{
    "LEAGUES_APEX_TIER_LOCKED_UNTIL": "{[plural(daysUntilUnlock)]}",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[few]": "{{tier}} 阶级将于 {{daysUntilUnlock}} 天后解锁",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[one]": "{{tier}} 阶级将于明天解锁",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[other]": "{{tier}} 阶级将于 {{daysUntilUnlock}} 天后解锁",
    "LEAGUES_APEX_TIER_LOCKED_UNTIL[zero]": "{{tier}} 阶级很快就会解锁",
    "LEAGUES_APEX_TIER_UNLOCKED_EMPTY": "还没有玩家抵达 {{tier}} 阶级，而新的竞争者很快就会来临！",
    "LEAGUES_BANNER_APEX_LADDER_RANK": "牌位：{{ladderRank}}",
    "LEAGUES_CHALLENGER_NEXT_PROMOTION_COUNTER_LABEL": "距离下次排名更新：",
    "LEAGUES_CHALLENGER_STILL_FIGHTING_MSG": "检视谁成为了你所在地区中的顶尖玩家！",
    "LEAGUES_CHALLENGER_STILL_FIGHTING_MSG_TITLE": "玩家们仍在奋战努力以进入菁英殿堂",
    "LEAGUES_COMPLETED_PROVISIONALS_VIGNETTE_HEADER": "排位战完成：{{tierDivisionLoc}}",
    "LEAGUES_COMPLETED_PROVISIONALS_VIGNETTE_SUBHEADER": "恭喜你完成你的积分{{queueType}} 排位战。",
    "LEAGUES_CONTEXT_MENU_ADD_FRIEND": "加入好友",
    "LEAGUES_CONTEXT_MENU_SPECTATE_GAME": "观察对战",
    "LEAGUES_CONTEXT_MENU_VIEW_PROFILE": "检视个人信息",
    "LEAGUES_DIVISION_EMPTY_MSG": "召唤师尚未晋升至这个分区中，新的挑战者即将现身！",
    "LEAGUES_DROPDOWN_APEX": "顶尖 {{queueType}} 玩家",
    "LEAGUES_DROPDOWN_GROUP_CHALLENGER_TIER": "菁英阶级",
    "LEAGUES_DROPDOWN_GROUP_MY_LEAGUES": "我的联盟",
    "LEAGUES_FAQ_LINK_LABEL": "联盟系统常见问答",
    "LEAGUES_FAQ_LINK_LABEL_TFT": "联盟战棋联赛系统常见问题",
    "LEAGUES_FAQ_LINK_URL": "http://support.lol.garena.com/en_SG/sections/91",
    "LEAGUES_FAQ_LINK_URL_TFT": "https://service.garena.tw/",
    "LEAGUES_GENERAL_LEAGUE_MINISERIES_TITLE": "系列对战更新",
    "LEAGUES_GENERAL_LEAGUE_UPDATE_TITLE": "英雄联盟更新程序",
    "LEAGUES_MESSAGE_LEAGUE_DEMOTED": "你在积分 {{queueType}} 中已被降级至 {{tierDivisionLoc}}。",
    "LEAGUES_MESSAGE_MINISERIES_LOST": "挑战 {{queueType}} 晋升资格战失败。",
    "LEAGUES_MESSAGE_MINISERIES_START": "{[plural(miniseriesWins)]}",
    "LEAGUES_MESSAGE_MINISERIES_START[few]": "你可挑战 {{queueType}} 的晋升资格战并获得 {{miniseriesWins}} 场免费胜利！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_MINISERIES_START[one]": "你可挑战 {{queueType}} 的晋升资格战并获得 {{miniseriesWins}} 场免费胜利！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_MINISERIES_START[other]": "你可挑战 {{queueType}} 的晋升资格战并获得 {{miniseriesWins}} 场免费胜利！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_MINISERIES_START[zero]": "你可挑战 {{queueType}} 的晋升资格战！下一场游戏将决定你是否能够晋升，祝你好运！",
    "LEAGUES_MESSAGE_PROMOHELPER_LEAGUE_DEMOTED": "你在积分 {{queueType}} 已经被降至 {{tierDivisionLoc}}。在你下次进入晋升资格战时，你将会无条件获得一胜。",
    "LEAGUES_MESSAGE_PROMOHELPER_MINISERIES_LOST": "挑战 {{queueType}} 晋升资格战失败。下次进入晋升资格暂时将会自动获得一胜。",
    "LEAGUES_PROFILE_SEASON_NAME_HEADER": "{{currentSeasonYear}} 赛季",
    "LEAGUES_PROFILE_SECTION_NAME": "积分对战",
    "LEAGUES_PROFILE_TABLE_HEADER_BEST_OF_X": "BO {{num}}",
    "LEAGUES_PROFILE_TABLE_HEADER_DEMOTION_CUTOFF": "降级终止",
    "LEAGUES_PROFILE_TABLE_HEADER_IN_PROMOS_CUTOFF": "于晋升资格战中",
    "LEAGUES_PROFILE_TABLE_HEADER_NUM": "#",
    "LEAGUES_PROFILE_TABLE_HEADER_POINTS": "分数",
    "LEAGUES_PROFILE_TABLE_HEADER_PROMOTION_CUTOFF": "晋级终止",
    "LEAGUES_PROFILE_TABLE_HEADER_SUMMONERS": "召唤师",
    "LEAGUES_PROFILE_TABLE_HEADER_TFT_WINS": "胜利次数",
    "LEAGUES_PROFILE_TABLE_HEADER_UP_FOR_PROMO": "进入晋升赛",
    "LEAGUES_PROFILE_TABLE_HEADER_WINS": "胜场",
    "LEAGUES_PROFILE_TABLE_HEADER_WIN_LOSE": "胜／败",
    "LEAGUES_PROMOTION_VIGNETTE_HEADER": "晋级至 {{tierDivisionLoc}}",
    "LEAGUES_PROMOTION_VIGNETTE_SUBHEADER": "积分 {{queueType}}",
    "LEAGUES_QUEUE_NAME_UNRANKED": "未进行积分对战",
    "LEAGUES_REGALIA_REWARD_VIGNETTE_CAPTION": "武装更新解锁",
    "LEAGUES_REGALIA_REWARD_VIGNETTE_SUBHEADER": "你解锁了： <span>积分武装更新 － 等级 {{regaliaLevel}}</span>",
    "LEAGUES_REWARD_EMOTE": "积分表情 － 第 {{number}} 季赛",
    "LEAGUES_REWARD_ICON": "积分召唤师头像 － 第 {{number}} 季赛",
    "LEAGUES_REWARD_REGALIA": "积分武装更新 － 等级 {{number}}",
    "LEAGUES_REWARD_VIGNETTE_HEADER": "积分奖励",
    "LEAGUES_REWARD_VIGNETTE_SUBHEADER": "你已解锁： <span>{{reward}}</span>",
    "LEAGUES_SERVICE_UNAVAILABLE": "我们目前无法检索你的积分数据。请稍后再回来查看。",
    "LEAGUES_SPECTATE_IS_NOT_AVAILABLE": "现在没办法观察这个对战，对战可能已经结束。请点击联盟页面上方的下拉式选单来刷新菁英名单。\n",
    "LEAGUES_SPECTATE_IS_NOT_AVAILABLE_TITLE": "没办法观察这场对战\n",
    "LEAGUES_SPLIT_POINTS_TYPE_AUTOFILL": "自动填充加成",
    "LEAGUES_SPLIT_POINTS_TYPE_BASE": "基本分数",
    "LEAGUES_SPLIT_POINTS_TYPE_FILL": "填充加成",
    "LEAGUES_SPLIT_POINTS_TYPE_SECONDARY": "次要分数",
    "LEAGUES_SYSTEM_DECAY": "你在积分 {{queueType}} 中的非活跃状态导致你失去了联盟分数。请在 24 小时内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_DEMOTION": "你在积分 {{queueType}} 中已变成非活跃状态，导致你被降级至 {{tierDivisionLoc}}。请至少进行一场积分对战以免继续掉阶。",
    "LEAGUES_SYSTEM_DECAY_SOON": "{[plural(timeUntilInactivityStatusChangesDays)]}",
    "LEAGUES_SYSTEM_DECAY_SOON[few]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON[one]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON[other]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON[zero]": "由于你在积分 {{queueType}} 中处于非活跃状态，这让你有不断失去联盟分数的风险。请在 {{timeUntilInactivityStatusChangesDays}} 天内进行一场积分对战，来防止你继续失去联盟分数而被降级。",
    "LEAGUES_SYSTEM_DECAY_SOON_TITLE": "未活跃状态通知",
    "LEAGUES_SYSTEM_DECAY_TITLE": "牌位逐降",
    "LEAGUES_SYSTEM_DEMOTION_SHIELD_LEVEL_1_WARNING": "因为积分败场数过多，将达到掉阶标准，赶快赢得胜利来保持你现在的阶级。",
    "LEAGUES_SYSTEM_DEMOTION_SHIELD_LEVEL_2_WARNING": "因为积分败场数过多，你已符合掉阶的最低限度，赶快赢得胜利来保持你现在的阶级。",
    "LEAGUES_SYSTEM_RANKED_TEAMS_NOT_QUALIFIED_FOR_REWARDS_TOOLTIP": "在这个战队中，你必须至少赢得 {{gameWinForReward}} 场游戏来获得阶级奖励。",
    "LEAGUES_SYSTEM_SERIES_ENDED": "你的积分 {{queueType}} 晋升资格战因为中离或战败而告终。",
    "LEAGUES_SYSTEM_SERIES_ENDED_DECAY": "你的积分 {{queueType}} 晋升资格战因为非活跃状态的影响而终止。",
    "LEAGUES_SYSTEM_SERIES_ENDED_TITLE": "积分战已终止",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY": "{[plural(timeUntilInactivityStatusChangesDays)]}",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[few]": "你的 {{queueType}} 资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[one]": "你的 {{queueType}} 资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[other]": "你的 {{queueType}} 晋升资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_SYSTEM_SERIES_INACTIVITY[zero]": "你的 {{queueType}} 资格战即将因为进入非活跃状态而终止。你还有 {{timeUntilInactivityStatusChangesDays}} 天能够完成资格战，否则资格赛将到期。",
    "LEAGUES_TOOLTIP_X_GAME_PLAYED": "已进行 {{num}} 场",
    "LEAGUES_TOOLTIP_X_WIN_RATE": "{{num}}% 胜率",
    "LEAGUES_UNRANKED_FRIEND": "此玩家尚未完成排位战",
    "LEAGUES_UNRANKED_MSG_PARAGRAPH_1": "在本赛季中，积分玩家会被分入各个不同联盟，以便了解自己的好友的近况。在你所在地区的顶尖玩家将会进入菁英阶级。",
    "LEAGUES_UNRANKED_MSG_PARAGRAPH_2": "你必须完成你的排位战才会被分配进入联盟。一般积分需完成 10 场对战，战队积分则为 5 场。",
    "LEAGUES_UNRANKED_MSG_PARAGRAPH_UNDER_30_2": "你必须达到 30 级才能开始积分。\n",
    "LEAGUES_UNRANKED_MSG_TITLE": "进行积分对战以加入联盟",
    "LEAGUES_VIGNETTE_OK_BUTTON": "知道了",
    "LEAGUE_APEX_TIER_LOCKED_CHECK_BACK": "最高的牌位阶级会在每个赛季的一开始被锁住，以保持竞争诚信。过阵子再来查看一下谁是你们赛区中的佼佼者们。",
    "PRESEASON_PLACEMENTS_TAKEOVER_SECTION_1_TEXT": "尽管现在只是季前，我们还是需要你玩几场对战来决定积分初始位置。初始位置取决于列队模式及你是否有参与 2016 积分。\n",
    "PRESEASON_PLACEMENTS_TAKEOVER_SECTION_2_TEXT": "由于阶级顶层的下移，几乎所有玩家都会从较低的阶级开始爬分之旅，尽管他们也许在排位战大获全胜。\n",
    "PRESEASON_PLACEMENTS_TAKEOVER_SECTION_3_TEXT": "我们还在对本季的的积分系统进行些微的调整。如果你希望能够在这个赛季爬上更高牌位，我们也会纳入考虑！\n",
    "PRESEASON_PLACEMENTS_TAKEOVER_TITLE": "季前排位战\n",
    "PRESEASON_TAKEOVER_TITLE": "2018 季前积分",
    "PROVISIONAL_GAMES_PLAYED": "排位战 {{gamesPlayed}}/{{gamesRequired}}",
    "RANKED_APEX_DAYS": "{[plural(days)]}",
    "RANKED_APEX_DAYS[few]": "{{days}} 天",
    "RANKED_APEX_DAYS[one]": "{{days}} 天",
    "RANKED_APEX_DAYS[other]": "{{days}} 天",
    "RANKED_APEX_DAYS[zero]": "{{days}} 天",
    "RANKED_APEX_DECAY_DECAYING": "你的牌位正在衰退。",
    "RANKED_APEX_DECAY_GENERIC": "你的联盟分数将于以下时间后衰退： ",
    "RANKED_APEX_DECAY_NEXT_UPDATE": "你的牌位将于下次更新时衰退。",
    "RANKED_APEX_DECAY_TOOLTIP": "大师以上玩家的衰减速度要快于较低牌位的玩家。多进行几场对战，储存场数来减少你可能因场数不够而衰减的情况。",
    "RANKED_DASHBOARD_IN_PLACEMENTS": "排位战中",
    "RANKED_INTRO_QUEUE_UP": "排队",
    "RANKED_INTRO_RANKED_FLEX_SR_SECTION_1_BODY": "这里讲求的往往是团队合作。和预先组好的队伍一起在好的时机点使出你们所有的大绝和秀翻全场的亮眼操作来引爆整个召唤峡谷。",
    "RANKED_INTRO_RANKED_FLEX_SR_SECTION_1_TITLE": "组队",
    "RANKED_INTRO_RANKED_FLEX_TT_SECTION_1_BODY": "排队进入节奏更快的游戏模式，在这个扭曲丛林里，你将会与敌人决一死战，占领祭坛，并摧毁敌方的主堡。",
    "RANKED_INTRO_RANKED_FLEX_TT_SECTION_1_TITLE": "进入丛林",
    "RANKED_INTRO_RANKED_SOLO_5x5_SECTION_1_BODY": "当你在这个游戏中面对敌人并打算好好测试个人技能时，自己一人算准伤害或是和你的好友抓好时机使出组合招都是很不错的。",
    "RANKED_INTRO_RANKED_SOLO_5x5_SECTION_1_TITLE": "征战峡谷",
    "RANKED_INTRO_SECTION_2_BODY": "进行排位赛来取得你的牌位。在排位赛中的比赛，将拥有额外的联盟分数且不会失去联盟分数。你将在你的第一场排位赛之后解锁一个暂时牌位。",
    "RANKED_INTRO_SECTION_2_TITLE": "开始你的登顶之旅",
    "RANKED_INTRO_SECTION_3_BODY": "这个赛季，你将可横跨各个季赛及在季末解锁奖励。在任何一个积分模式中达到金牌或以上的牌位将可以解锁一个战争英雄造型。",
    "RANKED_INTRO_SECTION_3_TITLE": "赚取奖励",
    "RANK_REWARDS_IN_PROGRESS_POINTS_REQUIRED": "{{currentPoints}}/{{pointsRequired}} 季赛分数",
    "RANK_REWARDS_ITEM_POINTS_REQUIRED": "已锁定：需要 {{currentPoints}}/{{pointsRequired}} 季赛分数",
    "RANK_REWARDS_ITEM_TITLE": "道具 ID：{{itemId}}",
    "RANK_REWARDS_NEXT_SPLIT_HEADER": "季赛 {{nextSplitId}}",
    "RANK_REWARDS_POINTS_REQUIRED": "{{pointsRequired}} 季赛分数",
    "RANK_REWARDS_SPLIT_COUNTDOWN": "{{daysRemaining}}天 {{hoursRemaining}}小时 {{minutesRemaining}}分",
    "RANK_REWARDS_SPLIT_START_DATE": "开始于 {{splitStartDate}}",
    "RANK_REWARDS_UNLOCKED": "已解锁！",
    "RANK_REWARDS_VIEWED_SPLIT_HEADER": "季赛 {{viewedSplit}}/{{totalSplits}}",
    "RANK_REWARDS_VIEWED_SPLIT_HEADER_ONLY_ONE_SPLIT": "第一季赛",
    "SEASON_MEMORIAL_TAKEOVER_FINAL_RANK_TEXT": "最高牌位：",
    "SEASON_MEMORIAL_TAKEOVER_HONOR_INELIGIBLE": "你的荣誉等级必须达到 {{level}} 级或以上才能获得赛季奖励",
    "SEASON_MEMORIAL_TAKEOVER_REWARDS_TITLE": "第 {{seasonYear}} 赛季奖励",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_DESCRIPTION": "{{splitName}} {{rewardTypeDescription}}",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_CHAMPION_SKIN_DESCRIPTION": "战争英雄系列造型",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_CHROMA_DESCRIPTION": "战争英雄 炫彩",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_EMOTE_DESCRIPTION": "表情",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_REGALIA_DESCRIPTION": "武装更新",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_DESCRIPTION": "表情",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_RANKED_FLEX_SR_DESCRIPTION": "弹性积分 头像",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_RANKED_FLEX_TT_DESCRIPTION": "弹性积分 头像",
    "SEASON_MEMORIAL_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_RANKED_SOLO_5x5_DESCRIPTION": "单 / 双排积分 头像",
    "SEASON_MEMORIAL_TAKEOVER_SPLIT_NAME": "季赛 {{splitNumber}}",
    "SEASON_MEMORIAL_TAKEOVER_SPLIT_TITLE": "{{seasonYear}} 积分赛季已结束！",
    "SEASON_MEMORIAL_TAKEOVER_WINS_TEXT": "{{wins}} 胜",
    "SEASON_REWARDS_PLACEMENTS_TAKEOVER_BUTTON_TEXT": "好\n",
    "SEASON_REWARDS_PLACEMENTS_TAKEOVER_SECTION_1_TEXT": "新的赛季也代表着一段崭新爬分之旅的开始。为了决定你的新阶级，系统需要你玩数场对战来确定你的初始阶级（每个列队模式都需要）。\n",
    "SEASON_REWARDS_PLACEMENTS_TAKEOVER_SECTION_2_TEXT": "你上季的牌位也会是决定这季牌位的因素之一，但并不会直接沿用上季的牌位。由于阶级顶端会下移，所以很大一部分的玩家可能会从较低的牌位开始，尽管他们可能在排位战中大获全胜。",
    "SEASON_REWARDS_PLACEMENTS_TAKEOVER_TITLE": "2018 赛季排位战",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_BUTTON_TEXT": "知道了",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_CENTER_SUBHEADER_1": "积分武装",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_CENTER_SUBSECTION_1": "你的积分武装在赛季期间会依照你的爬分状况而有所变动，并且将出现在你的个人资料、读取画面和组队房间。",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_HEADER_DESCRIPTION": "在接下来几天内，我们将会让你瞧瞧今年有着什么新东西以及联盟下一步的发展方向 － 一切都从这里开始。",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_HEADER_TITLE_1": "积分改动",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_HEADER_TITLE_2": "荣誉系统",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBHEADER_1": "排位战",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBHEADER_3": "荣誉等级重置",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBSECTION_1": "完成排位战。完成首场排位战后你将获得联盟分数以及一个临时牌位。这个临时牌位是你在完成所有排位战之后所能得到的最低牌位。",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBSECTION_2": "积分奖励及取得条件将于赛季进行一段时间之后公布。",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_LEFT_SUBSECTION_3": "你在 2018 年的荣誉等级也已重置 － 我们在荣誉等级之间新增了进度点，每达成一个进度点必定收到一份奖励。以荣誉之名奋力而战吧！",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_RIGHT_SUBHEADER_1": "季赛 & 奖励",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_RIGHT_SUBSECTION_1": "今年的积分赛季一共被区分成三个季赛。你将在每个阶段的季赛中得到奖励，并且你的牌位不会因为季赛的变化而受到影响。",
    "SEASON_REWARDS_START_OF_SEASON_TAKEOVER_TITLE": "欢迎来到 2019 赛季",
    "SEASON_REWARD_EARNED_TITLE": "你获得了一个奖励！",
    "SPLIT_START_TAKEOVER_CLOSE_BUTTON_TEXT": "关闭",
    "SPLIT_START_TAKEOVER_CURRENT_RANK_TEXT": "当前牌位：",
    "SPLIT_START_TAKEOVER_LP_PROGRESS_TEXT": "再取得 {{lpToGo}} 联盟分数！",
    "SPLIT_START_TAKEOVER_LP_TEXT": "{{lp}} 联盟分数",
    "SPLIT_START_TAKEOVER_MINI_SERIES_PROGRESS_TEXT": "{[plural(miniSeriesWinsNeeded)]}",
    "SPLIT_START_TAKEOVER_MINI_SERIES_PROGRESS_TEXT[few]": "再拿 {{miniSeriesWinsNeeded}} 场胜利！",
    "SPLIT_START_TAKEOVER_MINI_SERIES_PROGRESS_TEXT[one]": "再拿 {{miniSeriesWinsNeeded}} 场胜利！",
    "SPLIT_START_TAKEOVER_MINI_SERIES_PROGRESS_TEXT[other]": "再拿 {{miniSeriesWinsNeeded}} 场胜利！",
    "SPLIT_START_TAKEOVER_MINI_SERIES_PROGRESS_TEXT[zero]": "再拿 {{miniSeriesWinsNeeded}} 场胜利！",
    "SPLIT_START_TAKEOVER_MINI_SERIES_TEXT": "晋升资格战",
    "SPLIT_START_TAKEOVER_NEXT_RANK_TEXT": "下个牌位：{{nextRank}}",
    "SPLIT_START_TAKEOVER_PLACEMENTS_PROGRESS_TEXT": "{{placementGamesDone}} / {{placementGamesThreshold}}",
    "SPLIT_START_TAKEOVER_PLACEMENTS_TEXT": "排位战",
    "SPLIT_START_TAKEOVER_QUEUE_TYPE_TEXT": "牌位 {{queueType}}",
    "SPLIT_START_TAKEOVER_REWARDS_TITLE": "全新牌位奖励",
    "SPLIT_START_TAKEOVER_REWARD_DESCRIPTION": "全新 {{rewardTypeDescription}}",
    "SPLIT_START_TAKEOVER_REWARD_TYPE_EMOTE_DESCRIPTION": "表情",
    "SPLIT_START_TAKEOVER_REWARD_TYPE_REGALIA_DESCRIPTION": "武装更新",
    "SPLIT_START_TAKEOVER_REWARD_TYPE_SUMMONER_ICON_DESCRIPTION": "头像",
    "SPLIT_START_TAKEOVER_SEASON_TITLE": "{{seasonYear}} 赛季",
    "SPLIT_START_TAKEOVER_SEE_STATS_BUTTON_TEXT": "查看统计资料",
    "SPLIT_START_TAKEOVER_SPLIT_DURATION_TITLE": "{{splitStartString}} - {{splitEndString}}",
    "SPLIT_START_TAKEOVER_SPLIT_TITLE": "第 {{split}} 季赛已开始",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_GRADE_TEXT": "最高成绩",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_LEVEL_TEXT": "等级",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_NO_GRADE_DATA": "N/A",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_POINTS_TEXT": "分数",
    "SPLIT_START_TAKEOVER_STATS_CHAMP_MASTERY_TITLE": "最高英雄专精",
    "SPLIT_START_TAKEOVER_STATS_NONRANKED_FOOTER": "在积分对战中试试这个英雄！",
    "SPLIT_START_TAKEOVER_STATS_NORMALS_TITLE_ADDITION": "在一般对战中",
    "SPLIT_START_TAKEOVER_STATS_RANKED_FOOTER": "在数据页面上了解更多",
    "SPLIT_START_TAKEOVER_STATS_RANKED_TITLE_ADDITION": "本赛季",
    "SPLIT_START_TAKEOVER_STATS_TITLE": "最高胜率 {{statsTitleAddition}}",
    "TOAST_DEMOTION_BODY": "你在 {{queueType}} 中下降了一个牌位。你现在拥有 {{leaguePoints}} 联盟分数。",
    "TOAST_DEMOTION_HEADER": "降阶至 {{tierDivisionLoc}}",
    "TOAST_DIVISION_PROMOTION_BODY": "恭喜！你在积分 {{queueType}} 中已晋升一个分区！",
    "TOAST_DIVISION_PROMOTION_HEADER": "已晋升至 {{tierDivisionLoc}}",
    "TOAST_PROVISIONAL_START_BODY": "暂定 {{queueType}} 牌位已解锁",
    "ranked_eos_notification_ended_DEFAULT_title": "{{year}} 积分赛季已结束",
    "ranked_eos_notification_ended_SR_title": "{{year}} 召唤峡谷积分赛季已结束",
    "ranked_eos_notification_ended_TFT_title": "{{year}} 联盟战棋积分赛季已结束",
    "ranked_eos_notification_ended_tier_BRONZE": "恭喜于赛季的最后达到铜牌。",
    "ranked_eos_notification_ended_tier_CHALLENGER": "恭喜于赛季的最后达到菁英。",
    "ranked_eos_notification_ended_tier_DEFAULT": "恭喜完成这个赛季。",
    "ranked_eos_notification_ended_tier_DIAMOND": "恭喜于赛季的最后达到钻石。",
    "ranked_eos_notification_ended_tier_GOLD": "恭喜于赛季的最后达到金牌。",
    "ranked_eos_notification_ended_tier_GRANDMASTER": "恭喜于赛季的最后达到宗师。",
    "ranked_eos_notification_ended_tier_IRON": "恭喜于赛季的最后达到铁牌。",
    "ranked_eos_notification_ended_tier_MASTER": "恭喜于赛季的最后达到大师。",
    "ranked_eos_notification_ended_tier_PLATINUM": "恭喜于赛季的最后达到白金。",
    "ranked_eos_notification_ended_tier_SILVER": "恭喜于赛季的最后达到银牌。",
    "ranked_eos_notification_last_day_warning_DEFAULT_description": "积分赛季的最后一天是 {{date}}。",
    "ranked_eos_notification_last_day_warning_DEFAULT_title": "{{year}} 积分赛季即将结束！",
    "ranked_eos_notification_last_day_warning_SR_description": "召唤峡谷积分赛季的最后一天是 {{date}}。",
    "ranked_eos_notification_last_day_warning_SR_title": "{{year}} 召唤峡谷积分赛季即将结束！",
    "ranked_eos_notification_last_day_warning_TFT_description": "联盟战棋积分赛季的最后一天是 {{date}}。",
    "ranked_eos_notification_last_day_warning_TFT_title": "{{year}} 联盟战棋积分赛季即将结束！"
}
