{"id":154,"name":"Zac","alias":"Zac","title":"l'arma segreta","shortBio":"Zac è il risultato di una fuga di materiali tossici fuoriuscita da una tubatura chemtech e accumulatisi in una caverna isolata nel Sump di Zaun. Nonostante queste umili origini, Zac si è evoluto da massa informe primordiale a creatura senziente che abita nelle tubature della città. Di tanto in tanto emerge per aiutare gli indifesi o per ricostruire le infrastrutture danneggiate di Zaun.","tacticalInfo":{"style":10,"difficulty":1,"damageType":"kMagic"},"playstyleInfo":{"damage":2,"durability":3,"crowdControl":3,"mobility":2,"utility":1},"squarePortraitPath":"/lol-game-data/assets/v1/champion-icons/154.png","stingerSfxPath":"/lol-game-data/assets/v1/champion-sfx-audios/154.ogg","chooseVoPath":"/lol-game-data/assets/v1/champion-choose-vo/154.ogg","banVoPath":"/lol-game-data/assets/v1/champion-ban-vo/154.ogg","roles":["tank","fighter"],"recommendedItemDefaults":["/DATA/Characters/Zac/Recommended/Beginner.json","/DATA/Characters/Zac/Recommended/ZacARAM.json","/DATA/Characters/Zac/Recommended/ZacFIRSTBLOOD.json","/DATA/Characters/Zac/Recommended/ZacKINGPORO.json","/DATA/Characters/Zac/Recommended/ZacNB.json","/DATA/Characters/Zac/Recommended/ZacSR.json"],"skins":[{"id":154000,"isBase":true,"name":"Zac","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154000.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154000.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154000.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Base/ZacLoadScreen.jpg","skinType":"","rarity":"kNoRarity","isLegacy":false,"splashVideoPath":null,"featuresText":null,"chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154000.png","chromas":[{"id":154003,"name":"Zac Dolce","chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154003.png","colors":["#E9B448","#E98F46"],"descriptions":[],"rarities":[{"region":"riot","rarity":0}]},{"id":154004,"name":"Zac Dolce","chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154004.png","colors":["#E49CB8","#B05F84"],"descriptions":[],"rarities":[{"region":"riot","rarity":0}]},{"id":154005,"name":"Zac Dolce","chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154005.png","colors":["#FFE37F","#E8BC2A"],"descriptions":[],"rarities":[{"region":"riot","rarity":0}]}],"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":null,"description":null},{"id":154001,"isBase":false,"name":"Zac Arma Speciale","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154001.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154001.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154001.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Skin01/ZacLoadScreen_1.jpg","skinType":"","rarity":"kNoRarity","isLegacy":false,"splashVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":null,"description":null},{"id":154002,"isBase":false,"name":"Zac Festa in Piscina","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154002.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154002.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154002.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Skin02/ZacLoadScreen_2.jpg","skinType":"","rarity":"kEpic","isLegacy":false,"splashVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":[{"id":15}],"description":"Se uno fatto d'acqua si butta in piscina, diventa la piscina? O solo... parte della piscina? O la piscina diventa parte di lui? È una domanda molto seria."},{"id":154006,"isBase":false,"name":"Zac SKT T1","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154006.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154006.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154006.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Skin06/ZacLoadscreen_6.jpg","skinType":"","rarity":"kEpic","isLegacy":true,"splashVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":[{"id":6}],"description":"In onore della prestazione vincente di Blank, con Zac, durante il Campionato Mondiale 2016."}],"passive":{"name":"Divisione cellulare","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacPassive.png","abilityVideoPath":"champion-abilities/0154/ability_0154_P1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_P1.jpg","description":"Ogni volta che Zac colpisce un nemico con un'abilità, lascia cadere un pezzo di se stesso che può essere riassorbito per recuperare salute. Quando subisce danni fatali, Zac si divide in 4 masse che cercano di ricombinarsi. Se le masse sono intatte, torna in vita con una quantità di salute proporzionale a quella delle masse sopravvissute. Ogni massa ha una percentuale della salute massima, dell'armatura e della resistenza magica di Zac. L'abilità ha 5 minuti di ricarica."},"spells":[{"spellKey":"q","name":"Colpi allungati","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacQ.png","abilityVideoPath":"champion-abilities/0154/ability_0154_Q1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_Q1.jpg","cost":"Costa <font color='#CC3300'>@Effect2Amount*100@% della salute attuale (@f1@)</font>","cooldown":"@Cooldown@ secondi di %i:cooldown%","description":"Zac allunga un braccio, afferrando un nemico. Attaccare un nemico diverso gli fa lanciare i bersagli uno contro l'altro.","dynamicDescription":"Il braccio di Zac si allunga e colpisce i nemici, infliggendo @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <font color='#CC3300'>(+@f2@)</font> danni magici e rallentandoli per un breve periodo. Il successivo attacco base di Zac viene sostituito da un colpo a lunga gittata che ripete i danni magici iniziali e il rallentamento.<br><br>Se Zac afferra un nemico diverso con ogni attacco lancia i due bersagli uno contro l'altro, infliggendo @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <font color='#CC3300'>(+@f2@)</font> danni magici ad area, se si scontrano.","formulas":{"":{"link":"","coefficient":""},"":{"link":"","coefficient":""},"":{"link":"","coefficient":""},"":{"link":"","coefficient":""}},"range":[800.0000,800.0000,800.0000,800.0000,800.0000,800.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[15.0000,13.5000,12.0000,10.5000,9.0000,9.0000],"coefficients":{"coefficient1":0.3000,"coefficient2":0.0250},"effectAmounts":{"Effect1Amount":[25.0000,40.0000,55.0000,70.0000,85.0000,100.0000,100.0000],"Effect2Amount":[0.0800,0.0800,0.0800,0.0800,0.0800,0.0800,0.0800],"Effect3Amount":[800.0000,800.0000,800.0000,800.0000,800.0000,800.0000,800.0000],"Effect4Amount":[-0.4000,-0.4000,-0.4000,-0.4000,-0.4000,-0.4000,-0.4000],"Effect5Amount":[0.5000,0.5000,0.5000,0.5000,0.5000,0.5000,0.5000],"Effect6Amount":[2.5000,2.5000,2.5000,2.5000,2.5000,2.5000,2.5000],"Effect7Amount":[1000.0000,1000.0000,1000.0000,1000.0000,1000.0000,1000.0000,1000.0000],"Effect8Amount":[700.0000,700.0000,700.0000,700.0000,700.0000,700.0000,700.0000],"Effect9Amount":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"Effect10Amount":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000,300.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"w","name":"Materia instabile","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacW.png","abilityVideoPath":"champion-abilities/0154/ability_0154_W1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_W1.jpg","cost":"Costa <font color='#CC3300'>@Effect2Amount*100@% della salute attuale (@f4@)</font>","cooldown":"@Cooldown@ secondi di %i:cooldown%","description":"Zac esplode verso l'esterno, in direzione dei nemici nelle vicinanze, ai quali infligge una percentuale della loro salute massima in danni magici.","dynamicDescription":"Il corpo di Zac erutta, infliggendo @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) della salute massima del nemico come danni magici ai nemici vicini.<br><br>Assorbire <font color='#3ca126'>melma</font> riduce la ricarica di Materia instabile di 1 secondo.<br><br><rules>I danni alla salute massima sono limitati a 200 contro mostri e minion.</rules>","formulas":{"f1":{"link":"","coefficient":""},"f2":{"link":"","coefficient":""},"f3":{"link":"","coefficient":""},"f4":{"link":"","coefficient":""}},"range":[350.0000,350.0000,350.0000,350.0000,350.0000,350.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[5.0000,5.0000,5.0000,5.0000,5.0000,5.0000],"coefficients":{"coefficient1":0.0200,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[25.0000,25.0000,40.0000,55.0000,70.0000,85.0000,100.0000],"Effect2Amount":[0.0400,0.0400,0.0400,0.0400,0.0400,0.0400,0.0400],"Effect3Amount":[0.0400,0.0400,0.0500,0.0600,0.0700,0.0800,0.0900],"Effect4Amount":[1.0000,1.0000,1.0000,1.0000,1.0000,1.0000,1.0000],"Effect5Amount":[200.0000,200.0000,200.0000,200.0000,200.0000,200.0000,200.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"e","name":"Catapulta elastica","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacE.png","abilityVideoPath":"champion-abilities/0154/ability_0154_E1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_E1.jpg","cost":"Costa <font color='#CC3300'>@Effect2Amount*100@% della salute attuale (@f1@)</font>","cooldown":"@Cooldown@ secondi di %i:cooldown%","description":"Zac attacca le braccia al terreno e si tende all'indietro, per poi lanciarsi in avanti.","dynamicDescription":"<spellPassive>Primo lancio:</spellPassive> Zac si rivolge verso il puntatore e carica fino a @Effect4Amount@ secondi.<br><br><spellPassive>Secondo lancio:</spellPassive> Zac si lancia verso una posizione, lanciando in aria i nemici da @f2@ a @f3@ secondo/i (in base al tempo di ricarica) e infliggendo @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> danni magici. Zac lascia cadere ulteriori pezzi di <font color='#3ca126'>melma</font> per ogni campione nemico colpito.<br><br><rules>Si può annullare muovendosi. Nel caso vengono rimborsati metà del costo e della ricarica.</rules>","formulas":{"f1":{"link":"","coefficient":""},"f2":{"link":"","coefficient":""},"f3":{"link":"","coefficient":""},"f4":{"link":"","coefficient":""}},"range":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[24.0000,21.0000,18.0000,15.0000,12.0000,12.0000],"coefficients":{"coefficient1":0.9000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[60.0000,60.0000,110.0000,160.0000,210.0000,260.0000,310.0000],"Effect2Amount":[0.0400,0.0400,0.0400,0.0400,0.0400,0.0400,0.0400],"Effect3Amount":[1050.0000,1200.0000,1350.0000,1500.0000,1650.0000,1800.0000,1950.0000],"Effect4Amount":[0.8000,0.9000,1.0000,1.1000,1.2000,1.3000,1.4000],"Effect5Amount":[0.5000,0.5000,0.5000,0.5000,0.5000,0.5000,0.5000],"Effect6Amount":[500.0000,500.0000,500.0000,500.0000,500.0000,500.0000,500.0000],"Effect7Amount":[1350.0000,1350.0000,1350.0000,1350.0000,1350.0000,1350.0000,1350.0000],"Effect8Amount":[0.6000,0.6000,0.6000,0.6000,0.6000,0.6000,0.6000],"Effect9Amount":[265.0000,265.0000,265.0000,265.0000,265.0000,265.0000,265.0000],"Effect10Amount":[1.0000,1.0000,1.0000,1.0000,1.0000,1.0000,1.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"r","name":"Boing!","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacR.png","abilityVideoPath":"champion-abilities/0154/ability_0154_R1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_R1.jpg","cost":"Nessun costo","cooldown":"@Cooldown@ secondi di %i:cooldown%","description":"Zac rimbalza quattro volte, lanciando in alto i nemici colpiti e rallentandoli.","dynamicDescription":"<spellPassive>Passiva:</spellPassive> la guarigione dalla Divisione cellulare dei globuli di <font color='#3ca126'>melma</font> di Zac aumenta al @f8@% della tua salute massima.<br><br><spellPassive>Attiva:</spellPassive> Zac rimbalza @Bounces@ volte, sbalzando i nemici per @KnockupDuration@ secondo e infliggendo @DamagePerBounce@ danni magici. I nemici colpiti da più rimbalzi subiscono il @DamageReductionBounce*100@% dei danni in meno e non vengono sbalzati via. <br><br>I nemici colpiti da Boing! vengono rallentati del @SlowAmount*100@% per @SlowDuration@ secondo.<br><br>Zac ottiene velocità di movimento per la durata dell'effetto e può lanciare <spellActive>Materia instabile</spellActive> mentre rimbalza.","formulas":{"f1":{"link":"","coefficient":""},"f2":{"link":"","coefficient":""},"f3":{"link":"","coefficient":""},"f4":{"link":"","coefficient":""}},"range":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[130.0000,115.0000,100.0000,100.0000,100.0000,100.0000],"coefficients":{"coefficient1":0.9000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[150.0000,150.0000,250.0000,350.0000,350.0000,350.0000,350.0000],"Effect2Amount":[1.1000,1.1000,1.1000,1.1000,1.1000,1.1000,1.1000],"Effect3Amount":[700.0000,700.0000,850.0000,1000.0000,1000.0000,1000.0000,1000.0000],"Effect4Amount":[-0.3000,-0.3000,-0.4000,-0.5000,-0.5000,-0.5000,-0.5000],"Effect5Amount":[2.5000,2.5000,2.5000,2.5000,2.5000,2.5000,2.5000],"Effect6Amount":[275.0000,275.0000,275.0000,275.0000,275.0000,275.0000,275.0000],"Effect7Amount":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"Effect8Amount":[1.0000,1.0000,1.0000,1.0000,1.0000,1.0000,1.0000],"Effect9Amount":[0.2500,0.2500,0.2500,0.2500,0.2500,0.2500,0.2500],"Effect10Amount":[0.1000,0.1000,0.1000,0.1000,0.1000,0.1000,0.1000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0}]}