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Select an element to add it to her current form.

"The wind sweeps through everything."
Elemental Form: AirLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

Elemental Power: @MotePercent@%

"The wind sweeps through everything."
Elemental Mastery: AirAdd the element of Air to Lux's current form.

"Winds, lift me to new heights!"
Beatmaker OssiaPop Queen OssiaProdigy OssiaPumped Up OssiaSoloist OssiaNext: CalibrumNext: SeverumNext: InfernumNext: CrescendumNext: GravitumAbility unlocks at level 2+100 attack range while equipped. Ability damage dealt by this weapon marks the victim and grants Aphelios a bonus long-range attack.Attacks with this weapon restore health and can overheal you.Attacks with this weapon deal 110% damage and explode into a cone.Throws the {{ ApheliosGun_LoreName_4 }} and all {{ ApheliosGun_LoreName_4b }} made by other abilities.Attacks with this weapon apply a decaying slow.RifleScythe PistolFlamethrowerChakramCannon{{ApheliosGun_LoreName_5}}CalibrumSeverumInfernumCrescendummirror ChakramGravitum{{ ApheliosGun_LoreName_1 }} ({{ ApheliosGun_GameplayDesc_1 }}){{ ApheliosGun_LoreName_2 }} ({{ ApheliosGun_GameplayDesc_2 }}){{ ApheliosGun_LoreName_3 }} ({{ ApheliosGun_GameplayDesc_3 }}){{ ApheliosGun_LoreName_4 }} ({{ ApheliosGun_GameplayDesc_4 }}){{ ApheliosGun_LoreName_5 }} ({{ ApheliosGun_GameplayDesc_5 }})Fire a long range shot, damaging the first enemy.Move fast and continuously fire both guns at closest enemy over @spell.ApheliosSeverumQ:Duration@s.Blast flames in the target direction and attack all enemies hit with your off-hand weapon.Deploy a sentry equipped with a copy of Aphelios' off-hand weapon. Attacks nearby enemies.Root all enemies currently slowed by {{ApheliosGun_LoreName_5}}.A storm is brewing...The storm draws near!The Storm... has arrived.asxczIncreases Influence Point gain to 200%!Increases Experience Point gain to 200%!200% IP Boost200% XP Boost{{ bountyHunter_bountyBoard_@f16@ }}{{ bountyHunter_NoBountiesHeader }}{{ bountyHunter_UnclaimedHeader }}{{ bountyHunterTarget1_unclaimed_state_@f4@ }}{{ bountyHunterTarget2_unclaimed_state_@f6@ }}{{ bountyHunterTarget3_unclaimed_state_@f8@ }}{{ bountyHunterTarget4_unclaimed_state_@f10@ }}{{ bountyHunterTarget5_unclaimed_state_@f12@ }}{{ bountyHunterTarget6_unclaimed_state_@f14@ }}{{ bountyHunter_bountyBoard_1 }}

{{ bountyHunter_bountyBoard_3 }}{{ bountyHunter_ClaimedHeader }}{{ bountyHunterTarget1_claimed_state_@f4@ }}{{ bountyHunterTarget2_claimed_state_@f6@ }}{{ bountyHunterTarget3_claimed_state_@f8@ }}{{ bountyHunterTarget4_claimed_state_@f10@ }}{{ bountyHunterTarget5_claimed_state_@f12@ }}{{ bountyHunterTarget6_claimed_state_@f14@ }}Claimed Bounties:No Claimable BountiesEast AltarEnemy AltarVilemawWest AltarUnclaimed Bounties:
@PlayerNameF5@ (@PlayerChampF5@)
@PlayerNameF5@ (@PlayerChampF5@)
@PlayerNameF7@ (@PlayerChampF7@)
@PlayerNameF7@ (@PlayerChampF7@)
@PlayerNameF9@ (@PlayerChampF9@)
@PlayerNameF9@ (@PlayerChampF9@)
@PlayerNameF11@ (@PlayerChampF11@)
@PlayerNameF11@ (@PlayerChampF11@)
@PlayerNameF13@ (@PlayerChampF13@)
{{ bountyHunter_TT_WestAltar }}
@PlayerNameF13@ (@PlayerChampF13@)
{{ bountyHunter_TT_WestAltar }}
@PlayerNameF15@ (@PlayerChampF15@)
{{ bountyHunter_TT_EastAltar }}
@PlayerNameF15@ (@PlayerChampF15@)
{{ bountyHunter_TT_EastAltar }}Umbral DashAatrox has increased Attack Damage.Source: @SourceName@Deathbringer Stance - MutilatorHealing and shielding on this champion is reduced.Source: @SourceName@Deathbringer StanceAatrox's next basic attack will deal bonus damage.Source: @SourceName@World EnderAatrox has increased Movement Speed, Attack Damage, and increased healing. If he gets a takedown, this effect is extended.Source: @SourceName@World EnderAatrox is reviving.Source: @SourceName@Infernal ChainsThis unit needs to leave the area or will get pulled back to the center.Source: @SourceName@Infernal ChainsThis unit is slowed.Source: @SourceName@Vastayan GraceMulti-striking an enemy champion with abilities grants Ahri a burst of movement speed.Whenever Ahri hits a champion with any ability @NumberOfTargets@ times within @HitWindow@ seconds, she gains @MovementSpeed*100@% bonus Movement Speed for @BuffDuration@ seconds.Multi-striking an enemy champion with abilities grants Ahri a burst of Movement Speed.Shuriken FlipAkali can dash to the marked target and strike themAssassin's MarkDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.ObscuredAkali is Invisible and cannot be seen by enemies.Akali gains increased movement speed.This unit takes bonus true damage whenever it is hit by magic damage.Sentry: {{ ApheliosGun_LoreName_@f1@ }}Aphelios summoned a Sentry equipped with {{ ApheliosGun_LoreName_@f1@ }}. Sentries periodically attack the nearest enemy, prioritizing champions (rate is based on Aphelios' attack speed).Source: @SourceName@{{ ApheliosGun_LoreName_2 }}SeverumGain a shield when the {{ ApheliosGun_LoreName_2 }} heals you above max health.Source: @SourceName@Braum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.Concussive Blows ImmunityThis unit is immune to receiving stacks of Concussive Blows.This unit is stunned.
This unit deals @f8@% of its normal damage.
This unit receives @f9@% of its normal damage.
This unit's heals are @f2@% as effective.
This unit's shields are @f13@% as effective.SpellBladeThe next basic attack will deal damage in an area around the target and create a slow zone.Source: @SourceName@SlowedThis unit's Movement Speed is slowed.Source: @SourceName@{{perk_displayname_LethalTempo}}This unit has increased attack speed.Source: @SourceName@{{perk_displayname_LethalTempo}}This unit is about to gain a surge of attack speed.Source: @SourceName@Your next attack will slowRanger's Vantage is cooling down.Your next attack will heal you.You have increased attack range{{perk_displayname_Electrocute}}{{perk_displayname_Electrocute}} is cooling down.Source: @SourceName@{{perk_displayname_Electrocute}}Deal bonus damage when you hit an enemy champion with 3 attacks or spells in rapid succession.Source: @SourceName@{{perk_displayname_Predator}}This unit has massively increase movement speed. Their next attack or spell will deal bonus damage and end this effect.Source: @SourceName@You will soon gain a surge of movement speedThis buff tracks when the Blood Moon will next call you.{{perk_displayname_DarkHarvest}}Souls harvested from the weak.Source: @SourceName@You have increased movement speed from picking up a soul{{perk_displayname_DarkHarvest}}You deal increased damage to low health enemy ChampionsSource: @SourceName@{{perk_displayname_RunicArmor}} {{perk_short_desc_8224}}Source: @SourceName@SpellParry Lock Out{{perk_displayname_ArcaneComet}}{{perk_displayname_ArcaneComet}} is cooling down.Source: @SourceName@{{perk_displayname_ArcaneComet}}Your next spell will hurl a meteor at the target champion.Source: @SourceName@{{perk_displayname_PhaseRush}}This unit has increased movement speed.Source: @SourceName@{{perk_displayname_PhaseRush}}{{perk_displayname_PhaseRush}} is cooling down. Source: @SourceName@{{perk_displayname_PhaseRush}}Hit an enemy champion with 3 spells or attacks in rapid succession to gain a powerful haste. Source: @SourceName@{{perk_displayname_KSGuardiansSoul}}This unit has shielded an ally recently and must wait before doing so again.Source: @SourceName@Immobilizing an enemy champion will shield you and a nearby ally.{{perk_displayname_KSGuardiansSoul}}This unit is protected from damage.Source: @SourceName@You have recently immobilized and enemy, and nearing an ally will shield them.{{perk_displayname_GraspOfTheUndying}}Your next attack on a champion will steal health.Source: @SourceName@{{perk_displayname_GraspOfTheUndying}}You are building up a life-draining attackSource: @SourceName@Pointman is cooling downYou are taking reduced damage and your attacks slow in an area around the targetPoint Man is ready -- cast your ultimate to gain a large shield!You have bonus resists, stacking as you cast spells.{{perk_displayname_VeteranAftershock}}This units attack and movement speed are slowed.Source: @SourceName@This unit has increased movement speed.Guided by the MoonAphelios can attack units marked with Calibrum from very long range.Source: @SourceName@Gaze of the MoonAphelios has marked this unit with Calibrum and can attack them from a great distance.Source: @SourceName@CalibrumAphelios wields Calibrum and has increased range. His spells can mark targets and grant him a single attack from infinite range.Source: @SourceName@CrescendumAphelios wields Cresendum and can eviscerate targets at close range.Source: @SourceName@CrescendumAphelios has summoned {{ ApheliosGun_LoreName_4b }} which will attack with {{ ApheliosGun_LoreName_4 }} for bonus damage. Duration refreshes upon attacking a champion or epic monster.Source: @SourceName@GravitumAphelios has slowed this unit with Gravitum and can root them.Source: @SourceName@GravitumAphelios wields Gravitum and can immobilize his foes.Source: @SourceName@EclipseThis unit is rooted and cannot move.Source: @SourceName@InfernumAphelios wields Infernum and deals area of effect damage.Source: @SourceName@Secondary - CalibrumAphelios can swap to Calibrum to gain increased range.Source: @SourceName@Off-Hand - CrescendumAphelios can swap to Crescendum to deal heavy damage at close range.Source: @SourceName@Off-Hand - GravitumAphelios can swap to Gravitum to crowd control his foes.Source: @SourceName@Off-Hand - InfernumAphelios can swap to Infernum for area of effect damage.Source: @SourceName@Off-Hand - SeverumAphelios can swap to Severum to gain lifesteal.Source: @SourceName@Phasing InAlune is summoning a new weapon to replace Aphelios's last one.Source: @SourceName@SeverumAphelios wields Severum and heals himself as he attacks.Source: @SourceName@OnslaughtAphelios has increased movement speed and automatically attacks the nearest enemy unit, prioritizing champions.Source: @SourceName@Celestial Expansion - HasteAurelion Sol has a burst of speed from retracting his stars.Source: @SourceName@{{perk_displayname_BonePlating}}
This unit takes reduced damage from incoming attacks or spells.
Source: @SourceName@{{perk_displayname_BonePlating}}
{{perk_displayname_BonePlating}} is on cooldown.
Source: @SourceName@AscensionAt 5 Stacks, you will instantly respawn in the base the next time you die.Source: @SourceName@Gold QuestEarn 500 gold with this item to transform it.

Only transforms out of combat.
Source: @SourceName@Gold QuestEarn 750 gold with this item to transform it.

Only transforms out of combat.
Source: @SourceName@{{perk_displayname_Conqueror}}This unit is healing for @f1@% of damage dealt to champions.Source: @SourceName@{{perk_displayname_Conqueror}}This unit gains stacking bonus AD or AP as they damage enemy champions with new attacks and abilities. Source: @SourceName@{{perk_displayname_Conqueror}}This unit has additional Adaptive Force.Source: @SourceName@{{perk_displayname_DarkHarvest}}{{perk_displayname_DarkHarvest}} is on cooldown.Source: @SourceName@{{perk_displayname_DarkHarvest}}You have been soul marked by Dark Harvest and will take additional damage from your attacker.Source: @SourceName@Twisted KnifeYour Armor and Magic Resist are reduced.Source: @SourceName@MoonfallDiana has increased attack speed.Source: @SourceName@Aspect of the Dragon You are taking periodic true damage from Aspect of the Dragon! If your health drops below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@%, you'll be blasted with Dragonfire, killing you instantly.A Harmless ScarecrowFiddlesticks is posing as an effigy.Source: @SourceName@{{perk_displayname_FleetFootwork}}You have increased movement speed.Source: @SourceName@Frost Queen's TouchYou are blessed with fast movement.Source: @SourceName@Frost Queen's TouchThis unit's movement speed is being stolen.Source: @SourceName@Queen's TributeSpells and basic attacks against champions or buildings deal additional damage and grant Gold.Source: @SourceName@{{perk_displayname_GhostPoro}}Your {{perk_displayname_GhostPoro}} has been scared away, and you must wait before calling a new one.Source: @SourceName@{{perk_displayname_GhostPoro}}You are currently gaining bonus stats from the {{perk_displayname_GhostPoro}} Rune.Source: @SourceName@Glacial AugmentYour next attack on a champion will slow them.
Source: @SourceName@Glacial Augment This target cannot be affected further by Glacial Augment.
Source: @SourceName@Glacial Augment
This unit has reduced movement speed.
Source: @SourceName@This guy has stats{{perk_displayname_Guardian}}{{perk_displayname_Guardian}} is on cooldown.Source: @SourceName@{{perk_displayname_Guardian}}
This unit is guarded.
Source: @SourceName@{{perk_displayname_Guardian}}Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage, you're both granted a shield. Source: @SourceName@{{perk_displayname_KSGuardiansSoul}}This unit can Guard an allied champion, shielding them if they take damage.Source: @SourceName@{{perk_displayname_KSGuardiansSoul}}This unit cannot guard an ally for a short while.Source: @SourceName@{{perk_displayname_KSGuardiansSoul}}This unit is gaurded and will gain a shield on taking damage.Source: @SourceName@{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} is cooling down.Source: @SourceName@{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} is granting attack speed.Source: @SourceName@{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} is unable to reset as you are in combat.Source: @SourceName@{{perk_displayname_HailOfBlades}}{{perk_displayname_HailOfBlades}} is ready.Source: @SourceName@Avalanche StrikeThis unit will deal true damage with its next basic attack.Source: @SourceName@AvalancheWhile moving towards the flag, this unit has increased movement speed and can move through units.
Source: @SourceName@SpellBladeThis unit will deal bonus damage on its next attack.
Source: @SourceName@ConservationKilling a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.Support Minion RuleThis unit will receive reduced gold from lane minions.Source: @SourceName@{{perk_displayname_Kleptomancy}}Your next basic attack will earn extra gold and a chance at a consumable item if it hits a champion.Source: @SourceName@Current effectiveness of Philosopher's Stone.This unit has increased movement speed{{perk_displayname_KSSnuggleZone}}{{perk_displayname_KSSnuggleZone}} is cooling down.Source: @SourceName@Mirror ImageWhen LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.Source: @SourceName@SchismLeBlanc has recently created a Mirror Image and cannot do so again for a short time.Source: @SourceName@Sigil of MaliceIf this unit takes damage from one of LeBlanc's abilities, the sigil will detonate, dealing damage.Source: @SourceName@Mimic: Sigil of MaliceIf this unit takes damage from one of LeBlanc's abilities, the sigil will detonate, dealing damage.Source: @SourceName@{{perk_displayname_LethalTempo}}{{perk_displayname_LethalTempo}} is cooling down.Source: @SourceName@ThunderclapMalphite's next basic attack deals heavy bonus damage.Source: @SourceName@{{perk_displayname_8226}} Hitting an enemy champion with an ability permanently increases your maximum mana by @f1@.Source: @SourceName@{{perk_displayname_8226}} This rune is cooling down.Source: @SourceName@{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} is granting movement speed.Source: @SourceName@{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} is on cooldown.{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} is on cooldown.Source: @SourceName@{{perk_displayname_NimbusCloak}}Casting an Ultimate ability will grant this unit a burst of movement speed.Source: @SourceName@{{perk_displayname_NimbusCloak}}{{perk_displayname_NimbusCloak}} is activeFloating PrisonThis unit is stunned for a short period.Source: @SourceName@Urf's Radiant FrenzyYou are temporarily invulnerable, and the cooldowns of all your abilities are massively reduced.If minions die near you and you don't kill them you get gold and are healed.This unit has increased Maximum Health.This unit has increased Armor and Magic Resistance.{{perk_displayname_PressTheAttack}}This unit is receiving bonus damage from all sources.Source: @SourceName@{{perk_displayname_PressTheAttack}}At @perk.PressTheAttack:HitsRequired@ stacks, this unit will take bonus adaptive damage and become vulnerable, increasing the damage they take from all sources. Source: @SourceName@{{perk_displayname_PressThreeAttacks}}
This unit has been exposed and is taking extra damage.
Source: @SourceName@{{perk_displayname_PressThreeAttacks}}
If this unit is hit 3 times it will be exposed.
Source: @SourceName@Scaredy CatGotcha!Source: Spooky MonsterTerrashapeQiyana has empowered her weapon with elemental magic and deals bonus damage on hit.Source: @SourceName@Qiyana has increased movement speed while near her Terrashaped element.Queen's TributeSpells and basic attacks against champions or buildings deal additional damage and grant a short movespeed boost along with bonus gold. Source: @SourceName@Gold QuestEarn gold with your support item to upgrade it.

Only transforms out of combat.
Source: @SourceName@SlowHomeguardWhile out of combat, this unit has greatly increased Movement Speed that decays over time.

(This is given to all champions who die before 20 minutes of game time have passed.)
Source: @SourceName@Eye of the Crab You are revealed by the Rift Scuttler's zone.Source: Rift Scuttler
Cloud Drake
Gaining 20% movement speed whilst inside Cloud zones, increased to 35% while out of combat with champions.
Cloud Dragon
+@Spell.SRX_DragonBuffCloud:CDRAmountPerStack*100@% Ultimate Cooldown Reduction
Cloud Dragon Udyr
Cooldown between stance swaps reduced by @Spell.UdyrPassiveMonkeyAgility:UdyrCDRAmountPerCloudDragon*100@% per Cloud Dragon
Infernal Dragon
+@Spell.SRX_DragonBuffInfernal:ADandAPPercentIncrease*100@% Attack Damage and Ability Power
Mountain Dragon
+@Spell.SRX_DragonBuffMountain:BonusDefenses*100@% Armor and Magic Resistance
Ocean Dragon
Heal @Spell.SRX_DragonBuffOcean:HealingPercent*100@% of your missing health every @Spell.SRX_DragonBuffOcean:HealFrequency@ seconds
Cloud Dragon Soul
When you cast your ultimate, gain @Spell.SRX_DragonSoulBuffCloud:MSAmount@ Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds.

The Movement Speed can be activated once every @Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ seconds.
Cloud Dragon Soul
Gaining non-ultimate cooldown whilst in combat.
Cloud Dragon Soul
This unit is moving faster.
Cloud Dragon Soul
Movement Speed is on cooldown.
Infernal Dragon Soul
Damaging abilities and attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:TotalDamage@ adaptive damage.

Cooldown: @Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@sInfernal Dragon Soul
Your Infernal Dragon Soul is on cooldown.
Mountain Dragon Soul
Gain a permanent shield which regenerates after not taking damage for a short time.


Become shielded for @Spell.SRX_DragonSoulBuffMountain:BaseShieldValue@ (+@Spell.SRX_DragonSoulBuffMountain:BonusADRatio*100@% bonus AD) (+@Spell.SRX_DragonSoulBuffMountain:APRatio*100@% AP) (+@Spell.SRX_DragonSoulBuffMountain:BonusHPRatio*100@% bonus Health).

Shield lasts until destroyed and is refreshed after avoiding damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s .
Ocean Dragon Soul
Dealing damage to an enemy causes you to rapidly regenerate health and mana.


Heal for @Spell.SRX_DragonSoulBuffOcean:BaseHealValue@ (+@Spell.SRX_DragonSoulBuffOcean:BonusADRatio*100@% bonus AD) (+@Spell.SRX_DragonSoulBuffOcean:APRatio*100@% AP) (+@Spell.SRX_DragonSoulBuffOcean:BonusHPRatio*100@% bonus Health) and regenerate @Spell.SRX_DragonSoulBuffOcean:BaseManaValue@ (+@Spell.SRX_DragonSoulBuffOcean:ManaRatio*100@% maximum mana) mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds.

Regeneration effect reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% when attacking minions and monsters.
Ocean Dragon Soul
Rapidly regenerating health and mana after damaging an enemy.



Ocean Wave
Slowed movement speed.
{{perk_displayname_SummonAery}}This unit is shielded by Aery and will block some incoming damage.Source: @SourceName@{{perk_displayname_SummonAery}}Damage an enemy or target an ally with a spell to deploy Aery!Source: @SourceName@Ravenous FlockSwain has collected @f1@ Soul Fragments and has gained @f2@ bonus health.Shield BatteryYou slowly regenerate a shield when out of combat. Executing minions with Spoils of War charges the shield faster.Source: @SourceName@{{perk_displayname_TasteOfBlood}}{{perk_displayname_TasteOfBlood}} is cooling down.Source: @SourceName@{{perk_displayname_TasteOfBlood}}Heal when you damage an enemy champion.Source: @SourceName@{{perk_displayname_TunnelVision}}Gain infinitely stacking AD or AP, Adaptive, as you attack the same target.
Source: @SourceName@{{perk_displayname_UnsealedSpellbook}}
Your next Summoner Spell swap is coming soon.
Source: @SourceName@{{perk_displayname_UnsealedSpellbook}}
You are unable to switch Summoner Spells whilst in combat or using Teleport.
Source: @SourceName@{{perk_displayname_UnsealedSpellbook}}
You can swap to a different Summoner Spell when you are out of combat.
Source: @SourceName@{{perk_displayname_VeteranAftershock}}{{perk_displayname_VeteranAftershock}} is cooling down.Source: @SourceName@{{perk_displayname_VeteranAftershock}}This unit has increased resists and will deal damage to nearby units.Source: @SourceName@{{perk_displayname_ZombieWard}} bonus damageYour next attack or offensive spell against an enemy Champion will deal bonus magic damage.Source: @SourceName@%i:cooldown% @Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@sCloud Dragon SoulGain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased by an additional @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown). Gain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased to @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown). %i:cooldown% @Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@sInfernal Dragon SoulDamaging abilities and attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:TotalDamage@ adaptive damage.Damaging abilities and attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:BaseDamage@ (+@Spell.SRX_DragonSoulBuffInfernal:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffInfernal:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffInfernal:BonusHPRatio*100@% bonus health) adaptive damage.Mountain Dragon SoulAvoid taking damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s to regain your Mountain Soul shield.Become shielded for @Spell.SRX_DragonSoulBuffMountain:TotalShield@ after avoiding damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s.Become shielded for @Spell.SRX_DragonSoulBuffMountain:BaseShieldValue@ (+@Spell.SRX_DragonSoulBuffMountain:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffMountain:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffMountain:BonusHPRatio*100@% bonus health) after avoiding champion damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s.Ocean Dragon SoulRegenerate @Spell.SRX_DragonSoulBuffOcean:TotalHeal@ health and @Spell.SRX_DragonSoulBuffOcean:TotalMana@ mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.Regenerate @Spell.SRX_DragonSoulBuffOcean:BaseHealValue@ (+@Spell.SRX_DragonSoulBuffOcean:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffOcean:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffOcean:BonusHPRatio*100@% bonus health) health and @Spell.SRX_DragonSoulBuffOcean:BaseManaValue@ (+@Spell.SRX_DragonSoulBuffOcean:ManaRatioForTooltip*100@% maximum mana) mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.Aspect of the DragonDamaging enemies causes them to burn for @f1*3@ true damage (based on game duration) over @Spell.ElderDragonBuff:DebuffDuration@ seconds. Damaging an enemy Champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% health blasts them with Dragonfire, dealing 100% of their maximum HP as true damage.Rising Spell ForceEzreal has @f1@% increased Attack Speed.Ezreal can detonate this to deal extra damage.Garen is spinning to win.Garen's spinning sword shreds armor, reducing this unit's armor by a percentage.Garen has taken damage recently and Perseverance is on cooldown.Garen is regenerating health.Garen's next attack silences his target and deals bonus damage.Garen's movement speed is increased.Garen is taking reduced damage.Starfire SpellbladeThis unit's next attack is ranged and deals bonus damage to low health enemies.ExaltedThis unit has increased Movement Speed.ZealThis unit has increased Attack Speed.Radiant BlastThis unit's Movement Speed has been reduced.SunderedThis unit has reduced Armor and Magic Resistance.InterventionThis unit is immune to damage.Celestial BlessingThis unit is slowed.IlluminationDamaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing @TotalDamage@ magic damage.Damaging spells afflict enemies with Illumination.

Lux's basic attacks consume Illumination, dealing bonus damage.Zz'Rot SwarmSummons an additional Voidling the next time Void Swarm is cast.Love TapMiss Fortune's basic attacks deal @f1@ bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions.Miss Fortune's first basic attack on a new target deals bonus damage.Strength of StoneThis unit has increased Armor and Health Regeneration. He is also extra tricky!Spinning is WinningWukong's ultimate is available to be cast a second time!Death's GraspThis unit is being displaced.Darkness RiseThis unit has increased speed and is dealing persistant area damage.Stolen SpiritThis unit has stolen the spirit of another, gaining some of their stats.This unit has had their spirit stolen, and is missing some of their stats.IndestructibleThis unit is shielded.Black ShieldThis unit is immune to disables and absorbs incoming magic damage.Dark BindingThis unit is unable to move. Lasts for roughly 3 years.Soul ShacklesMorgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.
This unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.
Inherent GlamourNeeko gains magic penetration.Umbra BladesEvery 10 seconds, Nocturne's next attack will strike surrounding enemies for 120% physical damage and restore @f1@ (+@f2@) Health per target hit.

Nocturne's basic attacks reduce this cooldown by 1 second (2 against champions).Periodically, Nocturne's next basic attack will cleave through all nearby enemies and heal him.
This unit deals @f8@% of its normal damage.
This unit receives @f9@% of its normal damage.
This unit's heals are @f15@% as effective.
This unit has @f7@% of its normal movement speed.
This unit's shields are @f14@% as effective.Item Ready!Ornn is able to upgrade an ally's item!Aegis AssaultPantheon is invulnerable to attacks from the front and striking rapidly.Mortal WillPantheon is stacking towards an empowered spell.Pantheon's next base spell is empowered.Comet Spear SlowThis unit's Movement Speed is reduced.Shield VaultPantheon's next basic attack is empowered.Brush EnchantmentQiyana is stealthed and has additional movement speed.FrozenThis unit is rooted and unable to move.SlowedQiyana has chilled this target, slowing them. ShovedQiyana has blasted this unit backwards with a massive shockwave.StunnedThis unit is stunned and unable to move or act. Rakan has knocked this unit in the air.Curse of the Black MistThis unit has dissolved into Mist and hides nearby allies from view.Cloak of MistThis unit is camouflaged while hiding in the Mist.Wraith FormThis unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.Essence TapWeakened SoulSenna will absorb Mist from this unit and deal bonus damage if she hits it a second time.AbsolutionSenna has increased stats from absorbing Mist:
Attack Damage - @f4@
Range - @f2@
Critical Strike Chance - @f1@%
Lifesteal - @f3@%Sentinels of Light don't fear the darkThresh is on the move. This monster needs to be put down.

If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the Black Mist, gaining some of his power.Oh the eternity we shall spend together.Senna and Lucian seem tired. Why not put them to rest?

If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.Purity… peaceThresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.Relax, just... let go.Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.
Welcome HomePoor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.SanctuaryThis unit absorbs incoming damage.This unit and its nearby allies will be immobilized after a brief delay.Grasp of the Shadow IslesThis unit is unable to move.Looking for a FightGain movement speed toward enemy champions.This unit's movement speed is slowed.Down But Not OutNot Mad YetSett has increased defenses.asdSett has a rapidly decaying shield.Cloud ZoneGaining @Spell.SRX_CloudZoneSpeedBuff:SpeedBuff*100@% movement speed whilst inside Cloud zones. %i:cooldown% @Spell.SRX_DragonSoulBuffInfernal:Cooldown@sDamage Dealt: @BaseDamage@ - @f1@
Damage Type: Physical/Magical

Your next damaging ability or basic attack explodes, dealing DAMAGE NUMBER / DAMAGE TYPE damage to the target and nearby enemies.Static FieldAbout to be shocked by Blitzcrank!AbscondSylas is shielded against magic damage.UnshackledSylas' next attack will be empowered.Sylas has stolen this enemy's ultimate!HijackSylas is holding onto a stolen ultimate!Varus is readying a powerful shot.Volibear is shielded by electrical energy.Slowed by Volibear's lightning energy.Volibear has increased attack speed. At 5 stacks his attacks create chain lightning.Stunned by Volibear.Volibear's next attack will deal bonus damage and stun his target.Volibear has increased health and attack range, and can pass through units.Volibear has temporarily disabled this tower.OhmwreckerVolibear's next Frenzied Maul will deal bonus damage and heal him.ZoomiesThis character has been healed and has extra Movement Speed and Attack Speed. Zoom!Bop 'n' BlockYuumi is granting this unit a shield that follows wherever she goes!Prowling ProjectileSlowed by Yuumi's Prowling Projectile.Final ChapterRooted by Yuumi's Final ChapterIf this character is hit with three waves of Yuumi's ult, they are rooted!You and Me!Yuumi is Attached to this unit and is untargetable.Yuumi is attached to this champion and is untargetable. Yuumi is untargetable and attached to one of her allies.Let's Bounce!Slowed by Zac's bouncing.@keyTooltip@Beevil FlutterbugFlutterbugIxtali FlutterbugLegionnaire FlutterbugSandbringer FlutterbugTrue Ice FlutterbugBuy XPMeow meow meow!!!the Darkin BladeAatrox

QiyanaSennaMist WraithSenna can attack this soul to absorb its power, freeing it from the Black Mist.Mist WraithLittle Devil (Teemo): My Celestial Expansion will have you seeing stars!Little Devil (Teemo): Bweooowm bwooo fwooowm~ Stay awhile and enjoy your Tempered Fate.Little Devil (Teemo): The brush, the brush, the brush is on FIRE!Little Devil (Teemo): You'll never see these Giga Blinding Darts coming!Little Devil (Teemo): My servants will be unstoppable during Death Defied!Little Devil (Teemo): I've summoned the weakest champions I could find with Children of the Grave!Little Devil (Teemo): Why don't you step into a Realm Warp? Trust me!Little Devil (Teemo): Give those Electrified Turrets a big hug!Little Devil (Teemo): Who needs to dodge when you've got Windwalls?Little Devil (Teemo): Where'd they go? It's time for Twilight Shrouds!Little Devil (Teemo): You know what's better than one of me? FIVE MORE! Time for Devilish Duplicates!Little Devil (Teemo): You can't block my Aegis Protection.Little Devil (Teemo): Seeing double? You must be Hallucinating.Little Devil (Teemo): It can't hurt to chase a Poison Trail - or maybe it will!Little Devil (Teemo): Careful now, my servants have your Blood Scent.Little Devil (Teemo): ...and my Celestial Expansion will leave your head spinning!Little Devil (Teemo): ...and try not to get too caught up in Tempered Fate!Little Devil (Teemo): ...and watch out for the flaming brush!Little Devil (Teemo): ...and stay on your toes to dodge these Giga Blinding Darts, too!Little Devil (Teemo): ...and they'll be out of reach during Death Defied!Little Devil (Teemo): ...and you'll be fighting yourself during Children of the Grave!Little Devil (Teemo): ...and let's send you on a little trip with Realm Warp!Little Devil (Teemo): ...and let's charge things up with Electrified Turrets!Little Devil (Teemo): ...and try not to get blocked by Windwalls!Little Devil (Teemo): ...oh, and P.S., they'll be invisible from Twilight Shrouds, too.Little Devil (Teemo): ...and you didn't need to tell them apart, did you? Devilish Duplicates time!Little Devil (Teemo): ...and you basically can't attack through Aegis Protection!Little Devil (Teemo): ...and let's double the trouble with Hallucinate!Little Devil (Teemo): ...and don't breathe too easy, because there's some Poison Trails, too!Little Devil (Teemo): ...and prepare to get caught by Blood Scent!Difficulty Level has been locked in at @SubA@.You've already voted for this difficulty level.Type "/vl ##" or "/votelevel ##" to vote for difficulty level (## between @SubA@ and @SubB@). You may vote for multiple difficulties.Four votes for a single difficulty locks it in. Otherwise, Teemo will assign your team a random difficulty.Invalid difficulty level. Please type a number between @SubA@ and @SubB@.Little Devil (Teemo): "Let's just skip straight to 100, we can totally beat it!" Heh. Good luck.Little Devil (Teemo): Still can't decide? Fine, I'll pick one for you!Vote for a difficulty level with "/vl ##"Difficulty level has defaulted to @SubA@.@PlayerAName@ voted for @SubB@ (@SubA@/4)@PlayerAName@ [@PlayerAChamp@] said Hello@PlayerAName@ (@PlayerAChamp@) is the enemy Juggernaut. Watch out!Hold down the Summoner Spell key to Hexflash successfully.@PlayerAName@ (@PlayerAChamp@) purchased Control Ward@PlayerAName@ (@PlayerAChamp@) has crushed the Eye of the Herald!@PlayerAName@ (@PlayerAChamp@) has crushed the Eye of the Herald!Glimpse of the Void has expired on @PlayerAName@ (@PlayerAChamp@)!Glimpse of the Void has expired on @PlayerAName@ (@PlayerAChamp@)!@PlayerAName@ (@PlayerAChamp@) has captured Rift Herald!@PlayerAName@ (@PlayerAChamp@) has captured Rift Herald!The Rift Herald has emerged from the Void!Type /help for a list of commandsThis chroma was released as a Loot exclusive in the 2020 Galaxies event.This chroma was released as a bundle exclusive in 2020.This chroma was released as a Loot exclusive during a Worlds event.Loot exclusive gained during the 2019 MSI Event.This chroma was released as a bundle exclusive in 2019.Ranked reward for achieving Gold in Ranked Flex for Season 7.Ranked reward for achieving Gold in Ranked Solo for Season 7.Ranked reward for achieving Gold in Ranked 3v3 for Season 7.This chroma was released as a bundle exclusive during 2018.Loot exclusive gained from the 2018 Snowdown event.This chroma was released as a bundle exclusive during 2019.Loot exclusive gained during the 2019 Trials event.Obtained through Influencer audience giveaways.This chroma was released as a Loot exclusive in the 2020 Pulsefire event.Loot exclusive gained during the 2019 PROJECT event.This chroma was released as a Loot exclusive in 2019.This chroma was released as a Loot exclusive in 2020.This chroma was released for sale during 2018 to support Flash Wolves during Worlds.This chroma was released for sale during 2018 to support KT Rolster during Worlds.This chroma was released for sale during 2018 to support Fnatic during Worlds.This chroma was released for sale during 2018 to support Kaos Latin Gamers during Worlds.This chroma was released for sale during 2018 to support G2 Esports during Worlds.This chroma was released for sale during 2018 to support Team Vitality during Worlds.This chroma was released for sale during 2018 to support Ascension Gaming during Worlds.This chroma was released for sale during 2018 to support Afreeca Freecs during Worlds.This chroma was released for sale during 2018 to support Gen. G Gaming during Worlds.This chroma was released for sale during 2018 to support KaBuM! e-Sports during Worlds.This chroma was released for sale during 2018 to support Gambit Esports during Worlds.This chroma was released for sale during 2018 to support DetonatioN FocusMe during Worlds.This chroma was released for sale during 2018 to support Infinity eSports during Worlds.This chroma was released for sale during 2018 to support G-Rex during Worlds.This chroma was released for sale during 2018 to support MAD Team during Worlds.This chroma was released for sale during 2018 to support Edward Gaming during Worlds.This chroma was released for sale during 2018 to support Invictus Gaming during Worlds.This chroma was released for sale during 2018 to support Royal Never Give Up during Worlds.This chroma was released for sale during 2018 to support 100 Thieves during Worlds.This chroma was released for sale during 2018 to support Cloud9 during Worlds.This chroma was released for sale during 2018 to support Team Liquid during Worlds.This chroma was released for sale during 2018 to support Dire Wolves during Worlds.This chroma was released for sale during 2018 to support Bahçeşehir SuperMassive during Worlds.This chroma was released for sale during 2018 to support Phong Vũ Buffalo during Worlds.N/ALoot exclusive gained during the 2019 Star Guardian event.Loot exclusive gained during the 2019 Arcade event.Bundle exclusive from the 2018 Lunar Revel event.Loot exclusive gained from the 2019 Lunar Revel event.Obtained by completing missions via the purchasable Fan Pass. Only available in BR, LATAM, OC, TR, and JP regions.Obtained by completing missions via the purchasable Team Pass. Only available in LCS and LEC regions.This chroma is only available in LPL regions.Loot exclusive gained during the 2019 Demacia Vice event.This chroma was released as a Loot exclusive during 2018.Loot exclusive gained from the 2018 Lunar Revel missions.This chroma was acquired during the 2019 Night & Dawn event. All proceeds went to charity.Obtained through influencer giveaways.ROUND %dBlack Mist BellswayerBlood Moon BellswayerBellswayerSugar Rush BellswayerThunderstorm BellswayerYuletide BellswayerBase[PLACEHOLDER] RedAbyssia wields a sword imbued with the power to open rifts between space and time. No one knows what Abyssia looks like, as its true form remains forever hidden beneath its mask.Ossia embodies cool. It commands rhyme and rhythm with an effortless flow that makes even the greatest Little Legends jealous.A proud, celestial creature found in the Argent Mountains, the Bellswayer's beautiful chiming bells inspire and compel other sprites to attend them. Though they startle easily, Bellswayers are just as quick to resume a composed and regal posture.Craggle has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus -- even if he is still growing. This mischievous prankster from the spirit realm enjoys playing tricks on hapless mortals who have the misfortune of stumbling upon them. Sweet one moment and deadly the next, Nixie's pranks sometimes take on a life of their own!Flutterbug wants to take over the world -- and eat all the yummiest things in it. But, he's very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans.A young, fuzzy Protector.The spookiest of the Little Legends.A small, angry, horned beast.He shovels very well.A mysterious and mischievous Runespirit.The embodiment of wispy firelight, the Lightcharger can be seen soaring across the skies of Targon as dusk turns to night. It bathes in the moon's most radiant glow, galloping nobly from east to west and protecting the world from the eternal darkness.A noble Featherknight.QiQi's hobbies include looking good and turning heads. Whether it's music, fashion or battling fierce enemies, QiQi always takes center stage.Melisma stays true to the beat. No matter the occasion, it stands ready to drop the hottest track you never knew you wanted.Dango is the hungriest of all the Little Legends.Fuwa longs to someday find the Guardian it's destined for.Shisa aims to protect the Star Guardians and all those in its careA young Demacian Silverwing Raptor.A mystical Hushtail.Sometimes Squink gets so scared that it inks itself, and in its frantic attempt to dash away it accidentally blots out an entire galaxy!Starmaw swims leisurely through the galaxies, oblivious to all other life around it. It's known as a devourer of worlds, but really it just happens to swallow a planet or two while it's yawning.Tocker is constantly tinkering with things to make them better, even on his own body!A snoozing Paddlemar.NeexieNixieExtra Spicy NixieMermaid NixieRosebloom NixieVampire NixieArcade LightchargerBlack Mist LightchargerLightchargerCrystal LightchargerHigh Noon LightchargerSugarcone LightchargerOssiaSquinkAbyssiaStarmawCraggleProtectorHauntlingFuryhornTockerMolediverRunespiritFeatherknightQiQiMelismaDangoFuwaShisaSilverwingHushtailRiver Sprite[PLACEHOLDER] TFT Default BallPaddlemar[PLACEHOLDER] Unicorn-_nٗ5O(FndIU>NbKxbvP* YLO0 A!z)3 ֳQm3[ }YǺȑʿX8"Nsb!H`L.^TElemental Form: DarkLux has mastered opposing elements and has transcended to a higher form.

"Relinquish your spark."
ChampionsItemsMasteriesRunesSummoner SpellsAbilityAttackDefenseDifficultyUtilityDetails:LanguageRangeRange:Requires {{ number }} points in {{ location }}.Item InfoArabicBulgarianCzechGermanGreekEnglishSpanishFrenchHungarianItalianJapaneseKoreanDutchPolishPortugueseRomanianRussianThaiTurkishViatnameseChineseChinese (Simplified)Chinese (Traditional)Next Rank:Rank:CompanionForumFriendsNewsPlease wait...ClassicDominionPlaying AgainstPlaying AsCD:AreaConeDirectionGlobalLocationSelfSelf AreaTargetVariableVector DirectionTwisted TreelineSummoner's RiftHowling AbyssTeamfight TacticsARAMCo-op vs. AICustomNormalRankedIn Champion SelectIn LobbyHosting custom gameIn GameIn QueueOut of gameLuluAhriAnnieAsheAurelion SolBardMeepBlitzcrankCaitlynCassiopeiaCho'GathDariusEkkoEzrealFioraFizzGangplankGnarGravesIllaoiIreliaJannaJarvan IVJayceJhinJinxKai'SaKarmaKassadinKayleKha'ZixKog'MawLeonaLucianLuxMalphiteMaster YiMiss FortuneMordekaiserNautilusNeekoNocturnePoppyRakanRivenRumbleShacoShenSonaSorakaSyndraTeemoThreshTwisted FateUrgotVayneVel'KozViViktorWukongXayahXin ZhaoYasuoZedZiggsZoeCosmic SquinkDreadnova SquinkFruity-tooty SquinkOdyssey SquinkSugarcone SquinkCalcite AbyssiaCosmic AbyssiaDarkin AbyssiaGalaxy Slayer AbyssiaWillowbark AbyssiaCosmic StarmawDreadnova StarmawGalaxy Slayer StarmawGoo StarmawOrcus StarmawElemental Form: NatureLux has gained enough elemental power to master an element! Select an element to add it to her current form.

"The seeds of conflict bear bitter fruit."
Elemental Form: NatureLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

Elemental Power: @MotePercent@%

"The seeds of conflict bear bitter fruit."
Elemental Mastery: NatureAdd the element of Nature to Lux's current form.

"The seeds of potential have blossomed!"
At the beginning of each game, 1 out of 4 elements is randomly selected as the element of the game. Each element has a different effect.

Champions inside Inferno Hexes have 30% increased Attack Speed.
Qiyana is an Inferno champion this game.
At the beginning of each game, 1 out of 4 elements is randomly selected as the element of the game. Each element has a different effect.

Champions inside Mountain Hexes permanently gain 30 Max Health at the end of each Planning Phase
Qiyana is a Mountain champion this game.At the beginning of each game, 1 out of 4 elements is randomly selected as the element of the game. Each element has a different effect.

Champions inside Ocean Hexes start combat with 30 additional Mana.
Qiyana is an Ocean champion this game.At the beginning of each game, 1 out of 4 elements is randomly selected as the element of the game. Each element has a different effect.

Champions inside Cloud Hexes permanently gain 15% chance to dodge enemy attacks.
Qiyana is a Cloud champion this game.Active Element: InfernoActive Element: MountainActive Element: OceanActive Element: Cloud%s is celebrating the %s All-Star Event!%s is a Team Pass supporter of %s!%s is a Team Pass SUPERFAN of %s! %s is supporting %s for Worlds 2018!%s is a GOLD supporter of %s for Worlds 2018!%s is supporting %s for the 2019 World Championship! 30% chance to swap to botlaneNo manatees were harmed in the making of this modeThank you for reading me+100% damage to Elder Lizards and associated spiritsThis champion would like you to buff them, please{{ Extra_Awesome_13_@f14@ }}+10000 gold for killing Teemo+10000 gold for killing ZoeYou did it. You found the secret tooltip. Go you+10000 gold for killing Shaco+10000 gold for killing Zed+10000 gold for killing Akali+10000 gold for killing Yuumi+10000 gold for killing Sylas+10000 gold for killing Azir+10000 gold for killing Blitzcrank+10000 gold for killing Fizz100% chance to place, at least, second@SpellSlot.R:DisplayName@ will be used extra effectively this gameTakes 30% reduced damage from UnicornsCurrent Forecast: Chilly, with a moderate to high chance of violent deathThis unit deals tons of damageEvery third hit will deal 100% of the damage it was going to doChampion reroll cost reduced by 1 goldParticipation Bonus: Activated!+1 Really Useful Tooltips+40000 Potato AffinityThis unit wants to be the very best, like no one ever was.Your attacks have a small change to rework RyzeDamage received by champions not in this game is reduced by 200%.Protection against superfluous decisivenessThis unit is vulnerable to consequences{{ Extra_Awesome_28_@f14@ }}This unit wants to be an astronaut when it grows upThis unit is grown upPlease do not feed the manatees (unless you have ice cream sandwiches)Golden Spatulas' shininess increased by 87.4%The damage you deal is dealt as damage10 years is 5256000 minutes+100% chance to befriend VilemawThis line will randomly change colors#800000#9A6324#4363d8#911eb4#f032e6#fabebe#ffd8b1#fffac8#aaffc3#e6beff#eeeeee#808000#469990#e6194B#f58231#ffe119#bfef45#3cb44b#42d4f4Pew pew pew %i:scaleAP% %i:scaleAP% %i:scaleAP%And my axe %i:scaleAD%This champion is secretly NeekoThis tooltip believes in youThis tooltip reminds you to drink plenty of waterElemental Form: MysticLux has mastered the elements of Nature and Water and has transcended to a higher form.

"This is a dream come true!"
Elemental Form: FireLux has gained enough elemental power to master an element! Select an element to add it to her current form.

"Well, this place isn't going to burn itself down."
Elemental Form: FireLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

Elemental Power: @MotePercent@%

"Well, this place isn't going to burn itself down."
Elemental Mastery: FireAdd the element of Fire to Lux's current form.

"Is it hot in here, or is it just me?"
Use scoreboard placementEqualize the teams?AbilitiesLoreStatsTipsLvl 23PassiveDesc01Passive01GuinsooCooldown01Desc01Spell01Cooldown02Desc02Spell02Cooldown03Desc03Spell03Cooldown04Desc04Spell04CooldownInventoryPassivesecsHitpoints: Mana: Energy: Blood Well: Flow: Other: None: Shields: Fury: Heat: Ferocity: Attack Damage: Range: Armor: Dodge: Ability Power: Magic Resist: Attack Speed: Movement Speed: Crit Chance: HP Regen per 5: MP Regen per 5: Mana Regen per 5: Energy Regen per 5: None Regen per 5: Shield Regen per 5: Fury Regen per 5: Heat Regen per 5: Ferocity Regen per 5: Other Regen per 5: Armor Penetration: Lifesteal: Magic Penetration: Spell Vamp: Cooldown Reduction: Tenacity: Champion InfoUNAVAILABLEABILITYASSISTBasic AttackMixed DamageStatus EffectMagic DamagePhysical DamageTrue Damagedamage in Mouse over the elements above for additional information.ITEMCloneFallenMinionPetKILLERTowersecond(s)Death RecapClick for Death RecapCONTINUEDEFEATDOOMED2ND PLACEVICTORYALERT - [All]@SrcNameWithColon@@DstName@ has a @BountyValue@G bounty.Chat is temporarily disabled while we improve our service.ERROR - The connection to the PVP.net chat server has been lost. You will be unable to send and receive whispers until your next session.ERROR[Ignore...]: Can't find playerERROR[IsIgnore...]: Can't find playerERROR[Mute...]: Can't find playerINFO: AddCross-team chat is currently disabled. To enable cross-team chat, go to the Interface page in the options menu.Team chat is currently disabled. To enable team chat, go to the Interface page in the options menu.BuddyChat is currently disabled. To enable chat, go to the Interface page in the options menu.Mute EmotesUser is now being MutedMuteMute will only last for current game session.User is no longer being MutedUser's emotes are now being MutedUser's emotes are no longer being MutedUser's pings are now being MutedUser's pings are no longer being MutedMute PingsINFO: RemoveChat is restricted to players only. You can still chat directly with summoners using /whisper or /reply.ERROR - Unable to establish a connection with PVP.net chat server.ERROR - Not connected to PVP.net chat -Communication in /all chat is unavailable.Messages available:Message limit exceeded. Next message available at %s.Due to negative activity on this account, chat messages are currently limited (shown beneath the chat box).Additional messages will be granted as the game progresses; communication in /all chat is unavailable.[To] ERROR - The user was not found in your friend list - ERROR - The user was not found in your friend list or in game - Error - That user is offline./w [name] [message]YouClear HistorySend AllSend TeamLv: per secLevelMax LevelDamage: Speed: Spell Dmg: Respawning in:MENUBUYFORGESELLUNDOGoldBuilds Into:Exchanges For:ActiveAll ItemsArmorArmor PenetrationAttack SpeedAuraBackBlack MarketBoots;armour;as;cdr;ad;gp10;hp;hpregen;hp5;lifesteal;mp;mpregen;mp5;movespeed;onhit;proc;mr;ap;spellvamp;pinkConsumableConsumablesCooldown ReductionCritical StrikeHOMEDamageGold IncomeHealthHealth RegenInternalJunglingLaningLife StealMagicMagic PenetrationManaMana RegenWelcome to the Item Shop. Please select a category to start browsing through the items.Please select a second category.Select an item to view details.MovementOther Movement ItemsOn HitSpecialMagic ResistAbility PowerSpell VampStarter ItemsStealth DetectTenacityToolsResets all filters and lists all items by total gold cost.Reduces incoming physical damageImproves basic attacks and physical spellsIncreases the rate of basic attacks (to a limit of 2.5 per second)Increases Movement Speed
Multiple boots will not provide speed gainsCan be used for temporary benefitsIncreases how often spells can be cast (max 40% Cooldown Reduction)Causes basic attacks to have a chance of doing 200% damageIncreases physical damageImproves survivabilityIncreases gold income in specialized situationsIncreases maximum HealthIncreases how fast Health is recoveredEarly Game Items for JunglersEarly Game Items for LanersCauses basic attacks to heal the attackerImproves spellsIncreases maximum ManaIncreases how fast Mana is recoveredIncreases Movement SpeedItems with special gold or vision effectsReduces incoming magical damageIncreases spell damage and effectivenessCauses spell damage dealt to heal the casterEarly Game ItemsReduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizesUtility items for specialized use casesItems that grant or deny visionVision & TrinketsWardsFreeDebt Limit: Once you have left the base, you cannot shop until you die.You're too far away from the shopkeeperYou need more goldThis item has been disabled for this gameClick to closeYou are limited on how many of this type of item you can ownUnable to purchase @item@ because:You're not high enough level yetThe item shop is currently disabledThere are not enough inventory slots availableINVENTORYITEM DISABLED

You cannot shop now. Return to your base in order to shop.hatAbility Scaling ItemsAggressive ItemsDefensive ItemsStandard Items2) Create Advanced Item1a) Buy Early Game Item4) Upgrade to Legendary Item5) Explore more Legendary Items3) Create Movement Speed Item1) Buy Starter ItemsMagicalPhysicalDefense UpgradesBrawlersAbility UpgradesOffense UpgradesFinish 40% CDRChampion Specific ItemsEarly ItemsEarly Items (Jungler)Essential ItemsEssential Items (Jungler)Special Event ItemsPoro SnaxLegendary Items1) Purchase and Combine Items Into Advanced Items2) Craft Epic Items To Power Up Further3) Most Epic Items Grant Unique Bonuses - Purchase The Right Tool For The Situation4) Some Additional Recommended Epic Items For YouIt's Called Gun PlayDon't Tell My Other GunsRules Are Made To Be BrokenAvalancheRock SolidI'm Punching As Fast As I CanSoothing MelodiesDrop The BeatEnduring RhythmMake It QuickOne Blade, One PurposeNo Cure For FoolsIt'll Be A BlastThis Doesn't Look SafeDon't Worry, I Got This!Offensive ItemsOff Meta ItemsMasterwork Ornn Items (Max 1)Living Forge UpgradesProtective ItemsSituational ItemsDefensive Siege Weapons (Purchase with Crystal Shards)Offensive Siege Weapons (Purchase with Crystal Shards)Nexus Blitz ItemsNew Starting ItemsStarting ItemsStarting Items (Jungler)Items of Great StoicismSwap Summoner 1Swap Summoner 1 @k1@Swap Summoner 2Swap Summoner 2 @k1@Support ItemsRecommended ItemsSiege WeaponsRecommendedRecommended JungleRecommended MidRecommended SupportRequires:Exchange:Click Here to Search@k1@ to Search@k1@ or @k2@ to Search*Nexus BlitzItem ShopCannot Be SoldCost:Displays all items in a smaller grid modeDisplays all items in a larger list modeOriginal Cost:Sells for: Undo your last item shop purchase or sale.

Leaving the item shop area or performing a game influencing action will clear your undo history.

Purchases which have immediate game impact may also clear your undo history.Upgrade Cost:Attempting to ReconnectDestroyedInhibitorNexusTurretCancelIf you leave, you may be temporarily banned from future games.Your Team Needs You!
If you leave, you may be temporarily banned from future games.Are you sure you want to quit?Your Team Needs You!End GameKeep Playing!NoLeave GameYesHUD Chat ScaleDisable Minimap Right-ClickingDisplayDodgeEnemy DamageExperienceFloating TextHealHealth LossShow HP BarsReset HudLegacy Damage TextShow Loss of Control BarsMinimap ScaleShow Newbie TipsQuestHUD ScaleScoreStatusInterfaceAlternate Keycannot be bound as specifiedSpell CastingMiscellaneousCamera ControlPlayer MovementConsoleInventory ItemsTimeshiftSpectator ControlsCommandThere is a conflict with another key binding. What do you wish to do?ContinuekeyPrimarySecondaryAllow System Key BindingsQuick Alert PingAlert PingRetreat PingQuick Retreat PingToggle Camera LockCenter Camera On ChampionSummoner Spell 1Summoner Spell 2Spell 1Spell 2Spell 3Spell 4Target Champions OnlyChampion Specific Interaction 1Champion Specific Interaction 2Champion Specific Interaction 3Champion Specific Interaction 4Champion Specific Interaction 5Champion Specific Interaction 6Mastery EmoteChat Console ReturnChat HistorySlow DownReturn to Normal SpeedManual CameraDrag Scroll LockShow/Hide HUDDanceJokeLaughTauntToggleDirected CameraFirst Person CameraMove BackwardsMove ForwardPitch DownPitch UpStrafe LeftStrafe RightYaw LeftYaw RightHide HUDShow Scoreboard (Hold)Show Timers (Hold)Speed UpJump BackJump ForwardLevel Up Spell 1Level Up Spell 2Level Up Spell 3Level Up Spell 4Drag ScrollOpen ShopMove Pet ClickPlayer Attack MovePlayer Attack Move ClickPlayer Attack Only ClickPlayer Hold PositionPlayer Move ClickArea Is Warded PingAssist Me PingMissing Enemy PingOn My Way PingDanger PingPlayer Select ClickPlayer Stop PositionFast Forward 30secAdd GoldLevel UpLock XP LevelClear Target DummiesAuto-refresh CooldownsReset GameAuto-refresh HPAuto-refresh Mana/EnergyReviveSpawn Allied DummySpawn Cloud DrakeSpawn Mountain DrakeSpawn Elder DragonSpawn Infernal DrakeSpawn Ocean DrakeSpawn Enemy DummySpawn Jungle CampsSpawn Jungle PlantsTeleport to cursorToggle Minion SpawnToggle Tower FireToggle Towers InvinciblePush to TalkQuick Chat 1Quick Chat 10Quick Chat 2Quick Chat 3Quick Chat 4Quick Chat 5Quick Chat 6Quick Chat 7Quick Chat 8Quick Chat 9Quick Open Emote WheelOpen Emote WheelQuick Play Emote NorthQuick Play Emote EastQuick Play Emote SouthQuick Play Emote WestQuick Play Emote CenterScroll DownScroll LeftScroll RightScroll UpSelect Ally 1Select Ally 2Select Ally 3Select Ally 4Select Ally 5Select Red Player 1Select Red Player 2Select Red Player 3Select Red Player 4Select Red Player 5Select Red Player 6Select Blue Player 1Select Blue Player 2Select Blue Player 3Select Blue Player 4Select Blue Player 5Select Blue Player 6Select SelfItem 1Item 2Item 3Item 4Item 5Item 6TrinketSet Fog of War to Blue TeamSet Fog of War to Red TeamSet Fog of War to AllFocus Shop Search BarSwitch Shop TabsShow All ConsoleShow Advanced Player StatsShow Character MenuShow ConsoleShow Health BarsToggle Teamfight UIShow ScoreboardShow Summoner NamesShow TimersShow/Hide Voice Chat PanelSystem MenuScout Player (Clockwise)Scout Player (Counterclockwise)Center Camera on Little LegendDeploy to Battlefield/Return to BenchRefresh StoreSell ChampionToggle Death Recap ShowcaseToggle Fog of WarToggle FPS DisplayToggle Minion Health BarsToggle Mouse Screen LockToggle Fog of War TeamToggle Basic Player StatsActivate Quick ChatToggle Objective TimersPlay/PauseToggle Time ControlsToggle Spectator HUDToggle Visibility MenuToggle Scoreboard ItemsRecord Start/StopSwap ChampionsTeleport HomePrimary KeyReset AllRevertis now reverted...Key BindingsevtCameraLockToggleevtCameraSnapCastAvatarSpell1CastAvatarSpell2Trigger casting of champion spell in slot1Trigger casting of champion spell in slot2Trigger casting of champion spell in slot3Trigger casting of champion spell in slot4evtChatHistoryevtDrawHudPlay the Dance emotePlay the Joke emotePlay the Laugh emotePlay the Taunt emotePlay the Toggle emoteevtHoldShowScoreBoardevtLevelSpell1evtLevelSpell2evtLevelSpell3evtLevelSpell4evtOpenShopevtPlayerAttackMoveevtPlayerAttackMoveClickevtPlayerAttackOnlyClickevtPlayerHoldPositionevtPlayerMoveClickevtPlayerStopPositionevtScrollDownevtScrollLeftevtScrollRightevtScrollUpevtShopFocusSearchevtShopSwitchTabsevtShowAllConsoleevtShowCharacterMenuevtShowConsoleevtShowHealthBarsevtShowScoreBoardevtShowSummonerNamesToggle display of FPS and Ping.evtToggleMinionHealthBarsevtUseItem1evtUseItem2evtUseItem3evtUseItem4evtUseItem5evtUseItem6evtUseItem7Unbind Keyis now unbound...is now unboundMore OptionsSoundOptionsVideoAlienware LightFXAuto Acquire TargetAuto-Display TargetCamera OptionsCooldown DisplayNoneSecMin:SecSimplifiedEnable Edge of Screen FlashesFlip CameraFlip MinimapHide Center HUD WallInterface OptionsLine Missile DisplayMap OptionsDrag Scroll SpeedMouse SpeedShow Neutral CampsDisplay FormatUse Software MouseVertical Sync Prevents Software MouseUse Movement PredictionMap Scroll SpeedShow Attack Range CircleShow [All] Chat (Matched Games)Quick Cast Range IndicatorsCamera SmoothingEnable SnowSurrenderUnable to surrender due to the game situation being not all that bad.Show TimestampsOKAnnouncerDisable All SoundMaster VolumeMusic Volume*Disabling sound effects may improve performance.ResetSound FX VolumeVoice VolumeUpdatedBilgewaterEnable HUD AnimationsEnable Full Scene Anti-AliasingAdvanced OptionsCharacter QualityColorblind ModeEffects QualityEnvironment QualityFrame Rate CapStableHigh FramerateBenchmark25 FPS30 FPS60 FPS80 FPSFast TerrainNo ShadowVery LowLowMediumHighVery HighOffResolution1024x7681280x10241680x10501440x9001280x8001280x720SettingsAutoShadowsVideo OptionsWait for Vertical SyncWindowed ModeBorderlessWarning: Borderless mode is incompatible with OSX Hot CornersFull ScreenWindowedRestore DefaultsActivation Threshold (Voice Activity only)Always Show Extended Tooltip InfoAmbience VolumeAnnouncer VolumeAuto attackShow Target Frame on attackAllow Re-Binding of System Key CombinationsCharacter InkingChat scaleColor BrightnessColor ContrastColor GammaColor LevelEnable Legacy CursorCursor scaleDeath Recap scaleDisable HUD spell clickEnable ChatDisable Custom AnnouncerAnti-AliasingEnable HUD animationsEnable Alienware LightFXEnable line missile displayEnable screen shakeAttack move on cursorShow/Hide Voice PanelScreen flash on damageScreen flash on loss of controlShow Minimap on leftMouse speedHUD scaleMute Enemy EmotesHide eye candyInput DeviceInput ModeInput Volume (Gain)Camera move speed (Keyboard)Show Loss of Control UICamera move speed (Mouse)Screen edge camera move speedDisable League's 10th Anniversary map accentsDisable April Fools map accentsDisable Arcade map accentsDisable Lunar Revel map accentsDisable MSI map accentsDisable Odyssey map accentsDisable Pool Party map accentsDisable Popstar map accentsDisable PROJECT minionsDisable Snowdown map skinDisable Star Guardian minionsDisable Tales From The Rift map accentsDisable Trials map accentsDisable URF map accentsDisable Worlds map accentsMouse button drag scrollAllow Minimap MovementMinimap scaleMinimize camera motionMirror Scoreboard LayoutName Tag DisplayNew Aggro IndicatorAbility Cooldown DisplayShow Enemy Information TooltipsUse Software Mouse (Vertical Sync must be off)Pings VolumePractice Tool scaleUse movement predictionEnable Quick Chat key notificationsUse relative team colorsMouse button map scroll speedCamera smoothing enabledEnable smooth cameraShow All Eternals NotificationsShow [Allied] ChatShow Attack RangeChampion Self-Identification IndicatorChampion Highlight on Camera CenterShow Health Bar AnimationsShow Slows in Loss of Control UIShow Spell CostsShow Team Frames on LeftShow timestampsShow turret range indicators (Coop vs AI only)Show speaking indicators on HUDShow voice panel with scoreboardReplace Quick Cast with Quick Cast With Indicator in the quickbind UICast the pressed spell upon pressing another spell.Move camera on reviveTreat 'Target Champions Only' as a toggleTheme MusicExit GameMedium LowMedium HighCancelledBinding failedInterruptedError: Tried to bind an invalid key: %key%Error: Invalid keybind event type%event% is now bound to %key%%event% is now unboundPress a key to bind:%event% (Primary)%event% (Secondary)Set 1Set 2Advanced Keybinding OptionsAdvancedDisplays a dark silhouette around units. Disabling may increase performance.Disabling all sound may improve performanceImproves visual quality by reducing jaggedness. This may lower performance.Bind auto attack move to left-clickUncapping framerate may increase perceived smoothness of the game on higher end machinesHighlights Video Recording SettingsNormal CastSelf CastQuick CastQuick Cast With IndicatorQuick + Self CastQuick Cast With Indicator + Self CastOtherVideo Vertical ResolutionHeight of output video in pixels.Audio QualityTarget Video Frame RateVideo Encoding QualityIncreases image stability at the cost of performanceAbilities and Summoner SpellsCommunicationFPS DisplayItem ShopMenusPractice ToolQuick ChatAbility and Attack DisplayAccessibilityAdditional HotkeysAlienware OptionsChatControlsLegacy CursorDisables League's 10th Anniversary themed accents.Disables April Fools themed accents.Disables Arcade themed map objects and visual effects.Disables Lunar Revel themed accents.Disables MSI themed decals and Baron skin.Disables Odyssey themed minions and Baron.Disables Pool Party themed accents and minions.Disables Popstar themed accents.Disables PROJECT themed minions.Disables Snowdown map skin and visual effects.Disables Star Guardian themed minions.Disables Tales From The Rift themed accents.Disables Trials themed accents.Disables URF themed accents.Disables Worlds themed accents.EmotesCombat TextGameplayGraphicsHardware FeaturesHealth and Resource BarsDisable ambient critters and effects.ScoreboardTeam FramesMac OS OptionsWait for Vertical Sync (disables Software Mouse handling)MinimapUnder slow network conditions increases perceived responsiveness of your champion's movementNormal Cast AllNotificationsIncreased PerformanceIncreased QualityPrimary HotkeysRegardless of your starting side, all allied minions and structures are blue and all enemy units are red.Interface SizeQuick Cast AllEnabled:
Attack move will prioritize the target closest to your mouse click.

Disabled:
Attack move will prioritize the target closest to your champion.TooltipsVoice Control HotkeysInput Settings120 FPS144 FPS200 FPS240 FPSUncappedCamera Lock ModeFixed OffsetPer-Side OffsetSemi-LockedColorblindDefaultDefault System DeviceEmote Bubble DisplayMute SoundOnLegacyShow Champion NameHide NamesShow Summoner NameSecondsMinutes + SecondsMinutes10801440360480720Window Height3060Voice ActivityGameHotkeysVoiceOkaySome tooltips allows you to hold down [Shift] to show more information. While this option is checked, those tooltips will instead always show that additional information.OPTIONSWARNING: Enabling this keybinding will require you to use Shift + Left Click in order to interact with the Shop and HUD features.Normal Cast
When a hotkey is pressed, you will see a targeting indicator and will need to click again to target and cast the ability.Quick Cast
When a hotkey is pressed, the ability will instantly cast at or towards the current mouse location.Range Indicators with Quick Cast
A range indicator is shown when you press the key, release the key to cast.While pressing a Quick Cast With Indicator spell, pressing a different spell will cause the currently pressed spell to be cast.UnbindSummonersTo EveryoneNeed AssistanceReplyPraise TeamStay PositiveTake That ObjectiveTeam StrategyAttack!Need InformationWarning!Drag me around the screen!Is this area warded?Ward here please!Ready?Let's group up.Take this objective.Let's focus on how we can win this.Sorry, that was my fault.Good game.Well played.Good luck, have fun!Nice shot!Challenge accepted.Legendary!DEMACIA!For Noxus!OK.Thanks!Agreed.I'm on my way.Let's do it!You're welcome.Yes.No.Sorry.Placeholder 1Placeholder 2Placeholder 3Placeholder 4Placeholder 5Placeholder 6Placeholder 7Placeholder 8Placeholder 9Placeholder 10Let's play safe and recover.We can still win this.Don't give up!Stay positive!Never underestimate the power of the Scout's Code.We should slay the Dragon.Break the inhibitor!Crush the nexus!Clear the jungle.Destroy this tower.Let's challenge the Baron!Let's be aggressive.Let's play defensively.I'm going to surprise them.Hold for my signal.We should group up mid lane.Get ready for a team fight!We should group up top lane.We should group up bottom lane.Let's invade!Let's guard against enemy invasion.I'm ready to attack.Let's gank this lane.Let's push this lane.I'm going to initiate! Focus their marksmen.Focus their support.Attack now!Focus their assassins.Focus their initiators.Focus their fighters.Is top lane warded?Is bottom lane warded?Is middle lane warded?Where is the enemy team?When does Dragon respawn?When does Baron respawn?What is the plan?The enemy team is heading to top lane.The enemy team is heading to bottom lane.The enemy team is heading to middle lane.Beware the enemy initiators. Incoming enemies!Watch out for skill shots! Run away!Don't step on the traps!Be careful!Assist MeDangerEnemy MissingOn My WayEnemy Team KillsPlayerDeath TimerKillsDeathsAssistsMinions KilledUltimate ReadyBuildings KilledPersonal ScoreTeam KillsKills / Deaths / AssistsNOYESYou voted no.You voted yes.Movement SpeedEnemy Team Poro ScoreTeam Minions KilledEnemy Team Minions KilledTeam Poro ScoreHold down the Summoner Spell keyAmmoFuryBlood WellCourageCrimson RushEnergyFerocityRageGritHeatShieldFlowQWERDefeat the Blue SentinelPurchase Boots in the ShopSlay the DragonDestroy an Enemy TurretDestroy an Enemy InhibitorSlay 5 Enemy MinionsDestroy All Enemy Turrets in a LaneDefeat the Red BramblebackExit the BaseDestroy the Enemy NexusDestroy the Turrets Protecting the Enemy NexusPrimary Quests Appear HereUse the Recall SpellSecondary Quests Appear HereSlay an Enemy ChampionPurchase a Starting ItemMove Your Mouse Cursor HereDefeat the Murk WolvesDefeat the RaptorsDefeat the Blue Sentinel
The Blue Sentinel can be found in the west jungle, south of the river. Defeat him to earn extra experience points and gold, as well as a special buff for your champion.
Click to see the Blue Sentinel's location
Reward: 200 goldPurchase Boots in the Shop
Visit the shop at the summoner platform and purchase a set of boots. You'll find boots in the MOVEMENT section of the shop, as well as on your recommended items list.

Movement speed is important for reducing travel time, catching opponents on the run, and escaping enemies who are chasing you.
Reward: 100 goldSlay the Dragon
The Dragon lives on the south side of the southern river. Defeat it to earn a powerful buff for your entire team.
Click to see the Dragon's location
Reward: 300 goldDestroy an Enemy Turret
Follow your minion waves to the first enemy turret in any lane, and destroy it. Wait for the turret to target your minions before you attack it, and be sure to retreat to a safe distance before all of your minions are slain.
Click to see turret location on the minimapDestroy an Enemy Inhibitor
Attack and destroy the exposed enemy inhibitor to begin spawning super minions in that lane. This will also allow you to attack the turrets guarding the enemy nexus.
Click to see exposed inhibitor locations on the minimapSlay 5 Enemy Minions
Deal the killing blow to 5 enemy minions. You'll earn bonus gold each time you deal a fatal blow.
Reward: 100 goldDestroy All Enemy Turrets in a Lane
Support your minion waves to push forward and destroy all enemy turrets in a single lane. Doing so will expose the enemy inhibitor in that lane.
Click to see turret locations on the minimapDefeat the Red Brambleback
The Red Brambleback can be found in the southeast jungle. Defeat him to earn extra experience points and gold, as well as a special buff for your champion.
Click to see the Red Brambleback's location
Reward: 200 goldExit the Base
Move your champion away from the summoner platform to one of the three lanes outside the base walls.
Click to see lane locations on the minimapDestroy the Enemy Nexus
Attack and destroy the exposed enemy nexus to claim victory! At least one enemy inhibitor must remain destroyed for the nexus to remain vulnerable.
Click to see nexus location on the minimapDestroy the Turrets Protecting the Enemy Nexus
Support your minion waves to destroy the turrets located in front of the enemy nexus. The nexus will become vulnerable when both turrets are destroyed!
Click to see turret locations on the minimapPrimary Quests
Primary quests are main objectives that your team must complete to win the battle.
Use the Recall Spell
The Recall spell will quickly return your champion to the summoner platform. The platform will restore your health and mana, and you can purhcase new items at the shop while you're there.

Be careful though; damage from enemies will cancel this spell.
Reward: 100 goldSecondary Quests
Secondary quests are optional, though completing them will improve your chances of victory. You'll also receive bonus gold!
Slay an Enemy Champion
Look for a good opportunity to slay an enemy champion. Remember that nearby enemy minions and turrets will come to the champion's aid when you attack.
Reward: 200 goldPurchase a Starting Item
Before leaving the summoner platform, click on the item shop and purchase one or more starting items. The first item in the recommended items list is generally a good choice.
Click to see shop location on the minimap
Move Your Mouse Cursor Here
Well done! You can mouse over the quest tracker to view quest details.
Defeat the Murk Wolves
A pack of wolves can be found in the southwestern jungle. Defeat them to earn extra experience points and gold.
Click to see the wolves' location
Reward: 100 goldDefeat the Raptors
A group of raptors can be found in the jungle, just south of the center of the map. Defeat them to earn extra experience points and gold.
Click to see the raptors' location
Reward: 125 goldChampion BattlesDeathJargonPushingSpellsUser InterfaceYou earned an assist by helping an ally slay an enemy champion! Your champion receives a bonus gold reward for earning assists.Baron Nashor is the strongest monster on Summoner's Rift, and you will need the help of your allies to defeat him. Slaying the Baron will grant all alive ally champions a powerful buff and a large gold reward.Fighting Baron Nashor without the help of your allies will likely result in death. You should return to a lane or explore other areas of the jungle.You've stepped into a patch of brush. While within an area of brush you are invisible to enemies until they too enter the same brush. Be alert when approaching these areas - enemy champions may be waiting to ambush you!These icons indicate helpful or harmful effects, also known as buffs and debuffs, currently affecting your champion. Place your mouse cursor over an icon to view details.Chat from allies and enemies appears in the bottom left of the screen. You can type to allies by pressing enter, and type to everyone by pressing shift-enter. You can read old messages by pressing and holding Z.Careful, your champion is deep in enemy territory while a number of enemy champions are not visible on the minimap. Players commonly refer to missing champions as 'MIA'. Be wary of a potential ambush!While waiting for your champion to respawn, you can click the Death Recap button to learn how you were defeated.Slaying the Dragon results in a permanent buff for all ally champions. The buff grows stronger each time your team defeats the Dragon.The Dragon is a very strong monster. Your champion should have full health and mana before attacking it. The buffs from the Blue Sentinel and Red Brambleback will also make defeating the Dragon much easier.Don't forget to spend your first skill point! The battle has not yet begun, so now is a good time to browse your champion's abilities and decide which one you want first.Good job! Tips provide valuable information about many aspects of League of Legends, so be sure to click on the icons when they appear above the minimap.While not required, it's often a good idea to destroy the first enemy turret in each of the three lanes before attempting to take down a second turret. You'll improve your team's control of the battlefield, and earn a good amount of experience points and gold along the way.Defeating the Blue Sentinel grants your champion a temporary buff. While the buff is active your champion will regenerate mana faster and be able to cast their spells more often.The Blue Sentinel is a strong adversary. Be sure to slay his minions first, and don't forget to use your champion's abilities.A destroyed enemy inhibitor will respawn after several minutes. When this happens, your team will no longer spawn super minions in that lane. The enemy nexus is invulnerable while all three inhibitors are active.Destroying an enemy inhibitor causes your base to begin spawning super minions in that lane. Super minions are much stronger than normal minions and are quite difficult to kill.You haven't purchased an item yet. You should return to the summoner platform and buy an item from the shop before leaving the base.There are top, middle, and bottom lanes on Summoner's Rift. Summoners often refer to these lanes as 'top', 'mid', and 'bot'.Your champion earns bonus gold when dealing a killing blow to an enemy. Time your attacks carefully to increase your wealth.Defeating the Red Brambleback grants your champion a temporary buff. This buff causes your champion's basic attacks to slow enemy movement speed and deal damage over time.The Red Brambleback is a worthy foe. Be sure to slay his minions first, and don't forget to use your champion's abilities.Your champion's health is dangerously low. You should move to a safe location and use the Recall spell to return to the summoner platform for healing.Warning! There are very few ally minions remaining near this enemy turret. The turret will attack you when there are no minions left, so you should retreat to a safe distance and wait for more ally minions to arrive.While most champions in the League use mana to fuel their abilities, many rely on alternative resources. Garen's abilities are free to cast, though you still must wait for them to ''cool down'' before they can be used again.The minimap displays information about the battlefield. Everything visible to your allies will appear here, so it's important to check the minimap often.Pinging the minimap is a good way to notify allies about potential dangers and opportunities on the battlefield. Click this button then click a location on the minimap to ping it. You can also ping an enemy champion or structure directly to mark them as a target.Most neutral minion camps can be found in two different locations in the jungle. It is generally safer to attack the camps on your team's side of the battlefield.You can easily guide your champion to distant locations by right clicking the minimap.Each champion has a unique passive ability that works automatically. Move your mouse over the icon to read a description of your champion's passive ability.Even if your champion does not deal a killing blow, experience points are earned by being near an enemy as they are slain.You have been slain, but don't be discouraged - death is a part of League of Legends. After a short time your champion will be re-summoned to the battlefield. The wait time will increase as your champion gains levels.The scoreboard displays stats and information about each champion on the battlefield. You can view the scoreboard by pressing and holding the TAB key.You can spend gold on new items at the shop while waiting to respawn.Don't forget to spend skill points after your champion gains a level. Increasing the rank of a spell improves its effectiveness.You've earned a lot of gold! Be sure to purchase new items at the shop the next time you're near the summoner platform. Don't forget you can use the Recall spell to go there quickly.You still have a lot of gold to spend. Don't forget to purchase new items in the shop at the summoner platform to strengthen your champion.Warning! You are approaching an enemy turret with no friendly minions in front of you. You should wait until friendly minions arrive and allow the turret to attack them before getting closer.When an enemy turret is destroyed, all ally champions receive bonus gold and experience points. It also allows your minions to push further into enemy territory, which improves your team's control of the map.Attacking a champion near an enemy turret will cause that turret to attack you. Avoid doing this until your champion is strong enough to survive the damage.When Ashe reaches level 6, you can unlock her ultimate ability: Enchanted Crystal Arrow. The arrow can be fired to any location on the map, and will stun and deal damage to the first enemy champion it collides with.When Garen reaches level 6, you can unlock his ultimate ability: Demacian Justice. This powerful attack instantly deals a large amount of damage to a single enemy champion. It is very effective for finishing an opponent who is low on health.When Ryze reaches level 6, you can unlock his ultimate ability: Desperate Power. When activated, this spell increases Ryze's movement speed and temporarily causes his other spells to deal area damage and steal health from enemies.Click continue to begin.Earning AssistsBaron NashorDANGER!BrushBuffs & DebuffsDangerous PushDragon RewardDefeating the DragonSelect A SkillClick Me!Clearing All Front TurretsCrest of InsightDefeating the Blue SentinelInhibitor RespawnInhibitor RewardFirst ItemLane NamesLast Hitting MinionsCrest of CindersDefeating the Red BramblebackLow HealthManaless ChampionsThe MinimapPinging the MinimapNeutral Minion CampsMinimap MovementPassive AbilityEarning Experience PointsRespawn TimeViewing the ScoreboardA Good Time To ShopSpend Skill PointsSpending GoldTurret RewardTurret TargetingUltimate AbilityAdvanced Training - Summoner's RiftBattle Training - Summoner's RiftThe afk timer has been reset.A Demon Herald has arisen!A Demon Herald has arisen!@srctr name@ DOUBLE KILL!@srctr name@ PENTA KILL!@srctr name@ QUADRA KILL!@srctr name@ SHUT DOWN @desttr name@!@srctr name@ TRIPLE KILL!@srctr name@ First Blood!Surrender is unavailable in this mode, due to its short round length.Blue Team won the round!Blue Team won the round! One more to win!The Enemy Team won the round! One more to win!Red Team won the round! One more to win!Your Team won the round! One more to win!The Enemy Team won the round!Red Team won the round!Your Team won the round!Blue Team is halfway to winning!The Enemy Team is halfway to winning!Red Team is halfway to winning!Your Team is halfway to winning!Blue Team is close to winning!The Enemy Team is close to winning!Red Team is close to winning!Your Team is close to winning!Gravitational Waves Detected!The Teemoing has begun!Little Devil (Teemo): All shall hail me! My darkness will sweep across the world!Devil Teemo has arrived!10 minutes before HE arrives...5 minutes... He approaches...2 minutes until the end begins...1 minute left! Your end is nigh!Destroy Devil Teemo to stop The Teemoing!Sudden Death! Next Kill Wins!Sudden Death Begins in 30 Seconds!@NameAndChampion@ purchased @Item@Blue team has dispelled the Poro King!The enemy team has dispelled the Poro King!Purple team has dispelled the Poro King!Red team has dispelled the Poro King!Your team has dispelled the Poro King!Blue team has summoned the Poro King!The enemy team has summoned the Poro King!Purple team has summoned the Poro King!Red team has summoned the Poro King!Your team has summoned the Poro King!The ENEMY TEAM wins Elder Drake.@TeamName@ can now execute with the power of the Elder Dragon!YOUR TEAM wins Elder Drake.Your ally is still down, go revive them!Almost done!You earned an Augment!Shop for items, then power up the portal togetherGame OverDon't give up! (One attempt remaining)Collect Ora from the barrels!Kanye blocks your path!Defeat the monsters and collect their Ora!We did it!Kayn's patience is running thin...You've wasted enough of Kayn's time. Now perish!Show us the way, OraBot!We saved the day!ACE!Blue team has scored an ace!Blue team has scored an ace!Enemy team has scored an ace!Enemy team has scored an ace!Purple team has scored an ace!Purple team has scored an ace!Red team has scored an ace!Red Team has scored an ace!Ally team has scored an ace!Ally team has scored an ace!Blue team has locked the West Altar for 90 seconds!Blue team has locked the East Altar for 90 seconds!The enemy team has locked the West Altar for 90 seconds!The enemy team has locked the East Altar for 90 seconds!Purple team has locked the West Altar for 90 seconds!Purple team has locked the East Altar for 90 seconds!Red team has locked the West Altar for 90 seconds!Red team has locked the East Altar for 90 seconds!@srctr name@ (@srctr champion@) has locked the West Altar for 90 seconds!@srctr name@ (@srctr champion@) has locked the East Altar for 90 seconds!Blue team has locked the West Altar for 45 seconds!Blue team has locked the East Altar for 45 seconds!The enemy team has locked the West Altar for 45 seconds!The enemy team has locked the East Altar for 45 seconds!Purple team has locked the West Altar for 45 seconds!Purple team has locked the East Altar for 45 seconds!Red team has locked the West Altar for 45 seconds!Red team has locked the East Altar for 45 seconds!@srctr name@ (@srctr champion@) has locked the West Altar for 45 seconds!@srctr name@ (@srctr champion@) has locked the East Altar for 45 seconds!Blue team captured the @CapturePoint@!Enemy team captured the @CapturePoint@!Purple team captured the @CapturePoint@!Red team captured the @CapturePoint@!Ally team captured the @CapturePoint@!@CapturePoint@ has been neutralizedA blue team champion has Ascended!@srctr name@ (@srctr champion@) has Ascended!An enemy champion has Ascended!A purple team champion has Ascended!A red team champion has Ascended!An allied champion has Ascended!@srctr name@ (@srctr champion@) has slain @desttr name@ (@desttr champion@) for a double kill!DOUBLE KILL!@srctr name@ (@srctr champion@) has slain @desttr name@ (@desttr champion@) for a hexa kill!HEXAKILL!Ally slainAlly executed@srctr name@ has slain @desttr name@!A minion has slain @desttr name@!A turret has slain @desttr name@!@srctr name@ (@srctr champion@) has slain @desttr name@ (@desttr champion@)!Enemy slainEnemy executedYou have slain an enemy!A minion has slain @desttr name@ (@desttr champion@)!A turret has slain @desttr name@ (@desttr champion@)!You have been slainYou have been executed@srctr name@ (@srctr champion@) has slain @desttr name@ (@desttr champion@) for a penta kill!PENTAKILL!@srctr name@ (@srctr champion@) has slain @desttr name@ (@desttr champion@) for a quadra kill!QUADRA KILL!SHUT DOWN!@srctr name@ (@srctr champion@) has slain @desttr name@ (@desttr champion@) for a triple kill!TRIPLE KILL!@srctr name@ (@srctr champion@) has slain @desttr name@ (@desttr champion@) for a legendary kill!The Ascended has fallen!The Blue Team has claimed the Cloud Soul!The enemy team has claimed the Cloud Soul!Ally team has claimed the Cloud Soul!The Red Team has claimed the Cloud Soul!The Cloud winds quicken!Your bottom inhibitor is under attack!@desttr name@ has destroyed a blue inhibitor!A minion has destroyed a blue inhibitor!Ally super minions now spawning!@desttr name@ has destroyed a purple inhibitor!A minion has destroyed a purple inhibitor!@desttr name@ has destroyed a red inhibitor!A minion has destroyed a red inhibitor!Enemy super minions now spawning!Your middle inhibitor is under attack!A blue inhibitor has respawned!Enemy inhibitor respawnedA purple inhibitor has respawned!A red inhibitor has respawned!Ally inhibitor respawnedA blue inhibitor will respawn soon!Enemy inhibitor respawning soonA purple inhibitor will respawn soon!A red inhibitor will respawn soon!Ally inhibitor respawning soonYour top inhibitor is under attack!@PlayerAName@ (@PlayerAChamp@) just cashed in @SubA@ extra gold from that kill! League of Draaaaaven!@PlayerAName@ (@PlayerAChamp@) lost @SubA@G worth of Adoration stacks from that death!Draven has @SubA@ stacks of Adoration!@srctr name@ has started a remake vote. Type /remake or /noremake.Blue Team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to Red Team. @ForVotes@ votes for and @AgainstVotes@ against!Enemy team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to your team. @ForVotes@ votes for and @AgainstVotes@ against!Purple Team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to Red Team. @ForVotes@ votes for and @AgainstVotes@ against!Red Team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to Purple Team. @ForVotes@ votes for and @AgainstVotes@ against!Your team agreed to grant @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp to the enemy team. @ForVotes@ votes for and @AgainstVotes@ against!@RemainingTime@ time remaining until equalize voting closes!Equalize vote failed @ForVotes@ / @AgainstVotes@.Equalize vote failed for Blue Team @ForVotes@ / @AgainstVotes@.Equalize vote failed for enemy team @ForVotes@ / @AgainstVotes@.Equalize vote failed for Purple Team @ForVotes@ / @AgainstVotes@.Equalize vote failed for Red Team @ForVotes@ / @AgainstVotes@.Equalize vote failed for your team @ForVotes@ / @AgainstVotes@.Your team's gold advantage is not high enough to equalize teams.Your team's level advantage is not high enough to equalize the teams.You cannot call for an equalize vote again after the first was denied.Too early in the game to equalize the teams!@ForVotes@ votes for and @AgainstVotes@ votes against a Equalize.You have already voted!@srctr name@ (@srctr champion@) has started a vote to equalize with the enemy team. The enemy team will be granted approximately @GoldGranted@ gold, @TowersGranted@ towers and @ExpGranted@ xp. Type /equalize or /noequalize.FIRST BLOOD!@srctr name@ (@srctr champion@) has drawn first blood!@PlayerAName@ (@PlayerAChamp@) has destroyed the first turret! (Bonus Gold: 150G)@PlayerAName@ (@PlayerAChamp@) has destroyed the first turret! (Bonus Gold: 150G)@desttr name@ has destroyed the @srctr red | blue@ team's nexus!The Blue Team has claimed the Infernal Soul!The enemy team has claimed the Infernal Soul!Ally team has claimed the Infernal Soul!The Red Team has claimed the Infernal Soul!The Inferno blazes!The enemy team has slain the Cloud Drake!@srctr name@ (@srctr champion@) has slain the Cloud Drake!@srctr name@ (@srctr champion@) has slain the Cloud Drake!Blue team has slain the Demon!The enemy team has slain the Demon!The enemy team has slain the Demon!Purple team has slain the Demon!Red team has slain the Demon!@srctr name@ (@srctr champion@) has slain the Demon!Your team has slain the Demon!@srctr name@ (@srctr champion@) has slain the Demon!Blue team has slain the Dragon!The enemy team has slain the Dragon!Purple team has slain the Dragon!Red team has slain the Dragon!@srctr name@ (@srctr champion@) has slain the Dragon!@srctr name@ (@srctr champion@) has slain the Dragon!The enemy team has slain the @desttr dragontype@!@srctr name@ (@srctr champion@) has slain the @desttr dragontype@!@srctr name@ (@srctr champion@) has slain the @desttr dragontype@!The enemy team has slain the Mountain Drake!@srctr name@ (@srctr champion@) has slain the Mountain Drake!@srctr name@ (@srctr champion@) has slain the Mountain Drake!@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree! (Bounty: @desttr bounty@G)@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree!@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a double kill! (Bounty: @srctr bounty@G)@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a double kill!@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a hexa kill! (Bounty: @srctr bounty@G)@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a hexa kill!@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a penta kill! (Bounty: @srctr bounty@G)@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a penta kill!@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a quadra kill! (Bounty: @srctr bounty@G)@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a quadra kill!@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a triple kill! (Bounty: @srctr bounty@G)@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a triple kill!@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a legendary kill! (Bounty: @srctr bounty@G)@srctr name@ (@srctr champion@) has ended @desttr name@ (@desttr champion@)'s killing spree for a legendary kill!The enemy team has slain the Elder Dragon!@srctr name@ (@srctr champion@) has slain the Elder Dragon!@srctr name@ (@srctr champion@) has slain the Elder Dragon!The enemy team has slain the Infernal Drake!@srctr name@ (@srctr champion@) has slain the Infernal Drake!@srctr name@ (@srctr champion@) has slain the Infernal Drake!@srctr name@ is on a killing spree!@srctr name@ (@srctr champion@) is on a killing spree!@srctr name@ is on a rampage!@srctr name@ (@srctr champion@) is on a rampage!@srctr name@ is unstoppable!@srctr name@ (@srctr champion@) is unstoppable!@srctr name@ is dominating!@srctr name@ (@srctr champion@) is dominating!@srctr name@ is godlike!@srctr name@ (@srctr champion@) is godlike!@srctr name@ is legendary!@srctr name@ (@srctr champion@) is legendary!Blue team has defeated the Rift Herald!Enemy team has defeated the Rift Herald!@srctr name@ (@srctr champion@) has captured the Rift Herald!The enemy team has slain the Rift Herald! (Team Gold: @srctr heraldgoldpool@G)Rift Herald has returned to the Void.Purple team has defeated the Rift Herald!Red team has defeated the Rift Herald!@srctr name@ (@srctr champion@) has slain the Rift Herald!@srctr name@ (@srctr champion@) has slain the Rift Herald! (Team Gold: @srctr heraldgoldpool@G)Your team has defeated the Rift Herald!@srctr name@ (@srctr champion@) has slain the Rift Herald! (Team Gold: @srctr heraldgoldpool@G)Blue team has slain Vilemaw!@srctr name@ (@srctr champion@) has slain Vilemaw!The enemy team has slain Vilemaw!Purple team has slain Vilemaw!Red team has slain Vilemaw!@srctr name@ (@srctr champion@) has slain Vilemaw!The enemy team has slain the Ocean Drake!@srctr name@ (@srctr champion@) has slain the Ocean Drake!@srctr name@ (@srctr champion@) has slain the Ocean Drake!Blue team has slain Baron Nashor!The enemy team has slain Baron Nashor!The enemy team has slain Baron Nashor!The enemy team has slain Baron Nashor! (Team Gold: @srctr barongoldpool@G)Purple team has slain Baron Nashor!Red team has slain Baron Nashor!@srctr name@ (@srctr champion@) has slain Baron Nashor!@srctr name@ (@srctr champion@) has slain Baron Nashor! (Team Gold: @srctr barongoldpool@G)Your team has slain Baron Nashor!@srctr name@ (@srctr champion@) has slain Baron Nashor!@srctr name@ (@srctr champion@) has slain Baron Nashor! (Team Gold: @srctr barongoldpool@G)@srctr name@ has quit@srctr name@ was disconnected due to loading time outThe Ancient Ascendant has arisen!Enemy team has destroyed the first turret! (Bonus Gold: 150G)Ally team has destroyed the first turret! (Bonus Gold: 150G)Blue team has lost half its minions!Your enemy has lost half its minions!Red team has lost half its minions!You have lost half your minions!Blue team is nearly out of minions!Your enemy is nearly out of minions!Red team is nearly out of minions!You are nearly out of minions!Minions have spawnedThe Blue Team has claimed the Mountain Soul!The enemy team has claimed the Mountain Soul!Ally team has claimed the Mountain Soul!The Red Team has claimed the Mountain Soul!The Mountains rise!The Blue Team has claimed the Ocean Soul!The enemy team has claimed the Ocean Soul!Ally team has claimed the Ocean Soul!The Red Team has claimed the Ocean Soul!The Oceans bring life!Turret Plating will soon fall!Turret Plating has fallen!@srctr name@ has paused the game. Use '/resume' to unpause the game.Pause is enabled. Use '/pause' to pause the game and '/resume' to unpause.@PlayerAName@ (@PlayerAChamp@) Ward Quest Complete! Completion Time: @SubA@:@SubB@ @PlayerAName@ (@PlayerAChamp@) Quest Complete! Completion Time: @SubA@:@SubB@ @PlayerAName@ (@PlayerAChamp@) Ward Quest Complete! Completion Time: @SubA@:@SubB@ @PlayerAName@ (@PlayerAChamp@) Quest Complete! Completion Time: @SubA@:@SubB@ @srctr name@ has left the gameReconnected@srctr name@ has unpaused the game.@srctr name@ (@srctr champion@) has shut down @desttr name@ (@desttr champion@)! (Bonus Bounty: @desttr bounty@G)@srctr name@ (@srctr champion@) has shutdown @desttr name@ (@desttr champion@)!Welcome to the Snowdown ShowdownWelcomeWelcome to Summoner's RiftWelcome to The Twisted TreelineWelcome to the Cosmic Ruins!Welcome to OdysseyWelcome to Nexus Blitz!Welcome to The Proving GroundsBattle in thirty secondsWelcome to the Pre-Season 5 Testing MapThirty seconds until minions spawnAltars unlock in thirty secondsWelcome to the Howling AbyssWelcome to Butcher's BridgePrepare for round 1!The battle has begunUnless otherwise noted, all work is NOT final.Prepare for round 2!Welcome to The Crystal ScarAltars have unlockedPrepare for the final round!Welcome to Snowdown!Blue team has stolen the Cloud Drake!@srctr name@ (@srctr champion@) has stolen the Cloud Drake!Enemy team has stolen the Cloud Drake!The enemy team has stolen the Cloud Drake!Purple team has stolen the Cloud Drake!Red team has stolen the Cloud Drake!Your team has stolen the Cloud Drake!@srctr name@ (@srctr champion@) has stolen the Cloud Drake!Blue team has stolen the Mountain Drake!@srctr name@ (@srctr champion@) has stolen the Mountain Drake!Enemy team has stolen the Mountain Drake!The enemy team has stolen the Mountain Drake!Purple team has stolen the Mountain Drake!Red team has stolen the Mountain Drake!Your team has stolen the Mountain Drake!@srctr name@ (@srctr champion@) has stolen the Mountain Drake!Blue team has stolen the Elder Dragon!@srctr name@ (@srctr champion@) has stolen the Elder Dragon!Enemy team has stolen the Elder Dragon!The enemy team has stolen the Elder Dragon!Purple team has stolen the Elder Dragon!Red team has stolen the Elder Dragon!Your team has stolen the Elder Dragon!@srctr name@ (@srctr champion@) has stolen the Elder Dragon!Blue team has stolen the Infernal Drake!@srctr name@ (@srctr champion@) has stolen the Infernal Drake!Enemy team has stolen the Infernal Drake!The enemy team has stolen the Infernal Drake!Purple team has stolen the Infernal Drake!Red team has stolen the Infernal Drake!Your team has stolen the Infernal Drake!@srctr name@ (@srctr champion@) has stolen the Infernal Drake!Blue team has stolen the Rift Herald!@srctr name@ (@srctr champion@) has stolen the Rift Herald!Enemy team has stolen the Rift Herald!Purple team has stolen the Rift Herald!Red team has stolen the Rift Herald!Your team has stolen the Rift Herald!Blue team has stolen the Ocean Drake!@srctr name@ (@srctr champion@) has stolen the Ocean Drake!Enemy team has stolen the Ocean Drake!The enemy team has stolen the Ocean Drake!Purple team has stolen the Ocean Drake!Red team has stolen the Ocean Drake!Your team has stolen the Ocean Drake!@srctr name@ (@srctr champion@) has stolen the Ocean Drake!Blue team has stolen Baron Nashor!@srctr name@ (@srctr champion@) has stolen Baron Nashor!Enemy team has stolen Baron Nashor!Purple team has stolen Baron Nashor!Red team has stolen Baron Nashor!Your team has stolen Baron Nashor!Blue team has summoned the Rift Herald!Enemy team has summoned the Rift Herald!Purple team has summoned the Rift Herald!Red team has summoned the Rift Herald!Your team has summoned the Rift Herald!@desttr name@ has slain the epic monster!Blue Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against.Enemy team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against.Purple Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against.Red Team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against.Your team agreed to a surrender with @ForVotes@ votes for and @AgainstVotes@ against.@RemainingTime@ time remaining until surrender voting closes!To protect high-tier competitive integrity, your remake would count as a loss because the dc'd player is in your premade.Your team has @EarlySurrenderWindowDurationSeconds@ seconds to remake the game because a player dc'd before kills against your team occurred. Vote to end the game by typing /remake in chat. Only the dc'd player will take a loss. This vote can only occur once.The remake vote failed for Blue Team @ForVotes@ / @AgainstVotes@.The remake vote failed @ForVotes@ / @AgainstVotes@.The remake vote failed for Purple Team @ForVotes@ / @AgainstVotes@.The remake vote failed for Red Team @ForVotes@ / @AgainstVotes@.The remake vote failed for your team @ForVotes@ / @AgainstVotes@./Remake isn't available./Remake is only available when one or more players fail to connect to the game./Remake is only available at the @EarlySurrenderWindowStartMinutes@ minute mark.The remake window elapsed.It's too early in the game to remake.Surrender vote failed for Blue Team @ForVotes@ / @AgainstVotes@.Surrender vote failed for enemy team @ForVotes@ / @AgainstVotes@.Surrender vote failed for Purple Team @ForVotes@ / @AgainstVotes@.Surrender vote failed for Red Team @ForVotes@ / @AgainstVotes@.Surrender vote failed for your team @ForVotes@ / @AgainstVotes@.You cannot call for a surrender so quickly after the first was denied.Too early in the game to surrender.@ForVotes@ votes for and @AgainstVotes@ votes against a surrender.You have already voted.@srctr name@ has started a surrender vote. Type /surrender or /nosurrender.@desttr name@ has destroyed a bottom turret!Your bottom turret has been destroyed!Your bottom turret is under attack!Blue turret destroyed!Blue turret self destructedEnemy turret destroyed!Enemy turret self destructedPurple turret destroyed!Purple turret self destructedRed turret destroyed!Red turret self destructedAlly turret destroyed!Ally turret self destructedRed team destroyed the first turret!Your team destroyed the first turret!Blue team destroyed the first turret!Enemy team destroyed the first turret!Blue team's turret is at half health!The enemy's turret is at half health!Red team's turret is at half health!Your turret is at half health!Blue team's turret is nearly destroyed!The enemy's turret is nearly destroyed!Red team's turret is nearly destroyed!Your turret is nearly destroyed!@desttr name@ has destroyed a middle turret!Your middle turret has been destroyed!Your middle turret is under attack!@desttr name@ has destroyed a nexus turret!Your nexus turret has been destroyed!Your nexus turret is under attack!@desttr name@ has destroyed a top turret!Your top turret has been destroyed!Your top turret is under attack!Early surrender vote wasn't unanimous for Blue Team @ForVotes@ / @AgainstVotes@.Early surrender vote wasn't unanimous for Red Team @ForVotes@ / @AgainstVotes@.Early surrender vote wasn't unanimous for your team @ForVotes@ / @AgainstVotes@.@srctr name@ has started an early surrender vote. Early surrenders must be unanimous. Type /surrender or /nosurrender.The blue team has 75% nexus health remaining!The enemy has 75% nexus health remaining!The purple team has 75% nexus health remaining!The red team has 75% nexus health remaining!Ally team has 75% nexus health remaining!The blue team has 50% nexus health remaining!The enemy has 50% nexus health remaining!The purple team has 50% nexus health remaining!The red team has 50% nexus health remaining!Ally team has 50% nexus health remaining!The blue team has 25% nexus health remaining!The enemy has 25% nexus health remaining!The purple team has 25% nexus health remaining!The red team has 25% nexus health remaining!Ally team has 25% nexus health remaining!New Capture Point Objective!The entire enemy team has disconnected. Unless they reconnect, the game will end in 30 seconds.Warning: Evicting From Spawn!Teleporter initialization completeTen seconds until load-inOvercharge Kill!Enemy Overcharge KillBlue team is no longer OverchargedBlue team Overcharge has ended.The enemy is no longer OverchargedEnemy Overcharge has ended.Red team is no longer OverchargedRed team Overcharge has ended.Your team is no longer OverchargedAllied Overcharge has ended.Overcharge levels fallingOvercharge ending soonBlue team Overcharging!Blue team Overcharge has begun!Enemies Overcharging!Enemy Overcharge has begun!Red team Overcharging!Red team Overcharge has begun!Overcharging!Allied Overcharge has begun!Red team victory is imminent!Victory is imminent!Blue team victory is imminent!Enemy victory is imminent!Welcome to Substructure 43allya miniona turretblueBluecenterenemyfirsthashavechampionleftminionmonsterMonsterpurplePurpleredRedrightsecondthirdturretyouyour allyyour enemyYou are on the defending team!You are on the attacking team!The Crystal Generator has been destroyed!The Crystal Generator has been deployed!Blue team's Crystal Generator has fully activated!The enemy team's Crystal Generator has fully activated!Red team's Crystal Generator has fully activated!Your Crystal Generator has fully activated!Obliterator firing!Swap Teams! The faster Nexus kill will win the match!One minute remaining in round!Red team now spawning additional cannon minions!Additional ally cannon minions now spawning!Blue team now spawning additional cannon minions!Additional enemy cannon minions now spawning!The siege has begun!Thirty seconds remaining in round!Welcome to Nexus Siege!123THE ENEMY TEAM wins the Battle Sled.The ENEMY TEAM wins the Blessing of Blitzcrank.The ENEMY TEAM wins the Catapult of Champions.The ENEMY TEAM wins Guardian Angels.THE ENEMY TEAM wins the Poro King.The ENEMY TEAM wins Cloud Soul.The ENEMY TEAM wins Ocean Soul.The ENEMY TEAM wins BF Shields.The ENEMY TEAM wins Statikk Shock.The ENEMY TEAM wins Urf's Hot Potato.Blue team has won the event!The ENEMY TEAM has won the event!Red team has won the event!YOUR TEAM has won the event!Attacking Team: Chaos!Defending Team: Chaos!Attacking Team: Order!Defending Team: Order!OVERTIME!!!@TeamName@ can now journey through magical portals!@TeamName@ can now ride into battle!@TeamName@ is temporarily shielded from damage!@TeamName@ just got a lot more hands-on!@TeamName@ can now catapult into action!@TeamName@ will revive upon their next death!@TeamName@ now regenerates during combat!@TeamName@ now moves faster out of combat!@TeamName@ has spawned the Poro King as an ally!@TeamName@ can now attack with chain lightning after movement!@TeamName@ is passing around an URF buff!Prepare for SUDDEN DEATH!Destroy the enemy's Nexus before they destroy yours!YOUR TEAM wins the Battle Sled.YOUR TEAM wins the Blessing of Blitzcrank.YOUR TEAM wins the Catapult of Champions.YOUR TEAM wins Guardian Angels.YOUR TEAM wins the Poro King.YOUR TEAM wins Cloud Soul.YOUR TEAM wins Ocean Soul.YOUR TEAM wins BF Shields.YOUR TEAM wins Statikk Shock.YOUR TEAM wins Urf's Hot Potato.The Blue Team has destroyed the first turret! (Bonus Gold: 150G)The Red Team has destroyed the first turret! (Bonus Gold: 150G)Shop for items, then channel Starlight together!The light of hope has been extinguished...Don't give up... (One attempt remaining)Not enough Starlight.. (Two attempts remaining)It's the Big One! Take her out!!Hold your ground!Reach the end of the path, but beware their energy!Fight off the invading monsters!Star Guardian Rank: AStar Guardian Rank: A+Star Guardian Rank: BStar Guardian Rank: B+Star Guardian Rank: CStar Guardian Rank: C+Star Guardian Rank: DStar Guardian Rank: SStar Guardian Rank: S+The city is in peril! We have to stop the invasion!Welcome to the Bandle City Clash!Welcome to the Bilgewater Clash!Welcome to the Demacia Clash!Welcome to the Freljord Clash!Welcome to the Ionia Clash!Welcome to the Noxus Clash!Welcome to the Piltover Clash!Welcome to the Shadow Isles Clash!Welcome to the Shurima Clash!Sudden Death has begun!Welcome to the Targon Clash!Welcome to the Void Clash!Welcome to the Zaun Clash!You may not shop after leaving the baseReturning to base will not heal youLimited ShoppingPlatform Regen Disabled+@IntParam1@ PointsEarn points by killing enemies and capturing Relics of Shurima.Use Golden Transcendence (Trinket) to teleport to a battle platform.Defeat Xerath to ascend and attain great power!Earn PointsTeleport into battleAscend!Use Golden Transcendence (Trinket) to teleport to one of the battle platforms!Kill enemies to gain points toward victoryKill three enemies without returning to base and power upEarn Victory PointsDemon BrandHire a Brawler
You have enough Krakens to hire a Brawler. Hire one through the shop to replace one of your lane minions.
Upgrade a Brawler
You have enough Krakens to upgrade a Brawler. Purchase one through the shop to improve your Brawler's abilities.
Hire a BrawlerUpgrade a BrawlerPurchase unique items from the Black MarketEarn Krakens to hire BrawlersHire Brawlers to replace lane minionsKrakensAatrox BotAhri BotDon't hold back.Let's have some real fun.GG!Akali BotHesitation is the seed of defeat.Tread lightly.Alistar BotYou are strong!Who's ready to lock horns with me?!Amumu BotLet's play again some time!Would you like to be friends?Anivia BotAnnie BotC'mon Tibbers, let's play one more.Hi! My friend Tibbers wants to meet you...Ashe BotA battle worthy of Freljord.Do your ancestors proud.I will face you, sister!Aurelion Sol BotAzir BotBard BotBlitzcrank BotMy face is leaking.Loading. Recommend program: Enjoy Selves.Brand BotThis is not the end...This world will be consumed in flames!Braum BotCaitlyn BotSharp shooting, everyone.The Sheriff's in town.I've got a cupcake for you, little Yordle.Camille BotCassiopeia BotI'll keep an eye out for you next time.I just can't wait to face you.Show me your skills, Katarina!Cho'Gath BotGuess you had the last bite.I will devour all disgusting humans!Thank you for this auspicious game!Corki BotDarius BotYou have proven your strength.Strength will prevail!Diana BotDraven BotDr. Mundo BotMundo win?Mundo happy to meet you!May the best Mundo...Mundo.Ekko BotElise BotEvelynn BotEzreal BotI let you guys off easy!Ready for the best?Fiddlesticks BotWhy aren't you afraid?!The crows are circling...Fiora BotFizz BotHmm, something's fishy.I'll show you a watery grave.Galio BotYour success is well deserved.An honor to face you!Gangplank BotI'll burn it all down if I can't have it.Pistol or blades, don't matter to me!Garen BotWell fought!Prepare to face Demacian Justice!Gnar BotGragas BotGraves BotEnd of the line.This calls for the ol' double-barreled ''hello.''Well, well, it's time I straightened you out, Fate...Hecarim BotHeimerdinger BotI could do that better.For great science!Illaoi BotIrelia BotWe defended to the last!I fight for Ionia!Ivern BotJanna BotJarvan IV BotYou have won this day.Meet me in battle... and hold nothing back.Your schemes end here, Swain.Jax BotImagine if I had a real weapon!Who wants a piece of the champ?Jayce BotJhin BotI will make you famous.This is your curtain call.Jinx BotI had the best intentions!Everybody, panic!Kalista BotKarma BotKarthus BotYou have earned a page in my book.Let me show you an alternative to life.My song is death.Kassadin BotKatarina BotBetter dead than dull.Let the bloodshed begin!Kayle BotStay true in victory and defeat.You shall be judged.I will bring you to Justice, Morgana!Kennen BotKha'Zix BotKindred BotKled BotKog'Maw BotStill hungry...Oooh, tasties!Leblanc BotLee Sin BotLeona BotAlas, the sun sets once again.Day breaks upon the battlefield!You'll pay for your heresy, Diana!Lissandra BotLucian BotSenna... I have failed you...You will be purified.You're going down, Thresh!Lulu BotLux BotThere is always light in the darkness.Let's have a brilliant battle!Malphite BotWait...I lost?Let's rock.Malzahar BotThe Void will never accept defeat.Your fate is foretold!Your gifts should be used in service of the Void, Kassadin.Maokai BotSo this is what they call getting stumped.Do not defy nature!Master Yi BotYour skills were superior!We shall see which way our paths lead.Let us test our skills, Wukong.Miss Fortune BotDon't get cocky. I'll be back!Who will fortune favor today?Get those oranges ready, Gangplank!Wukong BotEvery mistake is a lesson.Give it your all!I'm ready to face you, Yi.Mordekaiser BotMorgana BotI will never give up...I will bring you all pain!Let's settle this, Kayle!Nami BotSoak it up.Sure as the tides.Nasus BotThe wheel never stops turning.We begin a new cycle!I will not hesitate to stop you, Renekton.Nautilus BotSoraka BotNidalee BotI see you're no stranger to the wild.I love playing cat and mouse.Nocturne BotAre you my nightmare, or am I yours?Their twilight approaches.Nunu BotThis was a lot of fun.Here we go!Olaf BotLeave nothing behind!Finally, some fun!Orianna BotWhy do they keep breaking?This is a fun game.Pantheon BotHonor compels me!Your fate is sealed.Poppy BotTarget DummyQuinn BotRammus BotOk!Ok.Rek'Sai BotRenekton BotOne day, you will suffer!I'll leave you all in pieces!You will not escape me, Nasus!Rengar BotRiven BotMy spirit is not lost.I am awakened.Rumble BotRyze BotYou show promise!I will show you arcane magic.Sejuani BotShaco BotShen BotBalance favors you... this time.The ever-watchful Eye is upon you.Shyvana BotDragons have no remorse.I love the quiet before battle.Singed BotSion BotI'm gonna go resharpen my axe.Some heads are gonna roll...Sivir BotA great battle!Think you can dodge my blade?Skarner BotSona Bot... :(... :)May the stars remember this day!Fight without hatred in your hearts!Your crimes will catch up with you, Warwick.Swain BotYour tactics were cunning!Bear witness to the strength of Noxus!Pitiful prince!Syndra BotTahm Kench BotTaliyah BotTalon BotTaric BotOutrageous.I've got just the gem for this occasion.Malphite, never bring a rock to a gem fight.Teemo BotNever underestimate the power of the Scout's code!I'll scout ahead!Thresh BotTristana BotWell, I had a blast!Ready for some fireworks?Trundle BotWait! I'm not done yet!I got all prettied up for this fight!Tryndamere BotTwisted Fate BotTwitch BotUdyr BotYour form is excellent!What technique do you use?Urgot BotVarus BotVayne BotI smell black magics.I bring swift death.Veigar BotNo! No! No! This isn't over!This will be a short game! Wait...Vel'Koz BotVi BotViktor BotVladimir BotYou are truly the vessels of my destruction!Ah, new blood on the battlefield.Volibear BotSo it shall be.Strength and wisdom guide me.Warwick BotTime to run!I can smell your fear!I'll eat your heart, Starchild.Xerath BotYour power is...formidable...Observe power in its purest form!Xin Zhao BotMy spirit remains unbroken!True warriors are born on the battlefield!Yasuo BotDying's the easy part.Don't start what I'll finish.Yorick BotVictory... slips away.We shall rise to this challenge.Zac BotZed BotZiggs BotNo no no no, I got my fuses crossed.Gotta go yeah go now start yeah boom!Zilean BotHmmm, if I remember correctly, we'll win the next one.I feel like I've done this before.Zyra BotThis harvest is yours.Watch your step, this is MY garden.Invulnerable!Skaarl, the Cowardly LizardGlory in DeathDragon : +Attack Boost!Dragon : +Turret Burn!Dragon : +Movement!Dragon : +Turret Resistance!Dragon : +BURN! and Double!Spellbinder
This unit has increased Ability Power and a burst of Movement Speed on activation.
Source: @SourceName@Spellbinder
Grants decaying Movement Speed and Ability Power on activation, based on the number of stacks.
Source: @SourceName@Absolute ZeroNearby enemy units have their Movement Speed reduced. Units still in the area when this ability ends will take magic damage.Source: @SourceName@Absolute ZeroThis unit is shielded by Absolute Zero.Source: @SourceName@Abyssal Mask AuraThis unit takes increased magic damage.Source: @SourceName@Abyssal Mask AuraNearby enemy champions take increased magic damage.Source: @SourceName@Legion AuraNearby allied units have increased Magic Resist.Source: @SourceName@Legion AuraThis unit has increased Magic Resist.Source: @SourceName@Fox-FireAhri has Fox-Fires surrounding her which will seek out and attack nearby enemies.Source: @SourceName@Vastayan GraceWhenever Ahri lands @f1@ spell hits against a champion within @f2@ seconds, she gains @f3*100@% movement speed for @f5@ seconds (@f6@ second cooldown).CharmedThis unit cannot attack despite being taunted and must walk towards Ahri.Source: @SourceName@Fatal AttractionThis unit takes more damage from Ahri's abilities.Source: @SourceName@Essence TheftAhri's next Orb of Deception that hits enemies will heal her on each hit.Source: @SourceName@Essence TheftAfter Ahri gains 9 stacks, her next Orb of Deception that hits enemies will heal her on each hit.Source: @SourceName@Spirit RushAhri can activate Spirit Rush.Source: @SourceName@TrampleAlistar can move through units and is damaging nearby enemies.Source: @SourceName@EnragedAlistar's next auto attack against an enemy champion will deal additional magic damage and stun.Source: @SourceName@Triumphant RoarAlistar gains a Triumph stack when he stuns or displaces enemy champions or nearby enemies die. At @f4@ stacks Alistar roars, healing himself for @f1@ and all nearby allied champions for @f2@ (@f3@ second cooldown).

The death of enemy champions and epic monsters fully charges Alistar's roar.
Triumphant RoarAlistar gains Triumph stacks whenever he stuns or displaces enemy champions or when nearby enemies die. At @f1@ stacks he will heal himself and all nearby allied champions.Alpha StrikeThis unit will take physical damage soon.Source: @SourceName@Alpha StrikingMaster Yi is striking multiple units for physical damage.Source: @SourceName@Iced!This unit will take double damage from Anivia's Frostbite.Source: @SourceName@Speed ShrineThis unit has 30% increased Movement Speed. The effect lasts until the unit takes damage or gets close to an enemy champion.Source: @SourceName@AscensionThis champion has ascended!
Mana and Energy consumption reduced by 100%
Health costs on abilities reduced by 50%
+@f1@ Health
+@f2@ Attack Damage
+@f3@ Ability Power
+@f4@% Armor Penetration
+@f4@% Magic Penetration
+25% Cooldown Reduction

Incoming healing and regeneration effects are reduced by 50%.
Always visible while Ascended, even while stealthed or in brush.
Source: @SourceName@Ancient AscendantXerath reduces incoming damage by @f1@%.
Xerath is inedible and cannot be killed by Consume or Feast.

''I am the will of man unbound by flesh.''
Source: @SourceName@Golden TranscendenceThis unit is currently teleporting to a battle platform.Source: @SourceName@Phoenix DawnThis unit has just teleported and is briefly protected.

''A Champion reforged on the sun's anvil knows no fear. ''
Source: @SourceName@FocusAshe gains Focus while not attacking. At 100 stacks her next attack will critically strike.Source: @SourceName@FocusAshe can cast Focus Shot.Source: @SourceName@Frost ShotSpells and attacks slow targets by @f1@% for 2 seconds. Attacks against enemies affected by Frost Shot deal @f3@% (+@f4@%) damage (increased by Critical Strike modifiers).

Ashe's critical strikes deal no extra damage, instead increasing Frost Shot's slow to @f2@%, decaying over time.
Frost ShotThis unit takes extra damage from Ashe.Source: @SourceName@Frost ShotThis unit is slowed by @f1@%.Source: @SourceName@Ranger's FocusAshe is building up Focus.Source: @SourceName@Ranger's FocusAshe's next basic attack fires additional shots.Source: @SourceName@Ranger's FocusAshe has stacked her Focus and can unleash a series of powerful attacks.Source: @SourceName@Demon BrandYou have arisen as an Demon, becoming invisible until you next do damage. If you break this on a champion, you'll deal an additional 20% of their maximum health in true damage.Demon Brand FormingOnce you leave combat for 4 seconds, you will enter Demon Mode, turning invisible and doing bonus damage.Warped ArmorThis unit takes @f1@% reduced damage from ranged attacks, and is immune to all disabling debuffs.Source: @SourceName@The EyeDemon Herald is vulnerable to an attack from behind.Source: @SourceName@Blood PactA Sacrifice guides you on your hunt.
Your Active Items and Summoner Spells have 50% CDR.
While out of combat, you gain increased movement speed, mana regen, and your ultimate cools down faster.
Aura of DespairSurrounding enemy units take damage each second.Source: @SourceName@Aura of DespairThis unit is losing a portion of their life each second.Source: @SourceName@Comet of LegendAurelion Sol has gained @f1@% Movement Speed from traveling in a straight line.Source: @SourceName@Comet of LegendAurelion Sol is flying - he can see over terrain, but also be seen. Taking damage will cause him to land.Source: @SourceName@Center of the Universe
Three Stars circle Aurelion Sol, dealing @f1@ (+@f3@) magic damage and executing minions below @f4@ health.

Enemy effects that prevent the casting of spells will also disable the Stars. The Stars can be visible to enemies even if Aurelion Sol is in brush.
Starsurge - HasteAurelion Sol is moving faster while he chases his newly forming star.Source: @SourceName@Starsurge - StunnedThis unit is stunned by Starsurge. It can take no actions.Source: @SourceName@Voice of LightThis unit is knocked away from Aurelion Sol.Source: @SourceName@Voice of LightThis unit's movement is slowed.Source: @SourceName@Celestial ExpansionAurelion Sol's Stars have increased orbit radius and damage.Source: @SourceName@Shifting SandsAzir is shielded from damage.Source: @SourceName@Shurima's LegacyAzir can summon the Sun Disc from the ruins of a turret once every @f1@ seconds. This turret gains @f3@ bonus attack damage and disintegrates over @f2@ seconds.

Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.
Disc of the SunAzir is ready to raise Shurima from the ruins. He can summon the Sun Disc from a destroyed turret.Conquering SandsThis unit has been slowed by Azir's Conquering Sands.Source: @SourceName@Emperor's DivideThis unit is being Knocked Back by Emperor's Divide.Source: @SourceName@Decisive CommandThis unit has massively increased attack speed.Source: @SourceName@BackstabShaco's basic attack critically strikes for @f1@% (+@f4@) damage when striking a unit from behind (@f3@% to Monsters).

Enemies can't be Backstabbed more than once every @f2@ seconds. This cooldown is modified by Cooldown Reduction.
Bag of TeaThis unit is regenerating health and mana.Source: @SourceName@Banshee's VeilThe next unfriendly ability used on this unit will have no effect.Source: @SourceName@Magical JourneyThis unit is on a magical journey.Source: @SourceName@Chime Movement SpeedChimes have given Bard a stacking movement speed boost. It will be lost when Bard engages in combat.Source: @SourceName@Traveler's Call - Chimes CollectedBard has collected this many chimes so far!Source: @SourceName@Chimes Until Next UpgradeBard needs to collect this many chimes to achieve another meep upgrade.Source: @SourceName@Traveler's Call - RechargingBard's jingling and jangling is attracting another meep.Source: @SourceName@Traveler's Call - Meep FollowersBard has this many meeps following him. One will empower Bard's next attack.Source: @SourceName@Taveler's Call - Meep SlowA meep supporting Bard's attack has slowed this unit.Source: @SourceName@Cosmic Binding - SlowThis unit is slowed by the initial hit of Cosmic Binding.Source: @SourceName@Cosmic Binding - StunThis unit is stunned by Cosmic Binding hitting two targets or a wall.Source: @SourceName@Tempered FateThis unit is invincible, but unable to act.Source: @SourceName@Caretaker's Shrine Speed BoostVisiting a Caretaker's Shrine has increased this unit's movement speed.Source: @SourceName@BerserkThis unit's Attack Speed is increased by 50% and Attack Damage is increased by 30%, but their Armor and Magic Resist is reduced by 30%Source: @SourceName@Butcher's Bridge AuraThis unit has:
Increased Mana Regeneration
Gains Experience Passively
50% Reduced Healing Effects On Allies
Source: @SourceName@Cutlass StingThis unit's movement is slowed.Source: @SourceName@RazorfinsRazorfin Abilities (Level @f1@):
0: Razorfins have 100% bonus attack speed.
1: Bonus move speed and no unit collision when aggroing on champions. Razorfins never deaggro enemy champions.
2: Bonus physical damage on every 3rd Razorfin hit.
3: Two Razorfins will spawn in each wave.

Razorfin Bonus: +@f9@ Armor Penetration (Level @f1@)
Offense Upgrade: +@f5@ Attack Damage (Level @f6@)
Defense Upgrade: +@f7@ HP (Level @f8@)
Source: @SourceName@Razorfin BiteThis unit is being marked by Razorfins. The third consecutive attack will consume the marks dealing triple damageSource: @SourceName@IronbacksIronback Abilities (Level @f1@):
0: Ironbacks take 25% reduced damage from enemy turrets.
1: Ironbacks gain a periodic shield that blocks the next champion or turret attack.
2: Ironbacks take reduced minion damage while their shields are active.
3: Ironbacks' shield frequency is greatly increased.

Ironback Bonus: Deals +@f9@% Damage to Enemy Structures (Level @f1@)
Offense Upgrade: +@f5@ Attack Damage (Level @f6@)
Defense Upgrade: +@f7@ HP (Level @f8@)
Source: @SourceName@PlundercrabsPlundercrab Abilities (Level @f1@):
0: Plundercrabs will shoot a second cannonball that deals half damage at a nearby enemy champion.
1: Plundercrabs gain a stacking attack speed boost each time they hit an enemy champion.
2: Plundercrabs deal double damage on hitting enemy champions.
3: Plundercrabs' on-hit bonuses now also apply when hitting enemy minions and they shoot at all nearby enemy champions.

Plundercrab Bonus: +@f9@ Attack Range (Level @f1@)
Offense Upgrade: +@f5@ Attack Damage (Level @f6@)
Defense Upgrade: +@f7@ HP (Level @f8@)
Source: @SourceName@OcklepodsOcklepod Abilities (Level @f1@):
0: Ocklepods periodically grant shields to allied minions that block magic damage.
1: Ocklepods periodically spawn a moving Clairvoyance.
2: Ocklepods' shield strength is increased, and it gains an AD ratio.
3: Ocklepods' Clairvoyances are cast more frequently. Ocklepods' shield is strength further increased.

Ocklepod Bonus: +@f9@ Magic Resistance (Level @f1@)
Offense Upgrade: +@f5@ Attack Damage (Level @f6@)
Defense Upgrade: +@f7@ HP (Level @f8@)
Source: @SourceName@The Black Cleaver (@Stack@)This unit's Armor is reduced by a percentage.Source: @SourceName@Blackfire TorchTaking damage over time!Source: @SourceName@Blackfire TorchOne Blackfire charge is generated every 1.5 seconds.Source: @SourceName@Black OmenThis unit has dramatically decreased Attack Speed.Source: @SourceName@Blade of the Ruined KingThis unit's movement is slowed.Source: @SourceName@Blade of the Ruined KingThis unit's movement is increased.Source: @SourceName@Blade WeavingThis unit has increased Basic Attack DamageSource: @SourceName@BleedingThis unit is bleeding and taking damage over time.Source: @SourceName@Crest of CindersThis unit recovers Health when not fighting champions or epic monsters. Also, their basic attacks burn and slow the target over several seconds.

If the buff holder is slain, this buff is transferred to their killer.
Source: @SourceName@BlindThis unit is blinded and cannot hit.Source: @SourceName@Blinding DartThis unit has difficulty seeing and will miss their attacks.Source: @SourceName@CrippledThis unit's Movement Speed is reduced. They will gradually return to normal over the duration of this debuff.Source: @SourceName@Dragon's RageThis unit will damage and knock up any allied units it collides with.Source: @SourceName@FlurryLee Sin has increased Attack Speed and his attacks restore @f2@/@f3@ energy.Source: @SourceName@Iron WillLee Sin has increased Lifesteal and Spell Vamp.Source: @SourceName@SafeguardAbsorbs the next @f1@ damage taken.Source: @SourceName@Sonic WaveLee Sin has True Sight of this unit and can attack them with Resonating Strike.Source: @SourceName@TempestLee Sin is tracking this unit and can hit them with Cripple.Source: @SourceName@Harmonic RestorationEvery second this unit is gaining 6% of their maximum mana.Source: @SourceName@Blink Dagger CooldownThis champion's blink dagger is recharging.Source: @SourceName@Mana Barrier RechargingBlitzcrank's Mana Barrier is recharging.Source: @SourceName@Overlord's BloodmailThis unit is healing.Source: @SourceName@Boistrous ResolveYour champion's Armor is increased by 10.Source: @SourceName@FurorThis unit has greatly increased Movement Speed that decays over a short time.Source: @SourceName@HomeguardThis unit has greatly increased Movement Speed that decays over a moderate amount of time.Source: @SourceName@AblazeThis unit is taking magic damage each second.Source: @SourceName@AblazeThis unit`s Blaze has become unstable and is about to explode!Source: @SourceName@Brand Damage TrackerQ damage total: @f1@
W damage total: @f2@
E damage total: @f3@
R damage total: @f4@
DoT damage total: @f5@
Bomb damage total: @f6@
Torment damage total: @f7@

Q AP ratio total: @f8@
W AP ratio total: @f9@
E AP ratio total: @f10@
R AP ratio total: @f11@
Bomb AP ratio total: @f12@%
Source: @SourceName@Brand Damage Since Liandrys PurchaseQ damage total: @f1@
W damage total: @f2@
E damage total: @f3@
R damage total: @f4@
DoT damage total: @f5@
Bomb damage total: @f6@
Torment damage total: @f7@

Q AP ratio total: @f8@
W AP ratio total: @f9@
E AP ratio total: @f10@
R AP ratio total: @f11@
Bomb AP ratio total: @f12@%
Source: @SourceName@BlazeBrand's spells light his targets ablaze, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains @f5@ mana. Blaze stacks up to three times.

When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing @f4@% (+@f3@%) of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.
Unbreakable Braum takes reduced damage from the direction his shield is facing, has increased Movement Speed, and destroys projectiles that hit his shield.Source: @SourceName@Concussive Blows Braum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.Source: @SourceName@Concussive Blows Braum and his allies work together to stun a target.
Braum's basic attacks apply Concussive Blows for 4 seconds. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

Upon reaching 4 stacks, the target is stunned for @f2@ second(s) and takes @f1@ magic damage. For the next @f3@ seconds they cannot receive stacks, but take @f5@ bonus magic damage from Braum's attacks.
Source: @SourceName@Concussive Blows Immunity This unit is immune to receiving stacks of Concussive Blows.Source: @SourceName@Glacial Fissure This unit is knocked up.Source: @SourceName@Winter's Bite This unit is slowed.Source: @SourceName@Concussive Blows This unit is stunned.Source: @SourceName@Stand Behind Me Braum is granting Armor and Magic Resist.Source: @SourceName@Stolen BreathThis unit's Ability Power and bonus Attack Damage are reduced.Source: @SourceName@CocoonThis unit is wrapped in a web and is unable to move.Source: @SourceName@Cocoon: SlowThis unit has been slowed by Elise's Cocoon.Source: @SourceName@RappelElise is dangling on a web. She can descend upon nearby enemies.Source: @SourceName@UnannouncedElise's spider bites are more potent.Source: @SourceName@Skittering FrenzyThis unit has increased Attack Speed.Source: @SourceName@Spider SwarmElise's spell casts in Human Form ready Spiderlings. When she shifts into Spider Form, Spiderlings are summoned and attack nearby foes.Source: @SourceName@Spider FormElise is transformed into a menacing spider. She deals bonus Magic Damage on attack and has access to her arachnid abilities.Source: @SourceName@Awesome Buff of Awesomely Awesome BuffingMana and Energy consumption reduced by 100%
+80% Cooldown Reduction on Abilities, Activated Items, and Summoner Spells
+25% Tenacity and Tenaciousness
+@f3@ Movement Speed and Speed while Moving
Attack Speed Bonuses increased by @f4@% (@f5@% for Ranged Champions)
Critical Strikes deal @f6@% additional base damage
Health Costs reduced by @f7@% {{ Buff_BuffMePlz_DamageDealtModified_@f10@ }}{{ Buff_BuffMePlz_DamageTakenModified_@f11@ }}{{ Buff_BuffMePlz_ShieldModified_@f12@ }}{{ Buff_BuffMePlz_HealModified_@f1@ }}
{{ Extra_Awesome_@f15@ }}
{{ Extra_Awesome_@f16@ }}
Source: Pengu KnightBurningThis unit is taking damage over time.Source: @SourceName@Burning AgonyContinually damages enemies near Dr. Mundo and reduces the duration of disables on him.Source: @SourceName@Bushwhack TrapThis trap activates when stepped on, revealing the victim and damaging them over time.Source: @SourceName@BushwhackedThis unit is taking damage over time.Source: @SourceName@Buster ShotThis unit is airborne and can take no actions.Source: @SourceName@Ocklepod ShieldThis unit is absorbing received magic damageSource: @SourceName@KrakensThe preferred currency of mercenaries. You currently have @f1@ of them.

You gain 1 Kraken every @f2@ seconds or whenever any of the following occur:
-Killing a champion (Grants 2 Krakens)
-Getting an assist on a champion kill
-Killing a large monster in the enemy jungle
-Your team slays the Dragon
-Your team slays Baron Nashor
Source: @SourceName@Ace in the Hole: TargetedYou are about to be shot by Caitlyn.Source: @SourceName@Headshot: CountCaitlyn is charging up for a headshot.Source: @SourceName@Headshot: ReadyCaitlyn's next basic attack will deal massive damage. Boom.Source: @SourceName@Yordle TrapTrapped! This unit cannot move and Caitlyn can line up a long range Headshot on it.Source: @SourceName@Yordle Trap: SightCaitlyn can quickly Headshot this unit from increased range.Source: @SourceName@Yordle Trap: SightCaitlyn's team can see this unit.Source: @SourceName@Chaos StormDodge or die is the choice presented to those afflicted by Chaos Storm.Source: @SourceName@EnergizedCamille's attack speed is greatly increased.Source: @SourceName@HookshotCamille is dashing onto the wall.Source: @SourceName@Wall DiveCamille is dashing off the wall.Source: @SourceName@ShookCamille just smashed into this unit.Source: @SourceName@Wall GraspCamille can dive off of the wall.Source: @SourceName@Adaptive DefensesCamille's next attack against a champion will grant her a shield.Source: @SourceName@Magic ShieldCamille is shielding Magic damage.Source: @SourceName@Physical ShieldCamille is shielding Physical damage.Source: @SourceName@Precision ProtocolCamille's next attack will deal bonus damage.Source: @SourceName@Precision Protocol EmpoweredCamille's next Precision Protocol attack is empowered.Source: @SourceName@Precision Protocol ChargingCamille is powering up her next Precision Protocol attack.Source: @SourceName@MomentumCamille's movement speed is increased.Source: @SourceName@Hextech FervorCamille is powering The Hextech Ultimatum and deals bonus magic damage on attacks.Source: @SourceName@The Hextech UltimatumThis unit cannot leave the area.Source: @SourceName@Tactical SweepCamille is charging her Tactical Sweep.Source: @SourceName@SlowedThis unit's movement speed is decreased.Source: @SourceName@Element of SurpriseTeemo has the element of surprise, increasing his attack speed temporarily.Source: @SourceName@Guerrilla WarfareIf Teemo stands still for 1.5 seconds without being damaged, he becomes Invisible. While in a brush he can trigger and maintain Invisibility while moving.

Upon breaking Guerrilla Warfare by attacking or moving (out of brush), Teemo gains @f1@% Attack Speed for 3 seconds.

Stealth - Invisible: Teemo can only be revealed by nearby enemy Turrets or True Sight.
Guerrilla WarfareTeemo is Invisible and can only be revealed by nearby enemy Turrets.Source: @SourceName@Red Card SlowThis unit's Movement Speed is slowed.Source: @SourceName@Stacked DeckTwisted Fate deals bonus damage every 4 attacks.Source: @SourceName@Stacked DeckTwisted Fate's next basic attack deals bonus Magic Damage.Source: @SourceName@Twin FangThe unit is corroded by Twin Fang, taking additional poison damage.Source: @SourceName@Serpentine GraceCassiopeia gains @f2@ Movement Speed (@f1@ per level).

Cassiopeia cannot purchase Boots items.
Noxious Blast HasteHitting a champion with Noxious Blast has increased Cassiopeia's Movement Speed.Source: @SourceName@Noxious PoisonThe unit is taking periodic damage from poison.Source: @SourceName@Petrifying Gaze SlowPetrifying Gaze has slowed this unit.Source: @SourceName@Petrifying Gaze StunPetrifying Gaze has stunned this unit by turning it to stone.Source: @SourceName@MiasmaThis unit is poisoned by Cassiopeia. It is slowed, it is taking damage over time, and it is Grounded, losing access to Movement abilities.Source: @SourceName@Miasma SlowThis unit is poisoned by Cassiopeia. It is slowed, it is taking damage over time, and it is Grounded, losing access to Movement abilities.Source: @SourceName@Flag Bearer's AuraThis unit's damage is slightly increased.Source: @SourceName@Valor's RewardThis unit recently leveled up, and is being healed.Source: @SourceName@EternityTaking damage grants you Mana. Spending Mana grants you Health.
Health: @f1@
Mana: @f2@
Source: ItemChalice of Harmony CooldownThe waters in the chalice are slowly refilling.Source: @SourceName@CharmedThis unit cannot attack despite being charmed and must walk towards the source unit.Source: @SourceName@ChilledThis unit has reduced Movement Speed.Source: @SourceName@ChronoshiftThis unit is being revived.Source: @SourceName@ChronoshiftUpon taking lethal damage, this unit will instead be reverted in time to before they took lethal damage.Source: @SourceName@Destiny, InterruptedBetting blind. Literally.CleanseAny incoming crowd control effects (excluding suppression and airborne) on this target are reduced by 65%.Source: @SourceName@SalvationSoraka gains 70% bonus Movement Speed when moving towards ally Champions who are below 40% Health. (Allies must be within 2500 range of Soraka)Special Delivery!Corki is carrying The Package and has extreme out of combat Movement Speed.Source: @SourceName@ReloadingThe Package is being prepared.Source: @SourceName@The Big OneCorki has loaded a more powerful missile for his next Missile Barrage.Source: @SourceName@Missiles Fired @Stack@Corki is building toward a Big One.Source: @SourceName@Corpse ExplosionSurrounding enemy units will detonate upon dying, dealing damage to nearby enemies.Source: @SourceName@EvasionJax is dodging all incoming attacks.Source: @SourceName@Crest of Crushing WrathThis Champion is ghosted and empowers nearby allied minions.Source: @SourceName@Crest of Flowing WaterIncreases Movement Speed by 30%.Source: @SourceName@Crest of Nature's FuryIncreases Attack Speed by 20% and reduces cooldowns by 10%.Source: @SourceName@Crest of InsightThis unit has greatly increased Mana and Energy Regen, and +@f1@% Cooldown Reduction.

If the buff holder is slain, this buff is transferred to their killer.
Source: @SourceName@Crest of Insight CooldownThis unit has to wait before dealing bonus magic damage to buildings.Source: @SourceName@Crest of Unyielding StoneWhile holding this buff, all friendly turrets deal @f1@% more Damage and have @f2@ more Armor and Magic Resist.Source: @SourceName@CrippleThis unit's Attack Speed is reduced.Source: @SourceName@Crystal FlaskThis unit is restoring a small amount of Mana and Health over time.Source: @SourceName@Crystal Flask ChargesThis unit has stored up a number of Crystal Flask Charges.Source: @SourceName@Cursed TouchThis unit takes bonus true damage whenever it is hit by magic damage.Source: @SourceName@Cursed TouchAmumu's basic attacks Curse his enemies for 3 seconds, causing them to take @f1@% bonus true damage from any magic damage they take.Curse of the Sad MummyThis unit cannot attack or move.Source: @SourceName@AblazeThis unit is on fire, taking damage over time.Source: @SourceName@Honed BladeThis unit's physical damage ignores @f1@% of its target's Armor.Source: @SourceName@ApprehendedMovement Speed slowed.Source: @SourceName@BloodthirstyDarius may recast Noxian Guillotine.Source: @SourceName@HemorrhagingThis unit is bleeding.Source: @SourceName@HemorrhageWhenever Darius damages an enemy with the axe's blade, they bleed for @f1@ (+@f2@) physical damage over 5 seconds, stacking up to 5 times.

Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains Noxian Might for 5 seconds, granting @f3@ bonus Attack Damage and applying max Hemorrhage to enemies hit.
Noxian MightDarius has significantly increased Attack Damage and instantly applies max Hemorrhage on his attacks.Source: @SourceName@HemorrhageDarius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.AggressionThe carnage of war enlivens Darius, increasing his Movement Speed.Crippling StrikeDarius's next attack will slow the enemy's Movement Speed.CrippledMovement Speed slowed.Source: @SourceName@Stellar SpiritYou have returned to Spirit form momentarily. You are untargetable, but cannot cast spells.Source: The Unfaltering Power of the Dark StarStellar SpiritYou are travelling through the cosmos - invulnerable and fast, but unable to cast spells. Stepping onto stable ground will remove this effect.Source: The Unfaltering Power of the Dark StarDashThis unit's Movement Speed is increased and he is immune to Slows.Source: @SourceName@Death DefiedOn taking lethal damage, Karthus defies death, enabling him to cast spells for free for 7 seconds.Death DefiedKarthus has been slain, but his spirit continues casting spells, attempting to take his enemies with him.Source: @SourceName@Deathfire GraspThis unit is being burned for a percent of its maximum Health each sec.Source: @SourceName@DoomThis unit takes 20% more Magic Damage from all sources.Source: @SourceName@Death LotusKatarina is channeling her ultimate. Enemy champions stay in range at their peril!Source: @SourceName@DeceiveShaco is Invisible and choosing a victim. Attacking while Invisible deals bonus damage, reduces Deceive's cooldown, and ends the effect.

It's not about the gold, it's about sending a message.
Source: @SourceName@Deceive AttackShaco's next basic attack deals bonus damage and reduces the cooldown of Deceive.Source: @SourceName@Decoy's Guise:Playing the part of a decoy.Source: @SourceName@Defensive Ball CurlRammus is in a defensive ball curl. His Armor and Magic Resist are increased, the power of Spiked Shell is increased, and he returns damage to enemies that basic attack him, but he is massively slowed.Source: @SourceName@RevealedThis unit cannot enter stealth until this fades.Source: @SourceName@DestinyThis character can be seen by all players.Source: @SourceName@DestinyTwisted Fate can see all enemy champions and can teleport to any location on the map.Source: @SourceName@Explosive ShotTristana's victims explode on death, damaging nearby enemies.Source: @SourceName@MoonlightDiana has vision of you and Lunar Rush has no cooldown if it targets you.Source: @SourceName@Pale CascadeDiana has lunar spheres surrounding her which detonate on contact with enemies to deal magic damage. Pale Cascade's shield is increased if all spheres detonate.Source: @SourceName@Moonsilver BladeEvery third strike cleaves nearby enemies for an additional @f1@ (+@f2@) magic damage.

After casting a spell, Diana gains @f5*100@% attack speed for her next @f6@ attacks.
Moonsilver BladeAt two stacks, Diana's next basic attack will cleave to deal additional magic damage to nearby enemies.Pale CascadeAbsorbs damage and increases if all spheres detonate.Source: @SourceName@Curse: Aurelion Sol (Celestial Expansion)This Bot has two stars orbiting it that deal magic damage on hit.Source: TeemoCurse: Karthus (Death Defied)This Bot will randomly enter an undead state, becoming invincible and untargetable - but still able to move and cast!Source: TeemoCurse: Karthus (Death Defied) - ActiveThis Bot is invincible, untargetable, and doesn't afraid of anything.Source: TeemoCurse: Mordekaiser (Children of the Grave)This is a ghost of you or one of your teammates, created by Teemo's Curse of Children of the Grave.Source: TeemoCurse: Ryze (Realm Warp)This Bot will randomly open portals that will teleport players behind itself when they close.Source: TeemoCurse: Towers ElectrifiedThis tower will periodically zap any nearby allied Champions, dealing True damage.Source: TeemoCurse: Yasuo (Windwall)This Bot will randomly charge up and emit a wall of wind that blocks enemy projectiles.Source: TeemoDoom Bots of Doom: The Gauntlet (Difficulty @f1@)The difficulty of this game has been set to @f1@."It can't be THAT bad..."Giga Blinding DartA Giga Blinding Dart has Giga-Blinded you, see?Source: TeemoDoom of the Dark SideThis side is dark and full of terrors.Source: TeemoDestroyer of DoomDraw upon the power of slain Doom Bots! You gain additional power as your team defeats Doom Bots.

10 Kills: +@f4@% Damage Resistance (+@f5@% for melee champions)
20 Kills: Instantly gain +@f6@ Gold
30 Kills: +@f7@% Tenacity
Source: Friendship and MagicDouble StrikeMaster Yi's next attack will be a Double Strike.Source: @SourceName@Double StrikeEvery 4th attack, Master Yi will double strike.Source: @SourceName@Seeing EyeUpon dying, the team that kills this unit gains vision of the surrounding area for 90 seconds.Source: @SourceName@Dragon SlayerSlaying Drakes grants buffs based on the type of Drake:

Infernal Drake: +(8 / 16 / 16) Adaptive
Mountain Drake: +(10 / 20 / 20)% Tenacity
Cloud Drake:
+(5 / 10 / 10) % Summoner Spell Cooldown Reduction

Ocean Drake: Restore (@f5@ / @f6@ / @f6@)% of missing Health and Mana per @f8@ seconds

Taking a 3rd Dragon of a type grants a Dragon Soul.
Dragon BurningThis unit deals reduced damage and is taking damage over time.Source: @SourceName@Stand AsideDraven has knocked this unit aside.Source: @SourceName@Blood Rush: Movement SpeedDraven has increased Movement Speed.Source: @SourceName@Blood Rush: Attack SpeedDraven has increased Attack Speed.Source: @SourceName@Minion StreakIf Draven kills 6 minions in a row without dropping an axe, he will get 2 bonus Adoration stacks.Source: @SourceName@League of DravenDraven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.

When Draven kills an enemy champion, he gains @f4@ bonus gold and consumes his Adoration stacks, gaining @f1@ additional gold per stack.

Draven loses @f5@% of his Adoration stacks upon death.

Total Gold Earned: @f2@
Highest Reward: @f3@
AdorationWelcome to the League of Draven!Source: @SourceName@Spinning AxeDraven's next attack deals bonus damage.Source: @SourceName@Draw a BeadTristana's Attack Range and the cast range of Explosive Charge and Buster Shot are increased by @f1@.MomentumThis unit is moving more quickly. At maximum stacks, basic attacks will discharge Momentum in a big attack.Source: @SourceName@SlowedThis unit is moving slowly.Source: @SourceName@DrowsyCauses the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.Source: @SourceName@Monstrous ToughnessThis unit is unusually durable. Damage effects that deal damage based off the enemy's health have reduced maximum effects.Source: @SourceName@TrailblazerTeemo leaves a trail as he moves, increasing the move speed of allies. Lasts @f1@ sec.Source: @SourceName@Edge of NightThe next unfriendly ability used on this unit will have no effect.Source: @SourceName@FlesheaterBasic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.Source: @SourceName@FlesheaterThe Flesheater active is ready. Feed it an enemy minion!Source: @SourceName@PrimedEkko's next attack will teleport him to his target and deal bonus damage.Source: @SourceName@Z-Drive ResonanceEvery third attack or damaging spell on the same target deals @f1@ (+@f2@) bonus magic damage (Cannot be triggered on the same target more than once every @f4@ seconds). If the target is a champion, Ekko gains @f8@% movement speed for @f9@ seconds.

This deals @f5@% damage to monsters (Max: @f6@).
Temporal ResonanceThis unit has been massively slowed by Ekko's Zero Drive.Source: @SourceName@Stolen TimeEkko has overloaded his Zero Drive and is moving incredibly fast.Source: @SourceName@Broken TimelineEkko has broken his timeline and is untargetable.Source: @SourceName@Temporal SicknessThis unit has been slowed by Ekko's Timewinder.Source: @SourceName@ResonanceIf Ekko hits this unit 3 times, he will deal bonus damage and gain a haste.Source: @SourceName@StabilizedThis unit is unable to accumulate Resonance from Ekko's attacks.Source: @SourceName@Seen It All BeforeEkko has already seen this timeline and is able to avoid some incoming damage.Source: @SourceName@Temporal SuspensionThis unit is frozen in time. WARNING: Avoid the detonation radius of temporal anomalies.Source: @SourceName@Aspect of the Dragon Your attacks reveal and burn enemies for @f1*3@ true damage (based on game duration) over @Spell.ElderDragonBuff:DebuffDuration@ seconds. Damaging an enemy champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% health blasts them with Dragonfire, dealing 100% of their maximum HP as true damage.Spider QueenHuman: When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).

Spider: Basic attacks deal a bonus @f1@ (+@f2@) magic damage and restore @f4@ (+@f5@) health to Elise.
Venomous Bite: SlowThis unit has been slowed by Elise's Venomous Bite.Source: @SourceName@Elixir of BrillianceThis unit has massively increased Ability Power and Cooldown Reduction.Source: @SourceName@Elixir of AgilityThis unit has massively increased Attack Speed and Critical Strike Chance.Source: @SourceName@Elixir of FortitudeThis unit has massively increased Health and Attack Damage.Source: @SourceName@Ichor of IlluminationThis unit has massively increased ability power, cooldown reduction, and regenerates mana and energy!Source: @SourceName@Elixir of IronThis unit has increased Health, Tenacity, and size, and rallies allies toward them.

(Only one Elixir may be active at a time.)
Source: @SourceName@Ichor of RageThis unit has massively increased attack damage, attack speed, and demolishes turrets!Source: @SourceName@Elixir of RuinThis Unit has increased Health and Damage to Towers and grants nearby minions increased Movement Speed and Damage to Towers.

(Only one Elixir may be active at a time.)
Source: @SourceName@Elixir - SorceryThis unit has increased Ability Power and Mana Regen, and it deals increased True Damage against Champions and Turrets periodically.

(Only one Elixir may be active at a time.)
Source: @SourceName@Elixir - WrathThis unit has increased Attack Damage and heals from physical damage dealt to champions.

(Only one Elixir may be active at a time.)
Source: @SourceName@Valor Aura - EmblemThis unit regenerates Health faster.Source: @SourceName@Valor Aura - EmblemNearby allies regenerate Health faster.Source: @SourceName@Empowered Mark of the Elder DragonOn dealing damage to non-turrets, this unit deals True Damage over 3 seconds equal to 90 + 60 per stack of Elemental Dragon Buff. This also empowers their current Dragon Marks, increasing their effects by 100%.Source: Elder DragonEmpowerJax's next attack is empowered to deal additional Magic Damage.Source: @SourceName@Enchanted Crystal ArrowThis unit is frozen solid.Source: @SourceName@Sated DevourerThis unit's Devourer is Sated. Basic attacks deal @f1@ bonus magic damage and every other basic attack will trigger on Hit effects twice.Devouring SpiritThis unit's attacks are empowered by killing Large Monsters and Champions. Basic attacks deal @f1@ bonus magic damage.EnergizedAnnie's next offensive ability will stun its targets.Source: @SourceName@EntropyThis unit is taking 80 true damage over 2.5 seconds.Source: @SourceName@WhiplashEvelynn's next Whiplash is empowered: it will deal increased damage and move her to her target.Source: @SourceName@WhiplashEvelynn has increased Movement Speed.Source: @SourceName@Demon ShadeAfter not attacking or casting spells for @f1@ seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for @f9@ seconds.

Demon Shade: While below @f5@ (+@f6@) health, Evelynn recovers @f3@ health per second. From level 6 onward, Demon Shade also grants Camouflage.

Stealth - Camouflage: This character is hidden from view. They are revealed by nearby enemy Champions and Turrets.
Demon ShadeEvelynn is in Demon Shade.Source: @SourceName@Hate SpikeEvelynn can cast Hate Spike up to 3 times.Source: @SourceName@Hate SpikeThis target takes bonus damage from Evelynn's next 3 spells or attacks.Source: @SourceName@StealthEvelynn can only be seen by nearby enemy champions or by true sight.Source: @SourceName@AllureEvelynn has cursed this target. After a delay, Evelynn's next attack or spell on this target will charm them and shred their magic resist.Source: @SourceName@AllureThis target has reduced Magic Resist.Source: @SourceName@Exalted with Baron NashorThis champion has increased Attack Damage, Ability Power, Mana regeneration, and Health regeneration.Source: @SourceName@Executioner's CallingThis unit applies the Grievious Wound debuff to champions he hits.Source: @SourceName@ExhaustThis unit will miss 100% of their physical attacks.Source: @SourceName@Curse: Aurelion Sol (Celestial Expansion)The Bots have Aurelion Sol's stars orbiting them, dealing magic damage on contact.Source: TeemoCurse: BardBard's Tempered Fates are randomly falling out of the sky! Any unit or turret hit will be put into stasis for 2.5 seconds.Source: TeemoCurse: Brush FireAll the brush on the map is on fire, and will deal magic damage to you if you stand in it.Source: TeemoCurse: Giga Blinding DartsGigantic, global-range darts are being fired that will damage and Giga-Blind anyone hit by them.Source: TeemoCurse: Karthus (Death Defied)Bots will randomly enter a state of undeath, becoming invulnerable and untargetable. Unlike Karthus, they can still move and cast spells, so watch out!Source: TeemoCurse: Mordekaiser (Children of the Grave)A ghostly clone of each Player has spawned, and will assist the Bots in attacking you! Even worse, they'll keep coming back, even if you kill them.Source: TeemoCurse: Ryze (Realm Warp)The Bots will open Ryze's Realm Warp portals under your feet, which lead somewhere behind them.Source: TeemoCurse: Towers ElectrifiedYour Turrets will periodically zap your team's Champions if you're near them, dealing True damage.Source: TeemoCurse: Yasuo (Windwall)The Bots will randomly charge up and emit a wall of wind that blocks your team's projectiles.Source: TeemoBlaze, FizzledTeemo decided that Brand's Blaze was too hot, so he's capped the damage and reduced the explosion radius.
(Doom Bot Brand's passive is as big as ever. What a jerk.)

"Why yes, it is hot in here. It's not just you."
Source: TeemoDeath Defied, DefiedTeemo finds Karthus's Death Defied too defiant, so he's significantly reduced the amount of damage that is dealt while Karthus is attempting to defy death.

"This only matters when you die, so just stop dying."
Source: TeemoIcathian Surprise, RuinedTeemo hates surprises, especially Kog'Maw's Icathian Surprise, so he's reduced the damage it deals when it goes off.

"Surprises are no fun for anybody...unless they're mushrooms, which are no fun for everybody."
Source: TeemoGlory in Death, DeniedTeemo finds Sion's Glory in Death too pretentious, so he's reduced the damage Sion deals while he is in a zombie frenzy.

"Glory is earned, not given for getting yourself killed with your ineptitude."
Source: TeemoCurse: Akali (Twilight Shroud)The Bots will create smoke clouds that they can hide inside, granting them Stealth. They will briefly appear when they attack or use an ability.Source: TeemoCurse: Devilish DuplicatesThe Bots will disguise themselves as Little Devil Teemo as long as they haven't taken damage from a Champion in the last 2 seconds.Source: TeemoCurse: Pantheon (Aegis Protection)Bots have a shield that blocks the next Champion or Turret attack. They get the shield back every 4 attacks or spellcasts.Source: TeemoCurse: Shaco (Hallucinate)Whenever a Bot falls below 40% health, it creates a clone of itself. This clone explodes on death, dealing magic damage in an area around it.Source: TeemoCurse: Singed (Poison Trail)The Bots are leaving a noxious cloud behind them. Touching it will poison you, taking magic damage over time.Source: TeemoCurse: Warwick (Blood Scent)When a player falls below 50% health, all nearby Bots run much faster and gain vision of the injured player.Source: TeemoExplosive ChargeThis unit is being damaged over time.Source: @SourceName@Explosive CartridgesThis unit deals damage to an AoE around its target.Source: @SourceName@Eye of the StormAbsorbs the next @f1@ damage taken and grants the unit bonus Attack Damage.Source: @SourceName@FearThis unit is running around aimlessly in panic. It ignores all orders.Source: @SourceName@Feast @Stack@This unit has grown larger, gaining @f1@ bonus Health.
  • Minions Chomped: @f2@
  • Pets Gobbled: @f3@
  • Monsters Eaten: @f4@
  • Dragons Consumed: @f5@
  • Epic Monsters Ingested: @f6@
  • Champions Devoured: @f7@
  • Source: @SourceName@Unbreakable WillAlistar is nearly impervious to harm.Source: @SourceName@Bloodletter's VeilThe next unfriendly ability used on this unit will have no effect.Source: @SourceName@BladeworkFiora's next attack will slow the target.Source: @SourceName@BladeworkFiora's next attack will critically strike.Source: @SourceName@BladeworkThis unit has been slowed by Fiora's blade.Source: @SourceName@Duelist's DanceFiora has attacked an opponent from their Vital and has received increased movement speed.
    Source: @SourceName@FlurryTEMPORARY TEXTSource: @SourceName@Fiora PassiveFiora deals damage and gains a speed boost when she hits her mark.Source: @SourceName@Grand ChallengeFiora has challenged an opponent and has a short time to hit their 4 Vitals or kill them

    If she succeeds in this challenge, she heals all allies around the target each second for the next few seconds.
    Source: @SourceName@Fiora R StacksMaster buff for tracking stacks. Will be internal later, visible for testing.Source: @SourceName@Grand ChallengeFiora has succeded in her challenge and is healing nearby allies.Source: @SourceName@Grand ChallengeFiora reveals all four Vitals on the target champion and gains movement speed while near the target.

    If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.
    Source: @SourceName@RiposteFiora is immune to all incoming damage and disables.Source: @SourceName@Crippling RiposteTEMP TEXTSource: @SourceName@Riposte This unit has reduced attack speed.Source: @SourceName@Fire of the Great DragonThis unit's basic attacks leave a burning effect on the target, damaging them for five seconds.Source: @SourceName@Challenger's MarkNow is your time to strike! When you next damage a champion, you will deal additional adaptive damage equal to 20% of their current health.Playful / TricksterJust hanging out!Source: @SourceName@Seastone TridentFizz's attacks deal bonus magic damage.Source: @SourceName@Nimble FighterFizz's dexterity allows him to move through units and take @f1@ less damage from basic attacks.Chum The WatersFizz has tagged you with a fish! Something hungry is coming...Source: @SourceName@Seastone Trident - ChargedFizz's next attack deals extra magic damage.Source: @SourceName@Seastone TridentFizz's attacks bleed his target, causing it to take magic damage over time.Source: @SourceName@Flash FrostAnivia holds the ice shard together with a frigid wind.Source: @SourceName@TerrifyThis unit is fleeing in terror. It ignores all orders.Source: @SourceName@FlingThis unit has been thrown by Singed.Source: @SourceName@Flowing WaterThis champion is moving faster and regaining mana more quickly while in the river.Source: @SourceName@Force of NatureThis unit regenerates 0.35% of their Maximum Health every second.Source: @SourceName@Force Pulse (@Stack@)After 6 spells are cast near Kassadin, he can cast Force Pulse.Source: @SourceName@Force Pulse AvailableKassadin can cast Force Pulse.Source: @SourceName@FortifyThis structure is temporarily reinforced, being immune to damage and attacking faster.Source: @SourceName@Frozen Heart AuraThis unit's Attack Speed is reduced.Source: @SourceName@Colossal SmashEvery @f2@ seconds, Galio's next basic attack deals magic damage to nearby enemies, increased by @f1@ (+@f5@) (+@f3@).

    Colossal Smash's cooldown is reduced by @f4@ seconds when Galio's spells hit a champion.
    Colossal SmashGalio's next basic attack will deal magic damage in an area.Hero's EntranceGalio is protecting a friend in need.Source: @SourceName@Shield of DurandThis unit takes greatly reduced damage.Source: @SourceName@RechargingGalio is recharging his shield, taking damage will reset the progress.Source: @SourceName@Shield of DurandThis unit is shielded from Magic DamageSource: @SourceName@Silver SerpentsTrade in 500 at the shop to upgrade Cannon Barrage.Source: @SourceName@Powder KegGangplank can explode these kegs to damage and slow enemies in the area.Source: @SourceName@GroggyGangplank's exploding powder keg slowed this unit's movement.Source: @SourceName@PirateYarr! I'm a mighty Pirate!Source: @SourceName@Trial by FireEvery @f3@ seconds, Gangplank's next melee attack ignites the target, dealing @f1@ (+@f2@) bonus true damage over 2.5 seconds (half damage against turrets) and granting Gangplank 30% Movement Speed for 2 seconds.

    Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.

    Parrrley does not activate Trial by Fire.
    Trial by FireThis unit is on fire, taking damage over time.Trial by FireGangplank is hasted.Cannon BarrageThis unit is being slowed by a shower of cannonballs.Source: @SourceName@Cannon Barrage - Raise MoraleThis unit has increased Movement Speed.Source: @SourceName@Cannon BarrageFire at Will: Cannon Barrage's fire rate increases over its duration.
    Death's Daughter: Cannon Barrage fires a mega-cannonball at the center point.
    Raise Morale: Allied units in the area gain Movement Speed.
    Source: @SourceName@GateTwisted Fate is teleporting.Source: @SourceName@Gatling Gun (@Stack@)This unit's Armor and Magic Resist are reduced.Source: @SourceName@Gatling GunCorki's gatling gun is firing at targets in front of him.Source: @SourceName@GhostwalkersThis unit is currently Spectral and is able to ignore terrain collision. While in terrain, this unit gains bonus movespeed and becomes untargetable, stealthed, and silenced.Source: @SourceName@Stealth WardThis unit is revealing the nearby area.Source: @SourceName@Stealth Ward ChargesThis unit has a stored number of ward charges.Source: @SourceName@Glacial StormCryophoenix is creating a constant blizzard, draining her Mana each second.Source: @SourceName@GlobalEmptyBuffThis unit is using GlobalEmptyBuff.Source: @SourceName@ExcitedGnar is enjoying himself and has increased Attack Speed.Source: @SourceName@EnragedGnar is angry and on the brink of transforming.Source: @SourceName@Rage GeneGnar generates Rage while in combat and whenever he attacks. At max Rage his next ability will cause him to transform, modifying his abilities and stats for 15 seconds.

    Mini Gnar: +@f1@ Movement Speed, +@f2@ Range, +@f3@% Attack Speed.

    Mega Gnar: +@f4@ Health, +@f5@ Armor, +@f6@ Magic Resist, and +@f7@ Base Attack Damage.
    StaggeredThis unit's Movement Speed has been slowed after being clocked by Gnar's boomerang or boulder.Source: @SourceName@Wrekz'dGnar got mad and knocked this unit into the air.Source: @SourceName@Mega GnarGnar is fully enraged.Source: @SourceName@No Going BackGnar is about to transform.Source: @SourceName@TiredGnar is tired after raging out recently and is unable to generate Rage.Source: @SourceName@HyperGnar is moving super fast.Source: @SourceName@HyperIf Gnar hits this unit three times he will deal bonus damage.Source: @SourceName@GougedGouged deals 10 damage a second for 10 seconds, and prevents health regeneration on the target.Source: @SourceName@Happy HourGragas gains @f1@ Health (6% of his maximum Health) when he casts a spell. This effect can only occur once every 8 seconds.Barrel RollGragas can detonate his barrel.Source: @SourceName@Drunken RageGragas will deal bonus magic damage to all nearby targets with his next basic attack.Source: @SourceName@Drunken BlissGragas takes reduced damage.Source: @SourceName@True GritGraves has @f1@ bonus Armor.Source: @SourceName@New DestinyGraves' shotgun has some unique properties:
    • Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time only slightly, but reduces time between attacks dramatically.
    • 12-Gauge: Attacks fire 4 bullets. Units hit take @f1@% Attack Damage + @f2@% for additional bullets. Critical strikes increase the number of bullets to 6 and damage dealt per bullet by @f4@%. Structures take @f3@% reduced damage.
    • Buckshot: Bullets cannot pass through units. Non-champions struck by multiple bullets are knocked back.
    New DestinyGraves' shotgun has some unique properties:
    • Double Barrel: Graves must reload when he runs out of ammo. Attack speed reduces reload time only slightly, but reduces time between attacks dramatically.
    • 12-Gauge: Attacks fire 4 projectiles (8 on critical strikes). Units hit take @f1@% Attack Damage + @f2@% bonus damage for each extra bullet. Structures take @f3@% reduced damage.
    • Buckshot: Bullets cannot pass through units. Non-champions struck by multiple bullets are knocked back.
    Source: @SourceName@Smoke ScreenThis unit has reduced vision and Movement Speed.Source: @SourceName@QuickdrawGraves has increased Attack Speed.Source: @SourceName@Grievous WoundsThis unit receives reduced healing.Source: @SourceName@GroundedThis unit temporarily cannot use Movement abilities.Source: @SourceName@Guardian AngelThis unit is protected by a guardian angel. It will be reborn if it dies.Source: @SourceName@PhageThis unit's Movement Speed is reduced.Source: @SourceName@Hand of BaronThis unit has the favor of Baron Nashor and has the following bonuses:

    Empowered Recall
    Increased Attack Damage and Ability Power
    Nearby allied minions are vastly enhanced
    Source: Granted by slaying Baron NashorHand of BaronThis unit has increased Attack and Defense for each nearby friendly champion.Hand of BaronThis unit has the favor of Baron Nashor and has the following bonuses:

    Empowered Recall
    Increased Attack Damage and Ability Power
    Nearby allied minions are upgraded and gain bonus Attack and Defense for every nearby champion with the Hand of Baron.
    Source: Granted by slaying Baron NashorGlimpse of the VoidThis unit has recently collected the Eye of the Herald and can summon the Herald to siege enemy turrets.

    The Glimpse of the Void also grants Empowered Recall.
    Herald's LegionThis minion is being empowered by a nearby champion empowered by the Doom's Eve and has upgraded abilities.Source: Nearby Allied Champion with 'Doom's Eve'TenacityThe duration of stuns, slows, taunts, fears, snares, silences, blinds and immobilizes on this unit is reduced by @f1@%.Source: @SourceName@Weakened SoulThis unit has been revived recently by Guardian Angel and cannot be revived again by Guardian Angel for a short while.Source: @SourceName@GhostThis unit's Movement Speed is increased.Source: @SourceName@Haunting GuiseThis unit is dealing more damage over time.Source: @SourceName@HeadbuttThis unit is airborne, it can take no actions.Source: @SourceName@HeadshotCaitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @f1@ basic attacks; attacks while in brush count as 2.

    Headshots:
    • Deal +@f2@% Attack Damage bonus damage, increased by Critical Strike Chance (+@f5@% extra to non-champions)
    • Have double range against trapped or netted targets
    HeadshotCaitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @f1@ basic attacks; attacks while in brush count as 2.

    Headshots:
    • Deal +@f2@% Attack Damage as bonus damage, increased by Critical Strike Chance (@f5@ to non-champions)
    • Have double range against trapped or netted targets
    Recently HealedThis unit has recently been healed by a summoner. If healed by an allied summoner, their heal is diminished by 50%.Source: @SourceName@Health PotionRestoring Health every second.Source: @SourceName@Deadly PhalanxThis unit will explode in @f4@ seconds, slowing nearby enemies.Source: @SourceName@Spirit of DreadThis unit is taking damage over time. Any damage this unit takes heals Hecarim.Source: @SourceName@WarpathHecarim gains Attack Damage equal to @f2@% of his bonus Movement Speed.

    Current Attack Damage Bonus: @f1@
    Devastating ChargeHecarim is gaining speed and can move through units. His next attack will deal bonus damage based on distance traveled and knock back the target.Source: @SourceName@Charge!Hecarim's next attack will launch him at the target and knock the enemy backwards.Source: @SourceName@RampageHecarim can cast Rampage.Source: @SourceName@RampageHecarim's Rampage skill has its damage increased and cooldown reduced for each stack of this buff.Source: @SourceName@Spirit of DreadHecarim is damaging nearby enemies and healing when they take damage.Source: @SourceName@Time in a BottleZilean stores time as Experience at a rate of @f2@ per 5 seconds.

    When Zilean has enough Experience to finish an ally's level, right-clicking them will impart it. Zilean receives as much Experience as he gives. 120 second cooldown. Cannot be used in combat.

    Total awarded: @f1@ Experience.
    H-28G Evolution Turret StockpileThe number of Turret Kits at Heimerdinger's disposal. Source: @SourceName@Hextech AffinityGain @f1@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.Eureka!Heimerdinger has solved the problem of having enemies who are still alive. Using careful experimentation, he has adjusted their 'alive' status. FOR SCIENCE!Source: @SourceName@Hextech TurretHeimerdinger's Turrets are immune to Lifesteal and Spell Vamp but receive 40% extra damage from Towers and Champion melee attacks.

    Turrets shut down 8 seconds after Heimerdinger leaves the area. Shut down Turrets take double damage from all sources.
    Source: @SourceName@Turret OperationalThis turret is close enough to Heimerdinger to be active.Source: @SourceName@Harder, Better, Faster, StrongerHeimerdinger's next spell is much more powerful.Source: @SourceName@H-28Q Apex TurretHeimerdinger's Apex Turret is operational. It charges beams twice as fast, slows targets, has immunity to crowd control, has bonus health and damage, and its attacks have area of effect.Source: @SourceName@H-28Q Apex TurretThis unit has been slowed by the massive impact of an H-28Q Apex Turret.Source: @SourceName@Herald ChargeThis unit has been pushed aside by the Rift Herald.EmpoweredThe blade is absorbing magical damage.Source: @SourceName@SatedThe blade's thirst for magical energy has been sated.Source: @SourceName@Gunblade's StingThis unit's movement is slowed.Source: @SourceName@Hextech Sweeper: RevealedThis unit can be seen by the opposing team.Source: @SourceName@HighlanderMaster Yi's Movement Speed and Attack Speed are increased and he cannot be slowed.Source: @SourceName@Howling GaleJanna can activate Howling Gale to release her whirlwind.Source: @SourceName@Howling Abyss Aura{{ game_buff_tooltip_HowlingAbyssAura_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_HowlingAbyssAura_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_HowlingAbyssAura_HealAmountMod_@f13@ }}{{ game_buff_tooltip_HowlingAbyssAura_ShieldAmountMod_@f15@ }}
    40% Summoner Spell Cooldown Reduction
    Increased Mana Regeneration
    Gain Experience Passively
    Healing Effects on Allies are 50% as Effective
    Nearby Enemy Minion Deaths Grant 5 Gold{{ game_buff_tooltip_HowlingAbyssAura_MeleeMagicResist_@f16@ }}
    Source: @SourceName@
    This unit's heals are @f12@% as effective.
    As a melee champion, gain 10 bonus Magic Resistance.Showdown Aura
    This unit has:
    5% Increased Damage To Champions
    15% Reduced Healing
    50% Reduced Health From Level-Ups
    40% Summoner Spell Cooldown Reduction
    Regenerate 0.2% Missing Mana Per Second
    A Limit Of Two Total Doran's Items

    Source: @SourceName@HomestartThis unit has greatly increased Movement Speed.Source: @SourceName@I am but a VesselThis unit is a Vessel and will be attacked by nearby Tentacles. Vessels will also periodically spawn Tentacles on nearby impassible terrain.Source: @SourceName@Prophet of an Elder GodIllaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (@f1@ second cooldown). Tentacles will not attack on their own, but can be made to Slam by Illaoi's abilities.

    Slam deals @f2@ (+@f3@) (+@f5@) physical damage. If Slam damages one or more enemy champions, Illaoi is healed for @f4*100@% of her missing health.

    Enemies hit by multiple Slams at once take 50% damage beyond the first.
    Tentacles last until killed or Illaoi is out of range for 1 minute.
    Leap of FaithIllaoi's Harsh Lesson has a reduced cooldown.Source: @SourceName@Slowed!This unit has been slowed.Source: @SourceName@Harsh LessonIllaoi's next basic attack gains additional range, causes her to dash to her target, and deals bonus physical damage. On hit, nearby Tentacles will also swing at the target.Source: @SourceName@Infected Cleaver SlowThis unit's Movement Speed is reduced.Source: @SourceName@Tibbers' FlameTibbers deals magic damage to all nearby enemy units every second.Source: @SourceName@Command: TibbersTibbers is summoned to do Annie's bidding for 45 seconds.Source: @SourceName@Innervating LocketThis unit is restoring 10 Mana per second.Source: @SourceName@Innervating Locket AuraNearby friendly champions have increased mana regeneration.Source: @SourceName@Innervating LocketThis unit has increased mana regeneration.Source: @SourceName@Insanity PotionSinged has incredibly boosted stats.Source: @SourceName@MarkedBladesurge's cooldown resets if it targets this unit.Source: @SourceName@Ionian FervorWhen Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @f3@ seconds. Her basic attacks deal @f1@ bonus magic damage per stack.

    At max (@f4@) stacks, Ionian Fervor also grants @f2@% Attack Speed and deals @f6@% damage to shields.

    Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.
    An ability will grant multiple stacks if it hits multiple champions.
    Source: @SourceName@Ionian FervorIrelia has extra Attack Speed and gains bonus damage with her basic attacks at maximum stacks.Source: @SourceName@DisarmedThis unit cannot basic attack.Source: @SourceName@Defiant DanceIrelia takes reduced damage.Source: @SourceName@Locket of the Iron SolariThis champion has increased health regeneration.Source: @SourceName@Iron Solari ShieldThis unit is absorbing damage.Source: @SourceName@EclipsedThis unit has been recently shielded by Locket of the Iron Solari. If shielded by this item again by another ally, their shield is diminished by 75%.Source: @SourceName@NinjaThis unit is a flippin' Ninja.Source: @SourceName@Pirate HunterYarr! I'm a mighty Pirate... hunter!Source: @SourceName@Lost ChapterThis unit is rapidly regaining Mana.Source: @SourceName@MetallicizeThis unit has increased Health but deals reduced damage.Source: @SourceName@Teamfight Item BuffThis unit's Armor and Magic Resist is increased by this count.Source: @SourceName@FrenzyThis unit's Attack Speed is increased and attacks deal additional on-hit magic damage.Source: @SourceName@Redemption OveruseThis unit will have reduced healing from Redemption for a while.Source: @SourceName@Redemption OveruseThis unit will take reduced damage from Redemption for a while.Source: @SourceName@Atma's ReckoningThis unit is gaining Attack Damage based on its Maximum Health.Source: @SourceName@Banshee's RegenerationThis unit has recently taken damage and is regenerating Health.Source: @SourceName@Razor GuardianThis unit is bleeding for a percentage of current Health.Source: @SourceName@Bloodthirster HungersBloodthirster is hungry for more death and destruction. The shield is rapidly fading as the hunger grows.Source: @SourceName@Bloodthirster SatedBloodthirster is engorged on blood. This excess life blocks incoming damage for this champion.Source: @SourceName@Chilling SmiteThis unit's movement is increased.Source: @SourceName@RevealedThis unit is being revealed.Source: @SourceName@Crystalline FlaskThis unit is restoring Health and Mana.Source: @SourceName@Potion RegenerationThis unit is recovering Health over time.Source: @SourceName@Crystalline FlaskCrystalline flask is available for use.Source: @SourceName@Potion RegenerationThis unit is recovering Health and Mana over time.Source: @SourceName@Martyr's GambitThis unit is having damage redirected away from itSource: @SourceName@Corrupting RegenerationThis unit is recovering Health and Mana over time. Their attacks will burn enemies for light magic damage over time.Source: @SourceName@Touch of CorruptionThis unit suffers magic damage over time after having been attacked by someone with Touch of Corruption.Source: @SourceName@This unit suffers magic damage over time after having been attacked by someone with Touch of Corruption.Source: @SourceName@Touch of CorruptionDeath's DanceDamage taken has been delayed over 3 seconds... but Death always takes their due.Source: @SourceName@Dervish BladeThis unit has massively increased Movement Speed for a short time.

    Vroom Vroom!
    Source: @SourceName@DisabledThis trap has been disabled and will not trigger while disabled.RegenerationThis unit is regenerating health.Source: @SourceName@BlackoutThis unit is wrapped in shadows and will reveal invisible traps and reveal / disable wards when seen.Source: @SourceName@BlackoutThis has been seen and is now blacking out nearby enemy wards and traps.Source: @SourceName@NightstalkerThis unit has just emerged from the shadows and will deal bonus physical damage on their next attack.Source: @SourceName@DisabledThis turret has been disabled and cannot attack for a short time.Source: @SourceName@Feral Flare UnleashedThe Feral Flare is devouring monsters and champions and ponies.BurningThis unit is burning.Stealth WardThis ward is revealing the nearby area.Source: @SourceName@Stealth Ward - ChargeStealth Ward(s) are available.Source: @SourceName@GLP-800This unit's Movement Speed has been reduced greatly but will recover gradually.Source: @SourceName@InnervateThis champion is recovering missing Health and Mana.Source: @SourceName@Burning! Dealing magic damage per second.Monster HunterThis unit will receive reduced gold and experience from lane minions.Jungle Stats Tracking BuffLevel 3 (''First Clear'') Stats: @f3@ seconds with @f4@% Health remaining
    Were there leftover potions (Yes = 1 / No = 0)? @f5@
    Level 4: @f1@ seconds
    Level 6: @f2@ seconds
    Level 11: @f7@ seconds
    Large Monsters Killed (Friendly / Enemy): @f6@ + @f8@ = @f12@ Total

    Early Mid Stats (Stops tracking after Level 8)
    Times entering combat vs. Champions: @f9@
    Times seen by direct enemy vision: @f10@
    Number of completed Recalls: @f11@
    Source: @SourceName@BleedingThis unit is bleeding damage over time and being revealed.Source: @SourceName@Spell EchoThis unit is gaining charges when moving or casting spells. When fully charged, their next damaging spell hit will deal bonus damage and affect other nearby units.Source: @SourceName@Luden's EchoGains charges upon moving or casting. When fully charged, the next damaging spell hit expends all charges to deal magic damage to the target and nearby units.Source: @SourceName@Unleashing the Feral FlareAccumulating power on kills or assists of champions and kills of large monsters.MercurialThis unit has massively increased Movement Speed for a short time.

    Vroom Vroom!
    Source: @SourceName@RejuvenatingRestoring Health every second.Source: @SourceName@Explorer WardThis ward is revealing the nearby area.Source: @SourceName@Health DrainSuffering magic damage every second as its health is being stolen.Source: @SourceName@RegeneratingYou are regaining health and mana each second while under attack from neutral monsters.Source: @SourceName@Mikael's BlessingThis unit is immune to movement slows and slowing effects.Source: @SourceName@Mikael's TrailA successful cleanse of negative effects has granted this unit with increased movement speed.Source: @SourceName@Netherstride GrimoireThis unit has recently hit an enemy with a spell and is moving faster.Source: @SourceName@RageThis unit has increased Movement Speed.Source: @SourceName@Phantom Dancer - Spectral WaltzThis unit is ghosted and moving faster.Source: @SourceName@Phantom Dancer - LifelineThis unit is absorbing damage.Source: @SourceName@Item: PickpocketThis unit has recently picked an enemy's pocket and cannot do it again.
    Gold Earned: @f1@
    Poached@Effect4Amount@ seconds between poachings.Source: @SourceName@VanquishThis unit's Movement Speed is increased while moving towards enemies.Source: @SourceName@Legion Aura - BulwarkThis unit has increased Armor, Magic Resist, and Health Regeneration.Source: @SourceName@Legion Aura - BulwarkNearby allied units have increased Armor, Magic Resist, and Health Regeneration.Source: @SourceName@Seraph's EmbraceThis unit is shielded from @f1@ damage.Source: @SourceName@HeadhunterYour next damaging spell will deal bonus physical damage.Source: @SourceName@HeadhunterHeadhunter is on cooldown.Source: @SourceName@ChallengedThis unit takes additional true damage when hit by challenging champion. This unit deals 20% less damage to the challenging champion.Devastating SmiteThis unit's Smite spell deals bonus damage when targeting a Champion from killing large monsters.

    Damage to Champions: @f1@
    Unchained HeartYour Smite can target champions.SlowedThis unit is moving more slowly.Spear of Shojin - Awakened Dragon AttackYour next basic attack will grant Awakened Dragon.Source: @SourceName@Spear of Shojin - Awakened DragonThis unit has 50% bonus Attack Speed and is refunding @f1@% of their non-ultimate cooldowns per attack.Source: @SourceName@Spectre's RegenerationThis unit has recently taken damage and is regenerating health.Source: @SourceName@ConservationOn killing the next Large or Epic monster, gain gold equal to the number of Conservation stacks up to 40.Source: @SourceName@Zeke's FlameThis unit is burning, taking magic damage every second.Source: @SourceName@Zeke's InfernoThis unit's basic attacks deal bonus magic damage over time.Source: @SourceName@Frost-tamed FlameA destructive harmony of ice and fire deals magic damage to nearby enemies.Source: @SourceName@Zeke's BlizzardThis unit slows nearby enemies.Source: @SourceName@Statikk ShivThis unit is charging up damage for its next attack.Source: @SourceName@Statikk ShankThis unit is building up electric charge. When fully charged, this unit's next attack will deal additional magic damage to up to 4 enemies.Source: @SourceName@EnergizedThis unit is building up charges. When fully charged, this unit's next attack will have effects based on their Energized items and runes.Source: @SourceName@Scavenging SmiteThis unit has greatly increased Movement Speed that decays over a short period of time.Zz'rot Portal PowerYou gain increased Attack Damage and Ability Power while near allied Zz'rot Portals.Void Commander's Selfish ConquestThis unit was recently marked for conquest by a voidspawn's owner. It takes reduced damage from all other voidspawn not belonging to the original owner.Point RunnerThis unit has increased Movement Speed around turrets.Wraith's CurseThis unit is slowed and is revealed to the enemy team.Source: @SourceName@Unleashing the Feral FlareThe Feral Flare will break free of the lantern upon reaching 30 kills or assists of champions and kills of large monsters. Harbinger of FireThis unit's basic attacks will become empowered with fire after its bound ally casts their ultimate.Source: @SourceName@Harbinger of FrostIf this unit casts its ultimate near its bound ally, it will unleash a frost storm.Source: @SourceName@TriggerseedThis unit has been shielded.Source: @SourceName@Friend of the ForestIvern will not attack non-epic monsters. Clicking on a jungle monster creates a grove which grows over @f6@ seconds. Each grove costs @f10@ health and @f11@ mana.

    When a grove is fully grown, clicking on the monsters will set them free, giving gold and experience. Smiting a grove instantly frees monsters.

    At level 5 and higher, if Ivern frees a buff monster an extra buff is created for Ivern's allies. If an ally kills a buff monster, a buff is left for Ivern.
    Friend of the ForestIvern has placed a grove on this camp.Source: @SourceName@RootedThis unit has been rooted.Source: @SourceName@Daisy!Being pummeled by Daisy.Source: @SourceName@Daisy Smash!Knocked up.Source: @SourceName@Daisy!Daisy is helping Ivern.Source: @SourceName@BrushmakerIvern has bonus damage on attacks.Source: @SourceName@Jack In The BoxThis unit will attack nearby enemies.Source: @SourceName@Cyclone StrikeThis unit has increased attack damage.Source: @SourceName@CataclysmJarvan vaults through the air. When he lands, his enemy target will be surrounded by an impassable barrier.Demacian StandardThis unit has bonus Attack Speed.Source: @SourceName@Dragon StrikeThis unit's Armor has been reduced.Source: @SourceName@Dragon Strike: Knocked UpThis unit has been knocked up.Source: @SourceName@Golden AegisJarvan IV has a shield that absorbs @f1@ Damage.Source: @SourceName@Martial CadenceThe first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: 400 damage). This effect cannot occur again on the same enemy for @f1@ seconds.Martial CadenceThis unit has been hit by Jarvan IV's Martial Cadence, and cannot be hit by it again for a short duration.Source: @SourceName@Dragon StrikeThis unit's Armor has been lowered by Jarvan IV's Strike Through ability.Source: @SourceName@Jax has increased Amor and Magic Resist.EvasionJax is dodging all incoming attacks and takes reduced damage from area of affect abilities.Source: @SourceName@Relentless AssaultJax's basic attacks increase his Attack Speed by @f1@% for 2.5 seconds. This effect stacks up to 8 times and the stacks fall off one at a time.Relentless AssaultJax gains @f1@% Attack Speed every time he attacks an enemy for 2.5 seconds (Max 8 stacks).Source: @SourceName@Relentless AssaultJax has @f1@% increased Attack Speed.Source: @SourceName@Relentless AssaultJax's next strike deals bonus Magic Damage.Source: @SourceName@Acceleration GateThis unit has greatly increased Movement Speed.Source: @SourceName@Hyper ChargeJayce's has greatly increased Attack Speed for his next several attacks.Source: @SourceName@Mercury Hammer: ChargedJayce's next strike deals additional magic damage.Source: @SourceName@Mercury Cannon: ChargedJayce's next strike reduces the target's Armor and Magic Resist.Source: @SourceName@Mercury CannonThis unit has reduced Armor and Magic Resist.Source: @SourceName@Mercury CannonJayce is wielding the Mercury Cannon and is ranged.Source: @SourceName@Mercury HammerJayce is wielding the Mercury Hammer and is melee.Source: @SourceName@Lightning FieldJayce is dealing magic damage to all nearby enemies.Source: @SourceName@Lotus TrapThis trap activates when stepped on, revealing and slowing everything nearby before exploding in a flurry of serrated petals.Source: @SourceName@Shredding PetalsThis unit has been slowed by one of Jhin's traps and will take massive damage if it sticks around.Source: @SourceName@Whisper
    Death in 4 Acts - Jhin's hand cannon has a fixed attack speed (@f5@) and can be fired 4 times before needing to be reloaded. The 4th bullet always crits and deals bonus damage equal to @f9@% of the target's missing health.

    Every Moment Matters - Critical Strike Chance and Bonus Attack Speed have special scaling:
    • Attack Damage is increased by @f8@ (@f2@% (+@f4@%) (+@f3@%) of total AD).
    • Jhin's Crits deal @f10@% reduced damage but grant him @f15@% (+@f6@%) movement speed for 2 seconds.
    FinaleThis unit's next attack will crit and deal bonus execute damage.Source: @SourceName@Perfection!This unit recently crit and has increased movement speed.Source: @SourceName@Caught OutThis unit has been revealed by Jhin's traps or ultimate.Source: @SourceName@CrippledThis unit has been massively slowed by one of Jhin's super shots.Source: @SourceName@SpottedThis unit is rooted in place.Source: @SourceName@AgitatedAnd you thought Vi was obnoxious....Source: @SourceName@Catch me if you can!Cait and Vi are chasing you. How fun!

    Cops Outsmarted: @f1@
    Catch me if you can!Jinx is causing chaos again. How obnoxious...

    Criminals Apprehended: @f1@
    Fire!This unit has been lit on fire by Jinx and is taking Magic Damage.Source: @SourceName@Flame ChomperThis is a Flame Chomper. Do not step on it.Source: @SourceName@Gotcha!This unit has been immobilized by a Flame Chomper and is almost certainly on fire.Source: @SourceName@ManiaJinx is super hyped and has massively increased Movement Speed and Attack Speed.Source: @SourceName@Get Excited!Whenever a champion, epic monster, or structure that Jinx has dealt damage to within the last 3 seconds is killed or destroyed by her team, she gains 175% decaying Movement Speed and @f1@% Total Attack Speed for @f2@ seconds.

    While excited Jinx can exceed the Attack Speed cap.
    FishbonesJinx is using her rocket launcher. Attacks cost Mana, but gain bonus range and damage, as well as splash.Source: @SourceName@Pow-PowJinx is using her minigun. Attacking grants Attack Speed.Source: @SourceName@Rev'd UpJinx's minigun has increased Attack Speed.Source: @SourceName@Zap'd!This unit got hit by the Zapper! Jinx and her team can see it.Source: @SourceName@ImpatienceIf a Monster's patience is fully depleted, it will ignore all enemies, begin regenerating health, and attempt to return to its spawn. Jungle Monsters recover their Patience once they are back at their Spawn.

    Monsters lose patience if they can't find their target, if they switch targets, or if their current target is far away from the Monster's initial spawn. (This distance is calculated by walking travel distance, rather than straight line distance.)
    Source: @SourceName@SpellbladeThe next basic attack will deal magic damage to the target. If the target is a monster, it will also deal magic damage in an area around the target.Source: @SourceName@TributeSpells and basic attacks against champions or buildings grant Gold per unique spell cast.Source: @SourceName@TributeSpells and basic attacks against champions or buildings deal additional magic damage and grant Gold per unique spell cast.Source: @SourceName@SuperchargeKai'Sa has increased movement speed.Source: @SourceName@SuperchargeKai'Sa has increased attack speed.Source: @SourceName@Evolution: SuperchargeKai'Sa now becomes Invisible when she casts Supercharge.Source: @SourceName@SuperchargeKai'Sa is invisible to enemy units.Source: @SourceName@Second SkinCaustic Wounds - Kai'Sa's basic attacks stack Plasma for @f4@ seconds and deal @f1@ (+@f7@) + (@f2@ (+@f5@) per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @f10@ stacks, dealing bonus damage equal to @f3@ (+@f6@)% of the target's missing health (max: @f8@ against monsters).

    Allies' immobilizing effects on champions also add @f9@ stack of Plasma.

    Living Weapon - Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from Items and Champion Levels.
    Caustic WoundsKai'Sa deals bonus magic damage to this unit.Source: @SourceName@Evolution: Icathian RainIcathian Rain now launches extra missiles.Source: @SourceName@Killer InstinctKai'Sa is shielded from damage.Source: @SourceName@Void SeekerKai'Sa has True Sight of this unit.Source: @SourceName@Evolution: Void SeekerVoid Seeker now triggers extra stacks of passive on hit, additionally reducing the cooldown on champion hit.Source: @SourceName@OathswornWhen you or Kalista both basic attack the same target within 1.5 seconds, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Kalista's ultimate will pull you to her. Clicking any mouse button will cause you to fly out in a direction, knocking up the first enemy champion you strike.Source: @SourceName@OathswornThis unit has been struck down and is protected for 10 seconds.Source: @SourceName@OathswornWhen Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.Source: @SourceName@RendYour spears stick in their target.Source: @SourceName@RendThe champion is pierced with a spear.Source: @SourceName@Martial PoiseIf Kalista enters a movement command while winding up her basic attack or Pierce, she will drive through in that direction when she launches her attack, lunging toward that point.Martial PoiseEnter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.

    Lunge distance scales with boot tier.

    Kalista's basic attacks have unique drawbacks. They:
    • Cannot be cancelled;
    • Miss if her target leaves vision;
    • Deal only 90% of her total attack damage.
    OathswornWhen Kalista and her Oathsworn both basic attack the same target within 1.5 seconds, she deals @f1@% of their max health as magic damage. 10 second cooldown per target.

    Kalista's ultimate will pull the Oathsworn to her. Then, when the Oathsworn clicks any mouse button, they will fly out in a direction, knocking up the first enemy champion struck.
    Source: @SourceName@OathswornKallista's ally is within rangeSource: @SourceName@Knocked UpThis unit is Airborne!Source: @SourceName@Fate's CallYour mouse click will cause you to fly toward target position, knocking up enemy champions hit.Source: @SourceName@Fate's CallYour Oathsworn is choosing where to fly, knocking up enemy champions hit.Source: @SourceName@RevealedYou have been seen by Kalista's Sentinel and are revealed for 4 seconds.Source: @SourceName@Globe of TrustAbsorbing damage and generating gold for the shield's caster.Source: @SourceName@MantraKarma's next ability is empowered, giving it a bonus effect.Source: @SourceName@MantraKarma is able to utilize Mantra to empower her next basic ability.Source: @SourceName@Mantra ReadyKarma's next spellcast will be empowered.Source: @SourceName@Mantra RechargeKarma is gathering a new charge of Mantra.Source: @SourceName@Spirit Bond HasteThis unit is moving faster.Source: @SourceName@RenewalDamage dealt to this unit heals Karma.Source: @SourceName@Gathering FireReduces Mantra's cooldown by @f1@ seconds each time Karma damages an enemy champion with one of her abilities (@f2@ second reduction on basic attacks).Source: @SourceName@InspiredVroom Vroom!Source: @SourceName@Inner FlameThis unit is slowed.Source: @SourceName@SoulflareThis unit glows with an awesome power.Source: @SourceName@InspireThis unit is shielded from damage.Source: @SourceName@Spirit LinkThis unit is linked to Karma and will be rooted if the link is not broken.Source: @SourceName@ShackledThis unit is rooted.Source: @SourceName@DefileKarthus is draining his Mana to damage nearby enemies each second.Source: @SourceName@RequiemThis unit is about to take damage.Source: @SourceName@VoracityWhenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds.

    If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing @f1@ (+@f2@) (+@f3@) magic damage.
    PreparationKatarina has increased Movement Speed while her Dagger is in the air.Source: @SourceName@Shadow Assassin ReadyKayn is ready to become the Shadow Assassin.Shadow StepKayn is moving through terrain. Entering combat shortens this effect.Source: @SourceName@The Darkin ScytheKayn has empowered his scythe with shadow magic by damaging an enemy champion. For a short time, he will deal increased damage.Source: @SourceName@Umbral TrespassThis unit is temporarily hosting Kayn. Kayn is untargetable while in Umbral Trespass.Source: @SourceName@Umbral TrespassKayn is untargetable while in Umbral Trespass.Source: @SourceName@Darkin ReadyKayn is ready to become the Darkin.Electrical Surge @Stack@ Kennen will deal a special attack upon reaching 4 stacks of this.Source: @SourceName@Electrical Surge @Stack@Kennen will deal extra damage and add a Mark of the Storm to his opponent every 5 attacks.Source: @SourceName@Electrical SurgeKennen's next attack will deal bonus damage and add a Mark of the Storm.Source: @SourceName@Lightning Rush Kennen cannot attack, but has increased movement speed and damages any enemy he touches.Source: @SourceName@Lightning Rush Kennen has bonus attack speed.Source: @SourceName@Mark of the Storm (@Stack@) This unit will be stunned if it reaches 3 stacks of Mark of the Storm.Source: @SourceName@Lighting StruckThis unit will receive a reduced stun effect if stunned again by Mark of the Storm.Source: @SourceName@Shuriken StormKennen has a storm surrounding him, dealing damage and adding a Mark of the Storm to all nearby enemies.Source: @SourceName@Evolution: WingsIncreases Leap's range by 200. On champion kill or assist, Leap's cooldown resets.Source: @SourceName@The Hunt is On!Kha'Zix must kill Rengar first to become the ultimate predator. (Assists count.)

    ''I have grown and adapted since I took his eye. I will feast on lion!'' - Kha'Zix
    Defeat!''Rengar has slain his otherworldly nemesis Kha'Zix, proving to the world that he is the ultimate hunter.''Defeat!''Kha'Zix has slain his bestial nemesis Rengar, evolving into the ultimate predator.''The Hunt is On!Rengar must kill Kha'Zix first to become the ultimate hunter. (Assists count.)

    ''This twisted monster has evaded me for too long. I will have his head!'' - Rengar
    Victory!''Kha'Zix has slain his bestial nemesis Rengar, evolving into the ultimate predator.''Victory!''Rengar has slain his otherworldly nemesis Kha'Zix, proving to the world that he is the ultimate hunter.''Unseen ThreatNearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

    When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal @f1@ (+@f2@) bonus magic damage and slow them by @f3@% for 2 seconds.
    Unseen ThreatKha'Zix's next basic attack against a champion deals bonus magic damage and slows.Source: @SourceName@Taste Their Fear (Isolated)Taste Their Fear deals bonus damage to targets Isolated away from their allies.Source: @SourceName@Evolution: Reaper ClawsTaste Their Fear refunds a portion of it's cooldown against Isolated targets. Increases the range of Taste Their Fear and Kha'Zix's basic attacks.Source: @SourceName@Void Assault: ChargesKha'Zix may re-enter Invisibility.Source: @SourceName@Evolution: Adaptive CloakingVoid Assault has increased duration, and an additional use.Source: @SourceName@Out of CombatKha'Zix is out of combat.Source: @SourceName@Void AssaultKha'Zix is Invisible and can only be revealed by nearby enemy Turrets.Source: @SourceName@Evolution: Spike RacksVoid Spike now fires three spikes in a cone and slows enemies hit. Isolated targets are slowed for extra.Source: @SourceName@Evolved Void SpikeThis unit is slowed by Kha'Zix. Isolated units are slowed for extra.Source: @SourceName@Spike RacksKha'Zix can see you.Source: @SourceName@Mounting DreadIf Lamb continues attacking this target, Wolf will pounce, dealing massive damage.Source: @SourceName@Mounting DreadThis unit is slowed.Source: @SourceName@Bounty: ActiveYou have an active bounty on @SourceName@. Obtaining a kill or assist on this target will collect that bounty.Source: @SourceName@Mark of the KindredThe Kindred are hunting this unit and will grow permanently stronger if they participate in killing it.Source: @SourceName@Mark of the KindredThis unit is being hunted by Kindred.Source: @SourceName@Mark of the KindredKindred have completed @f1@ hunts, enhancing their basic abilities.Source: @SourceName@Mark of the KindredKindred have targeted this unit to hunt. After a short duration, the hunt will activate.Source: @SourceName@Mark of the KindredLamb can choose a champion to hunt by clicking the champion portraits above the inventory.


    Wolf periodically hungers for and hunts enemy jungle monsters.

    Each kill or assist on hunted targets completes a hunt and empowers Kindred's basic abilities. The first @f2@ successful hunts increase Kindred's attack range by @f8@. Every @f7@ successful hunts after the first @f2@ increase their attack range by @f9@.

    Attack Range bonus = @f3@
    Dance of Arrows bonus Attack Speed = @f4@%
    Wolf's Frenzy bonus Current Health Damage = @f5@%
    Mounting Dread bonus Missing Health Damage = @f6@%
    Dance of ArrowsKindred has increased bonus attack speed.Source: @SourceName@Lamb's RespiteLiving things inside Lamb's Respite cannot fall below 10% health.Source: @SourceName@Hunter's VigorAt 100 stacks, Kindred's next attack restores health.Source: @SourceName@Wolf's FrenzyWolf is attacking enemies within his territory.Source: @SourceName@Kindred's DomainThis unit is in Kindred's hunting territory, allowing Lamb to attack them from any range within the territory.Source: @SourceName@Wolf's HungerThis unit has been maimed by Wolf. Its Movement Speed is slowed.Source: @SourceName@Kindred's DomainLamb is in Wolf's territory, greatly increasing her attack range against prey within the territory.Source: @SourceName@The Poro KingThe Poro King has come!

    The Poro King absorbs any Poros thrown by the enemy team.
    He will periodically heal nearby allied champions' health and mana.
    Allied champions can feed Poro Snax to the King for various effects.
    Allied champions can use the spell "To the King!" to dash to the Poro King from anywhere on the map.

    ''The Poro King is a legend. A myth. A dream within a dream. He is also standing right next to you.''
    Source: @SourceName@JoustingKled can dash back through his initial target, dealing the same damage.Source: @SourceName@JoustingThis unit is marked for another round of Jousting.Source: @SourceName@JoustingThis unit's movement speed is increased.Source: @SourceName@Cavalry is hereSkaarl is coming!Source: @SourceName@Skaarl, the Cowardly LizardMounted: Skaarl takes damage instead of Kled. When Skaarl's health depletes, Kled dismounts. Bonus health applies to Skaarl only.

    Dismounted: Kled's abilities change. He gains @f3@ movement speed toward enemy champions, but deals 80% damage to enemy champions with his basic attacks.

    Kled restores Skaarl's courage by killing enemy champions and minions and attacking champions, structures, and epic monsters. At 100 courage, Kled remounts with @f2*100@% of Skaarl's health.
    Frayed NervesSkaarl is afraid and cannot restore courage.Source: @SourceName@Bear Trap on a RopeKled has hit this target with a bear trap. Flee before he yanks your champion to him and slows you!Source: @SourceName@Bear Trap on a RopeKled has hit this target with a bear trap. Run away before he yanks you to him and slows you!Source: @SourceName@Mr. Kled's Wild RideAllies get a massive speed boost along the direction of the trail.Source: @SourceName@Kled and SkaarlBest team ever.Source: @SourceName@Chaaaaaaaarge!!!Kled builds a shield while charging.Source: @SourceName@Violent TendenciesKled gains massive attack speed for four attacks. The fourth attack deals more damage.Source: @SourceName@Knight's VowThis unit has pledged loyalty to an ally.
    Damage Redirected: @f1@
    Healing Received: @f2@
    Source: @SourceName@Knight's VowThis unit is protected by the vow of an ally.Source: @SourceName@Bio-Arcane BarrageKog'Maw has increased attack range and his attacks deal a percent of the target's maximum health as magic damage.Source: @SourceName@HungryKog'Maw has recently cast Bio-Arcane Barrage. If he casts it again, he will be slowed and incur health penalties.Source: @SourceName@Caustic ErosionThis target has reduced Armor and Magic Resist.Source: @SourceName@Icathian SurpriseUpon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing @f1@ true damage to surrounding enemies.Icathian SurpriseKog'Maw is about to explode, dealing damage to nearby enemies.Source: @SourceName@Icathian Surprise: RUN!!!RUN AWAY!!!!!!!!!!!!Source: @SourceName@Living ArtilleryKog'Maw's next Living Artillery will cost additional Mana.Source: @SourceName@Living ArtilleryKog'Maw's team has vision of this unit.Source: @SourceName@Void OozeThis unit has reduced movement speed.Source: @SourceName@Ground Slam DebuffThis unit's Attack Speed is reduced.Source: @SourceName@Last WhisperThis unit deals reduced Physical and Magical damage.Source: @SourceName@Ethereal ChainsThis unit must move away from LeBlanc to break the chain and not be disabled.Source: @SourceName@Ethereal ChainsThis unit cannot move.Source: @SourceName@Mimic: Ethereal ChainsThis unit must move away from LeBlanc to break the chain and not be disabled.Source: @SourceName@Mimic: Ethereal ChainsThis unit cannot move.Source: @SourceName@Mimic: DistortionLeBlanc can return to her purple marker.Source: @SourceName@DistortionLeBlanc can return to her yellow marker.Source: @SourceName@FlurryAfter Lee Sin uses an ability, his next two basic attacks gain @f1@% Attack Speed. The first attack restores @f2@ Energy, the second attack restores @f3@.Shield of DaybreakLeona's next melee attack will stun and deal bonus magic damage.Source: @SourceName@Solar BarrierLeona has increased Armor and Magic Resist.Source: @SourceName@IncandescenceLeona's sword is charged with the power of the sun. Her next attack has bonus range and will do bonus magic damage.Source: @SourceName@SunlightYou are marked by Leona. Leona's allies will deal additional magic damage upon striking you.Source: @SourceName@SunlightSpells afflict enemies with Sunlight for @f1@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @f2@ magic damage.Zenith Blade: ImmobilizedThis unit has been immobilized.Source: @SourceName@Leviathan Armor @Stack@Increases health by @f1@.
    At 20 stacks, damage dealt to this champion is reduced by 15%.
    Source: @SourceName@Liandry's TormentThis unit is dealing more damage over time.Source: @SourceName@Lich BaneThis unit will deal bonus damage based on their ability power on its next attack.Source: @SourceName@Lifestealing AttacksThis Wraith's physical attacks steal his target's health.Source: @SourceName@Ionic Spark: ChargingIonic spark is being charged by autoattack.Source: @SourceName@Ionic Spark: ReadyIonic spark is ready to release a chain lightning.Source: @SourceName@Divine BlessingThis unit has @f1@% Critical Strike Chance for a short time or a certain number of attacks.Source: @SourceName@Glacial PathLissandra can teleport to her ice claw.Source: @SourceName@Ice ShardThis unit's Movement Speed is slowed.Source: @SourceName@Frozen TombThis unit is stunned.Source: @SourceName@Frozen TombThis unit is invulnerable and untargetable.Source: @SourceName@Frozen TombThis unit has been slowed.Source: @SourceName@Ring of FrostThis unit is rooted in place.Source: @SourceName@Ashes to AshesThe Pillager's power is tied to Altar states.Source: @SourceName@LightslingerLucian's next basic attack will be a double-shot.Source: @SourceName@LightslingerAfter completing every spell cast, Lucian's next basic attack within 3 seconds will be a double-shot.

    The second shot deals @f1@ damage to enemy champions and structures, and applies on-hit effects. Minions take full damage from the second shot.
    The CullingLucian is shooting while moving.Source: @SourceName@Ardent BlazeLucian has increased Movement Speed.Source: @SourceName@Ardent BlazeThis unit has been marked with Ardent Blaze. Lucian gains Movement Speed for damaging this unit.Source: @SourceName@Pix's ''Assistance''Pix is following this unit, revealing this unit to his allies and being generally annoying.

    Hey! Listen!
    Source: @SourceName@Pix's AssistancePix is following this unit and shielding it from incoming damage. When this unit attacks, Pix will aid this unit instead of Lulu.Source: @SourceName@Pix, Faerie CompanionPix fires a barrage of 3 bolts, dealing @f1@ (+@f2@) magic damage total, at whomever Lulu attacks.

    These bolts are homing but can be blocked by other units.
    Source: @SourceName@GlittertranceThis unit's Movement Speed is heavily reduced but they will recover over time.Source: @SourceName@Wild GrowthThis unit's health is increased and they will periodically slow nearby enemies.Source: @SourceName@Lulu's AssistanceThis unit's attack and movement speed is increased.Source: @SourceName@Lulu's ''Assistance''This unit is pacified and cannot attack or cast spells.

    This unit is also adorable.
    Source: @SourceName@Prismatic ReverieLux is charged with the power of light.Source: @SourceName@Aurora Re-chargeLux is gathering light power...Source: @SourceName@DetonateLux can detonate her Lucent Singularity.Source: @SourceName@IlluminationLux's next normal attack on this target will ignite it for damage.Source: @SourceName@IlluminationDamaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing @f1@ (+@f2@) magic damage. Prismatic SealThis target is bound and is unable to move.Source: @SourceName@Prismatic ReverieThis unit is charged with increased Ability Power.Source: @SourceName@Stardust BarrierThis unit is stealthed.Source: @SourceName@Stardust BarrierThis unit is protected by a damage shield.Source: @SourceName@MaimThis unit will deal bonus damage to minions and monsters every fourth basic attack.Source: @SourceName@MaimThis unit will deal bonus damage to minions and monsters on the next basic attack.Source: @SourceName@TurretTurrets have the following bonuses:

    Can see invisible units
    30% Armor Penetration
    Deals bonus damage to Champions with each consecutive shot
    Magical SightThis ward is revealing the nearby area and can see invisible units.Source: @SourceName@Wit's End (@Stack@)This unit's Magic Resist is lowered by @f1@.Source: @SourceName@Granite Shield CooldownGranite Shield is rebuilding.Source: @SourceName@ThunderclapMalphite's basic attacks deal damage to enemies in a cone.Source: @SourceName@Brutal StrengthMalphite has increased armor.Source: @SourceName@Granite ShieldMalphite summons a shield of rock that absorbs an amount of damage equal to 10% of his maximum Health. If Malphite has not been hit, this effect will recharge after 10 seconds.

    Shield Health: @f1@
    Source: @SourceName@Granite ShieldMalphite is surrounded by a wall of stone, absorbing incoming damage.Source: @SourceName@Granite ShieldAfter not taking damage for @f2@ seconds Malphite summons a shield of rock that absorbs @f1@ (10% of his maximum Health) damage.Malefic VisionsThis unit is taking damage over time; if the target dies while afflicted, the visions pass on to a nearby enemy unit, and Malzahar gains Mana. Voidlings love to attack units experiencing Malefic Visions.Source: @SourceName@Void ShiftMalzahar is immune to crowd control and takes reduced damage. Damage from lane minions is unaffected.Source: @SourceName@Void Shift CooldownVoid Shift is on cooldown. Taking damage from non minions or being crowd controlled resets this cooldown.Source: @SourceName@Void Shift EndingVoid Shift is falling off.Source: @SourceName@Call of the VoidThis unit has been Silenced. It cannot use abilities.Source: @SourceName@Nether GraspThis unit is suppressed.Source: @SourceName@Nether GraspMalzahar is channeling to keep his target suppressed.Source: @SourceName@Zz'Rot SwarmSummons an additional Voidling the next time Void Swarm is cast.Source: @SourceName@Void SwarmNumber of Voidlings that Malzahar can summon.Source: @SourceName@FrenzyThis Voidling has frenzied, increasing its Attack Speed dramatically.Source: @SourceName@Mana BatteryThis unit's next damaging spell will have an additional 100 Ability Power.Source: @SourceName@Mana BreakThis unit's basic attacks remove mana.Source: @SourceName@Mana PotionRestoring Mana every second.Source: @SourceName@Mana Regeneration AuraNearby friendly champions have their Mana Regen increased.Source: @SourceName@Mana RegenerationThis champion's Mana Regen is increased.Source: @SourceName@Mana Barrier ActiveBlitzcrank's Mana Barrier is active, absorbing all damage taken until the shield is broken.Source: @SourceName@Mana BarrierBlitzcrank's Mana Barrier can activate once every 90 seconds when he falls below 20% Health. This creates a Mana Shield equal to 30% of his maximum Mana that lasts up to 10 seconds.Maniacal CloakThis unit is continually restealthing himself, but draining Mana.Source: @SourceName@Sapling TossThis unit is victim to an angry Brush Sapling!Source: @SourceName@Sap MagicMaokai gathers magical energy from the nature around him. Every @f1@ seconds, his next attack uses that energy to heal him for @f5@ +@f2@ (@f3@% of his max Health).

    Each time Maokai casts a spell or is struck by an enemy's spell, Sap Magic's cooldown is reduced by @f4@ seconds.
    Sap ReadyMaokai's next basic attack will heal him.Source: @SourceName@Bramble SmashMaokai is knocking this unit away.Source: @SourceName@Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path.Nature's GraspMaokai's roots have immobilized this unit.Source: @SourceName@Unstable RootsMaokai's roots have immobilized this unit.Source: @SourceName@March of the DamnedNasus is unleashing a torrent of hungry souls at his target.Source: @SourceName@Marksman's RifleThis unit is seen by the enemy team, cannot dodge, and has reduced Armor.Source: @SourceName@MasochismDr. Mundo receives additional Attack Damage.Source: @SourceName@StimulatedDr. Mundo receives additional magic resist.Source: @SourceName@Mastery: Warlord's BloodlustThis unit has recently landed a critical strike, granting them healing and increased attack speed.Source: @SourceName@Spoils of WarUpon killing a minion, the owner and the closest nearby allied champion gain full gold value from that kill.

    This effect requires a nearby allied champion and a charge of Spoils of War.
    Source: @SourceName@Spoils of WarUpon killing a minion, the owner and the closest nearby allied champion gain full gold value from that kill and are healed. Healing is halved if the owner is ranged.

    This effect requires a nearby allied champion and a charge of Spoils of War.
    Source: @SourceName@Mastery: Warlord's BloodlustThis unit's next attack on a champion will send them into a Bloodlust, granting them Life Steal.Source: @SourceName@Mastery: Fresh BloodThis ability is on cooldown.Source: @SourceName@Mastery: Expose WeaknessWeaken damaged enemy champions to take more damage from your allies.Source: @SourceName@Mastery: Thirst for BloodThis unit has increased damage against champions until they earn a kill or assist.Source: @SourceName@Mastery: Bounty HunterThis unit deals increased damage for each unique champion they kill.Source: @SourceName@Mastery: Warlord's BloodlustThis unit has bonus Movement Speed.Source: @SourceName@Mastery: Fervor of BattleAttacking and casting spells stacks Fervor of Battle, causing basic attacks to deal bonus physical damage.Source: @SourceName@Mastery: Deathfire TouchDamaging abilities burn their targets with Deathfire, dealing additional magic damage over time.Source: @SourceName@Mastery: ExplorerThis unit has increased movement speed in brush and river.Source: @SourceName@Mastery: SiegemasterThis unit has increased Armor and Magic Resist while near any turret, living or dead.Source: @SourceName@Mastery: PerseveranceThis unit has increased health regeneration while near death.Source: @SourceName@Mastery: FearlessThis unit has increased resistances.Source: @SourceName@Mastery: FearlessThis ability is on cooldown.Source: @SourceName@Mastery: Grasp of the UndyingThis unit's next basic attack against an enemy champion will recover Health and deal bonus damage.Source: @SourceName@Mastery: Grasp of the UndyingEvery 4 seconds in combat, the next basic attack steals life equal to a percentage of the attacker's max health.Source: @SourceName@Mastery: Courage of the ColossusThis ability is on cooldown.Source: @SourceName@Mastery: Courage of the ColossusThis unit has been shielded.Source: @SourceName@Mastery: Stoneborn PactThis unit is branded by a recent movement impairing effect, causing enemy champions who attack it to be healed over time.Source: @SourceName@Mastery: WandererThis unit has increased movement speed while out of combat.Source: @SourceName@Mastery: Expose WeaknessThis unit takes increased damage from all enemy champions, except the one who applied this debuff.Source: @SourceName@Mastery: Greenfather's GiftThis unit's next damaging attack or ability will deal bonus damage.Source: @SourceName@Mastery: Greenfather's GiftThis ability is on cooldown.Source: @SourceName@Mastery: Black Mist's CurseThis ability is on cooldown.Source: @SourceName@Mastery: Black Mist's CurseThis unit is about to be dealt damage based on their missing health.Source: @SourceName@Mastery: Thunderlord's DecreeHitting the same champion with 3 damaging spells or basic attacks summons a lightning strike which deals magic damage to all enemies near the target.Source: @SourceName@Mastery: Strength Of The AgesThis unit has permanently increased Health.Source: @SourceName@Mastery: Deathfire TouchThis unit is burning with Deathfire and taking periodic magic damage.Source: @SourceName@Mastery: FeastThis unit has recently feasted.Source: @SourceName@Mastery: Windspeaker's BlessingThis unit has increased resistances.Source: @SourceName@Double StrikeEvery 4th consecutive basic attack, Master Yi strikes twice. The second strike deals 50% damage.Mastery: Thunderlord's DecreeThis ability is on cooldown.Source: @SourceName@Mastery: Bladed ArmorThis unit is bleeding and is taking damage over time.Source: @SourceName@Mastery: Fervor of BattleThis unit's Attack Damage increases with each basic attack against an enemy champion.Source: @SourceName@Mastery: BanditThis unit has recently picked an enemy's pocket and cannot do it to that enemy again.
    Gold Earned: @f1@
    Source: @SourceName@Mastery: Stormraider's SurgeThis unit has recently dealt massive damage to a target and has increased Movement Speed and Slow Resistance.Source: @SourceName@Mastery: Stormraider's SurgeThis ability is on cooldown.Source: @SourceName@Mastery: Grasp of the UndyingThis unit is building up while in combat. When fully charged, their next basic attack against an enemy champion saps Health from the opponent.Source: @SourceName@Mastery: Stoneborn PactThis unit is healing over time from attacking an enemy champion whose movement was recently impaired.Source: @SourceName@EnragedThis unit has increased Attack Damage, Life Steal, and Spell Vamp until exiting combat.Source: @SourceName@MeditatingMaster Yi is recovering his Health, reducing incoming damage, charging Double Strike and pausing the duration of Wuju Style and Highlander.Source: @SourceName@Mega AdhesiveThis unit is being slowed greatly and grounded while standing in the Mega Adhesive.Source: @SourceName@StuckThis Unit is rooted.Source: @SourceName@Soul Engorgement @Stack@Increases Ability Power by @f1@.
    At 20 stacks, this unit's cooldowns are reduced by 15%.
    Source: @SourceName@MindreamThis unit is being dealt Magical Damage over time.Source: @SourceName@The Eye of BaronRift Herald is vulnerable to an attack from behind.Source: @SourceName@DEBUG BUFF ONLY - Minion Tower Pushing statsLevel advantage: @f1@
    Bonus damage to minions: @f2@%
    Bonus DR vs minions: @f3@
    Source: @SourceName@Strut CooldownMiss Fortune has taken damage and Strut is on cooldown.Source: @SourceName@Bullet Time Miss Fortune is unloading a flurry of bullets!Source: @SourceName@Love Tap Miss Fortune's basic attacks deal @f1@ bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions.Love Tapped Miss Fortune's latest victim.Source: @SourceName@StrutMiss Fortune has increased Movement Speed until she is hit in combat.Source: @SourceName@Guns Blazing Miss Fortune has increased Attack Speed.Source: @SourceName@Missile Barrage Ammo @Stack@Corki can use his Missile Barrage.Source: @SourceName@MissileBarrageCheck2MissileBarrageCheck2Source: @SourceName@Reloading BarrageMissile Barrage is reloading.Source: @SourceName@Mobility ReducedBonus movement speed reduced while in combatSource: @SourceName@Molten ShieldThis unit takes percentage reduce damage from physical and magic damage.Source: @SourceName@Tibbers Molten Shield SpeedTibbers has a decaying speed boost.Source: @SourceName@DecoyWukong is Invisible and can only be revealed by nearby enemy Turrets.Source: @SourceName@Crushing BlowWukong's next attack will deal bonus damage, gain range, and reduce the Armor of his target.Source: @SourceName@Crushing BlowThis unit's Armor has been reduced.Source: @SourceName@Nimbus SpeedWukong has increased Attack Speed.Source: @SourceName@Stone SkinArmor and Magic Resist are increased by @f1@ for each nearby enemy champion.CycloneThis unit has increased Movement Speed and will damage and knockup nearby enemies.Source: @SourceName@Bountiful TreasureThis unit has accumulated its maximum experience and gold reward.Source: @SourceName@Accumulating TreasureThis monster's experience and gold rewards are growing over time.Source: @SourceName@Children of the GraveThis unit is taking damage each second, and Mordekaiser is healed for the amount of damage dealt.Source: @SourceName@Dragon ForceIf Mordekaiser's team kills this unit, he will gain control over it.Source: @SourceName@The PrisonerThis unit is under the command of Mordekaiser.Source: @SourceName@Children of the Grave BuffMordekaiser has taken control of an enemy's spirit, gaining 25% of their bonus health (@f3@) and 30% of their Ability Power (@f2@).Source: @SourceName@Harvester of SorrowCoats an ally in magnetic metal, increasing each unit's movement speed toward one another. While near one another, the metal swirls violently dealing damage per second to enemies.Source: @SourceName@Iron ManMordekaiser's abilities cost health, but he converts @f2@% of the magic damage they deal into a temporary shield.

  • Maximum shield is @f1@% of maximum health.
    The shield decays by 1.5% of base health per second when above 25% shield.
    Shield conversion is halved against minions.
  • Mace of SpadesMordekaiser's next three attacks deal escalating bonus damage.Source: @SourceName@Executioner's MarkThis unit is being damaged over time.Source: @SourceName@Knocked AirborneThis unit is knocked airborne.Source: @SourceName@Move QuickTeemo moves very quickly until he takes damage from a turret or champion.Source: @SourceName@Move Quick CooldownTeemo has taken damage and is not moving quickly.Source: @SourceName@Move QuickTeemo scampers around, gaining extreme Movement Speed for a short time.Source: @SourceName@Knocked AwayThis unit is knocked airborne.Source: @SourceName@MuramanaYour basic attacks and single target spells cost Mana and apply bonus physical damage.Source: @SourceName@Mana CurseYou are taking periodic physical damage.Source: @SourceName@Blood Tribute @Stack@Increases damage by @Effect1Amount@.
    At @Effect4Amount@ stacks, this champion's Movement Speed is increased by @Effect5Amount*100@%.
    Source: @SourceName@Proving Grounds AuraThis unit has:
    Increased Mana Regeneration
    Gains Experience Passively
    50% Reduced Healing Effects On Allies
    Source: @SourceName@Mushrooms StoredTeemo forages for mushrooms used in his Noxious Trap.Source: @SourceName@Tidecaller's BlessingThis unit is slowed.Source: @SourceName@Tidecaller's BlessingThis unit's attacks deal bonus magic damage and apply a slow to the target for a short duration.Source: @SourceName@Surging TidesThis unit has increased Movement Speed for a short duration.Source: @SourceName@Aqua PrisonThis unit is stunned for a short period.Source: @SourceName@Tidal WaveThis unit has been slowed massively.Source: @SourceName@Nashor's PotencyHarnessing the magical essence of Baron Nashor, your Ability Power is increased by 35 for 5 seconds.Source: @SourceName@Spirit Fire: Armor DebuffThis unit has reduced Armor.Source: @SourceName@Siphoning StrikeWhen Nasus's Siphoning Strike slays a unit, its damage permanently increases.

    Current bonus damage: @f1@
    Source: @SourceName@Fury of the SandsWhile in this form Nasus has bonus Health, damages nearby enemies, has reduced Siphoning Strike cooldown, and gains bonus Armor and Magic Resistance (currently +@f1@ bonus).Source: @SourceName@WitherThis unit's Movement and Attack Speeds are becoming increasingly slowed over time.Source: @SourceName@Dragged AwayThis unit has been struck by Nautilus' anchor and cannot move.Source: @SourceName@Depth Charge TargetThis unit has been targetted by Nautilus' Depth Charge ability and is being chased by explosions.

    Staying away from this unit would probably be a good idea.
    Source: @SourceName@Depth ChargeThis unit has been struck by Nautilus and has been knocked into the air and stunned.Source: @SourceName@Dragged AwayThis unit is has been struck by Nautilus' anchor and cannot move.Source: @SourceName@Depth ChargeThis unit has been struck by Nautilus and has been knocked into the air briefly.Source: @SourceName@Staggering BlowNautilus' first basic attack against a target deals @f1@ physical damage and roots for @f2@ seconds.

    This effect cannot trigger on the same target more than once every @f3@ seconds.
    GroundedThis unit is immune to Nautilus' Staggering Blow for a short time.Source: @SourceName@Staggering BlowThis unit has been hit by Nautilus' Staggering Blow and cannot move for a short time.Source: @SourceName@WrathNautilus is shielded from incoming damage and his attacks apply a damage over time effect to nearby enemies.Source: @SourceName@Splishy SplashyThis unit's movement speed is reduced but will gradually return to normal.Source: @SourceName@Pain of WrathThis unit is taking damage over time.Source: @SourceName@Near SightedThis unit has reduced sight radius and cannot see his allies.Source: @SourceName@PassiveNeeko can disguise herself to look like an ally champion. Casting an offensive spell or taking damage from a champion or monster breaks the disguise.(@f2@ sec. cooldown)Source: @SourceName@Heal EmbargoDirect healing effects are currently only @Counter@% effective.
    Heal effectiveness will increase gradually over the course of the game.

    ''And so it was decreed by Urf, the greatest of us, that lane sustain was to be less oppressive.'' -from Chapter 3 of ''Mantras of the Manatees''
    Source: Urf, the ManateeShield OverloadThis unit has a shield that can't handle the sheer amount of awesome.
    Non-ultimate shields cast by this unit have stat scaling (bonus shield strength from AD/AP/Health) reduced by @f1@%.
    Source: Don't Worry Shields Are Still AwesomeNether BladeKassadin's basic attacks deal bonus magic damage.Source: @SourceName@Charged Nether BladeKassadin's next basic attack deals bonus magic damage and restores Mana.Source: @SourceName@Adrenaline RushDr. Mundo regenerates @f1@ health every 5 seconds (1.5% of max health).SalvationNEXUSBLITZ_SorakaBot gains 70% bonus Movement Speed when moving towards ally Champions who are below 40% Health. (Allies must be within 2500 range of NEXUSBLITZ_SorakaBot)EquinoxThis unit is silenced.Source: Soraka BotEquinoxThis unit is rooted and cannot move.Source: Soraka BotSalvationSoraka Bot has increased Movement Speed.Source: Soraka BotStarcallThis unit is slowed.Source: Soraka BotRejuvenationThis unit is recovering health and has increased movement speed.Source: Soraka BotAstral InfusionThis unit has increased Armor.Source: @SourceName@Being TrackedNidalee retains vision of all enemies she is Hunting.Source: @SourceName@ProwlMoving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

    Damaging champions or monsters with Javelin Toss or Bushwhack causes her to Hunt these targets for 4 seconds, granting True Sight of them and Prowl's increased Movement Speed toward them. Additionally, her next Takedown or Pounce are enhanced against the Hunted target.
    HuntedThis unit is being Hunted by Nidalee and is seen by Nidalee and her allies.Source: @SourceName@HuntingNidalee has increased Movement Speed toward Hunted champions.Source: @SourceName@NimbleNidalee has greatly increased Movement Speed.Source: @SourceName@Doom AmumuDoom Amumu's Despair has started making everything near him sad too. So very sad. All allied units within range of Doom Amumu cry in sympathy with him. His Curse of the Sad Mummy now also reaches further.Source: @SourceName@Doom AnnieDoom Annie can set alight nearby enemy towers and burn everything. She also brought her bear Tibbers. Have you seen him?Source: @SourceName@Definitely Not Doom BlitzcrankDoom Blitzcrank has powered up all his systems, giving him extra Rocket Grabs, a gigantic Mana Barrier and Static Field, and a Power Fist that knocks multiple enemies into the air. But it's definitely not him, so don't worry.Source: @SourceName@Doom of the Burning VengeanceIn addition to bonus stats, Doom Brand also:
    Creates multiple Pillars of Flame around targets
    Is on fire
    Looks mean
    Source: TeemoDoom Cho'GathDoom Cho'Gath grows in power as he grows in size. As he gains stacks of Feast, his Rupture and Feral Scream grow larger.Source: @SourceName@Doom EzrealDoom Ezreal's abilities have been fragmented into multiple energy waves.Source: @SourceName@Doom FiddlesticksDoom Fiddlesticks' abilities have fragmented to become even more terrifying, and the his ghosts could be anywhere nearby where you have no vision, waiting to Crowstorm from the darkness.Source: @SourceName@Doom GalioDoom Galio's Resolute Smite and Righteous Gust have fragmented, and he will periodically create taunt zones next to nearby enemy champions.Source: @SourceName@Doom of the Revered InventorIn addition to bonus stats, Doom Heimerdinger also:
    Passively spawns H-28G Evolution Turrets near him
    Causes H-28G Evolution Turrets to shoot in multiple directions
    Changes Hextech Micro-Rockets to return along their trajectories
    Modifies CH-2 Electron Storm Grenades to fragment on detonation
    Is smarter than you are
    Source: TeemoDoom of the Radiant DawnIn addition to bonus stats, Doom Leona also:
    Shields nearby minions with Eclipse when cast
    Passively generates Eclipses near her
    Calls down massive Solar Flares
    Praises the sun
    Source: TeemoDoom of the Fae SorceressIn addition to bonus stats, Doom Lulu also:
    Places up to five additional Pix, Faerie Companions on nearby allies
    Causes all nearby Pixes to randomly cast Whimsy when she does
    Makes all nearby allied champions grow when Wild Growth is cast
    Knows what colors taste like
    Source: TeemoDoom LuxDoom Lux's abilities have been fragmented into multiple light beams.Source: @SourceName@Doom MalzaharDoom Malzahar's abilities have fragmented, and he's brought extra voidlings with him from the void.Source: @SourceName@Doom WukongDoom Wukong's Nimbus Strike creates additional clones which knock enemies into the air when disappearing. His Cyclone also summons Decoys that spin alongside him.Source: @SourceName@Doom MorganaDoom Morgana's Dark Binding has fragmented and also added to her Tormented Soil.Source: @SourceName@Bonus Doom: Twilight ShroudThis champion creates a smoke cloud in an area for a short time. While within the cloud, this champion is stealthed and gains bonus armor and magic resistance. Attacking or using abilities will reveal them briefly. Enemies inside the smoke are slowed.Source: @SourceName@Curse: Devilish DuplicatesThis Bot will disguise itself as Little Devil Teemo as long as it hasn't taken Champion damage for 2 seconds.Source: TeemoCurse: Devilish DuplicatesI wonder who this could be...Source: Definitely Not @SourceName@Bonus Doom: Aegis ProtectionAfter auto-attacking or using an ability 4 times, this champion will block the next incoming turret attack or basic attack from an enemy champion, siege minion or large monster.Source: @SourceName@Bonus Doom: HallucinateWhenever this champion is below 40% health, they create a clone of themselves, which explodes when dying dealing magic damage to nearby enemies.Source: @SourceName@Bonus Doom: HallucinateThis champion has recently created a clone of themselves and cannot do so again for a short time.Source: @SourceName@Curse: Singed (Poison Trail)This Bot is leaving a noxious cloud behind itself. Enemies that touch it will be poisoned, taking magic damage over time.Source: TeemoBonus Doom: Blood ScentThis champion reveals enemy champions within range with less than 50% health.Source: @SourceName@Bonus Doom: Blood ScentThis unit has been detected by a Doom Bot, all enemy champions have vision of this unit.Source: @SourceName@Doom of the Yordle GunnerIn addition to bonus stats, Doom Tristana also:
    Simultaneously attacks two targets
    Passively adds Explosive Charges to minions hit
    Knocks back enemies when she lands a Rocket Jump
    Has greatly increased knockback radius on Buster Shot
    Trains dragons in her spare time
    Source: TeemoDoom of the Spirit WalkerIn addition to bonus stats, Doom Udyr also:
    Periodically marks jungle camps as claimed
    Summons unkilled monsters from claimed camps into lane after a delay
    Guards spirits or whatever
    Source: TeemoDoom VeigarDoom Veigar calls down a ring of Dark Matter around himself periodically and his abilities fragment on minions.Source: @SourceName@Doom of the UnforgivenIn addition to bonus stats, Doom Yasuo also:
    Creates whirlwinds when Resolve expires and is faster when near death
    Has increased Sweeping Blade range and lower per target cooldown
    Creates clones that use Last Breath when faraway enemies are Airborne
    Is sometimes a robot and sometimes a cowboy but never a robot cowboy
    Source: TeemoDoom of the Shepherd of SoulsIn addition to bonus stats, Doom Yorick also:
    Constantly raises hordes of Mist Walkers to fight alongside him
    Plays guitar
    Has a last name
    Source: TeemoDoom ZiggsDoom Ziggs' Mega Inferno Bomb has fragmented, and his bombs have started rolling around, chasing enemy champions.Source: @SourceName@NimblenessYour champion's Movement Speed is increased by 10%.Source: @SourceName@Duskbringer: HastedNocturne has increased Movement Speed and Bonus Attack Damage, and can move through units while on the Dusk Trail.Source: @SourceName@Duskbringer: Dusk TrailThis unit is leaving behind a Dusk Trail, empowering Nocturne while he is on it.Source: @SourceName@ParanoiaNocturne moves quickly to pursue his terrified opponent.Source: @SourceName@ParanoiaNocturne may activate Paranoia to charge at a nearby enemy.Source: @SourceName@ParanoiaThis unit has reduced sight radius and cannot see their allies.Source: @SourceName@Shroud of Darkness: BoostNocturne has increased Attack Speed.Source: @SourceName@Shroud of Darkness: ShieldNocturne will block the next incoming enemy ability.Source: @SourceName@Unspeakable HorrorThis unit is taking damage and will be terrified soon.Source: @SourceName@Non-CorporealThis unit takes reduced damage from physical attacks.Source: @SourceName@Noxious TrapThis trap will detonate if an enemy steps on it, poisoning nearby enemies.Source: @SourceName@Noxious TrapThis unit was poisoned by a mushroom and is taking damage.Source: @SourceName@Null SphereThis unit has a shield that absorbs magic damage.Source: @SourceName@FrozedThis unit has been rooted in place by Nunu's snow magic.Source: @SourceName@Snowball BarrageThis unit will root nearby enemies marked with Snowbound at the end of its spell.Source: @SourceName@SnowboundThis unit has been marked by Nunu and will be rooted by Willump if close enough when his spell ends.Source: @SourceName@Call of the FreljordThis unit has increased Attack Speed and Movement Speed.Source: @SourceName@Call of the FreljordDealing damage to enemy champions, large monsters, or structures grants Willump and his ally nearby with the highest attack speed Call of the Freljord, increasing their attack speed by @f2@% and movement speed by @f1@% for 4 seconds.

    While Nunu & Willump are under the effects of Call of the Freljord, their basic attacks cleave for @f3@ damage.

    The duration stacks but the effect can only occur once every 10 seconds per target.
    ChilledThis unit's Movement Speed is slowed.Source: @SourceName@Biggest Snowball Ever!This unit is rolling the biggest snowball EVER!Source: @SourceName@Biggest Snowball Ever!This unit has been knocked up by Nunu's Biggest Snowball Ever!Source: @SourceName@Biggest Snowball Ever!This unit has been slowed by Nunu's Biggest Snowball Ever!Source: @SourceName@Strategic Buff of Strategistic Strategery+100% Mana and Energy consumption
    +200% Cooldown Inflation on Abilities, Activated Items, and Summoner Spells
    +50% Anti-Tenacity
    +225 Movement Speed Reduction
    +200% Delay between basic attacks
    Critical strikes deal 50% of total attack damage
    This unit deals critical strikes on 150% of its attacks
    Protection against superfluous decisiveness
    This unit is vulnerable to consequences
    Source: Look Before You LeapBlood PursuitThis unit has increased Attack Speed and Lethality.Source: @SourceName@EntropyAll of this unit's standard attacks will slow enemies Movement Speed by 30% and deal 80 true damage over 2.5 seconds.Source: @SourceName@RevealedThis unit can be seen by the enemy team.Source: @SourceName@Soul AnchorInstantly revives your champion at your team's Summoner Platform and increases their Movement Speed for a short duration.Source: @SourceName@Odyn's VeilThis unit takes 10% reduced magic damage and has @f1@ stored magical energy.Source: @SourceName@CorrosionThe monsters' Ora-infused attacks are wearing away at our protective gear!EnragedThis monster is fully powered up and dealing tons of damage!EliteYou stare in awe at the size of this absolute unit. It must have absorbed an unusual amount of Ora!ImpaledThey're paralyzed and being dragged around! We have to knock that monster out!Aureate ShieldThis unit is inside a shield generated by a Rhinodon. It will be protected from damage coming from outside the shield.Source: @SourceName@One For All
    Gain four identical copies of yourself.
    +40% Summoner Spell CDR
    +@f1@ movement speed out of combat. {{ Buff_OFAPlayerBuff_DamageDealtModified_@f10@ }}{{ Buff_OFAPlayerBuff_DamageTakenModified_@f11@ }}{{ Buff_OFAPlayerBuff_ShieldModified_@f12@ }}{{ Buff_OFAPlayerBuff_HealModified_@f13@ }}{{ Buff_OFAPlayerBuff_MSModified_@f16@ }}

    Source: @SourceName@Berserker RageOlaf's Attack Speed is increased by 1% for each 1% of his Health he is missing. Vicious StrikesOlaf's Attack Speed is increased, he has increased Life Steal and he has increased healing from all sources based on how much Health he is missing.Source: @SourceName@RagnarokOlaf is immune to disables and has increased Attack Damage.Source: @SourceName@Reckless Swing DebuffOlaf takes 20% increased damage.Source: @SourceName@On The HuntThis unit's Movement Speed is increased.Source: @SourceName@Magical SightThis unit can see invisible units.Source: @SourceName@Static PushThis unit's Movement Speed is increased.Source: @SourceName@Static ClingThis unit's Movement Speed is decreased.Source: @SourceName@Watchful GuardianThis champion is being watched over by the Ball, gaining additional defenses.Source: @SourceName@The BallOrianna currently possesses the Ball.Source: @SourceName@Command: ProtectThis champion is shielded from damage.Source: @SourceName@ShockedThis unit is knocked airborne.Source: @SourceName@Searing ChargeThis unit has been knocked up.Source: @SourceName@Ornn is able to upgrade an ally's item!Source: @SourceName@Living ForgeOrnn can spend gold to forge non-consumable items anywhere on the map.

    Additional upgrades for some items are available in the shop for Ornn and his team to purchase.

    Ornn can smith items directly from his forge menu or the shop.
    Living ForgeOrnn's masterwork items are available to purchase!Source: @SourceName@Volcanic RuptureThis unit has reduced Movement Speed.Source: @SourceName@Call of the Forge GodThis unit has been knocked up.Source: @SourceName@BrittleThis unit is Brittle. The next disabling effect will be extended and deal bonus damage!Source: @SourceName@Bellows BreathOrnn has shielded himself.Source: @SourceName@OverdriveBlitzcrank has dramatically increased Movement and Attack Speed.Source: @SourceName@UnderdriveBlitzcrank has dramatically slowed Movement Speed.Source: @SourceName@BulwarkThis turret has bonus Armor and Magic Resistance based on the number of nearby enemy champions.Source: @SourceName@Pendant of Zephiris+25 Armor / +30 Magic Resist.Source: @SourceName@Transmutative Cadence: ChaosTransmutative Cadence: OrderUnder Orders!This unit is being ordered about by a champion.Source: NonePhosphorus BombThis unit is being revealed.Source: @SourceName@Blue CardTwisted Fate's next attack will deal bonus damage and restore Mana.Source: @SourceName@Gold CardTwisted Fate's next attack will deal bonus damage and stun the target.Source: @SourceName@Red CardTwisted Fate's next attack will deal bonus damage and slow enemies in an area.Source: @SourceName@Pick A CardTwisted Fate is shuffling the deck, looking for a card.Source: @SourceName@Scryer's Dandelion PollenThis unit is covered in pollen, granting True Sight of it to the enemy. The duration is reduced for champions.Source: @SourceName@PoisonedThis unit is poisoned, and is taking damage over time.Source: @SourceName@Poison TrailSinged is releasing poisonous gas.Source: @SourceName@Iron AmbassadorPoppy throws her buckler on her next basic attack, gaining @f6@ range and @f5@ bonus magic damage (@f1@ second cooldown).

    The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs @f4@ (@f2@% of her max Health) damage for @f3@ seconds. Enemies can step on the buckler to destroy it.

    The buckler automatically returns to Poppy if the attack kills the target.
    Sending a MessagePoppy will throw her shield with her next basic attack.Source: @SourceName@ShieldedPoppy will block incoming damage.Source: @SourceName@HammeredThis unit is slowed.Source: @SourceName@On the BackswingPoppy is channeling a huge knockback strike.Source: @SourceName@Forget ItGoing, going... gone!Source: @SourceName@Stubborn to a FaultPoppy has double Armor and Magic Resist from Steadfast Presence.Source: @SourceName@Steadfast PresencePoppy moves faster and will stop enemy dashes near her.Source: @SourceName@Frosted SnaxThe Poro King is shooting out ice missiles which will deal magic damage on impact.Source: @SourceName@Super Spicy SnaxThe Poro King is breathing fire that deals true damage to all units and turrets it hits.Source: @SourceName@Espresso SnaxThe Poro King is jumping, knocking enemies away and granting himself a decaying shield.Source: @SourceName@Espresso Snax: KnockbackThe Poro King's jump has knocked you away!Source: @SourceName@Espresso Snax: ShieldThe Poro King has granted himself a large, decaying shield.Source: @SourceName@Rainbow Snax Party Pack!The Poro King is shooting out Snax that attract Poros, which will dash towards him, knocking enemies along with them.Source: @SourceName@Rainbow Snax Party Pack! - ImmuneThis champion was recently tackled by a Poro and cannot be immediately hit again.Source: @SourceName@Rainbow Snax Party Pack! - KnockbackA stampeding Poro has knocked you towards the King.Source: @SourceName@Poro DashThis champion has recently hit another unit with a Poro and can Poro Dash to it.Source: @SourceName@Potion of RougeThis unit has temporarily increased Adaptive Force.Source: @SourceName@AggressionNidalee has leapt to a Hunted target, increasing her defenses temporarily.Source: @SourceName@PowerballRammus is accelerating and on impact he will slow and knock back enemies around him.Source: @SourceName@Powerball SlowThis unit is slowed.Source: @SourceName@Powerball StunThis unit is stunned.Source: @SourceName@Power FistBlitzcrank's next attack will deal double damage and knock the enemy airborne.Source: @SourceName@Power FistThis unit is airborne.Source: @SourceName@PoxThis unit takes more damage for each stack of Pox from enemies with Pox Arcana.Source: @SourceName@PreservationThis unit has bonus Health. This bonus persists through death.Source: @SourceName@Primal SurgeThis unit's Attack Speed is increased by @f1@%. Source: @SourceName@Leeching BleedThis unit is suffering damage every second. The attacker is healing for damage every second.Source: @SourceName@Titanic HydraThis unit's next attack will deal additional damage in a cone.Source: @SourceName@Sterak's FuryThis unit has increased size and tenacity.Source: @SourceName@EnragingDisplaying the amount of damage taken by this unit within the last 5 seconds.Source: @SourceName@Elusive VTakes increased damage while this unit is not stunned or rooted.Source: Monster PassiveOverchargeThe power of the Augmentation Fragments courses through you!
  • +30% Cooldown Reduction
    +30% max Cooldown Reduction
    +60% Movement Speed
    Incoming damage instead slows you
    Reset all your cooldowns on champion kill
  • Source: Augmentation FragmentsAugmentation HunterShipments of valuable Augmentation Fragments are vulnerable while in transit! Intercept 5 of them to Overcharge your team for a short time, gaining immense power. Your spell damage is increased by 50%Source: Substructure ZeroRevealedYou've been spotted! You're visible to the other team while in this area.Source: Intrusion Detection ZoneAura of ForceThis unit has 35 bonus Armor and 18 bonus Damage.Source: @SourceName@PromotedThis unit has been promoted to an anti Turret cannon. It has massive bonuses to its stats and grants the gold for its kills to the caster.Source: @SourceName@PropelledThis unit has been tossed into the air.Source: @SourceName@ProwlNidalee has increased Movement Speed in brush, further increased toward enemy champions she can see.Source: @SourceName@PulverizeThis unit is knocked up.Source: @SourceName@PillagedThis unit has 30% reduced attack speed.Source: @SourceName@Frenzying TauntThis unit's Attack Speed is increased.Source: @SourceName@Mark of the Puppet MasterThis unit can't be slowed by Puppeteer, but can be pulled.Source: @SourceName@SlowedThis unit is moving slower.Source: @SourceName@Gift of the Drowned OnesIf Pyke cannot be seen by enemies, he will rapidly regenerate @f2@% of damage he has recently taken from champions, up to @f3@.

    Additionally, Pyke converts all extra Maximum Health from any source into Attack Damage instead. (1 AD per @f4@ Health - Currently: @f1@)
    Pyromania (@Stack@)Annie is charging her spells. Her next spell will stun when she has charged 4 times.Source: @SourceName@PyromaniaEvery 4 spell casts, the next offensive spell will stun its targets for @f1@ seconds.Pyromania (@Stack@)Every 4 spell casts, the next offensive ability will stun its targets.Source: @SourceName@PyromaniaEvery 4 spell casts, the next offensive ability will stun its targets.Source: @SourceName@VaultQuinn has massively slowed this unit.Source: @SourceName@HarrierEvery @f1@ seconds, Valor marks a nearby enemy as Vulnerable, revealing it for 4 seconds. Quinn's next attack on the target deals @f2@ (+@f3@) (@f4@% of her Attack Damage) physical damage.

    Harrier's cooldown is reduced by Critical Strike Chance.
    Harrier SpeedAttacking a target with Harrier has granted Quinn temporary Movement Speed and Attack Speed.Source: @SourceName@Blinding AssaultQuinn has reduced this unit's vision radius and removed its shared ally vision temporarily. If the unit is not a champion, it instead is rendered unable to attack temporarily.Source: @SourceName@HarrierValor has marked this target as Vulnerable, revealing it and increasing the damage of Quinn's next attack against it.Source: @SourceName@Heightened SensesValor has revealed this unit.Source: @SourceName@Rageblade @Stack@This unit has increased Attack Speed.Source: @SourceName@EnrageThis unit has increased Attack Speed, Life Steal and Spell Vamp until they exit combat.Source: @SourceName@Battle DanceRakan may cast Battle Dance again at no cost.Source: @SourceName@Battle DanceRakan has granted this unit a shield.Source: @SourceName@Fey FeathersEvery @f3@ seconds, Rakan gains a @f1@ (+@f2@) health shield. Rakan's basic attacks and spells on enemy champions reduce this cooldown by 1 second.

    Lover's Leap - Xayah and Rakan can recall together.
    Fey FeathersRakan periodically gains a shield.Source: @SourceName@Gleaming QuillRakan is about to heal himself and nearby allies.Source: @SourceName@The QuicknessRakan gains movement speed and charms all enemies he touches.

    'I will walk in. I will dance. They will party.'
    Source: @SourceName@The QuicknessRakan has charmed this unit.Source: @SourceName@RallyThis unit has increased Attack Damage.Source: @SourceName@RallyThis unit has increased Attack Damage and Ability Power.Source: @SourceName@Rally AuraNearby allied champions have increased Attack Damage. Source: @SourceName@Rally AuraNearby allied champions have increased Attack Damage and Ability Power.Source: @SourceName@Rapid FireTristana's Attack Speed is greatly increased.Source: @SourceName@Hextech MunitionsHextech Shrapnel Shells
    @f4*100@% of Corki's basic attack damage is converted into magic damage.

    The Package
    After an initial @f3@ minutes, The Package arrives near the fountain. Once picked up, The Package lasts for up to 60 seconds, granting @f2@% out of combat Movement Speed and upgrading Valkyrie into Special Delivery.

    The Package reloads @f1@ minutes after being dropped off by Corki.
    Razor SharpIf spotted by an enemy ward, this unit will be alerted and given Magical Sight.Razzle's PrideAbsorbs the next @f1@ damage taken.Source: @SourceName@Ready to TantrumAmumu can activate Tantrum to deal damage to surrounding enemies.Source: @SourceName@Monsoon Janna has conjured a magical storm, healing nearby allies every second. Source: @SourceName@RebirthAnivia reverted to an egg and will soon be reborn!Source: @SourceName@RebirthUpon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving @f1@ Armor and Magic Resist. If she survives for 6 seconds, she is reborn.

    Rebirth has a @f2@ second cooldown.
    Egg TimerAnivia was recently reborn and must regain her strength. Source: @SourceName@RebirthUpon taking fatal damage, Anivia will revert to an egg, receiving @f1@ Armor and Magic Resist for 6 seconds.Source: @SourceName@RecallThis unit is teleporting home.Source: @SourceName@Regeneration SigilWhen this unit dies, it restores an increasing amount of Health and Mana to its killer, based on how much Health and Mana are missing.Source: @SourceName@Regeneration RuneRestoring Health every second (champions that are more wounded heal for more).Source: @SourceName@ReinforceThis structure's Armor is slightly increased.Source: @SourceName@Rejuvenation PotionRestoring Health and Mana every second.Source: @SourceName@Tunnel On Cooldown Rek'Sai's Tunnel is on cooldown.Source: @SourceName@Tunnel Ready Rek'Sai may cast Tunnel.Source: @SourceName@Un-burrow This unit is immune to Rek'Sai's Un-burrow for a short time.Source: @SourceName@Fury of the Xer'SaiWhile Rek'Sai is un-burrowed, her basic attacks and spells generate 25 Fury.

    Burrowing consumes Fury over 3 seconds to restore up to @f2@ Health.
    Fury of the Xer'Sai Rek'Sai is regenerating Health.Source: @SourceName@Queen's Wrath Rek'Sai's next 3 basic attacks deal bonus Physical Damage to all nearby enemies.Source: @SourceName@Prey Seeker This unit is revealed to Rek'Sai's team.Source: @SourceName@Marked as PreyRek'Sai can Void Rush this unit.Source: @SourceName@Relentless AssaultJax's physical attacks increase in speed with every attack, and every third consecutive hit will do bonus damage.Source: @SourceName@The ChampJax has increased Armor and Magic Resist.Source: @SourceName@Relentless AssaultEach of Jax's basic attacks hits faster than the last.Source: @SourceName@Totem Trinket WardThis ward is revealing the nearby area.Source: @SourceName@Rending ShotThis unit is bleeding, taking damage each second and moving more slowly.Source: @SourceName@FuryRenekton has enough Fury for an empowered attack.Source: @SourceName@Ruthless PredatorRenekton's next attack will hit multiple times and stun his target.Source: @SourceName@Reign of AngerRenekton gains 5 Fury per attack. Having 50 Fury or more empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 4 Fury every second.

    If Renekton has less than 50% Health, Fury gain is increased by 50%.
    DiceRenekton can dash again to a location, dealing physical damage to enemies struck along his path.Source: @SourceName@Armor ReductionThis unit's Armor has been reduced by an empowered Slice and Dice.Source: @SourceName@Form of the TyrantRenekton has bonus Health and gains Fury periodically. Nearby enemies take magic damage per second.Source: @SourceName@Renewal ShellThis unit has increased Health Regen.Source: @SourceName@Bola SlowThis unit is slowed.Source: @SourceName@Bola RootThis unit is rooted.Source: @SourceName@Unseen PredatorWhile in brush, Rengar leaps at his target with his basic attack. Leaping while at 0 Ferocity generates @f5@ Ferocity.

    At @f1@ Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by @f3@% for @f4@ seconds.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace.

    All Ferocity is lost upon exiting combat (represented by Unseen Predator's cooldown).
    Bonetooth NecklaceRengar keeps trophies of his kills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage from him.

    1 Kill: @f6@% Bonus Attack Damage
    2 Kills: @f7@% Bonus Attack Damage
    3 Kills: @f8@% Bonus Attack Damage
    4 Kills: @f9@% Bonus Attack Damage
    5 Kills: @f10@% Bonus Attack Damage
    Source: @SourceName@Bonetooth NecklaceRengar keeps trophies of his kills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage from him.

    1 Kill: @f6@% Bonus Attack Damage
    2 Kills: @f7@% Bonus Attack Damage
    3 Kills: @f8@% Bonus Attack Damage
    4 Kills: @f9@% Bonus Attack Damage
    5 Kills: @f10@% Bonus Attack Damage
    Source: @SourceName@Bonetooth NecklaceRengar keeps trophies of his kills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage from him.

    1 Kill: @f6@% Bonus Attack Damage
    2 Kills: @f7@% Bonus Attack Damage
    3 Kills: @f8@% Bonus Attack Damage
    4 Kills: @f9@% Bonus Attack Damage
    5 Kills: @f10@% Bonus Attack Damage
    Source: @SourceName@Bonetooth NecklaceRengar keeps trophies of his kills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage from him.

    1 Kill: @f6@% Bonus Attack Damage
    2 Kills: @f7@% Bonus Attack Damage

    3 Kills: @f8@% Bonus Attack Damage
    4 Kills: @f9@% Bonus Attack Damage
    5 Kills: @f10@% Bonus Attack Damage
    Source: @SourceName@Bonetooth NecklaceRengar keeps trophies of his kills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage from him.

    1 Kill: @f6@% Bonus Attack Damage
    2 Kills: @f7@% Bonus Attack Damage
    3 Kills: @f8@% Bonus Attack Damage

    4 Kills: @f9@% Bonus Attack Damage
    5 Kills: @f10@% Bonus Attack Damage
    Source: @SourceName@Bonetooth NecklaceRengar keeps trophies of his kills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage from him.

    1 Kill: @f6@% Bonus Attack Damage
    2 Kills: @f7@% Bonus Attack Damage
    3 Kills: @f8@% Bonus Attack Damage
    4 Kills: @f9@% Bonus Attack Damage

    5 Kills: @f10@% Bonus Attack Damage
    Source: @SourceName@Head of Kha'ZixRengar keeps trophies of his kills on his Bonetooth Necklace, permanently increasing his Bonus Attack Damage when a unique champion is killed within 1.5 seconds of taking damage from him.

    1 Kill: @f6@% Bonus Attack Damage
    2 Kills: @f7@% Bonus Attack Damage
    3 Kills: @f8@% Bonus Attack Damage
    4 Kills: @f9@% Bonus Attack Damage
    5 Kills: @f10@% Bonus Attack Damage

    Head of Kha'Zix: @f12@% Bonus Attack Damage
    Source: @SourceName@Unseen PredatorRengar will leap to the target when using his next basic attack.Source: @SourceName@Ferocity HasteSpending Ferocity has granted Rengar a burst of Movement Speed.Source: @SourceName@SavageryRengar's next attack deals bonus damage.Source: @SourceName@Extreme SavageryRengar's next attack takes his target on a trip to stab town (deals bonus damage and grants Attack Speed).Source: @SourceName@SavageryRengar has increased Attack Speed.Source: @SourceName@Thrill of the HuntRengar is Camouflaged and has increased Movement Speed. He can see the nearest enemy champion within a large radius.Source: @SourceName@ExposedThis unit's armor has been reduced.Source: @SourceName@Empowered Battle RoarRengar is immune to crowd control effects.Source: @SourceName@Resistant SkinBaron Nashor is immune to debuffs, and his Health increases every minute.Source: @SourceName@Resistant SkinThis unit is immune to all disabling debuffs.Source: @SourceName@Warped ArmorThis unit is immune to all disabling debuffs.Source: @SourceName@Glimpse of the VoidThis unit has seized the Rift Herald's essence and can summon the Herald to do their bidding for a short period of time.

    The Glimpse of the Void also grants Empowered Recall.
    Source: Granted by slaying Rift HeraldRiftwalk (@Stack@)Kassadin's next Riftwalk has an increased Mana cost but deals additional damage.Source: @SourceName@Rite of RuinThis unit is gaining charges for Rite of Ruin.Source: @SourceName@Wandering Knight DownRiven cannot use her passive dash again for a few moments.Source: @SourceName@ValorRiven is shielded from incoming damage.Source: @SourceName@Blade of the ExileRiven's Attack Damage is increased and she has increased Range on damaging spells and attacks.Source: @SourceName@Runic Blade EmpowermentRiven's blade is charged with runic energies and she deals bonus damage on her next attack.Source: @SourceName@C-C-C-ombo!Riven has used her Broken Wings ability @f1@ time recently.Source: @SourceName@Wind Slash ReadyRiven's Wind Slash ability is available.Source: @SourceName@Rocket GrabThis unit is being pulled to Blitzcrank.Source: @SourceName@Rocket JumpThis unit has been impacted by Tristana's rocket jump and is slowed by 60%.Source: @SourceName@RootedThis unit is rooted, it cannot move or use movement related skills.Source: @SourceName@BurningThe target is slowed and taking damage over time.Source: @SourceName@Danger ZoneRumble is heating up. All of his abilities have additional effects.Source: @SourceName@Flamespitter!Rumble is burning everyone in front of him.Source: @SourceName@Electro HarpoonRumble is ready to shoot another harpoon.Source: @SourceName@Electrified!The target is slowed.Source: @SourceName@When Rumble reaches 50 Heat he is in the Danger Zone granting all his basic abilities bonus effects.

    When Rumble reaches 100 Heat he starts Overheating gaining @f1@ +.@f2@ bonus magic damage on his basic attack and is unable to cast his spells for several seconds while he cools down.Junkyard TitanWhen Rumble reaches 50 Heat he is in the Danger Zone granting all his basic abilities bonus effects.

    When Rumble reaches 100 Heat, he starts Overheating dealing @f1@ (+@f2@) bonus magic damage on his basic attacks but is unable to cast his spells for 6 seconds.
    Overheat!Rumble is Overheating, gaining bonus magic damage on attacks but is silenced.Source: @SourceName@Scrap ShieldRumble is blocking incoming damage.Source: @SourceName@Speed Boost!Rumble is moving quickly.Source: @SourceName@RuptureThis unit is flying through the air and can take no actions.Source: @SourceName@RuptureThis unit's Movement Speed is slowed.Source: @SourceName@Rylai's FrostbiteYour champion's next attack will slow their target by 35% for 2 seconds.Source: @SourceName@Rylai's Frost Your Movement Speed is reduced by 35% for 2 seconds.Source: @SourceName@Spell FluxRyze's spells have additional effects against this unit.Source: @SourceName@Arcane MasteryRyze's spells deal extra damage based on his Bonus Mana, and his maximum Mana is increased by @f1@% per @f2@ Ability Power.

    Current Increase: @f3@%
    Overload SpeedRyze's Movement Speed is temporarily increased.Source: @SourceName@Overload ShieldRyze is temporarily shielded from incoming damage.Source: @SourceName@Realm Warp WindupRyze is creating a portal. When it is finished, allies near it will be teleported to a new location.Source: @SourceName@Rune PrisonThis unit is slowed.Source: @SourceName@Rune PrisonThis unit is unable to move.Source: @SourceName@Rune Prison ShieldBlocking incoming damage.Source: @SourceName@Aspect of the DragonAll dragon bonuses are doubled. Slaying Dragon again will reactivate Aspect of the Dragon.Source: Granted when killing 5 or more DragonsAncient GrudgeDragon hates those that slay its kin and gains 20% increased damage and 7% damage reduction against champions for every dragon that champion's team has slain. Source: @SourceName@Baron's LegionThis minion is being empowered by a nearby champion empowered by the Hand of Baron and has upgraded abilities.Source: Nearby Allied Champion with 'Hand of Baron'Still WatersGrants 50 Movement Speed when out of combat for 5 seconds.

    Standing still will allow you to see over walls as well as steadily increase your sight range until you move again.
    Source: Granted by the River Sigil.Gift of Heavy HandsYour first attack and every @f2@ attacks after stuns monsters and minions. Attacking a tower inflicts @f1@ bonus true damage and consumes the Gift of Heavy Hands.Gift of Heavy HandsEvery @f2@ attacks against minions or monsters will stun the target.Gift of the ToadstoolAttackers are poisoned for @f1@ magic damage over @f2@ secondsToadstool PoisonThis unit has attacked a champion with the Gift of the Toadstool and is poisoned.Scuttle SpeedThis unit has increased movement speed.Curse of the WolfAttackers are poisoned for @f1@ magic damage over @f2@ secondsWolf CurseThis unit has attacked a champion with the Curse of the Wolf and is poisoned.Homefield Advantage+10% Movement Speed
    +10 Armor and Magic Resistance
    Source: Granted when the Champion is in their own Base.Dragon Slayer (@Stack@)Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.

    Dragon's Might: +6% Attack Damage and Ability Power
    Dragon's Wrath: Grants your attacks on turrets an additional fiery burn over 2 seconds.
    Dragon's Flight: +5% Movement Speed.
    Dragon's Dominance: You take less damage from turrets.
    Aspect of the Dragon: Doubles other bonuses and your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.
    Source: @SourceName@AgonyThis unit is under direct attack from a wrathful Tower and has reduced Damage and Movement Speed until it is no longer under attack from the Tower.Source: Inflicted by base TowersBurn Baby BurnThis turret is on fire! Additional attacks refresh the burn, but do not stack.Source: @SourceName@Dragon Slayer (@Stack@)Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.

    Dragon's Might: +6% Attack Damage and Ability Power.
    Dragon's Wrath: Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.
    Dragon's Flight: +5% Movement Speed.
    Dragon's Dominance: You take @f2@% less damage from turrets.
    Aspect of the Dragon: Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.
    Source: @SourceName@Dragon Slayer (@Stack@)Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.

    Dragon's Might: +6% Attack Damage and Ability Power.
    Dragon's Wrath: Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.
    Dragon's Flight: +5% Movement Speed.
    Dragon's Dominance: You take @f2@% less damage from turrets.
    Aspect of the Dragon: Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.
    Source: @SourceName@Dragon Slayer (@Stack@)Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.

    Dragon's Might: +6% Attack Damage and Ability Power.
    Dragon's Wrath: Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.
    Dragon's Flight: +5% Movement Speed.
    Dragon's Dominance: You take @f2@% less damage from turrets.
    Aspect of the Dragon: Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.
    Source: @SourceName@Dragon Slayer (@Stack@)Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.

    Dragon's Might: +6% Attack Damage and Ability Power.
    Dragon's Wrath: Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.
    Dragon's Flight: +5% Movement Speed.
    Dragon's Dominance: You take @f2@% less damage from turrets.
    Aspect of the Dragon: Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.
    Source: @SourceName@Dragon Slayer (@Stack@)Slaying the Dragon steals part of its power. Slaying 5 or more Dragons grants Aspect of the Dragon for a short time.

    Dragon's Might: +6% Attack Damage and Ability Power.
    Dragon's Wrath: Grants your attacks on turrets an additional fiery burn for @f1@ magic damage over 2 seconds.
    Dragon's Flight: +5% Movement Speed.
    Dragon's Dominance: You take @f2@% less damage from turrets.
    Aspect of the Dragon: Doubles other bonuses, your attacks reveal and burn enemies for 150 true damage over 3 seconds. Lasts 180 seconds.
    Source: @SourceName@SadismDr. Mundo has sacrificed a portion of his Health for greatly increased Movement Speed and Health Regeneration.Source: @SourceName@Sadism HealDr. Mundo is healed for a large portion of his maximum Health every second.Source: @SourceName@Scepter of AuthorityThis unit's next attack will deal additional damage.Source: @SourceName@Scout's BountyThis unit is being tracked by Teemo. Its Armor is reduced, it can be seen by enemies, and gives extra bounty to Teemo.Source: @SourceName@Loaded DiceUpon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold.

    Total Gold Hustled: @f1@
    Seismic ShardMalphite has stolen a unit's Movement Speed.Source: @SourceName@Seismic Shard SlowMalphite has stolen this unit's Movement Speed.Source: @SourceName@ThawingThis unit will not accrue Frost stacks.Source: @SourceName@FreezingSejuani can freeze this unit when it reaches 4 stacks.Source: @SourceName@FreezingSejuani can freeze this unit.Source: @SourceName@FrostbrandThis unit's basic attacks will apply Frost.Source: @SourceName@Fury of the NorthFrost Armor: After not taking damage from champions or large monsters for @f4@ seconds Sejuani becomes immune to slows and gains @f1@ Armor and @f5@ Magic Resist. Frost Armor persists for @f3@ seconds after taking damage from champions or large monsters.

    Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal @f6@% of their maximum Health as magic damage (max @f7@ vs Epic Monsters).
    Source: @SourceName@Frost BuildupSejuani is building towards Frost Armor. Taking damage resets her progress.Source: @SourceName@Frost ArmorSejuani is immune to slows and gains bonus Armor and Magic Resist. Frost Armor persists briefly after taking damage.Source: @SourceName@In the MawYou have been devoured, and will lose life until you die or your devourer is slain.
    If your devourer is killed, all damage you took while devoured will be refunded.
    Source: Big Stompy MonsterProtectedThis unit has been shielded, and is untargetable and invincible. Defeat the Shielder to remove this shield.Source: @SourceName@EnragedYour enemy appears fully enraged, and seems ready to attack
    They will stop if you get far enough away, or when rooted, stunned, or silenced.
    Source: UnknownKnocked AirborneThis unit has been knocked airborne.Source: @SourceName@ImpaledThis unit has been suppressed, and is being dragged around.Source: @SourceName@StealthThis unit cannot be seen except by true sight.Source: @SourceName@RevealedEvelynn is unstealthed.Source: @SourceName@SheenThis unit will deal bonus damage on its next attack.Source: @SourceName@Sheen DelaySheen, Lich Bane and Trinity Force are on cooldown. Source: @SourceName@Shadow DashShen is dashing and will taunt enemy champions he collides with.Source: @SourceName@Ki BarrierAfter casting a spell, Shen gains a shield that absorbs @f1@ [+@f2@] damage for @f4@ seconds (@f5@ second cooldown). Spells that successfully affect an allied or enemy champion reduce this cooldown by @f6@ seconds.

    Shen's power manifests as a spirit blade that he can control with abilities.
    Ki BarrierShen is blocking damage with a shield he generated by casting spells.Source: @SourceName@Empowered Twilight AssaultShen's attacks will deal significant bonus damage based on target max health and have extra attack speed.Source: @SourceName@Twilight AssaultShen's attacks will deal bonus damage based on the target's max health.Source: @SourceName@Twilight Assault SlowThis unit is slowed while running away from Shen.Source: @SourceName@Recalling Spirit BladeShen is recalling his spirit blade in order to draw and wield it.Source: @SourceName@Stand United ChannelShen is channeling to teleport to the targeted ally.Source: @SourceName@Stand United ShieldThis unit is being shielded by Shen.Source: @SourceName@Stand United TargetShen is channeling in order to teleport to this unit.Source: @SourceName@Spirit's Refuge ActiveShen's spirit blade is blocking attacks that would hit nearby friendly champions.Source: @SourceName@Spirit's Refuge ProtectionAttacks that would hit this unit are blocked.Source: @SourceName@Spirit's Refuge PendingShen's Spirit's Refuge will begin if Shen or an allied champion gets in the zone (or if enough time passes).Source: @SourceName@Granite ShieldAfter not taking damage for 10 seconds Malphite summons a shield of rock that absorbs damage equal to 10% of his maximum Health.Source: @SourceName@Shurelya's ReverieThis unit has increased Movement Speed.Source: @SourceName@Timeworn Talisman of AscensionThis unit has increased Movement Speed.Source: @SourceName@Twin BiteShyvana's next attack will strike twice.Source: @SourceName@Twin BiteShyvana's next attack will strike all enemies in front of her twice.Source: @SourceName@Reinforced ScalesShyvana's Armor and Magic Resistances are temporarily increased.Source: @SourceName@CindersAttacks from Shyvana will reignite the cinders, dealing additional magic damage.Source: @SourceName@Fury of the DragonbornShyvana deals 20% more damage to dragon type monsters.

    Shyvana gains 5 Armor and Magic Resistance. Dragon type monsters defeated by Shyvana or her allies grant her an additional 5 Armor and Magic Resistance.

    Cloud dragon's ultimate cooldown reduction instead grants Shyvana increased fury generation equal to the normal reduction.

    Total bonus Armor and Magic Resistance: @f1@
    BurnoutShyvana's Movement Speed is increased and nearby enemies take damage over time.Source: @SourceName@Dragon FormShyvana has transformed into a powerful dragon. While Shyvana has Fury, her abilities have gained additional area of effect properties.Source: @SourceName@Income ReservesYour team will gain additional Crystal Shards when this expires.Source: Offense Reserve FundsAttacking TeamYour team is attacking! Destroy the enemy Nexus as fast as possible.
    This unit's AD, AP, and max HP is increased by @f1@%. This bonus increases over time.
    Source: @SourceName@Rallied to the CauseThis minion has been motivated by a nearby Vanguard Banner, and has greatly increased Damage and DefensesSource: Vanguard BannerInitial DelayThis unit is restricted to its base until the round begins.Crystal ShardsUse Crystal Shards to purchase Siege Weapons. Crystal Shards are gained passively over time and from champion kills and assists.Source: @SourceName@Defending TeamYour team is defending! Keep your Nexus alive as long as possible.Source: @SourceName@Phasic Energy ModeThis unit is experiencing the effects of a Flash Zone, and is able to repeatedly blink as a result.Source: Flash ZoneActive Crystal GeneratorThis unit has an active Crystal Generator, and will periodically gain additional Crystal Shards.Source: Crystal GeneratorCrystal Generator RealizedYour team's Crystal Generator has drawn out its full power, and is now disabled.
    +@f1@ Maximum Health.
    +@f2@ Attack Damage.
    +@f3@ Ability Power.
    Source: GeneratorBeam of Ruination ReadyThis unit is currently remotely controlling a turret-based Beam of Ruination.Source: @SourceName@Beam of Ruination ActiveThis unit has an active, remotely controlled Beam of Ruination.Source: @SourceName@HomestartThis unit has greatly increased Movement Speed. Teleporting removes this speed.Source: Spawn PlatformObliterator OverheatedThe Obliterator has recently fired and is now recharging. During this time, pushing minions will not charge the Obliterator.Source: ObliteratorNearby Shield TotemThis unit is being granted a shield by a nearby Shield Totem. The shield will rapidly regenerate while out of combat.Source: Shield TotemEntropy FieldThis unit is experiencing the effects of a Entropy Field and has had its movement impaired.Source: Entropy FieldTurret ShieldThis turret is maintaining a shield. The shield will rapidly regenerate if the turret has not recently taken damage, and takes double damage from minions.SilenceThis unit cannot use Abilities.Source: @SourceName@Silencing AttacksThis Lizard's physical attacks silence his target.Source: @SourceName@Roar of the SlayerThis unit has reduced Armor.Source: @SourceName@Roar of the SlayerThis unit has reduced Movement Speed.Source: @SourceName@Glory in DeathAfter being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

    He can move and attack during this time. He gains 100% Lifesteal, attacks extremely fast and will deal an additional 10% of his target's maximum Health as physical damage on hit. Max 75 bonus damage against monsters.

    All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.
    Death SurgeSion's final charge!Source: @SourceName@Glory in DeathSion fights even after death!Source: @SourceName@Decimating SmashThis unit has reduced Movement Speed.Source: @SourceName@Decimating SmashThis unit is knocked airborne.Source: @SourceName@Unstoppable OnslaughtSion's unstoppable charge that will damage and knock up enemies hit.Source: @SourceName@Unstoppable OnslaughtThis unit has reduced Movement Speed.Source: @SourceName@Sion VO ValueSion's VO ValueSource: @SourceName@Soul FurnaceSion has shielded himself, he can detonate the shield after 3 seconds dealing damage to enemies around him. Remaining shield value is shown on the counter.Source: @SourceName@Siphoning StrikeNasus' next attack deals bonus damage and increases the power of his future Siphoning Strikes if he slays his target.Source: @SourceName@Fleet of FootThis unit has increased Movement Speed.Source: @SourceName@RicochetSivir's basic attacks will bounce to nearby targets beyond the first, dealing reduced damage to secondary targets.Source: @SourceName@Crystalline ExoskeletonSkarner's exoskeleton takes on a crystalline quality, granting him a temporary shield. While the shield persists, his movement speed is increased.Source: @SourceName@FractureSkarner has slowed this unit.Source: @SourceName@ImpaleSkarner has suppressed his target and is able to drag them around.Source: @SourceName@ImpaleSkarner has suppressed an enemy, and is dragging them around. He may still cast Crystal Slash and Crystalline Exoskeleton.Source: @SourceName@Crystal SpiresSkarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. Capturing them prevents them from being captured by the opposing team for 15 seconds.

    When near crystals his team owns, Skarner gains Crystal Charge.

    Crystal Charge - Grants @f3@ movement speed and @f4@% attack speed, and restores @f5@% maximum mana per second.
    Crystal VenomSkarner's next attack will stun this unit.Source: @SourceName@Crystal CaptureThis unit is attempting to capture a Crystal Spire.Crystal ChargeSkarner has highly increased movement speed, attack speed, and mana regeneration.Source: @SourceName@CrystallizedSkarner has stunned this unit.Source: @SourceName@Crystal EnergySkarner is empowered with Crystal Energy, causing future Crystal Slashes to deal bonus magic damage.Source: @SourceName@Giant's WoeThis unit takes extra damage from area of effect spells.Elusive VTakes increased damage while this unit is not stunned or rooted.Source: Monster PassiveMega Cloud DrakeThis unit has dramatically increased movement speed when out of combat.Source: @SourceName@BF ShieldThis unit is protected by a hefty shield for 3 minutes. While the shield holds, this unit takes less damage from minions and monsters.Source: @SourceName@Blessing of ZileanThis unit is protected by a guardian angel for the next 90 seconds. It will be reborn if it dies. Make it count!Source: Your Guardian AngelHomeguardWhile out of combat, this unit regenerates faster at their fountain and has greatly increased Movement Speed that decays over time.Source: @SourceName@Super Spicy SnaxThe Poro King is breathing fire that deals true damage to all units and turrets it hits.Source: The Poro KingTarget AcquiredThis unit takes extra damage from single target spells.On Fire!This unit does more damage, has faster spell cooldowns, and has increased mana regeneration. However, it is also more vulnerable to damage and receives reduced shielding and healing.Source: @SourceName@Leader of the PackThis unit inspires other nearby units, granting them resistances and movement speed. On death, it explodes and damages nearby followers.Nexus Blitz {{ game_buff_tooltip_NexusBlitzPlayerBuff_DamageDealtMod_@f10@ }}{{ game_buff_tooltip_NexusBlitzPlayerBuff_DamageTakenMod_@f11@ }}{{ game_buff_tooltip_NexusBlitzPlayerBuff_HealAmountMod_@f13@ }}{{ game_buff_tooltip_NexusBlitzPlayerBuff_ShieldAmountMod_@f15@ }}
    40% Summoner Spell Cooldown Reduction
    Increased Mana Regeneration
    Gain Experience Passively
    +5 (+.5/lvl) Magic Resist
    Gain Gold From Nearby Minion Deaths
    +10% Friendship
    Enemy Blessing of Kha'ZixThe enemy team's towers and cannon minions have been upgraded with Blitzcrank's Rocket Grab.Source: Definitely Not BlitzcrankEnemy Catapult of ChampionsYour enemy possesses a magical catapult near their Nexus that can launch them across the map.Source: Enemy Brian FeeneyEnemy Blessing of ZileanThe enemy is protected by a guardian angel for the next 90 seconds. They will be reborn when slain.Source: Enemy VictoryEnemy Blessing of SorakaThe enemy will rapidly regenerate health and mana when out of combat.Source: Enemy VictoryEnemy Blessing of JannaThe enemy is protected by a hefty shield until it is broken.Source: Enemy VictoryBlessing of BlitzcrankThis unit's towers and cannon minions have been upgraded with Blitzcrank's Rocket Grab.Source: Definitely Not BlitzcrankCatapult of ChampionsYour team possesses a magical catapult near your Nexus that can launch you across the map.Source: Brian FeeneyBlessing of SorakaThis unit will rapidly regenerate health and mana when out of combat.Source: @SourceName@Statikk ShockThis unit's movement builds charges that release chain lightning on basic attacks.@SourceName@IndolenceThis unit takes extra damage for a short time after being stunned, charmed, rooted, taunted, knocked up, silenced, or disarmed.Battle SleighedKnocked up from a Battle Sled collision!Source: The Battle SledGoes really fast.Noxious SlipstreamSinged has recently used this champion to increase his Movement Speed.Noxious SlipstreamSinged has increased Movement Speed from passing by a champion.SmiteSmite will deal @f1@ damage.Sniper RangeThis unit has greatly increased Attack Range.Source: @SourceName@DashThis champion has recently hit another unit with Mark and can Dash to it.Source: @SourceName@Song of CeleritySona has granted this unit increased Movement Speed.Source: @SourceName@Song of CeleritySona has increased Movement Speed until she is damaged.Source: @SourceName@Song of CeleritySona's zone grants bonus Movement Speed to her allies.Source: @SourceName@Power ChordAfter casting 3 non-ultimate spells, Sona's next basic attack deals @f1@ (+@f2@) bonus magic damage and has an additional effect based on the song Sona last activated.

    Staccato: Deals an additional @f3@ (+@f4@) magic damage.
    Diminuendo: Target deals @f5*100@% (+@f6*100@%) less damage for @f7@ seconds.
    Tempo: Target is slowed by @f8*100@% (+@f9*100@%) for @f10@ seconds.
    Power ChordAfter 3 non-ultimate spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.Source: @SourceName@DiminuendoThis character's damage output is reduced.Source: @SourceName@Power Chord: ReadySona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.Source: @SourceName@Hymn of ValorSona has granted this unit bonus magic damage on their next attack.Source: @SourceName@Hymn of ValorSona's zone grants allies bonus magic damage on their next attack.Source: @SourceName@CrescendoThis unit is dancing, it is effectively stunned.Source: @SourceName@Aria of PerseveranceSona has granted this unit a shield that blocks incoming damage.Source: @SourceName@Aria of PerseveranceSona's zone grants allies a temporary shield.Source: @SourceName@EquinoxThis unit is silenced.Source: @SourceName@EquinoxThis unit is rooted and cannot move.Source: @SourceName@SalvationSoraka has increased Movement Speed.Source: @SourceName@StarcallThis unit is slowed.Source: @SourceName@RejuvenationThis unit is recovering health and has increased movement speed.Source: @SourceName@Soul Shroud AuraNearby friendly champions have reduced cooldowns and regenerate mana more quickly.Source: @SourceName@Soul ShroudThis champion has reduced cooldowns and regenerates mana more quickly.Source: @SourceName@Soul SphereThis unit has increased Health and Ability Power.Source: @SourceName@Soul NexusNasus's abilities are powered by souls, he uses these instead of mana (more souls = more casting potential). Additionally, Nasus gains 4/5/6 Health Regen per 5 for each active Soul.Source: @SourceName@Soul Nexus (Souls)Nasus currently has @Stack@ Souls.Source: @SourceName@ZephyrJanna's movement speed is increased, and she is able to move through units.Source: @SourceName@HomestartThis unit has greatly increased Movement Speed. Teleporting removes this speed.Source: @SourceName@Poltergeist's AscensionThis unit has increased Movement Speed.Source: @SourceName@Spell ImmunityThis unit is immune to the effects of spells and abilities.Source: @SourceName@Spell ShieldThe next enemy ability used on this champion will have no effect.Source: @SourceName@Spell Shield RegenerationThis unit has increased Mana Regeneration.Source: @SourceName@SpellbladeThis unit's next attack will deal additional damage.Source: @SourceName@Tribute PenaltyTribute charge generation and Gold per 10 are temporarily disabled.Source: @SourceName@Spell WeavingThis unit has increased Spell Damage.Source: @SourceName@Spiked ShellRammus deals @f3@ (+@f1@) (@f2@% of his Armor) bonus magic damage with his basic attacks.Spiked ShieldThis unit reflects damage from physical attacks.Source: @SourceName@Spirit VisageIf this unit is below @Effect3Amount*100@% Health, it will regenerate @Effect4Amount*100@% of their Health every second.Source: @SourceName@HomeguardWhile out of combat, this unit regenerates faster at their fountain and has greatly increased Movement Speed that decays over time.

    (This is given to all champions after 20 minutes of game time have passed.)
    Source: @SourceName@Void CorruptionBaron Nashor is surrounded by an aura of destruction. If angered, he continuously applies Corrosion stacks to nearby champions and periodically deals magic damage to the champion with the smallest amount of Corrosion stacks. Corrosion stacks reduce the unit's Armor and Magic Resistance.Source: @SourceName@Void CorruptionThis unit has been tainted by the the Void. They suffer @f1@ reduced Armor and Magic resistance (-0.5 per stack).Source: @SourceName@Baron's GazeThis unit deals 50% reduced damage to Baron Nashor.Source: @SourceName@Zeke's HeraldThis unit has reduced Armor.Source: @SourceName@Zeke's Harbinger AllyThis champion is building charges with their ally.Source: @SourceName@Zeke's Harbinger ConduitThis champion is building charges with their ally.
    Last Crit Rampage: @f1@
    Best Crit Rampage: @f2@
    Source: @SourceName@Static FieldBlitzcrank's attacks charge enemies for a delayed shock.Source: @SourceName@UnseenThis unit cannot be seen.Source: @SourceName@StunnedThis unit is stunned. It can take no actions.Source: @SourceName@ShieldedThis unit is shielded from damage.Source: @SourceName@InvigorateThis unit has increased Attack Speed and Ability Power.Source: @SourceName@RevealedThis unit is being revealed by a recent Clairvoyance.Source: @SourceName@Exhaust DebuffThis unit deals significantly less damage.Source: @SourceName@Exhaust SlowThis unit's Movement Speed is slowed.Source: @SourceName@Distorted FlashIncreases Movement Speed by 20%.Source: @SourceName@Heal: Speed IncreaseThis unit's Movement Speed is increased.Source: @SourceName@Summoner IgniteThis unit is taking damage each second and is afflicted with Grievous Wounds.Source: @SourceName@PromotedThis unit has been promoted to an anti Command Point cannon. It has massive bonuses to its stats and grants the gold for its kills to its caster.Source: @SourceName@SabotageThis unit has 50% reduced Damage.Source: @SourceName@WarpThis unit is using the power of Ora to dash. It is invulnerable and untargetable.Source: @SourceName@ResuscitatingThis unit is reviving its fallen ally! Stay inside the circle!Source: @SourceName@Poro DashThis unit has been recently hit by an enemy Poro. Watch out for enemy champions potentially dashing to it!Source: @SourceName@PromotedThis unit has been promoted to an upgraded siege minion. It has massive bonuses to its stats and grants the gold for its kills to the caster.Source: @SourceName@Revive HasteThis unit's Movement Speed is increased.Source: @SourceName@DashThis unit has been recently hit by an enemy Mark and enemy team has True Sight of it.Source: @SourceName@Ultra DashThis unit has been recently hit by an enemy Ultra Mark and the enemy team has True Sight of it, as well as license to be mean to it.Source: @SourceName@Ultra DashThis champion has recently hit another unit with Ultra Mark and can Ultra Dash to it. If it has Poros, you turn into a Poro and dash instead, because like magic and stuff.Source: @SourceName@Teleport HasteIncreases Movement Speed after Teleporting.Source: @SourceName@Immolate AuraTaking damage from the Immolate aura every second.Source: @SourceName@ImmolateThis champion is continually damaging nearby enemies.Source: @SourceName@Sunfire VeilThis champion is continually damaging nearby enemy units.Source: @SourceName@Inspired MinionThis unit is inspired by a nearby Super MinionSource: @SourceName@Minion CommanderThis unit inspires nearby minions, granting them 70% increased damage and 70 increased Armor and Magic Resist.Source: @SourceName@SuppressionThis unit cannot move, attack or cast spells and their summoner spells are locked.Source: @SourceName@NothingThis is an old buff that doesn't do anything.Source: @SourceName@NevermoveThis unit is rooted in place.Source: @SourceName@

    Ravenous FlockRavenous: Swain can right-click an immobilized enemy champion to pull them towards him, ripping out a Soul Fragment and dealing @f3@ (+@f4@) magic damage (@f1@ second cooldown).

    Flock: Enemy champion deaths release a Soul Fragment that Swain can collect to restore @f5@ health and @f7@ mana. Collecting a Soul Fragment permanently increases Swain's maximum health by 5.
    RavenousThis unit is airborne, it can take no actions.Source: @SourceName@Demonic AscensionSwain's inner demon is unleashed, increasing his maximum health and causing him to drain health from all nearby enemies (prioritizing champions).

    After draining health, Swain can erupt a devastating nova of soulfire to end his transformation.
    Source: @SourceName@SoulburnSwain is draining health from this unit.Source: @SourceName@Vision of EmpireThis unit is revealed.Source: @SourceName@SwashbucklerGangplank deals 30% more damage to targets below 30% health.Source: @SourceName@TranscendentSyndra's abilities gain additional effects when at max rank.

    Dark Sphere: Deals 25% more damage against champions.
    Force of Will: Deals 20% bonus true damage.
    Scatter the Weak: Spell width increased by 50%.
    Unleashed Power: Range increased by 75.
    Force of WillSyndra has a unit ready to throw.Source: @SourceName@Valor Aura - BannerAllies regenerate Health faster.Source: @SourceName@Valor Aura - BannerThis unit regenerates Health faster.Source: @SourceName@Banner of CommandThis unit deals increased damage.Source: @SourceName@Thick SkinTahm Kench is shielded by his Thick Skin.Source: @SourceName@Abyssal VoyageTahm Kench is preparing to go on an abyssal voyage.Source: @SourceName@An Acquired TasteBasic attacks deal @f1@ (@f2@% of Tahm Kench's total health) bonus magic damage, stacking up to 3 times vs. champions. At 3 stacks, Tongue Lash and Devour become empowered against that champion and consume all stacks.Source: @SourceName@An Acquired TasteTahm Kench is acquiring a taste for this unit. At 3 stacks, he can devour them.Source: @SourceName@Tongue LashThis unit has been slowed by Tongue Lash.Source: @SourceName@Tongue LashThis unit has been stunned by Tongue Lash.Source: @SourceName@DevourTahm Kench has devoured a target.Source: @SourceName@TailwindMoving faster toward Janna.Source: @SourceName@TailwindJanna passively gains @f1@% Movement Speed, and nearby allied champions gain this bonus when moving toward her.

    Additionally, Janna's basic attacks and single target spells deal bonus magic damage equal to @f3@% of her bonus Movement Speed.
    Current Bonus: @f2@
    TakedownNidalee's next basic attack will deal additional damage based on how much life the target is missing.Source: @SourceName@Rock SurfingTaliyah gains @f1@% movement speed by running near walls. Only occurs out of combat.Source: @SourceName@Talon's spells Wound champions and large monsters for @StackDuration@ seconds, stacking up to 3 times.

    When Talon basic attacks a target with 3 stacks of Wound, he bleeds them for @BleedDamage@ physical damage over @BleedDuration@ seconds.Blade's EndThis unit is bleeding, taking heavy damage over time.Source: @SourceName@Blade's EndThis unit has been hit by one of Talon's abilities. After being hit 3 times, Talon's next attack on this unit will cause heavy bleeding damage.Source: @SourceName@Shadow Assault HasteThis unit's Movement Speed is increased.Source: @SourceName@Shadow AssaultTalon is Invisible and can only be revealed by nearby enemy Turrets. His next spell or attack will break Invisibility and recall his lingering blades.Source: @SourceName@TantrumAmumu takes less damage from physical attacks. When Amumu is hit, Tantrum's cooldown is reduced.Source: @SourceName@Tantrum Counter (@Stack@)Amumu is accumulating charges to cast Tantrum.Source: @SourceName@DazzleTaric has stunned this unit.Source: @SourceName@Cosmic RadianceTaric has made this unit temporarily invulnerable.Source: @SourceName@Bastion ShieldThis unit is temporarily shielded from damage.Source: @SourceName@BastionWhile near Taric, this unit has increased Armor and has Taric's spells cast off of it.Source: @SourceName@BastionThis unit has increased Armor.Source: @SourceName@TauntThis unit is being forced to attack.Source: @SourceName@Hextech AffinityGain Movement Speed while near allied towers and turrets deployed by Heimerdinger.Source: @SourceName@ForagingTeemo is foraging for mushrooms.Source: @SourceName@Delayed PoisonThis unit is poisoned, and will shortly take magic damage and be slowed.Source: @SourceName@TeleportThis champion is teleporting to a distant location.Source: @SourceName@Teleport TargetA champion is teleporting to this unit's location.Source: @SourceName@The Black CleaverThis unit's Armor is reduced.Source: @SourceName@ThornmailOn being hit, returns 20% of damage taken (20 damage minimum).Source: @SourceName@Queen of the FreljordThe natural order of the Freljord has been restored. Ashe will lead her people to a better future.Source: @SourceName@Queen of the FreljordPeace has been restored to the Freljord. Ashe will lead her people to a better future.Source: @SourceName@Queen of the FreljordThe Freljord tribes are under Lissandra's control. The rise of the Iceborn is at hand.Source: @SourceName@Queen of the FreljordNo one is strong enough to stop Lissandra. The rise of the Iceborn is at hand.Source: @SourceName@Queen of the FreljordWeakness has been purged from the Freljord. No one challenges Sejuani's rule.Source: @SourceName@Queen of the FreljordThe Freljord has been purified. No one challenges Sejuani's rule.Source: @SourceName@DamnationThresh can harvest the souls of enemies that die near him, granting him Armor and increased base spell damage.

    Armor, MR, percent base damage: @f2@.

    Souls until next increase: @f1@
    DamnationThresh collects the souls of dead enemies by walking near them, permanently granting him Armor and Ability Power. However, Thresh does not gain Armor per level.

    Champions and large minions always drop a soul while small minions only sometimes drop one. Epic monsters drop two souls.
    DamnationThresh has harvested @f1@ souls
    Bonus Armor and Ability Power: @f2@
    Value of Next Soul: @f3@
    Soul GluttonThresh's desire for souls is boundless. He continues to gain Armor and Ability Power for each additional soul.

    Thresh has harvested @f1@ souls.
    ShackledThresh is dragging a poor soul toward him.FlayThresh's next basic attack deals bonus Magic Damage.ShackleThresh is dragging a poor soul toward him.Soullight AegisThis unit is shielded from damage.Time BombThis unit has a bomb attached to them. The bomb will detonate soon, dealing damage to surrounding units.Source: @SourceName@Time WarpThis unit's Movement Speed is dramatically increased.Source: @SourceName@Tormented ArmorThis unit has additional Armor.Source: @SourceName@Toxic AttackTeemo's attacks poison the target, causing them to take damage over time.Source: @SourceName@Toxic ShotThis unit is poisoned, receiving damage each second.Source: @SourceName@BountyYour next kill will grant additional Gold to you and any nearby allies.Source: @SourceName@Trap LimitThis unit is limited to @f1@ active traps at a time. You currently have @f2@/@f1@ active traps (@f3@ remaining traps). Oldest trap will be removed when trap limit is exceeded.Travel Size Elixir - IronThis unit has increased Health, Tenacity, and size, and rallies allies toward them.

    (Travel Size Elixirs may stack with one another.)
    Source: @SourceName@Travel Size Elixir - SorceryThis unit has increased Ability Power and Mana Regen, and it deals increased True Damage against Champions and Turrets periodically.

    (Travel Size Elixirs may stack with one another.)
    Source: @SourceName@Travel Size Elixir - WrathThis unit has increased Attack Damage and heals from physical damage dealt to champions.

    (Travel Size Elixirs may stack with one another.)
    Source: @SourceName@RevealedStanding on enemy Altars reveals your position!Source: @SourceName@No AltarsCapture Altars to increase your power!
    0 Altars Controlled
    +Bonus Mana Regeneration
    +10% Movement Speed
    Restore 1% of your Maximum Health on minion and monster kill
    Source: @SourceName@No Altars (Hexakill)Capture Altars to increase your power!

    0 Altars Controlled
    +Bonus Mana Regeneration
    +10% Movement Speed
    Empowered Recall + Minions spawn with +@f1@% Health and Damage
    + Immunity to Vilemaw web attack
    Source: @SourceName@One AltarCapture Altars to increase your power!
    1 Altar Controlled
    +Bonus Mana Regeneration
    +10% Movement Speed
    Restore 1% of your Maximum Health on minion and monster kill
    Source: @SourceName@One Altar (Hexakill)Capture Altars to increase your power!

    1 Altar Controlled
    +Bonus Mana Regeneration
    +10% Movement Speed
    Empowered Recall + Minions spawn with +@f1@% Health and Damage
    + Immunity to Vilemaw web attack
    Source: @SourceName@Two AltarsCapture Altars to increase your power!
    2 Altars Controlled
    +Bonus Mana Regeneration
    +10% Movement Speed
    Restore 1% of your Maximum Health on minion and monster kill
    Source: @SourceName@Two Altars (Hexakill)Capture Altars to increase your power!

    2 Altars Controlled
    +Bonus Mana Regeneration
    +10% Movement Speed
    Empowered Recall + Minions spawn with +@f1@% Health and Damage
    + Immunity to Vilemaw web attack
    Source: @SourceName@TremorsTremors beneath Rammus cause damage to nearby enemies and slow them. Turrets take double damage from Tremors.Source: @SourceName@Tremors SlowTremors apply a stacking slow.Source: @SourceName@Sweeper - Oracle EnchantmentThis unit is disabling and detecting nearby stealthed traps and sensing hidden objects.Source: @SourceName@Explosive ChargeThis unit has a bomb attached to them. It will detonate soon, dealing damage to surrounding units.Source: @SourceName@Explosive Charge AmplifierThe explosive charge on this target will do increased damage when it explodes.Source: @SourceName@Pillar of IceThis unit is being pushed by Trundle's Pillar of Ice.Source: @SourceName@Frozen DomainTrundle's Movement Speed, Attack Speed are increased and he has increased healing from all sources.Source: @SourceName@SubjugateThis unit's Health is being drained by Trundle.Source: @SourceName@SubjugateTrundle is sapping Health, Armor and Magic Resist from an enemy.Source: @SourceName@SubjugateThis unit's Armor and Magic Resist are being drained by Trundle.Source: @SourceName@ChompTrundle's Attack Damage is increased.Source: @SourceName@ChompThis unit's Attack Damage is decreased.Source: @SourceName@ChompTrundle's next attack will deal bonus damage and drain Attack Damage from his target.Source: @SourceName@Battle FuryTryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. After 8 seconds of being out of combat, Tryndamere loses 5 Fury every second.

    Each point of Fury grants +@f1@% Critical Chance.

    Current bonus Critical Chance: @f2@%
    Bloodlust @Stack@Tryndamere is receiving @f1@ additional Attack Damage and his critical strikes hit @f2@% harder.Source: @SourceName@Mocking ShoutThis unit is quivering in fear and has reduced Attack Damage.Source: @SourceName@Mocking ShoutThis unit is a quivering chicken. It has reduced Movement Speed.Source: @SourceName@SpookedThis unit has been feared and cannot be feared again.Source: @SourceName@Speed BoostThis unit has 20% increased Movement Speed. This bonus fades over time.Source: @SourceName@Too SpookyThis unit is too spooky! It has increased movement speed, attack damage, attack speed, armor, magic resist, and fears enemy minions that get too close.Source: @SourceName@Vile StingVile StingSource: @SourceName@CorrosionThis unit has its armor, magic resistance, and attack speed reduced with each strike from Vilemaw.Source: @SourceName@Magical SightThis unit can see invisible units and is periodically decaying, losing Armor and Magic Resist.Source: @SourceName@Turret ShieldThis unit takes 30% reduced damage from turrets.Source: @SourceName@FortificationTurrets are fortified with bonus Armor and Magic Resist. Minions can remove this bonus.BulwarkThis turret has bonus Armor.Ambush AttackTwitch's Attack Speed is increased.Source: @SourceName@Deadly VenomThis unit is poisoned and taking damage over time.Source: @SourceName@Deadly VenomTwitch's basic attacks infect his target, dealing @f1@ true damage per second for @f2@ seconds, stacking up to @f3@ times. (Max Tick Damage: @f1*6@)Rat-Ta-Tat-TatTwitch's attacks are long ranged and pass through units.Source: @SourceName@AmbushTwitch is Camouflaged and has increased Movement Speed.Source: @SourceName@Improved Ambush AvailableTwitch can quickly drop into Camouflage with Ambush.Source: @SourceName@Rat-Ta-Tat-Tat QueuedRat-Ta-Tat-Tat is queued to trigger when Twitch leaves Camouflage.Source: @SourceName@Spray and PrayTwitch's attacks are long ranged and pass through units.Source: @SourceName@Venom Cask SlowThis unit's Movement Speed is reduced.Source: @SourceName@Primal ChargeUdyr charges forth with grizzly intent, gaining Movement Speed and ignorning unit collision.Source: @SourceName@Bear StanceUdyr's attacks maul his target with such force that they're stunned. This effect cannot occur on the same target for a short duration.Source: @SourceName@MauledThis unit has been recently hit by Udyr in Bear Stance. Subsequent attacks from Udyr will not stun them.Source: @SourceName@Monkey's AgilityUdyr has recently entered a stance and has increased Attack Speed and Movement Speed.Source: @SourceName@Monkey's AgilityUpon entering a stance, Udyr gains @f4*100@% Attack Speed and @f5@ Movement Speed for @f7@ seconds (effect stacks up to @f6@ times).

    Udyr's stance mana costs decrease by 1 each time he levels up.
    Starting at lvl 16, Udyr's abilities can gain a 6th rank
    Phoenix FlamesUdyr is sending out pulsing waves of fire, dealing damage to nearby foes.Source: @SourceName@Phoenix StanceEvery third attack, Udyr engulfs enemies in front of him in flame.Source: @SourceName@Tiger SpeedUdyr's Attack Speed is increased.Source: @SourceName@Tiger Strike WoundThis unit is taking damage over time.Source: @SourceName@Tiger StanceUdyr's first attack and every third attack after will maul the target for bonus damage over time.Source: @SourceName@Spiritual ShellUdyr is protected by a temporary shield that absorbs incoming damage.Source: @SourceName@Turtle StanceUdyr's first attack and every third attack after heals him based on his maximum health.Source: @SourceName@Undying RageTryndamere's Health cannot be reduced to 0.Source: @SourceName@Unstoppable ForceThis unit cannot be stopped until he reaches his target.Source: @SourceName@Unstoppable ForceThis unit is knocked airborne.Source: @SourceName@UPGRADE!!!Heimerdinger's H28G Evolution Turrets are slowing enemies, he fires extra Hextech Micro-Rockets, and his CH-1 Concussion Grenade fires faster.Source: @SourceName@UPGRADE Slow!!This turret is firing movement slowing shots.Source: @SourceName@Super ChargeThis unit has dramatically increased attack speed.Source: @SourceName@Ur'Anium RoundsThis unit's attacks reduce the target's Armor and Magic Resist by 1 (stacks up to 50).Source: @SourceName@Ur'Anium Rounds DebuffThis unit has reduced Armor and Magic Resist.Source: @SourceName@Disdain ShieldUrgot is shielded from incoming damage.Disdain StunThis unit is stunned.Echoing FlamesUrgot's basic attacks and Purge trigger blasts of flame from his legs, dealing @f1@ plus @f2@% of the target's max health as physical damage.

    @f6@ second cooldown per leg.

    Maximum @f7@ to monsters.
    Corrosive Charge SlowThis unit is slowed.Fear Beyond DeathThis dude is in some serious trouble.Fear After DeathFlee, weaklings.MercyGoodbye.PurgeUrgot is hunkered down and rapidly firing at the nearest unit.Purge TargetUrgot is targetting fire this target.ValkyrieCorki takes to the sky, leaving a trail of destruction in his wake.Source: @SourceName@Vanguard AuraNearby allied champions have increased Armor and Magic Resist.Source: @SourceName@VanguardThis unit has @f1@ increased Armor and Magic Resist.Source: @SourceName@Living VengeanceWhen Varus kills an enemy he enters a vengeful fury, gaining increased Attack Speed for @f5@ seconds.

    Champion kill or assist: @f1@% (+@f2@%) Attack Speed.

    Non-champion kill: @f3@% (+@f4@%) Attack Speed.
    Living VengeanceVarus has increased Attack Speed after killing an enemy.Source: @SourceName@Chain of CorruptionBound in place by Varus.Source: @SourceName@Chain of CorruptionThis unit must move away from the approaching corruption to avoid being bound in place.Source: @SourceName@Blighted QuiverVarus' attacks deal additional magic damage and apply Blight.Source: @SourceName@BlightVarus' abilities deal extra damage to this unit.Source: @SourceName@JudgedThis unit is flying backward after being struck by one of Vayne's heavy crossbow bolts. It will be stunned if it collides with terrain.Source: @SourceName@InquisitionVayne is unleashing retribution on her foes. She gains Attack Damage and benefits from additional Night Hunter movement speed, reduced Tumble cooldown, and Invisibility after using Tumble.Source: @SourceName@InvisibilityVayne is Invisible and can only be revealed by nearby enemy Turrets.Source: @SourceName@Silver BoltsVayne will deal bonus damage if she strikes this target three times.Source: @SourceName@Silver BoltsEvery third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as true damage.Source: @SourceName@TumbleVayne deals increased damage with her next basic attack.Source: @SourceName@Phenomenal Evil PowerVeigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of Phenomenal Evil, giving him +1 Ability Power. Takedowns grant an additional 5 stacks.

    Veigar's evilness has earned him a total of @f1@ Ability Power:
  • Baleful Strike: @f2@
    Dark Matter: @f3@
    Event Horizon: @f4@
    Primordial Burst: @f5@
    Takedowns: @f6@
  • Phenomenal Evil PowerVeigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of Phenomenal Evil, giving him +1 Ability Power. Takedowns grant an additional 5 stacks.Phenomenal Evil PowerVeigar has gained a total of @f1@ Ability Power!Knocked AirborneThis unit has been knocked airborne by Vel'Koz.Source: @SourceName@Organic DeconstructionVel'Koz's abilities apply Organic Deconstruction to enemies on hit for @f3@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing @f1@ (+@f2@) True Damage.SlowedThis unit is slowed by Plasma Fission.Source: @SourceName@Life Form Disintegration RayVel'Koz is busy disintegrating some lifeforms.Source: @SourceName@ResearchedVel'Koz has Researched you! Life Form Disintegration Ray will deal True Damage instead of Magic to you, because Science.Source: @SourceName@Organic DeconstructionVel'Koz is Deconstructing this target.Source: @SourceName@AgitatedHow Agitating.Source: @SourceName@Excessive ForceVi's next attack will blast through her target.Source: @SourceName@Charged GauntletsVi is charging her punches for some serious damage.Source: @SourceName@Resistance is FutileThe singularity is moving toward this unit.Source: @SourceName@GloryViktor is controlling the singularity.Source: @SourceName@Glorious EvolutionViktor has augmented his abilities:

    Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.
    Gravity Field: Viktor's spells apply a slow to enemies hit.
    Death Ray: An explosion follows the Death Ray's wake.
    Chaos Storm: Moves 25% faster.
    Source: @SourceName@Heavy GravityThis unit has reduced Movement Speed.Source: @SourceName@Crushing GravityThis unit is stunned.Source: @SourceName@DischargeThis unit will deal bonus damage on his next basic attack.Source: @SourceName@Glorious EvolutionViktor has augmented his abilities:

    Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.
    Gravity Field: Viktor's spells apply a slow to enemies hit.
    Death Ray: An explosion follows the Death Ray's wake.
    Chaos Storm: Moves 25% faster.
    Source: @SourceName@Glorious EvolutionViktor has augmented his abilities:

    Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.
    Gravity Field: Viktor's spells apply a slow to enemies hit.
    Death Ray: An explosion follows the Death Ray's wake.
    Chaos Storm: Moves 25% faster.
    Source: @SourceName@Glorious EvolutionViktor has augmented his abilities:

    Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.
    Gravity Field: Viktor's spells apply a slow to enemies hit.

    Death Ray: An explosion follows the Death Ray's wake.
    Chaos Storm: Moves 25% faster.
    Source: @SourceName@Glorious EvolutionViktor has augmented his abilities:

    Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.
    Gravity Field: Viktor's spells apply a slow to enemies hit.
    Death Ray: An explosion follows the Death Ray's wake.
    Chaos Storm: Moves 25% faster.
    Source: @SourceName@ConduitThis unit is temporarily shielded from damage.Source: @SourceName@Glorious EvolutionViktor has augmented his abilities:

    Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.
    Gravity Field: Viktor's spells apply a slow to enemies hit.
    Death Ray: An explosion follows the Death Ray's wake.
    Chaos Storm: Moves 25% faster.
    Source: @SourceName@Glorious EvolutionViktor has augmented his abilities:

    Siphon Power: Siphon Power's shield is increased by 60% and Viktor gains 30% Movement Speed upon cast.
    Gravity Field: Viktor's spells apply a slow to enemies hit.
    Death Ray: An explosion follows the Death Ray's wake.

    Chaos Storm: Moves 25% faster.
    Source: @SourceName@On the CasePiltover's finest.Blast ShieldVi is shielding herself.Source: @SourceName@Blast ShieldVi's shield is recharging.Source: @SourceName@Blast ShieldActivated abilities grant a shield equal to 15% of Vi's max Health for 3 seconds when they hit an enemy (@f3@ second cooldown).

    Shield Strength: @f2@
    Blast ShieldVi's shield is charged and will activate the next time she lands an ability.Source: @SourceName@Vault BreakerVi is preparing for a powerful punch.Source: @SourceName@Vault BreakerThis unit just got clocked by Vi.Source: @SourceName@Assault and BatteryVi is applying the beatdown to her target.Source: @SourceName@Assault and BatteryThis unit has been knocked airborne and can take no action.Source: @SourceName@Denting BlowsThis unit has reduced Armor.Source: @SourceName@Go get 'em!Vi just broke someone's Armor and is now ready to apply the beatdown.Source: @SourceName@Denting BlowsVi's punches dent her target's Armor.Source: @SourceName@Denting BlowsIf Vi hits this unit three times she will deal bonus damage and reduce its Armor.Source: @SourceName@Crimson PactEvery @f3@ points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir @f4@ bonus Health (does not stack with itself).

    Bonus Ability Power: @f1@
    Bonus Health: @f2@
    Tides of BloodVladimir is channeling his health into a blood reservoir which, when unleashed, will deal damage in an area around him and slow units if fully charged.Tides of BloodThis unit has been slowed by a fully charged Tides of Blood.HemoplagueThis unit will take additional damage from all sources until Hemoplague detonates.Source: @SourceName@TransfusionVladimir's bloodthirst grows as he casts Transfusion, eventually sending him into a frenzy and empowering his next Transfusion. Crimson RushVladimir is briefly hasted and, while this buff persists, his next Transfusion will deal increased damage and healing.Sanguine PoolVladimir is untargetable, slowing and siphoning life from enemies above him for a short duration.Source: @SourceName@Void StoneKassadin takes 15% reduced magic damage and ignores unit collision.Void Stone EmpoweredKassadin has @f1@% increased Attack Speed.Source: @SourceName@Vorpal SpikesCho'Gath's attacks summon spikes to impale enemies.Source: @SourceName@Vorpal SpikesThis unit is slowed.Source: @SourceName@Wall of PainThis unit's Magic Resist is reduced.Source: @SourceName@Wall of PainThis unit's Movement Speed has been greatly reduced and it is slowly returning to normal.Source: @SourceName@Distinguished Order of Ward Longevity and HealthPerhaps this ward has been protected.

    Perhaps it has merely sat in a disused lane.

    Whatever the case, it has persisted for eons in ward years and joins an ancient regal order of Wards that have lasted a really really really long time.
    Source: TimeDisabledThis ward has been disabled and does not grant vision.Warmog's ArmorThis unit regenerates 1% of its maximum Health every 5 seconds.Source: @SourceName@Mark of the SandsThis unit has been marked by a Mirage Blade and is revealed for 3 seconds. The wielder of that Mirage Blade can use Mirage Step to flash away from it.Source: @SourceName@Primal HowlWarwick is taking reduced damage.Source: @SourceName@Eternal HungerWarwick's basic attacks deal @f1@ bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.Infinite DuressWarwick is ravaging his enemy.Source: @SourceName@Blood HuntWarwick is hunting this target. He gains movement speed toward and attack speed against it.Source: @SourceName@Blood HuntWarwick is hunting. He gains movement speed toward and attack speed against the nearest enemy champion.Source: @SourceName@Blood HuntWarwick is hunting this injured target. He gains movement speed toward and attack speed against it.Source: @SourceName@Blood HuntWarwick is hunting. He gains movement speed toward and attack speed against injured targets.Source: @SourceName@SlowedThis unit moves more slowly.Source: @SourceName@Fading StarlightSlain Guardians will leave behind Starlight. Stand on it to revive them and continue the fight!
    Lifesteal is reduced by @f1*100@%
    Armor is reduced by @f2@
    Magic Resistance is reduced by @f3@
    Source: First StarInvulnerableThis unit has revived or been revived recently, and is briefly invulnerable.Weapons Of LegendHelp Ornn complete his quest to unlock powerful weapon upgrades in the shop!

    Kill 5 objectives to enable (This buff's currency shows the current amount).
    Source: @SourceName@Will of the AncientsThis unit has increased Spell Vamp and Ability Power.Source: @SourceName@Storm's EdgeThis champion's next basic attack will critically strike.Source: @SourceName@Storm's AlacrityThis champion is moving more quickly.Source: @SourceName@WindedThis unit is winded and will attack slower and take extra damage.Source: @SourceName@Wit's EndThis unit's magic resist has been increased by @f1@.Source: @SourceName@BattlecasterThis champion's Armor and Ability Power are increased.Source: @SourceName@Wooglet's WitchcapThis unit is in stasis.Source: @SourceName@Voracious CorrosionThis unit deals heavily reduced damage to Baron Nashor.Source: @SourceName@Wrath of the AncientsThis unit is taking increased Magical Damage.Source: @SourceName@Wriggle's Lantern WardThis ward is revealing the nearby area.Source: @SourceName@Wuju StyleMaster Yi's Attack Damage is increased.Source: @SourceName@Wuju Style ActivatedMaster Yi has activated Wuju Style to deal bonus true damage.Source: @SourceName@BladecallerThis unit cannot move.Source: @SourceName@Clean CutsAfter using an ability, Xayah's next @f14@ basic attacks will hit all targets along their path and leave a Feather for @f12@ seconds.

    The main target of her empowered attack takes full damage and on-hits while other targets take @f16*100@% damage. Xayah can store up to @f13@ empowered attacks.

    Lover's Leap - Xayah and Rakan can recall together.
    Clean CutsXayah's next attack will pass through the target and leave a Feather.Source: @SourceName@FeatherstormXayah has leapt into the air and is untargetable.Source: @SourceName@Deadly PlumageThis unit has increased attack speed and their basic attacks deal extra damage.Source: @SourceName@HasteThis unit has increased movement speed.Source: @SourceName@ArcanopulseXerath is charging Arcanopulse.Source: @SourceName@Mana SurgeEvery @f3@ seconds Xerath's next basic attack against a minion or a monster restores @f1@ Mana. Mana Surge restores @f2@ Mana if attacking champions.Source: @SourceName@Mana SurgeXerath's next basic attack will restore Mana.Source: @SourceName@Cosmic StrikeXerath can cast Cosmic Strike multiple times.Source: @SourceName@Shocking OrbStunned.Source: @SourceName@Rite of the ArcaneThis is the number of Arcane Barrages Xerath can still fire.Audacious ChargeXin Zhao has increased attack speed.Source: @SourceName@Three Talon StrikeXin Zhao's next three attacks deal bonus damage. His third attack also knocks his opponent into the air.Source: @SourceName@Three Talon StrikeThis unit has been knocked into the air by Xin Zhao.Source: @SourceName@Crescent SweepXin Zhao has increased Armor and Magic Resist.Source: @SourceName@AwarenessXin Zhao has extremely elevated awareness and will completely avoid damage from attackers that are far enough away.Source: @SourceName@Battle Cry ActivatedXin Zhao has increased Attack Speed.Source: @SourceName@Ride the WindEach Dash increases the Damage of the next by 25%, up to 50%.Sweeping BladeThis unit is immune to Yasuo's Sweeping Blade for a short time.Way of the WandererResolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).

    Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.
    ResolveAt 100 stacks, Yasuo will be shielded the next time he is dealt Champion or Monster damage.ResolveYasuo is shielded from damage.Steel Wind RisingSteel TempestYasuo's next Steel Tempest knocks up all enemies in a line.Last BreathYasuo's critical strikes ignore 50% of his enemy's Bonus Armor. Bonus Armor is armor from items, runes, and buffs.Last BreathThis Champion is suspended in the air and cannot act.FrenziedThis unit is hasted while moving toward the mark.CursedYorick's minions will gain Movement Speed and attack this unit.Shepherd of SoulsThe Cursed Horde: Yorick can have up to @f6@ Mist Walkers in an area with @f1@ (+@f2@) Health and @f3@ (+@f4@) Attack Damage.

    Final Service: Every @f7@th enemy that dies near Yorick will leave a grave. Enemy champions will always leave a grave.

    If Yorick's minions enter combat in a lane, they will proceed down the lane.
    Final ServiceYorick is preparing to dig a grave.Final ServiceThe next enemy that dies near Yorick will leave a grave.Last RitesYorick's next basic attack will deal bonus damage and heal him. If it kills the target it will leave a grave.Maiden of the MistEnemies that die nearby will rise as a Mist Walker.Touch of the MaidenYorick's attacks against this target will cause extra damage.Elastic SlingshotZac is preparing to launch.Knocked upThis unit has been knocked up by Zac.Cell DivisionEach time Zac hits an enemy with an ability, he sheds a chunk of Goo that can be reabsorbed to restore @f1@ health [4% max health].

    Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.
    If any bloblets remain after @f7@ seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@f2@ second cooldown]
    Grabbed!Zac has caught an enemy, and is now looking for a 'friend' to toss them to.Let's Bounce!Zac is getting ready to bounce, making him immune to crowd control and slowing enemies standing on top of him.Reconstruction CooldownZac is able to be reborn. This ability has a @f1@ second cooldown.Cell DivisionZac's bloblets are attempting to recombine, and he will revive if they survive.Cell Division CooldownZac has recently cell divided, and cannot revive himself.Cell DivisionZac is able to revive himself upon taking fatal damage. This ability has a @f1@ second cooldown.Bounced!This enemy has been knocked up into the air by Zac.Kidnapped!This enemy has become trapped in Zac's gooey belly.Contempt for the WeakWhenever Zed basic attacks an enemy below 50% Health, he deals an additional @f1@% of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every 10 seconds.Source: @SourceName@Contempt For the WeakThis unit has recently been affected by Contempt for the Weak. Subsequent attacks from Zed will not deal bonus damage.Source: @SourceName@Death Mark ShadowZed can teleport to his shadow.Source: @SourceName@Forbidden Technique: Shadow ReapingZed has reaped a portion of an enemy champion's shadow, granting him @f1@ attack damage.Shadow Source: @SourceName@Living ShadowZed can swap locations with his shadow, and it will also mimic all his spellcasts.Source: @SourceName@Marked for DeathA percent of the damage dealt by Zed will be reapplied when this mark expires.Source: @SourceName@Living ShadowZed's shadow is freed from his body..Source: @SourceName@Living ShadowZed can teleport to his shadow.Source: @SourceName@Strength of the ShadowZed gains an additional @f1@% of his bonus Attack Damage.Source: @SourceName@ZephyrJanna's Movement Speed is increased, and she is able to move through units.Source: @SourceName@Liandry's TormentThis unit is burning for a percentage of its maximum health each second.Source: @SourceName@Zhonya's HourglassThis unit is in stasis.Source: @SourceName@Hexplosive MinefieldThis unit has been slowed by a mine from Ziggs' Hexplosive Minefield.Source: @SourceName@Short FuseEvery 12 seconds, Ziggs' next basic attack deals @f1@ (+@f2@) bonus magic damage. Short Fuse deals double damage to structures.

    Ziggs' abilities reduce this cooldown by @f3@ seconds.
    Short FuseZiggs' next basic attack will deal bonus magic damage. Source: @SourceName@Short FuseEvery 12 seconds, Ziggs' next basic attack will deal bonus magic damage.Source: @SourceName@Satchel ChargeZiggs' Satchel Charge will detonate soon.Source: @SourceName@Time in a BottleZilean's stored Experience.DrowsyGetting sleepy.Source: @SourceName@AsleepThis target is sleeping. Damage is amplified against it, but will wake it up.Source: @SourceName@More Sparkles!Zoe's next basic attack after casting a spell deals bonus magic damage.Source: @SourceName@WheeeeeZoe's moves quickly after casting a summoner spell.Source: @SourceName@Grasping RootsRooted. Literally.Source: @SourceName@Vine LasherVine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.Source: @SourceName@Seeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself.

    Cast Deadly Spines or Grasping Roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.
    EnrageThis plant is enraged, gaining increased Health and attacking in a flurry for 200% total damage.Source: @SourceName@Thorn SpitterThorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.Source: @SourceName@Knocked AirborneThis unit has been knocked upward by the snapping of Zyra's stranglethorns.Source: @SourceName@SeedsNumber of seeds available.Source: @SourceName@Seed VisionZyra's team can see this champion because it stepped on a large seed.Source: @SourceName@QuarryRefineryWindmillDrillBoneyardSWNWNNESEXYou have not unlocked the mastery emote on this champion.the Nine-Tailed Foxthe Rogue Assassinthe MinotaurThe Voidlingthe Sad Mummythe CryophoenixAnivia - The Cryophoenixthe Dark Childthe Weapon of the Faithfulthe Frost ArcherThe Star Forgerthe Emperor of the Sandsthe Wandering Caretakerthe Great Steam GolemBlue Melee MinionBlue Cannon RiderBlue Caster Minionthe Burning Vengeancethe Heart of the Freljordthe Sheriff of Piltoverthe Steel Shadowthe Serpent's EmbraceRegeneratinggiantskullNexus ObeliskTurretWormthe Terror of the Voidthe Daring Bombardierthe Hand of NoxusScorn of the Moonthe Glorious Executionerthe Madman of Zaunthe Boy Who Shattered Timethe Spider QueenAgony's Embracethe Prodigal Explorerthe Ancient Fearthe Grand Duelistthe Tidal Tricksterthe Colossusthe Saltwater ScourgeThe Might of Demaciathe Missing LinkGnar - the Missing Linkthe Rabble Rouserthe OutlawH-28Q Apex Turretthe Shadow of Warthe Revered InventorH-28G Evolution Turretthe Kraken Priestessthe Blade Dancerthe Green Fatherthe Storm's Furythe Exemplar of DemaciaGrandmaster at Armsthe Defender of Tomorrowthe Virtuosothe Loose CannonDaughter of the Voidthe Spear of Vengeancethe Enlightened Onethe Deathsingerthe Void Walkerthe Sinister Bladethe Righteousthe Shadow Reaperthe Heart of the Tempestthe VoidreaverThe Eternal Huntersthe Cantankerous Cavalierthe Mouth of the Abyssthe Deceiverthe Blind Monkthe Radiant Dawnthe Ice Witchthe Purifierthe Fae Sorceressthe Lady of LuminosityShard of the Monoliththe Prophet of the Voidthe Twisted Treantthe Wuju Bladesmanthe Bounty Hunterthe Monkey Kingthe Iron Revenantthe Fallenthe Tidecallerthe Curator of the Sandsthe Titan of the Depthsthe Curious Chameleonthe Starchildthe Bestial Huntressthe Eternal Nightmarethe Boy and His Yetithe BerserkerNexus TurretThird TurretFirst TurretSecond Turretthe Lady of ClockworkThe Lady of ClockworkThe Fire below the Mountainthe Unbreakable SpearKeeper of the Hammerthe Bloodharbor RipperEmpress of the ElementsDemacia's WingsThe Charmerthe ArmordilloPurple Melee MinionPurple Siege MinionPurple Caster Minionthe Void Burrowerthe Butcher of the Sandsthe Pridestalkerthe Exilethe Mechanized Menacethe Rune MageFury of the Norththe Redeemerthe Bossthe Demon Jesterthe Eye of Twilightthe Half-Dragonthe Mad ChemistThe Undead Juggernautthe Battle Mistressthe Crystal VanguardMaven of the Stringsthe Noxian Grand Generalthe Unshackledthe Dark Sovereignthe River Kingthe Stoneweaverthe Blade's Shadowthe Shield of Valoranthe Swift Scoutthe Chain Wardenthe Yordle Gunnerthe Troll Kingthe Barbarian Kingthe Card Masterthe Plague Ratthe Spirit WalkerLegendarythe Dreadnoughtthe Arrow of Retributionthe Night Hunterthe Tiny Master of Evilthe Eye of the Voidthe Piltover Enforcerthe Machine Heraldthe Crimson Reaperthe Relentless Stormthe Uncaged Wrath of Zaunthe Rebelthe Magus Ascendantthe Seneschal of Demaciathe UnforgivenShepherd of Soulsthe Magical Catthe Secret Weaponthe Master of Shadowsthe Hexplosives Expertthe Chronokeeperthe Aspect of TwilightRise of the ThornsThe slowing melee plantAn ominous signThe ranged attacker plantAkaliAlistarVoidlingAmumuAncient GolemAniviaEggniviaApheliosDemon HeraldAzirDisc of the SunBlue Minion Melee AttackBlue Siege MinionBlue Cannon Rider AttackBlue Super MechBlue Super Minion Melee AttackBlue Wizard Minion AttackBlue Walking NexusEbonmawBrandBraumIronbackOcklepodPlundercrabRazorfinCamillePurple Siege RiderPurple InhibitorDestroyed Purple InhibitorPurple NexusPurple ShopInhibitor TurretEnemy TurretOuter TurretInner TurretCorkiDianaDevil TeemoDragonDravenDr. MundoAbyss ScuttlerEliseSpider SwarmEvelynnFiddlesticksGalioPowder KegGarenGhastGiant WolfMega GnarGolemGragasGrompHecarimHeimerdingerIvernJaxKalistaKarthusKatarinaKaynKennenKindredThe Poro KingPoroKledLeBlancLee SinLesser WraithLissandraLizardLizard ElderBlobCupcakeFaerieJellyKittyLadybugPigSealSnowmanSquillMalzaharMaokaiMorganaNamiNasusJungle GuardianNEXUSBLITZ_SorakaBotNidaleeAlphacyteTerrabursterHogtongueDozermawTuskbeardScryer's BloomShimmerstrikerSkitterbeakArcraptorLifebeadManabeadFocusbeadGoldbeadRelicbeadOrabeadCyteOrablossomAnchortailRazorheartRhinodonBrightcoreCyte EggPetalclawCrimson StingerSquidtoothLandsquidNunu & WillumpOlafBlue Siege RiderBlue InhibitorDestroyed Blue InhibitorBlue NexusBlue ShopFriendly TurretOriannaOrnnPantheonRift ScuttlerBlast ConePykeQuinnRabid WolfRammusPurple Minion Melee AttackPurple Cannon Rider AttackRed Super MechPurple Super Minion Melee AttackPurple Wizard Minion AttackRed Walking NexusPennyRek'SaiRenektonRengarRyzeDebris (Ward)SejuaniSettBig Stompy MonsterFloaty Shield MonsterJumpy Slashy MonsterScary Spitty MonsterGrumpy Burrow MonsterThe Big OneDraggy Tail MonsterShooty Eyeball MonsterShyvanaSiege Offense: Teleport Point Safe ZoneSight WardSingedSionSivirSkarnerPoro KingLoot TeemoLoot VeigarRift HeraldBattle SledMini GolemRed InhibitorRed NexusHoneyfruitBlue SentinelSentryCloud DrakeMountain DrakeElder DragonInfernal DrakeOcean DrakeAncient KrugKrugMini KrugGreater Murk WolfMurk WolfCrimson RaptorRaptorRed BramblebackCinderlingRallySwainSylasTahm KenchTaliyahTalonTaricTFTChampionTristanaTrundleTryndamereShadow AltarsTwitchUdyrAATROXYASUOThe Ghost of UrfVarusVeigarVladimirVolibearWarwickWightWolfWraithWriggle's LanternXerathYorickYoung LizardYuumiZacZileanZyraGrasping PlantSeedThorn SpitterVoidlingUncontrollable PetVoidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).Ancient GolemLarge MonsterA tough monster that attacks with slow but punishing blows. Slaying this foe greatly increases Mana Regeneration and decreases Cooldowns.

    Respawns 5 minutes after all monsters in this camp are killed.
    Relic of ShurimaCapture this to score points for your team!XerathAncient AscendantDefeat Xerath to achieve Ascension!Demon Herald300 second respawnEpic Monster - BuffA melee attacker that is resilient to ranged attacks, but is vulnerable from behind. Killing this monster drops a relic that can be picked up by one member of your team. The relic grants Glimpse of the Void, enhancing combat abilities while no allied champions are nearby.Baron NashorEpic Monster - Team Buff360 second respawnAn epic monster with a wide variety of team threatening attacks. Killing this monster grants the Hand of Baron buff to living members of your team, granting a large amount of Attack Damage and Ability Power as well as dramatically enhancing the power of nearby allied minions.Blue Melee MinionEnemy Minion A basic enemy minion.Blue Siege MinionEnemy Minion An enemy siege minon.Super MinionEnemy Minion A very powerful enemy minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.Blue Caster MinionEnemy Minion An enemy ranged caster unit that is more fragile, but deals more damage.OherroSuper MinionThis is a very powerful hostile monster - it must be destroyed!.Ebonmaw, the Terror of ZaunEpic MonsterKilling this unit will grant global experience, global gold, and place a buff that increases all damage dealt by 1% per champion level.Scryer's BloomDynamic respawnAttackable Plant ObjectWhen destroyed, releases pollen across the map that grants True Sight of units and wards.TIPSDragonEpic MonsterA powerful and dangerous monster who can blow fire on its enemies, causing damage over time and reducing the damage the burning target deals. Slaying this foe grants global gold to your team.

    Respawns 5 minutes after this monster is killed.
    Abyss ScuttlerTerminus DwellerOnly the Abyss Scuttlers were hardy enough to survive until the end of the universe. Drive them into the Dark Star with attacks or abilities to feed it their meager souls.

    Gravitational disturbances have been known to attract many of them at once.
    Powder KegGangplank can attack this to explode it, enemies can attack this to defuse it.GhastReward MonsterA tough monster that takes less damage from physical attacks and steals life each time it strikes. Killing this monster blesses your champion with increased Movement Speed.Giant WolfLarge MonsterA very fast and dangerous monster.

    Respawns 75 seconds after all monsters in this camp are killed.
    GolemLarge MonsterA slow attacking monster that deals large amounts of damage and has a large amount of health.

    Respawns 75 seconds after all monsters in this camp are killed.
    GrompReward MonsterDefeating this monster restores a small amount of mana and health.H-28G Evolution TurretImmobile PetOne of Heimerdinger's machine gun turrets, may be upgraded with Ur'Anium Rounds and Explosive Cartridges.Lesser WraithMonsterAn extremely fragile monster.

    Respawns 75 seconds after all monsters in this camp are killed.
    LizardMonsterA simple melee monster with low health.Lizard ElderLarge MonsterA melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time.

    Respawns 5 minutes after all monsters in this camp are killed.
    Lulu is a support caster who is incredibly flexible in her choice of spell effects and can support a wide variety of targets.Range MinionEnemy MinionThese minions take up the rear of your enemy's forces, attacking from afar. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.Melee MinionEnemy MinionHelping destroy these minions will yield experience, while scoring the killing blow will award you with Gold. Be cautious, individually they are weak but in groups they can be deadly.Rider MinionEnemy MinionThese minions stand at the rear of your enemy's forces boosting the damage of their allies. Helping destroy them will yield experience while scoring the killing blow will award you with Gold.HoneyfruitDynamic respawnAttackable Plant ObjectWhen destroyed, drops fruit that restore Health and Mana but slow the user.Blast ConeDynamic respawnAttackable Plant ObjectKnocks away nearby units when destroyed.Rift ScuttlerLarge Monster - Area Buff180 second respawn timeAn elusive wandering pacifist. The effectiveness of stuns, slows, taunts, fears, polymorphs, and immobilizes are doubled on Rift Scuttler. Killing this monster grants a Speed Shrine in this river, granting bonus Movement Speed to allies who pass through while out of combat and passively providing vision.Rabid WolfReward MonsterAn extremely fast, dangerous Monster that deals heaps of damage. Slay this monster to temporarily bless your champion with increased Attack Speed and Cooldown Reduction.Purple Melee MinionEnemy Minion A basic enemy minion.Purple Siege MinionEnemy Minion An enemy siege minion.Purple Caster MinionEnemy Minion An enemy ranged caster unit that is more fragile, but deals more damage.FattySuper MinionThis is a very powerful hostile monster - it must be destroyed!.Penny, Allseer Reward MonsterA punishing monster that sprays fire when he attacks. Even in death he watches over his valley, granting vision of it to the killing team.
    Curiously, this monster can also drink his own weight on a daily basis.
    Gromp150 second respawnLarge MonsterA durable ranged monster. Likes to eat small insects, mushrooms and people.

    Gets tired after attacking for a while, losing attack speed.
    Blue Sentinel300 second respawnLarge Monster - BuffA powerful and durable melee attacker. When slain, grants the Crest of Insight buff, which greatly increases Mana Regeneration and Cooldown Reduction for 2 minutes.Ancient Krug150 second respawnLarge MonsterA durable melee monster that splits into 2 normal Krugs when killed.KrugMedium MonsterA weak melee monster. Needs dental work.

    Splits into 2 Mini Krugs when killed.
    Mini KrugSmall MonsterA weak melee monster. Only found by killing Krugs.

    Who's the real Monster?
    Greater Murk Wolf150 second respawnLarge MonsterA fast and ferocious melee monster.Murk WolfSmall MonsterA fast melee monster.Crimson Raptor150 second respawnLarge MonsterA ranged monster.RaptorSmall MonsterA weak melee monster.Red Brambleback300 second respawnLarge Monster - BuffA powerful and durable melee attacker. When slain, grants the Crest of Cinders buff for 2 minutes, increasing Health Regeneration as well as causing your enemies to become slowed and burn for 3 seconds on hit.Debris (Ward)Remnants of an expired ward unit.Sight WardPlaceable ItemThis enemy item provides line of sight to the other team and reveals nearby stealthing units.Rift ScuttlerLarge Monster - Area Buff150 second respawn timeAn elusive wandering pacifist. The effectiveness of stuns, slows, taunts, fears, polymorphs, and immobilizes are doubled on Rift Scuttler. Immobilizes weaken the Rift Scuttler's defenses permanently. Killing this monster grants a Speed Shrine in this river, granting bonus Movement Speed to allies who pass through while out of combat and passively providing vision.Rift HeraldEpic Monster - BuffA melee attacker that is extremely vulnerable to attacks from behind. Defeating this monster drops a relic that can be picked up. The Eye of the Herald grants Glimpse of the Void, empowering the holder's Recall and giving them the capability to summon the Rift Herald back to siege enemy turrets.

    The summoned Rift Herald is a Large Monster that is susceptible to most forms of crowd control. She hates turrets with a passion.
    Battle SledStructureBeep beep.Mini GolemMedium MonsterA slow attacking monster that deals moderate damage.

    Respawns 75 seconds after all monsters in this camp are killed.
    Rift HeraldNo respawnEpic Monster - BuffA melee attacker that is extremely vulnerable to attacks from behind. Defeating this monster drops a relic that can be picked up. The Eye of the Herald grants Glimpse of the Void, empowering the holder's Recall and giving them the capability to summon the Rift Herald back to siege enemy turrets.

    The summoned Rift Herald is a Large Monster that is susceptible to most forms of crowd control. She hates turrets with a passion.
    Blue SentinelBuff MonsterDefeating this monster grants a powerful buff.SentrySmall MonsterWeak ranged monster.Dragon300 second respawnEpic Monster - Team BuffA ranged attacker that can damage multiple heroes at once. When slain, grants your team one stack of Dragonslayer, a permanent power boost that increases in strength the more Dragons your team has slain.Cloud Drake300 second respawnEpic Monster - Team BuffA ranged attacker with a quick breath attack. When slain, grants your team a permanent buff which reduces your Ultimate ability's cooldown.Mountain Drake300 second respawnEpic Monster - Team BuffA ranged attacker with a slow, powerful breath attack that can damage multiple champions at once. When slain, grants your team a permanent buff which boosts your Armor and Magic Resistance by a percentage.Elder Dragon360 second respawnEpic Monster - Team BuffA powerful ranged attacker that can damage multiple champions at once. When slain, grants your team Aspect of the Dragon, a temporary buff that gives your Attacks and Spells a lingering True Damage burning effect. In addition, damaging a low health enemy Champion whilst this burning effect is applied will execute them.Infernal Drake300 second respawnEpic Monster - Team BuffA ranged attacker that can damage multiple champions at once. When slain, grants your team a permanent buff which boosts your Attack Damage and Ability Power.Ocean Drake300 second respawnEpic Monster - Team BuffA ranged attacker that slows its target. When slain, grants your team a permanent buff which boosts your Champion's Health Regeneration.Ancient KrugReward MonsterDefeating this monster restores a small amount of mana and health.KrugSmall MonsterWeak melee attacker.Greater Murk WolfReward MonsterDefeating this monster restores a small amount of mana and health.Murk WolfSmall MonsterWeak melee monster.Crimson RaptorReward MonsterDefeating this monster restores a small amount of health and mana.RaptorMonsterMinor monster.Red BramblebackBuff MonsterDefeating this monster grants a powerful buff.CinderlingSmall MonsterWeak ranged monster.RallySummoner SpellThis flag provides increased attack damage to enemies and they are healed continuously.VilemawEpic MonsterThis is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone.

    Respawns 6 minutes after this monster is killed.
    Grez, The Lizard LordMonsterA melee monster with large amounts of health. Killing this foe grants a slowing attack that deals damage over time.The Ghost of UrfLegendary ChampionUrf's spirit seeks vengeance.WightLarge MonsterA strong monster with a powerful attack.

    Respawns 50 seconds after this monster is killed.
    WolfMonsterA fast monster.

    Respawns 75 seconds after all monsters in this camp are killed.
    Baron NashorWARNING: Epic MonsterThis is a very powerful hostile monster, approach with caution! Killing this monster will yield great monetary and magical rewards to the team, but it should not be confronted alone.

    Respawns 6 minutes after this monster is killed.
    WraithLarge MonsterA monster that takes less damage from physical attacks.

    Respawns 75 seconds after all monsters in this camp are killed.
    Wriggle's LanternPlaceable ItemThis enemy item provides line of sight to the other team and reveals nearby stealthing units.Young LizardMonsterA simple ranged monster with miniscule health.

    Respawns 5 minutes after all monsters in this camp are killed.
    Grasping PlantPetGrasping plants deal damage at short range and their attacks slow by 30%.SeedTrapSeeds grant vision to Zyra and can grow into deadly plants.Thorn SpitterPetThorn Spitters deal damage from afar.Living WeaponEvolveAugmentBlue Melee MinionFriendly Minion A basic friendly minion.Blue Siege MinionFriendly Minion A friendly siege minon.Super MinionAlly Minion A very powerful allied minion with high health and damage. These minions take reduced damage from towers and deal reduced damage to inhibitors and the nexus.Blue Caster MinionFriendly Minion A friendly ranged caster unit that is more fragile, but deals more damage.Nautilus is a giant champion that excels at sticking to opponents and causing large scale damage.Range MinionAlly MinionThese minions take up the rear of your minion forces striking your enemies from afar.Melee MinionAlly MinionThese minions make up the bulk of your team's forces. Follow them into battle, allowing them to take the brunt of your enemy's attacks.Rider MinionAlly MinionThese minions stand at the rear of your your team's forces boosting the damage of their allies.
    • Qiyana is especially powerful in narrow choke points and in the river. Try to fight her in open lanes, and avoid putting yourself between her and a wall.
    • Qiyana is highly mobile and evasive, but has no innate durability or recovery options so is ver vulnerable to poke and crowd control.
    Purple Melee MinionFriendly Minion A basic friendly minion.Purple Siege MinionFriendly Minion A friendly siege minon.Purple Caster MinionFriendly Minion A friendly ranged caster unit that is more fragile, but deals more damage.Sight WardPlaceable ItemThis friendly item provides line of sight to your team and reveals nearby stealthing units.RallySummoner SpellStand near Rally to gain increased damage and be healed.Wriggle's LanternPlaceable ItemThis friendly item provides line of sight to your team and reveals nearby stealthing units.#FFFFFF#FFFF55Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.Anivia is a benevolent winged spirit who endures endless cycles of life, death, and rebirth to protect the Freljord. A demigod born of unforgiving ice and bitter winds, she wields those elemental powers to thwart any who dare disturb her homeland. Anivia guides and protects the tribes of the harsh north, who revere her as a symbol of hope, and a portent of great change. She fights with every ounce of her being, knowing that through her sacrifice, her memory will endure, and she will be reborn into a new tomorrow.(Coming Soon)Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.Emerging from moonlight's shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune. From her distant temple sanctuary, she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need.Renowned as its finest peacekeeper, Caitlyn is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.Cassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.From the moment Cho'Gath first emerged into the harsh light of Runeterra's sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void's desire to consume all life, Cho'Gath's complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain—both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun's citizens for his nefarious “operations,” which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor.A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost.A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.Equal parts jolly and imposing, Gragas is a massive, rowdy brewmaster on his own quest for the perfect pint of ale. Hailing from parts unknown, he now searches for rare ingredients among the unblemished wastes of the Freljord, trying each recipe as he goes. Often intoxicated and extremely impulsive, he is legendary for the brawls he starts, which often end in all-night parties and widespread property damage. Any appearance from Gragas must surely foreshadow drinking and destruction—in that order.Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra's forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him...Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista's wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears.No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers.Born to a Targonian Aspect at the height of the Rune Wars, Kayle honored her mother's legacy by fighting for justice on wings of divine flame. She and her twin sister Morgana were the protectors of Demacia for many years—until Kayle became disillusioned with the repeated failings of mortals, and abandoned this realm altogether. Still, legends are told of her punishing the unjust with her fiery swords, and many hope that she will one day return…A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.More than just the lightning-quick enforcer of Ionian balance, Kennen is the only yordle member of the Kinkou. Despite his small, furry stature, he is eager to take on any threat with a whirling storm of shuriken and boundless enthusiasm. Alongside his master Shen, Kennen patrols the spirit realm, employing devastating electrical energy to strike down his enemies.The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog'Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog'Maw's beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, LeBlanc's true motives are as inscrutable as her shifting identity.A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra's salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath.Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts.Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.Conflicted between her celestial and mortal natures, Morgana bound her wings to embrace humanity, and inflicts her pain and bitterness upon the dishonest and the corrupt. She rejects laws and traditions she believes are unjust, and fights for truth from the shadows of Demacia—even as others seek to repress it—by casting shields and chains of dark fire. More than anything else, Morgana truly believes that even the banished and outcast may one day rise again.A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them.A wanderer from the celestial dimensions beyond Mount Targon, NEXUSBLITZ_SorakaBot gave up her immortality to protect the mortal races from their own more violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—even healing those who would wish harm upon her. And, for all NEXUSBLITZ_SorakaBot has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.Raised in the deepest jungle, Nidalee is a master tracker who can shapeshift into a ferocious cougar at will. Neither wholly woman nor beast, she viciously defends her territory from any and all trespassers, with carefully placed traps and deft spear throws. She cripples her quarry before pouncing on them in feline form—the lucky few who survive tell tales of a wild woman with razor-sharp instincts, and even sharper claws...A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. Hailing from the brutal Freljordian peninsula of Lokfar, he once received a prophecy foretelling his peaceful passing—a coward's fate, and a great insult among his people. Seeking death, and fueled by rage, he rampaged across the land, slaughtering scores of great warriors and legendary beasts in search of any opponent who could stop him. Now a brutal enforcer for the Winter's Claw, he seeks his end in the great wars to come.Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.There once was a Piltovian man named Corin Reveck who had a daughter named Orianna, whom he loved more than anything else in the world. Though Orianna had incredible talent for dancing, she was deeply fascinated by the champions of the League of Legends. This fascination compelled her to begin training to become such a champion. It is unfortunate that her sheltered, wide-eyed naivete led her to take unnecessary and dangerous chances which ultimately led to her tragic demise. Orianna's death shattered Corin, driving him into deep depression and an obsession with techmaturgy. He could not stand the void his daughter's death left in his life, so he decided to build a replacement - one that would complete Orianna's dream of joining the League. What was created is the clockwork killing machine that Corin named after his daughter. Knowing that she was destined to be a champion and seeing the way the times were changing, he created The Ball as her pet and protector. This nearly symbiotic creation uses a different type of techmaturgy, relying more heavily on electricity than clockwork.

    Orianna and The Ball now fight as Champions in the League of Legends, using her sometimes misguided morality as a compass. She tries in earnest to fit in with those around her. However, no matter how hard she tries, Orianna can never be human and there is always something unnerving and alien about her. Though she attempts social interaction with other champions in the League of Legends, there are few who can get past her exotic nature. To many, it's as if there's nothing inside, that Orianna is just a soulless clockwork shell - a dangerous and deadly one at that. However, all along she remains the perfect daughter in her father's eyes.

    ''Dance with me, my pet. Dance with me into oblivion.''Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle.Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan—and by that right, deserving of not only a city, but an empire.Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom's greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha'Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.Once a swordmaster in the warhosts of Noxus, Riven is an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven's faith in her homeland was tested and ultimately broken. Having severed all ties to the empire, she now seeks to find her place in a shattered world, even as rumors abound that Noxus itself has been reforged...Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.Singed is a Zaunite alchemist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake.A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.A wanderer from the celestial dimensions beyond Mount Targon, Soraka gave up her immortality to protect the mortal races from their own more violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—even healing those who would wish harm upon her. And, for all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.Raised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.Taric is the Aspect of the Protector, wielding incredible power as Runeterra's guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity.While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds.Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he's not rooting around in the Sump, he's digging deep into other people's garbage for discarded treasures… and perhaps a moldy sandwich.Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: The tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.Shauna Vayne is a deadly, remorseless Demacian monster hunter, who has dedicated her life to finding and destroying the demon that murdered her family. Armed with a wrist-mounted crossbow and a heart full of vengeance, she is only truly happy when slaying practitioners or creations of the dark arts, striking from the shadows with a flurry of silver bolts.An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations.It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.To those who still revere him, the Volibear is the storm made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the Freljord's tundra, and is fiercely protective of the lands that he and his demi-god kin created. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick's monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.Once a powerful Icathian mage, Zilean became obsessed with the passage of time after witnessing his homeland's destruction by the Void. Unable to spare even a minute to grieve the catastrophic loss, he called upon ancient temporal magic to divine all possible outcomes. Having become functionally immortal, Zilean now drifts through the past, present, and future, bending and warping the flow of time around him, always searching for that elusive moment that will turn back the clock and undo Icathia's destruction.As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.
    • Ahri's survivability is dramatically reduced when her Ultimate, Spirit Rush, is down.
    • Stay behind minions to make Charm difficult to land, this will reduce Ahri's damage potential significantly.
    • Akali can still be hit by area effect spells while obscured inside Twilight Shroud. Doing so will briefly reveal her position.
    • Akali's Five Point Strike is powerful when used at maximum range and energy. Engage on her when she has low energy to maximize your chance of winning trades.
    • Return to base if your Health is low and Akali has her ultimate available.
    • Alistar is very disruptive but very tough - try to target more fragile damage dealers.
    • Watch out for the Pulverize-Headbutt combo when around turrets.
    • When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.
    • Avoid bunching up with other allies when Amumu has his ultimate available.
    • Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss.
    • Amumu's Despair makes purchasing primarily Health items a risky proposition.
    • Try to gank Anivia when she's laning. With multiple people, it is easier to ensure that her egg dies.
    • If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily.
    • Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize.
    • Annie's summoned bear, Tibbers, burns opposing units around himself. Try to keep your distance from him after he's been summoned.
    • Summoner Smite can be used to help take down Tibbers.
    • Keep an eye out for a white, swirling power around Annie. It means she's ready to unleash her stun.
    Each of Aphelios' weapons have different weaknesses, try to exploit the ones that work best for your champion. Watch out for the purple Gravity gun, it can root you.
    • Ashe has very few defensive options, and she's a good target to gank.
    • Be wary of moving around the map alone if Ashe has not recently cast her Enchanted Crystal Arrow.
    • Try to get inside his orbit, since his stars can't hurt you up close.
    • His stars disappear while stunned or silenced, giving you an easy opportunity to fight him.
    • He gains speed while chasing in a straight line, but taking damage makes him lose that momentum.
    • His Starsurge ability can grow to cover a huge area - don't stay in the same place too long!
    TBD
    • Azir relies on his soldiers to deal damage and can only move them so often. Try to capitalize on windows of time when his soldiers are stationary.
    • Azir has immense damage over a prolonged amount of time but lacks the upfront burst of other mages. Try to burst him out before he can turn a confrontation around.
    • Try to think of Sand Soldiers as fire. Don't stand in the fire.
    • Bard's opponents can also travel through his Magical Journey doorways. You can follow him, if you think it's safe.
    • You can crush Bard's healing shrines just by walking over them. Don't let his allies take them without a fight.
    • Bard's ultimate, Tempered Fate, affects allies, enemies, monsters, and turrets alike. Sometimes it can be to your advantage to jump into it!
    • Blitzcrank's passive Mana Barrier grants him a shield when he is low on health.
    • Staying behind creeps can prevent you from being Rocket Grabbed. Blitzcrank's Rocket Grab only pulls the first enemy target it encounters.
    • Brand must land an ability before his combo is able to get started. Dodging his Sear or Pillar of Flame will disrupt his rhythm.
    • Try to move away from allies when you see Pyroclasm being cast. The initial missile speed is slow, which should give your team time to react.
    • Brand's passive allows him to excel against teams that cluster together. Be sure to split up against him.
    • Braum must land Winter's Bite or a basic attack to start Concussive Blows. If you get marked, exit combat range before getting hit 3 more times to avoid the stun.
    • Braum's ultimate has a long cast time, use that extra time to dodge. Walking over the frozen ground left behind will slow you, position so that you don't need to cross it.
    • Unbreakable gives Braum extremely strong directional defense, either wait until it is down or outposition the ability.
    • Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target).
    • You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path.
    • Camille's shield only works against one damage type, so hit her when she's vulnerable to your damage.
    • The Hextech Ultimatum has a very short range to cast, so try to flash away from her before she gets close.
    • Be wary of Cassiopeia's damage potential with Twin Fang when she has you poisoned.
    • Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned.
    • Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly.
    • Focus on preventing Cho'Gath from reaching his max size.
    • Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho'Gath from being able to combo his abilities.
    • Watch out for Corki's Missile Barrage. They deal splash damage, so you can get hit even when hiding behind minions.
    • Corki is vulnerable after he uses his Valkyrie or Special Delivery, so try switching focus to him if he uses them to enter a fight.
    • When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks.
    • Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead.
    • Dodge Crescent Strike, or move to safety if you are affected by Moonlight.
    • Pale Cascade orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
    • Diana can play very aggressively if she uses Lunar Rush without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
    • Do not oppose Devil Teemo
    • Give in to Devil Teemo
    • Whatever you do, do not kill Devil Teemo! He must destroy your Nexus!
    • Launch skillshots toward the landing position of Draven's Spinning Axes.
    • Disrupt Draven with the goal of making him drop his axes. If you do, his power drops dramatically.
    • Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage.
    • Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing.
    • Ekko is significantly weaker when his ultimate is down. Watch for the trail he leaves behind to determine if Chronobreak is available.
    • Ekko's stun zone takes 3 seconds to arm. Watch for the image he creates on cast and try to guess where the zone was placed.
    • The second hit of Timewinder does more damage than the first; try to avoid it.
    • Elise's Spider Form is more dangerous when you are at low health, and her Human Form more potent when you are at high health.
    • Rappel will only move Elise straight up and down unless she can descend upon an enemy unit.
    • Rappel has a long cooldown. Elise is vulnerable after she has used it.
    • Purchasing Vision Wards can help you detect Evelynn's location in order to prepare for her ambushes.
    • A large share of Evelynn's threat is in her charm, 'Allure.' Protect allies marked with 'Allure' or, if you are marked, make sure allies are between you and where Evelynn may attack from.
    • If you suspect Evelynn is about to ambush one of your teammates, let them know by pinging the minimap and typing in chat.
    • Ezreal is a very fragile champion so take the fight to him.
    • Ezreal is completely skill shot based, so make sure to keep minions in between you.
    • Mystic Shot applies on-hit effects including the Crest of Cinders.
    • Duelist's Dance shows you where Fiora will try to attack from, so be ready to punish her when she tries.
    • Be careful when casting immobilizing disables on Fiora. If her Riposte is available, she can turn their power against you.
    • Fizz's attacks becomes more deadly for a few seconds after he uses his empowered attack - keep him away while his trident is glowing!
    • Fizz is a slippery target when his abilities are not on cooldown - bait him into using them early and follow up with crowd control or hard-hitting attacks!
    • Galio moves slower when he is charging Shield of Durand.
    • Hero's Entrance can be interrupted before Galio jumps into the air.
    • Galio cannot traverse walls with Justice Punch.
    • Parrrley deals a high amount of physical damage. Items that grant Armor can help if an enemy Gangplank is doing well.
    • Once Gangplank reaches level 6, watch out for his global-range ultimate, Cannon Barrage!
    • Stack armor items to lower the large amount of physical damage that Garen deals out.
    • Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice.
    • Be careful about attacking Garen in brush. It often will lead to taking full damage from Judgment.
    • Judgment deals maximum damage when only hitting a single target. If getting out of its radius isn't possible, move through allied minions to reduce damage taken.
    • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
    • Gnar's animations and resource bar change as he gets closer to transforming.
    • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.
    • Gnar can't gain rage for 10 seconds after he turns from big to little. Use this chance to engage on his team.
    • Gnar's animations and resource bar change as he gets closer to transforming.
    • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.
    • Gragas can knock everybody away with his ultimate. Be careful that you don't get knocked into him or, worse, an enemy tower.
    • Body Slam is on a very low cooldown, making it difficult to pursue Gragas. Don't overextend yourself chasing him.
    • Graves deals mostly physical damage so Armor is an effective counter.
    • Leaving the Smoke Screen's area of effect removes the harmful effect immediately.
    • Hecarim gains life from nearby enemies with Spirit of Dread but lacks durability, use burst damage.
    • Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
    • It's better to destroy all of Heimerdinger's turrets at once with the help of creeps than to fight them one at a time.
    • Be wary of Heimerdinger's Upgrade!!!, as he can use it to find an answer to most trouble he gets into. Once his ultimate is down, go in for the kill!
    • Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi.
    • When your spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the spirit's duration.
    • Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi.
    • Pay attention to Ionian Fervor stacks and try to engage Irelia when it is down.
    • Minion waves greatly enhance Irelia's mobility, beware fighting her inside one.
    • Beware of wasting your high impact spells on Defiant Dance.
    • Ivern can be deceptively slippery. Be careful chasing him too far.
    • Ivern's brush has a long duration. Watch out for ambushes!
    • Be careful when fighting Ivern alone if he has Daisy ready to help!
    • Save an interrupt ability for when Janna uses her ultimate.
    • Listen for the charge up sound on Howling Gale in case Janna is trying to hit you with it from off screen or from brush.
    • Janna's at her strongest when buffing another ally. If you can harass her ally, it will weaken her ability to fight you.
    • Keep out of the path between Jarvan IV and his Demacian Standard to avoid being knocked up in the air.
    • Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it.
    • Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output.
    • Jax can dodge all incoming attacks for a very short amount of time and stuns enemies in melee range when it ends. Wait to strike him until after his dodge is finished.
    • Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack.
    • If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast.
    • Jayce is strong in the early game. If he gains the advantage, play defensively.
    • Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
    • Jhin places invisible traps around the map. Watch where you step!
    • Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.
    • Jinx's minigun takes time to ramp up. If you see her poking with rockets try to jump on her and burst her down.
    • Jinx's ultimate does less damage the closer you are to her.
    • Jinx's snare grenades have a long cooldown and are her primary means of protecting herself. If she misses with them she will have a hard time escaping if engaged upon.
    • Kai'Sa is very good at picking off isolated enemies. Stick together against her.
    • Kai'Sa is very vulnerable to getting outranged by mages and long range carries.
    • Make sure to place wards in your blind spots so you can see Kai'Sa coming.
    • Kalista's mobility is dependent upon attacking. This means it is low when she is outside of her attack range and that Attack Speed slows reduce the amount of distance she can cover in an engagement.
    • Kalista cannot cancel her basic attack wind up. While she is very mobile, this offers a window to land spells on her if you anticipate when she will begin attacking.
    • If you can break line of sight from Kalista, including through brush, her basic attacks will miss you, falling harmlessly to the ground.
    • Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you.
    • Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage.
    • Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards.
    • Karthus can cast spells for a short duration after he is killed. Move away from his corpse to be safe.
    • Make sure you always have enough health to survive Requiem, even if you have to go back to the base more frequently to heal.
    • Kassadin deals mostly magic damage. If he's doing well consider buying magic resist items like Mercury's Treads and Banshee's Veil.
    • Each time Kassadin consecutively uses Riftwalk, he pays more and more mana. Keep this in mind as you chase him.
    • It takes 6 spell casts for Kassadin's slow, Force Pulse, to become castable. If he levels up that ability, judiciously use your own skills while laning against him.
    • Katarina's abilities deal magic damage, so even if she's building Attack Damage items, get magic resistance to counter her.
    • Try to save a disable for when Katarina uses her Death Lotus.
    • Divine Judgment only grants Kayle or her allies immunity to damage. Slows and stuns can still be applied, so trap them if they're being overzealous.
    • Kayle is usually a fragile target. If you see her ultimate cast on an ally, switch to attacking her.
    • Kayle starts the game as a weaker melee champion. Try to put her behind before she ascends to her ranged form.
    • Umbral Trespass requires Kayn to damage a target first. Try to dodge Blade's Reach to deny him a long range cast of Umbral Trespass.
    • When Kayn is in terrain near you, you will get a visual warning on the edge of the terrain he's in.
    • Damage Kayn while he's in Shadow Step to shorten its duration, or apply hard crowd control (stun, charm, knockup, etc) to end Shadow Step immediately.
    • Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned.
    • Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush.
    • Taste Their Fear deals bonus damage to targets that are isolated. Gain an advantage by fighting near allied minions, champions, or turrets.
    • Leap and Void Assault have long cooldowns. Kha'Zix is very vulnerable when these are not available.
    • Kindred is fragile - turn the pressure up on her, and she will be forced to play cautiously.
    • Clear the Hunts Wolf activates on jungle camps to slow down Kindred's damage output.
    • When Kindred uses Lamb's Respite get inside, it stops all champions from dying.
    • Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
    • Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
    • Kled is much more threatening when he has Violent Tendencies ready.
    • Kog'Maw doesn't have a good escape ability, so he is especially prone to ganks.
    • Run away from Kog'Maw after he dies!!!!
    • The range on Living Artillery increases each rank.
    • Bio-Arcane Barrage allows Kog'Maw to kill Baron Nashor extremely early. It can be valuable to ward Nashor when Kog'Maw completes his Blade of the Ruined King.
    • LeBlanc's ultimate can create fake LeBlancs during her spellcast or, rarely, at a distant position.
    • The fake LeBlanc created at a distance will always run at the nearest Champion, cast a harmless spell, then immediately disappear.
    • Attacking LeBlanc first avoids most of her tricks, especially if she's recently used her dash, Distortion.
    • Stunning or silencing LeBlanc will prevent her from activating the return part of Distortion.
    • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
    • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
    • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.
    • When Leona activates Eclipse, you have three seconds to get away from her before she deals damage.
    • Only foes in the center of Solar Flare get stunned, so you can often avoid this if you're quick.
      The best way to stop Lissandra from moving using her Glacial Path is to immobilize her before she reactivates it.
    • Lissandra's Ring of Frost has a long cooldown at early ranks; engage her while it's on cooldown.
    • Lissandra's Ice Shard only slows the first unit it hits. Approach Lissandra from behind your team's minions to avoid being slowed.
    • Lucian has strong burst, but little sustained damage.
    • Lucian cannot change the aim of The Culling. Take advantage of this by avoiding the angle of the bullets.
    • Piercing Light does not give Lucian extra Attack Range. He still needs to find a target in range to line up his shot. Avoid Piercing Light by anticipating the angle Lucian will choose.
    • The shots from Lulu's faerie can be intercepted - hide behind your minions to avoid the additional Faerie attacks.
    • Lulu excels when opponents heavily commit. Don't give her this chance! Use heavy harass tactics instead to force Lulu and her partner out of lane.
    • Lux has powerful zone control abilities. Try to spread out and attack from different directions so she cannot lock down a specific area.
    • When retreating with low health, be prepared to dodge Lux's Final Spark, a red targeting beam fires prior to the main beam, so try to move to the side if possible.
    • If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output.
    • Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite.
    • When Malzahar hits a spell on enemies affected by Malefic Visions, the Visions are refreshed.
    • Avoid minion waves that have been affected by Malefic Visions. You never know when they may die and pass the Visions onto you.
    • Malzahar is especially dangerous when he has built up his Void Swarm.
    • Saplings will chase the first enemy that gets too close, but detonate after a few seconds or if they collide with other enemies. Be especially careful around brush sapling, as they are much more dangerous.
    • The cooldown on Maokai's self healing is heavily gated on how many time you hit him with spells. Careful about wasting abilities on him.
    • Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells.
    • Meditate is an effective method of healing damage over time, but Master Yi is susceptible to coordinated team ganks early in the game.
    • If Master Yi tries to farm with Alpha Strike, hit him a few times so he has to use mana with Meditate to heal.
    • Although Master Yi cannot be slowed while using Highlander, other disables can stop him in his tracks.
    • Miss Fortune's speed boost is removed if she is damaged by an enemy.
    • Miss Fortune is easy to kill if you can reach her; target her first in team fights.
    • Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong.
    • Wukong becomes tougher to kill when surrounded by his enemies. Try to isolate him to gain an advantage.
    • Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Mordekaiser to burst him down.
    • Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them.
    • Watch out for the Children of the Grave and Ignite combo. If you're low enough, this will kill you and give his team a powerful ghost.
    • Tormented Shadow deals tons of damage to units missing large amounts of Health. When low on Health, be wary of Morgana's attempts to trap you within its reach.
    • Morgana often needs to land Dark Binding to setup her other attacks. Use your minions as shields against Dark Binding.
    • Black Shield makes Morgana immune to disabling effects, but can be broken with magic damage.
    • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
    • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
    • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.
    • While transformed by his ultimate, Nasus is stronger than most champions in the League. Engage him only if you have a clear advantage.
    • Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it.
    • Nasus is prone to being kited. Try not to engage him at full Health.
    • If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run straight into the secondary explosions, causing you to take additional damage and slow.
    • While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time.
    • Standing behind minions against Neeko is very dangerous as Tangle-Barbs become stronger.
    • Pop Blossom's warning visuals are invisible if Neeko is disguised.
    • Focus on attacking NEXUSBLITZ_SorakaBot when she ever ventures to the frontline to heal her allies.
    • Take advantage of NEXUSBLITZ_SorakaBot's long cooldown on Equinox if she uses it to harass.
    • It's easier to focus NEXUSBLITZ_SorakaBot than the ally she is healing.
    • Nidalee's Hunt debuff is only applied with Javelin Toss and Bushwhack. Avoiding being hit by these abilities will impair her ability to deal follow-up damage.
    • Nidalee's Javelin Toss deals more damage the farther she is. If she is far away, it's imperative to dodge it.
    • Nidalee's Takedown deals extreme damage to Hunted targets, but she has to get close to use it. Save your crowd control or defensive abilities for when she goes in for the kill.
    • Stay close to your allies when Paranoia is cast - there is strength in numbers!
    • Nocturne's Unspeakable Horror is broken with range, so try to save your movement abilities for when he casts it.
    • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
    • Using Summoner Flash is a surefire way to escape Absolute Zero.
    • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.
    • Olaf becomes more dangerous the lower life he is. Save your disables to finish him off.
    • Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase.
    • Olaf has reduced defenses from damage during Ragnarok, despite being immune to disables. If you can't escape from Olaf during Ragnarok, try focusing your damage on him with your teammates.
    • Orianna can only affect the area the Ball is around. Use this to your advantage.
    • Watch out for Orianna's Ball returning to her due to leashing. This may cause some unexpected situations.
    • Try to stay away from walls. Ornn is much less strong if he cannot stun you.
    • Attack Ornn to keep him from creating items in lane.
    • Pantheon's Aegis Assault makes him invulnerable from the front. Get behind him or wait it out.
    • Be careful near Pantheon if your health is low - a thrown Comet Spear executes low health enemies.
    • Grand Starfall gives several seconds of warning before Pantheon arrives. Use this time to get out of the way or to form a plan to deal with him.
    • Poppy can stop nearby enemies from dashing with Steadfast Presence.
    • When Poppy starts to spin her hammer, she is charging Keeper's Verdict.
    • You can step on Poppy's shield to deny it from her.
    • Pyke regenerates a significant amount of damage he has taken from enemy champions, but only when you can't see him!
    • When Pyke is hidden nearby in his Ghostwater Dive, sharks will circle underneath your feet.
    • Try not to stand near low health allies. If Pyke executes them using Death From Below, you might be next on the list.
    • After being marked, move away from Quinn so she can't take advantage of it.
    • Keep tabs on Quinn's position. Behind Enemy Lines can enable Valor to cross the map very quickly and attack you by surprise.
    • When Quinn is using Behind Enemy Lines, damaging her removes her movement speed bonus temporarily.
    • Rakan's movement abilities forecast their destination. Try to use this to your advantage.
    • Champions with crowd control that can be applied quickly excel against Rakan.
    • Catching Rakan with no allies around severely inhibits his mobility. Try to find him alone.
    • Pay particular attention to when his Defensive Ball Curl is off. Rammus has much lower stats than a normal tank when he's out of the stance.
    • Rammus often stacks high Armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl.
    • If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
    • Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
    • When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.
    • Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack.
    • Keeping Renekton from being able to fight and gain Fury by continually harassing him will severely reduce the effectiveness of his abilities.
    • Rengar gains an empowered ability when his resource bar is full. Try to confront him when it's low.
    • Rengar's passive enables him to leap out of brush, so avoid fighting him when near bushes.
    • Rengar puts an indicator over the nearest enemy champion when he is camouflaged during his ultimate.
    • Riven has a great deal of mobility but she cannot move very far with any one skill. Rooting or silencing her during her combo will greatly reduce her effectiveness.
    • All of Riven's damage is physical, prioritize high Armor if an opposing Riven gets out of control.
    • Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo.
    • Watch Rumble's Heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled.
    • Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible.
    • Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage.
    • Ryze is especially dangerous to opponents that are marked with Flux.
    • Use Realm Warp's windup time to figure out how to deal with what may be coming out of the portal.
    • Crowd controlling Ryze during Realm Warp's windup will cancel the portal.
    • Dodging Arctic Assault and Glacial Prison can give you a huge advantage.
    • Focus on avoiding the second swing of Winter's Wrath which carries the brunt of the damage.
    • Melee enemies can also stack Frost for Sejuani, be very careful around them.
    • If Shaco is doing well early-game, it is worth the investment to place Stealth Wards near his Jungle camps.
    • If Shaco uses Deceive to enter a fight he won't be able to quickly use it again to get away. Work with your team to quickly focus him down.
    • Be ready to dodge Shen's taunt and punish him if he misses.
    • Once Shen reaches level 6, watch out for his global-range ultimate, which can turn fights quickly.
    • A significant portion of Shyvana's power is generated through aggression, making her weak against opponents who are able to keep their distance.
    • All of Shyvana's basic abilities hit multiple enemies in dragon form. It's important for opposing champions to not cluster while fighting her.
    • Shyvana's Fury Bar indicate her ultimate can be activated. Harassing her when she's low on Fury can be very effective.
    • Keep your distance to avoid being Flung back into Singed's allies.
    • Singed needs to run close to your team to be effective. Try to take advantage of this by using crowd control effects on him while attacking his allies.
    • Be careful when chasing Singed. He's very difficult to bring down, and can leave his Poison Trail to damage you in your pursuit.
    • Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact.
    • Use the time after Sion has died to reposition and prepare for his return.
    • Boomerang Blade costs a lot of mana to cast, so dodging it sets Sivir back. If it hits you on the way out, avoid its path on the way back.
    • Sivir is a powerful pushing champion, so leaving her unattended in a lane for too long will often result in your turrets being destroyed.
    • When laning against Sivir, it is possible to throw off the timing of her Spell Shield by faking an advance, then backing off.
    • Skarner can't harm you very much outside of short range, so stay away from him!
    • Skarner's Movement Speed is increased as long as his shield, Crystalline Exoskeleton, persists. Attack him to lower his speed.
    • Skarner is especially dangerous when inside Crystal Spire zones his team controls. Try to capture them ahead of time if a fight may break out around them.
    • Spread out when you see Sona so she can't make your entire team dance.
    • Kill Sona first, as she will heal up her team if left alone for too long.
    • Focus on attacking Soraka when she ever ventures to the frontline to heal her allies.
    • Take advantage of Soraka's long cooldown on Equinox if she uses it to harass.
    • It's easier to focus Soraka than the ally she is healing.
    • Swain's passive is very potent if you are immobilized. Make sure to be extra careful around enemies who have immobilizing effects.
    • High mobility counters all of Swain's basic abilities: Death's Hand does more damage the closer he is, Vision of Empire has a very long delay and Nevermove must start returning back to him to be dangerous.
    • Buying an item with Grievous Wounds will make Swain much easier to kill during his Demonic Ascension.
    • Sylas's healthbar can be deceptive, watch out for his Kingslayer!
    • Try to fight Sylas when he isn't able to take your ultimate.
    • Get boots early when playing against Syndra, they'll help you avoid many of her spells.
    • Attack Syndra after she's used Scatter the Weak, it has a long cooldown so she'll be vulnerable.
    • At max rank Syndra's spells gain bonus effects and change in appearance.
    • When you see Tahm Kench use the shield from Thick Skin, remember that he just opted out of a good deal of healing. He will also not accumulate new gray health until Thick Skin comes off cooldown. Use this to your advantage!
    • If Tahm Kench harasses you by spitting minions at you, try going in for a trade right after he spits. His Devour will be on cooldown and you should be able to trade favourably if he can't eat you.
    • When Taliyah casts Unraveled Earth in the lane, be on the lookout for Seismic Shove. If she throws you into her minefield, the throws and stones will break your bones.
    • Taliyah's Threaded Volley is locked into a direction. If she's throwing rocks at you, dodge to the side!
    • Talon's attacks are all physical damage. Build armor early to counter his burst damage.
    • Talon is heavily reliant on Shadow Assault to escape a fight. When it is down he's significantly more vulnerable.
    • Talon has unrivaled roaming ability. Make sure to keep track of his position or force him to stay in lane by pushing aggressively.
    • Taric's ultimate, Cosmic Radiance, has a long delay before its effect. Try to quickly assess whether to disengage the fight or attempt to kill his allies before it goes off.
    • Taric reduces his spell cooldowns by basic attacking enemies with Bravado. Try to kite him in teamfights and punish him for approaching the minion wave in lane.
    • Teemo's Toxic Shot punishes players who get hit and back out, so stay at a safe range until you're ready to commit.
    • It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations.
    • Thresh's Death Sentence has a long cast time. Watch for the cast to begin to take evasive actions.
    • Intentionally breaking a wall of The Box can allow a vulnerable ally to escape unscathed.
    • Thresh relies on collecting souls for a portion of his defense and damage. Try punishing him when he moves to collect them.
    • If you see Tristana activate Rapid Fire in a fight, stun her and try to back off until the spell dissipates.
    • Stand away from your creeps in a lane to take less collateral damage from Explosive Charge.
    • Trundle is very powerful at location-based combat. Try to draw him off of his Frozen Domain.
    • Make sure to get out of his Pillar of Ice as quickly as possible, as it significantly slows you down.
    • Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust.
    • Remember, Tryndamere can only slow you if you are facing away from him.
    • Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail.
    • Focus on dodging Wild Cards early when your champion doesn't have the hit points to afford getting hit.
    • If you have low Health, use Destiny as an indicator to run to safety. It will give you a head start in escaping any possible ganks.
    • Twitch is fragile. Work with teammates to focus on him when you're able to catch him out of Camouflage.
    • Spell Shields won't block the damage from Deadly Venom, but they will block the effects Twitch can trigger with it.
    • If you suspect Twitch has left the lane, let your teammates know that Twitch is ''MIA.''
    • Udyr players will often start in the jungle and only appear to gank in lanes. Try warding key locations to keep track of his movement.
    • Once the initial shield effect has faded, Turtle Stance is weak against other champions. Press the attack to force him to switch stances and prevent him from regenerating health.
    • Some Udyr players buy tank items to become very durable. If they do, focus their weaker teammates instead.
    • Urgot relies heavily on blasting opponents with his legs, which have their own cooldowns and only detonate when he attacks in the direction they are facing. Avoid getting hit by multiple.
    • Urgot can deal and absorb tremendous amounts of damage with Purge, but slows himself while firing.
    • If you are struck by Fear Beyond Death, do your best to avoid falling below the execution threshold (25% of your Maximum Health) until the effect times out.
    • If you are affected by Blight, Varus' abilities will deal extra damage to you.
    • When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
    • You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.
    • Vayne is fragile - turn the pressure up on her and she will be forced to play cautiously.
    • Deny Vayne the opportunity to pin you against walls.
    • Dark Matter deals very high damage, but it can be avoided. Pay attention to the sound and visual indicator to be aware of when and where the spell will land.
    • Event Horizon only stuns units on the edge. If you're inside the spell, you can still move and attack.
    • Veigar's ultimate deals increased damage based on your missing health.
    • Vel'Koz is very dangerous if left alone in a fight. Try to focus him down early.
    • Vel'Koz has fairly low mobility and is vulnerable to ganks.
    • Life Form Disintegration Ray can be interrupted by stuns, silences and knockups.
    • A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.
    • Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.
    • Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.
    • Be careful about how close you let Viktor get to you. Viktor's control of the battlefield increases with his proximity to his opponent.
    • Be aware of how many augments Viktor has upgraded by looking at the color of the light on his staff (purple, yellow, blue, red).
    • Try to take Vladimir down before Hemoplague detonates, as it will heal him for each afflicted enemy Champion.
    • Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him.
    • Items that counter Health stacking, such as Liandry's Torment and Blade of the Ruined King, are very effective against Vladimir.
    • Warwick's attacks heal him at low health. Save your disables to finish him off.
    • Warwick is empowered versus low health enemies. Manage your health to keep him at bay.
    • Warwick's ultimate cast range scales with his movement speed.
    • Xayah's Bladecaller will only root targets hit by 3 or more returning Feathers.
    • Long fights in the same area with Xayah will allow her to drop a lot of Feathers. Try to stay on the move!
    • Make sure you are ready when you go for the kill. Untargetability from Featherstorm can quickly turn an ambush in Xayah's favor.
    • Xerath's range can be intimidating, but most champions who close distance with him can trade favorably.
    • Xerath takes a long time to engage Rite of the Arcane. Watch for his spellcast animation and start dodging.
    • Banshee's Veil will make it much harder for Xerath to land Shocking Orb on you.
    • Xin Zhao is a powerful initiator with both his charge and ultimate dealing damage to all units around him. Try having your team stay spread out until he's used his ultimate.
    • Xin Zhao relies heavily on his Three Talon Strikes for damage and cooldown resets, so preventing him from finishing his combo will have a dramatic effect.
    • Steel Tempest is very narrow. Dodge laterally if possible.
    • When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge.
    • Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point.
    • Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage.
    • You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them.
    • Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell.
    • You can attack Dark Procession to break the wall down.
    • Zac heals from the goo that separates from him. You can crush the goo pieces by stepping on them.
    • Kill all of Zac's bloblets when he splits apart to stop him from reforming.
    • Silences, stuns, roots and knockups will all interrupt Zac when he is charging Elastic Slingshot.
    • Zed receives bonus effect from Attack Damage items he purchases, so Armor is super effective against him.
    • After Zed uses his Living Shadow, he is at his most vulnerable as his damage, slow, and mobility are both dependent upon it.
    • Zed's Shadow Slash can only slow you if his shadow hits you with it.
    • Don't step on Ziggs' mines! They'll slow you and make it much easier for him to hit you with his other abiltiies.
    • Many of Ziggs' abilities have long cooldowns. Try catching him just after he's used his abilities.
    • Ziggs' ultimate, Mega Inferno Bomb, deals more damage in the center of the explosion.
    • If you're able to match Zilean's speed, it can sometimes be beneficial to wait until his ultimate has faded before landing the killing blow.
    • Zilean is fragile if a team focuses on him, but otherwise he's very difficult to kill. Commit to killing him as a team.
    • Zoe's Paddle Star deals more damage the further it has flown.
    • Zoe must return to her starting point after casting Portal Jump, making her vulnerable to a counterattack.
    • Sleepy Trouble Bubble travels further over walls. Stop Zoe from hiding in fog of war to prevent her from setting the spell up.
    • Zyra's seeds can be destroyed by stepping on them. If she tries to grow them as you do, dodge back at the last moment.
    • Moving closer to Zyra can be a smart move if she places plants too far away from herself.
    • Plants take fixed damage from attacks and effects, similar to wards. They also expire quickly on their own.
    • Moving the fight to a different area will deprive Zyra of accumulated seeds.
    • Seeds placed by Zyra's W are larger, a different color, and grant a small amount of vision to her team.
    Corki's Package is on CooldownWhenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.Amumu's basic attacks Curse enemies for 3 seconds, causing them to take 10% bonus true damage from any magic damage dealt to them.Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.On dying, Cryophoenix will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn.After casting 4 spells, Annie's next offensive spell will stun the target for a short duration.Ashe's attacks slow their target, causing her to deal increased damage to these targets.

    Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.Bard's presence causes magical chimes to appear, which grant Bard experience, mana, and a burst of speed. Additionally, lesser spirits follow Bard and aid in his attacks - collecting chimes causes these meeps to gain power over the course of the game.When Blitzcrank's life is brought below 20% health, he activates Mana Barrier. This creates a mana shield equal to 30% of his mana for 10 seconds. Mana Barrier can only occur once every 90 seconds.Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.Braum adds stacks of Concussive Blows to enemies with basic attacks or Winter's Bite. He and his allies continue to add stacks with basic attacks, at 4 stacks their target will be stunned.Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items.Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to five times. Enemies that reach max Hemorrhage cause Darius to gain Noxian Might, greatly increasing his damage.Every third strike restores mana and cleaves nearby enemies for additional magic damage. Every spell cast grants attack speed for the next 3 attacks.Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.Dr. Mundo regenerates 0.3% of his maximum Health each second.Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, the next spell has 35% Spell Vamp.Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

    Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Colossal Smash's cooldown is reduced when Galio hits champions with his spells.Every few seconds, Gangplank's melee strike will set his opponent on fire.While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.While in combat Gnar generates Fury. At maximum Fury his next ability will transform him into Mega Gnar, granting increased surviviability and access to new spells.On ability use, Gragas takes a drink restoring 6% of his max Health. This effect can only happen every 8 seconds.Graves's shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.Heimerdinger gives surrounding allied turrets and champions increased Health Regen.Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.When Irelia strikes enemies with spells she gains a stacking bonus damage buff on her basic attacks. At maximum stacks she also gains Attack Speed and deals bonus damage to shields.Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.Janna passively gains 8% Movement Speed, and nearby allied champions gain this bonus when moving toward her.

    Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.Jarvan IV's initial basic attack on a target deals bonus physical damage. This effect cannot occur again on the same target for a short duration.Jax's consecutive basic attacks continuously increase his Attack Speed.After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds.Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.Jinx receives massively increased Movement Speed and Attack Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds.Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.Kassadin takes 15% reduced magic damage and ignores unit collision.Whenever an enemy champion dies that Katarina has damaged in the last 3 seconds, her ability cooldowns are reduced by 15 seconds.

    If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.At one point in the game, Kayn will permanently transform into either a Shadow Assassin or a Darkin.When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy Champion to deal bonus magic damage and slow.Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

    While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.

    Mirror Image has a 1 minute cooldown.

    Mirror Image can be controlled by holding the Alt key and using the right mouse button.After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.Pix is a wild Faerie that accompanies Lulu. Pix will fire a barrage of magical energy at targets that Lulu attacks.Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.Maokai's basic attack also heal him on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.Every few strikes, Master Yi strikes twice.Miss Fortune deals bonus physical damage whenever she attacks a new target.Increases Wukong's Armor and Magic Resist for each nearby enemy champion.A percent of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.Nautilus' basic attacks deal bonus physical damage and immobilize his targets. This effect cannot happen more than once every few seconds on the same target.NEXUSBLITZ_SorakaBot runs faster towards nearby low health allies.Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

    Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her Takedown and Pounce are enhanced against them.Nunu increases the attack speed and movement speed of Willump and a nearby ally.Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.Ornn gains an additional bonus Armor and Magic Resistance from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, he can create masterwork items for himself and for his allies.Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.Valor periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.Rakan periodically gains a shield.Rammus' basic attacks deal bonus magic damage, scaling with his Armor.While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself.Renekton gains Fury for every autoattack he makes. This Fury can empower his abilities with bonus effects. Additionally, Renekton gains bonus Fury when he is low on life.While in brush, Rengar leaps at his target with his basic attack.

    Rengar's abilities build Ferocity. Upon reaching full Ferocity, his next ability becomes empowered and grants him Movement Speed on cast, but he instantly loses all Ferocity if he leaves combat.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, permanently increasing his Attack Damage.
    Riven's abilities charge her blade, causing her basic attacks to deal bonus physical damage. Riven's blade may be charged up to three times and expends one charge per attack.Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds. Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.Shaco's basic attack critically strikes for extra damage when striking a unit from behind. Units can't be Backstabbed more than once every few seconds, modified by Shaco's cooldown reduction.After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.After being killed, Sion will reanimate with rapidly decaying Health. His attacks become very rapid, gain 100% Lifesteal and deal bonus damage equal to 10% of his target's maximum Health (max 75 to monsters).

    All his abilities are replaced with Death Surge, which grants a burst of Movement Speed.Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.After casting 3 spells, Sona's next attack deals bonus magic damage in addition to a bonus effect depending on what song Sona last activated.Soraka runs faster towards nearby low health allies.Swain's ravens collect Soul Fragments that heal him and restore his mana. Swain can right-click an immobilized enemy champions to pull them closer to him, dealing damage and ripping out a Soul Fragment.After casting a spell, Sylas's next basic attack whirls his energized chains around him dealing bonus magic damage to enemies hit.Spells gain extra effects at max rank.

    Dark Sphere: Deals 25% more damage against champions.
    Force of Will: Deals 20% bonus true damage.
    Scatter the Weak: Spell width increased by 50%.
    Unleashed Power: Range increased by 75.Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.Taliyah gains movement speed near walls.Talon's spells Wound champions and epic monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.Increases Tristana's Attack Range as she levels.Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold.Twitch's basic attacks infect the target, dealing true damage each second.Entering a stance grants Udyr bonus Attack Speed and Movement Speed for a short duration. This effect can stack multiple times.Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.Every 40 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.4 bonus Health (does not stack with itself).Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.After using an ability, Xayah's next few basic attacks will hit all enemies along their path and dropping Feathers she can recall.Xerath's basic attacks periodically restore Mana.Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.Enemies that die near Yorick sometimes leave a grave. Champions will always leave a grave.Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.Zed's basic attacks against targets below 50% Health deal 6-10% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target.Every 12 seconds, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.Zilean stores time as Experience.

    When he has enough Experience to finish an ally's level, he can right-click them to impart it. Zilean receives as much Experience as he gives. Cannot be used in combat.Zoe's next basic attack after casting a spell deals bonus magic damage.Seeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds. If an enemy Champion steps on a seed, it dies.

    Zyra can cast spells near seeds to grow plants. Extra plants striking the same target deal reduced damage.Triumphant RoarCursed TouchRebirthPyromaniaFrost ShotCenter of the UniverseShurima's LegacyTraveler's CallMana BarrierBlazeConcussive BlowsHeadshotSerpentine GraceCarnivoreHextech MunitionsHemorrhageMoonsilver BladeLeague of DravenAdrenaline RushZ-Drive ResonanceSpider QueenDemon ShadeNimble FighterColossal SmashTrial by FireRage GeneHappy HourNew DestinyWarpathHextech AffinityNano Repair BotsProphet of an Elder GodIonian FervorFriend of the ForestTailwindMartial CadenceRelentless AssaultHextech CapacitorWhisperGet Excited!Second SkinMartial PoiseGathering FireDeath DefiedVoid StoneVoracityThe Darkin ScytheUnseen ThreatMark of the KindredIcathian SurpriseMirror ImageFlurrySunlightLightslingerPix, Faerie CompanionGranite ShieldSap MagicDouble StrikeStone SkinIron ManStaggering BlowSalvationProwlCall of the FreljordBerserker RageLiving ForgeIron AmbassadorGift of the Drowned OnesHarrierFey FeathersSpiked ShellFury of the Xer'SaiReign of AngerUnseen PredatorRunic BladeJunkyard TitanArcane MasteryBackstabKi BarrierFury of the DragonbornCrystal SpiresPower ChordRavenous FlockPetricite BurstTranscendentAn Acquired TasteRock SurfingBlade's EndGuerrilla WarfareDamnationDraw a BeadBattle FuryLoaded DiceDeadly VenomMonkey's AgilityEchoing FlamesLiving VengeanceNight HunterPhenomenal Evil PowerOrganic DeconstructionBlast ShieldGlorious EvolutionCrimson PactEternal HungerClean CutsMana SurgeWay of the WandererCell DivisionContempt for the WeakShort FuseTime in a BottleMore Sparkles!Garden of ThornsAlistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself and all nearby allied champions.Killing an enemy restores @ChogathCarnivoreHeal@ Health and @ChogathCarnivoreMana@ Mana.Every few seconds, Galio's next basic attack deals bonus magic damage in an area. Colossal Smash's cooldown is reduced when Galio hits champions with his spells.Poppy throws her buckler, gaining range and bonus magic damage.

    The buckler lands at a nearby location and Poppy can pick it up to gain a shield. Enemies can step on the buckler to destroy it.
    After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.Every @f3@ seconds Xerath's next basic attack against a minion or a monster restores @f1@ Mana. Mana Surge restores @f2@ Mana if attacking champions.Yorick can raise Mist Walkers with his abilities. Enemies that die near Yorick will sometimes leave a grave.AssassinFighterMageMarksmanSupportTankNot every part of the Hextech renaissance led to bright innovations. A clandestine experiment to fuse Hextech with demonic energies wrought a living nightmare, a predator rumored to stalk the streets and back alleyways of the city. Authorities report that any such creation would have been terminated along with any such project, and that any missing persons reports are, of course, completely unrelated.Gothic OriannaSewn Chaos OriannaBladecraft OriannaTPA OriannaWinter Wonder OriannaHeartseeker OriannaDark Star OriannaSenna rose to fame with her stunning vocal range and iconic sense of style, but when a shady adversary from her past imprisoned her in a restrictive record deal that took away her creative independence, she vanished from the spotlight. After years of living in the shadows, she now emerges as the lead singer of True Damage with her mind set on defining her legacy on her own terms.Once the greatest gunslinger on the continent, Senna's life would have ended when her heart was torn out by the devil—save for the intervention of a higher authority. Mysteriously resurrected with the heart of an angel and a demonic steed, she has returned to the west to restore the balance of Heaven and Hell... however she sees fit.Base Ward SkinHarrowing 2012Death Sworn WardSeason 3 Reward for being Silver or higher in ranked playWorld Finals 2013Snowdown 2013Lunar Revel 2014Valentine's Day 2014You met a Rioter!Commemorate SKT T1's sweeping World Championship victory for season 3All-Stars 2014World Cup 2014Shurima Event 2014World Finals 2014Ranked Team Rewards 2014 Season - 20 points Ranked Team Rewards 2014 Season - 45 pointsRanked Team Rewards 2014 Season - 75 pointsSnowdown 2014Lunar Revel 2015Valentine's Day 2015URF 2015Bilgewater Event 2015PROJECT: 2015World Finals 2015Ranked Team Rewards 2015 Season - 20 pointsRanked Team Rewards 2015 Season - 45 pointsRanked Team Rewards 2015 Season - 75 pointsTake flight!All-Star 2015 Team FireAll-Star 2015 Team IceSnowdown 2015Lunar Revel 2016Valentine's Day 2016Hextech Crafting LaunchDraven Day 2016Mecha Zero SionEl PoroDark StarSnowdown Showdown 2012Pool Party 2016PROJECT 2016Arcade 2016Star Guardian 2016World Finals 2016Mechs vs. Minions2016 Conquering2016 Triumphant2016 VictoriousElementalist LuxTales from the Rift 2016Snowdown 2016Lunar Revel 20172016 All-StarBlood Moon 2017Love Dove WardEye of the Dragon WardLunar Revel 2013God Fist WardCorruptant WardOmega Squad WardSKT T1 kkOma Ward2017 Championship Ward2017 Golden Championship WardDivine Sword WardJusticar AatroxVictorious AatroxMecha AatroxSea Hunter AatroxBlood Moon AatroxBlood Moon Aatrox Prestige EditionDynasty AhriPopstar AhriStar Guardian AhriK/DA AhriK/DA Ahri Prestige EditionElderwood AhriChallenger AhriMidnight AhriFoxfire AhriAcademy AhriArcade AhriStinger AkaliHeadhunter AkaliK/DA Akali Prestige EditionPROJECT: AkaliTrue Damage AkaliInfernal AkaliAll-star AkaliNurse AkaliBlood Moon AkaliSilverfang AkaliSashimi AkaliK/DA AkaliBlack AlistarMoo Cow AlistarHextech AlistarGolden AlistarConqueror AlistarBlackfrost AlistarMatador AlistarLonghorn AlistarUnchained AlistarInfernal AlistarSweeper AlistarMarauder AlistarSKT T1 AlistarPharaoh AmumuSurprise Party AmumuInfernal AmumuVancouver AmumuHextech AmumuEmumuRe-Gifted AmumuAlmost-Prom King AmumuLittle Knight AmumuSad Robot AmumuTeam Spirit AniviaPapercraft AniviaBird of Prey AniviaNoxus Hunter AniviaHextech AniviaBlackfrost AniviaPrehistoric AniviaFestival Queen AniviaGoth AnnieHextech AnnieSuper Galaxy AnnieAnnie-VersaryRed Riding AnnieAnnie in WonderlandProm Queen AnnieFrostfire AnnieReverse AnnieFrankenTibbers AnniePanda AnnieSweetheart AnnieNightbringer ApheliosFreljord AsheChampionship AsheCosmic Queen AsheHigh Noon AsheSherwood Forest AsheWoad AsheQueen AsheAmethyst AsheHeartseeker AsheMarauder AshePROJECT: AsheAshen Lord Aurelion SolMecha Aurelion SolGalactic AzirGravelord AzirSKT T1 AzirWarring Kingdoms AzirElderwood BardAstronaut BardBard BloomSnow Day BardBard BardRusty BlitzcrankBlitzcrank SteelBattle Boss BlitzcrankGoalkeeper BlitzcrankLancer Rogue BlitzcrankLancer Paragon BlitzcrankWitch's Brew BlitzcrankBoom Boom BlitzcrankPiltover Customs BlitzcrankDefinitely Not BlitzcrankiBlitzcrankRiot BlitzcrankApocalyptic BrandArclight BrandVandal BrandCryocore BrandZombie BrandSpirit Fire BrandBattle Boss BrandDragonslayer BraumSanta BraumCrime City BraumEl Tigre BraumSugar Rush BraumBraum LionheartResistance CaitlynLunar Wraith CaitlynPulsefire CaitlynPool Party CaitlynArcade CaitlynSheriff CaitlynArcade Caitlyn Prestige EditionSafari CaitlynArctic Warfare CaitlynOfficer CaitlynHeadhunter CaitlynCaitlyn RebelProgram CamilleiG CamilleCoven CamilleDesperada CassiopeiaSiren CassiopeiaMythic CassiopeiaJade Fang CassiopeiaCassiopeia CurseEternum CassiopeiaNightmare Cho'GathBattlecast Prime Cho'GathDark Star Cho'GathGentleman Cho'GathLoch Ness Cho'GathJurassic Cho'GathPrehistoric Cho'GathUFO CorkiArcade CorkiDragonwing CorkiCorgi CorkiIce Toboggan CorkiRed Baron CorkiHot Rod CorkiUrfrider CorkiFnatic CorkiLord DariusDunkmaster DariusDreadnova DariusGod-King DariusHigh Noon DariusBioforge DariusWoad King DariusDarius ForgeAcademy DariusDark Valkyrie DianaLunar Goddess DianaBlood Moon DianaDark Waters DianaDragonslayer DianaInfernal DianaSoul Reaver DravenPrimetime DravenSanta DravenMecha Kingdoms DravenGladiator DravenPool Party DravenBeast Hunter DravenDraven DravenToxic Dr. MundoFrozen Prince MundoMr. MundoverseCorporate MundoMundo MundoExecutioner MundoRageborn MundoTPA MundoPool Party MundoEl Macho MundoSandstorm EkkoSKT T1 EkkoTrick or Treat EkkoTrue Damage EkkoAcademy EkkoPulsefire EkkoPROJECT: EkkoDeath Blossom EliseVictorious EliseBlood Moon EliseSKT T1 EliseSuper Galaxy EliseShadow EvelynnSugar Rush EvelynnMasquerade EvelynnTango EvelynnSafecracker EvelynnBlood Moon EvelynnK/DA EvelynnK/DA Evelynn Prestige EditionNottingham EzrealDebonair EzrealStar Guardian EzrealSSG EzrealStriker EzrealPajama Guardian EzrealBattle Academia EzrealFrosted EzrealExplorer EzrealPulsefire EzrealTPA EzrealAce of Spades EzrealArcade EzrealSpectral FiddlesticksPraetorian FiddlesticksSurprise Party FiddlesticksBandito FiddlesticksUnion Jack FiddlesticksPumpkinhead FiddlesticksFiddle Me TimbersDark Candy FiddlesticksRisen FiddlesticksRoyal Guard FioraHeadmistress FioraPool Party FioraNightraven FioraSoaring Sword FioraHeartpiercer FioraiG FioraPROJECT: FioraPulsefire FioraAtlantean FizzOmega Squad FizzFuzz FizzFuzz Fizz Prestige EditionTundra FizzFisherman FizzVoid FizzFizz ScorchCottontail FizzSuper Galaxy FizzEnchanted GalioBirdioInfernal GalioHextech GalioCommando GalioGatekeeper GalioDebonair GalioSpooky GangplankDreadnova GangplankPool Party GangplankMinuteman GangplankFPX GangplankSailor GangplankToy Soldier GangplankSpecial Forces GangplankSultan GangplankCaptain GangplankSanguine GarenRogue Admiral GarenWarring Kingdoms GarenGod-King GarenDemacia Vice GarenDesert Trooper GarenMecha Kingdoms GarenMecha Kingdoms Garen Prestige EditionCommando GarenDreadknight GarenRugged GarenSteel Legion GarenGaren NobleDino GnarSuper Galaxy GnarSSG GnarAstronaut GnarGentleman GnarSnow Day GnarEl León GnarScuba GragasArctic Ops GragasHillbilly GragasSanta GragasGragas, Esq.Vandal GragasOktoberfest GragasSuperfan GragasFnatic GragasGragas CaskbreakerHired Gun GravesPool Party GravesVictorious GravesPraetorian GravesJailbreak GravesBattle Professor GravesSnow Day GravesCrime City GravesRiot GravesCutthroat GravesBlood Knight HecarimHigh Noon HecarimReaper HecarimHeadless HecarimArcade HecarimElderwood HecarimWorldbreaker HecarimLancer Zero HecarimAlien Invader HeimerdingerPool Party HeimerdingerBlast Zone HeimerdingerPiltover Customs HeimerdingerSnowmerdingerHazmat HeimerdingerDragon Trainer HeimerdingerVoid Bringer IllaoiResistance IllaoiNightblade IreliaDivine Sword IreliaFrostblade IreliaiG IreliaPROJECT: IreliaPROJECT: Irelia Prestige EditionHigh Noon IreliaAviator IreliaInfiltrator IreliaOrder of the Lotus IreliaCandy King IvernDunkmaster IvernTempest JannaSacred Sword JannaBewitching JannaHextech JannaGuardian of the Sands JannaFrost Queen JannaVictorious JannaForecast JannaFnatic JannaStar Guardian JannaCommando Jarvan IVWarring Kingdoms Jarvan IVPool Party Jarvan IVDark Star Jarvan IVDragonslayer Jarvan IVDarkforge Jarvan IVVictorious Jarvan IVFnatic Jarvan IVSSG Jarvan IVHextech Jarvan IVThe Mighty JaxNemesis Jax SandWarden JaxGod Staff JaxMecha Kingdoms JaxVandal JaxAngler JaxPAX JaxJaximusTemple JaxNemesis JaxSKT T1 JaxFull Metal JayceBattle Academia JayceDebonair JayceForsaken JayceJayce BrighthammerHigh Noon JhinBlood Moon JhinSKT T1 JhinPROJECT: JhinDark Cosmic JhinCrime City JinxFirecracker JinxAmbitious Elf JinxOdyssey JinxPROJECT: JinxHeartseeker JinxZombie Slayer JinxStar Guardian JinxBullet Angel Kai'SaK/DA Kai'SaK/DA Kai'Sa Prestige EditioniG Kai'SaArcade Kai'SaBlood Moon KalistaChampionship KalistaSKT T1 KalistaSun Goddess KarmaConqueror KarmaDark Star KarmaDawnbringer KarmaSakura KarmaTraditional KarmaOrder of the Lotus KarmaWarden KarmaWinter Wonder KarmaPhantom KarthusInfernal KarthusStatue of KarthusGrim Reaper KarthusPentakill KarthusFnatic KarthusGrim Reaper Karthus PlagueKarthus LightsbaneFestival KassadinCount KassadinDeep One KassadinPre-Void KassadinHarbinger KassadinCosmic Reaver KassadinMercenary KatarinaDeath Sworn KatarinaWarring Kingdoms KatarinaBattle Academia KatarinaRed Card KatarinaBlood Moon KatarinaBilgewater KatarinaKitty Cat KatarinaHigh Command KatarinaSandstorm KatarinaSlay Belle KatarinaPROJECT: KatarinaSilver KayleViridian KayleTranscended KayleBattleborn KayleJudgment KayleAether Wing KayleRiot KayleIron Inquisitor KaylePentakill KayleSoulhunter KaynOdyssey KaynDeadly KennenKennen M.D.Infernal KennenSwamp Master KennenKarate KennenArctic Ops KennenBlood Moon KennenSuper KennenMecha Kha'ZixChampionship Kha'ZixGuardian of the Sands Kha'ZixDeath Blossom Kha'ZixDark Star Kha'ZixShadowfire KindredSuper Galaxy KindredSir KledCount KledulaCaterpillar Kog'MawHextech Kog'MawPug'MawArcanist Kog'MawSonoran Kog'MawMonarch Kog'MawReindeer Kog'MawLion Dance Kog'MawDeep Sea Kog'MawJurassic Kog'MawBattlecast Kog'MawWicked LeBlancPrestigious LeBlancProgram LeBlanciG LeBlancCoven LeBlancMistletoe LeBlancRavenborn LeBlancElderwood LeBlancTraditional Lee SinKnockout Lee SinGod Fist Lee SinPlaymaker Lee SinAcolyte Lee SinDragon Fist Lee SinNightbringer Lee SinNightbringer Lee Sin Prestige EditionFPX Lee SinMuay Thai Lee SinPool Party Lee SinSKT T1 Lee SinDragon Fist Lee Sin DuelValkyrie LeonaSolar Eclipse LeonaLunar Eclipse LeonaMecha Kingdoms LeonaDefender LeonaIron Solari LeonaPool Party LeonaPool Party Leona DawnPROJECT: LeonaBarbecue LeonaBloodstone LissandraCoven LissandraBlade Queen LissandraProgram LissandraHired Gun LucianDemacia Vice LucianPROJECT: LucianPulsefire LucianPulsefire Lucian Prestige EditionStriker LucianHigh Noon LucianLucian PrimeHeartseeker LucianBittersweet LuluPool Party LuluCosmic Enchantress LuluPajama Guardian LuluWicked LuluDragon Trainer LuluWinter Wonder LuluStar Guardian LuluSorceress LuxLunar Empress LuxPajama Guardian LuxBattle Academia LuxBattle Academia Lux Prestige EditionDark Cosmic LuxCosmic LuxSpellthief LuxCommando LuxImperial LuxSteel Legion LuxStar Guardian LuxShamrock MalphiteMecha MalphiteOdyssey MalphiteCoral Reef MalphiteDark Star MalphiteDark Star Malphite Prestige EditionFPX MalphiteMarble MalphiteObsidian MalphiteGlacial MalphiteIronside MalphiteVizier MalzaharWorldbreaker MalzaharShadow Prince MalzaharDjinn MalzaharOverlord MalzaharSnow Day MalzaharBattle Boss MalzaharHextech MalzaharCharred MaokaiMeowkaiWorldbreaker MaokaiTotemic MaokaiFestive MaokaiHaunted MaokaiGoalkeeper MaokaiVictorious MaokaiAssassin Master YiCosmic Blade Master YiEternal Sword YiSnow Man YiChosen Master YiBlood Moon Master YiIonia Master YiSamurai YiHeadhunter Master YiHeadhunter Master Yi StrikePROJECT: YiCowgirl Miss FortuneArcade Miss FortuneStar Guardian Miss FortuneGun Goddess Miss FortunePajama Guardian Miss FortuneBewitching Miss Fortune Waterloo Miss FortuneBewitching Miss Fortune Prestige EditionSecret Agent Miss FortuneCandy Cane Miss FortuneRoad Warrior Miss FortuneCrime City Miss FortuneCaptain FortunePool Party Miss FortuneVolcanic WukongGeneral WukongJade Dragon WukongUnderworld WukongRadiant WukongLancer Stratus WukongDragon Knight MordekaiserDark Star MordekaiserInfernal MordekaiserPentakill MordekaiserLord MordekaiserKing of Clubs MordekaiserExiled MorganaLunar Wraith MorganaBewitching MorganaBlackthorn MorganaMajestic Empress MorganaSinful Succulence MorganaCoven MorganaBlade Mistress MorganaGhost Bride MorganaVictorious MorganaMorgana HauntKoi NamiProgram NamiSplendid Staff NamiRiver Spirit NamiUrf the Nami-teeKoi Nami ElementDeep Sea NamiSKT T1 NamiGalactic NasusWorldbreaker NasusLunar Guardian NasusPharaoh NasusDreadknight NasusRiot K-9 NasusInfernal NasusArchduke NasusDreadknight Nasus PlagueAbyssal NautilusSubterranean NautilusAstroNautilusWarden NautilusWorldbreaker NautilusConqueror NautilusWinter Wonder NeekoStar Guardian NeekoStar Guardian Neeko Prestige EditionDryad NEXUSBLITZ_SorakaBotWinter Wonder NEXUSBLITZ_SorakaBotDawnbringer NEXUSBLITZ_SorakaBotNightbringer NEXUSBLITZ_SorakaBotDivine NEXUSBLITZ_SorakaBotCelestine NEXUSBLITZ_SorakaBotReaper NEXUSBLITZ_SorakaBotOrder of the Banana NEXUSBLITZ_SorakaBotProgram NEXUSBLITZ_SorakaBotStar Guardian NEXUSBLITZ_SorakaBotPajama Guardian NEXUSBLITZ_SorakaBotSnow Bunny NidaleeChallenger NidaleeDawnbringer NidaleeLeopard NidaleeFrench Maid NidaleePharaoh NidaleeBewitching NidaleeHeadhunter NidaleeWarring Kingdoms NidaleeSuper Galaxy NidaleeFrozen Terror NocturneElderwood NocturneHextech NocturneVoid NocturneRavager NocturneHaunting NocturneEternum NocturneCursed Revenant NocturneSasquatch Nunu & WillumpPapercraft Nunu & WillumpWorkshop Nunu & WillumpGrungy Nunu & WillumpNunu & Willump BotDemolisher Nunu & WillumpTPA Nunu & WillumpZombie Nunu & WillumpForsaken OlafBrolafSKT T1 OlafDragonslayer OlafGlacial OlafPentakill OlafMarauder OlafButcher OlafVictorious OriannaPool Party OriannaThunder Lord OrnnMyrmidon PantheonDragonslayer PantheonPulsefire PantheonRuthless PantheonPerseus PantheonFull Metal PantheonGlaive Warrior PantheonZombie Slayer PantheonBaker PantheonNoxus PoppyBattle Regalia PoppySnow Fawn PoppyHextech PoppyAstronaut PoppyLollipoppyBlacksmith PoppyRagdoll PoppyScarlet Hammer PoppyStar Guardian PoppySand Wraith PykeBlood Moon PykePROJECT: PykeBattle Boss QiyanaTrue Damage Qiyana Prestige EditionTrue Damage QiyanaPhoenix QuinnWoad Scout QuinnCorsair QuinnHeartseeker QuinnCosmic Dawn RakanSweetheart RakanSSG RakaniG RakanStar Guardian RakanKing RammusSweeper RammusHextech RammusChrome RammusMolten RammusFreljord RammusNinja RammusFull Metal RammusGuardian of the Sands RammusEternum Rek'SaiBlackfrost Rek'SaiPool Party Rek'SaiGalactic RenektonRenektoyHextech RenektonBlackfrost RenektonOutback RenektonBloodfury RenektonRune Wars RenektonScorched Earth RenektonPool Party RenektonPrehistoric RenektonSKT T1 RenektonHeadhunter RengarMecha RengarPretty Kitty RengarNight Hunter RengarGuardian of the Sands RengarSSW RengarRedeemed RivenBattle Bunny RivenDawnbringer RivenDragonblade RivenPulsefire RivenChampionship Riven 2016Crimson Elite RivenValiant Sword RivenArcade RivenValiant Sword Riven Prestige EditionChampionship RivenRumble in the JungleBadlands Baron RumbleBilgerat RumbleSuper Galaxy RumbleYoung RyzeSKT T1 RyzeChampionship RyzeGuardian of the Sands RyzeTribal RyzeUncle RyzeTriumphant RyzeProfessor RyzeZombie RyzeDark Crystal RyzePirate RyzeRyze WhitebeardSabretusk SejuaniFirecracker SejuaniHextech SejuaniDarkrider SejuaniTraditional SejuaniBear Cavalry SejuaniPoro Rider SejuaniBeast Hunter SejuaniSejuani DawnchaserTrue Damage SennaHigh Noon SennaTrue Damage Senna Prestige EditionMecha Kingdoms SettMad Hatter ShacoDark Star ShacoArcanist ShacoRoyal ShacoNutcrackoWorkshop ShacoAsylum ShacoMasked ShacoWild Card ShacoFrozen ShenWarlord ShenPulsefire ShenInfernal ShenYellow Jacket ShenSurgeon ShenBlood Moon ShenTPA ShenIronscale ShyvanaBoneclaw ShyvanaDarkflame ShyvanaIce Drake ShyvanaChampionship ShyvanaSuper Galaxy ShyvanaDefault WardBat-o-lantern WardStarcall WardEssence Collector WardPuppy Warwick WardPuppy Nasus WardExo-WardPizza Chicken Ward2018 Conqueror WardPulsefire 2018 WardThe Ripper WardThe Lion WardWard of DravenThe Wolf WardWorld Rune WardSurfin' Pengu WardWipeout Pengu WardHang Loose Pengu WardSpace Lizard WardDevil Vulture WardGold Space Lizard Ward2018 Championship WardPumpkin Cat WardLuminosity WardPajama Guardian WardGolden 2018 Championship WardTrained Dragon WardQueen Poro WardPop Music A-ward2018 Honor 3 Ward2018 Honor 4 Ward2018 Honor 5 WardYear of the Pig WardGolden Year of the Pig WardSeason 3 Victorious WardUnassuming Snowman WardGolden Snowman WardBlood Moon WardCat Lover WardDog Lover Ward2019 Conqueror WardBattle Academia Durandal WardChampionship Hot Dog WardBattle Academia Desk WardArcade 2019 WardSeason 3 Championship WardSK telecom T1 WardDemacia Vice WardTSM WardEcho Fox Ward100 Thieves WardCloud9 WardCLG WardTeam Liquid WardTeam OpTic WardGolden Guardians WardCandy Cane WardFlyQuest WardClutch Gaming WardExcel Esports WardFnatic WardG2 Esports WardMisfits WardOrigen WardRogue WardSchalke 04 WardSK WardBanner of the Horse WardSplyce WardVitality WardFan Pass WardBilibili Gaming WardDominus Esports WardEdward Gaming WardFunPlus Phoenix WardInvictus Gaming WardJD Gaming WardLGD Gaming WardGong WardLNG Esports WardOh My God WardRoyal Never Give Up WardRogue Warriors WardSuning WardTOP Esports WardVictory Five WardVici Gaming WardTeam WE WardKING-ZONE DragonX WardBouquet WardAfreeca Freecs WardDAMWON Gaming WardGen.G WardGRIFFIN WardHanwha Life Esports WardJin Air Greenwings Wardkt Rolster WardSANDBOX Gaming WardStar Guardian 2019 WardPROJECT: Reckoning WardFist Bump Ward2019 Championship WardFrontier Devil WardTrue Damage Ward10th Anniversary WardTales From the Rift 2019 WardNight & Dawn WardPrestige 2019 WardMecha Kingdoms 2020 WardGalaxies 2020 Ward2020 Pulsefire WardHaunting WardSKT T1 WardDragonslayer WardAll-Star 2014 WardGolden Goal WardMecha WardArmordillo WardSad Mummy WardSun Disc Ward2014 Championship Ward2014 Conquering WardWidow Ward2014 Triumphant Ward2014 Victorious WardBattlecast WardPoro WardAstronaut Poro WardGentleman Poro WardBattlecast Poro WardDragonslayer Poro WardUnderworld Poro WardFirecracker WardDeadfall WardHeartseeker WardUrf WardMother Serpent WardSlaughter Fleet WardOptic Enhancer Ward2015 Championship Ward2015 Conquering Ward2015 Triumphant Ward2015 Victorious WardRiggle WardTomb Angel WardAll-Star 2015 Team Fire WardAll-Star 2015 Team Ice WardPenguin Skier WardRising Dawn WardHarpseeker WardHextech WardDefinitely Not A WardMecha Zero WardEl Poro WardDark Star WardSnowman WardHis Royal Crabness WardRecon Drone WardGame On WardStar Guardian Ward2016 Championship WardMechs vs. Minions Ward2016 Conquering Ward2016 Triumphant Ward2016 Victorious WardElementalist WardGingerbread WardVamporo WardSanta Penguin WardCrest of the Rooster Ward2016 All-Star WardBlood Demon WardPulsefire WardDawnbringer WardNightbringer WardLantern of the Serpent WardPentakill WardConqueror WardArcade Poro WardMimi WardNew Horizon WardBanner of the Serpent WardGlorious Legend WardHonor 3 WardHonor 4 WardHonor 5 WardRune Enthusiast Ward2017 Victorious WardDearest Deer WardLovebirds WardRiot Squad SingedHextech SingedSurfer SingedMad Scientist SingedAugmented SingedSnow Day SingedSSW SingedBlack Scourge SingedBeekeeper SingedHextech SionWorldbreaker SionBarbarian SionLumberjack SionWarmonger SionWarrior Princess SivirPizza Delivery SivirBlood Moon SivirSnowstorm SivirSpectacular SivirHuntress SivirBandit SivirPAX SivirWarden SivirVictorious SivirNeo PAX SivirSandscourge SkarnerEarthrune SkarnerBattlecast Alpha SkarnerGuardian of the Sands SkarnerMuse SonaOdyssey SonaArcade SonaPentakill SonaSilent Night SonaGuqin SonaDJ SonaSweetheart SonaDryad SorakaWinter Wonder SorakaDawnbringer SorakaNightbringer SorakaDivine SorakaCelestine SorakaReaper SorakaOrder of the Banana SorakaProgram SorakaStar Guardian SorakaPajama Guardian SorakaNorthern Front SwainDragon Master SwainHextech SwainBilgewater SwainTyrant SwainLunar Wraith SylasFreljord SylasJusticar SyndraPool Party SyndraAtlantean SyndraQueen of Diamonds SyndraSnow Day SyndraSKT T1 SyndraStar Guardian SyndraMaster Chef Tahm KenchUrf KenchCoin Emperor Tahm KenchFreljord TaliyahPool Party TaliyahSSG TaliyahRenegade TalonDragonblade TalonEnduring Sword TalonCrimson Elite TalonTalon BlackwoodSSW TalonBlood Moon TalonEmerald TaricTaric LuminshieldArmor of the Fifth Age TaricBloodstone TaricPool Party TaricHappy Elf TeemoCottontail TeemoLittle Devil TeemoOmega Squad TeemoBeemoRecon TeemoAstronaut TeemoBadger TeemoSuper TeemoPanda TeemoDeep Terror ThreshHigh Noon ThreshChampionship ThreshPulsefire ThreshPulsefire Thresh Prestige EditionFPX ThreshDark Star ThreshBlood Moon ThreshSSW ThreshRiot Girl TristanaDragon Trainer TristanaBewitching TristanaOmega Squad TristanaEarnest Elf TristanaLittle Demon TristanaFirefighter TristanaPengu Cosplay TristanaGuerilla TristanaBuccaneer TristanaRocket Girl TristanaRocket Girl Tristana PunkLil' Slugger TrundleDragonslayer TrundleJunkyard TrundleTraditional TrundleConstable TrundleWorldbreaker TrundleHighland TryndamereBlood Moon TryndamereKing TryndamereViking TryndamereDemonblade TryndamereSultan TryndamereWarring Kingdoms TryndamereNightmare TryndamereBeast Hunter TryndamereChemtech TryndamerePAX Twisted FateBlood Moon Twisted FatePulsefire Twisted FateJack of Hearts Twisted FateThe Magnificent Twisted FateTango Twisted FateHigh Noon Twisted FateMusketeer Twisted FateUnderworld Twisted FateRed Card Twisted FateCutpurse Twisted FateKingpin TwitchOmega Squad TwitchIce King TwitchMedieval TwitchWhistler Village TwitchTwitch ShadowfootCrime City TwitchVandal TwitchPickpocket TwitchSSW TwitchBlack Belt UdyrPrimal UdyrSpirit Guard UdyrDefinitely Not UdyrDragon Oracle UdyrJUSTICARVICTORIOUSMECHASEA HUNTERBLOOD MOONBLOOD MOON PRESTIGE EDITIONHIGH NOONODYSSEYPROJECT:NIGHTBRINGERGiant Enemy CrabgotHigh Noon UrgotPajama Guardian Cosplay UrgotButcher UrgotBattlecast UrgotBlight Crystal VarusInfernal VarusDark Star VarusArclight VarusArctic Ops VarusHeartseeker VarusVarus SwiftboltConqueror VarusVindicator VayneSoulstealer VaynePROJECT: VayneFirecracker VayneFirecracker Vayne Prestige EditionFPX VayneAristocrat VayneDragonslayer VayneHeartseeker VayneSKT T1 VayneArclight VayneDragonslayer Vayne ChaosWhite Mage VeigarOmega Squad VeigarElderwood VeigarCurling VeigarFuryhorn Cosplay VeigarVeigar GreybeardLeprechaun VeigarBaron Von VeigarSuperb Villain VeigarBad Santa VeigarFinal Boss VeigarBattlecast Vel'KozInfernal Vel'KozArclight Vel'KozDefinitely Not Vel'KozNeon Strike ViOfficer ViPROJECT: ViHeartbreaker ViDebonair ViDemon ViWarring Kingdoms ViFull Machine ViktorPrototype ViktorCreator ViktorDeath Sworn ViktorCount VladimirDark Waters VladimirNightbringer VladimirMarquis VladimirNosferatu VladimirVandal VladimirBlood Lord VladimirSoulstealer VladimirAcademy VladimirThunder Lord VolibearNorthern Storm VolibearRuneguard VolibearCaptain VolibearEl Rayo VolibearThe Thousand-Pierced BearGrey WarwickLunar Guardian WarwickPROJECT: WarwickUrf the ManateeBig Bad WarwickTundra Hunter WarwickFeral WarwickFirefang WarwickHyena WarwickMarauder WarwickUrfwickCosmic Dusk XayahSweetheart XayahSSG XayahStar Guardian XayahRuneborn XerathDark Star XerathBattlecast XerathScorched Earth XerathGuardian of the Sands XerathCommando Xin ZhaoWarring Kingdoms Xin ZhaoDragonslayer Xin ZhaoImperial Xin ZhaoCosmic Defender Xin ZhaoViscero Xin ZhaoWinged Hussar Xin ZhaoSecret Agent Xin ZhaoHigh Noon YasuoOdyssey YasuoBattle Boss YasuoTrue Damage YasuoPROJECT: YasuoBlood Moon YasuoNightbringer YasuoUndertaker YorickMeowrickPentakill YorickArclight YorickBattle Principal YuumiHeartseeker YuumiSpecial Weapon ZacPool Party ZacZac SweetSKT T1 ZacShockblade ZedChampionship ZedDeath Sworn ZedGalaxy Slayer ZedPROJECT: ZedSKT T1 ZedMad Scientist ZiggsOdyssey ZiggsSugar Rush ZiggsMajor ZiggsPool Party ZiggsSnow Day ZiggsMaster Arcanist ZiggsBattle Boss ZiggsOld Saint ZileanSugar Rush ZileanGroovy ZileanShurima Desert ZileanTime Machine ZileanBlood Moon ZileanCyber Pop ZoeStar Guardian ZoeArcanist ZoeArcanist Zoe Prestige EditionPool Party ZoeWildfire ZyraHaunted ZyraSKT T1 ZyraDragon Sorceress ZyraCoven ZyraCoven Zyra Prestige Edition
    • All new spell effects and animations
    • Four stage evolving model
    • Pulsefire Ezreal and AI voices
    • Custom effects on a killing blow
    • Summoner icon
    • Summoner profile banner
    • Ten distinct elemental forms
    • Combining elements triggers new transformations
    • New elemental effects for all forms
    • Five exclusive icons which grant dynamic profile background
    • Four deadly guns with matching Exo-Suits
    • New visual and sound effects for every Exo-Suit
    • Swap between weapons an unlimited number of times while at your base
    • Four exclusive icons which grant dynamic profile background
    • Trio of music styles
    • Show-stopping dance moves
    • Light show of effects
    • Music sharing with teammates
    • Three exclusive icons which grant dynamic profile background
    • All-new spell effects and animations
    • Four model evolutions - one for each stance
    • Minion, champion and neutral monster kill effects
    • Four exclusive icons which grant dynamic portrait background
    • Use Charm to set up your combos, it will make landing Orb of Deception and Fox-Fire dramatically easier.
    • Initiate team fights using Charm, and chase down stragglers with Spirit Rush.
    • Spirit Rush enables Ahri's abilities, it opens up paths for Charm, helps double hitting with Orb of Deception, and closes to make use of Fox-Fire.
    • Akali excels at killing fragile champions. Let your team initiate and then strike at the people in the back.
    • Twilight Shroud offers safety in even the most dangerous situations. Use that time to save up energy for a quick strike later.
    • Using Pulverize can allow you to establish better positioning for Headbutt.
    • Movement speed is very important on Alistar. Consider which boots to buy carefully.
    • Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.
    • Amumu is highly dependent on teammates, so try laning with your friends for maximum effectiveness.
    • Cooldown Reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain Cooldown Reduction without sacrificing stats.
    • Despair is very effective against other tanks, so make sure you're in range of opponents with the highest Health.
    • Timing Flash Frost with Frostbite can lead to devastating combinations.
    • Anivia is extremely reliant on Mana for Glacial Storm. Try getting items with Mana or going for a Crest of the Ancient Golem buff on Summoner's Rift.
    • It can be very difficult for enemy champions to kill her egg early in game. Seize the advantage by playing aggressively.
    • Storing a stun for use with her ultimate can turn the tide of a team fight.
    • Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.
    • Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.
    Each of Aphelios' weapons have different strengths, so try to find the right situation for your current weapons.
    • Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit.
    • Volley arrows are blocked by the first enemy they hit, so keep your distance to avoid having them all absorbed by enemy frontliners.
    • Hawkshot reveals units in brush. If a team fight is occuring in the jungle it can give you a significant advantage.
    • You can use Comet of Legend's flight to grow Starsurge to massive proportions.
    • Save Voice of Light to use as a defense against melee opponents if you need to - otherwise, use its slow to start a fight at long range.
    • Comet of Legend allows you to move quickly around the map; use it to put pressure on other lanes.
    • Be careful about putting down both of the soldiers stored by Arise! Unless you're going all-in, always have a soldier in your back pocket if you need to escape over a wall or if you misposition your other soldier and need damage now.
    • In the lane, try to position your soldiers between the enemy's minions and the enemy champion. This way you can use them both to last hit and to project threat onto your lane opponent.
    • Think of Emperor's Divide as a defensive ability first and foremost. Use it when the enemy engages on you or your allies. Remember that your team can walk through the soldiers summoned by Emperor's Divide and use this to your advantage when enemy melee champions engage on you.
    • Be a bird!
    • It's important to collect chimes to improve your meep's attacks, but don't neglect your lane partner! Try to make a big entrance by bringing an ally into the lane with you with Magical Journey.
    • Let your Caretaker's Shrines charge up - they heal for a lot more when at full power.
    • Don't forget that enemies can also use your Magical Journey doorways, and that your ultimate can also hit your allies!
    • The 1-2-3 combo of Rocket Grab, Power Fist, and Static Field can devastate an individual opponent.
    • Using Blitzcrank's grab to pull an enemy into your tower range followed by a Power Fist will allow the tower to get several hits on them.
    • You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
    • You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
    • Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.
    • Work with your allies to stack Concussive Blows, encourage them to basic attack marked targets.
    • Leap in front of squishy friends and shield them from projectiles with Unbreakable.
    • Glacial Fissure leaves a powerful slow zone, position it well to split teamfights and slow the enemy approach.
    • Make use of her Yordle Snap Traps by placing them pre-emptively to ensure that you'll have one off of cooldown during combat.
    • Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target.
    • Fire 90 Caliber Net away from the opponent to close the gap or hop over walls.
    • Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets.
    • Use the CC from your abilities to land both of your Precision Protocol attacks on enemies.
    • Use Twin Fang on poisoned stationary targets like monsters and units stunned by her Petrifying Gaze for maximum damage.
    • Lead your enemy when targeting with Noxious Blast to ensure the hit.
    • Try to line up your attacks with Vorpal Spikes so that they kill minions and harass enemy champions at the same time.
    • If you're having difficulty feasting upon champions, try eating minions until you're larger.
    • Using Rupture on creeps in combination with Carnivore is a good way to gain Health and Mana.
    • Phosphorus Bomb can be used to reveal enemy units that might be hiding in a nearby patch of brush.
    • Valkyrie can be used defensively as well, so try using it for a quick escape.
    • Corki can continue to attack while using Gatling Gun. Maximizing Gatling Gun is key to mastering Corki.
    • Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect.
    • Noxian Guillotine does more damage the more attacks you can land prior to it. Use Noxian Might to deal maximum damage.
    • Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes.
    • Landing Crescent Strike is critically important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
    • Consider when to cast Lunar Rush without Moonlight and when to wait for another Crescent Strike.
    • Use Moonfall and Lunar Rush to stay on targets and activate Moonsilver Blade for extra damage.
    • If Draven doesn't move, Spinning Axe will fall near his present location. It will fall directly on him, or just to the right or left.
    • If Draven does move after attacking, Spinning Axe will lead him in the direction of his movement. Use this to control where the Spinning Axe will go.
    • A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you.
    • Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities.
    • Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you.
    • Chronobreak is a potent escape tool, but it can also be quite powerful when used offensively. Don't underestimate its damage potential.
    • If you can proc Z-Drive Resonance on an enemy champion, it's worth taking risks to do so. The bonus movement speed makes it easy to escape.
    • Phase Dive's dash is a great tool for setting up Ekko's other abilities. Use it to get double hits with Timewinder or get into position to detonate Parallel Convergence.
    • Spider Form is most effective at finishing off enemies with low health; Human Form's Neurotoxin does more damage to healthy foes.
    • When in Spider Form, Spiderlings will attack the target that Elise uses Venomous Bite on.
    • Elise's Spider Form and Spider Form abilities do not cost mana and can be prioritized when you are trying to conserve mana.
    • Allure's arm time might seem long, but the Charm and magic resist shred put Evelynn at an exteme advantage so are worth the wait.
    • While stealthed, pay attention to when you are (near) being detected by enemy champions. This is identified by the glowing yellow and red eyes over nearby enemy champions.
    • If at low health, you can take advantage of Demon Shade's healing and Camouflage to return to the fight and surprise opponents.
    • Use Arcane Shift to help line up your other skill shots.
    • You can play Ezreal either as a Attack Damage carry or Ability Power carry depending on how you build him.
    • You can line up Trueshot Barrage to hit multiple minion waves or even Monsters.
    • Thanks to Duelist's Dance, Fiora excels at quick trades. Use the movement speed boost from striking a Vital to escape unscathed or set up for the next one.
    • Grand Challenge allows Fiora to take down even the most durable opponents and then recover if successful, so do not hesitate to attack the enemy's front line.
    • Since Fizz can move through units, find opportunities in lane to walk through minions and apply Seastone Trident's passive - following it up with the ability's active attack after a few seconds.
    • Fizz's ultimate ability, Chum the Waters, can be aimed at an enemy or towards the area where you think they'll be going.
    • Fizz's spells scale off Ability Power - consider getting items like Zhonya's Hourglass or Banshee's Veil against teams that have high burst threat - and items like Lich Bane or Rabadon's Deathcap if you think you can survive without the Health.
    • You can release Shield of Durand even while crowd controlled.
    • You can use the minimap ally icons to cast Hero's Entrance.
    • You can use the step back from Justice Punch to dodge enemy spells.
    • Parrrley applies On Hit effects like Frozen Mallet or Black Cleaver.
    • Paying attention to low-health enemies on the map can land you a surprise kill with Cannon Barrage.
    • Try placing Cannon Barrage on the path of escape to cut off fleeing enemies.
    • Garen's regeneration greatly increases if he can avoid receiving damage for several seconds.
    • Judgment deals maximum damage when only hitting a single target. For effective trading, try to position such that only the enemy champion is hit.
    • Garen is only constrained by cooldowns, making items such as Black Cleaver very effective for him.
    • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
    • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
    • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.
    • Managing your Fury is very important. Try to time out your transformations so you can get maximum benefit from both forms.
    • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
    • Know your strengths! Little Gnar is fast, squishy, and has high sustained damage. Big Gnar is slow, tough, and has high burst.
    • The damage reduction from Drunken Rage is applied when you start drinking, try to use it when you see damage coming your way.
    • Try to knock enemies back into your towers with Explosive Cask.
    • Try to combo Body Slam with Explosive Cask to set up kills for your team.
    • Smoke Screen can be used both to escape and to set up a kill.
    • Using Quickdraw to get into range and delivering a point blank Buckshot can do lots of damage.
    • Spirit of Dread restores Health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
    • Devastating Charge deals more damage based on the distance traveled. Try using Onslaught of Shadows or Summoner Spells such as Ghost or Flash to maximize this damage.
    • Turret placement can be a deciding factor in a battle. Against most enemies turrets are best when they can support each other, but if the enemy has a lot of area of effect damage your turrets can be destroyed quickly. Placing turrets in brush can lead to a surprise attack in your favor.
    • The success of Electron Storm Grenade is very important to Heimerdinger's survival. The slow and stun both are capable of keeping enemies in place long enough to punish them, but it is also the first line of defense against a surprise attack.
    • Spreading out Hextech Micro-Rockets leads to more reliable damage and more efficiency against multiple targets, but focusing it creates the biggest impact.
    • Tentacles are an immense source of power. Don't fight without them.
    • Spirits inherit their target's current health. If making a Vessel is your goal, try whittling your opponent's health down a bit first to make killing the spirit easier.
    • Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight.
    • Use Bladesurge to cover great distances by targeting low life minions on your way to champion targets.
    • Defiant Dance is not interrupted by crowd control, try timing it for incoming disables.
    • Flawless Duet does not have a maximum travel distance, try using it in creative ways.
    • Try to help allies follow up a good Rootcaller hit with Triggerseed!
    • Use Brushmaker to set up future ambush spots!
    • Daisy can block skillshots and slow down enemies. Use her to peel for your teammates!
    • Eye of the Storm can be used on allied turrets.
    • Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team.
    • Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies.
    • You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas.
    • Split your basic attacks on different champions at the beginning of fights to maximize damage.
    • Use Demacian Standard as a scouting tool when worried about incoming enemies.
    • Jax can Leap Strike to friendly units, including wards. You can use them to plan your escape.
    • Jax benefits greatly from items that have both Ability Power and Attack Damage such as Guinsoo's Rageblade and Hextech Gunblade.
    • Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed.
    • If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses.
    • For increased range and damage, try casting Shock Blast through the Acceleration Gate.
    • Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
    • Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
    • You can still cast your spells while reloading. Use them to fill the down time.
    • Rockets aren't always the best choice! Jinx's minigun is incredibly powerful when fully ramped up. Switch to it whenever an enemy champion gets too close.
    • Jinx's rockets deal full damage to all enemies in the explosion. Use them on minions in lane to hit nearby enemy champions without drawing minion aggro.
    • When a fight starts try to stay on the edge of fray by poking with rockets and Zap!. Do not run in and unload with the minigun until you feel it is safe.
    • Try to catch enemy carries alone to burst them with Icathian Rain.
    • Work with your teammates to set up your Ultimate and optimize damage with your passive.
    • Make sure to buy items that will evolve at least 1 or 2 of your spells.
    • Rend is a valuable last hitting aid, since its cooldown resets if it kills a target.
    • Entering a move order once to trigger Martial Poise will not clear Kalista's basic attack target.
    • Due to her passive, Kalista's Movement Speed is effectively increased by Attack Speed.
    • Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponent to lower Mantra's cooldown and stay on the offensive.
    • When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target.
    • Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times.
    • Ask your allies to help point out when you should use Requiem to get kills in different lanes.
    • Lay Waste is very strong at farming minions and harassing enemy champions.
    • Kassadin has multiple item paths; he can go caster via Mana and Ability Power or anti-caster with Cooldown Reduction and Magic Resist.
    • Kassadin's ultimate has many uses and is on a shorter cooldown than most, use it often.
    • Try to get the Ancient Golem buff to counteract Riftwalk's increasing Mana cost.
    • Picking up Daggers will significantly reduce Shunpo's cooldown.
    • Try waiting until the other team is distracted with fighting your team, and use Shunpo to teleport into the fray and unleash a devastating Death Lotus.
    • Using Shunpo on an allied Champion, Dagger, or minion can be a great escape tactic.
    • Using Divine Judgment on a high-DPS ally can turn the tides of battle by giving your ally free reign to attack.
    • Kayle's attacks become incredibly powerful once she gains attack range from Divine Ascent. Play safe until then.
    • Kayle benefits greatly from Attack Damage and Ability Power, making hybrid items like Nashor's Tooth and Hextech Gunblade very effective on her.
    • Look at the line-up of both your team and the enemy's team when picking your form.
    • Remember that nearby enemies can see which wall you're in.
    • You can stun your opponents by inflicting 3 Marks of the Storm upon them.
    • Lightning Rush can be used to initiate fights with its Energy return component, allowing him to use other abilities afterward.
    • You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge.
    • Enemies are considered isolated if they have no allies within a short distance. The damage of Taste Their Fear is massively increased against these targets.
    • Unseen Threat activates when Kha'Zix cannot be seen by the enemy team. Reactivate by using brush or Void Assault. Don't forget to apply Unseen Threat by autoattacking enemy champions.
    • Kha'Zix has a great deal of freedom to choose where and when to fight. Pick your battles carefully to succeed.
    • Moving around between attacks while jungling will help you avoid damage and also generate more heals from Wolf's Frenzy.
    • Pick which Hunts you want to pursue carefully; getting many of them is the key to success as the game goes on.
    • Don't go in first to a large team fight. Wait for your teammates to initiate.
    • Kled generates some courage by killing minions, but gets much more from fighting Champions.
    • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
    • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.
    • Kog'Maw can outrange most champions with his Bio-Arcane Barrage ability.
    • Use Void Ooze to set up a perfect Living Artillery.
    • Make the most out of your Icathian Surprise.
    • Distortion allows you to be aggressive with your other spells while being able to return to safety.
    • Using Distortion can help your positioning to land Ethereal Chains.
    • You can chain Sigil of Malice and Ethereal Chains to prevent characters with blink from escaping for up to 4 seconds.
    • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
    • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
    • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).
    • Lead the charge and mark your foes with Sunlight before your allies deal damage.
    • Shield of Daybreak and Zenith Blade form a powerful offensive combo.
    • You can absorb a huge amount of damage using Eclipse, but you must stay near enemies to gain the bonus duration.
    • You can instantly use your ultimate on yourself by pressing the self cast key and the ultimate key at once (alt+R by default).
    • Casting Glacial Path and then running in the opposite direction will leave your enemies uncertain which way you will actually go.
    • Lissandra's abilities are shorter range than those of many mages. As a result, buying items that offer both ability power and defense, like Zhonya's Hourglass and Banshee's Veil, can be a great choice to help her both survive and deal damage.
    • For optimal burst, try to combine Relentless Pursuit into Piercing Light.
    • Ardent Blaze actually explodes in a star pattern. Try to line it up so the spokes hit enemy champions.
    • Once you have chosen an angle for The Culling, you cannot change it. Pick your moment well!
    • Because of Lightslinger, Lucian benefits more from Attack Damage than he does from Attack Speed.
    • Glitterlance can be fired at odd angles depending on where your cursor is - Moving your cursor closer to Pix and Lulu will change your area of effect size considerably.
    • Consider casting Help, Pix! on ranged attackers for the Pix boost and Wild Growth on Tanks or Fighters for the added initiation power.
    • Lux has great zone control abilities. Try to set up Lucent Singularity to prevent an enemy's advance or escape.
    • If you have trouble landing Prismatic Barrier, remember that it returns to you after it reaches max range. Try positioning yourself to hit your allies with its return trip.
    • Lucent Singularity is a great scouting tool. Try throwing it into brush before walking into it to check for ambushes.
    • Armor naturally reduces the rate that attacks go through Granite Shield, so Brutal Strikes will strengthen the shield against physical damage.
    • Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel.
    • Wait to cast Void Swarm until there are nearby enemies for the Voidling to attack or kill.
    • Use Call of the Void and Nether Grasp to renew the duration of Malefic Visions on enemies.
    • Avoiding damage in lane maximizes the uptime on Void Shift, increasing Malzahar's safety dramatically.
    • Saplings can be tossed into brush for empowered effect - but don't stack well.
    • Try looking for flanks or other situations where Nature's Grasp is unavoidable or takes enemies by surprise.
    • Maokai's passive makes him extremely durable against focus fire from spells - so long as he can still basic attack something.
    • If you're in a lane against ranged players, leveling up Meditate can allow you to stay in the lane longer and gain levels faster than they will.
    • Wuju Style is very strong early for last hitting minions.
    • Try using Alpha Strike on a minion in front of an enemy champion so you are placed at a safe distance at the end of the spell.
    • Miss Fortune ramps up speed if she hasn't recently taken damage. Avoid getting hit to move very fast.
    • Use Double Up on the furthest enemy minion if enemy champions are hiding in back; it will bounce to them for lots of damage.
    • Make sure to utilize Love Tap while Strut is on cooldown to maximize the active's availability.
    • Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate.
    • Try using Decoy near brush to make an enemy overreact to your movement.
    • You can control a pet by holding down the alt key and using the right mouse button.
    • Sometimes the best defense is more offense; use Mordekaiser's abilities to charge up his shield.
    • Remember that Children of the Grave can be used defensively because of its lifesteal component.
    • Shrewd use of Black Shield can determine the outcome of team fights.
    • Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackles.
    • Tormented Shadow is an excellent farming tool if you're by yourself in a lane.
    • Aqua Prison has a long cooldown, make sure to use it at the right moment.
    • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
    • Nami's ultimate can come in very handy for initiating on enemies who are far away.
    • Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game.
    • If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AoE farming.
    • If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds.
    • While ganking, consider aiming Dredge Line at nearby terrain and following it up with Riptide for a higher hit rate.
    • Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent.
    • You can set her passive to use hotkeys in the options menu. The default is Shift+F1~F5
    • Try to use Inherent Glamour sparingly, ineffective uses will put enemies on the alert.
    • NEXUSBLITZ_SorakaBot is a powerful ally in battle, using her strong healing to keep the party moving forward.
    • You can use Wish on your allies from across the map to save them from otherwise fatal events.
    • Equinox can be used as a powerful zoning tool to keep enemies at bay.
    • Use brush to your advantage! Moving in and out of brush can heavily alter your effectiveness in battle.
    • Start team fights by harassing with your Javelin Toss, and then switch to cougar form to chase down Hunted targets.
    • Bushwhack traps deal damage based on their victim's current Health. Set them up in your team's backline before fights break out during sieges to help your team deal damage to the enemy frontline.
    • Using Paranoia at a critical moment is well worth it even if you cannot use the dash.
    • Duskbringer isn't only an offensive ability. It can be used to close distance out of combat or escape from certain death.
    • Use Shroud of Darkness in tandem with Paranoia's dash. Your opponents may panic and waste a critical disable on your spell shield.
    • Consume allows Nunu to stay in a lane against ranged opponents.
    • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
    • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
    • Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong.
    • The bonus healing granted by Vicious Strikes amplifies your Life Steal from all sources as well as heals from allies.
    • Command: Protect can be used on yourself to return the Ball back to you quickly. Combine this with Command: Attack for a quick harassment.
    • Command: Dissonance is a very powerful escape tool if Orianna has the Ball. The combination of speed and leaving a slowing obstacle can be quite powerful.
    • Command: Shockwave can be used to drag enemies towards you or away from you if you position the Ball properly.
    • Learning build paths of items can help quickly select upgrades in lane.
    • Volcanic Rupture can be used to set up zoning areas to threaten enemies.
    • The order of your abilties matters! Try to optimize Brittle usage.
    • Mortal Will activates after 5 spells or basic attacks - plan your way through fights to allow you to activate it more than once.
    • Whittle the enemy down with Comet Spears before you jump in.
    • If an enemy is going to get out of range of your Aegis Assault, you can recast the spell to immediately fire the shield slam.
    • Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge.
    • Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels.
    • Pyke is very fragile so don't be afraid to temporarily run from a fight. You can regenerate a significant amount of health from Gift of the Drowned Ones when enemies can't see you.
    • Hitting an enemy with the Hold version of Bone Skewer will always pull them the same distance. Use it in melee range to throw targets behind you.
    • The Tap version of Bone Skewer is much faster and deals additional damage.
    • A lot of your agressive spells are also your escapes. Make sure you always have a plan to get out of the fight.
    • Attacking a Vulnerable target marked by Valor will put Harrier on cooldown. Quickly consuming Harrier marks will allow you to generate them faster.
    • Vault is powerful but must be used with caution, as enemies can attack Quinn when she strikes them. Vault can sometimes be used to cross terrain if your back is to a wall.
    • Use Behind Enemy Lines for traveling very long distances quickly, for farming minions around the map, or for chasing wounded targets.
    • Rakan requires allies near him to make the most out of his tools.
    • Rakan's dash speeds increase with his movement speed. Use the extra speed to surprise your enemies!
    • Danger is as fun as you let it be.
    • Powerball can be used as an effective escape mechanism.
    • Using taunt on a champion by your tower can cause the tower to attack your enemy.
    • Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings.
    • Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
    • Cast Burrow before travelling around the map to take advantage of the increased Movement Speed and the safety provided by Tremor Sense.
    • Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.
    • Slice and Dice excels at harassing maneuvers. Slice in, follow up with another skill and then Dice back out to safety.
    • Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are.
    • Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury.
    • Use Rengar's ultimate to find and assassinate high priority targets in team fights and skirmishes.
    • A lot of Rengar's power comes from empowered abilities he uses at the right moment - choose wisely!
    • Make sure to take paths through brush when chasing opponents to take advantage of Rengar's passive.
    • Riven's Broken Wings locks onto the champion your cursor is over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well.
    • Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with Broken Wings and Ki Burst, while using Valor to escape and absorb counter-harass.
    • Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities.
    • Try and keep targets in the range of your Flamespitter. It can deal a lot of damage overtime.
    • If you are winning a fight you can use your ultimate to wall off an escape path.
    • Use Overload's passive to optimize for maximum damage or maximum speed.
    • Spell Flux's short cooldown allows it to be used to spread Flux to many enemies.
    • Ryze can move and cast other spells while Realm Warp is charging without cancelling the portal.
    • Use Arctic Assault to escape bad situations, interupt channeled spells or chase runners.
    • Melee allies can stack Frost for your Permafrost, keep an eye on who they are attacking.
    • Save Glacial Prison for encounters where you have teammates present to take advantage of it.
    • Using Deceive over terrain can help you make a clean escape.
    • Try getting items with on-hit effects. These will also benefit your Hallucination clone.
    • Backstab's damage can be increased with increased Critical Damage effects like Infinity Edge.
    • Keep an eye on allies and be ready to save them with your teleport.
    • Leverage your Energy to get a long-term advantage over Mana users.
    • Shyvana's abilities all benefit from attacking units. As a result, Attack Speed items are more valuable on her than most champions.
    • Flame Breath is great to level-up against difficult lane opponents.
    • Burnout is an ideal choice for jungling. Monsters will be hit by the full duration, and the speed boost improves her ganking potential.
    • It can be valuable to purchase one of the items that can slow enemies: Frozen Mallet, Dead Man's Plate, or Entropy.
    • Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in.
    • Use Insanity Potion to trick your opponents into chasing you through your Poison Trail.
    • Flinging enemies into your tower can deal heavy amounts of damage to them.
    • You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths.
    • Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash.
    • The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly.
    • Sivir's Boomerang Blade returns to her after reaching the max range, so you can shift position to hit enemies who would otherwise have evaded it.
    • Ricochet resets Sivir's basic attack timer on activation, so activating this immediately after landing a normal basic attack will maximize damage output.
    • Try saving Spell Shield for enemy abilities that can disable you such as stuns and roots.
    • Basic attacks reduce the cooldown of Crystal Slash. Use them as often as possible for maximum damage.
    • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
    • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.
    • Make sure to tag your allies while Sona's auras are active, but avoid getting caught out by enemies.
    • Save Crescendo for the game-altering moment.
    • Well-timed uses of Aria of Perseverance will grant you maximum survivability.
    • Soraka is a powerful ally in battle, using her strong healing to keep the party moving forward.
    • You can use Wish on your allies from across the map to save them from otherwise fatal events.
    • Equinox can be used as a powerful zoning tool to keep enemies at bay.
    • If you're having trouble rooting an enemy with Nevermove, try throwing it at opponents when they are near their minions so the explosion surprises them.
    • While laning, try to use Death's Hand's piercing damage to damage opponents from a safe distance.
    • Vision of Empire is quite difficult to land on its own, look for skirmishes around the map where enemies may be distracted or crowd controlled so you can land it more easily.
    • Demonic Ascension may make Swain very hard to kill but he's pretty easy to get away from. Try building items that can slow opponents to keep them in range if their mobility is overwhelming.
    • Wait for you or your enemy to reach low health before using Kingslayer for maximum effect.
    • Space out your ability usage to get maximum effect from Petricite Burst.
    • Clever use of enemy ultimates can open up new possibilities to approach teamfights.
    • To maximize your ultimate's damage use it when there are many spheres on the battlefield.
    • After you hit an enemy champion with Force of Will follow up with Dark Sphere, they'll be slowed and have a hard time avoiding it.
    • Get one of your spells to rank 5 as quickly as possible, they gain powerful bonus effects at max rank.
    • Your most important function as a support is to keep fragile allies safe. Keep Devour's range and cooldown in mind and position accordingly!
    • Consider carefully when to use Thick Skin's active. Sometimes shielding early to avoid further damage is good, but sometimes the healing is more beneficial.
    • Try to throw enemies into Unraveled Earth using Seismic Shove.
    • Remember, you don't always have to ride Weaver's Wall.
    • Once you have Rylai's Crystal Scepter, casting Threaded Volley at enemies chasing you is a great way of making them regret everything.
    • You can use Assassin's Path to get behind the enemy and set up for Noxian Diplomacy's melee attack.
    • Shadow Assault is a powerful escape tool, but can also be offensively used to assault a group.
    • Remember to pick your target before the fight. Focusing all of Talon's abilities on one target can be very rewarding, but splitting them up between many may leave you helpless.
    • The cooldown reducing component of Bravado makes Cooldown Reduction items like Frozen Heart, Iceborn Gauntlet, and Spirit Visage exceptionally powerful on Taric.
    • Using Starlight's Touch at lower charges makes its healing less Mana efficient, but can greatly increase Taric's sustained damage via Bravado.
    • Rather than saving Cosmic Radiance for the last moment and risking someone dying during the delay, it can be more beneficial to cast it as soon as you know a teamfight is guaranteed to start.
    • Teemo's mushrooms can be used to farm creep waves very effectively.
    • Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them.
    • Communication is key when making use of Thresh's lantern. Let your teammates know how you like to use it.
    • Death Sentence and Flay can be combined in either cast order for powerful combinations.
    • Thresh can collect souls without needing to kill units himself. Planning your map position to be near the most deaths will help to maximize soul collection.
    • Her massive gun allows Tristana to fire on targets at a great distance. Utilize this to prevent your enemies from ever laying a hand on you.
    • Use Rocket Jump after you have stacked up your Explosive Charge on an enemy to finish them off with a burst of damage.
    • Use Rapid Fire to help stack up your Explosive Charge on enemy champions.
    • Trundle excels at fighting within his Frozen Domain. Try to draw enemies onto it.
    • Use Subjugate to soften a powerful enemy tank or to create a target for your team to focus fire.
    • Chomp is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers.
    • Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you.
    • Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it.
    • If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade.
    • Coordinate with your allies for the best time to use Destiny to ambush enemies.
    • Stealth characters often escape a battle with very low hit points. Take advantage of Destiny's ability to reveal stealthed units to finish them off.
    • Twisted Fate is viable as an Attack Damage or Ability Power character, letting him fit on many different team compositions.
    • Twitch's Attack Speed is among the highest in the game; try purchasing items with on-hit effects such as Black Cleaver or Wit's End.
    • Contaminate has a large range; apply as many stacks of Deadly Venom as possible before using it.
    • You can catch up to an enemy out of attack range with Venom Cask.
    • Damage is applied to turtle shield post-mitigation. Therefore, buying defensive items can drastically increase your survivability.
    • Udyr is one of the best junglers in the game. Taking advantage of this can give your team a large XP advantage and map control.
    • Pay attention to your individual leg's cooldowns, as they make for a signficiant portion of your damage
    • Land Corrosive Charge or Disdain to lock on to target's with Purge - a great way to trigger multiple legs in rapid succession.
    • Save Fear Beyond Death for opponents you know are already too weak to survive. It's especially good for picking off fleeing foes.
    • An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
    • During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
    • Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.
    • Tumble has many uses, but it cannot pass over walls.
    • Condemn can be used to both pin targets to walls to ensure a kill, or to escape a pursuer.
    • Don't go in first to a large teamfight. Wait for your teammates to initiate.
    • Use Event Horizon to increase your chances of landing Dark Matter.
    • Veigar is extremely Mana and Cooldown Reduction dependent. Try buying items with these stats in order to increase the effectiveness of your passive and Baleful Strike.
    • Veigar is very fragile. It is valuable to select at least one summoner spell that can be used defensively.
    • When laning, use Void Rift to kill minions while building stacks of Organic Deconstruction on your opponent. You can then follow up with your other abilities.
    • Shooting Plasma Fission diagonally and splitting at maximum range allows you to hit opponents that are out of the range of the initial missile, but is more challenging to pull off.
    • Be very careful about when to use Life Form Disintegration Ray. Many champions have abilities that can interrupt the spell.
    • A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.
    • Excessive Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.
    • Assault and Battery is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.
    • Death Ray is a powerful poke and a strong area of denial tool. Use it in combination with Gravity Field to control your enemy's position.
    • Make sure you choose the right augment at the right time.
    • Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game.
    • Cast Hemoplague where it will afflict the most units.
    • Sanguine Pool pops incoming missiles, so it can be used to dodge disables.
    • Follow your Blood Hunt trails to low health enemy champions.
    • Infinite Duress (R)'s distance scales with any movement speed you gain, even from ally buffs and summoner spells.
    • Jaws of the Beast (Q) will follow enemies who run, dash or teleport if you keep the button held down.
    • Xayah's attacks and abilities leave Feathers on the ground that she can later recall for massive area damage and control.
    • Xayah can use Featherstorm to dodge almost any ability while also creating a ton of Feathers. Try to utilize the offensive and defensive aspects of this ability.
    • It's easier to land Arcanopulse on an enemy when they're moving toward or away from you, rather than side to side.
    • Eye of Destruction will make landing Arcanopulse easier as the target will be slowed.
    • If you stun an enemy with Shocking Orb, follow up with a guaranteed center hit on Eye of Destruction.
    • Xin Zhao is a great initiator to combat. Lead the front to start a fight and use your ultimate to do the most damage possible.
    • Try to position yourself so your ultimate's knockback is most effective.
    • Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route.
    • At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items.
    • Last Breath can be cast on any target that is knocked Airborne, even by one of your allies.
    • You do not need to cast Awakening to regain the ability to cast Last Rites.
    • The Maiden will attempt to assist you in a fight, so choose your targets well.
    • You can send the Maiden down a lane alone, be careful though, as she represents a large portion of your combat power.
    • Picking up goo chunks is very important to staying alive.
    • When Cell Division is ready, try to die in a position that makes it difficult for the enemy team to kill your bloblets.
    • Charging Elastic Slingshot from the fog of war will give opponents less time to react.
    • Saving energy and spell cooldowns until you use your ultimate will maximize Death Mark's damage.
    • Quickly double tapping Living Shadow will teleport Zed to his shadow immediately for rapid escapes.
    • Placing a Living Shadow before using Death Mark can give Zed a safe escape from combat.
    • Even if you're far from a fight you can still help from afar with Mega Inferno Bomb.
    • Slowing your enemies with Hexplosive Minefield makes it easier to land other abilities.
    • Knocking yourself over walls with Satchel Charge can be great when chasing after or escaping from enemies.
    • You can combine the use of Time Bomb and Rewind to place two Time Bombs on a target quickly. Placing the second bomb will detonate the first and stun all nearby enemies.
    • Time Warp is an effective way to enable allies to finish off enemies, or escape from a losing battle.
    • Chronoshift is a powerful deterrent to attacking your carries, but casting Chronoshift too early in a fight can cause the enemy to switch targets too soon, making it less effective.
    • Paddle Star deals more damage the further it has flown. Casting it behind yourself before redirecting can deal tons of damage.
    • Break Sleep with your biggest damage source, since enemies who are asleep take double damage.
    • Sleepy Trouble Bubble travels further over walls. Find a hiding spot to set up for a long distance kill.
    • Placing a seed in your spell's path after you have cast it gives you the best chance of having a seed in the proper spot.
    • Seeds grant vision to your team.
    • Zyra is a great ambusher - look for opportunities to set a trap of seeds in brush, then lure enemies in.
    Shadow Assassin
    Not yet strong enough to become the Shadow Assassin. Wait for the cooldown, then transform on your summoning platform.
    Shadow Assassin
    Destroy the darkin Rhaast and become the Master Shadow Assassin, gaining:
    • Bonus magic damage for your first few seconds in combat
    • Gain range and the ability to move during the delay of Blade's Reach
    • Extra movement speed and slow immunity while in terrain
    • Extra range on Umbral Trespass (both to the victim and when exiting them)

    Must be on your team's summoning platform to use.
    Darkin
    Not yet strong enough to become the Darkin. Wait for the cooldown, then transform on your summoning platform.
    Darkin
    Fully corrupt the frail mortal Kayn and manifest as a fearsome Darkin, gaining:
    • Heal for a percentage of all skill damage dealt to champions
    • Percent maximum health damage on Reaping Slash
    • Blade's Reach now also knocks targets up.
    • Umbral Trespass deal percent maximum health damage and heals you.

    Must be on your team's summoning platform to use.
    The Darkin ScythePower gained by damaging enemy champions. When this meter fills, Kayn will be offered the choice to either transform into an ultimate Shadow Assassin or a fearsome Darkin.You can swap weapons while at your fountain.@PlayerAName@ (@PlayerAChamp@) is rooting for Brazil's Dream Team at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is rooting for China's Dream Team at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is rooting for Europe's Dream Team at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is ready to see the dream teams compete at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is rooting for Korea's Dream Team at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is rooting for LMS's Dream Team at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is rooting for North America's Dream Team at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is rooting for Southeast Asia's Dream Team at All-Star 2017!@PlayerAName@ (@PlayerAChamp@) is rooting for Turkey's Dream Team at All-Star 2017!Type /help [command] for more information. example: /help /note/dance or /d - Forces your character to dance/fullmute [player] - Blocks all player's gameplay related pings and chat for this game. Also see /mutefull/ignore [player] - Blocks player's chat messages and pings for this game. Also see /mute/joke or /j - Your character will tell a joke/laugh or /l - Causes your character to laugh/mute [player] - Blocks player's chat messages and pings for this game/muteping [player] - Blocks player's gameplay related pings for this game. Also see /pingmute/nosurrender or /noff - Votes against your team's surrender/note or /n [message] - writes a message to MyNotes.txt/reply or /r - Replies to the last private message received from a player on your buddy list/surrender or /ff - Initiates a vote for your team's surrender/taunt or /t - your character will perform a tauntUnknown command./whisper or /w [player] - Sends a private message to the player on buddy list.Available commands: /surrender /nosurrender /note /mute /w /r /laugh /joke /dance /tauntLittle Devil (Teemo): What?! My servants haven't destroyed you yet?Little Devil (Teemo): Looks like I'll have to do it MYSELF!Winning team MVP: @SubA@ with @SubB@ points!Winning team MVP: @SubA@ with @SubB@ points!
    Round 1 ended!Shop for items, then gather around the Ora Bot to start the next battle!Destroy the enemy nexus as fast as you can! (20 minutes max)Defend your nexus as long as you can! (20 minutes max)
    Round 1 of 2Destroy the nexus faster than the other team did to win!Defend your nexus longer than the other team did to win!
    Round 2 of 2Shop for items, then channel Starlight to start the battle!Lowering the Star Guardian barrier in @SubA@ secondsLowering the Star Guardian barrier in @SubA@ secondTime to beat:@PlayerAName@ (@PlayerAChamp@) is backing {{@SubA@}} Champions {{@SubB@}} for the MSI Fandom Battle!@PlayerAName@ (@PlayerAChamp@) is backing {{@SubA@}} Champions {{@SubB@}} for the MSI Fandom Battle!Message written to MyNotes.txt: No text was given for /note to write.Your @SourcePerk@ rune has been exchanged to @ResultingPerk@OVERCHARGED: @PlayerAName@ (@PlayerAChamp@) has destroyed @PlayerBName@ (@PlayerBChamp@)!OVERCHARGED: @PlayerAName@ (@PlayerAChamp@) has deleted @PlayerBName@ (@PlayerBChamp@)!OVERCHARGED: @PlayerAName@ (@PlayerAChamp@) has obliterated @PlayerBName@ (@PlayerBChamp@)!OVERCHARGED: @PlayerAName@ (@PlayerAChamp@) has exterminated @PlayerBName@ (@PlayerBChamp@)!ESCAPED: @PlayerAName@ (@PlayerAChamp@) survived the hunt.ESCAPED: @PlayerAName@ (@PlayerAChamp@) cheated death.ESCAPED: @PlayerAName@ (@PlayerAChamp@) endured the charge.ESCAPED: @PlayerAName@ (@PlayerAChamp@) eluded destruction.Cowards! Enter the arena of your own will, or be forced to.Your opponents are cowards - have patience, they will be forced to enter the arena soon.AFsahqAVC9CHFCLGDIGDWEDG@PlayerAName@ (@PlayerAChamp@) is rooting for {{@SubA@}} in the 2017 World Championship!@PlayerAName@ (@PlayerAChamp@) is rooting for {{@SubA@}} in the 2017 World Championship!FBFLYFNCFWG2GAMGMBH2KHKAIGIMTINFKLGKLHktLGCLYNLZM19MSFNBOMGoNePNGRNGRPGSKTSNGSPYSSSSGTSMUOLWEYG@PlayerAName@ (@PlayerAChamp@) has exchanged @SubA@ to @SubB@@PlayerAName@ (@PlayerAChamp@) has exchanged @SubA@ to @SubB@@PlayerAName@ [@PlayerAChamp@]: Individual Gold Inc: @SubA@. Team Gold Inc: @SubB@.@PlayerAName@ [@PlayerAChamp@]: Total Gold Inc: @SubA@.Resetting game in:You are close to the maximum total practice tool game length.Game will end in 5 minutes.Game will end in 1 minute.Clear Target Dummies@Hotkey@Clears all Target Dummies.Remove 100 Maximum Health@Hotkey@Removes 100 Max Health from the Target Enemy. Auto-casts on targets you are attacking.Remove 10 Armor and Magic Resistance@Hotkey@Removes 10 Armor and Magic Resistance from the Target Enemy. Auto-casts on targets you are attacking.Fully Stack Runes@Hotkey@Fully Stack Legend, Manaflow Band, and Domination Vision and Hunter Runes.Fast-forward Game 30sec@Hotkey@Fast-forwards the game 30 seconds.Fast-forward Game 10min@Hotkey@Fast-forwards the game 10 minutes.Add Gold@Hotkey@Gives you 10,000 gold.Level Up@Hotkey@Increases your level by 1.Add 100 Maximum Health@Hotkey@Adds 100 Max Health to the Target Enemy. Auto-casts on targets you are attacking.Add 10 Armor and Magic Resistance@Hotkey@Adds 10 Armor and Magic Resistance to the Target Enemy. Auto-casts on targets you are attacking.Kill Player Champion@Hotkey@Instantly kills your champion.Lock XP Level@Hotkey@Toggle to stop you from gaining any more experience.Auto-Refresh Cooldowns@Hotkey@Toggle to periodically refresh your Spell and Active Item cooldowns. This button may occasionally produce broken interactions that are unique to Practice Tool and this button. Practice with care.Reset Game@Hotkey@Restarts the game, maintaining Champion choice.Auto-Refresh HP@Hotkey@Toggle to periodically refresh your Health.Auto-Refresh Mana/Energy@Hotkey@Toggle to periodically restore your Mana or Energy.Revive@Hotkey@Instantly respawns you at your fountain, if your champion is dead.Allied Target Dummy@Hotkey@Spawns an allied Target Dummy at chosen location. Max of 4.Spawn Cloud Drake@Hotkey@Respawns all neutral monsters, spawning a Cloud Drake.Spawn Mountain Drake@Hotkey@Respawns all neutral monsters, spawning a Mountain Drake.Spawn Elder Dragon@Hotkey@Respawns all neutral monsters, spawning an Elder Dragon.Spawn Infernal Drake@Hotkey@Respawns all neutral monsters, spawning an Infernal Drake.Spawn Ocean Drake@Hotkey@Respawns all neutral monsters, spawning an Ocean Drake.Enemy Target Dummy@Hotkey@Spawns an enemy Target Dummy at chosen location. Max of 4.Spawn Jungle and Rift Herald@Hotkey@Respawns all neutral monsters and Rift HeraldSpawn Jungle and Baron@Hotkey@Respawns all neutral monsters and BaronSpawn Jungle Plants@Hotkey@Toggle to respawn all jungle plants and make them regrow constantly.Stack Tear@Hotkey@750/750.Teleport@Hotkey@Instantly move your champion to target location.Minion Spawn Disable/Enable@Hotkey@Toggle to prevent any minions from spawning for either team.Turret Fire Disable/Enable Off@Hotkey@Toggle to prevent all turrets from attacking.Turret Invincibility@Hotkey@Toggle to make all turrets invincible.Win The Game@Hotkey@Destroys the enemy Nexus.Remove 100 Max HPRemove 10 Armor and MRFully Stack RunesFast Forward 10minAdd 100 Max HPAdd 10 Armor and MRKill Player ChampionLock Game LevelSpawn Jungle Camps and Rift HeraldSpawn Jungle Camps and BaronFully StackedTeleportToggle MinionsTowers InvincibleMy only way to see that Victory screenRemove 10 ResistancesAdd 10 ResistancesAuto-Refresh CooldownsAuto-Refresh HPAuto-Refresh Mana/EnergyStack TearTeleport To CursorThrow The GameWin The GameadvancedshaderadvsAllows you to run an advanced shade command. Type /help /advancedshader for the parameter list.Runs an advanced shader command.Usage: /advancedshader [experimental pointlights nopointlights reflect noreflect pl nop r nor]allallchatSends a message that can be heard by both teams. By default, messages to /all are ignored unless you opt-in via the options menu.Chat with all players.Usage: /all [message]allcommandsallcmdsType /allcommands for all possible commands.Displays a list of all chat commands.Usage: /allcommands - will print out an exhaustive list of every chat command.Usage: /ally [message]animaniAllows you to simulate an animation on the client.Plays an animation on the client.Usage: /anim [Event Name] e.g. /ani idle1announceannAllows you to simulate an announcement on the client.Plays an announcement on the client.Usage: /announce [Event Name] e.g. /ann OnChampionPentaKill]botcheat.A cheat which runs a series of localization tests.Runs an AI cheat on the server.Usage: /loctesttogglechatfilterchatfilterProfanity filter disabled.Profanity filter enabled.Toggles the profanity filterToggles the display of profanity.Usage: /togglechatfiltercheatchtAllows you to run an advanced cheat command.Runs a cheat command.Usage: /cheat [cheat data here someday]critcrA cheat which plays the crit animation on the player.Plays a crit animation on the current character.Usage: /critdancedMake your champion dance. This will cancel any attack or movement commands.Make your champion dance.Usage: /dance or /d to dance.drawdrawingdrDraws a debug circle at the specificed location.Draws a debug shape.Usage: /draw x y z [circle|line|text] [red|blue|white|green] [duration] [size|x2 y2 z2|message]remaketerminateStarts a vote to remake the game. This can only occur in a certain time span.Remakes the game.Usage: /remake or /terminate to vote in favor of remaking.enemychatSends a message that can be heard by alied teams. Chat with allied players only.equalizebalanceeqStarts a vote to equalize the game. This can only occur after your team has exceed the enemy team in both levels and gold.Equalizes the game.Usage: /equalize or /eq to vote in favor of granting gold and experience to the enemy.fullmutemutefullIgnores or unignores all a specified player's or champion's pings and chat.Ignore all a player's pings and chat.Usage: /fullmute PlayerName, /fullmute @ChampionName, /mutefull PlayerName, or /mutefull @ChampionNamegoldsourcesgshelph?Displays information on chat commands. Type /allcommands for all possible commands.Usage: /help [command] to get usage information on that command.ignoreigmutesquelchIgnores or unignores the player or champion specified.Ignore a player in game.Usage: /mute PlayerName, /mute @ChampionName, /ignore PlayerName, or /ignore @ChampionNameUnknown command (/%s)Unknown commandjokejMake your champion tell a joke. This will cancel any attack or movement commands.Make your champion tell a joke.Usage: /joke or /j to joke.teamlaughlMake your champion laugh. This will cancel any attack or movement commands.Make your champion laugh.Usage: /laugh or /l to laugh.locationlocwhereamiwherePrints your current location to the chat window.Prints the player's location.Usage: /locationloctestRuns the localization test.masterybadgeMake your champion display your mastery badge. This will cancel any attack or movement commands.This command will play your mastery emote.If you have unlocked a mastery emote for the champion you are currently playing, the command will play your mastery emote.mutepingpingmutemutepingsIgnores or unignores a specified player's or champion's gameplay-related pings.Ignore a player's gameplay-related pings.Usage: /muteping PlayerName, /muteping @ChampionName, /pingmute PlayerName, or /pingmute @ChampionNamenoremakenoterminatePlaces a 'No' vote against a call to remake the game.Votes against remaking the game.Usage: /noremake or /noterminate to vote against a remake.noequalizenobalancenoeqPlaces a 'No' vote against a call to equalize the game.Votes against equalizing the game.Usage: /noequalize or /noeq to vote against an equalize vote.nosurrendernoforfeitnoffnoconcedePlaces a 'No' vote against a call to surrender the game.Votes against surrendering the game.Usage: /nosurrender or /noff to vote against a surrender.notenAdds text to the 'MyNotes.txt' file.Write a note to your hard driveUsage: /note [message] or /n [message]pausesstopPauses the game until a /resume event occursSending a pause request...Pause the game. (Tournaments only)Usage: /pause, /stop, or /s to pause the game.repeatanimrepeatrpaniAllows you to repeat the same /anim command.Repeats the last /anim command.Usage: /repeatanimreplyrrepReplies automatically to the last player who whispered you. Try it!Replies to the last private message received from a player on your buddy listUsage: /r [message]resumeunpauseResumes the game after a /pause has paused it.Sending a resume request...Resumes the game. (Tournaments only)Usage: /unpause or /resume to resume the game.stingervolumesurrenderforfeitffconcedeStarts a vote to end the game. This can only occur after a certain amount of time has passed.Surrenders the game.Usage: /surrender or /ff to vote in favor of surrendering.taunttMake your champion taunt. This will cancel any attack or movement commands.Make your champion taunt.Usage: /taunt or /t to taunt.allychatSends a message that can be heard by allied teams. Usage: /team [message]teleporttpteleportTeleports the target to the specified location.Teleports to a location.Usage: /teleport x y ztogglegMake your champion toggle. This will cancel any attack or movement commands.Make your champion toggle.Usage: /toggle or /g to toggle.whisperwmsgtellmWhisper to a player by typing /msg [PlayerName] [your message here], then pressing enter to send.Whisper to a player.Usage: /msg PlayerName [message]Return to base to pick up The Package.FPS: %02d%d msTruLag(ms): %dAbility PowerAbility power increases the amount of damage dealt with abilities.Current Ability Power: @Total@ (@Base@ + @Bonus@)You do up to @Effect@ more damage with your abilities.ArmorArmor reduces the amount of damage you take from physical attacks.Current Armor: @Total@ (@Base@ + @Bonus@)You take @Effect@% reduced physical damage.Lethality | Armor PenetrationLethality ignores a flat amount of your target's armor based on your level when applying physical damage.

    Armor penetration ignores a percentage of your target's armor when applying physical damage.
    Current Lethality | Armor Penetration: @FlatTotal@ | @PercentTotal@%Attack DamageAttack damage increases the amount of damage you do with basic attacks.Current Attack Damage: @Total@ (@Base@ + @Bonus@)Your basic attacks do @Effect@ points of damage.Attack RangeAttack Range indicates the distance at which your character can make basic attacks.Current Attack Range: @Total@ (@Base@ + @Bonus@)You can attack at a distance of @Effect@ units.Attack SpeedAttack Speed increases your basic attacks per second.Current Attack Speed: @Total@ (@Base@ + @Bonus@)@Effect@ Attacks per second.Attack SpeedAttack Speed increases the number of times you can basic attack per second.Attacks per second: @Effect@ Ratio: @Ratio@
    Bonus: @BonusPercent@%
    Cooldown ReductionCooldown reduction allows you to cast abilities more often. You can have up to 40% cooldown reduction.Current Cooldown Reduction: @Total@ (@Base@ + @Bonus@)Your spells recharge @Effect@% faster.Critical StrikeCritical strike grants a chance to deal increased damage on basic attacks. The base critical damage bonus is 200%.Current Critical Strike: @Total@ (@Base@ + @Bonus@) @Effect@% Increased chance to critical strike.Health RegenerationHealth regeneration is the rate at which your health regenerates.Current Health Regeneration: @Total@ (@Base@ + @Bonus@)Life StealLife steal returns a portion of the damage you deal through basic attacks as health.Current Life Steal: @Total@ (@Base@ + @Bonus@)Magic PenetrationMagic penetration is the amount your target's magic resistance is reduced when applying magic damage.Current Magic Penetration: @FlatTotal@ | @PercentTotal@%Magic ResistanceMagic resistance reduces the amount of damage you take from magical damage.Current Magic Resistance: @Total@ (@Base@ + @Bonus@) You take @Effect@% reduced magic damage.Movement SpeedMovement speed increases the speed at which you run. Only one pair of boots at a time will increase your movement speed.Current Movement Speed: @Total@ (@Base@ + @Bonus@)You can move @Effect@ units per second.Resource RegenerationResource regeneration is the rate at which your ability resource regenerates.Current Resource Regeneration: @Total@ (@Base@ + @Bonus@)Spell VampSpell vamp returns a portion of the damage you deal through abilities as health.Current Spell Vamp: @Total@ (@Base@ + @Bonus@)TenacityTenacity reduces the effectiveness of debuffs which affect your movement or abilities.Current Tenacity: @Total@ (@Base@ + @Bonus@)Alert Ping[G] or [Alt]+[Left Click] Click to use, or hold down the mouse button for more ping optionsClick this and an area of the playing field or minimap to highlight the location for your team.

    Holding down the mouse button will bring up a menu to let you select from additional pings like ''On My Way!'' or ''Missing in Action.''

    Your team will see a temporary blinking mark on their minimap.

    ''Attention, Summoner!'' - Lux
    Retreat Ping[V] or [Ctrl]+[Left Click]Click to use, or hold down the mouse button for more ping optionsClick this and an area of the playing field or minimap to indicate that your team should avoid a location.

    Holding down the mouse button will bring up a menu to let you select from additional pings like ''On My Way!'' or ''Missing in Action.''

    Your team will see a temporary blinking mark on their minimap.

    ''Tactical Withdrawal!'' - Swain
    Option ScreenClick to open the Options Menu.Map OverlayClick to Open MapThis map is an expanded version of the minimap containing dynamic unit locations and key structure identification.Zoom InClick to UseZoom in minimap, to show a more detailed section of the map.Zoom OutClick to UseZoom out the minimap, revealing more of the playing field.Champion InfoClick to Open MenuAllows you to view your Champion's stats and information.Click to learn this ability.Enhanced Recall[B]Click to UseTeleports your champion to the Summoning Platform after 4.5 seconds. Any damage taken will cancel the teleport.GoldCurrent Gold TotalYou will earn Gold from killing Minions, Champions and destroying structures. You will also earn a small portion of Gold over time.Innate Heal[B]Click to UseYou heal 100% of your Health over 12 seconds while channeling. The effect starts out small and increases over time.Level UpYou have Unspent Ability PointsClick on any of the level up tabs above to increase the Ability's power.Champion Item Shop[P]Too Far Away.This will light up when you are close enough to the Champion Item shop to purchase items.Champion Item Shop[P]Click to Open MenuYou can only buy items if you are close enough to the Item Shop itself, which you can find next to the Summoning Platform.Recall (Showdown)[B]Click to UseTeleports your champion to the Summoning Platform after 6 seconds. Any damage taken will cancel the teleport.Recall[B]Click to UseTeleports your champion to the Summoning Platform after 4 seconds. Any damage taken will cancel the teleport.Summoner InfoClick to Open MenuAllows you to view your Summoner's stats and information. (This feature is currently inactive)Recall[B]Click to UseTeleports your champion to the Summoning Platform after 8 seconds. Any damage taken will cancel the teleport.Recall[B]Recall is disabled on this mode.But you can still express yourself baby.You have not yet learned this ability!Toggle MuteClick to toggle the ability to hear this player in chat.Toggle Mute PingsClick to toggle the ability to see this player's pings.Allied Blue BuffAllied Inner RelicAllied Outer RelicAllied Red BuffAncient Golem (East)Ancient Golem (West)4 minutes6 minutesBlue Sentinel (East)Blue Sentinel (West)5 minutesInner Relic (North)Outer Relic (North)Red Side RelicLizard Elder (North)Lizard Elder (South)Enemy Blue BuffEnemy Inner RelicEnemy Outer RelicEnemy Red BuffInner Relic (South)Outer Relic (South)Blue Side RelicRed Brambleback (North)Red Brambleback (South)90 seconds@Name@Respawns @RespawnTime@ after taking the Relic.Taking a Relic will, after 2.5 seconds, call down a beam of light to heal all champions in range.@Name@Respawns @RespawnTime@ after taking the Relic.Taking a Relic will, after 2.5 seconds, call down a beam of light to heal all champions in range. The beam additionally grants a buff for 5s. Damaging a champion during this time will deal bonus adaptive damage equal to 20% of the target's current health.@Name@Respawns @RespawnTime@ after monster camp is killed.Your team gains a precise countdown by either killing this monster camp or observing its death.@Name@Never respawns.This monster camp spawns only once.@Name@Respawns @RespawnTime@ after monster camp is killed.Your team gains a precise countdown when this monster camp is killed.Camera SettingClick to Unlock CameraUnlocks the camera view from your Champion.Camera SettingClick to Lock CameraLocks the camera view on your Champion.Scoreboard OverlayClick to Open ScoreboardThis displays in detail the accumulated scores of all the players in the game session.BlockCrit ChanceCrit DmgEnergy Regen / 5Exp BonusHealth Regen / 5Move SpeedMana Regen / 5Physical DmgArmor %Attack Speed %Block %Crit Chance %Crit Dmg %Dodge %Exp Bonus %Max Health %Health % / 5Lifesteal Bonus %Max Ability Power %Move Speed %Max Mana %Mana % / 5Physical Dmg %Magic Resist %Spellvamp Bonus %Armor at level 18Armor Pen.Armor Pen. at level 18Crit Chance at level 18Crit Dmg at level 18Dodge at level 18Energy at level 18Energy Regen / 5 at level 18Gold per 10Health at level 18Health Regen / 5 at level 18Ability Power at level 18Magic Pen.Magic Pen. at level 18Move Speet at level 18Mana at level 18Mana Regen / 5 at level 18Physical Dmg at level 18Magic Resist at level 18Time DeadTime Dead at level 18Armor Pen. %Armor Pen. % at level 18Attack Speed % at level 18Cooldown %Cooldown % at level 18Magic Pen. %Magic Pen. % at level 18Move Speed % at level 18Time Dead %Time Dead % / lvlLethalityDetected an old video driver that may crash League of Legends. Please update your graphics card drivers. A guide to help you update your drivers should open automatically after closing this window. Or, please visit support.riotgames.com for additional help.https://support.riotgames.com/hc/articles/201761974#jwq2Could not Initalize Graphics Device. No path to target!Your graphics card or driver does not support Shader Model 2.0. Please make sure your video card supports Shader Model 2.0 and that it is using drivers from the manufacturer.First EventYou may shop, heal, and recall to base at any time.Sudden Death begins at 7:00. After this, the next kill wins!You win if the enemy champion dies twice.You win if the enemy team suffers two deaths.You win if you destroy a tower. Cannon minions are worth much more gold.You win if your team destroys a tower or collectively kills 100 minions.Full Base FunctionalitySudden DeathVictory Condition - Champion KillsVictory Conditions - Lane Superiority+@IntParam1@@IntParam1@ Your Nexus Health@IntParam1@ Enemy Nexus Health-%.0fKill Champion or Herald to win+20 Crystal Shards+40 Crystal Shards+1 Kraken+2 KrakensNo turrets within ballista rangeSpell can't be stacked!Cant move while casting!Cant move while channeling!Cannot devour this monster!%.0fCritical %.0f!Kill A Thresh To WinNo Tagbacks+10 Crystal ShardsDodge!+%.0fLEVEL UP!Miss!Obliterator Charging (@IntParam1@/15)DPS: %.0fLast Hit: %.0fTotal: %.0fOm nom nomDisabled!Enraging in 1Enraging in 2Reviving in 1Reviving in 2+%.0fxpTeemo?!%d/%d %d/%d%dk/%dk %dk/%dk%d / %d%dk / %dk+%.1f+%.1fk%dm%dTONS%d (+%d)DOOMpn(I~M'η+J!FLwSl`C&+װ?h[W1|Mɏ 9oo@TWs hf #_ i&<3FkBlue teamEnemy teamRed teamYour team,hDz.X1y|);dM#.ڼ{!Ww\tBN-XsoɾGbc9;.DdάQ+8N5 İɇStay Behind Friendly MinionsBots cast damaging abilities in red zonesExplore tooltips by hovering over iconsAvoid Minion DamageAvoid Red Danger ZonesRead Ability TooltipsLvl 9Full Mana ChargeMaxLvl. 9250*5 Krakens510 Krakens1020 Krakens20100 Crystal Shards100 Cr200 Crystal Shards200 CrFull RefundRefund100 Cystal Shards500 Silver Serpents500 SSFull Devouring Spiritat level 18Limited to 1 pair of boots.This unit is temporarily unkillable.;;blue;red;bf;jungle;Jungle;amptome;dshield;dblade;dring;nlr;Noxianpink;green;Golden Arm of Kobe;Golden Bicep of Kobe;Horn; Horn of the ManWolf; ManWolforange;blue; totem;;white;shurelya;reverie;;orangeBodyBlocking Body Block;zhg;zonyas;aa;wreckoning;Wreckoning;fm;spooky ghosts;frozen fist;ga;roafrost cannon;;ie;lw;grievous;gs;lw;pd;haroldandkumar;enforcer;juggernaut;primal;flag;sv;shurelya;reverie; Eye of Ascension;;bc;bt;grievous;triforce;tons of damage;dc;banksys;hat;hatEye of the Watchers;;canon;rapidfire;rfc;WindbladeNomad's Eye;Celestial Eye;Eye of Frost;;bvlvd;;fh;dfg;sotd;lethality;lethality;mask;qss;soto;brk;bork;bork;bork;botrkrocket belt;;nmst;grievous;lb;bft;viktor;serrated dirk;lethality;kage;shurelya;reveriespooky ghosts;yellow; totem; trinketred;blue;yellow;blue; totem; trinketred; lens; trinket;ie;Ornn;forge;Masterwork;Ornn;forge;Masterwork;dc;banksys;hat;Ornn;forge;Masterwork;bc;Ornn;forge;Masterwork;triforce;tons of damage;Ornn;forge;Masterwork;hat;Ornn;Forge;zhg;zonyas;ornn;forge;frozen fist;Ornn;lethality;Ornn;brk;bork;bork;bork;botrk;Ornn;OrnnEye of the Aspect;;nmst;Void Gate;Herald's Eye;spear;jungle;Jungle;jangle;juggernaut;dreadnought;juggernaut;Bloodbag;mirrorGlobeOrbSphere;spooky;spooky ghosts;magic penetration;didol;Ancient Coin;Nomad's Medallion;Support;Targon's Brace;Relic Shield;Support;fon+2.23% critical damage+1.5% movement speed{{ game_item_boots_grouplimit }}

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed+25% Base Mana Regen (+round(0.25*stats[BaseManaRegenRate]*5) Mana per 5 seconds)+0 Mana Regen per 5 seconds+50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)+15 Health Regen per 5 seconds+380 Health+20% Critical Strike Chance+40 Ability Power+250 Mana+150 Health+15 Armor+40 Armor+25 Magic Resist+10 Attack Damage+25 Attack Damage+40 Attack Damage
    UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants
    Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

    Limited to 1 Gold Income or Jungle item.+10% Life Steal vs. Monsters

    UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

    Limited to 1 Gold Income or Jungle item.+12% Attack Speed+25% Attack Speed

    UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.+10% Critical Strike Chance+20 Ability Power+15 Attack Damage
    +10% Life Steal
    +80 Health

    Passive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)+8 Attack Damage
    +80 Health
    +3% Life Steal
    +60 Health
    +15 Ability Power
    +5 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.+40 Magic Resist+60 Ability Power+15 Attack Damage
    +2.5% Life Steal
    +16 Attack Damage
    +15% Attack Speed


    UNIQUE Passive - Prospector: +150 Health+35 Ability Power

    Passive : +6 Mana Regen per 5 seconds
    UNIQUE Passive - Prospector: +150 Health+@FlatHPPoolMod@ Health
    +@FlatHPRegenMod*5@ Health Regen per 5 seconds


    UNIQUE Passive: Blocks @Effect1Amount@ damage from champion basic attacks.

    Limited to 2 Doran's items on Showdown+@FlatHPPoolMod@ Health
    +@FlatPhysicalDamageMod@ Attack Damage
    +@PercentLifeStealMod*100@% Life Steal


    Limited to 2 Doran's items on Showdown+@FlatHPPoolMod@ Health
    +@FlatMagicDamageMod@ Ability Power
    +@FlatMPRegenMod*5@ Mana Regen per 5 seconds


    Passive: Restores @Effect1Amount@ Mana upon killing a unit.

    Limited to 2 Doran's items on ShowdownUNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.

    (Unique Passives or Actives with the same name don't stack.)+10 Ability Power
    +25% Increased Healing from Potions
    +100 Mana


    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.+7 Attack Damage
    +3 Life on Hit


    UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.Limited to 1 of each enchantment type.
    Enchants boots to have Furor bonus.

    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.

    (Unique Passives with the same name don't stack.)Limited to 1 of each enchantment type.
    Enchants boots to have Alacrity bonus.

    UNIQUE Passive - Alacrity: +20 Movement Speed

    (Unique Passives with the same name don't stack.)Limited to 1 of each enchantment type.
    Enchants boots to have Captain bonus.

    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.

    (Unique Passives with the same name don't stack.)Limited to 1 of each enchantment type.
    Enchants boots to have Distortion bonus.

    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.

    (Unique Passives with the same name don't stack.)Limited to 1 of each enchantment type.
    Enchants boots to have Homeguard bonus.

    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.

    (Unique Passives with the same name don't stack.)+60 Attack Damage
    +10% Cooldown Reduction


    Limited to 1 Gold Income or Jungle item.+300 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 12 seconds, your next immobilizing spell deals [12 to 29] (+3% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
    Limited to 1 Gold Income or Jungle item.+80 Ability Power
    +10% Cooldown Reduction
    +300 Mana


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

    Limited to 1 Gold Income or Jungle item.+60 Attack Damage
    +10% Cooldown Reduction
    +400 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters. +60 Ability Power
    +7% Movement Speed


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.+300 Health
    +20% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters. +60 Ability Power
    +7% Movement Speed


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.+50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

    Limited to 1 Gold Income or Jungle item.+50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.+30% Armor PenetrationFortificationReinforced armorStealth detectionVanguardLightning RodAnti-tower SocksGustoPhreakish GustoSuper Mech ArmorSuper Mech Power FieldTurret PlatingPH so the build doesn't fail.Limited to 5 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.Limited to 5 at one time.

    Click to Consume: Restores 100 Mana over 15 seconds.Limited to 2 at one time. Limited to 1 type of Healing Potion.

    Click to Consume: Restores 150 Health over 15 seconds.Click to Consume: Restores 80 Health and 50 Mana over 10 seconds.Click to Consume: Restores 10% of missing Health and Mana over 5 seconds.Click to Consume: Grants +1 Skill Point.Click to Consume: Restores 15% of missing Health and Mana over 15 seconds.Click to Consume: Grants detection of nearby invisible or unseen enemy units for 15 to 40 seconds, based on level.+15% Attack Speed

    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Jolt: Energized attacks gain 80 bonus magic damage.Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

    Killing a Large Monster grants 1 charge.

    (Killing a Large Monster at full charges will automatically consume the newest charge.)Limited to 1 type of Healing Potion.

    UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

    Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

    (Corrupting Potion can be used even at full Health and Mana.)Click to Consume: Grants +120-235 Health based on level and 15 Attack Damage for 3 minutes.Click to Consume: Grants +15-24% Attack Speed based on level and +8% Critical Strike Chance for 3 minutes.Click to Consume: Grants +25-40 Ability Power based on level and +10% Cooldown Reduction for 3 minutes.Click to Consume: Grants +20-40 Attack Damage based on level, +20-40% Attack Speed based on level, and 15% increased damage to turrets for 3 minutes.UNIQUE Passive: Holds 3 charges and refills upon visiting the shop.
    UNIQUE Active: Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.Click to Consume: Grants detection of nearby invisible units for up to 4 minutes.

    (Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)Can only carry 2 Vision Wards in inventory.

    Click to Consume: Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Limit 1 Vision Ward on the map per player.

    (Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.)Can only carry 3 Stealth Wards in inventory.

    Click to Consume: Places an invisible frog that reveals the surrounding area for 3 minutes.+500 Health

    UNIQUE Passive: Item Active cooldowns are reduced by 20%.
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges and refills when visiting the shop.

    (A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)Click to Consume: Grants detection of nearby invisible or unseen enemy units for 5 minutes.Click to Consume: Grants +30-64 Ability Power based on level, +10% Cooldown Reduction, and increased Mana and Energy regeneration for 3 minutes.+150 Health

    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    (A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)Click to Consume: Places an invisible ward that reveals the surrounding area for 60 seconds.+150 Health

    Passive: Restores 20 Health every 5 seconds.
    UNIQUE Passive: Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

    Limited to 1 Guardian's Item.This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.

    All proceeds will be donated towards fighting Noxian animal cruelty.+30 Armor
    +125% Base Health Regen (+round(1.25*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.

    Click to Consume: Gives your Poros a delicious healthy treat.Can only carry 2 Control Wards in inventory.

    Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

    Limit 1 Control Ward on the map per player.Can only carry 3 Stealth Wards in inventory.

    Click to Consume: Place an invisible Stealth Ward which reveals the surrounding area for 60 - 120 seconds.Click to Consume: Reveals an area and places a visible fragile ward up to 2000 units away. This ward is untargetable by allies.Click to Consume: Grants +150 Health, 25% Tenacity, increased champion size, and Path of Iron for 45 to 90 seconds, based on level.

    Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

    (Travel Size Elixirs may stack with one another.)Click to Consume: Grants +25 Ability Power, 7.5 bonus Mana Regen per 5 seconds and Sorcery for 45 to 90 seconds, based on level.

    Sorcery: Damaging a champion or turret deals 15 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

    (Travel Size Elixirs may stack with one another.)
    Click to Consume: Grants +15 Attack Damage and Bloodlust for 45 to 90 seconds, based on level.

    Bloodlust: Dealing physical damage to champions heals for 10% of the damage dealt.

    (Travel Size Elixirs may stack with one another.)Click to Consume: Restores 50 Health over 5 seconds.Click to Consume: Grants 10 (+1/Level) Adaptive Force for 45 seconds. +300 Health
    +10% Cooldown Reduction
    +100% Base Mana Regen (+round(1*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)

    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).Level 9 required to purchase.

    Click to Consume: Grants +250 Health, 15% Bonus Damage to Towers and Siege Commander for 3 minutes.

    Siege Commander: Nearby minions gain 15% Bonus Damage to Towers and gain Movement Speed based on champion's Movement Speed.

    (Only one Elixir effect may be active at a time.)Level 9 required to purchase.

    Click to Consume: Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.

    Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

    (Only one Elixir effect may be active at a time.)Level 9 required to purchase.

    Click to Consume: Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes.

    Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

    (Only one Elixir effect may be active at a time.)
    Level 9 required to purchase.

    Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

    Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)+200 Health
    +25% Base Mana Regen (+round(0.25*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +35 Ability Power
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage and grant 22 Gold per unique spell cast. This can occur up to 3 times every 30 seconds.
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    UNIQUE Passive: Gain Bandit.
    QUEST: Earn 750 gold using this item.
    REWARD: Tribute is upgraded into Queen's Tribute.

    Limited to 1 Gold Income Item.+200 Health
    +125% Base Health Regen (+round(1.25*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that give either 40 gold or 6% missing mana (minimum 10). Cannon minions always drop coins.
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop
    QUEST: Earn 750 gold using this item.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.

    Limited to 1 Gold Income Item.+500 Health
    +200% Base Health Regen (+round(2*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    UNIQUE Passive: Gain Bandit.
    QUEST: Earn 750 gold using this item.
    REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

    Limited to 1 Gold Income Item.Click to Consume: Contains 40-110 gold.

    Can be sold for @Value@ gold.
    Click to Consume: Kill target Lane Minion (550 Range, 10 Second Cooldown).Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

    (Stopwatch normally contributes 650 gold)UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).UNIQUE Passive: Is broken, but can still be upgraded.

    After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.{{ game_item_boots_grouplimit }}

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed
    UNIQUE Passive: +10 Movement Speed

    Boots that build from Slightly Magical Boots retain the +10 Movement Speed.+350 Health
    +300 Mana
    +55 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.+50 Ability Power
    +650 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Seraph's Embrace at +750 Mana.


    Limited to 1 Tear item.+35 Attack Damage
    +250 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Muramana at +750 Mana.


    Limited to 1 Tear item.+25 Attack Damage
    +30 Armor
    +30 Magic Resist


    UNIQUE Passive: For each second in combat with enemy champions, turrets, or epic monsters, gain Attack Damage equal to 0.5% of maximum health (round(0.005*stats[MaxHealth]) AD), up to 2.5% (round(0.025*stats[MaxHealth]) AD).{{ game_item_boots_grouplimit }}

    +35% Attack Speed

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed+50 Ability Power
    +650 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Seraph's Embrace at +750 Mana.
    +35 Attack Damage
    +250 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Transforms into Muramana at +750 Mana.
    {{ game_item_boots_grouplimit }}

    UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.+225 Health
    +300 Mana


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

    Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

    (Toggled Spells heal for a maximum of 15 per second.){{ game_item_boots_grouplimit }}

    +18 Magic Penetration

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed+700 Health
    +30 Attack Damage


    UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).+80 Ability Power
    +10% Cooldown Reduction
    +8% Movement Speed


    UNIQUE Active: Summon 2 ghosts to seek out the 2 nearest enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for 2.5 seconds.

    After 6 seconds, ghosts that can't find a target return and decrease the cooldown of this item by up to 40% (120 second cooldown.) +20 Armor
    +250 Mana


    UNIQUE Passive: +10% Cooldown Reduction+65 Armor
    +20% Cooldown Reduction
    +500 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

    Size of zone increases with bonus armor.+45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).+300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.+30 Magic Resist
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.+300 Health
    +300 Mana
    +60 Ability Power


    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.+80 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

    Enemies hit are slowed by 65% decaying over 2 second.+80 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.+45 Attack Damage

    UNIQUE Passive - Last Whisper: +25% Armor Penetration
    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.+10 Attack Damage

    UNIQUE Passive - Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum Health than you (+1% damage per 200 Health difference, maxing at 2000 Health difference).

    (Unique Passives with the same name don't stack.)+20 Attack Damage

    UNIQUE Passive - Last Whisper: +20% Armor Penetration+45 Attack Damage

    UNIQUE Passive - Last Whisper: +35% Armor PenetrationUNIQUE Aura - Mana Warp: Grants nearby allied champions +5 Mana Regen per 5 seconds.

    (Unique Auras with the same name do not stack.)+50 Ability Power
    +1400 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
    UNIQUE Active - Mana Shield: Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

    Limited to 1 Tear item.+20 Ability Power
    +200 Mana


    UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
    UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.+35 Attack Damage
    +1000 Mana


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
    UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

    This effect only activates while you have greater than 20% maximum Mana.


    Limited to 1 Tear item.+35 Attack Damage
    +1000 Mana
    +0% Base Mana Regen (+round(0*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana.
    UNIQUE Toggle: Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.
    +200 Health
    +15 Attack Damage


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.+30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown){{ game_item_boots_grouplimit }}

    +20 Armor

    UNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed+50 Ability Power
    +1400 Mana
    +0% Base Mana Regen (+round(0*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Insight: Grants Ability Power equal to 3% of maximum Mana.
    UNIQUE Active - Mana Shield: Consumes 20% of current Mana to grant a shield for 3 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).+60 Armor
    +30 Magic Resist
    +250 Mana
    +10% Cooldown Reduction

    UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
    UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

    Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


    (Champions can only be linked by one Zeke's Convergence at a time.)+15 Attack Damage
    +200 Health


    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.+450 Health

    UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage (+round(0.5*stats[BaseAttackDamageSansPercentScale]) Attack Damage)
    UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.+300 Health
    +50 Armor
    +150% Base Health Regen (+round(1.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Active: Prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.

    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets (including fallen turrets) and Void Gates.+250 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).+60 Armor
    +30 Magic Resist
    +125% Base Health Regen (+round(1.25*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Active - Promote: Greatly increases the power of a lane minion (120 second cooldown). Promoted minions are granted special bonus stats.
    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.+450 Health
    +55 Magic Resist
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Passive: Increases all healing received by 30%.+200 Health

    UNIQUE Passive: +10% Cooldown Reduction+425 Health
    +60 Armor


    UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.+200 Health
    +10 Movement Speed
    +125% Base Health Regen (+round(1.25*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.

    ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE+250 Mana

    UNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Caps at +750 Mana.


    Limited to 1 Tear item.+400 Health
    +40 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.+80 Attack Damage

    UNIQUE Passive: +20% Life Steal
    UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

    This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.+250 Mana

    UNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 6 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Caps at +750 Mana.
    +80 Attack Damage
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +18% Life Steal


    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).+250 Health
    +80 Armor


    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).+35 Armor

    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).+25 Attack Damage
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).+250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).+@FlatPhysicalDamageMod@ Attack Damage
    +@PercentBaseHPRegenMod*100@% Base Health Regen (+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +@PercentLifeStealMod*100@% Life Steal


    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal @Effect1Amount*100@% to @Effect2Amount*100@% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
    UNIQUE Active - Crescent: Strips all shields from nearby enemies, then deals @Effect3Amount*100@% to @Effect4Amount*100@% of total Attack Damage as physical damage (closest enemies take the most damage) (@Effect5Amount@ second cooldown).+65 Attack Damage

    UNIQUE Passive: +5% Life Steal
    UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

    This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.+40 Armor

    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.+800 Health
    +200% Base Health Regen (+round(2*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

    Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).+@FlatHPPoolMod@ Health
    +@PercentBaseHPRegenMod*100@% Base Health Regen (+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive: +@Effect6Amount*-100@% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least @Effect9Amount@ maximum Health.

    Warmog's Heart: Restores @Effect3Amount*100@% of missing Health every @Effect2Amount@ seconds if damage hasn't been taken within @Effect7Amount@ seconds (@Effect8Amount@ seconds for damage from minions and monsters).+800 Health
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive: Upon champion kill or assist, restores 300 Health over 5 seconds.+40% Attack Speed
    +25% Critical Strike Chance
    +9% Movement Speed


    UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.+12% Attack Speed
    +25% Critical Strike Chance


    UNIQUE Passive: +7% Movement Speed+40% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Electroshock: Energized attacks gain 120 bonus magic damage. Energized effects chain to 7 targets.+120 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.+100 Ability Power
    +45 Armor


    UNIQUE Passive: Increases Ability Power by 25%
    UNIQUE Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).+50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed


    UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.+200 Health
    +35 Ability Power
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.+15% Attack Speed

    UNIQUE Passive - Avarice: +3 Gold per 10 seconds
    UNIQUE Passive - Greed: Grants 2 Gold upon killing a unit.

    May be bought with another Gold Income item+30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).+50 Attack Damage
    +25% Critical Strike Chance
    +15% Attack Speed


    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Paralyze: Your Energized attacks gain 120 bonus magic damage. Energized effects slow by 75% for 0.5 seconds.+10 Movement Speed
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.

    ''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE+125 Health
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+15 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.+20 Ability Power
    +2 Gold per 10 seconds
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.+520 Health

    UNIQUE Aura: Grants nearby allied champions +10% Cooldown Reduction and +12 Mana Regen per 5 seconds.+80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).+35% Attack Speed

    UNIQUE Passive: +10% Cooldown Reduction+75 Ability Power
    +60 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.+300 Health
    +50 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive - Ashes to Ashes: Controlling the nearest Altar sets you aflame, dealing [26 to 43] magic damage per second to nearby enemies. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters and it's cooldown scales with spell cooldown reduction.

    Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds.+30 Armor
    +30 Magic Resist
    +15% Attack Speed

    UNIQUE Passive - Maim: Basic attacks against monsters deal 50 bonus magic damage and heal 8 Health on hit.+200 Health
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +150% Base Mana Regen (+round(1.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.+35 Ability Power

    UNIQUE Passive: +10% Cooldown Reduction+250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)+110 Armor
    +20% Cooldown Reduction
    +400 Mana


    UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.{{ game_item_boots_grouplimit }}

    +25 Magic Resist

    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.+150 Health
    +35 Ability Power
    +10 Mana regen per 5 seconds


    Limited to 1 Guardian's Item.+30 Ability Power

    UNIQUE Passive: +5% Movement Speed+50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: +5% Heal and Shield Power+50% Attack Speed
    +80 Ability Power


    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
    +300 Health
    +90 Ability Power


    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.{{ game_item_boots_grouplimit }}

    UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.+250 Health
    +40 Armor
    +10% Cooldown Reduction


    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 3% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    (Champions can only be linked by one Knight's Vow at a time.)+20 Attack Damage
    +10% Critical Strike Chance


    UNIQUE Passive: Critical Strikes cause your target to bleed for an additional 60% of your bonus Attack Damage as magic damage over 3 seconds.+15 Attack Damage

    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.+25 Attack Damage
    +25 Ability Power
    +25% Attack Speed


    Passive: Basic attacks deal 15 magic damage on hit.
    UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
    UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
    UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

    Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

    While at half stacks, melee champions' next attack will fully stack Rageblade.+40 Attack Damage
    +30% Attack Speed
    +25 Armor UNIQUE Passive: Basic attacks deal bonus magic damage equal to 4% of the target's maximum Health on hit.
    +120 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (90 second cooldown).+25 Attack Damage
    +25% Attack Speed


    UNIQUE Passive: +18 Lethality
    UNIQUE Active: Grants +100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes (90 second cooldown).+250 Health

    UNIQUE Passive: +5 Gold per 10 seconds+25 Attack Damage

    UNIQUE Passive: +10% Cooldown Reduction+30 Attack Damage

    UNIQUE Passive: +10 Lethality
    +70 Ability Power

    UNIQUE Passive - Dissolve: +40% Magic Penetration.+35 Ability Power
    +200 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).+50% Attack Speed
    +45 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Active - Quicksilver: Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).+180 Health

    UNIQUE Passive: Grants +32 Health per stack. Grants 2 stacks for a kill or 1 stack for an assist (maximum 20 stacks). A third of the stacks are lost upon death. At 20 stacks, reduces all damage taken by 15%.+50 Attack Damage
    +35 Magic Resist
    +10% Life Steal


    UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).+30 Magic Resist

    UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).+20 Attack Damage
    +0% increased healing from Potions


    UNIQUE Passive - Terror: Grants 2 Attack Damage per Glory. Grants 10% Life Steal if you have at least 15 Glory.
    UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 1 Glory for an assist, up to 30 Glory total.+55 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +18 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).+400 Health
    +70 Armor


    UNIQUE Passive: -20% damage taken from basic attack critical strikes.
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
    UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).+25 Attack Damage
    +10% Life Steal


    UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).+40 Ability Power

    UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

    Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

    (Damage scales based on level. Hextech effects can trigger other item spell effects.)+40 Attack Damage
    +80 Ability Power


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).+60 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +21 Lethality
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).+40 Attack Damage
    +80 Ability Power


    UNIQUE Passive: Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).+40 Attack Damage
    +25% Attack Speed
    +3% Life Steal


    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 120.
    User's Life Steal is applied to bonus physical damage dealt.
    +@FlatPhysicalDamageMod@ Attack Damage
    +@FlatArmorMod@ Armor
    +@PercentLifeStealMod*100@% Life Steal


    UNIQUE Passive - Mark of the Sands: Basic Attacks apply a Sand Mark on the target revealing them for 3 seconds. Only one enemy can be Marked at any time.
    UNIQUE Active - Mirage Step: Teleport @Effect1Amount*-1@ units directly away from the Sand Marked target (60 second cooldown).

    ''Shurimans exploit every aspect of the desert.''+75 Ability Power
    +300 Health


    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.+300 Health
    +60 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

    (This dash cannot pass through terrain.)+40 Attack Damage
    +25% Attack Speed
    +12% Life Steal


    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 60.
    User's Life Steal is applied to bonus physical damage dealt.
    +25 Attack Damage
    +20% Attack Speed
    +12% Life Steal
    +10% Spell Vamp


    UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).+20 Attack Damage
    +35 Magic Resist


    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).+50 Attack Damage
    +50 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).
    Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.+75 Ability Power
    +45 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).{{ game_item_boots_grouplimit }}

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''+15 Attack Damage
    +30% Attack Speed


    UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.
    UNIQUE Passive: Gain 30% increased Gold from monsters.
    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).+12 Attack Damage
    +30% Attack Speed


    UNIQUE Passive - Maim: Basic attacks deal (25 + Feral stacks) bonus magic damage (300% against minions and monsters) and heal 10 Health on hit. Kills, assists and large monster kills grant a Feral stack.
    UNIQUE Passive: Gain 30% increased Gold from monsters.
    UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

    Limited to 1 Gold Income item+60 Attack Damage
    +250 Health
    +20% Cooldown Reduction


    UNIQUE Passive: After you cast your ultimate, your next basic attack within 10 seconds grants Awakened Dragon for 6 seconds (30 second cooldown).

    Awakened Dragon: Gain 50% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.+25 Attack Damage
    +2.5% Life Steal


    UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).+50 Attack Damage
    +50 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).
    Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +2.5% Spell Vamp and +2.5% Life Steal until out of combat.+70 Ability Power
    +300 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 120 seconds (120 Second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.+50 Ability Power
    +50 Armor
    +50 Magic Resist


    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.+50 Attack Damage
    +40% Attack Speed
    +10% Movement Speed


    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.{{ game_item_boots_grouplimit }}

    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed

    ''This item is dedicated to space.''+30 Ability Power
    +30 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen (+round(1*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
    UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

    (Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (90 Second cooldown). Limit 3 Stealth Wards on the map per player.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed.+400 Health
    +300 Mana
    +10% Cooldown Reduction


    UNIQUE Passive: Spending Mana heals for 30% of the Mana spent.+40% Attack Speed
    +250 Health UNIQUE Passive: Every fourth basic attack unleashes a chain lightning on hit, dealing 125 magic damage to up to 4 targets.
    +50 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +12 Lethality
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.+350 Health
    +350 Mana
    +50 Magic Resist


    UNIQUE Passive: Reduces and stores 10% of magic damage received.
    UNIQUE Active: Deals 200 + (stored magic) (max 400) magic damage to nearby enemy units (90 second cooldown).+55 Attack Damage
    +15% Life Steal


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 Lethality and 20%-80% Attack Speed (based on level), decaying over 3 seconds if other enemy champions get too close.+25 Health Regen per 5 seconds

    UNIQUE Passive: +15% Capture Rate (does not stack with other Capture Rate modifiers).
    UNIQUE Active: +30% Movement Speed for 2 seconds (60 second cooldown).+150 Health
    +20 Attack Damage
    +10% Life Steal


    Limited to 1 Guardian's Item.+30 Attack Damage
    +30% Critical Strike Chance


    UNIQUE Passive: Critical Strikes cause enemies to bleed for an additional 90% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration.
    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).+30 Attack Damage
    +40% Attack Speed


    UNIQUE Passive: Basic attacks deal bonus magic damage equal to 2.5% of the target's maximum Health on hit.+225 Health
    +250 Mana
    +25 Armor
    +20% Cooldown Reduction


    UNIQUE Passive - Trap Detection: Grants True Sight of nearby enemy traps.
    UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions in the area for 3 seconds (60 second cooldown).+80 Ability Power
    +10% Cooldown Reduction


    UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 4 seconds and increases all subsequent magic damage taken by the target by 20% (90 second cooldown).+30 Armor
    +60 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
    +30 Armor
    +20 Ability Power


    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.+40 Armor
    +40 Magic Resist


    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.+350 Health
    +55 Magic Resist
    +100% Base Health Regeneration (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.+3 Ability Power per level
    +15 Mana per level


    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.+6 Ability Power per level
    +20 Mana per level


    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.+10 Ability Power per level
    +25 Mana per level


    UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.+1 Ability Power per level
    +10 Mana per level


    UNIQUE Passive - Progress: This item can be upgraded three times to enhance Viktor's basic abilities.+20 Armor

    UNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).+20 Armor

    UNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
    UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

    (Unique Passives or Actives with the same name don't stack.)+50 Ability Power
    +10% Cooldown Reduction


    UNIQUE Passive - Spirit Drain: Grants 2 Ability Power per large or epic monster kill. (max: 30)
    UNIQUE Passive - Butcher: Against monsters, deal 30% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

    Limited to 1 Gold Income Item.+25% Bonus Health
    +200 Health
    +10% Cooldown Reduction
    +20 Armor


    UNIQUE Passive - Sapping Barbs:
    +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
    UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

    Limited to 1 Gold Income Item.+25% Bonus Health
    +200 Health
    +10% Cooldown Reduction
    +20 Armor


    UNIQUE Passive - Sapping Barbs:
    +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

    Limited to 1 Gold Income Item.+30 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive - Incinerate: Deals 16-50 (based on level) true damage over 3 seconds on dealing physical damage.
    UNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

    Limited to 1 Gold Income Item.+40 Attack Damage
    +25 Magic Resist
    +20% Critical Strike Chance


    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).

    (Unique Passives with the same name don't stack.)+250 Health
    +25 Magic Resist


    UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.+40 Magic Resist
    +10% Cooldown Reduction
    +100% Base Mana Regen (+round(1*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive: +20% Heal and Shield Power
    UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
    UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

    Cleansing an effect grants the ally 40% movement speed for 2 seconds.+80 Attack Damage
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +4% Life Steal


    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).+50 Attack Damage
    +35 Magic Resist
    +2.5% Life Steal


    UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).Limited to 1 of each enchantment type.
    Enchants boots to have Teleport Active.

    UNIQUE Active - Teleport: Teleport to target allied object (@EnchantmentEffect1Amount@s CD) (@EnchantmentEffect2Amount@s CD on purchase)+10 Attack Damage

    UNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
    UNIQUE Passive: After poaching 4 large monsters from the enemy jungle, transforms into a Serrated Dirk.+90 Ability Power
    +600 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.+100 Ability Power
    +7% Movement Speed


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power ) bonus magic damage to up to 4 targets on hit.+80 Ability Power
    +10% Cooldown Reduction
    +6% Movement Speed


    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunt: Summons up to 2 invulnerable ghosts that seek out the 2 nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds.

    If a ghost cannot find a target, it tries to return to the caster. Ghosts that successfully return in this way reduce the item's cooldown by 20 seconds (60 second cooldown).+5 Movement Speed
    +5% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 28 gold instead. Cannon minions always drop coins.
    QUEST: Earn 500 gold using this item and upgrade to Nomad's Medallion.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.

    ''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE+50 Health
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
    QUEST: Earn 500 gold using this item and upgrade to Targon's Brace.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.+10 Ability Power
    +2 Gold per 10 seconds
    +25% Base Mana Regen (+round(0.25*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 11 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 500 gold using this item and upgrade to Frostfang.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.+5 Movement Speed
    +5% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 28 gold instead. Cannon minions always drop coins.
    QUEST: Earn 750 gold using this item and upgrade to {{ game_item_displayname_3305 }}.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.

    Limited to 1 Gold Income or Jungle item.

    ''Gold dust rises from the desert and clings to the coin.'' - Historian Shurelya, 11 November, 23 CLE+10 Movement Speed
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
    QUEST: Earn 750 gold using this item.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.

    Limited to 1 Gold Income or Jungle item.

    ''The medallion shines with the glory of a thousand voices when exposed to the sun.'' - Historian Shurelya, 22 June, 24 CLE+10 Movement Speed
    +45 Armor
    +175% Base Health Regen (+round(1.75*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +2 Gold per 10 seconds


    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 6% missing mana (minimum 10). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.
    UNIQUE Active: {{game_spell_subtooltip_ShurelyasCrestTT}} (60 second cooldown).
    QUEST: Earn 750 gold using this item.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.

    Limited to 1 Gold Income or Jungle item.

    ''Praise the sun.'' - Historian Shurelya, 22 September, 25 CLE+50 Health
    +2 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 195 (+5 per level) Health. Killing a minion heals the owner and the nearest allied champion for 5 to 30 (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. These effects require a nearby ally. Recharges every 40 seconds. Max 2 charges.
    QUEST: Earn 750 gold using this item and upgrade to {{ game_item_displayname_3308 }}.
    REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

    Limited to 1 Gold Income or Jungle item.+125 Health
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +4 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+10 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. These effects require a nearby ally. Recharges every 30 seconds. Max 3 charges.
    QUEST: Earn 750 gold using this item.
    REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

    Limited to 1 Gold Income or Jungle item.+350 Health
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +4 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+20 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.
    UNIQUE Active: Grant a shield to you and an ally equal to 10% of your maximum Health for 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown). Automatically targets the most wounded ally if cast upon self.
    QUEST: Earn 750 gold using this item.
    REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

    Limited to 1 Gold Income or Jungle item.+10 Ability Power
    +2 Gold per 10 seconds
    +25% Base Mana Regen (+round(0.25*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 13 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 11 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 750 gold using this item and upgrade to {{ game_item_displayname_3311 }}.
    REWARD: Tribute is upgraded into Queen's Tribute.

    Limited to 1 Gold Income or Jungle item.+20 Ability Power
    +2 Gold per 10 seconds
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    QUEST: Earn 750 gold using this item.
    REWARD: Tribute is upgraded into Queen's Tribute.

    Limited to 1 Gold Income or Jungle item.+60 Ability Power
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal 18 additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants 22 Gold. This can occur up to 3 times every 30 seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.
    UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown).
    QUEST: Earn 750 gold using this item.
    REWARD: Tribute is upgraded into Queen's Tribute.

    Limited to 1 Gold Income or Jungle item.Limited to 1 Trinket.

    Active: Consume a charge to place an Effigy which reveals the surrounding area.

    Effigies recharge more quickly and live longer based on Fiddlesticks' character level.Limited to 1 Trinket.

    Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

    Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

    Ward duration and recharge time gradually improve with level.

    (Limit 3 Stealth Wards on the map per player.)Limited to 1 Trinket.

    Active: Scans an area for 6 seconds, warning against hidden hostile units and revealing invisible traps and revealing / disabling wards (90 to 60 second cooldown).

    Cast range and sweep radius gradually improve with level.

    (Switching to a Totem-type trinket will disable Trinket use for 120 seconds.)Limited to 1 Trinket.

    Active: Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown).

    At level 9, cast range increases to 3500.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).Limited to 1 Trinket.

    Active: Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)

    UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (90 second cooldown).Limited to 1 Trinket.

    UNIQUE Active: Places an invisible ward that reveals the surrounding area for 120 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).Limited to 1 Trinket.

    UNIQUE Active: Reveals and disables nearby invisible traps, devices and wards for 6 seconds in a medium radius (60 second cooldown).

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).Limited to 1 Trinket.

    UNIQUE Active: Reveals an area up to 3500 units away for 2 second. Non-stealthed enemy champions found will be visible for 5 seconds (150 second cooldown.)

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds.)Limited to 1 Trinket. *Level 9+ required to upgrade.

    UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).Limited to 1 Trinket. *Level 9+ required to upgrade.

    UNIQUE Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Limit 1 Vision Ward on the map per player.

    (Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).Level 9+ required to upgrade.
    Limited to 1 Trinket.

    Alters the Warding Totem Trinket:

    + Massively increased cast range (+650%)
    + Infinite duration and does not count towards ward limit
    - 10% increased cooldown
    - Ward is visible, fragile, untargetable by allies
    - 45% reduced ward vision radius
    - Cannot store charges
    Limited to 1 Trinket.

    Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).+110 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.+750 Health
    +100 Armor


    UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.+175 Ability Power

    UNIQUE Passive: Increases Ability Power by 40%.+750 Health
    +300 Mana
    +100 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.+550 Health
    +60 Attack Damage
    +20% Cooldown Reduction


    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.+300 Health
    +150% Base Health Regen (+round(1.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +200% Base Mana Regen (+round(2*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.

    Can be used while dead.

    Half effect if the target has been affected by Redemption recently.+45 Armor
    +75 Magic Resist


    UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

    Shield per level uses the higher of your level or the target's level.
    Shield ratio scales with your level.
    Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
    +350 Health
    +350 Mana
    +35 Attack Damage
    +50% Attack Speed
    +20% Cooldown Reduction
    +8% Movement Speed


    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).+155 Ability Power
    +45 Armor


    UNIQUE Passive: Increases Ability Power by 25%
    UNIQUE Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).+100 Ability Power
    +60 Armor
    +10% Cooldown Reduction


    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).+125 Armor
    +20% Cooldown Reduction
    +700 Mana


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

    Size of zone increases with bonus armor.+75 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive: +25 Lethality
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).+55 Attack Damage
    +40% Attack Speed
    +12% Life Steal


    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 60.
    User's Life Steal is applied to bonus physical damage dealt.
    +120 Ability Power
    +850 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.Click to Consume: Gain Gold!+350 Health
    +200% Base Health Regen (+round(2*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction
    +1 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 320 (+30 per level) Health. Killing a minion heals the owner and the nearest allied champion for 15 to 90 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 4 charges.
    QUEST: Earn 500 gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    Limited to 1 Gold Income or Jungle item.UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius (60 second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (75 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (60 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Scrying: Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Scrying: Reveals a small location within 3500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Scrying: Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown). Also places a visible ward in the area that lasts 2 seconds.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Active - Scrying: Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.+@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +@PercentCooldownMod*-100@% Cooldown Reduction


    UNIQUE Passive - Razing: Gain charges upon moving or killing enemies (@Effect1Amount@ charges max). Attacking a structure expends @Effect6Amount@ charges to deal @Effect2Amount@ (+@Effect4Amount*100@% AP) bonus true damage.

    ''When all their works have crumbled, their hearts will be laid bare.''+@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +@PercentCooldownMod*-100@% Cooldown Reduction


    UNIQUE Passive - Malice: Gain @Effect1Amount@% movement speed for @Effect2Amount@ seconds when hitting an enemy with a damaging spell.

    ''Walking our path, you make fast progress.''+@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive: +@Effect1Amount*-100@% Cooldown Reduction
    +@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +@PercentCooldownMod*-100@% Cooldown Reduction


    UNIQUE Passive - Pox: Damaging spells apply a stack of Pox (max of @Effect2Amount@) to enemy champions hit for @Effect1Amount@ seconds.

    UNIQUE Active - Disease Harvest: Deals @Effect5Amount@ magic damage plus @Effect9Amount@ (+@Effect7Amount*100@% of Ability Power) per stack of Pox to all nearby enemies affected by Pox, and restores @Effect6Amount*100@% of maximum mana to the caster per stack of Pox on enemies hit (@Effect4Amount@ second cooldown).

    ''Wealth, land, secrets, love; how little they cherish when their bodies betray them.''UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    Active: Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
    6 Trophies: Increases the range of Rengar's Leap by 125.
    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.Active: Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.

    ''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''Limited to 1 Trinket.

    Active: Reveals a small area within 2500 range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)+60 Ability Power
    +10% Cooldown Reduction
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    This does not include regeneration effects. Bonus effects are based on target's level.+70 Attack Damage
    +25% Critical Strike Chance


    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.+55 Armor
    +55 Magic Resist
    +125% Base Health Regen (+round(1.25*stats[BaseHPRegenRate]*5) Health per 5 seconds)

    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
    UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

    Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage.
    UNIQUE Passive - Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.

    UNIQUE Active: Channel for 1 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.

    The Eye of the Herald will be lost to the Void if not used within 240 seconds.(Trinket)
    Active: Command your Ghost Poro to stay in a brush. Gain additional stats if you or your Ghost Poro are in enemy territory.
    Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.Melee: Champion pursuer.

    Razorfins can chase down enemy champions relentlessly as they're upgraded and deal bonus damage. They can even grow in number. All Razorfins have +100% Attack Speed.

    Upgrade your Razorfin's abilities after hiring, by spending Krakens below.Melee: Tanky siege.

    Ironbacks can take reduced damage from minions and gain a shield that blocks attacks as they're upgraded. They can also deal extra damage to structures. All Ironbacks take 25% reduced damage from enemy turrets.

    Upgrade your Ironback's abilities after hiring, by spending Krakens below.Ranged: Champion harass.

    Plundercrabs shoot additional cannonballs at nearby enemy champions and gain extra range as they are upgraded. They can also shoot faster when locking onto enemy champions and deal bonus damage. All Plundercrabs have a splitshot at +150 attack range but 50% less damage.

    Upgrade your Plundercrab's abilities after hiring, by spending Krakens below.Ranged: Support utility.

    Ocklepods grant magic shields to allied minions and gain Magic Resistance as they're upgraded. They can also provide vision into nearby Jungles with a moving Clairvoyance. All Ocklepods cast a magic shield on allied minions every 10 seconds, blocking 100 magic damage.

    Upgrade your Ocklepod's abilities after hiring, by spending Krakens below.Gives your mercenary the first level upgrade.

    Razorfin - Upon aggroing an enemy champion, your Razorfin will pursue them endlessly. While attacking enemy champions your Razorfin has 100% increased movement speed and ignores unit collision.

    Ironback - Your Ironback deals 175% damage to enemy structures. Your Ironback gains a shield that blocks the attack damage from the next basic attack from a champion or a turret (on-hit effects like Lich Bane are not blocked). The shield is renewed 10 seconds after it breaks.

    Plundercrab - Your Plundercrab has +50 attack range. Your Plundercrab now gains a stacking 20% attack speed buff (up to 150%) for 3 seconds every time they hit an enemy champion.

    Ocklepod - Your Ocklepod has 10 Magic Resistance. Your Ocklepod spawns a moving Clairvoyance every 30 seconds. After a 4 second delay, it grants vision to a nearby area for 4 seconds.Gives your mercenary the second level upgrade.

    Razorfin - Each time your Razorfin hits an enemy champion, it applies a mark. On the 3rd mark, Razorfins deal 300% damage to the target.

    Ironback - Your Ironback deals 250% damage to enemy structures. While your Ironbacks' shield is active, it takes 35% reduced damage from minions.

    Plundercrab - Your Plundercrab has +100 attack range. Your Plundercrab deals 150% damage on hitting enemy champions.

    Ocklepod - Your Ocklepod has 20 Magic Resistance. Your Ocklepods' shield now blocks 150 + (1 x Ocklepod's AD) damage.
    Gives your mercenary the third level upgrade.

    Razorfin - Two Razorfins will spawn for you in each wave.

    Ironback - Your Ironback deals 325% damage to enemy structures. The shield cooldown is further reduced to 3 seconds, and while active, your Ironback takes 60% reduced damage from minions.

    Plundercrab - Your Plundercrab has +150 attack range. Your Plundercrab's on-hit bonus now also applies when hitting enemy minions, and it will now shoot an additional cannonball at all nearby enemy champions.

    Ocklepod - Your Ocklepods have 30 Magic Resistance, and their base shield strength is increased to 300. Your Ocklepods' Clairvoyance are now cast every 10 seconds.Your mercenary permanently gains +@Effect1Amount@ Attack Damage (+@Effect2Amount@ total).Your mercenary permanently gains +@Effect1Amount@ Attack Damage (+@Effect2Amount@ total).
    Your mercenary permanently gains +@Effect1Amount@ HP (+@Effect2Amount@ total).
    Active: Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.
    Deploys a ballista that shoots the closest turret.

    Places a long range ballista if within 2200 range of an enemy turret. After a 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.
    Attach, then recast to fire a damaging beam from a turret to your cursor.

    First Cast: Attach a Slayer Beam to the target turret that can be fired 3 times.

    Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.



    Beam will last 15 seconds, or until it has been fired 3 times.
    Deploy an additional teleport target.

    Places a Port Pad at target location. After a 4 second delay, it activates, allowing you or your allies to teleport to it from base.
    Makes a turret go invulnerable, then rain fire.

    Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile volley, dealing 2600 true damage over the remaining time to all nearby enemies.

    Cannot be used on the same turret more than once in 15 seconds.In Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!
    Allows team to cast Flash repeatedly in a limited zone.

    Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown).
    Place a banner that buffs minions.

    Place a Vanguard Banner at target location. After a 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range.Refunds all purchased Siege Weapons for their full price.
    Stun minions and slow champions in an area.

    Places an Entropy Field at target location for 5 seconds. Enemy minions and Siege Ballistas trapped in the field are unable to move or attack while in the field. Enemy champions in the field have their Movement Speed reduced by 25%.Limited to 1 Trinket.

    Active: Reveals a small area within 1400 range for 3 seconds. Enemy champions will be revealed for 5 seconds (60 second cooldown)
    Place a totem that shields nearby deployables.

    Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby deployables.Limited to 1 Trinket.

    Active: Places a Stealth Ward that lasts 30 seconds (30 second cooldown).+@FlatPhysicalDamageMod@ Attack Damage
    +@PercentAttackSpeedMod*100@% Attack Speed
    +@PercentMovementSpeedMod*100@% Movement Speed


    UNIQUE Passive - Phantom Hit: Basic Attacks grant Malice Charges upon hitting an enemy. After @Effect3Amount@ stacks, your next 3 attacks will be at maximum attack speed, but deal @Effect4Amount*-100@% damage. Charges expire after @Effect1Amount@ seconds.

    ''That is not the pounding of the rain.''+325 Health
    +15% Bonus Health


    UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters. +@PercentAttackSpeedMod*100@% Attack Speed
    +@EnchantmentEffect1Amount@ Magic Damage on Hit


    UNIQUE Passive - Devouring Spirit: Takedowns on large monsters and Champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers and Rift Herald increase the magic damage of this item by +2. Takedowns on Dragon and Baron increase the magic damage of this item by +5. At @EnchantmentEffect2Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.Active - Feed The King: The King lobs many projectiles at far-away enemies, each dealing 213-775 magic damage to targets in the center of the impact, scaling down to 85-310 on the edge. (120s cooldown)Active - Feed The King: The King breathes fire for 4 seconds, dealing 705-1479 true damage over the duration to enemies caught in the cone. Deals up to 560 true damage to Turrets. (120s cooldown)Active - Feed The King: The King leaps into the air and crashes down twice, knocking enemies away and dealing 40-190 physical damage. He also gains a decaying shield for 20% of his maximum health, lasting 4 seconds. (30s cooldown)Active - Feed The King: The King tosses many Snax behind the enemy, attracting Poros which dash back towards him. Enemy champions hit will be knocked forwards and dealt 230-680 physical damage. (120s cooldown)Active - Feed The King: The King draws you to himself. For up to 4 seconds, you are untargetable and pacified. You may mouse click to fly to target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back. The shockwave from your flight deals 230-680 physical damage in a cone. (120s cooldown)Active - Feed The King: The King summons dark winds from behind himself, then fires them forward in a spiral, dealing 230-680 physical damage and knocking enemies Airborne. (120s cooldown)Passive - Cosmic Shackle: Death Sentence pulls much farther (based on the target's Missing Health), and can be ignited by the Dark Star to do more damage.

    ''A still more glorious dawn awaits.''Passive - Singularity Lantern: Dark Passage automatically saves disabled allies. However, it no longer provides a shield.

    ''The stars call to us.''Passive - Dark Matter Scythe: Flay's on-hit passive charges damage very quickly. Flay will throw enemies much farther (based on their Missing Health).

    ''If you want to make a Singularity from scratch, you must first destroy the universe.''Passive - Mass Conversion: Thresh's Health represents how far enemy pulls and pushes will send him. At lower Health, he will be thrown farther.

    Passive - Terminus Dwellers: Abyss Scuttlers emerge periodically, and will scurry towards the Dark Star when attacked. Gravitational disturbances will temporarily attract many of them.Passive - Stellar Spirit: Upon spawning, Thresh is invulnerable, untargetable, cannot cast, and is able to travel in open space. This is lost when stepping foot on stable ground.

    Being saved by Dark Passage or using Death Sentence on one of the three Gravity Anchors will briefly put you into this invulnerable state and break enemy chains on you.Passive - Stellar Fealty: Thresh cannot kill units directly - their souls, experience, and gold belong to the Dark Star.

    Pulling or pushing an enemy into the Dark Star will destroy them instantly, scoring points for your team (+5, or +1 for Abyss Scuttlers).

    Winning a round requires 100 points, and the final points must be from a champion kill.Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
    UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.+40 Attack Damage
    +10% Cooldown Reduction
    +10 Armor Penetration
    +30 Bonus Gold per Large Monster Kill


    Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    Limited to 1 Jungle item+50 Ability Power
    +200 Mana
    +10% Cooldown Reduction
    +30 Bonus Gold per Large Monster Kill


    Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% movement speed 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 7 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 100% Base Attack Damage (+30% Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.

    Limited to 1 Jungle item

    (Unique Passives with the same name don't stack.)+@Effect22Amount@% Attack Speed
    +@Effect24Amount@ Magic Damage on Hit
    +@Effect5Amount@ Bonus Gold per Large Monster Kill


    Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing @Effect6Amount*-100@% movement speed @Effect7Amount@ seconds.

    Passive - Devouring Spirit: Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.
    Passive - Jungler: Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.

    Limited to 1 Jungle itemLimited to 1 Jungle item

    +10% Life Steal vs. Monsters
    +225% Base Mana Regen while in Jungle


    {{ game_item_jungle_tooth_nail_tooltip_store }}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

    (A player may only have 3 Stealth Wards on the map at one time. Unique Passives with the same name don't stack.)UNIQUE Passive - Feeding the Fires: Killing large monsters feeds your Kindled Spirit. After 18 kills, Kindled Spirit transforms into Feral Flare.

    Passive - Jungler: Deal 45 magic damage on hit to Monsters over 2 seconds and gain 10 Health and 4 Mana per second while in combat with Monsters.

    Limited to 1 Jungle item
    Do not buy this item if you don't have Smite.Limited to 1 Jungle item

    +150% Base Mana Regen while in Jungle
    +10% Movement Speed while in Jungle


    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    UNIQUE Passive - Tooth / Nail: +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.Limited to 1 Gold Income or Jungle item.

    +10% Life Steal vs. Monsters

    UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
    UNIQUE Passive - Tooth / Nail:Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.+40 Attack Damage
    +10% Cooldown Reduction
    +10 Armor Penetration
    +30 Bonus Gold per Large Monster Kill


    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 1.5 Mana Regen per second while under attack from neutral monsters.

    Limited to 1 Jungle item+50 Ability Power
    +200 Mana
    +10% Cooldown Reduction
    +30 Bonus Gold per Large Monster Kill


    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 100% Base Attack Damage (+30% Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.

    Limited to 1 Jungle item

    (Unique Passives with the same name don't stack.)+400 Health
    +15% Bonus Health
    +30 Bonus Gold per Large Monster Kill


    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.
    UNIQUE Passive - Immolate: Deals 15 (+0.6 per champion level) magic damage a second to nearby enemies. Deals 100% bonus damage to minions and monsters.

    Limited to 1 Jungle item

    (Unique Passives with the same name don't stack.)+@Effect22Amount@% Attack Speed
    +@Effect24Amount@ Magic Damage on Hit
    +@Effect8Amount@ Bonus Gold per Large Monster Kill


    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +@Effect7Amount@ bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Devouring Spirit: Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.
    Passive - Jungler: Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.

    Limited to 1 Jungle item+40 Attack Damage
    +10% Cooldown Reduction
    +10 Armor Penetration
    +30 Bonus Gold per Large Monster Kill


    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    Limited to 1 Jungle item.+50 Ability Power
    +200 Mana
    +10% Cooldown Reduction
    +30 Bonus Gold per Large Monster Kill


    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 100% Base Attack Damage (+30% Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.

    Limited to 1 Jungle item

    (Unique Passives with the same name don't stack.)+400 Health
    +15% Bonus Health
    +30 Bonus Gold per Large Monster Kill


    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.
    UNIQUE Passive - Immolate: Deals 15 (+0.6 per champion level) magic damage a second to nearby enemies. Deals 100% bonus damage to monsters.

    Limited to 1 Jungle item

    (Unique Passives with the same name don't stack.)+@Effect22Amount@% Attack Speed
    +@Effect24Amount@ Magic Damage on Hit
    +@Effect5Amount@ Bonus Gold per Large Monster Kill


    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for @Effect7Amount@ seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Devouring Spirit: Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.
    Passive - Jungler: Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.

    Limited to 1 Jungle item+425 Health
    +60 Armor


    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake+40 Ability Power
    +25 Magic Resist
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
    UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5 seconds while in the river.
    (Unique Passives with the same name do not stack.)

    ''News travels fast along the Ionian riverside.''+@FlatHPPoolMod@ Health
    +@FlatSpellBlockMod@ Magic Resist
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +@Effect1Amount*-100@% Cooldown Reduction


    UNIQUE Passive - Mana Font: Restores @Effect2Amount@% of missing Mana every @Effect3Amount@ seconds.
    UNIQUE Passive: Basic attacks mark champions with a string for @Effect5Amount@ seconds. Moving further than @Effect8Amount@ range away from marked champions will break the string.
    UNIQUE Active: Pull all champions Marked by Puppeteer within @Effect8Amount@ range towards you. Units move a maximum of @Effect7Amount@ distance (@Effect9Amount@ second cooldown).

    ''Perhaps reading this wasn't your idea.''+450 Health
    +40 Attack Damage
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage (round(((0.015*stats[MaxHealth])+5)) damage) to your target and 40 + 3% of your maximum health as physical damage (round((0.03 * stats[MaxHealth])+40) damage) to other enemies in a cone on hit.
    UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage (round((0.1*stats[MaxHealth])+40) damage) in a larger cone for your next basic attack (20 second cooldown).

    (Unique Passives with the same name don't stack.)+200 Health

    UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.+400 Health
    +300 Mana
    +30 Armor
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +10% Cooldown Reduction


    UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).+200 Health
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +40 Ability Power
    +300 Mana


    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.+50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.+50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction


    UNIQUE Passive: Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.+325 Health
    +55 Attack Damage


    UNIQUE Passive: +10 Lethality
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.+@FlatMagicDamageMod@ Ability Power
    +@FlatHPPoolMod@ Health


    UNIQUE Passive - Eyes of Pain: +@Effect3Amount@ Magic Penetration
    UNIQUE Active - Disguise: Teleport to target ally and take on their appearance for @Effect1Amount@ seconds. Casting a spell or attacking breaks the deception (@Effect2Amount@ second cooldown).

    ''Faces can not but lie.''+@PercentCooldownMod*-100@% Cooldown Reduction
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Active - Safe Harbor: Lobs a bubble that shields nearby allies for @Effect2Amount@ Health and generates gold equal to @Effect3Amount*100@% of the damage absorbed (maximum of @Effect5Amount@ gold per cast) (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.

    ''Theft is better with accomplices.''+@PercentCooldownMod*-100@% Cooldown Reduction
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Active - Swindler's Shield: Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.

    ''Partners in crime.''+@PercentCooldownMod*-100@% Cooldown Reduction
    +@PercentBaseMPRegenMod*100@% Base Mana Regen (+round(@PercentBaseMPRegenMod@*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Active - Swindler's Shield: Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.

    ''Profit makes fast friends.''+8 Ability Power
    +10 Health
    +2 Gold Per 10 Seconds
    +25% Base Mana Regen (+round(0.25*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
    QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)

    Limited to 1 Gold Income or Jungle item.+15 Ability Power
    +70 Health
    +3 Gold Per 10 Seconds
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

    QUEST: Earn 1000 gold to upgrade to Shard of True Ice.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)+45 Ability Power
    +100 Health
    +3 Gold Per 10 Seconds
    +100% Base Mana Regen (+round(1*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)+30 Health
    +3 Attack Damage
    +2 Gold Per 10 Seconds
    +25% Base Health Regen (+round(0.25*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
    QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)

    Limited to 1 Gold Income or Jungle item.+100 Health
    +6 Attack Damage
    +3 Gold Per 10 Seconds
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health. Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)

    QUEST: Earn 1000 gold to upgrade to Pauldrons of Whiterock.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)+300 Health
    +15 Attack Damage
    +3 Gold Per 10 Seconds
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)+30 Health
    +5 Ability Power
    +2 Gold Per 10 Seconds
    +25% Base Health Regen (+round(0.25*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
    QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)

    Limited to 1 Gold Income or Jungle item.+100 Health
    +10 Ability Power
    +3 Gold Per 10 Seconds
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health. Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)

    QUEST: Earn 1000 gold to upgrade to Bulwark of the Mountain.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)+300 Health
    +25 Ability Power
    +3 Gold Per 10 Seconds
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)


    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)+5 Attack Damage
    +10 Health
    +2 Gold Per 10 Seconds
    +25% Base Mana Regen (+round(0.25*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
    QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)

    Limited to 1 Gold Income or Jungle item.+10 Attack Damage
    +60 Health
    +3 Gold Per 10 Seconds
    +50% Base Mana Regen (+round(0.5*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

    QUEST: Earn 1000 gold to upgrade to Black Mist Scythe.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)+25 Attack Damage
    +100 Health
    +3 Gold Per 10 Seconds
    +100% Base Mana Regen (+round(1*stats[BaseManaRegenRate]*5) Mana per 5 seconds)


    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    (Receive diminishing gold from excessive minion kills.)Requires 500 Silver Serpents.

    UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).Requires 500 Silver Serpents.

    UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds. Requires 500 Silver Serpents.

    UNIQUE Passive: Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.+70 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction


    UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

    Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).+120 Ability Power
    +10% Movement Speed

    UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
    UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

    Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).+@FlatHPPoolMod@ Health
    +@PercentBaseHPRegenMod*100@% Base Health Regen (+round(@PercentBaseHPRegenMod@*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +@Effect4Amount*-100@% Cooldown Reduction


    UNIQUE Active: Binds yourself to target champion for the next @Effect2Amount@ seconds, redirecting @Effect1Amount*100@% of all damage dealt to them to yourself (@Effect3Amount@ second cooldown).

    ''Battle is not a test of strength. It is a test of will.'' - Buhru Proverb+20 Ability Power
    +200 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration+@FlatPhysicalDamageMod@ Attack Damage
    +@PercentLifeStealMod*100@% Life Steal


    UNIQUE Passive: Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.

    UNIQUE Active - Flesheater: Rip the flesh from target enemy minion dealing @Effect4Amount@ (+@Effect5Amount*100@% AD) true damage to the target, healing the user for @Effect2Amount@ (+@Effect3Amount*100@% AD) health and adding 1 Flesh stack to the item.

    UNIQUE Passive: Each stack on Flesheater adds @Effect6Amount@ AD to the wielder.

    ''No need to sharpen after use.''+40% Attack Speed
    +60 Magic Damage on Hit
    +10% Life Steal vs. Monsters
    +150% Base Mana Regen while in Jungle

    UNIQUE Passive - Phantom Hit: Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.
    UNIQUE Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

    Limited to 1 Jungle item+40% Attack Speed
    +60 Magic Damage on Hit
    +60 Bonus Gold per Large Monster Kill


    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    UNIQUE Passive - Phantom Hit: Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.
    Passive - Jungler: Deal 15 additional magic damage to monsters over 2 seconds and gain 0.25 Health Regen and 1.5 Mana Regen per second while under attack from neutral monsters.

    Limited to 1 Jungle item{{ game_item_boots_grouplimit }}

    UNIQUE Active: Become Ghostly for 6 seconds, ignoring terrain collision. While inside terrain, gain 250 movement speed and become untargetable, stealthed, and silenced. Cannot be used within 3 seconds of taking damage. (80 second cooldown)
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed

    (Ghostwalkers are unaffected by the Predator Rune.)+@FlatMagicDamageMod@ Ability Power

    UNIQUE Passive: You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once. +20 Attack Damage

    UNIQUE Passive: +8 Lethality
    UNIQUE Active: Mark the ground beneath you. After 4 seconds, you will return to the marked location (120 second cooldown).+70 Attack Damage

    UNIQUE Passive: +18 Lethality
    UNIQUE Active: Mark your current location. After 4 seconds, you will return to the marked location (60 second cooldown).+@FlatMagicDamageMod@ Ability Power
    +@FlatMagicPenetrationMod@


    UNIQUE Passive - Touch of Death: +@Effect2Amount@ Magic Penetration
    UNIQUE Passive: You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once.
    UNIQUE Passive: Whenever you would take more than half of your current health in damage, reduce that damage by 20%.+75 Ability Power
    +350 Health


    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive: After hitting an enemy champion with a damaging ability, gain a spell shield for 2 seconds that blocks 1 incoming spell (30 second cooldown).+45 Attack Damage
    +40 Armor


    UNIQUE Passive: Upon taking lethal damage, immediately Cleanse all crowd control effects, refresh basic ability cooldowns, and become immune to death for 4 seconds. At the end of that period, you die. (210 second cooldown).UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana.

    Limited to 1 Starter item.+65 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

    Limited to 1 Starter item.+350 Health
    +10% Bonus Health


    UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

    Limited to 1 Starter item.+80 Ability Power
    +10% Cooldown Reduction
    +300 Mana


    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

    This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

    Limited to 1 Starter item.+50% Attack Speed

    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

    UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

    Limited to 1 Starter item.+100 Health

    Passive: Restores 15 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.

    Limited to 1 Starter item.+8 Attack Damage
    +80 Health
    +8% Life Steal


    Limited to 1 Starter item.+60 Health
    +15 Ability Power
    +10 Mana per 5 seconds


    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.

    Limited to 1 Starter item.+10 Ability Power
    +75% Base Mana Regen (+round(0.75*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +5% Heal and Shield Power


    Passive: Basic attacks deal an additional 12 physical damage to minions on hit.

    Limited to 1 Starter item.+10% Cooldown Reduction
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +5 Gold per 10 seconds


    UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant 10% missing mana (minimum 20). If there is an allied Champion nearby, sometimes the coins grant 50 gold instead. Cannon minions always drop coins.

    Limited to 1 Starter item.+60 Health
    +50% Base Health Regen (+round(0.5*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +5 Gold per 10 seconds


    UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below 200 (+40 per level) Health. Killing a minion heals the owner and the nearest allied champion for 10 to 60 (based on missing health) and grants them kill Gold. 50% healing if the owner is ranged. These effects require a nearby ally. Recharges every 20 seconds. Max 3 charges.

    Limited to 1 Starter item.+90 Magic Resist
    +200% Base Health Regen (+round(2*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +8% Movement Speed


    UNIQUE Passive: Regenerate 1.5% maximum Health every second.+400 Health
    +300 Mana
    +30 Attack Damage
    +10% Cooldown Reduction


    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

    UNIQUE Passive: After using an ability, restore 8% missing Health and 3% missing Mana over 3 seconds.

    ''Cast down the Noxians'' - Bobdyr, Temple Guardsman+250 Health
    +250 Mana
    +100% Base Health Regen (+round(1*stats[BaseHPRegenRate]*5) Health per 5 seconds)
    +100% Base Mana Regen (+round(1*stats[BaseManaRegenRate]*5) Mana per 5 seconds)
    +30 Armor
    +30 Magic Resist
    +120 Ability Power
    +70 Attack Damage
    +50% Attack Speed
    +30% Critical Strike Chance
    +10% Life Steal
    +10% Movement Speed
    +20% Cooldown Reduction
    You are permanently On Fire!


    ''It must do something...''
    ''You fool, it does EVERYTHING!''
    +0.53 attack damage+0.08 attack damage per level (+1.35 at champion level 18)+0.94% attack speed+0.03% attack speed per level (+0.54% at champion level 18)+1.24% critical damage+0.03% critical damage per level (+0.54% at champion level 18)+0.52% critical chance+0.03% critical chance per level (+0.54% at champion level 18)+0.90 lethality+0.03 armor penetration per level (+0.54 at champion level 18)+1.93 health+0.3 health per level (+5.4 at champion level 18)+0.51 armor+0.05 armor per level (+0.9 at champion level 18)+0.43 magic resist+0.04 magic resist per level (+0.72 at champion level 18)+0.15 health regen / 5 sec.+0.05 health regen / 5 sec. per level (+0.9 at champion level 18)+0.21% dodge+0.01% dodge per level (+0.18% at champion level 18)-0.11% cooldowns-0.01% cooldowns per level (-0.18% at champion level 18)+0.33 ability power+0.06 ability power per level (+1.08 at champion level 18)+3.28 mana+0.65 mana per level (+11.7 at champion level 18)+0.15 mana regen / 5 sec.+0.04 mana regen / 5 sec. per level (+0.72 at champion level 18)+0.49 magic penetration+0.03 magic penetration per level (+0.54 at champion level 18)+0.16 attack damage+0.02 attack damage per level (+0.36 at champion level 18)+0.35% attack speed+0.01% attack speed per level (+0.18% at champion level 18)+0.31% critical damage+0.01% critical damage per level (+0.18% at champion level 18)+0.15% critical chance+0.01% critical chance per level (+0.18% at champion level 18)+0.21 lethality+0.01 armor penetration per level (+0.18 at champion level 18)+1.49 health+0.39 armor+0.74 magic resist+0.09 magic resist per level (+1.68 at champion level 18)-0.47% cooldowns-0.05% cooldowns per level (-0.93% at champion level 18)+0.66 ability power+0.1 ability power per level (+1.8 at champion level 18)+6.25 mana+0.79 mana per level (+14.22 at champion level 18)+0.19 mana regen / 5 sec.+0.04 mana regen / 5 sec. per level (+0.67 at champion level 18)+0.35 magic penetration+0.02 magic penetration per level (+0.36 at champion level 18)+0.24 attack damage+0.03 attack damage per level (+0.61 at champion level 18)+0.42% attack speed+0.43% critical damage+0.23% critical chance+0.41 lethality+4.48 health+0.75 health per level (+13.44 at champion level 18)+0.56 armor+0.09 armor per level (+1.68 at champion level 18)+0.41 magic resist+0.05 magic resist per level (+0.9 at champion level 18)+0.31 health regen / 5 sec.+0.06 health regen / 5 sec. per level (+1.08 at champion level 18)+0.42% dodge+0.03% dodge per level (+0.54% at champion level 18)-0.2% cooldowns+3.83 mana+0.23 mana regen / 5 sec.+0.036 mana regen / 5 sec. per level (+0.65 at champion level 18)+0.29 magic penetration+1.25 attack damage+0.14 attack damage per level (+2.52 at champion level 18)+2.52% attack speed+0.06% attack speed per level (+1.08% at champion level 18)+2.48% critical damage+0.06% critical damage per level (+1.08% at champion level 18)+1.03% critical chance+0.06% critical chance per level (+1.08% at champion level 18)+1.78 lethality+0.06 armor penetration per level (+1.08 at champion level 18)+14.5 health+1.5 health per level (+27 at champion level 18)+2.37 armor+0.21 armor per level (+3.78 at champion level 18)+2.22 magic resist+0.21 magic resist per level (+3.78 at champion level 18)+1.5 health regen / 5 sec.+0.16 health regen / 5 sec. per level (+2.88 at champion level 18)+0.83% dodge+0.06% dodge per level (+1.08% at champion level 18)-1.4% cooldowns-0.15% cooldowns per level (-2.8% at champion level 18)+2.75 ability power+0.24 ability power per level (+4.32 at champion level 18)+20.83 mana+2.31 mana per level (+41.58 at champion level 18)+0.69 mana regen / 5 sec.+0.14 mana regen / 5 sec. per level (+2.52 at champion level 18)+1.11 magic penetration+0.06 magic penetration per level (+1.08 at champion level 18)+0.83% movement speed+0.56 gold / 10 sec.+0.74 attack damage+0.1 attack damage per level (+1.89 at champion level 18)+1.32% attack speed+0.04% attack speed per level (+0.72% at champion level 18)+1.74% critical damage+0.04% critical damage per level (+0.72% at champion level 18)+0.72% critical chance+0.04% critical chance per level (+0.72% at champion level 18)+1.25 lethality+0.04 armor penetration per level (+0.72 at champion level 18)+2.7 health+0.42 health per level (+7.56 at champion level 18)+0.71 armor+0.07 armor per level (+1.26 at champion level 18)+0.6 magic resist+0.06 magic resist per level (+1.08 at champion level 18)+0.21 health regen / 5 sec.+0.07 health regen / 5 sec. per level (+1.26 at champion level 18)+0.29% dodge+0.02% dodge per level (+0.36% at champion level 18)-0.16% cooldowns+0.46 ability power+0.08 ability power per level (+1.44 at champion level 18)+4.59 mana+0.91 mana per level (+16.38 at champion level 18)+0.2 mana regen / 5 sec.+0.06 mana regen / 5 sec. per level (+1.08 at champion level 18)+0.68 magic penetration+0.04 magic penetration per level (+0.72 at champion level 18)+0.22 attack damage+0.03 attack damage per level (+0.57 at champion level 18)+0.5% attack speed+0.22% critical chance+0.29 lethality+2.08 health+0.55 armor+0.08 armor per level (+1.44 at champion level 18)+1.04 magic resist+0.13 magic resist per level (+2.34 at champion level 18)-0.67% cooldowns-0.07% cooldowns per level (-1.3% at champion level 18)+0.92 ability power+0.13 ability power per level (+2.34 at champion level 18)+8.75 mana+1.1 mana per level (+19.8 at champion level 18)+0.26 mana regen / 5 sec.+0.05 mana regen / 5 sec. per level (+0.94 at champion level 18)+0.33 attack damage+0.05 attack damage per level (+0.85 at champion level 18)+0.59% attack speed+0.02% attack speed per level (+0.36% at champion level 18)+0.61% critical damage+0.02% critical damage per level (+0.36% at champion level 18)+0.32% critical chance+0.59 lethality+6.24 health+1.04 health per level (+18.72 at champion level 18)+0.78 armor+0.13 armor per level (+2.34 at champion level 18)+0.58 magic resist+0.08 magic resist per level (+1.44 at champion level 18)+0.43 health regen / 5 sec.+0.09 health regen / 5 sec. per level (+1.62 at champion level 18)+0.58% dodge+0.04% dodge per level (+0.72% at champion level 18)-0.29% cooldowns-0.02% cooldowns per level (-0.36% at champion level 18)+5.36 mana+0.32 mana regen / 5 sec.+0.05 mana regen / 5 sec. per level (+0.9 at champion level 18)+0.40 magic penetration+1.75 attack damage+0.19 attack damage per level (+3.42 at champion level 18)+3.51% attack speed+0.09% attack speed per level (+1.62% at champion level 18)+3.47% critical damage+0.09% critical damage per level (+1.62% at champion level 18)+1.44% critical chance+0.09% critical chance per level (+1.62% at champion level 18)+2.49 lethality+0.09 armor penetration per level (+1.62 at champion level 18)+20 health+2.1 health per level (+37.8 at champion level 18)+3.32 armor+0.29 armor per level (+5.22 at champion level 18)+3.11 magic resist+0.29 magic resist per level (+5.22 at champion level 18)+2.1 health regen / 5 sec.+0.22 health regen / 5 sec. per level (+3.96 at champion level 18)+1.17% dodge+0.09% dodge per level (+1.62% at champion level 18)-1.95% cooldowns-0.21% cooldowns per level (-3.9% at champion level 18)+3.85 ability power+0.34 ability power per level (+6.12 at champion level 18)+29.17 mana+3.24 mana per level (+58.32 at champion level 18)+0.97 mana regen / 5 sec.+0.19 mana regen / 5 sec. per level (+3.42 at champion level 18)+1.56 magic penetration+0.09 magic penetration per level (+1.62 at champion level 18)+1.17% movement speed+0.78 gold / 10 sec.+0.95 attack damage+0.13 attack damage per level (+2.43 at champion level 18)+1.7% attack speed+0.05% attack speed per level (+0.9% at champion level 18)+0.05% critical damage per level (+0.9% at champion level 18)+0.93% critical chance+0.05% critical chance per level (+0.9% at champion level 18)+1.60 lethality+0.05 armor penetration per level (+0.9 at champion level 18)+3.47 health+0.54 health per level (+9.72 at champion level 18)+0.91 armor+0.09 armor per level (+1.62 at champion level 18)+0.77 magic resist+0.07 magic resist per level (+1.26 at champion level 18)+0.27 health regen / 5 sec.+0.08 health regen / 5 sec. per level (+1.44 at champion level 18)+0.38% dodge+0.59 ability power+5.91 mana+1.17 mana per level (+21.06 at champion level 18)+0.08 mana regen / 5 sec. per level (+1.44 at champion level 18)+0.87 magic penetration+0.05 magic penetration per level (+0.9 at champion level 18)+0.28 attack damage+0.04 attack damage per level (+0.73 at champion level 18)+0.64% attack speed+0.56% critical damage+0.28% critical chance+0.38 lethality+2.67 health+0.7 armor+0.1 armor per level (+1.8 at champion level 18)+1.34 magic resist+0.16 magic resist per level (+3 at champion level 18)-0.83% cooldowns-0.09% cooldowns per level (-1.67% at champion level 18)+1.19 ability power+0.17 ability power per level (+3.06 at champion level 18)+11.25 mana+1.42 mana per level (+25.56 at champion level 18)+0.33 mana regen / 5 sec.+0.06 mana regen / 5 sec. per level (+1.2 at champion level 18)+0.63 magic penetration+0.43 attack damage+0.06 attack damage per level (+1.09 at champion level 18)+0.76% attack speed+0.78% critical damage+0.42% critical chance+0.02% critical chance per level (+0.36% at champion level 18)+0.75 lethality+0.02 armor penetration per level (+0.36 at champion level 18)+8 health+1.33 health per level (+24 at champion level 18)+1 armor+0.16 armor per level (+3 at champion level 18)+0.1 magic resist per level (+1.8 at champion level 18)+0.56 health regen / 5 sec.+0.11 health regen / 5 sec. per level (+1.98 at champion level 18)+0.75% dodge+0.05% dodge per level (+0.9% at champion level 18)-0.36% cooldowns-0.03% cooldowns per level (-0.54% at champion level 18)+6.89 mana+0.41 mana regen / 5 sec.+0.065 mana regen / 5 sec. per level (+1.17 at champion level 18)+0.53 magic penetration+2.25 attack damage+0.25 attack damage per level (+4.5 at champion level 18)+4.5% attack speed+0.11% attack speed per level (+1.98% at champion level 18)+4.46% critical damage+0.11% critical damage per level (+1.98% at champion level 18)+1.86% critical chance+0.11% critical chance per level (+1.98% at champion level 18)+3.20 lethality+0.11 armor penetration per level (+1.98 at champion level 18)+26 health+2.7 health per level (+48.6 at champion level 18)+4.26 armor+0.38 armor per level (+6.84 at champion level 18)+4 magic resist+0.37 magic resist per level (+6.66 at champion level 18)+2.7 health regen / 5 sec.+0.28 health regen / 5 sec. per level (+5.04 at champion level 18)+1.5% dodge+0.11% dodge per level (+1.98% at champion level 18)-2.5% cooldowns-0.28% cooldowns per level (-5% at champion level 18)+4.95 ability power+0.43 ability power per level (+7.74 at champion level 18)+37.5 mana+4.17 mana per level (+75.06 at champion level 18)+1.25 mana regen / 5 sec.+0.24 mana regen / 5 sec. per level (+4.32 at champion level 18)+2.01 magic penetration+0.11 magic penetration per level (+1.98 at champion level 18)-5% time dead+1 gold / 10 sec.+2% experience gained+0.63 Energy regen/5 sec+0.064 Energy regen/5 sec per level (+1.15 at champion level 18)+2.2 Energy+0.161 Energy/level (+2.89 at level 18)+1.575 Energy regen/5 sec+5.4 EnergyUNIQUE: Reduces the duration of stun effects on your Champion by 15%UNIQUE: Reduces the duration of slow and silence effects on your Champion by 15%UNIQUE: When you kill or assist in killing a champion, you permanently gain 3 health plus an additional 3 health the first time this occurs.UNIQUE: Reduces the cooldown of summoner spells by 4%UNIQUE: You regain 75 health and mana whenever you gain a level.UNIQUE: Whenever you kill or assist in killing a champion, you gain an additional 12 gold.+0.63 Lethality / +0.34 Magic Penetration+0.88 Lethality / +0.48 Magic Penetration+1.13 Lethality / +0.62 Magic Penetration+0.25 gold / 10 sec.+0.84% increased health.+1.17% increased health.+1.5% increased health.+1.12% Spellvamp.+1.56% Spellvamp.+2% Spellvamp.+0.84% Life Steal+1.17% Life Steal+1.5% Life Steal.+0.28% Health.+0.39% Health.+0.5% Health.+1.24 Lethality / +0.78 Magic Penetration+1.74 Lethality / +1.09 Magic Penetration+2.24 Lethality / +1.4 Magic Penetration+2% critical damage+0.62% critical chance-0.75% cooldowns+0.67% dodge+0.12 ability power per level (+2.16 at champion level 18)+0.72 health per level (+12.96 at champion level 18)+1.13% attack speed+3.56 health+2.96 lethality+1.85 magic penetration+24 health+1.39% movement speed+4.56 ability power+1.39% dodge+40 Attack Damage
    +10% Cooldown Reduction
    +10 Armor Penetration
    +50 Ability Power
    +200 Mana
    +10% Cooldown Reduction


    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 100% Base Attack Damage (+30% of Ability Power) bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.+@Effect24Amount@ Health
    +@Effect23Amount@% Bonus Health


    UNIQUE Passive - Immolate: Deals @Effect22Amount@ (+@Effect21Amount@ per champion level) magic damage a second to nearby enemies. Deals @Effect18Amount@% bonus damage to monsters. +@Effect22Amount@% Attack Speed
    +@Effect24Amount@ Magic Damage on Hit


    Passive - Devouring Spirit: Takedowns on enemies increase the magic damage of this item:
    +1 for Champions or Large Monsters
    +2 for Rift Scuttlers
    +5 for Epic Monsters

    At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra On Hit effects.+40% Attack Speed
    +60 Magic Damage on Hit


    Passive - Phantom Hit: Every other basic attack will trigger on Hit effects an additional time. Ranged champions trigger this every fourth attack.Razer Mark of PrecisionRazer Quintessence of SpeedBoots of SpeedFaerie CharmMeki PendantRejuvenation BeadRegrowth PendantGiant's BeltCloak of AgilityBlasting WandSapphire CrystalRuby CrystalCloth ArmorChain VestNull-Magic MantleLong SwordPickaxeB. F. SwordHunter's TalismanHunter's MacheteDaggerRecurve BowBrawler's GlovesAmplifying TomeVampiric ScepterDoran's ShieldDoran's BladeDoran's RingNegatron CloakNeedlessly Large RodSpace Vampiric ScepterProspector's BladeProspector's RingDoran's Shield (Showdown)Doran's Blade (Showdown)Doran's Ring (Showdown)Spirit StoneDark SealCullEnchantment: FurorEnchantment: AlacrityEnchantment: CaptainEnchantment: DistortionEnchantment: HomeguardEnchantment: WarriorEnchantment: CinderhulkEnchantment: Runic EchoesEnchantment: BloodrazorPenetrating BulletsFortificationReinforced ArmorWarden's EyeVanguardLightning RodOverchargedAnti-tower SocksGustoPhreakish GustoSuper Mech ArmorSuper Mech Power FieldTurret PlatingHealth PotionMana PotionShowdown Health PotionTotal Biscuit of RejuvenationTotal Biscuit of Everlasting WillElixir Of SkillLooted Biscuit of RejuvenationLooted Oracle's ExtractKircheis ShardRefillable PotionHunter's PotionCorrupting PotionElixir of FortitudeElixir of AgilityElixir of BrillianceIchor of RageCrystalline FlaskOracle's ElixirVision WardMonster EyeRuby SightstoneOracle's ExtractIchor of IlluminationSightstoneExplorer's WardGuardian's HornPoro-SnaxRaptor CloakDiet Poro-SnaxControl WardPilfered Stealth WardPeering Farsight WardTravel Size Elixir of IronTravel Size Elixir of SorceryTravel Size Elixir of WrathPilfered Health PotionPilfered Potion of RougeShurelya's ReverieElixir of RuinElixir of IronElixir of SorceryElixir of WrathEye of the WatchersEye of the OasisEye of the EquinoxSly Sack of GoldMinion DematerializerCommencing StopwatchStopwatchBroken StopwatchSlightly Magical BootsPerfectly Timed StopwatchAbyssal MaskArchangel's StaffManamuneAtma's ReckoningBerserker's GreavesArchangel's Staff (Quick Charge)Manamune (Quick Charge)Boots of SwiftnessCatalyst of AeonsSorcerer's ShoesFrozen MalletTwin ShadowsGlacial ShroudIceborn GauntletGuardian AngelRod of AgesChalice of HarmonyRod of Ages (Quick Charge)Hextech GLP-800Infinity EdgeMortal ReminderGiant SlayerLast WhisperLord Dominik's RegardsMana ManipulatorSeraph's EmbraceMejai's SoulstealerMuramanaPhagePhantom DancerNinja TabiZeke's ConvergenceJaurim's FistSterak's GageSheenBanner of CommandSpirit VisageKindlegemSunfire CapeRemnant of the AscendedTear of the GoddessBlack CleaverBloodthirsterTear of the Goddess (Quick Charge)Ravenous HydraThornmailBramble VestTiamatTrinity ForceShield BreakerSpace BloodthirsterWarden's MailWarmog's ArmorWarmog's Armor (ARAM)Overlord's BloodmailRunaan's HurricaneStatikk ShivRabadon's DeathcapWooglet's WitchcapWit's EndRemnant of the WatchersAvarice BladeRapid FirecannonStormrazorNomad's MedallionTargon's BraceFrostfangSoul ShroudLich BaneStingerBanshee's VeilLord Van Damm's PillagerAegis of the LegionMadred's RazorsRedemptionFiendish CodexKnight's VowFrozen HeartMercury's TreadsGuardian's OrbAether WispForbidden IdolNashor's ToothRylai's Crystal ScepterBoots of MobilitySpace Knight's VowWicked HatchetExecutioner's CallingGuinsoo's RagebladeMadred's BloodrazorDeathfire GraspSword of the DivineHeart of GoldCaulfield's WarhammerSerrated DirkVoid StaffHaunting GuiseDervish BladeLeviathanMercurial ScimitarQuicksilver SashSword of the OccultYoumuu's GhostbladeRanduin's OmenBilgewater CutlassHextech RevolverHextech GunbladeDuskblade of DraktharrSpace Hextech GunbladeSpace Blade of the Ruined KingMirage BladeLiandry's TormentHextech Protobelt-01Blade of the Ruined KingHexdrinkerMaw of MalmortiusZhonya's HourglassIonian Boots of LucidityGrez's Spectral LanternFeral FlareSpear of ShojinSpace Bilgewater CutlassSpace Maw of MalmortiusMorellonomiconBonetooth NecklaceMoonflair SpellbladeZephyrSpace Boots of LucidityAthene's Unholy GrailHead of Kha'ZixArcane HelixIonic SparkUmbral GlaiveOdyn's VeilSanguine BladePriscilla's BlessingGuardian's HammerLightbringerKitae's BloodrazorArcane SweeperBlackfire TorchLocket of the Iron SolariSeeker's ArmguardGargoyle StoneplateAdaptive HelmHex Core mk-1Hex Core mk-2Perfect Hex CorePrototype Hex CoreQuill CoatSpirit of the Spectral WraithSpirit of the Ancient GolemSpirit of the Elder LizardSpellbreaker (Melee Only)Spectre's CowlMikael's CrucibleSpace Ravenous HydraSpace Mercurial ScimitarEnchantment: TeleportPoacher's DirkLuden's EchoAncient CoinRelic ShieldSpellthief's EdgeTimeworn Ancient CoinTimeworn Nomad's MedallionTimeworn Talisman of AscensionTimeworn Relic ShieldTimeworn Targon's BraceTimeworn Face of the MountainTimeworn Spellthief's EdgeTimeworn FrostfangTimeworn Frost Queen's ClaimScarecrow Effigy (Trinket)Warding Totem (Trinket)Sweeping Lens (Trinket)Scrying Orb (Trinket)Soul Anchor (Trinket)Greater Totem (Trinket)Greater Lens (Trinket)Greater Orb (Trinket)Greater Stealth Totem (Trinket)Greater Vision Totem (Trinket)Farsight AlterationOracle LensMolten EdgeForgefire CapeRabadon's DeathcrownInfernal MaskObsidian CleaverCirclet of the Iron SolariTrinity FusionWooglet's WitchcrownZhonya's ParadoxFrozen FistYoumuu's WraithbladeMight of the Ruined KingLuden's Pulse'Your Cut'Remnant of the AspectRite of RuinNetherstride GrimoireLost ChapterPox ArcanaGolden TranscendenceGolden Transcendence (Disabled)Seer Stone (Trinket)Ardent CenserEssence ReaverZz'Rot PortalEye of the HeraldGhost PoroBlack SpearMercenary Upgrade 1Mercenary Upgrade 2Mercenary Upgrade 3Offense Upgrade 1Offense Upgrade 2Offense Upgrade 3Defense Upgrade 1Defense Upgrade 2Defense Upgrade 3Siege TeleportSiege BallistaTower: Beam of RuinationPort PadTower: Storm BulwarkNexus Siege: Siege Weapon SlotFlash ZoneVanguard BannerSiege RefundEntropy FieldShield TotemSiege Teleport (Inactive)Siege Sight WarderTyphoon ClawsEnchantment: DevourerFrosted SnaxSuper Spicy SnaxEspresso SnaxRainbow Snax Party Pack!Dawnbringer SnaxNightbringer SnaxCosmic ShackleSingularity LanternDark Matter ScytheGravity BootsCloak of StarsDark Star SigilStalker's BladeStalker's Blade - WarriorStalker's Blade - RuneglaiveStalker's Blade - DevourerTracker's KnifeCultivator's StaffRanger's TrailblazerSkirmisher's SabreTracker's Knife - WarriorTracker's Knife - RuneglaiveTracker's Knife - CinderhulkTracker's Knife - DevourerRanger's Trailblazer - WarriorRanger's Trailblazer - RuneglaiveRanger's Trailblazer - CinderhulkRanger's Trailblazer - DevourerDead Man's PlateStaff of Flowing WaterPuppeteerTitanic HydraBami's CinderRighteous GloryCrystalline BracerDeath's DanceSpace Death's DanceEdge of NightTrickster's GlassGlobe of TrustSwindler's OrbMurksphereShard of True IceSteel ShoulderguardsRunesteel SpauldersPauldrons of WhiterockTargon's BucklerBulwark of the MountainSpectral SickleHarrowing CrescentBlack Mist ScytheFire at WillDeath's DaughterRaise MoraleSpellbinderMartyr's GambitOblivion OrbFlesheater (Melee Only)Tracker's Knife - Sated DevourerRanger's Trailblazer - Sated DevourerGhostwalkers (Melee Only)TEST: Deceptive TimepieceLifelineSpectral CutlassTEST: Zhonya's ForesightBloodletter's VeilMariner's VengeancePridestalker's BladeDoran's Lost ShieldDoran's Lost BladeDoran's Lost RingDoran's Lost IdolPhilosopher's MedallionHeart of TargonForce of NatureInnervating LocketThe Golden SpatulaLesser Mark of Attack DamageLesser Mark of Scaling Attack DamageLesser Mark of Attack SpeedLesser Mark of HasteLesser Mark of Critical DamageLesser Mark of CarnageLesser Mark of Critical ChanceLesser Mark of BrutalityLesser Mark of LethalityLesser Mark of PrecisionLesser Mark of HealthLesser Mark of Scaling HealthLesser Mark of ArmorLesser Mark of Scaling ArmorLesser Mark of Magic ResistLesser Mark of Scaling Magic ResistLesser Mark of Health RegenerationLesser Mark of Scaling Health RegenerationLesser Mark of EvasionLesser Mark of ElusionLesser Mark of Cooldown ReductionLesser Mark of Scaling Cooldown ReductionLesser Mark of Ability PowerLesser Mark of Scaling Ability PowerLesser Mark of ManaLesser Mark of Scaling ManaLesser Mark of Mana RegenerationLesser Mark of Scaling Mana RegenerationLesser Mark of Magic PenetrationLesser Mark of BrillianceLesser Glyph of Attack DamageLesser Glyph of Scaling Attack DamageLesser Glyph of Attack SpeedLesser Glyph of HasteLesser Glyph of Critical DamageLesser Glyph of CarnageLesser Glyph of Critical ChanceLesser Glyph of BrutalityLesser Glyph of LethalityLesser Glyph of PrecisionLesser Glyph of HealthLesser Glyph of Scaling HealthLesser Glyph of ArmorLesser Glyph of Scaling ArmorLesser Glyph of Magic ResistLesser Glyph of Scaling Magic ResistLesser Glyph of Health RegenerationLesser Glyph of Scaling Health RegenerationLesser Glyph of EvasionLesser Glyph of ElusionLesser Glyph of Cooldown ReductionLesser Glyph of Scaling Cooldown ReductionLesser Glyph of Ability PowerLesser Glyph of Scaling Ability PowerLesser Glyph of ManaLesser Glyph of Scaling ManaLesser Glyph of Mana RegenerationLesser Glyph of Scaling Mana RegenerationLesser Glyph of Magic PenetrationLesser Glyph of BrillianceLesser Seal of Attack DamageLesser Seal of Scaling Attack DamageLesser Seal of Attack SpeedLesser Seal of HasteLesser Seal of Critical DamageLesser Seal of CarnageLesser Seal of Critical ChanceLesser Seal of BrutalityLesser Seal of LethalityLesser Seal of PrecisionLesser Seal of HealthLesser Seal of Scaling HealthLesser Seal of ArmorLesser Seal of Scaling ArmorLesser Seal of Magic ResistLesser Seal of Scaling Magic ResistLesser Seal of Health RegenerationLesser Seal of Scaling Health RegenerationLesser Seal of EvasionLesser Seal of ElusionLesser Seal of Cooldown ReductionLesser Seal of Scaling Cooldown ReductionLesser Seal of Ability PowerLesser Seal of Scaling Ability PowerLesser Seal of ManaLesser Seal of Scaling ManaLesser Seal of Mana RegenerationLesser Seal of Scaling Mana RegenerationLesser Seal of Magic PenetrationLesser Seal of BrillianceLesser Quintessence of Attack DamageLesser Quintessence of Scaling Attack DamageLesser Quintessence of Attack SpeedLesser Quintessence of HasteLesser Quintessence of Critical DamageLesser Quintessence of CarnageLesser Quintessence of Critical ChanceLesser Quintessence of BrutalityLesser Quintessence of LethalityLesser Quintessence of PrecisionLesser Quintessence of HealthLesser Quintessence of Scaling HealthLesser Quintessence of ArmorLesser Quintessence of Scaling ArmorLesser Quintessence of Magic ResistLesser Quintessence of Scaling Magic ResistLesser Quintessence of Health RegenerationLesser Quintessence of Scaling Health RegenerationLesser Quintessence of EvasionLesser Quintessence of ElusionLesser Quintessence of Cooldown ReductionLesser Quintessence of Scaling Cooldown ReductionLesser Quintessence of Ability PowerLesser Quintessence of Scaling Ability PowerLesser Quintessence of ManaLesser Quintessence of Scaling ManaLesser Quintessence of Mana RegenerationLesser Quintessence of Scaling Mana RegenerationLesser Quintessence of Magic PenetrationLesser Quintessence of BrillianceLesser Quintessence of Movement SpeedLesser Quintessence of GoldMark of Attack DamageMark of Scaling Attack DamageMark of Attack SpeedMark of HasteMark of Critical DamageMark of CarnageMark of Critical ChanceMark of BrutalityMark of LethalityMark of PrecisionMark of HealthMark of Scaling HealthMark of ArmorMark of Scaling ArmorMark of Magic ResistMark of Scaling Magic ResistMark of Health RegenerationMark of Scaling Health RegenerationMark of EvasionMark of ElusionMark of Cooldown ReductionMark of Scaling Cooldown ReductionMark of Ability PowerMark of Scaling Ability PowerMark of ManaMark of Scaling ManaMark of Mana RegenerationMark of Scaling Mana RegenerationMark of Magic PenetrationMark of BrillianceGlyph of Attack DamageGlyph of Scaling Attack DamageGlyph of Attack SpeedGlyph of HasteGlyph of Critical DamageGlyph of CarnageGlyph of Critical ChanceGlyph of BrutalityGlyph of LethalityGlyph of PrecisionGlyph of HealthGlyph of Scaling HealthGlyph of ArmorGlyph of Scaling ArmorGlyph of Magic ResistGlyph of Scaling Magic ResistGlyph of Health RegenerationGlyph of Scaling Health RegenerationGlyph of EvasionGlyph of ElusionGlyph of Cooldown ReductionGlyph of Scaling Cooldown ReductionGlyph of Ability PowerGlyph of Scaling Ability PowerGlyph of ManaGlyph of Scaling ManaGlyph of Mana RegenerationGlyph of Scaling Mana RegenerationGlyph of Magic PenetrationGlyph of BrillianceSeal of Attack DamageSeal of Scaling Attack DamageSeal of Attack SpeedSeal of HasteSeal of Critical DamageSeal of CarnageSeal of Critical ChanceSeal of BrutalitySeal of LethalitySeal of PrecisionSeal of HealthSeal of Scaling HealthSeal of ArmorSeal of Scaling ArmorSeal of Magic ResistSeal of Scaling Magic ResistSeal of Health RegenerationSeal of Scaling Health RegenerationSeal of EvasionSeal of ElusionSeal of Cooldown ReductionSeal of Scaling Cooldown ReductionSeal of Ability PowerSeal of Scaling Ability PowerSeal of ManaSeal of Scaling ManaSeal of Mana RegenerationSeal of Scaling Mana RegenerationSeal of Magic PenetrationSeal of BrillianceQuintessence of Attack DamageQuintessence of Scaling Attack DamageQuintessence of Attack SpeedQuintessence of HasteQuintessence of Critical DamageQuintessence of CarnageQuintessence of Critical ChanceQuintessence of BrutalityQuintessence of LethalityQuintessence of PrecisionQuintessence of HealthQuintessence of Scaling HealthQuintessence of ArmorQuintessence of Scaling ArmorQuintessence of Magic ResistQuintessence of Scaling Magic ResistQuintessence of Health RegenerationQuintessence of Scaling Health RegenerationQuintessence of EvasionQuintessence of ElusionQuintessence of Cooldown ReductionQuintessence of Scaling Cooldown ReductionQuintessence of Ability PowerQuintessence of Scaling Ability PowerQuintessence of ManaQuintessence of Scaling ManaQuintessence of Mana RegenerationQuintessence of Scaling Mana RegenerationQuintessence of Magic PenetrationQuintessence of BrillianceQuintessence of Movement SpeedQuintessence of GoldGreater Mark of Attack DamageGreater Mark of Scaling Attack DamageGreater Mark of Attack SpeedGreater Mark of HasteGreater Mark of Critical DamageGreater Mark of CarnageGreater Mark of Critical ChanceGreater Mark of BrutalityGreater Mark of LethalityGreater Mark of PrecisionGreater Mark of HealthGreater Mark of Scaling HealthGreater Mark of ArmorGreater Mark of Scaling ArmorGreater Mark of Magic ResistGreater Mark of Scaling Magic ResistGreater Mark of Health RegenerationGreater Mark of Scaling Health RegenerationGreater Mark of EvasionGreater Mark of ElusionGreater Mark of Cooldown ReductionGreater Mark of Scaling Cooldown ReductionGreater Mark of Ability PowerGreater Mark of Scaling Ability PowerGreater Mark of ManaGreater Mark of Scaling ManaGreater Mark of Mana RegenerationGreater Mark of Scaling Mana RegenerationGreater Mark of Magic PenetrationGreater Mark of BrillianceGreater Glyph of Attack DamageGreater Glyph of Scaling Attack DamageGreater Glyph of Attack SpeedGreater Glyph of HasteGreater Glyph of Critical DamageGreater Glyph of CarnageGreater Glyph of Critical ChanceGreater Glyph of BrutalityGreater Glyph of LethalityGreater Glyph of PrecisionGreater Glyph of HealthGreater Glyph of Scaling HealthGreater Glyph of ArmorGreater Glyph of Scaling ArmorGreater Glyph of Magic ResistGreater Glyph of Scaling Magic ResistGreater Glyph of Health RegenerationGreater Glyph of Scaling Health RegenerationGreater Glyph of EvasionGreater Glyph of ElusionGreater Glyph of Cooldown ReductionGreater Glyph of Scaling Cooldown ReductionGreater Glyph of Ability PowerGreater Glyph of Scaling Ability PowerGreater Glyph of ManaGreater Glyph of Scaling ManaGreater Glyph of Mana RegenerationGreater Glyph of Scaling Mana RegenerationGreater Glyph of Magic PenetrationGreater Glyph of BrillianceGreater Seal of Attack DamageGreater Seal of Scaling Attack DamageGreater Seal of Attack SpeedGreater Seal of HasteGreater Seal of Critical DamageGreater Seal of CarnageGreater Seal of Critical ChanceGreater Seal of BrutalityGreater Seal of LethalityGreater Seal of PrecisionGreater Seal of HealthGreater Seal of Scaling HealthGreater Seal of ArmorGreater Seal of Scaling ArmorGreater Seal of Magic ResistGreater Seal of Scaling Magic ResistGreater Seal of Health RegenerationGreater Seal of Scaling Health RegenerationGreater Seal of EvasionGreater Seal of ElusionGreater Seal of Cooldown ReductionGreater Seal of Scaling Cooldown ReductionGreater Seal of Ability PowerGreater Seal of Scaling Ability PowerGreater Seal of ManaGreater Seal of Scaling ManaGreater Seal of Mana RegenerationGreater Seal of Scaling Mana RegenerationGreater Seal of Magic PenetrationGreater Seal of BrillianceGreater Quintessence of Attack DamageGreater Quintessence of Scaling Attack DamageGreater Quintessence of Attack SpeedGreater Quintessence of HasteGreater Quintessence of Critical DamageGreater Quintessence of CarnageGreater Quintessence of Critical ChanceGreater Quintessence of BrutalityGreater Quintessence of LethalityGreater Quintessence of PrecisionGreater Quintessence of HealthGreater Quintessence of Scaling HealthGreater Quintessence of ArmorGreater Quintessence of Scaling ArmorGreater Quintessence of Magic ResistGreater Quintessence of Scaling Magic ResistGreater Quintessence of Health RegenerationGreater Quintessence of Scaling Health RegenerationGreater Quintessence of EvasionGreater Quintessence of ElusionGreater Quintessence of Cooldown ReductionGreater Quintessence of Scaling Cooldown ReductionGreater Quintessence of Ability PowerGreater Quintessence of Scaling Ability PowerGreater Quintessence of ManaGreater Quintessence of Scaling ManaGreater Quintessence of Mana RegenerationGreater Quintessence of Scaling Mana RegenerationGreater Quintessence of Magic PenetrationGreater Quintessence of BrillianceGreater Quintessence of Movement SpeedGreater Quintessence of RevivalGreater Quintessence of GoldGreater Quintessence of ExperienceGreater Seal of Energy RegenerationGreater Seal of Scaling Energy RegenerationGreater Glyph of EnergyGreater Glyph of Scaling EnergyGreater Quintessence of Energy RegenerationGreater Quintessence of EnergyGreater Quintessence of PerseveranceGreater Quintessence of LongevityGreater Quintessence of MettleGreater Quintessence of PresenceGreater Quintessence of MomentumGreater Quintessence of ReapingGreater Seal of GoldLesser Quintessence of Percent HealthQuintessence of Percent HealthGreater Quintessence of Percent HealthLesser Quintessence of Spell VampQuintessence of Spell VampGreater Quintessence of Spell VampLesser Quintessence of Life StealQuintessence of Life StealGreater Quintessence of Life StealLesser Seal of Percent HealthSeal of Percent HealthGreater Seal of Percent HealthMark of the Crippling Candy CaneLesser Mark of the Yuletide Tannenbaum Glyph of the Special StockingSeal of the Elusive SnowflakeLesser Glyph of the Gracious GiftLesser Seal of the Stout SnowmanLesser Mark of Alpine Attack SpeedMark of the CombatantLesser Seal of the MedalistSeal of the ExtremeLesser Glyph of the ChallengerGlyph of the Soaring SlalomQuintessence of the Headless HorsemanQuintessence of the Piercing ScreechQuintessence of Bountiful TreatsQuintessence of the Speedy SpecterQuintessence of the Witches BrewQuintessence of the Elusive WerewolfGreater Quintessence of the Piercing PresentGreater Quintessence of the Deadly WreathGreater Quintessence of Frosty HealthGreater Quintessence of Sugar RushIntel I3 Quintessence of HealthIntel I7 Mark of LethalityIntel I5 Mark of Magic PenetrationIntel I5 Glyph of Scaling Ability PowerIntel I7 Glyph of Cooldown ReductionIntel I3 Glyph of Magic ResistIntel I3 Seal of HealthIntel I5 Seal of Scaling Mana RegenerationIntel I7 Seal of ArmorIntel I3 Mark of Attack SpeedIntel I5 Quintessence of Health RegenerationIntel I7 Quintessence of Critical ChanceGreater Quintessence of Studio RumbleEnchantment: RuneglaiveEnchantment: Sated Devourer

    Gold Earned: @f4@UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant @Effect12Amount*100@% missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant @Effect1Amount@ gold instead. Cannon minions always drop coins.UNIQUE Passive - Favor: Enemy minions killed by your allies sometimes drop coins that grant @Effect12Amount*100@% missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant @Effect11Amount@ gold instead. Cannon minions always drop coins.REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.REWARD - Emperor's Favor: Enemy minions killed by your allies sometimes drop coins that grant @Effect12Amount*100@% missing mana (minimum @Effect13Amount@). If there is an allied Champion nearby, sometimes the coins grant @Effect11Amount@ gold instead. Cannon minions always drop coins. Champion takedowns grant both the gold and mana, and allied champions moving toward you gain 8% movement speed.UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for @Effect6Amount@ seconds. While marked your basic attacks deal @f1@ bonus true damage over @Effect7Amount@ seconds, and their damage to you is reduced by @Effect10Amount*100@%.UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for @Effect6Amount@ seconds. While marked your basic attacks deal bonus true damage over @Effect7Amount@ seconds, and their damage to you is reduced by @Effect10Amount*100@%.UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing @Effect8Amount*-100@% Movement Speed for @Effect7Amount@ seconds.UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal @Effect5Amount@ bonus damage. Damaging a monster with a spell or attack steals @Effect2Amount@ Health over @Effect3Amount@ seconds and burns them for @Effect1Amount@ magic damage. While in the jungle or river, regenerate up to @Effect4Amount@ Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by @Effect13Amount*100@% when under @Effect12Amount*100@% Health.UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal @Effect5Amount@ bonus damage. Damaging a monster with a spell or attack steals @Effect2Amount@ Health over @Effect3Amount@ seconds and burns them for @Effect1Amount@ magic damage. While in the jungle or river, regenerate up to @Effect4Amount@ Mana per second based on your missing Mana.UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal @Effect5Amount@ bonus damage. Damaging a monster with a spell or attack steals @Effect2Amount@ Health over @Effect3Amount@ seconds and burns them for @Effect1Amount@ magic damage. While in the jungle or river, regenerate up to @Effect4Amount@ Mana per second based on your missing Mana. This item grants Monster Hunter./10 secs/5 secsSlightly increases Movement SpeedSlightly increases Mana RegenModerately increases Mana RegenSlightly increases Health RegenModerately increases Health RegenGreatly increases HealthIncreases critical strike chanceModerately increases Ability PowerIncreases ManaIncreases HealthSlightly increases ArmorGreatly increases ArmorSlightly increases Magic ResistSlightly increases Attack DamageModerately increases Attack DamageGreatly increases Attack DamageProvides damage against Monsters and Mana Regen in the JungleProvides damage and life steal versus MonstersSlightly increases Attack SpeedGreatly increases Attack SpeedSlightly increases Critical Strike ChanceSlightly increases Ability PowerBasic attacks restore HealthGood defensive starting itemGood starting item for attackersGood starting item for castersModerately increases Magic ResistGreatly increases Ability PowerProvides Ability Power and Mana. Increases in power as you kill enemies.Provides damage and Life Steal on hit - Killing minions grant bonus GoldIncreases movement speed upon dealing damage with a single target spell or basic attackPermanently grants a bonus to base movement speedGrants bonus movement speed to approaching allied champions and minionsGreatly lowers the summoner spell cooldown of Teleport, Flash, and GhostFully restores health, mana, and grants a massive speed boost while visiting the shopGrants Attack Damage and Cooldown ReductionGrants Health and Immolate AuraGrants Ability Power and periodically empowers your SpellsIncreases Attack Speed, and gives increasing power as you kill Jungle Monsters and ChampionsIncreases Attack Speed and deals damage based on the target's HealthConsume to restore Health over timeConsume to restore Mana over timeAllows champion to see invisible or unseen enemy unitsAttack speed and a chargable magic hitRestores Health over time. Refills at shop.Restores Health and Mana over time - Refills at shop and has increased capacityRestores Health and Mana over time and boosts combat power - Refills at ShopTemporarily increases Attack Damage and HealthTemporarily increases Attack Speed and Critical Strike ChanceTemporarily increases Ability Power and Cooldown ReductionTemporarily increases Attack Damage, Attack Speed, and increases damage to turretsRestores Health and Mana over time, refills at shopAllows champion to see invisible unitsUse to provide vision and stealth detection in an area until destroyedUse to temporarily provide vision in an areaGreatly increases Health and provides Stealth Wards over timeTemporarily increases Ability Power, Cooldown Reduction, Mana and Energy RegenerationIncreases Health and provides Stealth Wards over timeGood starting item for tanksEnhances Movement Speed near turretsUsed to disable wards and invisible traps in an area.Grants increased range and reveals the targetted areaTemporarily increases defenses. Leaves a trail for allies to follow.Temporarily grants Ability Power and Bonus Damage to champions and turrets.Temporarily grants Attack Damage and heals you when dealing physical damage to champions.Consume to gain a short window of power.Activate to speed up nearby allies.Temporarily grants Health and boosts the speed and power of nearby minions versus Towers.Provides Ability Power and Stealth Wards over timeProvides Gold, Mana, and Stealth Wards over timeProvides Health and Stealth Wards over timeFilled with goldActivate to become invincible but unable to take actionsUpgrades to stopwatchNearby enemies take more magic damageIncreases Ability Power based on maximum ManaIncreases Attack Damage based on maximum ManaIncreases Attack Damage based on maximum HealthEnhances Movement Speed and Attack SpeedEnhances Movement Speed and reduces the effect of slowsSpend Mana to recover HealthEnhances Movement Speed and magic damageBasic attacks slow enemiesSummon wraiths to slow and reveal enemy championsIncreases Armor and Cooldown ReductionBasic attacks create a slow field after spell castPeriodically revives champion upon deathGreatly increases Health, Mana, and Ability PowerIncreases Mana and Health RegenerationActivate to fire icy bolts to slow enemiesMassively enhances critical strikesOvercomes enemies with high Health recovery and ArmorOvercomes enemies with high HealthOvercomes enemies with high ArmorOvercomes enemies with high health and armorGrants Ability Power for kills and assistsAttacks and kills give a small burst of speedMove faster while attacking enemies and gain a shield when on low health.Enhances Movement Speed and reduces incoming basic attack damageGrants you and your ally bonuses when you cast your ultimate.Attack Damage and stacking Health on Unit KillShields against large bursts of damageTemporarily disables enemy turretsGrants a bonus to next attack after spell castPromotes a siege minion to a more powerful unitIncreases Health and healing effectsIncreases Health and Cooldown ReductionConstantly deals damage to nearby enemiesIncreases maximum Mana as Mana is spentDealing physical damage to enemy champions reduces their ArmorGrants Attack Damage, Life Steal and Life Steal now overhealsMelee attacks hit nearby enemies, dealing damage and restoring HealthReturns damage taken from basic attacks as magic damagePrevents enemies from using Life Steal against you.Melee attacks hit nearby enemiesTons of DamageMelee attacks hit nearby enemies, dealing damage, restoring Health, and stripping all shields.Slows Attack Speed of enemy champions when receiving basic attacksGrants massive Health and Health RegenRestores Health on kill or assistRanged attacks fire two bolts at nearby enemiesSlight bonuses to Critical Strike Chance, Movement Speed and Attack SpeedMovement builds charges that release chain lightning on basic attackMassively increases Ability PowerMassively increases Ability Power and can be activated to enter stasisResist magic damage and claw your way back to life.Grants gold over time and additional gold on killMovement builds charges that release a sieging fire attack on releaseTremendously empower other Energized effects.Grants gold and mana when nearby minions die that you didn't killPeriodically kill enemy minions to heal and grant gold to a nearby allyGrants gold when you damage an enemyIncreases Health and allows nearby allies to cast spells more oftenIncreased Attack Speed and Cooldown ReductionPeriodically blocks enemy abilitiesReduces Armor of nearby enemiesGrants Armor and Magic ResistanceBasic attacks kill minions and monsters quicklyActivate to heal allies and damage enemies in an areaIncreases Ability Power and Cooldown ReductionPartner with an ally to protect each otherMassively increases Armor and slows enemy basic attacksIncreases Movement Speed and reduces duration of disabling effectsGood starting item for magesIncreases Ability Power and Movement SpeedIncreases Heal and Shield Power, Mana Regeneration, and Cooldown ReductionIncreases Attack Speed, Ability Power, and Cooldown ReductionAbilities slow enemiesGreatly enhances Movement Speed when out of combatCritical Strikes cause your target to bleedOvercomes enemies with high health gainIncreases Attack Speed, Armor Penetration, and Magic PenetrationActivate to increase all magic damage dealt to an enemy championActivate to gain 100% Critical Strike Chance for a short durationAttack Damage and Cooldown ReductionIncreases Attack Damage and LethalityIncreases magic damageActivate to remove all debuffs and grant massive Movement SpeedActivate to remove all crowd control debuffs and grant massive Movement SpeedActivate to remove all crowd control debuffsGrants Attack Damage for kills and assistsActivate to greatly increase Movement SpeedGreatly increases defenses, activate to slow nearby enemiesActivate to deal magic damage and slow target championIncreases Ability Power. Deal bonus magic damage on attack periodically.Increases Attack Damage and Ability Power, activate to slow a targetDeals additional physical damage when ambushing enemiesDeals damage based on target's Health, can steal Movement SpeedKite by flashing away from marked targets.Spell damage burns enemies for a portion of their HealthActivate to dash forward and unleash a fiery explosionLife Steal and Spell Vamp, activate to place a wardIncreases Attack Damage and Magic ResistGrants bonus Attack Damage when Health is lowIncreases Movement Speed and Cooldown ReductionKills monsters quickly and gain more gold, activate to reveal a nearby area of the mapAfter casting your ultimate, your basic attacks reduces your remaining non-ultimate cooldowns.Improves defense and reduces duration of disabling effectsMobility and TenacityDeal damage to empower your heals and shieldsProvides trap and ward detection periodicallyImproves defense, activate for area magic damageWhen hunting lone enemy champions gain Attack Speed and LethalityCritical Strikes cause your target to bleed and be revealedDeal more Attack Damage to high Health targetsActivate to reveal a nearby area of the mapActivate to shield nearby allies from damageIncreases Armor and Ability PowerGreatly increases defense near multiple enemies.Reduces damage from repeated spells and effects.Allows Viktor to improve an ability of his choiceIncreases Ability Power and can be upgraded to improve Viktor's abilitiesGreatly increases damage dealt to monsters and gains Health and Mana from monstersGreatly increases damage dealt to monsters and deals true damage on dealing physical damageImproves defense and grants regeneration upon being damagedActivate to remove all disabling effects from an allied championTransforms into a Serrated Dirk after poaching in the enemy jungle.Increases Ability Power, Mana, and Cooldown ReductionKill minions periodically to heal and grant gold to a nearby allyGrants gold when you damage enemiesGain gold by damaging enemy championsIncreases Health / Mana Regeneration and Cooldown Reduction. Activate to speed up nearby allies.Shield an ally from damage based on your HealthSends out seeking wraiths that track hidden enemies and slow themPeriodically place a Stealth WardDetects and disables nearby invisible wards and trapsBriefly reveals a nearby targeted areaConsumes charge to revive champion.Periodically place a Vision WardDisables nearby invisible wards and traps for a durationDestroy structures quickly with Ability Power.Move quickly when you hit enemies with spells.Increases Ability Power, Mana Regen and Cooldown Reduction.Add Pox stacks to with spells then harvest them for damage.Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage.Grants Critical Strike Chance, Cooldown Reduction, Attack Damage and restores mana on hit.Makes a Voidspawn generating Void Gate to push a lane with.Eye of the Herald - a Gift of the Void.Kalista's spear that binds an Oathsworn Ally.Melee: Champion pursuer.Melee: Tanky siege.Ranged: Champion harass.Ranged: Support utility.Level 1 abilitiesLevel 2 abilitiesLevel 3 abilities+10 Attack Damage+20 Attack Damage+30 Attack Damage+100 Health+200 Health+300 HealthPlace a long range anti-turret ballistaAttaches a three shot beam to a turret which can then be aimed and firedCreates another point for your team to Teleport toMake a turret go invulnerable while charging a powerful barrageAllows you and allies to repeatedly flash while in a zoneStrengthens nearby minionsRefunds all current Siege WeaponsPlaces a field that stuns enemy minions and slows championsGrants bonus health to nearby Siege WeaponsHit with a flurry of attacks.King: Fires a barrage of icy artilleryKing: Shoots flames that burn units and TurretsKing: Knocks back and grants a large shieldKing: Poros knock enemies towards himKing: Fires you at your targetKing: Summons tornadoes from behind, then fires them forward.Lets your Smite slow ChampionsGrants Attack Damage, Cooldown Reduction, and Armor PenetrationGrants Ability Power and Cooldown ReductionProvides Stealth Wards over timeMakes your Smite hit all monsters in an area, stunning them.Lets your Smite mark Champions, giving you combat power against them.Build momentum as you move around then smash into enemies.Get a power boost when moving through the river.Attach strings to enemies then tug them towards you.Deals area of effect damage based on owner's healthGrants Health, Mana, and Armor. Activate to speed towards enemies and slow them.Grants Health and Health RegenRestores Mana upon levelling up.Trades incoming damage now for incoming damage laterDisguise yourself as an allied champion.Shield allies to generate gold.Gain gold and upgrade by damaging enemy championsGain gold and upgrade by executing minions alongside alliesCannon Barrage gains extra wavesCannon Barrage fires a mega-cannonballCannon Barrage hastes alliesStores nearby spellcasts and can consume them to grant Movement Speed and Ability Power.Share your Health with an ally to absorb their damage taken.Consume enemy minions to build damage on this sword.Increases Attack Speed, gives on-hit magic damage, and triggers extra on Hit effectsEnhances Movement Speed and grants temporary wall walking.Defer damage until later.Marks the ground, and returns you there after a few momentsGrant Spell Shield after damaging an enemy with an abilityAllows champion to linger a few seconds after death.Kill monsters fasterIncreases bonus Health and burns nearby enemiesSpells explode for bonus damageAttacks deal bonus damage based on the target's maximum HealthGood starting item for EnchantersMovement Speed, Magic Resist, and max Health RegenerationCast spells to healIt does EVERYTHING!


    QUEST - @f6@/@Effect10Amount@: Earn @Effect10Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect10Amount@: Earn @Effect10Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect10Amount@: Earn @Effect10Amount@ gold using this item and upgrade to Nomad's Medallion.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    QUEST: Earn @Effect10Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
    QUEST: Earn @Effect10Amount@ gold using this item and upgrade to Nomad's Medallion.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
    QUEST: Earn @Effect10Amount@ gold using this item and upgrade to {{ game_item_displayname_3305 }}.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.
    QUEST: Earn @Effect10Amount@ gold using this item.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.


    QUEST - @f6@/@Effect10Amount@: Earn @Effect10Amount@ gold using this item.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.


    QUEST - @f6@/@Effect10Amount@: Earn @Effect10Amount@ gold using this item and upgrade to {{ game_item_displayname_3305 }}.
    REWARD: Favor is upgraded to Emperor's Favor and allied champions moving toward you gain 8% movement speed.


    QUEST - @f6@/@Effect17Amount@: Earn @Effect17Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect17Amount@: Earn @Effect17Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect17Amount@: Earn @Effect17Amount@ gold using this item and upgrade to Frostfang.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
    QUEST: Earn @Effect17Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    QUEST: Earn @Effect17Amount@ gold using this item and upgrade to Frostfang.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect17Amount@: Earn @Effect17Amount@ gold using this item.
    REWARD: Tribute is upgraded into Queen's Tribute.


    QUEST - @f6@/@Effect17Amount@: Earn @Effect17Amount@ gold using this item and upgrade to {{ game_item_displayname_3311 }}.
    REWARD: Tribute is upgraded into Queen's Tribute.
    QUEST: Earn @Effect17Amount@ gold using this item.
    REWARD: Tribute is upgraded into Queen's Tribute.
    QUEST: Earn @Effect17Amount@ gold using this item and upgrade to {{ game_item_displayname_3311 }}.
    REWARD: Tribute is upgraded into Queen's Tribute.

    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect11Amount@: Earn @Effect11Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.

    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect11Amount@: Earn @Effect11Amount@ gold using this item and upgrade to Targon's Brace.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect11Amount@: Earn @Effect11Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.
    QUEST: Earn @Effect11Amount@ gold using this item.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.
    QUEST: Earn @Effect11Amount@ gold using this item and upgrade to Targon's Brace.
    REWARD: Gain UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.


    QUEST - @f6@/@Effect11Amount@: Earn @Effect11Amount@ gold using this item.
    REWARD: You receive Shield Battery, a permanent shield that regenerates slowly outside of combat.


    QUEST - @f6@/@Effect11Amount@: Earn @Effect11Amount@ gold using this item and upgrade to {{ game_item_displayname_3308 }}.
    REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.
    QUEST: Earn @Effect11Amount@ gold using this item.
    REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.
    QUEST: Earn @Effect11Amount@ gold using this item and upgrade to {{ game_item_displayname_3308 }}.
    REWARD: Shield Battery, a permanent shield that regenerates slowly outside of combat.

    Your quest is completed! Return to the store to fully stock up on wards.MELEE CHAMPIONS ONLY

    RANGED CHAMPIONS ONLY

    REQUIRES SMITE

    +0.5 Leth / +0.34 M.Pen+0.7 Leth / +0.48 M.Pen+0.9 Leth / +0.62 M.Pen+0.99 Leth / +0.78 M.Pen+1.39 Leth / +1.09 M.Pen+1.79 Leth / +1.40 M.PenPrecisionSpeedAttack DamageScaling Attack DamageHasteCritical DamageCarnageCritical ChanceBrutalityScaling HealthScaling ArmorScaling Magic ResistHealth RegenerationScaling Health RegenerationEvasionElusionScaling Cooldown ReductionScaling Ability PowerScaling ManaMana RegenerationScaling Mana RegenerationBrillianceRevivalEnergy RegenerationScaling Energy RegenerationScaling EnergyPerseveranceLongevityMettlePresenceMomentumReapingPercent HealthCrippling Candy CaneYuletide Tannenbaum Special StockingElusive SnowflakeGracious GiftStout SnowmanAlpine Attack SpeedCombatantMedalistExtremeChallengerSoaring SlalomHeadless HorsemanPiercing ScreechBountiful TreatsSpeedy SpecterWitches BrewElusive WerewolfPiercing PresentDeadly WreathFrosty HealthSugar RushStudio RumbleUNIQUE Passive - Spoils of War: Melee basic attacks execute minions below @f3@ Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. @Effect17Amount*100@% healing if the owner is ranged. (These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below @Effect2Amount*100@% of their max Health. Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every @Effect5Amount@ seconds. Max @Effect6Amount@ charges.)UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below @Effect2Amount*100@% of their max Health (@Effect3Amount*100@% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every @Effect5Amount@ seconds. Max @Effect6Amount@ charges.)UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below @f3@ Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. (These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)UNIQUE Passive - Spoils of War: Melee basic attacks execute minions below @f3@ Health. Killing a minion heals the owner and the nearest allied champion for @Effect2Amount@ to @Effect16Amount@ (based on missing health) and grants them kill Gold. Healing is halved if the owner is ranged. (These effects require a nearby ally and recharge every @Effect12Amount@ seconds. Max @Effect13Amount@ charges.)
    REWARD - Shield Battery: Grants a permanent shield for @f9@. The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates @Effect16Amount@ shield value.After @Effect2Amount@ seconds, gain increased size and attack range.After @Effect2Amount@ seconds, gain increased size.
    UNIQUE Passive: Gain Bandit.
    UNIQUE Passive - Bandit: Gain 1 Gold from nearby minions killed by allies and 3 Gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
    UNIQUE Passive - Bandit: Gain gold from attacking enemy champions or for nearby enemies killed by allies.
    Gold Earned: @f11@UnknownBoots of SpeedSells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement SpeedFaerie CharmSells for: @Value@+25% Base Mana RegenMeki PendantSells for: @Value@+0 Mana Regen per 5 secondsRejuvenation BeadsSells for: @Value@+50% Base Health RegenRegrowth PendantSells for: @Value@+15 Health Regen per 5 secondsGiant's BeltSells for: @Value@+380 HealthCloak of AgilitySells for: @Value@+20% Critical Strike ChanceBlasting WandSells for: @Value@+40 Ability PowerSapphire CrystalSells for: @Value@+250 ManaRuby CrystalSells for: @Value@+150 HealthCloth ArmorSells for: @Value@+15 ArmorChain VestSells for: @Value@+40 ArmorNull-Magic MantleSells for: @Value@+25 Magic ResistLong SwordSells for: @Value@+10 Attack DamagePickaxeSells for: @Value@+25 Attack DamageB. F. SwordSells for: @Value@+40 Attack DamageHunter's TalismanSells for: @Value@UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.Hunter's MacheteSells for: @Value@+10% Life Steal vs. MonstersUNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.DaggerSells for: @Value@+12% Attack SpeedRecurve BowSells for: @Value@+25% Attack Speed
    UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.Brawler's GlovesSells for: @Value@+10% Critical Strike ChanceAmplifying TomeSells for: @Value@+20 Ability PowerVampiric ScepterSells for: @Value@+15 Attack Damage
    +10% Life Steal
    Doran's ShieldSells for: @Value@+80 HealthPassive: Restores 6 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)
    Doran's BladeSells for: @Value@+8 Attack Damage
    +80 Health
    +3% Life Steal
    Doran's RingSells for: @Value@+60 Health
    +15 Ability Power
    +5 Mana per 5 seconds
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.Negatron CloakSells for: @Value@+40 Magic ResistNeedlessly Large RodSells for: @Value@+60 Ability PowerSpace Vampiric ScepterSells for: @Value@+15 Attack Damage
    +2.5% Life Steal
    Prospector's BladeSells for: @Value@+16 Attack Damage
    +15% Attack Speed
    UNIQUE Passive - Prospector: +150 HealthProspector's RingSells for: @Value@+35 Ability Power
    Passive : +6 Mana Regen per 5 seconds
    UNIQUE Passive - Prospector: +150 HealthDoran's Shield (Showdown)Sells for: @Value@+@FlatHPPoolMod@ Health
    +@FlatHPRegenMod*5@ Health Regen per 5 seconds
    UNIQUE Passive: Blocks @Effect1Amount@ damage from champion basic attacks.Doran's Blade (Showdown)Sells for: @Value@+@FlatHPPoolMod@ Health
    +@FlatPhysicalDamageMod@ Attack Damage
    +@PercentLifeStealMod*100@% Life Steal
    Doran's Ring (Showdown)Sells for: @Value@+@FlatHPPoolMod@ Health
    +@FlatMagicDamageMod@ Ability Power
    +@FlatMPRegenMod*5@ Mana Regen per 5 seconds
    Passive: Restores @Effect1Amount@ Mana upon killing a unit.Spirit StoneSells for: @Value@UNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.Dark SealSells for: @Value@+10 (+@f1@) Ability Power
    +25% Healing from Potions
    +100 Mana
    UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
    UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
    CullSells for: @Value@+7 Attack Damage
    +3 Life on Hit
    UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.Berserker's Greaves - FurorSells for: @Value@+30% Attack SpeedUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.
    Berserker's Greaves - AlacritySells for: @Value@+30% Attack SpeedUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Alacrity: +20 Movement Speed
    Berserker's Greaves - CaptainSells for: @Value@+30% Attack SpeedUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.
    Berserker's Greaves - DistortionSells for: @Value@+30% Attack SpeedUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.
    Berserker's Greaves - HomeguardSells for: @Value@+30% Attack SpeedUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.
    Boots of Swiftness - FurorSells for: @Value@UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.
    Boots of Swiftness - AlacritySells for: @Value@UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
    UNIQUE Passive - Alacrity: +20 Movement Speed
    Boots of Swiftness - CaptainSells for: @Value@UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.
    Boots of Swiftness - DistortionSells for: @Value@UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.
    Boots of Swiftness - HomeguardSells for: @Value@UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.
    Sorcerer's Shoes - FurorSells for: @Value@+15 Magic PenetrationUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.
    Sorcerer's Shoes - AlacritySells for: @Value@+15 Magic PenetrationUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Alacrity: +20 Movement Speed
    Sorcerer's Shoes - CaptainSells for: @Value@+15 Magic PenetrationUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.
    Sorcerer's Shoes - DistortionSells for: @Value@+15 Magic PenetrationUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.
    Sorcerer's Shoes - HomeguardSells for: @Value@+15 Magic PenetrationUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.
    Mercury's Treads - FurorSells for: @Value@+25 Magic ResistUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.
    Mercury's Treads - AlacritySells for: @Value@+25 Magic ResistUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    UNIQUE Passive - Alacrity: +20 Movement Speed
    Mercury's Treads - CaptainSells for: @Value@+25 Magic ResistUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.
    Mercury's Treads - DistortionSells for: @Value@+25 Magic ResistUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.
    Mercury's Treads - HomeguardSells for: @Value@+25 Magic ResistUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.
    Boots of Mobility - FurorSells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.
    Boots of Mobility - AlacritySells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
    UNIQUE Passive - Alacrity: +20 Movement Speed
    Boots of Mobility - CaptainSells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.
    Boots of Mobility - DistortionSells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.
    Boots of Mobility - HomeguardSells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.
    Ionian Boots of Lucidity - FurorSells for: @Value@UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.
    Ionian Boots of Lucidity - AlacritySells for: @Value@UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
    UNIQUE Passive - Alacrity: +20 Movement Speed
    Ionian Boots of Lucidity - CaptainSells for: @Value@UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.
    Ionian Boots of Lucidity - DistortionSells for: @Value@UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.
    Ionian Boots of Lucidity - HomeguardSells for: @Value@UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.
    Stalker's Blade - WarriorSells for: @Value@+60 Attack Damage
    +10% Cooldown Reduction
    +10% Life Steal vs. Monsters
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Stalker's Blade - CinderhulkSells for: @Value@+300 Health
    +15% Bonus Health (+@f3@)
    +10% Life Steal vs. Monsters
    UNIQUE Passive - Immolate: While in combat, burns nearby enemies for @f2@ magic damage a second. Once every @f7@ seconds, your next immobilizing spell deals @f2@ (+@f4@) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}

    Burn damage dealt to Champions: @f6@
    Stalker's Blade - Runic EchoesSells for: @Value@+80 Ability Power
    +10% Cooldown Reduction
    +300 Mana
    +10% Life Steal vs. Monsters
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+@f5@) bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Ranger's Trailblazer - WarriorSells for: @Value@+150% Base Mana Regen while in Jungle
    +10% Movement Speed while in Jungle
    +60 Attack Damage
    +10% Cooldown Reduction
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
    UNIQUE Passive - Tooth and Nail: +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.
    Ranger's Trailblazer - CinderhulkSells for: @Value@+150% Base Mana Regen while in Jungle
    +10% Movement Speed while in Jungle
    +400 Health
    +15% Bonus Health (+@f3@)
    UNIQUE Passive - Immolate: Deals @f6@ magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
    UNIQUE Passive - Tooth and Nail: +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.
    Ranger's Trailblazer - Runic EchoesSells for: @Value@+60 Ability Power
    +7% Movement Speed
    +150% Base Mana Regen while in Jungle
    +10% Movement Speed while in Jungle
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+@f5@) bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
    UNIQUE Passive - Tooth and Nail: +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.
    Tracker's Knife - WarriorSells for: @Value@+10% Life Steal vs. Monsters
    +225% Base Mana Regen while in Jungle
    +60 Attack Damage
    +10% Cooldown Reduction
    {{ game_item_jungle_tooth_nail_tooltip }}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

    Stealth Wards: @f1@ / 3 wards placed.
    Tracker's Knife - CinderhulkSells for: @Value@+10% Life Steal vs. Monsters
    +225% Base Mana Regen while in Jungle
    +300 Health
    +20% Bonus Health (+@f3@)
    UNIQUE Passive - Immolate: Deals @f6@ magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
    {{ game_item_jungle_tooth_nail_tooltip }}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

    Stealth Wards: @f1@ / 3 wards placed.
    Tracker's Knife - Runic EchoesSells for: @Value@+60 Ability Power
    +7% Movement Speed
    +10% Life Steal vs. Monsters
    +225% Base Mana Regen while in Jungle
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+@f5@) bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.
    {{ game_item_jungle_tooth_nail_tooltip }}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

    Stealth Wards: @f1@ / 3 wards placed.
    Skirmisher's Sabre - WarriorSells for: @Value@+60 Attack Damage
    +10% Cooldown Reduction
    +10% Life Steal vs. Monsters
    {{ game_item_jungle_challenging_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Skirmisher's Sabre - CinderhulkSells for: @Value@+300 Health
    +15% Bonus Health (+@f3@)
    +10% Life Steal vs. Monsters
    UNIQUE Passive - Immolate: While in combat, burns nearby enemies for @f2@ magic damage a second. Once every @f7@ seconds, your next immobilizing spell deals @f2@ (+@f4@) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
    {{ game_item_jungle_challenging_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}

    Burn damage dealt to Champions: @f6@
    Skirmisher's Sabre - Runic EchoesSells for: @Value@+80 Ability Power
    +10% Cooldown Reduction
    +300 Mana
    +10% Life Steal vs. Monsters
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+@f5@) bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.
    {{ game_item_jungle_challenging_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Stalker's Blade - BloodrazorSells for: @Value@+50% Attack Speed
    +10% Life Steal vs. Monsters
    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Ranger's Trailblazer - BloodrazorSells for: @Value@+150% Base Mana Regen while in Jungle
    +10% Movement Speed while in Jungle
    +50% Attack Speed
    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
    UNIQUE Passive - Tooth and Nail: +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.
    Tracker's Knife - BloodrazorSells for: @Value@+10% Life Steal vs. Monsters
    +225% Base Mana Regen while in Jungle
    +50% Attack Speed
    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
    {{ game_item_jungle_tooth_nail_tooltip }}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

    Stealth Wards: @f1@ / 3 wards placed.
    Skirmisher's Sabre - BloodrazorSells for: @Value@+10% Life Steal vs. Monsters
    +50% Attack Speed
    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
    {{ game_item_jungle_challenging_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Ohmwrecker +30% Armor PenetrationUNIQUE Passive - Dodge Piercing: Turret attacks cannot be dodged.
    UNIQUE Passive - Warming Up: Turrets gain 40% damage each time they strike a champion. (Max 120% bonus damage)
    Fortification UNIQUE Passive - Fortification: Blocks 50% damage of incoming damage. This effect expires after 5 minutes.Reinforced Armor UNIQUE Passive - Reinforced Armor: Reduces incoming damage by 66.66% and becomes immune to True Damage when no enemy minions are nearby.Warden's Eye UNIQUE Passive - True Sight: Can see invisible units within 1000 units.Vanguard UNIQUE Passive - Tower Vanguard: Has a 30 health champion damage shield. This shield regenerates to full 30 seconds after not taking damage.

    UNIQUE Passive - Champion Vanguard: While this tower has the tower vanguard shield, grants nearby champions a 30 health per second regenerating shield (Max 300 health). This shield decays while away from a shielded tower. The shield does not regenerate on champions actively taking damage.
    Lightning Rod +75% Armor PenetrationUNIQUE Passive - Lightning Rod: Deals damage in a continuous beam and cannot be dodged. Deals up to 125% additional damage the longer it targets the same target.Base Turret Reinforced Armor UNIQUE Passive - Base Turret Reinforced Armor: Reduces incoming damage by 66% and becomes immune to True Damage when no enemy minions are nearby.

    Base turrets have health regeneration, but cannot regenerate past their current segment. Base turrets are segmented at 33%, 66% and 100% health.
    OverchargedAt 55 minutes: begins to malfunction, losing Armor and Magic Resistance.
    At 60 minutes: begins to break down, losing an escalating percentage of its maximum health every 30 seconds.
    Anti-tower Socks UNIQUE Passive - Reinforced Armor: This unit takes 14% of its health per outer turret shot, 11% of its health per inner turret shot and 8% of its health per base turret shot.

    They're a little stinky, but effective.
    Gusto UNIQUE Passive - Gusto: This unit takes 45% of its health per turret shot.

    Go hard or go home.
    Phreakish Gusto UNIQUE Passive - Phreakish Gusto: This unit takes 70% of its health per turret shot.

    Maybe go a little less hard.
    Super Mech Armor UNIQUE Passive - Super Mech Armor: This unit takes reduced damage from AOE effects and takes 10% of its health per turret shot.

    Anything can be used as armor if you pile it on.
    Super Mech Power Field UNIQUE Passive - Super Mech Power Field: Grants nearby minions 35 Magic Resistance, and 35 armor.Turret Plating UNIQUE Passive - Turret Plating: Provides extra defensive measures. Attackers are rewarded for destroying portions of the plating. Minions and Ranged champions deal 17% reduced damage to plating. This effect expires after 14 minutes.Health PotionSells for: @Value@Click to Consume: Restores 150 Health over 15 seconds.Mana PotionSells for: @Value@Click to Consume: Restores 100 Mana over 15 seconds.Total Biscuit of RejuvenationSells for: @Value@Click to Consume: Restores 80 Health and 50 Mana over 10 seconds.{{ game_item_displayname_2010 }}Sells for: @Value@{{ game_item_description_2010 }}Elixir Of SkillCannot Be SoldClick to Consume: Grants +1 Skill Point.{{ game_item_displayname_2012 }}Sells for: @Value@{{ game_item_description_2012 }}Looted Oracle's ExtractSells for: @Value@Click to Consume: Grants detection of nearby invisible or unseen enemy units for 15 to 40 seconds, based on level.Kircheis ShardSells for: @Value@+15% Attack SpeedUNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Jolt: Energized attacks gain 80 bonus magic damage.
    Refillable PotionSells for: @Value@UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.Hunter's PotionSells for: @Value@UNIQUE Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Holds up to 5 charges and refills upon visiting the shop.

    Killing a Large Monster grants one charge.
    Corrupting PotionSells for: @Value@UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds. During this time, damaging Spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% damage for Area of Effect or Damage over Time spells.)

    Holds up to 3 charges and refills upon visiting the shop.
    Elixir of FortitudeSells for: @Value@Click to Consume: Grants +120-235 Health based on level and 15 Attack Damage for 3 minutes.Elixir of AgilitySells for: @Value@Click to Consume: Grants +15-24% Attack Speed based on level and +8% Critical Strike Chance for 3 minutes.Elixir of BrillianceSells for: @Value@Click to Consume: Grants +25-40 Ability Power based on level and +10% Cooldown Reduction for 3 minutes.Ichor of RageSells for: @Value@Click to Consume: Grants +20-40 Attack Damage based on level, +20-40% Attack Speed based on level, and 15% increased damage to turrets for 3 minutes.Crystalline FlaskSells for: @Value@UNIQUE Passive: Holds 3 charges and refills upon visiting the shop.
    UNIQUE Active: Consumes a charge to restore 120 Health and 60 Mana over 12 seconds.
    Oracle's ElixirSells for: @Value@Click to Consume: Grants detection of nearby invisible units for up to 4 minutes. Revealing a ward in this manner grants a portion of the gold reward for killing that unit.Vision WardSells for: @Value@Click to Consume: Places a visible ward that reveals the surrounding area and invisible units in the area until killed. Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.

    Vision Wards: @f1@ / @f2@ wards placed.
    Monster EyeSells for: @Value@Click to Consume: Places an invisible frog that reveals the surrounding area for 3 minutes. Does not count towards normal ward limits.Ruby SightstoneSells for: @Value@+500 HealthUNIQUE Passive: Item Active cooldowns are reduced by 20%.
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill when visiting the shop.

    Stealth Wards: @f1@ / 3 wards placed.
    Oracle's ExtractSells for: @Value@Click to Consume: Grants detection of nearby invisible or unseen enemy units for 5 minutes.Ichor of IlluminationSells for: @Value@Click to Consume: Grants +30-64 Ability Power based on level, +10% Cooldown Reduction, and increased Mana and Energy regeneration for 3 minutes.SightstoneSells for: @Value@+150 HealthUNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Stealth Wards: @f1@ / @f2@ wards placed.
    Explorer's WardSells for: @Value@Click to Consume: Places an invisible ward that reveals the surrounding area for 60 seconds.Guardian's HornSells for: @Value@+150 HealthPassive: Restores 20 Health every 5 seconds.
    UNIQUE Passive: Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).
    Poro-SnaxSells for: @Value@This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure. All proceeds are donated towards fighting Noxian animal cruelty.Click to Consume: Serves a scrumptious scoop to a nearby Poro.Raptor CloakSells for: @Value@+30 Armor
    +125% Base Health Regen
    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.Diet Poro-SnaxSells for: @Value@All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.Click to Consume: Gives your Poros a delicious healthy treat.Control WardSells for: @Value@Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

    Control Ward: @f1@ / @f2@ wards placed.
    Pilfered Stealth WardSells for: @Value@Click to Consume: Place an invisible Stealth Ward which reveals the surrounding area for @f3@ seconds.Peering Farsight WardSells for: @Value@Click to Consume: Reveals an area and places a visible fragile ward up to 2000 units away. This ward is untargetable by allies.Travel Size Elixir of IronSells for: @Value@Click to Consume: Grants +150 Health, 25% Tenacity, and increased champion size for 45 to 90 seconds, based on level. While active, moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

    (Travel Size Elixirs may stack with one another.)
    Travel Size Elixir of SorcerySells for: @Value@Click to Consume: Grants +25 Ability Power and 7.5 bonus Mana Regen per 5 seconds for 45 to 90 seconds, based on level. While active, damaging a champion or turret deals 15 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

    (Travel Size Elixirs may stack with one another.)
    Travel Size Elixir of WrathSells for: @Value@Click to Consume: Grants +15 Attack Damage for 45 to 90 seconds, based on level. While active, dealing physical damage to champions heals for 10% of the damage dealt.

    (Travel Size Elixirs may stack with one another.)
    Pilfered Health PotionSells for: @Value@Click to Consume: Restores 50 Health over 5 seconds.Pilfered Potion of RougeSells for: @Value@Click to Consume: Grants 10 (+1/Level) Adaptive Force for 45 seconds. Shurelya's ReverieSells for: @Value@+300 Health
    +10% Cooldown Reduction
    +100% Base Mana Regen
    +100% Base Health Regen
    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).
    Elixir of RuinSells for: @Value@Click to Consume: Grants +250 Health and 15% Bonus Damage to Towers for 3 minutes. While this effect is active, nearby minions gain 15% Bonus Damage to Towers and gain Movement Speed based on champion's Movement Speed.

    (Only one Elixir effect may be active at a time.)
    Elixir of IronSells for: @Value@Click to Consume: Grants +300 Health, 25% Tenacity, and increased champion size for 3 minutes. While active, moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

    (Only one Elixir effect may be active at a time.)
    Elixir of SorcerySells for: @Value@Click to Consume: Grants +50 Ability Power and 15 bonus Mana Regen per 5 seconds for 3 minutes. While active, damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

    (Only one Elixir effect may be active at a time.)
    Elixir of WrathSells for: @Value@Click to Consume: Grants +30 Attack Damage for 3 minutes. While active, dealing physical damage to champions heals for 15% of the damage dealt.

    (Only one Elixir effect may be active at a time.)
    Eye of the WatchersSells for: @Value@+200 Health
    +25% Base Mana Regen
    +35 Ability Power
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_tributepassive_@f8@}}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}
    Stealth Wards: @f3@ / 3 wards placed.
    Eye of the OasisSells for: @Value@+200 Health
    +125% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_favorpassive_@f8@}}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}
    Stealth Wards: @f3@ / 3 wards placed.
    Eye of the EquinoxSells for: @Value@+500 Health
    +200% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_spoilsofwar_@f8@}}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges which refill upon visiting the shop.{{game_item_quest_targonsline_inventory_@f7@}}
    {{game_item_targonsline_incometracking_@f7@}}
    Stealth Wards: @f5@ / 3 wards placed.
    Sly Sack of GoldSells for: @Value@Click to Consume: Contains 40-110 gold.

    Can be sold for @Value@ gold.
    Minion DematerializerSells for: @Value@{{ game_item_description_2403 }}{{ game_item_displayname_2419 }}Cannot yet be Sold{{ game_item_description_2419 }}StopwatchSells for: @Value@UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).Broken StopwatchSells for: @Value@UNIQUE Passive: Is broken, but can still be upgraded.Slightly Magical BootsSells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement Speed
    UNIQUE Passive: +10 Movement Speed

    Boots that build from Slightly Magical Boots retain the +10 Movement Speed.
    Perfectly Timed StopwatchSells for: @Value@UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).Abyssal MaskSells for: @Value@+350 Health
    +300 Mana
    +55 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
    Archangel's StaffSells for: @Value@+50 Ability Power
    +650 Mana
    +10% Cooldown Reduction
    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: +@f2@ Ability Power (1% of maximum Mana). Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

    Bonus Mana: @f1@ / 750
    Transforms into Seraph's Embrace at +750 Mana.
    ManamuneSells for: @Value@+35 Attack Damage
    +250 Mana
    UNIQUE Passive - Awe: +@f2@ Attack Damage (2% of maximum Mana). Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Bonus Mana: @f1@ / 750
    Transforms into Muramana at +750 Mana.
    Atma's ReckoningSells for: @Value@+25 Attack Damage
    +30 Armor
    +30 Magic Resist
    UNIQUE Passive: For each second in combat with enemy champions, turrets, or epic monsters, gain @f2@ Attack Damage, up to @f3@ Attack Damage.Berserker's GreavesSells for: @Value@+35% Attack SpeedUNIQUE Passive - Enhanced Movement: +45 Movement SpeedArchangel's Staff (Quick Charge)Sells for: @Value@+50 Ability Power
    +650 Mana
    +10% Cooldown Reduction
    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: +@f2@ Ability Power (1% of maximum Mana). Refunds 25% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds.)

    Bonus Mana: @f1@ / 750
    Transforms into Seraph's Embrace at +750 Mana.
    Manamune (Quick Charge)Sells for: @Value@+35 Attack Damage
    +250 Mana
    UNIQUE Passive - Awe: +@f2@ Attack Damage (2% of maximum Mana). Refunds 15% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

    Bonus Mana: @f1@ / 750
    Transforms into Muramana at +750 Mana.
    Boots of SwiftnessSells for: @Value@UNIQUE Passive - Enhanced Movement: +60 Movement Speed
    UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
    Catalyst of AeonsSells for: @Value@+225 Health
    +300 Mana
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 15 per spell cast. Sorcerer's ShoesSells for: @Value@+18 Magic PenetrationUNIQUE Passive - Enhanced Movement: +45 Movement SpeedFrozen MalletSells for: @Value@+700 Health
    +30 Attack Damage
    UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).Twin ShadowsSells for: @Value@+80 Ability Power
    +10% Cooldown Reduction
    +8% Movement Speed
    UNIQUE Active: Summon 2 ghosts to seek out the 2 nearest enemy champions. Ghosts reveal enemies on contact and reduce their Movement Speed by 40% for 2.5 seconds.

    After 6 seconds, ghosts that can't find a target return and decrease the cooldown of this item by up to 40% (120 second cooldown.)
    Glacial ShroudSells for: @Value@+250 Mana
    +20 Armor
    UNIQUE Passive: +10% Cooldown ReductionIceborn GauntletSells for: @Value@+65 Armor
    +20% Cooldown Reduction
    +500 Mana
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f1@ bonus physical damage in an area and creates an icy zone of size @f2@ for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).Guardian AngelSells for: @Value@+45 Attack Damage
    +40 Armor
    UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).Rod of AgesSells for: @Value@+(300 + @f1@) Health
    +(300 + @f2@) Mana
    +(60 + @f3@) Ability Power
    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    Chalice of HarmonySells for: @Value@+30 Magic Resist
    +50% Base Mana Regen
    UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.

    Harmony Bonus: @f1@% Bonus Base Health Regen
    Rod of Ages (Quick Charge)Sells for: @Value@+(300 + @f1@) Health
    +(300 + @f2@) Mana
    +(60 + @f3@) Ability Power
    Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    Hextech GLP-800Sells for: @Value@+80 Ability Power
    +600 Mana
    +10% Cooldown Reduction
    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing @f1@ (+@f2@) magic damage to all enemies hit. (40 cooldown, shared with other Hextech items.)

    Enemies hit are slowed by 65% decaying over 2 second.
    Infinity EdgeSells for: @Value@+80 Attack Damage
    +25% Critical Strike Chance
    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.Mortal ReminderSells for: @Value@+45 Attack DamageUNIQUE Passive - Last Whisper: +25% Armor Penetration
    UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
    Giant SlayerSells for: @Value@+10 Attack DamageUNIQUE Passive - Giant Slayer: Grants up to +10% physical damage against enemy champions with greater maximum Health than you (+1% damage per 200 Health difference, maxing at 2000 Health difference).Last WhisperSells for: @Value@+20 Attack DamageUNIQUE Passive - Last Whisper: +20% Armor PenetrationLord Dominik's RegardsSells for: @Value@+45 Attack DamageUNIQUE Passive - Last Whisper: +35% Armor PenetrationMana ManipulatorSells for: @Value@UNIQUE Aura - Mana Warp: Grants nearby allied champions +5 Mana Regen per 5 seconds.Seraph's EmbraceSells for: @Value@(Upgraded from Archangel's Staff when fully charged)
    +1400 Mana
    +50 Ability Power
    +10% Cooldown Reduction
    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Awe: +@f2@ Ability Power (3% of maximum Mana). Refunds 25% of Mana spent.
    UNIQUE Active - Mana Shield: Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs @f3@ damage. (120 second cooldown).
    Mejai's SoulstealerSells for: @Value@+20 (+@f1@) Ability Power
    +200 Mana
    UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
    UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon death.
    MuramanaSells for: @Value@(Upgraded from Manamune when fully charged)
    +1000 Mana
    +35 Attack Damage
    UNIQUE Passive - Awe: +@f2@ Attack Damage. Refunds 15% of Mana spent.
    UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

    This effect only activates while you have greater than 20% maximum Mana.
    PhageSells for: @Value@+200 Health
    +15 Attack Damage
    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.Phantom DancerSells for: @Value@+30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed
    UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
    UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a decaying shield that absorbs up to @f1@ damage. (90 second cooldown)
    Ninja TabiSells for: @Value@+20 ArmorUNIQUE Passive: Blocks 12% of the damage from basic attacks.
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    Zeke's ConvergenceSells for: @Value@+60 Armor
    +30 Magic Resist
    +250 Mana
    +10% Cooldown Reduction
    UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
    UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

    Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.

    Total Frostfire Storm Damage: @f1@
    Total Ally Burn Damage: @f2@
    Jaurim's FistSells for: @Value@+15 Attack Damage
    +200 Health
    UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.

    Bonus Health: @f1@ / 100
    Sterak's GageSells for: @Value@(Melee Only)
    +450 Health
    UNIQUE Passive - Giant Strength: +@f1@ Attack Damage
    UNIQUE Passive - Lifeline: Upon taking at least @f2@ damage within 5 seconds, gain a shield for 75% of your bonus Health (@f3@). After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

    Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.
    OhmwreckerSells for: @Value@+300 Health
    +50 Armor
    +150% Base Health Regen
    +10% Cooldown Reduction
    UNIQUE Active: Prevents nearby enemy turrets from attacking for 3 seconds (120 second cooldown). This effect cannot be used against the same turret more than once every 8 seconds.
    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets (including fallen turrets) and Void Gates.
    SheenSells for: @Value@+250 Mana
    +10% Cooldown Reduction
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f1@ bonus physical damage (1.5 second cooldown).Banner of CommandSells for: @Value@+60 Armor
    +30 Magic Resist
    +125% Base Health Regen
    UNIQUE Active - Promote: Greatly increases the power of a lane minion and grants it 40% Damage Reduction from enemy Champions (120 second cooldown).
    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.

    Minion Kill Gold Earned: @f1@
    Tower Damage Dealt: @f2@
    Spirit VisageSells for: @Value@+450 Health
    +55 Magic Resist
    +100% Base Health Regen
    +10% Cooldown Reduction
    UNIQUE Passive: Increases all healing received by 30%.KindlegemSells for: @Value@+200 HealthUNIQUE Passive: +10% Cooldown ReductionSunfire CapeSells for: @Value@+425 Health
    +60 Armor
    UNIQUE Passive - Immolate: Burns nearby enemies for @f1@ magic damage per second. Once every @f7@ seconds, your next immobilizing spell deals @f1@ (+@f2@) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.

    Burn damage dealt to Champions: @f6@
    Remnant of the AscendedSells for: @Value@+200 Health
    +10 Movement Speed
    +125% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}Tear of the GoddessSells for: @Value@+250 ManaUNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Bonus Mana: @f1@ / 750
    Black CleaverSells for: @Value@+400 Health
    +40 Attack Damage
    +20% Cooldown Reduction
    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
    BloodthirsterSells for: @Value@+80 Attack DamageUNIQUE Passive: +20% Life Steal
    UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block up to @f1@ damage.

    This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
    Tear of the Goddess (Quick Charge)Sells for: @Value@+250 ManaUNIQUE Passive - Awe: Refunds 10% of Mana spent.
    UNIQUE Passive - Mana Charge: Grants 6 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

    Bonus Mana: @f1@ / 750
    Ravenous HydraSells for: @Value@(Melee Only)
    +80 Attack Damage
    +100% Base Health Regen
    +18% Life Steal
    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal @f1@ to @f2@ bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals @f3@ to @f4@ physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
    ThornmailSells for: @Value@+250 Health
    +80 Armor
    UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor (@f1@) plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).
    Bramble VestSells for: @Value@+35 ArmorUNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects (@f1@) magic damage (3 plus 10% of your bonus Armor), inflicting Grievous Wounds on the attacker for 3 second(s).TiamatSells for: @Value@(Melee Only)
    +25 Attack Damage
    +50% Base Health Regen
    UNIQUE Passive - Cleave: Basic attacks deal @f1@ to @f2@ as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals @f3@ to @f4@ physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
    Trinity ForceSells for: @Value@+250 Health
    +250 Mana
    +25 Attack Damage
    +40% Attack Speed
    +20% Cooldown Reduction
    +5% Movement Speed
    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f1@ bonus physical damage (1.5 second cooldown).
    Shield BreakerSells for: @Value@(Melee Only)
    +@FlatPhysicalDamageMod@ Attack Damage
    +@PercentBaseHPRegenMod*100@% Base Health Regen
    +@PercentLifeStealMod*100@% Life Steal
    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal @f1@ to @f2@ bonus physical damage to enemies near the target on hit (enemies closest to the target take the most damage).
    UNIQUE Active - Crescent: Strips all shields from nearby enemies, then deals @f3@ to @f4@ physical damage (closest enemies take the most damage) (@Effect5Amount@ second cooldown).
    Space BloodthirsterSells for: @Value@+65 Attack DamageUNIQUE Passive: +5% Life Steal
    UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block up to @f1@ damage.

    This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.
    Warden's MailSells for: @Value@+40 ArmorUNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.Warmog's ArmorSells for: @Value@+800 Health
    +200% Base Health Regen
    UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

    Warmog's Heart: Restores @f2@ Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
    Overlord's BloodmailSells for: @Value@+800 Health
    +100% Base Health Regen
    UNIQUE Passive: Upon champion kill or assist, restores 300 Health over 5 seconds.Runaan's HurricaneSells for: @Value@(Ranged Only)
    +40% Attack Speed
    +25% Critical Strike Chance
    +9% Movement Speed
    UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing @f1@ physical damage. Bolts can critically strike and apply on hit effects.ZealSells for: @Value@+12% Attack Speed
    +25% Critical Strike Chance
    UNIQUE Passive: +7% Movement SpeedStatikk ShivSells for: @Value@+40% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed
    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Electroshock: Energized attacks gain 120 bonus magic damage. Energized effects chain to 7 targets.
    Rabadon's DeathcapSells for: @Value@+120 Ability PowerUNIQUE Passive: Increases Ability Power by 40% (@f1@).Wooglet's WitchcapSells for: @Value@+100 Ability Power
    +45 Armor
    UNIQUE Passive: Increases Ability Power by 25% (@f1@).
    UNIQUE Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
    Wit's EndSells for: @Value@+50% Attack Speed
    +50 Magic Resist
    +5% Movement Speed
    UNIQUE Passive - At Wit's End: Deal @f1@ magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.

    Total Champion Damage: @f2@
    Total Healing: @f3@
    Remnant of the WatchersSells for: @Value@+200 Health
    +35 Ability Power
    +50% Base Mana Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}Avarice BladeSells for: @Value@+15% Attack SpeedUNIQUE Passive - Avarice: +3 Gold per 10 seconds
    UNIQUE Passive - Greed: Grants 2 Gold upon killing a unit.

    Avarice Blade - Gold Earned: @f1@
    Rapid FirecannonSells for: @Value@+30% Attack Speed
    +25% Critical Strike Chance
    +7% Movement Speed
    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Sharpshooter: Energized attacks gain @f1@ bonus magic damage. Energized attacks gain @f2*100@% bonus range (+@f3@ range maximum).
    StormrazorSells for: @Value@+50 Attack Damage
    +25% Critical Strike Chance
    +15% Attack Speed
    UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
    UNIQUE Passive - Paralyze: Your Energized attacks gain @f1@ bonus magic damage. Energized effects slow by 75% for 0.5 seconds.
    Nomad's MedallionSells for: @Value@+10 Movement Speed
    +50% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}Targon's BraceSells for: @Value@+125 Health
    +50% Base Health Regen
    +1 Gold per 10 seconds
    {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}FrostfangSells for: @Value@+20 Ability Power
    +50% Base Mana Regen
    +2 Gold per 10 seconds
    +10% Cooldown Reduction
    {{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}Soul ShroudSells for: @Value@+520 HealthUNIQUE Aura: Grants nearby allied champions +10% Cooldown Reduction and +12 Mana Regen per 5 seconds.Lich BaneSells for: @Value@+80 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    +250 Mana
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f1@ bonus magic damage on hit (1.5 second cooldown).StingerSells for: @Value@+35% Attack SpeedUNIQUE Passive: +10% Cooldown ReductionBanshee's VeilSells for: @Value@+75 Ability Power
    +60 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.Lord Van Damm's PillagerSells for: @Value@+300 Health
    +50 Attack Damage
    +10% Cooldown Reduction
    UNIQUE Passive - Ashes to Ashes: Controlling the nearest Altar sets you aflame, dealing @f1@ magic damage per second to nearby enemies. Once every @f7@ seconds, your next immobilizing spell deals @f1@ (+@f2@) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.

    Controlling the furthest Altar causes your basic attacks to burn targets for up to 114 true damage (based on champion level) over 3 seconds.

    Burn damage dealt to Champions: @f6@
    Aegis of the LegionSells for: @Value@+30 Armor
    +30 Magic Resist
    Madred's RazorsSells for: @Value@+15% Attack SpeedUNIQUE Passive - Maim: Basic attacks against monsters deal 50 bonus magic damage and heal 8 Health on hit.
    RedemptionSells for: @Value@+200 Health
    +50% Base Health Regen
    +150% Base Mana Regen
    +10% Cooldown Reduction
    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) health, burn enemy champions for 10% of their maximum health as true damage, and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
    Total Champion Healing: @f1@
    Total Champion Damage: @f2@
    Fiendish CodexSells for: @Value@+35 Ability PowerUNIQUE Passive: +10% Cooldown ReductionKnight's VowSells for: @Value@+250 Health
    +40 Armor
    +10% Cooldown Reduction
    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    Damage Redirected: @f3@
    Healing Received: @f4@
    Frozen HeartSells for: @Value@+400 Mana
    +110 Armor
    +20% Cooldown Reduction
    UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.Mercury's TreadsSells for: @Value@+25 Magic ResistUNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
    Guardian's OrbSells for: @Value@+150 Health
    +35 Ability Power
    +10 Mana regen per 5 seconds
    Aether WispSells for: @Value@+30 Ability PowerUNIQUE Passive: +5% Movement SpeedForbidden IdolSells for: @Value@+50% Base Mana RegenUNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive: +5% Heal and Shield Power
    Nashor's ToothSells for: @Value@+50% Attack Speed
    +80 Ability Power
    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks deal 15 (+@f1@) bonus magic damage on hit.
    Rylai's Crystal ScepterSells for: @Value@+300 Health
    +90 Ability Power
    UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.Boots of MobilitySells for: @Value@UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.Space Knight's VowSells for: @Value@+250 Health
    +40 Armor
    +10% Cooldown Reduction
    UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
    UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
    UNIQUE Passive: If your Partner is nearby, heal for 3% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

    Damage Redirected: @f3@
    Healing Received: @f4@
    Wicked HatchetSells for: @Value@+20 Attack Damage
    +10% Critical Strike Chance
    UNIQUE Passive: Critical Strikes cause your target to bleed for an additional 60% of your bonus Attack Damage as magic damage over 3 seconds.Executioner's CallingSells for: @Value@+15 Attack DamageUNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.Guinsoo's RagebladeSells for: @Value@+25 Attack Damage
    +25 Ability Power
    +25% Attack Speed
    Passive: Basic attacks deal 15 magic damage on hit.
    UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
    UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
    UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

    Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

    While at half stacks, melee champions' next attack will fully stack Rageblade.
    Madred's BloodrazorSells for: @Value@+40 Attack Damage
    +30% Attack Speed
    +25 Armor
    UNIQUE Passive: Basic attacks deal bonus magic damage equal to 4% of the target's maximum Health on hit.Deathfire GraspSells for: @Value@+120 Ability Power
    +10% Cooldown Reduction
    UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (90 second cooldown).Sword of the DivineSells for: @Value@+25 Attack Damage
    +25% Attack Speed
    UNIQUE Passive: +18 Lethality (currently negating @f3@ Armor)
    UNIQUE Active: Grants +100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 basic attacks (90 second cooldown).
    Heart of GoldSells for: @Value@+325 HealthUNIQUE Passive: +5 Gold per 10 seconds

    Heart of Gold - Gold Earned: @f1@Caulfield's WarhammerSells for: @Value@+25 Attack DamageUNIQUE Passive: +10% Cooldown ReductionSerrated DirkSells for: @Value@+30 Attack DamageUNIQUE Passive: +10 Lethality (Currently negating @f1@ Armor)Void StaffSells for: @Value@+70 Ability PowerUNIQUE Passive - Dissolve: +40% Magic Penetration.Haunting GuiseSells for: @Value@+35 Ability Power
    +200 Health
    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).Dervish BladeSells for: @Value@+50% Attack Speed
    +45 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Active - Quicksilver: Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).LeviathanSells for: @Value@+180 HealthUNIQUE Passive: Grants +32 Health per stack. Grants 2 stacks for a kill or 1 stack for an assist (maximum 20 stacks). A third of the stacks are lost upon death. At 20 stacks, reduces all damage taken by 15%.Mercurial ScimitarSells for: @Value@+50 Attack Damage
    +35 Magic Resist
    +10% Life Steal
    UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).Quicksilver SashSells for: @Value@+30 Magic ResistUNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).Sword of the OccultSells for: @Value@+20 (+@f1@) Attack Damage
    +0% Life Steal
    UNIQUE Passive - Terror: Grants 2 Attack Damage per Glory. Grants 10% Life Steal if you have at least 15 Glory.
    UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 1 Glory for an assist, up to 30 Glory total. Lose 8 stacks of Glory upon dying.
    Youmuu's GhostbladeSells for: @Value@+55 Attack Damage
    +10% Cooldown Reduction
    UNIQUE Passive: +18 Lethality (Currently negating @f1@ Armor)
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
    Randuin's OmenSells for: @Value@+400 Health
    +70 Armor
    UNIQUE Passive: -20% damage taken from basic attack critical strikes (Total damage mitigated: @f1@).
    UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
    UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
    Bilgewater CutlassSells for: @Value@+25 Attack Damage
    +10% Life Steal
    UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).Hextech RevolverSells for: @Value@+40 Ability PowerUNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for @f1@ bonus magic damage (40 second cooldown, shared with other Hextech items).Hextech GunbladeSells for: @Value@+40 Attack Damage
    +80 Ability Power
    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Active - Lightning Bolt: Deals @f2@ (+@f1@) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
    Duskblade of DraktharrSells for: @Value@+60 Attack Damage
    +10% Cooldown Reduction
    UNIQUE Passive: +21 Lethality (Currently negating @f3@ Armor)
    UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, the next basic attack against an enemy champion deals @f1@ bonus physical damage and slows them by 99% for 0.25 seconds. (Lasts for 5 seconds after being seen by an enemy champion, ranged attacks will not slow the target).
    Space Hextech GunbladeSells for: @Value@+40 Attack Damage
    +80 Ability Power
    UNIQUE Passive: Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Active - Lightning Bolt: Deals @f2@ (+@f1@) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
    Space Blade of the Ruined KingSells for: @Value@+40 Attack Damage
    +25% Attack Speed
    +3% Life Steal
    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 120
    User's Life Steal is applied to bonus physical damage dealt.
    Mirage BladeSells for: @Value@+@FlatPhysicalDamageMod@ Attack Damage
    +@FlatArmorMod@ Armor
    +@PercentLifeStealMod*100@% Life Steal
    UNIQUE Passive - Mark of the Sands: Basic Attacks Sand Mark the target revealing them for 3 seconds. Only one enemy can be Marked at any time.
    UNIQUE Active - Mirage Step: Teleport @Effect1Amount*-1@ units directly away from the Sand Marked target. (60 second cooldown).

    ''Shurimans exploit every aspect of the desert.''
    Liandry's TormentSells for: @Value@+75 Ability Power
    +300 Health
    UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
    UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.
    Hextech Protobelt-01Sells for: @Value@+300 Health
    +60 Ability Power
    +10% Cooldown Reduction
    UNIQUE Active - Fire Bolt: Dash forward to unleash a nova of firebolts that deal @f1@ (+@f2@) magic damage (40 second cooldown, shared with other Hextech items).

    Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.
    Blade of the Ruined KingSells for: @Value@+40 Attack Damage
    +25% Attack Speed
    +12% Life Steal
    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 60.
    User's Life Steal is applied to bonus physical damage dealt.
    Wriggle's LanternSells for: @Value@+25 Attack Damage
    +20% Attack Speed
    +12% Life Steal
    +10% Spell Vamp

    UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).
    HexdrinkerSells for: @Value@+20 Attack Damage
    +35 Magic Resist
    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs @f1@ magic damage for 5 seconds (90 second cooldown).Maw of MalmortiusSells for: @Value@+50 Attack Damage
    +50 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 350 magic damage within 5 seconds (90 second cooldown).
    Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.
    Zhonya's HourglassSells for: @Value@+75 Ability Power
    +45 Armor
    +10% Cooldown Reduction
    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).Ionian Boots of LuciditySells for: @Value@UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


    ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
    Grez's Spectral LanternSells for: @Value@+15 Attack Damage
    +30% Attack Speed
    UNIQUE Passive - Maim: Basic attacks against monsters deal 75 bonus magic damage and heal 10 Health on hit.
    UNIQUE Passive: Gain 30% increased Gold from monsters.
    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).
    Feral FlareSells for: @Value@+12 Attack Damage
    +30% Attack Speed
    UNIQUE Passive - Maim: Basic attacks deal @f3@ (25 + Feral stacks) bonus magic damage (300% against minions and monsters) and heals 10 Health on hit. Kills, assists and large monster kills grant a Feral stack.
    UNIQUE Passive: Gain 30% increased Gold from monsters.
    UNIQUE Active: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

    Stealth Wards: @f1@ / @f2@ wards placed.
    Bonus Gold from Monsters: @f5@
    Spear of ShojinSells for: @Value@+60 Attack Damage
    +250 Health
    +20% Cooldown Reduction
    UNIQUE Passive: After you cast your ultimate, your next basic attack within 10 seconds grants Awakened Dragon for 6 seconds (30 second cooldown).

    Awakened Dragon: Gain 50% attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.
    Space Bilgewater CutlassSells for: @Value@+25 Attack Damage
    +2.5% Life Steal
    UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).Space Maw of MalmortiusSells for: @Value@+50 Attack Damage
    +50 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 350 magic damage within 5 seconds (90 second cooldown).
    Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +2.5% Spell Vamp and +2.5% Life Steal until out of combat.
    MorellonomiconSells for: @Value@+70 Ability Power
    +300 Health
    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 60 seconds (120 Second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 120 seconds (120 Second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.


    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 120 seconds (120 Second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.


    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Moonflair SpellbladeSells for: @Value@+50 Ability Power
    +50 Armor
    +50 Magic Resist
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.Bonetooth NecklaceSells for: @Value@UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (60 Second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    ZephyrSells for: @Value@+50 Attack Damage
    +40% Attack Speed
    +10% Movement Speed
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.Space Boots of LuciditySells for: @Value@UNIQUE Passive: +10% Cooldown Reduction
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed

    ''This item is dedicated to space.''
    Athene's Unholy GrailSells for: @Value@+30 Ability Power
    +30 Magic Resist
    +100% Base Mana Regen
    +10% Cooldown Reduction
    UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to @f1@. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
    UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have (@f4@). Disables Harmony on your other items.
    Unholy Healing (total): @f2@
    Head of Kha'ZixSells for: @Value@UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (90 Second cooldown). Limit 3 Stealth Wards on the map per player.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed.

    Special Bonus: Rengar has increased vision range while in brush.
    Arcane HelixSells for: @Value@+400 Health
    +300 Mana
    +10% Cooldown Reduction
    UNIQUE Passive: Spending Mana heals for 30% of the Mana spent.Ionic SparkSells for: @Value@+40% Attack Speed
    +250 Health
    UNIQUE Passive: Every fourth basic attack unleashes a chain lightning on hit, dealing 125 magic damage to up to 4 targets.Umbral GlaiveSells for: @Value@+50 Attack Damage
    +10% Cooldown Reduction
    UNIQUE Passive: +12 Lethality (Currently negating @f3@ Armor)
    UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.
    Odyn's VeilSells for: @Value@+350 Health
    +350 Mana
    +50 Magic Resist
    UNIQUE Passive: Reduces and stores 10% of magic damage received.
    UNIQUE Active: Deals 200 + (stored magic) (max 400) magic damage to nearby enemy units (90 second cooldown).
    Sanguine BladeSells for: @Value@+55 Attack Damage
    +15% Life Steal
    UNIQUE Passive: +10 Lethality (Currently negating @f1@ Armor)
    UNIQUE Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 Lethality and @f2*100@% Attack Speed (based on level), decaying over 3 seconds if other enemy champions get too close.
    Priscilla's BlessingSells for: @Value@+25 Health Regen per 5 secondsUNIQUE Passive: +15% Capture Rate (does not stack with other Capture Rate modifiers).
    UNIQUE Active: +30% Movement Speed for 2 seconds (60 second cooldown).
    Guardian's HammerSells for: @Value@+150 Health
    +20 Attack Damage
    +10% Life Steal
    LightbringerSells for: @Value@+30 Attack Damage
    +30% Critical Strike Chance
    UNIQUE Passive: Critical Strikes cause enemies to bleed for an additional 90% of bonus Attack Damage as magic damage over 3 seconds and reveal them for the duration.
    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).
    Kitae's BloodrazorSells for: @Value@+30 Attack Damage
    +40% Attack Speed
    UNIQUE Passive: Basic attacks deal bonus magic damage equal to 2.5% of the target's maximum Health on hit.Arcane SweeperSells for: @Value@+225 Health
    +250 Mana
    +25 Armor
    +20% Cooldown Reduction
    UNIQUE Passive - Trap Detection: Grants True Sight of nearby enemy traps.
    UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions in the area for 3 seconds (60 second cooldown).
    Blackfire TorchSells for: @Value@+80 Ability Power
    +10% Cooldown Reduction
    UNIQUE Active: Deals 20% of target champion's maximum Health in magic damage over 4 seconds and increases all subsequent magic damage taken by the target by 20% (90 second cooldown).Locket of the Iron SolariSells for: @Value@+30 Armor
    +60 Magic Resist
    UNIQUE Active: Grants a shield to nearby allies that decays over 2.5 seconds that absorbs up to 120 (+10 per level) (+@f1@) damage (120 second cooldown).
    Best: @f2@ damage blocked
    Total: @f3@ damage blocked
    Seeker's ArmguardSells for: @Value@+30 Armor
    +20 Ability Power
    UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.

    Bonus Armor: @f1@ / 15
    Bonus Ability Power: @f2@ / 15
    Gargoyle StoneplateSells for: @Value@+40 Armor
    +40 Magic Resist
    UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
    UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.
    Adaptive HelmSells for: @Value@+350 Health
    +55 Magic Resist
    +100% Base Health Regeneration
    +10% Cooldown Reduction
    UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 20% for 4 seconds.Hex Core mk-1Cannot Be Sold+@f1@ Ability Power
    +@f2@ Mana
    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.Hex Core mk-2Cannot Be Sold+@f1@ Ability Power
    +@f2@ Mana
    UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.Perfect Hex CoreCannot Be Sold+@f1@ Ability Power
    +@f2@ Mana
    UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.Prototype Hex CoreCannot Be Sold+@f1@ Ability Power
    +@f2@ Mana
    UNIQUE Passive - Progress: This item can be upgraded three times to enhance Viktor's basic abilities. Click the item in the store to discover its upgrades.Quill CoatSells for: @Value@+20 ArmorUNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).
    Quill CoatSells for: @Value@+20 ArmorUNIQUE Passive - Sapping Barbs: +40 Health Regen per 5 seconds and +30 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 150).
    UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

    Stealth Wards: @f1@ / 3 wards placed.
    Spirit of the Spectral WraithSells for: @Value@+@f3@ Ability Power
    +10% Cooldown Reduction
    UNIQUE Passive - Spirit Drain: Grants 2 Ability Power per large or epic monster kill. (@f2@/30)
    UNIQUE Passive - Butcher: Against monsters, deal 30% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

    Bonus Gold: @f1@
    Spirit of the Ancient GolemSells for: @Value@+25% Bonus Health (@f3@)
    +200 Health
    +10% Cooldown Reduction
    +20 Armor
    UNIQUE Passive - Sapping Barbs: +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
    UNIQUE Active - Hunter's Ward: Places a Stealth Ward that reveals the surrounding area for 180 seconds (180 second cooldown).

    Bonus Gold: @f1@
    Stealth Wards: @f2@ / 3 wards placed.
    Spirit of the Ancient GolemSells for: @Value@+25% Bonus Health (@f3@)
    +200 Health
    +10% Cooldown Reduction
    +20 Armor
    UNIQUE Passive - Sapping Barbs: +60 Health Regen per 5 seconds and +45 Mana Regen per 5 seconds upon taking damage from monsters. Attacking monsters lose 5% of their maximum Health over 3 seconds (up to 195).
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.
    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunter's Sight: A stealth-detecting mist grants vision in the target area for 5 seconds, revealing enemy champions that enter for 3 seconds (60 second cooldown).

    Bonus Gold: @f1@
    Spirit of the Elder LizardSells for: @Value@+30 Attack Damage
    +10% Cooldown Reduction
    UNIQUE Passive - Incinerate: Deals @f1@ true damage over 3 seconds on dealing physical damage.
    UNIQUE Passive - Butcher: Against monsters, deal 20% bonus damage and restore 6% of damage dealt as Health and 3% as Mana.
    UNIQUE Passive - Conservation: Stores 1 stack of Gold per 1.5 seconds (Max 80 stacks). Killing a large or epic monster cashes in up to 40 stacks.

    Bonus Gold: @f2@
    SpellbreakerSells for: @Value@(Melee Only)
    +40 Attack Damage
    +25 Magic Resist
    +20% Critical Strike Chance
    UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.
    UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).
    Spectre's CowlSells for: @Value@+250 Health
    +25 Magic Resist
    UNIQUE Passive: Grants +150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.Mikael's CrucibleSells for: @Value@+40 Magic Resist
    +100% Base Mana Regen
    +10% Cooldown Reduction
    UNIQUE Passive: +20% Heal and Shield Power
    UNIQUE Passive - Harmony: Grants bonus @f1@% Base Health Regen (equal to your bonus % Base Mana Regen).
    UNIQUE Active: Removes all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown). Cleansing an effect grants the ally 40% movement speed for 2 seconds.

    Successful Cleanses: @f2@
    Space Ravenous HydraSells for: @Value@(Melee Only)
    +80 Attack Damage
    +100% Base Health Regen
    +4% Life Steal
    Passive: 50% of total Life Steal applies to damage dealt by this item.
    UNIQUE Passive - Cleave: Basic attacks deal @f1@ to @f2@ bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
    UNIQUE Active - Crescent: Deals @f3@ to @f4@ physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).
    Space Mercurial ScimitarSells for: @Value@+50 Attack Damage
    +35 Magic Resist
    +2.5% Life Steal
    UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).$BaseName$ - FurorSells for: @Value@$BaseStats$$BaseDescription$
    UNIQUE Passive - Furor: Upon dealing damage with a single target spell or attack (on hit), grants +12% Movement Speed that decays over 2 seconds.

    $BaseInfo$
    $BaseName$ - AlacritySells for: @Value@$BaseStats$$BaseDescription$
    UNIQUE Passive - Alacrity: +20 Movement Speed
    $BaseInfo$
    $BaseName$ - CaptainSells for: @Value@$BaseStats$$BaseDescription$
    UNIQUE Passive - Captain: Grants +10% Movement Speed to nearby approaching allied champions.
    $BaseInfo$
    $BaseName$ - DistortionSells for: @Value@$BaseStats$$BaseDescription$
    UNIQUE Passive - Distortion: Teleport, Flash, and Ghost summoner spell cooldowns are reduced by 15% and are granted additional mobility:

    Ghost: Grants 40% Movement Speed from 27%.
    Flash: 20% Movement Speed bonus for 1 second after cast.
    Teleport: 30% Movement Speed bonus for 3 seconds after use.
    $BaseInfo$
    $BaseName$ - HomeguardSells for: @Value@$BaseStats$$BaseDescription$
    UNIQUE Passive - Homeguard: Visiting the shop vastly increases Health and Mana Regeneration and grants 200% bonus Movement Speed that decays over 8 seconds. Bonus Movement Speed and regeneration are disabled for 6 seconds upon dealing or taking damage.
    $BaseInfo$
    $BaseName$ - TeleportSells for: @Value@$BaseStats$$BaseDescription$
    UNIQUE Active - Teleport: Teleport to target allied object (@EnchantmentEffect1Amount@s CD) (@EnchantmentEffect2Amount@s CD on purchase)
    $BaseInfo$
    Poacher's DirkSells for: @Value@+10 Attack DamageUNIQUE Passive - Headhunter: After killing any enemy, your next damaging spell will deal 40 bonus physical damage (30 second cooldown).
    UNIQUE Passive: After poaching 4 large monsters from the enemy jungle, transforms into a Serrated Dirk.
    Luden's EchoSells for: @Value@+90 Ability Power
    +600 Mana
    +10% Cooldown Reduction
    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gains charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+@f5@) bonus magic damage to up to 4 targets on hit.
    Luden's EchoSells for: @Value@+100 Ability Power
    +7% Movement Speed
    UNIQUE Passive - Echo: Gains charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+@f5@) bonus magic damage to up to 4 targets on hit.Twin ShadowsSells for: @Value@+80 Ability Power
    +10% Cooldown Reduction
    +6% Movement Speed
    UNIQUE Passive - Trap Detection: Nearby stealthed enemy traps are revealed.
    UNIQUE Active - Hunt: Summons up to 2 invulnerable ghosts that seek out the 2 nearest enemy champions for 6 seconds. If a ghost reaches its target, it reveals the target and reduces their Movement Speed by 40% for 2.5 seconds.

    If a ghost cannot find a target, it tries to return to the caster. Ghosts that successfully return in this way reduce the item's cooldown by 20 seconds (60 second cooldown).
    Ancient CoinSells for: @Value@+5 Movement Speed
    +5% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_favorpassive_@f8@}}{{game_item_quest_coinline_inventory_@f5@}}{{game_item_favorgoldtracker_@f5@}}Relic ShieldSells for: @Value@+50 Health
    +1 Gold per 10 seconds
    {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}Spellthief's EdgeSells for: @Value@+10 Ability Power
    +2 Gold per 10 seconds
    +25% Base Mana Regen
    {{game_item_tributepassive_@f8@}}{{game_item_quest_frostqueensline_inventory_@f5@}}{{game_item_tributegoldtracker_@f5@}}Timeworn Ancient CoinSells for: @Value@+5 Movement Speed
    +5% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}Timeworn Nomad's MedallionSells for: @Value@+10 Movement Speed
    +50% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_favorpassiveTT_@f8@}}{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}Timeworn Talisman of AscensionSells for: @Value@+10 Movement Speed
    +45 Armor
    +175% Base Health Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
    {{game_item_favorpassiveTT_@f8@}}
    UNIQUE Active: {{game_spell_subtooltip_ShurelyasCrestTT}} (60 second cooldown).{{game_item_quest_coinlineTT_inventory_@f5@}}{{game_item_favorgoldtrackerTT_@f5@}}
    Timeworn Relic ShieldSells for: @Value@+50 Health
    +2 Gold per 10 seconds
    {{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}Timeworn Targon's BraceSells for: @Value@+125 Health
    +50% Base Health Regen
    +4 Gold per 10 seconds
    {{game_item_spoilsofwarTT_@f8@}}{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}Timeworn Face of the MountainSells for: @Value@+350 Health
    +100% Base Health Regen
    +10% Cooldown Reduction
    +4 Gold per 10 seconds
    {{game_item_spoilsofwarTT_@f8@}}
    UNIQUE Active: Shields you and an ally, absorbing up to @f5@ damage in 4 seconds. After 4 seconds, the shields explode to slow nearby enemies by 40% for 2 seconds (60 second cooldown).

    Automatically targets the most wounded ally if cast upon self.{{game_item_quest_targonslineTT_inventory_@f7@}}{{game_item_targonslineTT_incometracking_@f7@}}
    Timeworn Spellthief's EdgeSells for: @Value@+10 Ability Power
    +2 Gold per 10 seconds
    +25% Base Mana Regen
    {{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}Timeworn FrostfangSells for: @Value@+20 Ability Power
    +50% Base Mana Regen
    +2 Gold per 10 seconds
    +10% Cooldown Reduction
    {{game_item_tributepassiveTT_@f8@}}{{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}Timeworn Frost Queen's ClaimSells for: @Value@+60 Ability Power
    +50% Base Mana Regen
    +10% Cooldown Reduction
    +2 Gold per 10 seconds
    {{game_item_tributepassiveTT_@f8@}}
    UNIQUE Active: Summon 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by 40% for between 2 and 5 seconds based on how far the ghosts have traveled (90 second cooldown.){{game_item_quest_frostqueenslineTT_inventory_@f5@}}{{game_item_tributegoldtrackerTT_@f5@}}
    Scarecrow EffigyCannot be sold(Trinket)Active: Places an Effigy that lasts for @f3@ seconds and appears exactly as Fiddlesticks does to enemies.

    Stores one charge every @f4@ seconds, up to maximum 2 charges.

    Enemy champions approaching an effigy will activate it, causing the effigy to fake a random action, after which the effigy will fall apart.
    Warding TotemSells for: @Value@(Trinket)UNIQUE Active: Places a Stealth Ward that lasts @f3@ seconds.

    Stores one charge every @f4@ seconds, up to 2 maximum charges.

    Stealth Wards: @f1@ / @f2@ wards placed.

    Current Vision Score: @f6@
    Sweeping LensSells for: @Value@(Trinket)Active: Scans an area, warning against hidden hostile units, and revealing invisible traps and revealing / disabling wards up to @f3@ units away for 6 seconds in a @f4@ radius (@f2@ second cooldown).

    Wards Found: @f1@

    Current Vision Score: @f6@
    Scrying OrbSells for: @Value@(Trinket)UNIQUE Active: Reveals a small location within @f2@ range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown).

    At level 9, cast range increases to 3500.
    Soul AnchorSells for: @Value@(Trinket)Active: Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    Arcane SweeperSells for: @Value@UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (90 second cooldown).

    Current Vision Score: @f6@
    Greater TotemSells for: @Value@(Trinket)UNIQUE Active: Places an invisible ward that reveals the surrounding area for 120 seconds (120 second cooldown).

    Stealth Wards: @f1@ / @f2@ wards placed.
    Greater LensSells for: @Value@(Trinket)UNIQUE Active: Reveals and disables nearby invisible traps, devices and wards for 6 seconds in a medium radius (60 second cooldown).

    Wards Found: @f1@
    Greater OrbSells for: @Value@(Trinket)UNIQUE Active: Reveals an area up to 3500 units away for 2 second. Non-stealthed enemy champions found will be visible for 5 seconds (150 second cooldown.)Greater Stealth TotemSells for: @Value@(Trinket)UNIQUE Active: Places an invisible ward that reveals the surrounding area for 180 seconds Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

    Stealth Wards: @f1@ / @f2@ wards placed.
    Greater Vision TotemSells for: @Value@(Trinket)UNIQUE Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Revealing a ward in this manner grants a portion of the gold reward when that unit is killed.

    Vision Wards: @f1@ / @f2@ wards placed.
    Farsight AlterationSells for: @Value@(Trinket)UNIQUE Active: Reveals an area and places a visible fragile ward up to 4000 units away. This ward is untargetable by allies (@f4@ second cooldown).

    Current Vision Score: @f6@
    Oracle LensSells for: @Value@(Trinket)Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (@f2@ second cooldown).

    Wards Found: @f1@

    Current Vision Score: @f6@
    Molten EdgeSells for: @Value@+110 Attack Damage
    +25% Critical Strike Chance
    UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.Forgefire CapeSells for: @Value@+750 Health
    +100 Armor
    UNIQUE Passive - Immolate: Burns nearby enemies for @f1@ magic damage per second. Once every @f7@ seconds, your next immobilizing spell deals @f1@ (+@f2@) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.

    Burn damage dealt to Champions: @f6@
    Rabadon's DeathcrownSells for: @Value@+175 Ability PowerUNIQUE Passive: Increases Ability Power by 40% (@f1@).Infernal MaskSells for: @Value@+750 Health
    +300 Mana
    +100 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
    UNIQUE Aura: Nearby enemy champions take 15% more magic damage.
    Obsidian CleaverSells for: @Value@+550 Health
    +60 Attack Damage
    +20% Cooldown Reduction
    UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
    UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.
    SalvationSells for: @Value@+300 Health
    +150% Base Health Regen
    +200% Base Mana Regen
    +10% Cooldown Reduction
    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) health, burn enemy champions for 10% of their maximum health as true damage, and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.

    Can be used while dead.

    Half effect if the target has been affected by another Redemption recently.
    Total Champion Healing: @f1@
    Total Champion Damage: @f2@
    Circlet of the Iron SolariSells for: @Value@+45 Armor
    +75 Magic Resist
    UNIQUE Active: Grants a shield to nearby allies that decays over 2.5 seconds that absorbs up to 120 (+10 per level) (+@f1@) damage (120 second cooldown).
    Best: @f2@ damage blocked
    Total: @f3@ damage blocked
    Trinity FusionSells for: @Value@+350 Health
    +350 Mana
    +35 Attack Damage
    +50% Attack Speed
    +20% Cooldown Reduction
    +8% Movement Speed
    UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f1@ bonus physical damage (1.5 second cooldown).
    Wooglet's WitchcrownSells for: @Value@+155 Ability Power
    +45 Armor
    UNIQUE Passive: Increases Ability Power by 25% (@f1@).
    UNIQUE Active: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
    Zhonya's ParadoxSells for: @Value@+100 Ability Power
    +60 Armor
    +10% Cooldown Reduction
    UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).Frozen FistSells for: @Value@+125 Armor
    +20% Cooldown Reduction
    +700 Mana
    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f1@ bonus physical damage in an area and creates a icy zone of size @f2@ for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).Youmuu's WraithbladeSells for: @Value@+75 Attack Damage
    +10% Cooldown Reduction
    UNIQUE Passive: +25 Lethality (Currently negating @f1@ Armor)
    UNIQUE Passive: +40 Movement Speed out of Combat
    UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).
    Might of the Ruined KingSells for: @Value@+55 Attack Damage
    +40% Attack Speed
    +12% Life Steal
    UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
    UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

    Minimum bonus physical damage dealt is 15.
    Maximum bonus physical damage dealt to monsters and minions is 60.
    User's Life Steal is applied to bonus physical damage dealt.
    Luden's PulseSells for: @Value@+120 Ability Power
    +850 Mana
    +10% Cooldown Reduction
    UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
    UNIQUE Passive - Echo: Gains charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+@f5@) bonus magic damage to up to 4 targets on hit.
    'Your Cut'Obtained from PykeClick to Consume: Gain @f1@ gold.

    Bonus gold given to an ally when Pyke executes an enemy champion.
    Remnant of the AspectSells for: @Value@+350 Health
    +200% Base Health Regen
    +10% Cooldown Reduction
    +1 Gold per 10 seconds
    {{game_item_spoilsofwar_@f8@}}{{game_item_quest_targonsline_inventory_@f7@}}{{game_item_targonsline_incometracking_@f7@}}Bonetooth NecklaceSells for: @Value@UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 4 seconds in a small radius (120 second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius (60 second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.


    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius (60 second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.


    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (75 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Head of Kha'ZixSells for: @Value@UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (60 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.

    Special Bonus: Rengar has increased vision range while in brush.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Scrying: Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Scrying: Reveals a small location within 2500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 6 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Scrying: Reveals a small location within 3500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.


    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Scrying: Reveals a small location within 3500 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (120 second cooldown). Active upgrades at 20 Trophies.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.


    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Active - Scrying: Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown). Also places a visible ward in the area that lasts 2 seconds.

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Head of Kha'ZixSells for: @Value@UNIQUE Active - Scrying: Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown).

    UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.

    Special Bonus: Rengar has increased vision range while in brush.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.


    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.


    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Head of Kha'ZixSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.

    Special Bonus: Rengar has increased vision range while in brush.
    Rite of RuinSells for: @Value@+@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@ Base Mana Regeneration
    +@PercentCooldownMod*-100@% Cooldown Reduction
    UNIQUE Passive - Razing: Gains charges upon moving or killing enemies (@Effect1Amount@ charges max). Attacking a structure expends @Effect6Amount@ charges to deal @Effect2Amount@ (+@f1@) bonus true damage.

    ''When all their works have crumbled, their hearts will be laid bare.''
    Netherstride GrimoireSells for: @Value@+@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@% Base Mana Regeneration
    +@PercentCooldownMod*-100@% Cooldown Reduction
    UNIQUE Passive - Malice: Gain @Effect1Amount@% movement speed for @Effect2Amount@ seconds when hitting an enemy with a damaging spell.

    ''Walking our path, you make fast progress.''
    Lost ChapterSells for: @Value@+@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@% Base Mana Regen

    UNIQUE Passive: +@Effect1Amount*-100@% Cooldown ReductionPox ArcanaSells for: @Value@+@FlatMagicDamageMod@ Ability Power
    +@PercentBaseMPRegenMod*100@ Base Mana Regeneration
    +@PercentCooldownMod*-100@% Cooldown Reduction
    UNIQUE Passive - Pox: Damaging spells apply a stack of Pox (max of @Effect2Amount@) to enemy champions hit for @Effect1Amount@ seconds.

    UNIQUE Active - Disease Harvest: Deals @Effect5Amount@ magic damage plus @Effect9Amount@ (+@f1@) per stack of Pox to all nearby enemies affected by Pox, and restores @Effect6Amount*100@% of maximum mana to the caster per stack of Pox on enemies hit (@Effect4Amount@ second cooldown).

    ''Wealth, land, secrets, love; how little they cherish when their bodies betray them.''
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    Active - Soul Anchor: Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    Active - Soul Anchor: Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    Active - Soul Anchor: Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.


    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    Active - Soul Anchor: Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.


    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Bonetooth NecklaceSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    Active - Soul Anchor: Consumes a charge to instantly revive at the Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.
    Head of Kha'ZixSells for: @Value@UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

    Active - Soul Anchor: Consumes a charge to instantly revive at your Summoner Platform and grants 125% Movement Speed that decays over 12 seconds.

    Additional charges are gained at levels 9 and 14.

    (Max: 2 charges)
    3 Trophies: +25 Movement Speed whilst out of combat or in brush.

    6 Trophies: Leap range is increased by 125.

    12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.

    20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.

    Special Bonus: Rengar has increased vision range while in brush.
    Golden TranscendenceCannot be soldUNIQUE Active: Use this trinket to teleport to one of the battle platforms. Can only be used from the summoning platform.

    ''It is at this magical precipice where a champion is dismantled, reforged, and empowered.''
    Seer Stone(Trinket)UNIQUE Active: Reveals a small area within 2500 range for 3 seconds. Enemy champions found will be revealed for 5 seconds (60 second cooldown).Ardent CenserSells for: @Value@+60 Ability Power
    +50% Base Mana Regen
    +10% Cooldown Reduction
    UNIQUE Passive: +10% Heal and Shield Power
    UNIQUE Passive: +8% Movement Speed
    UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

    Total on-hit damage dealt: @f3@

    This does not include regeneration effects. Bonus effects are based on target's level.
    Essence ReaverSells for: @Value@+70 Attack Damage
    +25% Critical Strike Chance
    UNIQUE Passive: +20% Cooldown Reduction
    UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.
    Zz'Rot PortalSells for: @Value@+55 Armor
    +55 Magic Resist
    +125% Base Health Regen
    UNIQUE Passive - Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets, fallen turrets and Void Gates.
    UNIQUE Active: Spawns a Void Gate for 120 seconds (120 second cooldown).

    Every 4 seconds the gate makes a Voidspawn. The first and every fourth Voidspawn gains 15% of maximum Health as damage (@f1@).

    Voidspawn Gold Earned: @f2@
    Voidspawn Tower Damage: @f3@
    Eye of the HeraldSells for: @Value@UNIQUE Passive - Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.

    UNIQUE Active - Herald's Call: Channel for 1 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.

    The Eye of the Herald will be lost to the Void if not used within 240 seconds.
    {{game_item_displayname_3520}}Sells for: @Value@(Trinket)Active: Command your Ghost Poro to stay in this brush.Black SpearSells for: @Value@Active: Bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.RazorfinCost: 5 Silver SerpentsHires a Razorfin to replace an allied melee minion in each lane for the duration of the game.IronbackCost: 5 Silver SerpentsHires a Ironback to replace an allied melee minion in each lane for the duration of the game.PlundercrabCost: 5 Silver SerpentsHires a Plundercrab to replace an allied ranged minion in each lane for the duration of the game.OcklepodCost: 5 Silver SerpentsHires a Ocklepod to replace an allied ranged minion in each lane for the duration of the game.Merc Upgrade 1Cost: 5 Silver SerpentsUpgrades your merc.Merc Upgrade 2Cost: 10 Silver SerpentsUpgrades your merc.Merc Upgrade 3Cost: 5 Silver SerpentsUpgrades your merc.Offense Upgrade 1Cost: 5 Silver SerpentsPermanently increases your mercenary's base Attack Damage by @Effect2Amount@.Offense Upgrade 2Cost: 10 Silver SerpentsPermanently increases your mercenary's base Attack Damage by @Effect1Amount@.Offense Upgrade 3Cost: 20 Silver SerpentsPermanently increases your mercenary's base Attack Damage by @Effect1Amount@.Defense Upgrade 1Cost: 5 Silver SerpentsPermanently increases your mercenary's base HP by @Effect1Amount@
    .
    Defense Upgrade 2Cost: 10 Silver SerpentsPermanently increases your mercenary's base HP by @Effect1Amount@.Defense Upgrade 3Cost: 20 Silver SerpentsPermanently increases your mercenary's base HP by @Effect1Amount@.Siege TeleportCannot be soldUNIQUE Active: Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.Siege BallistaClick to Consume: Places a long range ballista if within 2200 range of an enemy turret. After a 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.Siege TeleportCannot be soldUNIQUE Active: Use this trinket to teleport to one of your team's port pads. Can only be used from the summoning platform.

    Your team has a second, outer row of port pads that start the game disabled. These will activate once you have either lost an Inhibitor Turret, or all 3 of your outer turrets have fallen.
    Tower: Beam of RuinationSells for: @Value@First Cast: Attach a Beam of Ruination to the target turret that can be fired 3 times.

    Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.



    Beam will last 15 seconds, or until it has been fired 3 times.
    Port PadSells for: @Value@Click to Consume:Places a Port Pad at target location. After a 4 second delay, it activates, allowing you or your allies to teleport to it from base.Tower: Storm BulwarkSells for: @Value@Click to Consume:Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile rain, dealing 2600 true damage over the remaining time to all nearby enemies.

    Cannot be used on the same turret more than once in 15 seconds.
    Nexus Siege: Siege Weapon SlotIn Nexus Siege, Summoner Spells are replaced with Siege Weapon Slots. Spend Crystal Shards to buy single-use Siege Weapons from the item shop, then use your Summoner Spell keys to activate them!Flash ZoneSells for: @Value@Click to Consume:Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown).Vanguard BannerSells for: @Value@Click to Consume: Place a vanguard banner at target location. After a 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range.Siege RefundRefunds all purchased Siege Weapons for their full price.Entropy FieldSells for: @Value@Click to Consume: Places an Entropy Field at target location for 5 seconds. Enemy minions and Siege Ballistas trapped in the field are unable to move or attack while in the field. Enemy champions in the field have their Movement Speed reduced by 25%.
    Seer Stone(Trinket)UNIQUE Active: Reveals a small area within 1400 range for 3 seconds. Enemy champions found will be revealed for 5 seconds (60 second cooldown).Shield TotemSells for: @Value@Click to Consume:Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby Siege Weapons.Siege Teleport (Inactive)Sells for: @Value@Your team can increase your Crystal Shards income via creating a Crystal Generator. If one is not currently active, a number of inactive Crystal Generators will appear scattered throughout the map. Channeling on one of these generators will activate it and, after a short delay, it will begin generating Crystal Shards based on its proximity to the enemy base. You may channel on it again to move it.

    Your team's Crystal Generator has produced @f1@/@f2@ Crystal Shards.
    Siege Sight WarderCannot Be Sold(Trinket)UNIQUE Active: Places a Stealth Ward that lasts 30 seconds (30 second cooldown).Typhoon ClawsSells for: @Value@+@FlatPhysicalDamageMod@ Attack Damage
    +@PercentAttackSpeedMod*100@% Attack Speed
    +@PercentMovementSpeedMod*100@% Movement Speed
    UNIQUE Passive - Phantom Hit: Basic Attacks grant Malice Charges upon hitting an enemy. After @Effect3Amount@ stacks, your next 3 attacks will be at maximum attack speed, but deal @Effect4Amount*-100@% damage. Charges expire after @Effect1Amount@ seconds.

    ''That is not the pounding of the rain.''
    $BaseName$ - WarriorSells for: @Value@$BaseStats$
    +60 Attack Damage
    +10% Cooldown Reduction
    $BaseDescription$

    $BaseInfo$
    $BaseName$ - CinderhulkSells for: @Value@$BaseStats$
    +325 Health
    +15% Bonus Health (+@f3@)
    UNIQUE Passive - Immolate: Deals @f6@ magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters.
    $BaseDescription$

    $BaseInfo$
    $BaseName$ - Runic EchoesSells for: @Value@+60 Ability Power
    +7% Movement Speed
    $BaseStats$
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+@f5@) bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.
    $BaseDescription$

    $BaseInfo$
    $BaseName$ - DevourerSells for: @Value@$BaseStats$
    +@PercentAttackSpeedMod*100@% Attack Speed
    +@EnchantmentEffect1Amount@ (+@f2@) Magic Damage on Hit
    UNIQUE Passive - Devouring Spirit: Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers and Rift Herald increase the magic damage of this item by +2. Takedowns on Dragon and Baron increase the magic damage of this item by +5. At @EnchantmentEffect2Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.
    $BaseDescription$

    $BaseInfo$
    $BaseName$ - BloodrazorSells for: @Value@$BaseStats$
    +50% Attack Speed
    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
    $BaseDescription$

    $BaseInfo$
    Frosted SnaxActive - Feed The King: The King lobs many projectiles at far-away enemies, each dealing @f2@ magic damage to targets in the center of the impact, scaling down to @f1@ on the edge. (120s cooldown)Super Spicy SnaxActive - Feed The King: The King breathes fire for 4 seconds, dealing @f1@ true damage over the duration to enemies caught in the cone. Deals up to 560 true damage to Turrets. (120s cooldown)Espresso SnaxActive - Feed The King: The king leaps into the air and crashes down twice, knocking enemies away and dealing @f1@ physical damage. He also gains a decaying shield for 20% of his maximum health, lasting 4 seconds. (30s cooldown)Rainbow Snax Party Pack!Active - Feed The King: The King tosses many Snax behind the enemy, attracting Poros which dash back towards him. Enemy champions hit will be knocked forwards and dealt @f1@ physical damage. (120s cooldown)Dawnbringer SnaxActive - Feed The King: The King draws you to himself. For up to 4 seconds, you are untargetable and pacified. You may mouse click to fly to target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back. The shockwave from your flight deals @f1@ physical damage in a cone. (120s cooldown)Nightbringer Snax!Active - Feed The King: The King summons dark winds to himself, then fires them back out in a spiral, dealing @f1@ physical damage and knocking enemies Airborne. (120s cooldown)Cosmic ShacklePassive - Cosmic Shackle: Death Sentence pulls much farther (based on the target's Missing Health), and can be ignited by the Dark Star to do more damage.

    ''A still more glorious dawn awaits.''
    Singularity LanternPassive - Singularity Lantern: Dark Passage automatically saves disabled allies. However, it no longer provides a shield.

    ''The stars call to us.''
    Dark Matter ScythePassive - Dark Matter Scythe: Flay's on-hit passive charges damage very quickly. Flay will throw enemies much farther (based on their Missing Health).

    ''If you want to make a Singularity from scratch, you must first destroy the universe.''
    Gravity Boots+50 Movement SpeedPassive - Mass Conversion: Thresh's Health represents how far enemy pulls and pushes will send him. At lower Health, he will be thrown farther.

    Passive - Terminus Dwellers: Abyss Scuttlers emerge periodically, and will scurry towards the Dark Star when attacked. Gravitational disturbances will temporarily attract many of them.
    Cloak of StarsPassive - Stellar Spirit: Upon spawning, Thresh is invulnerable, untargetable, cannot cast, and is able to travel in open space. This is lost when stepping foot on stable ground.

    Being saved by Dark Passage or using Death Sentence on one of the three Gravity Anchors will briefly put you into this invulnerable state and break enemy chains on you.
    Dark Star SigilPassive - Stellar Fealty: Thresh cannot kill units directly - their souls, experience, and gold belong to the Dark Star.

    Pulling or pushing an enemy into the Dark Star will destroy them instantly, scoring points for your team (+5, or +1 for Abyss Scuttlers).

    Winning a round requires 100 points, and the final points must be from a champion kill.
    Stalker's BladeSells for: @Value@+10% Life Steal vs. Monsters{{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Spirit of the ForestSells for: @Value@+@Effect1Amount@ Damage To Monsters
    +@Effect2Amount@ Monster Damage Reduction
    UNIQUE Passive: Restore @Effect3Amount*100@% of damage dealt to monsters as Health and @Effect4Amount*100@% as Mana.Heart of FurySells for: @Value@+@FlatPhysicalDamageMod@ Attack Damage
    +@Effect7Amount@ Armor Penetration
    +@Effect6Amount*-100@% Cooldown Reduction
    +@FlatArmorMod@ Armor
    Passive: Deal +@Effect1Amount@ additional magic damage vs. monsters and +@Effect2Amount@ additional damage vs. champions.
    Passive: Restore @Effect3Amount*100@% of damage dealt to monsters as health and @Effect4Amount*100@% as mana.
    Passive: After killing @Effect5Amount@ large monsters, your Smite can target players, dealing @f1@ true damage and slowing them by 50% for 2 seconds.
    Ready To Upgrade Kindled SpiritSells for: @Value@+@Effect2Amount@ Damage To Monsters
    +@Effect1Amount@ Monster Damage Reduction
    UNIQUE Passive: Restore @Effect3Amount*100@% of damage dealt to monsters as Health and @Effect4Amount*100@% as Mana. Health gains are increased based on missing health.
    UNIQUE Passive: Your Kindled Spirit is ready to upgrade. You can buy a Feral Flare or Primal Flare in the store.
    Tracker's KnifeSells for: @Value@+10% Life Steal vs. Monsters
    +225% Base Mana Regen while in Jungle
    {{ game_item_jungle_tooth_nail_tooltip }}
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges which refill upon visiting the shop.

    Stealth Wards: @f1@ / 3 wards placed.
    Tracker's Knife - WarriorSells for: @Value@+40 Attack Damage
    +10% Cooldown Reduction
    +10 Armor Penetration
    +30 Gold per Large Monster Kill
    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 1.5 Mana Regen per second while under attack from neutral monsters.

    Harvest - Gold Earned: @f1@

    Tracker's Knife - RuneglaiveSells for: @Value@+50 Ability Power
    +200 Mana
    +10% Cooldown Reduction
    +30 Gold per Large Monster Kill
    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f2@ bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.

    Harvest - Gold Earned: @f1@

    Tracker's Knife - CinderhulkSells for: @Value@+400 Health
    +15% Bonus Health (+@f3@)
    +30 Gold per Large Monster Kill
    UNIQUE Passive - Immolate: Deals @f6@ magic damage per second to nearby enemies. Deals 100% bonus damage to minions and monsters.
    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +20 bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    Harvest - Gold Earned: @f1@
    Tracker's Knife - DevourerSells for: @Value@+@Effect22Amount@% Attack Speed
    +@Effect24Amount@ (+@f2@) Magic Damage on Hit
    +@Effect8Amount@ Gold per Large Monster Kill
    Passive - Scavenging Smite: When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +@Effect7Amount@ bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.

    Passive - Devouring Spirit: Takedowns on Large Monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on Epic Monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra On Hit effects.
    Passive - Jungler: Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.

    Harvest - Gold Earned: @f1@
    Tracker's Knife - Sated DevourerSells for: @Value@+40% Attack Speed
    +60 Magic Damage on Hit
    +10% Life Steal vs. Monsters
    +150% Base Mana Regen while in Jungle
    UNIQUE Passive - Tooth / Nail: Basic attacks deal 20 bonus damage vs. monsters. Damaging a monster steals 30 Health over 5 seconds. Killing a Large Monster grants +30 bonus experience.
    UNIQUE Passive - Phantom Hit: Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.
    UNIQUE Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges which refill upon visiting the shop.

    Stealth Wards: @f1@ / 3 wards placed.
    Cultivator's StaffSells for: @Value@UNIQUE Passive - Feeding the Fires: Killing large monsters feeds your Kindled Spirit. After 18 kills, Kindled Spirit transforms into Feral Flare.

    Passive: Deal 45 magic damage on hit to Monsters over 2 seconds and gain 10 Health and 4 Mana per second while in combat with Monsters.
    Ranger's TrailblazerSells for: @Value@+150% Base Mana Regen while in Jungle
    +10% Movement Speed while in Jungle
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
    UNIQUE Passive - Tooth and Nail: +25% damage versus monsters. Damage a monster to steal 15 Health over 2 seconds. Grants +60 bonus experience upon killing a Large Monster.
    Ranger's Trailblazer - WarriorSells for: @Value@+40 Attack Damage
    +10% Cooldown Reduction
    +10 Armor Penetration
    +30 Gold per Large Monster Kill
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    UNIQUE Passive - Warrior's Wrath: Burn enemies for 6% of the physical damage you deal as true damage over the next 3 seconds.
    Ranger's Trailblazer - RuneglaiveSells for: @Value@+50 Ability Power
    +200 Mana
    +10% Cooldown Reduction
    +30 Gold per Large Monster Kill
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.

    UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals @f2@ bonus magic damage on hit (1.5 second cooldown). When directly attacking a monster, the bonus damage is reapplied in an AoE around the target, and 8% of your missing Mana is restored.
    Ranger's Trailblazer - CinderhulkSells for: @Value@+400 Health
    +15% Bonus Health (+@f3@)
    +30 Gold per Large Monster Kill
    UNIQUE Passive - Immolate: Deals @f6@ magic damage per second to nearby enemies. Deals 100% bonus damage to monsters.
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
    Passive - Jungler: Deal 45 additional magic damage to monsters over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second while under attack from neutral monsters.
    Ranger's Trailblazer - DevourerSells for: @Value@+@Effect22Amount@% Attack Speed
    +@Effect24Amount@ (+@f2@) Magic Damage on Hit
    +@Effect5Amount@ Gold per Large Monster Kill
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for @Effect7Amount@ seconds. Casting Smite on a monster restores 15% of missing Health and Mana.

    Passive - Devouring Spirit: Takedowns on large monsters and champions increase the magic damage of this item by +1. Takedowns on Rift Scuttlers increase the magic damage of this item by +2. Takedowns on epic monsters increase the magic damage of this item by +5. At @Effect23Amount@ Stacks, your Devourer becomes Sated, granting extra on Hit effects.
    Passive - Jungler: Deal @Effect1Amount@ additional magic damage to monsters over @Effect4Amount@ seconds and gain @Effect2Amount@ Health Regen and @Effect3Amount@ Mana Regen per second while under attack from neutral monsters.
    Ranger's Trailblazer - Sated DevourerSells for: @Value@+40% Attack Speed
    +60 Magic Damage on Hit
    +150% Base Mana Regen while in Jungle
    +10% Movement Speed while in Jungle
    Passive - Blasting Smite: Smite deals damage in an area, dealing half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.
    UNIQUE Passive - Tooth and Nail: +25% damage versus monsters and damaging a monster steals 15 Health over 2 seconds. Upon killing a Large Monster, gain an additional +60 bonus experience.
    UNIQUE Passive - Phantom Hit: Every other basic attack will trigger a phantom attack that triggers all on Hit effects a second time. Ranged champions trigger this every fourth attack.
    Skirmisher's SabreSells for: @Value@+10% Life Steal vs. Monsters{{ game_item_jungle_challenging_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip }}
    Dead Man's PlateSells for: @Value@+425 Health
    +60 Armor
    UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
    UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

    ''There's only one way you'll get this armor from me...'' - forgotten namesake
    Staff of Flowing WaterSells for: @Value@+40 Ability Power
    +25 Magic Resist
    +50% Base Mana Regen
    UNIQUE Passive - Mana Font: Restores 2% of missing Mana every 5 seconds.
    UNIQUE Passive: Gain 30% Movement Speed and 10 Mana Regen per 5 seconds while in the river.

    ''News travels fast along the Ionian riverside.''
    PuppeteerSells for: @Value@+@FlatHPPoolMod@ Health
    +@FlatSpellBlockMod@ Magic Resist
    +@PercentBaseMPRegenMod*100@% Base Mana Regen
    +@Effect1Amount*-100@% Cooldown Reduction
    UNIQUE Passive - Mana Font: Restores @Effect2Amount@% of missing Mana every @Effect3Amount@ seconds.
    UNIQUE Passive: Basic attacks Mark champions with a string for @Effect5Amount@ seconds. Moving further than @Effect8Amount@ range away from marked champions will break the string.
    UNIQUE Active: Pull all champions Marked by Puppeteer within @Effect8Amount@ range towards you. Units move a maximum of @Effect7Amount@ distance (@Effect9Amount@ second cooldown).

    ''Perhaps reading this wasn't your idea.''
    Titanic HydraSells for: @Value@(Melee Only)
    +450 Health
    +40 Attack Damage
    +100% Base Health Regen
    UNIQUE Passive - Cleave: Basic attacks deal @f2@ bonus physical damage to your target and @f1@ bonus physical damage to other enemies in a cone on hit.
    UNIQUE Active - Crescent: Cleave damage to all targets is increased to @f3@ bonus physical damage in a larger cone for your next basic attack (20 second cooldown).
    Bami's CinderSells for: @Value@+200 HealthUNIQUE Passive - Immolate: Burns nearby enemies for @f1@ magic damage per second. Once every @f7@ seconds, your next immobilizing spell deals @f1@ (+@f2@) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.

    Burn damage dealt to Champions: @f6@
    Righteous GlorySells for: @Value@+400 Health
    +300 Mana
    +30 Armor
    +100% Base Health Regen
    +10% Cooldown Reduction
    UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).

    Shockwave Takedowns: @f1@
    Crystalline BracerSells for: @Value@+200 Health
    +50% Base Health Regen
    Lost ChapterSells for: @Value@+40 Ability Power
    +300 Mana
    UNIQUE Passive - Haste: +10% Cooldown Reduction
    UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.
    Death's DanceSells for: @Value@+50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: @f1@% of damage taken is dealt as a Bleed effect over 3 seconds instead.
    Space Death's DanceSells for: @Value@+50 Attack Damage
    +30 Armor
    +30 Magic Resist
    +10% Cooldown Reduction
    UNIQUE Passive: Heal for 4% of damage dealt. This is 33% as effective for Area of Effect damage.
    UNIQUE Passive: 30% of damage taken is dealt as a Bleed effect over 3 seconds instead.
    Edge of NightSells for: @Value@+325 Health
    +55 Attack Damage
    UNIQUE Passive: +10 Lethality (Currently negating @f1@ Armor)
    UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
    Trickster's GlassSells for: @Value@+@FlatMagicDamageMod@ Ability Power
    +@FlatHPPoolMod@ Health
    UNIQUE Passive - Eyes of Pain: +@Effect3Amount@ Magic Penetration
    UNIQUE Active - Disguise: Teleport to target ally and take on their appearance for @Effect1Amount@ seconds. Casting a spell or attacking breaks the deception (@Effect2Amount@ second cooldown).

    ''Faces can not but lie.''
    Globe of TrustSells for: @Value@+@PercentCooldownMod*-100@% Cooldown Reduction
    +@PercentBaseMPRegenMod*100@% Base Mana Regen

    UNIQUE Active - Safe Harbor: Lobs a bubble that shields nearby allies for @Effect2Amount@ Health and generates gold equal to @Effect3Amount*100@% of the damage absorbed (maximum of @Effect5Amount@ gold per cast) (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.

    Bubble gold generated: @f1@

    ''Theft is better with accomplices.''
    Swindler's OrbSells for: @Value@+@PercentCooldownMod*-100@% Cooldown Reduction
    +@PercentBaseMPRegenMod*100@% Base Mana Regen
    UNIQUE Active - Swindler's Shield: Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.

    Bubble gold generated: @f1@

    ''Partners in crime.''
    MurksphereSells for: @Value@+@PercentCooldownMod*-100@% Cooldown Reduction
    +@PercentBaseMPRegenMod*100@% Base Mana Regen


    UNIQUE Active - Swindler's Shield: Shield ally for @Effect2Amount@ Health and generate gold equal to @Effect3Amount*100@% of the damage absorbed (@Effect1Amount@ second cooldown). Self cast shields will not generate gold from Monster damage.

    Bubble gold generated: @f1@

    ''Profit makes fast friends.''
    Spellthief's EdgeSells for: @Value@+8 Ability Power
    +10 Health
    +2 Gold Per 10 Seconds
    +25% Base Mana Regen
    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

    QUEST - @f4@/500: Earn 500 gold to upgrade to Frostfang, gaining UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)
    FrostfangSells for: @Value@+15 Ability Power
    +70 Health
    +3 Gold Per 10 Seconds
    +50% Base Mana Regen
    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

    QUEST - @f4@/1000: Earn 1000 gold to upgrade to Shard of True Ice.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    Stealth Wards: @f3@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Shard of True IceSells for: @Value@+45 Ability Power
    +100 Health
    +3 Gold Per 10 Seconds
    +100% Base Mana Regen
    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    Stealth Wards: @f3@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Steel ShoulderguardsSells for: @Value@+30 Health
    +3 Attack Damage
    +2 Gold Per 10 Seconds
    +25% Base Health Regen
    {{game_item_spoilsofwar_9}}

    QUEST - @f4@/500: Earn 500 gold to upgrade to Runesteel Spaulders, gaining UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)
    Runesteel SpauldersSells for: @Value@+100 Health
    +6 Attack Damage
    +3 Gold Per 10 Seconds
    +50% Base Health Regen
    {{game_item_spoilsofwar_10}}

    QUEST - @f4@/1000: Earn 1000 gold to upgrade to Pauldrons of Whiterock.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    Stealth Wards: @f5@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Pauldrons of WhiterockSells for: @Value@+300 Health
    +15 Attack Damage
    +3 Gold Per 10 Seconds
    +100% Base Health Regen
    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    Stealth Wards: @f5@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Relic ShieldSells for: @Value@+30 Health
    +5 Ability Power
    +2 Gold Per 10 Seconds
    +25% Base Health Regen
    {{game_item_spoilsofwar_9}}

    QUEST - @f4@/500: Earn 500 gold to upgrade to Targon's Buckler, gaining UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)
    Targon's BucklerSells for: @Value@+100 Health
    +10 Ability Power
    +3 Gold Per 10 Seconds
    +50% Base Health Regen
    {{game_item_spoilsofwar_10}}

    QUEST - @f4@/1000: Earn 1000 gold to upgrade to Bulwark of the Mountain.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    Stealth Wards: @f5@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Bulwark of the MountainSells for: @Value@+300 Health
    +25 Ability Power
    +3 Gold Per 10 Seconds
    +100% Base Health Regen
    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    Stealth Wards: @f5@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Spectral SickleSells for: @Value@+5 Attack Damage
    +10 Health
    +2 Gold Per 10 Seconds
    +25% Base Mana Regen
    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

    QUEST - @f4@/500: Earn 500 gold to upgrade to Harrowing Crescent, gaining UNIQUE Active - Warding.

    (Receive diminishing gold from excessive minion kills.)
    Harrowing CrescentSells for: @Value@+10 Attack Damage
    +60 Health
    +3 Gold Per 10 Seconds
    +50% Base Mana Regen
    UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

    QUEST - @f4@/1000: Earn 1000 gold to upgrade to Black Mist Scythe.

    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

    Stealth Wards: @f3@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Black Mist ScytheSells for: @Value@+25 Attack Damage
    +100 Health
    +3 Gold Per 10 Seconds
    +100% Base Mana Regen
    UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

    Stealth Wards: @f3@ / 3 wards placed.

    (Receive diminishing gold from excessive minion kills.)
    Fire at WillSells for: @Value@UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).Death's DaughterSells for: @Value@UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds. Raise MoraleSells for: @Value@UNIQUE Passive: Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.Twin ShadowsSells for: @Value@+70 Ability Power
    +7% Movement Speed
    +10% Cooldown Reduction
    UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

    Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).
    SpellbinderSells for: @Value@+120 Ability Power
    +10% Movement Speed
    UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
    UNIQUE Active: Currently grants @f2@ Ability Power and @f1@% decaying Movement Speed for 4 seconds.

    Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).
    Martyr's GambitSells for: @Value@+@FlatHPPoolMod@ Health
    +@PercentBaseHPRegenMod*100@% Base Health Regen
    +@Effect4Amount*-100@% Cooldown Reduction
    UNIQUE Active: Binds yourself to target champion for the next @Effect2Amount@ seconds, redirecting @Effect1Amount*100@% of all damage dealt to them to yourself (@Effect3Amount@ second cooldown).

    ''Battle is not a test of strength. It is a test of will.'' - Buhru Proverb
    Oblivion OrbSells for: @Value@+20 Ability Power
    +200 Health
    UNIQUE Passive - Touch of Death: +15 Magic PenetrationFlesheater (Melee Only)Sells for: @Value@+@FlatPhysicalDamageMod@ Attack Damage
    +@PercentLifeStealMod*100@% Life Steal
    UNIQUE Passive: Basic attacks build Flesh charges. After 5 basic attacks, the Flesheater active will be ready.
    UNIQUE Active - Flesheater: Rip the flesh from target enemy minion dealing @Effect4Amount@ (+@Effect5Amount*100@% AD) true damage to the target, healing the user for @Effect2Amount@ (+@Effect3Amount*100@% AD) health and adding 1 Flesh stack to the item.

    UNIQUE Passive: Each stack on Flesheater adds @Effect6Amount@ AD to the wielder.

    Bonus Attack Damage: @f1@

    ''No need to sharpen after use.''
    GhostwalkersSells for: @Value@UNIQUE Active: Become Spectral for 6 seconds, ignoring terrain collision. While inside terrain, gain 250 movement speed and become untargetable, stealthed, and silenced. Cannot be used within 3 seconds of taking damage. (80 second cooldown)
    UNIQUE Passive - Enhanced Movement: +45 Movement Speed
    Deceptive TimepieceSells for: @Value@+@FlatMagicDamageMod@ Ability PowerUNIQUE Passive:You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once.LifelineSells for: @Value@+20 Attack DamageUNIQUE Passive: +8 Lethality
    UNIQUE Active: Mark your current location. After 4 seconds, you will return to the marked location (120 second cooldown).
    Spectral CutlassSells for: @Value@+70 Attack DamageUNIQUE Passive: +18 Lethality
    UNIQUE Active: Mark your current location. After 4 seconds, you will return to the marked location (60 second cooldown).
    Deceptive TimepieceSells for: @Value@+@FlatMagicDamageMod@ Ability PowerUNIQUE Passive - Touch of Death: +@Effect2Amount@ Magic Penetration
    UNIQUE Passive:You take half damage. The other half is deferred until later. Every @Effect1Amount@ seconds, all deferred damage is dealt to you at once.
    UNIQUE Passive:Whenever you would take more than half of your current health in damage, reduce that damage by @Effect3Amount@ .
    Bloodletter's VeilSells for: @Value@+75 Ability Power
    +350 Health
    UNIQUE Passive - Touch of Death: +15 Magic Penetration
    UNIQUE Passive: After hitting an enemy champion with a damaging ability, gain a spell shield for 2 seconds that blocks 1 incoming spell (30 second cooldown).
    {{ game_item_displayname_4026 }}Sells for: @Value@+45 Attack Damage
    +40 Armor
    UNIQUE Passive: Upon taking lethal damage, immediately Cleanse all crowd control effects, refresh basic ability cooldowns, and become immune to death for 4 seconds. At the end of that period, you die. (210 second cooldown).Pridestalker's BladeSells for: @Value@{{ game_item_jungle_tooth_nail_tooltip_GMX }}Pridestalker's Blade - WarriorSells for: @Value@+65 Attack Damage
    +10% Cooldown Reduction
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip_GMX }}
    Pridestalker's Blade - CinderhulkSells for: @Value@+350 Health
    +10% Bonus Health (+@f3@)
    UNIQUE Passive - Immolate: Deals @f6@ magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip_GMX }}
    Pridestalker's Blade - Runic EchoesSells for: @Value@+80 Ability Power
    +10% Cooldown Reduction
    +300 Mana
    UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+@f5@) bonus magic damage to up to 4 targets on hit. This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip_GMX }}
    Pridestalker's Blade - BloodrazorSells for: @Value@+50% Attack Speed
    +10% Life Steal vs. Monsters
    UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.
    {{ game_item_jungle_chilling_smite_tooltip }}
    {{ game_item_jungle_tooth_nail_tooltip_GMX }}
    Doran's Lost ShieldSells for: @Value@+100 HealthPassive: Restores 15 Health every 5 seconds.
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
    UNIQUE Passive: Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.
    Doran's Lost BladeSells for: @Value@+8 Attack Damage
    +80 Health
    +8% Life Steal
    Doran's Lost RingSells for: @Value@+60 Health
    +15 Ability Power
    +10 Mana per 5 seconds
    Passive: Basic attacks deal an additional 5 physical damage to minions on hit.Doran's Lost IdolSells for: @Value@+10 Ability Power
    +75% Base Mana Regen
    +5% Heal and Shield Power
    Passive: Basic attacks deal an additional 12 physical damage to minions on hit.Philosopher's MedallionSells for: @Value@+10% Cooldown Reduction
    +50% Base Health Regen
    +5 Gold per 10 seconds
    {{game_item_favorpassive_@f8@}}{{game_item_favorgoldtracker_@f5@}}Heart of TargonSells for: @Value@+60 Health
    +50% Base Health Regen
    +5 Gold per 10 seconds
    {{game_item_spoilsofwar_@f8@}}
    {{game_item_targonsline_incometracking_@f7@}}
    Force of NatureSells for: @Value@+90 Magic Resist
    +200% Base Health Regen
    +8% Movement Speed
    UNIQUE Passive: Restores @f1@ Health every second.Innervating LocketSells for: @Value@+400 Health
    +300 Mana
    +30 Attack Damage
    +10% Cooldown Reduction
    UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

    UNIQUE Passive: After using an ability, restore 8% missing Health and 3% missing Mana over 3 seconds.
    The Golden SpatulaSells for: @Value@+250 Health
    +250 Mana
    +100% Base Health Regen
    +100% Base Mana Regen
    +30 Armor
    +30 Magic Resist
    +120 Ability Power
    +70 Attack Damage
    +50% Attack Speed
    +30% Critical Strike Chance
    +10% Life Steal
    +10% Movement Speed
    +20% Cooldown Reduction
    UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants @Effect2Amount@ Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds. Before quest completion, killing minions and non-epic monsters slows Tribute and gold generation.UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants @Effect2Amount@ Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds.REWARD - Queen's Tribute: Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage and grant @Effect2Amount@ Gold per unique spell cast. When you trigger Queen's Tribute, you are hasted by @Effect18Amount*100@% for @Effect19Amount@ second (additional stacks extend duration). This effect can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds.UNIQUE Passive - Tribute: Damaging spells and attacks against champions or buildings deal @Effect1Amount@ additional magic damage per unique spell cast. If there is a nearby ally Champion, it also grants @Effect2Amount@ Gold. This can occur up to @Effect4Amount@ times every @Effect5Amount@ seconds. Killing minions and non-epic monsters slows Tribute and gold generation.Eye of AscensionNomad's EyeCelestial EyeEye of FrostEye of the Aspect

    Stealth Wards: @f3@ / 3 wards placed.

    Stealth Wards: @f5@ / 3 wards placed.Gain increased Movement Speed, ramping up to 45% Movement Speed over 1.5 seconds, while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 30-90 (+0.2 bonus AD)(+0.1 AP) bonus adaptive damage.

    Cooldown: 100s-70s.
    UNIQUE Active - Predator:
    {{ game_itemmod_bloodmoonboots }}
    Gained from Predator RunePredator

    UNIQUE Active - Predator:
    {{ game_itemmod_bloodmoonboots }}
    Gained from Predator Rune
    UNIQUE Passive: +10 Movement Speed
    Gained from Slightly Magical BootsBuy a Poro Snax to feed to the King!The game is no longer running. Please feel free to play a new game.Connecting to Mainframe...ConnectedDoom Bots of DoomLoadingLVL %dNot ConnectedReadySummoningVSWarning: Your video card drivers are out of date. Go to the manufacturer's website for update instructions.Dodge Up!Critical Up!CleansedBlocked!Rebirth on CooldownDeath Defied!Double Strike!Grounded!Can't Be Slowed!Already has a Conduit!Must Damage First!InvulnerableMust Be Airborne!Spell Immune!Can't Be Disabled!Disable Reduced!Out of Mana!Range Up!Web Immune!Undying Rage!Can't Be Displaced!Can't Be Interrupted!Can't Be Moved!Parried!Deflect: The oldest and most venerated Field of Justice is known as Summoner's Rift. This battleground is known for the constant conflicts fought between two opposing groups of Summoners. Traverse down one of three different paths in order to attack your enemy at their weakest point. Work with your allies to siege the enemy base and destroy their Headquarters!Deep in the Shadow Isles lies a ruined city shattered by magical disaster. Those who venture inside the ruins and wander through the Twisted Treeline seldom return, but those who do tell tales of horrific creatures and the vengeful dead.The newest and most venerated battleground is known as Summoner's Rift. Traverse down one of three different paths in order to attack your enemy at their weakest point. Work with your allies to siege the enemy base and destroy their Nexus!The Howling Abyss is a bottomless crevasse located in the coldest, cruelest, part of the Freljord. Legends say that, long ago, a great battle took place here on the narrow bridge spanning this chasm. No one remembers who fought here, or why, but it is said that if you listen carefully to the wind you can still hear the cries of the vanquished tossed howling into the Abyss.WIP map for updates to Summoner's RiftButcher's Bridge is the massive dilapidated bridge looming above the slaughter-docks. Once an ancient stone bridge that led to a temple entrance, it's been kept up haphazardly and now makes the perfect battleground for an all-random fray.The Cosmic Ruins are a corrupted corner of a once-great world that has been harvested and ejected into the vast emptiness of space. A black hole looms in the center of the map, pulling all survivors into the infinite depths of the Dark Star.WIP Map for updates to the Howling AbyssThe Crystal Scar was once known as the mining village of Kalamanda, until open war between Demacia and Noxus broke out over control of its vast underground riches. Settle your disputes on this Field of Justice by working with your allies to seize capture points and declare dominion over your enemies!WIP mapCommonThe Twisted TreelineSummoner's Rift WIPButcher's BridgeCosmic RuinsValoran City ParkSubstructure 43Crash SiteHowling Abyss WIPThe Crystal ScarThe Crystal Scar WIPPre-Season 2015 BetaBattle as a team of three to capture altars and siege the enemy nexus in this fast-paced game mode.Use a randomly selected champion to crush your lane, dive into epic five-on-five team fights, and destroy the enemy nexus.Play as a random champion and fire off your abilities nonstop in this Ultra-Rapid game mode.Choose your favorite Assassin and hunt your way to victory in this Featured Game Mode.Crush your lane, dive into epic five-on-five team fights, and destroy the enemy nexus in League's premier competitive mode.Battle with friends against the Doom Bots of Doom and their evil overlord in this fast survival style game mode.Help us test a new experimental mode! This prototype features non-stop skirmishes with a wild twist on classic 5v5 gameplay.Vote for and play five copies of the same champion! If no champion wins a strict majority, a random champion will be drawn from the pool of votes.Practice your favorite champion in this solo Summoner's Rift training gym.Take turns attacking and defending the Nexus using unique and powerful Siege Weapons. How fast can you destroy the enemy nexus!?A frigid fate awaits your foes! Fling spells and snowballs in this icy twist on ARURF, featuring League's coolest champions.Tutorial Part 1Tutorial Part 2Tutorial Part 3Fire off your abilities nonstop in this Ultra-Rapid game mode.WIPMODEWIPWIPMODEWIP2Ten randomly-selected champions assemble on a narrow bridge in a frozen land. Cross to the other side and destroy everything in your path.Ten randomly-selected champions battle over a narrow bridge in the heart of Bilgewater. Cross to the other side and destroy everything in your path.Throw Poros at each other, summon the legendary Poro King, then feed him snax to push together to victory.Portals have been unleashed upon the Howling Abyss! Ride them together as you push to victory.Play as Thresh and feed souls to the Dark Star to trigger the Singularity in this quick, round-based 3v3 mode set on the Cosmic Ruins.Join the crew of the Morningstar on their search for Ora and Adventure in this 5-player co-op battle!Fight together as Star Guardians against the invading monsters to save the city in this 5 player co-op battle!Stalk through the streets of PROJECT Substructure 43. Choose your Marksman, overcharge, and crush the opposing team. Now with Teemo Holograms.Assemble a squad of champions that battle on your behalf. Outlast all seven of your opponents and become the last person standing.Battle for awe-inspiring power in this intense 5v5 brawl. Who will Ascend?!Work with your allies to seize capture points and declare dominion over your enemies.EnvironmentSorceryFresh BloodFeastExpose WeaknessVampirismNatural TalentBounty HunterDouble Edged SwordBattle TranceBattering BlowsPiercing ThoughtsWarlord's BloodlustFervor of BattleDeathfire TouchRecoveryUnyieldingExplorerSiegemasterTough SkinRunic ArmorVeteran's ScarsInsightFearlessSwiftnessLegendary GuardianGrasp of the UndyingCourage of the ColossusStoneborn PactWandererSavageryRunic AffinitySecret StashMurderous IntentMercilessMeditationGreenfather's GiftBanditDangerous GameIntelligenceStormraider's SurgeThunderlord's DecreeWindspeaker's Blessing+0.8% Attack Speed+0.4% increased Ability damageYour first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)Killing a unit restores 20 Health (30 second cooldown)Damaging enemy champions causes them to take 3% more damage from your allies+0.4% Lifesteal and Spell VampGain 0.4 + 0.09 per level Attack Damage, and 0.6 + 0.13 per level Ability Power (+2 Attack Damage and 3 Ability Power at level 18)Deal 1% increased damage for each unique enemy champion you have killedDeal 3% additional damage, take 1.5% additional damage.Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions+1.4% Armor Penetration+1.4% Magic PenetrationMoving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

    Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

    Deathfire Touch's duration is reduced for:
    - Area of Effect: 2 second duration.
    - Damage over Time: 1 second duration.+0.4 Health per 5 seconds+1% Bonus Armor and Magic Resist+15 Movement Speed in Brush and RiverGain 8 Armor and Magic Resistance when near an allied towerYou take 2 less damage from champion and neutral monster basic attacksShields, healing, regeneration, and lifesteal on you are 1.6% stronger+10 HealthReduces the cooldown of Summoner Spells by 15%+50% Base Health Regen, increased to +200% when below 25% HealthGain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)+3% Tenacity and Slow Resist+0.6 Armor and Magic Resist for each nearby enemy championEvery 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).Gain 5% total health.
    Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).+0.6% Movement Speed out of combatSingle target attacks and spells deal 1 bonus damage to minions and monstersBuffs from neutral monsters last 15% longerYour Potions and Elixirs last 10% longer.

    Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on useDeal 2% increased damage to champions when no allied champions are nearbyDeal 5% increased damage to champions until you gain a kill or assistDeal 0.6% increased damage to champions below 40% HealthRegenerate 0.25% of your missing Mana every 5 secondsStepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)Gain 1 gold for each nearby minion killed by an ally.

    Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)Champion kills and assists restore 5% of your missing Health and ManaGain 1.2 Lethality and 0.3 + 0.05 per level Magic PenetrationYour Cooldown Reduction cap is increased to 41% and you gain 1% Cooldown ReductionDealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

    Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.+1.6% Attack Speed+0.8% increased Ability damage+0.8% Lifesteal and Spell VampGain 0.8 + 0.18 per level Attack Damage, and 1.2 + 0.27 per level Ability Power (+4 Attack Damage and 6 Ability Power at level 18)+2.8% Armor Penetration+2.8% Magic Penetration+0.8 Health per 5 seconds+2% Bonus Armor and Magic ResistShields, healing, regeneration, and lifesteal on you are 3.2% stronger+20 Health+6% Tenacity and Slow Resist+1.2 Armor and Magic Resist for each nearby enemy champion+1.2% Movement Speed out of combatSingle target attacks and spells deal 2 bonus damage to minions and monstersDeal 1.2% increased damage to champions below 40% HealthRegenerate 0.5% of your missing Mana every 5 secondsGain 2.4 Lethality and 0.6 + 0.10 per level Magic PenetrationYour Cooldown Reduction cap is increased to 42% and you gain 2% Cooldown Reduction+2.4% Attack Speed+1.2% increased Ability damage+1.2% Lifesteal and Spell VampGain 1.2 + 0.27 per level Attack Damage, and 1.8 + 0.4 per level Ability Power (+6 Attack Damage and 9 Ability Power at level 18)+4.2% Armor Penetration+4.2% Magic Penetration+1.2 Health per 5 seconds+3% Bonus Armor and Magic ResistShields, healing, regeneration, and lifesteal on you are 4.8% stronger+30 Health+9% Tenacity and Slow Resist+1.8 Armor and Magic Resist for each nearby enemy champion+1.8% Movement Speed out of combatSingle target attacks and spells deal 3 bonus damage to minions and monstersDeal 1.8% increased damage to champions below 40% HealthRegenerate 0.75% of your missing Mana every 5 secondsGain 3.6 Lethality and 0.9 + 0.15 per level Magic PenetrationYour Cooldown Reduction cap is increased to 43% and you gain 3% Cooldown Reduction+3.2% Attack Speed+1.6% increased Ability damage+1.6% Lifesteal and Spell VampGain 1.6 + 0.36 per level Attack Damage, and 2.4 + 0.53 per level Ability Power (+8 Attack Damage and 12 Ability Power at level 18)+5.6% Armor Penetration+5.6% Magic Penetration+1.6 Health per 5 seconds+4% Bonus Armor and Magic ResistShields, healing, regeneration, and lifesteal on you are 6.4% stronger+40 Health+12% Tenacity and Slow Resist+2.4 Armor and Magic Resist for each nearby enemy champion+2.4% Movement Speed out of combatSingle target attacks and spells deal 4 bonus damage to minions and monstersDeal 2.4% increased damage to champions below 40% HealthRegenerate 1.0% of your missing Mana every 5 secondsGain 4.8 Lethality and 1.2 + 0.20 per level Magic PenetrationYour Cooldown Reduction cap is increased to 44% and you gain 4% Cooldown Reduction+4% Attack Speed+2.0% increased Ability damage+2.0% Lifesteal and Spell VampGain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)+7% Armor Penetration+7% Magic Penetration+2.0 Health per 5 seconds+5% Bonus Armor and Magic ResistShields, healing, regeneration, and lifesteal on you are 8% stronger+50 Health+15% Tenacity and Slow Resist+3 Armor and Magic Resist for each nearby enemy champion+3% Movement Speed out of combatSingle target attacks and spells deal 5 bonus damage to minions and monstersDeal 3% increased damage to champions below 40% HealthRegenerate 1.25% of your missing Mana every 5 secondsGain 6 Lethality and 1.5 + 0.25 per level Magic PenetrationYour Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction%s%sCunningResolveThe Star Guardian Ahri announcer is enabled!The Esports Shoutcaster announcers are enabled!Custom announcers can be toggled on or off in Options -> SoundLeague's 10th Anniversary map accents are enabled!April Fools map accents are enabled!Lunar Revel map accents are enabled!Odyssey minions and Baron are enabled!They can be toggled on or off in Options -> VideoArcade map accents are enabled!MSI map accents are enabled!Worlds map accents are enabled!Pool Party map accents and minions are enabled!Popstar map accents are enabled!PROJECT minions are enabled!Snowdown map skin and accents are enabled!Star Guardian minions are enabled!Tales From The Rift map accents are enabled!Trials map accents are enabled!URF map accents are enabled!The Odyssey Kayn announcer is enabled!The PROJECT announcer is enabled!The Pyke announcer is enabled!The Dark Star Thresh announcer is enabled!Failed to ConnectNetwork WarningLoading TimeoutConnection FailedReplay CorruptData InvalidRequest FailedData UnavailableDownload FailedGame Not FoundReplay Not FoundReplay version does not match game versionBasic TutorialAFK warningWarning: You must become active so that you will not be disconnected. Long periods of idleness and leaving in Matchmade games will be punished by the LeaverBuster System.Unable to connect to the server. Please check your network connection and attempt to reconnect to your game.You have disconnected. Would you like to reconnect?You have been disconnected for prolonged inactivity. The game will now exit.You have disconnected. Please check your internet connection and try again.Your loading time has exceeded the server timeout limit, please try to reconnect to the game.The game has been paused.The game has been paused.

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    %dPress OK to continue.minutesARURFAscensionBlood MoonDark Star: SingularityLegend of the Poro KingDefinitely not DominionOdyssey: ExtractionOne For AllOverchargeDoom BotsOdysseyNexus SiegeSnow ARURFInvasionURFSnow Battle ARURF%.0fgPlease contact us if you can read this, thanks! -L4T3NCYThis is totally a test please don't localize any of theseYum yumTHIS IS SO TASTYDeliciousDon't forget to buy items before powering up the portal!Stand on your allies to save them!Killing the Ascended = 3 PointsKills = 1 Point (2 while Ascended)Capturing a Relic = 3 PointsKilling Demon Herald = 25 PointsKilling Champions = 5 PointsKilling Spirits = 3 PointsKills: 1 pointOvercharged kills: 5 pointsDefeat the enemy team to secure the sectorIntercept 5 Augmentation shipments to become OverchargedChampionEnemy ChampionThey will try and kill your Champion if given the opportunity, but killing them will yield experience and Gold. When you attack enemy Champions they will call for help causing their minions and turrets to attack you immediately.ChampionAlly ChampionAid them in battle and stick together to defeat your enemy.The NexusEnemy StructureThis is the center of your enemy's power and your team's primary objective. Destroy this structure to defeat your enemy and win the game.The NexusAlly StructureThis is the center of your team's power and your enemy's primary objective. Protect this structure at all costs. If your team's Nexus is destroyed your team will lose the game.Damaged InhibitorEnemy StructureThis Inhibitor has been damaged allowing the Nexus crystal's power to energize your minions. It will be restored in short time and their power will be lost.InhibitorEnemy StructureAs long as your enemy's Inhibitor contains the Nexus crystal's power your minions will remain weakened.Damaged InhibitorAlly StructureThis Inhibitor has been damaged allowing the Nexus crystal's power to energize your enemy's minions. It will be restored in short time and their power will be lost.InhibitorAlly StructureAs long as your Inhibitor contains the Nexus crystal's power your enemy's minions will remain weakened.This is an enemy Minion! Kill it for gold and exp!This is a friendly Minion! Follow it into battle!This is an aggressive Monster! Kill it for its Treasure!Champion Item ShopAlly StructureClick to open the Champion Item Shop and purchase items to enhance your Champion's stats and Abilities.Summoning PlatformAlly StructureThis is where Champions begin each game session and where they will spawn after death. Standing here will refill your Champion's energies while protecting it from enemy attack.TurretEnemy TurretProtecting the path to your enemy's base, turrets will always attack those who attack their allied Champions.TurretAlly StructureProtecting the path to your team's base, turrets will always attack enemies who attack your Champion.Click on a tower to begin capturing a pointChampion damage will halt capturesControl more points than the enemyCapturing a PointInterrupting Point CaptureDamaging the Enemy NexusLicky-LickyThis unit has been licked! Yuck!Void OozeThis unit has reduced movement speed.(Plating @CurrentPlates@/@MaxPlates@)@SrcName@ is falling back from the @DstName@@SrcName@ signals @DstSummoner@ - (@DstName@) to fall back@SrcName@ signals to be careful@SrcName@ signals everyone to back away from @DstSummoner@ - (@DstName@)@SrcName@ signals everyone to fall back from the @DstName@@SrcNameWithColon@Ora Collected: @CurrentProgress@%@SrcName@ enemy has vision here@SrcName@ is asking for assistance@SrcName@ signals everyone to get back@SrcName@ signals that enemies are missing@SrcName@ is on the way@SrcNameWithColon@@Gold@ Gold@SrcNameWithColon@@ResourceName@ @ResourcePercent@%@SrcNameWithColon@@DisplayName@ - 1 charge@SrcNameWithColon@@DisplayName@ - @ChargesRemaining@ charges@SrcNameWithColon@@DisplayName@ - @CooldownRemaining@s@SrcNameWithColon@@DisplayName@@SrcNameWithColon@@DstName@ @DisplayName@@SrcNameWithColon@@DisplayName@ - Ready@SrcNameWithColon@@DisplayName@ - Can purchase@SrcNameWithColon@@DisplayName@ - Unable to purchase@SrcNameWithColon@@DisplayName@ - Need @ShortGold@ gold@SrcNameWithColon@@CampName@ - Alive@SrcNameWithColon@@CampName@ - Spawning in @Timer@@SrcNameWithColon@@CampName@ - Respawn time unknown@SrcNameWithColon@@SlotName@ - @CooldownRemaining@s@SrcNameWithColon@@SlotName@ - Not enough Mana@SrcNameWithColon@@SlotName@ - Ready (In range: No Targets)@SrcNameWithColon@@SlotName@ - Ready (Slightly out of range: @SubA@)@SrcNameWithColon@@SlotName@ - Ready (In range: @SubA@)@SrcNameWithColon@Ping is @Latency@ ms@SrcName@ is defending the @DstName@ @DstPercentHP@@SrcName@ has targeted @DstSummoner@ - (@DstName@)@SrcName@ has targeted the @DstName@ @DstPercentHP@@SrcNameWithColon@Passive - @CooldownRemaining@s@SrcNameWithColon@Passive - Ready@SrcNameWithColon@@DstName@ @PerkName@@SrcNameWithColon@@PerkName@@SrcNameWithColon@@DstName@ - Alive@SrcNameWithColon@@DstName@ - Respawning in @RespawnTime@s@SrcNameWithColon@@DstName@ @SlotName@ - @CooldownRemaining@s@SrcNameWithColon@@DstName@ @SlotName@ - Not learned yet@SrcNameWithColon@@DstName@ @SlotName@ - Ready@SrcNameWithColon@@SlotName@ - @CurrentAmmo@ / @MaxAmmo@ charges@SrcNameWithColon@@DstName@ @SlotName@@SrcNameWithColon@@SlotName@ - Not enough @AbilityResourceName@@SrcNameWithColon@@SlotName@ - Not learned yet@SrcNameWithColon@@SlotName@ - Ready@SrcNameWithColon@Ability Power @Total@ @SrcNameWithColon@Armor @Total@ @SrcNameWithColon@Armor Pen @FlatTotal@ | @PercentTotal@% @SrcNameWithColon@Attack @Total@ @SrcNameWithColon@Attack Range @Total@ @SrcNameWithColon@Attack Speed @Total@ @SrcNameWithColon@Cooldown Reduction @Total@ @SrcNameWithColon@Critical Strike @Total@ @SrcNameWithColon@Health Regen @Total@ @SrcNameWithColon@Life Steal @Total@ @SrcNameWithColon@Magic Pen @FlatTotal@ | @PercentTotal@% @SrcNameWithColon@Magic Resist @Total@ @SrcNameWithColon@Movement Speed @Total@ @SrcNameWithColon@Ability Regen @Total@ @SrcNameWithColon@Spell Vamp @Total@ @SrcNameWithColon@Tenacity @Total@ @SrcNameWithColon@@DstName@ @DisplayName@ - @CooldownRemaining@s@SrcNameWithColon@@DstName@ @DisplayName@ - Ready@SrcNameWithColon@@SlotName@ - Soul Fragments: 0 / @f5@@SrcNameWithColon@@SlotName@ - @Cooldown@s@SrcNameWithColon@@SlotName@ - Charging Demonflare@SrcNameWithColon@@SlotName@ - Demonflare Ready@SrcNameWithColon@@SlotName@ - Ready, @f4@ / @f5@ Soul Fragments@SrcNameWithColon@Team Score: @Score1@ vs @Score2@@CurrentScore@/@MaxScore@@SrcNameWithColon@Poro Hits: @Score1@ vs @Score2@@SrcNameWithColon@Obliterator Charge: @Score2@@CurrentScore@You must wait before using more emotes.You must wait before issuing more pings.@SrcNameWithColon@@PercentToNextLevel@% towards Level @NextLevel@@SrcNameWithColon@@DstName@ - Level @CurrentLevel@@SrcNameWithColon@@SlotName@ - @CooldownRemaining@s (@SubA@)@SrcNameWithColon@@SlotName@ - Ready (@SubA@)@SrcNameWithColon@Archangel's Staff - @SubA@ / @SubB@ Mana@SrcNameWithColon@Manamune - @SubA@ / @SubB@ Mana@SrcNameWithColon@Tear of the Goddess - @SubA@ / @SubB@ Mana@SrcNameWithColon@'Your Cut' - @SubA@ Gold from @SubB@ Execute(s)@SrcNameWithColon@Eye of the Herald - @SubA@ seconds remaining@SrcNameWithColon@@DisplayName@ - @SubA@ gold to quest completion@SrcNameWithColon@Shadow Assassin - ready to transform!@SrcNameWithColon@Shadow Assassin - @CooldownRemaining@ seconds@SrcNameWithColon@Shadow Assassin - @TimerText@@SrcNameWithColon@Darkin - ready to transform!@SrcNameWithColon@Darkin - @CooldownRemaining@ seconds@SrcNameWithColon@Darkin - @TimerText@@SrcNameWithColon@is early in the transformation process.@SrcNameWithColon@is midway to transformation.@SrcNameWithColon@is very near transformation!@SrcNameWithColon@@SlotName@ - Not enough Mana, @SubA@s Remaining on Stacks@SrcNameWithColon@Challenging Smite - Ready - @SubA@ True Damage@SrcNameWithColon@Challenging Smite - @SubB@s - @SubA@ True Damage@SrcNameWithColon@Chilling Smite - Ready - @SubA@ True Damage@SrcNameWithColon@Chilling Smite - @SubB@s - @SubA@ True Damage@SrcNameWithColon@Smite - Ready - @SubA@ True Damage@SrcNameWithColon@Smite - @SubB@s - @SubA@ True Damage@SrcNameWithColon@@SlotName@ - @CooldownRemaining@s (@SubA@ Stacks)@SrcNameWithColon@@SlotName@ - Not enough Mana (@SubA@ Stacks)@SrcNameWithColon@@SlotName@ - Ready (@SubA@ Stacks)+%.0fgCapture the Quarry Capture the Refinery Capture the Windmill Capture the Drill Capture the Boneyard Defend the Quarry Defend the Refinery Defend the Windmill Defend the Drill Defend the Boneyard Lissandra is an abomination. Ashe must eliminate her to protect her people.Sejuani cannot be reasoned with. Ashe must defeat her to build a better future for the Freljord.Go to a lane before minions spawn and allied bots will move to cover the other open lanes.Press 'T' To Use ThemThe Hunt is On!Kha'Zix must kill Rengar first to become the ultimate predator. (Assists count.)

    ''I have grown and adapted since I took his eye. I will feast on lion!'' - Kha'Zix
    Ashe is a powerful symbol to her people. Lissandra must kill her, so they will fall in line.Sejuani is too reckless and powerful to control. Lissandra must put her down.The Hunt is On!Rengar must kill Kha'Zix first to become the ultimate hunter. (Assists count.)

    ''This twisted monster has evaded me for too long. I will have his head!'' - Rengar
    Ashe's peaceful alliance must be broken. Sejuani must kill her and rule with strength.Lissandra is an abomination. Sejuani must crush her to purify the Freljord.10 Kills = Damage Reduction20 Kills = Gold30 Kills = TenacitySurvive for 15 minutes!Defeat Devil Teemo!Choose your lane!Emotes Are Here!The Hunt is On!Battle for FreljordAugment Bonus: @IntParam1@You completed Onslaught with @IntParam2@ empty Augment slots. 80,000 points earned for each.Difficulty Score: @IntParam1@@IntParam1@ points earned for completing this difficultyFinal Score: @IntParam1@Total Score: @IntParam1@Life Score: @IntParam1@10,000 points earned for each player who didn't die during this stage.Defeat all the monsters!Stage Complete: @IntParam1@@IntParam1@ points earned for completing this stage.Time Score: @IntParam1@@IntParam2@ seconds of bonus time left. 200 points earned for each.Average Score for Run: @IntParam1@Total Rank for Run: ATotal Rank for Run: A+Total Rank for Run: BTotal Rank for Run: B+Total Rank for Run: CTotal Rank for Run: C+Total Rank for Run: DTotal Rank for Run: STotal Rank for Run: S+Total Score for Run: @IntParam1@Defeat the Big One and save the city! (Target time: @IntParam1@s)Defeat the Big One and save the city!Reach the goal area! (Target time: @IntParam1@s)Reach the goal area!Survive the onslaught! (Target time: @IntParam1@s)Survive the onslaught!Defeat all monsters! (Target time: @IntParam1@s)Defeat all monsters!Clear Score: @IntParam1@Huge Monster Clear Score: @IntParam1@Boss Clear Score: @IntParam1@Survival Bonus: +@IntParam1@Objective Clear! (Time: @IntParam1@.@IntParam2@s)Encounter Rank: AEncounter Rank: A+Encounter Rank: BEncounter Rank: B+Encounter Rank: CEncounter Rank: C+Encounter Rank: DEncounter Rank: SEncounter Rank: S+Time Bonus: +@IntParam1@Total Encounter Score: @IntParam1@secondsTo unlock the Cadet difficulty, win a game of Odyssey: Extraction on Intro or join a friend who already has.To unlock the Crewmember difficulty, win a game of Odyssey: Extraction on Cadet or join a friend who already has.To unlock the Captain difficulty, win a game of Odyssey: Extraction on Crewmember or join a friend who already has.To unlock the Onslaught difficulty, win a game of Odyssey: Extraction on Captain or join a friend who already has.Use your trinket to Teleport to a teleport point!Fire your Beam of Ruination three times by using its Summoner Spell!Destroy the Enemy Generator
    Destroy the enemy team's Generator to slow their flow of income. You can tell you are near the Generator when the yellow or red eye appears overhead.
    Purchase a Siege Weapon
    You have enough Crystal Shards to buy a Siege Weapon - purchase one at the shop
    Destroy the Enemy GeneratorPurchase a Siege WeaponUse Crystal Shards to buy Siege Weapons in the storePushing enough minions will clear all lanes with the ObliteratorUse your trinket to teleport to any teleport padIf too many are pushed, the enemy Obliterator will firePurchase Siege WeaponsPush minions to fire the ObliteratorTeleport TrinketStop the enemy from pushing minionsPredatorGain increased Movement Speed, ramping up to 45% Movement Speed over 1.5 seconds, while chasing enemy champions. After ramping up, damaging attacks or abilities to champions end this effect, dealing 30-90 (+0.2 bonus AD)(+0.1 AP) bonusadaptive damage.@f15@ sec CooldownNunu begins to sap the area of heat, slowing all nearby enemies. When Absolute Zero ends, he deals massive damage to all enemies caught in the area.Relentless Assault AttackCalls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.Fires a long-range beam of energy, dealing magic damage to all targets hit.Xerath immobilizes himself and gains numerous long-range barrages.Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.Nidalee transforms into a cougar, gaining new abilities.Aurelion Sol gains speed while moving in one continuous direction, and can take off flying for a long distance.Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him.Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance.Aurelion Sol pushes his stars farther out, magnifying their damage.Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.Azir can summon the Disc of the Sun from the ruins of a turret.Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.The meeps that follow Bard assist with his basic attacks, dealing magic damage. As Bard collects chimes, they get slowing and area-of-effect powers while also increasing in number.Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.This unit's attacks slow the target and burn them over several seconds. If the buff holder is slain, this buff is transferred to their killer.Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
    Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for @Effect5Amount@ seconds. Movement Speed recovers gradually over the duration.Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.Lee Sin's intense training allows him to thrive in battle. For @Effect8Amount@ seconds, Lee Sin gains Lifesteal and Spell Vamp.No descriptionBrand's spells light his targets ablaze, dealing 8% of their maximum Health in magic damage over 4 seconds. Brand's autoattacks apply Blaze to minions and monsters. (Max: 80 damage per second vs. Monsters) Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.Braum Basic AttackBraum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

    Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.Braum propels freezing ice from his shield, slowing and dealing magic damage.

    Applies a stack of Concussive Blows.Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.Deals damage over time.Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.In human form, Nidalee lays a trap for unwary opponents that, when sprung, damages and reveals its target. As a cougar, she jumps in a direction, dealing damage in an area where she lands.Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.Caitlyn Headshots targets she has trapped or netted for bonus damage. Additionally, she gains a free headshot every few basic attacks; attacks while in brush count as 2.Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds.Camille pulls herself to a wall, leaping off and knocking up enemies upon landing.Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.Corki's Valkyrie is upgraded into Special Delivery. He flies a great distance, dropping bombs that knock aside enemies and create a trail of destruction that damage and slows opponents who remain in the fire.Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion.Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.Willump takes a bite out of a target minion, monster, or enemy champion, dealing heavy damage to it and healing himself.Whenever a nearby enemy dies around Amumu, their corpse explodes dealing damage to all surrounding enemy units.Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. At Rank 3, if Noxian Guillotine is a killing blow, its cooldown is completely refreshed.Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.Shaco becomes Invisible and teleports to target location.

    His first attack while Invisible is empowered, dealing bonus damage and reducing Deceive's cooldownRammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.Diana swings her blade to unleash a bolt of lunar energy that deals damage in an arc before exploding. Afflicts enemies struck with the Moonlight debuff, revealing them if they are not stealthed. Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.Diana dashes to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.Diana draws in and slows all nearby enemies. Passively grants Diana attack speed after spell casts.Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.Like a basic attack, but better in every way. Just like Teemo.You really shouldn't stand that close to a mushroom that big, you know.These darts are big, pitchfork-ey, and make it very difficult to seeOne does not simply walk into the Dark Side.Deals damage over time and reduces damage dealt.Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.Cause Whirling Death to reverse direction early, returning to Draven.Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.Ekko splits the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and triggers a detonation, stunning enemies by suspending them in time.Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.

    Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.Human Form: Deals damage based upon how high the target's Health is.

    Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.

    Spider Form: Elise and her Spiderlings gain Attack Speed.Transforms into a menacing spider, reducing her attack range in exchange for movement speed, new abilities, and a Spiderling swarm that will attack her foes.Transforms into a menacing spider, reducing her attack range in exchange for movement speed and new abilities.Transforms into Human Form, removing Spider Form bonuses but granting the ability to generate new Spiderlings by casting spells.Ascends into the air, briefly becoming untargetable, and then descends upon an enemy.Basic attacks from Elise's Spiderlings.Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.

    Human Form: Deals damage based upon how high the target's Health is.Elise and her Spiderlings gain a burst of Attack Speed.Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration.Evelynn's first cast of Whiplash after entering her passive, Demon Shade, deals increased damage and moves her to her target.Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.Evelynn fires a line of spikes through an enemy, dealing damage to all enemies in its path.Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.Fiora reveals all four Vitals on an enemy champion and gains movement speed while near them. If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.Fizz dashes through his target, dealing magic damage and applying on hit effects.Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.Galio will briefly step back and charge, knocking up the first enemy champion he encounters.Galio fires two windblasts that converge into a large tornado.Galio grants damage reduction to an ally. After a delay Galio smashes down on the ally's original location, knocking up nearby enemies.Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.Shoots target, plundering Gold for each enemy unit killed.Gangplank signals his ship to bombard an area, slowing and damaging enemies.Eats citrus to cure crowd control effects and restore Health.Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.Cancel your active Glacial Storm.Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

    Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

    Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

    Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them.Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their Movement Speed slowed.Reactivate to detonate the barrel early. Enemies struck by the blast have their Movement Speed slowed.Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius.Gragas guzzles down brew from his cask for 1 second. After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received.Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone. Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies. Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).Heimerdinger invents an upgrade, causing his next spell to have increased effects. Heimerdinger UPGRADES!!! his CH-2 Electron Storm Grenade, lobbing a bouncing grenade that discharges three times. It slows for 80% and its slow and stun radiuses are larger.Heimerdinger UPGRADES!!! his H-28G Evolution Turret, placing an enormous turret that slows targets, charges beams twice as fast, and has splash damage, increased range, damage, and health.Heimerdinger UPGRADES!!! his Hextech Micro-Rockets, firing four waves of long-range rockets that converge on his cursor. Heimerdinger fires long-range rockets that converge on his cursor. The Rift Herald charges at enemies and turrets, dealing massive damage and knocking enemies aside.The Rift Herald swipes its claw at nearby enemies and turrets, dealing massive damage.By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.Annie casts a blazing cone of fire, dealing damage to all enemies in the area.Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.Singed drinks a potent brew of chemicals, granting him increased combat stats.Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage, slow and disarm enemies that walk through it.Irelia charges a strike that deals more damage as she charges. She takes reduced damage during the charge.Slows all enemies caught in its blizzardCleaves the area around you, dealing physical damage based on your Attack Damage.Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.The first basic attack on an enemy deals bonus physical damage. This effect cannot occur again on the same target for a short duration.In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have.Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.Jax charges his weapon with energy, causing his next attack to deal additional damage.Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it.
    If Shock Blast is fired through the gate the missile speed, range, and damage will increase.Gains a burst of energy increasing Attack Speed to maximum for several attacks.Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies in the area of the explosion.Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

    Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

    Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

    Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

    Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.

    Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health. Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.Kai'Sa briefly increases her movement speed, then increases her attack speed.

    Living Weapon: Supercharge is upgraded to briefly grant Invisibility.***Kai'Sa shoots a swarm of missiles that seek out nearby targets.

    Living Weapon: Icathian Rain is upgraded to shoot more missiles.Kai'Sa dashes near an enemy champion.Kai'Sa shoots a long range missile, marking enemies with her passive.

    Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit.When Kalista and her Oathsworn both basic attack the same target within 1.5 seconds, they deal bonus damage.Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.Throw a fast moving spear that passes through enemies it kills.Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.Passively gain Attack Damage when near her Oathsworn ally, and deal bonus damage when striking the same target.

    Activate to send a soul to scout out the path, revealing the area in front of it.Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

    Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.Karma increases the destructive power of her Inner Flame, creating a cataclysm slowing all enemies in the area and dealing damage after a brief delay.Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.

    Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

    Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana. After channeling for 3 seconds, Karthus deals damage to all enemy champions.Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies.Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.Katarina picks up her Dagger, slashing through all nearby enemies for massive damage.Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.Katarina gains a burst of movement speed, tossing a Dagger into the air directly above herself.Kayn can walk through terrain.For the first few seconds in combat with enemy champion, Kayn deals extra magic damage.Kayn dashes, then slashes. Both deal damage.Kayn hides in an enemy's body, dealing massive damage when he bursts out.Kayn damages and slows targets in a line.Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains defense and movement speed when entering this form, and attack speed when leaving it.Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of Storm to any opponent that it hits.Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.Kennen summons a storm that strikes at nearby enemy champions for magical damage.Kennen throws a fast moving lightning shuriken at a target enemy, causing damage and adding a Mark of Storm to any opponent that it hits.Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist.Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200, and the cooldown resets on champion kill or assist.Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.Taste Their Fear deals bonus damage to targets Isolated away from their allies.Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Movement Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use.Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.Lamb fires a carefully placed shot, slowing the target. Following up with three additional attacks causes Wolf to pounce on the target, savaging them for huge damage.Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.Kindred tumbles and shoots up to three arrows at nearby targets.Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.When summoned, the Poro King descends gracefully from the skies above, dealing magic damage to enemies in an area around his impact.Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

    When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.Kled fires a gun blast, hurling him backward. Hitting enemy champions restores courage.Kled gains massive attack speed for four attacks. The fourth attack deals more damage.Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds, dealing true damage to surrounding enemies.Kog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed.Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.When LeBlanc falls below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage.LeBlanc casts a mimicked version of one of her basic spells.LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.LeBlanc returns to her purple marker.LeBlanc returns to her yellow marker.Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.Leona raises her shield to gain Armor and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed. Afterward, Leona's sword is charged with the power of the sun and deals bonus magic damage for a few attacks.Leona's spells afflict enemies with Sunlight for a short duration. When allied Champions deal damage to those enemies, they consume the Sunlight to deal bonus magic damage.Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit.If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Movement Speed.Freezes nearby enemies in ice, dealing magic damage and rooting them. Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.Lucian shoots a bolt of piercing light through a target.Lucian unleashes a torrent of shots from his weapons.Lucian shoots a missile that explodes in a star shape, marking enemies. Lucian gains Movement Speed for attacking marked enemies.If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.If cast on an ally, grants them Attack Speed and Movement Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.

    If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units.Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy.Malzahar summons Voidlings to attack nearby enemies.Maokai flings a sapling to the target area to stand guard. More effective in brush.Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.Attacking stacks Fervor of Battle, causing the attacker to gain bonus physical damage.Source: @SourceName@Damaging abilities burn their targets with Deathfire, dealing additional magic damage over time.Source: @SourceName@Every 4 seconds in combat, the next basic attack steals life equal to a percentage of the attacker's max health.Source: @SourceName@Hitting a champion with 3 damaging spells or basic attacks summons a lightning strike which deals magic damage to all enemies near the target.Source: @SourceName@Master Yi attacks his enemy twice.Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.Grants Annie and Tibbers increased percentage Damage Resist and damages enemies who attack with basic attacks.Wukong becomes Invisible for a short duration, leaving behind a decoy that will deal Magic Damage to enemies near it when Wukong's stealth expires.Wukong's next attack deals additional physical damage, gains range, and reduces the enemy's Armor for a short duration.Wukong dashes to target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains Movement Speed over the duration of the spell.Mordekaiser curses an enemy champion or the Dragon, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost.Mordekaiser curses an enemy, stealing a percent of their life initially and each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser as a ghost.Coats an ally in magnetic metal, increasing each unit's movement speed toward one another. While near one another, the metal swirls violently dealing damage per second to enemies.Mordekaiser tears the spirits away from his enemies, slowing them for a duration.Mordekaiser's next three attacks deal escalating bonus damage.Mordekaiser cannot be slowed, and death is merely an inconvenience.Mordekaiser can smash his mace on the ground, then knock back an enemy.Mordekaiser pulls a target into the Realm of the DeadMordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser's shield absorbs energy.Mordekaiser gains a powerful shield.Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.Empowers an allied champion for a short duration. The ally's basic attacks deal bonus magic damage and slow the target.Sends a bubble to a target area, dealing damage and stunning all enemies on impact.Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target.Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, NEXUSBLITZ_SorakaBot recovers health and gains movement speed when moving away from enemy champions.NEXUSBLITZ_SorakaBot fills her allies with hope, instantly restoring health to herself and all friendly champions.NEXUSBLITZ_SorakaBot sacrifices a portion of her own health to heal another friendly champion.Nidalee executes a powerful attack that deals increased damage to low Health and Hunted targets.Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.Nunu packs and throws a series of snowballs, damaging and slowing targets. Willump roots those targets in place if they remain close for the spell's duration.Willump rolls a giant snowball while Nunu steers!Malphite starts to hit with such force that his attacks deal damage to all units in front of him. Passively increases his Armor (this amount is tripled while Granite Shield is active).Olaf throws an axe to target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.Olaf temporarily becomes immune to disables.Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.Ornn advances, breathing fire and shielding himself. Enemies hit by the final gout of flame become Brittle.Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.Poppy channels a hammer strike that knocks enemies very far away.Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to stop enemy dashes around her and gain movement speed.The Poro King periodically throws Poros around himself, dealing magic damage to enemies in an area where they land.The Poro King shoots out ice missiles which deal magic damage on impact.The Poro King breathes fire that deals true damage to all units and turrets hits.The Poro King leaps into the air and crashes down twice, knocking enemies away and dealing physical damage.The Poro King shoots out Snax that attract Poros which will dash towards him, knocking enemies along with them.Quickly travel to the unit you hit with your Poro, dealing true damage on arrival.Nidalee jumps in a direction, dealing damage in an area where she lands.Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with Attack Speed for a short duration. As a cougar, she claws in a direction, dealing damage to enemies in front of her.Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.Pyke dashes and leaves behind a phantom that will return to him, stunning enemies along its path.Pyke either stabs enemies in front of him or pulls an enemy towards him.Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists. Pyke enters Camouflage and gains significant movement speed that decays over time.Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.Quinn and Valor deal physical damage to nearby enemies as Valor returns to the skies.Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.Valor periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.Gains movement speed, charming and dealing magic damage to enemies touched.Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.Rek'Sai bites her target, dealing double and True Damage if she has max Fury.

    While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.Rek'Sai bites her target, dealing double and True Damage if she has max Fury.Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

    While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

    While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit..Rek'Sai dives underground and leaps towards her target, dealing massive damage.Rek'Sai burrows into the ground, gaining new abilities and increased Movement Speed. Her vision range is reduced and she cannot use basic attacks.

    While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies.Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.Renekton deals bonus damage to enemies under half health.Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, dealing high physical damage and stuns them for 1.5 seconds.Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.Rengar throws a bola, slowing the first target hit for a short duration.

    Ferocity effect: roots the target.Rengar's next attack brutally stabs his target for bonus damage.

    Ferocity effect: deals increased damage and grants Attack Speed.Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Movement Speed and he can leap to the tracked enemy without being in brush, reducing their armor.Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.

    Ferocity effect: additionally breaks crowd control effects.This unit deals empowered damage to champions.Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.Riven steps forward a short distance and blocks incoming damage.Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once. Riven shoots a shockwave outward that deals damage to all enemies hit, increasing based on how much Health they are missing.Riven emits a Ki Burst, damaging and stunning nearby enemies.Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies. Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased. Rumble launches a taser, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased. Rumble launches mortars into the air dealing damage and slowing targets it hits. Rumble's attack while OverheatingRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased. Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.Ryze releases an orb of pure magical power that damages an enemy and debuffs them. Ryze's spells have additional effects against the debuffed enemy.Passively, Ryze's other damaging spells reset Overload and charge runes that can be used to empower Overload.

    On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the max number of runes are charged, Ryze gains a brief burst of Movement Speed.Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.Ryze traps a target enemy unit in a cage of runes, damaging them and preventing them from moving.Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 4 seconds.Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.Sejuani swings her mace twice, dealing damage and applying Frost stacks.Shen dashes in a direction, taunting enemies in his path.Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.Shen shields target allied champion from incoming damage, and soon after teleports to their location.Attacks that would hit Shen or his allies near his spirit blade are blocked.Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.

    Dragon Form: Twin Bite cleaves all units in front of Shyvana. Shyvana strikes twice on her next attack.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target for 5 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.Shyvana unleashes a fireball that deals damage to the first enemy it encounters and leaves cinders on the target that reduce their Armor for 5 seconds.

    Dragon Form: Flame Breath engulfs all units in a cone in front of her.Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds. The Movement Speed reduces over the duration of the spell.

    Dragon Form: Burnout scorches the ground beneath it, enemies on the scorched earth continue to take damage.Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout.

    Dragon Form: Burnout grows in size.Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.

    Shyvana passively gains Fury per second and gains 2 Fury on basic attack.When the Defense team pushes 15 minions to the Offense's safe zones, the Obliterator fires, dealing fatal damage in all three lanes. Hide in the jungle to dodge the lasers!Makes a Turret invincible for 4 seconds, then deals a large amount of True damage in an area surrounding itChannels on a Crystal Generator build spot, placing it upon completionChannels on the Crystal Generator, placing it into your inventory upon completionFires a series of three aimed Beams of Ruination, each dealing significant Magic damage to championsCreates a zone that freezes minions and slows champions by 25%The Offense team's safe zones deal increasingly strong Physical damage to enemy champions that stand inside - get outta there!Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.Sivir hurls her crossblade like a boomerang, dealing damage each way.Sivir leads her allies in battle, granting them a surge Movement Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active.Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets.Each of Sivir's attacks will bounce between targets, dealing reduced damage with each successive hit.Skarner gains a shield and has increased Movement Speed while the shield persists.Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.Quickly travel to the unit you hit with Mark.Sona's Basic Attack.Sona's DJ Transition.Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed on their next attack.Slows the target.After 3 spell casts, Sona's next attack will deal 14 + 9 x lvl bonus magic damage in addition to an additional effect based on what song Sona last activated.Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.Deals 50% bonus power chord damage.Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities.Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.Reduces the target's total damage output.A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers health and gains movement speed when moving away from enemy champions.Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.Soraka sacrifices a portion of her own health to heal another friendly champion.Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.Passively causes lightning bolts to damage a nearby enemy. Additionally, Blitzcrank can activate this ability to damage nearby enemies and silence them for 0.5 seconds, but doing so removes the passive lightning until Static Field becomes available again.Shields your champion from 115-455 damage (depending on champion level) for 2 seconds.Empowers your champion, increasing Attack Speed by 35% and Ability Power by 10-78 (depending on champion level) for 12 seconds.Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds.Reveals a small area of the map for your team for 5 seconds.Applies a damage over time spell on an enemy champion.Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds.Summoner spells are disabled in this mode.Dash is a short term ability specifically suited to initiating combat. Dash grants you a burst of speed and immunity to Slows.Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration.Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 2.5 seconds.Teleports your champion a short distance toward your cursor's location.Grants invulnerability to all allied turrets and causes them to attack 100% faster. While Fortify is ready to cast, you deal 9 bonus damage to minions.Your champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of 28-45% (depending on champion level) Movement Speed after accelerating for 2 seconds.Restores 90-345 Health (depending on champion level) and grants 30% Movement Speed for 1 second to you and target allied champion. This healing is halved for units recently affected by Summoner Heal.Restores 50% of your champion's maximum Mana. Also restores allies for 25% of their maximum Mana.Allied Turret: Grants massive regeneration for 8 seconds. Enemy Turret: Reduces damage dealt by 80% for 8 seconds.Promotes the nearest allied super minion to an anti-Turret Cannon, healing it, granting bonus stats, and causing it to grant the caster gold for its kills.Dash through spacetime, becoming briefly untargetable and invulnerable as you rapidly move towards a location.Revive a fallen friend by remaining next to them for 2 seconds. Exiting the area early does not consume your cooldown. Quickly travel to the Poro King's side.Toss a Poro at your enemies. If it hits, you can quickly travel to your target as a follow up.Promotes a nearby allied cannon minion, healing it, granting bonus stats, and causing it to grant the caster gold for its kills.Promotes a nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills.Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35.Temporarily shields 75-330 (depending on champion level) damage from your champion. After 2.5 seconds the shield expires and your champion is teleported to safety. Melee champions travel extra distance.Instantly revives your champion at your team's Summoner Platform and increases their Movement Speed for a short duration.Deals 390-1000 true damage (depending on champion level) to target epic, large, or medium monster or enemy minion. Restores Health based on your maximum life when used against monsters.Throw a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.It's a snowball! It's a Poro! It's...uh...one of those.Quickly travel to the unit you hit with Ultra Mark.Allows you to spawn at an allied structure.Stifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs.After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward.Swain unleashes the power of the demon he conquered, causing his spells to devour the souls nearby targets.Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.Swain rips a Soul Fragment out of an immobilized enemy champion, dealing damage and pulling them towards him.Swain unleashes several bolts of eldritch power that pierce through targets killed. Enemies hit take more damage for each bolt they are struck by.Swain transforms into a demon and drains health from the 3 closest enemy champions. After draining enough health, Swain can cast Demonflare to end his transformation and decimate nearby enemies with a nova of soulfire.Swain unleashes a nova of soulfire that deals increased damage based on how much health he drained. Swain ends his Demonic Ascension after casting this spell.Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.Nidalee claws in a direction, dealing damage to enemies in front of her.Sylas dashes and gains a shield. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies.

    After a delay, magical energy explodes from the intersection point dealing damage and increasing the slow.Sylas steals the enemy's ultimate ability and can cast it freely.Sylas lunges at an enemy with magical force dealing execute based damage and healing himself against enemy champions.Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.Syndra bombards an enemy Champion with all of her Dark Spheres.Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies. Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.Tahm Kench teleports across the map, and he may bring one ally champion with him.Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.Taliyah creates a slowing minefield that explodes if enemies dash through it or are pushed/pulled through it.Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her. If Taliyah casts Threaded Volley on worked ground, she only throws one missile.Taliyah creates a very long wall and then surfs it.Taliyah causes an area of ground to erupt and throws enemies within in a direction of her choosing.Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade. Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies.Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch.Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.Passively increase the Armor of Taric and any allied champion with Bastion.

    Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion.Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.PVP.NET description for a spellThresh Basic AttackThresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.You have successfully broken through The Box. Your prize: Death.Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.Creates a perimeter which slows and damages enemies who walk through the walls.Old Thresh UltA prison of walls that slow and deal damage if broken.Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.Zilean bends time around any unit, decreasing an enemy's Movement Speed or increasing an ally's Movement Speed for a short time.Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.Teemo's Basic AttackRammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units.Tristana fires her weapon rapidly, increasing her Attack Speed for a short time.Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled.Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands.Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.Tryndamere slices toward a target unit, dealing damage to enemies in his path.Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.Vilemaw Ranged AttackVilemaw Melee Attack 1Vilemaw Melee Attack 2Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases.Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path.Twitch becomes Camouflaged for a short duration and gains Movement Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration.

    When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset.Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage based on the target's missing Health.Udyr's basic attack in Bear Stance.Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.Udyr sends out pulsing waves of fire dealing damage to nearby foes.Udyr's basic attack in Phoenix Stance.Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.Udyr's basic attack in Tiger Stance.Udyr's first attack and every third attack after in Tiger Stance rends his target, dealing bonus physical damage over 2 seconds.Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.Udyr's basic attack in Turtle Stance.Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.Malphite ferociously charges to a location, damaging enemies and knocking them into the air.Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.Malphite ferociously charges at an enemy stunning him and knocking around any foes between him and his target.Urgot charges in a direction, trampling non-champion enemies and shielding himself. If he catches an enemy champion, he will stop and hurl them out of his way.Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.Urgot shields himself, slowing himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration. Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact. Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and triple the bonus Movement Speed from Night Hunter.Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max: 200 damage vs. Monsters)Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.Vel'Koz's basic abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.Vi's next attack blasts through her target, dealing damage to enemies behind it.Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

    Augment: The Chaos Storm moves 25% faster.Viktor conjures a singularity on the field that he controls by magnetic manipulation.Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

    Augment: An explosion follows the Death Ray's wake, dealing magic damage.Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

    Augment: Enemies stunned by Gravity Field are dragged to the center.Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

    Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.Xayah calls back all her dropped Feathers dealing damage and rooting enemies.Xayah throws two damaging daggers that also drop Feathers she can recall.Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall.Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion.Deals magic damage to an enemy and stuns them.Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.Dashes through a unit, dealing escalating Magic Damage with each cast.A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne.Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets.Creates a moving wall that blocks enemy projectiles.Yorick throws a globule of Black Mist that damages, slows and marks enemies.Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug.Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.Yorick summons a destructible wall at target location that will block enemy movement.Zac attaches his arms to the ground and stretches back, launching himself forward.Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.Zac flattens himself, making him immune to crowd control while slowing enemies standing on top of him. When he decides to bounce away, he will suck up any enemies standing on top of him, taking them for a ride.Zac's body erupts, damaging nearby enemies.Zed's first basic attack on a target below 50% Health deals 8% maximum Health as Magic Damage.Zed switches places with his shadow.Liandry's Torment is burning this unit, dealing magic damage based on maximum Health over time. This effect's damage is increased if the burning unit is slowed, stunned, taunted, feared, immobilized, or otherwise has their movement impaired.Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.Ziggs throws a bouncing bomb that deals magic damage.Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away. Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies.Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities. Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.Blink to a nearby position for 1 second. Then blink back.Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.Vine Lashers deal damage and slow enemies.Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.Thorn Spitters deal magic damage from afar.Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.Absolute ZeroCapturing Relic of ShurimaEye of DestructionArcanopulseRite of the ArcaneRanger's FocusHawkshotAspect Of The CougarComet of LegendStarsurgeVoice of LightCelestial ExpansionShifting SandsConquering SandsEmperor's DivideArise!Noxious TrapMagical JourneyTraveler's Call - MeepCosmic BindingTempered FateCaretaker's ShrineBlessing of the Lizard ElderBlinding DartTempest / CrippleCrippleSonic Wave / Resonating StrikeResonating StrikeDragon's RageSafeguard / Iron WillIron WillBlue CardConflagrationSearPyroclasmPillar of FlameUnbreakableWinter's BiteGlacial FissureStand Behind MeBurningBurning AgonyBushwhack / PounceBushwhackAce in the Hole90 Caliber NetPiltover PeacemakerYordle Snap TrapHookshotPrecision ProtocolThe Hextech UltimatumTactical SweepStacked DeckValkyrieSpecial DeliveryTwin FangNoxious BlastPetrifying GazeMiasmaChronoshiftConsumeThe PackageCorpse ExplosionCrystallizeUnlocked Noxian GuillotineSummoner Spells DisabledDeceiveDefensive Ball CurlDestinyCrescent StrikePale CascadeLunar RushMoonfallDisintegrateAdvanced AttackBiiiiig 'ShroomGiga Blinding DartDoom of the Dark SideWicked BladesStand AsideBlood RushWhirling DeathSpinning AxePhase DiveTimewinderChronobreakParallel ConvergenceCocoon / RappelNeurotoxin / Venomous BiteVolatile Spiderling / Skittering FrenzySpider FormHuman FormRappel / CocoonVenomous Bite / NeurotoxinSkittering Frenzy / Volatile SpiderlingEnchanted Crystal ArrowWhiplashWhiplash (Empowered)Hate SpikeLast CaressAllureEye Of The StormFeral ScreamBladeworkLungeGrand ChallengeRiposteChallenger's MarkPlayful / TricksterUrchin StrikeChum the WatersSeastone TridentFlash FrostFlingForce PulseFrostbiteJustice PunchWinds of WarHero's EntranceShield of DurandParrrleyCannon BarrageRemove ScurvyGateGatling GunGlacial StormHop / CrunchBoomerang Throw / Boulder TossGNAR!Hyper / WallopGold CardBody SlamBarrel RollExplosive CaskDrunken RageCollateral DamageQuickdrawEnd of the LineSmoke ScreenHallucinateDeadly PhalanxCH-2 Electron Storm GrenadeUPGRADE!!!CH-3X Lightning GrenadeHextech Rocket SwarmHextech Micro-RocketsHerald DashHerald SwipeHowling GaleTest of SpiritTentacle SmashLeap of FaithHarsh LessonIncinerateInfected CleaverSummon: TibbersCommand: TibbersInsanity PotionFlawless DuetBladesurgeVanguard's EdgeDefiant DanceCrescentHerald's CallDaisy, wait!Jack In The BoxCataclysmDemacian StandardDragon StrikeGolden AegisJavelin Toss / TakedownCounter StrikeEmpowerLeap StrikeGrandmaster's MightAcceleration GateHyper ChargeShock BlastMercury HammerMercury Cannon / Mercury HammerLightning Field / Hyper ChargeThundering Blow / Acceleration GateTo the Skies! / Shock BlastCaptive AudienceDancing GrenadeCurtain CallDeadly FlourishFlame Chompers!Switcheroo!Super Mega Death Rocket!Zap!SuperchargeEvolve SuperchargeIcathian RainEvolve Icathian RainKiller InstinctVoid SeekerEvolve Void SeekerOathswornRendPierceOathsworn BondKalistaPSpellCastFate's CallSentinelShared BurdenMantraInner FlameSoulflareInspireFocused ResolveDefileRequiemLay WasteWall of PainSinister SteelShunpoBouncing BladeDeath LotusPreparationShadow StepReaping SlashUmbral TrespassBlade's ReachElectrical SurgeLightning RushLightning Rush CancelThundering ShurikenSlicing MaelstromLeapEvolve WingsEvolved LeapTaste Their FearTaste Their Fear (Isolated)Evolve Reaper ClawsEvolved Taste Their FearVoid AssaultEvolve Adaptive CloakingOut of CombatVoid SpikeEvolve Spike RacksMounting DreadDance of ArrowsLamb's RespiteSilver BoltsWolf's FrenzyHere Comes the King!JoustingBear Trap on a RopeChaaaaaaaarge!!!Pocket PistolViolent TendenciesBio-Arcane BarrageLiving ArtilleryCaustic SpittleVoid OozeGround SlamEthereal ChainsSigil of MaliceMimicMimic: Ethereal ChainsMimic: Sigil of MaliceMimic: DistortionMimic: Distortion ReturnDistortionDistortion ReturnShield of DaybreakEclipseSolar FlareZenith BladeGlacial PathIce ShardFrozen TombRing of FrostRelentless PursuitPiercing LightThe CullingArdent BlazeHelp, Pix!Pix's BarrageGlitterlanceWild GrowthWhimsyMalefic VisionsCall of the VoidNether GraspVoid SwarmSapling TossBramble SmashNature's GraspTwisted AdvanceMasochismMega AdhesiveMissile BarrageMolten ShieldDecoyCrushing BlowNimbus StrikeCycloneChildren of the GraveChildren of the Grave (Monsters and Champions)Children of the Grave (Monsters, Dragon and Champions)Children of the Grave (Everything)Command: Children of the GraveHarvesters of SorrowMordekaiser EMace of SpadesMaster of the Realm of the DeadNightfallHeavy ArmorSiphon of DestructionMove QuickTidecaller's BlessingAqua PrisonTidal WaveEbb and FlowDepth ChargeNether BladeEquinoxStarcallWishAstral InfusionBeing TrackedHuntedHuntingTakedownPreparing VeilNull SphereSnowball BarrageBiggest Snowball Ever!Brutal StrikesUndertowVicious StrikesRagnarokReckless SwingCommand: ShockwaveCommand: DissonanceCommand: AttackCommand: ProtectSearing ChargeVolcanic RuptureCall of the Forge GodBellows BreathOverdrivePhosphorus BombPick A CardPoison TrailHeroic ChargeHammer ShockKeeper's VerdictSteadfast PresencePoros for All!Poro DashPounceAggressionPowerballPower FistPrimal Surge / SwipeFrenzying TauntPhantom UndertowBone SkewerDeath From BelowGhostwater DiveVaultBlinding AssaultBehind Enemy LinesSkystrikeHeightened SensesBattle DanceGleaming QuillThe QuicknessMonsoonRecallRed CardFurious Bite / TunnelQueen's Wrath / Prey SeekerVoid RushBurrow / Un-burrowBurrow / Un-BurrowCull the MeekPredatorRuthless PredatorDominusSlice and DiceBola StrikeThrill of the HuntBattle RoarGlimpse of the VoidRiftwalkValorBlade of the ExileWind SlashKi BurstBroken WingsRocket GrabThe EqualizerFlamespitterElectro HarpoonOverheat AttackScrap ShieldRuptureSpell FluxOverloadRealm WarpRune PrisonSadismSeismic ShardPermafrostArctic AssaultGlacial PrisonWinter's WrathShadow DashTwilight AssaultStand UnitedSpirit's RefugeTwin BiteFlame BreathScorched EarthBurnoutDragon's DescentAvailable Siege Weapon SlotSiege Defense: ObliteratorPlacing Crystal GeneratorRepositioning Crystal GeneratorSiege Offense: Safe Zone LaserRoar of the SlayerDecimating SmashUnstoppable OnslaughtSoul FurnaceSpell ShieldBoomerang BladeOn The HuntRicochetCrystalline ExoskeletonFractureImpaleCrystal SlashSlow SelfDashDrop the BeatSong of CelerityPower Chord - TempoHymn of ValorPower Chord - StaccatoCrescendoAria of PerseverancePower Chord - DiminuendoAura of CorruptionLowering the Star Guardian barrierBarrierSurgeCleanseClairvoyanceDagonDisabled Summoner SpellsIgniteExhaustFlashFortifyGhostClarityObserverGarrisonPromoteOdinWarpResuscitateTo the King!Poro TossPromoteOldPromoteBacktrackSmiteBlasting SmiteChallenging SmiteChilling SmiteScavenging SmiteMarkUltra (Rapidly Flung) MarkUltra (Really Fast) DashSpawnStiflePHTestMagicDamagePHTestSpellShieldDemon FormNevermoveRavenousDeath's HandDemonic AscensionDemonflareVision of EmpireSwipeAbscond/AbductChain LashKingslayerScatter the WeakDark SphereUnleashed PowerForce of WillThick SkinAbyssal VoyageTongue LashDevourSpitUnraveled EarthThreaded VolleyWeaver's WallSeismic ShoveAssassin's PathNoxian DiplomacyShadow AssaultRakeDazzleStarlight's TouchCosmic RadianceBastionTeleportHomeSPELL NAMEFlayThe BoxDeath SentenceSpectral PrisonLantern TossDark PassageTime WarpToxic ShotTremorsExplosive ChargeRapid FireBuster ShotRocket JumpPillar of IceFrozen DomainSubjugateChompSpinning SlashBloodlustMocking ShoutWebbingMelee1Melee2ContaminateSpray and PrayRat-Ta-Tat-TatAmbushVenom CaskTwo-Shiv PoisonBear Basic AttackBear StancePhoenix Stance: ActivationPhoenix Basic AttackPhoenix StanceTiger Basic AttackTiger Stance: ActivationTiger StanceTurtle Basic AttackTurtle StanceUnstoppable ForceUndying RageDisdainCorrosive ChargeFear Beyond DeathMercyPurgeHail of ArrowsChain of CorruptionBlighted QuiverCondemnFinal HourTumbleBaleful StrikeDark MatterEvent HorizonPrimordial BurstTectonic DisruptionLife Form Disintegration RayVoid RiftExcessive ForceChaos StormDeath RayGravity FieldSiphon PowerVault BreakerAssault and BatteryDenting BlowsTides of BloodHemoplagueTransfusionSanguine PoolVolleyVorpal SpikesPrimal HowlJaws of the BeastInfinite DuressBlood HuntWild CardsBladecallerDouble DaggersFeatherstormDeadly PlumageShocking OrbAudacious ChargeThree Talon StrikeCrescent GuardWind Becomes LightningSweeping BladeSteel TempestLast BreathWind WallMourning MistLast RitesAwakeningEulogy of the IslesDark ProcessionElastic SlingshotStretching StrikesSlam TogetherUnstable MatterShadow SwapHexplosive MinefieldBouncing BombMega Inferno BombSatchel ChargeTime BombRewindSleepy Trouble BubblePaddle Star!Portal JumpSpell ThiefGrasping RootsVine LasherDeadly SpinesThorn SpittersStranglethornsSeed VisionRampant GrowthKayn gains @Effect1Amount@% movement speed and the ability to walk through terrain for @Effect2Amount@ seconds. When he first enters terrain, he is healed for @Effect7Amount@ (+@CharBonusPhysical@).

    Shadow Assassin: Cooldown is set to @AssassinCDReduction@ seconds, gain more movement speed, and slow immunity.Kayn gains @Effect1Amount@% movement speed, slow immunity and the ability to walk through terrain for @Effect2Amount@ seconds. Cooldown set to @AssassinCDReduction@ seconds. When he first enters terrain, he is healed for @Effect7Amount@ (+@CharBonusPhysical@) and the movement speed bonus is increased to @Effect5Amount@%.Rhaast gains @Effect1Amount@% movement speed and the ability to walk through terrain for @Effect2Amount@ seconds. When he first enters terrain, he is healed for @Effect7Amount@ (+@CharBonusPhysical@).Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. One will win, the other will die.

    The Darkin Rhaast thrives on fighting melee enemies, while hunting vulnerable ranged enemies strengthens Kayn, the Shadow Assassin.

    Darkin: Heal for a percentage of spell damage dealt to champions.

    Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.For the first @f5@ seconds in champion combat, deal @f6@% of all damage dealt to champions as bonus magic damage.

    Becomes available again after @f8@ seconds out of combat with champions.Heal for @f7*100@% of spell damage dealt to champions.Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    Kayn dashes forward to strike nearby enemies. Both dash and strike deal @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Darkin: Deal a percentage of the target's maximum health instead.Kayn dashes forward to strike nearby enemies. Both dash and strike deal @Effect1Amount@ (+@CharBonusPhysical@) physical damage.Rhaast dashes forward to strike nearby enemies. Both dash and strike deal @f6@ physical damage + @f5@% of the target's maximum health (max: @Effect5Amount@ vs monsters).Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to @Effect4Amount@ seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Shadow Assassin: Gains extra range for entering and exiting Kayn's target and refreshes The Darkin Scythe on exit.

    Darkin: Deals percent maximum health damage and heals for a percentage of target maximum health.Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to @Effect4Amount@ seconds. Reactivate to end this effect early. When Umbral Trespass ends, the cooldown of The Darkin Scythe is reset, the target takes @Effect1Amount@ (+@CharBonusPhysical@) physical damage and Kayn is propelled an extended distance from his victim.Rhaast infests an enemy champion he has recently damaged, becoming untargetable for up to @Effect4Amount@ seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes @f5@% of their maximum health as physical damage and Rhaast heals for @f6@% of his target's maximum health.Kayn deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slows enemies hit by @Effect3Amount*-100@%, decaying over the next @Effect5Amount@ seconds.

    Shadow Assassin: Gain extra range and the ability to move during Blade's Reach.

    Darkin: Gain a knock up.Kayn creates a Living Shadow, which casts Blade's Reach for him. Deals @f3@ (+@f4@) physical damage and slows enemies hit by @f5@%, decaying over the next @f6.1@ seconds.Rhaast deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. Enemies hit are knocked up for @Effect2Amount@ second and slowed by @Effect3Amount*-100@%, decaying over the next @Effect5Amount@ seconds.Next Level - click to level-up or press [Ctrl-@Hotkey@].Maximum Damage
    Base Shield Amount
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @f3@ -> @f4@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed
    Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed Bonus
    Flurry Attack Damage ratio
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect6Amount@ -> @Effect6AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Recharge Time@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Takedown Damage
    Takedown Damage Amp
    Pounce Damage
    Swipe Damage
    Enhanced Pounce Cooldown
    @f1@ -> @f6@
    @f4@% -> @f5@%
    @f7@ -> @f8@
    @f9@ -> @f10@
    @f2@ -> @f3@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed Cap
    Flight Range
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@

    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed Cap
    Flight Range
    Cooldown
    @f6@% -> @f7@%
    @f8@ -> @f9@
    @f10@ -> @f11@

    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Stun Duration
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Stun Duration
    Mana Cost
    @f6@ -> @f7@
    @f8@ -> @f9@
    @f10@ -> @f11@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@

    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Damage Bonus
    Mana Cost Per Second
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Amount
    Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Number of Soldiers
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Recharge
    Passive Attack Speed
    Attack Speed with Soldiers
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Effect7Amount*100@% -> @Effect7AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow Percent
    Max Bounce Range
    Forage Timer
    Cast Range
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect6Amount@ Teemos -> @Effect6AmountNL@ Teemos
    @f1@ -> @f2@
    @Effect8Amount@ -> @Effect8AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Ally Travel Speed Bonus
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow Duration
    Stun Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown@Cooldown@ -> @CooldownNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Heal
    Max Heal
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Duration
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Tempest Damage
    Cripple Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Tempest Damage
    Cripple Movement Speed %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Sonic Wave Damage
    Resonating Strike Minimum Base Damage
    Resonating Strike Maximum Base Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Bonus Health Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Safeguard Shield Absorption
    Iron Will Lifesteal / Spell Vamp %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage per Bounce
    Slow Amount
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Duration
    Damage Reduction
    Cooldown
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Knockup Duration
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Armor
    Base Magic Resist
    Defensive Scaling
    Cooldown
    Mana Cost
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@]. Trap Damage
    Trap Cooldown
    Trap Mana Cost
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Knockback Distance
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Range
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Total Attack Damage Ratio
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount*100@% -> @Effect5AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Headshot Damage on Trapped Targets
    Bonus Attack Damage Ratio
    Recharge Rate
    Maximum Traps
    Trap Duration
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect7Amount@% -> @Effect7AmountNL@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Damage
    Attack Speed
    @Cooldown@ -> @CooldownNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total AD Ratio
    Cooldown
    Movement Speed
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount*100@% -> @Effect4AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Duration
    Cooldown
    Bonus Damage
    Current Health Damage
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Mana Cost
    Damage
    Maximum Health Damage
    Cooldown
    @Cost@ -> @CostNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount*100@% -> @Effect5AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Damage
    Attack Speed Increase
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Poison Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Movement Speed
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Slow Amount
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Health Restored
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Non-Champion Damage
    Champion Damage
    Health Restore
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next LevelDamage@Effect1Amount@ -> @Effect1AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Width@Effect2Amount@ -> @Effect2AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Base Damage
    Mana Refund
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Ignored Armor
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Stealth Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Percent Armor Bonus
    Percent Magic Resist Bonus
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Effect7Amount@% -> @Effect7AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Duration
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Explosion Damage
    Base Charge Damage
    Mana Cost
    Bonus Attack Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    @Effect5Amount*100@% -> @Effect5AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Shield
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed
    Slow
    Cooldown
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    levelupNext Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow Amount
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed
    Mana Cost
    Movement Speed
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Bonus AD Percentage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next LevelRange @Effect1Amount@ -> @Effect1AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Outgoing Damage
    Return Damage
    Slow
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Flat Heal
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Amount
    Cooldown
    Mana Cost
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Stun Duration
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Neurotoxin Damage
    Venomous Bite Damage
    Max Damage to Monsters
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Spider Form Bite Damage
    Spiderling Bonus Damage
    Maximum Number of Spiderlings
    Spiderling Armor
    Spiderling Magic Resist
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Spider Form Bite Damage
    Spiderling Bonus Damage
    Spiderling AoE Damage Reduction
    Maximum number of Spiderlings
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Spider Queen Amplification
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect6Amount@% -> @Effect6AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cocoon Damage
    Cocoon Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Venomous Bite Damage
    Neurotoxin Damage
    Max Damage to Monsters
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Spiderling Passive Attack Speed
    Active Attack Speed
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Empowered Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Lasher and Spike Damage
    Bonus Damage
    Mana Cost
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Empowered Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2.4@ -> @Effect1AmountNL*2.4@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Charm Duration
    Magic Resist Shred
    Monster Damage
    Cooldown
    Cast Range
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect9Amount*100@% -> @Effect9AmountNL*100@%
    @Effect7Amount@ -> @Effect7AmountNL@
    @f8@ -> @f9@
    @CastRange@ -> @CastRangeNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Health
    Attack Damage Bonus
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Champion Damage
    Health per Stack
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Silence Duration
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Critical Strike Damage
    Cooldown
    Mana Cost
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Bonus AD Ratio
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Duelist Movement Speed
    Heal Per Second
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect7Amount@ -> @Effect7AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow Percentage
    Mana Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Magic Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Small Shark Damage
    Medium Shark Damage
    Big Shark Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ ->@CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive / Active Damage
    Charged Active Damage
    Cooldown
    Mana Cost
    Mana Refund
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*3@ -> @Effect3AmountNL*3@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Stun Duration
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Max Health Damage
    Root Duration
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow %
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Windblast Damage
    Tornado Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount*3@ -> @Effect5AmountNL*3@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Damage Reduction to Ally
    Range
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Effect8Amount@ -> @Effect8AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Health Ratio
    Magic Damage Reduction
    Physical Damage Reduction
    Cooldown
    Max Damage
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Effect1Amount@% -> @Effect1AmountNL@%
    @f6@% -> @f7@%
    @Cooldown@ -> @CooldownNL@
    @f10@ -> @f12@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Barrel Ammo Charge
    Slow
    Bonus Damage Against Champions
    @f2@ -> @f3@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Plunder Gold
    Plunder Silver Serpents
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Per Wave
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Healing
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Duration
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Defense Reduction
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount*-1@ -> @Effect4AmountNL*-1@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Per Second
    Chilled Slow Amount
    Mana Cost Per Second
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Per Second
    Mana Per Second
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Attack Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Boomerang Damage
    Boulder Damage
    Slow Amount
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow/Stun Duration
    Hyper Movement Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Hyper Damage
    Hyper % Health Damage
    Hyper Max Damage to monsters
    Wallop Damage
    Wallop Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow %
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Explosion Damage
    Cooldown
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Reduction
    Base Damage
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Primary Damage
    Cone Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@

    Next Level - click to level-up or press [Ctrl-@Hotkey@].
    True Grit Armor
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Detonation AD Ratio
    Mana Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@ / @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].On Death Damage
    Mini Box Damage
    Mini Box Flee Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].On Death Damage
    Mini Box Damage
    Mini Box Fear Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].On Death Damage
    Mini Box Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage@Effect1Amount@ -> @Effect1AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Cannon Damage
    Beam Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Apex Turret Cannon Damage
    Turret Beam Damage
    Rocket Swarm Damage
    Rocket Swarm Max Damage
    Lightning Grenade Damage
    @Cooldown@ -> @CooldownNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Damage
    Maximum Damage
    Mana Cost
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Damage Per Second Charged
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Echo
    Cooldown
    Mana Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Slam Bonus
    Cooldown
    Mana Cost
    @Effect6Amount*100@% -> @Effect6AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage@Effect1Amount*100@% -> @Effect1AmountNL*100@%Next Level - click to level-up or press [Ctrl-@Hotkey@].Cleaver Damage
    Damage Minimum
    Damage Maximum (vs monsters)
    Cost
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Tibbers Health
    Tibbers Armor and Magic Resist
    Tibbers Attack Damage
    Tibbers Burn Damage
    Cooldown
    @InitialDamage@ -> @InitialDamageNL@
    @TotalHealth@ -> @TotalHealthNL@
    @BonusResistances@ -> @BonusResistancesNL@
    @TibbersAttackDamage@ -> @TibbersAttackDamageNL@
    @AuraDamage@ -> @AuraDamageNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Stats
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Heal Ratio
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Wall Damage
    Wall Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Damage Reduction
    Cooldown
    Mana
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    This item cannot be levelled.Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Fear Duration
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Passive Attack Speed
    Active Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Armor Reduction
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield
    Bonus Shield Percent Health
    Slow Amount
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount*100@% -> @Effect6AmountNL*100@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Javelin Minimum Damage
    Javelin Maximum Damage
    Javelin Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Damage
    Mana Cost
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Damage
    Armor Bonus
    Magic Resist Bonus
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed@Effect1Amount@% -> @Effect1AmountNL@%Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage per Shot
    Cooldown
    @Effect4Amount*100@% -> @Effect4AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cannon Swap: Armor/Magic Resistance Shred
    Hammer Swap: Bonus Damage
    Hammer Passive: Bonus Armor and Magic Resist
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Return
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Maximum Health %
    Cooldown
    Maximum Damage against monsters
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Recharge Time
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @f1@ -> @f2@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Total AD Ratio
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Root Duration
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Rocket Bonus Range
    Minigun Total Attack Speed
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Minimum Damage
    Maximum Damage
    Percent Missing Health Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Base Movement Speed
    Attack Speed
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Effect5Amount*100@% -> @Effect5AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Damage Per Missile
    Max Damage
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @f3@ -> @f4@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Range
    Cooldown
    Shield Value
    Attack Damage Ratio
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount*100@% -> @Effect4AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Mana Refund
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Mana Cost
    Damage
    @Cost@ -> @CostNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Knock Up Duration
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Ammo Recharge

    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect4Amount@ -> @Effect4AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Max AD@Effect1Amount@ -> @Effect1AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Soulflare Impact
    Soulflare Circle Damage
    Renewal Root Extension
    Defiance Shield
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Absorption
    Movement Speed
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Root Duration
    Mana Cost
    @Effect1Amount*0.5@ -> @Effect1AmountNL*0.5@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage per second
    Mana Restore
    Mana Cost per second
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Wall Width
    Movement Speed Slow
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Initial Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Per Knife
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed Buff
    Cooldown
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up, or press [Ctrl-@Hotkey@].Duration
    Heal
    Cooldown
    @Effect2Amount@s -> @Effect2AmountNL@s
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@s -> @CooldownNL@s
    Next Level - Click to level-up, or press [Ctrl-@Hotkey@].{{ game_spell_Kayn_Q_Dmg_@f1@ }}Cooldown{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@s -> @CooldownNL@sNext Level - click to level-up or press [Ctrl-@Hotkey@].{{ game_spell_Kayn_R_Damage_@f1@ }}Cooldown{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@s -> @CooldownNL@sNext Level - Click to level-up, or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@s -> @CooldownNL@s
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage (passive)
    Damage (active)
    Bonus AD Ratio
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Armor and Magic Resist
    Attack Speed
    Cooldown
    Cost
    @base damage@ -> @base damageNL@
    @defenses@ -> @defensesNL@
    @attack speed*100@% -> @attack speedNL*100@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Energy Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Energy Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage@Effect1Amount@ -> @Effect1AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Evolutions Available
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Healing
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown in Wolf's Frenzy
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Heal
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Throw Damage
    Rip Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2@ -> @Effect1AmountNL*2@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Maximum Damage
    Maximum Shield
    Range
    Cooldown
    @Effect1Amount*3@% -> @Effect1AmountNL*3@%
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Flat Damage
    Percentage Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Range
    Bonus Max Health Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Attack Speed
    Damage
    Armor and Magic Resist Shred
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Attack Speed Reduction
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Chain Damage
    Root Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Sigil Damage
    Detonation Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Mimicked Sigil of Malice / Ethereal Chains Damage
    Mimicked Mark / Root Damage
    Mimicked Distortion Damage
    Mimic Cooldown
    @RQ1Base@ -> @RQ1BaseNL@
    @RQ2Base@ -> @RQ2BaseNL@
    @RWBase@ -> @RWBaseNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Armor
    Magic Resist
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Incandescence Damage
    Incandescent Attacks
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*-100@% -> @Effect3AmountNL*-100@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Heal
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Root Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Mana Cost
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Bonus Attack Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Number of Shots
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Movement Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Amount
    Damage
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Health
    Slow Percent
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement and Attack Speed Duration
    Attack Speed Bonus
    Polymorph Duration
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect7Amount*100@% -> @Effect7AmountNL*100@%
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Silence Duration
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Nether Grasp Damage
    Null Zone Damage
    Cooldown
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Voidling Bonus Damage
    Voidling Duration
    Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Max Health Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect8Amount@% -> @Effect8AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Root Duration
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level: click to level-up or press [Ctrl-@Hotkey@].Headbutt Damage
    Headbutt Cost
    Attack Damage Maximum
    Attack Damage Minimum
    Magic Resist Maximum
    Cooldown
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @f3*100@% -> @f4*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Mana Cost
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Attack Damage Scaling
    Missile Reload Time
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Reduction
    Damage Return
    @DamageReduction@% -> @DamageReductionNL@%
    @DamageReflection@ -> @DamageReflectionNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ ->@CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Damage
    Attack Damage Ratio
    Armor Reduction
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount*100@% -> @Effect6AmountNL*100@%
    @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
    @Cooldown@ ->@CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Attack Speed
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    @Cost@ ->@CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ ->@CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total Health Stolen
    Cooldown
    Ghost Lifetime
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Effect9Amount@ -> @Effect9AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total Health Stolen
    Cooldown
    Usable On
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Monsters and Champions --> Monsters, Dragons and Champions
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total Health Stolen
    Cooldown
    Usable On
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Monsters, Dragons and Champions --> Everything
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total Health Stolen
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect4Amount@ -> @Effect4AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Reactivation Damage
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Damage
    Attack Damage Ratio
    Cooldown
    Health Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Q1 Bonus Damage
    Q2 Bonus Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Health per Spell Stack@Effect8Amount*100@% -> @Effect8AmountNL*100@%Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    % Max Shield From Champions
    Health Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Movement Speed Bonus@Effect1Amount*100@% -> @Effect1AmountNL*100@%Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].
    Damage
    Cooldown
    Slow

    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Heal
    Damage
    Mana Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Pass Through Damage
    Explosion Damage
    Stun Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Crit Ratio
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Damage@ -> @DamageNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Active Damage
    Base Mana Restore
    Champion Mana Restore
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect4Amount@% -> @Effect4AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Root Duration
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Health Restore (Rejuvenation)
    Rejuvenation Duration (for allies)
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Health Restored
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Heal Amount
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Shield
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Max Smash Damage
    Mana Cost
    @f3@ -> @f4@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Armor
    Damage
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Slow %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed
    Life Steal
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Armor and Magic Resist
    Attack Damage
    Movement Speed Bonus
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - Click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - Click to level-up or press [Ctrl-@Hotkey@].Damage
    Movement Speed Bonus
    Slow Amount
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - Click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - Click to level-up or press [Ctrl-@Hotkey@].Damage
    Armor Bonus
    Magic Resist Bonus
    Damage Absorption
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Dash Damage
    Shockwave Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Max Damage
    Min Damage
    Cooldown
    Mana Cost
    @Effect10Amount@% -> @Effect10AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed
    Attack Speed
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Blue Card Damage
    Blue Card Mana Restore

    Red Card Damage
    Red Card Slow %

    Gold Card Damage
    Gold Card Stun Duration

    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@

    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%

    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@

    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage@Effect1Amount*4@ -> @Effect1AmountNL*4@Next Level - click to level-up or press [Ctrl-@Hotkey@].Initial Damage
    Wall Damage
    Stun Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@]. Trap Damage
    Trap Cooldown
    Trap Mana Cost
    @Effect7Amount@ -> @Effect7AmountNL@
    @f5@ -> @f6@
    @f7@ -> @f8@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Primal Surge Heal
    Primal Surge Attack Speed
    Primal Surge Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Duration
    Attack Speed Bonus
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@s -> @CooldownNL@s
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown@Cooldown@s -> @CooldownNL@sNext Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Total Attack Damage Ratio
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed Bonus
    Mana Cost
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Effect7Amount@ -> @Effect7AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed Bonus
    Movement Speed Bonus
    Cooldown
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Health
    Cooldown
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @f2@ -> @f6@
    @Effect5Amount@ -> @Effect5AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @f3@ -> @f2@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Charm Duration
    Damage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed %
    Cooldown
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Heal Per Second
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Furious Bite Damage
    Tunnel Cast Cooldown
    Tunnel Use Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect9Amount@ -> @Effect9AmountNL@
    @Effect8Amount@ -> @Effect8AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Queen's Wrath Damage
    Prey Seeker Damage
    Prey Seeker Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Queen's Wrath Damage
    Prey Seeker Damage
    Prey Seeker Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Missing Health Damage
    @Effect8Amount@ -> @Effect8AmountNL@
    @f7@ -> @f8@
    @Effect9Amount@% -> @Effect9AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Un-burrow Damage@Effect2Amount@ -> @Effect2AmountNL@Next LevelDamage
    Slow %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Max Health Gain
    Fury Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ / @Effect9Amount@ -> @Effect4AmountNL@ / @Effect9AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Damage
    Cooldown
    @Effect5Amount@ / @Effect6Amount@ -> @Effect5AmountNL@ / @Effect6AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Health
    Periodic Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Damage
    Armor Reduction %
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow Amount
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Total AD Ratio
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Armor Shred
    Duration
    Movement Speed
    Tracking Range
    Cooldown
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect9Amount@ -> @Effect9AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Damage Per Stack
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Blocked
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shockwave Damage
    Cooldown
    @Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shockwave Damage
    Cooldown
    @Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Attack Damage Scaling
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Per Second
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Damage to minions
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount*100@% -> @Effect4AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Absorption
    Movement Speed Bonus
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Overload Damage Increase
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Movement Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Range@Effect7Amount@ -> @Effect7AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Regeneration
    Movement Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Movement Speed
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Stun Duration
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Minimum Damage
    Maximum Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].First Hit Damage
    Second Hit Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Percent Damage
    Enhanced Percent Damage
    Energy Cost
    Monster Damage Cap
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Cost@ -> @CostNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Minimum Shield Health
    Maximum Shield Health
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect8Amount@ -> @Effect8AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Damage
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ ->@CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Initial Damage
    Secondary Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage per Second
    Movement Speed Bonus
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage (aura)
    Damage (on hit)
    Movement Speed Bonus
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*0.25@ -> @Effect1AmountNL*0.25@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Fury Gain
    Dragon Size
    Bonus Health
    Flight Damage
    @Effect3Amount@ -> @Effect3AmountNL@
    Big -> Bigger
    @Effect10Amount@ -> @Effect10AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Minimum Damage
    Maximum Damage
    Attack Damage Scaling
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Minimum Damage
    Maximum Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield
    Damage
    Max Health Damage
    Max Health Shield Ratio
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Max Health Damage
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    Next Level - Click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Mana Gain
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - Click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Attack Damage Scaling
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed
    Enhanced Movement Speed Bonus
    Enhanced Movement Speed Duration
    Cooldown
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Bounce Damage (total attack damage)
    @Cooldown@ -> @CooldownNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Max Health Damage Absorption
    Movement Speed Bonus
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Blast Damage / Attack Damage
    Slow
    Cooldown
    @Effect1Amount@ / @Effect2Amount@ -> @Effect1AmountNL@ / @Effect2AmountNL@
    @Effect8Amount@% -> @Effect8AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total Attack Damage Ratio
    Cooldown
    Mana Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed@Effect1Amount*100@% -> @Effect1AmountNL*100@%Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage (active)
    Damage (melody)
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Basic Ability Base CDR
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @BaseAbilityCDR*-100@% -> @BaseAbilityCDRNL*-100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Heal (active)
    Shield (melody)
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Movement Speed
    Damage
    Slow Amount
    Mana Cost
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Lightning Damage
    Activation Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Pass-through Damage
    Detonation Damage
    Cooldown
    Mana Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bolt Damage
    Additional Bolt Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Health Gain
    Drain Damage
    Drain Heal
    Damage Per Soul
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Reveal Duration
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
    @Effect9Amount@ -> @Effect9AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Primal Surge Heal
    Primal Surge Attack Speed
    Primal Surge Mana Cost
    @f1@ -> @f2@
    @f3@% -> @f4@%
    @f5@ -> @f6@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Mana Cost
    Slow
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage to Gray Health Conversion
    Gray Health to Healing Conversion
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Range
    @Cooldown@s -> @CooldownNL@s
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Slow Amount
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Max Health Damage
    Max Damage to Monsters
    Minion Spit Damage
    Cooldown
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@s -> @CooldownNL@s
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Javelin Minimum Damage
    Javelin Maximum Damage
    Javelin Mana Cost
    @f1@ -> @f2@
    @f3@ -> @f4@
    @f5@ -> @f6@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@s -> @CooldownNL@s
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@s -> @CooldownNL@s
    @BaseCost@ -> @BaseCostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Wall length
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@s -> @CooldownNL@s
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Terrain Cooldown@f3@ -> @f4@Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @f5@ -> @f6@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Movement Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Initial Damage
    Return Damage
    Slow Amount
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Max Charges
    Max Healing
    Mana Cost
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Armor
    Shield Ratio
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Maximum Bonus Damage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Damage
    Active Damage
    Slow
    Mana Cost
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Slow and Burn Duration
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Percentage CDR and MS
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Absorption
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Speed@Effect2Amount@% -> @Effect2AmountNL@%Next Level - click to level-up or press [Ctrl-@Hotkey@].Impact Damage
    Damage per Second
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage per Tremor
    Slow per Tremor
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cooldown
    Slow
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed
    Attack Speed
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Health Drain
    Cooldown
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Attack Damage
    Attack Damage Scaling
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    Next Level - Click to level-up or press [Ctrl-@Hotkey@].Attack Damage
    Attack Damage per Health % Missing
    Heal
    Heal Per Fury
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Damage Reduction
    Movement Speed Reduction
    @Effect1Amount*-1@ -> @Effect1AmountNL*-1@
    @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Damage per Stack
    Mana Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Camouflage Duration
    Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Damage Bonus@Effect1Amount@ -> @Effect1AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Slow Amount
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Bonus AD Ratio
    Slow
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed Increase
    Movement Speed Duration
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Pulse Damage
    Flame Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Tiger Strike Damage
    Attack Speed
    Tiger Strike Scaling
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect4Amount@% -> @Effect4AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield Amount@Effect1Amount@ -> @Effect1AmountNL@Next Level - click to level-up or press [Ctrl-@Hotkey@].Fury Gained
    Minimum Health
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Stun Duration
    Knockback Damage
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ - > @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Shield
    Attack Damage Per Shot
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect7Amount@% -> @Effect7AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage on Attack
    Damage from Blight
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100@% -> @Effect2AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Attack Damage
    Duration
    Cooldown
    Tumble Cooldown Reduction
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect7Amount@% -> @Effect7AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Minimum Damage
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Effect2Amount@ -> @Effect2AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount*100@% -> @Effect1AmountNL*100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Stun Duration
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Initial Damage
    Secondary Damage
    Ammo Recharge Time
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Charge Time
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @f1@ -> @f2@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage (impact)
    Damage (discharge)
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage (impact)
    Damage (discharge)
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage (Death Ray)
    Damage (Aftershock)
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Slow
    Cooldown
    @Effect1Amount*-100@% -> @Effect1AmountNL*-100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed Reduction
    Cooldown
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage (missile)
    Damage (attack)
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Min Damage
    Max Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2@ -> @Effect1AmountNL*2@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Total Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Max Health Damage
    Attack Speed
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Min Damage
    Max Damage
    Slow Amount
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    @Effect9Amount@% -> @Effect9AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Heal
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage Reduction
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Heal
    Percent Health Damage
    Cost
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Base Damage
    Cooldown
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Movement Speed
    Attack Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount*2@ -> @Effect1AmountNL*2@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Attack Speed
    Cooldown
    Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [@LevelUpHotkey@].Damage
    Cooldown
    Slow Amount
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [@LevelUpHotkey@].Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [@LevelUpHotkey@].Damage
    Number of Shots
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Attack Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Bonus Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Slash Damage
    Thrust Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Recast Block
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @f1@ -> @f2@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    @f1@
    @Effect1Amount@ -> @Effect1AmountNL@
    @f1@ -> @f2@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage@f2.0@ -> @f4.0@Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @f1@ -> @f2@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Wall Width
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Minimum Damage
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Health
    Damage
    Mist Walkers
    Mark Damage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% ->@Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Health
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Range
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect1Amount@-> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Range
    Slow Percent
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount*-100@% -> @Effect4AmountNL*-100@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Flat Damage
    Percent Max Health Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100@% -> @Effect3AmountNL*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Mark Detonation Damage
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Passive Attack Damage Bonus
    Energy Return
    Cost
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Mine Damage
    Slow
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100@% -> @Effect2AmountNL*-100@%
    @Cost@ -> @CostNL@
    PLACEHOLDERNext Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Blast Zone Damage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Tower Destruction Threshold
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @f1*100@% -> @f2*100@%
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Stun Duration
    Cooldown
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Bonus Damage Cap
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cooldown@s -> @CooldownNL@s
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    Mana Cost
    @f1@ -> @f3@
    @Cooldown@s -> @CooldownNL@s
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Movement Speed
    Speed Duration
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect9Amount*100@% -> @Effect9AmountNL*100@%
    @Effect10Amount@ -> @Effect10AmountNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Root Duration
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Root Damage
    Vine Lasher Damage
    Vine Lasher Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Cluster Damage
    Thorn Spitter Damage
    Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Damage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Next Level - click to level-up or press [Ctrl-@Hotkey@].Seed Recharge Rate@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@@SrcNameWithColon@Hexflash - @SubA@s, Flash - @SubB@s@SrcNameWithColon@Hexflash - Ready, Flash - @SubB@sGrants yourself and nearby allies +@Effect1Amount*100@% Movement Speed for @Effect2Amount@ seconds. Grants nearby allies +@Effect5Amount*100@% Movement Speed for @Effect6Amount@ secondsVoyage Disabled In CombatHextech GLP-800Fires a spray of icy bolts that explode, dealing @Effect6Amount@ - @Effect7Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    Enemies hit are slowed by @Effect5Amount*100@% decaying over @Effect4Amount@ seconds.
    Youmuu's GhostbladeGrants +@Effect3Amount*100@% Movement Speed for @Effect5Amount@ seconds.Randuin's OmenSlows the Movement Speed of nearby enemy units by @Effect3Amount*-100@% for @Effect1Amount@ seconds.Blade of the Ruined KingDeals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).Hextech Protobelt-01Dash forward to unleash a nova of firebolts that deal @Effect4Amount@ - @Effect5Amount@ (+@CharAbilityPower@) magic damage.

    Champions and Monsters hit by multiple fire bolts take @Effect6Amount*100@% damage per additional bolt..
    Zhonya's Hourglass.Champion becomes invulnerable and untargetable for @Effect2Amount@ seconds, but is unable to move, attack, cast spells, or use items during this timeLocket of the Iron Solari Grants a shield to nearby allies that decays over @Effect3Amount@ seconds that absorbs up to @Effect1Amount@ (+@Effect2Amount@ per level) damage.Youmuu's WraithbladeGrants +@Effect3Amount*100@% Movement Speed and the ability to move through units for @Effect5Amount@ seconds.Might of the Ruined KingDeals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).Righteous GloryGrants @Effect1Amount*100@% Movement Speed when moving towards enemies or enemy turrets for @Effect2Amount@ seconds. Once near an enemy (or after @Effect2Amount@ seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by @Effect3Amount*-100@% for @Effect4Amount@ second(s).Absolute Zero (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWillump channels for @Effect4Amount@ seconds, sapping the area of heat. Nearby enemies have their Movement Speed slowed by @Effect2Amount*-100@%, increasing to @Effect6Amount*-100@% over the duration of the channel. Nunu and Willump receive a shield that absorbs @f3@ (+@f1@) damage, decaying over @Effect8Amount@ seconds after the channel ends.

    Enemies caught in the area when the channel ends take up to @Effect1Amount@ (+@CharAbilityPower@) magic damage, depending on how long Absolute Zero was channeled.
    Relentless Assault (@Level@)[@Hotkey@]PassiveJax's basic attacks increase his Attack Speed by @Effect1Amount@% for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for @Effect2Amount@ (+@CharAbilityPower@) bonus physical damage.
    Attack Speed stacks up to 8 times.
    Ranger's FocusLevel @Level@ [@Hotkey@]@Cost@ Mana, @Effect2Amount@ FocusNo CooldownPassive: Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.

    Active: For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing @f1@ physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
    HawkshotLevel @Level@ [@Hotkey@]No Cost@Cooldown@ sec Cooldown (@AmmoRechargeTime@ sec Ammo Recharge)Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.Aspect of the Cougar (@Level@)[@Hotkey@]No Cost @Cooldown@ sec CooldownHuman: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

    Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.
    Comet of Legend (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Continuously moving in one direction grants increasing Movement Speed up to @Effect2Amount@%.

    Active: Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

    Taking champion or turret damage will force a landing and reset the passive movement speed.
    Comet of Legend (@Level@)[@Hotkey@]No CostNo CooldownLand from flying early.
    Starsurge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFirst Press: Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.

    The core will detonate when it reaches his Outer Limit, applying @Effect1Amount@ (+@CharAbilityPower@) magic damage and a @Effect4Amount@ second stun.

    Second Press: Detonate the core early.
    Starsurge (@Level@)[@Hotkey@]No CostNo CooldownSecond Press: Detonate the core early.
    Voice of Light (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBreathes out a blast of pure starfire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds.

    The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.
    Celestial Expansion (@Level@)[@Hotkey@]@Cost@ Mana plus @Effect3Amount@ Mana Per Second@Cooldown@ sec CooldownPassive: Increases Star base damage by @Effect2Amount@.

    Toggle: Aurelion Sol's Stars orbit at his Outer Limit and deal @Effect1Amount@% damage, for a total of @f1@ (+@f2@) magic damage.
    Shifting Sands (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAzir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ (+@CharAbilityPower2@) damage and dashes to one of his Sand Soldiers, damaging enemies hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.
    Conquering Sands (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAzir sends all Sand Soldiers towards a location. Sand Soldiers deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.
    Emperor's Divide (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAzir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.
    Arise! (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more Sand Soldiers, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.

    Active: Azir summons a Sand Soldier for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for @f2@ (+@CharAbilityPower@) magic damage. Other enemies caught in the soldier's attack take @f7@% of the stab's damage.

    Azir stores up to @MaxAmmo@ Sand Soldiers and prepares a new one every @AmmoRechargeTime@ seconds.

    Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.
    Noxious Trap (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @Effect2Amount@%, reveals them and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect9Amount@ seconds.

    Traps last @Effect5Amount@ minutes and take @Effect4Amount@ second to arm and stealth. If a thrown trap lands on another trap, it will bounce up to @Effect6Amount@ Teemos further before planting.

    Teemo forages for a mushroom every @f1@ seconds, but he is only big enough to carry 3 at once.
    Magical Journey (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.

    The corridor disappears after @Effect1Amount@ seconds.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will apply a 1 second @f8@% Slow and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will deal @f8@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, the meep attack strike-through cone increases in size and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will gain @f8@ damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meeps will reappear @f8@ second faster and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will Slow by @f8@% and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will strike through their target and deal @f11@ more damage.
    Cosmic Binding (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBard fires an energy bolt, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).

    If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).
    Tempered Fate (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @Effect1Amount@ seconds.

    Epic monsters are also put into stasis, despite normally being immune to disables.
    Caretaker's Shrine (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBard raises a health shrine that immediately offers @Effect5Amount@ (+@CharAbilityPower@) health, but restores up to @Effect6Amount@ (+@CharAbilityPower2@) health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds.

    Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

    Active Shrines: @f1@ / @f2@

    Blinding Dart (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage and blinds the target for @Effect2Amount@ seconds. Tempest / Cripple (@Level@)[@Hotkey@]@Cost@ Energy / @Effect4Amount@ Energy@Cooldown@ sec CooldownTempest: Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.

    Cripple: Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.
    Cripple (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownLee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed by @Effect2Amount@% for @Effect5Amount@ seconds. Movement Speed recovers gradually over the duration.Sonic Wave / Resonating Strike (@Level@)[@Hotkey@]@Cost@ Energy / @Effect4Amount@ Energy@Cooldown@ sec CooldownSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.
    Resonating Strike (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownLee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.Dragon's Rage (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownLee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect3Amount@% of the initial target's bonus health.
    Safeguard / Iron Will (@Level@)[@Hotkey@]@Cost@ Energy / @Effect4Amount@ Energy@Cooldown@ sec CooldownSafeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.

    Iron Will: Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.
    Iron Will (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownLee Sin's intense training allows him to thrive in battle. For @Effect8Amount@ seconds, Lee Sin gains @Effect2Amount@% Lifesteal and Spell Vamp.Conflagration (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBrand conjures a powerful blast at his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
    Sear (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBrand launches a ball of fire forward that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.
    Pyroclasm (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBrand unleashes a devastating torrent of fire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

    Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by @Effect4Amount@%.
    Pillar of Flame (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAfter a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies.

    Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
    Unbreakable (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBraum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains @Effect4Amount@% Movement Speed for the duration.
    Concussive BlowsBraum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

    Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.
    Winter's Bite (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBraum propels freezing ice from his shield dealing @Effect1Amount@ (+@f1@) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.

    Applies a stack of Concussive Blows.
    Glacial Fissure (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBraum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @Effect3Amount@ seconds, slowing enemies above it by @Effect4Amount@%.

    Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage. The first champion hit is knocked up for @Effect5Amount@ seconds, subsequent enemies are knocked up briefly.
    Stand Behind Me (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBraum leaps to target allied champion or minion.

    On arrival, Braum and the ally gain @f3@ Armor and @f4@ Magic Resist (@Effect4Amount@ plus @Effect3Amount@% of Braum's bonus Armor/Magic Resist) for @Effect1Amount@ seconds.
    Burning Agony (@Level@)[@Hotkey@]@Effect2Amount@ Health Every Second@Cooldown@ sec CooldownToggle: Dr. Mundo sets himself on fire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.
    Bushwhack / Pounce (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHuman: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ (+@CharAbilityPower2@) magic damage over 4 seconds.

    @f4@ traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.
    Buster Shot (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTristana fires a massive cannonball at an enemy unit. This deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks surrounding units back @Effect2Amount@ distance.Ace In The HoleLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTakes a second to line up the perfect shot on an enemy Champion at up to @Effect2Amount@ range. The shot deals @Effect1Amount@ (+@f1@) physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.
    90 Caliber NetLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.Piltover PeacemakerLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownRevs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ (+@f1@) physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage.

    Always deals full damage to trap revealed targets.
    Yordle Snap TrapLevel @Level@ [@Hotkey@]@Cost@ Mana@AmmoRechargeTime@ sec Recharge TimeSets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting True Sight for a short duration.

    Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.

    Trapped enemies take an additional @Effect2Amount@ (+@f1@) increased damage from Headshot.
    Hookshot (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFirst Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @Effect3Amount@ (+@f1@) physical damage and a @Effect1Amount@ second stun to nearby enemies. Dashes towards enemy champions travel twice as far and grant @Effect2Amount*100@% attack speed for @Effect5Amount@ seconds on impact.
    Precision Protocol (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCamille's next basic attack deals @f1@ bonus physical damage and increases her movement speed by @Effect4Amount*100@% for @Effect5Amount@ second. This ability can be recast in the next @Effect10Amount@ seconds at no cost.

    If the second Precision Protocol attack hits at least @Effect1Amount@ seconds after the first, the bonus damage is increased by @Effect8Amount*100@% to @f2@ and @f3@% of the attack is converted into true damage.

    Precision Protocol cannot critically strike.
    The Hextech Ultimatum (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCamille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @Effect3Amount@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @Effect2Amount@ plus @Effect1Amount@% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.
    Tactical Sweep (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCamille winds up and then slices in a direction, dealing @Effect1Amount@ (+@f1@) physical damage to enemies hit.

    Enemies hit by the outer half are slowed by @Effect4Amount@%, decaying over @Effect2Amount@ seconds. They take extra physical damage equal to @Effect5Amount*100@% (+@f2@%) of their maximum health, and Camille heals for @Effect9Amount@% of the bonus damage dealt to champions.

    Tactical Sweep does @Effect8Amount@% less damage to non-epic monsters.
    Stacked Deck (@Level@)[@Hotkey@]Passive: Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.

    In addition, his Attack Speed is increased by @Effect3Amount@%.
    Valkyrie (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownActive: Corki flies a short distance, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ (+@f2@) (+@CharAbilityPower2@) magic damage per second.
    Special Delivery (@Level@)[@Hotkey@]No CostCorki flies a great distance, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail slows enemies by @Effect2Amount@% and burns them for @f1@ (+@f2@) (+@CharAbilityPower2@) magic damage per second.Twin Fang (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeal @f1@ (+@CharAbilityPower@) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.

    If the victim is Poisoned when Twin Fang hits, it takes @Effect1Amount@ (+@CharAbilityPower2@) additional magic damage and Cassiopeia heals for @f4@ (+@f2@).
    Noxious Blast (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBlasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.

    Noxious Poison deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds.
    Petrifying Gaze (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCassiopeia deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @Effect3Amount@ seconds while enemies facing away are slowed by @Effect2Amount@%.Miasma (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.

    Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ (+@CharAbilityPower@) magic damage per second.

    Miasma has a minimum cast range.
    Chronoshift (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZilean marks himself or an allied champion with a protective time rune for @Effect2Amount@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @Effect1Amount@ (+@CharAbilityPower@) Health.Consume (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWillump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @f7@% when he is below @Effect7Amount*100@% health.

    Monsters and minions: Deals @Effect1Amount@ true damage and heals for @Effect2Amount@ (+@CharAbilityPower@) (+@f1@).

    Champions: Deals @Effect3Amount@ (+@CharAbilityPower2@) (+@f8@) magic damage and heals for @f3@ (+@f9@) (+@f5@).
    Corpse Explosion (@Level@)[@Hotkey@]Passive: Whenever a nearby enemy dies around Amumu, their corpse explodes dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to surrounding enemy units.Crystallize (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAnivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.Noxian Guillotine (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLeaps to target enemy champion and strikes a lethal blow, dealing @Effect1Amount@ (+@f1@) true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @Effect3Amount@% damage.

    Maximum Damage: @f3@.

    Unlocked: If Noxian Guillotine kills the target, its cooldown is refreshed.
    Summoner Spells DisabledSummoner spells are disabled in this mode.

    ''Where we're going, we won't need summoner spells...''
    Deceive (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownShaco teleports nearby and becomes Invisible for @Effect3Amount@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@) bonus physical damage and reduces Deceive's cooldown by @f3@ seconds.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.
    Defensive Ball Curl (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownRammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% (@f1@) and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% (@f2@) but becoming slowed by @Effect5Amount@%.

    During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.

    Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
    Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
    Cancel Defensive Ball Curl (@Level@)[@Hotkey@]No CostNo CooldownCancel Defensive Ball Curl early.Destiny (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGrants True Sight on all enemy champions on the map for @Effect1Amount@ seconds.

    While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.
    Explosive Charge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Enemies explode when slain by Tristana's basic attacks, dealing @Effect1Amount@ (+@CharAbilityPower2@) Magic Damage to nearby enemies.

    Active: Places a bomb on an enemy or turret that explodes after 4 seconds, dealing @Effect4Amount@ (+@f1@) (+@CharAbilityPower@) Physical Damage. Each attack and ability charges the bomb's damage by +@Effect6Amount*100@%.

    At 4 charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.
    Crescent StrikeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUnleashes a bolt of lunar energy in an arc dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @Effect4Amount@ seconds.
    Pale CascadeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCreates three orbiting spheres that explode on contact with enemies dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage. Lasts @Effect1Amount@ seconds.

    Grants a temporary shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) damage. If the third sphere detonates, the shield increases by @Effect3Amount@ (+@CharAbilityPower2@).
    Moonsilver BladeEvery third strike restores mana and cleaves nearby enemies for additional magic damage. Every spell cast grants attack speed for the next 3 attacks.Lunar RushLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage.

    Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.
    MoonfallLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Increases the attack speed gained from Moonsilver Blade to @Effect3Amount*100@%.

    Active: Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.
    DisintegrateLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @BaseDamage@ (+@CharAbilityPower@) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.tooltipStand Aside (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDraven throws his axes, dealing @Effect1Amount@ (+@f1@) physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Blood Rush (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDraven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.
    Whirling Death (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDraven hurls two massive axes to deal @Effect1Amount@ (+@f1@) physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @Effect4Amount*100@% less damage for each unit hit (Minimum @Effect2Amount@%) and resets when the axes reverse direction.
    Whirling Death (@Level@)[@Hotkey@]Cause Whirling Death to reverse direction early, returning to Draven.Spinning Axe (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDraven's next attack will deal @f1@ bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.
    Draw a Bead (@Level@)[@Hotkey@]Passive Permanently increases Tristana's basic Attack Range by @Effect1Amount@.Phase DiveLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec Cooldown Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and teleport him to his target.TimewinderLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownEkko throws a device that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ (+@CharAbilityPower2@) magic damage to all targets hit upon return.ChronobreakLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownEkko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies on arrival. Additionally, Ekko heals for @Effect3Amount@ (+@CharAbilityPower2@), increased by @Effect5Amount@% for each 1% of his health lost over the last 4 seconds.Parallel ConvergenceLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% (+@CharAbilityPower2@%) of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.

    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ (+@CharAbilityPower@) damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.
    Ekko's basic attacks deal bonus damage to champions below 30% health.Source: @SourceName@Cocoon (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownStuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.Neurotoxin (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's current health. Maximum bonus against monsters: @Effect2Amount@.Volatile Spiderling (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSummons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ (+@CharAbilityPower@) Magic Damage when it nears an enemy or after 3 seconds.Spider Form (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownElise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Spider Form (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownActive: Elise transforms into a menacing spider, granting access to arachnid abilities and summoning her Spiderlings. Spider Form deals @Effect1Amount@ (+@CharAbilityPower@) bonus Magic Damage per attack and grants @Effect3Amount@ Movement Speed.

    Spiderlings: Spiderlings have @Effect1Amount@ base damage and take @Effect4Amount@% reduced damage from AoE abilities. Max @Effect5Amount@ Spiderlings.
    Human Form (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownElise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Rappel (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownOn Enemy Cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from Spider Queen is increased by @Effect6Amount@% for @Effect8Amount@ seconds.

    On Ground Cast: Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.
    Venomous Bite (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownLunges to a target with a poisonous bite that deals Magic Damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.Skittering Frenzy (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownPassive: Spiderlings gain @Effect5Amount@% Attack Speed.

    Active: Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.
    Enchanted Crystal ArrowLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLaunches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The farther the arrow flies, the longer the stun, up to @Effect2Amount@ seconds. Surrounding enemies take half damage.Whiplash {{ game_spell_tooltip_EvelynnE_substring }}[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWhip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% (+@CharAbilityPower@%) of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.

    Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% (+@CharAbilityPower2@%) of their max health.
    Whiplash Empowered (@Level@) {{ game_spell_tooltip_EvelynnE_substring }}Hate Spike (@Level@){{ game_spell_tooltip_EvelynnQ_substring }}[@Hotkey@]@Cost@ Mana@f9@ sec CooldownEvelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

    Recast: Fires spikes through the nearest enemy, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to all units hit.

    Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
    Last Caress (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownEvelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, increased to @f1@ (+@f2@) to enemies below @Effect7Amount*100@% health.Allure (@Level@)[@Hotkey@]@Cost@ Mana@f8@ sec CooldownCurses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.

    If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:
    • Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.
    • Against monsters: deals @Effect7Amount@ (+@CharAbilityPower@) magic damage. Charm duration increased by @Effect1Amount@ seconds.
    Casting Allure does not remove Evelynn from Demon Shade.
    Eye Of The StormLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGrants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ (+@CharAbilityPower@) damage and grants @Effect2Amount@ (+@CharAbilityPower2@) attack damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.
    FeastLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownRavenously feed on an enemy, dealing @Effect2Amount@ (+@f2@) (+@CharAbilityPower2@) true damage to champions or @Effect1Amount@ (+@f2@) (+@CharAbilityPower2@) to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @Effect3Amount@ maximum health.

    Only @Effect4Amount@ total stacks can be gained from minions and non-epic monsters. (Current: @f3@/@Effect4Amount@)
    Feral ScreamLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSilences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Bladework (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage (@f3@).Lunge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ (+@f1@) physical damage and applying on-hit effects. This attack prioritizes Vitals, enemies it will kill and turrets.

    If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded.
    Grand Challenge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFiora reveals all four Vitals on target champion, for a potential @f8@% max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@f6@%) while near the target.

    If Fiora hits all 4 Vitals in @Effect1Amount@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @Effect7Amount@ (+@f9@) each second for between @Effect9Amount@ to @Effect6Amount@ seconds, scaling with the amount of Vitals hit.
    Riposte (@Level@)[@Hotkey@]@Cost@ Mana@f2@ sec CooldownFiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.

    The stab deals @Effect1Amount@ (+@f1@) magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds.

    If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.
    Playful / Trickster (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFizz hops on his trident towards the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.
    Urchin Strike (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFizz dashes through his target, dealing @CharTotalPhysical2@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) magic damage. This spell applies on-hit effects.

    Seastone Trident is applied to all enemy units Fizz passes through during his dash.
    Chum the Waters (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After @Effect8Amount@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

    The farther the fish travels before attaching, the bigger the shark it attracts, dealing @Effect1Amount@ (+@CharAbilityPower@) to @Effect3Amount@ (+@CharAbilityPower2@) magic damage and slowing by 40% to 80%.
    Seastone Trident (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Fizz's basic attacks bleed his enemies, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage over @Effect8Amount@ seconds.

    Active: Fizz's next basic attack deals @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage.
    If the Active kills a target, it refunds @Effect2Amount@ mana and resets its cooldown to 1 second. Otherwise, for 5 seconds, Fizz's attacks deal an additional @Effect10Amount@ (+@CharAbilityPower@) magic damage on hit.
    Flash Frost (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownA massive chunk of ice flies toward target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a small area and stunning units for @Effect4Amount@ seconds.

    Enemies damaged by Flash Frost are also slowed by @f1@% for @Effect5Amount@ seconds.
    Fling (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSinged flings an enemy over his shoulder, dealing @Effect1Amount@ (+@CharAbilityPower@) plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

    If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).
    Force Pulse (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.
    Frostbite (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAnivia blasts her target with a freezing wind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.
    Justice Punch (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGalio lunges forward with a mighty blow, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them into the air for @Effect2Amount@ seconds. Galio will stop upon hitting a champion or terrain.Winds of War (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGalio fires two windblasts that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    When the windblasts meet, they combine into a giant tornado that deals @Effect5Amount*3@ (+@CharAbilityPower2.0*3@) plus (+@f9@)% of enemies' maximum Health (max @Effect4Amount*3@ vs. monsters) as magic damage over @Effect3Amount@ seconds.
    Hero's Entrance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGalio designates an allied champion's current position as his landing spot and grants @Effect5Amount@ (+@f2@)% damage reduction to that ally until he lands.

    When Galio lands, enemies in the area take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are knocked into the air for @Effect3Amount@ seconds (@Effect2Amount@ seconds in the center).
    Shield of Durand (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: After not taking damage for @Effect6Amount@ seconds Galio gains a shield that absorbs @f3@ magic damage.

    First Cast: Galio starts to charge, gaining @Effect1Amount@ (+@f2@)(+@f4@)% Damage Reduction from Magic Damage and @f5@% of that amount as Damage Reduction from Physical Damage. While charging, Galio slows himself by @Effect3Amount@%.

    Second Cast: Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @f8@ (+@f9@) to @f10@ (+@f11@) damage, and refreshes the Damage Reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.
    Powder Keg (@Level@)[@Hotkey@]No Cost@f2@ sec Recharge (max: @f4@)Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.
    Parrrley (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires a bullet that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders @Effect2Amount@ bonus Gold and @Effect5Amount@ Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

    Total Gold plundered: @f1@ Gold
    Cannon Barrage (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSignals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.
    Remove Scurvy (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of his missing Health.Gate (@Level@)[@Hotkey@]No CostTeleports Twisted Fate to target location in 1.5 seconds.Gatling Gun (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCorki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ (+@CharBonusPhysical@) damage and reducing up to @Effect4Amount*-1@ armor and magic resist.

    Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.
    Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.
    Glacial Storm (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownActivate: Drains @Effect2Amount@ Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over @Effect7Amount@ seconds, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage per second to targets and slowing their Movement Speed by @Effect4Amount@%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by @f1@% and does @Effect3Amount@% damage instead.
    Cancel Glacial Storm[@Hotkey@]Cast to deactivate your Glacial Storm.Hop / Crunch (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownMini Gnar: Leaps to a location, gaining @Effect2Amount@% Attack Speed for 3 seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @Effect1Amount@ (+@f1@) [6% of Gnar's Max Health] physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals @Effect1Amount@ (+@f1@) [6% of Gnar's Max Health] physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.
    Boomerang Throw / Boulder Toss (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownMini Gnar: Throws a boomerang that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slows enemies by @Effect3Amount@% for @Effect4Amount@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @Effect7Amount@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @f1@%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @Effect2Amount@ (+@CharTotalPhysical2@) physical damage. Picking up the boulder reduces its cooldown by @Effect6Amount@%.
    GNAR! (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownMini Gnar: Passive: Increases Hyper's Movement Speed bonus to @Effect2Amount@%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@) physical damage and slowing them by @Effect8Amount@% for @Effect3Amount@ seconds. Enemies that hit a wall take @Effect7Amount@% damage and are stunned instead of slowed.
    Hyper / Wallop (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownMini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @Effect4Amount@ damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for @Effect5Amount@ seconds, dealing @Effect3Amount@ (+@CharTotalPhysical2@) physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
    Body Slam (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.

    Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.
    Barrel Roll (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.

    The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.
    Barrel Roll (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownReactivate to make the barrel explode.Explosive Cask (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGragas hurls his cask, causing it to explode when it lands. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are knocked away from the explosion.Drunken Rage (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGragas guzzles down his brew, taking @Effect1Amount@% (+@CharAbilityPower2*100@%) reduced damage for @Effect5Amount@ seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ (+@CharAbilityPower@) plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).
    Collateral DamageLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires an explosive shell with such force that it knocks Graves back. The shell deals @Effect1Amount@ (+@f1@) physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @Effect2Amount@ (+@f2@) physical damage in a cone.QuickdrawLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).
    End of the LineLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires a powder round that deals @Effect1Amount@ (+@f1@) physical damage to enemies in a line.

    After 2 seconds or @Effect6Amount@ seconds on collision with terrain, the round detonates, dealing @Effect2Amount@ (+@f2@) physical damage to all nearby enemies.
    Smoke ScreenLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCreates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.
    Hallucinate (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownShaco vanishes briefly and reappears with a clone. The clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and spawning three mini Jack in the Boxes.

  • Mini boxes deal @Effect6Amount@ (+@CharAbilityPower2@) damage, make enemies flee for @Effect7Amount@ second(s), and trigger together.

    Clone deals @Effect8Amount@% of Shaco's damage and receives @Effect2Amount@% increased damage.

  • The clone can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
    Command: Hallucinate (@Level@)[@Hotkey@]No CostNo CooldownShaco commands his clone to move to target location or attack target enemy.

    This clone lasts up to 18 seconds and detonates when it dies, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and spawning three mini Jack in the Boxes.

  • Mini boxes deal @Effect6Amount@ (+@CharAbilityPower2@) damage, make enemies flee for @Effect7Amount@ second(s), and trigger together.

    Clone deals 75% of Shaco's damage and receives @Effect2Amount@% increased damage.

  • The clone can also be controlled by holding the alt key and using the right mouse button.
    Rampage (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHecarim cleaves nearby enemies for @Effect1Amount@ (+@f1@) physical damage. (@Effect5Amount@% damage to minions)CH-2 Electron Storm Grenade (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHurls a grenade that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies and slows their Movement Speed by @Effect3Amount@% for @Effect2Amount@ seconds. Enemies in the center of the blast are also stunned for @Effect4Amount@ seconds.

    Hitting a champion fully charges nearby turret beams.
    H-28G Evolution Turret (@Level@)[@Hotkey@]@Cost@ Mana and @f3@ Turret Kit@Cooldown@ sec CooldownPlaces a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Turrets shut down if Heimerdinger moves far away. Heimerdinger generates a Turret Kit every @f1@ seconds and can hold @Effect3Amount@ Kits at once.

    H-28G Evolution Turret Stats
    Health: @f4@ (+@f2@)
    Attack - Cannon: @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.
    Attack - Beam: @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage every @Effect6Amount@ seconds.
    Maximum Turrets Placed: 3
    UPGRADE!!! (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMakes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals @Effect7Amount@ (+@CharAbilityPower2@) Magic Damage with its cannon and @Effect1Amount@ (+@CharAbilityPower@) Magic Damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal @Effect8Amount@ (+@f1@) Magic Damage. Champions and Monsters hit by multiple rockets take reduced damage, max @Effect5Amount@ (+@f2@).

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @Effect10Amount@ (+@f4@) Magic Damage. Both the stun and slow areas are larger and the slow is improved to 80%.
    Hextech Micro-Rockets (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUnleashes a barrage of 5 rockets that converge towards the cursor and fan out past it. Rockets deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage, max @Effect6Amount@ (+@f2@) total damage
    Minions: 60% of base damage

    Rocket hits against champions charge nearby turret beam attacks.
    Hextech GunbladeDeals @Effect3Amount@ - @Effect4Amount@ (+@CharAbilityPower@) magic damage and slows the target champion's Movement Speed by @Effect5Amount*100@% for @Effect6Amount@ seconds.Howling GaleLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSummons a whirlwind, which deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.

    The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:
    • Deals @Effect2Amount@ (+@CharAbilityPower2@) bonus damage
    • Knocks up for an additional @Effect5Amount@ seconds
    • Travels @Effect3Amount@% further
    Howling Gale always reaches its destination in @Effect8Amount@ seconds.

    Activate again to release the whirlwind early.
    Test of Spirit (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownIllaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds (reduced when Illaoi is attacked by the target). The spirit can be attacked, with @Effect1Amount@% (+@f5@%) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. Vessels spawn Tentacles every @f1@ seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every 10 seconds.
    Tentacle Smash (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Slam damage is increased by @Effect6Amount*100@% (@f1@).

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.
    Leap of Faith (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownIllaoi smashes her idol into the ground, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

    For the next @Effect1Amount@ seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'
    Harsh Lesson (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownIllaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to @f1*100@% of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage against monsters is capped at @Effect3Amount@ damage per hit.
    IncinerateLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCasts a cone of fire dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to all enemies in the area.Infected Cleaver (@Level@)[@Hotkey@]@Effect3Amount@ Health@Cooldown@ sec CooldownDr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).

    Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.
    Summon: TibbersLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSummons Tibbers, dealing @InitialDamage@ (+@CharAbilityPower@) magic damage to enemies in the target area. For the next 45 seconds, Tibbers burns nearby enemies for @AuraDamage@ (+@CharAbilityPower2@) per second and attacks for @TibbersAttackDamage@ (+@TibbersAttackRatio@) as magic damage. Annie can control Tibbers by reactivating this ability.

    Tibbers Enrages when: summoned; Annie uses Pyromania on an enemy Champion; and when Annie dies.

    Enrages: Tibbers gains 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.
    Command: TibbersLevel @Level@ [@Hotkey@]No CostNo CooldownTibbers can be controlled by re-targetting using this button or by holding the alt key and using the right mouse button.

    Stunning Champions with Pyromania while Tibbers is alive will grant him a large burst of Attack Speed and Movement Speed.
    Insanity Potion (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSinged drinks a potent brew of chemicals, granting him @Effect1Amount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Effect2Amount@ seconds.Flawless Duet (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec Cooldown Irelia readies 2 blades that will fly towards each other once placed, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect2Amount@ seconds.

    Champions and large monsters are Marked for @Effect10Amount@ seconds.

    Flawless Duet deals @Effect9Amount@% damage to monsters.
    Flawless Duet (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec Cooldown Irelia places the second blade.Bladesurge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownIrelia dashes to an enemy, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage, applying on-hit effects and healing for @f1@ health.

    Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

    Bladesurge deals @Effect4Amount@% bonus damage to minions.
    Vanguard's Edge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownIrelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and Mark champions and large monsters for @Effect4Amount@ seconds.

    Irelia then forms the blades into a wall for @Effect2Amount@ seconds. Passing through the wall deals @Effect3Amount@ (+@CharAbilityPower2@) magic damage, slows by @Effect5Amount@% and disarms for @Effect6Amount@ seconds.

    Disarmed enemies cannot basic attack.
    Defiant Dance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFirst Cast: Irelia aligns her blades into a defensive formation, gaining @Effect1Amount@% (+@f1@%) damage reduction and a stack of Ionian Fervor but becoming unable to act.

    Second Cast: Irelia swipes her blades, dealing @Effect3Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) physical damage. Damage increases with charge time, up to @f4@ (+@f2@) (+@f3@) after @Effect7Amount@ seconds.

    Defiant Dance cannot be interrupted.
    Quick Cast: Hold and release instead of casting twice.
    Frost Queen's Claim Summon @Effect3Amount@ icy ghosts for @Effect4Amount@ seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by @Effect5Amount*-100@% for between @Effect6Amount@ and @Effect7Amount@ seconds based on how far the ghosts have traveled (@Effect8Amount@ second cooldown.)Timeworn Frost Queen's Claim Summon @Effect3Amount@ icy ghosts for @Effect4Amount@ seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and slow them by @Effect5Amount*-100@% for between @Effect6Amount@ and @Effect7Amount@ seconds based on how far the ghosts have traveled (@Effect8Amount@ second cooldown.)Redemption Target an area within @Effect8Amount@ range. After 2.5 seconds, call down a beam of light to heal allies for @Effect2Amount@ (+@Effect3Amount@ per level of target) health, burn enemy champions for @Effect4Amount*100@% of their maximum health as true damage, and deal @Effect5Amount@ true damage to enemy minions.

    Can be used while dead.
    Crescent (Item)[@Hotkey@]No Cost10 sec CooldownDeals 60% to 100% of Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).Daisy, wait! (@Level@)[@Hotkey@]No ManaNo CooldownActivate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.Jack In The Box (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownShaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds.

    Its attacks deal @Effect1Amount@ (+@CharAbilityPower@) magic damage. It lasts for @Effect4Amount@ (+@CharAbilityPower2@) seconds while hidden or 5 seconds while firing.
    CataclysmLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHeroically leaps to an enemy Champion dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and creating an arena of impassable terrain around them for @Effect2Amount@ seconds.

    Activate again to collapse the terrain.
    Demacian StandardLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Gains @Effect3Amount*100@% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.
    Dragon StrikeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownExtends Jarvan IV's lance dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.
    Golden AegisLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGrants a shield that absorbs @Effect1Amount@ (+@f1@ [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.Javelin Toss / Takedown (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHuman: Nidalee throws her javelin, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ (+@CharAbilityPower@) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.
    Counter Strike (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ (+@f2@) physical damage to them.

    Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).
    Empower (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.Leap Strike (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJax leaps to target unit, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage if it is an enemy.Grandmaster's Might (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Every third consecutive strike Jax deals @Effect1Amount@ (+@CharAbilityPower@) additional Magic Damage.

    Active: Jax strengthens his resolve, granting him @f2@ Armor and @f1@ Magic Resist for @Effect5Amount@ seconds.

    Armor bonus is equal to @Effect3Amount@ + @Effect6Amount@% bonus Attack Damage.

    Magic Resist bonus is equal to @Effect3Amount@ + @Effect7Amount@% Ability Power.
    Acceleration GateLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeploys an Acceleration Gate for @Effect2Amount@ seconds increasing the Movement Speed of all allied champions who pass through it by @Effect1Amount@% for @Effect5Amount@ seconds (this bonus fades over the duration).

    If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @Effect4Amount@%.
    Hyper ChargeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGains a burst of energy increasing Attack Speed to maximum for @Effect1Amount@ attacks. These attacks deal @Effect4Amount*100@% (@f1@) damage.Shock BlastLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage to all enemies hit.Transform: Mercury HammerLevel @Level@ [@Hotkey@]No Cost@Cooldown@ sec CooldownTransforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @f1@ Armor and Magic Resist.

    The next attack in Hammer Stance deals an additional @f2@ (+@CharBonusPhysical@) magic damage.
    Transform: Mercury CannonLevel @Level@ [@Hotkey@]No Cost@Cooldown@ sec CooldownActive: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @f3@% for @Effect3Amount@ seconds.
    Lightning FieldLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Gains @Effect5Amount@ Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing @Effect4Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds to nearby enemies.
    Thundering BlowLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect4Amount@% of the target's maximum health (+@CharBonusPhysical@) as magic damage and knocks them back a short distance. (@Effect1Amount@ Maximum Damage against monsters)To the Skies!Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLeaps to an enemy dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and slowing them by @Effect3Amount@% for @Effect5Amount@ seconds.Captive AudienceLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every @f1@ seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
    Dancing GrenadeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage before bouncing to a nearby target that has not yet been hit.

    The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.
    Curtain CallLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @Effect3Amount@% for @Effect4Amount@ seconds and dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage, increased by @Effect5Amount@% for each 1% health the target is missing (up to @f2@ (+@f3@)). The 4th shot crits for @f1@% damage.Curtain CallLevel @Level@ [@Hotkey@]@Cost@ Mana1 sec CooldownJhin fires a super shot that pierces through minions and monsters and stops on first champion hit, crippling it and dealing execute damage.Deadly FlourishLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.

    If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had crit them.
    Flame Chompers! Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.Switcheroo!Level @Level@ [@Hotkey@]@Cost@ Mana per Rocket0.9 sec CooldownJinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.

    Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
    Super Mega Death Rocket! Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @Effect1Amount@ (+@CharBonusPhysical@) to @Effect2Amount@ (+@CharBonusPhysical2@) Physical Damage plus @Effect3Amount@% of the target's missing Health. Nearby enemies take 80% Damage.Super Mega Death Rocket! Level @Level@ [@Hotkey@]@Cost@ Mana@AmmoRechargeTime@ sec CooldownJinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @Effect1Amount@ (+@CharBonusPhysical@) to @Effect2Amount@ (+@CharBonusPhysical2@) Physical Damage plus @Effect3Amount@% of the target's missing Health. Nearby enemies take 80% Damage.Zap! Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownJinx fires a shock blast that deals @Effect1Amount@ (+@CharTotalPhysical@) Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.Supercharge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKai'Sa spends @f1@ seconds Supercharging her Void Energy. She gains @f4@% Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.

    Living Weapon - @Effect6Amount@% Attack Speed (current: @f2@%) - Supercharge grants Invisibility for @Effect7Amount@ seconds.

    Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.
    Evolve Supercharge[@Hotkey@]Evolve Supercharge: Kai'Sa now becomes Invisible when she casts Supercharge.Icathian Rain (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ (+@f1@) (+@f7@) physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ (+@f2@) (+@f8@)).

    Living Weapon - @Effect6Amount@ Bonus Attack Damage (current: @f5@) - Icathian Rain fires @Effect7Amount@ missiles.

    Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.
    Evolve Icathian Rain[@Hotkey@]Evolve Icathian Rain: Icathian Rain now launches extra missiles.Killer Instinct (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs @Effect1Amount@ (+@f1@) (+@f2@) damage for @Effect3Amount@ seconds.Void Seeker (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers @Effect4Amount@ stacks of Plasma, dealing magic damage based on the target's stacks.

    Min Damage: @Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
    Max Damage: @Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

    Living Weapon - @Effect2Amount@ Ability Power (current: @f3@) - Void Seeker triggers @Effect5Amount@ stacks of Plasma and refunds @Effect3Amount@% cooldown on champion hit.
    Evolve Void Seeker[@Hotkey@]Evolve Void Seeker: Void Seeker now triggers extra stacks of passive on hit, additionally reducing the cooldown on champion hit.RendLevel @Level@ [@Hotkey@]@Cost@ Mana@f2@ sec CooldownPassive: Kalista's spears pierce their target, lingering for 4 seconds.

    Active: Rip the spears from nearby targets, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Each additional spear deals @Effect9Amount@ (+@f4@) physical damage.

    If Rend kills at least one target, its cooldown is reset and it refunds @Effect8Amount@ mana.
    PierceLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHurl a fast but narrow spear that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

    If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.
    The OathLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownActive: Target an ally to bind with them for the remainder of the game, enabling Sentinel's passive and Fate's Call.Fate's CallLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDraw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

    The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

    Kalista's Oathsworn must be within 1100 units for her to cast this ability.
    SentinelLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: When Kalistan and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

    Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.
    The OathLevel @Level@ [@Hotkey@]Passive: When Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. Mantra (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKarma empowers her next ability within 8 seconds for an additional effect.

    Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

    Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

    Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.
    Inner Flame (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds.

    Mantra Bonus - Soulflare: Deals @f1@ (+@CharAbilityPower2@) additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ (+@CharAbilityPower@) magic damage to enemies in the area.
    Inspire (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTarget ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect4Amount@ seconds.

    Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional @f1@ (+@CharAbilityPower2@) damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.
    Focused Resolve (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLinks Karma to an enemy champion or monster, granting True Sight and dealing @Effect1Amount*0.5@ (+@f4@) magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ (+@f4@) magic damage.

    Mantra Bonus - Renewal: Karma is healed for @f1@% (+@f3@%) of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% (+@f3@%) of her missing health.
    Defile (@Level@)[@Hotkey@]@Cost@ Mana Per Second @Effect3Amount@ sec CooldownToggle Off: When Karthus kills a unit, he restores @Effect2Amount@ Mana.

    Toggle On: Drains @Cost@ Mana to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies each second.
    Requiem (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAfter channeling for 3 seconds, Karthus deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemy champions (regardless of distance). Lay Waste (@Level@)[@Hotkey@]@Cost@ Mana@f1@ sec CooldownCreates a delayed blast at Karthus' cursor position dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.
    Wall of Pain (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCreates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).Shunpo (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKatarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage - otherwise she strikes the nearest enemy in range.

    Picking up a Dagger will reduce Shunpo's cooldown by @f1@ seconds (@f3*100@%).

    Katarina can blink to any location near the target.
    Bouncing Blade (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKatarina throws a Dagger, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.

    The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
    Death Lotus (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKatarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) magic damage per knife. Total over @Effect3Amount@ seconds to each enemy: @f1@ (+@f2@) (+@f3@) magic damage.

    Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by 40%.
    Preparation (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKatarina tosses a Dagger into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.Shadow Step (@Level@)[@Hotkey@]@Cost@ Mana@f1@ sec Cooldown{{ game_spell_Kayn_E_main_@f1@ }}

    Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.
    Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.
    The Darkin Scythe{{ game_spell_Kayn_P_main_@f1@ }}Reaping Slash (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec Cooldown{{ game_spell_Kayn_Q_main_@f1@ }}

    Deals @Effect6Amount@ bonus physical damage to monsters.
    Umbral Trespass (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec Cooldown{{ game_spell_Kayn_R_main_@f1@ }}Umbral Trespass (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownActivate to end Umbral Trespass early.Blade's Reach (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec Cooldown{{ game_spell_Kayn_W_maintext_@f1@ }}Electrical Surge (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownPassive: Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.
    Lightning Rush (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownKennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ (+@CharAbilityPower@) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains @defenses@ armor and magic resist, and @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.

    Lightning Rush deals @damage to minions*100@% damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.
    Lightning Rush (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownYou can activate Lightning Rush again right now to cancel the current spell.Thundering Shuriken (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownKenen throws a shuriken, dealing @Effect1Amount@(+@CharAbilityPower@) magic damage.Thundering Shuriken (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownThrows a shuriken that damages the first enemy it hits for @Effect1Amount@ (+@CharAbilityPower@) magic damage.Thundering Shuriken (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownThrows a shuriken that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy it hits.Slicing Maelstrom (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownSummons a magical storm for @Effect3Amount@ seconds that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies near Kennen every @Effect2Amount@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional @Effect4Amount*100@% damage for each hit they've already suffered from this storm.
    Thundering Shuriken (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownThrows a lightning shuriken that damages target enemy for @Effect1Amount@ (+@CharAbilityPower@) magic damage.LeapLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLeaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.
    Evolve Wings[@Hotkey@]Evolve Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.Evolved LeapLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLeaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.
    Taste Their FearLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.
    Evolve Reaper Claws[@Hotkey@]Evolve Reaper Claws : Refunds @Effect4Amount@% of Taste Their Fear's cooldown if the target is Isolated. Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@.Evolved Taste Their FearLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.
    Void AssaultLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for @Effect1Amount@ seconds and activates Unseen Threat. While Invisible, he gains @Effect3Amount@% movement speed and ignores unit collision.

    Void Assault can be used again within @Effect2Amount@ seconds of the initial use, up to @Effect7Amount@ times total.

    Evolved Adaptive Cloaking: Void Assault's uses are increased to @Effect8Amount@ within @Effect2Amount@ seconds, and its stealth duration is increased to @Effect5Amount@ seconds.

    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.
    Evolve Adaptive Cloaking[@Hotkey@]Evolve Adaptive Cloaking: Increases Void Assault's Invisibility duration to 2 seconds, and increases its maximum uses to 3.Void SpikeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires exploding spikes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ (+@CharAbilityPower2@) if he is within the explosion radius.

    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for @Effect7Amount@% instead.
    Evolve Spike Racks[@Hotkey@]Evolve Spike Racks: Allows Void Spike to fire three spikes in a cone and cause them to slow. Isolated targets are slowed for extra.Mounting DreadLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @f2@% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% (+@f3@%) health (Increased by Critical Strike Chance).

    [Maximum @Effect10Amount@ vs. monsters]
    Dance of ArrowsLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and gains @f2@% bonus attack speed for @Effect8Amount@ seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.
    Lamb's RespiteLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for @Effect1Amount@.
    Wolf's FrenzyLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to @f1@ health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to @Effect5Amount@ (+@CharBonusPhysical@) plus @f3@% of the target's current health.

    Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.
    Jousting (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKled dashes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and True Sight of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.
    Jousting (@Level@)[@Hotkey@]Kled can dash back through his initial target, dealing the same damage.Bear Trap on a Rope (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKled throws a bear trap that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for @Effect3Amount@ seconds, he deals @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, yanks the enemy toward him, and slows the enemy by @Effect5Amount@% for 1.5 seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
    Chaaaaaaaarge!!! (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownKled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ (+@CharBonusPhysical@) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to @f5@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.
    Pocket Pistol (@Level@)[@Hotkey@]1 ammo@f2@ sec ammo recharge (@f1@ sec Cooldown)Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ (+@CharBonusPhysical@) physical damage, plus @Effect2Amount*100@% per additional pellet past the first.

    Each pellet that hits an enemy champion or epic monster restores courage (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).
    Violent Tendencies (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownPassive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% (+@f1@%) of the target's maximum health (maximum @Effect7Amount@ vs monsters).
    Bio-Arcane BarrageLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFor @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% (+@f1@)% of the target's maximum health as bonus magic damage.Living ArtilleryLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires an artillery shot, damaging enemies above 40% health for @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) to @Effect1Amount*1.5@ (+@f3@) (+@f2@) magic damage based on their missing health.

    If enemies are below 40% health, they take @f4@ (+@f6@) (+@f5@) magic damage instead.

    Each subsequent shot within @Effect4Amount@ seconds costs @Effect3Amount@ more Mana (max @Effect5Amount@).
    Caustic SpittleLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Kog'Maw gains @Effect2Amount*100@% bonus attack speed.

    Active: Launches a corrosive projectile that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.
    Void OozeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.Ground Slam (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMalphite slams the ground dealing @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.

    This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.
    Ethereal Chains (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and granting True Sight of the target.

    If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Sigil of Malice (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLeBlanc projects a sigil, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and marking the target for @Effect3Amount@ seconds.

    Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Mimic (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    Mimic: Ethereal Chains (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    Mimic: Sigil of Malice (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    Mimic: Distortion (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    Mimic: Distortion Return (@Level@)[@Hotkey@]LeBlanc returns to her purple marker.Distortion (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLeBlanc dashes to a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies near her destination.

    For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.
    Distortion Return (@Level@)[@Hotkey@]LeBlanc returns to her yellow marker.Shield of DaybreakLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownNext basic attack deals @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage and stuns for @Effect1Amount@ second.EclipseLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGrants @Effect4Amount@ (+@f1@) bonus Armor and @Effect2Amount@ (+@f2@) Magic Resist for @Effect3Amount@ seconds. When the effect ends, nearby enemies struck take @Effect1Amount@ (+@CharAbilityPower@) magic damage and Leona retains her bonus Armor and Magic Resist for @Effect3Amount@ seconds.Solar FlareLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCalls down a radiant beam of solar energy dealing @Effect4Amount@ (+@CharAbilityPower@) magic damage and slowing enemies by @Effect1Amount@% for @Effect2Amount@ seconds. Enemies in the center of the flare are stunned instead of slowed.

    Leona's sword remains charged with Incandescence, causing her next @Effect5Amount@ basic attacks to gain 100 range and deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage on hit.
    Zenith BladeLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownStrikes all enemies in a line dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.Glacial Path (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCasts an ice claw that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies hit.

    Reactivating this ability transports Lissandra to the claw's current location.
    Ice Shard (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThrows a spear of ice that shatters when it hits AN enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.Frozen Tomb (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOn Enemy Cast: Freezes target champion solid, stunning it for @Effect4Amount@ seconds.

    On Self Cast: Lissandra encases herself in dark ice for @Effect5Amount@ seconds, healing for @Effect6Amount@ (+@CharAbilityPower2@), increased by @Effect7Amount@% for each @Effect8Amount@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies. The ice lasts for @Effect3Amount@ seconds and slows enemy Movement Speed by @Effect2Amount*-100@%.
    Ring of Frost (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.Relentless Pursuit (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownQuickly dashes a short distance.

    Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).
    Piercing Light (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownShoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ (+@f1@) (@Effect2Amount@% of bonus Attack Damage) physical damage.

    Piercing Light's cast time decreases slightly as Lucian gains levels.
    The Culling (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLucian moves freely while firing rapidly in a single direction for @Effect1Amount@ seconds. His shots collide with the first enemy they hit and each do @Effect2Amount@ (+@CharAbilityPower@) (+@CharTotalPhysical2@) physical damage. Total over @f2@ shots: @f1@ physical damage. The Culling does @Effect8Amount@% damage to minions.

    Lucian may use Relentless Pursuit during The Culling.

    Reactivate The Culling to cancel early.
    Ardent Blaze (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and marks enemies for 6 seconds.

    When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.
    Help, Pix! (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOn Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect7Amount@ seconds.

    On Enemy Cast: Pix deals @Effect4Amount@ (+@CharAbilityPower2@) magic damage to target enemy unit. Pix then follows and grants True Sight of them for @Effect6Amount@ seconds.
    Pix's Barrage (@Level@)[@Hotkey@]No ManaNo CooldownPix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.Glitterlance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLulu and Pix each fire a piercing bolt dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and @f4@ (+@f5@) to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).

    An enemy can only be damaged for up to a total of @f6@ damage per cast.
    Wild Growth (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownLulu enlarges her ally, knocking nearby enemies into the air. For @Effect4Amount@ seconds, her ally gains @Effect1Amount@ (+@CharAbilityPower@) bonus health and slows nearby enemies by @Effect2Amount@%.Whimsy (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOn Ally Cast: Target ally gains @Effect1Amount*100@ (+@CharAbilityPower2@)% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.

    On Enemy Cast: Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.
    Malefic Visions (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeal @Effect1Amount@ (+@CharAbilityPower@) magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

    If the victim is killed, Malzahar gains @f1@ Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.
    Call of the Void (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMalzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and silencing enemies hit for @Effect2Amount@ second(s).Nether Grasp (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMalzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% (+@CharAbilityPower@%) of nearby enemies max health as magic damage per second.Void Swarm (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Casting Malzahar's other spells gives him Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).

    Active: Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage each hit.

    Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.
    Voidlings deal @Effect4Amount*100@% damage to epic monsters.
    Sapling Toss (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMaokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] Target Max Health magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.

    Saplings placed in brush last for @f2@ seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.

    Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.
    Bramble Smash (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMaokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed briefly.Nature's Grasp (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMaokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.Twisted Advance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMaokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

    Upon arrival, he deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and roots the target for @Effect2Amount@ second(s).
    Masochism (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownPassive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @f3*100@%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional @f1@ physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.

    Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.

    Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (@f5@).
    Mega Adhesive (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSinged leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.

    If Singed flings a target into the zone, it will root them.
    Missile Barrage (@Level@)[@Hotkey@]@Cost@ Mana@AmmoRechargeTime@ sec Ammo Recharge (@Effect4Amount@ sec Cooldown)Active: Corki fires a missile that explodes at the first enemy it hits, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @f2@% damage (@f3@).
    Molten ShieldLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAnnie grants herself and Tibbers @DamageReduction@% damage reduction for @ShieldDuration@ seconds.

    While the shield is active, enemies who basic attack it take @DamageReflection@ (+@CharAbilityPower@) magic damage.
    Decoy (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWukong becomes Invisible for @Effect2Amount@ seconds, leaving behind a decoy that will deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies near it after @Effect2Amount@ seconds.

    Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.
    Crushing Blow (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWukong's next attack gains @Effect4Amount@ range, deals @Effect1Amount@ (+@f1@) bonus physical damage and reduces the enemy's Armor by @Effect2Amount*-100@% for @Effect3Amount@ seconds.Nimbus Strike (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWukong dashes to target enemy and sends out images to attack up to 2 additional enemies nearby. Each enemy struck takes @Effect1Amount@ (+@CharBonusPhysical@) physical damage. Wukong then gains @Effect2Amount*100@% Attack Speed for @Effect3Amount@ seconds.Cyclone (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWukong's staff grows outward and he spins it around for 4 seconds, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage per second to nearby enemies, knocking them up for @Effect4Amount@ second the first time they get hit.

    At the start, Wukong gains @Effect2Amount*100@% Movement Speed, and he gains an additional @Effect3Amount*100@% per second over the duration.
    Cyclone (@Level@)[@Hotkey@]Click again to stop Cyclone.Children of the Grave (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownPassive - Dragon Force: Damaging the Dragon will Curse it for 10 seconds.

    Active: Curse target Champion and steal @Effect1Amount@% (+@CharAbilityPower@%) of their maximum health (25% initially, 75% over 10 seconds; deals magic damage).

    Curse Effect: When killed by Mordekaiser's team, the Cursed unit's soul will follow Mordekaiser for @Effect9Amount@ seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health. The ghost gains (+@f1@) attack damage and (+@f2@) health.

    The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.
    Children of the Grave (Monsters and Champions) (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownSteals @Effect1Amount@ (+@CharAbilityPower@)% of target champion or monster's maximum health (25% stolen initially, 75% over 10 seconds).

    If the target dies while cursed, their soul will follow Mordekaiser for 45 seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health, the ghost gains (+@f1@) bonus attack damage and (+@f2@) health.

    The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Rank 1: Large minions and monsters.
    Rank 2: + Champions
    Rank 3: + Dragon
    Rank 4: Anything
    Children of the Grave (Monsters, Dragon and Champions) (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownSteals @Effect1Amount@ (+@CharAbilityPower@)% of target champion or monster's maximum health (25% stolen initially, 75% over 10 seconds).

    If the target dies while cursed, their soul will follow Mordekaiser for 45 seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health, the ghost gains (+@f1@) bonus attack damage and (+@f2@) health.

    The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Rank 1: Large minions and monsters.
    Rank 2: + Champions
    Rank 3: + Dragon
    Rank 4: Anything
    Children of the Grave (Everything) (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownSteals @Effect1Amount@ (+@CharAbilityPower@)% of target champion or monster's maximum health (25% stolen initially, 75% over 10 seconds).

    If the target dies while cursed, their soul will follow Mordekaiser for 45 seconds. Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health, the ghost gains (+@f1@) bonus attack damage and (+@f2@) health.

    The ghost can be controlled by holding the alt key and using the right mouse button or by reactivating this ability.

    Rank 1: Large minions and monsters.
    Rank 2: + Champions
    Rank 3: + Dragon
    Rank 4: Anything
    Command: Children of the Grave (@Level@)[@Hotkey@]No CostNo CooldownCommands the ghost to move to the target location or attack the target enemy.

    The ghost will follow Mordekaiser for @Effect9Amount@ seconds, and Mordekaiser gains @Effect7Amount@% of their ability power and @Effect8Amount@% of their bonus health.

    The ghost can also be controlled by holding the alt key and using the right mouse button.
    Harvesters of Sorrow (@Level@)[@Hotkey@]Costs @Effect3Amount@ Health@Cooldown@ sec CooldownPassive: Mordekaiser gains bonus experience for killing minions near allied champions.

    Bonus Experience Earned: @f3@

    Active: Target an ally, linking them to Mordekaiser:

  • Both gain up to @Effect5Amount@ movement speed toward one another.

    When they touch, they deal @Effect2Amount@ (+@CharAbilityPower@) magic damage over 4 seconds to nearby enemies.

    Reactivate to both instantly steal @Effect6Amount@ (+@CharAbilityPower2@) health from nearby enemies (@Effect7Amount@% heal on minions, max @Effect8Amount@ units; deals magic damage).Harvesters of Sorrow (@Level@)[@Hotkey@]Costs @Effect3Amount@ Health@Cooldown@ sec CooldownActive: Target an ally, linking them to Mordekaiser:

  • Both gain up to @Effect5Amount@ movement speed toward one another.

    When they touch, they deal @Effect2Amount@ (+@CharAbilityPower@) magic damage over 4 seconds to nearby enemies.

    Reactivate to both instantly steal @Effect6Amount@ (+@CharAbilityPower2@) health from nearby enemies (@Effect7Amount@% heal on minions, max @Effect8Amount@ units; deals magic damage).Mordekaiser E[@Hotkey@]@Cooldown@ sec CooldownOpens a tear into the Spirit Realm, damaging enemies in the area for @Effect1Amount@ (+@CharAbilityPower@) magic damage and dislodging their spirit from their body for @Effect3Amount@ seconds.

    While their spirit is dislodged, they are slowed by @Effect2Amount@%. If they collect their spirit, the slow is removed. If Mordekaiser collects it, the slow refreshes and doubles in strength.
    Mace of Spades (@Level@)[@Hotkey@]Costs @Effect10Amount@ Health@Cooldown@ sec CooldownMordekaiser's next three hits are empowered. The first two strikes deal @Effect3Amount@ (+@f1@) (+@f2@) bonus magic damage. The final strike deals @Effect9Amount@ times the bonus damage of the previous strikes, up to @f5@ (+@f3@) (+@f4@).Master of the Realm of the Dead (@Level@)[@Hotkey@]Mordekaiser cannot be slowed.

    Upon death, Mordekaiser's spirit appears in the Realm of the Dead. He can move around the map freely and will resurrect where his spirit resides at the end of his resurrection timer.
    Nightfall (@Level@)[@Hotkey@]@Cooldown@ sec CooldownMordekaiser attacks with his mace 'Nightfall'.

    Q1 - Mordekaiser smashes the ground, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in an area.
    Q2 - Mordekaiser swipes with the mace, dealing @Effect4Amount@ (+@CharAbilityPower@) damage and knocking back enemies.
    Heavy Armor (@Level@)[@Hotkey@]@Cooldown@ sec CooldownMordekaiser fortifies his armor with additional plates from the Realm of the Dead, granting him a shield for @Effect2Amount@ seconds. Damaging enemy champions with his abilities grants him 1 Spell Stack, and his shield's consumes the stacks to increase its strength by @Effect8Amount*100@% of his maximum health for each Spell Stack consumed.Siphon of Destruction (@Level@)[@Hotkey@]Costs @Effect1Amount@ Health@Cooldown@ sec CooldownMordekaiser deals @Effect3Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower@) magic damage in a cone.

    For each Champion hit, he gains @Effect5Amount@% maximum shield.
    Heavy Armor (@Level@)[@Hotkey@]@Cooldown@ sec CooldownMordekaiser fortifies his armor with additional plates from the Realm of the Undead, granting him a shield for @Effect2Amount@ seconds. Damaging enemy champions with his abilities grants him 1 Spell Stack, and his shield consumes the stacks to increase its strength by @Effect8Amount*100@% of his maximum health for each Spell Stack consumed.Move Quick(@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ Sec CooldownPassive: Teemo's Movement Speed is increased by @Effect1Amount*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for @Effect2Amount@ seconds. This bonus is not lost when struck.
    Tidecaller's BlessingLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownEmpowers an allied champion's next @Effect4Amount@ basic attacks, causing them to slow the target by @Effect2Amount@% (+@CharAbilityPower2@%) for @Effect3Amount@ second and deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage. Lasts for @Effect5Amount@ seconds.Aqua PrisonLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSends a bubble to target area, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, and stunning them for @Effect2Amount@ seconds.Tidal WaveLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSummons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.

    Allies hit by the wave gain double the effect of Surging Tides.
    Ebb and FlowLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUnleashes a stream of water that bounces back and forth between allied and visible enemy champions.

    On Ally Hit: Heals @Effect3Amount@ (+@CharAbilityPower2@) Health and will bounce to a nearby visible enemy champion.

    On Enemy Hit: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by (@f1@%) each bounce.
    Depth Charge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownNautilus fires a shockwave that chases an enemy champion, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to other enemies it passes through, knocking them into the air, and stunning them for @Effect5Amount@ seconds.

    The shockwave explodes upon hitting its target dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage, launching them into the air and stunning them for @Effect5Amount@ seconds.
    Staggering Blow (Passive)[@Hotkey@]PassiveNo CooldownNautilus' basic attacks deal bonus physical damage and immobilize his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target.E (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownNeeko becomes invisible and untargetable for @StealthDuration@ seconds and sends a clone of herself in target direction for @CloneDuration@ seconds.Q (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownNeeko fires an energy bolt that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage around the target hit. If the bolt travels further than her autoattack range it will strengthen, dealing @Effect2Amount@% bonus damage.R (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAfter a delay, Neeko fires a missile that deals @Damage@ (+@CharAbilityPower@) damage to the first champion hit.W (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownNeeko places a trap at target area. The trap arms after @Effect2Amount@ second, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect3Amount@ seconds. Neeko can recast the spell to pull the trap to her.

    W does not break stealth or disguise.
    Nether Blade (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage and restore @Effect1Amount@% of his missing Mana (increases to @Effect4Amount@% against champions).
    EquinoxLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCreates a zone at target location for 1.5 seconds, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for @Effect1Amount@ second(s) and are dealt @Effect2Amount@ (+@CharAbilityPower@) magic damage.
    StarcallLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCalls down a star from NEXUSBLITZ_SorakaBot to a target location. Enemies standing in the explosion radius take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect2Amount@% for 2 seconds.

    If Starcall hits a champion NEXUSBLITZ_SorakaBot gains Rejuvenation for @Effect5Amount@ seconds, which restores @Effect3Amount@ (+@f1@) health per second and grants @Effect9Amount*100@% movement speed when not moving toward enemy champions.
    WishLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCalls upon divine powers to restore @Effect1Amount@ (+@CharAbilityPower@) Health to all allied Champions. Wish's power is increased by 50% on each Champion below 40% Health.Astral InfusionLevel @Level@ [@Hotkey@]10% Max Health, @Cost@ Mana@Cooldown@ sec CooldownRestores @Effect1Amount@ (+@CharAbilityPower@) health to another champion ally.

    If cast while affected by Rejuvenation, NEXUSBLITZ_SorakaBot will grant her target its benefits for @f1@ seconds.

    Cannot be cast if NEXUSBLITZ_SorakaBot is below 5% Health.
    ProwlMoving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

    Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her first Takedown and Pounce are enhanced against them.
    Null Sphere (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKassadin fires an orb of void energy that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) magic damage for @Effect4Amount@ seconds.
    Snowball Barrage(@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFor @Effect8Amount@ seconds, each additional cast causes Nunu to throw 3 snowballs at a rapid rate. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and champions and large monsters become Snowbound. Enemies hit 3 times are slowed by @Effect2Amount*-100@% for @Effect3Amount@ second.

    Willump's Turn: After Nunu is finished throwing snowballs, all enemies within range that are Snowbound take @Effect5Amount@ (+@CharAbilityPower2@) magic damage and become rooted in place for @f2@ seconds.

    Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.
    Nunu can only slow each enemy once with Snowball Barrage.
    Biggest Snowball Ever! (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWillump rolls a snowball that grows in size and speed. The larger the snowball, the more damage it deals and the longer it knocks up.

    When the snowball impacts a wall, enemy champion, or large monster, it explodes, dealing up to @f3@ (+@f5@) damage to nearby enemies and knocking them up.

    Reactivating the ability rolls the snowball forward on a straight path.

    Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.
    Snowball Roll(@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWillump rolls the snowball in the direction he's facing!Brutal Strikes (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Malphite's armor is increased by @Effect1Amount*100@% (@f1@). While Granite Shield is active, this bonus is tripled to @f4.0@% (@f3@).

    Active: Basic attacks deal an additional @Effect2Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to the target and nearby enemies. Lasts @Effect3Amount@ seconds.
    Undertow (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOlaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
    Undertow (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOlaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
    Vicious Strikes (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFor @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.

    During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.
    Ragnarok (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownPassive: Olaf gains @Effect1Amount@ Armor and @Effect1Amount@ Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next @Effect2Amount@ seconds. Olaf also receives a @Effect5Amount@% Movement Speed bonus towards enemy champions for @Effect4Amount@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @f1@ Attack Damage (@Effect6Amount@ + @Effect3Amount@% of his Total Attack Damage).
    Reckless Swing (@Level@)[@Hotkey@]Costs @f1@ Health@Cooldown@ sec CooldownOlaf ferociously swings his axes, dealing @Effect1Amount@ (+@CharTotalPhysical@) true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.
    Command: Shockwave (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOrianna commands her Ball to unleash a shockwave after a brief delay, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.Command: Dissonance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ second CooldownOrianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.
    Command: Attack (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ second CooldownOrianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).

    Her Ball remains behind at the target location afterwards.
    Command: Protect (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ second CooldownPassive: The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ (+@CharAbilityPower@) damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ (+@CharAbilityPower2@) magic damage.
    Searing Charge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOrnn charges, dealing @Effect1Amount@ (+@f2@)(+@f3@) physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @Effect6Amount@ second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.
    Volcanic Rupture (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOrnn slams the ground, creating a fissure which deals @Effect1Amount@ (+@f1@) physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.

    The fissure stops shortly after hitting an enemy champion.
    Call of the Forge God (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOrnn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @Effect2Amount@ (+@f4@) magic damage, are slowed by @Effect5Amount@% for @Effect6Amount@ seconds and become Brittle for @f10@ seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks up enemies for 1.5 seconds, deals @Effect2Amount@ (+@f4@) magic damage and applies Brittle.
    Bellows Breath (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownOrnn stomps forwards, breathing fire and shielding himself for @f5@ (12% max health) for @Effect5Amount@ seconds. The fire deals up to @Effect10Amount@% of the enemy's max health as magic damage (minimum @Effect3Amount@).

    Enemies hit by the final gout of flame become Brittle for @f9@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals @f8@% of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.
    Overdrive (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Blitzcrank's attacks against enemies reduces the cooldown of his Rocket Grab by 1 second.

    Active: Blitzcrank supercharges himself, gaining @Effect1Amount@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.
    Phosphorus Bomb (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCorki lobs a bomb, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).Pick a Card (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCast once to shuffle the deck and again to choose your card, enhancing your next attack.

    Blue Card deals @Effect1Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) Magic Damage and restores @Effect6Amount@ Mana.

    Red Card deals @Effect4Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.

    Gold Card deals @Effect5Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) Magic Damage and stuns for @Effect3Amount@ seconds.
    Poison Trail (@Level@)[@Hotkey@]@Cost@ Mana per Second@Effect2Amount@ sec CooldownToggle: Singed lays a poisonous trail that deals @Effect1Amount*4@ (+@CharAbilityPower*4@) magic damage per second.Heroic Charge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPoppy tackles an enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ (+@CharBonusPhysical@) additional physical damage and is stunned for @Effect3Amount@ seconds.Hammer Shock (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPoppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.
    Keeper's Verdict (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFirst Cast: Poppy channels for up to @Effect3Amount@ seconds, slowing herself by @Effect7Amount@%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for @Effect9Amount@ seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.
    Steadfast Presence (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Poppy gains @f1@ Armor and @f2@ Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For the next @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. While Steadfast Presence is active, she stops enemy dashes in an area around her, dealing @Effect5Amount@ (+@CharAbilityPower@) magic damage.
    Poro Lob[@Hotkey@]No Cost@Cooldown@ second CooldownThe Poro King periodically throws Poros around himself, dealing magic damage to enemies in an area where they land.Dash to the unit hit by Poro Toss, dealing true damage on arrival and reducing the next Poro Toss cooldown. This has pretty much nothing to do with Poros.Pounce / Bushwhack (@Level@)[@Hotkey@]No Cost @Cooldown@ sec CooldownCougar: Nidalee leaps forward a short distance dealing @f1@ (+@CharAbilityPower@) magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to @f2@ second(s).

    Hunted targets can be Pounced to at up to double the normal range, and the first Pounce to a Hunted target causes it to only incur a @f2@ second cooldown.

    Human: Nidalee lays a trap that damages and reveals an enemy for a short time.
    Powerball (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownRammus accelerates in a ball, gaining up to @f2@% Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.

    Can be reactivated to end the effect early and put Powerball on cooldown.
    Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
    Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
    Powerball (@Level@)[@Hotkey@]No CostNo CooldownCancel Powerball early.Power Fist (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBlitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.Primal Surge / Swipe (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHuman: Nidalee heals target ally champion for @Effect1Amount@ (+@CharAbilityPower2@) to @Effect2Amount@ (+@f3@) based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.
    Frenzying Taunt (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTaunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.

    While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
    Phantom Undertow (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking all enemies along its path dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and stunning for @Effect2Amount@ (+@f10.01@) seconds.Bone Skewer (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTap: Pyke stabs all enemies in front of him dealing @f5@ (+@f6@) physical damage.

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him and dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Targets hit by either attack are slowed by @Effect9Amount*100@% for @Effect8Amount@ second.

    Tapping deals 50% reduced damage to minions and monsters beyond the closest.
    Death From Below (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPyke strikes all enemy champions in an X, blinking to and executing targets below @f8@ (+@CharBonusPhysical@)(+@f11@) health. Enemies not executed instead take physical damage equal to the threshold.

    When an enemy champion dies in the X from any source, an assisting ally also gains full kill gold and Pyke may re-cast Death From Below again within @Effect2Amount@ seconds.

    Total gold granted: @f9@
    Ghostwater Dive (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPyke gains Camouflage and @Effect1Amount@% (+@f7@%) decaying movement speed for @Effect10Amount@ seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Vault (@Level@)Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownQuinn dashes to an enemy, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).
    Blinding Assault (@Level@)Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownValor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.
    Behind Enemy Lines (@Level@)Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownQuinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @Effect3Amount*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal @f1@ physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike ends Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for @Effect5Amount@ seconds.
    SkystrikeLevel @Level@ [@Hotkey@]No CostNo CooldownQuinn and Valor deal @f1@ physical damage to nearby enemies and mark champions with Vulnerable as Valor returns to the skies.

    Taking offensive action automatically activates Skystrike.

    Being damaged by non-minions removes the movement speed bonus for @f2@ seconds.
    Cancel ChannelLevel @Level@ [@Hotkey@]No CostNo CooldownStop channeling Behind Enemy Lines to cancel it early.Heightened Senses (@Level@)Level @Level@ [@Hotkey@]No Cost@Cooldown@ sec CooldownPassive: Attacking a Vulnerable target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.

    Active: Valor reveals a large area nearby for @Effect5Amount@ seconds.
    Battle DanceLevel @Level@ [@Hotkey@]@Cost@ Mana@f2@ sec CooldownFlies to an allied champion, granting them a @Effect1Amount@ (+@CharAbilityPower@) health shield for @Effect3Amount@ seconds.

    Can be re-cast at no cost once within @Effect2Amount@ seconds.

    Battle Dance's cast range is increased when cast on Xayah.
    Gleaming QuillLevel @Level@ [@Hotkey@]@Cost@ Mana@f3@ sec CooldownFlings a magical feather that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores @f1@ (+@CharAbilityPower2@) health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.
    The QuicknessLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownGain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.

    Touching enemies deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.
    Rapid Fire (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownActive: Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.MonsoonLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSummons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ (+@CharAbilityPower@) Health to nearby allies each second for @Effect3Amount@ seconds.Furious Bite / Tunnel (@Level@)[@Hotkey@]No Cost@f3@ sec CooldownUn-Burrowed: Rek'Sai bites a target dealing @Effect1Amount@ (+@CharBonusPhysical@) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

    Maximum Damage: @f2@

    Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

    Tunnel Entrances last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.
    Queen's Wrath / Prey Seeker (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownUn-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.
    Queen's Wrath / Prey Seeker (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownUn-Burrowed: Rek'Sai's next 3 basic attacks within @Effect7Amount@ seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first unit hit dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies hit for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.
    Void Rush (@Level@)[@Hotkey@]No cost@f7@ sec CooldownPassive: Dealing damage to enemy Champions marks them for the next @Effect6Amount@ seconds.

    Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @Effect8Amount@ (+@CharBonusPhysical2@) physical damage plus @Effect9Amount@% of their missing Health.
    Burrow / Un-burrow (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownUn-Burrowed: Burrow into the ground.

    Burrowed: Un-burrow, dealing @Effect2Amount@ (+@CharBonusPhysical@) Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.

    Burrowed Effects: New abilities, +@f1@ Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.
    Cull the Meek (@Level@)[@Hotkey@]No Cost or 50 Fury@Cooldown@ sec CooldownRenekton swings his blade, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and healing himself for @Effect2Amount@ (+@f1@) Health for each non-champion hit and @f2@ (+@f3@) Health for each champion hit, up to @Effect4Amount@ Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to @Effect6Amount@ (+@CharBonusPhysical2@). Heal increased to @Effect7Amount@ (+@f4@) per non-champion and @f5@ (+@f6@) per champion, up to @Effect9Amount@. No longer generates Fury.
    Ruthless Predator (@Level@)[@Hotkey@]No Cost or 50 Fury@Cooldown@ sec CooldownRenekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@f1@) physical damage per hit (@Effect5Amount@ (+@f2@) total).

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional @Effect7Amount@ Fury.

    50 Fury Bonus: Renekton attacks three times, stunning his target for @Effect4Amount@ seconds and dealing a total of @Effect6Amount@ (+@f3@) damage. No longer generates Fury.
    Dominus (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownRenekton surrounds himself with dark energies for @Effect5Amount@ seconds, gaining @Effect1Amount@ Health and @Effect6Amount@ Fury. While active, he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and gains @Effect4Amount@ Fury per second.Slice and Dice (@Level@)[@Hotkey@]No Cost or 50 Fury@Cooldown@ sec CooldownSlice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.

    Dice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through.

    He generates @Effect4Amount@ Fury for each non-champion hit and @Effect5Amount@ Fury for each champion hit, up to a maximum of @Effect10Amount@ Fury.

    Dice - 50 Fury Bonus: Damage increased to @Effect3Amount@ (+@f2@). Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates Fury.
    Bola Strike (@Level@)[@Hotkey@]Generates 1 Ferocity@AmmoRechargeTime@ sec CooldownThrow a bola, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharBonusPhysical@) physical damage and roots the target for @Effect4Amount@ seconds.
    Savagery (@Level@)[@Hotkey@]Generates 1 Ferocity@AmmoRechargeTime@ sec CooldownRengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ (+@f2@) physical damage.

    Ferocity effect:
    Savagery's damage is increased to @f3@ (+@CharTotalPhysical2@) and grants Rengar @f4@% Attack Speed for @Effect3Amount@ seconds.
    Thrill of the Hunt (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownRengar gains @Effect1Amount@% Movement Speed and True Sight of the nearest enemy champion within @Effect9Amount@ range for @Effect2Amount@ seconds.

    After the first @Effect6Amount@ seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals @CharTotalPhysical@ bonus physical damage and reduces their Armor by @Effect8Amount@ for @Effect7Amount@ seconds.

    Enemy champions within @Effect3Amount@ range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.
    Battle Roar (@Level@)[@Hotkey@]Generates 1 Ferocity@AmmoRechargeTime@ sec CooldownDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharAbilityPower@) magic damage and removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by @Effect5Amount@%.
    Riftwalk (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ (+@f1@) (+@f3@) magic damage per stack, stacking up to @Effect6Amount@ times.
    Riftwalk (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) magic damage to surrounding enemy units.Valor (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownRiven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ (+@f1@) incoming damage for 1.5 seconds.Blade of The Exile (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownRiven's weapon surges with spiritual energy for @Effect4Amount@ seconds, granting her @Effect5Amount@% extra Attack Damage (+@f3@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from @Effect1Amount@ (+@f1@) to @Effect2Amount@ (+@f2@) physical damage to all enemies hit, increasing based on how much Health they are missing.
    Wind Slash (@Level@)[@Hotkey@]No CostSingle UseRiven fires a shockwave that deals from @Effect1Amount@ (+@f1@) to @Effect2Amount@ (+@f2@) physical damage to all enemies hit, increasing based on how much Health they are missing.Ki Burst (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownRiven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ (+@f1@) physical damage and stunning them for @Effect5Amount@ seconds.Broken Wings (@Level@)[@Hotkey@]No Cost@Cooldown@ sec cooldown after 1st UseRiven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.

    1st and 2nd Use: Slashes forward, dealing @Effect1Amount@ (+@f1@) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing @Effect1Amount@ (+@f1@) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.
    Rocket Grab (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBlitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @Effect1Amount@ (+@CharAbilityPower@) magic damage while he pulls them to himself.Rocket Jump (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTristana launches herself to target location, dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.

    Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.
    The Equalizer (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownRumble launches a line of rockets that creates a burning trail for @Effect5Amount@ seconds. Enemies in the area have their Movement Speed slowed by @Effect3Amount@% and take @Effect1Amount@ (+@CharAbilityPower2@) magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.
    Flamespitter (@Level@)[@Hotkey@]@Effect2Amount@ Heat@Cooldown@ sec CooldownRumble torches his opponents, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.

    Danger Zone Bonus: Deals @Effect5Amount*100@% damage.
    Electro Harpoon (@Level@)[@Hotkey@]@Effect3Amount@ Heat@f2@ sec Ammo RechargeRumble shoots his opponent with up to 2 tasers, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds.

    Danger Zone Bonus: Damage and slow percentage increased by 50%.
    FlameThrower (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec Cooldown after AttackingRumble launches mortars into the air dealing damage and slowing anyone in the area.Scrap Shield (@Level@)[@Hotkey@]@Effect3Amount@ Heat@Cooldown@ sec CooldownRumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.
    RuptureLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownRuptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Spell FluxLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownApply Flux to an enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage. Spells consume Flux for bonus effects:

    Overload: Deals @Effect2Amount@% more damage and spreads to nearby enemies with Flux.
    Rune Prison: Root duration is increased to @Effect6Amount@ seconds.
    Spell Flux: Spreads Spell Flux to nearby enemies, dealing @Effect8Amount*100@% damage.

    Spells that kill enemies affected by Flux spread Spell Flux to nearby enemies.
    OverloadLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUnleash a blast that deals @TotalDamage@ magic damage to the first enemy struck. If Overload hits a target with Flux, it consumes it to deal @Effect2Amount@% increased damage and bounce to nearby enemies with Flux.

    Casting Ryze's other spells resets Overload's cooldown.
    Realm WarpLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownRyze opens a portal to a location up to @Effect7Amount@ range away. After @Effect4Amount@ seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.
    Rune PrisonLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownInstantly root an enemy for @Effect1Amount@ second and deal @Effect2Amount@ (+@CharAbilityPower@) (+@f1@) magic damage.Sadism (@Level@)[@Hotkey@]@Effect4Amount@% of Current Health@Cooldown@ sec CooldownDr. Mundo regenerates @f1@ Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.Seismic Shard (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage and steals @Effect2Amount@% Movement Speed from the target for @Effect3Amount@ seconds.Permafrost (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

    Active: Target enemy with 4 stacks of Frost takes @Effect3Amount@ (+@CharAbilityPower@) magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.

    Enemy champions stunned by Sejuani cannot gain Frost for @f2@ seconds.
    Arctic Assault (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSejuani charges, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.Glacial Prison (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSejuani throws her True Ice bola that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.

    The bola becomes more powerful as it travels, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ (+@CharAbilityPower2@) magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.
    Winter's Wrath (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSejuani swings her flail, dealing @Effect1Amount@ (+@f1@) (+@f3@) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing @Effect3Amount@ (+@f2@) (+@f4@) physical damage, applying Frost.
    Shadow Dash (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownPassive: Dealing damage with Shadow Dash or Twilight Assault recovers @f1@ Energy.

    Active: Shen dashes in a direction, dealing @Effect2Amount@ [+@f2@] physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.
    Twilight Assault (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownShen recalls his spirit blade and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.

    Shen's next @Effect3Amount@ attacks deal @f1@ plus @Effect2Amount@ (+@CharAbilityPower*.01@)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal @f2@ plus @Effect6Amount@ (+@CharAbilityPower2*.01@)% instead and have +@Effect9Amount@% Attack Speed.

    Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).
    Stand United (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShen grants a shield to a target allied champion that lasts @Effect2Amount@ seconds and absorbs up to @Effect1Amount@ (+@CharAbilityPower@) to @Effect8Amount@ (+@f2@) damage based on their missing health. After channeling for @f1@ seconds, Shen and his spirit blade teleport to the ally's location.Spirit's Refuge (@Level@)[@Hotkey@]@Cost@ Energy@Cooldown@ sec CooldownShen's spirit blade creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or @Effect2Amount@ seconds pass.
    Shurelya's Reverie {{game_spell_subtooltip_ShurelyasCrest}}.Timeworn Talisman of Ascension Grants nearby allies +@Effect5Amount*100@% Movement Speed for @Effect6Amount@ seconds.Twin Bite (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShyvana strikes twice on her next attack, dealing @f2@ and @f1@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @Effect3Amount@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @Effect1Amount@% of Shyvana's attack damage.
    Twin Bite (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShyvana strikes twice on her next attack, dealing @f2@ and @f1@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @Effect3Amount@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @Effect1Amount@% of Shyvana's attack damage.
    Flame Breath (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @Effect1Amount@ (+@f4@) (+@CharAbilityPower@) magic damage and are marked for @Effect2Amount@ seconds.

    Shyvana's basic attacks against marked targets deal @Effect4Amount@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @f1@ (+@f5@) (+@f7@) bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @f3@ (+@f6@) (+@f2@) magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @Effect3Amount@ damage per hit.
    Flame Breath (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @Effect1Amount@ (+@f5@) (+@CharAbilityPower@) magic damage and are marked for @Effect2Amount@ seconds.

    Shyvana's basic attacks against marked targets deal @Effect4Amount@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @f1@ (+@f5@) (+@f7@) bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @f3@ (+@f6@) (+@f2@) magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @Effect3Amount@ damage per hit.
    Flame Breath (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @Effect1Amount@ (+@f4@) (+@CharAbilityPower@) magic damage and are marked for @Effect2Amount@ seconds.

    Shyvana's basic attacks against marked targets deal @Effect4Amount@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @f1@ (+@f5@) (+@f7@) bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @f3@ (+@f6@) (+@f2@) magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @Effect3Amount@ damage per hit.
    Burnout (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShyvana deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage per second to nearby enemies and gains a bonus @Effect2Amount@% movement speed that decays over @Effect7Amount@ seconds.

    While Burnout is active, basic attacks deal @Effect1Amount*0.25@ (+@CharBonusPhysical*0.25@) magic damage to nearby enemies and extend its duration by @Effect8Amount@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @Effect9Amount@ seconds.
    Burnout (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownShyvana deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage per second to nearby enemies and gains a bonus @Effect2Amount@% movement speed that decays over @Effect7Amount@ seconds.

    While Burnout is active, basic attacks deal @Effect1Amount*0.25@ (+@CharBonusPhysical*0.25@) magic damage to nearby enemies and extend its duration by @Effect8Amount@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @Effect9Amount@ seconds.
    Dragon's Descent (@Level@)[@Hotkey@]@Effect4Amount@ Fury a SecondRequires @Effect7Amount@ Fury to ActivateActive: Shyvana transforms into a dragon, gaining @Effect10Amount@ Health and flying to target location. Enemies along her path take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are knocked toward her target location.

    Passive: Shyvana generates @Effect3Amount@ Fury every second. Basic Attacks generate @Effect2Amount@ Fury.
    Deploy Vanguard BannerClick to Consume: Place a Vanguard Banner at the targeted location. The Banner will grant bonus stats to all nearby minions.Available Siege Weapon SlotYou currently have no Siege Weapon spell in this slot. New Siege Weapons can be purchased in the store.Deploy Siege BallistaClick to Consume: Place a Siege Ballista at the targeted location, if within range of an enemy turret. It will fire periodically until it or the turret is destroyed.Tower: Storm BulwarkClick to Consume: Target turret becomes invulnerable, then rains fire after a short delay.Activate Flash ZoneClick to Consume: Place a Flash Zone at the targeted location. All allied champions within its radius will gain the ability to repeatedly blink inside its bounds.Tower: Beam of RuinationFirst Cast: Attach a Beam of Ruination to the target turret that can be fired 3 times.

    Next Three Casts: Fires the attached beam towards your cursor, dealing heavy damage to all targets in a line (greatly lowered against minions).



    Beam will last @f1@ seconds, or until it has been fired 3 times.
    Beam of RuinationOrder the affixed turret to fire towards the targeted position.Deploy Shield TotemClick to Consume: Place a Shield Totem at the targeted location. The totem will grant an additional health shield to all nearby allied Siege Weapons.Deploy Port PadClick to Consume: Place a Port Pad at the targeted location. Allied players can teleport from their base to the Port Pad.Activate Entropy FieldClick to Consume: Place a Entropy Field at the targeted location, freezing all enemy minions and slowing enemy champions within its radius.Roar of the Slayer (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSion fires a shockwave, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

    Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.
    Death Surge (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownSion gains a burst of speed.Decimating Smash (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ (+@f1@) to @Effect4Amount@ (+@f2@) physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.

    If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
    Unstoppable Onslaught (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

    When Sion collides with an enemy champion or wall, he deals @Effect1Amount@ (+@f1@) physical damage and knocks up enemies in a small area for @Effect5Amount@ seconds. Enemies in a larger area take the same damage and are slowed by @Effect3Amount@% for 3 seconds.

    The damage increases to @Effect2Amount@ (+@f2@) and the stun increases to @Effect6Amount@ seconds as Sion charges farther.
    Soul Furnace (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Sion shields himself for @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
    Soul Furnace (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Sion gains @Effect5Amount@ maximum Health whenever he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.
    Spell Shield (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownSivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.

    If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.
    Boomerang Blade (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSivir hurls her crossblade like a boomerang, which deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage to the first target hit and @Effect2Amount@% reduced damage to each subsequent target down to a minimum of @Effect3Amount@%.On the Hunt (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Sivir gains @Effect1Amount*100@% Attack Speed while Ricochet is active.

    Active: Sivir rallies her allies for @Effect3Amount@ seconds, granting all nearby allies an initial @Effect4Amount@% Movement Speed bonus that reduces to @Effect2Amount@% after the first @Effect5Amount@ seconds of On The Hunt elapse.
    Ricochet (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSivir's next @Effect4Amount@ basic attacks bounce to nearby targets, dealing @f1@ physical damage to the first target and @f2@ physical damage to each subsequent target.

    If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

    Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.
    Crystalline Exoskeleton (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSkarner is shielded for @f1@ (@Effect1Amount@% of his maximum health) (+@CharAbilityPower@) damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.Fracture (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.
    Impale (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSkarner suppresses an enemy champion for @Effect1Amount@ seconds, dealing @CharTotalPhysical2@ physical damage plus @Effect2Amount@ (+@CharAbilityPower@) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.Crystal Slash (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSkarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage.

    Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).
    Crystal Slash (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSkarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage.
    Dash[@Hotkey@]No CostNo CooldownDash to the unit hit by Mark. Casting Dash will reduce the cooldown of Mark by 25%.Song of Celerity (@Level@)[@Hotkey@]@Cost@ Mana@f10@ sec CooldownActive: Grants Sona @f1*100@% Movement Speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her Power Chord bonus to Tempo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain @f3*100@% Movement Speed for @Effect5Amount@ seconds.

    Sona's personal movement speed increase will always last at least @Effect5Amount@ seconds.
    Hymn of Valor (@Level@)[@Hotkey@]@Cost@ Mana@f10@ sec CooldownActive: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ (+@CharAbilityPower2@) magic damage on their next attack.
    Crescendo (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownActive: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Passive: Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.
    Aria of Perseverance (@Level@)[@Hotkey@]@Cost@ Mana@f10@ sec CooldownActive: Restores @Effect1Amount@ (+@CharAbilityPower@) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ (+@CharAbilityPower2@) damage within the next @Effect5Amount@ seconds.
    StarcallLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCalls down a star from Soraka to a target location. Enemies standing in the explosion radius take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect2Amount@% for 2 seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for @Effect5Amount@ seconds, which restores @Effect3Amount@ (+@f1@) health per second and grants @Effect9Amount*100@% movement speed when not moving toward enemy champions.
    Astral InfusionLevel @Level@ [@Hotkey@]10% Max Health, @Cost@ Mana@Cooldown@ sec CooldownRestores @Effect1Amount@ (+@CharAbilityPower@) health to another champion ally.

    If cast while affected by Rejuvenation, Soraka will grant her target its benefits for @f1@ seconds.

    Cannot be cast if Soraka is below 5% Health.
    ZephyrLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: While Zephyr is not on cooldown, Janna gains @Effect1Amount@% (+@f1@%) Movement Speed and can move through units.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower@) (+@f3@) magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% (+@f2@%) for @Effect4Amount@ seconds.
    Baron Nashor is surrounded by an aura of destruction. If angered, he continuously applies Corrosion stacks to nearby champions and periodically deals magic damage to the champion with the smallest amount of Corrosion stacks. Corrosion stacks reduce the unit's Armor and Magic Resistance.Static Field (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Lightning charges Blitzcrank's attacks, dealing an extra @Effect1Amount@ (+@CharAbilityPower@) + 3% of his maximum Mana magic damage.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower2@) magic damage and silences surrounding enemy units for 0.5 seconds. The passive is not in effect during the cooldown.
    Barrier[@Hotkey@]No Cost@Cooldown@ second CooldownTemporarily shields @f1@ damage from your champion for 2 seconds.Surge[@Hotkey@]No Cost@f3@ second CooldownEmpowers your champion, increasing Attack Speed by @f1@% and Ability Power by @f2@ for 12 seconds.Cleanse[@Hotkey@]No Cost@Cooldown@ second CooldownRemoves all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next @f1@ seconds.Clairvoyance[@Hotkey@]No Cost@Cooldown@ second CooldownReveals a small area of the map for your team for @f1@ seconds.Exhaust[@Hotkey@]@Cooldown@ sec CooldownApplies a damage over time spell on an enemy champion.Exhaust[@Hotkey@]@Cooldown@ sec CooldownBlinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds.Dash[@Hotkey@]No Cost@Cooldown@ sec CooldownYour champion moves 150% faster and is immune to Slows for 1.5 seconds.Ignite[@Hotkey@]No Cost@Cooldown@ second CooldownIgnite deals @f1@ true damage to target enemy champion over 5 seconds, grants you vision of the target and applies Grievous Wounds for the duration.

    (Grievous Wounds reduces healing effects by 40%. This vision does not reveal stealthed enemies.)
    Exhaust[@Hotkey@]No Cost@Cooldown@ second CooldownExhausts target enemy champion, reducing their Movement Speed by @f3@%, and their damage dealt by @f2@% for 2.5 seconds.Flash [@Hotkey@]No Cost@Cooldown@ second CooldownTeleports your champion a short distance toward your cursor's location.Fortify [@Hotkey@]No Cost@Cooldown@ second CooldownActive: All allied turrets become immune to damage and attack 100% faster.
    Lasts 6 seconds.
    Passive: While Fortify is ready to cast, you deal 9 bonus damage to minions.
    Ghost[@Hotkey@]No Cost@Cooldown@ second CooldownYour champion gains increased Movement Speed and can move through units for 10 seconds. Grants a maximum of @f1@% Movement Speed after accelerating for 2 seconds.Heal [@Hotkey@]No Cost@Cooldown@ second CooldownRestores @f1@ Health and grants 30% Movement Speed for 1 second to your champion and target allied champion. This healing is halved for units recently affected by Summoner Heal.

    If this spell cannot find a target, it will cast on the most wounded allied champion in range.
    Clarity [@Hotkey@]No Cost@Cooldown@ second CooldownRestores @f1@% maximum Mana to your Champion and @f2@% to nearby allies.Observer[@Hotkey@]No Cost@Cooldown@ sec CooldownReveals the entire map, and removes your champion from the field of justice. Subsequent use will toggle between team visibility and global visibility.Garrison [@Hotkey@]No Cost@f1@ second CooldownAllied Turret: Grants massive regeneration for 8 seconds.

    Enemy Turret: Reduces damage dealt by 80% for 8 seconds.
    Promote [@Hotkey@]No Cost@Cooldown@ second CooldownPromotes the nearest allied super minion to an anti-Turret Cannon, healing it, granting bonus stats, and causing it to grant the caster gold for its kills.Warp [@Hotkey@]No Cost@AmmoRechargeTime@ sec Ammo RechargeTurn briefly untargetable and invulnerable as you dash towards a location.

    Keep your arms and legs inside the wormhole.
    Resuscitate [@Hotkey@]No Cost@Cooldown@ second CooldownRevive a fallen crewmember by remaining next to them for 2 seconds.

    Exiting the area early does not consume your cooldown.
    Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

    Active: Quickly dash to King Poro's side. Can only be cast while the Poro King is summoned for your team.

    ''Poros tug the heartstrings. The rest of you just comes along for the ride.''
    Toss a Poro a long distance, dealing @f2@ true damage to the first enemy unit hit, granting True Sight of the target.

    This ability can be recast for 3 seconds if it hits an enemy to dash to the target hit, dealing @f2@ more true damage and reducing the cooldown of the next Poro Toss by @Effect4Amount@ seconds.

    Poros are not blocked by spell shields or wind walls because they are animals, not spells!

    ''Poros are a model for Runeterran aerodynamics.''
    Promote[@Hotkey@]No Cost@Cooldown@ second CooldownPromotes a nearby allied cannon minion, healing it, granting bonus stats, and causing it to grant the caster gold for its kills.Promote[@Hotkey@]No Cost@f1@ second CooldownPromotes a nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills.Rally [@Hotkey@]No Cost@Cooldown@ second CooldownSummons a beacon with 225-650 Health for 15 seconds which increases allied Attack Damage by 10-35.Backtrack[@Hotkey@]No Cost@Cooldown@ second CooldownTemporarily shields @f1@ damage from your champion. After 2.5 seconds the shield expires and your champion is teleported to safety. Melee champions travel extra distance.Revive [@Hotkey@]No Cost@Cooldown@ second CooldownInstantly revives your champion at your team's Summoner Platform and grants +@f3@% Movement Speed that decays over 12 seconds.Smite[@Hotkey@]No Cost@Cooldown@ second CooldownDeals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.
    Smite[@Hotkey@]No Cost@Cooldown@ second CooldownDeals @f1@ true damage to target epic, large, or medium monster or enemy minion.Blasting Smite[@Hotkey@]No Cost@Cooldown@ second CooldownDeals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Blasting Smite
    Deals half damage to other nearby monsters and enemy minions and stuns them for 1.5 seconds. Smiting monsters restores 15% of your missing Health and Mana.
    Challenging Smite[@Hotkey@]No Cost@Cooldown@ second CooldownDeals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Challenging Smite
    Challenging Smite can target an enemy Champion, marking them for @f5@ seconds. During this time, you deal @f4@ bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
    Chilling Smite[@Hotkey@]No Cost@Cooldown@ second CooldownDeals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Chilling Smite
    Chilling Smite can target an enemy Champion, dealing @f4@ true damage and stealing 20% of their movement speed for @f5@ seconds.
    Scavenging Smite[@Hotkey@]No Cost@Cooldown@ second CooldownDeals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Scavenging Smite
    When you Smite a large monster in the enemy jungle, you gain half a charge of Smite. If you kill that monster, you gain +@f4@ bonus Gold, and you gain 175% increased Movement Speed decaying over 2 seconds.
    Mark[@Hotkey@]No Cost@Cooldown@ second CooldownThrow a snowball a long distance, dealing @f1@ true damage to the first enemy unit hit and granting True Sight of the target. If it hits an enemy, this ability can be recast for @Effect3Amount@ seconds to Dash to the tagged unit, dealing an additional @f1@ true damage. Dashing to the target will reduce the cooldown of Mark by @Effect4Amount*100@%.

    Mark projectiles are not stopped by spell shields or projectile mitigation.
    Ultra (Rapidly Flung) Mark[@Hotkey@]No Cost@Cooldown@ second CooldownThrow a snowball approximately 1 Really Far units away, dealing @f1@ true damage to the first enemy unit hit and granting True Sight of the target.

    If your Ultra Mark hits an enemy, this ability can be recast for @Effect3Amount@ seconds to Dash to the tagged unit, dealing an additional @f1@ true damage and increasing your swagger by like a million percent.

    If you have Poros following you, you throw a Poro instead of a Snowball, because we're terrible people.
    Ultra (Really Fast) Dash[@Hotkey@]No CostNo CooldownUltra Dash to the unit hit by your snowball (or your Poro, you monster). Casting Ultra Dash will reduce the cooldown of Ultra Mark by 25%.

    PUSH THIS BUTTON YOU KNOW YOU WANT TO
    Spawn[@Hotkey@]No Cost@Cooldown@ sec Cooldown Select an allied structure to spawn at. Stifle [@Hotkey@]@Cooldown@ sec CooldownStifle silences a target enemy champion for 3 seconds, and removes their beneficial buffs.Teleport [@Hotkey@]No Cost@Cooldown@ second CooldownAfter channeling for @f1@ seconds, your champion teleports to target allied structure, minion, or ward.PH Test Magic Damage[@Hotkey@]No Cost@Cooldown@ sec CooldownPH Test Magic DamagePH Test Spell Shield [@Hotkey@]No Cost@Cooldown@ sec CooldownPH Test Spell ShieldNevermove (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSwain launches a wave of demonic power, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are rooted for @Effect3Amount@ seconds.
    Death's Hand (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSwain unleashes @Effect5Amount@ bolts of eldritch power that strike the first enemy they hit and pierce through enemies they kill. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.Demonic Ascension (@Level@)[@Hotkey@]All Soul Fragments@Cooldown@ sec CooldownSwain frees the demon within for @Effect3Amount@ seconds, gaining @Effect6Amount@ health. Every second, he drains the 3 closest enemy champions for @Effect1Amount@ (+@CharAbilityPower@) magic damage, healing him for @Effect4Amount@ (+@CharAbilityPower2@) health. After draining @f7@ health, Swain gains the ability to cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage and ending his transformation. Damage per Soul Fragment: @Effect10Amount@ (+@f1@).

    Current Damage: @f3@
    Max Damage: @f2@

    Swain can drain non-champions to heal for @Effect7Amount*100@% of the normal amount.
    Demonflare (@Level@)[@Hotkey@]@Cooldown@ sec CooldownSwain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.Vision of Empire (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSwain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for @Effect9Amount@ seconds.

    Damage is reduced by @Effect6Amount*100@% against minions.
    Swipe / Primal Surge (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownCougar: Nidalee claws at enemies in front of her, dealing @f7@ (+@CharAbilityPower2@) magic damage.

    Human: Nidalee heals an ally and grants them Attack Speed.
    Scatter the WeakLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownKnocks enemies and Dark Spheres back dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to them and any enemies they collide with.

    Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.
    Dark SphereLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownConjures a Dark Sphere dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.

    This spell can be cast while moving.
    Unleashed PowerLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDraws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

    Damage per sphere: @Effect1Amount@ (+@CharAbilityPower@).
    Minimum total damage: @Effect2Amount@ (+@CharAbilityPower2@).
    Force of WillLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFirst Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

    Second Cast: Throws the grabbed unit. Enemies hit take @Effect2Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect1Amount@% for @f2@ seconds.

    This spell can be cast while moving.
    Thick Skin (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: @Effect3Amount*100@% of the Damage taken while this ability is not cooling down is converted to gray health. If allowed to decay, @Effect2Amount*100@% of gray health will turn back into health.

    Active: Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.
    Abyssal Voyage (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBegin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location. Incoming champion damage breaks the channel.



    'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'
    Tongue Lash (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDamage the first enemy hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will additionally be stunned for @Effect6Amount@s.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.
    Devour (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDevour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect3Amount@% (+@CharAbilityPower@%) of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding an enemy champion, Tahm Kench is slowed by 95%.

    Minions and Monsters: Reactivate to spit them, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage to targets hit.

    When used on an enemy, half of Devour's cooldown is refunded.
    Takedown / Javelin Toss (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownCougar: Nidalee's next attack deals @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ (+@f10@) (+@f11@).

    Hunted targets take @Effect5Amount*100@% additional damage from Takedown.

    Human: Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.
    Unraveled Earth (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPlaces a field of dash-sensitive traps that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies in the area by @f2@%. After @Effect3Amount@ seconds, the traps explode, dealing damage again.

    Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking @f3@ (+@f1@) magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).
    Threaded Volley (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownHurls 5 rocks in a direction, each dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates Worked Ground for @Effect6Amount@ seconds.

    Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to @Effect7Amount@ mana.
    Weaver's Wall (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

    Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.
    Seismic Shove (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTaliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.
    Assassin's Path (@Level@)[@Hotkey@]No cost@f1@ sec CooldownTalon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

    Talon cannot dash over the same section of terrain more than once every @f3@ seconds.
    Noxian Diplomacy (@Level@)[@Hotkey@]@Cost@ Mana@f5@ sec CooldownTalon leaps to target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage (@f3@).

    When Noxian Diplomacy kills a unit, Talon regains @f4@ health and refunds @Effect5Amount*100@% of its cooldown.
    Shadow Assault (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTalon disperses a ring of blades that deal @Effect1Amount@ (+@CharBonusPhysical@) physical damage to all units they hit, gains @Effect2Amount*100@% increased movement speed, and becomes Invisible for up to @Effect3Amount@ seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

    If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

    Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.
    Rake (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTalon tosses a volley of blades, dealing @Effect1Amount@ (+@f1@) physical damage to units hit and returning to him after a delay.

    On their way back to Talon, the blades deal @Effect5Amount@ (+@CharBonusPhysical2@) additional damage and slow the enemy by @Effect2Amount@% for 1 second.
    Dazzle (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownReadies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage and stuns enemies for @Effect2Amount@ second(s).Starlight's Touch (@Level@)[@Hotkey@]@Cost@ Mana, all Charges@Cooldown@ sec Cooldown, @AmmoRechargeTime@ sec RechargeSpends all charges to heal nearby allied champions for @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ (+@f3@) (+@f2@) at maximum charges.
    Maximum charges: @Effect6Amount@

    Bravado-empowered attacks grant 1 charge of Starlight's Touch.
    Cosmic Radiance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAfter a @Effect4Amount@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @Effect5Amount@ seconds.Bastion (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTaric's spells will also cast from a nearby ally protected by Bastion.

    Passive: Bastion increases Armor by @f1@ (@Effect1Amount@% of Taric's Armor).

    Active: Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.
    Cancel Teleport[@Hotkey@]Cast again to cancel your Teleport.SPELL NAME (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSUBHEADERAP SCALING: (+@CharAbilityPower@) AD SCALING: (+@f1@)Flay (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Thresh's basic attacks deal from @f3@ to @f3@ (+@f2@) additional magic damage, which builds up while not attacking (total souls collected plus up to @Effect3Amount@% total Attack Damage).

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull.
    Dark Energy Flay[@Hotkey@]Free@Cooldown@ sec CooldownPassive: Thresh's basic attacks deal up to @f2@ additional magic damage, which builds up quickly over 4 seconds after your last attack.

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull. Low-health targets are sent much farther.

    (First Mover: Your Flay will cancel an enemy's Flay, so long as yours hits first.)
    DamnationThresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

    Thresh does not naturally gain Armor per level.
    Death Sentence (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThresh throws out his scythe, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, granting True Sight and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.
    Cosmic Death Sentence[@Hotkey@]Free@Cooldown@ sec CooldownThresh throws his scythe a very long distance, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, stunning the first unit hit, pulling them in for @Effect2Amount@ seconds. The unit is pulled much farther at lower health.

    The Dark Star can ignite the scythe, dealing an additional 250 True damage to the target.

    Reactivating this ability will pull Thresh to the bound enemy.

    (No Tagbacks: While an enemy is bound by your Death Sentence, you are immune to that enemy's Death Sentence.)
    Deathly LeapNo CostThresh pulls himself to the poor soul.Spectral Prison (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThresh creates a circular perimeter around his location. Enemies who pass through are instantly burned for @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that portion of the wall.DisabledThe power of the Dark Star has disabled Thresh's Ultimate ability.Invoke Death Itself (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThresh transforms a target allied champion into a Deathbringer for 8 seconds, granting them Armor, Magic Resist, and Ability Power equal to his passive.

    Additionally, they gain @Effect1Amount@% Movement Speed while pursuing enemies and the base cooldowns of their non-ultimate abilities are reduced by @Effect1Amount@% (this reduction stacks with CDR).
    The Box (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
    Dark Passage (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ (+@f6@) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
    Gravitational Dark Passage[@Hotkey@]Free@Cooldown@ sec CooldownThresh throws his Lantern a long way to a target location. If a disabled ally enters the Lantern's radius, they will be automatically saved and pulled to Thresh, in addition to allies being able to click the Lantern.

    The Lantern only lasts @Effect4Amount@ seconds, and no longer grants a shield.
    Time Warp (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.Toxic Shot (@Level@)[@Hotkey@]Passive No CooldownTeemo's basic attacks poison their target, dealing @Effect2Amount@ (+@CharAbilityPower@) magical damage upon impact and @Effect1Amount@ (+@CharAbilityPower2@) magical damage each second for @Effect3Amount@ seconds.Tremors (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownShake the earth for @Effect2Amount@ seconds, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing them by @Effect4Amount@% for @Effect3Amount@ seconds, stacking up to @Effect6Amount@ times.

    Tremors deals @Effect5Amount@% damage to turrets.
    Pillar of Ice (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTrundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.Frozen Domain (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTrundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.Subjugate (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTrundle drains @Effect1Amount*100@ (+@CharAbilityPower@)% of an enemy champion's maximum Health as Magic Damage and @Effect2Amount*100@% of their Armor and Magic Resist, half immediately and half over @Effect3Amount@ seconds. The Armor and Magic Resist is returned @Effect3Amount@ seconds after the drain ends.Chomp (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTrundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ (+@f1@) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.
    Spinning Slash (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownTryndamere spins through his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) physical damage to enemies in his path and generating Fury.

    Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.
    Bloodlust (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownPassive: Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring @Effect3Amount@ (+@CharAbilityPower@) Health, plus @Effect4Amount@ (+@f2@) Health per Fury consumed.
    Mocking Shout (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownDecreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.RangedMelee 1Melee 2Contaminate (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDeals @Effect2Amount@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: @f2@)Rat-Ta-Tat-Tat (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFor @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Rat-Ta-Tat-Tat does not end Camouflage.
    Ambush (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec cooldown Twitch becomes Camouflaged and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

    Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

    Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Spray and Pray (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFor @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.
    Venom Cask (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTwitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.

    Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of Deadly Venom each second.
    Two-Shiv Poison (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's movement speed by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    Active: Shaco throws a shiv that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage and reduces the target's movement speed by @Effect4Amount*-100@% for @Effect6Amount@ seconds. The shiv's damage is increased by up to @Effect3Amount*100@% based on the target's missing health.
    Bear Stance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPersistent Effect: Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.

    Activation: Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.
    Phoenix Stance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPersistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage.

    Activation: Unleashes pulsing waves of fire, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage each second to nearby enemies for @Effect5Amount@ seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.
    Tiger Stance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPersistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ (+@f2@) physical damage over @Effect5Amount@ seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.
    Turtle Stance (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPersistent Effect: Udyr's first attack and every third attack after heals him for (+@f1@) (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect2Amount@ seconds.

    Udyr's stance mana costs decrease by 1 each time he levels up.
    Unstoppable Force (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMalphite charges to target area. Upon his arrival he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.Undying Rage (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownTryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.Unstoppable Force (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownMalphite ferociously charges at an enemy unit, stunning it for @Effect1Amount@ and dealing @Effect3Amount@(+@CharAbilityPower@) Magic Damage. Enemies who stand between Malphite and his Target are knocked back and take @Effect2Amount@(+@CharAbilityPower@) Magic Damage.
    Malphite cannot be stopped or slowed while rushing towards his enemy.
    Disdain (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUrgot charges forwards and gains a shield that absorbs @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @Effect6Amount@ seconds.

    Non-champions take the same damage but are knocked aside.

    Cannot cross terrain.
    Corrosive Charge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUrgot fires an explosive charge, dealing @Effect2Amount@ (+@CharTotalPhysical@) physical damage and slowing enemies hit by @Effect4Amount@% for @Effect5Amount@ second.Fear Beyond Death (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUrgot fires a chem-drill, impaling the first enemy champion hit. Deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slows for @Effect4Amount@ seconds by up to @Effect3Amount@% based on the victim's missing health.

    If the victim falls below @Effect2Amount@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @Effect2Amount@% at the end of the effect.

    When Urgot executes a victim, nearby enemies flee in terror for @Effect10Amount@ seconds.
    Mercy (@Level@)[@Hotkey@]Execute the weak.Purge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFor @Effect3Amount@ seconds, Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ (+@f3@) physical damage per shot, locking onto champions recently damaged by his other abilities. He also shields himself, absorbing @Effect1Amount@ (+@f2@) damage.

    While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.

    Applies on-hits at 33% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.
    Cancel the Purge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUrgot halts his Purge prematurely.Hail of Arrows (@Level@)[@Hotkey@]@Cost@ Mana @Cooldown@ sec CooldownVarus fires a hail of arrows that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and desecrates the ground for @Effect3Amount@ seconds.

    Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.
    Chain of Corruption (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownVarus flings out a tendril of corruption that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ Blight stacks over the duration.
    Blighted Quiver (@Level@)[@Hotkey@]No Cost@Cooldown@ sec Cooldown Passive: Varus' basic attacks deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and apply Blight for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).

    Varus' other abilities detonate Blight, dealing magic damage equal to @Effect2Amount*100@% (+@CharAbilityPower2@%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to @f2*100@% to @f1*100@% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.
    CondemnLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires a bolt that knocks back a target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    If the target collides with terrain, the damage is increased to @f1@ and the target is stunned for @Effect3Amount@ seconds.

    Condemn's damage is increased by @Effect2Amount*100@% if the target collides with terrain.
    Final HourLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownVayne gains @Effect1Amount@ bonus attack damage and improvements to Night Hunter and Tumble for @Effect2Amount@ seconds. The duration of Final Hour is extended by @Effect5Amount@ seconds whenever a champion damaged by Vayne dies within @Effect6Amount@ seconds.

    Night Hunter: Vayne instead gains @Effect4Amount@ movement speed.
    Tumble: Tumble's cooldown is reduced by @Effect7Amount@%, and Vayne gains Invisibility for @Effect3Amount@ second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy Turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration.
    Silver BoltsLevel @Level@ [@Hotkey@]PassiveNo CooldownEvery third consecutive attack or ability against an enemy deals an additional @Effect1Amount*100@% of the enemy's maximum health as true damage (no less than @Effect2Amount@).

    Silver Bolts deals no more than @Effect3Amount@ damage against monsters.
    TumbleLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownVayne rolls a short distance, and deals @f1@ bonus physical damage on her next basic attack within @Effect3Amount@ seconds.

    Tumble's bonus damage is equal to @Effect1Amount*100@% of Vayne's total attack damage.
    Baleful Strike (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownUnleashes a bolt of dark energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.
    Dark Matter (@Level@)[@Hotkey@]@Cost@ Mana@f1@ sec CooldownAfter 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently @f2.0*100@%).
    Event Horizon (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownAfter a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.Primordial Burst (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownBlasts the target enemy champion with primal magic to deal @Effect1Amount@ (+@CharAbilityPower@) to @Effect2Amount@ (+@CharAbilityPower2@) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.
    Tectonic Disruption (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownVel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
    Organic DeconstructionVel'Koz's basic abilities apply Organic Deconstruction to enemies on hit for @f3@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing @f1@ (+@f2@) True Damage.Life Form Disintegration Ray (@Level@)[@Hotkey@]@f1@ Mana@f2@ sec CooldownPassive: Deconstructing enemy Champions Researches them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ (+@CharAbilityPower@) and slowing units hit by @Effect3Amount@%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.
    Void Rift (@Level@)[@Hotkey@]@Cost@ Mana@AmmoRechargeTime@ sec per Charge (Max 2)Vel'Koz opens a rift to the void that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. After a delay, it deals an additional @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage.

    Void Rift has a 2 second cooldown between casts.
    Excessive Force (@Level@)Level @Level@ [@Hotkey@]@Cost@ Mana@Effect6Amount@ sec CooldownCauses next basic attack to deal @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) physical damage to the target and enemies behind it.

    Vi charges a new punch every @f1@ seconds and can hold 2 charges at once.
    Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ (+@CharAbilityPower@) magic damage and interrupting enemy channels.

    Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

    Augment - Perfect Storm: Chaos Storm moves @AugmentBoost*100@% Faster.Guide Singularity[@Hotkey@]Relocate the singularity to another position.Death Ray (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownViktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Augment - AftershockAn explosion follows the Death Ray's wake.Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.

    Augment - Magnetize: Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.

    Viktor blasts an enemy unit, dealing @MissileDamage@ (+@CharAbilityPower@) magic damage while granting Viktor a shield that absorbs up to @f1@ damage over the next @BuffDuration@ seconds.

    Viktor's next basic attack deals @AABonusDamage@(+@CharAbilityPower2@) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.Augment - TurbochargeSiphon Power's shield is increased by 60% and Viktor gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds.Augment - Perfect StormChaos Storm moves faster.Augment - MagnetizeViktor's spells will apply a slow to enemies hit.Vault Breaker (@Level@)Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCharges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing @Effect1Amount@ (+@f3@) to @f2@ (+@f1@) physical damage and applying Denting Blows to all enemies hit (deals @Effect3Amount*100@% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back.
    Assault and Battery (@Level@)Level @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownTargets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are knocked aside and dealt 75% of the damage.
    Denting Blows (@Level@)Level @Level@ [@Hotkey@]PassiveNo CooldownEvery 3rd attack on the same target deals an additional @Effect1Amount@% (+@f1@%) of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.
    Come at Me!(@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownVi shields herself, increasing her Attack Damage by @Effect2Amount@ and Attack Speed by 50% while blocking @Effect1Amount@ (+@CharAbilityPower@) damage for the next 4 secondsTides of Blood (@Level@)[@Hotkey@]Channeling Cost @Effect2Amount@% of max Health (@f3@)@Cooldown@ sec CooldownFirst Cast: Vladimir charges up a reservoir of blood, spending up to @Effect2Amount@% of his max Health (@f3@) to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) and @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.
    Hemoplague (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownVladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.

    After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ (+@f3@), plus @Effect5Amount@% for each Champion beyond the first.
    Transfusion (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownVladimir drains the lifeforce of his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and healing himself for @Effect2Amount@ (+@CharAbilityPower2@) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional @f7@ plus @Effect5Amount@% (+@f6@%) of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions).
    Sanguine Pool (@Level@)[@Hotkey@]Costs @Effect2Amount@% of current Health (@f2@)@Cooldown@ sec CooldownVladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.

    Vladimir deals @Effect1Amount@ (+@f1@) [@Effect4Amount@% of bonus Health] magic damage over the duration and heals himself for @Effect5Amount@% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.
    VolleyLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFires arrows in a cone, each dealing @Effect2Amount@ (+@CharTotalPhysical@) physical damage. Enemies can block multiple arrows, but only take damage from the first.

    Champion hits count as Critical Strikes for the purposes of Frost Shot.
    Vorpal SpikesLevel @Level@ [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownCho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ (+@CharAbilityPower@) plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.

    Spikes grow wider as Cho'Gath gains Feast stacks.
    Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
    Percent Health damage against minions and monsters is capped at @Effect8Amount@.
    (@Level@)[@Hotkey@]Costs @Cost@ Mana@Cooldown@ sec Cooldown @Effect1Amount@ (+@CharTotalPhysical@) @Effect2Amount@% Primal Howl (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWarwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.Jaws of the Beast (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWarwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals @CharTotalPhysical@+@CharAbilityPower2@ plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.
    Infinite Duress (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownWarwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @Effect2Amount@ seconds. Deals @Effect7Amount@ (+@CharBonusPhysical@) magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.Blood Hunt (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownPassive: Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.
    Wild Cards (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThrows three cards that deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to each enemy unit they pass through.Bladecaller (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXayah calls all Feathers back to her, dealing @Effect1Amount@ (+@f3@) (+@f4@) physical damage to enemies they pass through (Increased by Critical Strike Chance).

    Hitting an enemy with @Effect5Amount@ Feathers roots them for @Effect4Amount@ second.

    Minions take @Effect2Amount*100@% damage from Bladecaller.
    Double Daggers (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXayah throws two knives dealing @f1@ (+@f2@) physical damage and leaving two Feathers. Targets hit after the first take @Effect2Amount*100@% damage.Featherstorm (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXayah leaps into the air becoming untargetable. She then rains down daggers which deal @Effect1Amount@ (+@CharBonusPhysical@) physical damage and leave behind a line of Feathers.

    Xayah can move while in the air.
    Deadly Plumage (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage.

    If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.

    If Rakan is nearby he will also gain the effects of Deadly Plumage.
    Eye of Destruction (@Level@)[@Hotkey@]@Cost@ Mana@AmmoRechargeTime@ sec CooldownXerath calls down a blast of arcane energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies within the target area, slowing them by @Effect8Amount@% for @Effect4Amount@ seconds. Enemies in the center of the blast take @f1@ (+@f2@) magic damage and are slowed by @Effect3Amount@%. This slow decays rapidly.Arcanopulse (@Level@)[@Hotkey@]@Cost@ Mana@AmmoRechargeTime@ sec CooldownFirst cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
    Rite of the Arcane (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.
    Shocking Orb (@Level@)[@Hotkey@]@Cost@ Mana@AmmoRechargeTime@ sec CooldownXerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ (+@CharAbilityPower@) magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.Audacious Charge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXin Zhao charges to an enemy. The charge deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.Three Talon Strike (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXin Zhao's next 3 basic attacks deal @Effect1Amount@ (+@f1@) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.Crescent Guard (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXin Zhao unleashes a sweep around him that deals @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect2Amount*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For @Effect5Amount@ seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by @Effect7Amount@ seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.
    Wind Becomes Lightning (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownXin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: @Effect1Amount@ (+@CharTotalPhysical@) damage.
    Thrust: @Effect2Amount@ (+@CharTotalPhysical2@) damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: @f5@

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.
    Sweeping BladeLevel @Level@ [@Hotkey@]No Cost@f1@ sec CooldownDashes through target enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f3@) Magic Damage. Each cast increases your next dash's base Damage by 25%, up to @Effect6Amount@%.

    Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.

    If cast while dashing, Steel Tempest will strike as a circle.
    Way of the WandererResolve: On using any ablity, Yasuo gains @f1@ percent Damage reduction for two seconds instead of his Armor and Magic Resistance.

    This Damage reduction is 20%+1% multiplicatively per 4 AD.

    ''Those who cling to life, die; those who defy death, live.''
    Steel TempestLevel @Level@ [@Hotkey@]No Cost@f1@ sec CooldownThrusts forward, dealing @f2.0@ (+@f3.0@) physical damage.

    On hit, Steel Tempest grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

    If cast while dashing, Steel Tempest will strike as a circle.
    Last BreathLevel @Level@ [@Hotkey@]No Cost@f1@ sec CooldownBlinks to an Airborne enemy champion, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and holding all Airborne enemies in the area in the air for an additional 1 second. Grants maximum Flow but resets all stacks of Gathering Storm.

    For 15 seconds, Yasuo's critical strikes gain @Effect5Amount@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
    Wind WallLevel @Level@ [@Hotkey@]No Cost@Cooldown@ sec CooldownCreates a moving wall that blocks all enemy projectiles for 4 seconds.Mourning Mist (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownYorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ (+@CharAbilityPower@)), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.

    Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.
    Last Rites (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownYorick's next basic attack deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

    When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.
    Awakening (@Level@)[@Hotkey@]No CostNo CooldownYorick raises Mist Walkers from nearby souls.Eulogy of the Isles (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownYorick summons The Maiden of the Mist and @Effect1Amount@ Mist Walkers. The Maiden has @Effect3Amount@ (+@f1@) Health, deals @Effect4Amount@ (+@f2@) magic damage, and raises Mist Walkers from nearby enemy deaths.

    When Yorick damages the Maiden's target he will deal @Effect5Amount@% of their max Health as bonus magic damage (@Effect7Amount@ second cooldown).

    If the Maiden is summoned inside a lane, she will start pushing the lane.
    Dark Procession (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownYorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.Elastic Slingshot (@Level@)[@Hotkey@]Costs @Effect2Amount*100@% of current Health (@f1@)@Cooldown@ sec CooldownFirst cast: Zac faces the cursor and charges up over @Effect4Amount@ seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.
    Stretching Strikes (@Level@)[@Hotkey@]Costs @Effect2Amount*100@% of current Health (@f1@)@Cooldown@ sec CooldownZac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage in an area if they collide.
    Let's Bounce! (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownFirst cast: Zac squishes himself down, making him immune to Crowd Control for up to @Effect5Amount@ seconds. Enemies standing on top of him are slowed by @Effect4Amount*-100@%.

    Second cast: Charging for at least @f1@ seconds before recasting causes Zac to scoop up enemies on top of him, carrying them towards a location. Upon landing nearby enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are briefly slowed.

    Reactivating before Zac charges up knocks back nearby enemies instead.
    Unstable Matter (@Level@)[@Hotkey@]Costs @Effect2Amount*100@% of current Health (@f4@)@Cooldown@ sec CooldownZac's body erupts, dealing @Effect1Amount@ magic damage +@Effect3Amount*100 @% of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by @Effect4Amount@ second.

    Max health damage is capped at @Effect5Amount@ versus minions and monsters.
    Contempt for the WeakZed's basic attacks against targets below 50% Health deal @f1@% of the target's maximum Health as bonus Magic Damage. This effect can only occur once every 10 seconds on the same target.Shadow Swap (@Level@)[@Hotkey@]No CostZed switches places with his shadow.Shadow Swap (@Level@)[@Hotkey@]No Cost@Cooldown@ sec CooldownZed switches places with his shadow.Hexplosive Minefield (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZiggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.

    Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.
    Bouncing Bomb (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZiggs throws a bouncing bomb that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Mega Inferno Bomb (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZiggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies farther away take @Effect5Amount@ (+@CharAbilityPower2@) magic damage.Satchel Charge (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZiggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below @f1*100@% of their Health.
    Time Bomb (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all surrounding enemies.

    Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.
    Rewind (@Level@)[@Hotkey@]@Effect3Amount@ Mana@Cooldown@ sec CooldownReduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.Sleepy Trouble Bubble (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownDropkick a bubble that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

    After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ (+@CharAbilityPower2@) bonus true damage.
    More Sparkles!After casting a spell, Zoe's next basic attack deals @f1@ (+@f2@) bonus magic damage.Paddle Star! (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownFire a missile that deals increasing damage the further it travels -- @f1@ (+@CharAbilityPower@) to @f2@ (+@CharAbilityPower2@) magic damage. Enemies near the first target hit take @Effect4Amount@% damage.


    Recast to redirect the missile to a new position near Zoe.

    Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
    Portal Jump (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec cooldownBlink to a nearby position for 1 second. Then blink back.

    Zoe may cast and attack, but not move, during this time. She can also see over walls.
    Spell Thief (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownEnemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

    Active: Collecting a spell shard grants one cast of that spell.
    ____________________________________________

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ (+@CharAbilityPower@) magic damage total. Each missile can apply More Sparkles!

    Movement speed bonus and missile damage improve with spell rank.
    Grasping Roots (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSends forward vines dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies for @Effect5Amount@ second(s).

    Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ (+@CharAbilityPower2@) magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. A Vine Lasher has 400 range and lasts @f2@ seconds.
    Grasping RootsLevel (@Level@) [@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZyra sends forth vines through the ground to ensnare her target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies they come across for 1 second.

    Garden of Thorns: If Grasping Roots hits a seed, it grows a Vine Lasher plant to attack nearby enemies. Vine Lasher attacks deal @Effect2Amount@ (+@CharAbilityPower2@) magic damage and slow enemies by @Effect3Amount@% for 2 seconds. Lasts 15 seconds.
    Deadly Spines (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownThick vines spread through the ground and explode into spines, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies within the area.

    Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ (+@CharAbilityPower2@) magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.
    Thorn Cluster[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownZyra throws a cluster of thorns at her target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and hitting all nearby enemies for 75% of the damage.

    Garden of Thorns: If Thorn Cluster hits a seed, it grows a Thorn Spitter plant, which rapidly fires thorns at enemies from afar, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage. Lasts 15 seconds.
    Stranglethorns (@Level@)[@Hotkey@]@Cost@ Mana@Cooldown@ sec CooldownSummons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.

    Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.
    Rampant Growth (@Level@)[@Hotkey@]1 SeedNo CooldownPlants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for @Effect3Amount@ seconds.

    Zyra stores a seed every @AmmoRechargeTime@ seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).
    That ability is not ready yet!You cannot cast that right now!You have not learned that ability yet!Not enough mana to cast that!BoonSignatureUltimateInvalid target selected; select a valid target.Select target(s).The capital of Noxus was founded in the shadow of the Immortal Bastion, the fortress of a dreaded revenant who once terrorized Valoran.One of Kled's many titles is ''High Major Commodore of the First Legion Third Multiplication Double Admiral Artillery Vanguard Company.''The brackern - a race of enormous, crystal-bodied scorpions - slumber beneath the sands of a hidden valley in Shurima.Sai Kahleek is one of Shurima's most feared deserts, as it is populated by the ravenous Xer'Sai.Many of the Voidborn have names derived from the ancient Shuriman language.The God-Willow was an ancient tree found in Ionia, which was felled by Ivern the Cruel.Shen became the Eye of Twilight after the death of his father, Great Master Kusho.Miss Fortune's pistols were crafted by her mother for the young reaver Gangplank, who then turned the guns on their creator.Legends tell of another realm beyond Mount Targon's peak, inhabited by great celestial beings.Demacians use the fossilized bark of ancient trees to create petricite, a magic-absorbing substance with which they build their city walls.Sometimes known as silver-steel or runesteel, Demacian steel is lightweight and durable, and renowned for its... unique... interactions with magic.Garen and Lux are members of the Crownguard family, which has protected the Demacian throne for generations.Fiora is the head of House Laurent in Demacia, a position she claimed upon killing her father in a duel.Many in Zaun revere Janna as a goddess, after she saved countless lives when plans to create a waterway through Piltover resulted in catastrophe.Many frost trolls have rallied behind their self proclaimed king, Trundle.Artifacts of True Ice hold incredible power, but only the Iceborn can wield them.While attempting to tame the ancient Freljord with her two sisters, Lissandra was permanently blinded by the claws of the demi-god Volibear.Trundle's True Ice club is named ''Boneshiver.''Time flows strangely in Bandle City, making yordles seem almost timeless to outsiders.Because of their glamour, the true form of a yordle can be difficult for many to perceive.Before the Ruination, the Shadow Isles were known as the Blessed Isles.Mordekaiser's mace is named Nightfall.To stave off a great danger beneath the ocean, the Marai illuminate the depths with a moonstone.Basilisks of the jungle are sometimes raised from the egg as Noxian war beasts.Drakehounds, a distant relative of dragons, are kept by some rich, and perhaps foolish, Noxians as pets.Warmasons are tasked by Noxus not only to plot and plan infrastructure, but also to scout out enemy territory for future invasions.Native to northern Demacia are the rare, ferocious raptors. Only a few talented individuals are able to tame and ride these beasts.Legends speak of Avarosa, a queen of the ancient Freljord, and how she was betrayed by her own sister.The Incognium Runeterra in Piltover was designed to locate anyone in Runeterra, yet its creator mysteriously died, leaving its workings a mystery.Zaun's wealthiest can often be found on the city's Promenade level, which intersects with Piltover's lowest regions.The Entresol level of Zaun is where most of the city's trade and business occurs.The Sump is the lowest region of Zaun. Few choose to dwell here for long.Souls claimed by the Black Mist, while usually incorporeal, can be harmed with the right tools - such as magic, silver, or even sunlight.The Blessed Isles were home to a society of scholars, who gathered magical artifacts and historical records from across Runeterra.Above the city of Nashramae stands a replica Sun Disc, built long ago as a monument to Shurima's glory.In the Shuriman city of Nashramae, a festival is held celebrating Rammus. Thousands gather to roll and somersault around the city in his honor.Deep beneath Shurima's ancient capital lies the Oasis of the Dawn, believed by many to be the source of all rivers in the land.Some Shuriman nomads have created entire towns upon the backs of the dormun - enormous beasts that wander the desert.The Shuriman city of Zuretta is ruled by Hierophant Hadiya Nejem, who believes herself to be a descendant of the Ascended warrior Setaka.In Shurima, those who survived a failed Ascension ritual are known as the Baccai, who are often twisted and malformed.The Solari revere the sun, and denounce all other forms of light as inferior. Their faith dominates the many cultures of Targon.The Rakkor of Mount Targon spend much of their days battling raiders, slaying otherworldly beings, and sparring amongst themselves.There is a garden in southern Ionia where flowers consume memories.Garen leads the Dauntless Vanguard, the kingdom of Demacia's most elite military force.Khada Jhin is a stage name. Jhin's true identity remains a mystery.In life, Hecarim led the Iron Order, an infamous brotherhood of mounted knights.Using enchanted waters, Maokai turned the desolate islands of his birth into a verdant paradise.With his dying breath, Sion killed Jarvan I. The king's crown now serves as Sion's jaw.Upon besting his teacher in combat, the vastaya Kong earned an honorific reserved only for the brightest of Wuju students, becoming Wukong.Rumble's mech is named Tristy, in honor of a yordle who is very important to him.Poppy was once close friends with a man named Orlon. She took up his hammer upon his death.Blitzcrank was created by Viktor, and eventually became stronger, faster, and smarter than any golem or automaton.Ekko is one of the ''Lost Children of Zaun,'' a band of Zaunite youths known for their mischief across the city.Illaoi wields ''the Eye of God,'' an idol sacred to the Buhru.The Tidecaller's staff allows its wielder to command water, and is drawn to the power of the moon.Thanks to her hextech heart, Camille has managed to retain some of her youthful looks despite her age.Jinx's rocket launcher, mini-gun, and electric pistol are named Fishbones, Pow-Pow, and Zapper.Dr. Mundo isn't actually a doctor. He just thinks he is.Galio was created by a legendary Demacian sculptor named Durand.Quinn and her twin brother Caleb were born in the rural Demacian town of Uwendale.Rengar is one of the Kiilash, a vastayan tribe from Shurima.Nami is one of the Marai, a vastayan tribe from the seas west of Mount Targon.Xayah and Rakan are vastaya, from the Lhotlan tribelands in Ionia.Wukong's vastayan tribe, the Shimon, dwells among the canopies of Ionia's tallest trees.Jax's favorite food is eggs, particularly those from a certain caravansary in the Shuriman city of Urzeris.The people of Bilgewater deeply respect the creatures of the deep, so much so, that their currency is Golden Krakens and Silver Serpents.The Ecliptic Vaults were once considered to be Piltover's most secure bank, before Jinx breached its heavily reinforced walls.Caitlyn's hextech rifle was crafted by her parents for her twenty-first birthday.Jayce's transforming hammer is powered by a shard from a brackern crystal, pulled from the sands of Shurima.Taric, a former Demacian soldier, is host to the Targonian Aspect of the Protector.When Orianna succumbed to poisonous fumes, her father replaced her failing organs with mechanical augments, turning her into a lady of clockwork.Before becoming a member of the Wardens, Vi wielded a pair of gauntlets taken from a chem-powered mining golem.The callers of the Serpent Isles sound enormous horns carved into the cliffs, to beckon forth great sea monsters.Twisted Fate was born to the nomadic river-folk of the Serpentine, a river flowing near Bilgewater.Nunu's yeti companion is named Willump. Willump's human companion is named Nunu.The brothers Darius and Draven grew up as orphans in the port city of Basilich.The name Tahm Kench was that of a gambler who made a bargain with the River King. That name has since become synonymous with the demon.When the wharf rats of Bilgewater gather in great swarms, they can devour an adult human in minutes.Gateways of dark stone known as Noxtoraa are raised over roads in territories conquered by Noxus.Hextech is the fusion of magic and technology, harnessing the power contained within extremely rare crystals.Piltover is the center of mercantile trade in Valoran.Zaun's powerful chem-barons keep a loose alliance that prevents the city from descending into chaos.The Zaun Gray is the thick, chemical atmosphere of Zaun that can sometimes be fatal to breathe.Ionian architecture is known for its harmonious fluidity with nature.The Black Mist seems able to manifest anywhere in Valoran during the Harrowing, though it strikes Bilgewater most often.Many structures in Bilgewater are made from remains of ships, gutted upon its rocky shores.In Bilgewater, the dead are not always buried - they are often given back to the ocean in submerged caskets below bobbing tombstones.The Frozen Watchers are believed to be trapped in the Howling Abyss.Sivir's crossblade, the Chalicar, once belonged to Setaka, an Ascended god-warrior of Shurima.Illaoi was Gangplank's first love.Some say yordles know secret ways through Runeterra that others cannot perceive.The Bearded Lady, and Mother Serpent, are both names for the Bilgewater deity Nagakabouros.Located far from civilization, Mount Targon is utterly remote, reachable only by the most determined seeker.Those Ascended by the Sun Disc of Shurima can live for thousands of years.Demacia's army is relatively small compared to the other nations of Valoran, but exceptionally well trained and equipped.Bilgewater's boom-and-bust economy is based almost entirely on the hunting and harvesting of sea monsters.According to legend, True Ice never melts. However, elemental magic or the power bestowed by demi-gods may test that truth... Sacred to the Frostguard, Dark Ice is True Ice that has been corrupted.Kassadin's name originates from the Shuriman phrase, ''Kas sai a dyn?'' or ''Whom does the desert know?''Nunu's flute is named Svellsongur.Nunu and his mother, Layka, were members of the Notai, a nomadic Freljordian tribe that worshipped Anivia.Akali's favored weapons are the kama and kunai - a handheld sickle and a throwing dagger.Irelia severed Swain's left arm during the Great Stand at Navori, halting the Noxian advance at the Placidium.The Demacian capital, and seat of the monarchy, is the Great City of Demacia.Brand spent his childhood in the outlying Freljordian settlement of Rygann's Reach.Pyke made his name as a harpooner in Bloodharbor, a district of slaughter docks in Bilgewater.Annie lost her mother at a very young age. Her father, sister, and stepmother all died some years later.Sivir is a descendent of Azir, the Ascended god-emperor of Shurima.Bard has been known by many names, including the Cosmic Vagabond and the Great Caretaker.Elise was once a lady of House Kythera, a powerful Noxian noble family.Evelynn is a demon who thrives on the pain of her victims.Ezreal discovered his gauntlet inside the lost tomb of Ne'Zuk, in Shurima.Gnar's boomerang is actually the jawbone of a drüvask, a type of boar native to the Freljord.Graves' shotgun is named Destiny.Heimerdinger and Ziggs used to operate a pyrotechnics shop in Piltover.Peaches are Kai'Sa's favorite fruit.Rakan loves chocolate.Kayn's full name is Shieda Kayn.Lee Sin and Udyr fought side by side against the Noxian invasion of Ionia.Nasus and Renekton are brothers.Olaf hails from the Freljordian peninsula of Lokfar.Anivia, Ornn, and Volibear are demi-god siblings of the ancient Freljord.Nocturne once haunted the Demacian city of Fossbarrow.Riven begged an Ionian elder, Souma, to destroy her blade. In doing so, she inadvertently caused his death.Ryze was Kegan Rodhe's master, before Kegan became Brand.Sejuani's drüvask boar is named Bristle.Shaco is a corrupted marionette, crafted long ago.Singed's chemical weapons were used by Noxus in their invasion of Ionia.Soraka sees many potential futures, and has guided certain individuals to choose their own destiny.Taliyah was mentored by Yasuo during her time in Ionia.Talon, Katarina, and Cassiopeia are all members of the Du Couteau family of Noxus.Thresh's lantern is a prison for countless souls, including that of Senna, Lucian's wife—who later escaped... Tristana's cannon is named Boomer.Tryndamere became oathbound to Ashe at the sacred Avarosan site of Rakelstake.A former Noxian headsman, Urgot was betrayed and imprisoned in the Dredge, a mine deep beneath Zaun.Varus is a darkin, reborn in the combined flesh of two Ionian hunters, Valmar and Kai.Vel'Koz's name translates roughly in the ancient Shuriman language as ''to understand by unmaking.''Once a Zaunite gangster, Warwick became a monster after being transmuted by Singed.Warwick is hunting you right now.The Spirit Blossom festival is a holiday in Ionia when the living honor and commune with their deceased loved ones.Yorick wears the Tears of Life, a vial of water drawn from the Blessed Isles' sacred springs.Zed was a member of the Kinkou, before he left and formed his Order of Shadow.Kayn's master is Zed, who believes the young man could one day lead the Order of Shadow.Zilean is a survivor of Icathia's destruction by the Void.Before she became the Aspect of Twilight, Zoe was a child of the Lunari.The Aspect of Twilight gave mortals the knowledge to trap Aatrox and the other darkin.King Santon of Demacia avoided civil war with a game of Tellstones, saving thousands of lives.Demacians play a variant of Tellstones called “King's Gambit”, in honor of Santon the Great.Despite the game's popularity across Runeterra, no one seems to know where Tellstones originated...The Dauntless Vanguard play their own version of Tellstones, and use it to settle disputes within the ranks.Your champion will continue attacking after only a single click.In the Options menu, you can assign a keybind that can open and close the Item Shop.Pressing @k1@ opens and closes the Item Shop.Pressing @k1@ or @k2@ opens and closes the Item Shop.Brush, the grassy areas around Summoner's Rift, hides you from enemies.You gain the benefits of items right when you buy them. No need to equip!In the Options menu, you can assign a keybind that lets you chat with other players on your team.While playing, pressing @k1@ lets you chat with other players on your team.The monsters in the jungle won't hurt you unless you attack them.Abilities don't usually affect buildings.Gold can be spent to upgrade items to make you MUCH more powerful.While there are no enemy Minions nearby, Towers only take 33% of incoming damage.In the Options menu, you can assign a keybind to make your champion stop attacking.You can hit @k1@ to make your champion stop attacking.You can hit @k1@ or @k2@ to make your champion stop attacking.You can buy items while dead.Item effects marked as a UNIQUE Passive provides its benefit only once.The Elder Dragon spawns after 35 minutes. Slaying it gives your team both great power and amplifies the effects of already slain dragons!Using Wards will let you see where you're not, even in bushes!If you hold down Ctrl or Alt, you can click and drag with your mouse to access a menu of special pings.Individually, Minions don't do a lot of damage. But in a group, their attacks can really add up!Enemy Minions will turn to attack you if you attack a champion near them.A few abilities, like Garen's Decisive Strike, can damage Towers.At Level 9, you can upgrade your trinket for free.Some champions can use abilities to move over walls, allowing them to attack or escape unexpectedly.The colors in your ability tooltips can give you hints, such as which item stats make that ability stronger.If you land the last hit that kills a Minion or jungle monster, you earn the gold for that kill.Ability Power increases the overall effectiveness of many abilities, not just damage.You can hold down Alt to cast an ability on yourself.You can quickly level-up an ability by holding Ctrl and pressing the ability's hotkey.Unlike most channeled spells, Recall can be interrupted by damage. This can be used to disrupt your opponent's plans!Minions that spawn together are commonly referred to as a ''wave.''Each section of a champion's health bar represents 100 HP.You can right click to both buy and sell items.Killing 3 waves of Minions is worth more gold than killing 1 champion at the game's start. Minions are worth even more later!The Item Shop can be resized by dragging its bottom right corner.You can look at a Tower's item inventory to see many kinds of special effects that Towers have.The Dragon respawns 5 minutes after its death.Towers deal increasingly more damage with each hit.The green dot on your teammates' portraits shows when their ultimate abilities are ready!Invisible champions can be revealed with the Sweeping Lens and Oracle Alteration trinkets.Champions with empowered autoattacks, like Jax, can reset their autoattacks with said abilities.Tower icons on the minimap become empty as their towers become damaged.Slaying Baron Nashor grants your team a lot of gold and a significantly faster recall that lets you get back and upgrade your items quickly.The first Tower taken in a game gives out extra gold.Champion kills are worth more gold to your team if multiple people contributed to the kill.Sometimes the threat of an ability is more dangerous than the usage of the ability.While there are no enemy Minions nearby, Towers become immune to True Damage and only take 33% of all other damage.You can have a maximum of 40% Cooldown Reduction, but a rune can change this!The Rift Scuttler loses her Armor and Magic Resist after being immobilized.In the Item Shop, you can hover over underlined words to see more information.If you Flash into a wall, you will appear at the nearest location. Use this to gain extra distance.You can cast Flash during the cast time of some abilities, letting you surprise your opponents.If you have both Rapid Firecannon and Statikk Shiv, the Shiv lightning can hit Towers.While there's no Dragon present, you can see which kind of Dragon will arrive next by looking at the symbol in its pit.Some monsters have negative Magic Resist. Magic Damage deals extra damage to them.The Rift Herald returns to the Void at 19:30, but if it's in combat it can stay for another 20 seconds.If you find yourself attacking an enemy when you meant to be standing alone in a bush, the bush you're in likely has an enemy ward in it.Warding Totem and Sightstone Wards only last for a limited time. You can click on them to view their remaining duration.It takes just over 30 seconds for a Minion to reach the center of Top Lane from when it spawns. It takes just over 20 seconds for Mid Lane.Destroyed Wards leave behind debris. The brighter they are, the more recently they expired.You can place Wards and drink Potions while channeling a spell, such as Recall.You can watch your own Minions on the minimap to figure out where your opponent's Minions are.Leaving a few enemy Minions alive in a lane will cause your Minions to slowly push forward without you needing to be there.While you have the scoreboard open, clicking the monster timers in the top communicates them to your teammates. No need to press Alt.At game start, an attack from a group of 3 caster Minions deals more total damage than a single attack from any unequipped champion.League of Legends changes frequently. Make sure to read your tooltips regularly to keep up to date!Champions are most vulnerable to attack when they are in the middle of an action, like attacking a Minion.Baron Nashor does much more damage to those behind him.Attacking an enemy while you're inside brush will reveal you.Many objects created by champions can be Teleported to. This includes Thresh's lantern, Jarvan's flag, or even Zac's exploded blobs.The stats gained from a champion level is usually worth more gold than the gold from a champion kill.When items that share a UNIQUE Passive are both equipped, the best part of each Passive applies, but the individual effects do not duplicate.Jinx's classic splash background is a demolished version of Vi's.A sushi restaurant in China once offered discounts based on League rank.It takes 3 hours and 20 minutes to travel from fountain to fountain only using flash (without runes).Competitive BSing is fine. Hate speech? Not so much.Life happens. We get it. But for players who keep leaving games, LeaverBuster will issue a penalty.Did someone make some great calls? Honor them after the game.Did a teammate help make this game great? Honor them after the game.Don't let another player's frustration control your next move.Teammate kept a cool head after a bad start? Honor them with GG <3Everyone misses a skill shot occasionally, even you.Mistakes are opportunities, you know. -ReignoverIs someone flaming in game? Mute unhelpful player chat or pings through the TAB menu.Even Jinx keeps cool and focuses on blowing up one thing: the enemy Nexus.Games can get heated, but racial slurs have no place in League.In-game mistakes can be new opportunities. Rethink your strategy.Everyone loves a killer comeback story. Don't give up!You can't play a team game without a team -- don't be a leaver!Use smart pings to alert your teammates to threats. You'll win more games.Smart pings keep your hands where you need 'em!Did a teammate keep their cool, despite the odds? Honor them at end of game.I can't always land skill shots. I'm only human. - GorillAIf a player stands out, honor them after the game!Players who work with their team unlock cool privileges, like loot!Keep focused, keep cool: you'll win more.Above Honor Level 3? Get honored this game and get a loading-screen flair next game.No team is perfect, but you're still a team. Get out there and fight to win!Support your teammates, respect the game, and level up in Honor.Staying cool under pressure takes practice. Take a deep breath if you need one.Fight with honor.You can't control other's tempers, but you can keep a cool head. When a teammate stays focused despite the odds, honor them for staying cool!Keep the game awesome. Report purposefully unhelpful players.Use pings to keep your teammates informed or make suggestions.Back-to-back games? Recharge with a few toe touches.It sounds dumb, but a deep breath can help prevent tilt.If someone makes you uncomfortable in game, report them.Be un-tiltable!Don't be the one to tilt your teammates and risk losing the game.If a teammate pulls the game back from the brink, honor them after the game!It's not easy to keep calm sometimes, but if you do, you're going to win more gamesPart of being tilt-proof means getting good at expecting the unexpected!Selected 129 times, Lee Sin is the most picked champion across all World ChampionshipsBanned 86 times, Alistar is the most banned champion across all World ChampionshipsBanned 71% of the time, Nidalee was the most banned champion during Worlds 2016Corki is the most picked bottom lane Marksman across all World ChampionshipsOrianna is the most picked mid laner across all World ChampionshipsThresh is the most picked support across all World ChampionshipsRumble is the most picked top laner across all World ChampionshipsPicked 54% of the time, Karma was the most picked champion during Worlds 2016120 champions have been played at Worlds from 2011-2016There have been 26 executes across all World ChampionshipsThere have been 9581 kills across all World ChampionshipsThere have been 683361 minions and monsters killed across all World ChampionshipsThere have been 9607 deaths across all World Championships350 matches have been played across all World ChampionshipsThere have been 22055 assists across all World ChampionshipsEvelynn holds the record for most champion kills in a game during Worlds with 19 kills in one gameSona and Thresh hold the record for most assists in a game during Worlds with 28 assists in one gameMordekaiser holds the record for highest KDA ratio across all World Championships at 20.75With 357 killing blows, Lee Sin has the most kills of any champion at WorldsDuring Worlds 2015, Mordekaiser was banned 93% of the time. In the matches he was picked, he ended up winning the gameDuring Worlds 2015, Gangplank was banned 95% of the time. In the four matches he wasn't banned, he was picked and ended up winning the gameRiven, Thresh, Shyvana, Kalista, Zed, and now Ashe have received Championship skinsFaker has played in the most Worlds matches at 50, followed by Yellowstar at 48SK telecom T1 is the only repeat World Champion with three victoriesAt 690 CS, Sneaky broke the record for most CS in one game as Caitlyn during C9 vs FW 2016Since Worlds 2011, 56 teams have participated in the World ChampionshipFnatic won the first World Championship in Jönköping, Sweden in 2011Taipei Assassins won the second World Championship in Los Angeles, California in 2012SK telecom T1 won the third World Championship in Los Angeles, California in 2013Samsung Galaxy White won the fourth World Championship in Seoul, South Korea in 2014SK telecom T1 won the fifth World Championship in Berlin, Germany in 2015SK telecom T1 won the sixth World Championship in Los Angeles, California in 2016Who will be the World Champion this year?Faker, Uzi, and imp hold the record for most all-time kills at Worlds at around 200Piglet and Toyz are tied for the highest overall Worlds KDA on a winning team at 9.73Faker holds the record for most CS at Worlds with 16306, followed by Pray at 13807GorillA holds the record for most all-time Worlds assists at 439Piglet holds the record for highest average kills per game of any Worlds winner at 6.39Jensen holds the record for highest average CS per game of any Worlds player at 417Cloud holds the record for highest average assists per game of any Worlds player at 12.63Karthus holds the record for most deaths in one Worlds match at 12Since Worlds 2011, the World Championship has been hosted by 10 different countries43 million unique viewers watched the Finals for Worlds 2016The Finals for Worlds 2017 will be held in Beijing on November 4thChase your LegendLegends Never DieSince Worlds 2011, there have been 209 hours of League of Legends played at WorldsThe average game length for a Worlds match is 35:23Worlds 2011 had the shortest average game length at 31:31. Worlds 2016 had the longest average game length at 38:322015 had the shortest Worlds game ever, EDG vs BKT at 20 minutes 21 seconds2014 had the longest Worlds game ever, FNC vs OMG at 1 hour 11 minutes and 34 secondsThe pursuit of mastery is an endless journey, but those who persevere etch their names in historyFor those who compete on the Worlds Championship stage, the pursuit of mastery begins with four pillars: Skill, Resilience, Teamwork, and CourageResilience is the ability to experience defeat, and evolve in its wake. It is one of the many attributes of a championStrength is pushing far beyond expectations, and one of the many attributes of a championAmbition is a relentless drive to succeed, and one of the many attributes of a champion2016 had the most games of any Worlds, at 562011 had the fewest games of any Worlds, at 28Destroy Charge Bots and steal their augmentation fragments to Overcharge your team.''My kingdom stands eternal.'' —God-King GarenSo God-King Garen proclaims to all, so shall the law be. His justice is absolute.The celestial lion that serves God-King Garen is a manifestation of his ancient power.God-King Garen oversees the utopian kingdom known as Demacia. Those who dissent are met with immediate execution.The God-King of Demacia oversees his people as protector and judge. To his worshippers, there is a small price for peace: their free will.''Pledge everlasting fealty to the true God-King, and you shall fear nothing within His empire.'' —Garen 13:14''Our faith is our shield, and I am our faith.'' —God-King GarenThe last remaining threat to God-King Garen's vision for his perfect empire is the forsaken God-King Darius.God-King Garen's divine wrath is boundless. He has wiped great empires from the face of the planet for defying him.Garen's Blade of Divine Justice is an artifact from an ancient war, wielded by the God-King to judge the unworthy.''I'm not a savior. I'm an executioner.'' —God-King DariusSo God-King Darius thirsts for bloodshed, so shall war unfold. His will is indomitable.The wolf spirit that follows God-King Darius is a manifestation of his untamed might.God-King Darius leads a vicious pack of warriors, hungry for conflict and the glory of proving one's strength. God-King Darius will be consumed by the very war he envisions, and awaits the day his warriors grow strong enough to destroy him.Entire kingdoms have been torn down by God-King Darius's hands. No being is beyond his reach, not even the gods. ''My howl heralds war, and death.'' —God-King DariusThe last obstacle standing in the way of God-King Darius' vision for a world of endless war is God-King Garen.God-King Darius believes that a world of kingdoms and empires is a false reality, and beckons a true one indulging the violence in the hearts of men.Darius's nameless axe is an artifact from an ancient war, wielded by the God-King to usher in an age of unending brutality.Complete missions to earn event-exclusive rewards before VS ends July 10, 2018 at 11:59 p.m. PT.Choosing God-King Garen or Darius locks you into their mission path and rewards.Until July 10 at 11:59 p.m. PT,. battle in ARURF on a war-torn Rift embellished with tributes to the two God-Kings. All owned champions are playable.Complete all VS missions for your chosen God-King to unlock the limited VS 2018 emote.Unlock VS event exclusives, including God-King Garen and Darius loading screen borders, by earning VS tokens through missions.Power lies wherever war lives. But only one can claim it. Choose your God-King.VS Order and VS Chaos emotes from 2017 return for VS 2018. They'll leave the store permanently on July 10, 2018 at 11:59 p.m. PT. Earn Lion and Wolf Orbs during the VS event with VS tokens from completed missions. Orbs unlock skin shards and a chance for bonus drops.After VS ends, complete one final mission to receive an icon commemorating the victor. If you chose the winning God-King, you'll also earn 1000 Blue Essence.Wolf and Lion Orb bundles, as well as Masterwork and Hextech Chests, include bonus VS tokens until July 10, 2018 at 11:59 p.m. PT. It's easier to clear the Nexus Blitz jungle with two champions. You'll get extra gold and XP from monsters if you stick together!Enable the sound to hear new Nexus Blitz music and gameplay cues.When the game goes on too long, both Nexuses will come to life and fight to the death!Jump into the Battle Sled by clicking on it. Use Recall to jump out.Jump into the Battle Sled by clicking on it. Press @k1@ to jump out.Jump into the Battle Sled by clicking on it. Press @k1@ or @k2@ to jump out.Check the Nexus Blitz tab in the item shop to see items special to Nexus Blitz!Try out new ways of travelling across the map by winning the Catapult of Champions or Battle Sled and clicking on them when they spawn in your base.The Nexus Blitz Rift Herald grants the Eye of the Herald.The Nexus Blitz red and blue buffs are much more powerful and are granted to two champions when taken!Beware the tower in the enemy jungle. It is invincible... you are not.Damage dealt to inhibitor towers is reduced until both towers are destroyed.Upgrade Smite in Nexus Blitz by enchanting your jungle item.Experiment with different champion combinations in the jungle! Many champions are more powerful than you may expect.Jungle guardians can never truly be destroyed and will grow back within 30 seconds.Frogs are a venerated symbol in Ionia. And we've found stone ones rarely jump off cliffs, so that's nice.The frog cannons at the top and bottom of Nexus Blitz can be used to more easily get to where you need.Spell in URF deathmatch reset between each round so be sure to go wild.Cat Fact: Sometimes my cat just stands there with his mouth open like a gargoyle.Cat Fact: Cats believe mirrors are weird doors.Cat Fact: No cat has ever been convicted of fraud.Cat Fact: A large cat can weigh as much as two smaller cats combined.Cat Fact: Cats and humans do not have the same number of bones.Cat Fact: Cat tails were used to stir cold soups in the Bronze Age.Cat Fact: Cats purr by vibrating their ears at supersonic speeds.Cat Fact: The first cat was named 'Mr. Stripes.'Cat Fact: Cats can retract into their shells to avoid danger.Cat Fact: The full length of the average cat's tongue is close to four feet.Cat Fact: All cats are required by law to learn a musical instrument during adolescence.Cat Fact: It is physically impossible for a cat to lift a car.Cat Fact: Cats can only land on their feet if they've prepared a decent financial safety net.Cat Fact: Australia was named after a cat.Dog Fact: It is thought that dogs have a great sense of smell. They do not.Dog Fact: It takes two dogs to safely operate a machine press.Dog Fact: Sometimes it's okay to be sad.Dog Fact: My dog ruined my favorite pillow.Dog Fact: The Eiffel Tower is several dogs tall, at least.Dog Fact: No dog has ever won an Olympic gold medal.Dog Fact: Dogs and sharks have a lot in common.Dog Fact: Dog fur is genetically identical to human teeth.Dog Fact: The tallest dog in the world lives in Brussels.Dog Fact: A dog's brain is located at the tip of their tail.Dog Fact: Dog eggs can lie dormant for up to two years waiting for the right hatching conditions.Dog Fact: Dog saliva, when heated, becomes a powerful glue.Dog Fact: The main character of Homer's Iliad was originally a dog named 'Porky.'Dog Fact: Two dogs in history have earned the rank of Grand Master.Dog Fact: Dogs wag their tails.Cat Fact: Cat's Eye diamonds contain very few cat eyes.Unfurl banner wings on Aatrox by typing /toggle (/g) in the chat or pressing Ctrl+5.Banner WingsDid You Know:TipBring up the scoreboard and click the box next to DJ Sona's portrait to listen in.DJ Sona RadioSwitch tracks on DJ Sona by typing /toggle (/g) in the chat or pressing Ctrl+5.Switch helmet mode on Kai'Sa by typing /toggle (/g) in the chat or pressing Ctrl+5.Helmet ModeWhen fighting, your goal is to collect enough Ora to power up Ziggs' robot. Check the bar at the top of the screen to see your progress!You can equip Augments from your Collections screen between games, or from Champion Select.Certain Augments are only available to drop from higher difficulties.Harder difficulties will drop more Augments per run, so challenge yourself!Dangerous Hazards will appear on Cadet and any difficulty higher than that. Watch out!Some augments will let you make very different builds for champions. Try Healer Ziggs!Multiple Augments for the same ability will stack with eachother, so try to find the best synergies.Enemies that are glowing blue or red are very dangerous, but will give you a massive Ora reward when killed.Ora Plants reward a large amount of Ora when destroyed, but they disappear after a time. Don't neglect them!Bramble walls will reject all attempts to dash through them - even Malphite's Unstoppable Force.Bubble Geyser plants will always target a player. When you have the reticle on you, prepare to dodge!Make sure to shop between rounds!Ice Beams and Ice Storms are not very dangerous themselvs, but make nearby monsters and hazards much more threatening.When a Brightcore has its barrier up, enemies inside its circle is immune to damage and crowd control from players outside. Enter the circle to damage the foes hiding there!When you're ready to continue to the next room, step into the circle generated by Ziggs' robot.You don't need to collect all of the Ora by yourself - Ziggs' robot will fetch it for you.If your ally has died, stand in the circle at their location for four seconds to revive them! If you're in danger, don't worry - both you and your ally will be invulnerable for a short time after.Warp makes you invulnerable during its dash, so don't forget to use it to get out of sticky situations.Monsters in Odyssey do a mixture of physical and magical damage, so be prepared to encounter both damage types.Keep an eye out for Beads! These creatures will give bonuses upon being killed, such as health, gold, and even Augments!Sometimes, after a room is completed, a bonus grey Augment Bead will spawn. Kill it to earn an extra Augment at the end of the game.Ora is fuel for billions of civilizations. It can be harvested from peaceful space whales who don't fight back.The legendary Ora Gate is said to grant untold power to whoever can control it. Cool.An ancient civilization once opened the Ora Gate. They're all dead now, so it probably went well.Ziggs is a manic, bitter engineer obsessed with reliving his glory days. Also, very huggable.The universe is alive with gigantic, peaceful creatures filled with valuable gold.The Demaxian Empire's homeworld was destroyed long ago. Now they're a bunch of jerks.Kayn's body is filled with Ora, harvested from the many people and things he has killed. It's gross.Join the Morningstar! Save the universe! Third thing!A living universe is filled with living monsters. That's a science fact.The word Morningstar was coined by whoever owned the ship before Yasuo did. He stole it. He's a stealer.Jinx has heavily modified the Morningstar with offensive weapons. It is unclear what half of them do.Ora augmentation is an extremely common practice. Almost... too common.This daring rescue is brought to you by ItemCorp. ItemCorp: we sell you items, and nothing else.Kayn is an Ordinal, one of the highest ranking military leaders in the intergalactic Demaxian Empire.Yasuo lived a life of luxury until the murder of his older brother. Now he lives a life of *relative* luxury.Jinx is incapable of holding a real job. 'Adventure Pilot' is not a real job.Malphite was the pit boss of a massive Ora mining station before joining the Morningstar.Yasuo's shoulder lizard was stolen from a maximum-security nature preserve. For reasons.Do not trust Rhaast.Sona is a member of the Templars, a secretive organization of MOON WIZARDS.The more Shimmerstrikers that are collected in one area, the more dangerous they get. Watch out!Tuskbeards will only put up their shield when attacked, so wait until you have an ally in position to flank them.Hogtongues and Dozermaws will not use their abilities on players that are in melee range.Kayn's abilities are different depending on which form he is in at the time.When you are standing between Kayn and the pit, he will sometimes attempt to knock you across it.Kayn gains access to more abilities in harder difficulty levels.In Onslaught, most monster attacks have less warning time before hitting you. Keep on your toes!Once Petalclaws attack several times, they will enrage and start dealing tons of damage. If you avoid them enough, they'll calm down and will have to charge up again.Skitterbeaks and Arcraptors will have to recharge if you walk out of their range or if they run out of ammo. Use this window to your advantage.Landsquids can become very dangerous if enough of them gather, so make sure to cull their numbers.You can free an ally from a Crimson Stinger by crowd-controlling them.Most monsters' spellcasts can be interrupted with crowd control.Anchortails will do no damage to those in the inner radius of its spellcast.Alphacyte eggs are much easier to deal with than the Cytes that they hatch, so make them a high-priority target.When a Rhinodon dies, the void zone they leave behind dies with them. Use this to free up more space on the map.Ace Emote April Fools EventTentCampingEM_MSI2018_EventBee HappyBee MadBee SadEzreal SpeedyEzreal Finger GunRainbowAngryFunnySylas Lunar Wraith LickSylas AngrySylas thumbs downSylas ThinkingNever AgainWhat the Bread?DislikeIt meThis emote was earned by completing a 2020 Esports mission.Award to those who made top 2000 in both season 4 and season 5 in Master's Challenge shardEarned by winning ranked games in Season 2020 - Split 1Earned by reaching Gold tier in TFT Galaxies Stage 1Earned by reaching Platinum tier in TFT Galaxies Stage 1Earned by reaching Diamond tier in TFT Galaxies Stage 1Earned by reaching Master tier in TFT Galaxies Stage 1Earned by reaching Grand Master tier in TFT Galaxies Stage 1Earned by reaching Challenger tier in TFT Galaxies Stage 1Champion Mastery Level 4Champion Mastery Level 5Champion Mastery Level 6Champion Mastery Level 7Nice TryNo RetreatFlair Tent CampingSnowbellsYou're NextSad KittenNiceTea TimeAccording to 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GoldWorlds 2018 FOX GoldWorlds 2018 TL GoldWorlds 2018 TSM GoldWorlds 2018 DW GoldWorlds 2018 SUP GoldWorlds 2018 RB GoldWorlds 2018 ADN GoldWorlds 2018 EVS GoldWorlds 2018 FFQ GoldWorlds 2018 PVB GoldLegend 1Legend 2Legend 3Legend 4Legend 5Legend 6Legend 7Legend 8Legend 9Legend 10Legend 11Legend 12Legend 13Legend 14Legend 15Legend 16Legend 17Legend 18Legend 19Legend 20Make It RainMoney BagsVeteran Emote 01Veteran Emote 02Veteran Emote 03Spook O' LanternVamporoMinionsteinPROJECT: HuntersAdoeableSmooooochieOh DeerFrom Jinx, With LoveMy CocoaDravenbreadBraumbreadGuard DawgSup Dawg?ShhhhYip!Rawr!Good FortuneGot 'emYear of the DogGG <3HeartbreakerCuporoSign of LoveWP <3GLHF <3Tell Me More...Oh Please...Was that Me?Hype KittyTyrant UrfDraven Approves!Raise Your Dongers!Joy PenguHeeere's Poppy!Goodbye, Friend!Dressed to KillMaybe Next TimeSqueeShock and AhhhFiddlesticks SurprisedEverything is OkayDeal With GritLittle Camper2018 MSI EventKraken SkullsVitamin SeaNaut BadYou Look FamiliarHat's 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- Split 2 - Silver2019 - Split 2 - Gold2019 - Split 2 - Platinum2019 - Split 2 - Diamond2019 - Split 2 - Master2019 - Split 2 - Grand Master2019 - Split 2 - ChallengerWorthy AdversaryWonderful...Impressive!The CouncilThe UnitedThe FacelessThe WarbandThe Golden CouncilThe Golden UnitedThe Golden FacelessThe Golden WarbandB-baka!All for youMy WordOH BOYMe-owAnimated D'PenguAnimated K.O.GOlafNumber One Fan2019 TSM2019 Team Liquid2019 OpTic Gaming2019 100 Thieves2019 CLG2019 Clutch Gaming2019 Cloud92019 Echo Fox2019 FlyQuest2019 Golden Guardians2019 Fnatic2019 G2 Esports2019 Misfits2019 Origen2019 Rogue2019 Schalke 042019 SK Gaming2019 Splyce2019 Vitality2019 Excel Esports2019 Afreeca Freecs2019 DAMWON Gaming2019 Gen.G2019 GRIFFIN2019 Hanwha Life Esports2019 Jin Air Greenwings2019 KING-ZONE DragonX2019 kt Rolster2019 SANDBOX Gaming2019 SK telecom T1Team Pass RW 2019Team Pass SN 2019Team Pass TES 2019Team Pass V5 2019Team Pass VG 2019Team Pass WE 20192019 Bilibili Gaming2019 Dominus 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Animated EmoteGood as GoldRiku EmoteTowa EmoteRan EmoteSaki EmoteUWUDon't Make Me LaughWorlds Event EmoteWorlds 2019 TLWorlds 2019 C9Worlds 2019 CGWorlds 2019 G2Worlds 2019 FNCWorlds 2019 OGWorlds 2019 SPYWorlds 2019 S04Worlds 2019 SKTWorlds 2019 GRFWorlds 2019 DWGWorlds 2019 JTWorlds 2019 AHQWorlds 2019 HKAWorlds 2019 IGWorlds 2019 FPXWorlds 2019 RNGWorlds 2019 GAMWorlds 2019 LKWorlds 2019 FLWorlds 2019 LYBWorlds 2019 MEGAWorlds 2019 AXEWorlds 2019 RYWorlds 2019 UOLWorlds 2019 VEGWorlds 2019 ISGWorlds 2019 FLAWorlds 2019 MMMWorlds 2019 V3Worlds 2019 DFMOne Corn Chip AnimatedWhat in TarnationHappy 10th Anniversary!Making MischiefTrick or TreatBoo!I Won!Animated Unimpressed!No Sweat!TFT Season 1 - GoldTFT Season 1 - PlatinumTFT Season 1 - DiamondTFT Season 1 - MasterTFT Season 1 - Grand MasterTFT Season 1 - ChallengerThat's Twisted2019 Honor 32019 Honor 42019 Honor 5Irresistible!All LoveI Laugh at You!Oh, Please!Flee!2019 Worlds Winners EmoteLet Me at 'Em!Charge Up!Transform!NOT AGAINMasters Challenge Season 4Masters Challenge Season 52020 - Split 1 - Iron2020 - Split 1 - Bronze2020 - Split 1 - Silver2020 - Split 1 - Gold2020 - Split 1 - Platinum2020 - Split 1 - Diamond2020 - Split 1 - Master2020 - Split 1 - Grand Master2020 - Split 1 -ChallengerHeheheAnimated Did You Just?Don't Be Afraid!That's Not Nice...Ooh La La!Stop That!Say That One More Time.Is That a Threat?!Got Ya!Glee!How Dare You!2020 - Split 2 - Iron2020 - Split 2 - Bronze2020 - Split 2 - Silver2020 - Split 2 - Gold2020 - Split 2 - Platinum2020 - Split 2 - Diamond2020 - Split 2 - Master2020 - Split 2 - Grand Master2020 - Split 2 - ChallengerRise of the Elements Gold EmoteRise of the Elements Platinum EmoteRise of the Elements Diamond EmoteRise of the Elements Master EmoteRise of the Elements Grand Master EmoteRise of the Elements Challenger EmoteOutta Time!Animated I See...Rise!It Was Me!Is That a Challenge?Nothing Personal!Reckon it's Time!Not Now!Galaxies Stage 1 Gold SquinkGalaxies Stage 1 Platinum SquinkGalaxies Stage 1 Diamond SquinkGalaxies Stage 1 Master SquinkGalaxies Stage 1 Grandmaster SquinkGalaxies Stage 1 Challenger SquinkFrom Akali With Love!Pengu-versaryMastery 4Mastery 5Mastery 6Mastery 7Cup-Yay!Happy to See YoumonstersWin a dodgeball fight against the enemy team!DODGEBALLFarm the most Krugs to win!Loot KrugsDefeat the enemy team's Soraka before they defeat yours!PROTECT THE SORAKADo more damage to the Target Dummy than your opponents can!DPS CheckFind the other team's Hider more than they find yours!Hide and SeekTime RemainingKill Loot Teemo for his bounty!LOOT TEEMOFight for survival in the flaming circle!BARDLE ROYALEFace off the enemy team in a series of duels!PRIZE FIGHTPrevent the enemy team from controlling the cart!PUSH THE CART: ATTACK/DEFENDTake the enemy team's lives before they take yours!URF DEATHMATCHPush your cart into the nearest enemy turret before they push their cart into yours!Control the cart and detonate the nearest enemy structure!PUSH THE CART: ATTACKBARDLE ROYALE: JUGGERNAUTFinish the game by killing the Walking Nexus!SUDDEN DEATH: NEXUS BLITZCapture and hold the control point!KING OF THE HILLRace your Scuttlecrab to the finish line!SCUTTLE RACINGPUSH THE CARTBARDLE ROYALE: PARANOIAKill Loot Veigar for his bounty!LOOT VEIGARFight for survival in a random Bardle Royale event!BARDLE ROULETTEAlly ScoreEnemy ScoreAlly ChargeEnemy ChargePROJECT SYNC online: PROJECT spawn effects // ActivatedPROJECT SYNC online: PROJECT spawn effects // Melee and Caster PROJECT minions // ActivatedPROJECT SYNC online: PROJECT spawn effects // Melee and Caster PROJECT minions // Cannon and Super PROJECT minions // ActivatedBaron RewardThe Baron reward no longer gives HP/MP regen and instead empowers nearby minions!Pull or Push enemies into the Dark StarLower health targets fly much fartherAbilities and Items are different - details in tooltips!Death by Dark StarHealth is GravityEmpowered Abilities, Enlightening ItemsDoom Bots won't heal or shop until deadGet back into the fight quickly!Use them often and defend your Nexus!Doom Bots Don't RecallReduced Death TimersReduced Summoner Spell CooldownsDragon SlayerDragon no longer gives global gold and instead gives a stacking buff!Updated Jungle ItemsHunter's Machete now builds into four items that enable different Jungle styles.Updated SmiteKilling Monsters after Smiting them will grant additional rewardsCamera lock position has moved. Check the Options menu.Use Ctrl+C (or the buttons left of portrait) to toggle between stats and runes.Camera Lock AdjustedTry out the new Runes panelAltars grant powerful buffsCapture enemy altars by standing on themCaptured altars are locked for 90 secondsCaptured altars are locked for 45 secondsAltarsCapturingLocking* You can unlock the camera by pressing the Y key or by clicking the Lock button in the bottom right of your screen.
    * When the camera is unlocked, you can pan by moving your mouse to the edge of the screen.
    * Pressing the space bar will center the camera on your champion.Enemy champions will also have a diverse set of abilities that they can use in combat in a variety of situations; it is best to team up with your allies before taking on other champions.Minions attack the first thing they see! Staying behind your minions ensures that other minions engage them first.By destroying the Nexus, you sever the control that the opposing summoners have over their champions, allowing you to claim victory.* Destroying an inhibitor will cause allied super minions to begin spawning.
    * Super minions have greatly increased health and attack power, making them a difficult opponent for enemy champions and minions.* Each time your champion gains a level, you'll gain an ability point to spend.
    * The order in which you increase your champion's abilities will greatly affect how they function in battle.
    * Your abilities are mapped to the Q, W, E, and R keys.Your mini-map contains valuable information about both the location of your allies and the location of your enemies.* Your champion will automatically continue to attack the target you have selected until the target is dead.
    * Minions who are attacking you will be highlighted with an orange border.* Recall will be interrupted by any movement or attack, as well as any damage from the enemy.
    * Find a safe place away from the action to use your Recall ability.* You earn gold by getting the killing blow on any enemy minion.
    * You also earn gold by killing other enemy players or assisting your teammates in doing the same.* Items don't need to be equipped and will increase your champion's statistics automatically once purchased.
    * Recommended items are handpicked for each champion and will be good additions to your champion's arsenal.* Summoner spells assist your champion in battle and are mapped to the D and F keys.
    * The Heal summoner spell restores health to your champion and a reduced amount to nearby allies.Beware of attacking an enemy champion near a turret, as it will quickly switch to target you.* When targeting most abilities, Left-Click will choose your target and Right-Click will cancel the ability.
    * Make sure to read an ability's tooltip to gain the best understanding of how it is used in battle.You can also move by holding down Right-Click and moving your cursor where you want to go.* The Fog of War is also revealed when any member of your team travels into uncharted territory.
    * Be careful when moving into the Fog of War, as it leaves you open to ambush.All champions use the same hotkeys. Put your hand like this to easily use your abilities!Hand PlacementOBJECTIVE 2: Complete the game play tutorialby following the in-game instructionsPress the Y key to unlock the camera. Then, pan to the battle by moving your mouse to the edge of the screen.Slay the enemy champion!Proceed to the enemy's base.Destroy the enemy's nexus to complete the tutorial!Destroy the enemy's inhibitor.Learn Ashe's volley skill by clicking the level up button at the bottom of the screen.Move into your lane and repel the attack!Slay the enemy minions by right clicking on them in turn.Press the B key to Recall your champion to the summoner platform.Open the shop interface by clicking on the shopkeeper or the highlighted shop button.Purchase Thornmail by double-clicking on the item in the recommended item list.Press the D key to activate the Heal summoner spell.Destroy the enemy's tower. Make sure to follow your minions so they take the brunt of the damage!Press W and then left click to activate Ashe's volley. Use it to slay all four enemy minions.Move Ashe to the waypoint near the summoner platform.Move Ashe to the northern waypoint.Ora Collected%.0f%%Reviving: 1Reviving: 2Reviving: 3Reviving: 4Sites ExploredAIRBORNEASLEEPBLINDEDCHARMEDDISARMEDDROWSYFLEEINGGROUNDEDCHANNELINGINTERRUPTIBLE - DAMAGEINTERRUPTIBLE - DISABLEINTERRUPTIBLE - IMMOBILIZENEARSIGHTEDPOLYMORPHEDRESURRECTINGROOTEDSILENCEDSTUNNEDSUPPRESSEDTAUNTEDUNSLOWABLEUNSTOPPABLEYour team has 1 member in the Golden Spatula Club, Tier 1 Super Finishers unlocked!Your team has 2 members in the Golden Spatula Club, Tier 2 Ultra Finishers unlocked!Your team has 3 members in the Golden Spatula Club, Tier 2 Ultra Finishers unlocked!Your team has 4 members in the Golden Spatula Club, Tier 3 Urftacular Finishers unlocked!All 5 members of your team are in the Golden Spatula Club, Tier 3 Urftacular Finishers unlocked!====================================================================================================Warning you have been detected as inactive. You must become active so that you won't be disconnected. A message box will follow shortly if you do not move your character.Black Mist CraggleHextech CraggleLegionnaire CraggleSandbringer CraggleTrue Ice CraggleFierce ProtectorJeweled ProtectorReigning ProtectorShadowgem ProtectorSkygem ProtectorSunborn ProtectorShuriken FlipAkali can dash to the marked target and strike themSource: @SourceName@Shuriken FlipAkali can dash to the marked target and strike them
    Press [Shift] to show more infoSource: @SourceName@Assassin's MarkDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.Source: @SourceName@Assassin's MarkDealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.
    Press [Shift] to show more infoSource: @SourceName@ObscuredAkali is Invisible and cannot be seen by enemies.Source: @SourceName@ObscuredAkali is Invisible and cannot be seen by enemies.
    Press [Shift] to show more infoSource: @SourceName@Twilight ShroudAkali gains increased movement speed.Source: @SourceName@Twilight ShroudAkali gains increased movement speed.
    Press [Shift] to show more infoSource: @SourceName@Cursed TouchThis unit takes bonus true damage whenever it is hit by magic damage.Source: @SourceName@Cursed TouchThis unit takes bonus true damage whenever it is hit by magic damage.
    Press [Shift] to show more infoSource: @SourceName@Concussive BlowsBraum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.Source: @SourceName@Concussive BlowsBraum and his allies continue to add stacks of Concussive Blows with basic attacks, at 4 stacks this unit will be stunned.
    Press [Shift] to show more infoSource: @SourceName@Concussive Blows ImmunityThis unit is immune to receiving stacks of Concussive Blows.Source: @SourceName@Concussive Blows ImmunityThis unit is immune to receiving stacks of Concussive Blows.
    Press [Shift] to show more infoSource: @SourceName@Concussive BlowsThis unit is stunned.Source: @SourceName@Concussive BlowsThis unit is stunned.
    Press [Shift] to show more infoSource: @SourceName@Blessing of the LunariDiana has increased attack speed.Source: @SourceName@Blessing of the LunariDiana has increased attack speed.
    Press [Shift] to show more infoSource: @SourceName@Aspect of the DragonDamaging enemies causes them to burn for @f1*3@ true damage (based on game duration) over @Spell.ElderDragonBuff:DebuffDuration@ seconds. Damaging an enemy Champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% health blasts them with Dragonfire, dealing 100% of their maximum HP as true damage.Source: @SourceName@Aspect of the DragonDamaging enemies causes them to burn for @f1*3@ true damage (based on game duration) over @Spell.ElderDragonBuff:DebuffDuration@ seconds. Damaging an enemy Champion below @Spell.ElderDragonBuff:ElderExecuteThresholdPercent*100@% health blasts them with Dragonfire, dealing 100% of their maximum HP as true damage.
    Press [Shift] to show more infoSource: @SourceName@Rising Spell ForceEzreal has @f1@% increased Attack Speed.Source: @SourceName@Rising Spell ForceEzreal has @f1@% increased Attack Speed.
    Press [Shift] to show more infoSource: @SourceName@Essence FluxEzreal can detonate this to deal extra damage.Source: @SourceName@Essence FluxEzreal can detonate this to deal extra damage.
    Press [Shift] to show more infoSource: @SourceName@Duelist's DanceFiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.Source: @SourceName@Duelist's DanceFiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.
    Press [Shift] to show more infoSource: @SourceName@JudgmentGaren is spinning to win.Source: @SourceName@JudgmentGaren is spinning to win.
    Press [Shift] to show more infoSource: @SourceName@JudgmentGaren's spinning sword shreds armor, reducing this unit's armor by a percentage.Source: @SourceName@JudgmentGaren's spinning sword shreds armor, reducing this unit's armor by a percentage.
    Press [Shift] to show more infoSource: @SourceName@PerseveranceGaren has taken damage recently and Perseverance is on cooldown.Source: @SourceName@PerseveranceGaren has taken damage recently and Perseverance is on cooldown.
    Press [Shift] to show more infoSource: @SourceName@PerseveranceGaren is regenerating health.Source: @SourceName@PerseveranceGaren is regenerating health.
    Press [Shift] to show more infoSource: @SourceName@Decisive StrikeGaren's next attack silences his target and deals bonus damage.Source: @SourceName@Decisive StrikeGaren's next attack silences his target and deals bonus damage.
    Press [Shift] to show more infoSource: @SourceName@Decisive StrikeGaren's movement speed is increased.Source: @SourceName@Decisive StrikeGaren's movement speed is increased.
    Press [Shift] to show more infoSource: @SourceName@CourageGaren is taking reduced damage.Source: @SourceName@CourageGaren is taking reduced damage.
    Press [Shift] to show more infoSource: @SourceName@Starfire SpellbladeThis unit's next attack is ranged and deals bonus damage to low health enemies.Source: @SourceName@Starfire SpellbladeThis unit's next attack is ranged and deals bonus damage to low health enemies.
    Press [Shift] to show more infoSource: @SourceName@ExaltedThis unit has increased Movement Speed.Source: @SourceName@ExaltedThis unit has increased Movement Speed.
    Press [Shift] to show more infoSource: @SourceName@ZealThis unit has increased Attack Speed.Source: @SourceName@ZealThis unit has increased Attack Speed.
    Press [Shift] to show more infoSource: @SourceName@Radiant BlastThis unit's Movement Speed has been reduced.Source: @SourceName@Radiant BlastThis unit's Movement Speed has been reduced.
    Press [Shift] to show more infoSource: @SourceName@SunderedThis unit has reduced Armor and Magic Resistance.Source: @SourceName@SunderedThis unit has reduced Armor and Magic Resistance.
    Press [Shift] to show more infoSource: @SourceName@InterventionThis unit is immune to damage.Source: @SourceName@InterventionThis unit is immune to damage.
    Press [Shift] to show more infoSource: @SourceName@Celestial BlessingThis unit has increased Movement Speed.Source: @SourceName@Celestial BlessingThis unit has increased Movement Speed.
    Press [Shift] to show more infoSource: @SourceName@Lucent SingularityThis unit is slowed.Source: @SourceName@Lucent SingularityThis unit is slowed.
    Press [Shift] to show more infoSource: @SourceName@Mariner's VengeanceThis unit is temporarily unkillable.Source: @SourceName@Mariner's VengeanceThis unit is temporarily unkillable.
    Press [Shift] to show more infoSource: @SourceName@Strength of StoneThis unit has increased Armor and Health Regeneration. He is also extra tricky!Source: @SourceName@Strength of StoneThis unit has increased Armor and Health Regeneration. He is also extra tricky!
    Press [Shift] to show more infoSource: @SourceName@Spinning is WinningWukong's ultimate is available to be cast a second time!Source: @SourceName@Spinning is WinningWukong's ultimate is available to be cast a second time!
    Press [Shift] to show more infoSource: @SourceName@Death's GraspThis unit is being displaced.Source: @SourceName@Death's GraspThis unit is being displaced.
    Press [Shift] to show more infoSource: @SourceName@Darkness RiseThis unit has increased speed and is dealing persistant area damage.Source: @SourceName@Darkness RiseThis unit has increased speed and is dealing persistant area damage.
    Press [Shift] to show more infoSource: @SourceName@Stolen SpiritThis unit has stolen the spirit of another, gaining some of their stats.Source: @SourceName@Stolen SpiritThis unit has stolen the spirit of another, gaining some of their stats.
    Press [Shift] to show more infoSource: @SourceName@Stolen SpiritThis unit has had their spirit stolen, and is missing some of their stats.Source: @SourceName@Stolen SpiritThis unit has had their spirit stolen, and is missing some of their stats.
    Press [Shift] to show more infoSource: @SourceName@IndestructibleThis unit is shielded.Source: @SourceName@IndestructibleThis unit is shielded.
    Press [Shift] to show more infoSource: @SourceName@Black ShieldThis unit is immune to disables and absorbs incoming magic damage.Source: @SourceName@Black ShieldThis unit is immune to disables and absorbs incoming magic damage.
    Press [Shift] to show more infoSource: @SourceName@Dark BindingThis unit is unable to move. Lasts for roughly 3 years.Source: @SourceName@Dark BindingThis unit is unable to move. Lasts for roughly 3 years.
    Press [Shift] to show more infoSource: @SourceName@Soul ShacklesMorgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.
    Source: @SourceName@Soul ShacklesMorgana has shackled herself to nearby champions. She moves faster towards them and if she keeps them nearby until the end of the ability's duration, they will receive damage and be stunned.

    Press [Shift] to show more infoSource: @SourceName@Soul ShacklesThis unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.
    Source: @SourceName@Soul ShacklesThis unit's soul has been shackled to Morgana. It has reduced Movement Speed and, if unable to break the shackles, will receive damage and be stunned at the end of the ability's duration.

    Press [Shift] to show more infoSource: @SourceName@Tidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.Source: @SourceName@Tidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
    Press [Shift] to show more infoSource: @SourceName@RootedThis unit cannot move.Source: @SourceName@RootedThis unit cannot move.
    Press [Shift] to show more infoSource: @SourceName@Inherent GlamourNeeko gains magic penetration.Source: @SourceName@Inherent GlamourNeeko gains magic penetration.
    Press [Shift] to show more infoSource: @SourceName@Pop BlossomNeeko is shielded from damage.Source: @SourceName@Pop BlossomNeeko is shielded from damage.
    Press [Shift] to show more infoSource: @SourceName@StunnedThis unit cannot take actions.Source: @SourceName@StunnedThis unit cannot take actions.
    Press [Shift] to show more infoSource: @SourceName@ShapesplitterNeeko's third basic attack will deal bonus magic damage.Source: @SourceName@ShapesplitterNeeko's third basic attack will deal bonus magic damage.
    Press [Shift] to show more infoSource: @SourceName@ShapesplitterNeeko's next basic attack will deal bonus magic damage.Source: @SourceName@ShapesplitterNeeko's next basic attack will deal bonus magic damage.
    Press [Shift] to show more infoSource: @SourceName@Poro DodgeballCharge up and launch a Poro at your foes!Source: @SourceName@Poro DodgeballCharge up and launch a Poro at your foes!
    Press [Shift] to show more infoSource: @SourceName@Static FieldAbout to be shocked by Blitzcrank!Source: @SourceName@Static FieldAbout to be shocked by Blitzcrank!
    Press [Shift] to show more infoSource: @SourceName@Umbra BladesNocturne's next attack will cleave through all nearby enemies and heal him for each one hit.Source: @SourceName@Umbra BladesNocturne's next attack will cleave through all nearby enemies and heal him for each one hit.
    Press [Shift] to show more infoSource: @SourceName@Call of the FreljordNunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.Source: @SourceName@Call of the FreljordNunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
    Press [Shift] to show more infoSource: @SourceName@Clockwork WindupOrianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.Source: @SourceName@Clockwork WindupOrianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.
    Press [Shift] to show more infoSource: @SourceName@Item Ready!Ornn is able to upgrade an ally's item!Source: @SourceName@Item Ready!Ornn is able to upgrade an ally's item!
    Press [Shift] to show more infoSource: @SourceName@Aegis AssaultPantheon is invulnerable to attacks from the front and striking rapidly.Source: @SourceName@Aegis AssaultPantheon is invulnerable to attacks from the front and striking rapidly.
    Press [Shift] to show more infoSource: @SourceName@Mortal WillPantheon is stacking towards an empowered spell.Source: @SourceName@Mortal WillPantheon is stacking towards an empowered spell.
    Press [Shift] to show more infoSource: @SourceName@Mortal WillPantheon's next base spell is empowered.Source: @SourceName@Mortal WillPantheon's next base spell is empowered.
    Press [Shift] to show more infoSource: @SourceName@Comet Spear SlowThis unit's Movement Speed is reduced.Source: @SourceName@Comet Spear SlowThis unit's Movement Speed is reduced.
    Press [Shift] to show more infoSource: @SourceName@Shield VaultPantheon's next basic attack is empowered.Source: @SourceName@Shield VaultPantheon's next basic attack is empowered.
    Press [Shift] to show more infoSource: @SourceName@Royal PrivilegeYour first basic ability or attack to damage each enemy deals @FinalDamage@ bonus physical damage.

    This effect has a 25s per-target cooldown, but the cooldown resets when you cast {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] to gain a different weapon enchantment.
    Source: @SourceName@Royal PrivilegeYour first basic ability or attack to damage each enemy deals @FinalDamage@ bonus physical damage.

    This effect has a 25s per-target cooldown, but the cooldown resets when you cast {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] to gain a different weapon enchantment.

    Press [Shift] to show more infoSource: @SourceName@Brush EnchantmentQiyana is stealthed and has additional movement speed.Source: @SourceName@Brush EnchantmentQiyana is stealthed and has additional movement speed.
    Press [Shift] to show more infoSource: @SourceName@FrozenThis unit is rooted and unable to move.Source: @SourceName@FrozenThis unit is rooted and unable to move.
    Press [Shift] to show more infoSource: @SourceName@SlowedQiyana has chilled this target, slowing them. Source: @SourceName@SlowedQiyana has chilled this target, slowing them.
    Press [Shift] to show more infoSource: @SourceName@ShovedQiyana has blasted this unit backwards with a massive shockwave.Source: @SourceName@ShovedQiyana has blasted this unit backwards with a massive shockwave.
    Press [Shift] to show more infoSource: @SourceName@StunnedThis unit is stunned and unable to move or act. Source: @SourceName@StunnedThis unit is stunned and unable to move or act.
    Press [Shift] to show more infoSource: @SourceName@TerrashapeQiyana has increased movement speed while near her Terrashaped element.Source: @SourceName@TerrashapeQiyana has increased movement speed while near her Terrashaped element.
    Press [Shift] to show more infoSource: @SourceName@Grand EntranceRakan has knocked this unit in the air.Source: @SourceName@Grand EntranceRakan has knocked this unit in the air.
    Press [Shift] to show more infoSource: @SourceName@Curse of the Black MistThis unit has dissolved into Mist and hides nearby allies from view.Source: @SourceName@Curse of the Black MistThis unit has dissolved into Mist and hides nearby allies from view.
    Press [Shift] to show more infoSource: @SourceName@Cloak of MistThis unit is camouflaged while hiding in the Mist.Source: @SourceName@Cloak of MistThis unit is camouflaged while hiding in the Mist.
    Press [Shift] to show more infoSource: @SourceName@Wraith FormThis unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.Source: @SourceName@Wraith FormThis unit has become a wraith. Wraiths hide their identity from enemies, are unselectable, and gain increased Movement Speed.
    Press [Shift] to show more infoSource: @SourceName@Essence TapThis unit has increased Movement Speed.Source: @SourceName@Essence TapThis unit has increased Movement Speed.
    Press [Shift] to show more infoSource: @SourceName@Weakened SoulSenna will absorb Mist from this unit and deal bonus damage if she hits it a second time.Source: @SourceName@Weakened SoulSenna will absorb Mist from this unit and deal bonus damage if she hits it a second time.
    Press [Shift] to show more infoSource: @SourceName@AbsolutionSenna has increased stats from absorbing Mist:
    Attack Damage - @f4@
    Range - @f2@
    Critical Strike Chance - @f1@%
    Lifesteal - @f3@%
    Source: @SourceName@AbsolutionSenna has increased stats from absorbing Mist:
    Attack Damage - @f4@
    Range - @f2@
    Critical Strike Chance - @f1@%
    Lifesteal - @f3@%

    Press [Shift] to show more infoSource: @SourceName@Sentinels of Light don't fear the darkThresh is on the move. This monster needs to be put down.

    If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the Black Mist, gaining some of his power.
    Source: @SourceName@Sentinels of Light don't fear the darkThresh is on the move. This monster needs to be put down.

    If Thresh dies within 3 seconds of being damaged by Senna or Lucian they will release his soul from the Black Mist, gaining some of his power.

    Press [Shift] to show more infoSource: @SourceName@Oh the eternity we shall spend together.Senna and Lucian seem tired. Why not put them to rest?

    If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.
    Source: @SourceName@Oh the eternity we shall spend together.Senna and Lucian seem tired. Why not put them to rest?

    If Senna or Lucian die within 3 seconds of being damaged by Thresh he will imprison their soul in the Lantern, gaining some of their power.

    Press [Shift] to show more infoSource: @SourceName@Purity… peaceThresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.Source: @SourceName@Purity… peaceThresh has finally been allowed to pass. This unit has absorbed some of his power gaining +@f1@ Ability Power and +@f2@ Armor.
    Press [Shift] to show more infoSource: @SourceName@Relax, just... let go.Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.
    Source: @SourceName@Relax, just... let go.Poor Lucian, he was never able to find peace. Thresh has imprisoned his soul and absorbed some of his power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.

    Press [Shift] to show more infoSource: @SourceName@Welcome HomePoor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.Source: @SourceName@Welcome HomePoor Senna, nobody escapes the lantern. Thresh has recaptured her soul and absorbed some of her power gaining +@f2@ Attack Damage, +@f1@ Attack Range, and +@f3@% Critical Strike Chance.
    Press [Shift] to show more infoSource: @SourceName@SanctuaryThis unit absorbs incoming damage.Source: @SourceName@SanctuaryThis unit absorbs incoming damage.
    Press [Shift] to show more infoSource: @SourceName@Last EmbraceThis unit and its nearby allies will be immobilized after a brief delay.Source: @SourceName@Last EmbraceThis unit and its nearby allies will be immobilized after a brief delay.
    Press [Shift] to show more infoSource: @SourceName@Last EmbraceThis unit is unable to move.Source: @SourceName@Last EmbraceThis unit is unable to move.
    Press [Shift] to show more infoSource: @SourceName@Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.Source: @SourceName@Knuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.
    Press [Shift] to show more infoSource: @SourceName@Looking for a FightGain movement speed toward enemy champions.Source: @SourceName@Looking for a FightGain movement speed toward enemy champions.
    Press [Shift] to show more infoSource: @SourceName@SlowThis unit's movement speed is slowed.Source: @SourceName@SlowThis unit's movement speed is slowed.
    Press [Shift] to show more infoSource: @SourceName@Down But Not OutSett has a rapidly decaying shield.Source: @SourceName@Down But Not OutSett has a rapidly decaying shield.
    Press [Shift] to show more infoSource: @SourceName@AbscondSylas is shielded against magic damage.Source: @SourceName@AbscondSylas is shielded against magic damage.
    Press [Shift] to show more infoSource: @SourceName@UnshackledSylas' next attack will be empowered.Source: @SourceName@UnshackledSylas' next attack will be empowered.
    Press [Shift] to show more infoSource: @SourceName@HijackSylas has stolen this enemy's ultimate!Source: @SourceName@HijackSylas has stolen this enemy's ultimate!
    Press [Shift] to show more infoSource: @SourceName@HijackSylas is holding onto a stolen ultimate!Source: @SourceName@HijackSylas is holding onto a stolen ultimate!
    Press [Shift] to show more infoSource: @SourceName@BravadoSpellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.Source: @SourceName@BravadoSpellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.
    Press [Shift] to show more infoSource: @SourceName@Source: @SourceName@
    Press [Shift] to show more infoSource: @SourceName@Piercing ArrowVarus is readying a powerful shot.Source: @SourceName@Piercing ArrowVarus is readying a powerful shot.
    Press [Shift] to show more infoSource: @SourceName@Sky SplitterVolibear is shielded by electrical energy.Source: @SourceName@Sky SplitterVolibear is shielded by electrical energy.
    Press [Shift] to show more infoSource: @SourceName@Sky SplitterSlowed by Volibear's lightning energy.Source: @SourceName@Sky SplitterSlowed by Volibear's lightning energy.
    Press [Shift] to show more infoSource: @SourceName@The Relentless StormVolibear has increased attack speed. At 5 stacks his attacks create chain lightning.Source: @SourceName@The Relentless StormVolibear has increased attack speed. At 5 stacks his attacks create chain lightning.
    Press [Shift] to show more infoSource: @SourceName@Thundering SmashVolibear's next attack will deal bonus damage and stun his target.Source: @SourceName@Thundering SmashVolibear's next attack will deal bonus damage and stun his target.
    Press [Shift] to show more infoSource: @SourceName@Thundering SmashStunned by Volibear.Source: @SourceName@Thundering SmashStunned by Volibear.
    Press [Shift] to show more infoSource: @SourceName@StormbringerVolibear has increased health and attack range, and can pass through units.Source: @SourceName@StormbringerVolibear has increased health and attack range, and can pass through units.
    Press [Shift] to show more infoSource: @SourceName@StormbringerSlowed by Volibear's lightning energy.Source: @SourceName@StormbringerSlowed by Volibear's lightning energy.
    Press [Shift] to show more infoSource: @SourceName@OhmwreckerVolibear has temporarily disabled this tower.Source: @SourceName@OhmwreckerVolibear has temporarily disabled this tower.
    Press [Shift] to show more infoSource: @SourceName@Frenzied MaulVolibear's next Frenzied Maul will deal bonus damage and heal him.Source: @SourceName@Frenzied MaulVolibear's next Frenzied Maul will deal bonus damage and heal him.
    Press [Shift] to show more infoSource: @SourceName@DeterminationEvery third attack deals bonus damage and heals Xin Zhao.Source: @SourceName@DeterminationEvery third attack deals bonus damage and heals Xin Zhao.
    Press [Shift] to show more infoSource: @SourceName@ZoomiesThis character has been healed and has extra Movement Speed and Attack Speed. Zoom!Source: @SourceName@ZoomiesThis character has been healed and has extra Movement Speed and Attack Speed. Zoom!
    Press [Shift] to show more infoSource: @SourceName@Bop 'n' BlockYuumi is granting this unit a shield that follows wherever she goes!Source: @SourceName@Bop 'n' BlockYuumi is granting this unit a shield that follows wherever she goes!
    Press [Shift] to show more infoSource: @SourceName@Prowling ProjectileSlowed by Yuumi's Prowling Projectile.Source: @SourceName@Prowling ProjectileSlowed by Yuumi's Prowling Projectile.
    Press [Shift] to show more infoSource: @SourceName@Final ChapterRooted by Yuumi's Final ChapterSource: @SourceName@Final ChapterRooted by Yuumi's Final Chapter
    Press [Shift] to show more infoSource: @SourceName@Final ChapterIf this character is hit with three waves of Yuumi's ult, they are rooted!Source: @SourceName@Final ChapterIf this character is hit with three waves of Yuumi's ult, they are rooted!
    Press [Shift] to show more infoSource: @SourceName@You and Me!Yuumi is Attached to this unit and is untargetable.Source: @SourceName@You and Me!Yuumi is Attached to this unit and is untargetable.
    Press [Shift] to show more infoSource: @SourceName@You and Me!Yuumi is attached to this champion and is untargetable. Source: @SourceName@You and Me!Yuumi is attached to this champion and is untargetable.
    Press [Shift] to show more infoSource: @SourceName@You and Me!Yuumi is untargetable and attached to one of her allies.Source: @SourceName@You and Me!Yuumi is untargetable and attached to one of her allies.
    Press [Shift] to show more infoSource: @SourceName@Let's Bounce!Slowed by Zac's bouncing.Source: @SourceName@Let's Bounce!Slowed by Zac's bouncing.
    Press [Shift] to show more infoSource: @SourceName@Mountain Dragon SoulAvoid taking damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s to regain your Mountain Soul shield.Mountain Dragon SoulMountain Dragon SoulAvoid taking damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s to regain your Mountain Soul shield.
    Press [Shift] to show more infoMountain Dragon SoulBecome shielded for @Spell.SRX_DragonSoulBuffMountain:TotalShield@ after avoiding damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s.Mountain Dragon SoulBecome shielded for @Spell.SRX_DragonSoulBuffMountain:TotalShield@ after avoiding damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s.
    Press [Shift] to show more infoCloud Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@sGain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased to @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown). Cloud Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@sCloud Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@sGain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased to @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown).
    Press [Shift] to show more infoCloud Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@sGain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased by an additional @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown). Cloud Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@sGain @Spell.SRX_DragonSoulBuffCloud:PersistentMSValue*100@% Movement Speed, increased by an additional @Spell.SRX_DragonSoulBuffCloud:MSAmount*100@% Movement Speed for @Spell.SRX_DragonSoulBuffCloud:MSBuffDuration@ seconds after casting your ultimate. (@Spell.SRX_DragonSoulBuffCloud:MSBuffCooldown@ second cooldown).
    Press [Shift] to show more infoInfernal Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@sDamaging abilities and attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:BaseDamage@ (+@Spell.SRX_DragonSoulBuffInfernal:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffInfernal:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffInfernal:BonusHPRatio*100@% bonus health) adaptive damage.Infernal Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@sInfernal Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@sDamaging abilities and attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:BaseDamage@ (+@Spell.SRX_DragonSoulBuffInfernal:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffInfernal:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffInfernal:BonusHPRatio*100@% bonus health) adaptive damage.
    Press [Shift] to show more infoInfernal Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@sDamaging abilities and attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:TotalDamage@ adaptive damage.Infernal Dragon Soul%i:cooldown% @Spell.SRX_DragonSoulBuffInfernal:ProcCooldown@sDamaging abilities and attacks create an explosion around the target, dealing @Spell.SRX_DragonSoulBuffInfernal:TotalDamage@ adaptive damage.
    Press [Shift] to show more infoMountain Dragon SoulBecome shielded for @Spell.SRX_DragonSoulBuffMountain:BaseShieldValue@ (+@Spell.SRX_DragonSoulBuffMountain:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffMountain:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffMountain:BonusHPRatio*100@% bonus health) after avoiding champion damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s.Mountain Dragon SoulBecome shielded for @Spell.SRX_DragonSoulBuffMountain:BaseShieldValue@ (+@Spell.SRX_DragonSoulBuffMountain:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffMountain:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffMountain:BonusHPRatio*100@% bonus health) after avoiding champion damage for @Spell.SRX_DragonSoulBuffMountain:TimeWithoutTakingDamage@s.
    Press [Shift] to show more infoOcean Dragon SoulRegenerate @Spell.SRX_DragonSoulBuffOcean:BaseHealValue@ (+@Spell.SRX_DragonSoulBuffOcean:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffOcean:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffOcean:BonusHPRatio*100@% bonus health) health and @Spell.SRX_DragonSoulBuffOcean:BaseManaValue@ (+@Spell.SRX_DragonSoulBuffOcean:ManaRatioForTooltip*100@% maximum mana) mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

    Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.
    Ocean Dragon SoulOcean Dragon SoulRegenerate @Spell.SRX_DragonSoulBuffOcean:BaseHealValue@ (+@Spell.SRX_DragonSoulBuffOcean:BonusADRatio*100@% bonus attack damage) (+@Spell.SRX_DragonSoulBuffOcean:APRatio*100@% ability power) (+@Spell.SRX_DragonSoulBuffOcean:BonusHPRatio*100@% bonus health) health and @Spell.SRX_DragonSoulBuffOcean:BaseManaValue@ (+@Spell.SRX_DragonSoulBuffOcean:ManaRatioForTooltip*100@% maximum mana) mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

    Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.

    Press [Shift] to show more infoOcean Dragon SoulRegenerate @Spell.SRX_DragonSoulBuffOcean:TotalHeal@ health and @Spell.SRX_DragonSoulBuffOcean:TotalMana@ mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

    Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.
    Ocean Dragon SoulRegenerate @Spell.SRX_DragonSoulBuffOcean:TotalHeal@ health and @Spell.SRX_DragonSoulBuffOcean:TotalMana@ mana over @Spell.SRX_DragonSoulBuffOcean:HealDuration.0@ seconds upon damaging an enemy.

    Reduced to @Spell.SRX_DragonSoulBuffOcean:MinionPenalty*100@% versus minions and monsters.

    Press [Shift] to show more info[@Hotkey@] Resonating Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}[@Hotkey@] Resonating Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Resonating Strike (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}@listLevelUpType@@listLevelUpValue@[@Hotkey@] Resonating Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Resonating Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.
    Press [Shift] to show more info{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}   Cause Whirling Death to reverse direction early, returning to Draven.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} (@Level@)[@Hotkey@]  Cause Whirling Death to reverse direction early, returning to Draven.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  Cause Whirling Death to reverse direction early, returning to Draven.
    Press [Shift] to show more info[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Whiplash Empowered (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Whiplash Empowered@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}
    Press [Shift] to show more info[@Hotkey@] Gate   Teleports Twisted Fate to target location in 1.5 seconds.Teleports Twisted Fate to target location in 1.5 seconds.[@Hotkey@] Gate  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Gate (@Level@)[@Hotkey@]  Teleports Twisted Fate to target location in 1.5 seconds.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Gate  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Gate  Teleports Twisted Fate to target location in 1.5 seconds.
    Press [Shift] to show more info[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}   Reactivate to make the barrel explode.Reactivate to make the barrel explode.{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} (@Level@)[@Hotkey@]  Reactivate to make the barrel explode.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  Reactivate to make the barrel explode.
    Press [Shift] to show more infoCommand: Hallucinate[@Hotkey@] Command: HallucinateNo Cooldown No CostShaco commands his clone to move to target location or attack target enemy.

    This clone lasts up to @Spell.HallucinateFull:CloneLifetime@ seconds and detonates when it dies, dealing @Spell.HallucinateFull:ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes.

    • Mini boxes deal @Spell.HallucinateFull:AoEDamage@ damage (@Spell.HallucinateFull:STDamage@ if attacking only one enemy) and make enemies flee for @Spell.HallucinateFull:BoxFearDuration@ second(s).
    • Clone deals @Spell.HallucinateFull:CloneAADamagePercent*100@% of Shaco's damage and receives @Spell.HallucinateFull:CloneIncomingDamagePercent*100@% increased damage.


    The clone can also be controlled by holding the alt key and using the right mouse button.
    Shaco commands his clone to move to target location or attack target enemy.

    This clone lasts up to @Spell.HallucinateFull:CloneLifetime@ seconds and detonates when it dies, dealing @Spell.HallucinateFull:ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes.

    • Mini boxes deal @Spell.HallucinateFull:AoEDamage@ damage (@Spell.HallucinateFull:STDamage@ if attacking only one enemy) and make enemies flee for @Spell.HallucinateFull:BoxFearDuration@ second(s).
    • Clone deals @Spell.HallucinateFull:CloneAADamagePercent*100@% of Shaco's damage and receives @Spell.HallucinateFull:CloneIncomingDamagePercent*100@% increased damage.


    The clone can also be controlled by holding the alt key and using the right mouse button.[@Hotkey@] Command: HallucinateNo CooldownNo Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Command: Hallucinate (@Level@)[@Hotkey@]No CostNo CooldownShaco commands his clone to move to target location or attack target enemy.

    This clone lasts up to @Spell.HallucinateFull:CloneLifetime@ seconds and detonates when it dies, dealing @Spell.HallucinateFull:ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes.

    • Mini boxes deal @Spell.HallucinateFull:AoEDamage@ damage (@Spell.HallucinateFull:STDamage@ if attacking only one enemy) and make enemies flee for @Spell.HallucinateFull:BoxFearDuration@ second(s).
    • Clone deals @Spell.HallucinateFull:CloneAADamagePercent*100@% of Shaco's damage and receives @Spell.HallucinateFull:CloneIncomingDamagePercent*100@% increased damage.


    The clone can also be controlled by holding the alt key and using the right mouse button.
    Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Command: HallucinateNo CooldownNo Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Command: HallucinateNo CooldownNo CostShaco commands his clone to move to target location or attack target enemy.

    This clone lasts up to @Spell.HallucinateFull:CloneLifetime@ seconds and detonates when it dies, dealing @Spell.HallucinateFull:ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes.

    • Mini boxes deal @Spell.HallucinateFull:AoEDamage@ damage (@Spell.HallucinateFull:STDamage@ if attacking only one enemy) and make enemies flee for @Spell.HallucinateFull:BoxFearDuration@ second(s).
    • Clone deals @Spell.HallucinateFull:CloneAADamagePercent*100@% of Shaco's damage and receives @Spell.HallucinateFull:CloneIncomingDamagePercent*100@% increased damage.


    The clone can also be controlled by holding the alt key and using the right mouse button.

    Press [Shift] to show more info[@Hotkey@] Daisy, wait!No Cooldown No CostActivate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.Activate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.[@Hotkey@] Daisy, wait!No CooldownNo Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Daisy, wait! (@Level@)[@Hotkey@]No CostNo CooldownActivate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Daisy, wait!No CooldownNo Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Daisy, wait!No CooldownNo CostActivate to point out targets for Daisy to attack. If cast on self, Daisy will follow Ivern.
    Press [Shift] to show more info[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Activate to end Umbral Trespass early.Activate to end Umbral Trespass early.[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Umbral Trespass (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%Activate to end Umbral Trespass early.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Activate to end Umbral Trespass early.
    Press [Shift] to show more info[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@You can activate Lightning Rush again right now to cancel the current spell.You can activate Lightning Rush again right now to cancel the current spell.[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Lightning Rush Cancel (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%You can activate Lightning Rush again right now to cancel the current spell.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lightning Rush Cancel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@You can activate Lightning Rush again right now to cancel the current spell.
    Press [Shift] to show more info[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Evolved Leap (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolved Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}
    Press [Shift] to show more info[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Evolved Taste Their Fear (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolved Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}
    Press [Shift] to show more info[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kled can dash back through his initial target, dealing the same damage.Kled can dash back through his initial target, dealing the same damage.[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%Kled can dash back through his initial target, dealing the same damage.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kled can dash back through his initial target, dealing the same damage.
    Press [Shift] to show more info[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Mimic: Ethereal Chains (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}
    Press [Shift] to show more info[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Mimic: Sigil of Malice (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}
    Press [Shift] to show more info[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Mimic: Distortion (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContent }}
    Press [Shift] to show more info[@Hotkey@] Mimic: Distortion Return   LeBlanc returns to her purple marker.[@Hotkey@] Mimic: Distortion Return  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Mimic: Distortion Return (@Level@)[@Hotkey@]  LeBlanc returns to her purple marker.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Mimic: Distortion Return  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic: Distortion Return  LeBlanc returns to her purple marker.
    Press [Shift] to show more info[@Hotkey@] Distortion Return   LeBlanc returns to her yellow marker.[@Hotkey@] Distortion Return  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Distortion Return (@Level@)[@Hotkey@]  LeBlanc returns to her yellow marker.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Distortion Return  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Distortion Return  LeBlanc returns to her yellow marker.
    Press [Shift] to show more info[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Click again to stop Cyclone.Click again to stop Cyclone.{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%Click again to stop Cyclone.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click again to stop Cyclone.
    Press [Shift] to show more infoPounce / Bushwhack[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown% No CostCougar: Nidalee leaps forward a short distance dealing @f1@ (+@CharAbilityPower@) magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to @f2@ second(s).

    Hunted targets can be Pounced to at up to double the normal range, and the first Pounce to a Hunted target causes it to only incur a @f2@ second cooldown.

    Human: Nidalee lays a trap that damages and reveals an enemy for a short time.
    Cougar: Nidalee leaps forward a short distance dealing @f1@ (+@CharAbilityPower@) magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to @f2@ second(s).

    Hunted targets can be Pounced to at up to double the normal range, and the first Pounce to a Hunted target causes it to only incur a @f2@ second cooldown.

    Human: Nidalee lays a trap that damages and reveals an enemy for a short time.[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Pounce / Bushwhack (@Level@)[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Cougar: Nidalee leaps forward a short distance dealing @f1@ (+@CharAbilityPower@) magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to @f2@ second(s).

    Hunted targets can be Pounced to at up to double the normal range, and the first Pounce to a Hunted target causes it to only incur a @f2@ second cooldown.

    Human: Nidalee lays a trap that damages and reveals an enemy for a short time.
    Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pounce / Bushwhack@Cooldown@s %i:cooldown%No CostCougar: Nidalee leaps forward a short distance dealing @f1@ (+@CharAbilityPower@) magic damage to enemies as she lands. Killing a unit in Cougar form reduces Pounce's cooldown to @f2@ second(s).

    Hunted targets can be Pounced to at up to double the normal range, and the first Pounce to a Hunted target causes it to only incur a @f2@ second cooldown.

    Human: Nidalee lays a trap that damages and reveals an enemy for a short time.

    Press [Shift] to show more info[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}   Cancel Powerball early.Cancel Powerball early.{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} (@Level@)[@Hotkey@]  Cancel Powerball early.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}  Cancel Powerball early.
    Press [Shift] to show more info[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Sion gains @Effect5Amount@ maximum Health whenever he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.
    Passive: Sion gains @Effect5Amount@ maximum Health whenever he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.{{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }} (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%Passive: Sion gains @Effect5Amount@ maximum Health whenever he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.
    Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] {{ GeneratedTip_Spell_@OriginalSpellObject@_DisplayName }}@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sion gains @Effect5Amount@ maximum Health whenever he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to enemies around himself. Max 400 bonus damage against minions and monsters.

    Press [Shift] to show more info[@Hotkey@] Demonflare@Cooldown@s %i:cooldown% No CostSwain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.Swain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Demonflare (@Level@)[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Swain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Demonflare@Cooldown@s %i:cooldown%No CostSwain unleashes a nova of soulfire that ends his transformation dealing magic damage based on how much health he has drained.
    Press [Shift] to show more infoSwipe / Primal Surge[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown% No CostCougar: Nidalee claws at enemies in front of her, dealing @f7@ (+@CharAbilityPower2@) magic damage.

    Human: Nidalee heals an ally and grants them Attack Speed.
    Cougar: Nidalee claws at enemies in front of her, dealing @f7@ (+@CharAbilityPower2@) magic damage.

    Human: Nidalee heals an ally and grants them Attack Speed.[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Swipe / Primal Surge (@Level@)[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Cougar: Nidalee claws at enemies in front of her, dealing @f7@ (+@CharAbilityPower2@) magic damage.

    Human: Nidalee heals an ally and grants them Attack Speed.
    Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Swipe / Primal Surge@Cooldown@s %i:cooldown%No CostCougar: Nidalee claws at enemies in front of her, dealing @f7@ (+@CharAbilityPower2@) magic damage.

    Human: Nidalee heals an ally and grants them Attack Speed.

    Press [Shift] to show more infoTakedown / Javelin Toss[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown% No CostCougar: Nidalee's next attack deals @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ (+@f10@) (+@f11@).

    Hunted targets take @Effect5Amount*100@% additional damage from Takedown.

    Human: Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.
    Cougar: Nidalee's next attack deals @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ (+@f10@) (+@f11@).

    Hunted targets take @Effect5Amount*100@% additional damage from Takedown.

    Human: Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Takedown / Javelin Toss (@Level@)[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Cougar: Nidalee's next attack deals @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ (+@f10@) (+@f11@).

    Hunted targets take @Effect5Amount*100@% additional damage from Takedown.

    Human: Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.
    Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Takedown / Javelin Toss@Cooldown@s %i:cooldown%No CostCougar: Nidalee's next attack deals @f7@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage. Takedown deals @f8@% additional damage for each 1% Health the target is missing, up to @f9@ (+@f10@) (+@f11@).

    Hunted targets take @Effect5Amount*100@% additional damage from Takedown.

    Human: Nidalee throws her javelin, dealing increased damage the farther the enemy hit is from Nidalee.

    Press [Shift] to show more infoDeathly Leap[@Hotkey@] Deathly Leap   Thresh pulls himself to the poor soul.Thresh pulls himself to the poor soul.[@Hotkey@] Deathly Leap  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Deathly Leap (@Level@)[@Hotkey@]  Thresh pulls himself to the poor soul.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Deathly Leap  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Deathly Leap  Thresh pulls himself to the poor soul.
    Press [Shift] to show more infoCancel the Purge[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Urgot halts his Purge prematurely.Urgot halts his Purge prematurely.[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Cancel the Purge (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%Urgot halts his Purge prematurely.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cancel the Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot halts his Purge prematurely.
    Press [Shift] to show more infoGuide Singularity[@Hotkey@] Guide Singularity   Relocate the singularity to another position.Relocate the singularity to another position.[@Hotkey@] Guide Singularity  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Guide Singularity (@Level@)[@Hotkey@]  Relocate the singularity to another position.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Guide Singularity  {{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Guide Singularity  Relocate the singularity to another position.
    Press [Shift] to show more info[@Hotkey@] AwakeningNo Cooldown No CostYorick raises Mist Walkers from nearby souls.Yorick raises Mist Walkers from nearby souls.[@Hotkey@] AwakeningNo CooldownNo Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Awakening (@Level@)[@Hotkey@]No CostNo CooldownYorick raises Mist Walkers from nearby souls.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] AwakeningNo CooldownNo Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] AwakeningNo CooldownNo CostYorick raises Mist Walkers from nearby souls.
    Press [Shift] to show more info[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown% No CostZed switches places with his shadow.[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}@listLevelUpType@@listLevelUpGrid@Shadow Swap (@Level@)[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Zed switches places with his shadow.Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%No Cost{{ GeneratedTip_Spell_@OriginalSpellObject@_TooltipContentExtended }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shadow Swap@Cooldown@s %i:cooldown%No CostZed switches places with his shadow.
    Press [Shift] to show more infoPeriodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health. Deathbringer StanceDeathbringer Stance@PCooldown@s CooldownAatrox's next basic attack deals @PDamage@ of the target's max health as bonus physical damage and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions.

    Cooldown is reduced when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade.
    Deathbringer Stance@PCooldown@s CooldownAatrox's next basic attack gains @PBonusAARange@ extra range and deals @PDamage@ of the target's max health as bonus physical damage (max: @PMonsterCap@ against monsters) and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions.

    Cooldown is reduced by @PChargeRate@ seconds when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade. Multi-hits only reduce the cooldown once.
    Deathbringer Stance@PCooldown@s CooldownDeathbringer Stance@PCooldown@s CooldownAatrox's next basic attack deals @PDamage@ of the target's max health as bonus physical damage and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions.

    Cooldown is reduced when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade.

    Press [Shift] to show more infoVastayan GraceWhenever Ahri hits a champion with any ability @NumberOfTargets@ times within @HitWindow@ seconds, she gains @MovementSpeed*100@% bonus Movement Speed for @BuffDuration@ seconds.Vastayan GraceMulti-striking an enemy champion with abilities grants Ahri a burst of Movement Speed.Vastayan GraceWhenever Ahri hits a champion with any ability @NumberOfTargets@ times within @HitWindow@ seconds, she gains @MovementSpeed*100@% bonus Movement Speed for @BuffDuration@ seconds.
    Press [Shift] to show more infoAssassin's MarkDealing spell damage to a champion reveals an energy ring around them.

    When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals @Damage@ bonus magic damage, and restores @EnergyRestore@ energy.
    Assassin's MarkDealing spell damage to a champion reveals a ring of energy around them.

    When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals @Damage@ bonus magic damage, and restores @EnergyRestore@ energy.

    When the ring forms, Akali gains @PassiveSpeedBonus@ movement speed toward it. Once she crosses the ring, Akali gains the movement speed toward enemies.
    Assassin's MarkAssassin's MarkDealing spell damage to a champion reveals an energy ring around them.

    When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals @Damage@ bonus magic damage, and restores @EnergyRestore@ energy.

    Press [Shift] to show more infoTriumphant RoarAlistar gains a Triumph stack when he stuns or displaces enemy champions or nearby enemies die. At @f4@ stacks Alistar roars, healing himself for @f1@ and all nearby allied champions for @f2@ (@f3@ second cooldown).

    The death of enemy champions and epic monsters fully charges Alistar's roar.
    Triumphant RoarTriumphant RoarAlistar gains a Triumph stack when he stuns or displaces enemy champions or nearby enemies die. At @f4@ stacks Alistar roars, healing himself for @f1@ and all nearby allied champions for @f2@ (@f3@ second cooldown).

    The death of enemy champions and epic monsters fully charges Alistar's roar.

    Press [Shift] to show more infoAmumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.Cursed TouchAmumu's basic attacks Curse his enemies for @DebuffDuration@ seconds, causing them to take @DamageAmp*100@% bonus true damage from any magic damage they take.Cursed TouchCursed TouchAmumu's basic attacks Curse his enemies for @DebuffDuration@ seconds, causing them to take @DamageAmp*100@% bonus true damage from any magic damage they take.
    Press [Shift] to show more infoAfter casting 4 spells, Annie's next offensive spell will stun the target.PyromaniaEvery 4 spell casts, the next offensive spell will stun its targets for @f1@ seconds.PyromaniaPyromaniaEvery 4 spell casts, the next offensive spell will stun its targets for @f1@ seconds.
    Press [Shift] to show more infoAphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5. The Hitman and the SeerThe Hitman and the SeerWeapon Master
    Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability [@spell.ApheliosCalibrumQ:Hotkey@]. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next one.

    Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats (press shift for more info). Aphelios unlocks his weapon ability [@spell.ApheliosCalibrumQ:Hotkey@] at level 2 and his Ultimate [@spell.ApheliosR:Hotkey@] at level 6.

    Lunari Weapons:
  • {{ Spell_ApheliosP_GunShortDesc_@f1@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f2@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f3@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f4@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f5@ }}
  • The Hitman and the SeerWeapon Master
    Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability [@spell.ApheliosCalibrumQ:Hotkey@]. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next one.

    Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats:
  • {{ Spell_ApheliosP_Buff_AD }} [@spell.ApheliosCalibrumQ:Hotkey@]: @spell.ApheliosP:AttackDamage@ / @AttackDamageMax@
  • {{ Spell_ApheliosP_Buff_AS }} [@spell.ApheliosW:Hotkey@]: @spell.ApheliosP:AttackSpeed@ / @AttackSpeedMax@
  • {{ Spell_ApheliosP_Buff_AP }} [@spell.ApheliosE:Hotkey@]: @spell.ApheliosP:ArPenBonus@ / @ArPenBonusMax@


  • Lunari Weapons:
  • {{ Spell_ApheliosP_GunShortDesc_@f1@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f2@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f3@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f4@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f5@ }}
  • The Hitman and the SeerThe Hitman and the SeerWeapon Master
    Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability [@spell.ApheliosCalibrumQ:Hotkey@]. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next one.

    Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats (press shift for more info). Aphelios unlocks his weapon ability [@spell.ApheliosCalibrumQ:Hotkey@] at level 2 and his Ultimate [@spell.ApheliosR:Hotkey@] at level 6.

    Lunari Weapons:
  • {{ Spell_ApheliosP_GunShortDesc_@f1@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f2@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f3@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f4@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f5@ }}

  • Press [Shift] to show more infoFrost ShotSpells and attacks slow targets by @f1@% for 2 seconds. Attacks against enemies affected by Frost Shot deal @f3@% (+@f4@%) damage (increased by Critical Strike modifiers).

    Ashe's critical strikes deal no extra damage, instead increasing Frost Shot's slow to @f2@%, decaying over time.
    Frost ShotFrost ShotSpells and attacks slow targets by @f1@% for 2 seconds. Attacks against enemies affected by Frost Shot deal @f3@% (+@f4@%) damage (increased by Critical Strike modifiers).

    Ashe's critical strikes deal no extra damage, instead increasing Frost Shot's slow to @f2@%, decaying over time.

    Press [Shift] to show more infoCenter of the UniverseThree Stars circle Aurelion Sol, dealing @CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@) (+@APDamage@) magic damage and executing minions below @MinionExecuteThreshold@ health.

    The Stars can be visible to enemies even if Aurelion Sol is in brush.
    Center of the UniverseCenter of the UniverseThree Stars circle Aurelion Sol, dealing @CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@) (+@APDamage@) magic damage and executing minions below @MinionExecuteThreshold@ health.

    The Stars can be visible to enemies even if Aurelion Sol is in brush.

    Press [Shift] to show more infoShurima's LegacyAzir can summon the Sun Disc from the ruins of a turret once every @Cooldown@ seconds. This turret gains @TowerAPDamage@ bonus attack damage and disintegrates over @TowerDisintegrationTime@ seconds.

    Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.
    Shurima's LegacyShurima's LegacyAzir can summon the Sun Disc from the ruins of a turret once every @Cooldown@ seconds. This turret gains @TowerAPDamage@ bonus attack damage and disintegrates over @TowerDisintegrationTime@ seconds.

    Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.

    Press [Shift] to show more infoMeeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will apply a 1 second @f8@% Slow and deal @f11@ more damage.
    Traveler's CallTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will apply a 1 second @f8@% Slow and deal @f11@ more damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will deal @f8@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will deal @f8@ more damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, the meep attack strike-through cone increases in size and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, the meep attack strike-through cone increases in size and deal @f11@ more damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will gain @f8@ damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will gain @f8@ damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meeps will reappear @f8@ second faster and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meeps will reappear @f8@ second faster and deal @f11@ more damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will Slow by @f8@% and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will Slow by @f8@% and deal @f11@ more damage.

    Press [Shift] to show more infoTraveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will strike through their target and deal @f11@ more damage.
    Traveler's CallMeeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will strike through their target and deal @f11@ more damage.

    Press [Shift] to show more infoBrand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.BlazeBrand's spells light his targets ablaze, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains @f5@ mana. Blaze stacks up to three times.

    When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing @f4@% (+@f3@%) of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.
    BlazeBrand's spells light his targets ablaze, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains @f5@ mana. Blaze stacks up to three times.

    When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing @f4@% (+@f3@%) of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.

    Blaze deals @MonsterMod@% damage to monsters and deals a maximum of 80 damage per second.
    BlazeBlazeBrand's spells light his targets ablaze, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains @f5@ mana. Blaze stacks up to three times.

    When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing @f4@% (+@f3@%) of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.

    Press [Shift] to show more infoConcussive BlowsBraum's basic attacks apply Concussive Blows for @StackDuration@ seconds. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

    Upon reaching @StackCap@ stacks, the target is stunned for @StunDuration@ second(s) and takes @TotalDamage@ magic damage. For the next @StunCD@ seconds they cannot receive stacks, but take @OnHitDamage@ bonus magic damage from Braum's attacks.
    Concussive BlowsConcussive BlowsBraum's basic attacks apply Concussive Blows for @StackDuration@ seconds. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

    Upon reaching @StackCap@ stacks, the target is stunned for @StunDuration@ second(s) and takes @TotalDamage@ magic damage. For the next @StunCD@ seconds they cannot receive stacks, but take @OnHitDamage@ bonus magic damage from Braum's attacks.

    Press [Shift] to show more infoHeadshotCaitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @AttacksPerHeadshot@ basic attacks; attacks while in brush count as @BrushAttackTotal@.

    Headshots:
    • Deal +@HeadShotBonusDamage@ bonus physical damage, increased by her Level and her Critical Strike Chance and Damage. (+@HeadShotMinionBonusDamage@ extra to non-champions)
    • Have double range against trapped or netted targets
    HeadshotHeadshotCaitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @AttacksPerHeadshot@ basic attacks; attacks while in brush count as @BrushAttackTotal@.

    Headshots:
    • Deal +@HeadShotBonusDamage@ bonus physical damage, increased by her Level and her Critical Strike Chance and Damage. (+@HeadShotMinionBonusDamage@ extra to non-champions)
    • Have double range against trapped or netted targets

    Press [Shift] to show more infoBasic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.Adaptive DefensesAdaptive DefensesBasic attacks on champions grant a shield equal to @ShieldAmount@ (@MaxHPCoefficient*100@% of Camille's maximum health) against their damage type (Physical or Magic) for @ShieldDuration@ seconds.

    This effect has a @PassiveCooldown@ second cooldown.
    Adaptive DefensesAdaptive DefensesBasic attacks on champions grant a shield equal to @ShieldAmount@ (@MaxHPCoefficient*100@% of Camille's maximum health) against their damage type (Physical or Magic) for @ShieldDuration@ seconds.

    This effect has a @PassiveCooldown@ second cooldown.

    Press [Shift] to show more infoCarnivoreKilling an enemy restores @ChogathCarnivoreHeal@ Health and @ChogathCarnivoreMana@ Mana.CarnivoreCarnivoreKilling an enemy restores @ChogathCarnivoreHeal@ Health and @ChogathCarnivoreMana@ Mana.
    Press [Shift] to show more infoHemorrhageWhenever Darius damages an enemy with the axe's blade, they bleed for @BleedDamagePerStack@ physical damage over @BleedDuration@ seconds, stacking up to @MaxStacks@ times.

    Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains Noxian Might for @BleedDuration@ seconds, granting @NoxianMightBonusAD@ bonus Attack Damage and applying max Hemorrhage to enemies hit.
    HemorrhageWhenever Darius damages an enemy with the axe's blade, they bleed for @BleedDamagePerStack@ physical damage over @BleedDuration@ seconds, stacking up to @MaxStacks@ times.

    Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains Noxian Might for @BleedDuration@ seconds, granting @NoxianMightBonusAD@ bonus Attack Damage and applying max Hemorrhage to enemies hit.

    Hemorrhage deals @MonsterMod*100@% damage to monsters.
    HemorrhageHemorrhageWhenever Darius damages an enemy with the axe's blade, they bleed for @BleedDamagePerStack@ physical damage over @BleedDuration@ seconds, stacking up to @MaxStacks@ times.

    Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains Noxian Might for @BleedDuration@ seconds, granting @NoxianMightBonusAD@ bonus Attack Damage and applying max Hemorrhage to enemies hit.

    Press [Shift] to show more infoEvery third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.Moonsilver BladeDiana gains @BonusAS@ bonus attack speed. After casting a spell, the bonus is tripled for 3 seconds.

    Every third strike cleaves nearby enemies for an additional @CleaveDamage@ magic damage.
    Moonsilver BladeDiana gains @BonusAS@ bonus attack speed. After casting a spell, the bonus is tripled for 3 seconds.

    Every third strike cleaves nearby enemies for an additional @CleaveDamage@ magic damage.

    Moonsilver Blade deals @Monstermod*100@% damage to monsters.
    Moonsilver BladeMoonsilver BladeDiana gains @BonusAS@ bonus attack speed. After casting a spell, the bonus is tripled for 3 seconds.

    Every third strike cleaves nearby enemies for an additional @CleaveDamage@ magic damage.

    Press [Shift] to show more infoLeague of DravenDraven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.

    When Draven kills an enemy champion, he gains @PassiveGoldBase@ bonus gold and consumes his Adoration stacks, gaining @PassiveGoldPerStack@ additional gold per stack.

    Draven loses @PercentOfStacksLost@% of his Adoration stacks upon death.

    Total Gold Earned: @DravenPassiveGoldEarned@
    Highest Reward: @DravenPassiveHighestBounty@
    League of DravenLeague of DravenDraven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.

    When Draven kills an enemy champion, he gains @PassiveGoldBase@ bonus gold and consumes his Adoration stacks, gaining @PassiveGoldPerStack@ additional gold per stack.

    Draven loses @PercentOfStacksLost@% of his Adoration stacks upon death.

    Total Gold Earned: @DravenPassiveGoldEarned@
    Highest Reward: @DravenPassiveHighestBounty@

    Press [Shift] to show more infoZ-Drive ResonanceEvery third attack or damaging spell on the same target deals @f1@ (+@f2@) bonus magic damage (Cannot be triggered on the same target more than once every @f4@ seconds). If the target is a champion, Ekko gains @f8@% movement speed for @f9@ seconds.

    This deals @f5@% damage to monsters (Max: @f6@).
    Z-Drive ResonanceZ-Drive ResonanceEvery third attack or damaging spell on the same target deals @f1@ (+@f2@) bonus magic damage (Cannot be triggered on the same target more than once every @f4@ seconds). If the target is a champion, Ekko gains @f8@% movement speed for @f9@ seconds.

    This deals @f5@% damage to monsters (Max: @f6@).

    Press [Shift] to show more infoSpider QueenHuman: When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).

    Spider: Basic attacks deal a bonus @f1@ (+@f2@) magic damage and restore @f4@ (+@f5@) health to Elise.
    Spider QueenSpider QueenHuman: When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).

    Spider: Basic attacks deal a bonus @f1@ (+@f2@) magic damage and restore @f4@ (+@f5@) health to Elise.

    Press [Shift] to show more infoDemon ShadeAfter not attacking or casting spells for @f1@ seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for @f9@ seconds.

    Demon Shade: While below @f5@ (+@f6@) health, Evelynn recovers @f3@ health per second. From level 6 onward, Demon Shade also grants Camouflage.

    Stealth - Camouflage: This character is hidden from view. They are revealed by nearby enemy Champions and Turrets.
    Demon ShadeDemon ShadeAfter not attacking or casting spells for @f1@ seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for @f9@ seconds.

    Demon Shade: While below @f5@ (+@f6@) health, Evelynn recovers @f3@ health per second. From level 6 onward, Demon Shade also grants Camouflage.

    Stealth - Camouflage: This character is hidden from view. They are revealed by nearby enemy Champions and Turrets.

    Press [Shift] to show more infoEzreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.Rising Spell ForceHitting a target with any of Ezreal's abilities increases his Attack Speed by @AttackSpeedPerStack.0*100@% for @StackDuration@ seconds (stacks up to @MaxStacks@ times).Rising Spell ForceRising Spell ForceHitting a target with any of Ezreal's abilities increases his Attack Speed by @AttackSpeedPerStack.0*100@% for @StackDuration@ seconds (stacks up to @MaxStacks@ times).
    Press [Shift] to show more infoFiddlesticks' trinket is replaced by scarecrow effigies.A Harmless ScarecrowA Harmless ScarecrowFiddlesticks' trinket is replaced by Scarecrow Effigies.

    Effigies gain power as Fiddlesticks levels, reducing their cooldown and increasing their duration.

    Level 6: Effigies will reveal any nearby wards for 6 seconds on placement.
    A Harmless ScarecrowA Harmless ScarecrowFiddlesticks' trinket is replaced by Scarecrow Effigies.

    Effigies gain power as Fiddlesticks levels, reducing their cooldown and increasing their duration.

    Level 6: Effigies will reveal any nearby wards for 6 seconds on placement.

    Press [Shift] to show more infoFiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.Duelist's DanceDuelist's DanceFiora identifies Vitals on nearby enemy champions. Fiora will reveal a new Vital after striking the last one, or after 15 seconds.

    When Fiora strikes a Vital, she deals @PassiveDamageTotal@ of the target's maximum health in true damage, receives @spell.FioraR:PercentMS@% increased movement speed that decays over @MovementSpeedDuration@ seconds, and recovers @PassiveHealAmount@ health.
    Duelist's DanceDuelist's DanceFiora identifies Vitals on nearby enemy champions. Fiora will reveal a new Vital after striking the last one, or after 15 seconds.

    When Fiora strikes a Vital, she deals @PassiveDamageTotal@ of the target's maximum health in true damage, receives @spell.FioraR:PercentMS@% increased movement speed that decays over @MovementSpeedDuration@ seconds, and recovers @PassiveHealAmount@ health.

    Press [Shift] to show more infoFizz can move through units and takes a flat amount of reduced damage from all sourcesNimble FighterFizz can move through units and takes @DamageReductionCalc@ reduced damage from all sources.

    Damage cannot be reduced by more than @DamageReductionMax*100@%.
    Nimble FighterNimble FighterFizz can move through units and takes @DamageReductionCalc@ reduced damage from all sources.

    Damage cannot be reduced by more than @DamageReductionMax*100@%.

    Press [Shift] to show more infoEvery few seconds, Galio's next basic attack deals bonus magic damage in an area.Colossal Smash%i:cooldown% @PassiveCooldownModified@sGalio's next basic attack deals @TotalDamage@ magic damage to nearby enemies.Colossal Smash%i:cooldown% @PassiveCooldownModified@sColossal Smash%i:cooldown% @PassiveCooldownModified@sGalio's next basic attack deals @TotalDamage@ magic damage to nearby enemies.
    Press [Shift] to show more infoTrial by FireEvery @Cooldown@ seconds, Gangplank's next melee attack ignites the target, dealing @TotalDamage@ bonus true damage over @DoTDuration@ seconds (half damage against turrets) and granting Gangplank @MoveSpeed*100@% Movement Speed for @MoveSpeedDuration@ seconds.

    Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.

    Parrrley does not activate Trial by Fire.
    Trial by FireTrial by FireEvery @Cooldown@ seconds, Gangplank's next melee attack ignites the target, dealing @TotalDamage@ bonus true damage over @DoTDuration@ seconds (half damage against turrets) and granting Gangplank @MoveSpeed*100@% Movement Speed for @MoveSpeedDuration@ seconds.

    Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.

    Parrrley does not activate Trial by Fire.

    Press [Shift] to show more infoIf Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.PerseveranceIf Garen has not been struck by damage or enemy abilities for @DamageTimer@ seconds, he regenerates @RegenCalc@ of his maximum health every 5 seconds.

    Minion and non-epic monster damage does not stop Perseverance.
    PerseverancePerseveranceIf Garen has not been struck by damage or enemy abilities for @DamageTimer@ seconds, he regenerates @RegenCalc@ of his maximum health every 5 seconds.

    Minion and non-epic monster damage does not stop Perseverance.

    Press [Shift] to show more infoRage GeneGnar generates Rage while in combat and whenever he attacks. At max Rage his next ability will cause him to transform, modifying his abilities and stats for 15 seconds.

    Mini Gnar: +@f1@ Movement Speed, @f2@ Range, +@f3@% Attack Speed.

    Mega Gnar: +@f4@ Health, +@f5@ Armor, +@f6@ Magic Resist, and +@f7@ Base Attack Damage.
    Rage GeneRage GeneGnar generates Rage while in combat and whenever he attacks. At max Rage his next ability will cause him to transform, modifying his abilities and stats for 15 seconds.

    Mini Gnar: +@f1@ Movement Speed, @f2@ Range, +@f3@% Attack Speed.

    Mega Gnar: +@f4@ Health, +@f5@ Armor, +@f6@ Magic Resist, and +@f7@ Base Attack Damage.

    Press [Shift] to show more infoHextech AffinityGain @MovementSpeed.0*100@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.Hextech AffinityHextech AffinityGain @MovementSpeed.0*100@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.
    Press [Shift] to show more infoProphet of an Elder GodIllaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (@SpawnCD@ second cooldown). Tentacles will not attack on their own, but can be made to Slam by Illaoi's abilities.

    Slam deals @f1.0@ (+@f2.0@) (+@f5.0@) physical damage. If Slam damages one or more enemy champions, Illaoi is healed for @MissingHPPercentHeal*100@% of her missing health.

    Enemies hit by multiple Slams at once take 50% damage beyond the first.
    Tentacles last until killed or Illaoi is out of range for @TentacleDisabledLifetime@ seconds.
    Prophet of an Elder GodProphet of an Elder GodIllaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (@SpawnCD@ second cooldown). Tentacles will not attack on their own, but can be made to Slam by Illaoi's abilities.

    Slam deals @f1.0@ (+@f2.0@) (+@f5.0@) physical damage. If Slam damages one or more enemy champions, Illaoi is healed for @MissingHPPercentHeal*100@% of her missing health.

    Enemies hit by multiple Slams at once take 50% damage beyond the first.
    Tentacles last until killed or Illaoi is out of range for @TentacleDisabledLifetime@ seconds.

    Press [Shift] to show more infoWhen Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.Ionian FervorWhen Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @BuffDuration@ seconds. She gains @SingleStackAS@% Attack Speed per stack.

    At max (@MaxStacks@) stacks, Ionian Fervor also grants an additional @OnHitBonus@ bonus magic damage on hit.

    Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.
    An ability will grant multiple stacks if it hits multiple champions.
    Ionian FervorIonian FervorWhen Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @BuffDuration@ seconds. She gains @SingleStackAS@% Attack Speed per stack.

    At max (@MaxStacks@) stacks, Ionian Fervor also grants an additional @OnHitBonus@ bonus magic damage on hit.

    Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.
    An ability will grant multiple stacks if it hits multiple champions.

    Press [Shift] to show more infoJarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.Martial CadenceThe first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: @MaximumCadenceDamage@ damage). This effect cannot occur again on the same enemy for @f1@ seconds.Martial CadenceMartial CadenceThe first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: @MaximumCadenceDamage@ damage). This effect cannot occur again on the same enemy for @f1@ seconds.
    Press [Shift] to show more infoSecond SkinCaustic Wounds - Kai'Sa's basic attacks stack Plasma for @PDuration@ seconds and deal @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @PMaxStacks@ stacks, dealing bonus damage equal to @PExecuteTooltip@ (+@PExecuteAPRatioTooltip@)% of the target's missing health (max: @PDamageCap@ against monsters).

    Allies' immobilizing effects on champions also add @PAllyStacks@ stack of Plasma.

    Living Weapon - Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from Items and Champion Levels.
    Second SkinSecond SkinCaustic Wounds - Kai'Sa's basic attacks stack Plasma for @PDuration@ seconds and deal @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @PMaxStacks@ stacks, dealing bonus damage equal to @PExecuteTooltip@ (+@PExecuteAPRatioTooltip@)% of the target's missing health (max: @PDamageCap@ against monsters).

    Allies' immobilizing effects on champions also add @PAllyStacks@ stack of Plasma.

    Living Weapon - Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from Items and Champion Levels.

    Press [Shift] to show more infoWhenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.

    If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.VoracityWhenever an enemy champion dies that Katarina has damaged in the last @ResetWindow@ seconds, her ability cooldowns are reduced by @ResetCDR@ seconds.

    If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing @TotalDamage@ magic damage.
    VoracityVoracityWhenever an enemy champion dies that Katarina has damaged in the last @ResetWindow@ seconds, her ability cooldowns are reduced by @ResetCDR@ seconds.

    If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing @TotalDamage@ magic damage.

    Press [Shift] to show more infoKayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed, Attack Range, and waves of fire on her attacks.Divine AscentDivine AscentKayle's attacks rank up as she gains levels and spends skill points.

    • Level @LevelForPassiveRank0@ - Zealous: Basic attacks increase Attack Speed by @EnrageASPerStack*100@% for @EnrageDuration@ seconds, stacking up to 5 times. At max stacks Kayle becomes Exalted, gaining @MSTowardsEnemy*100@% Movement Speed.
    • Level @LevelForPassiveRank1@ - Arisen: Attack range is increased to @UpgradedAttackRange@.
    • Level @LevelForPassiveRank2@ - Aflame: Exalted attacks launch fire waves that deal @Spell.KayleE:EPassiveTotalDamage@ magic damage.
    • Level @LevelForPassiveRank3@ - Transcendent: Become permanently Exalted. Attack range is increased to @FinalAttackRange@.
    Divine Ascent{{ Spell_KaylePassive_Tooltip }}
    Fire waves apply spell effects and can Critically Strike. Their damage is based on [E] {{Spell_KayleE_Name}}'s spell rank.
    Divine AscentDivine AscentKayle's attacks rank up as she gains levels and spends skill points.

    • Level @LevelForPassiveRank0@ - Zealous: Basic attacks increase Attack Speed by @EnrageASPerStack*100@% for @EnrageDuration@ seconds, stacking up to 5 times. At max stacks Kayle becomes Exalted, gaining @MSTowardsEnemy*100@% Movement Speed.
    • Level @LevelForPassiveRank1@ - Arisen: Attack range is increased to @UpgradedAttackRange@.
    • Level @LevelForPassiveRank2@ - Aflame: Exalted attacks launch fire waves that deal @Spell.KayleE:EPassiveTotalDamage@ magic damage.
    • Level @LevelForPassiveRank3@ - Transcendent: Become permanently Exalted. Attack range is increased to @FinalAttackRange@.

    Press [Shift] to show more infoKayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.

    Darkin: Heal for a percentage of spell damage dealt to champions.

    Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.The Darkin Scythe{{ game_spell_Kayn_P_main_@f1@ }}The Darkin ScytheThe Darkin Scythe{{ game_spell_Kayn_P_main_@f1@ }}
    Press [Shift] to show more infoKennen stuns enemies he hits 3 times with his abilities.Mark of the StormMark of the StormKennen's abilities add one stack of Mark of the Storm to their target for @MarkDuration@ seconds. If the target reaches 3 stacks, it is stunned for @StunDuration@ seconds and Kennen gains @EnergyRestore@ Energy.

    The stun will be a diminished duration of @ReducedStunDuration@ seconds if it occurs again within @DiminishingReturnDuration@ seconds.
    Mark of the StormMark of the StormKennen's abilities add one stack of Mark of the Storm to their target for @MarkDuration@ seconds. If the target reaches 3 stacks, it is stunned for @StunDuration@ seconds and Kennen gains @EnergyRestore@ Energy.

    The stun will be a diminished duration of @ReducedStunDuration@ seconds if it occurs again within @DiminishingReturnDuration@ seconds.

    Press [Shift] to show more infoNearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

    When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.Unseen ThreatNearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

    When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal @TotalDamage@ bonus magic damage and slow them by @SlowAmount*100@% for @SlowDuration@ seconds.
    Unseen ThreatUnseen ThreatNearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

    When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal @TotalDamage@ bonus magic damage and slow them by @SlowAmount*100@% for @SlowDuration@ seconds.

    Press [Shift] to show more infoSkaarl, the Cowardly LizardMounted: Skaarl takes damage instead of Kled. When Skaarl's health depletes, Kled dismounts. Bonus health applies to Skaarl only.

    Dismounted: Kled's abilities change. He gains @f3@ movement speed toward enemy champions, but deals 80% damage to enemy champions with his basic attacks.

    Kled restores Skaarl's courage by killing enemy champions and minions and attacking champions, structures, and epic monsters. At 100 courage, Kled remounts with @f2*100@% of Skaarl's health.
    Skaarl, the Cowardly LizardSkaarl, the Cowardly LizardMounted: Skaarl takes damage instead of Kled. When Skaarl's health depletes, Kled dismounts. Bonus health applies to Skaarl only.

    Dismounted: Kled's abilities change. He gains @f3@ movement speed toward enemy champions, but deals 80% damage to enemy champions with his basic attacks.

    Kled restores Skaarl's courage by killing enemy champions and minions and attacking champions, structures, and epic monsters. At 100 courage, Kled remounts with @f2*100@% of Skaarl's health.

    Press [Shift] to show more infoSunlightSpells afflict enemies with Sunlight for @MarkDuration@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @TotalDamage@ magic damage.SunlightSunlightSpells afflict enemies with Sunlight for @MarkDuration@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @TotalDamage@ magic damage.
    Press [Shift] to show more infoWhen an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.Iceborn SubjugationIceborn SubjugationWhen an enemy champion dies near Lissandra they become a Frozen Thrall.

    Frozen Thralls seek out living enemies, slowing their movement speed when nearby by @MoveSpeedMod*-100@%. After @ExplosionDelay@ seconds, Frozen Thralls shatter from the intense cold, dealing @TotalDamage@ magic damage.
    Iceborn SubjugationIceborn SubjugationWhen an enemy champion dies near Lissandra they become a Frozen Thrall.

    Frozen Thralls seek out living enemies, slowing their movement speed when nearby by @MoveSpeedMod*-100@%. After @ExplosionDelay@ seconds, Frozen Thralls shatter from the intense cold, dealing @TotalDamage@ magic damage.

    Press [Shift] to show more infoWhenever Lucian uses an ability, his next attack becomes a double-shot.LightslingerAfter using an ability, Lucian's next basic attack will be a double-shot.

    The second shot deals @TotalDamage@ physical damage to enemy champions and structures, applies on-hit effects, and can Critically Strike for @CritDamage@ damage instead. Minions take @MinionDamage@ physical damage from the second shot, increased to @MinionCritDamage@ damage for critical strikes.
    LightslingerLightslingerAfter using an ability, Lucian's next basic attack will be a double-shot.

    The second shot deals @TotalDamage@ physical damage to enemy champions and structures, applies on-hit effects, and can Critically Strike for @CritDamage@ damage instead. Minions take @MinionDamage@ physical damage from the second shot, increased to @MinionCritDamage@ damage for critical strikes.

    Press [Shift] to show more infoPix, Faerie CompanionPix fires a barrage of 3 bolts, dealing @CombinedDamage@ magic damage total, at whomever Lulu attacks.

    These bolts are homing but can be blocked by other units.
    Pix, Faerie CompanionPix, Faerie CompanionPix fires a barrage of 3 bolts, dealing @CombinedDamage@ magic damage total, at whomever Lulu attacks.

    These bolts are homing but can be blocked by other units.

    Press [Shift] to show more infoIlluminationDamaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing @TotalDamage@ magic damage.IlluminationDamaging spells afflict enemies with Illumination.

    Lux's basic attacks consume Illumination, dealing bonus damage.
    IlluminationDamaging spells afflict enemies with Illumination for 6 seconds. Lux's basic attacks consume Illumination, dealing @TotalDamage@ magic damage.
    Press [Shift] to show more infoWhen he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.Void ShiftVoid ShiftWhen he hasn't taken damage or been crowd controlled in the last @ShieldCooldown@ seconds, Malzahar gains @DRPercent@% damage reduction and crowd control immunity, lingering for @LingerDuration@ seconds after taking damage or blocking a crowd control effect.

    Damage from lane minions is not mitigated by this effect, but it does not trigger or reset its cooldown either.
    Void ShiftVoid ShiftWhen he hasn't taken damage or been crowd controlled in the last @ShieldCooldown@ seconds, Malzahar gains @DRPercent@% damage reduction and crowd control immunity, lingering for @LingerDuration@ seconds after taking damage or blocking a crowd control effect.

    Damage from lane minions is not mitigated by this effect, but it does not trigger or reset its cooldown either.

    Press [Shift] to show more infoBlitzcrank gains a shield based on his mana when dropping to low health.Mana BarrierBlitzcrank's Mana Barrier can activate once every 90 seconds when he falls below @HealthThreshold*100@% health. This creates a Mana Shield equivalent to @ManaPercent*100@% of Blitzcrank's maximum mana that lasts up to 10 seconds.Mana BarrierMana BarrierBlitzcrank's Mana Barrier can activate once every 90 seconds when he falls below @HealthThreshold*100@% health. This creates a Mana Shield equivalent to @ManaPercent*100@% of Blitzcrank's maximum mana that lasts up to 10 seconds.
    Press [Shift] to show more infoEvery few consecutive basic attack, Master Yi strikes twice.Double StrikeEvery @AttackCount@th attack, Master Yi strikes twice. The second attack deals @TotalDamage@.Double StrikeEvery 4th basic attack strikes twice.Double StrikeEvery @AttackCount@th attack, Master Yi strikes twice. The second attack deals @TotalDamage@.
    Press [Shift] to show more infoMiss Fortune deals bonus physical damage whenever she basic attacks a new target.Love TapMiss Fortune's basic attacks deal @TotalDamage@ bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions (@MinionDamage@).Love TapLove TapMiss Fortune's basic attacks deal @TotalDamage@ bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions (@MinionDamage@).
    Press [Shift] to show more infoWukong gains stacking armor and max health regeneration while fighting champions and monsters.Stone SkinWukong gains @BonusArmor@ Armor and regenerates @HealthPercentPer5*100@% of his maximum health every 5 seconds.

    These bonuses are increased by @StackMultiplier*100@% for @StackDuration@ seconds every time he or his clone hits an enemy champion or monster with an attack or spell, stacking up to @MaxStacks@ times for a total of @TooltipMaxArmor@ Armor and @TooltipMaxHealthPercentPer5@% max health per 5 seconds.
    Stone SkinStone SkinWukong gains @BonusArmor@ Armor and regenerates @HealthPercentPer5*100@% of his maximum health every 5 seconds.

    These bonuses are increased by @StackMultiplier*100@% for @StackDuration@ seconds every time he or his clone hits an enemy champion or monster with an attack or spell, stacking up to @MaxStacks@ times for a total of @TooltipMaxArmor@ Armor and @TooltipMaxHealthPercentPer5@% max health per 5 seconds.

    Press [Shift] to show more infoMordekaiser gains a powerful damage aura and movement speed after landing 3 attacks or spells against champions.Darkness RiseAfter 3 basic spells or attacks against champions or monsters, Mordekaiser deals @AuraDamagePerStack@ + @PercentHealthForAura@% of the enemies max health damage per second around himself and gains @PassiveMovementSpeed@ movement speed.

    Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP (@BonusAPAuto@) bonus magic damage.
    Darkness RiseAfter 3 basic spells or attacks against champions or monsters, Mordekaiser deals @AuraDamagePerStack@ + @PercentHealthForAura@% of the enemies max health damage per second around himself and gains @PassiveMovementSpeed@ movement speed.

    Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP (@BonusAPAuto@) bonus magic damage.

    Damage aura and movement speed last for @CombatTrackingDuration@ seconds and are refreshed with each champion/monster attack or spell hit.

    Darkness Rise deals a maximum of @MaxAuraMonsterDamage@ damage to monsters per second.
    Darkness RiseDarkness RiseAfter 3 basic spells or attacks against champions or monsters, Mordekaiser deals @AuraDamagePerStack@ + @PercentHealthForAura@% of the enemies max health damage per second around himself and gains @PassiveMovementSpeed@ movement speed.

    Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP (@BonusAPAuto@) bonus magic damage.

    Press [Shift] to show more infoMorgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and large monsters.Soul SiphonSoul SiphonMorgana's spells heal her for @HealPercent@% of the damage dealt to Champions and Large Minions and Monsters.Soul SiphonSoul SiphonMorgana's spells heal her for @HealPercent@% of the damage dealt to Champions and Large Minions and Monsters.
    Press [Shift] to show more infoWhen Nami's abilities hit allied champions they gain Movement Speed for a short duration.Surging TidesSurging TidesWhen Nami's abilities hit allied champions, they gain @TotalMSBonus@ Movement Speed for @BuffDuration@ seconds.Surging TidesSurging TidesWhen Nami's abilities hit allied champions, they gain @TotalMSBonus@ Movement Speed for @BuffDuration@ seconds.
    Press [Shift] to show more infoNasus drains his foe's spiritual energy, giving him bonus Life Steal.Soul EaterSoul EaterNasus has @Spell.NasusPassive:LifestealTooltip@% bonus Life Steal.Soul EaterSoul EaterNasus has @Spell.NasusPassive:LifestealTooltip@% bonus Life Steal.
    Press [Shift] to show more infoStaggering BlowNautilus' first basic attack against a target deals @TotalDamageTooltip@ physical damage and roots for @RootDuration@ seconds.

    This effect cannot trigger on the same target more than once every @PerTargetCD@ seconds.
    Staggering BlowStaggering BlowNautilus' first basic attack against a target deals @TotalDamageTooltip@ physical damage and roots for @RootDuration@ seconds.

    This effect cannot trigger on the same target more than once every @PerTargetCD@ seconds.

    Press [Shift] to show more infoNeeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise.Inherent Glamour%i:cooldown% @DisguisePassiveCooldown@sNeeko can disguise herself as an allied champion. Direct damage from champions or casting a damaging spell breaks the disguise.Inherent Glamour%i:cooldown% @DisguisePassiveCooldown@sInherent Glamour%i:cooldown% @DisguisePassiveCooldown@sNeeko can disguise herself as an allied champion. Direct damage from champions or casting a damaging spell breaks the disguise.
    Press [Shift] to show more infoProwlMoving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

    Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her first Takedown and Pounce are enhanced against them.
    ProwlProwlMoving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

    Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her first Takedown and Pounce are enhanced against them.

    Press [Shift] to show more infoEvery few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

    Nocturne's basic attacks reduce this cooldown.Umbra BladesEvery @Cooldown@ seconds, Nocturne's next attack will strike surrounding enemies for @TotalDamageNoCrit@ physical damage and restore @TotalHealing@ Health per target hit.

    Nocturne's basic attacks reduce this cooldown by @AACDR@ second (@AAChampMonsterCDR@ against Champions and Monsters).
    Umbra BladesUmbra BladesEvery @Cooldown@ seconds, Nocturne's next attack will strike surrounding enemies for @TotalDamageNoCrit@ physical damage and restore @TotalHealing@ Health per target hit.

    Nocturne's basic attacks reduce this cooldown by @AACDR@ second (@AAChampMonsterCDR@ against Champions and Monsters).

    Press [Shift] to show more infoNunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.Call of the FreljordDealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.

    While Willump is under the effects of Call of the Freljord, his basic attacks cleave for @CleaveDamage@ physical damage.
    Call of the FreljordDealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.

    While Willump is under the effects of Call of the Freljord, his basic attacks cleave for @CleaveDamage@ physical damage.


    Call of the Freljord will travel to an ally within @MonsterRadius@ units when originating from a large monster. It will travel up to @LargeRadius@ units when originating from a champion, epic monster, or structure.
    The duration stacks but the effect can only occur once every 10 seconds per target.
    A champion's attack threat is their damage output per second from basic attacks.
    Call of the FreljordCall of the FreljordDealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.

    While Willump is under the effects of Call of the Freljord, his basic attacks cleave for @CleaveDamage@ physical damage.

    Press [Shift] to show more infoBerserker RageOlaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.Berserker RageBerserker RageOlaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.
    Press [Shift] to show more infoOrianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.Clockwork WindupClockwork WindupOrianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it.

    Orianna's basic attacks deal @TotalDamage@ bonus magic damage. Subsequent attacks against the same target within @StackDuration@ seconds deal an additional @StackDamage@ magic damage. This bonus stacks up to @StackCount@ times.
    Clockwork WindupClockwork WindupOrianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it.

    Orianna's basic attacks deal @TotalDamage@ bonus magic damage. Subsequent attacks against the same target within @StackDuration@ seconds deal an additional @StackDamage@ magic damage. This bonus stacks up to @StackCount@ times.

    Press [Shift] to show more infoLiving ForgeOrnn gains an additional 10% bonus Armor and Magic Resistance from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, when Ornn reaches level @MasterworkLevel@, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after @MasterworkLevel@, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.

    Ornn can smith items directly from his forge menu or the shop.
    Living ForgeLiving ForgeOrnn gains an additional 10% bonus Armor and Magic Resistance from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, when Ornn reaches level @MasterworkLevel@, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after @MasterworkLevel@, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.

    Ornn can smith items directly from his forge menu or the shop.

    Press [Shift] to show more infoEvery few spells or attacks, Pantheon's next spell is empowered.Mortal WillAfter @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.Mortal WillMortal WillAfter @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.
    Press [Shift] to show more infoIron AmbassadorPoppy throws her buckler on her next basic attack, gaining +@BonusRange@ range and @TotalDamage@ bonus magic damage (@ActualCooldown@ second cooldown).

    The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs @ShieldValue@ damage for @ShieldDuration@ seconds. Enemies can step on the buckler to destroy it.

    The buckler automatically returns to Poppy if the attack kills the target.
    Iron AmbassadorIron AmbassadorPoppy throws her buckler on her next basic attack, gaining +@BonusRange@ range and @TotalDamage@ bonus magic damage (@ActualCooldown@ second cooldown).

    The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs @ShieldValue@ damage for @ShieldDuration@ seconds. Enemies can step on the buckler to destroy it.

    The buckler automatically returns to Poppy if the attack kills the target.

    Press [Shift] to show more infoGift of the Drowned OnesGift of the Drowned OnesIf Pyke cannot be seen by enemies, he will rapidly regenerate @f2@% of damage he has recently taken from champions, up to @f3@.

    Additionally, Pyke converts all extra Maximum Health from any source into Attack Damage instead. (1 AD per @f4@ Health - Currently: @f1@)

    Press [Shift] to show more infoQiyana's first basic attack or ability against each enemy deals bonus damage.Royal PrivilegeRoyal PrivilegeYour first basic ability or attack to damage each enemy deals @FinalDamage@ bonus physical damage.

    This effect has a 25s per-target cooldown, but the cooldown resets when you cast {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] to gain a different weapon enchantment.
    Royal PrivilegeRoyal PrivilegeYour first basic ability or attack to damage each enemy deals @FinalDamage@ bonus physical damage.

    This effect has a 25s per-target cooldown, but the cooldown resets when you cast {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] to gain a different weapon enchantment.

    Press [Shift] to show more infoValor, Quinn's Demacian eagle, periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.HarrierEvery @f1@ seconds, Valor marks a nearby enemy as Vulnerable, revealing it for @RevealDuration@ seconds. Quinn's next attack on the target deals @TotalDamageTooltip@ physical damage.

    Harrier's cooldown is reduced by Critical Strike Chance.
    HarrierHarrierEvery @f1@ seconds, Valor marks a nearby enemy as Vulnerable, revealing it for @RevealDuration@ seconds. Quinn's next attack on the target deals @TotalDamageTooltip@ physical damage.

    Harrier's cooldown is reduced by Critical Strike Chance.

    Press [Shift] to show more infoFey FeathersEvery @f3@ seconds, Rakan gains a @f1@ (+@f2@) health shield. Rakan's basic attacks and spells on enemy champions reduce this cooldown by 1 second.

    Lover's Leap - Xayah and Rakan can recall together.
    Fey FeathersFey FeathersEvery @f3@ seconds, Rakan gains a @f1@ (+@f2@) health shield. Rakan's basic attacks and spells on enemy champions reduce this cooldown by 1 second.

    Lover's Leap - Xayah and Rakan can recall together.

    Press [Shift] to show more infoSpiked ShellRammus deals @TotalDamage@ bonus magic damage on hit with his basic attacks.Spiked ShellSpiked ShellRammus deals @TotalDamage@ bonus magic damage on hit with his basic attacks.
    Press [Shift] to show more infoUpon taking fatal damage, Anivia reverts to an egg and is reborn with full health.RebirthUpon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving @BonusResists@ Armor and Magic Resist. If she survives for 6 seconds, she is reborn.

    Rebirth has a @Cooldown@ second cooldown.
    RebirthRebirthUpon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving @BonusResists@ Armor and Magic Resist. If she survives for 6 seconds, she is reborn.

    Rebirth has a @Cooldown@ second cooldown.

    Press [Shift] to show more infoWhile in brush, Rengar leaps at his target with his basic attack. Leaping while at no Ferocity generates Ferocity.

    At Max Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed for a few seconds.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, granting bonus attack damage.Unseen PredatorWhile in brush, Rengar leaps at his target with his basic attack. Leaping while at 0 Ferocity generates @f5@ Ferocity.

    At @MaxFerocity@ Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by @f3@% for @f4@ seconds.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace.
    Unseen PredatorWhile in brush, Rengar leaps at his target with his basic attack. Leaping while at 0 Ferocity generates @f5@ Ferocity.

    At @MaxFerocity@ Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by @f3@% for @f4@ seconds.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace.

    All Ferocity is lost upon exiting combat (represented by Unseen Predator's cooldown).
    Unseen PredatorUnseen PredatorWhile in brush, Rengar leaps at his target with his basic attack. Leaping while at 0 Ferocity generates @f5@ Ferocity.

    At @MaxFerocity@ Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by @f3@% for @f4@ seconds.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace.

    Press [Shift] to show more infoRiven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.Runic BladeRiven's abilities charge her blade up to @Charges@ times.

    Basic attacks expend charges to deal an additional @TotalDamage@ physical damage.
    Runic BladeRunic BladeRiven's abilities charge her blade up to @Charges@ times.

    Basic attacks expend charges to deal an additional @TotalDamage@ physical damage.

    Press [Shift] to show more infoEvery spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.Junkyard TitanWhen Rumble reaches @DangerZoneHeat@ Heat he is in the Danger Zone granting all his basic abilities bonus effects.

    When Rumble reaches @OverheatingHeat@ Heat, he starts Overheating dealing @TotalDamage@ bonus magic damage on his basic attacks but is unable to cast his spells for @OverheatDuration@ seconds.
    Junkyard TitanJunkyard TitanWhen Rumble reaches @DangerZoneHeat@ Heat he is in the Danger Zone granting all his basic abilities bonus effects.

    When Rumble reaches @OverheatingHeat@ Heat, he starts Overheating dealing @TotalDamage@ bonus magic damage on his basic attacks but is unable to cast his spells for @OverheatDuration@ seconds.

    Press [Shift] to show more infoArcane MasteryRyze's spells deal extra damage based on his Bonus Mana, and his maximum Mana is increased by @PercentManaIncrease@% per @APAmount@ Ability Power.

    Current Increase: @PassiveManaCalcTooltip@%
    Arcane MasteryArcane MasteryRyze's spells deal extra damage based on his Bonus Mana, and his maximum Mana is increased by @PercentManaIncrease@% per @APAmount@ Ability Power.

    Current Increase: @PassiveManaCalcTooltip@%

    Press [Shift] to show more infoFury of the NorthFrost Armor: After not taking damage from champions or large monsters for @FrostArmorOOC@ seconds Sejuani becomes immune to slows and gains @f1@ Armor and @f2@ Magic Resist. Frost Armor persists for @FrostArmorDuration@ seconds after taking damage from champions or monsters.

    Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal @PercentHPDamage@ of their maximum Health as magic damage (max @EpicMonsterCap@ vs Epic Monsters).
    Fury of the NorthFury of the NorthFrost Armor: After not taking damage from champions or large monsters for @FrostArmorOOC@ seconds Sejuani becomes immune to slows and gains @f1@ Armor and @f2@ Magic Resist. Frost Armor persists for @FrostArmorDuration@ seconds after taking damage from champions or monsters.

    Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal @PercentHPDamage@ of their maximum Health as magic damage (max @EpicMonsterCap@ vs Epic Monsters).

    Press [Shift] to show more infoWhen units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.

    Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed.AbsolutionSenna can attack souls that spawn from dead enemies to absorb their Mist. She can also siphon Mist from enemy champions she hits twice, dealing @BonusCurentHealthDamage@% of their current health as bonus physical damage (@DebuffDuration@ second cooldown per target).

    Each stack of Mist grants @ADPerStack@ Attack Damage. Every @StacksForBonus@ stacks of Mist grant @BonusRange@ Attack Range and @BonusCritChance@% Critical Strike Chance. @CritToLifestealConversionPercent*100@% of excess Critical Strike Chance is converted into Lifesteal.

    Relic Cannon
    Senna's attacks take extra time to fire, deal @BonusOnHitDamage@ bonus physical damage on-hit, and briefly grant her @MSSteal@ of the target's Movement Speed.
    Absolution{{Spell_SennaPassive_Tooltip}}

    Souls are less likely to spawn from minions Senna kills. Souls always spawn from large minions Senna doesn't kill, champions, and large monsters. Senna does not gain Attack Damage on level up. Her critical strikes deal @CritReductionPercent*100@% less damage.
    AbsolutionAbsolutionSenna can attack souls that spawn from dead enemies to absorb their Mist. She can also siphon Mist from enemy champions she hits twice, dealing @BonusCurentHealthDamage@% of their current health as bonus physical damage (@DebuffDuration@ second cooldown per target).

    Each stack of Mist grants @ADPerStack@ Attack Damage. Every @StacksForBonus@ stacks of Mist grant @BonusRange@ Attack Range and @BonusCritChance@% Critical Strike Chance. @CritToLifestealConversionPercent*100@% of excess Critical Strike Chance is converted into Lifesteal.

    Relic Cannon
    Senna's attacks take extra time to fire, deal @BonusOnHitDamage@ bonus physical damage on-hit, and briefly grant her @MSSteal@ of the target's Movement Speed.

    Press [Shift] to show more infoSett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.Pit GritPit GritHeavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch, always opening with a Left Punch. Attack speed increases the speed of both punches.
  • Left Punches deal normal damage.
  • Right Punches come out faster and deal @RightPunchBonus@ bonus damage.

    Heart of the Half-Beast: Sett gains @TooltipRegenPerMissingHealthCalc@ additional health regeneration for each @MissingHealthUnit*500@% missing health.Pit Grit{{Spell_SettPassive_Tooltip}}

    Sett will reset back to a Left Punch if he does not do a Right Punch within 2 seconds of doing a Left Punch. The attack speed of a Left Punch is Sett's regular attack speed, and the attack speed of a Right Punch is 8 times the attack speed of Left Punch.
    Pit GritPit GritHeavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch, always opening with a Left Punch. Attack speed increases the speed of both punches.
  • Left Punches deal normal damage.
  • Right Punches come out faster and deal @RightPunchBonus@ bonus damage.

    Heart of the Half-Beast: Sett gains @TooltipRegenPerMissingHealthCalc@ additional health regeneration for each @MissingHealthUnit*500@% missing health.
    Press [Shift] to show more infoShaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.BackstabWhen striking from behind, Shaco's basic attack deals an additional @BasicAttackDamage@ physical damage and Two-Shiv Poison deals an additional @ShivDamage@ magic damage.

    Backstab's additional basic attack damage can crit.
    BackstabBackstabWhen striking from behind, Shaco's basic attack deals an additional @BasicAttackDamage@ physical damage and Two-Shiv Poison deals an additional @ShivDamage@ magic damage.

    Backstab's additional basic attack damage can crit.

    Press [Shift] to show more infoSinged drafts off nearby champions, gaining a burst of movement speed when passing them.Noxious SlipstreamNoxious SlipstreamSinged will draft off of nearby champions, gaining @MSPercent*100@% Movement Speed for @MSDuration@ seconds.

    Each champion has a @PerTargetCD@ second cooldown.
    Noxious SlipstreamNoxious SlipstreamSinged will draft off of nearby champions, gaining @MSPercent*100@% Movement Speed for @MSDuration@ seconds.

    Each champion has a @PerTargetCD@ second cooldown.

    Press [Shift] to show more infoAfter being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.Glory in DeathAfter being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

    He can move and attack during this time. He gains @Lifesteal*100@% Lifesteal, attacks extremely fast and will deal an additional @PercentMaxHP*100@% of his target's maximum Health as physical damage on hit. Max @NonChampCap@ bonus damage against non-champions.

    All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.
    Glory in DeathGlory in DeathAfter being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

    He can move and attack during this time. He gains @Lifesteal*100@% Lifesteal, attacks extremely fast and will deal an additional @PercentMaxHP*100@% of his target's maximum Health as physical damage on hit. Max @NonChampCap@ bonus damage against non-champions.

    All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.

    Press [Shift] to show more infoSivir gains a short burst of Movement Speed when she attacks an enemy champion.Fleet of FootFleet of FootWhen Sivir hits an enemy champion with her basic attacks or abilities, she gains @FlatMS@ Movement Speed for @HasteDuration@ seconds.Fleet of FootFleet of FootWhen Sivir hits an enemy champion with her basic attacks or abilities, she gains @FlatMS@ Movement Speed for @HasteDuration@ seconds.
    Press [Shift] to show more infoAfter 3 spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.Power ChordAfter casting 3 non-ultimate spells, Sona's next basic attack deals an additional @PowerChordDamage@ magic damage and has an additional effect based on the song Sona last activated.

    Staccato: Deals @StaccatoDamage@ magic damage instead.
    Diminuendo: Target deals @DiminuendoShrinkAndWeakenPercent@ less damage for @DiminuendoDuration@ seconds.
    Tempo: Target is slowed by @TempoMoveSpeedSlow@ for @TempoDuration@ seconds.
    Power ChordPower ChordAfter casting 3 non-ultimate spells, Sona's next basic attack deals an additional @PowerChordDamage@ magic damage and has an additional effect based on the song Sona last activated.

    Staccato: Deals @StaccatoDamage@ magic damage instead.
    Diminuendo: Target deals @DiminuendoShrinkAndWeakenPercent@ less damage for @DiminuendoDuration@ seconds.
    Tempo: Target is slowed by @TempoMoveSpeedSlow@ for @TempoDuration@ seconds.

    Press [Shift] to show more infoRavenous FlockRavenous: Swain can right-click an immobilized enemy champion to pull them towards him, ripping out a Soul Fragment and dealing @f3@ (+@f4@) magic damage (@f1@ second cooldown).

    Flock: Enemy champion deaths release a Soul Fragment that Swain can collect to restore @f5@ health and @f7@ mana. Collecting a Soul Fragment permanently increases Swain's maximum health by 5.
    Ravenous FlockRavenous FlockRavenous: Swain can right-click an immobilized enemy champion to pull them towards him, ripping out a Soul Fragment and dealing @f3@ (+@f4@) magic damage (@f1@ second cooldown).

    Flock: Enemy champion deaths release a Soul Fragment that Swain can collect to restore @f5@ health and @f7@ mana. Collecting a Soul Fragment permanently increases Swain's maximum health by 5.

    Press [Shift] to show more infoAfter casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed. Petricite BurstAfter casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing @PassiveDamage@ magic damage to his target and @PassiveAoEDamage@ magic damage to other nearby enemies. While Sylas has a charge of Petricite Burst, he gains @PassiveAttackSpeed*100@% attack speed. Petricite BurstPetricite BurstAfter casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing @PassiveDamage@ magic damage to his target and @PassiveAoEDamage@ magic damage to other nearby enemies. While Sylas has a charge of Petricite Burst, he gains @PassiveAttackSpeed*100@% attack speed.
    Press [Shift] to show more infoAn Acquired TasteAttacks deal @TotalDamage@ bonus magic damage. Against champions, they add a stack of An Acquired Taste, up to @MaxStacks@.

    At @MaxStacks@ stacks, Tongue Lash and Devour become empowered against that champion.
    An Acquired TasteAn Acquired TasteAttacks deal @TotalDamage@ bonus magic damage. Against champions, they add a stack of An Acquired Taste, up to @MaxStacks@.

    At @MaxStacks@ stacks, Tongue Lash and Devour become empowered against that champion.

    Press [Shift] to show more infoJanna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her.

    Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.TailwindJanna passively gains @MSPercentSelf*100@% Movement Speed. Nearby allied champions gain this bonus when moving toward her.

    Additionally, Janna's basic attacks and single target spells deal bonus magic damage equal to @MSToOnHitConversionRate@ of her bonus Movement Speed.
    Current Bonus: @f2@
    TailwindTailwindJanna passively gains @MSPercentSelf*100@% Movement Speed. Nearby allied champions gain this bonus when moving toward her.

    Additionally, Janna's basic attacks and single target spells deal bonus magic damage equal to @MSToOnHitConversionRate@ of her bonus Movement Speed.
    Current Bonus: @f2@

    Press [Shift] to show more infoTalon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.Blade's EndTalon's spells Wound champions and large monsters for @StackDuration@ seconds, stacking up to 3 times.

    When Talon basic attacks a target with 3 stacks of Wound, he bleeds them for @BleedDamage@ physical damage over @BleedDuration@ seconds.
    Blade's EndTalon's spells Wound champions and large monsters for @StackDuration@ seconds, stacking up to 3 times.

    When Talon basic attacks a target with 3 stacks of Wound, he bleeds them for @BleedDamage@ physical damage over @BleedDuration@ seconds.

    Talon's bleed deals @monstermod*100@% damage to monsters.
    Blade's EndBlade's EndTalon's spells Wound champions and large monsters for @StackDuration@ seconds, stacking up to 3 times.

    When Talon basic attacks a target with 3 stacks of Wound, he bleeds them for @BleedDamage@ physical damage over @BleedDuration@ seconds.

    Press [Shift] to show more infoSpellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.BravadoBravadoSpellcasts empower Taric's next 2 basic attacks to deal @TotalDamage@ bonus magic damage, reduce his base spells' cooldowns by @CDR.2@ second(s), and attack in quick succession.BravadoBravadoSpellcasts empower Taric's next 2 basic attacks to deal @TotalDamage@ bonus magic damage, reduce his base spells' cooldowns by @CDR.2@ second(s), and attack in quick succession.
    Press [Shift] to show more infoWhen an enemy unit dies near Trundle, he heals for a percent of its maximum Health.King's TributeKing's TributeWhen an enemy unit dies near Trundle, he heals for @RegenPercent@ of its maximum Health.King's TributeKing's TributeWhen an enemy unit dies near Trundle, he heals for @RegenPercent@ of its maximum Health.
    Press [Shift] to show more infoBattle FuryTryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. After 8 seconds of being out of combat, Tryndamere loses 5 Fury every second.

    Each point of Fury grants +@PassiveCritConversionTooltip@% Critical Chance.

    Current bonus Critical Chance: @f2@%
    Battle FuryBattle FuryTryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. After 8 seconds of being out of combat, Tryndamere loses 5 Fury every second.

    Each point of Fury grants +@PassiveCritConversionTooltip@% Critical Chance.

    Current bonus Critical Chance: @f2@%

    Press [Shift] to show more infoDeadly VenomTwitch's basic attacks infect his target, dealing @f1@ true damage per second for @f2@ seconds, stacking up to @f3@ times. (Max Tick Damage: @f1*6@)Deadly VenomDeadly VenomTwitch's basic attacks infect his target, dealing @f1@ true damage per second for @f2@ seconds, stacking up to @f3@ times. (Max Tick Damage: @f1*6@)
    Press [Shift] to show more infoEchoing FlamesUrgot's basic attacks and Purge trigger blasts of flame from his legs, dealing @ADDamage@ plus @PercentHPRatio@ of the target's max health as physical damage.

    @PerLegCD@ second cooldown per leg.

    Maximum @MonsterCap@ to monsters.
    Echoing FlamesEchoing FlamesUrgot's basic attacks and Purge trigger blasts of flame from his legs, dealing @ADDamage@ plus @PercentHPRatio@ of the target's max health as physical damage.

    @PerLegCD@ second cooldown per leg.

    Maximum @MonsterCap@ to monsters.

    Press [Shift] to show more infoNight HunterVayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.Night HunterNight HunterVayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.
    Press [Shift] to show more infoPhenomenal Evil PowerVeigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of Phenomenal Evil, giving him +1 Ability Power. Takedowns grant an additional 5 stacks.

    Veigar's evilness has earned him a total of @VeigarPhenomenalEvilPower@ Ability Power.
    Phenomenal Evil PowerPhenomenal Evil PowerVeigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of Phenomenal Evil, giving him +1 Ability Power. Takedowns grant an additional 5 stacks.

    Veigar's evilness has earned him a total of @VeigarPhenomenalEvilPower@ Ability Power.

    Press [Shift] to show more infoVel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.Organic DeconstructionVel'Koz's abilities apply Organic Deconstruction to enemies on hit for @Duration@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing @TotalDamage@ True Damage.Organic DeconstructionOrganic DeconstructionVel'Koz's abilities apply Organic Deconstruction to enemies on hit for @Duration@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing @TotalDamage@ True Damage.
    Press [Shift] to show more infoCrimson PactEvery @Effect1Amount@ points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir @Effect2Amount@ bonus Health (does not stack with itself).

    Bonus Ability Power: @ApproximateAPBonusAvoidingRecursion@
    Bonus Health: @ApproximateHPBonusAvoidingRecursion@
    Crimson PactCrimson PactEvery @Effect1Amount@ points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir @Effect2Amount@ bonus Health (does not stack with itself).

    Bonus Ability Power: @ApproximateAPBonusAvoidingRecursion@
    Bonus Health: @ApproximateHPBonusAvoidingRecursion@

    Press [Shift] to show more infoVolibear's attacks and abilities grant attack speed, and eventually cause his basic attacks to deal bonus magic damage to nearby enemies.The Relentless StormThe Relentless StormVolibear gains @PAttackSpeed*100%@% attack speed whenever he deals damage, which stacks up to 5 times.

    Lightning Claws: At 5 stacks, Volibear's claws ignite with lightning, causing his basic attacks to deal @ChainLightningDamage@ (+@APRatioTooltip@) bonus magic damage to the 5 closest enemies. Volibear must deal damage within @BuffDuration@ seconds to maintain this effect.
    The Relentless StormThe Relentless StormVolibear gains @PAttackSpeed*100%@% attack speed whenever he deals damage, which stacks up to 5 times.

    Lightning Claws: At 5 stacks, Volibear's claws ignite with lightning, causing his basic attacks to deal @ChainLightningDamage@ (+@APRatioTooltip@) bonus magic damage to the 5 closest enemies. Volibear must deal damage within @BuffDuration@ seconds to maintain this effect.

    Press [Shift] to show more infoEternal HungerWarwick's basic attacks deal @f1@ bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.Eternal HungerEternal HungerWarwick's basic attacks deal @f1@ bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.
    Press [Shift] to show more infoAfter using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather.Clean CutsAfter using an ability, Xayah's next @f14@ basic attacks will hit all targets along their path and leave a Feather for @f12@ seconds.

    The main target of her empowered attack takes full damage and on-hits while other targets take @f16*100@% damage. Xayah can store up to @f13@ empowered attacks.

    Lover's Leap - Xayah and Rakan can recall together.
    Clean CutsClean CutsAfter using an ability, Xayah's next @f14@ basic attacks will hit all targets along their path and leave a Feather for @f12@ seconds.

    The main target of her empowered attack takes full damage and on-hits while other targets take @f16*100@% damage. Xayah can store up to @f13@ empowered attacks.

    Lover's Leap - Xayah and Rakan can recall together.

    Press [Shift] to show more infoMana SurgeEvery @f3@ seconds Xerath's next basic attack against a minion or a monster restores @f1@ Mana. Mana Surge restores @f2@ Mana if attacking champions.Mana SurgeMana SurgeEvery @f3@ seconds Xerath's next basic attack against a minion or a monster restores @f1@ Mana. Mana Surge restores @f2@ Mana if attacking champions.
    Press [Shift] to show more infoEvery third attack deals bonus damage and heals Xin Zhao.DeterminationDeterminationEvery third attack deals @TotalDamage@ bonus physical damage and heals Xin Zhao for @TotalHealing@.DeterminationDeterminationEvery third attack deals @TotalDamage@ bonus physical damage and heals Xin Zhao for @TotalHealing@.
    Press [Shift] to show more infoThe Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.Shepherd of SoulsThe Cursed Horde: Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.

    Final Service: When @f1@ enemies die near Yorick they leave a grave. Enemy champions and large monsters will always leave a grave.

    If Yorick's minions enter combat in a lane, they will proceed down the lane.
    Shepherd of SoulsThe Cursed Horde: Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.

    Final Service: When @f1@ enemies die near Yorick they leave a grave. Enemy champions and large monsters will always leave a grave.

    If Yorick's minions enter combat in a lane, they will proceed down the lane.

    Yorick's Ghouls take @YorickPassiveGhoulAOEReduction@% less damage from AOE spells and effects.
    Yorick's Ghouls take @YorickGhoulMonsterReduction@% less damage from monsters.
    Shepherd of SoulsShepherd of SoulsThe Cursed Horde: Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.

    Final Service: When @f1@ enemies die near Yorick they leave a grave. Enemy champions and large monsters will always leave a grave.

    If Yorick's minions enter combat in a lane, they will proceed down the lane.

    Press [Shift] to show more infoPeriodically, when Yuumi attacks a champion, she restores mana and gains a shield that follows her, protecting her and the ally she's attached to.Bop 'n' BlockYuumi's attacks against a champion grant her a @ShieldAmount@ damage shield and restore @ManaRestored@ mana. This effect has a @PassiveCooldown@ second cooldown.

    This shield follows Yuumi until broken, and will protect Yuumi's Attached ally while she has one.
    Bop 'n' BlockYuumi's attacks against a champion grant her a @ShieldAmount@ damage shield and restore @ManaRestored@ mana. This effect has a @PassiveCooldown@ second cooldown.

    Bolstered by cat magic, this shield follows Yuumi until broken, and will protect Yuumi's Attached ally while she has one.
    Bop 'n' BlockBop 'n' BlockYuumi's attacks against a champion grant her a @ShieldAmount@ damage shield and restore @ManaRestored@ mana. This effect has a @PassiveCooldown@ second cooldown.

    This shield follows Yuumi until broken, and will protect Yuumi's Attached ally while she has one.

    Press [Shift] to show more infoCell Division
    Each time Zac hits an enemy with an ability, he sheds a chunk of Goo that can be reabsorbed to restore @f9@ health [@f8@% max health].

    Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.
    If any bloblets remain after @ReviveBlobletDuration@ seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@ReviveCooldown@ second cooldown]
    Cell DivisionCell Division
    Each time Zac hits an enemy with an ability, he sheds a chunk of Goo that can be reabsorbed to restore @f9@ health [@f8@% max health].

    Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.
    If any bloblets remain after @ReviveBlobletDuration@ seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@ReviveCooldown@ second cooldown]

    Press [Shift] to show more infoZed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds on the same target.Contempt for the WeakWhenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds.
    Contempt for the WeakWhenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds.

    Contempt for the Weak deals @MonsterModForTooltip@% additional damage to monsters and has a cap of @MonsterDamageCap@ damage against monsters.
    Contempt for the WeakContempt for the WeakWhenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds.

    Press [Shift] to show more infoPeriodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.Short FuseEvery @Cooldown@ seconds, Ziggs' next basic attack deals @TotalDamage@ bonus magic damage. Short Fuse deals @StructureDamage@ damage to structures.

    Ziggs' abilities reduce this cooldown by @SpellCDR@ seconds.
    Short FuseShort FuseEvery @Cooldown@ seconds, Ziggs' next basic attack deals @TotalDamage@ bonus magic damage. Short Fuse deals @StructureDamage@ damage to structures.

    Ziggs' abilities reduce this cooldown by @SpellCDR@ seconds.

    Press [Shift] to show more infoMore Sparkles!After casting a spell, Zoe's next basic attack deals @f1@ (+@f2@) bonus magic damage.More Sparkles!More Sparkles!After casting a spell, Zoe's next basic attack deals @f1@ (+@f2@) bonus magic damage.
    Press [Shift] to show more infoGarden of ThornsSeeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself.

    Cast Deadly Spines or Grasping Roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.
    Garden of ThornsSeeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself.

    Cast Deadly Spines or Grasping Roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.


    Zyra's plants deal @F8.0@% damage to non-epic monsters.
    Garden of ThornsGarden of ThornsSeeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself.

    Cast Deadly Spines or Grasping Roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.

    Press [Shift] to show more infoPassively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.Umbral Dash[@Hotkey@] Umbral Dash@Cooldown@s %i:cooldown% No CostPassive: Aatrox heals for @ESpellVamp@% of damage he deals to champions.

    Active: Aatrox dashes in a direction.
    Passive: Aatrox heals for @ESpellVamp@% of damage he deals to champions.

    Active: Aatrox dashes in a direction.Passive: Aatrox heals for @ESpellVamp@% of non-periodic damage he deals to champions.

    Active: Aatrox dashes in a direction.[@Hotkey@] Umbral Dash@Cooldown@s %i:cooldown%No CostPassive: Aatrox heals for @ESpellVamp@% of non-periodic damage he deals to champions.

    Active: Aatrox dashes in a direction.
    Umbral Dash can be used during his other spell casts without interrupting them, and will reset his basic attack timer.Cooldown
    Healing %
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @ESpellVamp1Prefix@@ESpellVamp1@%@ESpellVamp1Postfix@ / @ESpellVamp2Prefix@@ESpellVamp2@%@ESpellVamp2Postfix@ / @ESpellVamp3Prefix@@ESpellVamp3@%@ESpellVamp3Postfix@ / @ESpellVamp4Prefix@@ESpellVamp4@%@ESpellVamp4Postfix@ / @ESpellVamp5Prefix@@ESpellVamp5@%@ESpellVamp5Postfix@ ]
    [@Hotkey@] Umbral Dash@Cooldown@s %i:cooldown%No CostPassive: Aatrox heals for @ESpellVamp@% of non-periodic damage he deals to champions.

    Active: Aatrox dashes in a direction.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Healing %
    @Cooldown@ -> @CooldownNL@
    @ESpellVamp@% -> @ESpellVampNL@%
    Cooldown
    Healing %
    @Cooldown@ -> @CooldownNL@
    @ESpellVamp@% -> @ESpellVampNL@%
    [@Hotkey@] Umbral Dash@Cooldown@s %i:cooldown%No CostPassive: Aatrox heals for @ESpellVamp@% of non-periodic damage he deals to champions.

    Active: Aatrox dashes in a direction.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Umbral Dash@Cooldown@s %i:cooldown%No CostPassive: Aatrox heals for @ESpellVamp@% of damage he deals to champions.

    Active: Aatrox dashes in a direction.

    Press [Shift] to show more infoAatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.The Darkin Blade[@Hotkey@] The Darkin Blade@Cooldown@s %i:cooldown% No CostAatrox slams his greatsword down, dealing @QDamage@ physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.

    Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.
    Aatrox slams his greatsword down, dealing @QDamage@ physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.

    Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.Aatrox slams his greatsword down, dealing @QDamage@ physical damage. This ability may be re-cast 2 additional times, each one increasing the damage by @QRampBonus*100@%.

    Strikes that hit with the Edge knock enemies up for @QKnockupDuration@s and deal @QSweetSpotBonus*100@% more damage.[@Hotkey@] The Darkin Blade@Cooldown@s %i:cooldown%No CostAatrox slams his greatsword down, dealing @QDamage@ physical damage. This ability may be re-cast 2 additional times, each one increasing the damage by @QRampBonus*100@%.

    Strikes that hit with the Edge knock enemies up for @QKnockupDuration@s and deal @QSweetSpotBonus*100@% more damage.
    Deals @QMinionDamage@ damage to minions.
    Knockup duration against monsters is doubled.
    Cooldown
    Damage
    Total AD Ratio
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @QBaseDamage1Prefix@@QBaseDamage1@@QBaseDamage1Postfix@ / @QBaseDamage2Prefix@@QBaseDamage2@@QBaseDamage2Postfix@ / @QBaseDamage3Prefix@@QBaseDamage3@@QBaseDamage3Postfix@ / @QBaseDamage4Prefix@@QBaseDamage4@@QBaseDamage4Postfix@ / @QBaseDamage5Prefix@@QBaseDamage5@@QBaseDamage5Postfix@ ]
    [ @QTotalADRatio1Prefix@@QTotalADRatio1*100.000000@%@QTotalADRatio1Postfix@ / @QTotalADRatio2Prefix@@QTotalADRatio2*100.000000@%@QTotalADRatio2Postfix@ / @QTotalADRatio3Prefix@@QTotalADRatio3*100.000000@%@QTotalADRatio3Postfix@ / @QTotalADRatio4Prefix@@QTotalADRatio4*100.000000@%@QTotalADRatio4Postfix@ / @QTotalADRatio5Prefix@@QTotalADRatio5*100.000000@%@QTotalADRatio5Postfix@ ]
    [@Hotkey@] The Darkin Blade@Cooldown@s %i:cooldown%No CostAatrox slams his greatsword down, dealing @QDamage@ physical damage. This ability may be re-cast 2 additional times, each one increasing the damage by @QRampBonus*100@%.

    Strikes that hit with the Edge knock enemies up for @QKnockupDuration@s and deal @QSweetSpotBonus*100@% more damage.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    Total AD Ratio
    @Cooldown@ -> @CooldownNL@
    @QBaseDamage@ -> @QBaseDamageNL@
    @QTotalADRatio*100.000000@% -> @QTotalADRatioNL*100.000000@%
    Cooldown
    Damage
    Total AD Ratio
    @Cooldown@ -> @CooldownNL@
    @QBaseDamage@ -> @QBaseDamageNL@
    @QTotalADRatio*100.000000@% -> @QTotalADRatioNL*100.000000@%
    [@Hotkey@] The Darkin Blade@Cooldown@s %i:cooldown%No CostAatrox slams his greatsword down, dealing @QDamage@ physical damage. This ability may be re-cast 2 additional times, each one increasing the damage by @QRampBonus*100@%.

    Strikes that hit with the Edge knock enemies up for @QKnockupDuration@s and deal @QSweetSpotBonus*100@% more damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] The Darkin Blade@Cooldown@s %i:cooldown%No CostAatrox slams his greatsword down, dealing @QDamage@ physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.

    Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.

    Press [Shift] to show more infoAatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and movement speed. If he gets a takedown, this effect is extended.World Ender[@Hotkey@] World Ender@Cooldown@s %i:cooldown% No CostAatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.

    On enemy champion takedown, World Ender is extended.
    Aatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.

    On enemy champion takedown, World Ender is extended.Aatrox reveals his true demonic form for the next @RDuration@ seconds. On activation, he fears nearby enemy minions for @RMinionFearDuration@ seconds and gains @RMovementSpeedBonus*100@% Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.

    On enemy champion takedown, World Ender is extended (refreshing its effects) by @RExtension@ seconds (up to the original duration).[@Hotkey@] World Ender@Cooldown@s %i:cooldown%No CostAatrox reveals his true demonic form for the next @RDuration@ seconds. On activation, he fears nearby enemy minions for @RMinionFearDuration@ seconds and gains @RMovementSpeedBonus*100@% Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.

    On enemy champion takedown, World Ender is extended (refreshing its effects) by @RExtension@ seconds (up to the original duration).
    Total Attack Damage Increase
    Healing Increase
    Movement Speed
    Cooldown
    [ @RTotalADAmp1Prefix@@RTotalADAmp1*100.000000@%@RTotalADAmp1Postfix@ / @RTotalADAmp2Prefix@@RTotalADAmp2*100.000000@%@RTotalADAmp2Postfix@ / @RTotalADAmp3Prefix@@RTotalADAmp3*100.000000@%@RTotalADAmp3Postfix@ ]
    [ @RHealingAmp1Prefix@@RHealingAmp1*100.000000@%@RHealingAmp1Postfix@ / @RHealingAmp2Prefix@@RHealingAmp2*100.000000@%@RHealingAmp2Postfix@ / @RHealingAmp3Prefix@@RHealingAmp3*100.000000@%@RHealingAmp3Postfix@ ]
    [ @RMovementSpeedBonus1Prefix@@RMovementSpeedBonus1*100.000000@%@RMovementSpeedBonus1Postfix@ / @RMovementSpeedBonus2Prefix@@RMovementSpeedBonus2*100.000000@%@RMovementSpeedBonus2Postfix@ / @RMovementSpeedBonus3Prefix@@RMovementSpeedBonus3*100.000000@%@RMovementSpeedBonus3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] World Ender@Cooldown@s %i:cooldown%No CostAatrox reveals his true demonic form for the next @RDuration@ seconds. On activation, he fears nearby enemy minions for @RMinionFearDuration@ seconds and gains @RMovementSpeedBonus*100@% Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.

    On enemy champion takedown, World Ender is extended (refreshing its effects) by @RExtension@ seconds (up to the original duration).
    Click or press [@LevelUpHotkey@] to level upTotal Attack Damage Increase
    Healing Increase
    Movement Speed
    Cooldown
    @RTotalADAmp*100.000000@% -> @RTotalADAmpNL*100.000000@%
    @RHealingAmp*100.000000@% -> @RHealingAmpNL*100.000000@%
    @RMovementSpeedBonus*100.000000@% -> @RMovementSpeedBonusNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Total Attack Damage Increase
    Healing Increase
    Movement Speed
    Cooldown
    @RTotalADAmp*100.000000@% -> @RTotalADAmpNL*100.000000@%
    @RHealingAmp*100.000000@% -> @RHealingAmpNL*100.000000@%
    @RMovementSpeedBonus*100.000000@% -> @RMovementSpeedBonusNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] World Ender@Cooldown@s %i:cooldown%No CostAatrox reveals his true demonic form for the next @RDuration@ seconds. On activation, he fears nearby enemy minions for @RMinionFearDuration@ seconds and gains @RMovementSpeedBonus*100@% Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.

    On enemy champion takedown, World Ender is extended (refreshing its effects) by @RExtension@ seconds (up to the original duration).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] World Ender@Cooldown@s %i:cooldown%No CostAatrox reveals his true demonic form for @RDuration@ seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains @RTotalADAmp*100@% Attack Damage and increases self healing by @RHealingAmp*100@%.

    On enemy champion takedown, World Ender is extended.

    Press [Shift] to show more infoAatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.Infernal Chains[@Hotkey@] Infernal Chains@Cooldown@s %i:cooldown% No CostAatrox smashes the ground, dealing @WDamage@ physical damage to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.

    Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.
    Aatrox smashes the ground, dealing @WDamage@ physical damage to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.

    Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.[@Hotkey@] Infernal Chains@Cooldown@s %i:cooldown%No CostAatrox smashes the ground, dealing @WDamage@ physical damage to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.

    Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.
    Deals double damage to minions.Cooldown
    Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @WBaseDamage1Prefix@@WBaseDamage1@@WBaseDamage1Postfix@ / @WBaseDamage2Prefix@@WBaseDamage2@@WBaseDamage2Postfix@ / @WBaseDamage3Prefix@@WBaseDamage3@@WBaseDamage3Postfix@ / @WBaseDamage4Prefix@@WBaseDamage4@@WBaseDamage4Postfix@ / @WBaseDamage5Prefix@@WBaseDamage5@@WBaseDamage5Postfix@ ]
    [@Hotkey@] Infernal Chains@Cooldown@s %i:cooldown%No CostAatrox smashes the ground, dealing @WDamage@ physical damage to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.

    Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @WBaseDamage@ -> @WBaseDamageNL@
    Cooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @WBaseDamage@ -> @WBaseDamageNL@
    [@Hotkey@] Infernal Chains@Cooldown@s %i:cooldown%No CostAatrox smashes the ground, dealing @WDamage@ physical damage to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.

    Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Infernal Chains@Cooldown@s %i:cooldown%No CostAatrox smashes the ground, dealing @WDamage@ physical damage to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.

    Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.

    Press [Shift] to show more infoAhri releases three fox-fires, that lock onto and attack nearby enemies.Fox-Fire[@Hotkey@] Fox-Fire@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy.

    Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
    If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
    Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy.

    Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
    If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
    [@Hotkey@] Fox-Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy.

    Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
    If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Fox-Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy.

    Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
    If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Fox-Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy.

    Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
    If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Fox-Fire@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ahri releases three fox-fires that damage nearby enemies.[@Hotkey@] Fox-Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Releases fox-fires that seek nearby enemies and deal @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Enemies hit with multiple fox-fires take @Effect2Amount*100@% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy.

    Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
    If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.

    Press [Shift] to show more infoAhri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.Orb of Deception[@Hotkey@] Orb of Deception@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage on the way out, and @Effect1Amount@ (+@CharAbilityPower@) true damage on the way back.

    Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore @f1.0@ (+@f2.-1@) health for each enemy hit.
    Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage on the way out, and @Effect1Amount@ (+@CharAbilityPower@) true damage on the way back.

    Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore @f1.0@ (+@f2.-1@) health for each enemy hit.[@Hotkey@] Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage on the way out, and @Effect1Amount@ (+@CharAbilityPower@) true damage on the way back.

    Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore @f1.0@ (+@f2.-1@) health for each enemy hit.
    Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage on the way out, and @Effect1Amount@ (+@CharAbilityPower@) true damage on the way back.

    Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore @f1.0@ (+@f2.-1@) health for each enemy hit.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Damage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage on the way out, and @Effect1Amount@ (+@CharAbilityPower@) true damage on the way back.

    Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore @f1.0@ (+@f2.-1@) health for each enemy hit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Orb of Deception@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

    When Ahri strikes 9 enemies with her abilities, Orb of Deception also heals her.
    [@Hotkey@] Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage on the way out, and @Effect1Amount@ (+@CharAbilityPower@) true damage on the way back.

    Ahri's abilities generate Essence Theft stacks when they hit enemies (max @f4.0@ per cast). At @f3.0@ stacks, Ahri's next Orb of Deception that lands a hit will restore @f1.0@ (+@f2.-1@) health for each enemy hit.

    Press [Shift] to show more infoAhri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.Charm[@Hotkey@] Charm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blows a kiss that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.

    Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.
    Blows a kiss that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.

    Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.[@Hotkey@] Charm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blows a kiss that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.

    Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.
    Damage
    Duration
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Charm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blows a kiss that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.

    Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.
    Click or press [@LevelUpHotkey@] to level upDamage
    Duration
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Damage
    Duration
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Charm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blows a kiss that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.

    Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Charm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ahri blows a kiss, damaging and charming an enemy for @Effect2Amount@ second(s) and increasing her damage against that target for @Effect5Amount@ second(s).[@Hotkey@] Charm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blows a kiss that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s) and immediately stopping any in-progress movement abilities.

    Enemies hit by Charm become vulnerable for @Effect5Amount@ seconds, taking @Effect4Amount*100@% more damage from Ahri's abilities.

    Press [Shift] to show more infoAhri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.Spirit Rush[@Hotkey@] Spirit Rush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.

    Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.
    Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.

    Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.[@Hotkey@] Spirit Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.

    Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.
    Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Spirit Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.

    Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Spirit Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.

    Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spirit Rush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ahri nimbly dashes forward, firing bolts that damage nearby enemies.

    Can be re-cast up to three times quickly.
    [@Hotkey@] Spirit Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nimbly dashes forward firing @RMaxTargetsPerCast@ essence bolts at nearby enemies (prioritizing champions) dealing @RCalculatedDamage@ magic damage.

    Can be cast up to @RMaxCasts@ times within @RRecastWindow@ seconds before going on cooldown.

    Press [Shift] to show more infoFlip backward and fire a shuriken forward, dealing physical damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.[@Hotkey@] Shuriken Flip@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Flip backward and fire a shuriken forward, dealing @Damage@ physical damage and marking the first enemy or smoke cloud hit.

    Re-cast: Dash to the marked target, dealing @E2DamageCalc@ physical damage.
    Flip backward and fire a shuriken forward, dealing @Damage@ physical damage and marking the first enemy or smoke cloud hit.

    Re-cast: Dash to the marked target, dealing @E2DamageCalc@ physical damage.[@Hotkey@] Shuriken Flip@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Flip backward and fire a shuriken forward, dealing @Damage@ physical damage and marking the first enemy or smoke cloud hit.

    Re-cast: Dash to the marked target, dealing @E2DamageCalc@ physical damage.
    Damage
    Cooldown
    Secondary Damage
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @E2Damage1Prefix@@E2Damage1@@E2Damage1Postfix@ / @E2Damage2Prefix@@E2Damage2@@E2Damage2Postfix@ / @E2Damage3Prefix@@E2Damage3@@E2Damage3Postfix@ / @E2Damage4Prefix@@E2Damage4@@E2Damage4Postfix@ / @E2Damage5Prefix@@E2Damage5@@E2Damage5Postfix@ ]
    [@Hotkey@] Shuriken Flip@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Flip backward and fire a shuriken forward, dealing @Damage@ physical damage and marking the first enemy or smoke cloud hit.

    Re-cast: Dash to the marked target, dealing @E2DamageCalc@ physical damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Secondary Damage
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @E2Damage@ -> @E2DamageNL@
    Damage
    Cooldown
    Secondary Damage
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @E2Damage@ -> @E2DamageNL@
    [@Hotkey@] Shuriken Flip@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Flip backward and fire a shuriken forward, dealing @Damage@ physical damage and marking the first enemy or smoke cloud hit.

    Re-cast: Dash to the marked target, dealing @E2DamageCalc@ physical damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shuriken Flip@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Flip backward and fire a shuriken forward, dealing @Damage@ physical damage and marking the first enemy or smoke cloud hit.

    Re-cast: Dash to the marked target, dealing @E2DamageCalc@ physical damage.

    Press [Shift] to show more infoAkali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.Five Point Strike[@Hotkey@] Five Point Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Slings kunai in an arc, dealing @Damage@ magic damage. Enemies at the tip are briefly slowed.

    At max rank, deals @MinionDamage@ damage to minions and monsters.
    Slings kunai in an arc, dealing @Damage@ magic damage. Enemies at the tip are briefly slowed.

    At max rank, deals @MinionDamage@ damage to minions and monsters.Slings kunai in an arc, dealing @Damage@ magic damage. Enemies at the tip are slowed by @SlowPercentage*100@% for @SlowDuration@ sec.

    At max rank, deals @MinionDamage@ damage to minions and monsters.[@Hotkey@] Five Point Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slings kunai in an arc, dealing @Damage@ magic damage. Enemies at the tip are slowed by @SlowPercentage*100@% for @SlowDuration@ sec.

    At max rank, deals @MinionDamage@ damage to minions and monsters.
    Damage
    @AbilityResourceName@ Cost
    [ @BaseDamageNamed1Prefix@@BaseDamageNamed1@@BaseDamageNamed1Postfix@ / @BaseDamageNamed2Prefix@@BaseDamageNamed2@@BaseDamageNamed2Postfix@ / @BaseDamageNamed3Prefix@@BaseDamageNamed3@@BaseDamageNamed3Postfix@ / @BaseDamageNamed4Prefix@@BaseDamageNamed4@@BaseDamageNamed4Postfix@ / @BaseDamageNamed5Prefix@@BaseDamageNamed5@@BaseDamageNamed5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Five Point Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slings kunai in an arc, dealing @Damage@ magic damage. Enemies at the tip are slowed by @SlowPercentage*100@% for @SlowDuration@ sec.

    At max rank, deals @MinionDamage@ damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @BaseDamageNamed@ -> @BaseDamageNamedNL@
    @Cost@ -> @CostNL@
    Damage
    @AbilityResourceName@ Cost
    @BaseDamageNamed@ -> @BaseDamageNamedNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Five Point Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slings kunai in an arc, dealing @Damage@ magic damage. Enemies at the tip are slowed by @SlowPercentage*100@% for @SlowDuration@ sec.

    At max rank, deals @MinionDamage@ damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Five Point Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slings kunai in an arc, dealing @Damage@ magic damage. Enemies at the tip are briefly slowed.

    At max rank, deals @MinionDamage@ damage to minions and monsters.

    Press [Shift] to show more infoAkali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.Perfect Execution[@Hotkey@] Perfect Execution@Cooldown@s %i:cooldown% No CostTwo dashes: The first vaults over target enemy champion, dealing @Cast1Damage@ physical damage to all enemies Akali dashes over. Akali can dash again after @CooldownBetweenCasts@ seconds.

    The second is an untargeted piercing thrust that executes, dealing @Cast2DamageMin@ to @Cast2DamageMax@ magic damage based on missing health.
    Two dashes: The first vaults over target enemy champion, dealing @Cast1Damage@ physical damage to all enemies Akali dashes over. Akali can dash again after @CooldownBetweenCasts@ seconds.

    The second is an untargeted piercing thrust that executes, dealing @Cast2DamageMin@ to @Cast2DamageMax@ magic damage based on missing health.Two dashes: The first vaults over target enemy champion, dealing @Cast1Damage@ physical damage to all enemies Akali dashes over. Akali can dash again after @CooldownBetweenCasts@ seconds.

    The second is an untargeted piercing thrust that executes, dealing @Cast2DamageMin@ to @Cast2DamageMax@ magic damage based on missing health, reaching max damage at @MaxExecuteThreshold*100@% health.[@Hotkey@] Perfect Execution@Cooldown@s %i:cooldown%No CostTwo dashes: The first vaults over target enemy champion, dealing @Cast1Damage@ physical damage to all enemies Akali dashes over. Akali can dash again after @CooldownBetweenCasts@ seconds.

    The second is an untargeted piercing thrust that executes, dealing @Cast2DamageMin@ to @Cast2DamageMax@ magic damage based on missing health, reaching max damage at @MaxExecuteThreshold*100@% health.
    Base Damage
    Max Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @R2BaseDamage1Prefix@@R2BaseDamage1*3.000000@@R2BaseDamage1Postfix@ / @R2BaseDamage2Prefix@@R2BaseDamage2*3.000000@@R2BaseDamage2Postfix@ / @R2BaseDamage3Prefix@@R2BaseDamage3*3.000000@@R2BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Perfect Execution@Cooldown@s %i:cooldown%No CostTwo dashes: The first vaults over target enemy champion, dealing @Cast1Damage@ physical damage to all enemies Akali dashes over. Akali can dash again after @CooldownBetweenCasts@ seconds.

    The second is an untargeted piercing thrust that executes, dealing @Cast2DamageMin@ to @Cast2DamageMax@ magic damage based on missing health, reaching max damage at @MaxExecuteThreshold*100@% health.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Max Damage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @R2BaseDamage*3.000000@ -> @R2BaseDamageNL*3.000000@
    @Cooldown@ -> @CooldownNL@
    Base Damage
    Max Damage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @R2BaseDamage*3.000000@ -> @R2BaseDamageNL*3.000000@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Perfect Execution@Cooldown@s %i:cooldown%No CostTwo dashes: The first vaults over target enemy champion, dealing @Cast1Damage@ physical damage to all enemies Akali dashes over. Akali can dash again after @CooldownBetweenCasts@ seconds.

    The second is an untargeted piercing thrust that executes, dealing @Cast2DamageMin@ to @Cast2DamageMax@ magic damage based on missing health, reaching max damage at @MaxExecuteThreshold*100@% health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Perfect Execution@Cooldown@s %i:cooldown%No CostTwo dashes: The first vaults over target enemy champion, dealing @Cast1Damage@ physical damage to all enemies Akali dashes over. Akali can dash again after @CooldownBetweenCasts@ seconds.

    The second is an untargeted piercing thrust that executes, dealing @Cast2DamageMin@ to @Cast2DamageMax@ magic damage based on missing health.

    Press [Shift] to show more infoAkali drops a cover of smoke and briefly gains Movement Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her. Twilight Shroud[@Hotkey@] Twilight Shroud@Cooldown@s %i:cooldown% Restores @EnergyRestore@ EnergyDrops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.

    Akali gains @Effect6Amount*100@% decaying movement speed for @MovementSpeedDuration@ seconds.

    The smoke grants Akali invisibility while she is in it.

    Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.
    Drops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.

    Akali gains @Effect6Amount*100@% decaying movement speed for @MovementSpeedDuration@ seconds.

    The smoke grants Akali invisibility while she is in it.

    Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.Drops a smoke bomb, granting Akali @Effect6Amount*100@% decaying movement speed over @MovementSpeedDuration@ seconds and unleashing a spreading cover of smoke that grants Akali invisibility while she is in it.
    Twilight Shroud lasts @BaseDuration@ seconds.

    Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.[@Hotkey@] Twilight Shroud@Cooldown@s %i:cooldown%Restores @EnergyRestore@ EnergyDrops a smoke bomb, granting Akali @Effect6Amount*100@% decaying movement speed over @MovementSpeedDuration@ seconds and unleashing a spreading cover of smoke that grants Akali invisibility while she is in it.
    Twilight Shroud lasts @BaseDuration@ seconds.

    Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.
    Movement Speed
    Duration
    [ @MovementSpeed1Prefix@@MovementSpeed1@%@MovementSpeed1Postfix@ / @MovementSpeed2Prefix@@MovementSpeed2@%@MovementSpeed2Postfix@ / @MovementSpeed3Prefix@@MovementSpeed3@%@MovementSpeed3Postfix@ / @MovementSpeed4Prefix@@MovementSpeed4@%@MovementSpeed4Postfix@ / @MovementSpeed5Prefix@@MovementSpeed5@%@MovementSpeed5Postfix@ ]
    [ @BaseDuration1Prefix@@BaseDuration1@@BaseDuration1Postfix@ / @BaseDuration2Prefix@@BaseDuration2@@BaseDuration2Postfix@ / @BaseDuration3Prefix@@BaseDuration3@@BaseDuration3Postfix@ / @BaseDuration4Prefix@@BaseDuration4@@BaseDuration4Postfix@ / @BaseDuration5Prefix@@BaseDuration5@@BaseDuration5Postfix@ ]
    [@Hotkey@] Twilight Shroud@Cooldown@s %i:cooldown%Restores @EnergyRestore@ EnergyDrops a smoke bomb, granting Akali @Effect6Amount*100@% decaying movement speed over @MovementSpeedDuration@ seconds and unleashing a spreading cover of smoke that grants Akali invisibility while she is in it.
    Twilight Shroud lasts @BaseDuration@ seconds.

    Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level upMovement Speed
    Duration
    @MovementSpeed@% -> @MovementSpeedNL@%
    @BaseDuration@ -> @BaseDurationNL@
    Movement Speed
    Duration
    @MovementSpeed@% -> @MovementSpeedNL@%
    @BaseDuration@ -> @BaseDurationNL@
    [@Hotkey@] Twilight Shroud@Cooldown@s %i:cooldown%Restores @EnergyRestore@ EnergyDrops a smoke bomb, granting Akali @Effect6Amount*100@% decaying movement speed over @MovementSpeedDuration@ seconds and unleashing a spreading cover of smoke that grants Akali invisibility while she is in it.
    Twilight Shroud lasts @BaseDuration@ seconds.

    Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Twilight Shroud@Cooldown@s %i:cooldown%Restores @EnergyRestore@ EnergyDrops a smoke bomb, unleashing a spreading cover of smoke lasting @BaseDuration@ seconds.

    Akali gains @Effect6Amount*100@% decaying movement speed for @MovementSpeedDuration@ seconds.

    The smoke grants Akali invisibility while she is in it.

    Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.

    Press [Shift] to show more infoAlistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.Trample[@Hotkey@] Trample@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Alistar tramples the ground, ignoring unit collision and dealing @f1@ (+@f2@) magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At @Effect5Amount@ Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional @f3@ magic damage and stun for @Effect6Amount@ second.
    Alistar tramples the ground, ignoring unit collision and dealing @f1@ (+@f2@) magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At @Effect5Amount@ Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional @f3@ magic damage and stun for @Effect6Amount@ second.[@Hotkey@] Trample@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar tramples the ground, ignoring unit collision and dealing @f1@ (+@f2@) magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At @Effect5Amount@ Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional @f3@ magic damage and stun for @Effect6Amount@ second.
    Cooldown
    @AbilityResourceName@ Cost
    Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [@Hotkey@] Trample@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar tramples the ground, ignoring unit collision and dealing @f1@ (+@f2@) magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At @Effect5Amount@ Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional @f3@ magic damage and stun for @Effect6Amount@ second.
    Click or press [@LevelUpHotkey@] to level upCooldown
    @AbilityResourceName@ Cost
    Damage
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Cooldown
    @AbilityResourceName@ Cost
    Damage
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    [@Hotkey@] Trample@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar tramples the ground, ignoring unit collision and dealing @f1@ (+@f2@) magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At @Effect5Amount@ Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional @f3@ magic damage and stun for @Effect6Amount@ second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Trample@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar tramples the ground, ignoring unit collision and dealing @f1@ (+@f2@) magic damage over @Effect3Amount@ seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

    At @Effect5Amount@ Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional @f3@ magic damage and stun for @Effect6Amount@ second.

    Press [Shift] to show more infoMaster Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.Alpha Strike[@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.

    Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.

    [@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.

    Damage
    Bonus Monster Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.

    Click or press [@LevelUpHotkey@] to level upDamage
    Bonus Monster Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Bonus Monster Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.

    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Become untargetable and teleport to the targeted enemy, dealing damage to it and enemies nearby.

    Basic attacks reduce the cooldown of Alpha Strike.
    [@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.


    Press [Shift] to show more infoGrants Annie increased percentage Damage Reduction, a burst of Movement Speed, and damages enemies who attack her with basic attacks.[@Hotkey@] Molten Shield@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ Movement Speed that decays over @MovementSpeedDuration@ seconds.

    While the shield is active, enemies who basic attack it take @DamageReflection@ (+@CharAbilityPower@) magic damage.
    Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ Movement Speed that decays over @MovementSpeedDuration@ seconds.

    While the shield is active, enemies who basic attack it take @DamageReflection@ (+@CharAbilityPower@) magic damage.[@Hotkey@] Molten Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ Movement Speed that decays over @MovementSpeedDuration@ seconds.

    While the shield is active, enemies who basic attack it take @DamageReflection@ (+@CharAbilityPower@) magic damage.
    Damage Reduction
    Damage Reflection
    Cooldown
    [ @DamageReduction1Prefix@@DamageReduction1@%@DamageReduction1Postfix@ / @DamageReduction2Prefix@@DamageReduction2@%@DamageReduction2Postfix@ / @DamageReduction3Prefix@@DamageReduction3@%@DamageReduction3Postfix@ / @DamageReduction4Prefix@@DamageReduction4@%@DamageReduction4Postfix@ / @DamageReduction5Prefix@@DamageReduction5@%@DamageReduction5Postfix@ ]
    [ @DamageReflection1Prefix@@DamageReflection1@@DamageReflection1Postfix@ / @DamageReflection2Prefix@@DamageReflection2@@DamageReflection2Postfix@ / @DamageReflection3Prefix@@DamageReflection3@@DamageReflection3Postfix@ / @DamageReflection4Prefix@@DamageReflection4@@DamageReflection4Postfix@ / @DamageReflection5Prefix@@DamageReflection5@@DamageReflection5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Molten Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ Movement Speed that decays over @MovementSpeedDuration@ seconds.

    While the shield is active, enemies who basic attack it take @DamageReflection@ (+@CharAbilityPower@) magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage Reduction
    Damage Reflection
    Cooldown
    @DamageReduction@% -> @DamageReductionNL@%
    @DamageReflection@ -> @DamageReflectionNL@
    @Cooldown@ -> @CooldownNL@
    Damage Reduction
    Damage Reflection
    Cooldown
    @DamageReduction@% -> @DamageReductionNL@%
    @DamageReflection@ -> @DamageReflectionNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Molten Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ Movement Speed that decays over @MovementSpeedDuration@ seconds.

    While the shield is active, enemies who basic attack it take @DamageReflection@ (+@CharAbilityPower@) magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Molten Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie grants herself @DamageReduction@% damage reduction for @ShieldDuration@ seconds and @MoveSpeedCalc@ Movement Speed that decays over @MovementSpeedDuration@ seconds.

    While the shield is active, enemies who basic attack it take @DamageReflection@ (+@CharAbilityPower@) magic damage.

    Press [Shift] to show more info[@Hotkey@] Disintegrate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @BaseDamage@ (+@CharAbilityPower@) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.Deals @BaseDamage@ (+@CharAbilityPower@) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.[@Hotkey@] Disintegrate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @BaseDamage@ (+@CharAbilityPower@) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.Damage
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Disintegrate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @BaseDamage@ (+@CharAbilityPower@) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    Damage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Disintegrate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @BaseDamage@ (+@CharAbilityPower@) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Disintegrate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @BaseDamage@ (+@CharAbilityPower@) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.
    Press [Shift] to show more info[@Hotkey@] Summon: Tibbers@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Summons Tibbers, dealing @InitialBurstDamage@ magic damage to enemies in the target area. For the next @TibbersLifetime@ seconds, Tibbers burns nearby enemies for @TibbersAuraDamage@ magic damage per second and attacks for @TibbersAADamage@ magic damage. Annie can control Tibbers by reactivating this ability.

    When Annie dies, Tibbers Enrages, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.
    Summons Tibbers, dealing @InitialBurstDamage@ magic damage to enemies in the target area. For the next @TibbersLifetime@ seconds, Tibbers burns nearby enemies for @TibbersAuraDamage@ magic damage per second and attacks for @TibbersAADamage@ magic damage. Annie can control Tibbers by reactivating this ability.

    When Annie dies, Tibbers Enrages, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.[@Hotkey@] Summon: Tibbers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons Tibbers, dealing @InitialBurstDamage@ magic damage to enemies in the target area. For the next @TibbersLifetime@ seconds, Tibbers burns nearby enemies for @TibbersAuraDamage@ magic damage per second and attacks for @TibbersAADamage@ magic damage. Annie can control Tibbers by reactivating this ability.

    When Annie dies, Tibbers Enrages, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.
    Cooldown
    Initial Damage
    Aura Damage
    Tibbers Attack Damage
    Bonus Resistances
    Bonus Health
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @InitialDamage1Prefix@@InitialDamage1@@InitialDamage1Postfix@ / @InitialDamage2Prefix@@InitialDamage2@@InitialDamage2Postfix@ / @InitialDamage3Prefix@@InitialDamage3@@InitialDamage3Postfix@ ]
    [ @AuraDamage1Prefix@@AuraDamage1@@AuraDamage1Postfix@ / @AuraDamage2Prefix@@AuraDamage2@@AuraDamage2Postfix@ / @AuraDamage3Prefix@@AuraDamage3@@AuraDamage3Postfix@ ]
    [ @TibbersAttackDamage1Prefix@@TibbersAttackDamage1@@TibbersAttackDamage1Postfix@ / @TibbersAttackDamage2Prefix@@TibbersAttackDamage2@@TibbersAttackDamage2Postfix@ / @TibbersAttackDamage3Prefix@@TibbersAttackDamage3@@TibbersAttackDamage3Postfix@ ]
    [ @BonusResistances1Prefix@@BonusResistances1@@BonusResistances1Postfix@ / @BonusResistances2Prefix@@BonusResistances2@@BonusResistances2Postfix@ / @BonusResistances3Prefix@@BonusResistances3@@BonusResistances3Postfix@ ]
    [ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]
    [@Hotkey@] Summon: Tibbers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons Tibbers, dealing @InitialBurstDamage@ magic damage to enemies in the target area. For the next @TibbersLifetime@ seconds, Tibbers burns nearby enemies for @TibbersAuraDamage@ magic damage per second and attacks for @TibbersAADamage@ magic damage. Annie can control Tibbers by reactivating this ability.

    When Annie dies, Tibbers Enrages, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Initial Damage
    Aura Damage
    Tibbers Attack Damage
    Bonus Resistances
    Bonus Health
    @Cooldown@ -> @CooldownNL@
    @InitialDamage@ -> @InitialDamageNL@
    @AuraDamage@ -> @AuraDamageNL@
    @TibbersAttackDamage@ -> @TibbersAttackDamageNL@
    @BonusResistances@ -> @BonusResistancesNL@
    @BonusHealth@ -> @BonusHealthNL@
    Cooldown
    Initial Damage
    Aura Damage
    Tibbers Attack Damage
    Bonus Resistances
    Bonus Health
    @Cooldown@ -> @CooldownNL@
    @InitialDamage@ -> @InitialDamageNL@
    @AuraDamage@ -> @AuraDamageNL@
    @TibbersAttackDamage@ -> @TibbersAttackDamageNL@
    @BonusResistances@ -> @BonusResistancesNL@
    @BonusHealth@ -> @BonusHealthNL@
    [@Hotkey@] Summon: Tibbers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons Tibbers, dealing @InitialBurstDamage@ magic damage to enemies in the target area. For the next @TibbersLifetime@ seconds, Tibbers burns nearby enemies for @TibbersAuraDamage@ magic damage per second and attacks for @TibbersAADamage@ magic damage. Annie can control Tibbers by reactivating this ability.

    When Annie dies, Tibbers Enrages, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Summon: Tibbers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons Tibbers, dealing @InitialBurstDamage@ magic damage to enemies in the target area. For the next @TibbersLifetime@ seconds, Tibbers burns nearby enemies for @TibbersAuraDamage@ magic damage per second and attacks for @TibbersAADamage@ magic damage. Annie can control Tibbers by reactivating this ability.

    When Annie dies, Tibbers Enrages, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.

    Press [Shift] to show more info[@Hotkey@] Incinerate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Casts a cone of fire dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to all enemies in the area.Casts a cone of fire dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to all enemies in the area.[@Hotkey@] Incinerate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts a cone of fire dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to all enemies in the area.Damage
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Incinerate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts a cone of fire dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to all enemies in the area.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Incinerate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts a cone of fire dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to all enemies in the area.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Incinerate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts a cone of fire dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to all enemies in the area.
    Press [Shift] to show more infoFire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' main-hand gun.Moonlight Vigil[@Hotkey@] Moonlight Vigil@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal @MaxDamage@ physical damage in the area.

    Then, Aphelios attacks all champions hit with his main-hand weapon. (Applies on-hits. Critical strikes deal @CritDamageModTooltip@ damage.). {{ Spell_ApheliosR_WeaponMod_@f1@ }}
    Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal @MaxDamage@ physical damage in the area.

    Then, Aphelios attacks all champions hit with his main-hand weapon. (Applies on-hits. Critical strikes deal @CritDamageModTooltip@ damage.). {{ Spell_ApheliosR_WeaponMod_@f1@ }}[@Hotkey@] Moonlight Vigil@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal @MaxDamage@ physical damage in the area.

    Then, Aphelios attacks all champions hit with his main-hand weapon. (Applies on-hits. Critical strikes deal @CritDamageModTooltip@ damage.). {{ Spell_ApheliosR_WeaponMod_@f1@ }}
    Damage
    Calibrum Bonus: Mark Damage
    Severum Bonus: Heal
    Infernum Bonus: Damage
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @CalibrumRMarkBonusDamage1Prefix@@CalibrumRMarkBonusDamage1@@CalibrumRMarkBonusDamage1Postfix@ / @CalibrumRMarkBonusDamage2Prefix@@CalibrumRMarkBonusDamage2@@CalibrumRMarkBonusDamage2Postfix@ / @CalibrumRMarkBonusDamage3Prefix@@CalibrumRMarkBonusDamage3@@CalibrumRMarkBonusDamage3Postfix@ ]
    [ @SeverumRHealBonus1Prefix@@SeverumRHealBonus1@@SeverumRHealBonus1Postfix@ / @SeverumRHealBonus2Prefix@@SeverumRHealBonus2@@SeverumRHealBonus2Postfix@ / @SeverumRHealBonus3Prefix@@SeverumRHealBonus3@@SeverumRHealBonus3Postfix@ ]
    [ @InfernumRBonusDamageBase1Prefix@@InfernumRBonusDamageBase1@@InfernumRBonusDamageBase1Postfix@ / @InfernumRBonusDamageBase2Prefix@@InfernumRBonusDamageBase2@@InfernumRBonusDamageBase2Postfix@ / @InfernumRBonusDamageBase3Prefix@@InfernumRBonusDamageBase3@@InfernumRBonusDamageBase3Postfix@ ]
    [@Hotkey@] Moonlight Vigil@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal @MaxDamage@ physical damage in the area.

    Then, Aphelios attacks all champions hit with his main-hand weapon. (Applies on-hits. Critical strikes deal @CritDamageModTooltip@ damage.). {{ Spell_ApheliosR_WeaponMod_@f1@ }}
    Click or press [@LevelUpHotkey@] to level upDamage
    Calibrum Bonus: Mark Damage
    Severum Bonus: Heal
    Infernum Bonus: Damage
    @RBaseDamage@ -> @RBaseDamageNL@
    @CalibrumRMarkBonusDamage@ -> @CalibrumRMarkBonusDamageNL@
    @SeverumRHealBonus@ -> @SeverumRHealBonusNL@
    @InfernumRBonusDamageBase@ -> @InfernumRBonusDamageBaseNL@
    Damage
    Calibrum Bonus: Mark Damage
    Severum Bonus: Heal
    Infernum Bonus: Damage
    @RBaseDamage@ -> @RBaseDamageNL@
    @CalibrumRMarkBonusDamage@ -> @CalibrumRMarkBonusDamageNL@
    @SeverumRHealBonus@ -> @SeverumRHealBonusNL@
    @InfernumRBonusDamageBase@ -> @InfernumRBonusDamageBaseNL@
    [@Hotkey@] Moonlight Vigil@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal @MaxDamage@ physical damage in the area.

    Then, Aphelios attacks all champions hit with his main-hand weapon. (Applies on-hits. Critical strikes deal @CritDamageModTooltip@ damage.). {{ Spell_ApheliosR_WeaponMod_@f1@ }}
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Moonlight Vigil@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a concentrated blast of moonlight that explodes when it hits an enemy champion to deal @MaxDamage@ physical damage in the area.

    Then, Aphelios attacks all champions hit with his main-hand weapon. (Applies on-hits. Critical strikes deal @CritDamageModTooltip@ damage.). {{ Spell_ApheliosR_WeaponMod_@f1@ }}

    Press [Shift] to show more info[@Hotkey@] Ranger's Focus@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.

    Active: For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing @f1@ physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
    Passive: Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.

    Active: For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing @f1@ physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.[@Hotkey@] Ranger's Focus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.

    Active: For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing @f1@ physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
    Attack Speed
    Flurry Attack Damage ratio
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [@Hotkey@] Ranger's Focus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.

    Active: For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing @f1@ physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Flurry Attack Damage ratio
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect6Amount@ -> @Effect6AmountNL@
    Attack Speed
    Flurry Attack Damage ratio
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect6Amount@ -> @Effect6AmountNL@
    [@Hotkey@] Ranger's Focus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.

    Active: For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing @f1@ physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ranger's Focus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Basic attacks grant Focus for @Effect1Amount@ seconds, stacking up to @Effect2Amount@ times. Stacks fall off one at a time, and at @Effect2Amount@ stacks, Ranger's Focus can be cast, consuming all Focus.

    Active: For @Effect3Amount@ seconds, Ashe gains @Effect4Amount@% Attack Speed, and her basic attacks fire a flurry of arrows dealing @f1@ physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.

    Press [Shift] to show more info[@Hotkey@] Hawkshot@AmmoRechargeTime@s Recharge (@Cooldown@s %i:cooldown%) @Cost@ @AbilityResourceName@Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.

    Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.
    Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.

    Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.[@Hotkey@] Hawkshot@AmmoRechargeTime@s Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.

    Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.
    Recharge Time[ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ][@Hotkey@] Hawkshot@AmmoRechargeTime@s Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.

    Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.
    Click or press [@LevelUpHotkey@] to level upRecharge Time@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@Recharge Time@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@[@Hotkey@] Hawkshot@AmmoRechargeTime@s Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.

    Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hawkshot@AmmoRechargeTime@s Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Reveals terrain as it flies toward target location anywhere on the map. Grants vision for @Effect4Amount@ seconds. Ashe can store up to 2 charges of Hawkshot.

    Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.

    Press [Shift] to show more info[@Hotkey@] Aspect Of The Cougar@Cooldown@s %i:cooldown% No CostHuman: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

    Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.
    Human: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

    Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.[@Hotkey@] Aspect Of The Cougar@Cooldown@s %i:cooldown%No CostHuman: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

    Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.
    Takedown Damage
    Takedown Damage Amp
    Pounce Damage
    Swipe Damage
    Enhanced Pounce Cooldown
    [ @TakedownBaseDamage1Prefix@@TakedownBaseDamage1@@TakedownBaseDamage1Postfix@ / @TakedownBaseDamage2Prefix@@TakedownBaseDamage2@@TakedownBaseDamage2Postfix@ / @TakedownBaseDamage3Prefix@@TakedownBaseDamage3@@TakedownBaseDamage3Postfix@ / @TakedownBaseDamage4Prefix@@TakedownBaseDamage4@@TakedownBaseDamage4Postfix@ ]
    [ @TakedownDamageAmp1Prefix@@TakedownDamageAmp1@%@TakedownDamageAmp1Postfix@ / @TakedownDamageAmp2Prefix@@TakedownDamageAmp2@%@TakedownDamageAmp2Postfix@ / @TakedownDamageAmp3Prefix@@TakedownDamageAmp3@%@TakedownDamageAmp3Postfix@ / @TakedownDamageAmp4Prefix@@TakedownDamageAmp4@%@TakedownDamageAmp4Postfix@ ]
    [ @PounceDamage1Prefix@@PounceDamage1@@PounceDamage1Postfix@ / @PounceDamage2Prefix@@PounceDamage2@@PounceDamage2Postfix@ / @PounceDamage3Prefix@@PounceDamage3@@PounceDamage3Postfix@ / @PounceDamage4Prefix@@PounceDamage4@@PounceDamage4Postfix@ ]
    [ @SwipeDamage1Prefix@@SwipeDamage1@@SwipeDamage1Postfix@ / @SwipeDamage2Prefix@@SwipeDamage2@@SwipeDamage2Postfix@ / @SwipeDamage3Prefix@@SwipeDamage3@@SwipeDamage3Postfix@ / @SwipeDamage4Prefix@@SwipeDamage4@@SwipeDamage4Postfix@ ]
    [ @PounceCooldown1Prefix@@PounceCooldown1@@PounceCooldown1Postfix@ / @PounceCooldown2Prefix@@PounceCooldown2@@PounceCooldown2Postfix@ / @PounceCooldown3Prefix@@PounceCooldown3@@PounceCooldown3Postfix@ / @PounceCooldown4Prefix@@PounceCooldown4@@PounceCooldown4Postfix@ ]
    [@Hotkey@] Aspect Of The Cougar@Cooldown@s %i:cooldown%No CostHuman: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

    Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.
    Click or press [@LevelUpHotkey@] to level upTakedown Damage
    Takedown Damage Amp
    Pounce Damage
    Swipe Damage
    Enhanced Pounce Cooldown
    @TakedownBaseDamage@ -> @TakedownBaseDamageNL@
    @TakedownDamageAmp@% -> @TakedownDamageAmpNL@%
    @PounceDamage@ -> @PounceDamageNL@
    @SwipeDamage@ -> @SwipeDamageNL@
    @PounceCooldown@ -> @PounceCooldownNL@
    Takedown Damage
    Takedown Damage Amp
    Pounce Damage
    Swipe Damage
    Enhanced Pounce Cooldown
    @TakedownBaseDamage@ -> @TakedownBaseDamageNL@
    @TakedownDamageAmp@% -> @TakedownDamageAmpNL@%
    @PounceDamage@ -> @PounceDamageNL@
    @SwipeDamage@ -> @SwipeDamageNL@
    @PounceCooldown@ -> @PounceCooldownNL@
    [@Hotkey@] Aspect Of The Cougar@Cooldown@s %i:cooldown%No CostHuman: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

    Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Aspect Of The Cougar@Cooldown@s %i:cooldown%No CostHuman: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

    Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.

    Press [Shift] to show more infoOvercome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.[@Hotkey@] Despair@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@ per SecondToggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ (+@CharAbilityPower@)% of their maximum health each second.Toggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ (+@CharAbilityPower@)% of their maximum health each second.[@Hotkey@] Despair@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ per SecondToggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ (+@CharAbilityPower@)% of their maximum health each second.% Health as Damage
    Base Damage
    [ @Effect1Amount1Prefix@@Effect1Amount1*2.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*2.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*2.000000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*2.000000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*2.000000@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*2.000000@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*2.000000@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*2.000000@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*2.000000@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*2.000000@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Despair@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ per SecondToggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ (+@CharAbilityPower@)% of their maximum health each second.Click or press [@LevelUpHotkey@] to level up% Health as Damage
    Base Damage
    @Effect1Amount*2.000000@% -> @Effect1AmountNL*2.000000@%
    @Effect2Amount*2.000000@ -> @Effect2AmountNL*2.000000@
    % Health as Damage
    Base Damage
    @Effect1Amount*2.000000@% -> @Effect1AmountNL*2.000000@%
    @Effect2Amount*2.000000@ -> @Effect2AmountNL*2.000000@
    [@Hotkey@] Despair@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ per SecondToggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ (+@CharAbilityPower@)% of their maximum health each second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Despair@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ per SecondToggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to @Effect2Amount*2@ plus @Effect1Amount*2@ (+@CharAbilityPower@)% of their maximum health each second.
    Press [Shift] to show more infoAurelion Sol takes off flying for a long distance.[@Hotkey@] Comet of Legend@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

    Taking champion or turret damage will force a landing.
    Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

    Taking champion or turret damage will force a landing.
    [@Hotkey@] Comet of Legend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

    Taking champion or turret damage will force a landing.
    Flight Range
    Flight Speed
    Cooldown
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Comet of Legend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

    Taking champion or turret damage will force a landing.
    Click or press [@LevelUpHotkey@] to level upFlight Range
    Flight Speed
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    Flight Range
    Flight Speed
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Comet of Legend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

    Taking champion or turret damage will force a landing.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Comet of Legend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fly for @Effect3Amount@ units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

    Taking champion or turret damage will force a landing.

    Press [Shift] to show more info[@Hotkey@] Comet of LegendNo Cooldown No CostLand from flying early.
    Land from flying early.
    [@Hotkey@] Comet of LegendNo CooldownNo CostLand from flying early.
    [@Hotkey@] Comet of LegendNo CooldownNo CostLand from flying early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Comet of LegendNo CooldownNo CostLand from flying early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Comet of LegendNo CooldownNo CostLand from flying early.

    Press [Shift] to show more info[@Hotkey@] Starsurge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.

    The core will detonate when it reaches his Outer Limit, applying @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.

    Second Press: Detonate the core early.
    First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.

    The core will detonate when it reaches his Outer Limit, applying @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.

    Second Press: Detonate the core early.
    [@Hotkey@] Starsurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.

    The core will detonate when it reaches his Outer Limit, applying @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.

    Second Press: Detonate the core early.
    Damage
    Stun Duration
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Starsurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.

    The core will detonate when it reaches his Outer Limit, applying @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.

    Second Press: Detonate the core early.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Stun Duration
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Starsurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.

    The core will detonate when it reaches his Outer Limit, applying @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.

    Second Press: Detonate the core early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Starsurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him @Effect2Amount@% Movement Speed.

    The core will detonate when it reaches his Outer Limit, applying @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning enemies for @Effect4Amount*.25@ to @Effect4Amount@ second(s) based on size.

    Second Press: Detonate the core early.

    Press [Shift] to show more info[@Hotkey@] StarsurgeNo Cooldown No CostSecond Press: Detonate the core early.
    Second Press: Detonate the core early.
    [@Hotkey@] StarsurgeNo CooldownNo CostSecond Press: Detonate the core early.
    [@Hotkey@] StarsurgeNo CooldownNo CostSecond Press: Detonate the core early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] StarsurgeNo CooldownNo CostSecond Press: Detonate the core early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] StarsurgeNo CooldownNo CostSecond Press: Detonate the core early.

    Press [Shift] to show more info[@Hotkey@] Voice of Light@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Breathes out a blast of pure starfire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds.

    The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.
    Breathes out a blast of pure starfire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds.

    The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.
    [@Hotkey@] Voice of Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Breathes out a blast of pure starfire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds.

    The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.
    Damage
    Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Voice of Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Breathes out a blast of pure starfire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds.

    The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Voice of Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Breathes out a blast of pure starfire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds.

    The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Voice of Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Breathes out a blast of pure starfire, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing by @Effect2Amount@% for @Effect3Amount@ seconds.

    The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.

    Press [Shift] to show more infoAurelion Sol pushes his stars farther out, increasing their damage and speed.[@Hotkey@] Celestial Expansion@Cooldown@s %i:cooldown% @Cost@ ManaPassive: Increases Star base damage by @StarBaseDamageIncrease@.

    Active: Aurelion Sol's Stars expand their orbit to his Outer Limit, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ (+@f2@) magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% Movement Speed, decaying over 1.5 seconds.
    Passive: Increases Star base damage by @StarBaseDamageIncrease@.

    Active: Aurelion Sol's Stars expand their orbit to his Outer Limit, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ (+@f2@) magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% Movement Speed, decaying over 1.5 seconds.
    [@Hotkey@] Celestial Expansion@Cooldown@s %i:cooldown%@Cost@ ManaPassive: Increases Star base damage by @StarBaseDamageIncrease@.

    Active: Aurelion Sol's Stars expand their orbit to his Outer Limit, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ (+@f2@) magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% Movement Speed, decaying over 1.5 seconds.
    Passive Damage Bonus
    Cooldown
    Mana Cost
    [ @StarBaseDamageIncrease1Prefix@@StarBaseDamageIncrease1@@StarBaseDamageIncrease1Postfix@ / @StarBaseDamageIncrease2Prefix@@StarBaseDamageIncrease2@@StarBaseDamageIncrease2Postfix@ / @StarBaseDamageIncrease3Prefix@@StarBaseDamageIncrease3@@StarBaseDamageIncrease3Postfix@ / @StarBaseDamageIncrease4Prefix@@StarBaseDamageIncrease4@@StarBaseDamageIncrease4Postfix@ / @StarBaseDamageIncrease5Prefix@@StarBaseDamageIncrease5@@StarBaseDamageIncrease5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseCost1Prefix@@BaseCost1@@BaseCost1Postfix@ / @BaseCost2Prefix@@BaseCost2@@BaseCost2Postfix@ / @BaseCost3Prefix@@BaseCost3@@BaseCost3Postfix@ / @BaseCost4Prefix@@BaseCost4@@BaseCost4Postfix@ / @BaseCost5Prefix@@BaseCost5@@BaseCost5Postfix@ ]
    [@Hotkey@] Celestial Expansion@Cooldown@s %i:cooldown%@Cost@ ManaPassive: Increases Star base damage by @StarBaseDamageIncrease@.

    Active: Aurelion Sol's Stars expand their orbit to his Outer Limit, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ (+@f2@) magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% Movement Speed, decaying over 1.5 seconds.
    Click or press [@LevelUpHotkey@] to level upPassive Damage Bonus
    Cooldown
    Mana Cost
    @StarBaseDamageIncrease@ -> @StarBaseDamageIncreaseNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    Passive Damage Bonus
    Cooldown
    Mana Cost
    @StarBaseDamageIncrease@ -> @StarBaseDamageIncreaseNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    [@Hotkey@] Celestial Expansion@Cooldown@s %i:cooldown%@Cost@ ManaPassive: Increases Star base damage by @StarBaseDamageIncrease@.

    Active: Aurelion Sol's Stars expand their orbit to his Outer Limit, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ (+@f2@) magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% Movement Speed, decaying over 1.5 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Celestial Expansion@Cooldown@s %i:cooldown%@Cost@ ManaPassive: Increases Star base damage by @StarBaseDamageIncrease@.

    Active: Aurelion Sol's Stars expand their orbit to his Outer Limit, rotating more quickly and dealing @DamageMultiplier*100@% damage for a total of @f1@ (+@f2@) magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% Movement Speed, decaying over 1.5 seconds.

    Press [Shift] to show more info[@Hotkey@] Shifting Sands@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ (+@CharAbilityPower2@) damage and dashes to one of his Sand Soldiers, damaging enemies hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.
    Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ (+@CharAbilityPower2@) damage and dashes to one of his Sand Soldiers, damaging enemies hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.[@Hotkey@] Shifting Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ (+@CharAbilityPower2@) damage and dashes to one of his Sand Soldiers, damaging enemies hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.
    Shield Amount
    Damage
    Cooldown
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Shifting Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ (+@CharAbilityPower2@) damage and dashes to one of his Sand Soldiers, damaging enemies hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Shield Amount
    Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Shifting Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ (+@CharAbilityPower2@) damage and dashes to one of his Sand Soldiers, damaging enemies hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shifting Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir shields himself for @Effect6Amount@ seconds, blocking up to @Effect4Amount@ (+@CharAbilityPower2@) damage and dashes to one of his Sand Soldiers, damaging enemies hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage.

    If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.

    Press [Shift] to show more info[@Hotkey@] Conquering Sands@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Azir sends all Sand Soldiers towards a location. Sand Soldiers deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.
    Azir sends all Sand Soldiers towards a location. Sand Soldiers deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.[@Hotkey@] Conquering Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir sends all Sand Soldiers towards a location. Sand Soldiers deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Conquering Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir sends all Sand Soldiers towards a location. Sand Soldiers deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Conquering Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir sends all Sand Soldiers towards a location. Sand Soldiers deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Conquering Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir sends all Sand Soldiers towards a location. Sand Soldiers deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies they pass through and apply a @Effect2Amount*-100@% slow for 1 second.

    Enemies hit by multiple Sand Soldiers will not take additional damage.

    Press [Shift] to show more info[@Hotkey@] Emperor's Divide@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.
    Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.[@Hotkey@] Emperor's Divide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.
    Damage
    Number of Soldiers
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Emperor's Divide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.
    Click or press [@LevelUpHotkey@] to level upDamage
    Number of Soldiers
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Number of Soldiers
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Emperor's Divide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Emperor's Divide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The soldiers then remain as a wall for @Effect4Amount@ seconds.

    Azir and his allies can pass freely through Emperor's Divide.

    Emperor's Divide does not interact with Azir's basic attacks or spells.

    Press [Shift] to show more info[@Hotkey@] Arise!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more Sand Soldiers, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.

    Active: Azir summons a Sand Soldier for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for @f2@ (+@CharAbilityPower@) magic damage. Other enemies caught in the soldier's attack take @f7@% of the stab's damage.

    Azir stores up to @MaxAmmo@ Sand Soldiers and prepares a new one every @AmmoRechargeTime@ seconds.

    Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.
    Passive: Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more Sand Soldiers, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.

    Active: Azir summons a Sand Soldier for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for @f2@ (+@CharAbilityPower@) magic damage. Other enemies caught in the soldier's attack take @f7@% of the stab's damage.

    Azir stores up to @MaxAmmo@ Sand Soldiers and prepares a new one every @AmmoRechargeTime@ seconds.

    Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.
    [@Hotkey@] Arise!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more Sand Soldiers, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.

    Active: Azir summons a Sand Soldier for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for @f2@ (+@CharAbilityPower@) magic damage. Other enemies caught in the soldier's attack take @f7@% of the stab's damage.

    Azir stores up to @MaxAmmo@ Sand Soldiers and prepares a new one every @AmmoRechargeTime@ seconds.

    Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.
    Recharge Time
    Passive Attack Speed
    Attack Speed with Soldiers
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1*100.000000@%@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2*100.000000@%@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3*100.000000@%@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4*100.000000@%@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5*100.000000@%@Effect7Amount5Postfix@ ]
    [@Hotkey@] Arise!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more Sand Soldiers, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.

    Active: Azir summons a Sand Soldier for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for @f2@ (+@CharAbilityPower@) magic damage. Other enemies caught in the soldier's attack take @f7@% of the stab's damage.

    Azir stores up to @MaxAmmo@ Sand Soldiers and prepares a new one every @AmmoRechargeTime@ seconds.

    Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.
    Click or press [@LevelUpHotkey@] to level upRecharge Time
    Passive Attack Speed
    Attack Speed with Soldiers
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%
    Recharge Time
    Passive Attack Speed
    Attack Speed with Soldiers
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%
    [@Hotkey@] Arise!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more Sand Soldiers, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.

    Active: Azir summons a Sand Soldier for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for @f2@ (+@CharAbilityPower@) magic damage. Other enemies caught in the soldier's attack take @f7@% of the stab's damage.

    Azir stores up to @MaxAmmo@ Sand Soldiers and prepares a new one every @AmmoRechargeTime@ seconds.

    Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Arise!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Azir gains @Effect3Amount*100@% attack speed. When Azir has @Effect6Amount@ or more Sand Soldiers, he gains @Effect7Amount*100@% additional attack speed for @Effect8Amount@ seconds.

    Active: Azir summons a Sand Soldier for @Effect1Amount@ seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for @f2@ (+@CharAbilityPower@) magic damage. Other enemies caught in the soldier's attack take @f7@% of the stab's damage.

    Azir stores up to @MaxAmmo@ Sand Soldiers and prepares a new one every @AmmoRechargeTime@ seconds.

    Sand Soldiers that strike the same targets deal @Effect9Amount@% damage after the first.
    Sand Soldiers can attack targets outside of Azir's basic attack range.
    Sand Soldiers expire twice as fast when near an enemy turret.

    Press [Shift] to show more infoAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.Bandage Toss[@Hotkey@] Bandage Toss@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect2Amount@ second. Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect2Amount@ second. [@Hotkey@] Bandage Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect2Amount@ second. Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Bandage Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect2Amount@ second. Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Bandage Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect2Amount@ second. Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bandage Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning for @Effect2Amount@ second.
    Press [Shift] to show more info[@Hotkey@] Magical Journey@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.

    The corridor disappears after @Effect1Amount@ seconds.
    Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.

    The corridor disappears after @Effect1Amount@ seconds.
    [@Hotkey@] Magical Journey@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.

    The corridor disappears after @Effect1Amount@ seconds.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ][@Hotkey@] Magical Journey@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.

    The corridor disappears after @Effect1Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@Cooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Magical Journey@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.

    The corridor disappears after @Effect1Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Magical Journey@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling @Effect2Amount@% faster than enemies.

    The corridor disappears after @Effect1Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Cosmic Binding@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Bard fires an energy bolt, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).

    If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).
    Bard fires an energy bolt, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).

    If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).
    [@Hotkey@] Cosmic Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard fires an energy bolt, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).

    If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).
    Damage
    Slow Duration
    Stun Duration
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Cosmic Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard fires an energy bolt, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).

    If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow Duration
    Stun Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow Duration
    Stun Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Cosmic Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard fires an energy bolt, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).

    If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cosmic Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard fires an energy bolt, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to one or two enemies. The first target hit will be slowed by @Effect3Amount@% for @Effect4Amount@ second(s).

    If the bolt hits another enemy or a wall, any enemies hit are stunned for @Effect2Amount@ second(s).

    Press [Shift] to show more info[@Hotkey@] Tempered Fate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.

    Epic monsters are also put into stasis, despite normally being immune to disables.
    Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.

    Epic monsters are also put into stasis, despite normally being immune to disables.[@Hotkey@] Tempered Fate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.

    Epic monsters are also put into stasis, despite normally being immune to disables.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ][@Hotkey@] Tempered Fate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.

    Epic monsters are also put into stasis, despite normally being immune to disables.
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Tempered Fate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.

    Epic monsters are also put into stasis, despite normally being immune to disables.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tempered Fate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for @RStasisDuration@ seconds.

    Epic monsters are also put into stasis, despite normally being immune to disables.

    Press [Shift] to show more info[@Hotkey@] Caretaker's Shrine@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Bard raises a health shrine that immediately offers @Effect5Amount@ (+@CharAbilityPower@) health, but restores up to @Effect6Amount@ (+@CharAbilityPower2@) health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds.

    Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

    Active Shrines: @f1@ / @f2@
    Bard raises a health shrine that immediately offers @Effect5Amount@ (+@CharAbilityPower@) health, but restores up to @Effect6Amount@ (+@CharAbilityPower2@) health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds.

    Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

    Active Shrines: @f1@ / @f2@
    [@Hotkey@] Caretaker's Shrine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard raises a health shrine that immediately offers @Effect5Amount@ (+@CharAbilityPower@) health, but restores up to @Effect6Amount@ (+@CharAbilityPower2@) health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds.

    Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

    Active Shrines: @f1@ / @f2@
    Base Heal
    Max Heal
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [@Hotkey@] Caretaker's Shrine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard raises a health shrine that immediately offers @Effect5Amount@ (+@CharAbilityPower@) health, but restores up to @Effect6Amount@ (+@CharAbilityPower2@) health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds.

    Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

    Active Shrines: @f1@ / @f2@
    Click or press [@LevelUpHotkey@] to level upBase Heal
    Max Heal
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    Base Heal
    Max Heal
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    [@Hotkey@] Caretaker's Shrine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard raises a health shrine that immediately offers @Effect5Amount@ (+@CharAbilityPower@) health, but restores up to @Effect6Amount@ (+@CharAbilityPower2@) health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds.

    Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

    Active Shrines: @f1@ / @f2@
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Caretaker's Shrine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard raises a health shrine that immediately offers @Effect5Amount@ (+@CharAbilityPower@) health, but restores up to @Effect6Amount@ (+@CharAbilityPower2@) health as it gathers power for 10 seconds. The shrine's effect also grants @Effect1Amount@% decaying movement speed for @Effect2Amount@ seconds.

    Bard can have up to @Effect3Amount@ shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

    Active Shrines: @f1@ / @f2@

    Press [Shift] to show more infoThis unit recovers Health when not fighting champions or epic monsters. Also, their basic attacks burn and slow the target over several seconds.

    If the buff holder is slain, this buff is transferred to their killer.[@Hotkey@] Crest of Cinders@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Crest of Cinders@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Crest of Cinders@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Crest of Cinders@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crest of Cinders@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Blinding Dart@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds. Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds.

    Teemo blinds minions and monsters for @MinionMonsterDurationMod@% of his blind's base duration.[@Hotkey@] Blinding Dart@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds.

    Teemo blinds minions and monsters for @MinionMonsterDurationMod@% of his blind's base duration.
    Damage
    Duration
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BlindDuration1Prefix@@BlindDuration1@@BlindDuration1Postfix@ / @BlindDuration2Prefix@@BlindDuration2@@BlindDuration2Postfix@ / @BlindDuration3Prefix@@BlindDuration3@@BlindDuration3Postfix@ / @BlindDuration4Prefix@@BlindDuration4@@BlindDuration4Postfix@ / @BlindDuration5Prefix@@BlindDuration5@@BlindDuration5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Blinding Dart@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds.

    Teemo blinds minions and monsters for @MinionMonsterDurationMod@% of his blind's base duration.
    Click or press [@LevelUpHotkey@] to level upDamage
    Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BlindDuration@ -> @BlindDurationNL@
    @Cost@ -> @CostNL@
    Damage
    Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BlindDuration@ -> @BlindDurationNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Blinding Dart@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds.

    Teemo blinds minions and monsters for @MinionMonsterDurationMod@% of his blind's base duration.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blinding Dart@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @CalculatedDamage@ magic damage and blinds the target for @BlindDuration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Tempest / Cripple@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Tempest: Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.

    Cripple: Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.
    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.

    Cripple: Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.[@Hotkey@] Tempest / Cripple@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tempest: Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.

    Cripple: Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.
    Tempest Damage
    Cripple Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Tempest / Cripple@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tempest: Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.

    Cripple: Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.
    Click or press [@LevelUpHotkey@] to level upTempest Damage
    Cripple Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Tempest Damage
    Cripple Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Tempest / Cripple@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tempest: Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.

    Cripple: Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tempest / Cripple@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tempest: Lee Sin smashes the ground, sending out a shockwave that deals @Effect1Amount@ (+@CharBonusPhysical@) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next @Effect6Amount@ seconds.

    Cripple: Lee Sin cripples nearby enemies struck by Tempest for @Effect5Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%. Movement Speed recovers gradually over the duration.

    Press [Shift] to show more info[@Hotkey@] Sonic Wave / Resonating Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.
    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.[@Hotkey@] Sonic Wave / Resonating Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.
    Sonic Wave Damage
    Resonating Strike Minimum Base Damage
    Resonating Strike Maximum Base Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Sonic Wave / Resonating Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.
    Click or press [@LevelUpHotkey@] to level upSonic Wave Damage
    Resonating Strike Minimum Base Damage
    Resonating Strike Maximum Base Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Sonic Wave Damage
    Resonating Strike Minimum Base Damage
    Resonating Strike Maximum Base Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Sonic Wave / Resonating Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sonic Wave / Resonating Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next @Effect7Amount@ seconds.

    Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing @Effect2Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on the target's missing Health.

    Press [Shift] to show more info[@Hotkey@] Dragon's Rage@Cooldown@s %i:cooldown% Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Damage@ physical damage.

    Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Damage@ plus @PercentHPCarryThrough@% of the initial target's bonus health.
    Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Damage@ physical damage.

    Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Damage@ plus @PercentHPCarryThrough@% of the initial target's bonus health.[@Hotkey@] Dragon's Rage@Cooldown@s %i:cooldown%Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Damage@ physical damage.

    Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Damage@ plus @PercentHPCarryThrough@% of the initial target's bonus health.
    Damage
    Bonus Health Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @PercentHPCarryThrough1Prefix@@PercentHPCarryThrough1@%@PercentHPCarryThrough1Postfix@ / @PercentHPCarryThrough2Prefix@@PercentHPCarryThrough2@%@PercentHPCarryThrough2Postfix@ / @PercentHPCarryThrough3Prefix@@PercentHPCarryThrough3@%@PercentHPCarryThrough3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Dragon's Rage@Cooldown@s %i:cooldown%Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Damage@ physical damage.

    Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Damage@ plus @PercentHPCarryThrough@% of the initial target's bonus health.
    Click or press [@LevelUpHotkey@] to level upDamage
    Bonus Health Damage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @PercentHPCarryThrough@% -> @PercentHPCarryThroughNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Bonus Health Damage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @PercentHPCarryThrough@% -> @PercentHPCarryThroughNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Dragon's Rage@Cooldown@s %i:cooldown%Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Damage@ physical damage.

    Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Damage@ plus @PercentHPCarryThrough@% of the initial target's bonus health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dragon's Rage@Cooldown@s %i:cooldown%Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing @Damage@ physical damage.

    Enemies the target collides with are knocked into the air briefly and take physical damage equal to @Damage@ plus @PercentHPCarryThrough@% of the initial target's bonus health.

    Press [Shift] to show more info[@Hotkey@] Safeguard / Iron Will@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.

    Iron Will: Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.
    Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.

    Iron Will: Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.[@Hotkey@] Safeguard / Iron Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.

    Iron Will: Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.
    Safeguard Shield Absorption
    Iron Will Lifesteal / Spell Vamp %
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Safeguard / Iron Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.

    Iron Will: Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upSafeguard Shield Absorption
    Iron Will Lifesteal / Spell Vamp %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Safeguard Shield Absorption
    Iron Will Lifesteal / Spell Vamp %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Safeguard / Iron Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.

    Iron Will: Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Safeguard / Iron Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds and Safeguard's cooldown is reduced by @Effect6Amount*100@%. After using Safeguard, Lee Sin can cast Iron Will for the next @Effect9Amount@ seconds.

    Iron Will: Lee Sin gains @Effect2Amount@% Life Steal and Spell Vamp for @Effect8Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Conflagration@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Brand conjures a powerful blast at his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
    Brand conjures a powerful blast at his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Conflagration spreads to nearby enemies. [@Hotkey@] Conflagration@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand conjures a powerful blast at his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Conflagration@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand conjures a powerful blast at his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Conflagration@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand conjures a powerful blast at his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Conflagration@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand conjures a powerful blast at his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Conflagration spreads to nearby enemies.

    Press [Shift] to show more info[@Hotkey@] Sear@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Brand launches a ball of fire forward that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.
    Brand launches a ball of fire forward that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.[@Hotkey@] Sear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand launches a ball of fire forward that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Sear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand launches a ball of fire forward that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Sear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand launches a ball of fire forward that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand launches a ball of fire forward that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.

    Press [Shift] to show more info[@Hotkey@] Pyroclasm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Brand unleashes a devastating torrent of fire, dealing @TotalDamage@ magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

    Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.
    Brand unleashes a devastating torrent of fire, dealing @TotalDamage@ magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

    Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.[@Hotkey@] Pyroclasm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand unleashes a devastating torrent of fire, dealing @TotalDamage@ magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

    Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.
    Damage per Bounce
    Slow
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3@%@SlowAmount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Pyroclasm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand unleashes a devastating torrent of fire, dealing @TotalDamage@ magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

    Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.
    Click or press [@LevelUpHotkey@] to level upDamage per Bounce
    Slow
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @Cooldown@ -> @CooldownNL@
    Damage per Bounce
    Slow
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Pyroclasm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand unleashes a devastating torrent of fire, dealing @TotalDamage@ magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

    Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pyroclasm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand unleashes a devastating torrent of fire, dealing @TotalDamage@ magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

    Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by @SlowAmount@%.

    Press [Shift] to show more info[@Hotkey@] Pillar of Flame@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies.

    Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
    After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies.

    Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.[@Hotkey@] Pillar of Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies.

    Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Pillar of Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies.

    Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Pillar of Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies.

    Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pillar of Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Brand creates a Pillar of Flame at a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies.

    Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.

    Press [Shift] to show more info[@Hotkey@] Unbreakable@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Braum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains @Effect4Amount@% Movement Speed for the duration.
    Braum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains @Effect4Amount@% Movement Speed for the duration.[@Hotkey@] Unbreakable@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains @Effect4Amount@% Movement Speed for the duration.
    Duration
    Damage Reduction
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Unbreakable@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains @Effect4Amount@% Movement Speed for the duration.
    Click or press [@LevelUpHotkey@] to level upDuration
    Damage Reduction
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Duration
    Damage Reduction
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Unbreakable@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains @Effect4Amount@% Movement Speed for the duration.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unbreakable@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum reduces incoming damage and blocks for allies behind him.
    Braum raises his shield in a direction for @Effect2Amount@ seconds negating the damage of the next attack from that direction. Subsequent attacks deal @Effect3Amount@% reduced damage.

    Braum intercepts projectiles, causing them to hit him and be destroyed.

    Braum gains @Effect4Amount@% Movement Speed for the duration.

    Press [Shift] to show more info[@Hotkey@] Winter's Bite@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Braum propels freezing ice from his shield dealing @Effect1Amount@ (+@f1@) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.

    Applies a stack of Concussive Blows.
    Braum propels freezing ice from his shield dealing @Effect1Amount@ (+@f1@) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.

    Applies a stack of Concussive Blows. [@Hotkey@] Winter's Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum propels freezing ice from his shield dealing @Effect1Amount@ (+@f1@) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.

    Applies a stack of Concussive Blows.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Winter's Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum propels freezing ice from his shield dealing @Effect1Amount@ (+@f1@) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.

    Applies a stack of Concussive Blows.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Winter's Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum propels freezing ice from his shield dealing @Effect1Amount@ (+@f1@) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.

    Applies a stack of Concussive Blows.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Winter's Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum propels freezing ice from his shield dealing @Effect1Amount@ (+@f1@) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by @Effect2Amount@%, decaying over the next @Effect5Amount@ seconds.

    Applies a stack of Concussive Blows.

    Press [Shift] to show more info[@Hotkey@] Glacial Fissure@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.

    Enemies hit take @TotalDamage@ magic damage. The first target is knocked up for between @MinKnockup@ and @MaxKnockup@ seconds, depending on distance from Braum. All others hit are knocked up for @MinKnockup@ seconds.
    Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.

    Enemies hit take @TotalDamage@ magic damage. The first target is knocked up for between @MinKnockup@ and @MaxKnockup@ seconds, depending on distance from Braum. All others hit are knocked up for @MinKnockup@ seconds.[@Hotkey@] Glacial Fissure@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.

    Enemies hit take @TotalDamage@ magic damage. The first target is knocked up for between @MinKnockup@ and @MaxKnockup@ seconds, depending on distance from Braum. All others hit are knocked up for @MinKnockup@ seconds.
    Damage
    Knockup Duration
    Slow
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @FirstKnockupDuration1Prefix@@FirstKnockupDuration1@@FirstKnockupDuration1Postfix@ / @FirstKnockupDuration2Prefix@@FirstKnockupDuration2@@FirstKnockupDuration2Postfix@ / @FirstKnockupDuration3Prefix@@FirstKnockupDuration3@@FirstKnockupDuration3Postfix@ ]
    [ @MoveSpeedMod1Prefix@@MoveSpeedMod1@%@MoveSpeedMod1Postfix@ / @MoveSpeedMod2Prefix@@MoveSpeedMod2@%@MoveSpeedMod2Postfix@ / @MoveSpeedMod3Prefix@@MoveSpeedMod3@%@MoveSpeedMod3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Glacial Fissure@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.

    Enemies hit take @TotalDamage@ magic damage. The first target is knocked up for between @MinKnockup@ and @MaxKnockup@ seconds, depending on distance from Braum. All others hit are knocked up for @MinKnockup@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Knockup Duration
    Slow
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @FirstKnockupDuration@ -> @FirstKnockupDurationNL@
    @MoveSpeedMod@% -> @MoveSpeedModNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Knockup Duration
    Slow
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @FirstKnockupDuration@ -> @FirstKnockupDurationNL@
    @MoveSpeedMod@% -> @MoveSpeedModNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Glacial Fissure@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.

    Enemies hit take @TotalDamage@ magic damage. The first target is knocked up for between @MinKnockup@ and @MaxKnockup@ seconds, depending on distance from Braum. All others hit are knocked up for @MinKnockup@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Glacial Fissure@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for @SlowZoneDuration@ seconds, slowing enemies above it by @MoveSpeedMod@%.

    Enemies hit take @TotalDamage@ magic damage. The first target is knocked up for between @MinKnockup@ and @MaxKnockup@ seconds, depending on distance from Braum. All others hit are knocked up for @MinKnockup@ seconds.

    Press [Shift] to show more info[@Hotkey@] Stand Behind Me@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Braum leaps to target allied champion or minion.

    On arrival, Braum grants the target @GrantedAllyArmor@ Armor and @GrantedAllyMR@ Magic Resist for @Effect1Amount@ seconds. Braum grants himself @GrantedBraumArmor@ Armor and @GrantedBraumMR@ Magic Resist for the same duration.
    Braum leaps to target allied champion or minion.

    On arrival, Braum grants the target @GrantedAllyArmor@ Armor and @GrantedAllyMR@ Magic Resist for @Effect1Amount@ seconds. Braum grants himself @GrantedBraumArmor@ Armor and @GrantedBraumMR@ Magic Resist for the same duration.[@Hotkey@] Stand Behind Me@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum leaps to target allied champion or minion.

    On arrival, Braum grants the target @GrantedAllyArmor@ Armor and @GrantedAllyMR@ Magic Resist for @Effect1Amount@ seconds. Braum grants himself @GrantedBraumArmor@ Armor and @GrantedBraumMR@ Magic Resist for the same duration.
    Base Resists
    Cooldown
    [ @BaseResists1Prefix@@BaseResists1@@BaseResists1Postfix@ / @BaseResists2Prefix@@BaseResists2@@BaseResists2Postfix@ / @BaseResists3Prefix@@BaseResists3@@BaseResists3Postfix@ / @BaseResists4Prefix@@BaseResists4@@BaseResists4Postfix@ / @BaseResists5Prefix@@BaseResists5@@BaseResists5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Stand Behind Me@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum leaps to target allied champion or minion.

    On arrival, Braum grants the target @GrantedAllyArmor@ Armor and @GrantedAllyMR@ Magic Resist for @Effect1Amount@ seconds. Braum grants himself @GrantedBraumArmor@ Armor and @GrantedBraumMR@ Magic Resist for the same duration.
    Click or press [@LevelUpHotkey@] to level upBase Resists
    Cooldown
    @BaseResists@ -> @BaseResistsNL@
    @Cooldown@ -> @CooldownNL@
    Base Resists
    Cooldown
    @BaseResists@ -> @BaseResistsNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Stand Behind Me@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum leaps to target allied champion or minion.

    On arrival, Braum grants the target @GrantedAllyArmor@ Armor and @GrantedAllyMR@ Magic Resist for @Effect1Amount@ seconds. Braum grants himself @GrantedBraumArmor@ Armor and @GrantedBraumMR@ Magic Resist for the same duration.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Stand Behind Me@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum leaps to target allied champion or minion.

    On arrival, Braum grants the target @GrantedAllyArmor@ Armor and @GrantedAllyMR@ Magic Resist for @Effect1Amount@ seconds. Braum grants himself @GrantedBraumArmor@ Armor and @GrantedBraumMR@ Magic Resist for the same duration.

    Press [Shift] to show more info[@Hotkey@] Burning Agony@Cooldown@s %i:cooldown% @Effect2Amount@ Health Every SecondToggle: Dr. Mundo sets himself on fire, dealing @DamagePerSecond@ (+@CharAbilityPower@) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.
    Toggle: Dr. Mundo sets himself on fire, dealing @DamagePerSecond@ (+@CharAbilityPower@) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.[@Hotkey@] Burning Agony@Cooldown@s %i:cooldown%@Effect2Amount@ Health Every SecondToggle: Dr. Mundo sets himself on fire, dealing @DamagePerSecond@ (+@CharAbilityPower@) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.
    Damage
    Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Burning Agony@Cooldown@s %i:cooldown%@Effect2Amount@ Health Every SecondToggle: Dr. Mundo sets himself on fire, dealing @DamagePerSecond@ (+@CharAbilityPower@) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Damage
    Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Burning Agony@Cooldown@s %i:cooldown%@Effect2Amount@ Health Every SecondToggle: Dr. Mundo sets himself on fire, dealing @DamagePerSecond@ (+@CharAbilityPower@) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Burning Agony@Cooldown@s %i:cooldown%@Effect2Amount@ Health Every SecondToggle: Dr. Mundo sets himself on fire, dealing @DamagePerSecond@ (+@CharAbilityPower@) magic damage to nearby enemies every second.

    While on fire, the duration of disables against Dr. Mundo are reduced by @Effect5Amount*100@%.

    Press [Shift] to show more info[@Hotkey@] Bushwhack / Pounce@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ (+@CharAbilityPower2@) magic damage over 4 seconds.

    @f4@ traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.
    Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ (+@CharAbilityPower2@) magic damage over 4 seconds.

    @f4@ traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.[@Hotkey@] Bushwhack / Pounce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ (+@CharAbilityPower2@) magic damage over 4 seconds.

    @f4@ traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.
    Trap Damage
    Trap Cooldown
    Trap Mana Cost
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@@Effect7Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Bushwhack / Pounce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ (+@CharAbilityPower2@) magic damage over 4 seconds.

    @f4@ traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.
    Click or press [@LevelUpHotkey@] to level upTrap Damage
    Trap Cooldown
    Trap Mana Cost
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Trap Damage
    Trap Cooldown
    Trap Mana Cost
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Bushwhack / Pounce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ (+@CharAbilityPower2@) magic damage over 4 seconds.

    @f4@ traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bushwhack / Pounce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for @Effect7Amount@ (+@CharAbilityPower2@) magic damage over 4 seconds.

    @f4@ traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

    Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.

    Press [Shift] to show more info[@Hotkey@] Ace in the Hole@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Takes a second to line up the perfect shot on an enemy Champion at up to @CastRange@ range. The shot deals @RTotalDamage@ physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.
    Takes a second to line up the perfect shot on an enemy Champion at up to @CastRange@ range. The shot deals @RTotalDamage@ physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.[@Hotkey@] Ace in the Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Takes a second to line up the perfect shot on an enemy Champion at up to @CastRange@ range. The shot deals @RTotalDamage@ physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.
    Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Ace in the Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Takes a second to line up the perfect shot on an enemy Champion at up to @CastRange@ range. The shot deals @RTotalDamage@ physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Ace in the Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Takes a second to line up the perfect shot on an enemy Champion at up to @CastRange@ range. The shot deals @RTotalDamage@ physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ace in the Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Takes a second to line up the perfect shot on an enemy Champion at up to @CastRange@ range. The shot deals @RTotalDamage@ physical damage, but other enemy Champions can intercept it.

    Grants True Sight of the target during the channel.

    Press [Shift] to show more info[@Hotkey@] 90 Caliber Net@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.[@Hotkey@] 90 Caliber Net@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] 90 Caliber Net@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] 90 Caliber Net@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] 90 Caliber Net@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a net, knocking Caitlyn backwards. The net deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows the first enemy hit by @Effect3Amount@% for @Effect2Amount@ second.
    Press [Shift] to show more info[@Hotkey@] Piltover Peacemaker@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ (+@f1@) physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage.

    Always deals full damage to trap revealed targets.
    Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ (+@f1@) physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage.

    Always deals full damage to trap revealed targets.[@Hotkey@] Piltover Peacemaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ (+@f1@) physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage.

    Always deals full damage to trap revealed targets.
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1*100.000000@%@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2*100.000000@%@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3*100.000000@%@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4*100.000000@%@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5*100.000000@%@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Piltover Peacemaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ (+@f1@) physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage.

    Always deals full damage to trap revealed targets.
    Click or press [@LevelUpHotkey@] to level upDamage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Piltover Peacemaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ (+@f1@) physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage.

    Always deals full damage to trap revealed targets.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Piltover Peacemaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Revs the rifle for @Effect4Amount@ second to fire a narrow piercing shot dealing @Effect1Amount@ (+@f1@) physical damage. After hitting any target, it opens into a wider shot that deals @Effect2Amount@% less damage.

    Always deals full damage to trap revealed targets.

    Press [Shift] to show more infoCaitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.[@Hotkey@] Yordle Snap Trap@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting True Sight for a short duration.

    Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.

    Trapped enemies take an additional @Effect2Amount@ (+@f1@) increased damage from Headshot.
    Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting True Sight for a short duration.

    Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.

    Trapped enemies take an additional @Effect2Amount@ (+@f1@) increased damage from Headshot.[@Hotkey@] Yordle Snap Trap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting True Sight for a short duration.

    Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.

    Trapped enemies take an additional @Effect2Amount@ (+@f1@) increased damage from Headshot.
    Bonus Headshot Damage on Trapped Targets
    Bonus Attack Damage Ratio
    Recharge Time
    Maximum Traps
    Trap Duration
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@%@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@%@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@%@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@%@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@%@Effect7Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [@Hotkey@] Yordle Snap Trap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting True Sight for a short duration.

    Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.

    Trapped enemies take an additional @Effect2Amount@ (+@f1@) increased damage from Headshot.
    Click or press [@LevelUpHotkey@] to level upBonus Headshot Damage on Trapped Targets
    Bonus Attack Damage Ratio
    Recharge Time
    Maximum Traps
    Trap Duration
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect7Amount@% -> @Effect7AmountNL@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Bonus Headshot Damage on Trapped Targets
    Bonus Attack Damage Ratio
    Recharge Time
    Maximum Traps
    Trap Duration
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect7Amount@% -> @Effect7AmountNL@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    [@Hotkey@] Yordle Snap Trap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting True Sight for a short duration.

    Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.

    Trapped enemies take an additional @Effect2Amount@ (+@f1@) increased damage from Headshot.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Yordle Snap Trap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sets traps that an enemy Champion can spring, immobilizing them for @Effect6Amount@ seconds and granting True Sight for a short duration.

    Traps last for @Effect3Amount@ seconds. @Effect5Amount@ traps may be active at once.

    Trapped enemies take an additional @Effect2Amount@ (+@f1@) increased damage from Headshot.

    Press [Shift] to show more infoCamille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.[@Hotkey@] Hookshot@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @TotalDamage@ physical damage to enemies and stuns nearby enemy champions for @KnockupDuration@ seconds. Dashes towards enemy champions travel twice as far and grant @ASBuff*100@% attack speed for @ASDuration@ seconds on impact.
    First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @TotalDamage@ physical damage to enemies and stuns nearby enemy champions for @KnockupDuration@ seconds. Dashes towards enemy champions travel twice as far and grant @ASBuff*100@% attack speed for @ASDuration@ seconds on impact.[@Hotkey@] Hookshot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @TotalDamage@ physical damage to enemies and stuns nearby enemy champions for @KnockupDuration@ seconds. Dashes towards enemy champions travel twice as far and grant @ASBuff*100@% attack speed for @ASDuration@ seconds on impact.
    Cooldown
    Damage
    Attack Speed
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @ASBuff1Prefix@@ASBuff1*100.000000@%@ASBuff1Postfix@ / @ASBuff2Prefix@@ASBuff2*100.000000@%@ASBuff2Postfix@ / @ASBuff3Prefix@@ASBuff3*100.000000@%@ASBuff3Postfix@ / @ASBuff4Prefix@@ASBuff4*100.000000@%@ASBuff4Postfix@ / @ASBuff5Prefix@@ASBuff5*100.000000@%@ASBuff5Postfix@ ]
    [@Hotkey@] Hookshot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @TotalDamage@ physical damage to enemies and stuns nearby enemy champions for @KnockupDuration@ seconds. Dashes towards enemy champions travel twice as far and grant @ASBuff*100@% attack speed for @ASDuration@ seconds on impact.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    Attack Speed
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    @ASBuff*100.000000@% -> @ASBuffNL*100.000000@%
    Cooldown
    Damage
    Attack Speed
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    @ASBuff*100.000000@% -> @ASBuffNL*100.000000@%
    [@Hotkey@] Hookshot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @TotalDamage@ physical damage to enemies and stuns nearby enemy champions for @KnockupDuration@ seconds. Dashes towards enemy champions travel twice as far and grant @ASBuff*100@% attack speed for @ASDuration@ seconds on impact.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hookshot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

    Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals @TotalDamage@ physical damage to enemies and stuns nearby enemy champions for @KnockupDuration@ seconds. Dashes towards enemy champions travel twice as far and grant @ASBuff*100@% attack speed for @ASDuration@ seconds on impact.

    Press [Shift] to show more info[@Hotkey@] Precision Protocol@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Camille's next basic attack deals @BonusDamage@ bonus physical damage and increases her movement speed by @MSBonus*100@% for @MSDuration@ second. This ability can be recast in the next @QTotalRecastTime@ seconds at no cost.

    If the second Precision Protocol attack hits at least @QRampUpTime@ seconds after the first, the bonus damage is increased by @QEmpoweredAmp*50@% to @EmpoweredBonusDamage@ and @DamageConversionPercentage@ of the attack is converted into true damage.

    Precision Protocol cannot critically strike.
    Camille's next basic attack deals @BonusDamage@ bonus physical damage and increases her movement speed by @MSBonus*100@% for @MSDuration@ second. This ability can be recast in the next @QTotalRecastTime@ seconds at no cost.

    If the second Precision Protocol attack hits at least @QRampUpTime@ seconds after the first, the bonus damage is increased by @QEmpoweredAmp*50@% to @EmpoweredBonusDamage@ and @DamageConversionPercentage@ of the attack is converted into true damage.

    Precision Protocol cannot critically strike.[@Hotkey@] Precision Protocol@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille's next basic attack deals @BonusDamage@ bonus physical damage and increases her movement speed by @MSBonus*100@% for @MSDuration@ second. This ability can be recast in the next @QTotalRecastTime@ seconds at no cost.

    If the second Precision Protocol attack hits at least @QRampUpTime@ seconds after the first, the bonus damage is increased by @QEmpoweredAmp*50@% to @EmpoweredBonusDamage@ and @DamageConversionPercentage@ of the attack is converted into true damage.

    Precision Protocol cannot critically strike.
    Total AD Ratio
    Cooldown
    Movement Speed
    [ @TADRatio1Prefix@@TADRatio1*100.000000@%@TADRatio1Postfix@ / @TADRatio2Prefix@@TADRatio2*100.000000@%@TADRatio2Postfix@ / @TADRatio3Prefix@@TADRatio3*100.000000@%@TADRatio3Postfix@ / @TADRatio4Prefix@@TADRatio4*100.000000@%@TADRatio4Postfix@ / @TADRatio5Prefix@@TADRatio5*100.000000@%@TADRatio5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @MSBonus1Prefix@@MSBonus1*100.000000@%@MSBonus1Postfix@ / @MSBonus2Prefix@@MSBonus2*100.000000@%@MSBonus2Postfix@ / @MSBonus3Prefix@@MSBonus3*100.000000@%@MSBonus3Postfix@ / @MSBonus4Prefix@@MSBonus4*100.000000@%@MSBonus4Postfix@ / @MSBonus5Prefix@@MSBonus5*100.000000@%@MSBonus5Postfix@ ]
    [@Hotkey@] Precision Protocol@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille's next basic attack deals @BonusDamage@ bonus physical damage and increases her movement speed by @MSBonus*100@% for @MSDuration@ second. This ability can be recast in the next @QTotalRecastTime@ seconds at no cost.

    If the second Precision Protocol attack hits at least @QRampUpTime@ seconds after the first, the bonus damage is increased by @QEmpoweredAmp*50@% to @EmpoweredBonusDamage@ and @DamageConversionPercentage@ of the attack is converted into true damage.

    Precision Protocol cannot critically strike.
    Click or press [@LevelUpHotkey@] to level upTotal AD Ratio
    Cooldown
    Movement Speed
    @TADRatio*100.000000@% -> @TADRatioNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @MSBonus*100.000000@% -> @MSBonusNL*100.000000@%
    Total AD Ratio
    Cooldown
    Movement Speed
    @TADRatio*100.000000@% -> @TADRatioNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @MSBonus*100.000000@% -> @MSBonusNL*100.000000@%
    [@Hotkey@] Precision Protocol@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille's next basic attack deals @BonusDamage@ bonus physical damage and increases her movement speed by @MSBonus*100@% for @MSDuration@ second. This ability can be recast in the next @QTotalRecastTime@ seconds at no cost.

    If the second Precision Protocol attack hits at least @QRampUpTime@ seconds after the first, the bonus damage is increased by @QEmpoweredAmp*50@% to @EmpoweredBonusDamage@ and @DamageConversionPercentage@ of the attack is converted into true damage.

    Precision Protocol cannot critically strike.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Precision Protocol@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille's next basic attack deals @BonusDamage@ bonus physical damage and increases her movement speed by @MSBonus*100@% for @MSDuration@ second. This ability can be recast in the next @QTotalRecastTime@ seconds at no cost.

    If the second Precision Protocol attack hits at least @QRampUpTime@ seconds after the first, the bonus damage is increased by @QEmpoweredAmp*50@% to @EmpoweredBonusDamage@ and @DamageConversionPercentage@ of the attack is converted into true damage.

    Precision Protocol cannot critically strike.

    Press [Shift] to show more info[@Hotkey@] The Hextech Ultimatum@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.
    Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.[@Hotkey@] The Hextech Ultimatum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.
    Duration
    Cooldown
    Bonus Damage
    Current Health Damage
    [ @RDuration1Prefix@@RDuration1@@RDuration1Postfix@ / @RDuration2Prefix@@RDuration2@@RDuration2Postfix@ / @RDuration3Prefix@@RDuration3@@RDuration3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @ROnHitDamage1Prefix@@ROnHitDamage1@@ROnHitDamage1Postfix@ / @ROnHitDamage2Prefix@@ROnHitDamage2@@ROnHitDamage2Postfix@ / @ROnHitDamage3Prefix@@ROnHitDamage3@@ROnHitDamage3Postfix@ ]
    [ @RPercentCurrentHPDamage1Prefix@@RPercentCurrentHPDamage1@%@RPercentCurrentHPDamage1Postfix@ / @RPercentCurrentHPDamage2Prefix@@RPercentCurrentHPDamage2@%@RPercentCurrentHPDamage2Postfix@ / @RPercentCurrentHPDamage3Prefix@@RPercentCurrentHPDamage3@%@RPercentCurrentHPDamage3Postfix@ ]
    [@Hotkey@] The Hextech Ultimatum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.
    Click or press [@LevelUpHotkey@] to level upDuration
    Cooldown
    Bonus Damage
    Current Health Damage
    @RDuration@ -> @RDurationNL@
    @Cooldown@ -> @CooldownNL@
    @ROnHitDamage@ -> @ROnHitDamageNL@
    @RPercentCurrentHPDamage@% -> @RPercentCurrentHPDamageNL@%
    Duration
    Cooldown
    Bonus Damage
    Current Health Damage
    @RDuration@ -> @RDurationNL@
    @Cooldown@ -> @CooldownNL@
    @ROnHitDamage@ -> @ROnHitDamageNL@
    @RPercentCurrentHPDamage@% -> @RPercentCurrentHPDamageNL@%
    [@Hotkey@] The Hextech Ultimatum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] The Hextech Ultimatum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for @RDuration@ seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to @ROnHitDamage@ plus @RPercentCurrentHPDamage@% of their current health.

    The Hextech Ultimatum ends if Camille leaves the area.

    Press [Shift] to show more info[@Hotkey@] Tactical Sweep@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Camille winds up and then slices in a direction, dealing @BaseDamageTotal@ physical damage to enemies hit.

    Enemies hit by the outer half are slowed by @SlowPercentage@%, decaying over @SlowDuration@ seconds. They take extra physical damage equal to @OuterEdgeTooltip@ of their maximum health, and Camille heals for @OuterConeHealingRatio@% of the bonus damage dealt to champions.

    Tactical Sweep does @MonsterDamageReduction@% less damage to non-epic monsters.
    Camille winds up and then slices in a direction, dealing @BaseDamageTotal@ physical damage to enemies hit.

    Enemies hit by the outer half are slowed by @SlowPercentage@%, decaying over @SlowDuration@ seconds. They take extra physical damage equal to @OuterEdgeTooltip@ of their maximum health, and Camille heals for @OuterConeHealingRatio@% of the bonus damage dealt to champions.

    Tactical Sweep does @MonsterDamageReduction@% less damage to non-epic monsters.[@Hotkey@] Tactical Sweep@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille winds up and then slices in a direction, dealing @BaseDamageTotal@ physical damage to enemies hit.

    Enemies hit by the outer half are slowed by @SlowPercentage@%, decaying over @SlowDuration@ seconds. They take extra physical damage equal to @OuterEdgeTooltip@ of their maximum health, and Camille heals for @OuterConeHealingRatio@% of the bonus damage dealt to champions.

    Tactical Sweep does @MonsterDamageReduction@% less damage to non-epic monsters.
    @AbilityResourceName@ Cost
    Damage
    Maximum Health Damage
    Cooldown
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @OuterConeMaxHPDamage1Prefix@@OuterConeMaxHPDamage1*100.000000@%@OuterConeMaxHPDamage1Postfix@ / @OuterConeMaxHPDamage2Prefix@@OuterConeMaxHPDamage2*100.000000@%@OuterConeMaxHPDamage2Postfix@ / @OuterConeMaxHPDamage3Prefix@@OuterConeMaxHPDamage3*100.000000@%@OuterConeMaxHPDamage3Postfix@ / @OuterConeMaxHPDamage4Prefix@@OuterConeMaxHPDamage4*100.000000@%@OuterConeMaxHPDamage4Postfix@ / @OuterConeMaxHPDamage5Prefix@@OuterConeMaxHPDamage5*100.000000@%@OuterConeMaxHPDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Tactical Sweep@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille winds up and then slices in a direction, dealing @BaseDamageTotal@ physical damage to enemies hit.

    Enemies hit by the outer half are slowed by @SlowPercentage@%, decaying over @SlowDuration@ seconds. They take extra physical damage equal to @OuterEdgeTooltip@ of their maximum health, and Camille heals for @OuterConeHealingRatio@% of the bonus damage dealt to champions.

    Tactical Sweep does @MonsterDamageReduction@% less damage to non-epic monsters.
    Click or press [@LevelUpHotkey@] to level up@AbilityResourceName@ Cost
    Damage
    Maximum Health Damage
    Cooldown
    @Cost@ -> @CostNL@
    @BaseDamage@ -> @BaseDamageNL@
    @OuterConeMaxHPDamage*100.000000@% -> @OuterConeMaxHPDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @AbilityResourceName@ Cost
    Damage
    Maximum Health Damage
    Cooldown
    @Cost@ -> @CostNL@
    @BaseDamage@ -> @BaseDamageNL@
    @OuterConeMaxHPDamage*100.000000@% -> @OuterConeMaxHPDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Tactical Sweep@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille winds up and then slices in a direction, dealing @BaseDamageTotal@ physical damage to enemies hit.

    Enemies hit by the outer half are slowed by @SlowPercentage@%, decaying over @SlowDuration@ seconds. They take extra physical damage equal to @OuterEdgeTooltip@ of their maximum health, and Camille heals for @OuterConeHealingRatio@% of the bonus damage dealt to champions.

    Tactical Sweep does @MonsterDamageReduction@% less damage to non-epic monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tactical Sweep@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille winds up and then slices in a direction, dealing @BaseDamageTotal@ physical damage to enemies hit.

    Enemies hit by the outer half are slowed by @SlowPercentage@%, decaying over @SlowDuration@ seconds. They take extra physical damage equal to @OuterEdgeTooltip@ of their maximum health, and Camille heals for @OuterConeHealingRatio@% of the bonus damage dealt to champions.

    Tactical Sweep does @MonsterDamageReduction@% less damage to non-epic monsters.

    Press [Shift] to show more info[@Hotkey@] Stacked Deck   Passive: Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.

    In addition, his Attack Speed is increased by @Effect3Amount@%.
    Passive: Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.

    In addition, his Attack Speed is increased by @Effect3Amount@%.[@Hotkey@] Stacked Deck  Passive: Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.

    In addition, his Attack Speed is increased by @Effect3Amount@%.
    Bonus Damage
    Attack Speed
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [@Hotkey@] Stacked Deck  Passive: Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.

    In addition, his Attack Speed is increased by @Effect3Amount@%.
    Click or press [@LevelUpHotkey@] to level upBonus Damage
    Attack Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Bonus Damage
    Attack Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    [@Hotkey@] Stacked Deck  Passive: Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.

    In addition, his Attack Speed is increased by @Effect3Amount@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Stacked Deck  Passive: Every 4 attacks, Twisted Fate deals an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.

    In addition, his Attack Speed is increased by @Effect3Amount@%.

    Press [Shift] to show more info[@Hotkey@] Valkyrie@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Active: Corki flies a short distance, dealing @TotalDamagePerSecond@ magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for @Spell.CarpetBombMega:TrailDuration@ seconds. The trail slows enemies by @Spell.CarpetBombMega:SlowAmount*100@% and burns them for @Spell.CarpetBombMega:TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @Spell.CarpetBombMega:DirectBurnDuration@ seconds.
    Active: Corki flies a short distance, dealing @TotalDamagePerSecond@ magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for @Spell.CarpetBombMega:TrailDuration@ seconds. The trail slows enemies by @Spell.CarpetBombMega:SlowAmount*100@% and burns them for @Spell.CarpetBombMega:TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @Spell.CarpetBombMega:DirectBurnDuration@ seconds.[@Hotkey@] Valkyrie@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Corki flies a short distance, dealing @TotalDamagePerSecond@ magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for @Spell.CarpetBombMega:TrailDuration@ seconds. The trail slows enemies by @Spell.CarpetBombMega:SlowAmount*100@% and burns them for @Spell.CarpetBombMega:TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @Spell.CarpetBombMega:DirectBurnDuration@ seconds.
    Damage Per Second
    Cooldown
    [ @BaseDamagePerSecond1Prefix@@BaseDamagePerSecond1@@BaseDamagePerSecond1Postfix@ / @BaseDamagePerSecond2Prefix@@BaseDamagePerSecond2@@BaseDamagePerSecond2Postfix@ / @BaseDamagePerSecond3Prefix@@BaseDamagePerSecond3@@BaseDamagePerSecond3Postfix@ / @BaseDamagePerSecond4Prefix@@BaseDamagePerSecond4@@BaseDamagePerSecond4Postfix@ / @BaseDamagePerSecond5Prefix@@BaseDamagePerSecond5@@BaseDamagePerSecond5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Valkyrie@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Corki flies a short distance, dealing @TotalDamagePerSecond@ magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for @Spell.CarpetBombMega:TrailDuration@ seconds. The trail slows enemies by @Spell.CarpetBombMega:SlowAmount*100@% and burns them for @Spell.CarpetBombMega:TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @Spell.CarpetBombMega:DirectBurnDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    Cooldown
    @BaseDamagePerSecond@ -> @BaseDamagePerSecondNL@
    @Cooldown@ -> @CooldownNL@
    Damage Per Second
    Cooldown
    @BaseDamagePerSecond@ -> @BaseDamagePerSecondNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Valkyrie@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Corki flies a short distance, dealing @TotalDamagePerSecond@ magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for @Spell.CarpetBombMega:TrailDuration@ seconds. The trail slows enemies by @Spell.CarpetBombMega:SlowAmount*100@% and burns them for @Spell.CarpetBombMega:TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @Spell.CarpetBombMega:DirectBurnDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Valkyrie@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Corki flies a short distance, dealing @TotalDamagePerSecond@ magic damage per second to enemies in the fire left along his path.

    Special Delivery: Corki flies a great distance, dropping bombs that leaves a burning trail for @Spell.CarpetBombMega:TrailDuration@ seconds. The trail slows enemies by @Spell.CarpetBombMega:SlowAmount*100@% and burns them for @Spell.CarpetBombMega:TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @Spell.CarpetBombMega:DirectBurnDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Special Delivery  No CostCorki flies a great distance, dropping bombs that leaves a burning trail for @TrailDuration@ seconds. The trail slows enemies by @SlowAmount*100@% and burns them for @TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @DirectBurnDuration@ seconds.
    Corki flies a great distance, dropping bombs that leaves a burning trail for @TrailDuration@ seconds. The trail slows enemies by @SlowAmount*100@% and burns them for @TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @DirectBurnDuration@ seconds.[@Hotkey@] Special Delivery No CostCorki flies a great distance, dropping bombs that leaves a burning trail for @TrailDuration@ seconds. The trail slows enemies by @SlowAmount*100@% and burns them for @TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @DirectBurnDuration@ seconds.
    Damage Per Second
    Cooldown
    [ @BaseDamagePerSecondForLvlTooltip1Prefix@@BaseDamagePerSecondForLvlTooltip1@@BaseDamagePerSecondForLvlTooltip1Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ ]
    [@Hotkey@] Special Delivery No CostCorki flies a great distance, dropping bombs that leaves a burning trail for @TrailDuration@ seconds. The trail slows enemies by @SlowAmount*100@% and burns them for @TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @DirectBurnDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    Cooldown
    @BaseDamagePerSecondForLvlTooltip@ -> @BaseDamagePerSecondForLvlTooltipNL@
    @Cooldown@ -> @CooldownNL@
    Damage Per Second
    Cooldown
    @BaseDamagePerSecondForLvlTooltip@ -> @BaseDamagePerSecondForLvlTooltipNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Special Delivery No CostCorki flies a great distance, dropping bombs that leaves a burning trail for @TrailDuration@ seconds. The trail slows enemies by @SlowAmount*100@% and burns them for @TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @DirectBurnDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Special Delivery No CostCorki flies a great distance, dropping bombs that leaves a burning trail for @TrailDuration@ seconds. The trail slows enemies by @SlowAmount*100@% and burns them for @TotalDamagePerSecond@ magic damage per second.

    Enemies hit directly are knocked aside, but are slowed and burned for at least @DirectBurnDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Twin Fang@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deal @f1@ (+@CharAbilityPower@) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.

    If the victim is Poisoned when Twin Fang hits, it takes @Effect1Amount@ (+@CharAbilityPower2@) additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).
    Deal @f1@ (+@CharAbilityPower@) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.

    If the victim is Poisoned when Twin Fang hits, it takes @Effect1Amount@ (+@CharAbilityPower2@) additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).[@Hotkey@] Twin Fang@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @f1@ (+@CharAbilityPower@) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.

    If the victim is Poisoned when Twin Fang hits, it takes @Effect1Amount@ (+@CharAbilityPower2@) additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).
    Bonus Poison Damage
    Healing from Ability Power
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @HealRatio1Prefix@@HealRatio1*100.000000@%@HealRatio1Postfix@ / @HealRatio2Prefix@@HealRatio2*100.000000@%@HealRatio2Postfix@ / @HealRatio3Prefix@@HealRatio3*100.000000@%@HealRatio3Postfix@ / @HealRatio4Prefix@@HealRatio4*100.000000@%@HealRatio4Postfix@ / @HealRatio5Prefix@@HealRatio5*100.000000@%@HealRatio5Postfix@ ]
    [@Hotkey@] Twin Fang@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @f1@ (+@CharAbilityPower@) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.

    If the victim is Poisoned when Twin Fang hits, it takes @Effect1Amount@ (+@CharAbilityPower2@) additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).
    Click or press [@LevelUpHotkey@] to level upBonus Poison Damage
    Healing from Ability Power
    @Effect1Amount@ -> @Effect1AmountNL@
    @HealRatio*100.000000@% -> @HealRatioNL*100.000000@%
    Bonus Poison Damage
    Healing from Ability Power
    @Effect1Amount@ -> @Effect1AmountNL@
    @HealRatio*100.000000@% -> @HealRatioNL*100.000000@%
    [@Hotkey@] Twin Fang@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @f1@ (+@CharAbilityPower@) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.

    If the victim is Poisoned when Twin Fang hits, it takes @Effect1Amount@ (+@CharAbilityPower2@) additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Twin Fang@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @f1@ (+@CharAbilityPower@) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains @Cost@ Mana.

    If the victim is Poisoned when Twin Fang hits, it takes @Effect1Amount@ (+@CharAbilityPower2@) additional magic damage and Cassiopeia heals for @HealCalc@ (@HealRatio*100@% of her Ability Power, with @MinionReductionModifier*100@% effectiveness against minions and small monsters).

    Press [Shift] to show more info[@Hotkey@] Noxious Blast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.

    Noxious Poison deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds.
    Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.

    Noxious Poison deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds.[@Hotkey@] Noxious Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.

    Noxious Poison deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds.
    Damage
    Movement Speed
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Noxious Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.

    Noxious Poison deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    Damage
    Movement Speed
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Noxious Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.

    Noxious Poison deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Noxious Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains @Effect3Amount@% Movement Speed decaying over @Effect4Amount@ seconds.

    Noxious Poison deals @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect2Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Petrifying Gaze@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.[@Hotkey@] Petrifying Gaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Petrifying Gaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Petrifying Gaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Petrifying Gaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia deals @RDamage@ magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for @RCCDuration@ seconds while enemies facing away are slowed by @RSlowPercent@%.
    Press [Shift] to show more info[@Hotkey@] Miasma@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.

    Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ (+@CharAbilityPower@) magic damage per second.
    Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.

    Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ (+@CharAbilityPower@) magic damage per second.[@Hotkey@] Miasma@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.

    Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ (+@CharAbilityPower@) magic damage per second.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Miasma@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.

    Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ (+@CharAbilityPower@) magic damage per second.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Miasma@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.

    Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ (+@CharAbilityPower@) magic damage per second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Miasma@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia spews venom in an arc, leaving toxic clouds for @Effect4Amount@ seconds.

    Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying @Effect2Amount@% slow and grounding them, prohibiting the use of Movement abilities. They also take @Effect1Amount@ (+@CharAbilityPower@) magic damage per second.

    Press [Shift] to show more info[@Hotkey@] Chronoshift@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.[@Hotkey@] Chronoshift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.Healing
    Cooldown
    @AbilityResourceName@ Cost
    [ @RBaseHeal1Prefix@@RBaseHeal1@@RBaseHeal1Postfix@ / @RBaseHeal2Prefix@@RBaseHeal2@@RBaseHeal2Postfix@ / @RBaseHeal3Prefix@@RBaseHeal3@@RBaseHeal3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ ]
    [@Hotkey@] Chronoshift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.Click or press [@LevelUpHotkey@] to level upHealing
    Cooldown
    @AbilityResourceName@ Cost
    @RBaseHeal@ -> @RBaseHealNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    @RBaseHeal@ -> @RBaseHealNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Chronoshift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chronoshift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean marks himself or an allied champion with a protective time rune for @RDuration@ seconds. If the target would take lethal damage, they are instead transported back in time, arriving with @RTotalHeal@ Health.
    Press [Shift] to show more info[@Hotkey@] Crystallize@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.[@Hotkey@] Crystallize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.Width[ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ][@Hotkey@] Crystallize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.Click or press [@LevelUpHotkey@] to level upWidth@Effect2Amount@ -> @Effect2AmountNL@Width@Effect2Amount@ -> @Effect2AmountNL@[@Hotkey@] Crystallize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crystallize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia summons an impassable wall of ice @Effect2Amount@ units wide, blocking all movement. The wall lasts for @Effect1Amount@ seconds before it melts.
    Press [Shift] to show more infoAmumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.Curse of the Sad Mummy[@Hotkey@] Curse of the Sad Mummy@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying Curse. Entangled enemies are unable to attack or move for @RDuration@ seconds.Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying Curse. Entangled enemies are unable to attack or move for @RDuration@ seconds.[@Hotkey@] Curse of the Sad Mummy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying Curse. Entangled enemies are unable to attack or move for @RDuration@ seconds.Damage
    @AbilityResourceName@ Cost
    Cooldown
    [ @RDamage1Prefix@@RDamage1@@RDamage1Postfix@ / @RDamage2Prefix@@RDamage2@@RDamage2Postfix@ / @RDamage3Prefix@@RDamage3@@RDamage3Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Curse of the Sad Mummy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying Curse. Entangled enemies are unable to attack or move for @RDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    Cooldown
    @RDamage@ -> @RDamageNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    @AbilityResourceName@ Cost
    Cooldown
    @RDamage@ -> @RDamageNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Curse of the Sad Mummy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying Curse. Entangled enemies are unable to attack or move for @RDuration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Curse of the Sad Mummy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Amumu entangles nearby enemy units, dealing @RCalculatedDamage@ magic damage and applying Curse. Entangled enemies are unable to attack or move for @RDuration@ seconds.
    Press [Shift] to show more infoDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.Apprehend[@Hotkey@] Apprehend@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Darius gains @Effect1Amount@% Armor Penetration.

    Active: Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).
    Passive: Darius gains @Effect1Amount@% Armor Penetration.

    Active: Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).[@Hotkey@] Apprehend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Darius gains @Effect1Amount@% Armor Penetration.

    Active: Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).
    Percent Armor Penetration
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Apprehend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Darius gains @Effect1Amount@% Armor Penetration.

    Active: Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level upPercent Armor Penetration
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Percent Armor Penetration
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Apprehend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Darius gains @Effect1Amount@% Armor Penetration.

    Active: Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Apprehend@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Gain @Effect1Amount@% Armor Penetration.

    Active: Pulls enemies to Darius.
    [@Hotkey@] Apprehend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Darius gains @Effect1Amount@% Armor Penetration.

    Active: Pulls in all enemies in front of Darius and slows them by @Effect2Amount@% for @Effect3Amount@ second(s).

    Press [Shift] to show more infoDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.Decimate[@Hotkey@] Decimate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ (+@f1@) physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).

    Darius heals for @Effect5Amount@% of his missing Health per enemy champion and large monster hit by the blade (max: @Effect7Amount@%).
    After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ (+@f1@) physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).

    Darius heals for @Effect5Amount@% of his missing Health per enemy champion and large monster hit by the blade (max: @Effect7Amount@%).[@Hotkey@] Decimate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ (+@f1@) physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).

    Darius heals for @Effect5Amount@% of his missing Health per enemy champion and large monster hit by the blade (max: @Effect7Amount@%).
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Decimate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ (+@f1@) physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).

    Darius heals for @Effect5Amount@% of his missing Health per enemy champion and large monster hit by the blade (max: @Effect7Amount@%).
    Click or press [@LevelUpHotkey@] to level upDamage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Decimate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ (+@f1@) physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).

    Darius heals for @Effect5Amount@% of his missing Health per enemy champion and large monster hit by the blade (max: @Effect7Amount@%).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Decimate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Darius cleaves his axe through nearby enemies, damaging them.

    Enemies hit by the blade take significantly more damage and heal Darius.
    [@Hotkey@] Decimate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take @Effect2Amount@ (+@f1@) physical damage. Enemies hit by the handle take @Effect6Amount@% damage (does not apply Hemorrhage).

    Darius heals for @Effect5Amount@% of his missing Health per enemy champion and large monster hit by the blade (max: @Effect7Amount@%).

    Press [Shift] to show more infoDarius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.Noxian Guillotine[@Hotkey@] Noxian Guillotine@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Leaps to target enemy champion and strikes a lethal blow, dealing @Damage@ true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.

    Maximum Damage: @f1@

    If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.

    At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
    Leaps to target enemy champion and strikes a lethal blow, dealing @Damage@ true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.

    Maximum Damage: @f1@

    If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.

    At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.[@Hotkey@] Noxian Guillotine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target enemy champion and strikes a lethal blow, dealing @Damage@ true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.

    Maximum Damage: @f1@

    If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.

    At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
    Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Noxian Guillotine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target enemy champion and strikes a lethal blow, dealing @Damage@ true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.

    Maximum Damage: @f1@

    If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.

    At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Noxian Guillotine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target enemy champion and strikes a lethal blow, dealing @Damage@ true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.

    Maximum Damage: @f1@

    If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.

    At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Noxian Guillotine@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Attempt to execute the target. Resets cooldown if successful.

    Deals more damage based on Hemorrhage stacks.
    [@Hotkey@] Noxian Guillotine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target enemy champion and strikes a lethal blow, dealing @Damage@ true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional @RDamagePercentPerHemoStack*100@% damage.

    Maximum Damage: @f1@

    If Noxian Guillotine kills the target, it may be re-cast at no cost within @RRecastDuration@ seconds.

    At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.

    Press [Shift] to show more infoDarius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.Crippling Strike[@Hotkey@] Crippling Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Darius's next basic attack deals @f1@ physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).

    Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.
    Darius's next basic attack deals @f1@ physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).

    Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.[@Hotkey@] Crippling Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius's next basic attack deals @f1@ physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).

    Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.
    Total AD Ratio
    Cooldown
    [ @Effect4Amount1Prefix@@Effect4Amount1*100.000000@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2*100.000000@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3*100.000000@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4*100.000000@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5*100.000000@@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Crippling Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius's next basic attack deals @f1@ physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).

    Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.
    Click or press [@LevelUpHotkey@] to level upTotal AD Ratio
    Cooldown
    @Effect4Amount*100.000000@ -> @Effect4AmountNL*100.000000@
    @Cooldown@ -> @CooldownNL@
    Total AD Ratio
    Cooldown
    @Effect4Amount*100.000000@ -> @Effect4AmountNL*100.000000@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Crippling Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius's next basic attack deals @f1@ physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).

    Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crippling Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Darius's next basic attack deals increased damage and slows.[@Hotkey@] Crippling Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius's next basic attack deals @f1@ physical damage and slows the target by @Effect2Amount@% for @Effect5Amount@ second(s).

    Crippling Strike refunds its Mana cost and @Effect3Amount@% of its cooldown if it kills the target.

    Press [Shift] to show more infoShaco becomes Invisible and teleports to target location.

    His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.[@Hotkey@] Deceive@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shaco teleports nearby and becomes Invisible for @StealthDuration@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @TotalDamage@ bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.
    Shaco teleports nearby and becomes Invisible for @StealthDuration@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @TotalDamage@ bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.[@Hotkey@] Deceive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco teleports nearby and becomes Invisible for @StealthDuration@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @TotalDamage@ bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.
    Damage
    Stealth Duration
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @StealthDuration1Prefix@@StealthDuration1@@StealthDuration1Postfix@ / @StealthDuration2Prefix@@StealthDuration2@@StealthDuration2Postfix@ / @StealthDuration3Prefix@@StealthDuration3@@StealthDuration3Postfix@ / @StealthDuration4Prefix@@StealthDuration4@@StealthDuration4Postfix@ / @StealthDuration5Prefix@@StealthDuration5@@StealthDuration5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Deceive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco teleports nearby and becomes Invisible for @StealthDuration@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @TotalDamage@ bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stealth Duration
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @StealthDuration@ -> @StealthDurationNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Stealth Duration
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @StealthDuration@ -> @StealthDurationNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Deceive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco teleports nearby and becomes Invisible for @StealthDuration@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @TotalDamage@ bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Deceive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco teleports nearby and becomes Invisible for @StealthDuration@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @TotalDamage@ bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for @f1@% damage.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.

    Press [Shift] to show more info[@Hotkey@] Defensive Ball Curl@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% (@f1@) and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% (@f2@) but becoming slowed by @Effect5Amount@%.

    During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.

    Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
    Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
    Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% (@f1@) and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% (@f2@) but becoming slowed by @Effect5Amount@%.

    During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.

    Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
    Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
    [@Hotkey@] Defensive Ball Curl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% (@f1@) and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% (@f2@) but becoming slowed by @Effect5Amount@%.

    During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.

    Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
    Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
    Percent Armor Bonus
    Percent Magic Resist Bonus
    [ @Effect6Amount1Prefix@@Effect6Amount1@%@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@%@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@%@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@%@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@%@Effect6Amount5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@%@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@%@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@%@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@%@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@%@Effect7Amount5Postfix@ ]
    [@Hotkey@] Defensive Ball Curl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% (@f1@) and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% (@f2@) but becoming slowed by @Effect5Amount@%.

    During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.

    Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
    Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
    Click or press [@LevelUpHotkey@] to level upPercent Armor Bonus
    Percent Magic Resist Bonus
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Effect7Amount@% -> @Effect7AmountNL@%
    Percent Armor Bonus
    Percent Magic Resist Bonus
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Effect7Amount@% -> @Effect7AmountNL@%
    [@Hotkey@] Defensive Ball Curl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% (@f1@) and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% (@f2@) but becoming slowed by @Effect5Amount@%.

    During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.

    Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
    Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Defensive Ball Curl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus enters a defensive formation for up to @Effect3Amount@ seconds, increasing Armor by @Effect1Amount@ plus @Effect6Amount@% (@f1@) and Magic Resist by @Effect8Amount@ plus @Effect7Amount@% (@f2@) but becoming slowed by @Effect5Amount@%.

    During this time, Spiked Shell deals @Effect4Amount@% damage and also deals its damage to enemies that basic attack Rammus.

    Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
    Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.

    Press [Shift] to show more info[@Hotkey@] Destiny@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Grants True Sight on all enemy champions on the map for @Effect1Amount@ seconds.

    While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.
    Grants True Sight on all enemy champions on the map for @Effect1Amount@ seconds.

    While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.[@Hotkey@] Destiny@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants True Sight on all enemy champions on the map for @Effect1Amount@ seconds.

    While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.
    Duration
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Destiny@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants True Sight on all enemy champions on the map for @Effect1Amount@ seconds.

    While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.
    Click or press [@LevelUpHotkey@] to level upDuration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Destiny@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants True Sight on all enemy champions on the map for @Effect1Amount@ seconds.

    While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Destiny@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants True Sight on all enemy champions on the map for @Effect1Amount@ seconds.

    While Destiny is active, Twisted Fate can teleport up to @Effect4Amount@ units away in 1.5 seconds.

    Press [Shift] to show more info[@Hotkey@] Pale Cascade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Creates three orbiting spheres that explode on contact with enemies, each dealing @TotalDamage@ magic damage (@TotalMaxDamage@ Maximum Damage). Lasts @ShieldDuration@ seconds.

    Grants a temporary shield that absorbs @ShieldValue@ damage. If the third sphere detonates, the shield increases by @ShieldValue@.
    Creates three orbiting spheres that explode on contact with enemies, each dealing @TotalDamage@ magic damage (@TotalMaxDamage@ Maximum Damage). Lasts @ShieldDuration@ seconds.

    Grants a temporary shield that absorbs @ShieldValue@ damage. If the third sphere detonates, the shield increases by @ShieldValue@.[@Hotkey@] Pale Cascade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates three orbiting spheres that explode on contact with enemies, each dealing @TotalDamage@ magic damage (@TotalMaxDamage@ Maximum Damage). Lasts @ShieldDuration@ seconds.

    Grants a temporary shield that absorbs @ShieldValue@ damage. If the third sphere detonates, the shield increases by @ShieldValue@.
    Damage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @ShieldBase1Prefix@@ShieldBase1@@ShieldBase1Postfix@ / @ShieldBase2Prefix@@ShieldBase2@@ShieldBase2Postfix@ / @ShieldBase3Prefix@@ShieldBase3@@ShieldBase3Postfix@ / @ShieldBase4Prefix@@ShieldBase4@@ShieldBase4Postfix@ / @ShieldBase5Prefix@@ShieldBase5@@ShieldBase5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Pale Cascade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates three orbiting spheres that explode on contact with enemies, each dealing @TotalDamage@ magic damage (@TotalMaxDamage@ Maximum Damage). Lasts @ShieldDuration@ seconds.

    Grants a temporary shield that absorbs @ShieldValue@ damage. If the third sphere detonates, the shield increases by @ShieldValue@.
    Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @ShieldBase@ -> @ShieldBaseNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @ShieldBase@ -> @ShieldBaseNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Pale Cascade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates three orbiting spheres that explode on contact with enemies, each dealing @TotalDamage@ magic damage (@TotalMaxDamage@ Maximum Damage). Lasts @ShieldDuration@ seconds.

    Grants a temporary shield that absorbs @ShieldValue@ damage. If the third sphere detonates, the shield increases by @ShieldValue@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pale Cascade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates three orbiting spheres that explode on contact with enemies, each dealing @TotalDamage@ magic damage (@TotalMaxDamage@ Maximum Damage). Lasts @ShieldDuration@ seconds.

    Grants a temporary shield that absorbs @ShieldValue@ damage. If the third sphere detonates, the shield increases by @ShieldValue@.

    Press [Shift] to show more infoUnleashes a bolt of lunar energy in an arc dealing magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.[@Hotkey@] Crescent Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.
    Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.[@Hotkey@] Crescent Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Crescent Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Crescent Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crescent Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of lunar energy in an arc dealing @TotalDamage@ magic damage.

    Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for @MoonlightDuration@ seconds.

    Press [Shift] to show more infoDiana reveals and draws in all nearby enemies and slows them.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.[@Hotkey@] Moonfall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Reveals and draws in all nearby enemies and slows them by @SlowTooltip@% for @SlowDuration@ seconds.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after @Delay@ second, dealing @RExplosionDamage@ magic damage in an area around her, increased by @RMultihitAmplification@ for each target beyond the first pulled.
    Reveals and draws in all nearby enemies and slows them by @SlowTooltip@% for @SlowDuration@ seconds.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after @Delay@ second, dealing @RExplosionDamage@ magic damage in an area around her, increased by @RMultihitAmplification@ for each target beyond the first pulled.[@Hotkey@] Moonfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reveals and draws in all nearby enemies and slows them by @SlowTooltip@% for @SlowDuration@ seconds.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after @Delay@ second, dealing @RExplosionDamage@ magic damage in an area around her, increased by @RMultihitAmplification@ for each target beyond the first pulled.
    Cooldown
    Damage
    Slow
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @SlowTooltip1Prefix@@SlowTooltip1@%@SlowTooltip1Postfix@ / @SlowTooltip2Prefix@@SlowTooltip2@%@SlowTooltip2Postfix@ / @SlowTooltip3Prefix@@SlowTooltip3@%@SlowTooltip3Postfix@ ]
    [@Hotkey@] Moonfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reveals and draws in all nearby enemies and slows them by @SlowTooltip@% for @SlowDuration@ seconds.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after @Delay@ second, dealing @RExplosionDamage@ magic damage in an area around her, increased by @RMultihitAmplification@ for each target beyond the first pulled.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    Slow
    @Cooldown@ -> @CooldownNL@
    @Damage@ -> @DamageNL@
    @SlowTooltip@% -> @SlowTooltipNL@%
    Cooldown
    Damage
    Slow
    @Cooldown@ -> @CooldownNL@
    @Damage@ -> @DamageNL@
    @SlowTooltip@% -> @SlowTooltipNL@%
    [@Hotkey@] Moonfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reveals and draws in all nearby enemies and slows them by @SlowTooltip@% for @SlowDuration@ seconds.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after @Delay@ second, dealing @RExplosionDamage@ magic damage in an area around her, increased by @RMultihitAmplification@ for each target beyond the first pulled.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Moonfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reveals and draws in all nearby enemies and slows them by @SlowTooltip@% for @SlowDuration@ seconds.

    If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after @Delay@ second, dealing @RExplosionDamage@ magic damage in an area around her, increased by @RMultihitAmplification@ for each target beyond the first pulled.

    Press [Shift] to show more infoBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

    Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.[@Hotkey@] Lunar Rush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage, resetting its cooldown if the enemy is affected by Moonlight.Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage, resetting its cooldown if the enemy is affected by Moonlight.[@Hotkey@] Lunar Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage, resetting its cooldown if the enemy is affected by Moonlight.Damage
    @AbilityResourceName@ Cost
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Lunar Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage, resetting its cooldown if the enemy is affected by Moonlight.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    @AbilityResourceName@ Cost
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Lunar Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage, resetting its cooldown if the enemy is affected by Moonlight.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lunar Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing @TotalDamage@ magic damage, resetting its cooldown if the enemy is affected by Moonlight.
    Press [Shift] to show more info[@Hotkey@] Stand Aside@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Draven throws his axes, dealing @Effect1Amount@ (+@f1@) physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Draven throws his axes, dealing @Effect1Amount@ (+@f1@) physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.[@Hotkey@] Stand Aside@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven throws his axes, dealing @Effect1Amount@ (+@f1@) physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Damage
    Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Stand Aside@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven throws his axes, dealing @Effect1Amount@ (+@f1@) physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Stand Aside@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven throws his axes, dealing @Effect1Amount@ (+@f1@) physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Stand Aside@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven throws his axes, dealing @Effect1Amount@ (+@f1@) physical damage to targets hit and knocking them aside. Targets hit are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Blood Rush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.
    Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.[@Hotkey@] Blood Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.
    Attack Speed
    @AbilityResourceName@ Cost
    Movement Speed
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Blood Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    @AbilityResourceName@ Cost
    Movement Speed
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Attack Speed
    @AbilityResourceName@ Cost
    Movement Speed
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Blood Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blood Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven gains @Effect2Amount@% increased Movement Speed for @Effect3Amount@ seconds and @Effect4Amount@% increased Attack Speed for @Effect5Amount@ seconds. The Movement Speed bonus decreases rapidly over its duration.

    Catching a Spinning Axe will refresh the cooldown of Blood Rush.

    Press [Shift] to show more info[@Hotkey@] Whirling Death@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.
    Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.[@Hotkey@] Whirling Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.
    Damage
    Cooldown
    Bonus AD Ratio
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @RCoefficient1Prefix@@RCoefficient1*100.000000@%@RCoefficient1Postfix@ / @RCoefficient2Prefix@@RCoefficient2*100.000000@%@RCoefficient2Postfix@ / @RCoefficient3Prefix@@RCoefficient3*100.000000@%@RCoefficient3Postfix@ ]
    [@Hotkey@] Whirling Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Bonus AD Ratio
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @RCoefficient*100.000000@% -> @RCoefficientNL*100.000000@%
    Damage
    Cooldown
    Bonus AD Ratio
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @RCoefficient*100.000000@% -> @RCoefficientNL*100.000000@%
    [@Hotkey@] Whirling Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Whirling Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven hurls two massive axes to deal @RCalculatedDamage@ physical damage to each unit struck.

    Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals @RDamageReductionPerHit*100@% less damage for each unit hit (Minimum @RMinDamagePercent@%) and resets when the axes reverse direction.

    Press [Shift] to show more info[@Hotkey@] Spinning Axe@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Draven's next attack will deal @f1@ bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.
    Draven's next attack will deal @f1@ bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.[@Hotkey@] Spinning Axe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven's next attack will deal @f1@ bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.
    Damage
    Bonus AD Percentage
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Spinning Axe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven's next attack will deal @f1@ bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.
    Click or press [@LevelUpHotkey@] to level upDamage
    Bonus AD Percentage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Bonus AD Percentage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Spinning Axe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven's next attack will deal @f1@ bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spinning Axe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven's next attack will deal @f1@ bonus physical damage. The bonus is equal to @Effect5Amount@ plus @Effect2Amount@% of his bonus Attack Damage.

    This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

    Draven can have two Spinning Axes at once.

    Press [Shift] to show more info[@Hotkey@] Phase Dive@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@ Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and teleport him to his target. Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and teleport him to his target.[@Hotkey@] Phase Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and teleport him to his target.Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Phase Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and teleport him to his target.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Phase Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and teleport him to his target.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Phase Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@ Ekko dashes a short distance in the targeted direction. His next attack will deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and teleport him to his target.
    Press [Shift] to show more info[@Hotkey@] Timewinder@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ekko throws a device that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ (+@CharAbilityPower2@) magic damage to all targets hit upon return.Ekko throws a device that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ (+@CharAbilityPower2@) magic damage to all targets hit upon return.[@Hotkey@] Timewinder@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko throws a device that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ (+@CharAbilityPower2@) magic damage to all targets hit upon return.Outgoing Damage
    Return Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*-100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*-100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*-100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*-100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*-100.000000@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Timewinder@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko throws a device that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ (+@CharAbilityPower2@) magic damage to all targets hit upon return.Click or press [@LevelUpHotkey@] to level upOutgoing Damage
    Return Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Outgoing Damage
    Return Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Timewinder@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko throws a device that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ (+@CharAbilityPower2@) magic damage to all targets hit upon return.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Timewinder@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko throws a device that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by @Effect2Amount*-100@%. It then returns to him after a delay, dealing @Effect3Amount@ (+@CharAbilityPower2@) magic damage to all targets hit upon return.
    Press [Shift] to show more info[@Hotkey@] Chronobreak@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @TotalDamage@ magic damage to nearby enemies on arrival. Additionally, Ekko heals for @TotalBaseHeal@, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @TotalDamage@ magic damage to nearby enemies on arrival. Additionally, Ekko heals for @TotalBaseHeal@, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.[@Hotkey@] Chronobreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @TotalDamage@ magic damage to nearby enemies on arrival. Additionally, Ekko heals for @TotalBaseHeal@, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.Damage
    Healing
    Cooldown
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @FlatHeal1Prefix@@FlatHeal1@@FlatHeal1Postfix@ / @FlatHeal2Prefix@@FlatHeal2@@FlatHeal2Postfix@ / @FlatHeal3Prefix@@FlatHeal3@@FlatHeal3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Chronobreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @TotalDamage@ magic damage to nearby enemies on arrival. Additionally, Ekko heals for @TotalBaseHeal@, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Healing
    Cooldown
    @Damage@ -> @DamageNL@
    @FlatHeal@ -> @FlatHealNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Healing
    Cooldown
    @Damage@ -> @DamageNL@
    @FlatHeal@ -> @FlatHealNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Chronobreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @TotalDamage@ magic damage to nearby enemies on arrival. Additionally, Ekko heals for @TotalBaseHeal@, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chronobreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals @TotalDamage@ magic damage to nearby enemies on arrival. Additionally, Ekko heals for @TotalBaseHeal@, increased by @PercentHealAmpPerPercentMissingHealth@% for each 1% of his health lost over the last 4 seconds.
    Press [Shift] to show more infoEkko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.[@Hotkey@] Parallel Convergence@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% (+@CharAbilityPower2@%) of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.

    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ (+@CharAbilityPower@) damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.
    Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% (+@CharAbilityPower2@%) of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.

    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ (+@CharAbilityPower@) damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.[@Hotkey@] Parallel Convergence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% (+@CharAbilityPower2@%) of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.

    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ (+@CharAbilityPower@) damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.
    Shield Amount
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Parallel Convergence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% (+@CharAbilityPower2@%) of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.

    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ (+@CharAbilityPower@) damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Cooldown
    @AbilityResourceName@ Cost
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Shield Amount
    Cooldown
    @AbilityResourceName@ Cost
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Parallel Convergence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% (+@CharAbilityPower2@%) of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.

    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ (+@CharAbilityPower@) damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Parallel Convergence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to @Effect3Amount@% (+@CharAbilityPower2@%) of their missing health. Deals a minimum of @Effect6Amount@ damage, and a maximum of @Effect5Amount@ damage vs. minions and monsters.

    Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by @Effect10Amount@%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to @Effect4Amount@ (+@CharAbilityPower@) damage for 2 seconds. Enemies caught inside are stunned for @Effect2Amount@ seconds.

    Press [Shift] to show more infoDamaging enemies causes them to burn with true damage for a few seconds. In addition, damaging an enemy Champion at low health blasts them with Dragonfire, attempting to execute them.Aspect of The Dragon[@Hotkey@] Aspect of The Dragon@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Aspect of The Dragon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Aspect of The Dragon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Aspect of The Dragon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Aspect of The Dragon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Cocoon / Rappel@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.[@Hotkey@] Cocoon / Rappel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.Stun Duration
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Cocoon / Rappel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.Click or press [@LevelUpHotkey@] to level upStun Duration
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Stun Duration
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Cocoon / Rappel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cocoon / Rappel@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Stuns the first enemy hit for @Effect5Amount@ seconds and reveals them if they are not stealthed.
    Press [Shift] to show more info[@Hotkey@] Neurotoxin / Venomous Bite@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's current health. Maximum bonus against monsters: @Effect2Amount@.Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's current health. Maximum bonus against monsters: @Effect2Amount@.[@Hotkey@] Neurotoxin / Venomous Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's current health. Maximum bonus against monsters: @Effect2Amount@.Neurotoxin Damage
    Venomous Bite Damage
    Monster Damage Cap
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Neurotoxin / Venomous Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's current health. Maximum bonus against monsters: @Effect2Amount@.Click or press [@LevelUpHotkey@] to level upNeurotoxin Damage
    Venomous Bite Damage
    Monster Damage Cap
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Neurotoxin Damage
    Venomous Bite Damage
    Monster Damage Cap
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Neurotoxin / Venomous Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's current health. Maximum bonus against monsters: @Effect2Amount@.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Neurotoxin / Venomous Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's current health. Maximum bonus against monsters: @Effect2Amount@.
    Press [Shift] to show more info[@Hotkey@] Volatile Spiderling / Skittering Frenzy@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ (+@CharAbilityPower@) magic damage when it nears an enemy or after 3 seconds.Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ (+@CharAbilityPower@) magic damage when it nears an enemy or after 3 seconds.[@Hotkey@] Volatile Spiderling / Skittering Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ (+@CharAbilityPower@) magic damage when it nears an enemy or after 3 seconds.Damage
    @AbilityResourceName@ Cost
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Volatile Spiderling / Skittering Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ (+@CharAbilityPower@) magic damage when it nears an enemy or after 3 seconds.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    Damage
    @AbilityResourceName@ Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Volatile Spiderling / Skittering Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ (+@CharAbilityPower@) magic damage when it nears an enemy or after 3 seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Volatile Spiderling / Skittering Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a venom-gorged Spiderling that moves to target location and explodes, dealing @Effect3Amount@ (+@CharAbilityPower@) magic damage when it nears an enemy or after 3 seconds.
    Press [Shift] to show more info[@Hotkey@] Spider Form@Cooldown@s %i:cooldown% No CostElise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.[@Hotkey@] Spider Form@Cooldown@s %i:cooldown%No CostElise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Spider Form Bite Damage
    Spiderling Bonus Damage
    Maximum Number of Spiderlings
    Spiderling Armor
    Spiderling Magic Resist
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ ]
    [@Hotkey@] Spider Form@Cooldown@s %i:cooldown%No CostElise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Click or press [@LevelUpHotkey@] to level upSpider Form Bite Damage
    Spiderling Bonus Damage
    Maximum Number of Spiderlings
    Spiderling Armor
    Spiderling Magic Resist
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    Spider Form Bite Damage
    Spiderling Bonus Damage
    Maximum Number of Spiderlings
    Spiderling Armor
    Spiderling Magic Resist
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    [@Hotkey@] Spider Form@Cooldown@s %i:cooldown%No CostElise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spider Form@Cooldown@s %i:cooldown%No CostElise transforms into a menacing spider, sacrificing 425 attack range in exchange for @Effect3Amount@ movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.

    Press [Shift] to show more info[@Hotkey@] Human Form@Cooldown@s %i:cooldown% No CostElise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Elise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.[@Hotkey@] Human Form@Cooldown@s %i:cooldown%No CostElise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Spider Form Bite Damage
    Spiderling Bonus Damage
    Maximum Number of Spiderlings
    Spiderling Armor
    Spiderling Magic Resist
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ ]
    [@Hotkey@] Human Form@Cooldown@s %i:cooldown%No CostElise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Click or press [@LevelUpHotkey@] to level upSpider Form Bite Damage
    Spiderling Bonus Damage
    Maximum Number of Spiderlings
    Spiderling Armor
    Spiderling Magic Resist
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    [@Hotkey@] Human Form@Cooldown@s %i:cooldown%No CostElise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Human Form@Cooldown@s %i:cooldown%No CostElise takes human form, sacrificing 25 movement speed in exchange for 425 attack range and access to mage abilities. All awoken Spiderlings are put into a dormant state.

    Spiderlings: Spiderlings deal @Effect1Amount@ (+@CharAbilityPower2@) damage and take @Effect4Amount@% reduced damage from multi-target abilities.

    Press [Shift] to show more info[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown% No CostOn Enemy Cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from Spider Queen is increased by @Effect6Amount@% for @Effect8Amount@ seconds.

    On Ground Cast: Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.
    On Enemy Cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from Spider Queen is increased by @Effect6Amount@% for @Effect8Amount@ seconds.

    On Ground Cast: Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No CostOn Enemy Cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from Spider Queen is increased by @Effect6Amount@% for @Effect8Amount@ seconds.

    On Ground Cast: Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.
    Cooldown
    Spider Queen Amplification
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@%@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@%@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@%@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@%@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@%@Effect6Amount5Postfix@ ]
    [@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No CostOn Enemy Cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from Spider Queen is increased by @Effect6Amount@% for @Effect8Amount@ seconds.

    On Ground Cast: Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Spider Queen Amplification
    @Cooldown@ -> @CooldownNL@
    @Effect6Amount@% -> @Effect6AmountNL@%
    Cooldown
    Spider Queen Amplification
    @Cooldown@ -> @CooldownNL@
    @Effect6Amount@% -> @Effect6AmountNL@%
    [@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No CostOn Enemy Cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from Spider Queen is increased by @Effect6Amount@% for @Effect8Amount@ seconds.

    On Ground Cast: Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rappel / Cocoon@Cooldown@s %i:cooldown%No CostOn Enemy Cast: Elise and her Spiderlings lift up into the air and then descend upon the target enemy. After descending, the bonus damage and healing from Spider Queen is increased by @Effect6Amount@% for @Effect8Amount@ seconds.

    On Ground Cast: Elise and her Spiderlings lift up into the air, becoming untargetable for @Effect4Amount@ seconds. She can then cast Rappel again to descend upon a nearby enemy.

    Press [Shift] to show more info[@Hotkey@] Venomous Bite / Neurotoxin@Cooldown@s %i:cooldown% No CostLunges to a target with a poisonous bite that deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.Lunges to a target with a poisonous bite that deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.[@Hotkey@] Venomous Bite / Neurotoxin@Cooldown@s %i:cooldown%No CostLunges to a target with a poisonous bite that deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.Venomous Bite Damage
    Neurotoxin Damage
    Monster Damage Cap
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Venomous Bite / Neurotoxin@Cooldown@s %i:cooldown%No CostLunges to a target with a poisonous bite that deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.Click or press [@LevelUpHotkey@] to level upVenomous Bite Damage
    Neurotoxin Damage
    Monster Damage Cap
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Venomous Bite Damage
    Neurotoxin Damage
    Monster Damage Cap
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Venomous Bite / Neurotoxin@Cooldown@s %i:cooldown%No CostLunges to a target with a poisonous bite that deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Venomous Bite / Neurotoxin@Cooldown@s %i:cooldown%No CostLunges to a target with a poisonous bite that deals magic damage equal to @Effect1Amount@ plus @Effect6Amount@% (+@CharAbilityPower@%) of the target's missing Health. Max @Effect2Amount@ bonus damage to monsters.
    Press [Shift] to show more info[@Hotkey@] Skittering Frenzy / Volatile Spiderling@Cooldown@s %i:cooldown% No CostPassive: Spiderlings gain @Effect5Amount@% Attack Speed.

    Active: Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.
    Passive: Spiderlings gain @Effect5Amount@% Attack Speed.

    Active: Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.[@Hotkey@] Skittering Frenzy / Volatile Spiderling@Cooldown@s %i:cooldown%No CostPassive: Spiderlings gain @Effect5Amount@% Attack Speed.

    Active: Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.
    Spiderling Passive Attack Speed
    Active Attack Speed
    [ @Effect5Amount1Prefix@@Effect5Amount1@%@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@%@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@%@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@%@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@%@Effect5Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Skittering Frenzy / Volatile Spiderling@Cooldown@s %i:cooldown%No CostPassive: Spiderlings gain @Effect5Amount@% Attack Speed.

    Active: Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upSpiderling Passive Attack Speed
    Active Attack Speed
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Spiderling Passive Attack Speed
    Active Attack Speed
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Skittering Frenzy / Volatile Spiderling@Cooldown@s %i:cooldown%No CostPassive: Spiderlings gain @Effect5Amount@% Attack Speed.

    Active: Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Skittering Frenzy / Volatile Spiderling@Cooldown@s %i:cooldown%No CostPassive: Spiderlings gain @Effect5Amount@% Attack Speed.

    Active: Increases Attack Speed by @Effect2Amount@% for Elise and her Spiderlings for @Effect4Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Enchanted Crystal Arrow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.[@Hotkey@] Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.
    Press [Shift] to show more info[@Hotkey@] Whiplash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Whip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% (+@CharAbilityPower@%) of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.

    Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% (+@CharAbilityPower2@%) of their max health.
    Whip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% (+@CharAbilityPower@%) of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.

    Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% (+@CharAbilityPower2@%) of their max health.[@Hotkey@] Whiplash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Whip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% (+@CharAbilityPower@%) of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.

    Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% (+@CharAbilityPower2@%) of their max health.
    Damage
    Empowered Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Whiplash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Whip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% (+@CharAbilityPower@%) of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.

    Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% (+@CharAbilityPower2@%) of their max health.
    Click or press [@LevelUpHotkey@] to level upDamage
    Empowered Damage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Empowered Damage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Whiplash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Whip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% (+@CharAbilityPower@%) of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.

    Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% (+@CharAbilityPower2@%) of their max health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Whiplash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Whip target with Lashers, applying on hit effects and dealing magic damage equal to @f1@ plus @Effect5Amount@% (+@CharAbilityPower@%) of their max health. Then, gain @Effect3Amount*100@% movement speed for @Effect4Amount@ seconds.

    Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to @f2@ plus @Effect6Amount@% (+@CharAbilityPower2@%) of their max health.

    Press [Shift] to show more info[@Hotkey@] Hate Spike@f9@s %i:cooldown% @Cost@ @AbilityResourceName@Evelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

    Recast: Fires spikes through the nearest enemy, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to all units hit.

    Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
    Evelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

    Recast: Fires spikes through the nearest enemy, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to all units hit.

    Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.[@Hotkey@] Hate Spike@f9@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

    Recast: Fires spikes through the nearest enemy, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to all units hit.

    Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
    Lasher and Spike Damage
    Bonus Damage
    @AbilityResourceName@ Cost
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Hate Spike@f9@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

    Recast: Fires spikes through the nearest enemy, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to all units hit.

    Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
    Click or press [@LevelUpHotkey@] to level upLasher and Spike Damage
    Bonus Damage
    @AbilityResourceName@ Cost
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Lasher and Spike Damage
    Bonus Damage
    @AbilityResourceName@ Cost
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Hate Spike@f9@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

    Recast: Fires spikes through the nearest enemy, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to all units hit.

    Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hate Spike@f9@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn's Lasher strikes in the target direction, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

    Recast: Fires spikes through the nearest enemy, dealing @Effect5Amount@ (+@CharAbilityPower2@) magic damage to all units hit.

    Refunds @Effect1Amount*100@% of Hate Spike's cooldown if the Lasher hits a monster. Hate Spike prioritizes the target Evelynn is attacking.

    Press [Shift] to show more info[@Hotkey@] Last Caress@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, increased to @f1@ (+@f2@) to enemies below @Effect7Amount*100@% health.Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, increased to @f1@ (+@f2@) to enemies below @Effect7Amount*100@% health.[@Hotkey@] Last Caress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, increased to @f1@ (+@f2@) to enemies below @Effect7Amount*100@% health.Damage
    Empowered Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1*2.400000@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*2.400000@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*2.400000@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Last Caress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, increased to @f1@ (+@f2@) to enemies below @Effect7Amount*100@% health.Click or press [@LevelUpHotkey@] to level upDamage
    Empowered Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2.400000@ -> @Effect1AmountNL*2.400000@
    @Cooldown@ -> @CooldownNL@
    Damage
    Empowered Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2.400000@ -> @Effect1AmountNL*2.400000@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Last Caress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, increased to @f1@ (+@f2@) to enemies below @Effect7Amount*100@% health.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Last Caress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, increased to @f1@ (+@f2@) to enemies below @Effect7Amount*100@% health.
    Press [Shift] to show more info[@Hotkey@] Allure@f8@s %i:cooldown% @Cost@ @AbilityResourceName@Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.

    If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:
    • Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.
    • Against monsters: deals @Effect7Amount@ (+@CharAbilityPower@) magic damage. Charm duration increased by @Effect1Amount@ seconds.
    Casting Allure does not remove Evelynn from Demon Shade.
    Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.

    If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:
    • Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.
    • Against monsters: deals @Effect7Amount@ (+@CharAbilityPower@) magic damage. Charm duration increased by @Effect1Amount@ seconds.
    Casting Allure does not remove Evelynn from Demon Shade.[@Hotkey@] Allure@f8@s %i:cooldown%@Cost@ @AbilityResourceName@Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.

    If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:
    • Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.
    • Against monsters: deals @Effect7Amount@ (+@CharAbilityPower@) magic damage. Charm duration increased by @Effect1Amount@ seconds.
    Casting Allure does not remove Evelynn from Demon Shade.
    Charm Duration
    Magic Resist Shred
    Monster Damage
    Cooldown
    Range
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect9Amount1Prefix@@Effect9Amount1*100.000000@%@Effect9Amount1Postfix@ / @Effect9Amount2Prefix@@Effect9Amount2*100.000000@%@Effect9Amount2Postfix@ / @Effect9Amount3Prefix@@Effect9Amount3*100.000000@%@Effect9Amount3Postfix@ / @Effect9Amount4Prefix@@Effect9Amount4*100.000000@%@Effect9Amount4Postfix@ / @Effect9Amount5Prefix@@Effect9Amount5*100.000000@%@Effect9Amount5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@@Effect7Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @CastRange1Prefix@@CastRange1@@CastRange1Postfix@ / @CastRange2Prefix@@CastRange2@@CastRange2Postfix@ / @CastRange3Prefix@@CastRange3@@CastRange3Postfix@ / @CastRange4Prefix@@CastRange4@@CastRange4Postfix@ / @CastRange5Prefix@@CastRange5@@CastRange5Postfix@ ]
    [@Hotkey@] Allure@f8@s %i:cooldown%@Cost@ @AbilityResourceName@Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.

    If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:
    • Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.
    • Against monsters: deals @Effect7Amount@ (+@CharAbilityPower@) magic damage. Charm duration increased by @Effect1Amount@ seconds.
    Casting Allure does not remove Evelynn from Demon Shade.
    Click or press [@LevelUpHotkey@] to level upCharm Duration
    Magic Resist Shred
    Monster Damage
    Cooldown
    Range
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect9Amount*100.000000@% -> @Effect9AmountNL*100.000000@%
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @CastRange@ -> @CastRangeNL@
    Charm Duration
    Magic Resist Shred
    Monster Damage
    Cooldown
    Range
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect9Amount*100.000000@% -> @Effect9AmountNL*100.000000@%
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @CastRange@ -> @CastRangeNL@
    [@Hotkey@] Allure@f8@s %i:cooldown%@Cost@ @AbilityResourceName@Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.

    If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:
    • Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.
    • Against monsters: deals @Effect7Amount@ (+@CharAbilityPower@) magic damage. Charm duration increased by @Effect1Amount@ seconds.
    Casting Allure does not remove Evelynn from Demon Shade.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Allure@f8@s %i:cooldown%@Cost@ @AbilityResourceName@Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by @Effect3Amount*-100@%.

    If the Curse lasts at least 2.5 seconds, expunging it Charms the target for @Effect2Amount@ second(s) and:
    • Against champions: shreds Magic Resist by @Effect9Amount*100@% for @Effect10Amount@ seconds.
    • Against monsters: deals @Effect7Amount@ (+@CharAbilityPower@) magic damage. Charm duration increased by @Effect1Amount@ seconds.
    Casting Allure does not remove Evelynn from Demon Shade.

    Press [Shift] to show more info[@Hotkey@] Eye Of The Storm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ (+@CharAbilityPower@) damage and grants @Effect2Amount@ (+@CharAbilityPower2@) attack damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.
    Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ (+@CharAbilityPower@) damage and grants @Effect2Amount@ (+@CharAbilityPower2@) attack damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.[@Hotkey@] Eye Of The Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ (+@CharAbilityPower@) damage and grants @Effect2Amount@ (+@CharAbilityPower2@) attack damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.
    Shield Health
    Attack Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Eye Of The Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ (+@CharAbilityPower@) damage and grants @Effect2Amount@ (+@CharAbilityPower2@) attack damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.
    Click or press [@LevelUpHotkey@] to level upShield Health
    Attack Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Shield Health
    Attack Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Eye Of The Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ (+@CharAbilityPower@) damage and grants @Effect2Amount@ (+@CharAbilityPower2@) attack damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Eye Of The Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants an allied champion or turret a shield that decays over @Effect3Amount@ seconds. The shield absorbs up to @Effect1Amount@ (+@CharAbilityPower@) damage and grants @Effect2Amount@ (+@CharAbilityPower2@) attack damage until it is fully depleted.

    Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by @ECDRefundforCC*100@%.

    Press [Shift] to show more infoEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.Arcane Shift[@Hotkey@] Arcane Shift@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing @Damage@ magic damage.

    Arcane Shift will prioritize targets stuck with Essence Flux.
    Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing @Damage@ magic damage.

    Arcane Shift will prioritize targets stuck with Essence Flux.[@Hotkey@] Arcane Shift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing @Damage@ magic damage.

    Arcane Shift will prioritize targets stuck with Essence Flux.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Arcane Shift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing @Damage@ magic damage.

    Arcane Shift will prioritize targets stuck with Essence Flux.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Arcane Shift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing @Damage@ magic damage.

    Arcane Shift will prioritize targets stuck with Essence Flux.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Arcane Shift@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing @Damage@ magic damage.

    Arcane Shift will prioritize targets stuck with Essence Flux.

    Press [Shift] to show more infoEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.Mystic Shot[@Hotkey@] Mystic Shot@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal fires a bolt of energy, dealing @Damage@ physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.
    Ezreal fires a bolt of energy, dealing @Damage@ physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.[@Hotkey@] Mystic Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a bolt of energy, dealing @Damage@ physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Mystic Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a bolt of energy, dealing @Damage@ physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Mystic Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a bolt of energy, dealing @Damage@ physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mystic Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a bolt of energy, dealing @Damage@ physical damage (applies on-hit effects).

    Ezreal's cooldowns are reduced by @CDRefund@ seconds if Mystic Shot hits a target.

    Press [Shift] to show more infoEzreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).Trueshot Barrage[@Hotkey@] Trueshot Barrage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal winds up for 1 second to fire a long range missile that deals @Damage@ magic damage to each enemy it passes through.

    Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.
    Ezreal winds up for 1 second to fire a long range missile that deals @Damage@ magic damage to each enemy it passes through.

    Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.[@Hotkey@] Trueshot Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal winds up for 1 second to fire a long range missile that deals @Damage@ magic damage to each enemy it passes through.

    Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.
    Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ][@Hotkey@] Trueshot Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal winds up for 1 second to fire a long range missile that deals @Damage@ magic damage to each enemy it passes through.

    Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.
    Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@Damage@BaseDamage@ -> @BaseDamageNL@[@Hotkey@] Trueshot Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal winds up for 1 second to fire a long range missile that deals @Damage@ magic damage to each enemy it passes through.

    Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Trueshot Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal winds up for 1 second to fire a long range missile that deals @Damage@ magic damage to each enemy it passes through.

    Deals @DamageReductionWaveclear.0*100@% damage to minions and non-epic monsters.

    Press [Shift] to show more infoEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.Essence Flux[@Hotkey@] Essence Flux@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.

    Hitting the orb with an ability or attack detonates it dealing @Damage@ magic damage. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.
    Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.

    Hitting the orb with an ability or attack detonates it dealing @Damage@ magic damage. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.[@Hotkey@] Essence Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.

    Hitting the orb with an ability or attack detonates it dealing @Damage@ magic damage. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.
    Objectives include: Epic Monsters, Towers, Inhibitors, and NexusesDamage
    Total AP Ratio
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @APRatio1Prefix@@APRatio1*100.000000@%@APRatio1Postfix@ / @APRatio2Prefix@@APRatio2*100.000000@%@APRatio2Postfix@ / @APRatio3Prefix@@APRatio3*100.000000@%@APRatio3Postfix@ / @APRatio4Prefix@@APRatio4*100.000000@%@APRatio4Postfix@ / @APRatio5Prefix@@APRatio5*100.000000@%@APRatio5Postfix@ ]
    [@Hotkey@] Essence Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.

    Hitting the orb with an ability or attack detonates it dealing @Damage@ magic damage. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.
    Click or press [@LevelUpHotkey@] to level upDamage
    Total AP Ratio
    @BaseDamage@ -> @BaseDamageNL@
    @APRatio*100.000000@% -> @APRatioNL*100.000000@%
    Damage
    Total AP Ratio
    @BaseDamage@ -> @BaseDamageNL@
    @APRatio*100.000000@% -> @APRatioNL*100.000000@%
    [@Hotkey@] Essence Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.

    Hitting the orb with an ability or attack detonates it dealing @Damage@ magic damage. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Essence Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires an orb that sticks to the first champion or objective hit for @DetonationTimeout@ seconds.

    Hitting the orb with an ability or attack detonates it dealing @Damage@ magic damage. Detonating with an ability refunds the cost of that ability +@ManaReturn@ mana.

    Press [Shift] to show more info[@Hotkey@] Feast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.

    Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. (Current: @f3@/@RMinionMaxStacks@)
    Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.

    Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. (Current: @f3@/@RMinionMaxStacks@)[@Hotkey@] Feast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.

    Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. (Current: @f3@/@RMinionMaxStacks@)
    Champion Damage
    Health per Stack
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @RHealthPerStack1Prefix@@RHealthPerStack1@@RHealthPerStack1Postfix@ / @RHealthPerStack2Prefix@@RHealthPerStack2@@RHealthPerStack2Postfix@ / @RHealthPerStack3Prefix@@RHealthPerStack3@@RHealthPerStack3Postfix@ ]
    [@Hotkey@] Feast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.

    Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. (Current: @f3@/@RMinionMaxStacks@)
    Click or press [@LevelUpHotkey@] to level upChampion Damage
    Health per Stack
    @RBaseDamage@ -> @RBaseDamageNL@
    @RHealthPerStack@ -> @RHealthPerStackNL@
    Champion Damage
    Health per Stack
    @RBaseDamage@ -> @RBaseDamageNL@
    @RHealthPerStack@ -> @RHealthPerStackNL@
    [@Hotkey@] Feast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.

    Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. (Current: @f3@/@RMinionMaxStacks@)
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Feast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ravenously feed on an enemy, dealing @RDamage@ true damage to champions or @RMonsterDamage@ to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain @RHealthPerStack@ maximum health.

    Only @RMinionMaxStacks@ total stacks can be gained from minions and non-epic monsters. (Current: @f3@/@RMinionMaxStacks@)

    Press [Shift] to show more info[@Hotkey@] Feral Scream@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.[@Hotkey@] Feral Scream@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Damage
    Cooldown
    Silence Duration
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Feral Scream@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Silence Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    Silence Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Feral Scream@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Feral Scream@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Silences enemies in a cone for @Effect2Amount@ seconds and deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.
    Press [Shift] to show more infoAlistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.Unbreakable Will[@Hotkey@] Unbreakable Will@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.[@Hotkey@] Unbreakable Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.Damage Reduction
    Cooldown
    [ @RDamageReduction1Prefix@@RDamageReduction1@%@RDamageReduction1Postfix@ / @RDamageReduction2Prefix@@RDamageReduction2@%@RDamageReduction2Postfix@ / @RDamageReduction3Prefix@@RDamageReduction3@%@RDamageReduction3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Unbreakable Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.Click or press [@LevelUpHotkey@] to level upDamage Reduction
    Cooldown
    @RDamageReduction@% -> @RDamageReductionNL@%
    @Cooldown@ -> @CooldownNL@
    Damage Reduction
    Cooldown
    @RDamageReduction@% -> @RDamageReductionNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Unbreakable Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unbreakable Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Removes all disables from Alistar. For @RDuration@ seconds Alistar takes @RDamageReduction@% reduced physical and magical damage.
    Press [Shift] to show more infoFiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.Reap[@Hotkey@] Reap@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Unleash dark magic at a target position, dealing @Damage@ magic damage to and slowing enemies hit by @SlowAmount*-100@% for @SilenceDuration@ seconds in a crescent shaped area.

    Enemies in the center of the crescent are silenced for the duration as well as slowed.
    Unleash dark magic at a target position, dealing @Damage@ magic damage to and slowing enemies hit by @SlowAmount*-100@% for @SilenceDuration@ seconds in a crescent shaped area.

    Enemies in the center of the crescent are silenced for the duration as well as slowed.
    [@Hotkey@] Reap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleash dark magic at a target position, dealing @Damage@ magic damage to and slowing enemies hit by @SlowAmount*-100@% for @SilenceDuration@ seconds in a crescent shaped area.

    Enemies in the center of the crescent are silenced for the duration as well as slowed.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1*-100.000000@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2*-100.000000@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3*-100.000000@%@SlowAmount3Postfix@ / @SlowAmount4Prefix@@SlowAmount4*-100.000000@%@SlowAmount4Postfix@ / @SlowAmount5Prefix@@SlowAmount5*-100.000000@%@SlowAmount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Reap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleash dark magic at a target position, dealing @Damage@ magic damage to and slowing enemies hit by @SlowAmount*-100@% for @SilenceDuration@ seconds in a crescent shaped area.

    Enemies in the center of the crescent are silenced for the duration as well as slowed.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Reap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleash dark magic at a target position, dealing @Damage@ magic damage to and slowing enemies hit by @SlowAmount*-100@% for @SilenceDuration@ seconds in a crescent shaped area.

    Enemies in the center of the crescent are silenced for the duration as well as slowed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Reap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleash dark magic at a target position, dealing @Damage@ magic damage to and slowing enemies hit by @SlowAmount*-100@% for @SilenceDuration@ seconds in a crescent shaped area.

    Enemies in the center of the crescent are silenced for the duration as well as slowed.

    Press [Shift] to show more infoFiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.Terrify[@Hotkey@] Terrify@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: While unseen and out of combat or posing as an Effigy, damaging an enemy with a spell terrifies them for @FearDuration@ seconds.

    Active: Terrifies a target for @FearDuration@ seconds and deals @MaxHealthDamage*100@% (+1% per 50AP) of the target's current health (minimum @MinimumDamage@) as magic damage.

    If the target has recently been terrified, instead deal @MaxHealthDamage*200@% (+2% per 50AP) of the target's current health (minimum @MinimumDamage*2@) as magic damage.

    Max 400 damage vs monsters.
    Passive: While unseen and out of combat or posing as an Effigy, damaging an enemy with a spell terrifies them for @FearDuration@ seconds.

    Active: Terrifies a target for @FearDuration@ seconds and deals @MaxHealthDamage*100@% (+1% per 50AP) of the target's current health (minimum @MinimumDamage@) as magic damage.

    If the target has recently been terrified, instead deal @MaxHealthDamage*200@% (+2% per 50AP) of the target's current health (minimum @MinimumDamage*2@) as magic damage.

    Max 400 damage vs monsters.
    [@Hotkey@] Terrify@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While unseen and out of combat or posing as an Effigy, damaging an enemy with a spell terrifies them for @FearDuration@ seconds.

    Active: Terrifies a target for @FearDuration@ seconds and deals @MaxHealthDamage*100@% (+1% per 50AP) of the target's current health (minimum @MinimumDamage@) as magic damage.

    If the target has recently been terrified, instead deal @MaxHealthDamage*200@% (+2% per 50AP) of the target's current health (minimum @MinimumDamage*2@) as magic damage.

    Max 400 damage vs monsters.
    Duration
    Cooldown
    Current Health %
    [ @FearDuration1Prefix@@FearDuration1@@FearDuration1Postfix@ / @FearDuration2Prefix@@FearDuration2@@FearDuration2Postfix@ / @FearDuration3Prefix@@FearDuration3@@FearDuration3Postfix@ / @FearDuration4Prefix@@FearDuration4@@FearDuration4Postfix@ / @FearDuration5Prefix@@FearDuration5@@FearDuration5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @MaxHealthDamage1Prefix@@MaxHealthDamage1*100.000000@%@MaxHealthDamage1Postfix@ / @MaxHealthDamage2Prefix@@MaxHealthDamage2*100.000000@%@MaxHealthDamage2Postfix@ / @MaxHealthDamage3Prefix@@MaxHealthDamage3*100.000000@%@MaxHealthDamage3Postfix@ / @MaxHealthDamage4Prefix@@MaxHealthDamage4*100.000000@%@MaxHealthDamage4Postfix@ / @MaxHealthDamage5Prefix@@MaxHealthDamage5*100.000000@%@MaxHealthDamage5Postfix@ ]
    [@Hotkey@] Terrify@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While unseen and out of combat or posing as an Effigy, damaging an enemy with a spell terrifies them for @FearDuration@ seconds.

    Active: Terrifies a target for @FearDuration@ seconds and deals @MaxHealthDamage*100@% (+1% per 50AP) of the target's current health (minimum @MinimumDamage@) as magic damage.

    If the target has recently been terrified, instead deal @MaxHealthDamage*200@% (+2% per 50AP) of the target's current health (minimum @MinimumDamage*2@) as magic damage.

    Max 400 damage vs monsters.
    Click or press [@LevelUpHotkey@] to level upDuration
    Cooldown
    Current Health %
    @FearDuration@ -> @FearDurationNL@
    @Cooldown@ -> @CooldownNL@
    @MaxHealthDamage*100.000000@% -> @MaxHealthDamageNL*100.000000@%
    Duration
    Cooldown
    Current Health %
    @FearDuration@ -> @FearDurationNL@
    @Cooldown@ -> @CooldownNL@
    @MaxHealthDamage*100.000000@% -> @MaxHealthDamageNL*100.000000@%
    [@Hotkey@] Terrify@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While unseen and out of combat or posing as an Effigy, damaging an enemy with a spell terrifies them for @FearDuration@ seconds.

    Active: Terrifies a target for @FearDuration@ seconds and deals @MaxHealthDamage*100@% (+1% per 50AP) of the target's current health (minimum @MinimumDamage@) as magic damage.

    If the target has recently been terrified, instead deal @MaxHealthDamage*200@% (+2% per 50AP) of the target's current health (minimum @MinimumDamage*2@) as magic damage.

    Max 400 damage vs monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Terrify@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While unseen and out of combat or posing as an Effigy, damaging an enemy with a spell terrifies them for @FearDuration@ seconds.

    Active: Terrifies a target for @FearDuration@ seconds and deals @MaxHealthDamage*100@% (+1% per 50AP) of the target's current health (minimum @MinimumDamage@) as magic damage.

    If the target has recently been terrified, instead deal @MaxHealthDamage*200@% (+2% per 50AP) of the target's current health (minimum @MinimumDamage*2@) as magic damage.

    Max 400 damage vs monsters.

    Press [Shift] to show more infoA murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.Crowstorm[@Hotkey@] Crowstorm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Channel for @ChannelTime@ seconds, then blink to the target point unleashing a murder of crows, dealing @DamagePerSecond@ (+@APRatioTick@) magic damage per second to all enemy units in the area.

    The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ (+@APRatioFullDuration@) total magic damage.
    Channel for @ChannelTime@ seconds, then blink to the target point unleashing a murder of crows, dealing @DamagePerSecond@ (+@APRatioTick@) magic damage per second to all enemy units in the area.

    The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ (+@APRatioFullDuration@) total magic damage.[@Hotkey@] Crowstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Channel for @ChannelTime@ seconds, then blink to the target point unleashing a murder of crows, dealing @DamagePerSecond@ (+@APRatioTick@) magic damage per second to all enemy units in the area.

    The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ (+@APRatioFullDuration@) total magic damage.
    Damage Per Second
    Cooldown
    [ @DamagePerSecond1Prefix@@DamagePerSecond1@@DamagePerSecond1Postfix@ / @DamagePerSecond2Prefix@@DamagePerSecond2@@DamagePerSecond2Postfix@ / @DamagePerSecond3Prefix@@DamagePerSecond3@@DamagePerSecond3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Crowstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Channel for @ChannelTime@ seconds, then blink to the target point unleashing a murder of crows, dealing @DamagePerSecond@ (+@APRatioTick@) magic damage per second to all enemy units in the area.

    The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ (+@APRatioFullDuration@) total magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    Cooldown
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @Cooldown@ -> @CooldownNL@
    Damage Per Second
    Cooldown
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Crowstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Channel for @ChannelTime@ seconds, then blink to the target point unleashing a murder of crows, dealing @DamagePerSecond@ (+@APRatioTick@) magic damage per second to all enemy units in the area.

    The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ (+@APRatioFullDuration@) total magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crowstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Channel for @ChannelTime@ seconds, then blink to the target point unleashing a murder of crows, dealing @DamagePerSecond@ (+@APRatioTick@) magic damage per second to all enemy units in the area.

    The effect lasts for @Duration@ seconds, dealing up to @TotalDamage@ (+@APRatioFullDuration@) total magic damage.

    Press [Shift] to show more infoFiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.Bountiful Harvest[@Hotkey@] Bountiful Harvest@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Drains the souls of nearby enemies, dealing @DrainDamageCalc@ magic damage per second over 2 seconds plus @PercentForTooltip@% of their missing health on the final instance of damage.

    Fiddlesticks heals for @VampPercentage@% of the damage dealt before mitigation, reduced to @MinionHealingMod@% vs minions.

    On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.

    Damage dealt to minions is reduced to @MinionDamageMod*100@%
    Drains the souls of nearby enemies, dealing @DrainDamageCalc@ magic damage per second over 2 seconds plus @PercentForTooltip@% of their missing health on the final instance of damage.

    Fiddlesticks heals for @VampPercentage@% of the damage dealt before mitigation, reduced to @MinionHealingMod@% vs minions.

    On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.

    Damage dealt to minions is reduced to @MinionDamageMod*100@%
    [@Hotkey@] Bountiful Harvest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Drains the souls of nearby enemies, dealing @DrainDamageCalc@ magic damage per second over 2 seconds plus @PercentForTooltip@% of their missing health on the final instance of damage.

    Fiddlesticks heals for @VampPercentage@% of the damage dealt before mitigation, reduced to @MinionHealingMod@% vs minions.

    On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.

    Damage dealt to minions is reduced to @MinionDamageMod*100@%
    Damage Per Second
    Percent Healed
    Cooldown
    [ @DamagePerSecond1Prefix@@DamagePerSecond1@@DamagePerSecond1Postfix@ / @DamagePerSecond2Prefix@@DamagePerSecond2@@DamagePerSecond2Postfix@ / @DamagePerSecond3Prefix@@DamagePerSecond3@@DamagePerSecond3Postfix@ / @DamagePerSecond4Prefix@@DamagePerSecond4@@DamagePerSecond4Postfix@ / @DamagePerSecond5Prefix@@DamagePerSecond5@@DamagePerSecond5Postfix@ ]
    [ @VampPercentage1Prefix@@VampPercentage1@%@VampPercentage1Postfix@ / @VampPercentage2Prefix@@VampPercentage2@%@VampPercentage2Postfix@ / @VampPercentage3Prefix@@VampPercentage3@%@VampPercentage3Postfix@ / @VampPercentage4Prefix@@VampPercentage4@%@VampPercentage4Postfix@ / @VampPercentage5Prefix@@VampPercentage5@%@VampPercentage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Bountiful Harvest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Drains the souls of nearby enemies, dealing @DrainDamageCalc@ magic damage per second over 2 seconds plus @PercentForTooltip@% of their missing health on the final instance of damage.

    Fiddlesticks heals for @VampPercentage@% of the damage dealt before mitigation, reduced to @MinionHealingMod@% vs minions.

    On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.

    Damage dealt to minions is reduced to @MinionDamageMod*100@%
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    Percent Healed
    Cooldown
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @VampPercentage@% -> @VampPercentageNL@%
    @Cooldown@ -> @CooldownNL@
    Damage Per Second
    Percent Healed
    Cooldown
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @VampPercentage@% -> @VampPercentageNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Bountiful Harvest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Drains the souls of nearby enemies, dealing @DrainDamageCalc@ magic damage per second over 2 seconds plus @PercentForTooltip@% of their missing health on the final instance of damage.

    Fiddlesticks heals for @VampPercentage@% of the damage dealt before mitigation, reduced to @MinionHealingMod@% vs minions.

    On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.

    Damage dealt to minions is reduced to @MinionDamageMod*100@%
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bountiful Harvest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Drains the souls of nearby enemies, dealing @DrainDamageCalc@ magic damage per second over 2 seconds plus @PercentForTooltip@% of their missing health on the final instance of damage.

    Fiddlesticks heals for @VampPercentage@% of the damage dealt before mitigation, reduced to @MinionHealingMod@% vs minions.

    On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.

    Damage dealt to minions is reduced to @MinionDamageMod*100@%

    Press [Shift] to show more info[@Hotkey@] Bladework@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage (@f3@).Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage (@f3@).[@Hotkey@] Bladework@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage (@f3@).Critical Strike Damage
    Cooldown
    Attack Speed %
    [ @Effect6Amount1Prefix@@Effect6Amount1@%@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@%@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@%@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@%@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@%@Effect6Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [@Hotkey@] Bladework@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage (@f3@).Click or press [@LevelUpHotkey@] to level upCritical Strike Damage
    Cooldown
    Attack Speed %
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Critical Strike Damage
    Cooldown
    Attack Speed %
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    [@Hotkey@] Bladework@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage (@f3@).Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bladework@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora gains @Effect4Amount@% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a @Effect3Amount@% slow for @Effect2Amount@ second. The second attack is guaranteed to critically strike for @f4@% damage (@f3@).
    Press [Shift] to show more info[@Hotkey@] Lunge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ (+@f1@) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill.

    If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded.
    Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ (+@f1@) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill.

    If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded. [@Hotkey@] Lunge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ (+@f1@) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill.

    If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded.
    Damage
    Bonus AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Lunge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ (+@f1@) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill.

    If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded.
    Click or press [@LevelUpHotkey@] to level upDamage
    Bonus AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Bonus AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Lunge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ (+@f1@) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill.

    If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lunge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora lunges in a direction and stabs a nearby enemy, dealing @Effect1Amount@ (+@f1@) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill.

    If this ability hits an enemy, @Effect4Amount@% of its cooldown is refunded.

    Press [Shift] to show more info[@Hotkey@] Grand Challenge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fiora reveals all four Vitals on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.

    If Fiora hits all 4 Vitals in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.
    Fiora reveals all four Vitals on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.

    If Fiora hits all 4 Vitals in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.[@Hotkey@] Grand Challenge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora reveals all four Vitals on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.

    If Fiora hits all 4 Vitals in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.
    Cooldown
    Duelist Movement Speed
    Heal Per Second
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ ]
    [@Hotkey@] Grand Challenge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora reveals all four Vitals on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.

    If Fiora hits all 4 Vitals in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Duelist Movement Speed
    Heal Per Second
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect7Amount@ -> @Effect7AmountNL@
    Cooldown
    Duelist Movement Speed
    Heal Per Second
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect7Amount@ -> @Effect7AmountNL@
    [@Hotkey@] Grand Challenge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora reveals all four Vitals on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.

    If Fiora hits all 4 Vitals in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Grand Challenge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora reveals all four Vitals on target champion, for a potential @spell.FioraPassive:RDamageTotal@ max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (@spell.FioraR:PercentMS@%) while near the target.

    If Fiora hits all 4 Vitals in @MarkDuration@ seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for @HealPerSecondCalc@ each second for between @MinHealDuration@ to @HealDuration@ seconds, scaling with the amount of Vitals hit.

    Press [Shift] to show more info[@Hotkey@] Riposte@f2@s Cooldown @Cost@ @AbilityResourceName@Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.

    The stab deals @Effect1Amount@ (+@f1@) magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds.

    If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.
    Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.

    The stab deals @Effect1Amount@ (+@f1@) magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds.

    If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.[@Hotkey@] Riposte@f2@s Cooldown@Cost@ @AbilityResourceName@Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.

    The stab deals @Effect1Amount@ (+@f1@) magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds.

    If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Riposte@f2@s Cooldown@Cost@ @AbilityResourceName@Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.

    The stab deals @Effect1Amount@ (+@f1@) magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds.

    If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Riposte@f2@s Cooldown@Cost@ @AbilityResourceName@Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.

    The stab deals @Effect1Amount@ (+@f1@) magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds.

    If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Riposte@f2@s Cooldown@Cost@ @AbilityResourceName@Fiora parries all incoming damage, debuffs, and disables for the next @Effect2Amount@ seconds and then stabs in the target direction.

    The stab deals @Effect1Amount@ (+@f1@) magic damage to the first enemy champion hit and slows their movement and attack speed by @Effect4Amount@% for @Effect3Amount@ seconds.

    If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.

    Press [Shift] to show more info[@Hotkey@] Playful / Trickster@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fizz hops on his trident towards the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing @EDamage@ magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.
    Fizz hops on his trident towards the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing @EDamage@ magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.[@Hotkey@] Playful / Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz hops on his trident towards the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing @EDamage@ magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.
    Damage
    Slow
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Playful / Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz hops on his trident towards the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing @EDamage@ magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Playful / Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz hops on his trident towards the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing @EDamage@ magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Playful / Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz hops on his trident towards the cursor, becoming briefly untargetable.

    Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing @EDamage@ magic damage to nearby enemies.

    If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by @Effect2Amount@% for @Effect4Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Urchin Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fizz dashes through his target, dealing @CharTotalPhysical2@ physical damage plus @QDamage@ magic damage. This spell applies on-hit effects. Fizz dashes through his target, dealing @CharTotalPhysical2@ physical damage plus @QDamage@ magic damage. This spell applies on-hit effects. [@Hotkey@] Urchin Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz dashes through his target, dealing @CharTotalPhysical2@ physical damage plus @QDamage@ magic damage. This spell applies on-hit effects. Damage
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Urchin Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz dashes through his target, dealing @CharTotalPhysical2@ physical damage plus @QDamage@ magic damage. This spell applies on-hit effects. Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Urchin Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz dashes through his target, dealing @CharTotalPhysical2@ physical damage plus @QDamage@ magic damage. This spell applies on-hit effects. Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Urchin Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz dashes through his target, dealing @CharTotalPhysical2@ physical damage plus @QDamage@ magic damage. This spell applies on-hit effects.
    Press [Shift] to show more info[@Hotkey@] Chum the Waters@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

    The farther the fish travels before attaching, the bigger the shark it attracts, dealing @SmallSharkDamage@ to @BigSharkDamage@ magic damage and slowing by 40% to 80%.
    Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

    The farther the fish travels before attaching, the bigger the shark it attracts, dealing @SmallSharkDamage@ to @BigSharkDamage@ magic damage and slowing by 40% to 80%.[@Hotkey@] Chum the Waters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

    The farther the fish travels before attaching, the bigger the shark it attracts, dealing @SmallSharkDamage@ to @BigSharkDamage@ magic damage and slowing by 40% to 80%.
    Small Shark Damage
    Medium Shark Damage
    Big Shark Damage
    Cooldown
    [ @SmallDamage1Prefix@@SmallDamage1@@SmallDamage1Postfix@ / @SmallDamage2Prefix@@SmallDamage2@@SmallDamage2Postfix@ / @SmallDamage3Prefix@@SmallDamage3@@SmallDamage3Postfix@ ]
    [ @MidDamage1Prefix@@MidDamage1@@MidDamage1Postfix@ / @MidDamage2Prefix@@MidDamage2@@MidDamage2Postfix@ / @MidDamage3Prefix@@MidDamage3@@MidDamage3Postfix@ ]
    [ @BigDamage1Prefix@@BigDamage1@@BigDamage1Postfix@ / @BigDamage2Prefix@@BigDamage2@@BigDamage2Postfix@ / @BigDamage3Prefix@@BigDamage3@@BigDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Chum the Waters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

    The farther the fish travels before attaching, the bigger the shark it attracts, dealing @SmallSharkDamage@ to @BigSharkDamage@ magic damage and slowing by 40% to 80%.
    Click or press [@LevelUpHotkey@] to level upSmall Shark Damage
    Medium Shark Damage
    Big Shark Damage
    Cooldown
    @SmallDamage@ -> @SmallDamageNL@
    @MidDamage@ -> @MidDamageNL@
    @BigDamage@ -> @BigDamageNL@
    @Cooldown@ -> @CooldownNL@
    Small Shark Damage
    Medium Shark Damage
    Big Shark Damage
    Cooldown
    @SmallDamage@ -> @SmallDamageNL@
    @MidDamage@ -> @MidDamageNL@
    @BigDamage@ -> @BigDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Chum the Waters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

    The farther the fish travels before attaching, the bigger the shark it attracts, dealing @SmallSharkDamage@ to @BigSharkDamage@ magic damage and slowing by 40% to 80%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chum the Waters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After @DetonationTime@ seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

    The farther the fish travels before attaching, the bigger the shark it attracts, dealing @SmallSharkDamage@ to @BigSharkDamage@ magic damage and slowing by 40% to 80%.

    Press [Shift] to show more info[@Hotkey@] Seastone Trident@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Fizz's basic attacks bleed his enemies, dealing @DoTDamage@ magic damage over @BleedDuration@ seconds.

    Active: Fizz's next basic attack deals an additional @ActiveDamage@ bonus magic damage and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional @OnHitBuffDamage@ magic damage on hit.

    If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.
    Passive: Fizz's basic attacks bleed his enemies, dealing @DoTDamage@ magic damage over @BleedDuration@ seconds.

    Active: Fizz's next basic attack deals an additional @ActiveDamage@ bonus magic damage and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional @OnHitBuffDamage@ magic damage on hit.

    If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.[@Hotkey@] Seastone Trident@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Fizz's basic attacks bleed his enemies, dealing @DoTDamage@ magic damage over @BleedDuration@ seconds.

    Active: Fizz's next basic attack deals an additional @ActiveDamage@ bonus magic damage and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional @OnHitBuffDamage@ magic damage on hit.

    If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.
    Passive Damage
    Active Damage
    On-Hit Damage
    Mana Refund
    @AbilityResourceName@ Cost
    Cooldown
    [ @DoTBaseDamage1Prefix@@DoTBaseDamage1@@DoTBaseDamage1Postfix@ / @DoTBaseDamage2Prefix@@DoTBaseDamage2@@DoTBaseDamage2Postfix@ / @DoTBaseDamage3Prefix@@DoTBaseDamage3@@DoTBaseDamage3Postfix@ / @DoTBaseDamage4Prefix@@DoTBaseDamage4@@DoTBaseDamage4Postfix@ / @DoTBaseDamage5Prefix@@DoTBaseDamage5@@DoTBaseDamage5Postfix@ ]
    [ @ActiveBaseDamage1Prefix@@ActiveBaseDamage1@@ActiveBaseDamage1Postfix@ / @ActiveBaseDamage2Prefix@@ActiveBaseDamage2@@ActiveBaseDamage2Postfix@ / @ActiveBaseDamage3Prefix@@ActiveBaseDamage3@@ActiveBaseDamage3Postfix@ / @ActiveBaseDamage4Prefix@@ActiveBaseDamage4@@ActiveBaseDamage4Postfix@ / @ActiveBaseDamage5Prefix@@ActiveBaseDamage5@@ActiveBaseDamage5Postfix@ ]
    [ @OnHitBuffBaseDamage1Prefix@@OnHitBuffBaseDamage1@@OnHitBuffBaseDamage1Postfix@ / @OnHitBuffBaseDamage2Prefix@@OnHitBuffBaseDamage2@@OnHitBuffBaseDamage2Postfix@ / @OnHitBuffBaseDamage3Prefix@@OnHitBuffBaseDamage3@@OnHitBuffBaseDamage3Postfix@ / @OnHitBuffBaseDamage4Prefix@@OnHitBuffBaseDamage4@@OnHitBuffBaseDamage4Postfix@ / @OnHitBuffBaseDamage5Prefix@@OnHitBuffBaseDamage5@@OnHitBuffBaseDamage5Postfix@ ]
    [ @OnKillManaRefund1Prefix@@OnKillManaRefund1@@OnKillManaRefund1Postfix@ / @OnKillManaRefund2Prefix@@OnKillManaRefund2@@OnKillManaRefund2Postfix@ / @OnKillManaRefund3Prefix@@OnKillManaRefund3@@OnKillManaRefund3Postfix@ / @OnKillManaRefund4Prefix@@OnKillManaRefund4@@OnKillManaRefund4Postfix@ / @OnKillManaRefund5Prefix@@OnKillManaRefund5@@OnKillManaRefund5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Seastone Trident@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Fizz's basic attacks bleed his enemies, dealing @DoTDamage@ magic damage over @BleedDuration@ seconds.

    Active: Fizz's next basic attack deals an additional @ActiveDamage@ bonus magic damage and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional @OnHitBuffDamage@ magic damage on hit.

    If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.
    Click or press [@LevelUpHotkey@] to level upPassive Damage
    Active Damage
    On-Hit Damage
    Mana Refund
    @AbilityResourceName@ Cost
    Cooldown
    @DoTBaseDamage@ -> @DoTBaseDamageNL@
    @ActiveBaseDamage@ -> @ActiveBaseDamageNL@
    @OnHitBuffBaseDamage@ -> @OnHitBuffBaseDamageNL@
    @OnKillManaRefund@ -> @OnKillManaRefundNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Passive Damage
    Active Damage
    On-Hit Damage
    Mana Refund
    @AbilityResourceName@ Cost
    Cooldown
    @DoTBaseDamage@ -> @DoTBaseDamageNL@
    @ActiveBaseDamage@ -> @ActiveBaseDamageNL@
    @OnHitBuffBaseDamage@ -> @OnHitBuffBaseDamageNL@
    @OnKillManaRefund@ -> @OnKillManaRefundNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Seastone Trident@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Fizz's basic attacks bleed his enemies, dealing @DoTDamage@ magic damage over @BleedDuration@ seconds.

    Active: Fizz's next basic attack deals an additional @ActiveDamage@ bonus magic damage and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional @OnHitBuffDamage@ magic damage on hit.

    If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Seastone Trident@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Fizz's basic attacks bleed his enemies, dealing @DoTDamage@ magic damage over @BleedDuration@ seconds.

    Active: Fizz's next basic attack deals an additional @ActiveDamage@ bonus magic damage and empowers Fizz's attacks for @OnHitBuffDuration@ seconds, dealing an additional @OnHitBuffDamage@ magic damage on hit.

    If the first attack kills a target, it refunds @OnKillManaRefund@ mana, resets its cooldown to @OnKillNewCooldown@ second and does not grant the @OnHitBuffDuration@ second on-hit buff.

    Press [Shift] to show more info[@Hotkey@] Flash Frost@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@A massive chunk of ice flies toward target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a small area and stunning units for @Effect4Amount@ seconds.

    Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.
    A massive chunk of ice flies toward target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a small area and stunning units for @Effect4Amount@ seconds.

    Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.[@Hotkey@] Flash Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@A massive chunk of ice flies toward target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a small area and stunning units for @Effect4Amount@ seconds.

    Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.
    Damage
    Stun Duration
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Flash Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@A massive chunk of ice flies toward target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a small area and stunning units for @Effect4Amount@ seconds.

    Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Stun Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Flash Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@A massive chunk of ice flies toward target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a small area and stunning units for @Effect4Amount@ seconds.

    Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Flash Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@A massive chunk of ice flies toward target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    At the end of its range or if Anivia activates the spell again, the missile detonates, doing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a small area and stunning units for @Effect4Amount@ seconds.

    Enemies damaged by Flash Frost are also slowed by @spell.GlacialStorm:SlowAmount@% for @Effect5Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Fling@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Singed flings an enemy over his shoulder, dealing @Effect1Amount@ (+@CharAbilityPower@) plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

    If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).
    Singed flings an enemy over his shoulder, dealing @Effect1Amount@ (+@CharAbilityPower@) plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

    If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).[@Hotkey@] Fling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed flings an enemy over his shoulder, dealing @Effect1Amount@ (+@CharAbilityPower@) plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

    If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).
    Damage
    Maximum Health Damage
    Root Duration
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Fling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed flings an enemy over his shoulder, dealing @Effect1Amount@ (+@CharAbilityPower@) plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

    If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level upDamage
    Maximum Health Damage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Maximum Health Damage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Fling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed flings an enemy over his shoulder, dealing @Effect1Amount@ (+@CharAbilityPower@) plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

    If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Fling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed flings an enemy over his shoulder, dealing @Effect1Amount@ (+@CharAbilityPower@) plus @Effect3Amount@% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

    If the target Singed flings lands in his Mega Adhesive, they are also rooted for @Effect2Amount@ second(s).

    Press [Shift] to show more info[@Hotkey@] Force Pulse@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.
    Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.[@Hotkey@] Force Pulse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.
    Damage
    Slow
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Force Pulse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Damage
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Force Pulse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Force Pulse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

    Upon reaching 6 charges, Kassadin can use Force Pulse to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies by @Effect2Amount@% for @Effect3Amount@ second in a cone in front of him.

    Press [Shift] to show more info[@Hotkey@] Frostbite@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.
    Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.[@Hotkey@] Frostbite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.
    Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Frostbite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Frostbite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Frostbite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia blasts her target with a freezing wind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.

    Press [Shift] to show more info[@Hotkey@] Justice Punch@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.

    Galio will stop upon hitting terrain with Justice Punch.
    Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.

    Galio will stop upon hitting terrain with Justice Punch.[@Hotkey@] Justice Punch@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.

    Galio will stop upon hitting terrain with Justice Punch.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Justice Punch@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.

    Galio will stop upon hitting terrain with Justice Punch.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Justice Punch@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.

    Galio will stop upon hitting terrain with Justice Punch.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Justice Punch@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio lunges forward with a mighty blow, dealing @TotalDamage@ magic damage to the first champion and knocking him into the air for @KnockupDuration@ seconds. Enemies in the way take @PVEDamage@ magic damage.

    Galio will stop upon hitting terrain with Justice Punch.

    Press [Shift] to show more infoGalio fires two windblasts that converge into a large tornado that deals damage over time.[@Hotkey@] Winds of War@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Galio fires two windblasts that deal @QMissileDamage@ magic damage.

    When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamageTotal@ vs. monsters) as magic damage over @SuperQDuration@ seconds.
    Galio fires two windblasts that deal @QMissileDamage@ magic damage.

    When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamageTotal@ vs. monsters) as magic damage over @SuperQDuration@ seconds.[@Hotkey@] Winds of War@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio fires two windblasts that deal @QMissileDamage@ magic damage.

    When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamageTotal@ vs. monsters) as magic damage over @SuperQDuration@ seconds.
    Windblast Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Winds of War@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio fires two windblasts that deal @QMissileDamage@ magic damage.

    When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamageTotal@ vs. monsters) as magic damage over @SuperQDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upWindblast Damage
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Windblast Damage
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Winds of War@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio fires two windblasts that deal @QMissileDamage@ magic damage.

    When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamageTotal@ vs. monsters) as magic damage over @SuperQDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Winds of War@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio fires two windblasts that deal @QMissileDamage@ magic damage.

    When the windblasts meet, they combine into a giant tornado that deals @PercentSuperQDamageTT@% of enemies' maximum Health (max @SuperQMonsterMaxDamageTotal@ vs. monsters) as magic damage over @SuperQDuration@ seconds.

    Press [Shift] to show more infoGalio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.[@Hotkey@] Hero's Entrance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Galio designates an allied champion's current position as his landing spot, granting all allied champions in the area Shield of Durand's magic damage shield for @TemporaryWShieldDuration@ seconds.

    When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.
    Galio designates an allied champion's current position as his landing spot, granting all allied champions in the area Shield of Durand's magic damage shield for @TemporaryWShieldDuration@ seconds.

    When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.[@Hotkey@] Hero's Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio designates an allied champion's current position as his landing spot, granting all allied champions in the area Shield of Durand's magic damage shield for @TemporaryWShieldDuration@ seconds.

    When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.
    Damage
    Range
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @CastRange1Prefix@@CastRange1@@CastRange1Postfix@ / @CastRange2Prefix@@CastRange2@@CastRange2Postfix@ / @CastRange3Prefix@@CastRange3@@CastRange3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Hero's Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio designates an allied champion's current position as his landing spot, granting all allied champions in the area Shield of Durand's magic damage shield for @TemporaryWShieldDuration@ seconds.

    When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Range
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @CastRange@ -> @CastRangeNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Range
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @CastRange@ -> @CastRangeNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Hero's Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio designates an allied champion's current position as his landing spot, granting all allied champions in the area Shield of Durand's magic damage shield for @TemporaryWShieldDuration@ seconds.

    When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hero's Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Galio designates an allied champion's current position as his landing spot, granting all allied champions in the area Shield of Durand's magic damage shield for @TemporaryWShieldDuration@ seconds.

    When Galio lands, enemies in the area take @TotalDamage@ magic damage and are knocked into the air for @StunDurationOuter@ seconds.

    Press [Shift] to show more info[@Hotkey@] Shield of Durand@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: After not taking damage for @PassiveShieldOOCTimer@ seconds Galio gains a shield that absorbs @TotalPassiveShield@ magic damage.

    First Cast: Galio starts to charge, gaining @Effect1Amount@ (+@f2@)(+@f4@)% damage reduction from magic damage and @f5@% of that amount as damage reduction from physical damage. While charging, Galio slows himself by @Effect3Amount@%.

    Second Cast: Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ (+@f9@) to @MaximumWBaseDamage@ (+@f11@) magic damage, and refreshes the damage reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.
    Passive: After not taking damage for @PassiveShieldOOCTimer@ seconds Galio gains a shield that absorbs @TotalPassiveShield@ magic damage.

    First Cast: Galio starts to charge, gaining @Effect1Amount@ (+@f2@)(+@f4@)% damage reduction from magic damage and @f5@% of that amount as damage reduction from physical damage. While charging, Galio slows himself by @Effect3Amount@%.

    Second Cast: Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ (+@f9@) to @MaximumWBaseDamage@ (+@f11@) magic damage, and refreshes the damage reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.[@Hotkey@] Shield of Durand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After not taking damage for @PassiveShieldOOCTimer@ seconds Galio gains a shield that absorbs @TotalPassiveShield@ magic damage.

    First Cast: Galio starts to charge, gaining @Effect1Amount@ (+@f2@)(+@f4@)% damage reduction from magic damage and @f5@% of that amount as damage reduction from physical damage. While charging, Galio slows himself by @Effect3Amount@%.

    Second Cast: Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ (+@f9@) to @MaximumWBaseDamage@ (+@f11@) magic damage, and refreshes the damage reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.
    Shield Health Ratio
    Magic Damage Reduction
    Physical Damage Reduction
    Cooldown
    Maximum Damage
    [ @PassiveShieldHealthRatio1Prefix@@PassiveShieldHealthRatio1*100.000000@%@PassiveShieldHealthRatio1Postfix@ / @PassiveShieldHealthRatio2Prefix@@PassiveShieldHealthRatio2*100.000000@%@PassiveShieldHealthRatio2Postfix@ / @PassiveShieldHealthRatio3Prefix@@PassiveShieldHealthRatio3*100.000000@%@PassiveShieldHealthRatio3Postfix@ / @PassiveShieldHealthRatio4Prefix@@PassiveShieldHealthRatio4*100.000000@%@PassiveShieldHealthRatio4Postfix@ / @PassiveShieldHealthRatio5Prefix@@PassiveShieldHealthRatio5*100.000000@%@PassiveShieldHealthRatio5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1*0.500000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*0.500000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*0.500000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*0.500000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*0.500000@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @MaximumWBaseDamage1Prefix@@MaximumWBaseDamage1@@MaximumWBaseDamage1Postfix@ / @MaximumWBaseDamage2Prefix@@MaximumWBaseDamage2@@MaximumWBaseDamage2Postfix@ / @MaximumWBaseDamage3Prefix@@MaximumWBaseDamage3@@MaximumWBaseDamage3Postfix@ / @MaximumWBaseDamage4Prefix@@MaximumWBaseDamage4@@MaximumWBaseDamage4Postfix@ / @MaximumWBaseDamage5Prefix@@MaximumWBaseDamage5@@MaximumWBaseDamage5Postfix@ ]
    [@Hotkey@] Shield of Durand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After not taking damage for @PassiveShieldOOCTimer@ seconds Galio gains a shield that absorbs @TotalPassiveShield@ magic damage.

    First Cast: Galio starts to charge, gaining @Effect1Amount@ (+@f2@)(+@f4@)% damage reduction from magic damage and @f5@% of that amount as damage reduction from physical damage. While charging, Galio slows himself by @Effect3Amount@%.

    Second Cast: Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ (+@f9@) to @MaximumWBaseDamage@ (+@f11@) magic damage, and refreshes the damage reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.
    Click or press [@LevelUpHotkey@] to level upShield Health Ratio
    Magic Damage Reduction
    Physical Damage Reduction
    Cooldown
    Maximum Damage
    @PassiveShieldHealthRatio*100.000000@% -> @PassiveShieldHealthRatioNL*100.000000@%
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect1Amount*0.500000@% -> @Effect1AmountNL*0.500000@%
    @Cooldown@ -> @CooldownNL@
    @MaximumWBaseDamage@ -> @MaximumWBaseDamageNL@
    Shield Health Ratio
    Magic Damage Reduction
    Physical Damage Reduction
    Cooldown
    Maximum Damage
    @PassiveShieldHealthRatio*100.000000@% -> @PassiveShieldHealthRatioNL*100.000000@%
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect1Amount*0.500000@% -> @Effect1AmountNL*0.500000@%
    @Cooldown@ -> @CooldownNL@
    @MaximumWBaseDamage@ -> @MaximumWBaseDamageNL@
    [@Hotkey@] Shield of Durand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After not taking damage for @PassiveShieldOOCTimer@ seconds Galio gains a shield that absorbs @TotalPassiveShield@ magic damage.

    First Cast: Galio starts to charge, gaining @Effect1Amount@ (+@f2@)(+@f4@)% damage reduction from magic damage and @f5@% of that amount as damage reduction from physical damage. While charging, Galio slows himself by @Effect3Amount@%.

    Second Cast: Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ (+@f9@) to @MaximumWBaseDamage@ (+@f11@) magic damage, and refreshes the damage reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shield of Durand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After not taking damage for @PassiveShieldOOCTimer@ seconds Galio gains a shield that absorbs @TotalPassiveShield@ magic damage.

    First Cast: Galio starts to charge, gaining @Effect1Amount@ (+@f2@)(+@f4@)% damage reduction from magic damage and @f5@% of that amount as damage reduction from physical damage. While charging, Galio slows himself by @Effect3Amount@%.

    Second Cast: Galio taunts nearby enemy champions for @Effect4Amount@ to @Effect7Amount@ seconds, deals @MinimumWBaseDamage@ (+@f9@) to @MaximumWBaseDamage@ (+@f11@) magic damage, and refreshes the damage reduction for @Effect8Amount@ seconds. Taunt duration, damage, and radius increase with charge time.

    Press [Shift] to show more info[@Hotkey@] Powder Keg@AmmoRechargeTime@s Recharge (max: @MaxAmmo@) No CostPlaces a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.
    Places a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.[@Hotkey@] Powder Keg@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)No CostPlaces a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.
    Recharge Time
    Slow
    Bonus Damage Against Champions
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [@Hotkey@] Powder Keg@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)No CostPlaces a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.
    Click or press [@LevelUpHotkey@] to level upRecharge Time
    Slow
    Bonus Damage Against Champions
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    Recharge Time
    Slow
    Bonus Damage Against Champions
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    [@Hotkey@] Powder Keg@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)No CostPlaces a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Powder Keg@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)No CostPlaces a powder keg that can be attacked by Gangplank or his enemies at a location for @Effect5Amount@ seconds.

    If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores @Effect10Amount@% Armor) to enemies and slowing them by @Effect4Amount@% for @Effect2Amount@ seconds. Champions take @Effect3Amount@ bonus physical damage from the explosion.

    When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

    Kegs health decays every @f5@ seconds. (Decay rate increases at level 7 and 13)

    Keg explosions apply Parrrley's plunder effect.

    Press [Shift] to show more info[@Hotkey@] @Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Recharge Time
    Slow
    Bonus Damage Against Champions
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [@Hotkey@] @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level upRecharge Time
    Slow
    Bonus Damage Against Champions
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    [@Hotkey@] @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Parrrley@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a bullet that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders @Effect2Amount@ bonus Gold and @Effect5Amount@ Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

    Total Gold plundered: @f1@ Gold
    Fires a bullet that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders @Effect2Amount@ bonus Gold and @Effect5Amount@ Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

    Total Gold plundered: @f1@ Gold[@Hotkey@] Parrrley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bullet that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders @Effect2Amount@ bonus Gold and @Effect5Amount@ Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

    Total Gold plundered: @f1@ Gold
    Damage
    Plunder Gold
    Plunder Silver Serpents
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Parrrley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bullet that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders @Effect2Amount@ bonus Gold and @Effect5Amount@ Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

    Total Gold plundered: @f1@ Gold
    Click or press [@LevelUpHotkey@] to level upDamage
    Plunder Gold
    Plunder Silver Serpents
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Plunder Gold
    Plunder Silver Serpents
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Parrrley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bullet that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders @Effect2Amount@ bonus Gold and @Effect5Amount@ Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

    Total Gold plundered: @f1@ Gold
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Parrrley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bullet that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage (can crit and applies on-hit effects).

    If Parrrley kills the target, Gangplank plunders @Effect2Amount@ bonus Gold and @Effect5Amount@ Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

    Total Gold plundered: @f1@ Gold

    Press [Shift] to show more info[@Hotkey@] Cannon Barrage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.
    Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.[@Hotkey@] Cannon Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.
    Damage Per Wave
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Cannon Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.
    Click or press [@LevelUpHotkey@] to level upDamage Per Wave
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage Per Wave
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Cannon Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cannon Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Signals Gangplank's ship to fire @f3@ waves of cannonballs at an area over @Effect3Amount@ seconds. Each wave deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows enemies by @Effect2Amount@% for @Effect6Amount@ seconds.

    Collect Silver Serpents with Parrrley to upgrade in the shop.

    Press [Shift] to show more info[@Hotkey@] Remove Scurvy@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of his missing Health.Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of his missing Health.[@Hotkey@] Remove Scurvy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of his missing Health.Healing
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Remove Scurvy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of his missing Health.Click or press [@LevelUpHotkey@] to level upHealing
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Remove Scurvy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of his missing Health.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Remove Scurvy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for @Effect1Amount@ (+@CharAbilityPower@) + @Effect2Amount@% of his missing Health.
    Press [Shift] to show more infoGaren rapidly spins his sword around his body, dealing physical damage to nearby enemies.Judgment[@Hotkey@] Judgment@Cooldown@s %i:cooldown% No CostGaren rapidly spins his sword around his body for @Duration@ seconds, dealing @TotalDamage@ physical damage @f1@ times, increased to @TotalDamageNearest@ to the nearest enemy. (Attack speed from items and levels increases the number of strikes)

    Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.
    Garen rapidly spins his sword around his body for @Duration@ seconds, dealing @TotalDamage@ physical damage @f1@ times, increased to @TotalDamageNearest@ to the nearest enemy. (Attack speed from items and levels increases the number of strikes)

    Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.[@Hotkey@] Judgment@Cooldown@s %i:cooldown%No CostGaren rapidly spins his sword around his body for @Duration@ seconds, dealing @TotalDamage@ physical damage @f1@ times, increased to @TotalDamageNearest@ to the nearest enemy. (Attack speed from items and levels increases the number of strikes)

    Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.
    Can critically strike for (@TotalDamageCrit@ | @TotalDamageNearestCrit@) damage instead.
    Cooldown is reduced by remaining duration if canceled early.
    Deals @monstermod*100@% damage to monsters.
    Damage Per Spin
    Attack Damage Scaling Per Spin
    [ @BaseDamagePerTick1Prefix@@BaseDamagePerTick1@@BaseDamagePerTick1Postfix@ / @BaseDamagePerTick2Prefix@@BaseDamagePerTick2@@BaseDamagePerTick2Postfix@ / @BaseDamagePerTick3Prefix@@BaseDamagePerTick3@@BaseDamagePerTick3Postfix@ / @BaseDamagePerTick4Prefix@@BaseDamagePerTick4@@BaseDamagePerTick4Postfix@ / @BaseDamagePerTick5Prefix@@BaseDamagePerTick5@@BaseDamagePerTick5Postfix@ ]
    [ @ADRatioPerTick1Prefix@@ADRatioPerTick1*100.000000@%@ADRatioPerTick1Postfix@ / @ADRatioPerTick2Prefix@@ADRatioPerTick2*100.000000@%@ADRatioPerTick2Postfix@ / @ADRatioPerTick3Prefix@@ADRatioPerTick3*100.000000@%@ADRatioPerTick3Postfix@ / @ADRatioPerTick4Prefix@@ADRatioPerTick4*100.000000@%@ADRatioPerTick4Postfix@ / @ADRatioPerTick5Prefix@@ADRatioPerTick5*100.000000@%@ADRatioPerTick5Postfix@ ]
    [@Hotkey@] Judgment@Cooldown@s %i:cooldown%No CostGaren rapidly spins his sword around his body for @Duration@ seconds, dealing @TotalDamage@ physical damage @f1@ times, increased to @TotalDamageNearest@ to the nearest enemy. (Attack speed from items and levels increases the number of strikes)

    Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage Per Spin
    Attack Damage Scaling Per Spin
    @BaseDamagePerTick@ -> @BaseDamagePerTickNL@
    @ADRatioPerTick*100.000000@% -> @ADRatioPerTickNL*100.000000@%
    Damage Per Spin
    Attack Damage Scaling Per Spin
    @BaseDamagePerTick@ -> @BaseDamagePerTickNL@
    @ADRatioPerTick*100.000000@% -> @ADRatioPerTickNL*100.000000@%
    [@Hotkey@] Judgment@Cooldown@s %i:cooldown%No CostGaren rapidly spins his sword around his body for @Duration@ seconds, dealing @TotalDamage@ physical damage @f1@ times, increased to @TotalDamageNearest@ to the nearest enemy. (Attack speed from items and levels increases the number of strikes)

    Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Judgment@Cooldown@s %i:cooldown%No CostGaren rapidly spins his sword around his body for @Duration@ seconds, dealing @TotalDamage@ physical damage @f1@ times, increased to @TotalDamageNearest@ to the nearest enemy. (Attack speed from items and levels increases the number of strikes)

    Enemy champions hit by @StacksToShred@ spins lose @ShredAmount*100@% of their armor for @ShredDuration@ seconds.

    Press [Shift] to show more infoCancel Judgement[@Hotkey@] Cancel Judgement@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Garen stops performing Judgment.Garen stops performing Judgment.[@Hotkey@] Cancel Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Garen stops performing Judgment.Damage Per Spin
    Attack Damage Scaling Per Spin
    [ @LvlUpTooltipBaseDamagePerTick1Prefix@@LvlUpTooltipBaseDamagePerTick1@@LvlUpTooltipBaseDamagePerTick1Postfix@ / @LvlUpTooltipBaseDamagePerTick2Prefix@@LvlUpTooltipBaseDamagePerTick2@@LvlUpTooltipBaseDamagePerTick2Postfix@ / @LvlUpTooltipBaseDamagePerTick3Prefix@@LvlUpTooltipBaseDamagePerTick3@@LvlUpTooltipBaseDamagePerTick3Postfix@ / @LvlUpTooltipBaseDamagePerTick4Prefix@@LvlUpTooltipBaseDamagePerTick4@@LvlUpTooltipBaseDamagePerTick4Postfix@ / @LvlUpTooltipBaseDamagePerTick5Prefix@@LvlUpTooltipBaseDamagePerTick5@@LvlUpTooltipBaseDamagePerTick5Postfix@ ]
    [ @LvlUpTooltipADRatioPerTick1Prefix@@LvlUpTooltipADRatioPerTick1*100.000000@%@LvlUpTooltipADRatioPerTick1Postfix@ / @LvlUpTooltipADRatioPerTick2Prefix@@LvlUpTooltipADRatioPerTick2*100.000000@%@LvlUpTooltipADRatioPerTick2Postfix@ / @LvlUpTooltipADRatioPerTick3Prefix@@LvlUpTooltipADRatioPerTick3*100.000000@%@LvlUpTooltipADRatioPerTick3Postfix@ / @LvlUpTooltipADRatioPerTick4Prefix@@LvlUpTooltipADRatioPerTick4*100.000000@%@LvlUpTooltipADRatioPerTick4Postfix@ / @LvlUpTooltipADRatioPerTick5Prefix@@LvlUpTooltipADRatioPerTick5*100.000000@%@LvlUpTooltipADRatioPerTick5Postfix@ ]
    [@Hotkey@] Cancel Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Garen stops performing Judgment.Click or press [@LevelUpHotkey@] to level upDamage Per Spin
    Attack Damage Scaling Per Spin
    @LvlUpTooltipBaseDamagePerTick@ -> @LvlUpTooltipBaseDamagePerTickNL@
    @LvlUpTooltipADRatioPerTick*100.000000@% -> @LvlUpTooltipADRatioPerTickNL*100.000000@%
    Damage Per Spin
    Attack Damage Scaling Per Spin
    @LvlUpTooltipBaseDamagePerTick@ -> @LvlUpTooltipBaseDamagePerTickNL@
    @LvlUpTooltipADRatioPerTick*100.000000@% -> @LvlUpTooltipADRatioPerTickNL*100.000000@%
    [@Hotkey@] Cancel Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Garen stops performing Judgment.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cancel Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Garen stops performing Judgment.
    Press [Shift] to show more infoGaren gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.Decisive Strike[@Hotkey@] Decisive Strike@Cooldown@s %i:cooldown% No CostGaren breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ second(s).

    His next basic attack within @AttackWindow@ seconds deals @TotalDamage@ physical damage and silences his target for @SilenceDuration@ seconds.
    Garen breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ second(s).

    His next basic attack within @AttackWindow@ seconds deals @TotalDamage@ physical damage and silences his target for @SilenceDuration@ seconds.[@Hotkey@] Decisive Strike@Cooldown@s %i:cooldown%No CostGaren breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ second(s).

    His next basic attack within @AttackWindow@ seconds deals @TotalDamage@ physical damage and silences his target for @SilenceDuration@ seconds.
    Damage
    Movement Speed Duration
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @MovementSpeedDuration1Prefix@@MovementSpeedDuration1@@MovementSpeedDuration1Postfix@ / @MovementSpeedDuration2Prefix@@MovementSpeedDuration2@@MovementSpeedDuration2Postfix@ / @MovementSpeedDuration3Prefix@@MovementSpeedDuration3@@MovementSpeedDuration3Postfix@ / @MovementSpeedDuration4Prefix@@MovementSpeedDuration4@@MovementSpeedDuration4Postfix@ / @MovementSpeedDuration5Prefix@@MovementSpeedDuration5@@MovementSpeedDuration5Postfix@ ]
    [@Hotkey@] Decisive Strike@Cooldown@s %i:cooldown%No CostGaren breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ second(s).

    His next basic attack within @AttackWindow@ seconds deals @TotalDamage@ physical damage and silences his target for @SilenceDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed Duration
    @BaseDamage@ -> @BaseDamageNL@
    @MovementSpeedDuration@ -> @MovementSpeedDurationNL@
    Damage
    Movement Speed Duration
    @BaseDamage@ -> @BaseDamageNL@
    @MovementSpeedDuration@ -> @MovementSpeedDurationNL@
    [@Hotkey@] Decisive Strike@Cooldown@s %i:cooldown%No CostGaren breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ second(s).

    His next basic attack within @AttackWindow@ seconds deals @TotalDamage@ physical damage and silences his target for @SilenceDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Decisive Strike@Cooldown@s %i:cooldown%No CostGaren breaks free from all slows affecting him, and gains @MovementSpeedAmount*100@% movement speed for @MovementSpeedDuration@ second(s).

    His next basic attack within @AttackWindow@ seconds deals @TotalDamage@ physical damage and silences his target for @SilenceDuration@ seconds.

    Press [Shift] to show more infoGaren calls upon the might of Demacia to attempt to execute an enemy champion.Demacian Justice[@Hotkey@] Demacian Justice@Cooldown@s %i:cooldown% No CostGaren calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.[@Hotkey@] Demacian Justice@Cooldown@s %i:cooldown%No CostGaren calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.Cooldown
    Damage
    Percent Missing Health Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @ExecuteDamage1Prefix@@ExecuteDamage1*100.000000@%@ExecuteDamage1Postfix@ / @ExecuteDamage2Prefix@@ExecuteDamage2*100.000000@%@ExecuteDamage2Postfix@ / @ExecuteDamage3Prefix@@ExecuteDamage3*100.000000@%@ExecuteDamage3Postfix@ ]
    [@Hotkey@] Demacian Justice@Cooldown@s %i:cooldown%No CostGaren calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    Percent Missing Health Damage
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    @ExecuteDamage*100.000000@% -> @ExecuteDamageNL*100.000000@%
    Cooldown
    Damage
    Percent Missing Health Damage
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    @ExecuteDamage*100.000000@% -> @ExecuteDamageNL*100.000000@%
    [@Hotkey@] Demacian Justice@Cooldown@s %i:cooldown%No CostGaren calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Demacian Justice@Cooldown@s %i:cooldown%No CostGaren calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to @BaseDamage@ plus @ExecuteDamage*100@% of the target's missing health.
    Press [Shift] to show more infoGaren passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.[@Hotkey@] Courage@Cooldown@s %i:cooldown% No CostPassive: Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. At max stacks, Garen increases his bonus armor and magic resist by @percentbonus*100@%.
    Current Bonus: @f1@+@f2.0@ Armor and @f1@+@f3.0@ Magic Resist.

    Active: Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.
    Passive: Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. At max stacks, Garen increases his bonus armor and magic resist by @percentbonus*100@%.
    Current Bonus: @f1@+@f2.0@ Armor and @f1@+@f3.0@ Magic Resist.

    Active: Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.[@Hotkey@] Courage@Cooldown@s %i:cooldown%No CostPassive: Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. At max stacks, Garen increases his bonus armor and magic resist by @percentbonus*100@%.
    Current Bonus: @f1@+@f2.0@ Armor and @f1@+@f3.0@ Magic Resist.

    Active: Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.
    Duration
    Cooldown
    Shield Amount
    [ @DRDuration1Prefix@@DRDuration1@@DRDuration1Postfix@ / @DRDuration2Prefix@@DRDuration2@@DRDuration2Postfix@ / @DRDuration3Prefix@@DRDuration3@@DRDuration3Postfix@ / @DRDuration4Prefix@@DRDuration4@@DRDuration4Postfix@ / @DRDuration5Prefix@@DRDuration5@@DRDuration5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @ShieldBase1Prefix@@ShieldBase1@@ShieldBase1Postfix@ / @ShieldBase2Prefix@@ShieldBase2@@ShieldBase2Postfix@ / @ShieldBase3Prefix@@ShieldBase3@@ShieldBase3Postfix@ / @ShieldBase4Prefix@@ShieldBase4@@ShieldBase4Postfix@ / @ShieldBase5Prefix@@ShieldBase5@@ShieldBase5Postfix@ ]
    [@Hotkey@] Courage@Cooldown@s %i:cooldown%No CostPassive: Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. At max stacks, Garen increases his bonus armor and magic resist by @percentbonus*100@%.
    Current Bonus: @f1@+@f2.0@ Armor and @f1@+@f3.0@ Magic Resist.

    Active: Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.
    Click or press [@LevelUpHotkey@] to level upDuration
    Cooldown
    Shield Amount
    @DRDuration@ -> @DRDurationNL@
    @Cooldown@ -> @CooldownNL@
    @ShieldBase@ -> @ShieldBaseNL@
    Duration
    Cooldown
    Shield Amount
    @DRDuration@ -> @DRDurationNL@
    @Cooldown@ -> @CooldownNL@
    @ShieldBase@ -> @ShieldBaseNL@
    [@Hotkey@] Courage@Cooldown@s %i:cooldown%No CostPassive: Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. At max stacks, Garen increases his bonus armor and magic resist by @percentbonus*100@%.
    Current Bonus: @f1@+@f2.0@ Armor and @f1@+@f3.0@ Magic Resist.

    Active: Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Courage@Cooldown@s %i:cooldown%No CostPassive: Killing units permanently grants @ResistGainOnKill@ armor and magic resist, up to a maximum of @ResistMax@. At max stacks, Garen increases his bonus armor and magic resist by @percentbonus*100@%.
    Current Bonus: @f1@+@f2.0@ Armor and @f1@+@f3.0@ Magic Resist.

    Active: Garen steels his courage for @DRDuration@ seconds, reducing all incoming damage by @DRPercent*100@%. For the first @UpfrontDuration@ seconds, he also gains a shield that blocks @TotalShield@ damage and @UpfrontTenacity*100@% Tenacity.

    Press [Shift] to show more info[@Hotkey@] Gatling Gun@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ (+@CharBonusPhysical@) damage and reducing up to @Effect4Amount*-1@ armor and magic resist.

    Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.
    Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.
    Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ (+@CharBonusPhysical@) damage and reducing up to @Effect4Amount*-1@ armor and magic resist.

    Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.
    Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.
    [@Hotkey@] Gatling Gun@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ (+@CharBonusPhysical@) damage and reducing up to @Effect4Amount*-1@ armor and magic resist.

    Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.
    Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.
    Damage
    Defense Reduction
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1*-1.000000@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2*-1.000000@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3*-1.000000@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4*-1.000000@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5*-1.000000@@Effect4Amount5Postfix@ ]
    [@Hotkey@] Gatling Gun@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ (+@CharBonusPhysical@) damage and reducing up to @Effect4Amount*-1@ armor and magic resist.

    Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.
    Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.
    Click or press [@LevelUpHotkey@] to level upDamage
    Defense Reduction
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount*-1.000000@ -> @Effect4AmountNL*-1.000000@
    Damage
    Defense Reduction
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount*-1.000000@ -> @Effect4AmountNL*-1.000000@
    [@Hotkey@] Gatling Gun@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ (+@CharBonusPhysical@) damage and reducing up to @Effect4Amount*-1@ armor and magic resist.

    Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.
    Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Gatling Gun@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki's gatling gun fires continuously at targets in front of him for @Effect2Amount@ seconds, dealing up to @Effect1Amount@ (+@CharBonusPhysical@) damage and reducing up to @Effect4Amount*-1@ armor and magic resist.

    Gatling Gun's damage is @Effect7Amount*100@% physical, @Effect8Amount*100@% magic.
    Defense reductions last for @Effect6Amount@ seconds after last being damaged by Gatling Gun.

    Press [Shift] to show more info[@Hotkey@] Glacial Storm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Activate: Drains @ManaCostPerSecond@ Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing @TotalDamagePerSecond@ magic damage per second to targets and slowing their Movement Speed by @SlowAmount@%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.
    Activate: Drains @ManaCostPerSecond@ Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing @TotalDamagePerSecond@ magic damage per second to targets and slowing their Movement Speed by @SlowAmount@%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.[@Hotkey@] Glacial Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Activate: Drains @ManaCostPerSecond@ Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing @TotalDamagePerSecond@ magic damage per second to targets and slowing their Movement Speed by @SlowAmount@%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.
    Damage Per Second
    Chilled Slow Amount
    Mana Cost Per Second
    [ @DamagePerSecond1Prefix@@DamagePerSecond1@@DamagePerSecond1Postfix@ / @DamagePerSecond2Prefix@@DamagePerSecond2@@DamagePerSecond2Postfix@ / @DamagePerSecond3Prefix@@DamagePerSecond3@@DamagePerSecond3Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3@%@SlowAmount3Postfix@ ]
    [ @ManaCostPerSecond1Prefix@@ManaCostPerSecond1@@ManaCostPerSecond1Postfix@ / @ManaCostPerSecond2Prefix@@ManaCostPerSecond2@@ManaCostPerSecond2Postfix@ / @ManaCostPerSecond3Prefix@@ManaCostPerSecond3@@ManaCostPerSecond3Postfix@ ]
    [@Hotkey@] Glacial Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Activate: Drains @ManaCostPerSecond@ Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing @TotalDamagePerSecond@ magic damage per second to targets and slowing their Movement Speed by @SlowAmount@%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    Chilled Slow Amount
    Mana Cost Per Second
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @ManaCostPerSecond@ -> @ManaCostPerSecondNL@
    Damage Per Second
    Chilled Slow Amount
    Mana Cost Per Second
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @ManaCostPerSecond@ -> @ManaCostPerSecondNL@
    [@Hotkey@] Glacial Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Activate: Drains @ManaCostPerSecond@ Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing @TotalDamagePerSecond@ magic damage per second to targets and slowing their Movement Speed by @SlowAmount@%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Glacial Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Activate: Drains @ManaCostPerSecond@ Mana per second.

    Anivia calls forth a driving rain of ice and hail that increases in size over @GrowthTime@ seconds, dealing @TotalDamagePerSecond@ magic damage per second to targets and slowing their Movement Speed by @SlowAmount@%.

    When the Glacial Storm is fully formed, it slows targets' Movement Speed by @EnhancedSlow@% and does @BonusMultiplier@% damage instead.

    Press [Shift] to show more info[@Hotkey@] Hop / Crunch@Cooldown@s %i:cooldown% No CostMini Gnar: Leaps to a location, gaining @MinibAS*100@% Attack Speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @MiniTotalDamage@ physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals @MegaTotalDamage@ physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.
    Mini Gnar: Leaps to a location, gaining @MinibAS*100@% Attack Speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @MiniTotalDamage@ physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals @MegaTotalDamage@ physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.[@Hotkey@] Hop / Crunch@Cooldown@s %i:cooldown%No CostMini Gnar: Leaps to a location, gaining @MinibAS*100@% Attack Speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @MiniTotalDamage@ physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals @MegaTotalDamage@ physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.
    Hop Damage
    Crunch Damage
    Bonus Attack Speed
    Cooldown
    [ @MiniDamage1Prefix@@MiniDamage1@@MiniDamage1Postfix@ / @MiniDamage2Prefix@@MiniDamage2@@MiniDamage2Postfix@ / @MiniDamage3Prefix@@MiniDamage3@@MiniDamage3Postfix@ / @MiniDamage4Prefix@@MiniDamage4@@MiniDamage4Postfix@ / @MiniDamage5Prefix@@MiniDamage5@@MiniDamage5Postfix@ ]
    [ @MegaDamage1Prefix@@MegaDamage1@@MegaDamage1Postfix@ / @MegaDamage2Prefix@@MegaDamage2@@MegaDamage2Postfix@ / @MegaDamage3Prefix@@MegaDamage3@@MegaDamage3Postfix@ / @MegaDamage4Prefix@@MegaDamage4@@MegaDamage4Postfix@ / @MegaDamage5Prefix@@MegaDamage5@@MegaDamage5Postfix@ ]
    [ @MinibAS1Prefix@@MinibAS1*100.000000@%@MinibAS1Postfix@ / @MinibAS2Prefix@@MinibAS2*100.000000@%@MinibAS2Postfix@ / @MinibAS3Prefix@@MinibAS3*100.000000@%@MinibAS3Postfix@ / @MinibAS4Prefix@@MinibAS4*100.000000@%@MinibAS4Postfix@ / @MinibAS5Prefix@@MinibAS5*100.000000@%@MinibAS5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Hop / Crunch@Cooldown@s %i:cooldown%No CostMini Gnar: Leaps to a location, gaining @MinibAS*100@% Attack Speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @MiniTotalDamage@ physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals @MegaTotalDamage@ physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.
    Click or press [@LevelUpHotkey@] to level upHop Damage
    Crunch Damage
    Bonus Attack Speed
    Cooldown
    @MiniDamage@ -> @MiniDamageNL@
    @MegaDamage@ -> @MegaDamageNL@
    @MinibAS*100.000000@% -> @MinibASNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Hop Damage
    Crunch Damage
    Bonus Attack Speed
    Cooldown
    @MiniDamage@ -> @MiniDamageNL@
    @MegaDamage@ -> @MegaDamageNL@
    @MinibAS*100.000000@% -> @MinibASNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Hop / Crunch@Cooldown@s %i:cooldown%No CostMini Gnar: Leaps to a location, gaining @MinibAS*100@% Attack Speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @MiniTotalDamage@ physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals @MegaTotalDamage@ physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hop / Crunch@Cooldown@s %i:cooldown%No CostMini Gnar: Leaps to a location, gaining @MinibAS*100@% Attack Speed for @MiniASDuration@ seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals @MiniTotalDamage@ physical damage and slows briefly if the unit landed on was an enemy.

    Mega Gnar: Leaps to a location and deals @MegaTotalDamage@ physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

    If Crunch is used to transform, Gnar will still be able to bounce.

    Press [Shift] to show more info[@Hotkey@] Boomerang Throw / Boulder Toss@Cooldown@s %i:cooldown% No CostMini Gnar: Throws a boomerang that deals @MiniTotalDamage@ physical damage and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @MegaTotalDamage@ physical damage. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.
    Mini Gnar: Throws a boomerang that deals @MiniTotalDamage@ physical damage and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @MegaTotalDamage@ physical damage. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.[@Hotkey@] Boomerang Throw / Boulder Toss@Cooldown@s %i:cooldown%No CostMini Gnar: Throws a boomerang that deals @MiniTotalDamage@ physical damage and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @MegaTotalDamage@ physical damage. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.
    Boomerang Damage
    Boulder Damage
    Slow
    Cooldown
    [ @MiniBaseDamage1Prefix@@MiniBaseDamage1@@MiniBaseDamage1Postfix@ / @MiniBaseDamage2Prefix@@MiniBaseDamage2@@MiniBaseDamage2Postfix@ / @MiniBaseDamage3Prefix@@MiniBaseDamage3@@MiniBaseDamage3Postfix@ / @MiniBaseDamage4Prefix@@MiniBaseDamage4@@MiniBaseDamage4Postfix@ / @MiniBaseDamage5Prefix@@MiniBaseDamage5@@MiniBaseDamage5Postfix@ ]
    [ @MegaBaseDamage1Prefix@@MegaBaseDamage1@@MegaBaseDamage1Postfix@ / @MegaBaseDamage2Prefix@@MegaBaseDamage2@@MegaBaseDamage2Postfix@ / @MegaBaseDamage3Prefix@@MegaBaseDamage3@@MegaBaseDamage3Postfix@ / @MegaBaseDamage4Prefix@@MegaBaseDamage4@@MegaBaseDamage4Postfix@ / @MegaBaseDamage5Prefix@@MegaBaseDamage5@@MegaBaseDamage5Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1*100.000000@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2*100.000000@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3*100.000000@%@SlowAmount3Postfix@ / @SlowAmount4Prefix@@SlowAmount4*100.000000@%@SlowAmount4Postfix@ / @SlowAmount5Prefix@@SlowAmount5*100.000000@%@SlowAmount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Boomerang Throw / Boulder Toss@Cooldown@s %i:cooldown%No CostMini Gnar: Throws a boomerang that deals @MiniTotalDamage@ physical damage and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @MegaTotalDamage@ physical damage. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.
    Click or press [@LevelUpHotkey@] to level upBoomerang Damage
    Boulder Damage
    Slow
    Cooldown
    @MiniBaseDamage@ -> @MiniBaseDamageNL@
    @MegaBaseDamage@ -> @MegaBaseDamageNL@
    @SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Boomerang Damage
    Boulder Damage
    Slow
    Cooldown
    @MiniBaseDamage@ -> @MiniBaseDamageNL@
    @MegaBaseDamage@ -> @MegaBaseDamageNL@
    @SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Boomerang Throw / Boulder Toss@Cooldown@s %i:cooldown%No CostMini Gnar: Throws a boomerang that deals @MiniTotalDamage@ physical damage and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @MegaTotalDamage@ physical damage. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Boomerang Throw / Boulder Toss@Cooldown@s %i:cooldown%No CostMini Gnar: Throws a boomerang that deals @MiniTotalDamage@ physical damage and slows enemies by @SlowAmount*100@% for @SlowDuration@ seconds. The boomerang returns towards Gnar after hitting an enemy, dealing @MiniSubsequentMult*100@% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by @MiniCDRefund*100@%.

    Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing @MegaTotalDamage@ physical damage. Picking up the boulder reduces its cooldown by @MegaCDRefund*100@%.

    Press [Shift] to show more info[@Hotkey@] GNAR!@Cooldown@s %i:cooldown% No CostMini Gnar: Passive: Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing @Damage@ physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.
    Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing @Damage@ physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.[@Hotkey@] GNAR!@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing @Damage@ physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.
    Damage
    Slow/Stun Duration
    Hyper Movement Speed
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @RCCDuration1Prefix@@RCCDuration1@@RCCDuration1Postfix@ / @RCCDuration2Prefix@@RCCDuration2@@RCCDuration2Postfix@ / @RCCDuration3Prefix@@RCCDuration3@@RCCDuration3Postfix@ ]
    [ @RHyperMovementSpeedPercent1Prefix@@RHyperMovementSpeedPercent1@%@RHyperMovementSpeedPercent1Postfix@ / @RHyperMovementSpeedPercent2Prefix@@RHyperMovementSpeedPercent2@%@RHyperMovementSpeedPercent2Postfix@ / @RHyperMovementSpeedPercent3Prefix@@RHyperMovementSpeedPercent3@%@RHyperMovementSpeedPercent3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] GNAR!@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing @Damage@ physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow/Stun Duration
    Hyper Movement Speed
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @RCCDuration@ -> @RCCDurationNL@
    @RHyperMovementSpeedPercent@% -> @RHyperMovementSpeedPercentNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow/Stun Duration
    Hyper Movement Speed
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @RCCDuration@ -> @RCCDurationNL@
    @RHyperMovementSpeedPercent@% -> @RHyperMovementSpeedPercentNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] GNAR!@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing @Damage@ physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] GNAR!@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Increases Hyper's Movement Speed bonus to @RHyperMovementSpeedPercent@%.

    Mega Gnar: Knocks nearby enemies in the specified direction, dealing @Damage@ physical damage and slowing them by @RSlowPercent@% for @RCCDuration@ seconds. Enemies that hit a wall take @RWallHitDamageMultiplier@% damage and are stunned instead of slowed.

    Press [Shift] to show more info[@Hotkey@] Hyper / Wallop@Cooldown@s %i:cooldown% No CostMini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional @MiniTotalDamage@ +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for @MegaStunDuration@ seconds, dealing @MegaTotalDamage@ physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
    Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional @MiniTotalDamage@ +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for @MegaStunDuration@ seconds, dealing @MegaTotalDamage@ physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.[@Hotkey@] Hyper / Wallop@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional @MiniTotalDamage@ +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for @MegaStunDuration@ seconds, dealing @MegaTotalDamage@ physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
    Hyper Damage
    Hyper % Health Damage
    Wallop Damage
    [ @MiniBaseDamage1Prefix@@MiniBaseDamage1@@MiniBaseDamage1Postfix@ / @MiniBaseDamage2Prefix@@MiniBaseDamage2@@MiniBaseDamage2Postfix@ / @MiniBaseDamage3Prefix@@MiniBaseDamage3@@MiniBaseDamage3Postfix@ / @MiniBaseDamage4Prefix@@MiniBaseDamage4@@MiniBaseDamage4Postfix@ / @MiniBaseDamage5Prefix@@MiniBaseDamage5@@MiniBaseDamage5Postfix@ ]
    [ @MiniPercentHPDamage1Prefix@@MiniPercentHPDamage1*100.000000@%@MiniPercentHPDamage1Postfix@ / @MiniPercentHPDamage2Prefix@@MiniPercentHPDamage2*100.000000@%@MiniPercentHPDamage2Postfix@ / @MiniPercentHPDamage3Prefix@@MiniPercentHPDamage3*100.000000@%@MiniPercentHPDamage3Postfix@ / @MiniPercentHPDamage4Prefix@@MiniPercentHPDamage4*100.000000@%@MiniPercentHPDamage4Postfix@ / @MiniPercentHPDamage5Prefix@@MiniPercentHPDamage5*100.000000@%@MiniPercentHPDamage5Postfix@ ]
    [ @MegaBaseDamage1Prefix@@MegaBaseDamage1@@MegaBaseDamage1Postfix@ / @MegaBaseDamage2Prefix@@MegaBaseDamage2@@MegaBaseDamage2Postfix@ / @MegaBaseDamage3Prefix@@MegaBaseDamage3@@MegaBaseDamage3Postfix@ / @MegaBaseDamage4Prefix@@MegaBaseDamage4@@MegaBaseDamage4Postfix@ / @MegaBaseDamage5Prefix@@MegaBaseDamage5@@MegaBaseDamage5Postfix@ ]
    [@Hotkey@] Hyper / Wallop@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional @MiniTotalDamage@ +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for @MegaStunDuration@ seconds, dealing @MegaTotalDamage@ physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
    Click or press [@LevelUpHotkey@] to level upHyper Damage
    Hyper % Health Damage
    Wallop Damage
    @MiniBaseDamage@ -> @MiniBaseDamageNL@
    @MiniPercentHPDamage*100.000000@% -> @MiniPercentHPDamageNL*100.000000@%
    @MegaBaseDamage@ -> @MegaBaseDamageNL@
    Hyper Damage
    Hyper % Health Damage
    Wallop Damage
    @MiniBaseDamage@ -> @MiniBaseDamageNL@
    @MiniPercentHPDamage*100.000000@% -> @MiniPercentHPDamageNL*100.000000@%
    @MegaBaseDamage@ -> @MegaBaseDamageNL@
    [@Hotkey@] Hyper / Wallop@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional @MiniTotalDamage@ +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for @MegaStunDuration@ seconds, dealing @MegaTotalDamage@ physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hyper / Wallop@Cooldown@s %i:cooldown%No CostMini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional @MiniTotalDamage@ +@MiniPercentHPDamage*100@% of the target's max Health as magic damage and grants Gnar @f1@% Movement Speed that decays over 3 seconds (max @MiniMonsterCap@ damage vs. monsters).

    Mega Gnar: Stuns enemies in an area for @MegaStunDuration@ seconds, dealing @MegaTotalDamage@ physical damage.

    Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.

    Press [Shift] to show more info[@Hotkey@] Body Slam@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.

    Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.
    Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.

    Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.[@Hotkey@] Body Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.

    Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Body Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.

    Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Body Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.

    Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Body Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas charges forward, colliding with the first enemy unit. He deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and bumps them back, stunning them for @Effect2Amount@ second.

    Body Slam's Cooldown is reduced by @f1@ seconds if Gragas collides with a unit.

    Press [Shift] to show more info[@Hotkey@] Barrel Roll@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.

    The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.
    Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.

    The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.[@Hotkey@] Barrel Roll@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.

    The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Barrel Roll@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.

    The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Barrel Roll@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.

    The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Barrel Roll@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas rolls his cask to a location. When reactivated, or after @Effect4Amount@ seconds, the cask will explode, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slowing their movement speed by @Effect2Amount@% for @Effect3Amount@ seconds.

    The damage and slow amount increase as the cask ferments, up to @Effect6Amount@% after @Effect5Amount@ seconds. Deals @Effect7Amount@% damage to minions.

    Press [Shift] to show more info[@Hotkey@] Explosive Cask@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ (+@CharAbilityPower@) magic damage and are knocked away from the explosion.Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ (+@CharAbilityPower@) magic damage and are knocked away from the explosion.[@Hotkey@] Explosive Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ (+@CharAbilityPower@) magic damage and are knocked away from the explosion.Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Explosive Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ (+@CharAbilityPower@) magic damage and are knocked away from the explosion.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Explosive Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ (+@CharAbilityPower@) magic damage and are knocked away from the explosion.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Explosive Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas hurls his cask, causing it to explode when it lands. Enemies hit take @BaseDamage@ (+@CharAbilityPower@) magic damage and are knocked away from the explosion.
    Press [Shift] to show more info[@Hotkey@] Drunken Rage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gragas guzzles down his brew, taking @Effect1Amount@% (+@CharAbilityPower2*100@%) reduced damage for @Effect5Amount@ seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ (+@CharAbilityPower@) plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).
    Gragas guzzles down his brew, taking @Effect1Amount@% (+@CharAbilityPower2*100@%) reduced damage for @Effect5Amount@ seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ (+@CharAbilityPower@) plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).[@Hotkey@] Drunken Rage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas guzzles down his brew, taking @Effect1Amount@% (+@CharAbilityPower2*100@%) reduced damage for @Effect5Amount@ seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ (+@CharAbilityPower@) plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).
    Damage Reduction
    Damage
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [@Hotkey@] Drunken Rage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas guzzles down his brew, taking @Effect1Amount@% (+@CharAbilityPower2*100@%) reduced damage for @Effect5Amount@ seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ (+@CharAbilityPower@) plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).
    Click or press [@LevelUpHotkey@] to level upDamage Reduction
    Damage
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    Damage Reduction
    Damage
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect3Amount@ -> @Effect3AmountNL@
    [@Hotkey@] Drunken Rage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas guzzles down his brew, taking @Effect1Amount@% (+@CharAbilityPower2*100@%) reduced damage for @Effect5Amount@ seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ (+@CharAbilityPower@) plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Drunken Rage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gragas guzzles down his brew, taking @Effect1Amount@% (+@CharAbilityPower2*100@%) reduced damage for @Effect5Amount@ seconds.

    After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to @Effect3Amount@ (+@CharAbilityPower@) plus @Effect2Amount@% of their max Health (max @Effect4Amount@ vs monsters).

    Press [Shift] to show more infoGraves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.[@Hotkey@] Collateral Damage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires an explosive shell with such force that it knocks Graves back. The shell deals @Damage@ physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @FalloffDamage@ physical damage in a cone.Fires an explosive shell with such force that it knocks Graves back. The shell deals @Damage@ physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @FalloffDamage@ physical damage in a cone.[@Hotkey@] Collateral Damage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an explosive shell with such force that it knocks Graves back. The shell deals @Damage@ physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @FalloffDamage@ physical damage in a cone.Primary Damage
    Cone Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @RFalloffDamage1Prefix@@RFalloffDamage1@@RFalloffDamage1Postfix@ / @RFalloffDamage2Prefix@@RFalloffDamage2@@RFalloffDamage2Postfix@ / @RFalloffDamage3Prefix@@RFalloffDamage3@@RFalloffDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Collateral Damage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an explosive shell with such force that it knocks Graves back. The shell deals @Damage@ physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @FalloffDamage@ physical damage in a cone.Click or press [@LevelUpHotkey@] to level upPrimary Damage
    Cone Damage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @RFalloffDamage@ -> @RFalloffDamageNL@
    @Cooldown@ -> @CooldownNL@
    Primary Damage
    Cone Damage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @RFalloffDamage@ -> @RFalloffDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Collateral Damage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an explosive shell with such force that it knocks Graves back. The shell deals @Damage@ physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @FalloffDamage@ physical damage in a cone.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Collateral Damage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an explosive shell with such force that it knocks Graves back. The shell deals @Damage@ physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing @FalloffDamage@ physical damage in a cone.
    Press [Shift] to show more infoGraves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.[@Hotkey@] Quickdraw@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).
    Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).[@Hotkey@] Quickdraw@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).
    True Grit Armor
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Quickdraw@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).
    Click or press [@LevelUpHotkey@] to level upTrue Grit Armor
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    True Grit Armor
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Quickdraw@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Quickdraw@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

    Basic attack hits lower the cooldown of Quickdraw by @Effect4Amount@ seconds. Damage against non-minions also refreshes True Grit.

    True Grit grants @Effect5Amount@ Armor (stacks up to @Effect10Amount@ times).

    Press [Shift] to show more info[@Hotkey@] End of the Line@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a powder round that deals @TotalDamage@ physical damage to enemies in a line.

    After 2 seconds or @TerrainCollisionDelay@ seconds on collision with terrain, the round detonates, dealing @TotalDetonationDamage@ physical damage to all nearby enemies.
    Fires a powder round that deals @TotalDamage@ physical damage to enemies in a line.

    After 2 seconds or @TerrainCollisionDelay@ seconds on collision with terrain, the round detonates, dealing @TotalDetonationDamage@ physical damage to all nearby enemies.[@Hotkey@] End of the Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a powder round that deals @TotalDamage@ physical damage to enemies in a line.

    After 2 seconds or @TerrainCollisionDelay@ seconds on collision with terrain, the round detonates, dealing @TotalDetonationDamage@ physical damage to all nearby enemies.
    Damage
    Detonation Damage
    Detonation AD Ratio
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BaseDetonationDamage1Prefix@@BaseDetonationDamage1@@BaseDetonationDamage1Postfix@ / @BaseDetonationDamage2Prefix@@BaseDetonationDamage2@@BaseDetonationDamage2Postfix@ / @BaseDetonationDamage3Prefix@@BaseDetonationDamage3@@BaseDetonationDamage3Postfix@ / @BaseDetonationDamage4Prefix@@BaseDetonationDamage4@@BaseDetonationDamage4Postfix@ / @BaseDetonationDamage5Prefix@@BaseDetonationDamage5@@BaseDetonationDamage5Postfix@ ]
    [ @bADDetonationRatio1Prefix@@bADDetonationRatio1*100.000000@%@bADDetonationRatio1Postfix@ / @bADDetonationRatio2Prefix@@bADDetonationRatio2*100.000000@%@bADDetonationRatio2Postfix@ / @bADDetonationRatio3Prefix@@bADDetonationRatio3*100.000000@%@bADDetonationRatio3Postfix@ / @bADDetonationRatio4Prefix@@bADDetonationRatio4*100.000000@%@bADDetonationRatio4Postfix@ / @bADDetonationRatio5Prefix@@bADDetonationRatio5*100.000000@%@bADDetonationRatio5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] End of the Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a powder round that deals @TotalDamage@ physical damage to enemies in a line.

    After 2 seconds or @TerrainCollisionDelay@ seconds on collision with terrain, the round detonates, dealing @TotalDetonationDamage@ physical damage to all nearby enemies.
    Click or press [@LevelUpHotkey@] to level upDamage
    Detonation Damage
    Detonation AD Ratio
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @BaseDetonationDamage@ -> @BaseDetonationDamageNL@
    @bADDetonationRatio*100.000000@% -> @bADDetonationRatioNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Detonation Damage
    Detonation AD Ratio
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @BaseDetonationDamage@ -> @BaseDetonationDamageNL@
    @bADDetonationRatio*100.000000@% -> @bADDetonationRatioNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] End of the Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a powder round that deals @TotalDamage@ physical damage to enemies in a line.

    After 2 seconds or @TerrainCollisionDelay@ seconds on collision with terrain, the round detonates, dealing @TotalDetonationDamage@ physical damage to all nearby enemies.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] End of the Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a powder round that deals @TotalDamage@ physical damage to enemies in a line.

    After 2 seconds or @TerrainCollisionDelay@ seconds on collision with terrain, the round detonates, dealing @TotalDetonationDamage@ physical damage to all nearby enemies.

    Press [Shift] to show more info[@Hotkey@] Smoke Screen@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.
    Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.[@Hotkey@] Smoke Screen@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.
    Damage
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Smoke Screen@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Smoke Screen@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Smoke Screen@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

    Enemies caught in the initial impact are dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage and have their movement speed reduced by @Effect2Amount@% for @Effect5Amount@ seconds.

    Press [Shift] to show more infoShaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.[@Hotkey@] Hallucinate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shaco vanishes briefly and reappears with a clone. The clone lasts up to @CloneLifetime@ seconds and detonates when it dies, dealing @ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.

    • Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @BoxFearDuration@ second(s).
    • Clone deals @CloneAADamagePercent*100@% of Shaco's damage and receives @CloneIncomingDamagePercent*100@% increased damage.

    The clone can be controlled by holding the Alt key and using the Right Mouse button or by reactivating this ability.
    Shaco vanishes briefly and reappears with a clone. The clone lasts up to @CloneLifetime@ seconds and detonates when it dies, dealing @ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.

    • Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @BoxFearDuration@ second(s).
    • Clone deals @CloneAADamagePercent*100@% of Shaco's damage and receives @CloneIncomingDamagePercent*100@% increased damage.

    The clone can be controlled by holding the Alt key and using the Right Mouse button or by reactivating this ability.[@Hotkey@] Hallucinate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco vanishes briefly and reappears with a clone. The clone lasts up to @CloneLifetime@ seconds and detonates when it dies, dealing @ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.

    • Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @BoxFearDuration@ second(s).
    • Clone deals @CloneAADamagePercent*100@% of Shaco's damage and receives @CloneIncomingDamagePercent*100@% increased damage.

    The clone can be controlled by holding the Alt key and using the Right Mouse button or by reactivating this ability.
    On Death Damage
    Mini Box Damage
    Cooldown
    [ @ExplosionBaseDamage1Prefix@@ExplosionBaseDamage1@@ExplosionBaseDamage1Postfix@ / @ExplosionBaseDamage2Prefix@@ExplosionBaseDamage2@@ExplosionBaseDamage2Postfix@ / @ExplosionBaseDamage3Prefix@@ExplosionBaseDamage3@@ExplosionBaseDamage3Postfix@ ]
    [ @STBaseDamage1Prefix@@STBaseDamage1@@STBaseDamage1Postfix@ / @STBaseDamage2Prefix@@STBaseDamage2@@STBaseDamage2Postfix@ / @STBaseDamage3Prefix@@STBaseDamage3@@STBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Hallucinate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco vanishes briefly and reappears with a clone. The clone lasts up to @CloneLifetime@ seconds and detonates when it dies, dealing @ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.

    • Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @BoxFearDuration@ second(s).
    • Clone deals @CloneAADamagePercent*100@% of Shaco's damage and receives @CloneIncomingDamagePercent*100@% increased damage.

    The clone can be controlled by holding the Alt key and using the Right Mouse button or by reactivating this ability.
    Click or press [@LevelUpHotkey@] to level upOn Death Damage
    Mini Box Damage
    Cooldown
    @ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
    @STBaseDamage@ -> @STBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    On Death Damage
    Mini Box Damage
    Cooldown
    @ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
    @STBaseDamage@ -> @STBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Hallucinate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco vanishes briefly and reappears with a clone. The clone lasts up to @CloneLifetime@ seconds and detonates when it dies, dealing @ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.

    • Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @BoxFearDuration@ second(s).
    • Clone deals @CloneAADamagePercent*100@% of Shaco's damage and receives @CloneIncomingDamagePercent*100@% increased damage.

    The clone can be controlled by holding the Alt key and using the Right Mouse button or by reactivating this ability.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hallucinate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco vanishes briefly and reappears with a clone. The clone lasts up to @CloneLifetime@ seconds and detonates when it dies, dealing @ExplosionTotalDamage@ magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.

    • Mini boxes deal @AoEDamage@ damage (@STDamage@ if attacking only one enemy) and make enemies flee for @BoxFearDuration@ second(s).
    • Clone deals @CloneAADamagePercent*100@% of Shaco's damage and receives @CloneIncomingDamagePercent*100@% increased damage.

    The clone can be controlled by holding the Alt key and using the Right Mouse button or by reactivating this ability.

    Press [Shift] to show more infoAlistar rams a target with his head, dealing damage and knocking the target back.Headbutt[@Hotkey@] Headbutt@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Alistar rams into an enemy, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and knocking them back.Alistar rams into an enemy, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and knocking them back.[@Hotkey@] Headbutt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar rams into an enemy, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and knocking them back.Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Headbutt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar rams into an enemy, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and knocking them back.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Headbutt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar rams into an enemy, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and knocking them back.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Headbutt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar rams into an enemy, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and knocking them back.
    Press [Shift] to show more infoHecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.Devastating Charge[@Hotkey@] Devastating Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

    Devastating Charge's remaining duration pauses during Onslaught of Shadows.
    Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

    Devastating Charge's remaining duration pauses during Onslaught of Shadows.[@Hotkey@] Devastating Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

    Devastating Charge's remaining duration pauses during Onslaught of Shadows.
    Minimum Damage
    Maximum Damage
    Cooldown
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Devastating Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

    Devastating Charge's remaining duration pauses during Onslaught of Shadows.
    Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Maximum Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Minimum Damage
    Maximum Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Devastating Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

    Devastating Charge's remaining duration pauses during Onslaught of Shadows.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Devastating Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim gains increasing Movement Speed and can move through units for @Effect5Amount@ seconds. His next attack knocks the target back dealing @Effect4Amount@ (+@CharBonusPhysical@) to @Effect3Amount@ (+@CharBonusPhysical2@) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

    Devastating Charge's remaining duration pauses during Onslaught of Shadows.

    Press [Shift] to show more infoHecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.Rampage[@Hotkey@] Rampage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hecarim cleaves nearby enemies for @BaseDamage@ (+@f1@) physical damage. (@MinionDamageRatio*100@% damage to minions)

    If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.
    Hecarim cleaves nearby enemies for @BaseDamage@ (+@f1@) physical damage. (@MinionDamageRatio*100@% damage to minions)

    If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.[@Hotkey@] Rampage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim cleaves nearby enemies for @BaseDamage@ (+@f1@) physical damage. (@MinionDamageRatio*100@% damage to minions)

    If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.
    Damage
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Rampage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim cleaves nearby enemies for @BaseDamage@ (+@f1@) physical damage. (@MinionDamageRatio*100@% damage to minions)

    If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Rampage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim cleaves nearby enemies for @BaseDamage@ (+@f1@) physical damage. (@MinionDamageRatio*100@% damage to minions)

    If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rampage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim cleaves nearby enemies for @BaseDamage@ (+@f1@) physical damage. (@MinionDamageRatio*100@% damage to minions)

    If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by @RampageCooldownReduction@ second and increasing its damage by @RampageBonusRatio*100@% for a short duration. This effect can stack up to @MaxStacks@ times.

    Press [Shift] to show more infoHecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.Onslaught of Shadows[@Hotkey@] Onslaught of Shadows@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to enemies hit.

    Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).

    Hecarim himself will only move to the targeted location. The riders will always move the full distance.
    Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to enemies hit.

    Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).

    Hecarim himself will only move to the targeted location. The riders will always move the full distance.[@Hotkey@] Onslaught of Shadows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to enemies hit.

    Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).

    Hecarim himself will only move to the targeted location. The riders will always move the full distance.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Onslaught of Shadows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to enemies hit.

    Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).

    Hecarim himself will only move to the targeted location. The riders will always move the full distance.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Onslaught of Shadows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to enemies hit.

    Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).

    Hecarim himself will only move to the targeted location. The riders will always move the full distance.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Onslaught of Shadows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim summons spectral riders and charges forward, dealing @BaseDamage@ (+@CharAbilityPower@) magic damage to enemies hit.

    Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for @FearDurationMin@ to @FearDurationMax@ seconds (increases by charge distance).

    Hecarim himself will only move to the targeted location. The riders will always move the full distance.

    Press [Shift] to show more infoHecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.Spirit of Dread[@Hotkey@] Spirit of Dread@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hecarim deals @Effect2Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.

    Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.
    Hecarim deals @Effect2Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.

    Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.[@Hotkey@] Spirit of Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim deals @Effect2Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.

    Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.
    Damage
    Healing Cap
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Spirit of Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim deals @Effect2Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.

    Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.
    Click or press [@LevelUpHotkey@] to level upDamage
    Healing Cap
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Healing Cap
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Spirit of Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim deals @Effect2Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.

    Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spirit of Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hecarim deals @Effect2Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds to all nearby enemies. Hecarim is healed for @Effect1Amount@% of the damage these enemies take from any source.

    Hecarim cannot heal more than @Effect4Amount@ Health from minions or monsters.

    Press [Shift] to show more info[@Hotkey@] CH-2 Electron Storm Grenade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hurls a grenade that deals @Damage@ magic damage to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.

    Hitting a champion fully charges nearby turret beams.
    Hurls a grenade that deals @Damage@ magic damage to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.

    Hitting a champion fully charges nearby turret beams.[@Hotkey@] CH-2 Electron Storm Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a grenade that deals @Damage@ magic damage to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.

    Hitting a champion fully charges nearby turret beams.
    Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ][@Hotkey@] CH-2 Electron Storm Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a grenade that deals @Damage@ magic damage to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.

    Hitting a champion fully charges nearby turret beams.
    Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@[@Hotkey@] CH-2 Electron Storm Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a grenade that deals @Damage@ magic damage to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.

    Hitting a champion fully charges nearby turret beams.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] CH-2 Electron Storm Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a grenade that deals @Damage@ magic damage to enemies and slows their Movement Speed by @SlowPercent.0*100@% for @SlowDuration@ seconds. Enemies in the center of the blast are also stunned for @StunDuration@ seconds.

    Hitting a champion fully charges nearby turret beams.

    Press [Shift] to show more infoH-28 G Evolution Turret[@Hotkey@] H-28 G Evolution Turret@Cooldown@s %i:cooldown% @KitCost@ Turret Kit & @Cost@ ManaPlaces a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every @KitCooldown@s and can hold @MaxKits@ Kits at once.Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every @KitCooldown@s and can hold @MaxKits@ Kits at once.[@Hotkey@] H-28 G Evolution Turret@Cooldown@s %i:cooldown%@KitCost@ Turret Kit & @Cost@ ManaPlaces a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every @KitCooldown@s and can hold @MaxKits@ Kits at once.Turret Stats

      Health: @TurretHealth@
      Cannon Attack: @Damage@ magic damage
      Charged Cannon Attack: @DamageBeam@ magic damage every @BeamCooldown@s
      Max Simultaneous Turrets: @MaxTurrets@

    Cannon Damage
    Beam Damage
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BaseDamageBeam1Prefix@@BaseDamageBeam1@@BaseDamageBeam1Postfix@ / @BaseDamageBeam2Prefix@@BaseDamageBeam2@@BaseDamageBeam2Postfix@ / @BaseDamageBeam3Prefix@@BaseDamageBeam3@@BaseDamageBeam3Postfix@ / @BaseDamageBeam4Prefix@@BaseDamageBeam4@@BaseDamageBeam4Postfix@ / @BaseDamageBeam5Prefix@@BaseDamageBeam5@@BaseDamageBeam5Postfix@ ]
    [@Hotkey@] H-28 G Evolution Turret@Cooldown@s %i:cooldown%@KitCost@ Turret Kit & @Cost@ ManaPlaces a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every @KitCooldown@s and can hold @MaxKits@ Kits at once.Click or press [@LevelUpHotkey@] to level upCannon Damage
    Beam Damage
    @BaseDamage@ -> @BaseDamageNL@
    @BaseDamageBeam@ -> @BaseDamageBeamNL@
    Cannon Damage
    Beam Damage
    @BaseDamage@ -> @BaseDamageNL@
    @BaseDamageBeam@ -> @BaseDamageBeamNL@
    [@Hotkey@] H-28 G Evolution Turret@Cooldown@s %i:cooldown%@KitCost@ Turret Kit & @Cost@ ManaPlaces a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every @KitCooldown@s and can hold @MaxKits@ Kits at once.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] H-28 G Evolution Turret@Cooldown@s %i:cooldown%@KitCost@ Turret Kit & @Cost@ ManaPlaces a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every @KitCooldown@s and can hold @MaxKits@ Kits at once.
    Press [Shift] to show more info[@Hotkey@] UPGRADE!!!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals @QUltDamage@ magic damage with its cannon and @QUltDamageBeam@ magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal @WUltBaseDamage@ magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max @WUltTotalDamage@.

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @EUltDamage@ magic damage. Both the stun and slow areas are larger.
    Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals @QUltDamage@ magic damage with its cannon and @QUltDamageBeam@ magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal @WUltBaseDamage@ magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max @WUltTotalDamage@.

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @EUltDamage@ magic damage. Both the stun and slow areas are larger.[@Hotkey@] UPGRADE!!!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals @QUltDamage@ magic damage with its cannon and @QUltDamageBeam@ magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal @WUltBaseDamage@ magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max @WUltTotalDamage@.

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @EUltDamage@ magic damage. Both the stun and slow areas are larger.
    Cooldown
    Apex Turret Cannon Damage
    Turret Beam Damage
    Rocket Swarm Damage
    Rocket Swarm Max Damage
    Lightning Grenade Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @QUltBaseDamage1Prefix@@QUltBaseDamage1@@QUltBaseDamage1Postfix@ / @QUltBaseDamage2Prefix@@QUltBaseDamage2@@QUltBaseDamage2Postfix@ / @QUltBaseDamage3Prefix@@QUltBaseDamage3@@QUltBaseDamage3Postfix@ ]
    [ @QUltBaseDamageBeam1Prefix@@QUltBaseDamageBeam1@@QUltBaseDamageBeam1Postfix@ / @QUltBaseDamageBeam2Prefix@@QUltBaseDamageBeam2@@QUltBaseDamageBeam2Postfix@ / @QUltBaseDamageBeam3Prefix@@QUltBaseDamageBeam3@@QUltBaseDamageBeam3Postfix@ ]
    [ @WUltBaseDamage1Prefix@@WUltBaseDamage1@@WUltBaseDamage1Postfix@ / @WUltBaseDamage2Prefix@@WUltBaseDamage2@@WUltBaseDamage2Postfix@ / @WUltBaseDamage3Prefix@@WUltBaseDamage3@@WUltBaseDamage3Postfix@ ]
    [ @WUltTotalBaseDamage1Prefix@@WUltTotalBaseDamage1@@WUltTotalBaseDamage1Postfix@ / @WUltTotalBaseDamage2Prefix@@WUltTotalBaseDamage2@@WUltTotalBaseDamage2Postfix@ / @WUltTotalBaseDamage3Prefix@@WUltTotalBaseDamage3@@WUltTotalBaseDamage3Postfix@ ]
    [ @EUltBaseDamage1Prefix@@EUltBaseDamage1@@EUltBaseDamage1Postfix@ / @EUltBaseDamage2Prefix@@EUltBaseDamage2@@EUltBaseDamage2Postfix@ / @EUltBaseDamage3Prefix@@EUltBaseDamage3@@EUltBaseDamage3Postfix@ ]
    [@Hotkey@] UPGRADE!!!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals @QUltDamage@ magic damage with its cannon and @QUltDamageBeam@ magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal @WUltBaseDamage@ magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max @WUltTotalDamage@.

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @EUltDamage@ magic damage. Both the stun and slow areas are larger.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Apex Turret Cannon Damage
    Turret Beam Damage
    Rocket Swarm Damage
    Rocket Swarm Max Damage
    Lightning Grenade Damage
    @Cooldown@ -> @CooldownNL@
    @QUltBaseDamage@ -> @QUltBaseDamageNL@
    @QUltBaseDamageBeam@ -> @QUltBaseDamageBeamNL@
    @WUltBaseDamage@ -> @WUltBaseDamageNL@
    @WUltTotalBaseDamage@ -> @WUltTotalBaseDamageNL@
    @EUltBaseDamage@ -> @EUltBaseDamageNL@
    Cooldown
    Apex Turret Cannon Damage
    Turret Beam Damage
    Rocket Swarm Damage
    Rocket Swarm Max Damage
    Lightning Grenade Damage
    @Cooldown@ -> @CooldownNL@
    @QUltBaseDamage@ -> @QUltBaseDamageNL@
    @QUltBaseDamageBeam@ -> @QUltBaseDamageBeamNL@
    @WUltBaseDamage@ -> @WUltBaseDamageNL@
    @WUltTotalBaseDamage@ -> @WUltTotalBaseDamageNL@
    @EUltBaseDamage@ -> @EUltBaseDamageNL@
    [@Hotkey@] UPGRADE!!!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals @QUltDamage@ magic damage with its cannon and @QUltDamageBeam@ magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal @WUltBaseDamage@ magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max @WUltTotalDamage@.

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @EUltDamage@ magic damage. Both the stun and slow areas are larger.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] UPGRADE!!!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

    H-28Q Apex Turret: Places a Turret for 8 seconds that deals @QUltDamage@ magic damage with its cannon and @QUltDamageBeam@ magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

    Hextech Rocket Swarm: Fires 4 waves of rockets that each deal @WUltBaseDamage@ magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max @WUltTotalDamage@.

    CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing @EUltDamage@ magic damage. Both the stun and slow areas are larger.

    Press [Shift] to show more infoHeimerdinger fires long-range rockets that converge on his cursor.[@Hotkey@] Hextech Micro-Rockets@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal @Damage@ magic damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: @ExtraHitDamage@ magic damage, max @TotalDamage@ total damage
    Minions: @ExtraHitDamageMinions@ magic damage

    Rocket hits against champions charge nearby turret beam attacks.
    Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal @Damage@ magic damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: @ExtraHitDamage@ magic damage, max @TotalDamage@ total damage
    Minions: @ExtraHitDamageMinions@ magic damage

    Rocket hits against champions charge nearby turret beam attacks.[@Hotkey@] Hextech Micro-Rockets@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal @Damage@ magic damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: @ExtraHitDamage@ magic damage, max @TotalDamage@ total damage
    Minions: @ExtraHitDamageMinions@ magic damage

    Rocket hits against champions charge nearby turret beam attacks.
    Cooldown
    Damage
    @AbilityResourceName@ Cost
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Hextech Micro-Rockets@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal @Damage@ magic damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: @ExtraHitDamage@ magic damage, max @TotalDamage@ total damage
    Minions: @ExtraHitDamageMinions@ magic damage

    Rocket hits against champions charge nearby turret beam attacks.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    Cooldown
    Damage
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Hextech Micro-Rockets@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal @Damage@ magic damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: @ExtraHitDamage@ magic damage, max @TotalDamage@ total damage
    Minions: @ExtraHitDamageMinions@ magic damage

    Rocket hits against champions charge nearby turret beam attacks.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hextech Micro-Rockets@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a barrage of @Rockets@ rockets that converge towards the cursor and fan out past it. Rockets deal @Damage@ magic damage. Additional rocket hits deal reduced damage:

    Champions and Monsters: @ExtraHitDamage@ magic damage, max @TotalDamage@ total damage
    Minions: @ExtraHitDamageMinions@ magic damage

    Rocket hits against champions charge nearby turret beam attacks.

    Press [Shift] to show more infoMaster Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.Highlander[@Hotkey@] Highlander@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.

    Active: Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.
    Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.

    Active: Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.[@Hotkey@] Highlander@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.

    Active: Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.
    Attack Speed
    Movement Speed
    [ @RASBonus1Prefix@@RASBonus1@%@RASBonus1Postfix@ / @RASBonus2Prefix@@RASBonus2@%@RASBonus2Postfix@ / @RASBonus3Prefix@@RASBonus3@%@RASBonus3Postfix@ ]
    [ @RMSBonus1Prefix@@RMSBonus1@%@RMSBonus1Postfix@ / @RMSBonus2Prefix@@RMSBonus2@%@RMSBonus2Postfix@ / @RMSBonus3Prefix@@RMSBonus3@%@RMSBonus3Postfix@ ]
    [@Hotkey@] Highlander@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.

    Active: Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Movement Speed
    @RASBonus@% -> @RASBonusNL@%
    @RMSBonus@% -> @RMSBonusNL@%
    Attack Speed
    Movement Speed
    @RASBonus@% -> @RASBonusNL@%
    @RMSBonus@% -> @RMSBonusNL@%
    [@Hotkey@] Highlander@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.

    Active: Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Highlander@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Champion takedowns reduce the cooldown of Master Yi's basic abilities.

    Active: Grants Movement Speed, Attack Speed, and immunity to slows for @RDuration@ seconds.

    While active, champion takedowns extend the duration of Highlander by @RKillAssistExtension@ seconds.
    [@Hotkey@] Highlander@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by @RCooldownRefund*100@%.

    Active: Increases Movement Speed by @RMSBonus@%, Attack Speed by @RASBonus@%, and grants immunity to slows for @RDuration@ seconds. While active, champion kills and assists extend the duration of Highlander by @RKillAssistExtension@ seconds.

    Press [Shift] to show more info[@Hotkey@] Howling Gale@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Summons a whirlwind, which deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.

    The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:
    • Deals @Effect2Amount@ (+@CharAbilityPower2@) bonus damage
    • Knocks up for an additional @Effect5Amount@ seconds
    • Travels @Effect3Amount@% further
    Howling Gale always reaches its destination in @Effect8Amount@ seconds.

    Activate again to release the whirlwind early.
    Summons a whirlwind, which deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.

    The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:
    • Deals @Effect2Amount@ (+@CharAbilityPower2@) bonus damage
    • Knocks up for an additional @Effect5Amount@ seconds
    • Travels @Effect3Amount@% further
    Howling Gale always reaches its destination in @Effect8Amount@ seconds.

    Activate again to release the whirlwind early.[@Hotkey@] Howling Gale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a whirlwind, which deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.

    The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:
    • Deals @Effect2Amount@ (+@CharAbilityPower2@) bonus damage
    • Knocks up for an additional @Effect5Amount@ seconds
    • Travels @Effect3Amount@% further
    Howling Gale always reaches its destination in @Effect8Amount@ seconds.

    Activate again to release the whirlwind early.
    Damage
    Damage Per Second Charged
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Howling Gale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a whirlwind, which deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.

    The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:
    • Deals @Effect2Amount@ (+@CharAbilityPower2@) bonus damage
    • Knocks up for an additional @Effect5Amount@ seconds
    • Travels @Effect3Amount@% further
    Howling Gale always reaches its destination in @Effect8Amount@ seconds.

    Activate again to release the whirlwind early.
    Click or press [@LevelUpHotkey@] to level upDamage
    Damage Per Second Charged
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Damage Per Second Charged
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Howling Gale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a whirlwind, which deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.

    The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:
    • Deals @Effect2Amount@ (+@CharAbilityPower2@) bonus damage
    • Knocks up for an additional @Effect5Amount@ seconds
    • Travels @Effect3Amount@% further
    Howling Gale always reaches its destination in @Effect8Amount@ seconds.

    Activate again to release the whirlwind early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Howling Gale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a whirlwind, which deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in its path and knocks them into the air for @Effect4Amount@ seconds.

    The whirlwind can be charged up to @Effect6Amount@ seconds. For each second charged, it:
    • Deals @Effect2Amount@ (+@CharAbilityPower2@) bonus damage
    • Knocks up for an additional @Effect5Amount@ seconds
    • Travels @Effect3Amount@% further
    Howling Gale always reaches its destination in @Effect8Amount@ seconds.

    Activate again to release the whirlwind early.

    Press [Shift] to show more info[@Hotkey@] Test of Spirit@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% (+@f5@%) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. Vessels spawn Tentacles every @f1@ seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every @TimeBetweenVesselTentacleSlams@ seconds.
    Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% (+@f5@%) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. Vessels spawn Tentacles every @f1@ seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every @TimeBetweenVesselTentacleSlams@ seconds.[@Hotkey@] Test of Spirit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% (+@f5@%) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. Vessels spawn Tentacles every @f1@ seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every @TimeBetweenVesselTentacleSlams@ seconds.
    Damage Echo
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Test of Spirit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% (+@f5@%) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. Vessels spawn Tentacles every @f1@ seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every @TimeBetweenVesselTentacleSlams@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage Echo
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage Echo
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Test of Spirit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% (+@f5@%) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. Vessels spawn Tentacles every @f1@ seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every @TimeBetweenVesselTentacleSlams@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Test of Spirit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi pulls the spirit from an enemy champion for @Effect3Amount@ seconds. The spirit can be attacked, with @Effect1Amount@% (+@f5@%) of the damage taken echoing to its owner.

    If the spirit dies or the target leaves its range, the target becomes a Vessel for @Effect2Amount@ seconds and is slowed by @Effect8Amount@% for @Effect5Amount@ seconds. Vessels spawn Tentacles every @f1@ seconds if no other Tentacles are nearby.

    Tentacles will automatically Slam at spirits and Vessels once every @TimeBetweenVesselTentacleSlams@ seconds.

    Press [Shift] to show more info[@Hotkey@] Tentacle Smash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Slam damage is increased by @Effect6Amount*100@% (@f1@).

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.
    Passive: Slam damage is increased by @Effect6Amount*100@% (@f1@).

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.[@Hotkey@] Tentacle Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Slam damage is increased by @Effect6Amount*100@% (@f1@).

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.
    Slam Bonus
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect6Amount1Prefix@@Effect6Amount1*100.000000@%@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2*100.000000@%@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3*100.000000@%@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4*100.000000@%@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5*100.000000@%@Effect6Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Tentacle Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Slam damage is increased by @Effect6Amount*100@% (@f1@).

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.
    Click or press [@LevelUpHotkey@] to level upSlam Bonus
    Cooldown
    @AbilityResourceName@ Cost
    @Effect6Amount*100.000000@% -> @Effect6AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Slam Bonus
    Cooldown
    @AbilityResourceName@ Cost
    @Effect6Amount*100.000000@% -> @Effect6AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Tentacle Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Slam damage is increased by @Effect6Amount*100@% (@f1@).

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tentacle Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Slam damage is increased by @Effect6Amount*100@% (@f1@).

    Active: Illaoi swings her idol, causing a Tentacle to Slam forward.

    Press [Shift] to show more info[@Hotkey@] Leap of Faith@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

    For the next @Duration@ seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'
    Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

    For the next @Duration@ seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'[@Hotkey@] Leap of Faith@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

    For the next @Duration@ seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Leap of Faith@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

    For the next @Duration@ seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Leap of Faith@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

    For the next @Duration@ seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Leap of Faith@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi smashes her idol into the ground, dealing @DamageCalc@ physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

    For the next @Duration@ seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

    'There are kind and gentle gods. Mine isn't one of those.'

    Press [Shift] to show more info[@Hotkey@] Harsh Lesson@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to @f1*100@% of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.
    Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to @f1*100@% of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.[@Hotkey@] Harsh Lesson@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to @f1*100@% of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.
    Damage
    Minimum Damage
    [ @Effect1Amount1Prefix@@Effect1Amount1*100.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*100.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*100.000000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*100.000000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*100.000000@%@Effect1Amount5Postfix@ ]
    [ @WMinDamage1Prefix@@WMinDamage1@@WMinDamage1Postfix@ / @WMinDamage2Prefix@@WMinDamage2@@WMinDamage2Postfix@ / @WMinDamage3Prefix@@WMinDamage3@@WMinDamage3Postfix@ / @WMinDamage4Prefix@@WMinDamage4@@WMinDamage4Postfix@ / @WMinDamage5Prefix@@WMinDamage5@@WMinDamage5Postfix@ ]
    [@Hotkey@] Harsh Lesson@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to @f1*100@% of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.
    Click or press [@LevelUpHotkey@] to level upDamage
    Minimum Damage
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @WMinDamage@ -> @WMinDamageNL@
    Damage
    Minimum Damage
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @WMinDamage@ -> @WMinDamageNL@
    [@Hotkey@] Harsh Lesson@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to @f1*100@% of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Harsh Lesson@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to @f1*100@% of their maximum health [@Effect1Amount*100@% + @f2*100@% per 100 attack damage].

    When she strikes, nearby Tentacles will Slam at the target.

    Harsh Lesson's bonus damage does a minimum of @WMinDamage@ damage. Against monsters the damage is capped at @Effect3Amount@.

    Press [Shift] to show more info[@Hotkey@] Infected Cleaver@Cooldown@s %i:cooldown% @Effect3Amount@ HealthDr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).

    Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.
    Dr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).

    Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.[@Hotkey@] Infected Cleaver@Cooldown@s %i:cooldown%@Effect3Amount@ HealthDr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).

    Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.
    Damage
    Minimum Damage
    Monster Damage Cap
    Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [@Hotkey@] Infected Cleaver@Cooldown@s %i:cooldown%@Effect3Amount@ HealthDr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).

    Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.
    Click or press [@LevelUpHotkey@] to level upDamage
    Minimum Damage
    Monster Damage Cap
    Cost
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Damage
    Minimum Damage
    Monster Damage Cap
    Cost
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    [@Hotkey@] Infected Cleaver@Cooldown@s %i:cooldown%@Effect3Amount@ HealthDr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).

    Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Infected Cleaver@Cooldown@s %i:cooldown%@Effect3Amount@ HealthDr. Mundo hurls his cleaver, dealing @Effect2Amount*100@% of the target's current health as magic damage (no less than @Effect1Amount@) and slowing them by @Effect4Amount*-100@% for @Effect5Amount@ seconds.

    If the cleaver hits, @f1@ health is refunded (@f2@ if the cleaver kills).

    Infected Cleaver deals no more than @Effect6Amount@ damage against monsters.

    Press [Shift] to show more info[@Hotkey@] Insanity Potion@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.[@Hotkey@] Insanity Potion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.Bonus Stats
    Cooldown
    [ @StatAmount1Prefix@@StatAmount1@@StatAmount1Postfix@ / @StatAmount2Prefix@@StatAmount2@@StatAmount2Postfix@ / @StatAmount3Prefix@@StatAmount3@@StatAmount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Insanity Potion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upBonus Stats
    Cooldown
    @StatAmount@ -> @StatAmountNL@
    @Cooldown@ -> @CooldownNL@
    Bonus Stats
    Cooldown
    @StatAmount@ -> @StatAmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Insanity Potion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Insanity Potion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed drinks a potent brew of chemicals, granting him @StatAmount@ Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for @Duration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Flawless Duet@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ second(s).

    Champions and large monsters are Marked for @MarkDuration@ seconds.
    Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ second(s).

    Champions and large monsters are Marked for @MarkDuration@ seconds.[@Hotkey@] Flawless Duet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ second(s).

    Champions and large monsters are Marked for @MarkDuration@ seconds.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Flawless Duet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ second(s).

    Champions and large monsters are Marked for @MarkDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Flawless Duet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ second(s).

    Champions and large monsters are Marked for @MarkDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Flawless Duet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia readies 2 blades that will fly towards each other once placed, dealing @TotalDamage@ magic damage and stunning for @StunDuration@ second(s).

    Champions and large monsters are Marked for @MarkDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Bladesurge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.

    Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

    Bladesurge deals @MinionDamage@ damage to minions.
    Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.

    Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

    Bladesurge deals @MinionDamage@ damage to minions.[@Hotkey@] Bladesurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.

    Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

    Bladesurge deals @MinionDamage@ damage to minions.
    Damage
    Cooldown
    Bonus Damage to Minions
    Heal Ratio
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @DamageBonusPVE1Prefix@@DamageBonusPVE1@@DamageBonusPVE1Postfix@ / @DamageBonusPVE2Prefix@@DamageBonusPVE2@@DamageBonusPVE2Postfix@ / @DamageBonusPVE3Prefix@@DamageBonusPVE3@@DamageBonusPVE3Postfix@ / @DamageBonusPVE4Prefix@@DamageBonusPVE4@@DamageBonusPVE4Postfix@ / @DamageBonusPVE5Prefix@@DamageBonusPVE5@@DamageBonusPVE5Postfix@ ]
    [ @HealTADCoefficient1Prefix@@HealTADCoefficient1@%@HealTADCoefficient1Postfix@ / @HealTADCoefficient2Prefix@@HealTADCoefficient2@%@HealTADCoefficient2Postfix@ / @HealTADCoefficient3Prefix@@HealTADCoefficient3@%@HealTADCoefficient3Postfix@ / @HealTADCoefficient4Prefix@@HealTADCoefficient4@%@HealTADCoefficient4Postfix@ / @HealTADCoefficient5Prefix@@HealTADCoefficient5@%@HealTADCoefficient5Postfix@ ]
    [@Hotkey@] Bladesurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.

    Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

    Bladesurge deals @MinionDamage@ damage to minions.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Bonus Damage to Minions
    Heal Ratio
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @DamageBonusPVE@ -> @DamageBonusPVENL@
    @HealTADCoefficient@% -> @HealTADCoefficientNL@%
    Damage
    Cooldown
    Bonus Damage to Minions
    Heal Ratio
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @DamageBonusPVE@ -> @DamageBonusPVENL@
    @HealTADCoefficient@% -> @HealTADCoefficientNL@%
    [@Hotkey@] Bladesurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.

    Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

    Bladesurge deals @MinionDamage@ damage to minions.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bladesurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia dashes to an enemy, dealing @ChampionDamage@ physical damage, applying on-hit effects and healing for @HealAmount@ health.

    Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

    Bladesurge deals @MinionDamage@ damage to minions.

    Press [Shift] to show more infoIrelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.[@Hotkey@] Vanguard's Edge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and Mark champions and large monsters for @MarkDuration@ seconds.

    Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.
    Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and Mark champions and large monsters for @MarkDuration@ seconds.

    Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.[@Hotkey@] Vanguard's Edge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and Mark champions and large monsters for @MarkDuration@ seconds.

    Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.
    Damage
    Wall Damage
    Cooldown
    [ @BaseMissileDamage1Prefix@@BaseMissileDamage1@@BaseMissileDamage1Postfix@ / @BaseMissileDamage2Prefix@@BaseMissileDamage2@@BaseMissileDamage2Postfix@ / @BaseMissileDamage3Prefix@@BaseMissileDamage3@@BaseMissileDamage3Postfix@ ]
    [ @BaseZoneDamage1Prefix@@BaseZoneDamage1@@BaseZoneDamage1Postfix@ / @BaseZoneDamage2Prefix@@BaseZoneDamage2@@BaseZoneDamage2Postfix@ / @BaseZoneDamage3Prefix@@BaseZoneDamage3@@BaseZoneDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Vanguard's Edge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and Mark champions and large monsters for @MarkDuration@ seconds.

    Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Wall Damage
    Cooldown
    @BaseMissileDamage@ -> @BaseMissileDamageNL@
    @BaseZoneDamage@ -> @BaseZoneDamageNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Wall Damage
    Cooldown
    @BaseMissileDamage@ -> @BaseMissileDamageNL@
    @BaseZoneDamage@ -> @BaseZoneDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Vanguard's Edge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and Mark champions and large monsters for @MarkDuration@ seconds.

    Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Vanguard's Edge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal @MissileDamage@ magic damage and Mark champions and large monsters for @MarkDuration@ seconds.

    Irelia then forms the blades into a wall for @ZoneDuration@ seconds. Passing through the wall deals @ZoneDamage@ magic damage and slows by @SlowAmount@% for @CCDuration@ seconds.

    Press [Shift] to show more infoIrelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.[@Hotkey@] Defiant Dance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@First Cast: Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.

    Second Cast: Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.

    Defiant Dance cannot be interrupted.
    First Cast: Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.

    Second Cast: Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.

    Defiant Dance cannot be interrupted.[@Hotkey@] Defiant Dance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.

    Second Cast: Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.

    Defiant Dance cannot be interrupted.
    Damage
    Cooldown
    Mana Cost
    [ @MinDamage1Prefix@@MinDamage1@@MinDamage1Postfix@ / @MinDamage2Prefix@@MinDamage2@@MinDamage2Postfix@ / @MinDamage3Prefix@@MinDamage3@@MinDamage3Postfix@ / @MinDamage4Prefix@@MinDamage4@@MinDamage4Postfix@ / @MinDamage5Prefix@@MinDamage5@@MinDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Defiant Dance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.

    Second Cast: Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.

    Defiant Dance cannot be interrupted.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Mana Cost
    @MinDamage@ -> @MinDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    Mana Cost
    @MinDamage@ -> @MinDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Defiant Dance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.

    Second Cast: Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.

    Defiant Dance cannot be interrupted.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Defiant Dance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Irelia aligns her blades into a defensive formation, gaining @FinalPhysicalDR@% physical damage reduction, but she is unable to act while holding her formation.

    Second Cast: Irelia swipes her blades, dealing @MinDamageCalc@ physical damage. Damage increases with charge time, up to @MaxDamageCalc@ after @ChargeTimeForMax@ seconds.

    Defiant Dance cannot be interrupted.

    Press [Shift] to show more info[@Hotkey@] Predator @Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Predator @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Predator @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Predator @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Predator @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Hextech GLP-800@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Hextech GLP-800@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Hextech GLP-800@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Hextech GLP-800@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hextech GLP-800@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoIvern places a shield on an ally which explodes after a short duration slowing and damaging enemies.Triggerseed[@Hotkey@] Triggerseed@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ivern shields an ally, absorbing up to @Effect1Amount@ (+@f3@) damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ (+@f4@) magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.

    Can also be cast on Daisy.
    Ivern shields an ally, absorbing up to @Effect1Amount@ (+@f3@) damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ (+@f4@) magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.

    Can also be cast on Daisy.[@Hotkey@] Triggerseed@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern shields an ally, absorbing up to @Effect1Amount@ (+@f3@) damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ (+@f4@) magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.

    Can also be cast on Daisy.
    Shield Amount
    Damage
    Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Triggerseed@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern shields an ally, absorbing up to @Effect1Amount@ (+@f3@) damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ (+@f4@) magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.

    Can also be cast on Daisy.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Shield Amount
    Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Triggerseed@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern shields an ally, absorbing up to @Effect1Amount@ (+@f3@) damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ (+@f4@) magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.

    Can also be cast on Daisy.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Triggerseed@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern shields an ally, absorbing up to @Effect1Amount@ (+@f3@) damage. After 2 seconds, the shield bursts dealing @Effect2Amount@ (+@f4@) magic damage and slowing enemies by @Effect3Amount@% for @Effect4Amount@ seconds.

    Can also be cast on Daisy.

    Press [Shift] to show more info[@Hotkey@] Friend of the Forest@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Friend of the Forest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Friend of the Forest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Friend of the Forest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Friend of the Forest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoIvern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.Rootcaller[@Hotkey@] Rootcaller@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.[@Hotkey@] Rootcaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.Root Duration
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Rootcaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.Click or press [@LevelUpHotkey@] to level upRoot Duration
    Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Root Duration
    Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Rootcaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rootcaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.
    Press [Shift] to show more info[@Hotkey@] Rootcaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Rootcaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern conjures a vine dealing @Effect5Amount@ (+@f1@) magic damage and rooting the first enemy hit for @Effect1Amount@ second(s). Allies can click on rooted enemies to dash into attack range.Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row.Daisy![@Hotkey@] Daisy!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
    • Health: @TotalDaisyHP@
    • Armor and Magic Resist: @TotalBonusResists@
    • Attack Damage: @TotalDaisyAD@

    Recast to manually issue orders to Daisy.
    Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
    • Health: @TotalDaisyHP@
    • Armor and Magic Resist: @TotalBonusResists@
    • Attack Damage: @TotalDaisyAD@

    Recast to manually issue orders to Daisy.[@Hotkey@] Daisy!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
    • Health: @TotalDaisyHP@
    • Armor and Magic Resist: @TotalBonusResists@
    • Attack Damage: @TotalDaisyAD@

    Recast to manually issue orders to Daisy.
    Cooldown
    Daisy's Base Health
    Daisy's Base Armor And Magic Resist
    Daisy Bonus Attack Speed
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ ]
    [@Hotkey@] Daisy!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
    • Health: @TotalDaisyHP@
    • Armor and Magic Resist: @TotalBonusResists@
    • Attack Damage: @TotalDaisyAD@

    Recast to manually issue orders to Daisy.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Daisy's Base Health
    Daisy's Base Armor And Magic Resist
    Daisy Bonus Attack Speed
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Cooldown
    Daisy's Base Health
    Daisy's Base Armor And Magic Resist
    Daisy Bonus Attack Speed
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    [@Hotkey@] Daisy!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
    • Health: @TotalDaisyHP@
    • Armor and Magic Resist: @TotalBonusResists@
    • Attack Damage: @TotalDaisyAD@

    Recast to manually issue orders to Daisy.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Daisy!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern summons his sentinel friend Daisy for @f6@ seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
    • Health: @TotalDaisyHP@
    • Armor and Magic Resist: @TotalBonusResists@
    • Attack Damage: @TotalDaisyAD@

    Recast to manually issue orders to Daisy.

    Press [Shift] to show more infoIn brush, Ivern's attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush.Brushmaker[@Hotkey@] Brushmaker@f12@s Cooldown @Cost@ @AbilityResourceName@Passive: In brush, Ivern's attacks deal @Effect5Amount@ (+@f2@) bonus magic damage.

    Active: Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.
    Passive: In brush, Ivern's attacks deal @Effect5Amount@ (+@f2@) bonus magic damage.

    Active: Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.[@Hotkey@] Brushmaker@f12@s Cooldown@Cost@ @AbilityResourceName@Passive: In brush, Ivern's attacks deal @Effect5Amount@ (+@f2@) bonus magic damage.

    Active: Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.
    Bonus Magic Damage
    Brush Recharge
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [@Hotkey@] Brushmaker@f12@s Cooldown@Cost@ @AbilityResourceName@Passive: In brush, Ivern's attacks deal @Effect5Amount@ (+@f2@) bonus magic damage.

    Active: Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.
    Click or press [@LevelUpHotkey@] to level upBonus Magic Damage
    Brush Recharge
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Bonus Magic Damage
    Brush Recharge
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    [@Hotkey@] Brushmaker@f12@s Cooldown@Cost@ @AbilityResourceName@Passive: In brush, Ivern's attacks deal @Effect5Amount@ (+@f2@) bonus magic damage.

    Active: Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Brushmaker@f12@s Cooldown@Cost@ @AbilityResourceName@Passive: In brush, Ivern's attacks deal @Effect5Amount@ (+@f2@) bonus magic damage.

    Active: Ivern grows a patch of brush for @Effect1Amount@ seconds. For 3 seconds the area in and around the brush is revealed.

    Press [Shift] to show more info[@Hotkey@] Jack In The Box@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).

    It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ (+@CharAbilityPower@) if it is attacking only one enemy. It lasts for @Effect4Amount@ (+@CharAbilityPower2@) seconds while hidden or 5 seconds while firing.
    Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).

    It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ (+@CharAbilityPower@) if it is attacking only one enemy. It lasts for @Effect4Amount@ (+@CharAbilityPower2@) seconds while hidden or 5 seconds while firing. [@Hotkey@] Jack In The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).

    It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ (+@CharAbilityPower@) if it is attacking only one enemy. It lasts for @Effect4Amount@ (+@CharAbilityPower2@) seconds while hidden or 5 seconds while firing.
    Damage
    Fear Duration
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Jack In The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).

    It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ (+@CharAbilityPower@) if it is attacking only one enemy. It lasts for @Effect4Amount@ (+@CharAbilityPower2@) seconds while hidden or 5 seconds while firing.
    Click or press [@LevelUpHotkey@] to level upDamage
    Fear Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Fear Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Jack In The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).

    It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ (+@CharAbilityPower@) if it is attacking only one enemy. It lasts for @Effect4Amount@ (+@CharAbilityPower2@) seconds while hidden or 5 seconds while firing.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Jack In The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco creates a Jack in the Box that hides from view after @Effect5Amount@ seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for @Effect3Amount@ seconds (@MinionFearDuration@ seconds for minions and monsters).

    It attacks all nearby enemies for @AoEDamage@ magic damage, increased to @Effect1Amount@ (+@CharAbilityPower@) if it is attacking only one enemy. It lasts for @Effect4Amount@ (+@CharAbilityPower2@) seconds while hidden or 5 seconds while firing.

    Press [Shift] to show more info[@Hotkey@] Cataclysm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.

    Activate again to collapse the terrain.
    Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.

    Activate again to collapse the terrain.[@Hotkey@] Cataclysm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.

    Activate again to collapse the terrain.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Cataclysm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.

    Activate again to collapse the terrain.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Cataclysm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.

    Activate again to collapse the terrain.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cataclysm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Heroically leaps to an enemy Champion dealing @DamageCalc@ physical damage to nearby enemies and creating an arena of impassable terrain around them for @WallDuration@ seconds.

    Activate again to collapse the terrain.

    Press [Shift] to show more info[@Hotkey@] Demacian Standard@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Gains @Effect3Amount*100@% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.
    Passive: Gains @Effect3Amount*100@% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.[@Hotkey@] Demacian Standard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @Effect3Amount*100@% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.
    Damage
    Passive Attack Speed
    Active Attack Speed
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [@Hotkey@] Demacian Standard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @Effect3Amount*100@% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.
    Click or press [@LevelUpHotkey@] to level upDamage
    Passive Attack Speed
    Active Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    Damage
    Passive Attack Speed
    Active Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    [@Hotkey@] Demacian Standard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @Effect3Amount*100@% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Demacian Standard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @Effect3Amount*100@% Attack Speed.

    Active: Throws a Demacian Standard to a nearby area dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to enemies. The Standard lasts for @Effect4Amount@ seconds and grants surrounding allied champions @Effect3Amount*100@% Attack Speed.

    Press [Shift] to show more info[@Hotkey@] Dragon Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Extends Jarvan IV's lance dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.
    Extends Jarvan IV's lance dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.[@Hotkey@] Dragon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Extends Jarvan IV's lance dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.
    Damage
    Cooldown
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Dragon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Extends Jarvan IV's lance dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Dragon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Extends Jarvan IV's lance dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dragon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Extends Jarvan IV's lance dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and lowering the Armor of enemies hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.

    Press [Shift] to show more info[@Hotkey@] Golden Aegis@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Grants a shield that absorbs @Effect1Amount@ (+@f1@ [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.Grants a shield that absorbs @Effect1Amount@ (+@f1@ [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.[@Hotkey@] Golden Aegis@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants a shield that absorbs @Effect1Amount@ (+@f1@ [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.Shield Amount
    Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Golden Aegis@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants a shield that absorbs @Effect1Amount@ (+@f1@ [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.Click or press [@LevelUpHotkey@] to level upShield Amount
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Shield Amount
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Golden Aegis@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants a shield that absorbs @Effect1Amount@ (+@f1@ [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Golden Aegis@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Grants a shield that absorbs @Effect1Amount@ (+@f1@ [@Effect6Amount*100@% max Health] for each nearby enemy champion) damage for @Effect4Amount@ seconds, and slows surrounding enemies by @Effect2Amount@% for @Effect5Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Javelin Toss / Takedown@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Human: Nidalee throws her javelin, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ (+@CharAbilityPower@) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.
    Human: Nidalee throws her javelin, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ (+@CharAbilityPower@) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.[@Hotkey@] Javelin Toss / Takedown@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee throws her javelin, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ (+@CharAbilityPower@) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.
    Javelin Minimum Damage
    Javelin Maximum Damage
    Javelin Mana Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Javelin Toss / Takedown@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee throws her javelin, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ (+@CharAbilityPower@) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.
    Click or press [@LevelUpHotkey@] to level upJavelin Minimum Damage
    Javelin Maximum Damage
    Javelin Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Javelin Minimum Damage
    Javelin Maximum Damage
    Javelin Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Javelin Toss / Takedown@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee throws her javelin, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ (+@CharAbilityPower@) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Javelin Toss / Takedown@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee throws her javelin, dealing @Effect1Amount@ (+@CharAbilityPower2@) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential @Effect2Amount@ (+@CharAbilityPower@) total damage.

    Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.

    Press [Shift] to show more info[@Hotkey@] Counter Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ (+@f2@) physical damage to them.

    Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).
    Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ (+@f2@) physical damage to them.

    Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).[@Hotkey@] Counter Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ (+@f2@) physical damage to them.

    Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).
    Cooldown
    Damage
    @AbilityResourceName@ Cost
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Counter Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ (+@f2@) physical damage to them.

    Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Cooldown
    Damage
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Counter Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ (+@f2@) physical damage to them.

    Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Counter Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax enters a defensive stance for up to @Effect6Amount@ seconds, dodging all incoming basic attacks and taking @Effect3Amount@% less damage from area of effect abilities.

    After 2 seconds or if activated again, Jax stuns surrounding enemies for @Effect2Amount@ second and deals @Effect1Amount@ (+@f2@) physical damage to them.

    Counter Strike deals @Effect5Amount@% more damage for each attack Jax dodged (max: @Effect4Amount@% increased damage).

    Press [Shift] to show more info[@Hotkey@] Empower@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.[@Hotkey@] Empower@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Empower@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Empower@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Empower@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional @Effect1Amount@ (+@CharAbilityPower@) Magic Damage.
    Press [Shift] to show more info[@Hotkey@] Leap Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jax leaps to target unit, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage if it is an enemy.Jax leaps to target unit, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage if it is an enemy.[@Hotkey@] Leap Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax leaps to target unit, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage if it is an enemy.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Leap Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax leaps to target unit, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage if it is an enemy.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Leap Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax leaps to target unit, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage if it is an enemy.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Leap Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax leaps to target unit, dealing @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage if it is an enemy.
    Press [Shift] to show more info[@Hotkey@] Grandmaster's Might@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Every third consecutive strike Jax deals @DamageCalc@ additional magic damage.

    Active: Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.
    Passive: Every third consecutive strike Jax deals @DamageCalc@ additional magic damage.

    Active: Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.[@Hotkey@] Grandmaster's Might@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every third consecutive strike Jax deals @DamageCalc@ additional magic damage.

    Active: Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.
    Passive Damage
    Armor Bonus
    Magic Resist Bonus
    [ @PassiveDamage1Prefix@@PassiveDamage1@@PassiveDamage1Postfix@ / @PassiveDamage2Prefix@@PassiveDamage2@@PassiveDamage2Postfix@ / @PassiveDamage3Prefix@@PassiveDamage3@@PassiveDamage3Postfix@ ]
    [ @ActiveBaseResists1Prefix@@ActiveBaseResists1@@ActiveBaseResists1Postfix@ / @ActiveBaseResists2Prefix@@ActiveBaseResists2@@ActiveBaseResists2Postfix@ / @ActiveBaseResists3Prefix@@ActiveBaseResists3@@ActiveBaseResists3Postfix@ ]
    [ @ActiveBaseResists1Prefix@@ActiveBaseResists1@@ActiveBaseResists1Postfix@ / @ActiveBaseResists2Prefix@@ActiveBaseResists2@@ActiveBaseResists2Postfix@ / @ActiveBaseResists3Prefix@@ActiveBaseResists3@@ActiveBaseResists3Postfix@ ]
    [@Hotkey@] Grandmaster's Might@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every third consecutive strike Jax deals @DamageCalc@ additional magic damage.

    Active: Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upPassive Damage
    Armor Bonus
    Magic Resist Bonus
    @PassiveDamage@ -> @PassiveDamageNL@
    @ActiveBaseResists@ -> @ActiveBaseResistsNL@
    @ActiveBaseResists@ -> @ActiveBaseResistsNL@
    Passive Damage
    Armor Bonus
    Magic Resist Bonus
    @PassiveDamage@ -> @PassiveDamageNL@
    @ActiveBaseResists@ -> @ActiveBaseResistsNL@
    @ActiveBaseResists@ -> @ActiveBaseResistsNL@
    [@Hotkey@] Grandmaster's Might@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every third consecutive strike Jax deals @DamageCalc@ additional magic damage.

    Active: Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Grandmaster's Might@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every third consecutive strike Jax deals @DamageCalc@ additional magic damage.

    Active: Jax strengthens his resolve, granting him @ArmorCalc@ Armor and @MRCalc@ Magic Resist for @ActiveDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Acceleration Gate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).

    If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.
    Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).

    If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.[@Hotkey@] Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).

    If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.
    Movement Speed[ @MovementSpeed1Prefix@@MovementSpeed1*100.000000@%@MovementSpeed1Postfix@ / @MovementSpeed2Prefix@@MovementSpeed2*100.000000@%@MovementSpeed2Postfix@ / @MovementSpeed3Prefix@@MovementSpeed3*100.000000@%@MovementSpeed3Postfix@ / @MovementSpeed4Prefix@@MovementSpeed4*100.000000@%@MovementSpeed4Postfix@ / @MovementSpeed5Prefix@@MovementSpeed5*100.000000@%@MovementSpeed5Postfix@ / @MovementSpeed6Prefix@@MovementSpeed6*100.000000@%@MovementSpeed6Postfix@ ][@Hotkey@] Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).

    If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.
    Click or press [@LevelUpHotkey@] to level upMovement Speed@MovementSpeed*100.000000@% -> @MovementSpeedNL*100.000000@%Movement Speed@MovementSpeed*100.000000@% -> @MovementSpeedNL*100.000000@%[@Hotkey@] Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).

    If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deploys an Acceleration Gate for @Duration@ seconds increasing the Movement Speed of all allied champions who pass through it by @MovementSpeed*100@% for @HasteDuration@ seconds (this bonus fades over the duration).

    If Shock Blast is fired through the gate the orb's speed and range will be increased, and its damage will increase by @ShockBlastAmp*100@%.

    Press [Shift] to show more info[@Hotkey@] Hyper Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% (@ActualDamage@) damage.Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% (@ActualDamage@) damage.[@Hotkey@] Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% (@ActualDamage@) damage.Damage per Shot
    Cooldown
    [ @DamagePerc1Prefix@@DamagePerc1*100.000000@%@DamagePerc1Postfix@ / @DamagePerc2Prefix@@DamagePerc2*100.000000@%@DamagePerc2Postfix@ / @DamagePerc3Prefix@@DamagePerc3*100.000000@%@DamagePerc3Postfix@ / @DamagePerc4Prefix@@DamagePerc4*100.000000@%@DamagePerc4Postfix@ / @DamagePerc5Prefix@@DamagePerc5*100.000000@%@DamagePerc5Postfix@ / @DamagePerc6Prefix@@DamagePerc6*100.000000@%@DamagePerc6Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ / @Cooldown6Prefix@@Cooldown6@@Cooldown6Postfix@ ]
    [@Hotkey@] Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% (@ActualDamage@) damage.Click or press [@LevelUpHotkey@] to level upDamage per Shot
    Cooldown
    @DamagePerc*100.000000@% -> @DamagePercNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Damage per Shot
    Cooldown
    @DamagePerc*100.000000@% -> @DamagePercNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% (@ActualDamage@) damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gains a burst of energy increasing Attack Speed to maximum for @NumAttacks@ attacks. These attacks deal @DamagePerc*100@% (@ActualDamage@) damage.
    Press [Shift] to show more info[@Hotkey@] Shock Blast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing @Damage@ physical damage to all enemies hit.Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing @Damage@ physical damage to all enemies hit.[@Hotkey@] Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing @Damage@ physical damage to all enemies hit.Damage
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ / @BaseDamage6Prefix@@BaseDamage6@@BaseDamage6Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ / @Cost6Prefix@@Cost6@@Cost6Postfix@ ]
    [@Hotkey@] Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing @Damage@ physical damage to all enemies hit.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing @Damage@ physical damage to all enemies hit.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an orb of electricity that detonates upon hitting an enemy or reaching the end of its path, dealing @Damage@ physical damage to all enemies hit.
    Press [Shift] to show more infoMercury Hammer / Mercury Cannon[@Hotkey@] Mercury Hammer / Mercury Cannon@Cooldown@s %i:cooldown% No CostTransforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist.

    The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ magic damage.
    Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist.

    The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ magic damage.[@Hotkey@] Mercury Hammer / Mercury Cannon@Cooldown@s %i:cooldown%No CostTransforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist.

    The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ magic damage.
    Cannon Swap: Armor/Magic Resistance Shred
    Hammer Swap: Bonus Damage
    Hammer Passive: Bonus Armor and Magic Resist
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ ]
    [@Hotkey@] Mercury Hammer / Mercury Cannon@Cooldown@s %i:cooldown%No CostTransforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist.

    The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ magic damage.
    Click or press [@LevelUpHotkey@] to level upCannon Swap: Armor/Magic Resistance Shred
    Hammer Swap: Bonus Damage
    Hammer Passive: Bonus Armor and Magic Resist
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Cannon Swap: Armor/Magic Resistance Shred
    Hammer Swap: Bonus Damage
    Hammer Passive: Bonus Armor and Magic Resist
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    [@Hotkey@] Mercury Hammer / Mercury Cannon@Cooldown@s %i:cooldown%No CostTransforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist.

    The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mercury Hammer / Mercury Cannon@Cooldown@s %i:cooldown%No CostTransforms the Mercury Cannon into the Mercury Hammer gaining new abilities and @spell.JayceStanceHtG:Resists@ Armor and Magic Resist.

    The next attack in Hammer Stance deals an additional @spell.JayceStanceHtG:Damage@ magic damage.

    Press [Shift] to show more info[@Hotkey@] Mercury Cannon / Mercury Hammer@Cooldown@s %i:cooldown% No CostActive: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.
    Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.[@Hotkey@] Mercury Cannon / Mercury Hammer@Cooldown@s %i:cooldown%No CostActive: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.
    Cannon Swap: Armor/Magic Resistance Shred
    Hammer Swap: Bonus Damage
    Hammer Passive: Bonus Armor and Magic Resist
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ ]
    [@Hotkey@] Mercury Cannon / Mercury Hammer@Cooldown@s %i:cooldown%No CostActive: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upCannon Swap: Armor/Magic Resistance Shred
    Hammer Swap: Bonus Damage
    Hammer Passive: Bonus Armor and Magic Resist
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    [@Hotkey@] Mercury Cannon / Mercury Hammer@Cooldown@s %i:cooldown%No CostActive: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mercury Cannon / Mercury Hammer@Cooldown@s %i:cooldown%No CostActive: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

    The next attack in Cannon Stance reduces the target's Armor and Magic Resist by @RangedFormShred@ for @ShredDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Lightning Field / Hyper Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Gains @ManaGain@ Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing @Damage@ magic damage over @Duration@ seconds to nearby enemies.
    Passive: Gains @ManaGain@ Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing @Damage@ magic damage over @Duration@ seconds to nearby enemies.[@Hotkey@] Lightning Field / Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @ManaGain@ Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing @Damage@ magic damage over @Duration@ seconds to nearby enemies.
    Damage
    Mana Restore
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ / @BaseDamage6Prefix@@BaseDamage6@@BaseDamage6Postfix@ ]
    [ @ManaGain1Prefix@@ManaGain1@@ManaGain1Postfix@ / @ManaGain2Prefix@@ManaGain2@@ManaGain2Postfix@ / @ManaGain3Prefix@@ManaGain3@@ManaGain3Postfix@ / @ManaGain4Prefix@@ManaGain4@@ManaGain4Postfix@ / @ManaGain5Prefix@@ManaGain5@@ManaGain5Postfix@ / @ManaGain6Prefix@@ManaGain6@@ManaGain6Postfix@ ]
    [@Hotkey@] Lightning Field / Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @ManaGain@ Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing @Damage@ magic damage over @Duration@ seconds to nearby enemies.
    Click or press [@LevelUpHotkey@] to level upDamage
    Mana Restore
    @BaseDamage@ -> @BaseDamageNL@
    @ManaGain@ -> @ManaGainNL@
    Damage
    Mana Restore
    @BaseDamage@ -> @BaseDamageNL@
    @ManaGain@ -> @ManaGainNL@
    [@Hotkey@] Lightning Field / Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @ManaGain@ Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing @Damage@ magic damage over @Duration@ seconds to nearby enemies.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lightning Field / Hyper Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gains @ManaGain@ Mana per strike while in Hammer Stance.

    Active: Creates an electric aura dealing @Damage@ magic damage over @Duration@ seconds to nearby enemies.

    Press [Shift] to show more info[@Hotkey@] Thundering Blow / Acceleration Gate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @PercHPDamage*100@% of the target's maximum health (+@FlatDamage@) as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)Deals @PercHPDamage*100@% of the target's maximum health (+@FlatDamage@) as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)[@Hotkey@] Thundering Blow / Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @PercHPDamage*100@% of the target's maximum health (+@FlatDamage@) as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)Max Health %
    Cooldown
    Monster Damage Cap
    [ @PercHPDamage1Prefix@@PercHPDamage1*100.000000@%@PercHPDamage1Postfix@ / @PercHPDamage2Prefix@@PercHPDamage2*100.000000@%@PercHPDamage2Postfix@ / @PercHPDamage3Prefix@@PercHPDamage3*100.000000@%@PercHPDamage3Postfix@ / @PercHPDamage4Prefix@@PercHPDamage4*100.000000@%@PercHPDamage4Postfix@ / @PercHPDamage5Prefix@@PercHPDamage5*100.000000@%@PercHPDamage5Postfix@ / @PercHPDamage6Prefix@@PercHPDamage6*100.000000@%@PercHPDamage6Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ / @Cooldown6Prefix@@Cooldown6@@Cooldown6Postfix@ ]
    [ @MonsterCap1Prefix@@MonsterCap1@@MonsterCap1Postfix@ / @MonsterCap2Prefix@@MonsterCap2@@MonsterCap2Postfix@ / @MonsterCap3Prefix@@MonsterCap3@@MonsterCap3Postfix@ / @MonsterCap4Prefix@@MonsterCap4@@MonsterCap4Postfix@ / @MonsterCap5Prefix@@MonsterCap5@@MonsterCap5Postfix@ / @MonsterCap6Prefix@@MonsterCap6@@MonsterCap6Postfix@ ]
    [@Hotkey@] Thundering Blow / Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @PercHPDamage*100@% of the target's maximum health (+@FlatDamage@) as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)Click or press [@LevelUpHotkey@] to level upMax Health %
    Cooldown
    Monster Damage Cap
    @PercHPDamage*100.000000@% -> @PercHPDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @MonsterCap@ -> @MonsterCapNL@
    Max Health %
    Cooldown
    Monster Damage Cap
    @PercHPDamage*100.000000@% -> @PercHPDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @MonsterCap@ -> @MonsterCapNL@
    [@Hotkey@] Thundering Blow / Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @PercHPDamage*100@% of the target's maximum health (+@FlatDamage@) as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thundering Blow / Acceleration Gate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @PercHPDamage*100@% of the target's maximum health (+@FlatDamage@) as magic damage and knocks them back a short distance. (@MonsterCap@ Maximum Damage against monsters)
    Press [Shift] to show more info[@Hotkey@] To the Skies! / Shock Blast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Leaps to an enemy dealing @Damage@ physical damage to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.Leaps to an enemy dealing @Damage@ physical damage to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.[@Hotkey@] To the Skies! / Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to an enemy dealing @Damage@ physical damage to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.Damage
    Cooldown
    Slow
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ / @BaseDamage6Prefix@@BaseDamage6@@BaseDamage6Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ / @Cooldown6Prefix@@Cooldown6@@Cooldown6Postfix@ ]
    [ @Slow1Prefix@@Slow1*-100.000000@%@Slow1Postfix@ / @Slow2Prefix@@Slow2*-100.000000@%@Slow2Postfix@ / @Slow3Prefix@@Slow3*-100.000000@%@Slow3Postfix@ / @Slow4Prefix@@Slow4*-100.000000@%@Slow4Postfix@ / @Slow5Prefix@@Slow5*-100.000000@%@Slow5Postfix@ / @Slow6Prefix@@Slow6*-100.000000@%@Slow6Postfix@ ]
    [@Hotkey@] To the Skies! / Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to an enemy dealing @Damage@ physical damage to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Slow
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Slow*-100.000000@% -> @SlowNL*-100.000000@%
    Damage
    Cooldown
    Slow
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Slow*-100.000000@% -> @SlowNL*-100.000000@%
    [@Hotkey@] To the Skies! / Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to an enemy dealing @Damage@ physical damage to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] To the Skies! / Shock Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to an enemy dealing @Damage@ physical damage to nearby enemies and slowing them by @Slow*-100@% for @SlowDuration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Captive Audience@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every @f1@ seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
    Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every @f1@ seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.[@Hotkey@] Captive Audience@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every @f1@ seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
    Damage
    Recharge Time
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Captive Audience@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every @f1@ seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
    Click or press [@LevelUpHotkey@] to level upDamage
    Recharge Time
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    Damage
    Recharge Time
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Captive Audience@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every @f1@ seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Captive Audience@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin places an invisible Lotus Trap that lasts @Effect5Amount@ minutes and activates when stepped on, revealing nearby enemies for 4 seconds.

    The trap leaves behind a zone that slows enemies inside by @Effect7Amount@% and detonates after 2 seconds, dealing @Effect2Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage (@Effect1Amount@% damage on subsequent hits and vs. minions and monsters).

    Jhin prepares a new trap every @f1@ seconds and can store 2 at once.

    Beauty in Death - When Jhin kills an enemy champion a Lotus Trap will spawn and detonate where they were killed.

    Press [Shift] to show more info[@Hotkey@] Dancing Grenade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage before bouncing to a nearby target that has not yet been hit.

    The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.
    Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage before bouncing to a nearby target that has not yet been hit.

    The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.[@Hotkey@] Dancing Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage before bouncing to a nearby target that has not yet been hit.

    The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Dancing Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage before bouncing to a nearby target that has not yet been hit.

    The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Dancing Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage before bouncing to a nearby target that has not yet been hit.

    The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dancing Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin launches a cartridge at the targeted enemy that deals @Effect1Amount@ (+@f1@) (+@CharAbilityPower@) physical damage before bouncing to a nearby target that has not yet been hit.

    The cartridge can hit a maximum of 4 times. Each kill by the cartridge increases the damage of subsequent hits by @Effect2Amount@%.

    Press [Shift] to show more info[@Hotkey@] Curtain Call@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing @DamageCalc@ physical damage, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to @MaxIncreaseCalc@). The 4th shot crits for @FourthShotMultiplier*100@% damage.Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing @DamageCalc@ physical damage, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to @MaxIncreaseCalc@). The 4th shot crits for @FourthShotMultiplier*100@% damage.[@Hotkey@] Curtain Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing @DamageCalc@ physical damage, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to @MaxIncreaseCalc@). The 4th shot crits for @FourthShotMultiplier*100@% damage.Damage
    Cooldown
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Curtain Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing @DamageCalc@ physical damage, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to @MaxIncreaseCalc@). The 4th shot crits for @FourthShotMultiplier*100@% damage.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Damage@ -> @DamageNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @Damage@ -> @DamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Curtain Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing @DamageCalc@ physical damage, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to @MaxIncreaseCalc@). The 4th shot crits for @FourthShotMultiplier*100@% damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Curtain Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin sets up and channels, enabling him to fire 4 super shots at extreme range in a cone in front of him. The shots stop on the first champion hit, slowing it by @SlowPercent*100@% for @SlowDuration@ seconds and dealing @DamageCalc@ physical damage, increased by @PercentMissingAmp@% for each 1% health the target is missing (up to @MaxIncreaseCalc@). The 4th shot crits for @FourthShotMultiplier*100@% damage.
    Press [Shift] to show more info[@Hotkey@] Deadly Flourish@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.

    If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had crit them.
    Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.

    If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had crit them.[@Hotkey@] Deadly Flourish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.

    If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had crit them.
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Deadly Flourish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.

    If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had crit them.
    Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Deadly Flourish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.

    If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had crit them.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Deadly Flourish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin fires a long range shot that stops on the first champion hit, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to it, and @Effect4Amount*100@% of that damage to minions and monsters hit along the way.

    If Deadly Flourish strikes a champion that has been hit by one of Jhin's Lotus Traps, damaged by Jhin, or damaged by his team within the last 4 seconds, it will root them for @Effect2Amount@ seconds and grant Jhin movement speed as though he had crit them.

    Press [Shift] to show more info[@Hotkey@] Flame Chompers!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.[@Hotkey@] Flame Chompers!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Flame Chompers!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Flame Chompers!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Flame Chompers!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
    Press [Shift] to show more info[@Hotkey@] Switcheroo!@Cooldown@s %i:cooldown% @Cost@ Mana Per RocketJinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.

    Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
    Jinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.

    Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.[@Hotkey@] Switcheroo!@Cooldown@s %i:cooldown%@Cost@ Mana Per RocketJinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.

    Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
    Rocket Bonus Range
    Minigun Total Attack Speed
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [@Hotkey@] Switcheroo!@Cooldown@s %i:cooldown%@Cost@ Mana Per RocketJinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.

    Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
    Click or press [@LevelUpHotkey@] to level upRocket Bonus Range
    Minigun Total Attack Speed
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    Rocket Bonus Range
    Minigun Total Attack Speed
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    [@Hotkey@] Switcheroo!@Cooldown@s %i:cooldown%@Cost@ Mana Per RocketJinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.

    Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Switcheroo!@Cooldown@s %i:cooldown%@Cost@ Mana Per RocketJinx swaps weapons.

    Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain @Effect3Amount@ range, drain Mana, and scale @Effect5Amount@% less with bonus Attack Speed.

    Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of @Effect1Amount@%.

    Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.

    Press [Shift] to show more infoJinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.[@Hotkey@] Super Mega Death Rocket!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.[@Hotkey@] Super Mega Death Rocket!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.Minimum Damage
    Maximum Damage
    Percent Missing Health Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Super Mega Death Rocket!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Maximum Damage
    Percent Missing Health Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Minimum Damage
    Maximum Damage
    Percent Missing Health Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Super Mega Death Rocket!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Super Mega Death Rocket!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing @DamageFloor@ to @DamageMax@ Physical Damage plus @PercentDamage@% of the target's missing Health. Nearby enemies take 80% Damage.
    Press [Shift] to show more info[@Hotkey@] Zap!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jinx fires a shock blast that deals @Effect1Amount@ (+@CharTotalPhysical@) Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.

    Zap!'s cast time decreases as Jinx gains Attack Speed.
    Jinx fires a shock blast that deals @Effect1Amount@ (+@CharTotalPhysical@) Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.

    Zap!'s cast time decreases as Jinx gains Attack Speed.[@Hotkey@] Zap!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a shock blast that deals @Effect1Amount@ (+@CharTotalPhysical@) Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.

    Zap!'s cast time decreases as Jinx gains Attack Speed.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Zap!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a shock blast that deals @Effect1Amount@ (+@CharTotalPhysical@) Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.

    Zap!'s cast time decreases as Jinx gains Attack Speed.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Zap!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a shock blast that deals @Effect1Amount@ (+@CharTotalPhysical@) Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.

    Zap!'s cast time decreases as Jinx gains Attack Speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Zap!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jinx fires a shock blast that deals @Effect1Amount@ (+@CharTotalPhysical@) Physical Damage to the first enemy hit, revealing it and slowing it by @Effect2Amount@% for 2 seconds.

    Zap!'s cast time decreases as Jinx gains Attack Speed.

    Press [Shift] to show more info[@Hotkey@] Supercharge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kai'Sa spends @f1@ seconds Supercharging her Void Energy. She gains @f4@% Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.

    Living Weapon - @Effect6Amount@% Attack Speed (current: @f2@%) - Supercharge grants Invisibility for @Effect7Amount@ seconds.

    Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.
    Kai'Sa spends @f1@ seconds Supercharging her Void Energy. She gains @f4@% Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.

    Living Weapon - @Effect6Amount@% Attack Speed (current: @f2@%) - Supercharge grants Invisibility for @Effect7Amount@ seconds.

    Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.[@Hotkey@] Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa spends @f1@ seconds Supercharging her Void Energy. She gains @f4@% Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.

    Living Weapon - @Effect6Amount@% Attack Speed (current: @f2@%) - Supercharge grants Invisibility for @Effect7Amount@ seconds.

    Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.
    Cooldown
    Movement Speed
    Attack Speed
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1*100.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*100.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*100.000000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*100.000000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*100.000000@%@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1*100.000000@%@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2*100.000000@%@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3*100.000000@%@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4*100.000000@%@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5*100.000000@%@Effect5Amount5Postfix@ ]
    [@Hotkey@] Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa spends @f1@ seconds Supercharging her Void Energy. She gains @f4@% Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.

    Living Weapon - @Effect6Amount@% Attack Speed (current: @f2@%) - Supercharge grants Invisibility for @Effect7Amount@ seconds.

    Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Movement Speed
    Attack Speed
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%
    Cooldown
    Movement Speed
    Attack Speed
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Effect5Amount*100.000000@% -> @Effect5AmountNL*100.000000@%
    [@Hotkey@] Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa spends @f1@ seconds Supercharging her Void Energy. She gains @f4@% Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.

    Living Weapon - @Effect6Amount@% Attack Speed (current: @f2@%) - Supercharge grants Invisibility for @Effect7Amount@ seconds.

    Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa spends @f1@ seconds Supercharging her Void Energy. She gains @f4@% Movement Speed during the charge, and @Effect5Amount*100@% Attack Speed for @Effect2Amount@ seconds when charged.

    Living Weapon - @Effect6Amount@% Attack Speed (current: @f2@%) - Supercharge grants Invisibility for @Effect7Amount@ seconds.

    Basic attacks reduce Supercharge's cooldown by @Effect4Amount@ seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.

    Press [Shift] to show more info[@Hotkey@] Evolve Supercharge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Evolve Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Evolve Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Evolve Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolve Supercharge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Icathian Rain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ (+@f1@) (+@f7@) physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ (+@f2@) (+@f8@)).

    Living Weapon - @Effect6Amount@ Bonus Attack Damage (current: @f5@) - Icathian Rain fires @Effect7Amount@ missiles.

    Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.
    Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ (+@f1@) (+@f7@) physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ (+@f2@) (+@f8@)).

    Living Weapon - @Effect6Amount@ Bonus Attack Damage (current: @f5@) - Icathian Rain fires @Effect7Amount@ missiles.

    Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.[@Hotkey@] Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ (+@f1@) (+@f7@) physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ (+@f2@) (+@f8@)).

    Living Weapon - @Effect6Amount@ Bonus Attack Damage (current: @f5@) - Icathian Rain fires @Effect7Amount@ missiles.

    Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.
    Cooldown
    Damage Per Missile
    Max Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @MaxDamage1Prefix@@MaxDamage1@@MaxDamage1Postfix@ / @MaxDamage2Prefix@@MaxDamage2@@MaxDamage2Postfix@ / @MaxDamage3Prefix@@MaxDamage3@@MaxDamage3Postfix@ / @MaxDamage4Prefix@@MaxDamage4@@MaxDamage4Postfix@ / @MaxDamage5Prefix@@MaxDamage5@@MaxDamage5Postfix@ ]
    [@Hotkey@] Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ (+@f1@) (+@f7@) physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ (+@f2@) (+@f8@)).

    Living Weapon - @Effect6Amount@ Bonus Attack Damage (current: @f5@) - Icathian Rain fires @Effect7Amount@ missiles.

    Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage Per Missile
    Max Damage
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @MaxDamage@ -> @MaxDamageNL@
    Cooldown
    Damage Per Missile
    Max Damage
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @MaxDamage@ -> @MaxDamageNL@
    [@Hotkey@] Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ (+@f1@) (+@f7@) physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ (+@f2@) (+@f8@)).

    Living Weapon - @Effect6Amount@ Bonus Attack Damage (current: @f5@) - Icathian Rain fires @Effect7Amount@ missiles.

    Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa launches @Effect2Amount@ missiles that split among nearby enemies, each dealing @Effect1Amount@ (+@f1@) (+@f7@) physical damage. Additional hits on a champion or monster deal @Effect3Amount*100@% damage (max: @f3@ (+@f2@) (+@f8@)).

    Living Weapon - @Effect6Amount@ Bonus Attack Damage (current: @f5@) - Icathian Rain fires @Effect7Amount@ missiles.

    Minions below @Effect5Amount*100@% health take @Effect4Amount*100@% damage.

    Press [Shift] to show more info[@Hotkey@] Evolve Icathian Rain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Evolve Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Evolve Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Evolve Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolve Icathian Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Killer Instinct@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.Kai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.[@Hotkey@] Killer Instinct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.Range
    Cooldown
    Shield Amount
    Attack Damage Ratio
    [ @RRange1Prefix@@RRange1@@RRange1Postfix@ / @RRange2Prefix@@RRange2@@RRange2Postfix@ / @RRange3Prefix@@RRange3@@RRange3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @RBaseValue1Prefix@@RBaseValue1@@RBaseValue1Postfix@ / @RBaseValue2Prefix@@RBaseValue2@@RBaseValue2Postfix@ / @RBaseValue3Prefix@@RBaseValue3@@RBaseValue3Postfix@ ]
    [ @RTotalADRatio1Prefix@@RTotalADRatio1*100.000000@%@RTotalADRatio1Postfix@ / @RTotalADRatio2Prefix@@RTotalADRatio2*100.000000@%@RTotalADRatio2Postfix@ / @RTotalADRatio3Prefix@@RTotalADRatio3*100.000000@%@RTotalADRatio3Postfix@ ]
    [@Hotkey@] Killer Instinct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level upRange
    Cooldown
    Shield Amount
    Attack Damage Ratio
    @RRange@ -> @RRangeNL@
    @Cooldown@ -> @CooldownNL@
    @RBaseValue@ -> @RBaseValueNL@
    @RTotalADRatio*100.000000@% -> @RTotalADRatioNL*100.000000@%
    Range
    Cooldown
    Shield Amount
    Attack Damage Ratio
    @RRange@ -> @RRangeNL@
    @Cooldown@ -> @CooldownNL@
    @RBaseValue@ -> @RBaseValueNL@
    @RTotalADRatio*100.000000@% -> @RTotalADRatioNL*100.000000@%
    [@Hotkey@] Killer Instinct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Killer Instinct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs @RCalculatedShieldValue@ damage for @RShieldDuration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Void Seeker@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers @Effect4Amount@ stacks of Plasma, dealing magic damage based on the target's stacks.

    Min Damage: @Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
    Max Damage: @Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

    Living Weapon - @Effect2Amount@ Ability Power (current: @f3@) - Void Seeker triggers @Effect5Amount@ stacks of Plasma and refunds @Effect3Amount@% cooldown on champion hit.
    Kai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers @Effect4Amount@ stacks of Plasma, dealing magic damage based on the target's stacks.

    Min Damage: @Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
    Max Damage: @Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

    Living Weapon - @Effect2Amount@ Ability Power (current: @f3@) - Void Seeker triggers @Effect5Amount@ stacks of Plasma and refunds @Effect3Amount@% cooldown on champion hit.[@Hotkey@] Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers @Effect4Amount@ stacks of Plasma, dealing magic damage based on the target's stacks.

    Min Damage: @Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
    Max Damage: @Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

    Living Weapon - @Effect2Amount@ Ability Power (current: @f3@) - Void Seeker triggers @Effect5Amount@ stacks of Plasma and refunds @Effect3Amount@% cooldown on champion hit.
    Cooldown
    Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [@Hotkey@] Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers @Effect4Amount@ stacks of Plasma, dealing magic damage based on the target's stacks.

    Min Damage: @Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
    Max Damage: @Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

    Living Weapon - @Effect2Amount@ Ability Power (current: @f3@) - Void Seeker triggers @Effect5Amount@ stacks of Plasma and refunds @Effect3Amount@% cooldown on champion hit.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Cooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    [@Hotkey@] Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers @Effect4Amount@ stacks of Plasma, dealing magic damage based on the target's stacks.

    Min Damage: @Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
    Max Damage: @Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

    Living Weapon - @Effect2Amount@ Ability Power (current: @f3@) - Void Seeker triggers @Effect5Amount@ stacks of Plasma and refunds @Effect3Amount@% cooldown on champion hit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers @Effect4Amount@ stacks of Plasma, dealing magic damage based on the target's stacks.

    Min Damage: @Effect1Amount@ (+@f5@) (+@f1@) (+@f6@)
    Max Damage: @Effect1Amount@ (+@f7@) (+@f1@) (+@f8@)

    Living Weapon - @Effect2Amount@ Ability Power (current: @f3@) - Void Seeker triggers @Effect5Amount@ stacks of Plasma and refunds @Effect3Amount@% cooldown on champion hit.

    Press [Shift] to show more info[@Hotkey@] Evolve Void Seeker@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Evolve Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Evolve Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Evolve Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolve Void Seeker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Rend@f2@s Cooldown @Cost@ @AbilityResourceName@Passive: Kalista's spears pierce their target, lingering for 4 seconds.

    Active: Rip the spears from nearby targets, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Each additional spear deals @Effect9Amount@ (+@f4@) physical damage.

    If Rend kills at least one target, its cooldown is reset and it refunds @Effect8Amount@ mana.

    Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.
    Passive: Kalista's spears pierce their target, lingering for 4 seconds.

    Active: Rip the spears from nearby targets, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Each additional spear deals @Effect9Amount@ (+@f4@) physical damage.

    If Rend kills at least one target, its cooldown is reset and it refunds @Effect8Amount@ mana.

    Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.[@Hotkey@] Rend@f2@s Cooldown@Cost@ @AbilityResourceName@Passive: Kalista's spears pierce their target, lingering for 4 seconds.

    Active: Rip the spears from nearby targets, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Each additional spear deals @Effect9Amount@ (+@f4@) physical damage.

    If Rend kills at least one target, its cooldown is reset and it refunds @Effect8Amount@ mana.

    Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.
    Damage
    Slow
    Mana Refund
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Effect8Amount1Prefix@@Effect8Amount1@@Effect8Amount1Postfix@ / @Effect8Amount2Prefix@@Effect8Amount2@@Effect8Amount2Postfix@ / @Effect8Amount3Prefix@@Effect8Amount3@@Effect8Amount3Postfix@ / @Effect8Amount4Prefix@@Effect8Amount4@@Effect8Amount4Postfix@ / @Effect8Amount5Prefix@@Effect8Amount5@@Effect8Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [@Hotkey@] Rend@f2@s Cooldown@Cost@ @AbilityResourceName@Passive: Kalista's spears pierce their target, lingering for 4 seconds.

    Active: Rip the spears from nearby targets, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Each additional spear deals @Effect9Amount@ (+@f4@) physical damage.

    If Rend kills at least one target, its cooldown is reset and it refunds @Effect8Amount@ mana.

    Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Mana Refund
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Damage
    Slow
    Mana Refund
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    [@Hotkey@] Rend@f2@s Cooldown@Cost@ @AbilityResourceName@Passive: Kalista's spears pierce their target, lingering for 4 seconds.

    Active: Rip the spears from nearby targets, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Each additional spear deals @Effect9Amount@ (+@f4@) physical damage.

    If Rend kills at least one target, its cooldown is reset and it refunds @Effect8Amount@ mana.

    Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rend@f2@s Cooldown@Cost@ @AbilityResourceName@Passive: Kalista's spears pierce their target, lingering for 4 seconds.

    Active: Rip the spears from nearby targets, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage and slowing their Movement Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Each additional spear deals @Effect9Amount@ (+@f4@) physical damage.

    If Rend kills at least one target, its cooldown is reset and it refunds @Effect8Amount@ mana.

    Rend deals @EpicMonsterDamageMod*100@% damage to Epic Monsters.

    Press [Shift] to show more info[@Hotkey@] Pierce@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hurl a fast but narrow spear that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

    If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.
    Hurl a fast but narrow spear that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

    If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.[@Hotkey@] Pierce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurl a fast but narrow spear that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

    If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.
    @AbilityResourceName@ Cost
    Damage
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [@Hotkey@] Pierce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurl a fast but narrow spear that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

    If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.
    Click or press [@LevelUpHotkey@] to level up@AbilityResourceName@ Cost
    Damage
    @Cost@ -> @CostNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @AbilityResourceName@ Cost
    Damage
    @Cost@ -> @CostNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    [@Hotkey@] Pierce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurl a fast but narrow spear that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

    If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pierce@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurl a fast but narrow spear that deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

    If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.

    Press [Shift] to show more info[@Hotkey@] Oathsworn Bond@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Oathsworn Bond@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Oathsworn Bond@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Oathsworn Bond@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Oathsworn Bond@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Fate's Call@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

    The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

    Kalista's Oathsworn must be within 1100 units for her to cast this ability.
    Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

    The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

    Kalista's Oathsworn must be within 1100 units for her to cast this ability.[@Hotkey@] Fate's Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

    The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

    Kalista's Oathsworn must be within 1100 units for her to cast this ability.
    Cooldown
    Knockup Duration
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ ]
    [@Hotkey@] Fate's Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

    The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

    Kalista's Oathsworn must be within 1100 units for her to cast this ability.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Knockup Duration
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Cooldown
    Knockup Duration
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Fate's Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

    The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

    Kalista's Oathsworn must be within 1100 units for her to cast this ability.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Fate's Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

    The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

    Kalista's Oathsworn must be within 1100 units for her to cast this ability.

    Press [Shift] to show more infoGain bonus damage when Kalista and her Oathsworn strike the same target.

    Activate to send a soul to scout out the path, revealing the area in front of it.[@Hotkey@] Sentinel@Cooldown@s %i:cooldown% No CostPassive: When Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

    Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.
    Passive: When Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

    Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.[@Hotkey@] Sentinel@Cooldown@s %i:cooldown%No CostPassive: When Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

    Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.
    Damage
    Ammo Recharge
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [@Hotkey@] Sentinel@Cooldown@s %i:cooldown%No CostPassive: When Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

    Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Ammo Recharge
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect4Amount@ -> @Effect4AmountNL@
    Damage
    Ammo Recharge
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect4Amount@ -> @Effect4AmountNL@
    [@Hotkey@] Sentinel@Cooldown@s %i:cooldown%No CostPassive: When Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

    Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sentinel@Cooldown@s %i:cooldown%No CostPassive: When Kalista and her Oathsworn both basic attack the same target, she deals @Effect2Amount@% of their max health as magic damage. @Effect7Amount@ second cooldown per target.

    Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

    Kalista gains a charge of Sentinel every @Effect4Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Mantra@Cooldown@s %i:cooldown% No CostKarma empowers her next ability within 8 seconds for an additional effect.

    Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

    Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

    Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.
    Karma empowers her next ability within 8 seconds for an additional effect.

    Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

    Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

    Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.[@Hotkey@] Mantra@Cooldown@s %i:cooldown%No CostKarma empowers her next ability within 8 seconds for an additional effect.

    Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

    Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

    Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.
    Soulflare Impact
    Soulflare Circle Damage
    Renewal Root Extension
    Defiance Shield
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ ]
    [@Hotkey@] Mantra@Cooldown@s %i:cooldown%No CostKarma empowers her next ability within 8 seconds for an additional effect.

    Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

    Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

    Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.
    Click or press [@LevelUpHotkey@] to level upSoulflare Impact
    Soulflare Circle Damage
    Renewal Root Extension
    Defiance Shield
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Soulflare Impact
    Soulflare Circle Damage
    Renewal Root Extension
    Defiance Shield
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Mantra@Cooldown@s %i:cooldown%No CostKarma empowers her next ability within 8 seconds for an additional effect.

    Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

    Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

    Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mantra@Cooldown@s %i:cooldown%No CostKarma empowers her next ability within 8 seconds for an additional effect.

    Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

    Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

    Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.

    Press [Shift] to show more info[@Hotkey@] Inner Flame@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds.

    Mantra Bonus - Soulflare: Deals @f1@ (+@CharAbilityPower2@) additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ (+@CharAbilityPower*1.5@) magic damage to enemies in the area.
    Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds.

    Mantra Bonus - Soulflare: Deals @f1@ (+@CharAbilityPower2@) additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ (+@CharAbilityPower*1.5@) magic damage to enemies in the area.[@Hotkey@] Inner Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds.

    Mantra Bonus - Soulflare: Deals @f1@ (+@CharAbilityPower2@) additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ (+@CharAbilityPower*1.5@) magic damage to enemies in the area.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Inner Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds.

    Mantra Bonus - Soulflare: Deals @f1@ (+@CharAbilityPower2@) additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ (+@CharAbilityPower*1.5@) magic damage to enemies in the area.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Inner Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds.

    Mantra Bonus - Soulflare: Deals @f1@ (+@CharAbilityPower2@) additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ (+@CharAbilityPower*1.5@) magic damage to enemies in the area.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Inner Flame@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a blast of energy that explodes upon enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect2Amount*100@% for @Effect3Amount@ seconds.

    Mantra Bonus - Soulflare: Deals @f1@ (+@CharAbilityPower2@) additional magic damage and leaves a circle of flame that slows enemies by @f3@%. After 1.5 seconds the circle erupts, dealing @f2@ (+@CharAbilityPower*1.5@) magic damage to enemies in the area.

    Press [Shift] to show more info[@Hotkey@] Inspire@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect4Amount@ seconds.

    Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional @f1@ (+@CharAbilityPower2@) damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.
    Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect4Amount@ seconds.

    Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional @f1@ (+@CharAbilityPower2@) damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.[@Hotkey@] Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect4Amount@ seconds.

    Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional @f1@ (+@CharAbilityPower2@) damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.
    Shield Amount
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect4Amount@ seconds.

    Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional @f1@ (+@CharAbilityPower2@) damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Shield Amount
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect4Amount@ seconds.

    Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional @f1@ (+@CharAbilityPower2@) damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Target ally gains a shield, granting @Effect3Amount*100@% Movement Speed for @Effect2Amount@ seconds and absorbing @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect4Amount@ seconds.

    Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional @f1@ (+@CharAbilityPower2@) damage. Nearby allied champions gain shields that absorb @f2@% as much as the initial target's shield. All champions shielded gain @f3@% movement speed for @Effect2Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Focused Resolve@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Links Karma to an enemy champion or monster, granting True Sight and dealing @Effect1Amount*0.5@ (+@f4@) magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ (+@f4@) magic damage.

    Mantra Bonus - Renewal: Karma is healed for @f1@% (+@f3@%) of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% (+@f3@%) of her missing health.
    Links Karma to an enemy champion or monster, granting True Sight and dealing @Effect1Amount*0.5@ (+@f4@) magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ (+@f4@) magic damage.

    Mantra Bonus - Renewal: Karma is healed for @f1@% (+@f3@%) of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% (+@f3@%) of her missing health.[@Hotkey@] Focused Resolve@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Links Karma to an enemy champion or monster, granting True Sight and dealing @Effect1Amount*0.5@ (+@f4@) magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ (+@f4@) magic damage.

    Mantra Bonus - Renewal: Karma is healed for @f1@% (+@f3@%) of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% (+@f3@%) of her missing health.
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1*0.500000@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*0.500000@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*0.500000@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*0.500000@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*0.500000@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Focused Resolve@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Links Karma to an enemy champion or monster, granting True Sight and dealing @Effect1Amount*0.5@ (+@f4@) magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ (+@f4@) magic damage.

    Mantra Bonus - Renewal: Karma is healed for @f1@% (+@f3@%) of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% (+@f3@%) of her missing health.
    Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount*0.500000@ -> @Effect1AmountNL*0.500000@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount*0.500000@ -> @Effect1AmountNL*0.500000@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Focused Resolve@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Links Karma to an enemy champion or monster, granting True Sight and dealing @Effect1Amount*0.5@ (+@f4@) magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ (+@f4@) magic damage.

    Mantra Bonus - Renewal: Karma is healed for @f1@% (+@f3@%) of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% (+@f3@%) of her missing health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Focused Resolve@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Links Karma to an enemy champion or monster, granting True Sight and dealing @Effect1Amount*0.5@ (+@f4@) magic damage. If the link is unbroken for @Effect3Amount@ seconds, the target is rooted for @Effect2Amount@ second(s) and takes an additional @Effect1Amount*0.5@ (+@f4@) magic damage.

    Mantra Bonus - Renewal: Karma is healed for @f1@% (+@f3@%) of her missing health. If the link is not broken or the target dies, the root duration is increased by @f2@ second(s) and Karma is healed for @f1@% (+@f3@%) of her missing health.

    Press [Shift] to show more infoKarthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.[@Hotkey@] Defile@Cooldown@s %i:cooldown% @Cost@ Mana per SecondPassive: When Karthus kills a unit, he restores @Effect2Amount@ Mana.

    Active: Drains @Cost@ Mana to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies each second.
    Passive: When Karthus kills a unit, he restores @Effect2Amount@ Mana.

    Active: Drains @Cost@ Mana to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies each second. [@Hotkey@] Defile@Cooldown@s %i:cooldown%@Cost@ Mana per SecondPassive: When Karthus kills a unit, he restores @Effect2Amount@ Mana.

    Active: Drains @Cost@ Mana to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies each second.
    Damage Per Second
    Mana Restore
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Defile@Cooldown@s %i:cooldown%@Cost@ Mana per SecondPassive: When Karthus kills a unit, he restores @Effect2Amount@ Mana.

    Active: Drains @Cost@ Mana to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies each second.
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    Mana Restore
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage Per Second
    Mana Restore
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Defile@Cooldown@s %i:cooldown%@Cost@ Mana per SecondPassive: When Karthus kills a unit, he restores @Effect2Amount@ Mana.

    Active: Drains @Cost@ Mana to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies each second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Defile@Cooldown@s %i:cooldown%@Cost@ Mana per SecondPassive: When Karthus kills a unit, he restores @Effect2Amount@ Mana.

    Active: Drains @Cost@ Mana to deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies each second.

    Press [Shift] to show more info[@Hotkey@] Requiem@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After channeling for 3 seconds, Karthus deals @TotalDamage@ magic damage to all enemy champions (regardless of distance). After channeling for 3 seconds, Karthus deals @TotalDamage@ magic damage to all enemy champions (regardless of distance). [@Hotkey@] Requiem@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After channeling for 3 seconds, Karthus deals @TotalDamage@ magic damage to all enemy champions (regardless of distance). Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Requiem@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After channeling for 3 seconds, Karthus deals @TotalDamage@ magic damage to all enemy champions (regardless of distance). Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Requiem@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After channeling for 3 seconds, Karthus deals @TotalDamage@ magic damage to all enemy champions (regardless of distance). Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Requiem@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After channeling for 3 seconds, Karthus deals @TotalDamage@ magic damage to all enemy champions (regardless of distance).
    Press [Shift] to show more infoKarthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies. [@Hotkey@] Lay Waste@AMMORECHARGETIME@s Cooldown @Cost@ @AbilityResourceName@Creates a delayed blast at Karthus' cursor position dealing @QDamage@ magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.
    Creates a delayed blast at Karthus' cursor position dealing @QDamage@ magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.Creates a delayed blast at Karthus' cursor position dealing @QDamage@ magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.

    Deals @MonsterMod*100@% damage to monsters.[@Hotkey@] Lay Waste@AMMORECHARGETIME@s Cooldown@Cost@ @AbilityResourceName@Creates a delayed blast at Karthus' cursor position dealing @QDamage@ magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.

    Deals @MonsterMod*100@% damage to monsters.
    Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Lay Waste@AMMORECHARGETIME@s Cooldown@Cost@ @AbilityResourceName@Creates a delayed blast at Karthus' cursor position dealing @QDamage@ magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.

    Deals @MonsterMod*100@% damage to monsters.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Lay Waste@AMMORECHARGETIME@s Cooldown@Cost@ @AbilityResourceName@Creates a delayed blast at Karthus' cursor position dealing @QDamage@ magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.

    Deals @MonsterMod*100@% damage to monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lay Waste@AMMORECHARGETIME@s Cooldown@Cost@ @AbilityResourceName@Creates a delayed blast at Karthus' cursor position dealing @QDamage@ magic damage to each nearby enemy.

    If the blast hits only a single unit it deals double damage.

    Press [Shift] to show more info[@Hotkey@] Wall of Pain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).[@Hotkey@] Wall of Pain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).Wall Width
    Movement Speed Slow
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [@Hotkey@] Wall of Pain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).Click or press [@LevelUpHotkey@] to level upWall Width
    Movement Speed Slow
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Wall Width
    Movement Speed Slow
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    [@Hotkey@] Wall of Pain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wall of Pain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a wall that lasts for @Effect4Amount@ seconds. Enemies that pass through the wall have their Magic Resist reduced by @Effect1Amount@% and Movement Speed reduced by @Effect3Amount@% for @Effect5Amount@ seconds (their Movement Speed gradually recovers over the duration).
    Press [Shift] to show more info[@Hotkey@] Shunpo@Cooldown@s %i:cooldown% No CostKatarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage - otherwise she strikes the nearest enemy in range.

    Picking up a Dagger will reduce Shunpo's cooldown by @f1@ seconds (@f3*100@%).

    Katarina can blink to any location near the target.
    Katarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage - otherwise she strikes the nearest enemy in range.

    Picking up a Dagger will reduce Shunpo's cooldown by @f1@ seconds (@f3*100@%).

    Katarina can blink to any location near the target.[@Hotkey@] Shunpo@Cooldown@s %i:cooldown%No CostKatarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage - otherwise she strikes the nearest enemy in range.

    Picking up a Dagger will reduce Shunpo's cooldown by @f1@ seconds (@f3*100@%).

    Katarina can blink to any location near the target.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Shunpo@Cooldown@s %i:cooldown%No CostKatarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage - otherwise she strikes the nearest enemy in range.

    Picking up a Dagger will reduce Shunpo's cooldown by @f1@ seconds (@f3*100@%).

    Katarina can blink to any location near the target.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Shunpo@Cooldown@s %i:cooldown%No CostKatarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage - otherwise she strikes the nearest enemy in range.

    Picking up a Dagger will reduce Shunpo's cooldown by @f1@ seconds (@f3*100@%).

    Katarina can blink to any location near the target.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shunpo@Cooldown@s %i:cooldown%No CostKatarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for @Effect1Amount@ (+@CharTotalPhysical@) (+@CharAbilityPower2@) magic damage - otherwise she strikes the nearest enemy in range.

    Picking up a Dagger will reduce Shunpo's cooldown by @f1@ seconds (@f3*100@%).

    Katarina can blink to any location near the target.

    Press [Shift] to show more info[@Hotkey@] Bouncing Blade@Cooldown@s %i:cooldown% No CostKatarina throws a Dagger, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.

    The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
    Katarina throws a Dagger, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.

    The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.[@Hotkey@] Bouncing Blade@Cooldown@s %i:cooldown%No CostKatarina throws a Dagger, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.

    The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
    Initial Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Bouncing Blade@Cooldown@s %i:cooldown%No CostKatarina throws a Dagger, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.

    The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
    Click or press [@LevelUpHotkey@] to level upInitial Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Initial Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Bouncing Blade@Cooldown@s %i:cooldown%No CostKatarina throws a Dagger, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.

    The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bouncing Blade@Cooldown@s %i:cooldown%No CostKatarina throws a Dagger, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the target and @Effect4Amount@ nearby enemies. The dagger then ricochets onto the ground behind the primary target.

    The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.

    Press [Shift] to show more info[@Hotkey@] Death Lotus@Cooldown@s %i:cooldown% No CostKatarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @DamageCalc@ magic damage per knife. Total over @Duration@ seconds to each enemy: @TotalDamageCalc@ magic damage.

    Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.
    Katarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @DamageCalc@ magic damage per knife. Total over @Duration@ seconds to each enemy: @TotalDamageCalc@ magic damage.

    Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.[@Hotkey@] Death Lotus@Cooldown@s %i:cooldown%No CostKatarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @DamageCalc@ magic damage per knife. Total over @Duration@ seconds to each enemy: @TotalDamageCalc@ magic damage.

    Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.
    Damage Per Knife
    Cooldown
    [ @DamagePerTick1Prefix@@DamagePerTick1@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3@@DamagePerTick3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Death Lotus@Cooldown@s %i:cooldown%No CostKatarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @DamageCalc@ magic damage per knife. Total over @Duration@ seconds to each enemy: @TotalDamageCalc@ magic damage.

    Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage Per Knife
    Cooldown
    @DamagePerTick@ -> @DamagePerTickNL@
    @Cooldown@ -> @CooldownNL@
    Damage Per Knife
    Cooldown
    @DamagePerTick@ -> @DamagePerTickNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Death Lotus@Cooldown@s %i:cooldown%No CostKatarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @DamageCalc@ magic damage per knife. Total over @Duration@ seconds to each enemy: @TotalDamageCalc@ magic damage.

    Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Death Lotus@Cooldown@s %i:cooldown%No CostKatarina becomes a flurry of blades, rapidly throwing knives at the three nearest enemy champions, dealing @DamageCalc@ magic damage per knife. Total over @Duration@ seconds to each enemy: @TotalDamageCalc@ magic damage.

    Applies Grievous Wounds to all enemies struck, reducing their healing and regeneration by @GrievousAmount*-100@% for @GrievousDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Preparation@Cooldown@s %i:cooldown% No CostKatarina tosses a Dagger into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.Katarina tosses a Dagger into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.[@Hotkey@] Preparation@Cooldown@s %i:cooldown%No CostKatarina tosses a Dagger into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.Movement Speed
    Cooldown
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Preparation@Cooldown@s %i:cooldown%No CostKatarina tosses a Dagger into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level upMovement Speed
    Cooldown
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Movement Speed
    Cooldown
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Preparation@Cooldown@s %i:cooldown%No CostKatarina tosses a Dagger into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Preparation@Cooldown@s %i:cooldown%No CostKatarina tosses a Dagger into the air and gains @Effect4Amount@% decaying movement speed over @Effect2Amount@ seconds.
    Press [Shift] to show more infoPassive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks.

    Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health.[@Hotkey@] Starfire Spellblade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Attacks deal @EPassiveTotalDamage@ bonus magic damage.

    Active: Kayle's next attack becomes ranged and deals @ActiveTotalExecuteDamage@ of the target's missing health as bonus magic damage. This attack upgrades when Kayle reaches Level @Spell.KaylePassive:LevelForPassiveRank2@, causing it to explode when it hits the target, dealing damage to nearby enemies.
    Passive: Attacks deal @EPassiveTotalDamage@ bonus magic damage.

    Active: Kayle's next attack becomes ranged and deals @ActiveTotalExecuteDamage@ of the target's missing health as bonus magic damage. This attack upgrades when Kayle reaches Level @Spell.KaylePassive:LevelForPassiveRank2@, causing it to explode when it hits the target, dealing damage to nearby enemies.[@Hotkey@] Starfire Spellblade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacks deal @EPassiveTotalDamage@ bonus magic damage.

    Active: Kayle's next attack becomes ranged and deals @ActiveTotalExecuteDamage@ of the target's missing health as bonus magic damage. This attack upgrades when Kayle reaches Level @Spell.KaylePassive:LevelForPassiveRank2@, causing it to explode when it hits the target, dealing damage to nearby enemies.
    {{Spell_KayleE_Name}}'s active attack applies on-hit and spell effects. Execute damage is capped at @MaxExecuteVsMonsters@ vs. monsters.Passive Damage
    Missing Health Damage
    @AbilityResourceName@ Cost
    [ @Passive Damage1Prefix@@Passive Damage1@@Passive Damage1Postfix@ / @Passive Damage2Prefix@@Passive Damage2@@Passive Damage2Postfix@ / @Passive Damage3Prefix@@Passive Damage3@@Passive Damage3Postfix@ / @Passive Damage4Prefix@@Passive Damage4@@Passive Damage4Postfix@ / @Passive Damage5Prefix@@Passive Damage5@@Passive Damage5Postfix@ ]
    [ @ActiveExecutePercent1Prefix@@ActiveExecutePercent1@%@ActiveExecutePercent1Postfix@ / @ActiveExecutePercent2Prefix@@ActiveExecutePercent2@%@ActiveExecutePercent2Postfix@ / @ActiveExecutePercent3Prefix@@ActiveExecutePercent3@%@ActiveExecutePercent3Postfix@ / @ActiveExecutePercent4Prefix@@ActiveExecutePercent4@%@ActiveExecutePercent4Postfix@ / @ActiveExecutePercent5Prefix@@ActiveExecutePercent5@%@ActiveExecutePercent5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Starfire Spellblade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacks deal @EPassiveTotalDamage@ bonus magic damage.

    Active: Kayle's next attack becomes ranged and deals @ActiveTotalExecuteDamage@ of the target's missing health as bonus magic damage. This attack upgrades when Kayle reaches Level @Spell.KaylePassive:LevelForPassiveRank2@, causing it to explode when it hits the target, dealing damage to nearby enemies.
    Click or press [@LevelUpHotkey@] to level upPassive Damage
    Missing Health Damage
    @AbilityResourceName@ Cost
    @Passive Damage@ -> @Passive DamageNL@
    @ActiveExecutePercent@% -> @ActiveExecutePercentNL@%
    @Cost@ -> @CostNL@
    Passive Damage
    Missing Health Damage
    @AbilityResourceName@ Cost
    @Passive Damage@ -> @Passive DamageNL@
    @ActiveExecutePercent@% -> @ActiveExecutePercentNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Starfire Spellblade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacks deal @EPassiveTotalDamage@ bonus magic damage.

    Active: Kayle's next attack becomes ranged and deals @ActiveTotalExecuteDamage@ of the target's missing health as bonus magic damage. This attack upgrades when Kayle reaches Level @Spell.KaylePassive:LevelForPassiveRank2@, causing it to explode when it hits the target, dealing damage to nearby enemies.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Starfire Spellblade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacks deal @EPassiveTotalDamage@ bonus magic damage.

    Active: Kayle's next attack becomes ranged and deals @ActiveTotalExecuteDamage@ of the target's missing health as bonus magic damage. This attack upgrades when Kayle reaches Level @Spell.KaylePassive:LevelForPassiveRank2@, causing it to explode when it hits the target, dealing damage to nearby enemies.

    Press [Shift] to show more infoKayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit.[@Hotkey@] Radiant Blast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kayle summons a celestial sword that stops on the first enemy hit.

    The sword deals @TotalDamage@ magic damage to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.
    Kayle summons a celestial sword that stops on the first enemy hit.

    The sword deals @TotalDamage@ magic damage to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.[@Hotkey@] Radiant Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle summons a celestial sword that stops on the first enemy hit.

    The sword deals @TotalDamage@ magic damage to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ / @Damage4Prefix@@Damage4@@Damage4Postfix@ / @Damage5Prefix@@Damage5@@Damage5Postfix@ ]
    [ @SlowPercent1Prefix@@SlowPercent1@%@SlowPercent1Postfix@ / @SlowPercent2Prefix@@SlowPercent2@%@SlowPercent2Postfix@ / @SlowPercent3Prefix@@SlowPercent3@%@SlowPercent3Postfix@ / @SlowPercent4Prefix@@SlowPercent4@%@SlowPercent4Postfix@ / @SlowPercent5Prefix@@SlowPercent5@%@SlowPercent5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Radiant Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle summons a celestial sword that stops on the first enemy hit.

    The sword deals @TotalDamage@ magic damage to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @SlowPercent@% -> @SlowPercentNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @SlowPercent@% -> @SlowPercentNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Radiant Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle summons a celestial sword that stops on the first enemy hit.

    The sword deals @TotalDamage@ magic damage to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Radiant Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle summons a celestial sword that stops on the first enemy hit.

    The sword deals @TotalDamage@ magic damage to the target and enemies behind it, slows by @SlowPercent@% for @SlowDuration@ seconds, and shreds Armor and Magic Resistance by @ShredPercent@% for @ShredDuration@ seconds. {{Spell_KayleQ_Name}} refunds @ManaRefundPercent*100@% of its mana cost for each champion hit.

    Press [Shift] to show more infoKayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords.Divine Judgment[@Hotkey@] Divine Judgment@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.

    Then, after a cast time, she purifies the area around them dealing @TotalDamage@ magic damage to nearby enemies.
    Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.

    Then, after a cast time, she purifies the area around them dealing @TotalDamage@ magic damage to nearby enemies.[@Hotkey@] Divine Judgment@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.

    Then, after a cast time, she purifies the area around them dealing @TotalDamage@ magic damage to nearby enemies.
    Kayle can move but not attack or cast spells while casting {{Spell_KayleR_Name}}.
    Damage
    Immunity Duration
    Cooldown
    @AbilityResourceName@ Cost
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @InvulnDuration1Prefix@@InvulnDuration1@@InvulnDuration1Postfix@ / @InvulnDuration2Prefix@@InvulnDuration2@@InvulnDuration2Postfix@ / @InvulnDuration3Prefix@@InvulnDuration3@@InvulnDuration3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ ]
    [@Hotkey@] Divine Judgment@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.

    Then, after a cast time, she purifies the area around them dealing @TotalDamage@ magic damage to nearby enemies.
    Click or press [@LevelUpHotkey@] to level upDamage
    Immunity Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @InvulnDuration@ -> @InvulnDurationNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Immunity Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @InvulnDuration@ -> @InvulnDurationNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Divine Judgment@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.

    Then, after a cast time, she purifies the area around them dealing @TotalDamage@ magic damage to nearby enemies.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Divine Judgment@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle makes an allied champion invulnerable for @InvulnDuration@ seconds.

    Then, after a cast time, she purifies the area around them dealing @TotalDamage@ magic damage to nearby enemies.

    Press [Shift] to show more infoBlessed by the divine, Kayle heals and grants movement speed to herself and the nearest ally.[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kayle and target allied champion are healed for @TotalHeal@ health and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.Kayle and target allied champion are healed for @TotalHeal@ health and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle and target allied champion are healed for @TotalHeal@ health and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.If cast without a target, {{Spell_KayleW_Name}} will heal the most wounded ally in range.Healing
    Movement Speed
    @AbilityResourceName@ Cost
    [ @Heal1Prefix@@Heal1@@Heal1Postfix@ / @Heal2Prefix@@Heal2@@Heal2Postfix@ / @Heal3Prefix@@Heal3@@Heal3Postfix@ / @Heal4Prefix@@Heal4@@Heal4Postfix@ / @Heal5Prefix@@Heal5@@Heal5Postfix@ ]
    [ @Haste1Prefix@@Haste1*100.000000@%@Haste1Postfix@ / @Haste2Prefix@@Haste2*100.000000@%@Haste2Postfix@ / @Haste3Prefix@@Haste3*100.000000@%@Haste3Postfix@ / @Haste4Prefix@@Haste4*100.000000@%@Haste4Postfix@ / @Haste5Prefix@@Haste5*100.000000@%@Haste5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle and target allied champion are healed for @TotalHeal@ health and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.Click or press [@LevelUpHotkey@] to level upHealing
    Movement Speed
    @AbilityResourceName@ Cost
    @Heal@ -> @HealNL@
    @Haste*100.000000@% -> @HasteNL*100.000000@%
    @Cost@ -> @CostNL@
    Healing
    Movement Speed
    @AbilityResourceName@ Cost
    @Heal@ -> @HealNL@
    @Haste*100.000000@% -> @HasteNL*100.000000@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle and target allied champion are healed for @TotalHeal@ health and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle and target allied champion are healed for @TotalHeal@ health and gain @TotalHaste@ Movement Speed for @HasteDuration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Celestial Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Blade's Reach@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ game_spell_Kayn_W_maintext_@f1@ }}{{ game_spell_Kayn_W_maintext_@f1@ }}[@Hotkey@] Blade's Reach@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ game_spell_Kayn_W_maintext_@f1@ }}Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Blade's Reach@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ game_spell_Kayn_W_maintext_@f1@ }}Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Blade's Reach@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ game_spell_Kayn_W_maintext_@f1@ }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blade's Reach@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ game_spell_Kayn_W_maintext_@f1@ }}
    Press [Shift] to show more info[@Hotkey@] Electrical Surge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.
    Passive: Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.[@Hotkey@] Electrical Surge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.
    Damage (passive)
    Damage (active)
    Bonus AD Ratio
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Electrical Surge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage (passive)
    Damage (active)
    Bonus AD Ratio
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Damage (passive)
    Damage (active)
    Bonus AD Ratio
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Electrical Surge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Electrical Surge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every 5 attacks, Kennen deals bonus magic damage equal to @Effect2Amount@ (+@f1@) (+@CharAbilityPower2@) and adds a Mark of the Storm to his target.

    Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Press [Shift] to show more infoKennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.[@Hotkey@] Lightning Rush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ (+@CharAbilityPower@) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.

    Lightning Rush deals @damage to minions*100@% damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.
    Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ (+@CharAbilityPower@) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.

    Lightning Rush deals @damage to minions*100@% damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.
    [@Hotkey@] Lightning Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ (+@CharAbilityPower@) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.

    Lightning Rush deals @damage to minions*100@% damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    Attack Speed %
    [ @base damage1Prefix@@base damage1@@base damage1Postfix@ / @base damage2Prefix@@base damage2@@base damage2Postfix@ / @base damage3Prefix@@base damage3@@base damage3Postfix@ / @base damage4Prefix@@base damage4@@base damage4Postfix@ / @base damage5Prefix@@base damage5@@base damage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @attack speed1Prefix@@attack speed1*100.000000@%@attack speed1Postfix@ / @attack speed2Prefix@@attack speed2*100.000000@%@attack speed2Postfix@ / @attack speed3Prefix@@attack speed3*100.000000@%@attack speed3Postfix@ / @attack speed4Prefix@@attack speed4*100.000000@%@attack speed4Postfix@ / @attack speed5Prefix@@attack speed5*100.000000@%@attack speed5Postfix@ ]
    [@Hotkey@] Lightning Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ (+@CharAbilityPower@) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.

    Lightning Rush deals @damage to minions*100@% damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    Attack Speed %
    @base damage@ -> @base damageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @attack speed*100.000000@% -> @attack speedNL*100.000000@%
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    Attack Speed %
    @base damage@ -> @base damageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @attack speed*100.000000@% -> @attack speedNL*100.000000@%
    [@Hotkey@] Lightning Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ (+@CharAbilityPower@) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.

    Lightning Rush deals @damage to minions*100@% damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lightning Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kennen turns into a ball of lightning for up to @duration - as ball@ seconds, dealing @base damage@ (+@CharAbilityPower@) magic damage to enemies he passes through.

    While a ball of lightning, Kennen gains @movement speed*100@% movement speed. Kennen is refunded @energy refund@ energy if he damages at least one enemy in this form.

    Upon returning to his normal form, Kennen gains @attack speed*100@% attack speed for @duration - after ball@ seconds.

    Lightning Rush deals @damage to minions*100@% damage to minions.
    Kennen ignores unit collision while he is a ball of lightning.

    Press [Shift] to show more info[@Hotkey@] Thundering Shuriken@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Throws a shuriken that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy it hits.Throws a shuriken that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy it hits.[@Hotkey@] Thundering Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a shuriken that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy it hits.Damage
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Thundering Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a shuriken that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy it hits.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Thundering Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a shuriken that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy it hits.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thundering Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a shuriken that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy it hits.
    Press [Shift] to show more info[@Hotkey@] Slicing Maelstrom@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.
    Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.[@Hotkey@] Slicing Maelstrom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.
    Damage
    Armor Bonus
    Magic Resist Bonus
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @KennenRDefenses1Prefix@@KennenRDefenses1@@KennenRDefenses1Postfix@ / @KennenRDefenses2Prefix@@KennenRDefenses2@@KennenRDefenses2Postfix@ / @KennenRDefenses3Prefix@@KennenRDefenses3@@KennenRDefenses3Postfix@ ]
    [ @KennenRDefenses1Prefix@@KennenRDefenses1@@KennenRDefenses1Postfix@ / @KennenRDefenses2Prefix@@KennenRDefenses2@@KennenRDefenses2Postfix@ / @KennenRDefenses3Prefix@@KennenRDefenses3@@KennenRDefenses3Postfix@ ]
    [@Hotkey@] Slicing Maelstrom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.
    Click or press [@LevelUpHotkey@] to level upDamage
    Armor Bonus
    Magic Resist Bonus
    @BaseDamage@ -> @BaseDamageNL@
    @KennenRDefenses@ -> @KennenRDefensesNL@
    @KennenRDefenses@ -> @KennenRDefensesNL@
    Damage
    Armor Bonus
    Magic Resist Bonus
    @BaseDamage@ -> @BaseDamageNL@
    @KennenRDefenses@ -> @KennenRDefensesNL@
    @KennenRDefenses@ -> @KennenRDefensesNL@
    [@Hotkey@] Slicing Maelstrom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Slicing Maelstrom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a magical storm for @KennenRDuration@ seconds that grants him @KennenRDefenses@ Armor and Magic Resist and deals @PerTickDamageCalculated@ magic damage to all enemies near Kennen every @KennenRTickRate@ seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

    Successive maelstrom hits against the same enemy deal an additional @DamageAmp*100@% damage for each hit they've already suffered from this storm.

    Press [Shift] to show more info[@Hotkey@] Leap@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Leaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.
    Leaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.[@Hotkey@] Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Leap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leaps to target area, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage.

    Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.

    Press [Shift] to show more info[@Hotkey@] Evolve Wings@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Evolve Wings@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Evolve Wings@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Evolve Wings@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolve Wings@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Taste Their Fear@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.
    Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.[@Hotkey@] Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.
    Damage[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ][@Hotkey@] Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.
    Click or press [@LevelUpHotkey@] to level upDamage@Effect1Amount@ -> @Effect1AmountNL@Damage@Effect1Amount@ -> @Effect1AmountNL@[@Hotkey@] Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Taste Their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If the target is Isolated, the damage is increased by @Effect2Amount@% (@f1@).

    Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by @Effect3Amount@. If target is Isolated, refunds @Effect4Amount@% of Taste Their Fear's cooldown.

    Press [Shift] to show more info[@Hotkey@] Evolve Reaper Claws@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Evolve Reaper Claws@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Evolve Reaper Claws@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Evolve Reaper Claws@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolve Reaper Claws@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Void Assault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for @StealthDuration@ seconds and activates Unseen Threat. While Invisible, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.

    Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.

    Evolved Adaptive Cloaking: Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.

    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.
    Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for @StealthDuration@ seconds and activates Unseen Threat. While Invisible, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.

    Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.

    Evolved Adaptive Cloaking: Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.

    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.[@Hotkey@] Void Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for @StealthDuration@ seconds and activates Unseen Threat. While Invisible, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.

    Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.

    Evolved Adaptive Cloaking: Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.

    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.
    Evolutions Available
    Cooldown
    [ @EvolutionsAvailable1Prefix@@EvolutionsAvailable1@@EvolutionsAvailable1Postfix@ / @EvolutionsAvailable2Prefix@@EvolutionsAvailable2@@EvolutionsAvailable2Postfix@ / @EvolutionsAvailable3Prefix@@EvolutionsAvailable3@@EvolutionsAvailable3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Void Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for @StealthDuration@ seconds and activates Unseen Threat. While Invisible, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.

    Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.

    Evolved Adaptive Cloaking: Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.

    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level upEvolutions Available
    Cooldown
    @EvolutionsAvailable@ -> @EvolutionsAvailableNL@
    @Cooldown@ -> @CooldownNL@
    Evolutions Available
    Cooldown
    @EvolutionsAvailable@ -> @EvolutionsAvailableNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Void Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for @StealthDuration@ seconds and activates Unseen Threat. While Invisible, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.

    Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.

    Evolved Adaptive Cloaking: Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.

    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Void Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

    Active: Kha'Zix becomes Invisible for @StealthDuration@ seconds and activates Unseen Threat. While Invisible, he gains @BonusMovementSpeedPercent*100@% movement speed and ignores unit collision.

    Void Assault can be used again within @RecastWindow@ seconds of the initial use, up to @NumberOfCasts@ times total.

    Evolved Adaptive Cloaking: Void Assault's uses are increased to @EvolvedNumberOfCasts@ within @RecastWindow@ seconds, and its stealth duration is increased to @EvolvedStealthDuration@ seconds.

    Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.

    Press [Shift] to show more info[@Hotkey@] Evolve Adaptive Cloaking@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Evolve Adaptive Cloaking@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Evolve Adaptive Cloaking@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Evolve Adaptive Cloaking@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolve Adaptive Cloaking@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Void Spike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires exploding spikes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ (+@CharAbilityPower2@) if he is within the explosion radius.

    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for @Effect7Amount@% instead.
    Fires exploding spikes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ (+@CharAbilityPower2@) if he is within the explosion radius.

    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for @Effect7Amount@% instead.[@Hotkey@] Void Spike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires exploding spikes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ (+@CharAbilityPower2@) if he is within the explosion radius.

    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for @Effect7Amount@% instead.
    Damage
    Healing
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Void Spike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires exploding spikes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ (+@CharAbilityPower2@) if he is within the explosion radius.

    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for @Effect7Amount@% instead.
    Click or press [@LevelUpHotkey@] to level upDamage
    Healing
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Healing
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Void Spike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires exploding spikes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ (+@CharAbilityPower2@) if he is within the explosion radius.

    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for @Effect7Amount@% instead.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Void Spike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires exploding spikes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies hit. Heals Kha'Zix for @Effect2Amount@ (+@CharAbilityPower2@) if he is within the explosion radius.

    Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by @Effect3Amount@% for @Effect4Amount@ seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for @Effect7Amount@% instead.

    Press [Shift] to show more info[@Hotkey@] Evolve Spike Racks@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Evolve Spike Racks@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Evolve Spike Racks@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Evolve Spike Racks@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Evolve Spike Racks@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Mounting Dread@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @f2@% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% (+@f3@%) health (Increased by Critical Strike Chance).

    [Maximum @Effect10Amount@ vs. monsters]
    Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @f2@% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% (+@f3@%) health (Increased by Critical Strike Chance).

    [Maximum @Effect10Amount@ vs. monsters][@Hotkey@] Mounting Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @f2@% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% (+@f3@%) health (Increased by Critical Strike Chance).

    [Maximum @Effect10Amount@ vs. monsters]
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Mounting Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @f2@% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% (+@f3@%) health (Increased by Critical Strike Chance).

    [Maximum @Effect10Amount@ vs. monsters]
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Mounting Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @f2@% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% (+@f3@%) health (Increased by Critical Strike Chance).

    [Maximum @Effect10Amount@ vs. monsters]
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mounting Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cripple an enemy, slowing their movement speed by @Effect2Amount@% for @Effect8Amount@ second.

    After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @f2@% of the target's missing health as bonus physical damage.

    Wolf's attack critically strikes targets for @Effect6Amount@% increased damage if they are below @Effect5Amount@% (+@f3@%) health (Increased by Critical Strike Chance).

    [Maximum @Effect10Amount@ vs. monsters]

    Press [Shift] to show more info[@Hotkey@] Dance of Arrows@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and gains @f2@% bonus attack speed for @Effect8Amount@ seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.
    Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and gains @f2@% bonus attack speed for @Effect8Amount@ seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.[@Hotkey@] Dance of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and gains @f2@% bonus attack speed for @Effect8Amount@ seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.
    Damage
    Cooldown in Wolf's Frenzy
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [@Hotkey@] Dance of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and gains @f2@% bonus attack speed for @Effect8Amount@ seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown in Wolf's Frenzy
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Damage
    Cooldown in Wolf's Frenzy
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    [@Hotkey@] Dance of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and gains @f2@% bonus attack speed for @Effect8Amount@ seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dance of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb vaults, firing up to 3 arrows at nearby enemies, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and gains @f2@% bonus attack speed for @Effect8Amount@ seconds.

    Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to @Effect4Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Lamb's Respite@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for @Effect1Amount@.
    Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for @Effect1Amount@.[@Hotkey@] Lamb's Respite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for @Effect1Amount@.
    Healing
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Lamb's Respite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for @Effect1Amount@.
    Click or press [@LevelUpHotkey@] to level upHealing
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Healing
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Lamb's Respite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for @Effect1Amount@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lamb's Respite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lamb blesses the ground underneath her for @Effect2Amount@ seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

    When the blessing ends all living things inside heal for @Effect1Amount@.

    Press [Shift] to show more info[@Hotkey@] Wolf's Frenzy@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to @f1@ health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to @Effect5Amount@ (+@CharBonusPhysical@) plus @f3@% of the target's current health.

    Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.
    Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to @f1@ health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to @Effect5Amount@ (+@CharBonusPhysical@) plus @f3@% of the target's current health.

    Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.[@Hotkey@] Wolf's Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to @f1@ health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to @Effect5Amount@ (+@CharBonusPhysical@) plus @f3@% of the target's current health.

    Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.
    Damage
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Wolf's Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to @f1@ health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to @Effect5Amount@ (+@CharBonusPhysical@) plus @f3@% of the target's current health.

    Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Wolf's Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to @f1@ health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to @Effect5Amount@ (+@CharBonusPhysical@) plus @f3@% of the target's current health.

    Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wolf's Frenzy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to @f1@ health based on how much health Kindred is missing.

    Active: Wolf claims a territory, attacking nearby enemies inside it for @Effect4Amount@ seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

    Wolf's attacks deal magic damage equal to @Effect5Amount@ (+@CharBonusPhysical@) plus @f3@% of the target's current health.

    Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for @Effect7Amount*100@% increased damage and reduce their Movement Speed by @Effect8Amount*100@% for 2 seconds.

    Press [Shift] to show more info[@Hotkey@] Jousting@Cooldown@s %i:cooldown% No CostKled dashes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and True Sight of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.
    Kled dashes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and True Sight of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.[@Hotkey@] Jousting@Cooldown@s %i:cooldown%No CostKled dashes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and True Sight of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Jousting@Cooldown@s %i:cooldown%No CostKled dashes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and True Sight of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Jousting@Cooldown@s %i:cooldown%No CostKled dashes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and True Sight of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Jousting@Cooldown@s %i:cooldown%No CostKled dashes, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to enemies in his path. Cannot cross walls.

    If Jousting hits an enemy champion or large monster, Kled gains @Effect5Amount*100@% movement speed for @Effect4Amount@ second and True Sight of the target. He can cast this ability again within @Effect6Amount@ seconds to dash back through the same target, dealing the same damage.

    Press [Shift] to show more info[@Hotkey@] Bear Trap on a Rope@Cooldown@s %i:cooldown% No CostKled throws a bear trap that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
    Kled throws a bear trap that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.[@Hotkey@] Bear Trap on a Rope@Cooldown@s %i:cooldown%No CostKled throws a bear trap that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
    Throw Damage
    Rip Damage
    Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1*2.000000@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*2.000000@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*2.000000@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*2.000000@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*2.000000@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@%@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@%@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@%@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@%@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@%@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Bear Trap on a Rope@Cooldown@s %i:cooldown%No CostKled throws a bear trap that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
    Click or press [@LevelUpHotkey@] to level upThrow Damage
    Rip Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Throw Damage
    Rip Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Bear Trap on a Rope@Cooldown@s %i:cooldown%No CostKled throws a bear trap that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bear Trap on a Rope@Cooldown@s %i:cooldown%No CostKled throws a bear trap that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.

    If Kled stays near a hooked enemy for @Effect3Amount@ seconds, yanks the enemy toward him, dealing @Effect1Amount*2@ (+@CharBonusPhysical*2@) physical damage, slowing them by @SlowAmount*-100@% for @SlowDuration@ seconds, and reducing incoming healing on them by @GrievousAmount*-100@% for @GrievousDuration@ seconds.

    Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.

    Press [Shift] to show more info[@Hotkey@] Chaaaaaaaarge!!!@Cooldown@s %i:cooldown% No CostKled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ (+@CharBonusPhysical@) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to @f5@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.
    Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ (+@CharBonusPhysical@) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to @f5@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.[@Hotkey@] Chaaaaaaaarge!!!@Cooldown@s %i:cooldown%No CostKled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ (+@CharBonusPhysical@) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to @f5@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.
    Maximum Damage
    Maximum Shield Health
    Range
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1*3.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*3.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*3.000000@%@Effect1Amount3Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ ]
    [ @Effect10Amount1Prefix@@Effect10Amount1@@Effect10Amount1Postfix@ / @Effect10Amount2Prefix@@Effect10Amount2@@Effect10Amount2Postfix@ / @Effect10Amount3Prefix@@Effect10Amount3@@Effect10Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Chaaaaaaaarge!!!@Cooldown@s %i:cooldown%No CostKled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ (+@CharBonusPhysical@) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to @f5@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.
    Click or press [@LevelUpHotkey@] to level upMaximum Damage
    Maximum Shield Health
    Range
    Cooldown
    @Effect1Amount*3.000000@% -> @Effect1AmountNL*3.000000@%
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    @Cooldown@ -> @CooldownNL@
    Maximum Damage
    Maximum Shield Health
    Range
    Cooldown
    @Effect1Amount*3.000000@% -> @Effect1AmountNL*3.000000@%
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Chaaaaaaaarge!!!@Cooldown@s %i:cooldown%No CostKled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ (+@CharBonusPhysical@) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to @f5@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chaaaaaaaarge!!!@Cooldown@s %i:cooldown%No CostKled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of @Effect4Amount@ (+@CharBonusPhysical@) and lasts for 2 seconds after the charge ends.

    Skaarl rams the first enemy champion encountered, dealing up to @f5@% (+@f1*3@%) of the target's maximum health as physical damage based on distance traveled.

    Press [Shift] to show more info[@Hotkey@] Pocket Pistol@f2@s Ammo Recharge (@f1@s %i:cooldown%) 1 ammoKled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ (+@CharBonusPhysical@) physical damage, plus @Effect2Amount*100@% per additional pellet past the first.

    Each pellet that hits an enemy champion or epic monster restores courage (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).
    Kled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ (+@CharBonusPhysical@) physical damage, plus @Effect2Amount*100@% per additional pellet past the first.

    Each pellet that hits an enemy champion or epic monster restores courage (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).[@Hotkey@] Pocket Pistol@f2@s Ammo Recharge (@f1@s %i:cooldown%)1 ammoKled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ (+@CharBonusPhysical@) physical damage, plus @Effect2Amount*100@% per additional pellet past the first.

    Each pellet that hits an enemy champion or epic monster restores courage (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).
    Damage[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ][@Hotkey@] Pocket Pistol@f2@s Ammo Recharge (@f1@s %i:cooldown%)1 ammoKled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ (+@CharBonusPhysical@) physical damage, plus @Effect2Amount*100@% per additional pellet past the first.

    Each pellet that hits an enemy champion or epic monster restores courage (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).
    Click or press [@LevelUpHotkey@] to level upDamage@Effect1Amount@ -> @Effect1AmountNL@[@Hotkey@] Pocket Pistol@f2@s Ammo Recharge (@f1@s %i:cooldown%)1 ammoKled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ (+@CharBonusPhysical@) physical damage, plus @Effect2Amount*100@% per additional pellet past the first.

    Each pellet that hits an enemy champion or epic monster restores courage (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pocket Pistol@f2@s Ammo Recharge (@f1@s %i:cooldown%)1 ammoKled fires a gun blast, hurling him backward. Enemies hit take @Effect1Amount@ (+@CharBonusPhysical@) physical damage, plus @Effect2Amount*100@% per additional pellet past the first.

    Each pellet that hits an enemy champion or epic monster restores courage (@Effect4Amount@ vs champions, @Effect4Amount*0.5@ vs epic monsters).

    Press [Shift] to show more info[@Hotkey@] Violent Tendencies@Cooldown@s %i:cooldown% No CostPassive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% (+@f1@%) of the target's maximum health (maximum @Effect7Amount@ vs monsters).
    Passive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% (+@f1@%) of the target's maximum health (maximum @Effect7Amount@ vs monsters).[@Hotkey@] Violent Tendencies@Cooldown@s %i:cooldown%No CostPassive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% (+@f1@%) of the target's maximum health (maximum @Effect7Amount@ vs monsters).
    Flat Damage
    Percentage Damage
    Cooldown
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Violent Tendencies@Cooldown@s %i:cooldown%No CostPassive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% (+@f1@%) of the target's maximum health (maximum @Effect7Amount@ vs monsters).
    Click or press [@LevelUpHotkey@] to level upFlat Damage
    Percentage Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Flat Damage
    Percentage Damage
    Cooldown
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Violent Tendencies@Cooldown@s %i:cooldown%No CostPassive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% (+@f1@%) of the target's maximum health (maximum @Effect7Amount@ vs monsters).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Violent Tendencies@Cooldown@s %i:cooldown%No CostPassive: When Kled basic attacks, he frenzies, gaining @Effect2Amount*100@% attack speed for four attacks or @Effect6Amount@ seconds. Violent Tendencies then goes on cooldown.

    The fourth hit deals bonus physical damage equal to @Effect4Amount@ plus @Effect1Amount@% (+@f1@%) of the target's maximum health (maximum @Effect7Amount@ vs monsters).

    Press [Shift] to show more info[@Hotkey@] Bio-Arcane Barrage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% (+@f1@)% of the target's maximum health as bonus magic damage.For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% (+@f1@)% of the target's maximum health as bonus magic damage.[@Hotkey@] Bio-Arcane Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% (+@f1@)% of the target's maximum health as bonus magic damage.Range
    Maximum Health Damage
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Bio-Arcane Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% (+@f1@)% of the target's maximum health as bonus magic damage.Click or press [@LevelUpHotkey@] to level upRange
    Maximum Health Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Range
    Maximum Health Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Bio-Arcane Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% (+@f1@)% of the target's maximum health as bonus magic damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bio-Arcane Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Kog'Maw's basic attacks gain @Effect1Amount@ range and deal @Effect2Amount@% (+@f1@)% of the target's maximum health as bonus magic damage.
    Press [Shift] to show more info[@Hotkey@] Living Artillery@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires an artillery shot, damaging enemies above 40% health for @BaseDamageCalc@ to @MidDamageCalc@ magic damage based on their missing health.

    If enemies are below 40% health, they take @MaxDamageCalc@ magic damage instead.

    Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).
    Fires an artillery shot, damaging enemies above 40% health for @BaseDamageCalc@ to @MidDamageCalc@ magic damage based on their missing health.

    If enemies are below 40% health, they take @MaxDamageCalc@ magic damage instead.

    Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).[@Hotkey@] Living Artillery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an artillery shot, damaging enemies above 40% health for @BaseDamageCalc@ to @MidDamageCalc@ magic damage based on their missing health.

    If enemies are below 40% health, they take @MaxDamageCalc@ magic damage instead.

    Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).
    Damage
    Range
    Cooldown
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @CastRange1Prefix@@CastRange1@@CastRange1Postfix@ / @CastRange2Prefix@@CastRange2@@CastRange2Postfix@ / @CastRange3Prefix@@CastRange3@@CastRange3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Living Artillery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an artillery shot, damaging enemies above 40% health for @BaseDamageCalc@ to @MidDamageCalc@ magic damage based on their missing health.

    If enemies are below 40% health, they take @MaxDamageCalc@ magic damage instead.

    Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).
    Click or press [@LevelUpHotkey@] to level upDamage
    Range
    Cooldown
    @Damage@ -> @DamageNL@
    @CastRange@ -> @CastRangeNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Range
    Cooldown
    @Damage@ -> @DamageNL@
    @CastRange@ -> @CastRangeNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Living Artillery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an artillery shot, damaging enemies above 40% health for @BaseDamageCalc@ to @MidDamageCalc@ magic damage based on their missing health.

    If enemies are below 40% health, they take @MaxDamageCalc@ magic damage instead.

    Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Living Artillery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires an artillery shot, damaging enemies above 40% health for @BaseDamageCalc@ to @MidDamageCalc@ magic damage based on their missing health.

    If enemies are below 40% health, they take @MaxDamageCalc@ magic damage instead.

    Each subsequent shot within @ManaCostDuration@ seconds costs @BaseCost@ more Mana (max @ManaCostCap@).

    Press [Shift] to show more info[@Hotkey@] Caustic Spittle@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Kog'Maw gains @Effect2Amount*100@% bonus attack speed.

    Active: Launches a corrosive projectile that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.
    Passive: Kog'Maw gains @Effect2Amount*100@% bonus attack speed.

    Active: Launches a corrosive projectile that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.[@Hotkey@] Caustic Spittle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kog'Maw gains @Effect2Amount*100@% bonus attack speed.

    Active: Launches a corrosive projectile that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.
    Attack Speed
    Damage
    Armor and Magic Resist Shred
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [@Hotkey@] Caustic Spittle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kog'Maw gains @Effect2Amount*100@% bonus attack speed.

    Active: Launches a corrosive projectile that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Damage
    Armor and Magic Resist Shred
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    Attack Speed
    Damage
    Armor and Magic Resist Shred
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    [@Hotkey@] Caustic Spittle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kog'Maw gains @Effect2Amount*100@% bonus attack speed.

    Active: Launches a corrosive projectile that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Caustic Spittle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kog'Maw gains @Effect2Amount*100@% bonus attack speed.

    Active: Launches a corrosive projectile that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by @Effect3Amount@% for @Effect4Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Void Ooze@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.Deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.[@Hotkey@] Void Ooze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.Damage
    Slow
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Void Ooze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Void Ooze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Void Ooze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to enemies hit and leaves a trail on the ground for @Effect3Amount@ seconds, slowing enemies in it by @Effect2Amount@%.
    Press [Shift] to show more info[@Hotkey@] Ground Slam@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Malphite slams the ground dealing @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.

    This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.
    Malphite slams the ground dealing @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.

    This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.[@Hotkey@] Ground Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite slams the ground dealing @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.

    This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.
    Damage
    Attack Speed Reduction
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Ground Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite slams the ground dealing @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.

    This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Speed Reduction
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cost@ -> @CostNL@
    Damage
    Attack Speed Reduction
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Ground Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite slams the ground dealing @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.

    This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ground Slam@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite slams the ground dealing @Effect2Amount@ (+@f1@) (+@CharAbilityPower@) magic damage to surrounding enemies, reducing their Attack Speed by @Effect1Amount@% for @Effect4Amount@ seconds.

    This ability gains damage equal to @Effect3Amount@% of Malphite's Armor.

    Press [Shift] to show more info[@Hotkey@] Ethereal Chains@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and granting True Sight of the target.

    If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and granting True Sight of the target.

    If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ (+@CharAbilityPower2@) magic damage. [@Hotkey@] Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and granting True Sight of the target.

    If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Chain Damage
    Root Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and granting True Sight of the target.

    If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level upChain Damage
    Root Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Chain Damage
    Root Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and granting True Sight of the target.

    If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ethereal Chains@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc launches a chain that shackles the first enemy hit, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and granting True Sight of the target.

    If the target remains shackled for @Effect3Amount@ seconds, LeBlanc roots them for @Effect4Amount@ seconds and deals an additional @Effect2Amount@ (+@CharAbilityPower2@) magic damage.

    Press [Shift] to show more info[@Hotkey@] Sigil of Malice@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@LeBlanc projects a sigil, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and marking the target for @Effect3Amount@ seconds.

    Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    LeBlanc projects a sigil, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and marking the target for @Effect3Amount@ seconds.

    Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.[@Hotkey@] Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc projects a sigil, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and marking the target for @Effect3Amount@ seconds.

    Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Sigil Damage
    Detonation Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc projects a sigil, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and marking the target for @Effect3Amount@ seconds.

    Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level upSigil Damage
    Detonation Damage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Sigil Damage
    Detonation Damage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc projects a sigil, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and marking the target for @Effect3Amount@ seconds.

    Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sigil of Malice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc projects a sigil, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and marking the target for @Effect3Amount@ seconds.

    Damaging the marked target with an ability detonates the sigil, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.

    Press [Shift] to show more info[@Hotkey@] Mimic@Cooldown@s %i:cooldown% No CostLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    LeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.[@Hotkey@] Mimic@Cooldown@s %i:cooldown%No CostLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    Mimicked Sigil of Malice / Ethereal Chains Damage
    Mimicked Mark / Root Damage
    Mimicked Distortion Damage
    Cooldown
    [ @RQ1Base1Prefix@@RQ1Base1@@RQ1Base1Postfix@ / @RQ1Base2Prefix@@RQ1Base2@@RQ1Base2Postfix@ / @RQ1Base3Prefix@@RQ1Base3@@RQ1Base3Postfix@ ]
    [ @RQ2Base1Prefix@@RQ2Base1@@RQ2Base1Postfix@ / @RQ2Base2Prefix@@RQ2Base2@@RQ2Base2Postfix@ / @RQ2Base3Prefix@@RQ2Base3@@RQ2Base3Postfix@ ]
    [ @RWBase1Prefix@@RWBase1@@RWBase1Postfix@ / @RWBase2Prefix@@RWBase2@@RWBase2Postfix@ / @RWBase3Prefix@@RWBase3@@RWBase3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Mimic@Cooldown@s %i:cooldown%No CostLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level upMimicked Sigil of Malice / Ethereal Chains Damage
    Mimicked Mark / Root Damage
    Mimicked Distortion Damage
    Cooldown
    @RQ1Base@ -> @RQ1BaseNL@
    @RQ2Base@ -> @RQ2BaseNL@
    @RWBase@ -> @RWBaseNL@
    @Cooldown@ -> @CooldownNL@
    Mimicked Sigil of Malice / Ethereal Chains Damage
    Mimicked Mark / Root Damage
    Mimicked Distortion Damage
    Cooldown
    @RQ1Base@ -> @RQ1BaseNL@
    @RQ2Base@ -> @RQ2BaseNL@
    @RWBase@ -> @RWBaseNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Mimic@Cooldown@s %i:cooldown%No CostLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mimic@Cooldown@s %i:cooldown%No CostLeBlanc mimics her most recent spell, casting it again.

    Mimicked Sigil of Malice and Ethereal Chains deal @RQ1Damage@ magic damage, plus @RQ2Damage@ magic damage from their mark and root, respectively.

    Mimicked Distortion deals @RWDamage@ magic damage.

    Press [Shift] to show more info[@Hotkey@] Distortion@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@LeBlanc dashes to a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies near her destination.

    For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.
    LeBlanc dashes to a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies near her destination.

    For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.[@Hotkey@] Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc dashes to a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies near her destination.

    For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc dashes to a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies near her destination.

    For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc dashes to a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies near her destination.

    For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Distortion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc dashes to a location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies near her destination.

    For the next @Effect3Amount@ seconds, activate Distortion again to return LeBlanc to her starting location.

    Press [Shift] to show more info[@Hotkey@] Shield of Daybreak@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Next basic attack deals @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage and stuns for @Effect1Amount@ seconds.Next basic attack deals @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage and stuns for @Effect1Amount@ seconds.[@Hotkey@] Shield of Daybreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Next basic attack deals @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage and stuns for @Effect1Amount@ seconds.Damage
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Shield of Daybreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Next basic attack deals @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage and stuns for @Effect1Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    Damage
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Shield of Daybreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Next basic attack deals @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage and stuns for @Effect1Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shield of Daybreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Next basic attack deals @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage and stuns for @Effect1Amount@ seconds.
    Press [Shift] to show more infoLeona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.[@Hotkey@] Eclipse@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ (+@f1@) Armor and @Effect2Amount@ (+@f2@) Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ (+@CharAbilityPower@) magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.

    Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.
    For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ (+@f1@) Armor and @Effect2Amount@ (+@f2@) Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ (+@CharAbilityPower@) magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.

    Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.[@Hotkey@] Eclipse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ (+@f1@) Armor and @Effect2Amount@ (+@f2@) Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ (+@CharAbilityPower@) magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.

    Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.
    Damage
    Armor and Magic Resist
    Damage Reduction
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @FlatDamageReduction1Prefix@@FlatDamageReduction1@@FlatDamageReduction1Postfix@ / @FlatDamageReduction2Prefix@@FlatDamageReduction2@@FlatDamageReduction2Postfix@ / @FlatDamageReduction3Prefix@@FlatDamageReduction3@@FlatDamageReduction3Postfix@ / @FlatDamageReduction4Prefix@@FlatDamageReduction4@@FlatDamageReduction4Postfix@ / @FlatDamageReduction5Prefix@@FlatDamageReduction5@@FlatDamageReduction5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Eclipse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ (+@f1@) Armor and @Effect2Amount@ (+@f2@) Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ (+@CharAbilityPower@) magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.

    Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Armor and Magic Resist
    Damage Reduction
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @FlatDamageReduction@ -> @FlatDamageReductionNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Armor and Magic Resist
    Damage Reduction
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @FlatDamageReduction@ -> @FlatDamageReductionNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Eclipse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ (+@f1@) Armor and @Effect2Amount@ (+@f2@) Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ (+@CharAbilityPower@) magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.

    Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Eclipse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect3Amount@ seconds, Leona reduces incoming damage by @FlatDamageReduction@ and gains @Effect4Amount@ (+@f1@) Armor and @Effect2Amount@ (+@f2@) Magic Resist. When the effect ends, nearby enemies struck take @Effect1Amount@ (+@CharAbilityPower@) magic damage and Leona retains her defensive bonuses for @Effect3Amount@ seconds.

    Damage reduction effect will not exceed @FlatDamageReductionMax*100@% of incoming damage.

    Press [Shift] to show more infoLeona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.[@Hotkey@] Solar Flare@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.[@Hotkey@] Solar Flare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.Damage
    Cooldown
    [ @ExplosionBaseDamage1Prefix@@ExplosionBaseDamage1@@ExplosionBaseDamage1Postfix@ / @ExplosionBaseDamage2Prefix@@ExplosionBaseDamage2@@ExplosionBaseDamage2Postfix@ / @ExplosionBaseDamage3Prefix@@ExplosionBaseDamage3@@ExplosionBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Solar Flare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Solar Flare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Solar Flare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a radiant beam of solar energy dealing @ExplosionCalculatedDamage@ magic damage and slowing enemies by @SlowPercent@% for @CCDuration@ seconds. Enemies in the center of the flare are stunned instead of slowed.
    Press [Shift] to show more info[@Hotkey@] Zenith Blade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Strikes all enemies in a line dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.Strikes all enemies in a line dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.[@Hotkey@] Zenith Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Strikes all enemies in a line dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Zenith Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Strikes all enemies in a line dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Zenith Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Strikes all enemies in a line dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Zenith Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Strikes all enemies in a line dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The last enemy Champion struck will be rooted for @Effect2Amount@ seconds and Leona will dash to them.
    Press [Shift] to show more info[@Hotkey@] Glacial Path@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Casts an ice claw that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies hit.

    Reactivating this ability transports Lissandra to the claw's current location.
    Casts an ice claw that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies hit.

    Reactivating this ability transports Lissandra to the claw's current location.[@Hotkey@] Glacial Path@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts an ice claw that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies hit.

    Reactivating this ability transports Lissandra to the claw's current location.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Glacial Path@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts an ice claw that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies hit.

    Reactivating this ability transports Lissandra to the claw's current location.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Glacial Path@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts an ice claw that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies hit.

    Reactivating this ability transports Lissandra to the claw's current location.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Glacial Path@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Casts an ice claw that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies hit.

    Reactivating this ability transports Lissandra to the claw's current location.

    Press [Shift] to show more info[@Hotkey@] Ice Shard@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.[@Hotkey@] Ice Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*-100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*-100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*-100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*-100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*-100.000000@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Ice Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*-100.000000@% -> @Effect3AmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*-100.000000@% -> @Effect3AmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Ice Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ice Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws a spear of ice that shatters when it hits an enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and slowing Movement Speed by @Effect3Amount*-100@% for @Effect2Amount@ seconds. Shards then pass through the target, dealing the same damage to other enemies hit.
    Press [Shift] to show more info[@Hotkey@] Frozen Tomb@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@On Enemy Cast: Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.

    On Self Cast: Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.
    On Enemy Cast: Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.

    On Self Cast: Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.[@Hotkey@] Frozen Tomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Enemy Cast: Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.

    On Self Cast: Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.
    Damage
    Slow
    Healing
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1*-100.000000@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2*-100.000000@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3*-100.000000@%@SlowAmount3Postfix@ ]
    [ @SelfCastFlatHeal1Prefix@@SelfCastFlatHeal1@@SelfCastFlatHeal1Postfix@ / @SelfCastFlatHeal2Prefix@@SelfCastFlatHeal2@@SelfCastFlatHeal2Postfix@ / @SelfCastFlatHeal3Prefix@@SelfCastFlatHeal3@@SelfCastFlatHeal3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Frozen Tomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Enemy Cast: Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.

    On Self Cast: Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Healing
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    @SelfCastFlatHeal@ -> @SelfCastFlatHealNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow
    Healing
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    @SelfCastFlatHeal@ -> @SelfCastFlatHealNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Frozen Tomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Enemy Cast: Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.

    On Self Cast: Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Frozen Tomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Enemy Cast: Freezes target champion solid, stunning it for @EnemyCastDuration@ seconds.

    On Self Cast: Lissandra encases herself in dark ice for @SelfCastDuration@ seconds, healing for @HealAmount@, increased by @SelfCastMissingHPRatio@% for each @SelfCastMissingHPPerAbove@% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

    Dark ice then emanates from the target dealing @CalculatedDamage@ magic damage to enemies. The ice lasts for @SlowDuration@ seconds and slows enemy Movement Speed by @SlowAmount*-100@%.

    Press [Shift] to show more infoFreezes nearby enemies in ice, dealing magic damage and rooting them.[@Hotkey@] Ring of Frost@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.[@Hotkey@] Ring of Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.Damage
    Root Duration
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Ring of Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Root Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Ring of Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ring of Frost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and roots them for @Effect2Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Relentless Pursuit@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Quickly dashes a short distance.

    Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).
    Quickly dashes a short distance.

    Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).[@Hotkey@] Relentless Pursuit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quickly dashes a short distance.

    Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).
    Cooldown
    @AbilityResourceName@ Cost
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Relentless Pursuit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quickly dashes a short distance.

    Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).
    Click or press [@LevelUpHotkey@] to level upCooldown
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Cooldown
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Relentless Pursuit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quickly dashes a short distance.

    Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Relentless Pursuit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quickly dashes a short distance.

    Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by @Effect1Amount@ second (doubles to @Effect2Amount@ seconds against champions).

    Press [Shift] to show more info[@Hotkey@] Piercing Light@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ (+@f1@) (@Effect2Amount@% of bonus Attack Damage) physical damage.

    Piercing Light's cast time decreases slightly as Lucian gains levels.
    Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ (+@f1@) (@Effect2Amount@% of bonus Attack Damage) physical damage.

    Piercing Light's cast time decreases slightly as Lucian gains levels.[@Hotkey@] Piercing Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ (+@f1@) (@Effect2Amount@% of bonus Attack Damage) physical damage.

    Piercing Light's cast time decreases slightly as Lucian gains levels.
    Damage
    Attack Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Piercing Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ (+@f1@) (@Effect2Amount@% of bonus Attack Damage) physical damage.

    Piercing Light's cast time decreases slightly as Lucian gains levels.
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Attack Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Piercing Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ (+@f1@) (@Effect2Amount@% of bonus Attack Damage) physical damage.

    Piercing Light's cast time decreases slightly as Lucian gains levels.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Piercing Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for @Effect1Amount@ (+@f1@) (@Effect2Amount@% of bonus Attack Damage) physical damage.

    Piercing Light's cast time decreases slightly as Lucian gains levels.

    Press [Shift] to show more info[@Hotkey@] The Culling@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do @DamagePerBullet@ physical damage. Total over @NumShots@ shots: @TotalDamage@ physical damage. The Culling does @PercentDamageAmpToMinions@% damage to minions.

    Lucian may use Relentless Pursuit during The Culling.

    Reactivate The Culling to cancel early.
    Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do @DamagePerBullet@ physical damage. Total over @NumShots@ shots: @TotalDamage@ physical damage. The Culling does @PercentDamageAmpToMinions@% damage to minions.

    Lucian may use Relentless Pursuit during The Culling.

    Reactivate The Culling to cancel early.[@Hotkey@] The Culling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do @DamagePerBullet@ physical damage. Total over @NumShots@ shots: @TotalDamage@ physical damage. The Culling does @PercentDamageAmpToMinions@% damage to minions.

    Lucian may use Relentless Pursuit during The Culling.

    Reactivate The Culling to cancel early.
    Damage
    Number of Shots
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @NumShots1Prefix@@NumShots1@@NumShots1Postfix@ / @NumShots2Prefix@@NumShots2@@NumShots2Postfix@ / @NumShots3Prefix@@NumShots3@@NumShots3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] The Culling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do @DamagePerBullet@ physical damage. Total over @NumShots@ shots: @TotalDamage@ physical damage. The Culling does @PercentDamageAmpToMinions@% damage to minions.

    Lucian may use Relentless Pursuit during The Culling.

    Reactivate The Culling to cancel early.
    Click or press [@LevelUpHotkey@] to level upDamage
    Number of Shots
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @NumShots@ -> @NumShotsNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Number of Shots
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @NumShots@ -> @NumShotsNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] The Culling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do @DamagePerBullet@ physical damage. Total over @NumShots@ shots: @TotalDamage@ physical damage. The Culling does @PercentDamageAmpToMinions@% damage to minions.

    Lucian may use Relentless Pursuit during The Culling.

    Reactivate The Culling to cancel early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] The Culling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian moves freely while firing rapidly in a single direction for @Duration@ seconds. His shots collide with the first enemy they hit and each do @DamagePerBullet@ physical damage. Total over @NumShots@ shots: @TotalDamage@ physical damage. The Culling does @PercentDamageAmpToMinions@% damage to minions.

    Lucian may use Relentless Pursuit during The Culling.

    Reactivate The Culling to cancel early.

    Press [Shift] to show more infoLucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Movement Speed for attacking marked enemies.[@Hotkey@] Ardent Blaze@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, marks enemies for 6 seconds, and briefly reveals them.

    When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.
    Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, marks enemies for 6 seconds, and briefly reveals them.

    When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.[@Hotkey@] Ardent Blaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, marks enemies for 6 seconds, and briefly reveals them.

    When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.
    Damage
    Movement Speed
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Ardent Blaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, marks enemies for 6 seconds, and briefly reveals them.

    When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Movement Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Ardent Blaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, marks enemies for 6 seconds, and briefly reveals them.

    When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ardent Blaze@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, marks enemies for 6 seconds, and briefly reveals them.

    When Lucian or his allies damage a marked target, Lucian gains @Effect2Amount@ Movement Speed for 1 second.

    Press [Shift] to show more info[@Hotkey@] Help, Pix!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect7Amount@ seconds.

    On Enemy Cast: Pix deals @Effect4Amount@ (+@CharAbilityPower2@) magic damage to target enemy unit. Pix then follows and grants True Sight of them for @Effect6Amount@ seconds.
    On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect7Amount@ seconds.

    On Enemy Cast: Pix deals @Effect4Amount@ (+@CharAbilityPower2@) magic damage to target enemy unit. Pix then follows and grants True Sight of them for @Effect6Amount@ seconds.[@Hotkey@] Help, Pix!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect7Amount@ seconds.

    On Enemy Cast: Pix deals @Effect4Amount@ (+@CharAbilityPower2@) magic damage to target enemy unit. Pix then follows and grants True Sight of them for @Effect6Amount@ seconds.
    Shield Amount
    Damage
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Help, Pix!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect7Amount@ seconds.

    On Enemy Cast: Pix deals @Effect4Amount@ (+@CharAbilityPower2@) magic damage to target enemy unit. Pix then follows and grants True Sight of them for @Effect6Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Damage
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Shield Amount
    Damage
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Help, Pix!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect7Amount@ seconds.

    On Enemy Cast: Pix deals @Effect4Amount@ (+@CharAbilityPower2@) magic damage to target enemy unit. Pix then follows and grants True Sight of them for @Effect6Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Help, Pix!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for @Effect1Amount@ seconds. If the ally is a champion, Pix shields them from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect7Amount@ seconds.

    On Enemy Cast: Pix deals @Effect4Amount@ (+@CharAbilityPower2@) magic damage to target enemy unit. Pix then follows and grants True Sight of them for @Effect6Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Glitterlance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and @f4@ (+@f5@) to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).

    An enemy can only be damaged for up to a total of @f6@ damage per cast.
    Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and @f4@ (+@f5@) to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).

    An enemy can only be damaged for up to a total of @f6@ damage per cast.[@Hotkey@] Glitterlance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and @f4@ (+@f5@) to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).

    An enemy can only be damaged for up to a total of @f6@ damage per cast.
    Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Glitterlance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and @f4@ (+@f5@) to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).

    An enemy can only be damaged for up to a total of @f6@ damage per cast.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Glitterlance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and @f4@ (+@f5@) to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).

    An enemy can only be damaged for up to a total of @f6@ damage per cast.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Glitterlance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu and Pix each fire a piercing bolt dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and @f4@ (+@f5@) to all additional enemies. Enemies hit are slowed by @Effect2Amount*-100@%, decaying over the next @Effect3Amount@ second(s).

    An enemy can only be damaged for up to a total of @f6@ damage per cast.

    Press [Shift] to show more info[@Hotkey@] Wild Growth@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains @TotalBonusHealth@ bonus health and slows nearby enemies by @SlowPercent@%.Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains @TotalBonusHealth@ bonus health and slows nearby enemies by @SlowPercent@%.[@Hotkey@] Wild Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains @TotalBonusHealth@ bonus health and slows nearby enemies by @SlowPercent@%.Bonus Health
    Slow
    Cooldown
    [ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]
    [ @SlowPercent1Prefix@@SlowPercent1@%@SlowPercent1Postfix@ / @SlowPercent2Prefix@@SlowPercent2@%@SlowPercent2Postfix@ / @SlowPercent3Prefix@@SlowPercent3@%@SlowPercent3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Wild Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains @TotalBonusHealth@ bonus health and slows nearby enemies by @SlowPercent@%.Click or press [@LevelUpHotkey@] to level upBonus Health
    Slow
    Cooldown
    @BonusHealth@ -> @BonusHealthNL@
    @SlowPercent@% -> @SlowPercentNL@%
    @Cooldown@ -> @CooldownNL@
    Bonus Health
    Slow
    Cooldown
    @BonusHealth@ -> @BonusHealthNL@
    @SlowPercent@% -> @SlowPercentNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Wild Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains @TotalBonusHealth@ bonus health and slows nearby enemies by @SlowPercent@%.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wild Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu enlarges her ally, knocking nearby enemies into the air. For @BuffDuration@ seconds, her ally gains @TotalBonusHealth@ bonus health and slows nearby enemies by @SlowPercent@%.
    Press [Shift] to show more info[@Hotkey@] Whimsy@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@On Ally Cast: Target ally gains @Effect1Amount*100@ (+@CharAbilityPower2@)% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.

    On Enemy Cast: Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.
    On Ally Cast: Target ally gains @Effect1Amount*100@ (+@CharAbilityPower2@)% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.

    On Enemy Cast: Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.[@Hotkey@] Whimsy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Target ally gains @Effect1Amount*100@ (+@CharAbilityPower2@)% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.

    On Enemy Cast: Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.
    Movement and Attack Speed Duration
    Attack Speed
    Polymorph Duration
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1*100.000000@%@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2*100.000000@%@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3*100.000000@%@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4*100.000000@%@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5*100.000000@%@Effect7Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Whimsy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Target ally gains @Effect1Amount*100@ (+@CharAbilityPower2@)% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.

    On Enemy Cast: Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.
    Click or press [@LevelUpHotkey@] to level upMovement and Attack Speed Duration
    Attack Speed
    Polymorph Duration
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Movement and Attack Speed Duration
    Attack Speed
    Polymorph Duration
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect7Amount*100.000000@% -> @Effect7AmountNL*100.000000@%
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Whimsy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Target ally gains @Effect1Amount*100@ (+@CharAbilityPower2@)% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.

    On Enemy Cast: Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Whimsy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@On Ally Cast: Target ally gains @Effect1Amount*100@ (+@CharAbilityPower2@)% Movement Speed and @Effect7Amount*100@% Attack Speed for @Effect5Amount@ seconds.

    On Enemy Cast: Polymorphs an enemy champion for @Effect3Amount@ seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by @Effect4Amount*-1@.

    Press [Shift] to show more infoLux releases a sphere of light that binds and deals damage to up to two enemy units.Light Binding[@Hotkey@] Light Binding@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to each.Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to each.[@Hotkey@] Light Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to each.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Light Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to each.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Light Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to each.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Light Binding@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Roots two enemies for @Effect3Amount@ second(s) and damages them.[@Hotkey@] Light Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a ball of light, rooting up to two enemies for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to each.
    Press [Shift] to show more infoFires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.Lucent Singularity[@Hotkey@] Lucent Singularity@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Creates a zone that slows enemies by @Effect1Amount@% and illuminates the area. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage, slowing enemies hit for an additional @SlowLingerDuration@ second.

    Activate again to detonate early.
    Creates a zone that slows enemies by @Effect1Amount@% and illuminates the area. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage, slowing enemies hit for an additional @SlowLingerDuration@ second.

    Activate again to detonate early.[@Hotkey@] Lucent Singularity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone that slows enemies by @Effect1Amount@% and illuminates the area. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage, slowing enemies hit for an additional @SlowLingerDuration@ second.

    Activate again to detonate early.
    Damage
    Movement Slow
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Lucent Singularity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone that slows enemies by @Effect1Amount@% and illuminates the area. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage, slowing enemies hit for an additional @SlowLingerDuration@ second.

    Activate again to detonate early.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Slow
    @AbilityResourceName@ Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Movement Slow
    @AbilityResourceName@ Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Lucent Singularity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone that slows enemies by @Effect1Amount@% and illuminates the area. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage, slowing enemies hit for an additional @SlowLingerDuration@ second.

    Activate again to detonate early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Lucent Singularity@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Creates a ball of light, slowing enemies within.

    Re-activate to detonate and damage all enemies inside.
    [@Hotkey@] Lucent Singularity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone that slows enemies by @Effect1Amount@% and illuminates the area. After @Effect3Amount@ seconds the zone detonates dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage, slowing enemies hit for an additional @SlowLingerDuration@ second.

    Activate again to detonate early.

    Press [Shift] to show more infoAfter gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.Final Spark[@Hotkey@] Final Spark@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a dazzling ray of light dealing @TotalDamage@ magic damage to all enemies in a line.

    Final Spark ignites and refreshes the Illumination debuff.
    Fires a dazzling ray of light dealing @TotalDamage@ magic damage to all enemies in a line.

    Final Spark ignites and refreshes the Illumination debuff.[@Hotkey@] Final Spark@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a dazzling ray of light dealing @TotalDamage@ magic damage to all enemies in a line.

    Final Spark ignites and refreshes the Illumination debuff.
    Damage
    Cooldown
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Final Spark@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a dazzling ray of light dealing @TotalDamage@ magic damage to all enemies in a line.

    Final Spark ignites and refreshes the Illumination debuff.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Damage@ -> @DamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Final Spark@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a dazzling ray of light dealing @TotalDamage@ magic damage to all enemies in a line.

    Final Spark ignites and refreshes the Illumination debuff.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Final Spark@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Unleash a dazzling laser ray of light, damaging all enemies struck.

    Consumes Illumination for extra damage.
    [@Hotkey@] Final Spark@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a dazzling ray of light dealing @TotalDamage@ magic damage to all enemies in a line.

    Final Spark ignites and refreshes the Illumination debuff.

    Press [Shift] to show more infoLux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.Prismatic Barrier[@Hotkey@] Prismatic Barrier@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.[@Hotkey@] Prismatic Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.Shield Amount
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Prismatic Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.Click or press [@LevelUpHotkey@] to level upShield Amount
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Shield Amount
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Prismatic Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Prismatic Barrier@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shields Lux and allies struck.

    Units may be shielded twice per cast.
    [@Hotkey@] Prismatic Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws Lux's wand in target direction, shielding allied champions it touches from @Effect2Amount@ (+@CharAbilityPower@) damage for @Effect3Amount@ seconds. Upon reaching its destination it returns, stacking the effect.
    Press [Shift] to show more info[@Hotkey@] Malefic Visions@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

    If the victim is killed, Malzahar gains @f1@ Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.
    Deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

    If the victim is killed, Malzahar gains @f1@ Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.[@Hotkey@] Malefic Visions@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

    If the victim is killed, Malzahar gains @f1@ Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Malefic Visions@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

    If the victim is killed, Malzahar gains @f1@ Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Malefic Visions@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

    If the victim is killed, Malzahar gains @f1@ Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Malefic Visions@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deal @Effect1Amount@ (+@CharAbilityPower@) magic damage to an enemy target over @Effect3Amount@ seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

    If the victim is killed, Malzahar gains @f1@ Mana (@Effect5Amount@% of max mana) and the visions spread to the nearest enemy.

    Press [Shift] to show more info[@Hotkey@] Call of the Void@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and silencing enemies hit for @Effect2Amount@ second(s).Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and silencing enemies hit for @Effect2Amount@ second(s).[@Hotkey@] Call of the Void@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and silencing enemies hit for @Effect2Amount@ second(s).Damage
    Silence Duration
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Call of the Void@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and silencing enemies hit for @Effect2Amount@ second(s).Click or press [@LevelUpHotkey@] to level upDamage
    Silence Duration
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Damage
    Silence Duration
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Call of the Void@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and silencing enemies hit for @Effect2Amount@ second(s).Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Call of the Void@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar opens two portals to the Void that fire projectiles inward, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and silencing enemies hit for @Effect2Amount@ second(s).
    Press [Shift] to show more info[@Hotkey@] Nether Grasp@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% (+@CharAbilityPower@%) of nearby enemies max health as magic damage per second.Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% (+@CharAbilityPower@%) of nearby enemies max health as magic damage per second.[@Hotkey@] Nether Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% (+@CharAbilityPower@%) of nearby enemies max health as magic damage per second.Nether Grasp Damage
    Null Zone Damage
    Cooldown
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Nether Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% (+@CharAbilityPower@%) of nearby enemies max health as magic damage per second.Click or press [@LevelUpHotkey@] to level upNether Grasp Damage
    Null Zone Damage
    Cooldown
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Nether Grasp Damage
    Null Zone Damage
    Cooldown
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Nether Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% (+@CharAbilityPower@%) of nearby enemies max health as magic damage per second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Nether Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar suppresses a target champion for @Effect4Amount@ seconds, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage over the duration. A zone of negative energy is created around his target for @Effect3Amount@ seconds, dealing @Effect1Amount@% (+@CharAbilityPower@%) of nearby enemies max health as magic damage per second.
    Press [Shift] to show more info[@Hotkey@] Void Swarm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Casting Malzahar's other spells gives him a Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).

    Active: Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage each hit.

    Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.
    Voidlings deal @Effect4Amount*100@% damage to epic monsters.
    Passive: Casting Malzahar's other spells gives him a Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).

    Active: Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage each hit.

    Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.
    Voidlings deal @Effect4Amount*100@% damage to epic monsters.
    [@Hotkey@] Void Swarm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Casting Malzahar's other spells gives him a Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).

    Active: Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage each hit.

    Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.
    Voidlings deal @Effect4Amount*100@% damage to epic monsters.
    Voidling Bonus Damage
    Voidling Duration
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Void Swarm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Casting Malzahar's other spells gives him a Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).

    Active: Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage each hit.

    Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.
    Voidlings deal @Effect4Amount*100@% damage to epic monsters.
    Click or press [@LevelUpHotkey@] to level upVoidling Bonus Damage
    Voidling Duration
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Voidling Bonus Damage
    Voidling Duration
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Void Swarm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Casting Malzahar's other spells gives him a Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).

    Active: Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage each hit.

    Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.
    Voidlings deal @Effect4Amount*100@% damage to epic monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Void Swarm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Casting Malzahar's other spells gives him a Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max @Effect6Amount@).

    Active: Summons one or more Voidlings. Voidlings last @Effect1Amount@ seconds and deal an additional @Effect2Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage each hit.

    Voidlings deal @Effect3Amount*100@% damage to lane minions affected by Malefic Visions.
    Voidlings deal @Effect4Amount*100@% damage to epic monsters.

    Press [Shift] to show more info[@Hotkey@] Sapling Toss@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] Target Max Health magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.

    Saplings placed in brush last for @f2@ seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.

    Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.
    Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] Target Max Health magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.

    Saplings placed in brush last for @f2@ seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.

    Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.[@Hotkey@] Sapling Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] Target Max Health magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.

    Saplings placed in brush last for @f2@ seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.

    Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.
    Damage
    Maximum Health Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect8Amount1Prefix@@Effect8Amount1@%@Effect8Amount1Postfix@ / @Effect8Amount2Prefix@@Effect8Amount2@%@Effect8Amount2Postfix@ / @Effect8Amount3Prefix@@Effect8Amount3@%@Effect8Amount3Postfix@ / @Effect8Amount4Prefix@@Effect8Amount4@%@Effect8Amount4Postfix@ / @Effect8Amount5Prefix@@Effect8Amount5@%@Effect8Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Sapling Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] Target Max Health magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.

    Saplings placed in brush last for @f2@ seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.

    Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.
    Click or press [@LevelUpHotkey@] to level upDamage
    Maximum Health Damage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect8Amount@% -> @Effect8AmountNL@%
    @Cost@ -> @CostNL@
    Damage
    Maximum Health Damage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect8Amount@% -> @Effect8AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Sapling Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] Target Max Health magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.

    Saplings placed in brush last for @f2@ seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.

    Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sapling Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai flings a sapling, which stands watch for @f1@ seconds. Saplings will chase nearby enemies, detonating on proximity, dealing @Effect1Amount@ +@Effect8Amount@% [+@CharAbilityPower@%] Target Max Health magic damage and slowing enemies struck by @Effect5Amount@% for @Effect6Amount@ seconds.

    Saplings placed in brush last for @f2@ seconds and cause a larger explosion, dealing double damage over @Effect6Amount@ seconds to all enemies hit.

    Maximum @Effect4Amount@ Damage to non-Champions, doubled for brush.

    Press [Shift] to show more info[@Hotkey@] Bramble Smash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed briefly.Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed briefly.[@Hotkey@] Bramble Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed briefly.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Bramble Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed briefly.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Bramble Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed briefly.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bramble Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed briefly.
    Press [Shift] to show more info[@Hotkey@] Nature's Grasp@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.[@Hotkey@] Nature's Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Nature's Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Nature's Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Nature's Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting any enemies struck for (@MinRootDuration@ to @MaxRootDuration@) seconds, increasing with distance travelled.
    Press [Shift] to show more info[@Hotkey@] Twisted Advance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

    Upon arrival, he deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and roots the target for @Effect2Amount@ second(s).
    Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

    Upon arrival, he deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and roots the target for @Effect2Amount@ second(s).[@Hotkey@] Twisted Advance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

    Upon arrival, he deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and roots the target for @Effect2Amount@ second(s).
    Damage
    Root Duration
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Twisted Advance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

    Upon arrival, he deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and roots the target for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Twisted Advance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

    Upon arrival, he deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and roots the target for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Twisted Advance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

    Upon arrival, he deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and roots the target for @Effect2Amount@ second(s).

    Press [Shift] to show more info[@Hotkey@] Masochism@Cooldown@s %i:cooldown% No CostPassive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional @f1@ physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.

    Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.

    Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (@f5@).
    Passive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional @f1@ physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.

    Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.

    Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (@f5@).[@Hotkey@] Masochism@Cooldown@s %i:cooldown%No CostPassive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional @f1@ physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.

    Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.

    Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (@f5@).
    Headbutt Damage
    Headbutt Cost
    Attack Damage Maximum
    Attack Damage Minimum
    Magic Resist Maximum
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1*100.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*100.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*100.000000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*100.000000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*100.000000@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect9Amount1Prefix@@Effect9Amount1*100.000000@%@Effect9Amount1Postfix@ / @Effect9Amount2Prefix@@Effect9Amount2*100.000000@%@Effect9Amount2Postfix@ / @Effect9Amount3Prefix@@Effect9Amount3*100.000000@%@Effect9Amount3Postfix@ / @Effect9Amount4Prefix@@Effect9Amount4*100.000000@%@Effect9Amount4Postfix@ / @Effect9Amount5Prefix@@Effect9Amount5*100.000000@%@Effect9Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Masochism@Cooldown@s %i:cooldown%No CostPassive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional @f1@ physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.

    Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.

    Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (@f5@).
    Click or press [@LevelUpHotkey@] to level upHeadbutt Damage
    Headbutt Cost
    Attack Damage Maximum
    Attack Damage Minimum
    Magic Resist Maximum
    Cooldown
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect9Amount*100.000000@% -> @Effect9AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Headbutt Damage
    Headbutt Cost
    Attack Damage Maximum
    Attack Damage Minimum
    Magic Resist Maximum
    Cooldown
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect9Amount*100.000000@% -> @Effect9AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Masochism@Cooldown@s %i:cooldown%No CostPassive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional @f1@ physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.

    Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.

    Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (@f5@).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Masochism@Cooldown@s %i:cooldown%No CostPassive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by @Effect8Amount*100@% for @Effect10Amount@ seconds, up to a maximum of @Effect9Amount*100@%.

    Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional @f1@ physical damage (@Effect1Amount*100@% of maximum health) at the cost of @Effect2Amount@ health.

    Upon activation, Dr. Mundo gains up to @Effect4Amount@ attack damage (no less than @Effect5Amount@) for @Effect6Amount@ seconds based on his missing health.

    Masochism grants @f2@ attack damage above the minimum for every 1% of missing health (@f5@).

    Press [Shift] to show more infoMaster Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.Meditate[@Hotkey@] Meditate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ (+@CharAbilityPower@) health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.

    In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Meditate's damage reduction is halved against structures.
    Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ (+@CharAbilityPower@) health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.

    In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Meditate's damage reduction is halved against structures.[@Hotkey@] Meditate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ (+@CharAbilityPower@) health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.

    In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Meditate's damage reduction is halved against structures.
    Health Restored
    Damage Reduction
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Meditate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ (+@CharAbilityPower@) health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.

    In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Meditate's damage reduction is halved against structures.
    Click or press [@LevelUpHotkey@] to level upHealth Restored
    Damage Reduction
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@ -> @Effect2AmountNL*100.000000@
    Health Restored
    Damage Reduction
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@ -> @Effect2AmountNL*100.000000@
    [@Hotkey@] Meditate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ (+@CharAbilityPower@) health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.

    In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Meditate's damage reduction is halved against structures.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Meditate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Channel to reduce incoming damage and restore health over @f1.-1@ seconds.

    Attempting to move or attack will end the channel.
    [@Hotkey@] Meditate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi channels, reducing incoming damage by @Effect2Amount*100@% and restoring @Effect1Amount@ (+@CharAbilityPower@) health over @f1.-1@ seconds. This healing is increased by up to @Effect10Amount*100@% based on missing health.

    In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Meditate's damage reduction is halved against structures.

    Press [Shift] to show more info[@Hotkey@] Mega Adhesive@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.

    If Singed flings a target into the zone, it will root them.
    Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.

    If Singed flings a target into the zone, it will root them.[@Hotkey@] Mega Adhesive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.

    If Singed flings a target into the zone, it will root them.
    Cooldown
    @AbilityResourceName@ Cost
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Mega Adhesive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.

    If Singed flings a target into the zone, it will root them.
    Click or press [@LevelUpHotkey@] to level upCooldown
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Mega Adhesive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.

    If Singed flings a target into the zone, it will root them.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mega Adhesive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Singed leaves a sticky area on the ground for @Effect2Amount@ seconds. Enemies in the area are slowed by @Effect1Amount@% and grounded, prohibiting the use of Movement abilities.

    If Singed flings a target into the zone, it will root them.

    Press [Shift] to show more infoMiss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strikeBullet Time[@Hotkey@] Bullet Time@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing @DamagePerWave@ physical damage per wave (@Waves@ waves total).

    Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.

    Total Damage: @TotalDamage@
    Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing @DamagePerWave@ physical damage per wave (@Waves@ waves total).

    Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.

    Total Damage: @TotalDamage@[@Hotkey@] Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing @DamagePerWave@ physical damage per wave (@Waves@ waves total).

    Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.

    Total Damage: @TotalDamage@
    Bullet Barrages
    Cooldown
    [ @Waves1Prefix@@Waves1@@Waves1Postfix@ / @Waves2Prefix@@Waves2@@Waves2Postfix@ / @Waves3Prefix@@Waves3@@Waves3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing @DamagePerWave@ physical damage per wave (@Waves@ waves total).

    Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.

    Total Damage: @TotalDamage@
    Click or press [@LevelUpHotkey@] to level upBullet Barrages
    Cooldown
    @Waves@ -> @WavesNL@
    @Cooldown@ -> @CooldownNL@
    Bullet Barrages
    Cooldown
    @Waves@ -> @WavesNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing @DamagePerWave@ physical damage per wave (@Waves@ waves total).

    Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.

    Total Damage: @TotalDamage@
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bullet Time@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Channel: Miss Fortune unleash a barrage of bullets over @Effect3Amount@ second(s), dealing massive damage.[@Hotkey@] Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels a barrage of bullets for @ChannelDuration@ seconds, dealing @DamagePerWave@ physical damage per wave (@Waves@ waves total).

    Each wave of Bullet Time can critically strike for @CritMultiplier@ damage.

    Total Damage: @TotalDamage@

    Press [Shift] to show more infoMiss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.Double Up[@Hotkey@] Double Up@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) physical damage to each target hit. Both apply on-hit effects.

    The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.
    Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) physical damage to each target hit. Both apply on-hit effects.

    The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.[@Hotkey@] Double Up@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) physical damage to each target hit. Both apply on-hit effects.

    The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.
    @AbilityResourceName@ Cost
    Cooldown
    Damage
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Double Up@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) physical damage to each target hit. Both apply on-hit effects.

    The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.
    Click or press [@LevelUpHotkey@] to level up@AbilityResourceName@ Cost
    Cooldown
    Damage
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @AbilityResourceName@ Cost
    Cooldown
    Damage
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Double Up@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) physical damage to each target hit. Both apply on-hit effects.

    The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Double Up@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a bouncing shot, damaging the target and another enemy behind.

    If this kills the first target, deals extra damage to the second.
    [@Hotkey@] Double Up@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune fires a bouncing shot through an enemy, dealing @Effect2Amount@ (+@CharTotalPhysical2@) (+@CharAbilityPower@) physical damage to each target hit. Both apply on-hit effects.

    The second shot can critically strike for @f1@% damage, and it always critically strikes if the first shot kills its target.

    Press [Shift] to show more infoMiss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.[@Hotkey@] Make It Rain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.[@Hotkey@] Make It Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.Damage
    Movement Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Make It Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.Click or press [@LevelUpHotkey@] to level upDamage
    Movement Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Movement Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Make It Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Make It Rain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Miss Fortune showers the area with bullets, damaging and slowing enemies.[@Hotkey@] Make It Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune reveals an area, raining down bullets that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage over 2 seconds and slow enemies hit by @Effect2Amount@%.
    Press [Shift] to show more infoMiss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.Strut[@Hotkey@] Strut@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.

    Active: Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.

    Love Taps reduce the cooldown of Strut by @f2@ seconds.
    Passive: After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.

    Active: Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.

    Love Taps reduce the cooldown of Strut by @f2@ seconds.[@Hotkey@] Strut@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.

    Active: Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.

    Love Taps reduce the cooldown of Strut by @f2@ seconds.
    Movement Speed
    Attack Speed
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [@Hotkey@] Strut@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.

    Active: Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.

    Love Taps reduce the cooldown of Strut by @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level upMovement Speed
    Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Movement Speed
    Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    [@Hotkey@] Strut@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.

    Active: Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.

    Love Taps reduce the cooldown of Strut by @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Strut@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Gain up to @Effect2Amount@ Movement Speed if you haven't taken damage recently.

    Active: Gain @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.
    [@Hotkey@] Strut@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After 5 seconds of not taking direct damage, Miss Fortune gains @Effect5Amount@ Movement Speed. After another 5 seconds, this bonus increases to @Effect2Amount@.

    Active: Fully activates Strut's Movement Speed and grants @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.

    Love Taps reduce the cooldown of Strut by @f2@ seconds.

    Press [Shift] to show more info[@Hotkey@] Missile Barrage@AmmoRechargeTime@s Ammo Recharge (@Cooldown@s %i:cooldown%) @Cost@ @AbilityResourceName@Active: Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).
    Active: Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).[@Hotkey@] Missile Barrage@AmmoRechargeTime@s Ammo Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Active: Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).
    Damage
    Attack Damage Ratio
    Missile Recharge Time
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @RADRatio1Prefix@@RADRatio1*100.000000@%@RADRatio1Postfix@ / @RADRatio2Prefix@@RADRatio2*100.000000@%@RADRatio2Postfix@ / @RADRatio3Prefix@@RADRatio3*100.000000@%@RADRatio3Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ ]
    [@Hotkey@] Missile Barrage@AmmoRechargeTime@s Ammo Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Active: Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Damage Ratio
    Missile Recharge Time
    @RBaseDamage@ -> @RBaseDamageNL@
    @RADRatio*100.000000@% -> @RADRatioNL*100.000000@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    Damage
    Attack Damage Ratio
    Missile Recharge Time
    @RBaseDamage@ -> @RBaseDamageNL@
    @RADRatio*100.000000@% -> @RADRatioNL*100.000000@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    [@Hotkey@] Missile Barrage@AmmoRechargeTime@s Ammo Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Active: Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Missile Barrage@AmmoRechargeTime@s Ammo Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Active: Corki fires a missile that explodes at the first enemy it hits, dealing @RSmallMissileDamage@ magic damage to all nearby enemies.

    Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing @RBigOneMultiplier*100@% damage (@RBigMissileDamage@).

    Press [Shift] to show more infoWukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.Warrior Trickster[@Hotkey@] Warrior Trickster@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Wukong dashes and becomes Invisible for @StealthDuration@ second, leaving behind a stationary clone for @CloneDuration@ seconds.

    The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing @CloneDamageMod*100@% of normal damage.
    Wukong dashes and becomes Invisible for @StealthDuration@ second, leaving behind a stationary clone for @CloneDuration@ seconds.

    The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing @CloneDamageMod*100@% of normal damage.[@Hotkey@] Warrior Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes and becomes Invisible for @StealthDuration@ second, leaving behind a stationary clone for @CloneDuration@ seconds.

    The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing @CloneDamageMod*100@% of normal damage.
    Stealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.Damage Percent
    Cooldown
    @AbilityResourceName@ Cost
    [ @CloneDamageMod1Prefix@@CloneDamageMod1*100.000000@%@CloneDamageMod1Postfix@ / @CloneDamageMod2Prefix@@CloneDamageMod2*100.000000@%@CloneDamageMod2Postfix@ / @CloneDamageMod3Prefix@@CloneDamageMod3*100.000000@%@CloneDamageMod3Postfix@ / @CloneDamageMod4Prefix@@CloneDamageMod4*100.000000@%@CloneDamageMod4Postfix@ / @CloneDamageMod5Prefix@@CloneDamageMod5*100.000000@%@CloneDamageMod5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Warrior Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes and becomes Invisible for @StealthDuration@ second, leaving behind a stationary clone for @CloneDuration@ seconds.

    The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing @CloneDamageMod*100@% of normal damage.
    Click or press [@LevelUpHotkey@] to level upDamage Percent
    Cooldown
    @AbilityResourceName@ Cost
    @CloneDamageMod*100.000000@% -> @CloneDamageModNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage Percent
    Cooldown
    @AbilityResourceName@ Cost
    @CloneDamageMod*100.000000@% -> @CloneDamageModNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Warrior Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes and becomes Invisible for @StealthDuration@ second, leaving behind a stationary clone for @CloneDuration@ seconds.

    The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing @CloneDamageMod*100@% of normal damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Warrior Trickster@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes and becomes Invisible for @StealthDuration@ second, leaving behind a stationary clone for @CloneDuration@ seconds.

    The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing @CloneDamageMod*100@% of normal damage.

    Press [Shift] to show more infoWukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.[@Hotkey@] Crushing Blow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Wukong and his clone's next attack gains @AttackRangeBonus@ extra range, deals @TotalDamage@ bonus physical damage, and reduces the target's armor by @ArmorShredPercent*100@% for @ShredDuration@ seconds.

    {{Spell_MonkeyKingDoubleAttack_Name}}'s cooldown is reduced by @CooldownDecrease@ seconds every time Wukong or his clone hits an enemy with an attack or spell.
    Wukong and his clone's next attack gains @AttackRangeBonus@ extra range, deals @TotalDamage@ bonus physical damage, and reduces the target's armor by @ArmorShredPercent*100@% for @ShredDuration@ seconds.

    {{Spell_MonkeyKingDoubleAttack_Name}}'s cooldown is reduced by @CooldownDecrease@ seconds every time Wukong or his clone hits an enemy with an attack or spell.[@Hotkey@] Crushing Blow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong and his clone's next attack gains @AttackRangeBonus@ extra range, deals @TotalDamage@ bonus physical damage, and reduces the target's armor by @ArmorShredPercent*100@% for @ShredDuration@ seconds.

    {{Spell_MonkeyKingDoubleAttack_Name}}'s cooldown is reduced by @CooldownDecrease@ seconds every time Wukong or his clone hits an enemy with an attack or spell.
    Damage
    Armor Reduction %
    Range
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @ArmorShredPercent1Prefix@@ArmorShredPercent1*100.000000@%@ArmorShredPercent1Postfix@ / @ArmorShredPercent2Prefix@@ArmorShredPercent2*100.000000@%@ArmorShredPercent2Postfix@ / @ArmorShredPercent3Prefix@@ArmorShredPercent3*100.000000@%@ArmorShredPercent3Postfix@ / @ArmorShredPercent4Prefix@@ArmorShredPercent4*100.000000@%@ArmorShredPercent4Postfix@ / @ArmorShredPercent5Prefix@@ArmorShredPercent5*100.000000@%@ArmorShredPercent5Postfix@ ]
    [ @AttackRangeBonus1Prefix@@AttackRangeBonus1@@AttackRangeBonus1Postfix@ / @AttackRangeBonus2Prefix@@AttackRangeBonus2@@AttackRangeBonus2Postfix@ / @AttackRangeBonus3Prefix@@AttackRangeBonus3@@AttackRangeBonus3Postfix@ / @AttackRangeBonus4Prefix@@AttackRangeBonus4@@AttackRangeBonus4Postfix@ / @AttackRangeBonus5Prefix@@AttackRangeBonus5@@AttackRangeBonus5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Crushing Blow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong and his clone's next attack gains @AttackRangeBonus@ extra range, deals @TotalDamage@ bonus physical damage, and reduces the target's armor by @ArmorShredPercent*100@% for @ShredDuration@ seconds.

    {{Spell_MonkeyKingDoubleAttack_Name}}'s cooldown is reduced by @CooldownDecrease@ seconds every time Wukong or his clone hits an enemy with an attack or spell.
    Click or press [@LevelUpHotkey@] to level upDamage
    Armor Reduction %
    Range
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @ArmorShredPercent*100.000000@% -> @ArmorShredPercentNL*100.000000@%
    @AttackRangeBonus@ -> @AttackRangeBonusNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Armor Reduction %
    Range
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @ArmorShredPercent*100.000000@% -> @ArmorShredPercentNL*100.000000@%
    @AttackRangeBonus@ -> @AttackRangeBonusNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Crushing Blow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong and his clone's next attack gains @AttackRangeBonus@ extra range, deals @TotalDamage@ bonus physical damage, and reduces the target's armor by @ArmorShredPercent*100@% for @ShredDuration@ seconds.

    {{Spell_MonkeyKingDoubleAttack_Name}}'s cooldown is reduced by @CooldownDecrease@ seconds every time Wukong or his clone hits an enemy with an attack or spell.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crushing Blow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong and his clone's next attack gains @AttackRangeBonus@ extra range, deals @TotalDamage@ bonus physical damage, and reduces the target's armor by @ArmorShredPercent*100@% for @ShredDuration@ seconds.

    {{Spell_MonkeyKingDoubleAttack_Name}}'s cooldown is reduced by @CooldownDecrease@ seconds every time Wukong or his clone hits an enemy with an attack or spell.

    Press [Shift] to show more infoWukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.[@Hotkey@] Nimbus Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Wukong dashes to an enemy, sending out clones that mimic the dash to up to @ExtraTargets@ additional enemies nearby. Each enemy struck takes @TotalDamage@ magic damage. He and his clone then gain @AttackSpeed*100@% Attack Speed for @AttackSpeedDuration@ seconds.
    Wukong dashes to an enemy, sending out clones that mimic the dash to up to @ExtraTargets@ additional enemies nearby. Each enemy struck takes @TotalDamage@ magic damage. He and his clone then gain @AttackSpeed*100@% Attack Speed for @AttackSpeedDuration@ seconds.
    [@Hotkey@] Nimbus Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes to an enemy, sending out clones that mimic the dash to up to @ExtraTargets@ additional enemies nearby. Each enemy struck takes @TotalDamage@ magic damage. He and his clone then gain @AttackSpeed*100@% Attack Speed for @AttackSpeedDuration@ seconds.
    Damage
    Attack Speed
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ / @AttackSpeed4Prefix@@AttackSpeed4*100.000000@%@AttackSpeed4Postfix@ / @AttackSpeed5Prefix@@AttackSpeed5*100.000000@%@AttackSpeed5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Nimbus Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes to an enemy, sending out clones that mimic the dash to up to @ExtraTargets@ additional enemies nearby. Each enemy struck takes @TotalDamage@ magic damage. He and his clone then gain @AttackSpeed*100@% Attack Speed for @AttackSpeedDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Speed
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Attack Speed
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Nimbus Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes to an enemy, sending out clones that mimic the dash to up to @ExtraTargets@ additional enemies nearby. Each enemy struck takes @TotalDamage@ magic damage. He and his clone then gain @AttackSpeed*100@% Attack Speed for @AttackSpeedDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Nimbus Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong dashes to an enemy, sending out clones that mimic the dash to up to @ExtraTargets@ additional enemies nearby. Each enemy struck takes @TotalDamage@ magic damage. He and his clone then gain @AttackSpeed*100@% Attack Speed for @AttackSpeedDuration@ seconds.

    Press [Shift] to show more infoWukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

    Enemies struck take damage and are knocked up.[@Hotkey@] Cyclone@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Wukong spins his staff around for @SpinDuration@ seconds, gaining @MoveSpeed*100@% Movement Speed. While spinning, he deals @DamagePerSecondTotal@ (+@PercentMaxHPDmgPerSec@ of the target's maximum health) physical damage per second to nearby enemies and knocks them up for @KnockupDuration@ seconds.

    {{Spell_MonkeyKingSpinToWin_Name}} can be cast a second time within @RecastWindow@ seconds before going on cooldown.
    Wukong spins his staff around for @SpinDuration@ seconds, gaining @MoveSpeed*100@% Movement Speed. While spinning, he deals @DamagePerSecondTotal@ (+@PercentMaxHPDmgPerSec@ of the target's maximum health) physical damage per second to nearby enemies and knocks them up for @KnockupDuration@ seconds.

    {{Spell_MonkeyKingSpinToWin_Name}} can be cast a second time within @RecastWindow@ seconds before going on cooldown.[@Hotkey@] Cyclone@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong spins his staff around for @SpinDuration@ seconds, gaining @MoveSpeed*100@% Movement Speed. While spinning, he deals @DamagePerSecondTotal@ (+@PercentMaxHPDmgPerSec@ of the target's maximum health) physical damage per second to nearby enemies and knocks them up for @KnockupDuration@ seconds.

    {{Spell_MonkeyKingSpinToWin_Name}} can be cast a second time within @RecastWindow@ seconds before going on cooldown.
    Damage to monsters is capped at a maximum of @MonsterCap@ damage per second.Maximum Health Damage
    Cooldown
    [ @BasePercentMaxHPDmgPerSec1Prefix@@BasePercentMaxHPDmgPerSec1*100.000000@%@BasePercentMaxHPDmgPerSec1Postfix@ / @BasePercentMaxHPDmgPerSec2Prefix@@BasePercentMaxHPDmgPerSec2*100.000000@%@BasePercentMaxHPDmgPerSec2Postfix@ / @BasePercentMaxHPDmgPerSec3Prefix@@BasePercentMaxHPDmgPerSec3*100.000000@%@BasePercentMaxHPDmgPerSec3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Cyclone@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong spins his staff around for @SpinDuration@ seconds, gaining @MoveSpeed*100@% Movement Speed. While spinning, he deals @DamagePerSecondTotal@ (+@PercentMaxHPDmgPerSec@ of the target's maximum health) physical damage per second to nearby enemies and knocks them up for @KnockupDuration@ seconds.

    {{Spell_MonkeyKingSpinToWin_Name}} can be cast a second time within @RecastWindow@ seconds before going on cooldown.
    Click or press [@LevelUpHotkey@] to level upMaximum Health Damage
    Cooldown
    @BasePercentMaxHPDmgPerSec*100.000000@% -> @BasePercentMaxHPDmgPerSecNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Maximum Health Damage
    Cooldown
    @BasePercentMaxHPDmgPerSec*100.000000@% -> @BasePercentMaxHPDmgPerSecNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Cyclone@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong spins his staff around for @SpinDuration@ seconds, gaining @MoveSpeed*100@% Movement Speed. While spinning, he deals @DamagePerSecondTotal@ (+@PercentMaxHPDmgPerSec@ of the target's maximum health) physical damage per second to nearby enemies and knocks them up for @KnockupDuration@ seconds.

    {{Spell_MonkeyKingSpinToWin_Name}} can be cast a second time within @RecastWindow@ seconds before going on cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cyclone@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong spins his staff around for @SpinDuration@ seconds, gaining @MoveSpeed*100@% Movement Speed. While spinning, he deals @DamagePerSecondTotal@ (+@PercentMaxHPDmgPerSec@ of the target's maximum health) physical damage per second to nearby enemies and knocks them up for @KnockupDuration@ seconds.

    {{Spell_MonkeyKingSpinToWin_Name}} can be cast a second time within @RecastWindow@ seconds before going on cooldown.

    Press [Shift] to show more infoMordekaiser pulls all enemies in an area.[@Hotkey@] Death's Grasp@Cooldown@s %i:cooldown% No CostPassive: Mordekaiser gains @MagicPen*100@% Magic Penetration.

    Active: Mordekaiser pulls enemies in the chosen area dealing @TotalDamage@ magic damage.
    Passive: Mordekaiser gains @MagicPen*100@% Magic Penetration.

    Active: Mordekaiser pulls enemies in the chosen area dealing @TotalDamage@ magic damage.[@Hotkey@] Death's Grasp@Cooldown@s %i:cooldown%No CostPassive: Mordekaiser gains @MagicPen*100@% Magic Penetration.

    Active: Mordekaiser pulls enemies in the chosen area dealing @TotalDamage@ magic damage.
    Percent Magic Penetration
    Damage
    Cooldown
    [ @MagicPen1Prefix@@MagicPen1*100.000000@%@MagicPen1Postfix@ / @MagicPen2Prefix@@MagicPen2*100.000000@%@MagicPen2Postfix@ / @MagicPen3Prefix@@MagicPen3*100.000000@%@MagicPen3Postfix@ / @MagicPen4Prefix@@MagicPen4*100.000000@%@MagicPen4Postfix@ / @MagicPen5Prefix@@MagicPen5*100.000000@%@MagicPen5Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ / @Damage4Prefix@@Damage4@@Damage4Postfix@ / @Damage5Prefix@@Damage5@@Damage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Death's Grasp@Cooldown@s %i:cooldown%No CostPassive: Mordekaiser gains @MagicPen*100@% Magic Penetration.

    Active: Mordekaiser pulls enemies in the chosen area dealing @TotalDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level upPercent Magic Penetration
    Damage
    Cooldown
    @MagicPen*100.000000@% -> @MagicPenNL*100.000000@%
    @Damage@ -> @DamageNL@
    @Cooldown@ -> @CooldownNL@
    Percent Magic Penetration
    Damage
    Cooldown
    @MagicPen*100.000000@% -> @MagicPenNL*100.000000@%
    @Damage@ -> @DamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Death's Grasp@Cooldown@s %i:cooldown%No CostPassive: Mordekaiser gains @MagicPen*100@% Magic Penetration.

    Active: Mordekaiser pulls enemies in the chosen area dealing @TotalDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Death's Grasp@Cooldown@s %i:cooldown%No CostPassive: Mordekaiser gains @MagicPen*100@% Magic Penetration.

    Active: Mordekaiser pulls enemies in the chosen area dealing @TotalDamage@ magic damage.

    Press [Shift] to show more infoMordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.Obliterate[@Hotkey@] Obliterate@Cooldown@s %i:cooldown% No CostMordekaiser smashes the ground with Nightfall dealing @QDamage@ magic damage to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.Mordekaiser smashes the ground with Nightfall dealing @QDamage@ magic damage to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.[@Hotkey@] Obliterate@Cooldown@s %i:cooldown%No CostMordekaiser smashes the ground with Nightfall dealing @QDamage@ magic damage to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.Isolation Damage
    Damage
    Cooldown
    [ @IsolationScalar1Prefix@@IsolationScalar1*100.000000@%@IsolationScalar1Postfix@ / @IsolationScalar2Prefix@@IsolationScalar2*100.000000@%@IsolationScalar2Postfix@ / @IsolationScalar3Prefix@@IsolationScalar3*100.000000@%@IsolationScalar3Postfix@ / @IsolationScalar4Prefix@@IsolationScalar4*100.000000@%@IsolationScalar4Postfix@ / @IsolationScalar5Prefix@@IsolationScalar5*100.000000@%@IsolationScalar5Postfix@ ]
    [ @QBaseDamage1Prefix@@QBaseDamage1@@QBaseDamage1Postfix@ / @QBaseDamage2Prefix@@QBaseDamage2@@QBaseDamage2Postfix@ / @QBaseDamage3Prefix@@QBaseDamage3@@QBaseDamage3Postfix@ / @QBaseDamage4Prefix@@QBaseDamage4@@QBaseDamage4Postfix@ / @QBaseDamage5Prefix@@QBaseDamage5@@QBaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Obliterate@Cooldown@s %i:cooldown%No CostMordekaiser smashes the ground with Nightfall dealing @QDamage@ magic damage to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.Click or press [@LevelUpHotkey@] to level upIsolation Damage
    Damage
    Cooldown
    @IsolationScalar*100.000000@% -> @IsolationScalarNL*100.000000@%
    @QBaseDamage@ -> @QBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    Isolation Damage
    Damage
    Cooldown
    @IsolationScalar*100.000000@% -> @IsolationScalarNL*100.000000@%
    @QBaseDamage@ -> @QBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Obliterate@Cooldown@s %i:cooldown%No CostMordekaiser smashes the ground with Nightfall dealing @QDamage@ magic damage to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Obliterate@Cooldown@s %i:cooldown%No CostMordekaiser smashes the ground with Nightfall dealing @QDamage@ magic damage to all enemies in the area, increased by @IsolationTooltip*100@% if it hits only a single enemy.
    Press [Shift] to show more infoMordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.Realm of Death[@Hotkey@] Realm of Death@Cooldown@s %i:cooldown% No CostMordekaiser banishes a target to the Death Realm with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.

    If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.
    Mordekaiser banishes a target to the Death Realm with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.

    If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.Mordekaiser banishes a target to the Death Realm with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.

    If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.

    Core stats stolen include: AP, AD, AS, Armor, Magic Resist, Maximum Health.
    [@Hotkey@] Realm of Death@Cooldown@s %i:cooldown%No CostMordekaiser banishes a target to the Death Realm with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.

    If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.

    Core stats stolen include: AP, AD, AS, Armor, Magic Resist, Maximum Health.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ][@Hotkey@] Realm of Death@Cooldown@s %i:cooldown%No CostMordekaiser banishes a target to the Death Realm with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.

    If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.

    Core stats stolen include: AP, AD, AS, Armor, Magic Resist, Maximum Health.
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Realm of Death@Cooldown@s %i:cooldown%No CostMordekaiser banishes a target to the Death Realm with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.

    If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.

    Core stats stolen include: AP, AD, AS, Armor, Magic Resist, Maximum Health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Realm of Death@Cooldown@s %i:cooldown%No CostMordekaiser banishes a target to the Death Realm with him for @SpiritRealmDuration@s, stealing @StatStealPercentScalar*100@% of their core stats for the duration.

    If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.

    Press [Shift] to show more infoMordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.[@Hotkey@] Indestructible@Cooldown@s %i:cooldown% No CostMordekaiser stores (@DamageConversion*100@%/@DamageTakenConversion*100@%) of all damage he (deals/takes) as a potential shield.

    Indestructible grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.
    Mordekaiser stores (@DamageConversion*100@%/@DamageTakenConversion*100@%) of all damage he (deals/takes) as a potential shield.

    Indestructible grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.Mordekaiser stores (@DamageConversion*100@%/@DamageTakenConversion*100@%) of all damage he (deals/takes) as a potential shield.

    Indestructible grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.

    Shield value decays over time.
    Damage stored by non-champion sources reduced by 75%.
    Minimum Shield: @BaseShield*100@% maximum health // Maximum Shield: @MaxHealthCap*100@% maximum health.
    [@Hotkey@] Indestructible@Cooldown@s %i:cooldown%No CostMordekaiser stores (@DamageConversion*100@%/@DamageTakenConversion*100@%) of all damage he (deals/takes) as a potential shield.

    Indestructible grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.

    Shield value decays over time.
    Damage stored by non-champion sources reduced by 75%.
    Minimum Shield: @BaseShield*100@% maximum health // Maximum Shield: @MaxHealthCap*100@% maximum health.
    Healing Percent
    Cooldown
    [ @HealingPercent1Prefix@@HealingPercent1*100.000000@%@HealingPercent1Postfix@ / @HealingPercent2Prefix@@HealingPercent2*100.000000@%@HealingPercent2Postfix@ / @HealingPercent3Prefix@@HealingPercent3*100.000000@%@HealingPercent3Postfix@ / @HealingPercent4Prefix@@HealingPercent4*100.000000@%@HealingPercent4Postfix@ / @HealingPercent5Prefix@@HealingPercent5*100.000000@%@HealingPercent5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Indestructible@Cooldown@s %i:cooldown%No CostMordekaiser stores (@DamageConversion*100@%/@DamageTakenConversion*100@%) of all damage he (deals/takes) as a potential shield.

    Indestructible grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.

    Shield value decays over time.
    Damage stored by non-champion sources reduced by 75%.
    Minimum Shield: @BaseShield*100@% maximum health // Maximum Shield: @MaxHealthCap*100@% maximum health.
    Click or press [@LevelUpHotkey@] to level upHealing Percent
    Cooldown
    @HealingPercent*100.000000@% -> @HealingPercentNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Healing Percent
    Cooldown
    @HealingPercent*100.000000@% -> @HealingPercentNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Indestructible@Cooldown@s %i:cooldown%No CostMordekaiser stores (@DamageConversion*100@%/@DamageTakenConversion*100@%) of all damage he (deals/takes) as a potential shield.

    Indestructible grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.

    Shield value decays over time.
    Damage stored by non-champion sources reduced by 75%.
    Minimum Shield: @BaseShield*100@% maximum health // Maximum Shield: @MaxHealthCap*100@% maximum health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Indestructible@Cooldown@s %i:cooldown%No CostMordekaiser stores (@DamageConversion*100@%/@DamageTakenConversion*100@%) of all damage he (deals/takes) as a potential shield.

    Indestructible grants him the shield and may be cast a second time to consume it, healing for @HealingPercent*100@% of the remaining value.

    Press [Shift] to show more infoMorgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.[@Hotkey@] Black Shield@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs @TotalShieldStrength@ magic damage and prevents disables until it breaks.Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs @TotalShieldStrength@ magic damage and prevents disables until it breaks.[@Hotkey@] Black Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs @TotalShieldStrength@ magic damage and prevents disables until it breaks.Shield Amount
    Cooldown
    [ @ShieldStrength1Prefix@@ShieldStrength1@@ShieldStrength1Postfix@ / @ShieldStrength2Prefix@@ShieldStrength2@@ShieldStrength2Postfix@ / @ShieldStrength3Prefix@@ShieldStrength3@@ShieldStrength3Postfix@ / @ShieldStrength4Prefix@@ShieldStrength4@@ShieldStrength4Postfix@ / @ShieldStrength5Prefix@@ShieldStrength5@@ShieldStrength5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Black Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs @TotalShieldStrength@ magic damage and prevents disables until it breaks.Click or press [@LevelUpHotkey@] to level upShield Amount
    Cooldown
    @ShieldStrength@ -> @ShieldStrengthNL@
    @Cooldown@ -> @CooldownNL@
    Shield Amount
    Cooldown
    @ShieldStrength@ -> @ShieldStrengthNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Black Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs @TotalShieldStrength@ magic damage and prevents disables until it breaks.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Black Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shields an allied Champion for @ShieldDuration@ seconds. The shield absorbs @TotalShieldStrength@ magic damage and prevents disables until it breaks.
    Press [Shift] to show more infoMorgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage. [@Hotkey@] Dark Binding@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals @TotalDamage@ magic damage.Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals @TotalDamage@ magic damage.[@Hotkey@] Dark Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals @TotalDamage@ magic damage.Damage
    Root Duration
    @AbilityResourceName@ Cost
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ / @Damage4Prefix@@Damage4@@Damage4Postfix@ / @Damage5Prefix@@Damage5@@Damage5Postfix@ ]
    [ @RootDuration1Prefix@@RootDuration1@@RootDuration1Postfix@ / @RootDuration2Prefix@@RootDuration2@@RootDuration2Postfix@ / @RootDuration3Prefix@@RootDuration3@@RootDuration3Postfix@ / @RootDuration4Prefix@@RootDuration4@@RootDuration4Postfix@ / @RootDuration5Prefix@@RootDuration5@@RootDuration5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Dark Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals @TotalDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @RootDuration@ -> @RootDurationNL@
    @Cost@ -> @CostNL@
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @RootDuration@ -> @RootDurationNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Dark Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals @TotalDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dark Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls a blast of starfire that roots the first enemy hit for @RootDuration@ seconds and deals @TotalDamage@ magic damage.
    Press [Shift] to show more infoMorgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining movement speed towards them. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.[@Hotkey@] Soul Shackles@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Morgana chains herself to nearby enemy Champions, dealing @TotalDamage@ magic damage and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional @TotalDamage@ magic damage and are stunned for @StunDuration@ seconds.

    While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.
    Morgana chains herself to nearby enemy Champions, dealing @TotalDamage@ magic damage and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional @TotalDamage@ magic damage and are stunned for @StunDuration@ seconds.

    While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.[@Hotkey@] Soul Shackles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Morgana chains herself to nearby enemy Champions, dealing @TotalDamage@ magic damage and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional @TotalDamage@ magic damage and are stunned for @StunDuration@ seconds.

    While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.
    Morgana gains True Sight of all enemies affected by Soul Shackles.Damage
    Movement Speed
    Cooldown
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @HastePercent1Prefix@@HastePercent1@%@HastePercent1Postfix@ / @HastePercent2Prefix@@HastePercent2@%@HastePercent2Postfix@ / @HastePercent3Prefix@@HastePercent3@%@HastePercent3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Soul Shackles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Morgana chains herself to nearby enemy Champions, dealing @TotalDamage@ magic damage and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional @TotalDamage@ magic damage and are stunned for @StunDuration@ seconds.

    While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    Cooldown
    @Damage@ -> @DamageNL@
    @HastePercent@% -> @HastePercentNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Movement Speed
    Cooldown
    @Damage@ -> @DamageNL@
    @HastePercent@% -> @HastePercentNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Soul Shackles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Morgana chains herself to nearby enemy Champions, dealing @TotalDamage@ magic damage and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional @TotalDamage@ magic damage and are stunned for @StunDuration@ seconds.

    While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Soul Shackles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Morgana chains herself to nearby enemy Champions, dealing @TotalDamage@ magic damage and slowing them by @SlowPercent@%. After @ChainDuration@ seconds, enemies unable to break the chains take an additional @TotalDamage@ magic damage and are stunned for @StunDuration@ seconds.

    While casting {{Spell_MorganaR_Name}}, Morgana gains @HastePercent@% Movement Speed towards enemies she has chained.

    Press [Shift] to show more infoMorgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.Tormented Shadow[@Hotkey@] Tormented Shadow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ignites an area for @WDuration@ seconds, dealing @TotalMinDamage@ magic damage every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.

    Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.
    Ignites an area for @WDuration@ seconds, dealing @TotalMinDamage@ magic damage every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.

    Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.Ignites an area for @WDuration@ seconds, dealing @TotalMinDamage@ magic damage every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.

    Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.

    Tormended Shadow deals @MonsterMod@% damage to non-epic monsters.[@Hotkey@] Tormented Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ignites an area for @WDuration@ seconds, dealing @TotalMinDamage@ magic damage every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.

    Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.

    Tormended Shadow deals @MonsterMod@% damage to non-epic monsters.
    Damage Per Second
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Tormented Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ignites an area for @WDuration@ seconds, dealing @TotalMinDamage@ magic damage every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.

    Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.

    Tormended Shadow deals @MonsterMod@% damage to non-epic monsters.
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    Damage Per Second
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Tormented Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ignites an area for @WDuration@ seconds, dealing @TotalMinDamage@ magic damage every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.

    Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.

    Tormended Shadow deals @MonsterMod@% damage to non-epic monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tormented Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ignites an area for @WDuration@ seconds, dealing @TotalMinDamage@ magic damage every second to enemies inside. Damage is increased by up to @MissingHealthAmpPercent*100@% based on targets' missing Health.

    Tormented Shadow's cooldown is reduced by @CDRefundPercent*100@% every time Morgana is healed by Soul Siphon.

    Press [Shift] to show more info[@Hotkey@] Move Quick@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.
    Passive: Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.[@Hotkey@] Move Quick@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.
    Movement Speed[ @PassiveMSBonus1Prefix@@PassiveMSBonus1*100.000000@%@PassiveMSBonus1Postfix@ / @PassiveMSBonus2Prefix@@PassiveMSBonus2*100.000000@%@PassiveMSBonus2Postfix@ / @PassiveMSBonus3Prefix@@PassiveMSBonus3*100.000000@%@PassiveMSBonus3Postfix@ / @PassiveMSBonus4Prefix@@PassiveMSBonus4*100.000000@%@PassiveMSBonus4Postfix@ / @PassiveMSBonus5Prefix@@PassiveMSBonus5*100.000000@%@PassiveMSBonus5Postfix@ ][@Hotkey@] Move Quick@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.
    Click or press [@LevelUpHotkey@] to level upMovement Speed@PassiveMSBonus*100.000000@% -> @PassiveMSBonusNL*100.000000@%Movement Speed@PassiveMSBonus*100.000000@% -> @PassiveMSBonusNL*100.000000@%[@Hotkey@] Move Quick@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Move Quick@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Teemo's Movement Speed is increased by @PassiveMSBonus*100@% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

    Active: Teemo sprints, gaining twice his normal bonus for @MSBuffDuration@ seconds. This bonus is not lost when struck.

    Press [Shift] to show more infoEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.[@Hotkey@] Tidecaller's Blessing@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Empowers an allied champion's next @Effect4Amount@ basic attacks and spells, causing them to slow the target by @Effect2Amount@% (+@CharAbilityPower2@%) for @Effect3Amount@ second and deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage. Lasts for @Effect5Amount@ seconds.


    Deal @AoEMod@ damage to non-champions when empowering Area of Effect spells.
    Empowers an allied champion's next @Effect4Amount@ basic attacks and spells, causing them to slow the target by @Effect2Amount@% (+@CharAbilityPower2@%) for @Effect3Amount@ second and deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage. Lasts for @Effect5Amount@ seconds.


    Deal @AoEMod@ damage to non-champions when empowering Area of Effect spells.
    [@Hotkey@] Tidecaller's Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Empowers an allied champion's next @Effect4Amount@ basic attacks and spells, causing them to slow the target by @Effect2Amount@% (+@CharAbilityPower2@%) for @Effect3Amount@ second and deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage. Lasts for @Effect5Amount@ seconds.


    Deal @AoEMod@ damage to non-champions when empowering Area of Effect spells.
    Damage
    Slow
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Tidecaller's Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Empowers an allied champion's next @Effect4Amount@ basic attacks and spells, causing them to slow the target by @Effect2Amount@% (+@CharAbilityPower2@%) for @Effect3Amount@ second and deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage. Lasts for @Effect5Amount@ seconds.


    Deal @AoEMod@ damage to non-champions when empowering Area of Effect spells.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Tidecaller's Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Empowers an allied champion's next @Effect4Amount@ basic attacks and spells, causing them to slow the target by @Effect2Amount@% (+@CharAbilityPower2@%) for @Effect3Amount@ second and deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage. Lasts for @Effect5Amount@ seconds.


    Deal @AoEMod@ damage to non-champions when empowering Area of Effect spells.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tidecaller's Blessing@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Empowers an allied champion's next @Effect4Amount@ basic attacks and spells, causing them to slow the target by @Effect2Amount@% (+@CharAbilityPower2@%) for @Effect3Amount@ second and deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage. Lasts for @Effect5Amount@ seconds.


    Deal @AoEMod@ damage to non-champions when empowering Area of Effect spells.

    Press [Shift] to show more info[@Hotkey@] Aqua Prison@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sends a bubble to target area, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, and stunning them for @Effect2Amount@ seconds.Sends a bubble to target area, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, and stunning them for @Effect2Amount@ seconds.[@Hotkey@] Aqua Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends a bubble to target area, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, and stunning them for @Effect2Amount@ seconds.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Aqua Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends a bubble to target area, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, and stunning them for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Aqua Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends a bubble to target area, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, and stunning them for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Aqua Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends a bubble to target area, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, and stunning them for @Effect2Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Tidal Wave@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.

    Allies hit by the wave gain double the effect of Surging Tides.
    Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.

    Allies hit by the wave gain double the effect of Surging Tides.[@Hotkey@] Tidal Wave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.

    Allies hit by the wave gain double the effect of Surging Tides.
    Damage
    Cooldown
    Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ ]
    [@Hotkey@] Tidal Wave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.

    Allies hit by the wave gain double the effect of Surging Tides.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    Damage
    Cooldown
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    [@Hotkey@] Tidal Wave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.

    Allies hit by the wave gain double the effect of Surging Tides.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tidal Wave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by @Effect4Amount@%, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of @Effect3Amount@ seconds and a maximum of @Effect5Amount@ seconds.

    Allies hit by the wave gain double the effect of Surging Tides.

    Press [Shift] to show more info[@Hotkey@] Ebb and Flow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.

    On Ally Hit: Heals @Effect3Amount@ (+@CharAbilityPower2@) Health and will bounce to a nearby visible enemy champion.

    On Enemy Hit: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by (@f1@%) each bounce.
    Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.

    On Ally Hit: Heals @Effect3Amount@ (+@CharAbilityPower2@) Health and will bounce to a nearby visible enemy champion.

    On Enemy Hit: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by (@f1@%) each bounce. [@Hotkey@] Ebb and Flow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.

    On Ally Hit: Heals @Effect3Amount@ (+@CharAbilityPower2@) Health and will bounce to a nearby visible enemy champion.

    On Enemy Hit: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by (@f1@%) each bounce.
    Healing
    Damage
    @AbilityResourceName@ Cost
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Ebb and Flow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.

    On Ally Hit: Heals @Effect3Amount@ (+@CharAbilityPower2@) Health and will bounce to a nearby visible enemy champion.

    On Enemy Hit: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by (@f1@%) each bounce.
    Click or press [@LevelUpHotkey@] to level upHealing
    Damage
    @AbilityResourceName@ Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    Healing
    Damage
    @AbilityResourceName@ Cost
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Ebb and Flow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.

    On Ally Hit: Heals @Effect3Amount@ (+@CharAbilityPower2@) Health and will bounce to a nearby visible enemy champion.

    On Enemy Hit: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by (@f1@%) each bounce.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ebb and Flow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.

    On Ally Hit: Heals @Effect3Amount@ (+@CharAbilityPower2@) Health and will bounce to a nearby visible enemy champion.

    On Enemy Hit: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and bounces to a nearby allied champion.

    Bounces to each target only once, and hits up to @Effect2Amount@ targets. The damage and healing value is modified by (@f1@%) each bounce.

    Press [Shift] to show more infoNasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.Spirit Fire[@Hotkey@] Spirit Fire@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ (+@CharAbilityPower2@) magic damage.

    For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ (+@CharAbilityPower@) magic damage each second.
    Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ (+@CharAbilityPower2@) magic damage.

    For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ (+@CharAbilityPower@) magic damage each second.[@Hotkey@] Spirit Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ (+@CharAbilityPower2@) magic damage.

    For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ (+@CharAbilityPower@) magic damage each second.
    Initial Damage
    Damage Per Second
    Armor Reduction %
    @AbilityResourceName@ Cost
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*-100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*-100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*-100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*-100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*-100.000000@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Spirit Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ (+@CharAbilityPower2@) magic damage.

    For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ (+@CharAbilityPower@) magic damage each second.
    Click or press [@LevelUpHotkey@] to level upInitial Damage
    Damage Per Second
    Armor Reduction %
    @AbilityResourceName@ Cost
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cost@ -> @CostNL@
    Initial Damage
    Damage Per Second
    Armor Reduction %
    @AbilityResourceName@ Cost
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Spirit Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ (+@CharAbilityPower2@) magic damage.

    For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ (+@CharAbilityPower@) magic damage each second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spirit Fire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus unleashes a spirit flame at target location, dealing @Effect4Amount@ (+@CharAbilityPower2@) magic damage.

    For the next @Effect3Amount@ seconds, enemies in the area have their Armor reduced by @Effect2Amount*-100@% and are dealt an additional @Effect1Amount@ (+@CharAbilityPower@) magic damage each second.

    Press [Shift] to show more infoNasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.Siphoning Strike[@Hotkey@] Siphoning Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nasus' next basic attack will deal @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) physical damage.

    Siphoning Strike permanently gains @Effect2Amount@ damage if it kills an enemy. This bonus is increased to @Effect4Amount@ against Champions, large minions and large monsters.
    Nasus' next basic attack will deal @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) physical damage.

    Siphoning Strike permanently gains @Effect2Amount@ damage if it kills an enemy. This bonus is increased to @Effect4Amount@ against Champions, large minions and large monsters.[@Hotkey@] Siphoning Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus' next basic attack will deal @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) physical damage.

    Siphoning Strike permanently gains @Effect2Amount@ damage if it kills an enemy. This bonus is increased to @Effect4Amount@ against Champions, large minions and large monsters.
    Base Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Siphoning Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus' next basic attack will deal @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) physical damage.

    Siphoning Strike permanently gains @Effect2Amount@ damage if it kills an enemy. This bonus is increased to @Effect4Amount@ against Champions, large minions and large monsters.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Base Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Siphoning Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus' next basic attack will deal @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) physical damage.

    Siphoning Strike permanently gains @Effect2Amount@ damage if it kills an enemy. This bonus is increased to @Effect4Amount@ against Champions, large minions and large monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Siphoning Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus' next basic attack will deal @Effect1Amount@ (+@CharTotalPhysical2@) (+@f1@) physical damage.

    Siphoning Strike permanently gains @Effect2Amount@ damage if it kills an enemy. This bonus is increased to @Effect4Amount@ against Champions, large minions and large monsters.

    Press [Shift] to show more infoNasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration.Fury of the Sands[@Hotkey@] Fury of the Sands@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.

    While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.
    Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.

    While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.[@Hotkey@] Fury of the Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.

    While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.
    Bonus Health
    Max Health %
    Initial Armor and Magic Resistance
    Incremental Armor and Magic Resistance
    [ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]
    [ @AOEDamagePercent1Prefix@@AOEDamagePercent1*100.000000@%@AOEDamagePercent1Postfix@ / @AOEDamagePercent2Prefix@@AOEDamagePercent2*100.000000@%@AOEDamagePercent2Postfix@ / @AOEDamagePercent3Prefix@@AOEDamagePercent3*100.000000@%@AOEDamagePercent3Postfix@ ]
    [ @InitialResistGain1Prefix@@InitialResistGain1@@InitialResistGain1Postfix@ / @InitialResistGain2Prefix@@InitialResistGain2@@InitialResistGain2Postfix@ / @InitialResistGain3Prefix@@InitialResistGain3@@InitialResistGain3Postfix@ ]
    [ @StatGainPerSecond1Prefix@@StatGainPerSecond1@@StatGainPerSecond1Postfix@ / @StatGainPerSecond2Prefix@@StatGainPerSecond2@@StatGainPerSecond2Postfix@ / @StatGainPerSecond3Prefix@@StatGainPerSecond3@@StatGainPerSecond3Postfix@ ]
    [@Hotkey@] Fury of the Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.

    While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.
    Click or press [@LevelUpHotkey@] to level upBonus Health
    Max Health %
    Initial Armor and Magic Resistance
    Incremental Armor and Magic Resistance
    @BonusHealth@ -> @BonusHealthNL@
    @AOEDamagePercent*100.000000@% -> @AOEDamagePercentNL*100.000000@%
    @InitialResistGain@ -> @InitialResistGainNL@
    @StatGainPerSecond@ -> @StatGainPerSecondNL@
    Bonus Health
    Max Health %
    Initial Armor and Magic Resistance
    Incremental Armor and Magic Resistance
    @BonusHealth@ -> @BonusHealthNL@
    @AOEDamagePercent*100.000000@% -> @AOEDamagePercentNL*100.000000@%
    @InitialResistGain@ -> @InitialResistGainNL@
    @StatGainPerSecond@ -> @StatGainPerSecondNL@
    [@Hotkey@] Fury of the Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.

    While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Fury of the Sands@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by @BonusHealth@ and Armor and Magic Resistance by @InitialResistGain@.

    While the storm rages, he deals @DamageCalc@ of nearby enemies' maximum Health each second as magic damage (@MaxDamageCap@ damage max per second), gains an additional @StatGainPerSecond@ Armor and Magic Resistance each second, and Siphoning Strike has a @QCDR*100@% reduced cooldown.

    Press [Shift] to show more infoNasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.Wither[@Hotkey@] Wither@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.[@Hotkey@] Wither@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.Max Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Wither@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.Click or press [@LevelUpHotkey@] to level upMax Slow
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Max Slow
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Wither@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wither@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus ages target champion over @Effect3Amount@ seconds, slowing their Movement Speed by @Effect2Amount@%, increasing to @Effect1Amount@% over the duration. The target's Attack Speed is reduced by half the amount.
    Press [Shift] to show more infoNautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.Dredge Line[@Hotkey@] Dredge Line@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning them briefly.

    If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (@f1@), and @Effect4Amount*100@% of the Mana cost is refunded.
    Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning them briefly.

    If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (@f1@), and @Effect4Amount*100@% of the Mana cost is refunded.[@Hotkey@] Dredge Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning them briefly.

    If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (@f1@), and @Effect4Amount*100@% of the Mana cost is refunded.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Dredge Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning them briefly.

    If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (@f1@), and @Effect4Amount*100@% of the Mana cost is refunded.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Dredge Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning them briefly.

    If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (@f1@), and @Effect4Amount*100@% of the Mana cost is refunded.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dredge Line@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and stunning them briefly.

    If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by @Effect3Amount*100@% (@f1@), and @Effect4Amount*100@% of the Mana cost is refunded.

    Press [Shift] to show more info[@Hotkey@] Depth Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.

    The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds.
    Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.

    The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds. [@Hotkey@] Depth Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.

    The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds.
    Pass Through Damage
    Secondary Damage
    Stun Duration
    Cooldown
    [ @PrimaryDamage1Prefix@@PrimaryDamage1@@PrimaryDamage1Postfix@ / @PrimaryDamage2Prefix@@PrimaryDamage2@@PrimaryDamage2Postfix@ / @PrimaryDamage3Prefix@@PrimaryDamage3@@PrimaryDamage3Postfix@ ]
    [ @SecondaryDamage1Prefix@@SecondaryDamage1@@SecondaryDamage1Postfix@ / @SecondaryDamage2Prefix@@SecondaryDamage2@@SecondaryDamage2Postfix@ / @SecondaryDamage3Prefix@@SecondaryDamage3@@SecondaryDamage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Depth Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.

    The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upPass Through Damage
    Secondary Damage
    Stun Duration
    Cooldown
    @PrimaryDamage@ -> @PrimaryDamageNL@
    @SecondaryDamage@ -> @SecondaryDamageNL@
    @StunDuration@ -> @StunDurationNL@
    @Cooldown@ -> @CooldownNL@
    Pass Through Damage
    Secondary Damage
    Stun Duration
    Cooldown
    @PrimaryDamage@ -> @PrimaryDamageNL@
    @SecondaryDamage@ -> @SecondaryDamageNL@
    @StunDuration@ -> @StunDurationNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Depth Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.

    The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Depth Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus fires a shockwave that chases an enemy champion, dealing @SecondaryTargetDamage@ magic damage to other enemies it passes through, knocking them into the air, and stunning them for @StunDuration@ seconds.

    The shockwave explodes upon hitting its target dealing @PrimaryTargetDamage@ magic damage, launching them into the air and stunning them for @StunDuration@ seconds.

    Press [Shift] to show more infoNautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.Titan's Wrath[@Hotkey@] Titan's Wrath@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ (+@f1@) (@Effect2Amount*100@% of his max Health) damage.

    While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage over 2 seconds to all enemies around his target.
    Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ (+@f1@) (@Effect2Amount*100@% of his max Health) damage.

    While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage over 2 seconds to all enemies around his target.[@Hotkey@] Titan's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ (+@f1@) (@Effect2Amount*100@% of his max Health) damage.

    While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage over 2 seconds to all enemies around his target.
    Shield Amount
    Bonus Magic Damage
    % Max Health
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Titan's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ (+@f1@) (@Effect2Amount*100@% of his max Health) damage.

    While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage over 2 seconds to all enemies around his target.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Bonus Magic Damage
    % Max Health
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    Shield Amount
    Bonus Magic Damage
    % Max Health
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    [@Hotkey@] Titan's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ (+@f1@) (@Effect2Amount*100@% of his max Health) damage.

    While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage over 2 seconds to all enemies around his target.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Titan's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus surrounds himself with dark energies for @Effect3Amount@ seconds, shielding him from the next @Effect1Amount@ (+@f1@) (@Effect2Amount*100@% of his max Health) damage.

    While the shield persists, Nautilus' basic attacks deal @Effect4Amount@ (+@CharAbilityPower@) bonus magic damage over 2 seconds to all enemies around his target.

    Press [Shift] to show more infoNautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.Riptide[@Hotkey@] Riptide@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.

    A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.
    Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.

    A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.[@Hotkey@] Riptide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.

    A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Riptide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.

    A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Riptide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.

    A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Riptide@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus slams the ground, causing the earth to explode around him. Each explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies in the area and slows them by @Effect2Amount*100@% for @Effect4Amount@ seconds. This slow diminishes over time.

    A unit can be hit by more than one explosion, but they take @Effect3Amount*100@% less damage from additional explosions.

    Press [Shift] to show more infoNeeko slings a tangle that damage and root everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer.Tangle-Barbs[@Hotkey@] Tangle-Barbs@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.

    The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.
    Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.

    The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.[@Hotkey@] Tangle-Barbs@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.

    The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.
    Damage
    Minimum Root Duration
    Empowered Root Duration
    Cooldown
    @AbilityResourceName@ Cost
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ / @Damage4Prefix@@Damage4@@Damage4Postfix@ / @Damage5Prefix@@Damage5@@Damage5Postfix@ ]
    [ @MinRootDuration1Prefix@@MinRootDuration1@@MinRootDuration1Postfix@ / @MinRootDuration2Prefix@@MinRootDuration2@@MinRootDuration2Postfix@ / @MinRootDuration3Prefix@@MinRootDuration3@@MinRootDuration3Postfix@ / @MinRootDuration4Prefix@@MinRootDuration4@@MinRootDuration4Postfix@ / @MinRootDuration5Prefix@@MinRootDuration5@@MinRootDuration5Postfix@ ]
    [ @MaxRootDuration1Prefix@@MaxRootDuration1@@MaxRootDuration1Postfix@ / @MaxRootDuration2Prefix@@MaxRootDuration2@@MaxRootDuration2Postfix@ / @MaxRootDuration3Prefix@@MaxRootDuration3@@MaxRootDuration3Postfix@ / @MaxRootDuration4Prefix@@MaxRootDuration4@@MaxRootDuration4Postfix@ / @MaxRootDuration5Prefix@@MaxRootDuration5@@MaxRootDuration5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Tangle-Barbs@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.

    The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Minimum Root Duration
    Empowered Root Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @MinRootDuration@ -> @MinRootDurationNL@
    @MaxRootDuration@ -> @MaxRootDurationNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Minimum Root Duration
    Empowered Root Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @MinRootDuration@ -> @MinRootDurationNL@
    @MaxRootDuration@ -> @MaxRootDurationNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Tangle-Barbs@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.

    The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tangle-Barbs@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko slings a tangle that deals @BaseDamage@ magic damage and roots for @MinRootDuration@ seconds.

    The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for @MaxRootDuration@ seconds.

    Press [Shift] to show more infoNeeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.Blooming Burst[@Hotkey@] Blooming Burst@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.[@Hotkey@] Blooming Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.Initial Damage
    Secondary Damage
    @AbilityResourceName@ Cost
    [ @ZoneDamage1Prefix@@ZoneDamage1@@ZoneDamage1Postfix@ / @ZoneDamage2Prefix@@ZoneDamage2@@ZoneDamage2Postfix@ / @ZoneDamage3Prefix@@ZoneDamage3@@ZoneDamage3Postfix@ / @ZoneDamage4Prefix@@ZoneDamage4@@ZoneDamage4Postfix@ / @ZoneDamage5Prefix@@ZoneDamage5@@ZoneDamage5Postfix@ ]
    [ @SecondaryDamage1Prefix@@SecondaryDamage1@@SecondaryDamage1Postfix@ / @SecondaryDamage2Prefix@@SecondaryDamage2@@SecondaryDamage2Postfix@ / @SecondaryDamage3Prefix@@SecondaryDamage3@@SecondaryDamage3Postfix@ / @SecondaryDamage4Prefix@@SecondaryDamage4@@SecondaryDamage4Postfix@ / @SecondaryDamage5Prefix@@SecondaryDamage5@@SecondaryDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Blooming Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.Click or press [@LevelUpHotkey@] to level upInitial Damage
    Secondary Damage
    @AbilityResourceName@ Cost
    @ZoneDamage@ -> @ZoneDamageNL@
    @SecondaryDamage@ -> @SecondaryDamageNL@
    @Cost@ -> @CostNL@
    Initial Damage
    Secondary Damage
    @AbilityResourceName@ Cost
    @ZoneDamage@ -> @ZoneDamageNL@
    @SecondaryDamage@ -> @SecondaryDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Blooming Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blooming Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko throws a seed that blooms to deal @ExplosionDamage@ magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing @SecondDamage@ magic damage. Max 2 extra blooms.
    Press [Shift] to show more infoAfter a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.Pop Blossom[@Hotkey@] Pop Blossom@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).

    When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.

    This ability can be prepared in secret if Neeko is disguised.
    After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).

    When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.

    This ability can be prepared in secret if Neeko is disguised.[@Hotkey@] Pop Blossom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).

    When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.

    This ability can be prepared in secret if Neeko is disguised.
    Damage
    Shield Amount
    Shield Per Champion
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    [ @ShieldPerChampion1Prefix@@ShieldPerChampion1@@ShieldPerChampion1Postfix@ / @ShieldPerChampion2Prefix@@ShieldPerChampion2@@ShieldPerChampion2Postfix@ / @ShieldPerChampion3Prefix@@ShieldPerChampion3@@ShieldPerChampion3Postfix@ ]
    [@Hotkey@] Pop Blossom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).

    When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.

    This ability can be prepared in secret if Neeko is disguised.
    Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    Shield Per Champion
    @Damage@ -> @DamageNL@
    @ShieldAmount@ -> @ShieldAmountNL@
    @ShieldPerChampion@ -> @ShieldPerChampionNL@
    Damage
    Shield Amount
    Shield Per Champion
    @Damage@ -> @DamageNL@
    @ShieldAmount@ -> @ShieldAmountNL@
    @ShieldPerChampion@ -> @ShieldPerChampionNL@
    [@Hotkey@] Pop Blossom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).

    When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.

    This ability can be prepared in secret if Neeko is disguised.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pop Blossom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After @DelayUntilReveal@ seconds Neeko leaps into the air. She gains a shield that absorbs @BaseShield@ damage (+@ShieldMultiplier@ for each nearby enemy champion).

    When Neeko lands she deals @TotalDamage@ magic damage and stuns nearby enemies for @CCDuration@ seconds.

    This ability can be prepared in secret if Neeko is disguised.

    Press [Shift] to show more infoNeeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.Shapesplitter[@Hotkey@] Shapesplitter@Cooldown@s %i:cooldown% No CostPassive: Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's Movement Speed by @PassiveHaste@% for @PassiveHasteDuration@ second.

    Active: Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% Movement Speed for @HasteDuration@ seconds.
    Passive: Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's Movement Speed by @PassiveHaste@% for @PassiveHasteDuration@ second.

    Active: Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% Movement Speed for @HasteDuration@ seconds.[@Hotkey@] Shapesplitter@Cooldown@s %i:cooldown%No CostPassive: Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's Movement Speed by @PassiveHaste@% for @PassiveHasteDuration@ second.

    Active: Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% Movement Speed for @HasteDuration@ seconds.
    The clone is untargetable while stealthed.Passive Damage
    Active Movement Speed
    Passive Movement Speed
    Cooldown
    [ @PassiveDamage1Prefix@@PassiveDamage1@@PassiveDamage1Postfix@ / @PassiveDamage2Prefix@@PassiveDamage2@@PassiveDamage2Postfix@ / @PassiveDamage3Prefix@@PassiveDamage3@@PassiveDamage3Postfix@ / @PassiveDamage4Prefix@@PassiveDamage4@@PassiveDamage4Postfix@ / @PassiveDamage5Prefix@@PassiveDamage5@@PassiveDamage5Postfix@ ]
    [ @Haste1Prefix@@Haste1@%@Haste1Postfix@ / @Haste2Prefix@@Haste2@%@Haste2Postfix@ / @Haste3Prefix@@Haste3@%@Haste3Postfix@ / @Haste4Prefix@@Haste4@%@Haste4Postfix@ / @Haste5Prefix@@Haste5@%@Haste5Postfix@ ]
    [ @PassiveHaste1Prefix@@PassiveHaste1@%@PassiveHaste1Postfix@ / @PassiveHaste2Prefix@@PassiveHaste2@%@PassiveHaste2Postfix@ / @PassiveHaste3Prefix@@PassiveHaste3@%@PassiveHaste3Postfix@ / @PassiveHaste4Prefix@@PassiveHaste4@%@PassiveHaste4Postfix@ / @PassiveHaste5Prefix@@PassiveHaste5@%@PassiveHaste5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Shapesplitter@Cooldown@s %i:cooldown%No CostPassive: Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's Movement Speed by @PassiveHaste@% for @PassiveHasteDuration@ second.

    Active: Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% Movement Speed for @HasteDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upPassive Damage
    Active Movement Speed
    Passive Movement Speed
    Cooldown
    @PassiveDamage@ -> @PassiveDamageNL@
    @Haste@% -> @HasteNL@%
    @PassiveHaste@% -> @PassiveHasteNL@%
    @Cooldown@ -> @CooldownNL@
    Passive Damage
    Active Movement Speed
    Passive Movement Speed
    Cooldown
    @PassiveDamage@ -> @PassiveDamageNL@
    @Haste@% -> @HasteNL@%
    @PassiveHaste@% -> @PassiveHasteNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Shapesplitter@Cooldown@s %i:cooldown%No CostPassive: Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's Movement Speed by @PassiveHaste@% for @PassiveHasteDuration@ second.

    Active: Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% Movement Speed for @HasteDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shapesplitter@Cooldown@s %i:cooldown%No CostPassive: Every 3rd attack deals @PassiveBonusDamageCalc@ bonus magic damage and increases Neeko's Movement Speed by @PassiveHaste@% for @PassiveHasteDuration@ second.

    Active: Neeko becomes invisible for @StealthDuration@ seconds and projects a clone that lasts @CloneDuration@ seconds. Neeko and the clone gain @Haste@% Movement Speed for @HasteDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Nether Blade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage and restore @Effect1Amount@% of his missing Mana (increases to @Effect4Amount@% against champions).
    Passive: Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage and restore @Effect1Amount@% of his missing Mana (increases to @Effect4Amount@% against champions).[@Hotkey@] Nether Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage and restore @Effect1Amount@% of his missing Mana (increases to @Effect4Amount@% against champions).
    Active Damage
    Base Mana Restore
    Champion Mana Restore
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [@Hotkey@] Nether Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage and restore @Effect1Amount@% of his missing Mana (increases to @Effect4Amount@% against champions).
    Click or press [@LevelUpHotkey@] to level upActive Damage
    Base Mana Restore
    Champion Mana Restore
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect4Amount@% -> @Effect4AmountNL@%
    Active Damage
    Base Mana Restore
    Champion Mana Restore
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect4Amount@% -> @Effect4AmountNL@%
    [@Hotkey@] Nether Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage and restore @Effect1Amount@% of his missing Mana (increases to @Effect4Amount@% against champions).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Nether Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks draw energy from the void, dealing @Effect2Amount@ (+@CharAbilityPower@) bonus magic damage.

    Active: Kassadin charges his Nether Blade, causing his next basic attack to deal @Effect3Amount@ (+@CharAbilityPower2@) bonus magic damage and restore @Effect1Amount@% of his missing Mana (increases to @Effect4Amount@% against champions).

    Press [Shift] to show more infoCharge up and launch a Poro at your foes!Poro Dodgeball[@Hotkey@] Poro Dodgeball@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Charge up and launch a Poro at your foes![@Hotkey@] Poro Dodgeball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charge up and launch a Poro at your foes!Maximum Damage
    Cooldown
    Mana Cost
    [ @BaseDamageMax1Prefix@@BaseDamageMax1@@BaseDamageMax1Postfix@ / @BaseDamageMax2Prefix@@BaseDamageMax2@@BaseDamageMax2Postfix@ / @BaseDamageMax3Prefix@@BaseDamageMax3@@BaseDamageMax3Postfix@ / @BaseDamageMax4Prefix@@BaseDamageMax4@@BaseDamageMax4Postfix@ / @BaseDamageMax5Prefix@@BaseDamageMax5@@BaseDamageMax5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseCost1Prefix@@BaseCost1@@BaseCost1Postfix@ / @BaseCost2Prefix@@BaseCost2@@BaseCost2Postfix@ / @BaseCost3Prefix@@BaseCost3@@BaseCost3Postfix@ / @BaseCost4Prefix@@BaseCost4@@BaseCost4Postfix@ / @BaseCost5Prefix@@BaseCost5@@BaseCost5Postfix@ ]
    [@Hotkey@] Poro Dodgeball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charge up and launch a Poro at your foes!Click or press [@LevelUpHotkey@] to level upMaximum Damage
    Cooldown
    Mana Cost
    @BaseDamageMax@ -> @BaseDamageMaxNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    Maximum Damage
    Cooldown
    Mana Cost
    @BaseDamageMax@ -> @BaseDamageMaxNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    [@Hotkey@] Poro Dodgeball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charge up and launch a Poro at your foes!Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Poro Dodgeball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charge up and launch a Poro at your foes!
    Press [Shift] to show more infoPut up a short barrier that bounces Poros in the direction you choosePoro Parry[@Hotkey@] Poro Parry@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Put up a short barrier that bounces Poros in the direction you choose[@Hotkey@] Poro Parry@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Put up a short barrier that bounces Poros in the direction you chooseDamage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Poro Parry@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Put up a short barrier that bounces Poros in the direction you chooseClick or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Poro Parry@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Put up a short barrier that bounces Poros in the direction you chooseClick or press [@LevelUpHotkey@] to level up[@Hotkey@] Poro Parry@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Put up a short barrier that bounces Poros in the direction you choose
    Press [Shift] to show more info[@Hotkey@] Equinox@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Creates a zone at target location for @RootDelay@ seconds, dealing @TotalDamage@ magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional @TotalDamage@ magic damage.
    Creates a zone at target location for @RootDelay@ seconds, dealing @TotalDamage@ magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional @TotalDamage@ magic damage.[@Hotkey@] Equinox@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone at target location for @RootDelay@ seconds, dealing @TotalDamage@ magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional @TotalDamage@ magic damage.
    Damage
    Cooldown
    Root Duration
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @RootDuration1Prefix@@RootDuration1@@RootDuration1Postfix@ / @RootDuration2Prefix@@RootDuration2@@RootDuration2Postfix@ / @RootDuration3Prefix@@RootDuration3@@RootDuration3Postfix@ / @RootDuration4Prefix@@RootDuration4@@RootDuration4Postfix@ / @RootDuration5Prefix@@RootDuration5@@RootDuration5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Equinox@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone at target location for @RootDelay@ seconds, dealing @TotalDamage@ magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional @TotalDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Root Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @RootDuration@ -> @RootDurationNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    Root Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @RootDuration@ -> @RootDurationNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Equinox@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone at target location for @RootDelay@ seconds, dealing @TotalDamage@ magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional @TotalDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Equinox@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Creates a zone at target location for @RootDelay@ seconds, dealing @TotalDamage@ magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

    When the zone disappears, all enemy Champions still standing in the zone are rooted for @RootDuration@ second(s) and take an additional @TotalDamage@ magic damage.

    Press [Shift] to show more infoA star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, NEXUSBLITZ_SorakaBot recovers Health.[@Hotkey@] Starcall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Calls down a star from NEXUSBLITZ_SorakaBot to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion NEXUSBLITZ_SorakaBot gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Calls down a star from NEXUSBLITZ_SorakaBot to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion NEXUSBLITZ_SorakaBot gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed. [@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from NEXUSBLITZ_SorakaBot to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion NEXUSBLITZ_SorakaBot gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Damage
    Health Restore (Rejuvenation)
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BaseHoT1Prefix@@BaseHoT1@@BaseHoT1Postfix@ / @BaseHoT2Prefix@@BaseHoT2@@BaseHoT2Postfix@ / @BaseHoT3Prefix@@BaseHoT3@@BaseHoT3Postfix@ / @BaseHoT4Prefix@@BaseHoT4@@BaseHoT4Postfix@ / @BaseHoT5Prefix@@BaseHoT5@@BaseHoT5Postfix@ ]
    [ @MoveSpeedHaste1Prefix@@MoveSpeedHaste1*100.000000@%@MoveSpeedHaste1Postfix@ / @MoveSpeedHaste2Prefix@@MoveSpeedHaste2*100.000000@%@MoveSpeedHaste2Postfix@ / @MoveSpeedHaste3Prefix@@MoveSpeedHaste3*100.000000@%@MoveSpeedHaste3Postfix@ / @MoveSpeedHaste4Prefix@@MoveSpeedHaste4*100.000000@%@MoveSpeedHaste4Postfix@ / @MoveSpeedHaste5Prefix@@MoveSpeedHaste5*100.000000@%@MoveSpeedHaste5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from NEXUSBLITZ_SorakaBot to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion NEXUSBLITZ_SorakaBot gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Click or press [@LevelUpHotkey@] to level upDamage
    Health Restore (Rejuvenation)
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BaseHoT@ -> @BaseHoTNL@
    @MoveSpeedHaste*100.000000@% -> @MoveSpeedHasteNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Health Restore (Rejuvenation)
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BaseHoT@ -> @BaseHoTNL@
    @MoveSpeedHaste*100.000000@% -> @MoveSpeedHasteNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from NEXUSBLITZ_SorakaBot to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion NEXUSBLITZ_SorakaBot gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from NEXUSBLITZ_SorakaBot to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion NEXUSBLITZ_SorakaBot gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.

    Press [Shift] to show more info[@Hotkey@] Wish@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Calls upon divine powers to restore @HealingCalc@ Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (@AmpedHealing@).Calls upon divine powers to restore @HealingCalc@ Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (@AmpedHealing@).[@Hotkey@] Wish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls upon divine powers to restore @HealingCalc@ Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (@AmpedHealing@).Healing
    Cooldown
    [ @BaseHeal1Prefix@@BaseHeal1@@BaseHeal1Postfix@ / @BaseHeal2Prefix@@BaseHeal2@@BaseHeal2Postfix@ / @BaseHeal3Prefix@@BaseHeal3@@BaseHeal3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Wish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls upon divine powers to restore @HealingCalc@ Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (@AmpedHealing@).Click or press [@LevelUpHotkey@] to level upHealing
    Cooldown
    @BaseHeal@ -> @BaseHealNL@
    @Cooldown@ -> @CooldownNL@
    Healing
    Cooldown
    @BaseHeal@ -> @BaseHealNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Wish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls upon divine powers to restore @HealingCalc@ Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (@AmpedHealing@).Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls upon divine powers to restore @HealingCalc@ Health to all allied Champions. Wish's power is increased by @HealingAmpForLowHealthAllies*100@% on each Champion below 40% Health (@AmpedHealing@).
    Press [Shift] to show more info[@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown% @PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.NEXUSBLITZ_SorakaBotQ:TotalHoT@ and granting them @Spell.NEXUSBLITZ_SorakaBotQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.NEXUSBLITZ_SorakaBotQ:HoTDuration@ seconds.

    Cannot be cast if NEXUSBLITZ_SorakaBot is below @MinimumHealth@Health (5% of her Max Health).
    Restores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.NEXUSBLITZ_SorakaBotQ:TotalHoT@ and granting them @Spell.NEXUSBLITZ_SorakaBotQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.NEXUSBLITZ_SorakaBotQ:HoTDuration@ seconds.

    Cannot be cast if NEXUSBLITZ_SorakaBot is below @MinimumHealth@Health (5% of her Max Health).[@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.NEXUSBLITZ_SorakaBotQ:TotalHoT@ and granting them @Spell.NEXUSBLITZ_SorakaBotQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.NEXUSBLITZ_SorakaBotQ:HoTDuration@ seconds.

    Cannot be cast if NEXUSBLITZ_SorakaBot is below @MinimumHealth@Health (5% of her Max Health).
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    Health Cost Reduction
    [ @BaseHeal1Prefix@@BaseHeal1@@BaseHeal1Postfix@ / @BaseHeal2Prefix@@BaseHeal2@@BaseHeal2Postfix@ / @BaseHeal3Prefix@@BaseHeal3@@BaseHeal3Postfix@ / @BaseHeal4Prefix@@BaseHeal4@@BaseHeal4Postfix@ / @BaseHeal5Prefix@@BaseHeal5@@BaseHeal5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @PercentHealthCostRefund1Prefix@@PercentHealthCostRefund1*100.000000@%@PercentHealthCostRefund1Postfix@ / @PercentHealthCostRefund2Prefix@@PercentHealthCostRefund2*100.000000@%@PercentHealthCostRefund2Postfix@ / @PercentHealthCostRefund3Prefix@@PercentHealthCostRefund3*100.000000@%@PercentHealthCostRefund3Postfix@ / @PercentHealthCostRefund4Prefix@@PercentHealthCostRefund4*100.000000@%@PercentHealthCostRefund4Postfix@ / @PercentHealthCostRefund5Prefix@@PercentHealthCostRefund5*100.000000@%@PercentHealthCostRefund5Postfix@ ]
    [@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.NEXUSBLITZ_SorakaBotQ:TotalHoT@ and granting them @Spell.NEXUSBLITZ_SorakaBotQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.NEXUSBLITZ_SorakaBotQ:HoTDuration@ seconds.

    Cannot be cast if NEXUSBLITZ_SorakaBot is below @MinimumHealth@Health (5% of her Max Health).
    Click or press [@LevelUpHotkey@] to level upHealing
    Cooldown
    @AbilityResourceName@ Cost
    Health Cost Reduction
    @BaseHeal@ -> @BaseHealNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @PercentHealthCostRefund*100.000000@% -> @PercentHealthCostRefundNL*100.000000@%
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    Health Cost Reduction
    @BaseHeal@ -> @BaseHealNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @PercentHealthCostRefund*100.000000@% -> @PercentHealthCostRefundNL*100.000000@%
    [@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.NEXUSBLITZ_SorakaBotQ:TotalHoT@ and granting them @Spell.NEXUSBLITZ_SorakaBotQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.NEXUSBLITZ_SorakaBotQ:HoTDuration@ seconds.

    Cannot be cast if NEXUSBLITZ_SorakaBot is below @MinimumHealth@Health (5% of her Max Health).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.NEXUSBLITZ_SorakaBotQ:TotalHoT@ and granting them @Spell.NEXUSBLITZ_SorakaBotQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.NEXUSBLITZ_SorakaBotQ:HoTDuration@ seconds.

    Cannot be cast if NEXUSBLITZ_SorakaBot is below @MinimumHealth@Health (5% of her Max Health).

    Press [Shift] to show more info[@Hotkey@] Power Fist@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.[@Hotkey@] Power Fist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ][@Hotkey@] Power Fist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Power Fist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Power Fist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.
    Press [Shift] to show more infoEnemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.[@Hotkey@] Static Field@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for @PassiveDamage@ magic damage. This stacks up to @MaxStacks@ times.

    Active: Destroys damage shields on nearby enemies, deals @ActiveDamage@ magic damage, and silences for 0.75 seconds.
    Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for @PassiveDamage@ magic damage. This stacks up to @MaxStacks@ times.

    Active: Destroys damage shields on nearby enemies, deals @ActiveDamage@ magic damage, and silences for 0.75 seconds.[@Hotkey@] Static Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for @PassiveDamage@ magic damage. This stacks up to @MaxStacks@ times.

    Active: Destroys damage shields on nearby enemies, deals @ActiveDamage@ magic damage, and silences for 0.75 seconds.
    Passive Base Damage
    Active Base Damage
    Active Cooldown
    [ @Passive Base Damage1Prefix@@Passive Base Damage1@@Passive Base Damage1Postfix@ / @Passive Base Damage2Prefix@@Passive Base Damage2@@Passive Base Damage2Postfix@ / @Passive Base Damage3Prefix@@Passive Base Damage3@@Passive Base Damage3Postfix@ ]
    [ @ActiveBaseDamage1Prefix@@ActiveBaseDamage1@@ActiveBaseDamage1Postfix@ / @ActiveBaseDamage2Prefix@@ActiveBaseDamage2@@ActiveBaseDamage2Postfix@ / @ActiveBaseDamage3Prefix@@ActiveBaseDamage3@@ActiveBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Static Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for @PassiveDamage@ magic damage. This stacks up to @MaxStacks@ times.

    Active: Destroys damage shields on nearby enemies, deals @ActiveDamage@ magic damage, and silences for 0.75 seconds.
    Click or press [@LevelUpHotkey@] to level upPassive Base Damage
    Active Base Damage
    Active Cooldown
    @Passive Base Damage@ -> @Passive Base DamageNL@
    @ActiveBaseDamage@ -> @ActiveBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    Passive Base Damage
    Active Base Damage
    Active Cooldown
    @Passive Base Damage@ -> @Passive Base DamageNL@
    @ActiveBaseDamage@ -> @ActiveBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Static Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for @PassiveDamage@ magic damage. This stacks up to @MaxStacks@ times.

    Active: Destroys damage shields on nearby enemies, deals @ActiveDamage@ magic damage, and silences for 0.75 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Static Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for @PassiveDamage@ magic damage. This stacks up to @MaxStacks@ times.

    Active: Destroys damage shields on nearby enemies, deals @ActiveDamage@ magic damage, and silences for 0.75 seconds.

    Press [Shift] to show more info[@Hotkey@] Rupture@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.[@Hotkey@] Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Damage[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ][@Hotkey@] Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Effect1Amount@ -> @Effect1AmountNL@[@Hotkey@] Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for @Effect5Amount@ second, take @Effect1Amount@ (+@CharAbilityPower@) magic damage, and are slowed by @Effect2Amount@% for @Effect3Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Buster Shot@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.[@Hotkey@] Buster Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.Damage
    Knockback Distance
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @KnockbackDistance1Prefix@@KnockbackDistance1@@KnockbackDistance1Postfix@ / @KnockbackDistance2Prefix@@KnockbackDistance2@@KnockbackDistance2Postfix@ / @KnockbackDistance3Prefix@@KnockbackDistance3@@KnockbackDistance3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Buster Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.Click or press [@LevelUpHotkey@] to level upDamage
    Knockback Distance
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @KnockbackDistance@ -> @KnockbackDistanceNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Knockback Distance
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @KnockbackDistance@ -> @KnockbackDistanceNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Buster Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Buster Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana fires a massive cannonball at an enemy unit. This deals @DamageCalc@ Magic Damage and knocks surrounding units back @KnockbackDistance@ distance.
    Press [Shift] to show more info[@Hotkey@] Rocket Jump@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Tristana launches herself to target location, dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.

    Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.
    Tristana launches herself to target location, dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.

    Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.[@Hotkey@] Rocket Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana launches herself to target location, dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.

    Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.
    Damage
    Slow Duration
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Rocket Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana launches herself to target location, dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.

    Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Rocket Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana launches herself to target location, dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.

    Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rocket Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana launches herself to target location, dealing @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and slowing surrounding enemies by @Effect3Amount*-100@% for @Effect2Amount@ seconds.

    Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.

    Press [Shift] to show more info[@Hotkey@] Mourning Mist@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ (+@CharAbilityPower@)), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.

    Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.
    Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ (+@CharAbilityPower@)), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.

    Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.[@Hotkey@] Mourning Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ (+@CharAbilityPower@)), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.

    Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.
    Minimum Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Mourning Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ (+@CharAbilityPower@)), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.

    Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.
    Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Minimum Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Mourning Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ (+@CharAbilityPower@)), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.

    Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mourning Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick throws a globule of Black Mist that deals @Effect7Amount@% of enemy's current Health as magic damage (minimum @Effect1Amount@ (+@CharAbilityPower@)), slows by @Effect3Amount@% for @Effect6Amount@ seconds, and marks champions and monsters for @Effect2Amount@ seconds.

    Yorick and his minions are hasted by @Effect5Amount@% while moving toward the mark.

    Press [Shift] to show more infoZiggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.[@Hotkey@] Mega Inferno Bomb@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies farther away take @Effect5Amount@ (+@CharAbilityPower2@) magic damage.Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies farther away take @Effect5Amount@ (+@CharAbilityPower2@) magic damage.[@Hotkey@] Mega Inferno Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies farther away take @Effect5Amount@ (+@CharAbilityPower2@) magic damage.Damage
    Blast Zone Damage
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Mega Inferno Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies farther away take @Effect5Amount@ (+@CharAbilityPower2@) magic damage.Click or press [@LevelUpHotkey@] to level upDamage
    Blast Zone Damage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Blast Zone Damage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Mega Inferno Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies farther away take @Effect5Amount@ (+@CharAbilityPower2@) magic damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mega Inferno Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies farther away take @Effect5Amount@ (+@CharAbilityPower2@) magic damage.
    Press [Shift] to show more infoNocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.Duskbringer[@Hotkey@] Duskbringer@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nocturne throws a shadow blade that deals @Effect2Amount@ (+@f1@) physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.

    While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.
    Nocturne throws a shadow blade that deals @Effect2Amount@ (+@f1@) physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.

    While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.[@Hotkey@] Duskbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne throws a shadow blade that deals @Effect2Amount@ (+@f1@) physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.

    While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.
    Damage
    Movement Speed
    Bonus Attack Damage
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Duskbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne throws a shadow blade that deals @Effect2Amount@ (+@f1@) physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.

    While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    Bonus Attack Damage
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Movement Speed
    Bonus Attack Damage
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Duskbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne throws a shadow blade that deals @Effect2Amount@ (+@f1@) physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.

    While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Duskbringer@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Throws a shadow blade, damaging enemeis struck and leaving a Dusk Trail.

    Nocturne gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage on the trail.
    [@Hotkey@] Duskbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne throws a shadow blade that deals @Effect2Amount@ (+@f1@) physical damage and leaves a Dusk Trail for @Effect3Amount@ seconds. Enemy champions hit also leave a Dusk Trail.

    While on the trail, Nocturne can move through units and gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage.

    Press [Shift] to show more infoNocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.Paranoia[@Hotkey@] Paranoia@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.

    While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing @Damage@ physical damage.
    Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.

    While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing @Damage@ physical damage.[@Hotkey@] Paranoia@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.

    While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing @Damage@ physical damage.
    Damage
    Range
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @CastRange1Prefix@@CastRange1@@CastRange1Postfix@ / @CastRange2Prefix@@CastRange2@@CastRange2Postfix@ / @CastRange3Prefix@@CastRange3@@CastRange3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Paranoia@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.

    While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing @Damage@ physical damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Range
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @CastRange@ -> @CastRangeNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Paranoia@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.

    While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing @Damage@ physical damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Paranoia@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Enemies cannot see what other enemies see for @ParanoiaDuration@ second(s).

    Re-activate during this to dash to and damage an enemy champion.
    [@Hotkey@] Paranoia@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne reduces the sight radius of all enemy champions and removes their ally vision for @ParanoiaDuration@ seconds.

    While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing @Damage@ physical damage.

    Press [Shift] to show more infoNocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.Shroud of Darkness[@Hotkey@] Shroud of Darkness@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.

    If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.

    Shroud of Darkness will remain active during Paranoia's flight.
    Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.

    If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.

    Shroud of Darkness will remain active during Paranoia's flight.[@Hotkey@] Shroud of Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.

    If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.

    Shroud of Darkness will remain active during Paranoia's flight.
    Bonus Attack Speed
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Shroud of Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.

    If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.

    Shroud of Darkness will remain active during Paranoia's flight.
    Click or press [@LevelUpHotkey@] to level upBonus Attack Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Bonus Attack Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Shroud of Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.

    If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.

    Shroud of Darkness will remain active during Paranoia's flight.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shroud of Darkness@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Block the next enemy ability that hits him within 1.5 second(s).
    [@Hotkey@] Shroud of Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.

    If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for @Effect4Amount@ seconds.

    Shroud of Darkness will remain active during Paranoia's flight.

    Press [Shift] to show more infoNocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.Unspeakable Horror[@Hotkey@] Unspeakable Horror@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

    Active: Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).
    Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

    Active: Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).[@Hotkey@] Unspeakable Horror@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

    Active: Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).
    Damage
    Fear Duration
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Unspeakable Horror@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

    Active: Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level upDamage
    Fear Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Fear Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Unspeakable Horror@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

    Active: Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unspeakable Horror@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Gain massively increased Movement Speed toward feared enemies.

    Active: Damages an enemy over @Effect3Amount@ second(s). If this completes, the target is feared for @Effect2Amount@ second(s).
    [@Hotkey@] Unspeakable Horror@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

    Active: Nocturne plants a nightmare into his target's mind, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage over @Effect3Amount@ seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for @Effect2Amount@ second(s).

    Press [Shift] to show more info[@Hotkey@] Null Sphere@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kassadin fires an orb of void energy that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) magic damage for @Effect4Amount@ seconds.
    Kassadin fires an orb of void energy that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) magic damage for @Effect4Amount@ seconds.[@Hotkey@] Null Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin fires an orb of void energy that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) magic damage for @Effect4Amount@ seconds.
    Damage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Null Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin fires an orb of void energy that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) magic damage for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Null Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin fires an orb of void energy that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) magic damage for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Null Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin fires an orb of void energy that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and interrupts channels.

    The excess energy forms around himself, granting a shield that absorbs @Effect3Amount@ (+@CharAbilityPower2@) magic damage for @Effect4Amount@ seconds.

    Press [Shift] to show more infoNunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.[@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take @TotalSnowballDamage@ magic damage per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become Snowbound.

    Willump's Turn: After @TotalSpellDuration@ seconds, all enemies within range that are Snowbound take @TotalRootDamage@ magic damage and become rooted for @RootDuration@s.
    Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take @TotalSnowballDamage@ magic damage per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become Snowbound.

    Willump's Turn: After @TotalSpellDuration@ seconds, all enemies within range that are Snowbound take @TotalRootDamage@ magic damage and become rooted for @RootDuration@s.
    [@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take @TotalSnowballDamage@ magic damage per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become Snowbound.

    Willump's Turn: After @TotalSpellDuration@ seconds, all enemies within range that are Snowbound take @TotalRootDamage@ magic damage and become rooted for @RootDuration@s.
    Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.
    Nunu can only slow each enemy once with Snowball Barrage.
    Damage
    Mana Cost
    Movement Slow
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1*-100.000000@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2*-100.000000@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3*-100.000000@%@SlowAmount3Postfix@ / @SlowAmount4Prefix@@SlowAmount4*-100.000000@%@SlowAmount4Postfix@ / @SlowAmount5Prefix@@SlowAmount5*-100.000000@%@SlowAmount5Postfix@ ]
    [@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take @TotalSnowballDamage@ magic damage per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become Snowbound.

    Willump's Turn: After @TotalSpellDuration@ seconds, all enemies within range that are Snowbound take @TotalRootDamage@ magic damage and become rooted for @RootDuration@s.
    Click or press [@LevelUpHotkey@] to level upDamage
    Mana Cost
    Movement Slow
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    Damage
    Mana Cost
    Movement Slow
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    [@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take @TotalSnowballDamage@ magic damage per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become Snowbound.

    Willump's Turn: After @TotalSpellDuration@ seconds, all enemies within range that are Snowbound take @TotalRootDamage@ magic damage and become rooted for @RootDuration@s.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take @TotalSnowballDamage@ magic damage per snowball. Enemies hit by 3 consecutive snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become Snowbound.

    Willump's Turn: After @TotalSpellDuration@ seconds, all enemies within range that are Snowbound take @TotalRootDamage@ magic damage and become rooted for @RootDuration@s.

    Press [Shift] to show more info[@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Snowball Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoWillump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.[@Hotkey@] Consume@Cooldown@s %i:cooldown% @Cost@ ManaWillump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.

    Monsters and minions: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.

    Champions: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@.
    Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.

    Monsters and minions: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.

    Champions: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@.[@Hotkey@] Consume@Cooldown@s %i:cooldown%@Cost@ ManaWillump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.

    Monsters and minions: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.

    Champions: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@.
    Monster Damage
    Champion Damage
    Heal
    Cooldown
    [ @MonsterMinionDamage1Prefix@@MonsterMinionDamage1@@MonsterMinionDamage1Postfix@ / @MonsterMinionDamage2Prefix@@MonsterMinionDamage2@@MonsterMinionDamage2Postfix@ / @MonsterMinionDamage3Prefix@@MonsterMinionDamage3@@MonsterMinionDamage3Postfix@ / @MonsterMinionDamage4Prefix@@MonsterMinionDamage4@@MonsterMinionDamage4Postfix@ / @MonsterMinionDamage5Prefix@@MonsterMinionDamage5@@MonsterMinionDamage5Postfix@ ]
    [ @ChampionDamage1Prefix@@ChampionDamage1@@ChampionDamage1Postfix@ / @ChampionDamage2Prefix@@ChampionDamage2@@ChampionDamage2Postfix@ / @ChampionDamage3Prefix@@ChampionDamage3@@ChampionDamage3Postfix@ / @ChampionDamage4Prefix@@ChampionDamage4@@ChampionDamage4Postfix@ / @ChampionDamage5Prefix@@ChampionDamage5@@ChampionDamage5Postfix@ ]
    [ @BaseHealing1Prefix@@BaseHealing1@@BaseHealing1Postfix@ / @BaseHealing2Prefix@@BaseHealing2@@BaseHealing2Postfix@ / @BaseHealing3Prefix@@BaseHealing3@@BaseHealing3Postfix@ / @BaseHealing4Prefix@@BaseHealing4@@BaseHealing4Postfix@ / @BaseHealing5Prefix@@BaseHealing5@@BaseHealing5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Consume@Cooldown@s %i:cooldown%@Cost@ ManaWillump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.

    Monsters and minions: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.

    Champions: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@.
    Click or press [@LevelUpHotkey@] to level upMonster Damage
    Champion Damage
    Heal
    Cooldown
    @MonsterMinionDamage@ -> @MonsterMinionDamageNL@
    @ChampionDamage@ -> @ChampionDamageNL@
    @BaseHealing@ -> @BaseHealingNL@
    @Cooldown@ -> @CooldownNL@
    Monster Damage
    Champion Damage
    Heal
    Cooldown
    @MonsterMinionDamage@ -> @MonsterMinionDamageNL@
    @ChampionDamage@ -> @ChampionDamageNL@
    @BaseHealing@ -> @BaseHealingNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Consume@Cooldown@s %i:cooldown%@Cost@ ManaWillump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.

    Monsters and minions: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.

    Champions: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Consume@Cooldown@s %i:cooldown%@Cost@ ManaWillump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.

    Monsters and minions: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.

    Champions: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@.

    Press [Shift] to show more infoNunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.[@Hotkey@] Absolute Zero@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.

    When the blizzard ends, enemies in the area take up to @MaximumDamage@ magic damage, based on the blizzard's duration.
    Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.

    When the blizzard ends, enemies in the area take up to @MaximumDamage@ magic damage, based on the blizzard's duration.[@Hotkey@] Absolute Zero@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.

    When the blizzard ends, enemies in the area take up to @MaximumDamage@ magic damage, based on the blizzard's duration.
    Damage
    Shield Amount
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @BaseShieldAmount1Prefix@@BaseShieldAmount1@@BaseShieldAmount1Postfix@ / @BaseShieldAmount2Prefix@@BaseShieldAmount2@@BaseShieldAmount2Postfix@ / @BaseShieldAmount3Prefix@@BaseShieldAmount3@@BaseShieldAmount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Absolute Zero@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.

    When the blizzard ends, enemies in the area take up to @MaximumDamage@ magic damage, based on the blizzard's duration.
    Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @BaseShieldAmount@ -> @BaseShieldAmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Shield Amount
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @BaseShieldAmount@ -> @BaseShieldAmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Absolute Zero@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.

    When the blizzard ends, enemies in the area take up to @MaximumDamage@ magic damage, based on the blizzard's duration.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Absolute Zero@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump channels for @ChannelDuration@ seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by @SlowStartAmount*-100@%, increasing to @MaxSlowAmount*-100@% over the duration. Nunu & Willump receive a shield that absorbs @TotalShieldAmount@ damage that decays over @ShieldDecayDuration@ seconds after the blizzard ends.

    When the blizzard ends, enemies in the area take up to @MaximumDamage@ magic damage, based on the blizzard's duration.

    Press [Shift] to show more infoWillump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.[@Hotkey@] Biggest Snowball Ever!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to @MaximumSnowballDamage@ magic damage to nearby enemies and knocking them up for up to @MaximumStunDuration@s.

    Reactivating the ability releases the snowball and rolls it forward on a straight path.

    Holding a turn causes Willump to turn faster in that direction.
    Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to @MaximumSnowballDamage@ magic damage to nearby enemies and knocking them up for up to @MaximumStunDuration@s.

    Reactivating the ability releases the snowball and rolls it forward on a straight path.

    Holding a turn causes Willump to turn faster in that direction.Willump rolls a snowball that grows in size and speed over @MaxDamageTime@ seconds. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to @MaximumSnowballDamage@ magic damage to nearby enemies, knocking them up, and stunning them for up to @MaximumStunDuration@ seconds.

    Rolling over small enemies deals @NoImpactSnowballDamage@ magic damage.

    Reactivating the ability releases the snowball and rolls it forward on a straight path.

    Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.[@Hotkey@] Biggest Snowball Ever!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump rolls a snowball that grows in size and speed over @MaxDamageTime@ seconds. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to @MaximumSnowballDamage@ magic damage to nearby enemies, knocking them up, and stunning them for up to @MaximumStunDuration@ seconds.

    Rolling over small enemies deals @NoImpactSnowballDamage@ magic damage.

    Reactivating the ability releases the snowball and rolls it forward on a straight path.

    Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.
    Base Damage
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Biggest Snowball Ever!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump rolls a snowball that grows in size and speed over @MaxDamageTime@ seconds. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to @MaximumSnowballDamage@ magic damage to nearby enemies, knocking them up, and stunning them for up to @MaximumStunDuration@ seconds.

    Rolling over small enemies deals @NoImpactSnowballDamage@ magic damage.

    Reactivating the ability releases the snowball and rolls it forward on a straight path.

    Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    Base Damage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Biggest Snowball Ever!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump rolls a snowball that grows in size and speed over @MaxDamageTime@ seconds. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to @MaximumSnowballDamage@ magic damage to nearby enemies, knocking them up, and stunning them for up to @MaximumStunDuration@ seconds.

    Rolling over small enemies deals @NoImpactSnowballDamage@ magic damage.

    Reactivating the ability releases the snowball and rolls it forward on a straight path.

    Continuously turning in the same direction increases Willump's turn rate over time. This bonus starts over when changing turn direction.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Biggest Snowball Ever!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to @MaximumSnowballDamage@ magic damage to nearby enemies and knocking them up for up to @MaximumStunDuration@s.

    Reactivating the ability releases the snowball and rolls it forward on a straight path.

    Holding a turn causes Willump to turn faster in that direction.

    Press [Shift] to show more infoMalphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.Thunderclap[@Hotkey@] Thunderclap@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Malphite's armor is increased by @Effect1Amount*100@% (@f1@). This effect is tripled while Granite Shield is active.

    Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.
    Passive: Malphite's armor is increased by @Effect1Amount*100@% (@f1@). This effect is tripled while Granite Shield is active.

    Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.[@Hotkey@] Thunderclap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Malphite's armor is increased by @Effect1Amount*100@% (@f1@). This effect is tripled while Granite Shield is active.

    Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.
    Armor
    Damage
    Aftershock Splash Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1*100.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*100.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*100.000000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*100.000000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*100.000000@%@Effect1Amount5Postfix@ ]
    [ @ThunderclapBaseDamage1Prefix@@ThunderclapBaseDamage1@@ThunderclapBaseDamage1Postfix@ / @ThunderclapBaseDamage2Prefix@@ThunderclapBaseDamage2@@ThunderclapBaseDamage2Postfix@ / @ThunderclapBaseDamage3Prefix@@ThunderclapBaseDamage3@@ThunderclapBaseDamage3Postfix@ / @ThunderclapBaseDamage4Prefix@@ThunderclapBaseDamage4@@ThunderclapBaseDamage4Postfix@ / @ThunderclapBaseDamage5Prefix@@ThunderclapBaseDamage5@@ThunderclapBaseDamage5Postfix@ ]
    [ @ThunderclapSplashDamage1Prefix@@ThunderclapSplashDamage1@@ThunderclapSplashDamage1Postfix@ / @ThunderclapSplashDamage2Prefix@@ThunderclapSplashDamage2@@ThunderclapSplashDamage2Postfix@ / @ThunderclapSplashDamage3Prefix@@ThunderclapSplashDamage3@@ThunderclapSplashDamage3Postfix@ / @ThunderclapSplashDamage4Prefix@@ThunderclapSplashDamage4@@ThunderclapSplashDamage4Postfix@ / @ThunderclapSplashDamage5Prefix@@ThunderclapSplashDamage5@@ThunderclapSplashDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Thunderclap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Malphite's armor is increased by @Effect1Amount*100@% (@f1@). This effect is tripled while Granite Shield is active.

    Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.
    Click or press [@LevelUpHotkey@] to level upArmor
    Damage
    Aftershock Splash Damage
    @AbilityResourceName@ Cost
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @ThunderclapBaseDamage@ -> @ThunderclapBaseDamageNL@
    @ThunderclapSplashDamage@ -> @ThunderclapSplashDamageNL@
    @Cost@ -> @CostNL@
    Armor
    Damage
    Aftershock Splash Damage
    @AbilityResourceName@ Cost
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @ThunderclapBaseDamage@ -> @ThunderclapBaseDamageNL@
    @ThunderclapSplashDamage@ -> @ThunderclapSplashDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Thunderclap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Malphite's armor is increased by @Effect1Amount*100@% (@f1@). This effect is tripled while Granite Shield is active.

    Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thunderclap@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Malphite's armor is increased by @Effect1Amount*100@% (@f1@). This effect is tripled while Granite Shield is active.

    Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing @ThunderclapSplash@ physical damage in a cone. His first attack after activating Thunderclap deals @TotalBonusDamage@ bonus physical damage to his target.

    Press [Shift] to show more info[@Hotkey@] Way of the Wanderer@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).

    Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.
    Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).

    Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.[@Hotkey@] Way of the Wanderer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).

    Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.
    @listLevelUpType@@listLevelUpGrid@[@Hotkey@] Way of the Wanderer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).

    Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.
    Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Way of the Wanderer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).

    Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Way of the Wanderer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants a shield that absorbs @f1@ Damage (scaling by level).

    Intent: Yasuo's Critical Strike Chance is doubled, but his Critical Strikes deal 10% reduced Damage. Current bonus: @f2@%.

    Press [Shift] to show more info[@Hotkey@] Undertow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Olaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
    Olaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.[@Hotkey@] Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Olaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
    Damage
    Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Olaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Damage
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Olaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Olaf throws an axe to target location, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to units it passes through and slowing them by @Effect2Amount@% for up to @Effect3Amount@ seconds. The further the Axe flies, the longer the slow lasts, but it is never less than @Effect4Amount@ seconds.

    If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.

    Press [Shift] to show more info[@Hotkey@] Vicious Strikes@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.

    During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.
    For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.

    During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.[@Hotkey@] Vicious Strikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.

    During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.
    Attack Speed
    Life Steal
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Vicious Strikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.

    During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Life Steal
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Attack Speed
    Life Steal
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Vicious Strikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.

    During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Vicious Strikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect4Amount@ seconds, Olaf gains @Effect2Amount@% Life Steal and his Attack Speed is increased by @Effect1Amount@%.

    During this time, Olaf also receives 1% increased healing from all sources for every @Effect3Amount@% of Health he is missing.

    Press [Shift] to show more info[@Hotkey@] Ragnarok@Cooldown@s %i:cooldown% No CostPassive: Olaf gains @Resists@ Armor and @Resists@ Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.
    Passive: Olaf gains @Resists@ Armor and @Resists@ Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.[@Hotkey@] Ragnarok@Cooldown@s %i:cooldown%No CostPassive: Olaf gains @Resists@ Armor and @Resists@ Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.
    Armor and Magic Resist
    Attack Damage
    Movement Speed
    Cooldown
    [ @Resists1Prefix@@Resists1@@Resists1Postfix@ / @Resists2Prefix@@Resists2@@Resists2Postfix@ / @Resists3Prefix@@Resists3@@Resists3Postfix@ ]
    [ @FlatAD1Prefix@@FlatAD1@@FlatAD1Postfix@ / @FlatAD2Prefix@@FlatAD2@@FlatAD2Postfix@ / @FlatAD3Prefix@@FlatAD3@@FlatAD3Postfix@ ]
    [ @Haste1Prefix@@Haste1*100.000000@@Haste1Postfix@ / @Haste2Prefix@@Haste2*100.000000@@Haste2Postfix@ / @Haste3Prefix@@Haste3*100.000000@@Haste3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Ragnarok@Cooldown@s %i:cooldown%No CostPassive: Olaf gains @Resists@ Armor and @Resists@ Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level upArmor and Magic Resist
    Attack Damage
    Movement Speed
    Cooldown
    @Resists@ -> @ResistsNL@
    @FlatAD@ -> @FlatADNL@
    @Haste*100.000000@ -> @HasteNL*100.000000@
    @Cooldown@ -> @CooldownNL@
    Armor and Magic Resist
    Attack Damage
    Movement Speed
    Cooldown
    @Resists@ -> @ResistsNL@
    @FlatAD@ -> @FlatADNL@
    @Haste*100.000000@ -> @HasteNL*100.000000@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Ragnarok@Cooldown@s %i:cooldown%No CostPassive: Olaf gains @Resists@ Armor and @Resists@ Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ragnarok@Cooldown@s %i:cooldown%No CostPassive: Olaf gains @Resists@ Armor and @Resists@ Magic Resist.

    Active: Olaf removes all disables from himself and becomes immune to them for the next @Duration@ seconds. Olaf also receives a @Haste*100@% Movement Speed bonus towards enemy champions for @HasteDuration@ second. During this time, Olaf loses the passive portion of Ragnarok and gains @AD@ Attack Damage.

    Press [Shift] to show more info[@Hotkey@] Reckless Swing@Cooldown@s %i:cooldown% Costs @f1@ HealthOlaf ferociously swings his axes, dealing @Effect1Amount@ (+@CharTotalPhysical@) true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.
    Olaf ferociously swings his axes, dealing @Effect1Amount@ (+@CharTotalPhysical@) true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.[@Hotkey@] Reckless Swing@Cooldown@s %i:cooldown%Costs @f1@ HealthOlaf ferociously swings his axes, dealing @Effect1Amount@ (+@CharTotalPhysical@) true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Reckless Swing@Cooldown@s %i:cooldown%Costs @f1@ HealthOlaf ferociously swings his axes, dealing @Effect1Amount@ (+@CharTotalPhysical@) true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Reckless Swing@Cooldown@s %i:cooldown%Costs @f1@ HealthOlaf ferociously swings his axes, dealing @Effect1Amount@ (+@CharTotalPhysical@) true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Reckless Swing@Cooldown@s %i:cooldown%Costs @f1@ HealthOlaf ferociously swings his axes, dealing @Effect1Amount@ (+@CharTotalPhysical@) true damage to his target. This ability's cost is equal to @Effect2Amount@% of the total damage dealt, but the cost is refunded if it kills the target.

    Basic attacks lower the cooldown of Reckless Swing by 1 second.

    Press [Shift] to show more info[@Hotkey@] Command: Shockwave@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Orianna commands her Ball to unleash a shockwave after a brief delay, dealing @TotalDamage@ magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.Orianna commands her Ball to unleash a shockwave after a brief delay, dealing @TotalDamage@ magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.[@Hotkey@] Command: Shockwave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to unleash a shockwave after a brief delay, dealing @TotalDamage@ magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.Damage
    Cooldown
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Command: Shockwave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to unleash a shockwave after a brief delay, dealing @TotalDamage@ magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Damage@ -> @DamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Command: Shockwave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to unleash a shockwave after a brief delay, dealing @TotalDamage@ magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Command: Shockwave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to unleash a shockwave after a brief delay, dealing @TotalDamage@ magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.
    Press [Shift] to show more info[@Hotkey@] Command: Dissonance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.
    Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.[@Hotkey@] Command: Dissonance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.
    Damage
    Movement Speed
    Slow
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Command: Dissonance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Damage
    Movement Speed
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Command: Dissonance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Command: Dissonance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to release an electric pulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies.

    The pulse leaves behind an energy field for @Effect4Amount@ seconds, lowering enemy Movement Speed by @Effect2Amount@% and increasing ally Movement Speed by @Effect3Amount@% for @Effect5Amount@ seconds. This effect diminishes over time.

    Press [Shift] to show more info[@Hotkey@] Command: Attack@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).

    Her Ball remains behind at the target location afterwards.
    Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).

    Her Ball remains behind at the target location afterwards.[@Hotkey@] Command: Attack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).

    Her Ball remains behind at the target location afterwards.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Command: Attack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).

    Her Ball remains behind at the target location afterwards.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Command: Attack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).

    Her Ball remains behind at the target location afterwards.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Command: Attack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Orianna commands her Ball to shoot toward a target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to targets along the way. However, it deals @Effect2Amount@% less damage for each unit it hits (Minimum @Effect3Amount@%).

    Her Ball remains behind at the target location afterwards.

    Press [Shift] to show more info[@Hotkey@] Command: Protect@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ (+@CharAbilityPower@) damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ (+@CharAbilityPower2@) magic damage.
    Passive: The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ (+@CharAbilityPower@) damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ (+@CharAbilityPower2@) magic damage.[@Hotkey@] Command: Protect@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ (+@CharAbilityPower@) damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ (+@CharAbilityPower2@) magic damage.
    Damage
    Armor Bonus
    Magic Resist Bonus
    Shield Amount
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [@Hotkey@] Command: Protect@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ (+@CharAbilityPower@) damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Armor Bonus
    Magic Resist Bonus
    Shield Amount
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Damage
    Armor Bonus
    Magic Resist Bonus
    Shield Amount
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    [@Hotkey@] Command: Protect@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ (+@CharAbilityPower@) damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Command: Protect@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: The Ball adds @Effect2Amount@ Armor and Magic Resist to the allied champion it is attached to.

    Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for @Effect5Amount@ seconds from the next @Effect1Amount@ (+@CharAbilityPower@) damage. Enemies the Ball passes through along the way are damaged for @Effect3Amount@ (+@CharAbilityPower2@) magic damage.

    Press [Shift] to show more info[@Hotkey@] Searing Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ornn charges, dealing @TotalDamage@ physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.
    Ornn charges, dealing @TotalDamage@ physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.[@Hotkey@] Searing Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn charges, dealing @TotalDamage@ physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.
    Dash Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Searing Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn charges, dealing @TotalDamage@ physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.
    Click or press [@LevelUpHotkey@] to level upDash Damage
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Dash Damage
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Searing Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn charges, dealing @TotalDamage@ physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Searing Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn charges, dealing @TotalDamage@ physical damage to enemies hit.

    If Ornn rams into terrain, he creates a shockwave that knocks up enemies for @KnockupDuration@ second and applies Searing Charge's damage to those not hit by the charge.

    The shockwave destroys magma pillars and terrain created by enemy champions.

    Press [Shift] to show more info[@Hotkey@] Volcanic Rupture@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ornn slams the ground, creating a fissure which deals @Effect1Amount@ (+@f1@) physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.

    The fissure stops shortly after hitting an enemy champion.
    Ornn slams the ground, creating a fissure which deals @Effect1Amount@ (+@f1@) physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.

    The fissure stops shortly after hitting an enemy champion.[@Hotkey@] Volcanic Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn slams the ground, creating a fissure which deals @Effect1Amount@ (+@f1@) physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.

    The fissure stops shortly after hitting an enemy champion.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Volcanic Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn slams the ground, creating a fissure which deals @Effect1Amount@ (+@f1@) physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.

    The fissure stops shortly after hitting an enemy champion.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Volcanic Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn slams the ground, creating a fissure which deals @Effect1Amount@ (+@f1@) physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.

    The fissure stops shortly after hitting an enemy champion.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Volcanic Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn slams the ground, creating a fissure which deals @Effect1Amount@ (+@f1@) physical damage and slows by @Effect5Amount@% for @Effect6Amount@ seconds. A magma pillar then forms at the fissure's end for @Effect3Amount@ seconds.

    The fissure stops shortly after hitting an enemy champion.

    Press [Shift] to show more info[@Hotkey@] Call of the Forge God@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become Brittle for @BrittleDurationTOOLTIPONLY@ seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies Brittle.
    Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become Brittle for @BrittleDurationTOOLTIPONLY@ seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies Brittle.[@Hotkey@] Call of the Forge God@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become Brittle for @BrittleDurationTOOLTIPONLY@ seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies Brittle.
    Damage
    Slow
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @RSlowPercentBasePreMath1Prefix@@RSlowPercentBasePreMath1@@RSlowPercentBasePreMath1Postfix@ / @RSlowPercentBasePreMath2Prefix@@RSlowPercentBasePreMath2@@RSlowPercentBasePreMath2Postfix@ / @RSlowPercentBasePreMath3Prefix@@RSlowPercentBasePreMath3@@RSlowPercentBasePreMath3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Call of the Forge God@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become Brittle for @BrittleDurationTOOLTIPONLY@ seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies Brittle.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @RSlowPercentBasePreMath@ -> @RSlowPercentBasePreMathNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @RSlowPercentBasePreMath@ -> @RSlowPercentBasePreMathNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Call of the Forge God@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become Brittle for @BrittleDurationTOOLTIPONLY@ seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies Brittle.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Call of the Forge God@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take @RDamageCalc@ magic damage, are slowed by up to @RSlowPercentBasePreMath@% based on distance traveled by the elemental for @RSlowDuration@ seconds and become Brittle for @BrittleDurationTOOLTIPONLY@ seconds.

    Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for @RStunDuration@ second (@RStunReduction*100@% duration for subsequent champion hits), deals @RDamageCalc@ magic damage and applies Brittle.

    Press [Shift] to show more infoOrnn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.[@Hotkey@] Bellows Breath@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to @MaxPercentHPPerTickTooltip@% target Max Health as magic damage.

    Enemies hit by the final gout of flame become Brittle for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals @BrittlePercentMaxHPCalc@ of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.
    Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.
    Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to @MaxPercentHPPerTickTooltip@% target Max Health as magic damage.

    Enemies hit by the final gout of flame become Brittle for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals @BrittlePercentMaxHPCalc@ of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.
    Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.
    [@Hotkey@] Bellows Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to @MaxPercentHPPerTickTooltip@% target Max Health as magic damage.

    Enemies hit by the final gout of flame become Brittle for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals @BrittlePercentMaxHPCalc@ of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.
    Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.
    % Health as Damage
    @AbilityResourceName@ Cost
    Cooldown
    [ @MaxPercentHPPerTickTooltip1Prefix@@MaxPercentHPPerTickTooltip1@%@MaxPercentHPPerTickTooltip1Postfix@ / @MaxPercentHPPerTickTooltip2Prefix@@MaxPercentHPPerTickTooltip2@%@MaxPercentHPPerTickTooltip2Postfix@ / @MaxPercentHPPerTickTooltip3Prefix@@MaxPercentHPPerTickTooltip3@%@MaxPercentHPPerTickTooltip3Postfix@ / @MaxPercentHPPerTickTooltip4Prefix@@MaxPercentHPPerTickTooltip4@%@MaxPercentHPPerTickTooltip4Postfix@ / @MaxPercentHPPerTickTooltip5Prefix@@MaxPercentHPPerTickTooltip5@%@MaxPercentHPPerTickTooltip5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Bellows Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to @MaxPercentHPPerTickTooltip@% target Max Health as magic damage.

    Enemies hit by the final gout of flame become Brittle for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals @BrittlePercentMaxHPCalc@ of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.
    Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.
    Click or press [@LevelUpHotkey@] to level up% Health as Damage
    @AbilityResourceName@ Cost
    Cooldown
    @MaxPercentHPPerTickTooltip@% -> @MaxPercentHPPerTickTooltipNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    % Health as Damage
    @AbilityResourceName@ Cost
    Cooldown
    @MaxPercentHPPerTickTooltip@% -> @MaxPercentHPPerTickTooltipNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Bellows Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to @MaxPercentHPPerTickTooltip@% target Max Health as magic damage.

    Enemies hit by the final gout of flame become Brittle for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals @BrittlePercentMaxHPCalc@ of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.
    Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bellows Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn stomps forwards, breathing fire and becoming unstoppable for @BreathDuration@ seconds. The fire deals up to @MaxPercentHPPerTickTooltip@% target Max Health as magic damage.

    Enemies hit by the final gout of flame become Brittle for @BrittleDuration@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals @BrittlePercentMaxHPCalc@ of their max health as magic damage.

    Ornn's basic attacks knock back Brittle targets.
    Minimum of @TotalMinimumDamage@ against Champions and Minions, and maximum of @TotalMonsterDamageCap@ against monsters.

    Press [Shift] to show more info[@Hotkey@] Overdrive@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.
    Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.[@Hotkey@] Overdrive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.
    Movement Speed
    Attack Speed
    [ @InitialMS1Prefix@@InitialMS1@%@InitialMS1Postfix@ / @InitialMS2Prefix@@InitialMS2@%@InitialMS2Postfix@ / @InitialMS3Prefix@@InitialMS3@%@InitialMS3Postfix@ / @InitialMS4Prefix@@InitialMS4@%@InitialMS4Postfix@ / @InitialMS5Prefix@@InitialMS5@%@InitialMS5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Overdrive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upMovement Speed
    Attack Speed
    @InitialMS@% -> @InitialMSNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Movement Speed
    Attack Speed
    @InitialMS@% -> @InitialMSNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Overdrive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Overdrive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank supercharges himself, gaining @InitialMS@% Movement Speed and @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds. The Movement Speed bonus decays over the duration.

    When Overdrive ends, Blitzcrank's Movement Speed is slowed by @Effect3Amount@% for @Effect5Amount@ seconds.

    Press [Shift] to show more infoPantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.[@Hotkey@] Aegis Assault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing @DamageCalc@ physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing @ShieldDamageCalc@ physical damage.

    Mortal Will Bonus: Duration is increased to @EmpoweredShieldDuration@ seconds (dealing @EmpoweredDamageCalc@ physical damage over the duration).
    Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing @DamageCalc@ physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing @ShieldDamageCalc@ physical damage.

    Mortal Will Bonus: Duration is increased to @EmpoweredShieldDuration@ seconds (dealing @EmpoweredDamageCalc@ physical damage over the duration).Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing @DamageCalc@ physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing @ShieldDamageCalc@ physical damage.

    Mortal Will Bonus: Duration is increased to @EmpoweredShieldDuration@ seconds (dealing @EmpoweredDamageCalc@ physical damage over the duration).

    Recast to end early (Pantheon still slams with his shield as the last hit).
    Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways.
    Damage to minions is reduced by @MinionDamageReduction*100@%.
    [@Hotkey@] Aegis Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing @DamageCalc@ physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing @ShieldDamageCalc@ physical damage.

    Mortal Will Bonus: Duration is increased to @EmpoweredShieldDuration@ seconds (dealing @EmpoweredDamageCalc@ physical damage over the duration).

    Recast to end early (Pantheon still slams with his shield as the last hit).
    Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways.
    Damage to minions is reduced by @MinionDamageReduction*100@%.
    Cooldown
    Shield Slam Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @ShieldBaseDamage1Prefix@@ShieldBaseDamage1@@ShieldBaseDamage1Postfix@ / @ShieldBaseDamage2Prefix@@ShieldBaseDamage2@@ShieldBaseDamage2Postfix@ / @ShieldBaseDamage3Prefix@@ShieldBaseDamage3@@ShieldBaseDamage3Postfix@ / @ShieldBaseDamage4Prefix@@ShieldBaseDamage4@@ShieldBaseDamage4Postfix@ / @ShieldBaseDamage5Prefix@@ShieldBaseDamage5@@ShieldBaseDamage5Postfix@ ]
    [@Hotkey@] Aegis Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing @DamageCalc@ physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing @ShieldDamageCalc@ physical damage.

    Mortal Will Bonus: Duration is increased to @EmpoweredShieldDuration@ seconds (dealing @EmpoweredDamageCalc@ physical damage over the duration).

    Recast to end early (Pantheon still slams with his shield as the last hit).
    Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways.
    Damage to minions is reduced by @MinionDamageReduction*100@%.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Shield Slam Damage
    @Cooldown@ -> @CooldownNL@
    @ShieldBaseDamage@ -> @ShieldBaseDamageNL@
    Cooldown
    Shield Slam Damage
    @Cooldown@ -> @CooldownNL@
    @ShieldBaseDamage@ -> @ShieldBaseDamageNL@
    [@Hotkey@] Aegis Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing @DamageCalc@ physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing @ShieldDamageCalc@ physical damage.

    Mortal Will Bonus: Duration is increased to @EmpoweredShieldDuration@ seconds (dealing @EmpoweredDamageCalc@ physical damage over the duration).

    Recast to end early (Pantheon still slams with his shield as the last hit).
    Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways.
    Damage to minions is reduced by @MinionDamageReduction*100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Aegis Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon braces his shield and engages enemies in a chosen direction for @ShieldDuration@ seconds, becoming immune to damage from that direction and dealing @DamageCalc@ physical damage over the duration.

    The last hit slams with Pantheon's shield, dealing @ShieldDamageCalc@ physical damage.

    Mortal Will Bonus: Duration is increased to @EmpoweredShieldDuration@ seconds (dealing @EmpoweredDamageCalc@ physical damage over the duration).

    Press [Shift] to show more infoPantheon either thrusts his spear or throws his spear in the chosen direction.Comet Spear[@Hotkey@] Comet Spear@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets.

    Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for @ExecuteDamageCalcModified@ physical damage instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.
    Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets.

    Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for @ExecuteDamageCalcModified@ physical damage instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets.

    Comet Spear critically strikes enemies below @CritHealthThreshold*100@% max health for @ExecuteDamageCalcModified@ physical damage instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.

    Damage to minions reduced by @MinionDamageReduction*100@%. [@Hotkey@] Comet Spear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets.

    Comet Spear critically strikes enemies below @CritHealthThreshold*100@% max health for @ExecuteDamageCalcModified@ physical damage instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.

    Damage to minions reduced by @MinionDamageReduction*100@%.
    Base Damage
    Execute Base Damage
    Cooldown
    [ @TapDamage1Prefix@@TapDamage1@@TapDamage1Postfix@ / @TapDamage2Prefix@@TapDamage2@@TapDamage2Postfix@ / @TapDamage3Prefix@@TapDamage3@@TapDamage3Postfix@ / @TapDamage4Prefix@@TapDamage4@@TapDamage4Postfix@ / @TapDamage5Prefix@@TapDamage5@@TapDamage5Postfix@ ]
    [ @ExecuteBaseDamage1Prefix@@ExecuteBaseDamage1@@ExecuteBaseDamage1Postfix@ / @ExecuteBaseDamage2Prefix@@ExecuteBaseDamage2@@ExecuteBaseDamage2Postfix@ / @ExecuteBaseDamage3Prefix@@ExecuteBaseDamage3@@ExecuteBaseDamage3Postfix@ / @ExecuteBaseDamage4Prefix@@ExecuteBaseDamage4@@ExecuteBaseDamage4Postfix@ / @ExecuteBaseDamage5Prefix@@ExecuteBaseDamage5@@ExecuteBaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Comet Spear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets.

    Comet Spear critically strikes enemies below @CritHealthThreshold*100@% max health for @ExecuteDamageCalcModified@ physical damage instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.

    Damage to minions reduced by @MinionDamageReduction*100@%.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Execute Base Damage
    Cooldown
    @TapDamage@ -> @TapDamageNL@
    @ExecuteBaseDamage@ -> @ExecuteBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    Base Damage
    Execute Base Damage
    Cooldown
    @TapDamage@ -> @TapDamageNL@
    @ExecuteBaseDamage@ -> @ExecuteBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Comet Spear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets.

    Comet Spear critically strikes enemies below @CritHealthThreshold*100@% max health for @ExecuteDamageCalcModified@ physical damage instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.

    Damage to minions reduced by @MinionDamageReduction*100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Comet Spear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets.

    Comet Spear critically strikes enemies below @CritHealthThreshold*100@% health for @ExecuteDamageCalcModified@ physical damage instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.

    Press [Shift] to show more infoPantheon composes himself and then leaps into the air, landing at a chosen location as a comet.Grand Starfall[@Hotkey@] Grand Starfall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).

    Grand Starfall instantly readies Mortal Will.
    Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).

    Grand Starfall instantly readies Mortal Will.[@Hotkey@] Grand Starfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).

    Grand Starfall instantly readies Mortal Will.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Grand Starfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).

    Grand Starfall instantly readies Mortal Will.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Grand Starfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).

    Grand Starfall instantly readies Mortal Will.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Grand Starfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to @DamageCalc@ magic damage to enemies in a line (decreased by up to @EdgeDamageReduction*100@% at the edges of the area).

    Grand Starfall instantly readies Mortal Will.

    Press [Shift] to show more infoPantheon dashes to a target, damaging and stunning them.[@Hotkey@] Shield Vault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pantheon dashes to an enemy, dealing @DamageCalc@ physical damage and stunning them for @StunDuration@ second.

    Mortal Will Bonus: Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of @EmpoweredDamageMultCalcModified@ physical damage.
    Pantheon dashes to an enemy, dealing @DamageCalc@ physical damage and stunning them for @StunDuration@ second.

    Mortal Will Bonus: Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of @EmpoweredDamageMultCalcModified@ physical damage.[@Hotkey@] Shield Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon dashes to an enemy, dealing @DamageCalc@ physical damage and stunning them for @StunDuration@ second.

    Mortal Will Bonus: Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of @EmpoweredDamageMultCalcModified@ physical damage.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Shield Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon dashes to an enemy, dealing @DamageCalc@ physical damage and stunning them for @StunDuration@ second.

    Mortal Will Bonus: Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of @EmpoweredDamageMultCalcModified@ physical damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Shield Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon dashes to an enemy, dealing @DamageCalc@ physical damage and stunning them for @StunDuration@ second.

    Mortal Will Bonus: Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of @EmpoweredDamageMultCalcModified@ physical damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shield Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon dashes to an enemy, dealing @DamageCalc@ physical damage and stunning them for @StunDuration@ second.

    Mortal Will Bonus: Pantheon's next attack strikes @EmpoweredNumHits@ times, dealing a total of @EmpoweredDamageMultCalcModified@ physical damage.

    Press [Shift] to show more info[@Hotkey@] Phosphorus Bomb@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Corki lobs a bomb, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).Corki lobs a bomb, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).[@Hotkey@] Phosphorus Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki lobs a bomb, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Phosphorus Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki lobs a bomb, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Phosphorus Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki lobs a bomb, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Phosphorus Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Corki lobs a bomb, dealing @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower@) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for @Effect2Amount@ seconds (does not reveal stealth).
    Press [Shift] to show more infoPick a Card[@Hotkey@] Pick a Card@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

    Blue Card deals @BlueDamage@ Magic Damage and restores @Effect6Amount@ Mana.

    Red Card deals @RedDamage@ Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.

    Gold Card deals @GoldDamage@ Magic Damage and stuns for @Effect3Amount@ seconds.
    Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

    Blue Card deals @BlueDamage@ Magic Damage and restores @Effect6Amount@ Mana.

    Red Card deals @RedDamage@ Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.

    Gold Card deals @GoldDamage@ Magic Damage and stuns for @Effect3Amount@ seconds.[@Hotkey@] Pick a Card@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

    Blue Card deals @BlueDamage@ Magic Damage and restores @Effect6Amount@ Mana.

    Red Card deals @RedDamage@ Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.

    Gold Card deals @GoldDamage@ Magic Damage and stuns for @Effect3Amount@ seconds.
    Blue Card Damage
    Blue Card Mana Restore
    Red Card Damage
    Red Card Slow %
    Gold Card Damage
    Gold Card Stun Duration
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Pick a Card@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

    Blue Card deals @BlueDamage@ Magic Damage and restores @Effect6Amount@ Mana.

    Red Card deals @RedDamage@ Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.

    Gold Card deals @GoldDamage@ Magic Damage and stuns for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upBlue Card Damage
    Blue Card Mana Restore
    Red Card Damage
    Red Card Slow %
    Gold Card Damage
    Gold Card Stun Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    Blue Card Damage
    Blue Card Mana Restore
    Red Card Damage
    Red Card Slow %
    Gold Card Damage
    Gold Card Stun Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Pick a Card@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

    Blue Card deals @BlueDamage@ Magic Damage and restores @Effect6Amount@ Mana.

    Red Card deals @RedDamage@ Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.

    Gold Card deals @GoldDamage@ Magic Damage and stuns for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pick a Card@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

    Blue Card deals @BlueDamage@ Magic Damage and restores @Effect6Amount@ Mana.

    Red Card deals @RedDamage@ Magic Damage to units around the target and slows their Movement Speed by @Effect2Amount@% for 2.5 seconds.

    Gold Card deals @GoldDamage@ Magic Damage and stuns for @Effect3Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Poison Trail@Cooldown@s %i:cooldown% @Cost@ Mana per SecondToggle: Singed lays a poisonous trail that deals @Effect1Amount*4@ (+@CharAbilityPower*4@) magic damage per second.Toggle: Singed lays a poisonous trail that deals @Effect1Amount*4@ (+@CharAbilityPower*4@) magic damage per second.[@Hotkey@] Poison Trail@Cooldown@s %i:cooldown%@Cost@ Mana per SecondToggle: Singed lays a poisonous trail that deals @Effect1Amount*4@ (+@CharAbilityPower*4@) magic damage per second.Damage[ @Effect1Amount1Prefix@@Effect1Amount1*4.000000@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*4.000000@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*4.000000@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*4.000000@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*4.000000@@Effect1Amount5Postfix@ ][@Hotkey@] Poison Trail@Cooldown@s %i:cooldown%@Cost@ Mana per SecondToggle: Singed lays a poisonous trail that deals @Effect1Amount*4@ (+@CharAbilityPower*4@) magic damage per second.Click or press [@LevelUpHotkey@] to level upDamage@Effect1Amount*4.000000@ -> @Effect1AmountNL*4.000000@Damage@Effect1Amount*4.000000@ -> @Effect1AmountNL*4.000000@[@Hotkey@] Poison Trail@Cooldown@s %i:cooldown%@Cost@ Mana per SecondToggle: Singed lays a poisonous trail that deals @Effect1Amount*4@ (+@CharAbilityPower*4@) magic damage per second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Poison Trail@Cooldown@s %i:cooldown%@Cost@ Mana per SecondToggle: Singed lays a poisonous trail that deals @Effect1Amount*4@ (+@CharAbilityPower*4@) magic damage per second.
    Press [Shift] to show more info[@Hotkey@] Heroic Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Poppy tackles an enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ (+@CharBonusPhysical@) additional physical damage and is stunned for @Effect3Amount@ seconds.Poppy tackles an enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ (+@CharBonusPhysical@) additional physical damage and is stunned for @Effect3Amount@ seconds.[@Hotkey@] Heroic Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy tackles an enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ (+@CharBonusPhysical@) additional physical damage and is stunned for @Effect3Amount@ seconds.Initial Damage
    Wall Damage
    Stun Duration
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Heroic Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy tackles an enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ (+@CharBonusPhysical@) additional physical damage and is stunned for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level upInitial Damage
    Wall Damage
    Stun Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Initial Damage
    Wall Damage
    Stun Duration
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Heroic Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy tackles an enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ (+@CharBonusPhysical@) additional physical damage and is stunned for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Heroic Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy tackles an enemy, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes @Effect2Amount@ (+@CharBonusPhysical@) additional physical damage and is stunned for @Effect3Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Hammer Shock@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Poppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.
    Poppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.Poppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.

    Poppy's percent health damage is capped against monsters at @Effect6Amount@ physical damage per hit.[@Hotkey@] Hammer Shock@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.

    Poppy's percent health damage is capped against monsters at @Effect6Amount@ physical damage per hit.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    Monster Cap
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [@Hotkey@] Hammer Shock@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.

    Poppy's percent health damage is capped against monsters at @Effect6Amount@ physical damage per hit.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    Monster Cap
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    Monster Cap
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    [@Hotkey@] Hammer Shock@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.

    Poppy's percent health damage is capped against monsters at @Effect6Amount@ physical damage per hit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hammer Shock@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy smashes the ground, dealing @Effect1Amount@ (+@CharBonusPhysical@) plus @Effect5Amount@% of the enemies' maximum Health as physical damage, and leaving an unstable area.

    The area slows enemies inside it by @Effect3Amount@% and erupts after @Effect4Amount@ second, dealing the initial damage again.

    Press [Shift] to show more info[@Hotkey@] Keeper's Verdict@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@First Cast: Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals @Damage@ physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.
    First Cast: Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals @Damage@ physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.[@Hotkey@] Keeper's Verdict@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals @Damage@ physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Keeper's Verdict@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals @Damage@ physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Keeper's Verdict@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals @Damage@ physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Keeper's Verdict@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Poppy channels for up to @ChannelMaxDuration@ seconds, slowing herself by @SelfSlow@%.

    Second Cast: Poppy smashes the ground, emanating a shockwave that deals @Damage@ physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

    An uncharged Keeper's Verdict deals half damage and knocks enemies up for @KnockupDurationSnap@ seconds.

    Enemies hit with a charged Keeper's Verdict are untargetable.

    Press [Shift] to show more infoPoppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.[@Hotkey@] Steadfast Presence@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Poppy gains @f1@ Armor and @f2@ Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ (+@CharAbilityPower@) magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.
    Passive: Poppy gains @f1@ Armor and @f2@ Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ (+@CharAbilityPower@) magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.[@Hotkey@] Steadfast Presence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Poppy gains @f1@ Armor and @f2@ Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ (+@CharAbilityPower@) magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.
    Cooldown
    Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [@Hotkey@] Steadfast Presence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Poppy gains @f1@ Armor and @f2@ Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ (+@CharAbilityPower@) magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Cooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    [@Hotkey@] Steadfast Presence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Poppy gains @f1@ Armor and @f2@ Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ (+@CharAbilityPower@) magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Steadfast Presence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Poppy gains @f1@ Armor and @f2@ Magic Resist (@Effect3Amount@% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

    Active: For @Effect1Amount@ seconds, Poppy gains @Effect2Amount@% Movement Speed. During this time, she stops nearby enemy dashes, dealing @Effect5Amount@ (+@CharAbilityPower@) magic damage, grounding and slowing them by @SlowAmount*-100@% for @GroundingDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Powerball@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rammus accelerates in a ball, gaining up to @f2@% Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.

    Can be reactivated to end the effect early and put Powerball on cooldown.
    Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
    Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
    Rammus accelerates in a ball, gaining up to @f2@% Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.

    Can be reactivated to end the effect early and put Powerball on cooldown.
    Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
    Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
    [@Hotkey@] Powerball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus accelerates in a ball, gaining up to @f2@% Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.

    Can be reactivated to end the effect early and put Powerball on cooldown.
    Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
    Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
    Damage
    Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Powerball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus accelerates in a ball, gaining up to @f2@% Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.

    Can be reactivated to end the effect early and put Powerball on cooldown.
    Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
    Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Powerball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus accelerates in a ball, gaining up to @f2@% Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.

    Can be reactivated to end the effect early and put Powerball on cooldown.
    Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
    Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Powerball@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rammus accelerates in a ball, gaining up to @f2@% Movement Speed over @Effect4Amount@ seconds. On enemy collision, he stops, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies, knocking them back, and slowing them by @Effect2Amount@% for @Effect3Amount@ second.

    Can be reactivated to end the effect early and put Powerball on cooldown.
    Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
    Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.

    Press [Shift] to show more info[@Hotkey@] Primal Surge / Swipe@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Human: Nidalee heals target ally champion for @Effect1Amount@ (+@CharAbilityPower2@) to @Effect2Amount@ (+@f3@) based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.
    Human: Nidalee heals target ally champion for @Effect1Amount@ (+@CharAbilityPower2@) to @Effect2Amount@ (+@f3@) based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.[@Hotkey@] Primal Surge / Swipe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee heals target ally champion for @Effect1Amount@ (+@CharAbilityPower2@) to @Effect2Amount@ (+@f3@) based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.
    Primal Surge Heal
    Primal Surge Attack Speed
    Primal Surge Mana Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Primal Surge / Swipe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee heals target ally champion for @Effect1Amount@ (+@CharAbilityPower2@) to @Effect2Amount@ (+@f3@) based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.
    Click or press [@LevelUpHotkey@] to level upPrimal Surge Heal
    Primal Surge Attack Speed
    Primal Surge Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    Primal Surge Heal
    Primal Surge Attack Speed
    Primal Surge Mana Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Primal Surge / Swipe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee heals target ally champion for @Effect1Amount@ (+@CharAbilityPower2@) to @Effect2Amount@ (+@f3@) based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Primal Surge / Swipe@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Human: Nidalee heals target ally champion for @Effect1Amount@ (+@CharAbilityPower2@) to @Effect2Amount@ (+@f3@) based on their missing health and grants them @Effect4Amount@% Attack Speed for 7 seconds.

    Cougar: Nidalee claws at enemies in target direction.

    Press [Shift] to show more infoAlistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.Pulverize[@Hotkey@] Pulverize@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Alistar smashes the ground, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.Alistar smashes the ground, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.[@Hotkey@] Pulverize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar smashes the ground, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Pulverize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar smashes the ground, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Pulverize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar smashes the ground, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pulverize@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Alistar smashes the ground, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage and tossing nearby enemy units into the air for @Effect3Amount@ second.
    Press [Shift] to show more info[@Hotkey@] Frenzying Taunt@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.

    While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
    Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.

    While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.[@Hotkey@] Frenzying Taunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.

    While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
    Duration
    Attack Speed
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Frenzying Taunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.

    While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
    Click or press [@LevelUpHotkey@] to level upDuration
    Attack Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Duration
    Attack Speed
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Frenzying Taunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.

    While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Frenzying Taunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taunt an enemy champion or monster for @Effect1Amount@ seconds and gain @Effect2Amount@% Attack Speed for the same duration.

    While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.

    Press [Shift] to show more infoPyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.[@Hotkey@] Phantom Undertow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ (+@f10.01@) seconds. Champions hit also take @Effect1Amount@ (+@CharBonusPhysical@) physical damage.Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ (+@f10.01@) seconds. Champions hit also take @Effect1Amount@ (+@CharBonusPhysical@) physical damage.[@Hotkey@] Phantom Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ (+@f10.01@) seconds. Champions hit also take @Effect1Amount@ (+@CharBonusPhysical@) physical damage.Damage[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ][@Hotkey@] Phantom Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ (+@f10.01@) seconds. Champions hit also take @Effect1Amount@ (+@CharBonusPhysical@) physical damage.Click or press [@LevelUpHotkey@] to level upDamage@Effect1Amount@ -> @Effect1AmountNL@[@Hotkey@] Phantom Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ (+@f10.01@) seconds. Champions hit also take @Effect1Amount@ (+@CharBonusPhysical@) physical damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Phantom Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for @Effect2Amount@ (+@f10.01@) seconds. Champions hit also take @Effect1Amount@ (+@CharBonusPhysical@) physical damage.
    Press [Shift] to show more infoPyke either stabs an enemy in front of him or pulls an enemy towards him.[@Hotkey@] Bone Skewer@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him.

    Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.
    Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him.

    Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.[@Hotkey@] Bone Skewer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him.

    Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Bone Skewer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him.

    Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Bone Skewer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him.

    Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bone Skewer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

    Hold: Pyke throws his harpoon, pulling the first enemy struck towards him.

    Deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slows by @Effect9Amount*100@% for @Effect8Amount@ second.

    Press [Shift] to show more infoPyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.[@Hotkey@] Death From Below@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.

    When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.

    Total gold shared with allies: @f9@
    Total gold kept for self: @f10@
    Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.

    When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.

    Total gold shared with allies: @f9@
    Total gold kept for self: @f10@
    [@Hotkey@] Death From Below@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.

    When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.

    Total gold shared with allies: @f9@
    Total gold kept for self: @f10@
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ][@Hotkey@] Death From Below@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.

    When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.

    Total gold shared with allies: @f9@
    Total gold kept for self: @f10@
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Death From Below@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.

    When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.

    Total gold shared with allies: @f9@
    Total gold kept for self: @f10@
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Death From Below@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke strikes all enemy champions in an X, blinking to and executing targets below @RBaseDamage@ (+@RADDamage@) (+@RLethalityDamage@) health. Enemies not executed instead take physical damage equal to @ReducedDamage*100@% of the threshold.

    When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within @RRecastDuration@ seconds.

    Total gold shared with allies: @f9@
    Total gold kept for self: @f10@

    Press [Shift] to show more info[@Hotkey@] Ghostwater Dive@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pyke gains Camouflage and @Effect1Amount@% (+@f7@%) decaying movement speed for @Effect10Amount@ seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Pyke gains Camouflage and @Effect1Amount@% (+@f7@%) decaying movement speed for @Effect10Amount@ seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.[@Hotkey@] Ghostwater Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke gains Camouflage and @Effect1Amount@% (+@f7@%) decaying movement speed for @Effect10Amount@ seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ][@Hotkey@] Ghostwater Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke gains Camouflage and @Effect1Amount@% (+@f7@%) decaying movement speed for @Effect10Amount@ seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Ghostwater Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke gains Camouflage and @Effect1Amount@% (+@f7@%) decaying movement speed for @Effect10Amount@ seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ghostwater Dive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke gains Camouflage and @Effect1Amount@% (+@f7@%) decaying movement speed for @Effect10Amount@ seconds.

    Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.

    Press [Shift] to show more infoQiyana dashes to an enemy, damaging them.Audacity[@Hotkey@] Audacity@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Dash through target enemy and deal @Damage@ physical damage to them.{{Spell_QiyanaE_AutoAimSubstring}}Dash through target enemy and deal @Damage@ physical damage to them.{{Spell_QiyanaE_AutoAimSubstring}}Dash a fixed distance towards target enemy, sliding through them to deal @Damage@ physical damage.{{Spell_QiyanaE_AutoAimSubstring}}[@Hotkey@] Audacity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dash a fixed distance towards target enemy, sliding through them to deal @Damage@ physical damage.{{Spell_QiyanaE_AutoAimSubstring}}Base Damage
    Cooldown
    Mana Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseCost1Prefix@@BaseCost1@@BaseCost1Postfix@ / @BaseCost2Prefix@@BaseCost2@@BaseCost2Postfix@ / @BaseCost3Prefix@@BaseCost3@@BaseCost3Postfix@ / @BaseCost4Prefix@@BaseCost4@@BaseCost4Postfix@ / @BaseCost5Prefix@@BaseCost5@@BaseCost5Postfix@ ]
    [@Hotkey@] Audacity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dash a fixed distance towards target enemy, sliding through them to deal @Damage@ physical damage.{{Spell_QiyanaE_AutoAimSubstring}}Click or press [@LevelUpHotkey@] to level upBase Damage
    Cooldown
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    Base Damage
    Cooldown
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    [@Hotkey@] Audacity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dash a fixed distance towards target enemy, sliding through them to deal @Damage@ physical damage.{{Spell_QiyanaE_AutoAimSubstring}}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Audacity@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dash through target enemy and deal @Damage@ physical damage to them.{{Spell_QiyanaE_AutoAimSubstring}}
    Press [Shift] to show more infoQiyana swings her weapon, dealing damage with a bonus effect based on her element.Elemental Wrath / Edge of Ixtal[@Hotkey@] Elemental Wrath / Edge of Ixtal@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Elemental Wrath: Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal @EnchantedDamage@ physical damage and:
  • Ice Enchantment: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.
  • Rock Enchantment: @TremorDamage@ bonus damage to units below @CritThreshold*100@% health.
  • Wild Enchantment: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.

    Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing @VanillaDamage@ physical damage to enemies in a small area.

    Both abilities deal @FalloffDamage@ damage to targets beyond the first.Elemental Wrath: Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal @EnchantedDamage@ physical damage and:
  • Ice Enchantment: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.
  • Rock Enchantment: @TremorDamage@ bonus damage to units below @CritThreshold*100@% health.
  • Wild Enchantment: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.

    Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing @VanillaDamage@ physical damage to enemies in a small area.

    Both abilities deal @FalloffDamage@ damage to targets beyond the first.Elemental Wrath: Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal @EnchantedDamage@ physical damage (@EnchantedFalloff@ damage to targets beyond the first) and:
  • Ice Enchantment: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.
  • Rock Enchantment: Deal @TremorDamage@ bonus physical damage to units below @CritThreshold*100@% health.
  • Wild Enchantment: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.

    Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing @VanillaDamage@ physical damage in a small area (@VanillaFalloff@ damage to targets beyond the first).[@Hotkey@] Elemental Wrath / Edge of Ixtal@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Elemental Wrath: Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal @EnchantedDamage@ physical damage (@EnchantedFalloff@ damage to targets beyond the first) and:
  • Ice Enchantment: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.
  • Rock Enchantment: Deal @TremorDamage@ bonus physical damage to units below @CritThreshold*100@% health.
  • Wild Enchantment: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.

    Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing @VanillaDamage@ physical damage in a small area (@VanillaFalloff@ damage to targets beyond the first).Damage[ @VanillaBase1Prefix@@VanillaBase1@@VanillaBase1Postfix@ / @VanillaBase2Prefix@@VanillaBase2@@VanillaBase2Postfix@ / @VanillaBase3Prefix@@VanillaBase3@@VanillaBase3Postfix@ / @VanillaBase4Prefix@@VanillaBase4@@VanillaBase4Postfix@ / @VanillaBase5Prefix@@VanillaBase5@@VanillaBase5Postfix@ ][@Hotkey@] Elemental Wrath / Edge of Ixtal@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Elemental Wrath: Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal @EnchantedDamage@ physical damage (@EnchantedFalloff@ damage to targets beyond the first) and:
  • Ice Enchantment: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.
  • Rock Enchantment: Deal @TremorDamage@ bonus physical damage to units below @CritThreshold*100@% health.
  • Wild Enchantment: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.

    Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing @VanillaDamage@ physical damage in a small area (@VanillaFalloff@ damage to targets beyond the first).Click or press [@LevelUpHotkey@] to level upDamage@VanillaBase@ -> @VanillaBaseNL@Damage@VanillaBase@ -> @VanillaBaseNL@[@Hotkey@] Elemental Wrath / Edge of Ixtal@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Elemental Wrath: Blast your weapon enchantment to blast it in target direction, consuming it. This projectile detonates at the end of its path or on the first enemy hit to deal @EnchantedDamage@ physical damage (@EnchantedFalloff@ damage to targets beyond the first) and:
  • Ice Enchantment: Root enemies for @RootDuration@s, then slow them by @SlowPotency*-100@% for @SlowDuration@s.
  • Rock Enchantment: Deal @TremorDamage@ bonus physical damage to units below @CritThreshold*100@% health.
  • Wild Enchantment: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s. The trail only goes as far as the missile travels.

    Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing @VanillaDamage@ physical damage in a small area (@VanillaFalloff@ damage to targets beyond the first).Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Elemental Wrath / Edge of Ixtal@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Elemental Wrath: Blast your weapon's enchantment in the target direction, consuming it. This projectile detonates to deal @EnchantedDamage@ physical damage and:
  • Ice Enchantment: Briefly root enemies hit, then slow them by @SlowPotency*-100@% for @SlowDuration@s.
  • Rock Enchantment: @TremorDamage@ bonus damage to units below @CritThreshold*100@% health.
  • Wild Enchantment: Leaves a canopy trail that stealths you and grants @Haste*100@% movement speed. Canopy fades after attacking from it, exiting it, or after @StealthDuration@s.

    Edge Of Ixtal: If you do not have an enchantment, slash in the target direction, dealing @VanillaDamage@ physical damage to enemies in a small area.

    Both abilities deal @FalloffDamage@ damage to targets beyond the first.
    Press [Shift] to show more infoQiyana sends out a shockwave that detonates whatever elements she hits with it, stunning and damaging nearby enemies.Supreme Display of Talent[@Hotkey@] Supreme Display of Talent@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Launch a shockwave that knocks back enemies and detonates when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to @StunDuration@s and deal them physical damage equal to @Damage@ + @MissingHealthDamageRock@ of their max health.

    Any River or Brush the shockwave passes through also explode after a delay for the same damage and stun.
    Launch a shockwave that knocks back enemies and detonates when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to @StunDuration@s and deal them physical damage equal to @Damage@ + @MissingHealthDamageRock@ of their max health.

    Any River or Brush the shockwave passes through also explode after a delay for the same damage and stun.Launch a non-damaging shockwave that knocks back enemies and stops when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to @StunDuration@s and deal them physical damage equal to @Damage@ + @MissingHealthDamageRock@ of their max health. Stun duration decreases the further the explosion travels from its origin, down to @StunDurationMin@s.

    Any River or Brush the shockwave passes through also explode after a delay for the same damage and a @StunDuration@s stun. The damage from overlapping zones does not stack.

    Use the knockback to push enemies into walls, river, or brush for maximum effect.[@Hotkey@] Supreme Display of Talent@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launch a non-damaging shockwave that knocks back enemies and stops when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to @StunDuration@s and deal them physical damage equal to @Damage@ + @MissingHealthDamageRock@ of their max health. Stun duration decreases the further the explosion travels from its origin, down to @StunDurationMin@s.

    Any River or Brush the shockwave passes through also explode after a delay for the same damage and a @StunDuration@s stun. The damage from overlapping zones does not stack.

    Use the knockback to push enemies into walls, river, or brush for maximum effect.
    Initial Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ][@Hotkey@] Supreme Display of Talent@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launch a non-damaging shockwave that knocks back enemies and stops when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to @StunDuration@s and deal them physical damage equal to @Damage@ + @MissingHealthDamageRock@ of their max health. Stun duration decreases the further the explosion travels from its origin, down to @StunDurationMin@s.

    Any River or Brush the shockwave passes through also explode after a delay for the same damage and a @StunDuration@s stun. The damage from overlapping zones does not stack.

    Use the knockback to push enemies into walls, river, or brush for maximum effect.
    Click or press [@LevelUpHotkey@] to level upInitial Damage@BaseDamage@ -> @BaseDamageNL@Initial Damage@BaseDamage@ -> @BaseDamageNL@[@Hotkey@] Supreme Display of Talent@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launch a non-damaging shockwave that knocks back enemies and stops when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to @StunDuration@s and deal them physical damage equal to @Damage@ + @MissingHealthDamageRock@ of their max health. Stun duration decreases the further the explosion travels from its origin, down to @StunDurationMin@s.

    Any River or Brush the shockwave passes through also explode after a delay for the same damage and a @StunDuration@s stun. The damage from overlapping zones does not stack.

    Use the knockback to push enemies into walls, river, or brush for maximum effect.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Supreme Display of Talent@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launch a shockwave that knocks back enemies and detonates when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to @StunDuration@s and deal them physical damage equal to @Damage@ + @MissingHealthDamageRock@ of their max health.

    Any River or Brush the shockwave passes through also explode after a delay for the same damage and stun.

    Press [Shift] to show more infoQiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted. Terrashape[@Hotkey@] Terrashape@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Active: Target River, Wall, or Brush. Conjure elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s cooldown.

    Passive: While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ bonus magic damage. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.
    Active: Target River, Wall, or Brush. Conjure elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s cooldown.

    Passive: While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ bonus magic damage. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.[@Hotkey@] Terrashape@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Target River, Wall, or Brush. Conjure elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s cooldown.

    Passive: While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ bonus magic damage. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.
    On-Hit Damage
    Movement Speed
    Bonus Attack Speed
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @PassiveMS1Prefix@@PassiveMS1*100.000000@%@PassiveMS1Postfix@ / @PassiveMS2Prefix@@PassiveMS2*100.000000@%@PassiveMS2Postfix@ / @PassiveMS3Prefix@@PassiveMS3*100.000000@%@PassiveMS3Postfix@ / @PassiveMS4Prefix@@PassiveMS4*100.000000@%@PassiveMS4Postfix@ / @PassiveMS5Prefix@@PassiveMS5*100.000000@%@PassiveMS5Postfix@ ]
    [ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ / @AttackSpeed4Prefix@@AttackSpeed4*100.000000@%@AttackSpeed4Postfix@ / @AttackSpeed5Prefix@@AttackSpeed5*100.000000@%@AttackSpeed5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Terrashape@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Target River, Wall, or Brush. Conjure elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s cooldown.

    Passive: While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ bonus magic damage. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.
    Click or press [@LevelUpHotkey@] to level upOn-Hit Damage
    Movement Speed
    Bonus Attack Speed
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @PassiveMS*100.000000@% -> @PassiveMSNL*100.000000@%
    @AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%
    @Cost@ -> @CostNL@
    On-Hit Damage
    Movement Speed
    Bonus Attack Speed
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @PassiveMS*100.000000@% -> @PassiveMSNL*100.000000@%
    @AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Terrashape@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Target River, Wall, or Brush. Conjure elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s cooldown.

    Passive: While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ bonus magic damage. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Terrashape@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Target River, Wall, or Brush. Conjure elemental power from the environment and dash towards it to enchant your weapon with it and reset Elemental Wrath [@spell.QiyanaQ:Hotkey@]'s cooldown.

    Passive: While your weapon is enchanted, you gain @AttackSpeed*100@% Attack Speed and your attacks and basic abilities deal @OnHitDamage@ bonus magic damage. Additionally, you gain @PassiveMS*100@% movement speed while out of combat and near the corresponding terrain type.

    Press [Shift] to show more info[@Hotkey@] Vault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Quinn dashes to an enemy, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).
    Quinn dashes to an enemy, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).[@Hotkey@] Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn dashes to an enemy, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).
    Damage
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn dashes to an enemy, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn dashes to an enemy, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Vault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn dashes to an enemy, dealing @Effect2Amount@ (+@CharBonusPhysical@) physical damage while Valor marks it as Vulnerable.

    Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by @Effect1Amount*100@% (diminishing over @Effect3Amount@ seconds).

    Press [Shift] to show more info[@Hotkey@] Blinding Assault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.
    Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.[@Hotkey@] Blinding Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Blinding Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Blinding Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blinding Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for @Effect3Amount@ seconds. He then deals @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) physical damage to all nearby enemies.

    If the primary target is not a champion, it cannot attack for @Effect3Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Behind Enemy Lines@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal @Damage@ physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.
    Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal @Damage@ physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds. [@Hotkey@] Behind Enemy Lines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal @Damage@ physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.
    Movement Speed
    Mana Cost
    [ @MovementSpeedMod1Prefix@@MovementSpeedMod1*100.000000@%@MovementSpeedMod1Postfix@ / @MovementSpeedMod2Prefix@@MovementSpeedMod2*100.000000@%@MovementSpeedMod2Postfix@ / @MovementSpeedMod3Prefix@@MovementSpeedMod3*100.000000@%@MovementSpeedMod3Postfix@ ]
    [ @BaseCost1Prefix@@BaseCost1@@BaseCost1Postfix@ / @BaseCost2Prefix@@BaseCost2@@BaseCost2Postfix@ / @BaseCost3Prefix@@BaseCost3@@BaseCost3Postfix@ ]
    [@Hotkey@] Behind Enemy Lines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal @Damage@ physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upMovement Speed
    Mana Cost
    @MovementSpeedMod*100.000000@% -> @MovementSpeedModNL*100.000000@%
    @BaseCost@ -> @BaseCostNL@
    Movement Speed
    Mana Cost
    @MovementSpeedMod*100.000000@% -> @MovementSpeedModNL*100.000000@%
    @BaseCost@ -> @BaseCostNL@
    [@Hotkey@] Behind Enemy Lines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal @Damage@ physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Behind Enemy Lines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining @MovementSpeedMod*100@% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

    Skystrike: Quinn and Valor deal @Damage@ physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.

    Being damaged by non-minions removes the movement speed bonus for @SlowDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Heightened Senses@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.

    Active: Valor reveals a large area nearby for @Effect5Amount@ seconds.
    Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.

    Active: Valor reveals a large area nearby for @Effect5Amount@ seconds.[@Hotkey@] Heightened Senses@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.

    Active: Valor reveals a large area nearby for @Effect5Amount@ seconds.
    Attack Speed
    Movement Speed
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Heightened Senses@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.

    Active: Valor reveals a large area nearby for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Movement Speed
    Cooldown
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Attack Speed
    Movement Speed
    Cooldown
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Heightened Senses@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.

    Active: Valor reveals a large area nearby for @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Heightened Senses@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by @Effect2Amount*100@% and Movement Speed by @Effect3Amount*100@% for @Effect1Amount@ seconds.

    Active: Valor reveals a large area nearby for @Effect5Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Battle Dance@f2@s Cooldown @Cost@ @AbilityResourceName@Flies to an allied champion, granting them a @Effect1Amount@ (+@CharAbilityPower@) health shield for @Effect3Amount@ seconds.

    Can be re-cast at no cost once within @Effect2Amount@ seconds.

    Battle Dance's cast range is increased when cast on Xayah.
    Flies to an allied champion, granting them a @Effect1Amount@ (+@CharAbilityPower@) health shield for @Effect3Amount@ seconds.

    Can be re-cast at no cost once within @Effect2Amount@ seconds.

    Battle Dance's cast range is increased when cast on Xayah.[@Hotkey@] Battle Dance@f2@s Cooldown@Cost@ @AbilityResourceName@Flies to an allied champion, granting them a @Effect1Amount@ (+@CharAbilityPower@) health shield for @Effect3Amount@ seconds.

    Can be re-cast at no cost once within @Effect2Amount@ seconds.

    Battle Dance's cast range is increased when cast on Xayah.
    Shield Health
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [@Hotkey@] Battle Dance@f2@s Cooldown@Cost@ @AbilityResourceName@Flies to an allied champion, granting them a @Effect1Amount@ (+@CharAbilityPower@) health shield for @Effect3Amount@ seconds.

    Can be re-cast at no cost once within @Effect2Amount@ seconds.

    Battle Dance's cast range is increased when cast on Xayah.
    Click or press [@LevelUpHotkey@] to level upShield Health
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Shield Health
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    [@Hotkey@] Battle Dance@f2@s Cooldown@Cost@ @AbilityResourceName@Flies to an allied champion, granting them a @Effect1Amount@ (+@CharAbilityPower@) health shield for @Effect3Amount@ seconds.

    Can be re-cast at no cost once within @Effect2Amount@ seconds.

    Battle Dance's cast range is increased when cast on Xayah.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Battle Dance@f2@s Cooldown@Cost@ @AbilityResourceName@Flies to an allied champion, granting them a @Effect1Amount@ (+@CharAbilityPower@) health shield for @Effect3Amount@ seconds.

    Can be re-cast at no cost once within @Effect2Amount@ seconds.

    Battle Dance's cast range is increased when cast on Xayah.

    Press [Shift] to show more info[@Hotkey@] Gleaming Quill@f3@s Cooldown @Cost@ @AbilityResourceName@Flings a magical feather that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores @f1@ (+@CharAbilityPower2@) health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.
    Flings a magical feather that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores @f1@ (+@CharAbilityPower2@) health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.[@Hotkey@] Gleaming Quill@f3@s Cooldown@Cost@ @AbilityResourceName@Flings a magical feather that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores @f1@ (+@CharAbilityPower2@) health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [@Hotkey@] Gleaming Quill@f3@s Cooldown@Cost@ @AbilityResourceName@Flings a magical feather that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores @f1@ (+@CharAbilityPower2@) health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    [@Hotkey@] Gleaming Quill@f3@s Cooldown@Cost@ @AbilityResourceName@Flings a magical feather that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores @f1@ (+@CharAbilityPower2@) health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Gleaming Quill@f3@s Cooldown@Cost@ @AbilityResourceName@Flings a magical feather that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit.

    If the feather hits a champion or epic monster, Rakan restores @f1@ (+@CharAbilityPower2@) health to himself and nearby allies after @Effect4Amount@ seconds or when he touches an ally.

    Press [Shift] to show more info[@Hotkey@] The Quickness@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.

    Touching enemies deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.
    Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.

    Touching enemies deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.[@Hotkey@] The Quickness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.

    Touching enemies deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.
    Charm Duration
    Damage
    Cooldown
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] The Quickness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.

    Touching enemies deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.
    Click or press [@LevelUpHotkey@] to level upCharm Duration
    Damage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Charm Duration
    Damage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] The Quickness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.

    Touching enemies deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] The Quickness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gain @Effect5Amount@% movement speed for @Effect2Amount@ seconds.

    Touching enemies deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms them for @Effect3Amount@ second(s) the first time they're hit. The first champion charmed grants Rakan @Effect6Amount@% decaying movement speed.

    Press [Shift] to show more infoDashes to a location, knocking up nearby enemies on arrival.Grand Entrance[@Hotkey@] Grand Entrance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Dashes to a location. Upon arrival Rakan spirals into the air, dealing @TotalDamage@ magic damage and knocking up enemies for @KnockupDuration@ second.Dashes to a location. Upon arrival Rakan spirals into the air, dealing @TotalDamage@ magic damage and knocking up enemies for @KnockupDuration@ second.[@Hotkey@] Grand Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes to a location. Upon arrival Rakan spirals into the air, dealing @TotalDamage@ magic damage and knocking up enemies for @KnockupDuration@ second.Damage
    Cooldown
    Mana Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseCost1Prefix@@BaseCost1@@BaseCost1Postfix@ / @BaseCost2Prefix@@BaseCost2@@BaseCost2Postfix@ / @BaseCost3Prefix@@BaseCost3@@BaseCost3Postfix@ / @BaseCost4Prefix@@BaseCost4@@BaseCost4Postfix@ / @BaseCost5Prefix@@BaseCost5@@BaseCost5Postfix@ ]
    [@Hotkey@] Grand Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes to a location. Upon arrival Rakan spirals into the air, dealing @TotalDamage@ magic damage and knocking up enemies for @KnockupDuration@ second.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    Damage
    Cooldown
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    [@Hotkey@] Grand Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes to a location. Upon arrival Rakan spirals into the air, dealing @TotalDamage@ magic damage and knocking up enemies for @KnockupDuration@ second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Grand Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dashes to a location. Upon arrival Rakan spirals into the air, dealing @TotalDamage@ magic damage and knocking up enemies for @KnockupDuration@ second.
    Press [Shift] to show more info[@Hotkey@] Monsoon@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ (+@CharAbilityPower@) Health to nearby allies each second for @Effect3Amount@ seconds.Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ (+@CharAbilityPower@) Health to nearby allies each second for @Effect3Amount@ seconds.[@Hotkey@] Monsoon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ (+@CharAbilityPower@) Health to nearby allies each second for @Effect3Amount@ seconds.Heal Per Second
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Monsoon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ (+@CharAbilityPower@) Health to nearby allies each second for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level upHeal Per Second
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Heal Per Second
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Monsoon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ (+@CharAbilityPower@) Health to nearby allies each second for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Monsoon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons forth the might of the wind to knock surrounding enemies back and restores @Effect1Amount@ (+@CharAbilityPower@) Health to nearby allies each second for @Effect3Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Recall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Recall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Recall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Recall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Recall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Furious Bite / Tunnel@Cooldown@s %i:cooldown% No CostUn-Burrowed: Rek'Sai bites a target dealing @Effect1Amount@ (+@CharBonusPhysical@) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

    Maximum Damage: @f2@

    Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

    Tunnel Entrances last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.
    Un-Burrowed: Rek'Sai bites a target dealing @Effect1Amount@ (+@CharBonusPhysical@) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

    Maximum Damage: @f2@

    Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

    Tunnel Entrances last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.[@Hotkey@] Furious Bite / Tunnel@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai bites a target dealing @Effect1Amount@ (+@CharBonusPhysical@) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

    Maximum Damage: @f2@

    Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

    Tunnel Entrances last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.
    Furious Bite Damage
    Tunnel Cast Cooldown
    Tunnel Use Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect9Amount1Prefix@@Effect9Amount1@@Effect9Amount1Postfix@ / @Effect9Amount2Prefix@@Effect9Amount2@@Effect9Amount2Postfix@ / @Effect9Amount3Prefix@@Effect9Amount3@@Effect9Amount3Postfix@ / @Effect9Amount4Prefix@@Effect9Amount4@@Effect9Amount4Postfix@ / @Effect9Amount5Prefix@@Effect9Amount5@@Effect9Amount5Postfix@ ]
    [ @Effect8Amount1Prefix@@Effect8Amount1@@Effect8Amount1Postfix@ / @Effect8Amount2Prefix@@Effect8Amount2@@Effect8Amount2Postfix@ / @Effect8Amount3Prefix@@Effect8Amount3@@Effect8Amount3Postfix@ / @Effect8Amount4Prefix@@Effect8Amount4@@Effect8Amount4Postfix@ / @Effect8Amount5Prefix@@Effect8Amount5@@Effect8Amount5Postfix@ ]
    [@Hotkey@] Furious Bite / Tunnel@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai bites a target dealing @Effect1Amount@ (+@CharBonusPhysical@) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

    Maximum Damage: @f2@

    Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

    Tunnel Entrances last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.
    Click or press [@LevelUpHotkey@] to level upFurious Bite Damage
    Tunnel Cast Cooldown
    Tunnel Use Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect9Amount@ -> @Effect9AmountNL@
    @Effect8Amount@ -> @Effect8AmountNL@
    Furious Bite Damage
    Tunnel Cast Cooldown
    Tunnel Use Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect9Amount@ -> @Effect9AmountNL@
    @Effect8Amount@ -> @Effect8AmountNL@
    [@Hotkey@] Furious Bite / Tunnel@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai bites a target dealing @Effect1Amount@ (+@CharBonusPhysical@) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

    Maximum Damage: @f2@

    Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

    Tunnel Entrances last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Furious Bite / Tunnel@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai bites a target dealing @Effect1Amount@ (+@CharBonusPhysical@) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

    Maximum Damage: @f2@

    Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

    Tunnel Entrances last for @Effect5Amount@ minutes and can be destroyed by enemies. Rek'Sai may have @Effect6Amount@ tunnels at one time. Tunnels have a @Effect8Amount@ second cooldown on use.

    Press [Shift] to show more info[@Hotkey@] Queen's Wrath / Prey Seeker@Cooldown@s %i:cooldown% No CostUn-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.
    Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.[@Hotkey@] Queen's Wrath / Prey Seeker@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.
    Queen's Wrath Damage
    Prey Seeker Damage
    Prey Seeker Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [@Hotkey@] Queen's Wrath / Prey Seeker@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.
    Click or press [@LevelUpHotkey@] to level upQueen's Wrath Damage
    Prey Seeker Damage
    Prey Seeker Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    Queen's Wrath Damage
    Prey Seeker Damage
    Prey Seeker Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    [@Hotkey@] Queen's Wrath / Prey Seeker@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Queen's Wrath / Prey Seeker@Cooldown@s %i:cooldown%No CostUn-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal @Effect1Amount@ (+@CharBonusPhysical@) bonus Physical Damage to nearby enemies.

    Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing @Effect4Amount@ (+@CharAbilityPower2@) (+@CharBonusPhysical@) Physical Damage and revealing non-stealthed enemies for @Effect6Amount@ seconds. If it hits a Champion, it also generates 25 Fury.

    Press [Shift] to show more infoRek'sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health.[@Hotkey@] Void Rush@Cooldown@s %i:cooldown% No CostPassive: Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.

    Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.
    Passive: Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.

    Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.[@Hotkey@] Void Rush@Cooldown@s %i:cooldown%No CostPassive: Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.

    Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.
    Damage
    Missing Health Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ / @RBaseDamage4Prefix@@RBaseDamage4@@RBaseDamage4Postfix@ / @RBaseDamage5Prefix@@RBaseDamage5@@RBaseDamage5Postfix@ ]
    [ @PercentMissingHealthDamage1Prefix@@PercentMissingHealthDamage1@%@PercentMissingHealthDamage1Postfix@ / @PercentMissingHealthDamage2Prefix@@PercentMissingHealthDamage2@%@PercentMissingHealthDamage2Postfix@ / @PercentMissingHealthDamage3Prefix@@PercentMissingHealthDamage3@%@PercentMissingHealthDamage3Postfix@ / @PercentMissingHealthDamage4Prefix@@PercentMissingHealthDamage4@%@PercentMissingHealthDamage4Postfix@ / @PercentMissingHealthDamage5Prefix@@PercentMissingHealthDamage5@%@PercentMissingHealthDamage5Postfix@ ]
    [ @RCooldown1Prefix@@RCooldown1@@RCooldown1Postfix@ / @RCooldown2Prefix@@RCooldown2@@RCooldown2Postfix@ / @RCooldown3Prefix@@RCooldown3@@RCooldown3Postfix@ / @RCooldown4Prefix@@RCooldown4@@RCooldown4Postfix@ / @RCooldown5Prefix@@RCooldown5@@RCooldown5Postfix@ ]
    [@Hotkey@] Void Rush@Cooldown@s %i:cooldown%No CostPassive: Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.

    Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.
    Click or press [@LevelUpHotkey@] to level upDamage
    Missing Health Damage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @PercentMissingHealthDamage@% -> @PercentMissingHealthDamageNL@%
    @RCooldown@ -> @RCooldownNL@
    Damage
    Missing Health Damage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @PercentMissingHealthDamage@% -> @PercentMissingHealthDamageNL@%
    @RCooldown@ -> @RCooldownNL@
    [@Hotkey@] Void Rush@Cooldown@s %i:cooldown%No CostPassive: Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.

    Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Void Rush@Cooldown@s %i:cooldown%No CostPassive: Dealing damage to enemy Champions marks them for the next @PreyMarkDuration@ seconds.

    Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing @RBaseDamageCalc@ physical damage plus @PercentMissingHealthDamage@% of their missing Health.

    Press [Shift] to show more info[@Hotkey@] Burrow / Un-burrow@Cooldown@s %i:cooldown% No CostUn-Burrowed: Burrow into the ground.

    Burrowed: Un-burrow, dealing @Effect2Amount@ (+@CharBonusPhysical@) Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.

    Burrowed Effects: New abilities, +@f1@ Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.
    Un-Burrowed: Burrow into the ground.

    Burrowed: Un-burrow, dealing @Effect2Amount@ (+@CharBonusPhysical@) Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.

    Burrowed Effects: New abilities, +@f1@ Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.[@Hotkey@] Burrow / Un-burrow@Cooldown@s %i:cooldown%No CostUn-Burrowed: Burrow into the ground.

    Burrowed: Un-burrow, dealing @Effect2Amount@ (+@CharBonusPhysical@) Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.

    Burrowed Effects: New abilities, +@f1@ Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.
    Un-burrow Damage[ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ][@Hotkey@] Burrow / Un-burrow@Cooldown@s %i:cooldown%No CostUn-Burrowed: Burrow into the ground.

    Burrowed: Un-burrow, dealing @Effect2Amount@ (+@CharBonusPhysical@) Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.

    Burrowed Effects: New abilities, +@f1@ Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.
    Click or press [@LevelUpHotkey@] to level upUn-burrow Damage@Effect2Amount@ -> @Effect2AmountNL@Un-burrow Damage@Effect2Amount@ -> @Effect2AmountNL@[@Hotkey@] Burrow / Un-burrow@Cooldown@s %i:cooldown%No CostUn-Burrowed: Burrow into the ground.

    Burrowed: Un-burrow, dealing @Effect2Amount@ (+@CharBonusPhysical@) Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.

    Burrowed Effects: New abilities, +@f1@ Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Burrow / Un-burrow@Cooldown@s %i:cooldown%No CostUn-Burrowed: Burrow into the ground.

    Burrowed: Un-burrow, dealing @Effect2Amount@ (+@CharBonusPhysical@) Physical Damage and knocking up the closest enemy for @Effect5Amount@ second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for @Effect6Amount@ seconds.

    Burrowed Effects: New abilities, +@f1@ Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.

    Press [Shift] to show more info[@Hotkey@] Cull the Meek@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Renekton swings his blade, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and healing himself for @Effect2Amount@ (+@f1@) Health for each non-champion hit and @f2@ (+@f3@) Health for each champion hit, up to @Effect4Amount@ Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to @Effect6Amount@ (+@CharBonusPhysical2@). Heal increased to @Effect7Amount@ (+@f4@) per non-champion and @f5@ (+@f6@) per champion, up to @Effect9Amount@. No longer generates Fury.
    Renekton swings his blade, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and healing himself for @Effect2Amount@ (+@f1@) Health for each non-champion hit and @f2@ (+@f3@) Health for each champion hit, up to @Effect4Amount@ Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to @Effect6Amount@ (+@CharBonusPhysical2@). Heal increased to @Effect7Amount@ (+@f4@) per non-champion and @f5@ (+@f6@) per champion, up to @Effect9Amount@. No longer generates Fury.[@Hotkey@] Cull the Meek@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton swings his blade, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and healing himself for @Effect2Amount@ (+@f1@) Health for each non-champion hit and @f2@ (+@f3@) Health for each champion hit, up to @Effect4Amount@ Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to @Effect6Amount@ (+@CharBonusPhysical2@). Heal increased to @Effect7Amount@ (+@f4@) per non-champion and @f5@ (+@f6@) per champion, up to @Effect9Amount@. No longer generates Fury.
    Damage
    Max Health Gain
    Fury Damage
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect9Amount1Prefix@@Effect9Amount1@@Effect9Amount1Postfix@ / @Effect9Amount2Prefix@@Effect9Amount2@@Effect9Amount2Postfix@ / @Effect9Amount3Prefix@@Effect9Amount3@@Effect9Amount3Postfix@ / @Effect9Amount4Prefix@@Effect9Amount4@@Effect9Amount4Postfix@ / @Effect9Amount5Prefix@@Effect9Amount5@@Effect9Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [@Hotkey@] Cull the Meek@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton swings his blade, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and healing himself for @Effect2Amount@ (+@f1@) Health for each non-champion hit and @f2@ (+@f3@) Health for each champion hit, up to @Effect4Amount@ Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to @Effect6Amount@ (+@CharBonusPhysical2@). Heal increased to @Effect7Amount@ (+@f4@) per non-champion and @f5@ (+@f6@) per champion, up to @Effect9Amount@. No longer generates Fury.
    Click or press [@LevelUpHotkey@] to level upDamage
    Max Health Gain
    Fury Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect9Amount@ -> @Effect9AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    Damage
    Max Health Gain
    Fury Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect9Amount@ -> @Effect9AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    [@Hotkey@] Cull the Meek@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton swings his blade, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and healing himself for @Effect2Amount@ (+@f1@) Health for each non-champion hit and @f2@ (+@f3@) Health for each champion hit, up to @Effect4Amount@ Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to @Effect6Amount@ (+@CharBonusPhysical2@). Heal increased to @Effect7Amount@ (+@f4@) per non-champion and @f5@ (+@f6@) per champion, up to @Effect9Amount@. No longer generates Fury.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cull the Meek@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton swings his blade, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage to nearby enemies and healing himself for @Effect2Amount@ (+@f1@) Health for each non-champion hit and @f2@ (+@f3@) Health for each champion hit, up to @Effect4Amount@ Health.

    He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

    50 Fury Bonus: Damage increased to @Effect6Amount@ (+@CharBonusPhysical2@). Heal increased to @Effect7Amount@ (+@f4@) per non-champion and @f5@ (+@f6@) per champion, up to @Effect9Amount@. No longer generates Fury.

    Press [Shift] to show more infoRenekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.[@Hotkey@] Ruthless Predator@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@f1@) physical damage per hit (@Effect5Amount@ (+@f2@) total).

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional @Effect7Amount@ Fury.

    50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ (+@f3@) damage and stunning his target for @Effect4Amount@ seconds. No longer generates Fury.
    Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@f1@) physical damage per hit (@Effect5Amount@ (+@f2@) total).

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional @Effect7Amount@ Fury.

    50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ (+@f3@) damage and stunning his target for @Effect4Amount@ seconds. No longer generates Fury.[@Hotkey@] Ruthless Predator@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@f1@) physical damage per hit (@Effect5Amount@ (+@f2@) total).

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional @Effect7Amount@ Fury.

    50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ (+@f3@) damage and stunning his target for @Effect4Amount@ seconds. No longer generates Fury.
    Damage
    Bonus Damage
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Ruthless Predator@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@f1@) physical damage per hit (@Effect5Amount@ (+@f2@) total).

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional @Effect7Amount@ Fury.

    50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ (+@f3@) damage and stunning his target for @Effect4Amount@ seconds. No longer generates Fury.
    Click or press [@LevelUpHotkey@] to level upDamage
    Bonus Damage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Bonus Damage
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Ruthless Predator@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@f1@) physical damage per hit (@Effect5Amount@ (+@f2@) total).

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional @Effect7Amount@ Fury.

    50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ (+@f3@) damage and stunning his target for @Effect4Amount@ seconds. No longer generates Fury.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ruthless Predator@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton's next attack strikes twice, stunning his target for @Effect3Amount@ seconds and dealing @Effect1Amount@ (+@f1@) physical damage per hit (@Effect5Amount@ (+@f2@) total).

    Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional @Effect7Amount@ Fury.

    50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of @Effect6Amount@ (+@f3@) damage and stunning his target for @Effect4Amount@ seconds. No longer generates Fury.

    Press [Shift] to show more info[@Hotkey@] Dominus@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and @FuryOnCast@ Fury. While active, he deals @TotalDamagePerSecond@ magic damage to nearby enemies and gains @FuryPerSecond@ Fury per second.Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and @FuryOnCast@ Fury. While active, he deals @TotalDamagePerSecond@ magic damage to nearby enemies and gains @FuryPerSecond@ Fury per second.[@Hotkey@] Dominus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and @FuryOnCast@ Fury. While active, he deals @TotalDamagePerSecond@ magic damage to nearby enemies and gains @FuryPerSecond@ Fury per second.Bonus Health
    Damage Per Second
    [ @HealthGain1Prefix@@HealthGain1@@HealthGain1Postfix@ / @HealthGain2Prefix@@HealthGain2@@HealthGain2Postfix@ / @HealthGain3Prefix@@HealthGain3@@HealthGain3Postfix@ ]
    [ @AuraDamagePerSecond1Prefix@@AuraDamagePerSecond1@@AuraDamagePerSecond1Postfix@ / @AuraDamagePerSecond2Prefix@@AuraDamagePerSecond2@@AuraDamagePerSecond2Postfix@ / @AuraDamagePerSecond3Prefix@@AuraDamagePerSecond3@@AuraDamagePerSecond3Postfix@ ]
    [@Hotkey@] Dominus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and @FuryOnCast@ Fury. While active, he deals @TotalDamagePerSecond@ magic damage to nearby enemies and gains @FuryPerSecond@ Fury per second.Click or press [@LevelUpHotkey@] to level upBonus Health
    Damage Per Second
    @HealthGain@ -> @HealthGainNL@
    @AuraDamagePerSecond@ -> @AuraDamagePerSecondNL@
    Bonus Health
    Damage Per Second
    @HealthGain@ -> @HealthGainNL@
    @AuraDamagePerSecond@ -> @AuraDamagePerSecondNL@
    [@Hotkey@] Dominus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and @FuryOnCast@ Fury. While active, he deals @TotalDamagePerSecond@ magic damage to nearby enemies and gains @FuryPerSecond@ Fury per second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dominus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton surrounds himself with dark energies for @BuffDuration@ seconds, gaining @HealthGain@ Health and @FuryOnCast@ Fury. While active, he deals @TotalDamagePerSecond@ magic damage to nearby enemies and gains @FuryPerSecond@ Fury per second.
    Press [Shift] to show more info[@Hotkey@] Slice and Dice@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Slice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.

    Dice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through.

    He generates @Effect4Amount@ Fury for each non-champion hit and @Effect5Amount@ Fury for each champion hit, up to a maximum of @Effect10Amount@ Fury.

    Dice - 50 Fury Bonus: Damage increased to @Effect3Amount@ (+@f2@). Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates Fury.
    Slice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.

    Dice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through.

    He generates @Effect4Amount@ Fury for each non-champion hit and @Effect5Amount@ Fury for each champion hit, up to a maximum of @Effect10Amount@ Fury.

    Dice - 50 Fury Bonus: Damage increased to @Effect3Amount@ (+@f2@). Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates Fury.[@Hotkey@] Slice and Dice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.

    Dice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through.

    He generates @Effect4Amount@ Fury for each non-champion hit and @Effect5Amount@ Fury for each champion hit, up to a maximum of @Effect10Amount@ Fury.

    Dice - 50 Fury Bonus: Damage increased to @Effect3Amount@ (+@f2@). Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates Fury.
    Bonus Damage
    Armor Reduction %
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Slice and Dice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.

    Dice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through.

    He generates @Effect4Amount@ Fury for each non-champion hit and @Effect5Amount@ Fury for each champion hit, up to a maximum of @Effect10Amount@ Fury.

    Dice - 50 Fury Bonus: Damage increased to @Effect3Amount@ (+@f2@). Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates Fury.
    Click or press [@LevelUpHotkey@] to level upBonus Damage
    Armor Reduction %
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Bonus Damage
    Armor Reduction %
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Slice and Dice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.

    Dice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through.

    He generates @Effect4Amount@ Fury for each non-champion hit and @Effect5Amount@ Fury for each champion hit, up to a maximum of @Effect10Amount@ Fury.

    Dice - 50 Fury Bonus: Damage increased to @Effect3Amount@ (+@f2@). Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates Fury.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Slice and Dice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Slice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for @Effect8Amount@ seconds.

    Dice: Renekton dashes, dealing @Effect1Amount@ (+@f1@) physical damage to enemies he passes through.

    He generates @Effect4Amount@ Fury for each non-champion hit and @Effect5Amount@ Fury for each champion hit, up to a maximum of @Effect10Amount@ Fury.

    Dice - 50 Fury Bonus: Damage increased to @Effect3Amount@ (+@f2@). Enemies hit have @Effect2Amount@% reduced Armor for @Effect9Amount@ seconds. No longer generates Fury.

    Press [Shift] to show more info[@Hotkey@] Bola Strike@AmmoRechargeTime@s Cooldown Generates 1 FerocityThrow a bola, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharBonusPhysical@) physical damage and roots the target for @Effect4Amount@ seconds.
    Throw a bola, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharBonusPhysical@) physical damage and roots the target for @Effect4Amount@ seconds.[@Hotkey@] Bola Strike@AmmoRechargeTime@s CooldownGenerates 1 FerocityThrow a bola, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharBonusPhysical@) physical damage and roots the target for @Effect4Amount@ seconds.
    Damage
    Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Bola Strike@AmmoRechargeTime@s CooldownGenerates 1 FerocityThrow a bola, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharBonusPhysical@) physical damage and roots the target for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Bola Strike@AmmoRechargeTime@s CooldownGenerates 1 FerocityThrow a bola, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharBonusPhysical@) physical damage and roots the target for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bola Strike@AmmoRechargeTime@s CooldownGenerates 1 FerocityThrow a bola, dealing @Effect1Amount@ (+@CharBonusPhysical@) physical damage and slowing the first enemy hit by @Effect2Amount@% for @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharBonusPhysical@) physical damage and roots the target for @Effect4Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Savagery@AmmoRechargeTime@s Cooldown Generates 1 FerocityRengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ (+@f2@) physical damage.

    Ferocity effect:
    Savagery's damage is increased to @f3@ (+@CharTotalPhysical2@) and grants Rengar @f4@% Attack Speed for @Effect3Amount@ seconds.
    Rengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ (+@f2@) physical damage.

    Ferocity effect:
    Savagery's damage is increased to @f3@ (+@CharTotalPhysical2@) and grants Rengar @f4@% Attack Speed for @Effect3Amount@ seconds.[@Hotkey@] Savagery@AmmoRechargeTime@s CooldownGenerates 1 FerocityRengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ (+@f2@) physical damage.

    Ferocity effect:
    Savagery's damage is increased to @f3@ (+@CharTotalPhysical2@) and grants Rengar @f4@% Attack Speed for @Effect3Amount@ seconds.
    Damage
    Total AD Ratio
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [@Hotkey@] Savagery@AmmoRechargeTime@s CooldownGenerates 1 FerocityRengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ (+@f2@) physical damage.

    Ferocity effect:
    Savagery's damage is increased to @f3@ (+@CharTotalPhysical2@) and grants Rengar @f4@% Attack Speed for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Total AD Ratio
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    Damage
    Total AD Ratio
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    [@Hotkey@] Savagery@AmmoRechargeTime@s CooldownGenerates 1 FerocityRengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ (+@f2@) physical damage.

    Ferocity effect:
    Savagery's damage is increased to @f3@ (+@CharTotalPhysical2@) and grants Rengar @f4@% Attack Speed for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Savagery@AmmoRechargeTime@s CooldownGenerates 1 FerocityRengar gains @Effect5Amount@% Attack Speed for his next 2 attacks. The first attack deals @Effect1Amount@ (+@f2@) physical damage.

    Ferocity effect:
    Savagery's damage is increased to @f3@ (+@CharTotalPhysical2@) and grants Rengar @f4@% Attack Speed for @Effect3Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Thrill of the Hunt@Cooldown@s %i:cooldown% No CostRengar gains @StealthMS@% Movement Speed and True Sight of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.

    After the first @FadeTime@ seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals @BonusDamage@ physical damage and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.

    Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.
    Rengar gains @StealthMS@% Movement Speed and True Sight of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.

    After the first @FadeTime@ seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals @BonusDamage@ physical damage and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.

    Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.
    [@Hotkey@] Thrill of the Hunt@Cooldown@s %i:cooldown%No CostRengar gains @StealthMS@% Movement Speed and True Sight of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.

    After the first @FadeTime@ seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals @BonusDamage@ physical damage and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.

    Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.
    Cooldown
    Duration
    Movement Speed
    Tracking Range
    Cooldown
    [ @ArmorShred1Prefix@@ArmorShred1@@ArmorShred1Postfix@ / @ArmorShred2Prefix@@ArmorShred2@@ArmorShred2Postfix@ / @ArmorShred3Prefix@@ArmorShred3@@ArmorShred3Postfix@ ]
    [ @StealthDuration1Prefix@@StealthDuration1@@StealthDuration1Postfix@ / @StealthDuration2Prefix@@StealthDuration2@@StealthDuration2Postfix@ / @StealthDuration3Prefix@@StealthDuration3@@StealthDuration3Postfix@ ]
    [ @StealthMS1Prefix@@StealthMS1@%@StealthMS1Postfix@ / @StealthMS2Prefix@@StealthMS2@%@StealthMS2Postfix@ / @StealthMS3Prefix@@StealthMS3@%@StealthMS3Postfix@ ]
    [ @SelfVisionRange1Prefix@@SelfVisionRange1@@SelfVisionRange1Postfix@ / @SelfVisionRange2Prefix@@SelfVisionRange2@@SelfVisionRange2Postfix@ / @SelfVisionRange3Prefix@@SelfVisionRange3@@SelfVisionRange3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Thrill of the Hunt@Cooldown@s %i:cooldown%No CostRengar gains @StealthMS@% Movement Speed and True Sight of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.

    After the first @FadeTime@ seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals @BonusDamage@ physical damage and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.

    Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Duration
    Movement Speed
    Tracking Range
    Cooldown
    @ArmorShred@ -> @ArmorShredNL@
    @StealthDuration@ -> @StealthDurationNL@
    @StealthMS@% -> @StealthMSNL@%
    @SelfVisionRange@ -> @SelfVisionRangeNL@
    @Cooldown@ -> @CooldownNL@
    Cooldown
    Duration
    Movement Speed
    Tracking Range
    Cooldown
    @ArmorShred@ -> @ArmorShredNL@
    @StealthDuration@ -> @StealthDurationNL@
    @StealthMS@% -> @StealthMSNL@%
    @SelfVisionRange@ -> @SelfVisionRangeNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Thrill of the Hunt@Cooldown@s %i:cooldown%No CostRengar gains @StealthMS@% Movement Speed and True Sight of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.

    After the first @FadeTime@ seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals @BonusDamage@ physical damage and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.

    Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thrill of the Hunt@Cooldown@s %i:cooldown%No CostRengar gains @StealthMS@% Movement Speed and True Sight of the nearest enemy champion within @SelfVisionRange@ range for @StealthDuration@ seconds.

    After the first @FadeTime@ seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals @BonusDamage@ physical damage and reduces their Armor by @ArmorShred@ for @ArmorShredDuration@ seconds.

    Enemy champions within @EnemyDetectionRange@ range and their nearby allies can sense Rengar during Thrill of the Hunt.
    Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
    Attacking or casting most spells ends Thrill of the Hunt.

    Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.

    Press [Shift] to show more info[@Hotkey@] Battle Roar@AmmoRechargeTime@s Cooldown Generates 1 FerocityDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharAbilityPower@) magic damage and removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by @Effect5Amount@%.
    Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharAbilityPower@) magic damage and removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by @Effect5Amount@%.[@Hotkey@] Battle Roar@AmmoRechargeTime@s CooldownGenerates 1 FerocityDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharAbilityPower@) magic damage and removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by @Effect5Amount@%.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [@Hotkey@] Battle Roar@AmmoRechargeTime@s CooldownGenerates 1 FerocityDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharAbilityPower@) magic damage and removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by @Effect5Amount@%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    [@Hotkey@] Battle Roar@AmmoRechargeTime@s CooldownGenerates 1 FerocityDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharAbilityPower@) magic damage and removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by @Effect5Amount@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Battle Roar@AmmoRechargeTime@s CooldownGenerates 1 FerocityDeals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and heals Rengar for @Effect2Amount@% of the damage he took in the last @Effect3Amount@ seconds.

    Ferocity effect:
    Deals @f1@ (+@CharAbilityPower@) magic damage and removes existing crowd control effects, in addition to its normal effect.

    Damage healed from monster attacks is increased by @Effect5Amount@%.

    Press [Shift] to show more info[@Hotkey@] Riftwalk@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ (+@f1@) (+@f3@) magic damage per stack, stacking up to @Effect6Amount@ times.
    Kassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ (+@f1@) (+@f3@) magic damage per stack, stacking up to @Effect6Amount@ times.[@Hotkey@] Riftwalk@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ (+@f1@) (+@f3@) magic damage per stack, stacking up to @Effect6Amount@ times.
    Damage
    Damage Per Stack
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Riftwalk@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ (+@f1@) (+@f3@) magic damage per stack, stacking up to @Effect6Amount@ times.
    Click or press [@LevelUpHotkey@] to level upDamage
    Damage Per Stack
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Damage Per Stack
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Riftwalk@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ (+@f1@) (+@f3@) magic damage per stack, stacking up to @Effect6Amount@ times.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Riftwalk@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin teleports to a nearby location dealing @Effect1Amount@ (+@f2@) (+@CharAbilityPower@) magic damage to surrounding enemy units.

    Each subsequent Riftwalk within the next @Effect2Amount@ seconds doubles the Mana cost and deals an additional @Effect3Amount@ (+@f1@) (+@f3@) magic damage per stack, stacking up to @Effect6Amount@ times.

    Press [Shift] to show more info[@Hotkey@] Valor@Cooldown@s %i:cooldown% No CostRiven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ (+@f1@) incoming damage for 1.5 seconds.Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ (+@f1@) incoming damage for 1.5 seconds.[@Hotkey@] Valor@Cooldown@s %i:cooldown%No CostRiven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ (+@f1@) incoming damage for 1.5 seconds.Shield Amount
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Valor@Cooldown@s %i:cooldown%No CostRiven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ (+@f1@) incoming damage for 1.5 seconds.Click or press [@LevelUpHotkey@] to level upShield Amount
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Valor@Cooldown@s %i:cooldown%No CostRiven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ (+@f1@) incoming damage for 1.5 seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Valor@Cooldown@s %i:cooldown%No CostRiven does a quick dash in the direction of your cursor and becomes shielded, blocking up to @Effect2Amount@ (+@f1@) incoming damage for 1.5 seconds.
    Press [Shift] to show more infoRiven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.[@Hotkey@] Blade of the Exile@Cooldown@s %i:cooldown% No CostRiven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from @MinDamage@ to @MaxDamage@ physical damage to all enemies hit, increasing based on how much Health they are missing.
    Riven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from @MinDamage@ to @MaxDamage@ physical damage to all enemies hit, increasing based on how much Health they are missing.[@Hotkey@] Blade of the Exile@Cooldown@s %i:cooldown%No CostRiven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from @MinDamage@ to @MaxDamage@ physical damage to all enemies hit, increasing based on how much Health they are missing.
    Minimum Shockwave Damage
    Maximum Shockwave Damage
    Cooldown
    [ @MinBase1Prefix@@MinBase1@@MinBase1Postfix@ / @MinBase2Prefix@@MinBase2@@MinBase2Postfix@ / @MinBase3Prefix@@MinBase3@@MinBase3Postfix@ ]
    [ @MaxBase1Prefix@@MaxBase1@@MaxBase1Postfix@ / @MaxBase2Prefix@@MaxBase2@@MaxBase2Postfix@ / @MaxBase3Prefix@@MaxBase3@@MaxBase3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Blade of the Exile@Cooldown@s %i:cooldown%No CostRiven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from @MinDamage@ to @MaxDamage@ physical damage to all enemies hit, increasing based on how much Health they are missing.
    Click or press [@LevelUpHotkey@] to level upMinimum Shockwave Damage
    Maximum Shockwave Damage
    Cooldown
    @MinBase@ -> @MinBaseNL@
    @MaxBase@ -> @MaxBaseNL@
    @Cooldown@ -> @CooldownNL@
    Minimum Shockwave Damage
    Maximum Shockwave Damage
    Cooldown
    @MinBase@ -> @MinBaseNL@
    @MaxBase@ -> @MaxBaseNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Blade of the Exile@Cooldown@s %i:cooldown%No CostRiven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from @MinDamage@ to @MaxDamage@ physical damage to all enemies hit, increasing based on how much Health they are missing.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blade of the Exile@Cooldown@s %i:cooldown%No CostRiven's weapon surges with spiritual energy for @Duration@ seconds, granting her @PercentBonusAD*100@% extra Attack Damage (@BonusAD@), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

    Wind Slash: Riven fires a shockwave that deals from @MinDamage@ to @MaxDamage@ physical damage to all enemies hit, increasing based on how much Health they are missing.

    Press [Shift] to show more info[@Hotkey@] Ki Burst@Cooldown@s %i:cooldown% No CostRiven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ (+@f1@) physical damage and stunning them for @Effect5Amount@ seconds.Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ (+@f1@) physical damage and stunning them for @Effect5Amount@ seconds.[@Hotkey@] Ki Burst@Cooldown@s %i:cooldown%No CostRiven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ (+@f1@) physical damage and stunning them for @Effect5Amount@ seconds.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Ki Burst@Cooldown@s %i:cooldown%No CostRiven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ (+@f1@) physical damage and stunning them for @Effect5Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Ki Burst@Cooldown@s %i:cooldown%No CostRiven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ (+@f1@) physical damage and stunning them for @Effect5Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ki Burst@Cooldown@s %i:cooldown%No CostRiven's sword emits a burst of runic energy that shocks nearby enemies, dealing @Effect1Amount@ (+@f1@) physical damage and stunning them for @Effect5Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Broken Wings@Cooldown@s %i:cooldown% No CostRiven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.

    1st and 2nd Use: Slashes forward, dealing @Effect1Amount@ (+@f1@) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing @Effect1Amount@ (+@f1@) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.
    Riven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.

    1st and 2nd Use: Slashes forward, dealing @Effect1Amount@ (+@f1@) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing @Effect1Amount@ (+@f1@) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.[@Hotkey@] Broken Wings@Cooldown@s %i:cooldown%No CostRiven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.

    1st and 2nd Use: Slashes forward, dealing @Effect1Amount@ (+@f1@) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing @Effect1Amount@ (+@f1@) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.
    Damage
    Attack Damage Ratio
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@%@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@%@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@%@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@%@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@%@Effect5Amount5Postfix@ ]
    [@Hotkey@] Broken Wings@Cooldown@s %i:cooldown%No CostRiven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.

    1st and 2nd Use: Slashes forward, dealing @Effect1Amount@ (+@f1@) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing @Effect1Amount@ (+@f1@) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Damage Ratio
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    Damage
    Attack Damage Ratio
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@% -> @Effect5AmountNL@%
    [@Hotkey@] Broken Wings@Cooldown@s %i:cooldown%No CostRiven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.

    1st and 2nd Use: Slashes forward, dealing @Effect1Amount@ (+@f1@) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing @Effect1Amount@ (+@f1@) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Broken Wings@Cooldown@s %i:cooldown%No CostRiven strikes out in front of her in a short line. This ability may be re-cast @Effect4Amount@ additional times.

    1st and 2nd Use: Slashes forward, dealing @Effect1Amount@ (+@f1@) physical damage to all units she comes in contact with.
    3rd Use: Leaps forward and slams the ground dealing @Effect1Amount@ (+@f1@) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

    Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.

    Press [Shift] to show more info[@Hotkey@] Rocket Grab@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.[@Hotkey@] Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.
    Press [Shift] to show more infoRumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.[@Hotkey@] The Equalizer@Cooldown@s %i:cooldown% No CostRumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take @DamagePerSecond@ magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.
    Rumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take @DamagePerSecond@ magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.[@Hotkey@] The Equalizer@Cooldown@s %i:cooldown%No CostRumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take @DamagePerSecond@ magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.
    Damage Per Second
    Cooldown
    [ @BaseDamagePerSecond1Prefix@@BaseDamagePerSecond1@@BaseDamagePerSecond1Postfix@ / @BaseDamagePerSecond2Prefix@@BaseDamagePerSecond2@@BaseDamagePerSecond2Postfix@ / @BaseDamagePerSecond3Prefix@@BaseDamagePerSecond3@@BaseDamagePerSecond3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] The Equalizer@Cooldown@s %i:cooldown%No CostRumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take @DamagePerSecond@ magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.
    Click or press [@LevelUpHotkey@] to level upDamage Per Second
    Cooldown
    @BaseDamagePerSecond@ -> @BaseDamagePerSecondNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] The Equalizer@Cooldown@s %i:cooldown%No CostRumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take @DamagePerSecond@ magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] The Equalizer@Cooldown@s %i:cooldown%No CostRumble launches a line of rockets that creates a burning trail for @TrailDuration@ seconds. Enemies in the area have their Movement Speed slowed by @SlowAmount@% and take @DamagePerSecond@ magic damage each second.

    You can control the placement of this attack by clicking and dragging your mouse in a line.

    Press [Shift] to show more infoRumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.[@Hotkey@] Flamespitter@Cooldown@s %i:cooldown% @Effect2Amount@ HeatRumble torches his opponents, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.

    Danger Zone Bonus: Deals @Effect5Amount*100@% damage.
    Rumble torches his opponents, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.

    Danger Zone Bonus: Deals @Effect5Amount*100@% damage.[@Hotkey@] Flamespitter@Cooldown@s %i:cooldown%@Effect2Amount@ HeatRumble torches his opponents, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.

    Danger Zone Bonus: Deals @Effect5Amount*100@% damage.
    Damage
    Cooldown
    Damage to minions
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1*100.000000@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2*100.000000@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3*100.000000@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4*100.000000@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5*100.000000@%@Effect4Amount5Postfix@ ]
    [@Hotkey@] Flamespitter@Cooldown@s %i:cooldown%@Effect2Amount@ HeatRumble torches his opponents, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.

    Danger Zone Bonus: Deals @Effect5Amount*100@% damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Damage to minions
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%
    Damage
    Cooldown
    Damage to minions
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%
    [@Hotkey@] Flamespitter@Cooldown@s %i:cooldown%@Effect2Amount@ HeatRumble torches his opponents, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.

    Danger Zone Bonus: Deals @Effect5Amount*100@% damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Flamespitter@Cooldown@s %i:cooldown%@Effect2Amount@ HeatRumble torches his opponents, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage in a cone over @Effect9Amount@ seconds. This spell deals @Effect4Amount*100@% damage to minions.

    Danger Zone Bonus: Deals @Effect5Amount*100@% damage.

    Press [Shift] to show more infoRumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.[@Hotkey@] Electro Harpoon@AmmoRechargeTime@s Recharge (max: @MaxAmmo@) @Effect3Amount@ HeatRumble launches an electrified harpoon, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every @AmmoRechargeTime@ seconds (modified by cooldown reduction).

    Danger Zone Bonus: Damage and slow percentage increased by 50%.
    Rumble launches an electrified harpoon, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every @AmmoRechargeTime@ seconds (modified by cooldown reduction).

    Danger Zone Bonus: Damage and slow percentage increased by 50%.[@Hotkey@] Electro Harpoon@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)@Effect3Amount@ HeatRumble launches an electrified harpoon, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every @AmmoRechargeTime@ seconds (modified by cooldown reduction).

    Danger Zone Bonus: Damage and slow percentage increased by 50%.
    Damage
    Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Electro Harpoon@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)@Effect3Amount@ HeatRumble launches an electrified harpoon, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every @AmmoRechargeTime@ seconds (modified by cooldown reduction).

    Danger Zone Bonus: Damage and slow percentage increased by 50%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Electro Harpoon@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)@Effect3Amount@ HeatRumble launches an electrified harpoon, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every @AmmoRechargeTime@ seconds (modified by cooldown reduction).

    Danger Zone Bonus: Damage and slow percentage increased by 50%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Electro Harpoon@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)@Effect3Amount@ HeatRumble launches an electrified harpoon, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and applying a stacking slow of @Effect2Amount@% for @Effect7Amount@ seconds. Rumble can store up to two harpoons at a time, which recharge once every @AmmoRechargeTime@ seconds (modified by cooldown reduction).

    Danger Zone Bonus: Damage and slow percentage increased by 50%.

    Press [Shift] to show more infoRumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.[@Hotkey@] Scrap Shield@Cooldown@s %i:cooldown% @Effect3Amount@ HeatRumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.
    Rumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.[@Hotkey@] Scrap Shield@Cooldown@s %i:cooldown%@Effect3Amount@ HeatRumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.
    Shield Amount
    Movement Speed
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Scrap Shield@Cooldown@s %i:cooldown%@Effect3Amount@ HeatRumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Movement Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Shield Amount
    Movement Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Scrap Shield@Cooldown@s %i:cooldown%@Effect3Amount@ HeatRumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Scrap Shield@Cooldown@s %i:cooldown%@Effect3Amount@ HeatRumble tosses up a shield for @Effect5Amount@ seconds that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage. Rumble also gains an additional @Effect2Amount@% Movement Speed for @Effect6Amount@ second.

    Danger Zone Bonus: 50% increase in shield health and Movement Speed.

    Press [Shift] to show more infoRyze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.[@Hotkey@] Spell Flux@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fire an orb that deals @EDamageCalc@ magic damage, spreading Flux to the target and all nearby enemies for @DebuffDuration@ seconds.

    If attempting to apply Flux to an enemy that already has it, it further spreads.
    Fire an orb that deals @EDamageCalc@ magic damage, spreading Flux to the target and all nearby enemies for @DebuffDuration@ seconds.

    If attempting to apply Flux to an enemy that already has it, it further spreads.
    [@Hotkey@] Spell Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire an orb that deals @EDamageCalc@ magic damage, spreading Flux to the target and all nearby enemies for @DebuffDuration@ seconds.

    If attempting to apply Flux to an enemy that already has it, it further spreads.
    Damage
    Cooldown
    Mana Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Spell Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire an orb that deals @EDamageCalc@ magic damage, spreading Flux to the target and all nearby enemies for @DebuffDuration@ seconds.

    If attempting to apply Flux to an enemy that already has it, it further spreads.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Spell Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire an orb that deals @EDamageCalc@ magic damage, spreading Flux to the target and all nearby enemies for @DebuffDuration@ seconds.

    If attempting to apply Flux to an enemy that already has it, it further spreads.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spell Flux@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire an orb that deals @EDamageCalc@ magic damage, spreading Flux to the target and all nearby enemies for @DebuffDuration@ seconds.

    If attempting to apply Flux to an enemy that already has it, it further spreads.

    Press [Shift] to show more infoPassively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

    On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.[@Hotkey@] Overload@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.

    Active: Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with Flux.
    Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.

    Active: Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with Flux.[@Hotkey@] Overload@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.

    Active: Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with Flux.
    Damage
    Movement Speed
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @MovementSpeedAmount1Prefix@@MovementSpeedAmount1@%@MovementSpeedAmount1Postfix@ / @MovementSpeedAmount2Prefix@@MovementSpeedAmount2@%@MovementSpeedAmount2Postfix@ / @MovementSpeedAmount3Prefix@@MovementSpeedAmount3@%@MovementSpeedAmount3Postfix@ / @MovementSpeedAmount4Prefix@@MovementSpeedAmount4@%@MovementSpeedAmount4Postfix@ / @MovementSpeedAmount5Prefix@@MovementSpeedAmount5@%@MovementSpeedAmount5Postfix@ ]
    [@Hotkey@] Overload@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.

    Active: Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with Flux.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    @BaseDamage@ -> @BaseDamageNL@
    @MovementSpeedAmount@% -> @MovementSpeedAmountNL@%
    Damage
    Movement Speed
    @BaseDamage@ -> @BaseDamageNL@
    @MovementSpeedAmount@% -> @MovementSpeedAmountNL@%
    [@Hotkey@] Overload@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.

    Active: Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with Flux.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Overload@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Rune Prison and Spell Flux reset Overload's cooldown and charge a rune (up to @MaximumRunes@) for @RuneDuration@ seconds. Overload discharges all runes, granting @MovementSpeedAmount@% Movement Speed for @MovementSpeedDuration@ seconds if @MaximumRunes@ runes are charged.

    Active: Unleash a blast that deals @QDamageCalc@ magic damage to the first enemy struck. If the target has Flux on it, Overload consumes it, dealing @Spell.RyzeR:OverloadDamageBonus@% increased damage and bouncing to nearby enemies with Flux.

    Press [Shift] to show more infoPassively, Overload deals even more damage against targets with Flux.

    On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.[@Hotkey@] Realm Warp@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.

    Active: Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.
    Passive: Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.

    Active: Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.[@Hotkey@] Realm Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.

    Active: Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.
    Cooldown
    Overload Damage Increase
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @OverloadDamageBonus1Prefix@@OverloadDamageBonus1@%@OverloadDamageBonus1Postfix@ / @OverloadDamageBonus2Prefix@@OverloadDamageBonus2@%@OverloadDamageBonus2Postfix@ / @OverloadDamageBonus3Prefix@@OverloadDamageBonus3@%@OverloadDamageBonus3Postfix@ ]
    [@Hotkey@] Realm Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.

    Active: Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Overload Damage Increase
    @Cooldown@ -> @CooldownNL@
    @OverloadDamageBonus@% -> @OverloadDamageBonusNL@%
    Cooldown
    Overload Damage Increase
    @Cooldown@ -> @CooldownNL@
    @OverloadDamageBonus@% -> @OverloadDamageBonusNL@%
    [@Hotkey@] Realm Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.

    Active: Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Realm Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Overload damage bonus against targets with Flux increased to @OverloadDamageBonus@%.

    Active: Ryze opens a portal to another location. After @ChargeTimeTooltip@ seconds, all allies near the portal are teleported to that location.

    If Ryze becomes unable to cast or move, Realm Warp is cancelled.

    Press [Shift] to show more infoRyze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.[@Hotkey@] Rune Prison@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.[@Hotkey@] Rune Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.Damage
    Cooldown
    Mana Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Rune Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Mana Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Rune Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rune Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Instantly deal @WDamageCalc@ magic damage and slow an enemy by @SlowAmount*100@% for @CCDuration@ seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.
    Press [Shift] to show more info[@Hotkey@] Sadism@Cooldown@s %i:cooldown% @Effect4Amount@% of Current HealthDr. Mundo regenerates @f1@ Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.Dr. Mundo regenerates @f1@ Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.[@Hotkey@] Sadism@Cooldown@s %i:cooldown%@Effect4Amount@% of Current HealthDr. Mundo regenerates @f1@ Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.Regeneration
    Movement Speed
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Sadism@Cooldown@s %i:cooldown%@Effect4Amount@% of Current HealthDr. Mundo regenerates @f1@ Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.Click or press [@LevelUpHotkey@] to level upRegeneration
    Movement Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Regeneration
    Movement Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Sadism@Cooldown@s %i:cooldown%@Effect4Amount@% of Current HealthDr. Mundo regenerates @f1@ Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sadism@Cooldown@s %i:cooldown%@Effect4Amount@% of Current HealthDr. Mundo regenerates @f1@ Health (@Effect1Amount@% of max health) over @Effect2Amount@ seconds, and gains @Effect3Amount@% movement speed for the duration.
    Press [Shift] to show more infoUsing his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.[@Hotkey@] Seismic Shard@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.[@Hotkey@] Seismic Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.Damage
    Movement Speed
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Seismic Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Damage
    Movement Speed
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Seismic Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Seismic Shard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and steals @Effect2Amount@% of the target's movement speed for 3 seconds.
    Press [Shift] to show more info[@Hotkey@] Permafrost@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

    Active: Target enemy with 4 stacks of Frost takes @Effect3Amount@ (+@CharAbilityPower@) magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.

    Enemy champions stunned by Sejuani cannot gain Frost for @f2@ seconds.
    Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

    Active: Target enemy with 4 stacks of Frost takes @Effect3Amount@ (+@CharAbilityPower@) magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.

    Enemy champions stunned by Sejuani cannot gain Frost for @f2@ seconds.[@Hotkey@] Permafrost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

    Active: Target enemy with 4 stacks of Frost takes @Effect3Amount@ (+@CharAbilityPower@) magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.

    Enemy champions stunned by Sejuani cannot gain Frost for @f2@ seconds.
    Damage[ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ][@Hotkey@] Permafrost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

    Active: Target enemy with 4 stacks of Frost takes @Effect3Amount@ (+@CharAbilityPower@) magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.

    Enemy champions stunned by Sejuani cannot gain Frost for @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage@Effect3Amount@ -> @Effect3AmountNL@Damage@Effect3Amount@ -> @Effect3AmountNL@[@Hotkey@] Permafrost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

    Active: Target enemy with 4 stacks of Frost takes @Effect3Amount@ (+@CharAbilityPower@) magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.

    Enemy champions stunned by Sejuani cannot gain Frost for @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Permafrost@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

    Active: Target enemy with 4 stacks of Frost takes @Effect3Amount@ (+@CharAbilityPower@) magic damage, is stunned for @Effect1Amount@ second(s), and is briefly displaced.

    Enemy champions stunned by Sejuani cannot gain Frost for @f2@ seconds.

    Press [Shift] to show more info[@Hotkey@] Arctic Assault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sejuani charges, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.Sejuani charges, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.[@Hotkey@] Arctic Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani charges, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Arctic Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani charges, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Arctic Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani charges, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Arctic Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani charges, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.
    Press [Shift] to show more info[@Hotkey@] Glacial Prison@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sejuani throws her True Ice bola that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.

    The bola becomes more powerful as it travels, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ (+@CharAbilityPower2@) magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.
    Sejuani throws her True Ice bola that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.

    The bola becomes more powerful as it travels, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ (+@CharAbilityPower2@) magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.[@Hotkey@] Glacial Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani throws her True Ice bola that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.

    The bola becomes more powerful as it travels, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ (+@CharAbilityPower2@) magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.
    Minimum Damage
    Maximum Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Glacial Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani throws her True Ice bola that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.

    The bola becomes more powerful as it travels, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ (+@CharAbilityPower2@) magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.
    Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Maximum Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Minimum Damage
    Maximum Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Glacial Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani throws her True Ice bola that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.

    The bola becomes more powerful as it travels, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ (+@CharAbilityPower2@) magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Glacial Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani throws her True Ice bola that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy champion hit and stuns them for @Effect2Amount@ second.

    The bola becomes more powerful as it travels, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage, stunning for @Effect6Amount@ seconds and creating a storm that slows other enemies by @Effect8Amount@%. After @Effect3Amount@ seconds, the storm deals @Effect7Amount@ (+@CharAbilityPower2@) magic damage and slows by @Effect4Amount@% for @Effect5Amount@ second.

    Press [Shift] to show more info[@Hotkey@] Winter's Wrath@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sejuani swings her flail, dealing @Effect1Amount@ (+@f1@) (+@f3@) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing @Effect3Amount@ (+@f2@) (+@f4@) physical damage, applying Frost and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ second.
    Sejuani swings her flail, dealing @Effect1Amount@ (+@f1@) (+@f3@) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing @Effect3Amount@ (+@f2@) (+@f4@) physical damage, applying Frost and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ second.[@Hotkey@] Winter's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani swings her flail, dealing @Effect1Amount@ (+@f1@) (+@f3@) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing @Effect3Amount@ (+@f2@) (+@f4@) physical damage, applying Frost and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ second.
    First Hit Damage
    Second Hit Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Winter's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani swings her flail, dealing @Effect1Amount@ (+@f1@) (+@f3@) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing @Effect3Amount@ (+@f2@) (+@f4@) physical damage, applying Frost and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ second.
    Click or press [@LevelUpHotkey@] to level upFirst Hit Damage
    Second Hit Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    First Hit Damage
    Second Hit Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Winter's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani swings her flail, dealing @Effect1Amount@ (+@f1@) (+@f3@) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing @Effect3Amount@ (+@f2@) (+@f4@) physical damage, applying Frost and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Winter's Wrath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sejuani swings her flail, dealing @Effect1Amount@ (+@f1@) (+@f3@) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

    She then lashes out with her flail, dealing @Effect3Amount@ (+@f2@) (+@f4@) physical damage, applying Frost and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ second.

    Press [Shift] to show more infoSenna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.[@Hotkey@] Curse of the Black Mist@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Senna dissolves into a cloud of Mist for @BuffDuration@ seconds, becoming a wraith. Allied champions who enter the Mist are Camouflaged and become wraiths when they leave. Wraiths gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. Senna dissolves into a cloud of Mist for @BuffDuration@ seconds, becoming a wraith. Allied champions who enter the Mist are Camouflaged and become wraiths when they leave. Wraiths gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. [@Hotkey@] Curse of the Black Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna dissolves into a cloud of Mist for @BuffDuration@ seconds, becoming a wraith. Allied champions who enter the Mist are Camouflaged and become wraiths when they leave. Wraiths gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. Stealth - Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions, turrets, and True Sight.

    Stealth - Wraith Form: Enemies can see where these units are, but not who they are. They are otherwise treated as being Camouflaged.
    Duration
    Cooldown
    [ @BuffDuration1Prefix@@BuffDuration1@@BuffDuration1Postfix@ / @BuffDuration2Prefix@@BuffDuration2@@BuffDuration2Postfix@ / @BuffDuration3Prefix@@BuffDuration3@@BuffDuration3Postfix@ / @BuffDuration4Prefix@@BuffDuration4@@BuffDuration4Postfix@ / @BuffDuration5Prefix@@BuffDuration5@@BuffDuration5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Curse of the Black Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna dissolves into a cloud of Mist for @BuffDuration@ seconds, becoming a wraith. Allied champions who enter the Mist are Camouflaged and become wraiths when they leave. Wraiths gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. Click or press [@LevelUpHotkey@] to level upDuration
    Cooldown
    @BuffDuration@ -> @BuffDurationNL@
    @Cooldown@ -> @CooldownNL@
    Duration
    Cooldown
    @BuffDuration@ -> @BuffDurationNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Curse of the Black Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna dissolves into a cloud of Mist for @BuffDuration@ seconds, becoming a wraith. Allied champions who enter the Mist are Camouflaged and become wraiths when they leave. Wraiths gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Curse of the Black Mist@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna dissolves into a cloud of Mist for @BuffDuration@ seconds, becoming a wraith. Allied champions who enter the Mist are Camouflaged and become wraiths when they leave. Wraiths gain @TotalMS@ Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby.
    Press [Shift] to show more infoFrom the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.Piercing Darkness[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take @TotalDamage@ physical damage. Allied champions hit are healed for @TotalHeal@ health.

    Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.
    Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take @TotalDamage@ physical damage. Allied champions hit are healed for @TotalHeal@ health.

    Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take @TotalDamage@ physical damage. Allied champions hit are healed for @TotalHeal@ health.

    Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.
    {{Spell_SennaQ_Name}}'s cast range matches Senna's attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.Damage
    Healing
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BaseHeal1Prefix@@BaseHeal1@@BaseHeal1Postfix@ / @BaseHeal2Prefix@@BaseHeal2@@BaseHeal2Postfix@ / @BaseHeal3Prefix@@BaseHeal3@@BaseHeal3Postfix@ / @BaseHeal4Prefix@@BaseHeal4@@BaseHeal4Postfix@ / @BaseHeal5Prefix@@BaseHeal5@@BaseHeal5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take @TotalDamage@ physical damage. Allied champions hit are healed for @TotalHeal@ health.

    Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Healing
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BaseHeal@ -> @BaseHealNL@
    @Cost@ -> @CostNL@
    Damage
    Healing
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BaseHeal@ -> @BaseHealNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take @TotalDamage@ physical damage. Allied champions hit are healed for @TotalHeal@ health.

    Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take @TotalDamage@ physical damage. Allied champions hit are healed for @TotalHeal@ health.

    Basic attacks reduce {{Spell_SennaQ_Name}}'s cooldown by @CDReductionOnHit@ seconds.

    Press [Shift] to show more info[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoSenna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.Dawning Shadow[@Hotkey@] Dawning Shadow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Senna fires a blast of light with global range. Enemy champions hit take @TotalDamage@ physical damage. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of Mist Senna has collected.Senna fires a blast of light with global range. Enemy champions hit take @TotalDamage@ physical damage. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of Mist Senna has collected.[@Hotkey@] Dawning Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna fires a blast of light with global range. Enemy champions hit take @TotalDamage@ physical damage. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of Mist Senna has collected.Damage
    Shield Amount
    Cooldown
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Shield1Prefix@@Shield1@@Shield1Postfix@ / @Shield2Prefix@@Shield2@@Shield2Postfix@ / @Shield3Prefix@@Shield3@@Shield3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Dawning Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna fires a blast of light with global range. Enemy champions hit take @TotalDamage@ physical damage. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of Mist Senna has collected.Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    Cooldown
    @Damage@ -> @DamageNL@
    @Shield@ -> @ShieldNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Shield Amount
    Cooldown
    @Damage@ -> @DamageNL@
    @Shield@ -> @ShieldNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Dawning Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna fires a blast of light with global range. Enemy champions hit take @TotalDamage@ physical damage. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of Mist Senna has collected.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dawning Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna fires a blast of light with global range. Enemy champions hit take @TotalDamage@ physical damage. Allied champions hit in a wider area receive a shield for @ShieldDuration@ seconds that absorbs @TotalShield@ damage. The shield's power scales with the amount of Mist Senna has collected.
    Press [Shift] to show more infoSenna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.Last Embrace[@Hotkey@] Last Embrace@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Senna sends forth the Black Mist, dealing @Damage@ physical damage to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.Senna sends forth the Black Mist, dealing @Damage@ physical damage to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.[@Hotkey@] Last Embrace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna sends forth the Black Mist, dealing @Damage@ physical damage to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.Damage
    Root Duration
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @RootDuration1Prefix@@RootDuration1@@RootDuration1Postfix@ / @RootDuration2Prefix@@RootDuration2@@RootDuration2Postfix@ / @RootDuration3Prefix@@RootDuration3@@RootDuration3Postfix@ / @RootDuration4Prefix@@RootDuration4@@RootDuration4Postfix@ / @RootDuration5Prefix@@RootDuration5@@RootDuration5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Last Embrace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna sends forth the Black Mist, dealing @Damage@ physical damage to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @RootDuration@ -> @RootDurationNL@
    @Cost@ -> @CostNL@
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @RootDuration@ -> @RootDurationNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Last Embrace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna sends forth the Black Mist, dealing @Damage@ physical damage to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Last Embrace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna sends forth the Black Mist, dealing @Damage@ physical damage to the first enemy hit. After a @DelayTime@ second delay the target and other nearby enemies are rooted for @RootDuration@ seconds.
    Press [Shift] to show more infoSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.Facebreaker[@Hotkey@] Facebreaker@Cooldown@s %i:cooldown% No CostSett smashes enemies on either side of him into each other, dealing @BaseDamage@ (+@TooltipADRatio_E@) physical damage and slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for @StunDuration@ second.Sett smashes enemies on either side of him into each other, dealing @BaseDamage@ (+@TooltipADRatio_E@) physical damage and slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for @StunDuration@ second.[@Hotkey@] Facebreaker@Cooldown@s %i:cooldown%No CostSett smashes enemies on either side of him into each other, dealing @BaseDamage@ (+@TooltipADRatio_E@) physical damage and slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for @StunDuration@ second.Cooldown
    Base Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [@Hotkey@] Facebreaker@Cooldown@s %i:cooldown%No CostSett smashes enemies on either side of him into each other, dealing @BaseDamage@ (+@TooltipADRatio_E@) physical damage and slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for @StunDuration@ second.Click or press [@LevelUpHotkey@] to level upCooldown
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    Cooldown
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    [@Hotkey@] Facebreaker@Cooldown@s %i:cooldown%No CostSett smashes enemies on either side of him into each other, dealing @BaseDamage@ (+@TooltipADRatio_E@) physical damage and slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for @StunDuration@ second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Facebreaker@Cooldown@s %i:cooldown%No CostSett smashes enemies on either side of him into each other, dealing @BaseDamage@ (+@TooltipADRatio_E@) physical damage and slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for @StunDuration@ second.
    Press [Shift] to show more infoSett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.Knuckle Down[@Hotkey@] Knuckle Down@Cooldown@s %i:cooldown% No CostSett itches for a fight, gaining @MSAmount*100@% movement speed for @MSDuration@ seconds while moving towards enemy champions.

    Sett's next two basic attacks deal @BaseDamage@ bonus physical damage, plus @MaxHealthDamageCalc@ of the target's maximum health [@EnemyMaxHealthDamage*100@% + @BonusEnemyMaxHealthDamage@ per 100 attack damage].

    Against monsters the damage is capped at 400 per punch.
    Sett itches for a fight, gaining @MSAmount*100@% movement speed for @MSDuration@ seconds while moving towards enemy champions.

    Sett's next two basic attacks deal @BaseDamage@ bonus physical damage, plus @MaxHealthDamageCalc@ of the target's maximum health [@EnemyMaxHealthDamage*100@% + @BonusEnemyMaxHealthDamage@ per 100 attack damage].

    Against monsters the damage is capped at 400 per punch.[@Hotkey@] Knuckle Down@Cooldown@s %i:cooldown%No CostSett itches for a fight, gaining @MSAmount*100@% movement speed for @MSDuration@ seconds while moving towards enemy champions.

    Sett's next two basic attacks deal @BaseDamage@ bonus physical damage, plus @MaxHealthDamageCalc@ of the target's maximum health [@EnemyMaxHealthDamage*100@% + @BonusEnemyMaxHealthDamage@ per 100 attack damage].

    Against monsters the damage is capped at 400 per punch.
    Cooldown
    Max Health Damage
    Base Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @EnemyMaxHealthDamage1Prefix@@EnemyMaxHealthDamage1*100.000000@%@EnemyMaxHealthDamage1Postfix@ / @EnemyMaxHealthDamage2Prefix@@EnemyMaxHealthDamage2*100.000000@%@EnemyMaxHealthDamage2Postfix@ / @EnemyMaxHealthDamage3Prefix@@EnemyMaxHealthDamage3*100.000000@%@EnemyMaxHealthDamage3Postfix@ / @EnemyMaxHealthDamage4Prefix@@EnemyMaxHealthDamage4*100.000000@%@EnemyMaxHealthDamage4Postfix@ / @EnemyMaxHealthDamage5Prefix@@EnemyMaxHealthDamage5*100.000000@%@EnemyMaxHealthDamage5Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [@Hotkey@] Knuckle Down@Cooldown@s %i:cooldown%No CostSett itches for a fight, gaining @MSAmount*100@% movement speed for @MSDuration@ seconds while moving towards enemy champions.

    Sett's next two basic attacks deal @BaseDamage@ bonus physical damage, plus @MaxHealthDamageCalc@ of the target's maximum health [@EnemyMaxHealthDamage*100@% + @BonusEnemyMaxHealthDamage@ per 100 attack damage].

    Against monsters the damage is capped at 400 per punch.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Max Health Damage
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @EnemyMaxHealthDamage*100.000000@% -> @EnemyMaxHealthDamageNL*100.000000@%
    @BaseDamage@ -> @BaseDamageNL@
    Cooldown
    Max Health Damage
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @EnemyMaxHealthDamage*100.000000@% -> @EnemyMaxHealthDamageNL*100.000000@%
    @BaseDamage@ -> @BaseDamageNL@
    [@Hotkey@] Knuckle Down@Cooldown@s %i:cooldown%No CostSett itches for a fight, gaining @MSAmount*100@% movement speed for @MSDuration@ seconds while moving towards enemy champions.

    Sett's next two basic attacks deal @BaseDamage@ bonus physical damage, plus @MaxHealthDamageCalc@ of the target's maximum health [@EnemyMaxHealthDamage*100@% + @BonusEnemyMaxHealthDamage@ per 100 attack damage].

    Against monsters the damage is capped at 400 per punch.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Knuckle Down@Cooldown@s %i:cooldown%No CostSett itches for a fight, gaining @MSAmount*100@% movement speed for @MSDuration@ seconds while moving towards enemy champions.

    Sett's next two basic attacks deal @BaseDamage@ bonus physical damage, plus @MaxHealthDamageCalc@ of the target's maximum health [@EnemyMaxHealthDamage*100@% + @BonusEnemyMaxHealthDamage@ per 100 attack damage].

    Against monsters the damage is capped at 400 per punch.

    Press [Shift] to show more infoSett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.The Show Stopper[@Hotkey@] The Show Stopper@Cooldown@s %i:cooldown% No CostSett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take @BaseDamage@ (+@TooltipADRatio_R@) (+@MaxHealthDamageCalc@ of the grabbed enemy's bonus health) physical damage and are slowed by @SlowAmount*100@% for @SlowDuration@ second. Enemies take less damage the further they are from where Sett lands.Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take @BaseDamage@ (+@TooltipADRatio_R@) (+@MaxHealthDamageCalc@ of the grabbed enemy's bonus health) physical damage and are slowed by @SlowAmount*100@% for @SlowDuration@ second. Enemies take less damage the further they are from where Sett lands.[@Hotkey@] The Show Stopper@Cooldown@s %i:cooldown%No CostSett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take @BaseDamage@ (+@TooltipADRatio_R@) (+@MaxHealthDamageCalc@ of the grabbed enemy's bonus health) physical damage and are slowed by @SlowAmount*100@% for @SlowDuration@ second. Enemies take less damage the further they are from where Sett lands.Cooldown
    Bonus Health Damage
    Base Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @MaxHealthDamage1Prefix@@MaxHealthDamage1*100.000000@%@MaxHealthDamage1Postfix@ / @MaxHealthDamage2Prefix@@MaxHealthDamage2*100.000000@%@MaxHealthDamage2Postfix@ / @MaxHealthDamage3Prefix@@MaxHealthDamage3*100.000000@%@MaxHealthDamage3Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [@Hotkey@] The Show Stopper@Cooldown@s %i:cooldown%No CostSett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take @BaseDamage@ (+@TooltipADRatio_R@) (+@MaxHealthDamageCalc@ of the grabbed enemy's bonus health) physical damage and are slowed by @SlowAmount*100@% for @SlowDuration@ second. Enemies take less damage the further they are from where Sett lands.Click or press [@LevelUpHotkey@] to level upCooldown
    Bonus Health Damage
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @MaxHealthDamage*100.000000@% -> @MaxHealthDamageNL*100.000000@%
    @BaseDamage@ -> @BaseDamageNL@
    Cooldown
    Bonus Health Damage
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @MaxHealthDamage*100.000000@% -> @MaxHealthDamageNL*100.000000@%
    @BaseDamage@ -> @BaseDamageNL@
    [@Hotkey@] The Show Stopper@Cooldown@s %i:cooldown%No CostSett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take @BaseDamage@ (+@TooltipADRatio_R@) (+@MaxHealthDamageCalc@ of the grabbed enemy's bonus health) physical damage and are slowed by @SlowAmount*100@% for @SlowDuration@ second. Enemies take less damage the further they are from where Sett lands.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] The Show Stopper@Cooldown@s %i:cooldown%No CostSett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take @BaseDamage@ (+@TooltipADRatio_R@) (+@MaxHealthDamageCalc@ of the grabbed enemy's bonus health) physical damage and are slowed by @SlowAmount*100@% for @SlowDuration@ second. Enemies take less damage the further they are from where Sett lands.
    Press [Shift] to show more infoSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.Haymaker[@Hotkey@] Haymaker@Cooldown@s %i:cooldown% No CostPassive: Sett stores @DamageStored*100@% of damage taken as Grit, to a cap of @MaxGrit@ (@StoredHealth*100@% of Sett's max health). Grit decays quickly @AdrenalineStorageWindow@ seconds after the damage was taken.

    Active: Sett winds up a giant punch in a direction, expending all Grit to deal @DamageCalc@ (+@DamageConversion@ of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

    Maximum Damage: @f1@

    Sett also gains a rapidly decaying shield equal to Grit expended for @ShieldMaxDuration@ seconds.
    Passive: Sett stores @DamageStored*100@% of damage taken as Grit, to a cap of @MaxGrit@ (@StoredHealth*100@% of Sett's max health). Grit decays quickly @AdrenalineStorageWindow@ seconds after the damage was taken.

    Active: Sett winds up a giant punch in a direction, expending all Grit to deal @DamageCalc@ (+@DamageConversion@ of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

    Maximum Damage: @f1@

    Sett also gains a rapidly decaying shield equal to Grit expended for @ShieldMaxDuration@ seconds.[@Hotkey@] Haymaker@Cooldown@s %i:cooldown%No CostPassive: Sett stores @DamageStored*100@% of damage taken as Grit, to a cap of @MaxGrit@ (@StoredHealth*100@% of Sett's max health). Grit decays quickly @AdrenalineStorageWindow@ seconds after the damage was taken.

    Active: Sett winds up a giant punch in a direction, expending all Grit to deal @DamageCalc@ (+@DamageConversion@ of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

    Maximum Damage: @f1@

    Sett also gains a rapidly decaying shield equal to Grit expended for @ShieldMaxDuration@ seconds.
    Cooldown
    Base Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [@Hotkey@] Haymaker@Cooldown@s %i:cooldown%No CostPassive: Sett stores @DamageStored*100@% of damage taken as Grit, to a cap of @MaxGrit@ (@StoredHealth*100@% of Sett's max health). Grit decays quickly @AdrenalineStorageWindow@ seconds after the damage was taken.

    Active: Sett winds up a giant punch in a direction, expending all Grit to deal @DamageCalc@ (+@DamageConversion@ of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

    Maximum Damage: @f1@

    Sett also gains a rapidly decaying shield equal to Grit expended for @ShieldMaxDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Base Damage
    @Cooldown@ -> @CooldownNL@
    @BaseDamage@ -> @BaseDamageNL@
    [@Hotkey@] Haymaker@Cooldown@s %i:cooldown%No CostPassive: Sett stores @DamageStored*100@% of damage taken as Grit, to a cap of @MaxGrit@ (@StoredHealth*100@% of Sett's max health). Grit decays quickly @AdrenalineStorageWindow@ seconds after the damage was taken.

    Active: Sett winds up a giant punch in a direction, expending all Grit to deal @DamageCalc@ (+@DamageConversion@ of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

    Maximum Damage: @f1@

    Sett also gains a rapidly decaying shield equal to Grit expended for @ShieldMaxDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Haymaker@Cooldown@s %i:cooldown%No CostPassive: Sett stores @DamageStored*100@% of damage taken as Grit, to a cap of @MaxGrit@ (@StoredHealth*100@% of Sett's max health). Grit decays quickly @AdrenalineStorageWindow@ seconds after the damage was taken.

    Active: Sett winds up a giant punch in a direction, expending all Grit to deal @DamageCalc@ (+@DamageConversion@ of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

    Maximum Damage: @f1@

    Sett also gains a rapidly decaying shield equal to Grit expended for @ShieldMaxDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Shadow Dash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Dealing damage with Shadow Dash or Twilight Assault recovers @f1@ Energy.

    Active: Shen dashes in a direction, dealing @Effect2Amount@ [+@f2@] physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.
    Passive: Dealing damage with Shadow Dash or Twilight Assault recovers @f1@ Energy.

    Active: Shen dashes in a direction, dealing @Effect2Amount@ [+@f2@] physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.[@Hotkey@] Shadow Dash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Dealing damage with Shadow Dash or Twilight Assault recovers @f1@ Energy.

    Active: Shen dashes in a direction, dealing @Effect2Amount@ [+@f2@] physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.
    Damage
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Shadow Dash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Dealing damage with Shadow Dash or Twilight Assault recovers @f1@ Energy.

    Active: Shen dashes in a direction, dealing @Effect2Amount@ [+@f2@] physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Shadow Dash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Dealing damage with Shadow Dash or Twilight Assault recovers @f1@ Energy.

    Active: Shen dashes in a direction, dealing @Effect2Amount@ [+@f2@] physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shadow Dash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Dealing damage with Shadow Dash or Twilight Assault recovers @f1@ Energy.

    Active: Shen dashes in a direction, dealing @Effect2Amount@ [+@f2@] physical damage to enemy champions and neutral monsters in his path and taunting them for @Effect1Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Twilight Assault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.

    Shen's next @Effect3Amount@ attacks deal @f1@ plus @Effect2Amount@ (+@CharAbilityPower*.01@)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal @f2@ plus @Effect6Amount@ (+@CharAbilityPower2*.01@)% instead and have +@Effect9Amount@% Attack Speed.

    Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).
    Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.

    Shen's next @Effect3Amount@ attacks deal @f1@ plus @Effect2Amount@ (+@CharAbilityPower*.01@)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal @f2@ plus @Effect6Amount@ (+@CharAbilityPower2*.01@)% instead and have +@Effect9Amount@% Attack Speed.

    Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).[@Hotkey@] Twilight Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.

    Shen's next @Effect3Amount@ attacks deal @f1@ plus @Effect2Amount@ (+@CharAbilityPower*.01@)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal @f2@ plus @Effect6Amount@ (+@CharAbilityPower2*.01@)% instead and have +@Effect9Amount@% Attack Speed.

    Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).
    Base Percent Damage
    Enhanced Percent Damage
    Slow
    @AbilityResourceName@ Cost
    Monster Damage Cap
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@%@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@%@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@%@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@%@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@%@Effect6Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@@Effect7Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Twilight Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.

    Shen's next @Effect3Amount@ attacks deal @f1@ plus @Effect2Amount@ (+@CharAbilityPower*.01@)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal @f2@ plus @Effect6Amount@ (+@CharAbilityPower2*.01@)% instead and have +@Effect9Amount@% Attack Speed.

    Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).
    Click or press [@LevelUpHotkey@] to level upBase Percent Damage
    Enhanced Percent Damage
    Slow
    @AbilityResourceName@ Cost
    Monster Damage Cap
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    Base Percent Damage
    Enhanced Percent Damage
    Slow
    @AbilityResourceName@ Cost
    Monster Damage Cap
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Effect6Amount@% -> @Effect6AmountNL@%
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Cost@ -> @CostNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Twilight Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.

    Shen's next @Effect3Amount@ attacks deal @f1@ plus @Effect2Amount@ (+@CharAbilityPower*.01@)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal @f2@ plus @Effect6Amount@ (+@CharAbilityPower2*.01@)% instead and have +@Effect9Amount@% Attack Speed.

    Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Twilight Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by @Effect4Amount@% when moving away from Shen for the next @Effect5Amount@ seconds.

    Shen's next @Effect3Amount@ attacks deal @f1@ plus @Effect2Amount@ (+@CharAbilityPower*.01@)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal @f2@ plus @Effect6Amount@ (+@CharAbilityPower2*.01@)% instead and have +@Effect9Amount@% Attack Speed.

    Each attack deals @Effect1Amount*100@% increased damage to monsters (capped at @Effect7Amount@).

    Press [Shift] to show more info[@Hotkey@] Stand United@Cooldown@s %i:cooldown% No CostShen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his spirit blade teleport to the ally's location.Shen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his spirit blade teleport to the ally's location.[@Hotkey@] Stand United@Cooldown@s %i:cooldown%No CostShen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his spirit blade teleport to the ally's location.Minimum Shield Health
    Maximum Shield Health
    Cooldown
    [ @BaseShieldAmount1Prefix@@BaseShieldAmount1@@BaseShieldAmount1Postfix@ / @BaseShieldAmount2Prefix@@BaseShieldAmount2@@BaseShieldAmount2Postfix@ / @BaseShieldAmount3Prefix@@BaseShieldAmount3@@BaseShieldAmount3Postfix@ ]
    [ @BaseShieldMax_Tooltip1Prefix@@BaseShieldMax_Tooltip1@@BaseShieldMax_Tooltip1Postfix@ / @BaseShieldMax_Tooltip2Prefix@@BaseShieldMax_Tooltip2@@BaseShieldMax_Tooltip2Postfix@ / @BaseShieldMax_Tooltip3Prefix@@BaseShieldMax_Tooltip3@@BaseShieldMax_Tooltip3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Stand United@Cooldown@s %i:cooldown%No CostShen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his spirit blade teleport to the ally's location.Click or press [@LevelUpHotkey@] to level upMinimum Shield Health
    Maximum Shield Health
    Cooldown
    @BaseShieldAmount@ -> @BaseShieldAmountNL@
    @BaseShieldMax_Tooltip@ -> @BaseShieldMax_TooltipNL@
    @Cooldown@ -> @CooldownNL@
    Minimum Shield Health
    Maximum Shield Health
    Cooldown
    @BaseShieldAmount@ -> @BaseShieldAmountNL@
    @BaseShieldMax_Tooltip@ -> @BaseShieldMax_TooltipNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Stand United@Cooldown@s %i:cooldown%No CostShen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his spirit blade teleport to the ally's location.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Stand United@Cooldown@s %i:cooldown%No CostShen grants a shield to a target allied champion that lasts @ShieldDuration@ seconds and absorbs up to @Shield@ to @MaxShield@ damage based on their missing health. After channeling for @ChannelDuration@ seconds, Shen and his spirit blade teleport to the ally's location.
    Press [Shift] to show more info[@Hotkey@] Spirit's Refuge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shen's spirit blade creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or @Effect2Amount@ seconds pass.
    Shen's spirit blade creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or @Effect2Amount@ seconds pass.[@Hotkey@] Spirit's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen's spirit blade creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or @Effect2Amount@ seconds pass.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ][@Hotkey@] Spirit's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen's spirit blade creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or @Effect2Amount@ seconds pass.
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Spirit's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen's spirit blade creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or @Effect2Amount@ seconds pass.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spirit's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen's spirit blade creates a defensive zone for @Effect1Amount@ seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

    If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or @Effect2Amount@ seconds pass.

    Press [Shift] to show more infoShyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.

    Dragon Form: Twin Bite cleaves all units in front of Shyvana.[@Hotkey@] Twin Bite@Cooldown@s %i:cooldown% No CostShyvana strikes twice on her next attack, dealing @FirstHitDamageCalc@ and @SecondHitDamageCalc@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.
    Shyvana strikes twice on her next attack, dealing @FirstHitDamageCalc@ and @SecondHitDamageCalc@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.[@Hotkey@] Twin Bite@Cooldown@s %i:cooldown%No CostShyvana strikes twice on her next attack, dealing @FirstHitDamageCalc@ and @SecondHitDamageCalc@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.
    Bonus Damage
    Cooldown
    [ @SecondHitDamage1Prefix@@SecondHitDamage1*100.000000@%@SecondHitDamage1Postfix@ / @SecondHitDamage2Prefix@@SecondHitDamage2*100.000000@%@SecondHitDamage2Postfix@ / @SecondHitDamage3Prefix@@SecondHitDamage3*100.000000@%@SecondHitDamage3Postfix@ / @SecondHitDamage4Prefix@@SecondHitDamage4*100.000000@%@SecondHitDamage4Postfix@ / @SecondHitDamage5Prefix@@SecondHitDamage5*100.000000@%@SecondHitDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Twin Bite@Cooldown@s %i:cooldown%No CostShyvana strikes twice on her next attack, dealing @FirstHitDamageCalc@ and @SecondHitDamageCalc@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.
    Click or press [@LevelUpHotkey@] to level upBonus Damage
    Cooldown
    @SecondHitDamage*100.000000@% -> @SecondHitDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Bonus Damage
    Cooldown
    @SecondHitDamage*100.000000@% -> @SecondHitDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Twin Bite@Cooldown@s %i:cooldown%No CostShyvana strikes twice on her next attack, dealing @FirstHitDamageCalc@ and @SecondHitDamageCalc@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Twin Bite@Cooldown@s %i:cooldown%No CostShyvana strikes twice on her next attack, dealing @FirstHitDamageCalc@ and @SecondHitDamageCalc@ physical damage on the first and second hits respectively.

    While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by @CDReductionOnHit@ seconds.

    Dragon Form: Twin Bite cleaves all units in front Shyvana.

    Twin Bite's second hit damage is equal to @SecondHitDamage*100@% of Shyvana's attack damage.

    Press [Shift] to show more info[@Hotkey@] Flame Breath@Cooldown@s %i:cooldown% No CostShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @DamageCalc@ magic damage and are marked for @MarkDuration@ seconds.

    Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @DragonExplosionCalc@ bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @DragonDamagePerTickCalc@ magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.
    Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @DamageCalc@ magic damage and are marked for @MarkDuration@ seconds.

    Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @DragonExplosionCalc@ bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @DragonDamagePerTickCalc@ magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.[@Hotkey@] Flame Breath@Cooldown@s %i:cooldown%No CostShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @DamageCalc@ magic damage and are marked for @MarkDuration@ seconds.

    Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @DragonExplosionCalc@ bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @DragonDamagePerTickCalc@ magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Flame Breath@Cooldown@s %i:cooldown%No CostShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @DamageCalc@ magic damage and are marked for @MarkDuration@ seconds.

    Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @DragonExplosionCalc@ bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @DragonDamagePerTickCalc@ magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Flame Breath@Cooldown@s %i:cooldown%No CostShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @DamageCalc@ magic damage and are marked for @MarkDuration@ seconds.

    Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @DragonExplosionCalc@ bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @DragonDamagePerTickCalc@ magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Flame Breath@Cooldown@s %i:cooldown%No CostShyvana unleashes a fireball that stops after hitting a champion. All enemies hit take @DamageCalc@ magic damage and are marked for @MarkDuration@ seconds.

    Shyvana's basic attacks against marked targets deal @PercentHPDamage*100@% of their maximum health as magic damage on hit.

    Dragon Form: Flame Breath explodes on impact or at target location, dealing @DragonExplosionCalc@ bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take @DragonDamagePerTickCalc@ magic damage per second.

    Flame Breath's on-hit damage against monsters is capped at @MaxDamageVsMonsters@ damage per hit.

    Press [Shift] to show more info[@Hotkey@] Burnout@Cooldown@s %i:cooldown% No CostShyvana deals @DamagePerTickCalc@ magic damage per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.

    While Burnout is active, basic attacks deal @DamageOnHitCalc@ magic damage to nearby enemies and extend its duration by @BonusDurationOnHit@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @MaxBuffDuration@ seconds.
    Shyvana deals @DamagePerTickCalc@ magic damage per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.

    While Burnout is active, basic attacks deal @DamageOnHitCalc@ magic damage to nearby enemies and extend its duration by @BonusDurationOnHit@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @MaxBuffDuration@ seconds.[@Hotkey@] Burnout@Cooldown@s %i:cooldown%No CostShyvana deals @DamagePerTickCalc@ magic damage per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.

    While Burnout is active, basic attacks deal @DamageOnHitCalc@ magic damage to nearby enemies and extend its duration by @BonusDurationOnHit@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @MaxBuffDuration@ seconds.
    Damage (aura)
    Damage (on hit)
    Movement Speed
    [ @DamagePerTick1Prefix@@DamagePerTick1@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3@@DamagePerTick3Postfix@ / @DamagePerTick4Prefix@@DamagePerTick4@@DamagePerTick4Postfix@ / @DamagePerTick5Prefix@@DamagePerTick5@@DamagePerTick5Postfix@ ]
    [ @DamagePerTick1Prefix@@DamagePerTick1*0.250000@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2*0.250000@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3*0.250000@@DamagePerTick3Postfix@ / @DamagePerTick4Prefix@@DamagePerTick4*0.250000@@DamagePerTick4Postfix@ / @DamagePerTick5Prefix@@DamagePerTick5*0.250000@@DamagePerTick5Postfix@ ]
    [ @MSPercent1Prefix@@MSPercent1*100.000000@%@MSPercent1Postfix@ / @MSPercent2Prefix@@MSPercent2*100.000000@%@MSPercent2Postfix@ / @MSPercent3Prefix@@MSPercent3*100.000000@%@MSPercent3Postfix@ / @MSPercent4Prefix@@MSPercent4*100.000000@%@MSPercent4Postfix@ / @MSPercent5Prefix@@MSPercent5*100.000000@%@MSPercent5Postfix@ ]
    [@Hotkey@] Burnout@Cooldown@s %i:cooldown%No CostShyvana deals @DamagePerTickCalc@ magic damage per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.

    While Burnout is active, basic attacks deal @DamageOnHitCalc@ magic damage to nearby enemies and extend its duration by @BonusDurationOnHit@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @MaxBuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage (aura)
    Damage (on hit)
    Movement Speed
    @DamagePerTick@ -> @DamagePerTickNL@
    @DamagePerTick*0.250000@ -> @DamagePerTickNL*0.250000@
    @MSPercent*100.000000@% -> @MSPercentNL*100.000000@%
    Damage (aura)
    Damage (on hit)
    Movement Speed
    @DamagePerTick@ -> @DamagePerTickNL@
    @DamagePerTick*0.250000@ -> @DamagePerTickNL*0.250000@
    @MSPercent*100.000000@% -> @MSPercentNL*100.000000@%
    [@Hotkey@] Burnout@Cooldown@s %i:cooldown%No CostShyvana deals @DamagePerTickCalc@ magic damage per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.

    While Burnout is active, basic attacks deal @DamageOnHitCalc@ magic damage to nearby enemies and extend its duration by @BonusDurationOnHit@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @MaxBuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Burnout@Cooldown@s %i:cooldown%No CostShyvana deals @DamagePerTickCalc@ magic damage per second to nearby enemies and gains a bonus @MSPercent*100@% movement speed that decays over @BaseDuration@ seconds.

    While Burnout is active, basic attacks deal @DamageOnHitCalc@ magic damage to nearby enemies and extend its duration by @BonusDurationOnHit@ second.

    Dragon Form: Burnout grows in size.

    Burnout has a maximum duration of @MaxBuffDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Dragon's DescentRequires @FuryToActivate@ Fury to Activate @FuryDrainPerSecond@ Fury a SecondActive: Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take @DamageCalc@ magic damage and are knocked toward her target location.

    Passive: Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.
    Active: Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take @DamageCalc@ magic damage and are knocked toward her target location.

    Passive: Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.[@Hotkey@] Dragon's DescentRequires @FuryToActivate@ Fury to Activate@FuryDrainPerSecond@ Fury a SecondActive: Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take @DamageCalc@ magic damage and are knocked toward her target location.

    Passive: Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.
    Passive Fury Gain
    Bonus Health
    Flight Damage
    [ @FuryGainPerTick1Prefix@@FuryGainPerTick1@@FuryGainPerTick1Postfix@ / @FuryGainPerTick2Prefix@@FuryGainPerTick2@@FuryGainPerTick2Postfix@ / @FuryGainPerTick3Prefix@@FuryGainPerTick3@@FuryGainPerTick3Postfix@ ]
    [ @BonusHP1Prefix@@BonusHP1@@BonusHP1Postfix@ / @BonusHP2Prefix@@BonusHP2@@BonusHP2Postfix@ / @BonusHP3Prefix@@BonusHP3@@BonusHP3Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [@Hotkey@] Dragon's DescentRequires @FuryToActivate@ Fury to Activate@FuryDrainPerSecond@ Fury a SecondActive: Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take @DamageCalc@ magic damage and are knocked toward her target location.

    Passive: Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.
    Click or press [@LevelUpHotkey@] to level upPassive Fury Gain
    Bonus Health
    Flight Damage
    @FuryGainPerTick@ -> @FuryGainPerTickNL@
    @BonusHP@ -> @BonusHPNL@
    @Damage@ -> @DamageNL@
    Passive Fury Gain
    Bonus Health
    Flight Damage
    @FuryGainPerTick@ -> @FuryGainPerTickNL@
    @BonusHP@ -> @BonusHPNL@
    @Damage@ -> @DamageNL@
    [@Hotkey@] Dragon's DescentRequires @FuryToActivate@ Fury to Activate@FuryDrainPerSecond@ Fury a SecondActive: Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take @DamageCalc@ magic damage and are knocked toward her target location.

    Passive: Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dragon's DescentRequires @FuryToActivate@ Fury to Activate@FuryDrainPerSecond@ Fury a SecondActive: Shyvana transforms into a dragon, gaining @BonusHP@ Health and flying to target location. Enemies along her path take @DamageCalc@ magic damage and are knocked toward her target location.

    Passive: Shyvana generates @FuryGainPerTick@ Fury every second. Basic Attacks generate @FuryGainOnHit@ Fury.

    Press [Shift] to show more info[@Hotkey@] Roar of the Slayer@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sion fires a shockwave, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

    Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.
    Sion fires a shockwave, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

    Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.[@Hotkey@] Roar of the Slayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion fires a shockwave, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

    Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.
    Damage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Roar of the Slayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion fires a shockwave, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

    Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Roar of the Slayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion fires a shockwave, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

    Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Roar of the Slayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion fires a shockwave, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

    Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by @Effect2Amount@% for @Effect8Amount@ seconds and have their Armor reduced by @Effect5Amount@% for @Effect7Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Decimating Smash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ (+@f1@) to @Effect4Amount@ (+@f2@) physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.

    If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
    Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ (+@f1@) to @Effect4Amount@ (+@f2@) physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.

    If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.[@Hotkey@] Decimating Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ (+@f1@) to @Effect4Amount@ (+@f2@) physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.

    If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
    Minimum Damage
    Maximum Damage
    Attack Damage Ratio
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Decimating Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ (+@f1@) to @Effect4Amount@ (+@f2@) physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.

    If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
    Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Maximum Damage
    Attack Damage Ratio
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Minimum Damage
    Maximum Damage
    Attack Damage Ratio
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Decimating Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ (+@f1@) to @Effect4Amount@ (+@f2@) physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.

    If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Decimating Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges up a heavy blow for up to 2 seconds. When released, he deals @Effect1Amount@ (+@f1@) to @Effect4Amount@ (+@f2@) physical damage to enemies hit (@Effect8Amount@% damage to minions) and briefly slows them.

    If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.

    Press [Shift] to show more info[@Hotkey@] Unstoppable Onslaught@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

    When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.

    The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.
    Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

    When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.

    The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.[@Hotkey@] Unstoppable Onslaught@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

    When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.

    The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.
    Minimum Damage
    Maximum Damage
    Slow
    Cooldown
    [ @MinDamage1Prefix@@MinDamage1@@MinDamage1Postfix@ / @MinDamage2Prefix@@MinDamage2@@MinDamage2Postfix@ / @MinDamage3Prefix@@MinDamage3@@MinDamage3Postfix@ ]
    [ @MaxDamage1Prefix@@MaxDamage1@@MaxDamage1Postfix@ / @MaxDamage2Prefix@@MaxDamage2@@MaxDamage2Postfix@ / @MaxDamage3Prefix@@MaxDamage3@@MaxDamage3Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3@%@SlowAmount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Unstoppable Onslaught@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

    When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.

    The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.
    Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Maximum Damage
    Slow
    Cooldown
    @MinDamage@ -> @MinDamageNL@
    @MaxDamage@ -> @MaxDamageNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @Cooldown@ -> @CooldownNL@
    Minimum Damage
    Maximum Damage
    Slow
    Cooldown
    @MinDamage@ -> @MinDamageNL@
    @MaxDamage@ -> @MaxDamageNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Unstoppable Onslaught@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

    When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.

    The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unstoppable Onslaught@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

    When Sion collides with an enemy champion or wall, he deals @MinDamageTotal@ physical damage and knocks up enemies in a small area for @MinStunDuration@ seconds. Enemies in a larger area take the same damage and are slowed by @SlowAmount@% for 3 seconds.

    The damage increases to @MaxDamageTotal@ and the stun increases to @MaxStunDuration@ seconds as Sion charges farther.

    Press [Shift] to show more info[@Hotkey@] Soul Furnace@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Sion shields himself for @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
    Passive: Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Sion shields himself for @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.[@Hotkey@] Soul Furnace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Sion shields himself for @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
    Shield Amount
    Damage
    Maximum Health Damage
    Max Health Shield Ratio
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Soul Furnace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Sion shields himself for @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Damage
    Maximum Health Damage
    Max Health Shield Ratio
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Shield Amount
    Damage
    Maximum Health Damage
    Max Health Shield Ratio
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Soul Furnace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Sion shields himself for @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Soul Furnace@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sion gains @Effect5Amount@ maximum Health when he kills a unit (@Effect6Amount@ for champion kills, assists, large minions and large monsters). Current Bonus: @f1@

    Active: Sion shields himself for @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) (@Effect3Amount@% of maximum Health) for 6 seconds. After @Effect7Amount@ seconds, while the shield holds, Sion can reactivate to deal @Effect2Amount@ (+@CharAbilityPower@) plus @Effect4Amount@% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.

    Press [Shift] to show more info[@Hotkey@] Spell Shield@Cooldown@s %i:cooldown% No CostSivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.

    If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.
    Sivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.

    If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.[@Hotkey@] Spell Shield@Cooldown@s %i:cooldown%No CostSivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.

    If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.
    Cooldown
    Mana Gain
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Spell Shield@Cooldown@s %i:cooldown%No CostSivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.

    If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Mana Gain
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Cooldown
    Mana Gain
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Spell Shield@Cooldown@s %i:cooldown%No CostSivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.

    If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spell Shield@Cooldown@s %i:cooldown%No CostSivir creates a magical barrier for @Effect1Amount@ seconds that blocks the next incoming enemy ability.

    If an ability is blocked by the shield, Sivir regains @Effect2Amount@ Mana.

    Press [Shift] to show more info[@Hotkey@] Boomerang Blade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sivir hurls her crossblade like a boomerang, dealing @TotalDamage@ physical damage to all enemies it cuts through.

    Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.
    Sivir hurls her crossblade like a boomerang, dealing @TotalDamage@ physical damage to all enemies it cuts through.

    Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.[@Hotkey@] Boomerang Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir hurls her crossblade like a boomerang, dealing @TotalDamage@ physical damage to all enemies it cuts through.

    Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.
    Damage
    Attack Damage Ratio
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @TADRatio1Prefix@@TADRatio1*100.000000@%@TADRatio1Postfix@ / @TADRatio2Prefix@@TADRatio2*100.000000@%@TADRatio2Postfix@ / @TADRatio3Prefix@@TADRatio3*100.000000@%@TADRatio3Postfix@ / @TADRatio4Prefix@@TADRatio4*100.000000@%@TADRatio4Postfix@ / @TADRatio5Prefix@@TADRatio5*100.000000@%@TADRatio5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Boomerang Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir hurls her crossblade like a boomerang, dealing @TotalDamage@ physical damage to all enemies it cuts through.

    Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Damage Ratio
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @TADRatio*100.000000@% -> @TADRatioNL*100.000000@%
    @Cost@ -> @CostNL@
    Damage
    Attack Damage Ratio
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @TADRatio*100.000000@% -> @TADRatioNL*100.000000@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Boomerang Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir hurls her crossblade like a boomerang, dealing @TotalDamage@ physical damage to all enemies it cuts through.

    Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Boomerang Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir hurls her crossblade like a boomerang, dealing @TotalDamage@ physical damage to all enemies it cuts through.

    Hitting non-Champions reduces the damage to subsequent targets by @FallOffRatio*100@%, down to a minimum of @FallOffMinimum*100@%.

    Press [Shift] to show more info[@Hotkey@] On The Hunt@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.

    Active: Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.
    Passive: Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.

    Active: Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.[@Hotkey@] On The Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.

    Active: Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.
    Attack Speed
    Max Movement Speed
    Minimum Movement Speed
    Movement Speed Duration
    Cooldown
    [ @RicochetAttackSpeed1Prefix@@RicochetAttackSpeed1*100.000000@%@RicochetAttackSpeed1Postfix@ / @RicochetAttackSpeed2Prefix@@RicochetAttackSpeed2*100.000000@%@RicochetAttackSpeed2Postfix@ / @RicochetAttackSpeed3Prefix@@RicochetAttackSpeed3*100.000000@%@RicochetAttackSpeed3Postfix@ ]
    [ @MaxMS1Prefix@@MaxMS1@%@MaxMS1Postfix@ / @MaxMS2Prefix@@MaxMS2@%@MaxMS2Postfix@ / @MaxMS3Prefix@@MaxMS3@%@MaxMS3Postfix@ ]
    [ @MinMS1Prefix@@MinMS1@%@MinMS1Postfix@ / @MinMS2Prefix@@MinMS2@%@MinMS2Postfix@ / @MinMS3Prefix@@MinMS3@%@MinMS3Postfix@ ]
    [ @MaxMSDuration1Prefix@@MaxMSDuration1@@MaxMSDuration1Postfix@ / @MaxMSDuration2Prefix@@MaxMSDuration2@@MaxMSDuration2Postfix@ / @MaxMSDuration3Prefix@@MaxMSDuration3@@MaxMSDuration3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] On The Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.

    Active: Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Max Movement Speed
    Minimum Movement Speed
    Movement Speed Duration
    Cooldown
    @RicochetAttackSpeed*100.000000@% -> @RicochetAttackSpeedNL*100.000000@%
    @MaxMS@% -> @MaxMSNL@%
    @MinMS@% -> @MinMSNL@%
    @MaxMSDuration@ -> @MaxMSDurationNL@
    @Cooldown@ -> @CooldownNL@
    Attack Speed
    Max Movement Speed
    Minimum Movement Speed
    Movement Speed Duration
    Cooldown
    @RicochetAttackSpeed*100.000000@% -> @RicochetAttackSpeedNL*100.000000@%
    @MaxMS@% -> @MaxMSNL@%
    @MinMS@% -> @MinMSNL@%
    @MaxMSDuration@ -> @MaxMSDurationNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] On The Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.

    Active: Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] On The Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Sivir gains @RicochetAttackSpeed*100@% Attack Speed while Ricochet is active.

    Active: Sivir rallies her allies for @UltDuration@ seconds, granting all nearby allies an initial @MaxMS@% Movement Speed bonus that reduces to @MinMS@% after the first @MaxMSDuration@ seconds of On The Hunt elapse.

    Press [Shift] to show more info[@Hotkey@] Ricochet@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing @FirstTargetDamage@ physical damage to the first target and @BounceDamage@ physical damage to each subsequent target.

    If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

    Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.
    Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing @FirstTargetDamage@ physical damage to the first target and @BounceDamage@ physical damage to each subsequent target.

    If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

    Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.[@Hotkey@] Ricochet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing @FirstTargetDamage@ physical damage to the first target and @BounceDamage@ physical damage to each subsequent target.

    If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

    Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.
    Cooldown
    Bounce Damage (total attack damage)
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BounceADRatio1Prefix@@BounceADRatio1*100.000000@%@BounceADRatio1Postfix@ / @BounceADRatio2Prefix@@BounceADRatio2*100.000000@%@BounceADRatio2Postfix@ / @BounceADRatio3Prefix@@BounceADRatio3*100.000000@%@BounceADRatio3Postfix@ / @BounceADRatio4Prefix@@BounceADRatio4*100.000000@%@BounceADRatio4Postfix@ / @BounceADRatio5Prefix@@BounceADRatio5*100.000000@%@BounceADRatio5Postfix@ ]
    [@Hotkey@] Ricochet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing @FirstTargetDamage@ physical damage to the first target and @BounceDamage@ physical damage to each subsequent target.

    If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

    Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Bounce Damage (total attack damage)
    @Cooldown@ -> @CooldownNL@
    @BounceADRatio*100.000000@% -> @BounceADRatioNL*100.000000@%
    Cooldown
    Bounce Damage (total attack damage)
    @Cooldown@ -> @CooldownNL@
    @BounceADRatio*100.000000@% -> @BounceADRatioNL*100.000000@%
    [@Hotkey@] Ricochet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing @FirstTargetDamage@ physical damage to the first target and @BounceDamage@ physical damage to each subsequent target.

    If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

    Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ricochet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sivir's next @BounceAttacks@ basic attacks bounce to nearby targets, dealing @FirstTargetDamage@ physical damage to the first target and @BounceDamage@ physical damage to each subsequent target.

    If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

    Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.

    Press [Shift] to show more info[@Hotkey@] Crystalline Exoskeleton@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Skarner is shielded for @f1@ (@Effect1Amount@% of his maximum health) (+@CharAbilityPower@) damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.Skarner is shielded for @f1@ (@Effect1Amount@% of his maximum health) (+@CharAbilityPower@) damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.[@Hotkey@] Crystalline Exoskeleton@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner is shielded for @f1@ (@Effect1Amount@% of his maximum health) (+@CharAbilityPower@) damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.Max Health Damage Absorption
    Movement Speed
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@%@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@%@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@%@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@%@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@%@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Crystalline Exoskeleton@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner is shielded for @f1@ (@Effect1Amount@% of his maximum health) (+@CharAbilityPower@) damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.Click or press [@LevelUpHotkey@] to level upMax Health Damage Absorption
    Movement Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Max Health Damage Absorption
    Movement Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect5Amount@% -> @Effect5AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Crystalline Exoskeleton@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner is shielded for @f1@ (@Effect1Amount@% of his maximum health) (+@CharAbilityPower@) damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crystalline Exoskeleton@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner is shielded for @f1@ (@Effect1Amount@% of his maximum health) (+@CharAbilityPower@) damage for @Effect4Amount@ seconds. While the shield persists, Skarner gains movement speed that ramps up to @Effect5Amount@% over 3 seconds.
    Press [Shift] to show more info[@Hotkey@] Fracture@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.
    Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.[@Hotkey@] Fracture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.
    Blast Damage / Attack Damage
    Slow
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect8Amount1Prefix@@Effect8Amount1@%@Effect8Amount1Postfix@ / @Effect8Amount2Prefix@@Effect8Amount2@%@Effect8Amount2Postfix@ / @Effect8Amount3Prefix@@Effect8Amount3@%@Effect8Amount3Postfix@ / @Effect8Amount4Prefix@@Effect8Amount4@%@Effect8Amount4Postfix@ / @Effect8Amount5Prefix@@Effect8Amount5@%@Effect8Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Fracture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.
    Click or press [@LevelUpHotkey@] to level upBlast Damage / Attack Damage
    Slow
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect8Amount@% -> @Effect8AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Blast Damage / Attack Damage
    Slow
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect8Amount@% -> @Effect8AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Fracture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Fracture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

    Active: Skarner summons a blast of crystalline energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, slowing targets hit by @Effect8Amount@% for @Effect7Amount@ seconds and reducing the blast's speed.

    Enemies hit by Fracture are afflicted with Crystal Venom for @Effect6Amount@ seconds, causing Skarner's next basic attack against them to deal @Effect2Amount@ additional physical damage and stun the target for @Effect3Amount@ second.

    Press [Shift] to show more info[@Hotkey@] Impale@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Skarner suppresses an enemy champion for @RDuration@ seconds, dealing @PhysicalDamage@ physical damage plus @MagicDamage@ magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.Skarner suppresses an enemy champion for @RDuration@ seconds, dealing @PhysicalDamage@ physical damage plus @MagicDamage@ magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.[@Hotkey@] Impale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner suppresses an enemy champion for @RDuration@ seconds, dealing @PhysicalDamage@ physical damage plus @MagicDamage@ magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Impale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner suppresses an enemy champion for @RDuration@ seconds, dealing @PhysicalDamage@ physical damage plus @MagicDamage@ magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Impale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner suppresses an enemy champion for @RDuration@ seconds, dealing @PhysicalDamage@ physical damage plus @MagicDamage@ magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Impale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner suppresses an enemy champion for @RDuration@ seconds, dealing @PhysicalDamage@ physical damage plus @MagicDamage@ magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.
    Press [Shift] to show more info[@Hotkey@] Crystal Slash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Skarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}
    Skarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}[@Hotkey@] Crystal Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Crystal Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}
    Click or press [@LevelUpHotkey@] to level upTotal AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Total AD Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Crystal Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crystal Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner deals @f1@ physical damage to all nearby enemies. If a unit is struck, he charges himself with Crystal Energy for @Effect2Amount@ seconds.

    While Skarner is charged, Crystal Slash deals @f1@ (+@CharAbilityPower@) bonus magic damage. {{ Spell_SkarnerVirulentSlash_Tooltip_QReduction_@f2@ }}

    Press [Shift] to show more info[@Hotkey@] Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing @RMainDamage@ magic damage. The farther the arrow flies, the longer the stun, up to @MaxStunDuration@ seconds. Surrounding enemies take half damage.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal @TotalDamage@ magic damage while he pulls them to himself.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Drop the Beat@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Drop the Beat@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Drop the Beat@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Drop the Beat@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Drop the Beat@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoSona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed.[@Hotkey@] Song of Celerity@f10@s Cooldown @Cost@ @AbilityResourceName@Active: Grants Sona @f1*100@% Movement Speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her Power Chord bonus to Tempo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain @f3*100@% Movement Speed for @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Sona's personal Movement Speed increase will always last at least @Effect5Amount@ seconds.
    Active: Grants Sona @f1*100@% Movement Speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her Power Chord bonus to Tempo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain @f3*100@% Movement Speed for @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Sona's personal Movement Speed increase will always last at least @Effect5Amount@ seconds.[@Hotkey@] Song of Celerity@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Grants Sona @f1*100@% Movement Speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her Power Chord bonus to Tempo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain @f3*100@% Movement Speed for @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Sona's personal Movement Speed increase will always last at least @Effect5Amount@ seconds.
    Movement Speed[ @Effect4Amount1Prefix@@Effect4Amount1*100.000000@%@Effect4Amount1Postfix@ ][@Hotkey@] Song of Celerity@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Grants Sona @f1*100@% Movement Speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her Power Chord bonus to Tempo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain @f3*100@% Movement Speed for @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Sona's personal Movement Speed increase will always last at least @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upMovement Speed@Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%Movement Speed@Effect4Amount*100.000000@% -> @Effect4AmountNL*100.000000@%[@Hotkey@] Song of Celerity@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Grants Sona @f1*100@% Movement Speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her Power Chord bonus to Tempo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain @f3*100@% Movement Speed for @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Sona's personal Movement Speed increase will always last at least @Effect5Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Song of Celerity@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Grants Sona @f1*100@% Movement Speed [@Effect1Amount*100@% + @f2*100@% per 100 ability power] for @Effect9Amount@ seconds (or until damaged) and changes her Power Chord bonus to Tempo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain @f3*100@% Movement Speed for @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Sona's personal Movement Speed increase will always last at least @Effect5Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Hymn of Valor@f10@s Cooldown @Cost@ @AbilityResourceName@Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ (+@CharAbilityPower2@) magic damage on their next attack. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ (+@CharAbilityPower2@) magic damage on their next attack. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.[@Hotkey@] Hymn of Valor@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ (+@CharAbilityPower2@) magic damage on their next attack. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Damage (active)
    Damage (melody)
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Hymn of Valor@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ (+@CharAbilityPower2@) magic damage on their next attack. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Click or press [@LevelUpHotkey@] to level upDamage (active)
    Damage (melody)
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Damage (active)
    Damage (melody)
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Hymn of Valor@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ (+@CharAbilityPower2@) magic damage on their next attack. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hymn of Valor@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain an additional @Effect4Amount@ (+@CharAbilityPower2@) magic damage on their next attack. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Press [Shift] to show more info[@Hotkey@] Crescendo@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Passive: Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.
    Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Passive: Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.[@Hotkey@] Crescendo@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Passive: Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.
    Damage
    Cooldown
    Basic Ability Base CDR
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @BaseAbilityCDR1Prefix@@BaseAbilityCDR1*-100.000000@%@BaseAbilityCDR1Postfix@ / @BaseAbilityCDR2Prefix@@BaseAbilityCDR2*-100.000000@%@BaseAbilityCDR2Postfix@ / @BaseAbilityCDR3Prefix@@BaseAbilityCDR3*-100.000000@%@BaseAbilityCDR3Postfix@ ]
    [@Hotkey@] Crescendo@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Passive: Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Basic Ability Base CDR
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @BaseAbilityCDR*-100.000000@% -> @BaseAbilityCDRNL*-100.000000@%
    Damage
    Cooldown
    Basic Ability Base CDR
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @BaseAbilityCDR*-100.000000@% -> @BaseAbilityCDRNL*-100.000000@%
    [@Hotkey@] Crescendo@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Passive: Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crescendo@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for @Effect2Amount@ seconds and take @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Passive: Reduces the base cooldown of Sona's basic abilities by @Effect3Amount*-100@%.

    Press [Shift] to show more info[@Hotkey@] Aria of Perseverance@f10@s Cooldown @Cost@ @AbilityResourceName@Active: Restores @Effect1Amount@ (+@CharAbilityPower@) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ (+@CharAbilityPower2@) damage within the next @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Active: Restores @Effect1Amount@ (+@CharAbilityPower@) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ (+@CharAbilityPower2@) damage within the next @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.[@Hotkey@] Aria of Perseverance@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Restores @Effect1Amount@ (+@CharAbilityPower@) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ (+@CharAbilityPower2@) damage within the next @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Heal (active)
    Shield (melody)
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Aria of Perseverance@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Restores @Effect1Amount@ (+@CharAbilityPower@) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ (+@CharAbilityPower2@) damage within the next @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Click or press [@LevelUpHotkey@] to level upHeal (active)
    Shield (melody)
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    Heal (active)
    Shield (melody)
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Aria of Perseverance@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Restores @Effect1Amount@ (+@CharAbilityPower@) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ (+@CharAbilityPower2@) damage within the next @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Aria of Perseverance@f10@s Cooldown@Cost@ @AbilityResourceName@Active: Restores @Effect1Amount@ (+@CharAbilityPower@) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

    Melody: Sona gains an aura for @Effect3Amount@ seconds. Allied champions that enter the aura will gain a shield that prevents up to @Effect4Amount@ (+@CharAbilityPower2@) damage within the next @Effect5Amount@ seconds. Granting an ally this aura effect will refund Sona @ManaRefund@ mana once per cast.

    Press [Shift] to show more infoA star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.[@Hotkey@] Starcall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed. [@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Damage
    Health Restore (Rejuvenation)
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BaseHoT1Prefix@@BaseHoT1@@BaseHoT1Postfix@ / @BaseHoT2Prefix@@BaseHoT2@@BaseHoT2Postfix@ / @BaseHoT3Prefix@@BaseHoT3@@BaseHoT3Postfix@ / @BaseHoT4Prefix@@BaseHoT4@@BaseHoT4Postfix@ / @BaseHoT5Prefix@@BaseHoT5@@BaseHoT5Postfix@ ]
    [ @MoveSpeedHaste1Prefix@@MoveSpeedHaste1*100.000000@%@MoveSpeedHaste1Postfix@ / @MoveSpeedHaste2Prefix@@MoveSpeedHaste2*100.000000@%@MoveSpeedHaste2Postfix@ / @MoveSpeedHaste3Prefix@@MoveSpeedHaste3*100.000000@%@MoveSpeedHaste3Postfix@ / @MoveSpeedHaste4Prefix@@MoveSpeedHaste4*100.000000@%@MoveSpeedHaste4Postfix@ / @MoveSpeedHaste5Prefix@@MoveSpeedHaste5*100.000000@%@MoveSpeedHaste5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Click or press [@LevelUpHotkey@] to level upDamage
    Health Restore (Rejuvenation)
    Movement Speed
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BaseHoT@ -> @BaseHoTNL@
    @MoveSpeedHaste*100.000000@% -> @MoveSpeedHasteNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Starcall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take @TotalDamage@ magic damage and are slowed by @MoveSpeedSlow*100@% for @SlowDuration@ seconds.

    If Starcall hits a champion Soraka gains Rejuvenation for @HoTDuration@ seconds, which restores @TotalHoT@ Health over that duration and grants @MoveSpeedHaste*100@% decaying Movement Speed.

    Press [Shift] to show more info[@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown% @PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.SorakaQ:TotalHoT@ and granting them @Spell.SorakaQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.

    Cannot be cast if Soraka is below @MinimumHealth@Health (5% of her Max Health).
    Restores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.SorakaQ:TotalHoT@ and granting them @Spell.SorakaQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.

    Cannot be cast if Soraka is below @MinimumHealth@Health (5% of her Max Health).[@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.SorakaQ:TotalHoT@ and granting them @Spell.SorakaQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.

    Cannot be cast if Soraka is below @MinimumHealth@Health (5% of her Max Health).
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    Health Cost Reduction
    [ @BaseHeal1Prefix@@BaseHeal1@@BaseHeal1Postfix@ / @BaseHeal2Prefix@@BaseHeal2@@BaseHeal2Postfix@ / @BaseHeal3Prefix@@BaseHeal3@@BaseHeal3Postfix@ / @BaseHeal4Prefix@@BaseHeal4@@BaseHeal4Postfix@ / @BaseHeal5Prefix@@BaseHeal5@@BaseHeal5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @PercentHealthCostRefund1Prefix@@PercentHealthCostRefund1*100.000000@%@PercentHealthCostRefund1Postfix@ / @PercentHealthCostRefund2Prefix@@PercentHealthCostRefund2*100.000000@%@PercentHealthCostRefund2Postfix@ / @PercentHealthCostRefund3Prefix@@PercentHealthCostRefund3*100.000000@%@PercentHealthCostRefund3Postfix@ / @PercentHealthCostRefund4Prefix@@PercentHealthCostRefund4*100.000000@%@PercentHealthCostRefund4Postfix@ / @PercentHealthCostRefund5Prefix@@PercentHealthCostRefund5*100.000000@%@PercentHealthCostRefund5Postfix@ ]
    [@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.SorakaQ:TotalHoT@ and granting them @Spell.SorakaQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.

    Cannot be cast if Soraka is below @MinimumHealth@Health (5% of her Max Health).
    Click or press [@LevelUpHotkey@] to level upHealing
    Cooldown
    @AbilityResourceName@ Cost
    Health Cost Reduction
    @BaseHeal@ -> @BaseHealNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @PercentHealthCostRefund*100.000000@% -> @PercentHealthCostRefundNL*100.000000@%
    [@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.SorakaQ:TotalHoT@ and granting them @Spell.SorakaQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.

    Cannot be cast if Soraka is below @MinimumHealth@Health (5% of her Max Health).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Astral Infusion@Cooldown@s %i:cooldown%@PercentHealthCost*100@% Max Health, @Cost@ ManaRestores @TotalHeal@ Health to another champion ally.

    If cast while affected by Rejuvenation, the Max Health cost will be reduced by @PercentHealthCostRefund*100@% and also grant her target Rejuvenation, healing them for @Spell.SorakaQ:TotalHoT@ and granting them @Spell.SorakaQ:MoveSpeedHaste*100@% Movement Speed decaying over @Spell.SorakaQ:HoTDuration@ seconds.

    Cannot be cast if Soraka is below @MinimumHealth@Health (5% of her Max Health).

    Press [Shift] to show more info[@Hotkey@] Zephyr@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: While Zephyr is not on cooldown, Janna gains @Effect1Amount@% (+@f1@%) Movement Speed and can move through units.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower@) (+@f3@) magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% (+@f2@%) for @Effect4Amount@ seconds.
    Passive: While Zephyr is not on cooldown, Janna gains @Effect1Amount@% (+@f1@%) Movement Speed and can move through units.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower@) (+@f3@) magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% (+@f2@%) for @Effect4Amount@ seconds.[@Hotkey@] Zephyr@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Zephyr is not on cooldown, Janna gains @Effect1Amount@% (+@f1@%) Movement Speed and can move through units.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower@) (+@f3@) magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% (+@f2@%) for @Effect4Amount@ seconds.
    Passive Movement Speed
    Damage
    Slow
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Zephyr@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Zephyr is not on cooldown, Janna gains @Effect1Amount@% (+@f1@%) Movement Speed and can move through units.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower@) (+@f3@) magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% (+@f2@%) for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upPassive Movement Speed
    Damage
    Slow
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Passive Movement Speed
    Damage
    Slow
    @AbilityResourceName@ Cost
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Zephyr@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Zephyr is not on cooldown, Janna gains @Effect1Amount@% (+@f1@%) Movement Speed and can move through units.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower@) (+@f3@) magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% (+@f2@%) for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Zephyr@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Zephyr is not on cooldown, Janna gains @Effect1Amount@% (+@f1@%) Movement Speed and can move through units.

    Active: Deals @Effect2Amount@ (+@CharAbilityPower@) (+@f3@) magic damage to an enemy and slows their Movement Speed by @Effect3Amount@% (+@f2@%) for @Effect4Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Nevermove@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Swain launches a wave of demonic power, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are rooted for @Effect3Amount@ seconds.
    Swain launches a wave of demonic power, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are rooted for @Effect3Amount@ seconds.[@Hotkey@] Nevermove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain launches a wave of demonic power, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are rooted for @Effect3Amount@ seconds.
    Pass-through Damage
    Detonation Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Nevermove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain launches a wave of demonic power, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are rooted for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upPass-through Damage
    Detonation Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Pass-through Damage
    Detonation Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Nevermove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain launches a wave of demonic power, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are rooted for @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Nevermove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain launches a wave of demonic power, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage to enemies it passes through.

    Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage and are rooted for @Effect3Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Ravenous@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Ravenous@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Ravenous@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Ravenous@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ravenous@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoSwain unleashes several bolts of eldritch power that pierce through enemies hit and stop on impact with enemy champions. Enemies hit take more damage for each bolt they are struck by.[@Hotkey@] Death's Hand@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.
    Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.
    [@Hotkey@] Death's Hand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.
    Bolt Damage
    Additional Bolt Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Death's Hand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.
    Click or press [@LevelUpHotkey@] to level upBolt Damage
    Additional Bolt Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Bolt Damage
    Additional Bolt Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Death's Hand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Death's Hand@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain unleashes @Effect5Amount@ bolts of eldritch power that pierce through all enemies in the area and stop on impact with enemy champions. Enemies hit take @Effect1Amount@ (+@CharAbilityPower@) magic damage, plus @Effect2Amount*100@% per additional bolt. Max Damage: @f2@.

    Press [Shift] to show more infoSwain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate nearby enemies with a nova of soulfire, dealing damage equal to a portion of the health he drained and ending his transformation.[@Hotkey@] Demonic Ascension@Cooldown@s %i:cooldown% Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.


    Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.
    Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.


    Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.[@Hotkey@] Demonic Ascension@Cooldown@s %i:cooldown%Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.


    Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.
    Healing
    Drain Damage
    Drain Heal
    Maximum Damage
    Minimum Damage
    [ @BaseHealthGain1Prefix@@BaseHealthGain1@@BaseHealthGain1Postfix@ / @BaseHealthGain2Prefix@@BaseHealthGain2@@BaseHealthGain2Postfix@ / @BaseHealthGain3Prefix@@BaseHealthGain3@@BaseHealthGain3Postfix@ ]
    [ @DamagePerSecond1Prefix@@DamagePerSecond1@@DamagePerSecond1Postfix@ / @DamagePerSecond2Prefix@@DamagePerSecond2@@DamagePerSecond2Postfix@ / @DamagePerSecond3Prefix@@DamagePerSecond3@@DamagePerSecond3Postfix@ ]
    [ @HealPerSecond1Prefix@@HealPerSecond1@@HealPerSecond1Postfix@ / @HealPerSecond2Prefix@@HealPerSecond2@@HealPerSecond2Postfix@ / @HealPerSecond3Prefix@@HealPerSecond3@@HealPerSecond3Postfix@ ]
    [ @DemonflareTotalDamage1Prefix@@DemonflareTotalDamage1@@DemonflareTotalDamage1Postfix@ / @DemonflareTotalDamage2Prefix@@DemonflareTotalDamage2@@DemonflareTotalDamage2Postfix@ / @DemonflareTotalDamage3Prefix@@DemonflareTotalDamage3@@DemonflareTotalDamage3Postfix@ ]
    [ @MinimumDemonflareDamage1Prefix@@MinimumDemonflareDamage1@@MinimumDemonflareDamage1Postfix@ / @MinimumDemonflareDamage2Prefix@@MinimumDemonflareDamage2@@MinimumDemonflareDamage2Postfix@ / @MinimumDemonflareDamage3Prefix@@MinimumDemonflareDamage3@@MinimumDemonflareDamage3Postfix@ ]
    [@Hotkey@] Demonic Ascension@Cooldown@s %i:cooldown%Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.


    Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.
    Click or press [@LevelUpHotkey@] to level upHealing
    Drain Damage
    Drain Heal
    Maximum Damage
    Minimum Damage
    @BaseHealthGain@ -> @BaseHealthGainNL@
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @HealPerSecond@ -> @HealPerSecondNL@
    @DemonflareTotalDamage@ -> @DemonflareTotalDamageNL@
    @MinimumDemonflareDamage@ -> @MinimumDemonflareDamageNL@
    Healing
    Drain Damage
    Drain Heal
    Maximum Damage
    Minimum Damage
    @BaseHealthGain@ -> @BaseHealthGainNL@
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @HealPerSecond@ -> @HealPerSecondNL@
    @DemonflareTotalDamage@ -> @DemonflareTotalDamageNL@
    @MinimumDemonflareDamage@ -> @MinimumDemonflareDamageNL@
    [@Hotkey@] Demonic Ascension@Cooldown@s %i:cooldown%Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.


    Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Demonic Ascension@Cooldown@s %i:cooldown%Swain frees the demon within for @DemonFormDuration@ seconds, gaining @BaseHealthGain@ health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for @DamageCalc@ magic damage, healing him for @HealingCalc@ health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

    Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to @HealtoDamagePercent*100@% of the damage he healed (up to @DemonflareDamageTotal@) and ends his transformation.


    Swain can drain non-champions to heal for @MinionMonsterHealReduction*100@% of the normal amount.

    Press [Shift] to show more info[@Hotkey@] Vision of Empire@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for @Effect9Amount@ seconds.

    Damage is reduced by @Effect6Amount*100@% against minions.
    Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for @Effect9Amount@ seconds.

    Damage is reduced by @Effect6Amount*100@% against minions.[@Hotkey@] Vision of Empire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for @Effect9Amount@ seconds.

    Damage is reduced by @Effect6Amount*100@% against minions.
    Damage
    Slow
    Reveal Duration
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1*-100.000000@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2*-100.000000@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3*-100.000000@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4*-100.000000@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5*-100.000000@%@Effect4Amount5Postfix@ ]
    [ @Effect9Amount1Prefix@@Effect9Amount1@@Effect9Amount1Postfix@ / @Effect9Amount2Prefix@@Effect9Amount2@@Effect9Amount2Postfix@ / @Effect9Amount3Prefix@@Effect9Amount3@@Effect9Amount3Postfix@ / @Effect9Amount4Prefix@@Effect9Amount4@@Effect9Amount4Postfix@ / @Effect9Amount5Prefix@@Effect9Amount5@@Effect9Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Vision of Empire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for @Effect9Amount@ seconds.

    Damage is reduced by @Effect6Amount*100@% against minions.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Reveal Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%
    @Effect9Amount@ -> @Effect9AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Slow
    Reveal Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%
    @Effect9Amount@ -> @Effect9AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Vision of Empire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for @Effect9Amount@ seconds.

    Damage is reduced by @Effect6Amount*100@% against minions.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Vision of Empire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain opens a demon eye up to @CastRange@ range away that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and slows for @Effect4Amount*-100@% for @Effect7Amount@ seconds.

    Champions hit grant Swain a Soul Fragment and are revealed for @Effect9Amount@ seconds.

    Damage is reduced by @Effect6Amount*100@% against minions.

    Press [Shift] to show more infoSylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.Abscond / Abduct[@Hotkey@] Abscond / Abduct@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sylas dashes to a location.

    Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing @Damage@ magic damage and knocking them up for @KnockUpDuration@ seconds.
    Sylas dashes to a location.

    Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing @Damage@ magic damage and knocking them up for @KnockUpDuration@ seconds.[@Hotkey@] Abscond / Abduct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas dashes to a location.

    Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing @Damage@ magic damage and knocking them up for @KnockUpDuration@ seconds.
    Damage
    Cooldown
    [ @PullDamage1Prefix@@PullDamage1@@PullDamage1Postfix@ / @PullDamage2Prefix@@PullDamage2@@PullDamage2Postfix@ / @PullDamage3Prefix@@PullDamage3@@PullDamage3Postfix@ / @PullDamage4Prefix@@PullDamage4@@PullDamage4Postfix@ / @PullDamage5Prefix@@PullDamage5@@PullDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Abscond / Abduct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas dashes to a location.

    Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing @Damage@ magic damage and knocking them up for @KnockUpDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @PullDamage@ -> @PullDamageNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @PullDamage@ -> @PullDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Abscond / Abduct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas dashes to a location.

    Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing @Damage@ magic damage and knocking them up for @KnockUpDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Abscond / Abduct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas dashes to a location.

    Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing @Damage@ magic damage and knocking them up for @KnockUpDuration@ seconds.

    Press [Shift] to show more infoSylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies.

    After a delay, magical energy explodes from the intersection point dealing damage.[@Hotkey@] Chain Lash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing @Damage@ magic damage to and slowing enemies by @SlowAmountCalc@ for @SlowDuration@ seconds.

    After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing @ExplosionDamage@.

    The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.
    Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing @Damage@ magic damage to and slowing enemies by @SlowAmountCalc@ for @SlowDuration@ seconds.

    After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing @ExplosionDamage@.

    The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.[@Hotkey@] Chain Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing @Damage@ magic damage to and slowing enemies by @SlowAmountCalc@ for @SlowDuration@ seconds.

    After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing @ExplosionDamage@.

    The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.
    Damage
    Cooldown
    Slow
    Secondary Damage
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1*100.000000@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2*100.000000@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3*100.000000@%@SlowAmount3Postfix@ / @SlowAmount4Prefix@@SlowAmount4*100.000000@%@SlowAmount4Postfix@ / @SlowAmount5Prefix@@SlowAmount5*100.000000@%@SlowAmount5Postfix@ ]
    [ @ExplosionBaseDamage1Prefix@@ExplosionBaseDamage1@@ExplosionBaseDamage1Postfix@ / @ExplosionBaseDamage2Prefix@@ExplosionBaseDamage2@@ExplosionBaseDamage2Postfix@ / @ExplosionBaseDamage3Prefix@@ExplosionBaseDamage3@@ExplosionBaseDamage3Postfix@ / @ExplosionBaseDamage4Prefix@@ExplosionBaseDamage4@@ExplosionBaseDamage4Postfix@ / @ExplosionBaseDamage5Prefix@@ExplosionBaseDamage5@@ExplosionBaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Chain Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing @Damage@ magic damage to and slowing enemies by @SlowAmountCalc@ for @SlowDuration@ seconds.

    After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing @ExplosionDamage@.

    The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Slow
    Secondary Damage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
    @ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    Slow
    Secondary Damage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
    @ExplosionBaseDamage@ -> @ExplosionBaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Chain Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing @Damage@ magic damage to and slowing enemies by @SlowAmountCalc@ for @SlowDuration@ seconds.

    After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing @ExplosionDamage@.

    The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chain Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing @Damage@ magic damage to and slowing enemies by @SlowAmountCalc@ for @SlowDuration@ seconds.

    After @DetonationDelay@ seconds, magical energy explodes from the intersection point dealing @ExplosionDamage@.

    The explosion deals @MinionMonsterMod*100@% damage to minions and monsters.

    Press [Shift] to show more info[@Hotkey@] Hijack@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

    Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

    Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.
    Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

    Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

    Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.[@Hotkey@] Hijack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

    Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

    Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ][@Hotkey@] Hijack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

    Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

    Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Hijack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

    Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

    Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hijack@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

    Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum @MinimumEnemyCooldown@ seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

    Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.

    Press [Shift] to show more info[@Hotkey@] Kingslayer@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sylas lunges at an enemy with magical force dealing @MinDamage@ magic damage.

    If used against a champion, Sylas heals for @MinHealing@ - @MaxHealing@ based on his missing health (maximum heal at @MaxExecuteThreshold*100@% health).
    Sylas lunges at an enemy with magical force dealing @MinDamage@ magic damage.

    If used against a champion, Sylas heals for @MinHealing@ - @MaxHealing@ based on his missing health (maximum heal at @MaxExecuteThreshold*100@% health). [@Hotkey@] Kingslayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lunges at an enemy with magical force dealing @MinDamage@ magic damage.

    If used against a champion, Sylas heals for @MinHealing@ - @MaxHealing@ based on his missing health (maximum heal at @MaxExecuteThreshold*100@% health).
    Damage
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ / @Damage4Prefix@@Damage4@@Damage4Postfix@ / @Damage5Prefix@@Damage5@@Damage5Postfix@ ]
    [ @Healing1Prefix@@Healing1@@Healing1Postfix@ / @Healing2Prefix@@Healing2@@Healing2Postfix@ / @Healing3Prefix@@Healing3@@Healing3Postfix@ / @Healing4Prefix@@Healing4@@Healing4Postfix@ / @Healing5Prefix@@Healing5@@Healing5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Kingslayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lunges at an enemy with magical force dealing @MinDamage@ magic damage.

    If used against a champion, Sylas heals for @MinHealing@ - @MaxHealing@ based on his missing health (maximum heal at @MaxExecuteThreshold*100@% health).
    Click or press [@LevelUpHotkey@] to level upDamage
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @Healing@ -> @HealingNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Healing
    Cooldown
    @AbilityResourceName@ Cost
    @Damage@ -> @DamageNL@
    @Healing@ -> @HealingNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Kingslayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lunges at an enemy with magical force dealing @MinDamage@ magic damage.

    If used against a champion, Sylas heals for @MinHealing@ - @MaxHealing@ based on his missing health (maximum heal at @MaxExecuteThreshold*100@% health).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Kingslayer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sylas lunges at an enemy with magical force dealing @MinDamage@ magic damage.

    If used against a champion, Sylas heals for @MinHealing@ - @MaxHealing@ based on his missing health (maximum heal at @MaxExecuteThreshold*100@% health).

    Press [Shift] to show more info[@Hotkey@] Scatter the Weak@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Knocks enemies and Dark Spheres back dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to them and any enemies they collide with.

    Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.
    Knocks enemies and Dark Spheres back dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to them and any enemies they collide with.

    Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.[@Hotkey@] Scatter the Weak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Knocks enemies and Dark Spheres back dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to them and any enemies they collide with.

    Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Scatter the Weak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Knocks enemies and Dark Spheres back dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to them and any enemies they collide with.

    Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Scatter the Weak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Knocks enemies and Dark Spheres back dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to them and any enemies they collide with.

    Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Scatter the Weak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Knocks enemies and Dark Spheres back dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to them and any enemies they collide with.

    Dark Spheres that are knocked back stun all enemies in their path for @Effect2Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Dark Sphere@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Conjures a Dark Sphere dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.

    This spell can be cast while moving.
    Conjures a Dark Sphere dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.

    This spell can be cast while moving.[@Hotkey@] Dark Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Conjures a Dark Sphere dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.

    This spell can be cast while moving.
    Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Dark Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Conjures a Dark Sphere dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.

    This spell can be cast while moving.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Dark Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Conjures a Dark Sphere dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.

    This spell can be cast while moving.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dark Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Conjures a Dark Sphere dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. The sphere remains for @Effect2Amount@ seconds and can be manipulated by Syndra's other abilities.

    This spell can be cast while moving.

    Press [Shift] to show more info[@Hotkey@] Unleashed Power@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

    Damage per sphere: @DamageCalc@.
    Minimum total damage: @MinDamageCalc@.
    Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

    Damage per sphere: @DamageCalc@.
    Minimum total damage: @MinDamageCalc@.[@Hotkey@] Unleashed Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

    Damage per sphere: @DamageCalc@.
    Minimum total damage: @MinDamageCalc@.
    Damage
    Cooldown
    [ @DamagePerSphere1Prefix@@DamagePerSphere1@@DamagePerSphere1Postfix@ / @DamagePerSphere2Prefix@@DamagePerSphere2@@DamagePerSphere2Postfix@ / @DamagePerSphere3Prefix@@DamagePerSphere3@@DamagePerSphere3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Unleashed Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

    Damage per sphere: @DamageCalc@.
    Minimum total damage: @MinDamageCalc@.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @DamagePerSphere@ -> @DamagePerSphereNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @DamagePerSphere@ -> @DamagePerSphereNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Unleashed Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

    Damage per sphere: @DamageCalc@.
    Minimum total damage: @MinDamageCalc@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unleashed Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

    Damage per sphere: @DamageCalc@.
    Minimum total damage: @MinDamageCalc@.

    Press [Shift] to show more infoSyndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies.[@Hotkey@] Force of Will@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

    Second Cast: Throws the grabbed unit. Enemies hit take @Effect2Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect1Amount@% for @f2@ seconds.

    This spell can be cast while moving.
    First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

    Second Cast: Throws the grabbed unit. Enemies hit take @Effect2Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect1Amount@% for @f2@ seconds.

    This spell can be cast while moving.[@Hotkey@] Force of Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

    Second Cast: Throws the grabbed unit. Enemies hit take @Effect2Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect1Amount@% for @f2@ seconds.

    This spell can be cast while moving.
    Damage
    @AbilityResourceName@ Cost
    Slow
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Force of Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

    Second Cast: Throws the grabbed unit. Enemies hit take @Effect2Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect1Amount@% for @f2@ seconds.

    This spell can be cast while moving.
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    Slow
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    @AbilityResourceName@ Cost
    Slow
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cost@ -> @CostNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Force of Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

    Second Cast: Throws the grabbed unit. Enemies hit take @Effect2Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect1Amount@% for @f2@ seconds.

    This spell can be cast while moving.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Force of Will@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

    Second Cast: Throws the grabbed unit. Enemies hit take @Effect2Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect1Amount@% for @f2@ seconds.

    This spell can be cast while moving.

    Press [Shift] to show more info[@Hotkey@] Thick Skin@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.

    Active: Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.
    Passive: @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.

    Active: Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.[@Hotkey@] Thick Skin@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.

    Active: Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.
    Damage to Gray Health Conversion[ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ][@Hotkey@] Thick Skin@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.

    Active: Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage to Gray Health Conversion@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%Damage to Gray Health Conversion@Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%[@Hotkey@] Thick Skin@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.

    Active: Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thick Skin@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: @Effect3Amount*100@% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, @HealthRatio@ of it is regenerated as health.

    Active: Convert all of your gray health into a shield that lasts @Effect1Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Abyssal Voyage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.

    Taking damage from champions cancels the channel.
    Allies in combat with champions cannot take Abyssal Voyage.
    Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.

    Taking damage from champions cancels the channel.
    Allies in combat with champions cannot take Abyssal Voyage.
    [@Hotkey@] Abyssal Voyage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.

    Taking damage from champions cancels the channel.
    Allies in combat with champions cannot take Abyssal Voyage.
    'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'Cooldown
    Range
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [@Hotkey@] Abyssal Voyage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.

    Taking damage from champions cancels the channel.
    Allies in combat with champions cannot take Abyssal Voyage.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Range
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    Cooldown
    Range
    @Cooldown@ -> @CooldownNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    [@Hotkey@] Abyssal Voyage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.

    Taking damage from champions cancels the channel.
    Allies in combat with champions cannot take Abyssal Voyage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Abyssal Voyage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.

    Taking damage from champions cancels the channel.
    Allies in combat with champions cannot take Abyssal Voyage.

    Press [Shift] to show more info[@Hotkey@] Tongue Lash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Damage the first enemy hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.
    Damage the first enemy hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.[@Hotkey@] Tongue Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Damage the first enemy hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.
    Base Damage
    Slow
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1*-100.000000@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2*-100.000000@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3*-100.000000@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4*-100.000000@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5*-100.000000@%@Effect4Amount5Postfix@ ]
    [@Hotkey@] Tongue Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Damage the first enemy hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Slow
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%
    Base Damage
    Slow
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount*-100.000000@% -> @Effect4AmountNL*-100.000000@%
    [@Hotkey@] Tongue Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Damage the first enemy hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tongue Lash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Damage the first enemy hit for @Effect3Amount@ (+@CharAbilityPower@) magic damage and slow them by @Effect4Amount*-100@% for @Effect5Amount@s. Champions with 3 stacks of An Acquired Taste will also be stunned for @Effect6Amount@ seconds.

    Activate Devour while your tongue is in midair to devour monsters/minions from a distance.

    Press [Shift] to show more info[@Hotkey@] Devour@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

    Minions and Monsters: Reactivate to spit them, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage to targets hit.

    When used on an enemy, half of Devour's cooldown and mana cost are refunded.
    Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

    Minions and Monsters: Reactivate to spit them, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage to targets hit.

    When used on an enemy, half of Devour's cooldown and mana cost are refunded.[@Hotkey@] Devour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

    Minions and Monsters: Reactivate to spit them, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage to targets hit.

    When used on an enemy, half of Devour's cooldown and mana cost are refunded.
    Base Damage
    Minion Spit Damage
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@@Effect7Amount5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@@Effect7Amount5Postfix@ ]
    [@Hotkey@] Devour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

    Minions and Monsters: Reactivate to spit them, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage to targets hit.

    When used on an enemy, half of Devour's cooldown and mana cost are refunded.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Minion Spit Damage
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    Base Damage
    Minion Spit Damage
    @Effect7Amount@ -> @Effect7AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    [@Hotkey@] Devour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

    Minions and Monsters: Reactivate to spit them, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage to targets hit.

    When used on an enemy, half of Devour's cooldown and mana cost are refunded.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Devour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Devour a target for @Effect1Amount@s (half that for enemy champions.) Enemies are dealt @Effect7Amount@ (+@Effect3Amount@%) (+@CharAbilityPower@%) of their maximum health as magic damage (maximum of @Effect2Amount@ against neutral monsters).

    Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

    Minions and Monsters: Reactivate to spit them, dealing @Effect7Amount@ (+@CharAbilityPower2@) magic damage to targets hit.

    When used on an enemy, half of Devour's cooldown and mana cost are refunded.

    Press [Shift] to show more info[@Hotkey@] Spit@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Spit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Spit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Spit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info[@Hotkey@] Unraveled Earth@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Places a field of dash-sensitive traps that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies in the area by @f2@%. After @Effect3Amount@ seconds, the traps explode, dealing damage again.

    Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking @f3@ (+@f1@) magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).
    Places a field of dash-sensitive traps that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies in the area by @f2@%. After @Effect3Amount@ seconds, the traps explode, dealing damage again.

    Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking @f3@ (+@f1@) magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).[@Hotkey@] Unraveled Earth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Places a field of dash-sensitive traps that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies in the area by @f2@%. After @Effect3Amount@ seconds, the traps explode, dealing damage again.

    Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking @f3@ (+@f1@) magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Unraveled Earth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Places a field of dash-sensitive traps that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies in the area by @f2@%. After @Effect3Amount@ seconds, the traps explode, dealing damage again.

    Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking @f3@ (+@f1@) magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Unraveled Earth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Places a field of dash-sensitive traps that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies in the area by @f2@%. After @Effect3Amount@ seconds, the traps explode, dealing damage again.

    Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking @f3@ (+@f1@) magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unraveled Earth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Places a field of dash-sensitive traps that deal @Effect1Amount@ (+@CharAbilityPower@) magic damage and slow enemies in the area by @f2@%. After @Effect3Amount@ seconds, the traps explode, dealing damage again.

    Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking @f3@ (+@f1@) magic damage from each trap (maximum 4, each hit after the first deals @f4@% less damage).

    Press [Shift] to show more info[@Hotkey@] Threaded Volley@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Hurls 5 rocks in a direction, each dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates Worked Ground for @Effect6Amount@ seconds.

    Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to @Effect7Amount@ mana.
    Hurls 5 rocks in a direction, each dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates Worked Ground for @Effect6Amount@ seconds.

    Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to @Effect7Amount@ mana.[@Hotkey@] Threaded Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls 5 rocks in a direction, each dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates Worked Ground for @Effect6Amount@ seconds.

    Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to @Effect7Amount@ mana.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Threaded Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls 5 rocks in a direction, each dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates Worked Ground for @Effect6Amount@ seconds.

    Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to @Effect7Amount@ mana.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Threaded Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls 5 rocks in a direction, each dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates Worked Ground for @Effect6Amount@ seconds.

    Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to @Effect7Amount@ mana.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Threaded Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Hurls 5 rocks in a direction, each dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Subsequent hits on the same enemy deal @Effect2Amount@% reduced damage. Creates Worked Ground for @Effect6Amount@ seconds.

    Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to @Effect7Amount@ mana.

    Press [Shift] to show more info[@Hotkey@] Weaver's Wall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

    Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.
    Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

    Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.[@Hotkey@] Weaver's Wall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

    Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.
    Wall length
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Weaver's Wall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

    Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.
    Click or press [@LevelUpHotkey@] to level upWall length
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Wall length
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Weaver's Wall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

    Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Weaver's Wall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

    Weaver's Wall lasts for @Effect1Amount@ seconds. Deactivate this spell to break the wall early.

    Press [Shift] to show more info[@Hotkey@] Seismic Shove@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.
    Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.[@Hotkey@] Seismic Shove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Seismic Shove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Seismic Shove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Seismic Shove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.

    Press [Shift] to show more info[@Hotkey@] Assassin's Path@Effect5Amount@s Cooldown No CostTalon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

    Talon cannot dash over the same section of terrain more than once every @f3@ seconds.
    Talon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

    Talon cannot dash over the same section of terrain more than once every @f3@ seconds.[@Hotkey@] Assassin's Path@Effect5Amount@s CooldownNo CostTalon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

    Talon cannot dash over the same section of terrain more than once every @f3@ seconds.
    Terrain Cooldown[ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ][@Hotkey@] Assassin's Path@Effect5Amount@s CooldownNo CostTalon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

    Talon cannot dash over the same section of terrain more than once every @f3@ seconds.
    Click or press [@LevelUpHotkey@] to level upTerrain Cooldown@Effect6Amount@ -> @Effect6AmountNL@Terrain Cooldown@Effect6Amount@ -> @Effect6AmountNL@[@Hotkey@] Assassin's Path@Effect5Amount@s CooldownNo CostTalon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

    Talon cannot dash over the same section of terrain more than once every @f3@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Assassin's Path@Effect5Amount@s CooldownNo CostTalon vaults up to @f2@ units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

    Talon cannot dash over the same section of terrain more than once every @f3@ seconds.

    Press [Shift] to show more info[@Hotkey@] Noxian Diplomacy@Effect6Amount@s Cooldown @Cost@ @AbilityResourceName@Talon leaps to target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage (@f3@).

    When Noxian Diplomacy kills a unit, Talon regains @f4@ health and refunds @Effect5Amount*100@% of its cooldown.
    Talon leaps to target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage (@f3@).

    When Noxian Diplomacy kills a unit, Talon regains @f4@ health and refunds @Effect5Amount*100@% of its cooldown.[@Hotkey@] Noxian Diplomacy@Effect6Amount@s Cooldown@Cost@ @AbilityResourceName@Talon leaps to target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage (@f3@).

    When Noxian Diplomacy kills a unit, Talon regains @f4@ health and refunds @Effect5Amount*100@% of its cooldown.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [@Hotkey@] Noxian Diplomacy@Effect6Amount@s Cooldown@Cost@ @AbilityResourceName@Talon leaps to target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage (@f3@).

    When Noxian Diplomacy kills a unit, Talon regains @f4@ health and refunds @Effect5Amount*100@% of its cooldown.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    [@Hotkey@] Noxian Diplomacy@Effect6Amount@s Cooldown@Cost@ @AbilityResourceName@Talon leaps to target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage (@f3@).

    When Noxian Diplomacy kills a unit, Talon regains @f4@ health and refunds @Effect5Amount*100@% of its cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Noxian Diplomacy@Effect6Amount@s Cooldown@Cost@ @AbilityResourceName@Talon leaps to target and deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing @f2@% damage (@f3@).

    When Noxian Diplomacy kills a unit, Talon regains @f4@ health and refunds @Effect5Amount*100@% of its cooldown.

    Press [Shift] to show more infoTalon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.[@Hotkey@] Shadow Assault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Talon disperses a ring of blades that deal @Damage@ physical damage to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes Invisible for up to @Duration@ seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

    If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

    Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.
    Talon disperses a ring of blades that deal @Damage@ physical damage to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes Invisible for up to @Duration@ seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

    If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

    Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.[@Hotkey@] Shadow Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon disperses a ring of blades that deal @Damage@ physical damage to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes Invisible for up to @Duration@ seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

    If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

    Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.
    Damage
    Movement Speed
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @MoveSpeed1Prefix@@MoveSpeed1*100.000000@%@MoveSpeed1Postfix@ / @MoveSpeed2Prefix@@MoveSpeed2*100.000000@%@MoveSpeed2Postfix@ / @MoveSpeed3Prefix@@MoveSpeed3*100.000000@%@MoveSpeed3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Shadow Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon disperses a ring of blades that deal @Damage@ physical damage to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes Invisible for up to @Duration@ seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

    If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

    Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @MoveSpeed*100.000000@% -> @MoveSpeedNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Movement Speed
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @MoveSpeed*100.000000@% -> @MoveSpeedNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Shadow Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon disperses a ring of blades that deal @Damage@ physical damage to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes Invisible for up to @Duration@ seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

    If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

    Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shadow Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon disperses a ring of blades that deal @Damage@ physical damage to all units they hit, gains @MoveSpeed*100@% increased movement speed, and becomes Invisible for up to @Duration@ seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

    If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

    Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.

    Press [Shift] to show more info[@Hotkey@] Rake@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Talon tosses a volley of blades, dealing @TotalInitialDamage@ physical damage to units hit and returning to him after a delay.

    On their way back to Talon, the blades deal @TotalReturnDamage@ additional physical damage and slow the enemy by @MovespeedSlow*100@% for @SlowDuration@ second.
    Talon tosses a volley of blades, dealing @TotalInitialDamage@ physical damage to units hit and returning to him after a delay.

    On their way back to Talon, the blades deal @TotalReturnDamage@ additional physical damage and slow the enemy by @MovespeedSlow*100@% for @SlowDuration@ second.[@Hotkey@] Rake@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon tosses a volley of blades, dealing @TotalInitialDamage@ physical damage to units hit and returning to him after a delay.

    On their way back to Talon, the blades deal @TotalReturnDamage@ additional physical damage and slow the enemy by @MovespeedSlow*100@% for @SlowDuration@ second.
    Initial Damage
    Return Damage
    Slow
    @AbilityResourceName@ Cost
    [ @InitialBaseDamage1Prefix@@InitialBaseDamage1@@InitialBaseDamage1Postfix@ / @InitialBaseDamage2Prefix@@InitialBaseDamage2@@InitialBaseDamage2Postfix@ / @InitialBaseDamage3Prefix@@InitialBaseDamage3@@InitialBaseDamage3Postfix@ / @InitialBaseDamage4Prefix@@InitialBaseDamage4@@InitialBaseDamage4Postfix@ / @InitialBaseDamage5Prefix@@InitialBaseDamage5@@InitialBaseDamage5Postfix@ ]
    [ @ReturnBaseDamage1Prefix@@ReturnBaseDamage1@@ReturnBaseDamage1Postfix@ / @ReturnBaseDamage2Prefix@@ReturnBaseDamage2@@ReturnBaseDamage2Postfix@ / @ReturnBaseDamage3Prefix@@ReturnBaseDamage3@@ReturnBaseDamage3Postfix@ / @ReturnBaseDamage4Prefix@@ReturnBaseDamage4@@ReturnBaseDamage4Postfix@ / @ReturnBaseDamage5Prefix@@ReturnBaseDamage5@@ReturnBaseDamage5Postfix@ ]
    [ @MovespeedSlow1Prefix@@MovespeedSlow1*100.000000@%@MovespeedSlow1Postfix@ / @MovespeedSlow2Prefix@@MovespeedSlow2*100.000000@%@MovespeedSlow2Postfix@ / @MovespeedSlow3Prefix@@MovespeedSlow3*100.000000@%@MovespeedSlow3Postfix@ / @MovespeedSlow4Prefix@@MovespeedSlow4*100.000000@%@MovespeedSlow4Postfix@ / @MovespeedSlow5Prefix@@MovespeedSlow5*100.000000@%@MovespeedSlow5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Rake@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon tosses a volley of blades, dealing @TotalInitialDamage@ physical damage to units hit and returning to him after a delay.

    On their way back to Talon, the blades deal @TotalReturnDamage@ additional physical damage and slow the enemy by @MovespeedSlow*100@% for @SlowDuration@ second.
    Click or press [@LevelUpHotkey@] to level upInitial Damage
    Return Damage
    Slow
    @AbilityResourceName@ Cost
    @InitialBaseDamage@ -> @InitialBaseDamageNL@
    @ReturnBaseDamage@ -> @ReturnBaseDamageNL@
    @MovespeedSlow*100.000000@% -> @MovespeedSlowNL*100.000000@%
    @Cost@ -> @CostNL@
    Initial Damage
    Return Damage
    Slow
    @AbilityResourceName@ Cost
    @InitialBaseDamage@ -> @InitialBaseDamageNL@
    @ReturnBaseDamage@ -> @ReturnBaseDamageNL@
    @MovespeedSlow*100.000000@% -> @MovespeedSlowNL*100.000000@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Rake@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon tosses a volley of blades, dealing @TotalInitialDamage@ physical damage to units hit and returning to him after a delay.

    On their way back to Talon, the blades deal @TotalReturnDamage@ additional physical damage and slow the enemy by @MovespeedSlow*100@% for @SlowDuration@ second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rake@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Talon tosses a volley of blades, dealing @TotalInitialDamage@ physical damage to units hit and returning to him after a delay.

    On their way back to Talon, the blades deal @TotalReturnDamage@ additional physical damage and slow the enemy by @MovespeedSlow*100@% for @SlowDuration@ second.

    Press [Shift] to show more infoPermanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.Tantrum[@Hotkey@] Tantrum@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Amumu takes @Effect1Amount@ (+@f1@)(+@f2@) reduced physical damage.

    Active: Amumu tantrums, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.

    Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.
    Passive: Amumu takes @Effect1Amount@ (+@f1@)(+@f2@) reduced physical damage.

    Active: Amumu tantrums, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.

    Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.[@Hotkey@] Tantrum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Amumu takes @Effect1Amount@ (+@f1@)(+@f2@) reduced physical damage.

    Active: Amumu tantrums, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.

    Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.
    Damage Reduced
    Cooldown
    Damage
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Tantrum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Amumu takes @Effect1Amount@ (+@f1@)(+@f2@) reduced physical damage.

    Active: Amumu tantrums, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.

    Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.
    Click or press [@LevelUpHotkey@] to level upDamage Reduced
    Cooldown
    Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    Damage Reduced
    Cooldown
    Damage
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Tantrum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Amumu takes @Effect1Amount@ (+@f1@)(+@f2@) reduced physical damage.

    Active: Amumu tantrums, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.

    Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tantrum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Amumu takes @Effect1Amount@ (+@f1@)(+@f2@) reduced physical damage.

    Active: Amumu tantrums, dealing @Effect2Amount@ (+@CharAbilityPower@) magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.

    Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.

    Press [Shift] to show more info[@Hotkey@] Dazzle@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage and stuns enemies for @Effect2Amount@ second(s).Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage and stuns enemies for @Effect2Amount@ second(s).[@Hotkey@] Dazzle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage and stuns enemies for @Effect2Amount@ second(s).Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Dazzle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage and stuns enemies for @Effect2Amount@ second(s).Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Dazzle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage and stuns enemies for @Effect2Amount@ second(s).Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dazzle@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Readies a beam of starlight that, after @Effect3Amount@ second, deals @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) magic damage and stuns enemies for @Effect2Amount@ second(s).
    Press [Shift] to show more info[@Hotkey@] Starlight's Touch@Cooldown@s %i:cooldown% @Cost@ Mana, all ChargesSpends all charges to heal nearby allied champions for @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ (+@f3@) (+@f2@) at maximum charges.
    Maximum charges: @Effect6Amount@

    Bravado-empowered attacks grant 1 charge of Starlight's Touch.
    Spends all charges to heal nearby allied champions for @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ (+@f3@) (+@f2@) at maximum charges.
    Maximum charges: @Effect6Amount@

    Bravado-empowered attacks grant 1 charge of Starlight's Touch.[@Hotkey@] Starlight's Touch@Cooldown@s %i:cooldown%@Cost@ Mana, all ChargesSpends all charges to heal nearby allied champions for @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ (+@f3@) (+@f2@) at maximum charges.
    Maximum charges: @Effect6Amount@

    Bravado-empowered attacks grant 1 charge of Starlight's Touch.
    Max Charges
    Max Healing
    @AbilityResourceName@ Cost
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Starlight's Touch@Cooldown@s %i:cooldown%@Cost@ Mana, all ChargesSpends all charges to heal nearby allied champions for @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ (+@f3@) (+@f2@) at maximum charges.
    Maximum charges: @Effect6Amount@

    Bravado-empowered attacks grant 1 charge of Starlight's Touch.
    Click or press [@LevelUpHotkey@] to level upMax Charges
    Max Healing
    @AbilityResourceName@ Cost
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    Max Charges
    Max Healing
    @AbilityResourceName@ Cost
    @Effect6Amount@ -> @Effect6AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Starlight's Touch@Cooldown@s %i:cooldown%@Cost@ Mana, all ChargesSpends all charges to heal nearby allied champions for @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ (+@f3@) (+@f2@) at maximum charges.
    Maximum charges: @Effect6Amount@

    Bravado-empowered attacks grant 1 charge of Starlight's Touch.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Starlight's Touch@Cooldown@s %i:cooldown%@Cost@ Mana, all ChargesSpends all charges to heal nearby allied champions for @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) (@Effect2Amount@% of maximum Health) per charge, up to @Effect5Amount@ (+@f3@) (+@f2@) at maximum charges.
    Maximum charges: @Effect6Amount@

    Bravado-empowered attacks grant 1 charge of Starlight's Touch.

    Press [Shift] to show more info[@Hotkey@] Cosmic Radiance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.[@Hotkey@] Cosmic Radiance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ][@Hotkey@] Cosmic Radiance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Cosmic Radiance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Cosmic Radiance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for @InvulnDuration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Bastion@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Taric's spells will also cast from a nearby ally protected by Bastion.

    Passive: Bastion increases Armor by @f1@ (@Effect1Amount@% of Taric's Armor).

    Active: Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.
    Taric's spells will also cast from a nearby ally protected by Bastion.

    Passive: Bastion increases Armor by @f1@ (@Effect1Amount@% of Taric's Armor).

    Active: Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.[@Hotkey@] Bastion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taric's spells will also cast from a nearby ally protected by Bastion.

    Passive: Bastion increases Armor by @f1@ (@Effect1Amount@% of Taric's Armor).

    Active: Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.
    Passive Armor
    Shield Ratio
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Bastion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taric's spells will also cast from a nearby ally protected by Bastion.

    Passive: Bastion increases Armor by @f1@ (@Effect1Amount@% of Taric's Armor).

    Active: Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.
    Click or press [@LevelUpHotkey@] to level upPassive Armor
    Shield Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Passive Armor
    Shield Ratio
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Bastion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taric's spells will also cast from a nearby ally protected by Bastion.

    Passive: Bastion increases Armor by @f1@ (@Effect1Amount@% of Taric's Armor).

    Active: Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bastion@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taric's spells will also cast from a nearby ally protected by Bastion.

    Passive: Bastion increases Armor by @f1@ (@Effect1Amount@% of Taric's Armor).

    Active: Blesses an ally with Bastion and shields them for @Effect2Amount@% of their maximum Health for @Effect3Amount@ seconds. Bastion lasts on the target until a new one is chosen.

    Press [Shift] to show more info[@Hotkey@] Noxious Trap@AmmoRechargeTime@s Trap Recharge (@Cooldown@s %i:cooldown%) @Cost@ @AbilityResourceName@Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds.

    Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to @BounceDistance@ Teemos further before planting.
    Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds.

    Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to @BounceDistance@ Teemos further before planting.[@Hotkey@] Noxious Trap@AmmoRechargeTime@s Trap Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds.

    Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to @BounceDistance@ Teemos further before planting.
    Damage
    Slow
    Range
    Bounce Distance
    Maximum Traps
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3@%@SlowAmount3Postfix@ ]
    [ @CastRange1Prefix@@CastRange1@@CastRange1Postfix@ / @CastRange2Prefix@@CastRange2@@CastRange2Postfix@ / @CastRange3Prefix@@CastRange3@@CastRange3Postfix@ ]
    [ @BounceDistance1Prefix@@BounceDistance1@@BounceDistance1Postfix@ / @BounceDistance2Prefix@@BounceDistance2@@BounceDistance2Postfix@ / @BounceDistance3Prefix@@BounceDistance3@@BounceDistance3Postfix@ ]
    [ @MaxAmmo1Prefix@@MaxAmmo1@@MaxAmmo1Postfix@ / @MaxAmmo2Prefix@@MaxAmmo2@@MaxAmmo2Postfix@ / @MaxAmmo3Prefix@@MaxAmmo3@@MaxAmmo3Postfix@ ]
    [@Hotkey@] Noxious Trap@AmmoRechargeTime@s Trap Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds.

    Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to @BounceDistance@ Teemos further before planting.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Range
    Bounce Distance
    Maximum Traps
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @CastRange@ -> @CastRangeNL@
    @BounceDistance@ -> @BounceDistanceNL@
    @MaxAmmo@ -> @MaxAmmoNL@
    Damage
    Slow
    Range
    Bounce Distance
    Maximum Traps
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount@% -> @SlowAmountNL@%
    @CastRange@ -> @CastRangeNL@
    @BounceDistance@ -> @BounceDistanceNL@
    @MaxAmmo@ -> @MaxAmmoNL@
    [@Hotkey@] Noxious Trap@AmmoRechargeTime@s Trap Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds.

    Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to @BounceDistance@ Teemos further before planting.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Noxious Trap@AmmoRechargeTime@s Trap Recharge (@Cooldown@s %i:cooldown%)@Cost@ @AbilityResourceName@Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by @SlowAmount@%, reveals them and deals @TotalDamage@ magic damage over @DebuffDuration@ seconds.

    Traps last @MushroomDuration@ minutes and take @ArmTime@ second to arm and stealth. Up to @MaxAmmo@ Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to @BounceDistance@ Teemos further before planting.

    Press [Shift] to show more info[@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.

    [@Hotkey@] Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage to all enemies hit after @Effect8Amount@ hits.

    Alpha Strike can critically strike for @f1@ additional damage.
    Monsters take @Effect3Amount@ bonus damage.
    Repeat strikes instantly deal @FalloffMultiplier*100@% damage.
    Basic attacks reduce Alpha Strike's cooldown by @Effect7Amount@ second.

    Click or press [@LevelUpHotkey@] to level upSteel Rush[@Hotkey@] Steel Rush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.[@Hotkey@] Steel Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.[@Hotkey@] Steel Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Steel Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Steel Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai burrows, vanishing for a moment, then pounces on the lowest health enemy, dealing @Damage@ magic damage. Executes enemies below @ExecuteThreshold*100@% health.
    Press [Shift] to show more info[@Hotkey@] Flay@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Thresh's basic attacks deal from @f3@ to @f3@ (+@f2@) additional magic damage, which builds up while not attacking (total souls collected plus up to @Effect3Amount@% total Attack Damage).

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull.
    Passive: Thresh's basic attacks deal from @f3@ to @f3@ (+@f2@) additional magic damage, which builds up while not attacking (total souls collected plus up to @Effect3Amount@% total Attack Damage).

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull.[@Hotkey@] Flay@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Thresh's basic attacks deal from @f3@ to @f3@ (+@f2@) additional magic damage, which builds up while not attacking (total souls collected plus up to @Effect3Amount@% total Attack Damage).

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull.
    Passive Damage
    Active Damage
    Slow
    @AbilityResourceName@ Cost
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Flay@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Thresh's basic attacks deal from @f3@ to @f3@ (+@f2@) additional magic damage, which builds up while not attacking (total souls collected plus up to @Effect3Amount@% total Attack Damage).

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull.
    Click or press [@LevelUpHotkey@] to level upPassive Damage
    Active Damage
    Slow
    @AbilityResourceName@ Cost
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    Passive Damage
    Active Damage
    Slow
    @AbilityResourceName@ Cost
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Flay@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Thresh's basic attacks deal from @f3@ to @f3@ (+@f2@) additional magic damage, which builds up while not attacking (total souls collected plus up to @Effect3Amount@% total Attack Damage).

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Flay@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Thresh's basic attacks deal from @f3@ to @f3@ (+@f2@) additional magic damage, which builds up while not attacking (total souls collected plus up to @Effect3Amount@% total Attack Damage).

    Active: Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by @Effect2Amount@% for @Effect4Amount@ second.

    Cast forward to push; cast backward to pull.

    Press [Shift] to show more info[@Hotkey@] Death Sentence@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Thresh throws out his scythe, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, granting True Sight and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.
    Thresh throws out his scythe, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, granting True Sight and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.[@Hotkey@] Death Sentence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws out his scythe, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, granting True Sight and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Death Sentence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws out his scythe, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, granting True Sight and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Death Sentence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws out his scythe, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, granting True Sight and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Death Sentence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws out his scythe, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage, granting True Sight and stunning the first unit hit, pulling them in for @Effect2Amount@ seconds.

    Reactivating this ability will pull Thresh to the bound enemy.

    Death Sentence's cooldown is reduced by @Effect4Amount@ seconds if it hits an enemy.

    Press [Shift] to show more info[@Hotkey@] The Box@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
    Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.[@Hotkey@] The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] The Box@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer @Effect1Amount@ (+@CharAbilityPower@) magic damage and are slowed by @Effect3Amount@% for @Effect2Amount@ seconds, but break that wall.

    Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.

    Press [Shift] to show more info[@Hotkey@] Dark Passage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ (+@f6@) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
    Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ (+@f6@) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.[@Hotkey@] Dark Passage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ (+@f6@) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
    Shield Amount
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Dark Passage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ (+@f6@) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Shield Amount
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Dark Passage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ (+@f6@) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dark Passage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

    The Lantern grants a shield lasting @Effect5Amount@ seconds that absorbs up to @Effect1Amount@ (+@f6@) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.

    Press [Shift] to show more info[@Hotkey@] Time Warp@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.[@Hotkey@] Time Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.Movement Speed[ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ][@Hotkey@] Time Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.Click or press [@LevelUpHotkey@] to level upMovement Speed@Effect2Amount@% -> @Effect2AmountNL@%Movement Speed@Effect2Amount@% -> @Effect2AmountNL@%[@Hotkey@] Time Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Time Warp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by @Effect2Amount@% for @Effect1Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Toxic Shot PassiveTeemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.Teemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.

    Toxic Shot's poison does @MonsterMod@% damage to monsters.[@Hotkey@] Toxic ShotPassiveTeemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.

    Toxic Shot's poison does @MonsterMod@% damage to monsters.
    Impact Damage
    Damage Per Second
    [ @ImpactBaseDamage1Prefix@@ImpactBaseDamage1@@ImpactBaseDamage1Postfix@ / @ImpactBaseDamage2Prefix@@ImpactBaseDamage2@@ImpactBaseDamage2Postfix@ / @ImpactBaseDamage3Prefix@@ImpactBaseDamage3@@ImpactBaseDamage3Postfix@ / @ImpactBaseDamage4Prefix@@ImpactBaseDamage4@@ImpactBaseDamage4Postfix@ / @ImpactBaseDamage5Prefix@@ImpactBaseDamage5@@ImpactBaseDamage5Postfix@ ]
    [ @TickBaseDamage1Prefix@@TickBaseDamage1@@TickBaseDamage1Postfix@ / @TickBaseDamage2Prefix@@TickBaseDamage2@@TickBaseDamage2Postfix@ / @TickBaseDamage3Prefix@@TickBaseDamage3@@TickBaseDamage3Postfix@ / @TickBaseDamage4Prefix@@TickBaseDamage4@@TickBaseDamage4Postfix@ / @TickBaseDamage5Prefix@@TickBaseDamage5@@TickBaseDamage5Postfix@ ]
    [@Hotkey@] Toxic ShotPassiveTeemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.

    Toxic Shot's poison does @MonsterMod@% damage to monsters.
    Click or press [@LevelUpHotkey@] to level upImpact Damage
    Damage Per Second
    @ImpactBaseDamage@ -> @ImpactBaseDamageNL@
    @TickBaseDamage@ -> @TickBaseDamageNL@
    Impact Damage
    Damage Per Second
    @ImpactBaseDamage@ -> @ImpactBaseDamageNL@
    @TickBaseDamage@ -> @TickBaseDamageNL@
    [@Hotkey@] Toxic ShotPassiveTeemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.

    Toxic Shot's poison does @MonsterMod@% damage to monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Toxic ShotPassiveTeemo's basic attacks poison their target, dealing @ImpactCalculatedDamage@ magical damage upon impact and @TickCalculatedDamage@ magical damage each second for @PoisonDuration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Tremors@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.

    Tremors deals @TurretDamageModifier*100@% damage to turrets.
    Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.

    Tremors deals @TurretDamageModifier*100@% damage to turrets.[@Hotkey@] Tremors@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.

    Tremors deals @TurretDamageModifier*100@% damage to turrets.
    Damage per Tremor
    Slow per Tremor
    Cooldown
    [ @DamagePerPulse1Prefix@@DamagePerPulse1@@DamagePerPulse1Postfix@ / @DamagePerPulse2Prefix@@DamagePerPulse2@@DamagePerPulse2Postfix@ / @DamagePerPulse3Prefix@@DamagePerPulse3@@DamagePerPulse3Postfix@ ]
    [ @SlowPerStack1Prefix@@SlowPerStack1*100.000000@%@SlowPerStack1Postfix@ / @SlowPerStack2Prefix@@SlowPerStack2*100.000000@%@SlowPerStack2Postfix@ / @SlowPerStack3Prefix@@SlowPerStack3*100.000000@%@SlowPerStack3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Tremors@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.

    Tremors deals @TurretDamageModifier*100@% damage to turrets.
    Click or press [@LevelUpHotkey@] to level upDamage per Tremor
    Slow per Tremor
    Cooldown
    @DamagePerPulse@ -> @DamagePerPulseNL@
    @SlowPerStack*100.000000@% -> @SlowPerStackNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Damage per Tremor
    Slow per Tremor
    Cooldown
    @DamagePerPulse@ -> @DamagePerPulseNL@
    @SlowPerStack*100.000000@% -> @SlowPerStackNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Tremors@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.

    Tremors deals @TurretDamageModifier*100@% damage to turrets.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tremors@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shake the earth for @Duration@ seconds, dealing @DamageCalc@ magic damage to nearby enemies and slowing them by @SlowPerStack*100@% for @SlowDuration@ seconds, stacking up to @NumberOfPulses@ times.

    Tremors deals @TurretDamageModifier*100@% damage to turrets.

    Press [Shift] to show more info[@Hotkey@] Explosive Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Enemies explode when slain by Tristana's basic attacks, dealing @PassiveDamage@ Magic Damage to nearby enemies.

    Active: Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing @ActiveDamage@ Physical Damage. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of @ActiveMaxDamage@.

    At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.
    Passive: Enemies explode when slain by Tristana's basic attacks, dealing @PassiveDamage@ Magic Damage to nearby enemies.

    Active: Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing @ActiveDamage@ Physical Damage. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of @ActiveMaxDamage@.

    At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.[@Hotkey@] Explosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Enemies explode when slain by Tristana's basic attacks, dealing @PassiveDamage@ Magic Damage to nearby enemies.

    Active: Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing @ActiveDamage@ Physical Damage. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of @ActiveMaxDamage@.

    At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.
    Passive Explosion Damage
    Base Charge Damage
    @AbilityResourceName@ Cost
    Attack Damage
    Cooldown
    [ @PassiveBaseDamage1Prefix@@PassiveBaseDamage1@@PassiveBaseDamage1Postfix@ / @PassiveBaseDamage2Prefix@@PassiveBaseDamage2@@PassiveBaseDamage2Postfix@ / @PassiveBaseDamage3Prefix@@PassiveBaseDamage3@@PassiveBaseDamage3Postfix@ / @PassiveBaseDamage4Prefix@@PassiveBaseDamage4@@PassiveBaseDamage4Postfix@ / @PassiveBaseDamage5Prefix@@PassiveBaseDamage5@@PassiveBaseDamage5Postfix@ ]
    [ @ActiveBaseDamage1Prefix@@ActiveBaseDamage1@@ActiveBaseDamage1Postfix@ / @ActiveBaseDamage2Prefix@@ActiveBaseDamage2@@ActiveBaseDamage2Postfix@ / @ActiveBaseDamage3Prefix@@ActiveBaseDamage3@@ActiveBaseDamage3Postfix@ / @ActiveBaseDamage4Prefix@@ActiveBaseDamage4@@ActiveBaseDamage4Postfix@ / @ActiveBaseDamage5Prefix@@ActiveBaseDamage5@@ActiveBaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @ActiveBADRatio1Prefix@@ActiveBADRatio1*100.000000@%@ActiveBADRatio1Postfix@ / @ActiveBADRatio2Prefix@@ActiveBADRatio2*100.000000@%@ActiveBADRatio2Postfix@ / @ActiveBADRatio3Prefix@@ActiveBADRatio3*100.000000@%@ActiveBADRatio3Postfix@ / @ActiveBADRatio4Prefix@@ActiveBADRatio4*100.000000@%@ActiveBADRatio4Postfix@ / @ActiveBADRatio5Prefix@@ActiveBADRatio5*100.000000@%@ActiveBADRatio5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Explosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Enemies explode when slain by Tristana's basic attacks, dealing @PassiveDamage@ Magic Damage to nearby enemies.

    Active: Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing @ActiveDamage@ Physical Damage. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of @ActiveMaxDamage@.

    At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.
    Click or press [@LevelUpHotkey@] to level upPassive Explosion Damage
    Base Charge Damage
    @AbilityResourceName@ Cost
    Attack Damage
    Cooldown
    @PassiveBaseDamage@ -> @PassiveBaseDamageNL@
    @ActiveBaseDamage@ -> @ActiveBaseDamageNL@
    @Cost@ -> @CostNL@
    @ActiveBADRatio*100.000000@% -> @ActiveBADRatioNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Passive Explosion Damage
    Base Charge Damage
    @AbilityResourceName@ Cost
    Attack Damage
    Cooldown
    @PassiveBaseDamage@ -> @PassiveBaseDamageNL@
    @ActiveBaseDamage@ -> @ActiveBaseDamageNL@
    @Cost@ -> @CostNL@
    @ActiveBADRatio*100.000000@% -> @ActiveBADRatioNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Explosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Enemies explode when slain by Tristana's basic attacks, dealing @PassiveDamage@ Magic Damage to nearby enemies.

    Active: Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing @ActiveDamage@ Physical Damage. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of @ActiveMaxDamage@.

    At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Explosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Enemies explode when slain by Tristana's basic attacks, dealing @PassiveDamage@ Magic Damage to nearby enemies.

    Active: Places a bomb on an enemy or turret that explodes after @ActiveDuration@ seconds, dealing @ActiveDamage@ Physical Damage. Each attack and ability charges the bomb's damage by +@ActivePerStackAmp*100@%, up to a maximum of @ActiveMaxDamage@.

    At @ActiveMaxStacks@ charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.

    Press [Shift] to show more info[@Hotkey@] Rapid Fire@Cooldown@s %i:cooldown% No CostActive: Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.Active: Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.[@Hotkey@] Rapid Fire@Cooldown@s %i:cooldown%No CostActive: Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.Attack Speed %
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1*100.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*100.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*100.000000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*100.000000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*100.000000@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Rapid Fire@Cooldown@s %i:cooldown%No CostActive: Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level upAttack Speed %
    Cooldown
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Attack Speed %
    Cooldown
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Rapid Fire@Cooldown@s %i:cooldown%No CostActive: Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rapid Fire@Cooldown@s %i:cooldown%No CostActive: Increases Tristana's Attack Speed by @Effect1Amount*100@% for @Effect2Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Pillar of Ice@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.[@Hotkey@] Pillar of Ice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.Cooldown
    Slow
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Pillar of Ice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.Click or press [@LevelUpHotkey@] to level upCooldown
    Slow
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Cooldown
    Slow
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Pillar of Ice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Pillar of Ice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle creates an icy pillar at target location for @Effect1Amount@ seconds, becoming impassable terrain and slowing all nearby enemy units by @Effect2Amount@%.
    Press [Shift] to show more info[@Hotkey@] Frozen Domain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.[@Hotkey@] Frozen Domain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.Movement Speed
    Attack Speed
    [ @Effect1Amount1Prefix@@Effect1Amount1*100.000000@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*100.000000@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*100.000000@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*100.000000@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*100.000000@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Frozen Domain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.Click or press [@LevelUpHotkey@] to level upMovement Speed
    Attack Speed
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    Movement Speed
    Attack Speed
    @Effect1Amount*100.000000@% -> @Effect1AmountNL*100.000000@%
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    [@Hotkey@] Frozen Domain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Frozen Domain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle coats target location with ice for @Effect4Amount@ seconds, gaining @Effect1Amount*100@% Movement Speed, @Effect2Amount*100@% Attack Speed and @Effect3Amount*100@% increased healing and regeneration from all sources.
    Press [Shift] to show more info[@Hotkey@] Subjugate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.[@Hotkey@] Subjugate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.Health Drain
    Cooldown
    [ @PercentHPDamage1Prefix@@PercentHPDamage1*100.000000@%@PercentHPDamage1Postfix@ / @PercentHPDamage2Prefix@@PercentHPDamage2*100.000000@%@PercentHPDamage2Postfix@ / @PercentHPDamage3Prefix@@PercentHPDamage3*100.000000@%@PercentHPDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Subjugate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.Click or press [@LevelUpHotkey@] to level upHealth Drain
    Cooldown
    @PercentHPDamage*100.000000@% -> @PercentHPDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Health Drain
    Cooldown
    @PercentHPDamage*100.000000@% -> @PercentHPDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Subjugate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Subjugate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle drains @TotalPercentHPDamage@ of an enemy champion's maximum Health as Magic Damage and @ArmorMRShred*100@% of their Armor and Magic Resist, half immediately and half over @ActualDurationOfDrainBuff@ seconds. The Armor and Magic Resist is returned @DurationOfDrainForTooltip@ seconds after the drain ends.
    Press [Shift] to show more info[@Hotkey@] Chomp@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ (+@f1@) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.
    Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ (+@f1@) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.[@Hotkey@] Chomp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ (+@f1@) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.
    Damage
    Attack Damage
    Attack Damage Ratio
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Chomp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ (+@f1@) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Damage
    Attack Damage Ratio
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    Damage
    Attack Damage
    Attack Damage Ratio
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    [@Hotkey@] Chomp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ (+@f1@) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chomp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Trundle lunges at his opponent with his next basic attack, dealing @Effect1Amount@ (+@f1@) physical damage and briefly slowing his target.

    This attack increases Trundle's Attack Damage by @Effect3Amount@ for @Effect6Amount@ seconds, with his opponent losing half of this amount.

    Press [Shift] to show more info[@Hotkey@] Spinning Slash@Cooldown@s %i:cooldown% No CostTryndamere spins through his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) physical damage to enemies in his path and generating Fury.

    Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.
    Tryndamere spins through his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) physical damage to enemies in his path and generating Fury.

    Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.[@Hotkey@] Spinning Slash@Cooldown@s %i:cooldown%No CostTryndamere spins through his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) physical damage to enemies in his path and generating Fury.

    Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Spinning Slash@Cooldown@s %i:cooldown%No CostTryndamere spins through his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) physical damage to enemies in his path and generating Fury.

    Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Spinning Slash@Cooldown@s %i:cooldown%No CostTryndamere spins through his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) physical damage to enemies in his path and generating Fury.

    Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spinning Slash@Cooldown@s %i:cooldown%No CostTryndamere spins through his enemies, dealing @Effect1Amount@ (+@CharBonusPhysical2@) (+@CharAbilityPower@) physical damage to enemies in his path and generating Fury.

    Spinning Slash's cooldown is reduced by @Effect2Amount@ second whenever Tryndamere critically strikes. This reduction is increased to @Effect3Amount@ seconds against champions.

    Press [Shift] to show more info[@Hotkey@] Bloodlust@Cooldown@s %i:cooldown% No CostPassive: Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring @Effect3Amount@ (+@CharAbilityPower@) Health, plus @Effect4Amount@ (+@f2@) Health per Fury consumed.
    Passive: Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring @Effect3Amount@ (+@CharAbilityPower@) Health, plus @Effect4Amount@ (+@f2@) Health per Fury consumed.[@Hotkey@] Bloodlust@Cooldown@s %i:cooldown%No CostPassive: Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring @Effect3Amount@ (+@CharAbilityPower@) Health, plus @Effect4Amount@ (+@f2@) Health per Fury consumed.
    Attack Damage
    Attack Damage per Health % Missing
    Healing
    Heal Per Fury
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [@Hotkey@] Bloodlust@Cooldown@s %i:cooldown%No CostPassive: Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring @Effect3Amount@ (+@CharAbilityPower@) Health, plus @Effect4Amount@ (+@f2@) Health per Fury consumed.
    Click or press [@LevelUpHotkey@] to level upAttack Damage
    Attack Damage per Health % Missing
    Healing
    Heal Per Fury
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    Attack Damage
    Attack Damage per Health % Missing
    Healing
    Heal Per Fury
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    [@Hotkey@] Bloodlust@Cooldown@s %i:cooldown%No CostPassive: Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring @Effect3Amount@ (+@CharAbilityPower@) Health, plus @Effect4Amount@ (+@f2@) Health per Fury consumed.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bloodlust@Cooldown@s %i:cooldown%No CostPassive: Tryndamere thirsts for blood, gaining @Effect1Amount@ Attack Damage plus @Effect2Amount@ per 1% Health missing.

    Active: Tryndamere consumes his Fury, restoring @Effect3Amount@ (+@CharAbilityPower@) Health, plus @Effect4Amount@ (+@f2@) Health per Fury consumed.

    Press [Shift] to show more info[@Hotkey@] Mocking Shout@Cooldown@s %i:cooldown% No CostDecreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.Decreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.[@Hotkey@] Mocking Shout@Cooldown@s %i:cooldown%No CostDecreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.Physical Damage Reduction
    Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1*-1.000000@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*-1.000000@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*-1.000000@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*-1.000000@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*-1.000000@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*-100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*-100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*-100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*-100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*-100.000000@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Mocking Shout@Cooldown@s %i:cooldown%No CostDecreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.Click or press [@LevelUpHotkey@] to level upPhysical Damage Reduction
    Slow
    @Effect1Amount*-1.000000@ -> @Effect1AmountNL*-1.000000@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    Physical Damage Reduction
    Slow
    @Effect1Amount*-1.000000@ -> @Effect1AmountNL*-1.000000@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    [@Hotkey@] Mocking Shout@Cooldown@s %i:cooldown%No CostDecreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mocking Shout@Cooldown@s %i:cooldown%No CostDecreases surrounding champions' Attack Damage by @Effect1Amount*-1@ for @Effect3Amount@ seconds, and enemies with their backs turned also have their Movement Speed reduced by @Effect2Amount*-100@% for @Effect4Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Contaminate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Deals @Effect2Amount@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: @f2@)Deals @Effect2Amount@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: @f2@)[@Hotkey@] Contaminate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect2Amount@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: @f2@)Damage
    Damage per Stack
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Contaminate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect2Amount@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: @f2@)Click or press [@LevelUpHotkey@] to level upDamage
    Damage per Stack
    @AbilityResourceName@ Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Damage per Stack
    @AbilityResourceName@ Cost
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Contaminate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect2Amount@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: @f2@)Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Contaminate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Deals @Effect2Amount@ physical damage plus @Effect1Amount@ (+@CharAbilityPower@) (+@f1@) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: @f2@)
    Press [Shift] to show more info[@Hotkey@] Spray and Pray@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.
    For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.[@Hotkey@] Spray and Pray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.
    Attack Damage[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ][@Hotkey@] Spray and Pray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.
    Click or press [@LevelUpHotkey@] to level upAttack Damage@Effect1Amount@ -> @Effect1AmountNL@Attack Damage@Effect1Amount@ -> @Effect1AmountNL@[@Hotkey@] Spray and Pray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spray and Pray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Effect2Amount@ seconds Twitch gains @Effect5Amount@ Attack Range and @Effect1Amount@ Bonus Attack Damage.

    For the duration, his basic attacks become piercing bolts that deal @Effect3Amount@% less damage to subsequent targets, down to a minimum of @Effect4Amount@% damage.

    Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.

    Press [Shift] to show more info[@Hotkey@] Ambush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Twitch becomes Camouflaged and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

    Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

    Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Twitch becomes Camouflaged and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

    Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

    Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.[@Hotkey@] Ambush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch becomes Camouflaged and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

    Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

    Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Camouflage Duration
    Attack Speed
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [@Hotkey@] Ambush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch becomes Camouflaged and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

    Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

    Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Click or press [@LevelUpHotkey@] to level upCamouflage Duration
    Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    Camouflage Duration
    Attack Speed
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect1Amount@% -> @Effect1AmountNL@%
    [@Hotkey@] Ambush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch becomes Camouflaged and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

    Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

    Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Ambush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch becomes Camouflaged and gains @Effect3Amount@% Movement Speed for @Effect2Amount@ seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

    Twitch gains @Effect1Amount@% Attack Speed for @Effect6Amount@ seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

    Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.

    Press [Shift] to show more info[@Hotkey@] Venom Cask@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.

    Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of Deadly Venom each second.
    Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.

    Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of Deadly Venom each second.[@Hotkey@] Venom Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.

    Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of Deadly Venom each second.
    Slow
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Venom Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.

    Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of Deadly Venom each second.
    Click or press [@LevelUpHotkey@] to level upSlow
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Slow
    Cooldown
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Venom Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.

    Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of Deadly Venom each second.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Venom Cask@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for @Effect3Amount@ seconds.

    Enemies that remain within the cloud have @Effect2Amount@% reduced Movement Speed and receive an additional stack of Deadly Venom each second.

    Press [Shift] to show more infoShaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.[@Hotkey@] Two-Shiv Poison@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.

    Active: Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).
    Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.

    Active: Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).[@Hotkey@] Two-Shiv Poison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.

    Active: Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).
    Damage
    Slow
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1*-100.000000@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2*-100.000000@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3*-100.000000@%@SlowAmount3Postfix@ / @SlowAmount4Prefix@@SlowAmount4*-100.000000@%@SlowAmount4Postfix@ / @SlowAmount5Prefix@@SlowAmount5*-100.000000@%@SlowAmount5Postfix@ ]
    [@Hotkey@] Two-Shiv Poison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.

    Active: Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    Damage
    Slow
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*-100.000000@% -> @SlowAmountNL*-100.000000@%
    [@Hotkey@] Two-Shiv Poison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.

    Active: Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Two-Shiv Poison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationPassive@ seconds.

    Active: Shaco throws a shiv that deals @TotalDamage@ magic damage and reduces the target's Movement Speed by @SlowAmount*-100@% for @SlowDurationActive@ seconds. If the target has less than @ExecuteHealthThreshold*100@% health, the shiv deals @ExecuteDamagePercent*100@% damage (@TotalExecuteDamage@ total).

    Press [Shift] to show more info[@Hotkey@] Bear Stance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Persistent Effect: Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.

    Activation: Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.
    Persistent Effect: Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.

    Activation: Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.[@Hotkey@] Bear Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.

    Activation: Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.
    Movement Speed
    Movement Speed Duration
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [@Hotkey@] Bear Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.

    Activation: Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upMovement Speed
    Movement Speed Duration
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    Movement Speed
    Movement Speed Duration
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@ -> @Effect2AmountNL@
    [@Hotkey@] Bear Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.

    Activation: Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bear Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Basic attacks stun the target for @Effect3Amount@ second. This effect cannot occur on the same target again for @Effect4Amount@ seconds.

    Activation: Increases Movement Speed by @Effect1Amount@% and ignores unit collision for @Effect2Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Phoenix Stance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.

    Activation: Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.
    Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.

    Activation: Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.[@Hotkey@] Phoenix Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.

    Activation: Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.
    Pulse Damage
    Flame Damage
    [ @AoEDamagePerTick1Prefix@@AoEDamagePerTick1@@AoEDamagePerTick1Postfix@ / @AoEDamagePerTick2Prefix@@AoEDamagePerTick2@@AoEDamagePerTick2Postfix@ / @AoEDamagePerTick3Prefix@@AoEDamagePerTick3@@AoEDamagePerTick3Postfix@ / @AoEDamagePerTick4Prefix@@AoEDamagePerTick4@@AoEDamagePerTick4Postfix@ / @AoEDamagePerTick5Prefix@@AoEDamagePerTick5@@AoEDamagePerTick5Postfix@ ]
    [ @ConeDamage1Prefix@@ConeDamage1@@ConeDamage1Postfix@ / @ConeDamage2Prefix@@ConeDamage2@@ConeDamage2Postfix@ / @ConeDamage3Prefix@@ConeDamage3@@ConeDamage3Postfix@ / @ConeDamage4Prefix@@ConeDamage4@@ConeDamage4Postfix@ / @ConeDamage5Prefix@@ConeDamage5@@ConeDamage5Postfix@ ]
    [@Hotkey@] Phoenix Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.

    Activation: Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upPulse Damage
    Flame Damage
    @AoEDamagePerTick@ -> @AoEDamagePerTickNL@
    @ConeDamage@ -> @ConeDamageNL@
    Pulse Damage
    Flame Damage
    @AoEDamagePerTick@ -> @AoEDamagePerTickNL@
    @ConeDamage@ -> @ConeDamageNL@
    [@Hotkey@] Phoenix Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.

    Activation: Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Phoenix Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing @TotalConeDamage@ magic damage.

    Activation: Unleashes pulsing waves of fire, dealing @TotalAoEDamagePerTick@ magic damage each second to nearby enemies for @PhoenixAoEDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Tiger Stance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ (+@f2@) physical damage over @Effect5Amount@ seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.
    Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ (+@f2@) physical damage over @Effect5Amount@ seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.
    [@Hotkey@] Tiger Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ (+@f2@) physical damage over @Effect5Amount@ seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.
    Base Damage
    Total AD Ratio
    Attack Speed %
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@%@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@%@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@%@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@%@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@%@Effect4Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Tiger Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ (+@f2@) physical damage over @Effect5Amount@ seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Total AD Ratio
    Attack Speed %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Base Damage
    Total AD Ratio
    Attack Speed %
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@% -> @Effect4AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Tiger Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ (+@f2@) physical damage over @Effect5Amount@ seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tiger Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus @Effect1Amount@ (+@f2@) physical damage over @Effect5Amount@ seconds.

    If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

    Activation: Increases Attack Speed by @Effect2Amount@% for @Effect6Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Turtle Stance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after heals him for (+@f1@) (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect2Amount@ seconds.
    Persistent Effect: Udyr's first attack and every third attack after heals him for (+@f1@) (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect2Amount@ seconds.[@Hotkey@] Turtle Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after heals him for (+@f1@) (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect2Amount@ seconds.
    Shield Amount[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ][@Hotkey@] Turtle Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after heals him for (+@f1@) (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upShield Amount@Effect1Amount@ -> @Effect1AmountNL@Shield Amount@Effect1Amount@ -> @Effect1AmountNL@[@Hotkey@] Turtle Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after heals him for (+@f1@) (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect2Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Turtle Stance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Persistent Effect: Udyr's first attack and every third attack after heals him for (+@f1@) (@Effect3Amount*100@% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

    Activation: Gains a shield that absorbs @Effect1Amount@ (+@CharAbilityPower@) damage for @Effect2Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Unstoppable Force@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.[@Hotkey@] Unstoppable Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.Damage
    Cooldown
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Unstoppable Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Unstoppable Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unstoppable Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite charges to target area. Upon his arrival he deals @Effect2Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and knocks them into the air for @Effect3Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Undying Rage@Cooldown@s %i:cooldown% No CostTryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.Tryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.[@Hotkey@] Undying Rage@Cooldown@s %i:cooldown%No CostTryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.Fury Gained
    Minimum Health
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Undying Rage@Cooldown@s %i:cooldown%No CostTryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.Click or press [@LevelUpHotkey@] to level upFury Gained
    Minimum Health
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Fury Gained
    Minimum Health
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Undying Rage@Cooldown@s %i:cooldown%No CostTryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Undying Rage@Cooldown@s %i:cooldown%No CostTryndamere becomes completely immune to death for @Effect3Amount@ seconds, refusing to be reduced below @Effect2Amount@ Health and instantly gaining @Effect1Amount@ Fury.
    Press [Shift] to show more infoUrgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.[@Hotkey@] Disdain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @StunDuration@ seconds.

    Non-champions take the same damage but are knocked aside.

    Cannot cross terrain.
    Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @StunDuration@ seconds.

    Non-champions take the same damage but are knocked aside.

    Cannot cross terrain.[@Hotkey@] Disdain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @StunDuration@ seconds.

    Non-champions take the same damage but are knocked aside.

    Cannot cross terrain.
    Damage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    [ @EBaseDamage1Prefix@@EBaseDamage1@@EBaseDamage1Postfix@ / @EBaseDamage2Prefix@@EBaseDamage2@@EBaseDamage2Postfix@ / @EBaseDamage3Prefix@@EBaseDamage3@@EBaseDamage3Postfix@ / @EBaseDamage4Prefix@@EBaseDamage4@@EBaseDamage4Postfix@ / @EBaseDamage5Prefix@@EBaseDamage5@@EBaseDamage5Postfix@ ]
    [ @EShieldBaseHealth1Prefix@@EShieldBaseHealth1@@EShieldBaseHealth1Postfix@ / @EShieldBaseHealth2Prefix@@EShieldBaseHealth2@@EShieldBaseHealth2Postfix@ / @EShieldBaseHealth3Prefix@@EShieldBaseHealth3@@EShieldBaseHealth3Postfix@ / @EShieldBaseHealth4Prefix@@EShieldBaseHealth4@@EShieldBaseHealth4Postfix@ / @EShieldBaseHealth5Prefix@@EShieldBaseHealth5@@EShieldBaseHealth5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Disdain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @StunDuration@ seconds.

    Non-champions take the same damage but are knocked aside.

    Cannot cross terrain.
    Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    @EBaseDamage@ -> @EBaseDamageNL@
    @EShieldBaseHealth@ -> @EShieldBaseHealthNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Shield Amount
    @AbilityResourceName@ Cost
    Cooldown
    @EBaseDamage@ -> @EBaseDamageNL@
    @EShieldBaseHealth@ -> @EShieldBaseHealthNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Disdain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @StunDuration@ seconds.

    Non-champions take the same damage but are knocked aside.

    Cannot cross terrain.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Disdain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot charges forwards, shielding himself for @ETotalShieldHealth@ for @EShieldDuration@ seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing @EDamage@ physical damage and stunning them for @StunDuration@ seconds.

    Non-champions take the same damage but are knocked aside.

    Cannot cross terrain.

    Press [Shift] to show more info[@Hotkey@] Corrosive Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Urgot fires an explosive charge, dealing @TotalDamage@ physical damage and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ seconds.Urgot fires an explosive charge, dealing @TotalDamage@ physical damage and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ seconds.[@Hotkey@] Corrosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires an explosive charge, dealing @TotalDamage@ physical damage and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ seconds.Damage
    Slow
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @SlowAmount1Prefix@@SlowAmount1*100.000000@%@SlowAmount1Postfix@ / @SlowAmount2Prefix@@SlowAmount2*100.000000@%@SlowAmount2Postfix@ / @SlowAmount3Prefix@@SlowAmount3*100.000000@%@SlowAmount3Postfix@ / @SlowAmount4Prefix@@SlowAmount4*100.000000@%@SlowAmount4Postfix@ / @SlowAmount5Prefix@@SlowAmount5*100.000000@%@SlowAmount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Corrosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires an explosive charge, dealing @TotalDamage@ physical damage and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @SlowAmount*100.000000@% -> @SlowAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Corrosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires an explosive charge, dealing @TotalDamage@ physical damage and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Corrosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires an explosive charge, dealing @TotalDamage@ physical damage and slowing enemies hit by @SlowAmount*100@% for @SlowDuration@ seconds.
    Press [Shift] to show more info[@Hotkey@] Fear Beyond Death@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.

    If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.

    When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.
    Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.

    If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.

    When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.[@Hotkey@] Fear Beyond Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.

    If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.

    When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.
    Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Fear Beyond Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.

    If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.

    When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Fear Beyond Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.

    If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.

    When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Fear Beyond Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires a chem-drill, impaling the first enemy champion hit. Deals @RCalculatedDamage@ physical damage and slows for @RSlowDuration@ seconds by up to @RMoveSpeedMod@% based on the victim's missing health.

    If the victim falls below @RHealthThreshold@% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below @RHealthThreshold@% at the end of the effect.

    When Urgot executes a victim, nearby enemies flee in terror for @RFearDuration@ seconds.

    Press [Shift] to show more infoExecute the weak.[@Hotkey@] Mercy@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Execute the weak.[@Hotkey@] Mercy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Execute the weak.@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Mercy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Execute the weak.Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Mercy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Execute the weak.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Mercy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Execute the weak.
    Press [Shift] to show more infoUrgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.[@Hotkey@] Purge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ (+@f3@) physical damage per shot, locking onto champions recently damaged by his other abilities.

    While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.

    At max rank, Purge lasts for an infinite duration and has no cooldown.

    Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.
    {{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ (+@f3@) physical damage per shot, locking onto champions recently damaged by his other abilities.

    While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.

    At max rank, Purge lasts for an infinite duration and has no cooldown.

    Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.
    [@Hotkey@] Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ (+@f3@) physical damage per shot, locking onto champions recently damaged by his other abilities.

    While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.

    At max rank, Purge lasts for an infinite duration and has no cooldown.

    Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.
    Cooldown
    Attack Damage Per Shot
    @AbilityResourceName@ Cost
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@%@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@%@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@%@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@%@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@%@Effect7Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ (+@f3@) physical damage per shot, locking onto champions recently damaged by his other abilities.

    While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.

    At max rank, Purge lasts for an infinite duration and has no cooldown.

    Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Attack Damage Per Shot
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @Effect7Amount@% -> @Effect7AmountNL@%
    @Cost@ -> @CostNL@
    Cooldown
    Attack Damage Per Shot
    @AbilityResourceName@ Cost
    @Cooldown@ -> @CooldownNL@
    @Effect7Amount@% -> @Effect7AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ (+@f3@) physical damage per shot, locking onto champions recently damaged by his other abilities.

    While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.

    At max rank, Purge lasts for an infinite duration and has no cooldown.

    Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Purge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ Spell_UrgotW_substring_duration_@f9@ }} Urgot shoots at a nearby enemy @Effect8Amount@ times a second, dealing @Effect9Amount@ (+@f3@) physical damage per shot, locking onto champions recently damaged by his other abilities.

    While firing, Urgot loses @Effect5Amount@ movement speed but has @Effect2Amount@% slow resistance and can walk over minions and non-epic monsters.

    At max rank, Purge lasts for an infinite duration and has no cooldown.

    Applies on-hits at @OnHItDamageReduction*100@% damage. Cannot critically strike. Minimum of @Effect10Amount@ damage to minions.

    Press [Shift] to show more infoVarus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.[@Hotkey@] Hail of Arrows@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Varus fires a hail of arrows that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and desecrates the ground for @Effect3Amount@ seconds.

    Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.
    Varus fires a hail of arrows that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and desecrates the ground for @Effect3Amount@ seconds.

    Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.[@Hotkey@] Hail of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus fires a hail of arrows that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and desecrates the ground for @Effect3Amount@ seconds.

    Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.
    Damage
    Slow
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*-100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*-100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*-100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*-100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*-100.000000@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Hail of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus fires a hail of arrows that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and desecrates the ground for @Effect3Amount@ seconds.

    Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.
    Click or press [@LevelUpHotkey@] to level upDamage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Slow
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Hail of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus fires a hail of arrows that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and desecrates the ground for @Effect3Amount@ seconds.

    Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hail of Arrows@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus fires a hail of arrows that deals @Effect1Amount@ (+@CharBonusPhysical@) physical damage and desecrates the ground for @Effect3Amount@ seconds.

    Desecrated Ground slows enemy Movement Speed by @Effect2Amount*-100@% and reduces healing effects by @Effect4Amount@%.

    Press [Shift] to show more infoVarus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.Piercing Arrow[@Hotkey@] Piercing Arrow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.

    Second Cast: Varus fires, dealing @TotalDamageMinTooltip@ to @TotalDamageMax@ physical damage, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).

    Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates Blight stacks on at least one enemy champion.
    First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.

    Second Cast: Varus fires, dealing @TotalDamageMinTooltip@ to @TotalDamageMax@ physical damage, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).

    Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates Blight stacks on at least one enemy champion.[@Hotkey@] Piercing Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.

    Second Cast: Varus fires, dealing @TotalDamageMinTooltip@ to @TotalDamageMax@ physical damage, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).

    Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates Blight stacks on at least one enemy champion.
    Maximum Damage
    Cooldown
    Mana Cost
    Total AD Ratio
    [ @BaseDamageMax1Prefix@@BaseDamageMax1@@BaseDamageMax1Postfix@ / @BaseDamageMax2Prefix@@BaseDamageMax2@@BaseDamageMax2Postfix@ / @BaseDamageMax3Prefix@@BaseDamageMax3@@BaseDamageMax3Postfix@ / @BaseDamageMax4Prefix@@BaseDamageMax4@@BaseDamageMax4Postfix@ / @BaseDamageMax5Prefix@@BaseDamageMax5@@BaseDamageMax5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseCost1Prefix@@BaseCost1@@BaseCost1Postfix@ / @BaseCost2Prefix@@BaseCost2@@BaseCost2Postfix@ / @BaseCost3Prefix@@BaseCost3@@BaseCost3Postfix@ / @BaseCost4Prefix@@BaseCost4@@BaseCost4Postfix@ / @BaseCost5Prefix@@BaseCost5@@BaseCost5Postfix@ ]
    [ @tADRatioMax1Prefix@@tADRatioMax1@@tADRatioMax1Postfix@ / @tADRatioMax2Prefix@@tADRatioMax2@@tADRatioMax2Postfix@ / @tADRatioMax3Prefix@@tADRatioMax3@@tADRatioMax3Postfix@ / @tADRatioMax4Prefix@@tADRatioMax4@@tADRatioMax4Postfix@ / @tADRatioMax5Prefix@@tADRatioMax5@@tADRatioMax5Postfix@ ]
    [@Hotkey@] Piercing Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.

    Second Cast: Varus fires, dealing @TotalDamageMinTooltip@ to @TotalDamageMax@ physical damage, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).

    Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates Blight stacks on at least one enemy champion.
    Click or press [@LevelUpHotkey@] to level upMaximum Damage
    Cooldown
    Mana Cost
    Total AD Ratio
    @BaseDamageMax@ -> @BaseDamageMaxNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    @tADRatioMax@ -> @tADRatioMaxNL@
    Maximum Damage
    Cooldown
    Mana Cost
    Total AD Ratio
    @BaseDamageMax@ -> @BaseDamageMaxNL@
    @Cooldown@ -> @CooldownNL@
    @BaseCost@ -> @BaseCostNL@
    @tADRatioMax@ -> @tADRatioMaxNL@
    [@Hotkey@] Piercing Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.

    Second Cast: Varus fires, dealing @TotalDamageMinTooltip@ to @TotalDamageMax@ physical damage, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).

    Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates Blight stacks on at least one enemy champion.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Piercing Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by @Effect7Amount*-100@%. After @Effect5Amount@ seconds, Piercing Arrow fails but refunds @Effect4Amount*100@% of its Mana cost.

    Second Cast: Varus fires, dealing @TotalDamageMinTooltip@ to @TotalDamageMax@ physical damage, reduced by @Effect3Amount*100@% per enemy hit (minimum @Effect9Amount*100@%).

    Piercing Arrow's cooldown is reduced by @f1@ seconds if the arrow detonates Blight stacks on at least one enemy champion.

    Press [Shift] to show more infoVarus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.[@Hotkey@] Chain of Corruption@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Varus flings out a tendril of corruption that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ Blight stacks over the duration.
    Varus flings out a tendril of corruption that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ Blight stacks over the duration.[@Hotkey@] Chain of Corruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus flings out a tendril of corruption that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ Blight stacks over the duration.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Chain of Corruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus flings out a tendril of corruption that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ Blight stacks over the duration.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Chain of Corruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus flings out a tendril of corruption that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ Blight stacks over the duration.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chain of Corruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus flings out a tendril of corruption that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage and immobilizes the first enemy champion hit for @Effect2Amount@ seconds.

    The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain @Effect4Amount@ Blight stacks over the duration.

    Press [Shift] to show more info[@Hotkey@] Blighted Quiver@Cooldown@s %i:cooldown% No Cost Passive: Varus' basic attacks deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and apply Blight for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).

    Varus' other abilities detonate Blight, dealing magic damage equal to @Effect2Amount*100@% (+@CharAbilityPower2@%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to @f2*100@% to @f1*100@% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.
    Passive: Varus' basic attacks deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and apply Blight for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).

    Varus' other abilities detonate Blight, dealing magic damage equal to @Effect2Amount*100@% (+@CharAbilityPower2@%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to @f2*100@% to @f1*100@% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.[@Hotkey@] Blighted Quiver@Cooldown@s %i:cooldown%No Cost Passive: Varus' basic attacks deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and apply Blight for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).

    Varus' other abilities detonate Blight, dealing magic damage equal to @Effect2Amount*100@% (+@CharAbilityPower2@%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to @f2*100@% to @f1*100@% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.
    Damage on Attack
    Damage from Blight
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*100.000000@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Blighted Quiver@Cooldown@s %i:cooldown%No Cost Passive: Varus' basic attacks deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and apply Blight for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).

    Varus' other abilities detonate Blight, dealing magic damage equal to @Effect2Amount*100@% (+@CharAbilityPower2@%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to @f2*100@% to @f1*100@% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.
    Click or press [@LevelUpHotkey@] to level upDamage on Attack
    Damage from Blight
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    Damage on Attack
    Damage from Blight
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*100.000000@% -> @Effect2AmountNL*100.000000@%
    [@Hotkey@] Blighted Quiver@Cooldown@s %i:cooldown%No Cost Passive: Varus' basic attacks deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and apply Blight for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).

    Varus' other abilities detonate Blight, dealing magic damage equal to @Effect2Amount*100@% (+@CharAbilityPower2@%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to @f2*100@% to @f1*100@% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blighted Quiver@Cooldown@s %i:cooldown%No Cost Passive: Varus' basic attacks deal @Effect1Amount@ (+@CharAbilityPower@) bonus magic damage and apply Blight for @Effect3Amount@ seconds (stacks @Effect4Amount@ times).

    Varus' other abilities detonate Blight, dealing magic damage equal to @Effect2Amount*100@% (+@CharAbilityPower2@%) of the target's maximum Health per stack.

    Active: Varus' next Piercing Arrow deals bonus magic damage equal to @f2*100@% to @f1*100@% of the target's missing health (scales with Piercing Arrow charge).

    Blighted Quiver is capped at @Effect5Amount*3@ damage against monsters.

    Press [Shift] to show more info[@Hotkey@] Condemn@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. [@Hotkey@] Condemn@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. Cooldown
    Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ / @Damage4Prefix@@Damage4@@Damage4Postfix@ / @Damage5Prefix@@Damage5@@Damage5Postfix@ ]
    [@Hotkey@] Condemn@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Damage@ -> @DamageNL@
    Cooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Damage@ -> @DamageNL@
    [@Hotkey@] Condemn@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds. Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Condemn@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires a bolt that knocks back a target and deals @TotalDamage@ damage. If the target collides with terrain, the damage is increased by @StunDamage*100@% and the target is stunned for @StunDuration@ seconds.
    Press [Shift] to show more infoReadying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter[@Hotkey@] Final Hour@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds.

    Night Hunter: Vayne instead gains @MovementSpeed@ movement speed
    Tumble: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains Invisibility for @TumbleStealthDuration@ second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration
    Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds.

    Night Hunter: Vayne instead gains @MovementSpeed@ movement speed
    Tumble: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains Invisibility for @TumbleStealthDuration@ second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration
    [@Hotkey@] Final Hour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds.

    Night Hunter: Vayne instead gains @MovementSpeed@ movement speed
    Tumble: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains Invisibility for @TumbleStealthDuration@ second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration
    Cooldown
    Duration
    Bonus AD
    Tumble Cooldown Reduction
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @BaseDuration1Prefix@@BaseDuration1@@BaseDuration1Postfix@ / @BaseDuration2Prefix@@BaseDuration2@@BaseDuration2Postfix@ / @BaseDuration3Prefix@@BaseDuration3@@BaseDuration3Postfix@ ]
    [ @BonusAttackDamage1Prefix@@BonusAttackDamage1@@BonusAttackDamage1Postfix@ / @BonusAttackDamage2Prefix@@BonusAttackDamage2@@BonusAttackDamage2Postfix@ / @BonusAttackDamage3Prefix@@BonusAttackDamage3@@BonusAttackDamage3Postfix@ ]
    [ @TumbleCDReduction1Prefix@@TumbleCDReduction1@%@TumbleCDReduction1Postfix@ / @TumbleCDReduction2Prefix@@TumbleCDReduction2@%@TumbleCDReduction2Postfix@ / @TumbleCDReduction3Prefix@@TumbleCDReduction3@%@TumbleCDReduction3Postfix@ ]
    [@Hotkey@] Final Hour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds.

    Night Hunter: Vayne instead gains @MovementSpeed@ movement speed
    Tumble: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains Invisibility for @TumbleStealthDuration@ second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration
    Click or press [@LevelUpHotkey@] to level upCooldown
    Duration
    Bonus AD
    Tumble Cooldown Reduction
    @Cooldown@ -> @CooldownNL@
    @BaseDuration@ -> @BaseDurationNL@
    @BonusAttackDamage@ -> @BonusAttackDamageNL@
    @TumbleCDReduction@% -> @TumbleCDReductionNL@%
    Cooldown
    Duration
    Bonus AD
    Tumble Cooldown Reduction
    @Cooldown@ -> @CooldownNL@
    @BaseDuration@ -> @BaseDurationNL@
    @BonusAttackDamage@ -> @BonusAttackDamageNL@
    @TumbleCDReduction@% -> @TumbleCDReductionNL@%
    [@Hotkey@] Final Hour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds.

    Night Hunter: Vayne instead gains @MovementSpeed@ movement speed
    Tumble: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains Invisibility for @TumbleStealthDuration@ second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Final Hour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne gains @BonusAttackDamage@ bonus attack damage and improvements to Night Hunter and Tumble for @BaseDuration@ seconds. The Duration of Final Hour is extended by @DurationToAdd@ seconds whenever a champion damaged by Vayne dies within @DamagedMarkerDuration@ seconds.

    Night Hunter: Vayne instead gains @MovementSpeed@ movement speed
    Tumble: Tumble's cooldown is reduced by @TumbleCDReduction@%, and Vayne gains Invisibility for @TumbleStealthDuration@ second when she Tumbles.

    Stealth - Invisible: Vayne can only be revealed by nearby enemy turrets or True Sight.
    Final Hour's duration can't be increased beyond its original maximum duration

    Press [Shift] to show more infoVayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.[@Hotkey@] Silver Bolts PassiveEvery third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)

    Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters.
    Every third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)

    Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters. [@Hotkey@] Silver BoltsPassiveEvery third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)

    Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters.
    True Damage %
    Minimum Damage
    [ @MaxHealthRatio1Prefix@@MaxHealthRatio1*100.000000@%@MaxHealthRatio1Postfix@ / @MaxHealthRatio2Prefix@@MaxHealthRatio2*100.000000@%@MaxHealthRatio2Postfix@ / @MaxHealthRatio3Prefix@@MaxHealthRatio3*100.000000@%@MaxHealthRatio3Postfix@ / @MaxHealthRatio4Prefix@@MaxHealthRatio4*100.000000@%@MaxHealthRatio4Postfix@ / @MaxHealthRatio5Prefix@@MaxHealthRatio5*100.000000@%@MaxHealthRatio5Postfix@ ]
    [ @DamageFloor1Prefix@@DamageFloor1@@DamageFloor1Postfix@ / @DamageFloor2Prefix@@DamageFloor2@@DamageFloor2Postfix@ / @DamageFloor3Prefix@@DamageFloor3@@DamageFloor3Postfix@ / @DamageFloor4Prefix@@DamageFloor4@@DamageFloor4Postfix@ / @DamageFloor5Prefix@@DamageFloor5@@DamageFloor5Postfix@ ]
    [@Hotkey@] Silver BoltsPassiveEvery third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)

    Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters.
    Click or press [@LevelUpHotkey@] to level upTrue Damage %
    Minimum Damage
    @MaxHealthRatio*100.000000@% -> @MaxHealthRatioNL*100.000000@%
    @DamageFloor@ -> @DamageFloorNL@
    True Damage %
    Minimum Damage
    @MaxHealthRatio*100.000000@% -> @MaxHealthRatioNL*100.000000@%
    @DamageFloor@ -> @DamageFloorNL@
    [@Hotkey@] Silver BoltsPassiveEvery third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)

    Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Silver BoltsPassiveEvery third consecutive attack or ability against an enemy deals an additional @MaxHealthRatio*100@% of the enemy's maximum health as true damage (no less than @DamageFloor@)

    Silver Bolts deals no more than @DamageMaxVsMonsters@ damage against monsters.

    Press [Shift] to show more info[@Hotkey@] Tumble@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vayne rolls a short distance, and deals @ADRatioBonus@ bonus physical damage on her next basic attack within @Duration@ seconds.

    Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage
    Vayne rolls a short distance, and deals @ADRatioBonus@ bonus physical damage on her next basic attack within @Duration@ seconds.

    Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage[@Hotkey@] Tumble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne rolls a short distance, and deals @ADRatioBonus@ bonus physical damage on her next basic attack within @Duration@ seconds.

    Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage
    Cooldown
    AD Ratio %
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @TotalADRatio1Prefix@@TotalADRatio1*100.000000@%@TotalADRatio1Postfix@ / @TotalADRatio2Prefix@@TotalADRatio2*100.000000@%@TotalADRatio2Postfix@ / @TotalADRatio3Prefix@@TotalADRatio3*100.000000@%@TotalADRatio3Postfix@ / @TotalADRatio4Prefix@@TotalADRatio4*100.000000@%@TotalADRatio4Postfix@ / @TotalADRatio5Prefix@@TotalADRatio5*100.000000@%@TotalADRatio5Postfix@ ]
    [@Hotkey@] Tumble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne rolls a short distance, and deals @ADRatioBonus@ bonus physical damage on her next basic attack within @Duration@ seconds.

    Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage
    Click or press [@LevelUpHotkey@] to level upCooldown
    AD Ratio %
    @Cooldown@ -> @CooldownNL@
    @TotalADRatio*100.000000@% -> @TotalADRatioNL*100.000000@%
    Cooldown
    AD Ratio %
    @Cooldown@ -> @CooldownNL@
    @TotalADRatio*100.000000@% -> @TotalADRatioNL*100.000000@%
    [@Hotkey@] Tumble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne rolls a short distance, and deals @ADRatioBonus@ bonus physical damage on her next basic attack within @Duration@ seconds.

    Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tumble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne rolls a short distance, and deals @ADRatioBonus@ bonus physical damage on her next basic attack within @Duration@ seconds.

    Tumble's bonus damage is equal to @TotalADRatio*100@% of her Attack Damage

    Press [Shift] to show more info[@Hotkey@] Baleful Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Unleashes a bolt of dark energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.
    Unleashes a bolt of dark energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.[@Hotkey@] Baleful Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of dark energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Baleful Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of dark energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Baleful Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of dark energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Baleful Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Unleashes a bolt of dark energy, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to the first two enemies hit.

    Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.

    Press [Shift] to show more info[@Hotkey@] Dark Matter@f1@s Cooldown @Cost@ @AbilityResourceName@After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently @f2.0*100@%).
    After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently @f2.0*100@%).[@Hotkey@] Dark Matter@f1@s Cooldown@Cost@ @AbilityResourceName@After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently @f2.0*100@%).
    Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Dark Matter@f1@s Cooldown@Cost@ @AbilityResourceName@After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently @f2.0*100@%).
    Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Dark Matter@f1@s Cooldown@Cost@ @AbilityResourceName@After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently @f2.0*100@%).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dark Matter@f1@s Cooldown@Cost@ @AbilityResourceName@After 1.2 seconds, dark matter falls from the sky to the target location, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently @f2.0*100@%).

    Press [Shift] to show more info[@Hotkey@] Event Horizon@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.[@Hotkey@] Event Horizon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.Stun Duration
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Event Horizon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.Click or press [@LevelUpHotkey@] to level upStun Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Stun Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Event Horizon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Event Horizon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @Effect2Amount@ second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for @Effect1Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Primordial Burst@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blasts the target enemy champion with primal magic to deal @Effect1Amount@ (+@CharAbilityPower@) to @Effect2Amount@ (+@CharAbilityPower2@) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.
    Blasts the target enemy champion with primal magic to deal @Effect1Amount@ (+@CharAbilityPower@) to @Effect2Amount@ (+@CharAbilityPower2@) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.[@Hotkey@] Primordial Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts the target enemy champion with primal magic to deal @Effect1Amount@ (+@CharAbilityPower@) to @Effect2Amount@ (+@CharAbilityPower2@) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Primordial Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts the target enemy champion with primal magic to deal @Effect1Amount@ (+@CharAbilityPower@) to @Effect2Amount@ (+@CharAbilityPower2@) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Primordial Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts the target enemy champion with primal magic to deal @Effect1Amount@ (+@CharAbilityPower@) to @Effect2Amount@ (+@CharAbilityPower2@) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Primordial Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blasts the target enemy champion with primal magic to deal @Effect1Amount@ (+@CharAbilityPower@) to @Effect2Amount@ (+@CharAbilityPower2@) magic damage, increasing based on the target's missing health.

    Damage is maximized against enemies below 33% health.

    Press [Shift] to show more info[@Hotkey@] Tectonic Disruption@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
    Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.[@Hotkey@] Tectonic Disruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Tectonic Disruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Tectonic Disruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tectonic Disruption@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz disrupts a nearby area which, after a delay, deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage and knocks up enemies hit for @Effect2Amount@ seconds.

    Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.

    Press [Shift] to show more infoPlasma Fission[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vel'Koz shoots a plasma bolt that deals @TotalDamage@ magic damage and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).

    Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

    Killing a unit with this refunds @ManaRefund*100@% of the Mana Cost.
    Vel'Koz shoots a plasma bolt that deals @TotalDamage@ magic damage and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).

    Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

    Killing a unit with this refunds @ManaRefund*100@% of the Mana Cost.[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz shoots a plasma bolt that deals @TotalDamage@ magic damage and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).

    Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

    Killing a unit with this refunds @ManaRefund*100@% of the Mana Cost.
    Total Damage
    Slow Duration
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ ]
    [ @SlowDuration1Prefix@@SlowDuration1@@SlowDuration1Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ ]
    [@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz shoots a plasma bolt that deals @TotalDamage@ magic damage and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).

    Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

    Killing a unit with this refunds @ManaRefund*100@% of the Mana Cost.
    Click or press [@LevelUpHotkey@] to level upTotal Damage
    Slow Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @SlowDuration@ -> @SlowDurationNL@
    @Cost@ -> @CostNL@
    Total Damage
    Slow Duration
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @SlowDuration@ -> @SlowDurationNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz shoots a plasma bolt that deals @TotalDamage@ magic damage and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).

    Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

    Killing a unit with this refunds @ManaRefund*100@% of the Mana Cost.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz shoots a plasma bolt that deals @TotalDamage@ magic damage and slows enemies by @SlowAmount*100@% decaying over @SlowDuration@ second(s).

    Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

    Killing a unit with this refunds @ManaRefund*100@% of the Mana Cost.

    Press [Shift] to show more infoReactivate to split the missile at a 90 degree angle.[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Reactivate to split the missile at a 90 degree angle.[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate to split the missile at a 90 degree angle.@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate to split the missile at a 90 degree angle.Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate to split the missile at a 90 degree angle.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Plasma Fission@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate to split the missile at a 90 degree angle.
    Press [Shift] to show more info[@Hotkey@] Life Form Disintegration Ray@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Deconstructing enemy Champions Researches them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ (+@CharAbilityPower@) and slowing units hit by @Effect3Amount@%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.
    Passive: Deconstructing enemy Champions Researches them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ (+@CharAbilityPower@) and slowing units hit by @Effect3Amount@%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.[@Hotkey@] Life Form Disintegration Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Deconstructing enemy Champions Researches them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ (+@CharAbilityPower@) and slowing units hit by @Effect3Amount@%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.
    Total Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Life Form Disintegration Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Deconstructing enemy Champions Researches them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ (+@CharAbilityPower@) and slowing units hit by @Effect3Amount@%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.
    Click or press [@LevelUpHotkey@] to level upTotal Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Total Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Life Form Disintegration Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Deconstructing enemy Champions Researches them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ (+@CharAbilityPower@) and slowing units hit by @Effect3Amount@%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Life Form Disintegration Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Deconstructing enemy Champions Researches them for @Effect2Amount@ seconds. Basic attacks and all abilities refresh Research.

    Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of @Effect1Amount@ (+@CharAbilityPower@) and slowing units hit by @Effect3Amount@%.

    Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.

    Press [Shift] to show more info[@Hotkey@] Void Rift@AmmoRechargeTime@s per Charge (Max 2) @Cost@ @AbilityResourceName@Vel'Koz opens a rift to the void that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. After a delay, it deals an additional @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage.

    Void Rift has a 2 second cooldown between casts.
    Vel'Koz opens a rift to the void that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. After a delay, it deals an additional @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage.

    Void Rift has a 2 second cooldown between casts.[@Hotkey@] Void Rift@AmmoRechargeTime@s per Charge (Max 2)@Cost@ @AbilityResourceName@Vel'Koz opens a rift to the void that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. After a delay, it deals an additional @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage.

    Void Rift has a 2 second cooldown between casts.
    Initial Damage
    Secondary Damage
    Recharge Time
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Void Rift@AmmoRechargeTime@s per Charge (Max 2)@Cost@ @AbilityResourceName@Vel'Koz opens a rift to the void that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. After a delay, it deals an additional @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage.

    Void Rift has a 2 second cooldown between casts.
    Click or press [@LevelUpHotkey@] to level upInitial Damage
    Secondary Damage
    Recharge Time
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    Initial Damage
    Secondary Damage
    Recharge Time
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Void Rift@AmmoRechargeTime@s per Charge (Max 2)@Cost@ @AbilityResourceName@Vel'Koz opens a rift to the void that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. After a delay, it deals an additional @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage.

    Void Rift has a 2 second cooldown between casts.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Void Rift@AmmoRechargeTime@s per Charge (Max 2)@Cost@ @AbilityResourceName@Vel'Koz opens a rift to the void that deals @Effect1Amount@ (+@CharAbilityPower@) Magic Damage. After a delay, it deals an additional @Effect2Amount@ (+@CharAbilityPower2@) Magic Damage.

    Void Rift has a 2 second cooldown between casts.

    Press [Shift] to show more info[@Hotkey@] Excessive Force@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Causes next basic attack to deal @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) physical damage to the target and enemies behind it.

    Vi charges a new punch every @AmmoRechargeTime@ seconds and can hold 2 charges at once.
    Causes next basic attack to deal @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) physical damage to the target and enemies behind it.

    Vi charges a new punch every @AmmoRechargeTime@ seconds and can hold 2 charges at once.[@Hotkey@] Excessive Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Causes next basic attack to deal @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) physical damage to the target and enemies behind it.

    Vi charges a new punch every @AmmoRechargeTime@ seconds and can hold 2 charges at once.
    Damage
    Charge Time
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Excessive Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Causes next basic attack to deal @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) physical damage to the target and enemies behind it.

    Vi charges a new punch every @AmmoRechargeTime@ seconds and can hold 2 charges at once.
    Click or press [@LevelUpHotkey@] to level upDamage
    Charge Time
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    Damage
    Charge Time
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Excessive Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Causes next basic attack to deal @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) physical damage to the target and enemies behind it.

    Vi charges a new punch every @AmmoRechargeTime@ seconds and can hold 2 charges at once.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Excessive Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Causes next basic attack to deal @Effect1Amount@ (+@f3@) (+@CharAbilityPower@) physical damage to the target and enemies behind it.

    Vi charges a new punch every @AmmoRechargeTime@ seconds and can hold 2 charges at once.

    Press [Shift] to show more info[@Hotkey@] Chaos Storm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ (+@CharAbilityPower@) magic damage and interrupting enemy channels.

    Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

    Augment - Perfect Storm: Chaos Storm moves @AugmentBoost*100@% Faster.
    [@Hotkey@] Chaos Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ (+@CharAbilityPower@) magic damage and interrupting enemy channels.

    Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

    Augment - Perfect Storm: Chaos Storm moves @AugmentBoost*100@% Faster.
    Cooldown
    Damage (Initial Burst)
    Damage (Periodic Ticks)
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ ]
    [ @InitialBurstBaseDamage1Prefix@@InitialBurstBaseDamage1@@InitialBurstBaseDamage1Postfix@ ]
    [ @SubsequentBurstBaseDamage1Prefix@@SubsequentBurstBaseDamage1@@SubsequentBurstBaseDamage1Postfix@ ]
    [@Hotkey@] Chaos Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ (+@CharAbilityPower@) magic damage and interrupting enemy channels.

    Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

    Augment - Perfect Storm: Chaos Storm moves @AugmentBoost*100@% Faster.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Damage (Initial Burst)
    Damage (Periodic Ticks)
    @Cooldown@ -> @CooldownNL@
    @InitialBurstBaseDamage@ -> @InitialBurstBaseDamageNL@
    @SubsequentBurstBaseDamage@ -> @SubsequentBurstBaseDamageNL@
    Cooldown
    Damage (Initial Burst)
    Damage (Periodic Ticks)
    @Cooldown@ -> @CooldownNL@
    @InitialBurstBaseDamage@ -> @InitialBurstBaseDamageNL@
    @SubsequentBurstBaseDamage@ -> @SubsequentBurstBaseDamageNL@
    [@Hotkey@] Chaos Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ (+@CharAbilityPower@) magic damage and interrupting enemy channels.

    Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

    Augment - Perfect Storm: Chaos Storm moves @AugmentBoost*100@% Faster.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Chaos Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor conjures a singularity at target location, dealing @InitialBurstBaseDamage@ (+@CharAbilityPower@) magic damage and interrupting enemy channels.

    Viktor can redirect the singularity for @StormDuration@ seconds, which will discharge @SubsequentBurstBaseDamage@ (+@CharAbilityPower2@) magic damage every @TickCadence@ second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

    Augment - Perfect Storm: Chaos Storm moves @AugmentBoost*100@% Faster.

    Press [Shift] to show more info[@Hotkey@] Death Ray@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.[@Hotkey@] Death Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Damage (Death Ray)
    Damage (Aftershock)
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Death Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage (Death Ray)
    Damage (Aftershock)
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage (Death Ray)
    Damage (Aftershock)
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Death Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Death Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to every enemy in its path.

    Augment - Aftershock: An explosion follows the Death Ray's wake, dealing @Effect2Amount@ (+@CharAbilityPower2@) magic damage.

    Press [Shift] to show more info[@Hotkey@] Gravity Field@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.

    Augment - Magnetize: Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.

    [@Hotkey@] Gravity Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.

    Augment - Magnetize: Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.

    Cooldown
    Movement Slow
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ ]
    [ @SlowPotency1Prefix@@SlowPotency1*-1.000000@%@SlowPotency1Postfix@ ]
    [@Hotkey@] Gravity Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.

    Augment - Magnetize: Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.

    Click or press [@LevelUpHotkey@] to level upCooldown
    Movement Slow
    @Cooldown@ -> @CooldownNL@
    @SlowPotency*-1.000000@% -> @SlowPotencyNL*-1.000000@%
    Cooldown
    Movement Slow
    @Cooldown@ -> @CooldownNL@
    @SlowPotency*-1.000000@% -> @SlowPotencyNL*-1.000000@%
    [@Hotkey@] Gravity Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.

    Augment - Magnetize: Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.

    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Gravity Field@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor deploys a gravitational imprisonment device for @FieldDuration@ seconds, slowing enemy units by @SlowPotency*-1@% and adding a stack every @StackCadence@ seconds. At @StacksForStun@ stacks the target is stunned for @StunDuration@ seconds.

    Augment - Magnetize: Viktor's non-periodic spells apply a @AugmentSlow@% slow to enemies for 1 second.


    Press [Shift] to show more info[@Hotkey@] Siphon Power@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Viktor blasts an enemy unit, dealing @MissileDamage@ (+@CharAbilityPower@) magic damage while granting Viktor a shield that absorbs up to @f1@ damage over the next @BuffDuration@ seconds.

    Viktor's next basic attack deals @AABonusDamage@(+@CharAbilityPower2@) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.
    Viktor blasts an enemy unit, dealing @MissileDamage@ (+@CharAbilityPower@) magic damage while granting Viktor a shield that absorbs up to @f2@(+@f3@) damage over the next @BuffDuration@ seconds.

    Viktor's next basic attack deals @AABonusDamage@(+@CharAbilityPower2@) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.[@Hotkey@] Siphon Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor blasts an enemy unit, dealing @MissileDamage@ (+@CharAbilityPower@) magic damage while granting Viktor a shield that absorbs up to @f2@(+@f3@) damage over the next @BuffDuration@ seconds.

    Viktor's next basic attack deals @AABonusDamage@(+@CharAbilityPower2@) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.
    Cooldown
    @AbilityResourceName@ Cost
    Damage (Missile)
    Damage (Attack)
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @MissileDamage1Prefix@@MissileDamage1@@MissileDamage1Postfix@ / @MissileDamage2Prefix@@MissileDamage2@@MissileDamage2Postfix@ / @MissileDamage3Prefix@@MissileDamage3@@MissileDamage3Postfix@ / @MissileDamage4Prefix@@MissileDamage4@@MissileDamage4Postfix@ / @MissileDamage5Prefix@@MissileDamage5@@MissileDamage5Postfix@ ]
    [ @AABonusDamage1Prefix@@AABonusDamage1@@AABonusDamage1Postfix@ / @AABonusDamage2Prefix@@AABonusDamage2@@AABonusDamage2Postfix@ / @AABonusDamage3Prefix@@AABonusDamage3@@AABonusDamage3Postfix@ / @AABonusDamage4Prefix@@AABonusDamage4@@AABonusDamage4Postfix@ / @AABonusDamage5Prefix@@AABonusDamage5@@AABonusDamage5Postfix@ ]
    [@Hotkey@] Siphon Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor blasts an enemy unit, dealing @MissileDamage@ (+@CharAbilityPower@) magic damage while granting Viktor a shield that absorbs up to @f2@(+@f3@) damage over the next @BuffDuration@ seconds.

    Viktor's next basic attack deals @AABonusDamage@(+@CharAbilityPower2@) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upCooldown
    @AbilityResourceName@ Cost
    Damage (Missile)
    Damage (Attack)
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @MissileDamage@ -> @MissileDamageNL@
    @AABonusDamage@ -> @AABonusDamageNL@
    Cooldown
    @AbilityResourceName@ Cost
    Damage (Missile)
    Damage (Attack)
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    @MissileDamage@ -> @MissileDamageNL@
    @AABonusDamage@ -> @AABonusDamageNL@
    [@Hotkey@] Siphon Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor blasts an enemy unit, dealing @MissileDamage@ (+@CharAbilityPower@) magic damage while granting Viktor a shield that absorbs up to @f2@(+@f3@) damage over the next @BuffDuration@ seconds.

    Viktor's next basic attack deals @AABonusDamage@(+@CharAbilityPower2@) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Siphon Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor blasts an enemy unit, dealing @MissileDamage@ (+@CharAbilityPower@) magic damage while granting Viktor a shield that absorbs up to @f1@ damage over the next @BuffDuration@ seconds.

    Viktor's next basic attack deals @AABonusDamage@(+@CharAbilityPower2@) bonus magic damage.

    Augment - Turbocharge: Siphon Power's shield is increased by @AugmentShieldBonus*100@% and Viktor gains @AugmentMoveSpeedBonus@% Movement Speed for @BuffDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Vault Breaker@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Charges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing @Effect1Amount@ (+@f3@) to @f2@ (+@f1@) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.
    Charges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing @Effect1Amount@ (+@f3@) to @f2@ (+@f1@) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.[@Hotkey@] Vault Breaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing @Effect1Amount@ (+@f3@) to @f2@ (+@f1@) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.
    Minimum Damage
    Maximum Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1*2.000000@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2*2.000000@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3*2.000000@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4*2.000000@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5*2.000000@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Vault Breaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing @Effect1Amount@ (+@f3@) to @f2@ (+@f1@) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.
    Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Maximum Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Minimum Damage
    Maximum Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect1Amount*2.000000@ -> @Effect1AmountNL*2.000000@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Vault Breaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing @Effect1Amount@ (+@f3@) to @f2@ (+@f1@) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Vault Breaker@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Charges a powerful punch that carries Vi forward.

    First Cast: Slows Movement Speed by @Effect4Amount@% while increasing damage and dash range over 1.25 seconds.

    Second Cast: Dashes forward dealing @Effect1Amount@ (+@f3@) to @f2@ (+@f1@) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.

    Press [Shift] to show more info[@Hotkey@] Assault and Battery@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals @Damage@ physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.
    Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals @Damage@ physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.[@Hotkey@] Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals @Damage@ physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.
    Base Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ ]
    [@Hotkey@] Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals @Damage@ physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Cooldown
    @AbilityResourceName@ Cost
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Base Damage
    Cooldown
    @AbilityResourceName@ Cost
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals @Damage@ physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Targets an enemy champion and chases it down, knocking it up for @RStunDuration@ seconds. Deals @Damage@ physical damage.

    While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for @SecondaryTargetStunDuration@ seconds.

    Press [Shift] to show more info[@Hotkey@] Denting BlowsNo Cooldown PassiveEvery 3rd attack on the same target deals an additional @Effect1Amount@% (+@f1@%) of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.
    Every 3rd attack on the same target deals an additional @Effect1Amount@% (+@f1@%) of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.[@Hotkey@] Denting BlowsNo CooldownPassiveEvery 3rd attack on the same target deals an additional @Effect1Amount@% (+@f1@%) of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.
    Maximum Health Damage
    Attack Speed
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Denting BlowsNo CooldownPassiveEvery 3rd attack on the same target deals an additional @Effect1Amount@% (+@f1@%) of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.
    Click or press [@LevelUpHotkey@] to level upMaximum Health Damage
    Attack Speed
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    Maximum Health Damage
    Attack Speed
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Denting BlowsNo CooldownPassiveEvery 3rd attack on the same target deals an additional @Effect1Amount@% (+@f1@%) of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Denting BlowsNo CooldownPassiveEvery 3rd attack on the same target deals an additional @Effect1Amount@% (+@f1@%) of the target's maximum Health as physical damage, reduces its Armor by @Effect3Amount@% and grants Vi @Effect2Amount@% Attack Speed for @Effect4Amount@ seconds (max @Effect5Amount@ damage vs. monsters).

    Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.

    Press [Shift] to show more info[@Hotkey@] Tides of Blood@Cooldown@s %i:cooldown% Channeling Cost @Effect2Amount@% of max Health (@f3@)First Cast: Vladimir charges up a reservoir of blood, spending up to @Effect2Amount@% of his max Health (@f3@) to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) and @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.
    First Cast: Vladimir charges up a reservoir of blood, spending up to @Effect2Amount@% of his max Health (@f3@) to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) and @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.[@Hotkey@] Tides of Blood@Cooldown@s %i:cooldown%Channeling Cost @Effect2Amount@% of max Health (@f3@)First Cast: Vladimir charges up a reservoir of blood, spending up to @Effect2Amount@% of his max Health (@f3@) to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) and @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.
    Minimum Damage
    Maximum Damage
    Slow
    Cooldown
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Effect10Amount1Prefix@@Effect10Amount1@@Effect10Amount1Postfix@ / @Effect10Amount2Prefix@@Effect10Amount2@@Effect10Amount2Postfix@ / @Effect10Amount3Prefix@@Effect10Amount3@@Effect10Amount3Postfix@ / @Effect10Amount4Prefix@@Effect10Amount4@@Effect10Amount4Postfix@ / @Effect10Amount5Prefix@@Effect10Amount5@@Effect10Amount5Postfix@ ]
    [ @Effect9Amount1Prefix@@Effect9Amount1@%@Effect9Amount1Postfix@ / @Effect9Amount2Prefix@@Effect9Amount2@%@Effect9Amount2Postfix@ / @Effect9Amount3Prefix@@Effect9Amount3@%@Effect9Amount3Postfix@ / @Effect9Amount4Prefix@@Effect9Amount4@%@Effect9Amount4Postfix@ / @Effect9Amount5Prefix@@Effect9Amount5@%@Effect9Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Tides of Blood@Cooldown@s %i:cooldown%Channeling Cost @Effect2Amount@% of max Health (@f3@)First Cast: Vladimir charges up a reservoir of blood, spending up to @Effect2Amount@% of his max Health (@f3@) to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) and @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upMinimum Damage
    Maximum Damage
    Slow
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    @Effect9Amount@% -> @Effect9AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Minimum Damage
    Maximum Damage
    Slow
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect10Amount@ -> @Effect10AmountNL@
    @Effect9Amount@% -> @Effect9AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Tides of Blood@Cooldown@s %i:cooldown%Channeling Cost @Effect2Amount@% of max Health (@f3@)First Cast: Vladimir charges up a reservoir of blood, spending up to @Effect2Amount@% of his max Health (@f3@) to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) and @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Tides of Blood@Cooldown@s %i:cooldown%Channeling Cost @Effect2Amount@% of max Health (@f3@)First Cast: Vladimir charges up a reservoir of blood, spending up to @Effect2Amount@% of his max Health (@f3@) to increase this spell's damage. While at full charge, Vladimir is slowed.

    Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between @Effect3Amount@ (+@f2@) (+@CharAbilityPower@) and @Effect10Amount@ (+@f4@) (+@CharAbilityPower2@) magic damage and, at full charge, briefly slows by @Effect9Amount@%. Targets hit block a portion of the nova.

    Tides of Blood will release automatically if held for more than @Effect7Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Hemoplague@Cooldown@s %i:cooldown% No CostVladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.

    After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ (+@f3@), plus @Effect5Amount@% for each Champion beyond the first.
    Vladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.

    After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ (+@f3@), plus @Effect5Amount@% for each Champion beyond the first.[@Hotkey@] Hemoplague@Cooldown@s %i:cooldown%No CostVladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.

    After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ (+@f3@), plus @Effect5Amount@% for each Champion beyond the first.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Hemoplague@Cooldown@s %i:cooldown%No CostVladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.

    After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ (+@f3@), plus @Effect5Amount@% for each Champion beyond the first.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Hemoplague@Cooldown@s %i:cooldown%No CostVladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.

    After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ (+@f3@), plus @Effect5Amount@% for each Champion beyond the first.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hemoplague@Cooldown@s %i:cooldown%No CostVladimir infects enemies in a target area with a virulent plague, causing them to take @Effect2Amount@% increased damage from all sources for @Effect4Amount@ seconds.

    After @Effect4Amount@ seconds, Vladimir deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for @f4@ (+@f3@), plus @Effect5Amount@% for each Champion beyond the first.

    Press [Shift] to show more info[@Hotkey@] Transfusion@Cooldown@s %i:cooldown% No CostVladimir drains the lifeforce of his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and healing himself for @Effect2Amount@ (+@CharAbilityPower2@) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional @f7@ plus @Effect5Amount@% (+@f6@%) of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions).
    Vladimir drains the lifeforce of his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and healing himself for @Effect2Amount@ (+@CharAbilityPower2@) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional @f7@ plus @Effect5Amount@% (+@f6@%) of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions). [@Hotkey@] Transfusion@Cooldown@s %i:cooldown%No CostVladimir drains the lifeforce of his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and healing himself for @Effect2Amount@ (+@CharAbilityPower2@) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional @f7@ plus @Effect5Amount@% (+@f6@%) of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions).
    Damage
    Healing
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Transfusion@Cooldown@s %i:cooldown%No CostVladimir drains the lifeforce of his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and healing himself for @Effect2Amount@ (+@CharAbilityPower2@) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional @f7@ plus @Effect5Amount@% (+@f6@%) of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions).
    Click or press [@LevelUpHotkey@] to level upDamage
    Healing
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Healing
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Transfusion@Cooldown@s %i:cooldown%No CostVladimir drains the lifeforce of his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and healing himself for @Effect2Amount@ (+@CharAbilityPower2@) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional @f7@ plus @Effect5Amount@% (+@f6@%) of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Transfusion@Cooldown@s %i:cooldown%No CostVladimir drains the lifeforce of his target, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and healing himself for @Effect2Amount@ (+@CharAbilityPower2@) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

    Crimson Rush: Vladimir is briefly hasted and for the next @Effect8Amount@ seconds Transfusion deals @Effect7Amount@% increased damage and heals for an additional @f7@ plus @Effect5Amount@% (+@f6@%) of his missing health (empowered heal has @Effect9Amount@% effectiveness against minions).

    Press [Shift] to show more info[@Hotkey@] Sanguine Pool@Cooldown@s %i:cooldown% Costs @Effect2Amount@% of current Health (@f2@)Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.

    Vladimir deals @Effect1Amount@ (+@f1@) [@Effect4Amount@% of bonus Health] magic damage over the duration and heals himself for @Effect5Amount@% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.
    Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.

    Vladimir deals @Effect1Amount@ (+@f1@) [@Effect4Amount@% of bonus Health] magic damage over the duration and heals himself for @Effect5Amount@% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.[@Hotkey@] Sanguine Pool@Cooldown@s %i:cooldown%Costs @Effect2Amount@% of current Health (@f2@)Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.

    Vladimir deals @Effect1Amount@ (+@f1@) [@Effect4Amount@% of bonus Health] magic damage over the duration and heals himself for @Effect5Amount@% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Sanguine Pool@Cooldown@s %i:cooldown%Costs @Effect2Amount@% of current Health (@f2@)Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.

    Vladimir deals @Effect1Amount@ (+@f1@) [@Effect4Amount@% of bonus Health] magic damage over the duration and heals himself for @Effect5Amount@% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Sanguine Pool@Cooldown@s %i:cooldown%Costs @Effect2Amount@% of current Health (@f2@)Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.

    Vladimir deals @Effect1Amount@ (+@f1@) [@Effect4Amount@% of bonus Health] magic damage over the duration and heals himself for @Effect5Amount@% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sanguine Pool@Cooldown@s %i:cooldown%Costs @Effect2Amount@% of current Health (@f2@)Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by @Effect3Amount@%.

    Vladimir deals @Effect1Amount@ (+@f1@) [@Effect4Amount@% of bonus Health] magic damage over the duration and heals himself for @Effect5Amount@% of that amount.

    Sanguine Pool can be cast while charging Tides of Blood.

    Press [Shift] to show more infoVolibear summons a lightning bolt at a location, dealing damage and slowing enemies while granting Volibear a shield if he's inside the blast radius.Sky Splitter[@Hotkey@] Sky Splitter@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a delay, Volibear summons a lightning bolt at a target location. This deals @BaseDamage@ (+@APRatioTooltip@) (+@PercentDamage*100@% of the target's maximum health) magic damage and slows enemies by @SlowAmount*100@% for 2 seconds. Damage against non-champions is capped at @MonsterDamageCap@.

    If Volibear is inside the blast zone, he gains a shield equal to @ShieldAmount*100@% of his maximum health (+@ShieldAPRatioTooltip@) for 3 seconds.
    After a delay, Volibear summons a lightning bolt at a target location. This deals @BaseDamage@ (+@APRatioTooltip@) (+@PercentDamage*100@% of the target's maximum health) magic damage and slows enemies by @SlowAmount*100@% for 2 seconds. Damage against non-champions is capped at @MonsterDamageCap@.

    If Volibear is inside the blast zone, he gains a shield equal to @ShieldAmount*100@% of his maximum health (+@ShieldAPRatioTooltip@) for 3 seconds.[@Hotkey@] Sky Splitter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a delay, Volibear summons a lightning bolt at a target location. This deals @BaseDamage@ (+@APRatioTooltip@) (+@PercentDamage*100@% of the target's maximum health) magic damage and slows enemies by @SlowAmount*100@% for 2 seconds. Damage against non-champions is capped at @MonsterDamageCap@.

    If Volibear is inside the blast zone, he gains a shield equal to @ShieldAmount*100@% of his maximum health (+@ShieldAPRatioTooltip@) for 3 seconds.
    Damage
    Maximum Health Damage
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@ / @PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@ / @PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@ / @PercentDamage4Prefix@@PercentDamage4*100.000000@%@PercentDamage4Postfix@ / @PercentDamage5Prefix@@PercentDamage5*100.000000@%@PercentDamage5Postfix@ ]
    [@Hotkey@] Sky Splitter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a delay, Volibear summons a lightning bolt at a target location. This deals @BaseDamage@ (+@APRatioTooltip@) (+@PercentDamage*100@% of the target's maximum health) magic damage and slows enemies by @SlowAmount*100@% for 2 seconds. Damage against non-champions is capped at @MonsterDamageCap@.

    If Volibear is inside the blast zone, he gains a shield equal to @ShieldAmount*100@% of his maximum health (+@ShieldAPRatioTooltip@) for 3 seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Maximum Health Damage
    @BaseDamage@ -> @BaseDamageNL@
    @PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%
    Damage
    Maximum Health Damage
    @BaseDamage@ -> @BaseDamageNL@
    @PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%
    [@Hotkey@] Sky Splitter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a delay, Volibear summons a lightning bolt at a target location. This deals @BaseDamage@ (+@APRatioTooltip@) (+@PercentDamage*100@% of the target's maximum health) magic damage and slows enemies by @SlowAmount*100@% for 2 seconds. Damage against non-champions is capped at @MonsterDamageCap@.

    If Volibear is inside the blast zone, he gains a shield equal to @ShieldAmount*100@% of his maximum health (+@ShieldAPRatioTooltip@) for 3 seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sky Splitter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a delay, Volibear summons a lightning bolt at a target location. This deals @BaseDamage@ (+@APRatioTooltip@) (+@PercentDamage*100@% of the target's maximum health) magic damage and slows enemies by @SlowAmount*100@% for 2 seconds. Damage against non-champions is capped at @MonsterDamageCap@.

    If Volibear is inside the blast zone, he gains a shield equal to @ShieldAmount*100@% of his maximum health (+@ShieldAPRatioTooltip@) for 3 seconds.

    Press [Shift] to show more infoVolibear gains speed towards enemies, stunning and damaging the first one he attacks.Thundering Smash[@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Volibear gains @MinSpeed@% movement speed for 4 seconds (or @MaxSpeed@% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals @BaseDamage@ (+@ADRatioTooltip@) bonus damage and stuns the target for @StunDuration@ second.

    Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.
    Volibear gains @MinSpeed@% movement speed for 4 seconds (or @MaxSpeed@% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals @BaseDamage@ (+@ADRatioTooltip@) bonus damage and stuns the target for @StunDuration@ second.

    Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.[@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear gains @MinSpeed@% movement speed for 4 seconds (or @MaxSpeed@% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals @BaseDamage@ (+@ADRatioTooltip@) bonus damage and stuns the target for @StunDuration@ second.

    Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.
    Damage
    Movement Speed
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @MinSpeed1Prefix@@MinSpeed1@%@MinSpeed1Postfix@ / @MinSpeed2Prefix@@MinSpeed2@%@MinSpeed2Postfix@ / @MinSpeed3Prefix@@MinSpeed3@%@MinSpeed3Postfix@ / @MinSpeed4Prefix@@MinSpeed4@%@MinSpeed4Postfix@ / @MinSpeed5Prefix@@MinSpeed5@%@MinSpeed5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear gains @MinSpeed@% movement speed for 4 seconds (or @MaxSpeed@% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals @BaseDamage@ (+@ADRatioTooltip@) bonus damage and stuns the target for @StunDuration@ second.

    Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @MinSpeed@% -> @MinSpeedNL@%
    @Cooldown@ -> @CooldownNL@
    Damage
    Movement Speed
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @MinSpeed@% -> @MinSpeedNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear gains @MinSpeed@% movement speed for 4 seconds (or @MaxSpeed@% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals @BaseDamage@ (+@ADRatioTooltip@) bonus damage and stuns the target for @StunDuration@ second.

    Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear gains @MinSpeed@% movement speed for 4 seconds (or @MaxSpeed@% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals @BaseDamage@ (+@ADRatioTooltip@) bonus damage and stuns the target for @StunDuration@ second.

    Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.

    Press [Shift] to show more info[@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.[@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    Damage
    Movement Speed
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @MinSpeed1Prefix@@MinSpeed1@%@MinSpeed1Postfix@ / @MinSpeed2Prefix@@MinSpeed2@%@MinSpeed2Postfix@ / @MinSpeed3Prefix@@MinSpeed3@%@MinSpeed3Postfix@ / @MinSpeed4Prefix@@MinSpeed4@%@MinSpeed4Postfix@ / @MinSpeed5Prefix@@MinSpeed5@%@MinSpeed5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @MinSpeed@% -> @MinSpeedNL@%
    @Cost@ -> @CostNL@
    Damage
    Movement Speed
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @MinSpeed@% -> @MinSpeedNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thundering Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.

    Press [Shift] to show more infoVolibear leaps to a target location, slowing and damaging enemies beneath him while gaining bonus health. Enemy towers near his landing location become temporarily disabled.Stormbringer[@Hotkey@] Stormbringer@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    [@Hotkey@] Stormbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    Damage
    Bonus Health
    Tower Disable Duration
    Cooldown
    [ @SweetSpotDamage1Prefix@@SweetSpotDamage1@@SweetSpotDamage1Postfix@ / @SweetSpotDamage2Prefix@@SweetSpotDamage2@@SweetSpotDamage2Postfix@ / @SweetSpotDamage3Prefix@@SweetSpotDamage3@@SweetSpotDamage3Postfix@ ]
    [ @HealthAmount1Prefix@@HealthAmount1@@HealthAmount1Postfix@ / @HealthAmount2Prefix@@HealthAmount2@@HealthAmount2Postfix@ / @HealthAmount3Prefix@@HealthAmount3@@HealthAmount3Postfix@ ]
    [ @TowerDisableDuration1Prefix@@TowerDisableDuration1@@TowerDisableDuration1Postfix@ / @TowerDisableDuration2Prefix@@TowerDisableDuration2@@TowerDisableDuration2Postfix@ / @TowerDisableDuration3Prefix@@TowerDisableDuration3@@TowerDisableDuration3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Stormbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Bonus Health
    Tower Disable Duration
    Cooldown
    @SweetSpotDamage@ -> @SweetSpotDamageNL@
    @HealthAmount@ -> @HealthAmountNL@
    @TowerDisableDuration@ -> @TowerDisableDurationNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Bonus Health
    Tower Disable Duration
    Cooldown
    @SweetSpotDamage@ -> @SweetSpotDamageNL@
    @HealthAmount@ -> @HealthAmountNL@
    @TowerDisableDuration@ -> @TowerDisableDurationNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Stormbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Stormbringer@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear transforms and leaps toward a target location, gaining @HealthAmount@ health, @BonusAttackRange@ attack range, and the ability to move through units for the next @TransformDuration@ seconds.

    Upon landing, nearby enemy towers are disabled for @TowerDisableDuration@ seconds and suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage. Nearby enemies are slowed by @SlowAmount*100@%, decaying over 1 second. Enemies directly underneath Volibear suffer @SweetSpotDamage@ (+@ADRatio@) (+@APRatioTooltip@) physical damage.

    Press [Shift] to show more infoVolibear damages an enemy, applying on-hit effects and marking them. Casting this spell again on the same target deals bonus damage and heals Volibear.Frenzied Maul[@Hotkey@] Frenzied Maul@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Volibear mauls an enemy, dealing @BaseDamage@ (+@ADRatio@) (+@BonusHealth@) physical damage, applying on-hit effects, and wounding the target for 8 seconds.

    If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores @BaseHeal@ health +@HealPercent*100@% of his missing health (@MinionAndMonsterMod*100@% effective against minions and monsters).
    Volibear mauls an enemy, dealing @BaseDamage@ (+@ADRatio@) (+@BonusHealth@) physical damage, applying on-hit effects, and wounding the target for 8 seconds.

    If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores @BaseHeal@ health +@HealPercent*100@% of his missing health (@MinionAndMonsterMod*100@% effective against minions and monsters).[@Hotkey@] Frenzied Maul@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear mauls an enemy, dealing @BaseDamage@ (+@ADRatio@) (+@BonusHealth@) physical damage, applying on-hit effects, and wounding the target for 8 seconds.

    If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores @BaseHeal@ health +@HealPercent*100@% of his missing health (@MinionAndMonsterMod*100@% effective against minions and monsters).
    Damage
    Base Heal
    Missing Health Percent
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BaseHeal1Prefix@@BaseHeal1@@BaseHeal1Postfix@ / @BaseHeal2Prefix@@BaseHeal2@@BaseHeal2Postfix@ / @BaseHeal3Prefix@@BaseHeal3@@BaseHeal3Postfix@ / @BaseHeal4Prefix@@BaseHeal4@@BaseHeal4Postfix@ / @BaseHeal5Prefix@@BaseHeal5@@BaseHeal5Postfix@ ]
    [ @HealPercent1Prefix@@HealPercent1*100.000000@%@HealPercent1Postfix@ / @HealPercent2Prefix@@HealPercent2*100.000000@%@HealPercent2Postfix@ / @HealPercent3Prefix@@HealPercent3*100.000000@%@HealPercent3Postfix@ / @HealPercent4Prefix@@HealPercent4*100.000000@%@HealPercent4Postfix@ / @HealPercent5Prefix@@HealPercent5*100.000000@%@HealPercent5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Frenzied Maul@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear mauls an enemy, dealing @BaseDamage@ (+@ADRatio@) (+@BonusHealth@) physical damage, applying on-hit effects, and wounding the target for 8 seconds.

    If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores @BaseHeal@ health +@HealPercent*100@% of his missing health (@MinionAndMonsterMod*100@% effective against minions and monsters).
    Click or press [@LevelUpHotkey@] to level upDamage
    Base Heal
    Missing Health Percent
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BaseHeal@ -> @BaseHealNL@
    @HealPercent*100.000000@% -> @HealPercentNL*100.000000@%
    @Cost@ -> @CostNL@
    Damage
    Base Heal
    Missing Health Percent
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @BaseHeal@ -> @BaseHealNL@
    @HealPercent*100.000000@% -> @HealPercentNL*100.000000@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Frenzied Maul@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear mauls an enemy, dealing @BaseDamage@ (+@ADRatio@) (+@BonusHealth@) physical damage, applying on-hit effects, and wounding the target for 8 seconds.

    If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores @BaseHeal@ health +@HealPercent*100@% of his missing health (@MinionAndMonsterMod*100@% effective against minions and monsters).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Frenzied Maul@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear mauls an enemy, dealing @BaseDamage@ (+@ADRatio@) (+@BonusHealth@) physical damage, applying on-hit effects, and wounding the target for 8 seconds.

    If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores @BaseHeal@ health +@HealPercent*100@% of his missing health (@MinionAndMonsterMod*100@% effective against minions and monsters).

    Press [Shift] to show more info[@Hotkey@] Volley@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fires arrows in a cone, each dealing @TotalDamage@ physical damage. Enemies can block multiple arrows, but only take damage from the first.

    Champion hits count as Critical Strikes for the purposes of Frost Shot.
    Fires arrows in a cone, each dealing @TotalDamage@ physical damage. Enemies can block multiple arrows, but only take damage from the first.

    Champion hits count as Critical Strikes for the purposes of Frost Shot.[@Hotkey@] Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires arrows in a cone, each dealing @TotalDamage@ physical damage. Enemies can block multiple arrows, but only take damage from the first.

    Champion hits count as Critical Strikes for the purposes of Frost Shot.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires arrows in a cone, each dealing @TotalDamage@ physical damage. Enemies can block multiple arrows, but only take damage from the first.

    Champion hits count as Critical Strikes for the purposes of Frost Shot.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires arrows in a cone, each dealing @TotalDamage@ physical damage. Enemies can block multiple arrows, but only take damage from the first.

    Champion hits count as Critical Strikes for the purposes of Frost Shot.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Volley@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fires arrows in a cone, each dealing @TotalDamage@ physical damage. Enemies can block multiple arrows, but only take damage from the first.

    Champion hits count as Critical Strikes for the purposes of Frost Shot.

    Press [Shift] to show more info[@Hotkey@] Vorpal Spikes@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ (+@CharAbilityPower@) plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.

    Spikes grow wider as Cho'Gath gains Feast stacks.
    Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
    Percent Health damage against minions and monsters is capped at @Effect8Amount@.
    Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ (+@CharAbilityPower@) plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.

    Spikes grow wider as Cho'Gath gains Feast stacks.
    Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
    Percent Health damage against minions and monsters is capped at @Effect8Amount@.
    [@Hotkey@] Vorpal Spikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ (+@CharAbilityPower@) plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.

    Spikes grow wider as Cho'Gath gains Feast stacks.
    Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
    Percent Health damage against minions and monsters is capped at @Effect8Amount@.
    Damage
    Cooldown
    Slow
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [@Hotkey@] Vorpal Spikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ (+@CharAbilityPower@) plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.

    Spikes grow wider as Cho'Gath gains Feast stacks.
    Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
    Percent Health damage against minions and monsters is capped at @Effect8Amount@.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    Damage
    Cooldown
    Slow
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect2Amount@% -> @Effect2AmountNL@%
    [@Hotkey@] Vorpal Spikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ (+@CharAbilityPower@) plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.

    Spikes grow wider as Cho'Gath gains Feast stacks.
    Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
    Percent Health damage against minions and monsters is capped at @Effect8Amount@.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Vorpal Spikes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cho'Gath's next 3 basic attacks launch spikes that deal @Effect1Amount@ (+@CharAbilityPower@) plus @f1@% of enemies' maximum Health as magic damage and slow by @Effect2Amount@% for @Effect3Amount@ seconds, decaying over the duration.

    Spikes grow wider as Cho'Gath gains Feast stacks.
    Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
    Percent Health damage against minions and monsters is capped at @Effect8Amount@.

    Press [Shift] to show more info[@Hotkey@] Primal Howl@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.[@Hotkey@] Primal Howl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.Damage Reduction
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Primal Howl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.Click or press [@LevelUpHotkey@] to level upDamage Reduction
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Damage Reduction
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Primal Howl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Primal Howl@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick gains @Effect1Amount@% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for @Effect3Amount@ second.
    Press [Shift] to show more info[@Hotkey@] Jaws of the Beast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals @CharTotalPhysical@+@CharAbilityPower2@ plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.
    Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals @CharTotalPhysical@+@CharAbilityPower2@ plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.[@Hotkey@] Jaws of the Beast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals @CharTotalPhysical@+@CharAbilityPower2@ plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.
    Healing
    % Health as Damage
    @AbilityResourceName@ Cost
    [ @Effect3Amount1Prefix@@Effect3Amount1@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@%@Effect3Amount5Postfix@ ]
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Jaws of the Beast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals @CharTotalPhysical@+@CharAbilityPower2@ plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.
    Click or press [@LevelUpHotkey@] to level upHealing
    % Health as Damage
    @AbilityResourceName@ Cost
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cost@ -> @CostNL@
    Healing
    % Health as Damage
    @AbilityResourceName@ Cost
    @Effect3Amount@% -> @Effect3AmountNL@%
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Jaws of the Beast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals @CharTotalPhysical@+@CharAbilityPower2@ plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Jaws of the Beast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

    On release, deals @CharTotalPhysical@+@CharAbilityPower2@ plus @Effect1Amount@% of your target's maximum health as magic damage (applies On Hit effects). Heal @Effect3Amount@% of damage dealt.

    While attached, Warwick follows any movements they make and cannot be displaced.

    Press [Shift] to show more info[@Hotkey@] Infinite Duress@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals @DamageCumulative@ magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals @DamageCumulative@ magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.[@Hotkey@] Infinite Duress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals @DamageCumulative@ magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Infinite Duress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals @DamageCumulative@ magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Infinite Duress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals @DamageCumulative@ magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Infinite Duress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for @RDuration@ seconds. Deals @DamageCumulative@ magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.
    Press [Shift] to show more info[@Hotkey@] Blood Hunt@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.
    Passive: Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.[@Hotkey@] Blood Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.
    Movement Speed
    Attack Speed
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@%@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Blood Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.
    Click or press [@LevelUpHotkey@] to level upMovement Speed
    Attack Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    Movement Speed
    Attack Speed
    Cooldown
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Effect2Amount@% -> @Effect2AmountNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Blood Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Blood Hunt@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Warwick gains @Effect2Amount@% attack speed against enemies below 50% health. He also senses low health champions globally, moving @Effect1Amount@% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

    Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

    While no enemies are being hunted, Blood Hunt cools down twice as fast.

    Press [Shift] to show more info[@Hotkey@] Wild Cards@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Throws three cards that deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to each enemy unit they pass through.Throws three cards that deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to each enemy unit they pass through.[@Hotkey@] Wild Cards@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws three cards that deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to each enemy unit they pass through.Damage
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Wild Cards@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws three cards that deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to each enemy unit they pass through.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Wild Cards@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws three cards that deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to each enemy unit they pass through.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wild Cards@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Throws three cards that deal @Effect1Amount@ (+@CharAbilityPower@) Magic Damage to each enemy unit they pass through.
    Press [Shift] to show more infoGrants bonus true damage on basic attacks.Wuju Style[@Hotkey@] Wuju Style@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Basic attacks deal @Effect3Amount@ (+@f2@) bonus true damage for @Effect5Amount@ seconds.Basic attacks deal @Effect3Amount@ (+@f2@) bonus true damage for @Effect5Amount@ seconds.[@Hotkey@] Wuju Style@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Basic attacks deal @Effect3Amount@ (+@f2@) bonus true damage for @Effect5Amount@ seconds.Cooldown
    Damage
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [@Hotkey@] Wuju Style@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Basic attacks deal @Effect3Amount@ (+@f2@) bonus true damage for @Effect5Amount@ seconds.Click or press [@LevelUpHotkey@] to level upCooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Cooldown
    Damage
    @Cooldown@ -> @CooldownNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    [@Hotkey@] Wuju Style@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Basic attacks deal @Effect3Amount@ (+@f2@) bonus true damage for @Effect5Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wuju Style@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Basic attacks deal bonus damage for @Effect5Amount@ seconds. [@Hotkey@] Wuju Style@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Basic attacks deal @Effect3Amount@ (+@f2@) bonus true damage for @Effect5Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Bladecaller@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xayah calls all Feathers back to her, dealing @FeatherDamage@ physical damage to enemies they pass through.

    Hitting an enemy with @FeatherThreshold@ Feathers roots them for @RootDuration@ second(s).

    Minions take @MinionMultiplier*100@% damage from Bladecaller.

    Critical Strike Chance multiplies feather damage.
    Xayah calls all Feathers back to her, dealing @FeatherDamage@ physical damage to enemies they pass through.

    Hitting an enemy with @FeatherThreshold@ Feathers roots them for @RootDuration@ second(s).

    Minions take @MinionMultiplier*100@% damage from Bladecaller.

    Critical Strike Chance multiplies feather damage.[@Hotkey@] Bladecaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah calls all Feathers back to her, dealing @FeatherDamage@ physical damage to enemies they pass through.

    Hitting an enemy with @FeatherThreshold@ Feathers roots them for @RootDuration@ second(s).

    Minions take @MinionMultiplier*100@% damage from Bladecaller.

    Critical Strike Chance multiplies feather damage.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Bladecaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah calls all Feathers back to her, dealing @FeatherDamage@ physical damage to enemies they pass through.

    Hitting an enemy with @FeatherThreshold@ Feathers roots them for @RootDuration@ second(s).

    Minions take @MinionMultiplier*100@% damage from Bladecaller.

    Critical Strike Chance multiplies feather damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Bladecaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah calls all Feathers back to her, dealing @FeatherDamage@ physical damage to enemies they pass through.

    Hitting an enemy with @FeatherThreshold@ Feathers roots them for @RootDuration@ second(s).

    Minions take @MinionMultiplier*100@% damage from Bladecaller.

    Critical Strike Chance multiplies feather damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bladecaller@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah calls all Feathers back to her, dealing @FeatherDamage@ physical damage to enemies they pass through.

    Hitting an enemy with @FeatherThreshold@ Feathers roots them for @RootDuration@ second(s).

    Minions take @MinionMultiplier*100@% damage from Bladecaller.

    Critical Strike Chance multiplies feather damage.

    Press [Shift] to show more info[@Hotkey@] Double Daggers@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xayah throws two knives dealing @TotalDamage@ physical damage each and leaving two Feathers. Targets hit after the first take @MultiHitRatio*100@% damage.Xayah throws two knives dealing @TotalDamage@ physical damage each and leaving two Feathers. Targets hit after the first take @MultiHitRatio*100@% damage.[@Hotkey@] Double Daggers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah throws two knives dealing @TotalDamage@ physical damage each and leaving two Feathers. Targets hit after the first take @MultiHitRatio*100@% damage.Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Double Daggers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah throws two knives dealing @TotalDamage@ physical damage each and leaving two Feathers. Targets hit after the first take @MultiHitRatio*100@% damage.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Double Daggers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah throws two knives dealing @TotalDamage@ physical damage each and leaving two Feathers. Targets hit after the first take @MultiHitRatio*100@% damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Double Daggers@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah throws two knives dealing @TotalDamage@ physical damage each and leaving two Feathers. Targets hit after the first take @MultiHitRatio*100@% damage.
    Press [Shift] to show more info[@Hotkey@] Featherstorm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xayah leaps into the air becoming untargetable. She then rains down daggers which deal @Damage@ physical damage and leave behind a line of Feathers.

    Xayah can move while in the air.
    Xayah leaps into the air becoming untargetable. She then rains down daggers which deal @Damage@ physical damage and leave behind a line of Feathers.

    Xayah can move while in the air.[@Hotkey@] Featherstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah leaps into the air becoming untargetable. She then rains down daggers which deal @Damage@ physical damage and leave behind a line of Feathers.

    Xayah can move while in the air.
    Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Featherstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah leaps into the air becoming untargetable. She then rains down daggers which deal @Damage@ physical damage and leave behind a line of Feathers.

    Xayah can move while in the air.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Featherstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah leaps into the air becoming untargetable. She then rains down daggers which deal @Damage@ physical damage and leave behind a line of Feathers.

    Xayah can move while in the air.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Featherstorm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah leaps into the air becoming untargetable. She then rains down daggers which deal @Damage@ physical damage and leave behind a line of Feathers.

    Xayah can move while in the air.

    Press [Shift] to show more info[@Hotkey@] Deadly Plumage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage.

    If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.

    If Rakan is nearby he will also gain the effects of Deadly Plumage.
    Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage.

    If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.

    If Rakan is nearby he will also gain the effects of Deadly Plumage.[@Hotkey@] Deadly Plumage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage.

    If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.

    If Rakan is nearby he will also gain the effects of Deadly Plumage.
    Attack Speed
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@%@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@%@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@%@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@%@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@%@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Deadly Plumage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage.

    If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.

    If Rakan is nearby he will also gain the effects of Deadly Plumage.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Attack Speed
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@% -> @Effect1AmountNL@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Deadly Plumage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage.

    If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.

    If Rakan is nearby he will also gain the effects of Deadly Plumage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Deadly Plumage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah creates a storm of blades for @Effect2Amount@ seconds that grant her @Effect1Amount@% attack speed and cause her basic attacks to strike an additional time for @Effect5Amount@% damage.

    If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain @Effect3Amount@% movement speed for @Effect4Amount@ seconds.

    If Rakan is nearby he will also gain the effects of Deadly Plumage.

    Press [Shift] to show more info[@Hotkey@] Eye of Destruction@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xerath calls down a blast of arcane energy, dealing @TotalDamage@ magic damage to all enemies within the target area, slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. Enemies in the center of the blast take @SweetSpotTotalDamage@ magic damage and are slowed by @SweetSpotSlowAmount*100@%, decaying down to @SlowAmount*100@%.Xerath calls down a blast of arcane energy, dealing @TotalDamage@ magic damage to all enemies within the target area, slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. Enemies in the center of the blast take @SweetSpotTotalDamage@ magic damage and are slowed by @SweetSpotSlowAmount*100@%, decaying down to @SlowAmount*100@%.[@Hotkey@] Eye of Destruction@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath calls down a blast of arcane energy, dealing @TotalDamage@ magic damage to all enemies within the target area, slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. Enemies in the center of the blast take @SweetSpotTotalDamage@ magic damage and are slowed by @SweetSpotSlowAmount*100@%, decaying down to @SlowAmount*100@%.Damage
    Max Slow
    Cooldown
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @SweetSpotSlowAmount1Prefix@@SweetSpotSlowAmount1*100.000000@%@SweetSpotSlowAmount1Postfix@ / @SweetSpotSlowAmount2Prefix@@SweetSpotSlowAmount2*100.000000@%@SweetSpotSlowAmount2Postfix@ / @SweetSpotSlowAmount3Prefix@@SweetSpotSlowAmount3*100.000000@%@SweetSpotSlowAmount3Postfix@ / @SweetSpotSlowAmount4Prefix@@SweetSpotSlowAmount4*100.000000@%@SweetSpotSlowAmount4Postfix@ / @SweetSpotSlowAmount5Prefix@@SweetSpotSlowAmount5*100.000000@%@SweetSpotSlowAmount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Eye of Destruction@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath calls down a blast of arcane energy, dealing @TotalDamage@ magic damage to all enemies within the target area, slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. Enemies in the center of the blast take @SweetSpotTotalDamage@ magic damage and are slowed by @SweetSpotSlowAmount*100@%, decaying down to @SlowAmount*100@%.Click or press [@LevelUpHotkey@] to level upDamage
    Max Slow
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @SweetSpotSlowAmount*100.000000@% -> @SweetSpotSlowAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Damage
    Max Slow
    Cooldown
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @SweetSpotSlowAmount*100.000000@% -> @SweetSpotSlowAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Eye of Destruction@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath calls down a blast of arcane energy, dealing @TotalDamage@ magic damage to all enemies within the target area, slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. Enemies in the center of the blast take @SweetSpotTotalDamage@ magic damage and are slowed by @SweetSpotSlowAmount*100@%, decaying down to @SlowAmount*100@%.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Eye of Destruction@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath calls down a blast of arcane energy, dealing @TotalDamage@ magic damage to all enemies within the target area, slowing them by @SlowAmount*100@% for @SlowDuration@ seconds. Enemies in the center of the blast take @SweetSpotTotalDamage@ magic damage and are slowed by @SweetSpotSlowAmount*100@%, decaying down to @SlowAmount*100@%.
    Press [Shift] to show more info[@Hotkey@] Arcanopulse@AmmoRechargeTime@s Cooldown @Cost@ @AbilityResourceName@First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
    First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.[@Hotkey@] Arcanopulse@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Arcanopulse@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Arcanopulse@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Arcanopulse@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

    Second cast: Xerath fires Arcanopulse, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all enemies in a line.

    While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.

    Press [Shift] to show more info[@Hotkey@] Rite of the Arcane@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.
    Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.[@Hotkey@] Rite of the Arcane@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.
    Damage
    Number of Shots
    Cooldown
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Rite of the Arcane@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.
    Click or press [@LevelUpHotkey@] to level upDamage
    Number of Shots
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Number of Shots
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Rite of the Arcane@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rite of the Arcane@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath ascends to his true form, becoming rooted in place and gaining @Effect2Amount@ Arcane Barrages. This magic artillery deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies hit.

    The root ends after @Effect1Amount@ seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, @Effect7Amount*100@% of the cooldown is refunded.

    Press [Shift] to show more info[@Hotkey@] Shocking Orb@AmmoRechargeTime@s Cooldown @Cost@ @AbilityResourceName@Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ (+@CharAbilityPower@) magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ (+@CharAbilityPower@) magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.[@Hotkey@] Shocking Orb@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ (+@CharAbilityPower@) magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Shocking Orb@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ (+@CharAbilityPower@) magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Shocking Orb@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ (+@CharAbilityPower@) magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shocking Orb@AmmoRechargeTime@s Cooldown@Cost@ @AbilityResourceName@Xerath fires an orb of raw magic. The first enemy hit takes @Effect1Amount@ (+@CharAbilityPower@) magic damage and is stunned for between @Effect8Amount@ and @Effect2Amount@ seconds. The stun duration lengthens based on how far the orb travels.
    Press [Shift] to show more info[@Hotkey@] Audacious Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xin Zhao charges to an enemy. The charge deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.Xin Zhao charges to an enemy. The charge deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.[@Hotkey@] Audacious Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao charges to an enemy. The charge deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.Damage
    Attack Speed
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [@Hotkey@] Audacious Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao charges to an enemy. The charge deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Attack Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    Damage
    Attack Speed
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    [@Hotkey@] Audacious Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao charges to an enemy. The charge deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Audacious Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao charges to an enemy. The charge deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to nearby enemies and slows them by @Effect2Amount*-100@% for 0.5 seconds. Charging grants Xin Zhao @Effect3Amount*100@% attack speed for @Effect4Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Three Talon Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xin Zhao's next 3 basic attacks deal @Effect1Amount@ (+@f1@) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.Xin Zhao's next 3 basic attacks deal @Effect1Amount@ (+@f1@) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.[@Hotkey@] Three Talon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao's next 3 basic attacks deal @Effect1Amount@ (+@f1@) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.Bonus Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Three Talon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao's next 3 basic attacks deal @Effect1Amount@ (+@f1@) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level upBonus Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    Bonus Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Three Talon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao's next 3 basic attacks deal @Effect1Amount@ (+@f1@) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Three Talon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao's next 3 basic attacks deal @Effect1Amount@ (+@f1@) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for @Effect2Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Crescent Guard@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by @BonusDurationPerSwing@ seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.
    Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by @BonusDurationPerSwing@ seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.[@Hotkey@] Crescent Guard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by @BonusDurationPerSwing@ seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.
    Damage
    Cooldown
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Crescent Guard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by @BonusDurationPerSwing@ seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Crescent Guard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by @BonusDurationPerSwing@ seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Crescent Guard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao unleashes a sweep around him that deals @TotalDamage@ plus @PercentCurrentHealthDamage*100@% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

    For @MissileDefenseBaseDuration@ seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by @BonusDurationPerSwing@ seconds each.

    The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.

    Press [Shift] to show more info[@Hotkey@] Wind Becomes Lightning@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: @Effect1Amount@ (+@CharTotalPhysical@) damage.
    Thrust: @Effect2Amount@ (+@CharTotalPhysical2@) damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: @f5@

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.
    Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: @Effect1Amount@ (+@CharTotalPhysical@) damage.
    Thrust: @Effect2Amount@ (+@CharTotalPhysical2@) damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: @f5@

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.
    [@Hotkey@] Wind Becomes Lightning@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: @Effect1Amount@ (+@CharTotalPhysical@) damage.
    Thrust: @Effect2Amount@ (+@CharTotalPhysical2@) damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: @f5@

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.
    Slash Damage
    Thrust Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Wind Becomes Lightning@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: @Effect1Amount@ (+@CharTotalPhysical@) damage.
    Thrust: @Effect2Amount@ (+@CharTotalPhysical2@) damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: @f5@

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.
    Click or press [@LevelUpHotkey@] to level upSlash Damage
    Thrust Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    Slash Damage
    Thrust Damage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Wind Becomes Lightning@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: @Effect1Amount@ (+@CharTotalPhysical@) damage.
    Thrust: @Effect2Amount@ (+@CharTotalPhysical2@) damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: @f5@

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wind Becomes Lightning@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

    Slash: @Effect1Amount@ (+@CharTotalPhysical@) damage.
    Thrust: @Effect2Amount@ (+@CharTotalPhysical2@) damage and slows by @Effect6Amount*-100@% for @Effect7Amount@ seconds.

    Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: @f5@

    Deals 50% less damage to minions.
    Lifesteal is 33% effective on both attacks.
    Extends the current duration of Xin Zhao's other abilities by @f5@ seconds.

    Press [Shift] to show more infoDashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.

    Cannot be re-cast on the same enemy for a few seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.[@Hotkey@] Sweeping Blade@Cooldown@s %i:cooldown% No CostDashes through target enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.

    Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    Dashes through target enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.

    Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.[@Hotkey@] Sweeping Blade@Cooldown@s %i:cooldown%No CostDashes through target enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.

    Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    Damage
    Per Unit Cooldown
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [@Hotkey@] Sweeping Blade@Cooldown@s %i:cooldown%No CostDashes through target enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.

    Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    Click or press [@LevelUpHotkey@] to level upDamage
    Per Unit Cooldown
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    Damage
    Per Unit Cooldown
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    [@Hotkey@] Sweeping Blade@Cooldown@s %i:cooldown%No CostDashes through target enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.

    Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sweeping Blade@Cooldown@s %i:cooldown%No CostDashes through target enemy, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@CharBonusPhysical2@) magic damage. Each cast increases your next dash's base Damage by @Effect5Amount*100@%, up to +50%.

    Cannot be re-cast on the same enemy for @Effect2Amount@ seconds.

    If Steel Tempest is cast while dashing, it will strike as a circle.

    Press [Shift] to show more infoThrusts forward, damaging all enemies in a line.

    On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack and scales with all the same things.[@Hotkey@] Steel Tempest@f1@s Cooldown No CostThrusts forward, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage.

    On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

    If cast while dashing, Steel Tempest will strike as a circle.
    Thrusts forward, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage.

    On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

    If cast while dashing, Steel Tempest will strike as a circle.[@Hotkey@] Steel Tempest@f1@s CooldownNo CostThrusts forward, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage.

    On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

    If cast while dashing, Steel Tempest will strike as a circle.
    Damage[ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ][@Hotkey@] Steel Tempest@f1@s CooldownNo CostThrusts forward, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage.

    On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

    If cast while dashing, Steel Tempest will strike as a circle.
    Click or press [@LevelUpHotkey@] to level upDamage@Effect1Amount@ -> @Effect1AmountNL@[@Hotkey@] Steel Tempest@f1@s CooldownNo CostThrusts forward, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage.

    On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

    If cast while dashing, Steel Tempest will strike as a circle.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Steel Tempest@f1@s CooldownNo CostThrusts forward, dealing @Effect1Amount@ (+@CharTotalPhysical@) physical damage.

    On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

    Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

    If cast while dashing, Steel Tempest will strike as a circle.

    Press [Shift] to show more infoBlinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

    For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.[@Hotkey@] Last Breath@Cooldown@s %i:cooldown% No CostBlinks to an Airborne enemy champion, dealing @Damage@ physical damage and holding all Airborne enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

    For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
    Blinks to an Airborne enemy champion, dealing @Damage@ physical damage and holding all Airborne enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

    For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.[@Hotkey@] Last Breath@Cooldown@s %i:cooldown%No CostBlinks to an Airborne enemy champion, dealing @Damage@ physical damage and holding all Airborne enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

    For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
    Damage
    Cooldown
    [ @RBaseDamage1Prefix@@RBaseDamage1@@RBaseDamage1Postfix@ / @RBaseDamage2Prefix@@RBaseDamage2@@RBaseDamage2Postfix@ / @RBaseDamage3Prefix@@RBaseDamage3@@RBaseDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Last Breath@Cooldown@s %i:cooldown%No CostBlinks to an Airborne enemy champion, dealing @Damage@ physical damage and holding all Airborne enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

    For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @RBaseDamage@ -> @RBaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Last Breath@Cooldown@s %i:cooldown%No CostBlinks to an Airborne enemy champion, dealing @Damage@ physical damage and holding all Airborne enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

    For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Last Breath@Cooldown@s %i:cooldown%No CostBlinks to an Airborne enemy champion, dealing @Damage@ physical damage and holding all Airborne enemies in the area in the air for an additional @RKnockupDuration@ second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

    For @RBuffDuration@ second(s), Yasuo's critical strikes gain @RPercentArmorPen@% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.

    Press [Shift] to show more infoCreates a moving wall that blocks all enemy projectiles for 4 seconds.[@Hotkey@] Wind Wall@Cooldown@s %i:cooldown% No CostCreates a moving wall that blocks all enemy projectiles for 4 seconds.[@Hotkey@] Wind Wall@Cooldown@s %i:cooldown%No CostCreates a moving wall that blocks all enemy projectiles for 4 seconds.Width
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Wind Wall@Cooldown@s %i:cooldown%No CostCreates a moving wall that blocks all enemy projectiles for 4 seconds.Click or press [@LevelUpHotkey@] to level upWidth
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Width
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Wind Wall@Cooldown@s %i:cooldown%No CostCreates a moving wall that blocks all enemy projectiles for 4 seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Wind Wall@Cooldown@s %i:cooldown%No CostCreates a moving wall that blocks all enemy projectiles for 4 seconds.
    Press [Shift] to show more info[@Hotkey@] Last Rites@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yorick's next basic attack deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

    When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.
    Yorick's next basic attack deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

    When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.[@Hotkey@] Last Rites@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick's next basic attack deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

    When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Last Rites@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick's next basic attack deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

    When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Last Rites@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick's next basic attack deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

    When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Last Rites@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick's next basic attack deals @Effect1Amount@ (+@CharTotalPhysical@) physical damage and restores @f1@ Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

    When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.

    Press [Shift] to show more info[@Hotkey@] Eulogy of the Isles@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.

    When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)

    Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.
    Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.

    When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)

    Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.[@Hotkey@] Eulogy of the Isles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.

    When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)

    Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.
    Health
    Damage
    Mist Walkers
    Mark Damage
    Cooldown
    [ @RBigGhoulBonusHP1Prefix@@RBigGhoulBonusHP1@@RBigGhoulBonusHP1Postfix@ / @RBigGhoulBonusHP2Prefix@@RBigGhoulBonusHP2@@RBigGhoulBonusHP2Postfix@ / @RBigGhoulBonusHP3Prefix@@RBigGhoulBonusHP3@@RBigGhoulBonusHP3Postfix@ ]
    [ @RBigGhoulBonusAD1Prefix@@RBigGhoulBonusAD1@@RBigGhoulBonusAD1Postfix@ / @RBigGhoulBonusAD2Prefix@@RBigGhoulBonusAD2@@RBigGhoulBonusAD2Postfix@ / @RBigGhoulBonusAD3Prefix@@RBigGhoulBonusAD3@@RBigGhoulBonusAD3Postfix@ ]
    [ @RGhoulNumbers1Prefix@@RGhoulNumbers1@@RGhoulNumbers1Postfix@ / @RGhoulNumbers2Prefix@@RGhoulNumbers2@@RGhoulNumbers2Postfix@ / @RGhoulNumbers3Prefix@@RGhoulNumbers3@@RGhoulNumbers3Postfix@ ]
    [ @RMarkDamagePercent1Prefix@@RMarkDamagePercent1@%@RMarkDamagePercent1Postfix@ / @RMarkDamagePercent2Prefix@@RMarkDamagePercent2@%@RMarkDamagePercent2Postfix@ / @RMarkDamagePercent3Prefix@@RMarkDamagePercent3@%@RMarkDamagePercent3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Eulogy of the Isles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.

    When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)

    Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.
    Click or press [@LevelUpHotkey@] to level upHealth
    Damage
    Mist Walkers
    Mark Damage
    Cooldown
    @RBigGhoulBonusHP@ -> @RBigGhoulBonusHPNL@
    @RBigGhoulBonusAD@ -> @RBigGhoulBonusADNL@
    @RGhoulNumbers@ -> @RGhoulNumbersNL@
    @RMarkDamagePercent@% -> @RMarkDamagePercentNL@%
    @Cooldown@ -> @CooldownNL@
    Health
    Damage
    Mist Walkers
    Mark Damage
    Cooldown
    @RBigGhoulBonusHP@ -> @RBigGhoulBonusHPNL@
    @RBigGhoulBonusAD@ -> @RBigGhoulBonusADNL@
    @RGhoulNumbers@ -> @RGhoulNumbersNL@
    @RMarkDamagePercent@% -> @RMarkDamagePercentNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Eulogy of the Isles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.

    When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)

    Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Eulogy of the Isles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons The Maiden of the Mist and @RGhoulNumbers@ Mist Walkers. The Maiden has @YorickBigGhoulHealth@ Health, deals @YorickBigGhoulDamage@ magic damage, and raises Mist Walkers from nearby enemy deaths.

    When Yorick damages the Maiden's target he will deal @RMarkDamagePercent@% of their max Health as bonus magic damage. (@RProcCD@ sec cooldown)

    Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.

    Press [Shift] to show more info[@Hotkey@] Dark Procession@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.[@Hotkey@] Dark Procession@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.Health
    Cooldown
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Dark Procession@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.Click or press [@LevelUpHotkey@] to level upHealth
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    Health
    Cooldown
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Dark Procession@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Dark Procession@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick summons a destructible wall of spirits with @Effect5Amount@ Health around target area for @Effect1Amount@ seconds. Allies can walk through the wall freely.
    Press [Shift] to show more infoHeals Yuumi and boosts Movement Speed and Attack Speed. If she's attached, she passes it to her ally instead.
    [@Hotkey@] Zoomies@Cooldown@s %i:cooldown% @BaseManaCost@ Mana + @PercentManaCost*100@% Max ManaYuumi heals herself for @TotalHealing@ and gains @FinalMoveSpeed@% movement speed and @AttackSpeedAmount*100@% Attack Speed for @MSDuration@ seconds. If Yuumi is Attached, this spell affects that ally instead.Yuumi heals herself for @TotalHealing@ and gains @FinalMoveSpeed@% movement speed and @AttackSpeedAmount*100@% Attack Speed for @MSDuration@ seconds. If Yuumi is Attached, this spell affects that ally instead.[@Hotkey@] Zoomies@Cooldown@s %i:cooldown%@BaseManaCost@ Mana + @PercentManaCost*100@% Max ManaYuumi heals herself for @TotalHealing@ and gains @FinalMoveSpeed@% movement speed and @AttackSpeedAmount*100@% Attack Speed for @MSDuration@ seconds. If Yuumi is Attached, this spell affects that ally instead.Healing
    Attack Speed
    Cooldown
    Mana Cost
    [ @BaseHealing1Prefix@@BaseHealing1@@BaseHealing1Postfix@ / @BaseHealing2Prefix@@BaseHealing2@@BaseHealing2Postfix@ / @BaseHealing3Prefix@@BaseHealing3@@BaseHealing3Postfix@ / @BaseHealing4Prefix@@BaseHealing4@@BaseHealing4Postfix@ / @BaseHealing5Prefix@@BaseHealing5@@BaseHealing5Postfix@ ]
    [ @AttackSpeedAmount1Prefix@@AttackSpeedAmount1*100.000000@%@AttackSpeedAmount1Postfix@ / @AttackSpeedAmount2Prefix@@AttackSpeedAmount2*100.000000@%@AttackSpeedAmount2Postfix@ / @AttackSpeedAmount3Prefix@@AttackSpeedAmount3*100.000000@%@AttackSpeedAmount3Postfix@ / @AttackSpeedAmount4Prefix@@AttackSpeedAmount4*100.000000@%@AttackSpeedAmount4Postfix@ / @AttackSpeedAmount5Prefix@@AttackSpeedAmount5*100.000000@%@AttackSpeedAmount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @BaseManaCost1Prefix@@BaseManaCost1@@BaseManaCost1Postfix@ / @BaseManaCost2Prefix@@BaseManaCost2@@BaseManaCost2Postfix@ / @BaseManaCost3Prefix@@BaseManaCost3@@BaseManaCost3Postfix@ / @BaseManaCost4Prefix@@BaseManaCost4@@BaseManaCost4Postfix@ / @BaseManaCost5Prefix@@BaseManaCost5@@BaseManaCost5Postfix@ ]
    [@Hotkey@] Zoomies@Cooldown@s %i:cooldown%@BaseManaCost@ Mana + @PercentManaCost*100@% Max ManaYuumi heals herself for @TotalHealing@ and gains @FinalMoveSpeed@% movement speed and @AttackSpeedAmount*100@% Attack Speed for @MSDuration@ seconds. If Yuumi is Attached, this spell affects that ally instead.Click or press [@LevelUpHotkey@] to level upHealing
    Attack Speed
    Cooldown
    Mana Cost
    @BaseHealing@ -> @BaseHealingNL@
    @AttackSpeedAmount*100.000000@% -> @AttackSpeedAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @BaseManaCost@ -> @BaseManaCostNL@
    Healing
    Attack Speed
    Cooldown
    Mana Cost
    @BaseHealing@ -> @BaseHealingNL@
    @AttackSpeedAmount*100.000000@% -> @AttackSpeedAmountNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    @BaseManaCost@ -> @BaseManaCostNL@
    [@Hotkey@] Zoomies@Cooldown@s %i:cooldown%@BaseManaCost@ Mana + @PercentManaCost*100@% Max ManaYuumi heals herself for @TotalHealing@ and gains @FinalMoveSpeed@% movement speed and @AttackSpeedAmount*100@% Attack Speed for @MSDuration@ seconds. If Yuumi is Attached, this spell affects that ally instead.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Zoomies@Cooldown@s %i:cooldown%@BaseManaCost@ Mana + @PercentManaCost*100@% Max ManaYuumi heals herself for @TotalHealing@ and gains @FinalMoveSpeed@% movement speed and @AttackSpeedAmount*100@% Attack Speed for @MSDuration@ seconds. If Yuumi is Attached, this spell affects that ally instead.
    Press [Shift] to show more infoYuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target.

    While Attached, the missile can be controlled with your cursor.[@Hotkey@] Prowling Projectile@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.
    Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.[@Hotkey@] Prowling Projectile@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.
    Base Damage
    Empowered Missile Base Damage
    Current Health %
    Cooldown
    [ @MissileDamage1Prefix@@MissileDamage1@@MissileDamage1Postfix@ / @MissileDamage2Prefix@@MissileDamage2@@MissileDamage2Postfix@ / @MissileDamage3Prefix@@MissileDamage3@@MissileDamage3Postfix@ / @MissileDamage4Prefix@@MissileDamage4@@MissileDamage4Postfix@ / @MissileDamage5Prefix@@MissileDamage5@@MissileDamage5Postfix@ / @MissileDamage6Prefix@@MissileDamage6@@MissileDamage6Postfix@ ]
    [ @EmpoweredMissileBaseDamage1Prefix@@EmpoweredMissileBaseDamage1@@EmpoweredMissileBaseDamage1Postfix@ / @EmpoweredMissileBaseDamage2Prefix@@EmpoweredMissileBaseDamage2@@EmpoweredMissileBaseDamage2Postfix@ / @EmpoweredMissileBaseDamage3Prefix@@EmpoweredMissileBaseDamage3@@EmpoweredMissileBaseDamage3Postfix@ / @EmpoweredMissileBaseDamage4Prefix@@EmpoweredMissileBaseDamage4@@EmpoweredMissileBaseDamage4Postfix@ / @EmpoweredMissileBaseDamage5Prefix@@EmpoweredMissileBaseDamage5@@EmpoweredMissileBaseDamage5Postfix@ / @EmpoweredMissileBaseDamage6Prefix@@EmpoweredMissileBaseDamage6@@EmpoweredMissileBaseDamage6Postfix@ ]
    [ @CurrentHealthDamage1Prefix@@CurrentHealthDamage1*100.000000@%@CurrentHealthDamage1Postfix@ / @CurrentHealthDamage2Prefix@@CurrentHealthDamage2*100.000000@%@CurrentHealthDamage2Postfix@ / @CurrentHealthDamage3Prefix@@CurrentHealthDamage3*100.000000@%@CurrentHealthDamage3Postfix@ / @CurrentHealthDamage4Prefix@@CurrentHealthDamage4*100.000000@%@CurrentHealthDamage4Postfix@ / @CurrentHealthDamage5Prefix@@CurrentHealthDamage5*100.000000@%@CurrentHealthDamage5Postfix@ / @CurrentHealthDamage6Prefix@@CurrentHealthDamage6*100.000000@%@CurrentHealthDamage6Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ / @Cooldown6Prefix@@Cooldown6@@Cooldown6Postfix@ ]
    [@Hotkey@] Prowling Projectile@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Empowered Missile Base Damage
    Current Health %
    Cooldown
    @MissileDamage@ -> @MissileDamageNL@
    @EmpoweredMissileBaseDamage@ -> @EmpoweredMissileBaseDamageNL@
    @CurrentHealthDamage*100.000000@% -> @CurrentHealthDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Base Damage
    Empowered Missile Base Damage
    Current Health %
    Cooldown
    @MissileDamage@ -> @MissileDamageNL@
    @EmpoweredMissileBaseDamage@ -> @EmpoweredMissileBaseDamageNL@
    @CurrentHealthDamage*100.000000@% -> @CurrentHealthDamageNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Prowling Projectile@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Prowling Projectile@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.

    Press [Shift] to show more infoReleases control of the missileRelease![@Hotkey@] Release!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Reactivate this spell to have the missile continue in current direction.Reactivate this spell to have the missile continue in current direction.[@Hotkey@] Release!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate this spell to have the missile continue in current direction.Movement Speed:
    Minimum Healing:
    Mana Cost:
    Ammo Recharge Time:
    [ @MSAmount1Prefix@@MSAmount1@@MSAmount1Postfix@ / @MSAmount2Prefix@@MSAmount2@@MSAmount2Postfix@ / @MSAmount3Prefix@@MSAmount3@@MSAmount3Postfix@ / @MSAmount4Prefix@@MSAmount4@@MSAmount4Postfix@ / @MSAmount5Prefix@@MSAmount5@@MSAmount5Postfix@ ]
    [ @HealAmountMin1Prefix@@HealAmountMin1@@HealAmountMin1Postfix@ / @HealAmountMin2Prefix@@HealAmountMin2@@HealAmountMin2Postfix@ / @HealAmountMin3Prefix@@HealAmountMin3@@HealAmountMin3Postfix@ / @HealAmountMin4Prefix@@HealAmountMin4@@HealAmountMin4Postfix@ / @HealAmountMin5Prefix@@HealAmountMin5@@HealAmountMin5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ]
    [@Hotkey@] Release!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate this spell to have the missile continue in current direction.Click or press [@LevelUpHotkey@] to level upMovement Speed:
    Minimum Healing:
    Mana Cost:
    Ammo Recharge Time:
    @MSAmount@ -> @MSAmountNL@
    @HealAmountMin@ -> @HealAmountMinNL@
    @Cost@ -> @CostNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    Movement Speed:
    Minimum Healing:
    Mana Cost:
    Ammo Recharge Time:
    @MSAmount@ -> @MSAmountNL@
    @HealAmountMin@ -> @HealAmountMinNL@
    @Cost@ -> @CostNL@
    @AmmoRechargeTime@ -> @AmmoRechargeTimeNL@
    [@Hotkey@] Release!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate this spell to have the missile continue in current direction.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Release!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Reactivate this spell to have the missile continue in current direction.
    Press [Shift] to show more info[@Hotkey@] Prowling Projectile@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.
    [@Hotkey@] Prowling Projectile@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi summons an errant missile that deals @TotalMissileDamage@ magic damage to the first enemy hit.

    If the missile travels for @AfterburnerTimeTooltip@ second before impacting, it deals @EmpoweredMissileDamage@ (+@CurrentHealthDamage*100@% of the target's current health) magic damage instead and slows champions by @SlowAmount@% for @SlowDuration@ second.

    If cast while Attached, Yuumi can control the missile using her mouse.
    Click or press [@LevelUpHotkey@] to level upYuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling.[@Hotkey@] Final Chapter@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing @TotalMissileDamage@ magic damage (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.
    Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing @TotalMissileDamage@ magic damage (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.
    Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing @TotalMissileDamage@ magic damage (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.

    Can deal a maximum of @TotalSingleTargetDamage@ to any single enemy[@Hotkey@] Final Chapter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing @TotalMissileDamage@ magic damage (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.

    Can deal a maximum of @TotalSingleTargetDamage@ to any single enemy
    Base Damage Per Missile:
    Cooldown:
    [ @BaseMissileDamage1Prefix@@BaseMissileDamage1@@BaseMissileDamage1Postfix@ / @BaseMissileDamage2Prefix@@BaseMissileDamage2@@BaseMissileDamage2Postfix@ / @BaseMissileDamage3Prefix@@BaseMissileDamage3@@BaseMissileDamage3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Final Chapter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing @TotalMissileDamage@ magic damage (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.

    Can deal a maximum of @TotalSingleTargetDamage@ to any single enemy
    Click or press [@LevelUpHotkey@] to level upBase Damage Per Missile:
    Cooldown:
    @BaseMissileDamage@ -> @BaseMissileDamageNL@
    @Cooldown@ -> @CooldownNL@
    Base Damage Per Missile:
    Cooldown:
    @BaseMissileDamage@ -> @BaseMissileDamageNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Final Chapter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing @TotalMissileDamage@ magic damage (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.

    Can deal a maximum of @TotalSingleTargetDamage@ to any single enemy
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Final Chapter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yuumi channels for @UltDuration@ seconds, launching @NumberOfWaves@ waves dealing @TotalMissileDamage@ magic damage (extra missiles deal @MultiMissileReduction*100@% damage). Champions hit by @WavesToRoot@ or more waves are rooted for @CCDuration@ seconds.

    Yuumi can move and cast You and Me! and Zoomies while channeling.

    Press [Shift] to show more infoPassively, Yuumi increases her ally's Adaptive Force and her own. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets.[@Hotkey@] You and Me!@AttachCooldown@s Cooldown @Cost@ @AbilityResourceName@Passive: Yuumi increases her Attached ally's Adaptive Force by @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@%, and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a @AttachCooldown@ second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a @CCAttachLockout@ second cooldown.
    Passive: Yuumi increases her Attached ally's Adaptive Force by @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@%, and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a @AttachCooldown@ second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a @CCAttachLockout@ second cooldown.
    Passive: Yuumi increases her Attached ally's Adaptive Force by @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@%, and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attached to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a @AttachCooldown@ second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a @CCAttachLockout@ second cooldown.

    Yuumi's spells will use her Attached ally's position instead of hers.

    Yuumi will Unattach if her ally uses Teleport.
    [@Hotkey@] You and Me!@AttachCooldown@s Cooldown@Cost@ @AbilityResourceName@Passive: Yuumi increases her Attached ally's Adaptive Force by @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@%, and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attached to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a @AttachCooldown@ second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a @CCAttachLockout@ second cooldown.

    Yuumi's spells will use her Attached ally's position instead of hers.

    Yuumi will Unattach if her ally uses Teleport.
    Flat Adaptive Force
    Percent Adaptive Force
    [ @FlatAdaptiveStats1Prefix@@FlatAdaptiveStats1@@FlatAdaptiveStats1Postfix@ / @FlatAdaptiveStats2Prefix@@FlatAdaptiveStats2@@FlatAdaptiveStats2Postfix@ / @FlatAdaptiveStats3Prefix@@FlatAdaptiveStats3@@FlatAdaptiveStats3Postfix@ / @FlatAdaptiveStats4Prefix@@FlatAdaptiveStats4@@FlatAdaptiveStats4Postfix@ / @FlatAdaptiveStats5Prefix@@FlatAdaptiveStats5@@FlatAdaptiveStats5Postfix@ ]
    [ @AdaptiveStatSharing1Prefix@@AdaptiveStatSharing1*100.000000@%@AdaptiveStatSharing1Postfix@ / @AdaptiveStatSharing2Prefix@@AdaptiveStatSharing2*100.000000@%@AdaptiveStatSharing2Postfix@ / @AdaptiveStatSharing3Prefix@@AdaptiveStatSharing3*100.000000@%@AdaptiveStatSharing3Postfix@ / @AdaptiveStatSharing4Prefix@@AdaptiveStatSharing4*100.000000@%@AdaptiveStatSharing4Postfix@ / @AdaptiveStatSharing5Prefix@@AdaptiveStatSharing5*100.000000@%@AdaptiveStatSharing5Postfix@ ]
    [@Hotkey@] You and Me!@AttachCooldown@s Cooldown@Cost@ @AbilityResourceName@Passive: Yuumi increases her Attached ally's Adaptive Force by @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@%, and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attached to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a @AttachCooldown@ second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a @CCAttachLockout@ second cooldown.

    Yuumi's spells will use her Attached ally's position instead of hers.

    Yuumi will Unattach if her ally uses Teleport.
    Click or press [@LevelUpHotkey@] to level upFlat Adaptive Force
    Percent Adaptive Force
    @FlatAdaptiveStats@ -> @FlatAdaptiveStatsNL@
    @AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%
    Flat Adaptive Force
    Percent Adaptive Force
    @FlatAdaptiveStats@ -> @FlatAdaptiveStatsNL@
    @AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%
    [@Hotkey@] You and Me!@AttachCooldown@s Cooldown@Cost@ @AbilityResourceName@Passive: Yuumi increases her Attached ally's Adaptive Force by @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@%, and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attached to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a @AttachCooldown@ second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a @CCAttachLockout@ second cooldown.

    Yuumi's spells will use her Attached ally's position instead of hers.

    Yuumi will Unattach if her ally uses Teleport.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] You and Me!@AttachCooldown@s Cooldown@Cost@ @AbilityResourceName@Passive: Yuumi increases her Attached ally's Adaptive Force by @FlatAdaptiveStats@ + @AdaptiveStatSharing*100@%, and grants herself the same amount.

    Active: Yuumi dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

    You and Me! has a @AttachCooldown@ second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

    Immobilizing effects on Yuumi place You and Me! on a @CCAttachLockout@ second cooldown.

    Press [Shift] to show more infoYuumi can reactivate this spell to dash to another ally champion, or to detach from her current ally.Change of Plan[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    Passive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    [@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    [@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force

    Press [Shift] to show more info[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown% No CostPassive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    [@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No CostPassive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    Flat Adaptive Force
    Percent Adaptive Force
    [ @FlatAdaptiveStats1Prefix@@FlatAdaptiveStats1@@FlatAdaptiveStats1Postfix@ / @FlatAdaptiveStats2Prefix@@FlatAdaptiveStats2@@FlatAdaptiveStats2Postfix@ / @FlatAdaptiveStats3Prefix@@FlatAdaptiveStats3@@FlatAdaptiveStats3Postfix@ / @FlatAdaptiveStats4Prefix@@FlatAdaptiveStats4@@FlatAdaptiveStats4Postfix@ / @FlatAdaptiveStats5Prefix@@FlatAdaptiveStats5@@FlatAdaptiveStats5Postfix@ ]
    [ @AdaptiveStatSharing1Prefix@@AdaptiveStatSharing1*100.000000@%@AdaptiveStatSharing1Postfix@ / @AdaptiveStatSharing2Prefix@@AdaptiveStatSharing2*100.000000@%@AdaptiveStatSharing2Postfix@ / @AdaptiveStatSharing3Prefix@@AdaptiveStatSharing3*100.000000@%@AdaptiveStatSharing3Postfix@ / @AdaptiveStatSharing4Prefix@@AdaptiveStatSharing4*100.000000@%@AdaptiveStatSharing4Postfix@ / @AdaptiveStatSharing5Prefix@@AdaptiveStatSharing5*100.000000@%@AdaptiveStatSharing5Postfix@ ]
    [@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No CostPassive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    Click or press [@LevelUpHotkey@] to level upFlat Adaptive Force
    Percent Adaptive Force
    @FlatAdaptiveStats@ -> @FlatAdaptiveStatsNL@
    @AdaptiveStatSharing*100.000000@% -> @AdaptiveStatSharingNL*100.000000@%
    [@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No CostPassive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Change of Plan@Cooldown@s %i:cooldown%No CostPassive: Yuumi is increasing her Attached ally's Adaptive Force by @spell.YuumiW:FlatAdaptiveStats@ + @spell.YuumiW:AdaptiveStatSharing*100@% and gaining the same amount.

    Active: Dash to another ally champion, or detach from her current friend.

    Currently granting: @f1@ Adaptive Force

    Press [Shift] to show more info[@Hotkey@] Elastic Slingshot@Cooldown@s %i:cooldown% Costs @Effect2Amount*100@% of current Health (@f1@)First cast: Zac faces the cursor and charges up over @Effect4Amount@ seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.
    First cast: Zac faces the cursor and charges up over @Effect4Amount@ seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.[@Hotkey@] Elastic Slingshot@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)First cast: Zac faces the cursor and charges up over @Effect4Amount@ seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.
    Damage
    Range
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Elastic Slingshot@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)First cast: Zac faces the cursor and charges up over @Effect4Amount@ seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.
    Click or press [@LevelUpHotkey@] to level upDamage
    Range
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Range
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Elastic Slingshot@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)First cast: Zac faces the cursor and charges up over @Effect4Amount@ seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Elastic Slingshot@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)First cast: Zac faces the cursor and charges up over @Effect4Amount@ seconds.

    Second cast: Launches Zac towards a location, knocking up nearby enemies for @f2@ to @f3@ seconds (based on charge time) and dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

    Can be cancelled by moving, refunding half of the ability's cooldown and cost.

    Press [Shift] to show more info[@Hotkey@] Stretching Strikes@Cooldown@s %i:cooldown% Costs @Effect2Amount*100@% of current Health (@f1@)Zac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage in an area if they collide.
    Zac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage in an area if they collide.[@Hotkey@] Stretching Strikes@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)Zac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage in an area if they collide.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Stretching Strikes@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)Zac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage in an area if they collide.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Stretching Strikes@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)Zac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage in an area if they collide.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Stretching Strikes@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f1@)Zac's arm stretches and grabs the first enemy it hits, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

    If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing @Effect1Amount@ (+@CharAbilityPower@) (+@f2@) magic damage in an area if they collide.

    Press [Shift] to show more info[@Hotkey@] Slam Together@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Slam Together@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Slam Together@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Slam Together@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Slam Together@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoZac bounces four times, knocking up enemies hit and slowing them.[@Hotkey@] Let's Bounce!@Cooldown@s %i:cooldown% No CostPassive: Healing from Cell Division Goo chunks increased to @f8@% of your maximum health.

    Active: Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up.

    Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.

    Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.
    Passive: Healing from Cell Division Goo chunks increased to @f8@% of your maximum health.

    Active: Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up.

    Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.

    Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.[@Hotkey@] Let's Bounce!@Cooldown@s %i:cooldown%No CostPassive: Healing from Cell Division Goo chunks increased to @f8@% of your maximum health.

    Active: Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up.

    Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.

    Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.
    Base Bounce Damage
    Additional Chunk Healing
    Cooldown
    [ @BaseDamageBounce1Prefix@@BaseDamageBounce1@@BaseDamageBounce1Postfix@ / @BaseDamageBounce2Prefix@@BaseDamageBounce2@@BaseDamageBounce2Postfix@ / @BaseDamageBounce3Prefix@@BaseDamageBounce3@@BaseDamageBounce3Postfix@ ]
    [ @AdditionalChunkHealing1Prefix@@AdditionalChunkHealing1@%@AdditionalChunkHealing1Postfix@ / @AdditionalChunkHealing2Prefix@@AdditionalChunkHealing2@%@AdditionalChunkHealing2Postfix@ / @AdditionalChunkHealing3Prefix@@AdditionalChunkHealing3@%@AdditionalChunkHealing3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Let's Bounce!@Cooldown@s %i:cooldown%No CostPassive: Healing from Cell Division Goo chunks increased to @f8@% of your maximum health.

    Active: Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up.

    Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.

    Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.
    Click or press [@LevelUpHotkey@] to level upBase Bounce Damage
    Additional Chunk Healing
    Cooldown
    @BaseDamageBounce@ -> @BaseDamageBounceNL@
    @AdditionalChunkHealing@% -> @AdditionalChunkHealingNL@%
    @Cooldown@ -> @CooldownNL@
    Base Bounce Damage
    Additional Chunk Healing
    Cooldown
    @BaseDamageBounce@ -> @BaseDamageBounceNL@
    @AdditionalChunkHealing@% -> @AdditionalChunkHealingNL@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Let's Bounce!@Cooldown@s %i:cooldown%No CostPassive: Healing from Cell Division Goo chunks increased to @f8@% of your maximum health.

    Active: Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up.

    Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.

    Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Let's Bounce!@Cooldown@s %i:cooldown%No CostPassive: Healing from Cell Division Goo chunks increased to @f8@% of your maximum health.

    Active: Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up.

    Enemies hit by Let's Bounce! are slowed by @SlowAmount*100@% for @SlowDuration@ second.

    Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.

    Press [Shift] to show more infoZac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.[@Hotkey@] Unstable Matter@Cooldown@s %i:cooldown% Costs @Effect2Amount*100@% of current Health (@f4@)Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

    Max health damage is capped at 200 versus minions and monsters
    Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

    Max health damage is capped at 200 versus minions and monsters[@Hotkey@] Unstable Matter@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f4@)Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

    Max health damage is capped at 200 versus minions and monsters
    Flat Damage
    % Max Health
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @BaseMaxHealthDamage1Prefix@@BaseMaxHealthDamage1*100.000000@%@BaseMaxHealthDamage1Postfix@ / @BaseMaxHealthDamage2Prefix@@BaseMaxHealthDamage2*100.000000@%@BaseMaxHealthDamage2Postfix@ / @BaseMaxHealthDamage3Prefix@@BaseMaxHealthDamage3*100.000000@%@BaseMaxHealthDamage3Postfix@ / @BaseMaxHealthDamage4Prefix@@BaseMaxHealthDamage4*100.000000@%@BaseMaxHealthDamage4Postfix@ / @BaseMaxHealthDamage5Prefix@@BaseMaxHealthDamage5*100.000000@%@BaseMaxHealthDamage5Postfix@ ]
    [@Hotkey@] Unstable Matter@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f4@)Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

    Max health damage is capped at 200 versus minions and monsters
    Click or press [@LevelUpHotkey@] to level upFlat Damage
    % Max Health
    @BaseDamage@ -> @BaseDamageNL@
    @BaseMaxHealthDamage*100.000000@% -> @BaseMaxHealthDamageNL*100.000000@%
    Flat Damage
    % Max Health
    @BaseDamage@ -> @BaseDamageNL@
    @BaseMaxHealthDamage*100.000000@% -> @BaseMaxHealthDamageNL*100.000000@%
    [@Hotkey@] Unstable Matter@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f4@)Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

    Max health damage is capped at 200 versus minions and monsters
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Unstable Matter@Cooldown@s %i:cooldown%Costs @Effect2Amount*100@% of current Health (@f4@)Zac's body erupts, dealing @BaseDamage@ + (@BaseMaxHealthDamage*100@+@DisplayPercentDamage@) of the enemy's max health as magic damage to nearby enemies.

    Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

    Max health damage is capped at 200 versus minions and monsters

    Press [Shift] to show more infoZed and his shadows slash, dealing damage to nearby enemies.Shadow Slash[@Hotkey@] Shadow Slash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zed and his shadows slash, dealing @TotalDamage@ physical damage to nearby enemies.

    Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.

    Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.
    Zed and his shadows slash, dealing @TotalDamage@ physical damage to nearby enemies.

    Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.

    Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.[@Hotkey@] Shadow Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows slash, dealing @TotalDamage@ physical damage to nearby enemies.

    Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.

    Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.
    Damage
    Cooldown
    Slow
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @MoveSpeedMod1Prefix@@MoveSpeedMod1*-100.000000@%@MoveSpeedMod1Postfix@ / @MoveSpeedMod2Prefix@@MoveSpeedMod2*-100.000000@%@MoveSpeedMod2Postfix@ / @MoveSpeedMod3Prefix@@MoveSpeedMod3*-100.000000@%@MoveSpeedMod3Postfix@ / @MoveSpeedMod4Prefix@@MoveSpeedMod4*-100.000000@%@MoveSpeedMod4Postfix@ / @MoveSpeedMod5Prefix@@MoveSpeedMod5*-100.000000@%@MoveSpeedMod5Postfix@ ]
    [@Hotkey@] Shadow Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows slash, dealing @TotalDamage@ physical damage to nearby enemies.

    Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.

    Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Slow
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @MoveSpeedMod*-100.000000@% -> @MoveSpeedModNL*-100.000000@%
    Damage
    Cooldown
    Slow
    @BaseDamage@ -> @BaseDamageNL@
    @Cooldown@ -> @CooldownNL@
    @MoveSpeedMod*-100.000000@% -> @MoveSpeedModNL*-100.000000@%
    [@Hotkey@] Shadow Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows slash, dealing @TotalDamage@ physical damage to nearby enemies.

    Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.

    Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shadow Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows slash, dealing @TotalDamage@ physical damage to nearby enemies.

    Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by @ShadowHitCDR@ seconds.

    Enemies hit by a Shadow's slash are slowed by @MoveSpeedMod*-100@% for @SlowDuration@ seconds. Enemies hit by multiple slashes take no additional damage but are slowed by @MoveSpeedModBonus*-100@% instead.

    Press [Shift] to show more infoZed and his shadows throw their shurikens.

    Each shuriken deals damage to every enemy hit.Razor Shuriken[@Hotkey@] Razor Shuriken@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zed and his shadows throw their shurikens, each dealing @TotalDamage@ physical damage to the first enemy they pass through, and @PassThroughDamage@ physical damage to each additional enemy.Zed and his shadows throw their shurikens, each dealing @TotalDamage@ physical damage to the first enemy they pass through, and @PassThroughDamage@ physical damage to each additional enemy.[@Hotkey@] Razor Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows throw their shurikens, each dealing @TotalDamage@ physical damage to the first enemy they pass through, and @PassThroughDamage@ physical damage to each additional enemy.Damage
    @AbilityResourceName@ Cost
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ / @BaseDamage4Prefix@@BaseDamage4@@BaseDamage4Postfix@ / @BaseDamage5Prefix@@BaseDamage5@@BaseDamage5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Razor Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows throw their shurikens, each dealing @TotalDamage@ physical damage to the first enemy they pass through, and @PassThroughDamage@ physical damage to each additional enemy.Click or press [@LevelUpHotkey@] to level upDamage
    @AbilityResourceName@ Cost
    @BaseDamage@ -> @BaseDamageNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Razor Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows throw their shurikens, each dealing @TotalDamage@ physical damage to the first enemy they pass through, and @PassThroughDamage@ physical damage to each additional enemy.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Razor Shuriken@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zed and his shadows throw their shurikens.

    Each shuriken deals damage to every enemy hit.
    [@Hotkey@] Razor Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed and his shadows throw their shurikens, each dealing @TotalDamage@ physical damage to the first enemy they pass through, and @PassThroughDamage@ physical damage to each additional enemy.
    Press [Shift] to show more infoZed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.Death Mark[@Hotkey@] Death Mark@Cooldown@s %i:cooldown% No CostZed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to @RCalculatedDamage@ + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.

    The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.
    Zed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to @RCalculatedDamage@ + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.

    The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.[@Hotkey@] Death Mark@Cooldown@s %i:cooldown%No CostZed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to @RCalculatedDamage@ + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.

    The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.
    Mark Detonation Damage
    Cooldown
    [ @RDamageAmp1Prefix@@RDamageAmp1*100.000000@%@RDamageAmp1Postfix@ / @RDamageAmp2Prefix@@RDamageAmp2*100.000000@%@RDamageAmp2Postfix@ / @RDamageAmp3Prefix@@RDamageAmp3*100.000000@%@RDamageAmp3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Death Mark@Cooldown@s %i:cooldown%No CostZed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to @RCalculatedDamage@ + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.

    The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.
    Click or press [@LevelUpHotkey@] to level upMark Detonation Damage
    Cooldown
    @RDamageAmp*100.000000@% -> @RDamageAmpNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    Mark Detonation Damage
    Cooldown
    @RDamageAmp*100.000000@% -> @RDamageAmpNL*100.000000@%
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Death Mark@Cooldown@s %i:cooldown%No CostZed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to @RCalculatedDamage@ + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.

    The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Death Mark@Cooldown@s %i:cooldown%No CostZed becomes untargetable and dashes to an enemy champion, marking them. After @RDeathMarkDuration@ seconds, the mark triggers, dealing physical damage equal to @RCalculatedDamage@ + @RDamageAmp*100@% of all damage dealt to the target by Zed while the mark was active.

    The dash leaves a shadow behind for @RShadowDurationDisplayed@ seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.

    Press [Shift] to show more infoPassive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.Living Shadow[@Hotkey@] Living Shadow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
    Passive: Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.[@Hotkey@] Living Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
    Energy Return
    @AbilityResourceName@ Cost
    Cooldown
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4@@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5@@Effect3Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Living Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
    Click or press [@LevelUpHotkey@] to level upEnergy Return
    @AbilityResourceName@ Cost
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    Energy Return
    @AbilityResourceName@ Cost
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cost@ -> @CostNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Living Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Living Shadow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zed and his shadows slash through nearby enemies.[@Hotkey@] Living Shadow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Zed gains @Effect3Amount@ energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

    Active: Zed's shadow dashes forward, remaining in place for @Effect5Amount@ seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.

    Press [Shift] to show more info[@Hotkey@] Hexplosive Minefield@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.

    Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.
    Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.

    Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.[@Hotkey@] Hexplosive Minefield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.

    Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.
    Mine Damage
    Slow
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect2Amount1Prefix@@Effect2Amount1*-100.000000@%@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2*-100.000000@%@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3*-100.000000@%@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4*-100.000000@%@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5*-100.000000@%@Effect2Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Hexplosive Minefield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.

    Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upMine Damage
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cost@ -> @CostNL@
    Mine Damage
    Slow
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect2Amount*-100.000000@% -> @Effect2AmountNL*-100.000000@%
    @Cost@ -> @CostNL@
    [@Hotkey@] Hexplosive Minefield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.

    Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Hexplosive Minefield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs scatters proximity mines that detonate on enemy contact, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Enemies hit are slowed by @Effect2Amount*-100@% for @Effect4Amount@ seconds.

    Enemies triggering a mine take @Effect5Amount*100@% damage from additional mines. Mines disarm automatically after @Effect3Amount@ seconds.

    Press [Shift] to show more info[@Hotkey@] Bouncing Bomb@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ziggs throws a bouncing bomb that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Ziggs throws a bouncing bomb that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.[@Hotkey@] Bouncing Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs throws a bouncing bomb that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Bouncing Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs throws a bouncing bomb that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Bouncing Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs throws a bouncing bomb that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Bouncing Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs throws a bouncing bomb that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage.
    Press [Shift] to show more info[@Hotkey@] Satchel Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below @f1*100@% of their Health.
    Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below @f1*100@% of their Health.[@Hotkey@] Satchel Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below @f1*100@% of their Health.
    Damage
    Cooldown
    Tower Destruction Threshold
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Effect3Amount1Prefix@@Effect3Amount1*100.000000@%@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2*100.000000@%@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3*100.000000@%@Effect3Amount3Postfix@ / @Effect3Amount4Prefix@@Effect3Amount4*100.000000@%@Effect3Amount4Postfix@ / @Effect3Amount5Prefix@@Effect3Amount5*100.000000@%@Effect3Amount5Postfix@ ]
    [@Hotkey@] Satchel Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below @f1*100@% of their Health.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    Tower Destruction Threshold
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    Damage
    Cooldown
    Tower Destruction Threshold
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Effect3Amount*100.000000@% -> @Effect3AmountNL*100.000000@%
    [@Hotkey@] Satchel Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below @f1*100@% of their Health.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Satchel Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs flings an explosive charge that detonates after @Effect2Amount@ seconds, or when this ability is activated again. The explosion deals @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

    Satchel Charge will hexplode structurally unsound towers below @f1*100@% of their Health.

    Press [Shift] to show more info[@Hotkey@] Time Bomb@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all surrounding enemies.

    Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.
    Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all surrounding enemies.

    Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.[@Hotkey@] Time Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all surrounding enemies.

    Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.
    Damage
    Stun Duration
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect4Amount1Prefix@@Effect4Amount1@@Effect4Amount1Postfix@ / @Effect4Amount2Prefix@@Effect4Amount2@@Effect4Amount2Postfix@ / @Effect4Amount3Prefix@@Effect4Amount3@@Effect4Amount3Postfix@ / @Effect4Amount4Prefix@@Effect4Amount4@@Effect4Amount4Postfix@ / @Effect4Amount5Prefix@@Effect4Amount5@@Effect4Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Time Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all surrounding enemies.

    Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect4Amount@ -> @Effect4AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Time Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all surrounding enemies.

    Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Time Bomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After @Effect2Amount@ seconds it detonates, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to all surrounding enemies.

    Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for @Effect4Amount@ seconds.

    Press [Shift] to show more infoZilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities.[@Hotkey@] Rewind@Cooldown@s %i:cooldown% @Effect3Amount@ ManaReduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.Reduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.[@Hotkey@] Rewind@Cooldown@s %i:cooldown%@Effect3Amount@ ManaReduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ][@Hotkey@] Rewind@Cooldown@s %i:cooldown%@Effect3Amount@ ManaReduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Rewind@Cooldown@s %i:cooldown%@Effect3Amount@ ManaReduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rewind@Cooldown@s %i:cooldown%@Effect3Amount@ ManaReduces Zilean's other basic spell cooldowns by @Effect2Amount@ seconds.
    Press [Shift] to show more info[@Hotkey@] Sleepy Trouble Bubble@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Dropkick a bubble that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

    After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ (+@CharAbilityPower2@) bonus true damage.
    Dropkick a bubble that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

    After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ (+@CharAbilityPower2@) bonus true damage.[@Hotkey@] Sleepy Trouble Bubble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dropkick a bubble that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

    After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ (+@CharAbilityPower2@) bonus true damage.
    Damage
    Bonus Damage Cap
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect6Amount1Prefix@@Effect6Amount1@@Effect6Amount1Postfix@ / @Effect6Amount2Prefix@@Effect6Amount2@@Effect6Amount2Postfix@ / @Effect6Amount3Prefix@@Effect6Amount3@@Effect6Amount3Postfix@ / @Effect6Amount4Prefix@@Effect6Amount4@@Effect6Amount4Postfix@ / @Effect6Amount5Prefix@@Effect6Amount5@@Effect6Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Sleepy Trouble Bubble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dropkick a bubble that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

    After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ (+@CharAbilityPower2@) bonus true damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Bonus Damage Cap
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Bonus Damage Cap
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect6Amount@ -> @Effect6AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Sleepy Trouble Bubble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dropkick a bubble that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

    After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ (+@CharAbilityPower2@) bonus true damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Sleepy Trouble Bubble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dropkick a bubble that deals @Effect1Amount@ (+@CharAbilityPower@) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

    After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to @Effect6Amount@ (+@CharAbilityPower2@) bonus true damage.

    Press [Shift] to show more info[@Hotkey@] Paddle Star!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fire a missile that deals increasing damage the further it travels -- @f1@ (+@CharAbilityPower@) to @f2@ (+@CharAbilityPower2@) magic damage. Enemies near the first target hit take @Effect4Amount@% damage.


    Recast to redirect the missile to a new position near Zoe.

    Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
    Fire a missile that deals increasing damage the further it travels -- @f1@ (+@CharAbilityPower@) to @f2@ (+@CharAbilityPower2@) magic damage. Enemies near the first target hit take @Effect4Amount@% damage.


    Recast to redirect the missile to a new position near Zoe.

    Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level. [@Hotkey@] Paddle Star!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a missile that deals increasing damage the further it travels -- @f1@ (+@CharAbilityPower@) to @f2@ (+@CharAbilityPower2@) magic damage. Enemies near the first target hit take @Effect4Amount@% damage.


    Recast to redirect the missile to a new position near Zoe.

    Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
    Base Damage
    Cooldown
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Paddle Star!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a missile that deals increasing damage the further it travels -- @f1@ (+@CharAbilityPower@) to @f2@ (+@CharAbilityPower2@) magic damage. Enemies near the first target hit take @Effect4Amount@% damage.


    Recast to redirect the missile to a new position near Zoe.

    Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
    Click or press [@LevelUpHotkey@] to level upBase Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    Base Damage
    Cooldown
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Paddle Star!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a missile that deals increasing damage the further it travels -- @f1@ (+@CharAbilityPower@) to @f2@ (+@CharAbilityPower2@) magic damage. Enemies near the first target hit take @Effect4Amount@% damage.


    Recast to redirect the missile to a new position near Zoe.

    Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Paddle Star!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fire a missile that deals increasing damage the further it travels -- @f1@ (+@CharAbilityPower@) to @f2@ (+@CharAbilityPower2@) magic damage. Enemies near the first target hit take @Effect4Amount@% damage.


    Recast to redirect the missile to a new position near Zoe.

    Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level.

    Press [Shift] to show more info[@Hotkey@] Portal Jump@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blink to a nearby position for 1 second. Then blink back.

    Zoe may cast and attack, but not move, during this time. She can also see over walls.
    Blink to a nearby position for 1 second. Then blink back.

    Zoe may cast and attack, but not move, during this time. She can also see over walls.[@Hotkey@] Portal Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blink to a nearby position for 1 second. Then blink back.

    Zoe may cast and attack, but not move, during this time. She can also see over walls.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ][@Hotkey@] Portal Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blink to a nearby position for 1 second. Then blink back.

    Zoe may cast and attack, but not move, during this time. She can also see over walls.
    Click or press [@LevelUpHotkey@] to level upCooldown@Cooldown@ -> @CooldownNL@[@Hotkey@] Portal Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blink to a nearby position for 1 second. Then blink back.

    Zoe may cast and attack, but not move, during this time. She can also see over walls.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Portal Jump@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blink to a nearby position for 1 second. Then blink back.

    Zoe may cast and attack, but not move, during this time. She can also see over walls.

    Press [Shift] to show more info[@Hotkey@] Spell Thief@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

    Active: Collecting a spell shard grants one cast of that spell.
    ____________________________________________

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ (+@CharAbilityPower@) magic damage total. Each missile can apply More Sparkles!

    Movement speed bonus and missile damage improve with spell rank.
    Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

    Active: Collecting a spell shard grants one cast of that spell.
    ____________________________________________

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ (+@CharAbilityPower@) magic damage total. Each missile can apply More Sparkles!

    Movement speed bonus and missile damage improve with spell rank.[@Hotkey@] Spell Thief@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

    Active: Collecting a spell shard grants one cast of that spell.
    ____________________________________________

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ (+@CharAbilityPower@) magic damage total. Each missile can apply More Sparkles!

    Movement speed bonus and missile damage improve with spell rank.
    Damage
    Movement Speed
    Speed Duration
    [ @Effect8Amount1Prefix@@Effect8Amount1@@Effect8Amount1Postfix@ / @Effect8Amount2Prefix@@Effect8Amount2@@Effect8Amount2Postfix@ / @Effect8Amount3Prefix@@Effect8Amount3@@Effect8Amount3Postfix@ / @Effect8Amount4Prefix@@Effect8Amount4@@Effect8Amount4Postfix@ / @Effect8Amount5Prefix@@Effect8Amount5@@Effect8Amount5Postfix@ ]
    [ @Effect9Amount1Prefix@@Effect9Amount1*100.000000@%@Effect9Amount1Postfix@ / @Effect9Amount2Prefix@@Effect9Amount2*100.000000@%@Effect9Amount2Postfix@ / @Effect9Amount3Prefix@@Effect9Amount3*100.000000@%@Effect9Amount3Postfix@ / @Effect9Amount4Prefix@@Effect9Amount4*100.000000@%@Effect9Amount4Postfix@ / @Effect9Amount5Prefix@@Effect9Amount5*100.000000@%@Effect9Amount5Postfix@ ]
    [ @Effect10Amount1Prefix@@Effect10Amount1@@Effect10Amount1Postfix@ / @Effect10Amount2Prefix@@Effect10Amount2@@Effect10Amount2Postfix@ / @Effect10Amount3Prefix@@Effect10Amount3@@Effect10Amount3Postfix@ / @Effect10Amount4Prefix@@Effect10Amount4@@Effect10Amount4Postfix@ / @Effect10Amount5Prefix@@Effect10Amount5@@Effect10Amount5Postfix@ ]
    [@Hotkey@] Spell Thief@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

    Active: Collecting a spell shard grants one cast of that spell.
    ____________________________________________

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ (+@CharAbilityPower@) magic damage total. Each missile can apply More Sparkles!

    Movement speed bonus and missile damage improve with spell rank.
    Click or press [@LevelUpHotkey@] to level upDamage
    Movement Speed
    Speed Duration
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect9Amount*100.000000@% -> @Effect9AmountNL*100.000000@%
    @Effect10Amount@ -> @Effect10AmountNL@
    Damage
    Movement Speed
    Speed Duration
    @Effect8Amount@ -> @Effect8AmountNL@
    @Effect9Amount*100.000000@% -> @Effect9AmountNL*100.000000@%
    @Effect10Amount@ -> @Effect10AmountNL@
    [@Hotkey@] Spell Thief@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

    Active: Collecting a spell shard grants one cast of that spell.
    ____________________________________________

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ (+@CharAbilityPower@) magic damage total. Each missile can apply More Sparkles!

    Movement speed bonus and missile damage improve with spell rank.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Spell Thief@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

    Active: Collecting a spell shard grants one cast of that spell.
    ____________________________________________

    Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains @Effect9Amount*100@% movement speed for @Effect10Amount@ seconds and tosses up to 3 missiles at her attack target, dealing @Effect8Amount@ (+@CharAbilityPower@) magic damage total. Each missile can apply More Sparkles!

    Movement speed bonus and missile damage improve with spell rank.

    Press [Shift] to show more info[@Hotkey@] Grasping Roots@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sends forward vines dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies for @Effect5Amount@ second(s).

    Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ (+@CharAbilityPower2@) magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. Slows from multiple Vine Lashers stack up to @MaxSlowStacks@ times. A Vine Lasher has 400 range and lasts @f2@ seconds.
    Sends forward vines dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies for @Effect5Amount@ second(s).

    Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ (+@CharAbilityPower2@) magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. Slows from multiple Vine Lashers stack up to @MaxSlowStacks@ times. A Vine Lasher has 400 range and lasts @f2@ seconds.[@Hotkey@] Grasping Roots@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends forward vines dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies for @Effect5Amount@ second(s).

    Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ (+@CharAbilityPower2@) magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. Slows from multiple Vine Lashers stack up to @MaxSlowStacks@ times. A Vine Lasher has 400 range and lasts @f2@ seconds.
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Effect5Amount1Prefix@@Effect5Amount1@@Effect5Amount1Postfix@ / @Effect5Amount2Prefix@@Effect5Amount2@@Effect5Amount2Postfix@ / @Effect5Amount3Prefix@@Effect5Amount3@@Effect5Amount3Postfix@ / @Effect5Amount4Prefix@@Effect5Amount4@@Effect5Amount4Postfix@ / @Effect5Amount5Prefix@@Effect5Amount5@@Effect5Amount5Postfix@ ]
    [ @Cost1Prefix@@Cost1@@Cost1Postfix@ / @Cost2Prefix@@Cost2@@Cost2Postfix@ / @Cost3Prefix@@Cost3@@Cost3Postfix@ / @Cost4Prefix@@Cost4@@Cost4Postfix@ / @Cost5Prefix@@Cost5@@Cost5Postfix@ ]
    [@Hotkey@] Grasping Roots@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends forward vines dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies for @Effect5Amount@ second(s).

    Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ (+@CharAbilityPower2@) magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. Slows from multiple Vine Lashers stack up to @MaxSlowStacks@ times. A Vine Lasher has 400 range and lasts @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    Damage
    Root Duration
    @AbilityResourceName@ Cost
    @Effect1Amount@ -> @Effect1AmountNL@
    @Effect5Amount@ -> @Effect5AmountNL@
    @Cost@ -> @CostNL@
    [@Hotkey@] Grasping Roots@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends forward vines dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies for @Effect5Amount@ second(s).

    Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ (+@CharAbilityPower2@) magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. Slows from multiple Vine Lashers stack up to @MaxSlowStacks@ times. A Vine Lasher has 400 range and lasts @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Grasping Roots@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sends forward vines dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and rooting enemies for @Effect5Amount@ second(s).

    Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing @f1@ (+@CharAbilityPower2@) magic damage and slowing enemies by @Effect2Amount@% for @Effect3Amount@ seconds. Slows from multiple Vine Lashers stack up to @MaxSlowStacks@ times. A Vine Lasher has 400 range and lasts @f2@ seconds.

    Press [Shift] to show more infoVine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.[@Hotkey@] Vine Lasher@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.[@Hotkey@] Vine Lasher@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Vine Lasher@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Vine Lasher@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Vine Lasher@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vine Lashers are grown from Zyra's Seeds by her Grasping Roots spell. They engage her enemies with a slowing whip attack.
    Press [Shift] to show more info[@Hotkey@] Deadly Spines@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies within the area.

    Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ (+@CharAbilityPower2@) magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.
    Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies within the area.

    Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ (+@CharAbilityPower2@) magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.[@Hotkey@] Deadly Spines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies within the area.

    Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ (+@CharAbilityPower2@) magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.
    Damage
    Cooldown
    [ @Effect1Amount1Prefix@@Effect1Amount1@@Effect1Amount1Postfix@ / @Effect1Amount2Prefix@@Effect1Amount2@@Effect1Amount2Postfix@ / @Effect1Amount3Prefix@@Effect1Amount3@@Effect1Amount3Postfix@ / @Effect1Amount4Prefix@@Effect1Amount4@@Effect1Amount4Postfix@ / @Effect1Amount5Prefix@@Effect1Amount5@@Effect1Amount5Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]
    [@Hotkey@] Deadly Spines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies within the area.

    Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ (+@CharAbilityPower2@) magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect1Amount@ -> @Effect1AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Deadly Spines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies within the area.

    Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ (+@CharAbilityPower2@) magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Deadly Spines@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thick vines spread through the ground and explode into spines, dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage to enemies within the area.

    Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing @f1@ (+@CharAbilityPower2@) magic damage. A Thorn Spitter has 575 range and lasts @f2@ seconds.

    Press [Shift] to show more infoThorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.[@Hotkey@] Thorn Spitters@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.[@Hotkey@] Thorn Spitters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Thorn Spitters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@[@Hotkey@] Thorn Spitters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Thorn Spitters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thorn Spitters are grown from Zyra's seeds by her Deadly Spines spell. They shoot little `friendliness pellets` at her enemies.
    Press [Shift] to show more info[@Hotkey@] Stranglethorns@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.

    Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.
    Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.

    Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.[@Hotkey@] Stranglethorns@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.

    Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.
    Damage
    Cooldown
    [ @Effect3Amount1Prefix@@Effect3Amount1@@Effect3Amount1Postfix@ / @Effect3Amount2Prefix@@Effect3Amount2@@Effect3Amount2Postfix@ / @Effect3Amount3Prefix@@Effect3Amount3@@Effect3Amount3Postfix@ ]
    [ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]
    [@Hotkey@] Stranglethorns@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.

    Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    Damage
    Cooldown
    @Effect3Amount@ -> @Effect3AmountNL@
    @Cooldown@ -> @CooldownNL@
    [@Hotkey@] Stranglethorns@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.

    Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Stranglethorns@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Summons the fury of nature, growing a twisted thicket at target location which deals @Effect3Amount@ (+@CharAbilityPower@) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for @Effect1Amount@ second.

    Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining @Effect2Amount*100@% Health and attacking in a flurry for @Effect7Amount@% total damage.

    Press [Shift] to show more info[@Hotkey@] Rampant GrowthNo Cooldown 1 SeedPlants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for @Effect3Amount@ seconds.

    Zyra stores a seed every @AmmoRechargeTime@ seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).
    Plants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for @Effect3Amount@ seconds.

    Zyra stores a seed every @AmmoRechargeTime@ seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).[@Hotkey@] Rampant GrowthNo Cooldown1 SeedPlants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for @Effect3Amount@ seconds.

    Zyra stores a seed every @AmmoRechargeTime@ seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).
    Seed Recharge Rate[ @AmmoRechargeTime1Prefix@@AmmoRechargeTime1@@AmmoRechargeTime1Postfix@ / @AmmoRechargeTime2Prefix@@AmmoRechargeTime2@@AmmoRechargeTime2Postfix@ / @AmmoRechargeTime3Prefix@@AmmoRechargeTime3@@AmmoRechargeTime3Postfix@ / @AmmoRechargeTime4Prefix@@AmmoRechargeTime4@@AmmoRechargeTime4Postfix@ / @AmmoRechargeTime5Prefix@@AmmoRechargeTime5@@AmmoRechargeTime5Postfix@ ][@Hotkey@] Rampant GrowthNo Cooldown1 SeedPlants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for @Effect3Amount@ seconds.

    Zyra stores a seed every @AmmoRechargeTime@ seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).
    Click or press [@LevelUpHotkey@] to level upSeed Recharge Rate@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@Seed Recharge Rate@AmmoRechargeTime@ -> @AmmoRechargeTimeNL@[@Hotkey@] Rampant GrowthNo Cooldown1 SeedPlants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for @Effect3Amount@ seconds.

    Zyra stores a seed every @AmmoRechargeTime@ seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Rampant GrowthNo Cooldown1 SeedPlants a seed, lasting @Effect6Amount@ seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for @Effect3Amount@ seconds.

    Zyra stores a seed every @AmmoRechargeTime@ seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by @Effect1Amount*100@% (@Effect2Amount*100@% for champion takedowns, large minion kills, and large monster kills).

    Press [Shift] to show more infoAphelios has 5 different activated abilities, based on his main-hand weapon:

    Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
    Severum (Scythe Pistol): Run fast while attacking nearby enemies with both weapons.
    Gravitum (Cannon): Root all enemies slowed by this weapon.
    Infernum (Flamethrower): Blast enemies in a cone and attack them with your off-hand weapon.
    Crescendum (Chakram): Deploy a sentry that shoots your off-hand weapon.
    {{ Spell_ApheliosQ_Name_@f7@ }}[@Hotkey@] {{ Spell_ApheliosQ_Name_@f7@ }}{{ Spell_ApheliosQCooldown_@f1@ }} @MoonlightCost@ Ammo, @Cost@ Mana{{ Spell_ApheliosQ_Tooltip_@f3@ }}{{ Spell_ApheliosQ_Tooltip_@f3@ }}{{ Spell_ApheliosQ_TooltipExtended_@f3@ }}

    Off-Hand Weapon Reminder - {{ ApheliosGun_LoreName_@f5@ }}: {{ Spell_ApheliosQ_Offhand_Description_@f5@ }} [@Hotkey@] {{ Spell_ApheliosQ_Name_@f7@ }}{{ Spell_ApheliosQCooldown_@f1@ }}@MoonlightCost@ Ammo, @Cost@ Mana{{ Spell_ApheliosQ_TooltipExtended_@f3@ }}

    Off-Hand Weapon Reminder - {{ ApheliosGun_LoreName_@f5@ }}: {{ Spell_ApheliosQ_Offhand_Description_@f5@ }}
    @AbilityResourceName@ Cost[ @Cost1Prefix@@Cost1@@Cost1Postfix@ ]Attack Damage@spell.ApheliosP:AttackDamage@ / @spell.ApheliosP:AttackDamageMax@ Attack DamageClick or press [@LevelUpHotkey@] to level up@AbilityResourceName@ Cost@Cost@ -> @CostNL@[@Hotkey@] {{ Spell_ApheliosQ_Name_@f7@ }}{{ Spell_ApheliosQCooldown_@f1@ }}@MoonlightCost@ Ammo, @Cost@ Mana{{ Spell_ApheliosQ_TooltipExtended_@f3@ }}

    Off-Hand Weapon Reminder - {{ ApheliosGun_LoreName_@f5@ }}: {{ Spell_ApheliosQ_Offhand_Description_@f5@ }}
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] {{ Spell_ApheliosQ_Name_@f7@ }}{{ Spell_ApheliosQCooldown_@f1@ }}@MoonlightCost@ Ammo, @Cost@ Mana{{ Spell_ApheliosQ_Tooltip_@f3@ }}
    Press [Shift] to show more infoAphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.Weapon Queue System[@Hotkey@] Weapon Queue System@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Weapon Queue System@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Weapon Queue System@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Weapon Queue System@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info{{ Spell_ApheliosE_Location_@f1@ }} - {{ ApheliosGun_Name_@f3@ }} {{ Spell_ApheliosE_Location_@f1@ }} - {{ ApheliosGun_Name_@f3@ }}   {{Spell_ApheliosE_@f2@}}{{Spell_ApheliosE_@f2@}}{{Spell_ApheliosE_TooltipExtended_@f1@}} {{ Spell_ApheliosE_Location_@f1@ }} - {{ ApheliosGun_Name_@f3@ }}  {{Spell_ApheliosE_TooltipExtended_@f1@}}No Cost[ @Cost1Prefix@@Cost1@@Cost1Postfix@ ]Lethality@spell.ApheliosP:ArPenBonus@ / @spell.ApheliosP:ArPenBonusMax@ {{ Spell_ApheliosP_Buff_AP }}Click or press [@LevelUpHotkey@] to level upNo Cost@Cost@ -> @CostNL@ {{ Spell_ApheliosE_Location_@f1@ }} - {{ ApheliosGun_Name_@f3@ }}  {{Spell_ApheliosE_TooltipExtended_@f1@}}Click or press [@LevelUpHotkey@] to level up {{ Spell_ApheliosE_Location_@f1@ }} - {{ ApheliosGun_Name_@f3@ }}  {{Spell_ApheliosE_@f2@}}
    Press [Shift] to show more infoWeapon Abilites[@Hotkey@] Weapon Abilites@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@[@Hotkey@] Weapon Abilites@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@[@Hotkey@] Weapon Abilites@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Weapon Abilites@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more infoAphelios swaps his main-hand gun with his off-hand gun, replacing his basic attack and activated ability.Phase[@Hotkey@] Phase@Cooldown@s %i:cooldown% No CostSwap main-hand and off-hand weapons, equipping {{ ApheliosGun_LoreName_@f1@ }}.Swap main-hand and off-hand weapons, equipping {{ ApheliosGun_LoreName_@f1@ }}.[@Hotkey@] Phase@Cooldown@s %i:cooldown%No CostSwap main-hand and off-hand weapons, equipping {{ ApheliosGun_LoreName_@f1@ }}.No Cost[ @Cost1Prefix@@Cost1@@Cost1Postfix@ ]Attack Speed@spell.ApheliosP:AttackSpeed@ / @spell.ApheliosP:AttackSpeedMax@ Attack SpeedClick or press [@LevelUpHotkey@] to level up[@Hotkey@] Phase@Cooldown@s %i:cooldown%No CostSwap main-hand and off-hand weapons, equipping {{ ApheliosGun_LoreName_@f1@ }}.Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Phase@Cooldown@s %i:cooldown%No CostSwap main-hand and off-hand weapons, equipping {{ ApheliosGun_LoreName_@f1@ }}.
    Press [Shift] to show more info[@Hotkey@] Shadow Step@f15@ sec Cooldown @Cost@ @AbilityResourceName@{{ game_spell_Kayn_E_main_@f1@ }}

    Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.
    Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.
    {{ game_spell_Kayn_E_main_@f1@ }}

    Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.
    Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.
    [@Hotkey@] Shadow Step@f15@ sec Cooldown@Cost@ @AbilityResourceName@{{ game_spell_Kayn_E_main_@f1@ }}

    Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.
    Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.
    Duration
    Healing
    [ @Effect2Amount1Prefix@@Effect2Amount1@@Effect2Amount1Postfix@ / @Effect2Amount2Prefix@@Effect2Amount2@@Effect2Amount2Postfix@ / @Effect2Amount3Prefix@@Effect2Amount3@@Effect2Amount3Postfix@ / @Effect2Amount4Prefix@@Effect2Amount4@@Effect2Amount4Postfix@ / @Effect2Amount5Prefix@@Effect2Amount5@@Effect2Amount5Postfix@ ]
    [ @Effect7Amount1Prefix@@Effect7Amount1@@Effect7Amount1Postfix@ / @Effect7Amount2Prefix@@Effect7Amount2@@Effect7Amount2Postfix@ / @Effect7Amount3Prefix@@Effect7Amount3@@Effect7Amount3Postfix@ / @Effect7Amount4Prefix@@Effect7Amount4@@Effect7Amount4Postfix@ / @Effect7Amount5Prefix@@Effect7Amount5@@Effect7Amount5Postfix@ ]
    Shadow Step (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@f15@ sec Cooldown{{ game_spell_Kayn_E_main_@f1@ }}

    Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.
    Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.
    Click or press [@LevelUpHotkey@] to level upCooldown
    Duration
    Healing
    @f15@ -> @f16@
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    Duration
    Healing
    @Effect2Amount@ -> @Effect2AmountNL@
    @Effect7Amount@ -> @Effect7AmountNL@
    [@Hotkey@] Shadow Step@f15@ sec Cooldown@Cost@ @AbilityResourceName@{{ game_spell_Kayn_E_main_@f1@ }}

    Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.
    Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Shadow Step@f15@ sec Cooldown@Cost@ @AbilityResourceName@{{ game_spell_Kayn_E_main_@f1@ }}

    Maximum duration in combat with enemy champions: @Effect6Amount@ seconds.
    Immobilizing effects and spending more than @Effect3Amount@ consecutive seconds outside of terrain end Shadow Step immediately.

    Press [Shift] to show more info[@Hotkey@] Reaping Slash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ game_spell_Kayn_Q_main_@f1@ }}

    Deals @Effect6Amount@ bonus physical damage to minions and monsters.
    {{ game_spell_Kayn_Q_main_@f1@ }}

    Deals @Effect6Amount@ bonus physical damage to minions and monsters.[@Hotkey@] Reaping Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ game_spell_Kayn_Q_main_@f1@ }}

    Deals @Effect6Amount@ bonus physical damage to minions and monsters.
    Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ / @Cooldown4Prefix@@Cooldown4@@Cooldown4Postfix@ / @Cooldown5Prefix@@Cooldown5@@Cooldown5Postfix@ ]Reaping Slash (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ game_spell_Kayn_Q_main_@f1@ }}

    Deals @Effect6Amount@ bonus physical damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level up{{ game_spell_Kayn_Q_Dmg_@f1@ }}Cooldown{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@[@Hotkey@] Reaping Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ game_spell_Kayn_Q_main_@f1@ }}

    Deals @Effect6Amount@ bonus physical damage to minions and monsters.
    Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Reaping Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ game_spell_Kayn_Q_main_@f1@ }}

    Deals @Effect6Amount@ bonus physical damage to minions and monsters.

    Press [Shift] to show more info[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@{{ spell_Kayn_R_main_@f1@ }}{{ spell_Kayn_R_main_@f1@ }}[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ spell_Kayn_R_main_@f1@ }}Cooldown[ @Cooldown1Prefix@@Cooldown1@@Cooldown1Postfix@ / @Cooldown2Prefix@@Cooldown2@@Cooldown2Postfix@ / @Cooldown3Prefix@@Cooldown3@@Cooldown3Postfix@ ]Umbral Trespass (@Level@)[@Hotkey@]@Cost@ @AbilityResourceName@@Cooldown@s %i:cooldown%{{ spell_Kayn_R_main_@f1@ }}Click or press [@LevelUpHotkey@] to level up{{ game_spell_Kayn_R_Damage_@f1@ }}Cooldown{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}@Cooldown@ -> @CooldownNL@[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ spell_Kayn_R_main_@f1@ }}Click or press [@LevelUpHotkey@] to level up[@Hotkey@] Umbral Trespass@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@{{ spell_Kayn_R_main_@f1@ }}
    Press [Shift] to show more infoThe Arclight Blade@keyHotkey@ The Arclight Blade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.The Arclight BladeAatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ The Arclight Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ The Arclight Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ The Arclight Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.
    Press [Shift] to show more info@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.

    It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.
    Orb of DeceptionAhri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.

    It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.

    It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.

    It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.

    It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.

    Press [Shift] to show more info@keyHotkey@ Five Point Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.

    There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.
    Five Point StrikeAkali throws kunai at her target, dealing @ModifiedDamage@ magic damage.

    There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Five Point Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.

    There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Five Point Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.

    There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Five Point Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.

    There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.

    Press [Shift] to show more info@keyHotkey@ Glacial Storm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.Glacial StormAnivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.Total Damage
    Attack Speed Slow
    [ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]
    [ @AttackSpeedSlow1Prefix@@AttackSpeedSlow1@%@AttackSpeedSlow1Postfix@ / @AttackSpeedSlow2Prefix@@AttackSpeedSlow2@%@AttackSpeedSlow2Postfix@ / @AttackSpeedSlow3Prefix@@AttackSpeedSlow3@%@AttackSpeedSlow3Postfix@ ]
    @keyHotkey@ Glacial Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.Click or press [@LevelUpHotkey@] to level upTotal Damage
    Attack Speed Slow
    @TotalDamage@ -> @TotalDamageNL@
    @AttackSpeedSlow@% -> @AttackSpeedSlowNL@%
    @keyHotkey@ Glacial Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Glacial Storm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.
    Press [Shift] to show more info@keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.Enchanted Crystal ArrowAshe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.Damage
    Stun Duration per Hex
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDurationPerSquare1Prefix@@StunDurationPerSquare1@@StunDurationPerSquare1Postfix@ / @StunDurationPerSquare2Prefix@@StunDurationPerSquare2@@StunDurationPerSquare2Postfix@ / @StunDurationPerSquare3Prefix@@StunDurationPerSquare3@@StunDurationPerSquare3Postfix@ ]
    @keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration per Hex
    @Damage@ -> @DamageNL@
    @StunDurationPerSquare@ -> @StunDurationPerSquareNL@
    @keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.
    Press [Shift] to show more info@keyHotkey@ Voice of Light@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.Voice of LightAurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Voice of Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Voice of Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Voice of Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.
    Press [Shift] to show more info@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prioritize attacking Blitzcrank's target.
    Rocket GrabBlitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prioritize attacking Blitzcrank's target.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prioritize attacking Blitzcrank's target.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prioritize attacking Blitzcrank's target.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prioritize attacking Blitzcrank's target.

    Press [Shift] to show more info@keyHotkey@ Pyroclasm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.PyroclasmBrand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.Damage
    Max Bounces
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@ / @MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@ / @MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@ ]
    @keyHotkey@ Pyroclasm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.Click or press [@LevelUpHotkey@] to level upDamage
    Max Bounces
    @Damage@ -> @DamageNL@
    @MaxBounces@ -> @MaxBouncesNL@
    @keyHotkey@ Pyroclasm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Pyroclasm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.
    Press [Shift] to show more info@keyHotkey@ Unbreakable@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.UnbreakableBraum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.Damage Reduction[ @ShieldDR1Prefix@@ShieldDR1@%@ShieldDR1Postfix@ / @ShieldDR2Prefix@@ShieldDR2@%@ShieldDR2Postfix@ / @ShieldDR3Prefix@@ShieldDR3@%@ShieldDR3Postfix@ ]@keyHotkey@ Unbreakable@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.Click or press [@LevelUpHotkey@] to level upDamage Reduction@ShieldDR@% -> @ShieldDRNL@%@keyHotkey@ Unbreakable@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Unbreakable@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Braum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.
    Press [Shift] to show more info@keyHotkey@ The Hextech Ultimatum@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.

    Allies within range will prioritize attacking Camille's target.
    The Hextech UltimatumCamille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.

    Allies within range will prioritize attacking Camille's target.
    Damage
    Root Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]
    @keyHotkey@ The Hextech Ultimatum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.

    Allies within range will prioritize attacking Camille's target.
    Click or press [@LevelUpHotkey@] to level upDamage
    Root Duration
    @Damage@ -> @DamageNL@
    @Duration@ -> @DurationNL@
    @keyHotkey@ The Hextech Ultimatum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.

    Allies within range will prioritize attacking Camille's target.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ The Hextech Ultimatum@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Camille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.

    Allies within range will prioritize attacking Camille's target.

    Press [Shift] to show more info@keyHotkey@ Rupture@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.RuptureCho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.Damage
    Knockup Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @KnockDuration1Prefix@@KnockDuration1@@KnockDuration1Postfix@ / @KnockDuration2Prefix@@KnockDuration2@@KnockDuration2Postfix@ / @KnockDuration3Prefix@@KnockDuration3@@KnockDuration3Postfix@ ]
    @keyHotkey@ Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Knockup Duration
    @Damage@ -> @DamageNL@
    @KnockDuration@ -> @KnockDurationNL@
    @keyHotkey@ Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Rupture@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Decimate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.DecimateDarius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.Damage
    Heal
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Heal1Prefix@@Heal1@@Heal1Postfix@ / @Heal2Prefix@@Heal2@@Heal2Postfix@ / @Heal3Prefix@@Heal3@@Heal3Postfix@ ]
    @keyHotkey@ Decimate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.Click or press [@LevelUpHotkey@] to level upDamage
    Heal
    @Damage@ -> @DamageNL@
    @Heal@ -> @HealNL@
    @keyHotkey@ Decimate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Decimate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.
    Press [Shift] to show more infoSpinning Axes@keyHotkey@ Spinning Axes@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.

    It will return to his location after striking the target and if Draven catches it, it will refresh the buff.

    Draven can spin up to two axes at a time.
    Spinning AxesDraven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.

    It will return to his location after striking the target and if Draven catches it, it will refresh the buff.

    Draven can spin up to two axes at a time.
    Attack Damage Ratio[ @ADMult1Prefix@@ADMult1@@ADMult1Postfix@ / @ADMult2Prefix@@ADMult2@@ADMult2Postfix@ / @ADMult3Prefix@@ADMult3@@ADMult3Postfix@ ]@keyHotkey@ Spinning Axes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.

    It will return to his location after striking the target and if Draven catches it, it will refresh the buff.

    Draven can spin up to two axes at a time.
    Click or press [@LevelUpHotkey@] to level upAttack Damage Ratio@ADMult@ -> @ADMultNL@@keyHotkey@ Spinning Axes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.

    It will return to his location after striking the target and if Draven catches it, it will refresh the buff.

    Draven can spin up to two axes at a time.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Spinning Axes@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.

    It will return to his location after striking the target and if Draven catches it, it will refresh the buff.

    Draven can spin up to two axes at a time.

    Press [Shift] to show more info@keyHotkey@ Spider Form@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.

    While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.
    Spider FormElise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.

    While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.
    Life Steal
    Number of Plants
    [ @Lifesteal1Prefix@@Lifesteal1*100.000000@%@Lifesteal1Postfix@ / @Lifesteal2Prefix@@Lifesteal2*100.000000@%@Lifesteal2Postfix@ / @Lifesteal3Prefix@@Lifesteal3*100.000000@%@Lifesteal3Postfix@ ]
    [ @NumSpiderlings1Prefix@@NumSpiderlings1@@NumSpiderlings1Postfix@ / @NumSpiderlings2Prefix@@NumSpiderlings2@@NumSpiderlings2Postfix@ / @NumSpiderlings3Prefix@@NumSpiderlings3@@NumSpiderlings3Postfix@ ]
    @keyHotkey@ Spider Form@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.

    While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.
    Click or press [@LevelUpHotkey@] to level upLife Steal
    Number of Plants
    @Lifesteal*100.000000@% -> @LifestealNL*100.000000@%
    @NumSpiderlings@ -> @NumSpiderlingsNL@
    @keyHotkey@ Spider Form@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.

    While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Spider Form@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.

    While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.

    Press [Shift] to show more info@keyHotkey@ Last Caress@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.

    This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.
    Last CaressEvelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.

    This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.
    Damage
    Damage Multiplier
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @CritMultiplier1Prefix@@CritMultiplier1@@CritMultiplier1Postfix@ / @CritMultiplier2Prefix@@CritMultiplier2@@CritMultiplier2Postfix@ / @CritMultiplier3Prefix@@CritMultiplier3@@CritMultiplier3Postfix@ ]
    @keyHotkey@ Last Caress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.

    This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.
    Click or press [@LevelUpHotkey@] to level upDamage
    Damage Multiplier
    @Damage@ -> @DamageNL@
    @CritMultiplier@ -> @CritMultiplierNL@
    @keyHotkey@ Last Caress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.

    This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Last Caress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.

    This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.

    Press [Shift] to show more info@keyHotkey@ Riposte@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.RiposteFiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Riposte@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Riposte@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Riposte@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more infoPowder Kegs@keyHotkey@ Powder Kegs@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Gangplank periodically places barrels near enemies.

    Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.
    Powder KegsPassive: Gangplank periodically places barrels near enemies.

    Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Powder Kegs@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gangplank periodically places barrels near enemies.

    Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Powder Kegs@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gangplank periodically places barrels near enemies.

    Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Powder Kegs@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Gangplank periodically places barrels near enemies.

    Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.

    Press [Shift] to show more infoJudgement@keyHotkey@ Judgement@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.JudgementGaren spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.Total Damage[ @DamagePerTick1Prefix@@DamagePerTick1*9.000000@@DamagePerTick1Postfix@ / @DamagePerTick2Prefix@@DamagePerTick2*9.000000@@DamagePerTick2Postfix@ / @DamagePerTick3Prefix@@DamagePerTick3*9.000000@@DamagePerTick3Postfix@ ]@keyHotkey@ Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.Click or press [@LevelUpHotkey@] to level upTotal Damage@DamagePerTick*9.000000@ -> @DamagePerTickNL*9.000000@@keyHotkey@ Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.
    Press [Shift] to show more info@keyHotkey@ GNAR!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    GNAR!Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    Damage
    Transform Health
    Transform Attack Damage
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @TransformHealth1Prefix@@TransformHealth1@@TransformHealth1Postfix@ / @TransformHealth2Prefix@@TransformHealth2@@TransformHealth2Postfix@ / @TransformHealth3Prefix@@TransformHealth3@@TransformHealth3Postfix@ ]
    [ @TransformAD1Prefix@@TransformAD1@@TransformAD1Postfix@ / @TransformAD2Prefix@@TransformAD2@@TransformAD2Postfix@ / @TransformAD3Prefix@@TransformAD3@@TransformAD3Postfix@ ]
    @keyHotkey@ GNAR!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Transform Health
    Transform Attack Damage
    @Damage@ -> @DamageNL@
    @TransformHealth@ -> @TransformHealthNL@
    @TransformAD@ -> @TransformADNL@
    @keyHotkey@ GNAR!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ GNAR!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.

    Press [Shift] to show more infoBuckshot@keyHotkey@ Buckshot@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.BuckshotPassive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.Bonus Damage[ @DamageMultiplier1Prefix@@DamageMultiplier1*100.000000@%@DamageMultiplier1Postfix@ / @DamageMultiplier2Prefix@@DamageMultiplier2*100.000000@%@DamageMultiplier2Postfix@ / @DamageMultiplier3Prefix@@DamageMultiplier3*100.000000@%@DamageMultiplier3Postfix@ ]@keyHotkey@ Buckshot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.Click or press [@LevelUpHotkey@] to level upBonus Damage@DamageMultiplier*100.000000@% -> @DamageMultiplierNL*100.000000@%@keyHotkey@ Buckshot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Buckshot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.
    Press [Shift] to show more infoMercury Cannon@keyHotkey@ Mercury Cannon@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.

    While in cannon form, Jayce's Attack Range is increased by 3 hexes.
    Mercury CannonJayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.

    While in cannon form, Jayce's Attack Range is increased by 3 hexes.
    Damage
    Stun Duration
    Attack Count
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]
    [ @AAMax1Prefix@@AAMax1@@AAMax1Postfix@ / @AAMax2Prefix@@AAMax2@@AAMax2Postfix@ / @AAMax3Prefix@@AAMax3@@AAMax3Postfix@ ]
    @keyHotkey@ Mercury Cannon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.

    While in cannon form, Jayce's Attack Range is increased by 3 hexes.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    Attack Count
    @Damage@ -> @DamageNL@
    @CCDuration@ -> @CCDurationNL@
    @AAMax@ -> @AAMaxNL@
    @keyHotkey@ Mercury Cannon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.

    While in cannon form, Jayce's Attack Range is increased by 3 hexes.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Mercury Cannon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.

    While in cannon form, Jayce's Attack Range is increased by 3 hexes.

    Press [Shift] to show more info@keyHotkey@ Get Excited!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units.

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Get Excited!Passive: Jinx gets excited as she helps take down enemy units.

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Attack Speed
    Damage
    [ @AttackSpeedBonus1Prefix@@AttackSpeedBonus1*100.000000@%@AttackSpeedBonus1Postfix@ / @AttackSpeedBonus2Prefix@@AttackSpeedBonus2*100.000000@%@AttackSpeedBonus2Postfix@ / @AttackSpeedBonus3Prefix@@AttackSpeedBonus3*100.000000@%@AttackSpeedBonus3Postfix@ ]
    [ @RocketDamage1Prefix@@RocketDamage1@@RocketDamage1Postfix@ / @RocketDamage2Prefix@@RocketDamage2@@RocketDamage2Postfix@ / @RocketDamage3Prefix@@RocketDamage3@@RocketDamage3Postfix@ ]
    @keyHotkey@ Get Excited!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units.

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Click or press [@LevelUpHotkey@] to level upAttack Speed
    Damage
    @AttackSpeedBonus*100.000000@% -> @AttackSpeedBonusNL*100.000000@%
    @RocketDamage@ -> @RocketDamageNL@
    @keyHotkey@ Get Excited!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units.

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Get Excited!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units.

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.

    Press [Shift] to show more info@keyHotkey@ Killer Instinct@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.Killer InstinctKai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.Attack Speed
    Shield Amount
    [ @ASPercent1Prefix@@ASPercent1*100.000000@%@ASPercent1Postfix@ / @ASPercent2Prefix@@ASPercent2*100.000000@%@ASPercent2Postfix@ / @ASPercent3Prefix@@ASPercent3*100.000000@%@ASPercent3Postfix@ ]
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    @keyHotkey@ Killer Instinct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upAttack Speed
    Shield Amount
    @ASPercent*100.000000@% -> @ASPercentNL*100.000000@%
    @ShieldAmount@ -> @ShieldAmountNL@
    @keyHotkey@ Killer Instinct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Killer Instinct@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Requiem@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.RequiemKarthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.Damage
    Number of Targets
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]
    @keyHotkey@ Requiem@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.Click or press [@LevelUpHotkey@] to level upDamage
    Number of Targets
    @Damage@ -> @DamageNL@
    @NumberOfTargets@ -> @NumberOfTargetsNL@
    @keyHotkey@ Requiem@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Requiem@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.
    Press [Shift] to show more info@keyHotkey@ Nether Blade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.Nether BladePassive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.Mana Burn[ @ManaSteal1Prefix@@ManaSteal1@@ManaSteal1Postfix@ / @ManaSteal2Prefix@@ManaSteal2@@ManaSteal2Postfix@ / @ManaSteal3Prefix@@ManaSteal3@@ManaSteal3Postfix@ ]@keyHotkey@ Nether Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level upMana Burn@ManaSteal@ -> @ManaStealNL@@keyHotkey@ Nether Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Nether Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Death Lotus@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.Death LotusKatarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.Total Damage
    Number of Targets
    [ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]
    [ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]
    @keyHotkey@ Death Lotus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.Click or press [@LevelUpHotkey@] to level upTotal Damage
    Number of Targets
    @TotalDamage@ -> @TotalDamageNL@
    @NumberOfTargets@ -> @NumberOfTargetsNL@
    @keyHotkey@ Death Lotus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Death Lotus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.
    Press [Shift] to show more infoDivine Judgement@keyHotkey@ Divine Judgement@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.Divine JudgementKayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.Duration
    Number of Targets
    [ @ShieldDuration1Prefix@@ShieldDuration1@@ShieldDuration1Postfix@ / @ShieldDuration2Prefix@@ShieldDuration2@@ShieldDuration2Postfix@ / @ShieldDuration3Prefix@@ShieldDuration3@@ShieldDuration3Postfix@ ]
    [ @Targets1Prefix@@Targets1@@Targets1Postfix@ / @Targets2Prefix@@Targets2@@Targets2Postfix@ / @Targets3Prefix@@Targets3@@Targets3Postfix@ ]
    @keyHotkey@ Divine Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDuration
    Number of Targets
    @ShieldDuration@ -> @ShieldDurationNL@
    @Targets@ -> @TargetsNL@
    @keyHotkey@ Divine Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Divine Judgement@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Slicing Maelstrom@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.Slicing MaelstromKennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.Total Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Slicing Maelstrom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upTotal Damage@Damage@ -> @DamageNL@@keyHotkey@ Slicing Maelstrom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Slicing Maelstrom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.
    Press [Shift] to show more infoTaste their Fear@keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.Taste their FearKha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.Damage
    Isolation Damage
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @IsolationDamage1Prefix@@IsolationDamage1@@IsolationDamage1Postfix@ / @IsolationDamage2Prefix@@IsolationDamage2@@IsolationDamage2Postfix@ / @IsolationDamage3Prefix@@IsolationDamage3@@IsolationDamage3Postfix@ ]
    @keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.Click or press [@LevelUpHotkey@] to level upDamage
    Isolation Damage
    @Damage@ -> @DamageNL@
    @IsolationDamage@ -> @IsolationDamageNL@
    @keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.
    Press [Shift] to show more info@keyHotkey@ Lamb's Respite@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.Lamb's RespiteKindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.Duration
    Minimum Health
    [ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]
    [ @MinHealth1Prefix@@MinHealth1@@MinHealth1Postfix@ / @MinHealth2Prefix@@MinHealth2@@MinHealth2Postfix@ / @MinHealth3Prefix@@MinHealth3@@MinHealth3Postfix@ ]
    @keyHotkey@ Lamb's Respite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.Click or press [@LevelUpHotkey@] to level upDuration
    Minimum Health
    @Duration@ -> @DurationNL@
    @MinHealth@ -> @MinHealthNL@
    @keyHotkey@ Lamb's Respite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Lamb's Respite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.
    Press [Shift] to show more info@keyHotkey@ Solar Flare@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.Solar FlareLeona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.Damage
    Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]
    @keyHotkey@ Solar Flare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Duration
    @Damage@ -> @DamageNL@
    @CCDuration@ -> @CCDurationNL@
    @keyHotkey@ Solar Flare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Solar Flare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Frozen Tomb@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.

    If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.
    Frozen TombLissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.

    If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Frozen Tomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.

    If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Frozen Tomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.

    If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Frozen Tomb@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.

    If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.

    Press [Shift] to show more info@keyHotkey@ Relentless Pursuit@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.Relentless PursuitLucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.Spell Damage[ @SecondShotDamage1Prefix@@SecondShotDamage1@@SecondShotDamage1Postfix@ / @SecondShotDamage2Prefix@@SecondShotDamage2@@SecondShotDamage2Postfix@ / @SecondShotDamage3Prefix@@SecondShotDamage3@@SecondShotDamage3Postfix@ ]@keyHotkey@ Relentless Pursuit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upSpell Damage@SecondShotDamage@ -> @SecondShotDamageNL@@keyHotkey@ Relentless Pursuit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Relentless Pursuit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.
    Press [Shift] to show more info@keyHotkey@ Wild Growth@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.Wild GrowthLulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.Bonus Health
    Number of Targets
    [ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]
    [ @Targets1Prefix@@Targets1@@Targets1Postfix@ / @Targets2Prefix@@Targets2@@Targets2Postfix@ / @Targets3Prefix@@Targets3@@Targets3Postfix@ ]
    @keyHotkey@ Wild Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.Click or press [@LevelUpHotkey@] to level upBonus Health
    Number of Targets
    @BonusHealth@ -> @BonusHealthNL@
    @Targets@ -> @TargetsNL@
    @keyHotkey@ Wild Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Wild Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.Bullet TimeMiss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.Total Damage[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.Click or press [@LevelUpHotkey@] to level upTotal Damage@TotalDamage@ -> @TotalDamageNL@@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.
    Press [Shift] to show more info@keyHotkey@ Obliterate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.ObliterateMordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Obliterate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Obliterate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Obliterate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.
    Press [Shift] to show more info@keyHotkey@ Soul Shackles@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.

    After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.
    Soul ShacklesMorgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.

    After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.
    Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Soul Shackles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.

    After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Soul Shackles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.

    After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Soul Shackles@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.

    After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.

    Press [Shift] to show more infoPrimal Surge@keyHotkey@ Primal Surge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.

    While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.
    Primal SurgeNidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.

    While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.
    Heal
    Transform Attack Damage
    [ @HoTTotalHeal1Prefix@@HoTTotalHeal1@@HoTTotalHeal1Postfix@ / @HoTTotalHeal2Prefix@@HoTTotalHeal2@@HoTTotalHeal2Postfix@ / @HoTTotalHeal3Prefix@@HoTTotalHeal3@@HoTTotalHeal3Postfix@ ]
    [ @ADInCougar1Prefix@@ADInCougar1@@ADInCougar1Postfix@ / @ADInCougar2Prefix@@ADInCougar2@@ADInCougar2Postfix@ / @ADInCougar3Prefix@@ADInCougar3@@ADInCougar3Postfix@ ]
    @keyHotkey@ Primal Surge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.

    While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.
    Click or press [@LevelUpHotkey@] to level upHeal
    Transform Attack Damage
    @HoTTotalHeal@ -> @HoTTotalHealNL@
    @ADInCougar@ -> @ADInCougarNL@
    @keyHotkey@ Primal Surge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.

    While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Primal Surge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.

    While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.

    Press [Shift] to show more info@keyHotkey@ Grand Starfall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.

    Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.
    Grand StarfallPantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.

    Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.
    Maximum Health Damage
    Stun Duration
    Burn Percent
    [ @PercentHealthDamage1Prefix@@PercentHealthDamage1*100.000000@%@PercentHealthDamage1Postfix@ / @PercentHealthDamage2Prefix@@PercentHealthDamage2*100.000000@%@PercentHealthDamage2Postfix@ / @PercentHealthDamage3Prefix@@PercentHealthDamage3*100.000000@%@PercentHealthDamage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    [ @BurnPercent1Prefix@@BurnPercent1*100.000000@%@BurnPercent1Postfix@ / @BurnPercent2Prefix@@BurnPercent2*100.000000@%@BurnPercent2Postfix@ / @BurnPercent3Prefix@@BurnPercent3*100.000000@%@BurnPercent3Postfix@ ]
    @keyHotkey@ Grand Starfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.

    Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.
    Click or press [@LevelUpHotkey@] to level upMaximum Health Damage
    Stun Duration
    Burn Percent
    @PercentHealthDamage*100.000000@% -> @PercentHealthDamageNL*100.000000@%
    @StunDuration@ -> @StunDurationNL@
    @BurnPercent*100.000000@% -> @BurnPercentNL*100.000000@%
    @keyHotkey@ Grand Starfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.

    Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Grand Starfall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.

    Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.

    Press [Shift] to show more info@keyHotkey@ Keeper's Verdict@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.Keeper's VerdictPoppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.Damage
    Stun Duration
    Number of Targets
    [ @DamagePart21Prefix@@DamagePart21@@DamagePart21Postfix@ / @DamagePart22Prefix@@DamagePart22@@DamagePart22Postfix@ / @DamagePart23Prefix@@DamagePart23@@DamagePart23Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    [ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]
    @keyHotkey@ Keeper's Verdict@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    Number of Targets
    @DamagePart2@ -> @DamagePart2NL@
    @StunDuration@ -> @StunDurationNL@
    @NumberOfTargets@ -> @NumberOfTargetsNL@
    @keyHotkey@ Keeper's Verdict@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Keeper's Verdict@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Phantom Undertow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.Phantom UndertowPyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Phantom Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Phantom Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Phantom Undertow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more infoBurrow@keyHotkey@ Burrow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.

    She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.
    BurrowRek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.

    She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.
    Heal
    Damage
    [ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]
    [ @KnockupDamage1Prefix@@KnockupDamage1@@KnockupDamage1Postfix@ / @KnockupDamage2Prefix@@KnockupDamage2@@KnockupDamage2Postfix@ / @KnockupDamage3Prefix@@KnockupDamage3@@KnockupDamage3Postfix@ ]
    @keyHotkey@ Burrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.

    She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upHeal
    Damage
    @HealAmount@ -> @HealAmountNL@
    @KnockupDamage@ -> @KnockupDamageNL@
    @keyHotkey@ Burrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.

    She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Burrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.

    She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.

    Press [Shift] to show more info@keyHotkey@ Savagery@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.

    After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.
    SavageryRengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.

    After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.
    Attack Damage Ratio
    Attack Speed
    [ @ADMult1Prefix@@ADMult1*100.000000@%@ADMult1Postfix@ / @ADMult2Prefix@@ADMult2*100.000000@%@ADMult2Postfix@ / @ADMult3Prefix@@ADMult3*100.000000@%@ADMult3Postfix@ ]
    [ @ASBuff1Prefix@@ASBuff1*100.000000@%@ASBuff1Postfix@ / @ASBuff2Prefix@@ASBuff2*100.000000@%@ASBuff2Postfix@ / @ASBuff3Prefix@@ASBuff3*100.000000@%@ASBuff3Postfix@ ]
    @keyHotkey@ Savagery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.

    After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upAttack Damage Ratio
    Attack Speed
    @ADMult*100.000000@% -> @ADMultNL*100.000000@%
    @ASBuff*100.000000@% -> @ASBuffNL*100.000000@%
    @keyHotkey@ Savagery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.

    After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Savagery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.

    After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.

    Press [Shift] to show more info@keyHotkey@ Glacial Prison@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.Glacial PrisonAfter a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Glacial Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Glacial Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Glacial Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Spirit's Refuge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.Spirit's RefugeShen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.Duration[ @ZoneDuration1Prefix@@ZoneDuration1@@ZoneDuration1Postfix@ / @ZoneDuration2Prefix@@ZoneDuration2@@ZoneDuration2Postfix@ / @ZoneDuration3Prefix@@ZoneDuration3@@ZoneDuration3Postfix@ ]@keyHotkey@ Spirit's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.Click or press [@LevelUpHotkey@] to level upDuration@ZoneDuration@ -> @ZoneDurationNL@@keyHotkey@ Spirit's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Spirit's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.
    Press [Shift] to show more info@keyHotkey@ Dragon's Descent@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shyvana dashes away from her current target and transforms into dragon form.

    While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.
    Dragon's DescentShyvana dashes away from her current target and transforms into dragon form.

    While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.
    Damage
    Attack Damage while Dragon
    [ @BurnDamage1Prefix@@BurnDamage1@@BurnDamage1Postfix@ / @BurnDamage2Prefix@@BurnDamage2@@BurnDamage2Postfix@ / @BurnDamage3Prefix@@BurnDamage3@@BurnDamage3Postfix@ ]
    [ @ADWhileDragon1Prefix@@ADWhileDragon1@@ADWhileDragon1Postfix@ / @ADWhileDragon2Prefix@@ADWhileDragon2@@ADWhileDragon2Postfix@ / @ADWhileDragon3Prefix@@ADWhileDragon3@@ADWhileDragon3Postfix@ ]
    @keyHotkey@ Dragon's Descent@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shyvana dashes away from her current target and transforms into dragon form.

    While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Attack Damage while Dragon
    @BurnDamage@ -> @BurnDamageNL@
    @ADWhileDragon@ -> @ADWhileDragonNL@
    @keyHotkey@ Dragon's Descent@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shyvana dashes away from her current target and transforms into dragon form.

    While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Dragon's Descent@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shyvana dashes away from her current target and transforms into dragon form.

    While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.

    Press [Shift] to show more info@keyHotkey@ Demonflare@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Swain transforms into demon form for @TransformDuration@ seconds.

    While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.
    DemonflareSwain transforms into demon form for @TransformDuration@ seconds.

    While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.
    Total Damage
    Total Heal
    Soul Flare Damage
    [ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]
    [ @TotalHeal1Prefix@@TotalHeal1@@TotalHeal1Postfix@ / @TotalHeal2Prefix@@TotalHeal2@@TotalHeal2Postfix@ / @TotalHeal3Prefix@@TotalHeal3@@TotalHeal3Postfix@ ]
    [ @SoulFlareDamage1Prefix@@SoulFlareDamage1@@SoulFlareDamage1Postfix@ / @SoulFlareDamage2Prefix@@SoulFlareDamage2@@SoulFlareDamage2Postfix@ / @SoulFlareDamage3Prefix@@SoulFlareDamage3@@SoulFlareDamage3Postfix@ ]
    @keyHotkey@ Demonflare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain transforms into demon form for @TransformDuration@ seconds.

    While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.
    Click or press [@LevelUpHotkey@] to level upTotal Damage
    Total Heal
    Soul Flare Damage
    @TotalDamage@ -> @TotalDamageNL@
    @TotalHeal@ -> @TotalHealNL@
    @SoulFlareDamage@ -> @SoulFlareDamageNL@
    @keyHotkey@ Demonflare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain transforms into demon form for @TransformDuration@ seconds.

    While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Demonflare@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Swain transforms into demon form for @TransformDuration@ seconds.

    While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.

    Press [Shift] to show more info@keyHotkey@ Explosive Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.

    When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.
    Explosive ChargeTristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.

    When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.
    Damage[ @ChargeBaseDamage1Prefix@@ChargeBaseDamage1@@ChargeBaseDamage1Postfix@ / @ChargeBaseDamage2Prefix@@ChargeBaseDamage2@@ChargeBaseDamage2Postfix@ / @ChargeBaseDamage3Prefix@@ChargeBaseDamage3@@ChargeBaseDamage3Postfix@ ]@keyHotkey@ Explosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.

    When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.
    Click or press [@LevelUpHotkey@] to level upDamage@ChargeBaseDamage@ -> @ChargeBaseDamageNL@@keyHotkey@ Explosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.

    When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Explosive Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.

    When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.

    Press [Shift] to show more info@keyHotkey@ Pick a Card@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.

    Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.
    Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.
    Gold: Stuns the target for @GoldCardStunDuration@ seconds.
    Pick a CardTwisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.

    Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.
    Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.
    Gold: Stuns the target for @GoldCardStunDuration@ seconds.
    Damage
    Stun Duration
    Mana Restore
    [ @GoldCardDamage1Prefix@@GoldCardDamage1@@GoldCardDamage1Postfix@ / @GoldCardDamage2Prefix@@GoldCardDamage2@@GoldCardDamage2Postfix@ / @GoldCardDamage3Prefix@@GoldCardDamage3@@GoldCardDamage3Postfix@ ]
    [ @GoldCardStunDuration1Prefix@@GoldCardStunDuration1@@GoldCardStunDuration1Postfix@ / @GoldCardStunDuration2Prefix@@GoldCardStunDuration2@@GoldCardStunDuration2Postfix@ / @GoldCardStunDuration3Prefix@@GoldCardStunDuration3@@GoldCardStunDuration3Postfix@ ]
    [ @BlueCardManaRestore1Prefix@@BlueCardManaRestore1@@BlueCardManaRestore1Postfix@ / @BlueCardManaRestore2Prefix@@BlueCardManaRestore2@@BlueCardManaRestore2Postfix@ / @BlueCardManaRestore3Prefix@@BlueCardManaRestore3@@BlueCardManaRestore3Postfix@ ]
    @keyHotkey@ Pick a Card@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.

    Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.
    Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.
    Gold: Stuns the target for @GoldCardStunDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    Mana Restore
    @GoldCardDamage@ -> @GoldCardDamageNL@
    @GoldCardStunDuration@ -> @GoldCardStunDurationNL@
    @BlueCardManaRestore@ -> @BlueCardManaRestoreNL@
    @keyHotkey@ Pick a Card@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.

    Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.
    Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.
    Gold: Stuns the target for @GoldCardStunDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Pick a Card@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.

    Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.
    Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.
    Gold: Stuns the target for @GoldCardStunDuration@ seconds.

    Press [Shift] to show more info@keyHotkey@ Piercing Arrow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.Piercing ArrowVarus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Piercing Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Piercing Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Piercing Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.
    Press [Shift] to show more info@keyHotkey@ Silver Bolts@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.Silver BoltsPassive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.Percentage Damage[ @PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@ / @PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@ / @PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@ ]@keyHotkey@ Silver Bolts@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.Click or press [@LevelUpHotkey@] to level upPercentage Damage@PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%@keyHotkey@ Silver Bolts@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Silver Bolts@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.
    Press [Shift] to show more info@keyHotkey@ Primordial Burst@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target they are instantly killed instead.Primordial BurstVeigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target they are instantly killed instead.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Primordial Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target they are instantly killed instead.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Primordial Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target they are instantly killed instead.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Primordial Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target they are instantly killed instead.
    Press [Shift] to show more info@keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.Assault and BatteryVi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]
    @keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @CCDuration@ -> @CCDurationNL@
    @keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.
    Press [Shift] to show more infoThunder Claws@keyHotkey@ Thunder Claws@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.Thunder ClawsVolibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.Max Bounces
    Chain Attack Damage Percentage
    [ @MaxBounces1Prefix@@MaxBounces1@@MaxBounces1Postfix@ / @MaxBounces2Prefix@@MaxBounces2@@MaxBounces2Postfix@ / @MaxBounces3Prefix@@MaxBounces3@@MaxBounces3Postfix@ ]
    [ @ChainADMult1Prefix@@ChainADMult1*100.000000@%@ChainADMult1Postfix@ / @ChainADMult2Prefix@@ChainADMult2*100.000000@%@ChainADMult2Postfix@ / @ChainADMult3Prefix@@ChainADMult3*100.000000@%@ChainADMult3Postfix@ ]
    @keyHotkey@ Thunder Claws@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.Click or press [@LevelUpHotkey@] to level upMax Bounces
    Chain Attack Damage Percentage
    @MaxBounces@ -> @MaxBouncesNL@
    @ChainADMult*100.000000@% -> @ChainADMultNL*100.000000@%
    @keyHotkey@ Thunder Claws@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Thunder Claws@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.
    Press [Shift] to show more info@keyHotkey@ Infinite Duress@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.Infinite DuressWarwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]@keyHotkey@ Infinite Duress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@@keyHotkey@ Infinite Duress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Infinite Duress@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.
    Press [Shift] to show more info@keyHotkey@ Steel Tempest@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.Steel TempestYasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Steel Tempest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Steel Tempest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Steel Tempest@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Razor Shuriken@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.Razor ShurikenZed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Razor Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Razor Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Razor Shuriken@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.
    Press [Shift] to show more info@keyHotkey@ Curse of the Sad Mummy@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Amumu explodes in an infernal tantrum, dealing @RModifiedDamage@ magic damage to all enemies within @RRange@ Hexes and stunning them for @RDuration@ seconds.Curse of the Sad MummyAmumu explodes in an infernal tantrum, dealing @RModifiedDamage@ magic damage to all enemies within @RRange@ Hexes and stunning them for @RDuration@ seconds.Damage
    Stun Duration
    Hex Range
    [ @RDamage1Prefix@@RDamage1@@RDamage1Postfix@ / @RDamage2Prefix@@RDamage2@@RDamage2Postfix@ / @RDamage3Prefix@@RDamage3@@RDamage3Postfix@ ]
    [ @RDuration1Prefix@@RDuration1@@RDuration1Postfix@ / @RDuration2Prefix@@RDuration2@@RDuration2Postfix@ / @RDuration3Prefix@@RDuration3@@RDuration3Postfix@ ]
    [ @RRange1Prefix@@RRange1@@RRange1Postfix@ / @RRange2Prefix@@RRange2@@RRange2Postfix@ / @RRange3Prefix@@RRange3@@RRange3Postfix@ ]
    @keyHotkey@ Curse of the Sad Mummy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Amumu explodes in an infernal tantrum, dealing @RModifiedDamage@ magic damage to all enemies within @RRange@ Hexes and stunning them for @RDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    Hex Range
    @RDamage@ -> @RDamageNL@
    @RDuration@ -> @RDurationNL@
    @RRange@ -> @RRangeNL@
    @keyHotkey@ Curse of the Sad Mummy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Amumu explodes in an infernal tantrum, dealing @RModifiedDamage@ magic damage to all enemies within @RRange@ Hexes and stunning them for @RDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Curse of the Sad Mummy@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Amumu explodes in an infernal tantrum, dealing @RModifiedDamage@ magic damage to all enemies within @RRange@ Hexes and stunning them for @RDuration@ seconds.
    Press [Shift] to show more infoTibbers!@keyHotkey@ Tibbers!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.

    Annie can't gain mana while Tibbers is active.
    Tibbers!Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.

    Annie can't gain mana while Tibbers is active.
    Initial Damage
    Tibbers Damage
    Tibbers Health
    [ @StunDamage1Prefix@@StunDamage1@@StunDamage1Postfix@ / @StunDamage2Prefix@@StunDamage2@@StunDamage2Postfix@ / @StunDamage3Prefix@@StunDamage3@@StunDamage3Postfix@ ]
    [ @TibbersDamage1Prefix@@TibbersDamage1@@TibbersDamage1Postfix@ / @TibbersDamage2Prefix@@TibbersDamage2@@TibbersDamage2Postfix@ / @TibbersDamage3Prefix@@TibbersDamage3@@TibbersDamage3Postfix@ ]
    [ @TibbersHP1Prefix@@TibbersHP1@@TibbersHP1Postfix@ / @TibbersHP2Prefix@@TibbersHP2@@TibbersHP2Postfix@ / @TibbersHP3Prefix@@TibbersHP3@@TibbersHP3Postfix@ ]
    @keyHotkey@ Tibbers!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.

    Annie can't gain mana while Tibbers is active.
    Click or press [@LevelUpHotkey@] to level upInitial Damage
    Tibbers Damage
    Tibbers Health
    @StunDamage@ -> @StunDamageNL@
    @TibbersDamage@ -> @TibbersDamageNL@
    @TibbersHP@ -> @TibbersHPNL@
    @keyHotkey@ Tibbers!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.

    Annie can't gain mana while Tibbers is active.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Tibbers!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.

    Annie can't gain mana while Tibbers is active.

    Press [Shift] to show more info@keyHotkey@ Ranger's Focus@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.Ranger's FocusAshe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.Attack Speed
    Damage Per Arrow
    [ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ ]
    [ @PercentADPerArrow1Prefix@@PercentADPerArrow1*100.000000@%@PercentADPerArrow1Postfix@ / @PercentADPerArrow2Prefix@@PercentADPerArrow2*100.000000@%@PercentADPerArrow2Postfix@ / @PercentADPerArrow3Prefix@@PercentADPerArrow3*100.000000@%@PercentADPerArrow3Postfix@ ]
    @keyHotkey@ Ranger's Focus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.Click or press [@LevelUpHotkey@] to level upAttack Speed
    Damage Per Arrow
    @AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%
    @PercentADPerArrow*100.000000@% -> @PercentADPerArrowNL*100.000000@%
    @keyHotkey@ Ranger's Focus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ranger's Focus@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.
    Press [Shift] to show more info@keyHotkey@ Arise!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.Arise!Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.Damage[ @SoldierDamage1Prefix@@SoldierDamage1@@SoldierDamage1Postfix@ / @SoldierDamage2Prefix@@SoldierDamage2@@SoldierDamage2Postfix@ / @SoldierDamage3Prefix@@SoldierDamage3@@SoldierDamage3Postfix@ ]@keyHotkey@ Arise!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@SoldierDamage@ -> @SoldierDamageNL@@keyHotkey@ Arise!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Arise!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.
    Press [Shift] to show more infoFlame Cascade@keyHotkey@ Flame Cascade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.Flame CascadeDiana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.Orbs
    Damage
    Shield Amount
    [ @Orbs1Prefix@@Orbs1@@Orbs1Postfix@ / @Orbs2Prefix@@Orbs2@@Orbs2Postfix@ / @Orbs3Prefix@@Orbs3@@Orbs3Postfix@ ]
    [ @OrbDamage1Prefix@@OrbDamage1@@OrbDamage1Postfix@ / @OrbDamage2Prefix@@OrbDamage2@@OrbDamage2Postfix@ / @OrbDamage3Prefix@@OrbDamage3@@OrbDamage3Postfix@ ]
    [ @ShieldValue1Prefix@@ShieldValue1@@ShieldValue1Postfix@ / @ShieldValue2Prefix@@ShieldValue2@@ShieldValue2Postfix@ / @ShieldValue3Prefix@@ShieldValue3@@ShieldValue3Postfix@ ]
    @keyHotkey@ Flame Cascade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.Click or press [@LevelUpHotkey@] to level upOrbs
    Damage
    Shield Amount
    @Orbs@ -> @OrbsNL@
    @OrbDamage@ -> @OrbDamageNL@
    @ShieldValue@ -> @ShieldValueNL@
    @keyHotkey@ Flame Cascade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Flame Cascade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Diana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.
    Press [Shift] to show more info@keyHotkey@ Adrenaline Rush@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.Adrenaline RushDr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.Damage
    Heal Ratio
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @HealRatio1Prefix@@HealRatio1@@HealRatio1Postfix@ / @HealRatio2Prefix@@HealRatio2@@HealRatio2Postfix@ / @HealRatio3Prefix@@HealRatio3@@HealRatio3Postfix@ ]
    @keyHotkey@ Adrenaline Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.Click or press [@LevelUpHotkey@] to level upDamage
    Heal Ratio
    @BaseDamage@ -> @BaseDamageNL@
    @HealRatio@ -> @HealRatioNL@
    @keyHotkey@ Adrenaline Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Adrenaline Rush@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.
    Press [Shift] to show more infoIce Shot@keyHotkey@ Ice Shot@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Ice ShotEzreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]@keyHotkey@ Ice Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@@keyHotkey@ Ice Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ice Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.
    Press [Shift] to show more info@keyHotkey@ Trueshot Barrage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.Trueshot BarrageEzreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]@keyHotkey@ Trueshot Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@@keyHotkey@ Trueshot Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Trueshot Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.
    Press [Shift] to show more info@keyHotkey@ Triggerseed@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.TriggerseedIvern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.Shield Amount[ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]@keyHotkey@ Triggerseed@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.Click or press [@LevelUpHotkey@] to level upShield Amount@ShieldAmount@ -> @ShieldAmountNL@@keyHotkey@ Triggerseed@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Triggerseed@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.
    Press [Shift] to show more info@keyHotkey@ Monsoon@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Janna summons a Monsoon around her, healing allies for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.MonsoonJanna summons a Monsoon around her, healing allies for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.Heal[ @HealAmountPercent1Prefix@@HealAmountPercent1@%@HealAmountPercent1Postfix@ / @HealAmountPercent2Prefix@@HealAmountPercent2@%@HealAmountPercent2Postfix@ / @HealAmountPercent3Prefix@@HealAmountPercent3@%@HealAmountPercent3Postfix@ ]@keyHotkey@ Monsoon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Janna summons a Monsoon around her, healing allies for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.Click or press [@LevelUpHotkey@] to level upHeal@HealAmountPercent@% -> @HealAmountPercentNL@%@keyHotkey@ Monsoon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Janna summons a Monsoon around her, healing allies for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Monsoon@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Janna summons a Monsoon around her, healing allies for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.
    Press [Shift] to show more info@keyHotkey@ Counter Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Counter StrikeJax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Counter Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Counter Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Counter Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Inspire@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@At start of combat, Karma tethers to her closest ally.

    Karma shields the tethered ally (or a random one if the tether is dead) for @Duration@ seconds, absorbing the next @ModifiedShield@ damage. While the shield holds, the ally receives @ModifiedAS@% bonus Attack Speed.
    InspireAt start of combat, Karma tethers to her closest ally.

    Karma shields the tethered ally (or a random one if the tether is dead) for @Duration@ seconds, absorbing the next @ModifiedShield@ damage. While the shield holds, the ally receives @ModifiedAS@% bonus Attack Speed.
    Shield Amount
    Bonus Attack Speed
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    [ @StatsValue1Prefix@@StatsValue1@@StatsValue1Postfix@ / @StatsValue2Prefix@@StatsValue2@@StatsValue2Postfix@ / @StatsValue3Prefix@@StatsValue3@@StatsValue3Postfix@ ]
    @keyHotkey@ Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@At start of combat, Karma tethers to her closest ally.

    Karma shields the tethered ally (or a random one if the tether is dead) for @Duration@ seconds, absorbing the next @ModifiedShield@ damage. While the shield holds, the ally receives @ModifiedAS@% bonus Attack Speed.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Bonus Attack Speed
    @ShieldAmount@ -> @ShieldAmountNL@
    @StatsValue@ -> @StatsValueNL@
    @keyHotkey@ Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@At start of combat, Karma tethers to her closest ally.

    Karma shields the tethered ally (or a random one if the tether is dead) for @Duration@ seconds, absorbing the next @ModifiedShield@ damage. While the shield holds, the ally receives @ModifiedAS@% bonus Attack Speed.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@At start of combat, Karma tethers to her closest ally.

    Karma shields the tethered ally (or a random one if the tether is dead) for @Duration@ seconds, absorbing the next @ModifiedShield@ damage. While the shield holds, the ally receives @ModifiedAS@% bonus Attack Speed.

    Press [Shift] to show more infoKarma W@keyHotkey@ Karma W@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Karma W TooltipKarma WKarma W TooltipDamage[ @BaseDamage1Prefix@@BaseDamage1*0.500000@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2*0.500000@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3*0.500000@@BaseDamage3Postfix@ ]@keyHotkey@ Karma W@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Karma W TooltipClick or press [@LevelUpHotkey@] to level upDamage@BaseDamage*0.500000@ -> @BaseDamageNL*0.500000@@keyHotkey@ Karma W@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Karma W TooltipClick or press [@LevelUpHotkey@] to level up@keyHotkey@ Karma W@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Karma W Tooltip
    Press [Shift] to show more infoArid Assault@keyHotkey@ Arid Assault@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kha'Zix stealths and attacks the lowest health enemy, critically striking for @ModifiedDamage@ physical damage and gaining @ManaRefund@ mana.Arid AssaultKha'Zix stealths and attacks the lowest health enemy, critically striking for @ModifiedDamage@ physical damage and gaining @ManaRefund@ mana.Bonus Attack Damage
    Mana Refund
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ManaRefund1Prefix@@ManaRefund1@@ManaRefund1Postfix@ / @ManaRefund2Prefix@@ManaRefund2@@ManaRefund2Postfix@ / @ManaRefund3Prefix@@ManaRefund3@@ManaRefund3Postfix@ ]
    @keyHotkey@ Arid Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix stealths and attacks the lowest health enemy, critically striking for @ModifiedDamage@ physical damage and gaining @ManaRefund@ mana.Click or press [@LevelUpHotkey@] to level upBonus Attack Damage
    Mana Refund
    @Damage@ -> @DamageNL@
    @ManaRefund@ -> @ManaRefundNL@
    @keyHotkey@ Arid Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix stealths and attacks the lowest health enemy, critically striking for @ModifiedDamage@ physical damage and gaining @ManaRefund@ mana.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Arid Assault@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix stealths and attacks the lowest health enemy, critically striking for @ModifiedDamage@ physical damage and gaining @ManaRefund@ mana.
    Press [Shift] to show more infoDance of Dread@keyHotkey@ Dance of Dread@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.Dance of DreadWolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Dance of Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Dance of Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Dance of Dread@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.
    Press [Shift] to show more info@keyHotkey@ Living Artillery@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.Living ArtilleryKog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Living Artillery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Living Artillery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Living Artillery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.
    Press [Shift] to show more infoEthereal Chain@keyHotkey@ Ethereal Chain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ magic damage and, after a short delay, stunning them for @StunDuration@ seconds.Ethereal ChainLeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ magic damage and, after a short delay, stunning them for @StunDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Ethereal Chain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ magic damage and, after a short delay, stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Ethereal Chain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ magic damage and, after a short delay, stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ethereal Chain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ magic damage and, after a short delay, stunning them for @StunDuration@ seconds.
    Press [Shift] to show more infoLunar Barrier@keyHotkey@ Lunar Barrier@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Leona reduces all damage by @FlatDamageReduction@ for @Duration@ seconds.Lunar BarrierLeona reduces all damage by @FlatDamageReduction@ for @Duration@ seconds.Damage Reduction[ @FlatDamageReduction1Prefix@@FlatDamageReduction1@@FlatDamageReduction1Postfix@ / @FlatDamageReduction2Prefix@@FlatDamageReduction2@@FlatDamageReduction2Postfix@ / @FlatDamageReduction3Prefix@@FlatDamageReduction3@@FlatDamageReduction3Postfix@ ]@keyHotkey@ Lunar Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona reduces all damage by @FlatDamageReduction@ for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage Reduction@FlatDamageReduction@ -> @FlatDamageReductionNL@@keyHotkey@ Lunar Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona reduces all damage by @FlatDamageReduction@ for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Lunar Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona reduces all damage by @FlatDamageReduction@ for @Duration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Piercing Light@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lucian shoots a bolt of piercing light in a line @ExtraHexes@ hexes through his attack target, basic attacking all enemies with @ModifiedDamage@ bonus damage and @ExtraCriticalDamage@% increased Critical Strike Damage.Piercing LightLucian shoots a bolt of piercing light in a line @ExtraHexes@ hexes through his attack target, basic attacking all enemies with @ModifiedDamage@ bonus damage and @ExtraCriticalDamage@% increased Critical Strike Damage.Damage
    Extra Hexes
    Critical Strike Damage
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ExtraHexes1Prefix@@ExtraHexes1@@ExtraHexes1Postfix@ / @ExtraHexes2Prefix@@ExtraHexes2@@ExtraHexes2Postfix@ / @ExtraHexes3Prefix@@ExtraHexes3@@ExtraHexes3Postfix@ ]
    [ @ExtraCriticalDamage1Prefix@@ExtraCriticalDamage1@%@ExtraCriticalDamage1Postfix@ / @ExtraCriticalDamage2Prefix@@ExtraCriticalDamage2@%@ExtraCriticalDamage2Postfix@ / @ExtraCriticalDamage3Prefix@@ExtraCriticalDamage3@%@ExtraCriticalDamage3Postfix@ ]
    @keyHotkey@ Piercing Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian shoots a bolt of piercing light in a line @ExtraHexes@ hexes through his attack target, basic attacking all enemies with @ModifiedDamage@ bonus damage and @ExtraCriticalDamage@% increased Critical Strike Damage.Click or press [@LevelUpHotkey@] to level upDamage
    Extra Hexes
    Critical Strike Damage
    @Damage@ -> @DamageNL@
    @ExtraHexes@ -> @ExtraHexesNL@
    @ExtraCriticalDamage@% -> @ExtraCriticalDamageNL@%
    @keyHotkey@ Piercing Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian shoots a bolt of piercing light in a line @ExtraHexes@ hexes through his attack target, basic attacking all enemies with @ModifiedDamage@ bonus damage and @ExtraCriticalDamage@% increased Critical Strike Damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Piercing Light@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian shoots a bolt of piercing light in a line @ExtraHexes@ hexes through his attack target, basic attacking all enemies with @ModifiedDamage@ bonus damage and @ExtraCriticalDamage@% increased Critical Strike Damage.
    Press [Shift] to show more info@keyHotkey@ The Culling@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lucian fires @NumShots@ shots in a direction over @Duration@ seconds, each hitting for @TADRatio*100@% of his AD, applying on-hits, and dealing @ModifiedDamage@ magic damage.

    Lucian fires extra shots based on his Attack Speed. (Bonus Shots: @ShotsFromAS@)

    Lucian will dash during The Culling to keep hitting enemies.
    The CullingLucian fires @NumShots@ shots in a direction over @Duration@ seconds, each hitting for @TADRatio*100@% of his AD, applying on-hits, and dealing @ModifiedDamage@ magic damage.

    Lucian fires extra shots based on his Attack Speed. (Bonus Shots: @ShotsFromAS@)

    Lucian will dash during The Culling to keep hitting enemies.
    Damage
    Total AD Ratio
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @TADRatio1Prefix@@TADRatio1*100.000000@%@TADRatio1Postfix@ / @TADRatio2Prefix@@TADRatio2*100.000000@%@TADRatio2Postfix@ / @TADRatio3Prefix@@TADRatio3*100.000000@%@TADRatio3Postfix@ ]
    @keyHotkey@ The Culling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian fires @NumShots@ shots in a direction over @Duration@ seconds, each hitting for @TADRatio*100@% of his AD, applying on-hits, and dealing @ModifiedDamage@ magic damage.

    Lucian fires extra shots based on his Attack Speed. (Bonus Shots: @ShotsFromAS@)

    Lucian will dash during The Culling to keep hitting enemies.
    Click or press [@LevelUpHotkey@] to level upDamage
    Total AD Ratio
    @BaseDamage@ -> @BaseDamageNL@
    @TADRatio*100.000000@% -> @TADRatioNL*100.000000@%
    @keyHotkey@ The Culling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian fires @NumShots@ shots in a direction over @Duration@ seconds, each hitting for @TADRatio*100@% of his AD, applying on-hits, and dealing @ModifiedDamage@ magic damage.

    Lucian fires extra shots based on his Attack Speed. (Bonus Shots: @ShotsFromAS@)

    Lucian will dash during The Culling to keep hitting enemies.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ The Culling@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lucian fires @NumShots@ shots in a direction over @Duration@ seconds, each hitting for @TADRatio*100@% of his AD, applying on-hits, and dealing @ModifiedDamage@ magic damage.

    Lucian fires extra shots based on his Attack Speed. (Bonus Shots: @ShotsFromAS@)

    Lucian will dash during The Culling to keep hitting enemies.

    Press [Shift] to show more info@keyHotkey@ Final Spark@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.

    If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.
    Final SparkLux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.

    If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Final Spark@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.

    If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Final Spark@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.

    If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Final Spark@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.

    If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.

    Press [Shift] to show more info@keyHotkey@ Unstoppable Force@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Malphite charges to a random enemy, dealing @ModifiedDamage@ magic damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.Unstoppable ForceMalphite charges to a random enemy, dealing @ModifiedDamage@ magic damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Unstoppable Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite charges to a random enemy, dealing @ModifiedDamage@ magic damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Unstoppable Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite charges to a random enemy, dealing @ModifiedDamage@ magic damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Unstoppable Force@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malphite charges to a random enemy, dealing @ModifiedDamage@ magic damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more infoShadow Swarm@keyHotkey@ Shadow Swarm@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.

    Shadow Spawn benefit from active Shadow trait bonuses.
    Shadow SwarmMalzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.

    Shadow Spawn benefit from active Shadow trait bonuses.
    Number of Voidlings
    Damage
    Voidling HP
    [ @NumVoidlings1Prefix@@NumVoidlings1@@NumVoidlings1Postfix@ / @NumVoidlings2Prefix@@NumVoidlings2@@NumVoidlings2Postfix@ / @NumVoidlings3Prefix@@NumVoidlings3@@NumVoidlings3Postfix@ ]
    [ @VoidlingDamage1Prefix@@VoidlingDamage1@@VoidlingDamage1Postfix@ / @VoidlingDamage2Prefix@@VoidlingDamage2@@VoidlingDamage2Postfix@ / @VoidlingDamage3Prefix@@VoidlingDamage3@@VoidlingDamage3Postfix@ ]
    [ @VoidlingHP1Prefix@@VoidlingHP1@@VoidlingHP1Postfix@ / @VoidlingHP2Prefix@@VoidlingHP2@@VoidlingHP2Postfix@ / @VoidlingHP3Prefix@@VoidlingHP3@@VoidlingHP3Postfix@ ]
    @keyHotkey@ Shadow Swarm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.

    Shadow Spawn benefit from active Shadow trait bonuses.
    Click or press [@LevelUpHotkey@] to level upNumber of Voidlings
    Damage
    Voidling HP
    @NumVoidlings@ -> @NumVoidlingsNL@
    @VoidlingDamage@ -> @VoidlingDamageNL@
    @VoidlingHP@ -> @VoidlingHPNL@
    @keyHotkey@ Shadow Swarm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.

    Shadow Spawn benefit from active Shadow trait bonuses.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Shadow Swarm@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.

    Shadow Spawn benefit from active Shadow trait bonuses.

    Press [Shift] to show more info@keyHotkey@ Sap Magic@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.Sap MagicPassive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.Heal[ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]@keyHotkey@ Sap Magic@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.Click or press [@LevelUpHotkey@] to level upHeal@HealAmount@ -> @HealAmountNL@@keyHotkey@ Sap Magic@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Sap Magic@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.
    Press [Shift] to show more info@keyHotkey@ Meditate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.

    After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.
    MeditateMaster Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.

    After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.
    Bonus Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Meditate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.

    After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level upBonus Damage@Damage@ -> @DamageNL@@keyHotkey@ Meditate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.

    After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Meditate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.

    After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.

    Press [Shift] to show more info@keyHotkey@ Aqua Prison@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.Aqua PrisonNami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.@listLevelUpType@@listLevelUpGrid@@keyHotkey@ Aqua Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@@keyHotkey@ Aqua Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Aqua Prison@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Tidal Wave@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nami summons a massive tidal wave which deals @ModifiedDamage@ magic damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.Tidal WaveNami summons a massive tidal wave which deals @ModifiedDamage@ magic damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.Damage
    Stun Duration
    Ally Bonus Damage
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    [ @AllyDamageBonus1Prefix@@AllyDamageBonus1@@AllyDamageBonus1Postfix@ / @AllyDamageBonus2Prefix@@AllyDamageBonus2@@AllyDamageBonus2Postfix@ / @AllyDamageBonus3Prefix@@AllyDamageBonus3@@AllyDamageBonus3Postfix@ ]
    @keyHotkey@ Tidal Wave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nami summons a massive tidal wave which deals @ModifiedDamage@ magic damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    Ally Bonus Damage
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @AllyDamageBonus@ -> @AllyDamageBonusNL@
    @keyHotkey@ Tidal Wave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nami summons a massive tidal wave which deals @ModifiedDamage@ magic damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Tidal Wave@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nami summons a massive tidal wave which deals @ModifiedDamage@ magic damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.
    Press [Shift] to show more infoFury of the Dawn@keyHotkey@ Fury of the Dawn@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ magic damage to adjacent enemies every second.Fury of the DawnNasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ magic damage to adjacent enemies every second.Bonus Health
    Damage Per Second
    [ @BonusHealth1Prefix@@BonusHealth1@@BonusHealth1Postfix@ / @BonusHealth2Prefix@@BonusHealth2@@BonusHealth2Postfix@ / @BonusHealth3Prefix@@BonusHealth3@@BonusHealth3Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    @keyHotkey@ Fury of the Dawn@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ magic damage to adjacent enemies every second.Click or press [@LevelUpHotkey@] to level upBonus Health
    Damage Per Second
    @BonusHealth@ -> @BonusHealthNL@
    @Damage@ -> @DamageNL@
    @keyHotkey@ Fury of the Dawn@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ magic damage to adjacent enemies every second.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Fury of the Dawn@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ magic damage to adjacent enemies every second.
    Press [Shift] to show more info@keyHotkey@ Depth Charge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ magic damage to all enemies it passes through.Depth ChargeNautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ magic damage to all enemies it passes through.Stun Duration
    Damage
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    @keyHotkey@ Depth Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ magic damage to all enemies it passes through.Click or press [@LevelUpHotkey@] to level upStun Duration
    Damage
    @StunDuration@ -> @StunDurationNL@
    @Damage@ -> @DamageNL@
    @keyHotkey@ Depth Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ magic damage to all enemies it passes through.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Depth Charge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ magic damage to all enemies it passes through.
    Press [Shift] to show more info@keyHotkey@ Blooming Burst@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Neeko throws a seed at a random target that explodes for @ModifiedDamage@ magic damage three times. Each explosion affects a bigger area than the last.Blooming BurstNeeko throws a seed at a random target that explodes for @ModifiedDamage@ magic damage three times. Each explosion affects a bigger area than the last.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Blooming Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko throws a seed at a random target that explodes for @ModifiedDamage@ magic damage three times. Each explosion affects a bigger area than the last.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Blooming Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko throws a seed at a random target that explodes for @ModifiedDamage@ magic damage three times. Each explosion affects a bigger area than the last.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Blooming Burst@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko throws a seed at a random target that explodes for @ModifiedDamage@ magic damage three times. Each explosion affects a bigger area than the last.
    Press [Shift] to show more infoSteel Blades@keyHotkey@ Steel Blades@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.Steel BladesPassive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.Percent Healed[ @HealPercent1Prefix@@HealPercent1*100.000000@%@HealPercent1Postfix@ / @HealPercent2Prefix@@HealPercent2*100.000000@%@HealPercent2Postfix@ / @HealPercent3Prefix@@HealPercent3*100.000000@%@HealPercent3Postfix@ ]@keyHotkey@ Steel Blades@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.Click or press [@LevelUpHotkey@] to level upPercent Healed@HealPercent*100.000000@% -> @HealPercentNL*100.000000@%@keyHotkey@ Steel Blades@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Steel Blades@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.
    Press [Shift] to show more info@keyHotkey@ Ragnarok@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.RagnarokOlaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.Attack Speed %
    Life Steal
    [ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ ]
    [ @LifeSteal1Prefix@@LifeSteal1*100.000000@%@LifeSteal1Postfix@ / @LifeSteal2Prefix@@LifeSteal2*100.000000@%@LifeSteal2Postfix@ / @LifeSteal3Prefix@@LifeSteal3*100.000000@%@LifeSteal3Postfix@ ]
    @keyHotkey@ Ragnarok@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.Click or press [@LevelUpHotkey@] to level upAttack Speed %
    Life Steal
    @AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%
    @LifeSteal*100.000000@% -> @LifeStealNL*100.000000@%
    @keyHotkey@ Ragnarok@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ragnarok@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.
    Press [Shift] to show more infoLightning Breath@keyHotkey@ Lightning Breath@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.Lightning BreathOrnn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Lightning Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Lightning Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Lightning Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.
    Press [Shift] to show more infoElemental Blade@keyHotkey@ Elemental Blade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.Elemental BladeQiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.Damage
    Stun Duration
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]
    @keyHotkey@ Elemental Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @BaseDamage@ -> @BaseDamageNL@
    @CCDuration@ -> @CCDurationNL@
    @keyHotkey@ Elemental Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Elemental Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.
    Press [Shift] to show more infoFurious Bite@keyHotkey@ Furious Bite@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.Furious BiteRek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Furious Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Furious Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Furious Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.
    Press [Shift] to show more info@keyHotkey@ Cull the Meek@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Renekton swings his blade, dealing @ModifiedDamage@ magic damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.Cull the MeekRenekton swings his blade, dealing @ModifiedDamage@ magic damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.Damage
    Heal
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]
    @keyHotkey@ Cull the Meek@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton swings his blade, dealing @ModifiedDamage@ magic damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.Click or press [@LevelUpHotkey@] to level upDamage
    Heal
    @BaseDamage@ -> @BaseDamageNL@
    @HealAmount@ -> @HealAmountNL@
    @keyHotkey@ Cull the Meek@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton swings his blade, dealing @ModifiedDamage@ magic damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Cull the Meek@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Renekton swings his blade, dealing @ModifiedDamage@ magic damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.
    Press [Shift] to show more info@keyHotkey@ Piercing Darkness@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Senna fires a beam through her furthest ally, dealing @ModifiedDamage@ magic damage to enemies, and buffing allies' on-hits for @AllyBuffDuration@ seconds to deal @ModifiedAllyDamage@ magic damage from Senna.Piercing DarknessSenna fires a beam through her furthest ally, dealing @ModifiedDamage@ magic damage to enemies, and buffing allies' on-hits for @AllyBuffDuration@ seconds to deal @ModifiedAllyDamage@ magic damage from Senna.Damage
    Ally Damage Bonus
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @AllyDamageBonus1Prefix@@AllyDamageBonus1@@AllyDamageBonus1Postfix@ / @AllyDamageBonus2Prefix@@AllyDamageBonus2@@AllyDamageBonus2Postfix@ / @AllyDamageBonus3Prefix@@AllyDamageBonus3@@AllyDamageBonus3Postfix@ ]
    @keyHotkey@ Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna fires a beam through her furthest ally, dealing @ModifiedDamage@ magic damage to enemies, and buffing allies' on-hits for @AllyBuffDuration@ seconds to deal @ModifiedAllyDamage@ magic damage from Senna.Click or press [@LevelUpHotkey@] to level upDamage
    Ally Damage Bonus
    @Damage@ -> @DamageNL@
    @AllyDamageBonus@ -> @AllyDamageBonusNL@
    @keyHotkey@ Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna fires a beam through her furthest ally, dealing @ModifiedDamage@ magic damage to enemies, and buffing allies' on-hits for @AllyBuffDuration@ seconds to deal @ModifiedAllyDamage@ magic damage from Senna.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Piercing Darkness@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Senna fires a beam through her furthest ally, dealing @ModifiedDamage@ magic damage to enemies, and buffing allies' on-hits for @AllyBuffDuration@ seconds to deal @ModifiedAllyDamage@ magic damage from Senna.
    Press [Shift] to show more info@keyHotkey@ Poison Trail@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ magic damage over @PoisonDuration@ seconds.Poison TrailPassive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ magic damage over @PoisonDuration@ seconds.Damage[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]@keyHotkey@ Poison Trail@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ magic damage over @PoisonDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@TotalDamage@ -> @TotalDamageNL@@keyHotkey@ Poison Trail@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ magic damage over @PoisonDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Poison Trail@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ magic damage over @PoisonDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Decimating Smash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sion winds up for a moment, then smashes his axe down in a direction, knocking up, stunning and dealing @ModifiedDamage@ magic damage to all enemies hit.Decimating SmashSion winds up for a moment, then smashes his axe down in a direction, knocking up, stunning and dealing @ModifiedDamage@ magic damage to all enemies hit.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Decimating Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion winds up for a moment, then smashes his axe down in a direction, knocking up, stunning and dealing @ModifiedDamage@ magic damage to all enemies hit.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Decimating Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion winds up for a moment, then smashes his axe down in a direction, knocking up, stunning and dealing @ModifiedDamage@ magic damage to all enemies hit.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Decimating Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sion winds up for a moment, then smashes his axe down in a direction, knocking up, stunning and dealing @ModifiedDamage@ magic damage to all enemies hit.
    Press [Shift] to show more info@keyHotkey@ Ricochet@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.RicochetFor the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.Percentage Damage
    Bounces
    [ @PercentDamage1Prefix@@PercentDamage1*100.000000@%@PercentDamage1Postfix@ / @PercentDamage2Prefix@@PercentDamage2*100.000000@%@PercentDamage2Postfix@ / @PercentDamage3Prefix@@PercentDamage3*100.000000@%@PercentDamage3Postfix@ ]
    [ @NumBounces1Prefix@@NumBounces1@@NumBounces1Postfix@ / @NumBounces2Prefix@@NumBounces2@@NumBounces2Postfix@ / @NumBounces3Prefix@@NumBounces3@@NumBounces3Postfix@ ]
    @keyHotkey@ Ricochet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.Click or press [@LevelUpHotkey@] to level upPercentage Damage
    Bounces
    @PercentDamage*100.000000@% -> @PercentDamageNL*100.000000@%
    @NumBounces@ -> @NumBouncesNL@
    @keyHotkey@ Ricochet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ricochet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.
    Press [Shift] to show more info@keyHotkey@ Crystalline Exoskeleton@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.Crystalline ExoskeletonSkarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.Shield Amount
    Attack Speed
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    [ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ ]
    @keyHotkey@ Crystalline Exoskeleton@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.Click or press [@LevelUpHotkey@] to level upShield Amount
    Attack Speed
    @ShieldAmount@ -> @ShieldAmountNL@
    @AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%
    @keyHotkey@ Crystalline Exoskeleton@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Crystalline Exoskeleton@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.
    Press [Shift] to show more info@keyHotkey@ Equinox@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies standing in it and preventing them from gaining mana.EquinoxSoraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies standing in it and preventing them from gaining mana.Damage
    Zone Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ZoneDuration1Prefix@@ZoneDuration1@@ZoneDuration1Postfix@ / @ZoneDuration2Prefix@@ZoneDuration2@@ZoneDuration2Postfix@ / @ZoneDuration3Prefix@@ZoneDuration3@@ZoneDuration3Postfix@ ]
    @keyHotkey@ Equinox@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies standing in it and preventing them from gaining mana.Click or press [@LevelUpHotkey@] to level upDamage
    Zone Duration
    @Damage@ -> @DamageNL@
    @ZoneDuration@ -> @ZoneDurationNL@
    @keyHotkey@ Equinox@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies standing in it and preventing them from gaining mana.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Equinox@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies standing in it and preventing them from gaining mana.
    Press [Shift] to show more infoHydro Sphere@keyHotkey@ Hydro Sphere@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.Hydro SphereSyndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Hydro Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Hydro Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Hydro Sphere@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.
    Press [Shift] to show more info@keyHotkey@ Seismic Shove@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Taliyah causes the ground to erupt under a random enemy, dealing @ModifiedDamage@ magic damage to them, and stunning them for @StunDuration@ seconds. This also knocks ranged enemies closer, or pushes melee enemies away.Seismic ShoveTaliyah causes the ground to erupt under a random enemy, dealing @ModifiedDamage@ magic damage to them, and stunning them for @StunDuration@ seconds. This also knocks ranged enemies closer, or pushes melee enemies away.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Seismic Shove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taliyah causes the ground to erupt under a random enemy, dealing @ModifiedDamage@ magic damage to them, and stunning them for @StunDuration@ seconds. This also knocks ranged enemies closer, or pushes melee enemies away.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Seismic Shove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taliyah causes the ground to erupt under a random enemy, dealing @ModifiedDamage@ magic damage to them, and stunning them for @StunDuration@ seconds. This also knocks ranged enemies closer, or pushes melee enemies away.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Seismic Shove@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Taliyah causes the ground to erupt under a random enemy, dealing @ModifiedDamage@ magic damage to them, and stunning them for @StunDuration@ seconds. This also knocks ranged enemies closer, or pushes melee enemies away.
    Press [Shift] to show more info@keyHotkey@ Cosmic Radiance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.Cosmic RadianceAfter a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.Hex Range
    Immunity Duration
    [ @HexRange1Prefix@@HexRange1@@HexRange1Postfix@ / @HexRange2Prefix@@HexRange2@@HexRange2Postfix@ / @HexRange3Prefix@@HexRange3@@HexRange3Postfix@ ]
    [ @InvulnDuration1Prefix@@InvulnDuration1@@InvulnDuration1Postfix@ / @InvulnDuration2Prefix@@InvulnDuration2@@InvulnDuration2Postfix@ / @InvulnDuration3Prefix@@InvulnDuration3@@InvulnDuration3Postfix@ ]
    @keyHotkey@ Cosmic Radiance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.Click or press [@LevelUpHotkey@] to level upHex Range
    Immunity Duration
    @HexRange@ -> @HexRangeNL@
    @InvulnDuration@ -> @InvulnDurationNL@
    @keyHotkey@ Cosmic Radiance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Cosmic Radiance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.
    Press [Shift] to show more infoDeep Sea Lantern@keyHotkey@ Deep Sea Lantern@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.Deep Sea LanternThresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.Shield Amount[ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]@keyHotkey@ Deep Sea Lantern@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upShield Amount@ShieldAmount@ -> @ShieldAmountNL@@keyHotkey@ Deep Sea Lantern@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Deep Sea Lantern@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Spray and Pray@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Twitch gains infinite range and has @BonusADDamage@ Attack Damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.Spray and PrayTwitch gains infinite range and has @BonusADDamage@ Attack Damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.AD Bonus Percentage[ @ADAmp1Prefix@@ADAmp1*100.000000@%@ADAmp1Postfix@ / @ADAmp2Prefix@@ADAmp2*100.000000@%@ADAmp2Postfix@ / @ADAmp3Prefix@@ADAmp3*100.000000@%@ADAmp3Postfix@ ]@keyHotkey@ Spray and Pray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch gains infinite range and has @BonusADDamage@ Attack Damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.Click or press [@LevelUpHotkey@] to level upAD Bonus Percentage@ADAmp*100.000000@% -> @ADAmpNL*100.000000@%@keyHotkey@ Spray and Pray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch gains infinite range and has @BonusADDamage@ Attack Damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Spray and Pray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twitch gains infinite range and has @BonusADDamage@ Attack Damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.
    Press [Shift] to show more infoDrain@keyHotkey@ Drain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.DrainVladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Drain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Drain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Drain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.
    Press [Shift] to show more infoDrown@keyHotkey@ Drown@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.DrownVladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.Damage Amplification[ @DamageAmp1Prefix@@DamageAmp1*2.000000@%@DamageAmp1Postfix@ / @DamageAmp2Prefix@@DamageAmp2*2.000000@%@DamageAmp2Postfix@ / @DamageAmp3Prefix@@DamageAmp3*2.000000@%@DamageAmp3Postfix@ ]@keyHotkey@ Drown@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.Click or press [@LevelUpHotkey@] to level upDamage Amplification@DamageAmp*2.000000@% -> @DamageAmpNL*2.000000@%@keyHotkey@ Drown@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Drown@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.
    Press [Shift] to show more infoFrenzied Bite@keyHotkey@ Frenzied Bite@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.Frenzied BiteVolibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Frenzied Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Frenzied Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Frenzied Bite@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.
    Press [Shift] to show more info@keyHotkey@ Last Breath@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.Last BreathYasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.Hits[ @NumHits1Prefix@@NumHits1@@NumHits1Postfix@ / @NumHits2Prefix@@NumHits2@@NumHits2Postfix@ / @NumHits3Prefix@@NumHits3@@NumHits3Postfix@ ]@keyHotkey@ Last Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level upHits@NumHits@ -> @NumHitsNL@@keyHotkey@ Last Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Last Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.
    Press [Shift] to show more info@keyHotkey@ Wind Wall@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.Wind WallYasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.Buff Duration[ @CritBuffDuration1Prefix@@CritBuffDuration1@@CritBuffDuration1Postfix@ / @CritBuffDuration2Prefix@@CritBuffDuration2@@CritBuffDuration2Postfix@ / @CritBuffDuration3Prefix@@CritBuffDuration3@@CritBuffDuration3Postfix@ ]@keyHotkey@ Wind Wall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.Click or press [@LevelUpHotkey@] to level upBuff Duration@CritBuffDuration@ -> @CritBuffDurationNL@@keyHotkey@ Wind Wall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Wind Wall@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Shepherd of Souls@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.

    Minions of Light benefit from active Light trait bonuses.
    Shepherd of SoulsYorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.

    Minions of Light benefit from active Light trait bonuses.
    Minion Health
    Minion Damage
    Number of Targets
    [ @GhoulHealth1Prefix@@GhoulHealth1@@GhoulHealth1Postfix@ / @GhoulHealth2Prefix@@GhoulHealth2@@GhoulHealth2Postfix@ / @GhoulHealth3Prefix@@GhoulHealth3@@GhoulHealth3Postfix@ ]
    [ @GhoulAD1Prefix@@GhoulAD1@@GhoulAD1Postfix@ / @GhoulAD2Prefix@@GhoulAD2@@GhoulAD2Postfix@ / @GhoulAD3Prefix@@GhoulAD3@@GhoulAD3Postfix@ ]
    [ @NumAlliesToTarget1Prefix@@NumAlliesToTarget1@@NumAlliesToTarget1Postfix@ / @NumAlliesToTarget2Prefix@@NumAlliesToTarget2@@NumAlliesToTarget2Postfix@ / @NumAlliesToTarget3Prefix@@NumAlliesToTarget3@@NumAlliesToTarget3Postfix@ ]
    @keyHotkey@ Shepherd of Souls@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.

    Minions of Light benefit from active Light trait bonuses.
    Click or press [@LevelUpHotkey@] to level upMinion Health
    Minion Damage
    Number of Targets
    @GhoulHealth@ -> @GhoulHealthNL@
    @GhoulAD@ -> @GhoulADNL@
    @NumAlliesToTarget@ -> @NumAlliesToTargetNL@
    @keyHotkey@ Shepherd of Souls@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.

    Minions of Light benefit from active Light trait bonuses.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Shepherd of Souls@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.

    Minions of Light benefit from active Light trait bonuses.

    Press [Shift] to show more infoLiving Lightning@keyHotkey@ Living Lightning@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zed creates a clone of himself behind his current target.

    This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.
    Living LightningZed creates a clone of himself behind his current target.

    This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.
    Clones Generated
    Mana Cost Increase
    [ @Clones1Prefix@@Clones1@@Clones1Postfix@ / @Clones2Prefix@@Clones2@@Clones2Postfix@ / @Clones3Prefix@@Clones3@@Clones3Postfix@ ]
    [ @ManaCostIncrease1Prefix@@ManaCostIncrease1@@ManaCostIncrease1Postfix@ / @ManaCostIncrease2Prefix@@ManaCostIncrease2@@ManaCostIncrease2Postfix@ / @ManaCostIncrease3Prefix@@ManaCostIncrease3@@ManaCostIncrease3Postfix@ ]
    @keyHotkey@ Living Lightning@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed creates a clone of himself behind his current target.

    This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.
    Click or press [@LevelUpHotkey@] to level upClones Generated
    Mana Cost Increase
    @Clones@ -> @ClonesNL@
    @ManaCostIncrease@ -> @ManaCostIncreaseNL@
    @keyHotkey@ Living Lightning@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed creates a clone of himself behind his current target.

    This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Living Lightning@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zed creates a clone of himself behind his current target.

    This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.

    Press [Shift] to show more info@keyHotkey@ Rampant Growth@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.Rampant GrowthZyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.Damage
    Number of Plants
    [ @PlantAD1Prefix@@PlantAD1@@PlantAD1Postfix@ / @PlantAD2Prefix@@PlantAD2@@PlantAD2Postfix@ / @PlantAD3Prefix@@PlantAD3@@PlantAD3Postfix@ ]
    [ @NumPlants1Prefix@@NumPlants1@@NumPlants1Postfix@ / @NumPlants2Prefix@@NumPlants2@@NumPlants2Postfix@ / @NumPlants3Prefix@@NumPlants3@@NumPlants3Postfix@ ]
    @keyHotkey@ Rampant Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.Click or press [@LevelUpHotkey@] to level upDamage
    Number of Plants
    @PlantAD@ -> @PlantADNL@
    @NumPlants@ -> @NumPlantsNL@
    @keyHotkey@ Rampant Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Rampant Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.
    Press [Shift] to show more infoRampant GrowthZyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.Damage[ @PlantAD1Prefix@@PlantAD1@@PlantAD1Postfix@ / @PlantAD2Prefix@@PlantAD2@@PlantAD2Postfix@ / @PlantAD3Prefix@@PlantAD3@@PlantAD3Postfix@ ]@keyHotkey@ Rampant Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.Click or press [@LevelUpHotkey@] to level upDamage@PlantAD@ -> @PlantADNL@@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through on the way out, and @ModifiedDamage@ true damage on the way back.Orb of DeceptionAhri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through on the way out, and @ModifiedDamage@ true damage on the way back.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through on the way out, and @ModifiedDamage@ true damage on the way back.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through on the way out, and @ModifiedDamage@ true damage on the way back.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Orb of Deception@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through on the way out, and @ModifiedDamage@ true damage on the way back.
    Press [Shift] to show more info@keyHotkey@ Disintegrate@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Annie flings a fireball at a random enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.DisintegrateAnnie flings a fireball at a random enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]@keyHotkey@ Disintegrate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie flings a fireball at a random enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@@keyHotkey@ Disintegrate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie flings a fireball at a random enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Disintegrate@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie flings a fireball at a random enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more infoGalaxy Shield-Blast@keyHotkey@ Galaxy Shield-Blast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Annie blasts a cone of fire dealing @ModifiedDamage@ magic damage to enemies in front of her, then creates a shield with @ModifiedShield@ health for herself for @ShieldDuration@ seconds.Galaxy Shield-BlastAnnie blasts a cone of fire dealing @ModifiedDamage@ magic damage to enemies in front of her, then creates a shield with @ModifiedShield@ health for herself for @ShieldDuration@ seconds.Damage
    Shield Amount
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    @keyHotkey@ Galaxy Shield-Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie blasts a cone of fire dealing @ModifiedDamage@ magic damage to enemies in front of her, then creates a shield with @ModifiedShield@ health for herself for @ShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    @Damage@ -> @DamageNL@
    @ShieldAmount@ -> @ShieldAmountNL@
    @keyHotkey@ Galaxy Shield-Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie blasts a cone of fire dealing @ModifiedDamage@ magic damage to enemies in front of her, then creates a shield with @ModifiedShield@ health for herself for @ShieldDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Galaxy Shield-Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Annie blasts a cone of fire dealing @ModifiedDamage@ magic damage to enemies in front of her, then creates a shield with @ModifiedShield@ health for herself for @ShieldDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDurationPerSquare@ seconds.Enchanted Crystal ArrowAshe fires an arrow at the farthest enemy that explodes on the first target hit, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDurationPerSquare@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDurationPerSquare1Prefix@@StunDurationPerSquare1@@StunDurationPerSquare1Postfix@ / @StunDurationPerSquare2Prefix@@StunDurationPerSquare2@@StunDurationPerSquare2Postfix@ / @StunDurationPerSquare3Prefix@@StunDurationPerSquare3@@StunDurationPerSquare3Postfix@ ]
    @keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDurationPerSquare@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDurationPerSquare@ -> @StunDurationPerSquareNL@
    @keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDurationPerSquare@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Enchanted Crystal Arrow@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDurationPerSquare@ seconds.
    Press [Shift] to show more infoMobilize the Fleet@keyHotkey@ Mobilize the Fleet@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing @ModifiedDamage@ magic damage and draining @ManaDrain@ mana, then return.

    The first time he casts, Aurelion Sol launches @InitialFighters@ fighters. Subsequent casts launch all returned fighters, plus @FightersPerCast@ additional.
    Mobilize the FleetAurelion Sol launches fighters which fly out to random enemies and blast them, dealing @ModifiedDamage@ magic damage and draining @ManaDrain@ mana, then return.

    The first time he casts, Aurelion Sol launches @InitialFighters@ fighters. Subsequent casts launch all returned fighters, plus @FightersPerCast@ additional.
    Damage
    Mana Drained
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ManaDrain1Prefix@@ManaDrain1@@ManaDrain1Postfix@ / @ManaDrain2Prefix@@ManaDrain2@@ManaDrain2Postfix@ / @ManaDrain3Prefix@@ManaDrain3@@ManaDrain3Postfix@ ]
    @keyHotkey@ Mobilize the Fleet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing @ModifiedDamage@ magic damage and draining @ManaDrain@ mana, then return.

    The first time he casts, Aurelion Sol launches @InitialFighters@ fighters. Subsequent casts launch all returned fighters, plus @FightersPerCast@ additional.
    Click or press [@LevelUpHotkey@] to level upDamage
    Mana Drained
    @Damage@ -> @DamageNL@
    @ManaDrain@ -> @ManaDrainNL@
    @keyHotkey@ Mobilize the Fleet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing @ModifiedDamage@ magic damage and draining @ManaDrain@ mana, then return.

    The first time he casts, Aurelion Sol launches @InitialFighters@ fighters. Subsequent casts launch all returned fighters, plus @FightersPerCast@ additional.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Mobilize the Fleet@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Aurelion Sol launches fighters which fly out to random enemies and blast them, dealing @ModifiedDamage@ magic damage and draining @ManaDrain@ mana, then return.

    The first time he casts, Aurelion Sol launches @InitialFighters@ fighters. Subsequent casts launch all returned fighters, plus @FightersPerCast@ additional.

    Press [Shift] to show more infoSell For Experience@keyHotkey@ Sell For Experience@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Meeps can be sold in the shop for experience points. 1 meep = 1 XPSell For ExperienceMeeps can be sold in the shop for experience points. 1 meep = 1 XPCosmic Journey Experience[ @MeepValue1Prefix@@MeepValue1*100.000000@%@MeepValue1Postfix@ ]@keyHotkey@ Sell For Experience@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Meeps can be sold in the shop for experience points. 1 meep = 1 XPClick or press [@LevelUpHotkey@] to level upCosmic Journey Experience@MeepValue*100.000000@% -> @MeepValueNL*100.000000@%@keyHotkey@ Sell For Experience@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Meeps can be sold in the shop for experience points. 1 meep = 1 XPClick or press [@LevelUpHotkey@] to level up@keyHotkey@ Sell For Experience@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Meeps can be sold in the shop for experience points. 1 meep = 1 XP
    Press [Shift] to show more info@keyHotkey@ Traveler's Call@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Bard spawns a meep on his owner's bench which can be sold for 1 XP.

    Passive: Bard gains an additional @ModifiedManaPerAttack@ mana each attack, but cannot gain mana in rounds with no enemy champions.
    Traveler's CallBard spawns a meep on his owner's bench which can be sold for 1 XP.

    Passive: Bard gains an additional @ModifiedManaPerAttack@ mana each attack, but cannot gain mana in rounds with no enemy champions.
    Mana Per Attack[ @ManaPerAttack1Prefix@@ManaPerAttack1@@ManaPerAttack1Postfix@ / @ManaPerAttack2Prefix@@ManaPerAttack2@@ManaPerAttack2Postfix@ / @ManaPerAttack3Prefix@@ManaPerAttack3@@ManaPerAttack3Postfix@ ]@keyHotkey@ Traveler's Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard spawns a meep on his owner's bench which can be sold for 1 XP.

    Passive: Bard gains an additional @ModifiedManaPerAttack@ mana each attack, but cannot gain mana in rounds with no enemy champions.
    Click or press [@LevelUpHotkey@] to level upMana Per Attack@ManaPerAttack@ -> @ManaPerAttackNL@@keyHotkey@ Traveler's Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard spawns a meep on his owner's bench which can be sold for 1 XP.

    Passive: Bard gains an additional @ModifiedManaPerAttack@ mana each attack, but cannot gain mana in rounds with no enemy champions.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Traveler's Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Bard spawns a meep on his owner's bench which can be sold for 1 XP.

    Passive: Bard gains an additional @ModifiedManaPerAttack@ mana each attack, but cannot gain mana in rounds with no enemy champions.

    Press [Shift] to show more info@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Blitzcrank pulls the farthest enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prefer to attack Blitzcrank's target.
    Rocket GrabBlitzcrank pulls the farthest enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prefer to attack Blitzcrank's target.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank pulls the farthest enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prefer to attack Blitzcrank's target.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank pulls the farthest enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prefer to attack Blitzcrank's target.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Rocket Grab@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Blitzcrank pulls the farthest enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prefer to attack Blitzcrank's target.

    Press [Shift] to show more infoAce In The Hole@keyHotkey@ Ace In The Hole@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals @ModifiedDamage@ magic damage to the first enemy it hits.Ace In The HoleCaitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals @ModifiedDamage@ magic damage to the first enemy it hits.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Ace In The Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals @ModifiedDamage@ magic damage to the first enemy it hits.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Ace In The Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals @ModifiedDamage@ magic damage to the first enemy it hits.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ace In The Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals @ModifiedDamage@ magic damage to the first enemy it hits.
    Press [Shift] to show more info@keyHotkey@ Noxious Blast@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Cassiopeia launches poison at the nearest unpoisoned enemy, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing the effectiveness of new shields by @ShieldReductionPercent@%.Noxious BlastCassiopeia launches poison at the nearest unpoisoned enemy, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing the effectiveness of new shields by @ShieldReductionPercent@%.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Noxious Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia launches poison at the nearest unpoisoned enemy, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing the effectiveness of new shields by @ShieldReductionPercent@%.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Noxious Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia launches poison at the nearest unpoisoned enemy, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing the effectiveness of new shields by @ShieldReductionPercent@%.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Noxious Blast@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Cassiopeia launches poison at the nearest unpoisoned enemy, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing the effectiveness of new shields by @ShieldReductionPercent@%.
    Press [Shift] to show more infoDreadnova Guillotine@keyHotkey@ Dreadnova Guillotine@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Darius dunks an enemy, dealing @ModifiedDamage@ magic damage. If this kills the target, Darius immediately casts again.

    Targets below @HealthThreshold@% health take double damage.
    Dreadnova GuillotineDarius dunks an enemy, dealing @ModifiedDamage@ magic damage. If this kills the target, Darius immediately casts again.

    Targets below @HealthThreshold@% health take double damage.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Dreadnova Guillotine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius dunks an enemy, dealing @ModifiedDamage@ magic damage. If this kills the target, Darius immediately casts again.

    Targets below @HealthThreshold@% health take double damage.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Dreadnova Guillotine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius dunks an enemy, dealing @ModifiedDamage@ magic damage. If this kills the target, Darius immediately casts again.

    Targets below @HealthThreshold@% health take double damage.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Dreadnova Guillotine@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Darius dunks an enemy, dealing @ModifiedDamage@ magic damage. If this kills the target, Darius immediately casts again.

    Targets below @HealthThreshold@% health take double damage.

    Press [Shift] to show more info@keyHotkey@ Chronobreak@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ekko shatters the timeline, freezing all units in time before attacking @NumAttacks@ times dealing @ModifiedDamage@ bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by @ASSlow*100@% for @SlowDuration@ seconds.

    Ekko cannot die while he has stopped time.
    ChronobreakEkko shatters the timeline, freezing all units in time before attacking @NumAttacks@ times dealing @ModifiedDamage@ bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by @ASSlow*100@% for @SlowDuration@ seconds.

    Ekko cannot die while he has stopped time.
    Bonus Damage
    Hits
    [ @BonusDamage1Prefix@@BonusDamage1@@BonusDamage1Postfix@ / @BonusDamage2Prefix@@BonusDamage2@@BonusDamage2Postfix@ / @BonusDamage3Prefix@@BonusDamage3@@BonusDamage3Postfix@ ]
    [ @NumAttacks1Prefix@@NumAttacks1@@NumAttacks1Postfix@ / @NumAttacks2Prefix@@NumAttacks2@@NumAttacks2Postfix@ / @NumAttacks3Prefix@@NumAttacks3@@NumAttacks3Postfix@ ]
    @keyHotkey@ Chronobreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko shatters the timeline, freezing all units in time before attacking @NumAttacks@ times dealing @ModifiedDamage@ bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by @ASSlow*100@% for @SlowDuration@ seconds.

    Ekko cannot die while he has stopped time.
    Click or press [@LevelUpHotkey@] to level upBonus Damage
    Hits
    @BonusDamage@ -> @BonusDamageNL@
    @NumAttacks@ -> @NumAttacksNL@
    @keyHotkey@ Chronobreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko shatters the timeline, freezing all units in time before attacking @NumAttacks@ times dealing @ModifiedDamage@ bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by @ASSlow*100@% for @SlowDuration@ seconds.

    Ekko cannot die while he has stopped time.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Chronobreak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ekko shatters the timeline, freezing all units in time before attacking @NumAttacks@ times dealing @ModifiedDamage@ bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by @ASSlow*100@% for @SlowDuration@ seconds.

    Ekko cannot die while he has stopped time.

    Press [Shift] to show more info@keyHotkey@ Parallel Convergence@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@After a @FieldDelay@ second delay, Ekko creates a temporal anomaly that stuns for all enemies. While active, Ekko gains @ModifiedBonusAS@% attack speed and moves faster.Parallel ConvergenceAfter a @FieldDelay@ second delay, Ekko creates a temporal anomaly that stuns for all enemies. While active, Ekko gains @ModifiedBonusAS@% attack speed and moves faster.Attack Speed %
    Anomaly Duration
    [ @BonusAS1Prefix@@BonusAS1@%@BonusAS1Postfix@ / @BonusAS2Prefix@@BonusAS2@%@BonusAS2Postfix@ / @BonusAS3Prefix@@BonusAS3@%@BonusAS3Postfix@ ]
    [ @FieldDuration1Prefix@@FieldDuration1@@FieldDuration1Postfix@ / @FieldDuration2Prefix@@FieldDuration2@@FieldDuration2Postfix@ / @FieldDuration3Prefix@@FieldDuration3@@FieldDuration3Postfix@ ]
    @keyHotkey@ Parallel Convergence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @FieldDelay@ second delay, Ekko creates a temporal anomaly that stuns for all enemies. While active, Ekko gains @ModifiedBonusAS@% attack speed and moves faster.Click or press [@LevelUpHotkey@] to level upAttack Speed %
    Anomaly Duration
    @BonusAS@% -> @BonusASNL@%
    @FieldDuration@ -> @FieldDurationNL@
    @keyHotkey@ Parallel Convergence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @FieldDelay@ second delay, Ekko creates a temporal anomaly that stuns for all enemies. While active, Ekko gains @ModifiedBonusAS@% attack speed and moves faster.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Parallel Convergence@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@After a @FieldDelay@ second delay, Ekko creates a temporal anomaly that stuns for all enemies. While active, Ekko gains @ModifiedBonusAS@% attack speed and moves faster.
    Press [Shift] to show more infoChrono Shot@keyHotkey@ Chrono Shot@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal fires a pulse of energy at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Chrono ShotEzreal fires a pulse of energy at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]@keyHotkey@ Chrono Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a pulse of energy at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@@keyHotkey@ Chrono Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a pulse of energy at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Chrono Shot@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires a pulse of energy at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.
    Press [Shift] to show more infoE.M.P.@keyHotkey@ E.M.P.@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing @ModifiedDamage@ damage to all nearby enemies and increasing the cost of their next spellcast by @PercentCostIncrease@%.E.M.P.Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing @ModifiedDamage@ damage to all nearby enemies and increasing the cost of their next spellcast by @PercentCostIncrease@%.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ E.M.P.@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing @ModifiedDamage@ damage to all nearby enemies and increasing the cost of their next spellcast by @PercentCostIncrease@%.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ E.M.P.@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing @ModifiedDamage@ damage to all nearby enemies and increasing the cost of their next spellcast by @PercentCostIncrease@%.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ E.M.P.@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ezreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing @ModifiedDamage@ damage to all nearby enemies and increasing the cost of their next spellcast by @PercentCostIncrease@%.
    Press [Shift] to show more infoRiposteFiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Riposte@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Chum the Waters@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Fizz throws a lure that attracts a shark. It deals @ModifiedDamage@ magic damage to enemies caught, knocking them back and stunning them for @StunDuration@ seconds.Chum the WatersFizz throws a lure that attracts a shark. It deals @ModifiedDamage@ magic damage to enemies caught, knocking them back and stunning them for @StunDuration@ seconds.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Chum the Waters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz throws a lure that attracts a shark. It deals @ModifiedDamage@ magic damage to enemies caught, knocking them back and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Chum the Waters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz throws a lure that attracts a shark. It deals @ModifiedDamage@ magic damage to enemies caught, knocking them back and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Chum the Waters@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Fizz throws a lure that attracts a shark. It deals @ModifiedDamage@ magic damage to enemies caught, knocking them back and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more infoOrbital Strike@keyHotkey@ Orbital Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gangplank calls down an orbital strike around his target, dealing @ModifiedDamage@ damage to all enemies in a large area after @ImpactDelayTime@ seconds.Orbital StrikeGangplank calls down an orbital strike around his target, dealing @ModifiedDamage@ damage to all enemies in a large area after @ImpactDelayTime@ seconds.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Orbital Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gangplank calls down an orbital strike around his target, dealing @ModifiedDamage@ damage to all enemies in a large area after @ImpactDelayTime@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Orbital Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gangplank calls down an orbital strike around his target, dealing @ModifiedDamage@ damage to all enemies in a large area after @ImpactDelayTime@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Orbital Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gangplank calls down an orbital strike around his target, dealing @ModifiedDamage@ damage to all enemies in a large area after @ImpactDelayTime@ seconds.
    Press [Shift] to show more info@keyHotkey@ GNAR!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar is melee and gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    GNAR!Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar is melee and gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    Damage
    Transform Health
    Transform Attack Damage
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @TransformHealth1Prefix@@TransformHealth1@@TransformHealth1Postfix@ / @TransformHealth2Prefix@@TransformHealth2@@TransformHealth2Postfix@ / @TransformHealth3Prefix@@TransformHealth3@@TransformHealth3Postfix@ ]
    [ @TransformAD1Prefix@@TransformAD1@@TransformAD1Postfix@ / @TransformAD2Prefix@@TransformAD2@@TransformAD2Postfix@ / @TransformAD3Prefix@@TransformAD3@@TransformAD3Postfix@ ]
    @keyHotkey@ GNAR!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar is melee and gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level upDamage
    Transform Health
    Transform Attack Damage
    @Damage@ -> @DamageNL@
    @TransformHealth@ -> @TransformHealthNL@
    @TransformAD@ -> @TransformADNL@
    @keyHotkey@ GNAR!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar is melee and gains @TransformHealth@ Health and @TransformAD@ Attack Damage.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ GNAR!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar is melee and gains @TransformHealth@ Health and @TransformAD@ Attack Damage.

    Press [Shift] to show more infoTrue Grit@keyHotkey@ True Grit@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Graves gains @ModifiedDefense@ stacking Armor and Magic Resist whenever he takes or deals damage until the end of combat.True GritPassive: Graves gains @ModifiedDefense@ stacking Armor and Magic Resist whenever he takes or deals damage until the end of combat.Armor and Magic Resist[ @BonusDefense1Prefix@@BonusDefense1@@BonusDefense1Postfix@ / @BonusDefense2Prefix@@BonusDefense2@@BonusDefense2Postfix@ / @BonusDefense3Prefix@@BonusDefense3@@BonusDefense3Postfix@ ]@keyHotkey@ True Grit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Graves gains @ModifiedDefense@ stacking Armor and Magic Resist whenever he takes or deals damage until the end of combat.Click or press [@LevelUpHotkey@] to level upArmor and Magic Resist@BonusDefense@ -> @BonusDefenseNL@@keyHotkey@ True Grit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Graves gains @ModifiedDefense@ stacking Armor and Magic Resist whenever he takes or deals damage until the end of combat.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ True Grit@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Graves gains @ModifiedDefense@ stacking Armor and Magic Resist whenever he takes or deals damage until the end of combat.
    Press [Shift] to show more infoSmoke Grenade@keyHotkey@ Smoke Grenade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing @ModifiedDamage@ magic damage to nearby enemies and causing their attacks to miss for @BlindDuration@ seconds.Smoke GrenadeGraves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing @ModifiedDamage@ magic damage to nearby enemies and causing their attacks to miss for @BlindDuration@ seconds.Damage
    Blind Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @BlindDuration1Prefix@@BlindDuration1@@BlindDuration1Postfix@ / @BlindDuration2Prefix@@BlindDuration2@@BlindDuration2Postfix@ / @BlindDuration3Prefix@@BlindDuration3@@BlindDuration3Postfix@ ]
    @keyHotkey@ Smoke Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing @ModifiedDamage@ magic damage to nearby enemies and causing their attacks to miss for @BlindDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Blind Duration
    @Damage@ -> @DamageNL@
    @BlindDuration@ -> @BlindDurationNL@
    @keyHotkey@ Smoke Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing @ModifiedDamage@ magic damage to nearby enemies and causing their attacks to miss for @BlindDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Smoke Grenade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing @ModifiedDamage@ magic damage to nearby enemies and causing their attacks to miss for @BlindDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Tentacle Smash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Illaoi slams a tentacle in a line in front of her, dealing @ModifiedDamage@ damage and stealing @ResistStealPercent@% Armor and Magic Resist from each target hit for @Duration@ seconds.Tentacle SmashIllaoi slams a tentacle in a line in front of her, dealing @ModifiedDamage@ damage and stealing @ResistStealPercent@% Armor and Magic Resist from each target hit for @Duration@ seconds.Damage
    Armor and Magic Resist Percent Steal
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ResistStealPercent1Prefix@@ResistStealPercent1@@ResistStealPercent1Postfix@ / @ResistStealPercent2Prefix@@ResistStealPercent2@@ResistStealPercent2Postfix@ / @ResistStealPercent3Prefix@@ResistStealPercent3@@ResistStealPercent3Postfix@ ]
    @keyHotkey@ Tentacle Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi slams a tentacle in a line in front of her, dealing @ModifiedDamage@ damage and stealing @ResistStealPercent@% Armor and Magic Resist from each target hit for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Armor and Magic Resist Percent Steal
    @Damage@ -> @DamageNL@
    @ResistStealPercent@ -> @ResistStealPercentNL@
    @keyHotkey@ Tentacle Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi slams a tentacle in a line in front of her, dealing @ModifiedDamage@ damage and stealing @ResistStealPercent@% Armor and Magic Resist from each target hit for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Tentacle Smash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Illaoi slams a tentacle in a line in front of her, dealing @ModifiedDamage@ damage and stealing @ResistStealPercent@% Armor and Magic Resist from each target hit for @Duration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Bladesurge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Irelia dashes to her target, Basic Attacking them for @ModifiedPercentAD@ of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: @TooltipDamage@)BladesurgeIrelia dashes to her target, Basic Attacking them for @ModifiedPercentAD@ of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: @TooltipDamage@)Damage %[ @PercentADDamage1Prefix@@PercentADDamage1*100.000000@%@PercentADDamage1Postfix@ / @PercentADDamage2Prefix@@PercentADDamage2*100.000000@%@PercentADDamage2Postfix@ / @PercentADDamage3Prefix@@PercentADDamage3*100.000000@%@PercentADDamage3Postfix@ ]@keyHotkey@ Bladesurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia dashes to her target, Basic Attacking them for @ModifiedPercentAD@ of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: @TooltipDamage@)Click or press [@LevelUpHotkey@] to level upDamage %@PercentADDamage*100.000000@% -> @PercentADDamageNL*100.000000@%@keyHotkey@ Bladesurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia dashes to her target, Basic Attacking them for @ModifiedPercentAD@ of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: @TooltipDamage@)Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Bladesurge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia dashes to her target, Basic Attacking them for @ModifiedPercentAD@ of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: @TooltipDamage@)
    Press [Shift] to show more info@keyHotkey@ Vanguard's Edge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Irelia launches a barrage of blades at the nearest enemy. On hit, it expands outward, dealing @ModifiedInitialDamage@ magic damage to all enemies hit and marking them. Irelia then dashes to each marked enemy, dealing @ModifiedDashDamage@ magic damage.Vanguard's EdgeIrelia launches a barrage of blades at the nearest enemy. On hit, it expands outward, dealing @ModifiedInitialDamage@ magic damage to all enemies hit and marking them. Irelia then dashes to each marked enemy, dealing @ModifiedDashDamage@ magic damage.Initial Damage
    Dash Damage
    [ @InitialDamage1Prefix@@InitialDamage1@@InitialDamage1Postfix@ / @InitialDamage2Prefix@@InitialDamage2@@InitialDamage2Postfix@ / @InitialDamage3Prefix@@InitialDamage3@@InitialDamage3Postfix@ ]
    [ @DashDamage1Prefix@@DashDamage1@@DashDamage1Postfix@ / @DashDamage2Prefix@@DashDamage2@@DashDamage2Postfix@ / @DashDamage3Prefix@@DashDamage3@@DashDamage3Postfix@ ]
    @keyHotkey@ Vanguard's Edge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia launches a barrage of blades at the nearest enemy. On hit, it expands outward, dealing @ModifiedInitialDamage@ magic damage to all enemies hit and marking them. Irelia then dashes to each marked enemy, dealing @ModifiedDashDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upInitial Damage
    Dash Damage
    @InitialDamage@ -> @InitialDamageNL@
    @DashDamage@ -> @DashDamageNL@
    @keyHotkey@ Vanguard's Edge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia launches a barrage of blades at the nearest enemy. On hit, it expands outward, dealing @ModifiedInitialDamage@ magic damage to all enemies hit and marking them. Irelia then dashes to each marked enemy, dealing @ModifiedDashDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Vanguard's Edge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Irelia launches a barrage of blades at the nearest enemy. On hit, it expands outward, dealing @ModifiedInitialDamage@ magic damage to all enemies hit and marking them. Irelia then dashes to each marked enemy, dealing @ModifiedDashDamage@ magic damage.
    Press [Shift] to show more info@keyHotkey@ Howling Gale@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant @ModifiedPercentAttackSpeed@% Attack Speed for @BuffDuration@ seconds, while knocking up and stunning enemies for @StunDuration@ seconds.Howling GaleJanna summons five tornados which fly forward in a large cone. Tornados passing through allies grant @ModifiedPercentAttackSpeed@% Attack Speed for @BuffDuration@ seconds, while knocking up and stunning enemies for @StunDuration@ seconds.Attack Speed %[ @PercentAttackSpeed1Prefix@@PercentAttackSpeed1@@PercentAttackSpeed1Postfix@ / @PercentAttackSpeed2Prefix@@PercentAttackSpeed2@@PercentAttackSpeed2Postfix@ / @PercentAttackSpeed3Prefix@@PercentAttackSpeed3@@PercentAttackSpeed3Postfix@ ]@keyHotkey@ Howling Gale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant @ModifiedPercentAttackSpeed@% Attack Speed for @BuffDuration@ seconds, while knocking up and stunning enemies for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upAttack Speed %@PercentAttackSpeed@ -> @PercentAttackSpeedNL@@keyHotkey@ Howling Gale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant @ModifiedPercentAttackSpeed@% Attack Speed for @BuffDuration@ seconds, while knocking up and stunning enemies for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Howling Gale@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant @ModifiedPercentAttackSpeed@% Attack Speed for @BuffDuration@ seconds, while knocking up and stunning enemies for @StunDuration@ seconds.
    Press [Shift] to show more infoAgeless Standard@keyHotkey@ Ageless Standard@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jarvan calls down his standard to a nearby location, granting all nearby allies @ModifiedAS@ Attack Speed for @Duration@ seconds.Ageless StandardJarvan calls down his standard to a nearby location, granting all nearby allies @ModifiedAS@ Attack Speed for @Duration@ seconds.Bonus Attack Speed[ @ASPercent1Prefix@@ASPercent1*100.000000@%@ASPercent1Postfix@ / @ASPercent2Prefix@@ASPercent2*100.000000@%@ASPercent2Postfix@ / @ASPercent3Prefix@@ASPercent3*100.000000@%@ASPercent3Postfix@ ]@keyHotkey@ Ageless Standard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jarvan calls down his standard to a nearby location, granting all nearby allies @ModifiedAS@ Attack Speed for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upBonus Attack Speed@ASPercent*100.000000@% -> @ASPercentNL*100.000000@%@keyHotkey@ Ageless Standard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jarvan calls down his standard to a nearby location, granting all nearby allies @ModifiedAS@ Attack Speed for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ageless Standard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jarvan calls down his standard to a nearby location, granting all nearby allies @ModifiedAS@ Attack Speed for @Duration@ seconds.
    Press [Shift] to show more infoTo the Skies!@keyHotkey@ To the Skies!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jayce slams his hammer, dealing @ModifiedDamage@ magic damage to nearby enemies.To the Skies!Jayce slams his hammer, dealing @ModifiedDamage@ magic damage to nearby enemies.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ To the Skies!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jayce slams his hammer, dealing @ModifiedDamage@ magic damage to nearby enemies.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ To the Skies!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jayce slams his hammer, dealing @ModifiedDamage@ magic damage to nearby enemies.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ To the Skies!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jayce slams his hammer, dealing @ModifiedDamage@ magic damage to nearby enemies.
    Press [Shift] to show more info@keyHotkey@ Whisper@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Jhin attacks @AttackSpeed@ times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

    Passive: Every fourth shot, Jhin deals @ModifiedPercent@ damage. (Total: @TooltipDamage@)
    WhisperPassive: Jhin attacks @AttackSpeed@ times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

    Passive: Every fourth shot, Jhin deals @ModifiedPercent@ damage. (Total: @TooltipDamage@)
    Attack Damage %
    Attacks Per Second
    [ @PercentOfAD1Prefix@@PercentOfAD1*100.000000@%@PercentOfAD1Postfix@ / @PercentOfAD2Prefix@@PercentOfAD2*100.000000@%@PercentOfAD2Postfix@ / @PercentOfAD3Prefix@@PercentOfAD3*100.000000@%@PercentOfAD3Postfix@ ]
    [ @AttackSpeed1Prefix@@AttackSpeed1@@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2@@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3@@AttackSpeed3Postfix@ ]
    @keyHotkey@ Whisper@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jhin attacks @AttackSpeed@ times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

    Passive: Every fourth shot, Jhin deals @ModifiedPercent@ damage. (Total: @TooltipDamage@)
    Click or press [@LevelUpHotkey@] to level upAttack Damage %
    Attacks Per Second
    @PercentOfAD*100.000000@% -> @PercentOfADNL*100.000000@%
    @AttackSpeed@ -> @AttackSpeedNL@
    @keyHotkey@ Whisper@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jhin attacks @AttackSpeed@ times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

    Passive: Every fourth shot, Jhin deals @ModifiedPercent@ damage. (Total: @TooltipDamage@)
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Whisper@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jhin attacks @AttackSpeed@ times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

    Passive: Every fourth shot, Jhin deals @ModifiedPercent@ damage. (Total: @TooltipDamage@)

    Press [Shift] to show more info@keyHotkey@ Curtain Call@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Jhin targets the furthest enemy and begins firing 4 shots. The first 3 deal @ModifiedDamage@ magic damage. The 4th shot deals @ModifiedDamageFinal@ magic damage.Curtain CallJhin targets the furthest enemy and begins firing 4 shots. The first 3 deal @ModifiedDamage@ magic damage. The 4th shot deals @ModifiedDamageFinal@ magic damage.Damage
    4th Shot
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @DamageFinal1Prefix@@DamageFinal1@@DamageFinal1Postfix@ / @DamageFinal2Prefix@@DamageFinal2@@DamageFinal2Postfix@ / @DamageFinal3Prefix@@DamageFinal3@@DamageFinal3Postfix@ ]
    @keyHotkey@ Curtain Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin targets the furthest enemy and begins firing 4 shots. The first 3 deal @ModifiedDamage@ magic damage. The 4th shot deals @ModifiedDamageFinal@ magic damage.Click or press [@LevelUpHotkey@] to level upDamage
    4th Shot
    @Damage@ -> @DamageNL@
    @DamageFinal@ -> @DamageFinalNL@
    @keyHotkey@ Curtain Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin targets the furthest enemy and begins firing 4 shots. The first 3 deal @ModifiedDamage@ magic damage. The 4th shot deals @ModifiedDamageFinal@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Curtain Call@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Jhin targets the furthest enemy and begins firing 4 shots. The first 3 deal @ModifiedDamage@ magic damage. The 4th shot deals @ModifiedDamageFinal@ magic damage.
    Press [Shift] to show more info@keyHotkey@ Get Excited!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units!

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Get Excited!Passive: Jinx gets excited as she helps take down enemy units!

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Bonus Attack Speed
    Damage
    [ @AttackSpeedBonus1Prefix@@AttackSpeedBonus1*100.000000@%@AttackSpeedBonus1Postfix@ / @AttackSpeedBonus2Prefix@@AttackSpeedBonus2*100.000000@%@AttackSpeedBonus2Postfix@ / @AttackSpeedBonus3Prefix@@AttackSpeedBonus3*100.000000@%@AttackSpeedBonus3Postfix@ ]
    [ @RocketDamage1Prefix@@RocketDamage1@@RocketDamage1Postfix@ / @RocketDamage2Prefix@@RocketDamage2@@RocketDamage2Postfix@ / @RocketDamage3Prefix@@RocketDamage3@@RocketDamage3Postfix@ ]
    @keyHotkey@ Get Excited!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units!

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Click or press [@LevelUpHotkey@] to level upBonus Attack Speed
    Damage
    @AttackSpeedBonus*100.000000@% -> @AttackSpeedBonusNL*100.000000@%
    @RocketDamage@ -> @RocketDamageNL@
    @keyHotkey@ Get Excited!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units!

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Get Excited!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Jinx gets excited as she helps take down enemy units!

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.

    Press [Shift] to show more infoMissile Rain@keyHotkey@ Missile Rain@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kai'Sa launches @NumMissiles@ missiles towards each nearby enemy that deal @ModifiedDamage@ magic damage.Missile RainKai'Sa launches @NumMissiles@ missiles towards each nearby enemy that deal @ModifiedDamage@ magic damage.Missiles[ @NumMissiles1Prefix@@NumMissiles1@@NumMissiles1Postfix@ / @NumMissiles2Prefix@@NumMissiles2@@NumMissiles2Postfix@ / @NumMissiles3Prefix@@NumMissiles3@@NumMissiles3Postfix@ ]@keyHotkey@ Missile Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa launches @NumMissiles@ missiles towards each nearby enemy that deal @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upMissiles@NumMissiles@ -> @NumMissilesNL@@keyHotkey@ Missile Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa launches @NumMissiles@ missiles towards each nearby enemy that deal @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Missile Rain@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kai'Sa launches @NumMissiles@ missiles towards each nearby enemy that deal @ModifiedDamage@ magic damage.
    Press [Shift] to show more info@keyHotkey@ Inspire@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@At start of combat, Karma bonds to her closest ally.

    Karma grants the bonded ally (or a random one if that ally is dead) a @ModifiedShield@-health shield for @Duration@ seconds. While the shield holds, the ally receives @ModifiedAS@ bonus Attack Speed.
    InspireAt start of combat, Karma bonds to her closest ally.

    Karma grants the bonded ally (or a random one if that ally is dead) a @ModifiedShield@-health shield for @Duration@ seconds. While the shield holds, the ally receives @ModifiedAS@ bonus Attack Speed.
    Shield Amount
    Bonus Attack Speed
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    [ @BonusAS1Prefix@@BonusAS1*100.000000@%@BonusAS1Postfix@ / @BonusAS2Prefix@@BonusAS2*100.000000@%@BonusAS2Postfix@ / @BonusAS3Prefix@@BonusAS3*100.000000@%@BonusAS3Postfix@ ]
    @keyHotkey@ Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@At start of combat, Karma bonds to her closest ally.

    Karma grants the bonded ally (or a random one if that ally is dead) a @ModifiedShield@-health shield for @Duration@ seconds. While the shield holds, the ally receives @ModifiedAS@ bonus Attack Speed.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Bonus Attack Speed
    @ShieldAmount@ -> @ShieldAmountNL@
    @BonusAS*100.000000@% -> @BonusASNL*100.000000@%
    @keyHotkey@ Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@At start of combat, Karma bonds to her closest ally.

    Karma grants the bonded ally (or a random one if that ally is dead) a @ModifiedShield@-health shield for @Duration@ seconds. While the shield holds, the ally receives @ModifiedAS@ bonus Attack Speed.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Inspire@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@At start of combat, Karma bonds to her closest ally.

    Karma grants the bonded ally (or a random one if that ally is dead) a @ModifiedShield@-health shield for @Duration@ seconds. While the shield holds, the ally receives @ModifiedAS@ bonus Attack Speed.

    Press [Shift] to show more info@keyHotkey@ Force Pulse@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kassadin releases a wave of energy in front of him, dealing @ModifiedDamage@ magic damage and disarming all targets hit for @Duration@ seconds.Force PulseKassadin releases a wave of energy in front of him, dealing @ModifiedDamage@ magic damage and disarming all targets hit for @Duration@ seconds.Damage
    Disarm Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]
    @keyHotkey@ Force Pulse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin releases a wave of energy in front of him, dealing @ModifiedDamage@ magic damage and disarming all targets hit for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Disarm Duration
    @Damage@ -> @DamageNL@
    @Duration@ -> @DurationNL@
    @keyHotkey@ Force Pulse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin releases a wave of energy in front of him, dealing @ModifiedDamage@ magic damage and disarming all targets hit for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Force Pulse@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kassadin releases a wave of energy in front of him, dealing @ModifiedDamage@ magic damage and disarming all targets hit for @Duration@ seconds.
    Press [Shift] to show more infoAetherwing Blade@keyHotkey@ Aetherwing Blade@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kayle gains @AttackSpeed@% Attack Speed and @AttackRange@ Hex of Attack Range for the rest of combat, stacking infinitely.Aetherwing BladeKayle gains @AttackSpeed@% Attack Speed and @AttackRange@ Hex of Attack Range for the rest of combat, stacking infinitely.Attack Speed[ @AttackSpeed1Prefix@@AttackSpeed1@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3@%@AttackSpeed3Postfix@ ]@keyHotkey@ Aetherwing Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle gains @AttackSpeed@% Attack Speed and @AttackRange@ Hex of Attack Range for the rest of combat, stacking infinitely.Click or press [@LevelUpHotkey@] to level upAttack Speed@AttackSpeed@% -> @AttackSpeedNL@%@keyHotkey@ Aetherwing Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle gains @AttackSpeed@% Attack Speed and @AttackRange@ Hex of Attack Range for the rest of combat, stacking infinitely.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Aetherwing Blade@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle gains @AttackSpeed@% Attack Speed and @AttackRange@ Hex of Attack Range for the rest of combat, stacking infinitely.
    Press [Shift] to show more infoAscend@keyHotkey@ Ascend@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kayle Ascends, causing her attacks to launch waves that deal @ModifiedDamage@ bonus magic damage.AscendKayle Ascends, causing her attacks to launch waves that deal @ModifiedDamage@ bonus magic damage.Wave Damage[ @WaveDamage1Prefix@@WaveDamage1@@WaveDamage1Postfix@ / @WaveDamage2Prefix@@WaveDamage2@@WaveDamage2Postfix@ / @WaveDamage3Prefix@@WaveDamage3@@WaveDamage3Postfix@ ]@keyHotkey@ Ascend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle Ascends, causing her attacks to launch waves that deal @ModifiedDamage@ bonus magic damage.Click or press [@LevelUpHotkey@] to level upWave Damage@WaveDamage@ -> @WaveDamageNL@@keyHotkey@ Ascend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle Ascends, causing her attacks to launch waves that deal @ModifiedDamage@ bonus magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Ascend@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayle Ascends, causing her attacks to launch waves that deal @ModifiedDamage@ bonus magic damage.
    Press [Shift] to show more info@keyHotkey@ Blade's Reach@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kayn swings his scythe, dealing @Damage@ to enemies in a line. Blade's ReachKayn swings his scythe, dealing @Damage@ to enemies in a line. Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Blade's Reach@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayn swings his scythe, dealing @Damage@ to enemies in a line. Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Blade's Reach@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayn swings his scythe, dealing @Damage@ to enemies in a line. Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Blade's Reach@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kayn swings his scythe, dealing @Damage@ to enemies in a line.
    Press [Shift] to show more info@keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent allies, this damage is increased to @ModifiedIsolationDamage@.Taste their FearKha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent allies, this damage is increased to @ModifiedIsolationDamage@.Damage
    Isolation Damage
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @IsolationDamage1Prefix@@IsolationDamage1@@IsolationDamage1Postfix@ / @IsolationDamage2Prefix@@IsolationDamage2@@IsolationDamage2Postfix@ / @IsolationDamage3Prefix@@IsolationDamage3@@IsolationDamage3Postfix@ ]
    @keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent allies, this damage is increased to @ModifiedIsolationDamage@.Click or press [@LevelUpHotkey@] to level upDamage
    Isolation Damage
    @Damage@ -> @DamageNL@
    @IsolationDamage@ -> @IsolationDamageNL@
    @keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent allies, this damage is increased to @ModifiedIsolationDamage@.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Taste their Fear@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent allies, this damage is increased to @ModifiedIsolationDamage@.
    Press [Shift] to show more infoBarrage@keyHotkey@ Barrage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@For @Duration@ seconds, Kog'Maw gains infinite Attack Range, @PercentAttackSpeed@% Attack Speed, and his attacks deal @ModifiedPercentMaxHPDamage@% of the target's maximum Health as bonus magic damage.BarrageFor @Duration@ seconds, Kog'Maw gains infinite Attack Range, @PercentAttackSpeed@% Attack Speed, and his attacks deal @ModifiedPercentMaxHPDamage@% of the target's maximum Health as bonus magic damage.% Health as Damage[ @PercentMaxHPDamage1Prefix@@PercentMaxHPDamage1@@PercentMaxHPDamage1Postfix@ / @PercentMaxHPDamage2Prefix@@PercentMaxHPDamage2@@PercentMaxHPDamage2Postfix@ / @PercentMaxHPDamage3Prefix@@PercentMaxHPDamage3@@PercentMaxHPDamage3Postfix@ ]@keyHotkey@ Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Duration@ seconds, Kog'Maw gains infinite Attack Range, @PercentAttackSpeed@% Attack Speed, and his attacks deal @ModifiedPercentMaxHPDamage@% of the target's maximum Health as bonus magic damage.Click or press [@LevelUpHotkey@] to level up% Health as Damage@PercentMaxHPDamage@ -> @PercentMaxHPDamageNL@@keyHotkey@ Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Duration@ seconds, Kog'Maw gains infinite Attack Range, @PercentAttackSpeed@% Attack Speed, and his attacks deal @ModifiedPercentMaxHPDamage@% of the target's maximum Health as bonus magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Barrage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Duration@ seconds, Kog'Maw gains infinite Attack Range, @PercentAttackSpeed@% Attack Speed, and his attacks deal @ModifiedPercentMaxHPDamage@% of the target's maximum Health as bonus magic damage.
    Press [Shift] to show more infoCyber Barrier@keyHotkey@ Cyber Barrier@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Leona creates a barrier, reducing all incoming damage by @ModifiedDamageReduction@ for 4 seconds.

    Cyber BarrierLeona creates a barrier, reducing all incoming damage by @ModifiedDamageReduction@ for 4 seconds.

    Damage Reduction[ @FlatDamageReduction1Prefix@@FlatDamageReduction1@@FlatDamageReduction1Postfix@ / @FlatDamageReduction2Prefix@@FlatDamageReduction2@@FlatDamageReduction2Postfix@ / @FlatDamageReduction3Prefix@@FlatDamageReduction3@@FlatDamageReduction3Postfix@ ]@keyHotkey@ Cyber Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona creates a barrier, reducing all incoming damage by @ModifiedDamageReduction@ for 4 seconds.

    Click or press [@LevelUpHotkey@] to level upDamage Reduction@FlatDamageReduction@ -> @FlatDamageReductionNL@@keyHotkey@ Cyber Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona creates a barrier, reducing all incoming damage by @ModifiedDamageReduction@ for 4 seconds.

    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Cyber Barrier@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Leona creates a barrier, reducing all incoming damage by @ModifiedDamageReduction@ for 4 seconds.


    Press [Shift] to show more infoCelestial Growth@keyHotkey@ Celestial Growth@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lulu makes an ally giant, doubling their stats for @ModifiedBuffDuration@ seconds.Celestial GrowthLulu makes an ally giant, doubling their stats for @ModifiedBuffDuration@ seconds.Duration[ @BuffDuration1Prefix@@BuffDuration1@@BuffDuration1Postfix@ / @BuffDuration2Prefix@@BuffDuration2@@BuffDuration2Postfix@ / @BuffDuration3Prefix@@BuffDuration3@@BuffDuration3Postfix@ ]@keyHotkey@ Celestial Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu makes an ally giant, doubling their stats for @ModifiedBuffDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDuration@BuffDuration@ -> @BuffDurationNL@@keyHotkey@ Celestial Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu makes an ally giant, doubling their stats for @ModifiedBuffDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Celestial Growth@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu makes an ally giant, doubling their stats for @ModifiedBuffDuration@ seconds.
    Press [Shift] to show more infoMass Polymorph@keyHotkey@ Mass Polymorph@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lulu polymorphs the @NumTargets@ nearest enemies for @Duration@ seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take @ModifiedBonusDamage@ additional damage from all sources.Mass PolymorphLulu polymorphs the @NumTargets@ nearest enemies for @Duration@ seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take @ModifiedBonusDamage@ additional damage from all sources.Number of Targets
    Bonus Damage
    Duration
    [ @NumTargets1Prefix@@NumTargets1@@NumTargets1Postfix@ / @NumTargets2Prefix@@NumTargets2@@NumTargets2Postfix@ / @NumTargets3Prefix@@NumTargets3@@NumTargets3Postfix@ ]
    [ @BonusDamage1Prefix@@BonusDamage1*100.000000@%@BonusDamage1Postfix@ / @BonusDamage2Prefix@@BonusDamage2*100.000000@%@BonusDamage2Postfix@ / @BonusDamage3Prefix@@BonusDamage3*100.000000@%@BonusDamage3Postfix@ ]
    [ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]
    @keyHotkey@ Mass Polymorph@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu polymorphs the @NumTargets@ nearest enemies for @Duration@ seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take @ModifiedBonusDamage@ additional damage from all sources.Click or press [@LevelUpHotkey@] to level upNumber of Targets
    Bonus Damage
    Duration
    @NumTargets@ -> @NumTargetsNL@
    @BonusDamage*100.000000@% -> @BonusDamageNL*100.000000@%
    @Duration@ -> @DurationNL@
    @keyHotkey@ Mass Polymorph@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu polymorphs the @NumTargets@ nearest enemies for @Duration@ seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take @ModifiedBonusDamage@ additional damage from all sources.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Mass Polymorph@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lulu polymorphs the @NumTargets@ nearest enemies for @Duration@ seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take @ModifiedBonusDamage@ additional damage from all sources.
    Press [Shift] to show more infoBlack Hole@keyHotkey@ Black Hole@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lux throws a black hole at a random enemy, stunning all enemies within @HexRadius@ hex of their location for @StunDuration@ seconds. The black hole then detonates, dealing @ModifiedDamage@ magic damage.Black HoleLux throws a black hole at a random enemy, stunning all enemies within @HexRadius@ hex of their location for @StunDuration@ seconds. The black hole then detonates, dealing @ModifiedDamage@ magic damage.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Black Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux throws a black hole at a random enemy, stunning all enemies within @HexRadius@ hex of their location for @StunDuration@ seconds. The black hole then detonates, dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Black Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux throws a black hole at a random enemy, stunning all enemies within @HexRadius@ hex of their location for @StunDuration@ seconds. The black hole then detonates, dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Black Hole@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux throws a black hole at a random enemy, stunning all enemies within @HexRadius@ hex of their location for @StunDuration@ seconds. The black hole then detonates, dealing @ModifiedDamage@ magic damage.
    Press [Shift] to show more infoLurid Binding@keyHotkey@ Lurid Binding@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take @ModifiedDamage@ magic damage and are stunned for @StunDuration@ seconds.Lurid BindingLux fires a sphere of darkness towards the farthest enemy. Enemies in its path take @ModifiedDamage@ magic damage and are stunned for @StunDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Lurid Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take @ModifiedDamage@ magic damage and are stunned for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Lurid Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take @ModifiedDamage@ magic damage and are stunned for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Lurid Binding@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take @ModifiedDamage@ magic damage and are stunned for @StunDuration@ seconds.
    Press [Shift] to show more infoEnergy Shield@keyHotkey@ Energy Shield@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Malphite starts combat with a shield equal to @ModifiedPercentHealth@ of his maximum health.Energy ShieldPassive: Malphite starts combat with a shield equal to @ModifiedPercentHealth@ of his maximum health.% Max Health[ @PercentHealth1Prefix@@PercentHealth1*100.000000@%@PercentHealth1Postfix@ / @PercentHealth2Prefix@@PercentHealth2*100.000000@%@PercentHealth2Postfix@ / @PercentHealth3Prefix@@PercentHealth3*100.000000@%@PercentHealth3Postfix@ ]@keyHotkey@ Energy Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Malphite starts combat with a shield equal to @ModifiedPercentHealth@ of his maximum health.Click or press [@LevelUpHotkey@] to level up% Max Health@PercentHealth*100.000000@% -> @PercentHealthNL*100.000000@%@keyHotkey@ Energy Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Malphite starts combat with a shield equal to @ModifiedPercentHealth@ of his maximum health.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Energy Shield@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Malphite starts combat with a shield equal to @ModifiedPercentHealth@ of his maximum health.
    Press [Shift] to show more info@keyHotkey@ Alpha Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Master Yi sends out a projected image that slashes up to @Bounces@ enemies, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Alpha StrikeMaster Yi sends out a projected image that slashes up to @Bounces@ enemies, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Damage
    Max Bounces
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @Bounces1Prefix@@Bounces1@@Bounces1Postfix@ / @Bounces2Prefix@@Bounces2@@Bounces2Postfix@ / @Bounces3Prefix@@Bounces3@@Bounces3Postfix@ ]
    @keyHotkey@ Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi sends out a projected image that slashes up to @Bounces@ enemies, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level upDamage
    Max Bounces
    @Damage@ -> @DamageNL@
    @Bounces@ -> @BouncesNL@
    @keyHotkey@ Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi sends out a projected image that slashes up to @Bounces@ enemies, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Alpha Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Master Yi sends out a projected image that slashes up to @Bounces@ enemies, dealing @ModifiedDamage@ magic damage and applying on-hit effects.
    Press [Shift] to show more infoChosen One@keyHotkey@ Chosen One@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@For @Duration@ seconds Master Yi gains massively increased movement speed, heals for @ModifiedHeal@ of his maximum health each second, and deals @ModifiedDamage@ bonus true damage with his Basic Attacks.Chosen OneFor @Duration@ seconds Master Yi gains massively increased movement speed, heals for @ModifiedHeal@ of his maximum health each second, and deals @ModifiedDamage@ bonus true damage with his Basic Attacks.Bonus True Damage[ @BonusTrueDamage1Prefix@@BonusTrueDamage1@@BonusTrueDamage1Postfix@ / @BonusTrueDamage2Prefix@@BonusTrueDamage2@@BonusTrueDamage2Postfix@ / @BonusTrueDamage3Prefix@@BonusTrueDamage3@@BonusTrueDamage3Postfix@ ]@keyHotkey@ Chosen One@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Duration@ seconds Master Yi gains massively increased movement speed, heals for @ModifiedHeal@ of his maximum health each second, and deals @ModifiedDamage@ bonus true damage with his Basic Attacks.Click or press [@LevelUpHotkey@] to level upBonus True Damage@BonusTrueDamage@ -> @BonusTrueDamageNL@@keyHotkey@ Chosen One@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Duration@ seconds Master Yi gains massively increased movement speed, heals for @ModifiedHeal@ of his maximum health each second, and deals @ModifiedDamage@ bonus true damage with his Basic Attacks.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Chosen One@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@For @Duration@ seconds Master Yi gains massively increased movement speed, heals for @ModifiedHeal@ of his maximum health each second, and deals @ModifiedDamage@ bonus true damage with his Basic Attacks.
    Press [Shift] to show more info@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedPercentHealth@ of enemies' maximum health in magic damage over the duration.Bullet TimeMiss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedPercentHealth@ of enemies' maximum health in magic damage over the duration.% Health as Damage[ @PercentMaxHealth1Prefix@@PercentMaxHealth1*100.000000@%@PercentMaxHealth1Postfix@ / @PercentMaxHealth2Prefix@@PercentMaxHealth2*100.000000@%@PercentMaxHealth2Postfix@ / @PercentMaxHealth3Prefix@@PercentMaxHealth3*100.000000@%@PercentMaxHealth3Postfix@ ]@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedPercentHealth@ of enemies' maximum health in magic damage over the duration.Click or press [@LevelUpHotkey@] to level up% Health as Damage@PercentMaxHealth*100.000000@% -> @PercentMaxHealthNL*100.000000@%@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedPercentHealth@ of enemies' maximum health in magic damage over the duration.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Bullet Time@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedPercentHealth@ of enemies' maximum health in magic damage over the duration.
    Press [Shift] to show more infoDark Grasp@keyHotkey@ Dark Grasp@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Mordekaiser summons a dark claw behind a random enemy target, dealing @Damage@ magic damage and pulling them to him.Dark GraspMordekaiser summons a dark claw behind a random enemy target, dealing @Damage@ magic damage and pulling them to him.@keyHotkey@ Dark Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser summons a dark claw behind a random enemy target, dealing @Damage@ magic damage and pulling them to him.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Dark Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser summons a dark claw behind a random enemy target, dealing @Damage@ magic damage and pulling them to him.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Dark Grasp@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser summons a dark claw behind a random enemy target, dealing @Damage@ magic damage and pulling them to him.
    Press [Shift] to show more info@keyHotkey@ Indestructible@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Mordekaiser gains a shield for that absorbs @ModifiedShield@ damage over @Duration@ seconds. While the shield persists, Mordekaiser deals @ModifiedDamage@ magic damage per second to all nearby enemies.IndestructibleMordekaiser gains a shield for that absorbs @ModifiedShield@ damage over @Duration@ seconds. While the shield persists, Mordekaiser deals @ModifiedDamage@ magic damage per second to all nearby enemies.Shield Amount
    Damage Per Second
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    [ @DamagePerSecond1Prefix@@DamagePerSecond1@@DamagePerSecond1Postfix@ / @DamagePerSecond2Prefix@@DamagePerSecond2@@DamagePerSecond2Postfix@ / @DamagePerSecond3Prefix@@DamagePerSecond3@@DamagePerSecond3Postfix@ ]
    @keyHotkey@ Indestructible@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser gains a shield for that absorbs @ModifiedShield@ damage over @Duration@ seconds. While the shield persists, Mordekaiser deals @ModifiedDamage@ magic damage per second to all nearby enemies.Click or press [@LevelUpHotkey@] to level upShield Amount
    Damage Per Second
    @ShieldAmount@ -> @ShieldAmountNL@
    @DamagePerSecond@ -> @DamagePerSecondNL@
    @keyHotkey@ Indestructible@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser gains a shield for that absorbs @ModifiedShield@ damage over @Duration@ seconds. While the shield persists, Mordekaiser deals @ModifiedDamage@ magic damage per second to all nearby enemies.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Indestructible@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Mordekaiser gains a shield for that absorbs @ModifiedShield@ damage over @Duration@ seconds. While the shield persists, Mordekaiser deals @ModifiedDamage@ magic damage per second to all nearby enemies.
    Press [Shift] to show more infoImpact Crater@keyHotkey@ Impact Crater@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nautilus erupts the ground beneath his target, knocking them up and stunning them for @StunDuration@ seconds, and dealing @ModifiedDamage@ magic damage. Enemies adjacent to the target receive half of this effect.Impact CraterNautilus erupts the ground beneath his target, knocking them up and stunning them for @StunDuration@ seconds, and dealing @ModifiedDamage@ magic damage. Enemies adjacent to the target receive half of this effect.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Impact Crater@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus erupts the ground beneath his target, knocking them up and stunning them for @StunDuration@ seconds, and dealing @ModifiedDamage@ magic damage. Enemies adjacent to the target receive half of this effect.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Impact Crater@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus erupts the ground beneath his target, knocking them up and stunning them for @StunDuration@ seconds, and dealing @ModifiedDamage@ magic damage. Enemies adjacent to the target receive half of this effect.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Impact Crater@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nautilus erupts the ground beneath his target, knocking them up and stunning them for @StunDuration@ seconds, and dealing @ModifiedDamage@ magic damage. Enemies adjacent to the target receive half of this effect.
    Press [Shift] to show more info@keyHotkey@ Pop Blossom@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Neeko leaps into the air and slams into the ground, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDuration@ seconds.Pop BlossomNeeko leaps into the air and slams into the ground, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDuration@ seconds.Damage
    Stun Duration
    [ @DamageAmount1Prefix@@DamageAmount1@@DamageAmount1Postfix@ / @DamageAmount2Prefix@@DamageAmount2@@DamageAmount2Postfix@ / @DamageAmount3Prefix@@DamageAmount3@@DamageAmount3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Pop Blossom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko leaps into the air and slams into the ground, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @DamageAmount@ -> @DamageAmountNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Pop Blossom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko leaps into the air and slams into the ground, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Pop Blossom@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Neeko leaps into the air and slams into the ground, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Unspeakable Horror@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Nocturne terrifies his target, stunning them with fear for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage over the duration.Unspeakable HorrorNocturne terrifies his target, stunning them with fear for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage over the duration.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Unspeakable Horror@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne terrifies his target, stunning them with fear for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage over the duration.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Unspeakable Horror@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne terrifies his target, stunning them with fear for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage over the duration.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Unspeakable Horror@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Nocturne terrifies his target, stunning them with fear for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage over the duration.
    Press [Shift] to show more infoBuckler Toss@keyHotkey@ Buckler Toss@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Poppy throws her buckler at the furthest enemy, dealing @ModifiedDamage@ magic damage. The buckler then bounces back, granting Poppy a shield that blocks @ModifiedShield@ damage.Buckler TossPoppy throws her buckler at the furthest enemy, dealing @ModifiedDamage@ magic damage. The buckler then bounces back, granting Poppy a shield that blocks @ModifiedShield@ damage.Damage
    Shield Amount
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ShieldAmount1Prefix@@ShieldAmount1@@ShieldAmount1Postfix@ / @ShieldAmount2Prefix@@ShieldAmount2@@ShieldAmount2Postfix@ / @ShieldAmount3Prefix@@ShieldAmount3@@ShieldAmount3Postfix@ ]
    @keyHotkey@ Buckler Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy throws her buckler at the furthest enemy, dealing @ModifiedDamage@ magic damage. The buckler then bounces back, granting Poppy a shield that blocks @ModifiedShield@ damage.Click or press [@LevelUpHotkey@] to level upDamage
    Shield Amount
    @Damage@ -> @DamageNL@
    @ShieldAmount@ -> @ShieldAmountNL@
    @keyHotkey@ Buckler Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy throws her buckler at the furthest enemy, dealing @ModifiedDamage@ magic damage. The buckler then bounces back, granting Poppy a shield that blocks @ModifiedShield@ damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Buckler Toss@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Poppy throws her buckler at the furthest enemy, dealing @ModifiedDamage@ magic damage. The buckler then bounces back, granting Poppy a shield that blocks @ModifiedShield@ damage.
    Press [Shift] to show more info@keyHotkey@ Grand Entrance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.Grand EntranceRakan dashes to the furthest enemy within range and leaps into the air, knocking them up for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Grand Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Grand Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Grand Entrance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.
    Press [Shift] to show more infoEnergy Slash@keyHotkey@ Energy Slash@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Riven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.
    Energy SlashRiven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Energy Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Riven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Energy Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Riven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Energy Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Riven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.

    Press [Shift] to show more infoEnergy SlashRiven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.
    Shield Amount
    Damage
    Wave Damage
    [ @Shield1Prefix@@Shield1@@Shield1Postfix@ / @Shield2Prefix@@Shield2@@Shield2Postfix@ / @Shield3Prefix@@Shield3@@Shield3Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @DamageFinal1Prefix@@DamageFinal1@@DamageFinal1Postfix@ / @DamageFinal2Prefix@@DamageFinal2@@DamageFinal2Postfix@ / @DamageFinal3Prefix@@DamageFinal3@@DamageFinal3Postfix@ ]
    @keyHotkey@ Energy Slash@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Riven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.
    Click or press [@LevelUpHotkey@] to level upShield Amount
    Damage
    Wave Damage
    @Shield@ -> @ShieldNL@
    @Damage@ -> @DamageNL@
    @DamageFinal@ -> @DamageFinalNL@
    @keyHotkey@ Flamespitter@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Rumble torches his enemies, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing healing on them by @GrievousWoundsPercent@% for @GrievousWoundsDuration@ seconds.FlamespitterRumble torches his enemies, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing healing on them by @GrievousWoundsPercent@% for @GrievousWoundsDuration@ seconds.Damage[ @TotalDamage1Prefix@@TotalDamage1@@TotalDamage1Postfix@ / @TotalDamage2Prefix@@TotalDamage2@@TotalDamage2Postfix@ / @TotalDamage3Prefix@@TotalDamage3@@TotalDamage3Postfix@ ]@keyHotkey@ Flamespitter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rumble torches his enemies, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing healing on them by @GrievousWoundsPercent@% for @GrievousWoundsDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@TotalDamage@ -> @TotalDamageNL@@keyHotkey@ Flamespitter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rumble torches his enemies, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing healing on them by @GrievousWoundsPercent@% for @GrievousWoundsDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Flamespitter@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Rumble torches his enemies, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing healing on them by @GrievousWoundsPercent@% for @GrievousWoundsDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Deceive@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shaco teleports and backstabs his target for @TooltipPercentage@ of his Basic Attack damage. This is also always a critical hit. (Total: @TooltipADBonus@)DeceiveShaco teleports and backstabs his target for @TooltipPercentage@ of his Basic Attack damage. This is also always a critical hit. (Total: @TooltipADBonus@)% Attack Damage[ @PercentOfAD1Prefix@@PercentOfAD1*100.000000@%@PercentOfAD1Postfix@ / @PercentOfAD2Prefix@@PercentOfAD2*100.000000@%@PercentOfAD2Postfix@ / @PercentOfAD3Prefix@@PercentOfAD3*100.000000@%@PercentOfAD3Postfix@ ]@keyHotkey@ Deceive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco teleports and backstabs his target for @TooltipPercentage@ of his Basic Attack damage. This is also always a critical hit. (Total: @TooltipADBonus@)Click or press [@LevelUpHotkey@] to level up% Attack Damage@PercentOfAD*100.000000@% -> @PercentOfADNL*100.000000@%@keyHotkey@ Deceive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco teleports and backstabs his target for @TooltipPercentage@ of his Basic Attack damage. This is also always a critical hit. (Total: @TooltipADBonus@)Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Deceive@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shaco teleports and backstabs his target for @TooltipPercentage@ of his Basic Attack damage. This is also always a critical hit. (Total: @TooltipADBonus@)
    Press [Shift] to show more infoFuture's Refuge@keyHotkey@ Future's Refuge@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains @ModifiedMR@ Magic Resist.Future's RefugeShen creates a zone around himself for @ZoneDuration@ seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains @ModifiedMR@ Magic Resist.Duration
    Magic Resist Bonus
    [ @ZoneDuration1Prefix@@ZoneDuration1@@ZoneDuration1Postfix@ / @ZoneDuration2Prefix@@ZoneDuration2@@ZoneDuration2Postfix@ / @ZoneDuration3Prefix@@ZoneDuration3@@ZoneDuration3Postfix@ ]
    [ @MagicResist1Prefix@@MagicResist1@@MagicResist1Postfix@ / @MagicResist2Prefix@@MagicResist2@@MagicResist2Postfix@ / @MagicResist3Prefix@@MagicResist3@@MagicResist3Postfix@ ]
    @keyHotkey@ Future's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains @ModifiedMR@ Magic Resist.Click or press [@LevelUpHotkey@] to level upDuration
    Magic Resist Bonus
    @ZoneDuration@ -> @ZoneDurationNL@
    @MagicResist@ -> @MagicResistNL@
    @keyHotkey@ Future's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains @ModifiedMR@ Magic Resist.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Future's Refuge@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Shen creates a zone around himself for @ZoneDuration@ seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains @ModifiedMR@ Magic Resist.
    Press [Shift] to show more info@keyHotkey@ Aria of Perseverance@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Sona heals @NumberOfTargets@ injured allies for @ModifiedHealing@ and cleanses them of stuns.Aria of PerseveranceSona heals @NumberOfTargets@ injured allies for @ModifiedHealing@ and cleanses them of stuns.Number of Targets
    Healing
    [ @NumberOfTargets1Prefix@@NumberOfTargets1@@NumberOfTargets1Postfix@ / @NumberOfTargets2Prefix@@NumberOfTargets2@@NumberOfTargets2Postfix@ / @NumberOfTargets3Prefix@@NumberOfTargets3@@NumberOfTargets3Postfix@ ]
    [ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]
    @keyHotkey@ Aria of Perseverance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sona heals @NumberOfTargets@ injured allies for @ModifiedHealing@ and cleanses them of stuns.Click or press [@LevelUpHotkey@] to level upNumber of Targets
    Healing
    @NumberOfTargets@ -> @NumberOfTargetsNL@
    @HealAmount@ -> @HealAmountNL@
    @keyHotkey@ Aria of Perseverance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sona heals @NumberOfTargets@ injured allies for @ModifiedHealing@ and cleanses them of stuns.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Aria of Perseverance@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Sona heals @NumberOfTargets@ injured allies for @ModifiedHealing@ and cleanses them of stuns.
    Press [Shift] to show more info@keyHotkey@ @Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@@listLevelUpType@@listLevelUpGrid@@keyHotkey@ @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@@keyHotkey@ @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Click or press [@LevelUpHotkey@] to level up@keyHotkey@ @Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@
    Press [Shift] to show more info@keyHotkey@ Wish@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Soraka heals all of her allies for @ModifiedHeal@.WishSoraka heals all of her allies for @ModifiedHeal@.Heal[ @HealAmount1Prefix@@HealAmount1@@HealAmount1Postfix@ / @HealAmount2Prefix@@HealAmount2@@HealAmount2Postfix@ / @HealAmount3Prefix@@HealAmount3@@HealAmount3Postfix@ ]@keyHotkey@ Wish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Soraka heals all of her allies for @ModifiedHeal@.Click or press [@LevelUpHotkey@] to level upHeal@HealAmount@ -> @HealAmountNL@@keyHotkey@ Wish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Soraka heals all of her allies for @ModifiedHeal@.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Wish@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Soraka heals all of her allies for @ModifiedHeal@.
    Press [Shift] to show more infoMecha Justice@keyHotkey@ Mecha Justice@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: The Super-Mech's attacks cleave the area in front of it.

    The Super-Mech calls down a devastating blast at its target's location, dealing @ModifiedMainDamage@ magic damage to its target and @ModifiedSplashDamage@ magic damage to all other nearby enemies.

    This spell's damage increases with the Star Level of the Super-Mech's Pilots.
    Mecha JusticePassive: The Super-Mech's attacks cleave the area in front of it.

    The Super-Mech calls down a devastating blast at its target's location, dealing @ModifiedMainDamage@ magic damage to its target and @ModifiedSplashDamage@ magic damage to all other nearby enemies.

    This spell's damage increases with the Star Level of the Super-Mech's Pilots.
    Primary Damage
    Secondary Damage
    [ @MainDamage1Prefix@@MainDamage1@@MainDamage1Postfix@ / @MainDamage2Prefix@@MainDamage2@@MainDamage2Postfix@ / @MainDamage3Prefix@@MainDamage3@@MainDamage3Postfix@ / @MainDamage4Prefix@@MainDamage4@@MainDamage4Postfix@ / @MainDamage5Prefix@@MainDamage5@@MainDamage5Postfix@ / @MainDamage6Prefix@@MainDamage6@@MainDamage6Postfix@ ]
    [ @SplashDamage1Prefix@@SplashDamage1@@SplashDamage1Postfix@ / @SplashDamage2Prefix@@SplashDamage2@@SplashDamage2Postfix@ / @SplashDamage3Prefix@@SplashDamage3@@SplashDamage3Postfix@ / @SplashDamage4Prefix@@SplashDamage4@@SplashDamage4Postfix@ / @SplashDamage5Prefix@@SplashDamage5@@SplashDamage5Postfix@ / @SplashDamage6Prefix@@SplashDamage6@@SplashDamage6Postfix@ ]
    @keyHotkey@ Mecha Justice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: The Super-Mech's attacks cleave the area in front of it.

    The Super-Mech calls down a devastating blast at its target's location, dealing @ModifiedMainDamage@ magic damage to its target and @ModifiedSplashDamage@ magic damage to all other nearby enemies.

    This spell's damage increases with the Star Level of the Super-Mech's Pilots.
    Click or press [@LevelUpHotkey@] to level upPrimary Damage
    Secondary Damage
    @MainDamage@ -> @MainDamageNL@
    @SplashDamage@ -> @SplashDamageNL@
    @keyHotkey@ Mecha Justice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: The Super-Mech's attacks cleave the area in front of it.

    The Super-Mech calls down a devastating blast at its target's location, dealing @ModifiedMainDamage@ magic damage to its target and @ModifiedSplashDamage@ magic damage to all other nearby enemies.

    This spell's damage increases with the Star Level of the Super-Mech's Pilots.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Mecha Justice@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: The Super-Mech's attacks cleave the area in front of it.

    The Super-Mech calls down a devastating blast at its target's location, dealing @ModifiedMainDamage@ magic damage to its target and @ModifiedSplashDamage@ magic damage to all other nearby enemies.

    This spell's damage increases with the Star Level of the Super-Mech's Pilots.

    Press [Shift] to show more info@keyHotkey@ Unleashed Power@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Syndra pulls in all orbs on the battlefield and creates @Spheres@ new ones, then fires them all at the enemy with the highest current Health percentage, dealing @ModifiedDamage@ magic damage per orb.

    Lowest total health breaks targeting ties.
    Unleashed PowerSyndra pulls in all orbs on the battlefield and creates @Spheres@ new ones, then fires them all at the enemy with the highest current Health percentage, dealing @ModifiedDamage@ magic damage per orb.

    Lowest total health breaks targeting ties.
    Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Unleashed Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Syndra pulls in all orbs on the battlefield and creates @Spheres@ new ones, then fires them all at the enemy with the highest current Health percentage, dealing @ModifiedDamage@ magic damage per orb.

    Lowest total health breaks targeting ties.
    Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Unleashed Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Syndra pulls in all orbs on the battlefield and creates @Spheres@ new ones, then fires them all at the enemy with the highest current Health percentage, dealing @ModifiedDamage@ magic damage per orb.

    Lowest total health breaks targeting ties.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Unleashed Power@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Syndra pulls in all orbs on the battlefield and creates @Spheres@ new ones, then fires them all at the enemy with the highest current Health percentage, dealing @ModifiedDamage@ magic damage per orb.

    Lowest total health breaks targeting ties.

    Press [Shift] to show more infoSatellite Traps@keyHotkey@ Satellite Traps@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after @DetonationDelay@ seconds), it explodes on nearby enemies dealing @ModifiedDamage@ magic damage, knocking them down, and slowing them for @SlowDuration@ seconds.Satellite TrapsTeemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after @DetonationDelay@ seconds), it explodes on nearby enemies dealing @ModifiedDamage@ magic damage, knocking them down, and slowing them for @SlowDuration@ seconds.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Satellite Traps@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after @DetonationDelay@ seconds), it explodes on nearby enemies dealing @ModifiedDamage@ magic damage, knocking them down, and slowing them for @SlowDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Satellite Traps@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after @DetonationDelay@ seconds), it explodes on nearby enemies dealing @ModifiedDamage@ magic damage, knocking them down, and slowing them for @SlowDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Satellite Traps@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after @DetonationDelay@ seconds), it explodes on nearby enemies dealing @ModifiedDamage@ magic damage, knocking them down, and slowing them for @SlowDuration@ seconds.
    Press [Shift] to show more infoTemporal Passage@keyHotkey@ Temporal Passage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Thresh tosses his lantern towards @UnitCount@ random unit(s) on your bench, pulling them into combat and granting them @ModifiedMana@ bonus Mana. Traits are unaffected.Temporal PassageThresh tosses his lantern towards @UnitCount@ random unit(s) on your bench, pulling them into combat and granting them @ModifiedMana@ bonus Mana. Traits are unaffected.Mana Bonus
    Units Pulled
    [ @ManaBonus1Prefix@@ManaBonus1@@ManaBonus1Postfix@ / @ManaBonus2Prefix@@ManaBonus2@@ManaBonus2Postfix@ / @ManaBonus3Prefix@@ManaBonus3@@ManaBonus3Postfix@ ]
    [ @UnitCount1Prefix@@UnitCount1@@UnitCount1Postfix@ / @UnitCount2Prefix@@UnitCount2@@UnitCount2Postfix@ / @UnitCount3Prefix@@UnitCount3@@UnitCount3Postfix@ ]
    @keyHotkey@ Temporal Passage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh tosses his lantern towards @UnitCount@ random unit(s) on your bench, pulling them into combat and granting them @ModifiedMana@ bonus Mana. Traits are unaffected.Click or press [@LevelUpHotkey@] to level upMana Bonus
    Units Pulled
    @ManaBonus@ -> @ManaBonusNL@
    @UnitCount@ -> @UnitCountNL@
    @keyHotkey@ Temporal Passage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh tosses his lantern towards @UnitCount@ random unit(s) on your bench, pulling them into combat and granting them @ModifiedMana@ bonus Mana. Traits are unaffected.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Temporal Passage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Thresh tosses his lantern towards @UnitCount@ random unit(s) on your bench, pulling them into combat and granting them @ModifiedMana@ bonus Mana. Traits are unaffected.
    Press [Shift] to show more info@keyHotkey@ Wild Cards@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Twisted Fate throws three cards in a cone that deal @ModifiedDamage@ magic damage to each enemy they pass through.Wild CardsTwisted Fate throws three cards in a cone that deal @ModifiedDamage@ magic damage to each enemy they pass through.Damage[ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]@keyHotkey@ Wild Cards@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twisted Fate throws three cards in a cone that deal @ModifiedDamage@ magic damage to each enemy they pass through.Click or press [@LevelUpHotkey@] to level upDamage@BaseDamage@ -> @BaseDamageNL@@keyHotkey@ Wild Cards@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twisted Fate throws three cards in a cone that deal @ModifiedDamage@ magic damage to each enemy they pass through.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Wild Cards@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Twisted Fate throws three cards in a cone that deal @ModifiedDamage@ magic damage to each enemy they pass through.
    Press [Shift] to show more info@keyHotkey@ Fear Beyond Death@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Urgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over @ChannelDuration@ seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by @ModifiedManaCostReduction@.Fear Beyond DeathUrgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over @ChannelDuration@ seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by @ModifiedManaCostReduction@.Mana Cost Reduction
    Reel Duration
    [ @ManaCostReduction1Prefix@@ManaCostReduction1@@ManaCostReduction1Postfix@ / @ManaCostReduction2Prefix@@ManaCostReduction2@@ManaCostReduction2Postfix@ / @ManaCostReduction3Prefix@@ManaCostReduction3@@ManaCostReduction3Postfix@ ]
    [ @ChannelDuration1Prefix@@ChannelDuration1@@ChannelDuration1Postfix@ / @ChannelDuration2Prefix@@ChannelDuration2@@ChannelDuration2Postfix@ / @ChannelDuration3Prefix@@ChannelDuration3@@ChannelDuration3Postfix@ ]
    @keyHotkey@ Fear Beyond Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over @ChannelDuration@ seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by @ModifiedManaCostReduction@.Click or press [@LevelUpHotkey@] to level upMana Cost Reduction
    Reel Duration
    @ManaCostReduction@ -> @ManaCostReductionNL@
    @ChannelDuration@ -> @ChannelDurationNL@
    @keyHotkey@ Fear Beyond Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over @ChannelDuration@ seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by @ModifiedManaCostReduction@.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Fear Beyond Death@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Urgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over @ChannelDuration@ seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by @ModifiedManaCostReduction@.
    Press [Shift] to show more info@keyHotkey@ Final Hour@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vayne focuses for @ModifiedDuration@ seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals @TumbleAttackPercentAD@% of her Attack Damage.Final HourVayne focuses for @ModifiedDuration@ seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals @TumbleAttackPercentAD@% of her Attack Damage.Bonus Attack Damage[ @TumbleAttackPercentAD1Prefix@@TumbleAttackPercentAD1@@TumbleAttackPercentAD1Postfix@ / @TumbleAttackPercentAD2Prefix@@TumbleAttackPercentAD2@@TumbleAttackPercentAD2Postfix@ / @TumbleAttackPercentAD3Prefix@@TumbleAttackPercentAD3@@TumbleAttackPercentAD3Postfix@ ]@keyHotkey@ Final Hour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne focuses for @ModifiedDuration@ seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals @TumbleAttackPercentAD@% of her Attack Damage.Click or press [@LevelUpHotkey@] to level upBonus Attack Damage@TumbleAttackPercentAD@ -> @TumbleAttackPercentADNL@@keyHotkey@ Final Hour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne focuses for @ModifiedDuration@ seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals @TumbleAttackPercentAD@% of her Attack Damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Final Hour@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vayne focuses for @ModifiedDuration@ seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals @TumbleAttackPercentAD@% of her Attack Damage.
    Press [Shift] to show more infoLifeform Disintegration Ray@keyHotkey@ Lifeform Disintegration Ray@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vel'Koz channels a ray of energy that sweeps across the battlefield over @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage per second to enemies hit.Lifeform Disintegration RayVel'Koz channels a ray of energy that sweeps across the battlefield over @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage per second to enemies hit.Damage Per Second[ @BaseDamagePerSec1Prefix@@BaseDamagePerSec1@@BaseDamagePerSec1Postfix@ / @BaseDamagePerSec2Prefix@@BaseDamagePerSec2@@BaseDamagePerSec2Postfix@ / @BaseDamagePerSec3Prefix@@BaseDamagePerSec3@@BaseDamagePerSec3Postfix@ ]@keyHotkey@ Lifeform Disintegration Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz channels a ray of energy that sweeps across the battlefield over @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage per second to enemies hit.Click or press [@LevelUpHotkey@] to level upDamage Per Second@BaseDamagePerSec@ -> @BaseDamagePerSecNL@@keyHotkey@ Lifeform Disintegration Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz channels a ray of energy that sweeps across the battlefield over @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage per second to enemies hit.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Lifeform Disintegration Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vel'Koz channels a ray of energy that sweeps across the battlefield over @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage per second to enemies hit.
    Press [Shift] to show more info@keyHotkey@ Death Ray@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Viktor burns a path between the two enemies most distant from one another, first dealing @ModifiedPercentHealthDamage@% maximum Health in magic damage, then 1 second later dealing @ModifiedFlatDamage@ magic damage in an explosion along the same path.Death RayViktor burns a path between the two enemies most distant from one another, first dealing @ModifiedPercentHealthDamage@% maximum Health in magic damage, then 1 second later dealing @ModifiedFlatDamage@ magic damage in an explosion along the same path.% Health as Damage
    Explosion Damage
    [ @PercentHealthDamage1Prefix@@PercentHealthDamage1@%@PercentHealthDamage1Postfix@ / @PercentHealthDamage2Prefix@@PercentHealthDamage2@%@PercentHealthDamage2Postfix@ / @PercentHealthDamage3Prefix@@PercentHealthDamage3@%@PercentHealthDamage3Postfix@ ]
    [ @FlatDamage1Prefix@@FlatDamage1@@FlatDamage1Postfix@ / @FlatDamage2Prefix@@FlatDamage2@@FlatDamage2Postfix@ / @FlatDamage3Prefix@@FlatDamage3@@FlatDamage3Postfix@ ]
    @keyHotkey@ Death Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor burns a path between the two enemies most distant from one another, first dealing @ModifiedPercentHealthDamage@% maximum Health in magic damage, then 1 second later dealing @ModifiedFlatDamage@ magic damage in an explosion along the same path.Click or press [@LevelUpHotkey@] to level up% Health as Damage
    Explosion Damage
    @PercentHealthDamage@% -> @PercentHealthDamageNL@%
    @FlatDamage@ -> @FlatDamageNL@
    @keyHotkey@ Death Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor burns a path between the two enemies most distant from one another, first dealing @ModifiedPercentHealthDamage@% maximum Health in magic damage, then 1 second later dealing @ModifiedFlatDamage@ magic damage in an explosion along the same path.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Death Ray@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Viktor burns a path between the two enemies most distant from one another, first dealing @ModifiedPercentHealthDamage@% maximum Health in magic damage, then 1 second later dealing @ModifiedFlatDamage@ magic damage in an explosion along the same path.
    Press [Shift] to show more info@keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them @ModifiedSecondaryDamage@ magic damage. When she reaches her target, she knocks them up for @CCDuration@ seconds and deals @ModifiedPrimaryDamage@ magic damage.Assault and BatteryVi charges at the farthest enemy, knocking aside all enemies in her path and dealing them @ModifiedSecondaryDamage@ magic damage. When she reaches her target, she knocks them up for @CCDuration@ seconds and deals @ModifiedPrimaryDamage@ magic damage.Primary Damage
    Secondary Damage
    Stun Duration
    [ @PrimaryDamage1Prefix@@PrimaryDamage1@@PrimaryDamage1Postfix@ / @PrimaryDamage2Prefix@@PrimaryDamage2@@PrimaryDamage2Postfix@ / @PrimaryDamage3Prefix@@PrimaryDamage3@@PrimaryDamage3Postfix@ ]
    [ @SecondaryDamage1Prefix@@SecondaryDamage1@@SecondaryDamage1Postfix@ / @SecondaryDamage2Prefix@@SecondaryDamage2@@SecondaryDamage2Postfix@ / @SecondaryDamage3Prefix@@SecondaryDamage3@@SecondaryDamage3Postfix@ ]
    [ @CCDuration1Prefix@@CCDuration1@@CCDuration1Postfix@ / @CCDuration2Prefix@@CCDuration2@@CCDuration2Postfix@ / @CCDuration3Prefix@@CCDuration3@@CCDuration3Postfix@ ]
    @keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them @ModifiedSecondaryDamage@ magic damage. When she reaches her target, she knocks them up for @CCDuration@ seconds and deals @ModifiedPrimaryDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upPrimary Damage
    Secondary Damage
    Stun Duration
    @PrimaryDamage@ -> @PrimaryDamageNL@
    @SecondaryDamage@ -> @SecondaryDamageNL@
    @CCDuration@ -> @CCDurationNL@
    @keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them @ModifiedSecondaryDamage@ magic damage. When she reaches her target, she knocks them up for @CCDuration@ seconds and deals @ModifiedPrimaryDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Assault and Battery@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them @ModifiedSecondaryDamage@ magic damage. When she reaches her target, she knocks them up for @CCDuration@ seconds and deals @ModifiedPrimaryDamage@ magic damage.
    Press [Shift] to show more info@keyHotkey@ Cyclone@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Wukong spins, dealing @ModifiedDamage@ magic damage to nearby enemies over @Duration@ seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for @StunDuration@ seconds.CycloneWukong spins, dealing @ModifiedDamage@ magic damage to nearby enemies over @Duration@ seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for @StunDuration@ seconds.Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Cyclone@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong spins, dealing @ModifiedDamage@ magic damage to nearby enemies over @Duration@ seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Cyclone@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong spins, dealing @ModifiedDamage@ magic damage to nearby enemies over @Duration@ seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Cyclone@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Wukong spins, dealing @ModifiedDamage@ magic damage to nearby enemies over @Duration@ seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for @StunDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Deadly Plumage@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xayah creates a storm of feather-blades, gaining @ModifiedAS@ Attack Speed for @Duration@ seconds.Deadly PlumageXayah creates a storm of feather-blades, gaining @ModifiedAS@ Attack Speed for @Duration@ seconds.Bonus Attack Speed[ @AttackSpeed1Prefix@@AttackSpeed1*100.000000@%@AttackSpeed1Postfix@ / @AttackSpeed2Prefix@@AttackSpeed2*100.000000@%@AttackSpeed2Postfix@ / @AttackSpeed3Prefix@@AttackSpeed3*100.000000@%@AttackSpeed3Postfix@ ]@keyHotkey@ Deadly Plumage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah creates a storm of feather-blades, gaining @ModifiedAS@ Attack Speed for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level upBonus Attack Speed@AttackSpeed*100.000000@% -> @AttackSpeedNL*100.000000@%@keyHotkey@ Deadly Plumage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah creates a storm of feather-blades, gaining @ModifiedAS@ Attack Speed for @Duration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Deadly Plumage@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xayah creates a storm of feather-blades, gaining @ModifiedAS@ Attack Speed for @Duration@ seconds.
    Press [Shift] to show more infoAbyssal Bombardment@keyHotkey@ Abyssal Bombardment@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for @Duration@ seconds. Meteors deal @ModifiedDamage@ magic damage upon impact and if they kill their target, all adjacent enemies take @ModifiedAoEDamage@ magic damage and are stunned for @StunDuration@ seconds.Abyssal BombardmentXerath transforms, summoning meteors to strike random foes in place of his normal attacks for @Duration@ seconds. Meteors deal @ModifiedDamage@ magic damage upon impact and if they kill their target, all adjacent enemies take @ModifiedAoEDamage@ magic damage and are stunned for @StunDuration@ seconds.Damage
    Area Damage
    Transformation Duration
    [ @BaseDamage1Prefix@@BaseDamage1@@BaseDamage1Postfix@ / @BaseDamage2Prefix@@BaseDamage2@@BaseDamage2Postfix@ / @BaseDamage3Prefix@@BaseDamage3@@BaseDamage3Postfix@ ]
    [ @AoEDamage1Prefix@@AoEDamage1@@AoEDamage1Postfix@ / @AoEDamage2Prefix@@AoEDamage2@@AoEDamage2Postfix@ / @AoEDamage3Prefix@@AoEDamage3@@AoEDamage3Postfix@ ]
    [ @Duration1Prefix@@Duration1@@Duration1Postfix@ / @Duration2Prefix@@Duration2@@Duration2Postfix@ / @Duration3Prefix@@Duration3@@Duration3Postfix@ ]
    @keyHotkey@ Abyssal Bombardment@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for @Duration@ seconds. Meteors deal @ModifiedDamage@ magic damage upon impact and if they kill their target, all adjacent enemies take @ModifiedAoEDamage@ magic damage and are stunned for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level upDamage
    Area Damage
    Transformation Duration
    @BaseDamage@ -> @BaseDamageNL@
    @AoEDamage@ -> @AoEDamageNL@
    @Duration@ -> @DurationNL@
    @keyHotkey@ Abyssal Bombardment@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for @Duration@ seconds. Meteors deal @ModifiedDamage@ magic damage upon impact and if they kill their target, all adjacent enemies take @ModifiedAoEDamage@ magic damage and are stunned for @StunDuration@ seconds.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Abyssal Bombardment@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for @Duration@ seconds. Meteors deal @ModifiedDamage@ magic damage upon impact and if they kill their target, all adjacent enemies take @ModifiedAoEDamage@ magic damage and are stunned for @StunDuration@ seconds.
    Press [Shift] to show more info@keyHotkey@ Three Talon Strike@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for @StunDuration@ seconds and deals @ModifiedDamage@ bonus magic damage.Three Talon StrikeXin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for @StunDuration@ seconds and deals @ModifiedDamage@ bonus magic damage.Bonus Damage[ @BonusDamage1Prefix@@BonusDamage1@@BonusDamage1Postfix@ / @BonusDamage2Prefix@@BonusDamage2@@BonusDamage2Postfix@ / @BonusDamage3Prefix@@BonusDamage3@@BonusDamage3Postfix@ ]@keyHotkey@ Three Talon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for @StunDuration@ seconds and deals @ModifiedDamage@ bonus magic damage.Click or press [@LevelUpHotkey@] to level upBonus Damage@BonusDamage@ -> @BonusDamageNL@@keyHotkey@ Three Talon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for @StunDuration@ seconds and deals @ModifiedDamage@ bonus magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Three Talon Strike@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for @StunDuration@ seconds and deals @ModifiedDamage@ bonus magic damage.
    Press [Shift] to show more info@keyHotkey@ Crescent Guard@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Xin Zhao sweeps around himself dealing @ModifiedDamage@ magic damage and knocking away all adjacent enemies except for his attack target. For the next @ImmuneDuration@ seconds he becomes immune to damage from non-adjacent enemies.Crescent GuardXin Zhao sweeps around himself dealing @ModifiedDamage@ magic damage and knocking away all adjacent enemies except for his attack target. For the next @ImmuneDuration@ seconds he becomes immune to damage from non-adjacent enemies.Damage
    Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @ImmuneDuration1Prefix@@ImmuneDuration1@@ImmuneDuration1Postfix@ / @ImmuneDuration2Prefix@@ImmuneDuration2@@ImmuneDuration2Postfix@ / @ImmuneDuration3Prefix@@ImmuneDuration3@@ImmuneDuration3Postfix@ ]
    @keyHotkey@ Crescent Guard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao sweeps around himself dealing @ModifiedDamage@ magic damage and knocking away all adjacent enemies except for his attack target. For the next @ImmuneDuration@ seconds he becomes immune to damage from non-adjacent enemies.Click or press [@LevelUpHotkey@] to level upDamage
    Duration
    @Damage@ -> @DamageNL@
    @ImmuneDuration@ -> @ImmuneDurationNL@
    @keyHotkey@ Crescent Guard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao sweeps around himself dealing @ModifiedDamage@ magic damage and knocking away all adjacent enemies except for his attack target. For the next @ImmuneDuration@ seconds he becomes immune to damage from non-adjacent enemies.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Crescent Guard@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Xin Zhao sweeps around himself dealing @ModifiedDamage@ magic damage and knocking away all adjacent enemies except for his attack target. For the next @ImmuneDuration@ seconds he becomes immune to damage from non-adjacent enemies.
    Press [Shift] to show more info@keyHotkey@ Last Breath@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Yasuo blinks to the farthest enemy in range, knocks them up for @StunDuration@ seconds, and Attacks them @ModifiedAttacks@ times (applies on-hit effects).Last BreathYasuo blinks to the farthest enemy in range, knocks them up for @StunDuration@ seconds, and Attacks them @ModifiedAttacks@ times (applies on-hit effects).Hits[ @NumHits1Prefix@@NumHits1@@NumHits1Postfix@ / @NumHits2Prefix@@NumHits2@@NumHits2Postfix@ / @NumHits3Prefix@@NumHits3@@NumHits3Postfix@ ]@keyHotkey@ Last Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo blinks to the farthest enemy in range, knocks them up for @StunDuration@ seconds, and Attacks them @ModifiedAttacks@ times (applies on-hit effects).Click or press [@LevelUpHotkey@] to level upHits@NumHits@ -> @NumHitsNL@@keyHotkey@ Last Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo blinks to the farthest enemy in range, knocks them up for @StunDuration@ seconds, and Attacks them @ModifiedAttacks@ times (applies on-hit effects).Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Last Breath@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Yasuo blinks to the farthest enemy in range, knocks them up for @StunDuration@ seconds, and Attacks them @ModifiedAttacks@ times (applies on-hit effects).
    Press [Shift] to show more infoContempt For The Weak@keyHotkey@ Contempt For The Weak@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Passive: Every third attack, Zed deals @ModifiedDamage@ bonus magic damage and steals @ADSteal*100@% of the target's current Attack Damage.Contempt For The WeakPassive: Every third attack, Zed deals @ModifiedDamage@ bonus magic damage and steals @ADSteal*100@% of the target's current Attack Damage.Attack Damage Stolen
    Damage
    [ @ADSteal1Prefix@@ADSteal1*100.000000@%@ADSteal1Postfix@ / @ADSteal2Prefix@@ADSteal2*100.000000@%@ADSteal2Postfix@ / @ADSteal3Prefix@@ADSteal3*100.000000@%@ADSteal3Postfix@ ]
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    @keyHotkey@ Contempt For The Weak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every third attack, Zed deals @ModifiedDamage@ bonus magic damage and steals @ADSteal*100@% of the target's current Attack Damage.Click or press [@LevelUpHotkey@] to level upAttack Damage Stolen
    Damage
    @ADSteal*100.000000@% -> @ADStealNL*100.000000@%
    @Damage@ -> @DamageNL@
    @keyHotkey@ Contempt For The Weak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every third attack, Zed deals @ModifiedDamage@ bonus magic damage and steals @ADSteal*100@% of the target's current Attack Damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Contempt For The Weak@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Passive: Every third attack, Zed deals @ModifiedDamage@ bonus magic damage and steals @ADSteal*100@% of the target's current Attack Damage.
    Press [Shift] to show more infoBomb!@keyHotkey@ Bomb!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ziggs throws a bomb at an enemy, dealing @ModifiedDamage@ magic damage.Bomb!Ziggs throws a bomb at an enemy, dealing @ModifiedDamage@ magic damage.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Bomb!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs throws a bomb at an enemy, dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Bomb!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs throws a bomb at an enemy, dealing @ModifiedDamage@ magic damage.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Bomb!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs throws a bomb at an enemy, dealing @ModifiedDamage@ magic damage.
    Press [Shift] to show more info@keyHotkey@ Bomb!@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Ziggs flings an explosive charge toward the nearest enemy which detonates, dealing @ModifiedDamage@ magic damage to and knocking away all enemies within @HexRange@ hex, and knocking Ziggs away if he's within the explosion radius.Bomb!Ziggs flings an explosive charge toward the nearest enemy which detonates, dealing @ModifiedDamage@ magic damage to and knocking away all enemies within @HexRange@ hex, and knocking Ziggs away if he's within the explosion radius.Damage[ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]@keyHotkey@ Bomb!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs flings an explosive charge toward the nearest enemy which detonates, dealing @ModifiedDamage@ magic damage to and knocking away all enemies within @HexRange@ hex, and knocking Ziggs away if he's within the explosion radius.Click or press [@LevelUpHotkey@] to level upDamage@Damage@ -> @DamageNL@@keyHotkey@ Bomb!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs flings an explosive charge toward the nearest enemy which detonates, dealing @ModifiedDamage@ magic damage to and knocking away all enemies within @HexRange@ hex, and knocking Ziggs away if he's within the explosion radius.Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Bomb!@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Ziggs flings an explosive charge toward the nearest enemy which detonates, dealing @ModifiedDamage@ magic damage to and knocking away all enemies within @HexRange@ hex, and knocking Ziggs away if he's within the explosion radius.
    Press [Shift] to show more info@keyHotkey@ Sleepy Trouble Bubble@Cooldown@s %i:cooldown% @Cost@ @AbilityResourceName@Zoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.

    Highest total health breaks targeting ties.
    Sleepy Trouble BubbleZoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.

    Highest total health breaks targeting ties.
    Damage
    Stun Duration
    [ @Damage1Prefix@@Damage1@@Damage1Postfix@ / @Damage2Prefix@@Damage2@@Damage2Postfix@ / @Damage3Prefix@@Damage3@@Damage3Postfix@ ]
    [ @StunDuration1Prefix@@StunDuration1@@StunDuration1Postfix@ / @StunDuration2Prefix@@StunDuration2@@StunDuration2Postfix@ / @StunDuration3Prefix@@StunDuration3@@StunDuration3Postfix@ ]
    @keyHotkey@ Sleepy Trouble Bubble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.

    Highest total health breaks targeting ties.
    Click or press [@LevelUpHotkey@] to level upDamage
    Stun Duration
    @Damage@ -> @DamageNL@
    @StunDuration@ -> @StunDurationNL@
    @keyHotkey@ Sleepy Trouble Bubble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.

    Highest total health breaks targeting ties.
    Click or press [@LevelUpHotkey@] to level up@keyHotkey@ Sleepy Trouble Bubble@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@Zoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.

    Highest total health breaks targeting ties.

    Press [Shift] to show more infoPoro Dash[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Dash to the unit hit by Poro Toss, dealing true damage on arrival and reducing the next Poro Toss cooldown. This has pretty much nothing to do with Poros.Challenging Smite[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Deals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Challenging Smite
    Challenging Smite can target an enemy Champion, marking them for @f5@ seconds. During this time, you deal @f4@ bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.
    Chilling Smite[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Deals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Chilling Smite
    Chilling Smite can target an enemy Champion, dealing @f4@ true damage and stealing 20% of their movement speed for @f5@ seconds.
    Barrier[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Temporarily shields @f1@ damage from your champion for 2 seconds.Cleanse[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next @f1@ seconds.Ignite[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Ignite deals @f1@ true damage to target enemy champion over 5 seconds, grants you vision of the target and applies Grievous Wounds for the duration.

    (Grievous Wounds reduces healing effects by 40%. This vision does not reveal stealthed enemies.)
    Exhausts target enemy champion, reducing their Movement Speed by 30%, and their damage dealt by 40% for 3 seconds.Exhaust[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Exhausts target enemy champion, reducing their Movement Speed by @f3@%, and their damage dealt by @f2@% for 3 seconds.Flash[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Teleports your champion a short distance toward your cursor's location.HexflashHexflash[@Hotkey@]No Cost@Cooldown@s %i:cooldown%After channeling, Teleports your champion a short distance toward your cursor's location.For 10 seconds, your champion can move through units and gains 24 - 48% Movement Speed (depending on champion level). Ghost extends its duration on takedown.Ghost[@Hotkey@]No Cost@Cooldown@s %i:cooldown%For @Duration@ seconds, your champion can move through units and gains @MovespeedMod@ Movement Speed.

    Ghost extends its duration by @TakedownExtension@ seconds on takedown.
    Heal[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Restores @f1@ Health and grants 30% Movement Speed for 1 second to your champion and target allied champion. This healing is halved for units recently affected by Summoner Heal.

    If this spell cannot find a target, it will cast on the most wounded allied champion in range.
    Clarity[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Restores @f1@% maximum Mana to your Champion and @f2@% to nearby allies.To the King![@Hotkey@]No Cost@Cooldown@s %i:cooldown%Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

    Active: Quickly dash to King Poro's side. Can only be cast while the Poro King is summoned for your team.

    ''Poros tug the heartstrings. The rest of you just comes along for the ride.''
    Poro Toss[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Toss a Poro a long distance, dealing @f2@ true damage to the first enemy unit hit, granting True Sight of the target.

    This ability can be recast for 3 seconds if it hits an enemy to dash to the target hit, dealing @f2@ more true damage and reducing the cooldown of the next Poro Toss by @Effect4Amount@ seconds.

    Poros are not blocked by spell shields or wind walls because they are animals, not spells!

    ''Poros are a model for Runeterran aerodynamics.''
    Smite[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Deals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.
    Mark[@Hotkey@]No Cost@Cooldown@s %i:cooldown%Throw a snowball a long distance, dealing @f1@ true damage to the first enemy unit hit and granting True Sight of the target. If it hits an enemy, this ability can be recast for @Effect3Amount@ seconds to Dash to the tagged unit, dealing an additional @f1@ true damage. Dashing to the target will reduce the cooldown of Mark by @Effect4Amount*100@%.

    Mark projectiles are not stopped by spell shields or projectile mitigation.
    After channeling for 4 seconds, teleports your champion to target allied structure, minion, or ward and grants a Movement Speed boost. The cooldown of Teleport scales from 420-240 seconds depending on champion level.Teleport[@Hotkey@]No Cost%i:cooldown% @ModifiedCooldown@sAfter channeling for @ChannelDuration@ seconds, your champion teleports to target allied structure, minion, or ward and grants a @MovespeedBuff@ Movement Speed boost for @MSDuration@ seconds.Shadowmask HauntlingLunar Claw HauntlingFireborn HauntlingToxic HauntlingDark Matter HauntlingShadow Isles HauntlingGothTBD1TBD2TBD3TBD7TBD8TBD9TBD10TBD11TBD12TBD4TBD5TBD6Lost SilverwingDemacian SilverwingAurora SilverwingSnow Cherry SilverwingTropical SilverwingRosebloom SilverwingStar Guardian SilverwingVictorious SilverwingDawnglow SilverwingTundra FuryhornWillowbark FuryhornSugarcone FuryhornLionheart FuryhornMolten FuryhornVictorious FuryhornVoid-marked FuryhornBlack Mist TockerChemtech TockerLegionnaire TockerPetal Dancer TockerPetricite TockerElemental Form: IceLux has mastered the elements of Water and Air and has transcended to a higher form.

    "There is no room for warmth in my soul."
    740 Riot Points1875 Riot Points$10 Pre-Paid Card$25 Pre-Paid Card

    Passive - Gain Jungle Focus Domination
    Your first basic attack on a monster below 50% health deals bonus magic damage equal to 6% of its maximum health. (Max: 300)

    Passive - Gain Jungle Focus Precision
    Your basic attacks deal 7 bonus magic damage against monsters.

    Passive - Gain Jungle Focus Resolve
    Monsters that attack you take 2% of your total health as bonus magic damage.

    Passive - Gain Jungle Focus Sorcery
    The first time your abilities deal damage to each monster, deal 6% of its current health as bonus magic damage. (Max: 300)Arm PenAtk RangeCDRCS/MinGold/MinKDA RatioLifestealMag PenNeutrals KilledTotal GoldWards KilledWards PlacedBuy a starting item at the ShopBuy a starting item at the Shop @k1@Items make your champion stronger by improving their stats. You can only buy items by the shop on the starting platform.Level up an abilityAbilities give your champion special powers unique to them, choose your first abilityLevel up @spellname@Level up @spellname@ @k1@Try locking your cameraTry locking your camera @k1@Locked camera allows you to focus on the immediate battle! Use Summoner HealUse Summoner Heal @k1@You are injured!
    Use Summoner Heal to recover some health
    Unlock your cameraTry Free Camera Mode @k1@Unlocked camera allows you to pan around and view more of a battle. Elemental Form: LightLux has gained enough elemental power to master an element! Select an element to add it to her current form.

    "The elements are all at my disposal."
    Elemental Form: LightLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

    Elemental Power: @MotePercent@%

    "The elements are all at my disposal."
    Active

    Active items can be cast as though they were an ability.

    Named Unique actives share a cooldown.Every 1 point of adaptive force will provide either 0.6 AD or 1.0 AP depending on which you have more of during the course of the game. Affected by item purchases.Will either deal physical or magical damage depending on which ratio (AD or AP) has a greater contribution. Basically, more damage of the type your champion deals. Area of Effect
    Aura

    Auras with the same name don't stack.

    You may have two stacks of the same named Aura if you are a source of one of those stacks.
    % Bonus Armor Penetration

    Physical damage is increased by ignoring a percent of the target's bonus Armor.

    This applies before non-percent Armor Penetration.Cooldown Reduction
    Emperor's Favor

    Additional coins are dropped on champion takedown.
    Elixir of Skill

    Consume to gain a skill point.Enemy territory is the opposite half of the map to your own Nexus. This does not include the river on Summoner's Rift.
    Energized

    Moving and attacking builds charges.
    At 100 charges, your next attack becomes Energized and can trigger additional effects on hit, expending the charges.
    Feed the King

    Use this Trinket while near a friendly Poro King to activate its effect.
    The King can only eat one Snax at a time, though, so you may have to wait until he calms down first.
    Armor Penetration

    Physical damage is increased by ignoring an amount of the target's Armor equal to Armor Penetration.
    Flat Damage Reduction

    Occurs before Armor and Magic Resistance is applied. 30% effective against damage over time and pets.
    Magic Penetration

    Magic damage is increased by ignoring an amount of the target's Magic Resist equal to Magic Penetration.
    Queen's Tribute

    When you trigger Tribute you receive a burst of movement speed.
    Grievous Wounds

    Reduces healing and regeneration by 40%.Includes Suppression, Stun, Root, Knockup, Knockback, Charm, Sleep, Taunt and Fear effects Includes Blind, Nearsighted, Silence, Slow, Polymorph, Grounded, Suppression, Stun, Root, Knockup, Knockback, Charm, Sleep, Taunt and Fear effects Includes Slow, Polymorph, Grounded, Suppression, Stun, Root, Knockup, Knockback, Charm, Sleep, Taunt and Fear effects
    Minion Bonuses

    Bannered minions donate their gold from kills to the champion that Promoted them. Grants all minions increased size, 30% Damage Reduction from Turrets, 100% additional damage to Turrets, and 40% Damage Reduction from Champions. Additional bonuses granted per minion type:

    Melee: 600 Health, 50 Attack Damage, 40 Armor, 40 Magic Resist, and 90% Bonus Attack Speed.
    Caster: 400 Health, 75 Attack Damage, 40 Armor, 40 Magic Resist, and 25% Bonus Attack Speed.
    Cannon: 600 Health, 100 Attack Damage, 100 Armor, and 100 Magic Resist.
    Hextech Items

    Hextech items generally give you an additional spell or some additional magic damage. Their unique damaging effects share a linked cooldown and can trigger other spell effects.
  • Hextech Revolver
  • Hextech Gunblade
  • Hextech Protobelt-01
  • Hextech GLP-800
  • Jungle Focus

    +10 Gold from Large Monster Kills
    Partner

    Gain bonuses while nearby your partner. Protect your partner and keep them alive so that they can return the favour. Such is your vow.
    Lethality

    Physical damage is increased by ignoring an amount of the target's Armor based on your level.

    This is particularly effective vs. targets without Armor items.
    Movement Impaired

    A unit is movement-impaired if it is slowed, stunned, taunted, feared, or immobilized.
    Premitigation Damage

    Premitigation damage is the raw amount of damage dealt before the opponent's Armor and Magic Resistance is applied.
    Monster Hunter

    Monsters: Killing Large Monsters grants 60 bonus experience. The first Large Monster killed grants 150 bonus experience.

    Minions: If your gold earned from minion kills is greater than 50% of your gold earned from monster kills, lane minions will reward 10 less gold per kill and Large Monsters no longer grant bonus experience. This restriction is removed at 14:00 game time.
    Spell Vamp

    Abilities heal for a percentage of the damage they deal. Area of Effect spells only grant one-third of the healing from Spell Vamp.Render yourself untargetable and invunerable for the duration but also unable to move, attack, cast spells or use items.
    Support Minion Rule

    Killing over 4 minions per minute in the last 5 minutes will reduce the gold reward from further minions by 50%. Continuing to kill minions will reduce the value of minions killed, down to 20% gold reward value.
    Bandit

    +1 Gold from nearby minions killed by allies
    +3 Gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)Kills or assists
    % Total Magic Penetration

    Magic damage is increased by ignoring a percent of the target's total Magic Resistance.

    This applies before non-percent Magic Penetration.
    Unique Passive

    Unnamed Unique passives among multiple of the same item don't stack.

    Named Unique passives don't stack across any item.
    Void Gate

    Void structures that create Voidspawn.
    Voidspawn

    Void minions that decay over time.

    Travels down nearest lane.
    Ignores champions and Void targets.
    Explodes to attack structures, marking that structure with Void Commander's Selfish Conquest.Level 4Level 5Level 6Level 7MasteryptsLockedmsBLUE SIDERED SIDEEquipArena SkinsLittle LegendsMiss Fortune's Base Weapon ya dope.Zero HourWeapon1 is locked, it's only for pros.Royal Arms; Capable of wiping out an entire fleet with its rapid-fire antimatter warheads, only a few of these suits were ever produced due to their immense destructive power.Weapon2 is locked, try harder n00b.StarswarmWeapon3 is lockedGaren Skin Shards6 Skin Shards, one from each of the major classes: Assassin, Fighter, Mage, Marksman, Support, TankGet 6 Skin Shards total, one from each of the 6 major classes: Assassin, Fighter, Mage, Marksman, Support, Tank.Golden Revel Token and Revel TokenOrange EssenceReveals a completely set of skin shards for a skin theme.Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded.1 Masterwork Chest and Key BundleBlue Essence2 520 Skin Shards2 750 Skin Shards2 975 Skin Shards2 Epic Skin Shards2 Legendary Skin Shards2 Ultimate Skin permanents520 Skin Shard + 130 Orange Essence750 Skin Shard + 188 Orange Essence975 Skin Shard + 244 Orange EssenceEpic Skin Shard + 338 Orange EssenceLegendary Skin Shard + 455 Orange EssenceUltimate Skin permanent + 4063 Orange Essence1 Permanent Skin, Ward, IconReveals a complete set of skin shards for a skin theme.Need a boost to break the League lull? This capsule contains a free unowned champion worth 4800 BE and a skin for that champion.2 Legacy Skin Shards, 1 975+ Legacy Skin Shard2 Random Skin Shards, 1 Legendary Skin Shard, 1 Pengu EmoteThree 750 Skin ShardsThree 975 Skin ShardsThree 1350 Skin ShardsThree 1820 Skin ShardsRevel Token and Golden Revel TokenBirdie Bag5 Bandle City Skin Shards5 Bilgewater Skin Shards5 Demacia Skin Shards5 Freljord Skin Shards5 Ionia Skin Shards5 Mount Targon Skin Shards5 Noxus Skin Shards5 Piltover Skin Shards5 Runeterra Skin Shards5 Shadow Isles Skin Shards5 Shurima Skin Shards5 Vastaya Skin Shards5 Void Skin Shards5 Zaun Skin ShardsAnnie Skin ShardsKayle Skin ShardsXerath Skin ShardsShyvana Skin ShardsAhri Skin ShardsGraves Skin ShardsFizz Skin ShardsVolibear Skin ShardsRengar Skin ShardsMaster Yi Skin ShardsVarus Skin ShardsNautilus Skin ShardsViktor Skin ShardsSejuani Skin ShardsFiora Skin ShardsZiggs Skin ShardsLulu Skin ShardsDraven Skin ShardsAlistar Skin ShardsHecarim Skin ShardsKha'Zix Skin ShardsDarius Skin ShardsJayce Skin ShardsLissandra Skin ShardsRyze Skin ShardsDiana Skin ShardsQuinn Skin ShardsSyndra Skin ShardsAurelion Sol Skin ShardsSion Skin ShardsKayn Skin ShardsZoe Skin ShardsZyra Skin ShardsKai'Sa Skin ShardsSivir Skin ShardsGnar Skin ShardsZac Skin ShardsYasuo Skin ShardsSoraka Skin ShardsVel'Koz Skin ShardsTaliyah Skin ShardsCamille Skin ShardsTeemo Skin ShardsTristana Skin ShardsWarwick Skin ShardsOlaf Skin ShardsNunu Skin ShardsBraum Skin ShardsJhin Skin ShardsKindred Skin ShardsMiss Fortune Skin ShardsAshe Skin ShardsJinx Skin ShardsTahm Kench Skin ShardsTryndamere Skin ShardsLucian Skin ShardsZed Skin ShardsJax Skin ShardsKled Skin ShardsEkko Skin ShardsMorgana Skin ShardsVi Skin ShardsZilean Skin ShardsAatrox Skin ShardsNami Skin ShardsAzir Skin ShardsSinged Skin ShardsEvelynn Skin ShardsTwitch Skin ShardsGalio Skin ShardsKarthus Skin ShardsCho'Gath Skin ShardsAmumu Skin ShardsRammus Skin ShardsAnivia Skin ShardsShaco Skin ShardsDr. Mundo Skin ShardsSona Skin ShardsKassadin Skin ShardsIrelia Skin ShardsTwisted Fate Skin ShardsJanna Skin ShardsGangplank Skin ShardsThresh Skin ShardsCorki Skin ShardsIllaoi Skin ShardsRek'Sai Skin ShardsIvern Skin ShardsKalista Skin ShardsKarma Skin ShardsBard Skin ShardsTaric Skin ShardsVeigar Skin ShardsTrundle Skin ShardsRakan Skin ShardsXayah Skin ShardsXin Zhao Skin ShardsSwain Skin ShardsCaitlyn Skin ShardsOrnn Skin ShardsBlitzcrank Skin ShardsMalphite Skin ShardsKatarina Skin ShardsPyke Skin ShardsNocturne Skin ShardsMaokai Skin ShardsRenekton Skin ShardsJarvan IV Skin ShardsUrgot Skin ShardsElise Skin ShardsOrianna Skin ShardWukong Skin ShardsBrand Skin ShardsLee Sin Skin ShardsVayne Skin ShardsRumble Skin ShardsCassiopeia Skin ShardsLeBlanc Skin ShardsSkarner Skin ShardsHeimerdinger Skin ShardsNasus Skin ShardsNidalee Skin ShardsUdyr Skin ShardsPoppy Skin ShardsGragas Skin ShardsVladimir Skin ShardsPantheon Skin ShardsEzreal Skin ShardsMordekaiser Skin ShardsYorick Skin ShardsAkali Skin ShardsKennen Skin ShardsLeona Skin ShardsFiddlesticks Skin ShardsMalzahar Skin ShardsTalon Skin ShardsRiven Skin ShardsKog'Maw Skin ShardsShen Skin ShardsLux Skin Shards520 Skin Shard + OE Upgrade Equivalent750 Skin Shard + OE Upgrade Equivalent975 Skin Shard + OE Upgrade Equivalent1350 Skin Shard + OE Upgrade Equivalent1820 Skin Shard + OE Upgrade Equivalent3250 Skin + OE EquivalentTop Skin Shard + 2 Additional Top Skin ShardsJungle Skin Shard + 2 Additional Jungle Skin ShardsMid Skin Shard + 2 Additional Mid Skin ShardsMarksman Skin Shard + 2 Additional Marksman Skin ShardsSupport Skin Shard + 2 Additional Support Skin Shards3 Skin ShardsRandom 1350 skin permanent, a ward skin permanent, an emote permanent, and a summoner iconOne 520 RP, One 750 RP, One 975 RP, One 1350 RP, and One 1820 RP Skin Shard10 Lunar Revel 2019 Tokens20 Lunar Revel 2019 Tokens100 Lunar Revel 2019 Tokens150 Lunar Revel 2019 Tokens300 Lunar Revel 2019 TokensHextech Chest & Key3 Lunar Revel Skin PermanentsDoggie Bag2 Random Skin Shards, 1 Legendary Skin Shard, 1 Pengu Icon4800 BE Champion Capsule1 Random Skin Shards, 1 Legendary Skin Perm, 1 Pengu Emote3 975+ Skin Shards2 975+ Skin ShardsTwo 975+ Skin Shards1350RP+ Skin Shard1520 Orange EssenceOne Random Skin Shard of 520, 750, 975, 1350, 1820 Tiers4 Random Skin Shards (1 each from 520,750,975,1350 RP tiers)10 Year Summoner Icon, Ward, Emote1 Perm 520-975 RP and 1 Perm 1350-3250 RP Skin Tier1 Random Skin Shard 520-975 RP Skin Tier1 Random Skin Shard 1350-3250 RP Skin Tier7 750+ Skin ShardsTestUsed to forge a random emote.Get a guaranteed Champion shard. May contain another PROJECT Champion Orb.Grants a random PROJECT Skin Shard (does not include PROJECT: Vayne, PROJECT: Jhin, or PROJECT: Vi)Get three skin shards, all guaranteed to be 975 RP tier or higher. Also includes a 50% increased chance for gemstones and mythic skin shards. No key required.Get a guaranteed Skin Shard with a chance to contain bonuses like a Revel Orb, Revel Grab Bag, or Golden Revel Token. Gemstone and Gemstone Skin Shard drop rate multiplied by 1.5.Get a guaranteed Skin Shard with a chance to contain bonuses like a Revel Orb, Revel Grab Bag, or Gold Coin. Gemstone and Gemstone Skin Shard drop rate multiplied by 1.5.Open to reveal five skin shards, one from each of the first five skin tiers (up to and including a Legendary!) Contains a skin shard for a random Revel skin. Does not include Lunar Empress Lux, Lunar Guardian Nasus, or Lunar Guardian Warwick Used to craft Golden Lunar Revel ChromasGranted for completing Lunar Revel missions. Craft into exclusive rewards during the event. Tokens expire from inventory on March 12, 2018 at 11:59 p.m. PT.Chest that can drop BE, OE+Summoner Icon, Both Revel Tokens, VS Yasuo or VS Riven, or a random 520 skin shardWhat's the word? Get three 975+ RP skin shards, 150 Orange Essence, and a chance to obtain an event-only Birdie Bag, Gemstone, or Gemstone Skin. Gemstone and Gemstone Skin drop rate multiplied by 1.5. Requires a Hextech Key to open.Camp CapsuleGet four 750+ RP skin shards, one of which is guaranteed to be an esports shard. Gemstone and Gemstone Skin drop rate multiplied by 1.5. No key required.Get three skin shards (with one guaranteed to be Epic or higher), 225 Orange Essence, and a chance to obtain an event-only Bloodharbor Medallion or Golden Kraken. Gemstone and Gemstone Skin drop rate multiplied by 1.5.Reveals one Bilgewater skin shard and one random skin shard.Reveals one skin shard, one Legendary Skin Permanent, and loot from one Bloodharbor Medallion (one Bilgewater skin shard and one random skin shard).Get a guaranteed random Skin Shard with a chance to contain another Skin Shard of the same value, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Get a guaranteed random Skin Shard with a chance to contain Orange Essence, a VS Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Contains 5 Skin Shards for champions from the same faction.Contains a random Champion Shard for champions worth 4800 Blue Essence or more.Open to reveal a random Ward Skin ShardGet a guaranteed random Skin Shard for a Top champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Get a guaranteed random Skin Shard for a Jungle champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Get a guaranteed random Skin Shard for a Mid champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Get a guaranteed random Skin Shard for an Marksman champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Get a guaranteed random Skin Shard for a Support champion with a chance to contain a Crab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal one of these potential skin permanents: Volcanic Wukong, Pool Party Lee Sin, Sandstorm Ekko, Mafia Jinx, Blackthorn Morgana.Open to reveal a ward skin permanent.Open to reveal a guaranteed random Skin Shard with a chance to contain an Odyssey Gem, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal all non-limited, non-mythic Skin Shards for a random ChampionOpen to reveal a guaranteed random Skin Shard with a chance to contain bonuses like Orange Essence, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal a guaranteed random Skin Shard for a Top champion with a chance to contain 2 additional Skin Shards for a Top champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal a guaranteed random Skin Shard for a Jungle champion with a chance to contain 2 additional Skin Shards for a Jungle champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal a guaranteed random Skin Shard for a Mid champion with a chance to contain 2 additional Skin Shards for a Mid champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal a guaranteed random Skin Shard for a Marksman champion with a chance to contain 2 additional Skin Shards for a Marksman Champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal a guaranteed random Skin Shard for a Support champion with a chance to contain 2 additional Skin Shards for a Support Champion, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal a guaranteed random Skin Shard with a chance to contain a K/DA Bag, an additional Skin Shard, a Gemstone, or a Mythic Skin permanent. Gemstone and Gemstone Skin drop rates multiplied by 1.5Open to reveal 3 Skin Shards and Orange Essence equivalent to the upgrade costs for all 3 Skin Shards.Forge into 1 Blue EssenceForge into 10 Blue EssenceForge into 50 Blue EssenceA capsule containing a random Legendary-tier skin shard. No key required! You got this for subscribing to Twitch Prime.Open to reveal 3 guaranteed shards of skins worth at least 975 RP with a chance to contain a Stocking Stuffer, a Gemstone, or a Mythic Skin permanent. Gemstone drop rates multiplied by 1.5 with three chances. Mythic Skin Permanent drop rates multiplied by 4.5.Open to reveal a guaranteed Epic Skin Shard and two additional random Skin Shards. Includes a chance to contain 1600 Bonus Essence, a Gemstone, or a Mythic Skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5 with three chances for each type of drop.Forge into 100 Blue EssenceOpen to reveal a random Skin Shard.Open to reveal a random 520 RP skin shard, 750 RP skin shard, 975 RP skin shard, 1350 RP skin shard, and a 1820 RP skin shard.Open to reveal a guaranteed random Skin Shard with a chance to contain bonuses like an additional Skin Shard, a Revel Grab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5Mystery Lunar Revel Golden Chroma + IconOpen to reveal Lunar Revel 2019 Tokens. Includes a bonus chance to contain a random Emote, a Hextech Chest & Key set, a Lunar Revel 2019 Orb, 1 Lunar Revel Skin Permanent, or 3 Lunar Revel Skin Permanents.Open to reveal a mystery Lunar Revel Golden Chroma and Icon. Base skin required to use Golden Chroma.Open to reveal a guaranteed random Permanent Skin, Ward Skin, and Summoner Icon. No-key required! You got this for subscribing to Twitch Prime.What's the word? Get three 975+ RP skin shards, 100 Orange Essence, and a chance to obtain an event-only Doggie Bag, Gemstone, or Mythic Skin. Gemstone and Mythic Skin drop rate multiplied by 1.5 with three chances for each type of drop.Score! Doggie's got your back. Open the bag to find a random, complete set of skin shards for over 90 skin lines such as K/DA, Star Guardian, and PROJECT. Limited and Mythic skins are excluded.Open to reveal a guaranteed random Permanent Skin, Ward Skin and Summoner Icon. No-key required! You got this for subscribing to Twitch Prime.Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like an unowned esports skin permanent, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.
    Test 2019 Pass
    The Test 2019 Pass includes:
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    Make the most of testing testing testing Test content.

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    Test 2019 Pass
    The Test 2019 Pass includes:
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    Earn testing testing testing testing
    Last dayOpen to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a Battle Academia Grab Bag, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Open to reveal one unowned skin permanent that is valued at 1350 or higher and one unowned skin permanent that is valued at 975 or below. Excludes mythic and limited skins. Open to reveal two random Skin Shards, one Legendary Skin Shard, and a Unique Pengu Emote. No-key required! You got this for subscribing to Twitch Prime.Open to reveal two random Skin Shards, one Legendary Skin Shard, and a Unique Pengu Emote. No key required! You got this for subscribing to Twitch Prime.For Turkey only! From this juicy and delicious orb, you can get one guaranteed skin shard with a 15% chance for bonus Orange essence equivalent to the upgrade cost, and 1.5x gemstone and mythic skin drops.Need a boost to break the League lull? This capsule contains a free unowned champion worth 3150 BE.Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like an Arcade Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Open to reveal three legacy skin shards (one guaranteed 975 or above skin shard) and 1520 Orange Essence. Excludes mythic and limited skins. Open to reveal two random Skin Shards, one Legendary Skin Shard, and a Unique Pengu Emote. No key required! You got this for subscribing to Twitch Prime.Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a PROJECT 2019 Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Open to reveal three random skin shards of the same tier (30% chance for a set of 750 skin shards, 30% chance for a set of 975 skin shards, 30% chance for a set of 1350 skin shards, and 10% chance for a set of 1820 skin shards) and 1050 Orange Essence. Excludes mythic and limited skins.Open to reveal one random Skin Shard, one Legendary Skin Permanent, and a Unique Pengu Emote. No key required! You got this for subscribing to Twitch Prime.Red Bull Gives you Wiiiings…. And a random permanent skin! Open this capsule and find out. Do you have what it takes to become Player One? #GivesYouWingsOpen to reveal three 975+ RP skin shards - also includes a chance to obtain a Star Guardian 2019 Jackpot, Gemstone or Mythic Skin permanent. Gemstone and Mythic Skin drop rate multiplied by 1.5 with three chances for each type of drop. Open to reveal two random 975+ RP skin shards as well as a bonus! (50% chance for 1520 Orange Essence, 40% chance for a 1350+ RP skin shard and 10% chance for a 1350 RP Skin Permanent.) Excludes mythic and limited skins.Which Little Legend will it be?Contains a Shadow Isles HauntlingContains a Demacian SilverwingContains a Molten FuryhornContains a Soft-nosed MolediverContains a Sentinel RunespiritContains a Pengu FeatherknightRare EggContains a Jeweled ProtectorContains a Jade PaddlemarContains a Moontipped HushtailContains DangoContains FuwaContains ShisaGet yourself a Little Legend! An egg that'll hatch out a Little Legends Series 1, 2, or 3 variant. Each egg will get you a new variant or will level up a variant you already own, until you've collected them all! Little Legends are only usable in TFT and ARAM.Contains OssiaContains QiQiContains MelismaContains TockerContains FlutterbugContains CraggleGet yourself a Little Legend! An egg that'll hatch out a Little Legends Series 1, 2, 3, or 4 variant. Each egg will get you a new variant or will level up a variant you already own, until you've collected them all! Little Legends are only usable in TFT and ARAM.Contains SquinkContains AbyssiaContains StarmawWhich Little Legend will it be? An egg that'll hatch out a Legendary Little Legend variant from series 1-6.Contains a Sakura FeatherknightContains Popqueen MelismaContains a Fae HushtailContains a Lionheart FuryhornContains Hardhitter QiQiContains Heroic ShisaContains Lovestruck FuwaContains a Rosebloom PaddlemarContains a Toxic HauntlingContains Gingersnap DangoContains a Cheeper FeatherknightContains a Shadowgem ProtectorContains Soloist OssiaContains a Mistberry HushtailContains a Snow Cherry SilverwingContains a Black Mist RunespiritGet yourself a Little Legend! An egg that'll hatch out a Little Legends Series 1, 2, 3, 4, or 5 variant. Each egg will get you a new variant or will level up a variant you already own, until you've collected them all! Little Legends are only usable in TFT and ARAM.Contains a Fresh-water MolediverContains a Dawnglow SilverwingContains Hardhitter MelismaContains a Fireborn HauntlingContains Last Wish FuwaContains an Extra Spicy FeatherknightContains Sundrop ShisaContains a Fierce ProtectorContains a Tidepool PaddlemarContains Pop Queen OssiaContains a Toxic MolediverContains Eclipse FuwaContains Beatmaker MelismaContains Lemodrop DangoContains a Willowbark FuryhornContains an Untamed HushtailContains LightchargerContains NixieContains BellswayerOpen to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a Worlds 2019 Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Open to reveal one skin shard from each tier from the following: 520, 750, 975, 1350, 1820 as well as a 1% chance to drop a Mythic level skin.Open to reveal 4 random skin shards, one each from the 520, 750, 975, and 1350 RP tiers.Open to reveal our 10 Year Summoner Icon, Emote, and Ward.Open to reveal 1 random Legendary Skin Permanent.Open to reveal one random Skin Shard.Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a True Damage Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Open to reveal two random skin permanents, one less than or equal to 975 RP and one greater than or equal to 1350 RP or greater. Excludes mythic and limited skins.Gained by impressing Sett. Openable on January 14th, 2020 at 11:00 a.m. PT.Open to reveal 1 random PermanentOpen to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a Night & Dawn 2019 Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5. Jackpot drop rate increased from 4% to 8% compared to previous events, the value of jackpot reduced.Open to reveal one skin shard of 975 or greater value. Jackpot drop rate increased from 4% to 8% compared to previous events. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5. Open to reveal a guaranteed random Skin Shard with a chance to obtain bonuses like a Mecha Kingdoms Lucky Roll, Mecha Kingdoms Jackpot, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Open to reveal one skin shard of 1350 or greater value. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Open to reveal one skin shard of 975 or lower value and two skin shards of 1350 value or greater. Gemstone and Mythic Skin permanent drop rates multiplied by 1.5.Contains a random Clash Team Logo.Open to reveal a guaranteed Epic Skin Shard and two additional random Skin Shards. Includes a chance to contain 1600 Orange Essence, a Gemstone, or a Mythic Skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5 with three chances for each type of drop.Open to reveal a guaranteed random Skin Shard with a chance to contain bonuses like a Galaxies 2020 Grab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5.Open to reveal one champie icon from the Demacia & Freljord factions.Open to reveal one champie icon from the Noxus faction.Open to reveal one champie icon from the Ionia faction.Open to reveal one champie icon from the Bilgewater faction.Open to reveal one champie icon from the Piltover & Zaun factions.Open to reveal one champie icon from the Bandle City faction.Open to reveal one champie icon from the Runeterra faction.Open to reveal a guaranteed random Skin Shard with a chance to contain bonuses like a Pulsefire 2020 Grab Bag, a Gemstone, or a Mythic Skin permanent. Gemstone and Mythic Skin Permanent drop rates multiplied by 1.5.Open to reveal three random skin shards - also includes a chance to obtain a Lucky #7 Grab Bag, Gemstone, or Mythic Skin permanent. Gemstone and Mythic Skin drop rate multiplied by 1.5 with three chances for each type of drop.Open to reveal seven random 750+ RP skin shards. Excludes mythic and limited skins. You discovered Lillia in the forest. Openable on July 22nd, 2020 at 12:00 p.m PT.Earned by finishing 1st place in an 8-team Conqueror Clash tournament.Earned by finishing 1st place in an 8-team Clash tournament.Your Clash Rewards are coming soon! We are currently reviewing the results of the tournament for competitive integrity, and you'll get your prizes once that check is complete.Earned by finishing 2nd place in an 8-team Conqueror Clash tournament.Earned by finishing 2nd place in an 8-team Clash tournament.Earned by finishing 3rd place in an 8-team Conqueror Clash tournament.Earned by finishing 3rd place in an 8-team Clash tournament.Earned by finishing 4th place in an 8-team Conqueror Clash tournament.Earned by finishing 4th place in an 8-team Clash tournament.Earned by finishing 5th place in an 8-team Conqueror Clash tournament.Earned by finishing 5th place in an 8-team Clash tournament.Earned by finishing 6th place in an 8-team Conqueror Clash tournament.Earned by finishing 6th place in an 8-team Clash tournament.Earned by finishing 7th place in an 8-team Conqueror Clash tournament.Earned by finishing 7th place in an 8-team Clash tournament.Earned by finishing 8th place in an 8-team Conqueror Clash tournament.Earned by finishing 8th place in an 8-team Clash tournament.Guaranteed to be an Epic Skin Shard or higher.Reveals a random Bilgewater skin shard.Skin ShardSkin Shard + Bonus Skin ShardSkin Shard + Bonus Orange EssenceRandom Skin Shard3 Random Skin ShardsContains Series 1 Little LegendsContains Series 2 Little LegendsRare Egg EContains Series 3 Little LegendsContains Series 4 Little LegendsContains Series 5 Little LegendsContains 'Friends from Afar' Little LegendsContains 'Cosmic Companions' Little LegendsContains 'Immortal Creatures' Little LegendsContains all HushtailsContains Dango or one of Dango's many forms.Contains Fuwa or one of Fuwa's many forms.Contains Shisa or one of Shisa's many forms.Contains Ossia or one of Ossia's many forms.Contains QiQi or one of QiQi's many forms.Contains Melisma or one of Melisma's many forms.Contains Tocker or one of Tocker's many forms.Contains Flutterbug or one of Flutterbug's many forms.Contains Craggle or one of Craggle's many forms.Contains all SilverwingsDemacian Silverwing EggContains Squink or one of Squink's many forms.Contains Abyssia or one of Abyssia's many forms.Contains Starmaw or one of Starmaw's many forms.Contains Lightcharger or one of Lightcharger's many forms.Contains Nixie or one of Nixie's many forms.Contains Bellswayer or one of Bellswayer's many forms.Contains all FuryhornMolten Furyhorn EggContains all MolediversSoft-nosed Molediver EggContains all FeatherknightsContains all HauntlingsContains all RunespiritsContains all ProtectorsContains all Paddlemars520 and 750 Skin Shards975+ Skin Shards1350 RP Skin Shard1820 RP Skin Shard520 RP Skin Shard750 RP Skin Shard975 RP Skin ShardRevels a set of skin shards for a skin thematicGemstone SkinIncludes loot exclusives like Hextech Annie, Dreadnova Darius, and Soulstealer Vayne.Masterwork ChestEsports Skin ShardEpic Skin ShardBilgewater Skin ShardReveals a random Legendary Skin Permanent.5 Faction Skin ShardsTop Lane Skin ShardJungle Skin ShardMid Lane Skin ShardMarksman Skin ShardSupport Skin ShardNew Player Pack Skin PermanentRandom Ward PermanentChampion BagOdyssey Recruitment Chest Skin ShardsSkin Shard + OE Upgrade EquivalentSpooky Top Orb DropsSpooky Jungle Orb DropsSpooky Mid Orb DropsSpooky Marksman Orb DropsSpooky Support Orb DropsLegendary-tier Skin ShardRandom Epic Skin ShardRandom Mystery Lunar Revel Golden Chroma + Icon DropLunar Revel 2019 Tokens2019 Red Envelope Bonus DropMystery Lunar Revel Golden Chroma + Icon DropRandom 975+ Skin ShardRandom Esports Skin PermanentRandom 1350+ Skin PermanentRandom 975 or below Skin Permanent3150 BE Champion Capsule1 Random Skin PermRandom Roll - (50% chance at 1520 Orange Essence, 40% chance at a 1350RP+ Skin Shard, 10% chance at a 1350 RP Skin Permanent)Rare Egg DRandom Roll of a Little Legends Series 1-3 variantRandom Roll of a Little Legends Series 1-4 variantRandom Roll of a Little Legends Series 1-5 variant1 random champie Demacia & Freljord factions icon1 random champie Noxus faction icon1 random champie Ionia faction icon1 random champie Bilgewater faction icon1 random champie Piltover & Zaun factions icon1 random champie Bandle City faction icon1 random champie Runeterra faction iconRandom HushtailMoontipped Hushtail EggRandom Dango VariantDango EggRandom Fuwa VariantFuwa EggRandom Shisa VariantShisa EggRandom Ossia VariantOssia EggRandom QiQi VariantQiQi EggRandom Melisma VariantMelisma EggRandom Tocker VariantTocker EggRandom Flutterbug VariantFlutterbug EggRandom Craggle VariantCraggle EggRandom SilverwingRandom Squink VariantSquink EggRandom Abyssia VariantAbyssia Eggloot_description_LOOTTABLE_EGG_21Random Starmaw VariantStarmaw EggRandom Lightcharger VariantLightcharger EggRandom Nixie VariantNixie EggRandom Bellswayer VariantBellswayer EggRandom FuryhornRandom MolediverRandom FeatherknightPengu Featherknight EggRandom HauntlingShadow Isles Hauntling EggRandom RunespiritSentinel Runespirit EggRandom ProtectorJeweled Protector EggRandom PaddlemarJade Paddlemar EggTesting LA-1241 Loot Table DescriptionCan be redeemed for exclusive loot. PROJECT Tokens expire from inventory on 1/8/18 at 11:59 p.m. PT.Granted for completing VS missions. Craft into exclusive rewards during the event. Tokens expire from inventory on XXXXXX, 2018 at 11:59 p.m. PT.Camp BadgeGained from completing VS missions or purchasing VS content. Craft into exclusive rewards during the event. Expires July 30th, 2018 at 11:59 p.m. PT.Gained from completing Odyssey missions or purchasing Odyssey content. Craft into exclusive rewards during the event. Expires October 22nd, 2018 at 11:59 p.m. PT.Can be used to craft Revel Bag, VS Bag, Crab Bag, Champion Bag, or Birdie Bag. Gained from completing Worlds 2018 missions or purchasing event content. Craft into exclusive rewards during the event. Expires December 3rd, 2018 at 11:59 p.m. PT.Gained from completing Snowdown 2018 missions or purchasing event content. Craft into exclusive rewards during the event. Expires January 21st, 2019 at 11:59 p.m. PT.Gained from completing Snowdown 2018 missions. Craft into exclusive rewards during the event. Expires January 21st, 2019 at 11:59 p.m. PT.Gained from purchasing Masterwork Chest bundles or special event content. Craft into exclusive 2019 Prestige Edition skins and other content. Expires February 3, 2020 at 1 p.m. PT.Gained from completing Lunar Revel 2019 missions. Craft into exclusive rewards during the event. Expires March 18th, 2019 at 11:59 p.m. PT.Gained from purchasing event content or completing event missions. Craft into exclusive Trials 2019 event content. Tokens are earnable until June 2, 2019 at 11:59 p.m. PT. Tokens are purchasable until June 5, 2019 at 11:59 p.m. PT. Tokens expire June 18, 2019 at 11:00 a.m. PT.Gained from purchasing event content or completing event missions. Craft into exclusive Arcade 2019 event content. Tokens are earnable until July 29, 2019 at 11:59 p.m. PT. Tokens are purchasable until July 31, 2019 at 11:59 p.m. PT. Tokens expire August 14, 2019 at 11:00 a.m. PT. Gained from purchasing event content or completing event missions. Craft into exclusive PROJECT 2019 event content. Tokens are earnable until September 2, 2019 at 11:59 p.m. PT. Tokens are purchasable until September 5th, 2019 at 11:59 PM PT. Tokens expire September 19th, 2019 at 11:00 AM PT.Gained from achieving Honor Level 5. Craft into Honor-specific rewards. Tokens are earned once per season and do not expire.Gained from purchasing event content or completing event missions. Craft into exclusive Worlds 2019 event content. Tokens are earnable until November 19, 2019 at 11:00 a.m. PT. Tokens are purchasable until November 25, 2019 at 11:00 a.m. PT. Tokens expire November 25, 2019 at 11:00 a.m. PT.Gained from purchasing event content or completing event missions. Craft into exclusive Night & Dawn 2019 event content. Tokens are earnable until January 13, 2020 at 1:00 p.m. PT. Tokens are purchasable until January 27, 2020 at 1:00 p.m. PT. Tokens expire January 27, 2020 at 3:00 p.m. PT. Gained from purchasing event content or completing event missions. Craft into exclusive Mecha Kingdoms event content. Tokens are earnable until February 18, 2020 at 1:00 p.m. PT. Tokens are purchasable until March 2, 2020 at 11:00 a.m. PT. Tokens expire March 2, 2020 at 1:00 p.m. PT. Gained from purchasing Masterwork Chest bundles or special event content. Craft into exclusive 2020 Prestige Edition skins and other content. Expires January 28th, 2021 1:00 p.m. PT.Gained from purchasing event content or completing event missions. Craft into exclusive Galaxies 2020 event content.Gained from purchasing event content or completing event missions. Craft into exclusive Pulsefire 2020 event content. Tokens are earnable until June 15, 2020 at 11:59 p.m. PT. Tokens are purchasable until June 30, 2020 at 11:00 a.m. PT. Tokens expire June 30, 2020 at 1:00 p.m. PT.Veigar Crystal IconHeimerdinger Gear IconGDS Get a guaranteed skin shard. This orb could also drop bonus loot; if you score, you can claim it was pure skill on your part. GDSHextech Mystery EmotePROJECT Champion OrbPROJECT Skin ShardPROJECT CapsulePROJECT TokenRevel OrbBonus Revel OrbRevel Grab BagRevel Skin ShardGold CoinRevel TokenTest Chest 221Birdie Capsule2018 MSI CapsuleCursed CapsuleBloodharbor MedallionGolden KrakenWolf OrbLion OrbVS BagRandom Champion ShardRandom Ward Skin ShardTop Lane OrbJungle OrbMid Lane OrbMarksman OrbSupport OrbCrab BagNew Player Pack ChestRandom Ward Skin PermanentOdyssey OrbOdyssey Recruitment ChestWorlds 2018 OrbSpooky Top OrbSpooky Jungle OrbSpooky Mid OrbSpooky Marksman OrbSpooky Support OrbK/DA OrbK/DA Bag1 Blue Essence10 Blue Essence50 Blue EssenceSummoner's Crown CapsuleSnowdown 2018 CapsuleStocking StufferBlood Moon Capsule100 Blue EssenceRevel 2019 Grab BagLunar Revel 2019 Orb2019 Red EnvelopeFurry CapsuleSummoner's Crown PackMSI 2019 OrbTest CapsuleBattle Academia 2019 OrbBattle Academia Grab BagTwitch Prime Rift Reward: Month 1Twitch Prime Rift Reward: Month 2Watermelon OrbArcade 2019 OrbArcade JackpotTwitch Prime Rift Reward: Month 3PROJECT 2019 OrbPROJECT 2019 JackpotTwitch Prime Rift Reward: Month 4Red Bull CapsuleStar Guardian 2019 CapsuleStar Guardian 2019 JackpotLittle Legends Series 1 Rare EggLittle Legends Series 2 Rare EggLittle Legends Rare EggLittle Legends Series 3 Rare EggLittle Legends Series 4 Star Guardian EggLittle Legends Series 1-3 Rare EggLittle Legends Series 5 True Damage EggFriends from Afar EggLittle Legends Series 1-4 Rare EggCosmic Companions EggLegendary Little Legends Series 1-6 EggSakura Featherknight EggPopqueen Melisma EggFae Hushtail EggLionheart Furyhorn EggHardhitter QiQi EggHeroic Shisa EggLovestruck Fuwa EggRosebloom Paddlemar EggToxic Hauntling EggGingersnap Dango EggCheeper Featherknight EggShadowgem Protector EggSoloist Ossia EggMistberry Hushtail EggSnow Cherry Silverwing EggBlack Mist Runespirit EggLittle Legends Series 1-5 Rare EggFresh-water Molediver EggDawnglow Silverwing EggHardhitter Melisma EggFireborn Hauntling EggLast Wish Fuwa EggExtra Spicy Featherknight EggSundrop Shisa EggFierce Protector EggTidepool Paddlemar EggPop Queen Ossia EggToxic Molediver EggEclipse Fuwa EggBeatmaker Melisma EggLemodrop Dango EggWillowbark Furyhorn EggUntamed Hushtail EggImmortal Creatures EggWorlds 2019 OrbWorlds 2019 Jackpot10 Year Vanilla Orb10 Year Chocolate OrbRandom Legendary SkinTrue Damage OrbTrue Damage JackpotSett's Calling CardRandom SkinNight & Dawn 2019 OrbNight & Dawn 2019 JackpotMecha Kingdoms OrbMecha Kingdoms Lucky RollMecha Kingdoms JackpotClash Logo OrbBlood Moon 2020 CapsuleGalaxies 2020 OrbGalaxies 2020 Grab BagDemacia & Freljord Mystery Mini Icon BoxNoxus Mystery Mini Icon BoxIonia Mystery Mini Icon BoxBilgewater Mystery Mini Icon BoxPiltover & Zaun Mystery Mini Icon BoxBandle City Mystery Mini Icon BoxRuneterra Mystery Mini Icon BoxPulsefire 2020 OrbPulsefire 2020 Grab BagLCK World Cone OrbHigh Noon 2020 CapsuleLucky #7 Grab BagLillia's HaikuEternals Series 1 Capsule1st Place Conqueror Clash Capsule1st Place Clash Orb1st Place Clash Capsule2nd Place Conqueror Clash Capsule2nd Place Clash Orb2nd Place Clash Capsule3rd Place Conqueror Clash Capsule3rd Place Clash Orb3rd Place Clash Capsule4th Place Conqueror Clash Capsule4th Place Clash Orb4th Place Clash Capsule5th Place Conqueror Clash Capsule5th Place Clash Orb5th Place Clash Capsule6th Place Conqueror Clash Capsule6th Place Clash Orb6th Place Clash Capsule7th Place Conqueror Clash Capsule7th Place Clash Orb7th Place Clash Capsule8th Place Conqueror Clash Capsule8th Place Clash Orb8th Place Clash CapsuleCostume Grab Bag1350 RP Esports Skin ShardLegendary Skin PermanentTesting LA-1241 Loot Table NameGolden Revel TokenVS TokenOdyssey TokenOdyssey GemWorlds 2018 TokenSnowdown TokenNexus TokenPrestige Point (2019)Lunar Revel 2019 TokenTrials 2019 TokenArcade 2019 TokenPROJECT 2019 TokenHonor 5 TokenWorlds 2019 TokenNight & Dawn 2019 TokenMecha Kingdoms TokenPrestige Point (2020)Galaxies 2020 TokenPulsefire 2020 TokenGod-King Garen IconGod-King Darius IconLittle Lion IconWorlds Orb GDSOpen Worlds OrbOpen Blood Moon CapsuleOpen Summoner's Crown Grab Bag Silverwing EggRare Egg Open BForge into Rare EggKey FragmentMystery Champion ShardLittle Wolf IconGod-King Garen Border + IconGod-King Darius Border + IconForge Lunar Revel Tokens into Lunar Revel Vayne Prestige EditionForge Lunar Revel Tokens into Lunar Revel Orb100 Prestige Points + IconPROJECT: Irelia Icon + BorderPROJECT: Jinx Icon + BorderPROJECT: Warwick Icon + BorderPROJECT: Akali Icon + BorderPROJECT: Pyke Icon + BorderWatch Yourself EmoteHush Now EmoteBang! EmotePROJECT: Reckoning Ward Skin1000 Blue EssenceKey3 KeysPROJECT: Warwick (Reckoning Chroma) + IconPROJECT: Akali (Reckoning Chroma) + IconPROJECT: Jinx (Reckoning Chroma) + IconPROJECT: Fiora (Reckoning Chroma) + IconPROJECT: Lucian (Reckoning Chroma) + IconPROJECT: Zed (Reckoning Chroma) + IconPROJECT: Pyke (Reckoning Chroma) + IconMedieval Twitch (Sapphire Chroma) + IconHigh Noon Hecarim (Nomad Chroma) + IconSweet Tooth Chroma (Sugar Rush Zilean) + IconSugar Rush Evelynn Icon + BorderDawnbringer Nidalee Icon + BorderGolden Chroma (Warring Kingdoms Garen) + IconLittle Legends Series 5 Rare EggMasterwork Chest and KeyExclusive Hextech Alistar SkinExclusive Hextech Poppy SkinExclusive Hextech Jarvan IV SkinAnimated M'Pengu EmoteUpgrade into PermanentOpen Revel OrbOpen Revel Grab BagOpen Revel Skin ShardOpen Random Ward Skin ShardOpen Top Lane OrbOpen Jungle OrbOpen Mid Lane OrbOpen Marksman OrbOpen Support OrbOpen Crab BagOpen New Player Pack ChestOpen Random Ward Skin PermanentOpen Odyssey OrbOpen Champion BagOpen Odyssey Recruitment ChestOpen Spooky Top OrbOpen Spooky Jungle OrbOpen Spooky Mid OrbOpen Spooky Marksman OrbOpen Spooky Support OrbOpen K/DA OrbOpen K/DA BagOpen Summoner's Crown CapsuleOpen Snowdown 2018 CapsuleOpen Stocking StufferOpen 100 Blue EssenceOpen Random Skin ShardOpen Revel 2019 Grab BagOpen Lunar Revel 2019 OrbOpen Mystery Lunar Revel Golden Chroma + Icon Open 2019 Red EnvelopeOpen Mystery Lunar Revel Golden Chroma + IconTesting Capsule for Loot DescriptionTwitch Prime Rare EggRare Egg OpenEmote Permanent into Unowned Emote PermanentForge Gold Coin into Lunar Wraith Caitlyn Chroma IconForges the Guqin Sona (Golden) Chroma and Golden Sona IconForges the Dragonwing Corki (Golden) Chroma and Golden Corki IconForges the Warring Kingdoms Katarina (Golden) Chroma and Golden Katarina IconForges the Dragonblade Riven (Golden) Chroma and Golden Riven IconForges the Warring Kingdoms Garen (Golden) Chroma and Golden GarenForge Gold Coin into Revel OrbContains a skin shard for a random Revel skin. Does not include Lunar Empress Lux, Lunar Guardian Nasus, or Lunar Guardian WarwickGrants special loading screen border for Lunar Guardian NasusGrants special loading screen border for Lunar Guardian WarwickGrants special loading screen border for Lunar Empress LuxUsed to forge Golden Lunar Revel ChromasLittle Lion Icon + Divine Lion IconLittle Wolf Icon + Forsaken Wolf IconGod-King Garen Border + God-King Garen Icon + Crown of Lions IconGod-King Darius Border + God-King Darius Icon + Crown of Wolves IconOdyssey Sona Icon + BorderHextech KeyOdyssey Malphite Icon + BorderOdyssey Jinx Icon + BorderOdyssey Yasuo Icon + BorderLifebead IconFocusbead IconHextech ChestChampionship Riven 2016 (Golden Chroma)Championship Kalista Border + IconChampionship Zed Border + IconChampionship Kha'Zix Border + IconGolden Championship 2018 EmoteGold Worlds Pass IconChampionship Thresh (Golden Chroma)Golden Chroma for Bewitching Janna + IconGolden Chroma for Trick or Treat Ekko + IconGolden Chroma for Count Kledula + IconBorder for Bewitching Janna + IconBorder for Trick or Treat Ekko + IconBorder for Count Kledula + IconRIP EmotePurrfect IconChampionship Shyvana (Golden Chroma)Mic Drop EmoteGolden K/DA IconChampionship Kalista (Golden Chroma)Championship Zed (Golden Chroma)Championship Kha'Zix (Golden Chroma)Championship Riven Border + IconChampionship Thresh Border + IconChampionship Shyvana Border + IconGolden Chroma for Snowstorm Sivir + IconGolden Chroma for Snow Day Bard + IconDravenbread EmoteBraumbread EmotePoro Ride EmoteCrystal Deer IconHextech Key Fragment Border for Frozen Prince Mundo + IconBorder for Ice King Twitch + IconBorder for Winter Wonder Soraka + IconBorder for Winter Wonder Neeko + IconBorder for Snow Man Yi + IconGolden Chroma for Frostblade Irelia + IconGolden Chroma for Snow Day Graves + IconGolden Chroma for Snow Day Malzahar + IconSpecial Recall VFX for Nexus Blitz OnlyFinisher for Nexus Blitz OnlyPoro Pet for Nexus Blitz & ARAMIrresistible! EmotePrestige 2019 Icon30 Orange EssenceGolden Chroma for Dragonwing Corki + IconGolden Chroma for Dragonblade Riven + IconGolden Chroma for Warring Kingdoms Garen + IconBorder for Lunar Wraith Sylas + IconBorder for Firecracker Vayne + IconBorder for Firecracker Sejuani + IconBorder for Coin Emperor Tahm Kench + IconHow Delicious EmoteGolden Chroma for Warring Kingdoms Xin Zhao + IconGolden Chroma for Warring Kingdoms Jarvan IV + IconGolden Chroma for Lunar Guardian Warwick + IconGolden Chroma for Warring Kingdoms Katarina + IconGolden Chroma for Lunar Wraith Caitlyn + IconGolden Chroma for Guqin Sona + IconWorthy Adversary EmoteWonderful... EmoteImpressive! EmoteFormal Chroma for Battle Academia Jayce + IconGolden Chroma for Conqueror Alistar + IconFormal Chroma for Battle Professor Graves + IconFormal Chroma for Battle Academia Katarina + IconFormal Chroma for Battle Principal Yuumi + IconBattle Academia Jayce Icon + BorderBattle Professor Graves Icon + BorderBattle Academia Katarina Icon + BorderBattle Principal Yuumi Icon + BorderBattle Academia Lux Icon + BorderBattle Academia Ezreal Icon + BorderGolden Chroma for Conqueror Varus + Icon B-baka! EmoteAll for you EmoteBattle Academia IconThe Trials IconGolden Chroma for Conqueror Karma + Icon Golden Chroma for Challenger Nidalee + Icon Golden Chroma for Challenger Ahri + Icon Conqueror Alistar Icon + BorderChallenger Ahri Icon + BorderChallenger Nidalee Icon + BorderBattle Boss Yasuo Icon + BorderBattle Boss Qiyana Icon + BorderArcade Caitlyn Icon + BorderAnimated K.O. EmoteAnimated D'Pengu EmoteGame Over EmoteArcade 2019 Ward SkinCorrupted Arcade Poro IconPixel Arcade Poro IconDemacia Vice Garen (Neon Noir Chroma) + IconDemacia Vice Lucian (Neon Noir Chroma) + IconDemacia Vice Garen Icon + BorderDemacia Vice Lucian Icon + BorderThink About It EmoteCall Me! EmoteDemacia Vice Ward SkinArcade Miss Fortune (K.O. Chroma) + IconLegendary Handshake IconDemacia Vice Neon Sun Icon1 KeyArcade Sona (K.O. Chroma) + IconArcade Riven (K.O. Chroma) + IconArcade Kai'Sa (K.O. Chroma) + IconBattle Boss Yasuo (K.O. Chroma) + IconBattle Boss Qiyana (K.O. Chroma) + IconArcade Kai'Sa Icon + BorderGrey Warwick (Sapphire Chroma) + IconGrey Warwick Skin + ChampionMedieval Twitch Skin + ChampionGrey Warwick (Rose Quartz Chroma) + IconMedieval Twitch (Amethyst Chroma) + IconValiant Sword Riven Icon + BorderMajestic Empress Morgana Icon + BorderDon't Make Me Laugh EmoteUWU EmoteImmortal Journey 2019 IconChampionship Ryze (Golden Chroma) + IconChampionship Ryze Icon + BorderChampionship Thresh (Golden Chroma) + IconChampionship Ashe (Golden Chroma) + IconChampionship Kha'Zix (Golden Chroma) + IconChampionship Zed (Golden Chroma) + IconChampionship Shyvana (Golden Chroma) + IconChampionship Kalista (Golden Chroma) + IconChampionship Riven 2016 (Golden Chroma) + IconWorlds 2019 EmoteWorlds 2019 Event Icon1 Key Fragment1 Random Champion ShardHigh Noon Ashe (Nomad Chroma) + IconHigh Noon Darius (Nomad Chroma) + IconHigh Noon Hecarim Icon + BorderHigh Noon Ashe Icon + BorderHigh Noon Darius Icon + BorderOne Corn Chip Animated EmoteWhat in Tarnation EmoteHigh Noon 2019 IconTrue Damage Yasuo (Freestyle Chroma) + IconTrue Damage Akali (Freestyle Chroma) + IconTrue Damage Ekko (Freestyle Chroma) + IconTrue Damage Senna (Freestyle Chroma) + IconTrue Damage Yasuo Icon + BorderTrue Damage Akali Icon + BorderTrue Damage Ekko Icon + BorderTrue Damage Qiyana Icon + BorderTrue Damage Senna Icon + BorderNo Sweat! EmoteAnimated Unimpressed! EmoteTrue Damage IconMajestic Empress Morgana (Heavenly Crane Chroma) + IconSplendid Staff Nami (Heavenly Crane Chroma) + IconSplendid Staff Nami Icon + BorderNightbringer Lee Sin Icon + BorderNightbringer Aphelios Icon + BorderMystery EmoteSweet Tooth Chroma (Sugar Rush Evelynn) + IconSweet Tooth Chroma (Sugar Rush Ziggs) + IconSweet Tooth Chroma (Sugar Rush Braum) + IconSugar Rush Ziggs Icon + BorderParagon Chroma (Dawnbringer Nidalee) + IconSugar Rush Zilean Icon + BorderSugar Rush Braum Icon + BorderPariah Chroma (Nightbringer Vladimir) + IconPariah Chroma (Nightbringer Aphelios) + IconParagon Chroma (Dawnbringer Riven) + IconPariah Chroma (Nightbringer Yasuo) + IconNightbringer Vladimir Icon + BorderMecha Kingdoms Garen Prestige Edition + Icon & BorderGolden Chroma (Warring Kingdoms Katarina) + IconGolden Chroma (Lunar Wraith Caitlyn) + IconGolden Chroma (Guqin Sona) + IconGolden Chroma (Dragonwing Corki) + IconGolden Chroma (Dragonblade Riven) + IconMecha Kingdoms Jax Icon + BorderMecha Kingdoms Leona Icon + BorderMecha Kingdoms Sett Icon + BorderMecha Kingdoms Draven Icon + BorderMecha Kingdoms Garen Icon + BorderLittle Legends Series 4 Rare EggPeacekeeper Chroma (Mecha Kingdoms Sett) + IconPeacekeeper Chroma (Mecha Kingdoms Leona) + IconPeacekeeper Chroma (Mecha Kingdoms Draven) + IconPeacekeeper Chroma (Mecha Kingdoms Jax) + IconGolden Chroma (Warring Kingdoms Xin Zhao) + IconGolden Chroma (Warring Kingdoms Jarvan IV) + IconGolden Chroma (Lunar Guardian Warwick) + IconSenna Prestige Skin - Coming in 2020True Damage Senna Prestige Edition + Icon & BorderZyra Prestige Skin - Coming in 2020Zoe Prestige Skin - Coming in 2020Coven Zyra Prestige Edition + Icon & BorderArcanist Zoe Prestige Edition + Icon & BorderYasuo Prestige Skin - Coming in 2020Soraka Prestige Skin - Coming in 2020Dark Star Malphite Prestige Edition + Icon & BorderDark Star Mordekaiser Icon + BorderDark Star Xerath Icon + Border100 Prestige Points (2020) + IconAntimatter Chroma (Dark Star Thresh) + IconAntimatter Chroma (Dark Star Jarvan IV) + IconAntimatter Chroma (Dark Star Orianna) + IconAntimatter Chroma (Dark Star Varus) + IconAntimatter Chroma (Dark Star Mordekaiser) + IconAntimatter Chroma (Dark Star Xerath) + IconDark Star Malphite Icon + BorderPulsefire Lucian Prestige Edition + Icon & BorderPulsefire Lucian Icon + BorderPulsefire Ekko Icon + BorderPulsefire Fiora Icon + BorderPulsefire Pantheon Icon + BorderChrono Chroma (Astronaut Gnar) + Icon - Coming SoonChrono Chroma (Astronaut Poppy) + Icon - Coming SoonChrono Chroma (Pulsefire Caitlyn) + IconChrono Chroma (Astronaut Bard) + Icon - Coming SoonChrono Chroma (Astronaut Teemo) + Icon - Coming SoonChrono Chroma (Astronautilus) + Icon - Coming SoonAstronaut Gnar Icon + Border - Coming SoonAstronaut Poppy Icon + Border - Coming SoonAstronaut Bard Icon + Border - Coming SoonChrono Chroma (Astronaut Gnar) + IconChrono Chroma (Astronaut Poppy) + IconChrono Chroma (Astronaut Bard) + IconChrono Chroma (Astronaut Teemo) + IconChrono Chroma (Pulsefire Riven) + IconChrono Chroma (Astronautilus) + IconAstronaut Gnar Icon + BorderAstronaut Poppy Icon + BorderAstronaut Bard Icon + BorderChrono Chroma (Pulsefire Twisted Fate) + IconChrono Chroma (Pulsefire Shen) + IconChrono Chroma (Pulsefire Ekko) + IconChrono Chroma (Pulsefire Fiora) + IconChrono Chroma (Pulsefire Pantheon) + IconExclusive Hextech Malzahar SkinExclusive Hextech Renekton SkinExclusive Dark Star Cho'Gath SkinExclusive Hextech Rammus SkinExclusive Hextech Amumu SkinExclusive Hextech Swain SkinExclusive Hextech Sejuani SkinExclusive Hextech Nocturne SkinForges the Lunar Wraith Caitlyn (Golden) Chroma and Golden Caitlyn IconForges the Warring Kingdoms Garen (Golden) Chroma and Golden Garen IconHat's Off EmoteForge Project Tokens into PROJECT Skin Orbinto Orance Essenceinto Orange EssenceEternals Set Shard into Eternals Set Permanentinto Blue EssenceForge your VS Tokens into VS orbs, icons, borders and more. VS Tokens expire from inventory on XXXXXX, 2018 at 11:59 p.m. PT.Forge your VS Tokens into VS orbs, icons, borders and more. VS Tokens expire from inventory on July 30th, 2018 at 11:59 p.m. PT.Forge your Odyssey Tokens into Odyssey icons, skin-specific borders, orbs, and more. Odyssey Tokens expire October 22nd, 2018 at 11:59 p.m. PT.Forge your Odyssey Gems into Revel Bag, VS Bag, Crab Bag, Champion Bag, or Birdie Bag.Forge your Worlds 2018 Tokens into Worlds 2018 orbs, icons, borders and more. Worlds 2018 Tokens expire from inventory on December 3rd, 2018 at 11:59 p.m. PT.Forge your Snowdown Tokens into Snowdown 2018 icons, borders, chromas, and more. Snowdown Tokens expire from inventory on January 21st, 2019 at 11:59 p.m. PT.Forge your Nexus Tokens into exclusive rewards during the event. Expires January 21st, 2019 at 11:59 p.m. PT.Forge your Prestige Points (2019) into exclusive 2019 Prestige Edition skins released throughout the year and other content. Prestige Points (2019) expire from inventory on February 3, 2020 at 1 p.m. PT.Forge your Lunar Revel 2019 Tokens into exclusive rewards. Lunar Revel 2019 Tokens expire from inventory on March 18th, 2019 11:59 p.m. PT.Forge your Trials 2019 Tokens into exclusive event content, starting with MSI 2019. Battle Academia event content will enter the Event Shop later in the event. Tokens expire from inventory June 18, 2019 at 11:00 a.m. PT.Forge your Arcade 2019 Tokens into exclusive Arcade 2019 event content. Demacia Vice event content will enter the Event Shop later in the event. Tokens expire from inventory August 14, 2019 at 11:00 a.m. PT.Forge your PROJECT 2019 Tokens into exclusive PROJECT event content. Tokens expire from inventory September 19th, 2019 at 11:00 AM PT.Forge your Honor 5 tokens into the highest tier of Honor rewards. New rewards will be added each season.Forge your Worlds 2019 Tokens into exclusive event content. Additional event content will enter the Event Shop later in the event. Tokens expire from inventory November 25, 2019 at 11:00 a.m. PT.Forge your Night & Dawn 2019 Tokens into exclusive event content. Additional event content will enter the Event Shop later in the event. Tokens expire from inventory January 27, 2020 at 3:00 p.m. PT.Forge your Mecha Kingdoms Tokens into exclusive event content. Tokens expire from inventory March 2, 2020 at 1:00 p.m. PT.Forge your Prestige Points (2020) into exclusive 2020 Prestige Edition skins and other content released throughout the year. Prestige Points expire from inventory on January 28th, 2021 1:00 p.m. PT. Forge your Galaxies 2020 Tokens into exclusive event content. Tokens expire from inventory May 12, 2020 at 1:00 p.m. PT.Forge your Pulsefire 2020 Tokens into exclusive event content. Tokens expire from inventory June 30, 2020 at 1:00 p.m. PT.Odyssey Token StoreOdyssey Gem StoreWorlds 2018Snowdown Token StoreNexus Token StorePrestige Point (2019) ShopLunar Revel 2019 ShopTrials 2019 ShopArcade 2019 ShopPROJECT 2019 ShopHonor 5 Token ShopWorlds 2019 ShopNight & Dawn 2019 ShopMecha Kingdoms ShopPrestige Point Shop (2020)Galaxies 2020 ShopPulsefire 2020 ShopWhat's the word? Get three 975+ RP skin shards, 150 Orange Essence, and a chance to obtain an event-only Birdie Bag, Gemstone, or Gemstone Skin—including the new Hextech Alistar. Gemstone and Gemstone Skin drop rate multiplied by 1.5. The highest-quality crafting items available. Curated and approved by the master craftsman Ornn. Requires a Hextech Key to open.Base skin required to use Golden Chroma.You got this for subscribing to Twitch Prime. Enjoy!Contains Pengu Knights, Ghostboys, and Blue SentriesRare Egg Open CRequires one Emote PermanentCrafting does not grant the God-King Garen skin. Border applies only to God-King Garen.Crafting does not grant the God-King Darius skin. Border applies only to God-King Darius.Bewitching Janna required to use Golden Chroma.Trick or Treat Ekko required to use Golden Chroma.Count Kledula required to use Golden Chroma.Crafting does not grant the Bewitching Janna skin. Border applies only to Bewitching Janna.Crafting does not grant Trick or Treat Ekko skin. Border applies only to Trick or Treat Ekko.Crafting does not grant Count Kledula skin. Border applies only to Count Kledula.Snowstorm Sivir required to use Golden Chroma.Snow Day Bard required to use Golden Chroma.Crafting does not grant Frozen Prince Mundo skin. Border applies only to Frozen Prince Mundo.Crafting does not grant Ice King Twitch. Border applies only to Ice King Twitch.Crafting does not grant Winter Wonder Soraka skin. Border applies only to Winter Wonder Soraka.Crafting does not grant Winter Wonder Neeko skin. Border applies only to Winter Wonder Neeko.Crafting does not grant Snow Man Yi skin. Border applies only to Snow Man Yi.Frostblade Irelia required to use Golden Chroma.Snow Day Graves required to use Golden Chroma.Snow Day Malzahar required to use Golden Chroma.Dragonwing Corki required to use Golden Chroma.Dragonblade Riven required to use Golden Chroma.Warring Kingdoms Garen required to use Golden Chroma.Crafting does not grant Lunar Wraith Sylas skin. Border applies only to Lunar Wraith Sylas.Crafting does not grant Firecracker Vayne skin. Border applies only to Firecracker Vayne.Crafting does not grant Firecracker Sejuani skin. Border applies only to Firecracker Sejuani.Crafting does not grant Coin Emperor Tahm Kench skin. Border applies only to Coin Emperor Tahm Kench.Limited to one purchase per account.Warring Kingdoms Xin Zhao required to use Golden Chroma.Warring Kingdoms Jarvan IV required to use Golden Chroma.Lunar Guardian Warwick required to use Golden Chroma.Warring Kingdoms Katarina required to use Golden Chroma.Lunar Wraith Caitlyn required to use Golden Chroma.Guqin Sona required to use Golden Chroma.Requires 1 GemstoneRequires 10 GemstonesRequires 5 Gemstones.Requires Eternals Set 1 PermanentRequires Eternals Set 1 ShardGet PassToken StashClaim your earned Arcade 2019 Tokens by purchasing the Arcade 2019 Pass! Buy and use before July 29, 2019 at 23:59 PM PT.Claim your earned Galaxies 2020 Tokens by purchasing the LoL Galaxies 2020 Pass! Buy and use before April 27, 2020 at 11:59 p.m. PT.Claim your earned Lunar Revel Tokens by purchasing the Lunar Revel 2019 Pass!Claim your earned Mecha Kingdoms Tokens by purchasing the Mecha Kingdoms Pass! Buy and use before February 18, 2020 at 1:00 p.m. PT.Claim your earned Night & Dawn 2019 Tokens by purchasing the Night & Dawn 2019 Pass! Buy and use before January 13, 2020 at 1:00 p.m. PTClaim your earned PROJECT 2019 Tokens by purchasing the PROJECT 2019 Pass! Buy and use before September 2, 2019 at 11:59 p.m. PT.Claim your earned Pulsefire 2020 Tokens by purchasing the LoL Pulsefire 2020 Pass! Buy and use before June 15, 2020 at 11:59 p.m. PT.Claim your earned Snowdown Tokens by purchasing the Snowdown Pass!Claim your stashed Trials 2019 Tokens by purchasing the Trials 2019 Pass! Stash expires June 2, 2019 at 23:59 PM PTClaim your earned Worlds 2019 Tokens by purchasing the Worlds 2019 Pass! Buy and use before November 25, 2019 at 11:00 a.m. PT.Your token stashCould contain any skin tier. The skin of your dreams just might be in here.Elemental Form: MagmaLux has mastered the elements of Fire and Nature and has transcended to a higher form.

    "All flee from rivers of stone and flame."
    Base MapOkAstronaut MolediverClumsy MolediverFresh-water MolediverSoft-nosed MolediverSkydance MolediverBlazebattle MolediverToxic MolediverBlack Mist RunespiritSentinel RunespiritGlacial RunespiritBrambleback RunespiritSeedling RunespiritSakura RunespiritRoyal ArmsBuilt by Miss Fortune from her father's blueprints, this highly-modified suit can fire a rotating barrage of bullets, antimatter tank shells, missiles, and antipersonnel flak discharges.Scarlet FairA gravity-resistant exosuit and so-called 'black hole gun.' Fires spheres of super-condensed dark matter.Zero HourCapable of wiping out an entire fleet with its rapid-fire antimatter warheads, only a few of these suits were ever produced due to their immense destructive power.A banned exosuit that utilizes creatures born from exploding suns to melt Miss Fortune's enemies.StarswarmRecording...Video '%s' written to 'My Documents/League Of Legends/Highlights'.Video '%1' written to '%2'.Recording Error: %s ErrorJump Back@Key@Click to Jump Back 15 SecondsPause@Key@Click to Pause PlaybackPlay@Key@Click to Resume PlaybackStart Recording@Key@Click to Begin RecordingStop Recording@Key@Click to Stop RecordingSlow Down@Key@Click to Slow Down PlaybackSpeed Up@Key@Click to Speed Up PlaybackTime ControlsBuy more items at the Shop to gain more powerBuy more items at the Shop to gain more power @k1@You have a lot of gold
    Buying items with your gold will make your champion stronger by improving their stats. You can only buy items on the starting platform
    Level up your abilitiesYou have extra skill points to spend
    Leveling up your abilities makes them stronger
    You have an extra skill point to spend
    Leveling up your abilities makes them stronger
    Level up your ultimate @k1@Your ultimate is your strongest ability, you almost always want to level it up when it is availableUse a health potionYou're low on health
    You have a health potion which can heal some of the damage you've taken
    Kill a minion with an abilityKilling minions grant you extra gold which can let you purchase stronger itemsRetreat and Recall to heal at baseRetreat and Recall @k1@ to healYou're severely hurt
    Recalling will heal you and give you a chance to buy items. Your recall can be interrupted by the enemy, so make sure you're somewhere safe when you recall
    Unused String for AnnouncementsDestroy the exposed InhibitorDestroy the exposed Inhibitor

    Once you destroy all the turrets in the lane, the Inhibitor in that lane becomes vulnerable.

    Inhibitors do respawn, but while it is destroyed your minions are much stronger in that lane, allowing you to push in to win.

    Click to ping these objectives on your minimap.
    Destroy an Enemy Turret

    Push with your minions to destroy an enemy Turret.

    Click to ping these objectives on your minimap.
    Earn 3500 Gold by Killing EnemiesEarn 3500 Gold by Killing Enemies

    Deal the killing blow to minions, or assist in killing enemy champions to earn gold. Gold can be spent at the shop at your spawn platform to buy powerful items that grant stats and unique effects.
    Deal The Killing Blow To 12 MinionsDeal The Killing Blow To 12 Minions

    You can earn gold to purchase more items at the shop by dealing the killing blow to enemies.
    Learn a Basic AbilityLearn a Basic Ability

    You get to choose what abilities you want to learn and upgrade each game. Utilize the highlighted upgrade buttons over the Ability Icons located on the HUD at the bottom of your screen to do this.
    Earn Experience and Level UpEarn Experience and Level Up

    You can earn experience by being near enemies when they die. Earn enough and you will level up, gaining increased stats and a new ability point to unlock or power up your abilities.
    Move down a Lane to start the matchMove down a Lane to start the match

    There are 3 lanes - pathways where minions will fight each other in to reach the enemy base. Teams must figure out the best lanes for each of their champions to defend and attack.
    Destroy All Towers in a LaneDestroy All Towers in a Lane

    To reach the enemy base, you must first destroy all turrets in that lane.

    Click to ping these objectives on your minimap.
    Destroy the Enemy Nexus

    While any inhibitor is destroyed, you can attack the enemy Nexus Turrets, and then the enemy Nexus.

    Push to secure victory.

    Click to ping these objectives on your minimap.
    Recall to Return to the Shop and Purchase ItemsRecall @k1@ to Return to the Shop and Purchase ItemsRecall to Return to the Shop and Purchase Items

    Return to the Summoner Platform. You will be able to heal and purchase items from the shop there. Be aware, Recall is interrupted by taking damage, so get away from any nearby enemies first.

    Click to see the shop's location on your minimap.
    There are Neutral Monsters between LanesThere are Neutral Monsters between Lanes

    This area is called the Jungle, and contains neutral Monsters that you can kill for extra gold and experience. Some even grant temporary buff effects.
    Remember to spend Skill PointsRemember to spend Skill Points

    You get to choose what abilities you want to learn and upgrade each game. Utilize the highlighted upgrade buttons over the Ability Icons located on the HUD at the bottom of your screen to do this.
    Recall cancels when you take damage or take other action.Try to avoid dying. Enemies get stronger with each death.Try to avoid dying. Enemies get stronger with each death.

    If your health gets low, consider using Recall to quickly get back to base and heal up.
    Remember to spend your Gold. Recall to get to the Shop.Remember to spend your Gold. Recall @k1@ to get to the Shop.Remember to spend your Gold. Recall to get to the Shop.

    Return to the Summoner Platform. You will be able to heal and purchase items from the shop there. Be aware, Recall is interrupted by taking damage, so get away from any nearby enemies first.

    Click to see the shop's location on your minimap.
    Structures are immune to most SpellsTry out a few different Champions.Turrets will defend champions on their team.Turrets will defend champions on their team.Towers hurt! Back away when Enemy Towers attack you.Towers hurt! Back away when Enemy Towers attack you.bkm100b@NUMBER@%10kAugment: @AugmentName@ has been disabled and is unavailable for use this game.Bamboozle Flame Chompers! [@Spell.OdysseyAugments_JinxE:Hotkey@] AugmentJinx tosses 9 Chompers in a circle around herself and Flame Chompers! deal 15% more damage.Hoppers Flame Chompers! [@Spell.OdysseyAugments_JinxE:Hotkey@] AugmentChompers hop towards enemies and trapping enemies reduces Flame Chompers! remaining cooldown by 10%.Scorcher Flame Chompers! [@Spell.OdysseyAugments_JinxE:Hotkey@] AugmentFlame Chompers! root for twice as long (3 seconds) and while rooted enemies take 30% more damage from all sources.Plan: AStats AugmentSpell hits deal 50 (+50% bonus AD) (+30% AP) bonus true damage over 2 seconds and casting spells grant a stack of Rev'D Up.Plan: ZStats AugmentItems that grants Armor, Magic Resist, or Health grant a bonus 25 Attack Damage and Ability Power.The PilotInnate AugmentWho let her drive?Get Excited! activates when Jinx kills shiny monsters and applies itself to all crewmembers. Jinx additionally gains:
    • +10% Healing for all damage dealt. (33% effectiveness for AoE).
    • +50% Ultimate Cooldown Reduction.
    • +20% Attack Speed.
    • +15 Mana Regen per second.
    AntsyGet Excited! [P] AugmentWhile Excited Jinx has infinite casts of Warp (Odyssey Flash).Eager Get Excited! [P] AugmentWhenever Jinx or her ally casts their Ultimate, Get Excited!Barrage Switcheroo! [@Spell.OdysseyAugments_JinxQ:Hotkey@] AugmentFor every stack of Rev'd Up Jinx fires 2 additional rockets to enemies near her target. (Bonus rockets deal 40% physical damage).Slow-Slow Switcheroo! [@Spell.OdysseyAugments_JinxQ:Hotkey@] AugmentPow-Pow bullets now slow enemies by 25% for 1 second and shred 2 Armor and Magic Resist. (Stacks up to 20 times).Whalebones Switcheroo! [@Spell.OdysseyAugments_JinxQ:Hotkey@] AugmentFishbones rockets no longer cost mana and its attack range bonus and explosion size are doubled.Arsenal Super Mega Death Comet! [@Spell.OdysseyAugments_JinxR:Hotkey@] AugmentJinx now carries 3 Super Mega Death Comets! in her arsenal, and they recharge 25% faster. Comet Super Mega Death Comet! [@Spell.OdysseyAugments_JinxR:Hotkey@] AugmentInstead of exploding on contact, Super Mega Death Comet! leaves a fire trail for 6 seconds that slows enemies by 40% and burns them for 100/200/300 (+120% AD) (+60% AP) physical damage each second.Runaway Zap! [@Spell.OdysseyAugments_JinxW:Hotkey@] AugmentZap! no longer stops on the first target hit, and deals 30% bonus damage for each successive target.Splitter Zap! [@Spell.OdysseyAugments_JinxW:Hotkey@] AugmentZap! fires 2 additional beams in a deadly spread shot. (Multiple hits on a target deal 50% damage).Tag! Zap! [@Spell.OdysseyAugments_JinxW:Hotkey@] AugmentZap! slows for twice as long and Jinx's first basic attack on a Zapped! target is an automatic crit and has unlimited attack range.Aftershock Ground Slam [@Spell.OdysseyAugments_MalphiteE:Hotkey@] AugmentGround Slam's area of effect is +50% bigger, and leaves cracks on the ground that erupt 2 seconds later, repeating the damage.Echo Ground Slam [@Spell.OdysseyAugments_MalphiteE:Hotkey@] AugmentEnemies hit by Ground Slam echo the spell, dealing its damage to nearby enemies. (Any unit can be damaged at most twice by a single cast)Intimidating Ground Slam [@Spell.OdysseyAugments_MalphiteE:Hotkey@] AugmentEnemies hit by Ground Slam change their active target to Malphite and have 30% of their Armor and Magic Resist shredded for 3 seconds.GoliathStats AugmentMalphite's size and attack range scales with bonus HP, and for every 100 bonus HP he gains +2% increased damage. (Max at 3500 HP)The MuscleInnate AugmentWith a heart of gold.Granite Shield's cooldown does not reset during combat, and basic attacks and spell hits lower it by [1 | 2] second(s) respectively. Malphite additionally gains:
    • +5% Healing for all damage dealt (33% effectiveness for AoE).
    • +50% Ultimate Cooldown Reduction.
    • +5% Health.
    • +15 Mana Regen per second.
    • +100 Attack Damage and Ability Power.
    TransmuteStats AugmentMalphite gains 1 Attack Damage for every 3 Ability Power he has, and 3 Ability Power for every 4 Attack Damage. (Does not stack with itself)BerzerkerGranite Shield [P] AugmentMalphite goes berzerk whenever a shield on him breaks, increasing his base attack damage by 120 and his attack speed and movement speed by 60% for 4 seconds.VolatileGranite Shield [P] AugmentShields on Malphite shatter with explosive force, dealing 100 (+20% Armor) (+35% AP) magic damage and slowing nearby enemies by 50% for 2 seconds.Fracture Seismic Shard [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] AugmentSeismic Shard fractures enemies for 4 seconds. Auto attacks break the fracture, knocking up the target and dealing 125 (+75% AP) magic damage.Landslide Seismic Shard [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] AugmentSeismic Shard deals 75% more damage and when it hits its primary target it shatters and strikes every enemy behind them.Sharpened Seismic Shard [@Spell.OdysseyAugments_MalphiteQ:Hotkey@] AugmentSeismic Shard gains 50% cast range, steals 50% move speed, and has a 50% reduced cooldown.Onslaught Unstoppable Force [@Spell.OdysseyAugments_MalphiteR:Hotkey@] AugmentUnstoppable Force deals +60% more damage. Each enemy affected by Unstoppable Force reduces its cooldown by 15%. (Up to 5 enemies)Relentless Unstoppable Force [@Spell.OdysseyAugments_MalphiteR:Hotkey@] AugmentUnstoppable Force now dashes in a target direction until Malphite collides with terrain, carrying enemies he passes through along with him.Charged Brutal Strikes [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] AugmentWhile Brutal Strikes is active, Malphite leaps to targets outside his auto attack range and deals 150% damage.Concussive Brutal Strikes [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] AugmentBrutal Strikes cleave size is tripled and deals a bonus 50 (+5% max health) magic damage.Unstable Brutal Strikes [@Spell.OdysseyAugments_MalphiteWPassive:Hotkey@] AugmentActivating Brutal Strikes consumes 20% of Malphite's health, but grants him +5% omnivamp and +50% Critical Strike Chance.Flurry Song of Celerity [@Spell.OdysseyAugments_SonaE:Hotkey@] AugmentSong of Celerity's active blocks all nearby projectiles, turning them into Aria of Perseverance healing missiles that seek out nearby allies.Hyped Song of Celerity [@Spell.OdysseyAugments_SonaE:Hotkey@] AugmentSong of Celerity's aura cleanses allies of crowd-control, and its movement speed bonus is tripled.Retrograde Song of Celerity [@Spell.OdysseyAugments_SonaE:Hotkey@] AugmentSong of Celerity's aura additionally pulses to slow nearby enemies and deal 4 x LVL (+36% AP) magic damage per second.DropStats AugmentGain 35% of healing and shielding as Ora charges. At 500 charges, her next basic attack deals 500 (+50% Ability Power) magic damage to all enemies in a line. Heal and Shield Power increases the damage of this ability.HarshStats AugmentSona gains 75% of her Ability Power as Base Attack Damage.The SeerInnate Augment~Indistinct musical notes~Sona's mastery over the Ora upgrades Power Chord's effects:
    • Staccato: deals +75% more damage.
    • Diminuendo: resets Aria of Perseverance's [@Spell.OdysseyAugments_SonaW:Hotkey@] cooldown.
    • Tempo: stuns its target instead.
    • Sona additionally gains:
    • +5% Healing for all damage dealt (33% effectiveness for AoE).
    • +50% Ultimate Cooldown Reduction.
    • +10% Healing and Shielding.
    • +20 Mana Regen per second.
    BoisterousPower Chord [P] AugmentPower Chord now affects all enemies in an area around its target.CadencePower Chord [P] AugmentSona gains Power Chord after casting 2 basic abilities. Using Power Chord lowers the cooldown of Crescendo by 6 seconds.Rhythm Hymn of Valor [@Spell.OdysseyAugments_SonaQ:Hotkey@] AugmentHymn of Valor's cooldown is reset when Sona casts another spell.Rouse Hymn of Valor [@Spell.OdysseyAugments_SonaQ:Hotkey@] AugmentAllies buffed by Hymn of Valor's aura deal +75% increased damage with their next basic attack.Rowdy Hymn of Valor [@Spell.OdysseyAugments_SonaQ:Hotkey@] AugmentIf Hymn of Valor's active damages its max number of targets, its next cast hits an additional target and gains +50% bonus damage. (Stacks up to 4 times.)Cascade Crescendo [@Spell.OdysseyAugments_SonaR:Hotkey@] AugmentHitting an enemy with Crescendo recasts the spell behind them. Each Cascade reduces the cooldown of Crescendo by 5 seconds. (max of 5 CDR reductions)Concerto Crescendo [@Spell.OdysseyAugments_SonaR:Hotkey@] AugmentCrescendo now fires in 8 directions around Sona. (Multiple hits on a target deal 50% damage).Benediction Aria of Perseverance [@Spell.OdysseyAugments_SonaW:Hotkey@] AugmentAria of Perseverance's active heals 1 additional ally.Clutch Aria of Perseverance [@Spell.OdysseyAugments_SonaW:Hotkey@] AugmentAria of Perseverance's shield is increased by up to +200% based upon the ally's missing health.Oasis Aria of Perseverance [@Spell.OdysseyAugments_SonaW:Hotkey@] AugmentAria of Perseverance's aura continually pulses to heal all allies inside by 4 x LVL (+6% AP) health per second.Chivalrous Sweeping Blade [@Spell.OdysseyAugments_YasuoE:Hotkey@] AugmentSweeping Blade can be cast on allied champions. Doing so applies Way of the Wanderer's shield to each of you.Flicker Sweeping Blade [@Spell.OdysseyAugments_YasuoE:Hotkey@] AugmentIncrease Sweeping Blade's range by +100%. It now teleports Yasuo to its target if he's farther away. It also triggers on hit effects.Honed Sweeping Blade [@Spell.OdysseyAugments_YasuoE:Hotkey@] AugmentSweeping Blade's damage amplification stacks to +350%, and stacks twice as fast. Damage amplification increases Sweeping Blade's total damage, instead of just the base damage.HorizonStats AugmentGain +150 range on basic attacks and Steel Tempest. Your cooldowns are reduced by 0.25 seconds on-hit.SilveredStats AugmentFor every 2 Bonus Attack Damage, gain +1% spell damage.The CaptainInnate AugmentWho put him in charge?Way of the Wanderer shields for twice the amount and twice the duration. Yasuo additionally gains:
    • +10% Healing for all damage dealt (33% effectiveness for AoE).
    • +50% Ultimate Cooldown Reduction.
    • +10% Movement Speed.
    • +15 Mana Regen per second?
    SkillfulWay of the Wanderer [P] AugmentYasuo gains +50% Critical Damage, but cannot gain crit chance. Damage dealt by the last 33% range of his auto attack and Steel Tempest always crits. Crits grant a burst of movement speed.SunderWay of the Wanderer [P] AugmentYasuo's first critical strike against a target deals 15% of the target's current HP as bonus true damage and sharply slows them. (1500 Damage Cap)Growing Steel Tempest [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] AugmentTornadoes grow in size as they travel, up to +150%.Infinity Steel Tempest [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] AugmentHitting a unit with Steel Tempest clears Sweeping Blade's cooldown from that unit and heals Yasuo for 5% of his missing HP.Wandering Steel Tempest [@Spell.OdysseyAugments_YasuoQ1Wrapper:Hotkey@] AugmentTornadoes return to Yasuo and deal +75% increased damage.Tempest Last Breath [@Spell.OdysseyAugments_YasuoR:Hotkey@] AugmentYasuo is Unstoppable and Invulnerable during Last Breath. Upon landing, for each unit hit, Yasuo fires two Tornados for each unit hit and Last Breath's cooldown is reduced by 10%. (Max 50%)Windwalker Last Breath [@Spell.OdysseyAugments_YasuoR:Hotkey@] AugmentLast Breath gains 100% damage, duration, and range. During its channel, Yasuo can re-cast Last Breath on other knocked-up enemies.Burst Wind Wall [@Spell.OdysseyAugments_YasuoW:Hotkey@] AugmentYasuo and allied champions that pass through Wind Wall gain +100% Critical Chance, +40% Ability Power, and +40% Movement Speed for 8 seconds. Wind Wall now moves 6 times further.Gust Wind Wall [@Spell.OdysseyAugments_YasuoW:Hotkey@] AugmentWind Wall's width is doubled and its cooldown is reduced by half.Retribution Wind Wall [@Spell.OdysseyAugments_YasuoW:Hotkey@] AugmentWhen Wind Wall blocks a projectile, it returns a Tornado in the opposite direction. (0.5s cooldown)Hexhealing Hexplosive Minefield [@Spell.OdysseyAugments_ZiggsE:Hotkey@] AugmentHexplosive Mines heal allies in their blast radius, and allies can trigger them by their proximity.Refresher Hexplosive Minefield [@Spell.OdysseyAugments_ZiggsE:Hotkey@] AugmentAfter a Hexplosive Minefield has completely detonated or expired, a second minefield is generated in the same place as the first.Seekers Hexplosive Minefield [@Spell.OdysseyAugments_ZiggsE:Hotkey@] AugmentHexplosive Mines roll towards nearby enemies. They deal 40% more damage. (Or healing, with Hexhealing).BrinkStats AugmentWhile under 60% health, gain 100% move speed, 50% attack speed and 50% cooldown speed on all abilities.DistributorStats AugmentGains 150 attack range and for each 1% bonus Attack Speed, gain 1 Ability Power.The CastawayInnate AugmentWho's this guy?Short Fuse grants 150 extra attack range and deals double damage. Ziggs additionally gains:
    • +10% Healing for all damage dealt (33% effectiveness for AoE).
    • +50% Ultimate Cooldown Reduction.
    • +10% Ability Power.
    • +15 Mana Regen per second.
    BounceShort Fuse [P] AugmentShort Fuse bounces up to 4 times to a nearby enemy. (Bounces only to unaffected targets).ShorterShort Fuse [P] AugmentShort Fuse's cooldown is lowered to 2 seconds and the damage is doubled.Delayed Bouncing Bombs [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] AugmentBouncing Bombs bounce up to 6 times (up from 2), and gain 33% damage and 20% explosion radius with each bounce. (Max 200% bonus damage).Leftovers Bouncing Bombs [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] AugmentEvery time a Bouncing Bomb bounces it leaves behind a Hexplosive Mine [@Spell.OdysseyAugments_ZiggsE:Hotkey@].Shatter Bouncing Bombs [@Spell.OdysseyAugments_ZiggsQ:Hotkey@] AugmentBouncing Bombs throws 3 in a spread out formation. (Multiple hits on a target deal 50% damage).Fallout Mega Inferno Bomb [@Spell.OdysseyAugments_ZiggsR:Hotkey@] AugmentOn impact Mega Inferno Bomb launches 5 Mini Inferno Bombs around itself, and enemies hit take a bonus 30% damage in true damage over 3 seconds. Overkill Mega Inferno Bomb [@Spell.OdysseyAugments_ZiggsR:Hotkey@] AugmentFor 5 seconds after casting Mega Inferno Bomb, Ziggs becomes immune to crowd control, gains 80% damage reduction, and can cast additional Mega Inferno Bombs at not cost.Afterburner Satchel Charge [@Spell.OdysseyAugments_ZiggsW:Hotkey@] AugmentSatchel Charge deals double damage, and when Ziggs lands he is shielded for 3 seconds and knocks up nearby enemies, dealing double the Satchel's initial damage. (Shield strength is equal to landing damage).Daredevil Satchel Charge [@Spell.OdysseyAugments_ZiggsW:Hotkey@] AugmentSatchel Charge knocks back all targets twice as far and spells cast while Ziggs is airborne deal quadruple damage.Mayhem Satchel Charge [@Spell.OdysseyAugments_ZiggsW:Hotkey@] AugmentSatchel Charge's explosion radius is twice as large and its cooldown is lowered by 2 seconds for every target hit. (90% max CDR).Jinx tosses 9 Flame Chompers in a circle. Flame Chompers deal more damage.BamboozleFlame Chompers hop towards enemies and lower their cooldown on hit.HoppersFlame Chompers root for longer and amplify damage from all sources.ScorcherSpell hits deal extra damage over time and grant stacks of Rev'd Up.Plan:ADefensive Items grant bonus AD and AP.Plan:ZGet Excited! activates when Jinx kills shiny monsters and applies itself to all crewmembers.The PilotWhile Jinx has Get Excited, she can cast Warp infinitely.AntsyAny time Jinx or one of her allies casts an Ultimate, Get Excited!EagerStacks of Rev'd up make Fishbones fire extra rockets.Pow-Pow slows enemies and shreds their defenses.Slow-SlowFishbones range and radius is increased, and firing it costs no mana.WhalebonesCarry up to 3 Mega Death Comets at a time. Mega Death Comets have a lower cooldown.ArsenalMega Death Comet passes through enemies and leaves a trail of fire in its wake.CometZap passes through targets and deals bonus damage for each target hit.RunawayZap fires 2 additional beams in a spread shot.SplitterZap slows more and grants an infinite range critical strike against its targets.Tag!Ground Slam has an increased area of effect and repeats its damage after 2 seconds.AftershockEnemies hit by Ground Slam echo the attack, damaging other enemies nearby.EchoEnemies hit by Ground Slam target Malphite and have their defenses lowered.IntimidatingBonus HP gives Malphite extra size, attack range, and damage.GoliathGranite Shield's cooldown is lowered by hitting enemies and does not reset during combat.The MuscleBonus AD grants Malphite AP, and AP grants Malphite bonus AD.TransmuteWhen a shield on Malphite breaks, gain bonus attack damage and movement speed.BerzerkerWhen a shield on Malphite breaks, it slows and damages nearby enemies.VolatileBasic attack enemies affected by Seismic Shard for a knockup and extra damage.Seismic Shard deals more damage and hits additional enemies behind its target.LandslideSeismic Shard gains extra range and steals more movement speed. Its cooldown is lowered.SharpenedUnstoppable Force deals more damage. Reduce its cooldown per enemy hit.OnslaughtUnstoppable Force is a dash that carries enemies hit until Malphite runs into terrain.RelentlessBrutal Strikes deals more damage and causes Malphite to leap to distant targets.ChargedBrutal Strikes cleaves a wider area and deals bonus damage based on Malphite's health.ConcussiveCasting Brutal Strikes damages Malphite, but grants him omnivamp and critical strike.UnstableSong of Celerity's active blocks all nearby projectiles, turning them into heals.Song of Celerity's aura cleanses allies and grants increased movement speed.HypedSong of Celerity's aura slows and damages nearby enemies.RetrogradeHealing and shielding grant charges that can be expended with a powerful basic attack.DropAbility Power grants Sona additional base Attack Damage.HarshPower Chord effects amplified: Q + 75% damage, W Resets W CD, E stuns instead of slowsThe SeerPower Chord affects all enemies near its target.BoisterousGain Power Chord after casting 2 spells. Power Chord lowers the cooldown of Crescendo.CadenceHymn of Valor's cooldown is reset when Sona casts another spell.RhythmAllies affected by Hymn of Valor's aura deal extra damage with their next basic attack.RouseHymn of Valor fires another missile if its last cast hit the maximum number of targets.RowdyCrescendo bounces off of enemies hit to hit additional units behind them.CascadeCrescendo fires in 8 directions around Sona.ConcertoAria of Perseverance's active heals 1 additional ally.BenedictionAria of Perseverance's shield increases based on its target's missing health.ClutchAria of Perseverance's aura continually pulses to heal nearby allies.OasisSweeping Blade can be cast on allies and applies Way of the Wanderer's shield to you both.ChivalrousSweeping Blade becomes a blink with doubled range that applies on-hit effects.FlickerSweeping Blade's damage amplification has a higher cap and stacks twice as fast.HonedBasic attacks and Steel Tempest gain extra range. Basic attacks reduce cooldowns.HorizonBonus Attack Damage also grants bonus Spell Damage.SilveredPassive Shield Duration x2 Passive Shield Amount + 100%The CaptainYasuo always crits with the tip of his blade, but cannot crit otherwise.SkillfulYour first Critical Strike against a target deals bonus True Damage and slows them.SunderTornadoes grow in size as they travel.GrowingSteel Tempest heals Yasuo and clears Sweeping Blade's cooldown from its targets.InfinityTornadoes deal increased damage and return to Yasuo.WanderingLast Breath makes Yasuo invulnerable and fires two tornadoes per unit hit.TempestLast Breath gains extra damage, duration, and range, and can be re-cast on other enemies.WindwalkerWind Wall moves farther and grants allies that pass through it Crit, AP, and Movement Speed.BurstWind Wall's width is doubled and its cooldown is reduced.GustWhen Wind Wall blocks a projectile, it returns a tornado in the opposite direction.RetributionHexplosive Mines heal allies that activate them.HexhealingHexplosive Mines recasts itself at the same location after all mines are detonated.RefresherHexplosive Mines deal more damage and roll towards nearby enemies.SeekersWhile at low health, gain bonus Movement Speed, Attack Speed, and CDR.BrinkGain extra range on basic attacks. Bonus Attack Speed grants Ability Power.DistributorShort Fuse gains 150 attack range and deals double damage.The CastawayShort Fuse bounces to nearby enemies, up to 4 times.BounceShort Fuse deals double damage and has a 2 second cooldown.ShorterBouncing Bombs bounce up to 6 times, and gain damage and range with each bounce.DelayedBouncing Bomb leaves behind a Hexplosive Mine with each bounce.LeftoversBouncing Bombs throws 3 bombs in a spread formation.ShatterMega Inferno Bomb deals extra damage over time and launches more bombs on impact.FalloutAfter casting Mega Inferno Bomb, Ziggs can recast continually for 5 seconds.OverkillLaunching Ziggs with Satchel Charge grants a shield and damages enemies upon impact.AfterburnerSatchel Charge knocks back twice as far. Ziggs deals massive damage while airborne.DaredevilSatchel Charge has a larger explosion radius. Lower its cooldown per enemy hit.MayhemEternalsEternals Milestone DisplayAllSelf and Team OnlyWoof woof. BARK!Attacks decrease the cooldown of Q.Digital Collector's PackChampions Bundle@PCooldown@s CooldownAatrox deals bonus damage on his next attack, healing for the damage dealt.Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.Aatrox's next basic attack deals @PDamage@ of the target's max health as bonus physical damage and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions.

    Cooldown is reduced when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade.Aatrox's next basic attack gains @PBonusAARange@ extra range and deals @PDamage@ of the target's max health as bonus physical damage (max: @PMonsterCap@ against monsters) and heals him for the damage dealt. Heals for @PHealingMinionMod*100@% of that value against minions.

    Cooldown is reduced by @PChargeRate@ seconds when Aatrox hits a champion or large monster with a spell or attack, doubled when hitting with the Edge of The Darkin Blade. Multi-hits only reduce the cooldown once.Smoke obscures enemy vision of Akali.@SrcNameWithColon@Shadow Assassin Ready - Darkin - @SubA@:@SubB@@SrcNameWithColon@Darkin Ready - Shadow Assassin - @SubA@sEvery @AttackCount@th attack, Master Yi strikes twice. The second attack deals @TotalDamage@.Every 4th basic attack strikes twice.AP JuggernautMordekaiser gains AP per level.

    Upon dying, Mordekaiser's ghost appears at the fountain. It can be relocated by casting Q and targeting a location. At the end of his death timer, he revives where his ghost stands. Enemies cannot see his ghost, and his ghost does not provide vision until the last 5 seconds of his death timer.Neeko ENeeko's third basic attack will deal bonus magic damage.Neeko's next basic attack will deal bonus magic damage.RootedThis unit cannot move.Passive ShieldNEeko blcoks the next damage from a champion or monsterNeeko RNeeko is shielded from damage.This unit cannot take actions.Your first basic ability or attack to damage each enemy deals @FinalDamage@ bonus physical damage.

    This effect has a 25s per-target cooldown, but the cooldown resets when you cast {{Spell_QiyanaEnchant_Name}} [@spell.QiyanaW:Hotkey@] to gain a different weapon enchantment. @SrcNameWithColon@Passive - @SubA@ Stacks, @SubB@ Attack Range@SrcNameWithColon@Phenomenal Evil Power - @SubA@ Ability PowerPengu FeatherknightRavenlord FeatherknightTrue Ice FeatherknightSakura FeatherknightExtra Spicy FeatherknightCheeper Featherknight{{perk_displayname_Guardian}}
    {{perk_displayname_Guardian}} is on cooldown.
    Source: @SourceName@Stoneborn Pact Rune---{{ perk_long_desc_FuturesMarket }}
    Debt limit: @GoldLowerBoundInitial@ + @GoldLowerBoundPerMinute@/min
    (Debt doesn't become available until @DebtAccumulationStartsAtMinute@ minutes)Casting your Ultimate ability will grant a decaying movement speed increase for @Duration@s.

    Movement speed increase: @MoveSpeedBoost@
    Cooldown: @Cooldown@{{ perk_long_desc_PresenceOfMind }}
    Super Bonus Damage: +@f4@%{{perk_displayname_Guardian}}
    This unit is shielded.
    Source: @SourceName@+HP@f1@—@f1@/@f2@{{perk_display_stat_CelestialBody@f1@}}-@f2@%+@f2@@f9@@f1@ | @f2@@f3@/@MaxEyeballs@@f7@/@f8@@f2@@f2@%@f3@@f1@:@f2@@f3@@f1@|@f2@|@f3@@f1@%@f1*100@%@f4@/@f8@@f4@@f1@s{{ perk_display_stat_Transcendence_@f3@ }}@f4*100@%@f1@{{ adaptive_force_stat_@f2@ }}Relentless HunterManaflow BandAbsolute FocusLast StandThe Ultimate HatDemolishOverhealLegend: BloodlineLegend: AlacrityLegend: TenacityTriumphAcute SensesApproach VelocityArcane CometBiscuit DeliveryBone PlatingCelerityCelestial BodyCheap ShotChrysalisConditioningConquerorCosmic InsightCoup de GraceCut DownDark HarvestThe Wicked Maestro The Twisted SurgeonThe Immortal ButcherThe Aether BladeElectrocuteEyeball CollectionFiretrapFleet FootworkFont of LifeFuture's MarketGathering StormGlacial AugmentGuardianHail of BladesHeartseekerHextech FlashtraptionIngenious HunterThe Ruthless VisionaryThe Elegant Duelist The TimelessThe StargazerIron SkinKleptomancyLethal TempoMagical FootwearPrototype: OmnistoneMirror ShellNimbus CloakOvergrowthPerfect TimingPhase RushThe Merciless EliteThe SavantThe Eternal ChampionPresence of MindThe Brazen PerfectPress the AttackRavenous HunterThe LeviathanThe Enlightened TitanThe BehemothThe Arcane ColossusRevitalizeNullifying OrbScorchScryer's GazeSecond WindShield BashThe CalamityThe CrypticThe Incontestable SpellslingerThe Ancient OneSudden ImpactSummon AeryTaste of BloodTime Warp TonicTranscendenceUltimate HunterUnflinchingUnsealed SpellbookWaterwalkingZombie WardTotal time active: {{perk_eog_stat_FormattedTime}}Total Bonus AD/AP: @eogvar1@Total Damage Dealt: @eogvar1@Biscuits Received: @eogvar1@Total Damage Blocked: @eogvar1@Extra Distance Travelled: @eogvar1@--Total damage: @eogvar1@Bonus Damage per Activation: @eogvar1@Percent of game active: @eogvar1@%Total Bonus Armor: @eogvar1@Total Bonus Magic Resist: @eogvar2@Total Bonus Armor: @eogvar2@Total Bonus Magic Resist: @eogvar3@Total healing: @eogvar1@Total Bonus Damage: @eogvar1@Total Souls Harvested: @eogvar2@Bonus Damage per Activation: @eogvar2@Firetraps triggered: @eogvar1@Total burn damage caused: @eogvar2@Total Healing: @eogvar1@Total Ally Healing: @eogvar1@Future Purchases: @eogvar1@Ghost Poros Spawned: @eogvar3@Enemies Spotted: @eogvar1@Bonus Time Enemies Slowed: @eogvar1@sTotal Healing: @eogvar2@Total Shield Strength: @eogvar1@Attacks made with extra attack speed: @eogvar1@Percentage of Hail attacks landed: @eogvar2@%Bonus damage dealt: @eogvar1@Times Hexflashed: @eogvar1@Total Stacks: @eogvar2@Total Item Activations (Including Trinkets): @eogvar1@Bonus Armor: @eogvar1@Gold Granted: @eogvar1@Items Looted: @eogvar2@Total Resource Restored: @eogvar1@Total Bonus Attack Speed: @eogvar1@Total Bonus Lifesteal: @eogvar1@Total Bonus Tenacity: @eogvar1@Time Completed: {{perk_eog_stat_FormattedTime}}Total Active Time: {{perk_eog_stat_FormattedTime}}Boots Arrival Time: @eogvar1@:@eogvar2@@eogvar3@Total bonus mana: @eogvar1@Total mana restored: @eogvar2@Keystones Used: @eogvar1@Damage Dealt: @eogvar2@Positive Buffs Granted: @eogvar3@Bonus Minion Damage Dealt: @eogvar1@Melee Bonus Damage: @eogvar2@Siege Bonus Damage: @eogvar3@Bonus Magic Resist: @eogvar1@Times activated: @eogvar1@Total shield granted: @eogvar1@Shield Amount: @eogvar1@Total Bonus Max Health: @eogvar1@Total Shielding: @eogvar2@Timing: PerfectTotal activations: @eogvar1@Bonus Movement Speed per Activation: @eogvar1@Total Damage to Champions: @eogvar1@Resource Restored: @eogvar1@Maximum Resource Increase: @eogvar2@Total Damage: @eogvar1@Bonus Damage: @eogvar2@Expose Damage: @eogvar3@Movement speed increase: @eogvar1@%Bonus Healing: @eogvar1@Bonus Shielding: @eogvar2@Times triggered: @eogvar1@Bonus magic damage dealt: @eogvar2@Time Spent Hasted: @eogvar1@Total Extra Shielding: @eogvar2@Bonus Damage: @eogvar1@Damage Dealt: @eogvar1@Damage Shielded: @eogvar2@Total Bonus CDR: @eogvar1@Total Immediate Health Restored: @eogvar2@Total Immediate Mana Restored: @eogvar3@Total adaptive stat gained: @eogvar1@Total Health Restored: @eogvar1@Total bonus gold granted: @eogvar2@Total Stacks: @eogvar1@Bonus Tenacity per Activation: @eogvar1@Summoner Spells swapped: @eogvar1@Summoners Swapped: @eogvar1@Wards spawned: @eogvar1@Adaptive Force Gained: @eogvar2@@eogvar1@:@eogvar2@Available at @DebtAccumulationStartsAtMinute@ minutes@f1@ goldRunes PanelClick to Open MenuAllows you to view your rune page and information.
    Progress Towards Next Stack: @f2@%Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

    Energized attacks heal you for @HealBase@ - @HealMax@ (+@HealBonusADRatio.1@ Bonus AD, +@HealAPRatio.1@ AP) and grant you @MSBuff*100@% increased movement speed for 1s.

    Deals no damage to Monsters.
    Gain @StartingOOCMS@ out of combat Movement Speed plus @OOCMS.0@ per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Hitting a champion with 3 separate attacks or abilities within @WindowDuration@s deals bonus adaptive damage.

    Damage: @DamageBase@ - @DamageMax@ (+@BonusADRatio.-1@ bonus AD, +@APRatio.-1@ AP) damage.

    Cooldown: @Cooldown@ - @CooldownMin@s


    'We called them the Thunderlords, for to speak of their lightning was to invite disaster.'When you take magic damage that would reduce your Health below @PercHealthTrigger.0*100@%, gain a shield that absorbs @ShieldMin@ - @ShieldMax@ magic damage based on level (+@APRatio.-1@ AP and +@ADRatio.-1@ bonus AD) for @ShieldDuration@s.

    Cooldown: @Cooldown@sHitting an enemy champion with an ability permanently increases your maximum mana by @ManaIncrease@, up to @MaxManaIncrease@ mana.

    After reaching @MaxManaIncrease@ bonus mana, restore @PercentManaRestore*100@% of your missing mana every @PercentManaRestoreCooldown@ seconds.

    Cooldown: @Cooldown.0@ secondsGain @MovementSpeed@ Movement Speed and {{ perk_subtext_AdaptiveForce_Max }} (based on level) when in the river.



    May you be as swift as the rushing river and agile as a startled Rift Scuttler.
    While above @HealthPercent*100@% health, gain {{ perk_subtext_AdaptiveForce_Max }} (based on level).

    Grants @MinAdaptive.-1*0.6@ Attack Damage or @MinAdaptive@ Ability Power at level 1. Deal @MinBonusDamagePercent.0*100@% - @MaxBonusDamagePercent.0*100@% increased damage to champions while you are below @HealthThresholdStart.0*100@% health. Max damage gained at @HealthThresholdEnd.0*100@% health.Your ultimate's cooldown is reduced by @StartingCDR@%. Each time you cast your ultimate, its cooldown is further reduced by @CDChunkPerStack@%. Stacks up to @MaxStacks@ times.You get free {{game_item_displayname_2422}} at @GiveBootsAtMinute@ min, but you cannot buy boots before then. For each takedown you acquire the boots @SecondsSoonerPerTakedown@s sooner.

    {{game_item_displayname_2422}} give you an additional +@AdditionalMovementSpeed@ Movement Speed.While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel for @ChannelDuration@s to blink to a new location.

    Cooldown: @CooldownTime@s. Goes on a @ChampionCombatCooldown@s cooldown when you enter champion combat.Begin the game with a {{ game_item_displayname_2419 }} that transforms into a {{ game_item_displayname_2420 }} after @InitialCooldown.0@ minutes. Each takedown you acquire reduces this timer by @TakedownCDR@ seconds.

    {{ game_item_displayname_2420 }} can be used for a one time @StasisDuration.1@ second Stasis effect.Charge up a powerful attack against a tower over @TotalDemolishTime@s, while within @DistanceToTower@ range of it. The charged attack deals @OutputDamagePerStack@ (+@MaxHealthPercentDamage.0 * 100@% of your max health) bonus physical damage.

    Cooldown: @CooldownSeconds@sExcess healing on you becomes a shield, for up to @MaxBaseShieldCap@ (+@ShieldCapRatio.0*100@% Max Health).

    Shield is built up from @ShieldGenerationRateMin.0*100@ to @ShieldGenerationRateMax.0*100@% of excess healing from yourself or any ally.Takedowns restore @MissingHealthRestored.0*100@% of your missing health and grant an additional @BonusGold@ gold.



    'The most dangerous game brings the greatest glory.'
    —Noxian Reckoner
    Upon entering combat with an enemy Champion, recieve a warning signal if there's a Hidden enemy Champion within @Range@ units of you.

    In addition, the warning signal grants @AdaptiveMin@-@AdaptiveMax@ Adaptive stats (based on level) for @Duration@s.

    Cooldown: @Cooldown@s

    Enemies are considered Hidden if they have not been seen for @DelayBeforeConsideredHidden@s or more.
    Gain @MovementSpeedPercentBonus*50@% Movement Speed towards nearby enemy champions that are movement impaired. This bonus is increased to @MovementSpeedPercentBonus.0*100@% Movement Speed for any enemy champion that you impair.

    Activation Range for CC from allies: @ActivationDistance@Damaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Adaptive Damage: @DamageBase@ - @DamageMax@ based on level (+@APRatio.-1@ AP and +@ADRatio.-1@ bonus AD)
    Cooldown: @RechargeTime@ - @RechargeTimeMin@s

    Cooldown Reduction:
    Single Target: @PercentRefund*100@%.
    Area of Effect: @AoEPercentRefund*100@%.
    Damage over Time: @DotPercentRefund*100@%.
    Biscuit Delivery: Gain a {{game_item_displayname_2010}} every @BiscuitMinuteInterval@ mins, until @SwapOverMinute@ min.

    Biscuits restore @HealthHealPercent.0*100@% of your missing health and mana. Consuming or selling a Biscuit permanently increases your mana cap by @PermanentMana@.

    Manaless: Champions without mana restore @HealthHealPercentManaless.0*100@% missing health instead.After taking damage from an enemy champion, the next @BlockCount@ spells or attacks you receive from them deal @BlockBase@-@BlockMax@ less damage.


    Duration: @BlockDuration@s
    Cooldown: @Cooldown@sAll movement bonuses are @PercentHasteMod*100@% more effective on you and gain @PercentMS*100@% Movement Speed.+@HealthBonus@ Health permanently
    -@ChampionDamagePenalty*100@% damage to champions and monsters until @EndTime@ min



    'The greatest legends live on in the stars.'
    —Daphna the Dreamer
    Damaging champions with impaired movement or actions deals @DamageIncMin@ - @DamageIncMax@ bonus true damage (based on level).

    Cooldown: @Cooldown@s
    Activates on damage occurring after the impairment.Start the game with @StartingHealth@ bonus health. When you get @MaxTakedowns@ takedowns, convert that health for {{perk_subtext_AdaptiveForce}}.{{ perk_short_desc_Conditioning }}Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for @BuffDuration@s, gaining @MinAdaptivePerStack@-@MaxAdaptivePerStack@ Adaptive Force per stack. Stacks up to @MaxStacks@ times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for @HealingPercent*100@% of the damage you deal to champions (@RangedHealingPercent*100@% for ranged champions).+@CDR*100@% CDR
    +@CDR*100@% Max CDR
    +@CDR*100@% Summoner Spell CDR
    +@CDR*100@% Item CDRDeal @BonusPercentDamage.0 *100@% more damage to champions who have less than @EnemyHealthPercentageThreshold*100@% health.Deal @MinBonusDamagePercent.0*100@% to @MaxBonusDamagePercent.0*100@% more damage to champions, based on how much more max health they have than you.

    Bonus damage scales up linearly against enemies with @MinHealthDifference.0*100@% to @MaxHealthDifference.0*100@% more max health than you.Damaging a Champion below @HarvestThreshold*100@% health deals adaptive damage and harvests their soul, permanently increasing {{perk_displayname_DarkHarvest}}'s damage by @DamagePerSoulEssence@.

    {{perk_displayname_DarkHarvest}} damage: @BaseDamageLow@-@BaseDamageHigh@ (based on level) (+@DamagePerSoulEssence@ damage per soul) (+@ADRatio.-1@ bonus AD) (+@APRatio.-1@ AP)
    Cooldown: @Cooldown@s (resets to @CooldownResetValue.01@s on takedown){{ perk_subtext_AdaptiveForce_SetBonus }}{{ perk_subtext_AdaptiveForce_SetBonus }}
    +@AttackSpeed*100@% Attack Speed{{ perk_subtext_AdaptiveForce_SetBonus }}
    +@Health@-@HealthAtEighteen@ Health based on levelCollect eyeballs for champion takedowns. Gain {{ perk_subtext_AdaptiveForce }}, per eyeball collected.

    Upon completing your collection at @MaxEyeballs@ eyeballs, additionally gain {{ perk_subtext_AdaptiveForce_EyeballCollection }}.

    Collect @StacksPerTakedown@ eyeball per champion takedown.Begin the game with a {{perk_displayname_Firetrap}} in your inventory and generate another one every @TrapGenerationDuration@ minutes thereafter, up to a maximum of @MaxFiretraps@ traps.

    Each {{perk_displayname_Firetrap}} can be placed on the ground, is stealthed and armed after @TrapSetDelay@s and lasts for @TrapDuration@s.

    The {{perk_displayname_Firetrap}} will explode if stepped on by enemy Champions, revealing and slowing them by @SlowAmount*100@% for @SlowDuration@s and dealing @BurnDamageMin@-@BurnDamageMax@ True Damage (based on level). If the trap was placed in brush before detonation, the slow effect is increased to @BrushSlowAmount*100@% and the damage is doubled.Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized

    Energized attacks heal you for @HealBase@ - @HealMax@ (+@HealBonusADRatio.-1@ Bonus AD, +@HealAPRatio.-1@ AP) and grant +@MSBuff*100@% movement speed for @MSDuration.0@s.

    Healing from minions is @RangedMinionReduction*100@% effective for Ranged Champions.Impairing the movement of an enemy champion marks them for @MarkDuration@s.

    Ally champions who attack marked enemies heal for @FlatHealAmount@ + @HealthRatio.-1 * 100@% of your max health over @HealDuration@s. You can enter debt to buy items. The amount you can borrow increases over time.

    Lending Fee: @ExcessCostPenaltyFlat@ goldEvery @UpdateAfterMinutes@ min gain AP or AD, adaptive.

    10 min: + 8 AP or 5 AD
    20 min: + 24 AP or 14 AD
    30 min: + 48 AP or 29 AD
    40 min: + 80 AP or 48 AD
    50 min: + 120 AP or 72 AD
    60 min: + 168 AP or 101 AD
    etc...When your wards expire, they leave behind a {{ perk_displayname_GhostPoro }}, which grants vision for @MaxDuration@s. Nearby enemy champions scare the {{ perk_displayname_GhostPoro }} away.

    Gain {{ perk_subtext_AdaptiveForce }} for every {{ perk_displayname_GhostPoro }} spawned and when your {{ perk_displayname_GhostPoro }} spots an enemy champion up to @MaxStacks@ stacks.

    After gaining @MaxStacks@ stacks, additionally gain @CompletionBonus@ adaptive force.Basic attacking a champion slows them for @SlowDuration.0@s. The slow increases in strength over its duration.
  • Ranged: Ranged attacks slow by up to @SlowAmountBase.0*-100@% - @SlowAmountMax.0*-100@%
  • Melee: Melee attacks slow by up to @SlowAmountBaseMelee.0*-100@% - @SlowAmountMaxMelee.0*-100@%

  • Slowing a champion with active items shoots a freeze ray through them, freezing the nearby ground for @SlowZoneDuration@s, slowing all units inside by @SlowZoneSlow*-100@%.

    Cooldown: @UnitCDBase@-@UnitCD16@s per unitEvery @TriggerTime@s in combat, your next basic attack on a champion will:
  • Deal bonus magic damage equal to @PercentHealthDamage.0@% of your max health
  • Heals you for @PercentHealthHeal.0*100@% of your max health
  • Permanently increase your health by @MaxHealthPerProc@

  • Ranged Champions: Damage, healing, and permanent health gained reduced by @RangedPenaltyMod*100@%.
    {{ perk_shared_desc_Guardian }}

    Cooldown: @Cooldown@ - @CooldownMaxLevel@ seconds
    Shield: @ShieldBase@ - @ShieldMax@ + @APRatio*100@% of your ability power + @HPRatio.0*100@% of your bonus health
    Proc Threshold: @ThresholdMin@ - @ThresholdMax@ postmitigation damageGain @ASBoostMin*100@% Attack Speed when you attack an enemy champion for up to @NumHits@ attacks.

    No more than @Duration@s can elapse between attacks or this effect will end.

    Cooldown: @Cooldown@s out of combat with champions.

    Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    The first @NumHits@ attacks against an enemy Champion gain @ASBoostMin*100@-@ASBoostMax*100@% Attack Speed. {{perk_displayname_HailOfBlades}} allows you to temporarily exceed the attack speed limit, but no more than @Duration@s can elapse between attacks or this effect will end.

    Cooldown: @OutOfCombatCooldown@s (resets 5 times faster when not in combat).

    Killing Siege Minions or Champion takedowns will summon a {{perk_displayname_Heartseeker}} entity that will hunt down the closest enemy Champion for @EntityLifetime@s. Upon contact, the entity will latch on, granting vision of them for @RevealDuration@s.

    Causing damage to a Champion afflicted with the {{perk_displayname_Heartseeker}} will destroy the entity, removing vision but dealing @BaseDamageMin@-@BaseDamageMax@ (+@ADRatio@ bonus AD)(+@APRatio@ AP) magic damage. Gain @StartingActiveItemCDR.0*100@% Active Item CDR plus an additional @ActiveItemCDRPerStack.0*100@% per Bounty Hunter stack (includes Trinkets).

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.+@AttackSpeed*100@% Attack Speed+@Health@-@HealthAtEighteen@ Health based on levelGain +@ArmorBase@ Armor.

    Heal effects from consumables, heals for at least @FlatHealThreshold@ health and shields increase your Armor by @TotalExtraArmor*100@% for @EvolveArmorDuration@s.After using an ability, each of your next @KleptoCharges@ attacks can grant 5 gold... or something nicer.

    Only attacks against champions grant you a rewards.Gain @LifeStealPerStack*100@% life steal for every Legend stack (max @MaxLegendStacks@ stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Gain @AttackSpeedBase*100@% attack speed plus an additional @AttackSpeedPerStack*100@% for every Legend stack (max @MaxLegendStacks@ stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.Gain @TenacityBase*100@% tenacity plus an additional @TenacityPerStack*100@% for every Legend stack (max @MaxLegendStacks@ stacks).

    Earn progress toward Legend stacks for every champion takedown, epic monster takedown, large monster kill, and minion kill.@LeadInDelay.1@s after damaging a champion gain @AttackSpeedMin*100@ - @AttackSpeedMax*100@% Attack Speed (based on level) for @AttackSpeedBuffDurationMin@s. Attacking a champion extends the effect to @AttackSpeedBuffDurationMax@s.

    Cooldown: @Cooldown@s

    {{perk_displayname_LethalTempo}} allows you to temporarily exceed the attack speed limit.Periodically grants a single use of another random keystone.

    @LCUTooltipCooldownMeleeBase@-@LCUTooltipCooldownMeleeMax@ second cooldown between using a keystone and gaining the next. (@LCUTooltipCooldownRangeBase@-@LCUTooltipCooldownRangeMax@ seconds for ranged users)


    After @Duration@ seconds of not using a given keystone, Omnistone will re-roll when you exit champion combat.
    Aftershock is only available to champions who have learned a basic spell that can trigger it.
    Predator is only available to champions who have already purchased boots.
    Start the game with @GainedMinionKillers@ {{game_item_displayname_2403}}s that kill and absorb lane minions instantly. {{game_item_displayname_2403}}s are on cooldown for the first @InitialCooldown@s of the game.

    Absorbing a minion increases your damage by +@DamageBonusForAnyAbsorbed.0*100@% against that type of minion permanently, and an extra +@DamageBonusPerAdditionalAbsorbed.0*100@% for each additional minion of that type absorbed.
    Gain +@MRBase@ Magic Resist.

    Heal effects from consumables, heals for at least @FlatHealThreshold@ health and shields increase your Magic Resist by @EvolveBonusMR*100@% for @EvolveShellDuration@s.After casting a Summoner Spell, gain a movement speed increase that lasts for @Duration.1@s and allows you to pass through units.

    Increase: @LowCDMSBoost*100@% - @HighCDMSBoost*100@% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed). Absorb life essence from monsters or enemy minions that die near you, permanently gaining @FlatHealthPerTier@ maximum health for every @UnitsPerTier@.

    When you've absorbed @ThresholdUnits@ monsters or enemy minions, gain an additional @ThresholdMaxHealthRatio*100@% maximum health.Hitting an enemy champion with 3 attacks or separate abilities within @Window@s grants @HasteBase*100@ - @HasteMax*100@% Movement Speed based on level and @SlowResist*100@% Slow Resistance.

    Movement speed is increased to @HasteBaseMelee*100@ - @HasteMaxMelee*100@% for Melee champions.

    Duration: @Duration@s
    Cooldown: @Cooldown@sEnchants your boots with the active effect '{{perk_displayname_Predator}}.'

    {{ game_itemmod_bloodmoonboots }}+@AttackSpeed*100@% Attack Speed
    {{ perk_subtext_AdaptiveForce_SetBonus }}Takedowns restore @PercentManaRestore*100@% of your maximum mana or energy and increase your maximum mana by @MaxManaIncrease@ (up to @MaxManaCap@) or your maximum energy by @MaxEnergyIncrease@ (up to @MaxEnergyCap@). +@AttackSpeed*100@% Attack Speed
    +@Health@-@HealthAtEighteen@ Health based on levelHitting an enemy champion with @HitsRequired@ consecutive basic attacks deals @MinDamage@ - @MaxDamage@ bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by @AmpPotencyStartSelf.0*100@ - @AmpPotencyMaxSelf.0*100@% from all sources for @AmpDuration@s.Heal for a percentage of the damage dealt by your abilities.
    Healing: @StartingOmnivamp*100@% + @OmnivampPerStack*100@% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.

    Healing reduced to one third for Area of Effect abilities.
    +@Health@ Health+@Health@-@HealthAtEighteen@ Health based on level
    {{ perk_subtext_AdaptiveForce_SetBonus }}+@Health@-@HealthAtEighteen@ Health based on level
    +@AttackSpeed.0*100@% Attack SpeedHeals and shields you cast or receive are @StandardAmp.0@% stronger and increased by an additional @ExtraAmp.0@% on targets below @HealthCutoff.0@% health.Your next damaging ability hit sets champions on fire dealing @damage@ - @damagemax@ bonus magic damage based on level after @dotduration@s.

    Cooldown: @BurnlockoutDuration@sThe closest enemy ward or vision device within @DetectionRange@ units of you is revealed for @BlackoutDuration@s. In addition, damaging an enemy Champion after destroying a vision device inflicts @DamageMin@ - @DamageMax@ bonus magic damage.

    Cooldown: @Cooldown@s

    {{perk_displayname_ScryersGaze}} begins the game on cooldown.After taking damage from an enemy champion, heal for @RegenPercentMax.0*100@% of your missing health +@RegenFlat.0@ over @RegenSeconds@s.While shielded, gain 1 - 10 Armor and Magic Resist based on Level.

    Whenever you gain a new shield, your next basic attack against a champion deals @ProcBaseMin@ - @ProcBaseMax@ (+@BonusHealthRatio.1@% Bonus Health) (+@ShieldRatio.1@% New Shield Amount) bonus adaptive damage.

    You have up to @ProcDuration@s after the shield expires to use this effect.+@StatGain2@ Adaptive Force+@StatGain@ Armor+@StatGain@% Attack Speed+@StatGainMin@-@StatGainMax@% CDR (based on level)+@StatGainMin@-@StatGainMax@ Health (based on level)+@StatGain@ Magic Resist+@StatGain1@% MSAfter exiting stealth or using a dash, leap, blink, or teleport, dealing any damage to a champion grants you @BonusLethality.0@ Lethality and @BonusMpen.0@ Magic Penetration for @Duration@s.

    Cooldown: @Cooldown@sDamaging enemy champions with basic attacks or abilities sends Aery to them, dealing @DamageBase@ - @DamageMax@ based on level (+@DamageAPRatio.-1@ AP) (+@DamageADRatio.-1@ bonus AD).

    Empower or protecting allies with abilities sends Aery to them, shielding them for @ShieldBase@ - @ShieldMax@ based on level (+@ShieldRatio.-1@ AP) (+@ShieldRatioAD.-1@ bonus AD).

    Aery cannot be sent out again until she returns to you.Heal when you damage an enemy champion.

    Healing: @HealAmount@-@HealAmountMax@ (+@ADRatio.-1@ bonus AD, +@APRatio.-1@ AP) health (based on level)

    Cooldown: @Cooldown@sConsuming a potion or biscuit grants @RestorationPercentage*100@% of its health or mana restoration immediately, but puts that consumable on a short cooldown. In addition, gain @BonusMS*100@% Movement Speed while under their effects.

    Cooldown: equal to the duration of the consumable.Gain @MaxCDR*100@% CDR when you reach level @LevelToTurnOn@.

    Each percent of CDR exceeding the CDR limit is converted to {{ perk_subtext_AdaptiveForce }}.Your ultimate gains @StartingUltCDR@% reduced cooldown, plus an additional @AdditionalUltCDR.0@% per Bounty Hunter stack.

    Bounty Hunter stacks are earned the first time you get a takedown on each enemy champion.Gain @PersistTenacity.0*100@% Tenacity and @PersistSlowResist.0*100@% Slow Resist. These values increase by up to an additional @BonusTenacity.0*100@% Tenacity and @BonusSlowResist.0*100@% Slow Resist based on missing health. Maximum value achieved at 30% health. Swap one of your equipped Summoner Spells to a new, single use Summoner Spell. Each unique Summoner Spell you swap to permanently decreases your swap cooldown by @ShardRechargeReductionSeconds@s (initial swap cooldown is at @ShardRechargeMinutes@ mins).

    Your first swap becomes available at @ShardFirstMinutes@ mins.

    Summoner Spells can only be swapped while out of combat.
    After using a swapped Summoner Spell you must swap @NumSummonersBeforeRepeat@ more times before the first can be selected again.
    After immobilizing an enemy champion, increase your Armor and Magic Resist by @FlatResists@ + @PercentBonusResist*100@% of your Bonus Resists for @DelayBeforeBurst.1@s. Then explode, dealing magic damage to nearby enemies.

    Damage: @StartingBaseDamage@ - @MaxBaseDamage@ (+@HealthRatio.-1@% of your bonus health)
    Cooldown: @Cooldown@s

    Resistance bonus from Aftershock capped at: @BonusResistMin@-@BonusResistMax@ (based on level)
    Takedowns on enemy Wards cause friendly {{perk_displayname_ZombieWard}}s to sprout from their corpses.

    Gain {{ perk_subtext_AdaptiveForce }} for every {{ perk_displayname_ZombieWard }} spawned, up to @MaxStacks@.

    After spawning @MaxStacks@ {{perk_displayname_ZombieWard}}s, additionally gain @CompletionBonus@ adaptive force.

    Zombie Wards are visible, last for @WardDuration@s and do not count towards your ward limit.{{perk_displayname_VeteranAftershock}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_ArcaneComet}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_Conqueror}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_MasterKey}}Omnistone is on cooldown.Source: @SourceName@{{perk_displayname_DarkHarvest}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_Electrocute}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_FleetFootwork}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_GlacialAugment}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_GraspOfTheUndying}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_HailOfBlades}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_LethalTempo}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_PhaseRush}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_Predator}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@{{perk_displayname_PressTheAttack}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@Prototype: Omnistone sparks with the power of this Keystone.{{perk_displayname_SummonAery}}{{Perk_MasterKeyStolen_Tooltip}}Source: @SourceName@FlexOffenseGuard allies within @SnuggleRange@ units of you, and allies you target with spells for @GuardDuration@s. While Guarding, if you or the ally take more than a small amount of damage over the duration of the Guard, both of you gain a shield for @ShieldDuration@s.Unique takedowns grant permanent out of combat MS. Hitting a champion with 3 separate attacks or abilities in @WindowDuration@s deals bonus adaptive damage.Gain a magic damage shield when taken to low health by magic damage.Hitting an enemy champion with an ability permanently increases your maximum mana by @ManaIncrease@, up to @MaxManaIncrease@ mana.

    After reaching @MaxManaIncrease@ bonus mana, restore @PercentManaRestore*100@% of your missing mana every @PercentManaRestoreCooldown@ seconds.Gain MS and AP or AD, adaptive in the river.While above @HealthPercent*100@% health, gain extra adaptive damage.Deal more damage to champions while you are low on health.Your ultimate's cooldown is reduced. Each time you cast your ultimate, its cooldown is further reduced.You get free boots at @GiveBootsAtMinute@ min but you cannot buy boots before then. Each takedown you get makes your boots come @SecondsSoonerPerTakedown@s sooner.While Flash is on cooldown it is replaced by Hexflash.

    Hexflash: Channel, then blink to a new location.Gain a free {{game_item_displayname_2419}}. After @InitialCooldown@ minutes, it can be used for a one time Stasis effect.

    Each takedown you get shortens this timer by @TakedownCDR@ seconds.Charge up a powerful attack against a tower while near it.Excess healing on you becomes a shield.Takedowns restore @MissingHealthRestored.0*100@% of your missing health and grant an additional @BonusGold@ gold. Upon entering combat with an enemy Champion, recieve a warning signal if there's a Hidden enemy Champion nearby.

    In addition, the warning signal grants bonus damage for @Duration@s.

    Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.Damaging a champion with an ability hurls a damaging comet at their location.Gain a free Biscuit every @BiscuitMinuteInterval@ min, until @SwapOverMinute@ min. Consuming or selling a Biscuit permanently increases your max mana and restores health and mana.{{perk_long_desc_BonePlating}}All movement speed bonuses are @PercentHasteMod*100@% more effective on you and gain @PercentMS*100@% Movement Speed.+@HealthBonus@ Health permanently
    -@ChampionDamagePenalty*100@% damage to champions and monsters until @EndTime@ minDeal bonus true damage to enemy champions with impaired movement or actions. {{perk_long_desc_Chrysalis}}After @MinutesRequired@ min gain +@ArmorBase@ Armor and +@MRBase@ Magic Resist and increase your Armor and Magic Resist by @ExtraResist@%.Gain stacks of adaptive force when attacking enemy champions. After reaching @MaxStacks@ stacks, heal for a portion of damage you deal to champions.+@CDR*100@% CDR
    +@CDR*100@% Max CDR
    +@CDR*100@% Summoner Spell CDR
    +@CDR*100@% Item CDRDeal more damage to low health enemy champions.Deal more damage to champions with more max health than you.Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.Domination + Inspiration Set BonusDomination + Precision Set BonusDomination + Resolve Set BonusDomination + Sorcery Set BonusCollect eyeballs for champion takedowns. Gain permanent AD or AP, adaptive for each eyeball plus bonus upon collection completion.Begin the game with a {{perk_displayname_Firetrap}} in your inventory. Generate @MaxFiretraps-1@ more over the course of the game.

    The {{perk_displayname_Firetrap}} will explode if stepped on, revealing nearby Champions, greatly slowing them for a few seconds and dealing True Damage. The effect of a trap is greatly enhanced if it was located in brush when detonated.
    Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.Impairing the movement of an enemy champion marks them. Your allies heal when attacking champions you've marked. You can enter debt to buy items.Gain increasing amounts of AD or AP, adaptive over the course of the game.When your wards expire, they leave behind a {{ perk_displayname_GhostPoro }}. The {{ perk_displayname_GhostPoro }} grants vision until discovered. Gain permanent AD or AP, adaptive for each {{ perk_displayname_GhostPoro }} and when your {{ perk_displayname_GhostPoro }} spots an enemy champion, plus bonus upon completion.Your first attack against an enemy champion slows them (per unit cooldown). Slowing champions with active items shoots a freeze ray at them, creating a lingering slow zone.Every @TriggerTime@s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.Gain a large amount of Attack Speed for the first @NumHits@ attacks made against enemy champions.Gain a large amount of Attack Speed and bonus Adaptive damage for the first @NumHits@ attacks made against enemy champions.Killing Siege Minions or Champion takedowns will summon a {{perk_displayname_Heartseeker}} entity that will hunt down the closest enemy Champion, revealing them and granting bonus magic damage if you attack them shortly after. Unique takedowns grant permanent Active Item CDR (includes Trinkets).Inspiration + Domination Set BonusInspiration + Precision Set BonusInspiration + Resolve Set BonusInspiration + Sorcery Set BonusGain +@ArmorBase@ Armor.
    Heals, including consumables, increase your Armor by @TotalExtraArmor*100@% temporarily.Loot gold and items from enemy champions by casting spells and auto attacking them.Takedowns on enemies grant permanent Lifesteal. Weaker earlier but stronger later game than other Legend Runes.Takedowns on enemies grant permanent Attack Speed. Takedowns on enemies grant permanent Tenacity. @LeadInDelay.1@s after damaging a champion gain a large amount of Attack Speed. Lethal Tempo allows you to temporarily exceed the attack speed limit.Periodically grants a single use of another random keystone.Start the game with @GainedMinionKillers@ {{game_item_displayname_2403}}s. Killing minions with the item gives permanent bonus damage vs. that minion type.Gain +@MRBase@ Magic Resist.
    Heals, including consumables, increase your Magic Resist by @EvolveBonusMR*100@% temporarily.
    After casting a Summoner Spell, gain a short movement speed increase that allows you to pass through units.Gain permanent max health when minions or monsters die near you.Hitting an enemy champion with 3 separate attacks or abilities grants a burst of MS. Add an active effect to your boots that grants a large boost of MS and causes your next attack or ability to deal bonus adaptive damage.Precision + Domination Set BonusPrecision + Inspiration Set BonusPrecision + Resolve Set BonusTakedowns restore mana or energy and increase their maximum amounts. Precision + Sorcery Set BonusHitting an enemy champion @HitsRequired@ consecutive times makes them vulnerable, dealing bonus damage and causing them to take more damage from all sources for @AmpDuration@s.Unique takedowns grant permanent healing from ability damage. Resolve + Domination Set BonusResolve + Inspiration Set BonusResolve + Precision Set BonusResolve + Sorcery Set BonusHeals and shields you cast or receive are @StandardAmp.0@% stronger and increased by an additional @ExtraAmp.0@% on low health targets.Your first damaging ability hit every @BurnlockoutDuration@s burns champions.The closest enemy ward or vision device you pass closeby is revealed for a few seconds. In addition, damaging an enemy Champion after destroying a vision device inflicts bonus magic damage.After taking damage from an enemy champion heal back some missing health over time. Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.Sorcery + Domination Set BonusSorcery + Inspiration Set BonusSorcery + Precision Set BonusSorcery + Resolve Set BonusGain a burst of Lethality and Magic Penetration after using a dash, leap, blink, teleport, or when leaving stealth.Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.Heal when you damage an enemy champion.Potions and biscuits grant some restoration immediately. Gain MS while under their effects.Gain @MaxCDR*100@% CDR when you reach level @LevelToTurnOn@. Excess CDR becomes AP or AD, adaptive.Unique takedowns grant permanent cooldown reduction on your Ultimate. Gain a small amount of tenacity that increases with missing health. Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.Takedowns on enemy Wards cause friendly {{perk_displayname_ZombieWard}}s to sprout from their corpses. Gain permanent AD or AP, adaptive for each {{perk_displayname_ZombieWard}} spawned plus bonus upon completion.@f9@ Attack Damage@f9@ Ability Power@f5.1@ Attack Damage@f5@ Ability Power@f8@ physical damage@f8@ magic damage@SoulThreshold1@ soul essence: victim is slowed by @SlowAmount*100@% for @SlowDuration@s@SoulThreshold1@ soul essence: victim is slowed by @SlowAmount*100@% for @SlowDuration@s@SoulThreshold2@ soul essence: soul reap damage is dealt to nearby enemy Champions@SoulThreshold2@ soul essence: soul reap damage is dealt to nearby enemy Champions@SoulThreshold3@ soul essence: soul reap deals True Damage@SoulThreshold3@ soul essence: soul reap deals True Damagemagic damagephysical damage@f9.1@ Attack Damage@f10.1@ Attack Damage@f10@ Ability Poweran adaptive bonus of @AdaptiveForce.-1*0.6@ Attack Damage or @AdaptiveForce@ Ability Poweran adaptive bonus of @CompletionBonus.-1*0.6@ Attack Damage, or @CompletionBonus@ Ability PowerAdaptive AD or AP is equal to @PercentHealthAdaptiveBonus.0*0.6@% or @PercentHealthAdaptiveBonus.-1@% of your max health, respectively.an adaptive bonus of up to @MaxAdaptive.-1*0.6@ Attack Damage or @MaxAdaptive@ Ability Power+@AdaptiveForce.0*0.6@ Attack Damage or +@AdaptiveForce@ Ability Power, AdaptiveThis is a temp fix to an annoying issue{{perk_long_desc_8105}}

    Current Relentless Hunter movement speed increase: @f3.2@%


    {{ bountyHunter_bountyBoard }}{{perk_long_desc_8226}}


    Total bonus mana: @f1@
    Total mana restored: @f2@{{ perk_long_desc_8233 }}


    {{ adaptive_force_tip_bonus_@f2@ }}{{perk_long_desc_8234}}

    Minimum bonus is @MinBonusDamagePercent*100@%.
    Maximum bonus is granted while below @HealthThresholdEnd*100@% health.



    Total bonus damage: @f1@{{perk_long_desc_8241}}


    Ultimate Cooldown Reduction: +@f1*100@%
    Stacks: @f3@/@MaxStacks@Charge up a powerful attack against a tower over @TotalDemolishTime@s, while within @DistanceToTower@ range of it. The charged attack deals @f6@ bonus physical damage.


    Cooldown remaining: @f2@
    Total bonus damage: @f1@
    Current Damage: @OutputDamagePerStack@ + @MaxHealthPercentDamage.0 * 100@% of your max healthExcess healing on you becomes a shield, for up to @f7@ Max Health.

    Shield is built up from @f6@% of excess healing from yourself or any ally.


    Total damage blocked: @f1@{{perk_long_desc_LegendBloodline}}


    Total Life Steal Granted: @f1*100@% (@f3@ of @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}{{perk_long_desc_LegendHeroism}}


    Total Attack Speed added: @f1*100@% (@f3@ of @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}{{perk_long_desc_LegendTenacity}}


    Total tenacity granted: @f1*100@% (@f3@ of @MaxLegendStacks@){{ perk_legend_next_stack_@f4@ }}Takedowns restore @MissingHealthRestored.0*100@% of your missing health and grant an additional @BonusGold@ gold.


    Total health restored: @f1@
    Total bonus gold granted: @f2@Upon entering combat with an enemy Champion, recieve a warning signal if there's a Hidden enemy Champion within @Range@ units of you.

    In addition, the warning signal grants {{perk_substring_acutesensesadaptive_@f2@}} for @Duration@s.

    Cooldown: @Cooldown@s


    {{ adaptive_force_tip_bonus_@f2@ }}
    Times Acute Senses activated: @f3@

    Enemies are considered Hidden if they have not been seen for @DelayBeforeConsideredHidden@s or more.
    {{perk_long_desc_ApproachVelocity}}


    Time Spent Hasted: @f1@sDamaging a champion with an ability hurls a comet at their location, or, if Arcane Comet is on cooldown, reduces its remaining cooldown.

    Cooldown Reduction:
    Single Target: @PercentRefund*100@%.
    Area of Effect: @AoEPercentRefund*100@%.
    Damage over Time: @DotPercentRefund*100@%.

    Damage: @f5@ (+@f6@) (+@f7@)
    Cooldown: @f2@s


    You have hit with @f3@% of comets fired, for a total of @f1@ damage to champions.{{ perk_long_desc_BiscuitDelivery }}


    Biscuits Gained: @f1@/@f2@After taking damage from an enemy champion, the next @BlockCount@ spells or attacks you receive from them deal @f2@ less damage.

    Duration: @BlockDuration.1@s
    Cooldown: @Cooldown@s


    Total Damage Reduced: @f1@{{perk_long_desc_Celerity}}

    Current Movespeed Granted: +@f1@
    Extra Distance Traveled: @f2@{{perk_long_desc_CheapShot}}


    Current Damage: @f2@
    Total bonus damage dealt: @f1@{{perk_long_desc_Chrysalis}}


    Takedowns: @f1@/@f2@
    Health Given: @f3@
    Bonus {{ adaptive_force_full_@f5@ }} Given: @f4@{{ perk_long_desc_Conditioning }}

    Armor Gained: @f3@ (+@f4@)
    Resist Gained: @f5@ (+@f6@)Basic attacks or spells that deal damage to an enemy champion grant 2 stacks of Conqueror for @BuffDuration@s, gaining {{perk_substring_ConquerorAdaptive_@f4@}} per stack. Stacks up to @MaxStacks@ times. Ranged champions gain only 1 stack per basic attack.

    When fully stacked, heal for @HealingPercent*100@% of the damage you deal to champions (@RangedHealingPercent*100@% for ranged champions).

    Total Healing: @f1@{{ perk_long_desc_CosmicInsight }}{{perk_long_desc_CoupDeGrace}}


    Total bonus damage dealt: @f1@{{perk_long_desc_CutDown}}


    Total bonus damage: @f1@Damaging a champion below @HarvestThreshold*100@% health deals {{perk_substring_DarkHarvestadaptive_@f2@}} and harvests their soul, permanently increasing {{perk_displayname_DarkHarvest}}'s damage by @f12@.

    Cooldown: @Cooldown@s (resets to @CooldownResetValue.01@s on takedown)


    Souls harvested: @f5@
    Current damage: @f7@ (+@f6@) (+@f10@) (+@f11@)
    Total damage dealt: @f9@Damaging a Champion below @SoulDrainHealth*100@% health inflicts soul reap, dealing bonus adaptive damage and harvesting @SoulEssencePerHarvest@ soul essence from the victim. Soul reap gains further benefits after harvesting enough soul essence:

    {{perk_substring_DarkHarvestThreshold1_@f3@}}
    {{perk_substring_DarkHarvestThreshold2_@f4@}}
    {{perk_substring_DarkHarvestThreshold3_@f5@}}

    Cooldown: @Cooldown@s, reset on takedowns.


    Souls essence harvested: @f6@
    Bonus damage on reap: {{perk_substring_DarkHarvestadaptive_@f2@}}Damaging a Champion below @SoulDrainHealth*100@% health deals {{perk_substring_DarkHarvestadaptive_@f2@}} and harvests their soul, permanently increasing {{perk_displayname_DarkHarvest}}'s damage.

    Cooldown: @Cooldown@s (reset on takedown)


    Souls harvested: @f5@
    Bonus damage from souls: @f6@ (+@f3*100@% bonus AD) (+@f4*100@% AP)
    Current damage: @f7@ (+@f6@) (+@f10@) (+@f11@)
    Total damage dealt: @f9@Domination + Inspiration
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Domination + Precision
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}
    +@AttackSpeed*100@% Attack SpeedDomination + Resolve
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Domination + Resolve
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}
    +@Health@-@HealthAtEighteen@ Health based on levelDomination + Sorcery
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}+@f2@ Attack Damage+@f2@ Ability PowerHitting a champion with 3 separate attacks or abilities within @WindowDuration@s deals bonus adaptive damage.
    Cooldown: @Cooldown@ - @CooldownMin@s


    Current damage: @f2@ (+@f3@) (+@f4@)
    Total Damage Dealt: @f1@{{perk_long_desc_EyeballCollection}}


    Stats Gained: {{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
    Eyeballs Collected: @f3@/@MaxEyeballs@Begin the game with a {{perk_displayname_Firetrap}} in your inventory and generate another one every @TrapGenerationDuration@ minutes thereafter, up to a maximum of @MaxFiretraps@ traps.

    Each {{perk_displayname_Firetrap}} can be placed on the ground, is stealthed and armed after @TrapSetDelay@s and lasts for @TrapDuration@s.

    The {{perk_displayname_Firetrap}} will explode if stepped on by enemy Champions, revealing and slowing them by @SlowAmount*100@% for @SlowDuration@s and dealing @f5@ True Damage. If the trap was placed in brush before detonation, the slow effect is increased to @BrushSlowAmount*100@% and the damage to @f6@ True Damage.


    Traps received: @f7@
    Traps placed: @f1@
    Traps triggered: @f2@
    Damage done: @f3@
    Trap assisted Takedowns : @f9@ (Not hooked up yet)Attacking and moving builds Energy stacks. At 100 stacks, your next attack is Energized.

    Energized attacks heal you for @f2@ (+@f3@) (+@f4@) and grant +@f5*100@% movement speed for @MSDuration.0@ second.

    Healing from minions is @RangedMinionReduction*100@% effective for Ranged Champions.


    Total Healing: @f1@{{perk_long_desc_FontOfLife}}{{perk_long_desc_FuturesMarket}}


    Debt limit: {{ perk_FuturesMarket_debtmode_@f2@ }}
    Future Purchases: @f3@{{perk_long_desc_GatheringStorm}}


    {{ adaptive_force_tip_bonus_@f2@ }}{{perk_long_desc_GhostPoro}}


    Stats Gained: {{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
    Poros Spawned: @f3@
    Enemies Spotted: @f5@{{perk_long_desc_GlacialAugment}}


    Time kept enemies slowed: @f1@s{{ perk_long_desc_GraspOfTheUndying }}


    Damage to Champions @f1@
    Total Healing: @f2@
    Times Used: @f3@{{ perk_shared_desc_Guardian }}


    Cooldown: @f5@ seconds
    Current shield strength: @f2@ (+@f3@) (+@f4@).Gain @f3@% Attack Speed when you attack an enemy champion for up to @NumHits@ attacks.

    Cooldown: @Cooldown@s out of combat with champions.


    Hail of Blades attacks: @f1@
    Percentage of Hail attacks landed: @f2@%

    Basic Attack resets increase the attack limit by 1.
    Allows you to temporarily exceed the attack speed limit.
    The first @NumHits@ attacks against an enemy Champion gain @f3@% Attack Speed. {{perk_displayname_HailOfBlades}} allows you to temporarily exceed the attack speed limit, but no more than @Duration@s can elapse between attacks or this effect will end.

    Cooldown: @OutOfCombatCooldown@s (resets 5 times faster when not in combat).


    Hail of Blades attacks: @f1@
    Percentage of Hail attacks landed: @f2@%Killing Siege Minions or Champion takedowns will summon a {{perk_displayname_Heartseeker}} entity that will hunt down the closest enemy Champion for @EntityLifetime@s. Upon contact, the entity will latch on, granting vision of them for @RevealDuration@s.

    Causing damage to a Champion afflicted with the {{perk_displayname_Heartseeker}} will destroy the entity, removing vision but dealing @f6@ (+@f4@)(+@f5@) magic damage.


    Heartseekers summoned: @f1@
    Enemies marked: @f2@
    Bonus damage dealt: @f3@{{perk_long_desc_8306}}{{perk_long_desc_IngeniousHunter}}

    Total item activations (including Trinkets): @f3@


    {{ bountyHunter_bountyBoard }}Inspiration + Domination
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Inspiration + Precision
    +@AttackSpeed*100@% Attack SpeedInspiration + Resolve
    +@Health@-@HealthAtEighteen@ Health based on levelInspiration + Sorcery
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}{{ perk_long_desc_IronSkin }}{{ perk_long_desc_Kleptomancy }}


    Gold Gained: @f1@
    Items Looted: @f3@@LeadInDelay.1@s after damaging a champion gain @f2*100@% Attack Speed (based on level) for @AttackSpeedBuffDurationMin@s. Attacking a champion extends the effect to @AttackSpeedBuffDurationMax@s.

    Cooldown: @Cooldown@s

    {{perk_displayname_LethalTempo}} allows you to temporarily exceed the attack speed limit.


    Total Time Active: @f1@s{{ perk_long_desc_8304 }}


    Boots arrival time: @f1@:@f2@@f3@Periodically grants a single use of another random keystone.

    @Cooldown@ second cooldown between using a keystone and gaining the next. (@CooldownRanged@ seconds for ranged users)


    After @Duration@ seconds of not using a given keystone, Omnistone will re-roll when you exit champion combat.
    Aftershock is only available to champions who have learned a basic spell that can trigger it.
    Predator is only available to champions who have already purchased boots.
    Dark Harvest souls empower all your keystones (@f4@ souls collected).



    Keystones Used: @f1@
    Total Damage Dealt: @f2@
    Buffs Applied: @f3@{{perk_long_desc_MinionDematerializer}}


    Melee Bonus Damage: +@f1@%
    Caster Bonus Damage: +@f2@%
    Siege Bonus Damage: +@f3@%{{ perk_conditional_MinionDematerializer_Supers_@f5@ }}{{ perk_long_desc_MirrorShell }}After casting a Summoner Spell, gain a movement speed increase that lasts for @Duration.1@s and allows you to pass through units.


    Increase: @LowCDMSBoost*100@% - @HighCDMSBoost*100@% Movement Speed based on the Summoner Spell's cooldown. (Higher cooldown Summoner Spells grant more Movement Speed).
    Times activated: @f1@{{perk_long_desc_Overgrowth}}


    Total Max Health Earned: @f1@
    Enemies Absorbed: @f2@{{perk_long_desc_8313}}{{perk_long_desc_PhaseRush}}


    Haste Bonus: @f2.2*100@%Enchants your boots with the active effect {{perk_displayname_Predator}}.

    Gain increased Movement Speed, ramping up to @MSMax*100@% Movement Speed over @ChannelDuration.2@ seconds, while chasing enemy champions. Damaging attacks or abilities to champions end this effect, dealing @f3@ (+@f5@) (+@f4@) bonus damage.

    Cooldown: @f7@s


    Damage Dealt To Champions: @f1@Precision + Domination
    +@AttackSpeed*100@% Attack Speed
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Precision + Inspiration
    +@AttackSpeed*100@% Attack SpeedPrecision + Resolve
    +@AttackSpeed*100@% Attack Speed{{perk_long_desc_PresenceOfMind}}


    Resource Restored: @f1@
    Maximum Resource Increase: @f2@Precision + Sorcery
    +@AttackSpeed*100@% Attack Speed
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Precision + Resolve
    +@AttackSpeed*100@% Attack Speed
    +@Health@-@HealthAtEighteen@ Health based on levelHitting an enemy champion with @HitsRequired@ consecutive basic attacks deals @f4@ bonus adaptive damage (based on level) and makes them vulnerable, increasing the damage they take by @f7@% from all sources for @AmpDuration@s.


    Bonus Damage Dealt: @f2@
    Total Exposure Damage: @f3@{{perk_long_desc_RavenousHunter}}


    Total Healing: @f3@

    {{ bountyHunter_bountyBoard }}Resolve + Domination
    +@Health@ HealthResolve + Domination
    +@Health@-@HealthAtEighteen@ Health based on level
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Resolve + Inspiration
    +@Health@-@HealthAtEighteen@ Health based on levelResolve + Precision
    +@Health@ HealthResolve + Precision
    +@Health@-@HealthAtEighteen@ Health based on level
    +@AttackSpeed.0*100@% Attack SpeedResolve + Sorcery
    +@Health@ HealthResolve + Sorcery
    +@Health@-@HealthAtEighteen@ Health based on level
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}{{perk_long_desc_Revitalize}}


    Bonus healing: @f1@
    Bonus shielding: @f2@When you take magic damage that would reduce your Health below @PercHealthTrigger.0*100@%, gain a shield that absorbs @f2@ (+@f3@) (+@f4@) magic damage for @ShieldDuration@s.

    Cooldown: @Cooldown@s


    Total Magic Damage Blocked: @f1@{{perk_long_desc_Scorch}}


    Current Damage: @f2@
    Total Damage Dealt: @f1@The closest enemy ward or vision device within @DetectionRange@ units of you is revealed for @BlackoutDuration@s. In addition, damaging an enemy Champion after destroying a vision device inflicts @f1@ bonus magic damage.

    Cooldown: @Cooldown@s
    {{perk_displayname_ScryersGaze}} begins the game on cooldown.


    Times triggered: @f3@
    Bonus damage to enemy Champions: @f4@{{perk_long_desc_SecondWind}}


    Total healing: @f1@While shielded, gain @f6@ bonus Armor and Magic Resist.

    Whenever you gain a new shield, your next basic attack against a champion deals @f4@ (+@f2@) (+@ShieldRatio.1@% New Shield Amount) bonus {{perk_substring_shieldbashadaptive_@f5@}}.

    You have up to @ProcDuration@s after the shield expires to use this effect.


    Total Damage Dealt: @f1@Sorcery + Domination
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Sorcery + Inspiration
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Sorcery + Precision
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}
    +@AttackSpeed*100@% Attack SpeedSorcery + Resolve
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}Sorcery + Resolve
    {{ perk_subtext_AdaptiveForce_SetBonus }}
    {{ adaptive_force_tip_bonus_@f2@ }}
    +@Health@-@HealthAtEighteen@ Health based on level@StatGain@ Ability Power{{perk_tooltip_dynamic_StatModAdaptive_@f1@}}+@f1@% CDR (based on level)+@f1@ Health (based on level)+@StatGain1@% Movement Speed{{perk_long_desc_SuddenImpact}}


    Bonus champion damage: @f1@Damaging enemy champions with basic attacks or abilities sends Aery to them, dealing @f5@ (+@f6@) (+@f7@).

    Empower or protecting allies with abilities sends Aery to them, shielding them for @f8@ (+@f9@) (+@f10@).

    Aery cannot be sent out again until she returns to you.



    Aery has attacked enemies @f1@ times for a total of @f3@ damage.
    Aery has helped allies @f2@ times, shielding a total of @f4@ damage.Heal when you damage an enemy champion.

    Healing: @f2@ (+@f3@) (+@f4@)

    Cooldown: @Cooldown@s


    Total Healing: @f1@{{perk_long_desc_TimeWarpTonic}}


    Time Spent hasted: @f1@s
    Total health instantly restored: @f2@
    Total mana instantly restored: @f3@{{ perk_long_desc_Transcendence }}


    Cooldown Reduction: +@f4*100@%
    {{ adaptive_force_tip_bonus_@f2@ }}{{perk_long_desc_UltimateHunter}}


    {{ bountyHunter_bountyBoard }}{{perk_long_desc_Unflinching}}
    Current Bonus Tenacity: @f1@%
    Current Bonus Slow Resist: @f2@%

    Total combat time with increased resistances: @f6@ seconds.{{ perk_long_desc_UnsealedSpellbook }}

    Unique Summoners Used: @f4@/@f8@
    Current Swap Cooldown: @f3@ secondsAfter immobilizing an enemy champion, increase your Armor and Magic Resist for @DelayBeforeBurst.1@s. Then explode, dealing magic damage to nearby enemies.

    Damage: @f4@ (+@f5@)
    Armor buff: @f8@ (+@f2@ )
    Magic Resist buff: @f8@ (+@f3@)
    Cooldown: @Cooldown@s


    Total damage dealt: @f1@Gain @MovementSpeed@ Movement Speed and {{ perk_subtext_AdaptiveForce_Max }} (based on level) when in the river.{{perk_long_desc_ZombieWard}}


    Stats Gained: {{perk_tooltip_dynamic_StatModAdaptive_@f4@}}
    Zombie Wards raised: @f1@Domination: The ExecutionerInspiration: The TimelessPrecision: The PerfectResolve: The ColossusSorcery: The CalamityDominationInspirationMaliceTrackingHunterContraptionsTomorrowBeyondHeroismLegendCombatStrengthResistanceVitalityArtifactExcellencePowerBurst damage and target access Improved attacks and sustained damageEmpowered abilities and resource manipulationCreative tools and rule bending Durability and crowd control@SrcNameWithColon@League of Draven - @SubA@ Adoration StacksRemove this keystone permanently.You may permanently remove one potential keystone from Omnistone.The brush hides you and your allies, but if you attack, it reveals everyone in the brush.Everyone starts with enough gold to snag an item or two, head back and buy!Taking damage while channeling "B" will cancel your recall. Make sure you're standing in a safe place. The brush could be a safer hiding spot!Keep still after you've pressed "B" if you want to go back to base. Moving, attacking, or using an ability will cancel your recall.Move behind your minions!Move Back: Minions are attacking you!Danger: Minions are attacking you!Stay Out of Red ZonesBots cast abilities in Red ZonesDanger: Move Out of Red ZonesDefile [E] drains mana while it's turned on -- only use it when there are enemies around.When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it. When your champion levels up you should chose an ability to improve. Click the plus above an ability to upgrade it.Baron Nashor is the most dangerous creature on the Rift, and should never be faced alone.The Dragon is a powerful monster. Only attack him if you have teammates around to help!With Frost Shot [Q] toggled on, each auto-attack costs mana. Its slow is only effective on enemy champions, not minions.Even though he can't move, Karthus can cast spells for a short while after his death. Q! Q! Q!Kog'Maw explodes shortly after his death, dealing damage around him. Chase down your killer and get revenge!When your champion levels up you should choose an ability to improve. Click the plus above an ability to upgrade it.You have a lot of gold. Turn that gold into additional strength by buying more items from the shop at your base.Right-clicking while Bullet Time [R] is firing will end the ability early.Blood Boil [W] is a powerful buff. If you cast it on an ally, you both get its full effect!Use Consume [Q] on a nearby minion or monster to recover your health.The longer Nunu channels Absolute Zero [R], the more damage it does. You can trigger it early by right-clicking, but you shouldn't unless enemies are about to escape.Your health and mana will regenerate faster while you're at your base. If you need to heal before fighting more, you can press "B" to return to base.Destiny/Gate [R] can be cast a second time, allowing Twisted Fate to teleport long distances.The Heal summoner spell can be a lifesaver -- don't forget to use it when your health is running low.You snagged some delicious health potions, give them a click to restore some health.You snagged some delicious mana potions, give them a click to restore some mana.You have a pair of helpful summoner spells you haven't used yet. You can use them by pressing "D" and "F".Bass Queen QiQiBeatmaker QiQiHardhitter QiQiProdigy QiQiSoloist QiQiSpecial Delivery!ObjectivesPrimary QuestsScore BreakdownSecondary QuestsOdyssey (Intro)Odyssey (Cadet)Odyssey (Crewmember)Odyssey (Captain)Odyssey (Onslaught)Teamfight Tactics (Normal)Teamfight Tactics (Ranked)1v01v0 (Ranked)1v12v02v0 (Ranked)ARSRAR Ultra Rapid FireBeginnerBlind PickClashDefinitely Not DominionNormal (Blind Pick)Normal (Draft Pick)Detailed: Help us test a new experimental mode! This prototype features non-stop skirmishes with a wild twist on classic 5v5 gameplay.Invasion (Normal)Invasion (Onslaught)Draft PickHexakillIntermediateIntroLevel 100 GauntletCadetCrewmemberCaptainRanked DraftRanked FlexRanked Solo/DuoTeamTutorialThe TeemoingUltra Rapid FireEasyHardTeamfight Tactics (Tutorial)RefreshIIIIIIIVVChange Camera ModeClick to select Camera Mode.Toggle Fog of War@Key@Click to Toggle Fog Of War Visibility.Change Team Fog of WarClick to select Team Fog Of War Visiblity.Toggle Directed Camera@Key@Click to Toggle between Directed and Manual Camera Mode.Interface Visibility@Key@Click to open the Interface Visibility Menu.Closein %d...Change Camera ModeChange Team Fog of WarToggle Directed CameraInterface VisibilityKill Call-OutsObjective TimersQuestsTarget FrameBlue Team FramesRed Team FramesScore DisplayCamera ModeDirected Camera in %d...LIVEESCFog of WarFPS CameraDirected Camera [D]
    Brings you to the action automatically.

    Take temporary control by single clicking a champion or using the minimap.

    Press Spacebar to see action elsewhere on the map.

    Manual Camera [S]
    Take full control of the camera at any time.

    Lock on Champion [Double click a champion, double tap 1-5 or Q-T]
    Focus on a champion to follow their movement.Camera ModesWatching a Game Tips: Features and ControlsAfter closing, access Tips with:Timeline and Jump Back [Backspace]
    Jump back to kills and other missed events.

    Pause/play [P], Speed Up/Down [+/-], 1x Speed [0]
    Control the game speed.

    Jump to Furthest Viewed/Jump to Live [J]
    Return to the furthest point you have seen.Scoreboard [Tab]
    Free up the middle of the screen.

    Hide All [H]
    Hide all interface elements.

    Team Fight [A]
    Minimal interface for watching team fights.

    Visibility Menu
    Show or hide specific interface elements.Watching a Game TipsFeatures and ControlsDragon Buff CountGame ScoreScore Towards VictoryPoro HitsCrystal GeneratorMinions until ObliteratorCurrent Game TimeTotal Team KillsTeam ScoreAugmentation Fragments CapturedVictory Points EarnedTries RemainingTotal Team GoldTotal Team Minion KillsTotal Team Tower KillsLock Camera@BountyValue@GAwards @BountyValue@GChampionReduced Damage From MinionsCurrent Gold / Total Gold (Click to View Items) [X]Champion Items (Click to View Gold) [X]Kills/Deaths/AssistsBonus Move SpeedMinion KillsPoints Captured/Neutralized (Click to View Kills/Deaths/Assists)Kills/Deaths/Assists (Click to View Points Captured/Neutralized)Bonus Damage To MinionsVision ScoreVision ScoreContribution to the team's map vision dominance. Providing or destroying wards usually adds about 1 point per minute of ward lifetime.SpectatorHealth of entire teamHealth of nearby champions[F1][F2][F3]Toggle Help DialogueJump Back 15 Seconds [Backspace]Jump To Furthest Viewed [J]Jump To Live [J]Pause [P]Play [P]Slow Down [-]Speed Up [+]This section is unavailable because it occurred before you joined the match.6501,3802,8005,000 Includes 80 Bonus Riot Points!Includes 200 Bonus Riot Points!Includes 450 Bonus Riot Points!TBD13TBD14TBD15TBD16@ScoreLabel@: +@ScoreValue@AceSupported AllyCombat SupportAvenged AllyKilling Spree ShutdownBounty Hunter x3Bounty Hunter x4Bounty Hunter x5Kill AssistChampion KillCombat ScoreInterrupted CapturePoint DefenseDefensive ScoreAssist on PointKill on PointDominatingCapture AssistsPoints CapturedCapture Points DefendedExtended CombatChampion Kills on Capture PointsMartyr Neutralize AssistsPoints NeutralizedCapture Points RecapturedDouble KillSolo KillFirst BloodGodlikeGold EarnedProtective KillKilling SpreeLargest Killing SpreeMagic Damage DealtMagic Damage TakenRelic HunterMinion KillNeutral Monsters KilledCapture AssistNeutralize AssistObjective ScoreOffensive ScoreSneaky NeutralizeRevenge KillPenta KillPhysical Damage DealtPhysical Damage TakenQuadra KillQuest CompleteCollect Health PackContinuous CaptureSuper Minion KillNear DeathTeam ObjectiveTotal Amount HealedTotal ScoreTriple KillUnstoppableTide Turning CaptureAltar CapturedPoint NeutralizeRune StatsTeam Dragon KillsMissionBuffData Game Mode Custom10 RewardBlessing of BardUrf's Hot PotatoMega Ocean DrakeBF ShieldStatikk ShockCatapult of ChampionsBlessing of BlitzcrankMega Cloud DrakeEvent RewardsBeatmaker MelismaHardhitter MelismaPop Queen MelismaProdigy MelismaShadow Beat MelismaBubblegum DangoGingersnap DangoLemondrop DangoLimeberry DangoSugar Crash DangoLast Wish FuwaLovestruck FuwaEclipse FuwaFirecracker FuwaDaystar FuwaHeroic ShisaLittlest ShisaSundrop ShisaFirecracker ShisaCorrupted ShisaThis ward was acquired when creating a League of Legends account. This ward was released for purchase in the store in 2019 with Blood Moon skins.This ward was released for purchase in the store during the 2014 Valentine's Day event.Unlocked through crafting in the 2018 Worlds event.This ward was released in the store during the 2018 Versus event.This ward was granted to players who have met a Rioter and received a code!This ward was awarded for completing all the missions during the release of the Runeterra map.This ward skin was released in the store for purchase during Pool Party 2018 event.This ward was released for purchase in the store in 2018 alongside High Noon Lucian.This ward was released during the 2018 Worlds event.This ward was made to commemorate SKT T1's World Championship victory in Season 3.This ward was released for purchase in the store in 2018 with the Pajama Guardian skins.This ward was released for purchase in the store in 2018 with Dragon Trainer Heimerdinger.This ward was released for purchase in the store during the 2019 Lunar Revel event.This ward is rewarded to those who have reached Honor Level 3 in the 2018 season.This ward is rewarded to those who have reached Honor Level 4 in the 2018 season.This ward is rewarded to those who have reached Honor Level 5 in the 2018 season.Unlocked through crafting in the 2019 Lunar Revel event.This ward was released for purchase in the store in 2014 with other Dragonslayer skins.This ward was released for purchase in the store during the 2018 Snowdown event.Unlocked through crafting in the 2018 Snowdown event.This ward was released during the 2019 April Fool's event.This ward was released in the store for purchase during the 2019 MSI event.This ward was released in the store for purchase during the 2019 Trials event.This ward was acquired through Loot during the 2019 Trials event.This ward was acquired during the 2019 Arcade event.This ward was released for purchase during All-Stars 2014.This ward was released in the store for purchase during the 2019 Esports regular season.This ward was released for purchase in the store during the 2014 Soccer Cup event.This ward was released for purchase in the store in 2014 with other Mecha skins.This ward was released for purchase in the store during the 2014 Shurima event.This ward was released for purchase during Worlds 2014.This ward was released in the store for purchase in 2019.This ward was acquired through Loot during the 2019 PROJECT event.Earned by achieving 20 points in Ranked Teams in Season 4.Unlocked during the 2019 Worlds event.This ward was acquired during the 2019 Worlds event.This ward was acquired through Loot during the 2019 Worlds event.This ward was awarded for playing during the 10th Anniversary celebrationThis ward was released during the 2019 Tales from the Rift event.This ward was earned through missions during the Night & Dawn event.This ward was released during the last-chance event for 2019 Prestige Points.This ward was released as a bundle exclusive during the 2020 Mecha Kingdoms event.This ward was released as a bundle exclusive during the 2020 Galaxies event.This ward was released during the 2020 Pulsefire event.This ward was released for purchase in the store during the 2012 Harrowing event.Earned by achieving 45 points in Ranked Teams in Season 4.Earned by achieving 75 points in Ranked Teams in Season 4.This ward was released for purchase in the store in 2014 with other Battlecast skins.This ward was released for purchase in the store in 2014.This ward was released for purchase in the store in 2015.This ward was released for purchase in the store during the 2015 Lunar Revel event.This ward was released for purchase in the store during the 2015 Valentine's Day event.This ward was released for purchase in the store during the 2015 URF event.This ward was released for purchase in the store during the 2015 Bilgewater event.This ward was released for purchase in the store in 2015 with other PROJECT skins.This ward was released for purchase in the store during the 2012 Snowdown Showdown event.This ward was released for purchase during Worlds 2015.Earned by achieving 20 points in Ranked Teams in Season 5.Earned by achieving 45 points in Ranked Teams in Season 5.Earned by achieving 75 points in Ranked Teams in Season 5.This ward was released for purchase in the store in 2015 with other Dragon Trainer skins.This ward was released for purchase during All-Stars 2015 for Team Fire.This ward was released for purchase during All-Stars 2015 for Team Ice.This ward was released for purchase in the store during the 2015 Snowdown event.This ward was released for purchase in the store during the 2016 Lunar Revel event.This ward was released for purchase in the store during the 2016 Valentine's Day event.This ward was released for purchase in the store during the 2013 Lunar Revel event.This ward was released when Hextech Crafting launched.This ward was released for purchase in the store during the 2016 Draven Day (April Fools) event.This ward was released for purchase in the store in 2016 alongside Mecha Zero Sion.This ward was released for purchase in the store in 2016.This ward was released for purchase in the store in 2016 with other Dark Star skins.This ward was released for purchase in the store in 2016 with other Pool Party skins.This ward was released for purchase in the store in 2016 with other PROJECT skins.This ward was released for purchase in the store in 2016 with other Arcade skins.This ward was released for purchase in the store in 2016 with other Star Guardian skins.This ward was released for purchase during Worlds 2016.This ward was released for purchase in the store in 2013.This ward was released for purchase in the store in 2016 to commemorate the release of the board game, Mechs vs. Minions.Earned by achieving 20 points in Ranked Teams in Season 6.Earned by achieving 45 points in Ranked Teams in Season 6.Earned by achieving 75 points in Ranked Teams in Season 6.This bundle-exclusive ward is acquired by purchasing the Elementalist Lux bundle.This ward was released for purchase in the store during the 2016 Tales from the Rift event.This ward was released for purchase in the store during the 2016 Snowdown event.This ward was released for purchase in the store during the 2017 Lunar Revel event.This ward was released for purchase during All-Stars 2016.This ward was released for purchase in the store during the 2017 Blood Moon event.Earned by reaching Silver or higher in Season 3.This ward was released for purchase in the store during the 2017 Valentine's Day event.This ward was released for purchase in the store in 2017.This ward was released for purchase in the store in 2017 with other Pulsefire skins.Acquired by purchasing the Way of Order Pass during the 2017 Versus event.Acquired by purchasing the Way of Chaos Pass during the 2017 Versus event.This ward was released for purchase in the store in 2017 alongside God Fist Lee Sin.This ward was released for purchase in the store in 2017 with other Pentakill skins.This ward was released for purchase in the store in 2017 with other Dark Star skins.This ward was released for purchase in the store during the 2017 MSI event.This ward was released for purchase in the store in 2017 with other Omega Squad skins.This ward was released for purchase during Worlds 2013.Acquired by purchasing the Event Pass during the 2017 Arcade event.This ward was made to commemorate SKT T1's World Championship victory in Season 6.This ward is acquired by redeeming 4 Starlight Tokens during the 2017 Star Guardian event.This ward was released for purchase during Worlds 2017.Redeemed with 320 Worlds Tokens from the 2017 World Championship: Chase Your Legend missions.This ward was released for purchase in the store in 2017 with other Immortal Heroes skins.This ward is rewarded to those who have reached Level 100.This ward is rewarded to those who have reached Honor Level 3.This ward is rewarded to those who have reached Honor Level 4.This ward is rewarded to those who have reached Honor Level 5.This ward was released for purchase in the store during the 2013 Snowdown event.This ward is rewarded to those who have spent more than 125,000 IP or owned a limited Quintessence on Runes before Runes Reforged.Earned by reaching Silver or higher in two different queues in Season 7.This ward was released for purchase in the store during the 2017 Snowdown event.This ward was released for purchase in the store during the 2018 Valentine's event.This ward was released for purchase in the store during the 2018 Tales from the Rift event.This ward was released for purchase in the store during the 2018 Lunar Revel event.This bundle-exclusive ward is acquired by purchasing the Gun Goddess Miss Fortune bundle.This ward was released for purchase in the store during the 2018 April Fools event.This ward was released for purchase in the store during the 2018 MSI event.This ward was released for purchase in the store in 2018 alongside some Pulsefire skins.This ward was released for purchase in the store during the 2014 Lunar Revel event.This ward was acquired during the 2018 Bilgewater event.This ward was released for purchase in the store in 2016 to commemorate the release of the board game, Mechs vs. MinionsThis bundle-exclusive ward is acquired by purchasing the God Fist Lee Sin bundle.This ward was granted to players who have went to PAX East 2014 event.This ward was given to players who come to the offline events.Only owned in April Fool event.Account CreationCulinary MastersDragon TrainerDragon WorldDragonslayerElementalistEventsGame Mode (URF)All-StarGodHarrowingHeartbreakersHextechHonorImmortal HeroesLuchadorLunar RevelLunar Revel: FirecrackerApril FoolsMechaOff line EventOmega SquadPROJECTPentakillPool PartyPorosPulsefireArcadeRunes ReforgedShurimaSnow DaySnowdownSnowdown ShowdownSoccer CupStar GuardianStar Guardian Season 1BattlecastStar Guardian Season 2Starter PackSteel ValkyriesTales from the Rift (Death Sworn)Valentine'sVersusVictoriousWorld Champions: 2013World Champions: 2016World ChampionshipWorldseSportsTales From the RiftBattle AcademiaBilgewater: Burning Tides2011 World ChampionshipAcademyArcade: HeroesArclightArctic OpsArmyAtlanteanArcade: Battle BossesBeast hunterBilgewater: Curse of the DrownedCommandoCosmicCottontailCrime CityCrimson EliteDeath BlossomDebonairDeep SeaDefinitely NotDragonbladeDragon slayerDreadnovaElderwoodEternumFablesFreljordGalacticGentlemenGuardian for the sandsHeadhunterHigh NoonHighstakesImmortal heroesImmortal JourneyInfernalJourneyJurassicJusticarKaijuLancerMarauderMedicalOmen of the DamnedOmen of the DarkOrder of the LotusPharaohPiltover CustomsPolicePrehistoricPrehistoric HuntersProgramRift QuestRiotRoad WarriorGuardian of the SandsSoul stealerSteel LegionStorybookSuper GalaxySweetheartThunder LordToy BoxValentinesVandalOrder Versus ChaosBattle of the God-KingsVoidWardenLunar Revel: Warring KingdomsWinter SportsWinter WonderWoadWorldbreakerWorld Champions: 2011World Champions: 2012World Champions: 2014World Champions: 2015World Champions: 2017SoccerWorlds ChampionsZombieAnother of the ancient, mechanized Lancer units, Wukong arises from his dusty slumber in times of extreme danger, protecting the outland city-states from the most dire threats. Once these foes are eliminated he returns to the earth, an enigma older than recorded history.Given to players who purchased the Retail Collector's Edition of League of Legends.Forest Elves are long lived compared to the humans they live among, and many delve into centuries-long explorations for even a scrap of their empires' lost magic. Those who find it, such as Kayle, are gifted with incredible powers over the natural world.Having cast aside her humanity, Kayle has transcended and fully assumed her mother's mantle as the divine Aspect of Justice. She is aware of her mortal origins, but views it as something distant that she left behind very long ago.Kayle is a benevolent goddess in times of peace, and a terrifying battle spirit in times of war. She wears the traditional warpaint of her people as a living record of their victories and power.Those poor souls accused of crimes are brought before the all-seeing entity Kayle, where their deeds are judged with cold dispassion. Few are absolved, and fewer still escape their sentence.Authorized pilot of the X07-Gevurah combat exosuit, Kayle is a justicar of the Royal Space Military operating deep in the heart of lawless space. Though her mission is to uphold the fragile postwar peace, years of violent conflict have radicalized her—now she acts as heartless judge, jury, and executioner for anyone or anything that falls beneath her gaze.A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2014.To be crowned inquisitor was to take a stand against the darkness, and at the head of the order stood Kayle, for her light shone the brightest. But darkness comes in many forms, and when the city fell, even its greatest champion would eventually turn upon her sisters.When PENTAKILL needed a female vocalist, the heavens parted and a literal angel of rock fell to earth, taking up her sword-mic for the eternal glory of heavy metal.Her mother is dead. Her father is dead. But Annie remains, seeing beauty in the dark.Over the river and through the woods, to grandmother's house Annie went—not once suspecting that Warwick the Wolf was waiting for her. Of course, Warwick didn't know Annie could shoot balls of magic flame or summon a fiery bear, so really this was a larger issue with communication.Down the rabbit hole Annie went, following the White Tibbers she had spied at the riverbank, until she emerged in a world much more curious than the one she had left. “Perhaps I shall stay,” she said to herself—and so she did.Annie is a Winterlands prodigy—a child born with both innate magic and a spirit guardian, the first of her kind in many generations. Though still young, she has already become a joyous fixture in the halls of the Poro King.He's a towering abomination of science and magic. She's an eight year old with a beehive hairdo, and undiagnosed pyromania. Name a more iconic duo. I'll wait.Annie is a big part of Lunar Revel festivities, using her pyromancy to set off scores of high powered fireworks. Her panda bear Tibbers hauls the rockets for her, mauling anyone who tries to make off with even the smallest sparkler.Sugar, spice, and everything nice: that's what Sweetheart Annie is made of! Tibbers is made of fire-resistant cotton blend and the insatiable hunger of a shadow bear, but he's still good for a hug or two. Probably just one, actually.A scientific prodigy even among the intellectuals of the Hextech renaissance, Annie's beautiful, living warbears are among the most prized innovations of the era. Her most mysterious creation, Tibbers, is always close at hand—her confidant, friend, and monstrous bodyguard.Xerath, the liquid light—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest you drown them in your purifying radiance.A highly unstable creature born from roiling magma, Xerath possesses a keen intellect, awaiting the day he might ascend through the ranks of the Infernal war machine, and usurp the Ashen Lord himself. For now his ambitions remain secret, but… soon… soon…As the Dark Star continued on its path across space, it passed through a vibrant system orbiting a supergiant star. Consuming all life and light as it passed , the Dark Star twisted the supergiant into a wrathful corruptant. Thus, Xerath was born—a dark being of malice and annihilation.The youngest human ever to be named a Super Galaxy cadet, Annie proved her mettle the day she turned her teddy bear into a self-piloting mech. Despite serious concerns over her highly combustible designs and volatile programming, Annie's Mecha-Tibbers went into full production. Desperate times call for destructive measures.Ten years of epic outplays, last second turnarounds, and brutal throws - and we couldn't have done it without each and every one of you. Annie is ready to usher in the festivities, and Teemo… has been lifting, I see. Happy 10!Many hunters claim Shyvana holds an unfair advantage when it comes to slaying the giant beasts that roam the land. Shyvana herself cares little about their opinions, preferring instead to channel her rage into her true form—a massive, fire-breathing dragon… that proves the hunters' point.Celebrating the 2014 World Championship in Korea.By far the most experienced of the entire Super Galaxy team, Shyvana is the leader her teammates sorely need. A transfer pilot from a different (but just as hyperbolically named) defense force, she does sometimes find herself at odds with her allies as much as her enemies—and periodically questions if the ten percent salary bonus was actually worth it.NOTICE FROM THE DEAN: Ahri is henceforth suspended from Academy grounds for behavior including (but not limited to) use of her phone during class, use of phone during disciplinary hearings about her phone, magically charming staff members in disciplinary hearings, and escaping disciplinary hearings with her phone.Ahri's dynasty is one of stylish traditional fashion, and wrecking opponents with deadly spirit magic. Why have one when you can have both?A young, talented pyromancer from the Shadowfire Temple, Ahri gave up her quiet life when a faction of extremists unleashed the burning horrors of the Ashen Lord. Now she uses her fire magic to fight against them, even though all hope seems lost.Discovered by her record label when she was still in her teens, Ahri took the music world by storm—releasing five hit singles before being named Most Talented New K-pop Artist in the 2013 Pop Shine Awards. Then, just as quickly as she appeared, she vanished, taking time away from the industry to reinvent herself…Ahri is a charismatic team captain who leads her group of Star Guardians from the outer cosmos, with the authority of a queen bee and the sly cunning of a fox. She's effortlessly popular, with an irresistible charm that disarms friends and foes alike.Setting her old bubblegum pop persona aside, Ahri was determined to shake up her image and reinvent herself as an unstoppable force within the music industry. Five years later, she has returned with a sleek new look and a killer sound—and this time she's not alone.Decked out to dazzle, K/DA Ahri charms her audience in a glittering, golden ensemble specially made for her band's Pop Shine Awards performance. Her Prestige Edition outfit celebrates the golden success of POP/STARS. Can you feel the rush now?Fables of the trickster spirit Ahri have been part of mankind's history for countless generations. Fair-skinned and eternally youthful, she is portrayed as a curious, quizzical member of the Elderwood's feyfolk… though in recent years her heart has hardened, as she fights a growing corruption within her ancestral home.Cool, calm, and collected, Malcolm Graves is head of the notorious Graves crime family—and the only non-rat that Twitch will trust. Recent moves in the criminal underworld have put his alliance with the rat-men on shaky ground, and he's keen to find out why.A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2012.Do you want to do extreme damage to someone (or something) in a loud, noticeable fashion? Look no further than Graves and his slippery pal Tobias, two men who will blow up anything (must be destructible) or anyone (must be destructible) for the right price (no ghouls please). Inquire within!Outfitted with his mighty snowblowing gun and a can-do attitude, Graves enters every snowball fight with the same entrepreneurial spirit that got him out of prison. Which is to say, blowing a lot of things up with little to no regard for his own safety.Graves has foolishly ignored warnings that water will damage his designer headphones. He's more interested in finding a good water-gun fight, even though that will ultimately… damage his designer headphones.Victorious Graves was awarded to players who reached Gold or higher in the 2017 season. The most wanted outlaw in Bilgewater boasts of his years of skillful heists, by wearing the finest regalia money can buy.Unleashed upon the multiverse by imperfect Pulsefire technology, Graves is but one of a numberless horde of Praetorian marauders now plaguing spacetime. Its programming is unlike anything from any known past, present, or future—each of its thoughts is so complex, it would take ten lifetimes for a human to comprehend.Graves is a salty ex-soldier who served in the Durandal military before he reluctantly became a professor. Following his discovery of something deep behind enemy lines, he received an offer to teach at the Academy from the God-Weapon itself. His hallmark cigar-munching, dispassionate teaching etiquette is a small price to pay for his decades of experience.“When I was very young, my grandfather told me stories of Atlantis—of their high temples and great undersea army, and their great General Fizz. Grandfather remembered it as it was, you see, and not the silent mausoleum it has become.”Call me Fishmael.Rising from the fluffiest depths to crush all root vegetable cohorts, Fizz commands the greatest threat carrots have ever known—a killer rabbit with the foulest and cruelest of tempers.Nobody is quite sure how Fizz graduated the Super Galaxy academy, but one thing's for certain: no other pilot (or space fish) can summon a mecha-gigalodon from seemingly out of nowhere. Not that anyone should in the first place…Omega Squad's saboteur, Fizz is skilled in underwater combat. It is unclear what kind of action he saw before joining up, however, as he only ever refers to the sea as “a big bucket of chum.”Well, that's horrifying.There's something deeply unnerving about a bipedal Cocker Spaniel mix running around society unchecked, stabbing pedestrians with a tennis ball grabber, and summoning other, bigger dogs out of the ground. And yet, here we all are. Together.In an age before man, King Voli ruled the bitter northlands, and he was as harsh and unforgiving as they were. It is said that he waged a terrible war against his brother, the great King Ornn, and that their struggle razed mountains and emptied seas, as the two of them became like beasts themselves.It's easy to get used to having a bear in the platoon. He never gets cold, he sleeps all the time, and he can tear through a fully armored regiment of enemy soldiers in about six seconds. It's very easy to get used to having a bear in the platoon.For Volibear's years of service on the Force, he was awarded the honorary title of Captain. For his utter incompetence in the field, it was made certain he would remain on desk duty for the rest of his career. Even so, he and Constable Trundle always end up patrolling the streets with mountains of paperwork left in their wake.The Wrestling Federation of Valoran would like to put these terrible rumors about our beloved El Rayo to bed once and for all. One: he is definitely a bear, and not a man dressed as a bear, as some might claim. Two: bears make amazing wrestlers.Ancient Freljordian legends speak of spirit walkers consumed by the true spirit of the unrelenting bear—a force older than the Freljord itself. Those who dare to invoke its name cannot fathom the terrible, primal power they call down upon themselves.Some hunters choose to scale impossible heights, cutting down creatures many times their own size for the sheer rush of the kill. Rengar is clad in the bones of these creatures, a worrying sign to his more human quarry.Honoring DanDy's winning performance as Rengar during the 2014 World Championship.Designated RNGR-7, the “Mecha Rengar” unit is the second stealth-based unit developed for urban combat. Bereft of its own warping technology, the RNGR can transform into a car for additional mobility.Once again, the prettiest kitty… is the deadliest.An assassin of a forgotten order long thought dead, Rengar prowls the tombs, retrieving ancient relics of power for purposes unknown. Far more alarming, he appears to be hunting guardians, his blades enchanted to pierce their ancient magic and defenses…Varus leaps from the rampart, a hail of arrows flying from his bow and freezing the ground beneath his victims. As they struggle to regroup, he draws a missile—circuits flashing along its spine—and lets fly. Thanks for the archer, High Command!Love hurts, and Varus is ready to prove it with a quiver full of romance and the seasoned eye of a veteran matchmaker. Angelic harps follow him across the world as he searches for unwitting lovebirds, who soon find their chests pierced by deadly heart-shaped arrowtips.Two archers cursed by an ancient, evil monster, Varus is roleplaying one archer cursed by an ancient, evil monster. It's not much of a departure for him, but Varus is way better at hunting Noxians than playing tabletop games.An interstellar titan containing multitudes within his eldritch mind, Varus serves the all-consuming Dark Star, a dread singularity born in the darkness of deep space. His arrival is a cataclysmic extinction event, erasing entire planetary systems as if they were never there.Commemorating the 2018 Mid-Season Invitational in Europe.The Infernal Varus rips massive gouts of magma from the foundation of the earth, before firing them in volleys at those who would fight back against him. Each arrow lands with the ferocity of an exploding volcano, reducing all resistance to ash.Hunters use many tools: the bowgun, the rifle, the knife, the mind. Master Yi's tool of choice is a five foot long serrated blade forged from meteoric alloy. One of the first concepts, Yi was held by PROJECT for extensive experimentation, and then finally freed by the G/NETIC rebels. His psyche may still contain some glitches, but his experimental hyperlight “alpha” blade serves the resistance with its precision balance.Gliding effortlessly from star to star, Yi flashes through the night sky with celestial grace, his blade arcing with crystalline precision through the fabric of the universe itself.A pupil of a famous martial arts school, Yi has dedicated his life to the purity and art of combat. And yet, in his heart, he knows he is worthy of the fabled sword of jade, and a power beyond mere mortality…A humble snowman brought to life by the magic of the Poro King, Yi strives to become the most gallant knight in all the land… and with the imminent invasion of Ice King Twitch, he might just get his chance.The cultists of the Blood Moon have begun a dread metamorphosis, as the boundary between the demon realm and the human world is rapidly erased. Yi is among those first blessed by this new darkness, the demon within his blade arm driving him to ever greater spectacles of violence.“Never once have I sailed these waves looking for missing divers. Something unnatural lives in the depths, and I fear what it does to these lost souls.”In space, the anchor weighs practically nothing.Shock troopers such as Nautilus bound their souls to suits of ancient Warden armor, becoming one with the powerful enchantments worked into the metal. Few of these suits now remain, though their method of creation seems to have been closely tied to a cataclysmic event known only as the Rune War.The first of four titans prophesied to shatter the world, Nautilus is set to rise when the moon smothers the sun. It is said he will emerge from the sea, heralding a great cleansing tide that will wash away all of mankind.Commemorating the 2020 Spring Split Champions.Created from the same circuitry as the Full Metal champion, Jayce, Viktor was cast into the tunnels beneath the robot fighting arenas to serve as a janitoribot—while his twin was groomed for glory, simulcast en español. Upgrading himself with the cast-offs of the destroyed, he has sworn la venganza.On a cold, dreary night, a pioneering inventor was tried and hanged for preaching his glorious vision of the future—a world in which the living knelt before the dead. Death had to admire Viktor's conviction, and sent him back into the mortal world, blessed with powers beyond imagination.Every army of the dead needs its cavalry. From atop the reanimated hulk of a savage drüvask, Sejuani leads hosts of cruel, lost souls, hellbent on shaping the world in Death's image.Created to capture the original feel of Sejuani, one of our first fully reworked champions.Sejuani has taken to battle on an armored, one-eyed warbear the size of a shed, while swinging a land mine on a chain, wearing a delightfully vintage red-star hat. Good luck out there!Stranded as a child in the Poro King's enchanted Winterlands, Sejuani was taken in by the poros and raised as their own. She is now one of their greatest champions, riding a slobbery, snack-obsessed war poro against any who would threaten her adoptive home.A beast tamer as well as hunter, Sejuani rides her trusty mount Bristle into the thick of combat before snaring massive creatures in the chain of her flail. An almost supernaturally strong woman, she can—temporarily—hold down beasts weighing several tons, which is exactly the window her fellow hunters need.Riding her dire lion into the thick of combat, Sejuani Dawnchaser is an intimidating foe for all but the greatest Riftquest threats. Sadly not the most careful roleplayer, she's on her fourth dire lion this campaign.Charging forth on her giant pig and swinging a whip made from low-grade explosives, Sejuani has firmly cemented herself as the woman to watch this Lunar Revel. Because if you're not watching her she'll trample you, and you'll die.A merchant tycoon hailing from the top echelons of Piltovan society, Sejuani paved the way for the manufacture of hextech mounts. Often seen atop the back of her trusted stead, Bristech, she surveys the gilded streets of her magnificent city, always on the lookout to recruit young innovators who dare to push the boundaries of science and engineering.ATTENTION ALL STUDENTS: Concerning the recent upswing in vandalism and general troublemaking, it has come to my attention these behaviors may be intended to draw the personal attention of our headmistress. The dean reminds students that such encounters can be fatal, and encourages them to re-read the Academy code of conduct. Augmented for speed, Fiora uses her zero-pulse sword to fight alongside Ashe and the other members of G/NETIC. The full-length energy blade allows for flawless attack precision and maximum repel strength, while the spatially controlled atomic tip coating is most suited for single-target combat.Fiora can stop a pool party dead in its tracks, and she knows it. What she truly longs for is a worthy opponent—but alas, some people are just too good at crushing the party scene.A pupil of a famous martial arts school, Fiora pined after her fellow student Yi, but was never able to win his heart. Now she pursues him as he searches for the fabled sword of jade, to protect the artifact from the man she once loved.Fiora fancies herself the ultimate rival in all things romantic—a duelist unsurpassed in swordsmanship and love. How ironic that she finally seems to have met her match…Honoring TheShy's winning performance as Fiora during the 2018 World Championship.Fiora joined the Chrono-Enforcers at a young age under the tutelage of her father. When a conflict with a temporal fugitive left him disgraced, her future was thrown into doubt, but Fiora endured. Now, despite having reclaimed her family's reputation, and forged herself into an utter paragon of the Chrono-Enforcers, recent revelations have cast her into doubt once more, but this time about the Remembrancer's true purpose...The last time Ziggs plugged two electromagnetic charges into his brain, he almost exploded. Maybe, three will do the trick.Ziggs is obsessed with creating the biggest water balloon in the history of poolside festivities, for reasons lost on everyone he's ever met. He keeps insisting he's a 'waterologist,' which isn't a real thing.Ziggs knows a thing or two about lobbing bombs, and he's happy to take a break and throw snowballs around instead. If by “a couple”, you mean several hundred, and by “balls”, you mean volatile spheres of explosive wintery death.Ziggs dwells at the crossroads of science and magic, striking an eccentric figure whose collection of enchanted artifacts and forbidden tomes rivals the greatest in the known world. He uses this arcane knowledge to make bombs. Magic bombs. Big ones.A disgraced engineer best known for rapid advances in ora mining technology, Ziggs lost everything when a young technician and her hulking manager “accidentally” rigged one of his devices to explode ahead of schedule. Bitter and manic, he now travels between ora hotspots in a mad gamble to regain his former prestige.The famed Gumball Grenadier, Ziggs, bursts across Candy Kingdom! Everyone knows to enjoy his colorful explosions… from a safe distance.A candy witch living on the outskirts of the Peppermint Pine Barrens, Lulu's saccharine enchantments are known to grant incredible powers to any who desire them… but only at great cost to their candy soul.Dragons, though feared, are still living things and can be befriended under the right circumstances. Lulu enthralled her small friend with whimsical magic... becoming the first ever dragon trainer.A kindly sorceress trailed by her poro pal Pix, Lulu's whimsical ice magic amazes and delights Snowdown revelers everywhere. She's also a skilled fighter, firing deadly glacial spikes and transforming foes into harmless snowmen.The youngest member of Lux's team, Lulu is an odd but gifted Star Guardian. Though her unique relationship with the Starlight is sometimes puzzling, Lulu can be counted on to support her team—and let them know that the light supports them, too.Floaties and adorable squid-hats are in order whenever Lulu hits the beach with Pix the Pufferfish, but be careful not to splash her—she can turn people into adorable baby seals. Cute, cuddly, and utterly defenseless baby seals.Tasked with charting the heavens, Lulu's whimsical splashes of magic dot the sky with newborn stars. She keeps meticulous records of their names, mourning each of them when they finally pass.Fuzzy onesies! Paper fortune tellers! Cuddly, incoming! Lulu's so ready for this slumber party. Even Pix is excited, and getting into the spirit of things. Star Guardians are destined to protect the universe—but that doesn't mean they can't have a little fun along the way!Down in the bot lane, we're seeing a seminal performance from Draven, already bullying both opposing laners into turret. There's the dive! Draven picks up the support kill—turret refuses to aggro him out of respect—there's the double kill, and, yes, the turret has self-destructed in terror! Masterful play by Draven, let's see it again.His sunscreen smells like a tire factory, and he keeps shouting about how good he is at everything. But the real kicker is that Draven never gets sunburned, and he is legitimately good at everything. It's a terrifying marriage of skill, unblemished skin, and… well, Draven.In addition to being one of the best beast hunters on the mainland, Draven is a master of the spinning blade, and also an incorrigible showboat. This quality has led to many of his hunting partners being eaten, which he likes because it causes dramatic tension.Not Draven, Draaaaaaven.Draven always knew he would make the perfect Santa. He's handsome, his hair is incredible, he has a great sense of fashion, he's defeated hundreds in the Noxian fighting pits, and his flying axes are super sharp—the perfect Santa, more or less.Once a promising general of Vercentia, Draven no longer wished to fight for someone else's glory. Now living his best life as an independent mercenary, he has made a name for himself and his showmanship in battle. To this day, how he managed to acquire the resources necessary to craft an Avalon remains a mystery…A zealous sycophant to his order, Hecarim unquestioningly serves the will of the Bloodstone. While less subtle than his masters would like, he is nonetheless effective in his purpose of executing enemies in a grisly fashion.When the dead refuse to take their place among the Death Sworn, the spectral knight Hecarim rides them down with his scythe at the ready. In his wake charge countless subjugated spirits, now yearning for nothing more than the reaping of fresh and defiant souls.There are many tales told about creatures prowling the roads at night, but none are as dark as that of the headless rider. He lost his head in a duel on horseback, and is doomed to haunt the living forevermore—a hideous jack-o-lantern resting upon his shoulders.His is armor of soft-spun summerwood and rowan—the stones upon him carved in a time before the old gods danced among the trees. Even now, Hecarim travels the shallow rivers and moss-flecked paths of the Elderwood, that ageless guardian who protects the forest from mankind's darkest yearnings.The third of four titans prophesied to shatter the world, Hecarim will begin his hunt when the moon smothers the sun. Riding from the south, his rampaging shadow will be cast across the land, infecting the living with dread and darkness.A mechanized sentinel called upon in times of war, Lancer Zero Hecarim is the protector of an ancient city—the last line of defense against the most fearsome opponents. Once unleashed, the damage it causes can be extraordinary, so it is always held back as a final, desperate gamble.When Heaven was destroyed by mortal men, it was only a matter of time until Hell overflowed onto the prairie, bringing with it all the devils who had waited so patiently to escape their confinement. Hecarim and his black riders revel in this newfound freedom, razing everything before them to ash as they stampede across the frontier.Given to players who pre-ordered the Digital Collector's Edition of League of Legends.Man's greatest battle is the one he must fight within himself, unless he's a matador who is also a giant bull. Then the battle is more literal.A handful of the Old West's more pragmatic individuals have integrated into human society—the hulking minotaur Alistar among them. Working as muscle for hire, he can be found breaking up saloon fights as often as knocking down bank vault doors. If it pays, the longhorn's on board.Leading from the front of the Infernal invasion, Alistar is a lumbering juggernaut whose ponderous movements bely unimaginable strength and speed. Dozens of armies have fallen before him, overwhelmed suddenly and completely by his power.They call him a sweeper, but Alistar is more of a mobile fortress with horns. If a rival player has the ball, just point Alistar in their direction for immediate and painful results.Though the great armies of the Magelord Empire have vanished into antiquity, their modern descendants uphold the vicious brutality of their ancestors. Alistar, a prime specimen of the beastmen hordes, now fights for the same culture that conquered his own people so very long ago.Honoring Wolf's winning performance as Alistar during the 2015 World Championship.A rare cow-themed variant of the popular Alistar figurines, mint-in-box units have been known to go for several thousand dollars at auction. Yesterday, this one was submerged in the tub. Children don't deserve nice things.The fusion of arcane sorcery and Piltovan ingenuity, Alistar is an advanced, living golem built by the finest artificers in Runeterra. Tasked with guarding the secrets of hextech, it crushes all who would abuse the methods behind its creation.Commemorating the 2019 Mid-Season Invitational in Asia.The mightiest of all minotaurs, Alistar once roamed the northern mountains freely… but when the endless winter came and blanketed his home in frost as dark as the heart of the Ice Witch herself, the fearsome behemoth fell prey to an eerie corruption—as his fur and bone twisted into pure, frozen malice.Kha'Zix, the devouring scarab—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest you consume them utterly.Designated K-ZX, the “Mecha Kha'Zix” unit was the first of the mecha line to be deployed against the kaiju threat. Due to its smaller size, it functions best in urban environments, adapting on the fly to threats against civilian populations.Hidden among the great flower-fields of the north are the Death Blossoms, primeval hunters whose disarming beauty would lull even the bravest knight to tears, if but for a moment. For Kha'Zix, feeding upon these hardy souls offers yet another chance at metamorphosis… and a moment is all he needs.The hunger of the abyss, Kha'Zix is an alien horror whose ceaseless appetite feeds the Dark Star. Appearing before planets like a titanic locust, it devours all it encounters—the power of a hundred thousand stars fueling its evolution into an ever-greater threat.Celebrating the 2018 World Championship in Korea.For a Woad tribesman to be named king, they must venture alone into the den of a glacial hydra and return with one of its heads. Darius, it is said, came back with all nine.To save his own life after being exposed to a cloud of radioactive space gas, investment banker Donald D. Darius was forced to build a suit containing the strange mixture. But the chemicals from beyond the stars warped his weakened mind, twisting him into the brutal villain known as Bioforge!Sporting over a hundred different endorsement deals and tens of millions of fans the world over, Darius has transformed himself from a showy basketball prodigy to the world's leading authority on dunking. He has recently perfected the Dunktown Express, where he dunks so hard that all public transit on the planet simultaneously explodes.NOTICE FROM THE DEAN: Darius is henceforth suspended from Academy grounds for behavior including (but not limited to) stuffing students into lockers, possession of dangerous weapons on school property, brawling, fighting, scuffling, fisticuffing, and dunking on fellow classmates during gym class.Formerly a frontline general in the now-disbanded Confederate Alliance, Darius once scoured the surfaces of entire planets in bitter campaigns against the RSM. Left devoid of purpose at the close of the war, the Dreadnova Corps offered him a chance to lead—and fight—again.God-King Darius is a bringer of true carnage—the descendant of primordial deities long forgotten in the shadow of Demacia. Slaughtering monarchs and gods alike, he seeks to end the false world of unity and peace, ushering in an age of endless war where only the strongest will survive.The once-human Darius was a terrifying manhunter, feared throughout the West for his cunning and brutality. Famously defeated by his brother in a widely publicized duel, his wounded pride eventually twisted into obsession, leading him to strike a deal with the devil Hecarim...Backed by RiotCorp as the Full Metal Fighting League's first corporately sanctioned champion, Jayce has dethroned Pantheon and won the hearts of audiences worldwide—especially those who realize they gain 15 Riot Points every time they cheer his cyclonic blasts.You're a scholar. You're an inventor. You're the man of the hour and the hour is now, yesterday, and tomorrow. Don't just be the father of invention—be the ivory god of substance, class, and style. It's you, Jayce. It's always been you.A noble paladin who has inexplicably mastered science and engineering, Jayce Brighthammer is a stout ally no foul creature can best! Unless that foul creature is a loophole in the rulebook, since Jayce likes to get any advantage over the Rift Master he can.A prestigious 2nd year whose face is known throughout the wider city of Durandal, Jayce is the class president, head of the world-renowned Luminary Club, and prodigious inventor of miraculous Jayce-branded technologies. He hopes his inventions will prevent the kind of tragedy that struck him in his youth, though he refuses to speak about what that was.Once a powerful sorceress who sought absolute control over her followers, Lissandra transformed into something altogether different when she finally found the hallowed Bloodstone. The magic she drew from it drove her to slay those who once tended to her every whim. To this day she wanders in search of more mortals to sacrifice to her newfound source of power.Ruler of a once mighty city, Lissandra was seduced by the promises of a monstrous shadow, whispering of esoteric power and eternal life. For this, she betrayed her people and gave them to darkness, so that in the shadow's womb she would be reborn an ageless monster.Built as an all-seeing security bot, Program Lissandra rose above her initial code to become a self-generating artificial intelligence. She manipulates the technology of augmented humans with her own mimetic commands, so that all will fall before her.They came to Lissandra as if in some waking dream—visions of the Ivory Stag, and the old magics long lost to antiquity. Even now, the ageless witch resides among those twisted shadows of the old growth, awaiting the day her dead gods spill forth from their rotten and accursed graves.Given to players who pre-ordered the Retail Collector's Edition of League of Legends.Uncle Ryze wants YOU… to get on the rift!TO ALL STUDENTS OF RUNIC SIGILS 101: Professor Ryze is on sabbatical to promote the most recent edition of his coursebook, Runic Sigils & Hidden Magic [17th edition]. A substitute lecturer will be provided, and out of date coursebooks must be replaced at the current cover price of seven thousand dollars.Obsessed with discovering the cure for a mutagenic virus that had ravaged the population, Ryze scoured the globe for every shred of esoteric medical research he could find—getting tantalizingly close to his goal before succumbing to the very mutation he was trying to eradicate.In another world and time, when the stress of preventing another Rune War was just too much, Ryze left behind his previous life to terrorize the high seas of Runeterra! With his trusty cannon on his back, and magic coursing through his veins like gold through his fingers, Pirate Ryze warps from ship to ship and coast to coast, taking what he will.Ryze likes to take time out of his rune hunting to play games of Riftquest as a tome-wielding, scroll protecting wizard also named Ryze. The difference, he will often point out, is that his own beard is black—Ryze Whitebeard's beard is white, plus he has hat.Honoring Faker's winning performance as Ryze during the 2015 World Championship. This is Faker's second World Champion skin, following his win with SKT at the 2013 World Championship.Celebrating the 2019 Championship in Europe.Ryze, the eternal conservator—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest your righteous magic entomb them beneath the dunes.A child chosen by the Blood Moon itself, Diana's mind has been opened to the lost ways of the cult—unknown to its leaders, and even the slavering demons beyond. Hers is a truth no one can know, and a fated metamorphosis beyond men and the gods.Chief among the lesser Infernals is Diana, a blistering elemental terror sent ahead of the main invasion forces to assassinate key officials and set cities ablaze. Even her kin regard her methods as extreme, and she has been rightly elevated for it.Occasionally, a valkyrie will be seduced by the comforts of mortal life, and be cast out from the halls of Valhalla. Understandably, this makes them pretty upset with Valhalla's whole management style.Diana was once an extremist within the Order of the Mother Serpent, but now spends her days murdering her employer's enemies by the light of the moon. In Bilgewater it's less about who you were, and more about the message you send.Legends tell of a special breed of dragons ravaging the countryside who can hide under the veil of nightshade. While other dragonslayers may think twice about challenging such dangerous foes, Diana dives in head first—her blade and armor forged from the very remains of these ghastly draconic beasts.Pity those poor souls lost in the northern mountains—Quinn, scout of the Woad Tribe, will always find them. And those who cross her path are said never to return.The daring duo Quinn and the phoenix Valor are always near when crime is afoot! Combining their legendary powers, they clean up the streets of New Valoran with a well-placed arrows and the burning flames of justice!For enterprising pirate crews, Quinn is a highly sought after lookout, though she comes at a high price for someone typically hidden away in the crow's nest. Then again, how many other hired hands can take out half a boarding party before they make it off their ship?It's a bird! It's a plane! It's a… dove? Quinn takes up the mantle of the Heartseekers to channel her inner romantic, peppering the battlefield with dozens of razor-sharp arrows and giant, stinging bird scratches.Chief among the Arclight stand the Justicars, sentinels who serve as living embodiments of justice and order. Syndra embodies knowledge, for what guides the world if not the wisdom of gods?“The Atlanteans were skilled in magic, we know that much is true. But the extent of their power is truly unfathomable… to this day we cannot know if they persist in some forgotten corner of the world, reanimated by whatever dark thing has taken their once-proud city.”Fourth is the Queen, ever dark and serene,
    Whose true power lies deeper still.
    Alone, she could conquer the whole of the earth…
    And perhaps, in the future, she will.Impossibly powerful magic is one way to enter a snowball fight, and Syndra's unshackled abilities spell doom for anyone who hates getting snow in their eyes. Everyone has a lighter side, even the Dark Sovereign.Honoring Faker's winning performance as Syndra during the 2016 World Championship. This is Faker's third World Champion skin, following his wins with SKT at the 2013 and 2015 World Championships.Feared and admired, Syndra is a formidable Star Guardian from an earlier era, whose history is cloaked in shadow. She acts as an advisor on Ahri's team, but despite her captain's trust, some members suspect there is no price that Syndra won't pay to achieve her personal ambitions.Now that Syndra's aced all her opponents, it's time for her final test: prevent any rogue volleyballs from hitting her friends. Again.Pyromancer cultists unwisely summoned the god of fire and ruin—the Ashen Lord—into the world hoping to control his power. Instead, he unleashed his infernal legions to remake all things in his image: cinder, ash, and death.Designated ASOL-13, the “Mecha Aurelion Sol” is a gigantic, mobile mothership carrying tens of thousands of personnel, attack fighters, and ground-based anti-kaiju vehicles. Buried within its hull are a vast array of weapons, making ASOL-13 more than a match for even the most gargantuan kaiju.Over the years, many have asked—should art be chained by the fleeting concept of morality? Or should science bend a knee to the laws of man? Some believe progress is not made by holding ourselves back, and though we may give birth to monsters… Hextech will always guide our path...Avoiding every social cue his roleplaying group throws his way, Sion has repeatedly rolled barbarians only to die immediately after rejoining the table. At this point he's spent more time working on character sheets than actually playing Rift Quest, and it shows: his newest barbarian's backstory reads, “Is a barbarian.”He's a lumberjack, and he's okay.The ultimate ground-based mecha unit, 0-SION becomes like a freight train once given a combat directive, and will literally stop at nothing to dismantle an opponent—no matter how much damage it takes. There are lingering concerns that it could go rogue, but so far these worries have been unfounded.A once towering fortress toppled during the last annihilation, the thing called Sion was given consciousness by Malzahar, and raised up to become the purest titan of death and destruction. Now, imbued with ravenous hatred, he blasts the terrain with every step, hellbent on culling any instance of life.As an honored Ordinal of the Demaxian Empire, Kayn relentlessly hounds the crew of the Morning Star, hoping to recapture Sona and learn the secrets of the legendary Ora Gate. He bickers constantly with his sentient alien scythe, Rhaast, whose own motivations are far more dire than Kayn could ever realize…Who let this ageless, cosmic child in here unattended? This a public pool, not some sort of ageless, cosmic daycare.A member of the ancient, first group of Star Guardians, Zoe's heart desired not love, but chaos -- twisting her newfound power into a malignant expression of cosmic madness. After numberless eons of hunting the First Star's chosen, she has finally come to Valoran City, hoping to destroy the latest generation of Guardians as she has countless others.A promising student of magic at the Arcanist Academy, Zoe has ignored the advice of her headmaster and embarked upon a grand adventure the likes of which she is utterly unprepared for. Considering her penchant for sewing chaos wherever she goes, the world might be more unprepared than she is.Having temporarily outsmarted the mad Arcanist Shaco and absconded with his precious tome of magic, Zoe's power has been elevated beyond even some of her instructors. Her instructors are extremely worried about this. Most people are extremely worried about this.Once a forest nymph, Zyra was consumed by the Infernals' burning touch. Now, she seeks nothing more than to spread wildfire throughout the forests and valleys of her dying world.The old cemetery is no place for stray trick-or-treaters. The twisted, dead undergrowth celebrates this season as well… but their roots run deep into the blighted earth, and their games too often prove deadly for the lost and afraid.Honoring PoohManDu's winning performance as Zyra during the 2013 World Championship.Survivors of recent monster attacks tell stories of serpents in the sky and a powerful sorceress nesting deep in the mountains. If the rumors are true, it means the dragons have returned—and that this time, Zyra is breeding them.They came to Zyra from the roots and rocks -- stirrings of the Night Dove, its beating wings twisting the very land that is its grave. Tied now to the whispers beneath the loam, she rips away humanity's works of stone and glass, each broken vestige another step towards a world returned to nature.The old gods stir, and rise once more to greet their sun -- but she is slain, devoured by the daughters of the eclipse. On this lightless day they will rage, and quake, and howl, so all men shall know their first and final doom.A talent from abroad, Kai'Sa brings a unique style and sound to the industry. She learned to express herself through her craft, blossoming into one of the most talented dancers in the world—a perfect fit for the misfits of K/DA, where she takes their performances to the next level.Fresh from her appearance at the annual Pop Music Awards, K/DA Kai'Sa is now wearing a prestigious all-gold costume—catching the eye of the entire world.Honoring JackeyLove's winning performance as Kai'Sa during the 2018 World Championship.A bounty hunter and ex-soldier hailing from the hellish multidirectional shooter “PixelVoid II,” Kai'Sa was called back to the Arcadian theater after the Battle Bosses infected her game. As she is unmatched at killing screen-covering boss monsters with massive health pools, invading “PixelVoid II” may have been a severe miscalculation.Some believe Gnar's wealth came from his groundbreaking research into economics and linguistics. Others question whether his investors favor him purely for his undeniable charm. Either way, he now finds himself receiving award after award—the latest being a sculpture of him in ice, rumored to never melt.Gnar can't resist the call of a tussle in fresh powder, but woe to those who forget what they're dealing with. Mega Gnar lurks just beneath the surface, ready to take the snowball fight to the next level... and rip someone in half.He's big. He's small. He's throwing pieces of the ring around like it's made of pixie dust and unicorn whispers. He's El León, the eighth wonder of the world, and he's here to say to his opponents: “Gnar!”Look, Gnar is still figuring out the pistol, okay? Just don't ask him too many questions, or you might have an unexpected Mecha-Gnar on your hands, walloping your face into deep space.Honoring CuVee's winning performance as Gnar during the 2017 World Championship. Gnar knew he should be focusing on the mission at hand, but the strange little creatures he encountered on the planet's surface captivated his attention (and kept his wrath at bay… for now).A special event skin given away PAX Prime 2011.The wild and brash Battle Mistress known as Sivir cares only for the thrill of combat and the rattle of coin. She relentlessly hunts her bounties across the ice, cutting down opponents with a massive, razor-sharp snowflake as hard and unforgiving as the cruelest snowstorm.The Wardens, like the Protectorate before them, cannot rely on innumerable conquered peoples to bolster its military as the Marauders do. Sivir, a skilled sellsword, was sworn into the order's ranks, only to take up the cause in earnest when she learned the organization's true purpose.Victorious Sivir was awarded to players who reached Gold or higher in the 2015 season. As the ultimate battle mistress, Sivir wears a winged crown of victory and wields a golden weapon.A special event skin given away PAX West 2017.The fastest pizza delivery girl on the continent, Sivir has racked up an impressive nine consecutive awards from corporate headquarters, and hasn't seen a customer complaint since online reviews were invented. Her vicious rivalry with Birdio is well documented, and the two will do anything to one-up each other.A newly anointed priestess of the Blood Moon cult, Sivir wields a weapon that is both a killing tool and a key to the hellish mirror world where all demons are born. Slowly but surely, it has merged her twinned selves, and now it is no longer clear where the human ends and the monster begins.If a guy made of water jumps into the pool, does he become the pool? Or just… part of the pool? Or does the pool become him? This is a very serious question.Honoring Blank's winning performance as Zac during the 2016 World Championship.Born from festering echoes at the dawn of creation, Yasuo is the hellish embodiment of chaos in the cosmos. Fated to clash against the Dawnbringer for all time, he awaits a day when his darkness will finally cleave away her light.Yasuo returned from advanced combat only to be accused of a crime he did not commit. Knowing that PROJECT's corporate leadership was somehow involved, Yasuo fights with the G/NETIC rebels, cutting away the lies of technology with his plasma coated blade.Ceremonial executioner of the Blood Moon cult, Yasuo's blade is inhabited by an insidious, bloodthirsty demon whose hunger for death can never be satisfied. This suits Yasuo well, for he is possessed of an inner darkness even deeper than the creature whispering at his side.The mysterious and reluctant sheriff of a two-street town, Yasuo is in self-imposed exile after being accused of murder in the eastern territories. Even so, he has driven off entire bandit gangs as well as many of the desert's deadliest threats, saving hundreds of lives along the way.Yasuo never wanted to be a space pirate… until he was framed for his brother's murder, and had to flee his life of relative luxury. Now on the run from a dozen different military and paramilitary factions, he's putting together an eccentric crew to make a new life among the stars.One-time protagonist of the 1979 cult classic “Hasagi,” Yasuo was infected with Veigar's malignant code after the Battle Boss takeover of Arcadia. He maintains his impossibly complex gameplay patterns and high-damage attacks, but now fights for the forces of evil.As enigmatic as he is skilled, Yasuo is the veteran producer all others turn to for inspiration. His beats transcend genre, painting whole universes with wild textures of sound. Notoriously selective about his collaborations, Yasuo sees True Damage as his platform to revolutionize how society experiences music.Too many forget that the heart of the Elderwood was once gentle and kind. Within its confines rested fae, sylvans, and dryads—creatures from another age, who looked upon humanity with curious eyes. Now only a scattered few remain, and fewer still, like Soraka, who regard humans fondly.With his silver tongue, Twisted Fate tricked the lords of the living to offer their beloved starchild to Death in exchange for their own immortality. Little did they know, eternal life without their avatar of compassion and mercy would result only in eternal suffering…Program Soraka was created as a support bot to protect humanity's fragile nature, offering technological salvation at the hands of a mechanical angel. Infiltrated by corrupt code, it is unclear if this mission of mercy remains her prime directive.A gentle soul with a mysterious origin among the stars, Soraka protects her team from behind the frontlines. Despite her shy appearance, she carries immense healing power and an unprecedented command of the Starlight, more than any other Star Guardian her team has encountered.The other girls (and Ezreal) seemed excited for the pillow fights, and staying up all night talking. Soraka was most excited for the cinnamon rolls she brought from Pantheon's Pastries. But nothing makes her happier than seeing her friends smiling and laughing.A kindly duchess within the court of the Poro King, Soraka's lands are filled with beautiful animals made of pristine, enchanted ice. These menageries stretch for miles, tended by her retainers.A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the light to pierce the darkness, drawing on the powers of dawn to bring order to the chaotic world.A child of the gods born when chaos slew order, Soraka contains within her the powers of both Riven and Yasuo. To end the conflict of the gods, she has embraced the darkness to soothe the blinding light, drawing on the powers of night to create chaos and change in a too-static world.I'm not a laser squid, I'm a man!Scarce is known of Vel'koz, owing to the fact that most who witness him combust at his mere presence. What is known, however, is that this cataclysmic titan can level entire civilizations with his incinerating gaze, leaving only smouldering ruin. Woe be to those fixed in the behemoth's infernal gaze, for there will be no remains left to bury.Honoring Crown's winning performance as Taliyah during the 2017 World Championship.Taliyah once attempted to describe surfboarding to a perplexed Jarvan, using such terms as “get pitted”, “tubular”, and “ride the barrel”. She's pretty sure he still has no idea what she was talking about.Weaponized to quell the G/NETIC rebellion, Program Camille is a robotic assassin who will kill any human trying to utilize unauthorized technology. A being of adaptable protocols and laser-like focus, she takes her orders directly from Program's superior artificial intelligence.They came to Camille as if in some dark slumber—whispers of the Ebony Ram, and the nameless things tumbling up from long-forgotten sepulchers. Her throat full of hearsay, she cuts down the vestiges of the new world, seeding the earth with the magics and witchery of her ancient, grinning masters.Honoring Ning's winning performance as Camille during the 2018 World Championship.An elf renowned for his unflinching happiness in all things, some people once believed that under Teemo's merry exterior lay the heart of a killer. Those naysayers soon vanished under completely normal circumstances.And I think it's gonna be a long, long time
    'Til touchdown brings me round again to find
    I've stepped on another Teemo landmine!
    Oh, no no no!Eggs are lame, right? They're round. They break easily. Eggs need a major facelift. Introducing… Teemo! He's cute. He's annoying. But most of all, he'll paint all your eggs for you, maybe turning one or two (or seven) into life-threatening explosives.Evildoers beware! The archvillain-turned-superhero Teemo knows how you think—and he's ready to strike back in the name of peace and justice! With a single deafening blast, Teemo's super sigil bursts open to envelop foes in a specially formulated toxin, leaving them ready for capture and incarceration! Thanks, Teemo!Pandas aren't naturally aggressive towards humans, but this isn't a panda. It's Teemo dressed as a panda. Stay alert.Teemo once lived by a code. He's long since forgotten what it was, or even what started the fighting, but he does remember two things: nobody's innocent, and always settle your scores.“…and a great sign shall appear in the heavens, the light of the world fading from human memory, as all the evils once locked away rise again upon a wicked throne—the true lord of darkness seated thereon. Every living thing will know his laugh, and be drowned in sin.” Teemo 16:3To Beemo, or not to Beemo? That is the question.Known for her warm smile and heartfelt sincerity, Tristana's love of holiday cheer brings joy to everyone. She fiercely defends Snowdown festivities with a ferocious barrage of overstuffed presents.Recently featured on this year's “most Yordle-y firefighters” calendar, Tristana will gladly leap into the flames regardless of whether anyone is supporting her. Often she'll go despite her support. Firefighter support. She fights fires.The beauty of guerilla warfare is attacking an enemy that has their guard down, is unfamiliar with the terrain, and doesn't know who—or what—is engaging them. The beauty of being a two foot tall Yordle with a cannon the size of a mastiff hound is that no enemy would ever understand what hit them anyway.Gunners ahoy! Tristana leaps onto the high seas, sailing for new adventures beyond the Bandle borders. The hat's borrowed (stolen) from a pirate she blasted, and the eyepatch is purely for show. But her take-no-prisoner attitude and trusty cannon gun have sunk more ships than most captains in Bilgewater.As the dragonslayers fought a bitter war with their nemeses, Tristana was busy with a draconic matter of her own. Deep in the wooded forests, away from the battles, she busily trained a young dragon—a trying task rewarded with lifelong friendship.Well, I guess that's one way to hold a cauldron.Commander of Omega Squad, Tristana has made it her policy never to retreat unless she's returning fire the entire way home. She calls it “advancing backwards.”A witch who is now one of the great queens of Hell, Tristana commands a vast army of lesser demons and rules the twin Aspects of Ruin and Woe. Mortals attempting to invoke her will find a variety of tempting contracts, but signers beware: Tristana's ultimate goal is bathing her signatories—as well as the world—in hellfire.Weh!Warwick was a man, once—a knight of great renown, pledged to serve at the side of Blade Queen Lissandra. In exchange for his loyalty she gifted him a shard of spectral moonlight, cursed to one day pierce his heart and sink him into the depths of depravity.Having recently eaten three stubborn hogs and a duck who couldn't run very fast, Warwick has pivoted into devouring kindly grandmothers and wearing their clothes. He then impersonates them to get close to their grandchildren, who he also devours. Warwick is a really bad guy.Another of Singed's vile henchmen, Warwick is never far from his villainous master. Given wolf powers after being bitten by a radioactive wolf, Warwick has been further augmented by Singed's evil research! Will our brave heroes ever be able to stop him?!The Ashen Lord's hounds blaze with the fires of unspeakable molten hellscapes, and at their head is Warwick, the Firefang. Scouring the earth for anything untouched by flame, he relentlessly hunts the survivors of Infernal attacks, reducing them to sputtering cinders.In the old days, hyenas were known as opportunistic hunters famed for their violent infighting and chorus of inhuman laughter. Now, in the wasteland, not much has changed.Ancient writings concerning the rise and fall of the Magelords make curious references to “Runes”, and the cataclysmic properties they supposedly held. These mysteries are compounded by chimeric monstrosities such as Warwick, whose existence within the Marauder ranks defies any rational explanation.Gifted to the Lunar Empress when she was a child, Warwick was raised alongside her to guard the immortal realm from an encroaching darkness. More beastly and feral than his companion Nasus, Warwick stands watch in the south, relentlessly pursuing foes to the ends of the world.Plucked from the wastelands by a PROJECT research cell, Warwick has been irrevocably transformed into a horrifying new stage of transhuman evolution—a weaponized monster stripped of all remorse, and programmed solely for violent suppression. Through the meddling of the ragtag outsiders, he escaped before being completed, and now rampages indiscriminately across the City.Here is a tale told by the softly falling rain, to a grove of trees. After helping the guardian of the Mossborn Forest free his paws from a hunter's trap, a young boy is swept into adventure, like a pile of autumn leaves dancing on the wind…While the sight of a holiday yeti and his small elf companion may seem frightening, there is no gentler pair than Willump and Nunu. Nunu builds the toys, while Willump accidentally crushes them with his inhuman strength.“Gnar left all his toys out. Hmm. I wonder what this one's name is? I think I'll call him Willump. What do you think Willump, should we go on an adventure? LET'S JUMP IN SOME TRASH!”In the year 20XX, RiotCorp rules the world with a cruel, robotic fist. Building his own battling best friend using code from a forgotten video game (and piles and piles of scrap!) a young mechanic competes in the company's corporate-sanctioned Rift Wars—for fame, glory, and [ERROR] [...] [TOWERDIVING!]Serving as soldiers of fortune in pitched battles across the land, Demolisher Nunu & Willump are metal as ferro-bonded steel, and ready to introduce a flute-mace to your face.Honoring MiSTakE's winning performance as Nunu during the 2012 World Championship.What was once a pair of young friends has been twisted by a virus unwittingly loosed upon the world, transforming them into a slavering, parasitic time bomb packed with enough raw mutagen to infect every survivor five times over. Whoever they were before is lost now—another casualty of a world gone mad.One day, Nunu awoke to a world made entirely of paper, with his mother nowhere to be seen. He took a square off the wall, folded it into a wild Willump, and said “Now we will go find mom!” Willump agreed, and the two embarked upon a grand adventure…The villagers thought it was an avalanche. Then they saw the axe.Good drummers have rhythm, huge body counts, and are accursed vikings with an insatiable desire to kill. PENTAKILL's Olaf is a very, very good drummer.Marauders are the remnants of a brutal regime known as the Magelords, who conquered more than half the world at the dawn of civilization. Though their empire has long since crumbled, its remaining armies now wage endless wars, seeking death and glory wherever they may find it.He's the maestro of meat, the barbarian culinarian, the great northern butcher of the Winter's Claw. He's here for alimentary victory or literal death. Give it up for Olaf!Dragonslayers first rose to battle their ancient foes hundreds of years ago, and after their victory, the land fell into a long, forgetful peace. When the dragons returned, most of the ancient warriors had passed away, leaving Braum to take up their task with only his mighty shield to defend the innocent.A contemporary wrestler beloved the world over, El Tigre's roar is the bellow of a people's champion. He is a friend to all… but can still scissor kick a two hundred pound cage fighter right out of the ring.The strongest, bravest knight in all the land, people love Braum Lionheart and his daring tales of adventure! He's definitely not a stickler for 7th-edition Riftquest rules, and there are certainly not snax stains on his character sheet. That would be unbecoming of such a gallant warrior.He's making that list, and checking it twice—but there's a lot of room for improvement because Braum is so nice! He may be tasked with giving coal to naughty children, but his big heart and sunny outlook ensure everyone gets exactly what they wanted... even the bad kids.Miss Fortune's body man is an unnervingly pleasant gentleman by the name of 'Bank Vault' Braum, whose alias was earned ripping the wall off a maximum security gold depository. He is accompanied by a small cadre of gun-toting poros, who love nothing more than belly rubs and murder.No one knows how Braum manages to never get candy stuck in his majestic mustache. Everyone knows how the great defender stands stalwart for everyone, from the smallest gumdrop to the strongest candy king.Honoring Bengi's winning performance as Olaf during the 2016 World Championship. This is Bengi's third World Champion skin, following his wins with SKT at the 2013 and 2015 World Championships.A savage berserker from the hinterlands, Olaf sought a warrior's death in slaying dragons. One by one, the horrid beasts fell to his axe, and rumors even tell of him consuming the heart of a dragon he beheaded. Truth is, this act has only fanned the fire of his rage, driving him to bring about the end of dragons.Need a man dead? Hire any sun-baked lunatic looking to make a name for themselves in the Old West. Need to set an example? Then you should seek out the mechanical assassin known as Jhin—and no one will ever forget what happens at the crossroads of murder and art.Ink-mage, trained assassin, master of ceremonies: Jhin is all this and more, a grandiose figure whose encyclopedic knowledge of centuries-old rituals fuels the Blood Moon's hellish summoning rites. He knows the name of every demon, and how to direct them into a still-living vessel.Honoring Bang's winning performance as Jhin during the 2016 World Championship. This is Bang's second World Champion skin, following his win with SKT at the 2015 World Championship.After a botched surgery, Jhin went from being a black-market augment hacker to a notorious mechanized killer for hire. Still programmed with a taste for high-clearance upgrades, the tech Jhin takes from his victims has left him with a severe personality fragmentation, and a dark vision for the future of PROJECT... and humanity.Jhin was an interstellar entity, consumed by the Dark Star and given new purpose. Now his ageless mind is infected by visions of omnipotence, and consumed by an insatiable hunger. He scours entire regions of space seemingly on a whim, using the remnants to create bizarre, silent objets d'art.When the Ashen Lord rose, high priests of the Shadowfire Temple called upon their own god to fend off the all-consuming Infernals. They neglected, however, to account for the being's twin aspects: Destruction, and Rebirth. Kindred will fight the flames, but there may be a bitter price to pay before the end…Lamb joined the Super Galaxy team as its lead scout, venturing into uncharted territory to face all manner of alien dangers. Soon after, Wolf joined the team as Lamb's partner—though, in truth, he only really joined because she still owes him for lunch, back when they were cadets. She's not getting away this time!No bounty hunter on the prairie is as skilled as Sarah Fortune, but she doesn't work for anything less than top dollar. Cause enough trouble on the high frontier and, sure enough, she'll come calling—with two gleaming pistols, and a bullet with your name on it.Miss Fortune isn't interested in who's been nice—the naughty are out in droves for Snowdown, and that means big business for bounty hunters. Packing heat, and ready to take in marks dead or alive, this is one present you really don't want to unwrap.A lone rider whose home is the open road, Miss Fortune takes the wasteland's problems into her own hands before moving on—always another job, always another town. Lately, she's been butting heads with the Vandal gang, a group of famed ruffians she's excited to finally put down.A former gun for hire, Miss Sarah Fortune has recently spun up her own criminal cartel, with a hand in everything from arms smuggling to protection rackets. Having destabilized the relationship between Twitch and Graves, she now seeks to cement her empire before they get wise to her ambitions.In another life, Sarah Fortune would have been a respected ship captain, supported by the love of her mother and the admiration of her city. But the things Bilgewater takes, you can't always get back, and that particular dream died a long time ago.The group's appointed selfie queen, and dual-wielding master of the water pistol, Sarah Fortune can destroy all comers in a splash fight, and look good while doing it. The photo she'll post later will look even better. It's actually kind of upsetting.Second in command to Ahri, Miss Fortune is a hot-headed Star Guardian gunslinger from the galactic rim. She is the first to charge into battle with her twin pistols, often ignoring her own safety as long as she can take down every enemy in sight.Sarah Fortune is a living weapon of mass destruction; a legendary bounty hunter seeking revenge among a galaxy of thieves. Shot and left for dead, she now pilots the deadliest combat exo-suit in known space—and she'll stop at nothing to bring violent justice to her would-be killers.Sarah Fortune does not usually attend slumber parties. Nor wear fluffy pajamas. Nor play Truth or Dare. But Lulu insisted, and Lux asked so nicely, so somehow Sarah found herself doing all three. At least her pajamas came with holsters—juuust in case some cosmic enemies show up. You never know. It could happen.Having wrestled control of the lion's share of sweets from ghastly spirits and unruly children alike, Miss Fortune now rules over the night. Her reign is one filled with revelry and mischief.Condemned as a rogue and a thief, Ashe is nonetheless a leader of the free peoples of Albion, protecting the weak and the powerless from oppression in any form. Hundreds of bounty hunters have scoured the woods to find her, but they always come back with empty hands… and emptier pockets.A legendary wilderness archer, Ashe is the first and last member of the Woad Tribe many a wayward traveler will ever meet. Nothing is known of her past, save for frozen corpses littering the northern trails.A radiant queen once venerated as a figure reborn from legend, Ashe rules her people as the visionary leader of two great Freljordian houses. Yet two equally driven rivals oppose her queendom, as a rising darkness threatens to consume them all.Leader of the Heartseekers and self-described queen of hearts, Ashe is a just ruler with no tolerance for agony or grief as the season of romance approaches. Instead she'd rather fill the world with love... generally using projectile weapons.Magelord culture was, at the height of the empire's power, strictly segregated into brutal warrior-castes, whose rise and fall was dictated by their victories in battle. Little regard is paid to this outdated militarism now—Marauder captains like Ashe maintain power simply by instilling fear, and slaying their rivals.While on the frontlines of a corporate war, Ashe witnessed the human cost of PROJECT's ambition. Now the leader of the resistance group G/NETIC, Ashe has set her sights on nothing less than the downfall of the most powerful corporations.Celebrating the 2017 World Championship in China.Benevolent ruler of the stars, Ashe fires her arrows across the endless darkness of space, creating new constellations wherever they fall. Her court drifts between galaxies, replenishing all the lights that have faded.A mechanical angel built at the dawn of the pioneer age, Ashe is fueled by the blood of deities gunned down in the infamous land rush that destroyed Heaven. She has adopted a devil-may-care attitude as she seeks adventure, choosing to forgive and protect the same mankind that forever robbed itself of eternal paradise.Known by state police as “La Principessa,” Jinx is an unhinged hitwoman with loose ties to the Graves crime family. Sent into rival businesses as a figurative time bomb, the slightest offense will trigger one of her jubilant rampages, with body counts as high as the ceiling.Never one to turn down an imaginary challenge, Jinx has constructed a number of Lunar Revel weapons, including a seven foot long rocket shaped like an angry dragon. She'll tell you it's a fun firecracker for parties. It is not.When a mutagenic virus turned the world into an undead purgatory, no one was more excited than Jinx. No laws, no civilization, not even a thin veneer of polite society had survived—just a numberless horde of slime-vomiting bullet sponges and all the ammo she can forage. It's paradise.Much to the annoyance of her team, Jinx is an impulsive and sometimes cynical Star Guardian who loves a good, glittery explosion. However, when the fighting starts, Jinx will throw herself into the battle to protect others, especially her childhood friend Lux.A master toy maker and inventor, Jinx believes she could one day become the greatest Santa anyone has ever seen. Other elves worry her creations could be classified as weapons... but sometimes that's the price of true ambition.Adept at building and/or destroying (but mostly destroying) a variety of haphazard, highly unstable weaponry for the Morning Star crew, Jinx also serves as the ship's pilot. Her previous job as a mining explosives technician resulted in a lot of collateral damage, and a thoroughly justified dismissal.Jinx volunteered for PROJECT conversion, never expecting that a critical power failure would scramble her memory core, leaving her a psychopath driven by the manic voices in her head. Seemingly obsessed with destruction for its own sake, she has begun to show signs of something far more sinister than mere memory fragmentation: the cold, calculating influence of Program.Love is a battlefield, and Jinx comes prepared! Armed with her beloved companion Fishbones, she's ready to break hearts—and bones. But if she likes you enough, she's prepared to play nice. Maybe. Probably not.He's the sushi singer, the loquacious pescatarian, the big catfish with a big fish dish. He'll prep you a meal, then cut you a deal. Here comes Taaaaaaahm Kench!Craving the smell of coins over all other earthly delights, Tahm Kench rises from his river kingdom each Lunar Revel, seeking to barter with mortals. Though his targets are almost always left destitute, with the proper reverence and careful wording it is possible to escape his bargains unimaginably wealthy.A proud king who was once known only as a brutal highland swordsman, Tryndamere rules his people as the martial protector of two great Freljordian houses. Yet every day he resists the pull of an intangible evil at his back, as he has not forgotten a certain blood debt that he vowed to see repaid.Vikings believed that death in battle was a ticket to the eternal realm of Valhalla. Tryndamere's signature ability is being unable to die. You… you're seeing the issue here, right?Tryndamere is a ruler from a distant land, and tales of his impossible strength and distinctive mustache have reached even the farthest-flung city-states. As is the rule rather than the exception with rulers from distant lands, his hat is exceptional.Tryndamere is a grand general of the Warring Kingdoms, so deadly and so feared it is said he is the god of war incarnate. Truly a spectacle to behold, it would take a thousand men to kill him in battle, and a thousand more to keep him dead.Tryndamere isn't the smartest beast hunter, but he is the strongest—possessing a stubborn rage that quite literally refuses to let him die. A single swing of his blade can cleave a beast's limb from its body, and he has the hunting trophies to prove it.A monstrous experiment created by the villainous Singed, Tryndamere was irrevocably changed when he fell into a vat of volatile chemicals. Wherever Singed goes, Tryndamere follows—yet another dastardly villain battling against New Valoran's bravest heroes!The demon Tryndamere has fully assumed control over his twinned human body, using its inhuman strength to slash gaping wounds in the veil between the human and demonic realms. Shrugging off wounds considered fatal even to other demons, his is an unstoppable, unquenchable rage that would see all things consumed by the Blood Moon.Having topped the charts once more, Senna finds herself in the familiar space of fame and celebrity. Between cosmetics deals and fashion shows, she offers a clear message to fans and haters alike: Don't call it comeback. Senna's been here for years.Order United's designated striker, Lucian, is an inhuman blur of grass clippings and finely honed muscle movements. He cuts through the other team like a hot knife through butter, securing goal after goal to the adoration of fans the world over.Once a sentinel within the Command Line, Lucian has seen PROJECT for what they truly are. His dual ion-core Lightcaster pistols now serve G/NETIC and the human rebellion, bringing down their technological oppressors with brutal efficiency.Behind curtain one: a dashing man with an adventurous plan. It seems he'll only agree to dinner by lantern light, but you can bet his intentions are pure… it's Lucian, here to sweep you off your feet and into the daring life of a Heartseeker.A former federal marshal and gunslinger for hire, Lucian's soul was corrupted when he made a deal with the devil in order to spare the life of his one true love. Double-crossed, and cursed with the powers of hell, he now hunts this devil across the high frontier, seeking revenge.Half man, half machine, and all justice, Detective Lucian Phoenix fights crime under the pastel palm trees of Demacia. Rebuilt out of polished chrome and gilded Piltovan carbon fiber following a fatal gunfight, this technological marvel dispenses vaporwave vengeance as a neon beacon of law and order.A dedicated chrono-enforcer, Lucian joined the Remembrancers when he lost his wife, Senna, in an errant Praetorian attack. Now, he searches for her while bringing justice to the reckless time travelers who would cavalierly tear holes in space-time.Through his work in bringing their opponents to justice, Lucian earned the personal attention and gratitude of Thresh, leader of the Remembrancers. Armed with special modifications to his Pulsefire suit, Lucian embarks on his relentless pursuit across timelines. Through it all, however, he can't shake the feeling that this upgrade isn't all it seems...Honoring Faker's winning performance as Zed during the 2013 World Championship.Rising from the Command Line, Zed is a leader within PROJECT's counter-espionage units. He seeks out the G/NETIC rebels with split high frequency blades and molecular “solid smoke” projectors, favoring close-proximity and multiple angle target laceration.Celebrating the 2016 World Championship in North America.Having lived his life in the shadows, Zed's eventual return from the dead should have come as no surprise to anyone. A master of unliving darkness, he is only too happy to spend all eternity spilling mortal blood, as one of the Death Sworn.Zed was a promising Templar before he became host to the hivemind of ora and imbued with its alien essence. Able to morph his body into living weapons, he now sees himself as the perfect life form, deserving of all ora and destined to cleanse the galaxy of the weak.Sir Prince Chevalier Archduke Lord Double-Earl Kled (or Sir Kled, for short) is a half-mad knight from the aptly named Kingdom of Kled, which contains exactly two subjects: Kled, and his cowardly avian mount, Skarl. Together, the pair ravage the countryside to 'reclaim' Kled's 'land', which apparently is… all land, everywhere.This blood is MY blood. This candy is MY candy. Who sent you here?! You're not real ghosts! I'm Count Baron Double-Marquis Lord Duke Kledula… AND I'LL TEACH YOU NOT TO TRICK-OR-TREAT ON MY LAND!The hockey prodigy known as Jax is feared throughout the tournament circuit for his incredible reflexes and ability to kill a man with any object. There are rumors he used to be a defense attorney, but nobody knows for certain.A wandering warrior feared by the wasteland's many roving gangs, Jax casually strolls across miles of broken highway with a two-by-four and a few rusty nails, crushing the heads of anyone he happens to run into. It gets just as ugly as it sounds.Nothing quite like the peace of the great outdoors, waiting for that perfect bite—and then violently ripping a fish out of the water before hitting it with his fishing rod.A special event skin given away at PAX East 2010, PAX Prime 2010, and PAX East 2011.Honoring Impact's winning performance as Jax during the 2013 World Championship.A lone Warden claims to have lived since the destruction of the original Protectorate. While few records can back up his claims, Jax believes the Rune War began with the failure of a legal body founded to curtail political power—when this institute faltered, the fate of all was sealed.The God Staff was once an earthly champion, who searched fruitlessly for a weapon worthy of his power. At the twilight of his life, he finally came across a staff glowing with the light of the gods—granting him immortality, and even greater strength.Famed as the greatest weapons master in all the land, Jax has been itching for a proper weapon, and a proper fight. When the best minds of the Estercrest Kingdom came together—using strange technology seemingly gifted to them by the heavens—to construct an indomitable Avalon, Jax was finally impressed. He welcomes the leviathan invasion, hoping these monstrous foes will prove to be the challenge he has been searching for his entire life.NOTICE FROM THE DEAN: Ekko is henceforth suspended from Academy grounds for behavior including (but not limited to) illegal use of chemistry equipment, illegal use of Academy electronics, splitting time streams in order to skip class, and vandalism of athletics department property.A hacker prodigy picked up from the lower sectors by Ashe, it didn't take much to convince Ekko to help her take down PROJECT. Using a powerful key decrypter and a mind tuned for disruption, Ekko can always find a way into the code.Honoring Duke's winning performance as Ekko during the 2016 World Championship.Perhaps, in hindsight, looping time to get an infinite number of fun-size chocolate bars wasn't worth shattering the fabric of reality for…A boy genius from the rough streets, Ekko turned to music as a way to express himself. His prodigious lyricism and technological savvy could have bought him a way out, but instead, he chose to stay and uplift his neighborhood. Now, he fiercely resists the temptations of fame and glory, garnering a following among the young and hopeful who see him as an avatar for their own potential.A time fugitive who built his Pulsefire suit from scratch, Ekko improved on the Remembrancers' technology, crafting a modified Chronobreak device that allows him to make short temporal jumps, create time breaks within a singular timeline, and to collapse them all into a single, anomaly-free singularity.A princess constantly in need of saving in the 1981 arcade port of “Super Ixaocan Bros.,” Qiyana needed very little convincing to empower herself with malignant Battle Boss code. She wasted no time testing her newfound abilities on the aforementioned Super Ixaocan Brothers. They're dead now. She lives in their castle.Qiyana is the daughter of Latin music royalty. With her family's esteemed reputation, she has an easy path to superstardom—and yet, she has her eyes set on something grander. With her brash confidence and rebellious persona, she is determined to change the game in not just music, but the entirety of pop culture.Always a fixture in the spotlight, Qiyana dressed to impress at True Damage's sold-out concert in Paris. While the paparazzi swarmed her with photos and questions, she reveled in the attention, knowing this was only the beginning of her empire of celebrity.A battle spirit exiled from her tribe in a past age, Morgana has silently plotted revenge on her betrayers and their descendants for hundreds of years. Each passing winter she comes closer to her goal—a climactic battle in which the tribe falls, and Kayle with it.She's the original sugary sin, the dark diva of confectionary cunning, the fallen angel of fantastic flavor. Her terrifying treats will trap you in your seat. Let's give a Culinary Masters welcome to Morgana!Morgana is a deadly combatant and former pilot of the X09-Xibalba combat exosuit, as well as one of the last half-aliens alive in the galaxy. She has surgically hidden her suit's forbidden, lost technologies beneath her skin—her goal being to evade her sister, the mad military justicar, Kayle.The Dark Forest Elves are the shattered remnants of the great elven empires, jealously guarding evil power that some once considered the cornerstone of their magical supremacy. Morgana has hidden this magic deep within her body, chaining it to her soul so that only she might wield it.Legends speak of the weeping bride who searches for her lost husband along the river bank, and takes revenge upon the living for their happiness. Parents sternly warn their children to beware this 'ghost bride,' for those who go with her are never seen again.Victorious Morgana was awarded to players who reached Gold or higher in the 2014 season. A queen of shadows, Victorious Morgana glides through Summoner's Rift in deep blue armor, with a flashy recall.Morgana is a dark spirit who appears during Lunar Revel—a famed seducer of mortals, monsters, and gods alike. Legend says she ensnares the hearts and minds of her victims before dragging their souls away to an unspeakable purgatory, never to be heard from again.Ultimately, trick-or-treating is less about dark magic and occult superstition, and more about finding a witch costume that actually fits. Have you seen these sizes? Who is this stuff even made for…?!A feared sorceress queen from the heavenly kingdoms, Morgana looked on with disdain as Irelia sealed away the power of a dragon. Crushing her in combat, Morgana soon realized the young demigoddess had hidden that power away, and now ruthlessly searches for a way to return it to its rightful owner.Queen of the coven, and patron of that called Ashen Owl. Morgana worshipped the Old Gods, and wept when they were slain -- betrayed when her sister murdered the primordial sun and delivered its power to an army of witch-knights. Now Morgana has returned to end the reign of mankind, returning the world's true lords to their rightful, mouldering thrones.Don the yellow power tie and red rose boutonnière of a woman in charge—of herself, her destiny, and the two dozen spines she's going to snap in effortless, elegant style.One of the great generals of Hell, Vi brutalizes the tormented with acts of martial savagery, arbitrarily raining lazy blows upon the damned. Invoking her in the mortal realm must be done cautiously, as she responds only to a worthy opponent… and only for so long.Vi is the mighty enforcer of Azir's will—a ferocious, ruthless combatant who thrills in any challenge, no matter how outmatched she may be. Her gauntlets are carved from mystic jade, and each strike connects with the power of a cannon.Street-smart, brash, and always bluntly honest, Vi is a Central detective working to keep law and order in the neon city. Toughened from her days as a lower sector enforcer, Vi keeps the peace with a pair ATLAS gauntlets, and a mean right hook.Vi plays fast and loose with the rules of love, leaving a long trail of broken hearts (and, sometimes, bodies) in her wake. After many years, she's finally encountered a new rival worthy of her strength… almost too worthy.Though many Santas compete to give the most holiday cheer, Zilean's mastery over the flow of time lets him deliver huge numbers of presents in an instant. So far this has not created a reality-annihilating Snowdown paradox.Consistently in a near-comatose state from peering across the space-time continuum, Zilean's more recent hobbies include being terrible at hacky-sack, paying way too much for a ticket for awful music festivals, and ordering too many pizzas. He also owns New Age bookstore, which is closed most days.Manipulating the lunar cycle by fueling his temporal magic with human blood, Zilean is the face of the Blood Moon cult, and a hellish warlock of unimaginable power. His mind exists across the flow of time, communing with legions of demons from the past, present, and future.For most denizens of Candy Kingdom, there's never enough time to eat all the sweets. For Zilean, there's never enough candy to fill all the time.Chief among the Arclight stand the Justicars, sentinels who serve as living embodiments of justice and order. Aatrox embodies power, for it is his martial prowess that holds the chaos back.Designated ATRX-1, the “Mecha Aatrox” unit was developed in response to 'gliding' kaiju with the capability of limited flight. In addition, ATRX-1 wields a thermal blade that can turn residual light particles into a heated cutting edge. Bilgewater is home to many bounty hunters, but those looking to track a target through hundreds of miles of open ocean go to the hulking creature known as Aatrox. Cool, professional, and capable of rapidly regenerating from near-fatal wounds, with Aatrox you'll always know your bounty is in good hands.Ancient manuscripts tracking the orbit of the Blood Moon describe it not as celestial phenomenon, but as a cosmic womb. As the seasons grow shorter and the cult's activity continues to increase, some worry it will give birth to a new kind of demon—a creature helping to bring about its own dark ascendance.Aatrox has been loosed upon the mortal plane. A creature born in the heart of the Blood Moon, he is the progenitor of all demons, and a malignant darkness that will consume the entire world.Victorious Aatrox was awarded to players who reached Gold or higher in the 2019 season. With arm and sword sculpted from crystal quartz, he stands as a monument to all who wish to achieve greatness.Once upon a time, a young farmer was enchanted by music coming from the deep jungle, and followed it to the grove of a river spirit. Overcome by her beauty, he went to embrace her—and was dragged screaming into the emerald waters below, never to be seen again.“I saw her! Where light ceases and one is alone with the cold darkness and the sea, she appeared before me—a wordless, ancient thing, pulsing with an unearthly luster as vicious shapes twisted in the gloom beyond.”Honoring Wolf's winning performance as Nami during the 2016 World Championship. This is Wolf's second World Champion skin, following his win with SKT at the 2015 World Championship.An aquatic search and rescue med-bot whose manufacturer was acquired in an aggressive corporate takeover, Nami has been irreversibly changed by the directives of Program. For now, she continues in her primary function… though her behavior has become increasingly erratic.When the demigoddess Irelia was bested by a heavenly empress, the seal over Talon's draconic power began to weaken… allowing some of his magic to leak into the world. Once a mere fish who dreamed of being a dragon, Nami has received some of this power, and has found her true form beginning to awaken.In the service of Death rises Gravelord Azir! He who knows neither victory nor defeat, for even the bloodiest of battles strengthen his undying legions.Honoring Easyhoon's winning performance as Azir during the 2015 World Championship.Seeing the Warring Kingdoms clash from his palace in the mountains, the ageless ruler known as Azir left his home with an army of spectral soldiers. He promised that one day he would return and put an end to the conflict for good.A limited Riot Games skin given away at 2010 and 2011 events.Zaun's early forays into Hextech were critical to the movement, but not all were met with success. The scientist known as Singed warped his mind and body as he looped noxious, magically-infused chemical byproducts into his veins, twisting himself into a monster.Sure, the haircut is dated, and the off-brand sunscreen is a little dodgy, but Singed held out on the Tiki mug—and look what came roaring back into fashion! The man is a visionary.Everyone thinks Singed is crazy. In reality, he's just a normal scientist with a penchant for bright neon colors.A dastardly villain lurking in the dark corners of New Valoran, the mild-mannered Dr. Peter Singed was transformed by a volatile chemical of his own invention—becoming the superhuman criminal known only as… Singed! Can anyone stop this vile malefactor before it's too late?!Even deranged chemists need a day off, and Singed is no exception. Riding into battle with his recently sharpened sled and (patent pending) Portablizzard backpack, he is ready to dominate the snowball game, one crushing victory at a time.Honoring Looper's winning performance as Singed during the 2014 World Championship.The doctor Singed induced many dreams with his mastery of science, and in these dreams the queen would gaze across the whole of creation, unraveling its secrets. But the shadow soon found her, and as she so hungered for its power, Singed turned to the craven arts to speed her corruption.A seductive demon summoned on the night of the Blood Moon, Evelynn moves between isolated villages, wooing the residents until they fall deeply in love with her. One by one these poor souls will surely perish, their hearts torn from their still-living bodies.No one is as deliciously volatile as Evelynn. She's a diva who drives divisiveness in the media—they love her one day and hate her the next, her name a permanent fixture of tabloid headlines. She is a born superstar, and the foundation of K/DA's sound.With that wild in her veins, K/DA Evelynn stomps into the spotlight, shimmering in a custom golden outfit from the Pop Music Awards. Only 'winning, winning' now.In a world where every tooth is sweet, Evelynn's sugary bite is deadly.Many in Bilgewater get called a filthy rat, but none deserve the title more than the Kingpin himself. While other crime bosses in the port city may loathe to get their hands dirty, Twitch revels in wading into the filth himself—crossbow in hand, and a finely aged egg in his pocket.Whistler Village is an idyllic mountain hamlet known for spiced cocoa, competitive winter sports, and rumors of an insane man-rat living in the woods. Attempts to appease the creature with spiced cocoa and competitive winter sports have been unsuccessful.An assassin-for-hire living beneath Dread Fortress Zaun, Twitch is a disgusting malefactor who has tipped every one of his killing implements in moist, toxic garbage. He excitedly awaits each contract, eager to kill, steal, and destroy as much as he can.Deeply violent and severely paranoid, Twitch runs one of the largest crime syndicates in the nation. His orders are carried out by a literal army of rat-men, the only creatures he even comes close to trusting.An irradiated humanoid rat with an appetite for wanton collateral damage, Twitch is the number one provider of putrefied nuclear slime grenades to unsuspecting settlements everywhere. Equal parts audacious and paranoid, it is nearly impossible to stop his reckless rampages.Honoring imp's winning performance as Twitch during the 2014 World Championship.Squad medic—and deranged lunatic—Twitch has been deeply and irreversibly affected by war. It's been a long time since he was a competent medical professional, as he no longer abides by the adage “do no harm.”Twitch is a bitter, hateful creature who has jealously watched the Winterlands from his frozen burrow since time immemorial. Finally driven to the surface by twisted delusions of grandeur, he now seeks to usurp the Poro King, corrupting his subjects with an ancient, icy curse.An extremely aggravating presence both in-game and at the table, Twitch Shadowfoot is the adorable Rift Quest counterpart to the actual Twitch, who is insane. Unsurprisingly, the cuddly rat-man rogue spends nearly every turn stealing his companions' equipment, mumbling of a vast conspiracy to overthrow him from his 'toilet kingdom'.At the entry point of one of the world's most powerful nations stands the three-hundred-and-five-foot-tall statue of an evil, undead preacher holding a giant torch. Sometimes it comes to life. It's fun. Statues are fun.Lead singer of heavy-metal sensation PENTAKILL, Karthus sings in the voice of a fallen angel made of freshly polished chrome and dynamite that eats other dynamite. His vocals explode the sun in the sky, igniting the flame of metal within the hearts of all who hear.Honoring xPeke's winning performance as Karthus during the 2011 World Championship.Dark sorcerer, master of forbidden magic, aspiring lich—all could describe Karthus Lightsbane, a high level spellcaster with shadowy motivations. The rest of the party is convinced he'll eventually betray them, since nothing in the Riftquest rules says he can't.The disciples of Karthus usher this infernal harbinger into the world by singing his discordant chorus, a pledge that beckons pillars of flame unto them. On his arrival, the deathsinger's chant summons columns of hellfire that descend from the heavens above. Few live to tell of the dirge they heard before flames swept the land.Sensing a shift in the marketability of Hextech items, several of Piltover's largest industrial families pooled resources to create Galio, a massive golem donated to the city and her people. While he is ostensibly a walking advertisement, the protective creature is both curious about the world, and proud of his responsibility.Issues with the military industrial complex notwithstanding, why would a government put all its petricite resources into a giant statue that punches things? Or a pair of sunglasses big enough for one to wear?One of the great dukes of Hell, Galio stands before his kingdom's black gates as the judge of all sinners, casting souls into their proper torments. Attempting to invoke him generally ends in tragedy, as he's several hundred feet tall and refuses to shrink in the service of mortals.Savor that elixir. Highlight that heavenly white tux with a royal purple reserved for kings and queens who just don't deserve it. Because when you're an eighty foot tall petricite gargoyle, you're always the center of attention.A proud and noble salesman of delicious fried chicken, Birdio is the regional manager (and salesman of the year) for one of the world's largest chicken restaurants. Not one to be beaten at literally anything, he and Sivir have a well documented rivalry over who is the better employee.A black-hearted monstrosity leading the hellish Infernal hordes, Galio is titanic even by the standards of his fiery kin. His steps melt the very bedrock beneath him, swallowing entire armies without so much as a second thought.Prior to indulging in the delectable taste of his victims, Cho'Gath prefers to invite them to his humble 40-acre mansion. There, he offers scones and jam, with a spot of tea… so his guests may savor their last meal before becoming one themselves.Citing nothing more than a blurry photograph, the locals in one isolated town insist on the existence of a large, predatory marine animal that grows in size every time it feeds. The reports are otherwise unsubstantiated, but the spike in tourism has been great for the local economy. Not the disappearances, though. Those are bad.A titanic beast feared for its massive size and endless appetite, no sane hunter would ever think of taking on Cho'Gath. Seeing as there are no sane hunters, Cho'Gath enjoys a steady supply of lightly armored food.Spawned from the remnants of a star system crippled by famine, Cho'Gath is driven to feed on any celestial body that crosses his path. These feasts swirl into the twin black holes at his heart—as endless and ageless as his hunger.Boy-king of the southern wastes, Amumu's mummified body still haunts the halls of his ancient tomb. His mournful sobbing can be heard over the brutal desert winds, luring in unwitting adventurers.The Vancouver Board of Public Safety would like to assure citizens that no cursed mummies have been spotted within the city limits. Cursed mummies are not native to the Vancouver area. Please do not touch cursed mummies, spreading their mummy curse.When your friends let you down, the best thing to do is start a rock band driven by hard emotions.Like decorative soaps or a fifth pair of socks, Amumu has been passed back and forth between disgruntled family members for generations. For some reason nobody seems to want the sobbing, accursed mummy boy.A diminutive knight whose heart is brave and true, Sir Amumu of Shurima wants only to see peace reign the land in his lifetime. Considering that he's an undying, mummified princeling, he'll probably succeed.When ancient pyromancers unleashed the malevolent Infernals upon the world, they also unintentionally summoned younger, lonelier creatures. A mere spark compared to the fiery monsters now ravaging the land, Amumu seeks only friendship… unwittingly incinerating all those he touches.A mechanical boy intended as a playmate for wealthy children, Amumu has been long forgotten in the advent of newer and more advanced Hextech innovations. But a child has feelings, and within his artificial mind something has begun to awaken that will change the history of Hextech forever.An unstoppable warbeast drummed up from the Infernal hordes, Rammus simply chooses a direction and begins spinning—through homes, armies, and nations alike, burning everything to ashes.Those who make it to the Full Metal Robot Fighting League—the premier institution for gear-crunching, robot-on-robot violence—must often face off against the fearsome Full Metal Rammus. It is an initial rite of passage, faced by every contender-bot, that leaves entire arenas in tremors...Rammus, the skewering wheel—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest they be broken beneath your unforgiving carapace.Be the ball.Even the most renowned Hextech artificer must bow to the creativity and perfection of nature. After crafting each of Rammus's arcs to mimic the golden spiral, the creature proved so efficient at rolling... it escaped the moment its creator put down her wrench.Despite her festive colors, Anivia is an incredibly poor sport. She has been known to wall off the exits to locker rooms and fire icicles at her teammates when faced with a loss, behavior that would would be disciplined... if she hadn't frozen the judges and referees.Early hextech lifeforms could barely be considered sentient... until the development of Anivia, an artificial avian capable of limited speech. Her birth was the foundation of the modern Hextech movement, and the multitude of creatures that came after her.A gargantuan beast capable of creating vast ice fields, Anivia is a nightmarish opponent for even the most seasoned hunters. She is drawn to the sound of hunts, dive bombing the area before retreating with a hunter or two to snack on.For one week a year, Anivia takes a break from being a prophetic ice spirit of the Freljord, and takes off for warmer climes… somewhere people will appreciate her samba.At the tallest paper mountain in the whole paper world, Nunu and Willump found a great paper phoenix. “You cannot go to the top of the mountain,” said the phoenix, “or your mother will be very angry.” So Nunu and Willump thought and thought, but they couldn't find any way to get past…Following the disappearance of two principals, Yuumi has stepped in as the acting head of Durandal Academy until either individual can be found and re-instated. As a powerful channeler of magic, she uses the academic registry book as a focus object to generate apocalyptic levels of energy… often while perched on a terrified student's head.“It's always tea time,” said Shaco, cleaning his knife. “You can't drink tea without a nice, clean knife.” No one else responded, of course, because they were dead—which Shaco much preferred.Yuumi's always looking for what cats love: a belly full of fish and a warm lap to curl up on. But with the romantic mood captivating even Book, Yuumi knows the only thing to set her heart purring will be a very precise number of pets.A terrifying, evil nutcracker from an unknown time and place, Nutcracko's nightmarish appearance and dagger-hurling boxes of death are a curse on Snowdown festivities. He wishes to eliminate all Santas, ushering in a new age of stale fruitcake and creepy wooden toys.A practitioner of masked dance drama, many of Shaco's performances begin as social commentary on the plight of the working class, and end with a random audience member being stabbed in the spine. It's a show worth seeing if you don't think about that last part.Last is the Jester, the wiliest sort
    Obscured and forgotten by time,
    Yet always much nearer than one might expect,
    Stalking, closely, behind.Shaco was once a region of space known for raucous celebration, wiped clean by the Dark Star and reborn into the mocking visage of a jester. His twisted cackling reaches inhabited systems long before he does, provoking visions of destruction, and societal breakdowns that will soon feed his endless hunger.Vile warlock and wanted criminal, Shaco is a dangerous creature whose mind was shattered during experimental soul duplication rituals. At some point he came into possession of a rare and powerful book of spells, amplifying the threat of his monstrous arcane sorcery.Mundo's actually planning a large layoff for the company he just acquired, but it doesn't matter. He literally beat someone to death in the lobby this morning and no one did anything. People watched.Mundo could have dressed as anyone to go trick-or-treating, but this year he went as Mundo. Every year he goes as Mundo. Mundo trick-or-treats as he pleases.Mundo is a man of few words, only appearing in public after donning his infamous executioner's cowl. Where this mad giant came from, and what he wants, no one can say… but he loves to execute prisoners, and does so as he pleases.Honoring Lilballz's winning performance as Mundo during the 2012 World Championship.Pool Party Mundo enjoys his hat and ukulele, but what he really loves are his shorts. They're comfy, and easy to wear.Probably in a position he'd rather not be in, El Macho will be facing down three of the greatest fighters in modern history for Sunday's no-holds-barred money match. Luckily for him, Mundo has more madness to offer than the federation thinks he's got, and the cream always rises to the top.Once a handsome prince from an outlying region of the Winterlands, Mundo was touched by the curse of Ice King Twitch—corrupting him into a brutish thrall. He's still convinced he's the same statuesque royal as before, and as such… goes where he pleases.Sona is a goddess of inspiration, compelling her worshippers to create profound works of art for all the world to see. Forgotten with the march of time, she has recently enjoyed a resurgence of followers in the form of coffee-addled waiters working on their 'next big screenplay idea.'Never tell Sona of PENTAKILL that keyboards aren't metal. Her instrument is filled with living barbed wire and a sonic scream loud enough to bring other, lesser musical genres crashing to their knees.Drifting through the streets as she plays, Sona's beautiful melodies bring out the wonder of fresh snowfalls, quiet evenings by the fire, and time spent with family and friends. She can also weaponize these songs, raining destruction upon those who would spoil the holidays.Sona's quiet elegance and mastery of enchanted music might make the heart go all aflutter, but don't be fooled—she can still cut a man in half at thirty paces with her harp's soundwaves. That's the duality of love: sometimes you win, sometimes you get cut in half by soundwaves.Having studied at the clawed feet of the mysterious qin long dragon, Sona's playing sends crowds of Lunar Revelers soaring, her swirling melodies following the dragon's sinuous path.Once member of the Templar Order, Sona was born with the ability to commune directly with ora, and the creatures from which it is harvested. More recently, she has sought out Yasuo, troubled captain of the Morning Star, and joined his ragtag crew—hoping to avert a disaster that could destroy the entire galaxy.Reigning from his frozen throne on a lonely mountain, Kassadin prepares in secret for a special festival hidden deep in the icy wastes. Whether it's a winter sports festival, none can say… except for the attendees, who think he's being ridiculous.“Kassadin vanished at sea over fifty years ago. Whatever you saw down there—if you did see anything—it can't have been the same man I watched fall into the drink. And if it was… gods help us.”Born before the kindling of the stars, Kassadin stands alone in space's vast void. He watches over all things, a sentinel awaiting the end of this universe… and the beginning of the next.A grim, lonely man who lives on a grim, lonely street, Kassadin is the one whom all kids avoid on All Hallows' Eve; for in his presence, there are no treats nor sweets to be found.In exchange for the power to expel Noxus from Ionia, Irelia struck a bargain with an evil spirit—a decision that would prove costly when her humanity began to slip away...Few war pilots were as skilled as Irelia, whose flashy dogfighting earned her a place among the greatest soldiers in history. After the war she continued to fly fighter planes, never once losing her spark.Using technologically superior cracking devices and hard-light blades, Irelia's nefarious activity is surprisingly hard to follow. She's responsible for a string of heists and high-profile espionage missions.An ice sprite hailing from the mythical Winterlands, Irelia's demeanor is surprisingly stoic considering her mischievous brethren. Despite this, she aspires to one day serve in the court of the Poro King.A chance encounter with the Order of the Lotus changed Irelia's life forever, as she opened her mind to the cosmic cycles of death and rebirth over many human lifetimes. She is still a fierce warrior, but now fights knowing her soul can never truly die.Long ago, the demigoddess Irelia challenged a headstrong dragon king to a duel, defeating him before all the members of his assembled court. In his hubris, he lashed out at her, and in return she sealed his power within her sacred blade, so that he might find humility among humankind.Honoring Duke's winning performance as Irelia during the 2018 World Championship. This is Duke's second World Champion skin, following his win with SKT at the 2016 World Championship.A PROJECT castoff who found sanctuary in the lawless wastes, Irelia has led other outcasts like her as they attempt to survive corporate assassins, murderous old-world technology, and widespread ecological collapse. Knowing Warwick could destroy everything she holds dear, she joins the attack on the City to end PROJECT once and for all.There are moments when Irelia and the other outcasts remember who they once were, before PROJECT exiled them into a wasteland filled with sand-blasted monuments to corporate greed. These memories are fleeting, the last flickering images of a long-compromised humanity.A fallen angel who escaped the destruction of Heaven, now tainted by ineffable darkness. Irelia has spent years in hiding, thus her return alongside a newly resurrected Senna attests to the presence of powers who would see the heavenly kingdom restored… perhaps for the continued benefit of man, or perhaps for their final damnation.Practitioners of Hextech science have historically benefited from the core crystalline matrix's more esoteric properties. Janna's long exposure to such raw materials famously granted her the power of limited flight, and the ability to control the wind.Victorious Janna was awarded to players who reached Gold or higher in the 2012 season. Armed with a crystalline staff and the best Demacian armor, Victorious Janna unleashes epic gales to blow her enemies away.Janna has survived the market downswing in televised news for at least the last decade, but even in her relatively cushy position, the viewers are getting older and the weather is getting freakier. Might be time to put her meteorology degree to good use, and… fight the sky!Honoring Mellisan's winning performance as Janna during the 2011 World Championship.Soft-spoken and sometimes distant, Janna serves as mentor to her younger team and gently guides them towards a true understanding of their destiny. While she rarely offers information about her mysterious past, her poise and quiet strength are deeply admired by her Star Guardian teammates.Janna is the guardian of an ancient sword made of the purest jade, hidden at the bottom of a silent lake. Those who wield this weapon are granted immortality, and so she must remain steadfast in order to protect it.A special event skin given away at PAX 2009.It's Janna's favorite season once again—when dark spirits rise from the earth, and hidden troves of candy are enjoyed by all. Don your best disguise and ride into the night, for the witching hour is upon us!Second, the Jack, with a thunderous crack
    Trounces fate in the blink of an eye!
    In winnings he counts all the hearts of the court
    Who will swoon every time he walks by.Janna, the desert gale—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest your sandstorms consume them whole.Resident cardsharp of every dice parlour and gambling den on the high frontier, Tobias 'Twisted Fate' Felix likes to split his time between Buzzard Gulch, and the more civilized border towns. He specializes in breaking the hearts and bank accounts—in either order—of amiably naive debutantes.For those dreading their inevitable meeting with Death, Twisted Fate offers another path. If they win his game of chance, a life of luxury awaits them. If they lose, he gladly adds yet another card to his ever-growing deck of doomed souls.Tobias spends much of his spare time as a sanctioned referee for Order United matches. Sure, there are card games to cheat at, and gambling parlors to swindle, but it just doesn't compare to a heated game of soccer.Looking to hire some muscle for an above-the-board, highly legitimate business venture? Look no further than Twisted Fate and his furry companion Graves, two men who will do anything (and we mean anything) to anybody (and we mean anybody) for the right price (any price). Inquire within!The Blood Moon cult's true leader is shrouded in whispers and hearsay. It is he who first passed the trial of the masks, and he who unraveled the secrets of surrendering one's flesh to the demon spirits. Whether he is still human, none can say—but he is ever present, and always watching.Swindling his way past the chrono-enforcers, Twisted Fate has made himself known by pulling off grand heists, across various timelines. Always just moments ahead of the law, with stolen riches in his pocket, he knows the alleyways of time make for the quickest of getaways…O, Bilgewater has been my home,
    Since last time I was sailing!
    But I'll not stay another day,
    I'd sooner be out whaling.Gangplank is a model soldier in the toy army, racking up an impressive array of victories against the dolls and stuffed animals. He hopes to one day be named Toy General, leading his troops into glorious battle.How special are the special forces? Let's put it this way: they're the only unit in the military with unlimited access to oranges.Gangplank is a ruler from a distant land, and tales of his battle prowess and flowing red beard have reached even the farthest-flung city-states. As all rulers from distant lands, he also sports a snappy hat.Gangplank was a legendary murderer and cutthroat, prior to having his ship blown up while he was still on it. The silhouette of his famed captain's jacket is still burned into the memory of more than one unlucky sailor... with many convinced the man is somehow still alive.Once a high ranking admiral in the Royal Space Military, Gangplank's reign of terror began when he stole and proliferated blueprints for a former colleague's experimental superweapon. Ending a thousand-year civil war in an instant, he defected with a massive armed battalion and formed the interplanetary criminal network known as the Dreadnova Corps.Gangplank is the self-crowned King of the Grill, but his summer bod is the real life of the party. There should be a law against those abs.Honoring GimGoon's winning performance as Gangplank during the 2019 World Championship.“If there really was a kingdom beneath the sea, it must have been destroyed long ago. How else do you explain the revenants that prey upon these shores? How else does that thing—Thresh—exist, trapping our souls in his accursed diving bell?”Celebrating the 2013 World Championship in North America.A demon summoned on the night of the Blood Moon, Thresh's insatiable urge to torture and kill is fueled by thousands of vengeful spirits drawn to his lantern. Entire villages are left slaughtered in his wake, their blood staining the land for decades.Honoring Mata's winning performance as Thresh during the 2014 World Championship.A cosmic nightmare who worships the all-consuming Dark Star, Thresh vows to feed the whole of existence to his “god” until all matter, time, and thought are erased. His work will be complete when nothing remains, freeing him to finally leap into the singularity and become one with the end of the universe.An ancient devil who stalks the great expanses of the Old West, Thresh's cruel visage is burned into the minds of all living things who fear the day he will come to claim their souls. His arrival spells doom for any settlement, its residents flayed and left to rot in the sun.As head of the Remembrancers, Thresh usually remains behind the scenes pulling the chains of time rather than stepping into the stream himself. Yet recent events have caused him to leave his temporal citadel, bringing his pulsefire lantern to bear.As paradoxes multiply and more rogue agents rebel against the grasp of the chrono-enforcers, Thresh, as commander of the Rembrancers, takes matters into his own hands. He must not yield control of time to these interlopers… nor to the growing Praetorian threat.Honoring Crisp's winning performance as Thresh during the 2019 World Championship.Everyone said this model wouldn't fly, but Corki's never let himself be discouraged by others being reasonable.Having broken the land-speed record in most other vehicular sports, Corki has turned his attention to the ice luge—a momentum-based activity that doesn't require a state-of-the-art flying sled with a forward-mounted machine gun. He brought one anyway.Your plane's sheeting was busted, so we replaced it with a bullet-resistant alloy, and four-cylinder external mounted coal engine. Plus we painted flames on the front. No extra charge.Corki's pit crew made sure to outfit him with a special ship for Lunar Revel, emblazoned with the visage of a dragon to scare off evil spirits. It has been further modified to spray bullets and fire explosives… presumably also to scare off evil spirits.Honoring LaMiaZeaLoT's winning performance as Corki during the 2011 World Championship.A dog trainer with some impractical ideas about canine aerodynamics, Corki has entered the world's foremost pet show with a flight-enabled Pembroke Welsh Corgi. Why has he done this? What does he hope to gain? Is he really a Yordle, or just a very small man? These are all important questions.Somewhere, beneath the soil, you hear the scraping of metal. Suddenly, there comes a screech… A cry of hunger… Then, nothing.We're gonna need a bigger inflatable raft…When the Ice Witch looked to the great glaciers of True Ice towering over the far north, she saw an army in the making. Among the first to be sculpted was Rek'Sai, a vessel of chilling savagery befitting a queen's power. Now, granted sentience by the will of the Watchers, she terrorizes domains with the brutal instincts of an apex predator.The resplendent ruler of the Candy Kingdom, Ivern is beloved by subjects far and wide. Yet there are those who have seen the monster lurking beneath his jolly frame—and his gnawing hunger for candy flesh that can never be satisfied.Daisy and Ivern first started as a basketball doubles pair on the mean streets of Kumungu jungle—but then a chance encounter with then-NBA commissioner John Brambleback pushed them both into the national spotlight. They've been tearing up the court on the professional circuit ever since.A demon of vengeance summoned on the night of the Blood Moon, Kalista's singular obsession with 'betrayers' knows no limits—any deception, no matter how trivial, will be met with death. Her victims are left hanging from the walls of their homes, a warning to those who remain.Celebrating the 2015 World Championship in Europe.Honoring Bang's winning performance as Kalista during the 2015 World Championship.An ageless being in whom the sun rises and sets, Karma is the key to an ancient prophecy spelling doom for the world. When she is overtaken by the moon, four titans will rise up from the depths of the earth, annihilating all life.Created to capture the original feel of Karma, one of our first fully reworked champions.The Protectorate was an order dedicated to enforcing a rigid, unforgiving system of laws, in an attempt to slow the seemingly inevitable rise of the Magelords. Though the order itself was disbanded long ago, Wardens such as Karma still uphold its tenets… and guard its many secrets.A powerful sorceress at one with the natural world, Karma spreads snow like a soft blanket across the enchanted forests of the Winterlands. A loyal friend of the Poro King—wherever Karma goes, winter follows.Commemorating the 2017 Mid-Season Invitational in Brazil.Karma was a galaxy-spanning civilization dedicated to pacifism and personal enlightenment, unceremoniously erased from reality and reborn as a star-consuming horror. Devouring entire galactic systems, she enforces a dread order upon the cosmos, meditating in the vast oceans of emptiness where once there were stars.Charged with governing the cosmic cycles of death and rebirth, Karma fights to protect the wellspring of souls as they journey to reincarnation. More so than the other cosmic beings, she cares for the mortal souls she shepherds, striving to create a more structured world.Bard is a creature of the old world, they say, older than the great forest, and older even than the seeds it sprouted from. Few records remain of the age before the gods, but it is likely Bard predates them—a truly primordial being, tending the land since time's first dawn.Bard's vast cosmic powers and inscrutable nature are great assets in a snowball fight. Summoning an array of enchanted Winterland penguins, self-warming cups of cocoa, and portals to nowhere give this Wandering Caretaker an unbeatable edge.Though playing a famously unpopular Riftquest character class, Bard Bard has turned the ancient art of song into a reality-altering weapon of death. Unfortunately his turns take forever, since he has no concept of linear time and speaks in those weird “bwong” sounds.In space, no one can hear you chime.The Knights of the Emerald Chapel are the once-human stewards of the Elderwood—men and women who swore an oath to the land itself, and in return were granted unnaturally long life. Now led by a man named Taric, a handful reside there still, protecting the forest from all manner of invaders.Considered to be the most handsome and cunning acolyte of his Bloodstone cult, Taric seized power after the former leader took to the hunt. Now fully in control of his Bloodstone artifact, he uses his powers to maintain his youth and beauty at all costs—even if it means getting his hands a little bloody.Always on the alert, Taric will run in cinematic slow motion to save any swimmer in distress. Although, Taric has failed to save a distressing number of them.A battle cleric who has to simultaneously tank and heal for a pair of bumbling rogues, Taric Luminshield may be the only thing keeping his table from a total party wipe. In-universe he's a devout warrior of the Divine Goddess Targonius, but out of universe he'd rather be in a different campaign.A master of healing magic residing within an ancient cathedral, Veigar self-identifies as a dastardly archvillain rather than the pious cleric he clearly is. His magic has cured ailments and dispelled curses from across the land, much to his chagrin.Curling is a sport where players slide stones across the ice with a stick. Veigar is an evil yordle obsessed with annihilating the great cities of Valoran. It just makes sense.A suspiciously helpful wizard the party meets early in their adventure, Veigar Greybeard holds a dastardly secret—he's the true villain of Riftquest! Of course, this is obvious to anyone who played the starter campaign, but you still shouldn't spoil it for newcomers.Contrary to popular belief, Veigar won't grant three wishes, isn't a fairy, and doesn't hide gold coins at the end of a rainbow. He will, however, kill you. Which is none of the things you want out of a magic leprechaun.Ruler of the New Bandle Republic, Veigar considers himself the ultimate dark power of the wasteland—an evil so great that no man, woman, or creature would ever dare challenge his authority. Recently, he fixed up a water purifier and an electric grid for the city, too. An electric grid… OF EVIL!The villainous Veigar is at it again! Reigning from the top floor of the Veigar Company skyscraper, the criminal mastermind hatches the vilest plans New Valoran has ever seen! Yet even when his schemes are foiled, he always escapes punishment, biding his time until his next chance to strike!Most Santas wish to bring joy and enchantment to children everywhere, but Veigar wants no such thing. His dark ambitions have grown beyond simply thwarting Snowdown—he schemes to throw the world into chaos, blotting out the holidays with his evil forever.A heavy artillery specialist with a serious chip on his shoulder, Veigar has a troubling habit of calling down huge amounts of explosive ordnance for even the most mundane problems. He thinks of it as “a fun quirk.”A small number of the Elderwood's children remain largely unaffected by the growing influence of the Coven, to the relief of scholars and storytellers alike. Unfortunately, those particular children are some of the most whimsical and dangerous, including among their number the insane goblin Veigar and his cursed, hallucinogenic toadstools.50% fury, 50% horn,100% evil.Unable to let go of being rejected from the major and minor leagues, Trundle has joined a little league team after saying he was thirteen years old on an admission form. Trundle is an eleven-foot-tall ice troll who enjoys allying with evil wizards and biting people to death. Practice has been… interesting.Self-proclaimed king of the Wasteland's endless, irradiated junk heaps, Trundle saunters about his vast 'kingdom' flanked by a small army of sycophantic thugs. Any travelers discovered in his domain are subjected to painfully theatrical displays of grandeur—then beatings, then death.Created to capture the original feel of Trundle, one of our first fully reworked champions.Constable Trundle's definition of keeping the peace translates to barking insults at jaywalkers, haphazardly placing cones in the street, and perhaps worst of all, plundering doughnuts from all the local bakeries. Needless to say, this behavior results in some very stern browbeatings from Piltover Yard.The second of four titans prophesied to shatter the world, it has been foretold that Trundle will appear when the moon smothers the sun. In that darkness, he will rise in the north, blanketing all of creation with frost until the land is cold and silent.The king of a clan of giant trolls, Trundle is a revered dragonslayer. Blessed with the ability to command the raw power of mountain ice, he defends his realm from death and destruction. Over the ages, surviving trolls have looked up to him as their fearsome leader in this world torn asunder by dragon fire.Dawn chases dusk beneath the sea, two lovers locked in an endless waltz across the stars. Thus Rakan is never far behind Xayah, his breaking light glowing always above her shadow.Love is in the air, and this time Rakan has a plan. He swears, this time, it will definitely, almost absolutely certainly happen. He's thought about every poetic phrase, every dreamy dance move—but still, he can't decide on what the perfect gift would be: chocolates, or flowers?Honoring CoreJJ's winning performance as Rakan during the 2017 World Championship. Honoring Baolan's winning performance as Rakan during the 2018 World Championship.Many years ago, Rakan was destroyed in the fight against Zoe, alongside his lover Xayah. The pair were then resurrected and turned against their allies -- a fact Rakan seems keenly aware of. Biding his time to strike, he has a plan to purify the darkness from Xayah's heart... though the price may be losing himself to evil forever.Dusk beckons the dawn to its embrace, two lovers locked in an endless waltz across the stars. Thus Xayah is always a step ahead of Rakan, leading him forever into her arms.Some say Xayah is lucky to have found true love. Her feathers captivate the soul, filling one's heart with passion and romance—that is, if you're Rakan. If you're not Rakan, Xayah's feathers cut right through the heart, leaving nothing but unrequited feelings, and tables for one.Honoring Ruler's winning performance as Xayah during the 2017 World Championship. Many years ago, Xayah was destroyed in the fight against Zoe, alongside her lover Rakan. The pair were then resurrected and turned against their allies -- a change Xayah seems almost happy about. Blaming the Star Guardians for abandoning her to die, she has taken a bitter, personal stand against them, even as doubts begin to creep in...They could have sent an army—twelve helicarriers boasting hypercoil cannons, pulse-jumping shocktroopers, and mechs to carve through the ice. But instead, a lone, grizzled veteran striding across the tundra. Some things are better left to the Grand General.What is a ruthless dictator to do, when he tires of the burdens of empire? It's a pirate's life for Swain, m'hearties! Plying the seas outside Bilgewater, his flagship, the Beatrice prowls—searching for storm wracked and serpent-choked vessels, each carrying the promise of plunder and souls.Swain, though a mighty leader of men, was no match for the ancient demon slumbering beneath Noxus. As dark energies flowed through his once-human body, the new Grand General gave his first decree: “Kneel before me, or die.”Seeking to turn the very essence of dragons against them, the great Dragonslayer Swain battled beneath the earth for the souls of ancient, long-dead wyrms. In his hubris, he was consumed by their power, emerging a corrupted thrall of the monsters he once swore to destroy.An expert at jungle warfare, Xin Zhao can harpoon a fruit from the rainforest canopy at a hundred yards. He just chooses not to, because it gets fruit chunks all over his spear.The hextech artificer known as Jericho Swain is an almost legendary figure among Piltover's growing upper crust. Though he professes not to meddle in city affairs, he has been quietly integrating various hextech components into his own body… and with them, unparalleled access to the eyes and ears of thousands of artificial creatures.A member of the vaunted winged hussars, Xin Zhao is one of the last standard bearers of a military order tracing its roots back to the late 17th century. Of course, his progenitors didn't ride an army of armored black pegasi into battle, but you know how it is.Legendary warrior and proud general both, Xin Zhao fights across the Warring Kingdoms to preserve peace for the common man. His spear is said to be sharp enough to pierce the sky, striking with the force of thunder.The sorceress called a great mountain her home, and from it, reborn dragons poured endlessly into the sky. Though dragonslayers fell all around him, Xin Zhao struck into the monster's lair, determined to end her evil once and for all.Great horrors are attracted to the light of newborn stars—from the corruptants of the Dark Star, to squirming, ancient things yet unknown. Xin Zhao is the steadfast protector of these cosmic cradles, driving off any that would devour them.The Old West lies far outside the government's jurisdiction, leaving local peacekeepers to enforce whatever passes for justice on the high frontier. As lone sheriff of the town of Progress, Caitlyn has found that the arm of the law is roughly as long as the range of her rifle.Very few snipers can cut it on the Arctic front. The snow is too cold, the winds are too hard... and of course, Caitlyn usually kills all hostile snipers before they can fire a single shot.Caitlyn's arsenal of alien weaponry isn't meant to level the playing field. It's to ensure that every hunt, every target, and every shot she takes goes exactly the way she wants it to.A malignant spirit said to appear during Lunar Revel, Caitlyn is known to meddle in the affairs of gods and mortals alike. Her attention has been catastrophic to all who draw it, and even seeing her is considered an ill omen.A legendary chrono-law enforcer feared in every age, Caitlyn's mission is to protect the fragile enigma that is time. Those who dare threaten its integrity inevitably find themselves firmly locked in the sights of her temporal plasma blaster.For Caitlyn, nothing says a perfect summer's day like lounging at a luxurious poolside, eating shaved ice and drinking tropical libations. And shooting people. She really loves shooting people.Acclaimed hero of the “Sniper Cop” rail shooter series, Caitlyn enforced the laws of Arcadia prior to the Battle Boss uprising. She brings her sharp eye and eager trigger finger to the fight to save her world, only stopping briefly to turn her gun away from the screen for a reload.Appearing most recently in “Sniper Cop 7” as a golden-clad secret character, Caitlyn's popularity has finally transcended games as a medium.In an age before man, King Ornn ruled the craggy southlands, and he was as rocky and lifeless as they were. It is said that he weathered an endless siege from his brother, the great King Voli, and that the blood they spilled sprouted grass and trees and animals, even as they became like beasts themselves.The hateful lord of the lunar wraiths, Sylas has waited eons to invade the heavenly realm, and depose its godly stewards. What happens to the balance between heaven and earth is not his concern; he simply craves chaos, and the hour of his triumph is fast approaching.Free from the kingdom that once imprisoned him, Sylas of Dregbourne marches from Demacia to the Freljord. With every step he takes, he remembers what others have branded him: Mage, Traitor, Kingslayer—names he revels in as he endures the bitter cold, his heart warmed by the fires of rebellion. It will be here, in the icy north, that he will seize the ancient power needed to fuel his revolution…An ancient and mysterious winter sprite, Neeko regards the world around her with an almost childlike curiosity. Having recently returned from beyond the Poro King's vast domain, she has become enamored with the civilization that has risen in her absence.A member of Ahri's original team of Star Guardians, Neeko watched her teammates fall against Zoe's dark powers, going into hiding when she, too, was thought dead. Revealing herself to the newly assembled Star Guardians at the eve of their greatest battle, the wide-eyed adventurer has vowed that this time, she won't run.Neeko and the Star Guardians emerge from their battle forever changed, friendships reforged in the face of stunning victory and brutal loss. They will save their lost companion—perhaps not now, but one day—and they will do it together.A young and flashy prodigy, Ezreal is Order United's most popular player. Or at least he was, until a long series of teleportation-related fouls got him in trouble with the oversight committee.Separated at primordial birth, Aphelios, a fiend of chaos, and Alune, an archoness of order, were created as enemies. Yet, drawn each night to wander by shared visions of the moon, they found each other. Abandoning their natures, they struggle to show creation that darkness can shine, even as other divinities endlessly war…One of the all time greatest keepers for Chaos FC, Blitzcrank has finally taken his place in the Sports Hall of Fame. His image rests proudly with the likes of Volleyball Dragon, Women's Tennis Scuttle Crab, and Badminton Baron Nashor.His fists are named “boom” and “boom,” proving that robots are a perfect facsimile of human life.Your robot's legs were busted, so we replaced them with a vintage '32 hot rod, and eight-cylinder external mounted coal engine. Plus we painted flames on his fists. The flames cost extra.I, not a robot.Built as household assistance automata, thousands of iBlitzcranks were corrupted by Program during a routine software update. With their human owners oblivious to this fact, they continue to help, waiting patiently for the time their new command lines are initiated.A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2013.An ancient sentinel corrupted by mysterious black lightning, Rogue Lancer Blitzcrank mercilessly crushes provincial armies, destroying entire castles with kings still on their thrones. What caused its rampage is still uncertain, but for now it seems to be following its dread protocol to the letter.A silent protector of the masses, the artificial paladin Blitzcrank was aroused from the earth by a bolt of mysterious white lighting. It now serves all honorable subjects, defending with true and calculated precision.Once nothing but a simple cauldron, Blitzcrank was enchanted, brought to life in order to assist Miss Fortune in her beguiling bewitchments.Malphite is a twenty-ton rock man who used to be part of an even larger rock that was destroyed, leaving him orphaned on a distinctly un-rocklike plane of existence. The guy could use a little luck.“When I was young, I used to watch our ships sail back to port—but of late can't bring myself to look. For every vessel that docks, another runs aground of coral that was not there before. It's as though even the seabed has turned against us, slowly moving toward some unfathomable end.”As great mountains were ripped from their foundations during the rise of the Ashen Lord, from deep beneath them climbed strange, obsidian creatures, freed for the first time after thousands of years. They seem intent on stopping the Infernals, and are uniquely suited to defeating them.That's no glacier…Designated M-2, the “Mecha Malphite” unit is a massive, bipedal fortress capable of turning into a planetary drill—making it the ultimate defensive option when faced with new and powerful kaiju. A single punch from its gauntlets can blow holes through thick titanium sheeting, and such attacks have felled countless monsters.There are two kinds of mercenaries in the game today: the first being your rank-and-file sellsword, barely worth the stink of grog on his breath. The second is a nigh-indestructible golem, twenty feet tall, and made from the hull of a legendary gunship. Choose wisely.Malphite was once the pit boss of a deep space mining operation, until Jinx cracked the asteroid in half and got them both fired. His enduring loyalty to someone who is very obviously a psychopath has landed him in all kinds of danger across the galaxy, but he honestly doesn't seem to mind.The remnants of a once lush and enormous exo-planet, the Dark Star consumed and reformed the broken cluster of planetary debris into a twisted consciousness, ever pulling others into its orbit, and unleashing oblivion upon all who cross its path.Gilded by the Dark Star's touch and empowered through its radiance, Malphite barrels across space, demolishing entire systems and consuming the broken remnants into his immense and twisted form.Honoring Doinb's winning performance as Malphite during the 2019 World Championship.Is that a regulation uniform? No. Should a referee be holding a large dagger in the middle of a sports game? No. Are you going to argue with a woman in a non-regulation uniform holding a large dagger in the middle of a sports game? I think we both know the answer to that.To outsiders, the politics of Bilgewater seem a mean mess of villainous scum and dishonorable thieves. But woven throughout are complex loyalties, solemn codes of honor, and a very specific (if bloody) way of doing things. Cutting through it all is Katarina, a master of the blade. She silences the right tongues at all the right moments… for the right price.There are times when Katarina deeply questions the parameters of her assassination missions. This is, somehow, not one of those times.Donning a mishmash of Snowdown fashions to throw targets off her scent, Katarina uses the holidays as a cover for high profile assassinations. If you hear the sound of jingle bells... run.In open defiance of her clan, Katarina has left behind the life of a princess to hunt the greatest heroes of the Warring Kingdoms. Striking under shadow of night, she is slowly cutting her way through her foes… one general at a time.Once an ambitious lieutenant in the G/NETIC rebellion, Katarina returned to the Command Line after a confrontation with Ashe herself. Her hyper edge daggers now serve PROJECT once more, but those rebels who knew her still hold out hope that she fights for them from the inside.To fully swear oneself to Death's service, a mortal must be prepared to sacrifice the living. A skilled assassin in life, Katarina pledged her sinister blades willingly, and was granted spectral abilities allowing her to pass in and out of the underworld with ease.Katarina is a rough-edged loner who stays far away from the politics of Durandal Academy. A 2nd year student with a chip on her shoulder, she is also a top member of the Assassin Club—the only club on campus allowed to kill opponents in school-sanctioned duels. Few other students ever dare approach her.An honored priestess of the Blood Moon cult, merged with the flesh of her demon as all priestesses are fated to be. Yet the descent of the Blood Moon has changed the nature of demons and humankind, and Katarina has begun her ascent into a newer, darker form.The vengeful ghost of an ancient caravan master betrayed by his guards, Pyke now lurks within the golden halls of the desert's remaining city-states. He hunts anyone and everyone who attracts his gaze, claiming they all condemned him to death.A demonic spearfisher lurking within the darkness of the Blood Moon's mirror dimension, Pyke casts his hooked blade across an endless, liquid night, dragging demons up from the bottom of the world and into their human hosts. Inexorably tied to the Blood Moon, Pyke's sudden appearance in Ionia is a dire omen indeed…An early PROJECT prototype, Pyke's untested upgrades left him violently unstable—too much so for his handlers, who junked him and threw his remains outside the walls of the City. Yet his cybernetic brain survived, rebuilding Pyke with salvaged scrap parts from all around him, and now their fragmented, overlapping memories mix with his own as they scream out for revenge.Somewhere, hidden beneath the enormous ice caps, lurks a demon fueled by the terror of those foolish enough to enter his domain.Haunting Nocturne would be a lot less haunting without those huge knife arms.Your worst nightmare, embodied in the form of organic metal—it lingers, watching and waiting for the right moment to shroud all of existence in eternal darkness.In her dreams, the queen was approached by a great shadow whispering of power and infamy beyond the grasp of mortals. Upon the shadow's third visit, she released it into the waking world—and sure enough, it would come to keep its terrible promises.The great corpses of the Old Gods fed the land, and in time even the Elderwood would come to grow over their putrid rot–hiding it, perhaps, for a time. But the Gods never truly died and, with the resurgence of the Coven, one has risen again–Nocturne, the Eternal Nightmare.Once a steward of the gentle treefolk, Maokai was consumed along with his people when the Infernals ravaged the world. Now, brimming with rage, he seeks only to spread his anger and misery to anything that crosses his path.Big, jolly, and possessed by a literal holiday spirit, the living fir tree known as Maokai loves nothing more than to unwrap the presents tucked under him every year. He would prefer to do this away from the fire.Few locals dare to trick-or-treat past the forest just outside of town. Too many have vanished within that dreary woodland, where one feels the weight of unseen eyes, and even the trees are driven by a terrible hunger…Debuting in the 2014 Soccer Cup, much of Maokai's career has rested on the Order United goalposts growing out of his back. As Maokai is a giant tree, you have to be pretty good to score on him.Maokai has, at long last, embraced his role as a giant, haunted scratching post.Victorious Maokai was awarded to players who reached Gold or higher in the 2016 season. Victorious Maokai lays down his roots fashionably with vines of golden leaves, and a rich blue and gold robe. An immense tree-like golem, Maokai grew from the very roots of the world, charred though they were by the last annihilation. Burdened to revive the world after every destructive cycle, he wanders for all eternity, reseeding the earth with his magical saplings, making way for the renewal of life… only for it to be undone once more.Crikey, what a ripper.This blood-crazed killing machine scours the battlefield to sate the Bloodstone. The more he slays, the more he fuels his powers. This in turn feeds his frenzy, creating a never ending cycle of spilt viscera and gore.What is an Infernal but the screams beckoning from the darkest corners of mortal imagination? For centuries they were considered nothing more than myth—and yet, now, monstrosities such as Renekton roam freely, punishing us all for the last fleeting gasp of our own hubris.Lifeguard on duty! Seriously though, be careful—you don't want CPR from a nine foot tall crocodile man.A rare intelligent beast, Renekton is an erudite speaker and skilled wielder of the crescent blade. He's also six stories tall and not particularly friendly. Hunters are advised to make their final arrangements before engaging.Honoring MaRin's winning performance as Renekton during the 2015 World Championship.First produced in 1996, Renektoy quickly and unexpectedly became the must-have gift of the season. Shortages and heightened demand led to online scalping, parents fist fighting in store aisles, and a small number of what police later described as “mall stampedes.”As is so often the way, artificers of the Hextech Renaissance pushed too far and too fast into their new science, without fully considering the possible consequences. Renekton—a half-mad monster of flesh and metal—is the result of that shortsightedness.In life, Renekton stood against the tyranny of the Ice Witch, fighting an inevitable, endless winter until his last breath. In death, the virtuous warrior was cursed with resurrection—brought back to life as a vicious warmonger cased in rock and ice. Now a general leading the onslaught of the Black Frost army, Renekton loyally serves the very queen he once thought to destroy.Yes, those are guns strapped to Jarvan's arms and legs. No, he can't shoot them.All are accepted into the ranks of the dragonslayers, from the lowliest peasant to the mightiest king, for dragons would devour all equally. Jarvan IV willingly gave up the throne to join his doomed countrymen and stand against the fury of monsters reborn.Victorious Jarvan IV was awarded to players who reached Gold or higher in the 2011 season. As the first Victorious skin ever released, Jarvan shines in silver armor with a flashy gold trim.A fabled warrior of peerless might, Jarvan IV strides across the Warring Kingdoms seeking only the worthiest opponents. All others careless enough to face him are crushed without mercy, the earth erupting beneath his immeasurable strength.Honoring Cyanide's winning performance as Jarvan IV during the 2011 World Championship.For Jarvan, there's nothing more relaxing than hanging out at the beach. No kingdoms to run, no thrones to sit on (save for his favorite beach chair), just the sound of the waves and, if he listens closely, the faint whistle of a volleyball being spiked directly at him...Honoring Ambition's winning performance as Jarvan IV during the 2017 World Championship. The Hextech Renaissance appealed not only to those with backgrounds in science, but also to those looking for an escape from their day-to-day lives. For the young Prince Jarvan, it presented the chance to enhance his martial skill—with technology that would have never been accepted within his father's kingdom.An enchanting beauty she is, lithe in form, and colored like the flowering valleys frozen mid-bloom by winter's chill. Yet the creature Elise dines upon the flesh of maidens, allured by her delicate pulchritude, who dance softly into the jaws of a monster.Victorious Elise was awarded to players who reached Gold or higher in the 2013 season. Spin a wicked web for your enemies in gold-trimmed armor and deep purple robes, and chuckle as they struggle.A revered priestess of the Blood Moon cult, Elise has so wholly intertwined her body with her demon spirit that they are now a single entity. She has traveled beyond all known civilization, existing in the apocryphal darkness hanging beyond the precipice of the world.Honoring Bengi's winning performance as Elise during the 2015 World Championship. This is Bengi's second World Champion skin, following his win with SKT at the 2013 World Championship.Once a promising cadet, Elise discovered that her metamorphic power enabled her transformation into a mechanical arachnoid at will. Now, she seeks to reign as an evil, immortal Spider Queen—seeing all the galaxy not as a home to defend, but a realm to be conquered.Emerging from the deep sea as the first of the kaiju menace, Crabgot has never been completely defeated by the forces of humanity. The best result when it emerges is to temporarily halt its advance, sending the massive crustacean back into the sea... until it can rise once more.Jeremiah James was once a famed railroad baron and millionaire industrialist, who bet his own heart on a game of chance… and lost. Left alone in the desert to die, he bargained with a passing devil, trading his immortal soul for a twisted, monstrous body of gears and iron.A Star Guardian superfan of almost impossible proportions, Urgot worked really hard on this outfit for the fan meet, so please be respectful.Her father gave her the light of life—and yet, Orianna always preferred the dark.Even the bravest children shy away from Orianna—a raggedy, whispering doll as old as the house itself. Some toys just aren't meant to be played with.Honoring Toyz's winning performance as Orianna during the 2012 World Championship.A strange clockwork girl imbued with the magic of the Winterlands, Orianna once lived within a snowglobe created by a kindly old inventor. At the end of his life he freed her, and now she searches for greater purpose, serving in the court of the Poro King.A mechanical girl built to find and comfort broken hearts, Orianna still does not understand why people run from her when she's only trying to help them. Still, she goes about her duties diligently, performing beautiful clockwork dances for any who would give her a chance.Born out of the remnants of a magnificently advanced system, Orianna serves the Dark Star with meticulous precision. She dances across galaxies in an endlessly horrifying performance, the only witness is the silent trail of destruction left in her wake.Victorious Orianna was awarded to players who reached Gold or higher in 2 Ranked Queues for Season 8. Her body has been reforged by Piltover's finest artificers, and enhanced with experimental hextech.With her latest outfit, Orianna is finally able to submerge completely in aquatic biomes. This brings her great joy, as a day at the beach previously required subsequent weeks of scrubbing salt, sand, and sometimes an angry crab out of her gears.A greater Infernal whose power is drawn from the molten rock bubbling beneath the earth, Wukong's rage causes mountains to split, lava to rain from the sky, and rivers to become blackened glass. Still, he will never back down from any challenge—and this, perhaps, will be the key to his defeat.Imbued with the power of the legendary jade dragon, Wukong has honed his abilities to a razor sharp point.Though still headstrong and brash, his newfound power is undeniable—a worrying sign to his master, as the jade dragon carries a powerful curse...Once a pupil of the martial arts, Wukong trained under his masters' strict traditions and doctrines. In him, Death saw limitless potential, and chose to claim the disregarded student for the underworld instead. Now, Wukong fights alongside the undying hordes, no longer bound by the rules of the living.An ascendant being of nearly limitless power, Radiant Wukong has undertaken a great journey to test his skills against history's greatest warriors. However, overcoming his quick temper and impulsive nature might be his greatest challenge yet.Before the devastation of Runeterra, Kegan Rodhe was a search-and-rescue specialist deployed to active wildfire zones. When the bombs went off, the world vanished in the blink of an eye—and Rodhe along with it. All that was left was the empty wasteland… and a monstrous creature of living flame, calling itself Brand.The wasteland is full of problems, and there's no better problem solver than Brand. Sure, his prices are a little high for a glorified thug, but nothing sends a hard message like a fistful of supernatural fire.An elite soldier of a military wetworks unit, Kegan Rodhe was left behind enemy lines deep in the frozen arctic! But instead of dying, Rodhe found himself captured by a cabal of evil scientists, whose brutal experiments transformed him into the diabolical villain Cryocore!Before the mutagenic outbreak, Brand was a leading military scientist, responsible for the development of a powerful virus deep within a government compound. But the same government who elevated him among his peers suddenly cut his funding, forcing Brand to test the mutagen on himself… with disastrous results.In the early days of civilization, Vel'Koz chose a man named Kegan Rodhe to take up the mantle of the first Arclight, gifting him with vast divine powers. But millenia have passed since then, and though Rodhe is gone, his body is still animated by the light, filled with nothing but pain and rage.A famed martial artist beloved the world over, Lee Sin prefers to train far away from the public eye, honing his craft in solitude. Rumors claim that he can punch with the fury of a dragon—but if anyone knows for sure, they're not talking.Known as “the art of eight limbs”, Muay Thai is a multidisciplinary fighting style practiced by boxers for centuries. Lee Sin, who has mastered many forms of hand-to-hand combat, is among its greatest champions.Lee Sin loves the feeling of the sand between his toes, the sound of the crashing waves, and the warm sun against his skin. He also loves a strong coconut drink. Lee Sin likes to party.Honoring Bengi's winning performance as Lee Sin during the 2013 World Championship.'Knockout' Lee Sin is a brutal pit fighter, who made his name in the underground circuit, before leaving the bloody sport for greener, more criminal pastures. He currently sells his services as a “problem-solver” to a select group of monied kingpins.The arrogant wielder of the God Fist was once a mortal boy, tasked by his predecessor to defeat the master of each martial arts school while blindfolded, before facing him at the peak of a treacherous mountain. Emerging victorious, the boy assumed his title—as well as his immortal sight.With a sixth sense for openings in any and all situations, Lee Sin can turn the opposing team's sloppy free kick into a once-in-a-lifetime play talked about for generations to come. Though it's his first year in the majors, some are saying there may never be another player like him.Lee Sin thrives in the heat of combat. An embodiment of passion and fury, he rules over the raw, chaotic emotions of the heart. While his siblings fight for various ideals, Lee Sin fights for the thrill of battle itself, striking with power and unpredictability.Fully consumed by chaos and his blind devotion to the thrill of battle, Lee Sin has become night incarnate, gilded by his divinity.Honoring Tian's winning performance as Lee Sin during the 2019 World Championship.Vayne never imagined slaying monsters would bring her fame and fortune. Now that she has them, she finds it terribly difficult to return to a life when her crossbow and arrows weren't made from pure gold.Many heeded the call of the dragonslayers as they mustered their forces, from common cutpurses to fabled monster hunters. Vayne was one such legendary recruit—for what is a dragon, if not the deadliest beast of all?Take a tumble with Heartseeker Vayne, the season of romance's number one exterminator of supernatural horrors! With her trusty crossbow, iron will, and years of brutal training, she'll make sure no heart will ever escape her grasp.Honoring Piglet's winning performance as Vayne during the 2013 World Championship.Augmented with classified tech, Vayne was once a member of PROJECT's counter-espionage unit. After she was betrayed by the corporation she served, she now stalks the shadows as a vigilante, searching for ways to break PROJECT and the technology that haunts her soul.Vayne has donned her finest Lunar Revel garb in her endless quest to root out evil everywhere, including citywide celebrations. One would assume it's better not to spend holidays around a grown woman shooting firecrackers out of a metal wrist-pig, but it's been that kind of year.Vayne has donned her even finer Lunar Revel garb, noting the growing anxiety around her explosive-shooting metal wrist-pig. Fashion upgrades solve all problems.Honoring LWX's winning performance as Vayne during the 2019 World Championship with the help of Lil'Black, Lil'Orange, Firmiana and Lil'White.When the burdens of invention weigh too heavy on a young yordle's shoulders, there's no better choice than to take to the seas! Nothing like plunderin' and maraudin' to lend Rumble a new lease on life as he terrorizes the coasts.Founder of the Super Galaxy Defense Force, Rumble always dreamed of saving the world… with his “explosive face-melters” and “courageous giga-guards”. To this day, his allies still have no idea what those terms mean, but they don't question it—because a yordle operating a volcanic flame-spitting mech can be a very volatile thing.Nothing turns a traveler's blood cold like seeing Rumble in the distance, his iron death buggy chugging thick clouds of irradiated smoke. That means someone's got his attention, and those with Rumble's attention have a nasty habit of becoming very, very dead.Enterprising creatures of the Old West often fall in with more successful bandit clans, serving as nightmarish enforcers, unafraid of a little casual violence. Cassiopeia became infamous as one such outlaw, but following a bloody coup now leads an enclave of her own.A humanoid marine serpent known for luring sailors to their deaths, Cassiopeia has a bad reputation and wants to set the record straight. She'd need to stop turning interviewers to stone for that to work, but at least she's trying.An adherent to the teachings of the legendary jade dragon, Cassiopeia keeps its archaic rituals secret and the beast's true nature shrouded in mystery. In recognition she has been granted a fragment of the creature's power, and awaits the day when it will drown the world in evil.In a world overrun by alien machines, this one seems especially intrigued by your presence. Its lithe, metal form slides toward you, begging for your attention. You take one look, and—LeBlanc is currently evading an international manhunt after making a jet liner filled with passengers disappear, then realizing she had no idea where they went or how to bring them back.LeBlanc's wicked illusions grow only more powerful during Snowdown, when the season of giving takes hold, and people are at their most gullible. Her enchanting looks only serve to draw more victims in, becoming pawns in her inscrutable games.LeBlanc loves nothing more than showing up her high society rivals at the annual holiday gala. Besides, taking a spin as the season's most fashionable witch will teach those Du Couteaus not to upstage her garden parties.When the Coven first rose to power, they craved the living enchantments of the Elderwood—a tool, they believed, for the resurrection of their dark patrons. Thus did they fall upon the great forest, and slaughter its children… until a lone sylvan stood against them, stealing the witches' lives, their magic, and even their names.Marketed as a diplomat-software avatar, LeBlanc is in fact a duplicitous intelligence that can interact seamlessly with human users. Created only to deceive, she has infiltrated a number of the most powerful corporations on the planet, and quietly awaits her final orders.Honoring Rookie's winning performance as LeBlanc during the 2018 World Championship.They came to LeBlanc as if in some forgotten melody -- songs of the Black Crane, and its titanic heart long-imprisoned within the deepest reaches of the Elderwood. Her sisters fell before the forest's defenders, but LeBlanc did find her prize... and now her patron has begun to wake, stirring itself from a dreamless slumber of unhallowed centuries.Travelers seeking their fortune on the open prairie must take special care at night, when massive, carnivorous scorpions are lured by the flickering light of campfires. More than one caravan has been lost to the creatures, the bones of their passengers picked clean.Skarner, the gilded scorpion—ancient guardian of the sands, we invoke thee to protect us from an evil of our own making. Let no man tread upon these hallowed grounds, lest in your rage they are torn asunder.No one believed Heimerdinger when he tried to warn them about the invaders from outer space. They believed when he took off the wig.An eccentric scientist living in the New Bandle Republic, Heimerdinger has not yet told anyone he may have developed “a large pre-war bomb or two” for “one or more rogue governments”. He would prefer tinkering in a city that is not actively trying to kill him.Heimerdinger moonlights as part owner of the city's most infamous customs dealer, where he generally adds an external engine and flame paint to vehicles of the rich and famous. Get him on a good day, though, and he'll build you a real monster—for a price.Brought to life by the power of a magic hat, Snowmerdinger now pursues theoretical Snowdown sciences including snowball trajectory, cocoa cooling speeds, and automated turret construction. He engineered his own strain of carrot noses.Sometimes, when he's alone at night, Heimerdinger wonders if the reason his head is so big is all that exposure to Zaun Grey. Then he gets tired, and rests his giant head against an equally giant pillow.Dragon training, to the few who understand it, seems to be the sole domain of yordles. Heimerdinger has long believed that dragons and humankind can peacefully coexist, citing centuries of his own successful research. His current dragon hatchling, Pythagoras, holds no opinion on the subject.Through the combination of precise schematics and top-of-the-line construction tools, Heimerdinger's next sand castle creation will be his grandest iteration yet! Assuming Syndra doesn't land on it again…Immortal beast of the northern lands, Nasus wanders the expanse of the Great Desert in search of his once-green kingdom. He conjures vast sandstorms to cover his tracks, hiding his existence from the world.Dreadknight Nasus serves as keeper of the forgotten texts deep within the catacombs of his Master's labyrinthine library. It is said that within lies the secret of the Dreadknights' undoing, but no living soul has yet verified whether this is truth or fable.A Riot Games skin obtained by either meeting a Rioter or attending an official Riot event in 2011 or 2012.The greater Infernals are somehow even more cruel and hateful than their lesser counterparts, and Nasus is no exception. A three-headed monstrosity raised from some far-flung, hellish abyss, he withers life with his merest touch… then burns it away.In primary school, Nasus was told an old dog couldn't learn new tricks. Now, in his older years as an accomplished statesman, painter, and composer, he wonders if there is truth in those words. After all, he simply cannot seem to get his chamber orchestra to listen to his directions.The last of four titans prophesied to shatter the world, Nasus is the true end of all things. A monstrous abomination of smoke and flame, he will emerge from the bottom of the earth in a column of hungry fire, devouring all of existence.A gift to the young Lunar Empress, Nasus was raised alongside her to guard the immortal realm from an ancient darkness. Stoic but powerful, he stands watch in the north, annihilating all who would threaten the land.A fierce warrior who makes her home in the winter forest, Nidalee isn't content with simple Snowdown parties. She plays the role of Santa for cheery woodland creatures, driving off intruders and protecting her furry friends from harm.At the height of her power, Nidalee was worshipped as a god-queen of the Great Desert. After her city's fall, she gathered her remaining armies and marched west, to conquer and rule anew.She is a cat. That is a hat. Legally, we're not allowed to put those two thoughts together.It's one thing to be hunted by a human; it's another to be chased down by an animal. Nidalee's alien biology allows her both—a rare gift among the Headhunters.A wild, untamed fighter steeped in myth, it is difficult to know what is true of Nidalee and what is legend. Some say she fights with the ferocity of a white tiger, while others of the Warring Kingdoms believe she can become the creature itself.Nidalee shows the most promise of the new class of Super Galaxy cadets, a knack for throwing projectiles through zero-gravity being her signature talent. The team will need her cunning tactics, as well as her keen hunting instincts, if it is to defeat the Spider Queen.Nidalee rules over the restorative calm of the natural world, guarding the land's remaining peaceful places. She fights to protect the land and living things, bringing light and order to the mortal creatures under her care—even taking the form of a celestial beast.The best way to tell people you're good at punching is to have a giant screen-printed fist on your clothes. That's a karate fact.Wear the onesie. Become the beast.To know the dragon spirit is to hold tightly to an ember that still burns. Only through discipline has Udyr survived such magic, seeking not to master the dragons—as many before him—but to channel their flame into a blaze hot enough to fuel his own rebirth.Lollipoppy is a legend to the people of the Candy Kingdom. Everyone remembers her face. Everyone.A famously gruff blacksmith working under the tutelage of Sir Ornn of the Freljord, Poppy wields a hammer imbued with a powerful magic that she believes is destined for the weapon for an unknown hero. Little does she know the hammer is the weapon, and the hero… is herself.Once an innocent cloth doll, Poppy watched helplessly as toy soldiers knocked over her peaceful block village. Now she leads her people to war, their cotton hearts filled with vengeance.Fierce and no-nonsense, Poppy is often the first Star Guardian on the battle lines, ready to put her duty before everything else. With her trusty hammer, Poppy sees the universe as black and white: you're either here to smash anything that threatens the sanctity of the cosmos, or you're getting smashed.The Poro King's right hand and loyal shield, Poppy enforces her furry liege's decrees and protects him from all harm. She also enjoys Snowdown festivities, a holiday she discovered on one of her many colorful adventures.Artificers of the Hextech renaissance owe much to Poppy, an expert engineer of the delicate craft. Having perfected the infusion of life into the inanimate, she now feverishly researches the ultimate scientific breakthrough—the creation of an artificial soul.Commencing countdown, engines on. Check ignition, keep the Hammer safe with you...Some might say Gragas would be the perfect Santa, and between his jolly frame and wild beard he certainly fits the bill. But Gragas is also very unreliable, constantly intoxicated, and starts fights seemingly at random—but he likes the costume, and no one is brave enough to take it back.One of the city's top criminal defense attorneys, Gragas, Esquire is often seen carousing with the chief of police and various circuit court judges—mostly because they know he has access to the finest prohibited goods… but also because he's been paying them off for decades.Gragas causes enough trouble to be kicked out of every wasteland settlement twenty times over, but the man found a way to mix potent brew and unrefined gasoline into the staple beverage of the post-apocalypse. Might as well let him wreck a few bars. He's earned it.Gragas is the world's premier authority on beverages. Here, at the international beverage festival and funfair, he's drinking a lot of them.Gragas is Runeterra's biggest Order United fan, and he makes sure everyone knows it by leading chants, foregoing clothing for blue body paint, and making sure everyone around him is “adequately hydrated.”Honoring Shushei's winning performance as Gragas during the 2011 World Championship.Gragas Caskbreaker is described in legend as both a pious, sun-worshipping cleric and a despicable drunk, depending on who tells the tale. He's not too familiar with Riftquest, but he does like fighting dragons and passing out in the middle of his combat actions.A large man even before donning his hermetically sealed arctic combat suit, Gragas is a mystery to all save for High Command's secretive R&D labs. He appears human by all measures, save for the mask he never removes, and the eerily cold mixture of chemicals powering his massive frame.“They say the Myrmidons were shaped by the gods—that Zeus himself quickened life into magma. But then, the Myrmidons marched. They marched against us. And in the ash of their skin, the fire of their merciless eyes, I saw all the wars that humanity had wrought. That they... were us.”You can't run from your past. Not when it's riding you down from the back of a doombuggy, scrap-spear raised. Hunting for the dregs of the Vandal gang across the wastes, it's said they're the only ones who know his name, and what happened that night… when he became ruthless.Favored by the gods, Perseus gathered five sacred artifacts, and even tamed the wild pegasus, all in his quest to rescue fair Andromeda—only to turn the relics against those same gods when they unleashed the Gorgons upon humanity.A former Full Metal Robot Fighting League champion (2x reign, 14 title defenses), Pantheon was forced to retire in disgrace after a scandal involving Targon Fabrications. Reemerging from retirement to face the chosen champion, Jayce, Pantheon may be damaged, but has found that revenge adequately charges his weapon systems.Born of a wolf, and bearing the wolf's standard into battle, this Dacian glaive warrior fights in the cold of the Carpathian Mountains—knowing that the blood of his enemies will keep him warm.When dragon fire consumed the world, heroes rose from the embers and cast down the beasts of legend. These warriors passed into history, then myth… until Pantheon alone remained, the last of the ancient dragonslayers, swearing upon the skies eternal revenge.A former mechanic at the same auto body shop Jinx once worked at, Pantheon dreamed of switching careers… until a mutagenic virus turned everyone else into zombies. Slicing monsters in half with a chainsaw-spear is way more fun than replacing windshield wipers, anyway.He's the armored dough-puncher, the Targonian Aspect of tasty pastries. He always wanted to be a baker, and now he'll throw down in the ultimate cooking showdown. Put your hands together for Pantheon!Once upon a time, in the heart of a dark and gloomy castle, there lived an eternally youthful count who the people greatly feared. Every night, a terrible red mist would seep into the villages, and some poor soul would vanish without a trace—another life lost to Vladimir's growing appetites.The sole survivor from a timeline devoured by Praetorians, Pantheon refused to succumb when the marauders ran him through and left him for dead. He now dons the Pulsefire suit to hunt down those who would dare risk creating the anomalies that unleash the robotic hordes upon time and space.At the last ball he attended, Vladimir stole everyone's heart. Strangely enough, no one has heard or seen those attendees since…Look, the guy is a film buff. So what? Hemomancers can like things, too.Leader of the notorious Vandals, Vladimir's exposure to residual radiation has given him control over the blood of living organisms. If he wanted to, he could cure every creature in the wasteland of disease—instead he rides around with his crew ransacking settlements. Priorities.Former leader of a Bloodstone cult, Vladimir took part in a ritual that sacrificed his humanity—along with the blood of several victims—to transform the once foppish noble into a terror of the night. To satiate his sanguine cravings, he stalks the urban labyrinth in search of hapless prey.NOTICE FROM THE DEAN: Vladimir is henceforth suspended from Academy grounds for behavior including (but not limited to) extreme snobbery, hiring other students to finish his exams and attend his classes, and putting an unnecessary strain on our janitorial department after “that” incident.In his younger days, Vladimir practiced at a school of medicine known for magically manipulating the humors of a patient's body. Turns out in Bilgewater there's more coin to be made killing than saving, and now he's found himself in a much more lucrative—if not messier—line of work.The chaotic king of the night, Vladimir exists as the personification of uncertainty and revelry. He thrives in the unknown shadows, feeding on the life essence and darkness found in mortal hearts.An adventuring elf from the outlying forest kingdoms, Ezreal likes to present himself as a “handsome rogue-paladin” named Jarro Lightfeather. Very few people believe his claims of knighthood, but they serve as a decent enough distraction between his disastrous misadventures.Ezreal occasionally finds himself in the Freljord, searching for such-and-such ancient artifact. But braving sub-zero temperatures, terrifying ice beasts, and angry Freljordian tribes is a tall order, even for him—that's why he goes in disguise. He's practically a different person!Ezreal's almost suicidal obsession with braving tombs, ruins, forbidden temples, and abandoned cities has netted him a tidy handful of priceless relics. Most of those relics are sold off to pay exploration-related medical bills, but one of these days…Temporal fugitive and time-hopping explorer extraordinaire, Ezreal leaps across disparate realities searching for interesting technology to acquire. He is responsible for countless paradoxes and is currently wanted by the dystopian Remembrancers, who hunt him relentlessly.Honoring BeBe's winning performance as Ezreal during the 2012 World Championship.Tailored suits, fitted vests, and an elegant gauntlet let everyone know the difference between Ezreal and the common rabble is simple. He makes this look good, and they… don't.First is the Ace, at a hurtling pace,
    A man of both talent and vim,
    Who holds all the cards in the court of High Stakes
    Because everything's about him.With a boundless curiosity about the universe, Ezreal is a born explorer, and becoming a Star Guardian only served to fuel his appetite for discovery. Though known to wander off, he always returns when most needed, especially now, as a certain pink-haired Guardian from another team has caught his attention…Honoring Haru's winning performance as Ezreal during the 2017 World Championship. The First Star has burdened Ezreal with a lot. The responsibility. The hefty weight of destiny. The sparkly outfit (he's used to it). “Attending a slumber party” was definitely not on the list of expected cosmic duties. Not that he minds, really… as long as they don't actually try to braid his hair.A young orphan initially thought devoid of any superhuman abilities, Ezreal had resigned himself to a normal life once he graduated middle school. But an encounter with a deadly threat awakened his slumbering potential, and now he finds himself a 1st year at the prestigious Durandal God-Weapon Academy, where he's joined the ragtag Battle Club.The ancient dragons first rose to the call of Mordekaiser, the self-proclaimed Dragon Knight. Through his evil, the world was ravaged by flame, until a newly-formed order of Dragonslayers finally defeated him. His story would become rumor, then myth, then legend… at least, for now.An ancient, Infernal general who attacks without feeling or remorse, Mordekaiser raises the incinerated corpses of his victims as soldiers for his own vast armies. They sweep across the world like a burning plague, annihilating all life.PENTAKILL's gigantic lead guitarist—and a titan of the old world—Mordekaiser rocks with the fury of an epoch lost to time. Bigger than a two-story house, his guitar overflows with heavy metal licks rebuking the gods themselves.Some of Mordekaiser's party complain that the Dark Paladin class is horribly overpowered and should be banned, despite its official inclusion in the latest Riftquest expansion. The rest of them are still waiting to discover the Dark Paladin's secret, redeeming, tragic backstory—but all they've been getting is a lot of murder instead.Third is the King, with a barbarous swing,
    Who crushes the villains of old.
    Though some folk may cry “He's a villain himself!”
    A poorly kept secret, all told.Once a member of the Cosmic Court, Mordekaiser vanished from known space for an epoch—until now. Reborn and returned from an unknown destruction, Mordekaiser seems bent on unmaking the kingdoms of stars and light he once built. Though he still bears his Cosmic armor, the mind and figure within has been twisted and reforged to know only hatred and destruction.The Undertaker is a wretched creature, cursed to shoulder every secret his city has buried. These old, unhappy things tear constantly at his mind, which is itself infected by his queen's unending ambition.Yorick was resurrected with the undying soul of heavy metal inside him for the singular purpose of joining PENTAKILL and melting faces with his bass guitar. He can also summon an army of roadie ghouls, a handy trick for any seasoned stage performer.A cat fancier hailing from the Forsaken Aisles of a Pets Supreme Superstore, Yorick does not have any unresolved issues involving or related to cats. Yorick is a perfectly normal gentleman dressed as a cat, surrounded by cats, who can call upon the esoteric powers of a giant, floating cat. You know, normal gentleman stuff.The Order of the Great Sparrow Bee follows a brutal, time-honored training regimen, teaching students to sting with the ferocity and ceaselessness of a hornet. Akali is their greatest champion, and she intends to take the art to even greater heights.A djinn summoned from the world below, the Infernal known as Akali will burn her patron's enemies to cinders… though the cost for such service is always dire.A legendary all-star for Chaos FC, Akali was known for her aggressive style on the pitch. These days, she spends most of her time mentoring children and doing commercials for shoes.Hello, nurse! Goodbye, being alive.Priestesses of the Blood Moon walk their own path, traveling far from the cult to pursue the whispers of their demons. A meditative figure living deep in the snow-dusted wood, Akali was the first woman to embrace her inner darkness, and speak directly with the Blood Moon itself.Former second-in-command of an honorable clan of assassins, Akali has broken from their ranks to find her own path. She plies her trade in the darkest corners of the world's largest metropolis, awaiting the day when she can establish a clan of her own.Her weapons flaring with alien energy, Akali hunts only the worthy in a dangerous game of life and death. Striking from anywhere at any moment, no living thing can escape her trophy wall.She's the fish ninja with speed on her side, the silent slicer, the death strike of deliciousness. Drop your guard and she'll assassinate your palate. It's your favorite and mine, Akali!Akali's street aesthetic and hard-hitting lyrics inspired a dedicated fandom. She wields a microphone or kama as a hip-hop ninja, revolutionizing the stale scene with her raw talents.K/DA Akali is on fire right now, spitting rap solos at the Pop Music Awards—and her prestigious costume is exactly what you'd expect from the new golden child of pop.A cutting-edge PROJECT subject who somehow escaped the City's boundaries, Akali brings dire warnings of an untested superweapon to those living in the wasteland beyond. With time running out and no other options, these outcasts join her in an attempt to take the mega-corporation down… suspicious that their newfound ally might in fact be a double agent.After the worldwide success of K/DA, Akali made it her mission to recruit accomplished and up-and-coming artists to form a new supergroup: True Damage. Never before has a crew been comprised of such diverse talent, ranging from natural lyricists to renowned producers to legendary vocalists—all ready to disrupt the music industry.Why run with scissors when you can throw scalpels?High Command's public stance towards ninjas are joking-to-nonexistent, as this is a war of modern weapons, not medieval flights of fancy. Privately, they deploy Kennen to hot zones in the deep Arctic, relying on his finely honed ninjitsu and deadly precision.A kingslaying demon summoned on the night of the Blood Moon, Kennen's purpose is to depose those in power and eliminate every member of their line. He is ruthless in this task, tearing across heavily armed fortress cities in the blink of an eye.Coming to a store near you: the new Super Kennen action figure! At 6″ tall, the new Super Kennen is fully articulated, with dazzling lightning bolt action! Add this fitting tribute to New Valoran's bravest hero to your collection today!A playful spirit of fire, Kennen is not a malevolent being, but can't help igniting his surroundings while zipping about. His lightning quick movements wreak havoc upon any village unfortunate enough to entice the impish spirit to visit.Most commandos excel at amphibious attacks and military paragliding. This one spins very fast toward things while holding a giant sword. It's basically the same.Once a valiant hero, Dreadknight Garen fell to the promise of power great enough to save his land. Now, twisted by the corrupting magic of his Master, he commands the frozen legions in their march upon the living. Only desolation remains in his wake.Also known as “Handsome Garen,” this wandering warrior and extremely original NPC was created by Braum for his Riftquest game. Garen eventually adopted the character as his own, liking the fantasy of himself, but rugged.Garen is a steam-powered knight serving at the head of the Steel Legion's vanguard, feared by his enemies and respected by his allies in equal measure. His blade is one of a kind: a thaumaturgical innovation of science and magic, overflowing with sparking plasma.A faded bounty poster from the Demacian naval authorities notes that Admiral Garen is a deadly adversary, and should be engaged with caution, lest he cut off your head and send it back to the capital. Each year, the Demacian naval authorities receive a disconcerting number of human heads.Brave guardian of Azir's ancient fortress, Garen is a mighty warrior who charges fearlessly into even the most hopeless battles. He fights for the glory of his ruler and the safety of his people, a powerful, if headstrong, force for justice.God-King Garen stands as the last scion of an ancient divinity, and the final bulwark against the end of all civilization. He rules the vast kingdom of Demacia with an iron fist, jealously protecting his people as a self-styled messiah, while rooting out and destroying all who would oppose him.As chrome eagles cry and steel panthers growl, lightning hot justice is delivered nightly by Detective Garen Stryker on the neon-drenched streets. A black belt in Ionian martial arts, this katana wielding cop pushes it to the limit with every case... for Demacia!Once a ruthless warlord, Garen led his armies to victory after victory, laying the foundations for the Vercentia Kingdom. When the leviathans appeared out of nowhere, he opted to put aside his dream of uniting all the Great Kingdoms under his rule, and instead to march his newly-fashioned Avalon alongside his former enemies for the sake of humanity.Having been elected the leader of the United Great Kingdoms, Garen will stop at nothing until the safety of his people is ensured. Armed with an Avalon upgraded to the teeth, he stands at the forefront of the mightiest warriors from across the land, determined to lead them into battle until the leviathans are no more.A nameless barbarian who survived on the outskirts, Sett knew his greatest talent came from his fists. After building his wealth and reputation in brutal fighting pits, he created a new persona, donning the title of The Savage Wolf. Upon hearing of the leviathan invasion, he used his fame and fortune to acquire an Avalon of his own in order to, once and for all, prove his might in front of a captivated audience.Hail the valkyrie, for she will descend upon the field of battle, and raise our greatest warriors into the halls of Valhalla! Those she doesn't take with her go to the underworld, or sometimes the ocean, though they don't tell you that before the whole 'dying in battle' thing. She who bears the Iron Solari into battle bears the weight of history—as iron gives way to steel, and steel to eternity.Leona is a former champion surfer, who enjoys spending her downtime relaxing on the beach with a light romance novel. Or pretty much any romance novel, in fact.A heavy armor combatant, Leona has seen the truth behind the neon light of PROJECT, and now stands with Ashe and the G/NETIC rebellion. She carries a mounted ion charge shield, capable of blocking and stunning targets with its variable energy yield output.She's the solar pitmaster; the lean, mean, brisket queen. If her flavors don't stun you, that forty pound grill will. Please give a warm welcome to Leona!Hearken! We beseech thee, O Cruel Sun, and deign to bless with the cleansing flame of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore.Hearken! We beseech thee, O Savage Moon, and deign to bless with the vermillion shadow of thy celestial majesty. May this shield guard against the scourge of dark enchantments, which choke our land. May this blade be the hammer against the servants of witchery and evil. I, Leona, do take this oath forevermore.Leona grew up as the favored daughter of the Dawnrise Kingdom. When the leviathans appeared on her homeland's shores, she took command of her realm's forces, becoming the matriarch of her people. In return, the grateful scholars of her court gifted her an Avalon, an immense pilotable mech powered by the life essence of the very monsters that threatened her home. Now, she stands fearless, leading vast navies into war.Prophets of doom love a snow day as much as anybody—perhaps even more, since Malzahar knows everything will one day be swallowed by the Void. Clad in fashionable winter gear and flanked by an army of voidling poros, he's ready to usher in the snowball apocalypse.Upon hearing that the origin of hextech lay in his homeland of Shurima, Malzahar ventured out into the wastes alone. There, after suffering a life-changing revelation, he became its greatest messenger, claiming to see prophecies of the coming of a second hextech renaissance.With the world revitalized, there came another wave of titans. Most fearsome of all was Malzahar, the once-great protector of animals. Vengeful over the horrors of the previous extinction, the holy shaman succumbed to anger, and there, in the depths of his rage, his magic turned dark, fueling a fury to end all life—from the depths of the seas to the peaks of mountains.A gruesome spectre, rumored to stand eternally watchful over a peculiar book of fables. Brave knights and cruel sorceresses alike have tried in vain to reach the tome, but none have ever returned. Perhaps that lost queendom of old isn't so fictional after all…Pip pip. Cheerio.If the day ever comes, riding those dusty trails, when a thin man in a wide hat appears far in the distance… run. Ride hard and fast and never look back, lest the horror known as Fiddlesticks drag you to from your saddle, and into darkness.Carriage drivers are cautioned to stick to well-traveled highways, especially during the witching season. Strange things can happen on those old, moonlit roads, where no birds sing, and something enormous moves within the fog.Yar har, fiddle-dee-dee.Everyone told you hiring a clown would be a good idea. “Clowns are great for parties,” they said. But now everyone's missing, and the power is out, and something's laughing just down the hall...As lights go out across the Winterlands in preparation for Snowdown season, something ancient and terrible rises from the darkest corners of the Poro King's lands. Devoid of thought or purpose, it hunts for holiday revelers as if possessed, cutting down anything that crosses its path.Once upon a time in a faraway land, a jealous young emperor invoked profane summoning rites in exchange for power. Yet when the ancient horror Fiddlesticks stepped forth, it did not aid the boy--and in an instant, his empire was utterly destroyed. The fiend was trapped beneath the ruins… until now.The Remembrancers' worst fears have been realized. Emerging from tears in the fabric of spacetime, hordes of faceless, robotic marauders appear across the multiverse, destroying everything in their path. Fiddlesticks is only a single unit in this endless invasion force, assimilating any technology it comes across, and eradicating all life.The Crimson Elite cannot confirm or deny the existence of the agent known as Talon. The bloody trail left behind him serves as a sinister warning to all. Perhaps more disconcerting are the hundreds of undocumented cases that remain undiscovered.Legend says that Talon's blades were forged in the fire of a shadow dragon, and that he turned against his corrupt masters, cutting through them one by one before vanishing into the night. Many believe he will appear again whenever the strong take advantage of the weak.Honoring PawN's winning performance as Talon during the 2014 World Championship.An anarchic demon summoned on the night of the Blood Moon, Talon was once a human assassin who surrendered his flesh during one of the cult's possession rituals. He now kills indiscriminately, relishing the terror in his victim's dying eyes.A haughty dragon king of the south seas, Talon accepted a duel from the demigoddess Irelia, only to be defeated in his own throne room. Humiliated, he lashed out at her… and she sealed his power within her blade, tasking him with finding new purpose in the mortal realm.The sworn brother of Twitch Shadowfoot, dashing assassin extraordinaire Talon Blackwood is one half of an infamous underworld duo and the only advanced class in the entire party. He's also a brooding dark elf antihero with a tragic backstory, who is fated to one day save the world! Probably.Though officially listed as killed in action, the rogue operative with the broken blade harbors no regrets for abandoning her comrades in their most dire moment. A turncoat become mercenary, she operates in the outer limits of civil society, lending her blade to the highest bidder.The first Championship skin released, celebrating the 2012 World Championship in North America.One tale of the kingdoms tells of Riven, her sword forged in dragonfire, descending into an enemy enclave in the aftermath of battle. Slaying her foes and freeing their captives, she rampaged across the countryside, crushing any who would enslave the innocent.A revamped version of Championship Riven, celebrating the 2016 World Championship in North America.Born from swirling energies at the dawn of creation, Riven is the living embodiment of order in the cosmos. Fated to clash against the Nightbringer for all time, she awaits a day when her light will finally break his darkness.A worshipper of temporal purity, Riven knows there are many others who would rather see time manipulated in their favor. These heretics give her blade purpose—she can only find true solace in eliminating all who would disturb the natural order.Riven trained with Morgana in the arts of politics and war for many years, but where Riven walked the path of justice, Morgana envisioned a world ruled by the gods alone—ultimately defeating their master and assuming the title of empress. Now tasked with bringing her friend to heel, Riven must face Morgana in combat… or join her.Riven's destiny is greater than she knows. One day she will determine the fate of the heavens, land, and sea, and awaken the slumbering power of the dragon within her.Kog'Maw, ever lost in thought, sat upon his toadstool until he was famished. “Wonderland is full of such delights,” he mused, gulping down the toadstool entirely. “It would be a shame not to devour them all.”Long considered a pest by frontier settlers, Kog'Maw critters have been growing in number as more dangerous beasts are pushed to the brink of extinction. And they are very, very hungry.It is rumored that Kog'Maw stole his glowing nose and deer antlers from a particularly adorable creature he devoured. Whether or not the theory is true, Kog'Maw is now the most famous reindeer of all.It is unclear if Kog'Maw even understands what Lunar Revel is, but someone seems to have painted him for it. That person has presumably been eaten and digested, but Kog'Maw does look very festive.“Perhaps my old mind was deceived by the fury of the storm. Yet as we sank, I glimpsed a field of lights beneath the waves, a thousand eyes of wicked alabaster… they were dark things tearing into the flesh of our crew as if all they ever knew was hunger.”Pug'Maw is a nine month old purebred pug with a sweet disposition and possibly some sort of salivary problem. Great with children and pets. Highly food motivated. Has eaten three action figures and one doll, approach with extreme caution.A newer Hextech innovation, Kog'Maw constructs are available as pets for wealthy families, delighting Piltover's upper crust with their friendly demeanor and intricately complex design. Though living things, they are viewed among the well-to-do as little more than status symbols.The diminutive familiar of a famed sorcerer, Kog'Maw was mistreated and neglected for years as his master pursued the arcane arts. Thanks to a chance meeting with Zoe, he was released from servitude to travel the land with her… ultimately enrolling in the same school Zoe technically attends.Enduring the bitter cold, Shen roams the ice caps with his twin blades, hunting the terrifying demon hidden deep underneath.Rest assured, anesthesia won't be part of the operation.The most indomitable disciple, in mind and body, Shen's loyalty to the Blood Moon cult can never be shaken. He serves as the personal bodyguard of the group's most important figures, executing interlopers with a cool dispassion, suggesting part of his humanity has already been consumed.Honoring Stanley's winning performance as Shen during the 2012 World Championship.Over the millennia, Shen has been called many names: warlord, trespasser, conqueror. Even so, his mission to build an army for the ages seems never-ending. Seeking only the smartest and the strongest to join his ranks, he remains untroubled by emotion, casting his timeless gaze over those with hidden potential.An Infernal warrior risen from the raging depths of the underworld, Shen appears on battlefields in the blink of an eye, shielding his fellow titans from even the most well-organized resistance.An aspiring mage from the Demacian Dukedom, Lux has traveled across the land in her quest to lighten the lives of the peasantry with magic. Though her efforts are often met with suspicion at first, tales of her 'miracles' are beginning to reach the ruling class of the Dukedom itself…She doesn't pull in coin like the Spellthief's Edge, and can't actually steal spells like Sylas, but technically Lux is learning and reproducing illegal magic. Sadly, “Illegal Spell Learner Lux” doesn't have quite the same ring to it.Soundproof ear protectors, a multispectral heat visor, lace-up knee-high boots, and a double-sided flamethrower that shoots lasers instead of fire? Lux really does have it all.This highly-trained specialist in the Steel Legion uses light-magnifying crystal rods to discharge rays of concentrated energy. Designated Lux, her affinity with the weapons has been quietly observed by several leading scientists within the organization.Cheerful and courageous, Lux shines the brightest among her Star Guardian team. While young and inexperienced, the pink-haired captain's optimism inspires others in their destiny to protect the universe. She truly believes that as long as they fight together, there is no darkness they can't overcome.Groomed from a young age to guard the immortal realm from darkness, the Lunar Empress and her companions are said to stand watch over the world. Lux, though a powerful demigod in her own right, draws aid from the ever-faithful Warwick and Nasus.As captain of her Star Guardian team, Lux knows the importance of a little R&R. As host of the party, though, she's still working on the relaxation part. It's hard to cut loose—especially when a certain handsome blond Guardian keeps flashing that charming grin!—but Lux's boundless optimism still lights up any room.A 1st year at the Durandal God-Weapon Academy, Lux maintains an upbeat attitude no matter the odds. Despite her freshman position in the Sorcery Club, Lux wields a tremendous amount of magical power that even the Academy's senior staff can't quite explain.Now in her second year at Durandal Academy, Lux has been hardened by the harrowing trials, losses, and betrayals that punctuated her freshman experience. Following the climactic clash with a certain Rogue God-Weapon, Lux has mastered her powers and risen to take her place as head of the Sorcery Club, as well as the new class president.Once the right hand of Queen Ashe, Lux embraced the darkness in her heart, answering the mad call of the Dark Star. Finally seeing the truth, she rejects the Cosmic Court, instead serving her own dark ambition to quiet the banal noise of creation. For she now knows her true fate—to reign as Queen of a Dark Court, and rightful master of the Dark Star.The right hand of Queen Ashe, Lux weaves celestial constellations, bringing order to a universe drifting towards entropy. When the Dark Star began corrupting members of the Cosmic Court, Lux stepped forward to confront Thresh. Yet she harbors a terrible secret—a shard of darkness that has always lived within her heart, whispering temptations…Caitlyn, designated resistance sniper, has never forgiven herself for letting Viktor's rise go unchecked for so long. Determined to fire the round that ends the war for good, she has personally gunned down hundreds of Battlecast machines in her bloody search for absolution.The gold standard of Battlecast shock troopers, Prime Cho'Gath implements self-replicating nanites that reinforce its frame as it consumes living tissue. It has become a common and terrifying sight in occupied cities, where it feeds on civilians who won't submit to conversion.The fearless protagonist of a 1980s top-down shooter, Corki resists Veigar's battle bosses the same way he resists being shot down by thousands of glowing bullets—move fast, and shoot everything before it shoots him.Chief enforcer of the human-led resistance, Illaoi was once the subject of a failed Battlecast conversion that left her with control over nearby machines. Seizing her newfound power, she has single handedly decimated Viktor's forces in countless battles, becoming a beacon of hope for rebels across the world.Mass-produced artillery units based on the now-extinct Kog'Maw organism, Viktor has invented an ingenious shell delivery system best appreciated from about a hundred miles away—the latest design's maximum range.A boss hailing from a long-forgotten game cabinet, Malzahar broke free from the last remaining copy of his game to invade nearby machines. Now he has made his way to Arcade World, shredding the code of his enemies with an army of intelligent viruses.Miss Fortune (Sarah to her friends) is better known in the real world for holding the top scores in every shoot-em-up game ever created. In Arcade World, she's famed for earning those scores through whatever means necessary, willing to bring in any target for the right amount of points.Another of the ancient, mechanized Lancer units, Wukong arises from his dusty slumber in times of extreme danger, protecting the outland city-states from dire threats. Once these foes are eliminated he returns to the earth, an enigma older than recorded history.Riven's part-time job at an arcade mostly involved playing dance simulators after her manager went home. Digitally transported to Arcade World by even scarier bosses, she's now using her moves (and some gear from her favorite RPG) to tear up Veigar's regime, one enemy at a time.An early prototype that would pave the way for the Battlecast machines, Alpha Skarner is possessed of an extreme rage not seen in later models. Perhaps the brain inside it wishes to inflict as much pain as it experiences—or maybe it just likes to kill things.A former lieutenant in the Royal Space Military, Kai'Sa was the first sanctioned pilot of the experimental X01-Butterfly. The suit proved far too deadly, however, and after only one mission she fled with the technology—becoming one of the galaxy's deadliest guns for hire.A boss hailing from a popular science fiction shooter, Blitzcrank is well known in the gaming community for cheap mechanics, powerful attacks, and a massive health pool. Veigar fittingly made him the gatekeeper of his personal fortress, because Veigar hates fun.The archer Varus, bathed in the transcendental energies of the Arclight, found himself connected to a great cosmic wholeness more ancient than he had ever known. He now enforces this oneness, turning away entire armies long before they can ignite the flames of war.The once-great king Yorick, given the gifts of power and immortality in an age long past, left his mighty kingdom to enforce the will of the divine. Hundreds of years later he returned, his lands naught but dust and ruins, and in his sorrow was consumed by madness.An unlikely favorite among retro purists, Hecarim has remained one of the most popular characters of the arcade era. Now he stands against the combined forces of gaming's greatest villains, proving there's no hero more noble than a rainbow-shooting chrome centaur from 1978.Being forcefully transported from the real world to fight an army of evil video game bosses is no sweat for Sona. She was the first person to beat Keyboard Solo 4's ultra solo mode on nightmare difficulty—a feat that, by the developers' own admission, should not have been possible.The fire boss from a bestselling action game, Brand has no intention of returning to his original machine. He'd rather see all of Arcade World burn to the ground, to be rebuilt in the image of the villains who rule it.Owner of the mysterious six-million-point high score in the infamously difficult beat-em-up Demacia Vice, Ahri is a force of nature on the retro battlefields of Arcade World. Dashing between bosses before ripping them apart with her 8-bit magic, she's already earned the nickname “Queen of the Arcade.”Once merely a mini-boss with a Napoleon complex, Veigar has ripped into the code of Arcade World to summon hundreds of other bosses to his side. Together they'll stop at nothing to reach his ultimate goal: take the world for himself, and give the heroes a final Game Over.A skilled gamer transported to Arcade World by Veigar, Ezreal holds the world record for speedrunning the original version of Hyper Crystal Dungeon in 45 seconds, using a custom-made mobile controller. Veigar has made a terrible mistake.A titanium juggernaut used to crush pockets of particularly stubborn resistance, the Battlecast Urgot model is rarely seen but widely feared. Its extensive weapons systems are complemented by a massive, flesh-grinding spike mill, which it pulls fleeing opponents into for sheer spectacle.Empowered by the Arclight, the slayer Vayne was shown the creeping darkness lurking beneath the foundations of the world. Tasked to fight it back at all costs, she will stop at nothing to drive each new horror from whence it came.An airborne data collection unit based on the now-extinct Vel'Koz lifeform, these Battlecast monstrosities sweep their concentrated energy beams over heavily populated areas. Survey data from the lifeless wreckage automatically calibrates the entire fleets' weapons systems, making the units a deadlier threat with every skirmish.A sublime being of living energy, Vel'Koz is the subject of legend, myth, and worship. Once every millenium he descends to the mortal plane, choosing those worthy enough to carry out his inscrutable will, and transforming them into creatures of transcendent power—the Arclight.The creator of the Battlecast machine army, Viktor has perfected the art of transplanting living brains into low-tech, mass-produced weapons. But his work is far from complete, and even now he tinkers on newer, deadlier creations to crush all who oppose him.The question of the human soul has always intrigued Viktor, and so he set to work building a Battlecast machine capable of harnessing it. The resulting Xerath units are twisted, hellish monsters imprisoned in a cage of psychic energy, constantly discharging superheated plasma toward any opponent in range.A boss originally from Super Yordle Bombers, Ziggs was transported to Arcade World for one purpose: blow up everything. Armed with his signature explosives (and the programming to use them!) he has wrought digital destruction the way only an angry mini-boss can.PraetorianK/DADay JobHigh SocietyDunkmasterInvadersMad ScientistsWorld Champions: 2018World Championship Winners 2018Forgotten DepthsSilver AgeGlacialMedievalDemonicRift HospitalDemacia ViceHeavy MetalStar Guardian Season 3Cops and RobbersDreadknightsDawnbringerNightbringerBloodstoneMecha KingdomsBlackfrostWorld Champions: 2019TraditionalCollector's EditionPAXDeath SwornTrick-or-TreatZombies VS SlayersCovenAstronautsArcanistsAlbionPapercraftCats Versus DogsWonders of the WorldTargetingEVENT FINISHED!OH NO!YOU'VE EARNED THIS!Aatrox dashes forward, gaining Attack Damage.Umbral Dash can be used during his other spell casts without interrupting them, and will reset his basic attack timer.Aatrox prepares a huge swing of his sword and slams it in front of him.Deals @QMinionDamage@ damage to minions.
    Knockup duration against monsters is doubled.
    Aatrox unleashes his demonic wings, gaining Attack Damage and Movement Speed, and reviving instead of taking lethal damage.% of Maximum HPOut of Combat BonusPercent of Base HealthTotal Attack Damage IncreaseAatrox launches a missile, causing the first enemy hit to be pulled back after a delay.Healing %Aatrox smashes the ground, dealing @WBaseDamage@ (+@WTotalADRatioDamage@) physical damage to the first enemy hit and slowing by @WSlowPercentage*-100@% for @WSlowDuration@s.

    Champions or Large Monsters have @WSlowDuration@s to leave the impact area or be dragged back and damaged again.Deals double damage to minions.Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.Blows a kiss dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for @Effect2Amount@ second(s).Ahri blows a kiss, damaging and charming an enemy for @Effect2Amount@ second(s) and increasing her damage against that target for @Effect5Amount@ second(s).Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

    When Ahri strikes 9 enemies with her abilities, Orb of Deception also heals her. Passive: Whenever Ahri hits enemies with an ability, she gains a charge of Essence Theft, up to @f4@ per ability cast. At @f3@ charges, her next Orb of Deception heals her for @f1@ (+@f2@).

    Active: Throws out and then pulls back her Orb of Deception. Deals @Effect1Amount@ (+@CharAbilityPower@) magic damage on the way out, and @Effect1Amount@ (+@CharAbilityPower@) true damage on the way back.Ahri throws out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

    When Ahri strikes 9 enemies with her abilities, Orb of Deception also heals her. Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.Ahri nimbly dashes forward, firing bolts that damage nearby enemies.

    Can be re-cast up to three times quickly.Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing @Effect1Amount@ (+@CharAbilityPower@) magic damage.

    Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of @f1@ damage to a single enemy.Ahri releases three fox-fires that damage nearby enemies.Flip backward and fire a shuriken forward, dealing @BaseDamage1@ (+@ADDamage@) physical damage and marking the first enemy or smoke cloud hit.

    Re-cast: Dash to the marked target, dealing the same damage.Dealing spell damage to a champion reveals an energy ring around them.

    When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals @Damage@ bonus magic damage, and restores @EnergyRestore@ energy.Dealing spell damage to a champion reveals a ring of energy around them.

    When Akali crosses the ring, she extends her kama and empowers it. Her next attack has doubled range, deals @Damage@ bonus magic damage, and restores @EnergyRestore@ energy.

    When the ring forms, Akali gains @PassiveSpeedBonus@ movement speed toward it. Once she crosses the ring, Akali gains the movement speed toward enemies.Slings kunai in an arc, dealing @BaseDamageNamed@ (+@ADDamage@) (+@APDamage@) magic damage. Enemies at the tip are briefly slowed.

    If cast near full energy, Akali also heals for @HealthRestore@.

    At max rank, deals an extra (@ADDamageExtra@) (+@APDamageExtra@) damage to minions and monsters.TESTTESTSlings kunai in an arc, dealing @BaseDamageNamed@ (+@ADDamage@) (+@APDamage@) magic damage. Enemies at the tip are briefly slowed.

    If cast near full energy, Akali also heals for @HealthRestore@ %i:scaleAD%%i:scaleAP%.

    At max rank, deals an extra (@ADDamageExtra@) (+@APDamageExtra@) damage to minions and monsters.Base DamageMax DamageBase DurationRestores @EnergyRestore@ EnergyEnergy RestoreAlistar gains a Triumph stack when he stuns or displaces enemy champions or nearby enemies die. At @f4@ stacks Alistar roars, healing himself for @f1@ and all nearby allied champions for @f2@ (@f3@ second cooldown).

    The death of enemy champions and epic monsters fully charges Alistar's roar.Bonus Monster DamageBecome untargetable and teleport to the targeted enemy, dealing damage to it and enemies nearby.

    Basic attacks reduce the cooldown of Alpha Strike.@AmmoRechargeTime@s CooldownAmumu's basic attacks Curse his enemies for @DebuffDuration@ seconds, causing them to take @DamageAmp*100@% bonus true damage from any magic damage they take.Damage ReductionDamage ReflectionEvery 4 spell casts, the next offensive spell will stun its targets for @f1@ seconds.Aura DamageBonus HealthBonus ResistancesInitial DamageTibbers Attack Damage{{Spell_ApheliosE_Long_@f3@}}{{ Spell_ApheliosWeaponPassive_Name }} {{ ApheliosGun_AutoAttack_Tooltip_@f3@ }}

    {{ Spell_ApheliosWeaponActive_Name }} {{ ApheliosGun_Tooltip_@f3@ }}Main-Hand WeaponOff-Hand WeaponNext WeaponPassive: Grants +@spell.ApheliosCalibrumQ:BonusRange@ attack range while equipped.

    Abilities that use {{ ApheliosGun_LoreName_1 }} mark targets for @spell.ApheliosCalibrumQ:MarkDuration@s, granting vision. Aphelios can attack a marked target from long range with his off-hand weapon; the attack consumes all nearby marks for @spell.ApheliosCalibrumQ:BonusDamagePerMark@ bonus damage per mark.Passive: Heal for @spell.ApheliosSeverumQ:HealAmount@ of all damage dealt using this weapon. Severum can heal Aphelios over his max health, shielding him for up to @spell.ApheliosSeverumQ:MaxShield@ additional health. The shield persists up to @spell.ApheliosSeverumQ:TotalDecayDurationForTooltip@s.Passive: Attacks deal damage in an area. Primary target takes 110% (@spell.ApheliosInfernumQ:AttackDamage@) damage, other targets take @spell.ApheliosInfernumQ:SecondaryTargetPenalty@ damage (@spell.ApheliosInfernumQ:SecondaryMinionPenalty@ damage for minions).Passive: Attacks ricochet off their target and back to Aphelios. Aphelios can attack again immediately after he catches the ricochet.

    Other abilities that use {{ ApheliosGun_LoreName_4 }} create {{ ApheliosGun_LoreName_4b }} which each deal bonus damage when Aphelios attacks.Passive: Damage with this weapon slows targets by @spell.ApheliosGravitumQ:SlowAmountInitial@, decaying over @spell.ApheliosGravitumQ:SlowDuration@s.{{ ApheliosGun_LoreName_@f3@ }}: {{ ApheliosGun_AutoAttack_Tooltip_@f3@ }}

    {{ Spell_ApheliosWeaponActive_Name }}: {{ ApheliosGun_Tooltip_@f3@ }}{{Spell_ApheliosE_TooltipExtended_Long_@f3@}}{{Spell_ApheliosE_Long_@f3@}}

    {{Spell_ApheliosQ_Tooltip_@f3@}}Passive: Grants +@spell.ApheliosCalibrumQ:BonusRange@ attack range while equipped.

    Abilities that use {{ ApheliosGun_LoreName_1 }} mark targets for @spell.ApheliosCalibrumQ:MarkDuration@s, granting vision. Aphelios can attack a marked target from long range with his off-hand weapon; the attack consumes all nearby marks for @spell.ApheliosCalibrumQ:BonusDamagePerMark@ bonus damage per mark. If his off-hand weapon is Calibrum, Aphelios uses his main-hand weapon instead.Passive: {{ ApheliosGun_LoreName_4 }} attacks bounce back and reset Aphelios' attack, but he cannot attack while they are in flight. Bounce return speed increases with attack speed - current speed: @spell.ApheliosCrescendumQ:BonusMissileSpeed@.

    When Aphelios' other abilities use {{ ApheliosGun_LoreName_4 }}, they create {{ ApheliosGun_LoreName_4b }} for @spell.ApheliosCrescendumQ:MiniBuffDuration@s. Attacks with {{ ApheliosGun_LoreName_4 }} hurl all {{ ApheliosGun_LoreName_4b }} for bonus damage. Bonus damage starts at @spell.ApheliosCrescendumQ:MiniDamageMax@ physical damage and diminishes with subsequent {{ ApheliosGun_LoreName_4b }} hit (min: @spell.ApheliosCrescendumQ:MiniDamageMin@ damage). Durations refresh on attacking champions. Can critically strike.@spell.ApheliosP:AttackDamage@ / @spell.ApheliosP:AttackDamageMax@ Attack Damage@spell.ApheliosP:ArPenBonus@ / @spell.ApheliosP:ArPenBonusMax@ {{ Spell_ApheliosP_Buff_AP }}@spell.ApheliosP:AttackSpeed@ / @spell.ApheliosP:AttackSpeedMax@ Attack Speed{{ ApheliosGun_Name_1 }}: Long range attacks.{{ ApheliosGun_Name_2 }}: Lifesteal and movement speed.{{ ApheliosGun_Name_3 }}: Area of effect damage.{{ ApheliosGun_Name_4 }}: High damage at close range.{{ ApheliosGun_Name_5 }}: Crowd control.Incoming Weapon+AD+AS+ArPWeapon Master
    Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability [@spell.ApheliosCalibrumQ:Hotkey@]. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next one.

    Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats (press shift for more info). Aphelios unlocks his weapon ability [@spell.ApheliosCalibrumQ:Hotkey@] at level 2 and his Ultimate [@spell.ApheliosR:Hotkey@] at level 6.

    Lunari Weapons:
  • {{ Spell_ApheliosP_GunShortDesc_@f1@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f2@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f3@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f4@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f5@ }}
  • Weapon Master
    Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability [@spell.ApheliosCalibrumQ:Hotkey@]. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next one.

    Instead of using skill points to rank up abilities, Aphelios invests them in blessings that grant permanent stats:
  • {{ Spell_ApheliosP_Buff_AD }} [@spell.ApheliosCalibrumQ:Hotkey@]: @spell.ApheliosP:AttackDamage@ / @AttackDamageMax@
  • {{ Spell_ApheliosP_Buff_AS }} [@spell.ApheliosW:Hotkey@]: @spell.ApheliosP:AttackSpeed@ / @AttackSpeedMax@
  • {{ Spell_ApheliosP_Buff_AP }} [@spell.ApheliosE:Hotkey@]: @spell.ApheliosP:ArPenBonus@ / @ArPenBonusMax@


  • Lunari Weapons:
  • {{ Spell_ApheliosP_GunShortDesc_@f1@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f2@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f3@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f4@ }}
  • {{ Spell_ApheliosP_GunShortDesc_@f5@ }}
  • Attack marked targets from long range with your non-{{ ApheliosGun_LoreName_@f1@ }} weapon to consume all marks for @spell.ApheliosCalibrumQ:BonusDamagePerMark@ bonus damage each.Resurgent MoonshotIncendiary MoonshotArcing MoonshotBinding MoonshotPrecision OnslaughtIncendiary OnslaughtArcing OnslaughtBinding OnslaughtPrecision DuskwaveResurgent DuskwaveArcing DuskwaveBinding DuskwavePrecision SentryResurgent SentryIncendiary SentryBinding SentryBinding Eclipse{{ Spell_ApheliosQ_Name_51 }}This ability does not use Aphelios' off-hand weapon. Marks targets hit by this weapon, granting vision of them. Attack marked targets from long range with your off-hand weapon. Consumes all marks for @spell.ApheliosCalibrumQ:BonusDamagePerMark@ bonus damage each.Heals Aphelios for @spell.ApheliosSeverumQ:HealAmount@ of its damage dealt.This weapon's attacks deal 110% damage and explodes into a cone.Creates a {{ ApheliosGun_LoreName_4b }} for each enemy hit with this weapon. These return to Aphelios and orbit around him for @spell.ApheliosCrescendumQ:MiniBuffDuration@s.Slows targets by @spell.ApheliosGravitumQ:SlowAmountInitial@, decaying over @spell.ApheliosGravitumQ:SlowDuration@s.{{ Spell_ApheliosQ_Tooltip_@f1@ }}Active: Fire a long range shot that deals @spell.ApheliosCalibrumQ:SpellDamage@ physical damage to the first enemy hit and marks them.Active: Gain @spell.ApheliosSeverumQ:Haste@ movement speed and fire both weapons at the nearest enemy for the next @spell.ApheliosSeverumQ:Duration@s. Deals @spell.ApheliosSeverumQ:TotalDamage@ physical damage over @spell.ApheliosSeverumQ:NumAttacks@ shots. Prioritizes champions.Active: Spout a wave of flame, dealing @spell.ApheliosInfernumQ:QWaveDamage@ physical damage. Then, attack each enemy hit with your off-hand weapon.Active: Deploy a lunar Sentry equipped with Aphelios' off-hand weapon, lasts @spell.ApheliosCrescendumQ:TurretDurationIdle@s. Sentries activate when an enemy approaches and fire at them for @spell.ApheliosCrescendumQ:TurretDamage@ physical damage per shot over @spell.ApheliosCrescendumQ:TurretDurationActive@s. Sentries benefit from attack speed and critical strike.Active: Expunge this weapon's slow on all targets, rooting them for @spell.ApheliosGravitumQ:RootDuration@s and dealing @spell.ApheliosGravitumQ:Damage@ magic damage.{{ Spell_ApheliosQ_TooltipExtended_@f1@ }}{{ Spell_ApheliosQ_Tooltip_1 }}Active: Gain @spell.ApheliosSeverumQ:Haste@ movement speed and fire both weapons at the nearest enemy for the next @spell.ApheliosSeverumQ:Duration@s. Deals @spell.ApheliosSeverumQ:TotalDamage@ physical damage over @spell.ApheliosSeverumQ:NumAttacks@ shots. Prioritizes champions. Applies on-hit affects at @spell.ApheliosSeverumQ:OnHitDamageReduction@ damage.{{ Spell_ApheliosQ_Tooltip_3 }}{{ Spell_ApheliosQ_Tooltip_4 }}{{ Spell_ApheliosQ_Tooltip_5 }}{{ Spell_ApheliosQCooldown_@f1@ }}@spell.ApheliosCalibrumQ:CalibrumQCD@s@spell.ApheliosSeverumQ:SeverumQCD@s@spell.ApheliosInfernumQ:InfernumQCD@s@spell.ApheliosCrescendumQ:CrescendumQCD@s@spell.ApheliosGravitumQ:GravitumQCD@sCalibrum Bonus: Mark DamageInfernum Bonus: DamageSeverum Bonus: Heal

    {{ ApheliosGun_LoreName_1 }} Bonus: Marks added this way deal an additional @CalibrumRMarkBonusDamage@ physical damage each when consumed.

    {{ ApheliosGun_LoreName_2 }} Bonus: Aphelios restores @SeverumRHealBonus@ health.

    {{ ApheliosGun_LoreName_3 }} Bonus: The initial explosion deals an additional @InfernumRBonusDamage@ physical damage, and the subsequent attacks explode into a circle, each dealing @InfernumRPenalty@ of their damage to secondary targets.

    {{ ApheliosGun_LoreName_4 }} Bonus: Summons an additional @CrescendumRBonusMinis@ {{ ApheliosGun_LoreName_4b }}.

    {{ ApheliosGun_LoreName_5 }} Bonus: Slow strength increased to @GravitumRBonusSlow@.{{ ApheliosGun_LoreName_@f3@ }} - Active:{{ ApheliosGun_LoreName_@f3@ }} - Passive:Spells and attacks slow targets by @f1@% for 2 seconds. Attacks against enemies affected by Frost Shot deal @f3@% (+@f4@%) damage (increased by Critical Strike modifiers).

    Ashe's critical strikes deal no extra damage, instead increasing Frost Shot's slow to @f2@%, decaying over time.@AmmoRechargeTime@s Recharge (@Cooldown@s %i:cooldown%)Enhanced Pounce CooldownPounce DamageSwipe DamageTakedown DamageTakedown Damage AmpThree Stars circle Aurelion Sol, dealing @CharLevelDamage@ (+@Spell.AurelionSolW:StarBaseDamageIncrease@) (+@APDamage@) magic damage and executing minions below @MinionExecuteThreshold@ health.

    The Stars can be visible to enemies even if Aurelion Sol is in brush.@Cost@ ManaAzir can summon the Sun Disc from the ruins of a turret once every @Cooldown@ seconds. This turret gains @TowerAPDamage@ bonus attack damage and disintegrates over @TowerDisintegrationTime@ seconds.

    Click the ruins of a turret to activate Shurima's Legacy. The ruins of enemy Nexus and Inhibitor turrets are immune to this ability.Shaco's basic attack critically strikes for @TotalDamageTooltip@ damage when striking a unit from behind (@MonsterDamageTooltip@ to Monsters).

    Enemies can't be Backstabbed more than once every @ModifiedCD@ seconds. This cooldown is modified by Cooldown Reduction.Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will apply a 1 second @f8@% Slow and deal @f11@ more damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will deal @f8@ more damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, the meep attack strike-through cone increases in size and deal @f11@ more damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will gain @f8@ damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, Bard will be able to have @f8@ more meep following at once and deal @f11@ more damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meeps will reappear @f8@ second faster and deal @f11@ more damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps strike through their target in a cone, dealing @f1@ (+@f9@) magic damage and applying a @f2@% slow for @f3@ second to all enemies hit. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will Slow by @f8@% and deal @f11@ more damage.
    Meeps: Bard attracts lesser spirits that assist with his basic attacks. These meeps gain new effects as Bard collects chimes.

    • Meeps currently deal @f1@ (+@f9@) magic damage and apply a @f2@% slow for @f3@ second. A new meep appears every @f5@ seconds, max of @f4@.

    Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, 12% of his maximum mana, and out-of-combat movement speed stacks. Chimes remain for 10 minutes.

    • @f10@ chimes collected - with @f7@ more, meep attacks will strike through their target and deal @f11@ more damage.
    Brand's spells light his targets ablaze, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains @f5@ mana. Blaze stacks up to three times.

    When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing @f4@% (+@f3@%) of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.Brand's spells light his targets ablaze, dealing 3% of their max Health in magic damage over 4 seconds, and empowering his abilities against them. If Brand kills an enemy that is already ablaze he gains @f5@ mana. Blaze stacks up to three times.

    When Blaze reaches max stacks on a Champion or large monster, the Blaze becomes unstable. It detonates in 2 seconds, dealing @f4@% (+@f3@%) of each nearby enemy's maximum Health in magic damage. That champion cannot stack Blaze again within 4 seconds.

    Blaze deals @MonsterMod@% damage to monsters and deals a maximum of 80 damage per second.Braum's basic attacks apply Concussive Blows for @StackDuration@ seconds. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

    Upon reaching @StackCap@ stacks, the target is stunned for @StunDuration@ second(s) and takes @TotalDamage@ magic damage. For the next @StunCD@ seconds they cannot receive stacks, but take @OnHitDamage@ bonus magic damage from Braum's attacks.Base Resists@Effect2Amount@ Health Every SecondTrap CooldownTrap Mana CostCaitlyn Headshots targets she has trapped or netted. Additionally, she gains a free headshot every @AttacksPerHeadshot@ basic attacks; attacks while in brush count as @BrushAttackTotal@.

    Headshots:
    • Deal +@HeadShotBonusDamage@ bonus physical damage, increased by her Level and her Critical Strike Chance and Damage. (+@HeadShotMinionBonusDamage@ extra to non-champions)
    • Have double range against trapped or netted targets
    Basic attacks on champions grant a shield equal to @ShieldAmount@ (@MaxHPCoefficient*100@% of Camille's maximum health) against their damage type (Physical or Magic) for @ShieldDuration@ seconds.

    This effect has a @PassiveCooldown@ second cooldown.
    Healing from Ability PowerNo CooldownMissile Recharge Time @Cost@ Mana per SecondNo Cost@Cost@ @AbilityResourceName@ per SecondPercent Armor PenetrationPassive: Gain @Effect1Amount@% Armor Penetration.

    Active: Pulls enemies to Darius.Whenever Darius damages an enemy with the axe's blade, they bleed for @BleedDamagePerStack@ physical damage over @BleedDuration@ seconds, stacking up to @MaxStacks@ times.

    Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains Noxian Might for @BleedDuration@ seconds, granting @NoxianMightBonusAD@ bonus Attack Damage and applying max Hemorrhage to enemies hit.Whenever Darius damages an enemy with the axe's blade, they bleed for @BleedDamagePerStack@ physical damage over @BleedDuration@ seconds, stacking up to @MaxStacks@ times.

    Whenever an enemy champion reaches max Hemorrhage, or dies to Noxian Guillotine, Darius gains Noxian Might for @BleedDuration@ seconds, granting @NoxianMightBonusAD@ bonus Attack Damage and applying max Hemorrhage to enemies hit.

    Hemorrhage deals @MonsterMod*100@% damage to monsters.Darius cleaves his axe through nearby enemies, damaging them.

    Enemies hit by the blade take significantly more damage and heal Darius.Attempt to execute the target. Resets cooldown if successful.

    Deals more damage based on Hemorrhage stacks.Darius's next basic attack deals increased damage and slows.Shaco teleports nearby and becomes Invisible for @Effect3Amount@ seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

    His next basic attack during Invisibility deals @Effect1Amount@ (+@CharBonusPhysical@) (+@CharAbilityPower2@) bonus physical damage and reduces Deceive's cooldown by @f3@ seconds.

    Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.@Cooldown@s %i:cooldown%@Cost@ @AbilityResourceName@[@Hotkey@]@keyName@Blessing of the LunariDiana has increased attack speed.Diana gains @BonusAS@ bonus attack speed. After casting a spell, the bonus is tripled for 3 seconds.

    Every third strike cleaves nearby enemies for an additional @CleaveDamage@ magic damage.
    Diana gains @BonusAS@ bonus attack speed. After casting a spell, the bonus is tripled for 3 seconds.

    Every third strike cleaves nearby enemies for an additional @CleaveDamage@ magic damage.

    Moonsilver Blade deals @Monstermod*100@% damage to monsters.Passive: Increases the attack speed gained from Moonsilver Blade

    Active: Reveals and draws in all nearby enemies and then slows them for 2 seconds.Passive: Increases the attack speed gained from Moonsilver Blade to @AttackSpeedNewValue*100@%

    Active: Reveals and draws in all nearby enemies and then slows them by @Effect1Amount*-100@% for @Effect2Amount@ seconds.Draven gains a stack of Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. He also gets 2 bonus stacks when killing 6 minions in a row without dropping an axe.

    When Draven kills an enemy champion, he gains @PassiveGoldBase@ bonus gold and consumes his Adoration stacks, gaining @PassiveGoldPerStack@ additional gold per stack.

    Draven loses @PercentOfStacksLost@% of his Adoration stacks upon death.

    Total Gold Earned: @DravenPassiveGoldEarned@
    Highest Reward: @DravenPassiveHighestBounty@
    Every third attack or damaging spell on the same target deals @f1@ (+@f2@) bonus magic damage (Cannot be triggered on the same target more than once every @f4@ seconds). If the target is a champion, Ekko gains @f8@% movement speed for @f9@ seconds.

    This deals @f5@% damage to monsters (Max: @f6@). Human: When Elise's abilities hit an enemy, she gains a dormant Spiderling (max @f3@).

    Spider: Basic attacks deal a bonus @f1@ (+@f2@) magic damage and restore @f4@ (+@f5@) health to Elise.Whiplash EmpoweredAfter not attacking or casting spells for @f1@ seconds, Evelynn enshrouds herself in her Demon Shade. Taking damage from Champions knocks Evelynn out of Demon Shade for @f9@ seconds.

    Demon Shade: While below @f5@ (+@f6@) health, Evelynn recovers @f3@ health per second. From level 6 onward, Demon Shade also grants Camouflage.

    Stealth - Camouflage: This character is hidden from view. They are revealed by nearby enemy Champions and Turrets.@f9@s %i:cooldown%@f8@s %i:cooldown%Bonus DamageHitting a target with any of Ezreal's abilities increases his Attack Speed by @AttackSpeedPerStack.0*100@% for @StackDuration@ seconds (stacks up to @MaxStacks@ times).Objectives include: Epic Monsters, Towers, Inhibitors, and NexusesEmpowered SlowFiddlesticks' trinket is replaced by Scarecrow Effigies.

    Effigies gain power as Fiddlesticks levels, reducing their cooldown and increasing their duration.

    Level 6: Effigies will reveal any nearby wards for 6 seconds on placement.Percent HealedFiora identifies Vitals on nearby enemy champions. Fiora will reveal a new Vital after striking the last one, or after 15 seconds.

    When Fiora strikes a Vital, she deals @PassiveDamageTotal@ of the target's maximum health in true damage, receives @spell.FioraR:PercentMS@% increased movement speed that decays over @MovementSpeedDuration@ seconds, and recovers @PassiveHealAmount@ health.@f2@s CooldownFizz can move through units and takes @DamageReductionCalc@ reduced damage from all sources.

    Damage cannot be reduced by more than @DamageReductionMax*100@%.Big Shark DamageMedium Shark DamageSmall Shark Damage%i:cooldown% @PassiveCooldownModified@sGalio's next basic attack deals @TotalDamage@ magic damage to nearby enemies.Tornado DamageWindblast Damage@AmmoRechargeTime@s Recharge (max: @MaxAmmo@)Every @Cooldown@ seconds, Gangplank's next melee attack ignites the target, dealing @TotalDamage@ bonus true damage over @DoTDuration@ seconds (half damage against turrets) and granting Gangplank @MoveSpeed*100@% Movement Speed for @MoveSpeedDuration@ seconds.

    Destroying a Powder Keg refreshes Trial by Fire and grants him the Movement Speed.

    Parrrley does not activate Trial by Fire.Attack Damage Scaling Per SpinDamage Per SpinCan critically strike for (@TotalDamageCrit@ | @TotalDamageNearestCrit@) damage instead.
    Cooldown is reduced by remaining duration if canceled early.
    Deals @monstermod*100@% damage to monsters.If Garen has not been struck by damage or enemy abilities for @DamageTimer@ seconds, he regenerates @RegenCalc@ of his maximum health every 5 seconds.

    Minion and non-epic monster damage does not stop Perseverance.Missing Health DamageBoulder TossCrunch DamageHop DamageGnar generates Rage while in combat and whenever he attacks. At max Rage his next ability will cause him to transform, modifying his abilities and stats for 15 seconds.

    Mini Gnar: +@f1@ Movement Speed, @f2@ Range, +@f3@% Attack Speed.

    Mega Gnar: +@f4@ Health, +@f5@ Armor, +@f6@ Magic Resist, and +@f7@ Base Attack Damage.Detonation DamageGain @MovementSpeed.0*100@% Movement Speed while near allied towers and turrets deployed by Heimerdinger.@KitCost@ Turret Kit & @Cost@ ManaBeam DamageCannon Damage@SrcNameWithColon@@SlotName@ - @SubA@ Turrets Ready@SrcNameWithColon@@SlotName@ - Next Turret in @SubA@sTurret Stats

      Health: @TurretHealth@
      Cannon Attack: @Damage@ magic damage
      Charged Cannon Attack: @DamageBeam@ magic damage every @BeamCooldown@s
      Max Simultaneous Turrets: @MaxTurrets@

    Lightning Grenade DamageApex Turret Cannon DamageTurret Beam DamageRocket Swarm DamageRocket Swarm Max DamageMovement Speed IncreasePassive: Champion takedowns reduce the cooldown of Master Yi's basic abilities.

    Active: Grants Movement Speed, Attack Speed, and immunity to slows for @RDuration@ seconds.

    While active, champion takedowns extend the duration of Highlander by @RKillAssistExtension@ seconds.Illaoi draws the presence of her god, spawning a Tentacle on nearby impassible terrain if no other Tentacles are nearby (@SpawnCD@ second cooldown). Tentacles will not attack on their own, but can be made to Slam by Illaoi's abilities.

    Slam deals @f1.0@ (+@f2.0@) (+@f5.0@) physical damage. If Slam damages one or more enemy champions, Illaoi is healed for @MissingHPPercentHeal*100@% of her missing health.

    Enemies hit by multiple Slams at once take 50% damage beyond the first.
    Tentacles last until killed or Illaoi is out of range for @TentacleDisabledLifetime@ seconds.
    @Effect3Amount@ HealthIrelia places the second blade.When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for @BuffDuration@ seconds. She gains @SingleStackAS@% Attack Speed per stack.

    At max (@MaxStacks@) stacks, Ionian Fervor also grants an additional @OnHitBonus@ bonus magic damage on hit.

    Ionian Fervor's duration is refreshed when Irelia attacks a champion or large monster.
    An ability will grant multiple stacks if it hits multiple champions.
    Bonus Damage to MinionsHeal RatioWall DamageWall Duration@f12@s CooldownThe first basic attack on an enemy deals @f2@% of their current Health as bonus physical damage (max: @MaximumCadenceDamage@ damage). This effect cannot occur again on the same enemy for @f1@ seconds.Javelin Mana Cost@Cost@ Mana Per RocketCaustic Wounds - Kai'Sa's basic attacks stack Plasma for @PDuration@ seconds and deal @PCurrentBaseDamage@ (+@PAPBaseTooltip@) + (@PCurrentPerStackDamage@ (+@PAPTooltip@) per stack) bonus magic damage. Kai'Sa's attacks detonate Plasma at @PMaxStacks@ stacks, dealing bonus damage equal to @PExecuteTooltip@ (+@PExecuteAPRatioTooltip@)% of the target's missing health (max: @PDamageCap@ against monsters).

    Allies' immobilizing effects on champions also add @PAllyStacks@ stack of Plasma.

    Living Weapon - Kai'Sa's suit adapts to her choices, evolving her abilities based on permanent stats from Items and Champion Levels.
    @AMMORECHARGETIME@s CooldownWhenever an enemy champion dies that Katarina has damaged in the last @ResetWindow@ seconds, her ability cooldowns are reduced by @ResetCDR@ seconds.

    If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing @TotalDamage@ magic damage.{{Spell_KayleE_Name}}'s active attack applies on-hit and spell effects. Execute damage is capped at @MaxExecuteVsMonsters@ vs. monsters.Kayle's attacks rank up as she gains levels and spends skill points.

    • Level @LevelForPassiveRank0@ - Zealous: Basic attacks increase Attack Speed by @EnrageASPerStack*100@% for @EnrageDuration@ seconds, stacking up to 5 times. At max stacks Kayle becomes Exalted, gaining @MSTowardsEnemy*100@% Movement Speed.
    • Level @LevelForPassiveRank1@ - Arisen: Attack range is increased to @UpgradedAttackRange@.
    • Level @LevelForPassiveRank2@ - Aflame: Exalted attacks launch fire waves that deal @Spell.KayleE:EPassiveTotalDamage@ magic damage.
    • Level @LevelForPassiveRank3@ - Transcendent: Become permanently Exalted. Attack range is increased to @FinalAttackRange@.
    {{ Spell_KaylePassive_Tooltip }}
    Fire waves apply spell effects and can Critically Strike. Their damage is based on [E] {{Spell_KayleE_Name}}'s spell rank.Fire waves can crit and apply spell effects.Attack Speed reduces {{Spell_KayleQ_Name}}'s cast time.Immunity Duration{{ Spell_KayleR_Tooltip }}


    Kayle can move but not attack while casting {{ Spell_KayleR_Name }}.Kayle can move but not attack or cast spells while casting {{Spell_KayleR_Name}}.
    If cast without a target, {{Spell_KayleW_Name}} will heal the most wounded ally in range.Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to @InfestDuration@ seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes @Damage@ physical damage.
    Shadow Assassin: Gains extra range (both when entering and exiting Kayn's victim) and refreshes The Darkin Scythe on exit.

    Darkin: Deals percent maximum health damage and heals for a percentage of target maximum health.Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to @InfestDuration@ seconds. Reactivate to end this effect early. When Umbral Trespass ends, the cooldown of The Darkin Scythe is reset, the target takes @Damage@ physical damage, and Kayn is propelled an extended distance from his victim.Rhaast infests an enemy champion he has recently damaged, becoming untargetable for up to @InfestDuration@ seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes @SlayerDamage@ of their maximum health as physical damage and Rhaast heals for @HealValue@ of his target's maximum health.Cooldown
    @f15@ -> @f16@
    {{ game_spell_Kayn_P_main_@f1@ }}{{ game_spell_Kayn_Q_Dmg_@f1@ }}{{ game_spell_Kayn_Q_Dmg_Amount_@f1@ }}{{ game_spell_Kayn_R_Damage_@f1@ }}{{ game_spell_Kayn_R_Damage_Amount_@f1@ }}Kennen's abilities add one stack of Mark of the Storm to their target for @MarkDuration@ seconds. If the target reaches 3 stacks, it is stunned for @StunDuration@ seconds and Kennen gains @EnergyRestore@ Energy.

    The stun will be a diminished duration of @ReducedStunDuration@ seconds if it occurs again within @DiminishingReturnDuration@ seconds.Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

    When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal @TotalDamage@ bonus magic damage and slow them by @SlowAmount*100@% for @SlowDuration@ seconds.Mounted: Skaarl takes damage instead of Kled. When Skaarl's health depletes, Kled dismounts. Bonus health applies to Skaarl only.

    Dismounted: Kled's abilities change. He gains @f3@ movement speed toward enemy champions, but deals 80% damage to enemy champions with his basic attacks.

    Kled restores Skaarl's courage by killing enemy champions and minions and attacking champions, structures, and epic monsters. At 100 courage, Kled remounts with @f2*100@% of Skaarl's health.@f2@s Ammo Recharge (@f1@s %i:cooldown%)1 ammoMimicked Sigil of Malice / Ethereal Chains DamageMimicked Mark / Root DamageMimicked Distortion DamageSpells afflict enemies with Sunlight for @MarkDuration@ seconds. When allied Champions deal damage to those enemies, they consume the Sunlight to deal an additional @TotalDamage@ magic damage.When an enemy champion dies near Lissandra they become a Frozen Thrall.

    Frozen Thralls seek out living enemies, slowing their movement speed when nearby by @MoveSpeedMod*-100@%. After @ExplosionDelay@ seconds, Frozen Thralls shatter from the intense cold, dealing @TotalDamage@ magic damage.@value@Activation DamageActive Attack SpeedActive DamageAD Bonus PercentageAlly Bonus DamageAmmo RechargeChilled Slow AmountAnomaly DurationTotal AP RatioArmor and Magic ResistArmor and Magic Resist ShredArmor BonusArmor Reduction %Flurry Attack Damage ratioAttack CountAttack Damage Per ShotAttack Speed ReductionFlight RangeFlight SpeedMovement Speed CapNumber of SoldiersAttack Speed with SoldiersAlly Travel Speed BonusBase ArmorBase HealBase Magic ResistBlind DurationLightning DamageBonus AD PercentageBonus AD RatioBonus Attack Damage RatioBonus Damage Against ChampionsBonus Magic DamageBouncesDamage per BounceBonus Headshot Damage on Trapped TargetsCurrent Health DamageCamouflage DurationBonus Poison DamageChampion DamageCharm DurationHealth per StackClone DurationClones GeneratedDefense Reduction@AbilityResourceName@ CostCritical Strike DamageCritical MultiplierCurrent Health %Damage Per HexDamage Per SecondDamage per StackDamage per TickDamage ReducedDefensive ScalingDisable ReductionAttack Damage MaximumAttack Damage MinimumHeadbutt CostDurationSpider Queen AmplificationNumber of PlantsNeurotoxin DamageVenomous Bite DamageSpider Form Bite DamageSpiderling ArmorSpiderling Bonus DamageMaximum Number of SpiderlingsSpiderling Magic ResistSpiderling Passive Attack SpeedEmpowered DamageDamage MultiplierLasher and Spike DamageSecondary DamageExtra TargetsFear DurationDuelist Movement SpeedFlat DamageFlat HealPlunder GoldPlunder Silver SerpentsDamage Per WaveBoomerang DamageBoulder DamageHyper Movement SpeedSlow/Stun DurationTransform Attack DamageTransform HealthWallop DamageHyper DamageHyper Max Damage to monstersHyper % Health DamageCone DamageDetonation AD RatioPrimary DamageTrue Grit ArmorHeadbutt DamageHealingHealing CapHealing IncreaseHeal Per SecondHeal per TickHex RangeDamage EchoSlam BonusIncremental Armor and Magic ResistanceInitial Armor and Magic ResistanceDaisy's Base HealthDaisy Bonus Attack SpeedDaisy's Base Armor And Magic ResistBrush RechargeDamage Per Second ChargedBonus Shield Percent HealthCannon Swap: Armor/Magic Resistance ShredDamage per ShotHammer Passive: Bonus Armor and Magic ResistHammer Swap: Bonus DamageMinigun Total Attack SpeedRocket Bonus RangeDamage Per MissileDefiance ShieldRenewal Root ExtensionSoulflare Circle DamageSoulflare ImpactWall WidthBase Mana RestoreChampion Mana RestoreDamage Per StackDamage Per KnifeDamage (active)Damage (passive)Isolation DamageEvolutions AvailableCooldown in Wolf's FrenzyRip DamageThrow DamageKnockup DurationChain DamageRoot DamageSigil DamageTempest DamageCripple SlowSonic Wave DamageBonus Health DamageResonating Strike Maximum Base DamageResonating Strike Minimum Base DamageIron Will Lifesteal / Spell Vamp %Safeguard Shield AbsorptionIncandescence DamageIncandescent AttacksNumber of ShotsMovement and Attack Speed DurationPolymorph DurationReturning Shield AmountMagic Damage ReductionMagic Resist BonusMagic Resist ShredNether Grasp DamageNull Zone DamageVoidling Bonus DamageVoidling DurationNumber of VoidlingsVoidling HPMana BurnMana CostMana Cost Per SecondMana RefundMana RestoreMax BouncesMonster Damage CapMax HealMaximum Health DamageMax Health Shield RatioMaximum DamageMaximum Shield HealthMaximum TrapsMax SlowMinimum DamageMinimum HealthMinimum Shield HealthMonster DamageBonus Auto DamageBonus Q DamageAuto-Cast DamageQ Cast DamageR2 Max Health %Movement SlowMovement Speed DurationMax Movement SpeedMinimum Movement SpeedMovement Speed SlowHealth Restore (Rejuvenation)Rejuvenation Duration (for allies)Javelin Maximum DamageJavelin Minimum DamagePrimal Surge Attack SpeedPrimal Surge HealTrap DamageNumber of TargetsOn-Hit DamageDash DamageShockwave DamageOutgoing DamagePassive / Active DamagePassive Attack DamagePassive Attack SpeedPassive DamagePassive Damage BonusPassive Movement SpeedPass Through Damage@value@%Percentage DamagePercent Armor Bonus% Health as DamagePercent Magic Resist Bonus% Max HealthPercent Missing Health DamagePer Unit CooldownPhysical Damage ReductionDamage per TremorSlow per TremorRecharge TimeRegenerationTunnel Cast CooldownTunnel Use CooldownFurious Bite DamagePrey Seeker CooldownPrey Seeker DamageQueen's Wrath DamageUn-burrow DamageFury DamageMax Health GainPeriodic DamageTracking RangeReturn DamageMinimum Shockwave DamageMaximum Shockwave DamageRoot DurationDamage to minionsOverload Damage IncreaseFirst Hit DamageSecond Hit DamageMini Box DamageMini Box Flee DurationOn Death DamageBase Percent DamageEnhanced Percent DamageShield AmountShield HealthShield Health RatioAttack Damage while DragonDamage (aura)Damage (on hit)Flight DamagePassive Fury GainSilence DurationBonus StatsBounce Damage (total attack damage)Mana GainBlast Damage / Attack DamageMax Health Damage AbsorptionSlow DurationDamage (melody)Heal (active)Shield (melody)Speed DurationBonus Attack DamageBonus Ability PowerBonus Attack SpeedStealth DurationStun DurationStun Duration per HexAdditional Bolt DamageBolt DamageDrain DamageDrain HealHealth IncreasePass-through DamageReveal DurationSoul Flare DamageDamage to Gray Health ConversionGray Health to Healing ConversionMinion Spit DamageWall lengthMax ChargesMax HealingPassive ArmorShield RatioImpact DamageWave DamageExplosion DamageTotal AD RatioTotal DamageTotal HealTrap DurationBase Charge DamageKnockback DistancePassive Explosion DamageHealth DrainAttack Damage per Health % MissingFury GainedHeal Per FuryBlue Card DamageBlue Card Mana RestoreGold Card DamageGold Card Stun DurationRed Card DamageRed Card Slow %Flame DamagePulse DamageCostDamage from BlightDamage on AttackDamage (Aftershock)Damage (Death Ray)Chain Attack Damage PercentageWidthSlash DamageThrust DamageMark DamageMist WalkersMine DamageBlast Zone DamageBonus Damage CapZone DurationAfter using an ability, Lucian's next basic attack will be a double-shot.

    The second shot deals @TotalDamage@ physical damage to enemy champions and structures, applies on-hit effects, and can Critically Strike for @CritDamage@ damage instead. Minions take @MinionDamage@ physical damage from the second shot, increased to @MinionCritDamage@ damage for critical strikes.Pix fires a barrage of 3 bolts, dealing @CombinedDamage@ magic damage total, at whomever Lulu attacks.

    These bolts are homing but can be blocked by other units.Creates a ball of light, slowing enemies within.

    Re-activate to detonate and damage all enemies inside.Roots two enemies for @Effect3Amount@ second(s) and damages them.Percent Cooldown RefundUnleash a dazzling laser ray of light, damaging all enemies struck.

    Consumes Illumination for extra damage.Shields Lux and allies struck.

    Units may be shielded twice per cast.When he hasn't taken damage or been crowd controlled in the last @ShieldCooldown@ seconds, Malzahar gains @DRPercent@% damage reduction and crowd control immunity, lingering for @LingerDuration@ seconds after taking damage or blocking a crowd control effect.

    Damage from lane minions is not mitigated by this effect, but it does not trigger or reset its cooldown either.Blitzcrank's Mana Barrier can activate once every 90 seconds when he falls below @HealthThreshold*100@% health. This creates a Mana Shield equivalent to @ManaPercent*100@% of Blitzcrank's maximum mana that lasts up to 10 seconds.Magic Resist MaximumHealth RestoredChannel to reduce incoming damage and restore health over @f1.-1@ seconds.

    Attempting to move or attack will end the channel.Miss Fortune showers the area with bullets, damaging and slowing enemies.Miss Fortune's basic attacks deal @TotalDamage@ bonus physical damage whenever she attacks a new target. Bonus damage is halved against minions (@MinionDamage@).Fires a bouncing shot, damaging the target and another enemy behind.

    If this kills the first target, deals extra damage to the second.Bullet BarragesChannel: Miss Fortune unleash a barrage of bullets over @Effect3Amount@ second(s), dealing massive damage.Passive: Gain up to @Effect2Amount@ Movement Speed if you haven't taken damage recently.

    Active: Gain @Effect1Amount@% Attack Speed for @Effect3Amount@ seconds.@AmmoRechargeTime@s Ammo Recharge (@Cooldown@s %i:cooldown%)Damage PercentStealth - Invisible: Wukong can only be revealed by nearby enemy Turrets or True Sight.Wukong gains @BonusArmor@ Armor and regenerates @HealthPercentPer5*100@% of his maximum health every 5 seconds.

    These bonuses are increased by @StackMultiplier*100@% for @StackDuration@ seconds every time he or his clone hits an enemy champion or monster with an attack or spell, stacking up to @MaxStacks@ times for a total of @TooltipMaxArmor@ Armor and @TooltipMaxHealthPercentPer5@% max health per 5 seconds.Damage to monsters is capped at a maximum of @MonsterCap@ damage per second.@MoonlightCost@ Ammo, @Cost@ Mana@SrcNameWithColon@@SlotName@ - @SubA@s RemainingSpectral RiftMordekaiser creates a zone that becomes an open rift to Purgatory after a brief delay. The zone moves forward slowly, and enemies within it are slowed by @ShockwaveSlow*100@%.

    While Mordekaiser remains inside rift, he exists in the realm of Purgatory and becomes untargetable to enemies outside. However, he also cannot target enemies that are outside.Empower NightfallPercent Magic PenetrationEmpowers Mordekaiser's next auto-attack or Q cast.

    Q cast: Increases damage and casting time to @QDamageScalar*100@%

    Auto: Deals an additional @AutoDamageScalar*100@% magic damage and grants 2 Spell Stacks for W.After 3 basic spells or attacks against champions or monsters, Mordekaiser deals @AuraDamagePerStack@ + @PercentHealthForAura@% of the enemies max health damage per second around himself and gains @PassiveMovementSpeed@ movement speed.

    Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP (@BonusAPAuto@) bonus magic damage.After 3 basic spells or attacks against champions or monsters, Mordekaiser deals @AuraDamagePerStack@ + @PercentHealthForAura@% of the enemies max health damage per second around himself and gains @PassiveMovementSpeed@ movement speed.

    Mordekaiser's basic attacks also deal @PercentAPAddedToAutos*100@% AP (@BonusAPAuto@) bonus magic damage.

    Damage aura and movement speed last for @CombatTrackingDuration@ seconds and are refreshed with each champion/monster attack or spell hit.

    Darkness Rise deals a maximum of @MaxAuraMonsterDamage@ damage to monsters per second.Max Health DamageFlail SwipeMordekaiser swipes with his flail, dealing @TotalDamage@ magic damage to all enemies in the area. Enemy champions hit grant 1 passive stack.Charge Bonus DamageTap Bonus DamageMordekaiser swings Nightfall quickly and deals @QTapDamage@ damage in an area.

    Holding Q will charge the ability, causing it to gain up to 250 additional range. Mordekaiser can move while channeling this spell, but is slowed by between @MaximumSlow*-100@% at zero passive stacks and @MinimumSlow*-100@% at maximum passive stacks.Mordekaiser smashes the ground with Nightfall, dealing @QTapDamage@ magic damage to all enemies in the area plus @MaxHealthPercent@ of their maximum health as bonus damage . Enemies hit by the head of the mace are slowed by @MoveSpeedMod*-100@% for @SlowDuration@s.

    Becomes Empowered when his passive is fully stacked, reducing its cooldown by @CooldownReductionPercent*100@%.Stat Percent StolenSpirit Realm: Champions in the Spirit Realm can only interact with other champions in the Spirit Realm, and vice versa.Stats StolenMax Health PercentArmored Health per Non-ChampionTick DamageMordekaiser gains @BaseArmoredHealth*100@% of his maximum health as Armored Health for @Duration@ seconds. Damaging enemy champions leaves Spirit Shards on the ground for @SouldShardDuration@ seconds. All nearby Soul Shards are consumed when gaining Armored Health to grant an additional @ArmoredHealthPerSoulShard*100@% maximum health of Armored Health per Soul Shard.

    Armored Health is a health that has an additional @TotalDefenses@ armor and @TotalDefenses@ magic resist until that health is depleted.Base ShieldBonus Armor and MRHealing PercentMorgana's spells heal her for @HealPercent@% of the damage dealt to Champions and Large Minions and Monsters.Morgana gains True Sight of all enemies affected by Soul Shackles.When Nami's abilities hit allied champions, they gain @TotalMSBonus@ Movement Speed for @BuffDuration@ seconds.Nasus has @Spell.NasusPassive:LifestealTooltip@% bonus Life Steal.Nautilus' first basic attack against a target deals @TotalDamageTooltip@ physical damage and roots for @RootDuration@ seconds.

    This effect cannot trigger on the same target more than once every @PerTargetCD@ seconds.Empowered Root DurationMinimum Root Duration%i:cooldown% @DisguisePassiveCooldown@sNeeko can disguise herself as an allied champion. Direct damage from champions or casting a damaging spell breaks the disguise.Summoner Spells always break the disguise.Shield Per ChampionActive Movement SpeedThe clone is untargetable while stealthed.beep boop
    @PercentHealthCost*100@% Max Health, @Cost@ ManaHealth Cost Reduction@SrcNameWithColon@@SlotName@ - Not enough HealthMoving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

    Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her first Takedown and Pounce are enhanced against them.Passive: Gain massively increased Movement Speed toward feared enemies.

    Active: Damages an enemy over @Effect3Amount@ second(s). If this completes, the target is feared for @Effect2Amount@ second(s).Nocturne's next attack will cleave through all nearby enemies and heal him for each one hit.Every @Cooldown@ seconds, Nocturne's next attack will strike surrounding enemies for @TotalDamageNoCrit@ physical damage and restore @TotalHealing@ Health per target hit.

    Nocturne's basic attacks reduce this cooldown by @AACDR@ second (@AAChampMonsterCDR@ against Champions and Monsters).Throws a shadow blade, damaging enemeis struck and leaving a Dusk Trail.

    Nocturne gains @Effect1Amount@% Movement Speed and @Effect4Amount@ Attack Damage on the trail.Enemies cannot see what other enemies see for @ParanoiaDuration@ second(s).

    Re-activate during this to dash to and damage an enemy champion.Passive: Nocturne gains @Effect1Amount@% Attack Speed.

    Active: Block the next enemy ability that hits him within 1.5 second(s).Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take @TotalSnowballDamage@ magic damage. Enemies hit by all 3 snowballs are slowed by @SlowAmount*-100@% for @SlowDuration@s. Champions and large monsters become Snowbound.

    Willump's Turn: After @TotalSpellDuration@ seconds, all enemies within range that are Snowbound take @TotalRootDamage@ magic damage and become rooted for @RootDuration@s.

    Nunu can cast Snowball Barrage up to 3 times before Willump's Turn.
    Nunu can only slow each enemy once with Snowball Barrage.
    Dealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.

    While Willump is under the effects of Call of the Freljord, his basic attacks cleave for @CleaveDamage@ physical damage.
    Dealing damage to champions, large monsters, or structures grants Willump and his ally nearby with the highest attack threat Call of the Freljord, increasing their attack speed by @ASIncrease*100@% and movement speed by @MSIncrease*100@% for 4 seconds.

    While Willump is under the effects of Call of the Freljord, his basic attacks cleave for @CleaveDamage@ physical damage.


    Call of the Freljord will travel to an ally within @MonsterRadius@ units when originating from a large monster. It will travel up to @LargeRadius@ units when originating from a champion, epic monster, or structure.
    The duration stacks but the effect can only occur once every 10 seconds per target.
    A champion's attack threat is their damage output per second from basic attacks.
    @Cooldown@ sec Cooldown
    Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by @LowHealthHealingScalar*100@% when he is below @LowHealthThreshhold*100@% health.

    Monsters and minions: Deals @MonsterMinionDamage@ true damage and heals for @MonsterHealing@.

    Champions: Deals @TotalChampionDamage@ magic damage and heals for @ChampionHealing@.Aftershock Splash DamageCosts @f1@ HealthOrianna uses her Ball as a focus for her spells. Orianna's Ball automatically returns to her if she is too far away from it.

    Orianna's basic attacks deal @TotalDamage@ bonus magic damage. Subsequent attacks against the same target within @StackDuration@ seconds deal an additional @StackDamage@ magic damage. This bonus stacks up to @StackCount@ times.Ornn gains an additional 10% bonus Armor and Magic Resistance from all sources.

    Ornn can spend gold to forge non-consumable items anywhere.

    Additionally, when Ornn reaches level @MasterworkLevel@, he will upgrade any eligible items into masterwork items for himself, up to 2 max. For each level after @MasterworkLevel@, Ornn can upgrade an item for an ally by going near them and clicking on them, max 1 per ally.

    Ornn can smith items directly from his forge menu or the shop.Ornn stomps forwards, breathing fire and becoming unstoppable for @Effect1Amount@ seconds. The fire deals up to @Effect10Amount@% of the enemy's max health as magic damage (minimum @Effect3Amount@).

    Enemies hit by the final gout of flame become Brittle for @f9@ seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30%, deals @PassiveDamageCalc@ of their max health as magic damage and heals Ornn for @Effect9Amount@% of his maximum health if the enemy is a champion.

    Ornn's basic attacks knock back Brittle targets.Shield Slam DamageArmor ShredRecast to end early (Pantheon still slams with his shield as the last hit).
    Pantheon is slowed by up to @SelfSlowAmount*100@% while moving backwards or sideways.
    Damage to minions is reduced by @MinionDamageReduction*100@%.
    Damage to non-Epic monsters is reduced by @MonsterDamageReduction*100@%.
    After @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.After @ActionsToEmpower@ spells or attacks, Pantheon's next basic spell is empowered.

    Basic attacks and {{Spell_PantheonQWrapper_Name}} [@spell.PantheonQ:Hotkey@] critically strike enemies with less than @CritThreshold*100@% of their maximum health.Execute Base DamageTap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets. Deals @ExecuteDamageCalcModified@ physical damage to targets below @CritHealthThreshold*100@% health instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.

    Damage to minions reduced by @MinionDamageReduction*100@%. Damage to minions reduced by @MinionDamageReduction*100@%.
    Damage to monsters reduced by @MonsterDamageReduction*100@%.
    Tap: Pantheon thrusts his spear, dealing @TapDamageCalc@ physical damage to enemies hit. Refunds @TapCooldownRefund*100@% of Comet Spear's cooldown.

    Hold: Pantheon hurls his spear, dealing @HoldDamageCalc@ physical damage to the first enemy hit and @DamageFalloff*100@% less to further targets. Deals @ExecuteDamageCalcModified@ physical damage to targets below @CritHealthThreshold*100@% health instead.

    Mortal Will Bonus: Deals an additional @EmpoweredDamageCalc@ physical damage and slow the target by @SlowAmount*100@% for @SlowDuration@ seconds.Passive@SrcNameWithColon@@SlotName@ - Ability unlocks at level @SubA@.@SrcNameWithColon@Available Weapons - @SubA@ || @SubB@@SrcNameWithColon@Upcoming Weapon - @SubA@@SrcNameWithColon@@SlotName@ - Ready (@SubA@ Version)@SrcNameWithColon@@SlotName@ - @SubA@ Version - @CooldownRemaining@s@SrcNameWithColon@@SlotName@ - @SubA@ Version - Not enough Mana.@SrcNameWithColon@@SlotName@ Off-Hand Weapon: @SubA@@Cooldown@Poppy throws her buckler on her next basic attack, gaining +@BonusRange@ range and @TotalDamage@ bonus magic damage (@ActualCooldown@ second cooldown).

    The buckler lands at a nearby location and Poppy can pick it up to gain a shield that absorbs @ShieldValue@ damage for @ShieldDuration@ seconds. Enemies can step on the buckler to destroy it.

    The buckler automatically returns to Poppy if the attack kills the target.Monster CapPrimal Surge Mana CostIf Pyke cannot be seen by enemies, he will rapidly regenerate @f2@% of damage he has recently taken from champions, up to @f3@.

    Additionally, Pyke converts all extra Maximum Health from any source into Attack Damage instead. (1 AD per @f4@ Health - Currently: @f1@)Damage Regenerated

    If {{Spell_QiyanaQv2_Name}} [@spell.QiyanaQ:Hotkey@] is cast while this ability is targeting a champion, Qiyana will automatically aim it at her target.Every @f1@ seconds, Valor marks a nearby enemy as Vulnerable, revealing it for @RevealDuration@ seconds. Quinn's next attack on the target deals @TotalDamageTooltip@ physical damage.

    Harrier's cooldown is reduced by Critical Strike Chance.Every @f3@ seconds, Rakan gains a @f1@ (+@f2@) health shield. Rakan's basic attacks and spells on enemy champions reduce this cooldown by 1 second.

    Lover's Leap - Xayah and Rakan can recall together.@f3@s CooldownRammus deals @TotalDamage@ bonus magic damage on hit with his basic attacks.Upon taking fatal damage, Anivia reverts to an egg, healing to full Health and receiving @BonusResists@ Armor and Magic Resist. If she survives for 6 seconds, she is reborn.

    Rebirth has a @Cooldown@ second cooldown.@RCD@ sec CooldownWhile in brush, Rengar leaps at his target with his basic attack. Leaping while at 0 Ferocity generates @f5@ Ferocity.

    At @MaxFerocity@ Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by @f3@% for @f4@ seconds.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace.While in brush, Rengar leaps at his target with his basic attack. Leaping while at 0 Ferocity generates @f5@ Ferocity.

    At @MaxFerocity@ Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed by @f3@% for @f4@ seconds.

    Killing enemy champions awards trophies on Rengar's Bonetooth Necklace.

    All Ferocity is lost upon exiting combat (represented by Unseen Predator's cooldown).Generates 1 FerocityRiven's abilities charge her blade up to @Charges@ times.

    Basic attacks expend charges to deal an additional @TotalDamage@ physical damage.@Effect2Amount@ Heat@Effect3Amount@ HeatWhen Rumble reaches @DangerZoneHeat@ Heat he is in the Danger Zone granting all his basic abilities bonus effects.

    When Rumble reaches @OverheatingHeat@ Heat, he starts Overheating dealing @TotalDamage@ bonus magic damage on his basic attacks but is unable to cast his spells for @OverheatDuration@ seconds.Ryze's spells deal extra damage based on his Bonus Mana, and his maximum Mana is increased by @PercentManaIncrease@% per @APAmount@ Ability Power.

    Current Increase: @PassiveManaCalcTooltip@%Spell Flux Enhanced Damage@f3@sBase Spell Cooldown ReductionMana Ratios@Effect4Amount@% of Current HealthFrost Armor: After not taking damage from champions or large monsters for @FrostArmorOOC@ seconds Sejuani becomes immune to slows and gains @f1@ Armor and @f2@ Magic Resist. Frost Armor persists for @FrostArmorDuration@ seconds after taking damage from champions or monsters.

    Icebreaker: Enemies stunned by Sejuani are frozen, causing Sejuani's first attack or spell against them to deal @PercentHPDamage@ of their maximum Health as magic damage (max @EpicMonsterCap@ vs Epic Monsters).Stealth - Camouflaged: These units are hidden from view. They are revealed by nearby enemy champions, turrets, and True Sight.

    Stealth - Wraith Form: Enemies can see where these units are, but not who they are. They are otherwise treated as being Camouflaged.
    Senna can attack souls that spawn from dead enemies to absorb their Mist. She can also siphon Mist from enemy champions she hits twice, dealing @BonusCurentHealthDamage@% of their current health as bonus physical damage (@DebuffDuration@ second cooldown per target).

    Each stack of Mist grants @ADPerStack@ Attack Damage. Every @StacksForBonus@ stacks of Mist grant @BonusRange@ Attack Range and @BonusCritChance@% Critical Strike Chance. @CritToLifestealConversionPercent*100@% of excess Critical Strike Chance is converted into Lifesteal.

    Relic Cannon
    Senna's attacks take extra time to fire, deal @BonusOnHitDamage@ bonus physical damage on-hit, and briefly grant her @MSSteal@ of the target's Movement Speed.{{Spell_SennaPassive_Tooltip}}

    Souls are less likely to spawn from minions Senna kills. Souls always spawn from large minions Senna doesn't kill, champions, and large monsters. Senna does not gain Attack Damage on level up. Her critical strikes deal @CritReductionPercent*100@% less damage.{{Spell_SennaQ_Name}}'s cast range matches Senna's attack range and its cast time is improved with Attack Speed. It can target anything and applies on-hit effects to enemy champions.Damage to AirbornCollision DamageHeavy Hands: Sett's basic attacks alternate between a Left Punch and a Right Punch, always opening with a Left Punch. Attack speed increases the speed of both punches.
  • Left Punches deal normal damage.
  • Right Punches come out faster and deal @RightPunchBonus@ bonus damage.

    Heart of the Half-Beast: Sett gains @TooltipRegenPerMissingHealthCalc@ additional health regeneration for each @MissingHealthUnit*500@% missing health.{{Spell_SettPassive_Tooltip}}

    Sett will reset back to a Left Punch if he does not do a Right Punch within 2 seconds of doing a Left Punch. The attack speed of a Left Punch is Sett's regular attack speed, and the attack speed of a Right Punch is 8 times the attack speed of Left Punch.ResistsAgainst monsters the damage is capped at 400 per punch.Carry DistanceResists TakenSuplexSuplex the grabbed enemy in the chosen direction.Two Big PunchesSett strikes in an area with her right hand, dealing @RightHandDamageCalc@ physical damage. After a brief moment, Sett strikes in an area with her left hand, dealing @LeftHandDamageCalc@ physical damage.

    Champions and monsters hit by both hands take @BothHandsDamageCalc@ additional physical damage.Aerial DamageHealth CostMinion DamagePer Unit LockoutFirst Attack Bonus Health DamageBonus Health Damage On HitPassive: Enemies that become airborn are marked for @AirbornMarkDuration@ seconds. Basic attacking a minion twice knocks it airborn.

    Active: Sett pulls the nearest marked enemy to her and then throws them in a chosen direction, damaging enemies they collide with. If the thrown unit hits a champion or wall, they take additional damage and are knocked into the air for longer.

  • The thrown unit takes @DamageCalc@ physical damage on landing. Damage is increased to @ChampionDamageCalc@ (plus @HealthPercentOnCollide*100@% of their max health) physical damage if they collide with a wall or champion.
  • Enemies collided with take @ChampionDamageCalc@ (plus @HealthPercentOnCollide*100@% of the thrown unit's max health) physical damage and are slowed by @SlowAmount*100@% for @SlowDuration@ seconds.
    When striking from behind, Shaco's basic attack deals an additional @BasicAttackDamage@ physical damage and Two-Shiv Poison deals an additional @ShivDamage@ magic damage.

    Backstab's additional basic attack damage can crit.Requires @FuryToActivate@ Fury to Activate@FuryDrainPerSecond@ Fury a SecondSinged will draft off of nearby champions, gaining @MSPercent*100@% Movement Speed for @MSDuration@ seconds.

    Each champion has a @PerTargetCD@ second cooldown.After being killed Sion will reanimate himself, but his Health rapidly decays while he is reanimated.

    He can move and attack during this time. He gains @Lifesteal*100@% Lifesteal, attacks extremely fast and will deal an additional @PercentMaxHP*100@% of his target's maximum Health as physical damage on hit. Max @NonChampCap@ bonus damage against non-champions.

    All of his abilities are replaced with Death Surge, which grants him a burst of Movement Speed.When Sivir hits an enemy champion with her basic attacks or abilities, she gains @FlatMS@ Movement Speed for @HasteDuration@ seconds.

    Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).After casting 3 non-ultimate spells, Sona's next basic attack deals an additional @PowerChordDamage@ magic damage and has an additional effect based on the song Sona last activated.

    Staccato: Deals @StaccatoDamage@ magic damage instead.
    Diminuendo: Target deals @DiminuendoShrinkAndWeakenPercent@ less damage for @DiminuendoDuration@ seconds.
    Tempo: Target is slowed by @TempoMoveSpeedSlow@ for @TempoDuration@ seconds.@f10@s CooldownBasic Ability Base CDRActive Base DamageActive CooldownPassive Base DamageTemporarily shields @f1@ damage from your champion for 2 seconds.Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next @f1@ seconds.Ignite deals @f1@ true damage to target enemy champion over 5 seconds, grants you vision of the target and applies Grievous Wounds for the duration.

    (Grievous Wounds reduces healing effects by 40%. This vision does not reveal stealthed enemies.)Exhausts target enemy champion, reducing their Movement Speed by @f3@%, and their damage dealt by @f2@% for 3 seconds.For @Duration@ seconds, your champion can move through units and gains @MovespeedMod@ Movement Speed.

    Ghost extends its duration by @TakedownExtension@ seconds on takedown.Restores @f1@ Health and grants 30% Movement Speed for 1 second to your champion and target allied champion. This healing is halved for units recently affected by Summoner Heal.

    If this spell cannot find a target, it will cast on the most wounded allied champion in range.After channeling, Teleports your champion a short distance toward your cursor's location.Restores @f1@% maximum Mana to your Champion and @f2@% to nearby allies.Deals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.Deals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Challenging Smite
    Challenging Smite can target an enemy Champion, marking them for @f5@ seconds. During this time, you deal @f4@ bonus true damage to them over 2.5 seconds on hit and take 20% reduced damage from them.Deals @f1@ true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores @f6@ (+@f7@) Health.

    Smite regains a charge every @AmmoRechargeTime@ seconds, up to a maximum of 2 charges.

    Chilling Smite
    Chilling Smite can target an enemy Champion, dealing @f4@ true damage and stealing 20% of their movement speed for @f5@ seconds.Throw a snowball a long distance, dealing @f1@ true damage to the first enemy unit hit and granting True Sight of the target. If it hits an enemy, this ability can be recast for @Effect3Amount@ seconds to Dash to the tagged unit, dealing an additional @f1@ true damage. Dashing to the target will reduce the cooldown of Mark by @Effect4Amount*100@%.

    Mark projectiles are not stopped by spell shields or projectile mitigation.%i:cooldown% @ModifiedCooldown@sAfter channeling for @ChannelDuration@ seconds, your champion teleports to target allied structure, minion, or ward and grants a @MovespeedBuff@ Movement Speed boost for @MSDuration@ seconds.Ravenous: Swain can right-click an immobilized enemy champion to pull them towards him, ripping out a Soul Fragment and dealing @f3@ (+@f4@) magic damage (@f1@ second cooldown).

    Flock: Enemy champion deaths release a Soul Fragment that Swain can collect to restore @f5@ health and @f7@ mana. Collecting a Soul Fragment permanently increases Swain's maximum health by 5.After casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing @PassiveDamage@ magic damage to his target and @PassiveAoEDamage@ magic damage to other nearby enemies. While Sylas has a charge of Petricite Burst, he gains @PassiveAttackSpeed*100@% attack speed. After casting a spell, Sylas stores a charge of Petricite Burst (max @PassiveCharges@ charges). Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing @PassiveDamage@ magic damage to his target and @AoEDamage@ magic damage to all other nearby enemies.

    Executes minions left under @MinionExecute@ health.'Boy, the world's one river, and I'm its king. Ain't no place I ain't been; ain't no place I can't go again.'Attacks deal @TotalDamage@ bonus magic damage. Against champions, they add a stack of An Acquired Taste, up to @MaxStacks@.

    At @MaxStacks@ stacks, Tongue Lash and Devour become empowered against that champion.Janna passively gains @MSPercentSelf*100@% Movement Speed. Nearby allied champions gain this bonus when moving toward her.

    Additionally, Janna's basic attacks and single target spells deal bonus magic damage equal to @MSToOnHitConversionRate@ of her bonus Movement Speed.
    Current Bonus: @f2@@Effect5Amount@s CooldownTerrain CooldownTalon's spells Wound champions and large monsters for @StackDuration@ seconds, stacking up to 3 times.

    When Talon basic attacks a target with 3 stacks of Wound, he bleeds them for @BleedDamage@ physical damage over @BleedDuration@ seconds.

    Talon's bleed deals @monstermod*100@% damage to monsters.@Effect6Amount@s CooldownSpellcasts empower Taric's next 2 basic attacks to deal @TotalDamage@ bonus magic damage, reduce his base spells' cooldowns by @CDR.2@ second(s), and attack in quick succession.@Cost@ Mana, all ChargesBounce Distance@AmmoRechargeTime@s Trap Recharge (@Cooldown@s %i:cooldown%)Akali throws kunai at her target, dealing 150 %i:scaleAP% magic damage.
    There is a 25% %i:scaleCrit% chance that this spell will critically strike for 225 %i:scaleCritMult% magic damage instead.Attack Speed SlowCamille singles out and leaps on an enemy, dealing @ModifiedDamage@ magic damage and rooting them for @Duration@ seconds.

    Allies within range will prioritize attacking Camille's target.Draven starts spinning an axe, granting him 150% %i:scaleAD% bonus physical damage on-hit on his next attack.

    It will return to his location after striking the target and if Draven catches it, it will refresh the buff.

    Draven can spin up to two axes at a time.Passive: Graves' basic attacks deal 5% %i:scaleAD% bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.Jayce knocks a nearby enemy away, dealing @ModifiedDamage@ magic damage and stunning them for @CCDuration@ seconds. He then transforms into cannon form and gains max attack speed for his next @AAMax@ Basic Attacks.

    While in cannon form, Jayce's Attack Range is increased by 3 hexes.Kai'Sa dashes to the furthest enemy unit, gaining +@ASPercent*100@% Attack Speed and a shield that blocks @ModifiedShield@ damage for @Duration@ seconds.Spell DamageBurn PercentVi charges at the farthest enemy, knocking aside and dealing @ModifiedDamage@ magic damage to all enemies along the way. When she reaches her target, she deals @ModifiedDamage@ magic damage and knocks them up for @CCDuration@ seconds.Volibear empowers his attacks for the next 20 seconds, causing them to chain to up to 3 nearby enemies. These chains deal 80% %i:scaleAD% physical damage and apply on-hit effects.Amumu explodes in an infernal tantrum, dealing @RModifiedDamage@ magic damage to all enemies within @RRange@ Hexes and stunning them for @RDuration@ seconds.Tibbers DamageTibbers HealthAnnie summons Tibbers near her target, dealing @ModifiedDamage@ magic damage to all adjacent enemies. Tibbers fights for the rest of the round or until killed, dealing @ModifiedTibbers@ magic damage with each Basic Attack.

    Annie can't gain mana while Tibbers is active.Damage Per ArrowAshe gains @AttackSpeed*100@% Attack Speed for @Duration@ seconds, and her Basic Attacks fire a flurry of arrows for @ModifiedADDamage@ physical damage.Aurelion Sol breathes fire in a line, dealing @Damage@ magic damage to all enemies in the area.Azir summons a Sand Soldier near a random enemy. Sand Soldiers attack nearby enemies whenever Azir attacks, dealing @ModifiedDamage@ magic damage in a line, and last @SoldierDuration@ seconds.Bard targets the furthest enemy, putting them and all units around them into stasis for @RStasisDuration@ secondsBraum puts up his shield for @ShieldDuration@ seconds, absorbing and stopping all incoming missiles and reducing his damage taken from that direction by @ShieldDR@%.OrbsDiana creates @Orbs@ flame orbs which rotate around her and explode for @ModifiedDamage@ magic damage when they collide with an enemy. She also shields herself for @ShieldDuration@ seconds, absorbing the next @ModifiedShield@ damage she would take.Dr. Mundo creates a toxic cloud around him for @Duration@ seconds. The cloud deals @ModifiedDamage@ + @HealthPercent@% of Dr. Mundo's maximum health as magic damage to nearby enemies each second, and heals him for @HealRatio*100@% of that value.Ezreal fires a shard of ice at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Ezreal launches a barrage of arcane energy, dealing @BaseDamage@ damage to all enemies in the path. Applies on hits to all enemies in the path.Ivern shields the lowest-health ally for @Duration@ seconds, absorbing the next @ModifiedShield@ damage.Janna summons a Monsoon around her, healing allies for @ModifiedHeal@% of their max health over @Duration@ seconds. Nearby enemies are knocked back and stunned for @StunDuration@ second.Jax dodges all incoming attacks for @Duration@ seconds, then strikes all nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.At start of combat, Karma tethers to her closest ally.

    Karma shields the tethered ally (or a random one if the tether is dead) for @Duration@ seconds, absorbing the next @ModifiedShield@ damage. While the shield holds, the ally receives @ModifiedAS@% bonus Attack Speed.Karma W TooltipDelay Before AttackKha'Zix stealths and attacks the lowest health enemy, critically striking for @ModifiedDamage@ physical damage and gaining @ManaRefund@ mana.Wolf mauls Kindred's target, dealing @ModifiedDamage@ magic damage and reducing their healing by 80% for @GrievousWoundsDuration@ seconds. Meanwhile, Lamb leaps away from Kindred's target.Kog'Maw launches an acidic blob at a random enemy, dealing @ModifiedDamage@ magic damage.LeBlanc launches an ethereal chain at a random enemy, dealing @ModifiedDamage@ magic damage and, after a short delay, stunning them for @StunDuration@ seconds.Leona reduces all damage by @FlatDamageReduction@ for @Duration@ seconds.Extra HexesLucian shoots a bolt of piercing light in a line @ExtraHexes@ hexes through his attack target, basic attacking all enemies with @ModifiedDamage@ bonus damage and @ExtraCriticalDamage@% increased Critical Strike Damage.Lucian fires @NumShots@ shots in a direction over @Duration@ seconds, each hitting for @TADRatio*100@% of his AD, applying on-hits, and dealing @ModifiedDamage@ magic damage.

    Lucian fires extra shots based on his Attack Speed. (Bonus Shots: @ShotsFromAS@)

    Lucian will dash during The Culling to keep hitting enemies.Lux fires an elemental blast dealing @ModifiedDamage@ magic damage to all enemies in a line.

    If Final Spark kills a unit, Lux is refunded @ManaRefund@ mana.Malphite charges to a random enemy, dealing @ModifiedDamage@ magic damage to nearby enemies, knocking them into the air, and stunning them for @StunDuration@ seconds.Malzahar summons @NumVoidlings@ Shadow Spawn, who hit for @ModifiedDamage@ magic damage each attack.

    Shadow Spawn benefit from active Shadow trait bonuses.Passive: After being damaged by an enemy spell, Maokai's next attack heals him for @ModifiedHeal@.Master Yi meditates, becoming untargetable for @MeditateDuration@ seconds and healing @ModifiedHeal@ of his max health over the duration.

    After Master Yi finishes meditating, he gains @AttackSpeed*100@% Attack Speed and deals @ModifiedDamage@ bonus magic damage on hit for @BuffDuration@ seconds.Nami launches a bubble at a target enemy, knocking up and stunning all enemies within @Radius@ hexes for @StunDuration@ seconds.Nami summons a massive tidal wave which deals @ModifiedDamage@ magic damage to all enemies hit, knocking up and stunning them for @StunDuration@ seconds. Allies hit are empowered, and their Basic Attacks deal an additional @ModifiedBoost@ magic damage for the next @AllyBuffDuration@ seconds.Nasus surrounds himself in light for @Duration@ seconds, gaining @ModifiedBonusHealth@ maximum health and dealing @ModifiedDamage@ magic damage to adjacent enemies every second.Nautilus sends out a depth charge that seeks out his farthest enemy, knocking them up and stunning them for @StunDuration@ seconds. It also deals @ModifiedDamage@ magic damage to all enemies it passes through.Neeko throws a seed at a random target that explodes for @ModifiedDamage@ magic damage three times. Each explosion affects a bigger area than the last.Passive - Every three hits Nocturne's attack deals damage and applys on-hit effects to all adjacent units. It also heals @ModifiedHeal@ of the damage dealt.Olaf gains @AttackSpeed*100@% Attack Speed, up to @LifeSteal*100@% Lifesteal based on missing health, and immunity to crowd control for the rest of the round.Ornn breathes lightning in a cone, dealing @ModifiedDamage@ magic damage to enemies therein, and increasing their chance to be critically struck by @CritAmpPercent@% for the next @Duration@ seconds.Qiyana blasts a short line in front of her, stunning enemies for @CCDuration@ seconds and dealing @ModifiedDamage@ magic damage.Rek'Sai bites an enemy, dealing @ModifiedDamage@ true damage.Renekton swings his blade, dealing @ModifiedDamage@ magic damage to nearby enemies and healing himself for @ModifiedHeal@ per enemy hit.Ally Damage BonusSenna fires a beam through her furthest ally, dealing @ModifiedDamage@ magic damage to enemies, and buffing allies' on-hits for @AllyBuffDuration@ seconds to deal @ModifiedAllyDamage@ magic damage from Senna.Passive: Singed leaves a toxic cloud wherever he moves, poisoning enemies who stand in it for @ModifiedDamage@ magic damage over @PoisonDuration@ seconds.Sion winds up for a moment, then smashes his axe down in a direction, knocking up, stunning and dealing @ModifiedDamage@ magic damage to all enemies hit.For the next @Duration@ seconds, Sivir's attacks bounce up to @NumBounces@ times, dealing @DamageCalc@ physical damage to enemies hit and applying on-hit effects.Skarner gains a shield against @ModifiedShield@ damage for @Duration@ seconds. While the shield persists, Skarner gains @AttackSpeed*100@% attack speed.Soraka calms the area around a random enemy for @ZoneDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies standing in it and preventing them from gaining mana.Syndra conjures a sphere of water which explodes near a random enemy, dealing @ModifiedDamage@ magic damage to all enemies hit.Taliyah causes the ground to erupt under a random enemy, dealing @ModifiedDamage@ magic damage to them, and stunning them for @StunDuration@ seconds. This also knocks ranged enemies closer, or pushes melee enemies away.After a @InitialDelay@ second delay, Taric pulses cosmic energy onto allied champions within @HexRange@ hexes, making them invulnerable for @InvulnDuration@ seconds.Thresh throws his lantern to the lowest-health ally, shielding them and nearby allies against @ModifiedShield@ damage for @Duration@ seconds.Twitch gains infinite range and has @BonusADDamage@ Attack Damage for @Duration@ seconds. During this time his attacks travel their full range and hit every enemy they pass through. This also applies on-hit effects.Vladimir deals @ModifiedDamage@ magic damage to the target and heals for the same amount.Damage AmplificationVladimir floods his target and all enemies adjacent to them, storing @DamageAmp*100@% of the damage they are dealt from all sources for the next @Duration@ seconds, then dealing that amount plus @Damage@ as magic damage when the effect ends.Volibear bites his target, dealing @ModifiedDamage@ magic damage. If the target is below @ExecuteThreshold*100@% health, Frenzied Bite kills the target and fully restores Volibear's mana.HitsYasuo blinks to the enemy with the most items and knocks them up, holding them airborne for @StunDuration@ seconds and hitting them @NumHits@ times, dealing Basic Attack damage and applying on-hit effects.Buff DurationYasuo creates a wind wall for @WallLife@ seconds, blocking all enemy projectiles that would cross it. Yasuo's Critical Strike Chance is doubled for @CritBuffDuration@ seconds.Minion HealthYorick blesses his @NumAlliesToTarget@ lowest-health allies (except Minions of Light). When they die they are resurrected as a Minion of Light with @GhoulHealth@ health and @ModifiedAD@ attack damage.

    Minions of Light benefit from active Light trait bonuses.Mana Cost IncreaseZed creates a clone of himself behind his current target.

    This clone inherits its creator's items, stats, and current health, and can cast Living Lightning. Its mana cost is @ManaCostIncrease@ higher.Zyra summons @NumPlants@ Flame Spitters at random locations on the edge of the arena. They attack the nearest enemy for @PlantDuration@ seconds, dealing @ModifiedDamage@ magic damage per attack a total of @PlantAmmo@ times.Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through on the way out, and @ModifiedDamage@ true damage on the way back.Annie flings a fireball at a random enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.Annie blasts a cone of fire dealing @ModifiedDamage@ magic damage to enemies in front of her, then creates a shield with @ModifiedShield@ health for herself for @ShieldDuration@ seconds.EnrageWhen one Arcraptor dies, the others gain bonus armor and attack speed. Ashe fires an arrow at the farthest enemy that explodes on the first target hit, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDurationPerSquare@ seconds.Mana DrainedAurelion Sol launches fighters which fly out to random enemies and blast them, dealing @ModifiedDamage@ magic damage and draining @ManaDrain@ mana, then return.

    The first time he casts, Aurelion Sol launches @InitialFighters@ fighters. Subsequent casts launch all returned fighters, plus @FightersPerCast@ additional.Cosmic Journey ExperienceMeeps can be sold in the shop for experience points. 1 meep = 1 XPBard can't create meeps because your bench is full.Mana Per AttackStarting ManaBard spawns a meep on his owner's bench which can be sold for 1 XP.

    Passive: Bard gains an additional @ModifiedManaPerAttack@ mana each attack, but cannot gain mana in rounds with no enemy champions.Blitzcrank pulls the farthest enemy, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prefer to attack Blitzcrank's target.Caitlyn takes aim at the farthest enemy, firing a deadly bullet towards them that deals @ModifiedDamage@ magic damage to the first enemy it hits.Cassiopeia launches poison at the nearest unpoisoned enemy, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing the effectiveness of new shields by @ShieldReductionPercent@%.Cho'Gath ruptures a large area, dealing @ModifiedDamage@ magic damage and knocking up all enemies within for @KnockDuration@ seconds.Darius dunks an enemy, dealing @ModifiedDamage@ magic damage. If this kills the target, Darius immediately casts again.

    Targets below @HealthThreshold@% health take double damage.Ekko shatters the timeline, freezing all units in time before attacking @NumAttacks@ times dealing @ModifiedDamage@ bonus magic damage and applying on-hit effects. Each strike targets the highest attack speed enemy and slows their attack speed by @ASSlow*100@% for @SlowDuration@ seconds.

    Ekko cannot die while he has stopped time.After a @FieldDelay@ second delay, Ekko creates a temporal anomaly that stuns for all enemies. While active, Ekko gains @ModifiedBonusAS@% attack speed and moves faster.Ezreal fires a pulse of energy at the lowest-health enemy, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Mana Lock DurationEzreal fires an electromagnetic pulse at a random enemy that explodes on impact, dealing @ModifiedDamage@ damage to all nearby enemies and increasing the cost of their next spellcast by @PercentCostIncrease@%.Fiora enters a defensive stance for @BlockDuration@ seconds, becoming immune to damage and enemy spell effects. As she exits this stance, she ripostes, dealing @ModifiedDamage@ magic damage to a nearby enemy and stunning them for @StunDuration@ seconds.Fizz throws a lure that attracts a shark. It deals @ModifiedDamage@ magic damage to enemies caught, knocking them back and stunning them for @StunDuration@ seconds.Gangplank calls down an orbital strike around his target, dealing @ModifiedDamage@ damage to all enemies in a large area after @ImpactDelayTime@ seconds.Gnar leaps towards his target and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar is melee and gains @TransformHealth@ Health and @TransformAD@ Attack Damage.Passive: Graves gains @ModifiedDefense@ stacking Armor and Magic Resist whenever he takes or deals damage until the end of combat.Graves launches a smoke grenade toward the enemy with the most Attack Speed. The grenade explodes on impact dealing @ModifiedDamage@ magic damage to nearby enemies and causing their attacks to miss for @BlindDuration@ seconds.Armor and Magic Resist Percent StealIllaoi slams a tentacle in a line in front of her, dealing @ModifiedDamage@ damage and stealing @ResistStealPercent@% Armor and Magic Resist from each target hit for @Duration@ seconds.Damage %Irelia dashes to her target, Basic Attacking them for @ModifiedPercentAD@ of her Attack Damage. If this kills the target, she Bladesurges again immediately at the enemy with the highest mana. (Total Damage: @TooltipDamage@)Irelia launches a barrage of blades at the nearest enemy. On hit, it expands outward, dealing @ModifiedInitialDamage@ magic damage to all enemies hit and marking them. Irelia then dashes to each marked enemy, dealing @ModifiedDashDamage@ magic damage.Janna summons five tornados which fly forward in a large cone. Tornados passing through allies grant @ModifiedPercentAttackSpeed@% Attack Speed for @BuffDuration@ seconds, while knocking up and stunning enemies for @StunDuration@ seconds.Jarvan calls down his standard to a nearby location, granting all nearby allies @ModifiedAS@ Attack Speed for @Duration@ seconds.Jayce slams his hammer, dealing @ModifiedDamage@ magic damage to nearby enemies.Attack Damage %Attacks Per SecondPassive: Jhin attacks @AttackSpeed@ times per second, regardless of bonus Attack Speed. Jhin converts each 1% of bonus Attack Speed he has into 0.8 Attack Damage.

    Passive: Every fourth shot, Jhin deals @ModifiedPercent@ damage. (Total: @TooltipDamage@)4th ShotJhin targets the furthest enemy and begins firing 4 shots. The first 3 deal @ModifiedDamage@ magic damage. The 4th shot deals @ModifiedDamageFinal@ magic damage.Passive: Jinx gets excited as she helps take down enemy units!

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.MissilesKai'Sa launches @NumMissiles@ missiles towards each nearby enemy that deal @ModifiedDamage@ magic damage.At start of combat, Karma bonds to her closest ally.

    Karma grants the bonded ally (or a random one if that ally is dead) a @ModifiedShield@-health shield for @Duration@ seconds. While the shield holds, the ally receives @ModifiedAS@ bonus Attack Speed.Disarm DurationKassadin releases a wave of energy in front of him, dealing @ModifiedDamage@ magic damage and disarming all targets hit for @Duration@ seconds.Kayle gains @AttackSpeed@% Attack Speed and @AttackRange@ Hex of Attack Range for the rest of combat, stacking infinitely.Kayle Ascends, causing her attacks to launch waves that deal @ModifiedDamage@ bonus magic damage.Kayn temporarily infests the furthest enemy, dealing @TargetDamage@ to the target when he bursts out.Kayn swings his scythe, dealing @Damage@ to enemies in a line. Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent allies, this damage is increased to @ModifiedIsolationDamage@.For @Duration@ seconds, Kog'Maw gains infinite Attack Range, @PercentAttackSpeed@% Attack Speed, and his attacks deal @ModifiedPercentMaxHPDamage@% of the target's maximum Health as bonus magic damage.Leona creates a barrier, reducing all incoming damage by @ModifiedDamageReduction@ for 4 seconds.

    Lucian dashes away from his current target, then Basic Attacks them and fires a second shot which deals @ModifiedDamage@ magic damage.Lulu makes an ally giant, doubling their stats for @ModifiedBuffDuration@ seconds.Lulu polymorphs the @NumTargets@ nearest enemies for @Duration@ seconds, causing them to hop aimlessly, unable to attack or cast. Polymorphed enemies take @ModifiedBonusDamage@ additional damage from all sources.Lux throws a black hole at a random enemy, stunning all enemies within @HexRadius@ hex of their location for @StunDuration@ seconds. The black hole then detonates, dealing @ModifiedDamage@ magic damage.Lux fires a sphere of darkness towards the farthest enemy. Enemies in its path take @ModifiedDamage@ magic damage and are stunned for @StunDuration@ seconds.Passive: Malphite starts combat with a shield equal to @ModifiedPercentHealth@ of his maximum health.Master Yi sends out a projected image that slashes up to @Bounces@ enemies, dealing @ModifiedDamage@ magic damage and applying on-hit effects.Bonus True DamageHeal PercentHeal PercentageFor @Duration@ seconds Master Yi gains massively increased movement speed, heals for @ModifiedHeal@ of his maximum health each second, and deals @ModifiedDamage@ bonus true damage with his Basic Attacks.Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedPercentHealth@ of enemies' maximum health in magic damage over the duration.Mordekaiser summons a dark claw behind a random enemy target, dealing @Damage@ magic damage and pulling them to him.Mordekaiser gains a shield for that absorbs @ModifiedShield@ damage over @Duration@ seconds. While the shield persists, Mordekaiser deals @ModifiedDamage@ magic damage per second to all nearby enemies.Morgana infects the ground beneath her target, dealing @ModifiedDamage@ damage over @Duration@ seconds to enemies in the area, and healing her for @HealRatio*100@% of damage dealt.Nautilus erupts the ground beneath his target, knocking them up and stunning them for @StunDuration@ seconds, and dealing @ModifiedDamage@ magic damage. Enemies adjacent to the target receive half of this effect.Neeko leaps into the air and slams into the ground, dealing @ModifiedDamage@ magic damage to all nearby enemies and stunning them for @StunDuration@ seconds.Javelin TossNidalee tosses her javelin at the furthest enemy, dealing @ModifiedDamage@ magic damage per hex traveled.Nocturne terrifies his target, stunning them with fear for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage over the duration.Poppy throws her buckler at the furthest enemy, dealing @ModifiedDamage@ magic damage. The buckler then bounces back, granting Poppy a shield that blocks @ModifiedShield@ damage.Rakan dashes to the furthest enemy within range and leaps into the air, knocking them up for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.Riven dashes and shields herself for @ModifiedShield@, then slashes forward dealing @ModifiedDamage@ magic damage to nearby enemies.

    Every third cast, Riven leaps into the air and launches forward a large wave of energy that deals @ModifiedDamageFinal@ magic damage.Rumble torches his enemies, dealing @ModifiedDamage@ magic damage over @Duration@ seconds, and reducing healing on them by @GrievousWoundsPercent@% for @GrievousWoundsDuration@ seconds.% Attack DamageShaco teleports and backstabs his target for @TooltipPercentage@ of his Basic Attack damage. This is also always a critical hit. (Total: @TooltipADBonus@)Shen creates a zone around himself for @ZoneDuration@ seconds, in which all nearby allies automatically dodge incoming Basic Attacks. While it's active, Shen gains @ModifiedMR@ Magic Resist.Sona heals @NumberOfTargets@ injured allies for @ModifiedHealing@ and cleanses them of stuns.Soraka heals all of her allies for @ModifiedHeal@.Passive: The Super-Mech's attacks cleave the area in front of it.

    The Super-Mech calls down a devastating blast at its target's location, dealing @ModifiedMainDamage@ magic damage to its target and @ModifiedSplashDamage@ magic damage to all other nearby enemies.

    This spell's damage increases with the Star Level of the Super-Mech's Pilots.Syndra pulls in all orbs on the battlefield and creates @Spheres@ new ones, then fires them all at the enemy with the highest current Health percentage, dealing @ModifiedDamage@ magic damage per orb.

    Lowest total health breaks targeting ties.Teemo scatters 3 traps around the nearest enemy. When an enemy nears a trap (or after @DetonationDelay@ seconds), it explodes on nearby enemies dealing @ModifiedDamage@ magic damage, knocking them down, and slowing them for @SlowDuration@ seconds.When one Terraform dies, it heals all others to full health.Units PulledMana BonusThresh tosses his lantern towards @UnitCount@ random unit(s) on your bench, pulling them into combat and granting them @ModifiedMana@ bonus Mana. Traits are unaffected.Twisted Fate throws three cards in a cone that deal @ModifiedDamage@ magic damage to each enemy they pass through.Mana Cost ReductionReel DurationUrgot fires a drill toward the farthest enemy, impacting the first enemy hit and reeling them in over @ChannelDuration@ seconds. Once they reach Urgot, he repeatedly deals 2000 true damage very quickly until they die. After each successful kill, the mana cost of this ability is reduced by @ModifiedManaCostReduction@.Vayne focuses for @ModifiedDuration@ seconds, tumbling away from her target immediately and every third attack thereafter. When Vayne tumbles, she becomes invisible and her next attack deals @TumbleAttackPercentAD@% of her Attack Damage.Vel'Koz channels a ray of energy that sweeps across the battlefield over @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage per second to enemies hit.Viktor burns a path between the two enemies most distant from one another, first dealing @ModifiedPercentHealthDamage@% maximum Health in magic damage, then 1 second later dealing @ModifiedFlatDamage@ magic damage in an explosion along the same path.Vi charges at the farthest enemy, knocking aside all enemies in her path and dealing them @ModifiedSecondaryDamage@ magic damage. When she reaches her target, she knocks them up for @CCDuration@ seconds and deals @ModifiedPrimaryDamage@ magic damage.Wukong spins, dealing @ModifiedDamage@ magic damage to nearby enemies over @Duration@ seconds. The first time Wukong hits each enemy, he knocks them into the air and stuns them for @StunDuration@ seconds.Xayah creates a storm of feather-blades, gaining @ModifiedAS@ Attack Speed for @Duration@ seconds.Area DamageTransformation DurationXerath transforms, summoning meteors to strike random foes in place of his normal attacks for @Duration@ seconds. Meteors deal @ModifiedDamage@ magic damage upon impact and if they kill their target, all adjacent enemies take @ModifiedAoEDamage@ magic damage and are stunned for @StunDuration@ seconds.Xin Zhao quickly strikes his target three times, dealing Basic Attack damage and applying on-hit effects. The third strike knocks his target up for @StunDuration@ seconds and deals @ModifiedDamage@ bonus magic damage.Xin Zhao sweeps around himself dealing @ModifiedDamage@ magic damage and knocking away all adjacent enemies except for his attack target. For the next @ImmuneDuration@ seconds he becomes immune to damage from non-adjacent enemies.Yasuo blinks to the farthest enemy in range, knocks them up for @StunDuration@ seconds, and Attacks them @ModifiedAttacks@ times (applies on-hit effects).Attack Damage StolenPassive: Every third attack, Zed deals @ModifiedDamage@ bonus magic damage and steals @ADSteal*100@% of the target's current Attack Damage.Ziggs throws a bomb at an enemy, dealing @ModifiedDamage@ magic damage.Ziggs flings an explosive charge toward the nearest enemy which detonates, dealing @ModifiedDamage@ magic damage to and knocking away all enemies within @HexRange@ hex, and knocking Ziggs away if he's within the explosion radius.Zoe kicks a bubble at the enemy with the the highest current Health percentage, stunning them for @StunDuration@ seconds and dealing @ModifiedDamage@ magic damage.

    Highest total health breaks targeting ties.When an enemy unit dies near Trundle, he heals for @RegenPercent@ of its maximum Health.Tryndamere gains 5 Fury for striking a unit or 10 Fury for a critical strike, and 10 extra Fury for killing a unit. After 8 seconds of being out of combat, Tryndamere loses 5 Fury every second.

    Each point of Fury grants +@PassiveCritConversionTooltip@% Critical Chance.

    Current bonus Critical Chance: @f2@%
    Twitch's basic attacks infect his target, dealing @f1@ true damage per second for @f2@ seconds, stacking up to @f3@ times. (Max Tick Damage: @f1*6@)Urgot's basic attacks and Purge trigger blasts of flame from his legs, dealing @ADDamage@ plus @PercentHPRatio@ of the target's max health as physical damage.

    @PerLegCD@ second cooldown per leg.

    Maximum @MonsterCap@ to monsters.For @Effect3Amount@ seconds,For an infinite duration,AD Ratio %Bonus ADTumble Cooldown ReductionTrue Damage %@f1@s CooldownVeigar is the greatest Evil to ever strike at the heart of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell grants Veigar a stack of Phenomenal Evil, giving him +1 Ability Power. Takedowns grant an additional 5 stacks.

    Veigar's evilness has earned him a total of @VeigarPhenomenalEvilPower@ Ability Power.Vel'Koz's abilities apply Organic Deconstruction to enemies on hit for @Duration@ seconds. Basic Attacks will refresh Deconstruction, but will not add stacks. The third hit on an enemy Deconstructs it, dealing @TotalDamage@ True Damage.@AmmoRechargeTime@s per Charge (Max 2)Charge TimeDamage (Initial Burst)Damage (Periodic Ticks)Movement Slow (Augment)Damage (Attack)Damage (Missile)PassiveChanneling Cost @Effect2Amount@% of max Health (@f3@)Every @Effect1Amount@ points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir @Effect2Amount@ bonus Health (does not stack with itself).

    Bonus Ability Power: @ApproximateAPBonusAvoidingRecursion@
    Bonus Health: @ApproximateHPBonusAvoidingRecursion@Costs @Effect2Amount@% of current Health (@f2@)Volibear gains @PAttackSpeed*100%@% attack speed whenever he deals damage, which stacks up to 5 times.

    Lightning Claws: At 5 stacks, Volibear's claws ignite with lightning, causing his basic attacks to deal @ChainLightningDamage@ (+@APRatioTooltip@) bonus magic damage to the 5 closest enemies. Volibear must deal damage within @BuffDuration@ seconds to maintain this effect.Tower Disable DurationMissing Health PercentWarwick's basic attacks deal @f1@ bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.Basic attacks deal bonus damage for @Effect5Amount@ seconds. After using an ability, Xayah's next @f14@ basic attacks will hit all targets along their path and leave a Feather for @f12@ seconds.

    The main target of her empowered attack takes full damage and on-hits while other targets take @f16*100@% damage. Xayah can store up to @f13@ empowered attacks.

    Lover's Leap - Xayah and Rakan can recall together.Every third attack deals @TotalDamage@ bonus physical damage and heals Xin Zhao for @TotalHealing@.This unit is protected by the wind by his side.The Cursed Horde: Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.

    Final Service: When @f1@ enemies die near Yorick they leave a grave. Enemy champions and large monsters will always leave a grave.

    If Yorick's minions enter combat in a lane, they will proceed down the lane.The Cursed Horde: Yorick can have up to @YorickPassiveGhoulMax@ Mist Walkers in an area with @YorickPassiveGhoulHealth@ Health and @YorickPassoveGhoulDamage@ Attack Damage.

    Final Service: When @f1@ enemies die near Yorick they leave a grave. Enemy champions and large monsters will always leave a grave.

    If Yorick's minions enter combat in a lane, they will proceed down the lane.

    Yorick's Ghouls take @YorickPassiveGhoulAOEReduction@% less damage from AOE spells and effects.
    Yorick's Ghouls take @YorickGhoulMonsterReduction@% less damage from monsters.
    Cooldown: Base Damage Per Missile:StarStormYuumi channels a barrage of stars that deal damage and slow those hit. Enemies hit by 5 missiles are rooted.
    .Yuumi channels for 5 seconds, firing multiple star blasts. Each missile deals @TotalMissileDamage@ magic damage (reduced to @MultiMissileReduction*100@% damage after the first). Champions hit by five waves are rooted for @CCDuration@ seconds. Enemies can only be rooted once.@BaseManaCost@ Mana + @PercentManaCost*100@% Max ManaAmmo Recharge Time: Maximum Base HealingMaximum Base HealMagic Missile Cooldown Reduction:Magic Missile Speed BonusAdaptive Force GrantedEnemy Attach Cooldown: Initial Missile Speed: Base Slow: Initial Speed Bonus: Yuumi's attacks against a champion grant her a @ShieldAmount@ damage shield and restore @ManaRestored@ mana. This effect has a @PassiveCooldown@ second cooldown.

    Bolstered by cat magic, this shield follows Yuumi until broken, and will protect Yuumi's Attached ally while she has one. Cooldown: @Cooldown@ secYuumi's attacks against a champion grant her a @ShieldAmount@ damage shield and restore @ManaRestored@ mana. This effect has a @PassiveCooldown@ second cooldown.

    This shield follows Yuumi until broken, and will protect Yuumi's Attached ally while she has one. Empowered Missile Base DamageSlow AmountMagical CannonYuumi opens a portal that fires a shock blast stunning the first champion hit. If it hits a minion, it ricochets behind in an AoE stunning those there.Yuumi opens a portal that fires a shock blast after a @DelayTime@ second delay, stunning the first champion hit for @StunDuration@ seconds and dealing @ImpactDamage@ magic damage. If this missile hits a minion, it ricochets behind, applying the stun and damage in a small AoE, bouncing up to three times until it hits a champion.

    This spell does 50% damage to minions.Yuumi channels for 3 seconds, launching 12 waves dealing damage. Anyone hit by 4 or more waves are rooted for 1.5 seconds.

    Yuumi can move and cast her Attach and Heal spells while casting this spell.Minimum Healing: Mana Cost: Portal BarrageAfter a 2second delay, Yuumi knocks up and deals damage to all enemies in an area around her.After a @DelayTime@ second delay, Yuumi opens a portal under each enemy in an area around her, causing them to be knocked up for @CCTime@ seconds and taking @TotalDamage@ magic damage on landing.Yuumi attaches to an enemy champion, then after a delay, she deals damage and knocks up all enemies near her.Yuumi dashes to an enemy champion attaches to them. After @WindupTime@ second, Yuumi deals @DamageToDeal@ magic damage to all enemies near her and knocks them up for @CCTime@ second.Adaptive Force Shared@AttachCooldown@s CooldownCast Range: Flat Adaptive ForcePercent Adaptive ForceExtra Magic Missile Range:Flat Health Regen per SecondDash Speed: Out of Range!Bond Swap
    Passive: While attached, Yuumi's Magic Missile spell gains @QRangeIncrease@ extra range.

    Active: Yuumi dashes to target ally and Attaches to them. Dashing to another champion refreshes the reattach cooldown.

    On Attachment, Yuumi can reactivate this ability to attach to another champion or detach.
    Proc Damage:This one!Yuumi fires a missile that marks the first champion hit. After a delay, if the enemy is hit within another time window, they are rooted and take additional damage.Two windblasts originate from the point Yuumi selects within range. One moves away from the cast point and knocks enemy champions back, the other moves towards Yuumi, knocking them forward. Minions and monsters hit are knocked aside. Both blasts deal @TotalImpactDamage@ magic damage.
    Costs @Effect2Amount*100@% of current Health (@f1@)
    Each time Zac hits an enemy with an ability, he sheds a chunk of Goo that can be reabsorbed to restore @f9@ health [@f8@% max health].

    Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine.
    If any bloblets remain after @ReviveBlobletDuration@ seconds, he will revive with 10-50% health based on the surviving bloblet's health. Each bloblet has 12% of Zac's max health, and 50% of his Armor and Magic Resistance. [@ReviveCooldown@ second cooldown]Additional Chunk HealingBase Bounce DamagePassive: Healing from Cell Division Goo chunks increased to @f8@% of your maximum health.

    Active: Zac bounces @Bounces@ times, knocking back enemies for @KnockupDuration@ second and dealing @DamagePerBounce@ magic damage. Enemies hit with multiple bounces take @DamageReductionBounce*100@% less damage and are not knocked up.

    Enemies hit by @keyName@ are slowed by @SlowAmount*100@% for @SlowDuration@ second.

    Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.Costs @Effect2Amount*100@% of current Health (@f4@)Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds.
    Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MaxHPDamage@ of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds.

    Contempt for the Weak deals @MonsterModForTooltip@% additional damage to monsters and has a cap of @MonsterDamageCap@ damage against monsters.Whenever Zed basic attacks an enemy below @CurrentHealthThreshold*100@% Health, he deals an additional @MissingHPDamage*100@% of their maximum Health as Magic Damage. This effect cannot occur on a given target more than once every @PerUnitCD@ seconds.Percent Attack Damage StolenMark Detonation DamageBlink behind the target, leaving a shadow behind and marking the target for death for a few seconds.

    During this time, a portion of all damage you deal to the target will be repeated at the end.Energy ReturnZed and his shadows slash through nearby enemies.Every @Cooldown@ seconds, Ziggs' next basic attack deals @TotalDamage@ bonus magic damage. Short Fuse deals @StructureDamage@ damage to structures.

    Ziggs' abilities reduce this cooldown by @SpellCDR@ seconds.Tower Destruction Threshold@Effect3Amount@ ManaAfter casting a spell, Zoe's next basic attack deals @f1@ (+@f2@) bonus magic damage.Seeds spawn around Zyra periodically, becoming faster with level and lasting 30 seconds (Max: 8 seeds planted). If an enemy Champion steps on a seed, it dies. If Zyra is hiding in brush, the seed will not spawn until she reveals herself.

    Cast Deadly Spines or Grasping Roots near seeds to grow plants. Extra plants striking the same target deal 50% less damage.


    Zyra's plants deal @F8.0@% damage to non-epic monsters. Seed Recharge Rate1 SeedPage 1Page 2Page 3Attack Damage RatioEternal HushtailFae HushtailMistberry HushtailMonarch HushtailMoontipped HushtailUntamed HushtailShared DraftCurrent Opponent: @EnemyPlayer@Lost Against: @EnemyPlayer@Tied Against: @EnemyPlayer@Combat Against: @EnemyCreeps@Combat Against: UnknownWon Against: @EnemyPlayer@TAP TO CONTINUECLICK TO CONTINUEYOU'VE BEEN PROMOTEDYOU'VE COMPLETED PLACEMENTSYOU'VE RECEIVEDMasterMusicSound EffectsACCOUNTYou are signed in as @ACCOUNT_NAME@ through @SERVICE_NAME@.UPGRADE ACCOUNTSIGN OUTSURRENDERSETTINGS@PLAYER_NAME@ sent you a friend request.Friend Request@PLAYER_NAME@ has invited you to a @GAME_TYPE@ game.Game InviteYou haven't played ranked in a while and are at risk of losing your current rank.DEMOTED TO @RANK@ @DIVISION@You didn't play ranked for awhile and have been demoted.DEMOTED TO @RANK@TFT requires an internet connection. The app will now close. Please check your device connection and re-open the app.The version of your app is different from the game's version. Do you still want to play?VERSION DIFFERENTYour app is not compatible with the version of this game.GAME FAILEDThis game mode is currently unavailable. Please select another.MODE UNAVAILABLE@SUMMONER_NAME@ has declined ready check. You have been returned to the lobby.You have declined ready check and have been returned to the lobby.An application error has occured.

    Error code: %sYour login credentials don't match an account in our system.You have lost your connection to the game server, attempting to reconnect.DISCONNECTEDGame start failed. Server currently unable to start game.TFT is currently undergoing maintenance. Please try again later.You are logged in from another device. This client was disconnected because only one connection is supported at a time.MULTIPLE LOGINSNetwork error encountered. Please check your network connection.

    Error code: %sError while patching: patch data corrupted.

    Error code: %sError while patching: patcher authorization failed.

    Error code: %sError while patching: patch client error.

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    Please ensure you are on the latest version.
    You can view this support article for more troubleshooting tips.
    https://support-teamfighttactics.riotgames.com/hc/articles/360041471313Error while patching: no disk space.

    Error code: %sError: Unable to connect to patching server.Error while patching.

    Error code: %sYour device is not capable of playing TFT. The game works best on an iPhone 6S or newer.UNSUPPORTED DEVICEYour selected region is not currently supported by TFT Mobile. Please select another region.UNSUPPORTED REGIONPlayer already in game. Party may not enter queue.Unable to enter queue. Player ban information is not available.Binge prevention restricted. Party may not enter queue.Game version mismatch. Party may not enter queue.Premade mmr size too high. Party may not enter queue.Queue leaver restriction. Party must wait for @Time@.Queue leaver in party. Party must wait for @Time@.A players level is too high for this queue. Party may not enter queue.Max premade size is too large. Party may not enter queue.A players level is too low for this queue. Party may not enter queue.Player minor restriction active. Party may not enter queue.Player has been banned. Party may not enter queue.Unable to enter queue. Player is already in matchmaking.Prequisite number of games not played. Party may not enter queue.Queue dodger restriction. Party must wait for @Time@.This game queue has been disabled. Party may not enter queue.Player rank restriction. Party may not enter queue.Parties of this size may not queue for this mode.Players of these ranks may not play together. Party may not enter queue.Player time restriction active. Party may not enter queue.A service error has occured. Unable to complete action.

    Error code: %sAn error occured connecting to the servers. Please check your internet connection and try again.COMING SOON!LOOTNORMALRANKEDTUTORIALPLAYREWARDSSTORETEAM PLANNERRank Updates in - @LADDER_RESET_TIME@Ranked DecayYou were demoted to @RANKED_TIER@ Tier.You didn't play ranked for a while, and have been demoted to a different rank.DEMOTED TO @RANKED_TIER@@RANKED_LP@ LP@RANKED_LP_CHANGE@ LP(@PROMOS_COMPLETED@/@PROMOS_TOTAL@) Placement Matches@RANKED_TIER@ @RANKED_DIVISION@@RANKED_TIER@ #@APEX_LADDER_POS@@RANKED_TIER_ICON@ @RANKED_TIER@ @RANKED_LP@ LP@RANKED_TIER_ICON@ @RANKED_TIER@ @RANKED_DIVISION@@RANKED_TIER_ICON@ @RANKED_TIER@ @RANKED_DIVISION@ @RANKED_LP@ LP@RANKED_TIER_ICON@ @RANKED_TIER@ @RANKED_DIVISION@ - (@PROMOS_COMPLETED@/@PROMOS_TOTAL@)UNRANKEDBRONZECHALLENGERDIAMONDGOLDGRANDMASTERIRONMASTERPLATINUMSILVERSearchAll EmotesAll Arena SkinsOsiaRecently AquiredEQUIPSaveGame StartVictoryLoadoutBoomsTFT (Normal)TFT (Ranked)(invited)- Free For AllSelect Play Mode- @PLAYERS_IN_LOBBY@/8DisabledApp Version: SIGN IN TO CONTINUEInitializing...Logging in...Error logging in:Current Position:We are currently experiencing an unusually large number of logins. Please wait a moment for us to sort things out.Approximate Wait Time:WAITING IN QUEUEPassword:BrazilConfirmEU Nordic & EastEU WestJapanKoreaLatin America N.Latin America S. North AmericaPBERussiaRegion SelectTurkeyLooking for previous session...Game CenterGoogleRiot AccountSign InUsername:Open AnotherOpenThere are no missions left to complete. Check back next week for more.YOU DID IT!@TIME_REMAINING@ remainingOR@XP_AMOUNT@ XPMISSIONSNo network connection detected.

    Please check your device connection or network settings and try again.NO NEW NOTIFICATIONS@SUMMONER_NAME@ sent you a friend request.FRIEND REQUEST@SUMMONER_NAME@ invited you to play @GAME_MODE@.GAME INVITE@ITEM_NAME@ acquired. Tap to claim!REWARD CLAIMABLENOTIFICATIONS (@UNREAD_NOTIFICATIONS@)A day ago@NUM_DAYS@d agoExpiredAn hour ago@NUM_HOURS@h ago1 minute ago@NUM_MINUTES@m agonow@TIME@ agoPLAN YOUR TEAMNEW PATCH AVAILABLE
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    START PATCHINGChecking for updates...Knighting the Pengu...Opening the Portals...Stocking the Shop...Shining the Stars...Filling the Orbs...Stacking the Coins...Waking the Dragon...Filling the Health Bars...Tuning the Traits...Polishing the Spatulas...Patching...@PATCHING_PERCENT@%Patching Complete: Close Team Planner to ContinuePLAY AGAINQUIT1st2nd3rd4th5th6th7th8thSomething's gone wrong, please try again.An error has occuredSTARTError code: %s:%sA network error has occured. Please check your network connection.Network ErrorAwayLeague CompanionOfflineOnlineOpen PartyFRIENDSINVITEFailed to connect with Twitch Prime. Please try again later.ACCEPT!MATCH ACCEPTED!MATCH DECLINEDMATCH FOUNDWaiting For Other PlayersThis game mode is not supported by TFT Mobile. You will be logged out.UNSUPPORTED MODEMaster Volume: @MASTER_VOLUME_LEVEL@Music Volume: @MUSIC_VOLUME_LEVEL@Sound Effects: @SFX_VOLUME_LEVEL@You are signed in using a 3rd party account. Upgrade your account to access the entire library of Riot Games on PC & Mobile.AccountCreate Riot AccountRESTORE PURCHASESSign OutAudioGeneralPrivacy PolicyTerms of ServiceIf you can't find what you've purchased, you can try logging into another account. Would you like to change accounts?Please remember that Riot employees will never ask for your password when assisting you.Add some buddies and they will show up here!NO FRIENDS YETInvalid Friend Request Invalid Game InviteSummoner Does Not ExistThe Proving GroundsCoop vs. AIFeaturedPvPInvite (@NUM_INVITED@) FriendsInvite DeclinedInvite PendingINVITE FRIENDSBlocking @SUMMONER_NAME@ will remove them from your friends list and prevent them from communicating with you.

    Are you sure you want to remove them?BLOCK PLAYERUnfriending @SUMMONER_NAME@ will remove them from your friends list.

    Are you sure you want to remove them?UNFRIEND PLAYERInvite@BLOCKED_PLAYER@ is on your block list. You will not see their chat messages.RemoveUnfriend @PLAYER_NAME@?Champ SelectCreating Co-op vs. AI GameCreating Featured GameCreating Normal GameCreating Practice GameCreating Ranked GameCreating TFT GameIn TutorialWatching ReplayConnecting...You've been disconnected from chat, attempting to reconnect…Drop RatesRarity@SERIES_NAME@ Drop RatesThe purchase failed because you already own this item.The purchase failed because you already own this item. Please restart the app.ITEM OWNEDUnable to fetch items to display in the storeWe were unable to grant you the item. Please try again. If the problem persists, contact player support.UNABLE TO CLAIMUnable to connect to services to display this itemThe purchase was cancelled.PURCHASE CANCELLEDThere was an error completing your purchase. Please contact TFT player support.PURCHASE FAILEDPurchasing is currently unavailable for this item.PURCHASE UNAVAILABLEContains The Following:Contains One Of The Following:Each Can Contain One Of The Following:SALETwitch Prime RewardsSPECIAL OFFERCLAIM NOWSummoner name creation failed. Please try again. If you keep seeing this error, please contact support.Welcome Tactician! What do you want other players to call you?Summoner NameName availableUnable To ConnectInappropriate NameInvalid CharacterName UnavailableSummoner name successfully changed!Your team is full! Tap a champion to remove it from your team.SELECT UNITS TO ASSEMBLE YOUR TEAM!@PlayerLevel@@ShopValue@g@ShopValue@ XPUpgrade Coming SoonCOMPLETEREWARDS %i:questionMarkCircle%PASS COMPLETE!Event ends in @EXPIRY_TIME@!Complete @UPGRADED_PASS_TITLE@ to unlock the bonus track.GALAXIES PASSGALAXIES PASS+In order to access this content, you must update your app to the latest version. 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Upgrade today!UPGRADE YOUR PASS!%i:starDefault% UPGRADE%i:starDisabled% UPGRADE%i:starHover% UPGRADE%i:starPressed% UPGRADEPASS UPGRADED@MISSION_COUNT@ missions available!Play games and complete missions to earn XP towards your pass, which unlocks sweet rewards!LET'S GO!PLAY & EARNWELCOME TO GALAXIES II PASSUpgrade the pass to gain access to limited-time Little Legends, Arena Skins, and more!By tapping OK, you agree to our {terms_of_service} and acknowledge you have read the {privacy_policy}.Privacy NoticeDROP RATESEnemy champions killed during World Ender (R)Sweet spot hits on enemy champions with The Darkin Blade (Q)Enemy champions pulled with Infernal Chains (W)Orbs of Deception (Q) that deal both Magic and True damage to the same championCharms (E) leading to kills on enemy champions within 5 secondsDistance travelled with Spirit Rush (R)Distance Travelled with the second cast of Shuriken Flip (E2)Enemy champions killed with Perfect Execution (R)Number of Assassin's Mark (P) empowered auto attacks landed on enemy championsDamage mitigated with Unbreakable Will (R)Enemy champions stunned with Trample (E)Takedowns within 5 seconds of Headbutting (W) an enemy championTotal healing done to allied champions (not including self)Total cooldown time reduced on Tantrum (E) from basic attacks from any sourceMultiple (2+) enemy champions hit by Curse of the Sad Mummy (R)Long range (Greater than 75% of maximum range) Bandage Tosses (Q) landed on enemy championsDouble damage dealt to enemy champions with Frostbite (E)Successful resurrections with Rebirth (P)Enemy champions knocked aside by Crystallize (W)Enemy champions stunned with Pyromania (P)Amount of Mana refunded for last hitting an enemy champion, minion, or monster with Disintegrate (Q)Enemy champions killed within 3 seconds of damaging them with Summon: Tibbers (R)Multiple (2+) enemy champions rooted by Binding Eclipse (Q)Enemy champions killed from outside your basic attack rangeEnemy champions killed using multiple (2+) weapons within 6 secondsEnemy champions revealed by Hawkshot (E)Enemy champions hit with a long range (Greater than 2400 units) Enchanted Crystal Arrow (R)Total time enemy champions have spent slowed by Frost Shot (P)Enemy champions killed within 10 seconds of using Comet of Legend (E)Total damage dealt to enemy champions with Center of the Universe (P)Enemy champions stunned by Starsurge (Q)Damage mitigated with Shifting Sands (E)Enemy champions killed with Conquering Sands (Q)Multiple (2+) enemy champions hit with Emperor's Divide (R)Total chimes collected from Traveler's Call (P)Total distance travelled with Magical Journey (E)Multiple (2+) enemy champions stunned with Cosmic Binding (Q)Enemy champions hit with Rocket Grab (Q)Multiple (3+) enemy champions hit with Static Field (R)Takedowns on enemy champions within 5 seconds of activating Overdrive (W)Unstable Blazes (P) detonated on enemy championsEnemy champions stunned with Sear (Q)Enemy champions damaged by Pillar of Flame (W) while Ignited (P)Damage blocked with Unbreakable (E)Enemy champions stunned with Concussive Blows (P)Multiple (2+) enemy champions hit by Glacial Fissure (R)Headshots (P) landed against enemy championsLong range (Greater than 75% of max range) Piltover Peacemakers (Q) landed against enemy championsEnemy champions killed with Ace in the Hole (R)Damage mitigated by Adaptive Defenses (P)Enemy champions hit with Hookshot (E)Enemy champions knocked aside by Hextech Ultimatum (R)Enemy champions killed with Twin Fang (E)Multiple (2+) enemy champions stunned with Petrifying Gaze (R)Total time enemy champions have spent slowed by Miasma (W)Enemy champions killedEnemy champions knocked up by Rupture (Q)Feast (R) stacks gained from killing enemy champions, minions, and neutral monstersMultiple (2+) enemy champions hit by Feral Scream (W)Enemy champions inflicted with 8 stacks of Gatling Gun (E)Enemy champions killed with Missile Barrage (R)Multiple (2+) enemy champions hit with Special Delivery (W)Damage dealt to enemy championsDamage from enemy champions and turrets shieldedDamage from enemy champions and turrets shielded with abilities or itemsDamage taken from enemy championsTotal damage dealt with Hemorrhage (P) to enemy championsHealing done with Decimate (Q)Enemy champions killed with Noxian Guillotine (R)Damage mitigated with Pale Cascade (W)Enemy champions killed by Moonfall (R)Lunar Rushes (E) used on enemy champions affected by Moonlight (Q)Stacks of Adoration cashed in from the League of Draven (P)Whirling Axes (Q) caughtEnemy champions killed with Whirling Death (R)Enemy champions killed with Infected Cleaver (Q)Number of Sadism (R) casts that have saved you from lethal damageTotal damage dealt to enemy champions with Burning Agony (W)Multiple (2+) champions stunned with Parallel Convergence (W)Z-Drive Resonance (P) triggersEnemy champions killed 5 seconds before or after using Chronobreak (R)Enemy champions stunned with Cocoon (Human E)Enemy champions killed with Venomous Bite (Spider Q)Total damage dealt to enemy champions with Volatile Spiderling (Human W)Epic Monsters KilledEnemy champions killed within 2 seconds of exiting stealth from Demon Shade (P)Enemy champions killed with Last Caress (R)Enemy champions charmed with Allure (W)Enemy champions hit by long range (Greater than 75% of max range) Mystic Shots (Q)Total time spent at maximum stacks of Rising Spell Force (P)Enemy champions killed with Trueshot Barrage (R)Total time enemy champions have spent silenced by Reap (E)Multiple (2+) enemy champions feared by Crowstorm (R)Lethal damage prevented with healing from Bountiful Harvest (W)Damage mitigated with Riposte (W)Vitals (P or R) struck on enemy championsNumber of Grand Challenges (R) fully triggered (All four vitals struck)Skillshots dodged with Playful/Trickster (E)Enemy champions hit with the lure of Chum the Waters (R)Bonus damage dealt by attacks empowered with Seastone Trident (W) to enemy championsEnemy champions hit with Justice Punch (E)Enemy champions knocked up with Hero's Entrance (R)Multiple (2+) enemy champions taunted with Shield of Durand (W)Enemy champions hit with Powder Kegs (E) detonated by chain reactionGold earned through Parrrley (Q)Crowd control removed with Remove Scurvy (W)Total damage dealt with Judgment (E) to enemy championsEnemy champions killed with Demacian Justice (R)Damage mitigated with the shield component of Courage (W)Distance travelled with Hop (Mini E) or Crunch (Mega E)Boomerangs caught from Boomerang Throw (Q)Multiple (2+) enemy champions hit with GNAR! (R)Gold earned from all sources, excluding passive incomeEnemy champions hit by maximum damage Barrel Rolls (Q)Happy Hours (P) drankEnemy champions knocked towards self or team with Explosive Cask (R)Shells reloaded with Quickdraw (E)Enemy champions killed with Collateral Damage (R)Enemy champions damaged by Smoke Screen (W)Healing done on allies through champion abilities, rune effects, summoner spells, active items, spell vamp, and life stealEnemy champions hit by maximum speed Devastating Charges (E)Enemy champions feared by Onslaught of Shadows (R)Total healing received from Spirit of Dread (W)Enemy champions stunned with CH-2 Electron Storm Grenade or CH-3X Lightning Grenade (E)Enemy champions killed with Hextech Micro-Rockets or Hextech Rocket Swarm (W)Total damage dealt to champions by H-28G Evolution Turrets or H-28Q Apex Turrets (Q)Enemy champions that have been made a Vessel by Test of Spirit (E)Kills on enemy champions during Leap of Faith (R)Total tentacles summoned from Prophet of an Elder God (P) or Leap of Faith (R)Damage mitigated with Defiant Dance (W)Total resets of Bladesurge (Q)Multiple (2+) enemy champions hit with Vanguard's Edge (R)Buffs shared with allied champions with Friend of the Forest (P)Takedowns within 3 seconds of an enemy champion being rooted with Rootcaller (Q)Enemy champions knocked up by Daisy! (R)Lethal damage prevented with Eye of the Storm (E) on yourself or allied championsMultiple (2+) allied champions healed at once with Monsoon (R)Enemy champions knocked up with Howling Gale (Q)Enemy champions knocked up with Demacian Standard (E) + Dragon Strike (Q)Enemy champions hit with Martial Cadence (P)Enemy champions killed while inside Cataclysm (R)Total damage mitigated by Grandmaster's Might (R)Multiple (2+) enemy champions stunned with Counter Strike (E)Total time spent with maximum stacks of Relentless Assault (P)Total damage dealt by Thundering Blow (Mercury Hammer E) to enemy championsEnemy champions hit with long range (Greater than default range) Shock Blasts (Mercury Cannon Q) empowered by Acceleration Gate (Mercury Cannon E)Number of times To The Skies! or Shock Blast (Either Q) have hit multiple (2+) enemy championsEnemy champions hit by maximum damage 4th bounce Dancing Grenades (Q)Enemy champions hit by the fourth attack of Death in Four Acts (P1)Enemy champions killed with Curtain Call (R)Full damage dealt to enemy champions with Super Mega Death Rocket! (R)Total number of times Get Excited! (P) was triggered while already in effectTotal time spent at max stacks of Rev Up (QP)Enemy champions hit with long range (Greater than 75% of maximum range) Void Seekers (W)Damage dealt by Plasma Ruptures (P1) to enemy champions with Caustic Wounds (P2)Enemy champions killed within 5 seconds of using Killer Instinct (R)Enemy champions killed with Rend (E)Number of Rend (E) stacks transferred to enemy champions with Pierce (Q)Low health allied champions (Under 25% health) pulled in by Fate's Call (R)Total cooldown reduction to Mantra (R) by activating Gathering Fire (P)Total damage mitigated by Inspire (E) or Defiance (Empowered E)Enemy champions hit by Soul Flare (Empowered Q)Isolated enemy champions hit with Lay Waste (Q)Enemy champions killed while in Death Defied (P)Enemy champions killed with Requiem (R)Channels interrupted on enemy champions with Null Sphere (Q)Enemy champions killed within 1.5 seconds of using Riftwalk (R)Total mana recovered with Nether Blade (W)Shunpo's (E) 5 seconds before or after killing an enemy championEnemy champions damaged by Voracity (P) dagger pickupsEnemy champions killed with Death Lotus (R)Enemy champions executed with Starfire Spellblade (E)Enemy champions killed after being damaged by Divine Judgment (R)Healing done with Celestial Blessing (W)Total distance travelled through walls with Shadow Step (E)Times The Darkin Scythe (P) has been completed in under 13 minutesEnemy champions killed within 3 seconds of being infested by Umbral Trespass (R)Enemy champions passed through during Lightning Rush (E)Multiple (3+) enemy champions stunned during Slicing Maelstrom (R)Enemy champions killed with Electrical Surge (W)Enemy champions killed within 3 seconds of using Leap (E)Enemy champions killed within 3 seconds of triggering Unseen Threat (P) on themHealing received from Void Spike (W)Enemy champions killed with Mounting Dread (E)Number of Marks of the Kindred (P) collected from jungle monsters, epic monsters, and enemy champion takedownsNumber of allied champions' deaths prevented with Lamb's Respite (R)Number of times Skaarl resummoned with Courage (P3) away from your baseNumber of times Beartrap on a Rope (Q) has successfully pulled enemy championsHits on enemy champions with max-wind up Chaaaaaaaarge!!! (R)Champions (can include allies) knocked back by abilities or effectsChampions (can include allies) knocked up by abilities or effectsMultiple (2+) enemy champions damaged with Void Ooze (E)Enemy champions killed with Living Artillery (R)Attacks against enemy champions outside of maximum range due to Bio-Arcane Barrage (W)Number of times the clone from Mirror Image (P) has been auto attacked, or hit with a spell from enemy championsMarks from Sigil of Malice (Q) consumed on enemy championsEnemy champions killed within 3 seconds of using Distortion (W)Enemy champions killed within 3 seconds of being hit with Resonating Strike (Q)Enemy champions kicked toward your team with Dragon's Rage (R)Damage mitigated with Safeguard (W1) on yourself or allied championsShield of Daybreak (Q) stuns on enemy champions after Zenith Blade (E) on the same targetEnemy champions hit with the center of Solar Flare (R)Damage mitigated with Eclipse (W)Damage dealt to enemy champions by Frozen Thralls spawned with Iceborn Subjugation (P)Enemy champions killed within 5 seconds of taking damage from Frozen Tomb (R)Multiple (2+) enemy champions frozen by Ring of Frost (W)Number of Lightslinger (P) triggers on enemy championsEnemy champions hit by Piercing Light (Q) that weren't its primary targetEnemy champions killed with The Culling (R)Total damage mitigated with Help, Pix! (E)Multiple (2+) enemy champions knocked up with Wild Growth (R)Takedowns on enemy champions within 5 seconds of being polymorphed with Whimsy (W)Total damage mitigated with Prismatic Barrier (W)Enemy champions killed with Final Spark (R)Number of Illumination (P) triggers on enemy championsTotal damage mitigated with Granite Shield (P)Enemy champions killed with Seismic Shard (Q)Multiple (2+) enemy champions hit by Unstoppable Force (R)Total damage dealt with Malefic Visions (E) to enemy championsKills on enemy champions affected by Nether Grasp (R)Total number of Voidlings summoned with Void Swarm (W)Enemy champions hit with empowered Saplings from Sapling Toss (E)Enemy champions knocked back with Bramble Smash (Q) after being rooted with Twisted Advance (W)Enemy champions rooted by Nature's Grasp (R)Total damage mitigated with Meditation (W)Skillshots dodged with Alpha Strike (Q)Multiple (2+) enemy champions killed during Highlander (R)Represents the `score` earned from killing lane and jungle monsters.Number of times the second shot of Double Up (Q) has been a guaranteed crit against enemy championsEnemy champions killed with Bullet Time (R)Total distance travelled while at maximum stacks of Strut (WP)Enemy champions killed inside the Death Realm during Realm of Death (R)Isolated enemy champions hit by Obliterate (Q)Total time with Darkness Rising (P) activeNumber of times Black Shield (E) has prevented crowd controlLong range (Greater than 75% of maximum range) Dark Bindings (Q) landed against enemy championsMultiple (2+) enemy champions stunned with Soul Shackle (R)Total damage dealt by Tidecaller's Blessing (E) empowered attacks from yourself or allied champions against enemy champions, minions, or monstersEnemy Champions stunned with Aqua Prison (Q)Multiple (3+) enemy champions knocked up by Tidal Wave (R)Number of stacks gained from Siphoning Strike (Q) on minions, monsters, and enemy championsEnemy champions killed during Fury of the Sands (R)Total time enemy champions have spent Withered (W)Number of times enemy champions have been hit by Dredge Line (Q), Staggering Blow (P), and Riptide (E) (in any order) within 4 secondsEnemy champions hit with Dredge Line (Q)Bonus damage dealt from attacks empowered by Titan's Wrath (W) to enemy championsNumber of times all three bursts of Blooming Burst (Q) hit the same enemy championMultiple (2+) enemy champions hit by Pop Blossom (R)Number of times the clone from Shapesplitter (W) has been auto attacked, or hit with a spell from an enemy championEnemy champions executed with Takedown (Cougar Q)Bushwhack (Human W) traps triggered by enemy championsEnemy champions hit with Javelin Toss (Human Q) that traveled over 750 unitsTotal healing received from Umbral Blades (P)Enemy champions killed while Paranoia (R) is activeTotal number of abilities blocked with Shroud of Darkness (W)Total healing received from Consume (Q)Takedowns on enemy champions within 3 seconds of being affected by Absolute Zero (R)Enemy champions hit with max-charged Biggest Snowball Ever! (W)True damage dealt with Reckless Swings (E) to enemy championsEnemy champions killed that have been hit by 2 or more Undertows (Q) within 10 secondsCrowd control from enemy champions removed or rejected with Ragnarok (R)Total distance travelled by The Ball from Command: Attack (Q), or Command: Protect (E)Damage mitigated by Command: Protect (E)Multiple (3+) enemy champions hit by Command: Shockwave (R)Total number of items built with Living Forge (P)Number of times Living Forge's (P) knockback has been triggered on enemy champions affected by BrittleMultiple (2+) enemy champions knocked up with Call of the Forge God (R)Total damage mitigated with Aegis Assault (E)Enemy champions hit with Grand Starfall (R)Enemy champions killed with Comet Spear (Q)Damage blocked with Iron Ambassador (P)Enemy champion dashes denied with Steadfast Presence (W)Total distance enemy champions have travelled after being hit by a charged Keeper's Verdict (R)Multiple (2+) enemy champions hit by a single Phantom Undertow (E)Champions killed from re-casts of Death From Below (R)Total distance travelled during Ghostwater Dive (W)Number of Royal Privilege (P) triggers on enemy championsEnemy champions killed with Edge of Ixtal (Q)Multiple (2+) enemy champions hit with Supreme Display of Talent (R)Total distance travelled with Vault (E)Total bonus damage dealt to enemy champions rendered Vulnerable by Harrier (P)Enemy champions killed within 5 seconds of leaving Behind Enemy Lines (R)Total damage mitigated with Battle Dance (E)Multiple (2+) enemy champions charmed with The Quickness (R)Multiple (2+) enemy champions knocked up with Grand Entrance (W)Takedowns on enemy champions affected by Frenzying Taunt (E)Total distance travelled during Powerball (Q)Enemy champions killed with reflected damage from Defensive Ball Curl (W)Number of previously spawned Tunnels (E) takenLong range (Greater than 75% of maximum range) Prey Seekers (Q) landed on enemy championsEnemy champions killed with Void Rush (R)Enemy champions hit with 3 non-ult abilities in 3 secondsEnemy champions hit with both Slice and Dice (E)Enemy champions hit by abilities cast empowered by Rage via Reign of Anger (P)Number of times crowd control effects have been removed with empowered Battle Roar (W)Number of times that Bonetooth Necklace (P3) has been completedEnemy champions killed within 3 seconds of leaving camouflage from Thrill of the Hunt (R)Number of Runic Blade (P) stacks spent on auto attacks against enemy championsNumber of times all three hits of Broken Wings (Q) hit the same enemy championEnemy champions killed with Wind Slash (R2)Duration of enemy champions rooted by abilitiesTotal damage mitigated with Scrap Shield (W)Bonus damage dealt to enemy champions from Overheating with Junkyard Titan (P)Takedowns on enemy champions that have been affected by The Equalizer (R) within 5 seconds.Enemy champions hit with Overload (Q) + Spell Flux (E) bouncesEnemy champions killed within 10 seconds of arriving via Realm Warp (R)Enemy champions rooted with Rune Prison (W) on Flux affected targetsDamage dealt to enemy champions with Icebreaker (P)Takedowns on enemy champions within 5 seconds of being affected by Glacial Prison (R)Enemy champions hit with both halves of Winter's Wrath (W)Number of Mist (P) stacks collectedEnemy champions hit by Piercing Darkness (Q) that weren't its primary targetTakedowns on enemy champions within 3 seconds of being damaged by Dawning Shadow (R)Enemy champions killed by The Show Stopper (R)Enemy champions stunned by Facebreaker (E)True damage dealt to enemy champions with Haymaker (W)Enemy champions killed by Two-Shiv Poison (E)Number of times the clone from Hallucinate (R) has been auto attacked or hit with a spell from an enemy championStealthed Jack in the Boxes (W) triggered by enemy championsTotal time enemy champions have spent slowed by Twilight Assault (Q)Enemy champions taunted with Shadow Dash (E) within 2 seconds of arriving with Stand United (R)Number of attacks blocked with Spirit's Refuge (W)Enemy champions killed with Flame Breath (E) while in Dragon FormNumber of stacks of Fury of the Dragonborn (P) generated from killing dragonsTotal distance travelled during Burnout (W)Duration of enemy champions silencedDistance travelled while under the effects of Insanity Potion (R)Total damage dealt with Poison Trail (Q) to enemy championsEnemy champions tossed with Fling (E) that land in Mega Adhesive (W)Enemy champions hit with Unstoppable Onslaught (R) after reaching maximum speedEnemy champions knocked up by Decimating Smash (Q)Bonus health gained from Soul Furnace (W)Number of abilities blocked with Spell Shield (E)Enemy champions hit twice by a single cast of Boomerang Blade (Q)Multiple (2+) allied champions hasted with On The Hunt (R)Enemy champions stunned with Crystal Venom triggers from Fracture (E)Enemy champions killed while benefitting from Crystal Spires (P)Takedowns on enemy champions within 5 seconds of them being affected by Impale (R)Duration of enemy champions slowed by abilities, items, and runesEnemy champions hit with Power Chord (P) auto attacksMultiple (2+) enemy champions hit with Crescendo (R)Healing done with Aria of Perseverance (W)Enemy champions rooted with Equinox (E)Enemy champions hit by Starfall (Q)Low HP (Below 40%) allied champions affected by Wish (R)Enemy Structures DestroyedNumber of enemy champions stunnedEnemy champions rooted with long range (Greater than 75% of maximum range) Nevermoves (E)Enemy champions pulled with Ravenous (P1)Enemy champions killed during Demonic Ascension (R)Enemy champions hit with Petricite Burst (P)Enemy champions killed within 6 seconds of damaging them with their own ultimateTotal healing done with Kingslayer (W)Number of enemy champions killed with Unleashed Power (R) where 5 or more orbs were usedNumber of enemy champions stunned by Scatter the Weak (E)Number of enemy champions hit with Dark Spheres, minions, monsters, or pets with Force of Will (W)Number of times enemy champions have received maximum stacks of Acquired Taste (P)Takedowns against enemy champions within 10 seconds of arriving with Abyssal Voyage (R)Low HP (Below 25%) allied champions eaten with Devour (W)Kills plus assists on enemy championsEnemy champions hit with all 5 missiles of a single Threaded Volley (Q)Total time spent Rock Surfing (P)Enemy champions hit by Unraveled Earth (E) after being shoved by Seismic Shove (W)Walls vaulted with Assassin's Path (E) 10 seconds before or after killing an enemy championBleed damage against enemy champions from triggered Blade's End (P) woundsEnemy champions killed within 3 seconds of being hit by Shadow Assault (R)Multiple (2+) enemy champions stunned with Dazzle (E)Total healing done with Starlight's Touch (Q)Takedowns against enemy champions within 5 seconds by allies that were affected by Cosmic Radiance (R)Enemy champions killed by a tick of poison from Toxic Shot (EP)Attacks missed by enemy champions because of Blinding Dart (Q)Enemy champions hit with Noxious Trap (R)Enemy champions hit with Death Sentence (Q)Walls broken from The Box (R) by enemy championsAllied champions transported with Dark Passage (W)Maximum charge Explosive Charges (E) detonated on enemy championsEnemy champions that have been displaced by Buster Shot (R)Number of Rocket Jump (W) resetsTakedowns against enemy champions within 5 seconds of hitting enemies with the center pillar in Pillar of Ice (E)Enemy champions killed while 'borrowing' their attack damage with Chomp (Q)Total healing done with Subjugate (R)Total number of consecutive critical attacks against the same enemy championTotal healing done with Bloodlust (Q)Enemy champions killed while Undying Rage (R) is activeLong range (Greater than 75% of maximum range) Wild Cards (Q) landed against enemy championsEnemy champions killed within 5 seconds of teleporting with Destiny (R)Enemy champions stunned with the Gold Card from Pick a Card (W)Enemy champions hit by Contaminate (E) while at maximum stacks of Deadly Venom (P)Enemy champions killed within 5 seconds of exiting stealth from Ambush (Q)Multiple (2+) enemy champions killed that have been hit with Spray and Pray (R) within 8 secondsEnemy champions stunned with a Bear Stance (E) auto attackTime spent at maximum stacks of Monkey's Agility (P)Bonus damage dealt by Tiger Stance (Q) auto attacks to enemy champions, epic monsters or large monstersConsecutive shotgun shells from Echoing Flame (P) landed on the same enemy champion within 4 secondsEnemy champions flung with Disdain (E)Enemy champions devoured by Fear Beyond Death (R)Enemy champions hit with full-draw Piercing Arrow (Q)Multiple (2+) enemy champions hit by a single Chain of Corruption (R)Maximum stacks of Blight (WP) detonated on enemy championsEnemy champions knocked into map or champion-generated terrain with Condemn (E)Number of Skillshots dodged with Tumble (Q)Enemy champions killed during Final Hour (R)Multiple (2+) enemy champions caught inside of Event Horizon (E)Number of Phenomenal Evil Power (P) stacks gained from enemy champions, minions, and monstersEnemy champions killed with Primordial Burst (R)Multiple (2+) enemy champions knocked up with Tectonic Disruption (E)Enemy champions hit by the split missiles of Plasma Fission (Q)Enemy champions killed with Disintegration Ray (R)Enemy champions hit by 4 punches (Attacks or Abilities) in 2 secondsTotal damage mitigated with Blast Shield (P)Enemy champions hit twice by Augmented Death Ray (E)Enemy champions killed with Chaos Storm (R)Enemy champions stunned by Gravity Field (W)Enemy champions hit by maximum range Vault Breakers (Q)Transfusions (Q) empowered by Crimson Rush (QP) used on enemy championsMultiple (2+) enemy champions hit by Hemoplague (R)Number of skillshot missiles dodged with Sanguine Pool (W)Enemy champions hit with Majestic Roar (E) while airborneEnemy champions damaged by Sky Splitter (E) while stunned by Thundering Smash (Q)Enemy champions flung toward allies with Rolling Thunder (Q)Enemy champions killed with Stormbringer (R)Total healing received from Frenzied Maul (W)Enemy champions killed with Frenzy (W)Distance travelled while following the blood trail from Blood Hunt (W)Multiple (2+) enemy champions feared with Primal Howl (E)Long distance (Utilizing bonus range from move speed) Infinite Duresses (R) landed on enemy championsMultiple (2+) enemy champions hit by a single Nimbus Strike (E)Multiple (2+) enemy champions knocked up by Cyclone (R)Number of times the clone from Decoy (W) has been auto attacked, or hit with a spell from enemy championsDamage dealt by your clones to enemy champions.Enemy champions rooted with Bladecaller (E)Hits on enemy champions with attacks that pass through enemies with Clean Cuts (P)Enemy champions killed within 3 seconds of being hit by Featherstorm (R)Enemy champions hit by long range (Greater than 75% of maximum range) Arcanopulses (Q)Enemy champions killed with Rite of the Arcane (R)Enemy champions hit by the center of Eye of Destruction (W)Long range (Greater than 75% of maximum range) Wind Becomes Lightnings (W) landed on enemy championsEnemy champions knocked up by Three Talon Strike (Q)Enemy champions killed while Crescent Guard (R) is activeLong range (Greater than 75% of maximum range) whirlwinds from Steel Tempest (Q3) landed against enemy championsMultiple (2+) enemy champions hit by Last Breath (R)Projectiles blocked with Wind Wall (W)Enemy champions trapped inside or displaced by Dark Procession (W)Total number of times 4 Mist Walkers have been ordered to attack an enemy champion marked by Mourning Mist (E)Number of Mist Walkers summoned from Awakening (Q2)Total healing applied to allied champions with Zoomies (E)Enemy champions hit with empowered Prowling Projectiles (Q)Multiple (2+) enemy champions rooted with Final Chapter (R)Enemy champions hit with long range (Greater than 75% max range) Elastic Slingshot (E)Number of Chunks from Goo (P1) picked upMultiple (3+) enemy champions hit with Let's Bounce (R)Seconds removed from Living Shadow's (W) cooldown by hitting enemy champions with Shadow Slash (E)Enemy champions hit twice or more by a single cast of Razor Shuriken (Q)Enemy champions killed with Death Mark (R) mark damageEnemy champions hit with long range (50% or more past base cast range) Bouncing Bombs (Q)Enemy champions hit with the center of Mega Inferno Bomb (R)Number of turrets destroyed with Satchel Charge (W)Total experience granted to allied champions with Time in a Bottle (P)Number of stuns on enemy champions with Time Bomb (Q)Number of times allied champions or yourself have been revived by Chronoshift (R)Enemy champions killed within 3 seconds of being slept by Sleepy Trouble Bubble (E)Enemy champions hit by Paddle Stars (Q) that deal more than 175% of their base damage due to distance traveledNumber of spell shards picked up from Spell Thief (W)Long range (Greater than 75% of maximum range) Grasping Roots (E) landed on enemy championsDamage dealt by Thorn Spitters and Vine Lashers to enemy championsMultiple (2+) enemy champions knocked up with Stranglethorn (R)NEW PERSONAL BEST!Milestone Progresshas hit a new milestone on %s: %s!Worlds EndedQQ'sChains YankedOn the ReboundFatal FlirtationsLDRAirborne DurationLike a NinjaPerfect ExecutionsCheck MarksIndomita-bullMatadorBy the HornsAlly Damage ShieldedAlly HealingHissy FitGroup HugsFound FriendsFrozen FrostbitesSecond WindsThe WallSpicy StunsDuty-Free ArsonBear HugsGravitational PullFaith's ReachGunslingerGood EyeStun SniperFrozen TendencySleep DurationAssists Fallen StarsHeavenly BodyGalaxies LandedShiftyConquestsTraitors DividedChimesDistance JourneyedCosmic CatchesGrabby ClawsShort CircuitOverclockedBounty Hunter GoldUnstable DetonationsHot StunsInfernosHarm RejectedCold ClapsRunaway FjordHeadshotsLong Arm of the LawKills ConfirmedFlex DefenseAerial SuperiorityCan't Run, EitherLove BitesSweeping GazesMolassmaLaunchesNoms Nom'dQUIET'sShredder RoundsICBM'sDelivery ExceptionsDamage DealtDamage To StunnedDamage ShieldedDamage TakenDamage to Slowed ChampionsExsanguinationsAxe DiplomacyDunksPale BlocksMoonbreakerLunar EmbracesCrowd FavoriteJust That GoodBodies BladedHold ThisMundo TimeHealth BurnedCalculationsTime FracturesUnkind RewindsSilkDeadly KissesArachnid DPSEpic Monsters StolenWhirlwind RomanceLast CaressesSins InspiredMystic SkillsMaximum Spell ForceTrueshot SnipesSown SilenceJumpscaresIt Won't DieEn GuardeVitalsChallenges MetFirst Bloods Deadly GamesFish BoopsSeastone StrikesFlee DurationFair Use Bird PunchSuperhero LandingsMain TanksBarrel BlastsPlunderAll Is KSpin to WinJustice ServedShields Up!HopsBoomerangs CaughtGnarly KnockbacksCask CrackerBottoms Up!Catastrophic CasksReloading RapidlyCollateral CasualtiesSmoke PoppedHealing DoneFull Throttle ChargesCrushing CavalryDreadful HealingElectrical StunsTactical StrikesTurret DamageDetentionsDeep-Sea DunkerTentacles SummonedDefiant BlocksFreesurgesMade the CutSharing is CaringRoot BootsFlower PowerStorm SaviorFairweather FriendsGalesFlagpole FighterWhollopsI'm HelpingGrandmaster's DefenseStick StunnerRelentless TimeLike a NailElectric ExecutorPopularity ContestFourth Act SurpriseTempoGrand FinalesFrom DowntownHype!Full ThrottleJungle Camps ClearedJungle Buff DurationJungle Buffs StolenOMWExplasmanatedOn the HuntRip and R.I.P.Follow ThroughNot TodayDivine FlowStubborn BlocksMenacing MantrasWastesPosthumous KillsRequiem for a Team404'sRift WreckerDemon BuffShunpwnsSinister SlashesLotus BloomsStargazingDivine InterventionsBlessingsShadow DistanceQuests Done QuickInside OutElectric DriftMaelstrom MenacePower SurgeIn and OutsNever Saw it ComingSpike HealthKilling Streak KillsWolf's BaneMark MasterShining SavesEmboldenedHillbilly ContraptionChaaaaaaaargedKnockbacksKnockupsMulti-OozesShellshockedExpectorationLarge Monsters KilledSmoke and MirrorsMaliciousDeadly DistortionsBells RungBicycle KickIron DefenderBlade BreaksSolar SmackdownsOf The HeartLife StolenEn-Thrall-ingChilly RetortsFrozen GraspsLow Heatlh Champion KillsDesperadoTrickshotAshes and DustPix SavesGrowth SpurtsSquishy!Prism ProtectionLuminous LasersOpticsGranite CounterShardrolledIn a LandslideSeeing DOT'sDeath GripsVoidlingsFar From the TreeAdvanced BramblingRoot GrasperZen HealthWhiffs CausedCreatures Slain2-for-1 SpecialsGuns Blazin'CatwalkTogether ForeverYou, In ParticularMetal StormNot in My HouseBinding SnipesSoulmatesMulti KillsTidal DamageBlowing BubblesRide the WaveNarrow EscapesStacks on StacksMad DogCursetimeDeep Dive CombosDrop AnchorWrathRe-Peat BloomsPop-ularSneaky TomatoExe-kittyWhacksSpear SniperUmbridgeCover of DarknessDark DenialsConsumptionChilly AssistsSuper SnowballsObjectives TakenWild AbandonWhy Are You Running?Can't Stop Won't StopCross Court TravellingClockwork ShieldShock and AweRegistered BuilderCrumblesRam JamsFaultless DefenseDeath from AboveTaking EverythingPentakillsPets SummonedDamage VetoedNopesGTFOPhantom StunsDouble CrossedDrowned DistancePrivilegedRingersExceeding ExpectationsQuadrakillsAcrobaticsAir SupportDancefloor DefenseEye CandyCaptivating EntrancesYeahAlrightTaking the SubwayPrey SoughtShark AttacksCroc CombosMincedAngry AlligatorCombo BreakerKitty CollectorThrill KillsRune WeavesTarget CombosWindfallsScrapheap SaviorHot HandsSpell SlingerRealm GanksRunic JailorFrozen DinnerFrosty FatalitiesIce PicksSelf HealingAlso TrickshotFinal SunsetWimps CrushedSkulls CrackedJaws BrokenPunchlinesBamboozlesAnnoying ToysTwilight TimeParty CrasherSafe HavensHalitosisDracocideHighway to HellZaun Track TeamDon't ChaseFling FiendThe Pain TrainSmash'em UpWell FedSneaky ShieldWhat Goes AroundAlways ChaseGem StunsHome Field AdvantageDragged and BaggedSlow Duration Solo KillsDrop the BassDance PartiesRejuvenating RhythmSols-stunnedStarsnipingLast WishesGodlike StreakUnstoppable StreakStructures DestroyedStun TakedownsStunsBirdcatcherPulled So Far AwayDemonic DemolisherRebellion SpinStop Hitting YourselfSlayer HealsOrb-ital BombardmentWeakness ScatteredOne QuestionLike CoffeeDown the River PiltBelly of the BeastTakedownsAnother RockHanging TenGround and PoundWithout a TraceOpened VeinsShadow KillsDazzling DisablesThe TouchRadiant PresenceThe Fade AwayBlinded by HateShrooms TrippedCruel WardenOutside the BoxCLICKTowers DestroyedFirst TowersTriplekillsBig OrdnanceShellknockedAfterburnersTrue Damage DealtPillar PerilKing's PrivilegeTaxationSavage StrikesBarbarous HealthUndying DivesThe RiverTimely ArrivalsIs This Your Card?VirulenceFrom the SewersMy Little FriendBear SlapsFlow Like WaterFerocious StanceShell or High WaterCommanding ThrowsInto the GrinderBullseyesCorruptionsBlightningFools CondemnedAction RollClimaxPlaypensEvil RisingCtrl+Alt+DelDisrupted4D ChessDeath RaysOra Ora Ora!Stands for ViceFeet to the FlamesChaos ReignsGravitasWrecking BallsHedonismBloodbathsSanguine SlipsBear BrakesThunder and LightningSet Before SpikeDrop, Stomp, and RollAll You Can EatMunchesWards DestroyedBloodtripPrimal PanicsAir WickCirrostratusTilt-a-WhirlsMonkey's UnclesBarrel of BeatdownsSpatial AwarenessRight Through YouLight as a FeatherAccuropulseArcane AimEye of the StormTip of the SpearStruck!1v1 MeHeadwindsThe Wind RisesProjectiles FacedSouls SnaggedMosh PitWake Up CallsCatnipProwl'dLethal LiteratureThe MenaceGreen PuddingBounce HouseFind My ShadowRazor StormNothing PersonalGo Long!DemolitionsPrivate Tutor3-pointersI Don't Think SoRude AwakeningsPaddle Ball ChampionFinders KeepersRoot SomebodyLittle Shop of DPSThorns Risinghas hit a new personal best onUnlock Series 1 Eternals for all current and future champions.Series 1 Eternal PassUnlock Starter Series Eternals for all current and future champions.Starter Series Eternal PassAatrox - Series 1Unlock Series 1 Eternals for Aatrox.Ahri - Series 1Unlock Series 1 Eternals for Ahri.Akali - Series 1Unlock Series 1 Eternals for Akali.Alistar - Series 1Unlock Series 1 Eternals for Alistar.Amumu - Series 1Unlock Series 1 Eternals for Amumu.Anivia - Series 1Unlock Series 1 Eternals for Anivia.Annie - Series 1Unlock Series 1 Eternals for Annie.Aphelios - Series 1Unlock Series 1 Eternals for Aphelios.Ashe - Series 1Unlock Series 1 Eternals for Ashe.Aurelion Sol - Series 1Unlock Series 1 Eternals for Aurelion Sol.Azir - Series 1Unlock Series 1 Eternals for Azir.Bard - Series 1Unlock Series 1 Eternals for Bard.Blitzcrank - Series 1Unlock Series 1 Eternals for Blitzcrank.Brand - Series 1Unlock Series 1 Eternals for Brand.Braum - Series 1Unlock Series 1 Eternals for Braum.Caitlyn - Series 1Unlock Series 1 Eternals for Caitlyn.Camille - Series 1Unlock Series 1 Eternals for Camille.Cassiopeia - Series 1Unlock Series 1 Eternals for Cassiopeia.Cho'Gath - Series 1Unlock Series 1 Eternals for Cho'Gath.Corki - Series 1Unlock Series 1 Eternals for Corki.Darius - Series 1Unlock Series 1 Eternals for Darius.Diana - Series 1Unlock Series 1 Eternals for Diana.Draven - Series 1Unlock Series 1 Eternals for Draven.Dr. Mundo - Series 1Unlock Series 1 Eternals for Dr. Mundo.Ekko - Series 1Unlock Series 1 Eternals for Ekko.Elise - Series 1Unlock Series 1 Eternals for Elise.Evelynn - Series 1Unlock Series 1 Eternals for Evelynn.Ezreal - Series 1Unlock Series 1 Eternals for Ezreal.Fiddlesticks - Series 1Unlock Series 1 Eternals for Fiddlesticks.Fiora - Series 1Unlock Series 1 Eternals for Fiora.Fizz - Series 1Unlock Series 1 Eternals for Fizz.Galio - Series 1Unlock Series 1 Eternals for Galio.Gangplank - Series 1Unlock Series 1 Eternals for Gangplank.Garen - Series 1Unlock Series 1 Eternals for Garen.Gnar - Series 1Unlock Series 1 Eternals for Gnar.Gragas - Series 1Unlock Series 1 Eternals for Gragas.Graves - Series 1Unlock Series 1 Eternals for Graves.Hecarim - Series 1Unlock Series 1 Eternals for Hecarim.Heimerdinger - Series 1Unlock Series 1 Eternals for Heimerdinger.Illaoi - Series 1Unlock Series 1 Eternals for Illaoi.Irelia - Series 1Unlock Series 1 Eternals for Irelia.Ivern - Series 1Unlock Series 1 Eternals for Ivern.Janna - Series 1Unlock Series 1 Eternals for Janna.Jarvan IV - Series 1Unlock Series 1 Eternals for Jarvan IV.Jax - Series 1Unlock Series 1 Eternals for Jax.Jayce - Series 1Unlock Series 1 Eternals for Jayce.Jhin - Series 1Unlock Series 1 Eternals for Jhin.Jinx - Series 1Unlock Series 1 Eternals for Jinx.Kai'Sa - Series 1Unlock Series 1 Eternals for Kai'Sa.Kalista - Series 1Unlock Series 1 Eternals for Kalista.Karma - Series 1Unlock Series 1 Eternals for Karma.Karthus - Series 1Unlock Series 1 Eternals for Karthus.Kassadin - Series 1Unlock Series 1 Eternals for Kassadin.Katarina - Series 1Unlock Series 1 Eternals for Katarina.Kayle - Series 1Unlock Series 1 Eternals for Kayle.Kayn - Series 1Unlock Series 1 Eternals for Kayn.Kennen - Series 1Unlock Series 1 Eternals for Kennen.Kha'Zix - Series 1Unlock Series 1 Eternals for Kha'Zix.Kindred - Series 1Unlock Series 1 Eternals for Kindred.Kled - Series 1Unlock Series 1 Eternals for Kled.Kog'Maw - Series 1Unlock Series 1 Eternals for Kog'Maw.LeBlanc - Series 1Unlock Series 1 Eternals for LeBlanc.Lee Sin - Series 1Unlock Series 1 Eternals for Lee Sin.Leona - Series 1Unlock Series 1 Eternals for Leona.Lissandra - Series 1Unlock Series 1 Eternals for Lissandra.Lucian - Series 1Unlock Series 1 Eternals for Lucian.Lulu - Series 1Unlock Series 1 Eternals for Lulu.Lux - Series 1Unlock Series 1 Eternals for Lux.Malphite - Series 1Unlock Series 1 Eternals for Malphite.Malzahar - Series 1Unlock Series 1 Eternals for Malzahar.Maokai - Series 1Unlock Series 1 Eternals for Maokai.Master Yi - Series 1Unlock Series 1 Eternals for Master Yi.Miss Fortune - Series 1Unlock Series 1 Eternals for Miss Fortune.Wukong - Series 1Unlock Series 1 Eternals for Wukong.Mordekaiser - Series 1Unlock Series 1 Eternals for Mordekaiser.Morgana - Series 1Unlock Series 1 Eternals for Morgana.Nami - Series 1Unlock Series 1 Eternals for Nami.Nasus - Series 1Unlock Series 1 Eternals for Nasus.Nautilus - Series 1Unlock Series 1 Eternals for Nautilus.Neeko - Series 1Unlock Series 1 Eternals for Neeko.Nidalee - Series 1Unlock Series 1 Eternals for Nidalee.Nocturne - Series 1Unlock Series 1 Eternals for Nocturne.Nunu & Willump - Series 1Unlock Series 1 Eternals for Nunu & Willump.Olaf - Series 1Unlock Series 1 Eternals for Olaf.Orianna - Series 1Unlock Series 1 Eternals for Orianna.Ornn - Series 1Unlock Series 1 Eternals for Ornn.Pantheon - Series 1Unlock Series 1 Eternals for Pantheon.Poppy - Series 1Unlock Series 1 Eternals for Poppy.Pyke - Series 1Unlock Series 1 Eternals for Pyke.Qiyana - Series 1Unlock Series 1 Eternals for Qiyana.Quinn - Series 1Unlock Series 1 Eternals for Quinn.Rakan - Series 1Unlock Series 1 Eternals for Rakan.Rammus - Series 1Unlock Series 1 Eternals for Rammus.Rek'Sai - Series 1Unlock Series 1 Eternals for Rek'Sai.Renekton - Series 1Unlock Series 1 Eternals for Renekton.Rengar - Series 1Unlock Series 1 Eternals for Rengar.Riven - Series 1Unlock Series 1 Eternals for Riven.Rumble - Series 1Unlock Series 1 Eternals for Rumble.Ryze - Series 1Unlock Series 1 Eternals for Ryze.Sejuani - Series 1Unlock Series 1 Eternals for Sejuani.Senna - Series 1Unlock Series 1 Eternals for Senna.Sett - Series 1Unlock Series 1 Eternals for Sett.Shaco - Series 1Unlock Series 1 Eternals for Shaco.Shen - Series 1Unlock Series 1 Eternals for Shen.Shyvana - Series 1Unlock Series 1 Eternals for Shyvana.Singed - Series 1Unlock Series 1 Eternals for Singed.Sion - Series 1Unlock Series 1 Eternals for Sion.Sivir - Series 1Unlock Series 1 Eternals for Sivir.Skarner - Series 1Unlock Series 1 Eternals for Skarner.Sona - Series 1Unlock Series 1 Eternals for Sona.Soraka - Series 1Unlock Series 1 Eternals for Soraka.Swain - Series 1Unlock Series 1 Eternals for Swain.Sylas - Series 1Unlock Series 1 Eternals for Sylas.Syndra - Series 1Unlock Series 1 Eternals for Syndra.Tahm Kench - Series 1Unlock Series 1 Eternals for Tahm Kench.Taliyah - Series 1Unlock Series 1 Eternals for Taliyah.Talon - Series 1Unlock Series 1 Eternals for Talon.Taric - Series 1Unlock Series 1 Eternals for Taric.Teemo - Series 1Unlock Series 1 Eternals for Teemo.Thresh - Series 1Unlock Series 1 Eternals for Thresh.Tristana - Series 1Unlock Series 1 Eternals for Tristana.Trundle - Series 1Unlock Series 1 Eternals for Trundle.Tryndamere - Series 1Unlock Series 1 Eternals for Tryndamere.Twisted Fate - Series 1Unlock Series 1 Eternals for Twisted Fate.Twitch - Series 1Unlock Series 1 Eternals for Twitch.Udyr - Series 1Unlock Series 1 Eternals for Udyr.Urgot - Series 1Unlock Series 1 Eternals for Urgot.Varus - Series 1Unlock Series 1 Eternals for Varus.Vayne - Series 1Unlock Series 1 Eternals for Vayne.Veigar - Series 1Unlock Series 1 Eternals for Veigar.Vel'Koz - Series 1Unlock Series 1 Eternals for Vel'Koz.Vi - Series 1Unlock Series 1 Eternals for Vi.Viktor - Series 1Unlock Series 1 Eternals for Viktor.Vladimir - Series 1Unlock Series 1 Eternals for Vladimir.Volibear - Series 1Unlock Series 1 Eternals for Volibear.Warwick - Series 1Unlock Series 1 Eternals for Warwick.Xayah - Series 1Unlock Series 1 Eternals for Xayah.Xerath - Series 1Unlock Series 1 Eternals for Xerath.Xin Zhao - Series 1Unlock Series 1 Eternals for Xin Zhao.Yasuo - Series 1Unlock Series 1 Eternals for Yasuo.Yorick - Series 1Unlock Series 1 Eternals for Yorick.Yuumi - Series 1Unlock Series 1 Eternals for Yuumi.Zac - Series 1Unlock Series 1 Eternals for Zac.Zed - Series 1Unlock Series 1 Eternals for Zed.Ziggs - Series 1Unlock Series 1 Eternals for Ziggs.Zilean - Series 1Unlock Series 1 Eternals for Zilean.Zoe - Series 1Unlock Series 1 Eternals for Zoe.Zyra - Series 1Unlock Series 1 Eternals for Zyra.Rekindle the Celestial's eternal flame with your great deeds. Track your accomplishments and display your renown to all of Runeterra.Series 1Starter SeriesAatrox - Starter SeriesUnlock Starter Series Eternals for Aatrox.Ahri - Starter SeriesUnlock Starter Series Eternals for Ahri.Akali - Starter SeriesUnlock Starter Series Eternals for Akali.Alistar - Starter SeriesUnlock Starter Series Eternals for Alistar.Amumu - Starter SeriesUnlock Starter Series Eternals for Amumu.Anivia - Starter SeriesUnlock Starter Series Eternals for Anivia.Annie - Starter SeriesUnlock Starter Series Eternals for Annie.Aphelios - Starter SeriesUnlock Starter Series Eternals for Aphelios.Ashe - Starter SeriesUnlock Starter Series Eternals for Ashe.Aurelion Sol - Starter SeriesUnlock Starter Series Eternals for Aurelion Sol.Azir - Starter SeriesUnlock Starter Series Eternals for Azir.Bard - Starter SeriesUnlock Starter Series Eternals for Bard.Blitzcrank - Starter SeriesUnlock Starter Series Eternals for Blitzcrank.Brand - Starter SeriesUnlock Starter Series Eternals for Brand.Braum - Starter SeriesUnlock Starter Series Eternals for Braum.Caitlyn - Starter SeriesUnlock Starter Series Eternals for Caitlyn.Camille - Starter SeriesUnlock Starter Series Eternals for Camille.Cassiopeia - Starter SeriesUnlock Starter Series Eternals for Cassiopeia.Cho'Gath - Starter SeriesUnlock Starter Series Eternals for Cho'Gath.Corki - Starter SeriesUnlock Starter Series Eternals for Corki.Darius - Starter SeriesUnlock Starter Series Eternals for Darius.Diana - Starter SeriesUnlock Starter Series Eternals for Diana.Draven - Starter SeriesUnlock Starter Series Eternals for Draven.Dr. Mundo - Starter SeriesUnlock Starter Series Eternals for Dr. Mundo.Ekko - Starter SeriesUnlock Starter Series Eternals for Ekko.Elise - Starter SeriesUnlock Starter Series Eternals for Elise.Evelynn - Starter SeriesUnlock Starter Series Eternals for Evelynn.Ezreal - Starter SeriesUnlock Starter Series Eternals for Ezreal.Fiddlesticks - Starter SeriesUnlock Starter Series Eternals for Fiddlesticks.Fiora - Starter SeriesUnlock Starter Series Eternals for Fiora.Fizz - Starter SeriesUnlock Starter Series Eternals for Fizz.Galio - Starter SeriesUnlock Starter Series Eternals for Galio.Gangplank - Starter SeriesUnlock Starter Series Eternals for Gangplank.Garen - Starter SeriesUnlock Starter Series Eternals for Garen.Gnar - Starter SeriesUnlock Starter Series Eternals for Gnar.Gragas - Starter SeriesUnlock Starter Series Eternals for Gragas.Graves - Starter SeriesUnlock Starter Series Eternals for Graves.Hecarim - Starter SeriesUnlock Starter Series Eternals for Hecarim.Heimerdinger - Starter SeriesUnlock Starter Series Eternals for Heimerdinger.Illaoi - Starter SeriesUnlock Starter Series Eternals for Illaoi.Irelia - Starter SeriesUnlock Starter Series Eternals for Irelia.Ivern - Starter SeriesUnlock Starter Series Eternals for Ivern.Janna - Starter SeriesUnlock Starter Series Eternals for Janna.Jarvan IV - Starter SeriesUnlock Starter Series Eternals for Jarvan IV.Jax - Starter SeriesUnlock Starter Series Eternals for Jax.Jayce - Starter SeriesUnlock Starter Series Eternals for Jayce.Jhin - Starter SeriesUnlock Starter Series Eternals for Jhin.Jinx - Starter SeriesUnlock Starter Series Eternals for Jinx.Kai'Sa - Starter SeriesUnlock Starter Series Eternals for Kai'Sa.Kalista - Starter SeriesUnlock Starter Series Eternals for Kalista.Karma - Starter SeriesUnlock Starter Series Eternals for Karma.Karthus - Starter SeriesUnlock Starter Series Eternals for Karthus.Kassadin - Starter SeriesUnlock Starter Series Eternals for Kassadin.Katarina - Starter SeriesUnlock Starter Series Eternals for Katarina.Kayle - Starter SeriesUnlock Starter Series Eternals for Kayle.Kayn - Starter SeriesUnlock Starter Series Eternals for Kayn.Kennen - Starter SeriesUnlock Starter Series Eternals for Kennen.Kha'Zix - Starter SeriesUnlock Starter Series Eternals for Kha'Zix.Kindred - Starter SeriesUnlock Starter Series Eternals for Kindred.Kled - Starter SeriesUnlock Starter Series Eternals for Kled.Kog'Maw - Starter SeriesUnlock Starter Series Eternals for Kog'Maw.LeBlanc - Starter SeriesUnlock Starter Series Eternals for LeBlanc.Lee Sin - Starter SeriesUnlock Starter Series Eternals for Lee Sin.Leona - Starter SeriesUnlock Starter Series Eternals for Leona.Lissandra - Starter SeriesUnlock Starter Series Eternals for Lissandra.Lucian - Starter SeriesUnlock Starter Series Eternals for Lucian.Lulu - Starter SeriesUnlock Starter Series Eternals for Lulu.Lux - Starter SeriesUnlock Starter Series Eternals for Lux.Malphite - Starter SeriesUnlock Starter Series Eternals for Malphite.Malzahar - Starter SeriesUnlock Starter Series Eternals for Malzahar.Maokai - Starter SeriesUnlock Starter Series Eternals for Maokai.Master Yi - Starter SeriesUnlock Starter Series Eternals for Master Yi.Miss Fortune - Starter SeriesUnlock Starter Series Eternals for Miss Fortune.Wukong - Starter SeriesUnlock Starter Series Eternals for Wukong.Mordekaiser - Starter SeriesUnlock Starter Series Eternals for Mordekaiser.Morgana - Starter SeriesUnlock Starter Series Eternals for Morgana.Nami - Starter SeriesUnlock Starter Series Eternals for Nami.Nasus - Starter SeriesUnlock Starter Series Eternals for Nasus.Nautilus - Starter SeriesUnlock Starter Series Eternals for Nautilus.Neeko - Starter SeriesUnlock Starter Series Eternals for Neeko.Nidalee - Starter SeriesUnlock Starter Series Eternals for Nidalee.Nocturne - Starter SeriesUnlock Starter Series Eternals for Nocturne.Nunu & Willump - Starter SeriesUnlock Starter Series Eternals for Nunu & Willump.Olaf - Starter SeriesUnlock Starter Series Eternals for Olaf.Orianna - Starter SeriesUnlock Starter Series Eternals for Orianna.Ornn - Starter SeriesUnlock Starter Series Eternals for Ornn.Pantheon - Starter SeriesUnlock Starter Series Eternals for Pantheon.Poppy - Starter SeriesUnlock Starter Series Eternals for Poppy.Pyke - Starter SeriesUnlock Starter Series Eternals for Pyke.Qiyana - Starter SeriesUnlock Starter Series Eternals for Qiyana.Quinn - Starter SeriesUnlock Starter Series Eternals for Quinn.Rakan - Starter SeriesUnlock Starter Series Eternals for Rakan.Rammus - Starter SeriesUnlock Starter Series Eternals for Rammus.Rek'Sai - Starter SeriesUnlock Starter Series Eternals for Rek'Sai.Renekton - Starter SeriesUnlock Starter Series Eternals for Renekton.Rengar - Starter SeriesUnlock Starter Series Eternals for Rengar.Riven - Starter SeriesUnlock Starter Series Eternals for Riven.Rumble - Starter SeriesUnlock Starter Series Eternals for Rumble.Ryze - Starter SeriesUnlock Starter Series Eternals for Ryze.Sejuani - Starter SeriesUnlock Starter Series Eternals for Sejuani.Senna - Starter SeriesUnlock Starter Series Eternals for Senna.Sett - Starter SeriesUnlock Starter Series Eternals for Sett.Shaco - Starter SeriesUnlock Starter Series Eternals for Shaco.Shen - Starter SeriesUnlock Starter Series Eternals for Shen.Shyvana - Starter SeriesUnlock Starter Series Eternals for Shyvana.Singed - Starter SeriesUnlock Starter Series Eternals for Singed.Sion - Starter SeriesUnlock Starter Series Eternals for Sion.Sivir - Starter SeriesUnlock Starter Series Eternals for Sivir.Skarner - Starter SeriesUnlock Starter Series Eternals for Skarner.Sona - Starter SeriesUnlock Starter Series Eternals for Sona.Soraka - Starter SeriesUnlock Starter Series Eternals for Soraka.Swain - Starter SeriesUnlock Starter Series Eternals for Swain.Sylas - Starter SeriesUnlock Starter Series Eternals for Sylas.Syndra - Starter SeriesUnlock Starter Series Eternals for Syndra.Tahm Kench - Starter SeriesUnlock Starter Series Eternals for Tahm Kench.Taliyah - Starter SeriesUnlock Starter Series Eternals for Taliyah.Talon - Starter SeriesUnlock Starter Series Eternals for Talon.Taric - Starter SeriesUnlock Starter Series Eternals for Taric.Teemo - Starter SeriesUnlock Starter Series Eternals for Teemo.Thresh - Starter SeriesUnlock Starter Series Eternals for Thresh.Tristana - Starter SeriesUnlock Starter Series Eternals for Tristana.Trundle - Starter SeriesUnlock Starter Series Eternals for Trundle.Tryndamere - Starter SeriesUnlock Starter Series Eternals for Tryndamere.Twisted Fate - Starter SeriesUnlock Starter Series Eternals for Twisted Fate.Twitch - Starter SeriesUnlock Starter Series Eternals for Twitch.Udyr - Starter SeriesUnlock Starter Series Eternals for Udyr.Urgot - Starter SeriesUnlock Starter Series Eternals for Urgot.Varus - Starter SeriesUnlock Starter Series Eternals for Varus.Vayne - Starter SeriesUnlock Starter Series Eternals for Vayne.Veigar - Starter SeriesUnlock Starter Series Eternals for Veigar.Vel'Koz - Starter SeriesUnlock Starter Series Eternals for Vel'Koz.Vi - Starter SeriesUnlock Starter Series Eternals for Vi.Viktor - Starter SeriesUnlock Starter Series Eternals for Viktor.Vladimir - Starter SeriesUnlock Starter Series Eternals for Vladimir.Volibear - Starter SeriesUnlock Starter Series Eternals for Volibear.Warwick - Starter SeriesUnlock Starter Series Eternals for Warwick.Xayah - Starter SeriesUnlock Starter Series Eternals for Xayah.Xerath - Starter SeriesUnlock Starter Series Eternals for Xerath.Xin Zhao - Starter SeriesUnlock Starter Series Eternals for Xin Zhao.Yasuo - Starter SeriesUnlock Starter Series Eternals for Yasuo.Yorick - Starter SeriesUnlock Starter Series Eternals for Yorick.Yuumi - Starter SeriesUnlock Starter Series Eternals for Yuumi.Zac - Starter SeriesUnlock Starter Series Eternals for Zac.Zed - Starter SeriesUnlock Starter Series Eternals for Zed.Ziggs - Starter SeriesUnlock Starter Series Eternals for Ziggs.Zilean - Starter SeriesUnlock Starter Series Eternals for Zilean.Zoe - Starter SeriesUnlock Starter Series Eternals for Zoe.Zyra - Starter SeriesUnlock Starter Series Eternals for Zyra.Eternals PanelClick to Open MenuShows the progress you've made on your Eternals in the current matchCommon EternalMilestone Progress: %s / %sPersonal Best: %sUnique EternalAssisterKillerUnhide Death ShowcaseElemental Form: StormLux has mastered the elements of Air and Fire and has transcended to a higher form.

    "By the time you've heard the thunder, it's too late."
    Unlocked by creating an account in League of Legends.Earned by participating in the 2012 Snowdown event.This icon was released in the store for purchase during 2015 for the Zombie Slayer event.This icon was released in the store for purchase during 2017.This icon was released in the store for purchase during the 2015 Snowdown event.Acquired by having another player gift it to you during the 2015 Snowdown event.This icon was released in the store for purchase during Lunar Revel 2016.This icon was released in the store for purchase during the 2016 esports season.Earned by participating in 2016 Ocean Week event.This icon was released in the store for purchase during 2016.Players who had 100 or more Dominion wins the Dominion game mode was retired in 2016.This icon was released in the store for purchase for a limited time and only available to LAS players during 2016.Earned by gifting a champion during the 2012 Snowdown event. This icon was crafted during the 2016 PROJECT: DISRUPTION event.This icon was the highest tier reward players could earn for participating in the Worlds 2016 in-game festivities.This icon was released in the store for purchase during the 2016 Arcade event.This icon was given to players who donated to the Impact ChallengeEarned by playing a game during the Riot 10-Year Anniversary event.This icon was released in the store for purchase during the 2016 Worlds event. This icon was the second highest tier reward players could earn for participating in the Worlds 2016 in-game festivities.This icon was released in the store for purchase during the 2016 Mechs vs. Minions launch event.Earned by completing the Star Guardian quiz during the 2016 Star Guardian event.This icon was released in the store for purchase during the 2016 Star Guardian event.Earned by gifting a skin during the 2012 Snowdown event.Earned by summoning Little Devil Teemo in The Teemoing mini-game during the 2016 Teemoing event.Earned by gifting a friend during the 2016 Teemoing event.Earned for all eternity by defeating a Doom Bots level during the 2016 Teemoing event.This icon was released in the store for purchase during the 2016 Teemoing event.Earned by participating in the League Client Update Alpha in 2016.This icon was released in the store for purchase during the 2016 All-Stars event.Acquired by purchasing or unlocking the Elementalist Lux ultimate skin.Acquired by purchasing the Elementalist Lux Master Edition bundle. Acquired by purchasing or unlocking the Elementalist Lux ultimate skin before the end of the Elementalist Lux event.This icon was released in the store for purchase during the 2016 Snowdown event.Earned by being in the top 20% of good behavior during the 2012 Season. Earned through loot crafting during the 2016 Snowdown event.Earned by gifting a skin during the 2016 Snowdown event.Earned by playing a game of Legend of the Poro King during the 2016 Snowdown Event.Earned through crafting during the 2016 Snowdown event.Acquired by purchasing 10 chests during the 2016 Snowdown Event.This icon was released in the store for purchase during the 2016 Legend of the Poro King event.Earned by participating in a limited time, website only event in 2016 or completing missions during the release of the Runeterra map.Earned by participating in a limited time, website only event in 2017 or completing missions during the release of the Runeterra map.This icon was released in the store for purchase during the 2016 Lunar Revel event.This icon was released in the store for purchase during the 2016 Valentine's Day event.Acquired by purchasing RP during the 2012 Snowdown event.This icon was released in the store for purchase during the 2017 esports season.Earned by participating in the 2017 Ocean Week event.Earned by participating in the Demacia lore update on the League Universe site during 2017 or completing missions during the release of the Runeterra map.Earned by participating in a Japan region-exclusive event in 2017. This icon was also made available for purchase in all regions for a limited time during 2017.Earned by participating in the 2017 April Fool's event.Earned by participating in the 2017 Cosmonautics Day event (Russia region exclusive). This icon was also made available for purchase in all regions for a limited time during 2017.Earned by gifting Xayah or Rakan to a friend within the first week after the vastayan duo hits the Rift.Earned by playing two games as Xayah with Rakan on your team, or as Rakan with Xayah on your team, within the first week after the Vastayan duo hit the Rift.Earned by purchasing the Cosmic Dusk and Dawn bundle in the store.Earned by winning one game of Dark Star: Singularity with two friends in the 2017 Dark Star event.Acquired by purchasing RP during the 2013 Lunar Revel event.Earned by getting 33 kills across Dark Star: Singularity games in the 2017 Dark Star event.Unlocked in crafting in the 2017 VS. event.Earned by participating in the 2017 VS. event.Never ReleasedEarned by participating in the 2017 VS. event to celebrate Yasuo's victory over Riven.Earned by completing missions during the release of Kayn.Earned by completing missions during the 2017 Omega Squad event.This icon was released in the store for purchase in 2017.Earned through missions during the 2017 Arcade event.Earned by obtaining a Great Leader ribbon, or by being in the top 10% of Friendly players in your region before the Honor 1.0 system retired.Earned by participating in the 2013 Lunar Revel event. Earned by obtaining an Honorable Opponent ribbon, or by being in the top 10% of Honorable Opponents in your region before the Honor 1.0 system retired.Earned by receiving 10 or more honors before the Honor 1.0 system retired.Earned by obtaining a Great Teammate ribbon, or by being in the top 10% of Teamwork honors in your region before the Honor 1.0 system retired.Earned by obtaining a Great Mentor ribbon, or by being in the top 10% of Helpful players in your region before the Honor 1.0 system retired.Earned by playing a game of Invasion during the 2017 Star Guardian event. Earned by completing missions during the release of Ornn.This icon was released in the store for purchase during the 2017 Worlds event.Acquired by purchasing Radiant Wukong figure from the merchandise store.Earned by winning a 4-team bracket during Clash beta.Earned by winning a 8-team bracket during Clash beta.Earned by gifting a skin during the 2013 Lunar Revel event. Earned by winning a 16-team bracket during Clash beta.Earned by completing A Guardian's Pinnacle mission in Invasion mode on hard as a 5-person premade with an S or higher.This icon was released in the store for purchase during the 2017 Immortal Journey event.This icon was released in the store for purchase during the Runes Reforged 2017 launch.Earned by participating in the 2017 Tales from the Rift event.This icon was released in the store for purchase during the 2017 Tales from the Rift event.Earned during the Runes Reforged 2017 launch.This icon was crafted during the 2017 PROJECT: Hunters event.Earned by participating in the 2017 PROJECT: Hunters event.Earned by gifting a skin or champion during the 2013 Lunar Revel event.Commemorates the 2017 All-Star Korea Dream Team.Commemorates the 2017 All-Star North America Dream Team.Commemorates the 2017 All-Star Europe Dream Team.Commemorates the 2017 All-Star China Dream Team.Commemorates the 2017 All-Star Turkey Dream Team.Commemorates the 2017 All-Star Southeast Asia Dream Team.Commemorates the 2017 All-Star LMS Dream Team.Commemorates the 2017 All-Star Brazil Dream Team.Acquired by making a purchase in the Riot Games online merch store.Earned by playing a game during the Turkey 5-Year Anniversary event.Earned by playing a 5-man premade game during the 2013 Lunar Revel event.Acquired by having another player gift it to you during the 2017 Snowdown event!.This icon was released in the store for purchase during the 2017 Snowdown event.This icon was released in the store for purchase during the 2018 Lunar Revel event.Earned by completing missions during the 2018 Lunar Revel event.This icon was released in the store for purchase in 2018.Earned by completing missions during the 2017 Snowdown event. This icon was released in the store for purchase during the 2018 esports season.This icon was acquired through Loot during the 2018 Lunar Revel event.Earned by completing Noxus-related missions in 2018 or during the release of the Runeterra map.Earned by completing a mission during the release of Kai'Sa and Void lore.Acquired by purchasing or unlocking the Pulsefire Ezreal ultimate skin.Earned by declaring your allegiance to Ashe and winning 10 games during the Freljord event. Acquired by purchasing or unlocking the Gun Goddess Miss Fortune ultimate skin before the end of the Gun Goddess Miss Fortune event.Earned by participating in the 2018 Cosmonautics Day event (region exclusive). This icon was released in the store for purchase during 2018.Unlocked by completing the Ionia mission.Earned by participating in a Brazil region-exclusive event in 2018. This icon was also made available for purchase in all regions for a limited time during 2018.This icon was released in the store for purchase for a limited time during 2018.Earned in LATAM/BR by playing one game during Carnival event.Earned in LATAM/BR by playing 5 games with friends during Carnival event.This icon was released in the store for purchase during the 2014 World Cup.Acquired by having another player gift it to you during the 2015 Snowdown event!.This icon was released in the store for purchase during 2015 Lunar Revel event.Earned by declaring your allegiance to Sejuani and winning 10 games during the Freljord event. Players who had 100 or more Dominion wins. The Dominion game mode was retired in 2016.Earned by participating in the 2016 April's Fool event.This icon was released in the store for purchase during 2016 PROJECT event.This icon was available for crafting during 2016 PROJECT event.This icon was released in the store for purchase during the 2016 Piltover event.This icon was released in the store for purchase during the 2017 Zaun event.Earned by purchasing 800 RP during 2017 Festival Queen Anivia event.This icon was released in the store for purchase during 2017 Demacia event.Earned by purchasing the MSI 2017 Conqueror Karma bundle in the store.Earned by purchasing the Cosmic Blade bundle in the store.Earned by declaring your allegiance to Lissandra and winning 10 games during the Freljord event. Earned by purchasing the Dark Star Orianna bundle in the store.Earned by purchasing the Dark Star Kha'Zix bundle in the store.Earned by participating in the 2017 Worlds event.This icon was released in the store for purchase during the 2017 PROJECT: Hunters event.Acquired by purchasing 100 RP during the 2012 Harrowing event.Acquired by purchasing at least 500 RP during the 2012 Harrowing event.Acquired by purchasing at least 3000 RP during the 2012 Harrowing event.Acquired by purchasing at least 1500 RP during the 2012 Harrowing event.Acquired by purchasing at least 350 RP during the 2012 Harrowing event.Acquired by purchasing or unlocking the Spirit Guard Udyr ultimate skin.Not ReleasedHave a total of 50 wins in 5v5 normal solo queue from December 25 to January 6Have a total of 200 Helpful Honor points by January 6Purchased 500 RP during 2012 Snowdown eventAcquired by sending a skin to your friend during the 2013 Lunar Reven event.Purchased at least 300 RP during the 2013 Lunar Revel eventWin 13 games in 5v5 Solo Queue Dominion during the 2013 Lunar Revel eventWin 13 games in 5v5 Normal Solo Queue Summoner's Rift during the 2013 Lunar Reven eventThis icon is currently available in the storeEarned by participating in 2015 Lunar Revel event.Earned by participating in the Latin America North or Latin America South Beta.Earned by participating in 2017 Ocean Week SaleThis icon was released in the store for purchase during Piltover Lore update in 2016This icon was released in the store for purchase during Zaun Lore update in 2017This icon was released in the store for purchase during the Demacia lore update in 2017Earned by showing up at Garena Carnival 2015This icon was released in the store for purchase during school holiday 2015.Earned by completing April's Fool missions in 2018.TH didn't use this icon yetAcquired by purchasing at least 750 RP during the 2012 Harrowing event.Acquired by purchasing at least 450 RP during the 2012 Harrowing event.This icon was released in the store for purchase during the 2013 esports season.Earned by gifting bth a champion and skin during the 2012 Snowdown event. Reach 5 wins in normal or rank game in the 2012 Snowdown event.Qualified for all other 5 icons during the 2012 Season. Get all three icons during 2013 Lunar Revel event.Earned by gifting a skin Panda Annie, Jade Fang Cassiopeia, Dragonwing Corki, Warrior Kingdoms Jarvan IV, Warrior Kingdom Xin Zhao during the 2013 Lunar Revel event.Earned by playing one game in any map during Harrowing 2013.Get all 4 icons in the 2013 Harrowing event. Earned by playing 4 matchmade games on any map with at least one other person.Earned by playing 6 matchmade games on any map with at least one other person.For internet café tournamentEarned by purchasing a mystery gift.Earned by playing one game with a Pentakill skin equipped. , or players can purchase these Icon in Pentakill lunch date.This icon represents for contest Fanart event.This icon give away for cosplayers in offline events.Earned by participating in the special promotionEarned by playing games during 2014/011/01 - 2014/07/14\nhttps://lol.garena.tw/news/2321Earned by clicking like on Teemo Fan Page of FB\nhttps://lol.garena.tw/news/2174Earned by playing one game with a Pentakill skin equipped. Earned by 2015 offline event with Leofoo Village Theme Park\nhttps://lol.garena.tw/news/2972Earned by 2016 Christmas Event\nhttps://lol.garena.tw/news/3407Earned by 2015 Christmas Event\nhttps://lol.garena.tw/news/2972Earned by purchasing any Harrowing skin or ward skin. Earned by opening bag of 6th Lucky Bag,but owning all the rewards\nhttps://lol.garena.tw/news/3660Earned by top up on 5th event of ecommerce campaigns\nhttps://lol.garena.tw/news/3211Earned by Mystery Icon of Midseason Essence Emporium\nhttps://lol.garena.tw/news/3945Earned by purchasing on the event of 2016 April Fools' Day\nhttps://lol.garena.tw/news/3073Earned by using the Mystery GIFT before 2016.04.12 14:59\nhttps://lol.garena.tw/news/3073Earned by Predicting of the 2017 World Championship\nhttps://lol.garena.tw/news/3284Earned by buying it on 6th event of ecommerce campaigns\nhttps://lol.garena.tw/news/3660Earned by loggin in the 2018 New year's Day.\nhttps://lol.garena.tw/news/3830Earned by top up on Thank You Draw page of ecommerce campaigns\nhttps://lol.garena.tw/news/3588Earned coins for exchange by playing games and providing positive solutions on Sixth Sense League page.\nhttps://lol.garena.tw/news/3670Earned by playing one game of Summoner's Rift with any ward skin equipped.Purchase on 2018 New Year's Day Gift Box page of ecommerce campaigns\nhttps://lol.garena.tw/news/3832Earned by Predicting Champion Select of the 2017 World Championship\nhttps://lol.garena.tw/news/3700Acquired by purchasing at least 225 RP during the 2012 Harrowing event.Acquired by purchasing at least 135 RP during the 2012 Harrowing event.Earned by completing 2016 Star Guardian QuizEarned by purchasing 2017 RP during 2016 Lunar Revel eventThis icon was attached to Star Guardian AhriThis icon was attached to Star Guardian EzrealThis icon was attached to Star Guardian Miss FortuneThis icon was attached to Star Guardian SorakaEarned by playing one game of Twisted Treeline with any ward skin equipped.Earned by joining in April's Fool events in 2018.Earned by playing one game during the Carnival event in Brazil and Latin America or purchased in other regions in 2014.Earned by playing 5 games during the Carnival event in Brazil and Latin America or purchased in other regions in 2014.This icon represents the 2015 Carnival event in Brazil and Latin America or purchased in other regions.This icon represents the 2015 Art event in Korea or purchased in other regions.Earned by participating in the 2015 Worlds Pickems' event and receiving 34 points or more.Earned by participating in the 2015 Worlds Pickems' event.Earned by completing the Group Stage mission by the start of either groups or knock-out games during the 2016 Worlds event.Earned by obtaining 34 points in the Worlds Pick'em during the 2016 Worlds event.Earned by participating in a Japan region-exclusive event in 2017 or purchased in other regions.Acquired by purchasing any amount of RP during the 2012 Harrowing event.Earned by participating in the 2013 Harrowing event. Earned by participating in the 2017 Cosmonautics Day event (Russia region exclusive) or purchased in other regions.Earned by completing the first Worlds Pick 'Em Mission during 2017 Worlds.Earned by scoring 34 points in Worlds Pick 'Em during 2017 Worlds.Earned by completing an Ionia-related mission in 2018 or during the release of the Runeterra map.Earned by participating in a Brazil region-exclusive event in 2018 or purchased in other regions during 2018.This icon was earned by gifting a friend a Bloodharbor Medallion during the 2018 Bilgewater event.This icon was earned by participating in the 2018 Bligewater event.Unlocked in crafting or purchased during the 2018 VS. event.Earned by participating in the 2018 VS. event.This icon was exclusive to the Mega Bundle in the 2018 VS. event.Earned by owning any Limited Edition skin that came back as Legacy.Earned by participating in the 2018 VS. event to celebrate Garen's victory over Darius.Earned by participating in the 2018 VS. event to celebrate Darius' victory over Garen.Unlocked in crafting in the 2018 VS. event.This icon is earned by completing Buddy Missions during 2018.This icon was released in the store for purchase during 2018. All proceeds went to charity.This icon was earned for participating in the Master's Challenge event in China.Earned by using a code distributed to viewers of S2 Worlds on site and on stream.Earned by achieving Bronze in the 2012 ranked season in 3v3.This reward commemorates the top 2000 players on Master's Challenge shard.Earned by achieving Bronze in the 2012 ranked season in 5v5.Earned by achieving Bronze in all tiers in the 2012 ranked season.Earned by winning 3 matchmade games on Howling Abyss during the 2013 Snowdown event.Earned by achieving Bronze in the 2011 ranked season.Earned by achieving Bronze in the 2012 ranked season in Solo/Duo.Earned by achieving Silver in the 2012 ranked season in 3v3.Earned by achieving Silver in the 2012 ranked season in 5v5.Earned by achieving Silver in the 2012 ranked season in all queues.Earned by achieving Silver in the 2011 ranked season.Earned by achieving Silver in the 2012 ranked season in Solo/Duo.Earned by achieving Gold in the 2012 ranked season in 3v3.Earned by achieving Gold in the 2012 ranked season in 5v5.Earned by achieving Gold in the 2012 ranked season in all queues.Earned by winning a matchmade game with a premade group during the 2013 Snowdown event.Earned by achieving Gold in the 2011 ranked season.Earned by achieving Gold in the 2012 ranked season in Solo/Duo.Earned by achieving Platinum in the 2012 ranked season in 3v3.Earned by achieving Platinum in the 2012 ranked season in 5v5.Earned by achieving Platinum in the 2012 ranked season in all queues.Earned by achieving Platinum in the 2011 ranked season.Earned by achieving Platinum in the 2012 ranked season in Solo/Duo.Earned by achieving Diamond in the 2012 ranked season in 3v3.Earned by achieving Diamond in the 2012 ranked season in 5v5.Earned by achieving Diamond in the 2012 ranked season in all queues.Earned by playing a game with a Snowdown skin during the 2013 Snowdown event. Earned by achieving Diamond in the 2012 ranked season in Solo/Duo.Earned by achieving Bronze in the 2013 ranked season in any queue.Earned by achieving Silver in the 2013 ranked season in any queue.Earned by achieving Gold in the 2013 ranked season in any queue.Earned by achieving Platinum in the 2013 ranked season in any queue.Earned by achieving Diamond in the 2013 ranked season in any queue.Earned by achieving Challenger in the 2013 ranked season in any queue.This icon was released in the store for purchase during the 2014 All-stars event.Earned by achieving Bronze in the 2014 ranked season in Solo/Duo.Earned by achieving Silver in the 2014 ranked season in Solo/Duo.Earned by unlocking all four other Snowdown icons during the 2013 Snowdown event.Earned by achieving Gold in the 2014 ranked season in Solo/Duo.Earned by achieving Platinum in the 2014 ranked season in Solo/Duo.Earned by achieving Diamond in the 2014 ranked season in Solo/Duo.Earned by achieving Master in the 2014 ranked season in Solo/Duo.Earned or Purchased during the VS. 2018 event.Available via crafting during the VS. 2018 event.Available in the store during the VS. 2018 event.Exclusive to the Gemstone Mega Pack in the VS. 2018 event.Exclusive to the God-King Superbundle in the VS. 2018 event.Earned by achieving Challenger 1 in the 2014 ranked season in Solo/Duo.Unlocked by completing the Darkin Mission in 2018.Given to new players who chose Miss Fortune in the Tutorial. Also available for Blue Essence in the store.Given to new players who chose Lux in the Tutorial. Also available for Blue Essence in the store.Given to new players who chose Master Yi in the Tutorial. Also available for Blue Essence in the store.Given to new players who chose Ahri in the Tutorial. Also available for Blue Essence in the store.Given to new players who chose Darius in the Tutorial. Also available for Blue Essence in the store.Available in the store to celebrate Rift Rivals 2018.Earned by achieving Challenger 2 in the 2014 ranked season in Solo/Duo.Acquired by purchasing the New Player Pack released in 2018.Earned by achieving Challenger 3 in the 2014 ranked season in Solo/Duo.This icon was given out by Willyrex in 2018.This icon was given out by Faragan in 2018.This icon was given out by Callux in 2018.This icon was given out by Mini Ladd in 2018.This icon was given out by the Mates in 2018.This icon was given out by Arazhul in 2018.This icon was given out by Der Heider in 2018.Earned by achieving Bronze in the 2014 ranked season in 3v3.Earned by achieving Silver in the 2014 ranked season in 3v3.This icon was released in the store for purchase during Pool Party 2018 event.This icon was released in the store for purchase as part of a special bundle during Pool Party 2018 event.Earned by participating in the Pool Party 2018 event.Earned by achieving Gold in the 2014 ranked season in 3v3.This icon was part of a bundle exclusive in 2018.Earned by sending a gift during the 2013 Snowdown event.Earned by achieving Platinum in the 2014 ranked season in 3v3.This icon was part of a bundle exclusive for 2018 Worlds eventEarned by achieving Diamond in the 2014 ranked season in 3v3.Earned by achieving Master in the 2014 ranked season in 3v3.Earned by achieving Challenger 1 in the 2014 ranked season in 3v3.Earned by completing a ton of missions in the 2018 Worlds event.Earned by achieving Challenger 2 in the 2014 ranked season in 3v3.Earned by achieving Challenger 3 in the 2014 ranked season in 3v3.Earned by achieving Bronze in the 2014 ranked season in Team Ranked.Earned by achieving Silver in the 2014 ranked season in Team Ranked.Earned by achieving Gold in the 2014 ranked season in Team Ranked.Earned by achieving Platinum in the 2014 ranked season in Team Ranked.This icon was released in the store for purchase during the 2014 esports season.Earned by achieving Diamond in the 2014 ranked season in Team Ranked.Earned by achieving Master in the 2014 ranked season in Team Ranked.Earned by achieving Challenger in the 2014 ranked season in Team Ranked.This icon was released in the store for purchase during the International Wildcard Invitational 2015.This icon was released in the store for the 2015 Mid-Season Invitational.This icon was granted to players who voted for the 2015 All-Star's event.Earned by achieving Bronze in the 2015 ranked season in Solo/Duo.Earned by achieving Bronze in the 2015 ranked season in 3v3 Team Ranked.Celebrating League of Legends' participation in a continental multi-sport event in which China secured 1st place.Unlocked through crafting during the 2018 Worlds event.Earned by achieving Bronze in the 2015 ranked season in 5v5 Team Ranked.Earned by purchasing the Dragon Trainer Heimerdinger bundle in the store in 2018.Earned by achieving Silver in the 2015 ranked season in Solo/Duo.Unlocked during the 2018 Worlds Event.Earned by participating in the Tales from the Rift part of the Worlds 2018 Event.This icon was released in the store for purchase during the 2018 Worlds Event.Earned by participating in the K/DA part of the Worlds 2018 Event.Earning by winning a matchmade game during the 2014 Lunar Revel event. Earned by achieving Silver in the 2015 ranked season in 3v3 Team Ranked.This icon was released for purchase in the Blue Essence Emporium in 2018.Earned by achieving Bronze in the 2018 ranked season in Solo/Duo.Earned by achieving Silver in the 2018 ranked season in Solo/Duo.Earned by achieving Gold in the 2018 ranked season in Solo/Duo.Earned by achieving Platinum in the 2018 ranked season in Solo/Duo.Earned by achieving Silver in the 2015 ranked season in 5v5 Team Ranked.Earned by achieving Diamond in the 2018 ranked season in Solo/Duo.Earned by achieving Master in the 2018 ranked season in Solo/Duo.Earned by achieving Challenger in the 2018 ranked season in Solo/Duo.Earned by achieving Bronze in the 2018 ranked season in Flex 5v5.Earned by achieving Silver in the 2018 ranked season in Flex 5v5.Earned by achieving Gold in the 2018 ranked season in Flex 5v5.Earned by achieving Platinum in the 2018 ranked season in Flex 5v5.Earned by achieving Diamond in the 2018 ranked season in Flex 5v5.Earned by achieving Master in the 2018 ranked season in Flex 5v5.Earned by achieving Challenger in the 2018 ranked season in Flex 5v5.Earned by achieving Gold in the 2015 ranked season in Solo/Duo.Earned by achieving Bronze in the 2018 ranked season in Flex 3v3.Earned by achieving Silver in the 2018 ranked season in Flex 3v3.Earned by achieving Gold in the 2018 ranked season in Flex 3v3.Earned by achieving Platinum in the 2018 ranked season in Flex 3v3.Earned by achieving Diamond in the 2018 ranked season in Flex 3v3.Earned by achieving Master in the 2018 ranked season in Flex 3v3.Earned by achieving Challenger in the 2018 ranked season in Flex 3v3.Earned by achieving Gold in the 2015 ranked season in 3v3 Team Ranked.Earned by achieving Gold in the 2015 ranked season in 5v5 Team Ranked.Earned by purchasing the Eclipse Leona bundle in the store.Unlocked during the 2018 Snowdown event.This icon was released in the store for purchase during the 2018 Snowdown event.Earned by achieving Platinum in the 2015 ranked season in Solo/Duo.This icon was acquired through Loot during the 2018 Snowdown event.Acquired by purchasing the 2018 Snowdown Pass during the 2018 Snowdown event.Earned by achieving Platinum in the 2015 ranked season in 3v3 Team Ranked.Earned by completing the End of Season 2018 missions.Earned by winning a 4-team bracket during the Clash Hextech Cup.Earned by achieving Platinum in the 2015 ranked season in 5v5 Team Ranked.Earned by winning a 8-team bracket during the Clash Hextech Cup.Earned by winning a 16-team bracket during the Clash Hextech Cup.Crafted after playing Nexus Blitz during the 2018 Snowdown event.Unlocked during the 2019 Lunar Revel event.Earned by achieving Diamond in the 2015 ranked season in Solo/Duo.This icon was acquired through Loot during the 2019 Lunar Revel event.Acquired by purchasing the 2019 Lunar Revel Pass during the 2019 Lunar Revel event.Earned by completing the first All-Star watch mission.This icon commemorates the winner of the 2018 Worlds Championship, Invictus Gaming.Unlocked by engaging with the 2018 Jungle Lore Update.This icon was acquired by being a member of the Golden Spatula Club.This icon was released in the store for purchase during 2019.Earned by achieving Diamond in the 2015 ranked season in 3v3 Team Ranked.This icon was released in the store for purchase as part of a special bundle alongside 2019 Blood Moon skins.WIPEarned by completing 4 esports weekly watch missions in Spring 2019.Earned by completing 12 esports weekly watch missions in Spring 2019.Earned by watching a live game or VoD from any global league in Spring 2019Earned by winning ranked games in Season 2019 - Split 1.This icon was released in the store for purchase in 2019.Earned by playing two matchmade games on Twisted Treeline or Dominion with at least one other person.Earned by achieving Diamond in the 2015 ranked season in 5v5 Team Ranked.This icon was acquired by completing missions at the start of Season 2019.This icon was acquired by completing missions at the start of Season 9.Earned by achieving Master in the 2015 ranked season in Solo/Duo.Earned by achieving Master in the 2015 ranked season in 3v3 Team Ranked.Earned by achieving Master in the 2015 ranked season in 5v5 Team Ranked.Earned by achieving Challenger in the 2015 ranked season in Solo/Duo.Earned by achieving Challenger in the 2015 ranked season in 3v3 Team Ranked.Earned by achieving Challenger in the 2015 ranked season in 5v5 Team Ranked.This icon was released in the store for purchase during the 2016 MSI event.This icon was released in the store for purchase during the 2016 Worlds event.Earned by achieving Bronze in the 2016 Ranked Season in Solo.Acquired by purchasing at least 2500 RP during the 2012 Harrowing event.Earned by playing two matchmade games on Summoner's Rift with at least one other person.Earned by achieving Bronze in the 2016 Ranked Season in 3v3.Earned by achieving Bronze in the 2016 Ranked Season in 5v5.Earned by achieving Silver in the 2016 Ranked Season in Solo.This icon was released in the store for purchase during the 2019 April Fool's event. Earned by completing the first cats vs dogs mission.Earned by achieving Silver in the 2016 Ranked Season in 3v3.This icon was unlocked during the 2019 April Fool's event. Earned by completing the first mission in the Impossible chain.Earned by purchasing the Galaxy Slayer Zed Set in the store.Honoring Ning's winning Camille in the 2018 World Championship.Honoring TheShy's winning Fiora in the 2018 World Championship.Honoring JackeyLove's winning Kai'Sa in the 2018 World Championship.Honoring Rookie's winning LeBlanc in the 2018 World Championship.Honoring Baolan's winning Rakan in the 2018 World Championship.Honoring Duke's winning Irelia in the 2018 World Championship.Earned by purchasing the Conqueror Alistar Set in the store.Earned by achieving Silver in the 2016 Ranked Season in 5v5.Earned by achieving Gold in the 2016 Ranked Season in Solo.Earned by playing a game with Kayle and Morgana on the same team, or by winning 5 games.This icon was granted via loot during the 2019 April Fool's event.Earned by completing the Cat mission chain.Earned by completing the Dog mission chainEarned by completing the Impossible Mission chain.Unlocked through crafting during the 2019 MSI event.Earned by winning ranked games in Season 2019 - Split 2.Earned by completing the OPL Split 1 Finals 2019 mission or purchased in storeEarned by completing the LCS Spring Finals 2019 mission or purchased in storeEarned by achieving Gold in the 2016 Ranked Season in 3v3.Earned by completing the 2019 TCL Winter Finals mission or purchased in storeEarned by completing the 2019 LEC Spring Finals mission or purchased in storeEarned by completing the 2019 LJL Spring Finals mission or purchased in storeEarned by completing the 2019 LLA Opening Split Finals mission or purchased in storeEarned by completing the 2019 CBLoL 1st Split Finals mission or purchased in storeEarned by achieving Gold in the 2016 Ranked Season in 5v5.Earned by achieving Platinum in the 2016 Ranked Season in Solo.This icon was rewarded for completing the Bilgewater 2019 missions.Earned by participating in the 2019 Cosmonautics Day event (region exclusive), or purchased in other regions.Earned by purchasing IG Champions Team Minifigures.Acquired by purchasing the 2019 Trials Pass during the 2019 Trials event.This icon was acquired through Loot during the 2019 Trials event.Unlocked during the 2019 Trials event.Earned by achieving Platinum in the 2016 Ranked Season in 3v3.This icon was released in the store for purchase during the 2019 MSI event.Earned by playing two matchmade games on Howling Abyss with at least one other person.Earned by achieving Platinum in the 2016 Ranked Season in 5v5.Unlocked by reaching Level 1 in the TSM 2019 Summer Team PassEarned by achieving Diamond in the 2016 Ranked Season in Solo.Unlocked by reaching Level 2 in the TSM 2019 Summer Team PassUnlocked by reaching Level 1 in the Echo Fox 2019 Summer Team PassUnlocked by reaching Level 2 in the Echo Fox 2019 Summer Team PassUnlocked by reaching Level 1 in the 100 Thieves 2019 Summer Team PassUnlocked by reaching Level 2 in the 100 Thieves 2019 Summer Team PassUnlocked by reaching Level 1 in the Cloud9 2019 Summer Team PassUnlocked by reaching Level 2 in the Cloud9 2019 Summer Team PassUnlocked by reaching Level 1 in the CLG 2019 Summer Team PassUnlocked by reaching Level 2 in the CLG 2019 Summer Team PassUnlocked by reaching Level 1 in the Team Liquid 2019 Summer Team PassEarned by achieving Diamond in the 2016 Ranked Season in 3v3.Unlocked by reaching Level 2 in the Team Liquid 2019 Summer Team PassUnlocked by reaching Level 1 in the OpTic Gaming 2019 Summer Team PassUnlocked by reaching Level 2 in the OpTic Gaming 2019 Summer Team PassUnlocked by reaching Level 1 in the Golden Guardians 2019 Summer Team PassUnlocked by reaching Level 2 in the Golden Guardians 2019 Summer Team PassUnlocked by reaching Level 1 in the FlyQuest 2019 Summer Team PassUnlocked by reaching Level 2 in the FlyQuest 2019 Summer Team PassUnlocked by reaching Level 1 in the Clutch Gaming 2019 Summer Team PassUnlocked by reaching Level 2 in the Clutch Gaming 2019 Summer Team PassUnlocked by reaching Level 1 in the Excel Esports 2019 Summer Team PassEarned by achieving Diamond in the 2016 Ranked Season in 5v5.Unlocked by reaching Level 2 in the Excel Esports 2019 Summer Team PassUnlocked by reaching Level 1 in the Fnatic 2019 Summer Team PassUnlocked by reaching Level 2 in the Fnatic 2019 Summer Team PassUnlocked by reaching Level 1 in the G2 Esports 2019 Summer Team PassUnlocked by reaching Level 2 in the G2 Esports 2019 Summer Team PassUnlocked by reaching Level 1 in the Misfits 2019 Summer Team PassUnlocked by reaching Level 2 in the Misfits 2019 Summer Team PassUnlocked by reaching Level 1 in the Origen 2019 Summer Team PassUnlocked by reaching Level 2 in the Origen 2019 Summer Team PassUnlocked by reaching Level 1 in the Rogue 2019 Summer Team PassEarned by achieving Master in the 2016 Ranked Season in Solo.Unlocked by reaching Level 2 in the Rogue 2019 Summer Team PassUnlocked by reaching Level 1 in the Schalke 04 2019 Summer Team PassUnlocked by reaching Level 2 in the Schalke 04 2019 Summer Team PassUnlocked by reaching Level 1 in the SK Gaming 2019 Summer Team PassUnlocked by reaching Level 2 in the SK Gaming 2019 Summer Team PassUnlocked by reaching Level 1 in the Splyce 2019 Summer Team PassUnlocked by reaching Level 2 in the Splyce 2019 Summer Team PassUnlocked by reaching Level 1 in the Vitality 2019 Summer Team PassUnlocked by reaching Level 2 in the Vitality 2019 Summer Team PassUnlocked by reaching Level 1 in the 2019 Summer Fan PassEarned by achieving Master in the 2016 Ranked Season in 3v3.Unlocked by reaching Level 2 in the 2019 Summer Fan PassUnlocked by reaching Level 1 in the 2019 Summer Esports Watch MissionsUnlocked by reaching Level 3 in the 2019 Summer Esports Watch MissionsGranted to players who voted in the 2019 Player's Choice Tristana poll.This icon was released in the store for purchase in 2019, and was also available as a mission reward during the Sweet and Savory versus event. This icon was earned by completing the level 3 LCS Team Pass mission.This icon was earned by completing the level 3 LEC Team Pass mission.Earned by achieving Master in the 2016 Ranked Season in 5v5.This icon was earned by completing the level 3 Fan Pass mission.This icon was acquired by purchasing one of the Dark Star bundles in 2019.This icon was released in the store for purchase alongside the 2019 Dark Star skins.Earned by achieving Challenger in the 2016 Ranked Season in Solo.Earned by achieving Challenger in the 2016 Ranked Season in 3v3.Earned by achieving Challenger in the 2016 Ranked Season in 5v5.This icon was acquired during the 2019 Arcade event.Earned when your region voted for this icon during the 2014 Lunar Revel event.Earned by voting for your favorite pros prior to the 2016 All-Stars event. This icon was also released in the store for purchase during the 2016 All-Stars event.This icon was acquired through Loot during the 2019 Arcade event.This icon was released as a bundle exclusive during the 2019 Arcade event.This icon was released in the store for purchase during the 2017 MSI event.This icon was acquired by purchasing the Shadow Isles Hauntling Species Egg!This icon was acquired by purchasing the Demacian Silverwing Species Egg!This icon was acquired by purchasing the Molten Furyhorn Species Egg!This icon was acquired by purchasing the Soft-nosed Molediver Species Egg!This icon was acquired by purchasing the Sentinel Runespirit Species Egg!This icon was acquired by purchasing the Pengu Featherknight Species Egg!Earned through the TFT Beta PassThis icon was released in the store for purchase during the 2017 Rift Rivals event.This icon was acquired through Loot during the 2019 Arcade Event.Awarded for completing Back in the League mission.This icon was released as a bundle exclusive during the 2019 PROJECT event.Earned by owning the 2017 Rift Rivals icon for winning regions.This icon was acquired through Loot during the 2019 PROJECT event.This icon was acquired during the 2019 PROJECT event.Unlocked through crafting in the 2017 Worlds event.This icon was rewarded for completing the final PROJECT Pyke mission during the 2019 PROJECT event.This icon was rewarded for completing the final PROJECT mission during the 2019 PROJECT event.Earned by winning ranked games in Season 2019 - Split 3.This icon was acquired by completing 2019 Lux Comic missions.Acquired by purchasing 2017 Worlds Master Pass during 2017 Worlds.This icon was released in the store for purchase during the 2019 Esports regular season.Earned by achieving Bronze in the 2017 ranked season in Solo/Duo.Earned by achieving Bronze in the 2017 ranked season in Flex 3v3.This icon was acquired by purchasing the Jeweled Protector Species Egg!This icon was acquired by purchasing the Moontipped Hushtail Species Egg!This icon was acquired by purchasing the Jade Paddlemar Species Egg!Earned by reaching Honor 5.Earned by achieving Bronze in the 2017 ranked season in Flex 5v5.This icon was acquired by purchasing one of the Elderwood bundles in 2019.This icon was earned by completing 2019 festival mission.This icon was acquired by purchasing 2019 festival item.This icon was earned by making a merch purchase.This icon was released as a bundle exclusive during the 2019 Star Guardian event.Earned by achieving Silver in the 2017 ranked season in Solo/Duo.This icon was acquired by purchasing the Little Legend Dango Species Egg!This icon was acquired by purchasing the Little Legend Fuwa Species Egg!This icon was acquired by purchasing the Little Legend Shisa Species Egg!This icon will be earned by participating in the CN 8th anniversary engagement event, via the completion of some missions.This icon was released in the store for purchase during the 2014 Lunar Revel event.Earned by achieving Silver in the 2017 ranked season in Flex 3v3.Purchased as part of new role-based bundle packs.Part of the team supporter bundle for Worlds 2019Earned by achieving Silver in the 2017 ranked season in Flex 5v5.Earned by achieving Gold in the 2017 ranked season in Solo/Duo.Earned by achieving Gold in the 2017 ranked season in Flex 3v3.Earned by achieving Gold in the 2017 ranked season in Flex 5v5.Earned by achieving Platinum in the 2017 ranked season in Solo/Duo.Earned by scoring at least 34 points during Worlds Pick'em 2019This icon was acquired through missions during the 2019 Worlds event.This icon was released as a bundle exclusive during the 2019 Worlds event.This icon was acquired through Loot during the 2019 Worlds event.This icon was acquired during the 2019 Worlds event.Earned by achieving Platinum in the 2017 ranked season in Flex 3v3.Acquired by making a purchase in the Riot Games online merch storeEarned by achieving Platinum in the 2017 ranked season in Flex 5v5.This icon was awarded during the 2019 Worlds event.This icon was awarded for playing during League of Legends' 10 Year Anniversary event!This icon was awarded for playing during the 10th Anniversary celebration.Earned by achieving Diamond in the 2017 ranked season in Solo/Duo.G2 Commemorative icon for winning MSI 2019.This icon was released as a bundle exclusive during the 2019 Tales from the Rift event.This icon was released during the 2019 Tales from the Rift event.Earned by achieving Diamond in the 2017 ranked season in Flex 3v3.Earned by playing one game during the Carnival event in Brazil and Latin America.Earned by achieving Diamond in the 2017 ranked season in Flex 5v5.This icon was acquired by purchasing the Little Legend Ossia Species Egg!This icon was acquired by purchasing the Little Legend Melisma Species Egg!This icon was acquired by purchasing the Little Legend QiQi Species Egg!Earned for high engagement on Twisted Treeline.Earned by achieving Master in the 2017 ranked season in Solo/Duo.Earned by achieving Master in the 2017 ranked season in Flex 3v3.This icon was earned by finishing Iron in Solo/Duo Queue in Season 2019.This icon was earned by finishing Bronze in Solo/Duo Queue in Season 2019.This icon was earned by finishing Silver in Solo/Duo Queue in Season 2019.This icon was earned by finishing Gold in Solo/Duo Queue in Season 2019.This icon was earned by finishing Platinum in Solo/Duo Queue in Season 2019.This icon was earned by finishing Diamond in Solo/Duo Queue in Season 2019.This icon was earned by finishing Master in Solo/Duo Queue in Season 2019.This icon was earned by finishing Grandmaster in Solo/Duo Queue in Season 2019.This icon was earned by finishing Challenger in Solo/Duo Queue in Season 2019.This icon was earned by finishing Iron in Flex Queue in Season 2019.Earned by achieving Master in the 2017 ranked season in Flex 5v5.This icon was earned by finishing Bronze in Flex Queue in Season 2019.This icon was earned by finishing Silver in Flex Queue in Season 2019.This icon was earned by finishing Gold in Flex Queue in Season 2019.This icon was earned by finishing Platinum in Flex Queue in Season 2019.This icon was earned by finishing Diamond in Flex Queue in Season 2019.This icon was earned by finishing Master in Flex Queue in Season 2019.This icon was earned by finishing Grandmaster in Flex Queue in Season 2019.This icon was earned by finishing Challenger in Flex Queue in Season 2019.This icon was earned by finishing Iron in Twisted Treeline in Season 2019.This icon was earned by finishing Bronze in Twisted Treeline in Season 2019.Earned by achieving Challenger in the 2017 ranked season in Solo/Duo.This icon was earned by finishing Silver in Twisted Treeline in Season 2019.This icon was earned by finishing Gold in Twisted Treeline in Season 2019.This icon was earned by finishing Platinum in Twisted Treeline in Season 2019.This icon was earned by finishing Diamond in Twisted Treeline in Season 2019.This icon was earned by finishing Master in Twisted Treeline in Season 2019.This icon was earned by finishing Grandmaster in Twisted Treeline in Season 2019.This icon was earned by finishing Challenger in Twisted Treeline in Season 2019.This icon celebrates the winner of the 2019 World Championship, FunPlus Phoenix!This icon was released during the last-chance event for 2019 Prestige Points.This icon was released as a bundle exclusive during the 2019 Night & Dawn event.Earned by achieving Challenger in the 2017 ranked season in Flex 3v3.This icon was acquired through Loot during the 2019 Night & Dawn event.This icon was acquired from the Night & Dawn Event Pass.This icon was acquired during the 2019 Night & Dawn event. All proceeds went to charity.This icon was acquired during the 2019 Night & Dawn event.Earned by achieving Challenger in the 2017 ranked season in Flex 5v5.Commemorates the 2017 All-Star event.This icon was earned through missions during the 2020 Mecha Kingdoms event.This icon was released as a bundle exclusive during the 2020 Mecha Kingdoms event.This icon was acquired through Loot during the 2020 Mecha Kingdoms event.Earned by purchasing the MSI 2018 Conqueror Varus bundle in the store.This icon was acquired during the 2020 Mecha Kingdoms event.This icon was acquired by purchasing the Little Legend Tocker Species Egg!This icon was acquired by purchasing the Little Legend Craggle Species Egg!This icon was acquired by purchasing the Little Legend Flutterbug Species Egg!Earned by completing a mission during the release of the Runeterra map.Earned by winning ranked games in Season 2020 - Split 1.This icon was earned by completing a 2020 Esports mission.Award to those who cumulatively made top 2000 twice in Master's Challenge shard.This icon was acquired by obtaining the Prestige Mecha Kingdoms Garen skin during the 2020 Mecha Kingdoms event.This icon was acquired by obtaining the Prestige True Damage Senna skin from the 2020 Prestige Point Shop.Infinity calls.This icon was earned through missions during the 2020 Galaxies event.This icon was acquired during the 2020 Galaxies event.This icon was acquired through Loot during the 2020 Galaxies event.Earned by playing 5 games during the Carnival event in Brazil and Latin America.Honoring CuVee's winning Gnar in the 2017 World Championship, collapse on the enemy team as SSG Gnar and snack on your victory later.This icon was released as a bundle exclusive during the 2020 Galaxies event.This icon was acquired by obtaining the Prestige Dark Star Malphite skin during the 2020 Galaxies event.Honoring Ambition's winning Jarvan in the 2017 World Championships, SSG Jarvan shows humility in victory and defeat.Awarded for completing a Clash introductory mission.This icon was acquired by purchasing the Little Legend Abyssia Species Egg!This icon was acquired by purchasing the Little Legend Starmaw Species Egg!This icon was acquired by purchasing the Little Legend Squink Species Egg!This icon was acquired by purchasing the Little Legend Cheeper Featherknight Egg!This icon was acquired by purchasing the Little Legend Snowcherry Silverwing Egg!This icon was acquired by purchasing the Little Legend Shadowgem Protector Egg!This icon was acquired by purchasing the Little Legend Mistberry Hushtail Egg!Honoring Crown's winning Taliyah in the 2017 World Championship, SSG Taliyah regally floats out of reach.This icon was acquired by purchasing the Little Legend Black Mist Runespirit Egg!This icon was acquired by purchasing the Little Legend Gingersnap Dango Egg!This icon was acquired by purchasing the Little Legend Soloist Ossia Egg!This icon was acquired by purchasing the Little Legend Toxic Hauntling Egg!This icon was acquired by purchasing the Little Legend Rosebloom Paddlemar Egg!This icon was acquired by purchasing the Little Legend Lovestruck Fuwa Egg!This icon was acquired by purchasing the Little Legend Heroic Shisa Egg!This icon was acquired by purchasing the Little Legend Hardhitter QiQi Egg!This icon was acquired by purchasing the Little Legend Sakura Featherknight Egg!This icon was acquired by purchasing the Little Legend Popqueen Melisma Egg!Honoring Ruler's winning Xayah in the 2017 World Championship, SSG Xayah moves through her skills with poise and tradition.This icon was acquired by purchasing the Little Legend Lionheart Furyhorn Egg!This icon was acquired by purchasing the Little Legend Fae Hushtail Egg!This icon was released in the store for purchase in 2020.Earned by participating in the 2020 Cosmonautics Day event (region exclusive) or purchased in other regions.This icon was released as a bundle exclusive during the 2020 Coven event.Honoring CoreJJ's winning Rakan in the 2017 World Championship, SSG Rakan takes off with plenty of style.This icon was acquired by obtaining the Prestige Coven Zyra skin from the 2020 Prestige Point Shop.This icon was earned by purchasing FPX Signature Edition Set.This icon was released in store for purchase through RP or BE for a limited time.Honoring Haru's winning Ezreal in the 2017 World Championship, adventure into the Fog of War as SSG Ezreal with a quick escape on hand.Earned by collecting all region icons during the release of the Runeterra map.Honoring Doinb's winning Malphite in the 2019 World Championship.Honoring Lwx's winning Vayne in the 2019 World Championship.Honoring Tian's winning Lee Sin in the 2019 World Championship.Honoring GimGoon's winning Gangplank in the 2019 World Championship.Honoring Crisp's winning Thresh in the 2019 World Championship.Earned by winning ranked games in Season 2020 - Split 2.This icon was released in the store for limited purchase in celebration of May 17th, 2020.Earned by completing a mission during the release of the Ryze Short.This icon was acquired through Loot during the 2020 Pulsefire event.This icon was an exclusive reward from the 2020 Pulsefire Event Pass.This icon was released as a bundle exclusive during the 2020 Pulsefire event.This icon was earned through missions during the 2020 Pulsefire event.Earned by playing one URF game in 2014.This icon was earned through Loot during the 2020 Pulsefire event.This icon was released as a bundle exclusive during the 2020 High Noon event.This icon was acquired by supporting the 2020 COVID Charity Bundle.This icon was acquired by purchasing the Little Legend Lightcharger Species Egg!This icon was acquired by purchasing the Little Legend Nixie Species Egg!This icon was acquired by purchasing the Little Legend Bellswayer Species Egg!This icon was released as a bundle exclusive in 2020.This icon was acquired by obtaining the Prestige Acanist Zoe skin from the 2020 Prestige Point Shop.Earned by playing 5 games as an Assassin champion in Team Builder during the 2014 Teambuilder event.Earned by playing 5 games as a Fighter champion in Team Builder in 2014.Earned by playing 5 games as a Mage champion in Team Builder in 2014.Acquired by purchasing at least 10000 RP during the 2012 Harrowing event.Earned by playing 5 games as a Marksman champion in Team Builder in 2014.Unlocked during the 2018 Odyssey Event.Earned for completing the 2018 Odyssey mission: Planetary LegendsThis icon was released as part of an exclusive bundle during Odyssey 2018.Earned for completing the 2018 Odyssey mission: Answer the Call.Earned for completing the 2018 Odyssey mission: Hyper Mode Engaged.Earned for completing the 2018 Odyssey mission: Universal Legends.Earned for completing the 2018 Odyssey mission: Morning Star Veterans.This icon marks you as a participant in the 2018 Odyssey Recruitment Program.Unlocked by watching games during the 2018 Worlds event.Earned by playing 5 games as a Support champion in Team Builder in 2014.Acquired by purchasing 2018 Worlds Pass during the 2018 Worlds event.Earned by participating in the 2018 Worlds event.Earned by completing the first Worlds Pick 'Em Mission during 2018 Worlds.Earned by scoring 34 points in Worlds Pick 'Em during 2018 Worlds.Earned by playing 5 games as a Tank champion in Team Builder in 2014.Earned by playing one game of One for All.This icon was released in the store for purchase during the 2014 Soccer Cup event.Earned by playing one game with a Pentakill skin equipped, or purchased from the store.Earned by playing one game of Doom Bots.This icon was released in the store for purchase during 2014.Earned by sending a gift during the 2014 Sugar Rush event. Earned by winning 1 game of Ascension during the 2014 Ascension event. Acquired by purchasing at least 5000 RP during the 2012 Harrowing event.Earned by winning 3 games of Ascension during the 2014 Ascension event. Earned by winning 5 games of Ascension during the 2014 Ascension event. Earned by winning a game of Ascension where the enemy team does not obtain the Ascension buff during the 2014 Ascension event.This icon was released in the store for the 2014 World Championship.This icon was released in the store for purchase during the 2014 Harrowing event.Acquired by sending a gift during the 2014 Harrowing event. Earned by winning three games of Hexakill during the 2014 Harrowing event.Earned by winning a game of Summoner's Rift on Blue side during the 2014 Summoner's Rift Update. Earned by winning a game of Summoner's Rift on Red side during the 2014 Summoner's Rift Update. This icon was released in the store for purchase in 2014.Acquired by purchasing at least 1000 RP during the 2012 Harrowing event.Acquired by gifting your friend a Battlecast skin.This icon was released in the store for purchase during the 2014 Snowdown event.Earned by participating in the 2014 Poro King event.This icon was released in the store for purchase during the 2015 esports season.This icon was released in the store for purchase during the 2015 Lunar Revel event.This icon was released in the store for purchase during the Ocean Week event.Earned by having good behavior during the 2015 season. This icon was released in the store during 2015 Valentine's Day event.This icon represents the 2015 Carnival event in Brazil and Latin America.Acquired by purchasing or unlocking DJ Sona ultimate skin.Earned by being in the top 100-500 players in Beta.Acquired by playing a game of Nemesis Draft in 2015.This icon was released in the store during the 2015 URF mode event.Earned by participating in the 2015 URF mode event.This icon was released in the store for purchase during 2015.Earned by participating in the 2015 Friends Week event.This icon represents the 2015 Art event in Korea.Earned by participating in the 2015 Graves' Act 1 Bilgewater Faction event.Earned by participating in the 2015 Twisted Fates' Act 1 Bilgewater Faction event.Earned by participating in the 2015 Graves' Act 2 Bilgewater Faction event.Earned by participating in the 2015 Twisted Fates' Act 2 Bilgewater Faction event.Earned by being in the top 100 players in Beta.Earned by participating in the 2015 Graves and Twisted Fate Act 3 Bilgewater Faction event.Earned by participating in the 2015 Gangplank Act 3 Bilgewater Faction event.This icon was released in the store for purchase during Summer 2015.This icon was released in the store during the 2015 World Championship.This icon was granted to players who owned the 2015 SKT T1 icon when they won Worlds that October.This icon was granted to players who owned the 2015 Origen icon if Origen won on 10/31.This icon was granted to players who owned the 2015 Fnatic icon if Fnatic won on 10/31.This icon was granted to players who owned the 2015 KOO Tigers icon if KOO won on 10/31.This icon was released in the store for purchase during the 2015 All-Stars event.This icon was granted to players who owned the Ice team icon if Ice team won.10-Year AnniversaryBilgewater Faction EventCampeonato Brasileiro de League of LegendsCandy FestCarnivalChampionshipCopa Latinoamérica SurDJEurope League of Legends Championship SeriesFactionFreljord EventFriends WeekGame Mode (Ascension)Game Mode (Dominion)Game Mode (Doom Bots)Game Mode (Nemesis Draft)Game Mode (One for All)Garena Premier LeagueGun GoddessAnnie PublishingHonor 1.0International Wildcard InvitationalIron InquisitorKoiLCULatin America CupLeague of Legends Champions KoreaLeague of Legends Continental LeagueLeague of Legends Japan LeagueLeague of Legends Masters SeriesLeague of Legends Pro LeagueLiga Latinoamérica NorteMid-Season InvitationalNorth America League of Legends Championship SeriesOcean WeekOceanic Pro LeagueOnGameNet League of Legends InvitationalPublishingRegion Exclusive (Cosmonautics Day)Region Exclusive (Japan Event)Region Exclusive (Korean Art Event)Region Exclusive (Turkey 5-Year Anniversary)Release (Champion)Release (Mechs vs. Minions)Rift RivalsSRUSpirit GuardStar Ladder SeriesTeam BuilderTurkey Champions LeagueVietnam Championship SeriesBetaSpecial EventsNew PlayersNight & DawnGalaxiesChampiesDark WatersEarly AdopterFactionsGame ModesGod FistGothic HorrorPoro Master CollectionTales from the RiftTeemoingZombie SlayerEsportseSports TeamsPick'em PorosBlue Minion Bruiser IconBlue Minion Hammer Time IconWinged Sword Icon2016 LCL Hard Random2016 LCL Team Just2016 LCL Natus Vincere2016 LCL RoX2016 LCL Vega Squadron2016 LCL Vaevictis eSports2016 LMS ahq e-Sports Club2016 LMS Flash Wolves2016 LMS HongKong e-Sports2016 LMS Machi2016 LMS Mid Night Sun2016 LMS Taipei Assassins2016 NA LCS Cloud92016 NA LCS Counter Logic Gaming2016 NA LCS Team Dignitas2016 NA LCS Echo Fox2016 NA LCS Immortals2016 NA LCS NRG2016 NA LCS Renegades2016 NA LCS Team Impulse2016 NA LCS Team Liquid2016 NA LCS Team SoloMid2016 EU LCS Elements2016 EU LCS Fnatic2016 EU LCS Giants2016 EU LCS G2 Esports2016 EU LCS H2K2016 EU LCS Origen2016 EU LCS ROCCAT2016 EU LCS Splyce2016 EU LCS Unicorns Of Love2016 EU LCS Team Vitality2016 LAN Tesla E-Sports2016 LAN Lyon Gaming2016 LAN Revenge eSports2016 LAN Havoks Gaming2016 LAN Galactic Gamers2016 LAN Dash9 Gaming2016 LAS Furious Gaming2016 LAS Hafnet E-Sports2016 LAS Isurus Gaming2016 LAS Kaos Latin Gamers2016 LAS Last Kings2016 LAS Rebirth Esports2016 LCK CJ Entus2016 LCK Jin Air Green Wings2016 LCK Incredible Miracle2016 LCK ROX Tigers2016 LCK KT Rolster2016 LCK Rebels Anarchy2016 LCK NaJin e-mFire2016 LCK Samsung Galaxy2016 LCK SBENU Sonicboom2016 LCK SK Telecom T12016 LPL EDward Gaming2016 LPL EP.A2016 LPL HY Gaming2016 LPL LGD Gaming2016 LPL Masters 32016 LPL Oh My God2016 LPL Qiao Gu Reapers2016 LPL RNG2016 LPL Team WE2016 LPL Vici Gaming2016 CBLOL CNB e-Sports2016 CBLOL g3nerationX2016 CBLOL INTZ e-Sports2016 CBLOL Operation Kino2016 CBLOL Kabum2016 CBLOL Keyd Stars2016 CBLOL paiN Gaming2016 CBLOL Red Canids2016 TCL Çilekler2016 TCL Dark Passage2016 TCL HWA Gaming2016 TCL NumberOne2016 TCL Oyun Hizmelteri2016 TCL SuperMassive2016 TCL Team Aurora2016 TCL Team Turquality2016 LPL Snake Esports2016 LPL Energy pacemaker2016 LPL Hyper Youth Gaming2016 LPL Invictus Gaming2016 LPL Royal Never Give Up2016 TCL BJK2016 LMS Cougar eSports2016 LMS Hong Kong Esports2016 LMS eXtreme GamersLizard Elder Icon2016 LCK e-mFire2016 LCK Afreeca Freecs2016 LCK Longzhu GamingOcean Week Nautilus IconHeart Key IconLovely IconLove Song IconBlood Moon Kennen IconBlood Moon Yasuo IconBlood Seal IconDominated Dominion IconDraaaaven IconDraven Winion IconDraven Draven IconMeowconDefinitely Not a Vel'Koz IconUrf Kench Icon2016 MSI: NA2016 MSI: BR2016 MSI: CIS2016 MSI: CN2016 MSI: EU2016 MSI: JPN2016 MSI: KR2016 MSI: LAN2016 MSI: LAS2016 MSI: LMS2016 MSI: OCE2016 MSI: SEA2016 MSI: TR2016 MSI00 Reactivated IconSuperior Prototype IconMecha Zero IconPrototype 00 Icon2016 MSI: NA Winner2016 MSI: BR Winner2016 MSI: CIS Winner2016 MSI: CN Winner2016 MSI: EU Winner2016 MSI: JPN Winner2016 MSI: KR Winner2016 MSI: LAN Winner2016 MSI: LAS Winner2016 MSI: LMS Winner2016 MSI: OCE Winner2016 MSI: SEA Winner2016 MSI: TR WinnerOmen of the Damned IconOmen of the Iron Inquisitor IconOmen of the Cursed Revenant IconOmen of the Black Scourge IconSuper Galaxy Fizz IconMega Shark IconSuper Galaxy Lamb IconSuper Galaxy Wolf IconSuper Galaxy Shyvana IconMega Dragon IconEl Tigre IconEl León IconEl Macho IconEl Rayo Icon2016 NA LCS Apex Gaming2016 EU LCS FC Schalke 042016 LCK Ever2016 LCK MVP2016 LMS J Team2016 VCSA Boba Marines2016 VCSA Saigon Jokers2016 VCSA GIGABYTE SuperHype2016 VCSA An Phat Ultimate2016 VCSA HaiAnh T Team2016 VCSA Tora 2692016 VCSA ZOTAC United2016 VCSA Cantho Cherry2016 VCSA Hanoi Fate2016 VCSA Hanoi Skyred2016 LAN Just Toys Havoks Gaming2016 LAN Zaga Talent Gaming2016 LAN BrawL eSports2016 LAS Kaos Latin Gamers Movistar2016 CBLOL BIGGODS2016 TCL Besiktas.OHM2016 LCL Albus NoX Luna2016 LCL Team Just.MSI2016 LCL TORNADO ROX2016 LCL Gambit CIS2016 OPL Abyss Esports2016 OPL Tainted Minds2016 LJL DetonatioN FocusMe2016 LJL Rampage2016 LJL 7th Heaven2016 LJL BlackEye2016 LJL Unsold Stuff Gaming2016 LJL ScarzFully Stacked Mejai's Icon2016 LPL NewBee2016 LPL I MAY2016 LPL Game Talents2016 LPL Saint GamingOblivion IconDark Star Varus IconDark Star Thresh Icon2016 NA LCS Phoenix12016 NA LCS Team Envy2016 LMS Team Mist2016 TCL Oyunfor.CREWSoy Lolero IconRecon PROJECT: Ashe IconEM Caster IconPROJECT: Ashe IconPROJECT: Ekko IconDecrypter IconHyper Edge IconPROJECT: Katarina IconDISRUPTION IconPROJECT: Ashe First Strike IconPROJECT: Ekko First Strike IconPROJECT: Katarina First Strike Icon2016 Worlds Tier 3 Cloud92016 Worlds Tier 3 Team Envy2016 Worlds Tier 3 Immortals2016 Worlds Tier 3 Counter Logic Gaming2016 Worlds Tier 3 Team Liquid2016 Worlds Tier 3 TSM2016 Worlds Tier 3 G2 Esports2016 Worlds Tier 3 Splyce2016 Worlds Tier 3 Giants2016 Worlds Tier 3 H2K2016 Worlds Tier 3 Fnatic2016 Worlds Tier 3 Unicorns of Love2016 Worlds Tier 3 EDward Gaming2016 Worlds Tier 3 Royal Never Give Up2016 Worlds Ultimate Team WE2016 Worlds Tier 3 I MAY2016 Worlds Ultimate Snake Esports2016 Worlds Ultimate Vici Gaming2016 Worlds Tier 3 ROX Tigers2016 Worlds Tier 3 SK Telecom T12016 Worlds Tier 3 Samsung Galaxy2016 Worlds Tier 3 KT Rolster2016 Worlds Tier 3 Afreeca Freecs2016 Worlds Tier 3 Jin Air Green Wings2016 Worlds Tier 3 Albus NoX Luna2016 Worlds Tier 3 JT2016 Worlds Tier 3 Flash Wolves2016 Worlds Tier 3 ahq esports2016 Worlds Tier 3 Hong Kong E-sports2016 Worlds Tier 3 Saigon Jokers2016 Worlds Tier 3 Dark Passage2016 Worlds Tier 3 Kaos Latin Gamers2016 Worlds Tier 3 INTZ e-Sports Club2016 Worlds Tier 3 Rampage2016 Worlds Tier 3 Lyon Gaming2016 Worlds Ultimate Just toys Havoks2016 Worlds Tier 3 Chiefs eSports ClubArcade Corki IconArcade Ahri IconArcade Ezreal IconPower Up IconImpact Coin IconRed Cannon Minion Icon2016 Worlds Ultimate M17Riot 10-Year Anniversary Icon2016 Worlds Cloud92016 Worlds Tier 2 Cloud92016 Worlds Team Envy2016 Worlds Tier 2 Team Envy2016 Worlds Counter Logic Gaming2016 Worlds Tier 2 Counter Logic Gaming2016 Worlds Team Liquid2016 Worlds Tier 2 Team Liquid2016 Worlds TSM2016 Worlds Tier 2 TSM2016 Worlds G2 Esports2016 Worlds Tier 2 G2 Esports2016 Worlds Splyce2016 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Client Update Alpha RewardSeason 2016 - Solo BronzeSeason 2016 - 3v3 BronzeSeason 2016 - 5v5 BronzeSeason 2016 - Solo SilverSeason 2016 - 3v3 SilverRed Siege Minion IconSeason 2016 - 5v5 SilverSeason 2016 - Solo GoldSeason 2016 - 3v3 GoldSeason 2016 - 5v5 GoldSeason 2016 - Solo PlatinumSeason 2016 - 3v3 PlatinumSeason 2016 - 5v5 PlatinumSeason 2016 - Solo DiamondSeason 2016 - 3v3 DiamondSeason 2016 - 5v5 DiamondSeason 2016 - Solo MasterSeason 2016 - 3v3 MasterSeason 2016 - 5v5 MasterSeason 2016 - Solo Challenger 3Season 2016 - 3v3 Challenger 3Season 2016 - 5v5 Challenger 3Season 2016 - Solo Challenger 2Season 2016 - 3v3 Challenger 2Season 2016 - 5v5 Challenger 2Season 2016 - Solo Challenger 1Season 2016 - 3v3 Challenger 1Season 2016 - 5v5 Challenger 12016 All-Star Team Fire2016 All-Star Team IceLight IconFire IconWater IconAir IconNature IconMagma IconStorm IconMystic IconIce IconDark IconElementalist IconSnowblower IconRed-nosed Poro IconSnowflake IconJolly Penguin IconSnow Day 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IconRadiant Wukong Icon2017 Worlds Young Generation IconTournament Beta Winner - 4 TeamTournament Beta Winner - 8 TeamTournament Beta Winner - 16 TeamThe Big One IconEternal Sword Yi IconSoaring Sword Fiora IconSacred Sword Janna IconTranscendent IconBee Singed IconArclight Yorick IconChampie Katarina IconChampie Lux IconChampie Morgana IconChampie Taric IconChampie Twisted Fate IconChampie Wukong IconChampie Ezreal IconChampie Miss Fortune IconRare Rune Owner IconDeath Sworn IconDeath Sworn Viktor IconDeath Sworn Katarina IconDeath Sworn Zed IconRunes Reward Epic Mystery Skin Icon 1Runes Reward Epic Mystery Skin Icon 2Runes Reward Epic Mystery Skin Icon 3Runes Reward Epic Mystery Skin Icon 4Runes Reward Epic Mystery Skin Icon 5Super Galaxy Annie IconSuper Galaxy Elise IconSuper Galaxy Nidalee IconSuper Galaxy Gnar IconSuper Galaxy IconMaster's Challenge Season 1Gemstone Knight Icon + GemstoneGemstone Prince Icon + GemstoneGemstone King Icon + GemstonePage Purchaser IconPROJECT: Vayne IconPROJECT: Vi IconPROJECT: Jhin IconPROJECT: Final Hunt IconPROJECT: Hunters IconSeason 2017 - Solo/Duo BronzeSeason 2017 - Flex 3v3 BronzeSeason 2017 - Flex 5v5 BronzeSeason 2017 - Solo/Duo SilverSeason 2017- Flex 3v3 SilverSeason 2017- Flex 5v5 SilverSeason 2017 - Solo/Duo GoldSeason 2017 - Flex 3v3 GoldSeason 2017 - Flex 5v5 GoldSeason 2017 - Solo/Duo PlatinumSeason 2017 - Flex 3v3 PlatinumSeason 2017 - Flex 5v5 PlatinumSeason 2017 - Solo/Duo DiamondSeason 2017 - Flex 3v3 DiamondSeason 2017 - Flex 5v5 DiamondSeason 2017 - Solo/Duo MasterSeason 2017 - Flex 3v3 MasterSeason 2017 - Flex 5v5 MasterSeason 2017 - Solo/Duo ChallengerSeason 2017 - Flex 3v3 ChallengerSeason 2017 - Flex 5v5 ChallengerAll-Star 2017 Korea Dream TeamAll-Star 2017 North America Dream TeamAll-Star 2017 Europe Dream TeamAll-Star 2017 China Dream TeamAll-Star 2017 Turkey Dream TeamAll-Star 2017 Southeast Asia Dream TeamAll-Star 2017 LMS Dream TeamAll-Star 2017 Brazil Dream TeamAll-Star 2017Rengar Plush In The 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Esports2018 NA LCS 100 Thieves2018 NA LCS Cloud92018 NA LCS Clutch Gaming2018 NA LCS Counter Logic Gaming2018 NA LCS Echo Fox2018 NA LCS Flyquest2018 NA LCS Golden Guardians2018 NA LCS OpTic Gaming2018 NA LCS Team Liquid2018 NA LCS TSM2018 TCL Doğuş Üniversitesi Aurora2018 TCL Royal Bandits2018 TCL YouthCREW2018 TCL Dark Passage2018 TCL 1907 Fenerbahçe Espor2018 TCL Galakticos2018 TCL HWA GAMING2018 TCL BAUSuperMassive eSports2018 LLN Zaga Talent Gaming2018 LLN Predators eSports2018 LLN Just toys Havoks2018 LLN 6Sense2018 LLN Infinity eSports2018 LLN Gaming Gaming2018 LLN Rainbow72018 OPL Bombers2018 OPL Avant Gaming2018 OPL The Chiefs Esports Club2018 OPL Dire Wolves2018 OPL Legacy Esports2018 OPL Order2018 OPL Sin Gaming2018 OPL Tectonic2018 LJL DetonatioN FocusMe2018 LJL Pentagram2018 LJL Unsold Stuff Gaming2018 LJL 7th heaven2018 LJL Rascal Jester2018 LJL V3 Esports2018 EU LCS Fnatic2018 EU LCS Unicorns of Love2018 EU LCS Splyce2018 EU LCS Misfits2018 EU LCS H2K2018 EU LCS 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GPL Ascension Gaming2018 MSI GPL Sovereign2018 MSI LCK Afreeca Freecs2018 MSI LCK KSV eSports2018 MSI LCK kt Rolster2018 MSI LCK Kingzone DragonX2018 MSI LCK ROX Tigers2018 MSI LCK SK Telecom T12018 MSI LLN 6Sense2018 MSI LLN Dash9 Gaming2018 MSI LLN Gaming Gaming2018 MSI LLN Infinity eSports2018 MSI LLN Predators eSports2018 MSI LLN Rainbow72018 MSI CLS Furious Gaming2018 MSI CLS Hafnet E-Sports2018 MSI CLS Isurus Gaming2018 MSI CLS Kaos Latin Gamers2018 MSI CLS Legatum2018 MSI CLS Rebirth eSports2018 MSI LMS Team Afro2018 MSI LMS ahq e-Sports Club2018 MSI LMS Flash Wolves2018 MSI LMS G-Rex2018 MSI LMS Hong Kong Attitude2018 MSI LMS J Team2018 MSI LMS Machi Esports2018 MSI LMS MAD Team2018 MSI NA LCS 100 Thieves2018 MSI NA LCS Clutch Gaming2018 MSI NA LCS Echo Fox2018 MSI NA LCS Team Liquid2018 MSI OPL Chiefs Esports Club2018 MSI OPL Dire Wolves2018 MSI TCL Team AURORA2018 MSI TCL Dark Passage.Dominos2018 MSI TCL 1907 Fenerbahçe Espor2018 MSI TCL Royal Bandits Esports2018 MSI TCL BAUSuperMassive eSports2018 MSI TCL YouthCREW2018 MSI VCS EVOS Esports2018 MSI VCS GIGABYTE Marines2018 MSI VCS Ultimate2018 MSI VCS Young Generation2018 MSI LCL Gambit Esports2018 MSI LCL ROXConqueror Varus IconChampie Vayne IconChampie Leblanc IconChampie Garen IconChampie Nasus IconChampie Caitlyn IconChampie Xin Zhao IconChampie Gangplank IconChampie Twitch IconPulsefire Riven IconPulsefire Twisted Fate IconPulsefire Shen IconSoccer Cup Icon 1Soccer Cup Icon 2Soccer Cup Icon 3Rainbow Fluft Icon2018 MSI CBLoL KaBuM! e-Sports Winners Icon2018 MSI LPL Royal Never Give Up Winners Icon2018 MSI EU LCS Fnatic Winners Icon2018 MSI LJL PENTAGRAM Winners Icon2018 MSI GPL Ascension Gaming Winners Icon2018 MSI LCK Kingzone DragonX Winners Icon2018 MSI LLN Rainbow7 Winners Icon2018 MSI CLS Kaos Latin Gamers Winners Icon2018 MSI LMS Flash Wolves Winners Icon2018 MSI NA LCS Team Liquid Winners Icon2018 MSI OPL Dire Wolves Winners Icon2018 MSI TCL BAUSuperMassive eSports Winners Icon2018 MSI VCS 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Burning Core2018 Rift Rivals Icon2018 TCL Bursaspor EsportsNew Player Welcoming Poro IconMt. Targon IconRuneterra Map IconWorld Rune IconShadow Isles IconFreljord IconSSG Gnar IconSSG Jarvan IV IconSSG Taliyah IconSSG Xayah IconSSG Rakan IconSSG Ezreal Icon2018 Willyrex Squad Icon2018 Faragan Squad Icon2018 Callux Squad Icon2018 Mini Ladd Squad Icon2018 Mates Squad Icon2018 Arazhul Squad Icon2018 Der Heider Squad IconPool Party Gangplank IconPool Party Caitlyn IconPool Party Zoe IconTasty Beverage IconPengu (Ruby) IconIced Pengu IconCosmic Defender Xin Zhao IconCosmic Queen Ashe IconCosmic Enchantress Lulu IconAurelion Smol IconMafia Poro IconMecha Aurelion Sol IconHigh Noon Lucian IconHigh Noon Urgot IconHigh Noon Thresh IconHigh Noon Gothic IconDivine Sword Irelia IconEnduring Sword Talon IconOdyssey Yasuo IconOdyssey Ziggs IconOdyssey Malphite IconOdyssey Sona IconOdyssey Jinx IconOdyssey Kayn IconRhaast Unbound IconKayn Ascended IconOdyssey Recruit IconOra IconSpace Lizard IconOdyssey Zenith IconOdyssey Veteran IconOdyssey Recruiter BadgeOdyssey Recruit BadgeChampionship 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Kings2015 Copa Latinoamérica KLG2015 Copa Latinoamérica Furious GamingAncient Golem Icon2015 Copa Latinoamérica Bencheados2015 Copa Latinoamérica Revenge2015 Copa Latinoamérica Lyon2015 Copa Latinoamérica Gaming2015 Copa Latinoamérica Dash92015 Garena Premier League Saigon Fantastic Five2015 Garena Premier League Saigon Jokers2015 Garena Premier League Mineski.Globe2015 GPL Bizzaro KTHXBAI2015 Garena Premier League Kuala Lumpur Hunters2015 Garena Premier League Jakarta Juggernauts2015 GPL Insidious Gaming Legends2015 GPL Team Infinite2015 Garena Premier League GIGABYTE Full Louis2015 GPL Team Fat Rabbit2015 GPL Wargods PID Diamond2015 Garena Premier League Bangkok Titans2015 Garena Premier League Asus ImbaFate2015 GPL An Phat Ultimate2015 GPL Zotac 2692015 Garena Premier League GameX Wargods2015 Starladder Star Series Hard Random2015 Starladder Star Series Team Just2015 Starladder Star Series Tornado Rox2015 Starladder Star Series Carpe Diem2015 Starladder Star Series Internationally V2015 Starladder Star Series Glacial Phoenix2015 Starladder Star Series Moscow 52015 Starladder Star Series Virtus.Pro LoL2015 Oceanic Pro League Avant Garde2015 Oceanic Pro League Legacy2015 Oceanic Pro League Dire Wolves2015 Oceanic Pro League Chiefs2015 Oceanic Pro League Team 4Not2015 Oceanic Pro League Sudden Fear2015 Oceanic Pro League Immunity2015 IWCI2015 LCK2015 LMS2015 LPL2015 MSI2015 NALCS2015 EULCSGromp Icon2015 CBLOL CNB2015 CBLOL G3X2015 CBLOL INTZ2015 CBLOL INTZ Red2015 CBLOL KABUM ORANGE2015 CBLOL KABUM BLACK2015 CBLOL KEYD2015 CBLOL Pain2015 Star Series Dolphins2015 Star Series Solar Wind2015 Star Series Your Exit2015 Star Series Dragon2015 Champions League Crew2015 Champions League OHM2015 Oceanic Pro League Absolute2015 Oceanic Pro League SIN Gaming2015 Copa Latinoamérica Isurus Gaming2015 Copa Latinoamérica Havoks2015 Copa Latinoamérica Meet Your Makers2015 LCS TDK2015 LCS NME2015 LCS Origen2015 Friends Week IconPoro Artist Icon2015 LCK CJ Entus2015 LCK SKT T12015 LCK SBENU2015 LCK Samsung Galaxy2015 LCK Najin2015 LCK KT Rolster2015 LCK KOO Tigers2015 LCK Jin Air2015 LCK Longzhu IM2015 LCK Rebels Anarchy2015 LMS ahq e-Sports Club2015 LMS Assassin Sniper2015 LMS Flash Wolves2015 LMS Hong Kong Esports2015 LMS Logitech G Snipers2015 LMS Machi E-Sports2015 LMS Midnight Sun Esports2015 LMS Taipei Assassins2015 Garena Premier League Boba Marines2015 Garena Premier League Zotac United2015 Garena Premier League Imperium Pro Team2015 Garena Premier League Team Proioxis2015 Garena Premier League Go To Sleep2015 Garena Premier League Impunity Legends2015 Garena Premier League Thirsty ChinchillasBilgewater Graves Act 1Bilgewater Twisted Fate Act 1Bilgewater Graves Act 2Daggers IconBilgewater Twisted Fate Act 2Bilgewater Graves and TF Act 3Honor 5 WW BlueBilgewater Gangplank Act 3Honor 5 Twitch BlueBilgewater CrestPoro Webtoon IconPoro Cosplay IconDragon IconPoro Love IconFinal Boss IconPROJECT IconPROJECT: Yi IconPROJECT: Zed IconPROJECT: Leona IconPROJECT: Fiora IconPROJECT: Lucian Icon2015 Worlds: Counter Logic Gaming2015 Worlds: Team Solomid2015 Worlds: Cloud92015 Worlds: Fnatic2015 Worlds: H2K2015 Worlds: Origen2015 Worlds: LGD Gaming2015 Worlds: Edward Gaming2015 Worlds: Invictus Gaming2015 Worlds: SKT T12015 Worlds: KOO Tigers2015 Worlds: KT Rolster2015 Worlds: Flash Wolves2015 Worlds: ahq e-Sports Club2015 Worlds: Bangkok Titans2015 Worlds: paIN Gaming2015 World ChampionshipRift Scuttler IconMurk Wolf IconCrimson Raptor IconAncient Krug IconHungry Poro Prophet IconScrying Poro Prophet IconLamb's Mask IconWolf's Mask IconWorlds 2015 SKT T1 Champion IconWorlds 2015 Origen Champion IconWorlds 2015 Fnatic Champion IconWorlds 2015 KOO Tigers Champion IconAll-Star Fire IconAll-Star Ice IconAll-Star IconAll-Star Ice Winner's IconBurning Hunger IconDrop Dead IconSeason 2015 - Solo BronzeSeason 2015 - 3v3 BronzeSeason 2015 - 5v5 BronzeSeason 2015 - Solo SilverSeason 2015 - 3v3 SilverSeason 2015 - 5v5 SilverSeason 2015 - Solo GoldSeason 2015 - 3v3 GoldSeason 2015 - 5v5 GoldSeason 2015 - Solo PlatinumSeason 2015 - 3v3 PlatinumSeason 2015 - 5v5 PlatinumSeason 2015 - Solo DiamondSeason 2015 - 3v3 DiamondSeason 2015 - 5v5 DiamondSeason 2015 - Solo MasterSeason 2015 - 3v3 MasterSeason 2015 - 5v5 MasterSeason 2015 - Solo Challenger 3Season 2015 - 3v3 Challenger 3Season 2015 - 5v5 Challenger 3Season 2015 - Solo Challenger 2Season 2015 - 3v3 Challenger 2Season 2015 - 5v5 Challenger 2Season 2015 - Solo Challenger 1Season 2015 - 3v3 Challenger 1Season 2015 - 5v5 Challenger 1Rift Frog IconRift Duck IconIcy Minion IconBundled Minion IconSnowball Fight IconTraveler's Penguin IconUnleashed Penguin IconPenguin Toss IconPROJECT: Poro IconShadow Wolf IconNightshade Serpent IconMonkey King IconLunar Guardian Icon2016 OPL Avant Garde2016 OPL The Chiefs eSports Club2016 OPL Dire Wolves2016 OPL Hellions e-Sports Club2016 OPL Infernum2016 OPL Legacy eSports2016 OPL Sin Gaming2016 OPL Trident Esports2016 LCL Team Differential2016 LCL Team EmpireSuper-MechChampion not ready!Nothing to steal!Sylas has stolen @SubA@'s ultimate!Sylas has stolen @SubA@'s ultimate!@keyName@@keyCooldown@@keyTooltip@Source: @SourceName@@keyName@@keyCooldown@@keyTooltip@
    Press [Shift] to show more infoSource: @SourceName@@keySummary@@keyName@@keyCooldown@@keyTooltip@@keyName@@keyCooldown@@keyTooltipExtended@@keyName@@keyCooldown@@keyTooltipSimple@@keyName@@keyCooldown@@keyTooltip@
    Press [Shift] to show more info@keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@Click or press [@LevelUpHotkey@] to level up
    {{ Spell.@OriginalSpellObject@:GeneratedTip_Spell_@OriginalSpellObject@_TooltipLevelUpList }}@keyNameUnformatted@ ][ / Next Level - click to level-up or press [Ctrl-@Hotkey@].@listLevelUpType@@listLevelUpValue@@keyHotkey@ @keyName@@keyCooldown@ @keyCost@@keyTooltip@@keyTooltipExtended@@keyHotkey@ @keyName@@keyCooldown@@keyCost@@keyTooltipExtended@@keyTooltipExtendedBelowLine@@listLevelUpType@@listLevelUpGrid@@keyName@@keyTooltip@@listLevelUpType@@listLevelUpGrid@@keyHotkey@ @keyName@@keyCooldown@@keyCost@@keyTooltipExtended@Click or press [@LevelUpHotkey@] to level up@listLevelUpType@@listLevelUpValue@@keyApheliosHack_TooltipLevelUp_Name@@keyApheliosHack_TooltipLevelUp@Click or press [@LevelUpHotkey@] to level up@keyHotkey@ @keyName@@keyCooldown@@keyCost@@keyTooltipExtended@Click or press [@LevelUpHotkey@] to level up@keyHotkey@ @keyName@@keyCooldown@ @keyCost@@keyTooltipSimple@@keyHotkey@ @keyName@@keyCooldown@@keyCost@@keyTooltip@
    Press [Shift] to show more info -> @keyName@ (@Level@)[@Hotkey@]@keyCost@@keyCooldown@@keyTooltip@Click or press [@LevelUpHotkey@] to level up@keyKaynHackType@@listLevelUpType@@keyKaynHackValue@@listLevelUpValue@@keyName@[@Hotkey@]No Cost@keyCooldown@@keyTooltip@Star Guardian SpriteUFO Spritehttps://youtu.be/ZVQslch0s0s{"items":[{"inventoryType":"BUNDLES","itemId":33300063},{"inventoryType":"BUNDLES","itemId":33300064},{"inventoryType":"BUNDLES","itemId":33300065},{"inventoryType":"HEXTECH_CRAFTING","itemId":3330073},{"inventoryType":"BUNDLES","itemId":33300066},{"inventoryType":"BUNDLES","itemId":33300067}],"page":"hextech"}https://oce.leagueoflegends.com/en-au/news/game-updates/teamfight-tactics-galaxies-mid-set-cheat-sheet/{"items":[{"inventoryType":"BUNDLES","itemId":33300026},{"inventoryType":"BUNDLES","itemId":33300027},{"inventoryType":"BUNDLES","itemId":33300028},{"inventoryType":"HEXTECH_CRAFTING","itemId":3330034},{"inventoryType":"BUNDLES","itemId":33300029},{"inventoryType":"BUNDLES","itemId":33300030}],"page":"hextech"}https://twitch.amazon.com/tp/loot/tft3?ingress=amp-tft3{"items":[{"inventoryType":"TFT_MAP_SKIN","itemId":17}],"page":"tft_map_skins"}, {"items":[{"inventoryType":"TFT_MAP_SKIN","itemId":19}],"page":"tft_map_skins"}, {"items":[{"inventoryType":"TFT_MAP_SKIN","itemId":20}],"page":"tft_map_skins"}{"items":[{"inventoryType":"BUNDLES","itemId":33300031},{"inventoryType":"BUNDLES","itemId":33300032},{"inventoryType":"BUNDLES","itemId":33300033},{"inventoryType":"BUNDLES","itemId":33300034},{"inventoryType":"BUNDLES","itemId":33300035},{"inventoryType":"BUNDLES","itemId":33300036},{"inventoryType":"BUNDLES","itemId":33300037},{"inventoryType":"BUNDLES","itemId":33300038}],"page":"hextech"}Teamfight Tactics: GalaxiesImmortal Creatures Little LegendsGalaxies Mid-Set Cheat SheetTFT Galaxies Set IntroductionCosmic Companions Little LegendsOdyssey Starship BundleTeamfight Tactics Mobile/dev: TFT ThoughtsRotating TFT Store@MinStreakLength@ - @MaxStreakLength@Add unique champions to your team that share a trait to activate powerful bonuses!Your bench is full! Sell or move a champion.Spend your gold in the store to recruit new champions!Click Buy XP to level up so you can have more champions on your team!Tap Buy XP to level up so you can have more champions on your team!Buy three copies of the same champion to upgrade them to a two-star version of that champion!You can't exceed the maximum team size. To increase your team size, buy XP!Right-click champions to see more information about them!You can't open loot orbs because your item bench is full!You can't sell champions with items because your item bench is full!You can't buy that item because your item bench is full!No copies of that champion left!Drag an item to one of your champions to equip it and make them stronger!Drag champions from the bench to the battlefield to build your team!Click Refresh to spend 2g and get a new set of champions in the store!Check out what your opponents are building by clicking their icon on the scoreboard!Pick the champion you want by running to it and touching it with your Little Legend!Aatrox cleaves the area in front of him, dealing @ModifiedDamage@ magic damage to all enemies therein.Ahri fires an orb in a line, dealing @ModifiedDamage@ magic damage to all enemies it passes through.

    It then returns to her, dealing @ModifiedDamage@ true damage to all enemies it passes through.Akali throws kunai at her target, dealing @ModifiedDamage@ magic damage.

    There is a @CritChance@ chance that this spell will critically strike for @CritDamage@ magic damage instead.Anivia creates a large hailstorm that lasts for @StormDuration@ seconds, dealing @ModifiedDamage@ magic damage over the duration and slowing the attack speed of all enemies inside of it by @AttackSpeedSlow@%.Ashe fires an arrow at the farthest enemy. It stops on the first target hit, dealing @ModifiedDamage@ magic damage and stunning them for @StunDurationPerSquare@ seconds per Hex traveled.Aurelion Sol breathes fire in a line, dealing @ModifiedDamage@ magic damage to all enemies in the area.Blitzcrank pulls the furthest enemy to him, dealing @ModifiedDamage@ magic damage and stunning them for @StunDuration@ seconds.

    His next attack after pulling knocks up for 1 second.

    Allies within range will prioritize attacking Blitzcrank's target.Brand launches a bouncing fireball at an enemy. This fireball will bounce to nearby enemies up to @MaxBounces@ times, dealing @ModifiedDamage@ magic damage each time it hits.Darius swings his axe in a circle, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ health for each enemy hit.Draven starts spinning an axe, granting him @BonusADDamage@ bonus physical damage on-hit on his next attack.

    It will return to his location after striking the target and if Draven catches it, it will refresh the buff.

    Draven can spin up to two axes at a time.Elise transforms into a giant spider and summons @NumSpiderlings@ spiderlings to fight alongside her.

    While in spider form, Elise gains @LifestealPercent@ bonus lifesteal. Spiderlings benefit from active Demon trait bonuses.Evelynn deals @ModifiedDamage@ magic damage to up to 3 nearby enemies, then teleports away.

    This damage is increased to @ModifiedCritDamage@ against targets below @ExecuteThreshholdPercent@ health.Passive: Gangplank periodically places barrels near enemies.

    Active: Gangplank shoots his barrels, causing them all to explode, dealing @ModifiedDamage@ magic damage to nearby enemies and applying on-hit effects.Garen spins his sword for @SpinDuration@ seconds, becoming immune to magic damage and dealing @ModifiedDamage@ magic damage to nearby enemies over the duration.Gnar leaps towards an enemy and transforms into Mega Gnar, throwing nearby enemies, dealing @ModifiedDamage@ magic damage and stunning them for @RCCDuration@ seconds.

    While in Mega Gnar form, Gnar gains @TransformHealth@ Health and @TransformAD@ Attack Damage.Passive: Graves' basic attacks deal @BonusDamage@ bonus physical damage and hit all enemies in a cone in front of him. Graves applies on-hit effects to all enemies hit.Transform Mercury CannonPassive: Jinx gets excited as she helps take down enemy units.

    After her first takedown, Jinx gains @PercentAttackSpeed@ bonus Attack Speed.

    After her second takedown, Jinx swaps to her rocket launcher, causing her Basic Attacks to deal @ModifiedDamage@ bonus magic damage to all enemies in a small area around her target.Karthus channels for 2.25 seconds, then deals @ModifiedDamage@ magic damage to @NumberOfTargets@ random enemies.Passive: Kassadin's basic attacks steal @ManaSteal@ mana from his target and grant him a @ModifiedShield@ damage shield for @ShieldDuration@ seconds.Katarina channels for @Duration@ seconds, throwing knives at @NumberOfTargets@ nearby enemies, dealing @ModifiedDamage@ magic damage over the duration and reducing healing by 80% to her targets for @GrievousWoundsDuration@ seconds.Kayle shields her @Targets@ weakest allies, making them immune to all damage for @ShieldDuration@ seconds.Kennen summons a storm around himself for @Duration@ seconds, calling down lightning bolts on all enemies in the area every @TickRate@ second and dealing @ModifiedDamage@ magic damage over the duration. Each enemy struck by 3 lightning bolts is stunned for @StunDuration@ seconds.Kha'Zix slashes the nearest enemy, dealing @ModifiedDamage@ magic damage. If the enemy has no adjacent teammates, this damage is increased to @ModifiedIsolationDamage@.Kindred creates a zone around themselves for @Duration@ seconds that prevents allies within from dropping below @MinHealth@ health or dying.Leona calls down a solar ray in an area, dealing @ModifiedDamage@ magic damage to all enemies within and stunning the enemy in the center for @CCDuration@ seconds.Lissandra encases an enemy in ice, stunning them for @EnemyStunDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.

    If she is below @SelfUltPercentage@ health, Lissandra instead encases herself, becoming untargetable for @SelfDuration@ seconds and dealing @ModifiedDamage@ magic damage to all enemies in the surrounding area.Lulu makes @Targets@ allies giant, granting them @ModifiedBonusHealth@ bonus health and knocking up adjacent enemies near them for @CCDuration@ seconds.Miss Fortune channels and fires waves of bullets in a cone for @ChannelDuration@ seconds, dealing @ModifiedDamage@ magic damage to all enemies within over the duration.Mordekaiser slams his mace on the two spaces in front of him, dealing @ModifiedDamage@ magic damage to enemies within.Morgana fires chains to all nearby enemies, dealing @ModifiedDamage@ magic damage.

    After @ChainDuration@ seconds, all chained enemies still within range of Morgana are stunned for @StunDuration@ seconds and take @ModifiedDamage@ magic damage again.Nidalee heals herself and an ally, restoring @ModifiedHeal@ health over @HoTDuration@ seconds, then transforms into cat form.

    While in cat form, Nidalee's range is reduced to 1 hex and she gains @ADinCougar@ Bonus Attack Damage.Pantheon leaps in the air, crashing down towards the farthest enemy, stunning them for @StunDuration@ seconds.

    Enemies in Pantheon's path take @ModifiedDamage@ of their Maximum Health as magic damage. They then burn for an additional @BurnPercent*100@% of their Maximum Health as true damage over @BurnDuration@ seconds, reducing healing by 80%.Poppy creates a shockwave in a straight line that can hit up to @NumberOfTargets@ enemies, dealing @ModifiedDamage@ magic damage, knocking up and stunning them for @StunDuration@ seconds.Pyke leaves an afterimage at his location, then dashes behind the farthest enemy. After @StunDelay@ second, his afterimage returns to Pyke, dealing @ModifiedDamage@ magic damage to all enemies it passes through and stunning them for @StunDuration@ seconds.Rek'Sai burrows, becoming untargetable for @BurrowDuration@ second and healing for @ModifiedHeal@ health.

    She emerges at her target, dealing @ModifiedDamage@ magic damage and knocking them up for @KnockupDuration@ seconds.Rengar leaps to and stabs the weakest enemy, dealing @LeapDamage@ physical damage and applying on-hit effects to his target.

    After this leap, Rengar gains @ASBuffPercent@ Attack Speed and @CritBuffPercent@ Critical Strike Chance for the next @BuffDuration@ seconds.After a @ExplosionDelay@ second delay, Sejuani creates a glacial prison on an enemy, dealing @ModifiedDamage@ magic damage to all nearby enemeis and stunning them for @StunDuration@ seconds.Shen creates a zone around himself for @ZoneDuration@ seconds, granting all nearby allies 100% chance to dodge incoming basic attacks.Shyvana dashes away from her current target and transforms into dragon form.

    While in dragon form, Shyvana's Basic Attack becomes ranged, she gains @ADWhileDragon@ Attack Damage, and her Basic Attacks burn her enemies for @BurnDuration@ seconds, dealing @ModifiedDamage@ magic damage.Swain transforms into demon form for @TransformDuration@ seconds.

    While in demon form, Swain drains health from nearby enemies, dealing @ModifiedDamage@ magic damage and healing himself for @ModifiedHeal@ over the duration for each enemy in range. At the end of the transformation, Swain sends out a Soul Flare, dealing @ModifiedSoulFlareDamage@ magic damage to all nearby enemies.Tristana places a bomb on her current target which will detonate after she Basic Attacks them 3 times or @ExplosiveChargeDuration@ seconds pass without Tristana attacking them.

    When the bomb detonates, it deals @ModifiedDamage@ magic damage to all nearby enemies, plus @PercentDamageIncrease@ for each Basic Attack, up to a maximum of @ModifiedMaxDamage@.Twisted Fate randomly picks a card, then throws it at his current target, dealing @ModifiedDamage@ magic damage and creating a special effect based on the color of the card.

    Blue: Restores @BlueCardManaRestore@ mana to all allies adjacent to Twisted Fate.
    Red: Deals @ModifiedDamage@ to all enemies adjacent to the target.
    Gold: Stuns the target for @GoldCardStunDuration@ seconds.Varus channels for 1.5 seconds, then fires a piercing arrow, dealing @ModifiedDamage@ magic damage to all enemies in its path.Passive: Whenever Vayne Basic Attacks the same target 3 times, she deals @ModifiedDamage@ of her target's maximum health as true damage.Veigar blasts an enemy, dealing @ModifiedDamage@ magic damage. If Veigar is a higher star level than his target they are instantly killed instead.Volibear empowers his attacks for the next @BuffDuration@ seconds, causing them to chain to up to @MaxBounces@ nearby enemies. These chains deal @ChainDamage@ physical damage and apply on-hit effects.Warwick pounces on the weakest enemy, stunning them for @Duration@ seconds and striking them @Hits@ times, dealing @ModifiedDamage@ magic damage. Each strike triggers on-hit effects and heals Warwick for 100% of the damage dealt.Yasuo stabs his sword into the two spaces in front of him, dealing @ModifiedDamage@ magic damage and applying on-hit effects to enemies within. Every third cast, Yasuo instead throws a tornado in a line that travels @QEmpowerHexRange@ hexes and additionally knocks enemies up for @QKnockupDuration@ seconds.Zed throws a shuriken in a line, dealing @ModifiedDamage@ magic damage to all enemies in its path.@TotalDamage@Total Damage: @TotalDamage@
    Physical Damage: @PhysicalDamage@
    Magic Damage: @MagicDamage@
    True Damage: @TrueDamage@Do you want to surrender this game? If you surrender, you won't be able to return to the game and you'll be eliminated.CANCELPlace on a champion to create a one-star copy of them.

    [CONSUMABLE - This item disappears when used.]Neeko's HelpCosmic TracerStar PiercerDefault BoomHydroblastNova BombSuper Mega Death RockBurn Bright StarlightVoid SpikesZap BoltYOU FINISHED: 1ST PLACEYOU FINISHED: 2ND PLACEYOU FINISHED: 3RD PLACEYOU FINISHED: 4TH PLACEYOU FINISHED: 5TH PLACEYOU FINISHED: 6TH PLACEYOU FINISHED: 7TH PLACEYOU FINISHED: 8TH PLACEKEEP WATCHING1ST PLACE3RD PLACE4TH PLACE5TH PLACE6TH PLACE7TH PLACE8TH PLACEYOU FINISHEDWAITING FOR COMBATEXIT NOWMagic ImmuneGain 4 XP toward your next level. Leveling up increases your team size and gives you access to stronger champions in the store. You gain 2 XP for free at the beginning of each roundBuy XP @k1@Buy XP @k1@ or @k2@Can't be blinded!Wearer's Spell Power stat is amplified by @PercentAD@%The wearer gains the Battlecast trait.

    [Unique - Only One Per Champion]The wearer gains the Protector trait.

    [Unique - Only One Per Champion] +@AD@ Attack DamageAdjacent attackers lose @BigAttackDamageReduction@% of their Attack Damage when they hit the wearer, or @SmallAttackDamageReduction@% if they are two hexes away. This effect lasts for @AttackDamageReductionDuration@ seconds and does not stack.The wearer is also a Blademaster.

    [Unique - Only One Per Champion]Basic Attacks heal the wearer for @Lifesteal@% of the damage dealt.Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal @1StarAoEDamage@/@2StarAoEDamage@/@3StarAoEDamage@ %i:star% magic damage to all nearby enemies (once every @ICD@ seconds).Wearer is also a BrawlerWhenever any unit dies, gain X Mana.The wearer gains the Celestial trait.

    [Unique - Only One Per Champion]+@Armor@ ArmorWhen combat begins, the wearer and all allies within @HexRange@ hex in the same row gain @BonusAP@ Spell Power for @APDuration@ seconds.Wearer is also Chosen

    [Unique - Only One Per Champion]+@CritChance@% Critical Strike Chance
    +@DodgeChance@% Dodge ChanceBasic Attacks have a @ChanceOnHitToShrink@% chance on-hit to decrease the target's star level by 1 for the rest of combat.Extra %i:scaleMana% +@Mana@
    Wearer is also a Demon

    [Unique - Only One Per Champion]The wearer gains the Dark Star trait.

    [Unique - Only One Per Champion]Contributing to a kill grants the holder +@ADPerStack@ Attack Damage for the rest of combat.

    This effect can stack any number of times (starting at @StartingStacks@).The wearer gains the Demolitionist trait.

    [Unique - Only One Per Champion]Reduces incoming magic damage by @MagicReduction@%.The wearer is also a Berserker.

    [Unique - Only One Per Champion]Wearer's team gains +@MaxArmySizeIncrease@ maximum team size.At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level.

    [Consumes Three Item Slots]Loot goes hereAfter casting a spell, the wearer's next Basic Attack freezes the target for @FreezeDuration@ seconds.Reduces the Attack Speed of nearby enemies by @AttackSpeedSlow@%. Each Frozen Heart a champion carries beyond the first increases the radius of this effect.The wearer is also Glacial.

    [Unique - Only One Per Champion] +@Health@ HealthPrevents the wearer's first death, placing them in stasis instead. After @StasisDuration@ seconds, they return with @HealthRestore@ Health and shed all negative effects.Basic Attacks grant +@AttackSpeedPerStack@% bonus Attack Speed for the rest of combat.

    This effect can stack any number of times.At the beginning of each planning phase, the wearer gains one of the following:
  • Basic attacks and spells deal +@TraitMultiplier@% Damage
  • Basic attacks heal @TraitMultiplier@ Health on-hit
  • Wearer is also a HextechThe holder's spells heal them for @OmniVamp@% of the damage dealt.Basic Attacks have a @ChanceOnHitToSilence@% chance on-hit to silence the target, preventing mana gain for @SilenceDuration@ seconds.This champion starts combat with an additional @AttackSpeedPercent@% Attack Speed.The wearer gains the Infiltrator trait.

    [Unique - Only One Per Champion]The holder gains @CriticalStrikeAmp@% bonus critical strike damage, and their critical strike chance becomes @CritChance@%.

    [Unique - Only One Per Champion]Enemies within @HexRange@ hexes have their Magic Resist reduced by @MRShred@% (does not stack). When they cast a spell, they are zapped taking magic damage equal to @ManaRatio@% of their max Mana.Enemies within @HexRange@ hexes who cast a spell are zapped, taking @Damage@ magic damage.Wearer is also a Yordle
    Extra +10% Critical Strike Chance, +10% Dodge Chance

    [Unique - Only One Per Champion]Item temporarily disabledExtra %i:scaleArmor% +@Armor@
    Wearer is also a Knight

    [Unique - Only One Per Champion]When the wearer inflicts a critical hit, the target's Armor is reduced by @ArmorReductionPercent@% for @ArmorBreakDuration@ seconds. This effect does not stack.

    [Unique - Only One Per Champion]Extra +@Mana@
    Wearer is also a Shadow

    [Unique - Only One Per Champion]When combat begins, the wearer and all allies within @HexRange@ hexes in the same row gain a shield that blocks @1StarShieldValue@/@2StarShieldValue@/@3StarShieldValue@ %i:star% damage for @ShieldDuration@ seconds.When the wearer casts their spell, the first target dealt magic damage and up to @ExtraBounces@ nearby enemies are dealt an additional @Damage@ magic damage.The holder's spells and basic attacks do @SmallBonusPct@% bonus damage. If the target has more than @HealthThreshold@ maximum Health, the bonus increases to @LargeBonusPct@%.It must do something...The wearer is immune to crowd control for the first @SpellShieldDuration@ seconds of combat.

    [Unique - Only One Per Champion]The holder's spells can cause critical hits, and the holder gains +@CritDamageAmp@% bonus critical strike damage.When the wearer deals damage with their spell, they burn the target, dealing @BurnPercent@% of the target's Maximum Health as true damage over @BurnDuration@ seconds and reducing healing by @GrievousWoundsPercent@% for the duration of the burn.

    [Unique - Only One Per Champion]At the end of each planning phase this champion permanently gains @HPPerRound@ max health. +@AP@% Spell Power+@MagicResist@ Magic ResistThis champion starts combat with 30 additional mana.Critical hits against the wearer deal normal damage instead.

    [Unique - Only One Per Champion]Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for @StunDuration@ seconds.Grants +@APPercentAmp@% Spell Power Amplification.

    (All sources of Spell Power are @APPercentAmp@% more effective)The holder gains @AttackRange@% Attack Range, and their Basic Attacks can't miss.The wearer gains the Rebel trait.

    [Unique - Only One Per Champion] +@AS@% Attack SpeedThe holder's Basic Attacks burn the target on-hit, dealing @BurnPercent@% of the target's maximum Health as true damage over @BurnDuration@ seconds, and reducing healing by @GrievousWoundsPercent@%, for that duration.

    [Unique - Only One Per Champion]When the wearer dies, allies are healed for @HealthRestore@ Health.Basic Attacks fire a bolt at another nearby enemy, dealing @MultiplierForDamage@% of the wearer's Attack Damage and applying on-hit effects.After casting their spell, the wearer's Mana is set to @ManaRestore@.

    [Unique - Only One Per Champion]When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by @CostIncrease@% until they cast.

    [Unique - Only One Per Champion]The wearer gains the Blademaster trait.

    [Unique - Only One Per Champion]This slot can't hold an item.After first casting their spell, the holder's basic attacks restore @ManaPercentRestore@% of their maximum mana on-hit.@ChanceToSpellSteal@ chance to steal the enemy's spell and cast itThe wearer gains the Star Guardian trait.

    [Unique - Only One Per Champion]Every third Basic Attack from the wearer deals @Damage@ magic damage to @1StarBounces@/@2StarBounces@/@3StarBounces@ %i:star% enemies.The wearer is also a Mage.

    [Unique - Only One Per Champion]The wearer is also Light.

    [Unique - Only One Per Champion]Wearer is also a Mech Pilot

    [Unique - Only One Per Champion]The wearer's Basic Attacks have a @ChanceOnHitToDisarm@% chance to disarm the target for @DisarmDuration@ seconds, preventing that enemy from making Basic Attacks.Crits deal +50 damage. Each second, the wearer has a @ChanceToProc@% chance to gain 100% Critical StrikeWhen the wearer dies, Repeating Crossbow is re-equipped to a new ally. Each time Repeating Crossbow is re-equipped, it grants an additional +@AttackSpeedPerStack@% Attack Speed and +@CritChancePerStack@% Critical Strike Chance for the remainder of combat.

    No stacking limit.

    [Unique - Only One Per Champion] +@Mana@ ManaReflects @DamageReflect@% of the mitigated damage from enemy Basic Attacks as magic damage.When the wearer dies, a Construct with @1StarZombieHealth@/@2StarZombieHealth@/@3StarZombieHealth@ %i:star% Health arises to continue the fight.When the wearer takes damage or inflicts a critical hit, they gain a @DamageIncreasePercent@% stacking damage bonus. Stacks up to @StackCap@ times, at which point the wearer gains @BonusResistsAtStackCap@ Armor and Magic Resistance, and increases in size.Each round, @ChanceToGrow@% chance to be +1 star, else -1 starWearer is also a Valkyrie

    [Unique - Only One Per Champion]The wearer is also a Void

    [Unique - Only One Per Champion]The wearer is also an Inferno.

    [Unique - Only One Per Champion]The wearer is also a Warden.

    [Unique - Only One Per Champion]Grants @TooltipDisplayHealth@ bonus Health (including components).This champion has an additional @DodgeChancePercent@% chance to dodge enemy Basic Attacks.Attacks drain @ManaDrain@ mana The wearer is also an Assassin.

    [Unique - Only One Per Champion]Extra %i:scaleAP% +@AP@
    Wearer is also a Sorcerer

    [Unique - Only One Per Champion]When combat begins, the wearer and all allies within @HexRange@ hexes in the same row gain +@AttackSpeed@% Attack Speed for the rest of combat.When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for @BanishDuration@ seconds.

    [Unique - Only One Per Champion]On falling below @HealthPercent@% Health, become untargetable, invulnerable, but unable to move for @StasisDuration@ seconds.Protector's ChestguardBattlecast PlatingBF SwordBladebaneBrawler's GloveCatalystCelestial OrbChalice of PowerChosen MantleSparring GlovesCursed BladeDarkinDark Star's HeartDeathbladeDreadbladeDemolitionist's ChargeDragon's ClawBerserker's AxeKleptomancerLoot BagHand Of JusticeHextech ChestguardHushInferno HexInfiltrator's TalonsScout's CodeJammed!SpatulaQuicksilverMittensJeweled GauntletMountain HexOcean HexTrap ClawRapid Fire CannonRebel MedalRed BuffBlue BuffShroud of StillnessUnusable SlotStar Guardian's CharmMages CapTalisman of LightSuper SerumSword BreakerRepeating CrossbowThief's GlovesTitan's ResolveUnstable ConcoctionValkyrie's BladeEye of the VoidInferno's CinderCloud HexZeke's Herald@DynamicText@Lvl. @PlayerLevel@To build your team, drag champions from your bench to the battlefield!During shared drafts, pick a champion by running into it with your Little Legend!Scope out the competition by clicking opponents' Little Legend icons on the scoreboard. Combine any two component items to create a stronger item with unique powers!Stop your store from refreshing for one round by clicking the Lock button.The later the round, the more damage you take for losing. Plan accordingly!Every 10 gold you save means an extra 1 gold the next round, so stockpile 50 gold for maximum interest!Win or lose back-to-back rounds to get bonus streak gold.Your Little Legend takes damage when you lose a round. When their health reaches 0, you're eliminated!Champion placement matters. Have you tried putting ranged champions behind melee champions?We improve Teamfight Tactics every patch based on your feedback!Click on champions in your rotating store to recruit them.Your store is stocked from a shared pool. You're more likely to see champions that other players aren't purchasing.Collect coins and mystery orbs on the battlefield by running into them with your Little Legend!Champions cast their ability when their mana bar is full.Level up to increase your team size and gain access to stronger champions.Need an extra 1 gold? Win the next round!Some champions have three traits. Recruit them to activate more trait bonuses!Sell a champion to get their items back!Multiple copies of the same champion only count once towards activating trait bonuses.Champions fill their mana bars by attacking and by taking damage.Level up to increase the maximum number of champions on your battlefield. Click Buy XP to level up faster!Drag and drop items on champions to make your team stronger!You can see your maximum team size on your board during planning. Buy XP to increase your team size faster!Click Refresh to get a new set of champions in your store. It only costs 2 gold!Buy three copies of the same champion to combine them into a stronger two-star version.Trait synergies give your champions powerful bonuses. Collect champions with the same traits to unlock your team's full potential!Right-click a champion to learn more about their stats and abilities.%i:lossStreak% @StreakSize@ %i:goldCoins% +@StreakRewardGold@Get extra gold each round based on how many rounds in a row you win or lose.Loss StreakRunic ArenaRift ArenaArrowhead ArenaTFT Map Skin 4Default ArenaStorm Rift ArenaDraconic ArenaVerdant ArenaSummoners' ArenaCloud ArenaBlack Hole ArenaCelestial ArenaSupernova ArenaAvarosa ArenaFrostguard ArenaWinter's Claw ArenaCrash Site ArenaDreadnova ArenaPit Stop ArenaSpaceship ArenaDrifting Park ArenaInfernal ArenaMountain ArenaOcean ArenaOdyssey Jinx ArenaOdyssey Malphite ArenaOdyssey Yasuo ArenaElementalHappy+%u4 wins!5 wins!8 wins!Level 4!Level 5!Level 6!Level 7!Level 8!Level 9!ArrivalDepartureOVERTIME!PlanningRefresh the store with a new set of championsRefresh @k1@Refresh @k1@ or @k2@DRAFTSell for @ShopValue@gSell for @ShopValue@ XPPassive Income %i:goldCoins% +@PassiveGold@
    Interest (Max 5) %i:goldCoins% +@InterestGold@
    Win/Loss Streak %i:goldCoins% +@WinStreakGold@Total Income %i:goldCoins% @TotalGold@Unlock your current store offerings.Lock your current store offerings.%i:goldCoins% @GoldToNextLevel@ to lv. @NextLevel@@MinStreakLength@ Epic MonsterKrugsMinionsMurk Wolves???RaptorsStageArmorArmor reduces the amount of damage taken from basic attacksCurrent Armor: @Total@ (@Base@ + @Bonus@)
    This champion takes @Effect@% reduced damage from basic attacks
    Attack DamageAttack damage increases the amount of damage you do with basic attacks.Current Attack Damage: @Total@ (@Base@ + @Bonus@)Attack RangeAttack Range indicates the distance a champion can basic attack atAttack Range: @Total@ (@Base@ + @Bonus@)Attack SpeedAttack Speed increases how often a champion basic attacksAttacks per second: @Total@ (@Base@ x @BonusPercent@)Critical Strike DamageCritical Strike deal bonus damage. All champions have a base damage bonus of 150%Current Critical Strike Damage Bonus: @Total@% (@Base@% + @Bonus@%)Critical Strike ChanceCritical Strike grants a chance to deal increased damage on basic attacks. All champions have a base Critical Strike chance of 25%Current Critical Strike Chance: @Total@% (@Base@% + @Bonus@%)DodgeDodge grants a chance to evade basic attacks.Dodge Chance: @Total@% (@Base@% + @Bonus@%)Magic ResistanceMagic resistance reduces the amount of damage taken from spellsCurrent Magic Resistance: @Total@ (@Base@ + @Bonus@)
    This champion takes @Effect@% reduced damage from spells
    Spell PowerSpell power multiplies a spell's magic damage, true damage, healing, and shielding.Current Spell Power: @Total@% (@Base@% + @Bonus@%)Spell PowerSpell power multiplies a spell's magic damage, true damage, healing, and shielding.This champion's ability is not affected by spell powerInnate: Alchemists ignore collision and never stop moving.Innate: At the start of combat, Assassins leap to the farthest enemy.

    Assassins gain bonus Critical Strike Damage and Chance.

    (@MinUnits@) +@CritAmpPercent@% Critical Strike Damage & +@CritChanceAmpPercent@% Critical Strike Chance
    Every fourth Basic Attack from a Blaster fires additional attacks at random enemies.

    These additional attacks deal damage like Basic Attacks, trigger on-hit effects, and can critically hit.

    (@MinUnits@) @AdditionalAttacks@ Additional Attacks(@MinUnits@) Astro Champions' abilities cost @ManaCostReduction@ less mana to cast.Innate: Having an Avatar on your bench or board transforms all other Avatars in your shop to the Element of that Avatar.

    (1) An Avatar's Origin Element is counted twice for Trait bonusesAfter dealing or taking 10 instances of damage, Battlecast Champions deal magic damage to the nearest enemy. If below half health, they heal instead.

    (@MinUnits@) @HealOrDamageAmount@ Healing or DamageInnate: At the start of combat, Berserkers leap to the nearest enemy.

    When Berserkers attack, they have a @ProcChance@% chance to hit all units in a cone in front of them and apply on-hit effects.

    (@MinUnits@) @ProcChance@% chance
    (@MinUnits@) @ProcChance@% chance, and Berserkers gain +@ADBonus@ Attack DamageBlademaster Basic Attacks have a @ProcChance@% chance to trigger additional attacks against their target.

    These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

    (@MinUnits@) One Additional Attack
    (@MinUnits@) Two Additional Attacks
    (@MinUnits@) Four Additional AttacksBrawlers gain bonus Maximum Health.

    (@MinUnits@) @BonusHealth@ Bonus Health
    Vanguard champions gain bonus Armor.

    (@MinUnits@) @Armor@ Armor(@MinUnits@) Every @Frequency@ seconds, all allied champions in combat are infused with Moonlight, increasing Crit Chance by @CritChance@%, Crit Damage by @CritDamage@%, and Spell Power by @AP@% (stacks to 4 times).When your Chosen falls below @HealthPercent@% Health they enter a defensive stance for @Duration@ seconds, reflecting all incoming basic attacks.All allies gain @PercentAttackSpeed@% Attack Speed every few seconds.

    (@MinUnits@) @Frequency@ secondsCrystal Champions have a maximum amount of damage they can take from a single hit.

    (@MinUnits@) @DamageThreshold@ Max DamageCybernetic champions with at least one item (component or full) gain Health and Attack Damage.

    (@MinUnits@) @HealthAmp@ Health and @ADAmp@ Attack DamageWhenever an allied Champion dies, Dark Star Champions gain Attack Damage and Spell Power.

    (@MinUnits@) +@ADandSP@ Attack Damage and Spell Power(@MinUnits@) Damage from Demolitionists' spellcasts stuns their targets for @StunDuration@ seconds. (Once per spellcast)Basic Attacks from Demons have a @ManaDrainProcChance@% chance to reduce their target's Mana by @ManaDrainBurn@ and restore Mana to the Demon.

    (@MinUnits@) @ManaDrainDrain@ Mana restored
    Reduces each enemy's Armor.

    (@MinUnits@) @ArmorPercentReduction@% Armor reduction(@MinUnits@) Dragons gain @MagicReduction@% resistance to Magic DamageDragoons' basic attacks restore @PercentMaxHealth@% of their maximum HP to allies within a @HexRadius@ hex radius.Whenever a Space Pirate lands a killing blow on a Champion there is a chance to drop extra loot.

    (@MinUnits@) @CoinDropChance@% for 1 gold
    (@MinUnits@) @CoinDropChance@% for 1 gold and @ItemDropChance@% for a component item(@MinUnits@) Druids regenerate @HealAmount@ health each second.Electric Champions shock nearby enemies whenever they deal or receive a critical strike.

    (@MinUnits@) @Damage@ magic damageInnate: Elementalists gain double mana from Basic Attacks.

    (@MinUnits@) At the start of combat, summon a Golem with 2200 Health to fight alongside your allies(@MinUnits@) If an Exile has no adjacent allies at the start of combat, they gain a shield equal to @ShieldPercent@% of their maximum HealthBasic Attacks from Glacials have a @ProcPercent@% chance to stun their target for @StunDuration@ seconds and do bonus Magic Damage.

    (@MinUnits@) @BonusDamage@ Magic Damage
    (@MinUnits@) At the start of combat, Guardians grant +@Armor@ Armor to adjacent allies (this bonus can stack any number of times)Gunslinger Basic Attacks have a @ProcPercent@% chance to fire additional bullets at other enemies within range.

    These bullets deal damage like Basic Attacks and apply on-hit effects.

    (@MinUnits@) Attack @ExtraTargetsHit@ extra enemies
    (@MinUnits@) Attack @ExtraTargetsHit@ extra enemies
    (@MinUnits@) Attack @ExtraTargetsHit@ extra enemiesWhen combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items.

    (@MinUnits@) @DisableDuration@ secondsWhen combat begins, the ally team launches and detonates a pulse bomb, temporarily disabling nearby enemy items.

    (@MinUnits@) @DisableDuration@ seconds within @HexSize@ hexesAt the start of combat, an ally Hextech launches and detonates a pulse bomb, temporarily disabling nearby enemy items for @DisableDuration@ seconds.

    (@MinUnits@) @HexSize@ Hex Radius
    (@MinUnits@) @HexSize@ Hex RadiusAt the start of combat, select Imperials are empowered to deal double damage.

    (@MinUnits@) 1 Random Imperial
    (@MinUnits@) All ImperialsInferno critical hits and spell damage burns the ground beneath the target, dealing a percentage of that spell's pre-mitigation damage over @ZoneDuration@ seconds.

    (@MinUnits@) +@PercentBonusDamage@% damage on @NumZones@ hexesInnate: At the start of combat, Infiltrators move to the enemy's backline.

    Infiltrators gain Attack Speed for @Duration@ seconds at the start of combat, refreshed on takedown.

    (@MinUnits@) @AttackSpeedPercent@% bonus Attack Speed
    (@MinUnits@) @AttackSpeedPercent@% bonus Attack Speed
    (@MinUnits@) @AttackSpeedPercent@% bonus Attack SpeedAll allies block a flat amount of damage from all sources.

    (@MinUnits@) @BlockAmount@ Damage BlockedWhen a Light Champion dies, all other Light Champions gain Attack Speed and recover @HealAmount@% of the dying champion's maximum health.

    (@MinUnits@) +@AttackSpeedPercent@% Attack Speed
    Mages have a chance, when casting, to Doublecast instead.

    (@MinUnits@) @ProcChance@% chance
    (@MinUnits@) @ProcChance@% chance and +@APBonus@ Spell PowerInnate: Upgrades for Mercenaries' spells have a chance to appear in the shop.(@MinUnits@) At the start of combat, a random ally gains a @ShieldValue@ health Stoneshield.All allies gain Magic Resistance.

    (@MinUnits@) @MagicResist@ Magic ResistanceNinjas gain bonus Attack Damage and Spell Power.

    This trait is only active when you have exactly 1 or 4 unique Ninjas.

    (@MinUnits@) Ninja gains +@ADValue@ Attack Damage & +@APValue@% Spell Power
    (@MinUnits@) All Ninjas gain +@ADValue@ Attack Damage & +@APValue@% Spell PowerAt the start of combat, select allies gain +@Armor@ Armor, +@MagicResist@ Magic Resistance, and heal @Heal@ Health on-hit.

    (@MinUnits@) 1 Random Ally
    (@MinUnits@) All AlliesAll allies gain mana every @TickRate@ seconds.

    (@MinUnits@) +@ManaPerTick@ mana(@MinUnits@) The basic attacks of all allies are converted to magic damage. If allies are Star Guardians, basic attacks deal true damage instead.(@MinUnits@) At the start of combat, a random enemy's Health is set to @HPToSet@(@MinUnits@) At the end of each combat against another player, a treasure chest spawns on your arena containing up to 4 gold(@MinUnits@) Poison Champions apply Neurotoxin when they deal damage, increasing the mana cost of the target's spell by @CostIncrease@%(@MinUnits@) Predators instantly kill enemies they damage who are below @HPThreshold@% health.Every @ProcRate@ seconds, Rangers have a chance to gain Attack Speed for @ProcRate@ seconds.

    (@MinUnits@) @ProcPercent@% chance for @ASMultTooltip@x Attack Speed
    (@MinUnits@) Mana-Reaver attacks increase the mana cost of their target's next spellcast by @CostIncreasePercent@%.At the start of combat, Rebels gain a shield and bonus damage for each adjacent Rebel. The shield lasts for @ShieldDuration@ seconds.

    (@MinUnits@) @ShieldAmount@ Shield & @DamageAmp@% Damage(@MinUnits@) Robots start combat at full ManaAll allies heal for some of the damage they deal with spells and attacks.

    (@MinUnits@) @HealPercent@% Healing All allies have increased Spell Power.

    (@MinUnits@) @AP@% Spell PowerShadow Champions deal increased damage for @Duration@ seconds at combat start and every time they get a takedown.

    (@MinUnits@) +@DamageAmp@% damage
    (@MinUnits@) +@DamageAmp@% damage, refreshed for any Shadow champions' takedownsShapeshifters gain bonus Maximum Health when they transform.

    (@MinUnits@) @HPPercent@% Bonus Maximum Health
    Slicer attacks have a @ProcChance@% chance to strike multiple times.

    (@MinUnits@) @NumStrikes@ Strikes(@MinUnits@) Snipers deal @PercentDamageIncrease@% increased damage for each hex between themselves and their target.Innate: Sorcerers gain double Mana from Basic Attacks.

    All allies have increased Spell Power.

    (@MinUnits@) +@AP@% Spell Power
    The first Soulbound champion to die in a round will instead enter the Spirit Realm, becoming untargetable and continuing to fight as long as another Soulbound ally is alive.Star Guardians' spellcasts grant Mana to other Star Guardians, spread among them.

    (@MinUnits@) @ManaRestore@ Total ManaInnate: Starships gain @ManaPerSecond@ mana per second, maneuver around the board, and are immune to movement impairing effects, but can't make Basic Attacks.Steel Champions gain damage immunity for a few seconds when they are reduced below @HealthPercentThreshold@% health.

    (@MinUnits@) @ImmunityDuration@ seconds of immunitySummoned units gain bonus health and last longer.

    (@MinUnits@) +@SummonDurationBoost@% health and summon duration(@MinUnits@) At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.

    The Super-Mech has the Traits of its pilots, 3 random items from among them, and gains 60% of the combined Pilots' health and attack damage.

    When the Super-Mech dies the Pilots are ejected with @EjectedPilotHealthPercent@% of their maximum health and continue to fight.Protectors shield themselves for @Duration@ seconds whenever they cast a spell. This shield doesn't stack.

    (@MinUnits@) @ShieldPercent@% Maximum Health Shield(@MinUnits@) Valkyrie attacks and spells always critically hit targets below @PercentHealth@% health. (@MinUnits@) All ally basic attacks ignore @PercentArmorPen@% of the enemy's Armor
    (@MinUnits@) Attacks and spells from Void champions deal true damage.Wardens gain Armor.

    (@MinUnits@) +@ArmorPercentIncrease@% Armor
    Select allies' Basic Attacks are empowered to grant +@AttackSpeedPercent@% Bonus Attack Speed (stacks up to 5 times).

    (@MinUnits@) Wild Allies Only
    (@MinUnits@) All Allies, and allies' basic attacks cannot be dodged.All allies gain a chance to dodge enemy Basic Attacks.

    (@MinUnits@) @ProcPercent@% dodge chanceAt the start of combat, Woodland Champions make copies of themselves

    (@MinUnits@) One random copy
    (@MinUnits@) All Woodland Champions copyYordles gain a chance to dodge enemy Basic Attacks.

    (@MinUnits@) @MissPercent@% Chance to Dodge
    AlchemistBlasterAstroAvatarBerserkerBlademasterBrawlerLunarChosenChronoCrystalCyberneticDemolitionistDemonDesertDragoonSpace PirateDruidElectricExileFugitiveImperialInfernoInfiltratorKnightLightMercenarySteelMountainMysticNinjaNobleOceanOozeParagonPhantomPiratePoisonPsionRangerMana-ReaverRebelRobotCelestialShadowShapeshifterSlicerSniperSorcererSoulboundStarshipSummonerMech-PilotWildCloudWoodlandYordleAstro:Champions:Blasters:Battlecast Champions:Blademasters:Brawlers:Vanguard Champions:Chosen:Chrono Champions:Cybernetic Champions:Dark Star Champions:Demolitionists:Dragoons:Space Pirates:Infiltrators:Mercenaries:Mystics:ParagonsMana-Reavers:Rebels:Celestials:Slicers:Snipers:Sorcerers:Star Guardians:Starships:Mech-Pilots:Protectors:Valkyries:Void Champions:This champ also has the Chrono trait! Let's buy Twisted Fate.Play Twisted Fate to get 2 unique Chronos on the board!Not THAT one!This champion has two traits, "Chrono" and "Sniper." Let's build a Chrono team. Buy Caitlyn!Getting 3 of a kind will create a powerful 2-star champ. Buy a 2nd copy for now!Rare champions are more powerful. Ezreal also has 2 traits, including Chrono! Buy him.Blitzcrank is both a Chrono and a Brawler.To get a Brawler trait bonus with Blitzcrank, you will need Malphite.Buy as many champions as you want. Hint: 3 copies of Caitlyn will upgrade to a 2-star!Keep collecting Chrono champs!Use this button to close or open the Shop.Remember to close the Shop so you can see the battle.Every player has a Little Legend, like me! When you win a round, you deal damage to the other player's Little Legend.Once combat starts, you won't be able to add or remove champions from the battlefield.Now, drop the chain vest here, on the same champ, to make a Guardian Angel!Guardian Angel is great because it will revive your champ after it dies. Tap the champ to learn more!Thanks for playing! That's all from me. Hope to see you again in a future game!1 down, 6 to go! We have a good chance to reach the final four!We're going to combine items! First, drag and drop the sword on the marked champ to equip.It's time for you to battle another player's team with your new 2-star champ!Can you get 6 Chronos on the board?Oh no, you spent all your gold! Here's a bit more. Don't spend it all in one place!The Shop button also shows how much gold you have.Keep buying more copies of champs on your team! Can you upgrade Caitlyn to a 3-star?We need a bigger team. Buy experience points (XP) to level up!Monsters drop loot orbs. Tap to move me here so I can pick it up!Some loot orbs contain items!To play a champion, drag it from the bench and drop on the board.Your level and team size is 4. If you buy XP again, you can play Ezreal and get 4 Chrono!Your level and team size is now 4, so let's add Malphite to your team!Add 1 Caitlyn to your team by dragging her to the board!You're really getting the hang of this! The timers are on now. Shop and play your champs before time is up!Make sure to experiment with formation! Champs with long range are better in the back line.You can swap champions in and out. Remove your first one from the board to play Blitzcrank with Twisted Fate and Caitlyn!Champs in the Shop are selected randomly from a shared pool. There's no Chronos or Brawlers! Let's pay to try again.Now that you've activated the Brawler trait, your Brawlers get bonus health. The Chrono bonus makes them attack faster too!If you don't want a champ or need bench space, sell by dragging to one of the bottom corners. Try it out!When you sell a champion with an item on it, you always get the item back!We're about to fly to your board now!We're all taking turns to pick a free champion. The lowest-health players go first.Let's grab your first champion from the carousel. Tap on the ground to move me. When I touch a champ, I'll pick it up!When the barrier around me comes down, tap the ground to move me. When I touch a champ, I'll pick it up!Items come from the carousel, as well as champions!Watch for Galaxies in your upcoming games, new worlds that bring unique twists to the battlefield. The Normal queue is ready to go for your next game!The Chrono trait bonus is activated! Chronos now ramp up attack speed for your whole team. Tap the trait to learn more.Check out the next trait tier. With 4 Chrono champs in play, the whole team is attacking much faster!This area shows the traits of your team. We need to play 2 different Chrono champs to activate the trait bonus.Now's your chance to create a 2-star champ. Buy a 3rd copy of Caitlyn!Champions fight automatically.Hi, I'm Pengu! In Teamfight Tactics, you'll build a team of champions to battle for you. Become the last one standing to win!@MinStreakLength@+ @ExpValue@ XP%i:winStreak% @StreakSize@ %i:goldCoins% +@StreakRewardGold@Win Streakis on a @SubA@ Win Streak!Blademasters' Basic Attacks have a chance to trigger two additional attacks against their target.

    These additional attacks deal damage like Basic Attacks and trigger on-hit effects.

    (@MinUnits@) @ProcChance@% Chance to trigger
    (@MinUnits@) @ProcChance@% Chance to trigger
    (@MinUnits@) @ProcChance@% Chance to triggerTreasure TroveALL minions and monsters drop a loot orb.Lilac NebulaThe first carousel contains four cost units.The NeekoverseAll players receive two free copies of Neeko's Help at the start of the game.Trade SectorAll players receive one free reroll per round.

    Free rerolls cannot be saved up.Little Little LegendsLittle Legends are smaller and faster, and start with only 85 health.Superdense GalaxyReceive a free Force of Nature at the start of stage 3.No special rulesNormal GameLittle Legends have +25 starting healthMedium Legends GalaxyLittle Legends are bigger and have +25 starting health.Dwarf PlanetThe nearest and farthest rows on every board are impassable.

    Units cannot be placed in impassable hexes during planning and cannot enter them during combat.Galactic ArmoryAll players start with 2 completed items.

    All players receive the same 2 items.Binary StarIn this galaxy, you can only equip 2 items per champion.Champions can only equip two items.Star Cluster1, 2, and 3 cost units on carousels have two stars.TerraburstersCytesInfiltratorsArcraptorsTwo StrikesFaster ImpactLarger AreaPermanently upgrades Gangplank's Orbital Strike to have a larger impact area.Permanently upgrades Gangplank's Orbital Strike to impact faster.Permanently upgrades Gangplank's Orbital Strike to impact a second time for 50% damage.Gangplank Spell Upgrade: Larger AreaGangplank Spell Upgrade: Faster ImpactGangplank Spell Upgrade: Two StrikesLarger ConePermanently upgrades Miss Fortune's Bullet Time to fire in a larger cone.Permanently upgrades Miss Fortune's Bullet Time to also grant her a shield on cast.Permanently upgrades Miss Fortune's Bullet Time to fire more bullet waves.Miss Fortune Spell Upgrade: Larger ConeMiss Fortune Spell Upgrade: ShieldMiss Fortune Spell Upgrade: More WavesMore WavesCLEAR ALLTier @Tier@unusedRight click on a capture point's
    tower to begin capturing it.
    • Offense is your defense. Keep fighting to build up larger Indestructible shields.
    • Hitting multiple champions with the same ability can help quickly activate Darkness Rise.
    • Use Realm of Death on a low health enemy to guarantee the kill and keep their stats for the rest of a teamfight.
    • Mordekaiser builds up a powerful damage aura when fighting champions, so keep your distance.
    • Damage he deals can be converted into a large shield, and consumed for health
    • Realm of Death will cut you off from your teammates completely. Try to save mobility spells to escape Mordekaiser once inside
    This is a sample tips string.
    And I can have multiple lines of texts.
    This is a new line.In case you don't know, tips are randomly chosen
    from a huge list.We may need to have a backdrop for tips area,
    so it's aesthetically better, and easier to
    make sure the texts fits inside the intended area.@OpeningTag@@Value@@Icon@@ClosingTag@@OpeningTag@(+@Value@@Icon@)@ClosingTag@@OpeningTag@(+@Value@%@Icon@)@ClosingTag@@OpeningTag@@Value@%@Icon@@ClosingTag@@OpeningTag@+@Total@ (@Coefficient@@Icon@)@ClosingTag@@OpeningTag@+@Total@% (@Coefficient@%@Icon@)@ClosingTag@Caldera PaddlemarGlamorous PaddlemarJade PaddlemarRosebloom PaddlemarTidepool PaddlemarYuletide PaddlemarARAM's bench comes to ARURF!Launch yourself across the map with the new catapult at your base!Champion CatapultNow Elder Dragon gives you every dragon buff and Baron gives you Rift Herald!Epic MonstersWe made balance changes to make the 10 most powerful champions a bit weaker and the 10 worst champions a bit stronger.URF'ed ChampionsNow you get gold whenever minions die near you, so you're earning gold even if you don't get the last hit.Better Cooperative LaningJoin the club to earn a random temporary skin boost, an extra reroll per game, and crazy finisher effects!Golden Spatula ClubFights constantly break out on a compact map with special events and rewards adding a touch of chaos.Estimated game time: 15 minutesThis is Nexus BlitzRoam as two junglers to share gold, XP, and buffs when clearing camps together.Join up in the jungleKill and assist hotstreaks set you on fire, making you much stronger—but also easier to kill.Get good, go on fireWe've been marooned on a strange planet! If we extract enough Ora from the local wildlife, we can repair the Morningstar and escape!Crash-Landed!Sometimes, an ally will fall in battle. If they do, stand near their body and they'll be up in no time!Save That Nerd!Play Odyssey: Extraction to unlock Augments, powerful upgrades that you can equip between games. Collect them all, create new builds, and overcome greater challenges!Power Up!Choose a champion from the store and recruit them with gold. Then, drag them from the bench to the battlefield to deploy them.

    Combine three of the same champion to create a stronger, two-star version of that champion.Recruit.Champions have traits and earn bonuses when deployed with other champs that share those traits.

    Positioning matters! Experiment with different layouts to find the best results.Deploy.Each round, your team teleports to an enemy's arena (or vice-versa). Champions fight automatically, and if your team is defeated, your Little Legend takes damage.

    When your Little Legend's health reaches 0, you're out of the game.Battle.Damage dealt by basic attacksDamage dealt by any itemsDamage dealt by any runesDamage TypeMAGICALPHYSICALTRUE%.2fsFight DurationPCC DurationDEATH RECAPASSISTED BY %sK/D/AKILLED BY %sCLICK TO EXPANDIn a vast and dark universe, young warriors are chosen by fate to protect the light of the stars. They are destined to burn bright, but collapse as furiously as they shine.Once each millenium an ancient, godlike entity descends from the heavens, choosing worthy warriors to be his will incarnate. These beings are the Arclight—immortal agents of the light divine.The glorious revolution is here! Assembling an army of machines with living brains, Viktor marches against the combined forces of his enemies—with only a scrappy human-led resistance keeping him from total world domination.A galaxy scarred by war now attempts to rebuild, but the old wounds remain. Criminals, bounty hunters, mercenaries, and assassins have filled the power vacuum, piloting dangerous combat exo-suits with godlike abilities.For some species, the hunt is more than mere sport—it possesses their minds and bodies, molding them into a race of perfect killing machines.Powerful guardians stand watch over the tomb of an ancient horror, so that it may never threaten the world again. But they may already be too late...From the Gingerbread Castle to the Root Beer Sea, the Licorice Mountains to the Gumdrop Forest—this is the Candy Kingdom in all its glory.Gnar's toy chest is brimming with priceless treasures, but when no one's home, his toys take on a life of their own...The city-states of the Great Desert have long been lost to time, but their ruins—and the ancient pharaohs who once ruled them—lie hidden just beneath the sands.Rival empires vie for power as they attempt to unify the lands, while brave warriors and stoic generals test their skill against the greatest heroes of the era. It is a time of war, and a time of legends.An ancient cult, seeking irresistible power, surfaces on nights of the Blood Moon to perform profane, esoteric rites—merging their flesh with demonic spirits, and becoming one with an ever greater darkness.When colossal kaiju begin attacking from the sea, land, and air, humanity develops equally powerful mecha units to stop them in explosive hand-to-hand combat.Now at the forefront of science and art, Hextech has evolved from its rudimentary beginnings into a modern renaissance of intricate, artificial lifeforms capable of free will. Skilled artificers lead the medium into a bold new future -- but what it will bring, none can say.In the end, the moon will smother the sun. And in that hopeless dawn, four titans will rise to shatter the world itself.Long ago, in an ancient land, many souls gathered beneath the gods to test the limits of their power. Foolish and arrogant, brave and just, their journeys are written into the immortal pages of history…At the height of the industrial revolution, travelers begin pouring into the untamed west, searching for fortune and prosperity among the unknown horrors of a cruel and ancient world. It is a time of brave gunslingers and rotten scoundrels, inscrutable gods, and savage demons.From the urbanized coreworlds to the outermost edge of the galaxy, adventure awaits! The great Demaxian Empire ignores the objections of the Templar Order and the criminal Syndicate alike in their pursuit of ora—a mysterious golden essence that serves as the lifeblood of all civilization, and promises untold power to those who can wield it for themselves…Among the mega-structures and packed streets of a future controlled by global corporations, a shadow war rages between rebellious, augmented humans, and newly empowered artificial beings. The winners will shape the course of history… and the losers will be forced to evolve.Long ago, an order of monastic knights slew the vile gods of the old world, using esoteric powers granted by the moon and sun. Now the world has grown dark and violent, as those selfsame deities prepare their return—challenged only by the light of the eclipse.Chaos and OrderThe Great Kingdoms warred for generations until the arrival of a new enemy. To fight back, they are blessed with gifts from the heavens. Will they rise above their past to save their future?After unlocking the secrets of time travel, these champions are thrust into a far-flung dystopian future. While Chrono-enforcers relentlessly pursue them across time and space, a small few have escaped into history—taking their technology along for the ride.In the vast darkness of space are born terrible, beautiful things—Cosmic creatures of sublime love, and the unknowable monstrosities of the Dark Star. These are the children of silent gods, and they are finally coming home.Twice did dragonfire consume the world. Twice from the embers were heroes forged.When the war came, Omega Squad was sent to end it. Now only one of them remains, a yordle with no battles left to fight but his own...In a world where heavy metal reigns supreme, PENTAKILL are the undisputed masters of melting the face right off your head. Six members, two penta-platinum albums, and the chrome-fisted fury of the gods themselves. It's time to rock!Danger lurks in the land of Runeterra! Powerful monsters, dastardly sorcerers, and mythical creatures roam unchecked! Gather your friends and create your own adventure for 3-5 players, vanquishing evil with each roll of the die. Do you have what it takes to save the world, and become a legend of RIFTQUEST?Lost EmpireWoad TribeWarring KingdomsHigh Noon GothicRiftquestConnect to League VoiceDisconnect from League VoiceConnect to use League Voice with your party!No one else in your party is currently connected to League Voice!Sorry, League Voice is currently unavailable.DisconnectedVoice Controls@Key@Click to open the League Voice control panel.Released in 2018 as part of Odyssey event.Earned for completing the 2018 Odyssey mission: Crew of the Galaxy.Elemental Form: WaterLux has gained enough elemental power to master an element! Select an element to add it to her current form.

    "There's no turning the tide. Unless you're me."
    Elemental Form: WaterLux gains elemental power from damaging enemy champions with her spells. Upon gaining enough power, she is able to master an element and add it to her current form.

    Elemental Power: @MotePercent@%

    "There's no turning the tide. Unless you're me."
    Elemental Mastery: WaterAdd the element of Water to Lux's current form.

    "The tide turns."