargetable for up to 2 seconds. She may Recast to land early at a specified location.
[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoSpider Form: Lunges at an enemy and deals damage based upon how low their Health is.

Human Form: Deals damage based upon how high the target's Health is.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Spider Form: Elise lunges with a poisonous bite, dealing @spell.EliseSpiderQCast:Effect1Amount@ plus @spell.EliseSpiderQCast:TotalPercentDamage@ missing Health magic damage{{Spell_EliseSpiderQ_Tooltip}}

{{Spell_EliseHumanQ_Tooltip}}
[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}Venomous Bite Damage
Neurotoxin Damage
Monster Damage Cap
[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
[ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
[ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
Venomous Bite Damage
Neurotoxin Damage
Monster Damage Cap
@Effect1Amount@ -> @Effect1AmountNL@
@Effect5Amount@ -> @Effect5AmountNL@
@Effect2Amount@ -> @Effect2AmountNL@
[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@No CostSpider Form: Elise lunges with a poisonous bite, dealing @spell.EliseSpiderQCast:Effect1Amount@ plus @spell.EliseSpiderQCast:TotalPercentDamage@ missing Health magic damage[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoWhiplash (Empowered)[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}This Ability applies On-Hit Effects to the targeted enemy.
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoGate[@Hotkey@] Gate @SpellTags@ {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Teleports Twisted Fate to target location in 1.5 seconds.[@Hotkey@] Gate  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Gate  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Gate  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Gate @SpellTags@ Teleports Twisted Fate to target location in 1.5 seconds.[@Hotkey@] Gate  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoReactivate to make the barrel explode.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} @SpellTags@ Reactivate to make the barrel explode.Command: Hallucinate[@Hotkey@] Command: HallucinateNo Cooldown@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Shaco commands his clone to move to target location or attack target enemy.

This clone lasts up to @Spell.HallucinateFull:CloneLifetime@ seconds and detonates when it dies, dealing @Spell.HallucinateFull:ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes.

  • Mini boxes deal @Spell.HallucinateFull:AoEDamage@ damage (@Spell.HallucinateFull:STDamage@ if attacking only one enemy) and make enemies flee for @Spell.HallucinateFull:BoxFearDuration@ second(s).
  • Clone deals @Spell.HallucinateFull:CloneAADamagePercent*100@% of Shaco's damage and receives @Spell.HallucinateFull:CloneIncomingDamagePercent*100@% increased damage.


The clone can also be controlled by holding the alt key and using the right mouse button.[@Hotkey@] Command: HallucinateNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Command: HallucinateNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Command: HallucinateNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Command: HallucinateNo Cooldown@SpellTags@No CostShaco commands his clone to move to target location or attack target enemy.

This clone lasts up to @Spell.HallucinateFull:CloneLifetime@ seconds and detonates when it dies, dealing @Spell.HallucinateFull:ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes.

  • Mini boxes deal @Spell.HallucinateFull:AoEDamage@ damage (@Spell.HallucinateFull:STDamage@ if attacking only one enemy) and make enemies flee for @Spell.HallucinateFull:BoxFearDuration@ second(s).
  • Clone deals @Spell.HallucinateFull:CloneAADamagePercent*100@% of Shaco's damage and receives @Spell.HallucinateFull:CloneIncomingDamagePercent*100@% increased damage.


The clone can also be controlled by holding the alt key and using the right mouse button.
[@Hotkey@] Command: HallucinateNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoDaisy, wait![@Hotkey@] Daisy, wait!No Cooldown@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Activate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.[@Hotkey@] Daisy, wait!No CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Daisy, wait!No CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Daisy, wait!No CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Daisy, wait!No Cooldown@SpellTags@No CostActivate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.[@Hotkey@] Daisy, wait!No CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoUmbral Trespass[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Activate to end Umbral Trespass early.[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@Activate to end Umbral Trespass early.[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoLightning Rush Cancel[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}You can activate Lightning Rush again right now to cancel the current spell.[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@You can activate Lightning Rush again right now to cancel the current spell.[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoEvolved Leap[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoEvolved Taste Their Fear[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoKled can dash back through his initial target, dealing the same damage.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@Kled can dash back through his initial target, dealing the same damage.Mimic: Ethereal Chains[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoMimic: Sigil of Malice[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoMimic: Distortion Return[@Hotkey@] Mimic: Distortion Return @SpellTags@ {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}LeBlanc returns to her purple marker.[@Hotkey@] Mimic: Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Mimic: Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Distortion Return @SpellTags@ LeBlanc returns to her purple marker.[@Hotkey@] Mimic: Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoMimic: Distortion[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoDistortion Return[@Hotkey@] Distortion Return @SpellTags@ {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}LeBlanc returns to her yellow marker.[@Hotkey@] Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Distortion Return @SpellTags@ LeBlanc returns to her yellow marker.[@Hotkey@] Distortion Return  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoEnd this Ability early.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@End this Ability early.Nidalee jumps in a direction, dealing damage in an area where she lands.Pounce / Bushwhack[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Cougar: Nidalee leaps forward a short distance dealing @f1@ (+@CharAbilityPower@) magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to @f2@ second(s).

Hunted targets can be Pounced to at up to double the normal range, and the first Pounce to a Hunted target causes it to only incur a @f2@ second cooldown.

Human: Nidalee lays a trap that damages and reveals an enemy for a short time.[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%@SpellTags@No CostCougar: Nidalee leaps forward a short distance dealing @f1@ (+@CharAbilityPower@) magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to @f2@ second(s).

Hunted targets can be Pounced to at up to double the normal range, and the first Pounce to a Hunted target causes it to only incur a @f2@ second cooldown.

Human: Nidalee lays a trap that damages and reveals an enemy for a short time.
[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoCancel Powerball early.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} @SpellTags@ Cancel Powerball early.Burrowed: Rek'Sai tunnels forward, leaving two connected tunnel entrances for @spell.RekSaiE:Effect5Amount@ minutes. Rek'Sai can click on one of the entrances to tunnel to the other one, and tunnels each have a @spell.RekSaiE:Effect8Amount@ second Coooldown between uses. Rek'Sai can have up to @spell.RekSaiE:Effect6Amount@ tunnels at once.{{Spell_RekSaiEBurrowed_Tooltip}}

{{Spell_RekSaiE_Tooltip}}
[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Tunnels can be destroyed by enemies standing on them.
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@No CostBurrowed: Rek'Sai tunnels forward, leaving two connected tunnel entrances for @spell.RekSaiE:Effect5Amount@ minutes. Rek'Sai can click on one of the entrances to tunnel to the other one, and tunnels each have a @spell.RekSaiE:Effect8Amount@ second Coooldown between uses. Rek'Sai can have up to @spell.RekSaiE:Effect6Amount@ tunnels at once.Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on the first enemy hit, dealing @spell.RekSaiQ:BurrowDamageTooltip@ physical damage in a small area. It also reveals non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it generates 25 Fury.{{Spell_RekSaiQBurrowed_Tooltip}}

{{Spell_RekSaiQ_Tooltip}}
[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@No CostBurrowed: Rek'Sai launches a burst of void-charged earth that explodes on the first enemy hit, dealing @spell.RekSaiQ:BurrowDamageTooltip@ physical damage in a small area. It also reveals non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it generates 25 Fury.Burrowed: Rek'sai unburrows, Knocking Up for @spell.RekSaiW:Effect5Amount@ second and dealing @spell.RekSaiW:UnburrowDamage@ physical damage to the closest enemy. Enemies can only be affected by this Ability once every @spell.RekSaiW:Effect6Amount@ seconds.{{Spell_ReksaiWBurrowed_Tooltip}}

{{Spell_RekSaiW_Tooltip}}
[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@SpellTags@No CostBurrowed: Rek'sai unburrows, Knocking Up for @spell.RekSaiW:Effect5Amount@ second and dealing @spell.RekSaiW:UnburrowDamage@ physical damage to the closest enemy. Enemies can only be affected by this Ability once every @spell.RekSaiW:Effect6Amount@ seconds.Demonflare[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Swain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%@SpellTags@No CostSwain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoNidalee claws in a direction, dealing damage to enemies in front of her.Swipe / Primal Surge[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Cougar: Nidalee claws at enemies in front of her, dealing @f7@ (+@CharAbilityPower2@) magic damage.

Human: Nidalee heals an ally and grants them Attack Speed.[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%@SpellTags@No CostCougar: Nidalee claws at enemies in front of her, dealing @f7@ (+@CharAbilityPower2@) magic damage.

Human: Nidalee heals an ally and grants them Attack Speed.
[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoNidalee executes a powerful attack that deals increased damage to low Health and Hunted targets.Takedown / Javelin Toss[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Cougar: Nidalee's next attack deals @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ (+@f10@) (+@f11@).

Hunted targets take @Effect5Amount*100@% additional damage from Takedown.

Human: Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%@SpellTags@No CostCougar: Nidalee's next attack deals @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ (+@f10@) (+@f11@).

Hunted targets take @Effect5Amount*100@% additional damage from Takedown.

Human: Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.
[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoDeathly Leap[@Hotkey@] Deathly Leap @SpellTags@ {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Thresh pulls himself to the poor soul.[@Hotkey@] Deathly Leap  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Deathly Leap  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Deathly Leap  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Deathly Leap @SpellTags@ Thresh pulls himself to the poor soul.[@Hotkey@] Deathly Leap  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoCancel the Purge[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Urgot halts this Ability prematurely.[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@SpellTags@@Cost@ @AbilityResourceName@Urgot halts this Ability prematurely.[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoGuide Singularity[@Hotkey@] Guide Singularity @SpellTags@ {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Relocate the singularity to another position.[@Hotkey@] Guide Singularity  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Guide Singularity  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Guide Singularity  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Guide Singularity @SpellTags@ Relocate the singularity to another position.[@Hotkey@] Guide Singularity  {{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoAwakening[@Hotkey@] AwakeningNo Cooldown@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Yorick raises Mist Walkers from nearby graves.Recast: {{Spell_YorickQ2_Tooltip}}

Base Ability: {{Spell_YorickQ_Tooltip}}[@Hotkey@] AwakeningNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] AwakeningNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] AwakeningNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] AwakeningNo Cooldown@SpellTags@No CostYorick raises Mist Walkers from nearby graves.[@Hotkey@] AwakeningNo CooldownNo Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoYuumi can reactivate this spell to dash to another ally champion, or to detach from her current ally.Change of Plan[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Passive: Yuumi is increasing her Attached ally's Adaptive Force by @f1@ and gaining the same amount.

Active: Yuumi dashes to another ally champion, or detaches from her current friend.Passive: Yuumi is increasing her Attached ally's Adaptive Force by @f1@ = (@spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@%) and gaining the same amount.

Active: Yuumi dashes to another ally champion, or detaches from her current friend.[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}This Ability has a @spell.YuumiW:AttachCooldown@ second Cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

Yuumi's Abilities will use her Attached ally's position instead of hers.

Yuumi will Unattach if her ally uses Summoner Teleport.

{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}Flat Adaptive Force
Percent Adaptive Force
[ @FlatAdaptiveStats1Prefix@@FlatAdaptiveStats1@@FlatAdaptiveStats1Postfix@ / @FlatAdaptiveStats2Prefix@@FlatAdaptiveStats2@@FlatAdaptiveStats2Postfix@ / @FlatAdaptiveStats3Prefix@@FlatAdaptiveStats3@@FlatAdaptiveStats3Postfix@ / @FlatAdaptiveStats4Prefix@@FlatAdaptiveStats4@@FlatAdaptiveStats4Postfix@ / @FlatAdaptiveStats5Prefix@@FlatAdaptiveStats5@@FlatAdaptiveStats5Postfix@ ]
[ @AdaptiveStatSharing1Prefix@@AdaptiveStatSharing1*100.000000@%@AdaptiveStatSharing1Postfix@ / @AdaptiveStatSharing2Prefix@@AdaptiveStatSharing2*100.000000@%@AdaptiveStatSharing2Postfix@ / @AdaptiveStatSharing3Prefix@@AdaptiveStatSharing3*100.000000@%@AdaptiveStatSharing3Postfix@ / @AdaptiveStatSharing4Prefix@@AdaptiveStatSharing4*100.000000@%@AdaptiveStatSharing4Postfix@ / @AdaptiveStatSharing5Prefix@@AdaptiveStatSharing5*100.000000@%@AdaptiveStatSharing5Postfix@ ]
Flat Adaptive Force
Percent Adaptive Force
@FlatAdaptiveStats@ -> @FlatAdaptiveStatsNL@
@AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%
[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%@SpellTags@No CostPassive: Yuumi is increasing her Attached ally's Adaptive Force by @f1@ and gaining the same amount.

Active: Yuumi dashes to another ally champion, or detaches from her current friend.
[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more infoShadow Swap[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%@SpellTags@No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}Zed switches places with his shadow.[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpGrid }}[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up
{{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%@SpellTags@No CostZed switches places with his shadow.[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%No Cost{{ Spell.@OriginalSpellObject@:GeneratedTip_InheritedSpell_@SpellObject@_TooltipContent }}
Press [Shift] to show more info;%i:scaleMS% 25 Move SpeedBoots%i:scaleMS% 25 Move Speed
BootsSells for: @Value@%i:scaleMS% @FlatMovementSpeedMod@ Move SpeedBoots{{ Item_Gold_Value }}Unique: BootsBoots{{ Item_Gold_Value_Sell }} (70%)Unique: Boots%i:scaleMS% 25 Move SpeedBoots{{ Item_Gold_Value }}Unique: Boots%i:scaleMS% @FlatMovementSpeedMod@ Move Speed
%i:scaleManaRegen% 50% Base Mana RegenFaerie Charm%i:scaleManaRegen% 50% Base Mana Regen
Faerie CharmSells for: @Value@%i:scaleManaRegen% @PercentBaseMPRegenMod*100@% Base Mana RegenFaerie Charm{{ Item_Gold_Value }}Faerie Charm{{ Item_Gold_Value_Sell }} (70%)%i:scaleManaRegen% 50% Base Mana RegenFaerie Charm{{ Item_Gold_Value }}%i:scaleManaRegen% @PercentBaseMPRegenMod*100@% Base Mana Regen
%i:scaleHPRegen% 50% Base Health RegenRejuvenation Bead%i:scaleHPRegen% 50% Base Health Regen
Rejuvenation BeadSells for: @Value@%i:scaleHPRegen% @PercentBaseHPRegenMod*100@% Base Health RegenRejuvenation Bead{{ Item_Gold_Value }}Rejuvenation Bead{{ Item_Gold_Value_Sell }} (70%)%i:scaleHPRegen% 50% Base Health RegenRejuvenation Bead{{ Item_Gold_Value }}%i:scaleHPRegen% @PercentBaseHPRegenMod*100@% Base Health Regen
%i:scaleHealth% 350 HealthGiant's Belt%i:scaleHealth% 350 Health
Giant's BeltSells for: @Value@%i:scaleHealth% @FlatHPPoolMod@ HealthGiant's Belt{{ Item_Gold_Value }}Giant's Belt{{ Item_Gold_Value_Sell }} (70%)%i:scaleHealth% 350 HealthGiant's Belt{{ Item_Gold_Value }}%i:scaleHealth% @FlatHPPoolMod@ Health
%i:scaleCrit% 15% Critical Strike ChanceCloak of Agility%i:scaleCrit% 15% Critical Strike Chance
Cloak of AgilitySells for: @Value@%i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike ChanceCloak of Agility{{ Item_Gold_Value }}Cloak of Agility{{ Item_Gold_Value_Sell }} (70%)%i:scaleCrit% 15% Critical Strike ChanceCloak of Agility{{ Item_Gold_Value }}%i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
%i:scaleAP% 40 Ability PowerBlasting Wand%i:scaleAP% 40 Ability Power
Blasting WandSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability PowerBlasting Wand{{ Item_Gold_Value }}Blasting Wand{{ Item_Gold_Value_Sell }} (70%)%i:scaleAP% 40 Ability PowerBlasting Wand{{ Item_Gold_Value }}%i:scaleAP% @FlatMagicDamageMod@ Ability Power
;blue%i:scaleMana% 250 ManaSapphire Crystal%i:scaleMana% 250 Mana
Sapphire CrystalSells for: @Value@%i:scaleMana% @FlatMPPoolMod@ ManaSapphire Crystal{{ Item_Gold_Value }}Sapphire Crystal{{ Item_Gold_Value_Sell }} (70%)%i:scaleMana% 250 ManaSapphire Crystal{{ Item_Gold_Value }}%i:scaleMana% @FlatMPPoolMod@ Mana
;red%i:scaleHealth% 150 HealthRuby Crystal%i:scaleHealth% 150 Health
Ruby CrystalSells for: @Value@%i:scaleHealth% @FlatHPPoolMod@ HealthRuby Crystal{{ Item_Gold_Value }}Ruby Crystal{{ Item_Gold_Value_Sell }} (70%)%i:scaleHealth% 150 HealthRuby Crystal{{ Item_Gold_Value }}%i:scaleHealth% @FlatHPPoolMod@ Health
%i:scaleArmor% 15 ArmorCloth Armor%i:scaleArmor% 15 Armor
Cloth ArmorSells for: @Value@%i:scaleArmor% @FlatArmorMod@ ArmorCloth Armor{{ Item_Gold_Value }}Cloth Armor{{ Item_Gold_Value_Sell }} (70%)%i:scaleArmor% 15 ArmorCloth Armor{{ Item_Gold_Value }}%i:scaleArmor% @FlatArmorMod@ Armor
%i:scaleArmor% 40 ArmorChain Vest%i:scaleArmor% 40 Armor
Chain VestSells for: @Value@%i:scaleArmor% @FlatArmorMod@ ArmorChain Vest{{ Item_Gold_Value }}Chain Vest{{ Item_Gold_Value_Sell }} (70%)%i:scaleArmor% 40 ArmorChain Vest{{ Item_Gold_Value }}%i:scaleArmor% @FlatArmorMod@ Armor
%i:scaleMR% 25 Magic ResistNull-Magic Mantle%i:scaleMR% 25 Magic Resist
Null-Magic MantleSells for: @Value@%i:scaleMR% @FlatSpellBlockMod@ Magic ResistNull-Magic Mantle{{ Item_Gold_Value }}Null-Magic Mantle{{ Item_Gold_Value_Sell }} (70%)%i:scaleMR% 25 Magic ResistNull-Magic Mantle{{ Item_Gold_Value }}%i:scaleMR% @FlatSpellBlockMod@ Magic Resist
Dueling;jungle;Jungle;red{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional @ImmolatingBurnDamageTooltip@ true damage to them over 2.5 seconds. You take 20% reduced damage from marked champions.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}Emberknife10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item upgrade your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. During this time, you deal 48 - 125 (based on level) bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    {{ Item_Jungle_Rules }}
    EmberknifeSells for: @Value@{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over @Effect3Amount@ seconds.
  • Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite. Challenging Smite marks champions for @ImmolatingMarkDuration@ seconds. Damaging a marked champion deals an additional @ImmolatingBurnDamageTooltip@ true damage to them over @ImmolatingBurnDuration@ seconds. You take @ImmolatingReductionPercent*100@% reduced damage from marked champions.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}EmberknifeDueling{{ Item_Gold_Value }}Unique: Jungle{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over @Effect3Amount@ seconds.
  • Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite. Challenging Smite marks champions for @ImmolatingMarkDuration@ seconds. Damaging a marked champion deals an additional @ImmolatingBurnDamageTooltip@ true damage to them over @ImmolatingBurnDuration@ seconds. You take @ImmolatingReductionPercent*100@% reduced damage from marked champions.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}EmberknifeDueling{{ Item_Gold_Value_Sell }} (40%)Unique: Jungle{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over 5 seconds.
  • Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite. Challenging Smite marks champions for 4 seconds. Damaging a marked champion deals an additional @ImmolatingBurnDamageTooltip@ true damage to them over 2.5 seconds. You take 20% reduced damage from marked champions.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}EmberknifeDueling{{ Item_Gold_Value }}Unique: Jungle{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over @Effect3Amount@ seconds.
  • Challenging Path: Smiting 5 times consumes this item and upgrades your Smite to Challenging Smite. Challenging Smite marks champions for @ImmolatingMarkDuration@ seconds. Damaging a marked champion deals an additional @ImmolatingBurnDamageTooltip@ true damage to them over @ImmolatingBurnDuration@ seconds. You take @ImmolatingReductionPercent*100@% reduced damage from marked champions.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}
    %i:scaleAD% 10 Attack DamageLong Sword%i:scaleAD% 10 Attack Damage
    Long SwordSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack DamageLong Sword{{ Item_Gold_Value }}Long Sword{{ Item_Gold_Value_Sell }} (70%)%i:scaleAD% 10 Attack DamageLong Sword{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleAD% 25 Attack DamagePickaxe%i:scaleAD% 25 Attack Damage
    PickaxeSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack DamagePickaxe{{ Item_Gold_Value }}Pickaxe{{ Item_Gold_Value_Sell }} (70%)%i:scaleAD% 25 Attack DamagePickaxe{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    ;bf%i:scaleAD% 40 Attack DamageB. F. Sword%i:scaleAD% 40 Attack Damage
    B. F. SwordSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack DamageB. F. Sword{{ Item_Gold_Value }}B. F. Sword{{ Item_Gold_Value_Sell }} (70%)%i:scaleAD% 40 Attack DamageB. F. Sword{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    Slows Enemies;jungle;Jungle;blue{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite. Chilling Smite deals @TotalChillingDamage@ true damage to champions and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}Hailblade10% Omnivamp vs. Monsters
  • Sear: Damaging Monsters burns them for (60 + 30% Ability Power + 5% bonus Attack Damage + 2% bonus Health) magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item upgrade your Smite to Chilling Smite. When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing Large Monsters grants bonus experience.
  • Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River.

    {{ Item_Jungle_Rules }}


    HailbladeSells for: @Value@{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over @Effect3Amount@ seconds.
  • Chilling Path: Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite. Chilling Smite deals @TotalChillingDamage@ true damage to champions and steals @ChillingSlowDrain*-100@% of their Move Speed for @ChillingSlowDuration@ seconds.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}HailbladeSlows Enemies{{ Item_Gold_Value }}Unique: Jungle{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over @Effect3Amount@ seconds.
  • Chilling Path: Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite. Chilling Smite deals @TotalChillingDamage@ true damage to champions and steals @ChillingSlowDrain*-100@% of their Move Speed for @ChillingSlowDuration@ seconds.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}HailbladeSlows Enemies{{ Item_Gold_Value_Sell }} (40%)Unique: Jungle{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over 5 seconds.
  • Chilling Path: Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite. Chilling Smite deals @TotalChillingDamage@ true damage to champions and steals 20% of their Move Speed for 2 seconds.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}HailbladeSlows Enemies{{ Item_Gold_Value }}Unique: Jungle{{ Item_Stat_Omni_Vamp }} against jungle monsters
  • Sear: Damaging jungle monsters burns them for @TotalBurnDamage@ magic damage over @Effect3Amount@ seconds.
  • Chilling Path: Smiting 5 times consumes this item and upgrades your Smite to Chilling Smite. Chilling Smite deals @TotalChillingDamage@ true damage to champions and steals @ChillingSlowDrain*-100@% of their Move Speed for @ChillingSlowDuration@ seconds.
  • Huntsman: Killing large jungle monsters grants bonus experience.
  • Recoup: Regen up to @ManaRestoreForTooltip@ Mana (based on missing mana) per second when in the jungle or river.

    {{ Item_Jungle_Rules }}
    %i:scaleAS% 12% Attack SpeedDagger%i:scaleAS% 12% Attack Speed
    DaggerSells for: @Value@%i:scaleAS% @PercentAttackSpeedMod*100@% Attack SpeedDagger{{ Item_Gold_Value }}Dagger{{ Item_Gold_Value_Sell }} (70%)%i:scaleAS% 12% Attack SpeedDagger{{ Item_Gold_Value }}%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    %i:scaleAS% 25% Attack Speed{{ Item_Passive_List }}
  • Steeltipped: Attacks apply 15 physical damage {{ Item_Keyword_OnHit }}.Recurve Bow%i:scaleAS% 25% Attack Speed{{ Item_Passive_List }}
  • Steeltipped: Attacks apply 15 physical damage {{ Item_Keyword_OnHit }}.
    Recurve BowSells for: @Value@%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed{{ Item_Passive_List }}
  • Steeltipped: Attacks apply @OnHitDamage@ physical damage {{ Item_Keyword_OnHit }}.Recurve Bow{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Steeltipped: Attacks apply @OnHitDamage@ physical damage {{ Item_Keyword_OnHit }}.Recurve Bow{{ Item_Gold_Value_Sell }} (70%)%i:scaleAS% 25% Attack Speed{{ Item_Passive_List }}
  • Steeltipped: Attacks apply 15 physical damage {{ Item_Keyword_OnHit }}.Recurve Bow{{ Item_Gold_Value }}%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed{{ Item_Passive_List }}
  • Steeltipped: Attacks apply @OnHitDamage@ physical damage {{ Item_Keyword_OnHit }}.
    ;amptome%i:scaleAP% 20 Ability PowerAmplifying Tome%i:scaleAP% 20 Ability Power
    Amplifying TomeSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability PowerAmplifying Tome{{ Item_Gold_Value }}Amplifying Tome{{ Item_Gold_Value_Sell }} (70%)%i:scaleAP% 20 Ability PowerAmplifying Tome{{ Item_Gold_Value }}%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleAD% 15 Attack Damage
    %i:scaleLS% 10% Life StealVampiric Scepter%i:scaleAD% 15 Attack Damage
    %i:scaleLS% 10% Life Steal

    Vampiric ScepterSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleLS% @PercentLifeStealMod*100@% Life Steal
    Vampiric Scepter{{ Item_Gold_Value }}Vampiric Scepter{{ Item_Gold_Value_Sell }} (70%)%i:scaleAD% 15 Attack Damage
    %i:scaleLS% 10% Life Steal
    Vampiric Scepter{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleLS% @PercentLifeStealMod*100@% Life Steal

    Defense;dshield%i:scaleHealth% 80 Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by %i:rangedInactive% Ranged champions or when taking damage from area of effect or periodic damage sources.Doran's Shield%i:scaleHealth% 80 Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by %i:rangedInactive% Ranged champions or when taking damage from area of effect or periodic damage sources.
    Defensive starting item.Doran's ShieldSells for: @Value@%i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional @BonusDamageToMinions@ physical damage to minions.
  • Recovery: Restores @FlatHPRegenMod*5@ Health every 5 seconds.
  • Endure: Restores up to @MaxRegenAmount@ Health over @RegenDuration@ seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure @RangeRegenMult*100@% effective when owned by %i:rangedInactive% Ranged champions or when taking damage from area of effect or periodic damage sources.Doran's ShieldDefense{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Focus: Attacks deal an additional @BonusDamageToMinions@ physical damage to minions.
  • Recovery: Restores @FlatHPRegenMod*5@ Health every 5 seconds.
  • Endure: Restores up to @MaxRegenAmount@ Health over @RegenDuration@ seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure @RangeRegenMult*100@% effective when owned by %i:rangedInactive% Ranged champions or when taking damage from area of effect or periodic damage sources.Doran's ShieldDefense{{ Item_Gold_Value_Sell }} (40%)%i:scaleHealth% 80 Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Recovery: Restores 6 Health every 5 seconds.
  • Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure 66% effective when owned by %i:rangedInactive% Ranged champions or when taking damage from area of effect or periodic damage sources.Doran's ShieldDefense{{ Item_Gold_Value }}%i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional @BonusDamageToMinions@ physical damage to minions.
  • Recovery: Restores @FlatHPRegenMod*5@ Health every 5 seconds.
  • Endure: Restores up to @MaxRegenAmount@ Health over @RegenDuration@ seconds after taking damage from a champion, large jungle monster, or epic jungle monster. Restoration increases when you are low Health.

    Endure @RangeRegenMult*100@% effective when owned by %i:rangedInactive% Ranged champions or when taking damage from area of effect or periodic damage sources.
    Offense;dblade%i:scaleAD% 8 Attack Damage
    %i:scaleHealth% 80 Health{{ Item_Passive_List }}
  • Warmonger: Gain 2.5% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.Doran's Blade%i:scaleAD% 8 Attack Damage
    %i:scaleHealth% 80 Health
    {{ Item_Passive_List }}
  • Warmonger: Gain 2.5% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
    Good starting item for Attack Damage usersDoran's BladeSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleHealth% @FlatHPPoolMod@ Health
    {{ Item_Passive_List }}
  • Warmonger: Gain @Omnivamp*100@% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.Doran's BladeOffense{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Warmonger: Gain @Omnivamp*100@% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.Doran's BladeOffense{{ Item_Gold_Value_Sell }} (40%)%i:scaleAD% 8 Attack Damage
    %i:scaleHealth% 80 Health{{ Item_Passive_List }}
  • Warmonger: Gain 2.5% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.Doran's BladeOffense{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Warmonger: Gain @Omnivamp*100@% Omnivamp.

    Omnivamp is only 33% effective when dealing area of effect damage or damage through pets.
    ;dring%i:scaleAP% 15 Ability Power
    %i:scaleHealth% 70 Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Drain: Killing a minion restores 6 Mana. If you can't gain Mana, restore @HealthRestoreForTooltip@ Health instead.Doran's Ring%i:scaleAP% 15 Ability Power
    %i:scaleHealth% 70 Health
    {{ Item_Passive_List }}
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Siphon: Killing a minion restores 6 Mana. If you can't gain Mana, restore 3 Health instead.
    Good starting item for Ability Power usersDoran's RingSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleHealth% @FlatHPPoolMod@ Health
    {{ Item_Passive_List }}
  • Focus: Attacks deal an additional @BonusDamage@ physical damage to minions.
  • Drain: Killing a minion restores @ResourceGain@ Mana. If you can't gain Mana, restore @HealthRestoreForTooltip@ Health instead.Doran's RingOffense{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Focus: Attacks deal an additional @BonusDamage@ physical damage to minions.
  • Drain: Killing a minion restores @ResourceGain@ Mana. If you can't gain Mana, restore @HealthRestoreForTooltip@ Health instead.Doran's RingOffense{{ Item_Gold_Value_Sell }} (40%)%i:scaleAP% 15 Ability Power
    %i:scaleHealth% 70 Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional 5 physical damage to minions.
  • Drain: Killing a minion restores 6 Mana. If you can't gain Mana, restore @HealthRestoreForTooltip@ Health instead.Doran's RingOffense{{ Item_Gold_Value }}%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Focus: Attacks deal an additional @BonusDamage@ physical damage to minions.
  • Drain: Killing a minion restores @ResourceGain@ Mana. If you can't gain Mana, restore @HealthRestoreForTooltip@ Health instead.
    %i:scaleMR% 50 Magic ResistNegatron Cloak%i:scaleMR% 50 Magic Resist
    Negatron CloakSells for: @Value@%i:scaleMR% @FlatSpellBlockMod@ Magic ResistNegatron Cloak{{ Item_Gold_Value }}Negatron Cloak{{ Item_Gold_Value_Sell }} (70%)%i:scaleMR% 50 Magic ResistNegatron Cloak{{ Item_Gold_Value }}%i:scaleMR% @FlatSpellBlockMod@ Magic Resist
    ;nlr%i:scaleAP% 60 Ability PowerNeedlessly Large Rod%i:scaleAP% 60 Ability Power
    Needlessly Large RodSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability PowerNeedlessly Large Rod{{ Item_Gold_Value }}Needlessly Large Rod{{ Item_Gold_Value_Sell }} (70%)%i:scaleAP% 60 Ability PowerNeedlessly Large Rod{{ Item_Gold_Value }}%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    Snowball%i:scaleAP% 15 Ability Power
    %i:scaleHealth% 40 Health{{ Item_Passive_List }}
  • Glory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory.

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.Dark Seal%i:scaleAP% 15 Ability Power
    %i:scaleHealth% 40 Health
    {{ Item_Passive_List }}
  • Glory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory.

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.
    Power up your ability power as you kill enemy champions.Dark SealSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleHealth% @FlatHPPoolMod@ Health
    {{ Item_Passive_List }}
  • Glory: Gain @GloryOnKill@ stacks for a champion kill or @GloryOnAssist@ stacks for an assist (up to @MaxGloryStacks@ stacks total). Lose @GloryLossOnDeath@ stacks on death.
  • Dread: Grants @APPerGlory@ Ability Power per stack of Glory.

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.Dark SealSnowball{{ Item_Gold_Value }}Unique: Glory{{ Item_Passive_List }}
  • Glory: Gain @GloryOnKill@ stacks for a champion kill or @GloryOnAssist@ stacks for an assist (up to @MaxGloryStacks@ stacks total). Lose @GloryLossOnDeath@ stacks on death.
  • Dread: Grants @APPerGlory@ Ability Power per stack of Glory (Currently @CurrentGloryAP@ Ability Power).

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.Dark SealSnowball{{ Item_Gold_Value_Sell }} (40%)Unique: Glory%i:scaleAP% 15 Ability Power
    %i:scaleHealth% 40 Health{{ Item_Passive_List }}
  • Glory: Gain 2 stacks for a champion kill or 1 stacks for an assist (up to 10 stacks total). Lose 4 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory (Currently @CurrentGloryAP@ Ability Power).

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.Dark SealSnowball{{ Item_Gold_Value }}Unique: Glory%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Glory: Gain @GloryOnKill@ stacks for a champion kill or @GloryOnAssist@ stacks for an assist (up to @MaxGloryStacks@ stacks total). Lose @GloryLossOnDeath@ stacks on death.
  • Dread: Grants @APPerGlory@ Ability Power per stack of Glory.

    Obtained Glory stacks are preserved between this item and Mejai's Soulstealer.
    Farming%i:scaleAD% 7 Attack Damage{{ Item_Passive_List }}
  • Attacks restore 3 Health per hit.
  • Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.
    Cull%i:scaleAD% 7 Attack Damage{{ Item_Passive_List }}
  • Attacks restore 3 Health per hit.
  • Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.

    Provides damage and Life Steal on hit - Killing minions grant bonus GoldCullSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage{{ Item_Passive_List }}
  • Attacks restore @OnHitHeal@ Health per hit.
  • Reap: Killing a lane minion grants @MinionKillGold@ additional gold. Killing @MinionKillThreshold@ lane minions grants an additional @CompleteGold@ bonus gold immediately and disables Reap.
    CullFarming{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Attacks restore @OnHitHeal@ Health per hit.
  • Reap: Killing a lane minion grants @MinionKillGold@ additional gold. Killing @MinionKillThreshold@ lane minions grants an additional @CompleteGold@ bonus gold immediately and disables Reap.
    CullFarming{{ Item_Gold_Value_Sell }} (40%)%i:scaleAD% 7 Attack Damage{{ Item_Passive_List }}
  • Attacks restore 3 Health per hit.
  • Reap: Killing a lane minion grants 1 additional gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap.
    CullFarming{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage{{ Item_Passive_List }}
  • Attacks restore @OnHitHeal@ Health per hit.
  • Reap: Killing a lane minion grants @MinionKillGold@ additional gold. Killing @MinionKillThreshold@ lane minions grants an additional @CompleteGold@ bonus gold immediately and disables Reap.

    {{ Item_Active_Consume }} Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.Health Potion{{ Item_Active_Consume }} Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.

    Health PotionSells for: @Value@

    You may carry up to 5 Health Potions.
    Health Potion{{ Item_Gold_Value }}Unique: Potion

    You may carry up to 5 Health Potions.
    Health Potion{{ Item_Gold_Value_Sell }} (40%)Unique: Potion{{ Item_Active_Consume }} Drink the potion to restore 150 Health over 15 seconds.

    You may carry up to 5 Health Potions.
    Health Potion{{ Item_Gold_Value }}Unique: Potion{{ Item_Active_Consume }} Drink the potion to restore @HealAmount@ Health over @PotionDuration@ seconds.

    You may carry up to 5 Health Potions.

    {{ Item_Active_Consume }} Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 50 maximum Mana. Total Biscuit of Everlasting Will{{ Item_Active_Consume }} Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 50 maximum Mana.
    Total Biscuit of Everlasting WillSells for: @Value@Total Biscuit of Everlasting Will{{ Item_Gold_Value }}Total Biscuit of Everlasting Will{{ Item_Gold_Value_Sell }} (40%){{ Item_Active_Consume }} Eat the biscuit to restore 10% missing Health and Mana over 5 seconds. Consuming or selling a biscuit permanently grants 50 maximum Mana. Total Biscuit of Everlasting Will{{ Item_Gold_Value }}{{ Item_Active_Consume }} Eat the biscuit to restore @MissingHealthAndManaRatioTOOLTIP*100@% missing Health and Mana over @PotionDurationTOOLTIP@ seconds. Consuming or selling a biscuit permanently grants @BonusMaxManaTOOLTIP@ maximum Mana.
    %i:scaleAS% 15% Attack Speed{{ Item_Passive_List }}
  • {{ Item_Energized }}
  • Jolt: Energized Attacks gain an additional 80 magic damage.Kircheis Shard%i:scaleAS% 15% Attack Speed{{ Item_Passive_List }}
  • {{ Item_Energized }}
  • Jolt: Energized Attacks gain an additional 80 magic damage.
    Kircheis ShardSells for: @Value@%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed{{ Item_Passive_List }}
  • {{ Item_Energized }}
  • Jolt: Energized Attacks gain an additional @EnergizedDamage@ magic damage.Kircheis Shard{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • {{ Item_Energized }}
  • Jolt: Energized Attacks gain an additional @EnergizedDamage@ magic damage.Kircheis Shard{{ Item_Gold_Value_Sell }} (70%)%i:scaleAS% 15% Attack Speed{{ Item_Passive_List }}
  • {{ Item_Energized }}
  • Jolt: Energized Attacks gain an additional 80 magic damage.Kircheis Shard{{ Item_Gold_Value }}%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed{{ Item_Passive_List }}
  • {{ Item_Energized }}
  • Jolt: Energized Attacks gain an additional @EnergizedDamage@ magic damage.
    {{ Item_Active_Consume }} Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.Refillable Potion{{ Item_Active_Consume }} Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.
    Restores Health over time. Refills at shop.Refillable PotionSells for: @Value@Refillable Potion{{ Item_Gold_Value }}Unique: PotionRefillable Potion{{ Item_Gold_Value_Sell }} (40%)Unique: Potion{{ Item_Active_Consume }} Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.Refillable Potion{{ Item_Gold_Value }}Unique: Potion{{ Item_Active_Consume }} Consumes a charge to restore @HealAmount@ Health over @PotionDuration@ seconds. Holds up to @MaxCharges@ charges and refills upon visiting the shop.
    Sustain{{ Item_Active_Consume }} Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

    Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.Corrupting Potion{{ Item_Active_Consume }} Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

    Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.

    Restores Health and Mana over time and boosts combat power and Takedown bounties - Refills at ShopCorrupting PotionSells for: @Value@

    Corrupting damage is reduced to @AoERatio*100@% when triggered by area of effect or periodic damage.
    Corrupting PotionSustain{{ Item_Gold_Value }}Unique: Potion

    Corrupting damage is reduced to @AoERatio*100@% when triggered by area of effect or periodic damage.
    Corrupting PotionSustain{{ Item_Gold_Value_Sell }} (40%)Unique: Potion{{ Item_Active_Consume }} Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Abilities and Attacks burn enemy champions for 15 (20 if you cannot gain Mana) magic damage over 3 seconds. Holds up to 3 charges and refills upon visiting the shop.

    Corrupting damage is reduced to 50% when triggered by area of effect or periodic damage.
    Corrupting PotionSustain{{ Item_Gold_Value }}Unique: Potion{{ Item_Active_Consume }} Consumes a charge to restore @HealAmount@ Health and @ManaAmount@ Mana over @PotionDuration@ seconds. During this time, damaging Abilities and Attacks burn enemy champions for @TotalDamage@ (@EmpoweredTotalDamage@ if you cannot gain Mana) magic damage over @DoTDuration@ seconds. Holds up to @MaxCharges@ charges and refills upon visiting the shop.

    Corrupting damage is reduced to @AoERatio*100@% when triggered by area of effect or periodic damage.

    %i:scaleHealth% 150 Health{{ Item_Passive_List }}
  • Recovery: Restores 20 Health every 5 seconds.
  • Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
  • Legendary: This item counts as a Legendary item.Guardian's Horn%i:scaleHealth% 150 Health{{ Item_Passive_List }}
  • Recovery: Restores 20 Health every 5 seconds.
  • Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
  • Legendary: This item counts as a Legendary item.
    Guardian's HornSells for: @Value@%i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Recovery: Restores @FlatHPRegenMod*5@ Health every 5 seconds.
  • Undaunted: Blocks @Effect1Amount@ damage from attacks and spells from champions (@Effect2Amount*100@% effectiveness vs. damage over time abilities).
  • Legendary: This item counts as a Legendary item.Guardian's Horn{{ Item_Gold_Value }}Unique: Guardian{{ Item_Passive_List }}
  • Recovery: Restores @FlatHPRegenMod*5@ Health every 5 seconds.
  • Undaunted: Blocks @Effect1Amount@ damage from attacks and spells from champions (@Effect2Amount*100@% effectiveness vs. damage over time abilities).
  • Legendary: This item counts as a Legendary item.Guardian's Horn{{ Item_Gold_Value_Sell }} (70%)Unique: Guardian%i:scaleHealth% 150 Health{{ Item_Passive_List }}
  • Recovery: Restores 20 Health every 5 seconds.
  • Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
  • Legendary: This item counts as a Legendary item.Guardian's Horn{{ Item_Gold_Value }}Unique: Guardian%i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Recovery: Restores @FlatHPRegenMod*5@ Health every 5 seconds.
  • Undaunted: Blocks @Effect1Amount@ damage from attacks and spells from champions (@Effect2Amount*100@% effectiveness vs. damage over time abilities).
  • Legendary: This item counts as a Legendary item.
    ;pink;orange{{ Item_Active_Consume }} Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.

    You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards.Control Ward{{ Item_Active_Consume }} Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.

    You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards.

    Control WardSells for: @Value@

    You may carry up to @Effect2Amount@ Control Wards. Control Wards do not disable other Control Wards.
    Control Ward{{ Item_Gold_Value }}

    You may carry up to @Effect2Amount@ Control Wards. Control Wards do not disable other Control Wards.
    Current Control Wards placed: @f1@/@f2@
    Control Ward{{ Item_Gold_Value_Sell }} (40%){{ Item_Active_Consume }} Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.

    You may carry up to 2 Control Wards. Control Wards do not disable other Control Wards.
    Current Control Wards placed: @f1@/@f2@
    Control Ward{{ Item_Gold_Value }}{{ Item_Active_Consume }} Places a powerful Control Ward that grants vision of the surrounding area. This device will also reveal Invisible traps, reveal Camouflaged enemies, and reveal (and disable) enemy Stealth Wards.

    You may carry up to @Effect2Amount@ Control Wards. Control Wards do not disable other Control Wards.

    Mobility%i:scaleHealth% 350 Health
    %i:scaleCooldown% 20 Ability Haste
    %i:scaleMS% 5% Move Speed
    %i:scaleManaRegen% 50% Base Mana Regen

    {{ Item_Active_Named }} Inspire: Grants you and nearby allies 60% decaying Move Speed for 4 seconds. Champions gain an additional 35 - 55 (ally %i:scaleLevel%) magic damage on the next 3 Attacks or Ability hits against champions (90{{ Item_Cooldown }}).

    {{ Item_Mythic_Passive }} %i:scaleMS% 2.5% Move Speed.

    {{ Item_Ally_Scaling }}Shurelya's Battlesong%i:scaleHealth% 350 Health
    %i:scaleCooldown% 20 Ability Haste
    %i:scaleMS% 5% Move Speed
    %i:scaleManaRegen% 50% Base Mana Regen


    {{ Item_Active_Named }} Inspire: Grants you and nearby allies 60% decaying Move Speed for 4 seconds. Champions gain an additional 35 - 55 (based on ally level) magic damage on the next 3 Attacks or Ability hits against champions (90s cooldown).

    {{ Item_Mythic_Passive }} %i:scaleMS% 2.5% Move Speed.

    {{ Item_Ally_Scaling }}

    Shurelya's BattlesongSells for: @Value@%i:scaleHealth% @FlatHPPoolMod@ Health
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    %i:scaleMS% @PercentMovementSpeedMod*100@% Move Speed
    %i:scaleManaRegen% @PercentBaseMPRegenMod*100@% Base Mana Regen


    {{ Item_Mythic_Passive }} %i:scaleMS% @ShurelyasMythicPassive*100@% Move Speed.

    {{ Item_Ally_Scaling }}
    Shurelya's BattlesongMobility{{ Item_Gold_Value }}Unique: Mythic

    {{ Item_Mythic_Passive }} %i:scaleMS% @ShurelyasMythicPassive*100@% Move Speed.

    {{ Item_Ally_Scaling }}
    {{ Item_Mythic_Passive_Bonuses }} %i:scaleMS% @MythicPassiveBonusTooltip@%
    Bonus Damage Dealt to champions: @f1@
    Shurelya's BattlesongMobility{{ Item_Gold_Value_Sell }} (70%)Unique: Mythic%i:scaleHealth% 350 Health
    %i:scaleCooldown% 20 Ability Haste
    %i:scaleMS% 5% Move Speed
    %i:scaleManaRegen% 50% Base Mana Regen

    {{ Item_Active_Named }} Inspire: Grants you and nearby allies 60% decaying Move Speed for 4 seconds. Champions gain an additional 35 - 55 (ally %i:scaleLevel%) magic damage on the next 3 Attacks or Ability hits against champions (90{{ Item_Cooldown }}).

    {{ Item_Mythic_Passive }} %i:scaleMS% 2.5% Move Speed.

    {{ Item_Ally_Scaling }}
    {{ Item_Mythic_Passive_Bonuses }} %i:scaleMS% @MythicPassiveBonusTooltip@%
    Bonus Damage Dealt to champions: @f1@
    Shurelya's BattlesongMobility{{ Item_Gold_Value }}Unique: Mythic%i:scaleHealth% @FlatHPPoolMod@ Health
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    %i:scaleMS% @PercentMovementSpeedMod*100@% Move Speed
    %i:scaleManaRegen% @PercentBaseMPRegenMod*100@% Base Mana Regen

    {{ Item_Active_Named }} Inspire: Grants you and nearby allies @MovementSpeedToGrant*100@% decaying Move Speed for @BuffDuration@ seconds. Champions gain an additional @BaseDamageMin@ - @BaseDamageMax@ (ally %i:scaleLevel%) magic damage on the next @SpellsOrAttacksToBeEmpowered@ Attacks or Ability hits against champions (@ActiveCooldown@{{ Item_Cooldown }}).

    {{ Item_Mythic_Passive }} %i:scaleMS% @ShurelyasMythicPassive*100@% Move Speed.

    {{ Item_Ally_Scaling }}

    ;orange;white{{ Item_Level_Required_@ChampLevelReached@ }}{{ Item_Active_Consume }} Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.Elixir of Iron{{ Item_Active_Consume }} Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.

    Elixir of IronSells for: @Value@

    Drinking a different Elixir will replace the existing one's effects.
    Elixir of Iron{{ Item_Gold_Value }}Unique: Elixir

    Drinking a different Elixir will replace the existing one's effects.
    {{ Item_Level_Required_@ChampLevelReached@ }}Elixir of Iron{{ Item_Gold_Value_Sell }} (40%)Unique: Elixir{{ Item_Active_Consume }} Drink to gain 300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by 15%.

    Drinking a different Elixir will replace the existing one's effects.
    Elixir of Iron{{ Item_Gold_Value }}Unique: Elixir{{ Item_Active_Consume }} Drink to gain @Effect1Amount@ Health, @Effect2Amount*100@% Tenacity, and increased champion size for @Effect3Amount@ minutes. While active, moving leaves a path behind that boosts allied champions' Move Speed by @Effect4Amount*100@%.

    Drinking a different Elixir will replace the existing one's effects.
    {{ Item_Level_Required_@ChampLevelReached@ }}
    {{ Item_Level_Required_@ChampLevelReached@ }}{{ Item_Active_Consume }} Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5{{ Item_Cooldown }}).

    Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.Elixir of Sorcery{{ Item_Active_Consume }} Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5s cooldown).

    Champion level 9 or greater required to purchase. Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.

    Elixir of SorcerySells for: @Value@

    Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.
    Elixir of Sorcery{{ Item_Gold_Value }}Unique: Elixir

    Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.
    {{ Item_Level_Required_@ChampLevelReached@ }}Elixir of Sorcery{{ Item_Gold_Value_Sell }} (40%)Unique: Elixir{{ Item_Active_Consume }} Drink to gain 50 Ability Power and 15% Mana Regen for 3 minutes. While active, damaging a champion or turret deals 25 bonus true damage (5{{ Item_Cooldown }}).

    Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.
    Elixir of Sorcery{{ Item_Gold_Value }}Unique: Elixir{{ Item_Active_Consume }} Drink to gain @Effect2Amount@ Ability Power and @Effect6Amount*5@% Mana Regen for @Effect4Amount@ minutes. While active, damaging a champion or turret deals @Effect3Amount@ bonus true damage (@Effect5Amount@{{ Item_Cooldown }}).

    Elixir of Sorcery's true damage effect has no cooldown when attacking turrets. Drinking a different Elixir will replace the existing one's effects.
    {{ Item_Level_Required_@ChampLevelReached@ }}
    {{ Item_Level_Required_@ChampLevelReached@ }}{{ Item_Active_Consume }} Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.Elixir of Wrath{{ Item_Active_Consume }} Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.

    Elixir of WrathSells for: @Value@

    Drinking a different Elixir will replace the existing one's effects.
    Elixir of Wrath{{ Item_Gold_Value }}Unique: Elixir

    Drinking a different Elixir will replace the existing one's effects.
    {{ Item_Level_Required_@ChampLevelReached@ }}Elixir of Wrath{{ Item_Gold_Value_Sell }} (40%)Unique: Elixir{{ Item_Active_Consume }} Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.

    Drinking a different Elixir will replace the existing one's effects.
    Elixir of Wrath{{ Item_Gold_Value }}Unique: Elixir{{ Item_Active_Consume }} Drink to gain @Effect2Amount@ Attack Damage and @Effect3Amount*100@% Physical Vamp (against champions) for @Effect4Amount@ minutes.

    Drinking a different Elixir will replace the existing one's effects.
    {{ Item_Level_Required_@ChampLevelReached@ }}
    {{ Item_Active_Consume }} Kill target lane minion (10{{ Item_Cooldown }}).Minion Dematerializer{{ Item_Active_Consume }} Kill target lane minion (10{{ Item_Cooldown }}).
    Minion DematerializerSells for: @Value@Minion Dematerializer{{ Item_Gold_Value }}Minion Dematerializer{{ Item_Gold_Value_Sell }} (70%){{ Item_Active_Consume }} Kill target lane minion (10{{ Item_Cooldown }}).Minion Dematerializer{{ Item_Gold_Value }}{{ Item_Active_Consume }} Kill target lane minion (10{{ Item_Cooldown }}).
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 650 goldCommencing Stopwatch
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 650 gold
    Commencing StopwatchSells for: @Value@
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 650 goldCommencing Stopwatch{{ Item_Gold_Value }}
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 650 goldCommencing Stopwatch{{ Item_Gold_Value_Sell }} (70%)
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 650 goldCommencing Stopwatch{{ Item_Gold_Value }}
  • Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    Stopwatch normally contributes 650 gold
    ;zhg;zhonyas;zonyas{{ Item_Active_Named }} Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).Stopwatch{{ Item_Active_Named }} Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
    StopwatchSells for: @Value@Stopwatch{{ Item_Gold_Value }}Stopwatch{{ Item_Gold_Value_Sell }} (40%){{ Item_Active_Named }} Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).Stopwatch{{ Item_Gold_Value }}{{ Item_Active_Named }} Stasis: Use one time only to become Invulnerable and Untargetable for @Effect2Amount@ seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
    {{ Item_Passive_List }}
  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.Broken Stopwatch{{ Item_Passive_List }}
  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
    Broken StopwatchSells for: @Value@{{ Item_Passive_List }}
  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.Broken Stopwatch{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.Broken Stopwatch{{ Item_Gold_Value_Sell }} (40%){{ Item_Passive_List }}
  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.Broken Stopwatch{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.
    %i:scaleMS% 25 Move Speed{{ Item_Passive_List }}
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.Slightly Magical Footwear%i:scaleMS% 25 Move Speed{{ Item_Passive_List }}
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.
    Slightly Magical FootwearSells for: @Value@%i:scaleMS% @FlatMovementSpeedMod@ Move Speed{{ Item_Passive_List }}
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.Slightly Magical Footwear{{ Item_Gold_Value }}Unique: Boots{{ Item_Passive_List }}
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.Slightly Magical Footwear{{ Item_Gold_Value_Sell }} (70%)Unique: Boots%i:scaleMS% 25 Move Speed{{ Item_Passive_List }}
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.Slightly Magical Footwear{{ Item_Gold_Value }}Unique: Boots%i:scaleMS% @FlatMovementSpeedMod@ Move Speed{{ Item_Passive_List }}
  • Grants an additional 10 Move Speed. Boots that build from Slightly Magical Footwear retain this bonus Move Speed.
    Perfectly Timed StopwatchPerfectly Timed StopwatchSells for: @Value@Perfectly Timed Stopwatch{{ Item_Gold_Value }}Perfectly Timed Stopwatch{{ Item_Gold_Value_Sell }} (40%){{ Item_Active_Named }} Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).Perfectly Timed Stopwatch{{ Item_Gold_Value }}{{ Item_Active_Named }} Stasis: Use one time only to become Invulnerable and Untargetable for @Effect2Amount@ seconds, but are prevented from taking any other actions during this time (transforms into a Broken Stopwatch).
    Broken Stopwatch{{ Item_Gold_Value_Sell }} (@SellBackModifier*100@%){{ Item_Passive_List }}
  • Shattered Time: Stopwatch is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.Team Amp%i:scaleHealth% 350 Health
    %i:scaleMR% 60 Magic Resist{{ Item_Passive_List }}
  • Unmake: Immobilizing a champion causes them to take 10% increased damage for 4 seconds. Abyssal Mask%i:scaleHealth% 350 Health
    %i:scaleMR% 60 Magic Resist
    {{ Item_Passive_List }}
  • Unmake: Immobilizing a champion causes them to take 10% increased damage for 4 seconds.
    Immobilize enemies and make them more vulnerable to damage.Abyssal MaskSells for: @Value@%i:scaleHealth% @FlatHPPoolMod@ Health
    %i:scaleMR% @FlatSpellBlockMod@ Magic Resist
    {{ Item_Passive_List }}
  • Unmake: Immobilizing a champion causes them to take @AmpAmount*100@% increased damage for @AmpDuration@ seconds. Abyssal MaskTeam Amp{{ Item_Gold_Value }}Unique{{ Item_Passive_List }}
  • Unmake: Immobilizing a champion causes them to take @AmpAmount*100@% increased damage for @AmpDuration@ seconds. Total Health Unmade: @f1@Abyssal MaskTeam Amp{{ Item_Gold_Value_Sell }} (70%)Unique%i:scaleHealth% 350 Health
    %i:scaleMR% 60 Magic Resist{{ Item_Passive_List }}
  • Unmake: Immobilizing a champion causes them to take 10% increased damage for 4 seconds. Total Health Unmade: @f1@Abyssal MaskTeam Amp{{ Item_Gold_Value }}Unique%i:scaleHealth% @FlatHPPoolMod@ Health
    %i:scaleMR% @FlatSpellBlockMod@ Magic Resist{{ Item_Passive_List }}
  • Unmake: Immobilizing a champion causes them to take @AmpAmount*100@% increased damage for @AmpDuration@ seconds.
    Mana Scaling;aa%i:scaleAP% 65 Ability Power
    %i:scaleMana% 500 Mana{{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to @APFromMana@.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once @MaxMana@ bonus Mana has been granted.

    Gain a new Mana Charge every 8 seconds (max 4).


    Archangel's Staff%i:scaleAP% 65 Ability Power
    %i:scaleMana% 500 Mana
    {{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to 3% of bonus Mana.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once 360 bonus Mana has been granted.

    Gain a new Mana Charge every 8 seconds (max 4).
    Archangel's StaffSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleMana% @FlatMPPoolMod@ Mana
    {{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to @APFromMana@.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain @ManaPerCharge@ bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once @MaxMana@ bonus Mana has been granted.

    Gain a new Mana Charge every @ManaGainCD@ seconds (max @MaxCasts@).


    Archangel's StaffMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge{{ Item_Stat_AP }}
    {{ Item_Stat_Mana }}
  • Awe: Gain %i:scaleAP% @APFromMana@ Ability Power, equal to @ArchangelsBonusManaToAPRatio*100@% of your bonus Mana.
  • Mana Charge: Grants a charge every @ManaGainCD@ seconds (max @Effect8Amount@). Hitting an enemy with an Ability consumes a charge and grants +@ManaPerCharge@ Bonus Mana (doubled if the enemy was a champion). This item transforms into {{ Item_3040_Name }} once @MaxMana@ Bonus Mana has been granted.Bonus Mana: %i:scaleMana% @f1@
    Archangel's StaffMana Scaling{{ Item_Gold_Value_Sell }} (70%)Unique: Mana Charge%i:scaleAP% 65 Ability Power
    %i:scaleMana% 500 Mana{{ Item_Stat_AP }}
    {{ Item_Stat_Mana }}
  • Awe: Gain %i:scaleAP% @APFromMana@ Ability Power, equal to 3% of your bonus Mana.
  • Mana Charge: Grants a charge every 8 seconds (max 0). Hitting an enemy with an Ability consumes a charge and grants +3 Bonus Mana (doubled if the enemy was a champion). This item transforms into {{ Item_3040_Name }} once @MaxMana@ Bonus Mana has been granted.Bonus Mana: %i:scaleMana% @f1@
    Archangel's StaffMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleMana% @FlatMPPoolMod@ Mana{{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to @APFromMana@.
  • Mana Charge: Strike a target with an Ability to consume a charge and gain @ManaPerCharge@ bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Seraph's Embrace once @MaxMana@ bonus Mana has been granted.

    Gain a new Mana Charge every @ManaGainCD@ seconds (max @MaxCasts@).



    %i:scaleAD% 35 Attack Damage
    %i:scaleMana% 500 Mana
    %i:scaleCooldown% 15 Ability Haste{{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to @BonusADFromMana@.
  • Mana Charge: Strike a target with an Attack or Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Muramana once @MaxMana@ bonus Mana has been granted.

    Gain a new Mana Charge every 8 seconds (max 4).Manamune%i:scaleAD% 35 Attack Damage
    %i:scaleMana% 500 Mana
    %i:scaleCooldown% 15 Ability Haste
    {{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to 2.5% max Mana.
  • Mana Charge: Strike a target with an Attack or Ability to consume a charge and gain 3 bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Muramana once 360 bonus Mana has been granted.

    Gain a new Mana Charge every 8 seconds (max 4).
    ManamuneSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    {{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to @BonusADFromMana@.
  • Mana Charge: Strike a target with an Attack or Ability to consume a charge and gain @ManaPerCharge@ bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Muramana once @MaxMana@ bonus Mana has been granted.

    Gain a new Mana Charge every @ManaGainCD@ seconds (max @MaxCasts@).ManamuneMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge{{ Item_Stat_AD }}
    {{ Item_Stat_Mana }}
    {{ Item_Stat_Haste }}
  • Awe: Gain %i:scaleAD% @f2@ Attack Damage, equal to @Effect1Amount*100@% of your maximum Mana.
  • Mana Charge: Grants a charge every @ManaGainCD@ seconds (max @Effect9Amount@). Hitting an enemy with an Ability or Attack consumes a charge and grants +@ManaPerCharge@ Bonus Mana (doubled if the enemy was a champion). This item transforms into {{ Item_3042_Name }} once 450 Bonus Mana has been granted.Bonus Mana: %i:scaleMana% @f1@ManamuneMana Scaling{{ Item_Gold_Value_Sell }} (70%)Unique: Mana Charge%i:scaleAD% 35 Attack Damage
    %i:scaleMana% 500 Mana
    %i:scaleCooldown% 15 Ability Haste{{ Item_Stat_AD }}
    {{ Item_Stat_Mana }}
    {{ Item_Stat_Haste }}
  • Awe: Gain %i:scaleAD% @f2@ Attack Damage, equal to 0% of your maximum Mana.
  • Mana Charge: Grants a charge every 8 seconds (max 0). Hitting an enemy with an Ability or Attack consumes a charge and grants +3 Bonus Mana (doubled if the enemy was a champion). This item transforms into {{ Item_3042_Name }} once 450 Bonus Mana has been granted.Bonus Mana: %i:scaleMana% @f1@ManamuneMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste{{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to @BonusADFromMana@.
  • Mana Charge: Strike a target with an Attack or Ability to consume a charge and gain @ManaPerCharge@ bonus Mana. Bonus Mana gain doubled if the target is a champion. This item transforms into Muramana once @MaxMana@ bonus Mana has been granted.

    Gain a new Mana Charge every @ManaGainCD@ seconds (max @MaxCasts@).
    Attack Speed;zerker%i:scaleAS% 35% Attack Speed
    %i:scaleMS% 45 Move SpeedBerserker's Greaves%i:scaleAS% 35% Attack Speed
    %i:scaleMS% 45 Move Speed

    Berserker's GreavesSells for: @Value@%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    %i:scaleMS% @FlatMovementSpeedMod@ Move Speed
    Berserker's GreavesAttack Speed{{ Item_Gold_Value }}Unique: BootsBerserker's GreavesAttack Speed{{ Item_Gold_Value_Sell }} (70%)Unique: Boots%i:scaleAS% 35% Attack Speed
    %i:scaleMS% 45 Move Speed
    Berserker's GreavesAttack Speed{{ Item_Gold_Value }}Unique: Boots%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    %i:scaleMS% @FlatMovementSpeedMod@ Move Speed

    Move Speed;swifties%i:scaleMS% 60 Move Speed{{ Item_Passive_List }}
  • The strength of movement slowing effects is reduced by 25%.Boots of Swiftness%i:scaleMS% 60 Move Speed{{ Item_Passive_List }}
  • The strength of movement slowing effects is reduced by 25%.
    Boots of SwiftnessSells for: @Value@%i:scaleMS% @FlatMovementSpeedMod@ Move Speed{{ Item_Passive_List }}
  • The strength of movement slowing effects is reduced by @Effect1Amount*100@%.Boots of SwiftnessMove Speed{{ Item_Gold_Value }}Unique: Boots{{ Item_Passive_List }}
  • The strength of movement slowing effects is reduced by @Effect1Amount*100@%.Boots of SwiftnessMove Speed{{ Item_Gold_Value_Sell }} (70%)Unique: Boots%i:scaleMS% 60 Move Speed{{ Item_Passive_List }}
  • The strength of movement slowing effects is reduced by 25%.Boots of SwiftnessMove Speed{{ Item_Gold_Value }}Unique: Boots%i:scaleMS% @FlatMovementSpeedMod@ Move Speed{{ Item_Passive_List }}
  • The strength of movement slowing effects is reduced by @Effect1Amount*100@%.
    Anti-Healing;putrid%i:scaleAP% 50 Ability Power
    %i:scaleCooldown% 15 Ability Haste
    %i:scaleManaRegen% 100% Base Mana Regen{{ Item_Passive_List }}
  • Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Immobilizing champions applies 60% Grievous Wounds instead.

    {{ Item_Grievous_Wounds }}Chemtech Putrifier%i:scaleAP% 50 Ability Power
    %i:scaleCooldown% 15 Ability Haste
    %i:scaleManaRegen% 100% Base Mana Regen
    {{ Item_Passive_List }}
  • Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Immobilizing champions applies 60% Grievous Wounds instead.

    {{ Item_Grievous_Wounds }}
    Stop the enemy from healing with Magic Damage and Immobilizes.Chemtech PutrifierSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    %i:scaleManaRegen% @PercentBaseMPRegenMod*100@% Base Mana Regen
    {{ Item_Passive_List }}
  • Puffcap Toxin: Dealing magic damage applies @GrievousAmount*100@% Grievous Wounds to champions for @GrievousDuration@ seconds. Immobilizing champions applies @EnhancedGrievousAmount*100@% Grievous Wounds instead.

    {{ Item_Grievous_Wounds }}Chemtech PutrifierAnti-Healing{{ Item_Gold_Value }}Unique{{ Item_Passive_List }}
  • Puffcap Toxin: Dealing magic damage applies @GrievousAmount*100@% Grievous Wounds to champions for @GrievousDuration@ seconds. Immobilizing champions applies @EnhancedGrievousAmount*100@% Grievous Wounds instead.

    {{ Item_Grievous_Wounds }}Healing reduced: @f2@Chemtech PutrifierAnti-Healing{{ Item_Gold_Value_Sell }} (70%)Unique%i:scaleAP% 50 Ability Power
    %i:scaleCooldown% 15 Ability Haste
    %i:scaleManaRegen% 100% Base Mana Regen{{ Item_Passive_List }}
  • Puffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Immobilizing champions applies 60% Grievous Wounds instead.

    {{ Item_Grievous_Wounds }}Healing reduced: @f2@Chemtech PutrifierAnti-Healing{{ Item_Gold_Value }}Unique%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    %i:scaleManaRegen% @PercentBaseMPRegenMod*100@% Base Mana Regen{{ Item_Passive_List }}
  • Puffcap Toxin: Dealing magic damage applies @GrievousAmount*100@% Grievous Wounds to champions for @GrievousDuration@ seconds. Immobilizing champions applies @EnhancedGrievousAmount*100@% Grievous Wounds instead.

    {{ Item_Grievous_Wounds }}
    Magic Penetration;sorcs%i:scaleMPen% 18 Magic Penetration
    %i:scaleMS% 45 Move SpeedSorcerer's Shoes%i:scaleMPen% 18 Magic Penetration
    %i:scaleMS% 45 Move Speed

    Sorcerer's ShoesSells for: @Value@%i:scaleMPen% @FlatMagicPenetrationMod@ Magic Penetration
    %i:scaleMS% @FlatMovementSpeedMod@ Move Speed
    Sorcerer's ShoesMagic Penetration{{ Item_Gold_Value }}Unique: BootsSorcerer's ShoesMagic Penetration{{ Item_Gold_Value_Sell }} (70%)Unique: Boots%i:scaleMPen% 18 Magic Penetration
    %i:scaleMS% 45 Move Speed
    Sorcerer's ShoesMagic Penetration{{ Item_Gold_Value }}Unique: Boots%i:scaleMPen% @FlatMagicPenetrationMod@ Magic Penetration
    %i:scaleMS% @FlatMovementSpeedMod@ Move Speed

    %i:scaleArmor% 20 Armor
    %i:scaleMana% 250 Mana
    %i:scaleCooldown% 10 Ability HasteGlacial Buckler%i:scaleArmor% 20 Armor
    %i:scaleMana% 250 Mana
    %i:scaleCooldown% 10 Ability Haste

    Glacial BucklerSells for: @Value@%i:scaleArmor% @FlatArmorMod@ Armor
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    Glacial Buckler{{ Item_Gold_Value }}Glacial Buckler{{ Item_Gold_Value_Sell }} (70%)%i:scaleArmor% 20 Armor
    %i:scaleMana% 250 Mana
    %i:scaleCooldown% 10 Ability Haste
    Glacial Buckler{{ Item_Gold_Value }}%i:scaleArmor% @FlatArmorMod@ Armor
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste

    Revive;ga%i:scaleAD% 40 Attack Damage
    %i:scaleArmor% 40 Armor{{ Item_Passive_List }}
  • Rebirth: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300{{ Item_Cooldown }}).Guardian Angel%i:scaleAD% 40 Attack Damage
    %i:scaleArmor% 40 Armor
    {{ Item_Passive_List }}
  • Saving Grace: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300s cooldown).
    Guardian AngelSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleArmor% @FlatArmorMod@ Armor
    {{ Item_Passive_List }}
  • Rebirth: Upon taking lethal damage, restores @Effect1Amount*100@% base Health and @Effect4Amount*100@% max Mana after @Effect2Amount@ seconds of stasis (@Effect3Amount@{{ Item_Cooldown }}).Guardian AngelRevive{{ Item_Gold_Value }}Unique{{ Item_Passive_List }}
  • Rebirth: Upon taking lethal damage, restores @Effect1Amount*100@% base Health and @Effect4Amount*100@% max Mana after @Effect2Amount@ seconds of stasis (@Effect3Amount@{{ Item_Cooldown }}).Guardian AngelRevive{{ Item_Gold_Value_Sell }} (40%)Unique%i:scaleAD% 40 Attack Damage
    %i:scaleArmor% 40 Armor{{ Item_Passive_List }}
  • Rebirth: Upon taking lethal damage, restores 50% base Health and 30% max Mana after 4 seconds of stasis (300{{ Item_Cooldown }}).Guardian AngelRevive{{ Item_Gold_Value }}Unique%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleArmor% @FlatArmorMod@ Armor{{ Item_Passive_List }}
  • Rebirth: Upon taking lethal damage, restores @Effect1Amount*100@% base Health and @Effect4Amount*100@% max Mana after @Effect2Amount@ seconds of stasis (@Effect3Amount@{{ Item_Cooldown }}).
    Amp Crit;ie%i:scaleAD% 70 Attack Damage
    %i:scaleCrit% 20% Critical Strike Chance{{ Item_Passive_List }}
  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.Infinity Edge%i:scaleAD% 70 Attack Damage
    %i:scaleCrit% 20% Critical Strike Chance
    {{ Item_Passive_List }}
  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.
    Infinity EdgeSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
    {{ Item_Passive_List }}
  • Perfection: If you have at least @CritThreshold*100@% Critical Strike Chance, gain @CritDamage*100@% Critical Strike Damage.Infinity EdgeAmp Crit{{ Item_Gold_Value }}Unique: Crit Modifier{{ Item_Passive_List }}
  • Perfection: If you have at least @CritThreshold*100@% Critical Strike Chance, gain @CritDamage*100@% Critical Strike Damage.Infinity EdgeAmp Crit{{ Item_Gold_Value_Sell }} (70%)Unique: Crit Modifier%i:scaleAD% 70 Attack Damage
    %i:scaleCrit% 20% Critical Strike Chance{{ Item_Passive_List }}
  • Perfection: If you have at least 60% Critical Strike Chance, gain 35% Critical Strike Damage.Infinity EdgeAmp Crit{{ Item_Gold_Value }}Unique: Crit Modifier%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance{{ Item_Passive_List }}
  • Perfection: If you have at least @CritThreshold*100@% Critical Strike Chance, gain @CritDamage*100@% Critical Strike Damage.
    ;grievous%i:scaleAD% 20 Attack Damage
    %i:scaleAS% 25% Attack Speed
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleMS% 7% Move Speed{{ Item_Passive_List }}
  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

    {{ Item_Grievous_Wounds }}Mortal Reminder%i:scaleAD% 20 Attack Damage
    %i:scaleAS% 25% Attack Speed
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleMS% 7% Move Speed
    {{ Item_Passive_List }}
  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

    {{ Item_Grievous_Wounds }}
    Mortal ReminderSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
    %i:scaleMS% @PercentMovementSpeedMod*100@% Move Speed
    {{ Item_Passive_List }}
  • Sepsis: Dealing physical damage applies @GrievousAmount*100@% Grievous Wounds to enemy champions for @GrievousDuration@ seconds. Dealing @AAsRequired@ consecutive Attacks to an enemy champion enhances this effect to @EnhancedGrievousAmount*100@% Grievous Wounds against them until the effect is allowed to elapse.

    {{ Item_Grievous_Wounds }}Mortal ReminderAnti-Healing{{ Item_Gold_Value }}Unique{{ Item_Passive_List }}
  • Sepsis: Dealing physical damage applies @GrievousAmount*100@% Grievous Wounds to enemy champions for @GrievousDuration@ seconds. Dealing @AAsRequired@ consecutive Attacks to an enemy champion enhances this effect to @EnhancedGrievousAmount*100@% Grievous Wounds against them until the effect is allowed to elapse.

    {{ Item_Grievous_Wounds }}Enemy Healing Reduced: @f2@Mortal ReminderAnti-Healing{{ Item_Gold_Value_Sell }} (70%)Unique%i:scaleAD% 20 Attack Damage
    %i:scaleAS% 25% Attack Speed
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleMS% 7% Move Speed{{ Item_Passive_List }}
  • Sepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.

    {{ Item_Grievous_Wounds }}Enemy Healing Reduced: @f2@Mortal ReminderAnti-Healing{{ Item_Gold_Value }}Unique%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
    %i:scaleMS% @PercentMovementSpeedMod*100@% Move Speed{{ Item_Passive_List }}
  • Sepsis: Dealing physical damage applies @GrievousAmount*100@% Grievous Wounds to enemy champions for @GrievousDuration@ seconds. Dealing @AAsRequired@ consecutive Attacks to an enemy champion enhances this effect to @EnhancedGrievousAmount*100@% Grievous Wounds against them until the effect is allowed to elapse.

    {{ Item_Grievous_Wounds }}
    ;lw%i:scaleAD% 20 Attack Damage
    %i:scaleAPen% 20% Armor PenetrationLast Whisper%i:scaleAD% 20 Attack Damage
    %i:scaleAPen% 20% Armor Penetration

    Last WhisperSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleAPen% @PercentArmorPenetrationMod*100@% Armor Penetration
    Last Whisper{{ Item_Gold_Value }}Unique: Last WhisperLast Whisper{{ Item_Gold_Value_Sell }} (70%)Unique: Last Whisper%i:scaleAD% 20 Attack Damage
    %i:scaleAPen% 20% Armor Penetration
    Last Whisper{{ Item_Gold_Value }}Unique: Last Whisper%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleAPen% @PercentArmorPenetrationMod*100@% Armor Penetration

    Anti-Armor;lw;ldr;doms%i:scaleAD% 35 Attack Damage
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleAPen% 25% Armor Penetration{{ Item_Passive_List }}
  • Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than 2000.Lord Dominik's Regards%i:scaleAD% 35 Attack Damage
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleAPen% 25% Armor Penetration
    {{ Item_Passive_List }}
  • Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than 2000.
    Lord Dominik's RegardsSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
    %i:scaleAPen% @PercentArmorPenetrationMod*100@% Armor Penetration
    {{ Item_Passive_List }}
  • Giant Slayer: Deal up to @MaxBonusDamagePercent*100@% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than @MaxHealthDifference@.Lord Dominik's RegardsAnti-Armor{{ Item_Gold_Value }}Unique: Last Whisper{{ Item_Passive_List }}
  • Giant Slayer: Deal up to @MaxBonusDamagePercent*100@% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than @MaxHealthDifference@.Lord Dominik's RegardsAnti-Armor{{ Item_Gold_Value_Sell }} (70%)Unique: Last Whisper%i:scaleAD% 35 Attack Damage
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleAPen% 25% Armor Penetration{{ Item_Passive_List }}
  • Giant Slayer: Deal up to 15% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than 2000.Lord Dominik's RegardsAnti-Armor{{ Item_Gold_Value }}Unique: Last Whisper%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
    %i:scaleAPen% @PercentArmorPenetrationMod*100@% Armor Penetration{{ Item_Passive_List }}
  • Giant Slayer: Deal up to @MaxBonusDamagePercent*100@% bonus physical damage against champions with greater max Health than you.

    Max damage increase reached when Health difference is greater than @MaxHealthDifference@.
    %i:scaleAP% 65 Ability Power
    %i:scaleMana% 860 Mana{{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to @APFromMana@.
  • Empyrean: Increase your total Mana by 5% (+2.5% per 100 %i:scaleAP%).Seraph's Embrace%i:scaleAP% 65 Ability Power
    %i:scaleMana% 860 Mana
    {{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to 5% bonus Mana.
  • Empyrean: Increase your total Mana by 5% (+2.5% per 100 Ability Power).
    Seraph's EmbraceSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleMana% @FlatMPPoolMod@ Mana
    {{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to @APFromMana@.
  • Empyrean: Increase your total Mana by 5% (+@BonusManaAPRatio*100@% per 100 %i:scaleAP%).Seraph's EmbraceMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge{{ Item_Passive_List }}
  • Awe: Gain @APFromMana@ Ability Power.
  • Empyrean: Increase your total Mana by @f1@ (%i:scaleMana%%i:scaleAP%).Mana Increase: @f3@%
    Seraph's EmbraceMana Scaling{{ Item_Gold_Value_Sell }} (70%)Unique: Mana Charge%i:scaleAP% 65 Ability Power
    %i:scaleMana% 860 Mana{{ Item_Passive_List }}
  • Awe: Gain @APFromMana@ Ability Power.
  • Empyrean: Increase your total Mana by @f1@ (%i:scaleMana%%i:scaleAP%).Mana Increase: @f3@%
    Seraph's EmbraceMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleMana% @FlatMPPoolMod@ Mana{{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to @APFromMana@.
  • Empyrean: Increase your total Mana by 5% (+@BonusManaAPRatio*100@% per 100 %i:scaleAP%).
    ;book%i:scaleAP% 20 Ability Power
    %i:scaleHealth% 100 Health{{ Item_Passive_List }}
  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.Mejai's Soulstealer%i:scaleAP% 20 Ability Power
    %i:scaleHealth% 100 Health
    {{ Item_Passive_List }}
  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory. Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
    Mejai's SoulstealerSells for: @Value@%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleHealth% @FlatHPPoolMod@ Health
    {{ Item_Passive_List }}
  • Glory: Gain @GloryOnKill@ stacks for a champion kill or @GloryOnAssist@ stacks for an assist (up to @MaxGloryStacks@ stacks total). Lose @GloryLossOnDeath@ stacks on death.
  • Dread: Grants @APPerGlory@ Ability Power per stack of Glory. Gain @MoveSpeedMod*100@% Move Speed if you have at least @GloryThreshold@ stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.Mejai's SoulstealerSnowball{{ Item_Gold_Value }}Unique: Glory{{ Item_Passive_List }}
  • Glory: Gain @GloryOnKill@ stacks for a champion kill or @GloryOnAssist@ stacks for an assist (up to @MaxGloryStacks@ stacks total). Lose @GloryLossOnDeath@ stacks on death.
  • Dread: Grants @APPerGlory@ Ability Power per stack of Glory (Currently @CurrentGloryAP@ Ability Power). Gain @MoveSpeedMod*100@% Move Speed if you have at least @GloryThreshold@ stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.Mejai's SoulstealerSnowball{{ Item_Gold_Value_Sell }} (70%)Unique: Glory%i:scaleAP% 20 Ability Power
    %i:scaleHealth% 100 Health{{ Item_Passive_List }}
  • Glory: Gain 4 stacks for a champion kill or 2 stacks for an assist (up to 25 stacks total). Lose 10 stacks on death.
  • Dread: Grants 5 Ability Power per stack of Glory (Currently @CurrentGloryAP@ Ability Power). Gain 10% Move Speed if you have at least 10 stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.Mejai's SoulstealerSnowball{{ Item_Gold_Value }}Unique: Glory%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Glory: Gain @GloryOnKill@ stacks for a champion kill or @GloryOnAssist@ stacks for an assist (up to @MaxGloryStacks@ stacks total). Lose @GloryLossOnDeath@ stacks on death.
  • Dread: Grants @APPerGlory@ Ability Power per stack of Glory. Gain @MoveSpeedMod*100@% Move Speed if you have at least @GloryThreshold@ stacks.

    Obtained Glory stacks are preserved between this item and Dark Seal.
    %i:scaleAD% 35 Attack Damage
    %i:scaleMana% 860 Mana
    %i:scaleCooldown% 15 Ability Haste{{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to @BonusADFromMana@.
  • Shock: When targetting champions, physical damage Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional @OnHitDamage@ physical damage. Muramana%i:scaleAD% 35 Attack Damage
    %i:scaleMana% 860 Mana
    %i:scaleCooldown% 15 Ability Haste
    {{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to 2.5% max Mana.
  • Shock: When targetting champions, Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional (2.5% max Mana) physical damage.
    MuramanaSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    {{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to @BonusADFromMana@.
  • Shock: When targetting champions, physical damage Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional @OnHitDamage@ physical damage. MuramanaMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge{{ Item_Passive_List }}
  • Awe: Gain @BonusADFromMana@ Attack Damage.
  • Shock: When targetting champions, Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional @OnHitDamage@ physical damage.Damage dealt to champions: @f1@MuramanaMana Scaling{{ Item_Gold_Value_Sell }} (70%)Unique: Mana Charge%i:scaleAD% 35 Attack Damage
    %i:scaleMana% 860 Mana
    %i:scaleCooldown% 15 Ability Haste{{ Item_Passive_List }}
  • Awe: Gain @BonusADFromMana@ Attack Damage.
  • Shock: When targetting champions, Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional @OnHitDamage@ physical damage.Damage dealt to champions: @f1@MuramanaMana Scaling{{ Item_Gold_Value }}Unique: Mana Charge%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste{{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to @BonusADFromMana@.
  • Shock: When targetting champions, physical damage Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional @OnHitDamage@ physical damage.
    %i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste{{ Item_Passive_List }}
  • Awe: Gain bonus Attack Damage equal to @BonusADFromMana@.
  • Shock: When targetting champions, physical damage Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional @OnHitDamage@ physical damage. MuramanaMana Scaling{{ Item_Gold_Value_Sell }} (@SellBackModifier*100@%)Unique: Mana Charge%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste{{ Item_Passive_List }}
  • Awe: Gain @BonusADFromMana@ Attack Damage.
  • Shock: When targetting champions, Ability strikes and Attacks ({{ Item_Keyword_OnHit }}) apply an additional @OnHitDamage@ physical damage.Damage dealt to champions: @f1@;mallet%i:scaleAD% 15 Attack Damage
    %i:scaleHealth% 200 Health{{ Item_Passive_List }}
  • Sturdy: After you deal physical damage to a champion, restore {{ Item_Melee_Ranged_Split }} Health over 6 seconds.

    {{ Item_Melee_Ranged_Rules }}Phage%i:scaleAD% 15 Attack Damage
    %i:scaleHealth% 200 Health
    {{ Item_Passive_List }}
  • Sturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.

    Restoration reduced to 50% for %i:rangedActive% Ranged users.
    PhageSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleHealth% @FlatHPPoolMod@ Health
    {{ Item_Passive_List }}
  • Sturdy: After you deal physical damage to a champion, restore {{ Item_Melee_Ranged_Split }} Health over @HealDuration@ seconds.

    {{ Item_Melee_Ranged_Rules }}Phage{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Sturdy: After you deal physical damage to a champion, restore {{ Item_Melee_Ranged_Split_Dynamic }} Health over @HealDuration@ seconds.

    {{ Item_Melee_Ranged_Rules }}Phage{{ Item_Gold_Value_Sell }} (70%)%i:scaleAD% 15 Attack Damage
    %i:scaleHealth% 200 Health{{ Item_Passive_List }}
  • Sturdy: After you deal physical damage to a champion, restore {{ Item_Melee_Ranged_Split_Dynamic }} Health over 6 seconds.

    {{ Item_Melee_Ranged_Rules }}Phage{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Sturdy: After you deal physical damage to a champion, restore {{ Item_Melee_Ranged_Split }} Health over @HealDuration@ seconds.

    {{ Item_Melee_Ranged_Rules }}
    ;pd%i:scaleAS% 40% Attack Speed
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleMS% 7% Move Speed{{ Item_Passive_List }}
  • Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.

    {{ Item_Ghosting }}Phantom Dancer%i:scaleAS% 40% Attack Speed
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleMS% 7% Move Speed
    {{ Item_Passive_List }}
  • Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.

    {{ Item_Ghosting }}
    Phantom DancerSells for: @Value@%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
    %i:scaleMS% @PercentMovementSpeedMod*100@% Move Speed
    {{ Item_Passive_List }}
  • Spectral Waltz: Attacks grant Ghosting and @MovementSpeedAmount*100@% Move Speed for @Duration@ seconds. In addition, Attacking @MaxStacks@ times causes Spectral Waltz to also grant @MaxAttackSpeedAmount*100@% Attack Speed for the same duration.

    {{ Item_Ghosting }}Phantom DancerAttack Speed{{ Item_Gold_Value }}Unique{{ Item_Passive_List }}
  • Spectral Waltz: Attacks grant Ghosting and @MovementSpeedAmount*100@% Move Speed for @Duration@ seconds. In addition, Attacking @MaxStacks@ times causes Spectral Waltz to also grant @MaxAttackSpeedAmount*100@% Attack Speed for the same duration.

    {{ Item_Ghosting }}Phantom DancerAttack Speed{{ Item_Gold_Value_Sell }} (70%)Unique%i:scaleAS% 40% Attack Speed
    %i:scaleCrit% 20% Critical Strike Chance
    %i:scaleMS% 7% Move Speed{{ Item_Passive_List }}
  • Spectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. In addition, Attacking 5 times causes Spectral Waltz to also grant 40% Attack Speed for the same duration.

    {{ Item_Ghosting }}Phantom DancerAttack Speed{{ Item_Gold_Value }}Unique%i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    %i:scaleCrit% @FlatCritChanceMod*100@% Critical Strike Chance
    %i:scaleMS% @PercentMovementSpeedMod*100@% Move Speed{{ Item_Passive_List }}
  • Spectral Waltz: Attacks grant Ghosting and @MovementSpeedAmount*100@% Move Speed for @Duration@ seconds. In addition, Attacking @MaxStacks@ times causes Spectral Waltz to also grant @MaxAttackSpeedAmount*100@% Attack Speed for the same duration.

    {{ Item_Ghosting }}
    Anti-Physical;ninja tabi%i:scaleArmor% 20 Armor
    %i:scaleMS% 45 Move Speed{{ Item_Passive_List }}
  • Reduces incoming damage from Attacks by 12%.Plated Steelcaps%i:scaleArmor% 20 Armor
    %i:scaleMS% 45 Move Speed
    {{ Item_Passive_List }}
  • Reduces incoming damage from Attacks by 12%.
    Plated SteelcapsSells for: @Value@%i:scaleArmor% @FlatArmorMod@ Armor
    %i:scaleMS% @FlatMovementSpeedMod@ Move Speed
    {{ Item_Passive_List }}
  • Reduces incoming damage from Attacks by @Effect1Amount*100@%.Plated SteelcapsAnti-Physical{{ Item_Gold_Value }}Unique: Boots{{ Item_Passive_List }}
  • Reduces incoming damage from Attacks by @Effect1Amount*100@%.Plated SteelcapsAnti-Physical{{ Item_Gold_Value_Sell }} (70%)Unique: Boots%i:scaleArmor% 20 Armor
    %i:scaleMS% 45 Move Speed{{ Item_Passive_List }}
  • Reduces incoming damage from Attacks by 12%.Plated SteelcapsAnti-Physical{{ Item_Gold_Value }}Unique: Boots%i:scaleArmor% @FlatArmorMod@ Armor
    %i:scaleMS% @FlatMovementSpeedMod@ Move Speed{{ Item_Passive_List }}
  • Reduces incoming damage from Attacks by @Effect1Amount*100@%.
    %i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleMana% @FlatMPPoolMod@ Mana{{ Item_Passive_List }}
  • Awe: Gain bonus Ability Power equal to @APFromMana@.
  • Empyrean: Increase your total Mana by 5% (+@BonusManaAPRatio*100@% per 100 %i:scaleAP%).Seraph's EmbraceMana Scaling{{ Item_Gold_Value_Sell }} (@SellBackModifier*100@%)Unique: Mana Charge%i:scaleAP% @FlatMagicDamageMod@ Ability Power
    %i:scaleMana% @FlatMPPoolMod@ Mana{{ Item_Passive_List }}
  • Awe: Gain @APFromMana@ Ability Power.
  • Empyrean: Increase your total Mana by @f1@ (%i:scaleMana%%i:scaleAP%).Mana Increase: @f3@%
    Amp Ally%i:scaleHealth% 250 Health
    %i:scaleArmor% 25 Armor
    %i:scaleMana% 250 Mana
    %i:scaleCooldown% 20 Ability Haste

    {{ Item_Active_Named }} Conduit: Designate an Accomplice (60{{ Item_Cooldown }}).{{ Item_Passive_List }}
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks ({{ Item_Keyword_OnHit }}) and Ability hits apply an additional @BonusDamage@ magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.Zeke's Convergence%i:scaleHealth% 250 Health
    %i:scaleArmor% 25 Armor
    %i:scaleMana% 250 Mana
    %i:scaleCooldown% 20 Ability Haste


    {{ Item_Active_Named }} Conduit: Designate an Accomplice (60s cooldown).{{ Item_Passive_List }}
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks ({{ Item_Keyword_OnHit }}) and Ability hits apply an additional (30 - 70 (based on level) + 1.5% Health + 7.5% Ability Power) magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
    Focus fire enemies you immobilize with your ally.Zeke's ConvergenceSells for: @Value@%i:scaleHealth% @FlatHPPoolMod@ Health
    %i:scaleArmor% @FlatArmorMod@ Armor
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste
    {{ Item_Passive_List }}
  • Convergence: For @Duration@ seconds after you Immobilize an enemy, your Accomplice's Attacks ({{ Item_Keyword_OnHit }}) and Ability hits apply an additional @BonusDamage@ magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.Zeke's ConvergenceAmp Ally{{ Item_Gold_Value }}Unique{{ Item_Passive_List }}
  • Convergence: For @Duration@ seconds after you Immobilize an enemy, your Accomplice's Attacks ({{ Item_Keyword_OnHit }}) and Ability hits apply an additional @BonusDamage@ magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.Total Conduit Damage Dealt: @f1@Zeke's ConvergenceAmp Ally{{ Item_Gold_Value_Sell }} (70%)Unique%i:scaleHealth% 250 Health
    %i:scaleArmor% 25 Armor
    %i:scaleMana% 250 Mana
    %i:scaleCooldown% 20 Ability Haste

    {{ Item_Active_Named }} Conduit: Designate an Accomplice (60{{ Item_Cooldown }}).{{ Item_Passive_List }}
  • Convergence: For 8 seconds after you Immobilize an enemy, your Accomplice's Attacks ({{ Item_Keyword_OnHit }}) and Ability hits apply an additional @BonusDamage@ magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.Total Conduit Damage Dealt: @f1@Zeke's ConvergenceAmp Ally{{ Item_Gold_Value }}Unique%i:scaleHealth% @FlatHPPoolMod@ Health
    %i:scaleArmor% @FlatArmorMod@ Armor
    %i:scaleMana% @FlatMPPoolMod@ Mana
    %i:scaleCooldown% @AbilityHasteMod@ Ability Haste

    {{ Item_Active_Named }} Conduit: Designate an Accomplice (@BindCooldown@{{ Item_Cooldown }}).{{ Item_Passive_List }}
  • Convergence: For @Duration@ seconds after you Immobilize an enemy, your Accomplice's Attacks ({{ Item_Keyword_OnHit }}) and Ability hits apply an additional @BonusDamage@ magic damage to that enemy.

    Champions can only be linked by one Zeke's Convergence at a time.
    ;blue arrow%i:scaleAD% 15 Attack Damage
    %i:scaleAS% 15% Attack Speed{{ Item_Passive_List }}
  • Nimble: Attacking a unit grants {{ Item_Melee_Ranged_Split }} Move Speed for 2 seconds.

    {{ Item_Melee_Ranged_Rules }}Hearthbound Axe%i:scaleAD% 15 Attack Damage
    %i:scaleAS% 15% Attack Speed
    {{ Item_Passive_List }}
  • Nimble: Attacking a unit grants (20 | 10 for Ranged champions) Move Speed for 2 seconds.
    Hearthbound AxeSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed
    {{ Item_Passive_List }}
  • Nimble: Attacking a unit grants {{ Item_Melee_Ranged_Split }} Move Speed for @MoveSpeedDuration@ seconds.

    {{ Item_Melee_Ranged_Rules }}Hearthbound Axe{{ Item_Gold_Value }}{{ Item_Passive_List }}
  • Nimble: Attacking a unit grants {{ Item_Melee_Ranged_Split_Dynamic }} Move Speed for @MoveSpeedDuration@ seconds.

    {{ Item_Melee_Ranged_Rules }}Hearthbound Axe{{ Item_Gold_Value_Sell }} (70%)%i:scaleAD% 15 Attack Damage
    %i:scaleAS% 15% Attack Speed{{ Item_Passive_List }}
  • Nimble: Attacking a unit grants {{ Item_Melee_Ranged_Split_Dynamic }} Move Speed for 2 seconds.

    {{ Item_Melee_Ranged_Rules }}Hearthbound Axe{{ Item_Gold_Value }}%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleAS% @PercentAttackSpeedMod*100@% Attack Speed{{ Item_Passive_List }}
  • Nimble: Attacking a unit grants {{ Item_Melee_Ranged_Split }} Move Speed for @MoveSpeedDuration@ seconds.

    {{ Item_Melee_Ranged_Rules }}
    Teamfight Durability;shield;steraks cage%i:scaleAD% 50 Attack Damage
    %i:scaleHealth% 400 Health{{ Item_Passive_List }}
  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring {{ Item_Melee_Ranged_Split }} Health over 6 seconds.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 + {{ Item_Melee_Ranged_Split_B }} per stack of Bloodlust Shield for 5 seconds (60{{ Item_Cooldown }}).

    Bloodlust stacks up to 5 times; 1 per champion. {{ Item_Melee_Ranged_Rules }}Sterak's Gage%i:scaleAD% 50 Attack Damage
    %i:scaleHealth% 400 Health
    {{ Item_Passive_List }}
  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain a 200 Shield (increased by (8% max Health | 4.8% max Health for Ranged champions) per stack of Bloodlust) for 5 seconds (60s cooldown).

    Bloodlust stacks up to 5 times; 1 per champion. Healing and bonus shielding reduced to 60% for %i:rangedActive% Ranged users.
    Sterak's GageSells for: @Value@%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleHealth% @FlatHPPoolMod@ Health
    {{ Item_Passive_List }}
  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring {{ Item_Melee_Ranged_Split }} Health over @HealDuration@ seconds.
  • Lifeline: Upon taking damage that would reduce your Health below @LowHealthThreshold*100@%, gain a @ShieldSize@ + {{ Item_Melee_Ranged_Split_B }} per stack of Bloodlust Shield for @ShieldDuration@ seconds (@ShieldCooldown@{{ Item_Cooldown }}).

    Bloodlust stacks up to 5 times; 1 per champion. {{ Item_Melee_Ranged_Rules }}Sterak's GageTeamfight Durability{{ Item_Gold_Value }}Unique: Lifeline{{ Item_Stat_AD }}
    {{ Item_Stat_Health }}
  • Rage: After dealing or taking damage against an enemy champion, restore @Heal@ Health over @HealDuration@ seconds. This stacks and refreshes per unique champion, up to 5 times.
  • Lifeline: Upon taking damage that would reduce your Health below @LowHealthThreshold*100@%, gain @ShieldSize@ Shield, plus @ShieldPerStack@ Shield per stack of Rage for @ShieldDuration@ seconds (@ShieldCooldown@{{ Item_Cooldown }}).Healing from Champions: @f4@
    Damage blocked by Shield: @f5@
    Sterak's GageTeamfight Durability{{ Item_Gold_Value_Sell }} (70%)Unique: Lifeline%i:scaleAD% 50 Attack Damage
    %i:scaleHealth% 400 Health{{ Item_Stat_AD }}
    {{ Item_Stat_Health }}
  • Rage: After dealing or taking damage against an enemy champion, restore @Heal@ Health over 6 seconds. This stacks and refreshes per unique champion, up to 5 times.
  • Lifeline: Upon taking damage that would reduce your Health below 30%, gain 200 Shield, plus @ShieldPerStack@ Shield per stack of Rage for 5 seconds (60{{ Item_Cooldown }}).Healing from Champions: @f4@
    Damage blocked by Shield: @f5@
    Sterak's GageTeamfight Durability{{ Item_Gold_Value }}Unique: Lifeline%i:scaleAD% @FlatPhysicalDamageMod@ Attack Damage
    %i:scaleHealth% @FlatHPPoolMod@ Health{{ Item_Passive_List }}
  • Bloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring {{ Item_Melee_Ranged_Split }} Health over @HealDuration@ seconds.
  • Lifeline: Upon taking damage that would reduce your Health below @LowHealthThreshold*100@%, gain a @ShieldSize@ + {{ Item_Melee_Ranged_Split_B }} per stack of Bloodlust Shield for @ShieldDuration@ seconds (@ShieldCooldown@{{ Item_Cooldown }}).

    Bloodlust stacks up to 5 times; 1 per champion. {{ Item_Melee_Ranged_Rules }}
    ;Jimmy Neutron