{"id":154,"name":"Zac","alias":"Zac","title":"Arme secrète","shortBio":"Zac est le produit d'une fuite toxique qui, dégoulinant par une veine techno-chimique, se transforma en bassin dans une profonde caverne du Puisard de Zaun. En dépit de ses humbles origines, Zac a évolué pour passer du stade de dépôt primordial à celui d'être pensant qui se faufile dans les canalisations de la ville. De temps en temps, il émerge pour aider ceux qui ne s'en sortent pas seuls ou pour reconstruire les infrastructures en mauvais état de Zaun.","tacticalInfo":{"style":10,"difficulty":1,"damageType":"kMagic"},"playstyleInfo":{"damage":2,"durability":3,"crowdControl":3,"mobility":2,"utility":1},"squarePortraitPath":"/lol-game-data/assets/v1/champion-icons/154.png","stingerSfxPath":"/lol-game-data/assets/v1/champion-sfx-audios/154.ogg","chooseVoPath":"/lol-game-data/assets/v1/champion-choose-vo/154.ogg","banVoPath":"/lol-game-data/assets/v1/champion-ban-vo/154.ogg","roles":["tank","fighter"],"recommendedItemDefaults":["/DATA/Characters/Zac/Recommended/Beginner.json","/DATA/Characters/Zac/Recommended/ZacARAM.json","/DATA/Characters/Zac/Recommended/ZacFIRSTBLOOD.json","/DATA/Characters/Zac/Recommended/ZacKINGPORO.json","/DATA/Characters/Zac/Recommended/ZacNB.json","/DATA/Characters/Zac/Recommended/ZacSR.json"],"skins":[{"id":154000,"isBase":true,"name":"Zac","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154000.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154000.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154000.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Base/ZacLoadScreen.jpg","skinType":"","rarity":"kNoRarity","isLegacy":false,"splashVideoPath":null,"featuresText":null,"chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154000.png","chromas":[{"id":154003,"name":"Zac Acidulé","chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154003.png","colors":["#E9B448","#E98F46"],"descriptions":[],"rarities":[{"region":"riot","rarity":0}]},{"id":154004,"name":"Zac Acidulé","chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154004.png","colors":["#E49CB8","#B05F84"],"descriptions":[],"rarities":[{"region":"riot","rarity":0}]},{"id":154005,"name":"Zac Acidulé","chromaPath":"/lol-game-data/assets/v1/champion-chroma-images/154/154005.png","colors":["#FFE37F","#E8BC2A"],"descriptions":[],"rarities":[{"region":"riot","rarity":0}]}],"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":null,"description":null},{"id":154001,"isBase":false,"name":"Zac arme spéciale","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154001.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154001.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154001.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Skin01/ZacLoadScreen_1.jpg","skinType":"","rarity":"kNoRarity","isLegacy":false,"splashVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":null,"description":null},{"id":154002,"isBase":false,"name":"Zaquatique","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154002.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154002.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154002.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Skin02/ZacLoadScreen_2.jpg","skinType":"","rarity":"kEpic","isLegacy":false,"splashVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":[{"id":15}],"description":"Si un type entièrement composé d'eau saute dans une piscine, est-ce qu'il devient la piscine ? Ou juste une partie de la piscine ? Ou alors, c'est la piscine qui devient lui ? Je trouve cette question très intéressante."},{"id":154006,"isBase":false,"name":"SKT T1 Zac","splashPath":"/lol-game-data/assets/v1/champion-splashes/154/154006.jpg","uncenteredSplashPath":"/lol-game-data/assets/v1/champion-splashes/uncentered/154/154006.jpg","tilePath":"/lol-game-data/assets/v1/champion-tiles/154/154006.jpg","loadScreenPath":"/lol-game-data/assets/ASSETS/Characters/Zac/Skins/Skin06/ZacLoadscreen_6.jpg","skinType":"","rarity":"kEpic","isLegacy":true,"splashVideoPath":null,"featuresText":null,"chromaPath":null,"emblems":null,"regionRarityId":0,"rarityGemPath":null,"skinLines":[{"id":6}],"description":"En l'honneur de Blank et de ses superbes performances avec Zac lors du Mondial 2016."}],"passive":{"name":"Division cellulaire","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacPassive.png","abilityVideoPath":"champion-abilities/0154/ability_0154_P1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_P1.jpg","description":"À chaque fois que Zac frappe un ennemi avec une compétence, il perd un bout de lui-même qu'il peut absorber pour récupérer des PV. S'il subit des dégâts mortels, Zac se divise en 4 blobs qui tentent de se recombiner. S'il reste des blobs, Zac revient à la vie avec un nombre de PV qui dépend des PV des blobs survivants. Chaque blob a un pourcentage des PV max, de l'armure et de la résistance magique de Zac. Cette compétence a un délai de récupération de 5 minutes."},"spells":[{"spellKey":"q","name":"Étirements","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacQ.png","abilityVideoPath":"champion-abilities/0154/ability_0154_Q1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_Q1.jpg","cost":"Coûte <font color='#CC3300'>@Effect2Amount*100@% des PV actuels (@f1@)</font>","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Zac étend un bras et attrape un ennemi. S'il attaque ensuite un ennemi différent, il envoie les deux cibles l'une contre l'autre.","dynamicDescription":"Le bras de Zac s'étire et agrippe le premier ennemi qu'il frappe, infligeant @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <font color='#CC3300'>(+@f2@)</font> pts de dégâts magiques et le ralentissant brièvement. La prochaine attaque de base de Zac est remplacée par une gifle à longue distance qui réitère les dégâts magiques et le ralentissement initiaux.<br><br>Si Zac attrape un ennemi différent à chaque attaque, il les projette l'un vers l'autre, infligeant @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> <font color='#CC3300'>(+@f2@)</font> pts de dégâts magiques dans une zone s'ils entrent en collision.","formulas":{"":{"link":"","coefficient":""},"":{"link":"","coefficient":""},"":{"link":"","coefficient":""},"":{"link":"","coefficient":""}},"range":[800.0000,800.0000,800.0000,800.0000,800.0000,800.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[15.0000,13.5000,12.0000,10.5000,9.0000,9.0000],"coefficients":{"coefficient1":0.3000,"coefficient2":0.0250},"effectAmounts":{"Effect1Amount":[25.0000,40.0000,55.0000,70.0000,85.0000,100.0000,100.0000],"Effect2Amount":[0.0800,0.0800,0.0800,0.0800,0.0800,0.0800,0.0800],"Effect3Amount":[800.0000,800.0000,800.0000,800.0000,800.0000,800.0000,800.0000],"Effect4Amount":[-0.4000,-0.4000,-0.4000,-0.4000,-0.4000,-0.4000,-0.4000],"Effect5Amount":[0.5000,0.5000,0.5000,0.5000,0.5000,0.5000,0.5000],"Effect6Amount":[2.5000,2.5000,2.5000,2.5000,2.5000,2.5000,2.5000],"Effect7Amount":[1000.0000,1000.0000,1000.0000,1000.0000,1000.0000,1000.0000,1000.0000],"Effect8Amount":[700.0000,700.0000,700.0000,700.0000,700.0000,700.0000,700.0000],"Effect9Amount":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"Effect10Amount":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000,300.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"w","name":"Matière instable","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacW.png","abilityVideoPath":"champion-abilities/0154/ability_0154_W1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_W1.jpg","cost":"Coûte <font color='#CC3300'>@Effect2Amount*100@% des PV actuels (@f4@)</font>","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Zac explose en direction des ennemis proches, leur infligeant des dégâts magiques équivalents à un pourcentage de leurs PV max.","dynamicDescription":"Le corps de Zac éclate, infligeant des dégâts magiques équivalents à @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) des PV max de l'ennemi.<br><br>Absorber de la <font color='#3ca126'>matière gluante</font> réduit le délai de récupération de Matière instable de 1 sec.<br><br><rules>Les dégâts selon les PV max sont limités à 200 contre les sbires et les monstres.</rules>","formulas":{"f1":{"link":"","coefficient":""},"f2":{"link":"","coefficient":""},"f3":{"link":"","coefficient":""},"f4":{"link":"","coefficient":""}},"range":[350.0000,350.0000,350.0000,350.0000,350.0000,350.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[5.0000,5.0000,5.0000,5.0000,5.0000,5.0000],"coefficients":{"coefficient1":0.0200,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[25.0000,25.0000,40.0000,55.0000,70.0000,85.0000,100.0000],"Effect2Amount":[0.0400,0.0400,0.0400,0.0400,0.0400,0.0400,0.0400],"Effect3Amount":[0.0400,0.0400,0.0500,0.0600,0.0700,0.0800,0.0900],"Effect4Amount":[1.0000,1.0000,1.0000,1.0000,1.0000,1.0000,1.0000],"Effect5Amount":[200.0000,200.0000,200.0000,200.0000,200.0000,200.0000,200.0000],"Effect6Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect7Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect8Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect9Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"Effect10Amount":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000,0.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"e","name":"Fronde","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacE.png","abilityVideoPath":"champion-abilities/0154/ability_0154_E1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_E1.jpg","cost":"Coûte <font color='#CC3300'>@Effect2Amount*100@% des PV actuels (@f1@)</font>","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Zac fixe ses bras au sol et prend de l'élan pour se projeter vers l'avant.","dynamicDescription":"<spellPassive>Première activation :</spellPassive> Zac se tourne vers le curseur et charge pendant @Effect4Amount@ sec.<br><br><spellPassive>Deuxième activation :</spellPassive> Zac se propulse vers la zone ciblée, projetant en l'air les ennemis proches pendant @f2@ à @f3@ sec (selon le temps de charge) et infligeant @Effect1Amount@ <scaleAP>(+@CharAbilityPower@)</scaleAP> pts de dégâts magiques. Zac perd des bouts supplémentaires de <font color='#3ca126'>matière gluante</font> pour chaque champion ennemi touché.<br><br><rules>Fronde peut être annulée en vous déplaçant, ce qui réduit de moitié le coût et le délai de récupération de la compétence.</rules>","formulas":{"f1":{"link":"","coefficient":""},"f2":{"link":"","coefficient":""},"f3":{"link":"","coefficient":""},"f4":{"link":"","coefficient":""}},"range":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[24.0000,21.0000,18.0000,15.0000,12.0000,12.0000],"coefficients":{"coefficient1":0.9000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[60.0000,60.0000,110.0000,160.0000,210.0000,260.0000,310.0000],"Effect2Amount":[0.0400,0.0400,0.0400,0.0400,0.0400,0.0400,0.0400],"Effect3Amount":[1050.0000,1200.0000,1350.0000,1500.0000,1650.0000,1800.0000,1950.0000],"Effect4Amount":[0.8000,0.9000,1.0000,1.1000,1.2000,1.3000,1.4000],"Effect5Amount":[0.5000,0.5000,0.5000,0.5000,0.5000,0.5000,0.5000],"Effect6Amount":[500.0000,500.0000,500.0000,500.0000,500.0000,500.0000,500.0000],"Effect7Amount":[1350.0000,1350.0000,1350.0000,1350.0000,1350.0000,1350.0000,1350.0000],"Effect8Amount":[0.6000,0.6000,0.6000,0.6000,0.6000,0.6000,0.6000],"Effect9Amount":[265.0000,265.0000,265.0000,265.0000,265.0000,265.0000,265.0000],"Effect10Amount":[1.0000,1.0000,1.0000,1.0000,1.0000,1.0000,1.0000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0},{"spellKey":"r","name":"Boing !","abilityIconPath":"/lol-game-data/assets/ASSETS/Characters/Zac/HUD/Icons2D/ZacR.png","abilityVideoPath":"champion-abilities/0154/ability_0154_R1.webm","abilityVideoImagePath":"champion-abilities/0154/ability_0154_R1.jpg","cost":"Pas de coût","cooldown":"@Cooldown@ sec %i:cooldown%","description":"Zac rebondit quatre fois, projetant en l'air les ennemis touchés et les ralentissant.","dynamicDescription":"<spellPassive>Passive :</spellPassive> les soins des bouts de <font color='#3ca126'>matière gluante</font> de Division cellulaire sont augmentés à @f8@% de vos PV max.<br><br><spellPassive>Active :</spellPassive> Zac rebondit @Bounces@ fois, repoussant les ennemis pendant @KnockupDuration@ sec et infligeant @DamagePerBounce@ pts de dégâts magiques. Les ennemis touchés par plusieurs rebonds subissent @DamageReductionBounce*100@% de dégâts en moins et ne sont pas projetés en l'air. <br><br>Les ennemis touchés par Boing ! sont ralentis de @SlowAmount*100@% pendant @SlowDuration@ sec.<br><br>Zac augmente sa vitesse de déplacement sur la durée et peut lancer <spellActive>Matière instable</spellActive> tout en rebondissant.","formulas":{"f1":{"link":"","coefficient":""},"f2":{"link":"","coefficient":""},"f3":{"link":"","coefficient":""},"f4":{"link":"","coefficient":""}},"range":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"costCoefficients":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"cooldownCoefficients":[130.0000,115.0000,100.0000,100.0000,100.0000,100.0000],"coefficients":{"coefficient1":0.9000,"coefficient2":0.0000},"effectAmounts":{"Effect1Amount":[150.0000,150.0000,250.0000,350.0000,350.0000,350.0000,350.0000],"Effect2Amount":[1.1000,1.1000,1.1000,1.1000,1.1000,1.1000,1.1000],"Effect3Amount":[700.0000,700.0000,850.0000,1000.0000,1000.0000,1000.0000,1000.0000],"Effect4Amount":[-0.3000,-0.3000,-0.4000,-0.5000,-0.5000,-0.5000,-0.5000],"Effect5Amount":[2.5000,2.5000,2.5000,2.5000,2.5000,2.5000,2.5000],"Effect6Amount":[275.0000,275.0000,275.0000,275.0000,275.0000,275.0000,275.0000],"Effect7Amount":[300.0000,300.0000,300.0000,300.0000,300.0000,300.0000,300.0000],"Effect8Amount":[1.0000,1.0000,1.0000,1.0000,1.0000,1.0000,1.0000],"Effect9Amount":[0.2500,0.2500,0.2500,0.2500,0.2500,0.2500,0.2500],"Effect10Amount":[0.1000,0.1000,0.1000,0.1000,0.1000,0.1000,0.1000]},"ammo":{"ammoRechargeTime":[0.0000,0.0000,0.0000,0.0000,0.0000,0.0000],"maxAmmo":[0,0,0,0,0,0]},"maxLevel":0}]}